Transcripts
1. Introduction to the Course: Welcome to this beginner
friendly course on designing a three D
house using Tinkercad. In this particular course, you'll learn how to create a complete house
model step by step, from floor base to walls, windows, doors, and
decorative features. We'll explore the
Tinkercad interface and important tools like
align, group, and color, and even how to export and
view the model in three D. Whether you're brand
new or just exploring, this course is perfect for
you, so let's get started.
2. Creating a Tinkercad Account: Tinkercad is an easy to use online three D modeling tool and a simulation
tool that helps you design three D contents and
even simulate electronics. And in this course,
we're actually going to see how we can
actually go ahead and then build up a mockup house that we can three D print
using Auto Tinkercad. So to access Tinkercad, you need to go to
tinkercad.com right here. And then what you can do
is if you have an account, you can simply login, or
if you don't have one, then you can simply
sign up by clicking RA. So now you can actually go ahead and create a
personal account. Yeah. If you have an account, you can simply sign in, but I'm going to create
a personal account. So you can sign up with an
email that you already have, or you can sign up with one
of these accounts as well. So in my case, I'm going to
sign in with Google, yeah. So once you go
ahead and do that, what happens is that you get prompted to sign in
with your Google account, so you can simply continue. And once you do that, what happens is that it says,
create an account. So you can go ahead and choose your country reason
and territory. So let's just go ahead and select Myanmar, let's
say, for example, and then go ahead
and select out, date of birth R here,
just like this. And I'm going to click on next. So once you do that, it
says, click on Continue. CLS is go ahead and
continue right here, and a Tinkercad account is made. And this is the dashboard, as you can see here. So you can build
circuits and T D design. And in this particular course, we're going to focus
on the three D design. So now you can see that
this is the dashboard. You can access the classes, design, collection,
and so forth. And now what we actually
want to do is we want to actually create a new project. So to do that, you
can click on create your first three D design here, or you can click
on Create R here, and you can see that you
can go for code blocks, you can go for circuits
or three D Design. This is what we are focusing on right now that
is three D Design. So once you go ahead
and click on that, then what happens is that three D design will open up
right here, just like this. You can see that
Tinkercad is loading up, and now you can see this
particular interface right here. On the right hand side,
you can see all of these blocks right
here, just like this. And on the left inside, you see all of those
navigational panels. And now, as we move along, we can utilize these
blocks to actually go ahead and make different
models right here. You can drag this up right
here, just like this, and then right click and drag to actually move around
and so forth. And now, as we follow
along the course, we're actually going
to know how we can actually go ahead
and then utilize, um, utilize this work plane right here and then make our
own three D model as needed. So, let's get started. And in the next video, we're going to continue with the same.
3. Tinkercad Interface Tour: So now that we have created an account
and we have access, let us go ahead and do a basic interface store and see how we can actually
start creating elements. So to do that, I'm
going to go around and then go around onto create
from the home piece. And what we want to do is
create a three D design. So I'm just going to go ahead
and select that out here. So once I go ahead and do that, this is what you have here. You can see that I
have my workspace. So over here on the top, you can see that chain's
name is an option. So by default, some
random name is assigned, so you can simply go
ahead and click it. And say, for example, I'm going to go ahead and say, T card project right here. So I can just go ahead
right here and then type in this just like this so
that the project name is SNS. So now, along with
the basic navigation, you can right click and drag to rotate around everything
as you can see right here. You can go ahead
and use the scroll Mouse button to zoom
in and zoom out, click the scroll Mouse
button to go up and down, and then apart from that, you can go ahead and bring in different shapes right here, just like this, as you
can see right here. You can zoom in,
zoom out right here. You can even go ahead
onto orthographic view, then perspective view,
and then click and drag the cube right here
to rotate everything out. You can go ahead, press
the F key right here on your keyboard to zoom in
right onto the space as well. So now what you need to do
is you need to go ahead and make sure to place
everything out together. So over here, you can see that this is what you
have right here. So now, in order to
create, let's say, for example, something, you can see that I got different
things right here. I can bring in a sap,
let's say, for example. And let's say, I want
to create a floor base. So I'm just going to go ahead and create a base right here. So I can utilize these dots right here to
actually resize everything, so I can even make it flat, as you can see right here. Or I can bring it up a bit here. And everything is lined out, as you can see here, I can go around and bring it up. And from the top,
you can actually see that I can go ahead and then utilize this reference
points right here. So similarly, now what I
can do is I can go ahead and change up the colors as
I want as well and so forth. So now I can go ahead
and bring in other saves here and then click and drag to resize
everything out as well. So this is how we can
actually go ahead and start modeling as needed. So this is what you have, as
you can so now besides that, you need to know certain things. Let's say, for example, I have, let's say, for example,
different models. So let me just press control C and to
actually duplicate it, or I can go ahead right here and then duplicate
and repeat right here, just like this to duplicate and repeat as
