How to Create a Drone Controller in Plasticity | Jon Moberly | Skillshare

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How to Create a Drone Controller in Plasticity

teacher avatar Jon Moberly, YouTube Creator / 3D Artist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro to Drone Controller Class

      0:47

    • 2.

      Gallery Drone Controller

      0:26

    • 3.

      Images and Model Reference Download Section

      0:42

    • 4.

      Creating the Drone Controller Main Form Section 1

      33:41

    • 5.

      Adding Details and Forms to Main Model Section 2

      38:05

    • 6.

      Adding in More Details to Main Form Drone Controller Section 3

      32:22

    • 7.

      Creating the Trigger and Trigger Form Section 4

      67:12

    • 8.

      Adding in Control Details to Main Form Drone Controlls Section 5

      87:11

    • 9.

      Small Updates and Final Details Drone Controller Section 6

      53:28

    • 10.

      Finalize Drone Controller Model Section 7

      36:44

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About This Class

This class is created to show students how to use Plasticity to create this Drone Controller Model.  This class goes over how to use images to help with the build process and then adding in needed shapes to create the proper forms in creating this model.  This shows tips and tricks to make the build process easier as we go from beginning to end to create this fun form.  I also go over how to redo things when you know you can do better and how to accomplish this type of work around.

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Jon Moberly

YouTube Creator / 3D Artist

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Level: Intermediate

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Transcripts

1. Intro to Drone Controller Class: Hello, everyone. This is John from three D Cree Tutorials, and presenting to you my fourth class with skillshare.com. This new class we'll be going over how to model this drone control in plasticity from start to finish. If you are brand new to this program, you might want to start with my first video on creating a table, desk lamp, and a coffee mug. This first class really gets new users used to the toolset. In creating this drone controller, we will first bring in images of a DGI controller and use this to help create the main forms. We will then add in multiple cuts and forms to make this model look realistic. Let's get started with this fun modeling course. Thanks. 2. Gallery Drone Controller: So during this class after each main section has been completed, then proceed to either take a snapshot of the existing model with shading or bring into a three D program and render it. Once the whole model is completed, then again, take either a snapshot of the whole model in different rotations or render in a three D program with different rotations. Make sure to upload them in the gallery. Thank you. 3. Images and Model Reference Download Section: So within a Skillshare, there's a download section, and the download section has a zip file called Images and plasticity models. If you double click on this and open it up, you can have drone plasticity models and images for drone class. So if you click on this, you'll see these are different versions. These are things that I save through the process. Again, these are here to help you look at how things were made for reference. Then if you go back into here the actual images for the drone class, double click on that. And again, there's all kinds of different images here to use as needed. So go ahead and just download whatever you need or use whatever you need as you follow through with the actual buildout of this model. Thank you. 4. Creating the Drone Controller Main Form Section 1: I All right, here we go. All right, so the first thing that we're going to do is we're going to go in here and actually start working. This is actually the version here right at this moment is 25.2. So I want to get to the front here because that's where we're going to start. And we're going to go down now on Iimport I'm going to go with number 15, which is this one here. And let's go and open this. Alright, so that is your main face or main image, and we can actually go into that view here so it's on this side. One thing I'm going to need I'm not going to need this box, so we can delete this. I thought before we get started, it'd be good to go over some of these images for understanding what we're trying to accomplish here. So here we go. I brought this in to make it a little bit easier to understand. So we have a nice rounded curve. This is thicker here than the actual base, right? We want to kind of get this area to be bigger and it needs to be kind of squarish off a little bit rounded, of course, but not as rounded as this area here, if that makes sense. So some other examples. If you here, it actually is thicker on this side, and then it kind of decreases in here. That's difficult form to create. So we're going to do our best. Here's another example. It's like I said, tighter here and it goes outward, and it goes back in. That has a really nice form. This is a great example of the actual form. See how thin this is here compared to here. We're going to try to emulate this as well. This will help us drive the shape properly. This is rounded, but it's more squarish up here, not exactly. But it does have some characteristics of being squared. You see this right here. This is formed into it and it's not all the way around, it's a tight little area here that has a nice fillet there. So we're going to continue to manipulate this. There's another good actual image of the top of how it looks and the side views, of course. And there's also the side view. These will all be available on the system. We're going to cut these little pieces out here, cut these out, add these little things here, add all this, add the trigger, and some cuts into here. I'm not sure what these are kind of hard to tell. But we'll just did. I know there's a basin here and I've seen that on another one that I've created before, a different version of this. I have an idea of how to create that. You see it right here. This is a good image too to understand what it looks like. It's like a hand grip and then it's a little bit wider on the top. I don't ever expect it to be completely the same because I didn't actually create the original. I'm going to go with whatever images I have to make the best I can. Here we go. We're going to use the actual spine curve to start off with. And we're going to start from the top here. I'm going to hit the tab key here. So let's keep bringing these points across the top of this controller, and we're going to bring it over there. And a little bit over here as well, just to kind of get the form, and we'll bring it down close to the edge of this piece. Again, we're just going to zoom in to get closer to see what we're doing. And it controls better when you get closer to get the point closer to the edge of your form. All right. Let's continue to keep driving this downward. About right about there. About there and then just bring it, follow it at the right angle at the base here. It has the same form. Let's go back to the point selection and bring these back out a little bit just to dial the sin a little bit better. Again, this is always the process just cleaning up after the fact. That's not really very round right there. We want to make sure everything's rounded. It just works a lot better when you're forming a full shape. If there's anything that's inward after the roundness, it causes it to be pinched. So I'm going to put this across to kind of identify where the curve kind of ends and where the roundness is at, where it starts between the two shapes, kind of. So that way, I can kind of follow this kind of line to support my build out of this object. So I'm going to bring this down. We're going to follow the contour of this as well and continue to go down. Again, we'll need to go back and kind of adjust this as always get closer to the side here to get the curvature and we'll get close to the end where it ends. Again, we're going to go back and adjust. We're going to put this near the edge of this image just to make it easier. When we line this all up, it all comes together better. Same with this one. This is a good way to line it up. Let's start adjusting now. This section. We're going to pull these points in with actual selection and just bring it in. This one as well. Bring it out a little bit. Kind of hard to see when the black sections here, but do your best you can. Pull it out. Sometimes just got pulled out to see where it's at and then bring it back in. Is the way you get it done right? Alright, cool. I think that looks good for now. So we're going to go ahead and create a new line right down the side here. And again, I'm going to go a little bit higher so about right about underneath this thing here. And over to about here and then down. Just like that. There we go. Okay, so let's go ahead now and select these two lines that we already created, this one and this one. And we're going to extrude this with Iki, and we're going to make sure we pull it outward on the side there, just like that. And another thing we can do to kind of make things a little bit easier. Let's just go and select this and hit Giki and we're going to also move this backwards. The next step is we're going to take these two lines. First of all, stick the line selection, stuck this one and this one and we can actually hide that. Let's go to now do the next line. Again, I'm going to hit another line tool here, bring it out and we're going to get it close to the edge here and maybe right about and drop the point and then we'll just go down to the bottom here again. Close to the edge a little bit, right click. Cool. I'll select this point and hit the bevel on the plus. It has a nice form roundness. I want to get close to the top and the bottom. When I pull this out, it has more of a squarish look a little bit. Again, I got these bevelled out now both round. I'm going to pull this to the side and basically hit the GK and just move this outward and about halfway of one of these squares, basically, okay. Now we can select the actual line and I could just rebuild it okay same with this one. Select the bottom section and just say rebuild gives a lot more details on. Just make sure we get the right ones. I want to make sure that this pulls out. I'm just going to do the one section here, pull it out. It's about right there. You see the pinch there that's being caused right there. Let's just click it just double click. Get closer sometimes. Double click and it pulled it off that harsh edge. There we go. The same thing, we've got to select these here. You select at one point on the other side there. Again, hit the GK. You have to move this over. Again, we got a pinch there. We want to make sure that we double click it smoothe it out nice and clean. Now select that one and this one and hit the actual l ki, and then we got a nice form. Okay? And we suck the bottom one and out this center one. Again elki we got a nice form there as well. It okay? Select these two center ones and we're going to hide these. Now we're going to take these two sections here and just merge them. The jki. Same with these two. Even if we're going to delete the other outside sections later. Is Mergos with the J. Now select the line again all the way around. Same with this one. We're going to hit the actual K again. If we try G two, that's too aggressive. G one looks better. Sometimes you go to adjust this a little bit. With the tension. Bring that down. You can make all kinds of forms with this option here, but sometimes it doesn't come out the way you expect it to. So basically did that, canceled it. We're going to redo this a little bit better. So again, select the line. Do select all these other ones and select the other line here. Deselect. Best thing to do is actually select each little section. Once you merge something together, it goes all the way around. Go back and get these as well. Cool. Again, hit the LCI. We're going to actually select G zero this time because we have a better control of the bottom and the top section all by itself. I'm going to actually merge these together with the jki, all three of those. One object. Then we can select this line and basically hit the key and let's go and pull this out now on the plus. This way, we have a nice form around 0.02. Stretching on the bottom first actually. I want to pull this out very softly, get a nice form. Just like that. We'll also do this one too. Not too much. Take the line off, see what it looks like. It's causing a little bit of a curvature there, which we want. I decided to go back in and do everything back to the original section and start again with the line because I think the forms looks a little bit off. Here we go. Back to where the sections are. I'm going to go back and select you just manipulate this a little bit differently. Good way to do this is just really get to the side. Again, your main form is the most critical part of your shape, so we want to make sure this is really dialed in the way it needs to look. This one, I'm going to get closer to the other side here so it's more of the same form. I actually help keep the form from basically deforming. Let's suck these I'm going to move this over just a little bit in more inward basically. The outer one, the very back section is a little bit farther out. You got to really tighten this up a little bit. I'm going to bring this down a little bit. You can bring this down as well. Sometimes you just got to change your views a little bit. I bring this point down a little bit more, make it a little bit more smooth. Sometimes the low extension on the points really helps a lot. If it's too close together, it causes bunching. So again, springs down as well. So it just has a smoother pull down. I double click that as well. So does cause a pinch and this one, too. Select the line again on this line. And we're going to hit the key. I think that line looks good. Hit on that. And this one as well. Let's try this again. Set two lines, hit the L. I okay? Set these two blue lines and we're going to hide those with H. Select that line this line. Again, we're going to hit the k and see how that looks. It has a little bit of roundness there. So not locking the shape at all. It's just not working for me. I went back to Gzero here to see if that will work. I'm actually just going to go back here in merges together with Jake and see what we can do with the pulling this line out. Again, it's a lot of testing trial when it comes to this stuff. I'll make nice smooth there. That's looking better. I okay this one as well. That looks a lot better than it did. Okay? Let's delete those and these lines here and delete those. With the shifts you delete the actual surfaces. Select this object now. We're going to emergency scatter to see what it looks like. So the opposite side end union haves, and hit the okay. There we go. And we see how this forms coming together. It looks a lot better than it did. Let's go see through the see through part of it here so we can see with the MK. I want to see how this is actually coming out. I'm going to pull the point here, right click the line tool and then go ahead and select the actual points or line and then select the points move this so it's more basically straight with the center of that. I'm going to bring this out a little bit more. There we go. It looks better. We do the same thing on the bottom here, just make a straight line, and we'll hit the GK and move it closer to the center of this. You go. Okay. All right. Sect the object and select that with the C key and delete that section. Now we can delete it. Same thing here. Select the object, C key, select the line, okay, and let's go and delete that. There we go. We can select this line here with the lt key, and we're going to actually hit the Shift J, that will be actual a patch, and do the same thing on the bottom. Select the line, Alt key, and then again, Shift J. Cool. So back to the top here. I'm going to hit the edge here with the lk key, and we're going to make sure it's on the side so we see what we're doing. We're going to look at the form underneath it. I'm going to pull this out on the plus and just try to get as close as we can to that form right about there. Great, hit Okay. I'm going to do the same thing on the bottom here, so click it, halt. Go back to the side view here and then just pull this out on the plus. We try to get as close as we can to get that form. That's very similar to what we see from the background image. It might not be 100% perfect, but just get as close as we can. Hit okay. All right. So that is coming out really nice. The only thing is, I'm not liking this little section here in the middle. It is causing a little bit of a pinch. So sometimes we kind of need to work things so we don't have that pinch. So when I was pulling this, you got to be very careful about how far you pinch something or pull something because the pinch sometimes happens when you go too aggressive on something. So basically, got to redo this back to the back here, so do Control Z all the way through. If you go back to the beginning here, whereas pulling this, you just got to pull this and just try to minimize that from happening. If you watch the curve right there, see how it cuts into it, you do not want that, pull it back a little bit. Get as close as you can, but make sure that doesn't pinch. See there, no pinch. That gets the nice form that we want. I just want to show I just kept this on the video to show you the reason to go back and how to fix something like that. You just control Z all the way through. Same with this one. We're going to select this line now. Again, we'll pull this out and be very careful on how far you go. And make it so it's nice and smooth on the plus. There we go. That looks a lot better. Okay. Let's go and select the surfaces now on the back side here, select both of them, and then hit the Shift X and then slip these lines here and also delete those. Now that we've got a nice looking form, let's go and select it and we're going to mirror this. Goh X, and we can do the opposite side and make sure we actually hit the union has and hit Okay. Now everything's together and it's formed the shape. I like the form itself. It looks nice. Again, go back to the side here, we're going to do the same thing we did earlier. We're going to cut this up and we're going to do a little bit of see through here though, so we can see what we're doing with the P. We put the opacity down to 0.8. Let's bring this line down again, right click again. If it looks good, fine, if not, just go and pull the points, straighten this up so it actually is right on the tip of that. That's the goal always is to get the edge smooth on both ends. Let's move this one on the bottom and actually again align and move it in with G. Select the object. Going to hit the CK and I'm going to cut that again, same thing, select that piece there and just delete it. Select this form again, select the line, hit the Ck and we'll cut that piece again. All right, cool. We're going to the same thing. We're going to actually close these up with a patch. Select the line there with the lt key, hit shift J. Same thing with the bottom and hit Shift J. Now we've got that closed up and looking good. Let's go ahead now and we can just delete that we select the line here with Alt and let's go and pull this out on the plus. Same thing, form it to the existing shape, and I'm going to hit Okay. The same thing with the bottom here. We're going to just get rid of that. Select this with Alt key and pull this out on the plus. Get as close as you can, be very slow with it. It sometimes pulls very quickly. Now I'll go ahead and hit Okay to accept. All right. That's coming out really nice, in my opinion. We're going to take the opacity back to one and take a look at see how the form looks. All right. I'm going to add to this video another three options to make three different forms for you to look at. So here we go. All right. I thought I'd show everybody how to make other forms similar to the one I just did. So you can have an idea of how to create the different actual forms for each of these things. So here we go. I'm going to go ahead and redo the line again. If you already have it saved, just go and use that if you want. But anyway, this is going back to the basics of the forms just to give you some variations of how to make different types of those forms in a better. So here we go. We're going to line this up just like we did before, and we're going to go all the way down and continue to build this out. We're going to continue to go down to get to the edge here and about there and bring it down to the bottom of this. All right, there we go. That's the first line. Let's go ahead and rejust it. The top piece here, put it over a little bit and bring this up a little bit and continue to drive these points a little bit better. I a little bit there as well. A little bit here as well. I think that looks really good. Now we're going to do the line tool again with the splank curve, and we're going to go to the side here. All right. Let's continue to build this out. So here we're going to go a little bit over to the side here and continue. Same thing as we did before. Bring it down, to them in a little bit about there, here, and then we'll sing it down a little bit more. H we can right click. There we go. Let's go to justice. A little bit there as well here, we can bring this top one up a little bit, and this one down a little bit. There we go. Get right along that line there, a bit farther away. This one as well. I think that overall looks really good. I'm going to use now again, we're going to create another do a shifty here. We can copy this basically. Let's go down the center of this space. Like I said, I'm going to give you a couple examples, so it should be a little bit easier to understand. Continue to drive this line down. Continue all the way down to here. How about there, right. We're going to put these up to the edge of that image, see what this one too. Here we go. Line seems up a little bit better. We're going to do a shifte on these three lines and bring it over to the side here. This way we can redo the forms. I'm going to do this in a couple of different ways, es continue. This one, we can maneuver. Shift again, bring this over here. Okay. For this part of the video, I'm going to actually go in and fast forward this because again, we've already done this once, but I just wanted to have a couple of different options for you to look at as it fast forwards through three different options to get different forms. Here we go. Fast forward. Okay, so now we're back and you see the different forms basically by dis creating more of a different style of edges within each of these sections, a little bit more thickness. Again, you get it completely different form by adding the edges a little differently. So one's more squares, one's a little bit more oval and one's more rounded. Again, just depends on what type of look you're looking for. If you're creating your own actual roller, your own type. This is a good way to basically form it the way you want it to go. So you can see the different forms. The one on the very right is more squarish. All right. I hope that helps give you some other variations you can follow. Okay, back to the main object that we created earlier and we're going to start modifying this now. 5. Adding Details and Forms to Main Model Section 2: Okay, so we're going to get a little bit closer here and we're going to hit the M for materials, and we're going to bring this down just a little bit so we can see through this and I need to do that so I can actually figure out the lines into this object. We're going to use the spine curve and actually use the top here and just take that section on that very corner piece away. We're going to start bringing this down. Again, I normally use the tab key most cases to get better control. Anyway, is going to pull this through. When you have a problem like this, I normally just tab it and then bring it closer. Now that I've done all this, I'm going to go back and get the points and just move this into place. It's always a common thing to do, just to get the exact position as you need it. Again, Trust trying to get a little bit closer on those lines here and it's coming together. Again a little bit there as well as here, just come out much nicer when you're trying to get to emulate the background object unless you're making your own object, of course. I like that. I'm going to slect the object now and use the C key. This will basically cut the section here, so just select the line and hit. I'm going to delete that piece, I'm going to keep it there because again, we need this for future buildout. Again, I'm going to use this spline curve again and we're going to do the second area piece right after that piece because it breaks it up into two sections here. It's going to continue to bring this down. Sometimes you just got to move out a little bit, see what you're doing. There we go, suck the points and move these in a little bit, to get closer to that edge. It's hard to see some of these edges, but do the best we can here. Bring this out a little bit more, bring this one in. Try to get a little bit more of a curvature there by pulling that out and a little bit there as well