Transcripts
1. Skin Retouching Intro: Hey guys, my name is masked
from final form agency. And today we're gonna be learning all about
skin retouching. Specifically, we're
gonna break it down into a couple of
different layers. We're gonna start out
with fixing the light. Then we're gonna go ahead and adjust the blemishes,
all the acne. And then we're going to get
into the real good stuff, which is high frequency and
low frequency separation. Which means the details
and the color are broken down to create together the
actual image on subs done, I'm going to show you
guys a little trick for fixing up the eyes, giving them a little bit of a pop to make it look
more professional. And on top of that, we're
going to go ahead and add some highlights
and come dark and some shadows to make it look even more professional
so that the overall will give you a perfectly edited
high-end skin retouch. So let's go ahead
and get started.
2. Understanding Frequency: Alright guys. So if you want to just download the file
that I have uploaded, you can just follow along and feel like it
would be way easier. Basically, we would
have to start out right now with the basics. What is frequency? Frequency is
measured in Hertz is the number of oscillations
per unit of time. Every color of light has its own frequency as far
as light is concerned, would even as it's an EM wave, which stands for
electric magnetic wave, a digital image can be depicted, sorry, in a form of frequencies. I'm going to show you
guys a little example. So hopefully it gets the point across a little bit better. Alright guys. So I'm gonna
go ahead and draw out some frequencies
that we can better understand what the concept is before we go ahead and get
started with this tutorial, I'm gonna be drawn for
low frequencies first. Now, I'm gonna go ahead
and draw high frequencies. Right here. This is time. Basically high frequencies is more oscillations per second, which means more changes. And low frequencies is low oscillations per
check-in for a second, sorry, what rapidly
changes in an image? The texture, right? Looking at the texture, you look at, there's bumps, there's different
things going on, so it has way more oscillations. What would be the
low-frequency color? Everything that's basically
behind the texture. It doesn't change as quickly, which would mean the green
line is low-frequency, and that would be the color. And the red has way more
oscillations per second. Which should mean That's
the details, the texture. Basically, we want to soften the skin without
affecting the texture. And how would we
want to do that? We would actually like to
work on them separately. So the idea is using
them separately. So we'd basically
divide them into a high frequency
and low frequency. This process makes it so much
better for skin retouching.
3. Lighting, blemishes, and eye bags: The first thing that
we'd have to do is actually adjusting
the lights. So there's two different
ways you could do that. One would be in Camera Raw, that is my preferred way. Or another way would
be in Lightroom. Before we even get started, let's go ahead and
make our adjustments. The next step would be
removing all the blemishes, the pimples, the acme. After that it would be
removing the eye bags which haven't actually
little technique to show you guys undoing that. So let's go ahead and start
out with the blemishes. We're going to go ahead and click on the Healing Brush tool. And we're just gonna
go ahead and zoom in. And any kind of
imperfection that you see, you want to kind of brush
over it and get rid of it. Alright guys. So at this point, I would say that we can
go ahead and get rid of these eye bags that she's got going on a little
bit under here. And a way to do that just
follow along is Command J. So we're going to
duplicate this layer. And then we're gonna put an
empty layer in the middle. We're going to go up here. I'm gonna go to filter
and we're going to hit Convert to Smart Filter. We're going to hit,
Okay, once that's done, we're going to go
over here to filter. Once again, we're going to
go into other high-pass. We're gonna hit high-pass. Then basically what
we're gonna do is you're going to
start from 0.01. You're going to work
all your way up until you start seeing the iPad. I would say that's good already. We're gonna hit
okay. Go onto here. We're going to go
over it to overlay. Once we're there, we're
going to hit Option. We're going to hit right
between this line right here, which is going to come right
down to clipping less than, basically what we
do is we go into this layer and we're
going to hit the brush. We're gonna move into the area
that we want to chair of. We're going to sample a
brighter area example. Then I would consider
putting the flow to 5%. Then we're just going
to lightly threshold. Just let her fellow really going to help make
a big difference. And then we're gonna go
over on the other side. Lighter colors, man sinned, thin brush. You can spend as much time
as you want. Perfect it. What I like to do afterwards, since this is a very
harsh look, right? It's kinda lowering
the opacity and finding good middle ground. This was before. This is after. I'm gonna keep it at above 60%
4. Frequency Separation: All right guys, So
what I would suggest is creating a group. And then what we're
gonna just go ahead and do is we're gonna
create a new layer. We're going to make
it above the group. Now we're going to press
Control Alt Shift, Command, Option Shift
E on Mac, right? What does this do? This creates a merged layer of everything
that you see right now. Basically it's the same
thing as doing file save as JPEG and
then reinforcing it. This is exactly the same thing. We're gonna go ahead
and make a copy of this controller Command J. Now we're going to name
this low frequency. Then we're gonna go on
the above layer and label it high frequency. This is basically the details and this would
basically be the color. Since we're dealing
of frequency. Low frequency deals
with color and the high-frequency deals with the texture and the details. So right now we're
just going to turn off high-frequency and
we're just going to deal with the low-frequency
layer right now. What we're gonna do is we're
gonna start blurring it out. We're going to go ahead and hit the filter blur and
then Gaussian Blur. Basically from the
beginning, once again, we're going to
gradually increase it. We're going to then
