Transcripts
1. Introduction: My folks, welcome the course. And this one's all about getting organized
and able and live. So I imagine if you're
a beginner producer, you've just bought
able and live. You haven't really got
a structure in place to streamline your workflow
and get creativity going. You might be an
intermediate producer where you're finishing
tracks are making music, but you're not utilizing the benefits of having
a sample library there. Having your own sample library. And this course is built
specifically speed up your workflow and
get you well on your way to finding
your own unique sound. So we start off by
gathering our own sounds. We've got all our drum sounds, we've got melodic sounds. And just create our own library with the sounds that we like and the sounds that
spark our creativity when it comes to writing music. Once we've gathered
all our sounds, then go on to hear each sound
in the individual tracks, and each sound gets marked individually in their
own drum racks. We then show you how to
create audio effect racks. We'll show you how
to create media effect rocks, instrument rocks, and also save like
default audio tracks with your own personal
tool kit in the tracks. We then save default
presets and audio effects. Then we also show you a cool way to save all your own sounds from finished pieces of music and puve them
in your library. But then you can
just drag and drop your own sounds to
start a new tracks. So this workflow is
super organized, it will just get
you writing music faster and your creativity
is going to flow much easier because you've
got all your tools sitting there in the right place ready for when it comes
to writing music. So if you're a
beginner enabled live, don't worry, we've
got you covered. It's a step by step process
and super easy to follow. And it's going to set
you up for success in your music production journey
at a very early stage. Also, if you're an
intermediate producer, if you were anything like me, you were finishing trucks, but you weren't
saving your sounds, you weren't getting organized. This will also help
you just give you a few little production
nuggets just to integrate in your own workflow
and get you more organized and finishing your trucks
quicker and of course, improving your overall workflow. There's just under 2
hours of content Folks, this is a free course,
so please enjoy. If you can't, as always if
you can write me a review, I'll be much appreciated. And it helps me grow
in the platform. So any questions, just jump in the discussions and I'll
do my best to help you out. Okay folks, I'll seeing
the videos take care.
2. Gathering Samples: In this video, we're
going to focus on gathering our sounds
like our drum sounds. We're going to go for kicks, hearts, claps,
snares, et cetera. Just gathering up our sounds. Just a basic starting point for you for when it comes
to writing your tracks. You always want to be organized. You always want to
have everything at hand just to avoid surf a sample libraries going through spending endless hours
trying to hunt for sounds, when you can have them
already prepared, sitting in your own
little production library inside of your
live library here. So the first thing
you're going to do is you're going
to add a folder. Now you want to create a
folder on your desktop, or you might have an
external hard drive just wherever you feel comfortable
storing your folder, you just hit Add folder. But for this one I'm going to go at my hard drive production. I'm just going to
write a new folder and I'm going to create
production sessions. Create. Hit open, you'll find now on the
left hand side below in places you'll have
production sessions. Now if you commit the folder, it's obviously
going to be empty. The first thing you'd have to do here is we're going
to write click, say, New folder and we're
going to write drums. Then on the Drums
we're going to write click new folder again. This time we're going
to write kicks again. New folder collapse,
right click new folder, right click new folder. Then we're going
to click just for one final one,
we'll just special. It's always good to
have some different sounds in your library, just something that can spark something different
in your sessions. We'll just put special
special there. We've got claps,
kicks per special. Obviously from
there we've got our drum sounds folder organized. Now let's get one
more folder in there. We're going to call
it melodic, Melodic. We're going to put
another new folder. We'll just put stabs new folder, let's loops, let's stabs,
synth loops, blot. And one last one
we'll do is bass. Just basic starting point
for gathering your sounds. Now what you would do now is
you would come into kicks. And what I would like
you to do is just go through your sample library. If you type in kick at the
top, come to all results. You've got all your
kicks here now I've got kicks and sample
parks and stuff. I've got sample parks that
I could pick kicks from. Wherever you've got
sounds in your library, just go through the sounds. What I want you to do is just pick ten kicks
that you like. The sound of also
you pick ten claps, pick ten hearts, and
then ten percussion. And then for special,
when you pick ten, just different types of percussive sounds that could be like folly sounds, found sounds. Just something
different that you can keep in there just for sparking some inspiration
for writing your own music. The same again with the melodic. If you just commit to bass and you just pick
out bass sounds, pick out some loops
that you like. There might be some bass loops, art loops, synth
loops that you like. The sound of that you
could actually use, you could chop up and use
later on you could use the loops himself and use like different
pitches of the loops. But it's just something
there that you like the sound of
and it's something quick and easy to grab when
it comes to writing music. In the same with the
stabs in the synth, I'll just quickly do the kicks. I'll just show you how to get the sounds into the folders. You just typing
kicks at the top, Let's say that's a
nice kick there. I would just grab, grab the
kick, drag it over here. Highlight, hover over
the production sessions and it'll show up here. And then just drop it in
the kicks. There we go. That's just got one kick. Let's got all results again. Nice punchy kick drag products and sessions and
drop in the kick. You get the idea.
Just go through each element and just
gather all your sounds. Just gather all your sounds and throw them in each folder. Just spend a good
time doing this. You could spend an
hour, maybe 2 hours. I've seen me spend
a lot of hours just getting organized,
getting things together, just to get a set up for success when it comes
to writing my music. If you do that, folks
get organized with that. We'll catch you in the
next lesson. Cheers.
3. Gathering Instruments: Folks, I'm hoping that you've gathered all
your sounds now, and we're ready to go to gather instruments and different
instruments for our tracks. I'll just quickly go
through my sounds that I've picked claps here now. These are all from
the same sample part because I like the
sample part and I like the sound because
they're nice, clean samples. The types of claps
that I like to use, and you can just do certain
tweaks to them when it comes to dropping them
like a simpler, et cetera. I'll just like the sound
and overall feel of the claps again now, the hearts I've picked
from Lotus Tunes Park. He does some really nice
sounds across all elements. I've picked a lot of his stuff
and I've got the hearts he are from his Tom Park and
his Afro house Park kick. Same again. I get kicks from
his to park percussion. Mix a low and high percussion and then the special is
all from the Toulon Park. It's weird, all
these weird sounds, really nice sounds,
really inspirational. These types of sounds will inspire me when it
comes to doing my sessions. And that's what you
want in your parks. You just don't
want any old kicks or random kicks from
different parks. I like to pick a
lot of sounds from the same park so
they can a gel well together and they'll
work well with my own processing if
that makes sense. Lots of drums melodic. I've got the bass sounds, I've got this one
from the MDT Park. It's really nice. So bass. They're all in the KRC, so
they're easy to pitch up, pitch down when it
comes to using them. I've got a lot of
music loops here. I'll explain why more
in a later video. When it comes to
showing you how to write an idea out and
then saving ideas. They're all quite
clean sounding loops. We just like one or
two sounds in them. Not much. If they've got two, most of them have
just got one sound. But I also like the
patterns and that's another reason for picking them is the patterns
because we won't, I don't necessarily
use the sounds, I'll be using the
patterns as well. And then the starbs, I've got my own starves that have
created through re, sampling just different star sounds that inspire
my writing sessions. Then the synth, more nice melodic sounds
from the tooling part. And then I've got this, some nice synth parts that are really nice to use inside
a simpler sample. They've got a clean,
sustained note there, so you can do plenty of that when it comes to writing music. That's my drums and
melodic sounds gathered. So I've now got a little
production production park ready to start building drums and bass lines and other like melodic
elements and stuff. Next what I would do
is I would gather some instruments in our
production session park. We're going to put new folder, we're just going to
rename it Instruments. Inside the instruments you
want to put new folder. And we'll put base again. Right click new folder,
we will put lead. Let's do one more. Let's
do pod Sounds Bass, leading part, the
main three for me. Anyway, when it comes
to writing music, we'll go with that bass. What we do is go to instruments. Just type in bass at the top. Just pick out any
sounds that you like, the sound of inside the
different instruments enable. You've got analog bass, I like this basic log base. I love that sound. I've used
that in a few my videos. We'll drop in production
sessions to bap it in. We're just going to, I think we'll go for three for these. You don't want too many
different tight base sounds. I mean you want to
get the familiar, You just want to pick like a
minimum amount so you're not overwhelmed by the choice
of different sense to use. Just grab sense that
you like the sound of and work with that and
just tweak the taste. One oh six base is really
nice, let's grab that. And then if we just put in sub, like a sub base, go all
results go to instruments. Nice deep, pure sub
production sessions. Put it there, let's
switch that off. The serve at the base,
that's the base. Sort it out so you get the idea. And then just go the
same for the leads. Find lead sounds that you like, and then find pad
sounds that you like. Like I said, try not to
get too overwhelmed with the whole process or try to find the sounds over time
you build on this. Yeah. You start to
add stuff to it, take stuff out that you
no longer use, et cetera. It's just giving you
a starting point for when it comes
to writing music. So if you go through
your instruments folks, just pick out your bass or
leading your pod sounds. Insert your folders,
drop them into folders, and then we can move
on to the next step. But I'll show you how to start building out your drum rocks and getting your template ready
for starting your music. Okay, I'll see in the
next lesson, folks.
