How to SERIOUSLY Become A Car Designer | Kai F. | Skillshare

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How to SERIOUSLY Become A Car Designer

teacher avatar Kai F.

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro & Overview

      2:57

    • 2.

      1. Where Are You Now?

      9:55

    • 3.

      2. So You Are Serious?

      9:49

    • 4.

      3. Choosing Schools

      11:42

    • 5.

      4. Before School

      9:51

    • 6.

      5. In School

      9:37

    • 7.

      6. Different Jobs

      11:37

    • 8.

      7. Internships & Companies

      9:10

    • 9.

      8. Getting Sponsored

      5:53

    • 10.

      9. Don't Be An Idiot!

      4:58

    • 11.

      10. Last Words

      5:08

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About This Class

Hi there, I am Kai, a professional car designer with OEM experience at companies like Ford, SAIC, Nio, Honda and I am here to help you out! Ever wondered what it is like to become a car designer?

This job is unlike many others, it is a passion job and very difficult to understand what it means to start this journey and what to expect. There are a lot of compromises and difficult steps you will have to take in order be successful.

In this course I will teach you how to start your journey of becoming a car designer, and how to deal with all the stages and hardships that come with it. Throughout my personal journey I have collected a lot of knowledge about the industry, especially how to approach it to ensure a positive . Everything from how to develop your skills, the life changing risks and also how to behave professionally and get the most out of your studies. It is not about sketching or drawing this time, it is about showing you what it means to embark on this adventure that is car design.

I promise if you are serious or curious about becoming a car designer, this course might just change your life.

Meet Your Teacher

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Kai F.

Teacher

My name is Kai, and I am a professional car designer, previously Engineering at RWTH Aachen University in Germany and have been teaching private piano lessons for 4 years.

Music among technology and automotive design, has always been a huge part of my life, ever since I started learning to play the piano at a very young age. Over the years I have developed a deep passion for this instrument and at some point decided to experiment with popular music.

I have been playing the piano for almost 19 years alltogether and arranging my own cover songs for almost 10 years now.

Having started out learning classical music I soon discovered that playing popular music can be more fun and is much quicker to learn by ear rather than using sheet music.<... See full profile