and here. Then the next one too. That's looking better. I think that's going to be nice and rounded right there. That's fine tuning it a little bit more. I think that looks good. Again, I'll select the object itself after we get this last point done. I'll be a little bit more here. Let's go and select the object now. We use the cutter so we get this last section here. Select the object tool, select that piece, and then again, hit the C key and we're going to select that section, hit Okay. Cool. Now, this piece we can delete, so that's out of the way. We can go back in and select the line here with the l key and we can pull this out on the plus. Make it nice and smooth there, hit okay. I'm going to select these two objects and hit the MK again and we're going to take this back. I go back and forth a lot with the MK just to hide and see how things are looking. This is a really easy way to do that. Just opacity back to one and you're good. A few things I want to do. Of course, with this actually section here, I want to add in some basically fillets on the edges or you could even do champers if you want to reduce your polygon count for future needs. So went to a side view in looking at this as well. I'm just trying to get some things figured out here. Again I'm going to bring this down a little bit with the opacity on the main object. Again, I want to make sure I'm on this view here. I'm going to cut the centersection out now. Again, spline curve and we're going to start from over here and work our way through. Again, tab key is a real good one for this. Really hard to control this sometimes. Like I said, you got to get a little closer sometimes to get a better line. Continue to pull this through all the way across and there as well, keep going. We don't want to put too many points, but we want to make it so it actually follows a nice line. Sometimes you zoom in, there we go. Here's well. One thing to keep in mind before you cut this object, we want to make sure that the bottom is exactly the way you want it because once you cut it, it's really hard to go back. So keep that in mind. Before you use this line to cut this object, we want to make sure everything is dialed in really nice in the bottom. So my suggestion is make sure it's perfect before you do the cut because it's real hard to go back. So things really make it difficult to redo things and that's one of them when we do a cut like that. You can always do Control Z, of course, but sometimes it's hard to if you go too far and change your mind, just make sure it's right. It's about right there. Just adjusting knees. That's looking good, pick the main object here. Again, we're going to hit the C key and we're going to hit this line here to cut it and hit Okay. Cool. Let's suck the line here, the blue and actually delete this now. We don't need that no more. I'm going to suck this line here with the l key, and we're going to add in a fillet on this one. I'm going to do it on the other side as well. Suck the other side of the line. Pull that out. Okay? Again, I'm going hit the key again and bring it back to one. Let's see what this looks like, see how those added fillets made this look. Again, we need to do the spotto piece as well, so go ahead and set the line. Hit the lt key and we can start pulling this. So again, pull it, make sure you get the right one. We did the top piece as well. So again, a nice fill it to make it more smooth, okay. These little sections go a long way to make it look nicer. All right, so we're now going to bring in another actual image, which is the one on collections that I gave it to everybody. So we're going to look for number 11. And basically, this is the opposite side of the actual drone controller. So again, let's make sure that we kind of just move this into place. So again, hit the GK and just kind of move it. It's a little bit off. So let's bring it a little bit farther to the left. Again, the images are not exactly lined up, so it is fine. At least the match from left to right or back to front. All right. Here we go. We're looking at some things we need to develop. One of them is this section right here where we have that little spinner that we want to manipulate. But there's a ball squish section supporting thumb or whatever you're using to rotate that little thing there. Again, it just has to do with we need to formulate that to look nice. I'm going to hide everything but this main section here. So the object is still here, but we're going to go over to the side here and just bring out a sphere, and I'm going to hit Ok. Then I'm going to go back over here and just manipulate this into position. We're going to use the GK and move upward and rotate a little bit's get a little bit closer as we do this. I'm going to try to get as close as I can to this unit. And definitely move around a little bit to make this happen. Again, let's move this a little bit up, a little bit to the side. We're going to try to follow that line of that disc that you see on the image. Again, it's hard to tell how thick that is. So we're just going to do our best with trying to manipulate this. One of the things that I'm going to do here squush inward on the Y and that will give it a nice form, so it's not too thick. We don't want it ticking out way out. Another thing we're going to do is just maneuver this so we can get a little bit better placing. Another thing that you'll notice is that the rotation is a little bit off. Let's get the arch and move this and try to get the white section to match all the way around, if that makes sense. Wherever you see the white, you want it to be all the way around. That's a really good way to know when you need to add a little bit more or take away from the other side. We just want this to match into a nice ball or disc basically. That's looking pretty good. I think I might move a little bit more on that axis there. All right, so that's looking pretty good. A good thing to do before you sometimes save or cut into something or add something is we can always just copy this object and put it over into a backup folder. That's a good way to do things, so we can have an extra copy just in case you need to go back when you go farther and farther into the modeling experience, it's good to have those backups available if you really need to go back to the main form. Especially on the hardest thing is creating this, of course, the main body itself of this at controller, it's really difficult. You definitely want to save that. I'm going to hit the QQ twice and connect these together and it gives a nice little form. Again, I select the line here and hit the Alt key or we can just pull it out if it connects everything, which is fine. I'm going to go into plus to make it more rounded. Okay. Hard to see it without the lines, but I think it's looking pretty good. Now we're going to select a rectangle, but we're going to use a three point section here so I could do a better thing about getting this to line up properly. I'm going to select the top and right sides and left side and just pull it down. I will have to go back in here of course of justice, but that's fine. But it created a rectangle for me, basically straight from one end to the other, but I need to rotate a little bit better. I hit the ark and this rotate on the Y and move this into place and most likely we'll have to stretch this a little bit. I'm skiing it right now and just make it a little bit wider so it fits the edge of this. Again, use a Giki twice, we can move it into place just like that. Slick the points. Those two right there. We use the GK. We can just move this straight up and we can use the V key to line up with a line there. Just like that, move over to the side a little bit and pull that in. Same with these GK V for the right axis. Move it over a little bit to the side. There we go. We can push that in as well. All right. We can select these four now. We're just going to make this more of a radius. We're going to use the Bkey to pull this on the plus to make it more rounded, not too much, just a little bit. And hit okay. Cool. One thing we're going to have to do is we're going to pull this out a little bit, it's sticking into the shape, so we going to hit ki and move this out of the way we flip the line to Giki and move it away. This way, when we cut into it, it just works better. Start all the way out and it's in partsy it causes problems when you're trying to cut into something. Let's pull this in Wiki, it just go all the way in. I'm going to create a cut into this space, basically. Put the side view and see how that's looking. Right down the center of the space and most likely move this up a little bit. She bullied it and we're cutting through it. One thing to do before you do this cut, I would always make sure it's actually perfectly aligned. I did a little bit too high or too low on the height, should went a little bit farther in the circle is a little bit off now. I gave me a situation where I have to rework this a little bit. But in the future, just make sure it's lined up properly or undo. Here I'm just going to pull this out, hit the edges as well, and just give it a nice. This time, it was a fill it there. So I'm going to pull this out just a little bit more. Just want to give a little bit more roundness to it. Now hit okay. Again, like I said, it's a little too high, but that's okay. We'll adjust it a little bit. All right, so I want to go a little bit to the C three section here, so it looks a little bit better to see. I want to create this section here, this actual spinner. And I thought it would be better to kind of just put this off to the side to do this. So I'm going to move over to the side. I'm going to try to get some idea of the length. So to do that, I'm actually going to measure it from one end to the other. So move in a little bit, zoom in and pull this out and get to the side here, just trying to get a good understanding of the length of this thing. There we go. I put that down the center, basically. Again, I'm going to go from here, work my way across. I'm just using this to help me determine the length and width of this. The lines didn't come out the way I expected them to, so I had to do that, as well as that one. This time, I'm going to use the actual try to make sure I select the right sections here. Again, move this over a little bit. I'm going to put this into one. I want to see what I'm doing at this moment. So we're a select the line tool. Let's go and select this now since we're here. We're going to make this nice and smooth. Again, another fill it. A there. And select dinner. I'm going to the top here, working this out. I'm going to pull this out to make a nice disc here. Again, I'm going to select this and it's going to be a disc that we're creating. Now I've got it, I'm actually going to hit the EK and just push this down and we can select this and move it a little bit into place with GG. Again, we can select this section here and just delete. Go to move this a little bit closer. Again, best thing to do is actually select the object selection and make sure we select it and then bring it in with the Giki we'll get this real close to the actual drone controller. Let's bring this in up, it's a little bit too thick, as you can see here. Hit the okay and we can use the face selection and select the top here and just brings down. Again, we have to do some more adjustments once we get into place. Select the actual object selection. Go and select it. I'm going to rotate this. Go and do that first. Let's go and select it again. Hit the R key and this will rotate it. We put 90 degrees and type it in, so it's exact. What I'm trying to do is get a little bit closer so I can see what I'm doing and see how high this thing really is as well. I pull this in just a little bit with the surface. Selection and hit okay. Now we'll go ahead and sect the object selection again and we're going to hit the SS twice and bring that up. We'll use the red sec here and bring it back in. I know too thick. We're getting pretty close to the right size here. We're going to hide that for now. I'm going to go ahead and select the line tool on both edges here and just pull this with a chamfer because it's similar to what's there. There's a chamfer on that actual disc. Now we can select Okay. T will make it look more similar to that. Now I'm just going to go to the selection of the actual rectangle tool and I'm going to select it with the center and we're going to pull it right down the center of this right there, pull it out. I basically wanted to cut into part of the actual shape here. Pull this up a little bit, but not too much. Right about there. Now select the face tool, hit the Iki and we can move this inward. One thing when looking at this, I think it needs to be a little bit bigger. I got lost here going suck the face tools, make this thicker. I just felt that was too thin. Let's go ahead and sect the line here. I'm going to take these two and actually basically pull this out. Cancel Some reason I didn't get that bottom one. I think I got the back one selective accident. We're going to delete that piece right there. Now select both of these and pull this out. This one, we actually did it as a fillet, so it's positive. Now we're going to select the actual sides of this. First of all, I want to hit the GK and just use the F k, select it. I'm going to hit the center here. Then I'm going to actually going to pull this straight up so we can line up properly. About right about there, and I think that looks good right there and bring it in a little bit. I'm going to use the actual radio array and then bring this up. Get okay. A few things I just thought I'd change this a little bit first before I do that. I'm going to shrink this up a little bit so it has a bigger cut. I think it was too many and hit the Okay button. So now I'll go ahead and do this again and we're going to bring down the amount, so it fits a little bit better into the space. I'm going with 38 here. I think that looks good. Let's try this out. Select the main object. Hit the shift key and let's select the rest of these and then hit the. This will create a nice form, very easy to do. That's looking really sharp. I'm going to zoom out a little bit and use the line tool. All right, so let's just turn this wheel a bit to the actual left a little bit so we can have a better selection. Without doing that, it's kind of hard to select the exact right lines. So there we go. Then we got the selected hit the Biki and we're going to pull this out. And this is going to make it nice and smooth. Let's do it on the plus, not the negative, of course. I think that gives a nice smooth feeling to it, okay? We're going to the side here and this getting ourselves set up here. Again, hit the G key to move the whole object and we're going to rotate it into place. G and then hit the R and this get this lined up here. We might need to rotate a little bit more. Again, the R key after we get a position, again, we're going to rotate this on the Y. Again, if you hit the green section and a little bit right in the center of this spot basic it's about right about there. We could hit Giki little bit just to move it around. I think we're going to go with the Viki to scale this a little bit more thicker, just like that. Again, GK to move it a little bit more. Now we're going to make sure we bring this into the space, but we got to hide it first so make sure to hide the object and then we'll place in the actual center of this space. Here we go. That looks good. We're going to actually now use the GK to move this. We're going to set this with the Vk place it in the center right about there. That's actually good right there. Actually, that's not good. Again, it's rotated with the R move it with V and there we go right there. It's actually got the right angle. Now we can just move this into place by adjusting I think that looks good. I might move it out just a little bit. See, when I bring it up to that center of the disc that we did earlier, the sphere that was squished, it was too high. As you see now, it's causing a little bit of a problem with this whole buildout. If I put it there, it doesn't make sense, I got to readjust this now. So can I do a little bit better job of lining this up now? This tutorial also showing when you make a mistake on something, how to correct it as well. Don't like to make mistakes, but sometimes they're helpful in learning how to undo something that was done. Okay, so we're going to reposition this a little bit more. And again, we're going to try to do our best to kind of line it up. I think right about there, it looks good. It's about half and half on both sides and on top and bottom. And I think the thing is, I want to kind of adjust this down to make this look better, but it's really hard to delete stuff that's on this actual part of the model at this point. So we might just go around this whole thing to make it better. One thing we can do is just basically do a mirror from the other side. That way we can correct the existing issue on this side. That would be an easy way to get around this. So I thought I'd show a real easy way to fix one side. Again, the object, we did it here, which is great. It's actually got the center now, but I wanted to go back and just highlight a way to get around this a little bit better. I'm going to just use this line tool and I'm going to bring this across just like that. It's going to basically cut this whole thing out. I'm going to use the actual object selection, select this side. I'm going to hit the C key and select this line and we're going to hit. Now that we've done that, we can actually go here and hide this. We don't need this. I'm going to hide some other things that were done of course later on. Hide this and this. Now that you've got this done, a good way to do this is just using the other side basically to mirror it. I'm going to leave this alone because this is your center spot, but this is a real easy way to do this. If I set this here and I want to copy this side to this side for now, I'm just going to hit the actual mirror selection here. Again, select the object down mirror, and we're going to zoom out a little bit and go the opposite side. What that does, it actually takes this side and copies it to that side and we could hit okay. Now that's been resolved. However, this is not where I want it, of course, we can go back down and adjust this so real easily, you can see this forms right there and here. I'm going to go ahead and create again this box here with this. Again, I want to see where this is going. I want to get over here over here and then straight down, just like that. Again, we can go in and just manipulate this again, we hit the archy, and we'll use this to pull on just like that, get okay. It's not wide enough. We can go ahead and now select these points here and we're going to hit the Giki and the Viki so we can get this lined up and just move this up a little bit more. Get okay. Now that we've done this, if we go back to the object selection, you'll see that's right within, this one is still too low. Again, we're going to go to go back, select the lines. Here, GK, and again, with the key, make sure it's off the side a little bit. Just like that, bring it down, okay. There we go. Now again, we can go in and select these points. These two points here, hit the B key, pull this out nice and plain, just like that. Another thing we can do is just move this a little bit around just to make it more centered off of this object, and there we go. Now, it could be a little bit more to the side, let's use that and then we hit the Viki. We can actually pull this a little bit to the side, just like that. Cool. We got this. We can actually go in and hit the GK and bring this out. And we can also do the fillet here. Now, one thing I want to do is kind of just line this up. So if I go back with the Giki I could put it right about here, and we can hit the escape here, Giki, bring it in just like this. Now it hits the archy, and this is going to go more like this. However, it's probably not lined up the way we want it to be. So I think for now I'm okay. Let's just go ahead and take this Iki and bring it through the space like that. Hit Okay. Now that we've done this, we can go back in here, select this, Q k, and hit Okay. Now we can take this little section here and just get rid of it. Now, like I said, it's all redone, which is great. It gives you the opportunity to kind of redo. One thing I would say is that this whole thing needs to kind of move down just a little bit. So hit the GK a little bit and just kind of just eye this best you can. It could be rotated a little bit more. So FK actually we can do with a VK rotate V, and we can kind of set this right about there and kind of just barely move it over about there. Hit the ok. Now that's in place it looks really good. The only thing I need to do now is actually install that sphere again. Again, sphere go to the side. We're going to pull this out right about here. I'm going to hit the push tool, bring this in like this. And Giki will bring this into the space like this, rotate. Again, we're going to try to get this at the same angle, control Z. This one, use the red formulate that properly. Again, it's in the wrong place. We're going to hit GkFK we're going to bring this right to the center of this right about there, scale two s, move this in a little bit more. Still a little too big for my taste. A little bit more. Now keep in mind this is going to need to do a better job here. I'm going to skill it again. It's way too big. A right about there. Then we can actually hit the GK hit it twice and move it over. I want to get this right on the center of this. Again, it's a little too big again. GK it's all about getting your eye on it and it's in the center of the space now. We bring it down just a smidgen right about there. Then you also see that it actually sticks out too far on this end. We can hit the arche The only thing that is going to be in the way right now is this. We need to hide this. This is the actual it's inside here, extrude 001, hide this. Now that we've done that, we can go in here and eye this down. I think overall, it's looking pretty good, but I definitely need to rotate this more. To the side, we're going to use the Viki. Like this. This way I can manipulate this a little bit more out. We can go just a little bit more Gq and move it in just like this. It's a little too big still go with about there. I think that overall is going to be nice, it okay, and we can go back now and select this, this. Again, we can hit before we do this though, we want to copy this line here with Alt key. Now that we've got this, hit this shift D, so we have a copy of it. What we can do here is just move this out a little bit. That's the problem right now. We'll go to the side here. I'm going to use the G key move this straight out like that. We can actually just extrude this and go to the side here. And hit the FK, bring it straight through. You've got to make sure that this is lining up properly, which it is. Okay. So now that we've done this, we select this again and this one, and we can hit the k and hit Okay. So now we can select this middle section here and delete it. The line. Delete this. And now we got these can actually select this, this Q. Hit Okay. Here we go. Now we got a nice form. Again, go back in here, most likely here first, make it nice and smooth and the other side as well. Again, once you do this, it really makes it look like it's part of the form. Then we can select this whole thing with the alt key. Sometimes you hit the shift and shift, There we go. The problem is, this is not selected properly, so let's get rid of this. So slcked it again. Suck this one. Then I'm going to suck this one with the shift. There we go. Now we can pull this out just a little bit. We're actually going to create a more of a fillet here just to make it look nice, just like that. That's it for that. That's why this would look really nice, we can actually now and hide this right there. That's a real simple way to redo your shape. Hope that helps. All right. Now we've got this worked out. We're going to actually down hide this part, select both of these with the object selection and hit Q Q twice and now this will become one object. Let's continue with the rest of the model. 