How to Draw FEET - Mastering Foot Proportions & Anatomy in Figure Drawing | Winged Canvas | Skillshare

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How to Draw FEET - Mastering Foot Proportions & Anatomy in Figure Drawing

teacher avatar Winged Canvas, Classes for Art Nerds

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:28

    • 2.

      Drawing Feet using 3D Forms

      13:43

    • 3.

      Drawing Feet using the GSL Method

      16:07

    • 4.

      Foot Studies: Timed Drawing Practice

      17:04

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About This Class

Feet are sometimes the forgotten part of the body, often left out or drawn disproportionately with no real technique. But feet are important -- they add expression and action to a pose, with lots of gestural rhythm, and they hold our entire body weight! In this class you’ll learn the step by step method to drawing foot anatomy to make your figures feel complete. By the end of this class, you’ll have the confidence to draw dynamic and realistic feet on all your figures!

By the end of this course you will know how to:

  • Construct feet out of shapes and 3D forms
  • Draw feet in different poses at different angles
  • Understand foot proportions and anatomy
  • Speed up your drawing with 5 minute timed studies
  • Draw feet more confidently, with more detail
  • Apply the GSL method for dynamic drawings

Drawing Materials:

  • Demonstrations are drawn traditionally using pencil and coloured pencil techniques, but you may use the medium of your choice, including digital.

[5 minute studies]

[Forms in feet]

About the Instructor:

Fei Lu is an award winning visual artist and educator. She has been teaching and practicing life drawing for over 20 years, and coined the GSL Method for Figure Drawing, helping thousands of students build their confidence and get into the art school of their dreams with her proven teaching methodology.

Meet Your Teacher

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Winged Canvas

Classes for Art Nerds

Teacher


Winged Canvas is an online visual arts school based in Ontario, Canada, and we represent a roster of professional artists and illustrators with a passion for teaching. We host virtual art programs and mentorship for aspiring artists ages 9 - 99. We also design art resources? for classrooms and provide free art tutorials on our YouTube channel, helping self starters, teachers and homeschoolers access quality visual arts education from home.

At Skillshare, Winged Canvas brings you special programs in illustration, character design, figure drawing, digital art and cartooning -- designed exclusively from our roster of talented artists!

About our Instructors:


Fei Lu is a figurative artist specializing in portraiture and contemporary realism. She holds a BA in i... See full profile