Level: Beginner

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Transcripts

1. Intro & Overview: Hello, everybody, and welcome to the ultimate guide on how to seriously become a professional car designer. My name is Kay, nice to meet you. Here's a bit of my work. I'm a professional exterior designer with experience in companies such as Ford, Neo, and Honda, and I have a degree in industrial design with automotive focus from Munich University of Applied Sciences, and I also have a degree in computational engineering science from Achan University. Now, the big question is, is this course for me or rather for you? This course is all about the process of becoming a car designer, and it's not about sketching at all. I have other courses for that. Go check it out, just click on my name and you'll see it there. If you're interested in car design and how to become a car designer, if you're curious, maybe you're in school, maybe you're already studying, and what you're studying is not really suiting you and you always wanted to become a car designer, then this course is for you. You're going to see in this course the process of becoming a car designer, the steps you have to take like schools to choose, how to prepare for school, internships and such things. It's not about design itself. We'll not talk about design as a topic on its own. We'll talk about how to become a good designer, if that makes any sense. And also this job is not just one job. There's more than one job. It's not engineering either. Some people think card design is engineering it's not that. You will learn the various aspects of car design and the various jobs that come with car design. And like I said, it's also not just drawing either. There's many jobs in this industry that are not including drawing at all in the profession, right? It's only a part of it. It's only one job or a few jobs that are part of car design. And of course, it's also not just for one person either. So here there's a bit of an overview about this course. So you can ask yourself, is this correct for me? We're going to talk about where you are now that's very important. Maybe you're in school, maybe you already studying. Like I said, there's going to be some serious talk. There's going to be talks about choosing a correct school. There's going to be preparations for school, how to act in school, how to learn in school, the various different jobs in this industry. And then later, when it gets serious, some internships, approaching companies and professionals, getting sponsored maybe, which is very important. And what's also very important is don't be an idiot. That's going to be a fun one and some last words from me. I can promise you that if you're seriously interested in becoming a car designer, this course might just change your life because you will see things, you will learn things that no one will ever tell you about, because in the end, it is a very difficult and risky industry to join into. In the end, I can promise you that if you take part in this course and you're seriously interested in becoming a car designer, this might just change your life because there's info in here, which no one else will tell you about. And in the end, it is a very risky industry to get yourself into, and it does come with a lot of aspects that you need to consider. Alright, I hope this motivated you, and I'll see you in the first lesson. 2. 1. Where Are You Now?: Hi, and welcome to your first lecture. So this is about where you are now. Are you in school? Are you already working? Are you at university? You might think, Is it important really in this job? Of course, if you're older person, it's going to be harder for you to join the industry if you have zero experience, right? If you don't know anything about caradine and you're like, I don't know, 45, and you're like, I'm going to become a car design. That's going to be tough, of course, right. If you're a young person in school or a bit older person, already done some studies or worked in a different field, you're like, in your early 20s or something like this, and you're like, Okay, screw this. I'm going to become a car designer. That's totally fine, right? Just be realistic about it. But in the end, all of this doesn't matter. So like I said, maybe the age is a thing. Maybe you're a genius, it could be, right? So what actually matters, then it's about this. How are you artistically? How are you sketching wise? Can you put ideas to paper? Because that's what design is about. It's all about you have a vision, maybe something functional, which a car is is a functioning object. Automobile, something that automatically is mobile, right? It has a function. It's a product in the end, industrial design. Can you bring across your idea? Maybe you want a seat to move a certain way or you have an idea for a switch. It's all part of car design. Or you just want like, Okay, maybe for this vendor of the car, I have a really cool idea for a shape that could be something nice. It's all about putting this idea across. I've laid out some examples here of the Internet of people who applied at universities and also some professional people. So it's all about this kind of stuff. You can see some work here is maybe good and some of it is not so good. And that's also very important, right? So it's important to be honest about yourself and say, can I draw? Just by looking at this, can you tell me which ones are good and which one are not are good? Right? So I put it kind of in a way that you can tell. So this one on the right here maybe not so good, right? Like I said, don't lie to yourself. I've come across so many people. Since I'm active on social and stuff, people contact me all the time, which is why I created this course in the first place, so maybe there's a more condensed and better way to give people this information and not tell everyone the same thing 100 times and waste my time. So here's something for you, right? All condensed. Don't lie to yourself. Very important. Some people, they look at this, and they're like, This is the best design in the world. I'm awesome. Or they think This is so good, you know, or they go to a professional person and ask for advice, and then the professional person ignores them, or the professional person tells them, Hey, this is not good. And then they get upset. They're like, No, why do you say that? We're young. We need to learn. Yeah, yeah, of course, right? But don't light yourself. Don't put a blind eye to your own bad skills. We all started from somewhere, right? And you have to know that when you study in the beginning, you're probably not going to be very good. None of us were. And it's okay. It's okay about it. Don't be cocky about it. Some people, they even think, Oh, look, I did this crappy sketch, and Mercedes stole it and put it on their new car? No, they didn't. Of course they didn't. Right. Design anyways, is very much about having a library of design ideas and such and using it accordingly, right? So you might have an idea on your crappy sketch, and someone might have had the same idea. Happens all the time. Look at the cars out there. A lot of them look very similar. I'm pretty sure none of them actively copy each other, right? So don't go approach someone with a sketch like this and be like, Hello, sir, please give me a job. I'm the king of design. Don't do that. Be honest to yourself. Please don't do that. That's just making yourself look like an idiot. You don't want to come across as a deluded, delusional person that's way over their head and where the ego is much bigger than their skill. Don't be that. That's not good. So like I said, these are some examples of total beginner sketches. I can tell because yeah, I'm sure you can tell, too, right? I hope you can. And it's all about seeing if someone knows what they're doing. Like the quality of work, the line quality, the actual design. Behind it. Because on images like this, you always see more that the person can't sketch. The person doesn't know what they're sketching because you can easily tell that they themselves don't understand what they're sketching. So how are they going to convince someone else about their idea? They don't even know themselves what they're doing. So if you are now, that's important here. If you're a kid going to school, middle school, high school, it doesn't matter, and you're at this level, don't worry. I might have bashed it now, but like I said, you are someone who's young, who has a lot of time on your hands, you can improve. It's fine. We all started from somewhere. When I was in school, my sketches weren't much better than this, right? You have to know where you're at. When I was in school, I always like, How do these designers do this crazy sketching? It's so good. It's like magic? How do I do that? I was wondering that. And I know I knew rather, I knew that my stuff wasn't good, but I knew that it wasn't better, and I wanted to get to that level, right? So if you're an adult and your sketch looked like this and you like car design. That's fair enough. It's a cool hobby to have, right? It doesn't mean you have to grind and waste years and money to become a car designer, and it doesn't mean you can't enjoy it. Of course, you can. You can also improve. Just have fun with it. You know? Maybe you can have a look at my other courses or other people's courses and learn a skill here and there and like, Oh, that's so cool. I didn't know you could do that. And you can come up with your own designs and do some nice artwork. Of your own design, it's great. But maybe be realistic about it and don't think you can make it into design as a senior person. It's going to be very tough because young people can learn quicker, of course, right? And okay, last point here. If you are studying design in university, right? And stuff looks like this, dude, Man, I got to tell you you probably shouldn't be doing design. You should be doing something else. You might be asking, Yeah, but I got into school, and I got accepted, so I can become a designer No that's why I have to stop you because some schools, as evil as they can be in the end it's business, you probably paid a hefty sum of money to get into that school. And that's why you're in that school. So be realistic about it, right? If you are in that school in first year or something and you're sketch like this, man, you should really rethink your career choices. Maybe do something else. Maybe design isn't for you, okay? Maybe you should just do it like the second person, the elderly person, the older person. Just use it as a hobby. Don't make it a profession because I guarantee you if you're in school and this is your skill level, you're going to totally bomb but you're going to waste money in school. You're never going to get a job in car design. Almost never. I'm not going to say never 100%, but very low percentage probability, right. Alright, so maybe your stuff looks like this. That's already looking better. I'm sure you guys can tell, right? So if you're a kid in school or something, dude, that's super good. It's really good. You're already much better than most people who start university, I have to say, right? So maybe you met the previous guy and you look at his stuff, you're like, Dude, what the heck? Why is this guy in university? And I'm in school, and I'm much better. Maybe that's a reason for you to go to school, right? So if you're at this level, you're at a good level, for sure, to start and learn. There's still a few mistakes here and there. It's not perfect. Nothing ever is, right. But if you're at a level like this, you can do rough hand sketches and you understand basics. You have eye for aesthetics. That's also very important. Some people can do amazing lines, but when they have to design something, it looks like crap. That's why some universities do these acceptance tests, right? It's very important. That you have the artistic eye. And unfortunately, nowadays, universities and people in education are becoming greedy and not serious about it, and they're not honest about it. They will tell you you're good just to grab your money and go away with it and they know that you're not good, right? This kind of stuff I'm really not keen or happy about, unfortunately. Yeah, so if your stuff is like this, you'll be at a great, great, great, great position to start school. If you're in school and you're like, in first year or something, also, keep going. Keep pushing. You've already come this far, and the sky is the limit. If you have something like this, already, um you're either a very, very good student or you're basically ready for a job or you're working cause some of the sketches I've taken are from people who are working already who've had some industry experience. So if you're a kid or something in school and you draw like this, dude, you're made for this job. Go for it. Don't ever stop improving. Keep pushing. You're going to be freaking good. You're going to be really, really good. Keep pushing, right. If you're an adult and you're not in the design industry and you sketch like this, why are you not in the design industry? If you're in school and you sketch like this, good for you. I don't think you're even watching this course. It's going to be fine. Okay, so that's our first little lecture. I hope it was helpful, and I'll see you in the next video. Bye bye. 3. 