Get Started with Apple Motion: Your very first 3D Animation | Assad Ali | Skillshare

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Get Started with Apple Motion: Your very first 3D Animation

teacher avatar Assad Ali, Youtuber & Video Content Producer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      From Concept to Completion: A Real Client Project in Apple Motion

      1:43

    • 2.

      Class Trailer

      1:00

    • 3.

      Motion Interface

      13:24

    • 4.

      Updated 2025 Motion Interface Tour

      10:52

    • 5.

      Get Orgranised: Import and Save media

      5:16

    • 6.

      Keyframes

      7:58

    • 7.

      2D Animation & Keyframes

      10:14

    • 8.

      Lights

      15:36

    • 9.

      Lights and Keyframe Animation

      16:02

    • 10.

      Tracking objects

      11:02

    • 11.

      3D Cameras in Motion

      11:13

    • 12.

      Final Project: Animation

      19:10

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About This Class

In this class, we will explore the basics of Apple Motion 5 and create an engaging 3D animation using the tools and assets found within Apple Motion. I've been using Motion for the past few years and I am happy to share the tips and tricks I've acquired using Motion. 

About Me

My name is Assad - I'm a YouTuber and a Video Content Producer working in Malaysia. I taught myself how to film and edit using Motion and Final Cut Pro X .

I often get questions from my clients asking for motion tips, so I thought I'd put this course together to show the basics of how Motions work and to hopefully help anyone interested in getting started with Apple Motion. 

Meet Your Teacher

Teacher Profile Image

Assad Ali

Youtuber & Video Content Producer

Teacher

Welcome to My Profile!

Hi, I'm Assad -- a media composer, motion graphic artist, and video editor with over 5 years of experience transforming ideas into captivating visual stories. My journey spans crafting scroll-stopping social media content, immersive long-form documentaries, and everything in between.

What You'll Learn:
In my classes, I simplify complex techniques in video editing, motion graphics, and content creation, equipping you with the tools to bring your creative visions to life. Whether you're a beginner eager to build foundational skills or a seasoned creator aiming to polish your craft, there's something here for you.

Why Join?

Hands-on projects to boost your confidence Practical tips drawn from real-world experience Step-by-step guidance to ... See full profile

