Transcripts
1. Introduction - Gimp Essentials: Hi there, and welcome to
this GIFs essential course. My name is Jonathan. I work as a graphic designer
and animator. I'm also the founder of NxStok creative Studios
over on YouTube, where I upload tutorials
and animated shorts. Now, this is a beginner
for ne glass that covers everything you need to know in order to get
started with Gif. We won't be going
over all the tools and features, not today. Instead, this class
is designed to make you feel confident
using Gif and to empower you with tools and techniques that you can
use in your own project. This class, you'll learn
how to manipulate colors, create and transform texts, how to make selections,
create clipping mask. We'll even learn how to work with a graphic
tablet inside of GI. We'll make animations and export them as gi and so much more. This course will
help you go from an absolute beginner to
an intermediate level, as each lesson does a deep
dive into a specific topic. I'm here to answer
any questions on the subject matter or
clarify any doubts. Again, my name is Joadan. Welcome to this GIP essentials
course. Let's get started.
2. Before we start - GIMP Essentials: Hi. Before we get started, let's first make sure we're
all on the same page, starting with the version of
GIMP that we'll be using. Anything inside of the 2.10
series will do the trick, although earlier versions should work just fine,
for the most part. I do recommend using the
latest stable release, which you can download for free. Head on over to gm.org. Click on Download, select your operating system,
and download the file. Installing GM is simple enough. Then we have the class resources which can download
below this video. These include all the images that we'll be using
throughout the course, along with a few extra assets, such as plugins, scripts, brushes, and much more. The images that we'll be using are from free pick and pixels. I've included a read me file inside of the exercise folder, which include the names
and links to all of these images in case you want to get the higher
resolution for yourself. As for the fonts
that I'll be using, you can download these
by going over to Google Fonts and download
the fonts yourself. Keep in mind that you can
always accelerate or slow down the playback speed for these
lessons to your convenience. This class is project based. I encourage you to follow
along with each exercise. Now, without any further ado,
let's get right into it.
3. Discover the User Interface - GIMP Essentials: Hi, and welcome to lesson one of this GIMP
essentials course. For this first lesson,
what we'll be doing is familiarizing ourselves a little bit with the user interface. Now, what I have here in
front of me is not what you will see by default when
you first open up GIP. I'll start by
resetting my layout. Le go the preferences. Window management, and I'll reset my saved window position, the default value, press. Let's close out of GIMP, and let's go ahead and
start up GIMP again. By default, this is what
you'll be greeted with. So go ahead and maximize this here on my screen. All right. What we have in
front of us here is the default layout
for GIMP 2.10, and if you haven't
made any changes to your user interface or if this is your first time opening up GIP, this is what you'll see. The first thing I'll bring
your attention to are these three dots here
at the extremities, where we have our panels. We have a panel over here on the left and a panel
over here on the right. We can scale these panels to
make them bigger or smaller. Simply by left clicking
on these three dots or anywhere that aligns
with these three dots. We can see that the mouse
cursor is changing. So left click hold and drag, and this is how we
can expand this area. Same goes for the
left side over here. You can also segment these
panels horizontally, and this is what
these three dots over here on the right are indicating that there are two segments inside
of this right panel. Next, we have our menu bar. The menu bar gives us access
to just about everything we could need inside of GIP when it comes to working
with our images. So we have our filters. We have additional scripts
that we can install ourselves. We have options for
the windows and opening up more of
the Dkable dialogues, which we'll be diving
into in just a moment. We have our tools. So the same tools
that we have access to over here in what's
known as the toolbox, we can access them
in the menu bar. The menu bar really holds
everything we could need. And if we had nothing on the user interface
besides the menu bar, we could get all of this back
onto the user interface. This is also where we go to open our images or import them and
create new project files. Now, when it comes to
the user interface itself, in the middle here, this big gray area with
the gimp logo down here, well, this is known
as the image window. So if I were to go up to windows and unchecked
single window mode, What we're seeing here are the different components that make up GIMS user interface. So we have the image area, or image window
here in the middle. We have our panel to the left
and our panel to the right. So let's go ahead
and fuse this back, single window mode, and this is what we have
in front of us. Now, over on the left here, we have our toolbox. And starting from the
2.10 series of Gim, the tools in the toolbox
tend to be grouped together. And you can tell the tools
that are grouped together by this little white
arrow at the bottom, right corner, indicating that
these tools are grouped. If you hover the cursor over
any one of these tools, you will get a little
pop up window, such as this one, showing
you the name of the tools. You can see their icons here. You get a short description for the active tool or rather the tool that
is in the foreground. Over on the right of this
little pop up window, we get the keyboard shortcuts or hot keys associated
with that tool. To access the tools
within those groups, in your case by default, if this is your first
time opening up Git, simply by hovering, these
tools might show up. Otherwise, you might
have to right click on it and you'll get a
little drop down menu. And from there, you can choose the tools within this group. Under the toolbox, we
have what is known as the foreground in
the background color. These are the colors
that we'll be working with when we use things
like our paint brush, gradient tools, et cetera, and we'll be diving deeper
into this later on. Right under that,
we start getting into our doable dialogues. Now, you don't have to
memorize any of these names. Just know that they're there, and let's see how they work. Now, Dkable dialogues gives us access to either
resources, settings, or parameters in relation
to GIP or external devices, or even the resources that we might install ourselves
on our system, like additional add
ons, et cetera. The dockable dialogues are similar to tabs in
your web browser. Meaning you can move
them around simply by left clicking and
dragging them left or right. We can also detach them, so now they are undocked, if you will, even when detached, you'll see it remains as a tab. Throughout the course,
I'll be referring to these dockable dialogues
as tabs, most of the time. Each one of these tabs
is accompanied by this little button over here on the right with a white
triangle inside of it. This is essentially a
configuration button, if you will. You can see here it says,
Configure this tab. When we click on it,
we get a small menu, which gives us a few options
related to this tab, as well as the option to add more tabs or Dkable dialogues. Alternatively, if you would
like to add Dkable dialogues, you can also go up
to your menu bar, go to windows, and here
you have Dkable dialogues. You can also add the toolbox
this over here on the left, which holds your tools. If ever by any chance
or by accident, you had closed it, you can
always add it back. All right. You can also dock back the
Dkable dialogues or tabs, simply by left clicking, holding and dragging them
back into the stack. Same thing goes over
here on the right. We can move them around by left clicking,
holding and dragging, we can detach them, and we can reattach them by dragging them
onto the other tabs. Now, you might notice when I
left click hold and I drag, I'm getting these blue
outlines around our panels, and these are areas where
we can dock the tabs. If I were to hover
my mouse cursor over one of these blue lines, you'll see that it
gets highlighted, and if I release my mouse click, The tab now gets docked into
a new segment of our panel, and you see we have these
three dots here letting us resize the different
segments of our panel. Now, inside of the
configuration menu, we have quite a few options. Some options are only available for certain tabs, if you will. You notice most of the tabs
have these little icons, these extra buttons down here. And these are simply the
button bar, if you will. And you can toggle
the visibility of this button bar per tab by unchecking
the show button bar. You can also close out
of some of these tabs, either by going into the configuration menu
and choosing closed tab, and it will close the tab. To add the tab back, simply go into either
the configuration menu or the menu bar to
add a Dkable dialogs. And the one we just
close was brushes. A we'd have to do is
find the brushes. Click on it, and it will add the brushes back into our stack. Now, another thing
you might notice is when I compress our panel, we no longer see the name of our tabs and when I
expand our panel. We can now see the
names of our tabs, and this is a setting that
is also available inside of this configuration menu
inside of the tab style. So either we see the
icon or we see the text. We also have status, which refers to a
visual representation of in the case of
the brushes here, of the active brush. So if I were to pick the
star brush over here, you can see we now have
a small star thumbnail up here next to
the name brushes. So this right here is using the current status or
rather the status and text, since we also have
the text here. By default, they are
all set to automatic. Now, don't worry if this is
feeling a bit overwhelming. This is not something
you need to memorize, but it is good to know that you have these options if
you really want to customize the look and feel
of your user interface. All right. So so far we've seen the image window or image
area, which is in the center. We have our panels
left and right. We have the toolbox, which holds our different tools that we'll be using
throughout the course. And we have our dokable
dialogues or tabs, which gives us access
to parameters, to resources, and
configurations in regards to either the active tools or
external devices, et cetera. And Not all tabs or Dkable
dialogues are created equal. Some of them are a bit more
essential than others. They're all useful,
but some of them are essential to having a smooth
workflow, if you will. One of these essential
tabs is the tool options. By hovering the cursor
over the icon here, you can see we have two options. The two options reflect the settings available
for the active tool. Meaning, if I were to choose a different tool such as
the smudge tool over here, so I'll simply left click ones, and I switch over
to the Smudge tool. We can see that the options inside of our two
options have now changed and we even get the name up here
which says smudge. If we switch, for example, to our color picker tool, the options in the two options, change to reflect
the active tool. The two options is one
of these essential tabs. The other essential tab
would be the layers, and we'll be learning more about layers in the following lesson. But for now, we'll be focusing
on the user interface. Now, there are quite a
few elements missing on the user interface right now because we don't
have an image open. So let's go ahead
and change that. We'll go up to file
and press new. And we can simply
click on, Okay. We don't have to worry
about the settings for now. Now we can see our Canvas area, and the Canvas really represents your piece
of paper, if you will. If you were to import an image, it would be on your Canvas. So if I grab the brush tool over here and left
click and drag, and see if we can
draw on our Canvas. We cannot draw outside of our Canvas unless we were
to expand our layer, but we'll get into that later. So our canvas is you can think
of it as a piece of paper, and this is what we have
in front of us here, or a frame, if you will. Now, at the bottom here, all the way at the bottom, this is known as the status bar. If you're not seeing
it, go to view and make sure that show
status bar is checked on. Next, we have the rulers, which I've disabled for myself, but I'll go ahead and
turn on everything that you're supposed to be seeing
in front of you right now. So we have the rulers. We have one at the top and
one over here at the left. And they're basically rulers. They give you the
measurements of your Canvas. And we also have
the scroll bars, which we'll be looking
at in the next lesson. But you might be familiar with scroll bars already if
you've used a web browser or even your file manager
or a word document, right? And essentially, that is what makes up the user interface. We also have this over
here that just showed up, and this is a project tab, if you will. A quick example. I'll go ahead and open
a new project again. Now you see we have
two project tabs. So I'll close out of this and close out of this one and I
will discard the changes. Now, in other aspect of
the user interface or rather other aspects of the user interface or controlled inside of your preference menu. If you're on Windows or Linux, simply go up to edit in your menu bar and go
down to preferences. If you're on MacOS, you should have the name GIP in your menu bar right
next to file. Click on that and you'll
see preferences in there. Let's go inside of preferences. We're going to get a pop up
window. Let's scale this up. All right. Now,
there's quite a bit of information in this
pop up window, but we're going to focus on those related to
the user interface. Specifically, over here and
interface, we have the theme, so we can change the color
theme of our interface. So by default, I think it
starts on the dark theme. It might depend on
the general theme of your system as well. But you have options. Then we have the icon theme, which you see we have
quite a few options here if you want something
more colorful or vibrant. So you have the option
for color legacy, which is the original
icon set for git, and a few more options. Next, we have the toolbox. If you remember, the toolbox is this over here in
our left panel, and we have a few
options for the toolbox. One of them being the
used tool groups. As I've mentioned, starting
from the 2.10 series, G groups similar tools into categories and
to little folders, which we can see
how they're grouped down here in the
tool configurations. If you do not want the
tools to be grouped, simply uncheck this checkbox, and you will have all the
tools visible all at once. So they're no longer grouped. If you do have the tools group, you can also choose
how they show. Mine is set to show on click. I have to right click on one of these tools
so I can see which other tools are
grouped with it or rather to access the other tools that are
grouped with it. You can change this option. You can make it show on hover or show on hover
and single column. Finally, what we'll be looking at is the window management. Over here in the
window management, we're going to focus on
the window positions. The window positions,
by default, you'll have save window
positions on exit. This means at the moment
of closing out of GIMP. When you quit the software gimp, GIMP will remember where
you placed your tabs, what size are your panels. All of this visual information
on the user interface, GP will memorize it
and it will save it. And next time you open up GIMP, it will open up with all
of these changes applied. And if you do not want that, you can always uncheck
this checkbox. You can also save the
changes manually. So if you were to
uncheck this checkbox, you could still change
the user interface and then save the changes, and that would now be
your new default layout for GIMP user interface. You also have this
checkbox down here, and this is if you're working
with multiple monitors. Finally, we have the reset save window positions
to default values, which is what I clicked
on in the beginning of this lesson to reset the
layout back to the default. All right. Press Okay. Maybe one last thing. This
little configuration button here works per tab. Right now, the active
tab is device status. For example, if I
go into the menu, and I were to choose lock
tab to Dock, click on it. You can see it is now checked. It only affects
this tab over here. The two options, for example, is not locked to the dock. And what this option
does over here is I can no longer left click
hold and drag this tab. It is locked to the dock. And this is a nice
way of preventing any accidental click and drags. So once you have a layout
that you're satisfied with, you can always lock
some of these in. So I'll go ahead
and unlock this. In my case, I'll be using a custom layout
throughout the course. So I'll simply start by dragging everything that I
know that I'll be using. I'm going to collapse the
left panel over here. I'll put my two options up
here next to my brushes, maybe the undo history as
well, and there we have it. This will be my layout
for the course. All right. That is
it for this lesson. And the next lesson,
we'll be taking a look at layers. See you there.
4. How to use Layers - GIMP Essentials: Hi. In this lesson, we will be learning
about layers. We're going to learn how
to move our layers around, how to toggle on and off the
visibility of our layers, how to delete layers, duplicate them, et cetera. All right, so let's go ahead
and jump right into it. So the first thing
we'll do is go up to file. Click on Open. Navigate to the resource folder that we've downloaded
for the course, and let's go inside of
GIMP Exercise files. And we're going to go
inside of the 01 layers. In here, you can open either
one of these three images. I will open up 01
Cosmo flower field. O left click on at once. You can press enter or return or double click on the
image you want to open, or simply left click
and then click on Open. A we'll import our image and
add it to the layer stack. If you do not have
the layer stack, you can go up to the menu bar, go to windows, Dkable dialogues, and in here, simply
left click on layers. You also have the keyboard
shortcut Control plus L on a PC or Command plus L
on a Mac. All right. So the first thing I'll
do is rename our layer. Simply double click on the name. So left click twice on the name, and now we can type in
the name that we want. Once we're done, press
enter or return to confirm, and we rename our layer. Now, we're going to apply some automatic filters
on our image here. Before we do so,
we're going to make a copy of our layer here. Instead of applying
the automatic filters directly to this current
layer that we have, we're going to make a copy. That way we can compare
the two and keep a copy of the original
image for later use. To duplicate our layer, there are several ways
we could do this. One of them would be
to right click on the layer and go up
to duplicate layer. Alternatively, we can go
up to the menu bar layer, go down to duplicate
layer, Left click, and that's The
quickest way, however, or one of the quickest
way to duplicate your layer is right here
in the layers tack. Simply go down at
the bottom here. We have this little menu bar. If you do not see it, go
to the configuration menu, and make sure that show
button bar is checked on. So to the right of
the down arrow, we have these two
overlapping rectangles. If we cover the cursor over
them, you see it says, create a duplicate of the
layer and add it to the image. So we'll simply left
click on it once, and there we have
it, we have created a duplicate of our
original layer. Now, when it comes to applying a filter or modifier
or whichever, it will only apply
to the active layer. And to identify
the active layer, You'll notice that
the original copy here has a darker backdrop, which the original image
down here had previously. If I left click on original, you see it now has
the dark backdrop. And this is how you can
identify the active layer. So I'll go ahead and left
click on original copy again. And I'll rename this. So I'll double
click on the name, and I'll call this equalize. Then press enter or
return to confirm. Now, we're going to apply
some automatic filters, and that means we
won't have to input any settings or parameters
for these filters. Let's go up to a menu bar, we'll go to colors,
go down to auto. And we can choose Equalize. Left click once, and
there you have it. You've applied the
automatic filter to the copy that we made
of our original image. Now, if we want to see
the original image, all we have to do is
left click once on the icon that is to the left
of the equalized layer, and this will toggle off the
visibility of that layer. If you want to see
the layer again, simply left click on the
same spot where the i was, and it will toggle back on
the visibility of that layer. In between the i and the layer itself or the
thumbnail of the layer. We also have another box here, and this could be a chain, which we'll be taking a
look at in the next lesson. So if you've ever clicked
on it by accident, simply left click once again, and we'll toggle it off. Now we're going to toggle off the visibility of Equalize by
left clicking on the icon. We're going to left click on original to make sure
it is the active layer, and we're going to make
another duplicate. So we'll go down again to our
two overlapping rectangles. Left click once, and we
have made a new copy. We'll go ahead and rename
this one a white balance, so double click on the name. And I'll type in the
name white balance. Press enter or
return to confirm. Let's go back up to menu bar, colors, auto, and we'll
choose white balance. And there we go,
we have a result. Remember, if you want to
see the original layer, simply toggle off the
visibility of white balance. If you wanted to compare the
equalize with the original, simply left click on that
same spot where the I was, so to the left of the
equalis left click one, and we can now see equali. If you want to see
white balance, you can click on the icon, but you'll notice
that nothing happens. This is because we are viewing our layers in a stacked order. So you can think of these as a stack of paper
laid on a table, and we're looking
from the top down. So original would
be on the table, white balance would be
on top of original, and equalise would be on
top of white balance, which is on top of original, and we're looking
from the top down. In order to view white balance, we first have to toggle
off the visibility of equalize as it is blocking
the view to white balance. S. All right. So let's go ahead and tackle off the visibility of both
equalized and white balance. Make sure that original
is the active layer, and let's make another copy. And we can rename
this to contrast HSV. Let's go back up
to our menu bar. Let's go to colors, auto. And we're going to choose
stretch, contrast, HSV. We're not choosing stretch
contrast dot dot dot, because anything that ends with three dots will open
a pop up window, which will ask you to
input parameters yourself. So if I click on
stretch contrast, you see we get a little
pop up window over here, and we have to put in
the values manually. So I'll cancel out of this. I'll go back to
colors down to auto, and I'll choose stretch
contrast HSV. Left click once. Down here, we had the loading
bar in our status bar, and now we can see the
results of the contrast HSV. So we'll do this one last time. So I'll hide the visibility
of the contrast HSV. Make sure that original
is the active layer, so left click on it, and we
can see the darker backdrop, duplicate it one last time, double click on the
name to rename it, and this time, I'll
call it hands. Press enter return to confirm. Let's go up to colors. Auto and we'll
choose color hands. Left click once, and
there we have it. Now we can compare the results of our different filters here. And since we've
rename our layers, we now know which filter
was used for each layer. All right. Now the next
thing we're going to learn is how to move
our layers around. So how to reorganize the order of our layers
or the hierarchy. To do so, all we have to
do is left click and hold, and then we can drag
our layers up or down. So I'll grab hands over
here, I'll left click, hold, And as I drag it up, you get this white outline here. And it indicates where the
layer is going to be placed. If I move a little higher, you can see it would
be placed above white balance and
under equalize. We can go a little higher
to place it above equalize. And once we go a little
too far and let go, nothing will happen
because we've exited the layer stack area. So left click again,
hold and drag Once I see the white outline
where I want to drop the layer or release the
click, and there you go. We have move hands. Alternatively, you can also use the up and down arrows
at the bottom here, and these will again only
move the active layer. All right. Next thing is
how to delete layers. To do so, make sure first that the layer you want to
delete is the active layer. So in this case, let's say
I want to delete Equalize. First, I'll make sure
the left click on equali so it is
the active layer. And then at the bottom
right of our layers tab, we have this x over here, and you see it says,
delete this layer. Simply left click once. And there you have it,
we've deleted the layer. Now, if ever wanted to undo
the action that we just did, we simply have to go up to edit. And click on Undo Remove layer. Left click once, and
there you have it. All right. So you can go ahead
and experiment with these. Get used to moving the
layers up or down, change them in order
of preference, compare them, get used to toggling on and
off the visibility. Remember that if a layer is on top and is blocking the
view to a layer below, you first have to turn off the visibility of that layer
to see the layer below. And before we finish, I want to introduce you to
layer groups or folders. And that is this folder icon down here with ale plus on it. Simply left click once, and
it will create a layer group. To rename a layer group,
it is the same thing. You simply double
click on the name, and now you can rename
the layer group. Or press Escape to
exit out of this. Another thing you
could do is if you double click on the
thumbnail of a layer, So let's say I double click on the thumbnail of
the layer group. We're going to get this little
pop up window over here, and you see it says
layer attributes. From here, we can also change
the name of our layer. We can also assign
a color tag to it. If you see if I add a color tag over here, once we click on, this layer or this layer group over here is going
to have a color tag. We can also change the mode, which is the blend mode, which we'll be reviewing
later in the course. We can toggle on and off the
visibility of the layer. We can also link it, so that same chain
that we saw earlier. We also have the options
to lock the pixels, lock the position in size, or lock the Alpha channel. Essentially, if you
lock the pixels, you cannot draw on the layer. If you lock the
position in size, you cannot move the layer
around using the move tool, which we'll be seeing
in the next lesson. Let's go ahead and press. Okay. And if you remember, we added the color tag, so now we now have this color
tag over here on the layer. You can also right
click on the layer. And you see you have
the similar options over here in this menu. So we can also remove
the color tag from here. And how do layer groups work? All you have to do is
left click on a layer, drag your cursor over the
thumbnail of the layer group, release, and it will add that
layer inside of the group. We didn't get this little
minus sign over here. If we click on it, it
will become a plus sign, and that will collapse
the layer group, hiding the layer
that's inside of it. Left click again,
and it will open up. Now, if you're not
seeing a folder, that is because in preferences, I have already toggled
this option for myself. So let's go up to
edit preferences. If you're on a MAC,
preferences will be in the name gimp
in your menu bar. And if we go down to interface and enable
this option over here, enable layer group previews. Okay, this is what you'll be
seeing there you have it. Now, if you hold down shift
and you click on an icon, it will isolate the visibility to that layer that
you've clicked on. If you hold down shift again and you click
on that same eye, it will toggle the visibility on for all the other layers. So let's go ahead and turn
off all of our layers. And this over here
is the transparency. This checkerboard represents
transparency. All right. I hope this wasn't
too overwhelming, but that is it for the layers. Before we leave, we're going to learn how we can
save our project. So to do so, you
can go up to file, go down to save. Navigate to where you would
like to save your project. Rename it however you want. Over here, I'll rename
this to layers. Underscore V one, and dot CF is the extension
for GIMP project files. So it's not a JPEG,
it's not a PNG. It's not an image that
you can simply open. This is something that
you can open with GIMP, and it will hold all of the layer information
that we have here. Then simply press save. And there you have it,
we've saved this project. Up here in the title bar. You can see it now says layers, underscore v one CF. All right. That is it for this lesson. The next lesson we'll
be learning how to navigate between
multiple projects, how to combine images together, how to scale our images, create guides, et cetera.
I'll see you there.
5. Learn to Navigate GIMP - GIMP Essentials: Hi. In this lesson, we're going to learn some basic
navigation inside of GIP. How to combine images
together, scale them, move them around, create guides, and all that fun stuff. All right. Let's get started. Hey. Before we get started with this lesson,
here's a quick tip. If ever you can
find a function a two or a filter that
you're looking for, you can always press the forward slash key on your keyboard, and this will bring up
a little search menu. Simply type in the term that you're looking for,
rather it be scale, posturize, colorize,
any of this, and you'll get a drop down with results related to your
search. All right. That's it. Let's get
right back into it. The first thing we'll do
is go up to file, open, navigate to the exercise folder, and we'll go inside
of 02 navigation. Now, we want to open
all four images, and to do so, simply
left click on 01. Hold down shift and
left click on 04, and this should select
all four images. Then press open. So up here to the left, you can see we have
different project tabs. You simply have to left click on the thumbnail so that you
can toggle in between them. And now careful, there is this x here next to the thumbnails
or the active tab, which will close the project. And since we haven't made
any changes to these images, if we were to left click
on this x over here, Gimp would simply close the
image without a warning. Let's go ahead and open
that back. All right. So now we're going to learn
how we can combine all of these images inside of this
first image over here. Before we do so, I'll
rename this layer. So to combine images, there are several ways
you could go about it. But one of the quickest ways would be to go to
the project tab, go to the layer that holds
the image you want to copy. Left click hold and
drag it all the way up to the project tab
where you want to copy it two, to hover over the project tab. Just for a second, it will
become the active tab. Then move your cursor over the image area or image
window and release. We have now imported or
cup into this project. You can see here we're
getting yellow outlines, which extend outside the
boundaries of our Canvas. This is because
our cup image over here is bigger than our vas, the original Canvas
that we had for the background image that
we have here. All right. Let's go ahead and
repeat the process for our tourist over here. We're going to left
click on the layer, hold and drag it up over to the project tab
where we want to copy it. Move the cursor over
the image area release. We'll do this one last time
for our Turtle over here. So left click on the layer. Drag it up to the project tab
where we want to copy it. Move the cursor over the
image area and release. Now, if we want, we can close out of these other project tabs, since we no longer
need them right now. So I'll click on the
x, click on the x, and click on the X. Ala. So I'll hide our turtle
in our Taurus final, and I'll make sure
that the cup layer here is the active layer. Now let's go ahead
and scale our cup. To scale the cup, we just
have to grab the scale tool. So let's go up to our menu bar. We're going to go
inside of tools, transform tools, and we're
going to grab the scale tool. You can see the
keyboard shortcut here is shift plus S. Now, when we grab the scale
tool from the menu bar, it automatically
activates the scale tool, meaning that we now have these
handles around our image, which would allow us
to scale our image. Now, until we press
enter a return on the keyboard or click
on scale over here, the transform will
not be applied. So if I were to press escape, it would cancel out of it. So I'd like to bring
your attention to the toolbox over here where we can see
that we now have the scale tool as
the active tool. So let's go ahead
and scale our cup. So I'm going to left click once, and it will activate the Scale
tool on the active layer. Now, we can manually
input the values that we want up here in this st a pop up window on the
upper right corner. We also have this
chain over here, which controls the aspect ratio. You can see in the two options. If you have it open, if not, click on the
configuration button, go to Add tab and add the
tool options over here. So over here, we
see at the bottom, we have keep aspect. You can talk with
this on and off using the shift
keyboard shortcut, and we also have the option
to scale around center, using control on a PC
or command on a map. Let's see what these do. So
if I'm scaling this image, you can see it is not
getting distorted. So whichever one
of these handles I grab does not distort the image. But if I were to hold down
shift on the keyboard, can now see that the keep
aspect has been unchecked. If I left click and drag, we can now squash or
stretch our image. To reset out of this, simply hit the reset button up here, and it will reset the
transforms that we just did. The next one is a round center, which we control
with either control on a PC or command on a Mac. I left click on this
handle over here. And if I were to hold
down control or command, we're now scaling
from the center. Next up, we have this
centerpiece or center handle, which allows us to
move our image around. If you left click hold, you can drag this image around
to reposition it. Now, of course, up
here, we also have the option to choose
different units. If you want to work with different units
here for the size. Well, finally, let's
just go ahead and scale this into the image
and press scale. There we have it. Let's repeat this over here with our tourist. Make sure that the tourist
layer is the active layer. Left click on it once, and let's left click
on the Canvas one, since we already have
the scale tool active. Left click once,
and there we go. If you want to see what's
happening behind this layer, you can always lower
the opacity of the layer up here
with this slider. But then you would
have to remember to put the opacity back
up when you're done. Instead, over in
the tool options while we have the
Scale two active, we have the option here to lower the opacity of the preview. So show image preview,
it's referring to this. We can lower the opacity
of the preview itself. So I'll hold down shift
left click once on the slider and I'll
set the preview to 75. Fs enter return to confirm,
and there we have it. Now we can see our cup in the background as
well as our table. So you can scale this however, you feel most comfortable, that it will fit into our image. We can also zoom in to
make sure that they're the same height or even manually
put in the values here. Have we done that
with the cup as well? Once we're done, simply
press scale and vola. You can see that the
opacity of the preview does not affect the opacity
of the layer itself. So we're going to repeat this one last time with
our turtle over here, so make sure the turtle
layer is the active layer. Left click ones on the Canvas, and now we get our handles
and we can scale our turtle. You'll see that the image
preview remains down to 75%. So go ahead and scale this down and then press
the scale button. Okay. So now, if you want
to move our images around, all we have to do is
to grab the move tool. Now, you could grab the move
tool from the Tools menu, go down to transform tools, and we have the Move
tool over here. Keyboard Shortcut
M, or we can grab the move tool directly from our toolbox, just
all the way up. Left quick one, and now we
have the move tool selected. When it comes to the Move tool, we have two options
in the two options. The first one says,
pick a layer or guide, and the second one says, move the active layer. Now, moving the active
layer is referring to which layer is active
in our layer stack. And this would mean that if we're using this
option over here, no matter where we click, we would only be moving
the active layer. Whereas with the pick
a layer or guide, even if our tourist
is the active layer, we can still move
our other layers simply by clicking
directly on top of them. So if I click over
the background here, hold and drag, I'm
moving the background. I'll go up to edit
and undo the move. So move the active layer is
limited to the active layer, and pick a layer or guide, we'll move whichever layer is
directly under the cursor. They each have their
use case scenarios. And you can also toggle between those two functions by holding down shift
on the keyboard. So for example, if I were to place our turtle
here over our cup, I had the cup as
the active layer, and I want to move the cup. If I have pick a layer or
guide active and I click here, we're moving the turtle. So I would have to precisely grab the cup here in
the back to move it, or alternatively, hold down shift the toggle to
move the active layer. And now, no matter where
we click actually, we'll only move the
cup. All right. We also have the alignment tool, which could help us align these or we could use a guide,
as it says up here. To create guides, all you
have to do is left click on either the top ruler
or the left ruler. The left ruler will give
you vertical guides, and the top ruler here will
give you horizontal guides. If you're not seeing the
rulers, go up to view, go all the way down, and you'll see here
we have show rulers. So simply left click
hold and drag, and you can see we're
getting this white outline. If you release it outside of the Canvas, nothing will happen. Let's left click again. Hold, drag it down, release it over a Canvas, and we now get this
blue dotted outline. When you hover the
cursor over it, it becomes red, letting you know that you can
now click on it. Hold and you can move
the guide around. We can create an unlimited
amount of guides. So you simply left click
hold and drag them around. And these can help you align
images, text, et cetera. We also have on the left here. We can create these
vertical guides, and there are other
ways to create our guides up in the menu bar. To delete guides, all you have to do is left
click on them, drag them off the
canvas and release, and it will delete the guide. Alternatively, you can also hide the visibility
of the guide. They will still be
interacting with your image, but they will not be visible. To delete all of these
guides all at once, I'll go up to image, I'll go down to guides, and I'll choose
remove all guides. And this has deleted all
of the guides that we had. So we can use the guides
to align our images. So I will create a horizontal guide over
here on our table. Now, let's go up
to our menu bar. Let's go to view. Let's make sure that snap the
guides is checked on. That way, our layers over here, our images are going to snap to the guide once
they're close enough. So I'll grab our cup,
I'll drag it down. It's going to snap to the
guide once we're close enough. I'll do the same with our
tourist over here, snap. And finally, I'll do the
same with our turtle. There you have it. We've
align our three images. Now, if you wanted to move
all three images together, all you have to do is turn on
this chain link over here. So if I turn it on for
the Turtle, the tourist, and the cup, when
I move the cup, all three images
will move together. That is essentially
what these chains do. It links some of the properties
of our layers together. The same would go
for our scale tool. If we were to use
scaling on these, I would scale all three images. A quick demonstration, I'll grab the scale tool
over in a toolbox. Left click once on Canvas. I'll scale the cup up a
little bit per scale. You see all three
images have been scaled. Grab the move tool. A three happen scaled. I'll go ahead and
undo what I just did, undo the move and
undo the scale. All right. So
unlink these three. Now let's learn how we can
zoom in and out of our image. We can use the magnifying
glass over in the toolbox. And you see here we have
two options up here. Zoom in or zoom out. We also have the
toggle button control or command on the MC. Control on a PC or
command on a Mac to toggle between zooming
in and zooming out. Right now we're set to zoom in. So if you left click
once, it will zoom in. I I hold down control on a
PC or command on the MC, it will toggle over to zoom out, and when we click,
we're zooming out. We also have these
scroll bars to move around if we're
zoomed in a lot. You can use the scroll bars to move around, or alternatively, you can hold down the space bar, can see our cursor
changes over here, hold down space bar, and this allows us to pan
around our image. However, if you have these
scroll bars enabled, you also have this
little arrow down here, which you can see it says
navigate the image display. If we left click and hold, this also allows us to
move around our image. There is a third option, which is that you can click
on your middle mouse wheel. Middle click, and that
will also allow you to pan around the image. All right. Now, if you don't want to
use the magnifying glass, you can press minus on the keyboard or plus
on your keyboard. In most cases, it would be
shift in the plus key as it is above the equal sine key on the keyboard unless
you're using a numpad. With these keyboard shuts you can zoom in and out as well, or simply hold down
control on a PC or command on the mac and scroll
with your mouse wheel. Or even your track pad, and it will allow you to
zoom in and out. All right. Finally, note that we have a lot of other transform
tools available to us, so we can also rotate. We can share, and we have a few more advanced options such as the perspective and
three D transform. Let's take a quick look
at the alignment tool. Over here, I'll right click, go to alignment, and
for the alignment, you'll see if I
click on our cup, we get these little dots
around our image here. If I click on the Torus, we also get these little
dots around the image. If you hold down shift and
click on a different image, you'll get the dots
around both images. Over in the two options, you can see what
you're aligning to. First item refers to the
first item that was selected. In this case, it
would be our tourist. We also have a few more
options in the drop down. Image refers to
the entire Canvas. Selection, we'll be looking at selections later
in the course. We also have active layer. So which layer is active, I will align the other
selections to the active layer. So this is for aligning and
this is for distribution. And I guess last but not least, you can always go to
view and check Show A, and this will allow you to see the parts of your images that
are outside of the Canvas. If I go to view, uncheck show A, you can see we cannot
see our cup over here. I'll go ahead and
align all three of our images again, and Vla. All right, so that is
it for this lesson. And the next lesson, we're
going to learn how we can add contrast to our images using
levels. See you there.