2. So You Are Serious?: Right, so welcome to your second lecture. So you're serious, huh? Okay, so okay, some of you might be just interested in knowing how this works, but let's do some serious talk now. Okay, because be honest, it's a very hard thing this job on your life, on your mental health, maybe even on your physical health, it could be anything. It's going to be a lot of change in your life. And if you like adventure, like if you like trying new things and experiencing new things, this is something for you. If you're like, Okay, I want to stay with my family, my hometown, it's not gonna be for you, right? So let's talk about some of these points. The first point, like I said, is going to be life changing. You're going to be forced to do a lot of things because that's just how this industry is. Already, the first step of getting into the school, um, and finding a school unless you live in one of the cities where the schools are is going to be tough because you're going to have to move. And already for some people, moving away from their hometown is a big thing or moving away from far away from their hometown is a big thing because it means you need to find your own place to live. Right? You need to be independent now. I don't know. Of course, being independent is good, but you have to do that, right? And especially, it's very hard if you're in a different country. Say you're coming from India or Asia or something where it's a bit, where you don't have schools at all. Then it means you have to move to a different country, and it's going to be even harder because there's going to be visa issues, right. Living costs are going to increase. You probably have to take out a loan, things like this, and it's really, really difficult. So it is life changing. And as I touched on already also, it's going to be expensive as well because moving on its own is not cheap. You need to get there, right? You need to rent a flat. I doubt your dad wish that you can buy a house and just live in it. Then why do you even need this, right? You already have a job. So moving is going to be expensive. The universities and schools are unfortunately all very expensive or on the expensive side. There's a few exceptions. We'll talk about that in the next few lectures, but we're talking not about a few hundred dollars. I'm just going to say dollars because that's a known currency. It's not just going to be a few hundred dollar per semester or like $1,000 per semester. It's going to be in the 101010, sorry, tens of thousands of dollars per semester per year for school. And that's excluding visa costs, excluding rent, excluding yeah food and transportation, all of that. It's very, very expensive. And also, like I said, moving around, it's a big aspect, not just moving to school, which we mentioned before, moving around. So you go to school in a different country. Let's assume the worst, let's say, the furthest distance. Okay, let's assume the furthest distance. You move far away from your home country. Take out a big loan to study at this very renowned design school, and you have to move again because you found an internship at that same Mercedes Benz, and you are in Italy. So you have to move to Italy to Mercedes Benz, and you probably want to keep your flat in Italy. When you go back to school, you still have that flat, but you need to find a flat in Germany and to be able to live somewhere when you're interning at Mercedes Benz. So you got double rent. Right? And again, you might have a visa problem. Say, you have a passport that doesn't allow you to just like that in any EU country. Maybe it's just in Italy. So that's a big one. Compromise also is a big thing. Maybe you have a girlfriend at home, you have family at home, and suddenly you decide you're going to move to a different country. And that's going to be a big compromise, right? It's probably not going to work out with your current girlfriend or boyfriend unless they are willing to go with you. I know people who are in the industry. They're both in the same industry. They're both studying or working as car designers, and say, one person finds a job here, and since the job is so hard to get to get the other person finds a job in a different city or country. It's going to be very tough. You can see where I'm going or what I'm talking about here. And, of course, when you move to a new country, a new language is a must. If you move to Germany, study in Germany, you're gonna have to learn a bit of German. It's just how it is because you're living in the country. You're not going to survive with just English. In some countries, that's worse than others. And even some schools will only teach you in their respective language, right? There might be a very, very good school what you like, you like the stuff they do, and it's in France. You can't speak a single word of French. And the whole course is in French, so you have to learn that, too. And it's a challenge, but don't be scared. It's possible. I know people who have made all these big steps, including myself, who've made these big decisions to go abroad and study in a different country, take on the risks, learn the language, and such things. It's really a big challenge. But if you see it positively, it's a big chance also to develop yourself as a person by living in a different culture, learning their language, studying there, right? And anyways, you're going to be moving around for internships a lot. It's great to it's a great opportunity to see lots of different cultures and systems. And it will really enrich you as a person, and also it will really enrich you as a designer as well. And it's going to be hard work. This is all just the stuff that comes with it, right? But it's going to be hard work. So you're going to be there putting in a lot of hours. There's a 10,000 hour rule that to become anywhere near good at anything, be it playing an instrument, a language, a skill, you need to put in 10,000 hours. And I'm pretty sure most designers have done that ten times or at least more than that to become really good, right? It's hard, hard work. At University, for example, I'm just going to quickly take it to the front. At University, if they give you a task and you do just a task and you're done with it and you go party with your friends, it's not going to be enough. And, of course, it's a very competitive industry. So there's going to be lots of people because it's a passion job. People like cars. People like drawing. It's an art form. People like doing art. It's like a hobby almost, right? Many people for many people, cars are a hobby. They modify their cars, they tune their cars, they drive their cars, they race them. It's a hobby. So it's a hobby job, and it's very competitive. And there's not many jobs. Um, when I went to school, no one told me this, but this is kind of the way how it is. You go to school. Some schools will take a lot of people, and you look to your left, and you look to your right. And both and one all the three of you will maybe have the chance of getting a job, right? Normally, to become a car designer, you're going to have to be in the top ten of your school of your class, at least. If you want to get a job in interior or exterior design, you're going to have to be probably top five of your year of your class. And we're talking out of 100 here sometimes, right, which it shouldn't be, but it sometimes is unfortunately out of 100. So you can calculate your chances. If you want to do other jobs in car design, which is also possible, also great jobs, then the chances are a bit higher, maybe top 20. But generally, among the people who are interested in car design, let's say, not just the ones in school, you're going to have to be top top, top, top top, 3% of the people in terms of skills and also personality is also very important. You can be the most amazing designer in the world. But if you're an a hole, it's going to come out at some point. It's going to bite you and you're going to, you know, be cut off on your journey, unfortunately, because people don't want idiots on their job. And even after all this effort, you put in all the effort. You did study hard. You made all these risks. You collected debt. You took a loan to study abroad and stuff. It still might not work. And at some point, maybe it's time to change career. You can always do product design, industrial design, right? Also, great industry to work in. You can do user interface design or anything like that. Doesn't have to be cars. It's not the end of the world. I'm just saying you can still do other stuff, but doing actual car design, might just not work. So I hope this serious talk was useful to you. I hope it wasn't scary. I'm just being realistic, right? And when you see the next few lectures, you're going to also understand why it's like this because it's just the nature of the industry and the nature of the artist, because people in the industry in the cardsig industry are in the end, artists and they have the same kind of mindset and emotions that an artist has. And that's why there's such high demand for this work, as in, lots of people want to work in this sector, but there's not so much offerings from companies. So there's not many jobs, but a lot of people who would like to do this job, right? Alright, then we can move on to something a bit more happy, which is the first step. School. 4. 3. Choosing Schools: Hello, everybody, and now welcome to Section three schools. I'm from Europe. I grew up in Germany. So for me, Europe is a more known turf, more known area in terms of school. But I've done some research and compiled here a list as of 2025, early 2025, what kinds of schools there are in this world and the pros and cons of each school, right? So in Europe, we have HochelFotem in Germany. They offer bachelor and master degrees in card design. We have Hoch Hof. Also in Germany, they offer bachelor, it's quite new one. We have Hochelerminchen, is the one I went to, also known as Munich University of Applied Sciences, MUAS. They offer bachelor. I'm pretty sure they do master's, too, but maybe not in car design. But for sure they do car design in bachelor's. It's called industrial design, but then you do car design as an extension part of it. You have Hochul Rutling in Germany. They offer BA bachelor's, and it's focused on interior, but it's really good. It's a really good one for interior. And for English language courses, we have y College of Art in the UK, very known one in London. They do a master's degree. So you need a bachelor's degree to study this one. Have Coventry University in coventry in UK, as well. You have bachelor's and master's degrees there. And now we go to Italy to Iade in Torino. They have bachelor degree. I think that you might you might need to learn Italian, but it's partially in English, I think. You have ID in Torino and also in Barcelona in Spain, they do offer bachelor degrees. And I'm pretty sure these guys do it in English. But like I said, you probably would be better off to learn a language as well, a bit, locally, at least a bit. You've got Scola Polytechnica in Milano in Milan, Italy. They do master's degree, also pretty good one. And in France, we also have ICT Rubica. They do Bachelor. We have Strat School of Design in Paris, very, very famous one. And you have umeo or UmeaOmeos correct, I think, Omeo. They do MA, which is master's degree in Sweden. And if it's not specified otherwise, like interior exterior, they do both, right? If it's just interior, they just do interior. I think here it's just hooks Heutlg in Germany that do interior only. Okay, let's have a look at these schools. It's not 100% accurate, it's just from what I've heard and what I being in industry, you come across people who are there, and I did my research back when I was looking for a school to study at. And I did a bit of a symbol here. I'm sure you can guess what it means. So $1 sign means it's quite reasonable price. So you're going to be paying like a few hundred, maybe 1,000 let's say up to 1,000 euros per semester to study there. The German ones are all owned by the state, so they're not private schools. They are covered by the state, so they're cheaper. If you are from Europe, I think it's almost free. So you only have to pay your semester fee, which mostly is your train ticket when you can go around the country, for free because you pay for a ticket. Um, and a little bit of money, like, for the administration and stuff. It's really not much. I think when I was in Munich, I was paying around 200 something euros per semester per half a year, right? That's how cheap it is. Um these schools are typically very hard to get into, right? So in Germany, the first four schools, maybe they will have some kind of