Transcripts
1. Intro: Welcome to the Dojo master glass, the first Photoshop course designed like a martial arts training. This is the green belt level for where I'm going to show you how to recreate the artwork, the Green Dragon kissing guy. There'll be foreshore. In this class. You'll learn how to learn your ideas and collegial artworks. Po2 realistically merged together different images, puzzle programming, control, and create light, advanced planning techniques. But for thing applying callers and globe create depth and dimension and much more. By the end of the class, you'll be able to create this beautiful artwork and apply the same techniques to your own personal projects. So if you want to become a black belt in the Arctic Photoshop, begin your training. Now.
2. Set Up: Welcome to the door show today. We're gonna take a look on how to create this particular effect inside of Photoshopped. My name is Sandy and is the Green Dragon as usual with star creating a new documents. So at file New, I was set up to 1600 pixel by 2000 Picture pixels Resolution off 72 we decide to call this Green Dragon Inkley create now for the specific tutorial itself starting directly by doing stuff we need to have a little bit of preparation. We need to understand what we want to do, how we're supposed to do it and was the final result we want to achieve. So I tell you what was my process for doing this particular piece? So, first of all, I just started with an idea, and my idea was just to create a drive on my version of the dragon. Ah, and I just like different images of a dragon in mind. Two strings that I've seen in movies or cartoons. Um, every dragon is different. For example, Japanese drive on the you could've seen in Dragonball. It's much, much different from the tap of Dragon. You would see in game of drones, for example. So there's no real the rule for Howard Dragon should look like. However, there are some, um, specific feature that needs to be present. Otherwise we wouldn't read it as a dragon, But we would really like probably something else. So I just had this image in mind. I just wanted my dragon to have a specific ah position I was imagining tohave it, facing with the head facing down more or less like this with a close mouth, having some big horns coming right from the front of his eye right here. And he will be the other. I maybe longer horns, lords could be even Kurt on that. I thought he would have a body was kind of like this, and we would like, just connected from here. So this was my idea of the dragon. Nothing too fancy, nothing to specific. But I needed to have a sort off shape that I could start from, because otherwise I don't know where to find images that could actually fit. Was Mac with my final idiom. And then after doing this really simple drawing, I just started to out being a little bit more details or what I was thinking. So maybe we should have some very clear and big, um, holds for journals. Or maybe he would just pushem Voltaire or just some small fire. I'm not sure about the mouth. He should have bean open clothes are just sure that wanted this kind of shape over here. And also for the horse. Would they be really so long or just short there with common ports, and then maybe wanted some for over here? You know, they're just beautiful Japanese traveling that have lots of for coming from the top of the hat. How so? Therefore, will probably start over here. Um, just a race to have a cleaner sketch. Ah, so this was more or less my my idea. Um, because I needed to start from something and it toe that a kind off, more clear image in my mind off what I actually wanted to achieve. Um, not a way up. This super simple sketch, super simple drawing that will literally help us so much introducing the final arc. Look, um, one swept this. We could start thinking. Okay. Was there x step two? Work with is to how to undo a ship, This specific result and the more was looking at it the more foot, Uh, you know what? Dental shape? The dragon, These specific shape. It kinda reminds me something. When I looked at it, I was like, Oh, wait amounts also at some hair over here. And I have this specific angle If this is the I like what I looked like a horse. Don't you think the same for on this be literally just a horse And I would this simply become a unicorn or even something else? And when I realized this when I realized that maybe there are some animals in a shirt that can help me out achieving these type of results um, it was clear to me that the step I had to take was to find a lot of reference of different animals enter to blend them together. And this is probably how adrenals was born in history. Maybe they were just a mix off different features of different animal because it's just a mythological animal that has for me in the face. Well, the horse, the body off a snake, the hair growth, a lion or maybe a human and the horns older than until Oh, or some kind of other animal. And the skin, that is, uh, the skin of erectile or some sort off. Um, no crocodile, uh, in the ice could be maybe something like a snake or something completely different. And even the type of nose. Maybe it's something that comes from your some other type of reptile. So I had a clear image in mind. What? I went to the cheap now, and I had also a clear plan finding tons of pictures of animals. So that's what I did. And if you go to your sent folder, you will see all law, a whole lot of images off the horse, first of all, and then we got just a man with some floating hair. Ah, lots of different reptiles with different features, different double eyes and this different mouth shape. And then we've got some snakes. Also again, different position, different face and body angles. And what else? No, nothing just doesn't four type of thing. So lots of snakes because snake is gonna help us out with the body and with the reptile texture. Some other reptile to have some specific feature with enemies next. Like, for example, this big circle are kind of Parker. And also this kind of by and this, you know, spine kind of spiky thing and maybe even the nose and the mouth. Ah, and send with this one. And same with crocodile from the capital. Real life, the mouth shape. And maybe the thief could have been something we could use. So how do we start? I would just keep this reference over here. Just don't keep it in mind and remind us where we want to do. And I will start again. As I still said before from the horse. So we opened the horse in for shop and we cut out to face the horse with Take the quick section two and select this part over here looks already pretty good. We can fix this bottom part, keeping the house or option key down and you racing selection and then really fix something with from and then we can apply. Select the musk and having a black background as a reference. I just want to refine a little bit of the I just using always the refining brush here. Um, we just go around, see how it works. We will really stop. Part for me is more important to have the face and mouth who looks already quite good. Let's click. OK, maybe I want to have more of this area. So we'll just go for a quick selection about this area. And I couldn't cope you and faced enorme income. Quit this high and we hide it. We call these course and we're is our background and create again in you solely Layer Jason was feeling with 50% grace looking copy. The color coded is 80 80 80 like Okay, removed a layer mask on. We called it background and push it down to the bottom. Okay, we have our first image. Just a horse. And let's see again our sketch. So the sketch is gonna also help us a little bit with proportions, positions and yeah, I'm just shaping general. So we just keep it here. Were lower, too busty. And then we show again our horse on what I want to do is place it as close as possible to what I want. What ship? So want to make it big hair and maybe I want to see, to be sure that this part of the job luxury alliance with my trolling It's kind of complicated. Maybe this abuse, Why there That said this is okay, let's just keep it for the from part of the face. And after I have done this, the best way to shape the actual phase that where we want is to use liquefy. So with the layer selected, we got to filter number five. We opened this pop up window and with the main tool over here, the work too. We can just adjust the shape and tried to give the shape we want that. So the Joe was arrived, but maybe this whole part of the front needed to be a bit wider. And don't worry if it looks kind of strange, we're going to replace anyway, everything at the end. It's just strike to give a more off the shape we actually wanted. Ah, looks quite all right. Let's click. OK, and maybe actually will need this part off the neck. So I would just do a quick selection here using the total over here. Remove This whole part could just erase it with a delete bottom. We can even just erase it stop for from that winter. Nearly small, right. See where he majored? A. We're combo starting going in the right direction. We can also use the work too. So with the free transform, I'm just trying to adjust it and make it look just more nice month senior to what you might have in mind. Um, now I would just start doing a very rough structure off the old off the old dragon. So maybe we'll do the smaller for now and are self praising flitting More of these imaginative so second image of want to place is the the snake. So let's start finding, um, erect position for the body of the snake to see. Let's see, what's the best one probe it. This one for now. So snake number one, What many of we do again? Quick selection. And we'll make sure selection saying everything when it also this bottom part. And once you are happy with it, we can select a mosque again, are probably increased their radios off the edge Detection. I said it also smart Greg use and just click. Ok, then we copy course this and we pasted in our main come called this snake. We place it