Transcripts
1. Introduction: Hello there. My name is Tom Hartley and thank
you for joining me today to learn how to edit
with Final Cut Pro X. Now as a little bit of an
introduction and a background, I'm a YouTuber or use Final Cut Pro X for every single project
that I put online. I've also been
using some form of the final software for
over a decade now. It's an incredibly
versatile piece of software and super easy
to get to grips with. If this is your first
experience using a nonlinear editor
like Final Cut Pro, you're really going
to enjoy this. Whilst this is exclusively
for Final Cut Pro, the fundamentals that
you will learn in this tutorial are applicable
to other non-linear editors. All that might change is keyboard shortcuts
and things like that. I believe the video editing is an incredibly versatile
skill and it's something that is becoming
more and more common now that screens are everywhere. Every app is vying for our attention in the form
of video and visual media. There's never been
a better time to learn such a versatile skill, such as video editing. I've studied film
and TV production at the grid level of work within the TV advertising industry. And I run my own
YouTube channel. But the best thing is
that you don't need any of this experience
to get started. I'm gonna be sharing my tips and tricks that I've heard over the years to make this as fun and as engaging as possible. If you're new to
learning any type of skills are working with
brand new software. Video editing is super
easy to get started with. Today's technological age, people are insistent
that you need to learn how to code or you need to learn how to make websites. But these kind of
practices evolve you learning home languages and invested in so
much of your time. Whereas I can pretty much guarantee that with
video editing, you can open up the software in the morning and you'll have an edited piece of
content by the afternoon. It's that simple. So that further ado. Let's crack on with the course.
2. Why FCP X?: Now before we blew
up Final Cut Pro X, I just want to suggest a few reasons why I use it
and why you would want to consider using this
piece of software to you may know that there is other video
editing software out there, such as Adobe Premiere
Pro Da Vinci, Resolve, etcetera, etcetera. Who firstly, the
fundamentals of editing remain the same across
any editing platform. Doesn't matter if you're using
Adobe or the Apple choice, which is Final Cut Pro, effectively you are
cutting clips or video footage down into
digestible format, creating some kind of a
storyline so that your viewers, wherever that may be, wherever that is for television, for YouTube, I can have some
kind of engagement with it. The only real notes we'll
difference is the as you get deeper into
that software package, there's gonna be some
unique features to it. In today's video, what we're
going to learn is gonna be applicable to any
nonlinear editor. Just the layout and maybe the keyboard shortcuts will
change ever so slightly. Secondly, I've been
using some form of The Final Cut Pro package
for over a decade now. And other than a major update about ten years ago when we went from Final Cut Pro seven to
x remains largely unaltered. Final Cut Pro X is only
available for Apple computers, so you do need to be
having a MacBook, Mac Mini, as I've got here to be running in
this piece of software. So before we get started, you might be wondering, why should I choose Final Cut Pro? Could I choose Adobe Premier was the difference between
all these editing softwares. It is a personal preference. And to be honest, adobe Premiere might
actually be more universal, more versatile as it's
available for use on Windows and Mac
operating systems. Whereas Final Cut Pro is only
for Mac operating systems. However, if you've come from
a Final Cut Pro background, I think you'll get on with
Final Cut Pro much easier. The reason being is that it's very apple like in this design, in that it's very intuitive. I think you can probably open
up Final Cut Pro and have a pretty good stab
at editing a video while even watching
my Skillshare class. Secondly, I've been
using some form of The Final Cut Pro software
for over a decade now, and in that time it
remains largely unaltered. Thirdly, you pay a one-off
fee for the software. It's around 200
pounds in the UK. I purchased my copy about
nine years or so ago and I've not had to pay
any extras to upgrade it. That one-off costs has
definitely pay for itself in the amount
of work I have generated using Final Cut Pro. Lastly, no matter what non-linear editing
software you use, a lot of the skills
we're gonna be covering here are transferable. There will be
different is maybe how the layout of the software is, maybe some functionality and plugins and keyboard
shortcuts that will vary, of course, from system to
system software to software. But the full we open up our software to make the
most of this course, I'd highly recommend filming some urine content
to get started.
3. Class Project - A List Video: Now before we get started
with Final Cut Pro, at highly recommend
that you film some kind of content
that you can work with. Don't worry, if you don't
have an amazing camera, you can do this
entirely on your phone. Of course, every
smartphone is pretty capable of some really
good video recording. And if you can, I'd
also recommend using some kind of external
audio recording device, or perhaps just plug in your headphones into
that smartphone. It will make the audio much, much clearer and that
will make your video much more engaging as a result, in terms of a topic, one of the easiest videos I find a film is I list format video. So that could be seven things
that I enjoy about my job. I things that I love
about going to the gym. Any topic that you really like talking about would
be perfect for this. Now how about grep, whatever, it doesn't have to
go on the Internet, but it will just mean that
you're filming process. And of course, the
idea in process, it's gonna be much more
enjoyable as a result. Once you've done that and again, before we open up Final Cut Pro, we want to make a folder and neatly arrange all
of our assets. So I've done that
here on my desktop. I sometimes edit off of
a external hard drive, not doing that today because it's quite a noisy hard drive. I don't want to interrupt
this recording. Inside of this photo. We've got all of my assets here. The most important one is I've
got this one called Z v1. And Z v1 is the name of the
camera I'm using a Sony Z v1. We can preview that. And it's about 25 minutes
of unedited footage here. It's about autonomy and how it might be a
ten minute video. Who knows? I've also got my audio recorded separately in this
folder called road. And I've got other
things as well, such as sound effects, soundtrack, which will
be musical potent top, thumbnail if we want
to make a farm now, later on for YouTube, creating a project file like this is a really good
habit to get into. It just means that you haven't
got files on pen drives, on an SD card out
of your camera, some stuff on a hard drive. Putting them all into
one project file means that they
are super easy to locate and that will make your editing much more
efficient as a result. Now let's pull up Final Cut Pro.
4. Opening FCP X and Learning The Interface: Okay, so we're going to
do up Final Cut Pro. I've just got it here on my doc. Now, you might not be
great if the screen, but what is just telling me is, would you like to
open a library? It's got some previous
projects that I've worked on. Final Cut is saying, maybe you want to welcome
some of these. We're just going to cancel
this because I don't want to work on those on
any of those projects. We're gonna start with
something brand name. Before I'm Paul, any files, we're gonna have a little look around the Final Cut Pro Layout. You will Final Cut Pro might lay out a little
bit differently, but as you get to grips
with the software, you will start laying it out on customizing it in your own way. Now, let's go through
some of these pains. Along here is a side
bar and that will be showing some of our
files or libraries. And things like this
button here will show some music sound effects
or effects we can put on top such as titles
and generators. There can be things like shapes. We'll get into using
some of these later on. Next, that is a pain that then shows what's inside
of these folders. When we import footage later
on, it will pay ahead. This is actually
called our browser. The browser, so we
can browse files. This screen in the middle
here is called a viewer. The viewer is where we view, of course, our footage. Wherever it's brand new
footage we've just imported, or if it's footage that we
are editing on the timeline. The timeline is
effectively the crux. There's nothing of course on
this timeline at the moment, but the timeline is the crux of all non-linear editing software, whereby you lay your footage out on there and you can
then cut bits out, trim it down, add music onto it. And that's where you
get these different layers on your timeline. That's where the editing
magic happens per se. Top right corner here we've got something called
the inspector. The inspector, as
you might know from using Apple software
in the past, will show you different
attributes of your footage or
maybe a transition. So when you go in, you could load up
a piece of video and it will tell you what the attributes are
of that video. And there's also different controls you
can have in there. So you can zoom in on bits
and pieces that will all become much more apparent
later on down the road. I've got an audio
meter here as well. Yours might not load up
with an audio meter. And to be fair, at this stage in the edit is not that important. I generally do a lot of audio balancing towards
the end of the edit. That's cut out a rough layout. You can get rid of
some of these panes by clicking different things, but it will all become apparent
as we go through this. Now, let us start by
ingesting some footage.
5. iCloud Drive Issues To Look Out For: Now I know that Final Cut
Pro can sometimes get a little bit fussy with
working off the desktop. I know that my desktop is
linked to iCloud Drive. So just to be safe, I'm going to put these
into a movies folder. And all my assets are going to move into that movies folder. That's a safe place
for us to edit it stored locally on my Mac. And that way, final
cuts not going to have any issues with
finding that media.
6. Importing Footage: We're in this blank
screen of Final Cut Pro, and ideally we want to import our footage so we have
something to work with. Now you'll notice if you
go to file of a top, where do you go to Import? It's not letting me import
anything grayed out. And the reason for
this is the final cut. Once you to put it inside of a project file or some
kind of media structure. If we go to New File, New, you will see the only option
available to us is library. Now these terminologies can
get a little bit confusing, but I'll go into these
in a little bit. Essentially it's a library is the master file, if you will, folder events sit inside of libraries and projects
sit inside of events. We go for a new library,
call this number 57. I call it 57 because I
number all of my projects. So I have a separate Excel
spreadsheet where I can track all these numbers and
put additional editing notes. We'll put it inside of that folder that we
looked at earlier. So this is all of my assets that we'll put
that inside there. That's now created a library of Final Cut Pro library
inside of that folder. And this is what
we're looking at. Now you'll notice
a few things have changed on my screen now. The inspector is now showing us symmetry about this library
where it's stored and stuff. Just ignore that. What's
sort of important? It's just what's happened here. Now these things happen automatically in Final Cut
Pro, this is just a default. You have something called
a smart collection. And this has to do
with how we can organize media and
Final Cut Pro, you can add things like
keywords to your immediate. Is it a day shoe?
Is it a night shoe? And these great tools
as you get further in your final car journey
because it can help you just make your editing
process much more efficient. Find the clip that you need. We won't be needing that, so I'm just gonna
delay that folder. And in this hair
with a tie on it, this is today's date, the 25th of February 2022. This is an event, but it makes an event
as a daily thing. I sometimes rename these to wherever the
project might be. So again, we know the project
is going to be 57 reasons. But now we get this
all important button here, Import Media. I can either click this
button or I can go up to the top and go
File Import Media. There's even a keyboard
shortcut as well. So there's more than
one way of doing this. We're going to import
our media and we just go find that folder where it
is in my movies folder. 57 reasons. The two bits of
footage I want to import the moment are
the two types of media. I want to import
the video track, which is in Z v1. I have not named it and
it's very bad with me, but ideally you want to
name all of your footage. And I also want to
import the audio track. This is actually,
this is a kind of a cool feature as well
in that uses too much, but just to make sure I've got the right piece of content, you can just apply for it
and skim through it to make sure that is 101 impulse,
which I know it is. There's also this
audio track here which I recorded separately
on a microphone. My microphone that
we want to import by just holding down
the command key there that allows me
to click another file, important both at the same time. You will see that on the
right-hand side here, there's a few different options we can do on the import process. Because when you import, Final Cut can be
really efficient and do certain tasks on the impulse. I've chosen it or it's currently selected to add
to an existing event. 578 reasons. You can choose to
make a new event. You can say, I want
to make a new event in there and call
it something else. That event might be a shoe or
it might be that you've had a whole day of recording five different
topics and you want an event for each single topic. In this case, we know that 57 is gonna be
absolutely fine for us. Let's not over
complicate the process. There's also a few
things here like copy to library or leave files in place. By using lifo is in place. It's going to reference to the folder where
those files are. So I know that those files
are stored on my Mac. It's not going to
copy those files. If we said copy to library, what it will do
is it just copies those files into our
final Cut Pro Library. This is our ideal if
you're working on a hard drive or you're
sharing hard drives with people because then they have a copy of those
files to work from. Other things as well. You can say inhale it, you want to bring in
some keywords as well. These are ticked by default. Don't worry about untaken
them or moving them. You can analyze
stuff like balancing the color, find people. We're gonna be doing some of these things later on anyway, such as balancing color. You can also ask it to
transcode media as well, such as creating proxy media. Now mine is set by standard
to a ProRes proxy. This basically means
that when it important, it will actually make a low
resolution form of the file. This is very handy
if you've not got a very powerful machine and you're ready in your original
footage is in for k, then it will make a low
resolution copy of that file. So it's not having to play that massive file every
time you go through. I'm just going to
leave that as ticked, but do check the requirements of your machine or the
specifications of your machine. If you've got an older Mac, you might find the fork
footage will struggle a bit. 1080 footage, you should
be fine if you've got Final Cut Pro X on your machine and that's running the intensity should be okay. Of course, video resolutions
against that in a bit. You got to fix that frame size. That's just how much
it scales down. For a smaller thing, analyze audio, fixed order
problems and stuff like that. We're not gonna do that. This is just if you want to
be super lazy and efficient, but we're gonna be learning
how to do all this. We're going to go
Import selected brush. It appears here in my browser. I'm just going to zoom out using Command Minus that allows us to just very quickly
say outfile clips there. Now that we've got our footage
imported into our event, we need a project editor. Now. A project which we
can see down here, it says new project is
effectively your timeline. And you need to make a
new project of sorts because that timeline might have certain
characteristics to it. We can think of projects. It's kind of like our lens of how our footage will turn out. You might make multiple
projects because you might have the same
piece of content, but you might want to
stick it on tiktok. Tick tock of is of course
a portrait layout. Your project would be
portrait orientation. Then you might want to make
another project for YouTube. And of course, YouTube
is generally landscape. That's why you might want
to use different projects. Or perhaps one might
be going off to TV, in which case it might be just 1080 format 1081 might
be going onto the internet, in which case you
can do it in four K. Projects allow us to change the characteristics of footage. Different ways you can
make a new project. You can either click
New Project down here, File New Project appear. There is of course a
keyboard shortcut as well. Now, um, I'm gonna be
calling this I reasons, but at the end I'm
just gonna put YT because I know
that it's future. There's different
things you can say here is obviously going to go in the event a raisins and
it's got a low grade out, 57, which means 57
is our main library. Starting timecode,
just leave that as 0. You've also got
different settings here. This one's important video set based on the first
video clip properties. Basically, what that will
mean is that when you drop a video onto the timeline, it will automatically
set that project to the resolution to the
settings of that video. If you film that video in a very high-quality for
K format as I have, it will automatically
make that project the same resolution
as that video. If you film it in ten, ADP, might get the same. They're similar
thing with audio. Let's go audio rendering. This is all perfect for us. We've already got our separately
recorded audio. Anyway. You got to use custom settings. And this is if we were to say to force it into a particular size. So sometimes I will have a mixture of
footage or we use for k and ten ATP footage
inside of one project. The whole video might have
for k and tonight's footage. If we set this to just 1080
and we put for k in it, it will actually downscale it. So this is where you can manually set up your
project and say, Look, it must be for k Because I know there is for
K for h going in there. As I know, the very
first footage that I'm going to be dropping onto
my timeline is for okay, I'm gonna be more than happy to use automatic
settings because it's going to set it based upon the properties
of the first clip. Push our timeline here, you know it's a timeline
because across the top, on the top line,
there is time there. And once we took this on
to drop footage onto here, it becomes more than obvious. That's setting up our libraries, our events and our projects and also bringing footage
into Final Cut Pro. Next, we're going
to learn how we actually get footage
onto the timeline.
