Fusion 360 complete guide master CAD | Nicolas Forgue | Skillshare

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Fusion 360 complete guide master CAD

teacher avatar Nicolas Forgue, Welcome awesome students !

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      3:09

    • 2.

      Start with dashboard

      6:35

    • 3.

      Edit preferences

      6:55

    • 4.

      Create document

      6:01

    • 5.

      Master navigation

      6:33

    • 6.

      Edit grid

      5:20

    • 7.

      Display settings

      6:11

    • 8.

      Export model

      6:00

    • 9.

      Start with sketches

      9:08

    • 10.

      Master drawings part 1

      10:13

    • 11.

      Master drawings part 2

      11:28

    • 12.

      Apply constraints part 1

      8:14

    • 13.

      Apply constraints part 2

      7:43

    • 14.

      Edit sketches part 1

      9:13

    • 15.

      Edit sketches part 2

      7:48

    • 16.

      Patterns on sketches

      8:07

    • 17.

      Symmetries on sketches

      7:52

    • 18.

      Project sketch on surface

      6:49

    • 19.

      Create extrusions

      9:30

    • 20.

      Create revolutions

      8:56

    • 21.

      Create lofts

      7:29

    • 22.

      Create sweeps

      7:31

    • 23.

      Create shapes

      11:18

    • 24.

      Create ribs

      7:16

    • 25.

      Create webs

      8:33

    • 26.

      Create embosses

      6:32

    • 27.

      Create threads

      7:59

    • 28.

      Create holes

      7:17

    • 29.

      Add thickness

      5:43

    • 30.

      Rectangular pattern

      10:08

    • 31.

      Circular pattern

      7:36

    • 32.

      Pattern on path

      7:38

    • 33.

      Create symmetries

      5:33

    • 34.

      Move objects

      8:30

    • 35.

      Pull surface

      6:23

    • 36.

      Add fillet

      6:39

    • 37.

      Add chamfer

      6:34

    • 38.

      Add shell

      7:57

    • 39.

      Scale objects

      5:05

    • 40.

      Combine objects

      7:45

    • 41.

      Split face

      7:14

    • 42.

      Split body

      6:01

    • 43.

      Add construction planes

      10:39

    • 44.

      Add construction lines

      7:24

    • 45.

      Add construction points

      6:18

    • 46.

      Shape generator part 1

      8:40

    • 47.

      Shape generator part 2

      10:33

    • 48.

      Edit shapes

      8:48

    • 49.

      Modify shapes

      11:04

    • 50.

      Import image

      9:03

    • 51.

      Import logo

      6:57

    • 52.

      Extrusions on surface

      7:04

    • 53.

      Revolutions on surface

      7:04

    • 54.

      Lofts on surface

      9:20

    • 55.

      Sweeps on surface

      10:52

    • 56.

      Patch surface

      4:49

    • 57.

      Ruled surface

      6:28

    • 58.

      Extend surface

      5:33

    • 59.

      Offset surface

      4:29

    • 60.

      Thickness on surface

      5:27

    • 61.

      Trim surface

      9:41

    • 62.

      Untrim surface

      4:33

    • 63.

      Construction tree part 1

      9:13

    • 64.

      Construction tree part 2

      6:14

    • 65.

      Construction tree part 3

      9:50

    • 66.

      Assembly create components

      8:40

    • 67.

      Assembly joint components

      7:20

    • 68.

      Assembly animate components

      16:01

    • 69.

      Add materials part 1

      9:10

    • 70.

      Add materials part 2

      9:43

    • 71.

      Create renders part 1

      8:48

    • 72.

      Create renders part 2

      7:04

    • 73.

      Sheet metal rules

      7:37

    • 74.

      Create flange

      9:01

    • 75.

      Create bend

      9:00

    • 76.

      Unfold sheet metal

      5:43

    • 77.

      Create animation part 1

      7:25

    • 78.

      Create animation part 2

      10:01

    • 79.

      Create animation part 3

      13:15

    • 80.

      Create animation part 4

      10:51

    • 81.

      Pipe modeling part 1

      7:13

    • 82.

      Pipe modeling part 2

      6:55

    • 83.

      Clamp modeling part 1

      10:47

    • 84.

      Clamp modeling part 2

      10:57

    • 85.

      Bucket modeling part 1

      11:35

    • 86.

      Bucket modeling part 2

      12:40

    • 87.

      Dustbin modeling part 1

      10:03

    • 88.

      Dustbin modeling part 2

      9:25

    • 89.

      Bed modeling part 1

      11:57

    • 90.

      Bed modeling part 2

      13:37

    • 91.

      Bench modeling part 1

      7:16

    • 92.

      Bench modeling part 2

      8:58

    • 93.

      Bench modeling part 3

      9:41

    • 94.

      Bench modeling part 4

      5:20

    • 95.

      Hinge modeling part 1

      8:37

    • 96.

      Hinge modeling part 2

      7:05

    • 97.

      Hinge modeling part 3

      9:24

    • 98.

      Hinge modeling part 4

      7:50

    • 99.

      Project create parts part 1

      11:09

    • 100.

      Project create parts part 2

      6:45

    • 101.

      Project create parts part 3

      5:22

    • 102.

      Project create parts part 4

      4:29

    • 103.

      Project add components

      6:31

    • 104.

      Project assemble components

      12:32

    • 105.

      Project animate components

      16:01

    • 106.

      Project introduce model on page

      10:56

    • 107.

      Project add materials

      6:47

    • 108.

      Project edit environment

      6:55

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About This Class

Fusion 360

Fusion 360 is a powerful CAD software. Its features are impressive. It allows many possibilities such as sketches, extrusions, surface work, assemblies, renderings and much more. Fusion 360 is available for free for personal use. You can start with the hobby version. In this course we will use the hobby version, that is to say the free version with personal use. In one product, Fusion 360 offers endless solutions for CAD and 3D modeling. You can convert all your ideas into 3D models. Start with sketches, apply dimensions and constraints, then use the powerful tools to create 3D models. 

Advantages of the software

- Powerful sketching system

- Advanced 3D design tools

- Work with surfaces

- Add textures with a library

- Creation of realistic renderings

- Create assemblies

- Create animations

- Create sheet metal parts

- Generate a drawing with views

- Export in different formats

Training course

In this course, you will learn to use Fusion 360 to create your 3D models. Step by step, you will master the main features of the software to perfectly start your first 3D models. You will be able to transform your 2D projects into a 3D model. Start with the dashboard, master navigation in the workspace, manage your projects. You will learn how to work with sketches with the use of drawing tools or the application of constraints. After these solid foundations, you will see the 3D modeling tools for transforming sketches. Make extrusions, revolutions, lofts or sweeps, you will learn what you need to perfectly realize your models. You will also learn how to add materials and manage the environment to create renders. Different trainings will allow you to master the main features of the software. 

Meet Your Teacher

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Nicolas Forgue

Welcome awesome students !

