Transcripts
1. Intro: My name is an. In this class, we are diving deep into one of the most important
watercolor skills, creating the illusion of
three dimensional form. You will learn essential
form principles that every artist needs and how light shadow and edges work together to make flat shapes feel solid and
three dimensional. We will start by
mastering to render simple three D primitives
such as sphere, cube, cylinder, and cone. Using clear approachable
watercolor techniques. We'll go through step by
step demonstrations for each shape and then build them with fun real
world projects. First, we'll focus on sphere, then move on to cylinders, cone and finish with cubes, gradually building your
confidence and skills. If you are completely
new to watercloor or if you want to strengthen
your foundation first, be sure to check
out my other class, how to do washes in watercloor. It's a perfect companion
to this course, especially for mastering
smooth gradients and soft transitions and how to apply a wash. By the
end of this class, you'll have the tools to paint
objects that feel solid, believable, and
three dimensional. Let's get started and bring
your paintings to life.
2. FormPrinciple 2D: Let's start with the basics. Understanding how light
interacts with objects. This is what gives them
a sense of volume. We'll talk about
the light source, core shadows and cast
shadows and reflected light. Once you master this mentally, your painting becomes
a lot more intuitive. Before we jump onto it, let's analyze what forms are. In art, forms are three
dimensional shapes. They are height,
width and depth. They can be geometric
like cubes, spheres, and cylinders
and cones, et cetera. In organic forms, it's
a form of a human body, a tree, or a cloud. In drawing, we often create the illusion of form using a light, shadow,
and perspective. This makes a flat shape
like circles or squares look three dimensional
like spheres or cubes. In painting, Artiss uses color shading and brushwork to give depth and
volume to objects, making them feel more realistic and look it exists
in the real world. Let's analyze how form
works in a sphere. Now what I'm going to do is
I'm going to create a circle. This is a circle and it's
a two flat shape now. It's a circle, it's it's
a really flat shape. It doesn't have depth, dimension,
or anything like that. It doesn't look
through dimse at all. Let's assume this
circle is affected by a light from this side and this is a light
source for us. I'll put light source. It can be light, it's going to be sunlight or whatever it is. Whenever light it's an object, we get the light side,
the shadow side. When our light hits, there
is something happens called, which separates the light
side and shadow side. I'm putting a line
here and this is called terminator.
It's a terminator. It's called terminator because it terminates light
on the shadow side. Before this looks really flat, I'm going to put it like a
volume or shape like this. I'm going to fill the
shape really fast. As fast as I can. Now
what I'm going to do, I'm going to use my
finger to make it flat. You can see that we have
a little bit of af tone. We'll call this af tone because I put some tone
there or a shade there, or you can also call it a shade. It's an a shade. When I light, there's also something
happens called an eyelet. An eyelid is the brightest or the white part in an object. Since the light
source seating there, so I'm just going to
make eyelets there. I'm going to name
this high lights. Now we created a Afton and now we create a light source and we also create an island. We also create a terminator, but it doesn't make any sense. But as soon as I'm putting some volume
here like this. I'm just going to use my finger to soften a little bit.
This is a terminator. There is something
called core shadow. The core shadow is nothing but I'll write it down, core shadow. Ceshadow is the shadow side from the light side
and the shadow side. The core shadow is the similar value of a terminator because it's
on the shadow side, right? I'm just trying to get the
shape a little bit better. And by the way, I'm
using a charcoal pencil. This gives a really
darker value, so that's why I was using it. And you can see that we
created the core shadow, and it's all similar to
the value of a terminator. You can see that we
getting somewhere, I started looking
three, but at three, it doesn't look
three times at all. So wherever the terminator is, since it is a sphere and
it's going around the shape. I'm also going to
increase the value a little bit near the
terminator, like that. I'm going to soften
it like this. Let's soften everything. You can see that
it started looking a little bit three dimensional. I'm going to make the
terminal a little bit darker like this. To show the separation between the core shadow and
the light side. I also do this a little
bit. I'm just going to. Now you can see that we created this really nice terminator
and a core shadow. Now it looks like it's
floating in space. In order to anchor any object on any basic spheres or any
objects that exist in reality, to anchor, there's
something happens called a core shadow. Since the light is
coming from here, it's going to cast
a shadow like here. I should the core shadow here. I should have wrote
somewhere else. It will be darker near here
and it slowly get lighter. I don't know, did
I say core shadow? This is called cast shadow. Since what this is
doing is it's a casting the shadow of an
object on the ground for us. As soon as I cast the
shadow on the ground, you can see that this
two D flat shape looks a little bit
three d realistic. Again, you can also make the
form better by working on the forms little bit by
increasing the values. For example, I'm just going to the core shadow,
getting away from it. And you can see that the more increase the core sharow
on the terminator, and you can see that
we able to create this really nice three d sphere from just by using the
principle of form principle. I'm just going around here. I'll just clean it a little bit. You can see that we created
a simple to flat shape. In order to make
this more realistic, what I'm going to do is
I'm going to vinet it. I'll just go like that. What I'm trying to do
is I'm trying to create a value which is darker than the
sphere which is in the here so that you can see the eyelet
and the Afton better. Now you can see that now this
a tone reads a little bit in the front and the dark
shadow, push it even further. This is called a form principle. There is also something
called reflected light, so we don't have to do it here. The reflected light are nothing but whenever the light hits, it bounces back and it
bounces back an object. Sometimes you get
a lighter shade or whatever color
your ground is and it reflects back to our sphere. This is called reflected
light. To recap everything. We took a basic
shape of a circle, then we add a light source. Then we created this uh
highlight here and you can see, that is the brightest
spot in any object. It's called an eyelets
and I put it here. We created the terminator right here and you
can see it here, the terminator, and which terminates the light
and the shadow side. That's why it's
called a terminator. Think that way, so it's
easier to understand. We also created a core shadow. The core shadow is nothing but the darkest object
of the shadow sign. That's a core shadow
and we create it. Whenever to anchor
something of an object or anything on the ground and based on the lighting,
it cast a shadow. That's why we created
something called cast shadows. I didn't write the cast shadows. I'll write it here, cas shadows. We also learned about
reflected light. Whenever the light hits
and the light hits and it reflects back on an object
which is close to it. If this is red, there'll be a red light reflecting
on this cylinder. That's why there's
a little bit of eyelet I put it there.