7. Synchronizing Video and Audio: Okay, so we've got a library which inside of it has an event. Inside of that event
is an a project. Also within the event
folder is our media. So we've got our video and
we've got our separate audio. Now if you haven't recorded
your audio separately, just skip this step and go
on to the next chapter. If you have recorded
audio separately, we need to synchronize both this separate audio and our video before we do
any form of cotton, if we start cutting about video and then realize
how God we haven't put the audio with the video is an incredibly time-consuming
process. Big mistake. We don't want to do that. Since these two together, final car actually has
a synchronous feature, There's multiple
ways of doing this, but what we're gonna do
is using the command K, We're going to hit the
or click on the audio, and then we're gonna
click on the video. You've got both these
two bits of media selected will go up to the clip. Piling up here, there's
a little button here that says
Synchronize Clips. Will click on Synchronize Clips. And it's basically saying we can rename it and some are
synchronized clip. I'm going to call
it some bit better. I'm just, I'm just gonna
call it synchronized clip. I will tell you me
inside the event 57 reasons that's
co-star in timecode. Perfect. We are going to use
this tick box here which says use audio
for synchronization. And because our video camera does have an
in-built microphone, it can use that audio
track, this recorded. Compare it with the
audio track from the external microphone
and line the two up. The second tick, it says disable audio
components on IV clips. What it's gonna do with
that option ticks, It's going to obviously
sync up those audio track. And once it sync them up, it's going to delete the
audio from the camera. We don't need the audio from the camera because
it's pretty crap. Call it E. So I'm happy if that's happened. Again, there's some
custom settings here. We're not going to touch
those because I'm more than happy with the settings
It's given me. Hit Okay. It will then analyze and
hopefully line that up. Bosch is credit as a
synchronized clip just up here. If we apply that back. Sounds good to me. It's worth, when you do this, it's worth going through all of your content and
ensuring that it does sync up correctly
because some audio recorders, we'll record a
different speed to your camera is not
always guaranteed. It's for this reason I sometimes like to manually do
this on the timeline, but that's an incredibly
time-consuming process. This should be perfect. But just check towards the
end of the clip as well. Very accurately
calculate how wrong. Sounds good to me, ready? And that is how we synchronize
our audio with our video.
8. Adding Footage to the Timeline: We've now synchronized
our audio or video. This is the file that
we're going to use to start doing our cutting
onto the timeline. I'm just going to close
this disclosure triangle here so it makes it a
little bit simpler. You will see that our
project here is blank. It's got this little arrow here that looks a bit
like one of those capabilities you
get in the movies. And that's just referring
to this project here. We can, if we
wanted to just drag this entire clip onto
our timeline like that. The only issue is I know there is a lot of
rubbish in here, more relevant than ever, the needs cutting down a lot
of blank spaces in here. I'm not doing much. We can't
do it on the timeline, but it'll get a
little bit messy. So we're gonna go back, just press Command and z. That's the undo. K4, apple by the way, or Command Z to undo. Okay, What we're gonna
do is we're gonna use something called
in and out points. And we watch through
this footage from start to finish and we just cut out all the bits that we
think are quite good. But there's a way of dealing
with keyboard shortcuts. So it makes this system
a lot more efficient. Now, I'm going to zoom in on this clip
because it's quite small. So if we use Command and plus, make sure you're clicked within this browser section here, click in the browser, press Command and plus, and that will zoom in on
that clip just gives us a little bit more of
an element of control. We can scrub through this. I've got audio scrubbing
turned off, I believe. But basically you can
actually hear this if you go to I believe it's under
audio skimming. There we go. Julio, skimming mu
minus horrible noise. Some people like it because it was not actually
clicking anything here. I'm just dragging this play head low red line that you can say that for the first edge,
I'm going to turn it off. It can get really annoying,
really, really quickly. Starting right at the
beginning of the clip. Just click once at
the beginning there were clearly selecting
this clip in July. I'm just going to
close this box here as we can see a little bit more. So we just show or hide
the library sidebar. We can even drag this pain a bit smaller so we can see
what's going on here. What we're gonna do, if you just press the space bar that we're allowed to stop
playing for your footage. Spacebar will also stop. We want to do is we want to
get to the point where we know something good happens and we want to cut that
out of this video. Lot more rubbish may send it up. This is where we can
use the skimmer. Actually. I can still see it where I start talking. I see why I say that. When I think this is the
start of something good, I'm going to press, I'm going to obviously click to that area. So now you can see there's
a little white play headed in that area. I'm going to press the I button. I stands for in. And what we're gonna be
doing is creating an in and an out point I and O. And the reason is it will
select a range along that clip and then you have defined what's
good in that clip. Because I've now set
that as our input. And I, when I press Play, it will play from that point. I'll I got that one wrong, so that's not a good take. Let's keep going. Apply again. We can skim back to that point. Zoom in a little bit. I'm gonna put my either become a map of London
inside your head. That's not a bad
time and I'll just pause that layer by
pressing the space bar. I love that take,
I'm going to press O now because I've already
put an end points is going to be my out point. You will see that yellow box
goes to that area there. That's a good point
in that clip. Now, we can put this on the timeline multiple ways
that you can do this. You can either click
that yellow box and drag it to the timeline. It will just take that
small paste there. We don't want to do it that way because if you keep dragging, that will take quite
a bit of time. So we're going to command Z. We are going to use the WK. And I'd like to
think w as right, It's gonna write it onto
a primary timeline, this little black bar here. Ensuring that this
clip is selected, we press the w drops extra
on the timeline there. Cool thing is, is that because when you
drag and drop it can be a bit variable
where you drop it, it might move out of place. If we select more clips. Clips TO in person. Again. Well, give me age of
various apps and sat down. And we could take, we start again, the
age of sadness. Really any point in doing that? What did this video I'm going
to share with the reasons. This video I'm gonna
share with you, right? Reasons. Part of that beginning part. In the age of various apps and sadness. Sadness. Any point in doing
the knowledge, I'm going to use that part. So I put an out point there. Oops. Point rule base. That's
my that's my out. And just making sure where that play head is because what will happen if
you press the WK? It will pull that clip
to where that play head is at the play heads at
the beginning and I press WE it puts the clip in front in front of whatever
clip we've had that. Put the play head at the end. It should snap to the end, press W and it will add
it onto the end, which is exactly what we want. We're going to go through
the rest of offer is doing this video. I'm going to share with you. Now a cool feature
I have enabled, but I'm pretty
certain won't be on your final Cut Pro
at the moment. It's these little
orange markers here. These are great
reference point because it shows you what I've
already put on the timeline. So I've put three
clips in the timeline. So I can say for Eclipse, and you can even click on them. And it gives me that
range I've used. To enable this feature. You just want to
go to View browser and go to used media ranges. If I click that, that's going to turn
them off for me, but we can turn it back on view, browser used media ranges. That's a really cool tip because then you know that I
like I've already got that there because all of
this footage from start to finish looks exactly the
same on first input. To make sure I don't know
doublet my workload. That's a great
feature to turn on. Now, is quite long and time-consuming to go through
this at normal speed, especially as I filmed this, I should have some indication of what bits I screwed up on. Another little tip is a little bit faster and
a bit more efficient. And that's all video I did. And is it the end of the
day is efficiency is that we can use the keys J, K, and L will specifically
L. What l will do is that it will stop playing a regular speed
if you press it once. If you press it a second time, it will then double that speed. Because of seven
others prefer speed. Another time it
goes double-space. You can still hear
what I'm saying. I am currently I'm working at and you can
see that I screwed up, but I've just gone
through that clip in double speed makes a
massive difference, z or efficiency as an editor. So let's go back to second take. I'm going to put it
in point that I just to be safe, randomly. Begin by having pretty lazy. And I know there was
a little clip there, but maybe and lazy. You find incredibly lazy. You can press K. K
is your stop there. J is if you want to for some
reason do it backwards, but k is the stop. And as we're going through
this process of finding our in and out points
dropping on the timeline. Don't worry about being too
precise at this moment. All you're doing is just roughly in the clips
out of your footage. Once we get them
on the timeline, we can be much more
precise about cutting off too much pauses
and things like that. Also, if we don't put enough
footage on the timeline, you can extend it and go
back a little bit and get, you know, in case
you cut off the beginning of your sentence. So don't worry about being
accurate at this stage. This is just more carrying
all the pieces that you need on the timeline and then datum
with them lighter. It doesn't matter if I
duplicate these clips because I can get them out of
the timeline later on. What does Matt as is
I'm just cutting out all those pauses in-between
my tics basically, as I'm going through each
time they're like I'll press I where I think the start
of it is if I screw up, you can just press I again. So your fingers on that. I just waiting for
the right point and then once you get it, you'll get into the flow of
this as you do more of it. Let's try them always ask there, but as you start getting for it, you don't even need
to pause the footage. You can just let you go. I o w i o, WOW. Is pretty cool.
9. Tightening Your Edit: Now that we've got all of our
footage onto the timeline, it looks something like this. Now, as I said
earlier in the in and out points process and
putting it onto the timeline, this might not be perfect. You might need to go through
and trim out a few clips, and that's what
we're gonna do next. We're just going to really hone, get out some of those pauses, those silences, maybe get
rid of some bad takes. But before we do that, I'm gonna be using the
audio waveforms to help me inform my ideas because that's a really
good visual tool. First of all, we're gonna
zoom in on this timeline. Best keyboard shortcut
for that is Command and plus it just make sure
you're in the timeline area. Just click it to the
timeline anywhere. Command Plus, and you can
keep going right the way in. Let's take the very first clip. I've already noticed that
this audio is quite low. We're not mastering the
audio with this point. I just want to be able to see these waveforms a
little bit clearer. I'm going to pull this audio up the incidence
little line here. If you click on it, highlighted, it says 0 decibels. Click on it, pull it up, and then pulls those audio up. It was a little bit lower
than my system volume. So yeah, that's I just wanted just so we
can see that a bit. You can see basically if we
zoom in a bit more as well, you can see roughly from the audio timeline
where I'm talking. So there's clearly
this point here. There is a little
bit of a pause. I'm not saying anything, and then I start
talking around here. Let's just confirm that. Become alumni. Say that is a bit of a pause. Then we know at some point we're going to
be cutting this piece off. Before we start counting about. I'm just going to raise all of the audio level of the timeline. So the whole time
on it's the same because once we go
into our next clip, you can see it's
a little bit low. You can't quite see what
the audio level is doing. So easiest way to do that is if you select that first clip. So I'm just zooming in and
out on this timeline here. Zooming out is Command
minus by the way. So Command and plus
go back in and we'll scroll to this point
on the timeline. Just click night clip. What we're gonna do
is we're going to press Command and see. What that's gonna do is
that will either copy the clip or it will
copy the attributes. In fact, what it's done, it's
done both of those things, depending on the
command you press Next, then dictates what
is gonna happen. If we just did the usual
Mac keyboard shortcut. And let's say my
play head is here. And we just press Command and V. We'll just paste that same clip there after the play head. We don't want that, we want
it to copy the attributes, will undo that Command Z. I want to do is I want to copy the attributes of this
clip onto the other clips. The attributed I've done. The reason why this
is now different from all the other clips
is that I have raised the audio level. This is running up 12 decibels. All the others are
running at 0 decibels. That's not the actual
level of the clip, that is just the setting that Final Final Cut
Pro, I set it up. It could be the loudest
audio in the world. It could be the most
quietest audio in the world. It older folks to 0 decibels. And it's just kind
of a gauge to go by. What I want to do. I've already press Command and
say on this and just do it again and make sure
that clip selected. Then I'm going to zoom
out a little bit. But I'm going to click and hold my left mouse button and still
keep, keeping it all down. You can drag over all
these clips that you want. So I'm going to drag all of them apart from the first clip because we don't
need that one and drag it all the way
through the timeline. Whereas the end like
that. Now, we're going to paste the
attributes and the keyboard
shortcut for that is Shift Command and V.
When you do that, it will list dialog box
same Paste Attributes. And this is basically asking us is which attributes
do you want to paste to it? Because if we say zoomed in on that very first clip,
might be thinking, Well maybe you want to
paste the zoom in and, or maybe if we change
the color of it, if we change the
brightness, again, these rule attributes you can paste from one clip to the next. In this case, we just want to
paste the volume attribute. You can see that
nothing else is tick is just the volume that
we're gonna be pasted. Just click paste. And you'll notice that
all of the clips, the audio now jumps
up a little bit. You can see that's
now been increased. Brilliant. Now let's get down some of these clips we've
already identified. And that very first clip, there was a pause. There anything. We can do
this by pressing Play. Become alumni in capital. You can also use those
same keyboard shortcuts we used up in the
browser earlier, which is J, K, and L. So you can go backwards, K for pause and l
will go forward. I know that about here is when I start talking and you can
see as I scrub through, my mouth starts to move there. You can also see the
audio waveform picks up that I want to do here is
we're going to cut this point. The tumor I'm going to use is what's called the blade tool. It's the most
fundamental tool in Final Cut Pro or any
nonlinear editor. Now there's multiple ways
that we can cut this clip. You can go to this little arrow here and more they allow us to do is you can change your arrow into a lot
of different tools. You can change it into a hand, you can change it to
a trim tool position. You can start this one cool
plate and what it does, it turns it into a
little pair of scissors. It's quite easy to say. Then you can get row
I want to cut there. And you can go
through other parts. If your timeline and
go to perk up there, I can impair caught right
in the middle there. We're not going to do
those last two cuts. Were just interested
in that first one. We've cut that and we need
to go back to our arrow, arrow TO or select tool. So we'll just click
that one again. And then we can select
the portion that we want. Press the backscatter
based K or the Delete key, and that will remove
that clip for us. The only problem of
using this play TO, in this way is it's quite
long and antiquated. We have to keep changing
back and forth to do that. We're gonna do a little
bit differently. Let's scroll through
some more clips here. And I don't think
I'm talking here. I got that bit box and
we'll call this area here. Now. You have to apply head
itself or we have this other play head
that we can move round. And this is more
where the mouse is. If you put this red one wherever
you want the cat to be, let's say press the BK. And what that will do is it will played at that exact point. Now we can just then select
this clip and press Delete. That makes it a lot
more efficient. I can see there's a
bit on the end here. This video I'm gonna
share with me, maybe not, that's quite, I actually just put it on the
beginning here. We'll just do the same again. We'll just line up
that red bit there. Press stay constant at point, click that clip and then
hit the Delete key. You can go through and do
more and more of them. There's other things as well. You can do a trim. Trim is quite a lazy work
doing this because you can go, this behavior is like
a bit of silence. Let's play it at
night in my account. Yet best silence there. We're actually
just going to trim this clip back and
to do that, well, you got to do is just
click on that join there, that end of that clip. Click on it. You can see it's
the end of the clip because it's gone yellow. Drag handle around it. And we want to drag
that shorter like this. Now, all this preview
is doing is show me exactly what frame, this clipboard, and we're
going to add about that. And then the next preview is, the next clip starts. Now it should be a lot higher. In my cat fact, if you stay a little
bit too tight, because the next bit
where I say fact or in fact comes into quickly. And now you can do the opposite
of what we've just done with the trim tool
whereby you can extend. So let's do that
again, that's fine. The end of that
clip, click on it, so it's definitely
selected this piece here. We're going to extend that
a little bit further out. Now I should probably say, in fact, let's listen. My cat. In fact, if you stay tuned to the
sounds, pretty cool. If you asked me. You can go through and
you can just notice these points where there's
obviously a bit of a silence. Not much happens. My cap. We can trim that one down. Getting even more
advanced with it. And you can do any of
these keyboard shortcuts. There's no right or
wrong way of doing this. There is a feature
where you can trim to the end and trim to
the start of a clip. We're going to use a
shortcut which could trim star and trim end. And it's a lot more efficient
than using the blade tool. But what we could do is
identify which we want to trim. In this case. You see that little bit of silence there before
I start talking. Hopefully your, your other, this isn't a play
head but this red so of us pose timeline thing into the correct place and trim the beginning
of the clip. We're going to use the
open bracket tool. If you look at these on
your keyboard that actually looks like the start
and end of a clip. So long as that red line
is in the correct place, it will trim up to
where the cut is, left bracket or open
square bracket. That trims perfectly like that. It also works well
with an end of a clip. Let's find a nice
big gap on the end. Let's just make this one longer. Look. This is a
nice long ending. Too long, too long.
