Transcripts
1. Intro to Drone Controller Class: Hello, everyone. This is John from three D Cree Tutorials, and presenting to you my fourth class with
skillshare.com. This new class we'll be
going over how to model this drone control in plasticity
from start to finish. If you are brand new
to this program, you might want to
start with my first video on creating a table, desk lamp, and a coffee mug. This first class really gets new users used to the toolset. In creating this
drone controller, we will first bring in images of a DGI controller and use this to help
create the main forms. We will then add in
multiple cuts and forms to make this
model look realistic. Let's get started with this
fun modeling course. Thanks.
2. Gallery Drone Controller: So during this class after each main section
has been completed, then proceed to either take a snapshot of the existing model with shading or bring into a three D program
and render it. Once the whole model is
completed, then again, take either a snapshot
of the whole model in different rotations or render in a three D program with
different rotations. Make sure to upload them
in the gallery. Thank you.
3. Images and Model Reference Download Section: So within a Skillshare,
there's a download section, and the download section has a zip file called Images
and plasticity models. If you double click on
this and open it up, you can have drone plasticity models and
images for drone class. So if you click on this, you'll see these are
different versions. These are things that I
save through the process. Again, these are here
to help you look at how things were
made for reference. Then if you go back into here the actual images for the drone class,
double click on that. And again, there's all
kinds of different images here to use as needed. So go ahead and just download whatever you need or use
whatever you need as you follow through with the actual buildout of
this model. Thank you.
4. Creating the Drone Controller Main Form Section 1: I All right, here we go. All right, so the first thing
that we're going to do is we're going to go in here
and actually start working. This is actually the version here right at this
moment is 25.2. So I want to get to the front here because that's where
we're going to start. And we're going
to go down now on Iimport I'm going to go with number 15, which
is this one here. And let's go and open this. Alright, so that is your
main face or main image, and we can actually go into that view here
so it's on this side. One thing I'm going
to need I'm not going to need this box,
so we can delete this. I thought before we get started, it'd be good to go over
some of these images for understanding what we're
trying to accomplish here. So here we go. I brought this in to make it a little
bit easier to understand. So we have a nice rounded curve. This is thicker here than
the actual base, right? We want to kind of get this area to be bigger and it needs to be kind of squarish off
a little bit rounded, of course, but not as rounded as this area here, if
that makes sense. So some other examples. If you here, it actually
is thicker on this side, and then it kind of
decreases in here. That's difficult form to create. So we're going to do our
best. Here's another example. It's like I said,
tighter here and it goes outward, and
it goes back in. That has a really nice form. This is a great example
of the actual form. See how thin this is
here compared to here. We're going to try to
emulate this as well. This will help us drive
the shape properly. This is rounded, but it's more squarish up
here, not exactly. But it does have some characteristics of being squared. You see
this right here. This is formed into it and
it's not all the way around, it's a tight little area here that has a nice fillet there. So we're going to continue
to manipulate this. There's another good
actual image of the top of how it looks and
the side views, of course. And there's also the side view. These will all be
available on the system. We're going to cut these
little pieces out here, cut these out, add these
little things here, add all this, add the trigger, and some cuts into here. I'm not sure what these
are kind of hard to tell. But we'll just did. I know there's a
basin here and I've seen that on another
one that I've created before, a
different version of this. I have an idea of how to create that. You see it right here. This is a good image too to understand what
it looks like. It's like a hand grip and then it's a little
bit wider on the top. I don't ever expect it
to be completely the same because I didn't
actually create the original. I'm going to go with
whatever images I have to make the best
I can. Here we go. We're going to use the actual spine curve to start off with. And we're going to start
from the top here. I'm going to hit
the tab key here. So let's keep bringing
these points across the top of this controller, and we're going to
bring it over there. And a little bit
over here as well, just to kind of get the form, and we'll bring it down close
to the edge of this piece. Again, we're just going to zoom in to get closer to
see what we're doing. And it controls better
when you get closer to get the point closer
to the edge of your form. All right. Let's continue
to keep driving this downward. About
right about there. About there and
then just bring it, follow it at the right
angle at the base here. It has the same form. Let's go back to the point
selection and bring these back out a little bit just to dial the sin a
little bit better. Again, this is
always the process just cleaning up after the fact. That's not really very
round right there. We want to make sure
everything's rounded. It just works a lot better when you're forming a full shape. If there's anything that's
inward after the roundness, it causes it to be pinched. So I'm going to put
this across to kind of identify where the curve kind of ends and where
the roundness is at, where it starts between
the two shapes, kind of. So that way, I can kind
of follow this kind of line to support my build
out of this object. So I'm going to bring this down. We're going to follow
the contour of this as well and
continue to go down. Again, we'll need to go
back and kind of adjust this as always get closer to the side here to get the curvature and we'll get close to the
end where it ends. Again, we're going to
go back and adjust. We're going to put
this near the edge of this image just to
make it easier. When we line this all up, it all comes together better. Same with this one. This is a good way
to line it up. Let's start adjusting now. This section. We're going
to pull these points in with actual selection
and just bring it in. This one as well. Bring
it out a little bit. Kind of hard to see when
the black sections here, but do your best you can. Pull it out. Sometimes just got pulled out to see where it's at and
then bring it back in. Is the way you get
it done right? Alright, cool. I think
that looks good for now. So we're going to
go ahead and create a new line right
down the side here. And again, I'm going
to go a little bit higher so about right about
underneath this thing here. And over to about
here and then down. Just like that. There we go. Okay, so let's go
ahead now and select these two lines that we already created, this one and this one. And we're going to
extrude this with Iki, and we're going to
make sure we pull it outward on the side
there, just like that. And another thing we can do to kind of make things
a little bit easier. Let's just go and
select this and hit Giki and we're going to
also move this backwards. The next step is we're going
to take these two lines. First of all, stick
the line selection, stuck this one and this one and we can
actually hide that. Let's go to now
do the next line. Again, I'm going to hit
another line tool here, bring it out and we're going to get it close
to the edge here and maybe right about and drop the point and then we'll just go down to
the bottom here again. Close to the edge a little
bit, right click. Cool. I'll select this point and
hit the bevel on the plus. It has a nice form roundness. I want to get close to
the top and the bottom. When I pull this out, it has more of a squarish
look a little bit. Again, I got these bevelled
out now both round. I'm going to pull
this to the side and basically hit the
GK and just move this outward and about halfway of one of these squares,
basically, okay. Now we can select the
actual line and I could just rebuild it okay
same with this one. Select the bottom
section and just say rebuild gives a lot
more details on. Just make sure we
get the right ones. I want to make sure
that this pulls out. I'm just going to do
the one section here, pull it out. It's
about right there. You see the pinch there that's
being caused right there. Let's just click it
just double click. Get closer sometimes. Double click and it pulled
it off that harsh edge. There we go. The same thing, we've got to
select these here. You select at one point
on the other side there. Again, hit the GK.
You have to move this over. Again, we
got a pinch there. We want to make sure
that we double click it smoothe it out
nice and clean. Now select that one and this
one and hit the actual l ki, and then we got a nice form. Okay? And we suck the bottom
one and out this center one. Again elki we got a nice
form there as well. It okay? Select these two center ones and we're going to hide these. Now we're going to take
these two sections here and just merge them. The jki. Same with these two. Even if we're going
to delete the other outside sections later. Is Mergos with the J. Now select the line again all the way around.
Same with this one. We're going to hit
the actual K again. If we try G two,
that's too aggressive. G one looks better. Sometimes you go to
adjust this a little bit. With the tension.
Bring that down. You can make all kinds of
forms with this option here, but sometimes it doesn't come out the way
you expect it to. So basically did
that, canceled it. We're going to redo this
a little bit better. So again, select the line. Do select all these other ones and select the other line here. Deselect. Best thing to do is actually select
each little section. Once you merge
something together, it goes all the way around. Go back and get these as well. Cool. Again, hit the LCI. We're going to actually select
G zero this time because we have a better control of the bottom and the top
section all by itself. I'm going to actually merge
these together with the jki, all three of those. One object. Then we can select this line
and basically hit the key and let's go and pull
this out now on the plus. This way, we have a
nice form around 0.02. Stretching on the
bottom first actually. I want to pull this out very
softly, get a nice form. Just like that. We'll
also do this one too. Not too much. Take the line
off, see what it looks like. It's causing a little bit of a curvature there,
which we want. I decided to go back in and do everything back to
the original section and start again with the
line because I think the forms looks a little
bit off. Here we go. Back to where the sections are. I'm going to go back and select you just manipulate this
a little bit differently. Good way to do this is just
really get to the side. Again, your main form is the most critical
part of your shape, so we want to make sure
this is really dialed in the way it needs to look. This one, I'm going to get
closer to the other side here so it's more
of the same form. I actually help keep the form
from basically deforming. Let's suck these
I'm going to move this over just a little bit
in more inward basically. The outer one, the very back section is a
little bit farther out. You got to really tighten
this up a little bit. I'm going to bring this
down a little bit. You can bring this down as well. Sometimes you just got to
change your views a little bit. I bring this point down
a little bit more, make it a little
bit more smooth. Sometimes the low extension on the points
really helps a lot. If it's too close together,
it causes bunching. So again, springs down as well. So it just has a
smoother pull down. I double click that as well. So does cause a pinch
and this one, too. Select the line
again on this line. And we're going to hit the key. I think that line looks good. Hit on that. And
this one as well. Let's try this again. Set
two lines, hit the L. I okay? Set these two blue lines and we're going to
hide those with H. Select that line this line. Again, we're going to hit the
k and see how that looks. It has a little bit
of roundness there. So not locking the shape at all. It's just not working for me. I went back to Gzero here
to see if that will work. I'm actually just going to go back here in
merges together with Jake and see what we can do with the
pulling this line out. Again, it's a lot of testing trial when it comes
to this stuff. I'll make nice smooth there. That's looking better. I
okay this one as well. That looks a lot
better than it did. Okay? Let's delete those and these
lines here and delete those. With the shifts you delete
the actual surfaces. Select this object
now. We're going to emergency scatter to
see what it looks like. So the opposite side end union
haves, and hit the okay. There we go. And we see how
this forms coming together. It looks a lot better
than it did. Let's go see through the see
through part of it here so we can
see with the MK. I want to see how this
is actually coming out. I'm going to pull
the point here, right click the line tool and then go ahead and
select the actual points or line and then select the
points move this so it's more basically straight
with the center of that. I'm going to bring this
out a little bit more. There we go. It looks better. We do the same
thing on the bottom here, just make a straight line, and we'll hit the GK and move it closer to the center of this. You go. Okay. All right. Sect the object and
select that with the C key and delete that
section. Now we can delete it. Same thing here. Select the object, C
key, select the line, okay, and let's go and
delete that. There we go. We can select this line
here with the lt key, and we're going to
actually hit the Shift J, that will be actual a patch, and do the same
thing on the bottom. Select the line, Alt key, and then again, Shift J. Cool. So back to the top here. I'm going to hit the edge
here with the lk key, and we're going
to make sure it's on the side so we see
what we're doing. We're going to look at
the form underneath it. I'm going to pull
this out on the plus and just try to
get as close as we can to that form
right about there. Great, hit Okay. I'm going to do the same
thing on the bottom here, so click it, halt. Go back to the side
view here and then just pull this out on the plus. We try to get as close as
we can to get that form. That's very similar to what we see from the background image. It might not be 100% perfect, but just get as close as we can. Hit okay. All right. So that is coming
out really nice. The only thing is,
I'm not liking this little section
here in the middle. It is causing a little
bit of a pinch. So sometimes we kind of need to work things so we
don't have that pinch. So when I was pulling this, you got to be very
careful about how far you pinch something or pull something because the pinch
sometimes happens when you go too aggressive
on something. So basically, got to redo
this back to the back here, so do Control Z all
the way through. If you go back to the beginning here, whereas pulling this, you just got to pull
this and just try to minimize that from happening. If you watch the
curve right there, see how it cuts into it, you do not want that, pull
it back a little bit. Get as close as you can, but make sure that doesn't pinch. See there, no pinch. That gets the nice
form that we want. I just want to show I just
kept this on the video to show you the reason to go back and how to fix
something like that. You just control Z all the way through.
Same with this one. We're going to select
this line now. Again, we'll pull this out and be very careful
on how far you go. And make it so it's nice and smooth on the plus. There we go. That looks a lot
better. Okay. Let's go and select the surfaces
now on the back side here, select both of
them, and then hit the Shift X and then slip these lines here
and also delete those. Now that we've got a
nice looking form, let's go and select it and
we're going to mirror this. Goh X, and we can do the opposite side and
make sure we actually hit the union has and hit Okay. Now everything's together
and it's formed the shape. I like the form itself. It looks nice. Again, go
back to the side here, we're going to do the same
thing we did earlier. We're going to cut this
up and we're going to do a little bit of
see through here though, so we can see what
we're doing with the P. We put the opacity down to 0.8. Let's bring this line down
again, right click again. If it looks good, fine, if not, just go and pull the points, straighten this
up so it actually is right on the tip of that. That's the goal always is to get the edge smooth on both ends. Let's move this one
on the bottom and actually again align and move it in with G. Select the object. Going to hit the CK and I'm
going to cut that again, same thing, select that piece
there and just delete it. Select this form again, select the line, hit the Ck and we'll cut that piece again. All right, cool. We're
going to the same thing. We're going to actually
close these up with a patch. Select the line there with
the lt key, hit shift J. Same thing with the
bottom and hit Shift J. Now we've got that closed
up and looking good. Let's go ahead now and
we can just delete that we select the line here with Alt and let's go and
pull this out on the plus. Same thing, form it to the existing shape, and
I'm going to hit Okay. The same thing with
the bottom here. We're going to just
get rid of that. Select this with Alt key and
pull this out on the plus. Get as close as you can,
be very slow with it. It sometimes pulls very quickly. Now I'll go ahead and
hit Okay to accept. All right. That's coming out
really nice, in my opinion. We're going to take
the opacity back to one and take a look at see how the form
looks. All right. I'm going to add to this video another three options to make three different forms
for you to look at. So here we go. All right. I thought I'd show
everybody how to make other forms similar
to the one I just did. So you can have an
idea of how to create the different actual forms for each of these
things. So here we go. I'm going to go ahead
and redo the line again. If you already have it saved, just go and use
that if you want. But anyway, this is going back to the basics of
the forms just to give you some variations
of how to make different types of those
forms in a better. So here we go.
We're going to line this up just like we did before, and we're going
to go all the way down and continue
to build this out. We're going to continue
to go down to get to the edge here and about there and bring it
down to the bottom of this. All right, there we go.
That's the first line. Let's go ahead and rejust it. The top piece here, put it over a little bit and bring this up a little bit and continue to drive these
points a little bit better. I a little bit there as well. A little bit here as well. I think that looks really
good. Now we're going to do the line tool again
with the splank curve, and we're going to go to
the side here. All right. Let's continue to
build this out. So here we're going
to go a little bit over to the side
here and continue. Same thing as we did before. Bring it down, to them in
a little bit about there, here, and then we'll sing
it down a little bit more. H we can right
click. There we go. Let's go to justice. A little
bit there as well here, we can bring this top
one up a little bit, and this one down a little bit. There we go. Get right along that line there,
a bit farther away. This one as well. I think that
overall looks really good. I'm going to use now again, we're going to create
another do a shifty here. We can copy this basically. Let's go down the
center of this space. Like I said, I'm going to
give you a couple examples, so it should be a little
bit easier to understand. Continue to drive
this line down. Continue all the way down to here. How about there, right. We're going to put these up
to the edge of that image, see what this one
too. Here we go. Line seems up a
little bit better. We're going to do a shifte on these three lines and bring
it over to the side here. This way we can redo the forms. I'm going to do
this in a couple of different ways, es continue. This one, we can maneuver. Shift again, bring
this over here. Okay. For this
part of the video, I'm going to actually
go in and fast forward this because again, we've
already done this once, but I just wanted
to have a couple of different options for
you to look at as it fast forwards through three different options
to get different forms. Here we go. Fast forward. Okay, so now we're
back and you see the different forms
basically by dis creating more of
a different style of edges within each
of these sections, a little bit more thickness. Again, you get it
completely different form by adding the edges a
little differently. So one's more squares, one's a little bit more oval
and one's more rounded. Again, just depends on what type of look
you're looking for. If you're creating your own
actual roller, your own type. This is a good way to basically form it the way
you want it to go. So you can see the
different forms. The one on the very right is
more squarish. All right. I hope that helps give you some other variations
you can follow. Okay, back to the
main object that we created earlier and we're going to start
modifying this now.
5. Adding Details and Forms to Main Model Section 2: Okay, so we're going to get
a little bit closer here and we're going to hit
the M for materials, and we're going to bring
this down just a little bit so we can see through this and I need to do that so I
can actually figure out the lines into this object. We're going to use
the spine curve and actually use the top here and just take that section on that very corner piece away. We're going to start
bringing this down. Again, I normally
use the tab key most cases to get
better control. Anyway, is going to
pull this through. When you have a
problem like this, I normally just tab it
and then bring it closer. Now that I've done all
this, I'm going to go back and get the points and
just move this into place. It's always a
common thing to do, just to get the exact
position as you need it. Again, Trust trying to get a little bit closer on those lines here and it's coming together. Again a little bit
there as well as here, just come out much nicer
when you're trying to get to emulate the background object unless you're making your
own object, of course. I like that. I'm going to slect the object now and
use the C key. This will basically
cut the section here, so just select the line and hit. I'm going to delete that piece, I'm going to keep it
there because again, we need this for
future buildout. Again, I'm going to
use this spline curve again and we're going to do the second area
piece right after that piece because it breaks it up into
two sections here. It's going to continue
to bring this down. Sometimes you just got to
move out a little bit, see what you're doing. There we go, suck the points and move these in a little bit, to get closer to that edge. It's hard to see
some of these edges, but do the best we can here. Bring this out a little bit
more, bring this one in. Try to get a little bit more of a curvature there by pulling that out and a little bit
there as well and here. Then the next one too.
That's looking better. I think that's going to be
nice and rounded right there. That's fine tuning
it a little bit more. I think that looks good. Again, I'll select the object itself after we get
this last point done. I'll be a little bit more here. Let's go and select
the object now. We use the cutter so we get
this last section here. Select the object tool,
select that piece, and then again, hit the C key and we're going to select
that section, hit Okay. Cool. Now, this piece we can delete, so that's
out of the way. We can go back in and
select the line here with the l key and we can pull
this out on the plus. Make it nice and smooth
there, hit okay. I'm going to select these
two objects and hit the MK again and we're
going to take this back. I go back and forth a
lot with the MK just to hide and see how
things are looking. This is a really
easy way to do that. Just opacity back to
one and you're good. A few things I want
to do. Of course, with this actually section here, I want to add in some basically fillets on
the edges or you could even do champers if you
want to reduce your polygon count
for future needs. So went to a side view in
looking at this as well. I'm just trying to get some
things figured out here. Again I'm going to
bring this down a little bit with the
opacity on the main object. Again, I want to make sure
I'm on this view here. I'm going to cut the
centersection out now. Again, spline curve and
we're going to start from over here and
work our way through. Again, tab key is a
real good one for this. Really hard to control
this sometimes. Like I said, you
got to get a little closer sometimes to
get a better line. Continue to pull this
through all the way across and there as
well, keep going. We don't want to put
too many points, but we want to make it so it actually follows a nice line. Sometimes you zoom in,
there we go. Here's well. One thing to keep in mind
before you cut this object, we want to make sure
that the bottom is exactly the way you
want it because once you cut it, it's
really hard to go back. So keep that in mind. Before you use this line to
cut this object, we want to make sure
everything is dialed in really nice in the bottom. So my suggestion is make
sure it's perfect before you do the cut because
it's real hard to go back. So things really
make it difficult to redo things and that's one of them when
we do a cut like that. You can always do
Control Z, of course, but sometimes it's hard to if you go too far and change your mind, just
make sure it's right. It's about right there.