many times as I want. And sometimes you may have these saps unaligned right
here, just like this. In that case, you can
simply select all here and you can go round onto
the align option here. So you can see that
you can go around right here and align
it right here. So you get the align to and once you go ahead
and click on this, everything can be aligned here. Everything can be aligned at the center as well,
but I don't want that. But you can see that by
using the align tool, I can go ahead and align
all the shapes as needed, even if they are not
aligned together. So this is what you have. You
can also go ahead and then rotate everything by selecting everything as a
group and so forth. And now, this is what we have. So let's just go ahead here, and then go for align and then align this out right here and everything is
aligned to the center. But now let us go
towards the creation of the of a simple building itself. So to do that, I'm just going
to go ahead right here and bring in this particular
separate here. And then what I'm going
to do is I'm going to go ahead and resize this
out just like this. So once I do that, I'm
going to go ahead right here and then align it with the grid that
I have right here. Let me just go ahead
and pull this up, and according to
the size you want, you can simply go ahead
and align out the grid. Similarly, I'm just
going to go ahead right here and drag
this out as well. So this is what you
have as you can see, and I got a base now. So now for the color, let
me just go ahead and then have a simple gray color
right here for the floor. So apart from that, I need
to go ahead now and start creating the walls of the
building and so forth. And that is what we're going to focus on as we move
along the course. And this is how we're
going to continue to make the full model of a
house as planned.
4. Building the Walls and Roof: So over here now,
let us continue building our little house. So to do that, I'm
just going to go around onto this
tool here, sketch. Once I do that and click on
a particular object here, you can see that I can
actually go ahead and focus on this particular
area right here. So you can see that this
is the sketch area. So now what I can simply do is I can go ahead
and sketch out. So you can see that this is the shape that I
have just like this. And now from over here, I'm going to go ahead and create out the building structure. So let's just go ahead here. You can also do this by using a particular a
particular shape here. But let me just
go ahead and then add in some details
onto it right here. Kind of like it is a building. Let's say, for
example, right here, and then I'm going
to go ahead and then make some
interesting shape t here, just like this, and then
close it at the end. So now, once you go
ahead and do that, you can go ahead and
then finish the sketch, and you can see that you have a little shape rot
here, just like this. So you can go ahead
and resize this out right here as you can see,
and then place it out. So this is going to be
my little building. So let's just go ahead and
pull this out by clicking and dragging and you can see that I have this particular shape rote. So now, apart from this, what I also want to do is, let's say, for example,
add in some details. So now I can go ahead and copy and paste this
out right here, just like this and
then resize this out. Let's say, for
example, pull this out and make it look
like a building, as you can see right here. So now I can go ahead and
snap it onto place as well. So this is what you have,
as you can see right here, and then you can go ahead and then place it
out right here. From the center as
well. So you can see that it is actually
floating right there. You can just float ahead and snap it into place right
here, just like this. So this is what you have,
and you can go ahead and click and drag it
out wherever you want. And you got a
building structure. As you can see right here,
you can also bring it here or right around over here, and then this is what
you have right here. So now, apart from that, what you can also do is you
can add in some details, like you can add in some doors, you can add in some
windows right here. For that, let's just go ahead
and utilize this box sap. This is a negative
box shape right here. So if I were to click on it, then I actually have a
negative box right here. So now I can simply go ahead and then let's
say for example, right here, push it
inside just like this. So now you can see that
this is a box that I have. And if I were to go ahead, you can go ahead and let's say, for example, place it
wherever you want. Let's just go ahead and place it at the side right
here, just like this. So now I select the sap and I
select this box right here, so you can see that
this is a hole. So now what I need to do is
click on group right here. So once you go
ahead and do that, you can see that the hole
has been created right here, just like this for the box. So similarly, I can go ahead
and add in different things. So let's just go
ahead and add in some windows right
here, just like this. So let's just go ahead and
then can push this inwards, just like this and then drag
it out around over here. So you can go ahead and add in some windows
right here as well. So now, what I'm going to do is I'm simply going
to go ahead and then, like, pull this out right
here, just like this. And then, let's
say, for example, drag this out right here or maybe, I'm just
going to go around. This is the window that I have. And now what I'm going to do is I'm just going
to go ahead and duplicate this and then
move this apart as well. So this is what I have. So let's just go
ahead right here. Let me just press
Control, right here, just like this, and then move it right across
just like this. And now I can simply
go ahead and duplicate it out again and then
move it out right here. So duplicate it out, duplicate it out, right
here, just like this. So you can see that I got a
bunch of windows right here. Similarly, I can go ahead
right here and do the same. So I can go ahead and then
duplicate this out right here. It up here, just like this, duplicate,
duplicate, duplicate. And then this is what you have. Let me just press Control J because I want only that much. And then over here,
I'm going to go ahead and duplicate
this out as well, right here, move it out