tests at the beginning where first, you need to do portfolio for these guys of a hand drawn art, they don't like to see digital art. So hand drawn art with various kinds of techniques, pastel color, watercolor, line drawings, ballpoint drawings, of humans, of objects of design stuff. They just want to make sure that the people who join are artistically minded and they have the eye and the hand for art. They don't want people who are let's say, not suitable, right? Like the people we talked about who sketch like a 5-year-old kid and think they're the best son in the world. They don't want people like that. They want to really select the best people, which is fair because then you don't waste time and money studying there. So it's not for you. They tell you that, right? But if you get selected, that means you have the artistic, um, hand maybe the eye to pursue a study and a career in this field. And even then you might not make it, right? So these are the hard ones. Next, UK, we have RCA, which is super expensive. I don't know how much it is now, but last time I took it was like 30,000 pounds, which, let's say, $30,000 roughly or more even per year, and it's like a few semesters, right. So you're going to be paying a lot of money to get it. They have a really good reputation from the past. Nowadays, it seems like they're taking most people and the quality of work is declining. So I always keep up with, like, graduates and what they do for their thesis. So they're like graduation projects, basically, which is the best of the best they can do, usually. It used to be amazing stuff from RCA, not so good anymore, unfortunately, right? Not so good. I would say not the best bang for your buck to go there for masters, especially if you have an engineering degree and you want to suddenly to design you think the school's good, you pay a lot of money, you go there and you go, Ah, not good. Don't get a job. Waste money and time. Don't do that, maybe. Commentary, I went there. When I was there a few years ago, that was in 2018, it was also on the expensive side. I think for EU students, it was 10,000 euros per year. And for international students, 15,000 pounds per year. I think it might be more now. And since UK is not EU anymore, it's going to be even more. Uh, they take everybody. I think that tells you a lot about the way the university works. We were 120 students per year, which is way too many. Think of it like this. Every year, there might be five jobs in the UK in car design, and that they take 120 students. Not all of them can be good, right, right? So I think they will take people who sketch like five year olds. I, what am I saying? They take people who sketch like five year olds and people will pass exams and get good grades at university and have a complete crap portfolio at the end of it and not find a job. And then they've already also paid 15,000 pounds per year to study there and taken a loan for maybe accommodation or something. So mm, maybe consider somewhere else. Unless you're confident, you know, you think you're good and you study yourself and you're like, screw this, I just need to get in somewhere and do it fair enough. You can. There's lots of good people who will come out of coventry as well, but it will be, like I said, the top five people coming out of those schools. And the rest are like, nope. Yeah, Tory, also on the pricey side, I think we're talking also in the multiples of thousands of euros per year, maybe not in the ten K area. I mean, at least when I checked. They also take almost everybody. I think they're a bit more selective than coventry. Um, they're a bit more easy on it. They will not take people who sketch like five year olds. They will take people who can sketch, maybe on an intermediate level. For sure, I think skill wise is better than COV, but you can really tell by looking at the graduation projects. In Covent be careful, they also mostly show the good ones, and for every good one, there's ten bad ones, right? And I'm pretty sure in Italy, it might be similar, right? So these schools are very much business focused. They want to make money, right? So take a many students as they can. Um, and Espii Milano, I know someone from there, good person, good stuff. You can do that it's masters, so you need to have a good foundation and bachelors. I'm pretty sure they don't take anyone either. And yeah, you can see, I wrote, like, hard take most people take everybody. Hard mean, I mean, it's hard to get into, and it's probably hard to study, too. The one that take everybody are not hard, right? Not hard to study, not hard to get into. And in the end, you can see the results or not. And in France, also, they're expensive. You're gonna have to also pay multiple thousands of euros. Um that's why the double dollar sign, multiple thousands of dollars to study there, not quite expensive as UK, but also quite expensive. But they're good. They're good schools, and it's not that easy to get into them. So ISD is very good. Strata is very good, and Omeo is also very good in Sweden. Okay, let's move on to Asia Pacific and US. So, US, there's two famous ones. I just didn't consider any other ones because I'm pretty sure they're not good. So we have Art Center in California in Pasadena. I wanted to go there, and I quickly realized I don't I can't afford it. CCS college of Creative Studies in Detroit. Detroit maybe not the best area to live in, but there's car industry there, right, for GM. And in Asia, we have Hong Geek in Korea and South Korea. We have Guangzhou University of Fine Arts in China, and I probably missed a few. There's a few more, especially in China, and I'm not clear about Japan. I think Japan design is a bit different anyways, the way it works. But in China, there's a few more. I think in Beijing, there's one, and in Shanghai, there's one as well, right. Um just a warning US is ridiculous. If you want to study there, if you're in the US, it's nothing new for you, but for someone who's not maybe in the US, it's ridiculous because Okay, so if you're not from the US, you need a visa. It's not that easy to get to pay for it, it's one thing and you need to apply for it. And for some citizens of some countries, it's almost impossible or very, very hard to get that visa. And it's very expensive. We're talking like the hundreds of thousands of dollars to study this. Not tens of thousands, not thousands, hundreds of thousands of dollars to study there. And they do offer scholarship programs as well. I think a lot of universities do, but the scholarship programs like, Yeah, we cover 50% of your study. And you think it's awesome, but it's like you're still paying 50 grand a year to study there. So take it easy, right? Alright. That's it for the schools. You know what to look out for. Best to do your research earlier, like Google the school, maybe the one you like you think is good. Look at the graduates, look like graduation show, degree show, and look at the projects and have a look, right? Maybe look in the background, also, especially when it's carventry and stuff like this. Look at the background. You look at the nice flashy, cool projects and models, and look in the back. Are there some crappy ones there, you know? If yes, m. But generally, the harder it is to get into a school, the better the school. And if there's schools which I can recommend, it's for sure. If we're talking Europe, it's for sure. The German guys are really good. The French ones are really good. In the UK, commentary you can do, but the schools not great, so you need to really push yourself. And I'll talk about how to study in school, no matter what school you're in, and that should guarantee you that you come out one of the best of the class, right? So the school can be bad, but you can also be good, just sing. All right. 5. 4. Before School: Hello, and welcome to school or rather preschool. So you've decided to do it and you want to go the journey. Cool, man. It's gonna be It's gonna be cool. I can promise. It's gonna be tough, but it's gonna be cool. So this is also very important. You know you're going to go to school. You've done your research, you know what it's like. You're like, Okay, I'm willing to take this challenge on. And now, how do you prepare for school? Super important, super, super, super important, because you will already get used to the process. You will already be in that mode of, I have to practice, right? So what's very important at the beginning is to polish your skills. As much as you can, if you have some free time. I mean, don't completely stop living your life, you know, still meet with friends and do what you like outside of this. You know, it's not just about this. But do polish your skills before you go to school. Don't do anything, right? So drawing, sketching, tryout rendering, design thinking, try to be creative, try to find some method that works for you how to get creative. And not just cars you that observe technology, observe the world, what's going on in the world, in terms of tech, in terms of trends and stuff like this. And try to think, you know, think what could be the future? What could be the future and how could it affect car design or design in general. I think that's a very important thing. And shameless plug, if you want to learn sketching or anything like this and learn properly how to do proportions, perspective, shading, stuff like this. I have a bunch of courses here on here and just search for it or click on my name and you'll be able to find them. Like I said, in this course, they all be any drawing, but I have plenty of other courses where you can learn a bit of drawing to get you started if you're completely clueless, or if you just want to get an insight into it. Okay. And another thing that people always talk about is software. So oftentimes I hear people ask, Oh, no, what software do you use or what software do you need to learn? And that's only secondary. There's a few core softwares which you absolutely need to know. Not everything in that software, but, like, a few functions and master it really well, right? Some people ask me, what kind of three D do you use? Do you use Blender? Do you use Rhino? Do you use solid Works? Like, Okay, so for two D, it's very simple. You need to do Photoshop. Absolutely, you need to know that. Absolutely. If you don't know that, you're screwed, you need to know Photoshop. Illustrator, you also need to learn. It's good to know to prepare portfolio and stuff like this. Maybe in design. It'll be in Design for preparing portfolios and stuff like this. But Illustrator mostly for graphics because you're going to be at some point doing stickers on cars and stuff like this. And Illustrator is good for that. Vector graphics, right? You can scale it and it's going to lose quality. And anything beyond that is a plus. So there's also other two D apps like sketchbook, for example, maybe you have an iPad and you want to sketch on it. Great. You can do that. Awesome. Do it. You can use Procreate, can use sketchbook. All these things are a plus, but the fundamentals Photoshop. And unfortunately, it costs money and a lot of it. So you can Google on how to get it. Yeah, you know what I mean. And then in terms of three D, there's a few important ones that you need to learn. Some of them are not 100% required, let's say, but a huge plus. Also, for you later, if you get into the industry, it's awesome to know. So alias is the classic one, Autodesk alias. It's basically modeling software. You can model in nerves, which is curve based and intersection and trimming and adding radius in between services and stuff. It's very complicated. I hope your school teaches you that, but you can maybe watch some tutorials before and try to learn it yourself, at least to use the interface on the most basic thing you need to know alias is how to select things, how to move things. And how to turn the car around, turn the model around, right? It's very important because at some time in your career, someone's going to send you an alias model and be like, Look at this, what do you think? Or, what they build a car that you're working on and you look at it and you're like, ****, I don't know how to move the damn thing. I don't know how to show what I actually want. It's very important to know that, for sure. Like, alias, for sure, good thing to know. And alias also has a subdivision modeling aspect of it, which is a bit like blender, polymodeling. So it's more like you have you create like a blob and you start pulling the little dots on the blob and you modify the shape of it. Also, part of alias. Another thing that I think nowadays, as a done you must know is blender. It's free. You can doelod it. It runs on anything. I even runs on an old Nokia. And it's lots of tutorials out there. You can easily learn how to model a lot of things. There's a donut tutorial, maybe don't do that. I'm sure there's other tutorials in blender where you can learn how to straightaway model something that resembles a car and you learn to use the user interface, such things. It's very