4. Drum Racks/Mapping: Folks. We've got all
our sounds gathered. We've got our
instruments gathered. We've got our base,
our lead, our pads, and we've got melodic elements, our base one shots,
et cetera, stabs. And so we're pretty
much ready to start making music because we've covered the
sounds that we like. So what do we do
now? How do we go about getting organized
to start music? So I'm just going to share
with you how it gets set up by creating your own template
inside of Bible and live. Now the first thing I
want to do is I want to get rid of these
returns and signs here. We're not going to
use them for now, not for the purpose
of this video. Anyway, we've got a Dy truck. The first thing you're
going to do is grab a drum rock, drop it on. Now if we commit our kicks, first thing you
want to do in the kicks is if you go to the kicks, we're just going to
pick one for now. And I'll show you why. If we just throw
one into the one, put it into classic mode, warp it, then I'm going to
turn it to complex mode. You want to keep that
settings as it is. Some people like to
work in one shot, whereas you can fade
in and fade out. I like to use classic
more because I want to have more control
over the shape of the sound. That's the first
thing I always go to. When it comes to when I
start to use a sound, I want to manipulate
the shape of the sound and I want to map
these parameters to the rock. Now we could the macro controls here on the rock where
you've got macro 123.4 You could map each one to the
different parameters here on the drum rock. But to do that over for ten
kicks would have to mark, map every kick,
that same macros. Then sometimes you would like
to use two kicks in a rock. Then you wouldn't have
full control over the macros because there'd
be control in both kicks. You want to have control
over the one kick. There's a way around that if you click on the kick inside. The simpler just
the kick highlights hold command groups it up at an instrument rock and if you
open it up you've now got your new macro controls
here next to the kick. You're just going to right click map the macro one in the attack, right click the decay
map the macro two, right click the sustain
map the macro three, and right click the release
and map the macro four. Just give these a color,
let's go for that there. Now they've all got
their own colors, so now we can control the shape of the sound using
these macros here. Now we're going to take
this instrument rock. We've got ten kicks, so
we're going to copy it out. So we've now got ten
instrument rocks in the rock. If you click on the
instrument rock, hold down the option
key on a mark, drag and throw, Drop it across. Same again, drag it across. So you're copying it out across every part up to
ten. That's 8910. Now we look at the
different kicks. At the first one, you
come to the second one, then you just grab the sample and make sure you drop
it inside the wave form. Now it loads up that
different kick, but we still keep the settings, we still get the marked buttons, that saves us having
to do it all again. Having to do it all
again by grouping it and also avoiding the drum
rack macro controls. For each kick, you just
drop it on each one. Make sure you highlight
the instrument rock first, but the kick on it, drop
the kick inside it. Click on the next one,
drop the kick inside it. The next one, the
click inside it. Next one, just keep
dropping the kicks in. You got a different kicks lined up in their own
instrument, rocks. Let's just now get ten kicks. We can now go into drum
rock, rename my kicks. That's our rock set up now with all the different
kicks inside of it. When it comes to using
the macro controls, you can just use each one on each individual rock.
We're coming to kicks. Now this here, you
can just move up and down to try out all the
different kicks we've got. Change it to blocks,
change it to gray, that's a kicks,
that's a kick set up. Now you're going to do that
for each individual element. You're going to go for the carts park and the special as well. We're just going to
create our own rocks. Do exactly what I've
just done there by mapping the controls
and then copying it out, then dropping in the samples
in each instrument rock. And now we've got all
our own different kicks. And we're just going
to do it for each of the different
elements as well. We can do it in the
base, the stabs, the synth as well.
Do that folks. Take a bit of time.
Just get to know understor the
different settings. You can always map
other parameters, if you have a mess around,
you can map other parameters. But we can do that in a later
lesson where we can just map more stuff that we think is needed for when it
comes to writing rocks. But that's a basic
mapping controls and a basic set
up of your kicks. Okay folks, I'll see
in the next one.
5. Instrument Racks/Mapping: In the previous video, we talked about organizing
our drum rocks. Get the sounds in there,
and start mapping them out. We've done all that, I'm assuming you've
done that as well. Next we're going to move on
to the instrument rocks and just getting them in our
template along with the sounds. But first, just to
keep things organized, we'll group up these sounds. We're going to group the kicks, the perk claps, Hearts
of the Specials. We're going to group
all them together. Just click on the kick
hold in the shift key. Click on the Specials.
Just hit command G. You're going to rename
the group drums. We'll just close
keep the base cells. These are all instruments here. We'll just group the
three of them up. Same again. Click the stab, hold down the shift key, click in the loops,
highlight them all. Command G or right click group. Then we'll rename instruments. Let's go through what we've got for the instrument side of things. We've got
the base leads. In part, we're going to
create three Midi trucks, one then just duplicate
it out three times. First one we'll drop
in the 16 base. We'll color purple. Then we're going to drop
in the arnolog base. We'll drop in the sab
as well. Just now. Got all our base
sounds Same again. We'll give them a purple color. Keep, keep it all tidy. Then again, we're just going
to highlight them all. Hold down the first one. Hold down the shift key, make sure they're
all highlighted. Right click group tracks. We're just going to rename Base. We'll grab this
one shots as well. We'll drop it into the group. Make sure it's inside
the group outside it. We've now got all
our base sounds. We come in each one
because we've got presets. A lot of the are
both mapped here, but it's just the same idea. They've got their
controls already mapped. So we don't really have to worry about that for these two sounds, but for the likes of this
one, we may want to. We are going to add their
own process and stuff to it. We're going to add
different effects and stuff and tools that we need
later on down the line. So you want to do
is click on it, if you right click
and just select group groups that instrument
rock as you can see here. And we're just
going to rename it. This's the same idea as the mapping we've
done in the drums. You can map certain parameters
to the different macros. Let's just right click in the frequency map,
the macro one. Let's get the envelope from one, map it to micro five for
the attack decay macro six, sustain macro seven, then
release macro eight. We've now got all these mapped to their own macro controls. You can give them a
color, they're perfect. If you've got any instruments on their own, just like I said, you just hit B, G and group it, then you can map your own
parameters from there. Usually I like to mark the
filter frequency because it's always hard that you have
for just making it brighter, duller, or when it comes to
arranging purposes as well, it's always handy
you have there. So that's instrument mapping. Easy enough, straightforward,
Just like the drum mapping. So we've now got all
four of our bass sounds inside the bass rock.