It's a reflective light. There's also a tone just to
show it's not white and we also create a vignette to show the atne and the eels
little bit better.
3. Creating 3D SPheres: Back to this chapter.
In the last chapter we learn how light
affects the form. In this chapter,
we're going to take the same concept and we're
going to play on watercolors. We'll do a couple of spheres, cones and a couple of
cubes and cylinders. I also attach the reference, the reference folder
in the class material, so you guys can go and
check it out. Let's do. While I'm doing this, I'm also going to show different ways of rendering spheres as well as techniques to do
everything faster. Let's do a sphere. So you
could pick any car you want and maybe I'll pick maybe Cobalt blue
Cobalt blue is good. I'll pick Cboblue and you
can pick any car you want. In the last chapter, we learn creating Afton first.
Let's create a Afton. In order to create
a Afton first, what I'm going to do is
I'm leaving an eyelids. Whenever the light
hits and that's our brightest part in a sphere. I'm just going to
leave the white bit for I'm leaving that white bit and I'm just making that sphere. The first time you
do it, you try to be really neat and perfect. Don't worry about it and
just keep with the flow. You can see that I created a flat aftone and I
also left an eyelid. We can also layer
it slowly or we can also do wet on wet.
There's two ways to do it. While it's getting
dry, I'll show another technique of leaving eyelids is doing the same thing, not worrying about
the eyelid first. And once you start
looking like a sphere, what I'm going to
do is I'm going to tissue paper and I'm going to take you can see that I'm making it like any
kind of shape works. I'm just creating this. It's up to you. Either
you just leave an eyelet just by going around it or you can do this. We
it's easy for you. The next one I'm going
to do is wet on wet. Let's do on wet with
the tissue method. These ones, I'll let it dry, then we'll go and add a
value and I'll show you guys how to create
three dimensional. Maybe I'll go a
little bit bigger. Actually, I don't paint
this log when I paint. So for a demonstration, I'm doing a little slower. You can see that we can create this big sphere and
the same thing, let's assume the light is coming from here
and we create eyed. The next thing is, I'm going to put a terminator. Terminator is the one which separates the light side
and the shadow side. There's also core
shadow happens, and I'll put it here like that. And cour shadow right here. Actually, I'll just
combine it together. You can see that it already took a little bit
of shape there. In order to make my core
shadow little bit darker, I'm using French alter and blue, or you can also use peons gray. While it's wet, I'm going to do this. You can do that there. I'm going to clean my brush and I'm going to
take this left or blue and I'm just going
to soften it like this. And and you can see that now we have the core shadow and the
terminator on the sphere. There's only one thing missing, and that is to anchor anything on an object
on the ground, we use cache shadow. I'll use French An Blue again. I'll just put line, one line like that, and I'll just combine
it like this. This is the darker spot
that happens here, the contact point between
the floor and the sphere. You can see how easy we made this sphere
look three dimensional. You know, just maybe, like, come on and there you go. If you want to create a reflected light because the light is hitting
and bouncing back, take a tissue paper again. I just do couple
things like this. You can see that it create
this really nice technique. Now you can see that we created three different spheres with
different techniques. This one wet on
wet. I'll show you. The last one we're going to
use a dry brush technique. The dry brush technique is
a little bit different. What I'm going to
do is I'm going to start with the darker sp, for example, the terminator. I put the terminator first. Then I'm going to clean my brush and I'm going to go to bal Blue, and I'm going to create the
Afton by mixing like this. Then I'll connect this shape
to this shape like that. I'll leave the eyelet
there. I'll go to French Alt and Blue and create the cache
shadow at the bottom like this. You can see that it creates this really nice cache shadow. Now you can also
combine case shadow as well as the Wawn wed. You can see that you created this really nice sphere
with a cache shadow on it. So now we learn a
different things, but this one I let it dry first. Let's go and finish this. I'm
going to go to Kobo Blue. Again, This is
layering technique. Now I'm going to Kobo blue and adding something on the top. This is our core shadow. I want to use clean water to create a softer
edge like that. Now I'm going to French
Altermblue and creating the terminator
terminator like this, then I'll take the same
exact French ultra and blue and case
shadow. There you go. You can see that now it created a really nice three
dimensional form for our sphere tube. Let's
do the last one. Let's see what
technique we can use. Let's use the dry
brush technique here. We'll go to French ultramblue and we will create the
terminator first like that. Then I'm going to
take the CBablue now and use it and
mix it like that. I'll take the cobol
again and I'll soft on it and go around the sphere. You can see that 03
dimensional start looking. Before it dries, I can
create a case shadow, and you can also increase the terminator once
it's we on wet. Now you guys know how to do
we on wet. There you go. Again, if you want to
look something brighter, for example, this one, this is the one we
did the final step. This one I'm just showing it to show to make this look brighter. You can see that just by
doing that, it pop more. I'll do the same thing
here on this sphere. You can see that it
shows the forms a little bit even more because
eyelet pops more.
4. Creating 3D Cubes: Okay, let's do a
couple of cubes. But the thing is the cubes
can be a little bit tricky. If you want to draw, just
draw it a little bit. But again, I'm really
comfortable with perspective. Again, don't be
super accurate when you're drawing the cubes
and do as you please. I'm the cubes are a
little bit not tricky. I'll do one more here. Again, we're doing exercise, so I'm not worried
about being neat. The same thing again,
the same concept. We'll use Cobablu again here. We'll use the first
thing called, what is it called the Afton, showing the shape of it. You can see that
when you do this, this looks a flat shape. It doesn't have any dimension. As soon as we introduce
the form principle, things will start looking
three dimensional. Let's do the same thing
on this cube as well. So in this cube, the problem, we can't use won wet that much because of the size of the cube. So we will do different
lighting conditions on these. I'll go this one and this
one is a little bit darker. Let's do this technique.