good. You need to do that. And the cool thing about blender is like I said, it's free. You have blender kit. You can create environments and stuff you can render inside blender is awesome. Another one that's also useful doesn't mean these things you need to master 100%. You need to know it good enough that you can create some cool stuff with it because when you're a student, it's expected of you to do your own animations and your own renderings and stuff, and later in the job, you might not do that as much or as professionally as other people who specify who are specializing in this field in visualization and stuff like this. But knowing things like unreal engine and blender for rendering is very useful because it really ups your quality of work. Like say you have an awesome three D model, or even one step back. You have an awesome two D sketch and you make a nice three D model out of it in Blender alias, and you're like, Okay, I want to show it now. And if you just show it and take a screenshot out of alias, it looks going to look like really bad. So you put it in underwear engine, you create some nice environment, volumetric lighting and stuff, and you do some awesome animations, maybe the cars even driving and stuff like this. You will see it. You will see people do it, and these guys are typically really, really good, and they push. They don't stop. They're like, I want to get the most out of this design and show it in the best way possible. So that's definitely something you need to learn. All these touch on. Not that hard. Unwel engine, you just download the program, open it. You go to YouTube. I mean, nowadays, there's all sorts of tutorials for free out there. You go to YouTube and you search for how to do this, how to create a high quality image, how to solve the problem reflection with glass, how do I get materials, you know, how do I set up the camera and stuff like this? You'll find it. There's so much stuff out there, and it really doesn't take that much effort to learn it and to do it. You just have to do it. Just look it up and do it. No excuses. And Autodesk rewrite is also a very standard tool, very easy tool to at least, as a design designer, to create some good issue looking images out of it. To make we're professionally, is a different story, though, but to get started and stuff, to put a model in and get some nice shading and tracing, re red is very, very good. Alright. So another thing is to be ahead. Of course, there's going to be professionals out there who are better than you, right? And I know you're just preparing for school, but this is maybe something to keep in mind overall. There's going to be people that are better at you at certain things. And especially when you're preparing for school, you should not look at other students or the people next to you. You should look at other people above you. The professionals, the students who are doing very good stuff. There's so much resources nowadays. In the past, there weren't, so it was much harder. Nowadays, there's no excuse anymore to not look at the professionals and say, ****, these guys are really good. I am not good. I need to do something about it. Okay, so look at these kind of high quality content of professionals and look at the technique. Zoom in, see how it's sketch. Don't just look at it on your phone. Like, Oh, that's cool. I don't know how to do Zoom in and see the strokes, maybe the roughness. How did they create these reflection, try to understand it and learn from them. You can copy. You can try to copy the style. Don't copy the design. Please don't do that. Copy the style. You can color pick the colors. You can experiment with the background, change it up a bit, but don't copy the perspective and the design or don't even use a Ander. Some people do that. Look at it, try to understand it, and try to replicate it. And then because you learn in the process and you probably use different brushes or something, it's going to look like you did it. It's not going to look like their sketch, right? Well, I'm trying to copy one to one. It's also not possible, I think, and yeah, imitation is good, but don't copy, right? And just know where you need to go to. Look at the level of quality quality of the level of quality of work here and realize that's where you need to get to and then work towards it. And this design job is one of these things like artists artistic stuff anyways. The more time you put into it, the better you'll get. It's an automatic procedure. If you stop drawing, you're not going to get bad drawing, right? If you keep drawing every day, every day, every day, and you look at your previous sketch, it's automatically going to get better because you will learn automatically in the process of it. You get muscle memory and stuff. Your eye will develop. And I promise you, even if you don't put in active effort to improve your sketch, which you absolutely should by the way, otherwise you're going to improve very slowly. And you look back at the sketch you did last week, you're going to think, Oh, wow, that's so bad, and the new stuff is so much better. But I can be even better. Okay. And that's it. 6. 5. In School: Alright, now you're in school in the middle of the whole thing. Now, there's a few things in school which are very important. In the end, this is your incubation point, your incubator for becoming a really, really good designer because now you're surrounded by really, really ambitious people, designers, some of them are going to be very good. Some of them are going to be not so good. And I think it's important to form a very, very, very good bond with the right people in school. Of course, you don't want to be not nice to the people who are not so good. It's what I mean. What I mean is to see who is actually trying to push just like you are. And most schools are going to have quite a lot of people, and everyone in the end is going to end up in some kind of group, and you want to be in the group where everyone's pushing really hard and trying to learn from each other, and you kind of push each other to a very, very high level because that's the people you learn from aside from your teachers. But I would say you learn the most from the best guys and girls at school, and you learn a little bit from the teachers and from the rest of the people that is going to be doing the same thing in their group, right? And they might be looking at your group and be like, What are these guys doing? Are they so good? You want to be in this group, right? Sure you want to find the best guys and girls. And anyways, if you already know this much and you want to push hard, you want to become a car designer. You're going to be in this mindset, and there's going to be people in that mindset, too, and you're going to get along just fine. It's going to be okay. Not everyone. You know, I'm not saying you're going to best friends with everybody there, but it doesn't matter. I can promise, though, that some people in this group will become some of your best buddies because you have so much in common. You have the same drive. You have the same ambition, and you value each other very well throughout the whole journey. You help each other. And later, when you're in the industry, you can even help each other find jobs, and maybe someone asks like, Hey, do you know this guy? Yeah, yeah, I used to study with him. He's really, really good guy and really good designer. And you can say that, right? Very, very, very cool and fun environment, positive. You learn from each other. It's easy go. You just kind of learn by doing. And if you look at over the shoulder of your friend, he's doing something and doing a really good like, Hey, dude, how do you do that? Show me. And I'm sure he will show you, right? And you'll look at the same as you like, Hey, dude, you were listening to a podcast about Blender or you did some software tutorial, Can you show me what you learned real quick? I have this problem with mine. I don't know how to do it. So it goes bouncy, left and right, back and forth, and you're going to really become much, much better very quickly because you have access to the other person's knowledge, and he has access to your knowledge, as well. And if you don't do that, I mean, worst case scenario, let's say, you're in a corner by yourself, you're going to go under. You know, the people who are in the group are going to be much better than you, much quicker. And also, if you're stuck in a group of, let's say, okay. It's not a popularity contest in school, right? If you're with the cool kids that always are out partying and they're having a good time in school, they're doing the modules, but they're not good. You're going to be in a group of the popular kids, and you're not going to be good designer at the end. Unfortunately, that's how it works. And don't be afraid to approach people because you're going to have to do that later in the industry as well. So learn how to talk to people, be positive. Like I said, don't make enemies. Don't piss people off. Just be a nice person and try to learn from the best, and it will be fine. Okay. The next thing is that you shouldn't forget to be competitive. By that I don't mean to compete with your friends on a personal level. Embedd than him, you know, this kind of stuff don't do that. Um, but do compete with your friends for things like competitions. That's the place to compete. Not in school, trying to one up each other. That's not how it works. That doesn't matter anyway. In the end, it's this kind of stuff that matters. You can write this on your CV, and for later applying, for example, at the companies you did these competitions with, you can apply for a job orentership. It's going to really help because you've kind of proven yourself as a student, right? So there's these design competitions like the psyche design challenge. They still do it every year. I'm pretty sure. Pintorina did one, Polster do it on Instagram. And I pre JC also do it now. And you can do that as a group. You all work on it together and you try to get the best out of it for everybody, not just you, right? Don't suddenly be like, Okay, now competition time, I'm going to ignore my friends now. Don't do that. Sit together, do it together, and the chances are pretty high that one of you guys or multiples of you guys will end up winning or becoming finalists or something of these competitions. And you're going to get exposure on social media. Your work is going to be I mean, either way, if you win or become finalists, your work is going to be pretty damn good and it's going to be shown and people will know who this is. And don't be afraid if it doesn't work because in university, for example, in school, there's multiple years, typically three to four years of university, right? And that means you have at least three to four chances to do this. And it's also a good practice challenge on your own, say, you finish your university assignment, but you want to do more, which you should and should do more always, your own side project. And suddenly there's a competition, and the university doesn't care about it, but you stood on the side and say, university have a module which you need to work on, and you have also this competition going. You should focus on the competition, not on the union module, get the Uni module out of the way. You know, the grade doesn't matter in the end anyways. Do it as good as you can. If you love the project, of course, put in the best you can. I'm not saying don't do well, do it well as you can, but do focus on the competition because that's more important and it's going to get you further than the Uni project because oftentimes you get some kind of reward, you're going to win something and it's like an internship or like a visit to the studio. You get to talk to the professionals, you get to experience the studio. It's really, really good. Speaking on a personal level, I did that. In first year of university, I was very, very lucky to have taken part in the psyche design challenge. It was in 2019. And we did it as a team. Me and my friends, and two of us. We actually made it to the finals, and we did the internship in London. They invited us. We went to London to their design studio, and we ended up taking first and second place. My friend got first place. I got second place. And they flew us to Shanghai. They made hard models for us, and we stayed at a hotel for two or three days. It was awesome. Just saying, do it. Don't be stupid. Just do it and focus on it, and you build a relation with the with the companies as well, and overall, it just shows that you are competitive, which is good because no one wants somebody who is not competitive in this industry and just kind of noodles around that doesn't do its best, because being competitive means doing your best, observing the people next to you, not necessarily your opponents, but observing the people next to you and trying to do better or different, right? And the last point of being in school and what to do is to reach out to pros. I mean, the whole