So we'll just close it. I'd like to have my bass
over here after the drums, just an OCD thing. And then if we open up
the instruments and what we're going to do is
we're going to right click and same again, We're going to put
in three medyracks. Let's drag them over
at the start of the group and just hit command D or right
click duplicate. We get three medytcks. Same again, same idea.
Come in the lead. Drop the lead down. Drop
the Metro, lead down. Now drop the brave lead. Let's just now get three sounds that we like, the sound of it. And they're ready to start punching in notes or Jama
in, in your push, whatever. You've got your Midi controller. So's the instruments.
Let's close it. We'll have to keep
it open. So we're going to add the pods
in here as well. Let's give the leads
a different color. Let's go for a brighter color for the leads than these two. And then we'll just right
click here. Insert Midi Track. Same again, come
on D. Or you can right click and duplicate.
So we've now got three. We've got these pard sounds. Let's drop them in that one. Let's highlight three. Give them a different
color of green. Let's go for that one. That's
our pard sounds as well. So they're already, so we've got one here. It isn't mapped. Let's just throw on a legato. Let's work here. Look at the
frequency, you can map them. So you just come on group it or your right click and
hit group instrument rock. Let's right click and the
frequency map the macro one, right click and frequent
frequency two map the micro two else. We've got the shimmer, we've
got the shimmer amount. Let's write click in the
amount for the unison map, the macro three oscillator two. Let's map the
semitones macro four. There you go. You just
get controls there to play around with when it
comes to writing music Here in that oscillator
two transpose. But if you come into oscillator
two, we've the volume. Let's automate the
volume number five. So now we just little, there's little primers that
we can play around with, just add interest when it comes
to writing tracks at one. Let's give it a
brighter, blue, perfect. So we've got other instruments. We've got all our bass, we've
got our drum sounds next. What I'd like to add to each, each individual track is like the essential effects that I'd like to use when writing music. So it's going to
be like your EQ, your delay, reverb, et cetera. So we're going to do that
in the next tutorial. We're going to gather
the essentials and I'll show you how
to group them up. And just place them in
each individual truck. Okay folks, I'll see
in the next one.
6. Gathering Essentials: Welcome back folks.
As a beginner, you want to get organized. You want to have
your tools handy, ready for when you're writing your music, in case
you need something. You need an EQ or you
need some saturation. You want it there, ready
for you on the track, so you don't have
to jump, jump into the library and try and search for what you're needing.
It just waste time. You can kind of lose that
momentum if you're in the flow. So it's always good to
have the rock handy on the track ready just to
grab and straight away. So we're going to do
that in this video. And if we just come
into the kicks, we'll just start in
here because the rock is pretty much going
to cover every sound. We're going to have it
there. We're going to have the essentials in the rock. And we're just going to
copy the rock into here. And I'll show you how to
save it in your own library so you can use it for future
use, for future projects. So first thing you're
going to grab is if you go to audio effects,
we'll get an EQA. Drop it on, so we've got an EQA. Then we're going to
get a saturator. I like an over drive. This is all about test. This
is all about your own style, your own unique style, what you like to use in your trucks. These are three tools I
always use in my trucks. I want them to be there ready for use when I'm
writing my music. I've got the QA, the
overdrive saturator. One final thing I'll always do after using over
driver saturator. I like to EQ things
out then I'll put some saturation on and
then I'll have to Q again. We'll put an EQ
again at the end. I just now four effects. Then from there I
would maybe use like a reverb on some sounds. You won't use it
in all the sounds, but the idea here is to get the rock filled with the
sounds that you'll need. For example, you'll
use reverb and claps or hearts, it's
good to have it there. You might not have a kick,
just be switched off, but it's in the
rock ready for use. We'll get that. We'll
also get a delay as well. Delay delay and drop it on. That's essential tools for me, just click on the EQ, open down the shift key,
click on the delay. So they're all
highlighted. Right click. And you want to group, what this does is it groups it
into an audio effect rock. We're just going to
rename my essentials. If we close everything down, we're just going to
switch them all off. Keep the EQ on. That's
always there. Always ready. What I might do is just
map the frequency, right click. Map the macro one. And we'll just real cup for cutting out any frequencies we don't need The
same with the high. We'll click on the number eight. You'll come up with
the frequency. Right click map, the macro two, we'll just rename up. We'll color like
a dark color up, we'll give a brighter color. Now you've got control over
the sound with the macros. Keep that as it is.
It's my essentials. Now we've got all these here, obviously they're ready to use. You can go ahead and map in
the different parameters. Sometimes you might just
like to do it manually for certain sounds because you might want to mess
around with the filter. I like to keep that map so I can just play
with that itself. But I might want to map the
drive and the tone as well. Keep the dynamics and
dry as it is. I can. I use them individually as
well, especially the filter. Filter is good for
messing around in shaping to try to use two separate macro controls
and get a bit rigid. But just by doing this, you
can get a really nice sound. Let's go to the drive, give
it a orange color tone. Let's give it a reddish color. Switch it off again. Come
in the saturator again. If we open, if you come in the rock and press
this plus pattern, gives you more
macros, more control. Just hit it a few times. So we've got plenty of
micros to play with the map, the micro five,
let's rename that. We don't get mixed up with
the overdrive saturation, Let's give it a red color. Then the output, I'll
map that as well. We'll rename it Output Click. It's saturate the
rest of the clips. I like to use them
manually as well. Just go through
different. You could map that if you want, but
I don't usually map it. It's more just the
drive in the output. So you're giving it the
saturation and you're leveling it up with the output.
We'll switch that off. Eight, that's going
to be for surgical. I would write Click and
rename it Surgical Q. Let's for cutting out, just for sweeping through and finding any unwanted
frequencies or doing a further cut off the vardied
saturation et cetera. So I would leave out
as it is reverb, I would map the decay time. Let's go to macro eight,
map the dry, wet. Let's go to macro nine, maybe the size as well. For the rest I'd
just like to mess around in tweak to
taste when it comes to, when it comes to messing around doing like sound design stuff. Let's give them a
color decay time, wet room size, Not be it for
the reverb, switch it off. Then the delay. Same
again the filter. I like to keep the
filter so it's free to mess around with the different
just like the overdrive. Keep the delay time
as it is feedback. I would map the
feedback to macro 11. Dry, wet the macro 12, rename that wet the
delayed, keep the same. You could always
ping pong on or off. Then you get a different times, sometimes I'll mess
around with the. You can unlink it and you'll
have different times. There's a lot of
buttons in here. I think it's best to
mess around the times, et cetera manual
rather than having a macro control Is for me personally you might
think otherwise. But the freeze is quite
a cool function to use. Map that the macro 14 way freezes like interesting
layers and recording audio. Let's give them a
color feedback. We pink pong, let's go for a green there that's mapped out. That's the essential would do from here is you could
save this in your library. If you just press
this little save icon here and it comes up
in your presets here, you've got your essential, just hit Enter, and that's
it, saved in your library. Now what I would do is take it in to the production session. So you've got it
there, throw it in. Then you could click
new folder, type rocks, then right click again
new folder and this time put audio effect racks. Just drop it in
there. And now you know you've always got it there. It's always a mapped
out ready for you to use in your next session
or for your next project. That's a handy thing to do. Then from there you've got it on the kicks, I
would just copy it. Then the option key,
drop on the perk. Then we'll drop it on the cops, in the in the specials and
come in the base again. Just drop it on each
individual track. You have it folks, as
essential rock made up. Then the next lesson I want to create another
audio effect rock. But this time we're going
to do different types of effects like phaser erosion. Just create more
creative effects that are used more
on different sounds. They're not necessarily
used on all the sounds. For me personally, I like to use different effects for
different sounds. We're going to create
an audio rock and just map different parameters, make up different rocks
just for giving off creative effects
inside each element. We'll see in the
next one, folks.
