Transcripts
1. Intro: Hi, my name is Katie, and I'm an illustrator
and comic artist. Today, I will go
over all the steps I take when making
a comic episode. We will look specifically how I make the art from
start to finish, but I will touch
on what you should do for the early
development of a comic. Also, I will be
focusing on making comics for the vertical
scrolling format. But everything I say will also apply to the traditional
print comics as well. You can follow along in any art medium or program you like, whether that be Photoshop,
Clip, Studio Paint, or traditional mediums.
Let's get started.
2. Idea Phase: Before I start to draw, we need to have an idea of what's going to happen
in the episode. Depending on what kind
of comic you are making, the idea of phase will differ. Are you making an episodic
comic or one that has an overarching plot
for episodic comics, These are usually short comics that can
stand on their own. The example I will be showing, called Sugar and Swords, is an episodic comic poking
fun at video game logic. When writing out
ideas for this comic, I focus on what will the joke
be about for each episode? It can be a short phrase, like what a background character does in their free time or NPC character reacting to a glitch in the game.
Things like that. Since these are short stories, I don't need to add a
lot of details here. If you have a plot driven comic with a large
story in mind, then the ideation
process is different. If you are just starting it, then it would help by first
outlining the whole story. Now I know many people start your story without
knowing the ending, But having a rough outline helps you find out where
you want the story to go. After creating this outline, you should flesh it out and slowly start adding
more and more to it. Get into details of how your
main character gets from point A to point B or any major events
that's going to happen. Once your story is all laid out, you can start cutting
it up into sections or chapters and have
a good idea of what's going to happen in each episode,
how long your story is. This is going to
take a lot of time, but it is very important to start writing out
all that will happen here so you aren't redrawing
panels later in the process. Time to start showing how I write an episode for my comic. Sugar and Swords.
For this episode, I want to poke fun at
video game tutorials. Since this comic is focused
on video game humor, I will start by writing some
keywords or notes mainly, so I'm not looking always
at the blank page. At this point, I write
whatever comes to mind. It's much easier to edit
down whatever idea I've written down than to try to
make the first idea the best. Now that I have an idea, I'm going to start
writing a script. If you are making a
comic for yourself, then the script doesn't
have to be formal at all. You can format it
however you please. I know that I want this
comic to be 4-8 panels long. I will keep that in mind
when writing it out. I try to include where
the characters are, what they are saying, as well as like what pose
each person is in. Are they holding an object? How large do I want
the panel to be? What expressions does
the character have? I often ask myself these questions whenever
I struggle to write. Also, I like to include whether
the panel is a wide shot, a close up, or an
extreme close up. These terms are
used in filmmaking, but are very helpful when
making a comic script as well. If you would like to know
more about these terms, I would study the
basics of filmmaking. There are many times when
filmmaking and comics overlap. Just knowing the basics can help you in your comic process. Here is the script
for the episode. Like I said, it
doesn't have to be formatted in any certain way. If you are making
comics by yourself, remember these are just notes for us to use when
drawing the panels.
3. Thumbnails: We are ready to start drawing. Since I am making this comic for apps like web tunes or Taps, I'm going to make my canvas 800 pixels wide and
8,000 pixels long. And make the DPI 300. The length of this canvas
will change depending on how long or short we
want this episode to be. Looking at my script, I start loosely sketching
out each panel. I always add in
space for the word bubbles because they are an important part
of comic making. For webcomics, we can always hang the speech
outside the panels, but for the majority
of the time, the speech bubbles will
overlap with the artwork. As you can see, these
thumbnails are very quick and messy At this stage, I'm just taking what
we have written down in the script and
scribbling something out. We want to be able to
visually see how the comic will look and make
any changes if needed. It is much easier to make
changes in the art right now, then it's going to be
later in the process. Make sure you are satisfied with the paneling
before moving on.
4. Sketching: Time to take our loose drawings
and sketch them out more. To start, I'm making
a grid to show how much of the page
will be shown at a time. I'd like to make them around 1,100 pixels high
and 800 pixels wide. But feel free to measure your phone to see how much
space is shown at a time. From here, I will
take the rectangle and use it to make guidelines. I will also add
inside guidelines to show where the safe
area will be for the text, which is about 40 to 60
pixels into the canvas. And don't forget to
lock your guides by going into view and
then lock guides. If you ended up making
more detailed thumbnails, then you might be able to skip this part and go
straight to line art. But for me, I keep my
thumbnails very messy, so it would be hard to do that. I take my time sketching
everything out at this part, making sure the design and the pose of each
character to my liking. At this point, I also like to create colored boxes
for each panel. No need to start detailing
the background just yet. A simple base color
will work well so we can see how the
panels will look together. Here is the final sketch. But before we move
on to the line art, there is another important
part we need to do, and that is the speech bubbles.