Again instead of two implied and then select
it and then delay in. All we have to do is just
get a little red indicates roughly where we want to purchase the closed
square bracket. And that trims off the
end ever since innately, all you got to do now
is just go through your entire project and just do that with
the whole project. Also getting rid of some of
the types that you might have put onto the timeline
you don't quite like. In which case if you
don't like them, if I don't know this tape, I'm ready to be
pretty efficient. If I don't know that taking you select the entire take and just press backspace key that
gets rid of that entirely. Go through your
project and do that. And we'll see you on
the next chapter.
10. Adding Markers: Now that we've been
into the timeline, we've trimmed all of
our footage down, removing any unnecessary pauses and got a semi polished edit. We're going to go back and I'm
going to add some markers. Now, you don't necessarily
have to do is on every edit. But because of the type
of video we're making, in this case, a list video. I wanted to put markers for
every point that I bring up. There's different points
I bring up in my video about reasons why
a London cabbie doesn't need to use a sentence. I've already put a few of these down here
at different points. And it's a real simple
keyboard shortcut. You just press M. Let's find point
number five here. Skipping a set of traffic guys. Solid straight
because I see a pop for suggests an alternative
route. The piece of data. Therefore, we provide
you skipping, making them only say that assume compounds across
the course of your day. There's also the
topographical knowledge, a more relaxed, I think
that's point number five. Just press M, then it comes up. You can right-click on
these and you can change the color to do which is red. Complete it, which is great. I might just leave it
as standard and blue. You can even
right-click on it and modify it and give each
one of these a name. So if your project is
a bit more complex, you can put more
of these markers indicating different things. The reason why I
like to put markers down is that when I'm
zoomed out and I've got, in this case about 12 minutes of footage or 11 minutes we can see we've got 11
minutes are up here. I know that these are all the different points
that I bring up. Now It's very likely
in this edit, I wanted to add some titles, each one of those points, just to make them stand
out for the viewer. By having the marked out, I can quickly zoom
into that point. I haven't got a
scan back through my footage to try
and find it again. Markers can be really useful. Just a lot of ways, just flagging your
content and saying right, I need to go back to that. At some point. I'm going to
go find point number six now. Number five. Number five, so that's number five. I can interleave that
one right-click delay. That's because
currently the fact that not necessary. Now,
what do you notice? How congested a bus? I still have trained
as a London cabbie. You watch them? I still have to up on my
fans point number six. Number eight, is to go through and do the
same if your project, it might not necessarily
be a list video. Maybe there is a bit
of content in there that you want to come back
to and want to highlight. Markers work really, really well because zoomed out we can see exactly where we're going to do some of
our future work. And that's what we're
going to get onto in the next chapter.
11. Adding B-Roll: We've added our studio or
arrow footage in the timeline. We've cut it down to our desired length with
even added markers, which indicates
where the moments of action happen within
the studio footage. We want to do now though, is we want to add some B-roll
or stock footage to really help explain the
concepts that we might want to be talking
about in our edit. We've got to import
them in the same way we imported the studio
for age before. I like to go up to the
file at the very top, impulse media, and we go to our neatly
arranged media folder. And in there I've already
made one code P row. Now I'm gonna be adding
some screen recordings, but we can be added
in this payroll here. I've downloaded this from
a website that I have a subscription to
code story blocks. You can film your own B-roll wherever your payroll
might need to be. Just to select all of these. I'm gonna close that. I'm just gonna select that entire folder. I'm happy with the wire
is gonna be importing, is going to be pulling it into our existed event
called eight reasons. You'll see there's a good
selection of clips here. If we skim across them, the studio for it before, it will show us in our viewer
right in the middle there. Now, each of these
will correspond to different points that I have
within my studio footage. Let's go to this first one and let's see what I'm
talking about. Inputting something into Santa when someone gets you my
cat, jumping the back. Anywhere in London influence. The piece of footage
I want to use here is ideally someone putting in some information
into a sack nerve. It just helps explain that
concept a little bit more. It gives it some
visual representation. I've got this clip here
of someone putting it in on a satellite in
their own vehicle. So these are varying length
clips that I've got here. So we're going to use
the same procedure that we did before, using in and out points to
drop them onto the timeline. So he's obviously putting
something in their map, type, anything, let's say
there's a bit of a zooming. Zooming actually
that's not a bad one. That's quite an active
thing. We do the same thing. That's going to be
the star of our edit. Press N. We can press Apply or, or sorry, Space-bar or L. Apply. That it seems about. And I think that's
long enough that clip or component output. Now, if we press W
as we did before, what will happen is that if you look at
the timeline there, if we press W, that clip will appear in the middle of
those two and the timeline. We don't want this
to happen because of course I'll be talking,
talking, talking. And then just cause
to that third, we don't want that'll undo that. If we press the Q button, what Q does is it
overwrite sphere on top of our
primary story-line? This a primary story-line here. Q will drop that on top. Now, if you play that for you, what will happen is that important that we
have some idea of the direction we need
to go to London. The audio play
underneath that footage. I think it needs to go a bit
more over here so you can simply drag that over
there like that. And they just don't
get in the back and constraint
could be anywhere. I think it needs to go
inputting something. Okay, I'll go forward a little bit more like that. Actually. Number one is the actual inputting something
into a sentence when someone gets in my cat. I think the same
way we did before. We can shorten, we can play with the properties
of this clip. So I'm just going to show
on this download it by dragging the n handle there. That's a quick way
of doing that. If we wanted to, we can adjust
this footage in some way. Maybe we want to
add a filter to it. Maybe we want a more
of a tighter shot. Well, I can do is if
I click on that clip, it will bring up
all the properties over here in the inspector. There's a few different
properties here. We're going to click
on the film reel. Well, because that will
show the video inspector. And there's some different
controls along here. You'll see there's
one who transform. And we can let, just let any one of
these properties, it will change it appropriately. Looked at the scale. We can then scale this
in a bit like that, but you can see our scale by n. So I can have it super
zoomed in like that. Something like that. That's how it
looked before hand. That's made after
we've scaled it. We don't have to
do anything cows, we just drag it on there. That whole clip has now changed. Perfect. I don't like that, so I'm probably going
to remove that. I'm just going to
undo that effect. The other cool thing about using b rho is that you can use it to mask some of your
cuts in the studio footage. Let's see what I mean here. Let us look at
point number three. Now this particular one I've actually screen
recorded on my phone. I couldn't find
any stock footage of anyone using the app ways. So I'll just use the
on my phone screen recording or no iPhone. And I've transferred to my Mac. That will be in that
same folder as before. We go to Import Media. We will go into their screen recordings and I've got a few screen
recordings there. Just press the
button by accident. There we go. So our screen recordings
are in there as well. So this is one particular
one I would like to use. I'm going to go with
the last part of it. So I think if we
select from there, you can use now in
around pointed in. You'll notice that in
the viewer actually, I can't really see
where my play head is, is how this clip
is really small. Cylinders were
selected in that view. Just use Command and plus, you can zoom in and you
get a little bit more of a view there so you can see exactly what you're
doing with this clip. I've already put main point n. Want a particular part. That's the part I want here. In fact, I'm going to put my endpoint
there and then go down to leave it there for a bit and then cut that out
the rest of the church. This, we're gonna find the point in my idea of
what I want to drop it. Using the main rights
already problem with white. White, white,
whereby more people following numbers get jammed up. Best route, if no one else
is gonna come in about that, we're gonna use Q to drop
that clip once the time, not at this particular point, because remember, W will
put it in-between a clip. We don't want that,
we won't cute. It's gonna write it on top. The timeline that will appear
just as it is like that. Obviously, as I recorded
this on my phone, this is your portrait
orientation, but it's covering up my face. It's not ideal. So what we can do though, is using the inspector, we can play with the properties
of this particular clip. The length of it, of course, means it's applying for however long it
needs to play for. But I want to move
this out of the way ideally and occupied it over on the right are
put on the left. You just click on the clip, come up to the
Inspector tab here, make sure that you're on the
video power of Inspector tab because you can also play with the audio properties
if there are any, but we're on the video
part and under transform, we can use this position
that controls X and Y. In this case, we're
gonna reply with the x-axis. Think
about it, the skull. Remember that x is a cross, y is high x. We can then just drag it up
and down to every want to put it so I can put it
over on the left of frame. That looks perfect to me. Using that. Especially in somewhere. It's basically once you
commit to one of these ways, you have someone
come in like that, That works perfect there the only thing that
don't quite like about this footage is that you might know
it's in the top here, you've got a clear bit. The OCC shows is being
recorded on my phone. We can zoom in on that. If we
want to have a little look, we can go to a 100%. We can drag our way over there. You say that I've got a time up there showing that it's
being recorded my phone. Let's get back to fit what you can do with this clip as well. Again, using the
inspector proper AES is you can crop
the video footage. So if you look at
this crop type here, making sure that we
started this clip selected because that's the one we want to effect the change. You can crop the left-hand side. Now come in like that. You can crop the right-hand
side, top, bottom, whatever. In this case, we're
going to crop the top so you just literally
drag it until you start to see where
do you want to say disappear. Which case? That would be amazing. Often, especially in
somewhere more time on that. Now we have this little
gap at the top and we can adjust for that as well by
using the scale property. So we can scale our clip a bit bigger of since
now cutting off a bit on the bottom so we can use the
y properties and move that up and just play around with it until you get something
like that you'd like. Now remember, you
can also do the same with clips that you
have on the timeline. So I didn't like the fact actually that now I've
got this clip in place. When it pops up using that, It's kind of a bit, it's not balanced if
you say what it means. So you can see on the
right-hand side I've got all these empty frame and then it's all happening
on the left-hand side. Or Robert, I was over to
the right a little bit more and balanced out the
frame. To do that. More I want to do is I want to find the point in my timeline, the clip, this
B-roll that we have, all the screen recording in
this case comes into play. And I'm going to zoom
in on that point. We're going to put a
car in that timeline using the blade tool. So we'll blade there. And if we go to the
end of that clip, when I click finishes, I'm also going to put a blade that what we've now
done is we've actually made the studio clip exactly the same length
as the clip above it. The reason for this is
that now we can affect change to just that duration
of the studio clip. If we didn't put these cuts in, we would make a change to the
whole length of the clip. We do the same thing again. We literally just make sure we select that particular clip. We can use the Inspector
tab on the route there and weaken and drag and
position how we want. Just be careful when you
do this that you don't expose the edge of
frame like that. Obviously that's the end
of the camera going there. Also the end of the frame. I'm going to put it somewhere
like this. Good morning. Airline might want to be
a little bit lower grade. Now, what that's done is that as soon as that clip pops up, the studio shot then
moves correspondingly. It, no one else is using that. Often, especially in somewhere. It's basically once you
commit to one of these rates, you have someone come in the opposite direction using
white, gotten the same why? That works, and then we can refine that a little
bit more later on. But it gives you
an idea of how you can manipulate your B-roll in conjunction with
studio for H to kind of make them
blend seamlessly. So let's put some
more of these on top and we'll just do
a few more here. And I'm sure you can do
this for yourself as well. Let's add this red light. One of thickness goes next. Maybe variables in London. Perfect. This is the
great thing with markers. I can go straight to
the points that I made. Policemen puts his hand out
and instructs you to stop. We'll have no clue.
Is that right? Perfect. That's why I want if
a traffic light turns red, we then go up into
the browser here. We can get the clip
as it turns red. I want a guy from grain
fruit to read, so green. We put our endpoint and we
wanted to finish on red Bosh. We've separated out points. We wanted to drop it on
top of our timeline. We're going to press Q because
that will drop it on top. There we go. I attended this a
little bit too long, so I want to cut the
beginning of I think we get the orange part and I think we're going to bring
it forward a little bit. How will the SAT that it
sits on orange for E2 loan, it's not got the pie, so I'm
gonna drop it down again. We're going to make
them a bit longer than. That works really well for me. I like that. So carefree a for each in
the exactly the same way, drop more and more B-roll
on just to ensure that the payroll that you do use doesn't have
any audio with it. If you've recorded your
own be rho again on your iPhone camera or whatever
camera you might be using. Just be aware that it might
have picked up some audio, in which case it's
not a bad idea. For this one. You
can see I've got this line running through it. Just to bring the audio
down on all of those. You don't want any external
audio that's not related to your production to come into your
timeline in this way. You get home of that and I'll see you on the next chapter.
12. Pasting Attributes: Also in the case of the
screen recording, I use, I'm going to be adding
more screen recordings now to save me time and having
to manually position, um, my footage in the
same way as I did before, I can use the copy
attributes function. I've laid this piece of, of course, screen
recording on top. It's in the wrong place
again, I don't like it. If we go back to the one we've already played around with
and jiggled around width. Just select it, and then
press Command and say, which we'll copy that clip. We come back over to this clip, we select that and make sure
you press Shift Command and V will ask you what
attributes you want to add to it. The volume one isn't a
bad idea because I don't think I've duct the
volume on this yet. I want to change the
position because that will move it along on the frame. I want to change the
scale because we zoomed the other one and
crop that was when we got rid of the time off
the top of the clip. So if I paste those attributes, make sure there's nothing
else being changed. Their bush, it puts it in
exactly where I want it to go. We can do the same
thing with the clip of me underneath as we did before. We'll blade there,
will blade there. And that just means that we
have this isolated clip here. We'll find the clip from
before, which was this one. Remember how we moved
my studio shot over so it's more balanced on
the frame command and say, make sure you've
selected that clip. Come back over to the clip. We won't affect the
change to select that shift Command
and V. And again, just check which
attributes you want. I'm going to de-select
the volume attribute because I don't know if there was something called changed
on the previous one. It just means it will leave
the volume unaffected. But I know that I want to affect the position and the
scale. That's perfect. Paste those and I press die. We then get the
same matching shot. Here. We did the hair that we can go through and do that with the
rest of our clips.
13. Manipulating B-Roll: This is another
cool manipulation that you can do to
send me your footage. So this particular piece of
stock for each I've got is of a man who's parking a car is quite relevant to
what I'm talking about. The only thing is, is
that the majority of my audience that I'll be sharing this video with from the UK. From this shot, it's very clear that this is a
left-hand drive car. So I want this to be
seen by my audience as a UK shop because we're
primarily from the UK. There's a real simple
way of doing this, and we use the scale
transform from the inspector. In this case, we're gonna be
doing it across the x-axis. Could see why we'll
flip it up and down. Upside down. If we wanted a shot upside
down for some reason, the x, we'll do it on its
seeds x-axis. Across. The way you do this is you
want to shrink it down. By this way I'm dragging
my mouse downwards. You shrink it down. And eventually it'll
go beyond the point where flip back
around on itself. Just like that. Now to get the
control is perfect. You can just type in minus 100. And then that will
then fit perfectly in the frame like that. If your shorts a different size, you might need to play
with the size of it. But that's a cool
little trick to just manipulate a
bit if your clips, in my case, on it this
because then it looks like the man is with a
right-hand drive car. It's not going to
alienate my audience.