under nets. Um, not the start. This again. Face transform skillet down. They're rotated a bit And the spring back I were reference layer and I will try again to match it The strike to get the same kind of s shape. So I kind of like how it goes down here. I'm a probated top part. It's to change a bit, So let's say that these that is more close to what I want. So this place is here and now let's begin with some liquefy so filter people fight. Sorry Feels they're down here liquefy and let's try to push this portion in a little bit. Started getting the right s shape. Really Push this. Maybe a little. Push this and see how it looks. Okay, pretty good. Already on, Maybe we skillet a bit And what I'm trying to do now is strength of void to close this little gulf because it's probably gonna help us later on. Once we have a lot more details, it's gonna have defined more to shape. So let's try to keep it open, All right. Looks pretty good. And they would just promote the head for now, just don't get confused. Just raise it. Okay? So far, so good. Next thing we need to up to get the sense of the genetic shape is the horns. So it was going to overall sit folder and masonry Ford. There was another images until up. So we're opening in front of shop. And you see this Beautiful horns, we just select them. So we go with our quick selection to over here was what easy along with the other one that we go closer and refined, click and drag. Try to get this many people as we can. This while expressed it. Good, I reckon. Be careful, because if we lose all these little details than old Beatles gonna be lost even in our final image so straight to bring in this Manny as we can struggle it first with a quick selection that we can refine it later in case there are some portion. There's really hard. Teoh, include, Okay, Looks all right. Go to select and mask and we at race mile radius and increasing rates of about two or three pixel. It's all right. Um, maybe you want to refine the edge of this part over here in the more and maybe increased the contrasts and shift the edge inside Click. OK, And we have a good selection. So we co pay and we base it here. Now let's zoom them and just just make them smaller a little bit. And I want to have to leave from layers for the left and the right for so they just select the right one and duplicate with common J. And we select again both. And we duplicate the left point common J. And they were raced. Looked on one. So we have horn no ex left and porn, right? So we don't get confused now. We skill this down too, and we try to place them in the right spot. So the right one from is gonna be more or less over here. Okay. And the left Lon, it's probably going to start over here. Okay, maybe going to be a little the right one. Mystery bit smolder. Just make it's better for now on. And we need the left. Want to be a little more Finn, So it kind of balances out a little bit. Ah, no Diagne eyes. But they don't have what the right shape yet So it's gone and gives liquefy for the right one First, a kind of don't like this curve. So I want to try to straighten it up. So just push you here. Yes, this way and electric this whole roll curve But it's probably a little bit too much. So I just wanna pull this this direction, make it slightly more straight Not too much, but just to avoid toe too much, Too much going on over here. So look good. That's look okay and have a nice, more straight whore. And, well, the left one, it actually looks the right. Yes, a little bit of the right more right curvature to it. But again, let's use some live with fried to its to first Reagan it up. And in this case, we don't want this to straight just because of this Pacific position. It us because of like, a perspective ah should actually apply to this particular specific or in this position. I think that the way it's curve is actually looking nice. So let's click OK for now. And the only thing is that it looks really short compared to the other one. So with two options. We can make the right one shorter or this one longer. I would go with making the right one shorter for now. Let's just bring it down. Reusing scale. And maybe we shrink it a little bit. Everything. And I don't think they need to be exactly at the same level. There could be a little bit off balance. Um, it will probably feel more natural overall. Oh, we can you make this a little bit colder and many more in that direction. All right. Looks quite good. And now we're missing a couple of parts. So the 1st 1 is the top of the head over here. So let's go and try to find something we can use. I would try to use this portion of his mouth and just place it in position and see if it works. So let's open it. Strike quick selection here. Yes, and let's say it's okay. Lets copy based and we put it upside down. Probably reflect flipping or example E um, yes, could become of the top part. I mean, it's a bigger yes. Okay for now and put it under the war. It was in the wrong position. Um Yeah, I quite like it. We probably don't need all the dis portion on the under the horns and this whole part on the right, it's probably too much. So we just go on and do like this. We just select the part we want, we create a mask and we apply the mask. Where did that? I did it because the assure you what would have happened if I didn't do that? So if I would just select this maybe Rivers, a selection and re race will waas out there. It will look like the same exact result. But then if you move this you see there some portions off the image that were cut out and would have bean still present in the actual induction layer, so that will be annoying. Or I would have just gone on the right and then removed him. But it just foster if I career the mosque and then apply the mosque. So I'm sure that we only selected the things that were inside this portion. So we click OK, and we probably can remove that this person here. Okay, it's a really good start, but we need to go more into details for for making it look really, really amazing.
3. Compositing: Now that we're starting to get a little bit of a shape off the actual dragon, we can start having a lot more details and start a more serious compositing. So, first of all, I notice that even when I'm drawing it and when I'm putting stuff together, something can work. Some things are all right and just need a little bit off. Maybe adjustment and sound liquefy and some other things just don't work at all. Just don't look like a drag on. Doesn't make you look like a dragon or just for some reason, doesn't work. Um, so the first trick I want no, I want you to use is really simple, actually. And we'll help you out whenever you see all the friend kindof materials and textures and colors that at the moment just look really rough. Doesn't really look like they're blending together. Ah, but by the end of the world, there will be a perfect match overall, but well, you're working. It could be really difficult toe identify, Arc, Am I doing the right thing and doing the wrong thing? Is this actually fitting or not? And it is because we've so much difference in the colors and the luminosity. Our I just doesn't process it properly. So to fix this problem, my solution is to create a new adjustment, layer off you and saturation and bring saturation, though, and we keep this layer, we removed the mask on. We just call it Grayscale, and we just came here. We look it so we can actually, uh, you can click on it by mistake or remove it will with everything. And what this layer allows us to do is to actually check if things are working a bit more like You can already see that when everything is in great scale, it kind of feels like it's already blending a little bit more. Of course, it's not perfect. It's no nothing. Close toe the actual final result. But you can actually see, see it working a little bit easier. And don't get confused by all the colors we have. So this is the first trick. Next thing I know, step some shapes don't really feel right. For example, the whole horse Yeah, it is a good idea, I think, but probably is not exactly a shape I want. I just want this to be a little wider, so that's easy. We just go back to liquefy and just go to filter liquefy. Or we can just use the shortcut. Since we're gonna need to use this, um, option A lot of times I just suggested to use a shortcut that is common shift packs or come from shift X if you're using PC So common shift X and we have liquid Friday. And I just want as I told you to make this whole portion wider and it just because in my mind ah, horse, sorry, dragon candidness to have a really large face. I don't know why they just they just have it like that and maybe try to shape even the the nose in a common position that I think it could be a right. Even it is not gonna be the right knows at the end of the final one. But at least I can already start seeing how it's coming together. Remember when I used to reduce knows at the end? Who knows? But I just need to visualize it. I just need to feel there are doing the right thing and that I am going in the right direction. Other wasn't just gonna stop. And when I first did these dragon, he was really, really hard to just stick to it and keep working on it, because I think that arriving in the point where it actually looks good it takes a lot of time. And this is because I have to try so many type of animals. And for your I'm sure it's gonna be a little bit easier because I've already selected images that can actually work. But for me, it was just a lot of trial and error and friend too. Um, understand how the shape she looked like, What kind of animal could have the same feature I'm looking for? Um, so was not, Was not stressful was fun. Uh, he was just really long, so I can go like this shape. Now, sleep okay. You can already see who go back and forth. How? Just a simple shape of a horse. It's completely changed. And now it kind of looks more like an unbelievable dragon. Maybe I want to move now. Those horns. Um, just