Fusion 360 for 3D Printing - Class 10 - Design a Ship Wheel Pendant | Vladimir Mariano | Skillshare

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Fusion 360 for 3D Printing - Class 10 - Design a Ship Wheel Pendant

teacher avatar Vladimir Mariano, I'd rather be 3D Printing

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      01 Intro


    • 2.

      02 Sketch Pendant


    • 3.

      03 Spline Curve and Revolve


    • 4.

      04 Extrusions, Fillets, and Split Body


    • 5.

      05 Mounting Hole


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About This Class

In this class we design a beautiful Ship Wheel Pendant.  The design will take us through using the spline tool, circular patterns, and boolean operations among many others to help solidify your Fusion 360 skills. The result is a beautiful piece of jewelry that makes a great gift.

The stl file be downloaded here.

Make sure to follow the course in sequential order since each class builds on the prior to introduce new concepts and techniques.  Below is the table of contents for the entire course:

Class 1 - Design a Thingimabob

Class 2 - Design a Pair of Tweezers

Class 3 - Design a Coat Hook

Class 4 - Design a Wrench

Class 5 - Design a Vacuum Nozzle

Class 6 - Design a Tablespoon

Class 7 - Design a Soap Dish

Class 8 - Design a Bottle Oopener

Class 9 - Design a Taco Stand

Class 10 - Design a Ship Wheel

Class 11 - Design a Hair Comb

Meet Your Teacher

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Vladimir Mariano

I'd rather be 3D Printing


Vladimir Mariano is the instructor of the course 3D Designing for 3D Printing with Fusion 360. He is cofounder and president of the Fairfield County Makers' Guild, an independent makerspace in Norwalk, CT and founder of CT Robotics Academy. He teaches 3D printing and design at the makerspace as well as electronics and programming classes. Vladimir also teaches several maker related classes at local libraries and schools and was the coach for a local robotics team. He has a degree in Geology from West Virginia University and a RobotC Programming Instructor Certification from Carnegie Mellon Robotics Academy.