Level: All Levels

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Transcripts

1. Introduction: Seat are often the forgotten part of the human body. They're usually covered by shoes, are people leave them out of their drawings altogether. They're often disproportionately drawn, either too small or awkward at weird angles. This class will guide you through understanding foot anatomy and drawing 3D feet in different poses step-by-step so that you feel competent and including them in all your figure drawings. I've been studying and drawing figures for over 20 years, learning from master artists and practicing from live models. I'm passionate about teaching because I love helping my students achieve their dreams. And I believe that figure drawing is one of the fundamental milestones in learning art. Because when you're able to confidently draw a figure or foot out of your head, you can draw practically anything. In the next set of lessons all guides you through how to draw realistic and proportionate 3D feet. You'll learn how to use my GSL method to construct feet in a variety of poses and shoes, including high heels. We'll practice with five-minutes speed drawings to help build your confidence and will make you feel comfortable with the dynamic shapes within feet. If you're new to figure drawing or have trouble with proportions, I recommend starting with our beginner friendly less than on the GSL method. Otherwise, get ready to level up your feet drawing skills. I can't wait to see what you create at the end, so please share your artwork with our community. See you in class. 2. Drawing Feet using 3D Forms: When you draw a foot, you really want to make sure that it feels 3D. That it feels like it has structure and it doesn't feel like a flat shape that you cut out. Even though shape is sometimes more important, then form. In the beginning when you're mapping everything out, right, you want to focus on shape. But today we want to look at the breakdown of feet and how that works. So right now, if you look at a foot, just kind of looking at feet in general, you can kinda see that you can break it down into forms. So you can grab a colored pencil if you want to do this in layers. I'm probably going to do that as well. And I'm going to start out by blocking out the shape of the foot. You can kinda see the ankle is simplified, a circle because the ankle can move in so many different direction. Simplifying into a circle as like any kind of joint is a good place to start. And then underneath that circle, it's almost like a pyramid, but with a flat top. So it's like a cube that's tapered, that's wider at the bottom and thinner at the top. So what we're going to do is we're just going to extend this shape. Just extend it from that circle into like a cube, like a pyramid shape. If you wanted to draw the other edges, you can do that so that it looks like a true form. So, so far you have a sphere on a tapered cubed that's kinda like a trapezoid shape. And then from there we're going to find halfway on this trapezoid shape. And then from here down to the bottom is like a wedge. But the way this foot is drawn, you can see that it's a combination. So the toes are a separate form. So let's follow this example and we're going to draw in a wedge from here to here. And then the bottom. What kind of stay consistent? The wedge is going to get a little bit wider because the toes are a bit wider than the heel. So go ahead and draw your wedge-shaped. Right now you can see that my wedge, there's a plane here. The way that you see it in the example, it actually goes all the way into a flat shape. So however you want to draw it, it's fine if you want to draw it as a flat shape. If you feel this is easier, that's fine. But the feet, the toes will actually connect on top and being a little bit bigger. So I'm going to just leave mine kind of tapered as like a tapered wedge that's kinda cut off. So I'm going to leave that plane in there and then we're going to draw the toes so the toes are going to come out slightly. And you'll notice that the toes, like the big toe here is a lot longer than your little toe. So if you want to make your big toe bit wider, and then I'm going to put a bit of a curve to this. And then if you wanted to, you can show that there is an additional plane. So you can kinda make it into more of a 3D shape. So the toes are a bit more curved. So then once you have the basic building blocks of your form, then we can start to draw the line around the form. And the last step before we go further is to actually divide out the toes. And the fastest way to divide the toes is to think about the big toe taking up 1 third of this space in here. So if I kinda like break this up into thirds, keep in mind this is going in perspective. So this third should be visually smaller than this. One and this one should be visually smaller than this one. So if I break that up, There's my big toe. And then if I break this up further and further, there are my other toes. Right now, what we've drawn is we've drawn the form. If you think about forms, you've got a sphere. You have a trapezoid shape like this. And obviously it's in 3D and kinda look like this. And then you've got a wedge shape. Something like this would make sense to me. Then for my toes, if you want to turn to draw the top view of your toes. This form is more of an organic form, right? So it's like not as geometric as the other ones. So you can name this whatever you like. Like a round rectangular prism, they mean. So now what I'm gonna do is I'm going to draw the line around it. What is the purpose of line versus the purpose of forms? Let's look at the different types of line that is used in the example here. You can see that the lines are a lot more descriptive. So you can see that they get