stop at the point where the skin texture
kinda starts to fade away. I wouldn't overdo it like that. You're just going to need
to do it to the point where most of the skin texture
actually starts fading. I'm gonna go ahead
and go with 8.5. I'm gonna hit, okay. Now this blur is a photo. But what did we actually do? We deleted the high frequency, the color and the tones remains, but the texture is gone. Since the texture
is actually gone, we've deleted the
high frequency. If we wanted to just have another layer with
the high-frequency, how would we do that? Turned the
high-frequency layer on, we delete the low-frequency. We would basically get what? The high frequency. We're going to turn the
high-frequency layer on. We're gonna go to Image, and then we're gonna
go to Apply Image. Then we're going to go ahead and make
sure that we're dealing with low frequency. So we're going to make sure that the channel is under RGB. The blending mode is
going to be subtract. The scale has to be two
with the offset of 128. The scale, the lowest is one, and the highest is
to the offset wise, the offset up to be 128, because 128 means it
is perfectly great. It's perfectly in-between. So when we go ahead
and we subtract, it's going to get
rid of everything that's in-between the grades. We're gonna get rid of it
with this blending mode. So basically a 128 comes
in as a neutral gray. Then what we do is hit okay, and change the blending
mode to Linear Light. Since we're changing
the blending mode to be linear light, we need the
background that we're subtracting to be
perfectly middle gray. Linear Light knocks off
everything that is 50% gray. And that's why we set
the offset to 128. If we go ahead and
we make a group, these Control or Command G. Basically if we make
a group for them, even if you go ahead and turn
it off and nothing changes. Because these two combined
make the same image. But if you go ahead
and only keep one of them on or off for it. And you're gonna see
this is blurred out. This just says the details. Combined together. They make
the image and we want to blend the colors and
go ahead and do that. We're gonna select
the brush and we're going to go ahead and hit
the mixer brush this time. So what is a mixer brush do so that we can actually go
ahead and use it correctly. We're going to make
an example right now and just do
Control or Command J. Let's go ahead and see what the mixture
brush actually does. Notice the mixer brush
just mixes all the, all the colors together. It actually looks like it's adding a little bit
of the sampled color. Why is that? Because
we've chosen this color. We want to paint on
the existing color. So what we'll do, we do,
We're gonna go ahead and make sure that this is unchecked. That it's going to automatically
show up as transparent. It's not going to
add white to it. And it just blends
in the axis colors, which is what we're looking for. The mixer. The mixer brush has a similar, similar properties as
the other brushes, which are very simple
to understand. We're going to go ahead and
make sure once again that this is checked off and
that it's transparent. I would go ahead and put the wetness anywhere
between one to 5%. I'm gonna put out
three. And then I would leave the load at 75. And that would leave
the mix, honestly 50%. Once again, we're not
gonna worry about that. Then I would choose for the flow anywhere
between ten to 20%. I'm gonna go ahead
and go with 15. It honestly depends with
how much you want to paint. Basically, what
are we doing now? We separated the
details with the color. We need a blend the
colors in, right? Go ahead and zoom
in on our subject. While we're under
the mixer brush. It's important right now
as we start to paint in a follow where the
actual skin texture is. So I'm not going to
start painting up and downwards because that's
not the way that skin goes. It goes from side-to-side. So that's how I'm going
to start painting it in to make sure that
everything is seamless. You guys can see the
different direction where I'm brushing is the
direction of the skin. Let's go have a look at
the before and after. You can tell much of a change. But if you look
at the before and after, before, after, before, after, you guys see how actually hits working
on what's generally happen, a way that would
help some of you, some of you who might
not work is basically keeping the high-frequency
layer is turned off so that you can actually see what you're
brushing anymore. Making sure everything
is super smooth. Keep going. You guys want to go a bit faster about this workflow and you don't like
painting as much, you can just change the
flow and heighten it. So for example, right now I'm probably
just going to go up to 17. I would not recommend going
anywhere over 20 though. Another tip guys, I would
not call for the smile lines because it's just
going to give it away and it's not gonna
look realistic at all. So I would not go near those. I would kind of
work around them. This could go on forever, guys. Honestly, it's all about
just perfecting the look. The more you perfect it, you kinda wanted to just
look like a wax figure. That's the idea. The options are honestly
limit unless you just kinda have to keep going two standard and experiment with it until you find a way
that really works for you. Guys. I want to stop right here. This should be generally what you shouldn't
be striving for. It should look too uniform. This area right here is
normal because that's where the shadows are
falling here as well. Now we can go ahead and see once again before after before. Once again, after I've been
worked on the neck too much, I'm going to kind of avoid
this area right now, but it's certainly something
that you guys should go ahead and do using
the same technique. You're just gonna come
to smooth everything out and make sure that
it's all pretty uniform. This is pretty much
the best way to do frequency separation
using the mixer brush. I personally use this technique. It's definitely gives you
a very professional look. Now basically, what we can do is enhanced different
parts of it, such as the eyes. I have a nice tool that I
could show you guys right now. We could even do
some glow and do some highlights and some
shadows in different parts. And that's honestly
pretty much it. That's how generally
frequency separation works. This is the final product. This is before. This is after.
