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Go-to-Market Strategy

teacher avatar Shreya Jain

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:28

    • 2.

      Product Release

      4:34

    • 3.

      GTM Strategy

      7:05

    • 4.

      Product Lifecycle

      8:53

    • 5.

      Release Strategy

      8:43

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About This Class

This class covers the levers of building a solid GTM plan. A go-to-market strategy is a tactical plan detailing how a company plans to execute a successful product release and promotion, and ultimately its sale to customers. Common elements of a product's go-to-market strategy include: Pricing strategy. Sales tactics and channels. It helps businesses connect with customers and gain a competitive advantage

The end goal of this class is to equip students with the knowledge to channel product releases with an effective GTM strategy. This also covers the process of managing the product lifecycle post its release. 

Meet Your Teacher

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Shreya Jain

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Level: Advanced

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Transcripts

1. Introduction: Hi, everyone. Welcome to the introductory video of this class. This is Shea Jen. I work in the product team at Phonepay. Phonepay is India's one of the leading Fintech brands that does over 350 million transactions per day and has over 500 million registered users. Prior to this, I have worked across many BTB SAS firms as a platform product manager and has about ten plus years of working experience. I started my career as a data scientist and have a computer science degree from Bispin. So in this class, we will learn about the core levers of building a solid GDM strategy, which is nothing but a tactical plan, along with your product release to ensure that you gain a competitive advantage to ensure the successful release of your product and that it reaches to a widespread audience. Detailed key takeaways from this class would be a understanding what a GDM plan is. A GTM plan would include the pricing of your product, how do you want to promote the product, different sales enablement, channels and tactics, the core marketing philosophy you would want to follow, and so on. Second we also see how do you manage your product life cycle? That means after the successful release of your product, how do you plan the growth stage? How do you make it a sustainable product, and at what time you make it to a maintainable state so that it can run on its own. In this class journey, along with discussing core concepts and frameworks, we'll also do some case studies so that you can take these learnings and apply in your day to day life as a product manager. This class ends with a really cool class project where you get to define the product metrics, North Star metric, which is nothing but the core key metric that measures the impact of your business. We'll also define primary metrics, which assesses the impact of changes on your product and lastly, secondary metrics that ensures that nothing is negatively impacted while you're releasing different product features. So let's get started. Very excited to see you in the first lesson. Thank you. 2. Product Release: Hi, eon. Welcome to the new lecture of product release. That means once you are done with the execution of the features for your product, how do you release it into the market for your end customers for a successful launch? First item on the checklist is finalizing features and conducting QA, which is firstly the features that you had intended to build. Doing a higher level QA or UAT from a product manager's lens is the first step conducting user acceptance testing, which is AT to validate the product and you do that with real users. So first step is you do it by yourself to ensure the high level features are in place. Then you go a level deeper by conducting Quat with your real set of users. Third item here is conducting QA. So we have specialized QA engineers, just quality assurance engineers in the company that will do a deep type test to cover all the edge cases with dummy data or dummy user flows to ensure the technical nitty gritties are working fine or no. So this would cover a high level quality assurance that the features that you are intended to build in the right form is being built and is understandable by the end users, as well as all the edge cases are being covered with the help of QA testing. Second, is technical readiness, once your QA is done, in order to actually push this into a realistic environment, each company follows a different strategy, but in some cases, you will push the actual product into a sandbox environment in a semi production environment and then to production environment to ensure all the APIs, databases, integration, et cetera, are working properly. Just to give you an example, if you are, let's say, adding a new cab ride option on your ride hailing app. Okay. In that case, when you are pushing it into the production environment, you need to ensure that A, all the users are seeing this, all the systems are working in accordance. That means a user goes and books a cab. This is actually getting captured in your database. All the right APIs are getting fired, and the end result of booking a ride showing the exact pricing is also working in the intended manner in the production or the live environment. This is called technical readiness. Third is internal alignment. When you are about to push this feature, you need to align on the timing and the readiness of all your parallel stakeholders or parallel teams, which is including sales, marketing, so they can prepare their draft to release a note or campaign out in the public as alongside your exact product launch. Fourth is documentation. So like we discussed anything and everything that aids to sales and marketing efforts, as well as user manuals, troubleshooting guides, SOP needed for customer support. A documentation also need to be ready in place in case you get customer complaints or any customer concerns. Uh, last is soft launch or Beta release. So we saw different types of release strategies that you can make as per your use case. So you need to choose that strategy, have the right instrumentation, have a sense of what the feedback is going to look like and how you are going to incorporate that feedback. In the worst case scenario, if it's the beta launch is not successful, you should have a rollback strategy even if it works fine, firstly, what is the threshold that you will know that it's working fine or not? And once it does work fine, how to roll it up to all the end users. So this is a rough checklist or the category of items you can follow before you release your product out in the market. 