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Level: All Levels

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Transcripts

1. Introduction: Hello everybody, It's Nicholas and welcome to z-scores Fusion 360, complete curves. Fusion 360 software. It is a poor fool. Software. It's feature are impressive. It allows many possibilities such as sketches, extrusion, surface well as some leaves renderings, a much more Fusion 360 is available for free for personal use. You can start with the OB version. The current focuses on the features of the abbreviations, that is to say free version with personnel license. Fusion 360 in just one project or first endless solution for CAD and 3D modelling, you can convert all your ideas into 3D models. Start with sketches, apply dimension and constraints, then use a powerful tools to create 3D models. You can work on parts dedicated to 3D printing. You can also create 3D models of any size to make presentations. Go for the assembly of parts, secretion of animations, the addition of materials, also creation of realistic rendering. Advantages of this software for our full sketching system, advanced 3D design tool work, we saw faces, added texture with the library question of realistic renderings, credit part assemblies with animation. Credit sheet metal parts, generate a drawing with views of Zoom models, configures the printing of a part many exportation formats. What you will learn in this course, these big keras is a complete cure. You will master every single infusions, 260. You will learn how to use this software perfectly well. In this case, we will use OB version, that is to say it's a free version step-by-step. You will be able to transform your 2D project into 3D models. Start with the dashboard, master navigation in the workspace. Manage your project. You will learn how to work with sketches, with the use of drawing tools. Also application of constraint tells this solid foundation. You upstairs is sweet Phoenician. You will see the 3D modelling tools for transforming sketches, make extrusion, Revolution, sweeps. You will learn what you need to perfectly realize your models. You will also learn how to work with Sha faces, credit, assemblies, use ****, metals and events that are nanny mission at the ends of the curves, many trainings on the creation of paths with a different dimension will be present. You will see also differ on training with secretion of object. At the end of this course, you will master perfectly well. Also features of fusions 260, Fusion 360, complete curves. 2. Start with dashboard: Let me explain the dashboard. So I open Fusion 360 and this is the interface that you will have. So first let's see in detail how is composed this interface. Totally on the left, you will have different tools. And if I click here, showed that tab panels, you can find your different editable document just like this. You can also go and return to your project list. And thanks to that, you can have different categorized. So by default you can have an administrator or a project category and default project and you can classify your project inside these two possibilities. And after if you want, you can create new folders just like this. Now I'm going to click on back. This is a different editable document. One more time with the free version, personal use, you can only have until ten editable document, ten editable document. After it is possible to go right-click, you will have different options. If I want to, for example, delete, I can delete so you can save your work, export your work on your computer, and after you can delete a document, a table here, if you don't, if you want to have mouse at ten project, it is better. Now you can click on this path and close. Now you have, you can manage your file here, Create New File Save expert at the slivers. You can also save your work. And here you have undo and redo actions. By default, you create a new document and tighter. If you click here new design, you can create an order on your document. And if you want to see one of your editable document, just click on show data panels. And if for example, I click on my bench, just like this, he's going to be open and I can find now a new window on this part. So this is the first thing that you need to understand. After at any moment you can click close. At any moment you can click Close. And on the right you can find your capacity number of editable document. Here you have different options and totally on the right, you have the possibility to go on your Autodesk account to manage your preferences, and to edit your profile. Now, important in Fusion 360, you have different mode. And when you go on the left, this is a design mode, but you can walk also with surrender mode and emission mode, manufacturer mode on drawing mode. This is a different modes that you can use with the personal use. In this course, we will use design mode. I will explain also how you can create a render. I will also explain how you can start to an animation and just created a drawing from a design. If I continue, when you Solexa design mode, you can find different work benches. And in the design mode you have solid Workbench. So phase one, bench meshwork, bench, sheet metal workbench, plastic rod bench, and utilities workbench. So most of the time we use solid workbench and also shocked face or bench. Each time when you click on one of these workbench, you can see different tools because each Workbench can have his specify its specifics tours. So this is why each time when we select specific workbench, we can find different type of tools. Now, if I continue here on this area, you can find like a construction tree. So it means at any moment you can reduce or you can open here. Each time when you create something, you create a sketch, you crack too, buddy, you have a component. You will find these different parameter on this area. In the middle, you have your space of work with sweet different axes. The x-axis, the y-axis, and the z-axis. Even if you don't see directly the z axis in blue. The Italians. Alright, you can find these smaller panels. So it means here you can change the view, your front view. You can move and navigate on your space of work. Just using this process. Here on this area, you have multiple options. First, you have tools to navigate on your 3D space. And after you can change the display settings, you can also have the options to work with. Agree that, for example, you can remove the view of the grid. You can also edit your grid with the grid settings. Just like that. You have multiple views. If you want to work with multiple views. I'm going to show you so just click here, change multiple views and you can walk, for example, with fraud different views. You can go in this part and move here. You can go and this part here, this part move here, and this part move here also. So we can work with different views sometime it can be useful, but most of the time, I'm just personally using only one view. You can at any moment, residuals reviews, and at any moment I can come back to just a single review. That's it. Most important things to do when you start, you need to understand that you have different mode here that you can use. And inside the design mode you have different work benches, such you can use a depending of what you want to do, you can navigate between different one benches. 3. Edit preferences: It did preferences. It can be useful to a digit preferences sometimes. And to a digital preferences just go on the right, top right corner. And you can find Preferences options. So first it can be useful if you want to start and change your language. You have used the old language and you have these different options. After. On this area, you have offline cache time by default, you have 15 days graphic driver or two selections. Here, something important is the navigation. Navigation. So by default, you can use visions for 160. But if you have used a different 3D modelling software, maybe you want to change. Personally, I decided to change and to use Tinker CAD. So during the past, I use Tinkercad and I liked the navigation with Tinkercad. I think it's very simple because you can do everything only with the mouse. So we Tinkercad you can, on the credit selection with left-click, with the mouse wheel, you can zoom in, zoom out, and you can also, you can also move. And with a right-click, you can turn around your object. This is why I use Tinkercad. If you want, you can stay with fusions. 160% is totally not a problem. It's not going to be any change for the curse. Because many times I will just tell you to zoom in, zoom out, or you just tell her orange your objects. So you just need to select what you want. It just that if you say frictions 260 in only the session, The session navigation, you will need to trend little bit with this. If I use Fusion 360 is a difference is when, for example, I want to when, for example, yes, I can zoom in, zoom out just like this. And if, for example I want to move, I need to press. At the same time, I need to press also shift. Can zoom-in, zoom-out. Just try again, move like this. And that's it. So sometimes you need to press Shift to turn around at the same time. So you can use your mouse wheel, press Shift and you can turn your own. This is a difference. And I think definitely from meeting Kcat is better, but you can stay with fusions who entered 60. Absolutely not a problem. Let's come back with preferences. So I'm going to stay for me with Tinkercad. But if you are use for example, inventory y naught, or solid works, we can also use this. After you click on Apply. If I just continue. So this is a general preferences after you have more features or aim is not to change. To change everything. The Colossus is also color preferences, for example, electronics drills. If I just continue, you have parameter for soft light, and by default you have preferences for render. So when I go on design here, I have a random mode. By default, you can silica environment, soft light, brightness with a background, with our environment obsolete colors. You can change the focal length exposure. I will explain all these things after. And you can put your renders sensing things by default here. Same for drawing. If I just continue little bit, you have materials and it is the same thing you need to go and render. And you have Fusion 360 material library. And you have a physical material categorized by different metals. And by default you will have physical material name steel if you want to train, you can change. But honestly, honestly it's not very end proton because after you can choose, a material is a true world. Just like this. Let's continue graphic optimization for your computer. Something and I'm protons is also unit and value display. You have a general precision here with Sway number after 0. If you want to change, you can change. I'm going to keep Sway number. You have a pseudo angular precision and display abbreviation for our unit. Yes. Here. If I just continue to ever choose a default unit and from design, manufacturer simulation and generative, we're going to use the most for design. By default you have millimeters. So if you want to change for centimeter, because if for example you walk on the industrial, industrial objects, you will work in millimeter. You cried for example. Credit for example, some sink like saccular macula in-demand, you there scrapped two inch, something like this. You can work in millimeters. But if you create, for example, a bench, you create a furniture, you create a table for 3D modelling. You can walk in centimeter. Here we're going to stop in millimeter. And during different trainings, we will change for centimeter, but we can change that in the document sittings. And that's it. So this is a main things that you need to understand for our preferences. At any moment you can restart default. Let's click on the plan. Here you can find documents settings. And in the documents settings, you can have a unit. So by default it is millimeter. If for example, you walk with something different, as, as I explained, you want to craft a sofa. You want to create too bad 3D modelling with interior home. Some places you just click here and you can change the unit. And for example, you can walk in centimeter at any moment. You can also set a centimeter as default. So if I click here, I can change unit type centimeter as default. So every time that I will open a new document, I will have unit centimeter on by default, but we're just going to come back to millimeter. 4. Create document: Let's explain how to create a new document. And I just same time how you can manage your design. So fast by default you have n tighter and tighter project like this. And if you just go on the left, you can show that tab panels. You can find your different editable document. Editable document. So at any moment, if you want to remove one of these, it is possible if you have too much, too much editable document because you use the free versions, you have only ten document. You can, for example, go right-click on one and you have the possibility to delete. So first, if you want to save, you just save your work, your expert, you can go and file. You will have the possibility to export your work. When you click on one of these document, I'm going to open this document. Bench knows the document is appearing here. This is one of the examples that we will do. And if I just go on this part, I have the options to export my work. You can export infusion format from this after to export. For example, you have the possibility just to delete this element. So I can click here, right-click. And for example, I can go on delete just like this. So now you, as you can see, I have only seven editable document. If I go on the right, I can now have a capacity of seven. If you want to keep something in your editable document, you just need to save your work. So for example, you have something here. I can just click on save. And you have a location admins project. If you click here by default you have admin project and default project. You can also have new project. I'm going to save in a default project for example. And just change for example, it's going to be perfect. And save. Now I have my new name and you can find on the left my new editable document example. One more time at any moment you can go right-click and you can open. You can also insert into a current design. So for example, I'm going to click on this image. This is pound gorilla, simple parabola. Yes, just like that, I can open this file and after, if I want to put something inside, it is also possible. I can select this table and I can go right-click. And I can insert into the Quran design, insert into the current design. Now in science is designed. I have also this element and I can drag and move far as operons, alright, validate just like this. So you can insert an element inside another design. It is something important to note that just come back at the same time. If you go right-click, you have also the possibility to rename. So you just click on Rename. So for example, you have table. If I want to change for something different, it's possible. When you go right-click, you have also the possibility to move. So you click on move and you can change for your project. It can be admin project or default project. You can also create new project or a new folder. If I just go on the left, you can find return to project list. And you have my editable document, admin project default project. At any moment you can, for example, go inside the new projects. You can rename it. And I can make it sound like, for example, project, just like this. And you can have multiple type of project here. And you can position, you can also create two new project on this part, crap, new Lexus. Em is that you can just classify you can just classify your document, your different document inside different type of project folder. By default you have admin and default, but you can create a new folder. Also. Lexis, we see something and proton that you need to know. After, at any moment I can go on back. Just Stacy's. If you go right-click one more time, you can also copy. And after you can also have the option to past. That's it. Not a lot of things to know each time when you want to create a new document. I can click here. You can just go on plus. And you can create a new design. At the same time. If you go and show that the panels, you can open your editable documents. At any moment you go right-click, you can change at your convenience, your document. If you go on this area, you can change the view who has created few, as least as you prefer. And on this part you can edit your different project list. 5. Master navigation: How to navigate in 3D space. I selected these models and I want to navigate in 3D space easy. So the first thing that you need to understand, you have different tools here. For example, I can click on the obit tools. And if I just go left-click, I can turn around. My mother's just like this. First things to do, you can use these basic tools on this era. You have all sorts of constraints, albeit, but you can also find just as a free albeit just like this leaf, I think definitely constraint on beat is more useful. You can also use look at it just to craft an element and you can just click on any meant and go directly on the view dressed like this. So you click on look at, you can see, for example, a face. And you will go directly on a right view. Just like this. After, if I just continue, you can find the pen tools and thanks to that, you can drag and move on your space. You can zoom options, two type of zoom. Zoom. You just go left-click and drag and move the mouse to zoom in, zoom out. And you can find also these options. So Zoom window. And thanks to that, you can just create a frame. So just go left-click. You create a frame on the path and you can zoom on this part sometime it is useful to use definitely the Zoom window you have also fit. And thanks to Zach, you can just come back with a general view like this. Now, you can use also the navigation I can advice through to not use a lot this but on need to use your mouse. And as I explained before, first, you need to set your preferences on your preferences. If I just come back, you can find general preferences and you have pan and zoom, albeit shortcut. So all these tool you can just directly do this using what you want. By default you will use Fusion 360. Me personally, I'm using TikTok can because I prefer yogurt. So different orbit type constraint on bit of free or Beta can advise you to keep definetely constraint of it. And you validate. In my example of Tinkercad addressed, go left-click to cry to selection. And after with the scroll wheel and also right-click, I can do every thing that I want. I can click on my scroll wheel and I can drag and move like this. I can drag and moves the scroll wheel to zoom in and zoom out. And if I go right-click, I can just turn around my objects. Trust turn around myokines. So as explained, It's extremly are extremely useful. You can keep fusion so 164, your navigation, absolutely no problem. If you are interesting to use Tinkercad navigation. You can also use this because I think it's extremely simple. But up to you to choose what you prefer. This is a type of things that you can do, your abs, these different tools, but definitely use the right navigation using your mouse and it is better after we explains the display setting. So let's show you again. You can zoom in, zoom out. You can also drag and move and turn around. A bunch of you. Your glands are right. You have this intimate, extremely useful. You have this small panels. You can find orthographic perspective, perspective with orthographic faces. Orthographic, we use the most of the time because for the sketch, It's extremely useful. So it means if I use my front view and I want to create a sketch on this path, I can click on this face to sketch. And now it's great because I can have precision. But if I work with orthographic, it's better for the view, but it is not good to work with sketches. So click here perspective and take your glands. Now if I use perspective, it's going to be difficult to work with precisions with my, with my grid. So when you create sketches, for example, taker glands, I'm in the front view, perfectly front view, but it's little strange because it is perspective view. I can advise you when you work with a sketch like this, to just come back with orthographic. It's perfect. If I just go out of my sketch. Here, you have also something interesting, and it is perspective with orthographic faces. So it means use perspective like this. And when you arrive directly near a face, for example, you see it perfectly. So from view directly, you change for orthographic like this. So for example, now I'm in perspective. I go around this part. If I select exactly the right view, I change for orthographic. Personally I stay on octal graphic, but perspective with octal graphic can be great. Also trust basis. You can use also these panels. So the most of the time you move with your mouse and you file, for example, I wanted to top view. I go around this area and I click on top, perfect. And I can zoom in. Zoom out. If I want my right view. I can go around this area. When I arrive around here, I can select, right? Perfect. You can also drag and move like this with these different hours. You can also use this to turn. And you can also use this to turn not directly on the faces, but with asymmetric view. Next, that a lot of options to navigate. 6. Edit grid: Indeed, the grid, it is possible to a degenerate. So by default, you can find this grid with a green axis, y-axis, and red axis, the x-axis. If you zoom out, you can find your grid like that. You can change the display. You have properties, grid and snapping options, and you can edit, change. So view of your grid, you can also apply layout grid log. Sometimes it is useful and you have snap to grid here. Why it is useful to use a grid out, to use snap to grid because you can create a sketch for your 3D models. So first I can go on, so left, credit to sketch. I can advise you to keep the grids where most of the time and I can select a plane where I want to walk. I'm going to sit exist plane. It is the x and y plane. Just like that. If you don't displays a grid, you can go here. And it's not possible to, not, it did that because when you work on sketch, by default, you need to have a grid. But you have the snapping options here. If few days activate snap to grid, you can take one of these tool and I can use my line tool, dress like this. I can go in this area. I can snap to this point. But after, don't snap to anything, expect my axes. So I can go for example here. I'm not going to have big precision because it's not possible to snap to any print even if I can enter a value. So for example, on the left, I can take 70 millimeter and press Enter, and then you have a constraint. But if I apply a line here, take your glands, I don't snap to anything. I just snapped to my constraint. Here, here, here. I don't snap to anything. Now, if I apply a snapping options, you can select everything with left-click, create a frame of selection, and you can press Delete on the keyboard. Now let's change this option, green that snapping option, snap to grid. Let's create something one more time with your line tool. I can use my line just like this and I can go onto your right. Why not to make something with 125 millimeter. And I can come back here, go on this area address here. And you can see that you can snap to the grid. By default, geo grid is adaptive, so it means if you zoom out and for example, I want to create something here. I would say it's possible. I just move, move, move, move, move. And you can find the grid is moving at the same time. So extremely useful. When you zoom in, zoom out, you can have a change of the value. Now if you go on this option one more time, you have also the grid settings. Click on here, click here, and go on the right. Grid settings adoptive of fixed. Sometime you can change for fixed. If you apply fix, you need to have a measure of grid spacing with subdivision. Take a glance. If I zoom in, zoom out. Now I have 254 grids, grid spacing. And then you have five subdivisions here. If I just change, I can apply to and now I have just only to subdivision inside. So sometime you can craft shop on grid and you can change the national grid spacing and mineral subdivision. If I just click on, Okay, I can zoom in or zoom out. And every time I have exactly the same thing for my grid. So I have one main subdivision, 250 by 255 subdivision inside and nothing change if I zoom in or zoom out. Sometime it can be also useful even if most of the time we use adaptive grid. So I can just come back quite sittings and you can keep adaptive dressed like this. So you zoom in or zoom out. Here now I have, for example, 250 with different subdivision. But if I zoom in, I have now, for example, 50 with five subdivision. And you can walk like this. I've taught to create a sketch. So you can create to sketch using your grid. If I just finish my sketch, just let's create our first element, our first extrusion. Just click on this face, extrude. And you can use the small arrow here and you can extract with a value. We're going to enter on just ten millimeter. You have different option of extrusion on the right, validate. And I created a first element like this using so creed. So this is why it is useful to use your reader and to editorial grid. 7. Display settings: Display settings. Let's explain how to edit or display settings. By default. Or me personally, I used a display sitting with shaded. So if you click on Display city, you have visual style and I'm using shaded. But I know that some people can like to use also shaded with visible edges. Because finally here, when you zoom out, you don't find directly visible edges. But when you arrive here, for example, you can see the face here. Now what can still exists edge, I can select this edge, this edge, but you just need to zoom and to Solexa edge that you want. For example. Some people like to work directly with creed, with display settings for Israel style. So you have Shaded with Edges like that. Personally, I don't like too much. But you can find also on display see teams shaded with visible edge on nitrous laces. So it means you have a shaded mode and directly you can find the edge. It is same because you, every time when you click here, you can select to edge or you can select the face. But it just that a bad review. You can find directly the different edges. So after up to you, depending of what you want to do and follow the curves, you can select. Shaded are shaded with visible edges on the butt. So most of the time I'm going to use sheds, it just exists. After if I continue with this display settings, you can also apply a wireframe sometime very useful. And why it is useful to apply while your friend, because you have also an options. When you go and find and you can capture an image. You can capture an image. Sometime when you export your work, you want to have different view. And maybe you would like to have just a wireframe view in JPEG file. So you can go and capture image image resolution. You select the ratio that you want. It can be the current document window size, or you have different options. And after you can click on Validate and you can export directly on your computer or view. In wireframe. You have religious options. Don't forget that. I can go and display seating visual sits in shaded. You can just silly for example, I can select my front view and in a fast way, I can remove the grid or keeps a grid. I can just go on. These options. Capture image and you can see leagues or ratio if you want a transparent background. So not to Absolute Grid, you can adjust, activate transparent. If you want to have the gradient is activate transparent, just Stacy's. Let's continue about Display. I can click here. You can find visual style. So wireframe with iden edges and displays sitting wireframe was visible edges only. You can also change your invariant meant by default, this photo booths, we can see, for example, dark sky, but definitely I don't like to merge. You have also tranquility blue. You have all these different options. But by default we will use the basic Sin City is the best photo, but you can also change effect. By default you can, you are environment effect. You can apply your grunt shadow here didn't apply, but if you want, you can apply. You can see the green shadow now on this part, just like this. So let's come back on effect. You have also a coronary flexion going shadow and granola If I flexion essentially can use diverse. So object shadow. Let's say it's not going to change a lot of things and yogurt, so on Brian men done, but definitely here, I'm not going to use object visibility. You have different options, all walks features. I think the best is to keep all work features. But sometime you can remove something like Regina plane. You can remove original axes are sketches. It depends about what you have on the left. And if I just continue, you ever saw camera. So it is same. Sat, on this part, you can find swaption of geographic perspective, purpose perspective with orthographic faces. You can do exactly the same here and just change for perspective. All again, perspective with orthographic faces. When you move, you arrive near a view directly you can change for orthographic. Let just come back with camera. Let's keep orthographic. So this is the main things that you need to know for the display properties. Main things that you need to know. But definitely we can walk with shaded because it's not a problem. You can take your face legs is absolutely not a problem. And I can drag and move here. I have just I have just a component. So he says wastage, little strange. I can click on this part. Creative feel it. And I can make something like this validate. Yes, it's very easy because each time when you arrive on the edge, you can find the edge laces. So it can you shut it. It's not a problem. 