6. Adding in More Details to Main Form Drone Controller Section 3: Okay, now we're going to go back to the main form and we're going to start adding some more things to it. Again, I suggest to make a copy of this and just put it in a separate folder. The whole object since it's been created. That way you can always go backwards if you have to. Anyway, let's keep going. I'm going to bring down the passe again so I can see what I'm doing with the MK now I'm in here, I'm actually on the very side view, and here we go. I'm going to create this lock indentation here. Let's go ahead and start with the actual rectangle tool and I'm using the three point section. So I can lay this out properly. Now that I got the actual thing out, I'm going to rotate it with the archy, just like that. I'm also going to go now and just dial a little bit more because again, get closer, you can see what you're doing. It's a little bit off, rotating it again with the green, which is the Y and bringing this up with the GG GG and then move it and sit okay. Now we can select the points on this and make this more of a radius. We're going to pull this out on plus. Create a nice rounded form on the edges and squares on the top sections and edges. Perfect. I've done that I'm going to hit the GG again and just move this into place. Now I've got this creator. I'm going to select the surface selection and I'm going to actually use the Ek now to pull this into the space. Think it's in a good position here and so this pull it in. You can take a look at it. Definitely the actual image is kind of in the way. So again, we can move that out of the way if we have to. Anyway, it's kind of going into the form. I think I'm okay with that. I'm also going to get rid of this front piece here, just delete it. Again, select the object, and I'm going to move it back a little bit with cheeky, so I can kind of get it out of the space to make sure I can cut it properly. Sometimes you got to pull it a little bit. There we go. Basically what we're doing is here, we're creating the form within this form so we could actually push it inward and use it for inner piece, if that makes sense. Again, later on in my video, I'll be showing you how to correct this so it looks better. It was a little bit off from the original. Here we go. So just get this in a better position. I didn't want it too close to that edge number one because again, the radius is really pulling on it. Again, it's just because the back form is a little bit more rounded than I'd like it to have been, but that's okay. I still looks nice. I pulled out just a little bit. I'm going to select the main form, select this form. Again, we're going to hit the Q k and Shift Q. This way, we have the inner piece as well. Once it's done, go ahead and hit the OK we can now delete this front piece here and we got that piece inside. Again, we can hit the G key to move it back into place just a little bit, something like that. And that looks good. I'm going to go ahead and now select the actual edge. So go ahead and select this edge here with the Alt key. Again, we're going to pull this out. This one I actually did a chamfer. Get okay. All right, great. So continue to build this thing out. All right, so we're going to do the same thing on this piece here as well. We're going to create it with, again, a rectangle tool. So we're going to select the rectangle tool, three point, just like we just did get close to the edge there. So go to zoom in a little bit. We're going to create this line and go across, kind of like this and then bring it down. And again, we're going to have to do some modifications to this again. I'm going to rotate it just a smidgon we can scale it up just a little bit with the S key. There we go. We can actually now select the actual thing again and hit the actual points and move these two inward with the GK. Now we can use the V key and move it to the side a little bit. This way we get a perfectly lined up axis there. We're going to pull that in, hit okay. Same thing here. I'm going to use the GKE and again, the V just to get this lined up properly. A little bit to the side there and just pull it up a little bit. W the same distance on the top as I do on the bottom. A little bit there. Perfect. Hit okay. Now we can select these again and we can actually pull it out in the plus. Let's pull it with the plus direction and we're going to get the form similar to what you see on the image about there. All looks good. Hit okay. Now I'm going to select the line selection and it's cutting into part of the object, so I got to move it with a GK it's away from it. I'm going to select okay. Now that it's in the place, I can now go in and pull this through. First of all, I'm going to make a copy of this. This one's going to be a copy. Shift D. I'm going to scale this down with the SK. I got two forms. This is another way to make shapes really easily. I'm going to hit the Sky, but I'm going to go to the side here with the shrink this inward. Just like that, and a little bit downward, not that much, there. I'm also going to use a GK to move this in place. Hit the GK and we'll pull it to the side a little bit. First of all hit okay. GK and bring it down. Bring it into place right the butt there, it okay. Basically, we're going to lock these two objects together or reduce two sections together. You can select the face there and this space, and we're going to hit the key and hit okay. There we go. Now we're going to select these two outer sections and get rid of them. This one and hit delete and then that one, delete. Great. We're going to do a little bit of a nice fillet on the edge there with the Biki now we're going to select it and pull it into the space. We can bring it inward. You're going to notice it's now way too far in. We're going to rotate it so it's at the same angle. As the edge there, we're going to bring it back out just like that. As you see the white is actually through the space, the dark is not. Again, we can rotate it a little bit. I'm going to use the VK over on site here just to get a better control of that. Go and rotate it a little bit. Like that a little bit this way, it's getting closer. I'm going to do a little bit on the green. There we go. Now we got a full section completely through, bring it out just a smidgen with the GK. It's easy way to control stuff. Now hit okay. Again, we can select this main body and the section there and hit the key on this one. It's a real simple way to create that form. I could have done the same thing on the lock as well. This is an idea. Now select the outer edge here, so it's not so sharp and pull this out with a little bit of a fill about there, okay. I'm going to bring it back out, see what it looks like. See how things are coming along. Yeah, that looks really good. It's level right along that edge of that rotating slide button. I came out nice. It's centered as well. I think that last one came out really nice. We're going to now tackle the actual center of this piece here, the rounded section button and it will be easy, so we're going to select the disc selection. I'm going to select from the outside of this space about there and bring it over around here to line it up. It's easy way to do this. About there except, cool. Now we're going to actually hit the GK and pull this out with the green so it's on the y. I'm good with the way this looks. I'm going to also shift DA and make a copy. Again, scale this one down with the SS and bring it downward. Cool. We're going to do the same effect. We're going to use this to drive into the piece. Now we're going to also line it up here and just hit SS again, get it to where it needs to be. It's easier this way with the image behind the scene and try to emulate this the best you can. Select both of these and we're going to hit the GK to line this up a little bit better. We're going to push it through. Again, distortion on perspective can make the image not perfect, do the best you can. About right there, it looks good. Hit the OK button and continue. Again, hit the surface selection and we're going to select both of these now, select one. For select the surface, select bottom one to the top one, and we hit the key again and hit Okay. Now that we've done that, we can select the line tool and get rid of this piece, delete. We can actually use this to pull this out with the extrude on the bottom. This will be like a cork in a sense. It has a push in area for the button. That's done. I'm going to use this actual G key and move this inward and get as close as I can. So the tips a little bit out of the area which I wanted. I'm going to rotate this a little bit and also bring this up a little bit and out of the way with the Giki. Now that I've done that, we can look at the outside, see how that looks. Just try to make this more proper angles and stuff inside. So I'm going to use the blue to rotate with the R. A little bit with the red. Just trying to even this out. It takes a little bit of finsse Almost there a little bit more with the red. Just trying to dial that in best I can. So let's set the main body now and select this and we're going to hit the Q and this will be cutting right into it. For some reason I did not like that. Some use the GK kind of move this out just a little bit. Make sure you get the right object selected and pull it out just so smidgen might have been too close to the edge there causing a problem. If you get error like that, just vnesst a little bit more. Pick the main object and then the section here. Again, continue to have the same problem, so we'll adjust this. I'm going to take the C through off and see how this looks. Hide that for a minute. Sometimes you get issues like this, but just got to work around it. Pull out just a little bit more. Sometimes you get some really complicated shapes. We're going to stuck that and out this again. Let's look the line here. I'm going to pull this out on a plus to make it nice and smooth? It okay. Same thing with this as well. A we don't need the inner one, that could be solid. I made it smooth anyway, delete that. Now let's go and hide the main form again. Must be some issues with the actual shape itself. It's that again, this. Again, that time it actually worked when I added those extra fillets there for some reason. All right, so that fun took. It's actually select this edge here with the lt key. Again, we're going to pull this out with actual a little bit of a plus, not too much. I want it to be a hard edge there as well, but a little bit of smooth edges. There we go. I'm going to select this section now and hit the Shift D. This will be the inner button. I'm going to extrude this with Ek and bring it. Actually a little bit more, we want to get closer to the edge. Now we're going to actually use the line tool, select the edge here and pull this. Get smooth. All right. So we're going to actually now select the piece here, the surface, Shift D of this as well. We're going to put it knock out into the center of this. So scale this down quite a bit. It okay. Just trying to get this to look nice. So we're going to hit the G key to move this out a little bit. And again, scale it down to smidgen. Just trying to get this lined up properly so it looks nice. Now I'm going to hit the surface and hit the Ek and actually going to extrude this into the space with the E. Hit okay. Cool. I'm going to select this and this again, Q after I have it selected and then do Shift Q. There we go, hit okay. Select the outside of the space and delete it in this section here and that I'm going to select this and push it in a little bit with the Giki on the green. There we go. Again, we'll select the edge here and pull this out with fill it. Actually with this one I did a chamfer because it's so small. Just want to make sure it has a nice edge. Select it again and change the color. We're going to make that more like a reddish color. At do the material while we're doing this with the MC it okay? All right. We're going to go to the other side now and just start working on the opposite side, we've done one side, now we're going to go to the side so make sure you have the right image and we're going to just get closer to this and start same thing as we did on the other side, use a rectangle, three point selection to make it easier. One thing I would suggest to do is it's not the same exact angle as the other ones, so definitely don't want to keep that. We're going to have to just get rid of that. Again, we're going to go on the side here. We just lay this out. Let's go and select the tool and we're going to go to the top edge and the bottom edge and put a line down. Once you get to a good section there, straight across, move this out. Again, we can always readjust this and it definitely needs to be adjusted. Let's move it up with GK. We're also going to rotate this a little bit, so it's straight. I actually follows that line along that lip there. Great. Now we can actually go in here and just move this to the upper section here straight up. Just get right on that edge. And that's looking good. Most likely going to have to now scale this up a little bit with the Sky. Let's go and pull this out a little bit. First of all, we're going to move this up a little bit, get that lined up. Now Sky and then it will extend from that edge, which is exactly what we want right to the edge there. That looks great. Now that we've gotten this, we can hit the Okay button. Again, we're going to move this out with the cheeky. Actually, it's in a good place right now. It's actually outside this image, which is fine. Go and select those points and deselect this one and again, we're going to go in and kind of use the Biki to go around the radius here. So it's nice and rounded and smooth, and there we go. All right, so I'm going to zoom out a little bit now and hit the o button to accept. And I'm going to select the face selection tool here. Basically what I'm going to do here is kind of rude this out with the Iki and bring this out a little bit. And I'm going to just form this outside of the actual object first and add it to afterwards. So I'm going to select the edge here and just do a actual nice fill it here, so it's nice and smooth. Okay. And I'll select the face selection. Again, select this section here. And again, we're going to actually do the shift D on that and then also scale this down a little bit. So scale it down. And we're going to also hit the k and move it out a little bit. So we're going to use this to help form another shape on this shape. So cool. Here we go. So I'm going to actually scale this down just a little bit. So again, select this first and hide, see what I'm dealing with here. It's kind of a nice looking. It's a bevel on there as well as a nice fillet. So we got to kind of emulate that. So again, selected edge. I'm going to do a shift D. I'm making a copy of that. Got to make sure it lines up with the other one. It looks good. I'm going to scale this down so it kind of fits into that space. I'm actually move this over here so I can see what I'm doing a little bit better right in front of this. I seems like a better way to go. Now I got this. I'm going to actually select the face and I'm going to change the color so I can see better. Yes. I do that with the MK and same with this one, I'm actually going to change a little bit color a lot different. Just easier to see what I'm doing. I line up exactly the spacing here. Perfectly on the right side, I'm going to scale this down. It by right there. It okay? Now, actually select this and make a copy of it with Shift D and move it over. La scale this down a little bit. It's like that. Let's get closer. Now I'm going to select both of these services and basically lof them. Hit okay. Now I select the face and this face. Hit L. That becomes a nice section of the model there. And then we're going to actually going to select these now and kind of just get rid of them. Delete that one. I'm going delete this one, Make sure we get the right one do make sure we select the right thing. It should be one section, Delete. First of all, we can maybe move this in first. Actually ki and use the green on the Y basically. A little bit less. Yeah. A little bit more so it goes deeper into So we moved it a little bit better, so there we go. Hit okay. So now we can select both of these, use a shift key. And we're going to move both of them inward back to the other shape. I'm just going to hide this image for now so I can act see what I'm doing. There we go. All right, zoom in, and we're going to start moving this into place. The main thing is we got two different objects here and we need to build the sad a little bit to connect into this. One thing I'm going to be doing here is get closer to the right angle. And you can see it's not formed in right. I'm going to have to rotate this on the red, which is the X. And I'm going to go ahead now and move the sand again with GK Make sure it's right along that actual right axis. So that's still a little bit off. This takes a little bit of finesse here, trying to get the right angle. Let me a little bit closer. I'm going to use the rotation again with the Vhi about there. Now we got the right angle. Let's move this the other way. And with the GK and move it in. Something like that. Now we can see the issue here. It's not really connecting properly, but that's okay. So we can move this in a little bit the rotation. And the VK I'm going to get right close to the edge here. I just think that will play out better for my rotation. So we'll pull this out on the blue, and we go. That looks a lot better. Something like that. We could also rotate it on this axis it away. There we go. A little bit to the Z. And we also got a little bit over there on the side we have to take care of. So we're going to move this in with the GKE and the V. Going to line up. So the white one looks good, so we'll select that and select this. Smaller section, we're going to go ahead and hit the key up tool. There we go. Okay, so we got that shape now in place, and we're going to go ahead and boll in, so select the outer shape first, and then the inner shape. And we're going to hit the actual Q k. We're going to actually cut that into that outer edge first. And now that we've got that done, we can actually select this main section here and just delete it. Now go ahead and select this shape with the object selection, and we're going to move this out a little bit. Use a key and pull it out. We got some issues with the distance on that one side, but it's looking good on this side, and it's looking okay on the other side as well. So it might be right. Always test it after you create something, after you bowling it, make sure it looks right before you move on. All right, so I'm going to hit the ok and Let me go ahead and select the face here and kind of pull this out to give it a little more thickness. Not too far. Actually, I want to use the Iki instead, that way doesn't start forming. Iki to extrude, so it's exactly straight, and there we go. Let's just give it a much better form. Now that we've done that, we could actually select the main object here and just use the GK to move it out just a little bit. Make sure it's on the right axis. So again, hit the Viki and kind of center this out right about there and pull it out just a little bit. It's off that edge, basically. We want to make sure the edge doesn't get caught into that. It'll be hard to form the intersections once I have that edge. Okay, so select the main shape and then second shape and we hit Q Q. Hit Okay. Here we go. That's coming out really nice. I'm gonna select the line here and kind of just hold it down with the lt key and select a few more lines there. Let's pull this out with a nice fillet. So it's nice and smooth. There we go. Kind of looks like it belongs that way. Hit the ok. We could do this one as well. Let's pull this out. This one we did a little chamfer. I think we do a fill it there. It looks better. Let's pull this one out too. Is it okay? And this one, too. Great. All right. Let's go to select the face selection and this little section in the middle here and we're going to use this to help us drive a button. Shift D and we'll pull this out, make sure it's on the right axis again. So go to the side here. Let's go ahead and select the G and then V. Let's get to the side here or something so we have a good angle. There we go. That's definitely not the right angle. All right there it's good. We can pull this straight out now. Great. Now we set the face and extrude it into the space. Alright, so now we got the actual face selection selected. We're going to actually go to pull this in now toward the intersection of that space. So again, hit the Iki and it's pulled in, and we're going to say, Okay, doesn't have to go too far in. Now I'll select the line tool and we're going to select the outer edge here. And again, we're going to make a nice shape here. So let's pull this out. Now one thing we got got two shapes here, so we got to get rid of the first one. So I'm going to select it and delete it. There we go. And again, go back to line to or che selection, and we're going to select this with the ki and pull this in. Do a chamfer on that one. It's the same kind of shape that's represented in the image. So let's go select this one now and do a nice fill it right there. Not too soft. Okay? And one thing is this pictures in the ways hide it. We go in and out a lot with the images, make it easier that way. 7. Creating the Trigger and Trigger Form Section 4: Now we're going to start working on this other form that we've got button created. We'll go back to adding in the on and off emblem a little bit later. Alright, so in here, we're going to create a nice form and make it very smooth. And we need that to kind of come off this actual controller. So I'm going to start going from center out and again, use the spline curve. And again, I'm making sure that I kind of go round and form into a shape that goes into the space and make sure it's completely smooth and round. There we go. So now we've got this done. Let's go to select the points with the point selection, and we'll start dragging the stuff out to make it look like it belongs. So again, just the right angles. Pull that one in a little bit right there, and we can pull that one back out just to make sure we get that form. We want to make sure that form looks nice, this other piece will be going into that form, so keep that in mind. With that said, we're going to make sure we go a little bit higher and that this thing can actually fall into the space on the upper section. About right about there looks good. All right. Let's select the face selection tool, and we're going to select this and pull it inward. Number one, we're going to go to the side here and kind of get ourselves lined up. I want to be able to see through this a little bit, see what we're looking for. So we're going to hit the actual object selection hit M, and we're going to now put some opacity on this. There we go. Same thing with this one. M. So first, of course, Make sure we select it. The reason the inter okay didn't work. So again, select it again, and bring this down. There we go. Now we're getting somewhere. Now we're getting somewhere. Okay. So now let's go and get a little closer. We want to make sure that this piece kind of forms into this, so I'm going to select the line now. I'm going to move it inward right to the outside of this right about there. Okay. I'm going to do a shift I'm actually going to mirror this actually. So that way it's exactly centered. We got both of these, the face selection and select both of these. And again, I'm going to hit the key. Okay? Select the line tool and let's go on select this and delete it. And the other side. Now stuck both of these with the shift key and we're going to pull this out on the plus so it's nice and smooth. This is going to be a nice rounded form, basically. We want to make sure it's going into the right location there, it looks like it is. Go to the side, make sure it all kind of correlates properly. Here we go. At okay? Now, this one's going to cut into the shape because we need a hole here. Actually, I'm sorry, we're going to connect these together. We're going to connect both of these shapes, so take this one and the other one. So both shapes. And we're going to hide it first. Make sure it looks good. I just want to make sure the form looks right. Double check. And a good time would be to save your copy to backup section so you can get back to it if you need to. Okay, so before we put these together, I'm going to go ahead and go to the side here. Just kind of make sure it lines up right. And again, select this object. Okay, now I got to actually item selected, just do to shift D on it, so we want to make a copy of it. And we're going to pull this over. I just want to make sure I have a backup of this. We start doing some really major changes to the form. We want to make sure we have a backup so pull that over there. Great. And now we have just one object and we can hide that other one. Again, we're going to select this and this section now. And we're going to actually do a Q and a again, so it binds into one. All right, so we got that connected. Now we're going to select the thing around with the ki. And we're going to pull this out. First I'm going to go in here and make sure I see what I'm doing. So again, I'm going to go ahead and cancel that. We're going to select the main object here and hit the and bring to one and hit Okay. Alright. So let's go now select the line here with the key and just pull this out nice and soft. So it actually has a nice form, it looks like it belongs, part of the axial object. There we go. That looks really nice. It's falling that contour. That's what we want. So again, we're going to go back again, hit the key, and make it transparent again, so we got to be able to cut into this other piece here. So this is the next section here. So go ahead and select the spine curve again and start lining this up along this edge here. I'm going to try to form around this shape here. It can be a little bit high, which is fine. Kind of giving that thickness here to give it some ability to look like it belongs. Again, I'm going to go around all the way and then back out. Make sure we click there, and then we start clicking all the way around to make a nice circle. Again, select the points and adjust down. So let's get this a little closer. Just trying to get a nice form here. Again, it does have to be into the other side or the object itself, just the edge of that shape. And I think it look nicer that way. Pull this in a little bit more. Let's get a little bit closer to that intersection there. I'll pull that out