6. Adding Contrast - Gimp Essentials: Hi there. In this lesson, we're going to learn
how we can add contrast to our
images using levels. So this is what we have. This is the before, after. We also have this
image over here. This is before, and this is after before, after. All right. Let's go ahead and learn how
we can do this and First, we'll go up to file open. Navigate to the resource folder. Let's coincide of
the exercise folder, and we'll start
with 03 contrast. I would like to
open both images. So I'll left click on 01, hold down shift,
left click on 02, and then I'll press open. Again open each image
in its own project tab. Let's go ahead and start
with the flower over here. Now, again, I want to reinforce a non destructive workflow. So I'll make a duplicate
of my original layer. You do not have to rename them, but it is good practice. So I'll go ahead and
make a duplicate, and I'll name this
levels. All right. Now let's go up to the menu bar, choose colors, and let's
go down to levels. You can see it has
a dot dot dot, meaning it will open
up a pop up window. Okay, there is quite a bit of information in
this pop up window, but we're going to focus on the bare bone so that we can
add contrast to our image. And this is with the
input levels. So up here. We have this graph over here, and everything that's
white on the graph represents the information
that is in our image. It is laid out on this
gradient down here, which goes from pure
black on the left, all the way to pure
white on the right side. Then we have the middles
which holds the gray tones. You'll also notice three arrows. We have a black arrow
in the left corner, the gray one in the middle, and a white one on the right. We can see in the graph that there isn't any information in our image that reaches the pure blacks or the
pure darks, if you will. And there's actually a bit of wiggle room here for
the brightest parts. To add contrast,
all you have to do is left click on the
black arrow over here, on the left, left click hold and drag it
towards the graph. You can see as we're moving
closer to the graph, the darker image gets. We're essentially
pulling information in our image and dragging
it towards the darks. We can do the same thing
over here with the brights, as you can see there's
a bit of room here. We can grab this and
pull this closer to where the graph
starts more or less. Now, of course, you
don't ever want to go too far when
dragging these arrows. If I grab the black one here
and drag it in too far, you can see we're starting
to lose information in our image and it's starting
to burn the image. So just add the edge of
this graph is just right. Now, in my case, I
would like to add a bit of light or reduce the
shadows in the leaves. To do so, one would think
you could just grab the black arrow and push it
back, and that is one way. But then we'd be reducing the shadows that
we've just added. Instead, I'm going to use
the middle triangle here. And how this one works
is if you left click and you drag it towards
the bright areas, it will introduce more of the information in your
image into the darks. And if you drag it
towards the left, so if you drag it
towards the darks, it will introduce more of the information in your
image into the brights. With that said, I can see the
default value here was one. And since I want
to add just a bit of brightness into
these mid tones, I'll simply drag it ever
so slightly to the left. I'd say 1.20 is good enough,
and there you have it. I'll crush down the shadows
just a bit more over here. And then we can press,
and there you have it. This is our before,
and this is the after. It has a lot more
contrast added to it. Let's go ahead and
repeat this with our other image,
this cat over here. Again, in the practice of
non destructive workflow, Let's go ahead and
make a duplicate of our original image, and I'll name this levels. Let's go up to our menu
bar, colors, levels. Except that this time, I
want to show you what's happening with the image
as it's happening. Let's go up to our panel here, and let's click on the
little configuration button, so the little square
with the triangle in it, and we'll go to Add tab. And we're going to
add the histogram. Now, the histogram is actually showing you what's happening
here in the levels. This is also a histogram, this graph over here, and
they're essentially the same. If I were to stretch
this one out, you'll see that it has the same shape as this one over here. Just that in the panel, it's a bit more condensed. With the histogram, you can't actually change the intensity. It is only showing you
the values of your image. So let's go ahead and
repeat the same process, so we'll left click
on the dark arrow or the dark triangle here and we'll drag it closer
to the graph. You'll also notice
that this graph is different from the
graph from the flower. That is because
the information in the image is different
than that of the flower. As I drag the black triangle
closer to the graph, you'll see here
in our histogram, we can see the
changes happening. So I I push this back, you'll see this was the
original histogram. This is what we have here.
As I drag it closer, we can see what's happening. The information in
our image is being dragged into the darks. So again, the same thing,
you don't want to go overboard and push it too
far because as you can see, a lot of the information
in our image has now disappeared and it is
crashing on one side. The same thing would happen with this side if I were
to push it too far. If I put this back to normal, see we're getting
some burns here, which is a lost of information, and most of the information on the graph here is now
crashing on the right side. You want to reset all of this, simply hit the reset down here. Let's bring it just
close up to the graph. You just want this
to maybe touch the edge but not
actually crash into it. Again, it depends on what look you're going for in your image. If ever you wanted to add
a bit more brightness, you could also push this, but it's already good with the bright areas with
this image. All right. And there we have it. Now,
before we apply this, I do want to introduce
you to two checkboxes that will be reoccurring
in the filters, and that is the preview checkbox and the split view checkbox. Now, of course, the
preview checkbox, if you uncheck it, you'll
see the original image. And I'm not referring
to this original image. I'm referring to levels before applying the levels modifier. So if I were to press okay, it would apply those changes, even though we're not
seeing them on the monitor. This is what the preview does. It allows you to compare
that before and after. We also have split view, which if we check it, it will add a guide to
the middle of our image. If you have a a cursor
over this guide, you'll see that the
cursor icon changes. If you left click hold and drag, you can move it left or right, to do a side by side comparison. On the left side, you have
the results of level, and on the right side, you
have the original image. And this is something you'll
find in most modifiers. So go ahead and press. Now
this is what we had before, and this is what we have after. One last thing is that
with the histogram, it only shows you the
information of the active layer. If I were to click
on original here, we'll see the
results of original. It's not showing you what's
happening on the Canvas, but instead it's showing you the information of the active layer. All right. Well, that
is it for levels. And the next lesson we'll be diving into colors.
I'll see you there.
7. Change Image Colors - Gimp Essentials: Hi there. In this lesson, I will be showing
you how you can change the colors in your image. So this is before and this
is after before, after. Let's go ahead and learn how
we can do that and gain. Okay. Let's get started. We'll go up to file open, navigate to the exercise folder, and we'll go inside
of 04 colors. The image we'll be
working with is 07. Let's go ahead and left click, pick open, and there we have it. Again, in the practice of a
non destructive workflow, we'll go ahead and
duplicate our image. And to stay organized, we can go ahead and rename
this. I'll name this U. And let's go up to our toolbar,
colors, and this time, we're going to go to
U saturation dot dot, so it will open a pop up window. There's quite a bit of
information in this pop up, which we'll be covering
later in the course. But for now, let's
just learn how to change the colors
in our image. By default, this
should be on master. None of these colors
should be checked. Instead, it should be master. And to change the
color in our image, all we have to do is
to move the U slider. So you can left click hold
and drag it left or right. You can also use the
arrows to change the values, or alternatively, you can hold down
shift left click once and type in the
values manually. In this case, I'll simply
push it over to the left, get a blue color, and then you can press okay. As you can see, similarly to the levels modifier
that we saw earlier. We have the preview
button down here, which allows us to
targle on and off the effects or results
of the saturation, and we also have the split view, which would allow
us to compare side by side the color change. We also have these two
other sliders here, which I don't
recommend ever using lightness unless you really
know what you're doing, as it often introduces
artifacts into the image, and then we have saturation. Well saturation determines
how much of the color. So you says which color and saturation says
how much of the color. If I drop the saturation
all the way to the left, you can see our image
becomes black and white, and if I push it all the way up, the blue becomes more intense. That's it. I'll make sure the saturation is set to
zero, then I'll press. Okay, and there we have it. This is our before,
and this is the after. It is that simple.
The next lesson, we'll be working with an image that has more than one color, and we'll see how we
can navigate that.
8. Change One Color - Gimp Essentials: Hi, there. This lesson, we'll be learning how
we can target and change a single
color in our image. So this is the before, this is the before,
after. All right. Let's go ahead and learn
how we can do this and g. So for this lesson,
at the very end, I will be sharing with you
some real world examples of how you can use the
saturation on a photo. So stick around to the
very end so that we can go ahead and use some
real world examples. Let's get started. Let's go up to file open, and while we're still
inside of our color folder, we're now going to open 09. So I still want
to reinforce this the good practice of making a duplicate of your
original image? This is a non
destructive workflow? You don't always have to do it, but it is a good
habit to pick up, and then later you can decide when to do it or
when not to do it. So I'll make a duplicate, and I'll call this U. So we'll go up to our menu
bar, colors, saturation. So in the previous lesson, we saw that simply by
shifting the U slider, we can change the
colors in our image, or reset out of this,
hitting the reset color. But what if we wanted to target a single color in this image
like this middle one here? All we have to do is to check one of these colors up here. If you do not know, R is
for red, for magenta, B for blue, C for CN, G for green, N Y for yellow. It's good to keep that in mind because once you change the U, you can see the colors
no longer match their initials. So
reset out of this. For example, if I wanted to
select the middle one here, you might be tempted
to go for blue, and you'll notice nothing
happens, or reset out of this. Instead, we'll go for CN, which covers this color, and then we can switch the
U, and there you have it. We're now targeting a
single color in our image. Alternatively, if you wanted to modify the red
separately as well, you could simply select the
red up here and change it. These colors work independently
from one another, whereas master controls all
the colors all at once. So I'll reset the red, only leave the cyan change, and then I'll press,
and there you have it. This is our before,
and this is after. Now, it doesn't always
work this simply. And I'll go ahead and give you an example of cases
where it doesn't work. Let's go up to file open, and we are going to open 06. Press open, and
there we have it. For this one, I won't be making
a duplicate of the image, since I'll be showing
you a use case where it doesn't
work this easily. So we'll go up to colors, saturation, and now we can
pick any color in this image. Let's go for the yellows, for example, and we
try changing the U. Already we can see
that there are quite a few odd
things happening. For one, let me zoom in here. Let me turn off the preview or I'll use the split
view for this one. We can see that this orange
shirt here or orange piece of clothing is also changing colors while we have
the yellow selected. And that is because there is
a bit of yellow in it and some maybe yellow reflections
or variations in the light, and it's not changing uniformly. We can see down here as well. Let me bring the split
view slider here. We can see that this
green is also being affected with the
changes in the yellow. Now let's try with
a different color. Maybe it's just this color. Let's go for red, for example, let's change the u. Now we can see that
the other parts of this sweater or piece of
clothing are now changing. So I guess if we were to use the yellow and the red together, we could get it
to change colors. But let's take a look at what's happening
with her face here. The tone or the
colors of her face are changing because there
is red and skin tone. So side by side comparison. You see that when
manipulating red, we're also affecting
our person here. Let's reset out of this.
Turn off the spit view. Finally, let's try with cyan. If I grab cyan and I change the color to this
purple over here. Can does seem to
go a bit better. But if I zoom in here, you can see there are certain areas that are
still not being changed, and we even have over
here on this green shirt, this reflective light, let me go ahead and use spit
view to show you. There's a bit of cyan reflective
light happening here. It's not so obvious, but once we start using the saturation to
change the colors, it is now considering this cyan as cyan and
changing the color. This is one case where
using use saturation won't necessarily change the colors as cleanly as you
would want it to. Instead, in a case like this, you'd have to use selection
mask or just a selection, and we'll be learning about selections later in the course. Now, there is one thing I want to show you with the scan here. It's not an exact fix, but it'll give you an idea of some of the other features
inside of the U saturation, and this is the overlap. Now overlap works independently of whichever channel you're on. If I turn on the overlap, it doesn't matter what
channel you're on, the overlap will apply. It's not going to change. Essentially what
overlap says is, when you're modifying
one of the colors, overlap gives it this freedom to leak into the
neighboring colors. If I'm changing can over here, let me zoom in here, and I
start pushing the overlap, Since green and blue
are so close to scan, the changes in U are now going to affect a bit of green
and a bit of blue. So as I push the overlap
up, you can see over here, The colors are changing and
once I get high enough, like 100 overlap, it's
a more subtle change. You can see this noise that's happening with the sien shirt, and as I push the overlap up, it covers it up a little bit. But of course, it's not
doing a perfect job either. A selection mask
would still be needed or reset out of this or
reset all of them actually. This big reset
resets everything, this little reset resets the immediate changes that you've done or the
active channel. So for yellow, for example, if we were to use
overlap to try and grab this entire orange piece of
clothing, push overlap up. Since red is the neighboring
color of yellow. It's going to push into the
red, and if you remember, there's red in her skin tone, and it will affect
the skin tones. So again, there's not an easy fix for this other
than using selections. Cancel out of this. Now,
here's an assignment for you. Let's go up to file open, and we're going to
open 08. Cick on open. Now, I would like
for you to try and figure out which
color in this image. Can you change using
the U saturation, and I can already
tell you that you're going to have to use
a bit of overlap. So I'm curious to
see what you do in the class projects for
this particular image. Now, finally, I'll give you a real world example of how
you could use U saturation. I'll go up to file open, and we're going to open
02 Valley landscape. I'm going to take a slightly
less conventional approach to this one just to really show you how you can master the U saturation to some degree. I'll go ahead again, rename my original layer and
I'll make a duplicate, and I'll call this one U. Why not? Let's go up to our
menu bar, colors, saturation. The first thing I'll do is I'll drop the
saturation for master. This will affect all
of our colors here. And then I'll go into
each color and I'll push the saturation and look at
what changes in the image. For the reds, we can see that we get a bit of dirt showing. The fence is showing
a bit of color. In the back, we have this house here showing a bit
of color as well, and on the mountains
a little bit. Or reset the red color. We'll try with magenta here and push the saturation
all the way up. You can see that
nothing's happening. Although I do
remember, there were some little flowers
here there ago. This is the only magenta
we have in the image. Let's reset out of this as well. Let's try with blue,
see what happens. We'll zoom out. With the blue, we can see that the top portion of the sky is being affected. Now if we were to push overlap, it's going to grab more of the sky because it is
leaking into the scans. And let's go ahead and
reset out of this. If I grab the sins and
push the saturation, we can see that the lower
half of the sky is using sin. Again, if we push the overlap, it will grab the upper
half of the sky. I'll push this back
down and reset the can. Now, let's chart with
green, if I push the green, we see nothing
happens in the image, even though let me turn
off the preview here. We do have green grass. But there's this thing with
grass where it doesn't necessarily respond
to the color green. So I reset out of this and
I'll turn back on the preview. Finally, let's do yellow, and let's push the
saturation for yellow. We can see that
most of our image besides the sky is
composed of yellows. We have the grass is showing,
the trees are showing, and even a bit of the ground is showing in terms of color.
So I reset out of this. If we wanted to enhance
this image, of course, we could always just
push the saturation up for everything,
and there you go. This is a very
saturated bright image. But instead, we can target specific colors and give them different levels
of saturation. Now, since we know that the sky is divided into blue and can, we can always push the
overlap to a value of 20 or so so that when we are
adding saturation to them, they bleed into each other
and there's a bit of harmony. So I'll go with blue, and I'll push the saturation up quite a bit into the
upper half of the sky, and then I'll grab
the can and I'll add just a bit of saturation, so I'll go with 45. Then we already know the
greens aren't doing anything, so we have to grab
the yellows if we want to make
the grass greener. It's also going to affect
a bit of the ground, if you remember,
because of the overlap, it's also going to
affect the reds. Now, I'll set this to 35. If I wanted the
grass to be greener, now we can play with the U and push it towards a green color. In this case, it's pushing
it towards the right. But if you remember, it is going to affect the
reds just a bit. If we zoom in here, let's push it all the way
and see what happens. You can see that the fence here, which responded to the red
is also being affected. Of course, yes, you can always go for a trippy look like this. But I'll drop this back to, let's say, was it 20 or so, which gives it a greener color. Then we can grab the reds and
push it ever so slightly in the opposite direction to remove the greens that
we've just added to it. Can see it's getting a
little redder again, and we can drop the
saturation just a bit, so it's not that
colorful of a ground. I'll go with a negative
15, and then I'll press. This is a very green grass. But this is just for
demonstration sake. Here is the before, and here
is the after before, after. Quite honestly, I don't
like how green it is, but this was just
to demonstrate. If you wanted to change this, we could always undo the
change, but there we have it. That's it for this lesson
and the next lesson we'll be learning how
to enhance our colors.
9. Enhance Colors using Vibrance - Gimp Essentials: Hi, Dre. And this lesson we'll be learning
about vibrance. This is how we can add an extra pop to the
colors of our image. So this is the before, and this is the
after before, after. No seeing it very
well and that's trying a different image. This is before, and this
is after before, after. Can see that the colors
are a lot more vibrant. So let's go ahead and
learn how to do this inside of GM. Let's get started. We'll go up to file, open, and still inside of
our colors folder, we are going to open 04. And the practice of a non
destructive workflow, or go ahead and make a
duplicate of my layer. Of course, I'll rename it. This is for good practice. For this one, I'll
call it vibrance. I'll make another copy of
the original layer here, and I'll call it saturation. This is just to give
you a comparison. I'm going to make sure the
high divisibility of vibrant and make sure that saturation
is the active layer. Let's go up to a
menu bar, colors, saturation, and let's push the saturation all the
way up to 100, press. Then I'll grab our
vibrant layer. Go back up to a menu bar. I toggled on the visibility. We'll go to colors, saturation. I'm going to go in my presets
and I'll grab vibrant. You won't have this for now. I'll show you how you
can get this preset. Let's push the saturation all the way up and
then press Okay. All right. Now, let's
do a quick comparison. This is the original image, and this is the
result of saturation. We can see here that although
the broccoli looks nice, the cucumbers are burnt, we're losing information, and these tomatoes look radioactive. Now, let's compare the original
with the vibrant result. You can see it's very subtle. It's not exaggerated. It's not too much, and the
tomatoes are not radioactive, and we still have the
information in the cucumbers, although they are
slightly greener, as well as the broccoli. Let's go ahead and learn how to create this vibrant preset. Let's go up to
colors, U saturation. I've included the vibrant
preset in the assets folder. So if you want to import it, simply click on
this little square here with the triangle in it. Manage presets, it says. Click on it and go to import
current settings from file. We'll get a pop up window. Navigate to the resource folder, and let's go inside
of GIMP assets. You have a presets folder, and in there, you
should have vibrant. Simply click on it,
and click open. And now let's look at
the vibrant preset. So if I grab vibrant,
here we have it. If you remember, overlap
applies to all the colors, so it doesn't matter
which channel you're on, overlap will remain the same. For master, we leave everything the same. We
don't change anything. For yellow, we push
the saturation to ten, and we did the same with red. So we push it to ten. After
that, for every other color, so Magenta, blue, cyan, and green, we push
the saturation to 60. So there I'll push to 60. And then finally, and the
blending options down here. If you click on this little
plus sign over here, it will open up this low menu, and then you have color
modes or blending modes. Sorry. I'll move
this down a little bit and then I'll
hit this drop down. Can see we have quite a
few options in this list. By default, yours will be set
to I believe it's replace. Let me go ahead and
reset out of this. Yes. Instead, what you want
to do is go in the drop down menu and go all
the way down till you find HSV saturation. And then for the opacity, pull down shift left click on the slider and drop
it down to 50. It's already on 50, but
I'm showing it to you. And then simply
close out of this. Hit the plus button up here, name your preset
however you want. I've named mine vibrance, and then press k and it will add it to your vibrance preset. Now, for those of you who
are familiar with photoshop, the vibrance essentially
is trying to mimic what the photoshop
vibrance does. And then thanks to this
HSV saturation mode, even if we change the U here, you can see the colors in
our image are not changing. Though the lightness
will still affect them. I'll cancel out this. Now let's try with a different image. Let's go up to file, open. This time we're going
to open 05 flost. If we were to compare again the original with
the saturation, you can see the colors, the greens look very nice. But every other color
looks a little burnt, especially the pink over
here, even the yellows, and you can see her hand, her skin tone is very red, it's rashy or burnt. Who knows? Sunburn maybe. Versus the original
compared with vibrant, where you see the
colors are enhanced. They're a little richer, but we're not getting
this burnt effect, and her skin is not becoming so red that it looks unnatural. And while you're in
the vibrant preset, you can always go
to the red channel and lower the saturation if you feel that the skin tones are becoming too red.
That's about it. This is the vibrant preset. You now know how to make it
yourself and how it works. Now, for you, I would
like for you to try and combine what you've learned about levels and vibrant on one of the
images in the folder. Let's go up to your file, open, and let's go for 03. For this image, I'd like
for you to practice and use the levels
and the vibrants, and see what you
get as a result. If you want to share it in the class project,
feel free to do so. And this is it for this lesson. I'll see you in the next lesson, where we'll be learning how to remove colors
from our images. See you there.
10. Remove Colors from Images - GIMP Essentials: Hi there. And this lesson, we'll be learning how to turn our colored images to
black and white images. So this is before, and this
is after before, after. We also have this
image over here. This is before, and
here is the after. All right. Let's go ahead and learn how we can
do that and again. All right, let's get started. We'll go up to file open. Navigate to the exercise
folder, and this time, we're going to go to
05 black and white. I want to open both images. So I'll left click on
01, hold down shift, left click on 02, and press pen. Now, when it comes to turning
an image black and white, or first let's go up to our first project
tab, the mad hatter. When it comes to removing
colors from our image, so making it black and white, one might be tempted
to go up to colors, use saturation and
dropping the saturation. That is one way to go about it, but it's not the best
way to go about it. Cancel out of this.
Rename my original layer. Make a duplicate or rename this to BW for black and white. Let's go up two colors. This time we're going to go all the way down to desaturate, and then we're going
to choose desaturate. We're going to get a
little pop up window here, and let's look at the
different modes because we have different modes here
for this desaturation. The first one is luminance. Luminance is very well balanced. Then we have Luma, which tends to give
it more contrast. It makes certain
colors a lot darker, and so Then we have lightness, which actually gives
you the same result as sliding the saturation slider
from U and saturation. If we went to U saturation
and drop the saturation, this is what we'd get.
This is lightness. If ever you wanted
to use that method, you can always use lightness. Then we have average, which is a combination
of luminans and luma. Finally, we have value. Now for value, I'll go ahead
and pull up the histogram, if you remember, we
used it with levels, and I want to show
you something. I'm going to turn off
the preview here. You'll see the
histogram did not move. If we use value. Essentially, what value does, it removes the colors
from the pixels, but it doesn't change how
bright or how dark they are. This is why the
histogram is not moving. If I were to go to
luminants, for example, you would see the
histogram pushes towards the darks because it not
only removed the colors, but it also dims down
the value of the colors. If for luma, it should push even further to the left,
so towards the darks. For lightness, not so much so. Finally, with average being a combination of
luma and luminants, it'll go somewhat in between. Now, finally, I want to
show you something that has to do with the lightness. If you look at the cup here, we can't fully see
the details of the cup versus something
like luminance, where we can actually see more of the details on the
cup and even with Luma. Now, for this particular image, I will stick with
Luma and press. And there you have it.
This is the before, and this is the after. Let's go ahead and take a look at our second image over here, and again, good practice, rename, duplicate, and rename. C is BW for black and white. Let's go up to colors, down to desaturate
and what desaturate. Now, for an image like this, you might be tempted
to go for Luma, maybe. It all depends on your style,
what you're going for. But for this particular image, I find that value still
I find that value works. It is brighter, but
it is still creepy, and I'll press and
there you have it. This is our before,
and this is the after. That's it for this lesson. Now you know how to remove
colors from your image. The next lesson, we'll be
learning about gradients, which will add colors to
our image. See you there.
11. Add Gradient to Images - GIMP Essentials: Hi there. And this lesson, we'll be learning how we can
add gradients to our image. So here is the before, and here is the after. And this is non
destructive before, after. We also have this
image over here before after. All right. Let's go ahead and
learn how to do this again. Let's get started. We'll go up to File, Open, navigate to the exercise folder, and this time, we'll
go to 06 gradients. I would like to open
all three images. So I'll left click on 01, hold down Shift
Left click on 03. It should select all three
of them, then press open. So let's go to the First
tab or Happy Sportswoman. And so far, I've
tried to reinforce the practice of
making a duplicate of your original image. But for gradients, we actually don't have to duplicate
the original image, but instead, we can
make a blank layer. So before I make
the blank layer, I'll rename this, and this time, I'll call it background. To make a blank layer or
create a new layer in general. Inside of your layers tab, go at the bottom left. You'll see this little rectangle
here with a plus on it. You can hover the
cursor over it. You'll see it as
create a new layer and add it to the image. We also have the
option to hold down shift to use the
previously used values. But first, we'll
just left click, and you should get a
at a pop up window. You can see appear
to as new layer, and there are quite a few
fields in here a few options, but we're going to focus on two. The first one being
the layer name. I'm going to name this gradient. Then at the bottom here, we have fill width. I'm going to click on this drop down here
and I'll make sure to set it to transparency because I don't want
anything on the layer. We do not want any colors, any solids. Then we can press. Now let's go ahead and
grab our gradient tool. We can go up to tools, paint tools, and there
we have gradient. The keyboard shortcut is G, so I left click on it. Now you can notice, it is
now active in the toolbox, and it is grouped with
the bucket field tool, and it's right above
your paint brush or right next to
your paint brush, depending on your layout. Then over here in
the tool options, we have the options
for the gradient tool. The first thing I'll show
you is the gradient list. This thumbnail over here that
goes from black to white. If you click on it,
you're going to get a little drop down with all
the different gradients. They have their
names next to them. Under the list, you have
this little search box. If you know the name
of your gradient, you can simply type it in and it'll take you to that gradient. Then we have this
minus and plus button, which allows you to zoom
in and out of this list. Finally, you can choose between view as list and view as grid. Ve as grid will not
show you the names, and it will remove
the search bar. I'll leave it as a list. You also have the option to open a gradient
selection dialogue. If you remember each one of
these tabs is a dialogue, if you click on it, I'm going to dock this to the
side of this panel. You can see all of the
gradients all at once. We don't actually need
this full menu right now, so I'm going to close out
of this. Push this back in. Okay. First things first, I'm going to left click
anywhere on our layer here, left click, hold and
I'll drag it out, and this will draw our gradient. Oh, We went ahead and
click on a gradient, so let's go ahead
and reset this. We're going to go
all the way up, and the default is FG to BG RGB, which stands for foreground
to background color. RGB, meaning red,
green, and blue. With this selected, I'll simply
left click and drag out. I'm holding down the click
and I'm dragging out. You can hold control on a
PC or command on a Mac to draw a straight line and rotate
in 15 degree increments. So I just make my straight line and then I'll release the click. Now, until you press enter
or return on the keyboard, you can always edit this
gradient in many different ways. You can edit the colors, you can edit these
midpoints here, you can add points
to your gradient, so you can control the
falloff of the gradient. You can add points, move them. A whole bunch of
things. I want to reset back to the FG to BG RGB. Four ground to
background. You'll notice here it is set to custom. This happens whenever you change or add a point
here on your gradient, it goes from whichever
gradient you had selected to custom. I just kick on four
ground to background, and there you go, it is reset. Now, when it comes to changing the colors of your gradient, you can either click on one of these extremities,
those little plus here. You'll see this
little pop up window here, changes information. We have end endpoint, and we have start endpoint. You can change the colors for
these points right in here. Or you can see now
it says custom, or let's go back to foreground to foreground to background. Or you can simply change
your foreground and background colors here in
those two little squares. So if you left click
on the black one, for example, it will say
change foreground color. We can choose a color, and it will change to
that color. So press. If we click on the
white square down here, it will open up the
change background color, and we can choose a color for the background,
and there you go. So we're still on foreground to background because we haven't made any changes to our
gradient line directly. Now, besides foreground
to background, you also have foreground
to transparent, which means it's
going to start from the foreground and gradually
go into transparency. Then you have quite a few
more options in here, which can go exploring. You also have the hard edge one, which doesn't do a
gradient transition, but instead a hard cut. If you add a point here, for example, and you were to change the color of this point, that's say to white, there you go, it would do hard cuts throughout your gradient. Now I'm going to reset back to the foreground to
background or GB. Clicking on these two
little squares down here, you can see it says, set
for ground color to black, background color to white, and the keyboard shortcut is D. Now let's look at the
shapes of our gradients. Right here in the two
options, we have shapes. By default, we're set to linear, so it does a linear transition. Then we have bilinear. Let me move the start point
in a little bit more. Bilinear essentially
is similar to linear, except that it interpret
it as if there's another end point here
on the opposite side. When it comes to our
gradient, we can also flip the colors
back and forth. Meaning next to our gradient
thumbnail over here, if we click on this
little button, see it as reverse, it will flip the direction
of our gradient. So put this back to normal. Now, the next shape
we have is radio, which is basically
just a circle. Again, the flipping works
the same for radio, a use case for this one is, if you were to use four ground to transparent, and
let's flip this. Unflip this, and I'll go back to four ground
to background. Then finally, we have square and you have this whole list, which you can go exploring. But this should
help you understand the basics of the gradient tool. That's about it. So press
escape to break out of this. I'll grab, sorry, I'll
grab my linear gradient. In the drop down here, I know I want to use this
one over here, blue, green. Next thing I'll do is I'll
left click down here, hold I hold down control on
a PC or come in on a mac, so it draws in a straight line and I'll drag this
all the way up. Then I'll press enter or return to confirm.
There we have it. Our gradient has now been added to our empty gradient layer, but we can't see
our sportswoman. Now, we could always play with the opacity of this
layer over here, and it will give us a result, but it might not be the
result that we want. Instead, we're going
to use blending modes. If you remember back
in the use saturation, we had used blending modes to change how the use saturation
was affecting our image. I didn't explain what it was, and I'm still not going
to explain it just yet. We will be diving into the blending modes
later in the course. But for now, we're going to
take a quick look at them. So we're going to
click on modes here. By default, you can see
it is set to normal. But instead, we're
going to experiment with a few of the
options in this list, like for example, screen, dodge. You notice that even though
the opacity is set to 100%, we can now see the image
underneath our gradient. This is because blending
modes, other than normal, are using mathematical
equations to combine the pixels of the top layer with the pixels of
the bottom layer. So we can go ahead and
explore all of these. But for this image
in particular, I know I want to
use linear burn. There we have it. Drop the
opacity to 80, and that's it. We now have added a
gradient to our image. So let's go ahead and try
it on our boat over here. So we already know
how gradient works. You could draw
directly on your image and change the blending
mode up here and such, but this is a very
destructive method. So instead, we're going to stick to our non destructive workflow. So again, I'll call
this background. I'll go ahead and make a
new layer, gradient, press. Let's go ahead and
draw our gradient. Or gradient two is
already active. I'll go in our
gradient list here, and I know I want to use skyline or press enter
or return to confirm. Left click up here, hold down Control on a PC or
command on a mac, to draw straight line,
I'll try it down. Now I just notice, I actually want this to be
flipped upside down. So instead of moving the points of our gradient individually, I will simply click on the reverse button here
and there we have it. I'll drag this point up a little bit more or bring this one up. Then I can press ter
or return to confirm. Let's go ahead and choose a blending mode that
works for this image. In my case, I already know
I want to use soft light. And I'll drop the opacity
to 90. There you have it. A nice little gradient
added to our image, giving it a sunset
or sunrise feel. Finally, we have our
third image over here, and this one is for you. Feel free to use whichever shape of gradient, whichever colors, experiment with the
blending modes, and I'm looking forward to see what you make with this one. I do want you to
share this image or the results you
have for this image in the class projects. That's it for this lesson. The next lesson, we'll
be learning how to draw shapes and give
or basic selections. All right. I'll see you there.
12. How to create Shapes - GIMP Essentials: Hi. We'll be learning how to
make shapes inside of Gim. In this lesson, we're going to learn two different methods. First, we're going to be
looking at raster shapes, which are done with selections. And then we'll be looking
at vector shapes which are done using the G fig plug in, if you will. All right. Let's get right into it.
All right, let's get to it. We'll go up to file, new. Let's go ahead and make a
composition of 1080 by 1080. We'll dive deeper into the settings for creating
a new image, but for now, let's go ahead and write 1080
by 1080 pixels and press. The first part will be
with basic selections. Let's make a new layer. I'll go ahead and call
this shape hashtag one. That is because when you add
the pound sign in a number, every time you duplicate
that layer or create a new layer with the
hashtag in a number, GIP will continue the sequence. So go ahead and call this
layer shape hashtag one, and I'll set the fill
width to transparency for. Let's go up to selection tools. We'll be taking a look at these three top tools over here, rectangle select, ellip
select and free select. Let's start with the
rectangle select. Each one of these selection
tools has common features. One of them is the mode. By default, we are
set to replace, and this is replace
the current selection. Now, to draw a shape, you simply left click hold and drag, and there you have it. This is our shape.