because if the faces, why there? Maybe they need to be a place in a different position, Something more like this and yeah, clarity Looks quite nice, actually. Um, maybe wanted more a little more. What? Here. So we go back to your horse official named this layer, just call it for help. Go to the horse on. There were shortcuts. Com a shift. That next story. We can just make this section a little bit wider. Chris. Ok, okay. Looks quite good. No. Should just keep going and adding as many details as we can. And first, we just start with old Beetle was actually in it. They're necessary to make a dragon, and then we can just explore some extra stuff to just give a nice patch. Nice creative look to your piece. So what I see them where missing is first of all that I probably the only one eyes in the visible, and I would just place it exactly here where I under the the horn. So let's go to our where I said folder and see what kind of guy we can use. We have a lot on. We should just try to find this kind of similar position to the one we have, Uh, maybe this one quite like this one. So I'm not trying. So this is snake number five. I'm not trying to replicate exactly what I did in the original poster. Also, first of all, because it's gonna be impossible for me to do it because there are so many images that abused and so many variations and things that are trying while I was working on it, That is gonna be impossible to replicate. And plus, I just want to show you that there is no one way to do things. This is a whole technique, whole process, And it's something that you can apply to whatever project you have. And you can also apply to a different kind of animal. Maybe you can create your own. Um, I don't know. I'm mix of animals or create just a mix of a couple of animals or 34 or just created a completely new specie s. So let's just take this. I it looks what? Nice. Let's make it smaller on, and I'll say you should probably go here, and it just looks too big. Maybe doesn't have the right shape. Ah, so again liquefy when I was a lot of liquefied for this one, so probably try to push it over here and we're here to Don't worry about if you Bill, even if it's gonna be distorted, it's not a problem. We can replace it. And we probably are just gonna erase it completely. Make the whole life. I glow at the end, we'll strike a ble things squid. Okay, it's a little bit better. Maybe toe big second, smaller. Put it in place and I'll try to remove the extra partly off the ice. So take the your race or two just to race. Just be rough for now. It's fine. We're just trying to place thing in the right position. I like this being just remove. It s oh, yeah, we're just placing things in their position, trying to build and generic shape that we like And, yeah, and just afterward, we're gonna make sure everything blends together and works, so maybe it would rotate it a bit. Place it here. Yeah, what's quite good? It's kind of believable. I like it. So let's go. Maybe I want to fix this forehead now. I kind of fix like the whole Spicer to smoke. So maybe just one now enlarge its Hey, is this whole big portion over here for me driving. I just take out all this portion, the Internet, or as we said before, we maybe do a selection of we'll win it and then we apply a mask. This time I will just work in the mask because I don't know if I would need some extra spikes later. So let's just take a hard brush with black and the race. What do you think within it for now? Sure Little from here. And we can already start off kind of defining the shape I think a little bit because it's something that we eventually I'm gonna do afterward. And the sooner we start the better because we don't get lost. So whatever like to have here if you see it is to have this top part just go with core. I just want to stop parts to kind of start over here, and so have this old scales article scale Zamel just pointy things to just start from here , start from here and just grow wild, grow wild and just do this kind of shape. So we kind of did that already, but I want to be more precise. So how do we do that. First of all, we try to bring in all the pieces we probably and now to make it actually blend really well with the rest. I want to you raise or mask out the layer in a way that I'm actually kind of defining. Oldest little things and all these little partial abortions, and we're kind of cut them out right now. Literally. But we shouldn't go exactly how the regional shape is. We just need to, uh, use our I'll call it creative. Got to decide what's best. So kind of looks nice like this. You see, it looks like the scales just keep calling scales. And I know this portion. Just start from here. They're actually starting from here. It's not a blended imager. You wouldn't see any blurry Etch. It's actually a hard edge. And this little hard batch is the little fan that it's literally help us so much in make this whole piece look believable and realistic. So we keep doing this on the side. Let's say, here's how I want the this thing to to start and yeah, these little one here, too. So maybe this is gonna be the first on this side. And now we're gonna define external shape. We cut out well, these things and here we go. You already kind of looked kind of Looks nice. It feels more really stick like, Yeah, that could actually be the the anatomy of the animals. Maybe here, going to wild. So maybe we race. Yeah, just a little. A little bit smaller girl. Okay. Okay. Yuri looks nice. And see, before and after we applied the mask. Actually, I would like to have this one too. So just go with white and integrate another one. See? Kind of feels more part of it already. I can feel that the eye is blended already really well on. We can actually see these really well because of the whole grayscale, etc. Without it. So we have the great skill. You see how there is so much blue in the snake I and blue on all this part of the forehead . It's something that just distracts us. Just doesn't help at all. They just keep the great skill on all the time. This is cannot be so useful for bringing together all the pieces. So let's get going. Good. Another image. Maybe this time I want to put some more texture on this side. The horse. So I would be able to use this portion over here. So they import reptile 03 hoops. Nothing wrong. Let's go back for felt free for a shop and I just let her off. Selection of this Kobe and pace, that's kill it down Now you see. Oh, nice. This dexterous. He will make it look already So amazing. Let's flip it and rotates. Thats kind of the the side I want make it a little bigger and I want to cut it out a little bit for now. So let's just just the the mental this time. So parental, it's really useful because they're gonna is gonna allow us to do some curves. Um, so this way I can actually select this way. So, um, quick drink. Whenever you want to turn your pence selection into an actual selection, you can click cowman and enter or control center. The sandwich is starting for selection, and now we can just simply raise it. And now they were done. This we can scaled down and place it more or less well, want to say it kinda wanted like this. Yeah, Looks Does it look good? Maybe. Maybe No. Let's make a smaller and this Place it here. OK, better. And now with a mask removed struck, Just do it softly. For now, that's off fresh. And but I still wonder hard that here and now we use some technicals before to bring some more reality to it. So we just use a harder brush And just to raise the portion with her name or bring up the game a little portion it out, the little bit of texture. So if you see here, this is really blended, but for bringing in it's little portions just like it removed. And yeah, just bring a little more of this in. I really take somewhere out have become of builders we were doing before. Okay, Already looks very nice. Yes. Oh, yes. It's really coming together really well. You see how this different texture they're really from, But come back like really nice Look really nice together. Um, you could actually be part of the same animals. And now what I want to do is talk a little bit more texture over distal part two. Let's go back to our images to see what we have. Maybe you So the snake. Let's see. There was some of the reptile. Ah, no. Now it's quite difficult to the side. Strike use certainly. Is this certain? Is this part of the off the snake? So this is made 06 and the co pay, he said, And we based it. Anderson, I Maybe we should start naming layers because it was we just get really confused. It is a Nike. This one is Ah, um ah himself side hep set mouth maybe. And let's just figure out what this is gonna be, and then we can change name. So I will try to use every stop part here and place it over here. Yeah, so let's create him an inverse mosque. So we click. We kept down the optional click and click on optional alky store and then click on the mask . So we create the black masks and then were white brush. We just re brush it in. Oh, yeah. Nice. Dexter looks nice. Maybe. Is the law around wrong direction? Many more at this. Where is this top part? Here is so out. Kind of reminded smooth in this specific case, but going from scales from reptile Dexter to just a smoother surface. Yep. Camera looks nice. And maybe we bring a little bit more in over here. Just a dro this side portion of the nose that we raise it from. Decide that I see it. There was some dirtiness, all right? Looks really good. And what else? I would try probably to clean a little bit more of this portion over here. So we come of the site where the forehead tense and maybe I will do it. That's it. So just call this, uh oh, say it off, mouths and let's go back to our forehead and just try strength to raise with a heart rush this site. So we just keep going over here and yeah, see, how it looks was really to give more the fine shape. And it's to be not only clear to us, I should look like it should look like we made some clear