Transcripts
1. Introduction: After our original course, I have received a lot of message from students about
the next steps. The main question was
how to get a job, from where to start
and what to do. I've tried to help everyone as much as possible
with different tips, steps and support people on every stage of
hiring process. That's why I decided to
prepare additional course about how to and your first
QA job in game testing. So let's see what is inside. This course is tailored
for junior QA testers, beta testers, and
aspiring game testers aiming to secure
their first job. It covers essential aspects from crafting a CV to
mastering interviews, ensuring you transform
your testing experience into real job opportunities. What are the outcomes
of the course? Here, you can learn
how to create an attention grabbing
game que resume that highlights your
skills and experience effectively making you stand
out to potential employers. Then discover the
best platforms and methods for finding
game testing jobs, including websites like Upwork, inkiDN and direct
applications to Game Studios. Gain insights into how to build a strong online portfolio featuring your bug
reports and test cases, showcasing your ability to identify and report
issues effectively. Learn effective
application techniques including how to write target cover letters
that resonate with prospective employers and
address their needs directly. Then prepare for interviews
by understanding what to expect and how to present
yourself confidently, demonstrating your
readiness for a QA role, and explore various career paths available after
starting in game QA, such as freelance
positions in house roles, automation testing, and
leadership opportunities. Why do you need this course? The QA industry is rapidly expanding and offers
numerous job opportunities. However, it is also
highly competitive, requiring not only
testing skills, but also the ability
to effectively present one's value to
potential employers. Many junior applicants
struggle to secure positions not
due to lack of skill, but because of unclear CVs, weak portfolios, and
untargeted applications. This course addresses
these issues, helping candidates improve their chances of finding a job. So how this course
is structured. We start with understanding
the QA hiring process. You will gain insights into recruitment process specifics to QA roles in the gaming industry. Then we will talk
about skills and qualifications
employers look for. Here you can learn
the case skills and qualifications that
employers prioritize when hiring game testers. Next step is writing a
strong CV and cover letter. Develop strong CVs and
cover letters that send out to potential
employers in gaming industry. We are going to
take a look where and how to apply for jobs. Identify where to find jobs openings and
where effective strategies for applying. Then we are going to
cover interviews, assessments, and soft skills. You will learn how to prepare for interviews with
strategies for soft skills and assessments
that employers commonly use. And the last chapter will be about long term
career growth in QA. Here you can learn about various career paths available in QA, including freelance and
in house opportunities. By the end of this course, you will have a polished
game testing CV. Tailored to real job postings, a reusable cover
letter template, and understanding on
interview process. Additionally, you can
gain confidence needed to apply for freelance
and entry level QA roles. Al with a clear path of
advancing your QA career. So let's get started as
this course emphasizes the importance of industry understanding and
self positioning. Begin your journey with a clear understanding of
the game testing industry. Gain insights into the game development process
and testing methodologies. Learn how to present yourself as a valuable asset to any
game development team. Establish a foundation for ongoing career growth
in the game QA field. So if you are ready to
achieve your dreams, this course is exactly
for you. So let's start
2. Hiring process in game testing: Start from the general overview of game testing hiring process. In this presentation, we are going to get an understanding how companies hire game testers and what to expect
in the process. Usually game companies follow a structured hiring
process for testers. So better understanding
of each step can help you to prepare and improve
your chances of success. The process may varive
from company to company, but the general
steps include next. First, job search
and application, then screening and
initial contact, then technical or game
testing assessment, interview HR and technical
and offer an boarding. O let's dive deeper
into each step. The first one job search and application and the small
tip even before we proceed, if you don't meet all the listed requirements,
apply anyway. Many companies hire
entry level testers based on their potential. Of course, to get a job, you need to start
from the job search. You need to utilize
various platforms like company websites, LinkedIn Indeed,
and game testing platforms to find job
posting that fit your skill. Then carefully review
job descriptions to ensure your skills and experience align with the requirements
specified by employers. After that, customize your
civian Cv weather for each position to enhance your chances of
securing an interview. Be aware that job
offerings may arrive from full time positions to contract or freelance
opportunities depending on the company. When the first
step is completed, then screening and
initial contact happens. Recruiters or HR may review your application and reach
out of an initial screening. This is usually a quick call or email to confirm your
interest in the role, your availability in location,
and basic qualifications. Something like
gaming experience, knowledge of QA, and other. Some companies skip this step
and go straight to test. This is just a basic step
with basic questions, so we don't need to focus
our attention here. Step three, technical and
game testing assessment. Many companies give a practical
test before interviewing. I used to participate in one of them at the
start of my career. The common tasks there are finding and reporting
back in a test game, writing test cases
or test scenarios, analyzing a game for usability
or performance issues. The main goal of this is show
your attention to detail, analytical thinking, and
understanding of QA principles. Usually it takes about 1 hour. So you just play the game
and report all the bugs, so the companies can see how many bugs you
managed to find, how good you can log them, and your ability to think
outside of the box. In my company for entry level, it was just a simple task of finding bugs and reporting them. But for more senior levels, you had to write test cases, test scenarios, and show
your prioritization skills. If you manage to
pass the task task, the next step is the interview, and usually there
are two types of interview HR interview
and technical interview. During the HR interview phase, employers are keen to understand how well you can
collaborate with others in the team settings and your intrstic motivation for wanting to be a part
of gaming industry. It's essential to showcase
your interpersonal skills, dedication and problem
solving abilities. As this qualifies as a crucial for successful
game testing, you need to focus
on demonstrating your collaboration skills, passion for games, and your unique approach to problem solving
during the interview. In a technical interview
for a game testing role, candidates should showcase
their understanding of different testing
methodologies, ability to design test cases and experience in documenting
issues effective. Knowing how to approach testing a game's features
and recognizing the importance of
user experience are crucial aspects that
interviewers look for. A well prepared candidate will understand
how to articulate their testing
strategies and provide clear examples of
past experience related to quality assurance. And the last step is job
offer and onboarding. If you pass the interview,
you will receive an offer. Salary, contract, benefits, and work scheduw
will be discussed. Once hired on boarding in goods, learning company
workfloth and tools, getting assigned to
a project or a team, and training in specific
testing methodologies. In general, navigating
the hiring process involves understanding each step from application to onboarding. By preparing thoroughly and continuously
improving your skill, you can enhance your chances of success in the competitive
field of game testing.
3. Skills of a perfect candidate: That it sounds pretty
obvious that you need to have a game testing
skills to be hired. But what if I tell you that it's not that straightforward? Game testers should have a
variety of different skills, and we can go through them for
your better understanding. Why different skills
matter in game QA? Firstly, because game testing is more than just playing games. It requires precision, analytical
thinking, and teamwork. While hiring, employers usually look for a mix of
technical skills, problem solving abilities,
and communication skills. Developing these will
increase your chances of getting hired and
advancing in your career. Let's take a look at
core technical skills. Everything starts
with understanding of game testing concepts. It covers functional testing,
exploratory testing, compatibility testing, and also knowing the basic of bug
reporting and test cases. Then we need to have
a basic knowledge of testing tools such
as Jira, test trail, Dv track, and also a
good tester is capable of video capture and logging
tools for bug reproduction. And, of course, one of
the most important skills is bug identification
and reporting. In simple words, it's
ability to spot issues like crashes, glitches,
and inconsistencies, writing queer structured bug
reports that include step to reproduce expected and actual
results and other fields. Then another area is attention to detail and
analytical thinking. A good candidate has
strong observation skills such as ability to catch
small but impactful issues, such as incorrect animations or UI misalignments and also
testing beyond the obvious, trying different player
actions to find hidden bug. Besides that, you need to have a logical and critical
thinking because you need to have
an understanding how different game
mechanics interact. And also, it helps of
thinking of edge cases such as what happens if the player skips a
cussing medection. Another great skill is
communication and teamwork, because writing a bug
report is some kind of a communication between
QA and developer team. It covers writing reports that developers can
quickly understand and reproduce and also using
structured formats like postepsEpected versus
actual results and attachments and
also a teamwork, such as working with
developers and other testers. A big part of a teamwork is collaborating with
your teammates. As a tester, you should be open to feedback and collaboration, as well as understanding the
challenges of developers and game designers to
report bug effectively. Another skill is adaptability
and fast learning. It is important to have an
ability to learn quickly. Every game has unique
mechanics, engine, and tools, so it is important
to be comfortable learning new system and
work los on the job. Also, gamek often works under tight deadlines
and shifting priorities. Staying calm under pressure
and quickly adjusting to the project changes
helps a lot in our job. And another bonus skill that
helps you to stand out. It's a passion for
games and testing. Employers value tester who understand game design
and player experience. Playing a wide range of
the game can give you insight into common issues
and industry standards. But don't worry. It's more like a bonus skill that
helps other people. If you don't have it,
you also can develop it. Quick summary and key takeaways. Game testers must possess a
range of technical skills to effectively identify and
report bugs during gameplay. Critical thinking and problem
solving are essential for diagnosing issues with games and ensuring a smooth
pair experience. Effective communication
skills are required for clean test reporting and collaboration with
development team. A willingness to learn and adapt to a new game mechanics or technologies can significantly enhance a tester's
effectiveness.