8. Export model: Let's explain how to export a model. So to export your models, you can directly click here when you finish your work, you have the possibility to go on fine. And you can find exploitation sings exploitation. Now, the things that you need to understand, you can change them. I can keep pagodas simples, and you have different types of format. So by default, by default you will be able to use just F print, F SVD. So it means Fusion 360 format. Extremely useful. I can advise you every time to save your work, to export your work with this format. Because thanks to that, even if you have a knee, for example, ten, even if you have only ten editable file, you can just export your work and at any moment you can re-open your work from your computer. And thanks to that, you can work with a lot of, lot of project. Terrified, just continue. So you have the classical FBX like this. You can export with classical oh, Biji, also extremely useful. Or you can also export for SketchUp with SQP. You can also export with STL. Sometime you have difference. For example, if you export OBJ, you can keep your materials at the same time. You can keep in your construction tree. So separation between the different components. If for example you use STL, STL, you won't have the materials and you won't have also the separation between the different components. So everything will be just one entity. Just like this. After you just need to select surpass on your computer and you just click on Export. So pretty simple. If you just select, for example, I select an element I still exists base. Just go on. Fine. And expert. Here you're going to export also all the element, just like that. But if you just go right-click on in a month here, right-click, you will have the possibility to grow an expert right-click explored. And thanks to Zach, you can export only your components. I will explain after what is component, you can just in your construction tree, crab buddies. And after you can create component from body. So you have this first component, as you can see. The second component is this third component for components. And five components are just separate it in five different components. If I want, for example, only to select one of these trolleys, for example, these three sons are left. This part, I can go right-click on the component experts. And now I have different options. We're not done exactly the same type of option or less? A little bit less options. Yes, detail, bit less option when you export only, only one component, just lazy, but you can export in Fusion 360 and you can change the name of your element just like that. You can also save directly inside a main project or default project or one of your project, but also on your computer here with a path and just click on Export. This is a first things to note after we will explain that we have the possibility to create a real render and to export the image of this will render. So we will go on design select Render. So this is a type of friend does that idea for this pair Angola. So first, I will set my environment and I will apply, I will edit appearance with a material. If I said on Friday unmanned, you can find I have a white and a trade show, eight hundred, eight hundred. So this is this wise frame, this wise Canva. And I can click to view, just exist and afterwards the possibility to grow and render and export render just like this, different parameters. You can select the file format PNG JPEG. And at the end of the render, if I go and render gallery, you will. Abs is different. This is different scenes. And for example, if I click on this render, we'll have after the options to go and download and to save directly on my computer. So download and I can save directly on my computer image file. So this view. And I selected an odor of you with a Weisberg fruits and seeds are same. I can click here. I have multiple view. Multiple views. You have credited for these models. So it's okay for that ends or less print, I can just come back. Oops. Change from design Angela's point, you can also just create a fast render, very fast render an image file and you can export in File, Capture Image. You sittings a view and you can apply in transparent bags, runes and image resolution. Here. 9. Start with sketches: Let's start with sketches. Sketches are extremity and proton because this is a base of this type of software. So you can crack sketch, and then from the sketch you can activate different type of tools here. You can use sketch options in the solid mode. You can use also on just your face mode, but also even if on different modes, different one benches. So first let's start with the solid mode. If you want to create a sketch, you need to go here. To sketch. You can also go on credit, Credit sketch. After. When you click here, you need to first things to do. It's to select a plane where you want to work. So you have the different axes. You have x, y plane, you have the x z plane, you have also the y z plane. You can see the planes that you want. For example, I want to walk on the x, y plane. So this is this plane. I can just click here. And now if I just drag and move, we work on this plane and we need, we can go on the top view. After you have a different interface and you have different tools totally on the left, you have some drawing tools here. And on this area you have the cost trends towards. So drawing tools, Constraint tools. I will explain in details after. What is your aim? Aim is to select one of these tool to create something. For example, I can create a rectangle and select to print rectangle. I can, I can use my green or not, use my grid. I can, for example, create two rectangular form z sprint to sprint. After we'll add the possibility to add dimensions because you have this Tools sketch dimension. When you use sketch dimension, you have different options. You can set it to print or you can select, for example, a line like this. And you can enter two values that you want. If I wanted 160, I can take 160 just as this. And now if I press Escape, you can have access to your selection tool and you can move depending of constraint, just like that. And if you go on the right at any moment, for example, I created, so I'm seeing here you have a constraint. So I can click on this constraint, I can press Delete, and now I remove a constraint of vertical. If I want to rewrite this constraint, I can click on horizontal, vertical click on this line and I can activate now when you vertical constraint exists. So after you can create a sketch, you have multiple tools. Let's add a fill it. I can click here, left-click on this line, left-click on this line, and I can activate to value. Let's work with for example, so t and validate, I can create an audiophile it. Sometime if you go out of your sketch, I finished my sketch, you go on Sketch option now you can see the sketch number one. If I want to come back and just double-click here, and I can come back to my sketch. Let's add another, fill it on this direction, this point to this point. And it's activator. So a value of t milimeter and I can press Enter just like that. If you've gone to right, you have sketch palette options. You can absolute creed and generally we keep the grid, it is better, but sometime you can remove like this, you have the snapping options for your grid like that. And after your show profile print dimension. Or you can activate or deactivate at any moment, legs with dementia and Lexis. If you need to finish your sketch, you just click on this part and I can create my first extrusion. So I can click on this line, click on this face, and activate extrude. You need to seek. So profiles, social profile is selected. And I can create an extrusion with, for example, ten millimeter, just like that. Now let's select this element and use Move Copy and move on to left legs out. And after you can work on a different axis round to create, to sketch and to create two nodal budget. Because now I have one budget. I can click on credit to sketch. And this time I can walk on this plane, x, z plane like that. If I just select Align tool, I can just create some simple exists here. I think it's too much. I'm going to make some transformation. Yes, just like that. Again, press Escape. Thanks to that through can move at your convenience. So different element depending of the constraint, you have a selection, selection tool and Shell. You can only select phrase on per print or you can select two line or you can select a profile. If you click outside, you can deselect. But you have also the options to create a window selection like this. So you can create a frame of selection and select everything sometime it's useful if you want to move a lot of things. You have also the possibility to create free form selection so you can make something like that. And you can also create pain selection. For example, you can just paint like this here. Most of the time we use just the basic selection tool or the window selection. If I just finished my sketch this time I can click here and use a no doc tools revolve. I need to select two axes. So profile one selected axis, this axis. And I can create to revolution like that. Now each time when you want to create a sketch, but on, specifically on the face it is possible. For example, I can select this face, click here. And now, if you create a sketch, you create a sketch directly on this phase thicker glands. Now we are going to walk on this face like that. I can come back to my top view. And for example, cracked trust and elements here like this. And finish my sketch. I can click on this face. I can just click on extrusion. I need to select a profile. So click here. And after if I go inside, go inside, I can have different type of operation. It is also something important to note. Each time when you create an operation in the solid mode, you will have different options so you can train. You can create a carrot intersection new budget, new component. Here in this example. If I just go out like this and then you apply cut, I can craft our legs out. But you can also add operation. If I walk this time again on this face, I can click here credit, credit to sketch. And this time I can apply a new element like a secular. Finish the sketch. And now if I just click here and create an extrusion or you have different options, so nobody intersection, cut our drain. If I create an extrusion like this, now by default I will go on train. So it means I want crowd to new buddy. I can click here. So I have this element directly on this element. But if I just come back, I can click here and just create an extrusion. And this time I select new buddy. I cried, my extrusion like this. By default is going to apply train I can change new Biji, validate, and now I have a new budget. So you have to know Swedish foreign body. But here on this element that you have to budget, Lexis. 10. Master drawings part 1: Let's explain the drawings tools in sketches, from scratch to sketch. And let's work with the x, y plane, and axis. And we're going to see these different tools. So first let's see the basic shapes that you can crowds. The first type of shapes that you can create it is rectangular. You have to print sweep round rectangle, center rectangle, two-point rectangle. It's pretty simple. You sedate a first, you need to select the second, but on a diagonal like this. And you can just create a rectangle because it is a rectangle by default, you have constraints. So it means you have a coincident constraint, coincident on the different print. And you ever saw original tile constraint here and vertical constraint here. This is how to create a basic rectangle. You can also create sweep point rectangle. You can correct the first print. You can create a second print and then a soft point sometime it is useful if you want to create a rectangle on different direction, just as this last point virulent, very useful Also, it is a rectangle, center rectangle. It is useful because I'm going to show you something. If you create 22 rectangle, just like that. And after you click on this print, you are going to drag and move and you are not going to stay in the center because you don't have Xu constraints in the middle. Now, if I select this element, I can go and selection. Come back to my basic selection tool. Click here, press Delete. Whoops. See leaked window selection. Yes, trust exists, it is better. Press Delete. If you create now a center point rectangle. You can start from the middle. And I can have exactly the same size on the left, on the right, and on the top and bottom translates that nobody ever cost trends in the Maidan with two diagonals. And I have also equal constrained. Take a glance or you have equal here, equal here, equal here. It means that if, for example, I take this point and I drag and move, I will keep, I will keep the legacies. We stay perfectly in the middle. So this is why sometimes it's extremely useful if you want to stay in the middle to apply this type of a rectangle. Now let's select every sink and press Delete. Social possibility to create circular. One more time you have a lot of options. I'm not going to show you everything, but let just use center diameter circle. You just see to print. And you can enter a value if you want to have a value. If I want one hundred, one hundred millimeter, I can take 100 millimeter for diameter. As you can see at any moment, you can double-click and change the value again, I can take 120 and stay from the center. Just like that. Let's press Delete. You can also have two points, your curves. We print circle tangents here. If you apply a to point C, archaeologists seek to first print, but you don't start from the center, as you can see, just like that. And if you see leaked sweet print circle, you can start like this 1.2nd print and you can create a set point. Let's select everything with a frame of selection and just press Delete. You have also the possibility to create OK. You have three-point arc, center, point arc, tangent arc. If I want to create an element, I can create a rectangle, center rectangle, and just create some sink like 200 by 100. Exact. Things that I'm going to do is to go and create an acidic to sweep went out three-point arc you select. So first, you sitting, so second. And then you can create your arc. And you can enter a value or you can just snap to the grid. I'm going to snap here. If I go and create RQL versus a center point arc, for example, you sit in the center here. You go on this print and you can create just circle like this. And you can also work with a tangent arc. And you see the 1.2nd print and directly you can create a tangent arc Just like that. It is useful if I want to start from this point and go and see odorant direction credit something different. But here, this is a type of things that we can do. You can also create some polygons. You have different options, circumscribe inscribed polygons and yogurt edge polygon. I can go into right? And just create a polygon from the center, you can enter a value and the number of sight. For example, I want 40 millimeter. I can dip protein millimeter. If I want to change the number of sides, I need to press Tab on my keyboard and I can now go onto number of side. And phrasal. Burleigh can tap eight like this and I can press Enter. And now I have a constraint of dimension. And at the same time I have my number of sides just like this. So after a budget polygon you have also inscribe. You can also create and scribe just like this, but it's the same in my example. And you can also have H polygon. You can set it to first print. You can go in this direction. And then you can create your first-line and put the number of edge exists. Now let's select everything and press Delete. I'm after. I'm going to explain that you can apply some line here. And something useful if I want to finish my element, I can use this tool, trim tools. And I can cut here, cut here to create just one element like this. And if I finish my sketch, I can click extrusion. And I can drag and move on this direction. And let us come back again, select every sink, just press Delete on my keyboard and create a sketch again. Again this time, change the plane, walk on the exit plane. So it means this plane. If I just continue and I click on Create here. You can also create ellipse, just basic ellipse. So I can click here. You can see take place the center of print, select a second print. And you can drag and move your ellipse on a direction or another direction, and I can left-click just like that. Now you have a constraint in the middle and you just keep this constraint to stay in the middle. Just like this. You can also create different type of slot. You have center overall. I'm just going to show you center to center slot so you can see the eggs are first center, so signaling center. And you can drag and move to position sup print. You can also overload slot crest X-Y-Z, create a frost forensic on print and you can drag and move on direction. You ever saw something like this slot center point acts lot of three-point arc slot. Each time when you want to create something with the arc, I can select. So last, go here and create a frost point. Left-click, second, left-click, and you can turn like this. I'm going to show you again with a different dimension. Let's select against slot center point arc slot. I can sell it here. Just click here and you can turn like this, for example, and tip this print. And then you can extend and create this type of render. Just like that. On your sketch, you can create multiple elements, shall finish your sketch after you can create extrusion, but only on a specific part. It can be a nice element and I can create, for example, a new body. Then if you cracked extrusion after you won't see your sketch, but you can recuperate at any moment with the view. And I can extrude, for example, extrude this element 20 and create two new body dressed like that. And I could continue. 11. Master drawings part 2: Let's continue with drawing tools. So let's scratch again a sketch. Sketch. Let's stay on this axis, x, y axis. We're going to continue with a different type of curve lines that you can create. So you have, for example, this line, I can click here. And you can create different lines. So for example, I can use my creed and just create some simple axes here, here, here, here, here, and here. I can also, if I want go on this direction, Creighton nodal lines is parentheses sprint. The sprint. So you can create multiple lines like this. Sometimes it can be useful or you can use your line to create like a construction, construction lines. So you can put, for example, a line, maybe in some either like this, and then you can use this line if you want to apply a constraint, but I will show you this after. Let's click on this slide and delete. I add multiple lines. Sometime you force your face for different things. You can just create a line and you don't need to close your sketch. It depends about what you want to do. You can also just credit to pass or something like this. Let's click on this line, click on this line, finish the sketch. And now I can create an extrusion again. Just like this. Here. If your mass, if you must tell the sketches after it is pretty simple to create a lot of things. Just come back. I'm going to finish this sketch, go into SketchUp shunts and just remove with delete. Let's work on a different plane. Let's click on Kraft, Kraft to sketch. Let's work on exit plane like this. You ever saw zoo possibility to create spleen. You have fit point spleen and control point spleen. Let's use a feed point spleen. You can just go left-click crowd to first print. And you can do something like this. And you can add multiple point like that. After if you want to finish too close, you need to press Enter. You have multiple, multiple vendors and multiple 0.1. You can take one of these print and you can change your curve just like this. At the same time. If you click on the print, you can have access also to two angles and you can change the direction depending of what you want to do. Trust exists. You can also click on your line and see all your different print. One more time. If I want to make some adjustment, it is pretty simple. You just need to move your Enders just like that. Yes. So do you see the spleen and you have a second type of spleen. This is a control point spleen control points, spleen. It is the same but it just adds a type of control is different. So if I go left-click, left-click, left-click, left-click and just press Enter. Type of control is different. Now you have this type of print. And when you drag and move, so control is different, but the aim is the same. It just to create some curve. If I just finished my sketch like this are the things that I can do when I just have some seem like SAT, I can also go and see your face mode, extrusion industrial face mode. And I can just create an extrusion like this to create two new buddy. Some things that I can do also if I select my second sketch, it is to go on credit. And I can also just create a whole shelf phase and click on this part. And I can also extend with a ruled surface just like that. And you can see the different print on your sketch JS here. And even after you have your sketch and you can edit your sketch on this part automatically, it will be a D on your extrusion dressed like that. If I go here and I drag and move, you can find I can edit at the same time because I keep the sketch visibility. But if you don't have the schedule visibility, it's not possible. At any moment if you edit your sketch, for example, I make some transformations here. I finish your sketch deco glands. It's going to change also in my extrusion. Now let's select everything and just press Delete. You can remove all the sketches and extrusion. Let us come back on solid credit to sketch nitrous, come back to the x-y plane. And we have since these different tools, you can also add a point. Sometime it is useful to add a print. Let's, let's make an example. I can just create a circle on this area, just like this. And after I can add a print, print, I cannot do print. For example, dress here. Now I have this print. If I cried to line just like this, take euglena can go directly to the sprint and snap this point. And if I snap to this print, I will add a constraint. So it means I will keep my print directly here. Sometime it is useful, this is where you can add to print. You can also create a separation. If I go and create print, I can add a new point on this area. And I can see exists print dragon moves this print sometime it is useful if you want to snap on your line crept something little different, trust exists. The last things that you can add, it is to add the text. So you can craft. You have a text here. And m is to go left click, you create a frame. First. I can create this type of frame like this. And I can type something. If you go directly on the right, you can find texts option and you can tap something here. We can just add text. I can apply a font. If I need to change the font family, it is possible you need to sit with texts and to change the font like that. After the next thing that you can do is to change the ate. So if it's too small, I can apply 30. You have also care some character style space between character. If you want to increase, you can increase the space between the character. It's time you need to select if you want to make something like this. You can also apply some mural for your texts and inside your frame you can have different element. I can go into the center, increase with 50, just like this. And just validate. You can also create some sing along a path. If I use my feed points planar, and trust creates something like this. Press Enter. I can use my text tool craft text, and just just ceilings with type text on path. And I can see the exit Pass still exists pass and automatically I can have some text along these paths crystallizes. And I can tap trust example and validate here. Now if I go out with finished my sketch, take a glance, I can create an extrusion or so I can use this extrude and I can extrude value. I think something is wrong. Let's click on extrusion. Click on the text. Maybe something is not working properly. I'm going to remove this text. Just laziness and civic my text Extrude. Yes. Just like that, I'm laughing. It's not working properly because I need to position this on the element. It is little strange. I'm going to do this again. Select every scene, just press Delete, delete the sketch. Something is wrong. I'm going to create again, to sketch, select this type of sketch and create another frame. Text. Go for example, on this area and just type some text again. Perfect. I'm going to validate, trust like that. Finish the sketch. Click here, extrude. And yes, fail to perform Boolean operation. It's continuous it or strange. I think I have some sync, not perfect on my element. Lead trust, come back on origin named views and just go and create credit to sketch. Go on this side. Let's go and create text again. And creates this type of element. Let's work with. I'm going to tip. I'm going to tap example and not inside my frame. So I need to reduce that step 35 and just validate just like this. Dress here. Now I have my texts that can zoom little bit a thing. No, it's going to work so I can go and extrude text. Yes, dressed like this. Perfect. And it was the third strand. Why it was not working just before. I think something was wrong about the different sketches. And I can extrude my text with a value, validate, and create something like this. 12. Apply constraints part 1: Let's explain. So constraint for the sketch is extremely important to master or so the constraint, let's try to sketch first. And this sketch will be on the x, y plane. So it means on the top view. And you can find all the different constraints here. When by default you can have constraint. If for example, I create a basic rectangle, two-point rectangle like this. By default, I have different constraints. So it means coincident constraints, vagrancy sprint. So it means this constraint. So thanks to that, the two line can move at the same time because it is coincident. And then you have also horizontal or vertical constraint and horizontal constraint. When you have something like this, at any moment you can remove a constraint. You can click on the constraint, press, Delete on the keyboard. And now if I take this print, take a glance, I can drag and move because you remove the coincident constraint. If I remove the vertical constraint here, I can press Delete. Now, I can, for example, move my line just like this at my convenience. So now if I want to come back, first constraint is horizontal and vertical constraints. So if I go litter on the right and just take my line tool, make some scene just like this here. And something like this. I can press Escape. If I want to apply horizontal constraint on this line, I can click on the constraint, click on this line and horizontal automatically. If I want to add vertical constraint on this line, I can click here. And vertical constraint if I want to have original data, again here, I can click here automatically. You have this automatically perpendicular constraint. So this is this constraint. If I create a nodal line just here and z, so I can press escape. And I want to have something perfectly perpendicular. I can click on perpendicular constraint still exists, line, set exists line and I have a particular constraint. But if you apply horizontal and vertical, by default, you will have something perpendicular. If you click here and you click here, you have an error message schedule. My tree is over-constrained, so it means you don't need to add another constraint perpendicular because you have already horizontal and vertical. Now let's come back to the coincident constraint. Quentin, unconstrained extremly useful if you want to link a point to another point. I can click on coincident and I can sit exist print and I can see in this print and automatically you can pass the sprint to sprint. And I can retroperitoneal. So my horizontal constraint dress here. Now, let's see again coincident. I can click on this print. Click on this print, and I can pass this print to the sprint Lexis. At any moment you can click on the print. And if I just press Escape, just click on the point, you can find the cost trends here. You have also a tangent constraint. First, let's select every sink and just press Delete. Let's create PCR curves. So I can create a circular like this. And I can create two line, for example, line just around this path and press Escape. If I apply my tension constraint that can link this line directly on this circle, I can click on the line, click on the circle. And I can just puzzling nexus. And now if I drag and move this line, take your glands, I just stay on the circular. Just like this. You can also add equal constraint. Equal constraint when you have a rectangle from the center, you have by default equal constraint, craft rectangle, center rectangle. If I just click here, by default, I have equal constraint deco glands here, equal here, equal here, inequal here. So it means if I just drag and move, you can find so equal constraint. Now, if I just remove this rectangle and just create two lines, I can create two first-line, this line just here. I can press escape credit to seek on line. On this part. I want to apply equal constraint. So I can go on equal, click here and click here. And now if for example, I drag and move this print, take a gland so bad the distance is going to move also on the right, just like this. So this is a type of things that you can do with equal after I can complete with, for example, a line from this brand to this print, just like this. And now if I drag and move, you can find so equal constraint, something I'm protons that you can use also cost trend, a parallel, you have also parallel constraint. If I create a frost line, for example, this line to here. And I cried to Sig on line for example, this line to this line. I want to have these two lines parallel. So I can apply parallel constraint. Click on the frost line, click on the second line n, I have parallel constraints. So it means now if I drag and move this line, I can keep parallel with this line. As you can see. Just like that. Last things that I wanted to show you is also symmetry constraint extremely useful. When for example, I move my element like SAT, I'm going to complete with a perpendicular or just with horizontal constraint. I can click on this line, horizontal. And now I want to position this in the center. So the things that I can do, it's to create a line in the middle, just like this. And now I can apply my symmetry constraint. So I select the first print, I select a second print and acidic. So line of symmetry, this line. Thanks to that now I have so-called strain symmetry. So it means if I move, as you can see, I can keep my axis of symmetry. At the same time, I have equal cost trend. I know you have horizontal and vertical. Just like that. I can complete with Creative Suite print, OK, select the sprint celiacs, this print by default, when you snap to a point, you have coincident constraint and just go here. Now, if I can remove my line in some, either click on this line, press Delete, and if I drag and move, you can find. So render shades, not really good because I removed my line and I need to remove the line only at the end. But now if I move, you can find a different constraint just like this. But be careful because sometimes a line into my dog can move. So you need to be careful about that. 13. Apply constraints part 2: Let's continue with the constraints. So we have seen most of the constraint and we need to continue. You can just fix and fix. You can lock a point on an object. For example, I can create a rectangle first. Trust all craft a square like this. And at the same time I'm going to create a line here. And I can press escape credit. Second line phrase on per, sprint to sprint. Just like that. You have the possibility here if I drag and move ticker glands, I'm going to move or the element at the same time. So I can have some options. I can click on fix, and I can fix for example, this part. And now if I move, as you can see, it's not possible to move because I just apply a fixed constraint, fixed constraint you, so we can apply a fixed constraint on any sink. And after, when, for example, you click on the element, it won't be possible to move. But it's not like a specific constraint. You just need to click here and you are fixed Now, it's not possible to make any things. And you just need to click on unfixed, dressed like that. So I can click here and unfixed. Yes, dress here. So as you can see, it's not possible to do any sink on this slide. And even now, if I just click on this line, as you can see, it's not possible to do anything. I can create a frame of selection and take your guides. I can press Delete. And now I can delete this constraint and now I can delete that. You can also apply a midpoint constraint, constraint to print or object to the midpoint of an odor. If for example, a credit to circle or just here. And I'll just click on meat print. I can just select, for example, this line, just like this. And now I can select another geometries, the center here and the center of the circle will be directly in the center of my line. I'm going to show you again with another example. I can click on this tool mid prints. So first I can click on so line. So he's going to search some either ends. Then I can click on the center of the circle. And the center of the circle will be on the center of the line. Sometime it can be useful because I can apply dream and Zen cut here, cut here, and I know that I'm perfectly in the center. Let's continue. You can also activate Constraint, colinear constraint. Here. You can select a line and you can select the second line like this. I need to try again. Falls are co-linear constraint. I'm going to create two circles. For example, once you have curl on this area and second circle on this area. And if I just apply again collinear, I can click on the first shift, click on the Saigon. And I can, for example, structural point here and automatically so to circle, I'm going to be on the same line like this. This is co-linear to be on the same line, just like that, they just come back. You can also apply concentric constraint two or more acts circle or ellipse in the same center point. If I is unparalleled credit to shocker, a credit to first. Just like this. And then I cried, for example, is second circle. And I want to position the two circle exactly in the center. I can apply concentric Solexa first silica surface, a single one. And now I know that I have a perfect space between this circle and this circle because this is exactly the same center, dressed like that. So definitely we can do a lot of seeing with this type of constraint. I can just delete everything. Just press Delete. And leisure square to rectangle again. Cracked a rectangle. Just like this. After I can zoom a little bit. And credit to shackle dress here with this value. Credit to sequence, dressed like this. And now I can apply my cross trained click on this, click on this circle and just apply concentrate, just laces. So start from the same center. Let's trim and just cut here, cut here, here, here, here, and here also, for example. And just create two line forms, the sprint to sprint. Just like that. I want to add some sin that can trust Creighton element on this part. And this part. It is not two constraint but T, T is dimension. Each time when you want to add dimension, you have sketch dimension. So you go in this area. And here for example, I can apply a value. If I want 220, I can just add 220. Same for arc. You can click on this line, click on this line, and automatically he's going to define the arc. And if I want to have 120, I can tap 120 legacies. I can define an angle here. But you need to be careful about over constraint, just like SAT. If I want to apply a perpendicular constraint. For example, I can craft a nodal line and just make something like this here and here. Now I can apply perpendicular, so I can see it exists line, this line and just apply perpendicular constraint just like this. Now I can try and move this print and I will keep my constraints. So it means if I click on this point, take your glands to just keep so constraint legs out. After I will explain across different example in the course, we will see a lot of example here. Maybe you don't see a lot why it is very useful to play a different type of constraint. But after, with different example, you will understand better. The thing on things to understand is you have a lot of automatic constraint. If for example, you just create a line like this, by default, you have a horizontal constraint. By default you can continue. So you will have a coincident constraint with an a dot print, just like this. So you have a lot of automatic constraints. So this is why finally, in fusion, so 160, we don't apply a lot of constraint because we have already a lot of automatic constraint. And it is extremely convenient. 