How to Make a Simple House Model Using Tinkercad | Pratik Pradhan | Skillshare

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How to Make a Simple House Model Using Tinkercad

teacher avatar Pratik Pradhan, Digital Artist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction to the Course

      0:38

    • 2.

      Creating a Tinkercad Account

      3:10

    • 3.

      Tinkercad Interface Tour

      5:00

    • 4.

      Building the Walls and Roof

      8:42

    • 5.

      Final Touch Up and Exporting Your Project

      2:23

    • 6.

      Viewing Your Model in Windows 3D Viewer

      2:49

    • 7.

      Final Project

      2:59

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About This Class

Are you curious about 3D design but not sure where to start? This beginner-friendly class is the perfect introduction to Tinkercad, a free and powerful online tool that makes 3D modelling fun and accessible for everyone, regardless of prior experience.

In this hands-on course, you'll learn step-by-step how to create a simple house model from scratch using Tinkercad. Whether you're a student, educator, hobbyist, or future designer, this class will give you the skills and confidence to start building your 3D creations.

What You’ll Learn:

  • How to set up and navigate your free Tinkercad account

  • A full tour of the Tinkercad interface and its essential tools

  • How to build a 3D house model using basic shapes and features

  • Tips for adding details like doors, windows, chimneys, and colors

  • How to export your model and view it in Windows 3D Viewer

By the end of this class, you'll have designed your own custom 3D house and learned how to bring your ideas to life using digital tools. You'll also complete a fun class project where you’ll apply everything you’ve learned to build your unique house design, and share it with the community!