4. Common misconceptions about game testing job: Also cover important
topic such as common misconceptions
about game testing jobs. Let's break some myths and set realistic expectations
for aspiring testers. While many people think
that game testing simply involves playing
video games for fun, the job actually demands a thorough understanding
of gameplay mechanics, detailed reporting of box, and active collaboration with developers to enhance
game quality. Recognizing the true
responsibilities of game testing helps set realistic expectations
and prepares new testers for
challenges ahead. The myth one game testing is
just playing games for fun. In reality, game testing is another work, not casual gaming. Testers follow strict
testing guidelines, document bugs, and repeat
task multiple times. It might involve
stressful deadlines, repetitive testing, and
reporting issues in detail. The second myth is anyone who
plays game can be a tester. In reality, gaming
knowledge helps, but testing requires
analytical thinking and structured workflows. Testers need to find, document, and communicate
issues clearly. Attention to detail,
patience and teamwork are more important
than gaming skills. Myth three, you can
play any game you want. In reality, testers don't
oe the games they work on. You may spend months
testing in single level, character or menu system. Some tasks involve testing boring or repetitive
parts of the game. Myth four, game testers
decide what should be fixed. In reality, testers
report issues, but developers and producers
decides what get fixed. Some bugs are weft
in due to deadlines, budget, or game
design decisions. QA must prioritize
critical issues and communicate effectively
with developers. Myth five. Game testing
is an easy job. In reality, game testing can be mental, exhausting
and repetitive. It requires long hours, detailed analysis, and
handling tight deadlines. Testers often repeat
the same test cases hundreds of times
to verify fixes. Myth six, you'll get
rich as a game tester. In reality, entry
level game testing pays less than many
other tech jobs. Salaries depends on
vocation, experience, and company, but career
growth is possible. Testers can advance to
Senior K automation or production roles.
5. Visible and hidden job markets: Okay. Now let's talk how to navigate game
testing job market, and where to find all
the job opportunities. In this topic, we
are going to talk about how to find
game testing jobs, where to find them,
what types of markets there and other questions.
So let's start. So you have finished learning
of a game testing job, and now you're not
sure what to do next. Discovering game testing job requires a strategic approach. You need to utilize both visible and
hidden job markets to maximize your opportunities. The visible job market
includes job boards and company websites where roles
are publicly advertised. In contrast, the hidden
job market consists of unlisted positions that can be accessed through
networking and referrals. And let's take a look at top
job boards for game testers. You might have your local
ones in your countries, but let's take a look
at general ones. First one is indeed there, you can search for game tester, QA tester and
functional tester jobs. Then class a door. You
can find jobs there, plus, you can see
a company reviews. Then HitmkersGaming
specific job board, remote O and we work remotely. It is great for remote QA roles and a work and freelancer. You can get the
freence QA project. Then another part of visible job market is
company career pages. If there are companies
that you're interested in, check their official
websites because many studios don't post
jobs on third party sites. When you're there, look
for career or job page. Some examples are
UBSOft EA Games, and CD Project Ret Riot, and other that have
their own website. We'll take a look at
this a bit later. Now let's talk about
hidden market, which is no less important. And the first one is inkidN. You need to optimize
your profile with keywords like Game tester, QA, and bug reporting. You can set open to work
to notify recruiters. Then you can follow studios and QA managers and use the job
search feature and alerts. There are a lot of
opportunities in LinkidN. Having a good setup
profile can help you to appear in filters when recruiters are searching
for new people. Another good point
is reaching out to recruiters because directly messaging recruiters
can open doors to job opportunities that might
not be publicly advertised. Craft a concise and
professional message to express your interest
and showcase your skills. You can message recruiters or HR representatives
directly on Lin kadin. Keep it short, polite
and professional. And another good
point is networking. It is your secret weapon. Building relationships
with the gaming community can significantly enhance
your job prospects. Engage with fellow testers and developers through
online platforms, create valuable connections
and opportunities. You can connect with QA testers, Game Ds, and Indie Studios. You can join these call
servers, redid groups, incadNGroups, comment
on post questions and offer testing help. Even though it might not seem
as effective as applying, it can be a great help. Being visible is very
important because just imagine the situation when
there is new job opening, a recruiter has
to hire a new QA. There are hundreds of
people that applied, and having similar name can increase their chances
of being chosen.
6. Checking main platforms for applications: Take a look at some
of the main boards that we have to find a job. Let's start with Indeed. While using Indeed,
just go to indeed.com worldwide to be able to choose the country
that you want to work in. Because if you don't do this, it will automatically
check your location and propose the jobs only in the countries
that you are placed in. Let's imagine that
I'm from India and I want to check the jobs
that are present in India. So I go to India,
I press find jobs, choose Game tester, for example, and I see the list of
all possible jobs. It doesn't have a good sorting, so I just going to go
through it and see if there's something
that suits me. I can see the game tester, internship, which sounds good. But check main details,
skills, vocation, job description, roles
and responsibilities, and I can see main details. For example, this
is a six months duration work from office, and if I'm okay to work
from office, this suits me. If I'm not, then that's
not a good choice. Here's another game tester, and you can see that
there is a lot of them. And basically Gocdor
works the same way. So there is no need to show you. But let's take a look at Hitmer. Hitmer is fully
dedicated to games, which makes it a bit
better choice for us. Okay, let's try to
find some tester jobs, which is tester,
which is location, for example, USA let's
see what we have here. Now, you can see the list of jobs that are present in USA. We can also can try
to put their QC. Nothing is here, maybe QA, and there's a bit
more jobs for QA. Let's check this job, for example, and see what
requirements they have. Okay, so they have
three years experience and one year of programming, which is pretty interesting. We can also try to
check expertise level. Also, we can try to see
if someone is looking for intern and see that there
is one position in China. Then maybe there are
other positions, another position in China
or we can try to use QA. And there are a lot of Q, and let's see if someone
is higher in entry level, so there are positions in
Frankfurt, Warsaw, and Romania. Let's take a look.
And the main skills required are critical thinking, adaptivity, quick to
learn, collaboration, and creativity, which is a bit. Let's see if there are
higher levels, junior, and there are testers for ARM And what I require are understanding
of QA methodologies, test cycles, backtracking, previous Q experience
in game testing, and experience with
different gaming platforms. And let's take a look
at another type of looking for a job is
using company's websites. I have here UBSft website. Let's find the career section. Okay, we have careers,
and let's see. I'm looking for QA job. I have QA intern,
junior QC tester, then maybe I will
try with tester, and I can see another types of position have art and tern, I better to use job family
as quality management. What about quality control? Another important thing
that you can try to play with different namings when you're looking for a job. Either it's tester, QA or QC. Let's look for intern. I have different
intern positions. This is office based,
not so interested in. Let's see this one hybrid. You can see there all the
qualifications that are needed. And you can see here that it's keen interest in the
world of mobile games. Ideally have previous experience
and other good things. So while looking for a job, feel free to have a list
of all the companies, all the websites, and create
a log of your applications. This can help you to track all the applications
that you applied for and their response.
7. Tips to craft the CV: We are starting
the next chapter, and it's time to
talk about the CV. Here, we're going to learn
how to create a great CV. Your CV is the first impression
employers have of you. A well structured CV increases your chances of
getting an interview. In our world, many
applicants are rejected because of poor
formatting or missing K details, and just a general tip, keep it leer, concise, and relevant to game test. Let's check our first session. What to include and what
to avoid in your UV. Here is a list of k components
of a strong resume. You need to include
personal information, summary or objective, skills, experience, education,
and projects. For the personal information, include your name, email, link an profile if you have, and a link to your portfolio to establish your
online presence. Of course, if you have it. Then you can add a summary
or objective of your CV. It is a brief overview
of your skills and relevant experience in
QA to capture attention. Then one of the most
important section is skills. Highlight both technical
and soft skills that are pertinent to
quality assurance roles. Intersection experience detail
previous testing growths, including freelance work and better testing experience that showcase your capabilities. Of course, don't forget
about the education. Include any relevant coursework, ITQB or QA courses. And, of course, don't
forget about products. Game testing modes, better
testing participation. And now let's talk about things that you better
avoid in your CV. There is no need to include any unrelated jobs
such as waiter or cashier that detracts from your relevant experience and
can confuse hiring managers. Imagine that they just do a fuss screening through
your resume and this we drag their attention instead of other
important things. Try to avoid any generic
statements like, I love playing games or
I'm passionate about testing aze specificity and fail to showcase your
true qualifications. And of course, errors
in spelling and grammar reflect poor
attention to detail, which can be a red
flag for employers. And, of course, messy formatting makes your resume
difficult to read with too many colors or
inconsistent font sizes contributing to a
negative impression. Now we're moving to
the next section. And here, we're
going to see how to highlight your
skills for QA jobs. There are two types of skills technical skills
and soft skills. Working in a bug
tracking tool like Jerra test rail or any other is a part of
technical skills, as well as understanding
of testing methods and writing queer and structured bug reports, for example. On the other hand,
there are soft skills, and the most common
example is communication. In our case,
communication can be different because you're not talking to the other
people verbally, but you also communicate through bug reports and
other documentation. Also, in other parts
of soft skills are attention to detail
and problem solving. Then don't forget to
showcase your experience, even if you haven't
had a QA job. First of all, you can showcase a participation in beta testing. You can list games you tested and what
feedback you provided. Then you can have a
personal testing project, something like
testing in the games, writing bug reports or
documenting issues. Then freelance game testing on the platforms like
test, game tester, or at work, and maybe you have any moding or game
development experience. This can show your understanding
of game mechanics. Then let's talk a bit about formatting and common mistakes. Let's check some
essential guidelines for crafting an
effective resume. First of all, use
professional layout. Use simple phones and ensure proper spacing for a clean
professional appearance. Try to limit your resume to
one page for beginners and a maximum of two pages for
those with more experience. Try to utilize bowed
points instead of ncy paragraphs to
enhance readability. Also, don't forget to
emphasize key skills and accomplishments by making
important points both. And also as a general tip, try to save it as a PDF. It can help you avoid formatting
issues when submitting. Let's take a quick look on a common CV mistakes
and how to avoid them. First mistake is too
long or quartered. Try to keep it
brief and relevant. Mistake two, vague descriptions. Try to use action words. Mistake three, no
proof of skill. Try to include the portfolio
or links to bug reports. Mistake four, poor
grammar or typos. Always proof read
before submitting. An effective TV should include
only relevant information that highlights your skills and experience in game testing. Remember to maintain
lean formatting, avoid common mistakes, and seek opportunities to gain experience through various channels.