onto the side right here. Just like this, and then I'm going to go ahead and
duplicate once more. So you can see that I got all other Windows right
here, just like this. So now I can really make it detail right here
as I want as well. But just to keep it simple, let me just delete this off here and design out
the front view R here. I'm going to select
everything just like this. Here, select everything
and then group it out. And once you do that,
you can see that I now have this a
structure rot here. So now we're going to go ahead and quirk around
with it accordingly. So now I'm just going to go
ahead and press Control Z. Let me just go
ahead and replicate the same thing over
in our back as well. So let's just go ahead
and then select out all. So I must up group them but ID. So I'm just selecting
these right here. And once I do that, let me
just create duplicate a fit. So I'm just going to go
ahead and duplicate. And then around from over here, let me just track
this right here. So let me just go
around over here. And then I'm going to just
drag it from the side. So they are all deselected. So let's just go around over here and then duplicate
it out right here. And then you can see
that I still have these, so I can go ahead right here and then drag this
out right here. So it seems like I drag
this out way to there. So let's just go ahead
and drag this out. And then drag this
out right here, just like this as well
and then pull this down and over here on
to the left, as well. So you can see that I got all of these windows right
here like this. So now I'm going to
simply select out all. Let's not have any
windows on the side, and then I'm going to go ahead and then group these out here. So once I go ahead and do that, what happens is that all of it, you can see the holes are
created for the windows, and it actually starts
looking like a building now. So now let's just go
ahead and then reduce the size of it from the side,
and that is what you have. So now what I'm going to do is, let me just go
ahead and copy this or let's just duplicate
and then bring this up. And that is another
shape that you have. Let me just resize this out
right here, just like this. Let me just go ahead and
then resize this out a bit. And then I'm going
to go ahead and resize this out a bit
from the side as well. So this is how it
looks right here. Let's just resize it, push it out so that it
looks like a building. And now, what I want to do is I want to go ahead
and then ungroup this out because I want to go ahead and ungroup it out
to delete out the door. I just want the other glasses
right here, just like this. So let it be as it is, and then I'm going
to select everything again and then group this out. And once you do that,
what happens is that all of this shape will be there. So you can see that all
of them has been removed, and now it looks like a building right
here, just like this. And this is how you
can actually go ahead and then create uh, doors and windows
with the whole saps. And now on the top, you can go ahead and add in
other shapes as you like. Let's say, for example,
I'm just going to go ahead and select
this sap itself, and then I'm going to
press Control C and Control V to duplicate
and then add in some, let's say, for example,
structures right here on the top. And then this is how it
actually looks like. So let's just go
ahead and add in some pipes right here,
just like this as well. So to add in a bit of
a detail right here, let's just go ahead and then drag it out onto the
side right here. So let's just go ahead and
drag it out onto the side. And then this is what you have. So now you can see that I got some fights
right here as well, and everything, and this starts looking like a building now. So now what we're going to do is we're going to
go ahead and add in more elements as we progress along the
course so that it looks much more like a building, a proper building that we can go ahead and really
print as we like, as well, and so forth. So we are moving on now onto the next spot where
we add in more details.
5. Final Touch Up and Exporting Your Project: So over here, you can see that I have this particular model now, and now before we do
the final export, I want to go ahead
and make some changes to these containers here. So to add in detail, I'm going to select a container and add in a bubble right here, just like this to add in detail. I can also change around this segment to make
it much more smoother. Let me just go ahead
and then do the same with these tanks, as well. So I want to um, portray them as
water tanks here. Not all of the shapes
has those details, but over here, you can
see that sum does, and you can go ahead
and change around the segment and add in a detail right here,
just like this. So this is what you have. Let me just go ahead and pull it. And for this one, as
well, let me just change around the segment and
add in Bebble as well. So this is what you have, and
now it's time to export it. So I'm just going to go ahead
and select out all here, and then I'm going to
group them out together. So now I want to export out this model so that I can
go ahead and let's say, for example, utilize it. So I accidentally choose a
different color for this. Let me just press Control Z, and then this is what you have. So let's just go ahead
and select out Oh, right here, just like this, and then you can see that
this is what you have. So I got individual
models right here, but let me just go ahead and then group this out
right here together. So this is what you
have, as you can see. So now, once that is done, I want to go for a
multicolor itself. So this is a multicolor model. And now I want to go
ahead and export it. So to do that, I need to go
round onto Export R here, and you can see that
I can download this or just go ahead and
then free the printed. But I'm just going
to go ahead right here and say for three D print, I want to go ahead and
download it out as an OBZfle. So I'm just going
to click on OBZ. So once you do
that, it says it's preparing the model
for export here, so you need to wait for a while. And then you can see that it's downloaded here,
just like this. And then you can see that this is what
you have right here, and this is how you
actually get it. And now in the next lesson, we're going to actually
see how we can actually go ahead and then view those
three D models as needed.