In watercoloor, we usually start with
the light to dark, but I'm starting
with a dark ear. Again, this is
artists preference. This is just to show we can also use different
techniques as well. But I recommend when you
start with watercolors, make sure you start with the
lightest lightest value. And you can see that I
create a darker value. The same thing what we did on one of the spheres here. I
don't know which one it is. You can see that
just by doing it, we created the nice
shape already. This have to be light because this is where the
light is hitting. I'm just going to make it
a little bit light like that because I want to get the sharp
edges on the corners. Just by doing it,
you can see that we start with the
light dark and there's a darker and there's
a little bit of a mid tone and this
where light is hitting. What is missing now?
Can you guys guess? Hopefully you guessed
it right case shadow. By adding that, you can
see that we created this really nice three
dimensional cuboid or cube of this. Let's go on to apply the cube on this side and assume that the
light is hating this side. I think still it's wet. You can see that the
paint is running off. Now what I'm going to
do is I'm going to take this top plane and
clean my brush. I always have a rag
around to clean my brush, and that's what I was
showing in the supplies, why I keep a rag with me. I just soft on this darker
value at the top like that. There's only one
thing is missing is, can you guys guess what is it? Hopefully, you guys saying it
to yourself a case shadow. Casa is really must
because it helps to anchor your cube on the ground
and don't even forget it. And I'll just do this. You can see that we create this
really nice cubboy. Again, this is where there is a concept called
reflective light can help. I'm going to take a
tissue paper again. This trick I showed in the
beginning of the class. You can see that we cannot create this refractor light and I'll just put some mark here. Let's do the last one and
this is the last one. I assume that light is
heating this side of the plane, and this is dry. This will give really
nice sharp edges for our cube because this
is the one we started in the beginning the top line going to have a
little bit of volume. I'm going to take a
little bit of water. I'm just going to go here. Because the light is ing the
front side and the last one is case shadow once we
have the case shadow, and this will
anchor really nice. There you go. You can also do I create this line on it. Now you can see we can use
different cubes of this. If you add a couple of
vignette, it will pop. You are shaped better as well. Like what we did on this.
Let's put a different color. There you go. Same thing. There you go. You can see that it kind of shapes
our cube packer.
5. Creating 3D Cylinders: So now we learned how
to do the sphere, um, the cube. Let's
do some cylinders. So again, um, if
you want to, um, draw some, um, cylinders, go for it, again, don't try to be neat because these are the exercise, you
know, we are learning, right? So again, um, even in here and show couple other um techniques
of doing the cylinders. And again, um, these are the techniques you
are doing to try to do to make look
three dimensional. You can see how fast I did it and if you want, you
can take your time. I'm going to go for
a little bit of a bigger brush this
time because I'm going to speed up
the process on this one and the same thing. The first one, let's
use something called. The dry brush technique. I'm doing the core shadow first. This is our core
shadow in a cylinder, when the light it here, and there's going
to be a highlight and there's going to be a
terminator core shadow, and that's what I
added, the core shadow. Now what we have to add is
called the course shadow here, I'll go a little bit like this. Since it's BA and you can
see that I'm just softening it and I'm just going to leave some eyelets for the
cylinder itself. You can see that
just by doing it, we created this really
nice cylinder already. This looks really tight. I'm going to use a clean brush and I'm just going to
put some water here. So when you try this first
time, you may not get it. Don't be frustrated, do a couple of times because I've
done this several times. I've thought this on the class, so it looks easier for me, looks easier for me to do it. But if you guys try it, I always don't discourage the
first time when you do it. It's okay. Take some attempts, do a couple more than
what I'm doing now. It's the same techniques
we did on the top part, put a darker value and use a cobalt blue lighter
value and just combine it. Just by doing it, you
can see that how fast we created this really
nice cylinder really fast. The only one thing is spending
is adding the core shadow. Since the light is
coming from this side, the shadow will be at
the back like that. I'll just put it.
It goes like that. It's like a fat cylinder, so it's a fat shadow,
there you go. You can see that it
looks realistic already. What I'm going to do is
let's do the first method. What I will do is I'll
create Afton first. This is a afton filling the
shape as fast as we can. Let's assume that the light
is coming from this side. When it comes of this side,
we have to create an eyelet. What I'm going to do
is I'm going to make my tissue paper like this and I'm just
going to dab it here. You can see that we
cannot create eyelet. I'm going to let it dry and let's do wet on wet on this one. Wet on wet. And filling the
ship as fast as I can and I'm not doing that. I'm just going one
single stroke like this. It's quick and confident. Now you can see that we
already created this and assume that the light
is hitting on the corners. I'm going to go here, use my tissue paper to get the eyelet back and you can see that we can
create that eyelet. Let's add a terminator. For term, I'm going to use
French ultramarin blue. Again, I will put
next to the eyelets and now I'm going to
use the core shadow. And I'll use ubrav this co ball blue and
just mix it like this. Sometimes what happens is
your core shadow may not be darker and since the light
isn't coming from here, the core shadow will be
at the top like that. Now I'm going to take cobll blue and I'm slowly
softening the edge. You can see that now we create this really nice light
side and the shadow side. Now what we have to do is
we just need a case shadow. There you go. You
can see that we can create this
really nice cacher. The one thing we did
in the last class, I don't know if you guys
remember to frame something. If I frame this, and this eyelet will be darker and you can see that
how darker it got. The more darker you make
the shapes around it, the eyelds will pop out more. It's the exact same thing I
did on the form principle. There you go. Let's do this one, and this is the last
one we're going to do of this guy. This one, what I'm going
to do is I'm going to block the terminator first. Where in the cylinder, there's also a little
bit of darker value because the form rolls, I
usually put it like that. Now I'm going to take koba Blue, I want not darker
than my terminator. By the way, if you guys out to soften edge or how
to do these washers, you can also go on watch
how to do washers video. That will help a lot.