We have a rectangle. This is not fully a square. We also get these handles at every corner that if you
left click hold and drag, you can reshape or
resize the selection, as this is for now,
still a selection. If you wanted to turn
this into a shape, you'd have to fit
it with a color and release the selection. There are several ways to
fill this with a color. One of them is to
simply left click on either your foreground
or background color. Left click hold and drag it
over to your cans and let go, and it will fill the
selection with that color. Meaning if we were to open up our foreground color select
and switch it to a red color, and we dragged it over and drop, it would change this
to a red color. So I'll cancel out of this. Now, once you have a selection, you cannot draw outside
of the selection, meaning that essentially
the selection limits the amount of pixels
that you can interact with. If I were to grab a
paintbrush tool over here, and I'm left clicking and
holding and I'm dragging, and you see nothing's happening. But the moment I pass the
cursor inside of our selection, inside of the boundaries
of the selection here, we can see the brush stroke. It limits the pixels that
you can interact with. To deselect, we simply have to go to select
and say, none. And there you go, we can
see the marching ends are gone around or square. Now if I left click and hold, I can draw anywhere I please. So go ahead and clear this
layer by going to edit clear. Now, in the modes, by default, I mentioned
this is set to replace. We also have add, add the current selection. We have subtract from
the current selection, and we have intersect with
the current selection. They do exactly what
they say that they do. If I were to left
click hold drag, this is one selection. If I press enter or
return on the keyboard, you can see the
handles disappear. If I click inside of it, we get the handles again. You could say it activates
the selection, if you will. Now, if I were to left click and hold drag and draw a new
shape outside of this shape, you can see this
first shape gets replaced by the new shape, which is what the default does. Then we have the ad option, which you might have to guessed, will add to the selection, so now we have two
pieces selected. Now, earlier, I demonstrated that if you were to left click
inside of your selection, you would get the handles
back to change the shape. It doesn't work with
multiple selections. Instead, if I were
to left click, it will fuse both selections and make one shape out
of the two of them. We can go up to edit and undo, and this would give us back
or two separate selections. Then we have substract
from current selection. Substraction. If I draw
a shape over here, make it roughly match
with the top of this. You can see it eliminated this top portion of this selection that
we have over here, Peppers enter or return
on the keyboard, you can see it has subtracted
this part of the selection. Another thing you
might notice is that our cursor actually
changes the icon, here, we have a minus with
the ad, we have a plus. Finally, with the intersect, we get this upside down U shape. In intersect, you
might have guess, it's going to exclude parts that are outside of
the shape that we draw. Meaning, if I draw
this over here, It excludes the parts that are outside of this
new selection, vipers enter or return. This is what we're left with, it has intersected with
the previous selection. This is how these function. You can see they also
have keyboard shortcuts. For the ad, it is shift, so you would hold
down shift and draw. For the subtract is control
on a PC or command on a Mac, so you would hold down control
or command and then draw. Finally, for the intersect, you would hold down
Shift plus control on PC or shift plus
command on a MAC. Now, note, you must hold down these hot keys
before drawing. If I hold down shift
ahead of time, I get the little plus here. You can see it
switches to shift. If I start drawing and then
hold down shift release, it will not count
as in added shape. Instead, it will simply
replace the other shapes. Now when it comes to
the rectangle two, we have this option over
here, the rounded corners. If we check this, let's
zoom in ever so slightly. You're going to get this
slider here for radius, and you'll notice
that the corners of our rectangle
are now rounded, and this is exactly
what it does. Now the higher the radius, the more rounded the
corners will be. The lower the radius,
the sharper they'll get. If we uncheck this, we
get sharp corners again. Finally, we have the
expand from center and the aspect ratio
here or fixed. You get a drop down, you can
fix the width, the height, or the size, by default, it is set to aspect ratio. This is similar to the scale
tool, if you remember. Now, these are also
controlled by hot keys, and I won't get into the hot keys for these too
much because they might get confusing as they are the
same as the mold hot keys, which means to get the
expand from center, you would simply
hold down control. But you have to press the
hot key after clicking. Meaning, if I click
on this handle, and then I press control, it will expand from the center. If I hold down control
before clicking and I draw, it will subtract from selection. If it is confusing at first, you can simply left
click to toggle these different options rather than use the keyboard shortcuts. Now, the aspect ratio
is done with shift, similarly to the scale
too, if you remember. If I click here, you can
see it restores the shape, and I click on one
of these handles and then I hold down shift. It holds the aspect ratio. If I hold down shift in
control, control for PC, command on a MAC, it will expand from center and
keep the aspect ratio. You can see it checks the
checkbox as we're doing this. Of course, you also have
other options down here, which are some are self
explanatory, the position here, which controls the
position of our selection, and the size, which controls
the sizing of our selection. You can also change
the units, of course. And finally, you have
this last checkbox here. We have the strength merge. We'll get to this later. But the highlight, which will, as you can see, highlight
the area that is selected. So uncheck this. And finally, we have in terms of shapes, we have the ellipse select, which again, works similarly
to the rectangle select. It has the same modes. The only thing it doesn't
have is the rounded corners, and that is because it
is already rounded. It's already a circle. Unchecked
the fixed aspect ratio. And you can see you can
draw ovos, flat disc. If I hold down shift before clicking, we
get the litle plus, I can draw another circle
down here. In return. And the same thing as
the rectangle tool. If I were to click on these two selections or either
one of these selections, after creating them, it will
fuse them back together. All right. It works the same. If we were to left click
on one of these colors, hold drag release
over our selection, it will fill the selection. So go back to select, none in our clear or layer. Clear. That is it for the the shape
selections, if you will. Now if we go back to tools, Selection tool, remember, I
mentioned the free select. The free select doesn't
draw a shape for you. Instead, if I left click
hold and drag around, you can see I can basically
draw a selection. And this is our selection. Let's go up to select. None. Now, to close a selection
with the free select, you either have to connect
these last two dots. I'm no longer clicking. You either have to connect
those two dots or simply press enter or return and
Gimp will close it for you. I'll go to select none. Now the interesting feature with the free select is if
I left click once, move away, you can see it
simply draws a straight line. If you hold down control on
a PC or command on a mac, it will snap into the
15 degree increments. That way, we could
work with angles. If I left click again, see we get another dot. Left click again,
we get another dot, and you can still interact with these dots
before you confirm. If I left click on this dot, left click and hold, I can now move this dot to
a different location. Even if I click
here to close it, you can see we still
have the dots. Until I press enter or
return on the keyboard, we still have the option to deform this
selection, if you will. Press enter or return. We have this shape,
and then we can fit it up with whichever
color that we want. Select none. That is it for this
basic shape building, at least with the
selection tools. Edit clear. Now, another method for creating shapes, let
me zoom out here. Another method for
creating shapes, which is not the most
conventional method is to go up to filters, down to render and go to G fig. This will automatically create
a new layer called G fig. Over here in this box, this is a representation
of our canvas, which is why it's white. It's not white by default. It shows you what's
on your canvas. By cancel out of
this, you can see the G fig layer
has been deleted. I'll make a rectangle. I'll grab the rectangle select, and I'll draw a little rectangle down here and fill
it up with black. Select, none. Then we can go back to
filters, render, G fig. You now see in this the box, we have this black
bar at the bottom. It is a representation
of your canvas. And the shapes you create, you must create them in here and they'll appear on your Canvas. We have quite a
few shapes that we can create from rectangle, circles, ellipse, arcs,
et cetera, even a star. Let's go ahead and
create a shape so we can look at
these other features. I'll start with a star. When it comes to the
star, you have to choose how many sides you wanted
to have ahead of time. If you wanted a six sided star, we will choose six
in here you go. This is a star with six sides. We can delete our
shapes by clicking over here on the delete
and object option. This is the x over here, and you have to click on one of these dots in a delete shape. I'll grab the star again and this time I'll
set it to five. Let's draw a star. Now, by default, it
starts with a stroke. You can change the
color of the stroke by clicking on the color down here. You get the s pop
up, choose a color, press okay, and it'll change
the color of your stroke. You can see it's updating
live on the Canvas. Next, we have the option to choose which brush we're
using for the stroke. If we hit browse on here, we'll get another pop up, and this will simply give you a list of your
available brushes. If you choose a textured
brush, for example, you can see it adds the
texture to the stroke. And we also have this
very fin dot over here, which will give you
inner outlines. Then this one is
the default brush, which will give you
thicker outlines. We can close out of this. The
G fig window is still open. It is simply hidden behind gimp, I'll go ahead and
bring this forward. Next, we have the option to fill with. We can choose a fill. Now you have different
options here, but we can choose
the color fill, which is a simple fill and choose whichever
color we want. I'll go with a blue here. S. Okay. And there you go. It is filled with a color. To move your shape around, you can use the first hand, which is move and object. And to move it, you have to
click on one of these dots. If I click anywhere else, I can't move the shape. If I click on one of these dots, you can say I can
now move the shape. You also have this
other hand here, which allows you to
move a single point. Meaning we have three
points here on the star. If we click on this extremity
point, you can control it. We have this middle point here, which we can also control by clicking on it,
left click and hold. Finally, we have this midpoint, which controls the inner
points of the star. You can flip it in or out. Very basic features. You also have an option to
show a grid and snap the grid. But let's go ahead and
disable these for now. Now we can create
multiple shapes inside of a single G fig. If I were to draw a
circle, for example, we now have a circle, and we can also change the individual colors
of our shapes. With the circle selected, we can see the Dotter
black letting us know that the circle
is the active object. I can switch it to
a different color. Let's go for a yellow. Now our circle is yellow. We can also remove the strokes per object if we wanted to. And last but not least. I'll go ahead and put the circle down in this corner over here. Let's say I want the star
to be above the circle. You can use these
arrows over here to change the hierarchy
of the objects, similarly to our layers. The circle is currently active, so I'll move it under the star, and now you can see we have
the star above the circle. That is one way of
creating shapes as well using GFI. You
can close out of this. The nice thing about G fig
is if we go back to filters, render, and we choose G fig, while we're still
on the G fig layer. You'll notice it didn't
create a new G fig layer. It did change the stroke here. That is because these
shapes are still editable. Meaning even after creating them and closing out of G fig, we can still move
these shapes around by reopening GFI,
close out of this. If I were to click on
Shape, for example, and I went back to
filters, render, and chose G fig, it would create a
new G fig layer, and we could add different
shapes inside of this one. But that is it for GFI
or cancel out of this. I'll delete this layer. In the example I showed at
the start of this video, if I go up to file open, you don't have to follow
along for this one. We'll just want to show you, I'll go to shapes
and selections, 07. I'll go to shape projects. These are some
exports that I did. We'll look at these in a moment. But even or not, this backdrop
that you see here was created entirely using
nothing but selection shapes, the free select in gradients. So we can recreate
this over here. We can use guides
to help us out. So put a guide down here, and I'll put another
guide down here. L et's go ahead and make
a new layer, shape one. Let's grab. We don't even
need the rectangle tool really to create these until we're making the shadows
with the gradients. I'll grab a different color. I'll go down for this time. Show a completely
different color for this. Okay, I'll just click. Left click, hold drag, move it over our
layer here, release. Press. Then with the
rectangle tool selected, I'll make sure it
go to view and make sure that snap the
guides is enabled. Over here, we'll draw a
shape, snap it to this guide. With our gradient tool, I'll switch this back to black. I'll make a new layer, which are called gradient. Space hashtag one. We can draw a
gradient down here. Let me make sure to change
the shape back to linear, and I want it to go from
foreground to transparent. Drag this down a
bit. Push this up, press enter or
return to confirm, and there we have
gradient down here. Then I'll grab our
rectangle tool again. I'll make a new
selection up here, this top portion, I'll
snap it to our guide. I'll grab our
gradient tool again. This time, I'll flip to white. Now click over here
and drag down. Such. Drag this point
up. Little higher. Just to fade out the
brightness a little bit, then press enter or
return to confirm. We could go up to select none, see what we have so far. Very simple so far. Now, let's make one new layer. We'll call this
shape hashtag one. Enter, and you can see it automatically changes it to two. I wrote one on purpose
just to show you this. Let's grab our free select tool. Left click once, hold down Control on a PC or
command on a Mac. Snap down to our guide. Click once. We'll move in an angle to our
guide. Click again. Move down, and now we simply
have to close our selection, you can click outside
of the Canvas. Once we're done, press
enter or return to confirm, and let's fill this shape
with the color white. You can choose whichever color, and we'll simply
drop the opacity, so you see what's
happening here. Let's go to select none. If we want to duplicate this shape over here and
you want it to be exact, all you have to do really is with the second shape
layer selected, let's go up to edit copy and then go to
edit, paste in place. Click on this. And now
let's go up to our tools, transform tools, and
let's grab the Flip tool. The flip tool will do
exactly as the name says, it's going to flip our
floating selection. Let's simply click
left click once. Can see it is set to horizontal, so it's going to do a
horizontal flip. And that's it. Now simply inchor down this floating selection by clicking on the anchor
button. There we have it. We have now anchored the flipped version of what
we had on the left over here. So I'll go ahead and
grab my move tool or remove the guides,
and there we have it. It is that simple. And we did this using rectangle select, free select and
gradients, and that's it. You could try something similar
using the ellipse tool, experiment a little bit. But that is it for this lesson. And the next lesson we'll
be learning how to create color palettes and
how to take colors from images with gm.
I'll see you there.
13. Create Color Palettes - GIMP Essentials: Hi there. In this lesson, we're going to
learn how to create color palettes and how to take colors from images to make color palettes.
Let's get started. First thing we'll do
is go up to file open. Let's navigate to
the exercise folder, and this time we're going
to go for 04 colors, and we're going to choose 06 because it has lots
of colors in it. There's no need to rename
or duplicate this layer. We're simply using it to
extract colors from it. Now what we do need is to
open the palette dialog. We can do that
either by going up to windows, tkable dialogues, and choosing palettes, or simply by going to
one of our panels, choosing the
configuration button, add tab and choose palettes. Now for the palette, it works
similarly to the gradients. To the gradients dialogue, which means you can
always go to configure, change the size of your palette and go from list to
grid or grid to list. For this, I'll leave it on list, I'll simply make the
previews extra large. Now, if you double click on
one of your palettes here, some of these I've
created myself. Let's double click on
one of these palettes. It will open up the
palette editor. You have a few
options down here. One would be to edit the entry. If you were to left
click on one of these, you could edit the color. You can add a entry based off of your foreground color
by clicking on this plus, or you can hold down control on a PC or command on a Mac to add an entry based off
of the background color. If you left click, it
chooses from the foreground, if you hold down
control or command, it will choose from
the background. You have the x here to
delete the entry by entry, it is referring to whichever
color you click on. Finally, we have
the option to zoom out or zoom in
from this palette, and we have Zoom All. If you click on Zoom All, it will fit them nicely
into this space. Of course, it's not filling
up the whole space. Now, let's learn how to
create our own palette. To do so, we can right click on either palette
and go to new palette. This will take us to the palette editor where we can change or choose a
name for our palette. So I'll call this
Test palette two, because I believe I already
have a test palette in here. The two in parentheses
is referring to the amount of
colors in our palette. Beside 30 here means 30
colors in the palette. Now we've created a new
palette called test palette, and it is empty or
test palette two. To add colors to it. Simply have to go to
our color picker tool over here in the toolbox. It is right above the magnifying glass or right next to it, depending on your layout. A left click on it, and now
we have the color picker. Before we start clicking, we first have to go
to two options and make sure to set it
to add to palette. By default, it is set to
set foreground color, meaning if I click
anywhere on our image, it will change the
foreground color. To get the sittle pop up window in this upper right corner, simply check on use
info window over here. So it changes our
foreground color as we click through the colors. Instead, if we choose
add to palette, let's go to our palette
editor over here, any color you click on will be added to the color palette. S. That is one way of
creating a color palette. It is quick, it is simple. You can also choose
simple average. If we check simple average here, let me up the number so we
can see what's happening. You'll see there's now a
square around our cursor. Essentially what it means, it will average
the colors inside of the square and make
a color out of it. So if I were to click over here, let's first go to our
color palette editor. Click over here. It is
making an average from this. Let's choose something
more evident. Here we have a little
bit of blue and a little bit of
yellow. Let's click. You can see this color
that we just added, does it fully match this blue, nor does it match the yellow? That is one way of creating a color palette and
adding your colors to it. If I were to this
number over here, you can see set the
number of columns. If I set this to one,
we get a single column, and we can see or padded
better over here. Yes, the two are related,
it's a visual thing. I would recommend experimenting
with it a little bit. Now we can also delete entire color palettes versus
deleting individual colors. For example, if I
click on this color down here and press this x, it would delete the entry that we had so that individual color. If I go over to our palette
and I click on this X, it would delete the entire
palette that we've created. Let me cancel out of this.
Now, let's learn how we can take colors from an
image to create a palette. Going to go to our
palette, right click, and we're going to choose
import palette instead. Last time we chose
new palette this time we're going to
choose import palette. We're going to get a
little pop up window. By default, it
starts on gradient. Which means you can
create a palette based off of your active colors. It's going from this color
in our foreground color, and it is gradually
moving towards the black, which is the background color. Instead, we want
to choose images. Normally, in this dropdown, if we had more images
in our layer stack, we'd see all of
these images there. But instead, we're only seeing this one because we
only have one image. Next, we have simple merge. It basically does what it says. It would merge the simples, but we only have one image here, so nothing is going to happen. Then we have selected
pixels only. This is valid if we
had a selection. If we were to grab, for example, the rectangle select
and make a selection, well this checkbox is checked, you can see the colors
here have changed. It is only registering the colors that are
inside of our selection. Anywhere I move the selection, we'll only see the colors that are inside
of the selection. Let's go up to select, none, and is now registering all
the colors in the image. Even if this is checked, since we don't have a selection.
Uncheck this for now. You also have the option
to import cutter palettes. If you have cutter palettes save externally, you
can import them. Finally, we are at
import options. We're going to choose
the name of our palette, so I can call this palette
image. Number of colors. This determines how many colors we want to extract
from the image. In this case, I'd say I want to take 24 colors from the image. Once we click on it, you
can see that the amount of colors here
have been reduced. Then we have the columns. How many columns do
we want to have? This option is somewhat
particular, but it's there. And if I were to choose four, for example, we now
get four columns. And finally, we have interval. You can see here we only have a bunch of
grays and whites. That is because it is picking up this background
wall in our image, and it hasn't gotten
to the colors yet because we've
limited it to 24, and there are 24 variants or more than 24 variants
just in this wall. Interval with technically,
if we up the number here, you'll see we're getting colors. Interval says,
we're going to mix the colors that look
alike into single colors. The higher the interval here, the more it's going to mix the different shades of
white and gray and say, Okay, this is one color. Then it's going to
start introducing or it's going to
start grabbing more of the colors in
the image because essentially we're
compacting the amount of colors in the image. I hope it's not too confusing. The higher the interval, the more it is merging
the different colors. For example, even just
here in this section, we have a bit of pink,
we have some dark pink, we have some lighter pink. The interval, let's go ahead and make a
selection right here. Make a small selection, Let's say selection only
or selected pixels only. Let's drop the interval
all the way down. You can see it's filling
up the entire square, like it's giving us 24 colors. Now, as I increase the interval, once I start going high enough, it's going to merge
these different colors so much that we're not going to get 24 colors out of this. Essentially, that's
what the interval does. Now, once we're satisfied with the colors that
we're getting here, in the variations, in
the number, et cetera. We can go ahead and click on Import and there you have it. We have, where is it? It's palette image up
here with 24 colors. If I click on it, go
to Palette editor. Here is our new palette. And now you can click
on either one of these to set it as
your foreground color, or you can always click drag
and release over your canst to fill up a selection
or a layer or whichever. There you go. You notice we
also lost our shocked woman. We can always get
it back by going to edit and undoing,
but that is it. We now have created
a new palette. And when you close out of Gib, this will actually
still be saved. It is saved inside
of a specific folder inside of GIPS
configuration folders. We'll be diving
into these folders later in the course.
But there you go. Two methods for
creating palettes, either with the color
picker or simply by importing it and
taking it from the image. All right. That is it
for color palettes. In the next lesson,
we'll be learning how to copy parts of an image and paste it onto a different image.
14. Copy parts of an Image - GIMP Essentials: Hi there. In this lesson, we'll be learning how
we can copy parts of one image and paste it
into a separate image. With this, we can transform this coffee cup
into a cup of late, or even put the moon in our
cup or even the milky way. All right. Let's go ahead and learn how to do this and gain. Let's get started. We'll start
by going up to file open. Navigate to the exercise folder, and we're going inside of
07 shapes and selection. Let's go ahead and
open from 124. One, two, 34, click
on the first layer. Hold down shift, click on 04, you'll select all of
them and press open. Essentially, we'll grab
different parts of these three project tabs and paste them into
our cup of coffee. Let's start with the
latte over here. I'll grab the ellipse tool. I'll make sure that fixed
aspect ratio is checked on, and I'll simply draw a
circle over our cup. I'll align the bottom
edge here and use that as a guide for
creating my selection. So we don't have to go
all the way to the edges, good enough to grab
the latte part. And then let's go
up to edit copy. Now we can go up to
our first project tab and simply go up to edit. Paste. It will paste our
previous selection that we've copied as
a floating selection. We have the option to
either create a new layer with it or incur it
to the layer below. If we're to incher it
to the layer below, you'd see we no longer
have the option to manipulate this as it is
stuck to the image below. So let's go ahead and undo this, and we can still edit
the floating selection. We can grab our
skeletol, left click. And there you go, we can now transform our
floating selection. The other cool thing
with the skeletol is we can lower the preview opacity. Which will allow
us to see what is behind our selection here. So I'll drop this down to 90, so we can see what's
happening behind. We can always lower the
opacity of the layer itself. But then it adds an extra step after we're done doing or transform to remember to
push the opacity back up. So I'll zoom in here, align the bottom edge
of our selection, grab the top handle over
here and sce it down, and I'll simply align
this over our coffee slightly bigger than
the coffee to make sure it covers everything. There we have it. Once we're
done, let's hit scale. Now we can simply create
a new layer out of our floating selection
by clicking the plus over here, and that's it. We can also lower
the opacity just to let it blend better
with the background. That is method number one. It is straightforward,
copy and paste. Now let's look at
a similar method with one step will do different. Let's do it with the moon, I'll grab our ellipse tool, M our selection of the moon. Once we have our moon, we
can go up to edit copy. You can always use the
keyboard shortcut. We'll go over to our
first image here. I'll hide the at top, and we'll go to edit. This time, instead of
pasting our selection, we're going to go to paste as, and we're going to choose
new layer in place. I assign a custom keyboard
shortcut for this, which is Control plus J or
command plus J on the MC. I'll be showing you how to
assign keyboard shortcuts. It's actually in the edit menu down here, keyboard shortcuts. So let's go to paste as
in new layer and place. Now, you can see it simply paste our selection
as a new layer. It doesn't create a
floating selection. So that is the difference
with this method. We get to skip one step, which is to create a new layer from our floating selection. The rest is just about the same. We grab our scale tool. Align these two, make sure
it fits into the cup. We simply scale and I'll drop the opacity
and there you have it. Now, this next method that I'll show you is quite different, similar, but different,
and we're going to copy these coffee
beans over here. To do so, we will grab
the ellipse tool, make a selection
over coffee beans, I'll zoom in here to
make sure I'm grabbing everything except for this part at the edge of the
right edge here, which is the body of the
cup holding the beans. Make sure to grab
just this top part Once we're satisfied with
the selection, good enough. Instead of copy and pasting, since we're inside
of the same image over here, let me zoom out. With our ellipse
tool still active, we can hold down if you're
on a PC control plus t. You'll see that the cursor changes
with the cross arrow, similar to the
move tool up here. With the ellipse to active, We can go ahead and hold down
Control plus Alt on a PC or command plus Alt on a MAC
or command plus O option, and left click drag. This will cut out
our selection from the image and create a
floating selection with it. Now, of course, we don't want to do this here with this image, so let's go up to edit. Undo. Instead, we
can hold down shift plus t on a PC or shift
plus option on a Mt. It will give us the same
cross arrow, left click drag, and it will create a copy of our selection and paste it automatically as a
floating selection. Of course, make sure that
you are on the right layer, that the layer you want to
copy from is the active layer. And now it's about
the same process. We simply grab our scale tool and align this with the cup. This time, I will align it with the outer parts of the cup, basically, the cups body. I'll make sure that I grab everything except
the cups handle. Since we are scaling up, there will be a bit of
blur introduced into our pasted image here, and now we can go ahead
and make it a new layer. There you have it. These are some quick and easy ways for you to copy and paste elements
from different images and paste it into a new image. Now, we're left with our
milky way over here. And if we go to file open inside of our shapes and
selection folder, we have 05. This one is for you
to experiment with. You can use a
different image or try and combine these different components inside of this bowl. I'm curious to see
what you decide to do. In a future lesson, we are going to
learn about masking. It will be a less
destructive method to take elements from one image and place it into
something else. This is it for how we
can copy and paste, and the next lesson we'll
be learning how to use text or type inside
of IM. See you there.
15. How to create Text - GIMP Essentials: Hi. This lesson will
be an introduction to working with type
or text inside of GIP, and we'll be making
this image over here. Later we'll learn
how to embellish it, but let's go ahead
and get started. All right, with GIP open. Let's go up to bio open. We'll navigate over to
the exercise folder, and we're going to
go with 08 type. For this, we'll start
with 02 active Woman. Res open. And here's our image. I'll go ahead and rename
this to background. To use text and game, it's actually quite simple. We have this A over
here in the toolbox, or you can go up
to the menu bar, go up to the tools in. Here is the text tool. The keyboard shortcut or
hot key is T for text. So we grab our text tool
over here. All right. O in the tool options, we have quite a few options. If you've ever used
Micro software or any similar software, you'll be familiar with some of these options that we have here. Let's start by
creating our text. There are two ways of
creating your text, and it's not set in stone. Once you start
creating your text, you can always change
those two methods, and one of them is to simply
left click and start typing. You left click and you type. So it was keep moving all caps. I'm holding down
shift. Keep moving. For this here, if we
were to continue typing, so keep moving on and on
and on and on and on. You'll see it will go
all the way off or vis. If I were to go up to view, show all and see all the way off or vis the text
will continue. Now, the other way of creating your text is to draw a textbox. If I were to left click
hold and draw a textbox and we to keep moving Again, you'll see it automatically
creates line brakes, and we have these handles
around our textbox. We also have them for
this text box over here. You simply left click on it with the text tool active and it will select the text layer and activate the editing
mode, if you will. We have these handles
here allowing us to resize our text box over
here, same with down here. You might notice over
here in the box options. It is set to fix
this one over here if we If we don't
touch the handles, it's set to dynamic, which is why it continues
all the way off. If you move the handles,
if you watch over here, the box type, simply click and move one handle
and it sets it to fix. These are the two methods. I'll go a hand delete these two. I'll go up to view and check, show all, and there we have it. So I'll simply left click once, and I'll type, keep moving, break moving, and by default, our text is justified,
left, left justified. Now, you've probably
seen these before. If you work with any
text editing software, so we can justify to the right, pushing things to the right. We can center it, so centered, and we have field, and field only works
with a fixed box, not the dynamic box. For this, we'll go
ahead and center it. Now, the next option
over here is our color. We can change the
color of our text using the color over here. If we want our text to be white, set it to white and
our text is now white. We also have thistle pop up
box on top of our text box. This is where it gets ever so slightly tricky
with the text tool. Any properties that you change
in the text box over here will take over the two
options for the text. Let me go ahead and
demonstrate what I mean. If I were to highlight text, if I left click and highlight
this piece of text, keep, we click over here to change
the color of our text, so let's go for a blue color, say, Okay, this is now blue. If I change the
color of our text over here to red,
moving will change, but keep will not because
keep is now being controlled or the color at
least for keep is being controlled by
this box up here. Likewise, for the text
size that we have up here, I can change the value, and you can see all of our
text is changing size. But if I were to select keep again and change the
size of keep up here, I'll go ahead and change
the units two points. So if I change the values
of keep up in this box, and then I go back here and change the
values for our text, you'll notice that only the
word moving is changing size. Whereas keep will maintain
its size because it is now being controlled up
here, so on and so forth. If I were to select keep and
change the font up here, in this box up here, let's say, for example, Sens Serif, and I change
our font over here, so choose Poppins heavy. You'll see that moving
changes, but not keep. So essentially,
whatever you change or whichever piece of
the text you change using this little fading box
up here above our text box, we'll overwrite whatever you
have in the tool options. And that's essentially
how it works. Although there are a few options in the two options that are not controlled by this
little text box up here, and these are the justify, as well as these over here. So the adjust letter spacing, the line spacing or heading and indentation
of first line. So if I were to change
these values here, you can see this is
adjust letter spacing, which does exactly what it says. It will adjust the spacing
between the letters. We have a similar
function up in this box, which is the change the
occurring of our text, and it only works with
the selected text. So if I were to change
this value over here, You'll see it's only
affecting the P over here. I put it in between
those two es and I'm simply scrolling up and
down on the mouse wheel. I change those values. You can see it is changing the
spacing between those two. If I were to grab, for example, these two es, so I make a selection. Let's see now it
doesn't show anything because this E
already has a value, whereas this E is
a value of zero. I change this it
will put them at equal values since
they're selected together and modify the spacing. But you can see it's not
affecting the other letters. Even with no selection, it doesn't affect the
other tors over here, if we change this value, it still affects
all of the texts. From here on down, this controls our text, no matter what, and for all
of these top options here, can be overwritten
with this box up here. For this, all delete
it and simply type it again, keep moving. And I'll create a
space break over here. As you can see, we still
have the letter spacing. This setting remains. So if I were to
create a new textbox, it would keep those settings. So you have to reset
it to zero manually, and that will do the trick. So if I reset this to
zero, it does the trick. So I'll delete this layer
over here with the key. The texts is not complicated, just that it can be tricky sometimes if you don't
fully know how it works. So with that said, I'll go ahead and change the
size of our text, I'll make it quite large, change the color to white. And I'll go for Poppins bode. We can find Poppins
on Google Fonts. To move our text, we
simply have to grab the move tool and we can now move our text, place
it wherever we want. Grab the text tool, click and resize our text. Alternatively, you can always
simply scale the text box, which will now give
it a fixed position and try to match it in. Then we have the
adjust line spacing, which changes the
spacing of our lines. We also have this
option up here, which changes the base
line of selected text. So if I were to, for example, grab the K over here, I'm scrolling up and
down on my mouse wheel. You can see it is
changing the baseline for the K individually
from the rest. So I'll set this back to zero, and I'll make our
text slightly bigger. I'll move it up a little bit. Such, and I'll change the baseline a bit more.
And there we have it. Okay. You also notice we have a check box here which
says use editor. Now if we check
this, we're going to get this little Pop up box up here with our text inside of it and a few options
to control our text. I find this only useful if you want to import text
from a text file. Otherwise, I rarely ever use
the text editor from this. As I personally find it
to be slightly clunky, you can go ahead and experiment with it, see how you like it. It also offers a
few options such as changing the
orientation of your text. If you want to
write your text in a cool stylized way such. I'll keep it to the regular from left to right, goes out of this. Now we can write our
powerhouse text down here, so go ahead and make a box and O fat size is
still pretty large, drop this down significantly. Click in our textbox
to make sure it's active and type in powerhouse. Lower the size of our
text ever so slightly. Now if you're
wondering why the text is it remaining white and it
keeps going back to black, that is because of
the foreground color. Since it is set to black by default when
creating a new text, It will set it to black. As such, I I were to change
this flip the colors, you'll see it is now white. It starts off with
the foreground color, and then you can
change it afterwards. And I increase the
spacing of the letters, grab or move tool, and we can now place
this how we want. Now, there's not much
to learn about text. When it comes to working with
text, this is very basic. You simply left click,
type what you want, and then you have a few
settings over here. If you ever overwrite the
settings in this floating box, which you can see
is off the Canvas. Middle click with
my mouse to pan. If you were to try and
hold down spacebar, it would simply keep adding
spaces in your text. As space bar is
essentially part of text. I will undo the spaces
that I just added. If you want to pan
around your image, you either have to middle click
with the mouse or you can use this little arrow here if you have the
scroll bars visible, and now we can use
this to navigate our image pan up so
we can see this. Of course, you have these
basic options up here, so you can add a cross
line to your text. You can underline your
text, make it italic, or even make it bold, but we're already using the
bold variant of Poppins, so that will not do anything. That is it for the text tool. It is a very simple
tool to use in theory. The next lesson we'll
learn how to put our text on a path.
See you there.
16. How to put Text on Path - GIMP Essentials: Hi. In this lesson, we will be learning
how we can take this text and put it on a curve to bend it
behind our subject, as such, using the path tool. All right. Let's get started. The first thing we'll
do is go up to bile, open, navigate to
the exercise folder, and we're going
inside of 08 type, and we're going to
open 04 studio shop. Next, we'll go ahead
and create our text, so I'll grab the text tool. Left click on the Canvas
and I'll type in Yoga. I'll change the color
of my text to white. It's using the last
font that I had used. Let's go ahead and
create a new layer. I'll call this bendy tex. Make sure it's set the
transparency, press. Now, let's go ahead
and hide our text, and let's grab our path tool. Keyboard shortcut is B. The path tool can
be pretty tricky. It's simple enough once you
understand how it works. So we're going to go ahead and put our text on
the path and then get into some of the
characteristics of the path tool. To create the curve
behind our subject, there are two ways we
could go about it. One of them would be to
left click one above here. Put the cursor next to our foot. Left click again,
and it will create this line in between
those two dots. Then you can click on the line. You'll see the cursor changes
when you're above the line. Left click hold and drag it. Which is curving our path. We can do the same
thing down here. Left click hold and drag, and now we're getting
these handles. With these handles, you can click on the extremity
of the handle. Sorry. If you click
outside of the handle, it will add a new point, so go ahead and undo this. You want to click on the
extremity of the handle, and with it, you can now modify the curvature
of your path. Once we have a curve that
we're satisfied with. Let's go ahead and
grab our text layer. It could be visible or not, but let's go ahead
and make it visible. Go up to layer and down to text along
path, and that's it. I'll hide our text layer, and I'll make sure to select
the bendy text layer. Next thing, let's go
to our PAF dialog. If you don't have
the PAF dialog, you can go to the
configuration menu here, go to Ad Tab and
add the PAF dialog. Now, the paths dialogue works very similarly
to the layers tab, you can toggle on and off the visibility of
these paths with the icon over here to
the left of our layer. Essentially, when we
put the text on a path, it creates a path out
of our text that it bends along the
previously created path. You'll notice that the text is ever so slightly
deformed as well. We didn't have to fill
it up with a color. But first, we need to create
a selection out of the path. There are two methods
to go about this. The first one is inside of the path tab over here,
the Path dialogue. Go at the bottom and Right
next to the duplicate button. We have this button over here, and this would create a
selection out of the path. The other method is up
in the tool options. We have it right here.
Selection from path. Simply left click on it, and it will create a
selection from our path. Next thing to do
is to simply pick a color and drop it
into our selection. And that is why we created the Bindi text layer.
And there you have it. Then we can use our
move tool to simply move our text in a comfortable
position or location. We could use the rotate tool as well if you wanted to rotate this a little bit
more. There you go. It is that simple to
put text on a path. Now, how does the
path tool work? We're going to look at a
few options very quickly. So we'll grab our path tool. As you saw earlier,
if we left click, left click, it
creates this line. But if you were to left
click hold and you drag, it will automatically create those handles bending the path. Then we have these
options down here. We already know that
the selection from path will create a
selection out of the path. Then we have fill path. Fill path will give us a little pop up. Few
options over here. It will fill it with
our foreground color, and it will fill it inside
of our active layer. Let me go ahead and make
a new layer for this. We'll call this path path. And we're on solid color. It's basically using
the bucket fill tool with the foreground color. So we click on fill, and it fills up the path. And then we have stroke path. So let's go ahead and undo
the fill that we just did. So edit undo and stroke path, essentially, it will
give you another pop up. Now, we can leave
the default for now, but you can see you have
several options here. You can use the paint brush tool settings to
stroke the path, or you can simply draw a line. Finally, the line with. Right now we're going
with stroke line and not the paint brush. For the line with, I'll
leave it on ten for ten pixels and stroke. As you can see, the
stroke path simply draws a stroke on
the path itself. The path tool is very
useful, very powerful. It is vectorial, meaning
that you can scale the path tool or the
paths, however you want, and they will retain
their quality up until you fill
them up with a color, which then will be
a raster result. But here you go. This is how
you can put text on a path. This is it for this lesson. The next lesson,
we're going to learn a few common layer
effects. See you there.