Level: Beginner

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Transcripts

1. From Concept to Completion: A Real Client Project in Apple Motion: There is a lot of trend right now on motion graphic content that appears on your social media feed. In the past few years, I was commissioned to produce work that resembles some of the motion graphic elements you see on your social media. In this video, I would like to show you one of them and what goes behind the scene in a project like that. This is the audio that I was provided by the client. This was a very simple project, very straightforward, brief where I had to work with the audio that was provided by the client. You can see that there are lots of elements that come together. This lawn was carved out of a random picture that I found on the Internet. Also this small circular element is depicting the sun. This is just a gimmick that I came up with for this video. All the elements you see here are put in place after extensive research, like the paper crumbling and the scissor coming in and the window falling down with the typewriter phon. This typewriter font, each individual piece was crafted, and this took a lot of time, and it became part of this extensive call to action for this video, which was an important piece of information. So whatever you see on social media that is being put together in form of a motion graphic element that is presented to you is a very powerful tool and can be used to promote an idea or sell a product in a very creative manner. 2. Class Trailer: Hello, my name is I'm a YouTuber and a video content producer. I have worked with a number of clients in the past few years using motion and Final Cut Pro. These are amazing softwares. And in this class we're going to go through the basics of motion from very basic, all the way to creating our very fun animated video. By the end of this class, we'll go through keyframing using light 3D cameras and putting them all together to make our final project. At the end, I have designed this class for someone like yourself who can get introduced to the concept of what motion is all about keyframing 3D cameras and how we can use this entire space to create a basic animation. By the end of this class, you will be able to have your final video that you can actually show it to friends and family. So what are you waiting for? Let's jump into this class and see what we are able to actually achieve within their software. I'll see you in the next one. 3. Motion Interface: You've decided to take this motion graphic journey with me. I thank you very much. And in this class we will talk about the interface. These are some of the things that you will be interacting with on a daily basis whenever you will be working on, but it's good to know them before you actually start any project that you will be working on motion, Let's jump into the software and see what we have. The first time you open motion, you'll be greeted or you'll be given this project browser. In this project bar, there are different kinds of projects that you can work on. You can see the list here. Since this is a basic class, you need to know the basics of this in future you will, these things will make a lot more sense when you get your hands dirty with with motion. We're going to work with motion project here. And over here you have some presets. The sort of video are the dimensions of quality that you actually want from your video. You can choose those presets here. For the sake of this class, we will, we are going to stick to 10 ADP. That is most of the work that I do for our clients come in 10 ADP. So that is what I've been recommending here. But if you feel that you have the latest and greatest computers available for you, you can go for four K altro, but let's just make it simple and go for 10 ADP. Next thing is frame rate. I always go for 24 frames depending on which frame rate is another class on its own, what we're going to choose 24 frames per second and the duration of my entire project, I have kept it to thirty-seconds. I can always change it to 20 seconds if I want or maybe you want to keep it at 30. I like to keep it 30 to give myself more time than what is required. You can also choose other aspects for this project. How you actually want to time this or what sort of length you want. You can choose frames and seconds, but I'm going to choose time caught and I want you to Jews timecode as well in this one that's open ocean and see what we have. When you open motion. There are a lot of windows and they can be very overwhelming, but we're going to go through them one-by-one and see what do we have. Everything that you actually see here is you can either call it a window or a pain on Apple software as it's called pain. So we've got the library pain or library window, you can call it anything. Either of these could actually, we will not argue on that. We've got our library pain motion comes with inbuilt presets and soft presets and a lot of different things that you can work on. For example, you've got generators that you can actually put on your, on your projects. You've got shapes so you don't need to draw them. Go. You can see that there's a shape here. You've got diamonds, who you've gotta heard of. So, and then you've got particle emitters. I would highly recommend, I encourage you to actually go through this after you're finished this class, both through all these inbuilt library that comes with motion. And try to understand what exactly because when we, you are working on a project, the creative with the you are in the flow. And when you know that where you can get all these things, it'll be very easy for you to actually make that Oscar winning project that you, that you always wanted to. You've got smoke. Brilliant. There's so many things. I mean, you just click on them and you can see the preview in this particular area. It's, it's absolutely amazing to actually see this at motion comes with particular thing. There are also some 3D objects that you can look at. For example, there's a to-be pencil. You can see that as a tool we've bent. So there's a book that you can actually work on. These are 3D object three-dimensional, so you can actually move them in the space and do really crazy and cool things with it. The next thing we have is is actually inside a library. Pain we've gotten inspector. Inspector is a place where you can make changes to your to your objects. So let's say if you're working with a picture or anything similar that motion except motion accepts videos. There are a lot of things we will talk about that. But let's say if you're working on them, this is where you will be able to actually change the size like the scale, the position of that object will be able to actually use this window. Right now, we do not have anything that we are working on. We will not be able to show you this, but let's, let me just give you an example here, just beside the inspector pane that you see. We've got the project pane. Now this is the area where all the items that you will be working on will appear in this one area. I can bring in items. And once I have objects or elements in this area, then the inspector pane would light up and then you will see a lot more options. So let me show you that. Click on import. And I am going to go into my folder. And let's say, let's bring in something like, okay, I like Woody, let's call this booty. Now that you see that I have a layer, now it's in a project pin, everything will be put on Darwin. It's, the title is layer. I can always change. I can double-click on this and change it to Woody. Let's call this character Woody. We'll be working with Woody quite a lot. And you can actually see that what is now here. When I click on properties. Now you see here, I'm able to actually change the scale and everything. That is what inspector Allows us to do, and you can see that you are able to actually change the X, Y, Z values for, for our projects. So you can actually make it move from here to here. That is what all the animation is about. You, you play with these values and you start with 11 place in your area and then move them to another. Now with that, when we have this particular picture or layer we worked with Photoshop you, that layers concept will be actually familiar to you. I mean, just bringing another one to make more sense. Lineages bring, let's say again, bring the rocket. I can double-click this. Let's call it a rocket. And I can see that these are being put under one group. Groups are important in your project pane because right now I know that both these items are images, so I can actually double-click on it and rename this to, let's say images. So I know that my group consists of images and all of these, this group has all the images that I'm going to be working on this project. So I've got this rock and I can actually move, let me just click on this rocket and let's just move it here and see. So I've got two items that are here. If I can put them on top of each other, you can see the rocket is on top of woody in our project pane, our layers, which means rocket will appear. Every time rocket appears, it will be on top of Woody. I can actually change this by moving woody above rocket. Now you can see it has changed. So this is how you can manipulate this environment. This is just the beginning. There will be a lot more things that you will be doing and you absolutely love it. The other thing that we have is our preview area or are they Canvas? This is the area where all the animation or anything that you are actually doing will appear in this area. And all the changes that you make will be able to actually preview them in these areas. You can see I'm moving things in, inspector. And and those changes are appearing here on, on, on are on our Canvas. Anything outside of this Canvas, you will not be able to see that, but there's a way to actually see that. It's always good to have that. And you can always zoom in and out of this canvas by pressing Command Minus key and plus. To do that, and that way you'll be 0. So let's just leave it here and you see this option here, view. Let me just click on that NC short full view area. I'm going to click on that. And now you can see anything that is outside will be a little bit faded. But you know that there is an item that you can always bring in that say for example, this rocket was supposed to go from here to here, should know that this rocket is lying somewhere here in your project and you can move it anywhere you want. That is your canvas area. Now, the other important thing that you'll be working on would be our timeline. Remember we had a timeline for thirty-seconds and this is exactly 30 seconds off of Thailand that we'll be working on. And now you can actually see that anytime I put an item or an element here to work on, you will be able to see that in your timeline. So motion will actually stretch that all the way to the exact length of your timeline. And you'll be able to see that here in your timeline. So this is where the items will be S on the timeline starts at 0 000. You can actually see the time here. Let's say I don't want this item to appear for the first three seconds, so I can choose maybe rocket to not appear for the first three seconds. So I'm going to click on the rocket layer and move it here. Now you can see what he appears for the first three seconds I'm playing, this is playing for 36, and then rocket appears. So this is just basic of what is possible and what you'll be doing. So it can be a lot of texts that appear zooming in, zooming out that you've seen. So we'll be able to actually create that during the duration of our class. The time being is one thing that you'll be working on. Another thing that we have is the audio. Let me just bring in a few more items to make sense of what I'm talking about, let me just click on import. And I want to bring in a layer of video. That's my video. And I am going to praying MP3. So they are two different items that I've run. Okay, this is my video. You can see when I click on my video or any item that you actually bring in here, you will have these blue dots and you can hover over them and press Shift to actually uniform scale up and down to do a uniform scale up and down, you can do the same thing with Woody also, you can click on it and then you can actually press Shift and up and down. You'll be able to do that. You can do the same thing here. Also in the center you have this line that will help you move or rotate the item in his area, and you can do that with anything that appears. We can see that I've got three different items or three different elements. I can do that with a video as well. So you can see all these things are possible within that. Now this video comes with audio because I know because I shot this and it's definitely going to come with audio. But what we see here is that let's rename this to video. And also let's make a new group so you can right-click and create a new group. And I wanted to name this group video. So you can see that I have now two groups. I have an image group and I have a video group. Alright, if I want to disable all the, let me move this. Maybe let me reduce the size. If I want to disable all the images, I can just disable the group and everything will be gone. This is good because when you're working on a project, you don't want to see other elements. You just don't want to see them. You can just uncheck them or you can uncheck them individually and they will not appear. For the sake of this example, I just want to work on the video and I want to show you something that this video had. This video comes with audio, but here you can actually see that there's only images that will appear on your timeline. There's this option here, the button which is like a volume button show and hide audio timeline. When I click on it, I will be able to actually see the audio for this item. I can click on this, but the audio will not appear in your project layers. Paint audio will appear in the audio pane. So I can click on this and I can increase or decrease the volume off. Remember, I brought in via SSH sound as well. So that's a, I disable the audio. And this you can it was too loud but you can actually hear it. So that is what we have. You can do a lot of things if you are, if you are good in sound design or other things as you get better with editing or all the other things that you are actually pursuing right now, you'll be able to actually manipulate these things and do a lot of things. Again, I can see that my audio pane and then in my properties because I can't move them, scale them, will only thing I can do is audio track and I can make some changes pennant right and left. And those are some of the things that you will be doing. And I can always disable these, but it's always good to have it enabled. But since I'm not going to be working with, with audio too much, but for the sake of this tutorial, we'll keep it open and will work more as we make our project even, even better. I'll see you in the next one where we'll try to consolidate all our projects into one bin and then start working from there. 