8. Creating the CV from scratch: There are a lot of tools that
help you to create your CV. Some of them are free,
some of them are paid, but it is also possible to draft a good CV in Google Docs. Let me show you how to
do this pretty quick. I will do some small arrangements
and start like this. I'll get some area for it
to look like one page, and let's just
outline some borders. So this will be my resume area. It will be bigger with the
time, but that's the start. Here here is my middle, and this is my name. Then I will leave two
rows for my contact info. I will merge it horizontally, put here some
placeholders for now, crane, then linked in
profile in the middle. Then I will get some sections. This will be my summary. Let's make it small bit wrong way to do it smaller.
Leave some space. Then the next one will be skills increase under border. The next one is experience. Then we can add
portfolio or projects. It's at some lines. We can just copy
this and rename it. Education. It's also additional. But be here for now. I don't like basic font, let's change font to
some more beautiful. For example, monster Rat. Okay. This is my basic template, and let's start populating
it with some information. So let's imagine I'm
a junior tester. I just finished the course and had one or two pet projects. Let's imagine this and try to
create a resume for myself. I will make it both. I will add additional
one here or maybe two. Let's try to see and
put here my title. Junior QUA tester. Okay. Now my information, Ukraine, musltstmail.com, and my phone number. Let's make it more appealing. And let's add some link. It is good if I have a portfolio of my box or other
things created, so I can just put the link here. And link it in.
Let's make small. Okay, I have my basic
contact information. So if they are interested,
they can contact me. Let's move to summary. Here I'm planning to add some
basic details about myself. So I merge it
horizontally and I start. The first one is usually
the most important one, and it should describe myself. I'm entry level with with practical experience
in manual testing on PC, mobile, and browser. Then I'm familiar with bug tracking tools Jira, Trello and Google Sheets. Then let's add some
additional details. For example, I'm proficient in manual testing for gameplay, UIUXPerformance, and
maybe something else. Okay, let's add one more. For example, that I have
practical knowledge in all ZCA documentation. Okay, now let's make
it about points. And now we're moving to skills. We definitely need more roles here and we can
do it them later. There is a small
trick in how you get the skills into your resume by looking at the jobs
that you want to get and tailoring
your based on this. So let's imagine that
I want to become a junior QC tester in UBISft. I open job description and
I go to qualifications. I see the qualifications, and I can copy the
ones that suit me. I do have strong
understanding of game development process
and methodology. So I will start with this one. I'm pretty familiar
with back tracking, software and test
management tools. Okay. Excellent analytical and problem solving skills
for sure, but not there, we'll put it give a small gap, and the rest are
not that important. Let's add my own skills, sir. Here we add another important
skills that we have. For example, manual functional
and exploratory game test. We already have a point
about backtracking software, so I need to add also a point
about the documentation. And then some technical
skills, for example, familiar with main game engines, unity unreal. And that's something
about communication. But now I have a
decent list of skills. It's time to motor experience. Let's add some
additional lines here. Let's imagine that I used to work as Indie game
Kya volunteer. So this will be my first job. I need to provide a date for it. For example, it was January 2024 until January 2025. Then I add my position. In the place, it was remote. Now I need to provide main activities that I
used to do at the job. During this time, I walked 35 unique bogs using Jira. Well, I can add some
additional details. For example, I reported
critical issues like say W, corruption and other I used to provide some
daily updates or weekly updates to
my developer team. Okay. Let's add some bullet
points here, as well. Good. Let's move to
my second project. Let's imagine that I'm
still working there. That's also a remote job, and I work as a beta
testers specify a project. For example, GT six. Okay. Let's add my
responsibilities as a beta tester. I participated in beta testing, for example, using build
in reporting portal. Okay. Then I can add the area, and I focused on game
completion and missions check. And let's add some
details, for example, reported bug or created
bug reports for gameplay, for UI, and some feedback. Now we do this and we
move to our portfolio. So I paste my link again, And then details
what's included. What's here? Portfolio is another topic
that we will talk later. Now let's just add how it's
going to look in resume. In the portfolio,
it is good to add some bug reports and
videos that show how you can report bugs and
also other documentation, for example, test
cases or reports. Y. Okay, we delete this. Now, we come to the
education system. Here we can include
everything. For example. For example, I studied in Harvard University
and I studied there. For example, I was
bachelor in finance. And then we had something
more important. An add a list of main
things that we learned. For example, understanding
of core game que concepts. Then getting familiar
with backtracking tools. Then developing and then learn how to find
the report bug. Doing quick formatting. Okay, and then we are at
the additional section. And here we can add
any information that might interest
our employer. For example, we're
available for remote or on site in testing English or if you have any additional
language would be a plus. And maybe something
about my gaming Nodge. Is just, for example. Okay, now we have our
basic information here. Let's see how it works in PDF. So we just highlight the
area we need, press. Then what PDF. Look how it looks. Now, I need highlighted cells. A four portrait. Does it fit the entire screen? Yes, it does. Okay,
let's expert and see. Okay. Now I see that I have all the lines that
I don't want to hell. So let's see how we
can extract without. We open formatting and
remove red wines and notes. Extract again. Okay, now
it looks much better. Let scale it. I have my
personal information, summary, skills, experience,
portfolio, education. Oh I have mistaken word
education. Oh, no. Education. Now I have to save it again. PDF expert. I might also want to add
ballot points on the skills, but in general, I
like how it works. Good.
9. Tips for QA portfolio: Let's talk about
game portfolio for QA because for
other disciplines, it is easy to
create a portfolio. If you are a three
D or two D artist, it is easy to
showcase your work. But in the world of
QA, it's a bit harder. One part of your portfolio are projects that
you used to work on. You showcase them in the
CV, in the experience part. But as a beginner, you might not be able to have a good
record of projects, so it is good to show your
skills in the other way. And let's talk about this way. Let's take a look
at K components of the game QA portfolio. Of course, you need to showcase how you write bug reports. A strong K portfolio
should include three, five real or simple
bug reports that demonstrate your understanding
of testing principles. Each report should clearly
outline the title, environment, steps to reproduce, expected and actual
result, severity, and optionally include a
screenshot or a video. The best case is if you
add a video example of the bug in the same folder where you have this bug report. Another good point for portfolio is test cases or checklists. It helps demonstrating
your ability to write basic
test cases because demonstrating your
ability to write basic test cases is
crucial for QA portfolio. Include scenarios,
expected results, and a pass fail com to
showcase your testing skills. Effective test cases
should clearly outline the scenario
and expected outcomes, ensuring that they are easy
to understand and execute. You can use standard
tools like Excel or Google Sheets to present your
test cases professional. Another good thing
for your portfolio is exploratory testing
session works. They are essential
for showcasing your ability to find bugs
in a game or feature. Document what you
tested, the time spent, and any bugs or insights you discovered
during the session. When orging your
exploratory testing, include details such
as what you tested, the time spent and bugs found. This documentation
helps demonstrate your sorrowness and
analytical skills. It also can be a
video presentation with your commentary
during the testing. Also, you can include
a mini test plan, but this is very optional
because at the beginner level, nobody has expected
you to prepare one. But if you decided to do it, it can set you apart by showcasing your
planning abilities. Include the scope,
test objective, risks, device coverage, and time estimation
for a feature. A minutes pan should outline the key elements of
your testing strategy, including objectives and risks. Another important thing
is tool usage samples, including samples
of your tool usage, such as screenshots or
videos of Jira Or trello can demonstrate your familiarity with industry standard tools. This adds credibility
to your portfolio and shows your readiness for
real world QA tasks. Don't forget to
include links to share documents or boards to provide
evidence of your skills. If you've seen in
our original course how to create
dashboards for testing, it can be a great help. And now let's talk
about organizing your game K portfolio. It is important because a well organized
game que portfolio showcases your skills and understanding of
testing principles. Use platforms like
Notion or Google Size to create a queer structure that highlights your
work effectively. Consider using a Google
Drive folder for a straightforward organization of your portfolio materials. Name your files querly and categorize them into
sections like bug reports, test cases, and search and
logs for easy navigation. It doesn't take long to
prepare your portfolio, but it can be a great
help for recruiters to notice you among a
lot of other applicants. So take some time and
prepare a great portfolio.