Just adjusting knees. That's looking good, pick
the main object here. Again, we're going to hit
the C key and we're going to hit this line here to
cut it and hit Okay. Cool. Let's suck the line here, the blue and actually delete this now. We don't
need that no more. I'm going to suck this
line here with the l key, and we're going to add
in a fillet on this one. I'm going to do it on
the other side as well. Suck the other side of the line. Pull that out. Okay? Again, I'm going hit the key again
and bring it back to one. Let's see what this looks like, see how those added
fillets made this look. Again, we need to do the
spotto piece as well, so go ahead and set the line. Hit the lt key and we
can start pulling this. So again, pull it, make
sure you get the right one. We did the top piece as well. So again, a nice fill it to
make it more smooth, okay. These little sections go a long way to make it look nicer. All right, so we're now going to bring in another actual image, which is the one on collections that I
gave it to everybody. So we're going to
look for number 11. And basically, this is the opposite side of the
actual drone controller. So again, let's make sure that we kind of just
move this into place. So again, hit the
GK and just kind of move it. It's a little bit off. So let's bring it a little
bit farther to the left. Again, the images are not exactly lined up, so it is fine. At least the match from left
to right or back to front. All right. Here we
go. We're looking at some things we
need to develop. One of them is this
section right here where we have that
little spinner that we want to manipulate. But there's a ball
squish section supporting thumb or whatever you're using to rotate
that little thing there. Again, it just has
to do with we need to formulate that to look nice. I'm going to hide everything
but this main section here. So the object is still here, but we're going to go
over to the side here and just bring out a sphere, and I'm going to hit Ok.
Then I'm going to go back over here and just manipulate
this into position. We're going to use
the GK and move upward and rotate a little bit's get a little
bit closer as we do this. I'm going to try to get as
close as I can to this unit. And definitely move around a little bit to
make this happen. Again, let's move this a little bit up, a little
bit to the side. We're going to try
to follow that line of that disc that you
see on the image. Again, it's hard to
tell how thick that is. So we're just going to do our best with trying to
manipulate this. One of the things
that I'm going to do here squush inward on the Y and that will
give it a nice form, so it's not too thick. We don't want it
ticking out way out. Another thing we're
going to do is just maneuver this so we can get a little
bit better placing. Another thing that
you'll notice is that the rotation is
a little bit off. Let's get the arch and
move this and try to get the white section to match all the way around,
if that makes sense. Wherever you see the white, you want it to be
all the way around. That's a really good way to
know when you need to add a little bit more or take
away from the other side. We just want this to match into a nice ball or disc basically. That's looking pretty good. I think I might move a little bit more on that axis there. All right, so that's
looking pretty good. A good thing to do
before you sometimes save or cut into
something or add something is we can
always just copy this object and put it
over into a backup folder. That's a good way to do things, so we can have an
extra copy just in case you need to
go back when you go farther and farther into
the modeling experience, it's good to have those backups available if you really need
to go back to the main form. Especially on the hardest
thing is creating this, of course, the main body itself of this at controller,
it's really difficult. You definitely
want to save that. I'm going to hit the QQ twice and connect these together and it gives a nice little form. Again, I select the
line here and hit the Alt key or we can just pull it out if it connects everything,
which is fine. I'm going to go into plus
to make it more rounded. Okay. Hard to see it
without the lines, but I think it's
looking pretty good. Now we're going to
select a rectangle, but we're going to use a
three point section here so I could do a better thing about getting this
to line up properly. I'm going to select the
top and right sides and left side and
just pull it down. I will have to go back in here of course of justice,
but that's fine. But it created a
rectangle for me, basically straight from
one end to the other, but I need to rotate
a little bit better. I hit the ark and this
rotate on the Y and move this into place and most likely we'll have to
stretch this a little bit. I'm skiing it right now and just make it a little bit wider
so it fits the edge of this. Again, use a Giki twice, we can move it into
place just like that. Slick the points. Those two right
there. We use the GK. We can just move
this straight up and we can use the V key to
line up with a line there. Just like that, move
over to the side a little bit and pull that in. Same with these GK V
for the right axis. Move it over a little
bit to the side. There we go. We can
push that in as well. All right. We can
select these four now. We're just going to make
this more of a radius. We're going to use
the Bkey to pull this on the plus to
make it more rounded, not too much, just a little bit. And hit okay. Cool. One thing we're going
to have to do is we're going to pull this
out a little bit, it's sticking into the shape, so we going to hit ki
and move this out of the way we flip the line
to Giki and move it away. This way, when we cut into
it, it just works better. Start all the way out
and it's in partsy it causes problems when you're
trying to cut into something. Let's pull this in Wiki, it just go all the way in. I'm going to create a cut
into this space, basically. Put the side view and
see how that's looking. Right down the
center of the space and most likely move
this up a little bit. She bullied it and we're
cutting through it. One thing to do before
you do this cut, I would always make sure it's
actually perfectly aligned. I did a little bit too high
or too low on the height, should went a little bit farther in the circle is a
little bit off now. I gave me a situation where I have to rework
this a little bit. But in the future, just make sure it's lined
up properly or undo. Here I'm just going
to pull this out, hit the edges as well, and just give it a nice. This time, it was
a fill it there. So I'm going to pull this
out just a little bit more. Just want to give a little
bit more roundness to it. Now hit okay.
Again, like I said, it's a little too
high, but that's okay. We'll adjust it a little bit. All right, so I
want to go a little bit to the C three section here, so it looks a little
bit better to see. I want to create this section
here, this actual spinner. And I thought it would
be better to kind of just put this off to
the side to do this. So I'm going to move
over to the side. I'm going to try to get
some idea of the length. So to do that, I'm
actually going to measure it from one end to the other. So move in a little bit, zoom in and pull this out
and get to the side here, just trying to get a
good understanding of the length of this thing. There we go. I put that
down the center, basically. Again, I'm going
to go from here, work my way across. I'm just using this to help me determine the length
and width of this. The lines didn't come out
the way I expected them to, so I had to do that,
as well as that one. This time, I'm going to use the actual try to make sure I select the
right sections here. Again, move this
over a little bit. I'm going to put this
into one. I want to see what I'm doing
at this moment. So we're a select the line tool. Let's go and select this
now since we're here. We're going to make
this nice and smooth. Again, another fill it. A there. And select dinner. I'm going to the top
here, working this out. I'm going to pull this out
to make a nice disc here. Again, I'm going
to select this and it's going to be a disc
that we're creating. Now I've got it, I'm
actually going to hit the EK and just push this down and we can select this and move it a
little bit into place with GG. Again, we can select this
section here and just delete. Go to move this a
little bit closer. Again, best thing
to do is actually select the object
selection and make sure we select it and then
bring it in with the Giki we'll get this real close to the actual
drone controller. Let's bring this in up, it's a little bit too
thick, as you can see here. Hit the okay and we can use the face selection and select the top here
and just brings down. Again, we have to do some more adjustments
once we get into place. Select the actual
object selection. Go and select it. I'm
going to rotate this. Go and do that first. Let's
go and select it again. Hit the R key and
this will rotate it. We put 90 degrees and type
it in, so it's exact. What I'm trying to do is get a little bit closer so I
can see what I'm doing and see how high this
thing really is as well. I pull this in just a little
bit with the surface. Selection and hit okay. Now we'll go ahead and sect the object selection again and we're going to hit the SS
twice and bring that up. We'll use the red sec here
and bring it back in. I know too thick. We're
getting pretty close to the right size here. We're
going to hide that for now. I'm going to go ahead
and select the line tool on both edges here and just pull this with a chamfer because
it's similar to what's there. There's a chamfer on
that actual disc. Now we can select Okay. T will make it look
more similar to that. Now I'm just going to
go to the selection of the actual rectangle tool and
I'm going to select it with the center and we're going to pull it right down the center of this right there, pull it out. I basically wanted to cut into part of the actual shape here. Pull this up a little bit, but not too much.
Right about there. Now select the face tool, hit the Iki and we
can move this inward. One thing when looking at this, I think it needs to be
a little bit bigger. I got lost here going suck the face tools,
make this thicker. I just felt that was too thin. Let's go ahead and
sect the line here. I'm going to take these two and actually basically
pull this out. Cancel Some reason I didn't
get that bottom one. I think I got the back
one selective accident. We're going to delete
that piece right there. Now select both of these
and pull this out. This one, we actually did it as a fillet, so it's positive. Now we're going to select
the actual sides of this. First of all, I want
to hit the GK and just use the F k, select it. I'm going to hit the center
here. Then I'm going to actually going to
pull this straight up so we can line up properly. About right about
there, and I think that looks good right there and
bring it in a little bit. I'm going to use the actual
radio array and then bring this up. Get okay. A few things I just thought I'd change this a little bit
first before I do that. I'm going to shrink this up a little bit so it
has a bigger cut. I think it was too many
and hit the Okay button. So now I'll go ahead and do this again and we're going to
bring down the amount, so it fits a little bit
better into the space. I'm going with 38 here. I think that looks good.
Let's try this out. Select the main object. Hit the shift key and let's select the rest of
these and then hit the. This will create a nice
form, very easy to do. That's looking really
sharp. I'm going to zoom out a little bit
and use the line tool. All right, so let's just
turn this wheel a bit to the actual left a little bit so we can have a
better selection. Without doing that, it's
kind of hard to select the exact right lines.
So there we go. Then we got the selected hit the Biki and we're
going to pull this out. And this is going to
make it nice and smooth. Let's do it on the plus, not
the negative, of course. I think that gives a nice
smooth feeling to it, okay? We're going to the side here and this getting ourselves
set up here. Again, hit the G key to move the whole object and we're
going to rotate it into place. G and then hit the R and
this get this lined up here. We might need to rotate
a little bit more. Again, the R key after
we get a position, again, we're going to
rotate this on the Y. Again, if you hit the green section and
a little bit right in the center of this spot basic it's about
right about there. We could hit Giki little
bit just to move it around. I think we're going
to go with the Viki to scale this a little bit more thicker,
just like that. Again, GK to move it
a little bit more. Now we're going to make sure we bring this into the space, but we got to hide it
first so make sure to hide the object and then we'll place in the actual
center of this space. Here we go. That looks good. We're going to actually now
use the GK to move this. We're going to set this
with the Vk place it in the center right about there. That's actually
good right there. Actually, that's not good. Again, it's rotated with the R move it with V and
there we go right there. It's actually got
the right angle. Now we can just move
this into place by adjusting I think
that looks good. I might move it out
just a little bit. See, when I bring it up to that center of the disc
that we did earlier, the sphere that was
squished, it was too high. As you see now, it's
causing a little bit of a problem with this
whole buildout. If I put it there, it
doesn't make sense, I got to readjust this now. So can I do a little bit better job
of lining this up now? This tutorial also showing when you make a
mistake on something, how to correct it as well. Don't like to make mistakes, but sometimes they're helpful in learning how to undo
something that was done. Okay, so we're going to reposition this a
little bit more. And again, we're going to try to do our best to
kind of line it up. I think right about
there, it looks good. It's about half and half on both sides and
on top and bottom. And I think the thing is, I want to kind of adjust this down to make
this look better, but it's really hard
to delete stuff that's on this actual part
of the model at this point. So we might just go around this whole thing
to make it better. One thing we can do is just basically do a mirror
from the other side. That way we can correct the
existing issue on this side. That would be an easy
way to get around this. So I thought I'd show a real
easy way to fix one side. Again, the object, we did
it here, which is great. It's actually got
the center now, but I wanted to go back and just highlight a way to get around this a
little bit better. I'm going to just
use this line tool and I'm going to bring this
across just like that. It's going to basically
cut this whole thing out. I'm going to use the actual object selection,
select this side. I'm going to hit the C key and select this line
and we're going to hit. Now that we've done
that, we can actually go here and hide this.
We don't need this. I'm going to hide some
other things that were done of course later on. Hide this and this. Now that you've got this done, a good way to do this is just using the other side
basically to mirror it. I'm going to leave this alone because this is
your center spot, but this is a real
easy way to do this. If I set this here and I want to copy this side
to this side for now, I'm just going to hit the
actual mirror selection here. Again, select the
object down mirror, and we're going to zoom out a little bit and
go the opposite side. What that does,
it actually takes this side and copies it to that side and we could hit okay. Now that's been resolved. However, this is not where
I want it, of course, we can go back down and
adjust this so real easily, you can see this forms
right there and here. I'm going to go ahead and create again this box here with this. Again, I want to see
where this is going. I want to get over here over here and then straight
down, just like that. Again, we can go in and
just manipulate this again, we hit the archy, and we'll use this to pull on just
like that, get okay. It's not wide enough. We can go ahead and now select these points here and
we're going to hit the Giki and the
Viki so we can get this lined up and just move
this up a little bit more. Get okay. Now that
we've done this, if we go back to the
object selection, you'll see that's right within, this one is still too low. Again, we're going to go to
go back, select the lines. Here, GK, and again, with the key, make sure it's
off the side a little bit. Just like that,
bring it down, okay. There we go. Now again, we can go in and
select these points. These two points
here, hit the B key, pull this out nice and
plain, just like that. Another thing we can
do is just move this a little bit around just to make it more
centered off of this object, and there we go. Now, it could be a little
bit more to the side, let's use that and
then we hit the Viki. We can actually
pull this a little bit to the side, just like that. Cool. We got this. We can actually go in and hit
the GK and bring this out. And we can also do
the fillet here. Now, one thing I want to do
is kind of just line this up. So if I go back with the Giki I could put
it right about here, and we can hit the escape here, Giki, bring it in
just like this. Now it hits the archy, and this is going to
go more like this. However, it's probably not lined up the way
we want it to be. So I think for now I'm okay. Let's just go ahead and take this Iki and bring it
through the space like that. Hit Okay. Now that
we've done this, we can go back in
here, select this, Q k, and hit Okay. Now we can take this little section here and
just get rid of it. Now, like I said, it's all redone, which is great. It gives you the opportunity
to kind of redo. One thing I would say is
that this whole thing needs to kind of move
down just a little bit. So hit the GK a
little bit and just kind of just eye
this best you can. It could be rotated
a little bit more. So FK actually we can
do with a VK rotate V, and we can kind of
set this right about there and kind of just barely move it over about there. Hit the ok. Now that's in
place it looks really good. The only thing I
need to do now is actually install
that sphere again. Again, sphere go to the side. We're going to pull this
out right about here. I'm going to hit the push tool, bring this in like this. And Giki will bring this into the space like this, rotate. Again, we're going to
try to get this at the same angle, control Z. This one, use the red
formulate that properly. Again, it's in the wrong place. We're going to hit GkFK we're going to bring
this right to the center of this right about there, scale two s, move this
in a little bit more. Still a little too big for
my taste. A little bit more. Now keep in mind
this is going to need to do a better job here. I'm going to
skill it again. It's way too big. A
right about there. Then we can actually hit the GK hit it twice and move it over. I want to get this right
on the center of this. Again, it's a little
too big again. GK it's all about getting your eye on it and it's in the center of the space now. We bring it down just a
smidgen right about there. Then you also see that it actually sticks out
too far on this end. We can hit the arche The only thing that is going to be in the way right now is this. We need to hide this. This is the actual it's inside here, extrude 001, hide this. Now that we've done that, we can go in here and eye this down. I think overall, it's
looking pretty good, but I definitely need
to rotate this more. To the side, we're
going to use the Viki. Like this. This way I can manipulate this a
little bit more out. We can go just a
little bit more Gq and move it in just like this. It's a little too big
still go with about there. I think that overall
is going to be nice, it okay, and we can go back
now and select this, this. Again, we can hit before
we do this though, we want to copy this
line here with Alt key. Now that we've got
this, hit this shift D, so we have a copy of it. What we can do here is just
move this out a little bit. That's the problem right now.
We'll go to the side here. I'm going to use the G key move this straight
out like that. We can actually just extrude this and go to the side here. And hit the FK, bring
it straight through. You've got to make sure that
this is lining up properly, which it is. Okay. So now that we've done this, we select this
again and this one, and we can hit the
k and hit Okay. So now we can select this
middle section here and delete it. The line. Delete this. And now
we got these can actually select this, this Q. Hit Okay. Here we go. Now we got a nice form. Again, go back in here, most likely here first, make it nice and smooth and
the other side as well. Again, once you do this, it really makes it look
like it's part of the form. Then we can select this whole
thing with the alt key. Sometimes you hit the shift
and shift, There we go. The problem is, this is not selected properly, so
let's get rid of this. So slcked it again.
Suck this one. Then I'm going to
suck this one with the shift. There we go. Now we can pull this
out just a little bit. We're actually going to
create a more of a fillet here just to make it look
nice, just like that. That's it for that. That's why this would look really nice, we can actually now and
hide this right there. That's a real simple
way to redo your shape. Hope that helps. All right. Now we've got this worked out. We're going to actually
down hide this part, select both of these
with the object selection and hit Q Q twice and now this will
become one object. Let's continue with
the rest of the model.