3. GTM Strategy : To the lecture of GDM strategy. GDM strategy is basically how you introduce your product to the market and introduce it in a way that maximizes your success, adoption, user engagement, your customer success, all the important metrics. We'll look at a couple of categories to ensure all the stakeholders to have a successful launch is covered, have the right GDM in place, and also some of the metrics that you want to look post the launch. Starting with market research and positioning. Let's say when you are launching a new product or a new feature, whatever your nitty gritties of the products or features that were highlighted in the PRD. That means to translate to a very crisp goal or a use case to the end consumer and how your feature stands out in the market. For example, if you have, let's say, introduced cashback or you have started introducing discounts on your product, assuming you are let's say a D to see brand, you sell various products in the market and you have just introduced discounts. So what it means to the end consumer is a very crisp USP that now products are available at this discounted price, or you can avail cashback for this and this. The narration has to be in such a way that it's catchy and appealing, and users find a need and a use case to use your product. Like I said, the narrative and storytelling is really important here to not overcomplicate your USP. Second is pricing and packaging. Take the case of a subscription app newsletter that the product that we talked about in earlier lectures. What is the best pricing to your subscription model? So it depends on your assessment of your user persona, their propensity to purchase your competitor's pricing, the use cases that you can offer. How to tear it into different categories. What do you much are you expecting the users to pick the basic category versus a premium category? How do you plan to upsell your features within a basic and a premium category? And ultimately, how do you package this out? That means, how do you when you launch a subscription, let's say, a newsletter, how do you bundle this pricing for your product and package it out in the market? Third is sales enablement. Of course, when you launch your product, your sales team will be for a case of a B to B, let's say, product or a platform. Your sales team becomes the most important stakeholders because they are the one to get adoption from external clients to your product. So it's important to have, let's say, a pitch deck prepared if they need that to talk with big clients. They need to have a certain demo environment where they can showcase the working of your product. You might need a few strategies like pushing some dummy data into your product because on day zero, if the end client is just spending time in integration and uploading their data for it to see the effectiveness or the benefits of your product, it is that time has passed. Even if it's not a B to B product, if you are a say convincing small merchants or clients in a B to b2c environment, it's better to have that strategy in place where you can showcase the most important features of your product by bypassing some of the steps and by producing dummy data by giving them a demo video. There can be multiple strategies to it. Yeah, sales channel or sales team need to be enabled with all the required set set of creatives or set of demo. Fourth is marketing campaigns. Now, like we discussed, marketing team with their storytelling and narrative needs to be updated, as well as the campaigns that they are going to run on different social media channels on improving their search engine optimizations and so on. And even the campaigns or again, the narration that you want to put out on day zero on day ten have to be thought through. So let's say if you are releasing a credit based product that users can apply loans to, Okay. You have to ensure that the trust is also established because it is a product that people might not be trustworthy about on day zero. It requires actual giving in critical information, and in order for you, you have to understand this product cannot be completely coming out as a gimmick. So awareness and campaigns around that, what needs to be sent out on day zero? What needs to be sent out on day ten? How do you establish trust? How do you lay out the process needs to be thought through. Customer success and support strategy. So this is preparedness of your customer success team and support folks with your SOP and aligning them what sort of problems might come. How do you deal with it? What is the best way for them to give you feedback? What is the right channel to do that? So that A and customers have a smooth experience from day zero, as well as your customer support team is not feeling overwhelmed with no information. Lastly, metrics for success. Once that product is launched, you need to start capturing the North Star metrics and other granular metric. A, in order to see how the product is launched, because based on these metrics, you will take a call whether to roll this out completely, what to do in the next iteration. A couple of strategies, marketing strategies also might change depending on these metrics, other feedback that you get from the so this is roughly the set of areas that you want to cover when aligning your sales, marketing customer support team with a GDM plan, you. 4. Product Lifecycle: Hi, Ron. Welcome to the new lecture of Product Life Cycle. In this section, we'll discuss the various stages of getting a product to release stage and what to do afterwards. How do you ensure that the product reaches its right momentum? What needs to be monitored over time until what time the important aspects of growth need to be taken care of before you start removing resources from your team till it reaches to its own natural pace. Starting with development stage, the goal here is to build a