14. Applying Effects: Once we've added our b rho R
Studio furnish the timeline. It's only in the right place. We might want to
add some effects to this footage to help convey
a bit more of a narrative. For instance, this clip
of me on the timeline, I might be talking
about dreaming. So I can add a dreamy kind of blur to this footage to help
reinforce that narrative. I'll give you an example. We click on the clip that we want to effect the change too. And just above the timeline here in the top right
of the timeline, we have a couple of toggles. We have an Effects browser, show or hide the
effects browser. These two squares that
bring up the effects. We also have one
for transitions. We'll get onto
transitions later, but that's how you can go from one clip to the other
in a certain manner. But with the effects
browser, you know, it says a whole range
of different things, looks things like that. And we can pick something
out of any of these. And let's go with dream. What this would do if
I highlight over this, it will actually
preview it on my clip. I haven't actually
got applied to my clip to know how
it's gonna look. I can scroll back and forth for various parts of the clip. And if I like it, mean shuck on it, I can
just drag it onto the clip. I want to effect the change. There we go. That's our dream. Look. If you go into your inspector on
the right-hand side, you will notice that there is an Effects tab that's appeared and you have your
effect in their dream. So you can change the amount. Maybe it's a bit too strong. You can bring that
down a little bit. You might want to add
another effect on top. We can add. Let's go to Stylize. Let's get crazy. Let's add a pixelation
to it as well. You can add a pixel
layer on top. So you've got multiple effects
on top of one another. So it's dreamy and pixelated. You can change the parameters
of this plant back. That looks something like that. I don't like these
sewing gonna move both of those taken us back to our original clip just
to remove those you can untick, which undoes them. They still applied to the clip, but you're not actually
activating them. Or we can use our favorite
keyboard shortcut Command Z. And I will just undo all the
actions that we've done. If you go back far enough, you might not ever use
any of these effects, but they can be
really effective when used correctly to help convey a little bit more to the story you're trying to
achieve in your footage. Next, we're going to look
at something a bit more versatile and that is masking.
15. Applying Masks: In the last chapter,
we learned how we can apply an effect to our footage. Now, the only thing with
that is that it will apply the effect to the entire
frame of the clip. So it's not very
good if we want to focus on a particular
area of the clip, Let's say you want to
blur someone's face. How do we go about doing this? And that's where masks come in. You can effectively draw or use a particular shape where you want the effect to be applied. So it doesn't have to be
applied to the entire clip. I sometimes use this in
some of my videos where I use passengers who I
wanted to keep anonymous, I can apply a blur
effect to their face. I'm going to do with me in
this particular example, the prerequisites
I want to do here. Firstly, I want to duplicate
this clip because I don't want to affect
this clip directly. I wanted to put another
layer on top of that. I can apply the mask to. The easiest way we can duplicate this clip is if we hold down the Option K and we then
select the clip we want. So I'm going to click
it and I'm just going to drag it
up like that and you'll see it just
pulls a duplicate off like that and
stick it on top. I'm going to pull the
audio down of what we will get a double amount of
Oddi I've been in play there. I'm just going to pull
it all the way down. It can affect the
audio balances. We're just going to
be using this as a visual piece on top. If you've ever worked
with Photoshop before, you'll understand
how layers work and edit in this kind
of working in layers, really, this top layer is just going to be
used for our mask. Let's just say I want
to blur my face out. Or even easier. How about we don't not like
the look of this book, this book in the
background there. It's actually the knowledge. It's a book that I've written, but let's just say I
don't want to include it in this particular shop. We've got to do is find
in our effects pain, there is something called masks. These different
kinds of masks as an image masks is a big net mask. So that will make a
big net shape mask. Drew a mask. A mask is quite good
because you can do it around quite
obscure shapes. You can put different points in. If it's quite a on an
essay like a star shape, we want to cut around something, draw a mask, work
very well for that. In this case, I can say that
it's quite a simple shape. It's basically a square. So I'm just going to
use a shape mask. We apply the shape mask to
this top layer that we've made like that and you get this control
frame that comes up. Now at the moment we've not
applied an effect to it. So all it will do
is just give us this control pain and this kinda does nothing at
the moment to get a representation of what is
actually going to be doing. We can also add another effect. In this case, let's go to
the blur. Click on blur. I'm going to pick a
nice Gaussian blur that will look
something like that. Let's apply that into a mosque labs. This
is our mass care. May scrubbing through this top. It will show you just what
this top layer is doing. As soon as I pull away from it, or just hover above it, you will see what it
looks like if I play it for a cool keyboard
shortcut to see what it looks with and
without the mask is another way to think
of v as kind of view. Pressing the wooden
disable that mask layer. Minimum. We just say
the clip underneath. As long as that
clip was selected, press play again,
select that clip, that mass comes back up. It just makes it easier so we can see what we're doing here. Now. This mask as we've
set up isn't quite in the right place
because it's blurring my face as well as
similar background. All we have to do is
just play around with the control points
to ensure it's masking the correct area. Click on this mask layer again, we come back over
to our inspector, click on Shape mask. And that will bring up
these control points. And we have to do, we
can click and drag them here like this. Just bring it down
to the correct size. Using the Senate face,
we can drag it, right. I have read that
book over there. Now. We can also use the
viewer properties up here. We can zoom in a little
bit further just to make sure it's covering the
right amount of the book. There's also mask properties
in the inspector overhead. Things like fever and fall off. Feather will affect how much of a hard edge
that mask will have. If you have no feather on it, it means that mask will have
a very hard edge on it. If you put more of February, It means that mask will
gradually fade out, making it look a
little bit smoother. I'm going to play
around a bit bit more, just get bit closer. You notice if you
come a little bit too far and you can
still see the book. I just wanted to
go completely or blurring out,
something like that. Now, you can add any
effect to this mask. So I might say, You know what, I don't like the Gaussian
blur in the inspector, I'm going to untick the
Gaussian blur that removes it. And maybe we want to make
this look like a comic book. You can just drag the comic book or comic basic on top of
that mask layer again. And that will make
that particular part of the mask comic book. Finally, the other
thing that you can do is that you can
invert the mask. So rather than selecting an area that you want the
mask to effect, you can say, I want it to affect everything outside of the mask. So in this case, if we invert it, this particular one,
it will then make everything outside of
the mask into a comic. Everything inside
will be normal. To do that. This is the little
tick box underneath the shape mask over here
in the Inspector tab. Click that and that will invert. If we zoom back out again, you will see everything
is a comic book. Apart from that one
little thing up there, which is that book. As you can see,
that's pretty normal. Now using masks in
this way is perfect. If you've got a fixed shot and the thing that you are
masking is not moving. What if you've got
handheld footage or maybe driving footage? And the thing that
you're trying to blur is moving around
all over the place. Well, that's where
keyframes come in, and that's gonna be
on our next chapter.
16. Using Keyframes: So before we learn how to key frame masks and
follow a moving object, we need to learn how keyframes
themselves actually work. And quite a lot of
variables and properties in Final Cut Pro can be key
framed is a keyframe though. A keyframe is kind
of like a set of instructions over direction of a movement of some kind
of property within Final Cut Pro that will enable
you to make an animation. For example, you can say, I want this B row to start on the left-hand
side of my frame. And as five seconds pass, I want that piece of
B row to gradually move over to the right-hand
side of the frame. That is a keyframe
of all action. What you would do is you
would set a key frame or property at the very
beginning of your clip, indicating where this clip
sits at the very end. You then set another keyframe indicating where you would
like this clip to end up. The job of the keyframe is the, it knows that if this is the start point and
this is the end point, I have two across those frames go from
this side to this side. A little bit
complicated to explain, but it will come clear
as we do this together, I'm going to apply a keyframe
to this clip of me talking. What I want to do is I want
to get a gradual zoom in. We've already learned
how we can zoom in on a clip by using the
inspector in Properties tab, but that will just affect
the clip entirely. We want to learn how to
gradually make that clip zoom in E star this size and
then gradually ease in. Sorry. This is our clip. This is all about properties over here in the Inspector tab. I want this clip to
stop this kind of size. And when it ends, I want it to be about
that zoomed in. Let's just say, how
would we do this? Sorry, It's quite simple. All we have to do is go to
the very start of the clip. Make sure we activate
on this clip here. On the scale tab
or any tab that we want to be influenced
by movement, we just select this
keyframe button here. What this will do is now made a note of all the
scale functions. This little yellow dominant
here is basically saying, right, I have reference
of that position. I know that you want to
start at that position. We haven't put any
other keyframes in yet. But if we drag to the
very end of the clip, what we'll do is we'll
just zoom in slightly. So we'll go we'll
just drag that up. We'll go up to a 130. Now notice that all of these have now made that
yellow diamond again. That's saying that there is
now another keyframe on that, because we had a keyframe at the star, which is
now going to the end. We don't need to put
another keyframe in. We just change it to a
desired amount like that. Now what will happen if we
skim through this clip? We can press Play. I've gone back to the beginning. Can you see how this is like
a very gradual Zoom there? You can do it. So you can have that Zoom finish at any point
in that clip. So let's undo what
we've just done, which was changing the very
end. Nice paste there. There should be no
keyframe there. Now the vacay frame
at the beginning, which we can save it
as no one at the end. Let's say we want
that Zoom to happen very quickly right
at the beginning. We've already got our
keyframes at the beginning. Let's just go back and pretend
we're starting this again. I'm gonna get rid of those
brand new, fresh clip. I'll just Command and
z that has undone, that will stick a keyframe
for scale at the beginning. And then I wanted to zoom
in relatively quickly. Both do it in the first, say, 1 fifth of this clip, right where my play head is. Ensure the play head
is lined up where you want the zoom to finish. Zoom in to how far
the Zoom needs to be. A 140 side. And that's now minus
another keyframe there. See that basically
means that that point, this is the final 0.104
years not going to go beyond that because that's
where that keyframe ends. If we went to Zoom any further
or later on in the clip, we'd have to then set
another keyframe later on. But this is how it now looks. Right? Do you see that? It zooms up until that particular point
in the clip where we set the key frame or where we
zoomed in and it now stops. If we want it to
zoom back out again. If we zoom in like that, then I think I want that
to zoom back out again. Again. We've got a keyframe
at that 0.140%. For instance, getting
back out to a 100, we just zoomed in
there, or sorry, put our play head. I'm just going to click in
there and I'm actually going to put 100% Enter. We know a keyframe
has been applied because we have these
yellow diamonds here. Now if we play that through,
let's see what we get. Right into. It. Just zooms in
and zooms back out. We've manually put that KQ
key frame in ourselves. Now as you add more
and more keyframes, it can get a little
bit confusing to see exactly what's going on. This particular clip. I know it's got some
keyframes applied. Who we have to do is
just right-click on this clip and there's
a little tab that says Show video animation. We'll do that and it shows you exactly where that
keyframe is applied. So I can see here there's free keyframes and they're
applied to the transform tab. We click on those keyframes. That will actually take
us right to the point. If we learn our playhead up
with them, they should snap. See your key frames like that. If your play head isn't snapping to the keyframes or
the end of a clip. Just press N and is
the key for snapping. You might accidentally
turned it off, but by day four, which
should be turned on. We can see that exact
keyframe there. Now you can remove keyframes. You can just click on this little disclosure
triangle and press delay. You can right-click here
and go to Delete key frame, delay, keyframe. Delay, keyframe. Keyframes just give
you a little bit more. Keyframe, delete keyframe, and we're gonna hide
that animation now. Keyframes just give you a
little bit more control of your media rather than just putting an effect or
a transition on top. And the cool thing
with keyframes is that you can key-frame just about anything
inside of Final Cut Pro. Let's do it with an effect. We can open up our Effects tab again, our effects browser. And let's go with so
much fun here isn't. We'll go with, Let's just say we want
to add a Gaussian blur, which we do radical motion blur. But as we know it before, it just, it just appears. So if we play the first clip, just appears, I don't like this. I want it to gradually fade in. The best way to control
that is for keyframing. So we've already applied the Gaussian blur to the
entirety of the clip. But let's just say I
want it to stop clear, fades to a Gaussian blur. Majority of the
clip stays blurred, and then it fades
back out again. How would we do this? What was exactly
the same as what we did with our position in before. We've got a Gaussian
blur up here. We've got a few controls here. Horizontal, horizontal,
vertical, mount. You notice if we drag
them out down to 0, it removes the blur entirely. We know, and there's also this little key frame
attached to the side here. We know that we can
keyframe this action. If we go all the way up,
we can increase the blur, but 50% midpoints, pretty good, but we need to start on nothing. All right, let's
start on nothing. You will notice if
we play scheme for the entire clip,
none of it is blood. Beginning of the clip. Make
sure I clip is selected. We've got 0 amount of
blur on our coercion. Coercion is already there. You just click that
keyframe there. That's now set an instruction
that the keyframe is at 0 rack alone. To where we want the
blood to be blurred, like the point where it
can be from maximum blur. The play head in that position. And I'm going to
drag the amount to 50% of 50 is not percentage, but you can also type
in this box here. Just click on it, 50
and just hit Enter. We know that keyframe
has been applied because that little disclosure, sorry, that little diamond will
turn yellow and we can preview it gradually appears. And you also know that it's working because when we start, you'll notice in the Inspector
tab, the amount is 0. As you press Play,
you will actually see that amount
gradually ramp up to 50. Then, you know,
when it gets to 50, then we wanted it to
ramp off at the end. Same thing again. All we have to do
is go to the end. We can do it backwards as well. In the two examples
I've supplied, we apply the effect, whereas this way works, you're
going to be reducing F8. So this is the point where I want the blur to
stop being removed. Let's say that if we have to
do is select the keyframe, that amount, because
that's the amount is going to start at. Drag my play head
right to the end. And at the very end, I
don't want any blur on it. So we can either drag
it all the way to 0, we can just type 0 in. We know a keyframe is
applied because they'll get that little yellow
keyframe that we know there's a keyframe there
are now playing it for the Troy blur. We can skim phrases, blood all the way through. And then the last part, we doing this, well.