6. Adding in More Details to Main Form Drone Controller Section 3: Okay, now we're
going to go back to the main form and we're going to start adding
some more things to it. Again, I suggest to make a copy of this and just put
it in a separate folder. The whole object since
it's been created. That way you can always go
backwards if you have to. Anyway, let's keep going. I'm going to bring
down the passe again so I can see what I'm doing with the MK
now I'm in here, I'm actually on the very
side view, and here we go. I'm going to create this
lock indentation here. Let's go ahead and start with the actual rectangle tool and I'm using the
three point section. So I can lay this out properly. Now that I got the
actual thing out, I'm going to rotate it with
the archy, just like that. I'm also going to go now and just dial a little bit
more because again, get closer, you can
see what you're doing. It's a little bit off, rotating
it again with the green, which is the Y and
bringing this up with the GG GG and then
move it and sit okay. Now we can select
the points on this and make this more of a radius. We're going to pull
this out on plus. Create a nice rounded form on the edges and squares on
the top sections and edges. Perfect. I've done that I'm going to hit the GG again and just move this into place. Now I've got this creator. I'm going to select the surface selection and I'm
going to actually use the Ek now to pull
this into the space. Think it's in a good position here and so this pull it in. You can take a look at it. Definitely the actual image
is kind of in the way. So again, we can move that
out of the way if we have to. Anyway, it's kind of
going into the form. I think I'm okay with that. I'm also going to get rid of this front piece
here, just delete it. Again, select the
object, and I'm going to move it back a little
bit with cheeky, so I can kind of get it out of the space to make sure
I can cut it properly. Sometimes you got to
pull it a little bit. There we go. Basically
what we're doing is here, we're creating the form within this form so we could
actually push it inward and use it for inner
piece, if that makes sense. Again, later on in my video, I'll be showing you how to correct this so it looks better. It was a little bit
off from the original. Here we go. So just get
this in a better position. I didn't want it too close to that edge number
one because again, the radius is really
pulling on it. Again, it's just
because the back form is a little bit more rounded than I'd like it to have been, but that's okay. I
still looks nice. I pulled out just a little bit. I'm going to select the main
form, select this form. Again, we're going to
hit the Q k and Shift Q. This way, we have the
inner piece as well. Once it's done, go
ahead and hit the OK we can now delete this front piece here and we got
that piece inside. Again, we can hit the G
key to move it back into place just a little bit,
something like that. And that looks good. I'm going to go ahead and
now select the actual edge. So go ahead and select this
edge here with the Alt key. Again, we're going
to pull this out. This one I actually
did a chamfer. Get okay. All right, great. So continue to build
this thing out. All right, so we're
going to do the same thing on this piece
here as well. We're going to create it with, again, a rectangle tool. So we're going to select the
rectangle tool, three point, just like we just did get
close to the edge there. So go to zoom in a little bit. We're going to create
this line and go across, kind of like this and
then bring it down. And again, we're going
to have to do some modifications to this again. I'm going to rotate
it just a smidgon we can scale it up
just a little bit with the S key. There we go. We can actually now select the
actual thing again and hit the actual points and move
these two inward with the GK. Now we can use the V key and move it to the
side a little bit. This way we get a perfectly
lined up axis there. We're going to pull
that in, hit okay. Same thing here. I'm going
to use the GKE and again, the V just to get this
lined up properly. A little bit to the side there and just pull it
up a little bit. W the same distance on the
top as I do on the bottom. A little bit there. Perfect. Hit okay. Now we can select these again and we can actually pull
it out in the plus. Let's pull it with
the plus direction and we're going to get the
form similar to what you see on the image about there. All looks good. Hit okay. Now I'm going to select
the line selection and it's cutting into
part of the object, so I got to move it with
a GK it's away from it. I'm going to select okay. Now that it's in the place, I can now go in and
pull this through. First of all, I'm going
to make a copy of this. This one's going to be a copy. Shift D. I'm going to scale
this down with the SK. I got two forms. This is another way to
make shapes really easily. I'm going to hit the Sky, but I'm going to go
to the side here with the shrink this inward. Just like that, and a
little bit downward, not that much, there. I'm also going to use a
GK to move this in place. Hit the GK and we'll pull it
to the side a little bit. First of all hit okay. GK and bring it down. Bring it into place right
the butt there, it okay. Basically, we're going to
lock these two objects together or reduce two
sections together. You can select the face
there and this space, and we're going to hit
the key and hit okay. There we go. Now we're going to select these two outer sections
and get rid of them. This one and hit delete
and then that one, delete. Great. We're going to do a little bit of a
nice fillet on the edge there with the Biki now we're going to select it
and pull it into the space. We can bring it
inward. You're going to notice it's now
way too far in. We're going to rotate it
so it's at the same angle. As the edge there,
we're going to bring it back out
just like that. As you see the white is actually through the
space, the dark is not. Again, we can rotate
it a little bit. I'm going to use
the VK over on site here just to get a
better control of that. Go and rotate it a little bit. Like that a little bit this
way, it's getting closer. I'm going to do a little bit
on the green. There we go. Now we got a full section
completely through, bring it out just a
smidgen with the GK. It's easy way to control
stuff. Now hit okay. Again, we can select
this main body and the section there and
hit the key on this one. It's a real simple way
to create that form. I could have done the same
thing on the lock as well. This is an idea. Now select the outer edge here, so it's not so sharp
and pull this out with a little bit of a fill
about there, okay. I'm going to bring it back
out, see what it looks like. See how things are coming along. Yeah, that looks really good. It's level right
along that edge of that rotating slide button. I came out nice. It's
centered as well. I think that last one
came out really nice. We're going to now tackle the actual center of
this piece here, the rounded section button
and it will be easy, so we're going to select
the disc selection. I'm going to select from the
outside of this space about there and bring it over
around here to line it up. It's easy way to do this. About there except, cool. Now we're going to actually
hit the GK and pull this out with the
green so it's on the y. I'm good with
the way this looks. I'm going to also shift
DA and make a copy. Again, scale this one down with the SS and
bring it downward. Cool. We're going to
do the same effect. We're going to use this
to drive into the piece. Now we're going to also line
it up here and just hit SS again, get it to
where it needs to be. It's easier this way
with the image behind the scene and try to emulate
this the best you can. Select both of these
and we're going to hit the GK to line this up
a little bit better. We're going to push it through. Again, distortion on
perspective can make the image not perfect,
do the best you can. About right there,
it looks good. Hit the OK button and continue. Again, hit the surface
selection and we're going to select both of these
now, select one. For select the surface, select
bottom one to the top one, and we hit the key
again and hit Okay. Now that we've done that,
we can select the line tool and get rid of this
piece, delete. We can actually use this to pull this out with the
extrude on the bottom. This will be like
a cork in a sense. It has a push in area for
the button. That's done. I'm going to use this
actual G key and move this inward and get as
close as I can. So the tips a little bit out
of the area which I wanted. I'm going to rotate
this a little bit and also bring this up a little bit and out of
the way with the Giki. Now that I've done
that, we can look at the outside, see
how that looks. Just try to make this more proper angles and stuff inside. So I'm going to use the
blue to rotate with the R. A little bit with the red.
Just trying to even this out. It takes a little bit of finsse Almost there a little
bit more with the red. Just trying to dial
that in best I can. So let's set the
main body now and select this and
we're going to hit the Q and this will be
cutting right into it. For some reason I
did not like that. Some use the GK kind of move
this out just a little bit. Make sure you get
the right object selected and pull it out just so smidgen might have been too close to the edge there
causing a problem. If you get error like that, just vnesst a little bit more. Pick the main object and
then the section here. Again, continue to
have the same problem, so we'll adjust this. I'm going to take the C through off and see how this looks. Hide that for a minute. Sometimes you get
issues like this, but just got to work around it. Pull out just a little bit more. Sometimes you get some
really complicated shapes. We're going to stuck
that and out this again. Let's look the line here. I'm
going to pull this out on a plus to make it nice
and smooth? It okay. Same thing with this as well. A we don't need the inner one, that could be solid. I made it smooth
anyway, delete that. Now let's go and hide
the main form again. Must be some issues with
the actual shape itself. It's that again, this. Again, that time it actually
worked when I added those extra fillets
there for some reason. All right, so that fun took. It's actually select this
edge here with the lt key. Again, we're going
to pull this out with actual a little bit
of a plus, not too much. I want it to be a hard
edge there as well, but a little bit
of smooth edges. There we go. I'm going to select this
section now and hit the Shift D. This will
be the inner button. I'm going to extrude this
with Ek and bring it. Actually a little bit more, we want to get
closer to the edge. Now we're going to actually
use the line tool, select the edge
here and pull this. Get smooth. All right. So we're going to actually
now select the piece here, the surface, Shift
D of this as well. We're going to put it knock
out into the center of this. So scale this down quite a bit. It okay. Just trying to
get this to look nice. So we're going to hit the G key to move
this out a little bit. And again, scale it
down to smidgen. Just trying to get this lined up properly so it looks nice. Now I'm going to hit
the surface and hit the Ek and actually going to extrude this into the
space with the E. Hit okay. Cool. I'm going to select
this and this again, Q after I have it selected
and then do Shift Q. There we go, hit okay. Select the outside of
the space and delete it in this section here and that I'm going to select
this and push it in a little bit with the
Giki on the green. There we go. Again,
we'll select the edge here and pull this
out with fill it. Actually with this one I did a chamfer because it's so small. Just want to make sure
it has a nice edge. Select it again and
change the color. We're going to make that
more like a reddish color. At do the material while
we're doing this with the MC it okay? All right. We're going to go to the other side now and just start working on the opposite
side, we've done one side, now we're going to go
to the side so make sure you have the right
image and we're going to just get closer to this and start same thing as
we did on the other side, use a rectangle, three point
selection to make it easier. One thing I would suggest to do is it's not the same exact
angle as the other ones, so definitely don't
want to keep that. We're going to have to
just get rid of that. Again, we're going to
go on the side here. We just lay this out. Let's go and select the tool
and we're going to go to the top edge and the bottom
edge and put a line down. Once you get to a
good section there, straight across, move this out. Again, we can always readjust this and it definitely
needs to be adjusted. Let's move it up with GK. We're also going to rotate this a little bit, so it's straight. I actually follows that
line along that lip there. Great. Now we can
actually go in here and just move this to the upper
section here straight up. Just get right on that edge. And that's looking
good. Most likely going to have to now scale this up a little bit with the Sky. Let's go and pull this
out a little bit. First of all, we're
going to move this up a little bit, get that lined up. Now Sky and then it will
extend from that edge, which is exactly what we want
right to the edge there. That looks great. Now
that we've gotten this, we can hit the Okay button. Again, we're going to move
this out with the cheeky. Actually, it's in a
good place right now. It's actually outside this
image, which is fine. Go and select those points and deselect this one and again, we're going to go
in and kind of use the Biki to go around
the radius here. So it's nice and rounded and
smooth, and there we go. All right, so I'm going to
zoom out a little bit now and hit the o button to accept. And I'm going to select the
face selection tool here. Basically what I'm going to
do here is kind of rude this out with the Iki and bring
this out a little bit. And I'm going to just
form this outside of the actual object first
and add it to afterwards. So I'm going to select
the edge here and just do a actual nice fill it here,
so it's nice and smooth. Okay. And I'll select
the face selection. Again, select this section here. And again, we're going to
actually do the shift D on that and then also scale
this down a little bit. So scale it down. And we're going to also hit the k and
move it out a little bit. So we're going to
use this to help form another shape
on this shape. So cool. Here we go. So I'm going to actually scale this
down just a little bit. So again, select
this first and hide, see what I'm dealing with here. It's kind of a nice looking. It's a bevel on there as
well as a nice fillet. So we got to kind
of emulate that. So again, selected edge. I'm going to do a shift D.
I'm making a copy of that. Got to make sure it lines
up with the other one. It looks good. I'm going to scale this down so it kind
of fits into that space. I'm actually move this over
here so I can see what I'm doing a little bit better
right in front of this. I seems like a better way
to go. Now I got this. I'm going to actually select the face and I'm going to change the color
so I can see better. Yes. I do that with the MK
and same with this one, I'm actually going to change a little bit color
a lot different. Just easier to see
what I'm doing. I line up exactly
the spacing here. Perfectly on the right side, I'm going to scale this down. It by right there. It okay? Now, actually select this and make a copy of it with
Shift D and move it over. La scale this down a little
bit. It's like that. Let's get closer. Now I'm going to select
both of these services and basically lof them. Hit okay. Now I select
the face and this face. Hit L. That becomes a nice section
of the model there. And then we're going to actually going to select these now and kind of just get rid of
them. Delete that one. I'm going delete this one,
Make sure we get the right one do make sure we select
the right thing. It should be one
section, Delete. First of all, we can
maybe move this in first. Actually ki and use the
green on the Y basically. A little bit less. Yeah. A little bit
more so it goes deeper into So we moved it a little
bit better, so there we go. Hit okay. So now
we can select both of these, use a shift key. And we're going to
move both of them inward back to the other shape. I'm just going to
hide this image for now so I can act
see what I'm doing. There we go. All right, zoom in, and we're going to
start moving this into place. The main thing is we got two different objects
here and we need to build the sad a little
bit to connect into this. One thing I'm going
to be doing here is get closer to
the right angle. And you can see it's
not formed in right. I'm going to have
to rotate this on the red, which is the X. And I'm going to go ahead now and move
the sand again with GK Make sure it's right along
that actual right axis. So that's still a
little bit off. This takes a little
bit of finesse here, trying to get the right angle. Let me a little bit closer. I'm going to use
the rotation again with the Vhi about there. Now we got the right angle. Let's move this the other way. And with the GK and move it
in. Something like that. Now we can see the issue here. It's not really connecting
properly, but that's okay. So we can move this in a
little bit the rotation. And the VK I'm going to get
right close to the edge here. I just think that will play
out better for my rotation. So we'll pull this out
on the blue, and we go. That looks a lot better.
Something like that. We could also rotate it
on this axis it away. There we go. A
little bit to the Z. And we also got a little bit over there on the side
we have to take care of. So we're going to move
this in with the GKE and the V. Going to line up. So the white one looks good, so we'll select that
and select this. Smaller section, we're
going to go ahead and hit the key up tool. There we go. Okay, so we got that
shape now in place, and we're going to go
ahead and boll in, so select the outer shape first, and then the inner shape. And we're going to
hit the actual Q k. We're going to
actually cut that into that outer edge first. And now that we've
got that done, we can actually select this main section here
and just delete it. Now go ahead and select this shape with the
object selection, and we're going to move
this out a little bit. Use a key and pull it out. We got some issues with the
distance on that one side, but it's looking
good on this side, and it's looking okay on
the other side as well. So it might be right. Always test it after
you create something, after you bowling
it, make sure it looks right before you move on. All right, so I'm
going to hit the ok and Let me go ahead and select the
face here and kind of pull this out to give it
a little more thickness. Not too far. Actually, I
want to use the Iki instead, that way doesn't start forming. Iki to extrude, so it's exactly straight,
and there we go. Let's just give it
a much better form. Now that we've done
that, we could actually select the main object here and just use the GK to move it out
just a little bit. Make sure it's on
the right axis. So again, hit the Viki
and kind of center this out right about there and pull
it out just a little bit. It's off that edge, basically. We want to make sure the edge doesn't get caught into that. It'll be hard to form the intersections once
I have that edge. Okay, so select the main shape and then second shape
and we hit Q Q. Hit Okay. Here we go. That's coming out really nice. I'm gonna select the line here and kind of just
hold it down with the lt key and select a
few more lines there. Let's pull this out
with a nice fillet. So it's nice and smooth. There we go. Kind of looks
like it belongs that way. Hit the ok. We could
do this one as well. Let's pull this out. This
one we did a little chamfer. I think we do a fill it there. It looks better. Let's
pull this one out too. Is it okay? And this
one, too. Great. All right. Let's go to select the face selection and
this little section in the middle here and
we're going to use this to help us drive a button. Shift D and we'll pull this out, make sure it's on the
right axis again. So go to the side here. Let's go ahead and
select the G and then V. Let's get to the side here or something
so we have a good angle. There we go. That's definitely
not the right angle. All right there
it's good. We can pull this straight out now. Great. Now we set the face and
extrude it into the space. Alright, so now we got the actual face selection selected. We're going to actually
go to pull this in now toward the intersection
of that space. So again, hit the Iki
and it's pulled in, and we're going to say, Okay, doesn't have
to go too far in. Now I'll select the line tool and we're going to select
the outer edge here. And again, we're going
to make a nice shape here. So let's pull this out. Now one thing we got
got two shapes here, so we got to get rid
of the first one. So I'm going to select it
and delete it. There we go. And again, go back to
line to or che selection, and we're going to
select this with the ki and pull this in. Do a chamfer on that one. It's the same kind of shape that's represented in the image. So let's go select this one now and do a nice
fill it right there. Not too soft. Okay? And one thing is this
pictures in the ways hide it. We go in and out a lot with the images, make it
easier that way.
7. Creating the Trigger and Trigger Form Section 4: Now we're going to
start working on this other form that
we've got button created. We'll go back to adding in the on and off emblem
a little bit later. Alright, so in here,
we're going to create a nice form and
make it very smooth. And we need that to kind of come off this actual controller. So I'm going to start
going from center out and again, use
the spline curve. And again, I'm making
sure that I kind of go round and form into a shape that goes into the space and make sure it's
completely smooth and round. There we go. So now
we've got this done. Let's go to select the points
with the point selection, and we'll start
dragging the stuff out to make it look like it belongs. So again, just the right angles. Pull that one in a
little bit right there, and we can pull
that one back out just to make sure
we get that form. We want to make sure
that form looks nice, this other piece will be
going into that form, so keep that in mind. With that said, we're
going to make sure we go a little bit higher and that this thing
can actually fall into the space on
the upper section. About right about there
looks good. All right. Let's select the
face selection tool, and we're going to select
this and pull it inward. Number one, we're going
to go to the side here and kind of get
ourselves lined up. I want to be able to see
through this a little bit, see what we're looking for. So we're going to hit the
actual object selection hit M, and we're going to now
put some opacity on this. There we go. Same
thing with this one. M. So first, of course, Make sure we select it. The reason the inter
okay didn't work. So again, select it again,
and bring this down. There we go. Now we're
getting somewhere. Now we're getting
somewhere. Okay. So now let's go and get
a little closer. We want to make sure that this piece kind of forms into this, so I'm going to
select the line now. I'm going to move
it inward right to the outside of this
right about there. Okay. I'm going to do a shift I'm actually going
to mirror this actually. So that way it's
exactly centered. We got both of these, the face selection and
select both of these. And again, I'm going
to hit the key. Okay? Select the line tool
and let's go on select this and delete
it. And the other side. Now stuck both of these with the shift key and we're going to pull
this out on the plus so it's nice and smooth. This is going to be a nice
rounded form, basically. We want to make sure
it's going into the right location there,
it looks like it is. Go to the side, make
sure it all kind of correlates
properly. Here we go. At okay? Now, this one's going to cut into the shape
because we need a hole here. Actually, I'm sorry, we're going to connect these together. We're going to connect
both of these shapes, so take this one
and the other one. So both shapes. And we're going to hide it first.
Make sure it looks good. I just want to
make sure the form looks right. Double check. And a good time would
be to save your copy to backup section so you can get back to
it if you need to. Okay, so before we
put these together, I'm going to go ahead
and go to the side here. Just kind of make sure
it lines up right. And again, select this object. Okay, now I got to
actually item selected, just do to shift D on it, so we want to make a copy of it. And we're going to
pull this over. I just want to make sure
I have a backup of this. We start doing some really
major changes to the form. We want to make sure we have a backup so pull
that over there. Great. And now we
have just one object and we can hide that other one. Again, we're going to select
this and this section now. And we're going to actually
do a Q and a again, so it binds into one. All right, so we
got that connected. Now we're going to select the
thing around with the ki. And we're going
to pull this out. First I'm going
to go in here and make sure I see what I'm doing. So again, I'm going to go
ahead and cancel that. We're going to select the
main object here and hit the and bring to one and hit Okay. Alright. So let's go
now select the line here with the key and just
pull this out nice and soft. So it actually has a nice form, it looks like it belongs, part of the axial object. There we go. That
looks really nice. It's falling that contour. That's what we want. So again, we're going to go
back again, hit the key, and make it transparent again, so we got to be able to cut
into this other piece here. So this is the
next section here. So go ahead and select
the spine curve again and start lining this
up along this edge here. I'm going to try to form
around this shape here. It can be a little bit
high, which is fine. Kind of giving that
thickness here to give it some ability to look
like it belongs. Again, I'm going to go around all the way
and then back out. Make sure we click
there, and then we start clicking all the way around
to make a nice circle. Again, select the
points and adjust down. So let's get this
a little closer. Just trying to get
a nice form here. Again, it does have to be into the other side or
the object itself, just the edge of that shape. And I think it look
nicer that way. Pull this in a little bit more. Let's get a little bit closer
to that intersection there. I'll pull that out
at a nice angle so it'll have a nice slip there. Okay, so select the object
now and select the C to cut. And we're going to cut that
piece right out. There we go. That's simple. Makes it a breeze to cut things. Sluck this and
again, delete that. Let's see how this form
looks now. It looks like. It's a little different than the original shape, but that's okay. It's got its own look to it. It's a little bit more rounded. I think without a soft edge, it would have been a
little bit more clean and not as soft on the
edges, but that's okay. Again, we're going to
sluck this and put a nice little fill it on that. We can change the actual opacity again to one with the MP. I still think it looks really
nice. I'm good with this. Again, slip this now and we're going to do
a shift D on this. There we go. And now we're going to actually bring
this out just a little bit. And we're going to
extrude this out. So again, set the face,
Okay, suck the face. Now we can actually hit the Iki and we're going
to pull this right in. That now the tops going
a little bit too high, so I need to bring that down
a little bit. I had okay. I'm going to hit the GK and just kind of bring this
down a little bit. So it has a better
form into the shape. We have another object stuck
in there, that's the sheet. We get rid of that in a second. So I'm going to scale this
down just a little bit. Select the edge or
the object selection. It okay? Select this
piece and delete it. There we go. I think that's going
to be really nice once I cut into this. Select that in this
one. Let's take an object here and hit the Q. And now we got a nice
cut into this space. Good, okay. Let's select this inner
edge here and we're going to pull a little
bit on the plus. Give it a nice
smooth edge there. Okay, I don't like the way this formed on the bottom there. It's kind of deformed
a little bit, so I got to go
backwards a little bit and fix that. I want to undo. So what we could
do here is kind of just redo the edge
here a little bit. I'm going to select the
surface right there. I'm going to select that
section and this section here. Delete it leak key. Again, I'm going
to select it again here, on the other side as well. Hit the delete. I'm just going to reform this bottom here to make it look a
little bit nicer. I think it was just too much
aggressiveness on that one. So again, I got to
go back sometimes make it nice and
curve there. Okay. That looks better.