7. Building Audio FX Racks: This video we're going
to take a look at just gathering some
more audio effects, but this time more for
creative use and that are used in separate different
elements for separate tracks. The first thing we'll
just take a look at is we go to the drums now, the kick, I think everything's
pretty much there. For the kick. We're not
going to worry about that. I don't want to
overwhelm you too much. But different, different stuff, the percussion and these four here are going to
have pretty much the same, similar creative
effects on them. So we'll just build a
rack for these four. Per the claps, the
hearts and the specials. Now what I like to do,
sometimes I'll use like grain delay on percussive sounds and also maybe some erosion. We've got the likes of overdrive and saturation here as well. But I also like to
use overdrive after grain delay alongside
grain delay as well. Because you can shape shape
the filter of the delay. I'll just quickly show you
how to go about that first. But I think what
we'll do is we'll get a vibe going, we'll get a kick, we'll get some percussion
so you can hear the effect switch off. Let's go in the perk.
We've got in the perk go just a little basic pattern. Now if we come into
the percussion and first thing we're
going to grab is we get audio effects, we
get a grain delay. Drop it on, and we're
going to hit come on e, open up a macro. What I'd like to do here
is I'll map the dry wet. Map the dry wet tomoicroep, the feedback toboicro two. And we'll map the
pitch demicro three. Let's also get the frequency as well and we'll map
that tomicro four. We've got these four essentials. Let's rename Per, let's
rename drum effects. Let's also map the
time, the beat delay. Then we'll get an
overdrive. Drop it on. Let's map the drive as well
as six and the tone seven. I just now just got a basic little can delay
over drive effect. One more thing I would
maybe use is the erosion. Let's get the erosion on. Drop it on after the
overdrive we're going now, let's keep it around. Let's map the frequency. Let's open up the
controls again. Press a plus pattern that
gives us more macro controls. Now if we map the
frequency to eight, the amount to nine, and if we map the different
modes, you get the amount. Let's also get the
width in there as well. Macro 11 that's has got our controls,
our effects mapped. We'll just quickly
come in to park list, make a less busier sound. Cool. So this is a handy
little tool to have for creating
interest, interest in. Sounds. Delays in
the parks throw different sounds further,
throw effects of. That's the drum effects. What I would do then is if
we would just drop it on each different sound,
unless this may as well. Just for fun, we'll just
throw it out to see how I would use it in
different sounds. For example, it's going to collapse grain. The layoff, it's good to the hearts, just zook a really nice layer just using that the drum
effects on the hearts. Then look at the specials. Let's go through and switch
all the drum effects off, just so you can hear
the difference. If you hit the key
button up here, key in any button
on your keyboard, I have to use the zero
just to turn things on. And off come the
hearts click on it, the claps click on it, the per click on it get in the kicks and
just turn the key off it without the effects. Let's with the effects, as you can tell, you can
just create some interest. Just adds a bit of
interest for when it comes to writing,
writing your music. And you've got the effects here. You've got the effects to
add that bit of interest. You don't have to go
searching for it and start mapping
certain things out. What you'll find
is over time that you'll come to make
your own effects, You'll just build
these up as well, let's just give
them all a color. Then I will just hit
the save button again. Effects come into the
production sessions. The rocks, drop it
in, the audio effect, rocks, and now you've
got your effects there all ready for you. When it comes to writing the
tracks. That was the drums. Let's go to the base now. The base, again, don't
use much for the base. I like to use mid base
layers, et cetera, and stuff. I think for the base I
would add same again. I would have the delay for like a mid based layer just
to bounce to the base. Then I would have a
bit of overdrive. I would have the utility at the end for base.
Just group it up. Command G, the
macro, same again. I will just map the drive in, the tone and the feedback. The dry, wet ping pong as well. Do something with
that. Have the filter away up here for the base. We'll just leave it
sitting up there. You might tweak it to
taste. It's up to you. Give them a color base. Let's turn it down, so that's what we
have for the bass. I'd like to delay how you add just adds about a
bounce to the sound. Again, just utility and then you just switch
them off because it might not
necessarily use them. We've got some delay
in this rocky, but they're ready
for you just in case it isn't marked in any
other sounds that you have. For example, the sub, you
wouldn't have a delay, you rarely have a delay in a sub or some over
drive. It's quite clean. I usually keep that quite clean, but we have the utility
just in case as well in, in the rock base Fx. One more thing we'll
add to that would be if we go reverb, it's always good to
have a slight reverb on it as well at the start. Then I would take a decay right down that
could get tweaked. We had just map it to mark six. The dry we mark seven. I would just pull
the filters in. Again, that can be
tweaked the test, but it's just a
starting point for you. You habits, base effects. Then save it, throw it in
our production library. Rocks, drop it in, look at the base effects
on the audio rocks. And then I would just drop
it in each individual base, turn the reverb off on the sub, keep the utility
on base effects. There you have it folks.
That's audio effect rocks. Now, for the instruments, I wouldn't do too
much creatively here with different
effects because a lot of the effects
and stuff on the rocks, I mean, you've got your reverb and delay here if
you need to use it. I wouldn't really add anything more to that, to be honest. Final thing I think I would add that it would be to the base on the instrument groups itself. I would put a compressor, dynamics a compressor,
drop it on. And I would open it up
and create a side chain. We could just take
it from the kick, we could just copy it
across the instruments. Now you've got a side chain. Side chain effect for if you want to Side
chain any sounds. I mean, the instruments.
Okay, it's on there. Could switch it off if you want to use it in
different sounds. Depends, you might
want to use it on a lead Sound or a pod Sound. Say you just grab it, hold down the option
key and drop it on your part and then you've got your side chain sitting
there in the rock. In fact, let's put
it in all the pads it's always had that you have. The next one, let's
creating audio effects, rocks, just for your
own creative use. Experiment with the
different effects. You've got phasers, flangers,
and stuff like that. They're always good in hearts. I don't really use them a lot, but it's worth
experimenting with. If they can get some nice
evolving heart layers, you can just get interested in different results using
the different effects. Just have a rocket,
have fun with it. And then just map them out like a demonstrated your library so you've got them
for future projects. Okay folks, I'll
see the next one.