10. Building a Portfolio: Usually your CV might not be enough to understand
your skills. This why it is good to create a portfolio that can be
showcased to the employers. You can include
their bug reports that you created, checklist, test cases, and
any other relevant documentation that might be
interesting for employer. Let me show you how to
create a simple portfolio. There are just a few
tricks how to do this. Let's go to Google Drive
and create a new folder. We call it portfolio. The press Create. Now let's go to this folder and create additional folders. I would like to have a
folder for bug reports. Then the folder for test cases, then the folder for checklist. Okay, let's change the view. Let's focus mostly
on bug reports. It is good to have a few
examples of bug reports. I will create one just to
show you how to do this. I create bug report. One, and we will
work in this folder. If I used to work on
real projects and already have bug reports
created, I can use them. But if I have no experience, I can find any bug
that I want to report just to
showcase my skills. For this, we simply
go to YouTube and choose any famous
game that we can use. For example, GTA five bugs. Here we have a video, D A five, mission glitches and bugs. Let's check what we have here. And a new running buddy. Yeah, he's more of a protege. Yeah, what? You gonna
teach him to be old before his time? A,
to never grow up. He seems like a good kid. Micha, look at this. Ah, New city. New set of problems. But the idiots,
they stay the same. Yep, I guess. Alright,
Cherv, I'll see you later. Ah, you better
believe it, buddy. Okay, here we have
Invisible helicopter. Let's see what else do we have? Helaer. We are women,
and we are free. We're pre and strength
for the patriarchy. We are women. You are great. We are willing. You are shot. We are willing. Have no
doubt. We are willing. We are free. Shut up. **** up. Okay, this is, this one
is not so interesting. And let's check just
one more to be sure. Well, da su? He'll prey W which That was him. This one seems not to be
the interesting ones. So let's focus on the first one. And where with the We have
invisible helicopter here. Let's create a bug
report for this one. We go to our drive and
create a document. We create Google Sheet, and we start with the name. D five bug report. Now, let's add main
elements of bug report. We have summary description, steps to reproduce We have our severity,
priority, expected result. We can at actual result. Then we add platform
attachments. Then we don't need
anything else. So let's first add information. Then we can do formatting. Let's see what
exactly we have here. Yeah, he's more of a
protege. Yeah, what? You gonna teach him to
be old before his time? Yeah, never grow up. He
seems like a good kid. So this is a cut scene, and we clearly see
that during the cuten the helicopter is invisible.
But is it visible? Okay? Oh, okay. It seems to be entirely missing. That's why we see
driver falling. That's a good additional
information for description. So our summary will be the
helicopter is invisible. During the cutscene
of the mission. And if you have time to find the name of the
mission, it is good. For now, we'll just use
xyz as a placeholder name. Then we go to the description
and add additional details. Exactly what we saw on the
video. During the casting, So we just added
additional information. During the casting,
helicopter was invisible, but Trevor still
managed on board. Right after the
casting finished, he fell down like there
was no helicopter at all. Now let's add our
steps to reproduce. They are very simple. The first step is what
the title on the build. And we also usually
when we test, we have a build name. Let's call it a version v105. Step two, reach or ward from the buck
the mission XYZ. In this situation,
we imagine that it happens every time
we go this mission, so we don't need to do
any additional steps. Observe helicopter at
the start of Cats. Now we're moving to severity, and this is a pretty severe bug, but it doesn't break anything. That's why it's medium. For priority, this is happening during the golden path
and during the mission. That's why it is
a high priority. Expected result, the textures of the helicopter are visible. For the actual result, we just copy paste the summary if there are no
additional details needed. For the platform, we assume
this is PC specific. And for attachment, we just add the phrase please
see in the folder. We will come back to
this a bit later. Now let's do quick formatting
for better visibility. What I would like to do is
to make all borders white. This creates a feeling
this is the blank paper. Now, let's create
borders of our document. Good. We make main lines. Both We do some merging and let's make sure
the text stays in. For some reason, I don't
like current wayot. Let's try to do it something
that I don't like. We merge this. Let's
make it bigger a bit. Okay, now it looks a bit better. Let's come back to
our attachments. If we manage to
find the video on YouTube, we need to download it. There are a lot of services
that allow you to do this. You simply go to YouTube, copy the link, find any
YouTube downloader. For example, clip to AI, put the link here,
and it appears here. You can choose any quality you want and download the video. I already have it downloaded, so I simply just add
it to the folder. So we go back to the folder. Another important note
that you need to make sure that you don't
add entire video, you just cut the part you need. You also can use any free
video editor to do this. So I simply add the video here. Then I just do the same for Bag Report two and
Bg Report three. Create the folder. And
do it from the scratch. Also, if you don't like
the Google Sheet form, you can extract your
bug report as a PDF. You just simply highlight the cells you would
like to have, press file, then load, PDF from expert, you
choose selected sheets, portrait and press Expert. Then you have it like this. Rename it and add to the folder. And that's all you have
your first bug report ready to be presented. We come back to
portfolio folder, and then you do the same for
checklist and test cases. You can actually
create a checklist for the same mission or the bug that you used in
your bug reports to highlight that you
managed to find them during testing your
checklist and or test cases. Once you have everything
added to your portfolio, it's time to add it to your CV. You press on portfolio
and press share. There is general access. You change anyone with the link and leave
them as a viewer. Then you copy the link and
you go back to your CV. In your CV, you have
a portfolio link, and let's change it. We call it my portfolio.
We press supply. And now, every time
people see your CV, they can click on it
and see your portfolio. Not all recruiters
are looking at it, and not all recruiters
are interested in it. Because a lot of this
you will be doing during the practical test
where they are planning to evaluate
your abilities. But still, this is a great
chance to stood out, and you just spend a few hours
preparing your portfolio, that can bring a lot of
benefits in the future.
11. Writing a good cover letter: Also take a quick look at
best practices for writing a coverueter because
cover wetter is a very important
tool in finding jobs. Wes quickly go through the
importance of a cover letter. A cover letter serves as the first impression
a potential employer has of a candidate. It provides an
opportunity to present oneself in a personalized
and direct manner. Setting the tone
for application. This initial connection can significantly influence
the hiring decision. A well crafted cover
letter demonstrates a candidate's motivation
for the position, showcasing their attention to detail and unique
communication style. These qualities can effectively
differentiate candidates, especially when resumes
are similar in content. In competitive job markets, a compelling cover
letter can break the tie between candidates
with similar qualifications. It allows applicants to
highlight their strengths and fit for the role in the way that resumes often
cannot convey. Let's take a quick look
at the structure of a strong cover letter. You
started with greeting. You address a real
person or a team to create a personal connection
right from the start. Then you move to opening. State the role clearly
and hook the reader with the relevant strengths
or connection to the job. Then body. Showcase your relevant
experience by providing specific examples that
demonstrate your qualifications. Then we move to tools and value. Here you can highlight
your relevant skills and explain how they can add value to the team
or organization. And the last part is closing. Conclude with an expression of an enthusiasm for the position, your availability,
and its thank you. Here are a few tips for
writing a cover letters. Keep it short because when
the cover letter is too big, it might tire the
reader. Tailor it. Refer to the job post
to or a game type. Be specific. Mention projects,
tools, and outcomes. Sound human, polite, but
not robotic or generic, and avoid repeating
your CV line by line. Also, there are a few things that you should always include. Incorporate recent projects or tasks that demonstrate
relevant experience. This allows the employer to
see your capabilities in action and understand how you can contribute
to their team. Mention specific tools you
have utilized in your work, such as Jira, Treva or OBS. Employers appreciate
knowing that you are familiar with
industry standard too. Detail the type
of games you have tested or the environment
that you worked. For example, browser,
mobile or Unity. This specificity helps employer assess your fit
for their project. Also, there are a
few common mistakes that is better to avoid. Don't make it too
vague or too long. Try not to copy paste
a generic template. Another mistake is not addressing the actual
job responsibilities, and then forgetting to link
your portfolio or work samples or even CV and a few
best practices to follow. Tailor your content to the job, providing specific examples and quantifiable achievements. Clearly, address the
jobs requirements and enhance your application by
linking to work samples. Keep it concise and focused. Show general familiarity. Demonstrate your familiarity
with various game genres and platforms to show your
understanding of the industry. Highlight your
testing experience, highlight your experience in reporting bug and testing across different devices to illustrate your practical skills in QA. Then offer to complete
a test task to show your initiative and willingness to contribute from the start. Maintain a friendly but
professional tone to create a positive impression
while remaining respectful. Let's do a quick
final check list for Cover wetter submission. You start with greetings, then you come to opening. Quickly state the role you are applying for and
include a strong hook. Then body, provide
specific examples of your experience
and relevant skills. Then tools and value where you highlight tools
used and how they contribute to the
potential employer's team. Then closing. Convey enthusiasm for the role, state your availability,
and sank the reader. After that, make sure
you do a proof reading. Check for spelling and grammar
errors and ensure querity. Then include the link to your portfolio or
relevant work samples, and in the end, ensure
the cavar letter is table to the specific
job and company. A compelling cover letter
should be concise, focused, and tailored
to the job at hand. Emphasize how your
experience meets employer's needs rather than
simply expressing interest. Quality, structure, and
personalization are essential to stand out
even for junior QA tests.