Don't want those. I want to set the lines just so I see a
little bit better. So select again, Alt key. Set your lt. And this as well. Let's make sure we got
them all selected. Yep, we got them all. Again, we get the B ki and pull this out
just a little bit. Not too much on the plus. Yeah, that looks a lot better, not as distorted as before. Okay, we can have
the lines. Okay? Okay, so let's go to the side, and we're going to actually create now the
trigger, basically. So we're going to use the
actual spline curve again. And we're going to go if
we're going to to the inside of the space to kind of
line this up properly. Again, we're going
to most likely use the tab key to get a better
solution here to go around. Again, just take your
time when you're going around something
like this shape. It's pretty complicated shape. So again, just got to get a little closer and kind
of work this out. Most likely we'll
have to go back. Got to go back and
modify a few things, so continue to go through. Whenever you have a corner
or something like that, you always need at
least three points to make it get around
in that section. Here, I'm just going to
disignore the teeth on that section to hold
grip, your finger. We'll do that a
little bit later. So keep going. And again, I'm going to go into the space now as if it was into the space, and I'm going to let go and kind of just go back and
adjustic now with the points. Let's go and pull these
wherever we need them, and this one's going to
be a little bit more out at that angle.
That makes sense. Again, just keep getting
this so it kind of looks more like the realistic
shape that we have here. Again, we're going to
have to pull this out a little bit just to
get a nice shape. So out there. Pull this one out a
little bit right here. It won't be exactly
because again, perspective might be a little
different which is fine. Alright so that
looks good there. Just kind of follow those lines. It's kind of hard to
see. Sometimes, you got to pull it out a
little bit just to see it. Go through the thing and
just do the best you can. The cleaner the shape, the
better it'll come out. Alright, a few more? Here we go. Okay, continue to build
this one point at a time. Trying to get this one
in a little bit more. We're just trying to get
real close to the form here. Best Okay, so now we got that. We're going to go
ahead and select again, actual spine curve. We'll go from the top here and just kind of work
your way around. It's easy way to reconnect, so go ahead and hit
it right click. Okay, select the line
tool and we're going to select that section and the
new section and hit JK. That basically becomes one. Then here, we're
just going to actual double click it or we could actually just do a nice fillet on it to
kind of make it smooth. Either way. Okay. And this one, same thing. B, pull that out. Okay. All right, so now
we're going to take this object or this section
here and just hit the GK. We go to select
the line here and just hit G, move it into place. Kind of like in the
center of that hole, and we're going to mirror
it to the other side as well so that way we get a
nice form on both sides. Hit Okay first, so it
actually accepts it. And again, we're going to again mirror this
to the other side. So hit that tool. We won't get mirror here,
so we got to select the actual line or
the object selection. And we hit the line tool because all we got
is the line here. Again, hit the mirror
and there we go. Do the opposite side, we're just going to lock these
together with the key. Select both of these
faces, the face selection. Again, hit the key to bring
them together. There we go. Cool. That wasn't so tough. I'll select this
section here and delete it and the other one as well. Delete that. Alright,
so there we go. Now we're going to
select a few of these areas so we
can make it nice. We'll select the edge
with the alky and select the opposite side with the
alky and start pulling out. Alright, gotta be very
delicate on this one. It's a little bit too
far over, we'll stop it. So we're gonna go with
a chamfer on this one. And we'll go back and
do some fillets on this as well. Alright. First of all, I was
going to accept that, but I want to kind of shrink
this down a little bit. We're going to do the MP here. Just bring down a
pass a little bit. So now we'll select it. We're going to pull this out. So we're doing a chamfer here. Going to dial a little bit more. We'll go with that. Say okay? So, okay, we're going to
go ahead and now create the intersections of this
piece to make it stand out. So we're going to go
to the side here. I'm going to undo that first. And I'm going to go to the side here just to kind of
see what I'm doing. I want to get close
to the intersections. So I'm going to go right
straight on the side view here. And that form looks
nice on that side. Might do the other
side in a little bit, but for right now, let's go and continue
to build this out. All right, so I'm going
to start again with another actually splin
curve from the inside. As need to do something with
this little piece here. All right, so let's get going. So spin curve. Start bringing it out from over there around. Again, hit the tab key, get a little bit more control. There I hit tab.
And I'm going to actually kind of maneuver
this a little differently. So's go across. Just kind of pulling it out toward the intersection
of that piece. Again, we're going to
make sure we kind of go around this with these
three points or four, depending on how tight
the current corner is. So there we did like four
points to get around that. Again, I'm going to
continue to go around this. All right, we're going
to keep going and then we're going to go
at a nice angle there, and then we're going to pull
back around and back to the edge there so that
we can connect it. Now let's go on Justice and get them right
to the edges here. So again, just
make it look nice, try to get it lined up properly. Same with this one. Alright,
continue to build this out. I'm gonna go to the
inside of that edge. Once we actually cut into it, we're going to create
the actual form. Okay, almost done. Continue
to go round this object here. To create a nice form. Okay, I'm going to
go to this edge. As well as that one. Here we go. It's coming out nice. Do a little bit more of
adjustment here. Yeah, I think that
looks really good. I'm going to just get a
couple more of these done. I overall, it looks really nice. Just a few things.
Alright, cool. As a couple there, and make
them more rounded there. All right, so we're going to
the side view here and let's go to the actual selection here of the faces, and we're
going to pull this out. Just like that. At okay? Then we can get rid of
that piece on the side. Actually hide that
one first. Set this. We need to cheek heat
and bring this inward. We don't want to go
past the halfway mark, basically, a little
bit less than that. We also want to change it to full view so we can see what
we're doing on this subject. I just want to see how
this is coming along. Right on the front view
here, and then we can see, okay, it's going a little bit past almost close to the half. Just go and bring it back
a little bit out there. It okay? And we can actually mirror
this to the other side. So go and select this and
mirror opposite sit side. Here we go. It okay. Now we can select
the main object. First select this
big piece there, the handle figure,
and this piece. We're going to move this down a little bit. Make sure
it's centered first. That's number one.
Then we bring it back down right into the space here. Yeah, we want to make sure
it lines up correctly. If it was off, it would
not work very well. Always make sure
everything's centered. Now we scale this in
just a little bit. I'm good with that
for now, select it. Suck this piece, suck
this piece, and again, hit the Q, and we'll
see how that looks. Yeah, it looks nice.
Okay. All right, so let's go on and select
this edge here. Right there. And we can go in and do a nice basically chamfer on
this one here, okay. And we'll do the same
thing on the other side. We could always do a
mirror to copy it over. But I do that. I want to make sure I get both
sides selected just to save time. So selected. Again, this poll with a
chamfer, not too much. Right about there. Great.
She hit the Okay button. So we're going to hide the image there and now we're
actually going to create some more parts of the back section
inside this area. This little disk area for the handle to make it
look like a form inside. Again, we're going
to use the actual spunker pull this out. I'm going to basically keep
going with it for now. But we'll most likely
use the tab key. And I kind of went
too far past this, so I'm going to use control
key to connect this. And again, I'm going to
adjust these points. So let's go and pull these out. Just to get kind of like
that format you see there. Hard to tell if that's
inside or outside, but I'm guessing it's outwards. Again I can't see inside
because it's hidden. So I'm just trying to
make it more rounded. Okay, so select this now and we're going to actually
extrude this inward. So pull this in.
About there. Okay. Now we can actually select
this and delete it. Again, select this, and we're going to bring it
a little bit farther in. I'm gonna get past the inside
of that space, basically. Okay, I'm going to pull
this in a little bit more. I want to make sure it gets
into that space, okay. And we're going to also pull
this outward a little bit, so it kind of cuts
that edge of that arm. It's kind of what I'm
trying to do here. And now that I got this,
we can actually select that intersection We're
going to mirror this first. Select the inside
piece right there. And again, hit the mirror. She got the actual
object selection. And we're going to do
the opposite side. There we go. And one's
on each side, hit okay. So select that object. Select this piece here
with the shift key. And this object here.
And the cue key. Okay, so I'm going to select
these two intersections, of course, and
we're going to pull this out on both sides. We can have a nice
little edge there. I want to hide the
image, of course, get to this easier,
and I'm going to pull this side here so I can kind of make sure
I can select it. I'm going to select the
intersection that edge there. Hit the l key, and there we go. Now we're going to pull this
out with the Biki and we're going to bring this
out as a nice fillet. So let's pull this out. If you don't want to go negative,
we positive on this one. This looks really nice. Okay. It's hit the okay button. So we select this other
piece here, the outer piece. Again, make a nice
fill it there as well. In this piece here, just pull
this out a little bit on a nice fill it again on a
plus. It looks a lot better. Let's select this again, this piece here and
make a plus as well. Let's try and get all
the sharp edges away. He, this piece here. We're gonna try to select this
ter side as well. I'll do this one
first, actually. Let's pull this out a plus. All right about there.
All right, okay? And we can now mirror the
inside of that piece, so it's exactly half and half. So again, make sure the object is selected with the
object selectireTol. And now that we got
this connected, let's do union has and hit Okay. Here we go. Makes it nice that
way. Mirrors really great tool in this program. Okay, so I'm going to select
this now inner piece. Actually, this section here.
We're gonna pull this out. Make it more rounded and smooth, but not too much.
Spin it a little bit. All right, so coming along. Hit okay button after that. Again, select any hard edges. I go this one first. And this one with the shift. At Alt. You got
both now selected. Hit the B ki and
this pull this out. Nice nice smooth edge here
with a plus. Hit okay. Now we can do this
side with the key. And same with the
other side here. Shift. Be ki. Here it is. So we can pull this out a little bit. All right. That looks good. Okay. So we're going and
select the subject now. And let's put it back to normal opacity so we can see it better. That looks really good. Now
we're gonna line this up, see how this looks
on the side view. So let's see what
that looks like. Okay, so we're gonna select
this piece right here and hit the actual extrude key
and kind of pull out. Actually doing that. Yeah, I'm gonna pull this
out with the extrude. If you don't want extrude, it actually pulls
the whole thing, so we want to make sure
we do that correctly. Okay, it okay? Now
that we got this, we can smooth this out
the plus. Sound that. So we're going to hit a
shift D instead on this one, and we're actually
going to hit the GK. First we're going to
pull this out with extrude were able to do
that, which is great. Again, I'm going to go around and kind of just
look at this and see if I can get
a nice f on this. Fluck the piece here and
kind of pull this out. We keep getting errors, so we got a problem with the object, we need to look at the
situation that's causing it. So we need to hide
some stuff like this. So let's go and hide the other
part of the object here. We go backwards to a few. We're going to pull this
out and see what we got. When something
doesn't work right, there's always a reason
normally. Dw we got this. I'm going to go ahead and just pull this out a little bit, see what's going on with it
and the edge tool as well. When I try to pull this out, it lets us do a little bit of
the actual modification, but not a lot. We'll see that we have an issue in a couple of places here. M All right, so let's go
back and fix the things. Let's fill the lines. This could be part
of the problem here. It's actually a hard
edge in a few places. I'm going to try to select both of these and just join them with Jake, see if
that solves it. Now, if it doesn't join, then
we got some other issues. We also have this as well. So ahead and select
the line here. Let's go to pull the
sound on a plus. There we go. That looks
a lot nicer, okay? Now, there's a
problem here, too. We got another object here,
so let's delete this. Delete Okay, so we now join those two pieces together since we fixed
the bottom piece, so hit the Jake, of
course, join them. Much better. I see if this needs to
be modified or not. So we're gonna suck the line, we'll pull this
out a little bit. Now if this doesn't
work, that's fine. Cancel. Let's go
select these two now. Hit the JK and see
if that connects, but it's not a big deal but it doesn't thing is that
we got now better form. Okay, let's go and
select this now. Let's see if this works now. Pull this out. Yeah, that
works, so that's good. A little bit of adjustment on that corner was the problem. And again, real good
with the one side, select the object selection. Let's pull this in JK. There we go. Now, there's
itchy right here. Selected. And we're going to
pull this out with a plus. Alright, so we're
gonna mir this to the side now that
we've done that work. And then we got both
of those sections kind of sticking out,
which is what we wanted. And we're gonna suck
both of these and QQ to the main object so that
way it's joined together. And I'm gonna go back in
and kind of fix this, too. I'm gonna suck this with ki. I want to make sure I get
the inner piece here. Okay, we're gonna start
hiding this stuff, see how it looks with
this new add on. It came out really nice. I can see it behind the
actual inside of that piece. Okay, so now we're
going to start on the actual bottom little
piece here and form this little thing to support your fingers to
grip a little bit better. So we're going to bring
this line all the way down with the spline curve. And then we're also going
to use this regular line to actually bring this
out from the edge here, just bring it through. And we're going to use
it to kind of just kind of formulate the
same shapes here. Again, you can make
it any way you want. This is going to be a small little piece that's
on this thing, so you're not going
to really see much of it, to be
honest with you. So it doesn't have to be
exactly very detailed. But, again, the more we add to something, the
more it looks better. But anyway, this is going to
basically add in lines here. And again, you can make a little different
this if you need to. But this is how I created
this same process. Now, the one that you'll
see in a second here is a little different
because I did it earlier, and it's a little bit more
pointy, which is fine as well. So basically the same thing. A right, so here
we go. We're just dragging this out, the line, continue to build out on the
one line all the way back, and then add a little bit more again and then back
to the actual point. On that. There you go. And that becomes a surface we could just drag out and
extrude if we want. But I'm going to
actually go in and just update these actual points. So select them all with
the shift key now, hold it down and continue
to select these out. I got these all selected, and now a few more
in the bottom here. And we got those
in these as well. Okay. I tried to
select these one here, but it's not going
to work because it's not joined yet, but that's fine. So again, we're going
to hit the bike, and we're going to now
pull this out on the plus, make it nice and
rounded and smooth. Again, it depends how close
you can have a camera. If you're not going
to go too close, you can just go with a
chamfer if you wanted to. I went with a fillet. Okay, I think the form
looks really nice. I'm kind of looking at
the existing lines that I have from the picture
compared to what I have. And this two won't really do that unless you
actually join them. So again, we're going to select these two lines here
and hit the J key. And this way the
whole thing becomes like one line or one segment. And you can make that
rounded now at this point. Same thing here it's
already been connected. So we can select the points now. So set points, set the bottom piece and that one bottom section
over there as well. And again, hit the B key, and we're going to
pull this out on plus. It's want everything
to be basically rounded throughout
this whole piece. There we go. Now we can
start extruding this thing. Now that I'm okay with that, I'm going to go ahead
and hit the surface. Like what they had
here. Just pull out each little piece
there to emulate that. Then again, I'm going to hit the face selection
and pull this out. Just enough right there, okay. Now we can hit the
object selection. First select this and delete it. Delete. I want to move
this in the center. Okay, so now I got these
forms actually created. I'm going to pull these
out a little bit. So it actually sticks
out a little bit better. So about right about there. Again, just trying to
late as best I can. This is a small little
stuff that's hard to see. Just want to make
it look like it has a place for this, basically. So again, we'll pull this inward a little bit, so
it's half and half. About there, hit okay. So we can select this edge
here and this edge. Sometimes you get zoomed
out too fast. Hit the Biki. All right, we're gonna
pull out a little bit to make it nice and smooth. About there, okay. There we go. Okay, so we did a QQ to kind of bind them
together as one. Alright, so now that we
got that part finished, we're going to start working on the actual button for the
on power on the right side, so I'm going to actually
hide everything. Just basically get
to this button itself and work on it
as we see it here. So hide everything,
get out of your way. And I want to make sure
we got the right side. And again, it has
a different angle to it because it's on
the side like that. So we're going to work on
it just the way it is. Actually going to
select the object selection here and
just hide everything. So hide Alright, so we're
gonna zoom in a little bit. It's a little bit off from the
original, but that's okay. So let's go on and
select this line here with the alt key. And we're gonna
pull this out with a nice fillet just to
make it look nicer. Cool. Now we can actually use
the center right here with the line to kind of help
determine the length of this. So I'm going right click. And I'm going to use the center right here to pull this out. And we're going to use
the line there to help us as well to kind
of make the circle. Again, it's a
little bit too big, so I need to scale
this in a little bit. So go ahead SS and
bring it down. We're going to eyeball
this the best we can. It's about right right there. And now I'm going to go
in and actually select the actual pipe tool and
I'm going to make this a little bit thicker
because it's a little too thin for this model. So it's going to scale this up a little bit
on the thickness. Sometimes you got
to just type it in. I'm going to go with
0.002 to start with. And then I'm going to actually
increase this a little bit more. Let's go with four. I'm going to make it a little
bit thicker, hit Okay. That looks pretty close
to the original He. Okay, so now I'm going to
select the actual main section. So I'm going to use
a line selection here and just go straight up. I'm going to hit the middle of this to kind of get
the perspective. And now I'm going to
actually use this to actually move this up a little
bit more down, actually. And we're going to go
about right about there. So we got a line
there, basically. So I'm going to select
the line itself, and I'm actually going to now
also use the pipe on this, and we're going to also
increase the size. That's too big a
course and spring it down. Similar to
what we just did. We could put 0.004. I think I went with 0.003,
just a little bit smaller. Okay, I actually want
a little bit larger 0.005, make it a
little bit thicker. So it stands out. Is it okay. And now I'm actually going to select this and bring
it up a little bit. I it okay? And bring this upward section here
by selecting the surface. Something like that. Now, again, we got
a hole in here, which we got to fix, of course, but we'll work that
out in a minute. Okay, we're going to select
the object selection. Select this and then this. We're actually going
to cut this now. So we're going to use the Q
k. We're going to actually keep tool so we don't throw
that away. And there we go. Now we can actually take this
part of the object here. So one thing I want to do
here is I want to fix this. I want to move this
up a little bit. Okay, right about there. I'm sure there's a
better way to do the pipe toe where I
don't have a hole in it. I'm just moving through
this pretty fast. So I'm gonna select
the service here. And I'm going to actually select that surface
and hit Shift X. So I can delete that.