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Pratik Pradhan

Digital Artist

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Level: Beginner

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Transcripts

1. Introduction to the Course: Welcome to this beginner friendly course on designing a three D house using Tinkercad. In this particular course, you'll learn how to create a complete house model step by step, from floor base to walls, windows, doors, and decorative features. We'll explore the Tinkercad interface and important tools like align, group, and color, and even how to export and view the model in three D. Whether you're brand new or just exploring, this course is perfect for you, so let's get started. 2. Creating a Tinkercad Account: Tinkercad is an easy to use online three D modeling tool and a simulation tool that helps you design three D contents and even simulate electronics. And in this course, we're actually going to see how we can actually go ahead and then build up a mockup house that we can three D print using Auto Tinkercad. So to access Tinkercad, you need to go to tinkercad.com right here. And then what you can do is if you have an account, you can simply login, or if you don't have one, then you can simply sign up by clicking RA. So now you can actually go ahead and create a personal account. Yeah. If you have an account, you can simply sign in, but I'm going to create a personal account. So you can sign up with an email that you already have, or you can sign up with one of these accounts as well. So in my case, I'm going to sign in with Google, yeah. So once you go ahead and do that, what happens is that you get prompted to sign in with your Google account, so you can simply continue. And once you do that, what happens is that it says, create an account. So you can go ahead and choose your country reason and territory. So let's just go ahead and select Myanmar, let's say, for example, and then go ahead and select out, date of birth R here, just like this. And I'm going to click on next. So once you do that, it says, click on Continue. CLS is go ahead and continue right here, and a Tinkercad account is made. And this is the dashboard, as you can see here. So you can build circuits and T D design. And in this particular course, we're going to focus on the three D design. So now you can see that this is the dashboard. You can access the classes, design, collection, and so forth. And now what we actually want to do is we want to actually create a new project. So to do that, you can click on create your first three D design here, or you can click on Create R here, and you can see that you can go for code blocks, you can go for circuits or three D Design. This is what we are focusing on right now that is three D Design. So once you go ahead and click on that, then what happens is that three D design will open up right here, just like this. You can see that Tinkercad is loading up, and now you can see this particular interface right here. On the right hand side, you can see all of these blocks right here, just like this. And on the left inside, you see all of those navigational panels. And now, as we move along, we can utilize these blocks to actually go ahead and make different models right here. You can drag this up right here, just like this, and then right click and drag to actually move around and so forth. And now, as we follow along the course, we're actually going to know how we can actually go ahead and then utilize, um, utilize this work plane right here and then make our own three D model as needed. So, let's get started. And in the next video, we're going to continue with the same. 3. Tinkercad Interface Tour: So now that we have created an account and we have access, let us go ahead and do a basic interface store and see how we can actually start creating elements. So to do that, I'm going to go around and then go around onto create from the home piece. And what we want to do is create a three D design. So I'm just going to go ahead and select that out here. So once I go ahead and do that, this is what you have here. You can see that I have my workspace. So over here on the top, you can see that chain's name is an option. So by default, some random name is assigned, so you can simply go ahead and click it. And say, for example, I'm going to go ahead and say, T card project right here. So I can just go ahead right here and then type in this just like this so that the project name is SNS. So now, along with the basic navigation, you can right click and drag to rotate around everything as you can see right here. You can go ahead and use the scroll Mouse button to zoom in and zoom out, click the scroll Mouse button to go up and down, and then apart from that, you can go ahead and bring in different shapes right here, just like this, as you can see right here. You can zoom in, zoom out right here. You can even go ahead onto orthographic view, then perspective view, and then click and drag the cube right here to rotate everything out. You can go ahead, press the F key right here on your keyboard to zoom in right onto the space as well. So now what you need to do is you need to go ahead and make sure to place everything out together. So over here, you can see that this is what you have right here. So now, in order to create, let's say, for example, something, you can see that I got different things right here. I can bring in a sap, let's say, for example. And let's say, I want to create a floor base. So I'm just going to go ahead and create a base right here. So I can utilize these dots right here to actually resize everything, so I can even make it flat, as you can see right here. Or I can bring it up a bit here. And everything is lined out, as you can see here, I can go around and bring it up. And from the top, you can actually see that I can go ahead and then utilize this reference points right here. So similarly, now what I can do is I can go ahead and change up the colors as I want as well and so forth. So now I can go ahead and bring in other saves here and then click and drag to resize everything out as well. So this is how we can actually go ahead and start modeling as needed. So this is what you have, as you can so now besides that, you need to know certain things. Let's say, for example, I have, let's say, for example, different models. So let me just press control C and to actually duplicate it, or I can go ahead right here and then duplicate and repeat right here, just like this to duplicate and repeat as many times as I want. And sometimes you may have these saps unaligned right here, just like this. In that case, you can simply select all here and you can go round onto the align option here. So you can see that you can go around right here and align it right here. So you get the align to and once you go ahead and click on this, everything can be aligned here. Everything can be aligned at the center as well, but I don't want that. But you can see that by using the align tool, I can go ahead and align all the shapes as needed, even if they are not aligned together. So this is what you have. You can also go ahead and then rotate everything by selecting everything as a group and so forth. And now, this is what we have. So let's just go ahead here, and then go for align and then align this out right here and everything is aligned to the center. But now let us go towards the creation of the of a simple building itself. So to do that, I'm just going to go ahead right here and bring in this particular separate here. And then what I'm going to do is I'm going to go ahead and resize this out just like this. So once I do that, I'm going to go ahead right here and then align it with the grid that I have right here. Let me just go ahead and pull this up, and according to the size you want, you can simply go ahead and align out the grid. Similarly, I'm just going to go ahead right here and drag this out as well. So this is what you have as you can see, and I got a base now. So now for the color, let me just go ahead and then have a simple gray color right here for the floor. So apart from that, I need to go ahead now and start creating the walls of the building and so forth. And that is what we're going to focus on as we move along the course. And this is how we're going to continue to make the full model of a house as planned. 