12. Getting game testing experience before employment: Get your first official job, sometimes you need
to find a way to gain some experience
without employment. And let's take a quick
look on this matter. So why experience matters? Many job postings
ask for experience, even for entry level roles. The good thing is
that you don't need a formal job to gain
relevant experience. You can test indie games, join communities, and contribute to projects to
build a portfolio. Let's talk about
testing indie games. Many Indie developers
need testers, but can't afford a full QT. So you can offer to test
their game for free in exchange for experience or
maybe ask some money for it. You can report box,
usability issues and feedback just
like in a Aaljob. On g dot and IdidB you can browse Indie games,
contact developers. Also many Indie
Devs post requests for testing in Games Devs group, I Discord or Twitter. You can also join Beta programs. Many game studios offer beta
access for upcoming games. This can let you gain a
real testing experience in a structured environment. Focus on reporting detailed
issues and not just pay. You can find it on Steam play
test or Epic Games Beta. Developers players test
games in pre release there. Also, you can check
official websites of different big companies. Another way to
find an experience is AnoineGame
testing communities. Many Anoine communities connect
testers with developers. You can learn from
experienced testers, get feedback and find projects. You can find it on reedit and in different discord groups. Also, you can contribute to
open source projects because open source projects need testers just like
commercial games. You can gain experience without needing permission
from a company. It shows initiative,
problem solving, and real contribution
to the industry. Also another great opportunity is freelance. So
let's talk about it.
13. Creating Upwork profile: Let's talk about freelance
and game testing and about one of its
many platforms, Upwork. Upwork is a good way to earn money and find
your first job. Let's do a quick
profile setup for you so you will be able to
earn your first job. I have my old profile that I haven't been
using for some time, so it's easy for me to edit it. Let's start with my title. For my title, I will be
using some special words. I will call myself a
junior game tester. Then I will add some
additional details. Bug reporting then BC, mobile, consoles,
and then unity. Okay. Looking good. Let's think about our hourly
rate because for the start, I don't expect to earn much. So let's start with,
for example, 12. Now let's add a profile over. I deal with everything from here and I'm start writing who
I am and what I can do. I made in general wine
that I junior game tester with hands on experience
testing indie games, mobile prototypes,
and console games. Now let's add some
specialization. So I added some specialization, finding and reporting box, writing reports and
test documentation, and exploratory and
performance testing. Now, let's give some
words to my skills. Let's start with general
one manual testing. Then we add bug report tools. Then documentation. Then we'll set some platforms, and some additional details. Good. Let's not
make this list too big because people will
be tired to read it. And it's a few general lines. There are some basic lines. If you're looking for someone
who can test thoroughly, communicate clearly
via discord or a Work, support the development with QA, you can rely on me
portfolio available below, and I'm happy to start with short test to show how I work. Working good. We small one. Consultation is not something that we're interested
in for now. We're moving to portfolio. For portfolio, you just can copy the same portfolio that you
are using for CV creation. Let's see what we have here. So you can see the main fields here are project
title, your role, project description,
skills and deliverables, related upwork job and content. Imagine if you used to
work at the project as a beta tester or just as
support, you can edit here. Let's imagine that
I used to work on GTA six as a beta tester. For the project
descriptions, what at next? We had some small
project description. For example, I was selected to participate in case beta test. The goal was to identify
gameplay, performance, and usability issues and
solution and impact here, I tested the game across
multiple sessions, looked over 30
important note here, verified issues, and
provided detailed feedback. And for skills, we have here,
functional testing Okay. Bug reporting. No result found. Bug reports QA Engineering
and communication. We can add a link. Most likely, all our
bugs are under ADA, so we can just add a
link to a GTA six. Okay. Oh Now we have our first project in portfolio. Let's imagine that you haven't
worked on any projects and you just want to add a bug
report to your portfolio. If it's not an NDA project and you just created a
bug report game, you can add a name here. Let's imagine that I just want to showcase my reporting skills, and I add a report for GTA five. So I add here GTA
five add bug report. Your role is game. Tester for project description, we simply add exactly
what we want to showcase. So here we show that will manage to find an issue
or a bug in the game, and we create the bug report, attached it to
showcase our skills. Here we add functional testing. Game testing and bug reports. Then we just simply add a video if we have a video
of the bug and the document. Press next. Then we scroll
down, computed jobs. You don't have control over it. It appears once you complete it, and then we come
to skill section. Let me queer it for now so
we can start from beginning. The first one is game testing. The most important one. Then we can add quality assurance. Then functional testing. Exploratory testing. Unity, then bug reports, entera, Google Sheets. We also can at manual testing. We save it. Then we can scroll
down to certifications. And if you have any certificate,
you're free to add it. You can add here also any
certifications from Demi. You just add manually, then certification, scroll down and press Add
a custom certification. Then you can place a
name here, for example, we provider. You dam me. Add here description,
add a date, expiration date we don't add. If we have ID in R, we can also add it here. Add a certification.
Now I have it here. Here you can add any
employment history that you have and any
other experience. Also, important things to
check on the left side. If you have any
video introduction, you can place it here
and your availability. For example, I'm available
to work more than 30 hours. Then I add languages,
verifications, licenses if I have any license, education, and I can
link my account here. So that's a basic explanation. So that's a basic overview
of your profile on work.
14. Finding jobs on Upwork: Now it's time to see
how to look for a job. We simply press and
find work and click on. Then we have search for job. So we simply write game tester. Press Enter, and here you
can see different jobs. But also you can see that they know from game development. So let's press Advanced Search. We have here all of these words, any of these words, none of these words, the exact phrase. And let's choose game tester in the exact phrase.
Press search. Now you can see that all of
them are more specialized. Let's add some
additional details. For example, I'm interested
in entrL positions. Then I don't care that
much about price for now. But I do care about
payment verified. I want to make sure that I
will get paid in the end. So let's take a look
at a few works. I do quick search, open it. Okay, for now,
let's take a look. First one, Cuba game activities. We need some information
about sports in Cuba. Oh, I don't think
that it suits me. Android MajunGamePly tester. For our Android MajnGame, we are looking for tester. The game is MajungarPuzzle game. Your task will be to
play the game for 1 hour a day for
upcoming seven days. Okay, so doesn't look bad, but I want something more deep. Android game testers,
network test. I don't have Android, so I won't be a good
fit for this one. Okay, this looks
like a decent work. Let's see the details. We're looking for a
detailed oriented QI tester to manually test our
simple web based games. Okay, the games are
straightforward, so no extensive technical
experience is required. Sounds good. What are
my responsibilities? Perform manual testing, compare game functionality and design to provide the specifications, identify and document box or issues in
backtracking system. Okay. Re test games after fixes, communication, feedback,
testing new features. Okay, requirements, attention to detail,
basic understanding, familiarity with
backtracking tools, ability to follow test plans, communication skills, and
ability to work remotely. This sounds like a requirement
for entry position. Preferred, but not
required experience with manual testing
in game industry. Why work with us, friendly and supportive
team environment, flexibility in work hours, and gain experience
in game testing with potential for more
projects in future. Okay, this one looks like a good job that I
might want to apply. But before applying, let's
talk about connects. This is an important
thing on Upwork. Every month, you get
around 200 free connects. Each job requires some
amount of them to be spent. For example, this job
cost me 20 connects. So after applying,
the 20 connects will be deducted
from my balance. That's why you need to think
carefully when to apply. New jobs appear very
often on the upwork, so you just need to
find the one that suits you the most and where you think you
will be the best fit. So let's try to apply now.