design competition thing is part of it. There's a whole other side of reaching out to Ps. I'm sure you've done it if you're already interested in school or something, you have looked at people's stuff on social media for sure, for sure. And is this, famous designer or some kind of designer who's very good, who you like, adore you admire him or her, and you want to reach out to them. You want to ask them for advice. Do that. Absolutely do that. Same with LinkedIn and stuff like this. But do know that they will see that you're a student and they probably get a lot of messages. So you need to be very friendly and be very, like, professional about it. Don't be cocky. You know, some people go like, hello sir, please suggest design or please suggest design feedback. Don't do that. Right? Be like, hello. Hi. My name is So and so. I really admire your work. I've been working on this project, and I would love for you to help me out and give me some feedback. Something like this, right? You can also ask if you feel confident enough you've done some work that you're very happy with to push a bit. Also very kind, professional, like, hello, yeah, I adore your work. It's very nice. I really like what you guys are doing. Look, I have this portfolio. I'm studying and I would like to try for an internship. Do you know maybe someone who I can talk to, who I can send my stuff to? And you do that and you do it with a lot of people. But be personal about it, make it personal. Don't send the same message to everybody and just change your name. Actually talk about their work and stuff. Be honest, right? And then that's how you get internship, typically, right? You add these people, you make yourself visible. Don't be shy to not show your work online. Some people are very shy. They're afraid people will steal their ideas. Nobody's going to steal your ideas. Nobody as a student is going to steal from students like this. It's not going to happen. And if they do steal from you, that means you're better than them, and everyone will know that you are the original and they copied you. So even better, right? Don't worry about it. Um and, yeah, collect like a list of people, maybe even a list of email addresses you can send stuff to. All right. 7. 6. Different Jobs: Hello. Now let's talk about some jobs. We touched on it briefly that I know I keep saying car designer, but by that, I do include all of these jobs. And like I mentioned in the introduction, car design, car designer is not just one job. It's a lot of jobs. It's a team effort in any respect, in any way, it's a team effort. And you can think about it in this way that when you construct a product as complex as a car when you develop it, there's hundreds of thousands of people working on engineering teams, you know, doing safety and suspension tuning, power train, all this kind of stuff, it comes together, and design is only a part of it, right? It kind of brings everything together from the stuff that you can see, let's say. And, of course, in design, even if you're exterior designer or lead designer, you're not going to be doing it yourself because you don't know what the engineer next to you knows, and you're going to work together with the engineer next to you to make the car possible because some things are just not possible in reality, right? Like, Okay, I want it as a designer this way. But wait, we need the front of the car to not be so sharp because when you hit somebody, the safety guy, will lose his job or something. You're going to kill the guy and you have some regulation that the front can't be this sharp, and then the safety guy will know it and you will learn about it together with the safety engineer or something, and you have to change your design. So not anything goes, and you're going to have to work with other people kind of kind of yeah, design the vehicle, right? And most of the time, it can happen also that uh you kind of do a mashup of design. So maybe the front theme of this guy is better than yours, but they like the rest of your cast, so they put a front theme of that guy on your theme, and then you work together on it. It can be very messy. It's not that easy always saying. And I'm roughen here. So let's have a look at some creative jobs. Creative jobs are jobs where you are working as a person that comes up with creative new ideas in terms of looks and volume, graphic. So you are the one that comes up with the next look of a car, right? You're going to be doing lots of sketching, doing some modeling. Maybe you do your own modeling, you work with a modeler, or you do some clay modeling, right? So you have jobs like exterior design. That's a very well known one where you sketch the outside of the car. General in general. Then you have interior designer. Same thing for the inside of the car, like the dash, the IP, the steering wheel, the door carts, the overall theme, all this stuff. And then you have also in each of these teams, you have a component designer. Component designer, you can understand as, for example, someone who's specialized in doing wheels, someone who specialized in doing lights. Because if you look at some of the new cars, the lights are very complex and they have design of their own. I put one here from JC. You can see the source there on the bottom right. This is also part of design, being a component designer. On the interior, it's the same thing. You're going to be doing switches. You're going to maybe be doing knobs and vents and little things here and there. I also need attention because the overall interior designer cannot do all of this. It's going to be too much work for them. You're going to be working together. So if you're an exterior guy and you're working with a wheel or the light design, you're going to work together. On it, but he's going to be doing most of the work. You can maybe have Look, I like this sketch. What do you think about this slight thing? The signature and your manager likes it, and you have to put it in reality because when you just do a quick sketch on an exterior and you do a line for graphic, of course, the three dimension is going to be different, and you're going to have to add lots of complex little details to make it look cool, right? And that's the job of the component designer. Then you have a UXUI designer. That's like everything you see on the screen, all the graphics, all the animations, it has to work. It needs to be usable when driving or under certain driving conditions. Imagine the guy who designs the interface on iPhone or on a tablet or a washing machine, except in this case, it's four cars, also very creative job, also very cool job, right? You can do so much with it. And nowadays, with so many screens in the cars, it's a very, very challenging job. And then the last one in creative jobs is a color and trim designer because a car is made out of materials. I also posted a picture here on the bottom left you're going to be looking at different materials, different textures, paints, colors, this kind of stuff. It's also very important. You need to have an eye for that, too. It's also a direction you can go, right? It's kind of like a bit fashion design as well. So people who come from fashion, they can do this, too. So it doesn't necessarily have to be coming from automotive design. Very, very important job, too, because I'm sure you've all sat inside maybe a bit more a cost effective car, let's say, and it's a bit plasticky, right? And you sit in something a bit nicer, and you're like, This is really nice because of the materials, the colors. And it's very important that you have a nice balance of everything, right? You can't just put anything in the car. It needs to be made out of something and you need to have somebody that needs to decide where to put certain materials. Okay. Now let's go on to three D jobs. The D jobs are modeling jobs, basically, mostly. So you have the studio cast modeler, computer aided sign modeler. That's somebody who would model design proposals. So for example, you're a creative designer, exterior or interior, you do a sketch and management likes it, they select it and they want to see it in three D, right? And maybe you cannot model or you need to model it better than you can and you work together with a studio cast modeler who does it professionally to put your idea in three D. Um, and maybe it gets even made into a model or something like an actual model you can touch. I'm going to review it, because oftentimes a sketch is just a promise. It's just a two D thing. It's not a three D thing. And to translate it 23 is the first step, right? A second step, the first step is two D sketch, second step, translating into three D, see how it works. Because when you're working on a car, you're going to have a package, engineering package, which is the technical restrictions underneath. You cannot make the wheel super huge or super small. There's a limit. And the cast modeler will have to more or less stay true to that. So if you sketch a car with huge wheels, but they like your theme, you have to put the theme on a car with smaller wheels. Realistically, you can't cheat so much, right? That's his job. And a lot of freedom, it doesn't have to be perfect. It can be a bit, you know, ambiguous, a bit vague in some areas. It's not finished. But it's more like exploring design. It's a very creative job as well, because you can have influence as a modeler, too, because you will have to solve some problems together with a designer where he didn't think about this part or it's unclear on the sketch or something. And then there's a class A modeler, which is more like you do the finished stuff. So you kind of take the model from the studio modeler, take a scan from a hard model and you perfect it. You make it as nice as possible. You make it manufacturable. There are certain rules about class A. I'm not clear on all of them, but it needs to be manufacturable and it has to be able to be sent to engineering and they need to be able to make a car out of it. Completely different job than studio cast modeler because as a class A, you're kind of just straightening things and building things to production standards. And there's lots of rules like gaps and radiuses that need to be considered, and you need to know these, and not anyone can do that. You need to train for it. Whereas Studio cast modeler, you can actually go do this job with a design degree if you can model decently. You can do that. Don't need to know the ins and outs and class A stuff. Third job is a clay model. That's hands on. So, you know, I'm sure you've seen clay models. It's like this industrial plasticen thing material that you can scrape and you can sculpt it. That's a job. It's slowly, I would say going a bit less. I wouldn't say it's dying because many people are switching to digital. It's kind of what the studio cast modeler does, but on the real model with a hand, right? Also very cool, artistic, right? You're really holding tools with a hand and scraping, creating shapes according to some designer, right? You're going to be working together with designers. You're not going to be doing your own stuff. If you do your own stuff and you go away from what the designer, the selected designer proposal is, they're not going to be very happy, and you're probably going to get fired. So you're going to be working on someone else design together, right? Similar to studio cast model. You're not going to be doing your own design, you're going to be working with a designer on it. The 43 jobs a visualization artist. That's like doing animation. Maybe internally. I mean, the boss is coming and you have like three or four cars. You need to show them, and he needs to select one. So it's a three D model and you put it in animation, you create a scene, and you show it to the boss. That's internally. Or you do like press images, the very fancy glitzy images of the car in a sunset and stuff like this. Animations, that's for the press. That's official releases. You also do this kind of stuff, right? Like, these really cool when a car gets released, you see these really nice shots. Oftentimes, it looks so realistic, but it's actually a three D work. It's not real. It looks like a real shot video, but it's not. You can pay attention to it. But most of the car like advertisements, they are not real. They are actually done by three D visualization artist. And lastly, you have research jobs where you do like design trend research. You research what functions of design may be important. For example, oh, I don't know, people are starting to wear hats or something, and we need to make the roof higher. You know, stuff like this, design is also a job. Strategy, design strategy and marketing is all kind of melts together. What can you do? You know, Design marketing, maybe, okay, how do we communicate this new design language to the public? Like, how do we explain it? Give it a name, give the story, you know, this kind of stuff. As a job. Um, exactly. So we went through this. Oh, yes, here are some examples of cast. On the left, that porsche Tikhan thing, that's alias nerves modeling. You can see the patches. That's something you would do as a cast model or as a class A modeler, as well. And on the right, you see a clay modeler working on a one to one full scale on a BMW six series Grand Coop, I think that is proposal. And on the bottom, you have a visualization artist image of a Genesis sentia concept, and it's a three D environment. Looks very cool. This is maybe something you would see during an internal presentation. And lastly, you have three search jobs. Like I said, you're going to be doing lots of, like, thinking, trend research, market research, maybe going to be talking to real people and showing them a model of a car internally that you did without a brand. It's called Clinic, and you'd ask them, what do you think about this? What do you think about that? Do you like this feature? Do you not like this feature? Okay. So to sum up these different jobs in card design, it's all about a journey, right? You have to discover your strength. You'd have to discover what you like. Maybe you go into school thinking, Hey, I want to be exterior and you discover I'm actually better at interior, and I enjoy it more. Or you enjoy the hands on experience with clay or you enjoy thinking and doing posted notes on various different ideas and stuff like this. It's not just one card design job. There's lots of jobs in it, and you need to find out what you like. 8. 