17. Layer Effects - GIMP Essentials: Okay. I know what
you're thinking. This is a long lesson, it is. We're going to cover a lot of different layer effects and really dive into
some of the setting, so you can get comfortable
with terminology, understanding the repetition of certain functions and how they present themselves on
their different forms. It's just really some
terms that are changing, but it's similar
functions, if you will. At the end of this lesson, you should be able to
click on any filter or any function really
and feel comfortable navigating it with no
problems whatsoever. All right. L et's
jump right into it. Also, if you ever do
run into a problem, there's always the
git manual. Okay. Let's get to it. All right. Now that we're inside of Gimp, Let's go up to file open. Let's navigate over to
our exercise folder, and we'll go inside
of 09 effects. Let's open up all four images. So left click on 01,
hold down Shift, click on the red eye, and press open. All right. Gimp has now opened each one of our layers in its
own project tab, and let's start over
here with the Mad hater. The first thing
I'll do is rename our first layer or
layer to original, and now I'll make several
copies of our layer. If you hold down shift and you click on one
of these eyeballs, it will toggle off the visibility
of every other eyeball. If you hold down shift and
click on the eyeball again, it will toggle back on the visibility of
every other eyeball. Likewise, if we hold down shift, click on the eyeball,
turns off everything else. If we hold down Shift and toggle on the visibility of
original copy number one, for example, I will simply toggle off the visibility
of original copy, leaving only original
copy number one. With that said, I'll hold down Shift and click on original
copy number three, and we'll work our way down. So I'll make sure that our
top layer here is selected. Double click on
the name, and I'll call this one newsprint. Let's go up to Filters, Distort, and we'll go
down to newsprint. All right. Now there are quite a few options
inside of this pop up. We'll go over most of them, and the rest I'll leave it
to you to explore a bit, but with what we'll cover, it should be enough to
understand what's happening. Now, keep in mind
that if you have a particular set of
settings that you like, you can always save
it as a pre set. By clicking on the plus up
here with your settings set. First, I'll go
ahead and increase the period here so we can
see what's happening. The period basically
is reducing, if you will, the repetition
of the newsprint. Meaning the smaller the period, the more details we
have, if I zoom in here, you can see it is
repeating more frequently, and the higher the period, the less frequent
the repetition. This will help us
see a bit more of what's happening with the
different color models up here. So in the color models, we have white on black,
black and white. We have RGB, which
separates the red, green, and blue channel. We also have CMR K, which separates the cyan, magenta, yellow and
black channels. So for RGB, you can see that we have the
same settings here, the pattern, the period, and the angle, and it repeats for each one
of the channels. So to keep it simple, we'll be working mostly with the black and white
or white on black, which only works with
one channel at a time. So black and white works with black and white on
black works with white. So I'll go with black and white. Next, we have the pattern, essentially the shape of
our print, if you will. So by default, it
starts on line, which evidently is
creating lines, and we have circle, which create these circles. And now the circles are
actually the black parts. If we were to switch
to white on black, you would now see that the
circles are the white parts. So I'll stick to
black and white. Next, we have Diamond, which essentially
creates diamond shapes. Then we have the PS square
dot or Euclidean dot. This one, unlike the circle, if we go to circle
here in Zoomin, you can see that the circles are touching each
other at the edges, whereas the euclidean dot, they do not touch each other. Next, finally, we have
the crossing lines, which is creating this
checkerboard effect. If we were to lower the period, you would see what it's
doing a bit better. You can see. Of course, if we flip it, we're getting
more of a grid view. Again, depending on
what result you want, you're going to have to play
around with these settings, and just keep in
mind that there is no right result or wrong result. It really depends on what
you're trying to achieve. With that said, I'll be
sticking with not circle, sorry, I'll be sticking with
the Euclidean dot. Okay. And now, the period, as
I've mentioned earlier, is the repetition of our
pattern, if you will. So the lower the period, the more it repeats, and also by consequence, we get more detail, and the higher the period, the less it repeats, and we get less detail. Finally, we have the angle, and to demonstrate the angle, I'll switch back to line
and increase the period. We can either switch the
angle by, as you know, left clicking on this slider
and moving it around, or by clicking on this visual representation
of the angle. You can see that this line over here matches the
direction of our line. We can also left click
on it and rotate it. That's basically what
the angle controls. Then we have the option
to lock the patterns, lock the periods,
or lock the angles. We won't be diving
into these just yet. You can always go ahead
and experiment with these, but they're not essential
to understanding how to use but they're not essential or learning the
basics of the newsprint. We have the quality
factor over here. I find that it doesn't do
too much of a difference. I can push this all the way up and there isn't
of a difference. If we switch to dots, not
much of a difference. I'll leave this to 16. And finally, we have
the effects down here. Now, the turbulence,
as you can imagine, is going to generate some
turbulence in our effect. If you look at the results with the turbulence turned down, let's go ahead and choose
a decent angle here for this or go for zero. As we increase the turbulence, you'll notice that our
lines are no longer going. You'll notice that our dots are no longer in straight lines, but rather they are
curving and deforming. We get a lot of noise over here. Basic basically turbulence
is creating turbulence. Then we have the
block size of here, which it works in combination
with the angle boost. By hovering the cursor over
any one of these sliders, you will get a bit
of an explanation. If you're still not getting it, you can always click
on the help down here, which will open either
your web browser or the internal Give help. Papa pindo all depending on your settings and
the preferences. But essentially, these two work alongside, they
work hand in hand. And see if we increase
the block size. We can almost tell the
seams, if you will. Let's switch to
lines, for example. There you go, you can see this
breakage of the patterns. Let's go ahead and
reset out of this. I'll give you a quick
preview of what you can do with
RGB, for example. R went to red, chose the Euclidean dots, went to green, and then
chose Euclidean dots, and this is what
we're left with. Of course, you can increase the period individually
for each one. And play around
and see what feels best what works best for the results that
you're aiming for. In this case, I will
stick to black and white, switch this to the dots, go for an average
period or a low period. Such, I might actually
go with white and black. No, I think I'll stick
to black and white. Shift the angle
ever so slightly. Add a little bit of turbulence, not too much, just
so it's not as clean and press and voila. We have a very poorly
printed image over here. I'll go ahead and hide our newsprint layer and
turn on the layer below, and I'll rename this one. Mosaic. Let's go up to filters, the stort, and this time
we'll choose mosaic. For the mosaic, same thing, if you set up settings
that you want to save, simply click on the plus, and you can save it as a preset, and let's get started. We have the tile geometry. Basically the shape
of your tiles. Here it is set to hexagon. Before we get started, let me go ahead and increase
the tile size. As you can imagine, the
smaller the tile size, the more tiles we get,
the higher the tile size, The less tiles we get
because they are now bigger. If you want your
image to still show, you can uncheck color averaging and you'll see that
the image will appear. Let me lower the
tile size to lower the processing the
resources needed for this. Yes, I we uncheck
color averaging, we can see our image
very clearly with the tiles technically overlaid
over it, if you will. For now, I'll leave this checked on and lower the tile
size ever so slightly. So yes, we have these shapes. By default, it is on hexagon, thus making some
hexagons or the tiles. If we choose square, you'll
get square shaped tiles, which is somewhat reminiscent
of the bottom of a pool when looking at it through
the waves of the water. And we have octagons, so you would imagine
eight sided pieces, and finally triangles. I a sharp pieces over here. I'll leave it to the
hexagons for now. Now finally, we
have tile height. Let's zoom in for this
one. Zoom in real close. You'll notice here, we
have some highlights and some shadows. The tile height, essentially, is controlling just how much of the highlight and how much
of the shadows we have, which simulates a
sensation of depth. The higher the tile height, the greater the sensation of depth because with
bigger shadows, you would imagine
that this is deeper, that these tiles go in deeper. The impression of
height, if you will. Then we have the tile neatness. Essentially, let me go ahead
and zoom out for this one. If we lower this number, you can see how the tiles look pretty good,
averagely good. If we lower this number, we start getting broken tiles. So it's not as neat
as it was before. The effect still looks nice, but it's not as neat. If you increase it, then the tiles become a
bit more orderly. Then we have the tile
color variation. Zoom out slightly
more for this one. You'll notice how we
have some darker tiles, lighter tiles, so
on and so forth. If you lower the variation, they start to look uniform. Of course, not entirely on
our character as there are different colors at play
on our subject here. If you increase the variation, you see we get more variation
between the darker ones, lighter ones, and mid tone
ones and the base color fuel. Now, we already know that the color averaging is
creating this blurry effect. Now, the spacing of
the tiles, however, controls the thickness of these black lines that
separate each tile. If we increase this, you'll see we get thicker black lines, creating a larger sp, a bigger gap in
between our tiles. Let's go ahead and
average this again. Right under that, we have the joints color and
the light color. Now, what this is referring to, the joints color is
controlling the color of these separating lines. If we click on this,
turn it to red, you'll see the
separation lines are now red or cancel out of this. Then the light color is referring to the
highlights on our tiles. If we increase the height, so you can really
see those highlights and switch this color
to a blue color, for example, you'll see that
the highlights are now blue. And we have the light direction, which determines where is
the light coming from. If we were to, for example, switch this the point
downwards, let's zoom in here, you'll see that we
get the light at the bottom part of each tile and the shadows at the top part. If we switch this
over to the right, the light is now on the right and the shadows on the left. And we have the tasing. This, we will notice
the difference. If I turn this off, you'll see how these separation
lines get very jagged and the tizing basically smooths them out adding these
semi transparent pixels, similarly to what we
saw when we're working with shapes earlier
in the course. Finally, we have random seed. Now, random sll zoom
out again for this one. It generates a new layout
for the tiles, if you will. With this, we can
go ahead and press, or if you want to have an
averaging of the colors, or if you want to have
the image itself. Again, there is no
right or wrong result. It really depends on
what you are going for. So go ahead and press,
and there we have it. All right, hold down shift, and I'll click on the icon
for this layer down here, the original copy one,
and re two Ripple. Let's go back up to filters, s, and let's go down to Ripple. We have the imptude. Essentially, the
higher the imptude, the stronger the ripples. The lower the imptude, the weaker the
ripple, if you will. Then we have the period. The period is similar to what
we saw in the newsprint, which means it is the
repetition of our ripple. A lower period will repeat the ripple a
lot more frequently, and a higher period will
repeat it less often, so we will lower the frequency of our ripple, if you will. Then we have the phase shift. Now, this essentially is a continuation of the
ripple, if you will. If I increase this
ever so slightly, pay attention to these
two bumps over here. Let's push it ever so slightly. You see how the two
bumps are moving, almost as if the ripple
was actively happening. It is rippling through. That is what the
phase shift is doing. The ripple continues
and now we're seeing other phases
of the ripple. That is what the
phase shift is doing. Finally, we have the angle, which you can already
guess is going to change and which angle the
ripple is coming in from. So if we were to, let's
say, decrease the period, we can better see which
angle it is coming from. Or we can look at it
visually over here. Finally, we have
these drop downs. The resembling method and
the clipping are things that all go over thoroughly
later in the course. So let's focus on the wave type. Right now, we have it to sine. We have the option
to choose triangle, which gives us sharp edges. Then we have saw too, which is If you've
ever use a saw, the teeth of the saws
tend to look like this, and that is what it is
mimicking, if you will. I'll stick to sign for now, increase the period, so
it's a bit more flowy. Now we have the Abbass policy. Right now it is set to none, which is why we can
see the background. The Abbas policy essentially
is to explain this, think of the transparency
as the abbass. It is nothingness. It is the Alpha channel,
the transparency. Right now it is set to none, meaning we're not doing
anything to transparency. In the drop down, you see we
have the option to clamp, loop, black or white. We'll start white. White will add a white
feel to the background. I increase the period
in the amplitude, so we can really see
what's happening. All of these areas are transparent areas and they're
being filled with white. If we chose black, it
would fill it with black and with loop. To explain this
better, you'll notice, let me zoom in over here. This would be the pinky
finger of our subject here. And since the pinky finger is going off the vas down here, it is being loop at the
top of the vas over here. So essentially,
whatever goes off the vas gets repeated on the
next side of the canvas. Then we have clamp. Clap essentially is stretching the pixels at the extremities. The pixels are sticking
to the edge of our image and then it's being
deformed on the inside. Just know that clap will remove transparency to make it simpler. Now, tileable For those of
you who are used to making sticker packs or seamless
patterns, this will be useful. If ever you're working
with the ripple, and you need to create
certain patterns. So I'll go ahead
and uncheck this. And now I'll go for a result that I'm somewhat
satisfied with. Cubic is good enough. If anything, I'll give you a
quick runthrough of these. Neres, I'm not fully sure. It mostly appears
for certain filters. Linear is okay. It's not great, it's okay, passable,
if you will. Cubic is good. No halo and low halo
are technically better, but cubic is good
for most things. And then we can go ahead and press okay, and
there we have it. And so hide this layer, I'll go to the original copy. And let's go ahead and
rename this to waves. We'll go up to filters, the stort, and we'll
go down to waves. Now, the waves is very
similar to the ripple effect. If you've ever dropped
a rock in a puddle, you'll see it creates those
waves which are like ripples, similarly to what we
did with ripples, except that here
we have the point of impact right at the center
of our image and hits, and now the waves are
coming out from this point. Now, the first thing
we have here are the coordinates of where
you dropped the rock. If you imagine that
we dropped a stone, and our canvas is
a puddle of water. You can either manually enter the x and y location
for our stone. Or you can click on
this arrow over here, which will give you a let's say this color picker
icon on our cursor, similarly to the color
picker over here, but it's not picking up colors. Wherever you click, will become the new center point
or the point of impact. So if I click on
the hat up here, it now becomes the point
of impact and the ripples or waves are coming
out from this point. And that's all this does. If you want to
remove the picker, simply click on it
again and there you go. Like I said, you can input
these values manually in here. So go ahead and put
this back on his space. Now, the amplitude controls just how strong the ripples are. The higher the imptude, the stronger the waves. I know it's waves, but these
are basically like ripples, which are like little waves. The stronger the ampitude, the stronger the
waves, if you will. The period, again, similarly
to the previous filters, the period determines
the repetition of our effect, if you will. Finally, we have
the aspect ratio. Now, the aspect ratio, note that the default is one, and this gives you
a circular result. By increasing the aspect ratio, it is squashing down your
result from top to bottom. If you see here, it's like
we're looking at a puddle from an angle and not
from the top down. If you lower the aspect ratio, it will then squeeze your
waves from side to side. So hold down shift,
click on the slider, put it back to one, so we
get a fly rounded result. And that's it. Press, and
now we have our waves. Our layer expands, and that is because of the clipping options. If we change clipping from
adjust to clip and we press, you'll see that our
layer does not expand, and that's essentially
what the clipping does. Or hide or waves, I I'll make three more copies
of our original layer. I'll start with
this one over here, and I'll rename
this curl effect. Let's go up to filters, this stort, and all the
way at the bottom here, we have page curl. One thing I'd like to
bring to your attention is that every other effect here has a G next to the
name or before the name, and these are geo effects. When you use these effects, it gives you the option
to preview the results. These options down here, you can see have two
gears next to them. Let's go with the page curl. You might notice
it doesn't offer any preview as to what is
going to happen to our image. Page curl effect, we
do get a small box here in the middle showing
us what we are working with. For the curled
effect, we can choose which angle we want
the curl to happen. I'll stick with the lower right, and let's flip it to vertical, horizontal, depends on you. Go ahead and
experiment with these, but let's see what it does. Press, and there we have it. It looks like our image is
being curled up like a page. If I hide the curl
layer up here, you'll see it cut a
piece of our image. And created this curl layer. Now, these two I would normally place inside of a layer group. I would make a layer group
and put these two in it and that would be our
page curl or paper curl. Okay, let's go ahead
and hide this. Let's move to the layer below, and let's rename this cubism. Now, we'll go up to
filters, and this time, we're going down to artistic, and we'll choose cubism. Now, similarly to what
we saw for the mosaic. You have the
different tile size, which controls how big the
cubes are or how small, the bigger the number,
the bigger the cubes, the smaller the number, the smaller the cubes. And then we have the
tile saturation. So if we lower the saturation, instead of lowering
the saturation overall for our image,
re Zoom in here. You'll notice we get a lot
of transparency patches, no matter the tile size. So we're getting a
lot of transparency, and this is what the tile saturation essentially is doing. If we increase the
tile saturation, we're getting full solid colors. And then even if you had the tile saturation
lowered, for example, and we're getting
some transparency, but you did not want
any transparency, you can take out
the transparency by changing the
background color. So I'll first put up
a bit of saturation, so we can see the colors. I'll grab the color
picker over here. You can always click on this and choose the color manually. By the default, it is
set to transparent, so zero Alpha, I'll
grab the color picker, pick a color from our image, and now if I lower
the tile saturation, you'll see we're still getting
a fully opaque background. These little white
dots over here are the desaturated value. Again, just a reminder, there is no right
result or wrong result. It really depends on
what you're going for. Works for me and press. Okay. There we have it. So a hold down shift, click on where the eyeball
for this layer would be. Finally, we're going to
call this water pixel. Let's go up to filters, down to artistic again. And we're going to
go for water pixels. The water pixel
might be slightly heavier than some of these other filters that
we've looked at. Again, they work
just about the same. You have the superpixel sizes, the smaller it is, the
more detail you get. And if you want to lower
the weight of this process, you can always use split view. That way, the preview
is only being shown on one half of your image, making it lighter
on your system. So the bigger the
number over here, the less detail we'll get as
the pieces are much bigger. The gradient smoothness. Let's zoom in to get
a better look at it. If we lower the gradient
smoothness, it takes a second. Again, this is somewhat
of a heavy filter. See we're getting more noise
at the edges of each color. And if we increase the gradient smoothness,
this is real time. I'm not accelerating, nor
am I slowing this down? It takes a while to
load as the water pixels is a tad heavier. You see we're getting
somewhat less noise. Now, the spiral regularization is trade off between
superpixels, regularity and adherence
to object boundaries. If we up this number here, give it a second,
and there you go. Essentially, instead of having instead of having these
organic shapes more or less, we're getting more of a
cubic result, if you will. These are the cubes. Finally, we have the superpixel colors, which is on average, and we can choose random, give it a few seconds. If you remember the average is basically making an
average of the colors from our image in random is
generating them randomly. Of course, I would
stick to average. If I press, it will take a
few seconds for this to load. But first, I will lower the
spatial regularization. Press and there you have it. This is our water pixel result. All right. We went through
quite a few effects. Let's move on to our next image.
18. More Layer Effects - GIMP Essentials: All right. So we went
through quite a few effects. Let's move on to our next image. And let's first rename our original layer and I'll
rename this to original. I'll make four duplicates
of this image. So one, two, three, four, and we'll start with
the top layer and call this Bloom. O
hold down shift. Click on the icon to toggle
off all of the other icons. Then we'll go up to filters, light and shadow, and
we'll choose Bloom. Now as you can see
bloom is basically just adding some bloom to our image. It's very straightforward,
if you think about it. We can control the
threshold of the bloom. The higher the threshold, the less bloom we're getting. As for the softness, let's go ahead and zoom on one
area so we can really see. If you increase the softness, It is somewhat averaging
out the bloom. If you decrease the softness, it becomes a lot harsher. We increase it. See we're
getting it's softer, lower, it's a lot more
of a harsh result. You can see it over
here on this highlight. As for the threshold, if you decrease the threshold, getting even more bloom, you increase the threshold,
we're getting less bloom. For the radius, it is essentially how much area
does the bloom cover? So a higher radius
will cover more area. The lower the radius, the less areas it covers. So if we move here to a dark part of the
image, right here. As I increase the radius, you can see the bloom
gradually growing in and covering more space, so a higher radius. As for the strength, you
can already guess it, it will control just how
strong the bloom is. So if you zoom out, increase
the strength and you get a very blown
out bloomy image. And finally, we have
limit exposure, which will, as it says,
limit the exposure. Thus averaging it out
just a bit. Press. And there we have it,
that is it for Bloom. Let's go ahead and
hold down hit. Click on the icon for
this one, Tgling it on. Make sure to select layer. For this one over here, let's rename this to background, or create a layer group, and I'll move layer inside of this layer group
or rename the group. Long shadow. I'll grab our text
tool, if you remember? It is still using the
previously used font. I'll make a text box up here and all right
as we had it before. This is pretty big for the text. Let me lower the size
here before we continue. Okay. All right, keep moving. Decrease the line height. Grab or move tool,
and move this up. I'll change the color of
our text over to white. And now with our
text layer active, we can go up to filters, light and shadow, and we're
going to choose long shadow. We get a few options for the
long shadow, by default, it is a solid shadow, if you will, we can choose
the style of the shadow. So we have finite, which gives you this
very hard edge shadow with a limited distance,
a finite distance. We have infinite, which will essentially drag the
shadow out as far as it can or rather as far as
the size of or layer. So if I were to expand this layer to the
size of a canvas, this shadow would continue going on. Let's go
ahead and do that. All right click on the layer, go up to layer to image size. It converts it into a
normal layer, if you will. We can go back up to
filter, reshow long shadow. If we switch to infinite, it will cover our entire layer. Then we have the fading. The limit of the fading is controlled by the
size of your layer. If the boundaries of the
layer is inside or canvas, the fading will cut at the
boundaries of the layer. Then we have fading fixed link, which essentially is
the same as fading, but with a finite
length, if you will. We can then control
the length up here, so we can make it
longer or shorter. It is up to you to determine
what are you going for? What is it that you
want to achieve? And then we have the
midpoint here for the fading with
the fixed length, which is similar to a gradient. If you remember the
middle point that we had, the midpoint stop. So it is similar to
this middle point that we had in the gradient. So the further or the higher
the value of the midpoint, the more the shadows are extending to the edge
of our long shadow. The lower the values
of the midpoint. The less pronounced
the shadows are. So the transparency is
the one dominating. Then we can choose the
color of the shadow. So click here, pick a color, or you can use the
color picker up here and pick a color
from your image. Now, for the composition here, we have a few options. We have shadow plus image, which essentially is the
shadow plus our text. We have shadow only. If we click on this, you'll see that our text becomes black, and essentially
this is a shadow. Let's try a different shadow to see if we get a
different result. There you go. Go back to fading. Then we have shadow minus image, and here it will eliminate the image and only
leave the shadow, and it will do this with any one of the shadow
types that we use. Again, there is no
right or wrong result. It all depends on what
you are going for. Want to use shadow plus image. And for the clipping, we
can leave it to adjust. It might expand our
layer a little bit. And let's go ahead and press. Okay, and there you have it. Our layer has been expended as the shadow goes off the Canvas. If ever you want to
move your layer a bit, you would have extra
shadow to work with. But there you have it. This
is the long shadow effect. So I'll go ahead and collapse
our folder and hide it. Let's move on to the next
layer and I rename this wind. Let's go up to filters. And this time, we're
going to go to the sort. We're going to go down to wind. Now, the wind effect. This is what we
get for starters. For the style, we can choose
between wind or blast. The blast is a bit more
hard edge, as you can see. For this, we'll stick to wind. Then we can choose
the direction. Right now it is set to left, so it is moving from
the right to the left. We can switch it to right, so it'll move from the
left towards the right. Then for the edge affected, we can either have leading, which means if our direction is right so it is going
from left to right, the leading edge
would be the left, and the trailing edge
would be the right. And if we say both, it will take both the left and
the right edges. Then we have the threshold. As you can see here, higher
values restrict the effect, the fewer areas of the image. So if we lower the threshold, the more of the image
will be affected. If we increase the less of
the image will be affected. Now, it all depends on
your desired threshold. And finally, we
have the strength, and as you might have guessed
it, higher the strength, the stronger the effect,
lower the strength, the weaker the effect or
less pronounced the effect. And then we have this
random C down here again, and you might have
guessed it already. This will determine
the distribution of these strokes, if you will. That's about it for this
one. We can go ahead and press. Remember, the clipping. If it's set to adjust, the layer will grow, if ever parts of the image
extend beyond the Canvas. If we set it to clip, it will cut out anything
that goes beyond our layer. I'll leave it to adjust, press. There we have it. So I'll hide this layer. Let's go down to the
layer beneath it. Tg on the visibility. This one, we're going to rename
it to linear motion blur. So let's go up to filters, blur. Let's go down to
linear motion blur. The length of the motion blur. Let's go ahead and
simply increase it, so you can see what's happening. You'll notice we have these
two dots on the screen, and this is because of
the on Canvas controls. So you can also
click on the Canvas to control the length
of the motion blur. You can see these values
here are changing, as well as the angle. Now, the motion blur would
be good for a speeding car. Maybe someone running or
anything in motionary, as it says, motion blur. Another thing you
might notice is at the edge of our image
here, if we zoom in, can see we're getting
some transparency as the entire image
is being affected by the motion blur because nothing is extending
outside of our canvas, but rather it is
blurring what is inside and leaving these little
gaps of transparency. Which is something to take
into consideration. All right. So that is it for this image. Let's move on to the next image and look at a few more effects. Here we have it.
First thing I'll do, I'll rename our
layer to original. And let's make a few copies. We'll make four copies
for this image, so one, two, three, and four. We can hold down Shift, click on the icon for the top
layer over here. This will toggle off the
visibility of every other layer. Let's rename this top
layer here to vignette. Now let's go up to filters, down to light and shadow, and we'll go down to Vignette. So essentially, we
can control most of these sliders by using
the controls on our vas. First things first, we
have the vignette shape. It starts as a circle. We can choose a
square, a diamond, and then we have
horizontal, and vertical. Now, these are the
different shapes. For this image will
stick to circle. The principles are
essentially the same for each one of
these shapes anyhow. Then we have the color. We can either pick the color
from here, clicking on it, and choosing a color or using the color picker and picking
a color from our image. Next, we have the radius, and this is the overall
size of rvignette. So a smaller radius, smaller vignette, higher
radius, bigger vignette. We have the softness, and the softness is this middle
circle here, if you will. Then we have the gamma, which is essentially
these dotted lines. The proportions is the shape
of rvignee, if you will. So if we lower the proportions, you can see we're getting
a more rounded vignette. We have the squeeze, which controls the
squeeze of r vignette. This is similar to
the aspect ratio that we saw for
the ripple effect. I'm not mistaken or
the waves effect. You can also control this by using the points on our Canvas. We can use this
to edit the shape or we can simply do
it on the Canvas. Next, we have, of course, the position of our vignette, which we can control
with these two sliders. Or we can click on the cursor
over here, if you remember. It will add this color
picker icon to our cursor. Again, it's not to
pick the color, but rather to pick the center
point of our vignette. As I said, you can control
these points on the andas. Let's go off and turn off
the coordinate picker. If I grab the left point here, it will move the left and right. If I grab the top one, it will move the top and bottom. Same thing for this
middle circle here. But if you click and
hold down shift, it will control the
overall radius. We can also click on this
inner dotted line to control the gamma
of our vignette. Then we have the rotation
of our vignette. Of course, you can see
it simply rotating it. If this was a full circle, the rotation wouldn't do much. And then we have the
on convis controls. If we check this off,
we no longer see the visual representation of our Vignette and we can
control it with these sliders, but finally, we can go ahead and press, and
there we have it. We've created our Vignette. All right. So let's move
on to the next layer. So I'll toggle on
the visibility. Make sure it is
the active layer, and let's rename this to
circular motion layer. Circular motion blue. Motion blur. All right. And with our layer active, let's go up to filters, blur, and we're going to choose
the circular motion blur. Now, essentially, this is very similar to the
linear motion blur, except that as the name says it, this will be circular. For this one, we can
control the location, so the origin point. We can also use the
coordinate picker, and we have the angle. Now, the angle determines, if you will, just how
twisted our motion blur is. So let's start first
with a very low value. You can see here we're still
getting this circular blur, but at a very low value. Let's say we want it to
have it up to three. This might be a little
slow in your system. This filter is also a tad heavy. Then on square satisfied
with the result, we can simply go ahead,
press, and there we have it. It's a circular motion blur. We can see that the layer
expands outside of our canvas. If we go up to view, show all, we can see
what is happening. So let's go back to
view Uncheck Show A. And a hold down shift. Click on the eyeball
position for our next layer. Make sure it is
the active layer. And let's call this
Zoom motion blur. You might have guessed it. We're going to go up to filters, blur, and this time, we're going to choose zoom motion blur. Now, the zoom motion blur, similarly to the
linear motion blur, can give you a
sensation of speed, but moving forward or backward depending on the blur
factor that you choose. So you can go to
negative values, which will give you
a reverse sensation, maybe depending,
but as you can see, it is also shrinking our layer. And with positive values, the higher the value, the faster we're going or the more intense
the motion blur. As the name says it, it is
creating this zooming effect. Of course, we have the controls
on the canvas here down here because of the
on Canvas controls. So let's go ahead and pick something that we're
comfortable with. Keeping in mind that again, there is no wrong
result or right result, it depends on what you're
trying to achieve. Then we can just press,
and there we have it. Motion bur applied. Again, if you go
to view, show all, we can see how it
stretches our image out of the Canvas to create
this zooming effect. All right view. Let's
uncheck show all. Finally, let's move to our
other layer down here. We'll call this lens flare. The infamous lens flare. Let's go up to filters, light and shadow, and we're
going to choose lens flare. Now, you might recognize
some of these controls. We have the coordinate picker, and we can manually put
in the coordinates. Now, this is a very
destructive manner of using the lens flare as it will
apply directly to our image. So instead, I'll go ahead
and cancel out of this, create a layer group, or put the lens flare
inside of our layer group, and I'll create a
new blank layer. And I'll call this
lens flare, one word. And let's go ahead and
fit it up with black, so I'll just grab our
foreground color here, black. Left click, hold drag,
drop it over a layer. It's all black now.
Let's go up to filters, light and shadow, lens flare. Now, if you want to see what's happening underneath
our current layer, simply change the blending mode of our lens flare
here, the black layer. Over to screen. And essentially
what screen does, it doesn't take
into consideration the pure black in an image. It only shows any value that starts to go
above the pure Blacks. Which is why we
can see our image and we can see our lens
flare very clearly. Later in the course,
we'll be diving into blending modes and
we'll learn more about these different
blending modes. So we can grab our
coordinate sicker, click even off of our canvas. Somewhere high up in the trees. And we get our
little lens flare, then we can press
and there you go. This is a non destructive
way of creating your lens flares as it is
not applied directly to you. Image, we can always
change the intensity of the values with
the levels tools, for example, or even
the curves tool. You can talk it on and
off, so on and so forth. Control the opacity. This is a non destructive way of
creating our lens flare. So I'll go ahead and call
this layer ns layer effect. And there we have it. So we've just gone through
quite a few effects. Finally, I'll show
you one last effect. So let's go ahead and
rename this to red eye. It was already called red
eye with the extension. I'll duplicate this layer, and I'll call this red eye fix. And then we'll go up
to Bilers and hence, and we'll go down
to red eye removal. Now, this is one
way of using it. For this image is not
causing any trouble. You can see it
removes the red eye. But if you were to,
let's say lower the threshold or
increase the threshold, sorry, you'll see that the
skin tones will be affected. Now, if this image
was a full on image with different people
and lights in the back, the red eye could
cause some problems. The best way to go about this, cancel out of this is to
grab our ellipse tool. So a better method
of doing this, we'll go up and grab
our ellipse too, and we're going to make a
selection around the red eye. Then we can hold down shift or simply toggle on the ad mode, or simply toggle or simply
toggle on the ad mode. But I'll just hold down shift and draw a second
ellipse over here. I'll center this properly. Press enter or return on
the keyboard to confirm, and now we can go ahead and
apply the red eye removal. So filters, enhance red eye removal, and
there we have it. Now, even if we were to
increase the threshold, there's no risk of affecting any skin tones or accidentally affecting any lights
in the background of a full image, if you will. Press, select, none,
and there you have it. So that is it for the
common layer effects. I know it's been
quite a journey. And the next lesson,
we're going to learn how we can crop an image.
See you there.
19. How to Crop Images - GIMP Essentials: Hi. In this lesson, we're going to learn how we
can crop our images down to a specific size or even crop
them up to a specific size. We're also going to learn how
we can straighten an image. Let's get started.
First thing to do is go up to file, open. Navigate to the exercise folder, and we're going to go for
tin cropping and scale. Let's open all three images. All left click on 01, hold down shift, left click
on 03, and then press open. L et's move over to
our first project tab with our runner over here. The first thing to do would
be to grab our crop tool. To do so, we can go up to
tools down to transform tools, and the third option
here is crop or shift plus C. We also have
it over here in the toolbox. It is next to or
above the scale tool, depending on your layout. Let's go ahead and use the crop tool with the
default values right now, and to use the crop
tool, you simply have to left click
hold and drag, and this basically
makes a selection. The crop tool is very reminiscent of the
rectangle select tool. In the sense that we get these
handles at every corner. Over in the tool options, we also have the
expand from center and the fixed aspect ratio with height or size depending on which one
you want to go with. You can also achieve
these by using the same keyboard
shortcuts or hot keys, which are shift and control. If I hold this corner, hold down shift, I'm
maintaining the aspect ratio, I I hold down control on
a PC or command on a MAC, you can see we're now
scuding it from the center. Let's go ahead and
make a selection. Around or subject here and press enter or
return to confirm. There we have it. This is the
default for the crop tool. You'll notice that our canvas has been resized
to our selection. But the layer has not. The layer still has all of these extra pixels that
extend outside of our Canvas. If we go to view, show all, you can see we still have the white background
continuing here. Let's go to view,
uncheck show all, and we'll go to
edit undo the crop. Now let's try with a few options from
the two options here. The first one at the top
is current layer only. As you can imagine, this will only affect the active layer. If we go ahead and make
our selection again, press enter or
return to confirm, it will only crop
the active layer and not affect the
Canvas at all. So we can go back to edit undo. The next option here is
delete cropped pixels. You'll notice that this
option is grade out. Well, we have the current
layer only check. If we uncheck
current layer only, we can now check the
delete crop pixels, and let's go ahead and make our selection and
press enter or return. There you go. Now, the result is similar to the default for the crop tool with the
exception that it is now deleting the pixels that
are outside of our Canvas, outside of the selection
that we made for our crop. Let's go to undo uncheck this. Now let's look at allow growing. Before we check this option, You can go ahead and
make a selection, and if you try to move it
outside of the canvas, you'll notice that it
is not allowing us to. Not let us go outside
of the canvas size. This is where the allow
growing comes in. This will allow you to grow your selection beyond the edges or the boundaries of the canvas. Then underneath it,
you see we have this drop down with bill width, where we can choose
what we want to fill the extra space width. Now, I'll leave mind
to transparency. This really depends on the size of your active
layer, if you will. Press enter or return. You see it now changes
the size of our Canvas, but it does not delete the pixels that are outside
of our crop selection. This is because we didn't
delete crop pixels, and it would allow us to grow, and it would delete
any pixels that are outside of the
selection that we made. Let's go ahead and uncheck this, go up to edit undo. Finally, you can see
we have the expand from center and the
fixed aspect ratio, which are again, very similar to the rectangle select or
even the ellipselect. We also have the
position and size, which are similar to the
rectangle and ellipselect tool. If we were to make a
selection here with our crop, we could use the
position to change the position of our crop
by changing these values, or the size of our crop selection by
changing the size values. We can also change the units. Then we have the highlight
check box over here, which we also saw with
the rectangle select. Under that, we have guides. For now, it is set to no guides. But if we click
on the drop down, you'll see we have center line, rule of third, rule of fifth, golden sections,
and diagonal lines. Essentially, these guides,
if you're not familiar with them are designed to help you create a more
appealing composition. For example, we
have a runner here, typically, since they are
looking towards the right, to give the
impression that there is room for them
to keep running, we could switch to center lines. And we could make them we could place them behind
the center line, thus giving the
impression that there's a lot more room for
them to run towards. This would simply help you. This is just to help you
with your composition. Press enter a return, and we would crop
our image according. Let's go ahead and undo this and I'll turn
off the guides. Finally, we have
the auto shrink. We'll make a selection
around our subject here. If we press auto shrink, you'll see that the
crop tool will reduce the selected area to
fit around our subject. With this image,
it is quite easy since the background
is a single color. It's a white background, and our subject can stand
out from the background. There's enough contrast
here for the crop tool to easily identify the
subject of our selection. And that's essentially
what the auto shrink does. It will identify
what you're trying to grab and it will reduce the boundaries of the selection or round that
object, if you will. Now finally, the shrink merge is you can
see here it says, Use all visible layers when
shrinking the selection. This is if we had transparency
in multiple layers, then GIMP would read all
of the visible pixels from the layers to try and identify what is the subject
of our selection. And that is essentially
it for the crop too. It is very straightforward
and easy to use. So all press escape
to exit out of this. Now let's move to our
second image over here, and we'll use the crop
tool to make this into a 16 by nine resolution
or rather a nine by 16. We're going to use the crop tool over here to make our selection, and over in the size, let's say I want this
to be 1080 by 1920, which would be the
dimensions for a Instagram show reel
or YouTube burial, which is basically
the vertical format of a standard video, if you will, 16 by nine. We could also use the center line over here to really make sure that our road is
well at the center. Then once we're done, we
can just press enter or return to confirm and we
have cropped our image. Now, I did not delete the pixels on the side because we could use a filter that could make use of these
additional pixels, or if ever we wanted to pan
the image left or right, it would be useful to
have these extra pixels. If you do not need
them, however, you can always check
the delete crop pixels. This changes our
composition, as you can see, O Canvas is now a 1080 by 1920. Again, the crop tool is a very straightforward
tool easy to use. Now let's move to our
third image over here, where we're going to
use the measure tool. If you look at our image, you can tell that
there is a tilt. It is slightly
tilted on the right. If we grab our ruler up
here and create a guide, let's place it over the
roof of this house. Let's put one over these logs on the floor here.