15. Applying to jobs: Okay, now we are trying
to apply to this work. We press Apply now. Here, if you are a
part of any studio, it will ask you how you
would like to apply. Here, I want to apply by myself. Now we come to the terms. My profile rate is 12/hour, but Client's budget is 5-10. If I'm okay, I can
lower my expectations, for example, to eight. I'm doing it because I don't have much experience
in my profile now. That's why I need to get
the reputation first. Okay, schedule a rate increase. This is a good practice to
increase your rate over time. So let's choose at
least six months and how much of a percent, 10% should be good. Now we come to a cover letter. This is very important
detail because this is something that interviewer
will be looking at. Of course, besides my
portfolio and projects, it shouldn't be long because
I don't want to read long, and it should have all
the needed details. So let's start with type Hello. I will add just basic details. I am a game tester with that I have hands on experience in manually testing web
based and browser games. Then I need to cover
additional requirements. Let's cover the one that
I can follow test plans and compare functionality
against design specs. In this phrase, I show
that I have experience in identifying UI and
game logic errors and also I have experience in cross browser compatibility
issues by following detailed test plans and comparing functionality
against design specs. If you have a portfolio, it is good to add
some reference to it. Let's move to other
requirements. We show our ability to use backtracking tools
like Jira and Trail. Here we cover
additional requirement that I'm able to provide
detailed test reports, detailed bug reports with all necessary information
and support team by testing fixes and some
additional general details. Then I add a general phrase that I'm highly detailed oriented, responsive in
communication, and able to follow established process while offering feedback
when appropriate. And another important tip. Not everyone is using it, but proposing a call
is a great help. Here you show that you're not afraid of talking and you can provide more valuable information
about your experience. Then let's move to the question. Describe your recent experience
with similar projects. I will add a few phrases, but we won't stop here for long. Two. For example, I added a line that in my
most recent QA project, I work with a small
team to test set of three web based minigames built using HTML five and UNIT WebGL. My role was to manually
test each game across different browser
from Firefox edge and screenshot resolutions to ensure all features functioned as intended and matched to
provide design specifications. It is good to add any
additional details that happened on this project
that is useful for employer. Then we have attachment field, and here you can attach
some example of your works. And then we have a new section that is called
profile highlights. For example, if you have
some projects that fits the description and
you used to work on them and already have
it in your portfolio, you can press ED and
just simply choose it. Then you just submit
the proposal. After pressing it, the
connects will be deducted from your balance and the employer
will see your application.
16. Mastering HR Interview: So we are moving on, and we are at the stage when
you have your CV, you wrote a good cover letter, you applied to the position, and you've got a reply that you're invited to
the HR interview. This is the first step
of the hiring process. So let's take a closer look. Let's have a small
introduction to HR questions in game
testing interviews. HR questions are
crucial in assessing a candidate's fit within a team and their ability to
communicate effectively. Understanding these
questions can significantly
improve your chances of success in interviews. Why HR questions matter? They are not about
technical skill. They are about fit,
attitude and communication. Interviewers want to know,
will you be reliable? Can you work in a team, and will you handle
the feedback well? Let's try to go through
K HR questions. HR question one. Tell
me about yourself. They are testing your
communication and relevance. Don't tell your wife's story. Focus on how your
background fits the role. For example, I came
from a background in tech support and recently completed a QA course
focused on game testing. I've been passionate about
games since I was a kid, and now I'm combining that passion with
structured testing. I better tested
several Indie games, and I enjoy reporting backs and improving the
player experience. Question two, why do you want
to work in game testing? They want to see passion
and realistic expectations, not just I love games. As answer, you can use
I've always loved games, but I also enjoy structure, problem solving,
and documentation. Game testing is a
perfect combination of creativity and
technical thinking for me. I get satisfaction from improving products
and ensuring quality. I want to grow and QA and contribute to a better
player experiences. Don't just say I want
to play games all day. That's a big red flag. HR question number three, what are your strengths? Want strengths that
are relevant to QA and show yourself aware. As a reply, you can use I'm
highly detailed oriented. I notice small inconsistencies
others might miss. I'm also good at
written communication, which helps me write
clear bug report. Lastly, I'm adaptable. I worked on different
genres and platform, and I enjoy learning
new tools quickly. Question number four,
what are your weaknesses? They don't want perfection. They want honesty and
self improvement. At first, I used to over
explain bug report, including unnecessary
screenshot and on descriptions. I realized that quality
and conciseness matter. I worked on improving by following bug reporting
guidelines more closely and reviewing how
senior testers write reports. You can use any
other weaknesses, but don't be too
harsh on yourself. Question five, how do you
handle feedback or criticism? They want to know
how you can take constructive feedback and
use it professionally. And this reply is very good. I see feedback as
a tool for growth. In one better test, I initially labeled too many bugs
as high priority. A senior tester gave
me a feedback and I adjusted how I
evaluate severity. It helped me improve and better understand
the testing process. Question number six, how do you deal with
stress or deadoins? They just want to
know if you will stay calm during crunch time. I try to stay organized. When dedoins are tight, I break tasks into smaller chunks and
prioritize based on impact. In a recent testing project, we have a one day turnaround. I focused on gameplay areas first and did UI testing glass. Question seven, do you prefer
working alone or in a team? This is a pretty
tricky question, and they want to know if you're flexible and good
at collaboration. As a good reply, you can use I'm comfortable
working independently. I can manage tasks
and stay focused, but I also enjoy team
environments where we share big findings and help each
other improve test coverage. In one test cycle,
our team spotted partns faster by
sharing updates daily. In this case, you
show an ability to work alone as well as
working in the team. Question number
eight, where do you see yourself in 23 years? Also I want to know
if you're here for a one run and want to grow. And a good reply is, I would like to grow into a
QA analyst or lead test role. Right now, I'm
focused on building strong foundational skills, but I also enjoy mentoring
and documentation. I'm open to learn more about automation or test
planning in the future. Question nine, why
should we hire you? They want to hear confidence
without arrogance? Just prove you fit because they bring a mix of
testing experience, curiosity, and
communication skills. I'm not just passionate. I already tested indie titles, written bug reports, and worked with deaf
to improve games. I'm ready to contribute from day one and grow with your team. So let's do a quick summary
and preparation tips. Practice answers out loud. Use real examples when possible. Be honest, but
focused on growth. Keep answers relevant to game testing and research the company before
the interview. All these tips will improve your confidence and ability
to pass the interview. Also, please don't treat
these nine questions as the only standard questions on any interview because they may art from company to company. I just wanted to give
you a basic overview of the expectations
from HR interview. So let's move on.
17. Practical task during hiring process: Of companies has a
practice to ask people to do a testing challenge
to assess their skills. Let's cover this topic
in this presentation. Here we'll see how
to confidently approach real world QA
tasks during interviews. Game testing assessments
are designed to evaluate your practical skills in identifying bugs and
reporting them effectively. Understanding the
expectation can help you approach
these challenges with confidence and clarity.
Why are they used? Just because employers
want to know, can you find bug
in a limited time? Are your reports
queer and useful? Do you understand how
to prioritize issues, and can you test methodologically
and stay organized? Let's take a look
at common types of practical assessments. Game testing. It is about conducting a trial of
a small game or demo, identifying any bug or issues
present during the play. Test cases. Here, you
will be asked to develop comprehensive test
cases that align with the specified requirements to
ensure sort of evaluation. Then bug logging. Here, they want to
see how you can utilize a design template
or software such as Jira to systematically log and track bugs discovered
during testing. Bug review. Analyze
existing bugs, providing suggestions
for improvement based on severity and
frequency of occurrence. Also, here you might be
asked to prioritize them. Verbal explanation. Explain how you would
test a specific feature, providing all possible details. Let's check a quick example. You receive a downloadable
game or web mobile build. Instructions. Test this game and submit your bug
reports within 1 hour. A bug report template
or Google Sheets. Some companies will give
you specific focus areas. Focus on main menu
settings and one. Others, let you explore free. So step one, read
instructions carefully. Look for platform, scope, file formats, what
they want to see. Ask for clarifications
if anything is unclear. Step two, test methodologically. Divide the game logically, menus, controls,
visuals, gameplay. Test across multiple paths, not just happy pass. Use a notepad or spreadsheet
to track findings. Step three, prioritize time. Don't spend 30 minutes
reproducing one bug. Aim to report five, ten
meaning issues with details. If you find a critical crusher blocker, report that first. Let's do a quick recap of
bug reporting essentials. A well structured bug
report is crucial for effective communication between
testers and developers. It should clearly
outline the issue, including steps to reproduce, expected results and any
relevant environment details to facilitate quick resolution. Follow the usual template
and don't forget about main elements,
title, environment, step to reproduce,
actual result, expected result, attachments,
and severity and priority. To write effective bug reports, always use clear and
concise language. Avoid dragon that might
confuse the reader. Additionally, ensure that
each report focuses on a single issue to maintain quality and facilitate
easier tracking. But I'm sure that
you already know all these details from
our original course. Let's talk about
preparation and evaluation. Interviewers are looking for
candidates who can not only identify bugs but also articulate
their findings clearly. They value critical thinking and the ability to prioritize issues effectively as the skills are essential in real world
testing scenarios. Many candidates fail to provide clear reproduction steps which can led to confusion
and miscommunication. Additionally,
submitting reports that lack organization or querity can significantly impact
their impression. Bleave on interviewers. Familiarity with backtracking
tools like Jira or Bag Zia can give you an
edge during assessment. Additionally, using collaborative
tools by Google Sheets can help streamline your reporting process
and improve organization. They will assess your
ability to catch obvious and non obvious bug,
structure reports clearly, prioritize effectively,
follow written instructions, think critically and
explore creatively. To excel in assessment, practice with various games and familiarize yourself with different bug
reporting formats. MC tests can help you
build confidence and improve your time
management skills during real assessment. In summary, practical tests are a crucial part of the game
que interview process, and preparation is the key. By focusing on
querity, structure, and effective communication,
candidates can significantly improve
their chances of success.