I also teach how to old your brush
too in that video. Highly recommend if you
guys need to water close, and I'm going to take
some clean water and I'm just going to
rub it off like this. And you can see that we can
create this really nice. When I'm in the corner, there's
also Docker value Appens. I'll just add it here
and there you go. One thing is spending,
you guessed it. I know you guys are
getting used to it and what I'm going to ask. I'm just going to a casa dose like that. Now look at that. As soon as we added
it, it pop everything. I'll also do it here
and I'll also do it here and here. There you go. And we'll do one
more. We'll do a cone and we're done with
our basic primitives.
6. Creating 3D Cones: So I did invented
some couple of cones, but pyramids or cones,
whatever you can call it. But I use the same technique, but I used a different color. I'll do one more year
so you guys can see. And, this one, the light is coming from which way we
can think of the light. So maybe I'll think of light
is coming from this side. So the first thing first,
again, let's use red. I'll use red again and I'll just block the terminator first
and as dark as I can. With the terminator, this
is the darkest value, and now I'm going
to take some water, mix the same thing here. You can see how water it is. I'll just do this. There you go. The same
thing on the other side, it's going to be darker,
but a little bit darker. I'll just do this like
that. There you go. Now there is no eyelets. We can't see any
eyelets. The same trick, what we've been doing in
the previous classes. Take it tissue paper and to create an eyelet like
that, and there you go. And I'll just make the term a little better
and only one thing is missing is just the case sharow which is going behind this guy. And as we learned the
cylindrical forms, whenever the form is turning, the shape is turning and there's a dark shade happens at the
end of the corner of it. I'm just going to
take it and I'll just soften it like that. I also soften it like this here. You can see that now it
looks pretty damn strong. Let's recap everything. So what we did is we
start with sphere. And we use different techniques. I was making the shape first, leaving the eyeldsT one
using tissue paper and this one was wet on wet and
this was on a dry technique. The next one we did
is cube or a cube. This one I showed how we can
use the same technique and create a three dimensional depth based on the
lighting conditions. The last one we learned
is the cylinder, and this is the same techniques, what we learned in the
sphere and we applied it. I can show the way
of the lighting hitting the cylinder and
casting the shadows. The last one we did
is the cone and you can see the eyelets on
different lighting conditions. Now it's your turn. Take my basic shapes
picture reference and try to do a couple of this. The first time when you try, it might a little bit difficult. The next time when you
do it, it gets easier. So I did invented
some couple of cones, but pyramids or cones,
whatever you can call it. But I use the same technique, but I used a different
color and although
7. FormPrinciple Demonstartion Part01: Okay, welcome to this
first demonstration of the form principles
or how to make things look three D. So
in the first exercise, we're going to be
doing the shape 01. So for shapes like this, I'm calling it shape
because whenever you paint, you always think about shapes. Don't think as an object
because we're creating a shape using the three
D form principle, and that's what we're doing. So the first one
is the shape 01, but you can call it apple. But if you think about the
basic shape of this apple, it's a sphere, right? And you can also see now is this chance of thinking about where the lighting
is coming from. So I'll put the
lighting is coming from this side on the top,
and that's our eyelet. And there is also something called let's figure
out the terminator. So the terminator is on the top, here and here, and it kind of goes like
this, the terminator. Now put the terminator. And there's also
terminator at the top, because it separates the light
side and the shadow side. So I'll put the
terminator there too. And if you see the core shadow, the core shadow is here
because core shadow is always exists on
this side, right? So this is the core shadow. And you can also see there
is also reflected light. It's kind of like
this white thing, which is bouncing
from floor to here. But reflected light, let's see if you want
to do it because the refract light
is usually done with what's it called
with a tissue paper. And there's also this thing, which is also at
the top, like that. And you can also see there's a a tone, which is kind of here. So I'm just going
to write it on the first one so you
guys can understand. Terminator. The term is here, and
this is a core shadow. And this all will
disappear when we paint. And there's also a cache shadow, and you can literally
see the case shadow, which is going like here and
going all the way across. This is our case shadows. I'll put case shadows. When you paint, when you differentiate
everything like this, your painting gets
easier and you'll be surprised that your painting will start look
three dimensional. You can see that we can block
everything. Let's start. I'm going to start with
maybe the first wash. You can also see there
was a little tinge of this car this yellowish color in the eyeld I'm just going to put it
and it's really subtle. Now let's do the Afton. The Afton is the basic red, so I'm going to go here and I'm using Winsor
red and you can use any red you want and I'm going to fill it
as fast as I can. If you don't know
how to do washes, go and check out my
other Skillshare, how to do washers class. And you can see that I left it here there's a tinge
of low in there. So I'm using ello Ochre for it. Yellow ocher yellow ocher. Again, don't be scared about being the
colors being right. And you can see that we create this really nice apple already. If you want to create
this eyelet even more, take a tissue paper and just
dab it even more like that. There you go. Now we create it. Again, we can use any one of
the principles of what we learned so far and we
can also go dry it out. Then we can also add the
shadows on top of it. It's up to us. What
I'm going to do is I'm going to add a
little bit of more volume, so I'm going to take
some more red like this and I'm going
to put it here. You can also use burn Sienna. Since this is our
first painting, I want to go step by step. And I leave it like
that. That's it. You also see there's
also other spots. I'm going to drive, so we're
going to come back and we're going to add the
second layer on top of it. As I said in the
beginning of the class, watercolor is all about
layering and glazing. Now we successfully
create the Afton and there is also a little bit
of variation of aftnes. There's another darker layer
of Afton which is happening. I'm going to use a red and a
little bit of this CBA blue, you can see that gives
a libri of a purple and I'm going to go over
where I'm seeing it. Whenever you see this value, it's usually on the shadow. And it all happening here. I'll do that and
it goes like this. I'm going to take another brush and I'm going to I think
there's a lighter value. The light it's on the
top, so I'm just going to take off some of the
paint using a clean brush. You can see that we create
another value of the Afton. Now we can see the shape of the apple, a
little bit better. And this is where the
light is happening. As we did on other classes, I'm going to soften here around. And again, I'm not
worried about this is being neat or being pretty, my strokes are being pretty.