Then I'm going to select the inner piece
right here and delete it. I can go back in and do
Shift J to close it. It's a real easy way
to fix that. It okay? Same thing on the bottom, select it with the lt key in the line. And again, shift J to
patch it basically. There we go. Okay? Alright, so one thing I'm
going to do is I'm going to select this line here
and the one above. I'm gonna do a nice
fill it on just to make it nice and
round and smooth. I'm gonna go with
that, hit okay. So now I'm going to use the
line selection and kind of just go to an
angle about there. And that way, we'll have a
nice little cut right there. So I'm going to try
to get this kind of lined up so it looks nice. But right about
there, right click. And then we'll also
use the mirror to select the other side. So mirror. And we can use the F key down the center and just pull it
out. There we go. Okay. Cool. Now go and
select the object selection, which is that
rounded part there, and we're going to get
the Sky and cut this out. Same with this piece here,
Sky and cut this out. Now we can delete these smaller pieces that are next to this. Yeah, it looks really good. And again, we got
the same situation. We got the holes in the middle, which we'll fix
by delectingting, shift X on those surfaces
and work that out. I got lost there for a
second, getting closer. Okay, again, select the surface. Shift X, on the
other side of well. Sometimes it's just
good to hide the image. Saves time. I'm trying to
figure out where you're at. See the objects
way to the right. And anyway, let's just
go there and fix it. So let's kind of turn again, select the surface, Shift x. Now we can actually
select the inner part of this object and delete it. So delete. And again, we'll select a surface here, Shift J to patch it, get okay. And then the er side as
well. So again, select it. Shift J, and there
we go. Hit okay. And now we're going to select
the edges of this just like we did on the topper
or middle piece. Select these both and we're
going to pull this out on the plus to make it
nice and smooth and round. Simple as that. All right, we can get
rid of these lines. There's no need
for these anymore. I delete those, and
that's it for that. Now listen hide the main
part of the object there. I mean, you could
form this on top of this if you wanted
or with a negative, so I press imprints into it. So either way, I went
with the imprint. So actually, I have a
hole kind of inside. So again, select
the main section. Before you cut it,
of course, just make sure it looks the
way you want it. That way, it'll come out nicer. Sometimes you might
need to resize things before you do this. So again, I hit the selection
of the main thing and then also selected those parts
and hit the cue key to cut. Now, these are extra pieces. We can just delete those. Cool. And again, we can select this
edge here with the Alt key. If it doesn't select all of it, just go around and select more
parts of so again, shift. I want to make sure I get
the right part. There we go. This sides as well. And we can pull this out and kind of smooth this out a little bit. Just give it a nice edge
to it. Nice to fill it. So it goes inward. I said,
you can go outward, inward, whatever you prefer. All right. That looks really good. I think easy way to create this form. I'm going to hide everything
and see how this looks. And again, it's good
to basically put the actual opacity back to one. Okay, now we're going to work on the actual screw holes on the top piece that holds
everything together. Again, I'm just
going to formulate this into the actual top
piece the best I can. It's not exact, but it's a little bit off,
but that's fine. We're going to get
closer to the top here and just use the disc tool. I'm going to pull this out
similar to what I see here. Again, I might need to maneuver
just a little bit just to get it lined up
properly with my form. There we go. We're going
to move this around. I think about right about there. Kind of centered. Now
again, like I said, it might not line up
as best as it could, so you might have to adjust. I'm also going to take this shift D and bring it down and also use this to
support the bottom one. That way, the holes are
pretty much the same size. So about right about
there. I'm going to scale this up just a little bit, just kind of line this up. Once it looks good,
it can hit okay. Okay, so we're going to go
to the side view here and kind of see how this is lining
up with the actual model. Again, you got to do a lot
of testing and try to, you know, placements
and things like that. So when I go to the side here, this actually will actually
fit into this space, but let's pull aside
a little bit so it's not into the existing model, and we're going to rotate this around just
to kind of get it. So when it pushes in, it actually goes at
the right angle. Similar to the shape itself. Makes sense. Now, this is a
little bit low on the model. I definitely need to
adjust this one as well. So I'm going to rotate it first, get it close to
the same rotation. And again, I'm going to move
this out out of the way. So again hit the GK, bring it up and out. So again, I got to kind
of turn this around, see what things
are looking like. Again, I just got to
bring this up low higher than the
existing, which is fine. Again, like I said, this
is not an exact model. It's similar but not exact. Now we're going to
select the surface. We're going to select both
of these and we're going to hit the Iki and
move these inward. Again, it's not really connecting
as I would like it to, so I'm going to have to
adjust it a little bit more. I'm going to select
this one here and just move it up a
little bit more and in and I'm going to
rotate it as well. Is more of an angle that is
similar to the existing. Model.
8. Adding in Control Details to Main Form Drone Controlls Section 5: That image on this side
over here and kind of move it back to the other side,
so it's out of our way. Anyone can start actually adding in the top piece of
this controller. All right, so I've kind of put some lines here to make it a little easier to
kind of just define the edges of these places. They're not exactly
perfect lines, but just to give me some understanding of
laying out a circle. So I got the circle
selection tool, and I kind of laying this
out, and that's about 30.37. Again, it's not exactly
where it should be or in the right
position or height. But anyway, I'm just kind of getting this where
I need to put it, so it's easier when I start
actually laying this out. So I want to keep a circle and just move it
around, basically. So now I'm going to select
the actual side front view here. Select the line. And then I'm going
to hit the GK kind of just get this moved
over to the side here about right near
the edge of this piece, right, and kind of
close to the bottom. So right where the
curve tu starts, I want to make sure it's
kind of in that location. And yeah, that looks
good right there. I'm going to also now
hit the extrude key with that actual face selection
and bring it into the space. Now, most likely we'll kind of change this a little bit,
so I'm going to hit Okay. Let's select the actual object itself and kind of
move it out again. So it's a little bit
closer to the edge. And I think that
looks pretty good. So when I actually
join these together, it should have a nice sea we'll get rid of this top piece. And I'm going to also go ahead and pull this
in a little bit, kind of similar to what's
on the side there. And again, that's
coming out pretty good. I might make it a
little bit thicker, and I'm also going to rotate it. So I got to get the archy, and I kind of just rotate
this at the right axis, so it's similar to the
picture that you see. So that way, it kind
of lines up mostly. All right, cool. Yeah, I
think that looks really good. Again, I'm going to continue
to adjust this as I need to. You okay for now? And bring
this out a little bit more. A little bit to the side
here, see what it looks like. I'm going to use
the GK and kind of move this down a little
bit and a little bit out. This way it kind of lines up
with that edge about there. And I think that looks good. All right, so let's go hit
Okay after we have it set, and we're going to continue
to build this out. So again, I'm going to
actually make a copy of this first face before
I actually cut into it. So I'm going to actually
make Shift D and copy and put it into the
backup section that I created. So that way we
don't have to worry about ruining that or going over because this is a major change to the
model itself as well. So again, every time you do that you should always keep a backup. So in case you need
to go back, this easier instead of
recreating it from scratch, stops you from all
the headaches. Okay, so let's go on now, and we're going to
create a copy of this, so select the object
selection, select this, and we're going to move
with the ki, shift first, and move it with the ki upward and kind of get
this into position. And again, we've got to
adjust this as well. And we're going to pull
this over to the side here. Now, these are a little bit
too big, in my opinion, to fit both of
those in one place, we've got to kind of adjust
them a little bit more. Alright, so now we've got
the position of this. Again, I'm just trying to move this into the
right position and make this look better. So I'm going to look
at the side here. I feel like this definitely is not fitting
the way I like it to fit, so we're going to
adjust so first of all, I'm going to actually select this bottom one, hit
Okay on this one. I'm going to scale
this down with the S. I just think it was way too big and it's competing too
much with the other one. So I'm going to bring it down to the side over here and get a little bit closer and just keep adjusting
this as I need to. I think that looks
better already. It's not too big. It gives the ability
to put those buttons together with the way it was
before, it's way too big. C even put the thumb
thing in there. I think right there is good, and we're going to start
adjusting the ter stuff as well. So hit okay. I'm going to select this one
and just delete it. I'm actually take this one
and do a shift D on it, make a copy of it, and
we'll bring this upward. That way, it's the
same exact size. Then we can actually
move it into place, move it to the inside of
this and a little bit in. I want to make sure it actually gets into the subject properly. Just got to do a little work
here to kind of get this all lined up properly so it
looks the best it can look. Just want to put it
in a little bit more. Again, when you're
doing this buildout, just do your best you can to kind of put them
close together and get a little separation
and just get them, you know, lined up as much
as possible so they're actually close to each
other up and down. It just looks better this way. I'm okay with that one for now. Just go to adjust this
a little bit more. So I'm going to hit
the GK to move it a little bit more, push it in. It's kind of more, you
know, lined up with that. So I'm not sure if
I like that or not. I'm gonna continue to move this. So hit okay first.
Let's go to this one. Okay, now we first got it
in a good position here. Let's make sure we select the main line along
the top here and we're going to re adjust
this with a nice fill it, pull it with the Bk and make it sure that's really nice and smooth and
we're going to hit Okay. So now we've done
that, we actually select these other
sections here, and we select this main section
here as well as that one. And again, QQ, and we're
going to hit Okay. Now there's one object. And I'm going to go back in and just adjust this one line. I just want to make sure
that the main support was actually done
right the first time. So again, make sure we
sucked all the way around. It's like a harsh edge
with a rounded soft edge, so we got to kind
of make sure we do one at a time here.
So let's pull it out. There we go. Not too much, right about right right there. Okay, that looks good. It kind of looks like it's
bleeding into it, so it's really a
nice form. Okay? So same with this one,
select the whole thing with the l key, and it went
all the way around. So now let's put
this on the plus. Again, it's kind of digging
into the other position. Now, if you wanted to, you could actually select this whole thing and
kind of move it to the side or up a little
bit more if you had to. You could have made
it a little bit more smooth if you wanted to as another option just
by moving it a little bit. Okay, I'm locking that,
so let's continue. So now let's go
ahead and hit Okay. Now I'm going to
select this here and pull it out a
little bit more. I'm gonna make sure I
go to the side view here and kind of see
what this looks like. Yeah, of course,
it's not exactly lined up with the other
one, but that's okay. I've got a little
issue with that edge. It's getting too tight
when it gets pulled. So we're gonna pull this one. This one's fine. This one, we're gonna hit the Iki. I'm gonna get as
close as we can. Okay, so let's go and
get the line tool. We're going to pull
out from the side here and kind of bring it across and then down
at the same angle, try to get it very much leveled. As you do this, we go and
we can go back around. Perfect. You use the
surface tool to select the top piece again
and hit Shift D. And we're going to create
a copy of this on the top. So we have a good way to basically add in the
center piece on top. So again, I'm going to scale that and then make sure
it has a nice rim to it. And I think that looks good, and we're going
to now hit the GK and kind of move it with the VK. Kind of make sure
it's actually able to move upward, hit Okay. And now we can actually
select the surface again, and we're going extrude
into the space. So E to extrude and hit Okay. This will be w a button
goes into Alright, great. So now we select the
object selection, select the main object. And we're going to select
this little section here and kind of just use that to cut into it
with Q, shift Q. And we can delete that top piece now as well as the inner piece here.
So now, it has a whole. Is it okay. Now that we've done that,
we can actually now select the object again and
use the cutter with a C. And let's go ahead and
select this line here and cut. Now we can delete that
section, and there we go. Now we got a nice form on top, kind of like the existing
one that's on the image. We do a little bit more. Add some smoothness
to this, of course, we'll bring this part
down a little bit more. And again, use the line tool. We're going to hit Okay first, select the inner pieces here, and we can make that
nice and smooth. Like a nice radius there. So it looks like it belongs. Hit Okay. Same with these top pieces. Get those two. Pull
this out on the plus. We go hit Okay. Now the inner piece with
the lt key, pull this out. And it's the whole thing with
nice fillet and the plus. Great, okay. And I would
do the outside as well. So we go and select this piece
here and now pull it out. Again, on plus, there we go. It okay. All right. That's it for that section. And we can add the
button into the space, and we can now
tackle the next one. So again, let's select
the surface here. Now, one thing I'll notice is that there's an
edge piece kind of, like, very edgy on the corner. Anyway, we're going
to try to do our best to kind of, you
know, do this right, but I'm going to use a circle instead because I want to make sure it's very circular
in the inside of this. So again, gonna go to the
side view here or front view, and kind of lay this out best
we can, let's pull it out. We have to readjust
this, of course. About there. It's good
to zoom in a little bit. We're off a little
bit. That's okay. So now we're gonna move it
over and kind of line this up. So we're going to use the G ki to move it with the V ki
and kind of just kind of, you know, basically
line this up, so it's actually right along
that edge share, hit okay. Let's see how this looks. It's close. Bring it
up a little bit more. The problem is this little
edge share is not very smooth. So we'll just go and pull
that out if we can the plus. So we're gonna fill
the whole thing with a nice smoothness like that. I'll help kind of
correct some of that. There we go. That looks better. I could do a little
bit better on the corner here,
but that's okay. Oh Okay, use the line
selection, select it. And we're going to move
it up a little bit with the Giki and the Viki. So it's straight like that. Bring it up a little
bit. Here we go. And we can hit the o button. Now I select the
surface and again, extrude with E into the space. Here we go. Hit okay. All right, so we're
going to actually use then select this and move it
a little bit in with the ki, a little bit up, and hit okay. I'm going to get rid of this
top piece with the line. Delete this. Yeah, I think
that looks more centered now. Just want to get that nice and
centered when you do this. So select this object
here, select this object, and we're going to also use
the uki to cut this out. Okay? Perfect. Okay, so I'm going
to also now use a section here to cut
out this as well. So again, I'm going
to use the points to kind of just
move these around a little bit to get
this more straight. This went up a little bit more. And that one out a little bit. But just trying to make this
even as much as we can. All right, so now we can
select this again and use the C to cut and
select the line, okay? Here we go. We delete that. And that's
the second part of this. Again, use the line
tool, we'll select the inners again on both sides and pull
this out on plus. That's a nice smooth
transition. Hit the ok. And now, what can
you do this piece here all the way
around with the plus. So pull the salad on plus. There we go, hit, okay.
And this piece as well. And that gives a nice
round form smooth. Hit okay and accept it. Okay, we got two
different shapes here. It's a little bit different from each
other, but that's okay. So we can actually scale that piece up a little
bit if we wanted to. We could also move it as well. So there's a couple
of different options. So we can hit each of these sections here and hit
the section there with key. And we can basically kind of just change
this a little bit. It's like these
little corners here. Sometimes you got to
zoom in to do this, though. Keep that in mind. You select that piece
there? I'm gonna actually pull this
out a little bit. Pull it in so it
actually thins it out a little bit. There we go. Now we have a more similar
type of piece as the bottom. Great. Now we can
actually select the Face tool again.
Select this again. We can pull inward. You just have to select
the centerpiece, actually. A little bit more. Is too much. You can also hit
the GK to move it. It's really good this program
now with these add ons that they've added to it
to make it simple. We're going to hit Okay for now, select this piece here and
get rid of it, delete. So I'm going to select
the center section again and hit the Shift
D and scales down. We're going to make
the whole again just so it's more accurate. Make it a little bit
bigger. Not by much. A going to realign
this up a little bit. Now I've done some adjustments. So I'm going to use the
Giki with the Viki again. And we're going to kind
of bring this up a little bit out of the way. Hit the actual Iki to extrude this into the
space. Here we go. Then we get it, okay? Then we can bring this
down a little bit. I want a too thick. So to the top view and
we can adjust this now. So select the objects
selection, okay? Ike and move over, kind of center this. That's about there. If I could have
put a line between each edge to get this
exactly centered. That would have been a little
bit more better situation with getting this centered. All right, let's move
this down a little bit. Okay? So basically, I'm
trying to create the button at the
same time here. So let's go select
the sedge here. We're gonna pull this
out with a nice fillet. Here we go. I it okay? Okay, so that looks nice. I think we can continue.
So here we go. So now I'm going
to select it and actually add in a material with and go to more of an
orangish looking color. So let's go and drag
this out a little bit to the yellowish and a little
bit more toward orange. Something like about
right about there. Again, this is not the
rendering exact color, but it helps define the
differences on materials. Okay, so I'm going to
select this actually, and I'm going to redo this. I'm going to hit the delete
key on that surface. I'm going to set the line here. I'm going to make this into actual a chamfer in the beginning just because it looks similar to the button. And I'm going to go with
that size right there, and I'm going to hit
both of these edges. So select each line, and we're going to
actually pull that out with a fillet, just like that. Okay. So here I selected
the actual top piece here at the surface and
actually did a shift D on it. And then I scaled it
down with the SK Okay, so right about
there and hit Okay. Let's go a little bit more with S. So try to get a
little bit bigger there. Okay, that looks good. Just trying to see
how this is looking. I'm going to move this
up a little bit to the side and up little
bit to the side and up. So right about there, okay. And I think that's about center. So let's go on and use
the actual extrude key. And we're going to
extrude this upward. It okay? And I'm going to
select the actual object. I'm gonna hit the
GK and move it in, but with the V k so I can
get right to the center, so it's straight down,
right about there. Okay, so we're going
to work on now adding in some cuts into this object. So let's go over
to this side view. First of all, I'm gonna make
sure I get this line kind of pulled out to
make a nice fill it there inside that hole
and about right there. All right. As you see,
the piece there has, like, these triangle like
cuts into the shape. That's what we're going
to immolate here. Okay, we're going to zoom in a little bit, see what
we're looking at here. And again, it's not
perfectly lined up. That's okay. We're just trying to emulate this the best we can. So again, this is
going to select the regular polygon
tool this time, and we're going to
be on the side view. Select this, we're going
to go over to the side. First of all, when you do this, you got to make sure
you hit the shift key. So hit it, pull it out, and then hit Shift
key and then use your mouse wheel to kind
of roll this around. We're going to go down to
where it's a triangle. Now that I've got this, I kind of got it at
the right angle. Move this over a little bit
and lay it right there. I also rotate this a little bit. So it's basically even
about right there, okay. And now that we've
gotten this kind of in place, it's a little bit off. So again, rotate a
little bit more. I'm trying to even this
out so it looks right. I'm going to use the
rectangle array, and we're going to pull
this down, but we're going to change it
to two or three. Three. That way we
can actually have two more pieces just like that. About right about
there. Again, I'm going to have to adjust this
in a little bit hit okay. Now we've got these
kind of laid out. I'm going to go ahead and
use the GK to move it, and we're just kind of line
trying to get an area where actually can pull this exactly the right angle right there. Then we're going
to pull this out, so use the blue arrow and kind of move it
upward a little bit. GK move that one
a little closer. I just want to get these a
little move down a little bit so they're more even.
I was too far over. And this one I'm
going to move back a little bit. Up there. And this is just eyeing it
the best I can, again, GK. So in this section, I actually
selected the cylinder, and now I'm going to
actually hit the C key, and I'm going to select
these three triangles, select all three of these. That one there and hit Okay. And that's basically did
those chunks into the space. So now we can delete those
pieces and this one as well. And again, I would have rotated this a little bit differently, so it's more evenly, but
just for your awareness, you could always
go back and say, Control Z and just kind of get it so it's more evenly
throughout the space. So anyway, I'm going to
select the lines down into this space and select all these. These ones here. I'm
just going to add a nice little bit of a fillet
to kind of smooth it out. But again, if you want this
completely 100% perfect, I would suggest to go back and just rotate the triangles
a little bit better. Okay, I think that looks
good right there for now. Okay, so I'm selecting this
now and actually handing MK and adding a little bit more of a
darker color to this. To dark, more of a grayish, so you can see it kind of okay. Too dark. It's hard to
see the edges. It's good. Alright, so I'm kind of
revisiting a portion that we built earlier just
to kind of make some better use of forms, just to make it look nicer. So you'll see here that I've got these things that
we created earlier. However, I kind of want to go
back and just revisit that. I know it could be better and it could look
nicer than this. I'm not really too happy with this edge here or
the thinness here. It doesn't look as
professional as it could, so I thought I'd go back
and show you that process. Now, if you have joined
this class, of course, you have downloaded
all my stuff, and the objects that you have actually have
a backup section. Again, this is what
I always recommend. It's always backing
up your stuff. So for instance, this here, if I hide it, I have the other object
underneath it, right? So that's why that weird form was underneath that one circle. But this is a backup. So again, always
keep your objects, you know, in line so
you can go backwards. I just thought this
would be a much more cleaner looking,
professional looking shape. Even though it does look great, the animation and everything
I already put together, I just thought, you know,
sometimes as artists, we always want to do better
and strive to do better. So let's keep that in mind
as we develop things. Sometimes you want
to redo things. So just to make things
a little easier, you should already
have this object here and the backup here. So again, I would suggest that we make another
backup of this backup. This way, in case you make a mistake, it's easy
to go back right. So Shift D. And now I have 04. And we can also name
this to make it easier. This is the top controls. And I just think that's
a better way to do it. Back up this way we know. And this one here
we can just call this top controls redo to make it easier to
understand, right? So this one we can hide
and this one we can keep. Now that we've already got this shape, and
everything's here, I kind of want to make sure that I kind of follow the same, I guess, ideal that this is
going to be on top, right? So we can use a line
tool here and kind of disposition this so it's more
centered at us, like that. And we can zoom in a little bit, and I will go to the
edge here and kind of just formulate this
to the other side. This gives us kind
of the understanding of that circular area. Now, I really just want to focus on I want
to do both of these, of course, because I already have the centers
and everything done. I don't want to redo
anything of that. So this is a good way to kind of work your way around
to make changes. So here's another line. This is Again, as you can see, it's not really center
very well, right? That's why we want to kind
of redo this a little bit. So, okay, now we've done that, this gives us a
good understanding of where to put the disc. Okay. So we can go now in here and just select this and hide it. Again, this is just
another option. If you want to go
backwards, you can. If you don't want
to, that's fine. But I'm just trying to get
a better version of this. So okay, so I got the disc here. I think, go ahead, let me do this again. Let's go to the top you and kind of move this
over to the side. We want something
about this wide, right, so kind of
keep that in mind. And we're going to use as a
disc here and just pull this out kind of about the
same size as that. It's kind of hard to eye,
but that's about right. Now that we've gotten this,
I'm going to go ahead and extrew this out now
just to make things easier. I want to have that nice
and clear and done. And to make it, it's much better to work on stuff straight
and easier to do. I mean, you could
do it sideways, but it just for me,
it's just easier. So I'm going to
select this top piece here that I have already
pulled out the actual circle. I'm going to hit the SS twice. I'm going to shrink this
down to about here. I want a nice little
See how this is going to be completely even.