at a nice angle so it'll have a nice slip there. Okay, so select the object now and select the C to cut. And we're going to cut that piece right out. There we go. That's simple. Makes it a breeze to cut things. Sluck this and again, delete that. Let's see how this form looks now. It looks like. It's a little different than the original shape, but that's okay. It's got its own look to it. It's a little bit more rounded. I think without a soft edge, it would have been a little bit more clean and not as soft on the edges, but that's okay. Again, we're going to sluck this and put a nice little fill it on that. We can change the actual opacity again to one with the MP. I still think it looks really nice. I'm good with this. Again, slip this now and we're going to do a shift D on this. There we go. And now we're going to actually bring this out just a little bit. And we're going to extrude this out. So again, set the face, Okay, suck the face. Now we can actually hit the Iki and we're going to pull this right in. That now the tops going a little bit too high, so I need to bring that down a little bit. I had okay. I'm going to hit the GK and just kind of bring this down a little bit. So it has a better form into the shape. We have another object stuck in there, that's the sheet. We get rid of that in a second. So I'm going to scale this down just a little bit. Select the edge or the object selection. It okay? Select this piece and delete it. There we go. I think that's going to be really nice once I cut into this. Select that in this one. Let's take an object here and hit the Q. And now we got a nice cut into this space. Good, okay. Let's select this inner edge here and we're going to pull a little bit on the plus. Give it a nice smooth edge there. Okay, I don't like the way this formed on the bottom there. It's kind of deformed a little bit, so I got to go backwards a little bit and fix that. I want to undo. So what we could do here is kind of just redo the edge here a little bit. I'm going to select the surface right there. I'm going to select that section and this section here. Delete it leak key. Again, I'm going to select it again here, on the other side as well. Hit the delete. I'm just going to reform this bottom here to make it look a little bit nicer. I think it was just too much aggressiveness on that one. So again, I got to go back sometimes make it nice and curve there. Okay. That looks better. Don't want those. I want to set the lines just so I see a little bit better. So select again, Alt key. Set your lt. And this as well. Let's make sure we got them all selected. Yep, we got them all. Again, we get the B ki and pull this out just a little bit. Not too much on the plus. Yeah, that looks a lot better, not as distorted as before. Okay, we can have the lines. Okay? Okay, so let's go to the side, and we're going to actually create now the trigger, basically. So we're going to use the actual spline curve again. And we're going to go if we're going to to the inside of the space to kind of line this up properly. Again, we're going to most likely use the tab key to get a better solution here to go around. Again, just take your time when you're going around something like this shape. It's pretty complicated shape. So again, just got to get a little closer and kind of work this out. Most likely we'll have to go back. Got to go back and modify a few things, so continue to go through. Whenever you have a corner or something like that, you always need at least three points to make it get around in that section. Here, I'm just going to disignore the teeth on that section to hold grip, your finger. We'll do that a little bit later. So keep going. And again, I'm going to go into the space now as if it was into the space, and I'm going to let go and kind of just go back and adjustic now with the points. Let's go and pull these wherever we need them, and this one's going to be a little bit more out at that angle. That makes sense. Again, just keep getting this so it kind of looks more like the realistic shape that we have here. Again, we're going to have to pull this out a little bit just to get a nice shape. So out there. Pull this one out a little bit right here. It won't be exactly because again, perspective might be a little different which is fine. Alright so that looks good there. Just kind of follow those lines. It's kind of hard to see. Sometimes, you got to pull it out a little bit just to see it. Go through the thing and just do the best you can. The cleaner the shape, the better it'll come out. Alright, a few more? Here we go. Okay, continue to build this one point at a time. Trying to get this one in a little bit more. We're just trying to get real close to the form here. Best Okay, so now we got that. We're going to go ahead and select again, actual spine curve. We'll go from the top here and just kind of work your way around. It's easy way to reconnect, so go ahead and hit it right click. Okay, select the line tool and we're going to select that section and the new section and hit JK. That basically becomes one. Then here, we're just going to actual double click it or we could actually just do a nice fillet on it to kind of make it smooth. Either way. Okay. And this one, same thing. B, pull that out. Okay. All right, so now we're going to take this object or this section here and just hit the GK. We go to select the line here and just hit G, move it into place. Kind of like in the center of that hole, and we're going to mirror it to the other side as well so that way we get a nice form on both sides. Hit Okay first, so it actually accepts it. And again, we're going to again mirror this to the other side. So hit that tool. We won't get mirror here, so we got to select the actual line or the object selection. And we hit the line tool because all we got is the line here. Again, hit the mirror and there we go. Do the opposite side, we're just going to lock these together with the key. Select both of these faces, the face selection. Again, hit the key to bring them together. There we go. Cool. That wasn't so tough. I'll select this section here and delete it and the other one as well. Delete that. Alright, so there we go. Now we're going to select a few of these areas so we can make it nice. We'll select the edge with the alky and select the opposite side with the alky and start pulling out. Alright, gotta be very delicate on this one. It's a little bit too far over, we'll stop it. So we're gonna go with a chamfer on this one. And we'll go back and do some fillets on this as well. Alright. First of all, I was going to accept that, but I want to kind of shrink this down a little bit. We're going to do the MP here. Just bring down a pass a little bit. So now we'll select it. We're going to pull this out. So we're doing a chamfer here. Going to dial a little bit more. We'll go with that. Say okay? So, okay, we're going to go ahead and now create the intersections of this piece to make it stand out. So we're going to go to the side here. I'm going to undo that first. And I'm going to go to the side here just to kind of see what I'm doing. I want to get close to the intersections. So I'm going to go right straight on the side view here. And that form looks nice on that side. Might do the other side in a little bit, but for right now, let's go and continue to build this out. All right, so I'm going to start again with another actually splin curve from the inside. As need to do something with this little piece here. All right, so let's get going. So spin curve. Start bringing it out from over there around. Again, hit the tab key, get a little bit more control. There I hit tab. And I'm going to actually kind of maneuver this a little differently. So's go across. Just kind of pulling it out toward the intersection of that piece. Again, we're going to make sure we kind of go around this with these three points or four, depending on how tight the current corner is. So there we did like four points to get around that. Again, I'm going to continue to go around this. All right, we're going to keep going and then we're going to go at a nice angle there, and then we're going to pull back around and back to the edge there so that we can connect it. Now let's go on Justice and get them right to the edges here. So again, just make it look nice, try to get it lined up properly. Same with this one. Alright, continue to build this out. I'm gonna go to the inside of that edge. Once we actually cut into it, we're going to create the actual form. Okay, almost done. Continue to go round this object here. To create a nice form. Okay, I'm going to go to this edge. As well as that one. Here we go. It's coming out nice. Do a little bit more of adjustment here. Yeah, I think that looks really good. I'm going to just get a couple more of these done. I overall, it looks really nice. Just a few things. Alright, cool. As a couple there, and make them more rounded there. All right, so we're going to the side view here and let's go to the actual selection here of the faces, and we're going to pull this out. Just like that. At okay? Then we can get rid of that piece on the side. Actually hide that one first. Set this. We need to cheek heat and bring this inward. We don't want to go past the halfway mark, basically, a little bit less than that. We also want to change it to full view so we can see what we're doing on this subject. I just want to see how this is coming along. Right on the front view here, and then we can see, okay, it's going a little bit past almost close to the half. Just go and bring it back a little bit out there. It okay? And we can actually mirror this to the other side. So go and select this and mirror opposite sit side. Here we go. It okay. Now we can select the main object. First select this big piece there, the handle figure, and this piece. We're going to move this down a little bit. Make sure it's centered first. That's number one. Then we bring it back down right into the space here. Yeah, we want to make sure it lines up correctly. If it was off, it would not work very well. Always make sure everything's centered. Now we scale this in just a little bit. I'm good with that for now, select it. Suck this piece, suck this piece, and again, hit the Q, and we'll see how that looks. Yeah, it looks nice. Okay. All right, so let's go on and select this edge here. Right there. And we can go in and do a nice basically chamfer on this one here, okay. And we'll do the same thing on the other side. We could always do a mirror to copy it over. But I do that. I want to make sure I get both sides selected just to save time. So selected. Again, this poll with a chamfer, not too much. Right about there. Great. She hit the Okay button. So we're going to hide the image there and now we're actually going to create some more parts of the back section inside this area. This little disk area for the handle to make it look like a form inside. Again, we're going to use the actual spunker pull this out. I'm going to basically keep going with it for now. But we'll most likely use the tab key. And I kind of went too far past this, so I'm going to use control key to connect this. And again, I'm going to adjust these points. So let's go and pull these out. Just to get kind of like that format you see there. Hard to tell if that's inside or outside, but I'm guessing it's outwards. Again I can't see inside because it's hidden. So I'm just trying to make it more rounded. Okay, so select this now and we're going to actually extrude this inward. So pull this in. About there. Okay. Now we can actually select this and delete it. Again, select this, and we're going to bring it a little bit farther in. I'm gonna get past the inside of that space, basically. Okay, I'm going to pull this in a little bit more. I want to make sure it gets into that space, okay. And we're going to also pull this outward a little bit, so it kind of cuts that edge of that arm. It's kind of what I'm trying to do here. And now that I got this, we can actually select that intersection We're going to mirror this first. Select the inside piece right there. And again, hit the mirror. She got the actual object selection. And we're going to do the opposite side. There we go. And one's on each side, hit okay. So select that object. Select this piece here with the shift key. And this object here. And the cue key. Okay, so I'm going to select these two intersections, of course, and we're going to pull this out on both sides. We can have a nice little edge there. I want to hide the image, of course, get to this easier, and I'm going to pull this side here so I can kind of make sure I can select it. I'm going to select the intersection that edge there. Hit the l key, and there we go. Now we're going to pull this out with the Biki and we're going to bring this out as a nice fillet. So let's pull this out. If you don't want to go negative, we positive on this one. This looks really nice. Okay. It's hit the okay button. So we select this other piece here, the outer piece. Again, make a nice fill it there as well. In this piece here, just pull this out a little bit on a nice fill it again on a plus. It looks a lot better. Let's select this again, this piece here and make a plus as well. Let's try and get all the sharp edges away. He, this piece here. We're gonna try to select this ter side as well. I'll do this one first, actually. Let's pull this out a plus. All right about there. All right, okay? And we can now mirror the inside of that piece, so it's exactly half and half. So again, make sure the object is selected with the object selectireTol. And now that we got this connected, let's do union has and hit Okay. Here we go. Makes it nice that way. Mirrors really great tool in this program. Okay, so I'm going to select this now inner piece. Actually, this section here. We're gonna pull this out. Make it more rounded and smooth, but not too much. Spin it a little bit. All right, so coming along. Hit okay button after that. Again, select any hard edges. I go this one first. And this one with the shift. At Alt. You got both now selected. Hit the B ki and this pull this out. Nice nice smooth edge here with a plus. Hit okay. Now we can do this side with the key. And same with the other side here. Shift. Be ki. Here it is. So we can pull this out a little bit. All right. That looks good. Okay. So we're going and select the subject now. And let's put it back to normal opacity so we can see it better. That looks really good. Now we're gonna line this up, see how this looks on the side view. So let's see what that looks like. Okay, so we're gonna select this piece right here and hit the actual extrude key and kind of pull out. Actually doing that. Yeah, I'm gonna pull this out with the extrude. If you don't want extrude, it actually pulls the whole thing, so we want to make sure we do that correctly. Okay, it okay? Now that we got this, we can smooth this out the plus. Sound that. So we're going to hit a shift D instead on this one, and we're actually going to hit the GK. First we're going to pull this out with extrude were able to do that, which is great. Again, I'm going to go around and kind of just look at this and see if I can get a nice f on this. Fluck the piece here and kind of pull this out. We keep getting errors, so we got a problem with the object, we need to look at the situation that's causing it. So we need to hide some stuff like this. So let's go and hide the other part of the object here. We go backwards to a few. We're going to pull this out and see what we got. When something doesn't work right, there's always a reason normally. Dw we got this. I'm going to go ahead and just pull this out a little bit, see what's going on with it and the edge tool as well. When I try to pull this out, it lets us do a little bit of the actual modification, but not a lot. We'll see that we have an issue in a couple of places here. M All right, so let's go back and fix the things. Let's fill the lines. This could be part of the problem here. It's actually a hard edge in a few places. I'm going to try to select both of these and just join them with Jake, see if that solves it. Now, if it doesn't join, then we got some other issues. We also have this as well. So ahead and select the line here. Let's go to pull the sound on a plus. There we go. That looks a lot nicer, okay? Now, there's a problem here, too. We got another object here, so let's delete this. Delete Okay, so we now join those two pieces together since we fixed the bottom piece, so hit the Jake, of course, join them. Much better. I see if this needs to be modified or not. So we're gonna suck the line, we'll pull this out a little bit. Now if this doesn't work, that's fine. Cancel. Let's go select these two now. Hit the JK and see if that connects, but it's not a big deal but it doesn't thing is that we got now better form. Okay, let's go and select this now. Let's see if this works now. Pull this out. Yeah, that works, so that's good. A little bit of adjustment on that corner was the problem. And again, real good with the one side, select the object selection. Let's pull this in JK. There we go. Now, there's itchy right here. Selected. And we're going to pull this out with a plus. Alright, so we're gonna mir this to the side now that we've done that work. And then we got both of those sections kind of sticking out, which is what we wanted. And we're gonna suck both of these and QQ to the main object so that way it's joined together. And I'm gonna go back in and kind of fix this, too. I'm gonna suck this with ki. I want to make sure I get the inner piece here. Okay, we're gonna start hiding this stuff, see how it looks with this new add on. It came out really nice. I can see it behind the actual inside of that piece. Okay, so now we're going to start on the actual bottom little piece here and form this little thing to support your fingers to grip a little bit better. So we're going to bring this line all the way down with the spline curve. And then we're also going to use this regular line to actually bring this out from the edge here, just bring it through. And we're going to use it to kind of just kind of formulate the same shapes here. Again, you can make it any way you want. This is going to be a small little piece that's on this thing, so you're not going to really see much of it, to be honest with you. So it doesn't have to be exactly very detailed. But, again, the more we add to something, the more it looks better. But anyway, this is going to basically add in lines here. And again, you can make a little different this if you need to. But this is how I created this same process. Now, the one that you'll see in a second here is a little different because I did it earlier, and it's a little bit more pointy, which is fine as well. So basically the same thing. A right, so here we go. We're just dragging this out, the line, continue to build out on the one line all the way back, and then add a little bit more again and then back to the actual point. On that. There you go. And that becomes a surface we could just drag out and extrude if we want. But I'm going to actually go in and just update these actual points. So select them all with the shift key now, hold it down and continue to select these out. I got these all selected, and now a few more in the bottom here. And we got those in these as well. Okay. I tried to select these one here, but it's not going to work because it's not joined yet, but that's fine. So again, we're going to hit the bike, and we're going to now pull this out on the plus, make it nice and rounded and smooth. Again, it depends how close you can have a camera. If you're not going to go too close, you can just go with a chamfer if you wanted to. I went with a fillet. Okay, I think the form looks really nice. I'm kind of looking at the existing lines that I have from the picture compared to what I have. And this two won't really do that unless you actually join them. So again, we're going to select these two lines here and hit the J key. And this way the whole thing becomes like one line or one segment. And you can make that rounded now at this point. Same thing here it's already been connected. So we can select the points now. So set points, set the bottom piece and that one bottom section over there as well. And again, hit the B key, and we're going to pull this out on plus. It's want everything to be basically rounded throughout this whole piece. There we go. Now we can start extruding this thing. Now that I'm okay with that, I'm going to go ahead and hit the surface. Like what they had here. Just pull out each little piece there to emulate that. Then again, I'm going to hit the face selection and pull this out. Just enough right there, okay. Now we can hit the object selection. First select this and delete it. Delete. I want to move this in the center. Okay, so now I got these forms actually created. I'm going to pull these out a little bit. So it actually sticks out a little bit better. So about right about there. Again, just trying to late as best I can. This is a small little stuff that's hard to see. Just want to make it look like it has a place for this, basically. So again, we'll pull this inward a little bit, so it's half and half. About there, hit okay. So we can select this edge here and this edge. Sometimes you get zoomed out too fast. Hit the Biki. All right, we're gonna pull out a little bit to make it nice and smooth. About there, okay. There we go. Okay, so we did a QQ to kind of bind them together as one. Alright, so now that we got that part finished, we're going to start working on the actual button for the on power on the right side, so I'm going to actually hide everything. Just basically get to this button itself and work on it as we see it here. So hide everything, get out of your way. And I want to make sure we got the right side. And again, it has a different angle to it because it's on the side like that. So we're going to work on it just the way it is. Actually going to select the object selection here and just hide everything. So hide Alright, so we're gonna zoom in a little bit. It's a little bit off from the original, but that's okay. So let's go on and select this line here with the alt key. And we're gonna pull this out with a nice fillet just to make it look nicer. Cool. Now we can actually use the center right here with the line to kind of help determine the length of this. So I'm going right click. And I'm going to use the center right here to pull this out. And we're going to use the line there to help us as well to kind of make the circle. Again, it's a little bit too big, so I need to scale this in a little bit. So go ahead SS and bring it down. We're going to eyeball this the best we can. It's about right right there. And now I'm going to go in and actually select the actual pipe tool and I'm going to make this a little bit thicker because it's a little too thin for this model. So it's going to scale this up a little bit on the thickness. Sometimes you got to just type it in. I'm going to go with 0.002 to start with. And then I'm going to actually increase this a little bit more. Let's go with four. I'm going to make it a little bit thicker, hit Okay. That looks pretty close to the original He. Okay, so now I'm going to select the actual main section. So I'm going to use a line selection here and just go straight up. I'm going to hit the middle of this to kind of get the perspective. And now I'm going to actually use this to actually move this up a little bit more down, actually. And we're going to go about right about there. So we got a line there, basically. So I'm going to select the line itself, and I'm actually going to now also use the pipe on this, and we're going to also increase the size. That's too big a course and spring it down. Similar to what we just did. We could put 0.004. I think I went with 0.003, just a little bit smaller. Okay, I actually want a little bit larger 0.005, make it a little bit thicker. So it stands out. Is it okay. And now I'm actually going to select this and bring it up a little bit. I it okay? And bring this upward section here by selecting the surface. Something like that. Now, again, we got a hole in here, which we got to fix, of course, but we'll work that out in a minute. Okay, we're going to select the object selection. Select this and then this. We're actually going to cut this now. So we're going to use the Q k. We're going to actually keep tool so we don't throw that away. And there we go. Now we can actually take this part of the object here. So one thing I want to do here is I want to fix this. I want to move this up a little bit. Okay, right about there. I'm sure there's a better way to do the pipe toe where I don't have a hole in it. I'm just moving through this pretty fast. So I'm gonna select the service here. And I'm going to actually select that surface and hit Shift X. So I can delete that. Then I'm going to select the inner piece right here and delete it. I can go back in and do Shift J to close it. It's a real easy way to fix that. It okay? Same thing on the bottom, select it with the lt key in the line. And again, shift J to patch it basically. There we go. Okay? Alright, so one thing I'm going to do is I'm going to select this line here and the one above. I'm gonna do a nice fill it on just to make it nice and round and smooth. I'm gonna go with that, hit okay. So now I'm going to use the line selection and kind of just go to an angle about there. And that way, we'll