Let's zoom in. I'll grab our move tool, so we can move the guides. You'll notice that the roof of this house is not
a straight line. It is actually tilted
towards the right. Same thing with the logs
over here on the floor. There is a tilt happening
towards the right. Even if we were
to place a guide, let's say roughly around the
edge here of the mountains, you can notice that again, it is tilting towards the right. Let's go ahead and
straighten up this image. We'll go to I delete all the
guides by going up to image. Guides, remove all guides. Et's zoom out a little bit. Of course, to
straighten this, we need to grab our measure tool. Let's go up to tools, and right here, we
have the measure. The keyboard shortcut or
hot key is shift plus M. We can see over in our toolbox that it is grouped
with the color picker, and it is right next or above the zoom tool or
magnifying glass, all depending on your layout. Let's first look at the tool options for
the measure tool. First, we have the orientation. By default, it is set to auto. The measure tool tends
to do a very good job at guessing which orientation
you're trying to fix. Is it horizontal
or is it vertical? But you can also manually choose which one you
want to work with. Next, we have this checkbox
here for the use inf window. It is reminiscent to the infol window that we
have for the color picker. By default, this
will not be check, but I like to have
this inf window here to see what
I'm working with. If I left click
anywhere on the Canvas, hold and drag, can see we're
getting this line over here, and this little pop up window, which is the inf window, giving us some information
about our measuring tool. First, we have the distance. This is the distance between
this point and this point. Then we have the
angle over here. You can see this
little line up here, which is essentially
a horizontal line. And if you remember in geometry, we have this little symbol, this curve arc here, which represents the angle. Right now we're working
at a 37.71 angle. This line relatively to
this horizontal line. Finally, we have the width
and height of this area here. Now, you can see all of
these are in pixels. If we wanted these in a
different unit of measurement, we can go down to our
status bar down here. We have this little
drop down over here. If you don't have the status
bar or you turned it off, you can go up to
view, you can go down to show status bar. So over here, we have this
drop down with the Px, since we're working with
pixels. Let's click on it. Here we have all sorts
of measuring units. If you wanted to see these
values in inches, for example, we would choose
inches, and it would add the values and
inches over here. So go ahead and switch this
back to pixels for now, and I'll press escape
to exit out of this. Next, we have the
straighten parameters. First, we have transform. Transform is, what do
you want to transform? Do you want to
transform the layer, a selection, a path, or the image itself. O entire composition. Then we have the interpolation. If you remember, linear
is okay, cubic is good, no halo and low halo are better depending on
the circumstances. Of course, none
will put no effort whatsoever into
maintaining the quality of our image after a transform or a scale. Then we have clipping. By default, this will be set to adjust If you remember the difference between
adjust and clip, Adjust will leave
the pixels that extend outside of our
Canvas untouched, clip will delete any parts of our image that go outside of the Canvas after or transform. Now with the measure tool, we have crop to result
and croppt aspect. Now, croppoot aspect
is referring to the current aspect ratio of our image or the layer itself, and then crop to result, which will not maintain
the aspect ratio, but it will crop our image. In a theoretical, let's
jump into practice. For starters, we'll
start with adjust. Let's zoom in here
on this house. What we want to do is measure the tilt of this
roof, for example. Our left click here, hold
down my mouse by in and drag to the other end just so we can really get
the tilt over here. We can see it's a 1.44 degrees. Let's zoom back out, and we
can click on straighten. Now, the transform is
working on the layer, so only the active
layer is going to be straightened and modified. This will not affect
the Canvas or any other layers if we had more layers in our layer stack. You can see here all it
did is rotate our image, and we're left with
these transparent areas since our image
has been rotated. Since we had the
clipping to adjust, the parts of our
image that extend beyond the Canvas
have been left alone, so they haven't been deleted. Let's go up to edit undo. Let's go up to tools and go
down to transform tools, and we're going
to choose rotate. Now, if we were to rotate this, we can see what's happening. Essentially, the straighten
is simply rotating this, but taking into consideration the angle of our measuring
tool to fix the tilt. This is why we're left with
these transparent areas. Because as you can see, as
we're rotating the image, parts of it are dipping
down on the canvas. These parts are going up, these are going in,
so on and so forth. Escape the break out of this
and grab or measuring tool. Essentially, with the clipping, if we were to set it
to crop to result, for example, it would crop the
excess areas of our image. Let's go ahead and try this
out so you see what I mean. I'll zoom in on the
house again and or make our selection or rather
identify the tilt. Zoom back out, and
let's go ahead and straight in the image
or rather the layer. And you can see it rotates the layer just
like it did before, but it crops anything
that sticks out, which is why we're left with
bigger transparent areas. So essentially, the
clipping when set to crop saves us the trouble of having to crop the
layer ourselves. So let's go ahead
and undo this. Okay. This is if you only want
to straighten the layer. Let's say this is
our final image, and we simply want
to rotate it and make sure that the Canvas is cropped to the
content of our image. Then we can go and switch
the transform to image. And depending if you want the aspect ratio
to be kept or not, you can choose between crop to result or crop with aspect. Let's go with crop with aspect. Again, we have to
identify the tilt. And let's straighten our image. Now, remember, this is no longer going to affect just the layer, but instead, it's going to
affect our entire canvas. If we go to view, show all, you'll notice that the parts of our image that are
sticking out of the canvas were not
deleted. Let's hide this. But our Canvas itself has
been reduced in size. To see this, if you pay attention up here to
the numbers up here, so the dimension of our Canvas. Let's go to edit undo, and you'll see that these
numbers are at a higher value. Essentially, that is what
the crop does to our image. It crops down the
entire Canvas to fit the proportion of just the
visible parts of our result. And that is essentially it. Let's go ahead and
straight in our image. Straighten and
there you have it. If we create a
guide now to check our roof or grab the move
tool using M on the keyboard, you can now see that the
roof is straight enough. Same thing with the logs
over here on the floor, and even the river over here, if we put it there. There's no longer the strong
tilt towards the right. Now, I'll delete all the
guides by going up to image, guides, remove all guides,
and there you have it. This is how you can
either crop your images or straighten that is
it for this lesson. The next lesson, we'll be
looking at how we can create a specific size
document. See you there.
20. Scale and Resolution Print vs Digital - GIMP Essentials: Hi. If you're going to take anything away
from this lesson, let it be that when it
comes to print and digital, there are two different mediums. Print, normally, you
want to work with real world units and not pixels. Always make sure you're either
using inches, centimeters, millimeters, whichever
work for you, but it cannot be pixels. Print requires a minimum of 300 DPI or PPI.
Digital does not. So you can work with
pixels and digital or you can simply
use 72 DPI or PPI. All right. That's about
it. Let's get back to it. We have our image open here. You can find this
image inside of the tin cropping
and scale folder inside of the exercise folders, and we're going to take a
quick look at the difference between your digital scale
and your print scale. To scale and image
inside of GIMP, you simply have to
go to your menu bar, image and go down
to scale image. Above that, you'll notice
we have print size. There's a difference
between your resolution or your scale for digital and
your resolution for print. When it comes to printing, you want to have a minimum
of 300 PPI or DPI. PPI stands for pixels per inch, and DPI stands for dot per inch, a term used for printing, whereas PPI is used for digital, but they're
essentially the same. Now, inside of the
print resolution, you'll notice inside
of the units here, if we open the drop down, that we do not see pixels. That is because pixels are
not a real world measurement. They are relative
to your screen, whereas inches,
millimeters, points, centimeters, et cetera
or real world units, and that's what you
want to use for print. Because, you know, it's
a real world rendition of your image. Now, however, if we go
inside of the scale image, you'll see we do get
the pixel values, and we also have the
real world units here. Now, notice at the bottom
of our units up here, we get the pixel values, so we can switch this over
to inches, for example. As the word says it,
PPI pixels per inch, so how many pixels
inside of an inch? If we increase the amount of pixels that go inside of an inch and there's a finite amount of pixels inside of our image, you can imagine that
the image is going to scale down in order to fit all of the required
pixels inside of each inch. If we lower the PPI, it's going to increase the
size of our image because less pixels inside of an inch means more
pixels to go around. Oh, I'll demonstrate
this right now. So as I said, the
minimum that you want for print is 300 PPI. So let's switch this to 300. Now, look at the pixel values here and look at
the inches values. So I'll go ahead and enter 300. Notice that the inches, so the real world
unit have gone down. The dimension of our
image would be reduced. We'd get the print quality, but we'd get a smaller print. And you'll notice that the
pixels did not change. That is why inside of
the print dimension, we do not see pixels because pixels are not a
real world unit. The same thing would happen
in the opposite direction. So if we were to lower
this to 72 DPI or PPI, the dimensions, the
real world dimensions of our image would increase. And again, the pixels do
not change. But all right. So let's say we need
this image for print, but it has to be
a specific size. Let's say it needs
to be like a poster, so it's going to be
11 by 17 or 17 by 11. Well, inside of this
particular menu, the scale image menu, we can do that. So let's say this is
going to be 17, 17 by 11. Now you'll notice that the
pixel values have gone up because we've increased
the real world dimension, and we've increased the
resolution, the PPI. And so our pixel
values increase. Now, as for the quality,
I'll leave it to cubic. If we're to scale, GIP
is going to fill in those missing pixels for us by using the pixels that
are currently there, and it's going to invent pixels to fill in the
gaps, if you will. We scale. And there we have it. Essentially, it's to say that if you're going to
work for print, make sure that you're looking at the real world units
and not at pixels. And it is recommended to uncheck dot for dot if you're
working towards print. Dot for Dot is fine for digital. So if I were to again
undo the scale, we look at this over
here, grab a screenshot. So as you can see here,
with the 150 PPI, we're getting fewer pixels because you need less
pixels per inch. And over here with the 300 PPI, we're getting a lot more
pixels per inch. All right. So I hope that wasn't
too confusing, that is it for this lesson. And the next lesson, we
will be learning about ma.
21. How to use Clipping Mask - GIMP Essentials: Hi there. This lesson, we'll be learning how to use a clipping mask
where we can take an image such as
these apples over here and clip them
to our letter A. It is non destructive
and highly customizable, where we can grab our
apples and move them in here and it's pretty cool. It's a pretty cool
effect. We can do the same thing over
here with this window, clip it inside of the letter H, and we can still move this
window inside of our letter. Even these leaves, clip them inside of the
letter G over here, and We're not limited to clipping things
inside of letters, but enough about that,
let's jump into game and learn how we can create
these clipping mask. All right then,
let's get started. First thing we'll do is
go up to File, Open. Let's navigate to
our exercise folder, and we'll go inside of 11
selections and masking, and we'll open 05,
red fresh apples. We have our apples over here. Let's just create our text. For this, I'll grab
the text tool. Left click on our Canvas, and I'll type in the letter A, hold down shift, so
it's a Capital A. The font I'm using
is Alpha Slab one. You can find this
on Google Font. I'll grab our move tool
so that I can place this roughly in the center
of our composition. Next thing to do is to move our letter A
under our Apples. Select our apples. I'll go ahead and rename this two apples. Right click on the layer. Go up to composite mode and by default, it
is set to auto. Auto is using union. We want to switch
it either to clip to background or intersection. There is a small difference
between the two. Let's start with clip the background and
there you have it. It is that simple to clip an
image to the layer below it. If we grab the move tool, so we still have to move tool, and we can still move
the apple inside of the letter A with
no problems at all. Before we continue,
I'll show you the difference between clip
to background and intersect. If we move our apples here, so we can see the
edge of our layer, the apples layer, with
this yellow line, let's move it all the
way across our A. You can see we still
have the letter A underneath our apples. Obviously it's over here. And that is because we're
using clip to background. Now, if we were to right
click on our layer, go back to composite mode
and switch to intersection, you'll see that we no
longer see the letter A. What the intersection
does differently from the clip to
background is it only shows the parts of our two layers that are
overlapping each other, which means since our top layer over here is not overlapping
with this other half of A, nothing appears in
where they overlap, only the apples will show. I personally prefer to leave
it on clip to background. That way, it's easier to
see when something is off, or maybe sometimes you want the thing in the background
to show, in this case, the A. With the move to,
I'll go ahead and put our apples back inside
of the letter A. In the example that I showed in the beginning
of this video, we had a drop shadow. Let's go ahead and
create our drop shadow, and we can troubleshoot some of the issues that
we're going to run into. We'll grab our letter A. Now there are two ways to create a drop shadow using the filters. Let's go ahead and look
at the first method. We'll go to filters,
light and shadow, and we're going to
go to drop shadow. This one will be using
the Geo operation, meaning we will get a live
preview of what's going on. If I were to hide our
apples here for a moment, and you can see we're
getting this drop shadow. The thing with the
Geggo is that it is a de it's a destructive method
for adding a drop shadow. All of these settings
as they are, press. You can see that for starters, our layer is no
longer a text layer. Secondly, our drop shadow
is attached to this layer, so it's attached to the A. If we were to enable the apples again and we zoom in here, you'll notice that
the drop shadow is reddish and what
we're actually seeing is the apples
on our top layer here. If I were to hide the apples, you can see this is a
completely dark drop shadow, so it's a black drop shadow
with a lower opacity. And we turn on the apples, we can see the
apples through it. This is because when
we clip the apples to the layer below,
it only appears. So the top layer only
appears where we have visible pixels
in the layers below. In this case, the drop shadows
count as visible layers, only that they are
semi transparent. And that is the issue with using the Gag drop shadow
for this operation. Let's go up to edit. We're going to
undo item visible, undo the drop shadow. Now, the other method for
creating drop shadow, let's make sure that
the A is selected. Is to go up to filters, light and shadow, and we
have drop shadow legacy. One of the differences is we do not get a preview of our shadow. The second difference
is that this method creates a new layer that
holds our drop shadow. My settings over here, I
have the offset set to ten for x and offset
set to ten for y. That is how far to the right or left or how far up and down. Offset x, left and right, offset y up and down. Positive values, push
it to the right, negative values would
push it to the left. For the y, positive values, push it down, negative
values will push it up. Then we have the blur radius, I'll set it to 15, 15 will work just fine. I'll leave the color of
the drop shadow to black. By default, you'll have
allow resizing check, and this can resize
or canvas size. In this case, we do not
want this to happen. Make sure that allow
resizing is checked off. Of course, we have the opacity, 60 should work just fine. We can always change it after, and let's go head and press. This creates a new layer
called drop shadow, which holds our drop shadow. If we were to hide the letter A, you can see we still have
our drop shadow here. Now let's go ahead and turn
on our apples and same issue. The apples are showing
through the shadow. And that is expected. The difference is we now have our drop shadow on
a separate layer. In order to isolate the
effects of our clipping mask, we have to create a layer group. Let's go ahead and create a
folder, a layer group here, I'll place it all at the top and we'll put our apples
inside of the layer group. You can see the clipping
effect is no longer applying, which means we can
now see all of the apples despite the fact that we still have our
letters underneath it. This is because by default, layer groups, the mode, the blending mode
is set to normal. And they are isolated
to the content or rather they are restricted to the content inside
of the layer group. If there's nothing else
inside of the layer group, there's nothing to clip to,
so it shows the entire image. If we are to switch the layer
group mode to pass through, it would then take into consideration every other
layer in the layer stack. We'll leave this to
normal and we'll simply place the later A inside
of our layer group. Our composition up
here is now isolated, and we have our drop shadow
and our clipping effect. Finally, we have
this checkerboard on the back, which
represents transparency. If we want to have
a solid background, we can simply go ahead
and create a new layer. Get this little pop up here, layer name background,
that works fine. For the fill width, let's go ahead and make a
white background. It really depends on to you. You can always go
for transparency and fill the color in yourself. But let's go with
white and press, move this below in
there we have it. If you want a
stronger drop shadow, simply grab the
drop shadow layer. Let's increase the opacity. Let's say 80, for example. If we want the extra
blur on our shadow, First thing to do is increase
the size of our layer. We can either use the crop to or simply right click
on the drop shadow, go up to layer to image size, and then we can go
up to filter, blur, Gagen blur, and increase
the blur level. This depends on what
result you're going for, press and voila. You can also use
the move tool if you want to bring it
out a little bit more, push it on a different
direction, et cetera. For this, I'll go ahead
and undo the move. It is that simple to
create the clipping mask. Now, let's go ahead and
call this apple comp. Cp for composition. If we wanted to group the drop shadow with our
composition over here, of course, dropping
the drop shadow inside of the folder would
give us the same issue. It would start to consider the
pixels of the drop shadow. But instead, what we can do is create another layer group, so I'll make another layer
group outside and call this. Let's say we call this comp A. Since it's for the letter
A, move this on top, simply move our folder
inside of this new comp, and place the drop
shadow inside of that folder and move it
beneath this folder over here. And there you have it. Now
they're all grouped together. We can move them all
together at once, or go inside and move
the individual elements. That's really it for
the clipping mask. Before we finish, I'll simply
scale down our apples. Let me lower the opacity here of the preview so we can see
the letter behind it. Make sure that we're not going
smaller than our letter. I'll switch the interpolation
to low halo scale and Vo. A quick side note
is since there is no visual indicator that this layer is being clipped
to the bottom layer, what we can do is right click
on it and add a color tag. You can elect one of
these colors to represent the clipped layers or clipping layers, and
assign it to it. Let's say if red was
your color of choice, then now you know that this
layer is being clipped. This would be a nice
reminder as a visual system. Feel free to go ahead
and practice with the other images
available in this folder. We have the vintage window and
the rain water green leaf. That is it for this lesson. This is how you create
a clipping mask, and the next lesson
we'll be learning how to make selections
inside of Gimp.
22. How to Remove Background - GIMP Essentials: Hi. In this lesson, we will be learning how
to make selections. We're going to take
this image over here and remove the background. Let's go ahead and learn
how to do this in gi. Okay, let's get started. First, we'll go
up to file, open, navigated the exercise folder, and we'll be going inside of
11 selections and masking. And let's go ahead
and open up zero, zero and 01, and press
open. All right. We have our
watermelon over here, and you would imagine that if we tried to make a selection of our watermelon using either the rectangle select
or ellip select, it would be quite difficult to select both pieces
of the watermelon. Even if we use the
free select tool, it would still be quite
a challenging task. So I'll go and select none. Instead, what we'll be using for this selection is the
fuzzy select tool. It's right next to or right
under our free select tool. So let's go ahead and
grab our fuzzy select. The keyboard shortcut,
as you can see, is U, and the fuzzy select tool is
a particular selection tool. Let's go ahead and look at a few options in the
tool options first. You can see we have
the same modes that we have for the
rectangle or ellipselect. It's either going to replace, add subtract or intersect. The keyboard shirts
are the same. Shift to add control on PC to subtract or
command on a MAC, and Shift plus
control on a PC to intersect or shift
plus command on a MAC. Then we have enti lasing, which is always
good to leave on. We also have the option
to feather the edges, and this simply adds a bit of a blur to the edge
of our selection. Here we have select
transparent areas. We can leave this checked
on for this project. Simple merge would be useful if we had
multiple layers and we're combining the pixels
when making a selection. Finally, we have
diagonal neighbors. Now, the diagonal neighbors, the best way to illustrate this, I'll go ahead and grab
our rectangle select. By default, the fuzzy
select tool would grab each pixel as they were, so it would do a
selection of this sort. It would grab top pixel, bottom pixel, pixels to the
right and pixels to the left. With the diagonal
neighbors enabled, it will also consider
the pixels that are diagonal to
our center pixel. That's essentially what
the diagonal pixels does. It's grabbing these four corners when looking for
the pixels to grab. Let's go ahead and grab
the fuzzy select tool, and we have the threshold. Now, the threshold
determines just how much of a reach or
fuzzy select tool has. To see this better, let's go ahead and turn
on the draw mask. If I were to left
click on the Canvas, you'll see we get a selection. If we turn on draw mask
and I left click and hold, we get this pink area, and the pink area represents the parts of the
image that are being selected by our fuzzy select. This gives you a nice
visual representation. Now up here, we have this drop
down to select by, either, composite, red, green,
blue, alpha, et cetera. In most cases, we'll be using it with the select by composite. We'll leave it to a composite. Let's go ahead and
refine our selection. Already with one click, you see we have a pretty
decent selection. Although these bottom
areas here are not fully selected
because of the shadows. To add the shadows
to our selection. We can either hold down
shift on the keyboard and continue clicking
closer towards the shadows, or we can go up to mode and toggle the add the
current selection. In my case, I'll simply
hold down shift and continuously click closer
and closer on the shadows. Now, as for the threshold here, if I were all hold
down shift to do this since we really
have a decent selection, if I were to click, left click, hold down my mouse cursor and drag the cursor ever so
slightly towards the right, you can see that
the threshold is increasing and we're grabbing
more and more of the image. That is what the threshold is. It is how far of a reach does
the fuzzy select tool have. Now if I were to drag the
cursor and I'm still clicking, if I drag the cursor
towards the left, it doesn't have to
be big movement. Depending on how
zoomed in you are or how zoomed out you
are from the image. But I'm gradually and slowly dragging the mouse
cursor towards the left. You can see that the
threshold is being reduced. That's essentially what
the threshold does. We can also change the
value ourselves up here. You see when we left click, The fuzzy select is grabbing
parts of our watermelon. So hold down shift, click on the slider, and
I'll set this back to 15. Click on the white
part, I hold down shift and add these bottom
parts here gradually. So essentially, we could always left click hold and drag ever so slightly towards the
right to increase the threshold as we're
grabbing the shadows. At the top here, we
can see that it is also grabbing parts
of our watermelon, but we don't have to worry
about that just yet. Let's just make sure to grab all of the shadows down here. Let's go ahead and zoom in to really see what we're doing. And k. So we're almost there. So I'm simply holding
down shift and clicking since my mode
is set to replace. I'm holding down shift
to toggle the ad mode. I'll zoom in a little
bit more just to make sure I'm grabbing
these pieces nicely. Here, I'm holding
down the click, and I'm dragging towards the
left to lower the threshold, so I don't grab parts of
my watermelon. All right. That's good for the shadows. Now we can go above
here at Zoom in, and now we want to
use the substract. You can either hold down
control on a PC or command on a Mac or simply toggle
on the substract mode, or hold down control. And with one click, you can see we have eliminated the selection of the
watermelon up here. Now, before we do anything, keep in mind that we were clicking on the
white background, meaning that our
selection right now is the background and
not the watermelon. If I were to grab
the paintbrush tool, left click and move around, you can see we're drawing
on the background, but not on the watermelon. So let me go ahead
and undo this. In order to grab the watermelon, we then have to go to
select and invert. This will invert or selection. If I were to pass my
paintbrush tool again, I would then be drawing on the watermelon and
not the background. I'll go ahead and undo this. If you remember in one of
the previous lessons to copy parts of our image
that is selected, we can go up to edit copy. Now let's go over to
our first project tab with the table over
here. We'll go to edit. We can either paste or paste
as, new layer in place. This will skip the
floating selection, and there we have it. Now we can grab the move tool, adjust this on the table. However it fits best, and even use the scale tool. We've placed our watermelon
on top of this table. That is one way of
making a selection, and that is with the Fuzzy tool. There are a few other ways
of making a selection. Now, before I deselect
our watermelon over here, we've switched over to the
Watermelon project tab. Before I do so, I'll
go up to select, and I'll go down here
and tick on two path. Now, if we can see it loaded, if we go over to our
Path tab, and remember, if you do not have this
tab open, this dialogue, simply go to the
configuration menu, add tab and go to Paths. I'll go to the
Path tab, and if I turn on this path over here, I'll go to select. None. What it did is it
took our selection, and it converted it into a path. So if I were to
grab the path to or simply double click on
this path over here. We can see we now
have a path selection around our watermelon, matching the selection
that we just made. So this is a nice way to
retain your selections. Now it's very easy for
me to simply click down here on the
path to selection. And let me get out
of the path too. You see we now have
our selection again. Quick and easy. All
right. So I go to select? No. Now, an alternative
way to make a selection is over in our pre select tool,
if you right click. We have the sissor select. Let's go ahead and grab
our Scissor select. The Sissor select doesn't always give the
smoothest selections, but it is one option
for selecting. Now, first, let's go
over to the two options, and we can see we have
again the same modes, replace, add, substract,
and intersect. At the bottom here, we can
either fetter the edges, and we also have the option for interactive boundaries
or interactive boundary. I'll go ahead and check this on. And we can start
making our selection. To use the Scissor tool, you simply have to
left click once. No need to hold it.
I'll add a point, and then we can
left click up here. You can see it creates this
path here, if you will. And to add points
to our selection, you simply have to
click on the line, left click hold,
and you can drag it wherever you
want to place it. I'll go ahead and
do the same a here, I'll drag it to
the edge, release. I'll grab this one, bring it
closer to the edge as well. Click down here. It's
grabbing it nicely. You can even click
pretty far away, and the scissor select will
do its best to identify the edges of or the continuous parts of
your subject or object. I'll add a point over here and I'll drag it
to this edge over here. The same right here. As I mentioned, the
scissor select does not always give the best result and tends to have jagged edges. It's best to use
for smooth surfaces or special occasion,
we could say. There are ways to refine the
selection after we make it. One of these options from the get go would be to
use feather edges, but we'll do that in a moment. We can always feather
after selecting. I'll click up here. We
can see it's grabbing the inner part of the water meton leaving this outer part. I'll go ahead and click
on this, drag it out. Already we can tell that this part is going
to be a bit tedious. Now, if ever by
accident, you are to, let's say, clicked inside
of our watermelon. To delete this point over
here that we just added, you can simply press
delete on the keyboard and it will delete your
most recent point. Prepress delete again. Deletes this point, delete
each time we press delete, it's going to go backwards.
I'll bring this in. And finally, when we're done, let me zoom in here
so you can see this, you simply have to hover the cursor on the first
point we created. You see similarly to
the path we're getting these overlapping circles
and simply click on it. Now to confirm the selection, you can either press enter
or return on the keyboard or simply click inside of
the selection you made. If I left click once, it
activates the selection. Now, of course, you can
see here we have a lot of parts missing from the
selection we just did. As I mentioned, there
are ways to refine this. One of the ways is if
we go up to select, go down here and we
have this option here called Quick Mask. We can toggle on the Quick
Mask, you click on it. Every part that is
red is not selected, and the parts that are
selected basically do not have this red overcast. How to use this tool is
essentially with the brush tool. If I were to draw right
now we are on black. And this will be a quick parentheses when
it comes to masking, which we'll be learning more
about in the next lesson, but this will be a quick
introduction, if you will. We can see this is a quick mask. When it comes to masking, the color black
will hide anything. We'll hide pixels, and the
color white will show pixels. Meaning if I flip my background and
foreground color so that we have white as
the foreground color, and I were to draw over
here on the background, you can see it is no longer red, meaning it is going to be
part of the selection. Let's go ahead and undo this. So white shows black hides. If we zoom in here, we can paint over the parts of our
watermelon with the white. Because again, white
shows black hides. So if we paint with white, it will include these parts of the watermelon into
our selection. You can see this is a It's
a more complex process. It requires a lot more patience. We can use the
keyboard Shirkat x to toggle back and forth the foreground and
background colors, to go from black or white. We can use the black
here to paint over here. So on and so forth. So we're not going to go through the
entire process for this one. It was just to demonstrate
the Scissor select tool. Once we're done,
we'd simply go to select down to
Taco Brick select. And if we zoom in here, you can see it added these
parts to our selection. Of course, we could
take our time and really paint in every part, but not for this lesson. Let's go ahead and select none. Finally, the other
method we have for selecting is with the
Fuzzy select tool, all right click, and this
is the select by color. So gee shark shift plus O. Select by color, as
the name suggests, we'll make selections based off of the color
that we click on. And see it has the same
options as the fuzzy select. Let's go on draw mask. Right now, our
background is white. If we simply left
click, the hold, you see it grabs most
of the background, just like the fuzzy select. If we zoom in here, it
might be hard to see, but we have these tiny
little selections here that were made inside of our watermelon because some
of these pixels are white, just like the background. This to really depends on the image that
you're working with. Here we have too many
white pixels inside of our image to really to
safely make a selection. But if I were to hold down
shift, click down here. You can see as we're grabbing more variation
of the color white, it is grabbing more parts of our watermelon, especially
the highlights. Let's go ahead and
hide the selection. You can go down, and
say show selection. If we check this off, it won't show the selection, but the selection
is still active. If I grab my paintbrush tool and I start painting
on the canvas, you see we are not painting
on the watermelon. So the selection
is still active, it is simply not visible. So I'll go undo the paintbrush. So you see we have
highlights here and they tend to lean
towards the white. We have these white little
dots on the watermelon, and these highlights over here, which are also leaning
more towards the white. So if we go back to
view, show selection. That is why the select by color tool is grabbing these
parts in our watermelon. But this is one
option for making selection if you really
have enough contrast. For example, if I
were to click once on the watermelon
with this tool, it would grab all
the similar colors versus if I grab
the fuzzy select, let's go to select none and make one click
on the watermelon. It will only try
and grab parts that seem like a continuation
rather than the colors. These are three different selection tools
that we just saw. We saw the Fuzzy select, the select by color, and the scissor select. Now, each one of these
have their use cases. But that is essentially it
for these selection tools. Now another method
for selecting, first, let's go to select none. Another method for making
selections is the path tool. This one really requires a
bit of patience and practice. Essentially, it would
be to use the path tool to make a precise selection
around or water meton. I'm simply left clicking, holding and dragging to
create these curves. Around the water menton. This is one of those tools
that's very powerful, but requires, as I said,
patience and practice. But this should give
you a good idea of some of these selection
options that we have. So we'd go around
the water menton. Of course, to continue the
selection, if you remember, we have to select one of the ending points and
continue from there. If not, for example, if this was the active point over
here and I click, it will simply
create a new point. I'll go ahead and undo this and make sure we grab
this ending point over here. When moving the handles, if you want to move both handles at the same time,
if you remember, we hold down shift, and we're now moving
both handles together. I'll bring this in closer. Now, when making selections, a good advice is to not grab exactly at the
edge of your object, but rather ever so slightly in. It's better to be slightly in than at the very
edge of your object. We can move these in
ever so slightly. I'll make a straight line here, it's going to I won't be incorporating all
of these little bumps in the watermelon, this over here at a point here by holding down control
on a PC or command on a Mac. Click to at a point. I'll
move this down a bit. Finally, to connect
those two points, we can hold down control on
a PC or command on a Mac. We get these overlapping
circles and click, and we have finished
our selection here. Let's just Then we can simply press
enter or return on the keyboard and this will make a selection from our path. Grab the move to n v. Let's
go ahead and do edit copy. You can hide this
layer over here. Select. None, edit, paste
as, new layer in place. It's actually not
a bad selection. Very sharp. Here
is a lot smoother. If you want to know if we've grabbed any of the
white background, we can go ahead and
create a solid here, I'll call it background, this to the bottom, and
I'll fill it with black. We did not pick any parts
of the white background. Now, let's look
at the fettering. Although we don't need
it for this example, this particular example, but
we'll still learn about it. If we go to the path, we grab our first path that we made
with the fuzzy select. Make it a selection. Now
we can go up to select. And we have a few options
here for the selection. We have the option to
shrink our selection. If you grab shrink, you can choose the units, you
want to shrink it by. Let's say 20 pixels, press. You can see our selection. It is now going in
on our watermelon. Let's undo this. We didn't have the option also to grow
our selection. Same thing. Let me push it the
higher number, press. Now we have grown our selection, and it extends outside
of the watermelon. Let's undo this. Finally,
we have the fettering. I'll go ahead and grab Fetter, and I'll give it an
exaggerated number. Just to really demonstrate
what it's doing. I press. 27 should be just fine. If I were to, let's say
let's invert the selection. Invert, dit clear. This deletes the background. Let's turn on our
black background. You see this white halo
around the watermelon. This is essentially what
the fettering does. It creates a sort of
blur with our selection. So it is grabbing a bit
of the pixels outside of the selection versus what we have with the
other selection, which is a lot sharper. All right. Select.
Essentially, this is how we can make
selections inside of. The next lesson we'll be
learning about layer mask.
23. How to create layer Mask - GIMP Essentials: Hi. In this lesson, we'll be learning
how we can create layer mask inside of it, and we have our image
here over the cup, and I'll activate the
layer mask and alla. This is a non destructive way of hiding pixels in our images. Let's go ahead and learn
how to do this inside of M. Okay. Let's get started. First thing we'll do
is go up to file open. We're still inside of the
11 selections and masking, and we're going to open
two images to start. We're going to open 08,
so I left click on it, and then holding down control on a PC or command on a Mac. We're going to click on 03. Let's go ahead and press
open, and there we have it. So we're going to
take this eyeball and put it in our cup
of coffee. Do so. We're going to grab
our ellipse too. I'll go ahead and check on
the fixed aspect ratio. I'll make a selection
around the eye. I wanted to grab a little
bit more of the eye, so I'll move up a bit. Once we have something
we are satisfied with, we can go over to our layer, right click on the layer, and let's go up to
add layer mask. Alternatively, we
also have this option down here right next
to the x to the lete. Have this shortcut
to add a mask. You see, we have a few
hot keys that we can use. Let's go ahead and click on our layer mask and we'll
get this little pop. Now, by default, it will
be on white full opacity. If you remember, white
shows and black hides. We saw this in the
previous lesson, but this is how layer mask work. Whatever is white on the layer
mask will show the pixels, and whatever is black on the layer mask will
hide the pixels. We have selection down here. If we were to pick selection, it would make our
selection be white and everything outside
of our selection would then be black
for the layer mask. Let's go ahead and pick
selection for this one and press add. Now you can see there is
this layer, if you will, this mask added to the
side of our active layer, and this is the layer mask. Everything that is black and
the layer mask is hidden. We can see it's all transparent, and everything that
is white shows. We can see the eye and here. Let's go to select none. If we want to see just a mask, hold down t on your
keyboard for PC or Option on the mac
and click on the mask, not on the layer,
but on the mask. You can see we're now getting green outlines around our mask, and this means that we
are seeing the mask. Okay We can see the mask here, we could grab the
paint brush tool and essentially edit the mask
by painting inside of it. Go ahead and undo this. We can also invert the mask
if we went to colors invert. You'll see a flip the
colors of the mask. Go ahead and undo this again, to hide the mask or rather
see the results of the mask, hold down on PC or option on the MC and click
on the mask again. Now, if you want to disable
the mask without deleting it, you can hold down control on PC or command on the MAC
and click on the mask. Now we get red outlines and we're able to see
our entire image. This means that the
mask has been disabled. It is still there,
but it is not active, which is why we can
see our entire image. To undo this, it's the same, you hold down control
on PC or command on the MC and click
on the mask again. And if ever you wanted to
delete the layer mask, we can simply right click and
go up to delete layer mask. We also have the option
to apply the layer mask. What this is referring
to, if we click on it, can see applying the layer mask, essentially converts
the masking, which is non destructive, and applies it as a
destructive filter, meaning it simply deletes the pixels that were
hidden by the mask. Let's go ahead and undo this. There are a few
keyboard shortcuts to apply the mask or delete the mask by clicking on the
thumbnail of the image. I don't want to overwhelm
you with keyboard shortcuts. You don't really have to
memorize them right now, but I do feel it is necessary
to at least mention them. To apply the layer mask, we would simply
have to hold down Shift plus control on a PC or shift plus command
on the mac and click on the layer itself. The thumbnail of the layer, and it will apply the layer
mask. You can undo this. If you want it to
delete the layer mask, hold down control and click on the layer thumbnail and it
will delete the layer mask. Control on PC, come in
on the MAC will delete shift control on
the PC and shift command on the MAC will apply. Let's go ahead and undo this. These are the same keeper scuds. You can see that are
available to us down here. With that said, we can
now click on our layer, Left click hold and drag it over to our
first project tab, release over the image
area, and Voila. We've imported the layer
plus the layer mask, and we can simply
grab our scale tool, left click to activate it. Let's go ahead and
place the eyeball inside of our coffee cup. I have my interpolation set
the low halo and scale. Now, another thing we can do is to blur the
edges a little bit. To feather them. One way to do so is to click on the mask. Now, it is important
to note the difference between having the mask active and having
the layer active. Let's go over to our first
project tab over here. Et's make this bigger, so I'll go to previous size
and make this gigantic. Let's scale this open. You notice we have white borders around the thumbnail
of our image here. We have these little
white borders. If we click on the mask, we now have the white
borders around the mask. This means that the
mask is active. And if we click
on the thumbnail, this means that the
thumbnail is active, or rather our layer is active. There is a difference
between having the image active and
having the mask active. So it's important to keep
that in mind when applying certain transforms and edits
when you have a layer mask. Okay. So if I were, for example, to go up to filters, blur, Gaugin blur, and let's
increase the size of a blur. We can see that the eye or image is what is being blurred.