5. Speech Balloons: At this point of the
comic making process, I'd like to add in
the speech bubbles. And speech, here's how I
make my speech bubbles. First we're going to
go to the Shape Tool, right click and
click Eclipse Tool. Then we're going
to draw an oval. Make sure the field
color is white. The stroke will be
black in the stroke. Width is just going
to be one point. Now we are going to go
over to the Pen Tool, right click and click
Convert Point Tool. I'm going to click the top
point by selecting it, holding down Shift, and
then dragging it out. Doing this, we'll turn our live shape into
a regular path. So we're going to
click Yes, then we're going to select
the bottom point, Hold down ships again,
and then drag this out. Now we have our
speech bubble shape. Let's make the tail. We're going to go back to the shape tool. Right click, select
triangle tool, We're going to draw a triangle. It's going to rotate this again, make sure the fill is white, the stroke will be black. Then the point will be one. To merge these two
shapes together, I'm going to click
both the triangle and the eclipse in our layers. I'm going to right click and
then click Merge Shapes. Now these are both acting as the same shape when we drag it around if we wanted
to edit our tail. I'm going to go over to
the Path Selection tool. Click and click the
Direct Selection tool. Then when I click the points, of course it's not
clicking because I need to select
the layer first. Now when I select the points, we can move it
wherever we please. But again, change the
shape into a regular path. Now we can move it
however we want. If you wanted to add
curves to the tail, we're going to go to
the Convert Point tool. Again, click on these points up here and then
just drag them out. If you accidentally click the bottom points but
you don't want it curving like this, then
just click at once. Now we can just go back to
the direct slick tool again, change it however
we want. That's it. Here are some quick tips
for better speech balloons. Try to create a circular
shape with the words. This helps keep the
area around the speech. Even know that the shape of the speech balloon itself is not usually a perfect circle. It's more of an oval that's a bit squished on the
top and bottom. If you struggle with
how much white space you should give your words, try giving enough room to fit an O in the type
that you are using. This is not a standard, so feel free to draw
what feels right. A good way to make the tip of a speech bubble look right is to have it curve from the center and point it to the
mouth of a character. It also helps to make the speech bubble close to the character, but not overlapping
with its face, just in case there are
lots of people talking. You don't want to confuse the reader as to
who is saying what. Finally, look at references. If there is a comic you love, study how they treat speech. Keep an eye out
for how they might show someone is
yelling or whispering. If I find I didn't give myself
enough room for the words, then right now, it is still easy to re, sketch and fix it. Usually I like to add in the speech while I am
making the sketches, but sometimes I might add them in right after
the thumbnails. Either way, as long
as you're doing this before the inking
process, you're good. If you want to convey
a certain emotion, try changing the shape
of the speech bubble. In this panel, I wanted
the fairy to look sad. To add to that, I
made the bubble more wobbly to show that she is
speaking with less confidence. Looking back at what I made, I could easily have gone further and made the
bubble even more shaky if you are curious. The font that I
used for this comic is called Ready for anything. I created the speech bubbles from the shape
layers in Photoshop. Although I use these
tools in my program, you can also hand letter or draw the bubbles
in yourself too. It doesn't matter which program or traditional medium you use, just find a way to add in
the lettering and bubbles. That's easiest for you. Here is how the comic episode looks. So far, the ideas and character placement
are all established. All that's left is to
finally finish the art.
6. Inking: Here it is time to ink all the characters and backgrounds. I will hide the speech to
make it easier to draw. But remember that whatever is behind the words will be hidden. No need to add any extra
details that you don't want to. If you ended up hand drawing the letters or speech bubbles, then there's no need to hide it. I find it very helpful to label my layers and separate the background lines from
the character lines. This makes it much easier to change any part of
the art if necessary. If you are drawing
your comics digitally, always remember to
flip your canvas. This helps you see mistakes
in your art that might be hard to find when drawing
for long periods of time. If you are a traditional artist, then you can either turn
your art upside down or hold the paper up to a light and
flip it over throughout. Making any part of this comic, remember to take
breaks when needed. I spend about an hour each
work day on this comic, so I don't feel burnt out by the time I
complete one episode. When you give
yourself more breaks, you will come back
with a clear mind, which might help you focus
easier on the task at hand. Here are all the finish lines. All that's left to do is color and everything,
and then we'll be done.
7. Coloring: At this point in the process, I will listen to a podcast
or video while I work, because this can be tedious. If you already know what
colors your characters are, then all you really need to do is start coloring
in the lines. But if these are new characters, then it would help to take
some extra time to pick out a good color scheme coloring. I like to use the lasso tool in Photoshop to select
large areas of color. But when I'm doing
detailed work, I just use a simple
hard round brush. At this point you can
call your comic done now. But I like to go
over each drawing and add simple shading
and color the lines. To shade the art, I use a clipping mask and multiply
layer to add in the shadows. Once I'm done with
that, I will lock the line art layer and paint over the lines
with a different color. Before finishing it,
I reread the comic to make sure that there
are no spelling errors or problems with the art. If you have a friend,
I would recommend having them read
it over as well, just because there will be times that you missed something. Once it's checked over, we
can finally call this done. I will export the
files as a PNG and post it to online platforms
like web tunes or tapis. Depending on where you post it, you might need to cut up
the long comic strip. If you were to also post this
to sites like Instagram, then I would export each
panel as its own image.
8. Outro: That we are finally done. I hope you learn something new about making comics
in this video. If you end up making comics of your own, I would
love to see them. If you like the comic
I created again, it's called Sugar and Swords, which can be read on web tunes, tapas, or bought as
a physical book. With that, I hope you all
have a great day. Bye bye.