8. Building MIDI FX Racks: Folks on this one,
we're going to create a Midi effect rock. Now this is more for
generating ideas. We're going to create
a separate mid truck, and we're going to create
the Midi effects inside it. And we're going to have it just stored there in our project. Just when it comes to the
idea generation phase, when you're coming to
writing your trucks, I'll show you how to set it up. We're just going
to Wick Insidruck. We're going to
rename it A Effects. If you go over here on
the left hand side, you find media effects. Just click on it. Now you've got a number of different words. What I'd like to use is I
like to use bounty notes. You've got expression control. A lot of these are quite
advanced media effects. I want to keep it simple, especially for the beginner type of students
who are in here. We're going to grab the,
we're going to get a cord. We're going to get the scale, but we'll get the phrygian, we'll go for the
minor pentatonic, it get the velocity as well. I want to pick the
some random preset. Now the first thing you're
going to do at the random is, is pull it down around 20. I find it works well around the 20 mark. Going
to leave that there. You're just going to
click on the first one. Hold down the shift key.
Click on the last one, right click and group. Then we're going to open
up the micro controls. We're going to just
different parameters that we can use for when it
comes to generating ideas. If you just right click on
the style map, the macro one, right click on the gate,
micro two, right macro three. Also the steps four and
the distance macro five. Then from the D, if
you want to add cord, you can just put in
different nodes. We'll do something
like 35 and say seven. But what we're going
to do is we're going to switch the cord off, but we'll right click
map the macro six, that's just for R.
Then different chords, you can come up with
different patterns. If you want to make a D pattern you can
just switch it on. Of course you can tweak these to test, but I'd like to
have it like that. Just set the device on off
minor pentatonic scale. The right click on the
key map, the macro seven. We've now got control over
the key of the truck, the key of the sounds, finally. And we'll just leave
that as it is. We'll just close them
up. Close up the core. We'll keep the Rp open
and I'll just give you a quick demonstration
of how I use it. We'll just give these
a co, then just click and we'll just call it Idea. This is a basic set up of the media effect rocks
over time, in time. It's always worth experimenting, all the different
media effects you get. Then you can actually add
these to your rock where you can create your own
other custom rocks using the different
media effects. But this is just give you
an idea on how to set it up and how I like to use them when it comes to writing trucks. Now that's in our template, we're ready to generate ideas, or how would you go
about generating ideas For the media effects, I would write, click
Insert a Di Truck and also Insert Audio truck. Let's keep them
about the red color. In the first run, we'll
rename Midi Record Audio. Rename resampled audio just for the audio that's getting recorded from the media effects. Then if you click on
the media effects, click on the resampled audio. Hold down the shift key. Same again, as always, just group the tracks
and we'll just rename it in your media
effects you would just. Let's go to our own, since we've picked them very
way, let's go to our own. Let's go to her own instruments. We'll grab, say,
the analogue base, drop it on the media effects. So now we've got
just double click in the box that creates a clip. Or you can write click, Insert, Midi clip, or just double click. Then let's just
put it in a Basic. Let's put a C minor Rd. So now we've got this
media effects here, now we've got the
different things set up. So let's go quickly
go through them. There are different styles or different directions of art. You can change the speed, the gate is like a decay, Tightens up the sound steps and then you've got your
card, change a key. They're all easy to
mess around with. Now when it comes to recording
ideas, you get random. And once random other, all you do now is you just
set up the records set the mid, mid effects. Now we're getting
Midi information from the media effects
that's coming in here. The armed by clicking this
button down the bottom, if you just hit Record and it just records a media out. And of course you could create, you could mess around with the
different effects by using the macros here just to create
variations of the sound. And then go in and pick out
the best parts of the mid. But I'm going to
show you that in a later video we'll
go into more detail about starting an idea and how
to save media information, et cetera, in your library, so it's there for future use. What's media effects
rock easy to follow. The same idea for mapping,
It's always the same. You just write
clicking a parameter and map the ones you want to map the macro just to give you more control for when it
comes to generating ideas. I hope that makes sense folks, and I'll see in the next one.
9. Building ExperiMENTAL Racks: Folks of this one's all about creating experimental rucks. It's just another one for
the idea generation part of your writing session. It's just another hard
truck to have in there, especially in your
project template where you want to
generate ideas. You've got something there
that's going to spark Spark some inspiration
in your workflow. Set it up on a dirk
on the audio truck, but we'll set it up
the Midi truck first. If you write quick insert Med truck and we're
just going to rename Synapamp't Audio Truck. Rename Audio Samp. We'll give them a color greens. What we're going to do here
is in the Syn three sample, we'll just grab operator
say instruments. Let's got operator
on. Drop it on. Now we type in
device randomizer. Device random, go to all results and you pick up the
device randomizer. If you haven't got
this, you can get it onmarkflive.com Just
jump over there, you'll find it on
there's a hard the tool. We'll just show you what it is. Now for the device randomizer, we're going to group
up all the effects, but we're going to
duplicate it out. Let's just do it three
times, or sorry, twice. And then we've got three
device randomizer. If we get some effects delay. Let's go to echo.
Drop an echo on. Let's get the spectral resonator just for the crack.
I'll drop it on there. You're going to click, hold down the one device, Hold
down the shift key. And then click on the
device thermizer. And group them up. So we've now got an
all the effect rack the device them for this
one, this is for the synth. If you hit the Map button, then click on the synth and
just look at all the buttons, Everything just gets
chaotic. Same with this one. Map to the echo, the feedback around 74. You can tweak the
feedback to taste. We can actually
map to marker one, map the dry wet to mark two, the ping pong charne mode to number three
for the last one. Same again, if we
drop into the rock, it's out the rock
for some reason just click and dripping grains. Mark was marked as
well. Same again. Let's don't need to map that, we'll just keep that
marked as it is. Let's just rename
it Random Effects. So we've got all these effects. If we come into the
synth, let's just if you put a sustained note, you'll probably hear it better. Just hear the crazy
effects that it gives off. So I've just done that. The operator, it doesn't
have to be operator, I mean you can get a
different instrument, grab analogue, drop it in. You can hear all that crazy
sounds that gives off. That gets my inspiration going. That's just a basic starting point just for getting something experimental in there and just getting some interesting
different sounds that you can re, record to audio and
further manipulate. You could actually, if we
group the analog hold it, hit command G. What we'll do
is we'll map the macro one, the frequency, the resonant. Mark the micro two, the octave. Let's mark the macro
three, then the semitones. Let's mark the macro
four and also the shape. Let's mark the macro five. Let's rename it Random Analog. Now if we hit play, then you've got this
random button here giving off some
pretty crazy sounds. I think one last thing you
might do, the end of it, I think your best
is to get a limiter on there just to
protect the ears in case it gets out of hand. And we drop it after the device randomizer
and it's sitting there. That's the random effect set up because we've
got this set here, you could always map this device randomizer to the
nologu here round sounds Pretty cool.
So there you go. So then what we do
there is insert audio, and we'll rename it Cord. And you take the audio
synth sample arm. And then you record the
audio from the synth. Then you would
duplicate that one out, renamed audio, sorry. This one will make record synth. So we want to record your
sounds and this one here, the second one record audio. We'll take that from
the audio resp one. So that's set up as well and I'll just quickly
show you what I would do with that if that's record, let's set record here, cool. As you can see, it just records out the sounds. And remember in here, you
could be jamming in notes. It's not necessarily a sustained note
you're playing with. You could be playing
different notes, just randomly, playing
in your media keyboard. And come up with
interesting rhyths and rhythms just by doing that. So let's you record, let's highlight both of them. Give them a color rot eclipse. Let's delete that
for the audio one, if you go to the synth, let's save this first random effects. If we come into our sessions, come into the library, drop it into your racks. Audio effect racks. We now get random effects sitting in there. Let's just copy it. Drop
it in the audio resample. Same idea for the
audio resample, except this time you
would use loops. Let's grab a loop from here.