a little bit thicker and then they get a bit thinner. There's more variety in lines, so there's like soft lines. These lines are a lot more descriptive. We have more sketchy lines. We also have more angled lines and more curved lines, so you can't really see it well up there. But let's say an angled line is more like this. And here's more of a curved line. So angles and curves are also more difficult. So when you combine these, you get a lot more variety in your lines. So now with your lines, you can describe your form. So your line generally touches your form, except it might emphasize some areas. So you can see here, right the line that's like over here is emphasizing some of that bone structure. So it's definitely going to curve up a little bit. So if I curve this up, I'm also going to curb this up because everybody's foot is different. So you want to express using your lines. Your lines are going to modify that form shape. So if I look at this and I say, oh, that might be a little bit too much, like it might be a little bit too exaggerated. Then I can kinda go in and just modified a little bit. And then I'm going to draw in my toes. So you can see my toes are going to follow the form that I've laid out, but it may not fit it exactly. Your lines are always going to modify your form. I also like to use really thick lines wherever I sink, the form is touching the ground. So here I've made that line thicker, make it a little bit thicker in the feet. And you'll notice the toes, like the toenails kinda curve this way. The curve this way. And toes in general are kind of the opposite. Hands because toes are wider at the top, like fleshy are here and bony or here. So the pads of the bottom of your toes are really round, the bony. And usually my little toe is like really squished. So that's kinda how I'm illustrating it. This is just kinda out of my head. We do have a bit of a reference, but you can also feel free to modify it however, it feels right. And you can see my line here is very descriptive. And then it kinda goes away and then it's more descriptive up at the top. And then we do have an ankle bones, so that bone is somewhere here. Okay. So those are all of the different parts of a foot and form. The ankle bone is roughly in the middle of that sphere. The thing is about feet is, if you touch your feet, you'll notice that the ankle bone is higher on one side and lower on the other side. So your ankle bone here on the side of your big toe is actually higher than the ankle bone on the other side, which is why it's on a circle. Because if it's on a circle, right, one bone can be here and then another bone can be here. But it's like relatively still approximate. Like you can estimate where it is on that circle. You could also, if you're just simplifying a foot, like very simply, you can simplify it into a wedge like this. Because sometimes you don't have time to break it down into all of these shapes, like there's just no time. So what you can do is you can draw a wedge like this. And then you can kind of understand, okay, bit of a curve in the bottom of that wedge and then there's a curve in the heel. So this part is more curved. You'll notice that the wedge is kind of, it's not straight up and down, It's a little bit angled. And then I would kinda like curve the heel and then I would like her Leno put some toes in here, modify that shape like that. But it's kinda like, okay, this is how you would carve into that wedge. And then the circle or the sphere kinda sits on top like this. So it kinda like there's the trapezoid shape. There's the wedge. 3. Drawing Feet using the GSL Method: So now what I'm going to try to do is draw some sketches of feet in different directions. So with the first one, let's start off like when you're approaching feet and just kind of drawing feet in general, you probably want to capture the gesture. So remember the GSL gesture shape line. That's always a method that I default to when I'm trying to capture something. So let's start off with the gesture and I'm going to use a different color for my gesture. So I'm going to use orange gesture. There's the gesture of the foot. I tend to exaggerate the gesture to like you always want to exaggerate gesture because that's what's going to give you more action. You never want less action, you always want more action. So I generally like put the gesture right in the middle of the feet. And then I'm gonna do like the top of the foot, mark the bottom. And then whatever this distance is, I'm going to try to match it for this distance. Then if you wanted to, I think it's important to note where the legs start as well, but that's kinda not part of the gesture. I feel like if you wanted to create a secondary gesture, it's kinda like okay, that's kind of where the leg would go and then maybe here this is where leg would go right now it just looks like a bunch of lines. Next, what I'm gonna do is just kinda draw in the shape like as geometrically as you can. Because shapes are generally geometric. The more geometric you can keep them, the more obvious your angles. Where things turn, all of those things would be obvious. So draw angles where there's more bone and then draw more curves where there's more like flesh. Another gesture that I didn't draw is actually the alignment of the toe. So like if I wanted to indicate where they are, I can draw them in as a secondary gesture. And then I'm going to use my shape layer just to flatten out and identify where the shape breakdowns would be. So if I remember this part of the width of the toe, if I find kind of roughly 1 third and then divide it up. You can see that this person has a bit of a space between the toes. So I can see I made the foot really wide. Like I made it way too wide while I was exaggerating it. So I can