18. Common technical interview questions: You have managed to reach a
stage of technical interview. This is one of the most important parts of
hiring process. Let's take a closer look on
how to successfully pass it. Let's take a look
at main parts of the technical interview and
why it is so important. This section covers essential
interview questions that aspiring game testers
should prepare for. Understanding these
questions can help candidates demonstrate their knowledge and
skills effectively. One of the parts
of the interview is theoretical and fundamentals. Theoretical knowledge
is crucial for understanding the
principles of game testing. This foundation helps tester apply best practices in
real world scenarios. Then there is a section of practical testing skills
and real world QA. Why this section
is so important. They want to check it because real world scenarios enhance problem
solving capabilities. Then hands on experience bridges the gap between
theory and practice. Collaboration with the teams improves overall
quality assurance. Continuous learning is vital for adapting to the new
testing technologies. Then there is a part about
bug reporting and tools. The bug reporting process is crucial for maintaining quality. They want to see
how you can utilize effective tools to streamline
the bug reporting flow. Adopt a standardized format for capturing bugs
to ensure querity, regularly review and
prioritize reported bugs for timely resolution and encourage team collaboration to enhance
the bug fixing process. Then we have hardware and
compatibility questions. It highlights the importance of assessing hardware requirements for successful integration, evaluating of
compatibility across different devices and platforms, and strategies for testing
hardware compatibility effective and then it is game logic and
scenario thinking. Game logic involves the underlying and mechanics that
drive gameplay dynamics. Scenario thinking
refers to envisioning various outcomes or paths
in the gaming context. Both concepts are essential for creating engaging and
immersive player experience. Effective use of
game logic enhances strategic decision
making for players. And of course, problem
solving and QA thinking. They want to check,
understanding the importance of problem
solving and quality assurance, identifying common problems in QA process and
their implications, implementing effective
strategies for troubleshooting and
improving QA outcomes, and encouraging a mindset shift towards proactive
problem identification. So let's start with theoretical
and fundamental parts. The question is, what's
the difference between functional and non
functional testing in games? The answer is simple. Functional testing
checks if feature works while non functional testing
verifies performance. Example, in a racing game, verifying car control
work functional. Checking frame rate at high
speed is non functional. Question what's
regression testing and why is it
important in games? Answer, regression
testing ensures new features or fixes haven't broken existing
functionality. As an example, after
adding multiplayer chat, retest the project to
check for new bugs. Question, what is the difference between a bug,
glitch, and exploit? Answer, a bug is a flow that
causes incorrect behavior. Glitch usually
temporary visual Odis. Exploit a bug used to
gain unfair advantage. Example, duplication glitch
in inventory is a glitch. Using it repeatedly to
form, it is exploit. Question. What is a test
case versus a test scenario? Answer, test case has specific
steps and expected result. Test scenario, it is a high
level condition to test. Scenario test saving
system, test case, save game after boss fight, reward and confirm
boss remains defeated. Then explain the software
testing life cycle in content of games. The answer is
requirements analysis, test planning, test
case creation, test execution, defect logging, re test and regression, test closure and reporting. For example, you get a
new mission feature. First, qualified
design, plan coverage, write test cases, write tests, execute box test and report. Now let's move to
the next section, practical testing skills
and real world QA. For example, you
have a question, how would you test a game's
pause functionality? The answer is pause in various states during
combat wording, et cetera. Then ensure time
sensitive events freeze, resume smoothly, and check
UI and audio behavior. For example, pause during erase, resume, check if timer
continues properly. Don't try to limit
yourself to a few things. When you asked about how
you would test a feature, try to think about as many
scenarios as possible. Don't just tell a few and
wait for the reaction. How would you test
games word features? The answer is save a checkpoints during quest or vow health. Od and verify environment
and stats match. Try corrupt and partial saves. For example, save
during grain in RPG, reword, verify weather, character location,
and inventory. Then the question, how do you test character
customization? The answer is check of
spiders options work. That's the basic test, then say all different
character styles and test behavior in cat
sins and multiplayer. So as you see, the answer
is not just simple, I will try to use Oskins, but it covers more
deep functionality. For example, create to
character, start game, verify that height is correct across levels and
probably cattin. Describe a time you found the
critical bug others missed. Here, the answer may var
based on your experience. But as a general answer,
testing tutorial sequence, other skipped He cases, I tested rewarding mid tutorial. Result, gamestoped due to
event not resetting proper. Then a good question
and pretty popular. How would you test
multiplayer feature? Testing multiplayer
features requires a structured approach that
includes functional testing, network condition testing,
synchronization checks, and user experience validation across multiple
device or clients. I break this process
into several key areas. Host client synchronization, test that game states in
correctly between all players, test on different Internet
speeds, Wi Fi, three G, four G, connect and disconnect at different
points in match. Test and game voice and text
chat, test combination. BC Xbox Android, join
create game rooms. A pair should see the same
thing at the same time. It's code replication. Verify real time score updates, try using duplicate accounts,
repay joining living. Okay. Now moving to
the next section, bug reporting and tools. The question, what makes a good bug report?
The answer is simple. Clear title, environment,
rapper steps, actual expected result,
severity, and attachment. The bet example is game crash. The good example is
crash when switching without during matchmaking
with k and video. How do you report a bug that
only happens occasionally? This is a tricky
question. The answer is in good system info
and all context. Last action states,
add possible triggers, use video logs if possible, and *** it as intermittent. For example, occurs two out of ten times when loading
from safe after dying. Simple question. What
backtracking tools have you used? The answer is Jira, monkeys, testrea Trello Asana,
Google Sheets. I typically use Jira with custom fields for a production
rate and expected outcome. That's another popular question. What's the difference between severity and priority
in bug reporting? Severity is how bad
the bug is priority, how soon it should be fixed. Very often, people
ask for examples when the severity is high and
priority is low and vice verse. Here are a few examples for you. High severity, low priority, crash on credit screen. No matter what, crash is
always high severity, and credit scene is a rare place that makes it low priority. For low severity
and high priority, we have typo in main menu title. Typos are low severity issues, but main title makes
it high priority. What's exploratory testing? The answer is it's unscripted
testing using intuition, knowledge, and
creativity to discover bugs that scripted
cases might miss. For example, I once found a clipping issue by jumping repeatedly near a broken wall. How do you document your testing if there is no back
tracking system? The answer is, I
use spreadsheet, shared documents or notion
to track test sessions. I work test cases, issues found, device info, and status updates. Queer documentation,
keep the team aligned even without
formal tools. Now is hardware and
compatibility questions. What devices have
you tested games on? Here you can answer
from your practice. PC, consoles, mobiles. How do you test on different
screen resolution? The answer is use device
Farms and emulators. Adjust in game settings, use different
monitors if possible, and check your eye scaling
aspect ratio and performance. For example, widescreen
heights part of HD. How do you test compatibility
with different controllers? The answer is connect Xbox, Ps, and generic controllers. Test K bindings, rumble, disconnect, reconnect
behavior UI. For example, unplug
controller mid Boss fight, reconnect, verify controls
resume instantly. How do you test battery
usage on mobile? The answer is use device
tools, for example, Android Studio Profiler, check temperature and test
during one play sessions. For example, after 20
minutes on Android, device heats up significantly and we can flag it as
a performance issue. How do you handle testing low end versus high end devices? The answer is run on o device or use QO
testing platforms. Focus on frame rate, wartime, memory usage, and
responsiveness. And now we're moving to game
logic and scenario thinking. Is a very good question.
How would you test a game with procedurally
generated levels? The answer is repeat
runs to spot patterns. Look for the dance, overlaps, unfair spawns, and validate
seed logic if available. As an example, Dungeon game spawns unlikable
enemies too early. It is a balance issue. What's the difference between
a balance issue and a bug? The answer is bug is
unintended behavior. Balance feature is working, but not fair or not fun. Example, Bs regenerates
100% health instantly. It's a bug. And when boss
deals too much damage, it's a balance issue. How do you test
achievements or trophies? The answer is perform
each trigger condition, confirm walk UI shows, verify, persistence after
restart, H case, and walk achievements during
the crash or save error. How would you test
localization in a game? The answer is switch languages, book for you a cut off, compare translations, check
cultural appropriateness. Example, German text overflows
buttons due to one words. How do you test time
based mechanics? For example, daily quest. The answer is, manipulate
devised system clock. If it's all, wait for actual
reset, test edge times. For example, 11:59 P.M. And now, problem solving and QA thinking. How would you test a level
editor tool inside the game? The answer is create
safe road maps, stress test with many elements, check export and import of levels and test invalid actions. For example, placing
enemies outside of the map. Ade says your reported back
isn't real. What do you do? The answer is you
should stay calm, provide reproduction steps,
logs, and video proof. Ask for clarification and
test together if needed. What do you do if a
build is very unstable? The answer is log
crash box clearly, focus on testing what you can, prioritize blocker issues, and communicate early
with the dev team. The team should know as soon as possible that build is unstable. What metrics or og do you check
when testing performance? The answer is FPS, memory usage, CPU and GPU Wade. You can use vacate for Android, XCode console is, and
dev console ox for PC. What's the most complex
bug you ever investigate? Testing network sync and
a multiplayer shooter. Reports of Ghost ballots, used packet logging,
video proof, reproduction on two devices. Result found a delay in cliencing
on slow Wi Fi networks. These are examples of some basic questions that
might happen to you. As usual, they may vary
from company to company, but I'm trying to give
you a general overview of the way of thinking and
answering these questions. I hope it helps.