Let's just drop it in. So it out effects. The effects are the push, you get different loops in a. You get the idea that you
record audio as well. Into this part here
which is rooted to this one that's part set up that's pretty much
experimental effects, doesn't have to be
echo or resonator. You could take the device
randomizers and just get like a phaser or a
flanger or chorus. You get reverb, you
get the hybrid reverb. You've got resonators,
you've got lots of different things
you could put in there. And also remember your
third party plug ins. You could use your
third party plug ins as well and just map the device randomizer to
the third party plug in. Again, that would spit out some pretty interesting results. Last thing we'll do,
just to tidy it up, is we'll just grab all these all for them, highlight them all. Click the first one,
hold on the shift, and then just drop it in to
the idea generation part. This is Ascot full group, ready just for generating
ideas on top of the drums, et cetera, that we've got here. Hope that makes sense folks. Experiment with a
different sound, different effects and I will see you in
the next one, Che.
10. Saving Default Tracks: Folks, this is just a quick one. This is all about
saving default trucks. We have all our sounds,
et cetera, saved. Then sometimes when you're
going through the process, you might want to add a new
Midi truck or you might want to add like a
new audio truck. I just want to show you
how to save your preset, your default mid trucks
and audio truck. So you've got your rocks and
stuff just sitting there ready to go and
you don't have to go hunting for it
in your library. Just right click.
Insert mid truck. If we come there one of these, we'll just grab our preset,
our Yasentrals Rock. We'll copy it, drop it on the
mid truck before saving it. Just to show you what
happens when you right click and insert
trucks in a truck. Then here if you
click on the truck, you can see there's nothing
on the rock itself, just a blank mid truck. If we commit mid truck
where we've dropped a rock, if you right click, save
this default mid truck. Yes. So now insert a mid track, this time that automatically
loads up the rock as well. So we've got it there ready
just to crack on that we're planning to doing our
truck that's a midi track. It's just the exact same for the audio insert audio track. I'll delete that. Eq eight
comes up automatically, and there it in the mid trucks. The audio track we write quick saves, default
audio insert. An audio track
automatically loads up all the rocks that
we have saved. Just a handy little tip. Just be organized and
speeding up your workflow.
11. Saving Various Templates: Folks. And this one is all about saving various templates. By that I mean we'll
get to the point where you want to work
on specific things. When it comes to production,
you want to work on, say, bass lines, for example. You might want to work
in drums, build grooves. You might want to
work in melodies. Or you might want to
work in sound design and doing different
ideas and stuff. I'll just show you
how to go about it. But first of all, we're going
to save our full template. This one here, we've got
everything we're needed, ready to start making music. So we'll just come up the top, Go to file, you want to
save live set as template. What happens is it comes into your template section
in the user library. Just come into templates. Then we've got a tier untitled. For me, it's going to
be GPP productions. I'll put, sweet, that's
all ready to go. Then let's say for example, you want to work on grooves, just delete the base. Delete the instruments. Delete the idea Gen, you're just left with the
drums the same again. Go to File, Save Life
set at template. We're going to rename it,
we'll rename it Groove En. If you hit command Z again, I'll take everything back up. Now you may want to work on, let's say, instruments
on melodies. Again, just delete the base. Delete drums,
Delete the ideagen. Now you've got all your
instruments in here and you can start Px and
writing melodies. Again, go to a PR file, Save what you've
set as template. I'm just going to put GPP
Melody Sessions and command Z. Again, undo the
delete. The only. This time I want to create
like a sound design, a sound design templates. So we'll get rid of
the instruments, we'll keep that idea generation. And we've got all the synth re, sampling stuffs in here, the media effects di record. What I might do here
is insert Mi truck and put it to the start. I'll just grab operator,
drop operator on. That's now got a synthet
I like enjoy using. I'm ready to start doing
like sound design stuff, resampling stuff,
and recording audio. We'll keep that there and
then I'll just close it. We'll keep the drums because
it's good to have drums handy for getting a beat going if you're doing
sound design stuff. When it comes to combining
stuff with drums, same again. File, save love sets template. Just rename it GPP Sound
Design. That's pretty much it. That's how it would
save templates. Now of course the ones
we've saved here, let's quote the groove. To open it up you would
just double click, don't save, it just
opens up your drums. Then you can just open it up and way you go start
building grooves, saving different clips,
different partns, et cetera. That's how you save templates. Think about in terms of
what you like to work on. You might want to
get to know certain effects you could build a template for,
let's say reverb. You want to get to know reverb, You could just drop in
third party reverbs and just play between each
reverb, different reverbs. Try and get the
feel for what they do to Sound, learn
more about it. There's plenty of stuff online
about reverbs, et cetera, but you can just
make templates for each individual thing that
you're wanting to work on. And then, of course, have
your main production template ready to go for writing music, which should be a daily practice in my opinion as templates, folks, and I'll see
in the next one.
12. Generating Ideas: Folks, this one's all at, we're just going
to generate ideas. I just want to show you what we do to generate ideas because the following set of
videos is all going to be about saving ideas that we get, how to put the sounds
into our library, et cetera, different
things like that. So we'll just
generate some ideas. We'll spend 5 minutes
just messing around, covering up with
different ideas. And we'll just take it from
there on to the next videos. So we've got our
kick percussion, let's put the effects
in the percussion. Okay, so what I might
do here is I might write quick insert audio thro. I might rename it per sample. Let's give it a color.
The audio from Perk. Yeah, then arm the thro. We're just going to hit record. Yeah, I like that. The
second part, cool. Well, I had to
mute that for now. Let's put the claps
at the hearts that might come into
the re sample here. Now we recorded sample loop. If I drag this down,
we're just going to loop, say this part here, command L. Then we're going to right click on the clip and
we're going to crop it. So this one, we've now got a little groove
there, A percussive groove. Let's write quick in
the percussive groove, let's extract the groove. And look at the perk
that comes up over here. Per sample, let's drag
it into the base. Let's open up the slightly, let's sow it with
the percussion. Let's put it up. Cool Sounds Okay, let's try
it in a different Sound. Sounds Okay, let's
try in the sub. I like it in the sub.
Let's keep it in the sub. Let's right click. Let's give it the
same color sign. Throw a color, let's throw
it in the base shot as well. Let's throw it across
on the base one shot. Now we've got all
these sounds here. Now if we sew this
with the base, let's hold on the
command key, play. Now we've got all these
hits, the velocities up. I'm going to put them right up. So what I might
do now is I might just shift them into
different hits. Let's delete that second part, and let's highlight all these and duplicate it out
across the 2 bars. Now we highlight
the mall and hit, come on, I'll walk it
into the 16th notes. Same with the base. Let's hit, come on one, let's
clip across again. I quite like how it
sounds in there. Let's assign thru colors
to clips. If we rags. Let's just rename it.
Rename it sub sub. Perfectly samples.
Keep it there. Let's do one more thing
with the ghost lead. Now let's take the sound, let's go to the scale. Let's go to hit the scale. All these sounds, let's put
up the, let's try that. Start taking this down. Striking this sound. Y, it sounds okay. That sound. You can go ahead and
further, like tweak it. Melody. Just coming up with quick ideas because I want
to show you how to save. We're not here to
change the world, we're just here to get
some sounds together. So that will click on the part. Let's get a minor here, it's Duplicate it out, so you go. We've got some
ideas going straight away. Just get some quick ideas. One more thing I think we'll
do so we can do a bit of saving in the next video is
we're going to re sample. We're going to
resample some sounds, so let's get one of these loops. Let's take that sound drop on
the audio resp one up here. Let's switch it on.