4. Updated 2025 Motion Interface Tour: Hello, and welcome. I'm recording this in June 2025. Motion has not changed much when it comes to the interface. Over the past few years, I have gathered a lot more experience, and I've worked with a lot more clients using motion graphic softwares like Apple Motion and Final Cut Pro. While going through my Apple Motion tutorial, I noticed that there are some gaps that I would like to fill in with some add on videos. This is the first video that I'm doing, which is part of the interface section of my Apple Motion tutorial. In this video, I will share some of the things that I actually use when I'm working on client project. Those are time restricted projects where I have to deliver the project in a short amount of time, and there are some interface tricks that I actually use. As a beginner, if you start incorporating them in your journey while learning and mastering Apple Motion, they will help you in future projects and will help you reduce a lot of time. So let's dive into these and figure it out for ourselves. To start with Apple Motion project. I'm using Broadcast ten ATP. It's better because my computer is not as fast as the latest MCs processors. I'm going to use 30 frames per second. Doesn't matter what you're using. And let's open it up. The very first thing you notice in this interface is like we discussed in our interface class, we have a library, we have an inspector paint. Then we do have our layers where we see all our elements that we are working on. And inside inspector, we have behavior filters and objects. Um now, obviously, there are a lot of other options as well that I will not go deep into. But what I want to talk about here is that what sort of shortcuts you can actually use to manipulate this entire environment? I'm going to go into motion menu here, and then I have command sets. Now, you can actually see that I have a couple of command sets that I have a final cut pro set. Then I have 15th of January and June 2025. Now, by default, you will have standard command sets. You can either import command sets from other places or like what we're going to do here, we will learn how to customize your command sets. This is the command editor. It's important in the beginning stages of your motion journey, you identify some of the keys that you will be using on a frequent basis. Now, what I want you to focus on since we're talking about the interface here, I want you to focus on main command menu. Now, in here, I want you to click on Window Menu, where you can actually see that some of these commands are for these different sections that we talked about. We talked about library, inspector, these layers, and some of these options here. Here, you can see that there are show layers, which is Command four and we have Command seven, which is a video timeline, which is what you see here, and we have an audio timeline. Let's see them in action and sort of figure it out. So the first one we have is Command two, which is our library. So I'm going to just close this and press Command two. Command two, and you can see that my library option right here appears and disappears. Command two appears and disappears. So by keeping track of these shortcuts, I'm quickly able to go between my library and I not having library and having a library like that. The next one is Command three, which shows inspector. And if I continue Command four will show the project lane, which is here. The project lane is where we see all our assets. And if I go Command five, you can see I'm now in media layer. And then command six is audio. Command four is layers. Command four, again, I remove project pain from this area. Also, if I continue Command seven, you can see that the timeline that I have here is going to disappear. Now, this interface is by default, Motion's way of telling you that this is how you should be working. You should have your projects here. You should have all your options, all your projects elements in this section inside your project paint layers. This is where you will see all your assets. This is the best place. This is where it should be. You can also see some of your assets in this area. However, this is not how I use it. I have my own preference when it comes to using Apple motion. I'm going to click on Windows here. And here I have Windows layout. Right now, we are in classic mode, which you see here. But then we also have a cinema mode. So for cinema mode, we do have shortcuts that are appearing right in front. So if you press these shortcuts, you will be able to go into cinema mode. So let's click on this. Now that you see, we have a different interface. Now, this is the interface that I actually prefer where I have my title or working project right in the center. I can view all these options here. Whatever I'm editing, I can actually see it here. This is where all my layers will appear. And also, I will have layers here in this option, and I have my inspector. So again, I can go click on two Command two will bring the library in. Command two will take it out. And if I press Command three, it'll bring the inspector pan here and inspector pan out. So having this here is a lot better than having everything on this side, which appears something like this when I press the shortcut menu. So you can see that I have to do a lot more dragging when it comes to this. But depending on your preferences, I personally prefer the cinema mode. Let me show you a project that I created inside of Motion five. So this is what a typical project that I work on looks like. You can see that I have my layers, all my layers in this option. Now, the reason I want to show you this is I want to show you a few examples of how I utilize this interface and how I work with it. Now, like we discussed, I can press Command two, and it will bring the library here. Can press Command three. I'll bring the inspector, Command four, it removes the project paint that I have here, all the layers, it removes that, and I still have access to my layers in this area. I can decrease the size here, and I can press Command two. It removes the library option or inspector option. Either Command two, press again, Command two to bring the library, command to take it out. Now you can see that I have a lot more room to work on and I can access a lot of things that I have here. This is how I can zoom in and out of my project. Now, of course, here, I can use the pinch in and out option to increase the depth of my timeline options here or timeline layers, or I can press Command four again and it simply brings me to this place here. Here, let me just play this for you to show you what exactly this is. This is a very big project. You can actually see that I have a lot more layers in here. They are close to 100 to 200 layers. Within each folder. You can see as I go each individual layer was crafted for this project. Now, this is a very advanced working example that I'm showing you here. But these are some of the things that you can work towards when you master the interface and master the basics of motion graphic when it comes to key framing, animation, interface, and moving objects and moving elements from one space to another. The following example is what you can achieve when you get to a higher level of Apple motion mastery. So I'm going to close my project pain, which is Command four. And I'm going to bring this in the center, and let's play. Home owners. There's a buzz and savvy circles about a smart way to help boost your home's value and help reduce energy costs at the same time. And here's a hint. It's not solar panels. We're talking about significant savings on window upgrades. Expert home services offers direct deals and incredible savings. Click the Learn More and enter your zip code to get started with a no strings attached free quote. It takes less than 2 minutes. In case you are wondering what these lines are, these are just safe zones that I've created for myself when it comes to some of the requirements from different social media platforms. They are very easy to bring about. You can click on View and ruler, so that is what the ruler is. So enable your ruler from this option here. And just drag from the top a line and you can see you can put it anywhere you want for yourself. So there are a lot of ways to modify this for yourself. Unfortunately, there's no way to save a new window layout. You are stuck with these two layouts, and you're always playing around with what actually works for you. For example, if I do not want to see my timeline and I only want to see my window pane, I can press Command seven and press Command four. Now here I have a view of my window pane, which I have here, project pane, where I can see all the elements that I have here. If I don't want to see that, I want to see the inspector menu. I can press Command three, and it will only show me the inspector menu that I'm working on. So let's click on something here, and you can see that these are some of the things that, um that are there, that are available. So I can always play around with these options. Now, of course, this is a vertical video. If you have a horizontal video, it will appear in a different manner. Motion has other advanced features that I will not go through in this video. That is a different lesson that I'm actually working on. So if you're watching this, I thank you very much, and I hope this added a little bit of more interface knowledge and workflow idea of how you can use motion interface. I'll see you in the next one. 5. Get Orgranised: Import and Save media : In our previous class, we learned about the motion interface. We also brought in some media to actually see how we can manipulate that media, change the size, scale it up and down using our Inspector tool and also some of the library option that inbuilt software features that we have within motion that you do not find in a lot of other softwares. In this class, we will get organized and we'll try to save our project and try to import the media that we will be using for our next few classes, a project that we'll be working on. So let's jump into motion and see what we have now, I have absolutely nothing in my project. And we're going to start building our project from the beginning. Now, before we actually do that, I'm going to minimize my screen and create a new folder here. Now, this folder would be called our first animation. I know that this is an empty bin that I have, an empty folder that I have. But there are other projects that are worked on e.g. Motion project. And I know that there are some media that I have. Actually I'm going to be using. The previous media that I actually pulled off was, was this rocket and this woody manic when that I've created. So you can see that there's a video and everything is available in this particular folder. Now, when you're working on these projects, chances are they will be available somewhere on your computer and you need to get organized. You can either put everything in one folder and name that folder and pull Media off of that folder. Or what I would really recommend is let motion copy all the things that you're working on into a separate folder where you know that this is available in that area. What we will do is we will import some media. So I want to import a few things from that folder that I showed you. I want to import, let's say Clouds. Now this is the clouds. I can always, you can see that it has been brought into a group. I can press shift and do a uniform Zoom or scale. I think I'm somewhere here. I'm happy with this. This is done. I also want to let say, bring in something else. Let's say I want to work on the rocket. I want to work on the mannequin, and I also want maybe the worst sound, okay, so three items. Alright, so you can see I brought all these three items now they are here. Actually start working on them. You can see they are put on my timeline as well. Not in the way that I want them to be. But you can actually see that they are available in this particular area. I can always move them around. I can click on them, and that is what items are going to be. Now you can see here that this is untitled. This project has no name, nothing. What I wanna do is I want to click on File and you need to do that with all your projects when you actually start building them. Click, Save As now, motion is going to ask you, where do you want to save this project? And as what? I know that I made that folder, Skillshare project animation. And I want to name this project as Skillshare motion class. Another thing that you will get collect media. Now, if you leave this off, it is not going to do anything. It will just access the media on your external drive or any other drive that you have. It will just access the media from there. But what we wanna do is we want to copy to follow. So anything that we were working on these layers are these images are the videos