6. Viewing Your Model in Windows 3D Viewer: So now once you
download your model, you need a three D viewer
in order to view it. So over here, you need to actually go ahead and install
out a three D viewer. And what I recommend
is TD viewer, which is available in
Microsoft Store itself, which I've actually installed. So now, once that is done, you can actually go around
over here onto your download. So I already downloaded my three D file right
here, just like this. So what I'm going to do is I'm simply going to go
ahead and open this out. So it uses three D
viewer itself to actually go ahead and
access this file. And this is in TLV
format, as you can see, and I got this model right here that I made in Tinkercad
here, just like this. You can also see
the basement here, just like this and everything. You can utilize different
lighting view right here to see how that looks
as well, just like this. You can also choose
different themes of lights right here to actually see how it actually looks in different
settings as well. So this is a different setting, and this is what you
have as you can see. So this is one, as you can see, you can change around
the color of it as well, and you can also go ahead and change around the
saturation of the light, and you can go ahead change
around the light rate here, just like this as well, and change around how
it actually looks. You can also go ahead and change around the
environmental light rot and change around the saturation and everything else
as needed as well, just like this to get a
perfect look as needed. Here, you can also
go ahead and add in a bit of an animation
like a turn table, as you can see right here. You can choose around
the speed, right here, just like this are
well or make it slow. And you can also go ahead and swing it out as
you can see here, go more for a swing animation. You can go for jump and turn. Right here, animation here. This is more good for
other models right here. It actually jumps,
and there's also hober type of an animation route here just like this,
as you can see. And this is how you can actually
go ahead and then see by applying animations as well and get a preview of how
this actually looks. And this is the three
model that has been ready. And what you can also do is
you can actually go ahead and utilize these three D models in other three D application
of your choice as well, and then even can go
ahead and three D print it if you have a three
d printer, as well. And this is how you can create a building structure from
start to finish inside of Tinkercad and then bring it into other three D applications by exporting it just like this. And now it's your
turn to actually go ahead and make your
project similarly. So I'd like to wish you all
the best for your project. And next, we're going
to see what you have to make for your
final project now.
7. Final Project: Now that you have
gone through all of the lessons of how to actually go ahead
and use Tinkercad to build your own
simple house model, it's time for you to
put your skills into action and have a fun,
creative project. So it's your time
to start doing now. So what you have to do is
your project is to design your own very simple
three D house or a building, let's
say, for example. And what you have to
do is you'll have to apply everything
we have actually covered so far from building the floor
base to adding walls, and then adding roofs, as well. If you have a roof, you can also add in roof. You need to go ahead and add
in a door and windows as well and some decorative details right here as per what you need. So remember to include a basic floor base and make
sure that there's four walls, of course, with at least
one door and one window, but feel free to add in
more windows as you need. Let's go ahead and make sure there's a roof over here on
the top right here as well, which can be any style
like flat like this, or it can be sloped, as well, or any custom design that
you may want to add. And do add in some
decorative contents as well. For example, it
can be a chimney, a pipe or so forth and even a mini garden at
the top, if you want. And don't forget to
add in colors right here to make your design
stand out as well. And once you're done, make sure to take three to
five screenshots. So maybe one from the front and one from the
side right here, maybe one from the other side, and so forth, and one
from the top, maybe. So maybe have three to five
screenshot to submit it out. Try to capture in
different angles, like, for example, a
top view, front view, maybe a close up as well, or maybe a side view
as well, and so forth. To get all of the details
that you have added. So if you're using Windows
three D viewer, let's say, for example, then
you can also go ahead and then utilize this. Let's say, for example, you can also utilize Windows
three D viewer like here and take screenshots out of this
as well if you're using. As well. So then what you
need to do is you need to upload your images along with a short description
of your design. It can just be a
sentence or two. And remember, it doesn't
have to be perfect. Your house doesn't
have to be perfect. Your project doesn't
have to be perfect. Just try it out and let
your creativity shine. Your goal now is to
explore, practice, and have fun with the
tools and feel free to try different styles and
make it your own, as well. I'm really excited to see
what you come up with now.