decisions because we're actually are making clear decisions, right where decided this is our drug. It is our version of it. And you must have hair in myself horns. And this is how biggest four hat is And if you don't like the forehead, just take another picture and put it in. Or take your own pictures or finding online on Google or wherever you want and just replace it. Former. You want something completely for? Maybe you don't want any spiky forehead. Maybe you just want some more hair all around. Just your choice. Or maybe we wouldn't have any forehead of the old and maybe as like then horse. I don't know. There is a rule. The only rule here is do it the way you want it. There is no one telling you this Direct weight is the wrong way. They're just people telling you, Just do whatever you think. It's right and those people, it's literally mean Now, this day, I like how it's coming over here and let's see this side, I think, to race this and we're kind of that. Okay, but his forehead looks good. I see that there is a little bit of 13 this year. This is coming from the snake. So put it muscular snake and we raise this portion looks good. And now I just want to feel the top part. We probably some human hair so we could go where? Man? We all went in and sort of shop. And we do a quick selection of Lisa pair. Um, once we've done that because select the mask and we will find catch brush. Just paint around is there and who were nice and clean Selection. Sleep. Okay. Copia and paste. We put this behind everything, call it hair, and we reduce the size and decided was the best position. Married any Toby victory, centrally, I mean, you know, was going good. Maybe they should be a year, maybe like this. And they probably wanted over the this name. I wanted to come from the forehead, and now you see that the ship is a little bit awkward. We can just gain you some liquefy socom a shift X or comfort shift X go brush the liquefy tool. We just bring this portion in, Gonna fix this side and bring in this side too. Okay. See what happens. Yeah, maybe a little bit bigger. And yeah, and maybe we've used this time free transform with common tip. And the work, too could just war begin. Endurance. The shape of quit. Okay, Okay. All right. We've done the whole base structure or our dragon and the whole compose. It looks pretty cool. I think that all the elements really work well together. Um, and now the only thing I can see is that probably feels a little bit. Involves. It's like going a little bit to the left so we can select all the layers and free transform and growth rate of the bits making a little smaller Maybe not quite like this size before. Just make it a little lower. Okay, maybe other thing we can do is fix or work a little bit more on the snake side over here. And to do that would just use another snake. See what other nice names you see, A real love. Those textures should find one. That really helps us. Um, maybe this site and this can work together. So we often snake for and try to take this one. Maybe first selection looks good. Copy based sleeping or simply. And let's see, I like this curve. He looks really sick and with imported right under everything except for it to the original snake. So I like how we really looks like there. It's actually bending. Um maybe needs to be more over here. Yes, And just keep this section with a mask and let's reopen the snake for and we take the selection off this parts it's very quick selecting the snake because of the difference of color compared to the background So quick Selection works beautifully. Copy based. And this time we want to use this portion Here, put me here. Click OK, and with probably in this case need to start a bit quite a bit actually. So we've activate the lip. If I we tried to give him the shape we want this. Let's see how it looks Scaling down a bit. Ah, a strictly Matt shit over here. I just wanted to put in this side here and it's just to be smaller. Quick dip to rece ice every time you click Common t and you're the fragrance. For if you transform and keep pushed down the out key or option key, it will scale from the middle. But actually the rule is it's not coming from the middle. It's killing from this specific point. So if we want if we like this position and want to skill everything, considering this position as a fixed one. We can fragrance form and move this little dog over here. And now, if we resize keeping down the option of the old quick for the alky, we will literally rece ice starting from that. So that will be the actual center off the action. Just a quick dip that's gonna be Oh, there's gonna be very useful for you, I'm sure click OK and Rivers Musk. And this time we show it over here. It's because school seriousness portion, let's make it blend a bit more. That's fine for the snake. And again, I want to define the Botham part here because it kind of feels like it's coming from outside. Well, in my regional Gershom, I had it cut out and come was like kind of coming up to live like it was the lit A drawing itself or building itself on. We not explain that. I just show you for this selection. I just go with the mental. It's gonna be a bit faster, and I just go around everyone off this status off the texture. Say I want to settle here. Can you hear close the selection Common return and then we feel this portion with black to feel with black. If it's a four gram caller, we click option or old The leak de select. And this is what we have. Now we go back to our original snake, and we'd, uh, uh, black brush on mosque Just a race this portion wouldn't live and and also want to define starting point here. So maybe it was gonna be here Pretty selection off under later. All the late and we just cleaning up a little bit more. Uh, you don't make it's a little bit too short now so we can do to make it longer. Will select this too. Snake layers. We just make it a little bit longer. Yeah, looks a bit better. And we will irritated a bit. See her looks Just try to make it work. And maybe we can change the stop part of the snake with a different layer and make it merchant bit better. And I will also kind of erase this welcome park. Yes, yes. So no, The texture is feeling more like a one single coming from one single animal. Okay, So far, so good. We have a clear cut over here we have cleaned up this part of the snake. Sorry. Maybe I would like also to clean up a little bit more over here just because the snake it's it works on top works in bottom. But the middle is a little bit, I'm sure. So that's if we have 1/3 portion of the snake that we can actually use. Maybe I'll try. No, maybe this one. So let's strike this snake number seven, we select six bottom part we copia, and we based it in our sin. Put it overall, the snake portions irritated and put it down. Maybe it's backwards. I'm going to rotate sleeve. Sleep Vertical. Yes, on Betsy, if we can use this curve over here a little bit click. OK, reverse musk and stretching. Bring some texture with white. Okay. You see how we're kind off blending a little bit more? All the texture we had before. So even if they're like three different texture kind from t three completely different images, we can kind of make it work. You can just keep going and keep drawing. If something doesn't work, doesn't matter. We can find a way to fix it. It's not a problem. Um, maybe this whole part, and they can raise it whole parts. I use this new one. Maybe you, Yeah, can come to make it work. Can't raise here. Maybe we don't need this at all the way. Maybe like this side here, just give it for that side. And we raise old the other portions with the Knicks. Yeah. Sometimes you need a name. It just for a specific, very small detail there just happens is no. There is no right or wrong, Just that's what it is. And I would like to fix this middle part of the snake. Let's try to find nice from part of the snake. Um, see what else a neighbor just used this has used this. So it is. So it's open again. Snakes seven and Rick, Selection toe over here. Um, a copy. And over the old snake section based Flee. Behold simply And let's see, how does it look so quick? Now is not really one. Maybe needs to be always want to be getting flipped there. I just want to upset down. What's the problem with that? I can decide on my driver looks so I like it here I just need to liquefied a bit because the boatman partners to be a little bit thicker and finger on top. I like it clean. Okay. And let's see. Here. Looks quite good. Some of you look a little bit more to have a bit more over the next curve, okay? And your he really works. See what you couldn't blended in. So reverse musk. Spend it with bite. Yeah, Come on. Looks good. Yes, I like it seriously from here. And so we have clean, clean texture on this side and anyone he races from this bullpen part, it is the light image with before. Yeah, he looks a right. What do you think? I think you come the works. Yep. Um, and again, in hold this heavy looking how he was without the gray scale, we would have never match these images together because it would have been just start in thinking that Oh, this yellow greenish taxer is never gonna work with blue one. Or maybe I need to fix the colors or maybe a little base of my many through death. No, no problems will win it. When we were on the great skill level and You don't need to get stock in, though, into thinking that maybe doesn't work. Or maybe the core will not be perfect. No, don't worry about that. We're gonna fix it. We're gonna fix you later. So I think we're really quite good with the overall. Look, a thing where we're really nice shape. It's probably a little bit too high. Now. I can move. It s so I would group all this layers together and we call it basic shape and yeah, moving around if you want, But just be happy with whatever shape you end up with. And yeah, I'm happy with this is not exactly on my 1st 1 but I think it really works, and we can rebuild. And I struggled out of this.