I don't care about it. And that's one thing you have to think about while painting, just let go paint. And there you go.
So now we kind of created another like a
volume on top of it. Let's say you're
not happy with it, you can also glaze
over it again. I'm just going to show that now, you
can glaze over again. Again, you can see that
since our wash is wet, this kind of helping
a little bit. I'll also add deer because
it's coming like that, I can also a it like that. And like that. And it also going on the edges on the cylinder as well as cylinders
there you go. Again, I'm going to take a
clean brush and take clean, and I'm just going to
clean it like that. And there you go. So
now I'm going to dry. We're going to come back
and add another layer.
8. FormPrinciple Demonstartion Part02: So now we dried it, and you can see that it's
pretty it's a little bit wet, but it's not that wet, so
I can have another layer. So this is where
we add the cold. Terminator. So the
terminator is a docker, and I'm using red and
French ultramarin blue. I don't use neutral tint. I use French ultra blue
to get a docker value, and I'm checking the first
terminator at the top. Again, I'm not worried about how it's going
to look like there. I'm going to put
my own spin on it, and it also comes a
little bit like that. And there's also shadow of the top part casting
a shadow on it. So I can also have that as well. And this is also
another case harrow. So this is one more thing. In your shape or object, there might be having
multiple case shadows, so don't be scared about it. And if you think
about everything in shapes and everything
gets easier, and I'll just do a
couple like that. Again, I'm more take
out of the brush. And I'm just going to soften it. This guys, I don't want
much water in my brush. And there you go. It's the same thing here,
and this guy connects here, and this goes to the terminator. Okay, there you go.
The terminator. Again, in this class, we're going to ignore
the refectal light. If you want refectal light, you can do it as well, but
I'm going to ignore it. And I'm going to add the core shadow on
top of it as well. And I'll just combine
it like that. And I'm going to soften it. This form need to be
softened at the top that here because it's
going in like that. I'll also do a couple
here like that. I'm going to clean it and
I'll clear it like this. And you can see it. It looks
really nice now, right? And again, if you want, you can increase the core
shadow a little bit more. Like, take the French ultra
blue from the palette, and you can also do it as well. Again, it does a strong
lighting in the reference. So that's why we have to
layer it several times. But in other demos, you will see how easy it is. And you can see
that it goes like this bump right there
and there you go. You can see that we
create the core shadow, the eyelids, the af tone. The only thing painting
is is our case shadows. The case shadows, I'm
not going to wait. So I'm going to take newtotint. Maybe a little bit of
French alterna blue, a little bit of blue here, and I don't want to be this darker. I'll just do this. As soon as we add
the core shadow, you will see that this apple will be anchoring on the ground. I'm also looking where that cash shadow
is extending from, and this is the most
important thing. And it goes like that. And now you can see
that we kind of create this really nice case shadow. The one thing I'm going to do is it's kind of weird
this transition. So it can also take some
red and it just blended, so it doesn't look
white and there. It's kind of like a
war on wet and there. And what we can do is we
can take some red like this and we will extend the
top part like that. And I'm going to take
this darker color, adding the darker part
on the top of it. So as soon as we add
this darker part, and you will see that
this will come alive, you can see the top part of
the apple so there you go. And this is casting
a shadow on the top. And there's also one more
step on what I'd do, and we can leave it as it is, but this is a bonus
step you guys can do, and I'll show another technique. So at the back, I didn't take the apple
all the way up the back. So what I'm going to do is, this is the exact same thing
we did on the spheres. Taking the starker value. Again, I'm not worried about
being neat to my reference, take this really nice red, and I'll just blend it in
and making sure to leave that eyelet for this guy the guy which is casting
the shadow on Apple. And there you go. Now you
can see the back too. So now let's do some veneering. So Vnering is the one we learned in the
previous class, right? So when we do it, it just
shows Things better. Again, this step is bonus. If you guys want to do
it, you guys can do it. But you can see that
as soon as we do it, it shows this pot
better as well. I'll just blend it like this. Even it just blends and
blends with the background, it also looks really nice. And we can also have
something like that as well. So it's frames or apple. And look at that. So we took
a concept of font principle. We created the first thing
called the Tui, the Afton. Then we also created eyelet. Then we created another like a mid tone to create
the form of the sphere. Then we are the terminator, we add the core shadow, then we add the cache shadow, and we also near it so we can bring the apple
to the foreground.
9. Sphere Form: The last chapter, we
learned how to do this in Apple with thinking of sphere, eating the like, and I
also named it as well. But this is how it
looks like when dry. So this one, maybe I'll make a little bit
simple this shape. This is shape 06 because I want to show
you guys how I did that. And again, I'll draw
this for you guys, too. So this is kind of
like a small grape. And again, we're going
to sphere shape again. Again, even if it doesn't look exactly the same, I'm
not worried about it. But this one I'll show you the technique of wet
on wet on this one. The last one we did a
layering technique. We dried it, we kept going. This one, we'll use a
different technique. Sometimes I don't
know what I'm doing. I'll just go with the
flow when I paint this gets easier as you
painting more and more. I'm going to activate my palette just by spraying it I just
get rid of my paints here. Screen up the palette.