That's what we want, right? So now we've gotten this, we can select this
and it the Iki and extrude it into the space and make sure you don't
go past the edge, right? We can, Okay. And now we got two objects. Now we can go in here and
select this select this, make sure you get the right
one selected, Shift key, key. Now we've got a nice cut, right? And this is the basis
of getting it started. I'm also going to go
in here to decide. And I'm going to actually
get rid of this as well. So we can go back here,
select it, delete it. Now we've got this line here. We can actually
just pull this up a little bit more out of the way. Again, I want to have a nice
form here to work with. I'm going to make sure that I'm actually on this side, right? So I'm going to create this
now and make it really nice. So I'm going to go about here, kind of just cut my way down and just cut straight across. This will make it really nice. Again, we can hit this
and hit the Biki, make this a nice smooth, fill it so it rotates
around, it okay. Now what we could do is just going to see
how this is going to look. I think I can even
move this back just a little bit so we can
select the line here, GK and just move this back
just a little bit like that. Alright. I kind of like the heights here. I don't want to go too high, so let's go ahead
and go with this. We got to selected,
and we're going to the C key here and
click on that. And now we're going to
hit Okay. Now, let's go ahead and take this piece off
here. We can delete that. Let's see how this looks. I see it's a really nice form. It looks very smooth. And now let's go ahead
and work the top piece. So this would be the first
thing I would do is just work these both sides. We can pull this out,
so it's nice and smooth and ice not too rounded, but just about there. Going to go with that shape. And then I'm going
to go back in here and select these intersections. This intersection, I'm
going to pull this out on the plus and make it look really nice and
rounded. There we go. And I think the shape
looks really nice, and I'm really good with that. So let's go select this
line and get rid of it. Again, I could always redo
some of this if I need to. So these are kind of
placed there for a reason. So we're going to take this now and kind of just move
this into place. So hit the GKV ki, I suck the center, bottom here, and we're going to
move this inward. And we're going to try to
get this kind of, like, laid out a little bit
in the center here. To make sure that this is
rotated the right axis so we can rotate this now
just on the same axis. I want to follow kind of this
line, so keep that in mind. I think about right
about there is good. I'm definitely going
to move this over. I want to get this closer
to this edge here, I might even want to
enlarge it, so let's go. Okay. Giki move this over here, kind of near this line because that's kind of where the
other one was, right? Again, this is a really good
way to kind of go backwards. Now, if this is not, we can actually push it and
I think that looks good. I also, we want to
bring another one up. So let's go to the side here. I guess the first
thing I would like to do is just go
back and kind of unhide the one we had done
because this way we can see. So if I hide this, this kind of gives you a good understanding
where this needs to be. So I'm going to actually
take this model. First of all, I'm
going to hit GK. I'm going to move this
upward a little bit more. I want to get it kind of
right where this is at. I also want to move
it down a little bit. So that way it's
kind of similar. And now it's not
exact, but it's fine. I can make it just a
little bit bigger. So hit the quo twice, basically, scale this up, GK, move it over. Again, we're just trying to
get it close to what we had. It doesn't have to be exact. I think that's going to look
really nice right there. I think this is a
little too high, though, as you can see. So I'm going to take hit Okay. I think the best
thing would have been was not to actually add in these edges first,
but we can go back. So I'm going to hit this now. Delete, hit this one now, hit the Alt key, hit Delete. And then we can actually select these two pieces
here. And delete. Now that we've done
this, we can actually go back and now make this
more of an option. So now I'm going to
select this one here. It's a little bit
higher. I'm going to select this and
bring it down. Again, I want this to be kind
of close to what we had. See, this one's a
little bit higher. This is fine. Let me say okay on this one. And then also take this one
down a little bit more. Let's bring this down. Hit
okay. Make sure we hit okay. Let's bring this down. And this is about where the
other one was. And I think that
was a nice height, right? So I'm good with that. So here we go. So this is a real good way to kind of
figure out where you're at. Okay, let's go ahead
and hit the GG, and we're going to move
this just smidge it over. Make sure we get the selected. G, move it just smdge over
like this, so it's centered. There we go. And in the
space, that's what we want. Now that we've got one, we can do the other
one, same thing. So this way, it's
very similar, right? Before I do that, though,
I'm going to go ahead and work this out so it's nice. So again, hit the corners here and Sometimes a little tricky. Shift, pull this out,
make it nice and round. Just like that. Then we
can do these, as well. And pull this out on the plus. Kind of like that.
Looks really nice. I just don't want to do
things too many times. So let's now select this and this inner piece
with the shift fault. And we can pull
these both in with the plus, nice and smooth. We that to look really
nice. There we go. Alright, I think that
looks a lot better. And again, we've already
got the piece here, we're going to
emulate this again. Go to the side. Hit
the shift D here, and we're gonna move this
straight up just like that. This kind of makes
it really nice because you can just kind of
align it with the other one. Now, you notice it's
a little bit off, which is fine because we
need that edge there. I'm just going to
move in a little bit. Kind of center it there. Just like. Alright, I think that looks much better than
what we had before. So we can actually now go
in here and just hide. First of all, after we
move, let's fit this. We can select this object
selection here and just hide this one. There we go. Yeah, I think that
looks really nice. So now that we've
got this in place, make sure it doesn't have an
edge here that you can see. It has to go into the space. You can actually get the lines here to
see where you're at. Yet, it's definitely
flowing into it. So I'll see how it's right here. It goes past. That's what
we want. Alright, cool. So now let's simply
take this model here and this one and
this one and hit to QQ. Here we go and hit Okay. And this looks really nice. Again, we're not
going to really have too much concern about
this inner piece. I think it might
be better, though, if we control Z that
first before we do this. I kind of want to
bring this piece above this so it's not shown
because that way, it'll help control a
little bit better. So let's just bring
this upward right to the point where it passes
that edge just like that. And we're going to say
the same thing here. Let's look this
edge, bring this up. I want to make sure
that this completely takes over that, just like that. Okay. So this way, when you actually now
merge them together, it'll just be that much
better because you won't have this inner edge
fighting with each other. So suck this piece,
this one, this one. Q, Q, hit Okay. Here we go. Now, it's
going to be much nicer. Now we can go in and kind of work make this really nice
looking, but I hit the ki. I think I might want
to do this one first because this is a little
bit more aggressive. Let's go and pull this one out. I kind of want to go
right about there. And same thing with this one. I'll pull this out. Again, I don't want to go too
much with this one. This one's going to be more
of a different edge here, and we'll hit the O button. And let's go see how this now looks compared
to the other one. See, the smoothness,
it's the right shapes. It all it just looks
more organically right. And I think that looks much
better than the one prior. Again, this is the way to kind of work things out if
you make a mistake, keep your backups and
continue to make this happen. All right, so now that
we've done all that, I can go back in here and
just delete the lines here. Lines. And for simple support here, we can actually now hide some of these things so we can
see what we're doing. I want to get those other
pieces unhidden. So here's one. And this one, right? So these are already, like I said, we already had them into the space,
so that's really good. And again, I'd like to
just make sure that we have this centered properly. Before I do that, I'm going to this is the top here right. So let's go go in here and
I'm going to center this just so we can have a perfectly
centered space, right? I need to find the center
space right there. This is your center, in a sense. So now that we have this, we
get GK selected first, G, and see how it's moved, F, and we can go from
the mid section. Here, here. There we go. See how that now is
perfectly aligned. I think it's good right there. Now, the other thing is, I need to move this into the space, so hit Giki and the Viki. I'm going to hit the center here make sure perfectly straight. So that way, it goes
into the space, just into it like
that. And we go. Perfect. Now that we've gotten this done, let's go and start
this one as well. And again, this is just a real easy way to get
things lined up properly. I want to get this kind of
centered on my screen here. I'm going to hit the side
here and move it across and kind of just center this
right there. Right click. Now that I've gotten
that kind of laid out, I don't think that's
really centered, though. Let's try this again. I'm just going to slip the side
here and try to get the center. There
we go. Right there. Right. Now that I got this, go
and select the object. GK, FK, and we could
select this line now. I almost feel it's a little
too high, I need to move it. So GK move it down
just a smidgen. Even though the lines
showing me differently, I don't feel like that's right. I'm going to eye it the best
I can right about there. Okay. So yeah, I think
that looks good. Alright, so let's go now
and select the main object, this one, this one, Q k. We're going to keep tools, and I'm
going to hit Okay. Now that we've done this,
we can head this one. Troz we can hide this with and this with And now
that we've gotten this, we can take this and
kind of just move it down a little bit deeper, so it has a little bit of
room there and hit okay. Now I'm going to select
these two pieces here and just kind of
move them outward. Either do a chamfer or a
fillet, with a fillet. Just like that. All right. I just think this is a much better positioning and shape compared to
what we had done before. And again, so we had
to go backwards, but I just think
sometimes you got to really revisit things if
you don't like something. All right, so let's continue. Okay, so now we're
going to work on the bigger disc section here, so we're going to
pull out a disc. And we're going
to go about here. I kind of lined it up kind of center from the other
spot a little bit. I'm just using the GK
now kind of line it up. So it's basically
almost half and half of those two different discs. Again, the video that
we just did was new, so it's not exactly the
same as what we had, but I would go in
and use this disc on the new object as what
we just completed. Okay, so now I got it here.
I'm going to bring it up with a GK and make sure it lines up. And now I got to the side here. Basically going to have to use the Giki again to
kind of move it. I'm going to move it over to
the side a little bit over this way and about
right about there. I want to be past the edge of the actual edge piece
on the right side. Is it okay. Now let's go
and select the surface. I'm going to move this
into place right into the existing and go to
the front view here. And go ahead and select
it and hit okay. Now I'm going to move this
up a little bit more. I think it look
better, a little bit higher, a little bit more in. I'm just trying to position this the best I think I should. All right, so I'm going
to select this and delete it and select this piece here and kind of just
move this back inward. I don't want it too
high about there. Okay, so now that I got this
in line, I start working it. So go ahead and select
the object itself. This piece here and this piece. And this is going to
hit the cue button. So we're going to cut
it into the space. And we're going to go ahead and we're going to keep the object. Okay, so now we got
this object cut out. We're gonna go in and kind
of adjust some things. So let's go ahead and select. Actually, we're
going to hit a shift D to make a copy of this faces select the top
piece all by itself.
9. Small Updates and Final Details Drone Controller Section 6: Here. It's just a little
bit too much for me. I'm going to go ahead
and go back in here. Sometimes you got to
figure these things out as you go and just make
it a little bit better. Select this whole thing. Make sure you get all
these pieces selected, the shift key, and we can just
delete this. There we go. Now that we've done that,
we're just going to go in and just make this a little not as tight
as what we had here. Select the line key pull this out on the plus.
Just like that. Not a lot. I think this
looks really good. I'm going to control
see this so I don't have to try to
figure this out again. Now if you take the edges out, it does look better, same thing here, we have
to do the same thing. And select it delete this. Slit the lines. Set these two pieces
here. I'll delete this. There we go. Well, that was way too much. This one. This one,
this one. Delete. All right. So if you're not getting something to work
the way you want it, you can always go in and kind of just take this
whole thing and mirror it. So we're going to mirror
this to the other side. Again, right to the side here. We're going to do
this and we're going to merge halves. Okay. There we go. So now that's done. Z. Don't want to do that. We're going to try to reduce
this down a little bit less. I think it's a little too thick. To do that, we're
going to select all these sections let me just redo this I'm
going to select this area. Select, this one. I'm going to take this off
right now because this is make it really hard to
tell what I have selected. Sometimes you got
to just do that. Again, this has a little bit more too hard
of a edge there for me. I'm going to select
back here, here, select it, the key key. We can just bring this
down a little bit. Might take a second
for it to recalculate. Here's another really quick tip. Let's say you want to
make sure that you got the same exact shape here as you do here or this shape
from here to there. But when you do a mirror, you have all these
already cut forms on one side and you have
one form over here, so it's completely different. You really don't
want to take the whole thing and mirror it because then you're going
to have all these shapes that you have to
work and clean up. A good way to deal with that, you can come in here and
just use the line tool. Let's say we just want
to deal with this. You can actually create the
lines this thing works. Use the line here
and just cut across. We're going to use
the line tool to just cut across here,
just like this. I'm going to use this to help me drive the side angle here. If I select this piece now, use the se key, we can
cut this piece out. Real simple. And now we
got a piece here, right? Now, we can take this piece and we can just hide it just for temporary majors, so
we can hide this. I'm going to take this now, and I want to mirror this over. So this one, I'm going to
go and select the mirror, and I'm going to make sure I go right down the
center of the space. So that way it immolates exactly the same thing
I have, and hit Okay. So now that I've done that, we can now go back in
and take this object, and as long as both
sides are the same, you should have no
problems reemerging these together
again. So hit Okay. There we go. We can now hide the lines. Another thing is, I see here
that this is not connected. So come and select it again. Q Q. And there we go. Now, everything's matching up. It's all perfectly lined, and the line looks better
on this edge here. Is just a quick way to
work around something. When you don't know how to get something
to be turned off, it's a good way to do that. So let me unhide these. We're almost done
with the subject. Just go to add a few letters, and then this will be completed. Everything looks pretty good. That sticks out like it should, nice on and off button there. I like the way it's formed. I'd almost say I could probably push this in
just a little bit. Again, go to the side here, use the viki drive it
right down the center. We're just going to
go over a little bit here and then also this one ki, we can bring this down into
the space just like that. Okay. Yeah, I think
that looks really nice. All these buttons
or some working. Let's go and select
this and delete it. Now we don't need that
no more. Let's go now add the letters to this. I'm going to modify this
a little differently. I don't like the way this
is lining up with this. I had to move this
down a little bit just because my angle
was a little bit different from the main object
that was shown on image. A couple of things to note. I wish this was a
little bit farther down and that can come back
and just cut this out. That way, it'll line up
a little bit better. Let's go and do that real quick. Let's make this easy. We're going to take this
here and delete it. We're going to take
this one here, select each of these faces, and we're just going to
go in with the shift key, shift key, and we delete that. No. If you didn't get everything, it's going to have
some issues here. Set both of these Shift
key delete. There we go. That's one easy way to get rid of something
that doesn't look right. When looking at the side here, I really want this to be
close to this area here, even though it's a
little different from the original image, of course, but I want to
make sure this lines up. The image here will show that it has the F in here and lock. The lock needs to be
close to this here. I realize that it's a little
bit off, but that's okay. It's better to line it up
now so it looks better. Let's go ahead and
hit the key and we're going to bring
this down a little bit so we can see through here. You see this is way higher. I want to bring it down to
about right about here. This way it lines right
up with this button. It's going to be much
nicer if I do it that way. To do that, again, I'm going to use the rectangle
tool here and select this. I'm going to place it basically, similar to what we have here, but I'm going to line it up
right about here to here, get it right about
there and then move it outward, just like that. This way, this will be
perfectly aligned with this. Let me go back in here, select these, hit the bike, make it nice and rounded. A little bit more like this. Be a little tighter like that. All right. Now, another thing to note they have an
arrow that points up here. I would almost say that
we need to move this down a little bit
more about here. I'm going to rotate it just
a little bit because again, I'm not liking the angle as much as it could be
right about there. Okay. Now that we've gotten
this, we can go now in here and select this. But first of all,
let's go ahead cheeky, I'm going to move this
back a little bit. This way I can see
what I'm doing. Then I can get this here, this face, and we can punch it through into
the space like that. There we go. Doesn't
have to be that deep, but it's a good start. We can bring this back a
little bit, just like this. Real simple, we're just
going to go back now. Select this, hit the MK, I want to go back to
normal view so I can see. Let's go and put
this on the side. You want to make sure
before you really get into this that
it looks right. It's lining up with
this I most want to bring it down just a smidgen just because it
would look better. We can go back to the side here, GK and just bring it
down about there, okay? Let's go and get rid
of this. We don't need this now. Delete. Yeah, I just think that
looks a lot better. I'm not liking the way
it's rotated here though, so we can go back. Rotate it a little bit. Let's go ahead and do
something like this. Kill bring it down
a little bit more. To line up right there and it's also following
the line here. I think that's going to look
good. Let's go with that. I think that's going to be nice. Select this, select this, hit the Q, and hit the shift Q. Now we actually got two forms. Now we can take this piece
here and just delete it. This piece can go
in a little bit, hit GK, bring it
inward like that. Just real simple stuff. Here we can use the line to
control this with the lt key. Bring this out like the
negative, just a little bit. Hit okay. Now let's go ahead
and select the wine again. Ali this one I'm going to
make it more of a fillet, so it's nice and smooth, not too much like that, it okay. We can also do this
and we do fillet on this a little bit. Here we go. I think that looks a lot better. Even though it's not exactly on the same line as the other one, again, this is trying to
immolate best we can. Again, if I had a
better form here, I would have worked out a little bit better,
but that's okay. You got to sometimes
work around things. At the end of the day,
it's what the whole thing looks like, is what matters. I think it looks really nice. Continue. I'm going to also take this here and also do
fill it on this. It's just too sharp
of an edge here. I'm going to bring this upward. It's more rounded, not too much, but just a little bit, it okay. I think overall, everything's
coming together here. Add the words in here now.