product that has MVP defined and feasibility testing done, which aligns with your market needs as well. Now, in order to achieve this goal, first, like we discussed, you do the market research to validate the customer needs, come up with a vision and a plan, build the prototype by building the key set of features, by building out the MVP and plan your GTM. Once the development or execution of the product is done, you introduce that into the market. The stage two is introducing it into the market, gain traction. Validate whether the PMF has been achieved or not, gain feedback, it rate, and define your user persona or your customer base. That means what we discussed in the previous last two lectures, which is, how do you plan a GTM what needs to be taken care of just after the release. All those details will come in here, which is introduction to the market, which is a launching campaigns, awareness to your sales team, market research, or customer team. Tracking important metrics to gauge whether any feedback needs to be incorporated or any strategy that you had thought of earlier needs to be updated. Lastly, educating the users and the end customers and gauging their end customers feedback also. Third is the growth stage. Once you have achieved the PMF, you feel that the product is working, you have identified the right user persona, it's time for you to scale. The goal here is a increase the market share. That means increase the number of users who are using your product. Drive rapid adoption. So the growth stage involves getting customers at a much faster rate that was not there in the introduction stage. So in the introduction stage, you would ensure that everything is working fine or not. Do I need to improve certain features before I can go full scale with the product. And hence, a more rapid adoption in terms of user growth is needed. As well as to maximize revenue growth, user growth coming at the expense of low revenue or basically giving your product in free is something that's not going to cut from a PLL point of view. And hence, you need to ensure that the growth is coming with a good talance of getting revenue as well. So the key focus areas in this would be a scaling marketing to reach a border audience. In the introduction phase, you analyze what channels are the most important ones. Once you have identified that, once you have done basic budgeting exercise for that, then you would scale your marketing efforts. Adding new features to differentiate the product, uh in the previous stage, you had released the MVP. Now here, you would continuously introduce new features, remove features, and this is an ongoing exercise. So that depends on how your market is changing alongside you, if you want to introduce a new language or you want to introduce a new payment method. This is a contiguous exercise, which will continue to be dictated by external environment, as well as your company vision. Third, is exploring new distribution channels. Now this is again to maximize your revenue growth. If you feel that this channel is as you have scoped out or maximized from this particular channel, you want to focus on new distribution strategies as well, as well as new user retention strategies. So this is a more mature understanding of your external market as well as your end consumers that you would gain over time. So if you feel that the users are churning after x month, you would need to develop new features for that or develop new strategies for that, which can come only if you have a good user base, and you get to know the patterns on this scale. So after your growth phase, where you have a increased your market share to the right amount, you have followed avenue basic revenue model that works on this scale, you reach to the maturity stage. So maturity stage is you fine tune the Nitegrits in order to make this a viable business. That means the goal here is, A, you want to sustain your market position since you have gained your market share. You want to optimize for your profitability. Now, this would mean that if you were selling a subscription model for $20 earlier, will $22 make cents or not on the same set of user base. So this is where you can increase the revenue for your company. And finally extend the product's lifespan. So you would want this product to work to eternity for a good number of years. You have to ensure a lot of things are working in an automated manner. A lot of processes are in place for maintenance and for support in order for it to continue over time. In order to achieve the goals, some of the line items would be optimizing pricing strategy as we discussed, enhancing the product to retain users. So the features, any additional features that you want to add, any personalized features that is specific to the users who are churning out, For example, for a haling app, you see that people above, let's say, the age of 50 or let's say 50 to 70 are also using your haling app. Now for them, it might the user interface might not be as easy to understand because they're not used to exploring digital apps. So for them, you might want to make the experience more lighter because you see value in the number of users above the age of 50 who are using your product. You don't want to let go of that customer base. So you have to adjust some of your feature, be more personalized to them. And this is basically getting a grander understanding of your user needs. Um, second is maintaining relevance. Or, like I said, external conditions will keep on changing, so you have to stay relevant with a new security protocol that is introduced a new payment method that is being introduced, or any trend that is going outside, right? So if you feel there is a Christmas Eve, you want to fluctuate your prices because there is a high demand and so on. So you have to keep your product relevant to your external environment. Exploring ages in markets and secondary use cases. So again, taking example of Ride hailing apps only where as Uber has introduced ETS category, which is food delivery as well. So the same set of development or product can be utilized for broader use cases in order to again, improve your PNL getting more revenue by covering many other use cases on the same fundamentals of the product. So these were the key goals that you need to take care of with different stages of your product life cycle. Okay. 