We're going to switch the instruments off. Close it. The sound of, so now let's arm, now that we've armed the record. Audio, we're going
to record some audio on here. Let's run the boy the side. So now we've got some
audio in here that we've recorded in and a mess around with it and play with
it and then save it. One final thing I think
we'll do in fact. We'll record some Midi. We'll record some median. And I'll show you how to save
some media as well. Play. Let's arm it, I'll record it. And I'scord the audiocord. The audio also from
the media effects. So let's hold down
the two of these. So we're recording
both at the same time. She's recording the audio, recording the media, barking
the media effects at random. So we've now recorded some, we've got plenty of de in here. We've got some sample
sounds as well. So we're going to dive in
and we're going to cut, pick out bits, and
we're going to show you how to save it
in your library. So you go, folks, it's just
a quick idea generation. So we're prepped to go
onto the next video.
13. Saving Ideas: Back folks. In the last video, we generated some ideas. And in this video I
want to show you, let's just say you've
created an idea. You've picked the idea to
take forward arrangement, but you've got all
these sounds sitting there that you might
not want to use, you're not going to
use going forward. You might want to
save these sounds because they might fit
into another track. So we've got our library set
up our production sessions, we've got our drums
instrument, Loic and Racks. So what I want to show
you here is if you write, click in certain folder and
we're just going to put resampled audio and then in the resampled audio you're just going to come into
the different sounds. So if we coming into this one, for example it's solo whip, let's just say for
example, you want to save that first 4 bars, you can just duplicate it down coming into the
Sound the second one. Let's loop that first
4 bars. Let's crop it. You've got this P audio
file just ready to use. You commit this part on
the left hand side here, just above the follow
auction play bat. And you'll see
this resample the. You click on that and it
highlights in your library. And all you do is rename then if you drag and drop it
in your production sessions, resampled audio, you've
got that ready to use. So now we just keep going
through the sound until we find parts that you want to keep. For example, I like this
part here three quick, like that two bar pattern loop. Duplicate it down, come inside, crop it three, and
then same again. Come in here. And
P 2 bars, I mean, you could rename them, you could get like a key, figure out the key,
the actual sound, Rename it to G minor. We can pitch it down
and then crop it and consolidated and rename
it to a different pitch. You can actually start,
It's almost like you're building your own sample library again. Come through the sounds. Let's go this one. Cool. I like that one, so
let's just drop that one. Let's go inside the clip name, key change and drag it. Drop it in to your
production session. We sampled audio,
So what's up when done? What else we got here? We've recorded this
part of audio here, sometimes I like to if we saw one let's weird sound So same again, coming the clip. Let's rename it. We resampled, get in your production sessions in resampled audio.
What else we got here? I think we're recording
some percussion as well that we're going to drums. Look at this percussion
groove here, click on it, rename per Effects
and drop it in. And of course the the recorded drug in the Ron bit production
sessions Resort Audio. In your resort audio, you could put a new folder
and we'll just put drums per. We could also get
another folder. Just type in melodic. Just keeps it tidy,
pick all these, drop them in the melodic
and that you get your sounds in your own library, your own sounds that you like. Ready to take another track. Which will show
you another video, how to start new trucks
and taking in these sounds and just changing them some
more to start another track. In the drums you can actually
write another folder. We could put in loops, write click again new folder. We put one shots because over time you'll
save drum sounds, you might re sample
kicks from a synther. Might find other
kicks that you've processed and you
want to keep them. You can keep loops
on. You can keep one shots perk groove
into the loops. Inside the loops new folder, let's put perk loops, drop it in, there you go. And then you just build
in your library that way. For example, for loops
you can have kick loops, clap loops, heart loops. You might want to record
this hearts here to audio. Then just save that audio file and drop it in your library. That's how you save sounds. Folks go through the sounds
that you've recorded. If you've got any projects
with sounds in it, it's always working through spending a good 20, 30 minutes, go through the sounds
that you've recorded, things that you've saved, any processing that you've done. And you can save it and just
drop it in your library. Okay folks. I'll see
in the next one.
14. Saving MIDI: Back folks. So this one's
all about saving medi, I'll just show you how you can save median in your own library. So you can quickly grab
the media information. For example, for
hearts, for kicks, for anything, anything
you've set up, just ready for use straightaway. Just to speed up your
workflow once again. Because at the end of the day, that's what it's all about, just speeding things up just to keep up creativity going
and keep it running over. I'll just quickly show
you how to do that. If we come in, let's
go to the base. Let's take the sub, it's got all the velocity settings and it's got all the note
placement settings, et cetera. All you do is you write
click Export Midi clip. Now you want to save it. In your production
sessions folder, we've got Ms instruments
for actually sample audio. I'm going to add the new folder. I'm just going to
write Mid Create. We're just going to
rename it G Minor Saw. If we open up our
production sessions, we've now got the Midi here. And it's to save the mid, the left side, just drag it
on wherever you're going. That set up in the mid information
is they're all set up again in the mid, you can write folder, let's write bass,
and just drag it in at the mid of once again. You can have a new folder,
you can have melody, you could have drums
inside the drums, you could have a heart
pattern or a shaker pattern. If you write click
in the hearts, it's going to be the heartbeat. Let's go us. Save it in there. Save. Now if you click out your folder and go
back in, Should be there. Drums offbeat. Drag it on. There you go. That's how you export me
folks award that you have. You might have a nice
melody parton for example, or like core
progressions and stuff and you can just
export med clip. And remember just to
save it in your library. Okay folks. I'll see
in the next one.
15. Saving Grooves: Another quick one for you folks. This one's about saving grooves, just saving your own grooves. For example, we extracted the groove from this one
here to create our baseline. And it came up over
here, percre sample. What you want to
do is if you right click new folder
really in grooves. If you drag it and then just drop it in to the groove file. If we rename it Percussion, just drag, You can put
it anywhere you like. Let's put it on the
cops, it comes up. The groove information here, drop in the hearts. That's all you do
for saving grooves. Sometimes you'll maybe
find like a pro truck like the groove of you can extract the groove from the
prot, it comes in here. The same again, all you do is you've got your
own grooves here and your own production
library and you just drag and drop it
in your Go file. You can build like
different grooves for different types of
elements, et cetera. That was just a quick one. Really easy to set up. Really easy to do it quick, just extract groove and then you've got a pile
of grooves sitting here. Just drag them and drop
them in the grooves. It just saves you can through
the groove library and try to find all
these different ones you've got there for example. I'd like to use this
one here as well. So I would just drop it in and it's there ready for me to use just to save me hunting through the library. Okay, folks. I'll
see in the next one.