17. Combining Keyframes and Masks: We've learned how to add
an effect to our clip. We've even learned how
to keyframe our effects. So that comes in
at a certain time. You can add more
and more key frames on top of one another. You can influence
possession shape, the amount their
effect is applied. But we want to combine this with masking and particularly
blurring someone's face. You can use this in
whole manner of things. Maybe you're filming
something and there's like a
product featured in the background and
it's written in a TV advertisement
issue and you can see someone else's products
in the background. You need to have some sort
of wherever moving it. We're gonna apply
this guy's face because other than maybe I don't want him three
featured in my shoe. What we need to do is way, first of all, we
need to make a mask. That's the more important thing. And as before, we're going to duplicate this layer
because I don't want to apply a mask directly to this holding down option. I'm going to click and
drag that clip up. That's now made us
a duplicate on top. So it's exactly the same. Necessarily. There's not any audio
associated with this, so I don't need to pull
in the audio down. I can see that there's
no line there. We're going to bring up
our effects browser again. So just by clicking on
those two rectangles, and we're going to apply a mask. So I think the best mask
for us will probably be a shape masks because its
shape it roughly to his face. So I can go like that. Let's actually move it
forward a little bit. Let's move our shape mask
like this, like this. Just drag around. You can also change like using
this like the roundness of it so you can make
it more face-like. We've got to do is find out blur and Gaussian
blur like that. That top layer and Bush, his face is blood. You can change the
amount of blur by using the Amount
controls here in the inspector
for the blur boost. Want actually a
one we're hoping. I can still see his
face a little bit. So if we click on
that layer again, click on the Shape mask
here in the inspector. Make that a little bit wider. You can increase the
amount of February, which basically means how
hard the edges will be. Something like that. You can even change
the direction. Rotation rather. That looks pretty good. I'm pretty happy with that is if we click on the lower
clip or one of the clips. Sorry. That looks pretty
good, but you'll notice that as he moves around, He's no longer being blurred. So it's kind of pointless. I've made this mask. I want
to blur that particular part. How on earth am I gonna
get it to match his face? Not necessarily the information itself fits perfectly there, but it goes over there. Why did he do that? This is where key
framing comes in. And the coping with key
framing is that you can do individual movements
frame by frame. Ideally, we want to start
either at the beginning, beginning, or the end. You don't want to start
keyframing from the middle, especially in this kind of mask because you'll miss our power. You got to go through
the whole thing, like scan through the
whole footage effectively. Let's put that in
risk face correctly. Let's make that a
little bit bigger. I think I might
change that actually, I'm going to disable
the Gaussian blur. I'm gonna go with the
pixel array instead. So I'm sure there's a
pixel where you can search the browse tab, pixelate. Apply that, take its time and I'm just going to make
sure that pixels is enough. I'm going to pick out a bit
more historic, recognizable. Maybe you can use the
amount change how much he picks like by perfect, click on the Shape mask. Is it favored
enough? Pick slaves. Not gonna be nice, but you have a salt that's a pixelation,
they're wicked. The thing we need to control the control points
for a keyframe is going to be the position
of our shape mask. Sometimes if a subject comes forward a bit
more in camera on, if I come forward like that, my face off, she gets bigger. You in that case, you
would also need to put keyframes on the scale, on the size of the
mascot and bigger. Because if you just key
frame the position, the size of the mask
will stay the same. Whereas if in the forward, It's always something
to bear in mind really. In this case, I don't think
he moves forward too much, but we can go through it and
see and change it as we go. So we're here now, we've got
our masker up perfectly. There's a little
disclosure triangle in the Inspector tab
of the shape mask. And it's called Position
Rotation scale. I'm going to, in fact, it doesn't actually
matter if you select a keyframe for
scale and don't use it, we'll just stay the same size. So at the beginning of our
clip around the mask layer and we're going to select
position, rotation and scale. That means that as we
go through this clip, we can change any one
of those transforms and it will set an
instruction on each frame. Now, I'm going to
zoom in a little bit. We're going to go to say 75%. I can use this little tool here to make sure we're
in the right place. And that just means
I've got a real nice close-up with phi so
I can show ensure, like get all of it covered. Right. Now what we're
gonna do is ensure that we're on this layer still. We're just going to move
forward one frame at a time. Move forward. So that was another shot. We're going to go
one frame at a time, so that's lined up.
That frames, good. That frame you can see it's just spilling out a
little bit there. Let's get that back. Just spending a little bit
there is always coming through because we've already
selected our key frame here. We've already settler. Note the beginning position. If I drag this, that it's then put
set another keyframe. No, It's only for the
position though is not put another keyframe info scale
or rotation because I have not scaled it nor
have I rotated it. It's only gonna be minor, but you will see this as
we start scaling for, so that's the first frame. If we press right,
nothing happens. It just moves enough
with his face. We haven't gotten that far yet, so it's not going
all the way over. It's just a case of
pressing the right K and going through and making
sure it aligns with phase. Just escaping off
his face again. If we just drag that
back into place, that will set another keyframe. You can see a little bit
intelligent and sometimes starts trying to pull it in the direction that
thinks it's going to go. But you can just keep
putting it frame by frame. Press right, and then just
drag that across h times. You can see that the keyframe
icon is becoming yellow, showing you that a new
control point is coming in. We're gonna come back over that. It doesn't matter
too much if you skip ahead free frames and you don't keyframe
every single frame, you can just put a
keyframe in and it will jump between those two. But it's always worth
checking out where it says, let's just say it's
phase coming in. A couple more per shares
is phase comes in their faces that we just dragging it across to make sure his face
is always covered. Have to do it every single
frame because the keyframe will a plot between
your keyframes. So kind of fill in the gaps. Can be laborious task, we're just going to move up, you're over so we can
see what we do in. All I'm doing is
pressing the right K, which is the advance
in frame-by-frame, maybe a couple of frames, they're pulling this mask over, dragging it using my left mouse k. Because we already set a
keyframe at the beginning. It knows on lightly, as I said, more keyframes towards the end and that's why
it's doing for us. You don't have to be too
precise here because you can't go back and edit it later. Then we know that he picks up an ingredient or something
and he starts heading back. I'm gonna go back
that direction. More frames. It jumps to that. I'm going to pull that that way. Obviously, the more
you do this frame by frame and you move
every single frame, then your mask will be a lot more accurate because
you have physically put your mask in the
correct place for H frame. You can be lazy and say, do I write ten frames at a time? So I'd press right on
my keyboard ten times. Then I just move the
mask, that next position. But this could be a
likelihood that it might not be in the
exact correct place. His face might move faster than the keyframes I
have placed this in. Marries again. Looking down in my timeline, you'll see my play head is
very nearly than in this clip. We'll know it's the end
of the clip because as I keeps given for it and eventually it will just
come off this clip. And then we know that we've
animated the entire clip. This is why it's important
to ensure that you get your exact length
of clips correct, before you apply any
effects like this? We know it's in the
clip because I've just clicked off and it's now gone to match Studio
clip underneath. We're going to zoom back
out and we'll go to Fit, which you can see if
that online's up. That shape mask is a little
bit distracting sienna there. So if I click on
this control point, a Gaussian Blur, we're just gonna apply
it from start to finish. And we're gonna say, if this
is all in the correct place, not necessarily the
information itself, but he's held well, there was a little bit there. I'm not too happy with. I could just see
his face clicking for depends on natural
perfection SUR with this. Let's see if we can find it. It just comes for me. It was when he leaned over to carbon ingredient
Bosh to the other, it just says nose and
his eyebrows stick him for probably didn't. Controllers points
enough, but it's fun to do is just zoom back in, look about a 75%, okay, that in frame, click on our mask layer and click on the mask itself, and
we just drag it. Because it's still
applying those keyframes. We can go back and forth. This will just apply
additional key frames in-between the keyframes
we've already got. See how much it's
moving back over there. I think that might be enough. That was probably all it needed. Let's go back to fit way. We'll click off of the
shape mask or we don't have that distracting red ring around the outside and hit play. He's not necessarily
the information itself, but he's perfect. I really enjoy that.
That looks perfect. And the cool thing
with these masks, you can do so many different
cool things with this. You could really get niche and zoom in on a particular
part of the video. You can also invert the mask, get creative with it. You can add a lot of
transitions to this. This is just a brief overview, but you never know
when you might need this tool in your projects.
18. Adding Titles and Text: Okay, so we've
added our bay row. We've maybe apply the mask
or some effects to Eclipse. Now I want to add some
titles, maybe some texts, maybe some numbers
just to help visually represent the information
that I'm trying to convey. Again, as we Final Cut Pro, There's many ways
you can do this. There's lots of templates
already built in. You can also buy additional
plug-ins from the Internet. You can add into your templates
for use again and again. I generally like to use the most basic things in Final Cut Pro and
animate them myself. We're going to have a
little go with that. Now, the text I'm
going to add in is the individual points that I
talked about in this video. I talked about eight reasons why London cabbies
don't use SAT nabs. Each time I
introduced the point, I'm going to number
it and then put a brief description of what the viewer can expect
in that point. We're going to go back
to point number one, which is over here somewhere. If we go up into a
browser in the top left, you have the sidebar here. So this is where our
clips are stored in this little clapper board here. You also have music
sound effects, not using any of those. And you have titles,
titles, and generators. What one I generally use because there's lots
of different ones in here. You have some that
are over the top like Star Wars and
stuff like that. A lot of them just
screen template at you. I really don't like
using certain templates because it just looks
so obvious rarely. So I'd encourage
you to definitely just develop your own style, use your own fonts
wherever appeals to your brand or whatever kind
of production you're making. In this case, I am going to use this custom title here
because it's just plain. You can change the phone on it, then you can key frame it, change the sizes and
stuff like that. So I'm gonna put that one in. We're going to apply it in exactly the same way that we applied our Eclipse
that's online before. I don't want it to be written
onto the timeline because that will disrupt my clips
that are already there. I want it to go on
top of my clips. For it to go on top,
we press the Q and Q wouldn't allow
that to stay on top, just that custom text, something like two
generally time these width, the length of the clip,
the clip changes, then the text then appears. And then when the
clock changes again, the text and dissipates. It means you haven't got a B. So reliant upon a transition is a natural in and out
point to bring this in, you'll notice it's come up, but it's just a general title
just in the middle there. You can drag it around
to wherever you've got these handles to show you
when it's in the middle. I'm going to just make
this into a bit of a font. I've got a pre-installed font, but you can change your fonts over here
in the Inspector tab, as you can imagine, I think it's Helvetica
standard impact because it stands
out quite a bit. So I'm going to number this, this is all textbooks,
we can do that. I'm going to put one, and
my point is lag time, so I'm just going
to write that out. Lag time. I'm going to use if you guys this video effects part of the inspector,
the video inspector. And you can drag it to
exactly where you want it. You have your X. Which one I want to do the y
axis number one, lifetime. Number one is the
actual length of time in putting something
into the center. When someone gets
a simple number, one is the actual length of time inputting something
into Sentinel. Now you can put, we've
not used transition jet. You can put a transition on the beginning and
the end of this. Where our effects browser is next door to where is
this weird little triangle? It looks like a one on its side. You click on that. And this is our
transitions browser. You can add stuff
like dissolves, cross dissolves and stuff. You could apply these
to the beginning or the end of a clip or both. We can go with a cross
dissolve so you can put that on top like that. That will then let you
give you these drag handles at the
beginning and the end. And it looks like this. Number one. That's quite nice. I like that. Number one. You can make it a bit Sure. So it comes in quicker
into the center. As I'm making this
video for YouTube, I think it's a little bit of a boring way of
introducing that title. So I'm going to
just come on and Z and just undo all those changes. I pulled in that transition. One I quite like using
is one called spin. Spin is not why? Because it, it some
movement, isn't it? So you've got flip. Slide spin. If we go, I generally like to
put it on at the beginning so you can delete the second
half and spin does this. Number one. I'm going to put that in
line one side electron. It looks like it
comes on my mouse and actually inputting something
into the sentence. With these transitions again, the inspector is
our friend here. You can change exactly
how you want to come in, the angle of it. You can change the angle
so it's more upside down. You see a spin. I just
added that just by changing the angular there
where the center is. I'm more than happy with that In direction you can
have it in or out. I didn't want
definites that mix. That's quite cool. Something into the second. One other thing I like to do
if YouTube videos as well, is to add sound effects. This just helps. Just add a bit of energy, a bit of action to
what you're doing. So I'm gonna go to file import because you know,
original media file. I do have some sound effects. And I've got a pretty good
one called a wash sound pack. So this wash hair. Quite a few of them in there. All right, That last
one quite a lot. I use them a lot. Just zoom in using
the Command and plus, make sure that we're
in the right place. And we want to
stick an endpoint. And I loaned out with a star of our clip and just press the Q k because we're gonna be right
onto the timeline. It doesn't matter
this underneath the clip because it's audio. And what I'll also do
whilst I'm here is I'm going to click on that and I'm going to change
the audio role of it. Now the ODI row will come into its own element
a bit later on. This is something
for the future, but I'm gonna change
this to an effect. The moment it says dialogue, which is a blue box, I'm gonna change it to effects. And that's now made
it this kind of light, light greeny color. And I'm just going
to make sure that that lines up with
the texts coming in. Ironically, there's
a light on it. I think it needs to
come forward a little bit now we can drag it. But any poem we're
tracking it is, can be quite hard to
precisely get it. We're going to introduce two
more Keyboard Shortcuts, and that is the comma
and the period case, or open and close
triangle brackets. Now, I think it needs to
go back a little bit. I'm going to zoom
in on the timeline. So I've just clicked
into the timeline Command Plus Command and plus, and ensuring that you
select that sound effect. If you use the comma k or the open triangle
bracket less than sign, that will actually move one
frame left and the period K or the clothes
triangle bracket will move one frame right? So you can really optimize where that effect then appears
and just trialing it, making sure it works. Like I said, that's how we heard the effect before the
movement came in. So I think it needs
to go write more. I think if the transition it will have a bit
more of a, more of a web. It's not going quite
fast enough to match that width. That's good. There's something not
quite right there. I think it's coming in
off to the actual effect, so we'll go forward a
bit. That's close enough. I would say, let's go one more
time inputting something. That'll do it me,
I quite like that. This is my transition. I said about the because
the sharp changes, we get rid of the text. When someone gets him, my cat
jumps, that's not too bad. I can live with that. And now we just need to
apply these to all of the other points that
we have in the video. So just make sure
you select all of this clip hold down Command. You can then select that
sound effect command and C is copy. We'll go over to point
number two, which was here. This time we're not going
to do Shift Command and Shift Command and V
is pasting and attribute. We're not pasting attribute, we are going to be pasting
the actual clip itself or duplicate in the
actual clip command. And you will notice
the drop down there. And that's just going to copy exactly what we've just done. Super simple, but this time must retirement little bit
and we're just going to change that title to
wherever the second is when it comes in a little
bit too quickly. But point number two
is value from it. I'm just going to
call that one of buying instructions, number two. Instructions. You might notice that
now I've done this, this title is fully
out of shock. We can change the
size of the text, the inspector, like that. The other key
consideration as well, whenever you put tidal zone, is to remember your title, safe and action safe zones. This is kind of like
a formality really, and some people don't really
pay attention to this, but this goes back to the days when you're making
something for TV. Knowing wherever phone
or text you put there, It's ensuring that
gets seen because in some displays it my warp, your content might be appropriate
or a different display, you might lose out
in your text being saying, the way round that. The viewer tab up here, there's a little
disclosure triangle. It says view. You
can click on that. There's a few options in here. Let me the one I'm
gonna be using is show title action safe zones. And you get this outline here. Now, ideally, you do not
want your texts to come outside of this most
lower extreme line. So we'll go back to
the video inspector. We can send it as
a little bit more. We can bring it down just so
it sits neatly on that line. You don't want to outline that because the whole
idea of that title, safe Action Safe Zone is the EU. The innermost square is
your Action Safe Zone, and the outermost square
is your title safe side. So long as you're
on that line there, you're gonna be fine
on most displays. We're gonna get rid
of that as well. You know, like when
you're watching something on YouTube on your phone and you do
that thing when you zoom in so it fills
out the phone. This is kind of what it's
covering you against. Just as another little bonus, I've found a really cool way to display text on the screen here. It's because I'm
quoting someone a bit, a bit of a verbatim, rather than just having
a title flash up, I think it'd be much
more effective if I have a stream up word by word, you'll see what I mean.