that you put in. All that information will be put into this particular folder so I can click Save, and motion is going to copy all these from its location to the folder that we were working on. So I can minimize. And you can see in that folder, it made that area for me. This is the project file that we're working on. So you can double-click on this and motion will reopen everything. So I'm going to close motion here. Now it's closed. I'm going to double-click on this. And now you can see motion has opened this project for me. I close it and I clicked on. So it's a good way to actually work on your projects so you know where all the media is, where all the media will be copied to and we can reexpress them. We don't need to open a new motion template or new motion project every time we are working on. So it's a great way you can copy this folder and you can put it on a hard drive. You can share it on Google Drive or Dropbox and give it to someone who is actually collaborating with you. And you will be able to actually do amazing things. So this is one way of actually importing and saving your media so that it makes a lot more sense when it comes to managing your project. I'll see you in the next class where we will be discussing keyframes. And we will also create a small animation which we will be exporting to learn how exporting actually works. I'll see you in the next one. 6. Keyframes: In our previous class, we learned about organizing our project, saving our project and importing media. In this class, we will learn about keyframes, build our first animation, and export that project. I have that same folder here, so I'm going to access the same project that we built. I'm going to click here and click on this Skillshare motion class. I have my media that I exported, file that I imported already. So these are some of the things that we'll be working on, not too much. We can actually build a very beautiful animation just using these. Let's click on this project and see what we are presented with in our previous class. This is the project that we actually left. You can see I've got clouds, I've got rocket, and I have another picture which I'm going to rename to Wudi just for the sake of this presentation. So that is also easy to remember. Otherwise, you can always see the preview here. Now what I wanna do is I actually want to create a new group called just right-click and create a new group. And this group will be called background. I'm just organizing my groups here on this group here is called backgrounds. Now, I know that I have backgrounds, enabled or disabled. I can always do this. That is the picture that I have. And you can see that the background is on top of all the other pictures. So my background is appearing above everything else. I'm just going to move my background underneath all the other layers that I have, like rocket and moody. And this is where we're going to start our project. Are you ready? What we're gonna do is, you know that we have a timeline here which is 4/32, right? And what I want is, let's see, let me disabled rocket and work with click on woody and bring woody somewhere here. I can always press Command and plus to actually increase the size one of my canvas. Now you know that this is the project preview area and this is the final project view that we're going to get. I can click here and press Shift and increase or decrease the size and bring it in the middle. Let's work on our Inspector tool here inside our properties. Now, what you see here is that this is a 2D object, right? I can either move it in its x-axis. You can see that the values are changing. I can use my mouse to actually change the value. So you will be able to actually see these things. Are, these values are changing as I move this item, or I can move it in its y-axis are x and y axis 2D objects. So I can always freely move this anywhere I want. And for an animation to actually work, what you need to decide is what you want this character to do. So maybe what I want is I want this character to run from here and go all the way here. Not exactly you want it cannot run, it's just an image. But what I want is I want this woody character to move from one place to another. How do we do that? Now? That is what keyframing is all about. Anything, any sort of effects that you see in any title that you've seen or any plugins that you actually buy and they tell you to add that it can do basic can appear and disappear. All those things happen with keyframes and where exactly our keyframes. Now the first thing you need to decide whether your time or radio play head here on your timeline. Where do you want this to begin work, which would be the first starting point. So I'm going to always choose a zero, you can choose anywhere. But for the sake of this example, we're going to choose a zero here, and we're going to go into our inspector menu here. Now, I know that Woody will start from here. And these are the values that I want. Motion to remember. Now how does that work? Now, I know that when the timeline begins or when the video begins, I want to start from here. So then what I wanna do is you see this option here is called add a keyframe. When I click on this, it is going to create a keyframe here at Diamond, red diamond that will appear here if this is not appearing for you, which means you have not enabled your keyframes, show and hide keyframes. I can always toggle on and off, but I like to keep it always on so I know what's that? I can see. Now. I know that it's going to begin here. I'm going to move my playhead somewhere. Let's say you can read the time here. I'm going to move my playhead to 3 s. Now, I want to move from here to here in 3 s. What I'm gonna do is, I am, it has already created the keyframe and you can see some options here. I'm going to just hold and drag. You can see that the line will be created, the red line, and maybe move him out of the frame like that. Now, I take my playhead back or maybe click on this option and click Play or press the space bar. Okay, I have the audio here. I'm just going to disable that audio by pressing this year. I don't want the audio in this one. You go. So now you see within 3 s woody move from here to here. I can zoom out a little bit so that we can see the canvas. That is a very basic keyframe animation. You can do that. And if you want to spend, let, go faster between this, I can just decrease. I can hold the last bit and push it a little bit back and it'll be a lot faster you go. Or if I want it to take a lot more time, I can drag it all the way to maybe 12 s. And now you know what, it will take its sweet time to actually move. And that is what the basic of all the animations that you are actually going to do, or any transition effects that you actually see on lots of different softwares are done with keyframe animation. Let's try to export this and see what we get. So in order for you to export your animation, what you need to do is to click on this Share option and click Export Movie defaults. Now here you will get the name and you can also preview the animation that is happening. You can click on Greetings. And here you will be given a lot of different video codecs. We will go for h.264 because S d2x bar will preserve the maximum quality and also reduce the size of your final project. I mean, you can always go for high resolution Apple Pro, but that's gonna be like 1.5 gb. Youtube works on that. All the iTune movies that you actually see on streaming platforms are on Estar plus X4. So it's, it's pretty, pretty okay. So we're going to click Next. And it's going to ask us where I want to actually put it. Remember that folder, Skillshare motion class. I'm going to create a new folder here called Exports. Anything that I export will be in this folder. Let's click Save. And motion is going to do its magic is going to create this into a video and we will be able to actually preview that video ingested. There you go. That is the video. And you can see we have woody. Now, this is a very simple animation, very basic animation. In our next class, we will try to modify this and we will add a few more layers and create a proper animation that you will be proud of. In our next class. I'll see you in the next one. 7. 2D Animation & Keyframes : In our previous class, we learned how keyframing work, what we can do, and what we are able to achieve. It was a very basic thing that we did. We also exported that project into a video format and we saw our first video animation. Now in this class we're going to modify that project, add a few more layers, make it a little bit more dynamic. And again, exported the way we want so that you will be proud of the project that you have worked on. Let's jump into this one and see what we have in our previous class. You know that on our timeline, I'm just going to disable the audio here, which is this option. So we won't see the audio timeline, we only see the images. We know that this was our basic animation that we actually, we only added keyframes to one element in our group, which is hoodie. We disabled rocket and we did not do anything with it. Now, if I disabled Woody, you will not see anything happening on this video. It's empty. But if I enable Woody, that same keyframe will be there because that information is actually embedded on our timeline. Let's say if I want to disable this, all I need to do is I want to remove the keyframes by what I mean by disabled. I click on this, I press Delete, I click on this keyframe and press delete, and it's gone. So what will not be doing anything? So I'm not going to work on woody for this one. So I'm just going to disable Woody and work on rocket. Now, let me bring rocket here a little bit. Sorry, I'm still working on Woody. I'm just going to click on rocket so that it's highlighted. Bring rocket here, you see this handle, I can always rotate. Rocket. I can also increase or decrease the size uniformly by pressing Shift key and holding this and dragging up and down. You should be able to actually do that on your project as well. Now, what I want to do is I actually want to move rocket from here to here. Now, there are a few things. Let me just zoom in. If I go into my inspector, this would be a good example to learn what inspector is able to do. You've gotten a lot of options here. You've got scaling, you can scale it up or down. You also have position x and y. You also have opacity. You see, imagine you are working on a sequence where all of a sudden the rocket ship a bit. You can actually do that using key frames. You see these keyframes here. You can, each one of these settings are modules, have a keyframe. You can add a keyframe, do something, move your playhead in your timeline and you will be able to actually produce something that is amazing. E.g. for opacity, I can increase or decrease and I can choose keyframes that will actually work on it. We're going to work on that in a short while. We've got positions here and then there's a drop-down menu that you can work on. So x and y, which port through the animation x and y, y and x. You can see that all these modules you'll be able to actually play with. But there's one more called Z. Now this is mostly for 3D objects, but you can also work on 2D objects that can be moved in the Z space. I can. It's mostly bringing them closer and taking them farther. Mostly work like that. But it's a very interesting thing and it works really well with 3D objects. And you will be able to actually see that when it also works great with with 2D objects. So I'm just going to press the zero on that. And what I'm gonna do is I am going to start animating our project. Okay? What I want is I want my play head to begin here, and I want rocket to be somewhere here. That is where the rocket is going to begin. I'm going to add a keyframe here on x and y axis. Because I only want X and Y-axis, don't want zed axis. And I'll move my playhead to somewhere. Let's see, 5 s. Now, I will move this all the way here. 5 s. And I, the keyframe will be added automatically for me. Now I press play. My rocket is moving and it stops here. Now I'm only adding keyframes on the rocket. Let's work on the background that we have. I can do exactly the same things on the background. I can click on Background and going into the properties for that background, play with x and y-axis as well. So let me just zoom out a little bit. Let's see if the rocket is moving this way. I want my clouds to move in the opposite direction. Okay? This is where I want the clouds to begin. And I'm going to put a keyframe on x and y-axis. And then I'm going to move it all the way here where that, you know, maybe a move a little bit more and then move my clouds in the opposite direction. Drag and hold. Now our clouds are moving in. A rocket is also moving. So let's see how this animation looks like. We have keyframes on all. I want the animation to last longer. I can always drag the keyframes for the cloud and they will be moving slower than before. But even if my rocket is in one position, it will give us the illusion that a rocket is still moving in space. You can see that. Isn't that amazing. It's, it's, it's sobered, so simple. And it's an amazing thing that you can actually work on. Another thing that we're going to do is we are going to enter our library here and we will work on some particle emitters. What I'm looking for is campfire burning match, okay, I'm looking for a burning image. Once I have burning match, I click on rocket that I want this to work on. I will click on rocket. The object that I want this to work on. Click on burning match and click Apply. Now, I've got this birthday match thing appearing on my timeline like this. You can see that it's, it's a flame that actually burns. Now, this is an object or an item just like any other item or any other element on my timeline. And I can always move it in different places. So I can click on this. And you can actually see that I have this. And I can, you know where I'm going with this. I can always rotate this. Maybe