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1. 01 Intro: 2. 02 Sketch Pendant: Okay. Next, we're gonna design a piece of jewelry. As you can see here I have this ship. Well, pendant and I went ahead and design in with a little hole up here so you can go ahead and put a chain or a rope through it and wear it around your neck. Um, so there's a lot going on here, which is gonna allow us to explore a lot of the functions in fusion 3 60 So let's jump right in. All right, we're going to start off with the new design, so file new design, and then we'll go to sketch creates catch, select the X Y plane, and we're gonna start here with a polygon. So let's go out and true sketch polygon circumscribed polygon. And we're going to start this sketch right at the origin. And I'm gonna just click and release and drag up, and I'm going to give this a radius of three millimeters and hits hat. And I want this to have six sides because I wanted to be a hexagon. So I'm gonna go ahead and hit six and press enter now, even though we went ahead and gave it a dimension um, noticed that I can still kind of grab this and expand that Make a smaller, bigger. And I dont really wanted to do that. I can also grab an edge and rotate it. So let's lock this in by first giving it a dimension. So we'll hit the for to mention I'm gonna choose the center point and, uh, and lying right here and come out and give this a dimension of three millimeters. Okay, Next, I want this to be perfectly horizontal. So let's grab a horizontal constraint off our sketch palette and choose that line. Okay? Now, as you can see, a shifted from blue to black, meaning it's it's all locked. Then it's fully constrained. I can't move it. I can't increase it. Okay, next, we're going to create Ah, center diameter circle. So go ahead and hit. See, We'll start that also at the origin and come out 25 millimeters and we'll grab our offset, and we're gonna offset that circle two millimeters. Okay, now I'm gonna hit l four line, and I'm gonna create a life from the sensor. How? 22 millimeters. And I'm gonna also grab a line again. And this time. I'm just gonna sketch a profile here to create that one of the spokes from the ship wheel on. Just show you an example. It's gonna basically be this profile here, and I'm gonna create, so we'll create the profile, and we're gonna revolve that to give us this shape. So again, l for lying. And I'm just gonna sort of rough sketch this out and then come back later to enter the mention and constraints. So I'm just gonna go up a little bit, going a little bit, come out. I go out again and didn't go up. So that's sort of a basic shape I'm looking for. Um, Now we can enter some constraints. So the first constraint Ambon enter is a cold, linear constraint. The Colin ear constraint makes two lines. Are you are a line or a point, you know, to be within that same the same line, basically, and but best way to explain it just to show you. So I'm gonna go ahead and grab the Columbia constrained. I'm gonna click on this line enough. I click on this line, it will bring that line. And so that they're both not constrained. Okay, So let's go ahead and grab the mention. So had different dimension. And we're gonna give this the mention of 1.4 millimeters and the same with this one. So instead of answering 1.4, I'm just gonna reference this life. Okay, Um that way, if I were to come back and change this since I know I want them to be the same, let's say I change. It's a 1.6. The top one would change with it. Let's undo that, okay? And how I want this line to be 0.5 millimeters, and we'll go ahead and choose a three point arc. Because I want this in the dark to go between these two points. I don't really want this line to be there, So I'm gonna go and choose Arc three point arc, and I'm gonna place that first point second point in into the bulge of that arc. And I had tea for trim, and it may trim this out 3. 03 Spline Curve and Revolve: All right. Next, we're gonna grab this plane tool, and we're gonna create this curve here. So let's go in and grabs blind, and we're gonna go ahead. And remember when I what I said about the explain to the last time you used that less is always more so. I'm gonna construct this. Um, this curve pledges season three points. I'm going to start here. Choose one here, come out and then come back in. Click the check, mark. So now I can actually go back, you know? And I did this a little bit, and then you make this a little lighter. Um, that looks that looks good. Okay, Now I'm gonna stop sketch. That's my profile that I want. And I'm gonna choose the revolve tool. So the revolve allows me to choose the profiles I want, and it'll basically will spin that profile around and axes to give you that shape that you're looking for. So I'm gonna go to create and choose Revolved, and I'm gonna choose for my profiles. I'm gonna go 123 and for my axes. I'm going to select this line here. So think of it as this profile spinning about that line and whatever that profile touches while it's spinning is going to give me that particular shape. Leave everything else the same. You can change the angle if you want, but I wanted to do a full 3 60 so I'm gonna click, OK, And there's my profile. So that's one of thes spokes. Now, as you can see, this bowl which is a lot bigger than I wanted to be, but that's OK. I could go back and change that. So let's go to sketch one gonna double click there, and I'm just gonna grab this and start bringing it in. Now you can see as I bring it in. Um, this part is changing because that wasn't fully constrained. So I'm gonna go ahead and let's undo that gun Control Z our command Z for Mac at the I'm gonna put a dimension there, so that's gonna be 0.5 and I had enter. Okay, Now I congrats this and move it in or out. I also see another thing is doing is trying to move. See that angular eso again? We let's constrain that even more. I'm gonna go ahead and let's bring that back and I'm gonna grab another constraint. This time it's grab the horizontal constraint. Put that right there. And there we go. Me with this up here. Okay, so now let's grab that bulge back. Now, you can second move this back and forth and nothing else is affected. So I'm gonna bring this in about right here. We can answer radius if we want. I can hit d for Dimension and actually give this radius. I'm not really worried about that, cause I just kind of wanna I this so, um, I think this looks pretty good. Let's go back and look at it s so let's go to stop sketch. Um and that looks better. Okay, Now I want to take this and make six copies of it. So what the way I'm going to do that as I'm gonna choose a circular pattern. So I'm gonna go to modify, and I'm sorry. I'm gonna go to create and go to pattern circular pattern. Now, here I get these options. So let's talk about pattern type again. Um, so patting faces will I mean, you choose if I want a particular face and we have bodies, which this is all one body and we have features which allows me select something from the timeline. And we also have components. I'm gonna choose pattern bodies because I want to basically replicate this whole body. Um, again, I want to have this and make a total of six of them. So we're gonna go ahead and choose it again. Create pattern wrecked mass circular pattern. And so I'm gonna choose this as my body, and I'm gonna click on axes and there's a couple ways I could do this. So I want this. Think about it as the axes. You want this to spin around. So I wanted to spend around this axis right here my my blue or Z axes, And that would give me the, um, the right orientation there. And then I can change the quantity to give it a quantity I want. That's asking for total. So I want total of six. Um, no, there's another way I can choose the way the direction I wanted to spend some to go ahead and x this off where it's those axes and I can actually go back and turn on my sketch. And instead of choosing and axes to spin about, Aiken. Just choose the path I wanted to take so I would go ahead and just choose this circle because I wanted to spend around that circle. And there we go does does the same thing just different ways to get there. So that's what I want. A 16 of them. So I'm gonna click, OK? And you'll see here if I expand buys, I have six total bodies there now. 4. 