Let's play the clip. I always say that sat
nabs, knowledge redundant. Bit like saying, we don't need professional
because we've got cook. I think it's just
that first part. I won't paper lw say SAT now
is my knowledge, redundant? Knowledge. I'm going to have those words
all flash up to do that, It's really, really simple. I'm going to paste the text
that I've made before. I'm just going to
very slightly get rid of the swish thing. And I'm just going to type
the words out SAT nabs. Just make sure it all lines up. And then just trim it down to
when I finish saying that, then I copy it, I'm
going to paste it again. Make the strands knowledge. You can also use your wave
forms here you can see when the wave forms
spikes up and down, the, I'm probably bringing in a
new word because of how we project makes the knowledge and you can see on the waveform. So that's quite a good
thing to line up against. I'm gonna make it. And
then that's going to be knowledge is always
capital a, capital K. Sat nabs. Knowledge redundant. Redundant afterwards. Set nabs. I want to bring that in
a little bit closer. Knowledge. The knowledge and then
it was redundant Odin, once a sudden there's no dun. Dun. Dun comes up a little bit lighter just by what that wave form is. Knowledge. It doesn't quite come in. Let me go. Yeah, K12 say and that's why knowledge redundant. Bit like saying I'm even going
to zoom in there as well, but it comes up in
the next chapter.
19. Adding Zooms for Engagement: In my edit, I've added B-roll, I've added some sound effects. I've even added some
titles as well to help visually represent my edit. But it still needs a
little bit something more. And especially on sites such
as YouTube or Facebook, where people need more
engagement with the video. One thing I like to add is zooms and just
these little Zooms or frame changes just to kind of engage the viewer
that little bit more. This will vary depending what you are making
your content for. If it's for T V, then you can have
much more slower, more engaged and shirts. Even documentaries can have a slower visual
piece because it's designed to make the view
of think about the show. But on YouTube or even
Facebook might be even worse. And Tiktok or course pin, the fastest of all, you need to hold people's
engagement their attention. So the idea of having
a Zoom or a quick cup, like inwards the edges
keeps some kind of action inside of the video
just to keep you engaged. Or maybe if you're talking about a particular point and
you want to stress the importance of
those little zooms will help communicate that. Let's go find some in my edit. Let's grab. You generally know when it
needs x if you play this firm, is going to be the
point where not much happens is another way of adding that little bit extra because there's
only somebody's height, which you can add the 70
beats so much B-roll, you can add, just
adding something else to it to give it
that level of engagement. Take that information
in and then next day. Whereas in the calf within
knowledge in my head. All right. I'm going to try. I'm thinking I
want to say right, because it's quite
a good action like hand actions make the
perfect transitions. If you have some kind of action going on in the frame,
That's a really good point. It's a car or move on
to something else. So when I say Right,
Why not on my head, right about there, I'm
going to blades to right. I'm gonna tell you Brian, inside of the
PlayStation, etc, etc. I think that'll be a
good, good one to zoom. All we got to do
is just zoom in. I'm going to get about a 125, so it's an extra
twenty-five percent. And you just want to make sure that your eye line lines up. I mentioned this earlier,
your outlines got be fairly the same in the screen because
people look at your eyes habitually when you look
at these kind of videos. Let's just line that up. As you can see, my eyes
jump up quite a bit there. I'm still lined up. I'm just pushing the
left and right K just to toggle back and forth
between the two. I'm going to do this visually. I'm excited to visit a
better way of doing it, to be honest, but this is just
the way I've always done. It. Just jumps up a bit. So I will bring that
down a bit more. Still jumping off of it. That's quite good. Sometimes you might need to
vary the left and right as well because I'm sat per
center in the frame. I don't need to vary that. This looks pretty good for me. I'm just going to run it
to make sure it all lines up knowledge in my head. I'm going to place
that makes sense. Your executable jumps
back to the next clip. What we're gonna do
is I'm going to copy this clip because those
attributes are pretty good. They're pretty much spot
on command and say, I'm just going to
go through my edit and just find any points where it's just a little
bit boring and just do a little bit of a zoom. Is using all the
available when I go all the available because
I put my hands out in a funny way like that. You've got to work out the best. In the ovaries. The motorcycle, Google Maps and they
could points come back, I think because instead
of contrast and opinion, that's an advocate
time to cut as well. If you're introducing
something new. If you say, but if you say and then kind of
converse in your point, your edit them
reflects the fact that you've gone from 1 and you're
moving on to another point. So good, good little
trick to put in there. I've selected that point. I know exactly how long I
click needs to be. Shift command and we will
paste our attributes. Just want to make sure
that everything is okay. Perfect paste, brush and
just make sure it all lines up using a
valuable streets around. I haven't put one in when I
came out of this clip here. So if this is my clipper, I've got a screen recording. And the reason why I've not put zoom in there is because
we're already semi Zoom. They move this clip. If you come from a zoomed-in clip to
another zoomed-in clip. It doesn't work. It's a little bit jar
and you need to go wide, close-up, wide close-up. You can't do close-up, close-up because it just
doesn't feel right. Ways cannot possibly account for all of these
endless variables both. You could still put a Zoom on occupies the payroll because I think that stays
on for too long. Most stick his name on there, I think because it just makes
it that lines up lately. Want to laser off the frame that we'll just do this throughout. It just keeps some kind of action and energy to every shot. I'm going to add some
more zooms to my edit. But next chapter, we're
going to learn how we can add even more engagement
to our edits.
20. Adding Soundtrack: So our AD is shaping
along very nicely. We've added effects, we've added zooms, we've added titles. It still needs something else. What can we add? Well, let's add a soundtrack, let's add some music. You might notice
this across some of your favorite YouTubers, they'll often use of
instrumental music and noise be in the background
just to keep the pace of the video
flowing forward. I sometimes will use
a different piece of music for a different
point in the video, then it creates these
nice natural breaks when you start a new song. You know, there's a new
part of the video coming up just to keep people engaged and flowing through the content. We're going to add some
music to our edit. Now, let's have a little look. We're going to import our
music in exactly the same way as we've done with all
of our other media. We just go up to the
File Import Media. We find the folder
where we stored it. Oh, I've put mine
in a soundtrack and I've got quite
a selection here. I use a source could
Epidemic Sound because there's
some awesome Bates. There's lots of different
genres in there so you can convey
emotion really, really well for the music in your edit is a
monthly subscription, but it is entirely royalty-free, which if you submit to YouTube, you will need this as by
using copyrighted music, you can get strike
against your account, which eventually can lead to your account
being terminated. Also, if you're a
monetized channel and you use copyrighted music, again, you'll
monetization rights can be revoked on those videos. So that's a big no, no. I'd highly recommend something
like Epidemic sound. If you're gonna be putting
some kind of music on YouTube, I've important to
them, you can see there's a few
different tracks here. I'm just going to zoom
out a little bit. You can still say in and
out points on music. You can use keyframes on music. We have learned in this course. What I'm generally going
to do is I'm going to drop one or two of them
onto the timeline. I've already gone
through them and know that they're good for me. So I'm going to do one that we're going to use q
to drop it on the timeline. Because remember if we use the W k is going to drop it onto a primary timeline and that will upset our main studio shots. So Q will drop it
underneath, just like that. Let's go for another one. Let's go for another one. Just enough to kind of fill
out our timeline like that. Now you'll notice they
don't fit in there. And if we got rid
of the last one, then we don't have enough music to get all the way through. But we can change the
properties of the music, change the timing of them, so they come in at
certain points. Maybe when you start
the video off, you want it to
gradually build in. And when you finish the video, you want it to end
on a nice note to about keeping
that energy flowing. Remember, you want
to use the music as a tool to keep people
engaged with your content. Before I go any further, I'm just going to make sure that the audio configurations
are all set to music. These green ones,
if we look over in the inspector will say they are set to music, that's good. And this one, it says
dialogue for some reason. This is probably just to do with the metadata that the person who made the music is
assigned to the strike. We're just going to
manually put this to music. And that will become
evident later on when we do our final audio mix. It just helps us separate the
different types of audio. Sound effects, additional
audio recordings, music, all those kinds of
things, each have their own audio
configuration mean, and we can independently
control them for one another, but that will become
obviously wrong. So we've got them. And I'm just going to have a
little lesson through here. Ideally, when you're doing anything with audio
and final cup, please wear some
form of headphones. You just get a lot
more linked into it. Your external audio
might be inaccurate. There might be
certain bass tones that are being
conveyed through them. If you get a nice pair
of monitor headphones, which I usually edit with, then that enables
you to be able to really monitor your
audio really well. That's when you'll notice. The music is too loud in
comparison to our studio shots, and possibly comes in
a little bit too soon. Now these are set
by 0 dB as default. That doesn't mean that the
music track is 0 decibels. That just means that
we have not applied or put any of the decibel up
or down in Final Cut Pro, this could be the
loudest pacing music. It might, could be the most
quietest piece of music. What we're gonna do
is we're just going to pull this down
about minus 30. And once we've got
this week and then apply this to all
the other clips, all the other piece
of music copying, which are attributes
again, we do commanded, say we're going to do
Shift Command and V, that's gonna apply volume so that one that will
bring it down. Exactly 30 decibels, decibel. And we can take both
of these in one hair, just drag and decibels. You can do them all in
one go if you wanted to, just saves your time
doing that shift Command and V is the k. Now, we want to make sure
this all times in, okay, so let's have a little
less than half of London. Reason. Knowledge is still, I don't know the audio track at
the beginning on one side, a bit more engaging. Why use white guy again? But I did listen to
some of these I did probably know about you want to pay just to kind of lie. That one that was
like this little drop and then it Belgians the video. So it's not just
the constant beta, it just starts and continues, is just pulls you into it. So I'm definitely going to
put that at the beginning. I'm just going to drag this
out of the way for now. Very bad editing. I know this will snap
against each other. You can get them on
roughly the same length. It doesn't really matter. The same time. It
doesn't matter. I'm liking that that works. Well. Don't worry about the exact audio
level at the moment. We're going to do our
levels at the end just what matters is roughly
the timing of them. So we'll see how that goes. Sometimes I put
different tracks of music for each
point in the video. Or sometimes it might be to
convey a certain emotion. If you're talking about
maybe co-morbid topic, then maybe the music
should reflect that. Or if it's something
more upbeat, bit more of an upbeat
track on that, you don't want anything
to distract him, but you do want
some kind of a b. This is all personal
preference, of course, tailor this to your content
and what you enjoy. Let's just make sure
this all lines up. Why is why you get me wrong? It's using the person who's made this piece
of audio content. Obviously the audio
fades out at the end. But if we zoom in here, I mean, we can't see the rocks are
pulled the audio down a bit, but you can just say that y
form starts to finish hair. There's nothing
that goes on here. So we have this
point of silence. There's no music
being played there. So what I want to do is
start the next track, just about over that. And this is where a
set of headphones is really important
because you can see a list here where
that music is coming in. It's more of a fill. And that's one of
the cool things is a video at it and it doesn't necessarily have to be
what this is telling you. It's just more how
does that make me feel as I'm watching this, it really is an art when
you think about it. Using tweets. I've just roughly
assembled days, you know, where the artists
kind of fade out at the end. I've pulled the
next track in just, you can say about
the waveform here. There's no music there, so I pulled the next track in. Sometimes a little bit
of silence is good that can emphasize your speech or wherever you
are talking about. Sometimes you might
have a gag or some kind of funny
thing that you really want people
to pay attention to. So you can cut a
bit in the audio, say the gag, and then
restart the audio. This is all down
to interpretation. This last track, of
course, is very long. I sometimes like to
introduce a new track for the very end of the
video where I summarize, maybe not summarized by just say look, this is the
end of the video. Thanks for watching. What
I'm gonna do with this one. I'm just going to cut it
using our applied about that. We can overhang it a bit
and we're going to use the transition we used
earlier on our text, which was command and T, which is a gradual fade out, super easy way of
putting a phosphate on. You can draw the length
of that theta up. Just extends over. Bet. That's quite nice. I like that. That's it. We've liked the music onto
our timeline or edit. This is largely down to
what it feels like TEA, we all have our own different
music tastes and styles. Don't worry about
the levels just yet, so long as they're all
even with one another, we're going to do a final
master audio edit later on. But as long as on the timeline
for now, That's perfect. Next chapter we're going
to go into color grading.