I want to move it a little bit here. Okay. Let's do something interesting here. I know that this is where my rocket is going to come in. Stop, right? What I'll do is I will bring the match here and match it on the timeline. So this is where I want this burning match sort of particle emitter to appear. And I want to attach this near the rocket like this. Interesting. And I can also increase the size a little bit, maybe. Bring it here. Let's see what happens. We know that anti-matter animation is working. Let's go back. The rocket comes and it's flying, flying. And then all of them. That is a very beautiful piece of very simple animation that we just did. We worked on the inbuilt library. We took things from there. You can see that it actually stopped after a while. I can always extend this to work to the end of my timeline. And once it's extended, it will keep burning. The flame will be burning until the, the video actually stopped. So it's a very basic and simple animation that we just did. Let's, let's do it from the beginning, that seed from the beginning and see what we have. So a rocket comes in, coming in, coming in, coming in. And then all of a sudden we have this object. Now, let's export this and see how it actually looks like. Click on Export, Export, Movie and settings, H.264. Click Next. It's asking me to play a class, class animation to. Let's watch this animation. Nice. It's very simple, it's very basic. And this is what we are able to actually do with keyframes. And there are a lot of things you can do with keyframing. But if you are doing animation, keyframing is something that you'll be working on. Most of the time. You can see that a rocket is still burning and it's a very beautiful video that we actually worked on and everything it was within this folder, and it's absolutely amazing. In our next class, we'll learn about light and how you can actually use in-built lights that we have and work on some amazing text animations. Also, I'll see you in the next one. 8. Lights: In our previous class, we refined our 2D animation in exporting that into a movie format. In this class, we will learn lights with emotion and how we can combine keyframing and lights together to create some amazing effects. The first thing I'm gonna do is I am going to create a text. Here. There's an option that I'm going to look at is texts. So this press on this and you can start typing. Now remember, when you type here, it is going to put that object into your project pane and also on your timeline. So I'm going to remove that by pressing Delete. I'm going to go all the way in the beginning where I want press texts and that is where it's going to begin is going here. So I'm going to type light animation studio. Let's just assume that that's the name of the animation studio. I'm going to press escape. That way. I'll be able to actually move this item in its space. Now that I have this, I can just place it anywhere I want, let's say I put it here. What I want now is I want to increase the size of this so I can go into inspector, click on my animation and go to Properties. And now I can actually scale up this animation studio that I have, maybe a little bit more. Let's just typing ourselves. One. You can choose any, any, any size you want. I'm going to move it again so that it's in the center. All right, this is what we get. I can also animate this in x-y position, but I'm not gonna do that, but let's just click on the Text option here. And here. When you click on it, you've got three options within text menu, you've got format, my format, and what sort of font you want to use. I'm using for your dura and I'm using medium. Let's just make it bold. That'll be good. Or I can change it to any other phone I want. Oh, that's a very interesting. Okay. I think let's just use this. And let's just increase the size that we have. He liked animation studio. It's not very legible, but I think we can work with this. Alright, so we have this light animation studio. We can do a lot of other things also like tracking. We can increase the tracking a little bit. I mean, this is just for the sake of this example. I'm just making the best thing possible. And I'm just trying to make it look as good as possible. You can always play with this setting. So we've got our group. Now let's name this group. I'm sorry. This name this group to text. My texts layer, which is here. And also that is microbes. I can make it more. Okay, Now what I need is I need a background. Now, what you see is a default background that we have is black. But in the past, I've always added some background to this. This background may not be suitable for what I'm about to do. So what I'm gonna do is I'm going to create a shape here. We have not discussed these options, but let's just go into them and see what we have. So if I click on this drop-down menu, I've got a rectangle, circle and a line. Let's see what they can do. Let's click on a rectangle and press and drag your mouse. And you can see that you are able to actually make shapes. Make one shape. I can make it a second shape, third shape. And I can press shift and make perfect squares if I want. Also, I press escape now. I can delete them if I want. I mean, when you are making these shapes, you may not see the outline. In my case, there are outlined. So let's just get rid of them first and then I'll show you how to get rid of them. You're going to click on the Shape Layer and create a shape over our text. Now you know that our play head is somewhere here, so I'm just going to move it all the way here, there so that my text layer is on top. So I'll put the text layer on top and name this group as background. Let's just name this as our back. I want to click on the background layer. Here, we've got properties where I can actually move it in x and y axis. So you can see that I can move it in different places. I can, I can literally just made this year and then let it come here. And that can be a very interesting thing for us, right? So let's, let's try to do that. Let's bring our playhead here and move this greg tangled somewhere here and place a keyframe in x and y axis so you can have here and the properties. And then I'm all good all the way here. And then press and hold, and then we just bring it somewhere. I'd say here. Okay, now this in itself can be an intro for your YouTube channel. If you want. There you go. Now this is taking too much time. Maybe I can. Press and hold and drag these keyframes. Take less time. There you go. We've made ourselves a very beautiful animation. If I want, I can always export these and give it to my clients or any other person that is actually looking for. So we created our first light animation studio animation, or probably a preview. Now, what I'm gonna do is I'm going to tell you one small thing that is here. Now, e.g. this is not a big project here, right? I want to just move this until here, and this is where I want it to end. But my timeline is for 30 s. I don't want to render a 30-second. I don't want to export thirty-seconds. So what I can do is I can click on this option here, this small arrow, and then bring this arrow where I want the animation to unaware, I want to export to n. So it's only going to render between these two areas, this start and the end. So you can see it is going to and then continue and continue like that. So that is one good way of actually reducing the size of the animation. I can press Export and we can actually, let's say text. Hey Mason, we can do that. And it is actually going to export that for us and see that it's transcoding little bit of time. And this is our animation. This is not bad. I mean, this is very simple and not bad. And you can see that a lot of things that you've actually seen in the past, we're done with keyframe animation, but this is not something I want to do. So I'm going to just going to drag this and I'm going to bring it all the way here to, let's say, end of our project 49 s. What I wanna do now is I want to change the background here. Okay, So what I'll click, I'll click on the background and I will click on Shape. Once you click on Share, you will see the fill. Fill is what's inside. An outline, is this outline that we have, right? I do not need the outline for list. Maybe I was working in a project before where I needed the outline. I'm just going to disable the outline and change the color to this color. This color is for this shape. I want to change the color. You can actually play around with it. It's so nice. It's really intuitive and easy to actually do. Okay, so I made this shape, and now that my font on my text and my background is pretty much the same color. It's very difficult to actually differentiate them. So what I'm gonna do is I'm going to click on my font and click on texts, not properties, but texts and inside texts, I've got three other options. I'm going to click on appearance. And in appearance, I have face. Now here I will be able to actually change the color of my font. You can see that I want to change it to black. And Council this. Now we go back to our background there because this is layer and I'm going to remove the animation that we otherwise, anytime I played this, it's just going to do that page. This is also not bad, right? It's good. So what I'm gonna do is I am going to move this and bring this in the center. And you can see that we are able to actually expand this using the options that we have. So I'm going to just make it bigger than our canvas that we have. So now what we do have is Command Plus Command minus. You can zoom in and out. Now what we have is we have this basic light studio, light animation studio. What I wanna do now is I want to bring in some lights, right? So we're going to create a new group and call that light. Alright, now, I'll click on objects. Click on lights. Now, this is really important. It is going to ask you, you need to create, you need to convert your existing layers and do 3D layers for the lights to work. So let's do that. Switch to 3D. Okay, once I did that, you can see that light group is really on top. I'm just going to drag it here. We've got the light group, which is on top. Then we have texts that we have background. Light is actually a 3D option. And when I zoom in using Command and plus, you see I can move this and it is going to give me a preview here. And you can see we are able to affect this with elevation. I can do the same with this light by bringing this light all the way here. And creating a keyframe at the very beginning like this. Go into light properties and click on the x and y-axis, and then move my playhead to, let's say 2 s. And then just move this light. This itself can be your intro for your YouTube channel or anything that you are looking for. Oh, you are making something for your client. You can always increase the length of these keywords, so that will decrease the speed with which and when you export the final project, it is not going to be like that. So maybe I can click on Export Movie. Let's just call it lights. And it is going to work on this depending on how fast your computer is that a rendering time will be different. Let's see how this one comes up. Okay? Now, this is project that we did with lights. This is not bad at all. So let's take a look at some other option that we have. I'm going to remove the keyframes that I have put for my lights. Okay, let's click on lights and see what else we can do. I'm going to drag this in the center. And let's click on the Parameters for lights here in our Inspector. Now we've got lights type and light color. Let's look at light color. I can change this to red, which is very good. Something like Marvel Studios sort of thing. I can change it to blue. This is something I like. Red, yellow, red, red, red. Let's make something here. Can also change the intensity of this light. How intense this slide is. I can change the fall off. You can see you can always keyframe this. So now that you know how keyframe animation works, you can always do that. You can always fall off like this and you can play around with this, is this not pad at all? Right? So all these things you are able to actually do once you're happy with this, you can use this. What we're going to do is we're gonna go up here and right-click. And we are going to reset the parameters, is going to take it, take everything back to what was default. We've got, let's look at lights type here. We have ambient, directional and spot. Let's click on spotlight and see what we get. There you go. So when we do spotlight, you are able to actually see that it is acting like a spotlight. Spotlight that showed actually work with. So let's bring this spotlight summary here. And now you have these three circles that allows you to move this spotlight in its space is a 3D space. So by clicking on this and moving it, you can actually see that you can affect this and bye. And then you can always do this. Now you can play with the fall off or maybe intensity of this particular light. Okay. So that's actually not bad, I guess I'm, I'm pretty happy with this. I can also animate this. If I want more, if I want, I can add more lights. Maybe I want to add a different color light. So maybe I have this slide. Let's name this light, red light. I'm going to move this into the group and click on this slide. This slide is somewhere here. You can see that this light is pointing light. So I'm going to change this to spot and maybe change the color to red because that was a red light, right? Cancel this. And then I'm going to move this light here in space like that and increase the intensity of this light. So now you can see you've got two lights that are appearing here. And I can always move these lights up and down. So this in itself is another thing that I can actually use. Oh, it's not bad. I can add multiple lights if I want. And I can key-frame, do the keyframe animation for all of these lines and make them look a little bit. I can put them on top of each other and, and do a lot of things with this. So this is