14. Edit sketches part 1: Let's explain how to edit sketch sheets. You have multiple tools to edit sketches. When I go on create new sketch, Let's see, leaked the x, y plane. And you can find these different tools here. You have modify and you can create a chamfer tree, makes ten bricks sketch can offset. You can also change the position of all your sketches. First things to do, Let's create a rectangle exist, for example, from this point to this sprint. And you have the possibility to add, affiliate, modify, feel it. So I can go, I can select two edges. This edge is this thing on edges. And I can create to fill it just like this, extremely useful. And you can enter the value if you want to have a specific value. If I want to have 16, I can type 16. Just like that. You can also add chamfer. And you have different type of chamfer equal this tension for distance and angle chamfer to Distinction for equal this tension for you just go left-click here and left-click here. And you have equal distance. As you can see, let's just apply for example 20. And I can presenter. If I apply chamfer equal distance and angle chamfer. So I can select this part, I can see this part. And now the next step is I can drag and move in this direction. And I can also create two rotation. And this is a distance and angle at the same time, just like that. The last possibility of chimp is modify to these ten chamfer. I can see it exists line. I can see it exists line. And you can work with this arrow to work with this distance. You can work with this arrow to work with this distance. And they have two different distances. And I can present just like this. So you have this m shown, this is options to apply chamfer. Something extremly useful also is the Trim option. Trims or sketch curve tools and nearest intersecting curves are boundary geometry. Let's select every sink and credit to concrete example. I can press Delete just like that. So things that I'm going to do is to create a rectangle. Harm, for example, is this part to, this part dressed like this. After to do this work, I'm going to create a circle. And civics is part meter out and for example, credits I've seen laces. Next step is also to create two nodes. To create different clients. I can click from sprint, the sprint, the sprint to sprint, just exit. Now I want to have just one element. I have this option to click on trim. For example, I can remove some part. If you don't use this, you use your selection. For example, I click here and I press delete, I'm going to remove this line. This is not what I want. I want to remove own needs, this part on this area. So I'll just come back, I activate trim and I can remove only this line, only this part, and only this part. Just like this. I can also remove uneasy sprout. And now I have just one entity here. Perfect. And I can remove also this part. I can remove this part. I can remove this part also. And I created this small intimate. If I want to continue, I can crack to line, phrase on purchase here to this print and this print, and just come back here. Now I want to remove this line. I can use trim. Removes that. I created this small element. Or after it was something fast, maybe I can make some transformation on this point are again on the sprint. And I can finish my sketch and create an extrusion using this tool, extrude. Just like that. So this is why it is useful. You can apply, for example, affiliate after, but you can also apply a flat or a chump fell directly on your sketches. So it depends about what you want to do here. I can apply a fill it on this direction. Or why not? On all the face click here. Just X-Y-Z 15. And I can press shift and apply this also. I can click Preuss. The places also in this direction with 15. And validate. Let's click on every sink. Just press Delete, click on Sketch, New Sketch, press deleted. So let's come back. Credit, credit to sketch. One more time. I can use the x, y plane. You have also the option to extend or credit to break. A possibility. If for example, I create a rectangle just like this here. And maybe I can create a circle, for example, on this area just like that. And I can create two line just from this point to this sprint. If I just go on, on, modifier can select extend, extended curve to the nearest intersection. So I can click phrase operands is line and he's going to continue until disease and their section. Just like that. I'm going to show you again. If I just click here on nursing spatial will happen. But if I just click on modify extent, I go here and he's going to go on the next intersection. Here is going to be on this part. If I just crashed again, new line, for example, dressed like this. And then I use my tool and modify, extend. I can go into the next intersection just like this. And let's use trim again. Remove, remove, remove, and remove trust status. The last things that you can do, it's also you have brick breaker sketch entity into two or more segment. Just they sat waiting to create a circle. Just create a shocker on this part and click on the top. If I go and modify, select, break, you need to position the cursor over the sketch entity to preview where it will be broken. So I can click here and it's going to be broken on this part. So you can see we have this print and web, this sprint. So now if I just go left-click, I created just a cut on this part. It means if I take this print, I have now is this part, and then you have now is this part. And why it is useful. I can use my trim any man, but if I press Delete now, I can delete on nieces part before. If I want it to delete. For example, I come back just a little before. Yes. Can create a circle or a square to sacrilegious, I can press Escape. If I click here, I'm going to delete everything. As you can see, if I click here, I'm going to delete everything. But if you just open the shape, you can go and modify, break. You can bring this part. And now I have separate entity. So you have this part and then you have this part. So if I click here, I can press Delete. And I don't need to use trim, but definitely trim is I think the best things to do. 15. Edit sketches part 2: Let's continue on how to edit sketches. Let's craft, craft a sketch one more time on the same plane, x, y plane. You have also more options. You can scale your sketch and you can create also offset of your sketch. Sometimes it can be extremely useful. Let's first create a rectangle. Let's zoom it. Turner and craton element. Just like this. After I can create a circle, just here, I can create another Ostia kernel address here. The next step is to click on credit suite point arc ends. Then I can, for example, take just, I can take this print. I can take this print and just create something like this here. I can create another element like that. And the next step is to create affiliate. These parentheses print with a value of 20 millimeter. Now I can use trim exists address here. I created an element. I don't want to clutter presentation of any specific object. Just to show you first things to do, if you want to sketch your skin, you click here and you need to select the entity. So it means he wants to change the size of every syncretic frame of selection, just like that. Now you can find 21 element selected between edges, ends up points. And now I can just scale. I can select to print, and I can settings or center point and extend from the center footprint. If you change a point, for example, you see leaked. This point. Just like that. I can see the print is not going to work properly. Here. For example, you see the print. I'm going to sit in the center and just extend my sketch. And I can scale up just like this. I can enter a value scale factor if I wanted to double-check, can tap to trust exists. Second thing that you can do also is to credit to offset. Some things. I can select everything with a frame of selection. Offset. And now you can create an offset inside or outside. Just like that. I can, for example, credit or upset outside with lethal value. And I can just validate like this. Now, if I finish my sketch, I can only select x2 part here. And I can create an extrusion directly, like like if I add a thickness, just like this here. And I just come back. Lessons in protons is you can drag and move your sketch. Let's just come back and just sketch options and just come back here. And I would like to move my sketch. You have modified move copy. And I can select every sink, go and modify, Move Copy. And I can change the position just like this of my sketch. I can, at the same time change. I have different options. I can use only translate, so only move like this. I can use on rotation. And in this case, here it's not going to, you need to select a print and you can turn Xist. You can also print to print, print two positions later specific. And if I just come back to freely move and you can set the pivot. So it means the pivot is here by default. But if I click on this part, I can select two different prints. So prime can be in the middle. I can go left-click on this path and validate done. And now if I create a rotation, I can turn around the center or the intersection of the axis like that. You also specifically to cry to copy. Now let's set it to every sink. If you want, if you make something little difficult and you want to repeat on the other side, one of the possibility is to use copy. Here, Move Copy. I can create a sketch line. This 0.2. I can zoom little bit with a value of 200 millimeter. Now for example, a credit to nodal line here. And I can create another line from this part to this part like that. The next thing that I'm going to do is to go on credit spleen, feed point spleen. And I can just make something here, here, here, and here. And I can press Enter. So you have some little difficult. And I want to add the same thing on the left, but it is difficult to repeat exactly the same thing. So the things that I can do is to go and modify and move copy. I can select every sink, Modify, Move Copy, and just create a copy. And I can go on this part. And for example, I can create a rotation and I will add this direction. Even if here, it's not going to be extremely, it's not going to be perfect. In my example, you need to apply symmetry, but I can phrase, repeats this element exactly the same on the right. Just like this, I've taught you have a symmetry possibilities. So it means you select every sink. You go on credit and you can find mirror. And thanks to that object, 14, selected element with a print and edges mirror line. I can select. I can create a liner lectures credit to line. Just like this. It's better than I can select every sink credit mirror, mirror line. I can still exist to have the same thing on the left. And now I can click on Okay, Just like that. I have multiple constraints. City exists an element and remove. And I can use my trim part. Just remove this part, this part, this part here. Perfect. So you have the same thing on the left and on the right. As you can see. Finish the sketch, click here. Extrusion. 16. Patterns on sketches: Crafts, patterns. It is some things that you can do directly on your sketches, even if you can do also on the solid mode. But first, let's see that in the sketches. Sketch, you can work directly on the x, y-axis. And I would like to credit, I would add to create an element with a different Earths inside. And for this reason, first-class two rectangle. And I can take this print antifreeze once per sprint. So why not to create 200 millimeter by 140 millimeter? Just like that. I've terms of n. If for example, I created another rectangle inside, just like these, ten millimeter by ten millimeter. And I would like to repeat this. It is totally possible. You select first four elements. You create a frame of selection like this. And you can go and create a pattern, circular patterns, rectangular patterns. Let's start with rectangular patterns. You can walk with a direction. So first you have two arrows. First direction, it's going to be this direction. And I can drag and move on, right like this. With a number of millimeter. I can apply also a distance. So here I can change with here this is a distance and you can work with the quantity in the middle. Let's walk, for example, with six if you guns, alright, you can also find the same features. So it means you can work with the quantity and your distance on this area. You can also apply a second direction. To create a second direction, you can click on the arrow and you can go here, OK, here. I can credit value until to arrive, for example, until minuss 170. And I can change the quantity. And it just to play eight like that. Or maybe eight, it's going to be nice direction and I can validate and why it is useful because now if I finished my sketch, I can only select all this area and just create an extrusion. Extrude. And automatically I can create this type of object. And it's very fast to do like five millimeter validate and crisis. Another thing that you can do if I just come back and do select section and undo to come back to the sketch. Undo again with these features. If I select this element, I can press Delete. You can also work with the symmetry. Many times I can advise you to create your first element in Zoom either. So I can create a first element, for example, here with 20. I would like to repeat acidic my soccer. I can go and create rectangular patterns. I can go in this direction with swing. If I want to have the same thing on the left, sometime it's good because you can have perfect precision. You can, you can change on the right direction type symmetric. And thanks to that, I can increase with five to have two quantity on the left ones are right. And the first thing is Omega. And I can go also on another direction, just like this. And I can repeat on this direction or so and enter so quantity, why not far? And I can apply also in the second direction, symetric like that. And I can increase with, for example, seven on trust six. But if I apply six, I need to share it is a number. If I apply, yes. Why not six or seven? I can drag and move here. Maybe I can work with AT and I can validate, exists. And some principle you can finish the sketch. Click on this part, extrude. And I can extrude with only one millimeter and validate, just flexes. The next possibility to do the same work but with but with the cylindrical patterns, I'm going to remove that credit sketch. And let's work with a different plane, for example, to front plane x, z axes. And this time I can directly use circular patterns. So first I can create a circle. In Zoom either click on the circle tool. Shakira, I can enter value. Why not 150? Like this? I can press Escape and I can create another circle, for example, on this area with a value of 20. Perfect. So now if I want to repeat this circle all around, it is possible. So you click on this circular first you're going to credit and you can select circular patterns. I have already one object selected. If you click on this element, you have nothing selected, you just go an object and you click on the circular. No one selected center point, you need to seek to center point. So most of the time I think it's a bitter towards the right and ligaments in the center with x and y-axis in my example. And you can click here on this sprint. And now you can work with X2 value. So how much you want to repeat? And I can apply 5678, what I want just like this. And if you apply your lats, you have the possibility to walk also here I can increase, but you can work with anger. So you have options, fool, but you can work with the angle. So it means it can be only 180 degrees. You can also apply symmetric just like this. If I just come back on full or icons or, and write on your last spacing, you can select angular again. If I want to walk on me with 270 degrees, I can take 270 degrees. And I can work with sweet character of this circular. If you don't want that, you just stay with full perfect. I can apply ten. Just validate and perfect. I can finish my sketch. Click on this part, extrude, just laziness. And I can extrude with a value of five. And I can apply with symmetry and validate shows laziness. I can why not create a sketch on this part credit to sketch, just address, want to show you what you can do. And I can create a sketch here. I can create a finished sketch exists. I can take this part, extrude one on this direction and apply drain, but I can change for symmetric just like this. And I can apply drain exact or even if it's not going to be perfect with symmetric in my example. Or just stay, I'm going to create two cut just like this and validate. Chris here. 17. Symmetries on sketches: Symmetries on sketches, extremely useful if you want to ask the same thing with, with a center line. So the first thing is to do, let's go to Sketch, and let's work on the x, y plane like this. If you make some sync, little difficult on the path, for example, on the right and you want to have exactly the same thing on the left. You can just use, you can just use symmetry. Let's take a first example. I can create a line just like z squared two first-line. And then I can go in this direction. I can go on this direction, this direction, this direction, direction. I can snap just here and come back to this print. Let's apply a little bit more. I can create a circle here. And then cut this edge, cut this edge and this edge. I created this element. I can also create a circle in the middle just here with values that you want. If I want to repeat on the left, maybe I'm not going to apply this. If I want to repeat this element on the left. First, I need to create two line. Because if I select everything like this, again, crowds. And you can select mirror to create two symmetry. You need to select a mirror line. And if I just click here, it's impossible to select everything. So if I want to create a mirror with the y-axis, I need to use I1 and cracked like a construction line like this. I can press Escape and now I can repeat the process. So I select all the sketch. I can go and create mirror and syllogism euro line. You can select this line in the middle and you can repeat on the left and just validate like this. At the end you can remove your lines. I'm either, you can left-click and just press delete multiple time. I can click here, press Delete, and I can click here, press Delete again. I can finish my sketch. If I just cried to an extrusion, I are exactly the same thing on the two sides. And I can extrude, even if you have also the options in the solid mode to grow on credit. And you can also apply Miro, do exactly the same thing after an extrusion, but you can do also these things directly from sketches. Now let's see a second example, acidic to every sink. Press Delete on the keyboard. You have again a sketch. You can press Delete or right-click Delete. Let's your second example. I can go and create sketch. This time we can work on this plane, x, z plane, front view. And I can zoom, credit first-line, just Xist press Escape. And then I can use feed point spleen. Let's zoom out. And I'm going to create some scene liter, for example, complex, little difficult. And this is why I need to apply a mural. I can go here. I can press Enter to close and create two new line from this point to this point. Now, the next step I can press Escape if I need to make some adjustment of my curve, it is totally possible. And first things, I'm going to select everything. And just to go on modifying, Move Copy, I can move the Toronto, right? Oops, I need to select every scene like this. It's not working properly. Let's select again every sink, Modify, Move, Copy. And just like that, selection, translate, that it's not going to appropriately because I think, yes, on this particular glands, I have coincident constraint. And this is why I'm in trouble. If coincident constraint dress here. If I just set it to every sink again and modify, Move Copy, Translate Z is yes, it's going to stay in the center. I'm just going to repeat my process because I just want to create two line if you credit for is nonpolar line but not exactly here you create, for example, relying on this path. Just like this. You can press Escape. And I can repeat the process on the left, acidic to every sink mirror. And I can see it exists line just as this mirror line, just silly here. Just like that. And it's going to be repeated perfectly on the left. Now I can click on Okay and validate. You have a lot of constraint. As you can see. I can see it exists line just press Delete. And now I have the same thing on the right and on the left. One more time sometime it is useful because after you can make multiple things, I can remove that. I can remove that. And just finished sketch, I have these two elements. If I just change for your face, I can go in and holds your face. Click here. And I can drag and move on this direction. I can also select at the same time and not relying. So here I can move with a value of 250. Just like that, I can reactivate my sketch. Create. Holds your face, just click here, and I can extend one more time. 250 trust exists. After it can make multiple scenes can create I can create a loft exists line, exists line. And I can close the profile. I can also select this line and select this line and just go and create loft to create to link, whoops, I need to sit it. My first profile and my Saigon and just validate trust exists. Can also slugs are different faces shift. And if I go into left credit, I can apply sickness value from these different pump. And one more time I need to select the face again, we shift and you can create sickness on the part of on. Also proud if you need. In this example, it's not really good. I think I need to stay just with your face like that. 18. Project sketch on surface: Project or sketch on a shelf face, it is possible to project a sketch on a shocked face. Let's take a concrete example. So the first thing that I'm going to do it's to create two new elements so I can create to sketch, work with spacewalk plane and credit the first circle. We can keep this value of 50 millimeter, finish the sketch, and then create two extrusion extrusion tools. Let's work with a value of 100 millimeter and just validate. Now, I'm going to create another sketch. Sketch again. And we're going to walk with a plane in this plane, perfect. And just create a circle around. I think these are rare. You can create two small circle with a value of, if I assume little bit 20 millimeter. Finish the sketch. And gone to sketch option, click here. Extrude. And your siblings or profile again, you need to change the direction for symmetric. And you can extend legacies and craft to art. And I can cut perfect nose. The next step I would like to create a small element on this part with a projection directly here. How to do this? I have z option for us to create a sketch. So go and construct. I'm going to create an offset plane and work with this part and just credit to offset plane. I am not going to move to mergers positions or sketch yes, around this area out just like that. And I can validate, then I can click on the Sketch or click on this plane and create a new sketch. So as you can see now, my plane is located here. So now as a next step, I select my front view and I'm going to cry to knock just on the top of this circular. Craft. Select OK, and you have different options. They just applies a sweet print. Ok. And I can see league e.g. parked around. I think. I feel I can select Zoom little bit, takes the sprint and do the same on the right. So I need to go just here, and then I can create an element just like that phrase on per dress here. Perfect. Now the next step is to finish the sketch. If I want to create a projection of this sketch directly, directly on this face, I can create a new sketch, sketch. And I need to select a plane and select this plane, x, z plane on the front view, just like that. So now I selected this plane, as you can see. Now the next step is to go and create. And you can select Project Include, you can find project to show phase. Project schedule may tree edge, vertex or what print too silly faces. So it is perfect. I can project e.g. in Edge. Here. You need to select first the face to face will be the cylinder, face of the cylinder. And the curve will be this curve from my last sketch. Just like that. Now I can create two projections directly here. After you have different type of projections. So it means you have closest print. You can also walk along vector. And if you walk around vector, you can make some neater transformation. But I'm not going to explain really exist. Let's just come back on closest print like this. And thanks to that, I created this projection directly on this area like that. Now I can click on Close and I have this element directly here. Why it can be useful can be. Honestly, we don't use this a lot. I just want to show you the process. You can e.g. take this sweet spot sketch. You can remove the view and just take the last sketch. With this sketch, if you want to work with soft phase, you can come back on soft face mode. And if you click on Extrude lenses, you have the options to create an extrusion just like that. Again, e.g. credit to small extrusion to create a protection here and apply your value of ten millimeter. I could take e.g. this sketch at the beginning maybe credit to an extrusion or so. But just to show you an example of hues with projection, it was the most important. If I just click on this face-like that create and you just apply sickness, I can apply a little value. Just laces. And I can zoom a little bit to play your value. Let supply two millimeter and just click and validate here. But if I created an extrusion from this sketch, I will be perfectly, I won't have exactly the same render because they could glands. We have this type of render, its little curve. We have a little curve on this area because it is a projection just little different about this. And that's it. So after if I want, I can come back to my solid mode. If I want to make some transformation, I can just click on this phase. This phase is phase, this face and this face activate to fill it. And yes, here, yes, it was a fact. It's not going to work properly. If I click on Fill it, select tangent, Shen. And let's zoom a little bit. Yes, We are going to have a trouble here. It was exactly what I was thinking. Maybe if I increase, Let's zoom little bit. Yes. I think I need just to find the right value, just to literal value like 130. And dress value debt exact removes a view of the sketch. 19. Create extrusions: Credit extrusion. So the things that we're going to do, It's to see the different features in the solid mode. So here we have a lot of things and terrorists teen interesting. And you can start from your sketch and after from your sketch you can apply different features. And we're going to start with extrudes. This is what we used, so most of the time. So first, let's create a sketch. Sketch. Just click on Plus. We're going to work on this axis, x, y axes. First. Let's create an element. I can create a rectangle just like that and start form this sprint to sprint, just using my grid. And after I can finish my sketch, what is the base of the extrusion? Base is too acidic. Your sketch, you click on Extrude and you need to sleep. So profiles. So if you sit IC first-year sketch, It's okay. If you don't have this, you just click on the Sketch and you can create your extrusion. I've told you either start. So here, normally we keep profile, plane and direction. You have one side-to-side symmetric, so you can use your arrow. And for example, I can click here and criteria extrusion. My first extrusion. If I want to work on two sides, I can change for two sides like this. And in the other direction, I can apply also another value. You can also work symmetric. In this case, you will have exactly the same thing on the two axes. Sometime it is also extremly useful. Now I can come back with one side. You can also extend like this or on this direction sometime it is very useful. Just like that. If I extend like this directly, again in a fast way, create our first object, create two new buddy. And I can click on this part, activate shell, and just reduce and create our first element like this. Now let's just come back with our sketch. Let's create another extrusion. Click here, extrude. And each time when you create an extrusion, Let's apply ten, you can have an apparition, different type of operation, and Trend Kurt intersection you buddy new component. When t is your first extrusion generally you keep you, I'm just going to keep new buddy and you'll validate. Now let's create another sketch on the top of this face. Click here. Create a sketch. Let's grab the circle like this. And I can enter a value like 40 millimeter and finish my sketch. Let's create another extrusion. You need to understand the difference now, if I extrude because I'm on this face, I can have two options. By default. Ukraine options on the left, you can find some buddies. If you apply trends automatically, it will be on the same buddies at this type of cube, I can click on train, and now I have just one buddy places. But you can also create two new budget from this extrusion. I can click here, come back, kick extrusion. And this time I can apply nodal value like for example 60, but I can change for new budget. Nobody likes this. And in this case, in this case of a new buddy, I can validate. I have now two entity. It means if I want to select my second buddy, use Move Copy tools, I can phrase and drag and move because I have two element just like that. So it is some things that you need to know. You can also create you can create a cavity or credit to our, I can click on this face like this, crowds and create a sketch. Let's create another circle from this print with the sprint with a value of 30 millimeter. Finish the sketch. And I can create an extrusion to cry to click here. Click on the Sketch. If you go on this direction, automatically is or operation by default will be drained, but you can change. If I go on this direction automatically the operation will be cut. But one more time you can change. And I'm going to cross my element legacies. And thanks to that I can apply Kurt validate and I created this all on my element, just like this. Extrusion extremly useful. You can also cut extrusion directly on the face. So it means I have this face wizard to create a sketch. I can just extrude this part just like that. I can extrude and whether I can train, I can just create a new buddy again, just like this. Now you have again a new buddy. You can also take your glands to the display seating, visual style and shaded. And thanks to that, you can really see your operation. You have a new buddy. I have this body, but the three Cs body and this body. It means I can also click on this face now, create an extrusion. Just laziness. If I want to create one more time when new budgets placebo, and I can create another new buddy, just laziness. I can also click here extrusion. Now I can just train. It is also possible. So you can create Extrusion from sketches, but you can also just create extrusions here. You can also take this part, create another extrusion, just laziness and drain. Now let's walk on a different plane. So select every sink or your buddies press Delete. Yes. And I need to select this body delete again and delete again. You can go into the Sketching section. You can find all your sketch. You can also press Delete and press Delete. Also buddies. I would like to create light like a square and just create a sketch. And this time we're going to work on this axis, x axis. Let's create a line. So click here. And I can work with 100 millimeter. Just come back with a value of maybe, let's apply five. Just come back here 95 millimeter. And just 95 again, five millimeter and just come back. I created this element. Now I would like to create an extrusion, finishes sketch. Click on the face, extrude. And I can extrude on one direction. I can extrude on to direction. So I can change for symmetric, just like that. Let's create an extrusion with 50 millimeter. I can create a new buddy and obtain this render. After up to you. If you'd like to observe render, you can change the display sitting me personally, I like to stay on shaded, but if you want, you can keep shaded with visible edges, but you can see the edges here also it is not, it is possible. I'm after, if I want that can create some seeing more Kraut sketch z. So I can create a rectangle. Dress here to here. Finish Sketch. Click here, extrude going this direction. And Kurt, I can also go in this area. Credit, sketch and create another rectangle. This time interferons size, basis. Finished sketch, click on this part, extrude. I'm going this direction and cut like this. So as you can see, extrusion is extremely useful. You can make a lot of things. It is perfect. And yes, definitely it's extremely, extremely powerful. After if I want to make adjustment that can compete with OCR tool. Select this line. Why not to apply affiliate? Just like this, Let's apply. Your value is ten millimeter and validate. Why not time. And you can see so display, visit, feasible shaded with visible edges. You can find now a new edge here with another edge on this path. And I can have a face on this part. If I say exists face extrude for example, It's not possible to extra, properly this phase. You click on, Extrude and shades not possible to select properly this phase that can exist without any problems. I can also reduce if I wanted carrot, just exact. 