7. Internships & Companies: Okay, let's not talk about internships and approaching companies and professionals. So you're in school, I assume, and you're looking for an internship. It's very, very important to pursue one as much as you can. They're an absolute must. People who don't have an internship on their resume on their CV and try to look for a job will have a huge disadvantage versus someone who does or who did. So basically, it's a must, right? It's absolutely a must. And the reasons are you need to build a relationship with the companies. You need to prove yourself. You need to get to know the people because it's a very small world. And once you have your foot in the industry, it's going to be very, very helpful to know somebody and to learn from them anyways, right? So internships are absolute must. And the way to do it is you have to, like I mentioned before, absolutely, show yourself on various important social media like Instagram, Bhands, LinkedIn. These are the platforms where designers hang out and they look at new stuff, and they get inspired, and they look at other people's work, right? So there you really want to be present. Don't be too present. Like don't overpost or something this, but show your best side because you're going to be judged on your worst stuff, right? So don't show your bad stuff. Show your best stuff there, and you have to send your portfolio everywhere you can. So you can approach people on Instagram, even nowadays, you can send them a message, professional designers, ask them about internships and stuff like this in a professional way, like I mentioned before. Don't be idiot about it. Just be very professional and be like, Hey, I really like your work. I really like what your company is doing. I'm looking for internship. I'm studying here. It would be great if you could forward my work or if you could give me some feedback or something like this and send your portfolio on all these platforms like on Instagram, I'm not sure Bhands you can send people messages, and I don't think people look either on LinkedIn for sure, add people, um and then message them very friendly, very professional, very quick. Don't send them a huge wall of texts. They will not read it and they will think you're very talky, talky guy, right? And also, maybe don't send your portfolio immediately. You should have already some stuff on your profile. S on Instagram or Linktn, you have already some posts. They might have seen it already, and you message them without sending your portfolio, and they'll remember As this guy, yeah, I've seen your work is actually pretty good. And then if everything's fine and they're willing to talk to you or something, sometimes they just don't reply, which is okay. They are very busy people. Then they like, Yeah, sure, send me your portfolio, and then you send your portfolio. Don't just send them everything in a huge wall of text. They will probably not look at it. And absolutely be proactive. You have to be. If you're not proactive, you're basically giving away free opportunities. The people who are proactive will be getting the opportunities, and you're missing out. So you have to write to people. You can even go to design events where there's like meetups, for example, concept house, do these design events. If you're a student, you can go to these events. You should. Maybe in your city or something, usually, if you're studying at a place where there's design school and car companies, there will be an event. So go to these car design events if you can and start to mingle and talk to people. It's going to be great. And if you can't, of course, everyone wants to get into OEMs. That's like BMW Audi, these big known companies, Chrysler for the car companies. Everyone wants to get into these companies. If you cannot, if you don't manage to get into these companies, it's not bad. You can also find other companies, and there's some very well known ones. I'm sure you heard about them. Example, Pin forena is a well known agency. They did design work for Ferrari in the past and Fats and very good stuff. There's also like companies like Munich Design, just as a few examples, studio Corba in Germany, Hotel design, Idelhofen, D Automotive, Ashemer in UK, Futura, in UK, Technicon, EDAC. These are all companies that do design work for big companies. So you can imagine going in there, they're going to have a few exterior guys, few interior guys working on projects, I don't know, BMW, for Ford, for VW or something like this. And you're going to learn also a lot from these companies, and it's going to be, let's say, a bit easier to get into these companies in the beginning and learn something. And it's also going to be a nice environment because you're going to see a lot of things happening, and it's going to be a different viewpoint on car design than being at the big OEM company. But in the end, it's internship. The internship is super important because this is the first step for you in the industry. And once you're in, you can celebrate Yippie Hora you're in. You've done the first step, and it's also very important what to do once you're in because once you're in a let's say you can still mess it up, but I think you probably won't because if you got this far, you won't mess it up. And the way to do it is basically like in school, you have to learn as much as you can. But maybe now even more so because the people around you are all people who are very, very, very good, top of their class, top designers, and they got there the same way. You will be getting there, let's say, and they went through it and they will have polished their skills like crazy and worked on life projects, and they will know so much that you will not be able to learn in school. So I think maybe, let's say you learn 50% in school, sorry, less. You learned less than 50% in school. You learn, let's say, 30, 40% in school and all the rest, you learn in internships in the industry later before you start working, right? So learn as much as possible as you can from the professionals, be a sponge. And be nice, you know, try to be proactive, approach everybody. It's like, Hey, I'm So and so. I'm an intern here. Nice to meet you. Can I have a look at what you do? Maybe you can give me some tips and tricks, and you will learn things that you just won't in school. It's going to be incredible. You're going to have your eyes wide open and be like, Holy Holy crap. That's incredible. And you're probably going to make some friends as well, because, of course, you're similar kinds of people. You have similar kinds of interests. You're pursuing the same passion. So you can form some nice friendships, keep in touch. It's very important. Maybe later after the internship, you can ask to do a thesis or come back later for work. Or maybe the person you met, the nice person, goes to a different company, and you're interested in working with that company, and you can ask that person again, right? And once you're in, you can also peek into various different aspects of the job and try a few different things, right, not just this one particular side of it. Maybe you go in and you discover holy crap. Interior part in this company is amazing. I'm going to learn more about that, even though before you were more focused on exterior. And a very important thing is don't be an idiot. Don't be cocky. Some people they go into some people they go into companies and they act like they know everything, and they try to correct everybody. Very bad thing to do what you're going to come across as hostile, you're going to come across as a know it all as, I know better than you guys. You know, you guys are not good. I'm better than you, even though you're a student and you're going to think, like, What's this idiot trying to do? Don't be a sketch monkey, really. Try to correct people's other people's design. It's not good. Or like, Yeah, yeah, yeah, yeah I saw this card that you guys said. It's ugly. I don't like it. ****. You know, Don't say stuff like this. Be positive, learn from them, they're better than you. Maybe you're better and the dam at some things. That might be true, but they're still professionals, and you definitely don't want to offend them or don't want to attack their ego or anything. Because imagine if someone did that to you and you've done so much hard work to get into the industry, and some little idiot intern comes and tells you you're not good. You're going to think that's an idiot, and you basically ruined your career at that company or these people. So don't do that. And here are some examples, right? Like I said, it's not just OEMs of companies that are not OEMs. Have a look at the list. They do various things. I'm not entirely clear either about what they do because it changes all the time, also. P in farina, they do their own car, but they also do design. They do design for, like, yachts, boats, scooters, bicycles. Also, cars, they do cars for the companies. Melich design, for example, they do or, they do like stickers. They they do graphic design. They do seats, they do details, they do wheels. They do all kinds of stuff. And Horta design, ulehofn studios, they do concept cars. They build the actual show cars you see on the motor shows, even though it says Audi or something on it was built by these companies. They work together, and they also do design work for other companies. So like I don't know, some Chinese company comes to them or they want some design sketches from external people, not just their ow team, so they pay companies like these to do design work for them. And the same goes for the other companies. Okay. 9. 8. Getting Sponsored: Okay, now let's talk about getting sponsored. It can mean lots of things, right? When you're an intern, you're basically getting sponsored for a company already. So they usually pay you also as a student to learn in the company and do some work for them. It's a great opportunity. So effectively getting sponsored already. But we can take it one step further and get sponsored for thesis. So thesis is when you graduate from university, you need to do your thesis. Your final project, your final major project, it's called in some schools, and you can do it in two ways, basically. You can do it either in school as your own personal project, and you have like a topic. And you discuss it with your professor and you do a project based upon that topic. But you can also do it in the industry. So imagine you are, I don't know, an intern at VW and they're happy with you and you want to talk to them about doing a thesis at VW. That's possible. So you stay with the company or you find a new company, it doesn't matter. And you do in their name a project, which is going to be your final major project. So let's say you create a concept idea and you discuss it with your professor, I don't know the next VW pickup truck for 2050 that can also fly. I'm just going to say something stupid. And you have this topic. Your professors okay with it, VWs okay with it, and you basically do your own project while being inside the company. That will be the ideal scenario because then you can say that you did the thesis at the company. They will have resources for you. Um, during your thesis, they will maybe offer you some help when it comes to modeling. They might offer you some help when it comes to design feedback anyway, you're going to have some mentor that's going to help you with the design and giving you feedback. And also they might sponsor your physical model at the end, which is actually very expensive if you want to pay for it yourself. So let's say you do it yourself, the project