have a nice little cut right there. So I'm going to try to get this kind of lined up so it looks nice. But right about there, right click. And then we'll also use the mirror to select the other side. So mirror. And we can use the F key down the center and just pull it out. There we go. Okay. Cool. Now go and select the object selection, which is that rounded part there, and we're going to get the Sky and cut this out. Same with this piece here, Sky and cut this out. Now we can delete these smaller pieces that are next to this. Yeah, it looks really good. And again, we got the same situation. We got the holes in the middle, which we'll fix by delectingting, shift X on those surfaces and work that out. I got lost there for a second, getting closer. Okay, again, select the surface. Shift X, on the other side of well. Sometimes it's just good to hide the image. Saves time. I'm trying to figure out where you're at. See the objects way to the right. And anyway, let's just go there and fix it. So let's kind of turn again, select the surface, Shift x. Now we can actually select the inner part of this object and delete it. So delete. And again, we'll select a surface here, Shift J to patch it, get okay. And then the er side as well. So again, select it. Shift J, and there we go. Hit okay. And now we're going to select the edges of this just like we did on the topper or middle piece. Select these both and we're going to pull this out on the plus to make it nice and smooth and round. Simple as that. All right, we can get rid of these lines. There's no need for these anymore. I delete those, and that's it for that. Now listen hide the main part of the object there. I mean, you could form this on top of this if you wanted or with a negative, so I press imprints into it. So either way, I went with the imprint. So actually, I have a hole kind of inside. So again, select the main section. Before you cut it, of course, just make sure it looks the way you want it. That way, it'll come out nicer. Sometimes you might need to resize things before you do this. So again, I hit the selection of the main thing and then also selected those parts and hit the cue key to cut. Now, these are extra pieces. We can just delete those. Cool. And again, we can select this edge here with the Alt key. If it doesn't select all of it, just go around and select more parts of so again, shift. I want to make sure I get the right part. There we go. This sides as well. And we can pull this out and kind of smooth this out a little bit. Just give it a nice edge to it. Nice to fill it. So it goes inward. I said, you can go outward, inward, whatever you prefer. All right. That looks really good. I think easy way to create this form. I'm going to hide everything and see how this looks. And again, it's good to basically put the actual opacity back to one. Okay, now we're going to work on the actual screw holes on the top piece that holds everything together. Again, I'm just going to formulate this into the actual top piece the best I can. It's not exact, but it's a little bit off, but that's fine. We're going to get closer to the top here and just use the disc tool. I'm going to pull this out similar to what I see here. Again, I might need to maneuver just a little bit just to get it lined up properly with my form. There we go. We're going to move this around. I think about right about there. Kind of centered. Now again, like I said, it might not line up as best as it could, so you might have to adjust. I'm also going to take this shift D and bring it down and also use this to support the bottom one. That way, the holes are pretty much the same size. So about right about there. I'm going to scale this up just a little bit, just kind of line this up. Once it looks good, it can hit okay. Okay, so we're going to go to the side view here and kind of see how this is lining up with the actual model. Again, you got to do a lot of testing and try to, you know, placements and things like that. So when I go to the side here, this actually will actually fit into this space, but let's pull aside a little bit so it's not into the existing model, and we're going to rotate this around just to kind of get it. So when it pushes in, it actually goes at the right angle. Similar to the shape itself. Makes sense. Now, this is a little bit low on the model. I definitely need to adjust this one as well. So I'm going to rotate it first, get it close to the same rotation. And again, I'm going to move this out out of the way. So again hit the GK, bring it up and out. So again, I got to kind of turn this around, see what things are looking like. Again, I just got to bring this up low higher than the existing, which is fine. Again, like I said, this is not an exact model. It's similar but not exact. Now we're going to select the surface. We're going to select both of these and we're going to hit the Iki and move these inward. Again, it's not really connecting as I would like it to, so I'm going to have to adjust it a little bit more. I'm going to select this one here and just move it up a little bit more and in and I'm going to rotate it as well. Is more of an angle that is similar to the existing. Model. 8. Adding in Control Details to Main Form Drone Controlls Section 5: That image on this side over here and kind of move it back to the other side, so it's out of our way. Anyone can start actually adding in the top piece of this controller. All right, so I've kind of put some lines here to make it a little easier to kind of just define the edges of these places. They're not exactly perfect lines, but just to give me some understanding of laying out a circle. So I got the circle selection tool, and I kind of laying this out, and that's about 30.37. Again, it's not exactly where it should be or in the right position or height. But anyway, I'm just kind of getting this where I need to put it, so it's easier when I start actually laying this out. So I want to keep a circle and just move it around, basically. So now I'm going to select the actual side front view here. Select the line. And then I'm going to hit the GK kind of just get this moved over to the side here about right near the edge of this piece, right, and kind of close to the bottom. So right where the curve tu starts, I want to make sure it's kind of in that location. And yeah, that looks good right there. I'm going to also now hit the extrude key with that actual face selection and bring it into the space. Now, most likely we'll kind of change this a little bit, so I'm going to hit Okay. Let's select the actual object itself and kind of move it out again. So it's a little bit closer to the edge. And I think that looks pretty good. So when I actually join these together, it should have a nice sea we'll get rid of this top piece. And I'm going to also go ahead and pull this in a little bit, kind of similar to what's on the side there. And again, that's coming out pretty good. I might make it a little bit thicker, and I'm also going to rotate it. So I got to get the archy, and I kind of just rotate this at the right axis, so it's similar to the picture that you see. So that way, it kind of lines up mostly. All right, cool. Yeah, I think that looks really good. Again, I'm going to continue to adjust this as I need to. You okay for now? And bring this out a little bit more. A little bit to the side here, see what it looks like. I'm going to use the GK and kind of move this down a little bit and a little bit out. This way it kind of lines up with that edge about there. And I think that looks good. All right, so let's go hit Okay after we have it set, and we're going to continue to build this out. So again, I'm going to actually make a copy of this first face before I actually cut into it. So I'm going to actually make Shift D and copy and put it into the backup section that I created. So that way we don't have to worry about ruining that or going over because this is a major change to the model itself as well. So again, every time you do that you should always keep a backup. So in case you need to go back, this easier instead of recreating it from scratch, stops you from all the headaches. Okay, so let's go on now, and we're going to create a copy of this, so select the object selection, select this, and we're going to move with the ki, shift first, and move it with the ki upward and kind of get this into position. And again, we've got to adjust this as well. And we're going to pull this over to the side here. Now, these are a little bit too big, in my opinion, to fit both of those in one place, we've got to kind of adjust them a little bit more. Alright, so now we've got the position of this. Again, I'm just trying to move this into the right position and make this look better. So I'm going to look at the side here. I feel like this definitely is not fitting the way I like it to fit, so we're going to adjust so first of all, I'm going to actually select this bottom one, hit Okay on this one. I'm going to scale this down with the S. I just think it was way too big and it's competing too much with the other one. So I'm going to bring it down to the side over here and get a little bit closer and just keep adjusting this as I need to. I think that looks better already. It's not too big. It gives the ability to put those buttons together with the way it was before, it's way too big. C even put the thumb thing in there. I think right there is good, and we're going to start adjusting the ter stuff as well. So hit okay. I'm going to select this one and just delete it. I'm actually take this one and do a shift D on it, make a copy of it, and we'll bring this upward. That way, it's the same exact size. Then we can actually move it into place, move it to the inside of this and a little bit in. I want to make sure it actually gets into the subject properly. Just got to do a little work here to kind of get this all lined up properly so it looks the best it can look. Just want to put it in a little bit more. Again, when you're doing this buildout, just do your best you can to kind of put them close together and get a little separation and just get them, you know, lined up as much as possible so they're actually close to each other up and down. It just looks better this way. I'm okay with that one for now. Just go to adjust this a little bit more. So I'm going to hit the GK to move it a little bit more, push it in. It's kind of more, you know, lined up with that. So I'm not sure if I like that or not. I'm gonna continue to move this. So hit okay first. Let's go to this one. Okay, now we first got it in a good position here. Let's make sure we select the main line along the top here and we're going to re adjust this with a nice fill it, pull it with the Bk and make it sure that's really nice and smooth and we're going to hit Okay. So now we've done that, we actually select these other sections here, and we select this main section here as well as that one. And again, QQ, and we're going to hit Okay. Now there's one object. And I'm going to go back in and just adjust this one line. I just want to make sure that the main support was actually done right the first time. So again, make sure we sucked all the way around. It's like a harsh edge with a rounded soft edge, so we got to kind of make sure we do one at a time here. So let's pull it out. There we go. Not too much, right about right right there. Okay, that looks good. It kind of looks like it's bleeding into it, so it's really a nice form. Okay? So same with this one, select the whole thing with the l key, and it went all the way around. So now let's put this on the plus. Again, it's kind of digging into the other position. Now, if you wanted to, you could actually select this whole thing and kind of move it to the side or up a little bit more if you had to. You could have made it a little bit more smooth if you wanted to as another option just by moving it a little bit. Okay, I'm locking that, so let's continue. So now let's go ahead and hit Okay. Now I'm going to select this here and pull it out a little bit more. I'm gonna make sure I go to the side view here and kind of see what this looks like. Yeah, of course, it's not exactly lined up with the other one, but that's okay. I've got a little issue with that edge. It's getting too tight when it gets pulled. So we're gonna pull this one. This one's fine. This one, we're gonna hit the Iki. I'm gonna get as close as we can. Okay, so let's go and get the line tool. We're going to pull out from the side here and kind of bring it across and then down at the same angle, try to get it very much leveled. As you do this, we go and we can go back around. Perfect. You use the surface tool to select the top piece again and hit Shift D. And we're going to create a copy of this on the top. So we have a good way to basically add in the center piece on top. So again, I'm going to scale that and then make sure it has a nice rim to it. And I think that looks good, and we're going to now hit the GK and kind of move it with the VK. Kind of make sure it's actually able to move upward, hit Okay. And now we can actually select the surface again, and we're going extrude into the space. So E to extrude and hit Okay. This will be w a button goes into Alright, great. So now we select the object selection, select the main object. And we're going to select this little section here and kind of just use that to cut into it with Q, shift Q. And we can delete that top piece now as well as the inner piece here. So now, it has a whole. Is it okay. Now that we've done that, we can actually now select the object again and use the cutter with a C. And let's go ahead and select this line here and cut. Now we can delete that section, and there we go. Now we got a nice form on top, kind of like the existing one that's on the image. We do a little bit more. Add some smoothness to this, of course, we'll bring this part down a little bit more. And again, use the line tool. We're going to hit Okay first, select the inner pieces here, and we can make that nice and smooth. Like a nice radius there. So it looks like it belongs. Hit Okay. Same with these top pieces. Get those two. Pull this out on the plus. We go hit Okay. Now the inner piece with the lt key, pull this out. And it's the whole thing with nice fillet and the plus. Great, okay. And I would do the outside as well. So we go and select this piece here and now pull it out. Again, on plus, there we go. It okay. All right. That's it for that section. And we can add the button into the space, and we can now tackle the next one. So again, let's select the surface here. Now, one thing I'll notice is that there's an edge piece kind of, like, very edgy on the corner. Anyway, we're going to try to do our best to kind of, you know, do this right, but I'm going to use a circle instead because I want to make sure it's very circular in the inside of this. So again, gonna go to the side view here or front view, and kind of lay this out best we can, let's pull it out. We have to readjust this, of course. About there. It's good to zoom in a little bit. We're off a little bit. That's okay. So now we're gonna move it over and kind of line this up. So we're going to use the G ki to move it with the V ki and kind of just kind of, you know, basically line this up, so it's actually right along that edge share, hit okay. Let's see how this looks. It's close. Bring it up a little bit more. The problem is this little edge share is not very smooth. So we'll just go and pull that out if we can the plus. So we're gonna fill the whole thing with a nice smoothness like that. I'll help kind of correct some of that. There we go. That looks better. I could do a little bit better on the corner here, but that's okay. Oh Okay, use the line selection, select it. And we're going to move it up a little bit with the Giki and the Viki. So it's straight like that. Bring it up a little bit. Here we go. And we can hit the o button. Now I select the surface and again, extrude with E into the space. Here we go. Hit okay. All right, so we're going to actually use then select this and move it a little bit in with the ki, a little bit up, and hit okay. I'm going to get rid of this top piece with the line. Delete this. Yeah, I think that looks more centered now. Just want to get that nice and centered when you do this. So select this object here, select this object, and we're going to also use the uki to cut this out. Okay? Perfect. Okay, so I'm going to also now use a section here to cut out this as well. So again, I'm going to use the points to kind of just move these around a little bit to get this more straight. This went up a little bit more. And that one out a little bit. But just trying to make this even as much as we can. All right, so now we can select this again and use the C to cut and select the line, okay? Here we go. We delete that. And that's the second part of this. Again, use the line tool, we'll select the inners again on both sides and pull this out on plus. That's a nice smooth transition. Hit the ok. And now, what can you do this piece here all the way around with the plus. So pull the salad on plus. There we go, hit, okay. And this piece as well. And that gives a nice round form smooth. Hit okay and accept it. Okay, we got two different shapes here. It's a little bit different from each other, but that's okay. So we can actually scale that piece up a little bit if we wanted to. We could also move it as well. So there's a couple of different options. So we can hit each of these sections here and hit the section there with key. And we can basically kind of just change this a little bit. It's like these little corners here. Sometimes you got to zoom in to do this, though. Keep that in mind. You select that piece there? I'm gonna actually pull this out a little bit. Pull it in so it actually thins it out a little bit. There we go. Now we have a more similar type of piece as the bottom. Great. Now we can actually select the Face tool again. Select this again. We can pull inward. You just have to select the centerpiece, actually. A little bit more. Is too much. You can also hit the GK to move it. It's really good this program now with these add ons that they've added to it to make it simple. We're going to hit Okay for now, select this piece here and get rid of it, delete. So I'm going to select the center section again and hit the Shift D and scales down. We're going to make the whole again just so it's more accurate. Make it a little bit bigger. Not by much. A going to realign this up a little bit. Now I've done some adjustments. So I'm going to use the Giki with the Viki again. And we're going to kind of bring this up a little bit out of the way. Hit the actual Iki to extrude this into the space. Here we go. Then we get it, okay? Then we can bring this down a little bit. I want a too thick. So to the top view and we can adjust this now. So select the objects selection, okay? Ike and move over, kind of center this. That's about there. If I could have put a line between each edge to get this exactly centered. That would have been a little bit more better situation with getting this centered. All right, let's move this down a little bit. Okay? So basically, I'm trying to create the button at the same time here. So let's go select the sedge here. We're gonna pull this out with a nice fillet. Here we go. I it okay? Okay, so that looks nice. I think we can continue. So here we go. So now I'm going to select it and actually add in a material with and go to more of an orangish looking color. So let's go and drag this out a little bit to the yellowish and a little bit more toward orange. Something like about right about there. Again, this is not the rendering exact color, but it helps define the differences on materials. Okay, so I'm going to select this actually, and I'm going to redo this. I'm going to hit the delete key on that surface. I'm going to set the line here. I'm going to make this into actual a chamfer in the beginning just because it looks similar to the button. And I'm going to go with that size right there, and I'm going to hit both of these edges. So select each line, and we're going to actually pull that out with a fillet, just like that. Okay. So here I selected the actual top piece here at the surface and actually did a shift D on it. And then I scaled it down with the SK Okay, so right about there and hit Okay. Let's go a little bit more with S. So try to get a little bit bigger there. Okay, that looks good. Just trying to see how this is looking. I'm going to move this up a little bit to the side and up little bit to the side and up. So right about there, okay. And I think that's about center. So let's go on and use the actual extrude key. And we're going to extrude this upward. It okay? And I'm going to select the actual object. I'm gonna hit the GK and move it in, but with the V k so I can get right to the center, so it's straight down, right about there. Okay, so we're going to work on now adding in some cuts into this object. So let's go over to this side view. First of all, I'm gonna make sure I get this line kind of pulled out to make a nice fill it there inside that hole and about right there. All right. As you see, the piece there has, like, these triangle like cuts into the shape. That's what we're going to immolate here. Okay, we're going to zoom in a little bit, see what we're looking at here. And again, it's not perfectly lined up. That's okay. We're just trying to emulate this the best we can. So again, this is going to select the regular polygon tool this time, and we're going to be on the side view. Select this, we're going to go over to the side. First of all, when you do this, you got to make sure you hit the shift key. So hit it, pull it out, and then hit Shift key and then use your mouse wheel to kind of roll this around. We're going to go down to where it's a triangle. Now that I've got this, I kind of got it at the right angle. Move this over a little bit and lay it right there. I also rotate this a little bit. So it's basically even about right there, okay. And now that we've gotten this kind of in place, it's a little bit off. So again, rotate a little bit more. I'm trying to even this out so it looks right. I'm going to use the rectangle array, and we're going to pull this down, but we're going to change it to two or three. Three. That way we can actually have two more pieces just like that. About right about there. Again, I'm going to have to adjust this in a little bit hit okay. Now we've got these kind of laid out. I'm going to go ahead and use the GK to move it, and we're just kind of line trying to get an area where actually can pull this exactly the right angle right there. Then we're going to pull this out, so use the blue arrow and kind of move it upward a little bit. GK move that one a little closer. I just want to get these a little move down a little bit so they're more even. I was too far over. And this one I'm going to move back a little bit. Up there. And this is just eyeing it the best I can, again, GK. So in this section, I actually selected the cylinder, and now I'm going to actually hit the C key, and I'm going to select these three triangles, select all three of these. That one there and hit Okay. And that's basically did those chunks into the space. So now we can delete those pieces and this one as well. And again, I would have rotated this a little bit differently, so it's more evenly, but just for your awareness, you could always go back and say, Control Z and just kind of get it so it's more evenly throughout the space. So anyway, I'm going to select the lines down into this space and select all these. These ones here. I'm just going to add a nice little bit of a fillet to kind of smooth it out. But again, if you want this completely 100% perfect, I would suggest to go back and just rotate the triangles a little bit better. Okay, I think that looks good right there for now. Okay, so I'm selecting this now and actually handing MK and adding a little bit more of a darker color to this. To dark, more of a grayish, so you can see it kind of okay. Too dark. It's hard to see the edges. It's good. Alright, so I'm kind of revisiting a portion that we built earlier just to kind of make some better use of forms, just to make it look nicer. So you'll see here that I've got these things that we created earlier. However, I kind of want to go back and just revisit that. I know it could be better and it could look nicer than this. I'm not really too happy with this edge here or the thinness here. It doesn't look as professional as it could, so I thought I'd go back and show you that process. Now, if you have joined this class, of course, you have downloaded all my stuff, and the objects that you have actually have a backup section. Again, this is what I always recommend. It's always backing up your stuff. So for instance, this here, if I hide it, I have the other object underneath it, right? So that's why that weird form was underneath that one circle. But this is a backup. So again, always keep your objects, you know, in line so you can go backwards. I just thought this would be a much more cleaner looking, professional looking shape. Even though it does look great, the animation and everything I already put together, I just thought, you know, sometimes as artists, we always want to do better and strive to do better. So let's keep that in mind as we develop things. Sometimes you want to redo things. So just to make things a little easier, you should already