20. Create revolutions: Let's see. So revolution, revolution also extremely important, extremely useful to convert a sketch to something in a fast way. Let's first create our first sketch. And we can work directly on this axis, z and x axes for revolutions. And most of the time we will work in this axis, in this plane, in this plane. But unless in so top plane, so I can select z, x plane first. I can go into right, let's first see some basics to line. And you can create a first-line. You can apply, for example, 100 millimeter. And you can come back with 25 millimeter, come back 25. Let's continue with 50 millimeter. Come back 25. Let's continue with 50 millimeter and maybe I can come back twenty-five. Twenty-five. Twenty-five interests come back here. I just want to show you that you can create this type of element with extrusion, but you will have to do more sketches. This is why we use revolution. So first I created this element. I can finish my sketch as you can see. And you can click on revolve. You need first to Solexa profile. So I can click on this profile like that one selected and you need to select X2 axes in my examples, axis will be this axis. As you can see, that automatically you have an amazing render. If you change the axes, it is possible you can remove that. But I will add some things trend. If I select this axis, I will be on this direction. So it's not what I want. And if Naver I still exists axes just here. Oops, just this axis. I'm going to have this render. If I select, for example, shows I think it's okay, its own needs, this type of axes. I'm going to have error message. So in my example, let's just apply this axis just like that. After you have the option to only open apart so you can drag and move here with a value. You can also enter values here. If you just want to add a quarter, you can tap 45 degrees just places. If you want to finish, you can just step one hundred three hundred sixty direction one side you can work with to side and you can work with symmetry. But here it's not going to change any sink. One more times we absorb pediatrician, I can validate. If you want to do this type of work with extrusion, It's possible, but it takes long time. You will have to create a first sketch, a second sketch, sketch, and fox sketch, so forth, sketch to crowds the same thing using extrusion. Here you can do the same thing with just one sketch using Revolution. Now I'm going to come back to my sketch. Firstly, just come back at these levels, just like this. Double-click on this sketch. If you want to let all in reminder, let's set it to every sink and delete. You need to let space with, for example, this axis. You can create a line. Here. Let's return to the same type of element. Let's grab some similarities. Now I have space with my y-axis. I can finish the sketch. And sketch again, revolve. And you can select two axes. If you click here, you will revolve around this base. But if, for example, oops. If for example, I just come back and I apply revolution around this axis like that. You can let all in the middle of your element. So this is also something that you need to understand. Let's create two small exercise. I want to craft a visa, something fast. Again, one more time. Crapped sketch. Work on the same plane just like this. Let's zoom little bit. Crito, first-line, it's going to be the base with a value of maybe I can zoom just too. If t millimeter, I can press escape. Now I can use one of these tools, fit points, plane, and snap to this line. And I can create different print to crack my face. Like this. I just want to show you that if you use the right tools, you can hurl a lot of time. You can definitely learn a lot of time. And I can click here. I can press Enter on my keyboard and credit to line to finish this print to the y-axis. And this sprint to the y-axis also. Exact. Now I can finish my sketch. I'm going to turn around this axis with a revolution. So click on revolutions. So the profile is selected now acidic, so axis, this axis, and I can create my vase and it is very fast. One more time if you want to burn, you can just tape when not 180, anything that you want. Let's stay on swing reach 16. Okay. Now the next step, if I want to create, just because it is Phil and I want to credit the orange side. I can click on this face, Shen, and you can enter a value. Let's zoom little bit. And I can work with a value of two millimeter inside, direction inside and validate. And that's it. I created my face. Just the exact perfect. It is the same. You can do this work if you use, for example, loft with multiple profile or you can use different extrusion, but definitely it's not really convenient. If I just come back on credit, credit to sketch. I'm going to go on nodal plane, this plane and just go on the right. I just want to show you something. Crowds I'm seeing here. Finish the sketch and zoom on this sketch. Whoops. I can select my top view. Yes, dress like this. You can create different type of extrusion. So it's time you can extrude Lexis and you can enter angle. So I can make something legs out. For example. I can validate if I press E on my keyboard, I can extrude again. And I can scale just like this. Drain. I can click here E extrude. And for example, I can change legs out again. I can click on the face E, extrude and make something here. And I can reduce Lexus. I can click here E extrude. And I can reduce, just like that train. I can click E, extrude and I can redo it again. Resist tool just like this. We can make this type of work, but definitely it's going to belong. And you are not going to have nice curves. So definitely it's so much better to use a revolution even if I apply fill it. Just like this to try to increase, I can try to increase my random definitely if you want to create this type of element, use revolution. 21. Create lofts: Let's explain how to create loved. You have these features. This is a lot of features Kraft Transitional shared between two or more sketch profile of planner faces. So the things that I'm going to do first, it's to show you some basics. So let's create a first sketch. Sketch. And I can dress kit here on the x, y-axis and just create some sink like a rectangle from this point to this print and finish the sketch. After all, it's great to know Duff sketch on a different flavors. You can construct the offset plane cost trick, offset plane. Click just on this view. Here. You can drag and move around. For example, this area. I've talked to do this work on this new plane. I can create a sketch and create another sketch. I can use, for example, my feed point spleen tool. And just create something around like this. Just like that. Now I can finish my sketch. So now I have these two sketches. And I can create to lean from this part to this part using loft. Just click on craft, loved. You need to cynics are different profiles. So first profile, it's going to be this. And the second profile it's going to be this. And now you can create a new solid and you can link to provide you, we have the possibility to insert a Rails. I will show you how you can insert a rails using also love feature but in the surface mode. So we will see that later laughter. And that's it. Don't forget you have a Shen selection. If for example I remove that, remove that and I don't apply Shen selection. If you just click here, it's my father's shop phase, but you will select only a niche or niche when you walk with your face. Here, it's not there. It's not going to change anything because we are in solid mode. I can create a shell and heat here again and validate just like that. If I want, I can click on this face. Shen and tourist crowds, something like this inside. Perfect. Now let's your second example. Acidic to every sink and just press Delete. Go directly on the left. I would like to create two specific ways I can remove this catch like that. Removes the sketch just like this. Credit to first sketch. The sketch on this plane again, same plane. And we can use the polygon tool, circumscribed polygon, and credit the first polygon with a value of 15 millimeter, 50 millimeter lenses. Then construct offset plane. Click here. And you need to move this arrow around, for example, 100 millimeter and validate. Click on this plane, crash to sketch. And let's just create here on this path, for example, a shocker. So click on this circle tool, start from the center and Crafts I'm seeing just laces. Here. Finish the sketch. Click again on this new profile, this new sketch, and crafted again an offset plane. Offset plane. And you can drag and move with, for example, 100 millimeter. Again, invalidate. Click on the plane to sketch. And just change for one load time. Polygon. Circumscribed polygon goes here and create a little different polygons. Smaller lights are two millimeter, just like this and you need to change also, the co-owner of print, just validate. And let's create our last plane. Cause stroke, offset plane. Click on this sketch and drag and move with a value of 80 millimeters is time. And validate. Using this type of element, I will be able to crack like a vase using so loved feature. Click again on this new plane. Sketch, resume little bit. The next step is, let's create a circle again and create to circle 100 millimeter. Finish the sketch. Now I can apply so love feature. So I have four different sketches in four different levels. And I can cry to link between the different sketches. And I can create a new solid from that. Click on crowds. Loved. So silica is a different profile here. I can select my first profile. Then my second profile. I have my first link, my sub profile like this, and my last profile just like this, perfect. You ever get typed? It is rails. You can select center line. You can have something a little different about the render, like this. Sheets Tangent, Edge merge keeps not going to change any sink and close. It's not going to work properly in my example. You just need to follow the right profile. So it mean if you start with this profile, go here, come back here. It's not going to work properly. So you need to be in the right order. Then I can craft a new buddy validate. And I created this vase, just like sat on the base on these four different sketches. I can create this element. If I want to, dressed crowd to URL, I can click on this face shell and just enter a value one more time. Let's zoom little bit and drag and move the arrow. Let's walk, for example, with six. And validate. Exists. 22. Create sweeps: Let's explain how to create sweeps. So you can go and create, and you can see this feature sweep, sweeps, sketch profile our planet face along a cynic teed pass. As in this example, I would like to create like a pipe. And for this reason, the first things that I'm going to do is to create a first sketch with a base and the second sketch with surpass. Your first sketch, select the x, y axis, like this. And just create a sector circle going this part. And I'm going to zoom in a little bit and credit to circle with a value of 50 millimeter. I think it's little small. Let's increase a little bit. Let's increase little bit. Yes, 100 millimeter lens. This. Now finish the sketch. I need to create to pass. Go on credit to sketch again. And let's work with a different profile. This profile is x, z axes. On the front view. I have my center, so I can create a first-line like this. I can zoom a little bit and position and element y naught at 750, or maybe a little bit more. 800 exists. And move on. Alright, with 800. Also, like that, I can press Escape on my keyboard. Let's apply a fill it because it's better if I want to have a nice curve, I can apply a fill it. I can click here, click here, and just enter a value. Let's apply 300 millimeter, just like that. And I can finish my sketch. Now I created this element, so I have my base here and I have surpass. Next step to create my pipe is to follow the sketch along the pass, the contract, sweep. The type. We're going to use single-pass here, ceilings of profile. The profile will be the sketch profile. Then you click on syllabus and just click here one more time you have a Shen selection. If you don't have Shen selection, you can click on the first line just like this. And then you can click on the second line and you can click on the cell line just like that. This is a Shen selection. After you have value. So this is 100, it is like 100%, it is one like 100 per cent. And you can reduce depending of what you want to do just like this. If I want to, Alpha can dress to ply is 0.5, but generally we keep 100. Now I'm going to show you again this example. Click again on craft, sweep. Click on this profile. Now I can apply Shen selection. Thanks to that, you can select all these elements at the same time. Ends. That's it. I've taught you as a distance. You can also apply some time, a taper angle. So it means if I apply, for example, 20 can go here. Just apply your value like 20. I think it's not going to work properly. Let us work with anger. Yes, you need to keep a value, low value in this example or it's not going to work properly. Let's continue like this. Yes, ten like that. Now it's going to work and take your glands. You can change it. At the end. You can increase the size or I can just take maybe two and you can change the ratio. You have also twist angle if you want, you can also apply your value like this. If you want to tell it, just come back with 0 and let us come back with 0, just like that. And I can validate, and I created this element after same each time you can click here, you can apply your shell if you need dressed like that. Now let's see a second example. I'm just going to select all my sketches and press Delete. Let's come back. Let's create a rough sketch. Click on credit, credit to sketch. And I'm going to walk one more time with the first plane, x, y axes to rectangle and create a rectangle. Let zoom little bit for example, this part to this part, I can apply 100 millimeter by 20 millimeter. Just like this. Finish the sketch. Now let's graph to pass credit. Create a sketch. Let's work on, I can work on this axis, x, z axes, front view. And I'm going to create an arc, arc, three-point arc, start from this point. And I can go to this sprint and I can credit to cure of just like this. Here. The next step is to finish your sketch. If I want to extrude this element, but extrude following this path, I can just go and create sweep. First, you need to select the profile each time you need to observe pass at the intersection of the other sketch, you need to pass at the intersection of the main profile settings or pass. Just click here. And you can create this type of curve element. One more time I ever Shen selection here it was great. You can walk with a distance, can reduce at your convenience. I can create a new body just like this. 23. Create shapes: Add shapes. You have the possibility to add basic shapes. Shapes, primitive shapes like bokeh, cylinder, sphere, taurus, coil and pipe. So first let's create a box. So if every time, for example, you just need to create a box, you don't need every time to create a sketch and then to make the extrusion. If you just want to create two basic box, you can just go on bucks. You select the plane that you want to start. I can see these are XY plane and for example, I can take my first print, I can select a second print like this. After I can extrude on this direction and I can create my box just like that. If you click here, you can also move in this direction. You can move in this direction. We went this direction to enter a specific value. You can also go on the right, and you can find length wide and eight. So here you can enter some value that you want, also parish and can be a new buddy. Just like this. It's pretty simple. You just need to go and create your acidic. For example, bucks. If I walk on a different plane, like for example, this plane, just like this, I can create my first element here, my second element here. And then I can create an extrusion on this direction. And I can change the value if I need. Now if I just go on my buddies, I have two new bodies just like that. If, for example, you create a NodeRED Manchu gone, create and acidic to bugs. And you go directly on this phase. You can create a noodle box directly on his face. And I can create something like this. I can extrude. And now you can have an operation. You can, for example, apply trainer. And I can drain this cube directly here. If I take this second example and I would like to create two Orleans reminder, I can click on this face, credit civic directly or cylinder. I can search my center point credit to the base of my cylinder. And I can go directly with a value of 40. And if you go in this part and you seek, for example, cut like that, you can go inside and you can also create two Kurt. So this is a type of things that you can do. You can use the sketches, but when it's something bicycle, you have also the possibility to use basic shapes like SAT. Now let's select the shapes and just press Delete on the keyboard. Let's select this shape and press Delete on the keyboard. Let's continue. I show you is a cylinder. So let's do this again. Click on the XY plane. You will select your first print, you select your second print, and then you can create an extrusion on this direction. And I can validate Credit. Let's see how to create a sphere. So click on the sphere, select the right plane first. I can start from the center. And here it's pretty simple because you just need to enter our diameter so we can increase or decrease the diameter. If you want. Don't forget, you can change your display seating visual style, Shaded with visible edges. Only. Some time you can see the type of subdivision. Exact. Let's click on the body. I can go right-click Delete also, it's possible. Let's go and create craft a Taurus. You need one more time to select a plane. And let's see leagues or XY plane again, Silesia center. I can craft a first sacral plexus. And I'm just going to come back on display, seating, visual style. It just come back on shaded. And you have two possibility. You can first work with the inner diameter in diameter like this, with two single arrows, you can work with a Turas diameter, inner diameter, and tourists diameter. Just like this. You can also enter value on the right. If I wanted to apply 60 in audiometer, I can apply this. And ten tourist diameter I can apply ten. You have the position inside, from the center or outside, depending of your inner diameter. And it's very date just like this. It means after, for example, if I want to open this element, I can click credit, credit to box. Select this. I can create something like this. Maybe I can use my top view. Take a glance. I can create a rectangle around this area to this area like that. Then this rectangular can apply an operation cut like this. But here it's not possible to go in two directions at the same time as you can see. I can go here, but it's not possible to go on to direction at the same time. But I can just create two kids here. Maybe I can apply another cube again, credit box here. Top view. And let's do the same type of box. Just like this. And I can cut but this time on this direction and validate. So thanks to that, I can just open on this part. Let's see The exist buddy and press Delete again on the keyboard. Let's see how to create a coin. Let's click Share acidic too plain. One more time. I can start with the x y plane. Egn, start with my center print and create an element with just 20 millimeter lexis. After you have different possibility. I can first increase like that. And you can change here. You can change here the section size. And on this part you can just change the diameter. So you have the diameter like this. And here this is a section size. You have also the possibility to change the number of revolution by default IF suite and I can make more evolution. Just like this, you can manage all these parameters on the right diameter I have for t, if I want to increase, I can take 50 revolutions, seven, if I want a revolution, I can take eight. Here. This is a tech can apply 100 plugs that you can even type tape. And Angola can tap 20 degrees if you want to change the top and bottom parts some time extremly useful, Let's increase. So two degrees. You have saccular, by default you have a circular section like that. You can change for square section, triangular external and triangular internal. Just take this one more time. It is something extremely useful is that you can do, I can just come back chef cooler and one more time you can find your section size. I can decrease if I want to increase, if I want ten, just like that. Let us comeback replay value of four and just validate exists. And the last possibility is to create a pipe directly or pipe. To create a pipe, as I explained, you can use sweep. You can just create a first sketch with a circle and a second sketch with a pipe. But you have also a possibility to create a pipe like this. Following acidic teed pass. I can select everything, just press Delete on my keyboard. You need to sell it to pass because if you just go and create pipe civics or pass, no pass. So I need to select first Bypass, Credit, sketch. And let's work with explain on the front view. And credit to pass. I can create a line just like this. And T may be 150 millimeters, 125150 millimeters. Again, I can just press Escape. Click on fill it. Just like that. Let's work with 40. And credit to know the affiliate. Fill it, click here, click here. And let's apply 40 millimeter or so. Just like that. Now I can go and craft pipe and directly. One more time you are with Shen selection. If you don't apply assertion section, you can just start here and then you can continue. Or you can directly apply your Xu Shen selection if you want to have everything in just one time. I'm going to show you again creates pipe. This time I have Shen selection and I can just go left-click like this. You can redo it if you need. And the things you can change a section of a square section. Sometimes it is useful. You can change for triangular section. If I just come back on circular, you can select your section size. If I want to add some things smaller, I can tip for. If I want to have something bigger, I can tap like this. Something very interesting. You can directly apply just like this. And you can change this section, sickness. And I can change for, for example two. And that's it, perfect, or you have an operation, let's work on new buddy validate. And I created this pipe with all in the middle. Perfect. 24. Create ribs: Let's explain how to create a rebar. You can go and credit. You can find rib, crowd to sin features from an open sketch profile extra d to the nearest faces on a solid body. Serif Features extruded in a direction parallel to the sketch plane. So in this example, first thing is let's create our first object and just go and credit to sketch. We can Solexa front view. So the plane x, z, like this. After Let's zoom in, it'll be towed. Create a first-line, this sprint. To sprint, we can work with a value of 100 millimeter. Then you can come back with just five millimeter. You can continue 95 millimeter. 95 millimeter again, five millimeter, and you can finish. So this is our first day demand. You can check the dimension, 100 millimeter here. You can shake. We have exactly five millimeter on this part. We can have also five millimeter directly on disease. Here we have also 100 millimeter. So the next step is to finish the sketch and create an extrusion. Click on the profile, extrude. Let's extrude with a value of 60 millimeter. And I can change the direction for symmetric just like this. 60 is too much now, so let just come back with a value. Yes, 40 millimeter will be perfect. Now, to apply my features, to play my favorite features, I need to create another sketch, Kraft sketch. And let's work with the intersection and work on directly this plane again. And just create two line. You just need to, you don't need to close the sketch. You can only create two line. I can, for example, create two line from this sprint to sprint. And I can finish my sketch. So now I have a print on this face and they have a point on this face with this line. Let's continue with craft. And let's just apply a riba. Let's select the profile. The profile is going to be this. And you can go on a direction. As you can see, you can just enter a value. For example, I can apply five millimeter. Now if I go on the right, you have different type of direction. Can also work with one side, just like this. And something interesting, you can flip the direction because finally here, it's not really good. So you need to flip the direction and upturns is random and perfect. We have our element. Now, you can also extend just one side and you can increase or decrease the size here. You have also external type to next, but you can also apply a distance. So if you just apply your distance, take your glands. Yes, you can apply a distance like this with the other arrow and I can apply why not 55? So here I can extend on this direction. I have the second arrow and I can redo it on the other side. If I sit exist front of you, take a glance. You can reduce or increase like this until to arrive on this corner. So this is a type of things that you can do with this feature like that. And I can validate. So now let's see a second example. I can just come back, come back here again. Before too, I've created sketch. It just come back. Let's create a sketch. But this time with offset plane, click on this face. Construct offset plane like this. I think it's too much. Let's do this again. Click on this fake construct offset plane. Let just move little bit like only 20 millimeter. So thanks to that, I don't arrive in reminder, this is what I want on this sketch, on this plane credit to sketch, click peruse. This time we're going to use a feed point spleen. And I can start phrasal verbs here exists. And just finish here. I can press Enter if I need, I can change later. My print can credibly the rotation here, drag and move. Perfect. Now finish the sketch. Let's apply the same features. Credit. And just let supply. One more time. I need to pass this profile. Perfect. No extend type. I can stay on to next. First. And I can do something like this. If I want, I can flip the direction to obtain this render perfect. After the ponding of what I want to do, I can extend or less. If now I want to have the whole on this power to cavity, I can just select external type and change distance. Now, I have two arrows. And if I select my second arrows on the front view, these arrows, I can extend like this. Just here. In this example. Why not to apply five. On this side, I can apply, maybe I can zoom a little bit. And let's reply file. But if I want less, it is possible I just need to type something on this path two millimeter and validate this. 25. Create webs: Credit web, Let's see on craft and you can find a web crawler to sin feature from an open sketch profile extra deed to the nearest faces on a solid, but extremly useful if you want to create separation limits inside an open body. The first thing that I'm going to do, let's create an object. Just go and create and credit to sketch. Just like this, I can use this view and create a rectangle. Let's start from Jersey sprint. Let's go to this print. So I have a value of 150 millimeter by 100 millimeter. Just like that. Again, finished my sketch. Just click here krypton extrusion. Just like that. And let's just apply a value of 50 millimeter. New buddy. Now, I want to create inside cavity. Let's click on this face. Shen. And I can open Lexis. Let's work with a value of four and validate like that. Now if I want to create separation inside, I can click on this face and credit to sketch. Sketch. I can select my top view and the bundling of what I want to do, I can create a first-line just wrong. It's not the M proton. You don't need to be exactly on. You don't need to be exactly on the edges. You can just create something simple. So it means you can just create two basic line here. For example, you can just crowd to note the basic line form, for example, the sprint to sprint, just like this. And I can cry to know the basic line, for example, I can cry to line from this product to this part. Press Escape, and credit to line again, I can use my square. I can use my creed, this point to this print, just like that. How can press Escape? So I just created something simple like this. I can finish my sketch. Here. You have this new sketch exactly on the top of this by d. Now let's go and create and select Web. You need to select profile, and profile will be here. And now if you extrude, take your glands directly, directly, you can apply it like this. Sickness. Here. Inside it's perfect. You can also complete with are the type of profile. So here it just five millimeter. You ever saw one side. All you have also symmetric and share. You can flip the direction, but it is not very useful. In my example. If I just click on Console, come back and just click on Create Web again. If I just click here and here and here, you can select multiple elements at the same time. And now I can create something like this. I'm going to show you again, if I click on craft web, if you just select one element like this, you will only extrude one element just here. Now if you, if before you press Shift, so it means you can craft web. You select this first element, press shift, this second element, shift, this sound element, shift, this four element. Now I selected also line of my sketches and I can extend to create my separation. And why not to apply a value of two? After I can extend curve. If you don't extend curve you want go directly on the faces. It will use only the sketch sometime it's useful if you don't want to, you can create a sketch. We don't want to go exactly on the faces. You can create directories array dimension on your sketch. But the most of the time, extended