I'll take this. This is how it looks like here. Again, when you do the washes, don't do like this and do confidence strokes,
nice confidence strokes. You can see that what is it
called? There's an eyelet. I'll make it a little
bit different this time. You can see that the amount of colors I'm mixing
while I'm painting it. And the echo. You can see that in a fast way, we can create this really fast shape I'm
going to take here. I'm just going to fill
the shape as fast as I can. There you go. I'm going to take
another brush now, and this is for the guy,
which is in the front. I'm going to take
this darker value, maybe a little bit of what
is it called yellow ochre. I'm just going to take
this and join it like that. And there you go. And I also see a couple of
things which is in the front, some kind of like this,
here, which is happening. I'll do it there. And there's also this, this is stain, so I can
also add that as well. And you can see that in a way that in a matter of seconds, we're able to create this. And this is a beautiful
thing about warlers. So since it's wet, we can create another
value on top of it. So this one, the same thing, I'm going to take this thing again and I'm going
to mix it like this. Since the light is
heating from here, there's going to be this is our shadow sign,
the core shadow. And since the form
is rolling over, and there is no cache
shadow happening there. And this is our case shadow. I'm constantly thinking
about my forms, and that's the most
important part. And on the edges, it's kind of like that and even and I'm going
to soften this edge. So by now, you guys
should be able to soften the edge to take a clean brush and take your rag and you can just
soften it like that. This is our eyelid part, so you can also use
your clean brush to take some of the paint
as well, and there you go. Now I'm going to go a little
bit darker and like that, and this is the core shadow, and this is also
close to the ground, so it's going to
be darker as well. But technically, if we
have to see this is where our termor is. I'm putting the
termor just to show you guys where that is. And I'm going to
take another brush. Since I don't want, what
is it called sharper edge, I'll just blend it like that. It also goes a little bit here
as well and here as well. I'm going to soften
it like that. I'll just go. There you go. You can see that
we're almost there. I'm also going to
take my clean brush and take some of the paint because the refrictor
light is happening here. You can see that it almost looking almost looks
like a grape already. I go a little bit
darker. I'm checking where the case shadows and
this is full on wet on wet. Again, you can pick any
technique you want. And using that red, and I'm also checking where
this is going to end. Now, I'm just going
to go around. I'm just checking
the shape of it, then I can just make a shape using There you go. And as soon as we do it, and you can see that it anchors
the grape on the ground. And you can see that
I'm going darker, Bingo, it bleeds and it creates this beautiful
thing, I'll let it be. If you feel like this is
not darker at the bottom, take here and you can go also. You can also add
another value as well. This is a good
thing about wednwb. You keep on increasing the value whenever you
see a sudden transition, as I said, take a clean brush, maybe a little bit of this and slowly blend it in like that. There you go. Now
we created this, but there's one more area we
have to add shadow as well. This is the front part of it. There you go. I also missed it this guy here. I'm keeping on
holding a hon breast. I don't know why. And it's showing this part casting
a shadow here as well. And sometimes, I take
a really darker value, and wherever it anchors, you can just put it like this. So what this does is it anchors more and it gives a really nice value at
the bottom of a grape. And there you go. And I'll just take some of it like that. And now you can see
that we kind of create a grape in a wet on wet. And you can also see
there's a stain here. Again, let's try it and hope, God and pray this, this might work and
this might not work, and it'd have to be
with a dry brush. And this also shows form because it goes at the
bottom, like that. There you go. It's also
a little bit darker. Talker here. I'll just do that. There you go. You can see that now we can create
it using what on what. It creates a really nice thing. Again, if you want to vinet it, you can do it too,
and it's up to you. The vintting is just to bring
back some of the areas, but I'll just do
it really subtle. Let's do this guy. This will be really
useful here because we preserve that eyelets. And there you go. There you go. I'm just going to
blend it like that. Again, if I do it, I'll work it. And I'll wear a little dry and we can see how
it looks like. So this looks like, and you can see the differentiation
between what we did, and this is full on wet on wet. Still, it looks
three dimensional, but you can see that I did it, like in one wash it
was really simple. So once you understand
the form principle, you can create a lot
of different stuff. And the next
chapter, and I'll do something not sphere and some
of a different shape. Okay.
10. Cylindrical Form: So in the last chapter, we did focus on sphere shaped objects. So in this chapter, we'll focus on
something cylindrical. This is shape 03 for coffee mug, and this is a uber complex, but if you want, you can find
your own reference as well. You can also see that T bag hanging from the cup, so
we're going to ignore it. I'll try to simplify it so
you guys can do it as well. So when you think about
any kind of shapes, again, you can see that whenever
I'm talking about anything, I'm saying everything
as a shape, not as an object
or the coffee mug. So when you think
everything in shape, it's easier to simplify it as well as it's
easier to paint. So this is the top part, and
this is the bottom part. Shaking the curve. I'm shaking. So this shape is almost like So again, I'm thinking
everything is a ship. So if you think about
this coffee mug, it's like, everything
is a rectangle. And we're going to
ignore the reflection. As I said, we also going to
ignore the tea bag as well. And you can see that I
blocked in everything, and I also kept it really light. So in this one, what I'm going
to do is I'm trying to do the first wash as we're going to create the first layer and we're going to dry it, then we're going to
add the second layer. So again, I'll just clean
up my palette really quick so that we
can our own cours. So the first one is, let's put some this Windsor low and a little bit of lower. And I'm checking if you
check the reference, shape 03, and there's an eyelet at the top like that, and there's
an eyelet there. If you see, I'm constantly
changing my brush. I'm not painting with
one exact brush. If it's a bigger shape,
I'm using a bigger brush. And if I'm painting
a smaller shape, I'm using a smaller brush. You can see that I kind
of create a coffee mud. And again, you can
see that there is a highlight like what we did
on our cylindrical objects. And it's her, so I'm
just taking my tissue. I'm just really drying
it. I'm not pressing art. I'm just taking it
a little bit out. Like that. You can see that
we created this really nice. I'll just go here and
create the shape. I'll just do it like that. And you can see that
we kind of created this first ti shape. So while this is happening, we could also do wet
on wet or wet on dry. So what I'm going to do is
I'm going to let it dry. I'll just put like
soft out a little bit. I think I went over it. So