4. Adding Details: it's gone and start some nice little details to it. Something makes it more special, more personal, more I know. Or whatever you feel. Maybe you feel really creative and you want to add something that is very specific to your dragon. So first thing I want to do is working on this. I this I at the moment it feels really like the I off the scope of a snake. Um, what I want to do is to fix the little bit, maybe change the shape, maybe changed the people inside. I just want to make something to make it more like a dragon. So let's just keep working in the basic shape folder. So just create a new layer and keep going with, uh, working with a brush tool. So just take it brush and select some call around here. And I just want to eliminate this old people and I'll just using brush, just brushing with a great color. You can already tell that it kind of looks less of a really sea creature. Creature immoral. Looks more like a mystic creature. Somehow, um, I don't know. It looks more magical in my opinion, and we can really work on this, I and make it center of attention again. And we just work again with a great scale. So it's really good. So maybe we want to have more darkness over the bottom. So we pick some darker color. We should start painting over here where you want the pure black again, which is spent over here. Um, I like this little reflection on top, so I would try to keep it. But what I really want to do is to have a nice, um, soft radio ingredient of reflection on their net. So, to that, I will need to draw the shape of the I more or less. So let's give it like this Koeman return to create the shape. And now I just will not work inside the shape. So we're treating you layer and I take a white brush and I just pain inside here. You see how it kind of looks like a gem for Ah, some precious stone you can go. Makes it even looking a bit like an alien. I like it. Maybe we are a little more details off lights, you know? Kind of looks nice. Yeah. So we fixed our life and the other thing we want. I want to do these work a little bit more on the end part off the snake. Other Phoenix Notice. Now, just this portion Here there is something strange here. I just want to clear it up. So let's see, What's the problem on the problem? ISS this booking layer. So we accept the bottom layer and we you raise the troll the shape really wants. Here we go. And there's what was something wrong here? Way used wrong. The black brushed race. It's already clean. Eso What I want to do is give it clear and to this to this broken part. And I just have something in mind, something I did also in my previous version, and I'll just show you what it is and how to do it. So let's just select this welcome layer over here. So this is gonna be a mix off this layer on and these layer So best way to do that for me is to select all these layers. And since we're happy already with everything with them, we merge them together for money. Now they're one single layer. I have been called this body. Now we have the body as a whole image. We can start working on it. And what I want to do is you see all this single elements, they look like several layers, or like a plane's their stock want people each other. What I want to do is to make it look like it there. They're coming together and forming dragon. So to do that, First of all, I want to have a clear cut over here. Remember that I want to have a clear cut with this site Extra too. Create the selection and I want to reverse musk. So we have just a nice clean cut here, but I want to make it look like something more. So we got a new layer underneath it, and I want to drove what I think it should be. So we're using the pen to just throw a bit of the three dimensional shape that we're gonna feel first with black and see how it looks. Um, and comes strolls like the end off the off this whole section. Uh, it's probably too dark, so I can just activate the selection. Clicking on the Tom, nail off the layer and think with a stuffed wide brush on making sure it looks so You want that for me? Too strong. But we can throw again with a black brush, so it looks all right. Um, and now I kind of want to have some more. Some other more, um, off these planes coming underneath to do that, I literally to draw them. But instead of starting from scratch, I want to start from the one thing we've already done. So I want to make this suit together. So it makes the boat. We blend together the body on the underneath layer with comedy, and I wanted to a selection. I want to select this Me. This too. This two blocks together. I want to have a very clean selection and cut it here. So we create selection and duplicate from here. So come on, J or controlled J and what we've done, it's separate. Distance off the selection. We have want to put this under the body, and I want to have it down here. So see what we're we're going. So we're kind of trying to make and I want more of this. First of all, I want to fix this site because it looks like it's a bit strange eso to do that. I want this to be curved. I guess so. Let's see how it looks. Curve Lee. Next the nice shape and then we raise it. Oh, looks quite nice. And I once we've done this, we can duplicate again and we moved the distance below. Put it down a bit, Make it a bit smaller, maybe, and maybe it another one. Well, the underneath even smolder. It looks like it's kind of coming together slowly. I know it's hard to describe what it is that just looks like a nice effectively but to make this whole section look more realistic with Mr Shadows. So to each one of this layer, we need a shadow coming from the top. So this is the 1st 1 on top. I want to create a new layer over that and link it together. So with options to link it, we can right click and create clipping mosque. Or we can simply do the same, keeping the option or all Khalida click. Sorry, the option are all key down and clicking between the two layers so we can link And unlike so we link it together, and on this layer we use a black brush. I would troll some shadows. That's why isn't wrong brush. So we have some shadow and talk and look quite nice. We can reduce your positive little bit and with those same exact thing on the two on two layer underneath first and the other last form. Okay, Have they released capacity until we feel it's good? Really nice, huh? Another. We've done this. Ah, fewer pretty. When a pretty good spot. I think it's this little touch is really help the whole piece to come together. So a show it was before. So let's link all these together and say I was before and see how this after it kind of looks more again like a magical creature. I think it just give some more, Um, no more mystic kind of look to the peace and yeah, I just looks nice. There is no other specific reasons. I just think it works and I'll have to do it. So if you like it, do the same or do whatever you want on. And let's just make sure you have a clear plan every time you want to do something and try to find the best way to achieve the specific results
5. Flat Greyscale: so far. We always worked with an actual grayscale layer here and talk that it just helped us to avoid, to get destructive from colors and shapes and just really forward zone All the pieces were putting together and, yeah, just to work without having that cost stunt reminder that are this doesn't really look right. That's something wrong with it. Um, but we know that that's not the case. We know they were going in the right direction. But now, for the next step, we actually to build a more realistic grayscale version off our dragon. And why is that? So the main reason for me is that all the elements off the dragon, then it feel more like single surface. That's all one specific type of skin to do that, um, so no, certainly not to do that, but what? What that means is that if you have one type of skin, the whole skin you have reacts to the light the same way, so you will never have a lot of very lighter portions off skin or dark hair or, um, the company to feel they're part of the same. Um, say they're part of the same type of material. Um, it's really hard, really hard thing to explain. I feel it's something you nearly two to see and to see how put in practice and how it will actually help you at the end to get a more realistic look overall. So I'll show you what what we really need to do. So we can. You need to define all the different portions off this animal and try to link them together to them, bring them to a grayscale version. So too, don't lose everything with dumb and avoid to make some mistakes. I want to duplicate this whole basic shape layer, and we just call these grayscale now. In these layers were want to link together things and merge them together. So we have the body and that's good. We have the hair, their girth. We have the horse, but the soul horse section is just a small portion off the whole face. So for now, let's just keep it separate. We're gonna link it afterward. We have the forehead, we had some off. We have to talk mouth and we have the I and few layers to fix the I and the horns. So stick this two layers of the I put them underneath and we link it to the I we call it again. I So we just want to let you for this. I want to apply all the layer must. This way we don't get confused and wouldn't have too many layers to work with. And now I want to go wonder one to each one of this layer and fix the Luminal Steal it. How do we do that? I use an adjustment layer cold, black and white But looking What us? There's of course, the image in black or white but also gives us a lot of options to change the luminosity off specific colors. So we create the adjustment layer, make sure to link it with layer below. So it only effects these portion over here and sorry. First thing I forgot to Dio is to link the body with this bottom portion here. So these two layers we merge them together, commandeer So we re apply black and white. And now that we have this section black and wives, I wanted to be