a very basic and simple thing that you can do within within motion and create some amazing and stunning animation in our next class, Let's work with lights, create a small animation for ourselves. You some objects from motion and, and see what we are able to actually achieve within this may be able to create some intro for this. For this fake light animation studio. I'll see you in the next one. 9. Lights and Keyframe Animation: In this class we're going to redefine how we can actually work with lights and use that in our animation and make our texts look amazing. We left here, and this was the basic palette or this was a basic Canvas that we were working on. We have our basic texts, we can click on that and we created our groups. So we have our background, which is just this. And we have our textbook where we have just this. I can disable or enable this, and we also have light. So I'm just going to disable the light and start from the very beginning. Now, what I wanna do is I actually want to animate the text first. So again, we're gonna go back to our first bit and click on Text and go into properties. And this time we're going to look at not moving the texts, but I want to make it visible and invisible, right? So I want to work with the opacity. So what I want is I want the, I want our video to start with no texts. And as we go further or the text appears magically. So what we'll do is we're going to take the opacity all the way down. And then there's a keyframe here. I'm letting you know that this is where I actually want to start our opacity. And then I can pay attention here, maybe 3 s later. I want this. I'm not going to, I'm just going to make a change on the opacity meter. And that's when it will automatically put a keyframe for me. So now you can see how our texts magically appears, not magically. I mean, it's great for opacity. If you have some background music, this will look very good. We want to bring in a light. Let's go all the way here and create a new group. Let's call this group lights. And let's bring in light number one. Okay. I want to call this light. Let's choose a color, yellow. Okay, we're gonna make this light yellow. Let's click on that again and create one more light. And this would be red. Okay. I'm going to bring them both into R group. You can see I can enable or disable them. Alright, Let's click on the red light and try to move it somewhere here. Or maybe let's put light here and then click on the yellow. I'm going to make some changes here. Now. I'm going to move the yellow light all the way here. So I've got two light sources. I have the red one and the yellow one. Let's change the color. Let's go into our properties are in our Inspector pane and click on light module. Now, we have properties where we can actually move the light from here to here in its z or y axis. Or we can work on light here and change the color. So this one was yellow, so let's change this to a yellow color. Alright? And I want a spotlight. Alright? And what I wanna do now is I, actually, you can see these three circles. These three circles are there to actually move the object in its 3D space. So I can click or I can just hover my mouse here and then click and actually move the light the way I want it like this. So now we have a light which is facing towards our text. And then I can use these arrows to move them in y and x-axis. That's wonderful, right? Okay, Now let's go to our red light, which is here. Change that to, again, we are in the light place. We can change that into point and we will change this to a red light. All right, great. Now we are going to move this light also facing this side. And I'm going to move it a little bit here. Okay, now what else can we do with these lights? Now there are other options that we have, right? We have the fallout option. We can increase it. Let's increase it all the way. Let's click on the yellow light and this is completely optional. I mean, it's totally up to you how you want to, you want to actually do this. And then we also have the intensity of the light, right? How intense this light supposed to be. Alright. Now what we're gonna do is we are going to animate this light for us. So I'm going to click on yellow and going to properties. And what I wanna do, I'll kit, we will stick with, with lives. We want more of it here. We will be here. What I wanna do is I want to change the intensity of this light, right? So right now this slide is here, is off. And then I want to come all the way to 100% here. 100% will be good, 0-100%. It works like the opacity that we were working on. So what I will do is I will create a keyframe here and then move my play head to where I want it to be, and then just type. Okay? Okay, Nice. Let's do the same with red color. I want to create. Let's create a keyframe, which is this. And all the way here, we'll create another keyframe which is at 100%. Alright, so now you can see you when I played, okay, our texts appears like this. Maybe. Let's play around with it a little bit. Let's click on yellow and yellow light, and let's move it in its x and y axes a little bit up. Maybe let's pull it back a little bit like that. And let's do the same with our red light. Pull it back a little bit. I think it's not bad, right? We got a very good light here. I'm going to go back. Bring it a little bit lower. Okay, now, I'm not looking for a specific look here. I'm just playing around with it and demonstrating what can be done. But more so making sure that we get something which is, which is really, really nice. Now if you go back and see we have our animation. If you want, we can click on the light animation studio text here, which will, which are highlighted here. And we can basically reduce the size of the animation when you click on it like that. So half that. So our animation texts will appear before the light's not bad. All right, okay, good. So we have this. Now, what we can do is let's make it a little bit more. I'm happy with what I have here, but I want to go into library. And this time I want to work on, let's say 3D objects. Okay, I, I was looking for something. Now the great thing is you have a search bar. I want to look for a plane. I've got airplane. Let's add another thing I wanted to show you was you can change the view. If you click on this button here, you can actually view the objects even better. That's completely up to you, my computer instead of rendering this information. But you can see there are a lot of options that you can play with, right? What I wanna do is I want to work with the airplane. I have an idea that will be suitable for the airplane. Okay? So we have the airplane. Let me move it above my text. Okay? Now, airplane is a 3D object. Now you can see by moving it up and down, it is actually changing a few things. So what I wanna do is I want to rotate the airplane and I want to go into my inspector and going to properties. Now, I want to play on the x and z axis. I wouldn't say it actually does, is it brings the object near or far that you can see in the preview on active camera, which is appearing on the side, when I increase the z axis, the, the plane is nearer or farther, right? So I want to take the zed axis and drop it all the way here. Okay? And now I want to put the plane somewhere here. When I zoom in, zoom in on this airplane, you can see that I am still able to actually move the plane. And it's added because it's a 3D object. I can do a lot of things with it. Try it when I'm animating this thing. So wouldn't it be nice if we can just animate this and make it do some things for our animation studio. Okay, let's try to do that. I have an idea, see if that we are able to pull that off. Okay. Um, let's see if I can go into the zed axis a little bit more. It's completely optional for you if you're doing this. You don't have to. But for the sake of these keyframe animation and all that. So what we'll do is we will take this out of our frame. You can see that it starts here. I want it to begin from the very beginning. Okay? I'll click on the airplane. And I want to go and animate on all axis x, y, z. I'll click the master, or I can click each one of them. And then I'm going to come all the way here and animate the buff. And this airplane is going to take, alright, so it has left. So if I go ahead and play this, you can see that our plane is flying over that. And okay, great. Now, what we can do is we have only played with the position which means from here to here in XYZ axis, right? There's also rotation that we can play with, right? So what I want is I want the plane, when it comes somewhere here, I want the plane to rotate on its axis. Or maybe when I, when we start the airplane here, I want the airplane at a specific axis, right? So what we can do is we can create a keyframe here on rotation. We've already created on, on position. We know that it's going to start from here, but now let's work on rotation. I'm going to move this like like that. And once we start, okay, let's create a keyframe first. Once we begin, the plane is moving like that. And when it actually comes somewhere here, I want the plane to rotate. So now what we can do is we can either click on the rotation here. So we are telling motion that this is where I want the keyframe to happen and we can actually change this to like that. Okay, Let's see how it looks. Our plane enters the scene. Let's go back. I'm going to zoom in. So you can see our plane is rotating. Alright? Now, now that we are here are Blaine has fully come back to its shape like that. And you can see our plane was rotating and it came all the way like that. So now when it touches here, I want to create another frame and actually move the plane in the other direction, right? So let's just create a keyframe here and move our plane in other direction like that. Okay? And then keep going until animation. And maybe over here, we want the plane to come back to its position. That's, let's see how it looks. We can always change that. Alright. So here we go. We have the plane coming in. We can add some audio behind that or some sound effects. And then from here that plane changes, and then it goes back. That's how it actually looks. We're pretty happy with this. Let's try to render this and see what we get. I'm going to click on Share, export, the movie, and I'm going to put it back in playing with lights animation. Here's a line and that's where our plane comes in. And we are able to actually see our airplane right above making those rotating on its axis and then disappearing the way we wanted it to be. Now, this is a very basic, very simple animation. We use 3D tools from there and use Keyframing. Like I said, you can use the keyframes for anything that you are working with and they will be able to actually help you a lot in producing the animated content that you are doing. So far, we've been working with images and 3D objects. Let's bring in the video and try to track the motion within that video in our software. I'll see you in the next one. 10. Tracking objects: Previous class, we created a beautiful animation with an airplane. It's a very basic thing but has a big impact. If you're new to this, you must have enjoyed that. And I highly recommend, I highly urge you to actually go ahead and create one for yourself and share this as a project in this class. In this particular class, we are going to learn about another feature we learned about lights. We're going to learn about tracking, which is also an important thing. And you will know what you are able to actually achieve with tracking inside of motion. The previous project, we left it here where we built all our animation. Now, what are we going to do is we worked really hard on this. We are just going to scrap this in this class. I actually want to bring in a video where we have not brought a video in yet. Let's click on important for tracking. If you want to track, it's better to actually track a video. I've made a few videos that I thought would be really great when we want to track. Okay, let's get this video in and see what we get. Okay, I'm going to name this video as tracking video one. All right. It's got sound and it's about 10 s long, so that is where it actually ends. It's on my towel. Again, my timeline is thirty-seconds. And I'm going to name this as you. Alright. You can see it has audio here. We can always reduce the audio or mute the audio if you want. By doing this, we are in the audio pane here. We're going to go back into our layers. And now what I wanna do is I actually want to track something in this video. I think it'll be better if I can track this car and then do some amazing things within motion to make our life a little bit more exciting when we are working on any animation, let's, let's begin the tracking process. I'm going to click on the video and click on Behaviors this time there are lots of different behaviors that you can work on. But for the sake of this class, we're going to work on motion tracking and we will use analyze motion. What it does is it reads the entire video. It's very graphic intensive. It reads the entire video, focuses on a point and then gives us those key points automatically made for us. So we don't have to go every frame. Click Next and then put a free keyframe like we did for our plane here. It will be able to actually give us. So now you can see that we are an endless motion. This behavior was attached to our video and then we have nothing to actually, so we need to tell motion what to track. So you've got this in the center of your screen. If I zoom in, you have this red dot that we can actually move. And you, as you move, you can see that you're getting a preview of what you want to track. Now, I actually want to track something in this video. Let's track this area of the car. Right? Now we're going to click on Analyze. And it's going to analyze for us, like it's analyzing. Right now, is creating all the keyframes here. Okay? Now what has happened is it has lost track of what that place was and it happens and it happens