19. (Bonus) Soft skills mindset: Game testing is all about
games and technical skills, but let's also give some
credit to soft skills. They are no less important, and let's take a quick look. So let's go through
main reasons why soft skills are important
in game testing. So skills are essential
in game testing as they facilitate effective
communication and collaboration with teams. A QA professional who excels in soft skills can navigate the complexities of
the game development, ensuring that issues are addressed promptly
and efficiently. Why it's important? Because you are a bridge between design, development,
and players. Equit communication ensures bugs get fixed and feedback
is understood. Here are a few best practices. Use precise language
in bug reports. Avoid vague terms
like word or glitch. Give constructive feedback. Focus on the issue,
not the person. Be active in team discussion, ask questions, clarify
features, confirm assumptions. Let's talk about how written communication can be effective. In practice, write queer and concise bug titles
and descriptions. Use Markdown, bot points or
templates when available. Always describe reposteps
in a way others can easily follow.
There is a good tip. Think like someone who's
never seen the bug before, will they know what to do
just by reading your report. Communication is a big part
of workflow in Agile teams. There are stand ups. You should give queer and quick updates. Yesterday, I tested
the shop screen. Today, I will verify
currency and bug. During this sprint planning, ask for clarifications
if needed. Offer feedback from the
player's perspective. And on retrospective,
here inside respectully. I noticed we often miss
testing on over end Android. Maybe we can rotate
device testing. Let's talk about
collaboration and adaptability in
game development. Effective teamwork is crucial
in game development as it fosters a
collaborative atmosphere where ideas can flourish. By respecting each
other's contribution and sharing both
success and challenges, team can create a more cohesive and productive
work environment. And let's talk
about adaptability. In the fast paced world
of game development, adaptability is a key to navigating unexpected
changes and challenges. Embracing new tools and workflows with a
positive attitude AoQAtester to remain
effective and contribute to the team
success even under pressure. There are a lot of good people working in game development, and a lot of them are very
passionate about what they do. So in general, when
you work in game dev, it's like finding a new family and making a lot of new friends.
20. Handling rejections and Final steps: Here we are at the final steps. Let's talk about
navigating rejections, negotiating salaries, and
planning for long term success. Let's start with handling rejection and improving
applications. This is one of the
important things. Rejection is normal. Rejection are a natural part
of any job search process, especially in competitive industries like
game development. Even experienced professionals
get turned down. The key is to view it as a
feedback, not a failure. Many studios get dozens or even hundreds of
applications per row. You need to normalize
the process emotionally. Don't tie yourself worth
to an application. Take a short break after ejections if needed,
but keep applying. Treat each no as practice
for the next yes. Learn from every application. Create an application tracker with company name, data applied, response received
feedback, if any, and status, interview,
ghosted or rejected. Over time, patterns will emerge. You will see where you
are getting traction. Ask for a feedback
after rejection. If you reach the
interview stage, send a polite email. Thank you for the opportunity
to interview for a QR role. If possible, I would appreciate any feedback that could help me improve in future applications. Some companies won't respond, but when they do, it's
available inside. Improve your
application strategy. They every CV and cover letter
to the job description. Use keywords, remove
unrelated jobs unless they show relevant skill. Something like communication
and problem solving. Add a portfolio section, include links to test cases, bug reports or
personal projects. Keep way out clean, consistent fund,
boas and wide space. Now let's talk about salary, contracts and career paths. Let's go through
main contract terms for your better understanding. Contracts vary depending on the country, employer,
and the role. Learn toasm carefully. Important thing is NDA,
non disclosure agreement. You agree not to share sensitive information
about the game or company. Contract duration. There might
be fixed term 3-6 months, for example, or permanent. Fixed term is common
influence and contract role. Payment terms. You need to make sure in the
contract there are rates, hourly monthly or per milestone methods that you will
be paid and currency. Also check payment frequency and weight payment penalties, if any, work hours and overtime. You need to clarify
expectations. Are evenings or weekends
expected is overtime paid. This is very important
moment because a lot of game development
studios do overtime. Intellectual properties courses. Anything you create as a part of the job likely belongs
to the studio. Beware of overly broad
courses that apply to work you do outside the
job, termination courses. How can either party
end the contract? Is there a notice period? For example, we found a new job. This works from the
other side as well. For example, employer told you that they want to
stop the contract, but you will still be working
during the notice period. Now, let's talk about pay and when and how
to negotiate it. Timing, only negotiate after
receiving a formal offer. Before negotiating, make
sure you did a research. Use sites like Gosador dot I and local QA groups to estimate fair compensation.
Know your value. Consider your experience,
location, and skills. Don't undersell your portfolio
in previous projects. How to ask, be respectful and use evidence. Thank
you for the offer. Based on my QA experience, the responsibilities listed and industry benchmark
in the region, I was hoping to discuss a
rate closer to X amount. Is it open for a discussion? And you can receive
the answer yes or no. When negotiating a job offer, it's not just about salary. Employers often have flexibility
on other benefits that can improve your quality of life or make the role
more attractive, especially in QA roles, where base salary
might be modest. For example,
flexible work hours. This can be especially valuable if you have other commitments, studies, family, side projects. Being able to start
earlier or later or break your day into chunks can boost your
work life balance. Then remote work options. Post COVID, many QA roles
are hybrid or fully removed. If location flexibility
matters to you, this is a major
benefit to request. Then pay training or
conference budget. Continuous learning helps
your career and the company. Ask whether the employer offers compensation for
QA certifications, online courses, or
conferences like GDC or Test C, and
also equipment. If you are working
as a contractor and using your own hardware, for example, PC or controller, you can request a stipend
or reimbursement. It's reasonable since they are necessary for
delivering your work. Let's talk about red flags in contracts, unpaid trial work. Professional studios pay for
testers or give brief tasks. Avoid draws asking
for full days of unpaid work unless you
need it for portfolio, then no deliverables listed. Your responsibilities
should be clear, something like numbers of hours per week or bug
reporting expectations. Vague or missing end dates. Corify how long you
are expected to work and how renewal happens. Ownership overreach. If the IP code says the company
owns everything you make, even outside of work hours, ask for revision because this
might be very dangerous. Late payment patterns. If forums or GSA door reviews mentioned show
payments, be cautious. And now, this is not
part of a topic, but let's also talk about long
term career growth in QA. What are the next
steps after Junior QA? Build a strong foundation, but testing a variety of
genres and platforms. Start taking initiative,
volunteer to write test plans, lead back traer sessions, or support on
boarding new testers. Develop a specialization. Become the go to person
for regression testing, for example, U validation
or build verification. Then moving to mid
level and senior roles. Take ownership of an
entire game feature system or release cycle from
planning to post launch. Become a communication bridge between QA and
other departments. Begin refining
internal processes. Propose improvements to
bug reporting template, sprint QA checklist or
how builds are reviewed. Mentor junior testers,
run QA standups, and advocate for
quality in meetings. Then there are also
additional specialization. For example, automation QA. You can learn basic programming
and automation tools like llenium Abiom or
unit test framework to start automating
repetitive test cases. Another type of QA
work is compliance. You can study platform
specification requirements and participate in
submission preparation. All the consoles have
their own requirements, and QA team need a
specialist to have a full understanding of how it works and also leadership roles. Move into roles such as QA lead, QA manager, or even producer
assistant. Like I did. This involves people management, task distribution, and
setting testing priorities. And final advice. Stay updated on game dev trends. Read Gamastra follow QA blocks, and analyze release
game critically. Update your portfolio
with real world examples. Test plans, Bwrite ups and
release retrospectives. Join QA Discord servers, QA groups on Linkedin, and participate in
game gems. Be patient. QA career growth, take
time and persistence, focus on learning over
titles and always ask, how can I make this
process or product better? I really hope that this course can help you to find
your first job. The world of gay development
is very interesting. A lot of passionate
people work there. A lot of cool and
interesting projects, and this is a great feeling
when you see a result of your work being released to
players and they like it. In case you have
any questions left, feel free to reach me here
in messages or in Linkedin. So good luck in your journey.