have this object here and the backup here. So again, I would suggest that we make another backup of this backup. This way, in case you make a mistake, it's easy to go back right. So Shift D. And now I have 04. And we can also name this to make it easier. This is the top controls. And I just think that's a better way to do it. Back up this way we know. And this one here we can just call this top controls redo to make it easier to understand, right? So this one we can hide and this one we can keep. Now that we've already got this shape, and everything's here, I kind of want to make sure that I kind of follow the same, I guess, ideal that this is going to be on top, right? So we can use a line tool here and kind of disposition this so it's more centered at us, like that. And we can zoom in a little bit, and I will go to the edge here and kind of just formulate this to the other side. This gives us kind of the understanding of that circular area. Now, I really just want to focus on I want to do both of these, of course, because I already have the centers and everything done. I don't want to redo anything of that. So this is a good way to kind of work your way around to make changes. So here's another line. This is Again, as you can see, it's not really center very well, right? That's why we want to kind of redo this a little bit. So, okay, now we've done that, this gives us a good understanding of where to put the disc. Okay. So we can go now in here and just select this and hide it. Again, this is just another option. If you want to go backwards, you can. If you don't want to, that's fine. But I'm just trying to get a better version of this. So okay, so I got the disc here. I think, go ahead, let me do this again. Let's go to the top you and kind of move this over to the side. We want something about this wide, right, so kind of keep that in mind. And we're going to use as a disc here and just pull this out kind of about the same size as that. It's kind of hard to eye, but that's about right. Now that we've gotten this, I'm going to go ahead and extrew this out now just to make things easier. I want to have that nice and clear and done. And to make it, it's much better to work on stuff straight and easier to do. I mean, you could do it sideways, but it just for me, it's just easier. So I'm going to select this top piece here that I have already pulled out the actual circle. I'm going to hit the SS twice. I'm going to shrink this down to about here. I want a nice little See how this is going to be completely even. That's what we want, right? So now we've gotten this, we can select this and it the Iki and extrude it into the space and make sure you don't go past the edge, right? We can, Okay. And now we got two objects. Now we can go in here and select this select this, make sure you get the right one selected, Shift key, key. Now we've got a nice cut, right? And this is the basis of getting it started. I'm also going to go in here to decide. And I'm going to actually get rid of this as well. So we can go back here, select it, delete it. Now we've got this line here. We can actually just pull this up a little bit more out of the way. Again, I want to have a nice form here to work with. I'm going to make sure that I'm actually on this side, right? So I'm going to create this now and make it really nice. So I'm going to go about here, kind of just cut my way down and just cut straight across. This will make it really nice. Again, we can hit this and hit the Biki, make this a nice smooth, fill it so it rotates around, it okay. Now what we could do is just going to see how this is going to look. I think I can even move this back just a little bit so we can select the line here, GK and just move this back just a little bit like that. Alright. I kind of like the heights here. I don't want to go too high, so let's go ahead and go with this. We got to selected, and we're going to the C key here and click on that. And now we're going to hit Okay. Now, let's go ahead and take this piece off here. We can delete that. Let's see how this looks. I see it's a really nice form. It looks very smooth. And now let's go ahead and work the top piece. So this would be the first thing I would do is just work these both sides. We can pull this out, so it's nice and smooth and ice not too rounded, but just about there. Going to go with that shape. And then I'm going to go back in here and select these intersections. This intersection, I'm going to pull this out on the plus and make it look really nice and rounded. There we go. And I think the shape looks really nice, and I'm really good with that. So let's go select this line and get rid of it. Again, I could always redo some of this if I need to. So these are kind of placed there for a reason. So we're going to take this now and kind of just move this into place. So hit the GKV ki, I suck the center, bottom here, and we're going to move this inward. And we're going to try to get this kind of, like, laid out a little bit in the center here. To make sure that this is rotated the right axis so we can rotate this now just on the same axis. I want to follow kind of this line, so keep that in mind. I think about right about there is good. I'm definitely going to move this over. I want to get this closer to this edge here, I might even want to enlarge it, so let's go. Okay. Giki move this over here, kind of near this line because that's kind of where the other one was, right? Again, this is a really good way to kind of go backwards. Now, if this is not, we can actually push it and I think that looks good. I also, we want to bring another one up. So let's go to the side here. I guess the first thing I would like to do is just go back and kind of unhide the one we had done because this way we can see. So if I hide this, this kind of gives you a good understanding where this needs to be. So I'm going to actually take this model. First of all, I'm going to hit GK. I'm going to move this upward a little bit more. I want to get it kind of right where this is at. I also want to move it down a little bit. So that way it's kind of similar. And now it's not exact, but it's fine. I can make it just a little bit bigger. So hit the quo twice, basically, scale this up, GK, move it over. Again, we're just trying to get it close to what we had. It doesn't have to be exact. I think that's going to look really nice right there. I think this is a little too high, though, as you can see. So I'm going to take hit Okay. I think the best thing would have been was not to actually add in these edges first, but we can go back. So I'm going to hit this now. Delete, hit this one now, hit the Alt key, hit Delete. And then we can actually select these two pieces here. And delete. Now that we've done this, we can actually go back and now make this more of an option. So now I'm going to select this one here. It's a little bit higher. I'm going to select this and bring it down. Again, I want this to be kind of close to what we had. See, this one's a little bit higher. This is fine. Let me say okay on this one. And then also take this one down a little bit more. Let's bring this down. Hit okay. Make sure we hit okay. Let's bring this down. And this is about where the other one was. And I think that was a nice height, right? So I'm good with that. So here we go. So this is a real good way to kind of figure out where you're at. Okay, let's go ahead and hit the GG, and we're going to move this just smidge it over. Make sure we get the selected. G, move it just smdge over like this, so it's centered. There we go. And in the space, that's what we want. Now that we've got one, we can do the other one, same thing. So this way, it's very similar, right? Before I do that, though, I'm going to go ahead and work this out so it's nice. So again, hit the corners here and Sometimes a little tricky. Shift, pull this out, make it nice and round. Just like that. Then we can do these, as well. And pull this out on the plus. Kind of like that. Looks really nice. I just don't want to do things too many times. So let's now select this and this inner piece with the shift fault. And we can pull these both in with the plus, nice and smooth. We that to look really nice. There we go. Alright, I think that looks a lot better. And again, we've already got the piece here, we're going to emulate this again. Go to the side. Hit the shift D here, and we're gonna move this straight up just like that. This kind of makes it really nice because you can just kind of align it with the other one. Now, you notice it's a little bit off, which is fine because we need that edge there. I'm just going to move in a little bit. Kind of center it there. Just like. Alright, I think that looks much better than what we had before. So we can actually now go in here and just hide. First of all, after we move, let's fit this. We can select this object selection here and just hide this one. There we go. Yeah, I think that looks really nice. So now that we've got this in place, make sure it doesn't have an edge here that you can see. It has to go into the space. You can actually get the lines here to see where you're at. Yet, it's definitely flowing into it. So I'll see how it's right here. It goes past. That's what we want. Alright, cool. So now let's simply take this model here and this one and this one and hit to QQ. Here we go and hit Okay. And this looks really nice. Again, we're not going to really have too much concern about this inner piece. I think it might be better, though, if we control Z that first before we do this. I kind of want to bring this piece above this so it's not shown because that way, it'll help control a little bit better. So let's just bring this upward right to the point where it passes that edge just like that. And we're going to say the same thing here. Let's look this edge, bring this up. I want to make sure that this completely takes over that, just like that. Okay. So this way, when you actually now merge them together, it'll just be that much better because you won't have this inner edge fighting with each other. So suck this piece, this one, this one. Q, Q, hit Okay. Here we go. Now, it's going to be much nicer. Now we can go in and kind of work make this really nice looking, but I hit the ki. I think I might want to do this one first because this is a little bit more aggressive. Let's go and pull this one out. I kind of want to go right about there. And same thing with this one. I'll pull this out. Again, I don't want to go too much with this one. This one's going to be more of a different edge here, and we'll hit the O button. And let's go see how this now looks compared to the other one. See, the smoothness, it's the right shapes. It all it just looks more organically right. And I think that looks much better than the one prior. Again, this is the way to kind of work things out if you make a mistake, keep your backups and continue to make this happen. All right, so now that we've done all that, I can go back in here and just delete the lines here. Lines. And for simple support here, we can actually now hide some of these things so we can see what we're doing. I want to get those other pieces unhidden. So here's one. And this one, right? So these are already, like I said, we already had them into the space, so that's really good. And again, I'd like to just make sure that we have this centered properly. Before I do that, I'm going to this is the top here right. So let's go go in here and I'm going to center this just so we can have a perfectly centered space, right? I need to find the center space right there. This is your center, in a sense. So now that we have this, we get GK selected first, G, and see how it's moved, F, and we can go from the mid section. Here, here. There we go. See how that now is perfectly aligned. I think it's good right there. Now, the other thing is, I need to move this into the space, so hit Giki and the Viki. I'm going to hit the center here make sure perfectly straight. So that way, it goes into the space, just into it like that. And we go. Perfect. Now that we've gotten this done, let's go and start this one as well. And again, this is just a real easy way to get things lined up properly. I want to get this kind of centered on my screen here. I'm going to hit the side here and move it across and kind of just center this right there. Right click. Now that I've gotten that kind of laid out, I don't think that's really centered, though. Let's try this again. I'm just going to slip the side here and try to get the center. There we go. Right there. Right. Now that I got this, go and select the object. GK, FK, and we could select this line now. I almost feel it's a little too high, I need to move it. So GK move it down just a smidgen. Even though the lines showing me differently, I don't feel like that's right. I'm going to eye it the best I can right about there. Okay. So yeah, I think that looks good. Alright, so let's go now and select the main object, this one, this one, Q k. We're going to keep tools, and I'm going to hit Okay. Now that we've done this, we can head this one. Troz we can hide this with and this with And now that we've gotten this, we can take this and kind of just move it down a little bit deeper, so it has a little bit of room there and hit okay. Now I'm going to select these two pieces here and just kind of move them outward. Either do a chamfer or a fillet, with a fillet. Just like that. All right. I just think this is a much better positioning and shape compared to what we had done before. And again, so we had to go backwards, but I just think sometimes you got to really revisit things if you don't like something. All right, so let's continue. Okay, so now we're going to work on the bigger disc section here, so we're going to pull out a disc. And we're going to go about here. I kind of lined it up kind of center from the other spot a little bit. I'm just using the GK now kind of line it up. So it's basically almost half and half of those two different discs. Again, the video that we just did was new, so it's not exactly the same as what we had, but I would go in and use this disc on the new object as what we just completed. Okay, so now I got it here. I'm going to bring it up with a GK and make sure it lines up. And now I got to the side here. Basically going to have to use the Giki again to kind of move it. I'm going to move it over to the side a little bit over this way and about right about there. I want to be past the edge of the actual edge piece on the right side. Is it okay. Now let's go and select the surface. I'm going to move this into place right into the existing and go to the front view here. And go ahead and select it and hit okay. Now I'm going to move this up a little bit more. I think it look better, a little bit higher, a little bit more in. I'm just trying to position this the best I think I should. All right, so I'm going to select this and delete it and select this piece here and kind of just move this back inward. I don't want it too high about there. Okay, so now that I got this in line, I start working it. So go ahead and select the object itself. This piece here and this piece. And this is going to hit the cue button. So we're going to cut it into the space. And we're going to go ahead and we're going to keep the object. Okay, so now we got this object cut out. We're gonna go in and kind of adjust some things. So let's go ahead and select. Actually, we're going to hit a shift D to make a copy of this faces select the top piece all by itself. 9. Small Updates and Final Details Drone Controller Section 6: Here. It's just a little bit too much for me. I'm going to go ahead and go back in here. Sometimes you got to figure these things out as you go and just make it a little bit better. Select this whole thing. Make sure you get all these pieces selected, the shift key, and we can just delete this. There we go. Now that we've done that, we're just going to go in and just make this a little not as tight as what we had here. Select the line key pull this out on the plus. Just like that. Not a lot. I think this looks really good. I'm going to control see this so I don't have to try to figure this out again. Now if you take the edges out, it does look better, same thing here, we have to do the same thing. And select it delete this. Slit the lines. Set these two pieces here. I'll delete this. There we go. Well, that was way too much. This one. This one, this one. Delete. All right. So if you're not getting something to work the way you want it, you can always go in and kind of just take this whole thing and mirror it. So we're going to mirror this to the other side. Again, right to the side here. We're going to do this and we're going to merge halves. Okay. There we go. So now that's done. Z. Don't want to do that. We're going to try to reduce this down a little bit less. I think it's a little too thick. To do that, we're going to select all these sections let me just redo this I'm going to select this area. Select, this one. I'm going to take this off right now because this is make it really hard to tell what I have selected. Sometimes you got to just do that. Again, this has a little bit more too hard of a edge there for me. I'm going to select back here, here, select it, the key key. We can just bring this down a little bit. Might take a second for it to recalculate. Here's another really quick tip. Let's say you want to make sure that you got the same exact shape here as you do here or this shape from here to there. But when you do a mirror, you have all these already cut forms on one side and you have one form over here, so it's completely different. You really don't want to take the whole thing and mirror it because then you're going to have all these shapes that you have to work and clean up. A good way to deal with that, you can come in here and just use the line tool. Let's say we just want to deal with this. You can actually create the lines this thing works. Use the line here and just cut across. We're going to use the line tool to just cut across here, just like this. I'm going to use this to help me drive the side angle here. If I select this piece now, use the se key, we can cut this piece out. Real simple. And now we got a piece here, right? Now, we can take this piece and we can just hide it just for temporary majors, so we can hide this. I'm going to take this now, and I want to mirror this over. So this one, I'm going to go and select the mirror, and I'm going to make sure I go right down the center of the space. So that way it immolates exactly the same thing I have, and hit Okay. So now that I've done that, we can now go back in and take this object, and as long as both sides are the same, you should have no problems reemerging these together again. So hit Okay. There we go. We can now hide the lines. Another thing is, I see here that this is not connected. So come and select it again. Q Q. And there we go. Now, everything's matching up. It's all perfectly lined, and the line looks better on this edge here. Is just a quick way to work around something. When you don't know how to get something to be turned off, it's a good way to do that. So let me unhide these. We're almost done with the subject. Just go to add a few letters, and then this will be completed. Everything looks pretty good. That sticks out like it should, nice on and off button there. I like the way it's formed. I'd almost say I could probably push this in just a little bit. Again, go to the side here, use the viki drive it right down the center. We're just going to go over a little bit here and then also this one ki, we can bring this down into the space just like that. Okay. Yeah, I think that looks really nice. All these buttons or some working. Let's go and select this and delete it. Now we don't need that no more. Let's go now add the letters to this. I'm going to modify this a little differently. I don't like the way this is lining up with this. I had to move this down a little bit just because my angle was a little bit different from the main object that was shown on image. A couple of things to note. I wish this was a little bit farther down and that can come back and just cut this out. That way, it'll line up a little bit better. Let's go and do that real quick. Let's make this easy. We're going to take this here and delete it. We're going to take this one here, select each of these faces, and we're just going to go in with the shift key, shift key, and we delete that. No. If you didn't get everything, it's going to have some issues here. Set both of these Shift key delete. There we go. That's one easy way to get rid of something that doesn't look right. When looking at the side here, I really want this to be close to this area here, even though it's a little different from the original image, of course, but I want to make sure this lines up. The image here will show that it has the F in here and lock. The lock needs to be close to this here. I realize that it's a little bit off, but that's okay. It's better to line it up now so it looks better. Let's go ahead and hit the key and we're going to bring this down a little bit so we can see through here. You see this is way higher. I want to bring it down to about right about here. This way it lines right up with this button. It's going to be much nicer if I do it that way. To do that, again, I'm going to use the rectangle tool here and select this. I'm going to place it basically, similar to what we have here, but I'm going to line it up right about here to here, get it right about there and then move it outward, just like that. This way, this will be perfectly aligned with this. Let me go back in here, select these, hit the bike, make it nice and rounded. A little bit more like this. Be a little tighter like that. All right. Now, another thing to note they have an arrow that points up here. I would almost say that we need to move this down a little bit more about here. I'm going to rotate it just a little bit because again, I'm not liking the angle as much as it could be right about there. Okay. Now that we've gotten this, we can go now in here and select this. But first of all, let's go ahead cheeky, I'm going to move this back a little bit. This way I can see what I'm doing. Then I can get this here, this face, and we can punch it through into the space like that. There we go. Doesn't have to be that deep, but it's a good start. We can bring this back a little bit, just like this. Real simple, we're just going to go back now. Select this, hit the MK, I want to go back to normal view so I can see. Let's go and put this on the side. You want to make sure before you really get into this that it looks right. It's lining up with this I most want to bring it down just a smidgen just because it would look better. We can go back to the side here, GK and just bring it down about there, okay? Let's go and get rid of this. We don't need this now. Delete. Yeah, I just think that looks a lot better. I'm not liking the way it's rotated here though, so we can go back. Rotate it a little bit. Let's go ahead and do something like this. Kill bring it down a little bit more. To line up right there and it's also following the line here. I think that's going to look good. Let's go with that. I think that's going to be nice. Select this, select this, hit the Q, and hit the shift Q. Now we actually got two forms. Now we can take this piece here and just delete it. This piece can go in a little bit, hit GK, bring it inward like that. Just real simple stuff. Here we can use the line to control this with the lt key. Bring this out like the negative, just a little bit. Hit okay. Now let's go ahead and select the wine again. Ali this one I'm going to make it more of a fillet, so it's nice and smooth, not too much like that, it okay. We can also do this and we do fillet on this a little bit. Here we go. I think that looks a lot better. Even though it's not exactly on the same line as the other one, again, this is trying to immolate best we can. Again, if I had a better form here, I would have worked out a little bit better, but that's okay. You got to sometimes work around things. At the end of the day, it's what the whole thing looks like, is what matters. I think it looks really nice. Continue. I'm going to also take this here and also do fill it on this. It's just too sharp of an edge here. I'm going to bring this upward. It's more rounded, not too much, but just a little bit, it okay. I think overall, everything's coming together here. Add the words in here now. That's the next step. We're going to add basically lock to this. To do that, we can just use this. I'm going to use the Fky I'm going to look for text right here, and then I'm going to type in this word here, LOCK capitalized, and we can zoom out a little bit because of course, it's way too big. And we can start shrinking this down. I would go way, way, way down. I would go something like 0.2, go back to the side, GK, and we can move it over here. Let's go and zoom back in. Yes, I think that looks good. And let's go ahead and hit. We kind of want to make sure that this is centered, so we're going to do GK A and we can hit the center of the space right there. Rotate with the R and we're going to rotate it into the space here, so it looks like it belongs right about there. I'm also going to now say to hit the scale key a little bit more. G k I like that. Now I'm going to look at the image a little bit more and see what we got here. It is a good