either make this side less wide or I can make this side less wide. I kinda like the angles that I put on this side, although it looks a little bit too exaggerated. But if I was to change, I'm probably going to make this side a little bit more curve. Just like slightly less saturated. It's always better to be more exaggerated. Again, that's just my opinion. But now I can kind of break down those shapes. And then you can see this is where the slope starts to happen. So where that wedge really starts to appear. And you'll notice that the legs overlap. They overlap the foot. And if you want to put in the roundness like that sphere of the ankle, It's kind of up here. So now I'm gonna do the same thing for the other foot. I want to try and capture the shape of the foot without putting too much detail but notating where there are angled changes, for example, like he's a very, very distinct angle right here on both sides of the feet, like right here and right here. The toes look a little bit wide to me, but I can fix that in the lines stage. But for now I'm just trying to figure out where things connect with a sphere of my ankle is, I'm going to try to keep these two circles relatively consistent. So now what I'm gonna do is I'm going to use my pencil for the line part and just focus on making adjustments to the shapes that I made. And then keeping in mind whether I want to use descriptive lines, angled lines, curved lines, and etc. So now we can go in and modify our lines and make sure that you're kind of accenting things that you feel are important. So parts of the feet that are maybe on the ground. And then the toe, the subtleties and the toes are really hard to draw. It's good when you have a shape mapped out so it doesn't add to the complexity of the term structure in general. Again, I'm going to keep the tops of the tones fairly round. You'll notice that there's a lot of redness, lots of redness in between the toes. That's actually subsurface scattering, which is when your skin is very translucent. So it really depends on the person that you're drawing. So I can kinda see these toes getting significantly smaller. So those are adjustments that I can make when I'm doing the line. And I can kinda see where my shape might be off a little bit, but it's like your second chance at making your drawing look very solid and accurate. Like three chances you have one where you the action in your gesture to where you figure out the shape. And then three where you get to put lines on. So I'm going to make the second toe a little bit longer because in my feet, my second toe is longer than my actual big toe. And this might add a bit more character to this foot, and I think it's doing that right now. Also, my fourth toe is longer than my third toe. My third toes just kinda short and messed up. But anyway, this is kinda me referencing my own feet, trying to capture the character of my foot. Now I'm going to use my sketchy lines and I'm going to just kinda put in some shading just to indicate that the feet are slanted. Your toes are generally darker than the rest of your feet. So if you wanted to indicate that your toes are a little bit darker, you can add some slight hatching, slight shading to it. So now I'm going to finish this foot here. So my foot looks a little bit different from the reference because again, I'm referencing my own feet, so feel free to reference your own feet if you want to add some more character to it. And I want to keep my toes consistent. So whatever I do for my tones on this side, I'm going to try to do the same thing on this side. Remember that your toenails curves this way. They curve up. And also toes my turn in different directions. So sometimes you're looking straight up, but the big toe points a little bit more to the right and this one might point a little bit to the left or maybe they're not balanced. So again, I'm going to add some slight hatch marks. The tones slightly darker. Here I'm creating actually values with line. I'm showing the viewer, okay, This part is actually a little bit darker. So this is kind of like a simplified drawing that shows those things. You just want to do some checks to make sure that this bone here echoes on the other side. It's not as noticeable on the other side. So I'm going to make it a little bit more noticeable so that the feet feel consistent. Maybe this one I can kinda tone it down a little bit. Maybe not make it super pointy. But let's say you take a ruler and you put it up against one side of your foot there. And then you can look at the negative shape. Now, do the same thing with your other foot and see if that negative shape is roughly the same. Okay, and then that will give you an idea of where to adjust that curve. You can do the same thing with this side. So if I kinda go straight, I can see that there's a negative shape here and there's a negative shape right here. So keep those in mind. And then when you do it on this side, I can see my negative shape here is a lot wonky here. This shape feels okay, but this shape field is wonky compared to this shape. So that fast way that you can double-check your shapes and your lines just using negative and positive space. Space is actually another element of art. And I'm actually going to notate it because I feel like negative space and positive space is something that is really useful when it comes to correcting your drawings are when it comes to even just learn figuring out what's wrong in a piece. So I'm going to write a note here about space. And using positive and negative space. Here, I'm going to draw my negative space. You just want to make sure these angles are the same. So now I can see this is my negative space here. Here's my negative space. Does it match? It doesn't have to match a 100%. It just has to kind of make sense. Almost like if I filled this with sand and then I fill my other negative space with sand, is that sand going to be enough to fill the other space? Base helps you figure out if your shapes are correct and if your proportions are correct. 