That's the next step. We're going to add
basically lock to this. To do that, we can
just use this. I'm going to use the
Fky I'm going to look for text right here, and then I'm going to
type in this word here, LOCK capitalized, and we can zoom out a little bit because of
course, it's way too big. And we can start
shrinking this down. I would go way, way, way down. I would go something like 0.2, go back to the side, GK, and we can move it over here. Let's go and zoom back in. Yes, I think that looks good. And let's go ahead and hit. We kind of want to make
sure that this is centered, so we're going to do GK A and we can hit the center
of the space right there. Rotate with the R and we're going to rotate
it into the space here, so it looks like it
belongs right about there. I'm also going to now say to hit the scale
key a little bit more. G k I like that. Now I'm going to
look at the image a little bit more and
see what we got here. It is a good amount, space maybe a
little bit smaller. We're going to go in shrink
it down a little bit more. See something like
that would look good. It's a lot of trial and error. We're going to hit the GK
now and just move this away from this space
just like that. Make sure you got the
sides perspective here it is looking pretty good from
distances, in my opinion. Maybe a little bit of a
tweak here and there. I'm going to rotate it just
a smidgen I like that. Now I'm going to select the
face tool, select and this. I'm going to hit the extrude key and I'm going to bring this into the space just
like we did last time. T a real easy way to do things. Now we can select this, hit each of these letters again. We're going to use the key. This is what's
going to look like, but we're going
to use the shift. This gives us the ability now to have a nice texture in here. We can just delete
these other things, including the object that we
just created, the outside. Let's do that. Delete this and select
these here, delete. Now we can go in,
select the L, right? Hit Shift key, hit the O, hit the C, and the K. Then we're going to use the Giki and we're just going
to move this back to just a smidgen
just like that. Here we go. We can also use the Mk. We can make this a white
color exactly white, okay. Now it stands out. A couple of things
we can do here too, just to give it a little
bit more interest. Stuck this edge here, just make it a little bit more softer. Not too soft, but I'm
about them out there. I okay? And I think that looks good. Yeah, that looks
really good. Lock. All right. That way, it makes it look like it needs to be locked
when you need to lock it. Then this one here
is another one. So we're going to
do the same thing. This should be the end of it. I want to make sure
that this is red. Open back to, and we're going to make that red just
like that. Toy. It's easier to do this now since we're already
doing some of the texturing. These are a white, a little
bit different color. These are black, so
we can do an M and make this a little bit
darker, something like this. Cancel I would take
this first and then this and do
all the same color. With a dark gray. This doesn't look
very nice if it's too black because you can't see
the lines if you do that. All right, so there we go. Now, we're to get one
more section to do here, and we call this day. Now, in these little areas here, I would put in a texture. There's no reason to
have that detail. So let's go back here. Now, this is another one
that's a sharp edge. We definitely want
to clean this up, select it and make it
a little bit softer, just a little bit. It just looks nicer that way. Okay? I think we can
also do this here, the lt key shift. Hopefully the whole thing
goes, but we'll see. I think we go here as well. A key doesn't like that. I'm not going to
really see that. We already have a
nice cut into this. Let's just do the last
part here, the F N. Zoom out. Again, we're
going to do the same thing. We like to 0.2. Again, hit the F key text, type it in, and I'm not sure why
it's not working. The last letters are here, we're going to go ahead
and select this object, hit the Fk again and
I'm going to hit the text and we're going
to select this again, we're going to get rid of
this and we're going to use basically F N
is what they have. I know they have
some arrows here, but we're going to go ahead
and bypass that for now. We're going to hit
the O we're going to also scale this
down quite a bit. I'm just going to
go write about 0.6, K, FK and we're going to
kind of sleft it right here. So centered. And again, I'm going to go ahead
and rotate this. Since it's control Z, I'm going to actually going to scale this
a little bit more. A right there, it okay. And we're going to rotate
this now with the green. I'm going to try to line
this up so it matches. We also use the Giki and we're going to move this a little
bit more to the center here. Now one thing you'll
notice is that it's definitely not
lined up very well. To fix this, I'm going to go ahead and move
this over here. Okay. First of all, I'm going to use the line here, help myself here with just trying to line the stuff
up a little bit better. If I bring this straight
across like this, it helps hit the mid section and this will help me drive
this little bit better. We can suck down these letters, this one, this one, we're going to say
basically hit the GK, hit the F k. It's
the center here, we're going to hit
the center of this. See how this line is
not really straight. We can now rotate
this along this axis, it lines up, so it's same amount of distance on
these edges here and here. In that way, you get
a nice looking shape. The only thing I would say is that it's not
exactly centered, so we can move it down with the GK and we'll use the key
here to help us with this. That way it follows this line. I'm going to go about there. I think that's about center. Again, sometimes you got
to do with your eyes. You can actually use a line and connect from here to here and then try to use
that to help drive the exact center of
this with this line. But for now, I'm good with that. All right, we need
to make some arrows. That's the next step.
Before I do that, I'm going to go ahead
and move this in. We're just going ahead
and finish this text off. I'm going to bring this all
the way through. Like that. Cool. Now I'm going to
use the actual Face tool, select both of these and hit Kiki and bring it
through into the space. Is that spin. Select it, select each of these letters. We're going to use the key. See how can I cut in, hit
this shift Q, hit Okay. Once it's done, select each
of these sections here, here. Now we can select the enter this enter with the shift
key and we can now move this in G bring it inward,
just like that. Again, we can select hit first. Selected, hit the K and again, we can go with the white. Great. Hit Okay. Then we select
these lines here. This is just a real
simple way to make it happen really quickly and
we can give this line. Here we go. There is RV in. Now we need to work on arrows and that will be
it for this model. I'm not sure why
this is so white, should be a darker color. First of all, this is going
to cancel. Suck this. Kick this. We're going to go with a
darker color like that, okay. It looks better when you have everything representing
the way it should look. Where are you going? We're going to work
with arrows now. Arrows are really easy to do, especially if they're
just basic triangles. We're going to go in here
a little bit closer. I'm going to go ahead and go to the octagon regular
polygon basically tool, select this and we're going
to select right about here. And I'm going to pull
this out. One thing you notice, it's like a polygon, but we want to change this hit the shift key and use your
mouse wheel to go backwards, just like that and then let go. Now we got our triangle. We can actually hit
the Skey twice, move this down a little bit. I'm just going to
put a nice arrow. Again, it's facing the
wrong way, which is fine. Make sure we're on
the right side here. Again, I want to make
sure this is centered. I'm going to rotate this I'm going to make sure this lines
up with this edge here. But again, I really want this to be 180 degrees difference. So we're going to use that
to move that over there, bring this over
here, light it up. Again, I just don't like
the way this is sitting. So archy before you cut into it, just make sure it looks
right, like that. Another way to do this is
we can use a line tool. Again, let's take this
and put this here. Let's use the line tool here. This is your center,
and this gives you a good understanding of
where it's supposed to go. So this can be here now. Let's hit the GK and we're
going to use the FK, and we're going to use the
base here or the center of this and we're going
to select right here. Now, this is lined up
perfectly, hit Okay, then we can now hit
the GK and use the VKi to line it up with this line here andTh move this
inward like this. There we go. Real simple stuff, and that gives you a
nice understanding, Hey, this is your lock. Now that we've gotten this, it's going to make it a
little bit nicer. I'm going to make it a
little bit more rounded. Use these things here, use
the Bki and we're going to generate more of a rounded
triangle like that. It's a little softer looking. Here we go. Yeah,
that looks good. I'm going to go ahead and
now move this the Giki. FK, and I'm going to put right
where the line is again. Let's go back out a little bit. See how this lined it up just a little bit off on the angle, of course, but that's okay. So we can go back to this
view. It isn't lined up. It looks good, maybe just
a little bit more out. So cancel. We're going to deselect it
again and hit it again, G, and I'm going to use this to help me line this up and
just pull this out. Go ahead and select
this line here, key, and we're going to bring this right into the
space just like that. Again, the real problem
with this is it has a really difficult angle
because it is rotating inward. So just to make it look better, I would suggest that we
rotate this as well. So keep that in mind when
you're doing stuff like this, you need to work it. To do this now, I'm going to select this and I'm
going to hit the archy. I'm going to use the Viki. I'm going to select right here. This way it's right
on that line. I'm going to bring it
inward, just like this. So it kind of gives it
a better understanding. I'm also going to go a
little bit in this way. Trying to get the
spacing between the top and the
bottom very similar. It just come out
nicer if you do this. Maybe just smidgen
more like that. This way, it perfectly
lines up, right. And we can see, okay. Select this line here, delete. Now we can select
this and delete. Now before we
really cut into it, let's see what that looks
like from the side. I think that's
going to look nice. It does give the understanding
it's right here. Let's go and select
this and this again. Qq again, we're going
to the shift Q, tok. Once the blue goes away, now we can go in here and
just select it and delete it. This one, K, we can change the color to the
orange that we saw. I'm going to do
more of an orange I think a little bit more
orange like that. Okay. And now that it's in place,
we can hit the G ki. And again, it's not
at the right angle. So let's go hit the VK. Hit the center of this spot
right here, and that way, it's completely in
the center. Hit okay. And we can actually
now go in here, kind of just add a
little bit more of a nice edge like that. I'm going to also
do the same thing here. Just a little bit. Again to hit the GK, I'm going to move this up a
little bit more. I want to get this real
close to that edge there. I just think that's going
to look a lot nicer. See how that's easy to do. It just makes it look much
better, having it properly. I'm going to maybe move it
in just a little bit lower. G tooty on the right axis. So it right here.
Just like that. That makes it look like it
stands out a little bit more. Okay. Okay. That's it for that one. Now
we need two little arrows here, same process basically. Okay, so let's go
ahead and continue. Ahead again and select
the regular polygon. We're going to
select right about here. We're going
to pull this out. Again, it's already stained with the arrows which we
had a minute ago. I'm going to put it
right about there. I think that looks good. Again, the best thing to do
would be to have something in the center here to the center here so we can line
this up properly. See, again, this is not exactly you think it would be
lined up, but it's not. Well, it is actually lines up. That works as long as it's
the same dimensions here. We got one and we're going
to hit the Shift D and we're going to create another one
this time we're going to use the F key and we're going
to stuck the tip here. First of all, Shift D. G, and then F and hit the ****. See that whole thing is moved. **** GK, FK, select
the tip here, and bring this down and we're going to try to
emulate that as much as we can. It's about the
exact same spacing. It. Now we can rotate this with the Viki right down the
center of this space. I'm going to try to
get that circle in between those three
sections. Just like that. That way, when we rotate
it, it lines up right. G, this over a little bit. Now, this is not lined
up the way I like it. Again, I rotate a
little bit more. And just move it a little bit. Just like that. I think that looks better.
Then this one here and this one here, this one's fine. This one needs to go outward. Again, this needs to
be rotated as well. But let's just bring this out. Okay. A good way to really
line this up. The best way is to take the line again
and do what we just did, but hit the section here, which we did a minute ago. We also need to select
the section here. We really need to drive
this in the proper way. In that way, it
follows this line. To do this right, I
would suggest that you take this line here, GK, and then use the
FT here and we're just going to go right to this line right here
like that, right? Now that we've gotten that, we can rotate it so R F, here, here, and then bring it right to there and hit Okay. That way it lines up properly. I think that looks really good. You might need to
go a little bit different angle on
the other axis. Again, hit the ar key since
it's already lined up, let's just turn it a little bit. Again, some of this is by eye, we just try to do
the best we can. Do a little bit more. There we go. Okay. St this one. This is extra delay. Let's go to this one
now, same thing. We're going to go over here
and see what we need to do. This is definitely
not lined up here, we're going to use the GK F k, set the tip here
and that tip there, and then we're going
to hit the rotate and we're going to use
the VK right there. Can rotate. We're going to use
the actually escape. What I want to do now is use the R F at the
center of this and the center of this Actually, again, let's go and escape. R F. I get the center here. I'll go something like this. We're going to
also use the Viki. I'm going to do
something like this. You rotate it inward. It's not a way to do this. We can move this
whole thing in now. GK, F k right to
this point there. It's coming along. I
think that looks good. Make sure we're on
this axis here. Then you'll see that it
is looking pretty good. In a weird angle. Let's go with this. Let's
select both of these. This one. This one, Iki again and we're going to move this inward just like we did before. Actually, it's
going to redo this. Mm. Select the points.
All six of these. Hit the BKI and make this a little bit more rounded like we did last time. Not too much right about there. Again, select this, now
we don't have to do that. Later, Iki, move
it inward, okay. Let's go ahead now select this, select this and this
Q to do a shift Q. And hit Okay. All right, we should be able
to go in now and delete. I don't know if it
did what it was supposed to do. Let's
delete this one. This one. Let's delete this
one. There's that one. Some way, way out there. Anyway, we can actually
select both of these. I don't know why I did
that, but that's okay. GK move this inward
a little bit. Just like that. Is it okay? This one did go in
for some reason. Let's go and hide
this for a second. I'm not sure what's
going on here. Let's redo this
again. Control Z. Et's do this again. I'm going to take
these, both of them. We're going to
extrude it inward. We're not going to go too
far into it, just like that. Hit okay. Perfect. Now we're going to
select the object itself here and we're going
to select this one and this one hit to QQ I'm going
to actually cancel this. I'm not sure what's
going on here. I'm going to hide this
for a second here. We have two of
these objects here. This could be a backup.
That was a problem. Let's do this again. Again,
select this main object. This one shift this one, shift key Q, we've got
holes in nose, Shift Q. Now we can go back and delete, delete this one, select
this one, select this one, GK since it's a little
bit of different angle, I want to do one at a
time. Select this one. GK. Maneuver this
back a little bit. Just like that. Same
thing with this one. GK Bki. I want to make sure this is
actually going straight. It's not good either. Viki,
just like this. There we go. Counsel. GK Viki. I like that. I don't know why there's two
of these, but that's okay. Delete that one. This one we can hit the GK again
and bring it closer. I did some weird thing
there, but that's okay. We got these now and we
can go in and just get rid of these lines. Delete. Delete. And let's go ahead and
select these both of these. And we can select this
orange one that we just did. Actually, these are white. So this one, this one, and this one, and we
can hit the K Counsel. What you want to
do is you want to select the first object, this one, for instance, then these two objects and
then hit the key. That way, it takes
on the properties. There we go. We can also now go in really going to see that very
well, but that's all right. You go in here and just
select this edge here, key. For some reason it did not take on the radius
for some reason, so I'm going to go
back in and fix it. I select these lines here. Another good way
to do that is just select this and see
what you're doing. But I'm going to pull this
out more in the plus. Hit the ok. Now that
I've done that, I'm going to also go in here
and just hide this one. Then I can do the same thing
here, select these easily. Now we can take that back off
here again and we can hit the Biki and let's rotate
this again on the plus. Kind of like that. Is it okay? Yeah, now we got a
nice rounded form. Let's take this off,
see what we got. All right. There we go.
So that's how do you create actual
controller for a drone? And again, it's not
exactly, but it's similar. Just want to make
sure I clarify that. And again, if you wanted
to make it exact, you can spend a lot
more time doing it, but I think overall,
this w looks nice. It depends on how close you see something or how
far you want it, but it all depends
on a lot of things. If you have something close up, you want to make sure
everything's detailed. But main form is your most
important part of this object. The other stuff can
be worked as you go, but the main object has to have the right form
in the first place. Thanks for joining. Take care. So one quick thing I noticed
is that I'd like to get this a little bit less deep. I think it needs
to be a little bit less than this, so we
can work that out. I think, yeah, I'm
just going to cut this and kind of reattach it
and just make it shorter. So this is tip here. So to do that, we can actually
go in and just kind of use the line tool and I can just use a basic line straight
through here like that. Right click. Then what I can do here is also do the
same thing on this side. I can actually go from
this line to this line. It's exactly straight. I'm going to use the G
key here and just use the V key to line
this up properly. I'm going to go
right about there. Now I got a good straight line. I'm going to take this one away. I don't want this at all. I'm going to use
this line again, Shift D. Again, since
it's already lined up, I just bring it down just
like that. All right, cool. Now that we've gotten
this, we can take this and use the C key
and just cut here. And also go back here, se key, and cut this
one, just like that. We get okay we take this little piece
here and just delete. Now that we've done
that, we can actually take this and move it
in. Select the object. Use the GK and we can bring
this straight down like this. I'm going to go ahead
and also select the same time so
it stays together. But the side here, GK move it straight down to
about there, just like that. Now that we've gotten
this, we can go now and hit Okay I could go
in here and just select this face and this face and use the k to
put this together as one. We can say, G zero is
fine and G zero and it. Now that I've done that, we
have objects, here's one. Let's go ahead and now Q
Q this, it becomes one. Again, this and this again, we're going to hit the Q Q. Okay and now became one object. What we can do now is use
this to help us form. I actually try to get more
of a control Z actually. Let's make sure we have
these all as one object. We can go in here now and just select this piece right here and going to smooth
this out with the plus. Looks like that.
Same thing here. You can use the plus on this. It looks nicer if it's around. Maybe we can do something
here. Just like that. I just think that looks
better. It's a little closer. Yeah. Anyway, I could have gone
a little bit farther in, which I can still do. I take the whole object now and this one here and
move it inward. Ki bring this in like that. The okay, there we go. All right, so let's
go and clean up this object here that
we created earlier. We're going to select the
edge here with the lt key, and again, shift alt
for the outer side. Make sure you pick
the very edge, as well as this side as well. So make sure you select the edge here with the shift
key, and there we go. So now let's go and
pull this out with a fillet on the plus. So make it nice and
smooth on the edge there. Okay, that's looking
good and hit okay. Like I said before, don't pay attention to the actual edges on the round sections because
we read on earlier video. Okay, continue. I'm going to
basically get rid of that. And a couple of things I want to do here is
the bottom here. I kind of want to work this
out a little bit better. So I'm going to go to
the side here and I'm going to cut out the
back half of this. I'm going to use a spline here
right on the side here and kind of just rotate this
out with three points. Get a nice edge there. Again, this is something
that's behind. We don't really see this at all. So I'm going to make sure I pick the object itself and select that and cut
it with the C key. And now we can actually
hide this piece right now, and we could take
this piece and just delete it with the
delete key. There we go. We could also go
in here and select the face and kind of bring
this a little bit closer. So go ahead and select
the face selection and pull this out. There we go. And hit okay. Now
hide this again, a piece that we just
hit. And there we go. Now we got a little bit of
opening space in there, so it has a little bit like it looks like it belongs
like something's inside. Again, I'm going to go ahead
and select the edge here and just use fill it
here, so pull it out. There we go, and hit okay. And we're going to make sure we put that to another material. I'm going to change
later on anyway. All right, so I'm going to go ahead and change the color here. So I selected all
the main parts. Just make it more of a
whitish color for now. Again, I've changed
these colors quite a few times over the duration
of this video.
10. Finalize Drone Controller Model Section 7: Alright, so now we're
going to create the actual screw holes within this section on the
top to hold the pieces in. And I'm not liking the
shapes of this at all. It's too small
compared to what it should be. So we're
going to redo this. So let's go ahead and select
each of these sections here. Shift key, and we're
going to delete these. There's no reason for
these to be there. And I'm good with that.
I'm also going to go in and actually select
these edges here. So select a surface selection, and let's go and select Delete, and we'll go around and do
all the other ones as well. So again, lt, delete. That one went all the
way away, which is fine. You go over here.