5. Release Strategy: Hi, Ron. Welcome to the new lesson of release strategies or roll out strategies. As as we discussed different products depending on their use case, market conditions, business goals, end user personas, follow different release strategies. So in this lesson, we are going to discuss some of them with a few examples as well. Starting with full scale launch, when you follow this strategy, this is basically releasing your product to the entire market all at once. This is primarily followed by well established physical brands where consistency is really important for all the users at once. So for example, if you have, let's say, change the composition of your product or let's say if you're building a burger or you have a beverage as your product, then the composition needs to be changed for every geography all at once because inconsistency in customer experience that my kola tastes differently from here versus there can lead to significant questions or repercussions for that brand. Second is phased rollouts. In this sort of strategy, follow we select customer segments and introduce or release product in stages. So this is done to gather feedback and allow for it to be a testing environment as well before you do a wider range. So for example, if your product is a digital app, you might want to, let's say, uh release it only to power users or 5% of the users. So you can actually test, whether this release is technically working fine or is working as expected and also to gather feedback, imaged feedback or high impact feedback, do iterations, and then do a wider launch. Third is pirate launch. This is basically not a full product launch. It is to conduct a trial in a very limited area to check for sometimes for ideation or sometimes for performance or, in general, gather more user insights. So one such example could be like how Bumble or dating apps were launched. So those trials were conducted in colleges or universities where it was a good testing ground for power users, where the product was not released in its whole capacity, but primarily to see whether it was peak interest of the users and if yes, what is the insight or the direct most impactful areas that the product manager needs to look into when they're thinking of such an audit. Four is soft launch. Now, soft launch is not very different from a full scale launch, but it helps to gather insights again and test out before you do a complete PR of the launch. For example, if you are already a well established company, you're introducing a new product line at scale. You expect, again, the scale of users using your product to be very big because you have a brand name. Hence, a phased out release might not be the best strategy because you would expect the growth of users on your product to be really high. You might not get enough time to do iterations. Hence, a soft launch where you are not doing a general release of the product, but just people who are aware of this release are using this product intensively, so you can maximize on your improvements. If this Beta testing. Again, it's similar to pirate launch, but in this case, you are intending to release the product that you have built, already built, but after a few tests or round of testing is done. This differs from pirate launch in a way, pirate launch is primarily in the ideation stage versus a beta testing is where you have already built out the product, but you are testing it out slowly. Beta release also differs in a way that it has not taken care of all the thinness of the product, but has covered most of the important functionalities that you want to test out, right? So for example, the UI layout might not be the best. There might be some sparkles missing in your product, but functionally, you want to test it. Geographical rollout, it's basically when you are a global company, your product might require different tweaks in each geography. It could be language, it could be a little bit of change in user flows as well. It could be how different the regulations and compliances are. So depending on all these reasons, you want to do a phased out geographical rollout because even the products are slightly different. Segmented rollout. Again, it is a variation of phased rollout, but it is more granular or more nuanced than that because now you are focusing on different bells and frills around a certain demographics or certain user categories. So if you see more if you identify a user persona or target audience with higher propensity to pay, you would have to tailor some of your features according to that. So segmented rollout would mean that some of your features are slightly different, as well as it's released in different stages to different user personas. Channel based release can be thought of in a way where let's say you have DDC brand and you market on Instagram, Facebook, and a couple of other social media, and you have introduced a new feature and you want to do PR. So you want to start with one of the channels first, get feedback and then distribute to other channels or even the physical or offline channels. Last is seasonal rollout. Again, it's seasonal rollout is basically when you are releasing some features or some campaigns or launches that are applicable only to that season. It could be like a Christmas season end of year sales, big billion day. So this is to maximize your visibility. This is for business point of view, it is done for different reasons. So if you have a lot of stock building, you want to remove the stock, you would want to then conduct one seasonal release or one seasonal campaign. There might be other reasons to do so. But here, seasonal rollout is important because it's not going to stay permanent in your product launch. So if a season like Christmas, comes. You want to introduce a new sort of layout. You want to fluctuate pricing a little bit more. You want to put a deadline of purchase for some items. And these items or these features have to be controlled by a feature flag because like I said, it's temporary in nature. Hence, a different Rise strategy technically also needs to be built before you can follow, you know, execution of this strategy. So these were a couple of release strategies depending on the nature of your product and your business goals. You have to choose this wisely and make time to instrument the release as well, okay?