16. Saving Default Units: Folks, just another quick one. This is for saving
default presets on units like your audio units and audio effects like your
Q compressors, et cetera. I'll just give you a quick
example using the QA. Drop it on here. Just
drop it on any truck. Now this is the default
set up and it opens up. Now for me personally, I like to use a lot of
these bells for creating, to use for surgical EQ, for taking out different
frequencies, et cetera. Sometimes you'll get an
EQ open up, for example, this one might be
on a hard curve or it might be on one
of these settings. And it opens up like this. You get into the setting you want and you can
save it as a preset. So I always have number eight set the high cut, right click. If you click over sample, you can see it's
got a longer curve. If you click click that
just to give a sharper cut, then that takes out all
the higher frequencies that aren't needed
automatically. And saves you doing it when
you open up the EQ eight, also keeping the low cutting. And then I've got
these bells to mess around to sweep through,
sounds, et cetera. That's how I like
to have my Q Again, it saves time when
you load that up. You don't have to do all
these little stupid things just to get to the point
of where you want it. It's there, it's ready to use. If you right click Save
as default preset, say yes now every
time you load the EQ, it comes up the
default settings. Let's say for
example, saturation. You've got a saturator, you always like to
push the drive maybe around say seven DB and
you get the output, you've got to march it up, put
minus seven in the output. Let's just say you
like the sin fold drive 100% That's the settings you like the automatic settings. Same again, just save
as default preset. If you delete next
time we low that up, it's going to
automatically be set at that settings with the
way format you like. It was just a quick, quick one, like I said, easy to do as
you build your library, as you get producing,
you'll find that you like particular settings on
certain, all the effects. Just do that. Save them, right click, Save as
default, presetting. It'll save you a lot of time in the long run when it
comes to writing your
17. Saving Instruments & Processing: Folks are just another
quick on E. So this one's all about
saving instruments. Like you've added processing that you may have
added to the sounds. Because if you
remember, we gathered our instruments here, then we've got our
essentials rocks, but then sometimes you'll make
tweaks to the sound here, added over drive,
then a couple of Q bits and pieces
rolled off of those. And I've got a delay on there. I like the sound of it.
What did you do then? How did you save the preset? Well, you would just drag
the rock into the synth, then you've got the whole rock there with the processing on. And then we'll just
rename it My Ghost Lead. Let's make it 001.
So you might use it again and do different tweaks and do different variations. For example, you could do this part here where you open up, you get macro variations, cool. Then you just hit
New and then you just save different variations. You just say
variations. Then you might have like three or four different
variations that you really like so that
you would then save that rock as it is
with the processing, with the different
variations on it. You just hit this button here, my ghost Lead 001. And it's automatically
saved inside of your leads, your production session sessions rather than the user library. It's automatically saved in
your instrument library. So easy enough to do. It's always worth doing
this, it's always worth just saving any
sound that you like. Just once again just
move forward with your next productions and using the sounds that already
help spark that creativity.
18. Workflow For Finished Tracks: Folks, let's say you've
finished a full truck, you've got all these sounds
here, You've got them all. But I'd like to do is
get most of my sounds into stems, into audio stems. Have some middy
here, but most of them are all in audio,
you think right now. Okay, What can I do
with these sounds? You could save the full stems. There's no harm
in that. They can just drop them straight into another truck to start building
a drum, grieving a truck. Or you can save one shots. You can also saves the truck like a two bar loop or a
four bar loop, et cetera. I'll just show you how
to go about doing that. Remember that these
sounds have had, they've got saturation on them. They have been processed. I don't want to be
processing them again with more
saturation, more Q. You're just going to lose the
full clarity of the sound. What we do then is right click, insert a new folder
and just type in processed sounds in the folder. Again, we just other folder, let's just say base base, then right click in
the base new folder. One shots, let's say
new folder loops. So the sounds well, as you can see here, I've got more
effects on this one. Let's right click on the base, and then you freeze truck. Then you right click again
and you flatten the truck. What this does is it flattens all the processing to the audio, so you don't need to
process it again. Then I'm just going
to, let's say, let's go for 8 bars loop 8 bars. Hit command J and then
you come inside the clip, Click on here, let's
rename it Base. This truck was called
Nature's Over. And then get into production
sessions in your bass loops. You've now got the
bass sounds there. And then one more thing, I'll show you how to
do the one shots. A good way to do that is
if you come in each sound, they're all pretty much the same sounds but would get one. Just take that one there.
Highlighted it, command J. To consolidate it, let's pull the start marker in
to the transient. And then again hit command J. Not just locks up base in find a bit is if you have it on like a certain part of the grid and
when you come in the loop, if you scroll in there at the start marker comes to
the point in the grid. But if you drag it to the start, 33 at the start of a bar, hit command J, try to
scroll in and out. It doesn't scroll bark and you get it starting at the 0.1. Just keeps it tidy. It
keeps it OCD friendly. Then you would say
again, come in, rename base one shot nature. And over there you go. Now we can use them.
Again, coming into effect. We've got stuff
here like effects, effects like I like
the space effects. Now you could use
them again inside. We hit command. Let's save
this one as well. Why not? I'll get across on the
33 at the start of the bar we just hit come
on J, consolidate it. Think I'll put that
under melodic. Coming to Process.
Sounds new folder. Melodic New folder Again, let's put one shots. Just what's the clicking here? Rename Bell, Synth nature Over the Rog it in your sessions so you
get the idea folks. The end of every track that
you do, sounds that you like, sounds that you want
to keep, Heart loops, Clark loops, base loops. Just anything you can
think could be re, used in another truck
to keep your sound, to keep your own
signature sound. Just by doing this can not
only speed up your workflow, but what you'll find
is over time you'll be other more sounds and it'll becoming more like
your own unique sound. I'll see in the next one, folks.
19. Starting New Ideas: Finished a truck. You've
opened up your project. It's now time to
start another truck. And you've got all
these sounds that were gathered in the
previous videos. In the previous sessions, you started gathering sounds. You're thinking,
right, okay, How can I re use these sounds? What can we do with these now To carry things forward
to start new trucks. For me I would just
get a kick going. If we come in to the base, let's right click
are an audio truck. We've got this base loop here. We say from the last video, let's drop it in, let's
change it to complex mode. You would just start
messing around with it doing different things. Let's pitch it down a
couple of semitones. Let's loop it over 5 bars. Let's, let's duplicate it out. Pitch it up to 12, 70 tones. Let's open another audio track. Throw it in there. Let's
see what we can do with it. Now let's stretch it. Let's command the L
loop, that first part. Let's go to complex Pro. Let's go to the drum,
let's go to the hearts, let's get over Drive. It's got a reverb. Now let's come into the
production sessions again, you get the idea,
you're just grabbing your sounds that
you've got and just trying to come up
with new ideas. We've got this melodic sound, Lets come in here, let's right click other audio
track of the instruments. Get the bell synth, drop it in. Now we pitched it
down two semitones. Let's go complex.
Let's see how that sounds of the truck help with a turned on
the instruments. Now we're looped over at
an odd amount of bars, so let's go to loop. Let's loop over 8 bars. Let's, could you almost
like an impact hit? Let's turn a volume down. Let's put a send return on it. An instrument, let's come down two semitones to a sharp. Let's change a scale to a sharp. I'm going to go to Fran. I like Fg. Let's
go to the scale. Change it over here. Do you get the idea?
You just start messing around with the
sounds. Drop them in. Just doing different
variations over them. Pick them up, pitch them down, Just do whatever comes
to your mind creatively. And you would just repeat the
whole process over again. Once you get to the
end of the track, you're saving the sounds. The new sounds, the new version of that sounds and dropping
them in your library. So that's the last lesson in getting your art together
and Ableton Live. I really hope you've
enjoyed the series. If any comments, any questions, please
please let me know. I'm always here to answer
your questions and just to help out help
you out in any way. So don't hesitate
to give us a shout. Okay, folks, take care
and I'll speak soon.