4. Building the Walls and Roof: So over here now, let us continue building our little house. So to do that, I'm just going to go around onto this tool here, sketch. Once I do that and click on a particular object here, you can see that I can actually go ahead and focus on this particular area right here. So you can see that this is the sketch area. So now what I can simply do is I can go ahead and sketch out. So you can see that this is the shape that I have just like this. And now from over here, I'm going to go ahead and create out the building structure. So let's just go ahead here. You can also do this by using a particular a particular shape here. But let me just go ahead and then add in some details onto it right here. Kind of like it is a building. Let's say, for example, right here, and then I'm going to go ahead and then make some interesting shape t here, just like this, and then close it at the end. So now, once you go ahead and do that, you can go ahead and then finish the sketch, and you can see that you have a little shape rot here, just like this. So you can go ahead and resize this out right here as you can see, and then place it out. So this is going to be my little building. So let's just go ahead and pull this out by clicking and dragging and you can see that I have this particular shape rote. So now, apart from this, what I also want to do is, let's say, for example, add in some details. So now I can go ahead and copy and paste this out right here, just like this and then resize this out. Let's say, for example, pull this out and make it look like a building, as you can see right here. So now I can go ahead and snap it onto place as well. So this is what you have, as you can see right here, and then you can go ahead and then place it out right here. From the center as well. So you can see that it is actually floating right there. You can just float ahead and snap it into place right here, just like this. So this is what you have, and you can go ahead and click and drag it out wherever you want. And you got a building structure. As you can see right here, you can also bring it here or right around over here, and then this is what you have right here. So now, apart from that, what you can also do is you can add in some details, like you can add in some doors, you can add in some windows right here. For that, let's just go ahead and utilize this box sap. This is a negative box shape right here. So if I were to click on it, then I actually have a negative box right here. So now I can simply go ahead and then let's say for example, right here, push it inside just like this. So now you can see that this is a box that I have. And if I were to go ahead, you can go ahead and let's say, for example, place it wherever you want. Let's just go ahead and place it at the side right here, just like this. So now I select the sap and I select this box right here, so you can see that this is a hole. So now what I need to do is click on group right here. So once you go ahead and do that, you can see that the hole has been created right here, just like this for the box. So similarly, I can go ahead and add in different things. So let's just go ahead and add in some windows right here, just like this. So let's just go ahead and then can push this inwards, just like this and then drag it out around over here. So you can go ahead and add in some windows right here as well. So now, what I'm going to do is I'm simply going to go ahead and then, like, pull this out right here, just like this. And then, let's say, for example, drag this out right here or maybe, I'm just going to go around. This is the window that I have. And now what I'm going to do is I'm just going to go ahead and duplicate this and then move this apart as well. So this is what I have. So let's just go ahead right here. Let me just press Control, right here, just like this, and then move it right across just like this. And now I can simply go ahead and duplicate it out again and then move it out right here. So duplicate it out, duplicate it out, right here, just like this. So you can see that I got a bunch of windows right here. Similarly, I can go ahead right here and do the same. So I can go ahead and then duplicate this out right here. It up here, just like this, duplicate, duplicate, duplicate. And then this is what you have. Let me just press Control J because I want only that much. And then over here, I'm going to go ahead and duplicate this out as well, right here, move it out onto the side right here. Just like this, and then I'm going to go ahead and duplicate once more. So you can see that I got all other Windows right here, just like this. So now I can really make it detail right here as I want as well. But just to keep it simple, let me just delete this off here and design out the front view R here. I'm going to select everything just like this. Here, select everything and then group it out. And once you do that, you can see that I now have this a structure rot here. So now we're going to go ahead and quirk around with it accordingly. So now I'm just going to go ahead and press Control Z. Let me just go ahead and replicate the same thing over in our back as well. So let's just go ahead and then select out all. So I must up group them but ID. So I'm just selecting these right here. And once I do that, let me just create duplicate a fit. So I'm just going to go ahead and duplicate. And then around from over here, let me just track this right here. So let me just go around over here. And then I'm going to just drag it from the side. So they are all deselected. So let's just go around over here and then duplicate it out right here. And then you can see that I still have these, so I can go ahead right here and then drag this out right here. So it seems like I drag this out way to there. So let's just go ahead and drag this out. And then drag this out right here, just like this as well and then pull this down and over here on to the left, as well. So you can see that I got all of these windows right here like this. So now I'm going to simply select out all. Let's not have any windows on the side, and then I'm going to go ahead and then group these out here. So once I go ahead and do that, what happens is that all of it, you can see the holes are created for the windows, and it actually starts looking like a building now. So now let's just go ahead and then reduce the size of it from the side, and that is what you have. So now what I'm going to do is, let me just go ahead and copy this or let's just duplicate and then bring this up. And that is another shape that you have. Let me just resize this out right here, just like this. Let me just go ahead and then resize this out a bit. And then I'm going to go ahead and resize this out a bit from the side as well. So this is how it looks right here. Let's just resize it, push it out so that it looks like a building. And now, what I want to do is I want to go ahead and then ungroup this out because I want to go ahead and ungroup it out to delete out the door. I just want the other glasses right here, just like this. So let it be as it is, and then I'm going to select everything again and then group this out. And once you do that, what happens is that all of this shape will be there. So you can see that all of them has been removed, and now it looks like a building right here, just like this. And this is how you can actually go ahead and then create uh, doors and windows with the whole saps. And now on the top, you can go ahead and add in other shapes as you like. Let's say, for example, I'm just going to go ahead and select this sap itself, and then I'm going to press Control C and Control V to duplicate and then add in some, let's say, for example, structures right here on the top. And then this is how it actually looks like. So let's just go ahead and add in some pipes right here, just like this as well. So to add in a bit of a detail right here, let's just go ahead and then drag it out onto the side right here. So let's just go ahead and drag it out onto the side. And then this is what you have. So now you can see that I got some fights right here as well, and everything, and this starts looking like a building now. So now what we're going to do is we're going to go ahead and add in more elements as we progress along the course so that it looks much more like a building, a proper building that we can go ahead and really print as we like, as well, and so forth. So we are moving on now onto the next spot where we add in more details. 