to to merge the colors to later. So you see how this part kinda looks like her. And this is because under net, we have a blue tone over here and more yellow on the failure. So to make it a look nice when we have the blue to be a little darker, remember the yellow and green. Can you be is lighter. See how it changes? See how before enough there changes. And you can also see having the great skill that your selective so you can already see how the colors change and is not anymore. Just, ah, a matter of making everything black and white. It's a mother would make everything blend together. So these are any good. I want to do the same thing to Let's do first the site part of the mouth. So side mouth, black and white, linked to the layer below and kind of play with colors. And that's already better. We have a little bit lighter in the dark spots, middle bit darker in the breuder's areas. Uh, the same thing with the top mouth, black and white, and this is a screen I just want to be what kind of define That's good. So the same to the horse. Now, like White. Bring it on the reds Onda yellow. Okay. And now we work on the forehead. So the four hat as another problem is not only a matter off which cholera it is. It's also really bright went to darken it up. So to make it darker we use an adjustment layer cold shudder and highlights. So whiplash, other highlights. And we want to bring back down again this cursor and work to push up the highlights amount . So what this does it recovers information in the highlights and makes them darker. And we can work on the midterms too a little bit of contrast. And you can see before and after. What's are you doing? Click OK and well supplied the black and white to this and see all my frickin look Actually , Dio I like it like this I would see before and after Looks ok and I actually want to change the color of the hair. I don't want them to be this dark anymore. I want them light. I want some kind of white hair. So first we're played black and wife the game as we did so far and we try to bring more, he goes into it and now I won't supply a invert. I just been layer one telling this to go there. Oops, negative. They're linked to the hair. So now we have the airway. The reverse color first before and after. Um so I quite like it Like this. It's Ah strange double effect. But it can result really like a really nice effect. And now we need to work on the haunts. So right, horn first black and white link it. I want this to be lighter too. We can probably duplicate this black and white and use it on the other Orn because they come from same picture, so you can not make sense to have been the same. Okay, now we see that the whole body of the snake looks really light compared to the face. So we go back to the black and white, layer the body Now you can darken up the the green a little bit so and the yellow a little bit too. I just play wrong. Okay? It looks nice. Okay, Now we're still were fixed, were fixed a little bit of the colors, but we didn't really do a flecked version of what we have um, I'll show you a little bit more what I mean. So first of all, I want toe re re merge together all this layer. So this way we don't have to take care or all this weapon y stuff. But we have everything. Yeah, single layers. What is this hair? Okay, which enabled the names. That's fine. Remember what they are. So no, I want to have a more flat version. All the scholars like you see how we have so much light and shadow and contrast. And the differences must've between the body, the forehead, the face, just two different. It's everything to difference. S o. What I want to do is have a really flat, flat version of this and then afterward bring in some more lightning and contrasts shoving highlights. And we basically are gonna paint everything on top. So to do that I want to create a new solid color. This time is gonna be a 50% great cooler. Send a blanket to the bottom layer. That is our father, and we lower a little bit. The intensity we tried to get to a point where it's really flat. It's not dark. It's not light is just flat on Dietrich. The same thing on everything except for the hair just because we wanted her to be white. So we do it on the defend front of the mouth. We do it on the forehead and which is the intensity according to how it looks with the whole rest of the dragon. So keep doing it. I just This is maybe to lighting some portion too dark in some other portions. Just don't work too much about that. And we applied also to these front of the mouth to we're going to reduce it here on the horse, and then we'd like to performance, too. Now, we're really flat version of everything, and we need to play to the I guess. Yes. So now we were really more flat version, and I want to show you all was before when we had the whole basic shape. You see how we all agree that the whole shape works and works fine, but it just feels it's not, um, fitting together. So this is what with it now, we just made it all fitting with same color with same kind of luminosity. There still some areas that are not correct. So, for example, these areas are a little bit too dark over here, so we just cool will identify which already it's so It's probably here in the horse creating your layer and we selector 50% grave. And we've Kohler over its And actually, what I want to do is yeah. No, no, this right. You just get doing this like this. So it works on. I want to fix this side, Part two. So this is the layer new layer. Thank you. Don't thought. And we with some more gray the way doesn't really work there. So I just want to remove it to be from the side. And maybe here I need some dark agree. And I see that something is probably wrong. Something is not working over here, other in the works. So to fix that, we just create a new layer on top and we went over everything using the gain The 50% gray this way we're sure we're covering stuff up. Maybe we don't need necessary the 50% gray. We can also use some nearby Kohler too. Just blend things in. See how this is working. Really? Well, maybe we need to justice portion here. And if we didn't done so much, we can always go back taking a razor and he race looks good.
6. Lighting Technique: now that we have a really flat graver should we need to bring back lights and shadows to it . So we heard only to paint life this time. Uh, I want the first link again. Well, this layer together, so get less confused. And now we start painting. First of all, I want to link some more layers. So one that the whole front off the face is one single earlier. So actually, the whole face probably. So I select all of these layers. We Merson together, and this is what we had merged. Now, see, that's perfect. So let's start working on just the face first. So this is the face. How is this? There's some 13 s. Ah, it's coming from here. Okay, that's fine. All right, let's start from the face. Um, actually, no, it's not fine, because this is gonna mess everything up. I know. So fix this. It's just I say, let the horn and I want to select this whole person over here. Copy. No better feeling. We're just yet with co p. Then we the race and then would paste. So we have the same exact layer. We replace it in the right position, But this time we just apply on the face or body over. The face will link it to it and we merge them. So now it's one layer. Cool. So now let's rename this later. So we're more clear to what we're doing. So this horn right horn is the whole face. The hair on the body, Mr. With the face, I wonder, like to come from Let's say the took and left so I would probably have the right part more in darkness to put some dark Harris, we create a new curve adjustment layer will lead you to the layer underneath and we cool down. They were happy. Then we reverse the mask with common. I know with a what a rush. We've seen some dark gonna see him so we literally want to define was the shape our traveling So I like it like this on. I want to probably have some more darkness over here because it may be coming from the horn , Some over here and already giving a lot more shape. It all feels just right to me. Maybe one. Some darkness over here. Okay, looks quite nice. It's working the horns so many one the horn to be white or to be really lights, but I want them to go gradually. Lighter. So I wanted the bottom part. Feels more similar to the rest of the body and the top part of be really light. So to the death, this working horn, right, it's making you curve adjustment. Link it to layer below and crank this up a lot. And maybe you can even put this left. Partner looks good. Now we reverse the musk and we start painting with white, which is bandit like this, and which is make it look how we want it. We can duplicate it on the year underneath. We can remove the mask, reapply it. And thanks again. And this is more or less how I wanted. Okay, So far, so good this strike to apply some of the same thing to the body. So we creating you curve adjustment, link it a layer blow and lower let me know steal from rivers and just applied where we want him abilities old partners to be darker and probably even from here, because of the shadow coming from the rest of the head. Yeah, looks good. Soon before enough there. It looks really nice now that I, for some reason it's a bit loss and that's because it's way. It's more of the same color as the rest of it. So I just want to give it more luminosity. So we go toe aware we don't have a NI anymore because it's all in the face, right? So we just go with a new layer. And again we have a new curve adjustment linking below. Make it way lighter. Just consider die and reverse musk And with bank inside it, have you tried to be a bit more define? Yes, that's what I want. Maybe list of even lighter. So I want oh, I to be really bright to become of ah, a light meter like that level glowing I that is emitting light. I think it looks good now to make the whole the light that is coming from the I women realistic. I want to throw some more life points. So