Let's cancel out of this. Now, if I left click
on the layer mask, making it the active
element of this layer, and we went back to filters, blur, gage and blur, and we increase the value. You can see our image
itself is not being blur, but rather it is our mask
that is being blurred. If we want to see the effects of the blur on the
mask, if you remember, hold down all on PC or option on a MC and click on
the layer mask. Now we can see the
effects of the blur. To toggle off the
visibility of the mask, hold down on PC
or option on Mac, and click on the mask again. I Valla, we now have a bit of fettering on the edges of
the eye of our selection. So it's not as sharp and it
blends a little bit better. Next thing we can do is to
lower the opacity of our eye, so lower to 50, and we're getting some
very nice results here. All right. I hope
this wasn't too much or too overwhelming because we're going to go
ahead and repeat this process with
a different image. We're going to go to file open, and still inside of the
11 selections and mask, we can do the same with our
cappuccino here or Moca. Not really sure what this is. We're going to grab 02, open, and let's grab the ellipse two, and we're going to basically
repeat a similar process. This time, instead of blurring
the edges of our mask, we can activate feather edges, which essentially
does the same thing as blurring the edges, and we're not going to go too close to the borders
because if you remember, fettering the edges
is going to create a bit of that blurriness around the edges
of our selection, and that can start to
leak onto the cup itself. We're going to make sure to grab inside of our moose over here, and then we can
click on the mask. You can see here if we
hold down shift and click, it will apply the previously
applied values of the mask. What were the previously
applied values? Selection. If I hold down shift
and click on the mask, it applies the mask
to our selection. We'll go back to select, none. Left click on the layer, hold, drag it up to our project tab, and drop it over the image area. If we zoom in here,
you can see that the edges are not as sharp,
they're a little bit blurred. That is because we
activated the fetter edges. Now, the interesting thing
is that you can also apply a mask to a layer group. This is important because this will give you somewhat of
a clipping mask effect. Let's take a look at
what this looked like. Let's go over here to
our most project tab. I'll make this ever
so slightly smaller. It's actually a little too big. Let's create a layer group, and we're going to put our cup inside of this layer group. Now what we can do
is we're going to left click on the mask. Go up to edit copy, and now we're going to add
a mask to our layer group. Now we could go for selection, but since we have
nothing selected, let's add the mask, you'll
see it becomes all black. So for this, we can
invert the color, and it will be all white. And with the mask selected, we'll go back to edit, and we'll do paste in place. Let's incre down in alla. We have pasted this mask over to the new mask that
we created for this folder. Now we can delete
this mask down here. So if you remember,
you can right click and go to delete mask. And we now still have the mask, but it is on the layer group. If I grab or move to, I can move the image inside of the group without
affecting the mask itself. That's another cool feature of the masking in combination
with a layer group. That is it so far
for the layer mask. Remember, black hides,
white shows. All right. The next lesson, we'll
be learning how we can select a subject
from an image.
24. Forground selection tool - GIMP Essentials: Hi. In this lesson, we're going to learn how we can select a subject
in our image, making use of a special
algorithm using GIP. Let's get started.
We'll go up to file, open, navigate to
the exercise folder. And this time, we're going
to go to remove background. And let's go ahead and
open up all of our images. So click on 01, hold
down shift, click on 07. Let's open all of these. We'll be going through
various use case scenarios. For some of these, it would be best maybe to use
a different tool, and this is what we're
going to go over. So how it works, some of its shortcomings,
if we could say so. And just to really demonstrate
some of the results. So we're going to start
a little bit slow, and then we're simply
going to accelerate a little bit as we go through
the different use cases. All right. So we can start
with this image over here, our chihuahua on top of our cat, and For this, of course, we could always try and use
the fuzzy select, left click. We can see it's doing
a pretty good job. But as soon as we get down here, because of the reflection, the fuzzy select isn't too sure what to select because the reflection really
resembles the cat, the cat's fur because it is
a reflection of the cat, and so the fuzzy select
is getting confused. Let's go ahead and deselect. Alternatively, we could also try and use the select by color. We can see it's doing
a pretty good job. I'm holding down shift,
totago, the Ad mode. We're getting a very good
selection so far as we can see. But as soon as we
click down here, again, because of
the reflection, it is matching the
color of our cat and suddenly it grabs the entire
cat or parts of the cat. Again, this is not
working. Select none. Of course, we're not going to use the path
tool over here and try to match the fur of the
cat or of the chihuahua, especially not the whiskers. How can we select our subjects and separate
them from the background? Well, there's a
special tool for this. Let's go over to our Size select too or where the
Free select too is, right click, and we
have this option here called foreground Select. We'll grab the
foreground select. And now things are going
to get a little bit more advanced, but bear with me. We're going to make a
selection around our subject. A rough selection
doesn't have to be closed to the
subject too much. And the foreground
select W selecting works like the Free select tool. If we left click, drag away, left click again, we're creating different dots.
You can see here. Or if we left click
hold and move around, we're going to make some
more organic shapes. We press escape to
get out of this. Let's make a rough selection
around our subjects. I click down here, draw a line close to the
paws of our cat, move out, make sure not
to grab the whiskers. Just a rough selection. We're almost done.
You can also control the points that we created
just like the free select, so I can hold this
point, move it back up. Click, click, and let's
close our selection. Next, we can press
enter or return on the keyboard vola.
We're halfway there. The next step is to
draw the foreground. You can see here we have a
paint brush tool cursor. We don't have to grab
the paintbrush tool. It's all done with the
foreground selecto. We can change the size of our brush here if I
up the stroke with. See we have a bigger brush
size here, if I click. The next step is to
draw over our subject. If you ever go outside and
draw a bit of the background, you can either undo, so go to it do draw foreground, or you can switch
to draw unknown. Let's first make
the mistake again, so let's click over here. We can switch to draw known down here and draw over
what we just did. Of course, the
draw background is to draw on the background. We can also change the color
for the selection preview. Cick in here, we can choose whichever color works for you. Pink color if you want
to, becomes pink or Green. The best is
to pick a color that has enough contrast with
your image, if you will. But I'll stick to the
blue, works fine for me. Let's go ahead and continue
drawing the foreground. Let's draw the
foreground edit do draw. We'll just draw the
foreground here. You don't have to select
everything just enough. For example, we're over here. You see we have a small
gap between the ear of the cat in the leg pit
armpit of the chihuahua, where we can see the background. For cases like these, it's best to not
draw on these holes. For example, with
the fur up here, let's lower the
size of our brush. For the fur here, you
don't want to draw on the fur where it's mixing with the background because then the foreground select
tool is going to get confused and it's going
to think that you want to grab a bit of
the background here. We don't want to do this. Instead, we simply want
to do a rough selection inside that really only
covers our subjects. Just remember, it doesn't
have to be perfect. It simply has to be good enough. Then we can refine the
selection as we go. Go ahead and grab. The more information you
provide to it, the better. It will save you some time later when you need to
refine the selection, and this should be good enough. Now, let's go over here
back to our tool options. Here we have several engines for calculating the
selection, if you will. We have Matin 11
and Matin global. I find that Matin global does not produce
the best results. Now you can try both and
experiment with them. But for now, I will
stick to Matin ven, when it comes to these
two sliders levels and active levels. I find that leaving it to
two to two works great. It gives you good results, but it's a little bit
heavier on processing power. One method that I
found that makes it a lot lighter on
processing power, which I will be using for this example to save on time and processing power is to push the active levels all
the way up to ten. It might seem like it
would make it heavier, but actually it doesn't. It makes it a lot lighter, at least on my system. Again, experiment on
your system with this. Now once we have a
rough selection here, we're going to click
on preview mask. Now, simply give it
a moment to load. It's calculating in v.
That was pretty fast. Now, you can see
down here that it selected a bit of the
pause of our cat. Everything that's blue is
considered as the background, and of course, what is not blue is considered
as our subject. Another way of viewing this, which I find is a lot clearer
is to use the gray scale. The gray scale, however, is a little bit heavier
than the color preview. If we switch the gray
scale, remember, This is creating a
mask or generating the the equivalent of a mask and everything
that is white shows, and everything that
is black, we'll hide. We can see here there's a bit of leaking in the colors or
in our selection rather. Let's go back to color. Before we continue, I have
to mention that pushing the active levels
all the way up to ten does generate
a bit more noise. If you had this to two to two, I would most likely
generate less noise, so these leaks over here. Now, we can do this either with the preview on or
with the preview off, and that is to continue drawing the foreground areas
or background areas. But I'll turn off the preview mask because
it's heavier on your system when you add to the foreground
with the preview on, or even if you add to the
background with the preview on. Then we'll preview again. You can see it's doing
a bit of a better job. We can zoom in, and
let's do one tap. Each time that you're drawing, it will load the
result immediately. And this is why it
makes it heavier. If you're trying to
make multiple strokes, you can imagine how
much time this would take because you would have
to pause and wait for it to, pause, wait for it to
load, so on and so forth. That's about it. We're then going to learn how we can
refine our selection. So Let's look at
it one more time, see if we've made it
better and not worse. Change to gray scale
just to make sure. We can fix most of
these quite easily, back to color and now
we can hit select. Let's add our layer mask.
We can click on mask. And this is pretty good. Go to select none. I see, we have this little
blue spot over here. It would have been a nice
idea to lower the brush size super low and add one little dot of
background right here, and it would have
actually figured out that this is part
of the background. But anyhow, let's go ahead
and create a new layer, so a solid background. I'll fill it up with black. Move it under our layer. Now we can see
where the noise is. We can see there's
quite a bit of little noise around
here. It's very noisy. One way to fix this
is we're going to grab our mask over here. Let's go up to colors, and we're going to grab levels. A better way to do
this is with curves, but curves can feel a little bit more intimidating
for newcomers, so we're going to
do it with levels. Now, if you remember, by
pushing this black slider here, we're introducing more
information into the darks. And since we have our
layer mask selected, it's going to increase the
strength of the dark areas, and we can see how
the noise is being reduced here in our image. If we hold down Alt on PC or option on the mac
and click on the mask, we'll get a preview of the mask. If I were to push this
all the way back here, we can see all this noise. All these gray areas represent
the leaks that we have. As we push this black triangle
further towards the right, it is increasing the darks. We can see here
rapidly the noise. We can always paint over these, or we can simply push the white arrow in
a little bit more. Now, of course, we
want to see what's happening with our actual image. Hold down ult on PC or option on the mac,
click on the mask. This blue that we're seeing
is not the background itself, but rather it is a color cast. That's a little bit harder
to remove for image. Of course, we don't
want to go too far with the black slider, for example, as it's going
to remove from the whiskers. You can use the middle
slider, however, to push towards the
darks as we track the darks in This
is good enough. We have a bit of the fur, the whiskers, dotted, but we're not going to spend
too much time on this. Let's go ahead and press
to apply our levels. Then we can grab the
paint brush tool, set it to white, and let's increase the size
here and simply paint over these parts that are not
fully white in our mask. Now, remember, you want
the mask to be active. If we had the image itself
active and we painted, it would paint on our image. So let's go ahead and undo this. Sorry, did it again,
Let's grab our mask, and we can paint over here. Now, we're using a hard brush. It has hard edges. Instead, let's go ahead and grab a softer brush.
So see it better. I'll go over to a brush
brush tab over here. See we have some soft brushes. I'll grab this very
soft brush over here. Another technique for working with these edges in a mask is to switch the blending mode
of the brush to overlay. Essentially, what
this will do is, let's say I have white
selected over here. Let's preview our mass A
on PC or option on a MAC. Click on the mask.
If I draw here, you see nothing is happening, even though we have
white as the foreground. This is because of
the overlay mode. It will not draw on pure black. However, if I were to draw that say next to
these whiskers here, you can see it's
going to intensify the parts that are already
leaning towards white. Of course, this is not
necessarily going to give us a good result because
of the blue overcast, let's go ahead and undo this. Have to undo twice,
undo paint brush. With this, we can use it to paint softly over
the paws and we're using a soft brush as
well. We're getting there. Then we can switch to black. Since we're still on overlay, it's going to do the same thing. If I draw directly on the cat, nothing will happen because it is closer to white
than it is to black, so nothing will happen. Over here, we can draw
on these darker areas to refine it a little bit and softer than
overlay is soft light. It's even softer
than the overlay. Overlay would be harsh
compared to soft light. I can draw over these areas a little bit to
remove some of the You can click multiple
times to repeat or reinforce the effect
of our paint brush here. We're just trying to
remove these parts because they're part of the table
more than anything. Another method would be to
use a brush with texture. It's not such a soft cut because we are working
with fur here, but I'll stick to
this brush for now. You can see this is really
a game of patients. Patients and and practice. It's not too bad. I have a
pretty decent selection. It's not perfect. Of course, let's go ahead and remove
this little spot over here. With this active, I'll lower
the sides of our brush, make sure to go back to normal. Otherwise, it won't
affect this at all. We still have a very soft brush. Let's zoom in here, left click and let's gently
move our brush around. I'm still holding
down the click. We're still on that soft brush. So it's not too harsh. Removing some of this blue here. I'll let go of the mouse, click again and continue the process very
softly trying to remove a bit of the
blues over here. As such, Okay. All right. That's pretty good. Of course, this is happening. Again, these blue casting, is because of the background. These animals were
actually put in front of a blue background. If I hold down control on a PC or comment on a mac,
click on our mask. We can temporarily disable it. This is because they are
really in the scene. The blue color is
casting onto them. Hold down control on a PC or comment on a MC, click
on the mask again. This is a pretty good result, except for down here, can
increase the size of a brush. Make sure to set it to white, and let's draw over
here a little. All right. We're not going to do too much of
this for the other images. This is really to give you
a better understanding of the process that goes behind selecting your
subject properly. Now we can tackle the blues by making sure first that we're grabbing our image over here. Let's make a duplicate, hide this first one here. I'll call this original. Why not? I here, I'll call this U. You can already guess
what we're going to do. Let's go up to
color U saturation. Let's grab the color blue. Let's temporarily
deactivate the mask. We can hold down control on
a PC or command on a map. Click on the mask. Make sure that we have the
image active and not the mask. With the blue selected, let's start dropping the saturation. What we're gauging
for is to see if the background itself is
going to be affected. It doesn't seem to be
affected so much so. Let's try with SN. Yes, science seems to be the color that we
want to target. Hold down control on the
PC or come in on a mac, and let's click on the
mask again to activate it. Let zoom in and see the result. As we're dropping
the saturation down, we don't want to go too low. It is reducing the blue cast on our animals fur over here. We can lower the lightness ever so slightly, and
maybe even the U, so it's no longer blue, but maybe something that looks
a bit more like the fur, let's see if something works. Not so much, not so much. Lightness, very little. We can talk on off
the preview to see the before and the after. It's very, very subtle. But it does reduce the blue
enough and press in voila. We've made a pretty
nice, decent selection, and this is not one of the easy selections because
we're working with fur here. All right. Let's move
to another image. Now, for this image over here, we could simply use
the fuzzy select and holding down shift to
include some of the shadows, maybe up the threshold
a little bit. This would actually be enough. We wouldn't really need to use the foreground select for a
scenario such as this one. With the contrast
of colors, even, we could go as far as to use
the select by color tool. But as you can see here
with the Fuzzy select tool, and this is not sped
up or anything, we can already make a
very decent selection. Now, we did select
the background, so let's go to select invert. You can create our layer
mask, choosing selection, add v. So if we were
to zoom in here, look around, we might get a
little bit of blue outline, let's go ahead and
create a background. 's fit it with black,
move it under. As you can see, it's not bad. If we move this image over
here, now, in this case, the fuzzy select
tool wouldn't be much use because of all of
this texture on the ground, making it harder for it to
identify the continuous areas. Even the foreground select
too would actually have some shortcomings for
this image over here. And we could use the
levels tool again, try and eliminate some
of these areas outside. As you can see, it would chip
in on the shoes themselves. For an image such as this one, the path tool might actually
be a better option. Because these shapes
are simple enough, so you would be able to quickly create your selection
around the shoes, and it wouldn't be
too much of a hassle. Then of course, you can
zoom in and make sure that you're getting in there
a bit more precisely, grabbing all of the
parts of the shoe. But even here, you can already
see it is much faster than using the foreground select
in this particular case v. Of course, you
could go in and you refine these edges,
so on and so forth. But you see how with
the path tool this generates faster
result, better results. Then with this image of here, there is one technique
where you would duplicate your image and you
would tweak the values, so we go to levels. We make sure that the whites
are a little bit more white, the darks are a
little bit more dark. And this would essentially help differentiate between the foreground
and background elements. Already here we can see the
contrast is much better, and this would help
make a selection. Now if we were to try with
the fuzzy select tool, the contrast is not that strong. B ground is still white or leaning towards white
and the suit is white. So it wouldn't really
make a perfect selection. So Escape out of this. Let's go ahead and rather do it with the foreground
select tool. If we make our selection around our subject, Color,
draw foreground. If we zoom in here,
you can see that on the visor or the helmet. If we grab all the way out here, we're going to start grabbing
a bit of the background. Let's say we were working with this and we wanted
to preview a mask. There are two areas that I
should draw in background for. You can see here, it's leaving hole inside of these
spots right here. Let's give it a go,
see how it goes. But already here we can see there is a bit of
noise all around, and that might be a
bit more tedious to remove our previous tries. We would still
have to refine it. Grab slayer over here, levels and crush everything. That's supposed to be dark. Put a bit of light in
the As you can see, we're still getting
some decent results that we can refine.
But there you have it. Actually, I leave this
on a black background. For this image, you can
imagine it wouldn't be the most clear cut result. We're going to do
this one with the four ground select tool. As there really isn't another way of grabbing
these two unless you're using the path tool or the four ground select tool because the colors
are so similar, and even if we're to try and
use the fuzzy select tool, the grab that's
just our subjects, because you don't always have
to go for the background. I want to make that car. Instead, we can use the four ground select
tool for this one and make a rough but not too rough of a selection
for these two. I just notice I haven't really explained those three
different components. We have the background area, the unknown area, and
the foreground area. Essentially, the unknown
would be that space between what we're trying
to grab and the background. Let's say that wiggle room, and then the background, which is obviously what
we do not want to select. Finally, the foreground, which is what we do want to select. Now, I would hope that
that came across already, but I guess it's best
to just clarify it. There we go, and here
should definitely draw that it's the
background whole area. Yes, it will most
likely touch the hair and eliminate some of the hair for that
area specifically. I'll draw background over
here. Let's preview. If we watch this
in the gray scale, we can see it's not great, create a background,
but in the color black. Then if we go to color
levels, and we refine this. Already, you can see we're
getting decent results. Then from there, it's actually
much easier to refine this that we have
here than it would be to make the whole
selection ourselves. Then we'd have to
simply clean up the shoe and clean up
parts of the floor, just to refine it a little bit and smooth out some
parts of the hair. But already you can see this
is a very decent result. Then we have this
image right here, which is very similar to the
chihuahua on top of the cat, and we could even use the select by color tool here,
if I'm not mistaken. Yes, there we go.
Because of course, here there's much more contrast. Let's see what happens.
We create our leer mask. Let's invert this
so colors, invert, and we're left with a lot of
bluish tones or blue tones. Let's put this on a black
background, I guess. Of course, we can go in
and refine the selection, maybe grow the selection and feather it a bit to
remove some of the blue. Of course, if we
were to try and do the saturation adjustment here and lowering the
saturation of the blue, it will also affect
the dog as well. Such and if we put a bit
of overlap. There you go. Again, not a super
refined result, and we're losing the whisker over here and we can
go ahead and clean it. But already you can see that
the four ground select is not the only option to go
ahead and get the results. Of course, for the four
ground for this image, we probably go at it quickly as it's a simple
shape to begin with. So if I were to simply
make a rough selection, and we'll draw the foreground. I'll make it a huge brush. Not too too big. Remember, we don't want
to go to the edge of the fur where it
mixes with the blue. If I look over here, I'm
already leaking and brush. Such. Sometimes it'll take a bit of loading time to confirm the selection that you
made if it's a large area. Now let's go ahead preview this. Takes a couple of seconds. Val. Now let's look at the gris. It's very good. Create or layer mask. Then we can grab
the mask itself, go to the levels, darken the ds. From here, we simply choose
just how far we want to go, how much of the fur
details we want to leave in and make a duplicate
because otherwise, we're going to lose the
original U saturation, I'll use the last
settings our use, to the presets and Vo. See here we're getting some
decent results. There you go. This is one of them.
Get this little bright, noisy surrounding
with the color select that we'd have to go ahead
and refine ourselves. Then we get this one with
the foreground select, which grabs the fur very nicely. Then finally, we have our
last image over here, which is very easy to grab. For this one, if we were to use the fuzzy select tool
besides this dark area here, which might get selected. To avoid this, what we could
do is create a new layer. We're going to call
this, let's say outline, grab our paint brush tool, switch to a very evident color. Let's say like a red or we could do this
with a path as well, even smaller, or go
for just one pixel. And I'll draw this red
line here at the edge. I'm drawing this on a
new layer above here. Maybe I'll do the
same over here. Draw over the edge of this one. Now we can grab
the fuzzy select, turn on the simple merge. It's going to take
into consideration the pixels inside of
a top layer as well, and we make our selection.
I'm holding down shift. What it's doing, it's
keeping the selection from grabbing these dark parts. Having a bit of issue here, we could always
control to take this out and we have this
little gap over here. I guess we could grab. Let's go ahead and grow our selection. So I'll go to select
grow two pixels, and that's then
fetter selection. Since we didn't choose
the fetter edge up here, Let's feather by
two pixels as well. I can make a copy,
create our layer mask. I'll go ahead and invert this, colors, invert, and hide
this top layer here. Let's create a new
layer, the background. Make it red for high contrast, move it all the way to the
bottom, and there you go. We get a very decent selection. Again, this is a mask, so we can always refine
some of the edges. If I were to go ahead,
make this white, grab something a
bit more smooth. Lower the brush size, and we could simply draw
over this and smooth it out. See here we're having this
piece of the armor gon, hold down control
and PC or comment on the mac click on
the mask itself. We will hide the mask
and we can draw over. This is still affecting
the mask as we're drawing. We can make a small
selection around it, hold down control and PC or
comment on malick again, and we'll activate
the mask again. Since we added a
bit of fettering, we're not getting
hard harsh edges and v. So we just
went through one, two, three, four,
five, six, seven, seven images very quickly
using the either path tool, Fuzzy select tool,
Cutter select tool, and foreground select tool. So you can use them in combination to get some
very good results. So that is it for this
lesson in the next lesson, we're going to be working with the Warp transform
tool. See you there.
25. Unified Transform - GIMP Essentials: In this lesson now, we're
going to learn how we can transform and
warp our images. We'll start with the transform, which is using the
universal transform, and this is Unified transform. Sorry. The Unified
transform basically incorporates a lot of
these other transforms, and then we'll look
into the warping. When it comes to transforming
or even scaling, you can make a selection. It scale, for example, click and you're
going to scale this. Then if you were to scale, it's going to cut this little
piece out of your image. It scale this area, and it puts it as
a floating layer. I'm going to undo
this, select none. You can also rotate. If you rotate, it rotates the entire composition
composition. If you were to make a
circular selection, move this over here. Such, it rotate, which is Shift R. We could
rotate the mug. Again, it gives you this option. Even if I make a new layer, it makes a whole inside of this. You'd have to copy
paste. Undo this. I'm going to duplicate this
layer, hide the bottom one. Now let's look at the
unified transform. I'm going to make a selection, doesn't have to be
a perfect circle. Let's go to the Unified
transform shift t, left click, and now we
get multiple handles. All the way outside is
how you can rotate. This little dot inside, this handle inside
of this square so you can control this
standalone handle. You can also control
Z out of it. This outside handle. The big square is for scaling. Then you have these
regular handles here. You can always hold
shift or control to control how the scale happens. Then we have the shear. You can also hold shift or
26. How to Warp Images - GIMP Essentials: Hi, there. In this lesson, we'll be learning how to use
the Warp transform tool, and we'll be turning this image over here into this right here. Right? Before? After.
Before, after. We also have this image here. This is the before, and here
is the After before, after. All right, let's go ahead and
learn how to do this in gm. All right, then, the
first thing we'll do is go up to File Open, and we're going inside of
13, transform and War. Let's open up 02 and 03. Let's move over to our
first project tab. And first thing I'll do
is rename our layer, so I'll go ahead and
call this original, and I'll make a copy. Now, for the W transform, we don't actually
have to do this. But for the effect that we're going for for this
particular image, it would be best to separate the subject from the background. By this point, you already
know how to make a selection. So I'll go ahead and
quickly isolate the subject from the background
with the fuzzy selecto. I'll zoom in here on the laptop. Hold on Control on
PC or command on a Mac to tackle the
substract modes. I can deselect the laptop. Now, to eliminate
these particles, I'll go to select, grow, I'll grow by two pixels. Make sure I'm not
cutting too much. I'll go to shrink, and I'll shrink by
just one pixel. Make sure I'm not cutting too
much of our character out. Then I'll invert the
selection because right now we have the
background selected, edit, copy, select none, edit, paste as, new
layer in place. All right. So we now have our subject isolated
from the background. And as for the background here, I'll grab the bucket fill tool. I hold down control and
PC or comment on the map. And this temporarily turns the bucket feel into
a color picker. If we left click on
the canvas here, you can see the cursor changes, and our foreground color is now the color
that we just picked. A hold down shift,
left click and vola. We have a solid background
plus our subject. I'll grab the move tool and move the subject ever
so slightly lower since we'll be growing the head of our subject here as
we saw in the beginning. In order to not cut too
much of the subject out, I'm going to grab our crop tool, grab our entire canvas, then I'll allow growing and push this up
ever so slightly. Let's enter or return. I'll right click on our
background layer here, layer to emit size, which
will grow our layer, grab the bucket fill
tool, and fill again. Now we can grab the subject
with the move tool, and we don't have to
move him so low anymore. All right. So now I want to isolate the head of the subject. None of this is mandatory, but it does offer more
control in the end. You can use whichever tool you feel the most
comfortable with. In my case, I'll grab the Path select or rather the path tool. You can always create
a mask afterwards. Does it have to be
perfect. You can always clean it up after. Click on. Select from Path. Now we
can go up to edit copy, edit, paste as new layer
in place, select none. And let's hide the body for now. I'll create a layer mask on our head over here,
white, full opacity. I'll rename this to
head for now in body. This over here can
be background. So grab my paint brush tool, make sure to switch our colors
back to black and white, and I'll grab a ever so
slightly softer brush. Make sure to have the
layer mask selected, and I can paint away And what I'll do is simply apply the layer
mask at this point. Now we can show the body. We have isolated the head. Now I can grab the scale
tool and scale the head. I'll make the head much bigger. And I'll switch
the interpolation here to no halo and scale. All done. So of course, we can see that ear
showing up in the back. We can always
create a layer mask for this layer over here. I hold down shift and
click on the layer mask. Now it uses the
previously used settings, grab our paintbrush, X
to toggle back to black. V. We've eliminated the ear
in the background here. So let's grab our head again, and finally, we can
grab our warp tool. So I'll go up to tools,
transform tools, and at the bottom here, we
have the warp transform. Kb Sircut, W. There are quite a few options in the tool options,
if you look here. The first one we'll go
over is the behavior. For the behavior
in this drop down, we have the option to move
the pixels, grow the pixels, shrink in area, swirl clockwise, swirl counterclockwise,
erase the warping, which means undo the
warping that we did. Or smooth the warping. So if it's too rough,
you know, smooth it out, it's almost like the
erasing the warping, except that it goes. It's a bit more
subtle, I could say. So we're going to make the head layer match
our canvas size. And the reason for this is, if I were to left
click hold in track, can see how this part of the face cannot extend
beyond the layer. So I press escape to undo this because the warp transform, essentially, doesn't
apply until you apply it. It's almost like
using the scale tool. Until you either
press enter or return to confirm or you switch tools, it is not yet applied. So you can always press
escape to get out of it. So I'll right click
on the layer and go up to layer to image size. We see here that the size is
for the size of the brush, and the move pixels
as we just saw, we'll move the pixels. You simply left click hold and you can move them
in any direction. Then we have the strength,
which is how much of the effect is
applied per click. So each time we click, how strong does
the effect happen? The spacing here I'll demonstrate using the
normal paint brush. So I'll switch to a
hard brush for now. We have the spacing over here. So they both have
similar settings. So I'll left click
hold and drag. You see here we have
a continuous line. And if I increase the spacing, left click hold and drag, It spaces out every iteration or each iteration
of the paintbrush. Essentially, that is the same for the spacing of the orb tool. It will space out the
iteration of the transform. Then we have the interpolation, and it all depends on the quality you're going for
and what you're working on. For the Abbs policy, we saw this in the
common layer effects. So we can clip or loop the areas that are
near transparency. But here we won't really be working with so
much transparency. So I'll just leave it to none. And we have these
two check boxes, high quality preview,
and real time preview. These, of course, as
the name suggests, will either give you
a higher quality for the preview and
real time results, but it will use more
processing power. It will make everything
a little slower, even the real time that you
know in parentheses slower. So we'll leave these unchecked
for now. And the stroke. Now, during motion,
this means if I were to use something
like the grow area, for example, and I left click. See, it did a small growing, and I'm still holding down the mouse click, but
nothing's happening. Now, during motion means
that when I move around, it's going to apply
the warp transform. But if I stop moving the cursor, the transform stops
being applied. And then we have periodically, which you would imagine
would apply it periodically. So I press escape and see it will undo the transform
that we just did. And then we have
animate animate, we will look at maybe
later in the course. But yes, you can animate the
transforms that you create. This will create
multiple layers, and it's a whole process. Now that we're a little bit more familiar with what
we're working with here. Let's go ahead and get started. We'll start by growing an area. You can use the open
and closed brackets on the keyboard to change
the brush size. If you hold down shift with
the open or closed bracket, open it will increase or decrease the size of
your brush a lot faster. So I'll go ahead
and choose a size that encapsulates the
glasses and such. And I'm clicking multiple times. So each time it
grows, I'm clicking. Or if I hold down the mouse click and
move around slightly, it will grow it a little bit. I'm going to grow the eyes. I'm going to grow in
between the eyes as well. Then I'll switch to
the move pixels. And I'm going to lower the
strength here to 30 so that it doesn't apply the transform
very strongly, we could say. So it's a more gentle transform. The control ed or
command d also works. If you are to backtrack if
you steps in the transform. Then I want to pull the
ears out ever so slightly. So I just left click, hold drag, left
click, hold drag. Okay. I might
increase this area, about the forehead,
but mostly the hair, so I switch over to grow area, and left click, and
as I move the cursor, it is gradually increasing. And since we lower the
strength over here, it's not doing something too crazy each time
we're moving around. Now it really depends on
what you're going for. But we could use
the shrink area, which you can imagine will do the opposite of the grow area, and we could shrink slightly
down here in the neck, but it will shrink the
chin down a little bit. Take a step back and see
what we have so far. Not bad. I'd say this is okay. This is okay for now. For the erase warping
and smooth warping, we'll be looking at this on the next image that we're
going to work with, as well as the swirl clockwise and swirl
counterclockwise. But you can already
imagine what these two do. So that's basically it. We already have our
result right here. And at this point, what we could do is unify the
head in the body. Now, you could make copies
of these if you don't want to lose this separation, but I'll go ahead and
merge the head down on the body by using the
merged layer down here. Left click and alla. The little loading
here was get applying the transforms because I hadn't press return
on the keyboard, and anything else you do will essentially apply the transform. And there we have it. This one, I can rename it to p. Now we
could apply some filters. I'll start by applying
inside of filters, enhance the sharpen or unsharp mask just to
make it crisp again, and It's not too much either. Finally, I'll go
back to filters, artistic, and I'll
go for cartoon. Now this really depends
on what you're going for. So you don't have to do
these exact same steps. But this is just
to take it a bit away from the realism and voila. Finally, if we wanted to,
we could go ahead and add a Vignette filters, light and shadow, vignette. Throw the outside and
push this one in. Okay. Maybe 80. So it's even more
subtle before, after. Maybe even more subtle? So 60. All right. Since we
have a separation, we could even apply the vignette to the background alone and have our character really shine
and pop out from the image. Even add a drop shadow
if you wanted to. But that is basically it. Now let's move over to
our second image and learn a bit more about the warp transform or the warp tool. If you remember in the example, all we did was shrank the
stomach ever so slightly. I'm going to rename the
s layer to original, make a copy, so duplicate it. Now we want to just slightly transform the stomach.