care of that. Okay? Now, if I have another type of element, I can select everything here, press Delete and press Delete on this sketch, and press Delete on this sketch. It's gone. Credit, credit to sketch. Again. Select one naught times the x, y plane and just create two rectangle directly. Let's make some little different. Central rectangle, just go and this part crowd to square. I can apply 200 millimeter by 200 millimeter from the center. Finish the sketch. Click here. Create an extrusion and a budget extrusion. I can apply a value of 50 millimeter, but I can click here and extend on this direction. Just like that. Let's extend a little bit more 50 degrees here. Now I can click on this face again. Just apply Shen and go with a value inside. Let's apply a value of five millimeter and validate. Let's do the same thing. Click on this face, like that. After to click on this face, just go and create a new sketch. And I can just create two line. I can create my first-line dressed like this. For example. I can just go into this sprint. To sprint. I can press Escape, select the line tool again, and just praying to this print. I can finish my sketch. Just go on this direction. Credit. Web. Cities are first-line shift. Select the Saigon. Whoops, it's not working properly. Create web. So acidic. The first cities are sick on, but here I have some trouble because I'm not able to Solexa to element at the same time. Again press Shift and automatically he's going to ceilings of first. So maybe I'm going to do this in two times, apply five millimeter like this. And if I activate my sketch again, create web. And this time I can click here to work on deodorant direction. Each little strange in my example because it was not possible to select two element at the same time. And I can apply one more time, five millimeter. Like this. If you don't apply to next, you can also apply a distance just like this, depending of what you want to do. Let's come back to next. You can also notes, extends a curve if you want, but shades better, extends the shelf. Ladies. It's great because I wanted to show you this example. You can just create an extrusion. But if you create an extrusion here, you need to create, to sketch. And it will be longer because you need to create a new plane, may be our walk-ins, a made-up credit to sketch with this type of dimension, and then credit to extrusion. So here it is faster. This is why we can use this tool here on time. 26. Create embosses: Track em, both very interesting features, credit embolus, races or races caesar sketch profile or relative to faces on a solid body by specified Egypt and direction. So first I'm just going to create an element I would like to create like a butter. So credit to sketch first and select x2, x z axis. So it means the front plane. After all, it's crowd to base for this butter. So credit to line like this. We're going to extend with a value of just 40 millimeter. After. Next step is to move like this. And I can work with I think 75 millimeter. Let's apply this tool feed point spleen. And I can zoom a little bit and turn liter on this area and just come back. And we'll see just like that. And I can press Enter. Maybe I can make some little modification. Drag and move this print. And just create two line this part to this part and this part to this part. So this is just the basic butter. Now is the next step is to finish the sketch. Creditor revolution. Here. Revolve. You need to sit Xo axis, this axis and turn like that effect. Now let just validate. So I created this month butters and the things that I would like to do. It's to just apply on this area, an element. Let's create a new sketch. Credit to sketch, but I need to create to offset plane first. So constrict, you can apply tangent plane and just go on this area. Click on this face. And you can maybe credit to offset plane will be better. Construct offset plane. Click on this face and drag and move on this direction and validate that. Now let's work on this new plane. Click here, create a sketch. Let's zoom little bit. I'm going to create a rectangular form, just this part. To this part. Let's just apply a value of 110 millimeters and then click on credit. Let's just apply arc and civic zoster, sweet prompt. Click on this brain, this print, and you can drag and move around. For example, is this area knows the next step is just to cut this part and I created this element. Now finish the sketch. I would like to create a projection of this sketch on the face of my butter. Just click on Create, select embers. Sketch profile. Sketch profile will be this sketch. And you need to select the face and click on this face like this. And automatically, you can wrap the face using the sketch. I've taught you have different options. You have the DPT, two millimeter. So it means you can change and craft like extrusion as you can see whether on this direction, but you can also create a cavity inside. After you can also apply em boss or the boss. The boss you go inside. You can invert with flip normal, but she's not really useful. And you have a horizontal distance or ligament distance. But definitely we don't use this too much. If you apply a horizontal distance or the distance you just, you can just drag and move your element and credit to offset. Sometime it can be useful, not in my example, but take a glance you can credit to offset with different direction, just like this. Horizontal distance, vertical distance, rotation on girl credit to offset on your projection. Now I'm going to click on zeros 00. In my first example. Example just to play M Boss, Extrude little bit, validate just like that. So I position this element just here. As you can see. You can also change display settings, activate shaded, and you can find the element on this part. If you click on this area and just apply press pool deck or glands who can increase legacies or you can change it. So make some transformation. And let's do this again. Come back with the sketch. Now, the next step is to do the opposite things. So crapped. Embolus, see lakes or sketch profile, phase, city exists, phase those. The next step is to change for the bus and I can increase, again, apply the values that I want. Let's apply this small value. Let's apply a little offset on this part and just validate exists. 27. Create threads: Let's explain how to create 3D. You can go and create. You can find here extremely useful. You can apply on a cylinder or you can apply on a shocked face inside, inside our linear amount. So first things to do, I would like to create, for example, nut and bolt. So first credit to sketch. On this sketch, I can work with this value. So I can walk on x-y axes, just create a circle with a specific value. I can just zoom a little bit. Let's apply just a value of ten millimeter dressed like this. I've done this swap. I can finish my sketch, create an extrusion, extrude, and just increase like this. I can create a value of 30 millimeter exists. If I want to add my sweet, I can go and create an apply thread directly. I can select this your face, so I can click on this G0 phase. First things that you need to understand is after you will have to click on modiolus. Here it is not metabolized, you own that these render just Lexis will have to click on modiolus. But before you have different options, first you have full lane but you can credit to offset. So it means if you want to position and you want to let little space on the top, it is totally possible. So this is why you can create offset, also just using this. So you have offset and you have also the length for your offset can apply phrase on per 25, just like this. And if I just drag and move here, I can just create two offset and just apply five millimeter and start only my, only, my sweet on this proud. They could glance modiolus just like this. So sometime it can be useful. I'm dressed like that. If you don't want any senior just come back. You can come back to full length. Now you have different sweet type isometric profile. I'm not going to enter too much in details depending of what you want to do. You can select different type of profile each time you have specific value with a size, something vesicles that you can use is just the iso metric profile. And you just need to select a value in millimeter translates this. But here, because it is ten millimeter from my circle, I'm going to apply ten millimeter, or it will originates my element and I want to keep ten millimeter. You can also change the destination. You have different type of sweet set. You can eat it. After you have more things you can apply. This metric profile will not have you have ten millimeter, you have multiple options. I'm just going to use isometric profile. Keep ten millimeter destination. I can keep this direction right, and you can change far left end. Let's stay on the right end here you can remember size, for example, for the next element is isometric profile. And I can click on modiolus and validate those. The next step, I can click on this face, craft, sketch just like this. And I can use one of these tool, create two polygons, circumscribed polygon start from the center point and create something like this. Perfect. Again, now finished my sketch. Click on this face, click on this face extrusion. And let's apply a value. Finger can apply six millimeter. And I can use drain. Perfect. I want to create bolt and nut. So now let's create GO dark part to sketch. On the right. Can create a sketch just to run this area. And go on to write craton element like these are finger can apply a 50 millimeter by millimeter. No, it is not exactly what I want to do. I'm going to come back, I don't want to do this. Let's just come back to my last sketch. Sketch number three. I'm going to create another sketch. So crapped sketch. I mean, my sketch. Let's do this again. It's not really good. So, yes, create two new sketch. Click directly on this, on this part. And I can use again credit. And silly polygon, do exactly the same type of things. Just legs out here. Now I can finish my sketch and I can click on this part. Craton extrusion. I can extrude just like this ten millimeter, for example. Or maybe if it's too much, I think I can apply only six millimeter, maybe, maybe eight. It just to play eight. Operation new body and validate. Now I can click on this buddy, buddy number to drag and move on to the right exists. I can create to sketch inside. Click on this face to sketch again. And crepitus Jacobians omega, you can select miter truss here. And I can apply a value of ten millimeter or again, like this. I need to check something. Yes, it's okay. I can finish my sketch. Just create an extrusion inside, extrude, go inside, cut and validate. Know I want to have the same thread in this proud that in this part. So just click on Craft, 3D. Click inside. You can apply exactly the same thing. I can go and write. By default I keeps the same parameters, so take your glands or you have asymmetric provide perfect. I can select full length ten millimeter again, and I just need to validate and it's perfect, just like that. After we will show that it's possible to assembly element. I think I didn't created modiolus the sink, so I need to do this again. Credit suite. Click here, modal lied, and validate. Yes, Now, it's perfect. After I will explain that it's possible to curate and to assemble different, different element. And it will be perfect to position this to this. 28. Create holes: Let's explain how to create also to credit all you can go and create. You can find these features credit to all based on a user specified values and selection. So first I'm going to create an element. I don't need to create a sketch here. I can directly go and create a box and select this directly, this plane. And I can start from this part. This part, I think it's a little too big. Let's do this again. Credit box. Here. I can zoom a little bit and maybe I can walk from here. And T is the spot. So ten millimeter by ten millimeter just laces. After I can extend with a value of just four millimeter. Now let's crabs the same on the right with a different value credit box and select same plane, but just going to write grad something with Italy found value. I can click on this part and applies this time t by t millimetre like this. And I can extend with a value of ten millimeter new body. So to add the URL directly, I can click on this face crowds. And automatically I can position my URL. I can click in the middle. With this element, you can drag and move where you want to position your URL. You can also change the value if you don't want to cross totally inside the elements, you can change this value. And here you can increase the radius just like that. So we can just position your URL. You can also select a specific view. If I want to be in the center, I can directly see it exists view just like that. And after I can increase my radius. After when you do this. So this is a face selected. Sometime you can select a reference here, it's a little different. I don't need that reference is when, for example, you create directly per sketch, you can apply your reference. Ship sittings distance to all. In this case, we are going to apply distance so we can enter a distance. And you have the old type can turbo, just like this. You have also Contrast tick depending of what you want to do. If I come back to simple, I have one more time, different options. One more time. If you want to add something we stated it is possible in flatter angle. I can zoom, take your glands or you have this render. If I select tape it, you have a sweet type and it is an isometric profile. You can have different model of isometric profile, but be careful because one more time you will change the size if you select something specific here. So I can apply again isometric profile, isometrics sweet. With specific size, you have multiple type of size. Eta can enter here. Let's make something smaller like Stephen. And I can see it took place a direction right and left end. I can, I can apply modiolus. So this is a type of things that I can do, for example, address here. Let's see a second example. I can just grab this time a sketch. Click on this face and use my circle, for example, goes here and create a circle ten millimeter on this area. Finish the sketch. If I come back on Create, select, or I can select directly this phase just like that. But you can select a reference also. If you set it to reference here, it's not going to work properly. If you click directly on the sketch, like this, can go and create. Select. One more time. Not three. I can click on this face on the sketch, create all. And it's not going to defines the elements. So yes, I can position this here, but it's not really good. It seems that you can do, you can create an extrusion. Create Extrude. Just like this. I can try to cut. If I come back on credit. Just seal it all. I can click here and you can apply you all also on a direction like this. So we can apply all directly on different direction. And if I extend, I can extend on this direction. I can change the position. And you can also position all crossing shows like this. Just like this. And I can validate dress here, even if it's not really good for what I want to show you. Let's do this again. Create. And yes, I can sneak one of these face on this direction. I can also turn translate Z is they have a distance two. I can select all also just like that. And I can drag and move on this direction on dry and move on z direction. So you can create something like this on any face, but I can move also on another direction, just like this. Now if I just come back to something Bezier curve, I can go and create, select all tricyclic here, go in this direction. I can drag and move little bit. If you apply tape either. But now you can just come back on some things simple with simple shear, simple here, flat here. And you just create two very basic, or I can just cross my element just like this. You just have a value for the top and a value for you or you don't have anything after it can apply your control bar here, our Contrast tick, just like this. After if you apply, for example, Queen Tombow, you have different values. We can increase with, for example, a value of four Translate Z is, hey, if I wanted to change this value for something different, I can change each time. You just need to change the specific value depending of what you want to do. And I can just click OK and validate. Just like this. 29. Add thickness: Add the sickness. It is possible to add sickness for this you can go and create and you can find directly cecum at sickness to suffice faces to create a solid by D, we will use Moses features using the shelf phase four. And after we can come back in this solid mud, Let's take our first example. I can go and see your face and just create a sketch to sketch like this. And I can use one of these profile. For example, I can use my, I can use this phase, this plane, x, z plane. Then I can create something using my spline tool. And I can start here, for example, just create something like this. And I can press enter. Now, if I just finished my sketch, I can create an extrusion with a short phase. Click on Extrude, click on this line element. With this arrow, you can create an extrusion like this. I can then tell two values that they won't. Let just apply a value of 180 and validate. Now, if I want to add sickness, zoo solution, each two, you have sickness here. Also. You can come back in solid Credit. Sickness. I need to select a face, so I can select this face and I need to enter a value. I can just move my arrow depending of what I want to do just like this. Or I can just enter a value on these panels. If I want to apply for, I can apply for, you can sit eggs with direction. Also like symmetric matrices are just one side ends operations Same here. Craton, you buddy. I created this element and I added a sickness. Now let's see a second example and I can click here. Just press Delete on my keyboard. You have the possibility to come back on shore face and create a sketch again. Let's create a sketch on this view. So it means the plane on the x and z axes. Perfect. Now the next step is to, I would like to create two ways, One more time, but this time working on your face, I can create my first line to line here to here. Let supply 50 millimeter. And after I can use my tool feed point spleen and create some scene like this. I can press Enter, just use my line tool and credit to align this sprint to this print. I created my sketch, as you can see. So next step is to finish the sketch. And I can create a revolution to create my face. But this time we work on shore face so I can click on Revolution, silly eggs or profile. And now I need to select X2 axis, this axis and creditor evolution, just legs out. And if I just go on Z sprout, IF angle one side, I can just click and validate. If I click on this phase just here, I can just press delete an open Lexis. Or if I wanted to have this directly open, I add a different solution. It is to come back on my sketch. And I can click on this sketch again. And if I want, I can remove this part. I can press Delete, and I can remove this part also. Now if I click on Finish Sketch, so I just grabbed this part, finished sketch. One more time. Creditor revolution. So Solexa profile, it is selected six axis, z axis. And I can directly create something like this. And it is directly open, just like that. Now I can validate, if I want to add little sickness, I can just use this tool. I can come back to my solid mode. I'll play in the surface mode. And sickness again, I can click inside. No, I just need to in terms of values at Taiwan's Xs, let supply your value of two. I can work with symmetric or only on one side. Let's apply a new body and say you can train. For example, you can apply drain. If you go on buddy, now you have this body, this body. And we just have a new body automatically because we are the shore face before, after here for example, you have in any men, but it's not a problem. You can just click here, come back on your face mode. You can, for example, create a patch and syncs to that. You can close the path just like this. 30. Rectangular pattern: Create a rectangular pattern. As, as explained previously in the sketch mode, it is possible to create patterns. So you can do this when you create to sketch. But you can do this also with solid mode. So directly you can create, you can find patterns. So first things to do, Let's apply patterns. You can apply this on different elements. Can be in a buddy, it can be also a feature. Let's apply first on the body. Let's create our first by dy. And just create a cylinder, basic cylinder position this cylinder, you can start with x, y plane and create a cylinder in the middle. I can walk with a value of 20 millimeter and drag and move like this with a value of 60 millimeter. And I can validate new body. So as this anemones are things that I'm going to do it to move little on the left, select the Move Copy tools, and click on this element. And with the arrow you can go on the left, just like this. And we can credit to offset of minus 200 millimeter. Now, I want to repeat this feature. Repeat this but just go and create activate pattern, rectangular pattern. You need to sit tight. You can you can activate a pattern on buddies faces, features and component. So most of the time we apply on bodies are on features. This is why I'm going to show you these two example. Let's select the object first. It is this object, this by de novo Solexa direction. And I can walk with a direction using my axes in this example. But sometime you can use edges on your buddy. I select this edge. Now I have my first arrow for my first direction, and I can drag and move places. You can enter a value on this part. If I want, for example, 100, I can tap to entry. The next thing is you can enter the quantity here. You can also move the quantity using this element, just legs out. As you can see, you can play plus minutes. If you go on the right, you have the same options. So we can work with your quantity and you can work with a distance. I enter it, so 100 millimeter. So let's work for example, with eight of quantity distance we enjoyed millimeter. If I want to work on another direction, you have a Sagan direction here. And you can sit down arrow and you can work on another direction where they are here, whether it's swapped, for example, in this direction. I can apply my top view one more time. You can do the same on this direction. You can enter a value. Let's apply, for example, 200. Lexis. And budget will be minuss 200, yes, minuss 200. And after I can apply a quantity also on this part. So you enter the quantities that you want and you can do the same thing. On the right. You have now on the second direction, six n minus 200 millimeter. If you want to apply this with symmetry, it is also possible. The other direction I can apply symmetric, for example, for my first feature, I'll just come back or symmetric for my second feature, I will throw you across the second example, and that's it so I can create a repetition next is just validate, and it's perfect. Now, let's your second example. I can select every sink, all my buddies. Now I have a lot of bodies, as you can see. And I can press Delete. I can create another sketch. Sketch. And we're going to work on this axis. The x and z axes. Now create a rectangle. Let's zoom out. I can start from minus1 and dread to directly 100 here to have a value of 200 millimeter. And I can go until 120, just like that. Now I can finish my sketch credit to small extrusion. So click here, create a small extrusion. Not a lot. Ten millimeter is too much we can reduce, Let's activate. Only a value of millimeter will be perfect. Just like that. Again, validate. I want to create multiple hours on this element. First, I click on this face and credit again a sketch. I will apply the symmetry. So this is why I need to create my element perfectly in the middle, I can create a first-line, the sprint to sprint to find directly my miter line here. Now let's create two rectangular. This is my two print rectangle. I want to change rectangle for center rectangle. Thanks to that, I can select my center print and create my first element. With specific value, just like this. Let's just apply a value of, I think I can apply six by ten. So I can create my rectangular. Then I can apply some value. Here. Let's apply ten. And just here Let's apply. I'm going to have over-constrained. It is definitely not really good. In this example. I'm going to do this again sometime you can have this type of problems. So let's go and create again a rectangle, central rectangle, and apply directly the value using secreted. It's going to be better. So you use a grid, can zoom a little bit. And I can directly enter ten millimeter. I can press tabulation six millimeter, and I can validate, perfect. Now I have this element, I can finish my sketch. I forgot something is to delete this line. You can press delete this line. You can press Delete. Click on the Sketch like that crowd to an extrusion inside. Extrude inside, cut and validate. Now I want to duplicate multiple time using the pattern. I can select my front view, go on credit, and just select pattern, rectangular patterns. We're going to use symmetry. So first I select that type. I need to change for features because it is a features you zoom in and you click inside silicic features to patterns. Perfect. Now I can come back to my front view. Now, the next step is to select a direction. We can start with the direction I can use. One of this edge exists. And I can start with a direction just like that. Let's increase a number, quantity. And I can work with a value of, for example, just 80 millimeter. If I want to have the same on the other direction, this is why I start from the center when you want to make something with perfectly the same space and distance. So best things to do, it's to create your feature in the center. And now I can go on the right. I can change direction type symmetric, and I can also change number. And let's apply a value of yes. In my example. If you put a lot of elements, you can create some similar disease, but it's not really good. I'm going to read roots and apply. He'll ever, oops. Let's click here. Just to deliver. And now I can choose another direction. I can click here. Second direction on my slogan direction just change for symmetrical so you can enter the values that you want. Let's apply your receiver and I think it's going to be good. And you can enter a distance also. And in my example, let's let, let's let little space here and here, Let's apply 45. And now I can validate, and I'm going to repeat these features perfectly like this here. After you can make some options, you can, why not to play you feel it on this element, if you want, can enter a very small value, 0.2 or something like this. On all this part, just like that. Maybe I'm going to show you again. Let's apply a little bigger value. Fill it. Let's apply 0 print may be six. Press Enter. Yes, just like that. So we can see the small difference. Now click on this phase, fill it. And let's apply your 0.6. Press Enter and validate chest exact. It's okay. I created this element using rectangular pattern. 31. Circular pattern: Let's explain circular patterns. We can create, as I explained, rectangular patterns. You can walk also with circular patterns. So you can duplicate face features but the component into a circular pattern. First, Let's see, across a basic component, I can click on create a basic buddy. I can create a box. Let's click on this part and create two bucks from, for example, the center. And make some seeing with 20 by 20 millimeter exert. And I can increase this direction. And I can apply 80 millimeter. New buddy. Now, the next step is to move this element. I can use Move Copy. I can select this buddy. With this arrow. I can move on the left, for example, menus, 150. Perfect. Now I want to repeat this element in a circular patterns. I can click on create patterns, circular cylinder type. Here it is a body. As you can see, our first buddy. So click on the body and civic z axes. In my example, I need to work with associated axis. Just like this. After to do this work, you can first select a number. So it means the quantity. You can also work here. And if you want to increase faster like that, and you can also apply a constraint. So it means if for example, I apply like 12 features and I can change for angle. And if I want to apply only on 180 degrees, it is possible to take your glands on the right. You have the same teacher, so it is full. You can apply anger and you can apply also symmetric. This I can apply, for example, angle if I want to have only 270 degrees. So week after it is possible. Now let's just come back on 160 degrees, or you can just come back to full. And about the quantity I can click on validate, charity suppress if you want to remove. But here, I'm not going to suppress dress validate like that. Perfect. Now if you want to work with the creation of an object, Let's select everything and press Delete. First thing that I'm going to do, it's to create, to sketch using the revolution. So crapped sketch. You need to work on this plane, x, z plane, front view. And let's craft your first-line sprint to sprint. Let's apply. Let's apply just 100 millimeter. Come back with I think I met some sync liters. No, it's okay. 100 millimeter. And just come back with a small value of 20 millimeter. Comeback here with 50 millimeters. And then certainly millimeter for example, just lakes. He's just try to create something like that. It's totally enough. Here. If you want to enter a value, you can. For example, here you can tap 125, perfect here I can apply 100. Perfect here. I can apply maybe 20. And she, I can apply maybe yes, 20 or so. Perfect. Now, the next step is to finish the sketch. Silica, your element and credit to revolution. So Revolve of your sketch axes, you can select this axis and criteria evolution, perfect. Now I'm going to click on this face and just go and credit, credit to sketch and create a circle also on this area. Finger can apply 40 millimeter. Finish the sketch, click on the Sketch and credit to extrusion. Arms is direction. And Kurt. Perfect. Now let's click on this face. Craft Sketch, and let's create a circle. I can go on this part, use my x-axis and start, for example, to create two circles here to here with a value of 20 millimeters. I can finish my sketch. Click on this face, extrude inside and you can operation credit and validate. So now I have one buddy. Now you have these features. I can create a repetition around my center axis. Create patterns circular. Again, sitting my top view first and just ceilings or feature. But if you use your top view first, you can select the feature. So just change for features. If I go on top, I'm going to show you, yes, it's difficult to find a feature. So just work with this view and click inside and you sit next feature. Now let's come back on the top view. You can select the axis, and the axis will be, here. It is a z axes. But if you click on the circle in the middle, for example, this circle, it's going to work properly. Comeback in the top view, you can increase the number of feature like this. And why not to apply 12th at your convenience depending of what you want to do. Let's apply 121 more time. If you want to apply your anger, it is possible you can apply 180 degrees or any things that you want. Let's just come back on four legs. This is options to suppress if you want to create to all but it's not useful in my example because the features is already like this. So this is why I don't need to apply suppress. It's not going to change any sink and compute options. Adjust. Yes. I can just click on validate and that's it. Perfect. Let's grab some modification one more time. Affiliate on this is proud. On this proud. And why not on this part? Small value. Where is my guess? My arrow is here. I think I can apply your value of one millimeter. Nuts enough for yes, just like that. 32. Pattern on path: Let's explain how to create a pattern on paths. So craft, we can create pattern, rectangular pattern, circular pattern, and also a pattern on pass. Let's see our first example. In this first example I'm going to create first sketch directly on the x axis, just like that. And create a small element. It can be from this product to this part. So ten millimeter by 15 millimeter. Finish the sketch, click here and create an extrusion. Extrusion with a value of five millimeter and validate. Now I'm going to create a pass. To create these paths, I can go on credit, sketch, and I'm going to walk resist