amount, space maybe a little bit smaller. We're going to go in shrink it down a little bit more. See something like that would look good. It's a lot of trial and error. We're going to hit the GK now and just move this away from this space just like that. Make sure you got the sides perspective here it is looking pretty good from distances, in my opinion. Maybe a little bit of a tweak here and there. I'm going to rotate it just a smidgen I like that. Now I'm going to select the face tool, select and this. I'm going to hit the extrude key and I'm going to bring this into the space just like we did last time. T a real easy way to do things. Now we can select this, hit each of these letters again. We're going to use the key. This is what's going to look like, but we're going to use the shift. This gives us the ability now to have a nice texture in here. We can just delete these other things, including the object that we just created, the outside. Let's do that. Delete this and select these here, delete. Now we can go in, select the L, right? Hit Shift key, hit the O, hit the C, and the K. Then we're going to use the Giki and we're just going to move this back to just a smidgen just like that. Here we go. We can also use the Mk. We can make this a white color exactly white, okay. Now it stands out. A couple of things we can do here too, just to give it a little bit more interest. Stuck this edge here, just make it a little bit more softer. Not too soft, but I'm about them out there. I okay? And I think that looks good. Yeah, that looks really good. Lock. All right. That way, it makes it look like it needs to be locked when you need to lock it. Then this one here is another one. So we're going to do the same thing. This should be the end of it. I want to make sure that this is red. Open back to, and we're going to make that red just like that. Toy. It's easier to do this now since we're already doing some of the texturing. These are a white, a little bit different color. These are black, so we can do an M and make this a little bit darker, something like this. Cancel I would take this first and then this and do all the same color. With a dark gray. This doesn't look very nice if it's too black because you can't see the lines if you do that. All right, so there we go. Now, we're to get one more section to do here, and we call this day. Now, in these little areas here, I would put in a texture. There's no reason to have that detail. So let's go back here. Now, this is another one that's a sharp edge. We definitely want to clean this up, select it and make it a little bit softer, just a little bit. It just looks nicer that way. Okay? I think we can also do this here, the lt key shift. Hopefully the whole thing goes, but we'll see. I think we go here as well. A key doesn't like that. I'm not going to really see that. We already have a nice cut into this. Let's just do the last part here, the F N. Zoom out. Again, we're going to do the same thing. We like to 0.2. Again, hit the F key text, type it in, and I'm not sure why it's not working. The last letters are here, we're going to go ahead and select this object, hit the Fk again and I'm going to hit the text and we're going to select this again, we're going to get rid of this and we're going to use basically F N is what they have. I know they have some arrows here, but we're going to go ahead and bypass that for now. We're going to hit the O we're going to also scale this down quite a bit. I'm just going to go write about 0.6, K, FK and we're going to kind of sleft it right here. So centered. And again, I'm going to go ahead and rotate this. Since it's control Z, I'm going to actually going to scale this a little bit more. A right there, it okay. And we're going to rotate this now with the green. I'm going to try to line this up so it matches. We also use the Giki and we're going to move this a little bit more to the center here. Now one thing you'll notice is that it's definitely not lined up very well. To fix this, I'm going to go ahead and move this over here. Okay. First of all, I'm going to use the line here, help myself here with just trying to line the stuff up a little bit better. If I bring this straight across like this, it helps hit the mid section and this will help me drive this little bit better. We can suck down these letters, this one, this one, we're going to say basically hit the GK, hit the F k. It's the center here, we're going to hit the center of this. See how this line is not really straight. We can now rotate this along this axis, it lines up, so it's same amount of distance on these edges here and here. In that way, you get a nice looking shape. The only thing I would say is that it's not exactly centered, so we can move it down with the GK and we'll use the key here to help us with this. That way it follows this line. I'm going to go about there. I think that's about center. Again, sometimes you got to do with your eyes. You can actually use a line and connect from here to here and then try to use that to help drive the exact center of this with this line. But for now, I'm good with that. All right, we need to make some arrows. That's the next step. Before I do that, I'm going to go ahead and move this in. We're just going ahead and finish this text off. I'm going to bring this all the way through. Like that. Cool. Now I'm going to use the actual Face tool, select both of these and hit Kiki and bring it through into the space. Is that spin. Select it, select each of these letters. We're going to use the key. See how can I cut in, hit this shift Q, hit Okay. Once it's done, select each of these sections here, here. Now we can select the enter this enter with the shift key and we can now move this in G bring it inward, just like that. Again, we can select hit first. Selected, hit the K and again, we can go with the white. Great. Hit Okay. Then we select these lines here. This is just a real simple way to make it happen really quickly and we can give this line. Here we go. There is RV in. Now we need to work on arrows and that will be it for this model. I'm not sure why this is so white, should be a darker color. First of all, this is going to cancel. Suck this. Kick this. We're going to go with a darker color like that, okay. It looks better when you have everything representing the way it should look. Where are you going? We're going to work with arrows now. Arrows are really easy to do, especially if they're just basic triangles. We're going to go in here a little bit closer. I'm going to go ahead and go to the octagon regular polygon basically tool, select this and we're going to select right about here. And I'm going to pull this out. One thing you notice, it's like a polygon, but we want to change this hit the shift key and use your mouse wheel to go backwards, just like that and then let go. Now we got our triangle. We can actually hit the Skey twice, move this down a little bit. I'm just going to put a nice arrow. Again, it's facing the wrong way, which is fine. Make sure we're on the right side here. Again, I want to make sure this is centered. I'm going to rotate this I'm going to make sure this lines up with this edge here. But again, I really want this to be 180 degrees difference. So we're going to use that to move that over there, bring this over here, light it up. Again, I just don't like the way this is sitting. So archy before you cut into it, just make sure it looks right, like that. Another way to do this is we can use a line tool. Again, let's take this and put this here. Let's use the line tool here. This is your center, and this gives you a good understanding of where it's supposed to go. So this can be here now. Let's hit the GK and we're going to use the FK, and we're going to use the base here or the center of this and we're going to select right here. Now, this is lined up perfectly, hit Okay, then we can now hit the GK and use the VKi to line it up with this line here andTh move this inward like this. There we go. Real simple stuff, and that gives you a nice understanding, Hey, this is your lock. Now that we've gotten this, it's going to make it a little bit nicer. I'm going to make it a little bit more rounded. Use these things here, use the Bki and we're going to generate more of a rounded triangle like that. It's a little softer looking. Here we go. Yeah, that looks good. I'm going to go ahead and now move this the Giki. FK, and I'm going to put right where the line is again. Let's go back out a little bit. See how this lined it up just a little bit off on the angle, of course, but that's okay. So we can go back to this view. It isn't lined up. It looks good, maybe just a little bit more out. So cancel. We're going to deselect it again and hit it again, G, and I'm going to use this to help me line this up and just pull this out. Go ahead and select this line here, key, and we're going to bring this right into the space just like that. Again, the real problem with this is it has a really difficult angle because it is rotating inward. So just to make it look better, I would suggest that we rotate this as well. So keep that in mind when you're doing stuff like this, you need to work it. To do this now, I'm going to select this and I'm going to hit the archy. I'm going to use the Viki. I'm going to select right here. This way it's right on that line. I'm going to bring it inward, just like this. So it kind of gives it a better understanding. I'm also going to go a little bit in this way. Trying to get the spacing between the top and the bottom very similar. It just come out nicer if you do this. Maybe just smidgen more like that. This way, it perfectly lines up, right. And we can see, okay. Select this line here, delete. Now we can select this and delete. Now before we really cut into it, let's see what that looks like from the side. I think that's going to look nice. It does give the understanding it's right here. Let's go and select this and this again. Qq again, we're going to the shift Q, tok. Once the blue goes away, now we can go in here and just select it and delete it. This one, K, we can change the color to the orange that we saw. I'm going to do more of an orange I think a little bit more orange like that. Okay. And now that it's in place, we can hit the G ki. And again, it's not at the right angle. So let's go hit the VK. Hit the center of this spot right here, and that way, it's completely in the center. Hit okay. And we can actually now go in here, kind of just add a little bit more of a nice edge like that. I'm going to also do the same thing here. Just a little bit. Again to hit the GK, I'm going to move this up a little bit more. I want to get this real close to that edge there. I just think that's going to look a lot nicer. See how that's easy to do. It just makes it look much better, having it properly. I'm going to maybe move it in just a little bit lower. G tooty on the right axis. So it right here. Just like that. That makes it look like it stands out a little bit more. Okay. Okay. That's it for that one. Now we need two little arrows here, same process basically. Okay, so let's go ahead and continue. Ahead again and select the regular polygon. We're going to select right about here. We're going to pull this out. Again, it's already stained with the arrows which we had a minute ago. I'm going to put it right about there. I think that looks good. Again, the best thing to do would be to have something in the center here to the center here so we can line this up properly. See, again, this is not exactly you think it would be lined up, but it's not. Well, it is actually lines up. That works as long as it's the same dimensions here. We got one and we're going to hit the Shift D and we're going to create another one this time we're going to use the F key and we're going to stuck the tip here. First of all, Shift D. G, and then F and hit the ****. See that whole thing is moved. **** GK, FK, select the tip here, and bring this down and we're going to try to emulate that as much as we can. It's about the exact same spacing. It. Now we can rotate this with the Viki right down the center of this space. I'm going to try to get that circle in between those three sections. Just like that. That way, when we rotate it, it lines up right. G, this over a little bit. Now, this is not lined up the way I like it. Again, I rotate a little bit more. And just move it a little bit. Just like that. I think that looks better. Then this one here and this one here, this one's fine. This one needs to go outward. Again, this needs to be rotated as well. But let's just bring this out. Okay. A good way to really line this up. The best way is to take the line again and do what we just did, but hit the section here, which we did a minute ago. We also need to select the section here. We really need to drive this in the proper way. In that way, it follows this line. To do this right, I would suggest that you take this line here, GK, and then use the FT here and we're just going to go right to this line right here like that, right? Now that we've gotten that, we can rotate it so R F, here, here, and then bring it right to there and hit Okay. That way it lines up properly. I think that looks really good. You might need to go a little bit different angle on the other axis. Again, hit the ar key since it's already lined up, let's just turn it a little bit. Again, some of this is by eye, we just try to do the best we can. Do a little bit more. There we go. Okay. St this one. This is extra delay. Let's go to this one now, same thing. We're going to go over here and see what we need to do. This is definitely not lined up here, we're going to use the GK F k, set the tip here and that tip there, and then we're going to hit the rotate and we're going to use the VK right there. Can rotate. We're going to use the actually escape. What I want to do now is use the R F at the center of this and the center of this Actually, again, let's go and escape. R F. I get the center here. I'll go something like this. We're going to also use the Viki. I'm going to do something like this. You rotate it inward. It's not a way to do this. We can move this whole thing in now. GK, F k right to this point there. It's coming along. I think that looks good. Make sure we're on this axis here. Then you'll see that it is looking pretty good. In a weird angle. Let's go with this. Let's select both of these. This one. This one, Iki again and we're going to move this inward just like we did before. Actually, it's going to redo this. Mm. Select the points. All six of these. Hit the BKI and make this a little bit more rounded like we did last time. Not too much right about there. Again, select this, now we don't have to do that. Later, Iki, move it inward, okay. Let's go ahead now select this, select this and this Q to do a shift Q. And hit Okay. All right, we should be able to go in now and delete. I don't know if it did what it was supposed to do. Let's delete this one. This one. Let's delete this one. There's that one. Some way, way out there. Anyway, we can actually select both of these. I don't know why I did that, but that's okay. GK move this inward a little bit. Just like that. Is it okay? This one did go in for some reason. Let's go and hide this for a second. I'm not sure what's going on here. Let's redo this again. Control Z. Et's do this again. I'm going to take these, both of them. We're going to extrude it inward. We're not going to go too far into it, just like that. Hit okay. Perfect. Now we're going to select the object itself here and we're going to select this one and this one hit to QQ I'm going to actually cancel this. I'm not sure what's going on here. I'm going to hide this for a second here. We have two of these objects here. This could be a backup. That was a problem. Let's do this again. Again, select this main object. This one shift this one, shift key Q, we've got holes in nose, Shift Q. Now we can go back and delete, delete this one, select this one, select this one, GK since it's a little bit of different angle, I want to do one at a time. Select this one. GK. Maneuver this back a little bit. Just like that. Same thing with this one. GK Bki. I want to make sure this is actually going straight. It's not good either. Viki, just like this. There we go. Counsel. GK Viki. I like that. I don't know why there's two of these, but that's okay. Delete that one. This one we can hit the GK again and bring it closer. I did some weird thing there, but that's okay. We got these now and we can go in and just get rid of these lines. Delete. Delete. And let's go ahead and select these both of these. And we can select this orange one that we just did. Actually, these are white. So this one, this one, and this one, and we can hit the K Counsel. What you want to do is you want to select the first object, this one, for instance, then these two objects and then hit the key. That way, it takes on the properties. There we go. We can also now go in really going to see that very well, but that's all right. You go in here and just select this edge here, key. For some reason it did not take on the radius for some reason, so I'm going to go back in and fix it. I select these lines here. Another good way to do that is just select this and see what you're doing. But I'm going to pull this out more in the plus. Hit the ok. Now that I've done that, I'm going to also go in here and just hide this one. Then I can do the same thing here, select these easily. Now we can take that back off here again and we can hit the Biki and let's rotate this again on the plus. Kind of like that. Is it okay? Yeah, now we got a nice rounded form. Let's take this off, see what we got. All right. There we go. So that's how do you create actual controller for a drone? And again, it's not exactly, but it's similar. Just want to make sure I clarify that. And again, if you wanted to make it exact, you can spend a lot more time doing it, but I think overall, this w looks nice. It depends on how close you see something or how far you want it, but it all depends on a lot of things. If you have something close up, you want to make sure everything's detailed. But main form is your most important part of this object. The other stuff can be worked as you go, but the main object has to have the right form in the first place. Thanks for joining. Take care. So one quick thing I noticed is that I'd like to get this a little bit less deep. I think it needs to be a little bit less than this, so we can work that out. I think, yeah, I'm just going to cut this and kind of reattach it and just make it shorter. So this is tip here. So to do that, we can actually go in and just kind of use the line tool and I can just use a basic line straight through here like that. Right click. Then what I can do here is also do the same thing on this side. I can actually go from this line to this line. It's exactly straight. I'm going to use the G key here and just use the V key to line this up properly. I'm going to go right about there. Now I got a good straight line. I'm going to take this one away. I don't want this at all. I'm going to use this line again, Shift D. Again, since it's already lined up, I just bring it down just like that. All right, cool. Now that we've gotten this, we can take this and use the C key and just cut here. And also go back here, se key, and cut this one, just like that. We get okay we take this little piece here and just delete. Now that we've done that, we can actually take this and move it in. Select the object. Use the GK and we can bring this straight down like this. I'm going to go ahead and also select the same time so it stays together. But the side here, GK move it straight down to about there, just like that. Now that we've gotten this, we can go now and hit Okay I could go in here and just select this face and this face and use the k to put this together as one. We can say, G zero is fine and G zero and it. Now that I've done that, we have objects, here's one. Let's go ahead and now Q Q this, it becomes one. Again, this and this again, we're going to hit the Q Q. Okay and now became one object. What we can do now is use this to help us form. I actually try to get more of a control Z actually. Let's make sure we have these all as one object. We can go in here now and just select this piece right here and going to smooth this out with the plus. Looks like that. Same thing here. You can use the plus on this. It looks nicer if it's around. Maybe we can do something here. Just like that. I just think that looks better. It's a little closer. Yeah. Anyway, I could have gone a little bit farther in, which I can still do. I take the whole object now and this one here and move it inward. Ki bring this in like that. The okay, there we go. All right, so let's go and clean up this object here that we created earlier. We're going to select the edge here with the lt key, and again, shift alt for the outer side. Make sure you pick the very edge, as well as this side as well. So make sure you select the edge here with the shift key, and there we go. So now let's go and pull this out with a fillet on the plus. So make it nice and smooth on the edge there. Okay, that's looking good and hit okay. Like I said before, don't pay attention to the actual edges on the round sections because we read on earlier video. Okay, continue. I'm going to basically get rid of that. And a couple of things I want to do here is the bottom here. I kind of want to work this out a little bit better. So I'm going to go to the side here and I'm going to cut out the back half of this. I'm going to use a spline here right on the side here and kind of just rotate this out with three points. Get a nice edge there. Again, this is something that's behind. We don't really see this at all. So I'm going to make sure I pick the object itself and select that and cut it with the C key. And now we can actually hide this piece right now, and we could take this piece and just delete it with the delete key. There we go. We could also go in here and select the face and kind of bring this a little bit closer. So go ahead and select the face selection and pull this out. There we go. And hit okay. Now hide this again, a piece that we just hit. And there we go. Now we got a little bit of opening space in there, so it has a little bit like it looks like it belongs like something's inside. Again, I'm going to go ahead and select the edge here and just use fill it here, so pull it out. There we go, and hit okay. And we're going to make sure we put that to another material. I'm going to change later on anyway. All right, so I'm going to go ahead and change the color here. So I selected all the main parts. Just make it more of a whitish color for now. Again, I've changed these colors quite a few times over the duration of this video. 