But not the arm. So if I were to
grab the warp tool here and I tried
to transform this, you see it's going
to grab the arm and with it in the background. Now, one reason to
separate the arm here, to make a selection and do some separation is
because eventually, the arm shape might not really match what an arm would look like the
further back you go. And there we go. All I did
was click drag, click, Drag, click, drag, and
this gave us our result. I don't want to go too
far with this one. And this looks just fine. Then we press enter return
to confirm V. Let's say, for example, we were
really pushing it in. And we realize, I think we
might have gone too far. The shape is no longer
really looking realistic. We need to do
something about it. We can go up to the drop down, go to smooth warping. You can lower the strength
as well, if it's too strong. You can see here it's undoing
the warping that we did. I'm simply left kicking and holding and passing it around. To erase, however, it would
simply push it all out. I can press Control
Z command on a Mac and it will undo the
erase that we did. If we press Control Z
command Z on a Mac again, it would start undoing the
smoothing that we did. Or go ahead and erase the second passing
of war that we did. Here is the before
after before, after. The last thing that we have
to see with this tool is, of course, the swirl clockwise and swirl
counterclockwise. Let's go ahead and apply
this to our bread over here. I'll go to swirl clockwise, and you can see what's
happening here. We're swirling the bread
in a clockwise motion. Swirl counter clockwise
does the exact opposite. It's going to swirl it
in the opposite side. The reason why I have to
move the mouse cursor is again because of
this option over here. Now, as for the quality
of the warping, how do we change
the interpolation to something like no
halo or low halo? We would have gotten much more
crisp result, if you will. Now, if you remember, if
I press escape right now, it will undo the
transform that we just did to the bread. That's it? Now, of course, for this, you do maybe want to take your
time and make sure that it doesn't look so lopsided because it's not as
smooth as it could be. That's it really for this
tool or press entered, confirm this and Vo. And the next lesson,
we're going to learn about layer blend modes. See you there.
27. Layer Blend Modes - GIMP Essentials: Hi. In this lesson, we will be learning about blending modes or layer
modes, if you will. This will be a quick
overview. Let's get to it. First thing to do is
let's go up to file, and this time, we're going
to choose open as layers. Navigate to our exercise folder, and we're going inside
of 14 blending modes. And we're opening
all three images. Let's left click
on the first one. Hold on shift. Left
click on the third one, press open, and
there we have it. Now, this first image here
gives you a breakdown of the different categories of the layer modes or blend modes. As you can see, we
have quite a few. For those of you who might
be familiar with photoshop, game does have more blend
modes than photoshop, but essentially they cover
around the same basic ones. We have the normal ones, which is by default,
we're using normal. You can see it over here
in the current layer mode. Then you have
dissolve, color erase, erase, merge and split, which are some that
you might rarely use, except for maybe dissolve. For lightin and Darkin, the name is very much saying a lot about
how they function. Lightin will add light darkin, will not remove light more as introduce
shadows, if you will. Contrast, we used some of the contrast ones when we're working with
gradients. Inversion. This one is the one that
is particular to Gim. I believe Photoshop does not
have the inversion modes, or it doesn't have all of them from the ones
that GIMP has. Then we have the HSV, which is U saturation value. Then we have LCH, which should be
lightness chroma and U. For more information,
you can always go to Gibs help page. It is docs do g.org and
then your version of Gib. 2.10 in this case. You can add English if
English is your language, and then simply you'll
get a whole list where you can then
choose different topics. For this one, it's layer modes. It gives us a bit of information about the
different layer modes. We can go into each of them individually and they'll
give you more information. We can see here that they
mentioned that layer modes permit complex color
changes and images. Essentially, it's simply using certain mathematical
equations to mix or blend together the pixel values from top
layer to bottom layer. That's essentially what
the blending modes or layer modes do. Now let's go ahead and hide
this first image over here. Next, we have these two layers. The gradient is meant to be on top of this red solid here. And let's look at
the red solid verse. At the top, we have a lighter
version of this red solid, right under it, we have
a darker version of it. Then we have black
solid, white solid, both at the left extremity
and the right extremity, as well as in the middle. Then we have this gray bar that extends across our canvas, which is a neutral gray. If we were to go into
our colors here, you can see neutral
grays would be 808080. And that is what we have
here in the middle. Finally, at the bottom here, we have this gradient, which covers most colors
in our color wheel. Or I think all the
colors are in here. With these, you can
use this top gradient, this normal gradient
up here to test the results of the
different blend modes. Now, the first one
we're going to look at is going
to be dissolved. Disve doesn't seemingly do
anything when you look at it. But once you start to
lower the opacity, you can see what the dissolve is doing versus if we were normal, UT would simply be a
gradual transition from opaque to transparent. But with the dissolve bin mode, it is fragmenting the layer
as it becomes transparent. For the normal modes,
I won't be diving into them too much as they
are rarely used, and you can always read up on
them if you're interested. As we mentioned earlier, the blending modes orlayer modes are broken down into
different categories, and you can see the
separation here with these dark lines
breaking them down. So we have the lighten
category up here, which does the opposite
of the darken category, or the darken does the opposite
of the lighten category. So lighten only does the
same as darken only, but in reverse, and
so on and so forth. So multiply would be
the opposite of screen, dodge, the opposite of burn, so on and so forth,
as we've mentioned. So if we go ahead and
try some of these, so I'll simply be pressing the down arrow to
switch blend modes, you can see here how
they affect your image. And this is why I
created this image here. I do recommend creating a layer mask on the
gradient on top here. Let's grab our rectangle select. Let's make a selection
at the bottom here, grab our bucket fill and
fill this up with black. This will allow you
to compare the red up here with the red down here and see some of the changes better. And with that done, we can go ahead and
continue flipping through the different blend modes
and seeing their result. Hard mix, for example, would limit the range of colors. If you remember down here,
we had this gradient showing us the different colors and
the transition between them, but once we use hard mix, you can see here it breaks them down into their solid form. We have pink over here, we have the blue, the cyan,
the green, and the yellow. So this would be
basically magenta. Essentially, you can go
ahead and flip through these and look at the results
that they're giving you. And this might help
you understand the blending modes better. Now, for a good reference, if you want to dive deeper into what these
blending modes do, I would recommend searching
Picks im Perfect. He has an amazing video on the blending modes and
explains them in depth. That's about it for this lesson. This was a quick overview
of the blend modes. Now, just remember,
Lighten will add light, Darken will remove light. Contrast Well, it works in the form of contrast to give you a quick
example here. Let's just go ahead
and look at overlay. We look at overlay here. This is our original image, and this is with overlay. It adds a bit of
shadow where it can, and it adds a bit of
light where it can. Right at the middle, once it starts reaching
the neutral graze, it stops add it stops adding light or
shadows to our image. Soft light is
similar to overlay, but it is less
intense, if you will. I recommend you experiment with these and learn about them. Remember, you can always go and search for
Pix and Perfect. It will be on YouTube
that you'll find him. Great video on the blend modes. All right. Well, that
is it for this lesson. The next lesson, we'll
be taking a look at retouching skin
or the Hal tool. So corrections here and
there. See you there.
28. How to use Heal Tool - GIMP Essentials: H i there. In this lesson, we'll be learning some quick
retouching techniques, where we'll be retouching this skin for this
image over here. This is before and this
is a before, after. And for this image over here, before, after four after. This is a very subtle result here as DT four not that yellow, but enough about that, let's go ahead and learn
how to do this inside of g. Okay, let's get started. First thing to do,
we'll go up to file, open, we'll navigate to
the exercise folder, and we're going inside
of 15 retouching. L et's open both images. I'll left click on 01, shift left click on 02 and open. Let's move over to our first
project tab over here. I'll call this. Can call this original or
background depending. And there are two
available tools for retouching skin or retouching
images in general. But we're working
with skin over here. These tools are, if we go
up to tools, paint tools, we have the clone stamp two or the clone two
and the heal tool. C for the clone, H for L. Let's start
with the clone tool, although it is not
what we will be using for this particular image. There is actually a third
option for retouching, and that is with let's go to the paint tools,
perspective clone. The perspective clone has
some special use case, and we'll be diving deeper into the perspective
clone tool once we get to the content
aware lessons. To increase the size of our brush here so we can
really see what's happening. Most of these
settings are similar to what you would find in
irregular paint brush, except for down
here where we have the source and the alignment, as well as the simple merge. Now for the source, of course, this only appears for the clone tool and not
the heal tool. We want to leave the
set to image for this. Then we have the alignment. Now, the alignment
really just determines how the tool behaves, and we're going to see how it behaves by default
when we're none. I'm going to pick an area that is easy to recognize
or distinguish. Let's say this spot right here. Have a bit of redness. To use this tool,
if I left click, you see down in the status part, we get a warning that says, set a source image first. To set the source image, you have to hold down
control on a PC or command on a Mac and
left click somewhere. Can see we have what looks like a selection around this area, and this now becomes
the source image. If I left click anywhere else, it will paste this image
wherever we click. If you left click hold and drag, you'll notice two things. For one, the source image selection moves with our cursor. It basically is mimicking
the movements of our cursor, whatever it goes over, our cursor will clone and paste right under where
we're passing it. I controls that out of this, controls, controls, or
commands that on a mac. If we were to
choose, for example, the lips over here as the
source image, click and move. You can see how we can pick the lips and redraw
them somewhere else. But this is cloning. This is very on the nose, you could say, so it controls. If we were to grab
a piece of skin here and we said let's
clone it over here, it doesn't really match
as well as it could. Not to mention that for
these sort of tools, usually you'd want to use a softer brush and not
something with such hard edges. That is the clone tool. Now, for the alignments
here, you can see how none. It follows the movements of
a cursor after we click. But once we're done
clicking, we release, the source image
selection returns to its original position. Now, for the align over here, you'll see that it's already
following our cursor, the source image selection. If I hod down control
on a PC or command on a Mac and I set the source
over here and click. It does the same thing as when we were on none
for the alignment, except that when I
release the mouse click, it doesn't return to where
I had originally said it. Instead, it follows
our cursor everywhere. Control s out of this. Then we have the registered. The registered has
special use cases. Because if I hold down
control on the PC or come in on a Mac and I
set the source over here, if I left click, you'll notice
it is following my cursor. It's overlapping
with the cursor, so nothing seems
to be happening, and this is for
special use cases. Finally, we have fixed, which you can imagine,
if I set the source, you hold on control or
command, and you left click, Now when I click somewhere
else, it doesn't move. The source that
we selected stays put and it will simply repeat it
everywhere that we click. Controls that. Now, this doesn't work great
for the clone tool. However, for the heel tool, this can be quite useful. As for the simple merge, we're going to see what it does when we jump to the heel tool. This is our clone
tool over here. I will right click on it and
go down to the healing tool. Now again, they are similar,
except you can see here, we don't have to
choose a source, although we do have the
simple merge option as well in the alignment. And the alignments work exactly the same
for both of them. So if we want to fix
some of the skin here, so what we could do is simply let's first
pick a softer brush, so we're not getting hard edges, can increase the size. And let's say this skin over here seems to
work just fine. Let's make sure we're grab something that we can
really work with. So I'll grab up here. Now, remember that once
we start clicking, the source image is going to follow the movements
of our cursor. We want to keep that in
mind as we're clicking. I can left click over here once. Undo. Let's make a bigger
birth size left click. We can see it's not
cloning what's up here. If I were to set
this as the source, as we did earlier and click
over here, for example. It's not exactly cloning what we have here
over on the skin. If I left click and move, It's not just copy and pasting, and it's a lot slower sometimes. Ifever you're getting
a system lag, consider not left clicking
holding and dragging around, as this one is a lot heavier. Let's grab the lips again as
we did earlier. Left click. You can see we are
seeing the lips here, as we saw earlier. If I start moving over, let's try this again
over the hair. It seems like they're
doing the same thing. But they are not
doing the same thing. It's not a carbon copy. With the lip selected over here, if I click over this
white background, you'll see that it's giving us a much more faded
image because it is merging the layers
of the background here, so this bluish white color and trying to mix
it with the source image. Whereas, if we were using
the clone tool to do this, it would simply give us
right now we're set to fix. That's why it's doing
this. Let's go to none. Undo this. It would simply
give us a clear copy. Okay. So that's part
of the difference. So the healing tool
might seem like it's doing the same as
the clone tool, but in reality, it is trying to mix and merge the
pixels together. So if I clip over here, simply tapping, left
clicking, tap, tap. Now, this method is destructive, which means it's applying
it directly to our image. I'm going to control Z or
command Z out of this. Make sure we undo all of these transforms or
these modifications. Instead, we're going to
turn on simple merge. We're going to pick a
sample here on our image. And then we're going to create a new layer and
I'll call this ski. With this, click over here. It's also healing, without the simple merge,
this wouldn't work. Our turn off simple merge, and I'm clicking,
nothing's happening. But with the simple merge, it is combining the information
from multiple layers and allowing me to paste it on this layer up here
that we just created. And this would be a
less destructive way of going about this process. Now, there are other tools and methods that you can use in conjunction with this to get better results that
are not as harsh. For example, choosing
parts of the skin that are closer to the areas
that we want to fix. So to match the lighting, if you will, for some areas. So now many little
taps would work. And it really depends on what
you're trying to achieve. How much are you trying to
change the original image. You can use this tool to
remove graffitis from a wall, even to remove a person
from an image if you have enough information in the image to properly replace the pixels
that you want to replace. Typically, when doing
this skin retouching, you would use a bit of blur, maybe some high pass layer to
introduce the texture back, minus the details
that we want to remove a whole process really. It's a pretty easy one as well. I just a bit of practice. It's not that hard
to go about it. So I'd say that this
is good enough. I'm not trying to create
a baby smooth face. I'd say this is good enough. I'm not trying to
push it too far. And the best part
about this is we can lower the opacity of
this layer over here, and it will through some detail, so we can go, let's say 70. So we're letting
some of the details back through. All right. Now let's move over to our
second image over here. And for this image, what
we'll be tackling the teeth. The first thing
we'll do is isolate the teeth or we'll make a
selection around the teeth. So I'll go ahead and call this original and make a copy of it. I'll make our selection
using the Free select tool. I pressed F on the
keyboard for quick access, and I'll make a selection. And there we have it
of return to confirm, and this should be,
I think good enough. We have a bit of the
lips here, hopefully, it won't be too
much of a problem, and I'll rename our layer two U. You can already guess maybe
what we're about to do, colors, U, saturation, we're
going to target the yellows. And since this image clearly
is not all yellow only, we're going to add
just a bit of overlap. And we can start to lower the
saturation of the yellow. Now we're removing the yellows. Let's say negative 70, and we can up the lightness ever so slightly.
Let's say five. Can do a side by
side comparison. On the left is the result of our use saturation and on
the right is the B four. I before, after. I selected none with
the keyboard shortcut, Shift plus control
plus A on a PC or shift plus command
plus A on a MAC. That is it. So these were two simple processes
of retouching. The next lesson, we'll be
learning how we can install some custom brushes into
get. See you there.
29. How to install Brushes - GIMP Essentials: Hi. In today's lesson, we'll be learning
how we can install custom brushes inside of GIMP. So we have some of the default brushes that come with GIMP over here and a few custom ones that I've installed myself, which are the fur brushes. So if I were to go up to
the configuration button up here and I switched
to a list view, all of these fur brushes over here have been installed
manually by myself. All right. So switch back to
the grid view. All right. So let's go ahead and learn
how to do this and g. Well, the first thing
you'd want to do is to download your brushes. In the resource folder, there is a GIP asset folder, go in there, and then you
have the brushes folder. So brushes And a lot of the licenses for the
brushes that I've provided, ask that you not share the
brushes as stand alone, so not to redistribute them,
although they are free. Out of respect for that,
I decided to only include the links where you can go get the brushes in a text file, and here is the text file. And each one of
these will take you to a different set of brushes. So let's start with
the first one here. We won't be opening all of them, but just to show you how you
can install the brushes. So we can either copy it
or simply open in my case, paste it in your web browser. And we have this first
website over here, where you'll find a few
interesting brushes that you can get for free. And let's go ahead with this
over here, the fingerprints. We click on it.
Simply hit download. We can see what's
included in the package. So it download, vocate to whichever folder
where you'd like to download the brushes. This case, or put it inside
of the course folder. Next, Had over to the folder where you've
downloaded the brushes, extract them from the ZIP file. These brushes over here
are from resource boy. Let's go inside of the folder. And you'll be greeted
with a dot ABR file. If you don't see the extension, you can always
right click on it, check the properties, and it might show you the
extension in there. And from there, let's
go back inside of Gim. And from Gi, we're
going to go to edit and down to preferences. And remember, if
you are on MacOS, prefences will be
located in the name GIP inside of your menu
bar. Go to preferences. We get our pop up window, and now we're going
to go to the folders. Let's press the plus over
here to extend the folders. And the first folder
here is brushes. Let's pick the
first path up here. And we'll click on this
cabinet icon up to the right. You can see it as show file
location in the file manager. Simply left click on it, it will open up either
the brushes folder, or it will take you
to the 2.10 folder, which holds the other
resource folders. So let's go inside of brushes. And from here, all we have to do is you can either copy and
paste the brushes over here. You could create a
link and put it in the brushes folder or simply
paste the file itself. It's up to you. And
that's about it. Once you have your ABR file
inside of the brushes folder, So we can close out of
the preferences menu. If we go over to Gimp. You can hit this little button
down here, this circle. It is a refresh button. If you're not seeing this menu, simply go up to the
configuration button and make sure that show
button bar is checked on. And if we were to
refresh our brushes, we give it a moment and V. We now have our custom brushes added to our brush collection. The same goes for all of the
other brushes in this link. You would simply
go to the website and find the download button, and you can download
these brushes. And installing them
is just as simple. You would extract the
zip, if it's a zip, or simply extract the raw file. Or AR, and copy and paste the ABR file into your brushes folder,
and that's about it. That's all it takes, and
you either close out of gap and open it again or hit the refresh
button down here, and it will refresh
your brushes list. If we were to grab
our paint brush, grab a brush, let's go
over to the tool options. You can see they tend to be four K as indicated
on the page itself, it mentions that they are
four K. So by default, they will open into
a four k dimension. Once you click on these brushes. One work around for this is to uncheck this link
chain over here. If we uncheck the
link chain and you are to set a size for
your brush over here, No matter the brush
that you grab, the size of the brush
will not change. If you turn on the
length chain over here, and you grab a different brush, it will change the size of
the brush. But there you go. We now have our fingerprint
brushes added into Gim. So that is it for this lesson. And the next lesson we'll be
learning how we can install plug ins and script inside
of Gim. See you there.
30. How to Intall Plugins - GIMP Essentials: H i. This lesson, we'll be learning how we can install scripts and
plugins inside of gm. Let's get started. This
is a very simple process. It is similar to how you
install brushes inside of Gim. Let's start by going up
to edit preferences. Remember, if you're on MacOS, it will be in the name gi
inside of your menu bar. Once we're inside
of the preferences, we can go ahead and open
up the folders, drop down, so click on the Little plus, and we can navigate
to the scripts, for example, choose the
first path at the top, and we'll click on
this cabinet up here. So Show file location
and file manager. It will either take you
inside of the scripts folder itself or inside
of the 2.10 folder. Once we're in here, we can close out the preferences
inside of GIP. And since we'll be installing
these scripts first, let's go ahead and open
up the scripts folder. I already have these
scripts in here. But essentially, inside of the resource folder
provided with the course, we're going to go inside
of the GIP asset. And there are two things to
bring your attention to. The first thing is the plug in script GIP text file over here, which holds the links to a few extra plug
ins and scripts. But let's go ahead and look
at the scripts folder. And inside of the
scripts folder, you'll see what we have the same scripts that
I have over here. You can simply copy them, so select everything copy and paste them over inside of the scripts folder.
And that's about it. You can see the
extensions here are SCF and these are the scripts. Now, for the Plugins, it's just about the same, so we'd go back to
the 2.10 folder, we go inside of the
Plugins folder. And inside of the
assets folder provided, we also have a plugins folder. And inside there, you
have a few plug ins. Simply copy and paste them
inside of the plugins folder. And next time you start up gimp, you'll have these scripts
and plug ins activated, and you'll have these extra
options in the menu bar. And we're going to focus right now on the assets
folder over here. The plug in script Gi. Now, this is a text file, and I'll give you a few links. The first set of links are for plug in scripts and brushes. And down here are a few
honorable mentions, which are old scripts
and plug ins for GIP, and most of them still work with this release of GIP,
the 2.10 series. We also have the
GGO link over here, which will take
you to the GitHub, which will allow you to download a few extra Gego operations if you are used to
using Gago Now, the links above, we have
bi Gimp re synthitizer, Gim resynitizer for Mac. The gimmick, a link where you can go get the gimmick plug in, which is a very powerful
plug in, by the way. I really recommend
getting this one, as well as the BiP in
resynitizer, of course. All of these in the top are
actually recommendations. Except for the photo gimp, this really depends on you. This is something to make Gimp look and feel
more like photoshop. We'll dive into
each one of these. Let's start with BIM. So I'll go ahead and open
this in my web browser. Now, what BIP is is a batch processing
application for GIP. So if you wanted to apply certain filters or modifications
to a series of images. Inside of GIMP itself, it is not easy or
even possible really unless you know how to use
the Python full console. But with BIP, you can
do this very easily. So you would simply
install this plug in. So to install this, well, first, we have
this link up here, if we open it in a new tab, this takes you to the official
website that I know of. And you can download the
installer for Windows, Mac Wes, or the source for Linux,
if I'm not mistaken, you can see the latest version
right now being the 2.6, but you can still
get it directly from the GitHub website, and you have the instructions on how to get it and install it. For windows, you would simply click on this link over here and download the Git plug
in bit in 32 EXC file. So if I open this in
a new tab as well, I would take us over here. And all we'd have to do is
to download this down here, the EX file, and execute it. You also have the
MacOS version here, which is in a TAR file TR gz, and this is the equivalent
of a ZIP file, if you will. Simply extract that and follow the instructions
from there. I'm assuming that you
know how to install software on MacOS if
you're using a MacOS. If you're using MacOS. That is basically it for B. You also have the compiling
instructions here for Linux. And down here some more
instructions for the MacOS. So it will take you
to that same page. You can choose which one
you want to go with. You download the Tarpi extract, and there you have it. All right. So that
is it for BIM. It is a batch processing
plug in for GIMP. Now, for the next
thing on our list, we have the GIP resynitizer, which is the equivalent of the content aware
tool and photoshop. We're going to learn how
to use the re synitizer, and GP in the next lesson right after we learn
how to install it. So over here, it takes
us to the GitHub page. And if you scroll down, we have the installation
section down here, where we can see that we can install it on Linux
using Flat Pack. If you've installed
GIP on Linux, us in Flat Pack, you can install the resyitizer
directly from there. If not, you can
download the source. Now, if you are on Windows, you can click on Install
resyitizer for Windows. It will take you
over to this page, then click on the link
over here for Windows. It will take you to
this page over here, then simply click on Download. I'll ask where you
want to download it, I'll put it inside of the
resource folder for now, and then let's go over to our resource folder,
and there we have it. From there, all you'd have to
do is extract the ZIP file. Inside of this folder,
you can see we have these PY PY files, the Plugins, and
PY is for Python. If we go to the
plugins folder over and you get resource
folder, you remember, you go to preferences,
and from there, you'll find the folders, and it will take you directly
inside of here. You simply have to copy the contents of this
folder in here. Of course, you can skip
the read me in the semi, which is essentially
read me but infringe. If we open up the read me file, see they give you some
instructions and on how to use it and what to install and
where to install it. So you want to copy these files over here,
which are these. Including the re
syntizer dot eXC in re synitizer GUY dot eC. So you can hold down control and select the ones that
you want to install. Pick all of these files
and copy and paste them and here or simply drag and drop inside of the
pleg ins folder. It is that straightforward
to install the re syntizer, for windows. Now, for MacOS, you're going to want to go to this
link over here, which will take you
over to this page. Then you want to scroll down and download the There we go. Rsynitizer plug in
GP 2.10 sx TGZ, which is the equivalent
again of a ZIP file. Simply download
this, extract it, and copy the Python files into your Plug ins
folder inside of GIP. The GIP resources,
and that's about it. So that's it for
the resynthitizer. Next, we have the gimmick. So let's go ahead and
visit the gimmick website. So over here, we are
on the Gimick website. You can simply go to download and choose which one you need. So if you're on windows,
you want to go with either the EX installer or
you can get a ZIP file. If you're on Linux,
you can make sure to choose the right
distro variation. You have the flat
pack option as well. If you've installed
Dix If you've installed GIMP through
the flat pack. And finally, you have the
MacOS option down here, which you can see
a test we do not officially maintain a
MacOS built of gimmick. We're aware that the
people have successfully built a gimmick QT
plug in for GIMP. You may find useful
resources here and here. So it's more of an adventure
when it comes to the MacOS. Next, we have the photo game. So let's go ahead and open this. And as I've mentioned before, the photo game is essentially
a form of plug in that will help you to get gm to
look and feel like photoshop. So it will install the
keyboard shortcuts and a few functions that have to do with the track pad
and mouse movement, and few other options,
I would imagine. I personally do not use it. I cannot walk you through
the entire process myself. If you go through
this information, it should be pretty
clear how to install it. You also have a few YouTube
videos on how to go about it. So that is it for this one. Next, we have the amp help, which is a collection
of scripts and brushes. It holds a collection
of scripts and brushes. And up here, you can see
we have the scripts. And these are not exactly the most advanced scripts
you could go for, but they are here. They're an option if
you want to explore, and you have a few
brushes as well, and they're not the most
spectacular brushes to say. But again, maybe you
need some of these, maybe you want some of these. Maybe they'll make part of your process. Easier or faster. It's up to you to go
ahead and explore them, and you have a few how toe as
well, and that's about it. They give you a few updates
on what's been going on and how to manage some of the resources that they
offer on the website. All right, so that's
about it for these links. And for the honorable mentions, I'll leave it to you to
explore them or not. And the get go here
can be quite useful. That one I would recommend
maybe exploring the G. But that's about it. That is how you can install these plug ins easily
along with these scripts. There's not much to
it. And of course, you simply close out of GIMP. And next time you
open it, you'll have these extra options
in the menu bar, as well as these as well as the extra options
over in your filters, and heance, we'll have
the heel selection, which is basically
the Gim resyitizer. And over in the
image option here, we have the interleave layers, which we'll be looking
into once we dive into the animated gifts class, which comes at the
end of the course. All right. So that is
it for this lesson. I'll see you in the next lesson. Where we'll be learning how to use the Gib re synthetizer. All right. See you there.
31. Content Aware Fill -GIMP Essentials: H i. In this lesson, we are going to learn how to use the re snitizer again
inside of Game. And we're going to go
from this image over here to this we'll be
taking this image. And even this image here. There we go. And finally, we have this one here and Let's go ahead and learn how
to do this inside of Gim. Let's get started.
First things first. We'll go up to file open. Let's navigate over to
the exercise folder. And this time we're going
inside of 16 content aware. Let's open all four images. A left click on 01, hold down shift, left
click on 04, and open. Let's go over to our
first project tab, and if you've
installed the plug in, resyntizer over and
filters, hence, you should have the hell
selection option available. It's actually a very
straightforward process. I'll call this original,
rename our layer, make a duplicate, and I'll
rename this one to Recent. First thing we have to
do is make a selection. So I'm going to use the
free select tool for this. You could always use
the foreground select so that it really narrows
down your subject here, but it is not fully necessary.
I want to left click. I'll make a straight line and make a selection
around our subject. With the foreground select, you could make a more precise
selection of your subject, which might help V. We
have our selection. Per return to confirm, and our selection is done. Now, let's go over
to our filters menu, down to Enhanced and we
choose Hill selection. We're going to get
this pop up here. The first thing is context
sampling with and pixels. If you want it, you could
grab your measure tool, and you could
measure the distance let's activate the
info window here, and you could measure
the distance from your selection all
over the surroundings, and you would know
how far does 50 pixels go when grabbing
these samples. The measure two can be quite useful for this one. All right. Skip out of this. Next,
we have the sample from. So we have three options
in this drop down. We have all around,
we have sides, and we have above and below. As you can imagine, all around is all around our selection. Sides is left and right, and above and below would be at the top and at the bottom. Now, for a selection
like this one, I would go for sides because at the bottom
here, we have the street. But let's start with all around. And for the filling order, we'll leave it to random. Now, I doubt that 50 pixels will be enough to
get a nice result, but let's go ahead
and get started. So we simply click on. Now,
depending on your system, system resources, this might
take longer or less time. But V. This is the first result. As I mentioned, I
don't think that 50 pixels is enough
for this image. Press Control Z on a PC or command Z on
a mac to undo this. Can go back to filters,
enhance heal selection. Let's choose a radius
that's much further. Let's say we still have our measure tool here so we can actually measure how
far we want to go. 140 pixels. We're going all
around. Let's simple from the sides and say, Okay. From the left and
the right side, it will grab its samples. Now, the bigger your image, the longer this
process will take, the heavier it's going
to be, et cetera. This did a pretty good job. Still not perfect. It's good enough to the point that if I'm going
to select none, now we could use the
heel tool at this point, or even the clone tool, but we can use the
heel tool as well. I'm grabbing the clone tool
to fix some of these areas. See here, that's a
little too much, too strong, with
something super soft. This is for the top
part right here. It's not perfect, but it's
already a pretty good job. Then we could go down and grab our free select tool again. Make a selection for the boots. T returns confirm, filters,
enhance he selection. For this one, I'll
leave it to the sides, I'll grab my measure
tool over here just to see what we're
working with over here. I guess 100 might be
good for this one. Let's try 100 and
say, Okay, and done. Now we can select none. We still have the
shadow on the ground, although it might seem
as the water here. If you ever feel
something's weird, you can always grab the hell select and touch up
around the area. But even touch up this
part of the wall. And there we have it before,
after, before, after. There is a third option that
we haven't explored yet, which is the
perspective clone tool. The reason why is it
involves perspective, but let's go ahead and
take a quick look at it. If we were to let's say we're going to grab
our soft brush, then let's look up here. The two options, we
have perspective clone. The first option here is
modify a perspective. This means if I left
click on the Canvas, we're going to get
these handles, There are quite a few more
controls around here. What we're going to do is grab this inner square inside
of this big square. This inner square,
and I'll drag it down and align it
with the wall here, and then I'll grab this inner square for
this top right corner, and I'll drag it up and align the perspective
with the wall. You can see it it's
now matching the wall. I'll do the same
thing down here, I'll drag this up, so
it matches the wall. And this one is already aligned. Then we can switch over
to prospective clone, and let's increase the
size of our brush, just to demonstrate or create
a new layer, perspective, and I'll make sure to activate
the simple merge over here and V. I'll grab
this layer over here, I'll left click right here, to mark the area that
we want to grab, hold down shift and
I'll click passer head. Now, what this is doing, it is matching the
perspective that we selected. This is the result that we
got up here. This is it. We have this right
here. Now, let's go ahead and make a new layer. We'll call this cloned, and we're going to
switch over to the, the simple clone tool, and
we'll left click right here, roughly around the same area. Let's compare the
two. The one that we drew with the
perspective is gradually getting smaller as it's fading or getting closer to
the vanishing point. Vanishing point is if you
were to draw a line from up here that goes all
the way down and a line from down here
that goes all the way up, you would get a
intersection point and that would be
your vanishing point. Essentially, the
clone perspective is respecting the vanishing point and it's going along with it. Was the clone tool
doesn't know that this vanishing point exists
and it's simply copying the same size that we have here and it's pasting
it along the wall. This is why it doesn't
seem like it's getting smaller as it's
going further down. Same thing goes for
this over here. We could grab the free select
tool, make our selection. As such, filters, he'll select. Now I'll do the sides again because the top here
might be problematic. We can grab the measure tool, see what we're
working with here. 100 pixels just might be fine. This image is larger than the previous one
if I'm not mistaken, or the selection is larger. How do we use, for example, the foreground select tool or took her time to make a better
selection of the subject? It would equal a
smaller selection and thus a slightly
faster process. Just a bit more, and vola. If I select none,
you can see it did a pretty good job and still somewhat tell that some things off with the
texture of the wall. But let's go ahead and
grab our healing tool. Grab a sample over here, and we can simply say
if I can align this, then hold down shift, click. To. Let's go all the way up here, click, click here, hold down
shift, click down here. As you can see, it
wouldn't be that difficult to get
this texture back. Of course, we have this
little error down here, which we can always fix. But I think it
illustrates the point. Still a little odd, but oh, I did it on
the original image. Not to worry. What I can do is I can copy
this image here. So I'll go to edit copy, can go over to our history. So if I go here at tab, and I'm looking
for undue history, and let's go all the way up to the free select over
here. I'll select none. Then we can go to edit and paste the layer that
we had selected in Vo. So before, after. As I said, we can always go
ahead and fix this. So there we have it.
This is the before, and this is the after. Now, for this image
over here, same thing, now let's not forget to
rename, make a copy. And with this copy here, I'll grab the Free
select two again, I'll zoom in a little bit, and I'll make my selection
around this baby cow. All right. Filters,
enhance, al selection. And for this one, I will
switch it to all around, and I'll grab the measuring
to and make sure that I'm not grabbing anything too far here. 100 might be much. Let's go with 60 and say, Okay. As you can see, we're working
with a smaller selection, and so it is going much faster. This is a pretty
good job, right? This is before, and
this is our after before, after. All right. Let's move over to
our next image. Let's duplicate,
make our selection, or grab the free select, or hold down Control
on a PC or comment on the Mc to exclude this
part of our selection. Down here is very much a
different tone as up here in v. Now all we'd have to do is
make another selection for the bottom side here. We could grab the
shadow as well, but I will not. I'll say show heel
selection and say. Super fast, this is a
very small selection, and there we go. Can always our over here. See pulling down shift to
draw the straight line, v. Then we have this random
shadow on the floor. This is not perfect, of course, not perfect at all, but it
still gets the job done. All right. There we go. Have R before, R
after before, after. You can see it is a very
easy to use plegin. Another thing we can do
with the re synthesizer is, I'll go ahead and make a
duplicate of this one, I'll grab our lips tool, I'll make a little
hole over here, I'll go to edit, and I
will clear the hole. Now we have a transparency
area right here. Then I'll go up to
filter and hands, and I'll say heal transparency. We're now going
to go for inwards towards center because
this is a hole, and I'll give it 100
pixels to work with and say, Okay And Voila. We have now filled this hole with the content
surrounding you. If we were to, for example, grab the crop tool over here, grab our image, allow growing. Let's push this to the
side here, press Enter. Let's now make the layer to
the maize. Let's undo this. This is because it doesn't
have an Alpha channel, so let's add an Alpha channel, meaning it didn't
have transparency, layer to ma size, We're going
to go for 100 and now we're going to do outwards from center since we are filling an edge. Now, it didn't do an amazing job for this one. I could undo. Now, what if we tried something
a lot larger like 200? With 200, it did a
much better job. Of course, not perfect still, but we can always grab
something like the hell tool. Then we could always go
ahead and touch up all of these small inconsistencies, and there you have it. That's another feature
of the re synthesizer, which is the Hals
transparencies. These are the two functions
I use the most for. That is it for the
resynthesizer. The next lesson, we are going to learn how we can
export our images. If you have a project
with multiple layers, how to batch exploit
it. I'll see you there.