a lot. So what were you going to do is, we're going to click on that again and bring it back to this area and click on Analyze. One more time is going to continue. I think it may lose the object. It may lose the object a few times, but here we have the path created for us. Okay? Zoom in on that so you can see that on our analyze motion track, it has actually track this small point and created all the key points that we would work on. Otherwise, if you had to do this manually, you will have to stop in one frame and make a keyframe. So it's a very great tool. Let's say we work with a shape. I want to create a shape here. Let's say I click on the shape and I create this red box. Now my default is going into that. So let me click on this shape, go into my Shape Properties. So I click on the shape that I have, and then I've got property. So I'm gonna be in the shaping and I don't want the outlines, I'm going to disable that. And I want it to be somewhere, maybe, maybe yellow. Okay, now what we can do is we're going to expand this a little. And now I want to add maybe some texts to it. You can see that it's actually moving here within this area. What I wanna do is I want it to be somewhere here. Now you can see when I play this, the car is in front and our banner is left somewhere here. I want this banner to actually follow the car like attached to it in a way. So that's what we're going to do. Let's just click on this and maybe add some text to it. Iron Man. Okay. Again, I can click on escape. We hit Escape. And this time we are going to go into our text appearances. And I'm going to change the face to something dark like that. And maybe what I wanna do is I want to go into Format and increase the size of my text here and then bring it back like that. Okay, That's good. Iron Man here. Now, if we actually run our text and audio, you can see that they're both attached to each other, but they're not following the car. Alright. Now what I want is, I want, let's say, let's, let's draw a line. Forget, let's press and hold. Click on this. And let's draw a line that say something. Okay? I want the line to be again, I can go into shape and the outline. I don't want the outline, but let's see if we click on the outline and click on this link here, I can go and match this to my line. And now inside this line, now my line is clicked. I can increase or decrease the width. This should be good. We're just going to be doing it for this class purposes. So it doesn't have to be really fancy, but you can see that our car is going to leave very soon. Alright, great. So now we've got our rectangle, Iron Man and line already done. Now what we need to do is we need to tell motion that attach this rectangle to the motion that we actually do. Remember we had a video retract this, let's name this track, which is the motion tracked. It has all the keyframes that we are working on. Let's name these Iron Man car track. Okay, now we named this and we will always remember this one. Okay? I'm going to click on rectangle and go into behaviors one more time and click on motion and then click on match. Now, when I click on that, it is going to ask the motion is going to ask me, what do you want to match this movement to? I want to mask this moment to Iron Man car tracker. So here in our project pane, we can see that we have rectangle underneath rectangle Match Move behavior has attached to our rectangle. And in our Inspector pane, we get, we go into our behaviors and we get to see track video one. And then there's drop-down menu here. Now, it is asking me what I need to track it. Remember we named this Iron Man car tracker. So we will use this car tracker here. And now you can see as our car is going, it is actually getting tracked to our car and it's moving with a car, right? I can always bring it closer to the car, like closer here. The car. That way it is always next to the car. All right, great. Let's see. Now, It's never going to leave the car. It's always going to be next to it. Okay, Great. Well, we did that for our rectangle. Let's do that for our Iron Man texts. Again, we're going to go into behavior, motion tracking, match move. And here it's going to ask us What do you want to match it to? I'm going to match you to again to our Iron Man car trigger and it will be distorted. So I'm going to bring the text back to our place like that. And now you can see it is, it will be attached to our environmental policy. Great, we're gonna do the same thing to our lane, go to behavior, and click on match move like that. And at this time I am going to, okay, let's click on Home and go to match. Move on the line. And this time that's tracking to our car again and I'm sorry. Let's bring it somewhere here. Okay, Now, all three are attached. Now let's click here. I'll play the video and see what we get. Now you can see that it is following the car bath that we built earlier. And you can see it is always going to follow. And there were instances where it actually left because those were some of the key frames that we have. But again, it's a very great tool that you can actually use when it comes to tracking. You can use that on a lot of different things. In our next video, we'll use our previous slide studio animation video that we built and try to do something with the plane in its motion and see what we can, where we can actually get to. I'll see you in the next one. 11. 3D Cameras in Motion : In our previous class, we learned about tracking. We imported the video from our drive and use tracking feature within motion and added some elements to that video and utilize the power of tracking. In this video, we're going to work on 3D cameras, which is another powerful feature that motion has. How we can actually use our canvas to 3D cameras, tracking, keyframe animation, and everything altogether to create something very beautiful, Let's jump into 3D cameras and see what they are. This is what we were able to actually achieve, wave motion tracking within emotions. After you can see that I'm following the car and tire banner or this element is attached to this cart which we actually tracked. And it's a very beautiful way of utilizing this feature. You can use it on a lot of different things. This was just an introduction. You can use this to, to get to a lot of different places when it comes to creativity and imagination. A couple of other videos that we actually made. One was this light video that we worked on. You can see that was basic animation. We just move the light from one place to another. And that gave us a very interesting thing. So we use key frames in that one as well. One of our first animation that we actually did was, was disrupting, that was flying and we add it in also. So these are some basic things that we were doing in 2D animation where we brought in a lot of things and we were able to do that. I'm sure you have done that. If you have completed one of these projects while doing this class, I would highly encourage you to actually share those projects so that other people can get motivation and inspiration from your project. We create if you can do anything. And then we actually did this. We used light, we use texts animation as well. You can see our text is from opacity zero to 100% and then lights come on and then we have our plane flying. And these are some of the things we've slowly been able to actually do using the interface and all that. In this video, we are going to introduce 3D cameras and how those TV cameras can affect your, your, your creativity, how it can be beneficial to whatever you are doing. So let's open our project and see what we have. I'm just going to delete everything that is here, select and delete so we get a blank canvas that we have. I'm going to expand our timeline to 2090/32, which we can see here. Okay, What I wanna do here is I want to start with texts e.g. let's start with hello. Okay. I can double-click on this and increase the size and press Escape and then move it somewhere here. Remember I'm in texts, I can change anything. I'm using flat brush on. You can use any font that you like. But I think for the sake of this example, this font looks really amazing for me. All right, Great. So we have this font, and this font is all the way straight. So we've got our elements here. Let's rename this group to text. Alright, great. So now we know that we have texts coming all the way here. What I'm going to do is I'm going to add another object just like we added lights. I'm going to add a camera. In this instance. It's a, it's asking me to convert this to 3D. Let's just do that and see what we have. Now, my camera is added here, and you can see that there are some new controls that we have here. We have 123, we have different controls here. Now, if I click on this one and drag up and down, you can see that I am moving in 3D space and my canvas is giving me the location. What is happening is that the camera that we attach on top of this text is being moved in different places and we are able to actually see the impact, e.g. you can add keyframes and start from here. Then all of a sudden do a quick jump and then move it here. So you can do a lot of things with these cameras that we have. That feature we have is this one, so I will just rotate. You can see you can always rotate all the way if you want. How great is that? It's amazing. All right, next feature we have is this button where we can zoom in and out. So that's more like dolly, dolly movement. You can close, get close to this object and then go away from this object. And I'll let you, and you can combine all these together and create something, something really, really amazing. So what we're going to do is we are going to work on, I'm going to click on the camera and get rid of all the changes, go back to default, right? So I'm gonna click on that, which is the camera here in our Inspector pane. I'm going to click on the camera properties, and I'm going to right-click here and recent parameters. All right, great. Now nothing has been done. So what I'm gonna do is I actually want to maybe I want to start by. Maybe somewhere here. That is where I want to start. And let's say I move this somewhere here like that. Okay, Great. So let's put a keyframe here, somewhere here. So I'm going to put it in X, Y. Remember, we're also moving in extra, this is 3D space, so we're moving in x, y, and also rotations. I'm gonna, I'm gonna have to do that for both. I'm going to put keyframes for both rotation and position. I'm going to move somewhere here, 3 s. And now I want to say more fear. Okay, Let's see what we get to play. I'm moving. I am moving. The text is moving, the dimensions are moving, everything is moving with it. When you find, when you do the final export, you will not see this grid. This grid is just for our reference. Now that is what we have. And now I want to actually stop here and zoom in. What you can do is you need to give a reference to Motion software. Where do you want it to begin from? So let's say I create another key frame somewhere here, e.g. one in two. Remember, I have my keyframe which comes and stops here. Now I'm going to create another keyframe with the same properties, with the same thing here. Now, this will be my stopper or freeze-frame. And from here, I'm going to animate something else. Let's say I go to seconds further. Now, I want to actually dolly in like that. So now we get this. So we are coming in and then zooming in like that. It's great. It's a great feature. Alright, great. So we were able to actually do that very, very smoothly. It's share this project and see what we get. Okay, So now, like I said, we will not see the grids. Let's see what we get. We have hello and then we are moving in space and then zooming in a little bit. That is just a basic example of what is possible with with with these cameras. You can always use these cameras too. Zoom in and zoom out. Let's remove these keyframes and see what we can do. I'm going to add another camera. I've deleted that camera. Let's controls that. I'm going to press on this camera and remove this. And I'm going to create a new camera. And this time I actually want the camera to be far away. Before. Play with this quite a lot. That is where my hello is. I want to start there. I'm going to go into Properties and I'm going to create a key frame on position and rotation. Remember, we are moving in 3D space. I'm going to go somewhere On 3 s like that. And this time I am going to do it. You must have seen those those effects that you actually see on TV, right? Let's move it a little bit here in the center, like that and zoom in a little bit more and maybe like that. Okay, so now we have something like this. I can always, maybe I want this to happen in 1 s. Don't want to do it. You can be like like that. This is just camera zooming in and zooming out. And I'm just playing with the camera and the elements are just there in my video today, I can do the same thing with an image also or any other object. It will work exactly the same way. But let's share this and see what we get. Okay, let's play it back. It isn't bad at all. You can see that it looks pretty decent. Now, this is just a basics of cameras. Another thing that you need to understand is once you are in this space, you can, because we're in a 3D environment. So you can click on this option here, active camera, and then you can click on perspective and it will give you different views. So this is the camera view that is actually getting. And you can see that the camera is actually moving as we keyframe did. It would be nice to see it from the front. This is how the camera looks. And let's look at the back. Okay. Let's look at the left side. Okay. That is where our text is. So you see our camera is actually moving in its space. Can see it's from back zooming in all the way and then stopping there. So that's where we get our This is our camera, right? And if I go to my active camera, this one, and this is what the camera was doing. The camera was going all the way back and then zoom in on this particular object that we have. Yeah, let's go back to the right side. You can see the same thing is happening here. That is one way of working with cameras and it has a lot of potential. You can do a lot of things. You can use multiple cameras and move between those cameras. And you can do a lot of great things. That is the basics of, of cameras. In our next video, we will bring in the video that we have created with our plane. 