5. Final Touch Up and Exporting Your Project: So over here, you can see that I have this particular model now, and now before we do the final export, I want to go ahead and make some changes to these containers here. So to add in detail, I'm going to select a container and add in a bubble right here, just like this to add in detail. I can also change around this segment to make it much more smoother. Let me just go ahead and then do the same with these tanks, as well. So I want to um, portray them as water tanks here. Not all of the shapes has those details, but over here, you can see that sum does, and you can go ahead and change around the segment and add in a detail right here, just like this. So this is what you have. Let me just go ahead and pull it. And for this one, as well, let me just change around the segment and add in Bebble as well. So this is what you have, and now it's time to export it. So I'm just going to go ahead and select out all here, and then I'm going to group them out together. So now I want to export out this model so that I can go ahead and let's say, for example, utilize it. So I accidentally choose a different color for this. Let me just press Control Z, and then this is what you have. So let's just go ahead and select out Oh, right here, just like this, and then you can see that this is what you have. So I got individual models right here, but let me just go ahead and then group this out right here together. So this is what you have, as you can see. So now, once that is done, I want to go for a multicolor itself. So this is a multicolor model. And now I want to go ahead and export it. So to do that, I need to go round onto Export R here, and you can see that I can download this or just go ahead and then free the printed. But I'm just going to go ahead right here and say for three D print, I want to go ahead and download it out as an OBZfle. So I'm just going to click on OBZ. So once you do that, it says it's preparing the model for export here, so you need to wait for a while. And then you can see that it's downloaded here, just like this. And then you can see that this is what you have right here, and this is how you actually get it. And now in the next lesson, we're going to actually see how we can actually go ahead and then view those three D models as needed. 6. Viewing Your Model in Windows 3D Viewer: So now once you download your model, you need a three D viewer in order to view it. So over here, you need to actually go ahead and install out a three D viewer. And what I recommend is TD viewer, which is available in Microsoft Store itself, which I've actually installed. So now, once that is done, you can actually go around over here onto your download. So I already downloaded my three D file right here, just like this. So what I'm going to do is I'm simply going to go ahead and open this out. So it uses three D viewer itself to actually go ahead and access this file. And this is in TLV format, as you can see, and I got this model right here that I made in Tinkercad here, just like this. You can also see the basement here, just like this and everything. You can utilize different lighting view right here to see how that looks as well, just like this. You can also choose different themes of lights right here to actually see how it actually looks in different settings as well. So this is a different setting, and this is what you have as you can see. So this is one, as you can see, you can change around the color of it as well, and you can also go ahead and change around the saturation of the light, and you can go ahead change around the light rate here, just like this as well, and change around how it actually looks. You can also go ahead and change around the environmental light rot and change around the saturation and everything else as needed as well, just like this to get a perfect look as needed. Here, you can also go ahead and add in a bit of an animation like a turn table, as you can see right here. You can choose around the speed, right here, just like this are well or make it slow. And you can also go ahead and swing it out as you can see here, go more for a swing animation. You can go for jump and turn. Right here, animation here. This is more good for other models right here. It actually jumps, and there's also hober type of an animation route here just like this, as you can see. And this is how you can actually go ahead and then see by applying animations as well and get a preview of how this actually looks. And this is the three model that has been ready. And what you can also do is you can actually go ahead and utilize these three D models in other three D application of your choice as well, and then even can go ahead and three D print it if you have a three d printer, as well. And this is how you can create a building structure from start to finish inside of Tinkercad and then bring it into other three D applications by exporting it just like this. And now it's your turn to actually go ahead and make your project similarly. So I'd like to wish you all the best for your project. And next, we're going to see what you have to make for your final project now. 7. Final Project: Now that you have gone through all of the lessons of how to actually go ahead and use Tinkercad to build your own simple house model, it's time for you to put your skills into action and have a fun, creative project. So it's your time to start doing now. So what you have to do is your project is to design your own very simple three D house or a building, let's say, for example. And what you have to do is you'll have to apply everything we have actually covered so far from building the floor base to adding walls, and then adding roofs, as well. If you have a roof, you can also add in roof. You need to go ahead and add in a door and windows as well and some decorative details right here as per what you need. So remember to include a basic floor base and make sure that there's four walls, of course, with at least one door and one window, but feel free to add in more windows as you need. Let's go ahead and make sure there's a roof over here on the top right here as well, which can be any style like flat like this, or it can be sloped, as well, or any custom design that you may want to add. And do add in some decorative contents as well. For example, it can be a chimney, a pipe or so forth and even a mini garden at the top, if you want. And don't forget to add in colors right here to make your design stand out as well. And once you're done, make sure to take three to five screenshots. So maybe one from the front and one from the side right here, maybe one from the other side, and so forth, and one from the top, maybe. So maybe have three to five screenshot to submit it out. Try to capture in different angles, like, for example, a top view, front view, maybe a close up as well, or maybe a side view as well, and so forth. To get all of the details that you have added. So if you're using Windows three D viewer, let's say, for example, then you can also go ahead and then utilize this. Let's say, for example, you can also utilize Windows three D viewer like here and take screenshots out of this as well if you're using. As well. So then what you need to do is you need to upload your images along with a short description of your design. It can just be a sentence or two. And remember, it doesn't have to be perfect. Your house doesn't have to be perfect. Your project doesn't have to be perfect. Just try it out and let your creativity shine. Your goal now is to explore, practice, and have fun with the tools and feel free to try different styles and make it your own, as well. I'm really excited to see what you come up with now.