32. How to batch export images - GIMP Essentials: Hi. In this lesson, we are going to learn
how we can batch export images or layers
from gm. Let's get started. So already here, I
have our image here, and we have several layers. We have four layers over here, each of them having a particular
effect applied to them. And we would like
to export this. Let's say we want to export
all four images altogether. So a batch export. Well, the quickest way to
do so is simply to go up to file. Export As. Navigate to where you'd
like to export these files, essentially, and I'll go
ahead and put them out here. Then all we have to do
is go ahead and name it. I say Mad hater filters. To batch export, simply
change the extension. We're going to have it
Mada filters OR O R A. And that's really
all there is to it, you simply call it dot a, it Export, then there's
nothing more to do, you simply wait for GM to
export each one of the images. Once it's done, we simply navigate to where we
exported or file. Here, we have the dot
Oura and to open it. There are essentially
two methods. You can either extract it right here and
there or you can try and mount it like an
external USB or CD. If we go ahead and
choose extract here, we didn't get a folder, the Mad hatter filter
dot Oat files. And let's go inside of the folder, and we
get all of this. Now, inside of the Mad
Hatter filters dot or files, simply go to data, so let's go ahead
and open the folder itself. And there we have it. We have each one of our
images right here exported. This is how you can quickly and easily batch export your layers. That's really all
the layers to it. All right, that is
it for this lesson. And the next lesson, we'll
be learning how we can save our GIMP projects as dot PSD
or Photoshop. See you there.
33. How to save project as PSD (Photoshop) - GIMP Essentials: Hi there. In this lesson, we'll be learning
how we can save our GIMP projects as dot PSD, which is the extension for
Photoshop project files as Photoshop cannot open the
CF project files of GIMP. Although inside of GIMP, you can open the dot PSD files. Let's go ahead and
learn how to do this. First thing we'll do is
simply go up to file, new. Choose a composition
which you want to create. Let's say 1,600 by
1,200, for example. You can always
change that later. Once we have our
project created, let's go up to file. Instead of choosing Save As, we're going to choose export as. Locate where you would
like to save your file. And let's go ahead and
call this V one dot PSD. That's all there
is to it really. You simply have to add
the extension of dot PSD. If you go down here to the select file type by
extension, hit on the plus, you'll see these are all
of the extensions that you can use to save
your game files as. And there's quite a list. In there, you also
have the PSD format, which should be right here. Z, its Photoshop image.
That's about it. We simply choose or add the
PSD extension ourselves, it export and VO. If I navigate over to
where I exported or file, we now have this as a PSD, and it is now compatible
with Photoshop. We can even open it up again and you'll see GIMP can
open it no problem. Up here, you can see
PSD, project V one. That is it for this lesson. In the next lesson, we will be learning
how to create animated gifts inside
of GIMP. S there.
34. Create and Export Animated GIF - GIMP Essentials: Hi, dear. In this lesson, we'll be learning how we
can create an animated gift inside of Gim and
how to export it. And this is what we'll
be working with. So let's go ahead and learn
how to do this inside of Gim. All right, so let's go
ahead and get started. The first thing to do is
to import our frames. Of course, we could
start from scratch, creating a new project and building up our
animation from there. But for this particular case, let's just go ahead
and import the frames that are provided in
the course resource. We'll go to file, and we're going to choose open as layers. Because if we open
if you remember, GIMP will open each one of the images into its
own project tab, and we want all of them to
be inside of one project. So we'll choose open as layers. Navigate to the exercise folder, we'll go inside of 17, give animation, we have
a folder called frames, and we'll grab all
of our frames. O left click on 000, hold down shift, click
on 008 and open. GPA has imported
all of our images. Now, right now, they have
a transparent background. But there are a few
things to note when it comes to animated gifts. The first thing we'll learn
is the order of the frames. If we go up to filters,
down to animation, and we go down to playback, we'll get a pop up
window or a new window. And we can always preview the
playback of our animation. But before we do so, let's take a look at one of these
options out here, one of the particular options, which is the one frame per
layer, replace in parentheses. Here we have two options. One is to combine and one
is to replace every frame. Let's look at what combined
does and press play. The first thing you'll notice is maybe between the fact that
the animation is playing backwards and that it's combining each one of the
frames as it goes through them. I'll stop this here. This is why we'd go for replace for
this particular example, First play, and now we can see that each frame replaces
the previous frame. It will ignore the
transparency and simply replace every frame
with the next frame. Of course, it is still
playing backwards. Stop this goes out of this. This is because Yep
reads the animation starting from the bottom layer all the way up to the top layer. This at the bottom is frame one. Then we have frame two, frame three, frame four. First, the order right here is since we started
on zero, zero. But essentially, this is the
first image that we see, the second image that we see, the third image, so
on and so forth. Now, to invert the
order of the layers, there's actually a very
quick way of doing so. We simply have to
go up to layer. Stack. And then at
the bottom here, we have reverse layer order. Click on it in V. Gimp has already inverted our
layer stack order. So if we went back to
filters, animation, playback, and we hit play, We now have our animation playing
in the right order. All right. Now, we
also have the options here to change the
speed of our animation, how many frames per second, are such, and the acceleration. In the Zoom level as well. But for now, we're going
to leave this as it is. Since this doesn't really
affect your final render. This is just to preview it. We'll close out of
this. Now, we could export this simply as a file, and this would be
all we need to do. But instead, let's go ahead
and learn a few more steps. One of them being how we can add a background and combine the background with
each one of our layers, unless you want it
with transparency. In which case, you can
simply export it as it is. But even then, there
are certain options, if we go to filters, animation, we have certain options here. That would help us make
this file a lot lighter. You can either optimize for give or optimize the difference. We'll learn what each of
these does in just a moment. First, let's go ahead and add
a background to our image. We could choose a
solid background. Let's go ahead and
add a new layer, I'll call this background. Move it to the bottom
of our layer stack, and let's fill it
up with a color. Could choose a
contrasting color. I grab the color wheel
in the options here. Look at the blue
of cat over here. All right, Let's
say good enough. I'll go ahead and
draw an ais in line. All left click once, hold down shift and control a PC
or come in on a mac. The draw a straight line
and then left click again. We're still using
the same color. Under this. We could always
make it a little, drop the The size of it and Val. Have a nice soft line. It is pure black. Let's go ahead and maybe choose a variant of our
background color that is much darker as such. Left click, draw. We now have horizon
line, if you will. You can always make it higher, but in this case, you would
see the inside of the box. This is just a
perspective thing. We can draw our line. I crop it, the smaller gift, smaller the file size. Turn off allow growing here. We could use the
composition guides as well, so rule of thirds. Here we have our composition.
Zoom in a little bit. Now, in order to fuse this background with
every other layer, there was a previous
method that I would teach, which was to go up to filters, animation, and hit blend. You would get this
little pop up window. You would set the
interpolation frames to one, turn off loop, press. It would open a new project tab with your additional frames, which are these ghosted
layers over here. I'm holding down
shift and clicking on the icon so I can
isolate the view. But as you can
see, we're getting these semi transparent frames. Then the trick would
be to go and delete every second frame manually, which was a TDS process if
you had too many frames, every number dividable by two at this point, so on and so forth, because each one of them would be would be holding a
semi transparent image. I'll close out of this,
discard the changes. But instead, with one
of the plug ins that we've added in one of
the previous lessons, if we were to go to
edit preferences, if you remember on MacOS, it will be on the name gp, go inside of the folders, or going inside of the plug ins. I do believe it's a plug in. Open the file manager for
this and this right here, the OFN interleave layers. Thanks to this
plug in over here, We can now go inside of image. At the bottom here,
we have interleave, and we have these three options. We can interleave a stack of layers over the
current layer, interleave single layer over stack or interleave
single layer under stack. This is the one
we're going with, since we're going to merge the background with
every other layer. We would choose
the bottom layer, the background full opacity. This is referring to
the blending mode. We'll leave it on normal. Merge it with every other
layer rather than making a duplicate and placing it
under every other layer. We're going to say yes to merge, and we hit v. It creates a
new project tab as well, except that we no longer have this ghost effect that
we had previously. All right. Once that's done, you can always
preview the changes, but we're going to move forward. Going to go to filters, animation, and now we
can optimize for gift. The only issue with
the optimizing for gift is GIP will apply certain changes to your gift that do optimize it
for a lighter gift, but it might not be
changes that you want. Some of these changes, we
can do ourselves manually, and then we're going to do
the optimize difference. This is the one that we
wouldn't do ourselves. In order to optimize this, we'll go inside of image, we're going inside of mode, and we'll switch to index. Now index, basically
just means that it's going to have a
limited color palette. Here we can see how many colors
are going to be admitted. For this image, if you
really look at it, we have one, two, three, four, five, say maybe
six, seven, eight, nine. There aren't really that
many colors in here. Let's say we drop this to 55. If ever you had
gradients in here, you would want to turn
on color ditering. This would add a
little bit of noise in the gradients,
preventing banning. Then we just say convert. But notice that there isn't much that seems to have
happened to our image. 55 might have even been a big number for this
particular image. We can always control Z
or command Z on a Mc, go to mode, dx, and let's say we reduce
this to 20 and convert. We still can't tell that
anything has happened. Although something did happen. There's a bit more
noise, but essentially, there are now less colors in this image and it will
create a much lighter file. The 50 would give
you some smoother Edges over here, but this is
what we'll be working with. Once we're done with
this, we'll go to filter, animation, optimized difference. You can see a lot of these
options are now graded out, and this is because
we're working with the color mode of index. Actually quite a
few things will no longer work in side
of an index image. Filters, animation,
optimized difference. Now, this one might take a moment depending
on your image, the amount of frames and the size. Et it
run for a moment. Once it's done, you can see it opens a new project tab again, and here we have it. This is our background. We
have the box over here. Head of our cat. You can see
the green of the wall when the cat's head goes
down, cat jumping out, the green of the wall, again, essentially
what it's doing, it's eliminating any pixel that is being duplicated
from one layer to another, and not just one
layer to another, but throughout the
layers altogether. By the final image here, you see we have our cat standing with lots of
different holes in it, and we have this piece of the wall on top
of the cat's head. If we look at the layer right before you'll see that
the cat was stretched up. And so when this cat's
head goes back down, it leaves the space in the back, which is all Gaby needs to
block the layer behind so that this layer can stand alone with these layers right here. This makes your
gift even lighter. If we were to go to
filters, animation, playback and if we press play, it's going to use combine. Although in the
combined, you see there is a bit of a jump. At this point, the first
frame won't have the box. What we can do is merge the
box with the background. As this is what is causing the jump when we're
playing in the playback. Now finally, inside of the
layer of names over here, we have a bit of information, and that is the layer name. Then in parentheses, we have these numbers, so
100 milliseconds. 1 second is 1,000 milliseconds. If you want an image
or one of your frames to last more than
100 milliseconds. Let's say up to 1 second, you can always change
these values here. Yes, you would have to change it manually for each one of these. Unless you want to
change all of them. In which case you
can do at the moment of exporting or animated gif. Next, we have combined. Combine essentially is saying which blending mode
to use per layer. For this particular case, now that we've optimized
for difference, combined is the way to go. Let's say, for example, we wanted the last frame
to last a couple seconds. All we'd have to do is change this over here,
let's say 1 second. The last frame will
last a whole second. We can also increase
the amount of time that this frame lasts. Let's say 500 milliseconds,
so half a second. Let's say for the
first frame over here, we want it to last
half a second as well. Now, once we're done, satisfied, we simply go to file, Export as, navigate to where
you would like to export it, and change the
extension over here. I'll change the name, name
it how you want to name it. Cat jump animation, V one. And change the extension
here to Jif or gif. However you want to pronounce
it, but essentially GIF. You can also go in
the file extensions down here and locate the Jiff extension right there. Let's see it as Jiff image. Then simply export. We'll get this little
pop up window over here. Here is where you
want to make sure to check as animation. Otherwise, it will
not be animated. You can also leave a
comet inside of your if. If you want it to
credit yourself, put your name in there or any piece of information
you want to put, maybe the name of the f. So
Blue cat jumps out of box. Then interlace,
essentially, interlace allows the gift to load a lower quality
version of itself. Well the full quality
loads in the background. This is useful if you're
uploading this to a website. Interlace will allow it
to load a lower quality. I don't know if it works locally
as well. It is possible. If I'm not mistaken,
both of these add a little bit of
weight to the if, nothing big, but something
minute is added. Next, we can choose
if we want our gift to loop forever or
to simply play once. In this case for
the jumping cat, I'll go for a loop forever, then we have the delay between
frames where unspecified. Which means if you have
some of these layers or frames that do not
have the delay, then this is where you can
set the delay for them. Next, you have the frame
disposal where unspecified. If you didn't choose combine
or replace over here, You can choose it here and whichever frame or layer
does not have the disposal. It will use the one
you enter and here. Then you have these
two check boxes, which will override the delay or disposal for all of
your frames or layers. Use delay entered
above for all frames or use disposal entered
above for all frames. This is for the ones that are unmarked and this will
override everything. We already modify
the timing manually, so we'll leave it as is, and we can press
export and voila. Navigate to where you
exported your animation. We can double click open, and we now have
our animated gift. We can see the file
size over here. It is only 47.5 kilobytes, very tiny, and a decent
resolution as well. That is it for this lesson. This is how you can
create an animated gift. I'll see you in the next lesson where we'll learn
about preferences.
35. Preferences & Settings - GIMP Essentials: Hey, we're going to dive
into each and every one or most of the settings
inside of these preferences. I won't be going too technical, but it's always a good idea to at least visit
the preferences of the software you're
using because you never know there might be some
hidden gyms in there, some settings that you wish were activated that you don't know
about that are in there, or even the option to disable features that
you find annoying. So let's go ahead and
take a deep dive into the preferences and see what
we find. Let's get to it. Hi. In this lesson, we will be taking a look
at GIMS preferences, so we can optimize
the performance and customize the
experience. All right. So let's get started.
I'll close out of this. And to open up preferences, if you are on Windows or Linux, you simply have to
go up to edit in your menu bar and go
down to preferences. If you are on MacOS, preferences will be located in the name Gimp inside
of your menu bar. So let's open up preferences. And this is where we start. Typically, it is on
system resources. So how will GM use or make use of the resources
available on your system? Now, the first thing
we have up here is the minimum number of undo, which is how many steps
backward can you go? And what is the minimal that
GIMP should try and keep? Then we have the
maximum undue memory. This is referring to your RAM, the RAM of your computer. If you hover the cursor over
any one of these fields, you'll see you get
a little pop up, giving you some
information about that field and what
it is controlling. Next to these, we have these
drop downs that allow you to change the units that you would like to
view those values in. So you can go for kilobytes
megabytes or gigabytes. D T cache size, which, again, if you hover the cursor over
that field will give you some information
about that field. We have the maximum
new image size, then we have the
swap compression. And in this drop down, you get a few options. You can have no
swap compression. You can have for
best performance, which is what I leave mine on. There's balance, and you
have best compression. Now, the number of
threads refers to how many threads GIMP has
access to on your machine. These really depends
on your machine. That is it for the
system resources. Next, let's jump
into the debugging. Debugging is very
straightforward. It is referring simply to if GMP crashes or runs into any bugs, what actions do you
want it to take? You have the debug policy
here and it drop down, and you can choose
from these options. It is up to you. Then we
have the color management. Now, the color management is a bit more advanced, we could say. For color management, this
really depends on the user. If you're simply
working for digital, you might not even really need
to go into these settings. But if you are planning on attempting to create
certain things for print, or you want some more
let's say color accuracy, switching between
color profiles, so on and so forth. Then you might want to come
here and set these things up. Now, for the monitor profile, it would be best not to set
this to anything specific, and simply check on try to
use system monitor profile. You'll get again more
information simply by hovering your cursor
over these fields. Next, we have the image
import and export. Now, here, I do recommend that you uncheck all
of these up here. We'll jump into this in
a moment, but first, know that when you're
exporting an image, there is a lot of information that is stored in the metadata. Some of this information can be sensitive information
about your system. Now, of course, you can leave the export the image
color profile by default. That is fine, it's
just a color profile. But as for the rest
of this information, You might want to choose when you want to export
this information or even create custom
metadata information to put on your images, maybe to mark them. But I do recommend
unchecking these as these do store a lot of personal information
into your images. You see we even get
this warning here. Metadata can contain
sensitive information. I recommend unchecking these. Now, let's go up
to import profile. And here, you get the promote imported images to the floating point precision. If you don't know what this is, leave it unchecked, we have the add Alpha channel
to imported images. Now, if you've ever
imported an image, if you use GI before, and you tried erasing
a part of the image, but it's not erasing. It's not showing you
the transparency or the layer behind the image
that you're trying to erase, that is most likely because
there's no Alpha channel. You can manually add
the Alpha channel. But if you want to
skip that step, you can simply have GI add
an Alpha channel by default to any image that you import into your projects or into GI. Finally, we have the
export file type. Now by default,
it is set to PNG. When you're exporting,
it will try and export your images as PNG unless you change
the extension yourself. You can choose from a
series of options here. Next, we have the tool options. This is referring to your
tools in the toolbox, and how they behave by
default, if you will. Now, if you have the allow
editing on non visible layers. By default, I leave this unchecked because if
I'm hiding a layer, most likely, I do not
want to interact with it. Now, it depends
on your workflow, but I do think that
in most cases, you would not want to interact
with an invisible layer. Next, we have the save
tool options on exit. And this is simply saying, if I were to grab
my paint brush and I change the values of
the paint brush here. So I set it up to 40 or 30, and I exit out of GIP. The next time I open up GIP, The brush will be set to 30 or 40 unless you reset it
to its default value. And that is essentially
what this is saying. Alternatively, you
can simply save your tool options like
right then and there. And of course, you can
always reset everything back to the default value with
this button down here. Next, we have the scaling. So if you remember, we've gone
through this a few times. None does no effort
whatsoever into preserving the quality
of your image when you're scaling or
doing transforms. Linear does an okay job. Cubic does a good job. No halo and low halo, do a better job in
certain circumstances. So I'll leave it to Cubic
since Cubic is good. Then we have paint options
shared between tools. If I were to switch to a
textured brush, right? No matter what the tool I use that uses things like brushes, it will use by default the brush settings that we are using with our paint brush. And finally, we
have the move tool. You can set it to set
layer or path as active. All this means is when you
have the move tool selected, if you remember, you're not limited to moving only
the active layer. If you're using the move
tool with settings such as pick layer or guide instead
of move the active layer. What this would do is
whichever layer you actually click on to move it would then automatically become
the active layer. Then for a default image. Now, when you go up to
file and choose new, you get certain
settings by default, and this is where you can set
up what you get by default. Now, for the grid,
this really depends on you what type of grid
works best for you, which units, do you want to see, which your grid, the appearance
of your grid, et cetera. Now, for interface, we saw a few of these in the
beginning of the course, but let's go ahead and
explore the extra ones. We can change the language of g. For the sliders, the size, aspect ratio, et cetera
An slider you have, you can use a compact
slider or not. So if I uncheck
this, you can see the sliders are a bit thicker. Then we have enable layer and channel previews and enable
layer group previews. When we were creating
layer groups, we would see what is
inside of the layer group. In my case, I prefer
to see a folder, so I know it's a folder. There is a little plus next to the folders letting you
know that it is a folder. Now, of course, you
have the sizes. If you remember, we
can change the size of the layer previews here, and you can do so for
the undo preview, the navigation preview,
and of course, the layers and channel. Then we have the keyboard
shortcut, of course, and you see here, we have this use dynamic
keyboard shortcut. And essentially
all this means is, you can change your keyboard
shortcuts on the fly. Next, we have, of course,
configure keyboard shortcuts, which, again, we can access in the edit menu down here
in keyboard shortcuts. Of course, these options
are self explanatory. Of course, now we already
solve for the themes. We can change between
different themes, we can choose icon themes
and for the toolbox. Now for the toolbox, you
can see here we have Showgm logo Dragon drop target, and this is one of the ways
you can create new projects, simply by dragging an
image and dropping it on this icon over here
on top of our toolbox. If we uncheck this, you can
see we'll simply disappear. But I'd rather leave it
there as sometimes I do want to open new projects
by clicking and dragging, and this is a nice way of doing it to simply drop it over here. You can also choose to toggle
on and off the visibility of the foreground and
background colors down here as you can see. We can also show
the active brush. So here you see we can see
which gradient we're using, what's the active brush, and what is the active pattern? Then we have the
dialogue defaults. Now dialog default is referring to these pop up windows
that you get asking you for certain options
or configurations for when you're going to do an
action or apply a filter. Essentially, this
is where you can change what you see by default. I would say go
through these one by one for yourself
as going through all of these right
now and explaining them would be a long process, but it is very self explanatory, especially since
we've been exposed to a few of these already
throughout the course. Next, we have the help system. Now, this one again is
somewhat self explanatory. So Show to tips here is
this thing that allows you to get information or tips, if you will, when hovering
your cursor over items. So very useful. Then we
have the show help buttons, which is simply referring to the help menu that you
can access either by ticking on help or pressing F one with
the cursor hovering over a slider or a tool or
an option in your menu bar. Now, as for the user manual, you can see on my
system currently, I do not have the Help
Manual installed. As for the Help browser, you can use either
GIMP Help browser or you can jump
into a web browser. Next, we have display. Now, display, I'll say, do not really mess with these settings unless you
know what you're doing. By default Gim dos a good job
at detecting automatically, your displays PPI, if you will. But up here, however, when working with a
transparent area, this simply determines what are you seeing in the transparency. So you know how we get this
checkerboard or checkboard. Do you want to see
a light check? Mid tone or something
that's dark, or do you want opaque colors? It's up to you. I'll set
mind to light checks. And for the check
size, well, again, self explanatory, I'll leave mind to the default,
and that is fine. Finally, we have
window management inside of the interface. So next, we have
the image windows. If you remember, I've
gone up to view, and I've checked on
Show all a few times so we could see things
outside of our Canvas. So you could have the
show all set by default. You have the dot
for dot by default. And I leave this checked on you would have to read up on this
really to understand it, explaining it here and now, I do not know if I
would do a great job at explaining it without
taking too much time. Now, the marching ants, if you remember when we
select or make a selection, the outline that represents the selection has
a movement to it, and these are marching ants. The lower this value, the faster the ts seem to move. And this is working
in milliseconds. And if you remember, 1,000
millisecond is 1 second. Now, the space bar, if you
remember in navigation, we learned that by holding down spacebar, we could pan the view. We could also change
these options, and we have the mouse pointer. This is somewhat of an aesthetic
preference, if you will. So when you have a brush active, do you want to see the cross
hair or not, et cetera? It is up to you. For appearance. Now, these are a few things
that show by default. Personally, I like to uncheck the show scroll
bar and the ruler. As it gives me a
cleaner interface, and whenever I need the rulers, I know the keyboard
shircu to bring them forth, simply go to view. And down here, you
have show rulers. So you simply hold down shift, plus Control, and press R, and you can see the
rulers and I prefer to do this than have the
rulers there by default. I left them there
for the course, just to just for the
sake of the course. You can also hide the Canvas boundaries or the layer boundaries for those of you coming
from photoshop. I know that you do not see the layer boundaries by default, and you can also toggle this in the view menu,
where there we go. Show selections,
show layer boundary, show Canvas boundary, et cetera. Then we have the padding color. By default, it's going
to use from your theme, but you can use a custom
color or a dark check color. It's up to you. I personally prefer to use the
one from my theme. Then we have the keep Canvas
padding and show all mode. So instead of seeing
a checkerboard outside of the Canvas, we would simply have
the same padding from the fe, show up, and still be able
to see the parts of our images or layers that
extend outside of the Canvas. Now, what is the difference
between these two sections? As you can see, they're
holding the same information? Well, this is default
appearance in normal mode, and this is default appearance
in full screen mode. So if ever you were to
use GIP in full screen, so not maximize but full screen, you could have different
settings than when you open GP normal, like a window. Now, for the title and status is referring to the
title bar on top, for GIMP and the status bar
all the way at the bottom. This is the information that
is showing in these fields. Now, it is a bit hard
to understand what this is saying or
nearly impossible unless you go to Gibs
help page so you can see what these mean and
modify them accordingly. Inside of the GIP assets folder, you'll find title
status preferences. If we open this up,
it is a text file, and it gives you a breakdown of what each one of these
symbols actually mean, so you could create
custom information for the status bar
and the title bar. And for snapping, well, this is very self
explanatory, I believe. This is simply, do
you want them by default or do you not
want them by default? Do you want them by default in normal mode or in
full screen mode. And then the general
is the distance, and I believe the
distance is in pixels. So eight pixels
away, does it snap, or you can change this value to snap either closer
or further away. I personally also like to
have it snap to the convis. So I don't really have
to activate it myself, and you can turn it off
at any moment by going to view and go down to snap the
Cvs edge and uncheck this. All right. Next, for the
input devices, for these, we'll be taking a look at
them in the next lesson when we learn about
how to work with a graphic tablet and setting the brush settings
for a graphic tablet. We already saw the folders. There's no real settings here. You can add folders for your resources rather than add the resources inside
of the folders. You can also delete some of
these removing them from what GIP recognizes as
resource folders. All right. That is it for the preferences. Feel free to take your time
and explore it a bit more, hover the cursor over
the different options so you can learn
more about them. All right. That is
it for this lesson. And the next lesson,
we'll be taking a look at how to work
with graphic tablets inside of GIP and setting up your brush settings for
the graphic tablet. I'll see you there.
36. How to setup Graphic Tablet - GIMP Essentials: Hi. In today's lesson, we're going to be
taking a look at how to work with a
graphic tablet using GIMP and a couple of the brush settings for working
with the graphic tablet. All right, let's
get right into it. So first things first, I'll go ahead and open a new document just so we can see a bit of the
results on the Canvas here. Now, when working with
a graphic tablet, it is recommended with
the current version of GIMP that you plug in the tablet before
opening GIMP. All right. And then simply go up
to edit your menu bar, go to edit, and go
down to input devices. And you'll get this
pop up window here. And in here, you can see I have the Wacom intos
Bluetooth small pad. I'll give you information about the device that you
have connected. Here we have the pad, and we have the stylus. All you have to do is select,
for example, the pad, go to mode and
switch it to screen, do the same thing
with the Pin stylus, switch it to screen,
and then save. That's it, then we can simply
close out of this in A. It should now
recognize our tablet. Now, there is a
particular hiccup when it comes to working with
the tablet by default. It's not a serious
issue, it's a quick fix. Now, for example, right
now, I'm using the tablet. If I go ahead and
grab the eraser tool, I'm going to touch the track
pad on my computer here. And you see it
switches automatically to the brush tool,
the paint brush tool. And that is because
let's go up to edit and go down to preferences
on Windows or Linux. And if you're on
MacOS, remember, you can always go to the name GIP and you'll find
preferences in there. Okay. Now, just a
quick troubleshoot. You'll see here I'm clicking, but it's not selecting anything. And that is a weird
glitch I've noticed, but if you were to click
on the working space, the image area of GIP and then click back on the preferences,
it will recognize it. If ever you run into this issue. It's not so common, but it can happen at times. So we want to go down
to input devices. And over here at the top here, we have extended input devices, share tool and tool options
between input devices. If we check this checkbox here, we no longer will have this
issue where the track pad recognizes 12 and
the graphic tablet recognizes a different tool. Now they are all going to use the same tool
and tool options, you might have to close out
of gimp and open up again now that you've toted it to
recognize the graphic tablet. So let's go ahead and
do that just in case. Hey. So as we're working
with the tablet, sometimes we don't
always want to go on the slider to change
the brush size. A quicker way of
doing this is to use the open and closed
brackets on your keyboard. And if you hold down shift and use the open
or closed brackets, it will accelerate the speed at which the brush size changes. All right. That's about it. Let's get right back
into it. All right. Next, when it comes to
the brush settings. Now, under the usual brush
settings, we have dynamics. Right now, we have the
dynamics set to off. We click on this button here, this thumb nail, you could say. We'll get this drop
down. Same options. You can zoom in Zoom out. You can search the
dynamics by name. You can go from List
view to grid view, and you can even open the
dynamics menu. All right. I'll stick to the list since we get the names with the list. You can zoom out here to see
the entirety of the names, or we can click on the
dynamics menu here, and we now have our
dynamics as a menu. Although not very necessary
to go into this whole menu. So I'll go back to our
tool options here. And in this menu, you can choose which everyone works with what you're trying to do. Let's say, for example,
pressure size. I start drawing, Se now it
recognizes the pin pressure. If I pass it lightly, we get thinner lines, and if I press harder, we get thicker lines. Right? Let me go ahead
and clear this page. Make a new layer to work on. So I just call this layer one. All right. That's
essentially it. You can simply change
the dynamics here. You also have perspective, We have pin generic. They can test these
out, see what they do, which settings work best
for what you want to do. Of course, we have the
option to edit the dynamics. But in reality, what
you'll be doing is create new dynamics to add to this
menu with custom settings, essentially. Have basic simple. So it's a combination
of different settings. Opacity by pin pressure
would be one of them. We have basic dynamics, which includes
pressure for opacity, speed, for the size. If I do quick strokes, you can see it
tapers at the end. And then we have smooth strokes. Now, this also applies
for a mouse or track pad. Whereas the dynamics, well, if you don't have a tablet, there's not much
pressure to be detected. And over here, this will work
with track pad or mouse. Smooth stroke, let's
clear out of this verse. You have the quality. So how smooth are your strokes, let me go ahead and choose a different dynamic or
simply turn them off. I'll simply go with
pressure size. With the smooth strokes, you can see we're
getting smooer strokes. And the weight is how much is the stroke going to
drag behind the cursor. So you can see here the stroke is dragging behind the cursor. And it's not lacking. This is to help you make
smoother strokes, right? Now, of course, you
don't ever want to push the weight too high as you get an amazing lag unless you're working
with a very big canvas. In which case, let's go
ahead and clear this again. So essentially,
these are some of the very basic settings
that you would work with with a graphic tablet. You would simply choose the
dynamics you want to work with and choose the quality of the smoothness and
the weight of it. Now, of course, this would
be best for your final work. Since I you're simply sketching, best not to have it
on that way you can get your quick strokes
in, et cetera. There's also the issue of
if the weight is too high, trying to fill this in, but because of the
drag behind the mouse, it's not following the
movements that I'm doing. So the drag behind
the cursor, sorry. So you might want to lower the weight that way you
can actually fill this in without having to wait for the cursor to catch
up with your movements. So adjust these
accordingly to the size of your canvas and how zoomed
in or zoomed out you are. We zoom in here and push
the weight all the way up. You can see we're
still able to draw. There's not that much
of a lag because there's not that
much a travel space, if you will, or travel distance. So do this last stroke. So it's very relative to the size of your vis
or how zoomed in you are. So it's the travel
distance, if you will, D these two, and the quality, of course, is just
for the quality. You also have other
settings up here, such as the aspect ratio, the angle, the spacing,
hardness, and force. Now, hardness, if I lower it, you can see here we're getting a not so define set of strokes. Push it all the way back up, and the strokes are harder. You can reset this to
the default of the brush simply by hitting this
little twist button here. Reset hardness to
brush native hardness. We also have these
chain links here, which we'll get into
in just a moment. Now, for the force, you can
see if the force is the zero, and I'm drawing,
nothing's happening. Push the force all the way up, you might notice
these strokes are a little bit more
noisy, if you will, than these right here with
the 50% force two sets. Now a lot of these settings also depend on which
brush you're using, whichever is your
active brush will give you different
defaults for these. For example, if we grab
this soft brush over here, we can see the hardness drops, and even if we hit reset, it stays to 50 because that is the hardness of this brush. All right. Next, these
chain links here. For example, the size,
if I go ahead and check this chain
and I switch brush, so let's go for this over here. You can see the size
of the brush changes. That's essentially
what's controlling. It is saying to link
the size to the brush. Link to brush default. But when you uncheck it, No
matter the brush you grab, it will stay on the size that
you set yourself manually. The same goes for all of
these other settings. I prefer to leave
these other ones check, except for the size, because the size is
usually the one I do not want to have be affected unless you are working with specific angles
and aspect ratio. So if we change
the aspect ratio, you can see here, it is
no longer doing a circle, but rather a flat line. These are a couple of
settings that you can modify for yourself.
The spacing. We saw the spacing
and what the spacing meant when we were working
with the hell tool. And if you remember,
let's reset all of these. If we increase the spacing, there will be a gap between each instance of
the brush stroke. Lower the spacing, and
that gap disappears. The default of tin works
just fine for most cases. Essentially, that's about it. There's not too
much that you might want to do at this point. Of course, as I mentioned, you can create new dynamics. If I go down to
this option here, create a new dynamic. If you press it, you
get this menu here, you can name your dynamic
however you want. And then you can choose
which factors affect what parameter or rather which parameter
affects which factor. Basically, opacity, size,
angle color, et cetera. Is it controlled
by the pressure, the velocity, the
direction, tilt, et cetera. So you can create your own
custom custom presets. The thing is, we
cannot actually edit the dynamics that
are already there, only the ones that
we create ourselves. So if I double click on this, we switch over to it, we
can call this Her one, so I'll call this test. Now, you choose which aspects of the graphic tablet affect which aspects of
the paint brush. Let's say the pressure affects the opacity and
affects the size. Then you would switch the
mapping matrix over to, for example, opacity, and you choose how does it
affect the opacity. You can create curves for it. You can see here, as you
change these values, it's going to change
how the brush behaves. Same thing with the size. Let's say we said the
size works like this. Could invert it. No pressure
gives us a bigger size. And lots of pressure
gives us a smaller size. When I'm pressing harder, I get thinner lines, and when I'm not pressing hard, I get thicker lines. So you can experiment
with these and see how it functions as there's
no right or wrong, what works for
what you're doing. That's really it
when it comes to the graphic tablet
working inside of give. Choose your dynamic,
choose your parameters, choose if you want it
to change every time that you change every time
you change the brush, the paint brush, and do
you want smooth strokes, or are you simply sketching and that's what
you're working with? All right. That is
it for this lesson. Now, we've learned
just enough about GIMP for us to start
with our actual project. In the next lesson, we will be diving into our official projects for
the course. See you there.
37. Project - GIMP Essentials: Hi. We finally reached the
project for this class. Now, inside of the
exercise folder, you'll find a project folder. In there you'll see
a mushroom picture, and that is the one
that I worked on going from this image over here
to this image over here. We have the before and
we have the after. I've also included the GIP
project file that I use, so you can always
try and reverse engineer that if you want to or just look at the blend modes that I'm using, et cetera. I've also included a
word document giving you a breakdown of how
I created this result. Now, I encourage you to
find your own image or images and to make the
result that you want. You also notice
that we don't use all the tools and
techniques that we went over throughout
this course. That is because you
don't always need to use all the tools and techniques
to get the best results. Tink about kiss. Kiss stands for. Keep
it simple, silly. Keep it simple, silly. And really this applies for a lot of things and
especially editing. You only want to keep in
mind the result that you are trying to get or the mood or
feel that you're going for. And that should be your compass when working on your projects. No which tools, which fancy, new features, can I
go ahead and try out? Of course, feel
free to experiment. And really just
have fun with it. Now, by the end, I
do encourage you to share your results
with the class. And if you have any
questions or doubt, go ahead and leave them
below and I'll make sure to get back to you with
answers as soon as I can. All right. So that's
it and happy editing.
38. Closing Thoughts - GIMP Essentials: Hey, you made it. This is the final video. Anyways, I hope you enjoyed
the journey as much as I did and that you feel
confident using gift now, that you really understand
that it's not that hard, and you had it in you all along. All right. So I do
encourage you to share the results that you got for the final project
with the class. If you liked it or so I mean, feel free to give a review. You know, Let me know what was the good, the bad, the ugly. And if you have any
questions or doubts, go ahead and lay
them out for me. I will get back to you as
soon as I can with answers. And really, that's about it. It this was fun. This was fun. All right. Well, see you next time, take care of yourself. Chow.