21. Color Grading: Our edit is really
starting to shape up. We've got a screen recordings, we've got B row. You might have even added
some of your own images. There's music, even
sound effects. We just want to make
this as awesome, as amazing as possible. This final touch is super fun. I could almost make a video entirely about this
in its own right. And that is color grading. This is where we make
your studio shots, your images, wherever you've
got this visual, really pop. This is amazing. It is an art in its own right. You can also use it
to create a kind of style or brand in future videos. Certain films, for instance, will have different color tones in different hues
throughout that film. And even cinema itself. It's not by accident that they have these kind of
hues and colors. And the great thing
is with Final Cut Pro and a bit of experimentation, you can do your own thing here. Before we get started
with color grading, just remember that there
is no set rule on how you do this is entirely an
artistic expression. You can do this
however you like. You can create your own styles. Go crazy with this. You can download your
own LUT packs online, which stands for lookup tables. And this is certain color
grades and effects that are kind of pre applied
to certain cameras, certain settings to get
a specific kind of look. I'm going to show you
what I'm gonna be doing with my clips now. Generally good to start
with your first clip. When you do color grading, you're doing it on
a per clip basis. If you know your
lighting doesn't change. When I filmed my studio stuff, the studio light
and didn't change. It was the same
lighting throughout. There was no external
lighting sources. Therefore, I can copy and paste my color grades to every single Studio
clip I have in this. However, it might be rho
is all entirely different, different levels of exposure, different levels of color
already applied to it. So I have to do
these clip by clip. But don't worry, it
is really worth it. And you're going to love
the results of this. I'm going to start with
my studio clips first. So this is my first clip. Here. We click on it. If we go over to the
inspector tab and we've mainly been operating within
this video Inspector, but The next to it is what's
called the color inspector. Now there's lots
of different ways that you can color grade. Some people work on like a histogram chart
where you can see represented as values from 100 different color
values and brightnesses. Some people work
on color whales. You have a little play
around, see what you think. This is a little bit
of a confusion screen. I don't really like using this particular way
of modifying color, but I'll go for it anyway. So this dot here
represents global. So any change I do here will be applied to the entire clip, highlights mid
tones and shadows. Then you have highlights
mid tones and shadows. And the way of thinking
about this is that shadows are kind of like your
dark corners and things. So how much light
we can get out of, say, particular
parts of my t-shirt. Maybe in the corner of myself
are there or in the mirror, there's like a desk in
the background that looks a little bit dark. That's what shadows
would be doing. Highlights are going to be like the final touches
of like, you know, like even like right now
what stuff that's glowing on me will be what's
affected by highlights. The mid tones is kind of
everything in-between. We also have color
saturation and exposure. So this color will actually
punch more color into it. So we can toggle this
if we wanted to say a bit more yellow or
green in this case, you can see if I go
into the green slider, more green gets
added to my shot, like over into the blue, more blue gets
added into my shop. We're going to do that. Saturation is just the amount of color that is already there. By using this global
one where you can punch up the colors that
already exists there. You'll notice that
my face goes really, the bricks behind me. I really am a cushion
goes really blue. And if we go the opposite way, of course we remove color, we can create a
more subdued look. Exposures, of course,
the amount of light, again, globally that will apply it to every part of the clip. If we use this black hair that will apply it
to just the shadows. Remember the shadows of those really dark
corners. On my share. If we go up with the
exposure on the shadow, you'll notice that
the dark corners starts to come a little
bit more to light. Highlights are
those bits that are already very old, highlighted. So you'll notice
that my forehead, which is probably a
bit overexposed at the moment, even brighter. So we can probably use
that to bring down the overexposure on my forehead. Mid tones is just
everything in-between. It's kind of a nice
middle balance. Now, I like to do this
represented as a color wheel. Gonna go at page
this Corrections, positive no corrections
and we're going to go color waves. Then we're going to be working with the
color wheels because I find these a little bit
easier to get on with, but I'm gonna put
something else in my workspace that helps represent what these changes
the color are doing. And it just helps understand the color process
a little bit more. If we go into a window
of its four pair, and you'll have this
physical workspaces. And there's color and effects. And what it would
do just changed our workspace that's more
prioritized for color gradient. You can do this throughout
your editing process. If you're working more on sound, you will set this
up more of a sound. If we're working on color, you'll notice that our browser of clips is gone because we don't need to put any more
clips and we're already pretty sad this
point in our edit. I'm going to remove
the effects paying. We don't need not too bothered about the
timeline of the moment. And I'm just going to
narrow this view down to two items just to make this
a little bit easier to say, we've got the luma down here. I'm going to put
waveform, the top head. Now this is a visual
representation of sharp. Once you start seeing it's
really quite cool and clever. This blob in the middle
is me basically, and 100 represents white. Why is the brightest object
that then becomes 100? If it was entirely white,
That's than a 100, whereas 0 represents blank. The lines down the bottom
here represent how much or how much information is. On the bottom of this
scale represents how much black is in the
image and the narrative. The top, the more wide
erase and there's not a lot of pure whites in there. You can see a few other things. This is presumably my bookcase. You can see even colors are
represented in here as well. So you can just make out the blue books in
the bookcase there, the red books, they're a
little bit lower down. Quite fun. This blue here
presumably is going to be my, my cushion that sat there. And these waveforms at
the top here just tell me what colors are
present in this image. You can see the
fairly well-balanced. It's not too much green
or too much red there. About even. Now, what, what happens if my globally introduced too
much red in this image? So I'm over on the
color wheel here. You've got global which
will affect shadows, mid tones and highlights
are simultaneously. Watch what happens, but this little hair which
adjusts the color, watch what happens to our
wave form either on the left. Notice how the red starts to
rise because I'm physically putting more red into the image. And the blue conversely drops because as I'm
putting more ready in, the blue is the opposite color. We're not quite opposite color, but there's going to
be an absence of blue, so blue begins to drop, red begins to go up. And it's just a visual
representation of what's going on inside of this image and then remove that. Notice how my luma
has turned a lot more red as we've introduced
right there as well. The same thing will happen if we adjust our brightness and exposure levels to our shadows
on midterms or highlights. Because I'm gonna be
working with shadows. Remember that black
is represented by 0, the bottom of this chart. If I bring the
blacks right down, so I'm gonna adjust
the price level. We should see that lowest
point drop quite a bit. So I'm going to bring
these blacks down. Are you ready? Look at that. This is what I call or no, as crushing the blacks. And in televisions. And when you go to
cinema and stuff, the mark of a good camera
or good television is blanks because blacks are quite a hard color to represent. If you've ever had a cheap TV, you will know that
black is in black. It comes out like a gray. So that's what we can do to this image wherever is kind
of technically gray here. We can bring it down and
make it a bit blacker. And I'll just leave it there. We can toggle the color effect that we've just done there
by turning this on or off. It's a little bit of
theory into color. You don't necessarily
need to use these charts or know
how these charts work. You say that anything that
goes way below the 0, which is probably this area
here underneath my armpit. Yeah, definitely That's the
bound if my armpit there, that's when we've crushed
the blacks to match. That might be because
of how we filmed it. If it's underexposed, then we're not going to get
that data out of there. It's just the nature
of it rarely. And conversely, if we go
up with the highlights, you will see why as
we get more white, you get this point above 100. Which is my forehead
right there. You can just say that we don't necessarily
need to work with this. As I say, it's just good to
understand what's going on. And as we skim through Eclipse, you will actually see where
my hands come up like, Well, I'm going to
put my hands up. You can see that on
the luma chart is just a visual representation
of color and light. That being said, all the
changes that we're gonna put to our color are entirely orange
choice our own tastes. So I'm going to
remove this window. This is just so we could
see what was going on here. We're gonna go back to
our default workspace, a little bit smaller. Also remember your monitor. The calibration of
your monitor to get actually calibrated monitor costs a **** of a lot of money. This is good enough for me, but always worth checking it on different monitors as well. Because if this monitor is
calibrated incorrectly, it's gonna look entirely
different on someone's phone, on someone's video, whatever. Also, if you use programs
like I think an apple, you have night shift or flux that will put a
hue over the top of it. And of course, your
color adjustments are gonna be inaccurate. Something worth bearing in mind. Now, I'm just gonna go
with this visually so I think we can get a little
bit more color in there. I'm globally gonna do the color this side
with the brightness. This side we'll do the amount of color, so I'll
pull that down. That's gonna remove color. If I pulled it up, it's
going to add color. That's our starting point. I want to pop a little
bit more in there. Remember when you're
making these videos, if they're gonna go on YouTube
or Facebook or Tik Tok. You want this to
look really quiet, nice and bright and
vibrant and inviting. So I'm going to put a
bit more color on there. And I'm going to possibly bump up my midterms a
bit because I think we can get a bit more out of that and possibly going to
bring the highlights down a little bit because I think
definitely overexposed my head when we show that
I've already done my shadows. That was a conservative
color grades. And we can toggle
that on and off here by clicking on and
off with this tick, color wheels, this
is worth the grade. That's about the grade. Just now is just go back a little bit more
of a punch to it. You can go as mad as you like. You can shout loud
as a color in polos, the highlights out polish. Let us write down mid tones up and that's not see about
whatever I quite like that. It introduces a bit more
green in this shot. You can go the opposite
direction of grain and put a little
bit of green out. But then that gets a little
bit more complicated. Just have a play
around with this. It's coping today. Now that we've got a grade
applied to this clip, I quite like that's
the difference. Big difference. I quite like it. We can then command
and see on that clip. And then we can apply it
to all of our other clips. Awesome. Now we can just drag through
like that, that will work. And then we can do the
command shift in V, which will paste the attributes. Or we can do a really
clever way of doing that. And then we go to index. I'm going to start
over this clip here. This is called
synchronized clip. We're on synchronized clip. And if you type in the
search sing colonised clip that will only show you all the clip names that
are called synchronized clip. This is why it's really good
to actually name eclipse. You can call this
student 1234, whatever. That's only going to show me
what I synchronize clips. And this line at the top, I believe is represented
in that first clip there. If I click this next one, description highlight, next one, next one, next one. So I don't want to apply the
grades for that first clip. I'm going to apply it to
everything but that first clip, I'm going to scroll
all the way down, hold down my Shift key, because that's going
to select a range, Come all the way down, Shift
and then click down there. That's going to slit
every single clip that's called synchronized clip, which I know is RStudio shop. We synchronize the earlier. Remember, yours might be called something
different if you didn't do an audio
synchronization by the way, because I know
they're all selected. We just do Shift Command V and we can paste the
attributes on that. Now, before you select Paste, do you remember
that for our edit, we've been changing
the size of our clips. We've been changing how
much Zoom there is. It's very important that you
de-select scale, position. Volume shouldn't matter
because we haven't applied with the volume
on RStudio clip. But color Wales is just
what we want to apply here and applies it
to over 114 clips. Paste, brush. With that point. It's worth going through just having a bit of a skim through the fridge just in case
there is one anomaly, either you're lying changed
or something happened because that's going to affect your color
grade out a bit. But as long as everything's
consistent, absolutely fine. Now the artery is
part of just doing it manually on some
measure of Eclipse. If you've got stock
footage website, they might already
be graded, but That can be good
or bad because you might want to grade
it in your own way. This one looks really flat. It's not too much going on here. I'm going to add
some color wheels and brings play around with it. I mean, it's not bad actually, I can bring the blacks
down a little bit more. Bring those highlights. Don't bring the
highlights up too much. I want to keep the
black dashboard. We just chucked in a
bit more shadows on farming that this one in London got a good
punch of color, but it looks a little bit muted, might be the fact that
it's only ten ATPase, so it's got less
of a color range. We can chuck a bit
more color in there. We can add some
highlights, I would say. Although if we do
the highlights, notice how the sky
then disappears. So we don't want to go
too much with that. Rabbi. She's bump up the mid tones and just the overall warmth of that, bring it a bit shadows
to need too much. This has been
shattered quite a bit. And that's our
difference in that clip. Just much more bright and
really inviting traffic lights. This can be quite nice. Remember as well that when
you come to color grading, you can mask any parts. So if I said right, I wanted to make this green light very, very bright, but I don't want the green of the trees
to be very bright. I want to leave
those as they are. Then you can mask
that green light. You can punch more
gradient to it to make it much more effective. In this case, I'm
not too bothered. I just want to make this traffic light look at
a little bit more black. So I'm going to cross
those blacks were coach the shadows and bring
those down a bit. As I do that, notice the mid tones are
probably gone down a bit, so I'm going to pull those up. Just gets rid of that kind
of folk that haze on it. And you just want to
go through all your clips and do this. This one looks like it's already got quite a bit
of a grade on it, putting a bit too much color. So I probably want to remove
the cutter on that one. We're going to color Wales. I'm going to bring
that down globally x, it doesn't really match
the rest of my edit. Bring up those mids. And that's my before and after. Subtle, but it's
good enough for me. This one's could be a
cool one because there's quite a lot of darkness
going on here. If you wanted to, again, you can mask off this man here to bring up his brightness. You can bring up the
shadows or print up the midterm is just to make him stand out a little bit more. It makes a big difference. I think It's a bit more
color in now let's say, I see it, That's the
fundamentals of color grade. And remember that
you can copy and paste those attributes
onto your other clips. You can mask out color grading. You can also key-frame
calibrating. So if you want to color grade someone's face and they
go across the frame, you can key grader and apply all your color to the mask
that you've set around, that keyframe mask
on that person. I'm gonna do the rest
of my clips now. I'll let you get on and
do the same trend for the next chapter because
we're gonna be doing our final audio edit.