what a great a new layer on top of everything. Take a what brush and you see how this little spike over here are in direction of the I? Well, if they were so close that I would make some light and that would bounce on the side away. So we just create the same effect I just paid with some work over here to make it look like the eye is already is really kind of shine. Give us here a little bit. He will wait over here to maybe a little less intense this one. Work from here have it. ISS You see how just a simple what brush hope before and after before and after is such a big change, and if it's a strong, we can always turn it down. But I would keep doing this own as many of this details as we can, and these are just a little those little details that make it look like a thought. That's really a light point. So Lightman's not just making something brighter or with some glow effect to it, it's everything around. It should react, tow, whatever it is. If it slides, then light should bounce on everything else. If it's a specific color, relied, same thing. Just keep this in mind every time you're designing something and look just this little legal in just a couple off brushes and we cannot supply to this side. Spikes over here can also help kind of defining the shapes so you can know a little bit more of their material or their form factor. Um, here, Well, looks amazing that we can apply even, maybe on the on the horns. So to do that, it's easier to just apply to and layer on top off the horn. So we already have here kind of nice selection there in just paint over and look to split on the board there. But tricks bring in a little bit of this shyness and for the natural shape of the horn Warren luster. And if it's a strong again, we can turn it down or can erased portions. Look, now looks like the ice really glowing, and we literally just other two layers that they're not even affecting the eye. It's affecting everything around the eye. What else can we do? I would like to put a little bit more emphasize on the front of the face, and to do that Briscoe on the face layer and I want to make so want to have a little bit more life points on it. Hello. Can I can't do it just as we did before. So we created in you layer and with a white brush we start painting points of lights on each one of this little looks like a massive job, but it for holies. But trust me, that's gonna look so much nicer after it. Have a look. Just paint it without really caring too much. Um, how bright it is. Just thankful. Uh um a shape that makes sense and hang it like, ah, just gradually mean less, less intense. You're just helping make it a little more first more defined and then a bit more shiny. Just a stylistic choice. It's not a Monday 13. You you can be even more precise than I do. Then I am sorry on CIA were ritually just re trolling every little detail again. This is a difference between a good work in the great work. It's all those little small legals that makes the whole difference when you think are that's crazy to do. Just do it because everyone thinks it's crazy to do so. They just don't do it. And that's why there work doesn't go to the next step. That's why I just remained, like a more mediocre piece of the sign. You just need to put all the after a year for you. Can never say it looks just to respect even too complicated. Just just really, What's the problem? Okay, coffee comes down with it Slow. Where Your bus que a little bit. Have a local watch. More details were bringing in it. That's amazing. Okay, I really like that. Maybe even two have some more here and talk. So I want to duplicate this layer and have reused the thing. We were really strong. And place it here and speaking mosque and just show it where I wanted kind of drawing more Dexter. Kind of the same. This other side. Remember? We start with this navigate musk, but what I need how does it look? That's great. It looks great. So we can link together the street and seemed for laughter much, much better. Okay, um, we can't even decide that because we still need to shape. Like we can keep doing this song. Same sort off, um, process to everything else so it can bring a bit more light to the body. Ah, actually, extreme. Really quickly. Symptom of process with this. All of the lines kind of make it look more like a shiny surface. Oops. And we lowered You prosecute bit, have a look, repented even more light. That's great. I just want to show you again the difference between what we had originally. Now we have now. It's crazy just because we really are the only few little things not so many just make a more flat version of the whole gray color and other, more like details, and that's it just really nice little touches to improve a lot.
7. Color Grading: next thing to do is to bring color to the animal. So how do we do that? First of all, we need to hide or a grayscale layer because we're no working grayscale anymore. We don't kill our grayscale group, so we work on a new set off layers. And first of all, I noticed that we already forgot that I because we never worked on it. The eyes just still colorful. Ah, So the high is part of the face layer. Soto convert the eye into a grayscale version to just click common, shift you up and everything goes to brace scale. Now we need to kind of link together layers to apply callers to them. So to do this are willing to decide what kind of layers and Toby linked together. So, for example, the body for me it's just one single piece and I want to you just link it all together and make one single piece, um, but will serve this extra layer over here. We don't forget that. So we put them down here and select this three layers and common feeling them together. And we call the the game body No boy, but body So here it is. We're over hair. Who was there? We have our face that this time also includes these details over here. So select. And we thinking together face. Then we have were left Thorn, who are right, horn and, um oops. And these little leaders there is part of the face. So we go to face and lengthen together. So these are face our horns, hair and body perfect. We go step by step, so let's start coloring the body off the animal and we use a technique we already using another off, literally serious. So we go here, create an adjustment layer and creating your great in math. So start putting a generic great amount from black to white and Will was activated Deter because it helps the transition of colors and we click on the radiance and every couple fall of the Great and Matthew works. The left point is the darkest point of the image. The right point is the brightest point, and all the chord of values in between are all the values of luminosity off the whole image . So every caller we apply to a specific Luna's every image is gonna be applied So, for example, if we select this blue to orange, purple to orange, everything goes from the darkest point. There's gonna be this purple and the broad spoiling. There's gonna be this orange color Wait, apply to our needs. So first of all, we link it with layer underneath. So we only work on the snake body and we go back to black and white, and I was sort of playing our colors. So let's keep white is the brightest color and blackest and darkest every second between Let's just put 1/4. We want you just go with the with the green. I just need to find the right green wherever for our job on. I want something that is not too bright, too dark or too saturated. He needs to be something. Ah, subtle and realistic At the same time, I kind of like this. So click OK and to add more variation and to make it look more realistic, we need toe some different colors, anything because we already have a nice Grady in. But ingredient is too leaners to perfect. We want a darker color that that's a little bit more variation, so it's not just a darker vision off the green. But it could even be what is like this different you. So if we move our you course or to the top, we get a more bluish green and that's perfect. I think it works for me. Um, maybe to be too dark could make a big more lighter and it's separated, but it looks really nice and the white we cannot another color over here, and it's still living and green. You can have a nice, more yellow color still right, still very bright, but courses two yellow, then I don't agree. Click OK, and this is just what they did with one single layer of colors. Now the same color. I think it's pretty good to apply to the face so we can duplicate it, holding the l key for option key, and we applied to the face. Now, as you can see, the caller is really working well from him everywhere except for the I. So the I to fix that probably need to go into here and just bring up this yellow so you see how we're adding more details to the I and also the spikes over here where a little bit too bright. So I think it kind of works better like this on how we can move the cursor around to make it much more with the rest of the body. So it looks quite good to me, Uh, and let's work on the horns. So let's start with the right for we apply the same later for now. But I think I want this top part to be a different color to do. That's I will start first applying this grating rivers, shut the mask, and then we bring in the A mask only the bottom part because I still wonder The bottom feels part of the rest of the head and then blends in. So other than this, and then we duplicate our ingredient, we erase the mask. And this time, which is the color, I want the horn to be a bit different. Maybe I wanted to be not only brighter, but also more white, and maybe even more will be just white. I just want to know why. Actually, maybe I don't even get this may be with them, So let's remove all this extra colors. That's so we have all the warm white, but I wanted the black point, gets a little bit of variation and goes more towards a yellow. So select every life fail yellowish kind of gray. Okay? And then we create reverse musk, and we just supplied on the section