Let's go and delete. Same thing with that one
and this one here. Delete. All right, so only one that's
still here is this one. So we can actually
just select delete. If it doesn't delete, like the
rest of them, that's fine. We can just go back in
and kind of adjust it. So we're going to
select this here, bring this out so it's flat, just like that. There we go. All right, so that's pretty much what we need
to do with that. Um, now that we've gotten this, we're going to go
in and just kind of create the actual form now. So to do that
special screw form, we're going to go
ahead and create. Let's see if I have an image
share that we can look at. Okay, so here we go. You see how this is
like a screw within. So that's kind of what
we're going to emulate. I'm going to wait to worry about these sections
after the fact, so we can actually One thing I'm going to
do right away is I'm going to pull these
out a little bit more. I think they need to be
a little bit closer. I'm going to select
all four of these. Make sure we get the
right part here, right surface, and we're
going to bring this out. So it's not as far in,
not quite that much. Um, go about right
about there. Head okay. That way it's not so deep. I think that looks
good. All right, so let's go ahead and start with the shapes that we need to do. All right, so for now, I'm
just going to hide this, and we're going to start
creating the shape. So with this shape, we have to use the polygon
tool here, select here. We're gonna let go
of the snap to grid. And we're going to bring
it out straight ahead. And I have it set at 12 already, but normally you're
going to see something like this where
it's exactly zero, and it's exactly like a circle. So what you got to do is make sure you hold the shift key and we rotate the thing all the way to it actually
has 12 on the bottom there. I want to make sure
it's lined up properly so that way, it's straight. Now that you've got it in place, we can let go of the
shift and then click. Okay, now we're going to
pick the points here. We're going to do
every other point. So we're going to
slick this one, this one, every other one. This is going to
create the form. So we're going to hit the
SS and we're going to bring it inward, like this. Kind like that would
be good. Cool. Now we got that
done. Let's click over to the side. Now
click everything. And again, we're going
to hit the B key, and we're going to pull
this out on the plus. We're going to make it nice
and rounded like that, hit Okay, there we go. So now we got this form. We're also now going
to select the surface here and we're going to pull
this out just like that. Out there, okay. Now we select the
line here, delete it. Now let's go and
move this thing, select the object selection. G key, F key right on the
center of this, right? I'm going to use the
mouse wheel to roll out, and now I'm going
to put it right on the center here. Just like that. And of course, it's not exactly where you want it,
but that's okay. So we're going to now
hit the skill twice, bring it down about to
four point something there and GK and we're going to move it out with the
red, just like that. Again, it's too
big, so ski again. It's about there. Now, one thing it would be much easier to do is to be able
to see through this thing. So again, select it, the MK put on opacity,
just like that. There we go. Head Okay. Now we can see what we're doing. Now we're going to select
this object again here. We are going to go
to the rotation, and we're going to rotate the same spacing on
the upper and lower. Just like that. We hit the G key and we're going
to move it into place. We're going to try
to line this up in half and half, just like that. Again, this is going
to be so far away. It's gonna be really hard
to tell any differences, but I personally
try to always make it kind of perfectly
centered, you know. So right there is. I
think that's a good form. And now that we've got one, we can create a copy
to the other side. So move it over
here, select this, hit mirror, zoom
out a little bit, bring it up and then
suck the opposite side. There we go. Now we got two. Before we start the
bottom one here, I'm going to go ahead and
select the surface again. I'm going to select
in here and in here. I'm going to pull both of
these out. It's too far in. I'm not worried
about the top one. It makes it a little easier to pull those out just like that. I think that looks
better already. And now we can
actually go in here, select the actual star. We're going to do a Shift D. I'm going to hit the GK again, F, and select it bring it
closer to the surface here. I'm going to kind
of get it right close to here. See
the shadow there. That's fine. We can move this
in a little bit, a little bit to the right,
something like that. Again, we're going to try to
place this as best we can. I'm going to actually scale
this one up a little bit more so it actually looks like it fits a
little bit better. Cheeky, bring it
down a little bit. I think that overall looks good. And we can again move this
in just a smidge All right, so I think that looks
good. Hit the o. So again, this it's
already selected. We're going to hit
the mirror key, select this side over here, bring it up and do
the opposite side. Hit Okay. There we go. So now we got all four
of these lined up. Now we can actually select
the main object and we can start selecting these
stars just like this. Hit the Q key, and real good. Perfect. Now, go ahead and we're going to select each of these edges. So again, we're going to zoom in a little bit. Hit the lt key. Move over zoom in, Shift Alt. Make sure you get
the right one, in here again, Shift Alt. You get the right one. You got something else
selected there shift. At. Whatever that is, we got to deselect it. See it's way over here. Just
go to head and control. Deselect that one? Okay. So now we got all
these selected, hit the Bike and pull this out. Again, it's so far away, we can get away with a chamfer just to give it a nice edge. There we go. All right,
so that's it for that. And one more thing
we can do is put a line throughout each of
these to kind of cut it out, so it's like a separate piece. And we do that by just
using the circletol again, right down the center, bring
it out just like that. And it's a little bit off, so we'll sk down a little
bit. Something like that. And again, we could hit the GK Vki and we're going
to line this properly, so it's straight, and we'll
pull it out from there. On the blue. Again, it
looks a little bit too big, so we're going to
scale this down. Now that we've gotten this,
we can just basically use the surface here and
extrude just like that. Okay? Select the actual object. Hit the GK V and we're going
to get right down the center of this space, just like this into and we can scale this up a little bit more
kind of like that. I think that looks good. Is it okay? Again,
we can mirror this to the other side,
save some time later. There we go. And suck this. One thing we can do is
get rid of this prep, delete this, see
what we're doing. Suck this, this, and
this and then hit the. Shift, okay. Then we can suck this
piece here and delete it. Suck this piece
here and delete it. And now we have its own
little setup, right? Perfect. Now let's do the
same thing on the bottom. Let's get a little bit closer. Use the circle right down
the center, pull it out. About right there. We're going to go ahead and
its cheeky again. Beki. Make sure it sets at
the right angle like that, pull it out. Hit okay. Again, use the surface
extrude with the E. And there we go. Now we can select
this piece here, delete it. Select
this piece here. And again, GK VK, make sure it's exactly
straight, go into the space. You might have to kind
of adjust this now. I think a little bit smaller
with the SS. There we go. And I think that looks good.
Again, same thing, okay. Mr that piece to the
side opposite side. It okay? Again, select the main objects,
select each of these. Q, and shift Q. Hit okay. And now we suck this
piece, delete it. This one, delete. It's
a real simple process. So again, now that we got this, we actually go in and just
select each of these. That's selected real easy. Same with this one. Just use the shift key
as we go along this. Shift key. Whoops, Josie. Make sure you get the right one. Alright, let's pull this out. I think this a little bit of
a chamfer would be perfect. All right, that's
simple. That's it for those pieces.
Let's keep going. Okay, we're going to actually adjust this handle a little bit, so get it a little bit
away from that edge. So we're going to actually
select it and move it upward. So I'm gonna select it hit
the GK and move it upward, kind of away from
that edge so it looks like it has a better position. I'm also going to scale this
in just a little bit just to kind of make it look
like it really fits better. In that little position. Okay. So now we got that done. Okay? So I'm going to
hide the actual image. Let's go to the top
view real quick. So we're going to start working
on some other things like the top piece with the emblem and the other little circles and
things like that. So here we go. I'm going to bring in the image
to kind of look at it. So we're going to pull
this in at number six, I think. Is it open? Yeah, there we go. And you can see the top now kind of has these round sections as well as this oblong type
circle and a DGI logo. So we're going to go ahead
and add that as well. So I'm going to start
off with a disc circle and bring it out
about right here. And I'm going to try to do
the best I can to place this similar to what you
see on the other image. It might be a little
bit smaller or bigger. It doesn't really matter
as long as it kind of looks like it fits. So we're going to go
with that for now. And I'm going to use the
actual rectangular array and bring it out a little
bit and make that into four. Again, I'm going to use
really three of these, but I'm going to start with four anyway to kind of get
myself centered here. Again, I have to kind of
adjust things a little bit differently because the shapes
are a little different. We get a little closer here. This time, I'm going
to actually go down to the rectangle
with the center. I'm going to select right
down the center of that first one there and just
kind of line it up, so it actually is on the edges of that one and
kind of double the size. That's the whole goal
there. Now, select the points, all four, and hit the Bike, and we
can rotate this round with the positive fillet to make it more rounded
as close as you can. But right about there.
That makes it look like it belongs similar to what we saw
above on the image. Okay. Now we can actually go in and
select the actual line. And let's go and select
this one. Hit the GK. I'm going to bring it down
to the end of that circle. This is kind of what it
was showing on the image. Kind of simmer to this.
Again we're going to have to re adjust these other
ones, which is fine. So I'm going to go
ahead and get this one and basically delete. And this one as well, delete it. I'm going to select
this other one now. I'm just going to do
the radio array again. Select the radio array. And this time, we're
going to do three. That way we can get it to properly align so
let's do it again. Three. Make sure we
select down one. Okay, there we go.
And we're going to select it about midway. Okay, so let's
select all four of these services and extrude
them down into the space. Okay, so now we're
going to select the main object and these
other round things, four of them, and I'm
going to hit the Q. And now that we've done
that we're hit Shift Q, and that way, we have them
kind of created inside. I'm going to select each of these outer pieces
after it accepts it, select each of these and just basically delete those
all the way around. We could also get rid
of these lines as well. So select all four of
these and delete them. So now we've done
that, we can go back in and select these
four sections. Kind of maneuver them downward, so it'll look a lot nicer. So select all four, hit he key, and just bring it
down. Just like that. Cool. All right.
Now that we've got this line, we're good. Now we're going to
change the color a little bit so we can see it, hit okay. Now, select the line. We're going to select each of
these top sections and use the Alt key and let's do it to all four with
this shift, shift. And the last one,
let's pull it out a little bit with actual fill. Okay, we're going to
go ahead and bring in the actual logo that's provided, which is the DGI logo. So go ahead and find it inside your system
wherever you saved it. So go to Import pinned
and just find the logo. It'd be logo dot
JPG and open it. And again, I'm going to
scale this up and scale it down so we can actually get
in the right position here. So I'm going to skelt down after I move it over to the side here. So again, it looks good. I'm good with this, so
we could actually start creating it here and we could
rotate it after the fact. So let's go and
select these lines and kind of emulate
what we have here. And when I pull these lines out, I want to make sure that they
actually go past the edge. And again, I'm going
to kind of just really just modify everything and just make it
look really clean. So hit the GK as
you need to to move things and just make sure
it's right along the line. We could join all these
together again after the fact. So again, line from there,
all the way across. Now, I'm going to go
all the way across, like if I'm actually extending
it to the other edge. And then I can actually extrude downward and same thing
on the other end, extrude it past the point
of where it should be. We're going to re align
everything after the fact, but assume that we're
going to extrude this or bevel it so it
actually straightens itself. So here is a straight line
which is what we want. Then we're going to move
these over with the GK align them back
with the edge here. It's a little bit
of a process to get this right. Again, line tool. Top one, and we're bringing
over to edge here and down. First of all, we're
going to select these two move these over a
little bit, so it lines up. Okay. All right, so
it's looking good. Now it's to get another line
here from the top and down. Same thing with this, like if you're actually
going straight through, I want to go all
the way down and then back out again.
Same thing on this one. Passed it to the other line up and try to line it
up as best you can. And again, we can come back
and adjust these as we need. So now we got the
point selection GK. We're going to
bring it down so it levels itself on the line. Again, use the lines to help you line the stuff up properly. Lines are perfectly
able to support this. Hit okay. Same thing here. Kind of line it up, so it's
straight, same thing there. Just make sure
everything's lined up. Once you've got everything good, then we go to each of these corners and
kind of modify them. But first, we got
to join everything. So go ahead and select. These are okay because
they're actually combined, but cancel this. Like I said, we got to
do one at a time here. So let's go ahead
and hit the Bk I'm going to pull on each
of these separately, just like that. Hit Okay. That's the trick of this not
to do too me at one time. Just swing it the proper form, make sure it's on a
plus, pull it out. It's a little bit
longer one. Hit Okay. Once you get the
lines set in place, hit J, and make sure all the lines are
selected when you do it. All right, so that looks
good. This one, too, pull it out. There you go. And the one on the bottom right. I should do it for
this part of the logo. Pull it out a little
bit more. Is a little bit more
extensive right there. Alright. That looks just
like the shape. Hit okay. Again, same thing
with the J and the I. Let's continue. Use
the line again. Let's go to the edge here. Again, pull this out
over to the edge here. Close, bring it up, find right where it's at.
Bring it across. We can go back and do all
these repairs after the fact, go straight down till
you get close to the line across,
and then back down. That's why you don't
have to do any joining. It's already going to
be joined for you. I saves you a step,
right. It's always good. Okay, so let's go ahead and move this one down a little
bit, like that. Again, make sure everything is aligned properly.
These two lines here. So suck these two, Giki, move it in, just like that. Alright, coming together here. Hit okay. And again, this one, go ahead and hit the Biki and
pull it out. Nice rounded. Hit Okay again, bottom one, Biki we'll pull this
out nice and smooth. Just make sure it's
nice and clean. All right about there.
That's good. Hit Okay. And then last ice is the I
Part of the image is cut. That's okay. We can
figure this out. So we're going to go
from this side over. Right click, I'm going to use the actual Shift D and
actually use the G key, and I'm going to move it with the actual Fky Make sure it's
lined up here, actually. And then we're just going to use the VK move it over
straight across. This way everything
lines up. Could use the FK two to move this over, but that's okay on the edge. So now I got to select them
and connect them again. We don't need to
do that, actually. We're just going
to sluck this and actually extrude it down. So hit the Iki and
bring it down. Once you got your
shape, you can do this. But if you wanted to
do a bevo on the eye, we could have done that earlier by just
joining everything. Yeah, we'll go around it. Select the eye. Delete. Select the edges of the
I, all four of them. That was the J. Delete that
and then select select these again and delete. So now we got the form. And we're going to go
back to the bottom here, select all three of these. Great. Now we're going to
actually move this upward. So we're going to hit
the GK and move it up. I'm going to use the F
key this time to kind of line it up with the top
here, just like that. Cool. Of course, it's way too big. That's okay. Let's go ahead and maneuver
it now into place. So we're going to
rotate with the R, and we're going to do 90
degrees exactly type it in, and we're going to hit Okay. Now we can sk down
as S, bring it down. It's a good idea to
look at the shape itself and see what
we're looking at here. I want to make sure
it's centered as well. So I would suggest that you make sure you center
the object completely with the GK and then hit
the F with the center, and then that way, everything
lines up properly. So it's not exactly straight, but that's okay. We'll
go to the side here. We'll bring it down right to
the inside of this space. And now we can use the Rk R, and we're going to use the actual VK and we're going to rotate from
the bottom right there. We're just going to make
sure that the bottom and top are both sticking out
about the same distance. So a little bit lower,
a little bit more. There we go. It takes a little bit of especially
on edge like that, it's kind of hard to
control sometimes. There we go. So I'm good with that. All three of them are
going through properly, and we're going to
go back to front. Now, I'm going to make
sure that we align this properly into the
center of the space. So again, I'm going
to select all three, it to GK and use the center. I kind of just use it to line it up. What's
the line here. Another way to make
sure is to create you can create a line on the edge here just to see
where things are at, to make sure it's
actually centered. So I'm going to go from one edge to the other side and just make sure that this is lined
up, right? Right click. Now I can select all these. We're going to take
this piece right here and kind of use it
to help us out. So I'm going to select all three of these first, these objects, and I'm going to the GK F, so I can get it
lined up centerwise. So I got that selected. I'm going to try to align it up, so it actually is
aligned with that line. Bring it back into the space. Okay, so now we're going to
bring this in a little bit, and we're going to actually
cut it into the space. So once it's in perfect position and centered, we could hit Okay. And we can select
the main object now these other sections TGI. Again, let's go ahead and hit Q. Then again, shift Q. That way we can actually
have a peaks within again, same thing, same process. Hit Okay. And we
deselect and now select these outer sections here, and we can delete those. So now we got the
inner piece inside, and we can actually
use the GK and move those down into the space
with the blue arrow, which is a Z all the way down. Made it okay. Now we can go
back in and kind of clean this up a little bit
more to make it a little bit more. This
cleaner looking. Some of go in and select these edges throughout
the whole space, but I'm going to also put the lines back on so I
can see what I'm doing. So I'm going to suck
each of these lines. And I'm going to
do is actually use a fillet on each of these to make them nice
and smooth and round, which I could have done
in the first place. That would've been less
work at this point. But anyway, that's another
option you can do. So I'm going to select each
of these hard edge sections, basically, throughout the space, and I think that's it. Now we can hit the BK and we
can start pulling this out. We got all those right
there and pull it out. We're doing a nice fillet.
Hit o on that one. Copy that, so I know
exactly what I had set up. And I had this one actually
selected by accident, which is the outer edge. So let's go and
select these now. And this one as well. Shift key, and I'm gonna pull
this out again. Again, this will be on
the plus. Same thing. We're going to control V into
the distance there we go. Okay, so I'm going to
select the main object here and actually hide
it with the H key. So make sure you select
object selection, select the main object, and hide that with
I'm going to go in and kind of redo these as well, so
they're nice and clean. So I'm going to
select the lines, and we're going to actually
go and select all these. However, we're going to
do this in a better way. So we're going to kind
of go to the side here, basically select
these main ones here. Sometimes you just have to do it a little bit longer
way, but that's okay. So all the way around as we go, make sure we get
them all selected, all the hard edges. And that's all we're looking
for right now is hard edges. So we got a couple more there on the J and that should do it.
Let's go and pull this out. We're going to do the same
thing. We're going to pull it out as the fill on the plus, and we're going to also we can actually even put
the same exact number in there so we can do a Control V into this distance and
say, Okay, here we go. So that way it completely fits. And now we can actually take these other ones
sections here on top, control Actually, select alt and then shift
and all these as well. And this pull this
out a little bit, so we get a nice little
rounded section on the top, not too much, and nice fill
it on top and then hit okay. We can change the color here to make it look easier to see it. So we got the color change
now with a little bit whiter. And let's go ahead and hide that same object
that we just had. There we go. So now we can really see the DJI in
there. It looks nice. We can hide that
image in this image. Now that's completed.
Okay, let's continue. Basically, I'm hiding
all the curves, and we got our object pretty
much wrapped up here. All right now that we're
happy with the main shape, we are going to just clean this back up
a little bit more. I'm going to actually
go in and start selecting these lines and just modify them to make
them a little bit more representative
of the actual shape. It's a nice smooth shape
from the image that I saw. So it has a nice
basically fill it there, and I'm good with this one
here, so let's go with that. Then same thing here.
I'm going to select this one and shift that
one and I'm going to pull this again with a plus
just to make it nice and softening here as well.
Let's go and select this. And we'll pull this out. Again, we can make it more
of a fillet or a champer. I'm going to go with a
fillet just to make it nice and more of a
plastic filling, it's soft and that fillet
does that for you. If it's too harsh, it
won't look that way. I think that gives a lot
better understanding. The other thing
that I could do is since I scaled this all down, this is now a
little bit too big. I'm going to scale this
down a little bit, so hit SS twice. And scale it downward. I want to hit the G k and now move this down a
little bit more. I want that inward, not outward. It does stick out from the other devices,
which is what I wanted. Something like this. If you go to the side here, you see it sticks out
and this thing here stops your thumb from going
too far when you're doing it. I think that came out
nice. Not exactly to the exact model,
but that's okay. I almost want to take the inner side here and
kind of bring it upward, so it gives more of
a shadow effect. So how would we do that? Let's go ahead and say, Okay, we can go in here and
just hide this for now. And here, this can go
upward a little bit. So we can just select this here and just kind of
bring this back up. Actually, I don't want to
do that. I just want to hit the Iki here and then
bring that upward. Into the space a little bit. Again, I can go a bit more. I want to just cut that out, so it has more of a cut effect. If you get okay, let's
see what that looks like. That gives you a bit
more thickness in there. If you want to see
how this looks, this is going t again, I went inward, which
is what I wanted. Also would go with
this intersection here just to give it a
little bit more of a edge. Here I'm going to use
a chamfer actually. I don't need to use such a smooth transition,
something like that. I think that's fine. I think one thing I like to do again is maybe scale this
back up a little bit more. So we can hit the SS kind
of scale this up like that. I want to be kind of within
that zone a little bit. Go to the side view here,
see how that looks. It's a little bit
bigger for your thumb. I think once I put this back in, it'll help with the shading. I think that looks good.
It's about the right size. It gives feeling that there's a ball inside this section here to hold it to actually
maneuver around to rotate. I think that looks good. I think another would be to add in some edge
here because again, I'm not seeing a
really good edge, right in here is what we need. Actually, if we can hide this for a second
here, hide this. There is no edge here because
it's not there no more. Undo this Control Z. Control Z, and it's
into the model, what we can do here is just
again, select the model, select this, hit the QK and this will give us
that edge that we want. We're going to also
keep tool and hit Okay. Now that we got this, we can actually make sure we
got the right one here. This would be this extrude. We could actually
hide this for now. I also want to punch this
in just a little bit more just to give it
some thickness there. Again, I'm going to
pull this out now. Nice little fill it there. It looks like it belongs and
it pushes into the space. Is the effect I
wanted? There we go. That gives it a little
bit better feeling. It's similar to this. It gives it a
feeling that it goes inward. I think that looks nice. Okay, I think that's
really it for everything. It's all complete now. Any questions or help on this modeling,
please let me know. And as a reminder, just go ahead and make
sure you add your images to the download section so people can see
what you've done. Thank you for joining
me. Take care.