10. Finalize Drone Controller Model Section 7: Alright, so now we're going to create the actual screw holes within this section on the top to hold the pieces in. And I'm not liking the shapes of this at all. It's too small compared to what it should be. So we're going to redo this. So let's go ahead and select each of these sections here. Shift key, and we're going to delete these. There's no reason for these to be there. And I'm good with that. I'm also going to go in and actually select these edges here. So select a surface selection, and let's go and select Delete, and we'll go around and do all the other ones as well. So again, lt, delete. That one went all the way away, which is fine. You go over here. Let's go and delete. Same thing with that one and this one here. Delete. All right, so only one that's still here is this one. So we can actually just select delete. If it doesn't delete, like the rest of them, that's fine. We can just go back in and kind of adjust it. So we're going to select this here, bring this out so it's flat, just like that. There we go. All right, so that's pretty much what we need to do with that. Um, now that we've gotten this, we're going to go in and just kind of create the actual form now. So to do that special screw form, we're going to go ahead and create. Let's see if I have an image share that we can look at. Okay, so here we go. You see how this is like a screw within. So that's kind of what we're going to emulate. I'm going to wait to worry about these sections after the fact, so we can actually One thing I'm going to do right away is I'm going to pull these out a little bit more. I think they need to be a little bit closer. I'm going to select all four of these. Make sure we get the right part here, right surface, and we're going to bring this out. So it's not as far in, not quite that much. Um, go about right about there. Head okay. That way it's not so deep. I think that looks good. All right, so let's go ahead and start with the shapes that we need to do. All right, so for now, I'm just going to hide this, and we're going to start creating the shape. So with this shape, we have to use the polygon tool here, select here. We're gonna let go of the snap to grid. And we're going to bring it out straight ahead. And I have it set at 12 already, but normally you're going to see something like this where it's exactly zero, and it's exactly like a circle. So what you got to do is make sure you hold the shift key and we rotate the thing all the way to it actually has 12 on the bottom there. I want to make sure it's lined up properly so that way, it's straight. Now that you've got it in place, we can let go of the shift and then click. Okay, now we're going to pick the points here. We're going to do every other point. So we're going to slick this one, this one, every other one. This is going to create the form. So we're going to hit the SS and we're going to bring it inward, like this. Kind like that would be good. Cool. Now we got that done. Let's click over to the side. Now click everything. And again, we're going to hit the B key, and we're going to pull this out on the plus. We're going to make it nice and rounded like that, hit Okay, there we go. So now we got this form. We're also now going to select the surface here and we're going to pull this out just like that. Out there, okay. Now we select the line here, delete it. Now let's go and move this thing, select the object selection. G key, F key right on the center of this, right? I'm going to use the mouse wheel to roll out, and now I'm going to put it right on the center here. Just like that. And of course, it's not exactly where you want it, but that's okay. So we're going to now hit the skill twice, bring it down about to four point something there and GK and we're going to move it out with the red, just like that. Again, it's too big, so ski again. It's about there. Now, one thing it would be much easier to do is to be able to see through this thing. So again, select it, the MK put on opacity, just like that. There we go. Head Okay. Now we can see what we're doing. Now we're going to select this object again here. We are going to go to the rotation, and we're going to rotate the same spacing on the upper and lower. Just like that. We hit the G key and we're going to move it into place. We're going to try to line this up in half and half, just like that. Again, this is going to be so far away. It's gonna be really hard to tell any differences, but I personally try to always make it kind of perfectly centered, you know. So right there is. I think that's a good form. And now that we've got one, we can create a copy to the other side. So move it over here, select this, hit mirror, zoom out a little bit, bring it up and then suck the opposite side. There we go. Now we got two. Before we start the bottom one here, I'm going to go ahead and select the surface again. I'm going to select in here and in here. I'm going to pull both of these out. It's too far in. I'm not worried about the top one. It makes it a little easier to pull those out just like that. I think that looks better already. And now we can actually go in here, select the actual star. We're going to do a Shift D. I'm going to hit the GK again, F, and select it bring it closer to the surface here. I'm going to kind of get it right close to here. See the shadow there. That's fine. We can move this in a little bit, a little bit to the right, something like that. Again, we're going to try to place this as best we can. I'm going to actually scale this one up a little bit more so it actually looks like it fits a little bit better. Cheeky, bring it down a little bit. I think that overall looks good. And we can again move this in just a smidge All right, so I think that looks good. Hit the o. So again, this it's already selected. We're going to hit the mirror key, select this side over here, bring it up and do the opposite side. Hit Okay. There we go. So now we got all four of these lined up. Now we can actually select the main object and we can start selecting these stars just like this. Hit the Q key, and real good. Perfect. Now, go ahead and we're going to select each of these edges. So again, we're going to zoom in a little bit. Hit the lt key. Move over zoom in, Shift Alt. Make sure you get the right one, in here again, Shift Alt. You get the right one. You got something else selected there shift. At. Whatever that is, we got to deselect it. See it's way over here. Just go to head and control. Deselect that one? Okay. So now we got all these selected, hit the Bike and pull this out. Again, it's so far away, we can get away with a chamfer just to give it a nice edge. There we go. All right, so that's it for that. And one more thing we can do is put a line throughout each of these to kind of cut it out, so it's like a separate piece. And we do that by just using the circletol again, right down the center, bring it out just like that. And it's a little bit off, so we'll sk down a little bit. Something like that. And again, we could hit the GK Vki and we're going to line this properly, so it's straight, and we'll pull it out from there. On the blue. Again, it looks a little bit too big, so we're going to scale this down. Now that we've gotten this, we can just basically use the surface here and extrude just like that. Okay? Select the actual object. Hit the GK V and we're going to get right down the center of this space, just like this into and we can scale this up a little bit more kind of like that. I think that looks good. Is it okay? Again, we can mirror this to the other side, save some time later. There we go. And suck this. One thing we can do is get rid of this prep, delete this, see what we're doing. Suck this, this, and this and then hit the. Shift, okay. Then we can suck this piece here and delete it. Suck this piece here and delete it. And now we have its own little setup, right? Perfect. Now let's do the same thing on the bottom. Let's get a little bit closer. Use the circle right down the center, pull it out. About right there. We're going to go ahead and its cheeky again. Beki. Make sure it sets at the right angle like that, pull it out. Hit okay. Again, use the surface extrude with the E. And there we go. Now we can select this piece here, delete it. Select this piece here. And again, GK VK, make sure it's exactly straight, go into the space. You might have to kind of adjust this now. I think a little bit smaller with the SS. There we go. And I think that looks good. Again, same thing, okay. Mr that piece to the side opposite side. It okay? Again, select the main objects, select each of these. Q, and shift Q. Hit okay. And now we suck this piece, delete it. This one, delete. It's a real simple process. So again, now that we got this, we actually go in and just select each of these. That's selected real easy. Same with this one. Just use the shift key as we go along this. Shift key. Whoops, Josie. Make sure you get the right one. Alright, let's pull this out. I think this a little bit of a chamfer would be perfect. All right, that's simple. That's it for those pieces. Let's keep going. Okay, we're going to actually adjust this handle a little bit, so get it a little bit away from that edge. So we're going to actually select it and move it upward. So I'm gonna select it hit the GK and move it upward, kind of away from that edge so it looks like it has a better position. I'm also going to scale this in just a little bit just to kind of make it look like it really fits better. In that little position. Okay. So now we got that done. Okay? So I'm going to hide the actual image. Let's go to the top view real quick. So we're going to start working on some other things like the top piece with the emblem and the other little circles and things like that. So here we go. I'm going to bring in the image to kind of look at it. So we're going to pull this in at number six, I think. Is it open? Yeah, there we go. And you can see the top now kind of has these round sections as well as this oblong type circle and a DGI logo. So we're going to go ahead and add that as well. So I'm going to start off with a disc circle and bring it out about right here. And I'm going to try to do the best I can to place this similar to what you see on the other image. It might be a little bit smaller or bigger. It doesn't really matter as long as it kind of looks like it fits. So we're going to go with that for now. And I'm going to use the actual rectangular array and bring it out a little bit and make that into four. Again, I'm going to use really three of these, but I'm going to start with four anyway to kind of get myself centered here. Again, I have to kind of adjust things a little bit differently because the shapes are a little different. We get a little closer here. This time, I'm going to actually go down to the rectangle with the center. I'm going to select right down the center of that first one there and just kind of line it up, so it actually is on the edges of that one and kind of double the size. That's the whole goal there. Now, select the points, all four, and hit the Bike, and we can rotate this round with the positive fillet to make it more rounded as close as you can. But right about there. That makes it look like it belongs similar to what we saw above on the image. Okay. Now we can actually go in and select the actual line. And let's go and select this one. Hit the GK. I'm going to bring it down to the end of that circle. This is kind of what it was showing on the image. Kind of simmer to this. Again we're going to have to re adjust these other ones, which is fine. So I'm going to go ahead and get this one and basically delete. And this one as well, delete it. I'm going to select this other one now. I'm just going to do the radio array again. Select the radio array. And this time, we're going to do three. That way we can get it to properly align so let's do it again. Three. Make sure we select down one. Okay, there we go. And we're going to select it about midway. Okay, so let's select all four of these services and extrude them down into the space. Okay, so now we're going to select the main object and these other round things, four of them, and I'm going to hit the Q. And now that we've done that we're hit Shift Q, and that way, we have them kind of created inside. I'm going to select each of these outer pieces after it accepts it, select each of these and just basically delete those all the way around. We could also get rid of these lines as well. So select all four of these and delete them. So now we've done that, we can go back in and select these four sections. Kind of maneuver them downward, so it'll look a lot nicer. So select all four, hit he key, and just bring it down. Just like that. Cool. All right. Now that we've got this line, we're good. Now we're going to change the color a little bit so we can see it, hit okay. Now, select the line. We're going to select each of these top sections and use the Alt key and let's do it to all four with this shift, shift. And the last one, let's pull it out a little bit with actual fill. Okay, we're going to go ahead and bring in the actual logo that's provided, which is the DGI logo. So go ahead and find it inside your system wherever you saved it. So go to Import pinned and just find the logo. It'd be logo dot JPG and open it. And again, I'm going to scale this up and scale it down so we can actually get in the right position here. So I'm going to skelt down after I move it over to the side here. So again, it looks good. I'm good with this, so we could actually start creating it here and we could rotate it after the fact. So let's go and select these lines and kind of emulate what we have here. And when I pull these lines out, I want to make sure that they actually go past the edge. And again, I'm going to kind of just really just modify everything and just make it look really clean. So hit the GK as you need to to move things and just make sure it's right along the line. We could join all these together again after the fact. So again, line from there, all the way across. Now, I'm going to go all the way across, like if I'm actually extending it to the other edge. And then I can actually extrude downward and same thing on the other end, extrude it past the point of where it should be. We're going to re align everything after the fact, but assume that we're going to extrude this or bevel it so it actually straightens itself. So here is a straight line which is what we want. Then we're going to move these over with the GK align them back with the edge here. It's a little bit of a process to get this right. Again, line tool. Top one, and we're bringing over to edge here and down. First of all, we're going to select these two move these over a little bit, so it lines up. Okay. All right, so it's looking good. Now it's to get another line here from the top and down. Same thing with this, like if you're actually going straight through, I want to go all the way down and then back out again. Same thing on this one. Passed it to the other line up and try to line it up as best you can. And again, we can come back and adjust these as we need. So now we got the point selection GK. We're going to bring it down so it levels itself on the line. Again, use the lines to help you line the stuff up properly. Lines are perfectly able to support this. Hit okay. Same thing here. Kind of line it up, so it's straight, same thing there. Just make sure everything's lined up. Once you've got everything good, then we go to each of these corners and kind of modify them. But first, we got to join everything. So go ahead and select. These are okay because they're actually combined, but cancel this. Like I said, we got to do one at a time here. So let's go ahead and hit the Bk I'm going to pull on each of these separately, just like that. Hit Okay. That's the trick of this not to do too me at one time. Just swing it the proper form, make sure it's on a plus, pull it out. It's a little bit longer one. Hit Okay. Once you get the lines set in place, hit J, and make sure all the lines are selected when you do it. All right, so that looks good. This one, too, pull it out. There you go. And the one on the bottom right. I should do it for this part of the logo. Pull it out a little bit more. Is a little bit more extensive right there. Alright. That looks just like the shape. Hit okay. Again, same thing with the J and the I. Let's continue. Use the line again. Let's go to the edge here. Again, pull this out over to the edge here. Close, bring it up, find right where it's at. Bring it across. We can go back and do all these repairs after the fact, go straight down till you get close to the line across, and then back down. That's why you don't have to do any joining. It's already going to be joined for you. I saves you a step, right. It's always good. Okay, so let's go ahead and move this one down a little bit, like that. Again, make sure everything is aligned properly. These two lines here. So suck these two, Giki, move it in, just like that. Alright, coming together here. Hit okay. And again, this one, go ahead and hit the Biki and pull it out. Nice rounded. Hit Okay again, bottom one, Biki we'll pull this out nice and smooth. Just make sure it's nice and clean. All right about there. That's good. Hit Okay. And then last ice is the I Part of the image is cut. That's okay. We can figure this out. So we're going to go from this side over. Right click, I'm going to use the actual Shift D and actually use the G key, and I'm going to move it with the actual Fky Make sure it's lined up here, actually. And then we're just going to use the VK move it over straight across. This way everything lines up. Could use the FK two to move this over, but that's okay on the edge. So now I got to select them and connect them again. We don't need to do that, actually. We're just going to sluck this and actually extrude it down. So hit the Iki and bring it down. Once you got your shape, you can do this. But if you wanted to do a bevo on the eye, we could have done that earlier by just joining everything. Yeah, we'll go around it. Select the eye. Delete. Select the edges of the I, all four of them. That was the J. Delete that and then select select these again and delete. So now we got the form. And we're going to go back to the bottom here, select all three of these. Great. Now we're going to actually move this upward. So we're going to hit the GK and move it up. I'm going to use the F key this time to kind of line it up with the top here, just like that. Cool. Of course, it's way too big. That's okay. Let's go ahead and maneuver it now into place. So we're going to rotate with the R, and we're going to do 90 degrees exactly type it in, and we're going to hit Okay. Now we can sk down as S, bring it down. It's a good idea to look at the shape itself and see what we're looking at here. I want to make sure it's centered as well. So I would suggest that you make sure you center the object completely with the GK and then hit the F with the center, and then that way, everything lines up properly. So it's not exactly straight, but that's okay. We'll go to the side here. We'll bring it down right to the inside of this space. And now we can use the Rk R, and we're going to use the actual VK and we're going to rotate from the bottom right there. We're just going to make sure that the bottom and top are both sticking out about the same distance. So a little bit lower, a little bit more. There we go. It takes a little bit of especially on edge like that, it's kind of hard to control sometimes. There we go. So I'm good with that. All three of them are going through properly, and we're going to go back to front. Now, I'm going to make sure that we align this properly into the center of the space. So again, I'm going to select all three, it to GK and use the center. I kind of just use it to line it up. What's the line here. Another way to make sure is to create you can create a line on the edge here just to see where things are at, to make sure it's actually centered. So I'm going to go from one edge to the other side and just make sure that this is lined up, right? Right click. Now I can select all these. We're going to take this piece right here and kind of use it to help us out. So I'm going to select all three of these first, these objects, and I'm going to the GK F, so I can get it lined up centerwise. So I got that selected. I'm going to try to align it up, so it actually is aligned with that line. Bring it back into the space. Okay, so now we're going to bring this in a little bit, and we're going to actually cut it into the space. So once it's in perfect position and centered, we could hit Okay. And we can select the main object now these other sections TGI. Again, let's go ahead and hit Q. Then again, shift Q. That way we can actually have a peaks within again, same thing, same process. Hit Okay. And we deselect and now select these outer sections here, and we can delete those. So now we got the inner piece inside, and we can actually use the GK and move those down into the space with the blue arrow, which is a Z all the way down. Made it okay. Now we can go back in and kind of clean this up a little bit more to make it a little bit more. This cleaner looking. Some of go in and select these edges throughout the whole space, but I'm going to also put the lines back on so I can see what I'm doing. So I'm going to suck each of these lines. And I'm going to do is actually use a fillet on each of these to make them nice and smooth and round, which I could have done in the first place. That would've been less work at this point. But anyway, that's another option you can do. So I'm going to select each of these hard edge sections, basically, throughout the space, and I think that's it. Now we can hit the BK and we can start pulling this out. We got all those right there and pull it out. We're doing a nice fillet. Hit o on that one. Copy that, so I know exactly what I had set up. And I had this one actually selected by accident, which is the outer edge. So let's go and select these now. And this one as well. Shift key, and I'm gonna pull this out again. Again, this will be on the plus. Same thing. We're going to control V into the distance there we go. Okay, so I'm going to select the main object here and actually hide it with the H key. So make sure you select object selection, select the main object, and hide that with I'm going to go in and kind of redo these as well, so they're nice and clean. So I'm going to select the lines, and we're going to actually go and select all these. However, we're going to do this in a better way. So we're going to kind of go to the side here, basically select these main ones here. Sometimes you just have to do it a little bit longer way, but that's okay. So all the way around as we go, make sure we get them all selected, all the hard edges. And that's all we're looking for right now is hard edges. So we got a couple more there on the J and that should do it. Let's go and pull this out. We're going to do the same thing. We're going to pull it out as the fill on the plus, and we're going to also we can actually even put the same exact number in there so we can do a Control V into this distance and say, Okay, here we go. So that way it completely fits. And now we can actually take these other ones sections here on top, control Actually, select alt and then shift and all these as well. And this pull this out a little bit, so we get a nice little rounded section on the top, not too much, and nice fill it on top and then hit okay. We can change the color here to make it look easier to see it. So we got the color change now with a little bit whiter. And let's go ahead and hide that same object that we just had. There we go. So now we can really see the DJI in there. It looks nice. We can hide that image in this image. Now that's completed. Okay, let's continue. Basically, I'm hiding all the curves, and we got our object pretty much wrapped up here. All right now that we're happy with the main shape, we are going to just clean this back up a little bit more. I'm going to actually go in and start selecting these lines and just modify them to make them a little bit more representative of the actual shape. It's a nice smooth shape from the image that I saw. So it has a nice basically fill it there, and I'm good with this one here, so let's go with that. Then same thing here. I'm going to select this one and shift that one and I'm going to pull this again with a plus just to make it nice and softening here as well. Let's go and select this. And we'll pull this out. Again, we can make it more of a fillet or a champer. I'm going to go with a fillet just to make it nice and more of a plastic filling, it's soft and that fillet does that for you. If it's too harsh, it won't look that way. I think that gives a lot better understanding. The other thing that I could do is since I scaled this all down, this is now a little bit too big. I'm going to scale this down a little bit, so hit SS twice. And scale it downward. I want to hit the G k and now move this down a little bit more. I want that inward, not outward. It does stick out from the other devices, which is what I wanted. Something like this. If you go to the side here, you see it sticks out and this thing here stops your thumb from going too far when you're doing it. I think that came out nice. Not exactly to the exact model, but that's okay. I almost want to take the inner side here and kind of bring it upward, so it gives more of a shadow effect. So how would we do that? Let's go ahead and say, Okay, we can go in here and just hide this for now. And here, this can go upward a little bit. So we can just select this here and just kind of bring this back up. Actually, I don't want to do that. I just want to hit the Iki here and then bring that upward. Into the space a little bit. Again, I can go a bit more. I want to just cut that out, so it has more of a cut effect. If you get okay, let's see what that looks like. That gives you a bit more thickness in there. If you want to see how this looks, this is going t again, I went inward, which is what I wanted. Also would go with this intersection here just to give it a little bit more of a edge. Here I'm going to use a chamfer actually. I don't need to use such a smooth transition, something like that. I think that's fine. I think one thing I like to do again is maybe scale this back up a little bit more. So we can hit the SS kind of scale this up like that. I want to be kind of within that zone a little bit. Go to the side view here, see how that looks. It's a little bit bigger for your thumb. I think once I put this back in, it'll help with the shading. I think that looks good. It's about the right size. It gives feeling that there's a ball inside this section here to hold it to actually maneuver around to rotate. I think that looks good. I think another would be to add in some edge here because again, I'm not seeing a really good edge, right in here is what we need. Actually, if we can hide this for a second here, hide this. There is no edge here because it's not there no more. Undo this Control Z. Control Z, and it's into the model, what we can do here is just again, select the model, select this, hit the QK and this will give us that edge that we want. We're going to also keep tool and hit Okay. Now that we got this, we can actually make sure we got the right one here. This would be this extrude. We could actually hide this for now. I also want to punch this in just a little bit more just to give it some thickness there. Again, I'm going to pull this out now. Nice little fill it there. It looks like it belongs and it pushes into the space. Is the effect I wanted? There we go. That gives it a little bit better feeling. It's similar to this. It gives it a feeling that it goes inward. I think that looks nice. Okay, I think that's really it for everything. It's all complete now. Any questions or help on this modeling, please let me know. And as a reminder, just go ahead and make sure you add your images to the download section so people can see what you've done. Thank you for joining me. Take care.