04 Extrusions, Fillets, and Split Body: Okay, so next I want to create this part of it, Sort of this outer wheel and also this inter wheel here. So let's go ahead and do that. So I'm gonna go back to my sketch and added this sketch. Now, I'm gonna go ahead and put a circle right here, So let's go ahead and draw that out. I want start at the origin and go to four millimeters. So minute enter for has the diameter. And then I'm gonna go ahead and offset that for millimeter circle somewhere. True sketch offset. Grab them. I'm gonna given offset of 1.6 millimeters. Now, this hex again I created I don't really need that to be part of my sketch, so I'm just gonna double click on it and click X to make it a construction line. Okay, Now I can go to stop sketch, and I'm gonna tired bodies for a second. Many e for extruded. I'm gonna choose this service along with this surface and then also choose this surface here, bring bodies back, and I can start pulling this how to get my shape. Now I want this to be this Since of 2.4 millimeters and I don't want one side. I wanted to be symmetric, and I'm gonna change it from a cut to join and everything looks good. So I'm gonna click. OK, let me remove the sketch for now. And there we have it. So that's this part in that part there that we see here. So the difference is, I put some champers on there, so let's go ahead and do that. So I'm gonna go to, um, modify champ for on a quick on each of the surfaces and add the champ for of I think we're gonna 2.4 millimeters. And that looks good. So if it's not allowing you to select each one of these surfaces individually, just the hit control. If you're on Windows are command of your own Mac to select multiple, um, multiple lines. Okay, so that looks good. I'm gonna click. OK, so I've got my chance for in there. Um, the next thing I need to do is, uh it's gonna involve thinking about how this is gonna print. So let's say I want to print this flat like this. Remember, the printer will need it's gonna put down the bottom way or first and then rely on the bottom layers to support the top. So when we get to something like this part over here, you know, this is gonna be floating in the air and it's gonna want the only way that would work is if we go ahead and print supports. Toe, hold this. That's the scaffolding that three D printer will generate in order to hold parts in place if there's nothing to support it. I don't really like printing what supports, and I avoid it, you know, at all costs if I can, So I'm gonna go ahead and the men this change it. So it's three d printable, without supports. The way I'm going to do that is just to go ahead and make this whole area flat. I mean, this is gonna be a pendant. So this is the only part that really needs to have, um, you know, curves and and these types of shapes to it. This part can be flat because it's just gonna lie on your chest. Anyway, no one's going to see it. So to do that, I'm gonna create a construction planes I'm gonna go to construct offset plane. And I'm gonna start on this surface. Click there, and it gives me a plane right on that surface. And what I'm going to do is start dragging this up and you can see the number change here, too. Tell it where I want that plane to go. I'm gonna set this a distance of negative 1.8 millimeters and hit. OK, so that plane was made 1.8 millimeters from this edge, and I'm gonna use that plane to go ahead and split this body into two. So I'm gonna go to modify split body and again pay attention to the dialogue box that pops up. It'll direct you. So it asks me, what body do you want to split? Well, that's this body. Um, and then it's gonna ask me what's my splitting tool? And I'm gonna choose elegance playing to and then choose this as my, uh, my plane that I made and click. Ok, Okay. So as we can see, it's got we've got two bodies Now. Let's get rid of that construction place, and I can go ahead and remove the bottom one. Now, have the top. Yeah, I'm really more concerned with the top. I don't need the bottoms. I'm actually just going to click on it and choose remove again. That's removing that. They're weak, and that leaves me with just the top here. 5. 05 Mounting Hole: Okay, so that looks good. Um, Now, the last thing that's left to do is to go ahead and put a hole into one of these handle so we can, you know, use as a necklace. So let's go ahead and go to sketch creates catch, and I'm gonna choose the back. This has my sketching plane, and I'm just going to start by clicking, see to draw a circle. And I'm gonna draw circle on just a rough area over here. Give it a diameter of two millimeters. That answer and not to place the circle. I'm gonna go ahead and choose my horizontal slash vertical constraint, and I'm gonna click on the center of my circle and on the center here, and that constrains it to this vertical line. So I'm gonna take this office. I don't really need that first catch. Since I have bodies on now, I can who try to move this, and I could move it up or down, but I can't move it side to side. That's what that constrained it. So now I can actually make sure on the line here, and I can just eyeball this part of where I'm gonna put it. So I'm just gonna kind of put it right here. I'm certain the widest area on that looks good. So I'm gonna stop sketch quick my sketches back on so I could see it. And then I'm gonna he for extrude grab that profile, push it in, cut through it. And so I have it to cut for a distance. I'm just ventures. All click. OK? And there's my cut. So there's our pendant. Um, because we can see, um, you know, let's see how it compares. But this one that I made previously looks It's pretty much the same. Yeah, Looks like I've got everything here. Um, now, depending on you know what you're gonna use to hang this. You may want to make this whole bigger, and then if you do make it bigger than you might have to go back and change this profile because you don't want to go too thin on these walls here. But there we go. That's Ah, good looking pendant. Makes a a great gift for someone. If you know someone who's ah into sailing, um, are loves boats. Um, So go ahead and print one and enjoy