and you have your three D data and you want to get your model made three D printed or something, and you contact companies about it, and it's going to be costing you a few thousand dollar for sure. I would say anything from $3,000 upwards. The really nice models you see on the Green shows, for example, the ones where you can have an interior and an exterior and you have glass. Maybe even if you have LED lights, some of these models can cost up to $100,000, and I'm sure you don't want to spend that yourself or you would even consider spending that yourself on a model for your final project. There will be people who are rich enough to do that. Usually these people will have forked out the cash to go to these expensive schools, and for them, it doesn't matter anyways. But ideally, getting it done in a company, having the company do the model for you is the best case scenario because the company's money, and they get exposure for it, as well. And usually, these are the best models you can see on the Degree Show because nobody else will have the resources to do such a nice project with all the resources that a company can provide you, including software, including resources for animations, textures, and any ways of professional help. So that's ideal. And typically, if everything goes well and the industry is at a good time and maybe there's a vacancy and they know that you are about to graduate, that means you're unlocked. You have been unlocked to be hired at a company, right? And if you do everything very well, you can even slide directly into a job, and that'll be the best case scenario because you have secured yourself a car design job, which is what you wanted, right? It's a dream job in the end, and being able to start it immediately after graduating university, plus also starting it at a big renowned company, like at an OEM, is what I'm saying, is a dream job. It's the best case scenario for everybody. So if you can manage to do that, it will be perfect. And I think that you should aspire to do that, as well. That's why internships are so important. You really want to secure that internship, really want to do so well in the internship that they're like, Okay, we can sponsor this guy for thesis. And typically, if a company is willing to sponsor you for thesis, also they would consider you hiring you sooner or later, right? So if something opens up they, Yeah, we had this, really good intern here. They did really well. They're a good team player. We're going to hire him. Maybe now there's no position, but maybe in a few months, there will be a position and we are going to hire this person. So that's typically the journey that you take, where you make the jump from school to company is with internships, right? And that's where you get sponsored, and that's where you get the highest probability of getting hired at a renowned company because if you let's roll back and let's talk about the worst case scenario, assuming you're still a good designer, you have a really good final project at school, you graduated. You paid a lot of money for a model, which is not as good as the person that got it sponsored, but still good. And you graduate, but you won't have the experience the person has who did do the things at a company because you don't know the people at that company, right? You have to actively basically do the same thing you did trying to find an internship, contact people on Linktn, send out your portfolio, post stuff on social media, get exposure, and find a job. And typically, a company who is looking for a new designer, will always favor someone who they know is good because it saves them the trouble of having to find out later that the person is not good or having to find out that the person personality wise, doesn't fit into the team. So you really want to play the card of integrating yourself into the team very well. Okay. 10. 9. Don't Be An Idiot!: Okay, lastly, a very, very important point. I cannot emphasize it enough is don't be an idiot. It's a very small world, this whole industry. People basically know each other everywhere, and it's a very high frequency job switching industry. So someone who works here will work in a lot of different places later. So even for yourself, it's maybe something to think about. You work few years at this company. Then you go to the other company, and this is how you progress in career also. You jump from junior to senior, from senior to lead to maybe manager later. And the quickest way of doing it is by switching company. You will get an offer from a different company that offers you more money or a more exciting role, and you might be like, Yeah, I want to do that. And this happens to everybody. So everybody will have experience in various companies and you don't know who they know. So if you go to, let's say you do the internship or yea, let's say internship, maybe not thesis, and you talk to people and you really don't like a guy or the guy is being a bit mean to you or something, that doesn't mean you should you should be an idiot to them. You know, there's going to be idiots in the industry. That doesn't mean you have to be one. And I think it's overall not a good idea to to later become the macho guy, the super aggressive, super strict person, very abrasive person is maybe a good word that kind of wears everybody out and it's very hard on everybody. You don't want to be that guy. And if you already come across as a guy like that, like I said as an example before, you go to company as an intern and tell everyone they're really bad, and then you know better, you've already kind of killed your career. You don't want to do that. You don't want to offend people. And also, it's very important to know that you will probably meet people who will try to screw you they will try to stab you in the back. They will do things or try to do things for their own benefit at the cost of you or other people. It's going to happen because it's a passion job and people are sometimes willing to go quite far to achieve their dream, even if it means to destroy friendships or to do very dodgy things. So be aware of that. You don't want to do that. You don't want to end up getting a job or getting a career because of that, because this kind of behavior most likely will bite you in the back because imagine you do something like this to somebody and you manage to get a job and that other person who's also going to find a design job ends up at a company, and maybe you want to apply at that company later, and that person knows you, they're going to be like, No, be careful about this guy. This guy is an idiot. He did such and such horrible things in the past to many people. You don't want this guy on your team. And it actually happens in real life where people who are great designers, but are very bad in terms of personality are having trouble finding a job or even get fired as well, right, or having trouble maybe getting promoted or something like this. Um so you don't want to be like that person. It doesn't mean these people don't exist like I mentioned. You might even bump into some people from different generations. You will, of course, bump into people from different generations, managers, directors. They might behave a bit aggressively, abrasively towards you. In the end, it's their job it's their decision to be like that. I think it's very important to consider the different generations and the way they learned as well and to understand their behavior. If you feel like this kind of behavior affects you mentally, it might be a good idea to switch company or to talk to them about it. Usually that's better idea anyways. Because in the end, everyone is human. They probably struggle just as much as you did. But nothing is black and white. You should never judge a person so quickly. And in the end, if you are the sunshine in the company, if you're positive, people will typically treat you positive. You know, if someone gives you some bad feedback and is a bit aggressive, you should be like, Yeah, okay, I acknowledge, I can see that. And maybe if you don't agree, you can still say, Yeah, I can see your point, yeah. But let me explain my point of view or something like this. Just be professional, be positive. Don't say mean things, don't attack people. Based on their work or even personally, that's even worse because any behavior like this will really bite you later in your career, for sure. All right. 11. 10. Last Words: Okay, we've made it to the end, Section ten. I'm just going to talk a little bit. Maybe if you have some questions, don't hesitate to ask questions in the question section. Feel free to also add me on my socials and message me there or ask for feedback, although I would prefer if you asked me here and not there because then the website registers interaction is better for me, actually. And people also get to see the questions and maybe it answers their question already instead of messaging me privately and only us two can see it. Yeah, I hope you enjoyed this little insight into how to become a car designer professionally, how to seriously become a car designer. I hope it changed your view on car design as a whole, on the job situation, that it's not just one job and how risky and how difficult and competitive it can be. It's for sure not here to discourage you or anything. It's more here to motivate you because if you are the right person for this job, you will get excited by all the things we talked about here. You're going to have the necessary tools and the necessary mindset or the correct mindset, apologies to approach car design as a career choice correctly and make the most out of it and overall, have an advantage also over people who might not have seen this course. I'm sure you will have an advantage. Anyways, it's all about yourself. So that's one of my last piece of advices I can give you. It's about yourself. It's about the energy you put in. It's not about how much money you spend in the school. It's not about it's not about how well you present yourself, how much you can outtk somebody. It's all about you and yourself, the hours you put in, the quality of work you present, the way you improve your skills continuously. There's never stopping. The sky is the limit. People, sometimes they're good designers, but they somehow top out. They reach a dead end in terms of skills and don't improve. That's also not something that you should aspire. But you have the necessary if you have the correct mindset, you should be able to continuously improve and you will become an awesome designer. And also, as mentioned in the course, it's not just one job. It doesn't mean you have to be sketching like crazy or anything. You can also do modeling. You can also do design research. You can do color material design. There's so many options in the car design industry that you can pursue. It's not just one job and be open to different possibilities, right? As mentioned before, also, you can do interior, even though you like exterior more in the beginning. It's not a problem. And be positive is also a thing that I can always recommend at the end of this thing. So it's all on you in the end. It's about your passion, it's about the energy you put in. It's about being positive. You don't want to be the negative guy, right? You want to bring something good to this world anyways, don't you? If you want to be a car designer, you want to create something. You want to fulfill your dream of creating something nice that you like, that you're proud of, but also you want it to be successful on the market. You want people to also be proud to own your product to enjoy using your design that you worked on so hard. So in the end, it's always a very positive experience for everybody. It's not about being one upping someone next to you and being the boss and making a lot of money or anything like this. You can tell I didn't talk about making lots of money in card design because that's not what it's about in the end, right? It's about following your passion, finding a good path for yourself, and in the end, just have fun and enjoy yourself. And maybe if you're good enough, if you put in the work, you might just end up doing your dream job and designing cars or working in the cart in industry, and it's one of the most exciting, the coolest jobs for me, at least, cars are anyways a hobby object, a passion object of many people. So being able to work to create something for the future to develop new things, to push technology and design further is overall a very, very cool dream job to do or dream thing to do. And if you get paid for it, if you can make a living out of it, then it's an absolute dream. I hope you enjoy this little course. Yeah, like I said, don't hesitate to contact me about anything. If you have some feedback for me also, feel free to leave a comment, and I can always add more things. If there's a specific topic you want me to talk about maybe about a specific job or anything like this. Just reach out and I will try to make it happen. All right. Take care, and maybe I'll see you soon.