22. Mastering Your Audio: Edit is nearly there. We've got everything in terms of media and content
onto the timeline. I'm almost ready to export it. But there's one really
important tasks that we need to do that is mastering our audio. Now, the moment we're all a bit all over the place
with our content, that stuff up on different
heights and staff is fine. Let's just help these projects
eventually end up looking. But what we're gonna do is we're going to press
Command and I. You can drag everything
if you wanted to, but just make sure you're
in the timeline and press Command and I and everything
highlights like this. It just means that
sometimes if you drag, you might miss some things. The command and I
select everything. And we're gonna go to
File and we're going to go new compound clip. Now what this is going to do
is is basically going to put everything into one joint clip. We're going to call this
ICT reasons YouTube. I'm just gonna call
it compound clip. You'll notice it just becomes one gigantic clip we can
apply all the way through. Now, the way we
can master audio, and this all comes down
to the fact that we put different audio configurations
on our audio earlier. Things like sound
effects, music, dialogue. So on depends how many different
audio things you have. Even when we go
through our edit, you'll notice as the
spikes of audio, I presume that's going to
be the sound effects in whereby when I've
been listening to this back through my speakers, it sounded perfectly fine. But if you put headphones on, you really know is a
variance in my dialogue, in the sound effects,
so on and so forth. But now that we've created
this compound clip, this is probably one of the most easiest and effective ways to edit all of our
audio simultaneously. What we need to
do, first of all, is right-click on
this clip and go to Expand Audio
components that will split it into all those audio
configurations that we had. This blue one was the dialogue
from the studio shot. This turquoise yuan or the
blue y1 is the sound effects. And the green one at the
bottom is the music. To get them separated like this, you must ensure that all of your audio is configured
to a certain track. You can make up your
own audio designations. But if you've accidentally
put the music in dialogue, you know, if music
track was blue, then this isn't going
to work for you. You'd have to ensure before
you get to this stage, before you create
your compound clip, the all of your audio as
it's designated routes. From here, we can now
mass change things. So we know that this light
blue one is the sound effects. So if I pull that down, it's going to remove
sound effects. And we know this
green one is music. So if I pull the
audio bar down there, we've just silence them
to now if we apply it, it's just gonna be the
dialogue that's with the camera that we synchronized
in the very beginning. What we're also going to need is we're going to need
the audio meters. So we're gonna go to
Window workspace or showing workspace, the amateurs. And I'll bring the
ODM is for that. We can make them as
wide as wave-like. Now, in terms of dialogue, we're going to add
some effects to it. This is just going to sharpen
the audio and little bit in the same way
that we've applied a color grade to
a video footage, we can apply some effects to our audio just to make
it a little bit better. Now I'm not amazing with audio, but I can go over some of these fundamentals
that I've learned over the years in our
effects browser. If we bring that back up those
two little squares there, you've got to ask the bottom
and there's a whole list of audio effects, things like IQ. You can apply echoes and
things so you can go right, one minus Alpha Echo. Tell me that makes
an echo, right? You can have a large rooms. You can make it sound like
I'm in a hotel or something. These are all fun things you could do in the idea as well. I should have possibly
brought them up earlier. But what we're more
concerned about right now is firstly something
called a compressor. You can search these. Remember there's a
little search bar at the bottom of the
effects browser. We can compress up. And I'm going to drop that compressor
straight onto my audio. You want to know as
much of a difference. There we go. There it's done. Welcome press it does. Is that in your audio recording, if there's too much peaking, the audio spikes too much. If you shout into
the microphone, then that's going
to be quite high. And of course when
you are a bit quiet, then there's gonna be some
lower points in your audio. So the idea of the compressor is to kind of balance those out. It brings the
highest stuff down a bit and it brings
the low stuff up. At this, you've got a more
consistent audio throughout. That's a great thing
to add on there. Maybe just have a
little listen through it too and just make
sure it's correct. All right. Sounds right. How will the SAT that evidence? In this piece of diets
and its satellite, here's the most really important is when I'm looking
at these audio May is here, we don't want to see
any peaking will not have its peak in because if I drag this up as appropriate, stop taking now, we know it's peaking
first because you'll notice that we get these
yellow and red spikes in our audio waveforms. If I play it, it was, this looks dark red at the top. Rooms didn't get jammed up. It's the best. When I say best that you
can hear that audio. Just pick there. We don't want that. We're going to bring
that back down to 0. We'll come back to
order level later. That's gonna be one, a
lot lighter things to do, but I'm just observing it now. Those groups didn't get camp. We want it to be hovering
around the minus six months. You don't want to take out to 0. You kind of want my order to be bouncing into the
minus six marks. You can go minus
five, minus four, but if it's hovering around
minus six, that'll be good. Before we do that though, I just want to add
an EQ to the next. Now AQ, remove our search item from the effects browser or at
this channel AQ on that, an EQ when you add it
doesn't do anything. But the way of
looking at an ICU, it's almost like color grading, but for more detail,
There's gonna be certain characteristics or
frequencies to my voice. The iconic send you right? Or I can dull. If I have like a
particularly Basie voice, you might want to remove
that, bring that down. If you have a high voice, you might want to extenuate it, whatever it may be. Again, it's entirely
open to interpretation. Depending on the space
that you film in, you might have a bit more
of an echo going on. An IQ is a really good
way to remove some of those unwanted frequencies. That is acoustics to your
room or your environment, environment that
you're filming in. I've added my EQ. We click on the
audio clip and we got to the inspector
and we go this time. So the audio inspector, let's move this stuff
out of the way so we can have a little battle. We don't need so much of the difficulty of viewers
browser relevant. Let me love you. I ever, just like before when we added
effects to our video clips, when you add effects to
your audio channels, you will notice that they
appear here in the Inspector. We've got our compressor
that we added before. There's a few different
things that you can do for compressors. We've got our Channel EQ. Now, this has done
nothing when you added the e cubed doesn't do a thing if you add it
in it's naive state. But you'll see there's
this thing called preset. I've already put a
few presets in here. You can do different
ones like voice. Or if you've got
a myo lead vocal, you can add a particular AQ, a particular convert way. Q is the equalizer, but you get the setting
unlike Colorado and stuff, If there's a certain
characteristic of audio you like, be that base b, that more mid tones, maybe what more vocals you
can then change your audio. So I've got my pre-made ones and I'm just gonna show you
exactly how this works. Let me add one. I've got road room expenses. I think that was a good one. I used movie. Maybe. They get jammed up. No one else is using mountain. We know that from using this
particular a queue before, it actually removes a lot of the kind of echo in the room. The way that I've done this, in the way I set this up is by using this little panel
here. So you've got to IQ. You will see that there is this, this is like a bunch
of knobs and things. I'm going to reset
my AQ to default, so it'll be nothing
going on there. And when I click on this Advanced effect editor
user interface, it will bring up this box here. What this is displaying
or what allows us to manipulate is the
frequencies of the audio. Again, if there's unwanted echo, maybe there's a background hum from an air conditioning unit. You can appropriately adjust and sometimes remove
these from this, I'm going to go into a
little bit of detail here. The key thing to
remember is this all down to personal
interpretation and taste. Really good reason
why you should put your headphones on and
really listen into this. If we turn on this button
in the bottom left, it says analyzer post. What this will do is that
as we play our clip, it will actually show you what frequencies are more
prominent than others. So let's give you
a supply network. Usually sticks you
on the main roads. More people take numbers, get jammed up against
the best route. If you can see certain frequencies
that are coming through that lower frequencies, of course are going to
be much point AICPA. And then the higher
frequencies presumably are gonna be your high frequency, high-pitched noises and stuff. So one way of doing
this is that you can alternate for analytics that
can be a bit distracting. You can just leave the audio
playing in the background. What do you invaluable streets
around you to work out? What I like to do is I
pull up these points here. If I pull this, I've just picked a
random point on here. But the idea is you move it to whatever frequency you want. If I pull it up, that's going to exaggerate more of the
characteristics of it is echoey. I'm going to put
more echo in it. If I pull it down, that's
going to remove it. But it all depends where along this frequency
scale you did it, remembering that the
deeper tones are going to be in the lower
frequencies or a membrane. Hi Paige noises are gonna
be in the high frequencies. One way I like to
test for this is I will scan for
whilst it's playing. So we apply it. Just scanning all these little grooves
that time it's kind of like myself see
a higher frequency, but it's like a enormous
nasally ness to my voice. Doesn't go into that network, usually sticks you
on the main road. More people take liberties. Groups didn't get jammed up. And you can hear if
I go down this end, that's more the base end of it. It's the best route if no
one else is using them. So it's extenuate
that bass notes. If I bring that down, that's gonna theory
remove a lot of those deep low frequencies, often, especially in
somewhere as busy as lambda1. Now you only really
want to go down to about eight decibels or so
because you want to be subtle with this and you can make the spikes little bit more pronounced,
something like that. You'll find that once you
commit to one of these routes, you have someone that's if you didn't like
the bass notes, for example, or the lower
frequency, should we say? I'm not an audio engineer, so I can't go into this
with too much detail, but by playing around with this, you can really get
some nice audio. I'm gonna go back to my default
I use which was the room. And you can see what
I've done here. So mainly most of the audio manipulation you'll do will be removing
certain parts. You don't really want to
add too much into it. You can a little bit
as I've done up here, and some of the
higher-end stuff. And this will allow
sound a bit like this. That network movie
numbers get jammed up. If no one else is using that. I quite like this audio setup. I've had it well, I've set it up within
this space and my audio requirements don't
really change too much. The space doesn't change. My microphone and equipment
doesn't really change. So I'm more than happy
to go ahead with this. I'm going to apply that has now applied because
I've now just picked out of the defaults that this is also
where you can save the day folks that I've now done
that onto my, my dialogue. Hey, let's remove effects because we don't
need that anymore. I'm just going to
play it through and just see where we pick on our on our audio meters. Because depending
what we've done with that channel EQ and that compressor that might have
bumped up the order level, it might have dropped it down. Let's lesson the main runs. Movie. One of those roots, they get jammed up. The looks of it. We've got maximum of minus
14 going on here. So I definitely,
definitely pull that up. So I'm gonna just go, let's just go with
that as a minus 12. See what happens. It doesn't look too much picking is a bit of yellow there. There's a bit of yellow there. And let's see what
happens. One of these endless
variables too high, we've already gone up
into 0 straightaway. So we need to be about
an I O would say, possibly even lower than that. Let's go for eight. Minus seven. Minus six is the best route. Is using that room more often, especially for the rest of Asia. Save As n If you
take killer peaking, I think we can go
up a tiny bit more. We just go up to nine times in London wherever
I use a sentence, you want to tell me to go
across optimum circus. And that's because currently, taxis and buses can go
pretty cool with that. Okay, Right now we've got to do the same thing, but
with sound effects, we don't need to put any channel EQ or compressor
on the sound effects because they're just such
short little bits of sound. I think that'd be
really over the top, but we just want to make sure it doesn't come through
and pick too much. So let's go to 0. And we shall see what happens. Number five is the fact. And then we can say
by audio waveform, say where those sound
effects come in. So let's have a little
look on a given number. Five minus one is probably
going to live with too high. So I'm gonna pull
those down a bit. I can see there's a couple of other sound effects though the unquote the same
level as the others. This is that swoosh sound
effect I use quite a lot. This is presumably
enough when I do, and I think that one was a cash register and that
one was a different one. Now these aren't the same as you can see as
the other ones. You can say these are almost not quite half, but
quite a bit lower. So what we're gonna do if we go back into our browser, I've had. We're going to go into
synchronized clip, sorry, not synchronized clip. That will be the
compound that we made. The amount might be
easier to find it. Be the compound clipping here that we made somewhere
and you just double-click on that
and that takes us back to our original
view that we had a reason compound clip Bush tax by these
original view that we have. So I'm just going to pull
up some of that order, that building I did. I'm going to bring
that up to minus six. And there was a
cash register here. I'm gonna bring
that up minus F3. We'll go back to
our main project. This is now how
the project looks. Maybe you stay tuned
to that there. You can even pull
down the minor, sorry, the nine decibel. Yours might be slightly
different, but you can pull down your dialogue. Just see how it all looks. Just, just pings. That's minus 11. Minus seven scenario we're gonna be the same most whooshes because they were
the same noises. I think we can get
back up with those. The other is you don't want
it to be absolutely loud. There's nothing worse than
when you listen to the stomach online and just this
random noise comes into our nowhere and it's exacerbated
of headphones minus t. I'm going to bring that down, say probably about minus
three, minus five. That is good. Let's see if
that cash registers, good. Cash register goes to minus 7. First 1 was a pain, minus nine. We could bring up the
cash register and the one a little bit more. That's going to be minus four. Remember, you can type
these in as well. I mean, dragging probably
isn't the most efficient way. But you'll find that when you want to get edits over the line, you definitely do compromise
a little bit. Minus one. Go back to that. And I'm going to be happy that now because it was
very close before. Then the final thing
is just the music. So we know that is minus three, that wasn't minus nine, minus 99 dB or more worthwhile, at least down more than ever. We're gonna
have a little look. Our music. Music can be entirely different because it's just
gonna be a background thing. So the ovaries do math
doesn't tell you is that usually sticks you going to
bring the dialogue back down. Just see where it's hovering? Thus far is good enough. I think. Again, headphones, cans. I'm going to be reviewing
this afterwards, but for the sake
of demonstration, I'm not going to have
headphones on it. Just remember to check
all your audio tracks, not just the intro, check midway through the
louder points because WE worst and you have one prominent audio track and
then some expert quieter. It's just about
balancing it all out. I can say they're all floating
around this minus four, minus four, a minus phi. I think that means that whoever mix these when I got these, were pretty good audio mixes because I pulled it down by minus 30 once I've
dropped them on the timeline. So that's a pretty good yeah, they're all buying
online minus phi. So I'm happy with that,
I'm happy with that. Pull that back up to
minus sorry, minus nine, just knowing the bay
personal use cases. And that is an edit
complete look at that. We've just made an edit. Isn't it amazing
when it comes over the line and look so perfect? But we're not quite done yet. What we need to do next
is know how to render it. And depending where
the video is going to go and how are you
going to share it? There's a few different ways. How are we going to
render this footage out? Be sure to check out
the next chapter.
23. Exporting Your Final Project: It's pretty exciting
times we've managed to assemble an entire edit. We've got it mastered, It's been colored, graded, it just needs to come
out of Final Cut Pro and we can share
it with the world, with the Internet, with
your friends and family. This is what it's all about. Now, there's a few ways
that we can do this. First of all, we just want to select everything we've
got on the timeline. So we're going to
use Command and as our shortcut to select
everything on the timeline. And we're gonna go
up to File now, file then you go to share. And there's quite a
few different ways of sharing on here. Now, to be honest, the best thing you can do is just press Export file
because that allows you to set your parameters. These other things here, there's like Apple
devices than I pay Apple devices for k, save current frame as if you want to pull a still out
and maybe use that as a thumbnail for a YouTube video wherever these other
ones are just presets. You can set up a preset
if you know that you always render out in
a certain format, you can make it a preset and just makes it
a little bit quicker. But I like to export it manually so I can make sure that
it is all correct. Before we explore, we get
this dialog box come up. Basically, you can do lots
of different things here. You can add a description. This gets added to the
metadata of the video. You can add tags as well. This is all to do with the
Apple operating system because of course
you can put lots of date certain things in here. If you explore a lot of videos, then maybe you would want
to person typed in here. It just makes it a bit easier to navigate through
all your files and different videos you
might be working on my January Doug
buffer with it. You can also see here as well exactly what our frame
rate is and the size, the resolution of the video. In this case, it's
free 840 by 2160. Very important because
I shot this in for k, that is a 4k K resolution. So I'm happy with that. 25 frames per second. That is exactly how I shot it, so that it's also good to
see stereo left and right. That basically means that
it's not mono audio. It's gonna come out
of both speakers, not just one are designed
for one speaker. So in theory, we could have a left and right split
in the audio channel. That could be some
advanced audio you might want to look into
on future edits. Tells you how long
it's going to be. Ten minutes and 47 seconds. Always double-check that
because sometimes you can have a little trailing bit
of clip on the end here. It basically will just be black for like two
extra minutes. You don't want that
because you've uploaded that to YouTube and you guys extra two minutes
that no one can watch. That's really going to affect your average view duration and percentage viewed
and stuff like that. It's gonna tell you
how big the file is. It was tells it as a mole
and a mole of is the type of format we want more
visit container file. We can rename this I
reasons why cabbies never use SAT naps and output y t at the end In denotes
that it's for YouTube. I might make an
Instagram version. Whatever you can do,
whatever you like here. We can go a little bit deeper and we can go into settings. And this just allows us to
change things like codecs. By default, this
should be H.264, which is perfect because
this is a type of compression which is
also a delivery format. So ProRes is actually
an editing codec. Some cameras, some
really high-end cameras actually shoot ProRes. But if you explore
and one of the a's, just look how big the
file size is going to be. 60 gigabyte is not
designed for final render. Now, even get these
lower ones are proxy ones that's
still white UI, hey, H.264 is perfect. You don't lose quality.
It's gonna be fine. That format video and audio, because you can just take out
video or audio only you can even make it for broadcasts are certain broadcast
specification. That's all fine from a, we just hit Next. That will render out just choose an appropriate place to save it, maybe on external drive, I'm just gonna stick
it on the desktop for now and let that render out. You will see the progress
of your rendering. In the top-left here, there's this little
clock face almost. And this is a background task window will open up sharing. And that'll tell you how
far fruits guy transcoding, the speed of how
long it will take. It depends entirely
on your machine. If you've got a much older Mac, let's say the
processor is not as capable than it will take
a longer time to render, especially if you're welcome. Okay, footage. I've got one of the newer Mac Minis with
the M1 chip inside of it. So they do render out pretty quickly and it takes
about ten minutes or so. Then from there you
then have your footage. It will be an image
of container format which is suitable for
watching on QuickTime, but perfect upload straight onto YouTube wherever you
want to distribute it. Thus, it, we've made
ourselves a video. It's really for the Internet. There is also a feature inside a final cut where you can
upload directly to YouTube. Although I wouldn't
recommend this. It does take keywords and descriptions and
things like that. But the only problem is, is that you don't have
settings such as being able to make the video
private before upload. Whereas when I upload, I get the video out. I will actually watch the video once I've
exported it because it's a lot different
from watching it in the editor to once
you've exported out, you can go through, I
generally get a pen and paper out and just
go through the edit. Make sure that it is old tip
top because you don't want a random clip to pop up or maybe some order that
doesn't sound quite right. If you even just
the general flow, just go through it, pen and paper just mark
anything that needs changing. Come back to the
idea that it is a bit annoying having
to render out again. But at the end of
the day you are crafting a piece of art. So just remember, you're the one who's
got to live with it. If there's a problem with it, it's got your name associated
with it rarely yet. Once, edit it out. I generally uploaded to YouTube, offset it as private until
I know it's all uploaded. Everything's perfect. I've got my cards,
descriptions, tags, title from now, everything perfect before I even
think about launching it. And most times are
generally schedule it.
24. Conclusion: Thank you so much for watching my Skillshare class on how
to edit on Final Cut Pro X. It's a wonderful talent and it's relatively easy to get into. The more that you
use the program, the more you'll get acquainted
with certain shortcuts, you're asking yourself
questions like, how can I do this faster? Is there a better
way of doing this? And it's one of the
joys of editing, is getting so much
more efficient with your footage and being able to turn out videos
quicker and quicker. If you have enjoyed this, please do share this
with a friend or colleague who may get
some benefit from it. You can also check me
out on all the socials. I'm Tom, the taxi driver or
would love to see you there, please do message
me if you feel like this has impacted your
life in some way. And also please do
upload your videos that you make as a result
of this course. I'd love to see what you
managed to make and it also helps me know how effective
this course has been. See you Bye-bye.