4. Foot Studies: Timed Drawing Practice: We are going to do a foot from the bottom, and I also wanted to do feed in heels. So the next few feet examples, we're going to try to draw these all in five-minutes. Again very quickly. What we did before sketching out the gesture, kinda containing everything into a box, then working on the shapes. So I'm not going to use different colors because this is kind of like life drawing. If you're drawing something from life, you're using one tool, you don't have too much time. So you want to make sure that your feet are relatively the same size. They look like they belong to the same person and that they have like general similarities. So once you have the big shapes blocked in, then you can go in and refine your shapes. I'm going to take a slightly darker pencil now. So when you're drawing toes from the bottom, you can actually draw the toes is like little circles. They're really cute and also like much easier to place that way. And you'll notice that there's a harder the heel that's kinda white, like right in the middle. That's because it doesn't really touch the ground as much as the other parts of the heel. I really liked these wrinkles also in the feet, so I'm going to try to capture them. You want to capture the nuances of the seat. Okay, so we've got one do I'm ahead of the game. So since I'm ahead, I'm going to add a little bit of hatching, just a little bit of shading to show which side of the foot is like the footprint part. I find that whenever I have a timer, I draw so much faster and also more competently. All right, So we've done feet bottom now we're gonna do the feet from the side. Again, we're going to start with the gesture. So I'm going to indicate the bottoms. One is lot more curved than the other. These are just like very, very casual observations. Going to draw my gesture and then I'm going to draw my shape. So you can see one of the feet is very wedge like the other ones because of the angle. It's like I still see the wedge the wedges here, There's the side of the wedge, the front. Let's put that circle in. There we go. Now I have my basic structure. Now I just want to double-check the reference picture to make sure that I have everything in relatively where I want it to be. And now I'm going to start with the left foot first only because I don't want to smudge my drawing. Just start by drawing the leg. And then that ankle bone, which I can see. Even though this person has a flat foot, you can still see that there's a bit of a shadow right underneath here, which tells you that the foot isn't exactly flat, but it's in the sand. So the part that you don't actually see is the part that's in the sand. And so I might want to express that a little bit more vividly in my drawing. And then it's hard to see the toes. So I'm not going to put in too much detail. Instead, I just want to focus on the shape and the line work. Okay, so now with this foot, this foot is very different because they're both on a slightly different angle. You can tell this ankle bone is lower because it's on a different side on the outside of the foot. So it's gonna be a lot lower. Okay, and then these toes are a little bit tricky, so I kinda want to map them out first. You can see them, but just barely. You can see the bottom curves of these toes. So I'm just more drawing the bottom curves than really much it because you don't really see too much of it. And then I'm just going to imagine where the toenails are just to give it some more form. Just giving you a little bit of hatching. You'll also notice that this heel here, it looks more squished just because of the way it's laid out. Okay. And then the last five-minute study is going to be feet and heels. Feet and heels are also really difficult to draw. And let's try and capture this together. So you can see that the feet and the heels are really vertical. I'm starting off with more of a shape gesture rather than a form or rather than a complete line. Note your negative space here. But both of the feet come down in a very vertical way. This foot is a little bit wider than the other one because you see more of it. Notice this heel and kinda where this heel goes. Okay, so you want to draw the feet as if the shoes aren't were not there first. Okay. And then you can draw the shoes on as part of the shape. I've drawn the straps together because they are in different angles. You want to draw them together so that they make more sense. There's the bottom of the shoe. Focus on your shapes. Focus on getting your shapes right. Once or shapes, right? Everything's easy. Alright, so I have the basic shapes. So now I'm going to refine those shapes. You can really see the ankles here. I feel like the ankles are pretty important to the story. These feet. I think it's important to understand how fit in shoes, how it all relates. Because I only have a minute left. I'm just going to make the shoes a different color than the feet and try to add some toenails in there just to indicate the direction of the feet. If I put the big toe nail in there, I should be able to figure out the rest. Pay attention to this line because this line is very straight. That's all our studies for today. Great job with the feet. You can use this GSL method of drawing to try anything from hands to feed two objects to people. This method is a proven and tested method that works really well for me in terms of breaking down all of those little details into simple lines and shapes and forms. Again, great job and keep practicing. And I will see you soon.