axes, x, z, axes on this plane. Perfect. Now is the next step is to grant credit. I can use this spleen options and I can, I can start in the middle. The best is to start in the middle if you don't want to have any offset and to absorb seen with great precision. So I can create, I can start in the middle and just create my path exists. And continue. Just here. And let's just press Enter and finish the sketch. So now I want to duplicate this element along this path. Click on create patterns, Patel not pass. Let's select what type it is about. So first I select my buddy. You can select the body also directly here, or you can click on this part. It's going to be set up pass. And I need to say this past perfect. And now you have this new element and you can select a distance or you can drag and move like this. One more time. You have multiple options here. So best is to keep the anticodon in my, in my example, you can also apply symmetric and do the same thing. On the other direction. You need to enter the quantity on the right. Take your glands, we can find the quantity. In my example. I don't want to apply symmetric, so I come back to one direction, but you have this option on the right or so. And generally we use also pass and we can stop when we arrive at the end with a quantity. Just like this. Perfect. And you can also change your start point sometime you can credit to offset and tell. So stuck print will be lethal interferons so you can change the value of your start point. It is possible. If it gives a start point here, it's not very precision. I think it's not good or bad. Yes, it's 0 print, you need to enter a value between 01, just places. Let's come back on 0, and that's it. If you continue, you will follow the last line and you will follow on this direction just like this. I can validate and crowd this render I've done. You can just click on your sketch. You can either sketch just exists, but you can also use this for our features. Let's select all these buddy and just press Delete. Let's select the two sketches and desperate digital. So one more time credit to sketch and work again on, Let's walk. Let's work yes, on the x, y plane. So top plane cracked again, a rectangle. For example, I can go seize power to this part like this. I can finish my sketch. Click on the Sketch credit to small extrusion. Extrude. Took. Let's just apply a value of two millimeter, just like that. Now I'm going to create an element. I can click on this face, craft sketch. I can zoom a little bit and credit to South Carolina. For example, around this part. With a small value, can just apply a value of six, just like that. Now, the next step is to finish the sketch. Let's create two. I'll just cut, extrude. You can go inside with Operation cut and validate. Now I want to repeat this like a pattern, but not with rectangular patterns, just using a pass. It's useful if you want to crack. If you want to carry it to tree, trees, for example, something like this. For design, garden design, you can use this process. I can click on credit and apply first, I need to correct to pass. So I can click on this face to sketch again. And I can use my feed point spleen. I need to start from the center towards the base procedure. And if you don't start from the center, you won't follow really good your path. So this is why you need to apply. Some seem like these. And I can try, I can come back here, come back here. Maybe I can come back here. Exists, exists like this. I can press Enter this point it is to fall address comeback. And I can finish my sketch. So now the next step, you can create paths that you want. If you want to crack, just follow a line. You can only follow a diagonal line. It is also possible if I use this buttress go and create patterns, pattern on paths. And first ice change type four features. And I can still exists and pass. I can sit exist, pass just like that. And then I can increase with a number quantity. So walk with a quantity first. Such you want. I've told you can extend just like this. If I change quantity, for example, for 20 can apply 20 just like that. And after you can go at the end of the pass or to stop before, I can keep this parameter of just validate. And that's it. I created this element. As you can see. This is why it can be useful also to use this feature as I'll explain to you, just want to repeat on the Jaguar now you can just create two line in the middle like this. And you can repeat in diagonal. Or you can create two specific patterns like this. Here. 33. Create symmetries: Credit symmetries. It is possible to create symmetries you can go and create, and you can find a mirror or Crato cookie of selected faces, bodies feature or component, mirror across a plane. So the first thing that I'm going to do, it is just too basic element credit. Let's just create a sphere. And I'm going to position first my sphere can position into MyDrive. I can select this plane and just create my sphere. I can increase. Let's apply a value of 20 millimeter nu by D and validate. Then let's change the position. Click on Move, Copy, click on the sphere, and just left-click around this area. Just like that. Mean use 50 millimeter. Now if I want to have the sphere exactly on 0, right? For my y-axis, I can go and create and just apply a mirror like this. I can, for example, acidic my front view selected object will be the sphere. Once elected mirror plane, I need to select a mirror plane. And in my example, it's going to be these planes, the y-axis, just like this. You can find the element here. If for example I selected, you can remove mid-plane you sleek here. As you can see, nothing specific appearance. And if you just see leaked this type of plane, nothing will happen because I'm perfectly on the x-axis. So in this example, I'm just going to apply this plane operation. You can drain or cracked again a new buddy. I'm going to create a new buddy, validate. And I created this second sphere, perfectly symmetric to the y-axis. You can do the same thing with features. Let's see next are two sphere and press Delete. Let's try to sketch first creative sketch. Let's work on this view and just create a rectangle. I can take the sprint until maybe sprint to sprint, just like that. Now the next step is to finish the sketch. And I can create a small extrusion. Extrude. Let's activate a small value, just two millimeter. New body and validate. Still exists face. Again, a sketch. Let's zoom neater beat and credit to circle around this area, can create a shocker. And it just apply your value of 16 millimeter, just like this. I think it's too big. Let's just reduce change a value. Activate sketch dimension has definitely to bigger net change for only ten millimeter. I can select my top view and drag and move. I can press escape. And with my selection tool, drag and move around this area. Now let's finish your sketch. Create an extrusion. Click on the Sketch, Extrude and operation cut. We can go inside like this and validate. So I created this feature, I want to repeat on the right and on this path and this path. So I need to work on two axes. So click on Create, mirror, change the type I need to change for features. And then Solexa features that can zoom a little bit. And this is this R. Click here. Once selected. And now I need to sit exam mirror plane. Select. And I can still exist mirror plane like that on the y-axis, y and z axes, just like this, that was a feature is repeated on the right. I can use my top view like this and compute option January. You can keep addressed and validate their effect. Now I'm going to repeat this also on this part. Nero features again. And I can still exists two features at the same time. So CXO first peak here, press Shift and select the second features. You can zoom and press Shift just here. So now I have these two features selected. And I need to select a mirror plane. And this time it's going to be this mirror on the x-axis, this plane, x, z axis. And if I sitting my top view, take a glance. I have now these two features also on this part. I can validate dressed like that. So this is how you can apply mirror. 34. Move objects: How to move object. You can find this interesting feature of this interesting tool, Move Copy. And to see these things, first, let just go on credit, credit to box, select the XY plane and just create a box like this. I can apply 15 by 50 millimeter zoom little bit and I can create an extrusion with just ten millimeter new buddy and validate. Then I can click on this face, credit, credit to sketch. Let's zoom it a little bit and create first rectangle, two-point rectangle. I think I can create a rectangle from the center, It's better. So rectangle, center rectangle. And credit a first rectangle with a value of 26 by four millimeter. And a second rectangle also 26 by four millimeter like that. With your trim tool, you can just cut this part, this part in Zoom either. You need to cut different small part here. I need to zoom. Yes, this part also, this part also and this battle. So perfect. Just like that. And this part, this part and this part. Just finish the sketch, create an extrusion kit here. Extrude. And I can go with a value. Let's zoom in a little bit out. Let's crowds sati millimeter. And I can just apply drain. So now I have one, but I have the possibility to move this body are also other features like phase sketch. I can teach here. And you need to sneak what you want to move. If it's a buddy, you can click on buddy. And you can directly position your center point where you want. So you go on your part, for example, if I want, I can position my center point on this corner just like this. So this is my center point of my selection. After you have different type, by default, you have the free move. So it means you can take 0 row, you can move on a direction like this. I know there aren't direction. Again, on this direction, you have also the possibility to create some rotation depending of where it's positioned, your print, your center point. We can create rotation, different type of rotation after you can also take so point in the middle and you can have free movement like this. You can also enter some value for the different distance. And you have also the small rectangle here. And you can also drag and move on to direction legs, these are two direction like this. You can also make some change. So if you just want to translate, you can only apply translate. Take a glance. I have these two arrow and I can only translate now with these three arrow and I can only translate. You can also use rotation. You can only create rotation. You select a reference and then you can turn around this reference. After you have also point-to-point, point to position, something specific, you see some things and position like this, and you can drag and move here. But personally we don't use this to match just like that. If I just continue sees this print, I'm going to remove that. And just concern. You can also create you can also create a copy if I go and move copy here. So first I Solexa body again, for example, I position my point here. And you can first enter some values. So if I just want to move 20 millimeter on x-axis, I can and talk 20 millimeter. If I want to move on y-axis 20, I can tuple so 20 and sent for z distance and to create rotation on anger. Just like this. Now if I want to copy my object, I can go on. Move Copy. I can click here. Crowd to copy. So it means I can take this arrow, drag and move. And at the same time I created a copy, translate this. So it is useful if you just want to duplicate and move. You can just create a copy. Going to show you again, I can go on, Move Copy, select two-body at the same time, this body press shift this by d and I can apply cred copy. And now if I take this arrow, I can drag and move. So two-element at the same time. What's happened if you want to change to ensure point, if you want to shop when x2 center point. For example, I can say x is buggy and go on Move Copy. You have the possibility to change the pivot. So by default, for example, the pivot will be located here in my example. If I wanted to position my pivot phrase on trust, here, I can use set pivot, position y naught this corner. Just like this. And now you need to validate with done and I change the pivot. So now if I cried to rotation and lateral rotation with this pivot, just like that. If I click again on set pivot, I can also apply. The pivot on a dark patch can be on another object. If I want to create a rotation directly from the order object exists, it's not possible to apply directly on the grid. You need to snap to something to an object. Can for example, search and position in my model here. And you can also validate with Done. And now if I create a rotation, I can create rotation from this pivot, just like this. So it is something useful to know Andrew last sprint is you have also the option to move faces. If phi is on parasitic this phase, Move Copy. And now you can change. So you have component bodies, faces cached object. So I can select faces. If I just click here, I can drag and move. It tastes like to use suppressible tool, but I apply move copy. I can also on this phase of z option to create some rotation on this direction. I can also move here, but it's not going to change anything. I can also take that and move on to direction I just sent them. We can also apply some change directly using these different features. And you can apply this on faces. If I click on this face again, Move Copy faces and take your grants. I can also drag and move this phase, but depends about where you want to go. If I go in this direction, z axes, I can drag and move like that. I can also create some rotation, but it's not going to change anything because I have different segment around. If I just click here, I can make some change just like that. So a very interesting tool each time when you want to move, for example, of buddy, it is very fast. You can drag and move, credit some rotation. And it is also good if you want to walk through these faces. If you want to duplicate fast, an element. 35. Pull surface: Press poorer. You can see these features. Press pool modifies the selected geometry using offset extrude or Philip Command. Z operation depend on geometry selected. So let's take a first example. Just create two cube craft books and work on this plane, x, y plane. And I can create two books just like this, 50 millimeter by 50 million in emitter and apply 20 millimeter here. So the next step, if you use press pool, e.g. you select the Face, Selection what you want to pull. I can click here and I can just extend with a value. So automatically I have my value 20 millimeter like this, and I can drag and move if I want 40 millimeter, I can go on for ten millimeter offset type. It means you can apply automatic. You have also new upset or modify existing features. If e.g. it's automatic, he's going to define x2 millimeter where you have position. But if you change for a new offset, you can just start like to from zero and applies the values that you want. You just two different ways to calculate your offset. I can click and validate, and I created just this type of elements. In this basic example. If you just go to extrude, you can have the same render. You can click here. I can e.g. extra ten millimeter. If I keep drawing here, it's going to be okay. But if I create two new buddy, I will have a new budget. If you use the press pool and e.g. you select an arrow like this. Take your glands. I'm going to show you again, just click on press pool. If I click onto our lives, that automatically is going to redirect to the field that option. And now I can apply fill it exists. Now let's see another example. I'm going to select everything, press Delete, and click here, press Delete. Let's create the first catch credit to sketch x, y plane. Let's create a rectangle. I can go from e.g. just this part and on z direction until this part. Perfect. Now I can finish my scared crutch of small extrusion. So Extrude. Let's validate with a value of 50 millimeter. Now I can click on this face, create a new sketch. Sketch like this. And I can use my line tool credit first line from this point to this print zen phrase on the second line here. And after I'm going to change and just use my just use a tool and directly use a print footprints tool. And just create some seeing Lexis. And I can press Enter at the same time. I can create a circle, small circle around this array at your convenience, mostly in Spark down, is to show you the tool and finish the sketch credit extrusion. First you can click here and create an extrusion. Totally perish and cut like that. And you can activate the sketch again. So last sketch and click on this face Cretan extrusion also. But this time with NOT across everything, you can just apply a value of 30 millimeter with skirt in operation. Now you can find this render. I think the best things to do you can activate display seating, visual settings, and shaded with visible edges are nice. If I click on this tool again, press pool. Now I can click inside just like that. And if I use this, take a glance. I can, I can be redirected in the extra tool. I'm going to show you again. You click on press pool. If you just click here, automatically, you are going to be redirected on the extrude tool, just like SAT. If now I select again this tool and I'm going to do is activate the sketch gone this part. And now I'm redirected to the offset phase offset face dressed like this. And I can credit to offset from my intimate with this tool many time you will be redirected with an adult type of tool. If I just sit exists face and I click on press pool. Now it's a little different that can only pull like this, this phase just like that. Now it's possible that I can only select this face. And if I use press pool, I can pull this phase. But as you can see, using the offset face tool, a lot of the time you are, you are going to be redirected in a different tool. Just accept and I can create an offset. If you are not redirected. It is just for basics, basic transformation. If I select this face and press pool like this, I can just drag and move like this with offset tool. Just like that. See something vesicles that you can do. You can sit exist phase press pool, and you can just credit to offset dress here. 36. Add fillet: Add chelate. It is extremely useful to add fill it if you want to increase the quality of your 3D models, we want to increase your level of your conceptions. You can add fillets. First, things to do, Let's see some Bezier curve. Just click on craft and just create another sketches. Craft a box like this. And I can click on this, on this area. And I can take this point, for example, to resist print. And I can extrude with a value of, let's apply 60 millimeter. I just sometimes going to create another element. It can be a cylinder. Select the same type of plane. So this plane, but just go a little bit on the right. I can make some scene legacies and extrude here. So let's see some basics of fill it. I knew click here. You need to select where you want to replace affiliate. You can apply this on the edge or on faces. If you apply on faces, on phase, I can click on this face directly. You can apply on our edges around the face. I can pull with the arrow and I can enter a dimension here. If I want to have four, I can apply for. And if you go on the right, you have now one face selected with a value of four millimeter. If I zoom little bit, you can also have different type of options. You ever write your step constant, yogurt, so-called lend. Little different because you can interchange like this. As you can see with the tangency, wait, I can come back to constant. You can change the tangency weight also inconstant. And she just the tangent chain, but I need to keep that. But you can change the corner type. You have two type of Kronos that you can apply hits not going to change any sink. And I can validate, so I apply this, fill it here. Now if you want to apply on edge, you can, for example, select an edge. I can select this edge like this. And even if here, I use visual style Shaded with visible edges, but I can come back on shaded and you can directly click on this edge, fill it. And San Francisco, you can walk like this. And you can also change liter Surrender Using this element. It is a tangency weight, extremely useful or so exact. If for example, I want to add another edge, I can click Preuss add selection. And I can click, for example, on this edge and apply also a value for this edge. Let's do this again. Click here, plus and credit to value like this. If I want to complete with something more, I can click proofs again. And why not click on this pump, but here's the render will be little different. I can apply this value and I can click Plus again. Click on this edge and after you will have to render just like that, can also make some transformation. Depending of what I want to do. I can click on Okay and validate same if I want to apply that here, I can click on the face chelate, and just walk like this until to arrive 15 millimeter and validate. Now, let's see the exude to buddies. Press Delete. Let's try to sketch, credit. Sketch like this. Let's work on the x, y plane. Let's scroll up to kneeling meant to sketch this part to this part. Then credit suite print arc is proud to this part. Until here. Let's also activate rectangle. Just like this. And the last point is to cut this part. And the last point is to add the circle from the center. Just here, Han. Yes, perfect. Now I can finish my sketch. I can click on this phase, create an extrusion, extrude and validate with a value of two millimeter and validate. We have the options to add, fill it. If I want to add a rounded corner here, I could do this first in the sketch, but I can do this also after just click on Fill it clues. I can select this edge if you want to move the two at the same time, you can press Shift and I can select this edge also. And I can take the arrow and I can add ruined it chromo Lexis with a value of two millimeter and validate trust like that. Now if I just come back later, before I want to add fill it on all the edges on this face, I can click on this face. Fill it. Let's apply a value. And it's great to increase the quality of your render. I can apply 0.50 and I can keep plus and select the other phase here. And San Francisco, I can apply 0.50 tangency. Wait, let's keep one and just validate that. And you can see now we have a face here and we have a face or so on. This part. 37. Add chamfer: Let's explain how to add a chamfer. You have the possibility to go and modify Trump furrow. It works same like he let you have just little difference. First things to do like just create a basically men credit to bugs. Let's work on this. Work plain. And just go left click like this with value 50 millimeter by 50 millimeter. And I can increase let supply 30 millimeter, create a new body and validate. So first let's see. So principle of the chamfer. Go and modify chamfer exactly like fill it. You can apply directly on face, all directly on the specific edge. You can also select multiple edges are multiple faces. Let's click on this phase first. You can use the arrow and you can create your chamfer at your convenience. As you can see, you can enter a value in millimeter here. You can also go on the right if you want to enter the value here, it is also possible. Let's step raise on six, just exit. After something interesting, you can change the equal distance type. But first let's just validate and come back. If you want to apply on the edge, click on the edge first, or you can do this after, modify and Trump. Fair again, knows the edge is selected and I can activate a value. This is an equal distance in the chamfer you can work with to distance. So it means you have the first on this direction and you can find a Saigon on this direction. You can really make very nice address meant with two distance. Now you can find the first distance here and the second distance here. You can also work with distance and angle, in this case, first you manage the distance and after you can walk also with Angular like this. So this is a suite of options that you can use for chamfer. Now, if I want to play on different ages at the same time, I can select, for example, these two edges. And I can go on modify chamfer. And I've noticed too edgy select T, then I can apply and two edges at the same time. I can also complete if I want, I can click plus acidic, for example, this edge. And I can also apply here. Or again click Plus click on this edge. And I can also apply, so Trump for truss here. And if I want to make adjustment with distance, anger, I can come back to equal distance. You are different columnar type sometime you can have some little adjustment. Take a glance. But meter blend like these are just the basic chamfer. Now, let's create an element, select everything first, and just press Delete. Let's go to Sketch. Sketch. Let's work on the front view with the work plane x, z. And credit. First line, I can zoom little. I would create a first-line from 50 to 50 to have exactly 100 millimeter, great to see Gone line here until 16 millimeter. Press Escape to nodal line just here until 60 millimeter, and just come back. Come back with 55555, just like this budget dimension in this example, you can work with 16 millimeter here. You can work with 100 millimeter here. And after I just have also on this part five millimeter on this area and also on this area, five millimeter. Let's just finish the sketch. Create an extrusion. Extrude cities or profile. This profile and change the direction for symmetric and extend legacies can enter a value of 20 millimeter and validate. Now I would like to apply a chamfer on this edge and this edge here I can see the first edge press Shift sitting on the edge. Activate modify chamfer. Now I can use my arrow tools and activates your values or Taiwan. As you can see. Let's work with a value of six millimeter. I can validate. I can also apply this here, select this edge, press Shift sittings this edge also modify chamfer and activate a value also of six millimeter. Just like that. Now I'm going to add a chump firm with a different value. So six this edge and sit exists address. So I can apply again modify chamfer. Let's work with just two distance and need to work on this face. And little distance here. And more distance on the direction. Just like sat here. And I think I'm almost at the maximum. If I change for distance and angle, I can walk like this, but guess it's going to do the same. I'm going to finish until the maximum, just like this. Just come back on to distance. Let's zoom is I'm definitely has a maximum here. And I can validate. 38. Add shell: Credit shell. Let's see how to create a shell. You have this tool shell. You can also go and modify shall remove materials from a protein Dario creating oral cavity with words of a specified sickness. So first let's see, so basic. If I just create a rectangle, address squared two bucks and just sit exist plane. And I can create an element from this part to this part with a value around 100 millimeter, I can increase the term 100 millimeter by 60 millimeter. Now I can extrude and apply a value of, for example, 40 millimeter and validate. Now if I just want to create a cavity here, it's very easy. You click on shell, you select the face, just like that. And after, I just need to drag and move and enters the dimensions that I want, if it's too much, I can just redo it here. For example, just two millimeter. And that's it. I just need to validate. You just need to check the direction. If I go on my top view, you can find inside, you can walk outside, you can walk bus. Also, say in my example, Let's walk on inside and validate. And it's pretty really simple to do this type of work. If I just come back and you select Modify, you activate again Shen. You can select here. If you just click on somebody like that and you make something like this, it's not going to work properly because definitely you need to apply on faces. But I could take this face and do the same thing on this direction just like that. Now let's see a second example. I can click on this body and press Delete. Let's create a sketch for a revolution. So Kraft, Kraft to sketch. Next step we are going to work on the x and z axes on the front view, just like this. And the next step is to, I would like to create like a plate. And let's create two line first. First-line, I can apply a wrong yes, 100 millimeter and just come back on this direction with around 50 millimeter, just like that. Now the next step I can come back here, and I can come back here. Let's press escape. Dressed activate or little, fill it directly on my sketch fillets options. I can zoom in here to this line and I can activate two small value may be a thinker round. Yes, I think I can apply a value of 30 millimeter effect. And let's apply, fill it again. Click on this line, click on this line to create a small curve at the end. Just a value of two millimeter will be perfect. I created this element. Now the next step is to finish the sketch and click on the Sketch, revolve. So we have seen that we need to select the axis of revolution is going to be this axis. Click here, and you can turn next up, perfect. Those are next step is pretty easy. All you need to just click on this face. And I can apply shell. Just need to drag and move here, inside. Just here, or it's not working properly. I need to click here and just activate shell. It's not working properly because I have some trouble. I know why because I have just some trouble. Even if I click outside of bus, you have a little trouble on my sketches. I'm going to make something different. Just come back here. Click on this sketch. I think something is wrong. I need to come back here and just finish your sketch. Click here. Crypto revolution I can still exists axis like this. Now if I click on validate and activate sharer like this, now it's going to work properly. It just because I apply your fillets on this path and it was not really good. I need to apply this after or it's not going to work properly. I can apply ten millimeter inside Lexis. And now if I want, I can click here and apply some fill light just a little bit like two again. And now it's going to walk into beta2 or respect these steps. And perfect, we have our plate here. And the last example, let's select everything. Press Delete. I want to create too fast furniture. Wizard to use any sketches. I can go and craft. Civic first, a box. And I can select this view, translate this. I can create a first element like 100 by 60, like this. And I can increase with stress for t. Here is your next step is to validate. I can click on this face and just create a shell like that. And I can activate to value that, just work with too. Perfect. Now I can just duplicate or I can use my arrow tool depending of what I want to do, I can click on somebody, create patterns or rectangular patterns, patterns, tools. And just click here, click on somebody first, and I need to select a direction. So direction will be on suceed axes. And I can move up like that. Ceilings of front view and zoom little bit. Let's go to Offset I need to create to upset with 120 millimeter. Let's apply sweet. Andrea's validate like that. And that's it. I just created my element. If for example, I have too much space here, too much space here, I can redo it. I just need to use Press Pool. Click on this face and take your glands. I can redo it if I need. I think I need to be careful because yes, I can just redo it's two millimeter, it's perfect. Now, I can click here and just go on press pool. And I can just redo it with two millimeter. Perfect. And it's difficult to find a software, 3D modelling software where you can create this type of furniture really fast in just a few to swim in it. You can create this type of furniture, it's extremely fast. I can also take this part. For example, just here. If I want, I can use press pool and this time increased falls a base. I think it's not working properly. I can only click here, press pool. But here it's not really good. It's not going to work properly. So I need to find to extrude. And now it's bitter. And I can apply six for example, I can train. And that's it, perfect. 