12. Final Project: Animation: In our previous classes, we learned about a lot of different things that motion has to offer. We worked on keyframes which are very essential when you want to animate or do some effects within the motion or any other software. The principles are the same. It's just that the interface will be a little bit different. We also worked on how we can import, save, and organize our projects. We built 2D animation projects. So small videos that we worked on. We worked on light, how you can manipulate the environment using lights, different colors, and how they will look. We also attract a few objects when within our video and created some beautiful animation out of that. Also, we learned about cameras, which are very interesting and very super useful feature that we can actually use. In this final class, we are going to take a look at all those things and try to create our final project and bring it out as exported video. And if you are working on this, if you have been following these videos and you're finding here, I would recommend and encourage you to actually share your final project with other students who are going to get inspiration and learn from what you have done. I am going to import a video and this one, let me just work on this. This is the video that we built. It has light, it has the video that we want to actually work on. You can see that this is where the plane comes in. I actually want to track this airplane like we did in our previous video when we were doing tracking. I want to track this and have a dialogue box on top here, and then use a camera to zoom in and track our airplane as it goes in it's base. So I want to actually do that. I hope we will be able to actually achieve that in this particular video. So let's, let's see what we have. The first thing I'm gonna do, I'm gonna get organized and I'm going to rename this group as airplane. Okay? I'm going to create a new group. And I'm going to name that elements. Let's see alignments. And then I am going to make another group called cameras. Let's click on elements and let's build our elements. Okay? What I'm gonna do is I'm going to come here to shapes and create a rectangle. Again. You may not have the same default color that I have, but once you click on the rectangle, you will need to go to properties, shape, and then you will be able to actually see it. So I don't want the outline and I want the fill color to be somewhere like that. Maybe a very fancy yellow. I'm okay with that. I'm just going to take this yellow and put it here in my Canvas. It's easy for me to choose and pick colors if I want to draw something else. Also. Great. Next thing I wanna do is I want to put in text. Let's click on Text. Click on this yellow portion or anywhere on the screen. Let's say our pilot is trying to say hello to us. I'm going to increase the size of this hello and press Escape. Now I can move this here. I want to change the color for this, so I'm going to click on Hello, click on texts and appearances here. And you will have the face. So let's click on face and maybe I want something dark like that. Okay, hello, done. Great. Next thing I want to have is a line. My line is default with this color. Again, you can click on line depending on what color you have. I'm going to click on the width here and make it as thin as possible when you click on the color, remember we chose a palette here. We fill this palette. I'm going to just choose that yellow color. Close this. And now we have this on our timeline. You can actually see that all these elements appear after a certain time. So I'm going to select all of them and move them to the very beginning of our timeline like that. So they will appear. Now what I wanna do is I actually want to add some tracker. So let me just disabled. I made elements so we don't get to see that. I want to click on the plane video and this time I'll analyze its motion. So click on behavior, motion tracking and analyze motion that we get. I'm going to go back where the plane actually enters like somewhere here. Now, my play head is here and that is where the plane is coming. I will move this tracker and put it on top of maybe the windows somewhere here. And you can see the preview here where the tracker would be. Let's click on analyze. If it skips, I'm going to have to tell, Let's see what we have. It's tracking so far it looks good. It looks good. Thing with this motion tracking is that you can actually use this feature for a lot of different things, right? Depending on how large your project will be, it will actually track this for you and there are a lot of fancy things you can do it. The limitation is only your imagination. You are able to do a lot of things here with motion tracking. This feature is available in other softwares. Also, this is how you do it in in motion, Apple motions after. And I feel that it's very intuitive and it's very easy to do. And I think after you do a couple of these projects, when you're doing motion tracking, you will be able to use this the way you actually want to. Okay, so now we're almost done. Great. So it has made these keyframes for us until here. Awesome, Great. Now let's click on the video and we have this motion path analyze for us. Let's rename this to flight path for airplane. Okay? Now we named this motion path, this area as flight path care plan. Great. Now what we wanna do is let's bring back our elements. Great. I want to match this to this. I want this rectangle to follow this flight path. How do we do that? I click on the rectangle and click on Behaviors. And now I'll be going into motion tracking and match. Once I click that, you will see that in our Inspector pane under behavior, we will get this option where we need to choose which path you want to follow up. So I'll just choose flight path airplane. Now, it is going to follow our airplane whenever. So let's say the airplane starts here and I'm going to bring my rectangle somewhere here. You can see the motion match move is attached to it. So let's see what we get. I want this to be closer to the airplane. So I'm going to click on the rectangle and move it somewhere here. Okay, That's great. All right. Okay, let's move our playhead. So there you go. You can see that it's being tracked. Okay. Now I want to put hello. I also want to use Hello As Motion bath. I'm going to click on Halo motion tracking in Match Move. And what it does is that it actually matches its movement with a rectangle. So it's automatically following the rectangle that we have, right? So all you need to do is you need to click on this little part here and then put it somewhere in the center like that. It will remain in this area. And then we can just match this length here. And now you can see we've got our plane, which the pilot is saying hello. Now we do the same thing with our line. Let's bring our line. Same duration. Click on our line and click on motion track, match move, and it automatically tracks that to our hello, what we need to move it so that we can get close there. Okay, it looks good. Now you can see once our animation begins, you're tracking this. It's going really well. Now. It's going all the way here. And this is, this is where I want it to end. So now you can see that the **** does not make sense. It's leaving the frame. So that is where I want this to n. So what we'll do is we'll go in and we will. Okay, Another thing that you can actually do is you can click on the element and press 0, and it's going to cut everything so it's OUT points. So that's the endpoint and this outpoint, you can do the same thing here and press 0 and it will cut everything that is behind. So this is where until this area, I want this to happen. So I can do the same thing here for my rectangle, and that's it. So now we get the plane and then boom, message is gone and then the plane leaves. Okay? But what I want is when the plane is somewhere here, I want the camera to actually zoom in and then follow the plane as it's leaving, and then zoom out so that we can see our animation studio. Let's see how we can do that. Let's another thing. You also have the Groups option here. You can always zoom them in and out so that you can actually see. So now what I wanna do is I want to add a camera. Let's click on our group and. In a camera. So we need to switch this to 3D. Can see our camera is here. I want to create a position here. So I will be creating a position. For how long have you create? I will be creating a keyframe for position and rotation here. And that is where we started again, see the diamond appearing. And then we go all the way. Here. I'm leaving the camera as it is. Now. As this plane enters this area, I want another keyframe here. And maybe let's move a little bit more. And now I want to use the zoom feature and zoom all the way here. We can see this. Maybe I also want to add this here. Okay, great. Now we have actually zoomed in like that. Now the plane is here. Until here. I want it to. I will create another keyframe here and here. So we know that from here to here, it is going to stay in this position. Now, a few frames later, I'm going to create another keyframe. Now this grief aim is to lock this position. And now from here, all the way, all the way to this place, I want to track this. What I want is I want the camera to follow. So I chose this place here, somewhere here. And now I'm going to use this feature and actually track the plane as it goes. Let's see what we have. So we zoom in like that. And now we are tracking the plane in its area. Okay? Now that has happened. I'm going to make another keyframe, this area. And then maybe go a little bit further. And I'm going to go back here to the center like that and use this zoom-out feature and go all the way. Outside. There you go. So now you can see if I play my animation. So we've got our plane coming in. And then we added another keyframe where it zooms in, I eat that. And then keyframe where it actually follows. And then resume. Like that. Great. You can see that we've added all these things and then it goes out like that. And that is our animation. So I'm just going to end this somewhere here. So I'm going to bring our cursor from this area where our animation actually. So there you go. So we've added cameras. Let's get we added an airplane. You can see the airplane is actually moving now this was done on the video itself. We exported this video before, and then we added this tracker where we can actually see what's happening. So maybe what I want to do is you see this really nice. Just zooms in and zooms out. Like that. It's really, really fancy and amazing to actually, let's try to add something else. Remember, we made that rocket that we were working on. So let's bring that rocket and see if we can actually use that to animate in this, in this area. So I'm going to create a new group. And this group would be called, let's say rocket. And I am going to maybe bring the rocket somewhere here where it zooms out. This is the area where I want the rocket animation to start. So I'm going to click on import. Now, this is the rocket, but we are going to work on the rocket glare, isn't worried here. So let's move this rocket place. This is where I want the rocket to appear in the last few places. Now, let's change the size by pressing the shift key. Change the size of this rocket somewhere here. Now what I want is I want this rocket to actually start somewhere here, which we have. And go in, click on this rocket there, click on Properties, click on. Position. And then we go all the way here. And I want the stroke it from this place. If I may just going to go all the way up like that. As we zoom in, we Mao and we can see the rocket is going up like that. We can add a few more elements to this rocket. Let's go into our library and maybe let's go to the particle emitters and look for a match match burner. Okay, great. We can apply this here in this area, and let's see how we can work on this. That's our rocket moving. So I want this to follow a rocket. So I'm going to start somewhere here. I'm going to bring this somewhere here. Remember we can rotate. Okay, I'm going to attach this to the rocket like that. And now when the rocket is moving, I want it to have its path also moved. So I'm gonna go into inspector, go to Properties and create a motion path for it. As it's going, a rocket is leaving. I want it to. Okay, so now we have our, I've set this up for our matching burn. So now this is what our final video looks like. So let's see what we get. So we've got our light animation studio. You've got our plane, which is actually being tracked with a message from the pilot at is saying hello. And then we have a camera that zooms in and the camera starts to track the airplane in its space. And when the airplane reaches a certain place, it leaves, that comes out. And we are able to actually see the rocket animation that is actually going all the way up. It's an amazing tool that you can actually work on. And these are some beautiful ways of how you can actually use motion. And depending on the power of your PC or when you are actually working, I'm recording this in 2021, September 2021. And you should be able to do a lot of things within emotion, softer, and it is a great way. This was all the things that I wanted to discuss in this basic animation and motion interface, basic introduction to motion class. And I hope you enjoyed this. If you've finished your class projects, I encourage you to actually share them so that other people can actually learn from you. Thank you so much. Have a nice day.