that we're interested in. Maybe we're always front of both, um, and bring more off the green colder here. Okay, Looks good. And now the were select. We already decided for these two colors we can apply to the other horn, of course, went to three like the selection first, second and it already looks pretty nice. And now we cannot supply toe the hair because you don't like the white color, the hair. So that's a play one of the other ones and change the cooler and see what we can do. Go black to black and white, Maybe the black. It's too black, and we just want them to be a bit lighter. Just go from the white, too, every life gray and that's it. So we already apply the pretty nice and simple color grading the worst overall, but I still feel that the color is a little bit too equal in the whole image. so to give a little bit more variation exactly how we did on the horns. I want to change the color off this middle section of the snake off the drink. I'm sorry and so that instead of using any gain another Grady in map, I would want to use color balance so critical or violence adjustment layer will link it to the layer below. And which is the corner here? Let's say I wanted more yellowish, maybe less Green looks quite good. I can reverse the Mars common high and to supply it with a wide brush where I need. So now you can see it feels more like there is some variation in the color, the texture. And it is something that you'll naturally see, um, in a real life animal or even our skin. If you see human skin is no all being, he sure brownish looking all over. There are always some pocket up, a little bit more red or a little bit more brown color. So it's good to bring variation into, um, everything we do that is supposed to be, um, some really stick. Have to call it because more, um, out of the world like a leaving living creature. So maybe we can do the same on the rest of the off the green of the dragon. So maybe we can apply again overall, for example, or the body. We can have another color balance later. This time we had a little bit more Bo, and they may just want to apply this to a specific area so it can invert the mask I'm painting with white. I just applied on this side over here. Looks, what? Good. Maybe we want the same layer on the face. Still it the mask and just supplied many in this darker areas. It's more like the saturated, and that's quite nice. You see, just this little tortures off, but yes, some. You see how it feels such a slight change, but really makes it look like it's got more that that's something extra. That's something that makes it the makes you feel like that's a really good piece of art, and you can keep going. You can keep some going put in some more of a reaction. Different colors, different lights, color lights coming from other directions. Uh, other thing I want to focus on right now is the I. So this I eyes a really strange globe. I don't think that it's literally the right color for it. So I go back to the face and we apply Kohler, balance a game, link the layer below it, turns the corner and try to play with it and just focus on the I think how they I should look like on it. We should be more green for more yellow on once. We're more or less what you think. It's right. We invert the mask and then we just applied to the I. It looks quite nice. And then, after well played the mosque, we can also go back quick, a little bit of the colors, just in case we need to try. But we want to try something else and see how it looks. Yet little is quite nice. Click OK, and now I have a feeling that the horse and maybe a little bit too bright, especially because they don't really stand out against the really white hair, so I won't just go fix them. So let's go back to the horn, creating your curve adjustment Lincoln below and bring down the middle section reverse the mask and just a polite on this stop part over here. So we have a little bit more separation, weaken top, duplicate this for the other horn and just supplied where we need it. They don't even need until it's quite nice. And now we can also also let's just call this color. You can also change the color of the background. So let's try to get something that is closer to the green. Not even not to such rated, maybe darker. So make it put out a little bit more, more grain. These Look what Nice on, just click OK again to show you just a quick example what we did before and after just few little touches to give a lot more released more, just more wholesomeness to the whole piece.
8. Realistic Glow: not to really complete the whole piece. We need really, really small details those little leaders that makes you think Oh, yeah, that's so good. And we are gonna have some little secondary lights that come into place. I'll show you where I mean something we already did in another to the role of the series. And I think it's the White Rock. We put a nice sidelight that comes from the back and really defines the shape. This is really gonna help us bring a little more three dimensionality and everything will look way more nice, show you how to do that. So we go down here in each one of our layers and let's do this on the face. So that's going the layer of the face. And instead of going creating a new layer on top, we create a new layer. But at the Botham off the radiant. So we're kind of working under every ah layer of color. We take a wide brush, not too hard, not too soft. And we start painting on the side of the face. So we want a nice sidelight coming from here. I want to paint with a very strong brush with a really strong color because we wanted to be really pure white. And the reason why we play with them these under the coal or layer and no on top is because if we do this on top, we're just gonna have the white painting and up well right now, using Aled the different layers we were created to add color to the image. The color is gonna be reflected even in this nice extra point of light without thing. So even if we're painting with white, the result is not gonna be white. The result is gonna be I call it It goes from white and then conversing to more yellow and then eventually goes to a darker dream. So we don't decide on don't want toe everything his left side, too. I have something really defined and maybe mix it with something. We're defining something a bit more spread out differently. One dio on the actual, um, feature of the body. It's gonna help us also to define and be a little more off the anatomy of the dragon. We don't like some elements. We just erase as usual and we can keep going. Are they will think this ancestry Well, what we think is actually gonna bring something to the peace I can't decide to said Can't touch. It's really good. And yeah, I think I would not get to the side of the whore, too. So left, or now with things over here, this will help us both define the ship off the horn, so separated a little bit from the background and also adding some interesting lighting. It really brings the whole piece to life. So at the tech one and can probably add it on this side off the party too. So I thought your layer and again within with flights. You see how we're adding this three this kind of second? I realize that and that makes everything fall and look more real. Now, you see, I like how this there is a strong highlights here. I kind of want to emphasize is that looks like the light is coming from my here. So maybe I need to have more off this light on the face to that's still gonna make the whole piece really stand out. Look, look. Ah, mazing. Looks like there is, like a spoke lights read behind right behind the dragon. And you can decide to out some more this light where we want you could even be on the other side, and I would avoid to have two men. So for now, I think Is this quite good for me? A little bit more of this? I may be a little bit more on this side to just a little more strong hopes. Layer face. It wants to find this side here. And if you really want to make it look amazing, just playing some tiny portion of this secondary light on the texture that's really gonna make you look really sick. Like where you imagine it could actually affect the the actual skin. Maybe I want to have its more before here. That's too much. That's too much. But it could be in this little book here defined lips and even here on the set of the nose . And I can even have it on this texture. Here, look, that's amazing. This a couple of brushstrokes just with a one single collar, white and local. How much more nice it looks. And if you want a little bit more, um, interesting contras to it. You can always apply a layer curves over specific areas that, for example, maybe this part of the face can be a little bit darker over the face that's making nightly layer of curves get darker the number to mask and just up light What you think you should be before and after I really like it and yeah, flew into Want to apply more, more light You could even be that the high is gonna shine a bit more so we can create a new layer camping with white over the I eso kind of Mexico even more we already droz some reflection to go over portion of the off the skin so we don't need to have more of those. It is just don't give a little bit more brightness to the I and making it stand out even more nervous. A little bit too much talk. We can always turn it down. I'm looking to Yeah, and just get creative. And with a simple with this simple technique, you can just apply it wherever you want. Just remember it is to be below degrade in Sorry, I was it cold degrading that because the red man is was actually giving the caller is actually giving the color to the peace. So if you put it underneath, the light is actually reflecting the coral. We applied using the Grand Mosque Well done, human. Until things means that your official green belt in the art of followership share your final artwork so I can see your result. Anything. Any help with the process? Our fellowship masters are there to help you. Thank you for joining the Giorgio.