5. Eye Retouching and pop: What I'm going to
show you guys right now is we're gonna go ahead and give the eyes
a different touch. So what we're going to go
ahead and do is we're gonna make a curves adjustment layer. What that hit controller
command I to invert the mask. And we're going to bring
this all the way up, pretty much set Stan are going
to close this in the eyes. You're gonna get a
regular brush tool. It would be easy enough
just to paint over this, but we're not going to
go ahead and do that. Oh, sorry. Make sure that
I'm like I just did. You're using quite sharp. So basically this would
be an easy way to do it, but we're not going
to be doing that. It's not very realistic. What we're gonna do instead is we're gonna be adding
something that I like to call it like
some fake texture. Basically, what we're gonna do is we're going to start
creating some lines, turning from the out parts. And so we're gonna go ahead. I like to do a long stroke
and a short stroke. Among stroke. Short-circuit. Have you guys do this
all the way around? And then I'm going to
show you what we do next. Well, you can increase
the flow as well. 50%. Now we're going to go ahead and move on to the next slide. All right guys. That's done. That looks pretty fake. Answer, cool, hypnotic
type of look. But what we can do is
we're going to go ahead and lower the opacity to
make it look more realistic. I'm going to go
ahead down to 60%. This is before, this is after, before. This is after. Another thing we
can do is we can go ahead and change the brush to black and make it
look even better, is we basically would
follow how the highlight, basically where they
took the photo with these lights on
the opposite side. We're gonna kind of brush, wash it out a little bit. I would go ahead and put the flow of
this time a little 5%. Very lightly. Even better, I could duplicate or flare side do the same. We're going to have to capacity is after, before.
6. Adding Highlights and Shadows: To further add some process and make this look even
more professional. But basically be adding another
curves adjustment layer. With this, what we're
gonna do is once again, going to frame this way up. Once that's up, we're
going to go over here, click twice on sets done. We're gonna scroll from
the underlying layer. We're going to go from the
left side to the right. Casts some highlights. What you can do is
hit the Option key. To get farther control. You're doing. Worry about one area at a time. I'll explain to you guys why. Because we're gonna
be making duplicates which each assess
different parts. But you will want to
generally focus on. So basically this first
part would be the nose. This is me focusing on the
highlights of that now. So that looks pretty
realistic and it looks nice and natural. Gonna go ahead and hit, Okay. I'm going to go over here and under brush makes sure
the brush is white. And we're gonna still highlighted x. And we can do is
we're gonna duplicate this two more times. You can go as many times
as you want obviously. And then here We're
gonna hit Shift. Click. Same thing with this. Now, once again, I'm
gonna double-click. What we're going to go
ahead and do right here is we're going to
focus on next part. Probably be the chin. We'll get out some highlights to the axis. I'm gonna go ahead and focus
on the neck this time. We could do the cheek as well. Okay. Napl this once again. Brush, brush, brush before
not doing twice damage. Turning this off
because my brush once again, focus. I would do with this one now. Re-enable it with the knowledge. We don't get confused. Shift-click stable mosque. Once I click in here, I'm going to focus
on different areas. Do the lips, as Sam. I said, that's a
pretty good gonna enable them. With white. There, you guys have it. What we're gonna do is we're gonna hit Ship and we're
gonna make another drug. And it's gonna be
called highlights. We could also do is create some more contrast
by adding shadows, which would be the opposite
process of what we just did. Python down a little bit. I'm not going to make
some copies. Here. We're going to click over here. You're going to be
pulling it from the right side to the left. I'm gonna be focusing
this time on this part of that sheet that's black and we're gonna pay on a plate. Start fresh and shadows.
That's some further than that. I don't believe we really
need to add anymore. Go ahead and just
do one last check. Check over here. Has a last touch. We could add some shadows
back into the eye. It's refreshing, would lower the opacity a little bit, a little less dramatic. I'm going to keep it about 65%. Flip this last one. Make
another group here. It's gonna be called shadows.
7. High End Skin Retouching Conclusion: All right guys. So I hope you learned
a bit of stuff. We got a ton of
different things here. We got started off with
fixing the lighting. Then we went ahead and
corrected the blemishes. After that, we did the low-pass, which was the color. We added back in the
detail with a high-pass. Once that was done, we went ahead and we added a little bit of
touch to the eyes. Then to further the project and make it look even
more professional, we went ahead and added
a little bit of glow, some highlights on the nose on come on this side
of the forehead. And then we went ahead and we brought back a little bit of shadows around the eye
area and the cheek. So this is the final result. Your assignment is going to be to download the file
that I've attached in the description and go ahead and do your own skin
retouching to the file. You're going to go ahead and
upload it in the discussion so we can see what you
guys came up with. Once again, it guys. Thank you for watching and I hope I'll see you
guys on the next one.