again, it doesn't bother me. I'll take and I do that. There you go. I'm going to
dry it and we'll do it again. I dry it now. I'm going
to do the top one first. At the top, I'm seeing
this yellow ochre and a little bit of
this burnt sienna. You can also ad a little
bit of white if you want, but burn sienna and
this one works. So at the top, there's a gradient which
happens from ear to ear. I'm blocking in like that. I'm going to take
French ultraormblue, and mix with this mix. I'm going to turn my
paper a little bit because I'm painting
in an angle to show you guys a little bit
better and there you go. We blocked in the
top part of it. This have to be really
nice transition. What I'm going to do is I'm
just going to blend my brush and we also have to soften this as well
at the top like that. You can see that we can block on the top part and we are done. Now I'm going to do
the the core shadow. This is our eyelet and there's
a terminator right here. Let's do a terminator now. I'll put the terminator here. And I know that it's
going to bleed. I should have dried it
first, but it's okay. So this is our terminator. Like that. I'm going to go here, take some more low ocre and I want to soften
this like that. And I'll go here. Soft like that. And you can see that we already crave
the cylindrical shapes. So now we are going to
add the core shadow. And you know that the core
shadow is usually darker. Take this guy and
this guy taking some Rmberv and mix it this side and combine it with
our terminator like that. M. And there you go. You can see that we can create
this really nice thing. Again, I would have waited a little bit to get
this line at the top. And sometimes this happens. Don't make scare or anything. Just take your tissue paper and just fix that
area like that. Even at the top, I
didn't like this layer, so I'll slowly soften up. Now we can see that we created this light side on
the shadow side. Now let's focus on this guy. And you can see this
a cache shadow. The case shadow is
really visible. The case shadows have hot edges. This is a great
opportunity to blend this guy to this guy. This also easy to show show
the forms a little better. And again, there's a
shadow case shadow of the T bags which
is showing up there. But since we didn't add
it, I'll just ignore it. There you go. And it
also going like this. The farms are
rounding like that. And if you notice it clearly, that's a soft shadow. That's not a hard shadow. So I'll just clean it up. Soften it in clean
water, like that. And there's also
another softening, which is happening here. So I'll just wet the paper. Now if I put a value around it, you can see we get
a soft shadow. And you can see that it created this really nice coffee mug. So there's only
one thing pending. That is our Our
Can you guess it? The cash shadow. So as soon
as we have the cash shadow, and what it does is it
anchors the cup on the Wow. And it's going to blend
and it's going to make some color mixing by itself. And actually, it's really
nice in watercolor. The only thing we have
to worry about is the sharp shadow behind
it, not inside it. And you can see that as soon
as we have the cash shadow, we are anchoring our cup. And in the previous classes, I showed that before
it dries out, you can also use this tube. I'm going to take
some neutral tint. Where it sits, I'll just a
a doctor value like that. And what that does is it even makes the cup sit even longer. No longer, sorry, on the
floor, a little bit better. There you go. I'll do the same
thing here as well before it dries out like that. I like that. Now you can see that we can see the connection between the
cup and the coffee mug, and you can take some more and you can just
blend it like that. There's also one more
thing I'm going to add. I see there is also a
dibra for Docker value, which is happening at the top. This keeps three dimensional. What I usually do is
whenever I paint, I squint my eyes at the end. I always check if this
look three dimensional. If it doesn't look three dimensional and I'll squint
my eyes and it's see, where is the docker
value happening? I'll just go and add it.
The Docker value is here. I'll add it. And there's
also docker value here. And I'll just soft
on it like that. The same thing here as wall. And same thing here as
well. And there you go. Now we can see that we cannot
create asyndrical objects. Again, here, you can do
the exact same thing. Veneering. Again, this sp is
a bonus thing you can do. Just to frame our mug
behind it, even this one. I'll just stop it here. I don't want to do anything
else. And there you go. Now you can see that
we cannot create a cylindrical objects and using the same
principle of eyelids, core shadow, cast shadow, and eyelids here and this after. I'm going to dry it so you guys can see
how it looks like. This is how it
looks like, and it also reads when I
squint my eyes, it looks three dimensional
and that's what we want.
11. Cone Form: Last chapter we focused on a cylindrical object and
this chapter we're going to do focus on cone or permit. This is road safety, the road safety sign
or road safety cone, you can see it everywhere in
what's it called in roads. Whenever they do construction,
they usually use it. And again, you can see that I'm not worried about
the proportions or anything, just going with the flow. This is a cylindrical object, but the shape is a
little bit different. If you want, you can
also use a root two. You can also see that there is two colors which is there and we'll try to get it as well. This painting when I do, I'm going to make sure to
leave the paper as eyelet. We want to use a tissue paper because we can make it
a little bit better. The first one is orange
and whenever I do it, I usually clean my palette. That's one thing we have to do and activate my
paint by using a spare let's take some orange. So orange and red. Whenever you can spray it, you can see that the cour
comes really easily. I call it activating the paints, there you go, that's
the top part. I'm making sure giving some
room for that eyelids. Chicken at the
top. There you go. I'm going to skip
that and I'll show you in a second. Why? Again, I'm going to do the
exact same thing here leaving that eyelet I'm coming
down take some water. There's one eyelet
which is going like that and going like that. And there's also another ed which is kind of going
straight like that. And there's also at the bottom. And there's also
one here as well. And you can see that
this is another way of This other way of living planting your eyelets. So you have to use
a tissue paper. But again, this
might take a little bit first time when you do it, this is a little bit
hard to understand. But the more you
paint in waterclour, it gets easier and easier. Let's do this guy. I'll take some white paint
for it because that's a little bit a lighter and making sure if it blends
with colors, so be it. And it will look good if
it blends with the color. And I'll just do this. Nice. Let's do the top one now. Now you know why I left
those white things. Just by doing this, you can see that it does look already
three dimensional. Now it's making now you can clearly see
that the light is heating fronto you can see it. I'll just go here and
make sure. There you go. Now I'm going to see, as I said in the
beginning of the class, whenever there is
something cylindrical and the cones a
little bit darker. That's what I'm going to do now, take this orange and take
this lubri of this blue. Since it's wet, it's going to create this really nice
soft transition for me like that, like that. Then there you go.
Just by doing it, you can see that it created this really rolling form of
this cone or this cylinder. I'm also going to soften
it at the top as well like that and like that,
and like that. And I have to do the same thing for this guy, but this guy, I'll take neutral tint, and the darker pot
is especially here. And now, you know, put some
more water like that and slowly soften it
using clean brush. And there you go. And
you can see that it's clearly showing this form. Maybe I'll just go a little bit darker at the bottom
as well, like here. Let's exaggerate a little bit. And now you can see
that form is stirring. So there's only one thing
left is the bottom holder. Again, I'm trying
to get the shape. Really nice ceiling in this sky. Now if I go around. The one thing now
is if I go around, it's going to create this blends with the cone behind it
and it's going to bleed. I'm not going to
do it as of yet, and I will just do this. By the way, the
reference, it's not showing the shadow side of it, but let's add the shadow and so we can create
some impact on it. The light is heating right on. What I'll do is I'll take
this guy as the shadow. The shadow will go behind it. Like that. Even this guy will
go like that. It you tear. Um, I'm just making
up the shadow. I think the shadow
is going like that. And I'll just There you go. So now you can see that we
kind of created this thing. But there's one thing I
have to add is this guy. I think it won't
blend with that. Okay, it's dry enough,
and there you go. So it's kind of going like that. I'll put something here. So this so the shadow is casting
on the ground like that. There you go. And we can also
make a vignette. Like that. Now we can see that we cannot
took cone subject and we created the eyelet and it looked really simple,
but it looks good. I don't like the fact that
this is floating like that. I'll just add
something like this. There you go. Now, it feels like it's sitting on the ground. I'll dry and I'll show
you guys how it looks like. This it looks like. We can create the eyelet by just leaving the white
paper as our eyelets. Then we created a shape for the orange one for these guys. Then we created a form on the sides to create
the forms to bend.
12. Cube From: In the last chapter,
we focused on cone shaped object or shape. And this last one,
the last chapter, we're going to be focusing on square shaped or cube shaped. This is shape 010,
the reference. So whenever you draw cubes or
anything like flat objects, think about each individual
individual shape. Think about the planes to draw. This is my frontal plane, and this is my top plane, and this is my side plane. Let's do the same thing here. I'm going to do
the frontal plane, focusing on here, and
this guy going like that. There you go. There's also this plane going at the top like this and we're just hitting here and there's
also one more plane, which is going like that. There you go. Now we created two basic simple objects
and I'm going to clean this guy and let's apply our wash. Let's do it. For this, I want to use simple old ocher and
just do the flat shape. One single shape as
fast as you can. There you go. Same thing here. There you go. Since we did quite a bit, now I'm a little bit confidence. When you do these to
a couple of exercise, you get really
confident at one point. I just happen. There you go. Now you can also
have an opportunity to play with putting some
colors here and there, mixing and now you
can play with it, add some color variation
on these guys. This looks really nice. Since
it's a flat shaped object, we need to get a sharp edges. I'm going to dry, then we can apply the second
wash on top of it. I'm going to dry it
now really fast. As you see in the reference, let's add the shadows now. So I'm going to take burn Siena for the shadows.
Nothing fancier. If you want, you can also
add some yellow ochre in it. I'll focus on this guys first. As soon as we add this side, you can see that light
started appearing on our scene and this box
look three dimensional. I'll take this guy
again and I'll do it here. There you go. You can see that in a matter of second, we're able
to create this. One thing that is spending is adding the cash harrows because it looks like
it's floating now. I'm going to add
the cash harrows. For the cash shadows,
I'm going to take this blue maybe a little
bit of white paint. You know what? I want
to get a sharp edge. I'm going to dry it, then
I'm going to add it. Now it's dried quite a bit. Now what I can do
is I can go on, add the shadow for our box. You can see that
as soon as we add it, this guy came alive. Let's do this guy. It's going outside the paper, it's okay. I don't care. There you go. You can see that we already able to anchor these
guys on the ground. There's one more
thing I'm going to do is I'm going to also going
to use a thinner brush. But before using
a thinner brush, I'm going to take there's one
more value we have to add. This is Docker value, which is inside the box. I'm going to move. Like that and like that. Now we can see that we created a more three dimensional
object of this box, it's wrapping like that. Now one thing I
noticed that there's also a little bit of values
which is happening there. What I mean by
that, you will see in a second when I add this. I think I went a
little bit more. I'm going to take clean water. There you go. Now we can see that it separates the top part on
the bottom part as well. Sometimes, also, I
think we did this exactly on the cube exercise. I'm just softening it
to get that effect. I'll do the same thing as here, take clean water and slowly
blend it in like that. We're just differentiating
this plane and this plane. There's one more
thing I'm going to do is make it even realistic. I'm going to take
Cifia and I'll go here and add this guy. And this guy like that. It anchors the box even
more on the ground. Same thing here. There you go. This guy wraps it
around like that, and this is where they open it. I'll also add this guy as well. You can see that we can create this realistic flat shape boxes using the same concept
of light core shadow, case shadows and the
Afton and everything.
13. Outro: Rats, you have made through how to make objects look
three D and watercolor. You learned how to
se and paint forms through light and shadow,
edges, and layering. You also practice rendering the essential building blocks, spheres, cylinders,
cones and cubes, and use them to build real
world objects like apple, grapes, cup, cones,
and even boxes. Remember, mastering
form is a journey. The more you observe and paint, the more natural it will feel. For your final project,
I encourage you to pick any simple object
around your own, a mug, a lemon or a rock, or you can use one of the
reference I have provided. And really focus on
capturing the three form, using everything what we
learned in this class. I'll love to see
what you create. Be sure to upload your work
in the class project section. I'll be checking in
and offering feedback. Thank you so much for
fainting with me today. And if you enjoy this class, feel free to check out my
watercolor classes, too. Until next time, keep painting, keep exploring,
and keep growing.