39. Scale objects: Change in dimension. You can scale your budget. So it means you can craft a buddy and you can scale this. If you go and modify, you have the possibility to ADG dimension and use sketch. It can be an object, bodies or components. First let's see some basic scrapped. Just a basic box. One more time. I can sit exist plane. Go on this direction and credit to bugs like 50 by 50 from this center point, then I can increase just the value of sati millimeter new buddy. If I need to scan, I can go and modify acidic scale. You need to sit entity. I'm going to click on somebody. Know you have a value. So the scale factor is one, it is like 100 per cent. And you can increase like this. If I want to have. So Deborah and I can just type tool. If I want to have less, I can tap 1.6, for example, just take this and that's it. So you can scale like that. Now if you want to scale. Because here you keep the proportion. If you just want to scale on one side, interests come back, modify skin and you can change the scale types. So first you see so entity Chen scale type for non-uniform, though you can work on each bar, on each part separately. So I can work on this path, for example. I can work on this part also. I can walk also on the east part, just like that. This is the first thing that you need to understand. You can activate non-uniform. Now if I just come back with a value of one value of y, you have also a print selected Print, and you can change the print of reference. So it means I can position my point of reference here. And in this case, I'm going to move and scale up from this reference print. Take your glands. Now it's fixed on this part. And I can scale from this reference prints. So it is also something important to note that just create two basic object and scale this object. So first select this body, press Delete on the keyboard. Let's go to Sketch congrats. Sketch civic one more time. So top view, source of plain walk plane x, y. Crappy rectangle. I can start from the center rectangle. Center rectangle's. Thanks to that, I can enter some value and I can just extend just like this. Yes, using my grid, it's going to be pretty simple. Let's create a first Shakira. I can use my creatures to apply. Yes, 20 legacies. Here, just 20, 2020. Then I can finish my sketch. Just click on this face and Crato extrusion. Let's apply your value five millimeter and validate. Let's click on this face. Press Shift, click on this face, and activate two small fill it with a value of two millimeter. So I created this element. If I need to scale, I'm directly from the center. I can go and modify scale. I see the user entity. So I can scale non proportionally like this from this, print. The things that I can do, for example, he'd just come back here with a value of one. And if I change the print of reference, I can position on a different column. In this example, because I want to keep the ratio. I can change for uniform again. And now I can keep my proportion. And I'm going to scale from this print, just X out here. And I want to have the double. I can just press a double and just validate. Don't forget that you have those options to use. Move Copy. I can click here. Silly exists element and the optional. So if I want to create a copy, I can create a copy like this. And if I need on this cookie I can scale it, modifies, can just click here, and now I can read it. So again, value. Just like this. 40. Combine objects: Combine object. You can find this tool combine if you've got notify. You can also go and combine. So m is to train cats or intersect two or more solid bodies to create a single solid body. It is just Boolean operation. So first, we can use this most of the time when we are going to create basic shapes. So first things to do, Let's create a box and I can click on this part and create my first box just with a value of 50 millimeter by 50 millimeter. And I can increase little bit with a value of 20 millimeter. So this is my first buddy. I need to create a second bodies while you're on the left, I can see this first buddy. Let's go and create a cylinder and positions a cylinder on the same plane. So this plane, I can click here just below. Let's go on to the right first and craft a slender with just a value of 20. And you can drag and move. You can pull with a value of 40, for example. So now I have to, but I'm going to use the second buddy. Move copies is second buddy. And position just here. I can use my top view. And position the center. Oops, perfect normally. Yes, just like that. And I can also just cross literally beat here and validate. So now let's start with Boolean operation, click on Combine. You need to select the target buddy and the tool budget. So if I see it as a target budget is going to be the cube like this. And cities are Tool buddy. It's going to be the cylinder exists and you can apply drain cut our intersection. So if I apply, so first join, I can validate Lexis and I just do. I have now only one buddy. So it means I can click here and take a glance. I have now just one buddy here. And if I just go onto right, let us come back and do the last section towards the toolbar. Let's click on modify, combine, select the target, but these are cube Solexa Tool buddy is a cylinder and this time I'm going to apply cut just like this. So automatically I'm going to remove the cylinder, forms a cube. And I can validate, and I can open my shape like that. And the last possibility is just an intersection. So let's go and combine. Let's apply intersection ceilings of first target buddy, buddy like this. And we will observe path at the intersection of two paths like this. If I just come back and let's first select yes, these two buddies. So combine target by disease, target by DES to Cube. Tool body is a cylinder and just apply that. It's just like sat and validate. Now I can select another early man, click on credit. And I have different options. If for example, I select just like this, Let's grab the coil. And positions is on the top. Just like that. I can zoom a little bit and create some seeing here. I can increase the size like that. Then I can set the different parameter with number of elements. And at the same time I can work with the radius. And then you have also the number of revolution. Let's increase with six, just like that. And then this direction, I ever saw the section size thing, It's okay. I can validate. And now I position this on. It's not what I want to do because I just added on this shape. Let's do this again. Credit coin. Click on this face. Start from this part. Yes, Just like that. Let's increase on this direction. It's too much. I need to change operation. For example, new buddy, Just like this. If I change the location and just click here, select my element, I need to try to have some scene, okay, for moving. Can position yesterday's here. And I can move inside. So same principle. I can click on the 20 men combine target buddy and this one Tool buddy. This one. And operation cut. Just like this. Here. I'm finished. It's not very efficient. Dress here because we just cut around this part. But not to tell you a cross, we don't see all the element. If I select everything, why it can be useful? Because sometimes if for example you make a mistake and we're going to sit exerts will exert, press Delete. If for example, you make a mistake. So you cried to sketch. It goes here. You create, for example, a rectangle. This part to this part, and you finish your sketch. You create an extrusion like that. And then you create a second element. You go and you click on this face craft sketch. And I can just crowds something like this here and finish the sketch. Criterion extrusion just like this. And I just cropped to a new body. Then I can make, I can make multiple step after an ads the end, I realized that I would like finally to have this body with this budget. At the end, you just need to craft correction with this tool combined. And your siblings are targeted by g. You silly eggs are told by G. And you'll make or perish and train. And you can validate and you will have just one buddy exists. 41. Split face: Let's explain how to split a face. So for this we can go and modify split face. So we need to select Sketch so we can create to pass e.g. on the sketch. Or we can also use a soft phase. And then we can just cut a face with these first things to do. Let's go and create credit to box and just select this plane. And let's create our books with a value. I can go on the right these to tell it not to problem. And e.g. just 105.75 and I can just increase, let's work with a value of 60, nobody. So now I'm going to go on this face here. I can click on this face and credit to sketch. Just like that. Let's zoom little bit. You can use one of these tool. Let's use feed point spleen and just start from the sprint. The sprint. And just exits. I can press Enter, I can make little adjustment. Move literacy, sprint and moved. It'll just print. Perfect. Let's finish the sketch. The fact is I have no one buddy. You can, you can have the possibility, e.g. if you click one of these face, you can create an extrusion like this. It is possible, but the fact is you didn't catch this phase directly. But you can create an extrusion. You can split the face also. Just go and modify. And why? Because if e.g. you use your sketch, you this activate your sketch. You only have one phase. So you can only do this if you activate the sketch. Now, if e.g. I. Just use Modify Split Face. First, you need to select the face to split. It's going to be this phase. Then the splitting tool, it's going to be my sketch. So this sketch, just like this. You can select yes, just like that. And here you have the split type. It can be split with your face. So to vertically is going to define a surface. But it can be a long vector, e.g. are closest sprint. So you can see the phrase operator along vector also, Lexis. And it's not going to, you can, yes, along vector still exists. And project direction, I can just click and validate like this. And now I have just one element here, one element here on my buddy. I don't use a sketch, I have no splits are faced with one element here, one element here, just like that. And if I click on this part, I don't need to extrude. I can just use press pool and talks properly because I split this phase into part just like that. So this is the first sings to, first things to understand. Now you have only one phase on this part. Let's your second example. I can select this face craft sketch. And let just apply a value I can create two line exists line to here. And then use again my feed point spleen create something like this. Perfect. I can press Enter and finish my sketch. You can also have the options to go and craft. Are you going to face mode, extrude. And I can click here and click here at the same time. And I can drag and move a shocked face stasis so I can just create a shocked face, arrive until Yes, Trustee sprint. Josie, end and validate. Know I have a short phase. As you can see, I have this short phase. If I just come back on solid murder, modify, split by D, budget to split, It's going to be not split by d. Let's try this again. Modify Split Face. Click on this face. I can change the split type for split with shock phase and splitting tools. You can select the shore face now, just like that. After you have extent splitting, few extends a piece splitting you can just fine. So render like this. If you extend the splitting, you click on Validate, they could glands. Now I have this part of element, but it's not really good at just split on this part. Let's do this again. Come back. Yes, just like that. Let's come back with the soft phase. Modify. Split phase, phase to split this one splitting tool. This short phase. Just before I didn't selected everything, so it was not really good. Split with your face and just validate. And now you have this part, perfect. So it means I can extrude only this area. Just like that. After, after I can click on training if you do this work, I can e.g. still exist part and I can press Delete. I'll sit exist part. And I can press Delete it so it is totally not a problem. Just like that. 42. Split body: Split buddy, let's explain how to split by G. We can go and modify and select Split buddy. So the aim is to create, we can create this your face. And we can split with this surface. I would like to create nut. And just a note, yes. So click on crack first sketch. I can see the exit plane x, y plane. And credit to first a cylinder. It's work with just ten millimeter. Finish the sketch and create your first extrusion. Let's apply value of 70 millimeter. Now I'm going to credit the top click on this face to sketch. Activates the tools polygon, circumscribed polygon, and start from the center of print. To arrive around, I can apply 12 millimeter exists. Finished sketch. Click on this element, click on this sketch and also this part of the sketch and create an extrusion. Oops. Let's do this again. Yes, Cretan extrusion with a value of eight millimeter and I can apply drain. So now what I can see in my construction tree, I have just one buddy here. And finally, I want to make the opposite process. So I would like to reach pay rate only the top. And separate these two, these two elements. I would like to separate these two paths, the cylinder and polygon. The polygon I can go and modify. And I can select here, Move, Copy, Move, Copy. I can just create a plane. I can crank shaft phase, but I can just grab two plane, it's going to work. So first, construct offset plane. I can position my offset plane just on this face. Just like that, Perfect. And validate. So now I have this offset plane perfectly at the intersection. Modify, split, somebody like this, you need to sit as a body to split. So I add trust when buddy perfect and the splitting tools, and the splitting tools will be this element. Now you can find the circle around. And if I just validate like this, I have no two-body this buddy, I can move that. I ever saw my second buddy, cylinder track and move, validate. And they have the second body is a cylinder. As you can see, just like that. Now let's just come back so you can split. I'm going to come back just with one body and just be far too crazy spleen. If you create to your face. I can adjust. You can create a short phase. But finally, it's not very, it's not very useful. I'm going to show you why. I can just crapped sketch e.g. I. Can use this sketch here. And credit to rectangular form. E.g. oops, yes, crappy rectangle. I would like to cut in the middle my element, just to cut into my dark so I can create an element crossing like this. I can finish sketch. And I can go directly on Modify, split body, body to split and splitting tools. I can click on my sketch just like this. But if you click on the Sketch, take a gland. So but what's happened? I'm going to have this render and it's not going to work properly. Just come back. Finish the sketch. If you just here, show face. You can click patch. And now you can create and trust. Once your face like this, you have a new body. If you click on somebody, come back on solid, modify, split by d. Splitting tool will be this one. It's going to work and validate just like that. Now I have no doubt part and I can drag and move Lexus. But finally, it's not necessarily necessary to create a short phrase. It's not necessary. I'm going to show you why. Because you can only if you just come back with Undo panels, you can just come back here. Because my element is in the middle. I can go and modify, split by D, select the body, spitting tools, and you can just select one of these plane. I can e.g. select x2, y, z plane like that. Automatically, he is going to create a circle in the center to split by G. And I can invalidate, and that's it. So now you have two body moves. His buddy, I can go underwrite. And if I move this buddy, I can go on the left and validate. 43. Add construction planes: Let's see how to add construction plane. So to add construction plane, you have this possibility and you have multiple construction planes that you can use, that you can add. First thing is let's create an element. Just go and create credit to first sketch on the x-y plane. On this first sketch, Let's grab a rectangle. Zoom little loud. You can create a rectangle like this, 100 millimeter by 100 millimeter. And then I can finish my sketch. Click on the Sketch Cloud to small extrusion with a little value and they just apply ten millimeter. Let's click on this face and just go and create creditor, sketch. Crowd, just a CF care like this. I can zoom a little bit. Quieter soccer with a value of 40 millimeter. Finish the sketch, create an extrusion. Also click here. Extrude. And let's work with 60 millimeter. I can just train. The last thing that I'm going to do is to click here and cracked credit to sketch. And try to circle again with a value of sati millimeter. Finish the sketch, click here and extrude, and you can cross legs this with carrot. Perfect. Just select this face. Poor little 20 millimeter. It's going to be nice to show you construction plane. First type of construction planes that you can do it. So Bezier construction planes. This is offset plane, offset plane. So I can click here. And if for example I want to create some seeing on the top here, but with an offset, I can click on this plane, y, z plane. And then I can create an offset on this direction. Just like that, I can create an offset on this direction, for example here, 50 millimeter. And now I can validate. So I have a new plane is this plane. If I go on my construction tree, you can find bodies, sketches. And now I have a new element construction plane with this plane, this is my plane number one. What I can do on this plane, I can click here. It comes up plain. Craft, a sketch just like that. Now you can see that we work in a different plane, this new plane. And with my right view, dress Cretan element with a line, cracked face on parallel lines. This point to this 0.60 millimeter, come back with five credit to load our line. Five N credit to curl, credit, self-care. A credit to ask sweep print arc, sin exists sprint to sprint. And you can pull little bit. For example, earliest translates that effect. Now the next step, finish the sketch and click here, create an extrusion. And I can extrude directly with a new sketch form this new construction plane. Let's activate join, just like that. So this is the first type of planes that you can craft. You can also, for example, click here concentric offset plane. And you can create a nodal plane, for example, on this part. If you need cost trick plane at anger, plane at anger, construction plane, edge axes or line at two specific specified anger. It means if for example, you click here, you can create angular plane and you can just create a rotation depending of what you want to do. Just like that. And you can turn if you want, just like that. If I show you another example, I can go with construction plane that Angular. You need to select the right angle I can, for example, or just hits, not going to work properly. But yes, I can teach here. And activate angle just like that. For example, 45 degrees and validate. And now if I cried to sketch, I can click here Credit sketch. And I can create a rectangle for his own PR, just Lexis. Yes, they're just crowds. This type of rectangle just here. And I can finish my sketch if I click on this part and address credit extrusion, I can, for example, go inside and cross-legged this. I can click on cut and validate, and I will obtain this window just like that. Just two basic example. But what you can do, but now let us come back, come back, come back. Okay, so now as the things that I can do is I am my first plane. I have a second plane just like that. You can just activate to view of these different plane. We can continue, we can create a tension plane. So when you walk with a cylinder, you just click on this cylinder like that. If you want to position on a nodal direction, you just need to create a rotation like this. Here. And I created another plane. It is activated review construction, mid-plane, Crato construction plane at the midpoint between two faces. Walk plane. So I can click here and I can select two faces. It can be, for example, these faces, and it can be these faces. And now I have a walk plane exactly in the middle. And I can validate. Let's continue. Construct planes through two-edged sword, two edges. Truly now, edges are axes, so we can select two edges. I can, for example, click on this edge. And I can phrase unfair click on this edge. And now I'm going to have this type of work plane just here between this edge and this edge. Just like that. It's not at the beginning. It looks extremely difficult. But as orality is, you just need to follow the instructions. So you take your glands on the right, you follow the instructions step-by-step. Here it is. Plains who sweep point Credit construction planes. So sweet prints. So you need to six-week print. I can, for example, see my first here. I can select my second here and forgive myself point here. And I'm going to create a new plane just on this direction. It's not very interesting for what I want to do, but it just to show you, you need to select, sweep, print, validate. These, activate. Constrict. Let's continue. Plane tangent to face at 0.2 construction planes that is tangent to cylindrical or conical face the most point. So it means I have my cylinder here. If I click on this area and click on the print, I'm going to have new, I'm going to have a new work plane tangent to the cylinder and in front of this print, just like this. So tangent to a cylinder and n in front of the print that you can select. Just like that. Okay? Last work plane is construction plane along pass credit construction plane, normal to edge or sketch profile. I can click here and you can just slip to edge. You can click on this edge. And now I have a new work plane and I can pull, drag and move depending of what I want to do. For example, why not? I can go on this part. Validate. I can click on this Work Plane, create sketch. And let's work with a value. I can create a rectangle, just exert and frozen, crappy rectangle just here. And I can finish my sketch. So now the next step is to select this element. Just go on, Extrude. And you have the possibility to directly apply your cut. And I can, for example, go later on this direction. And I can create to cut on this part and just validate trust like this. So definitely if you must also what plane you have the possibility to create sketches exactly where you want. So this is why it is an proton. So we have created exactly 12345678 workplace. You can find this on the right. You can activate your work plane at any moment like this. And you can activate your work plane at any moment. Also, if you click on the work plane, you can press Delete on your keyboard and you can remove. So what plane such reuse. Or you can go right-click. You can press Delete also. I can press Delete. I can go right-click, press Delete, Right-click, press delete, right-click, delete, right-click Delete. So let's things that you can do. It's also you can rename a walk plane, right-click. You can rename the lock plane, but you can also create two again, offset. So if you go right-click, you have offset plane, and now you can drag and move. And for example, I can go on another direction one more time and you can move your plane. Just like that. It is also possible. 44. Add construction lines: You can also create construction axes. When you go and construct, you can find different construction axes. So for example, a cylinder, axes perpendicular at print axes, so two planes axes. So to print axis who edges x is perpendicular to face. I'd point that just create some syncretic to sketch, just like z squared to sketch on this work plane. Crash two rectangle. And I'm just going to put the rectangle, for example, just here, just like that. And enter or specific value drops to 150 by 200. And finish my sketch. Just like that. Let's create an extrusion. Create an extrude. Let's extrude with 20 millimeter and validate. If for example, I tried to sketch here, credit, credit to sketch here. And I don't find my milder because I created different type of upset. I would like to create a construction line. It is possible if I just come back, you click on constrict and you have different possibility. For example, I can create access to. So it means I can click on this point and I can click on this sprint and accuracy the next sees between this point and this point. And if I continue construct axis or to print, I can click on this sprint or again click on this print. And I know that I will have perfectly my miter on this plane at the intersection. So sometime it can be extremely useful if I just continue construction plane, you can also create axes. So for example, two edge. So it means if you click here and if you click here, you can create an axes. Axis will arrive on this part, take your glands just like that so I can create an axis here sometime it can be useful also. Construct axes to slow edge or it is edge, sorry. So you can craft an edge like that and you can create an axes directly on the edge. If I continue with construction. You can find two planes. Two planes. Here it can be a walk planes. And here it can be another walk plane. So it means I'm going to create a construction at the intersection. Now if for example, I continue craft, craft a sketch, and I'm going to select this face. I know, for example, I have perfectly these in the middle. If I use credit. Yes, Click here. So if I use, for example, the circle tool, I can find my center perfectly dressed like this. But sometime also it's useful because you can use, it's very easy to use these different axes if you want to position an element. So for example, I can create another circle and I can zoom a little bit. I can see my construction plane, or I can go on a specific area. Just here. I can create something like that. Same principle, but the sketch dimension, I can define a print, I can define this line, I can enter some value. So definitely sometime it can be useful to work with a construction plane if you have something specific to do here, for example, I can use this construction plane to define a, directly a dimension on this part. And I can continue here. And if I use my line tool, why not to create two line? And I can follow, for example, this ACCC freely I needed just like this. So you have multiple options like that. If, for example, a credit to rectangle, Let's take a glance. I cried to line next is correct or line and a credit to save online send, I can use my top view. So I created this line. This line I can drag and move. And fact is, here I have my construction plane. If I can apply, if for example, I select coincidence, you click on this button, you click on the construction plane. As you can see, you can link directly this line to the construction plane. And sometimes it is useful because if I create a second line, I can create to sing online just like this. And I can do the same thing. I can link with coincidence this print to my construction line and I will be on the same ligament just like that. And after I can drag and move following this axis, just like this. So this is why it can be useful to create construction, construction line. Now if I just go out with, I can finish my sketch. And if you want to remove a construction line, you can just press Delete on the keyboard. So we just press Delete. I can press Delete here and remove my construction line. It is a z. You just need to click on the construction line. If you go into left, you can fight construction. You can see also you have different taxes. At any moment you can remove one of these axes. If I click on this cylinder, extrude, I can craft to next equation. Oops, it's not good. It just come back. Can click on this cylinder, extrude. Dressed like this. I can also click on sketches and activate my sketch. Click on this cylinder, extrude, drag and move. You can also create reconstruction axes, whole cylinder contours. So it means if I click here and I select that I will be an axes perfectly in the middle. I can also do this here. Let's just apply and construct axis or cylinder. And I can just click here also. Just like sat. One more time. It can be useful if you want to create some scene. You can also create, for example, construction planes. So two edges. But if you click here and if you click here, you can use this type of construction edges to create two new construction plane. And I can, for example, create two new construction plane truss here. Because I apply directly, directly edges. You can link the different options. You can link the different options. Here. 45. Add construction points: You can also create constriction. So when you go and construct, you can position different print at a vertex or two edges. Sweep planes, point that center of a circle, a sphere. Let's see a concrete example again, credit, credit to sketch. And I can go here and create a first rectangle from the sprint to sprint. Just finished, sketch. Click, create an extrusion. Small extrusion like ten millimeter validate craton, the dynamin click on this face, craft credit to sketch. And one more time credit cylinder. I can sell this cylinder in the middle, apply certain millimeter, finish the sketch. Click here, create an extrusion and apply your value of 60 millimeter. And I can just validate. So we can also apply construction point construct. You have print, for example, at vertex construction print at a selected point or vertex or sometime you can just apply your construction point here it is a possibility, or you can apply for example, or so here. And if I apply here, I created a print, for example, on this broad construction and print that vertex. I can also apply another point here. We can add multiple points. If I create something also I can validate on this face. I can go and create credit to sketch and create two rectangular just on this area exists. Now the next step is to create an extrusion. I can press escape, just click here and extrude. Finish the sketch. Click on this part, extrude and apply your value of ten millimeter. So this is the same. I can add more print construction printed vertex y onto position of print here. And after. For this, you have the possibility to work also with offset plane n to work with axes. So for example, you can create two axes. So two points, I can click here and create y-naught and axes for pharmacies to print. And now I created something new. I can also go and construct axes so to print. So in order to print like this, just here, like that. And thanks to that sometime it can be extremely, extremely useful if I continue with construction. You can also create plane, so sweet print. So if I click on this sprint, if I click on this sprint, and if I click on this print, I can create a construction plane just like this. So really you need to understand the link between plane, between axes and between print. And you really need to follow. So different foods. Even if, if you go on construction, plane, sweep range, you can also use directly the edges. These are solid precipitate possibility. If I come back on construction, you can create also a point, so two edges. So it means I can go here, I have an edge and I can go see I have an edge. And you can create a print at the intersection just like z's. So construction. Again, print so two edges at the intersection of two linear edges are sketches. Land. Points through three planes are a little different, but you can, for example, silicon point when print and another plane. And at the intersection of this plane, this plane and this plane, I can create a plane just here. Here it's not extremely useful, my example, but just to show you point at center of circles, fair torus. So it means you have something you want to position a print. You can teach here and you will have a construction point at my door. And if I just continue, you can print at edge and plane, edge and plane. So it means you are, for example, H here and you have the plane here. And I think Edge and plane can be just like that. And I will have a point exactly in the middle. Sometimes you want to have a point in some either. It can be useful. And after I see the same principle, you can go and construction or you can invert position along the path. You can create different axes. So now I can click axes to point again. I have 1 here, 1 here. And if I click on this path, I created a second print just like that. And I created a Nexus. Lexis. So now if I create a sketch, are going credit, credit to sketch. And I can use, for example, Z's work plane just like this. I have this construction line n. I can, why not create something like line from this part to this part just like this. And why not create something here? And 1234, why not to? Yes, position z is yes, just like this. And just come back here. And I can finish my sketch. I can click on this part. Just to an extrusion again, can click here. I can change carrot and credit to cut like this. Change for symmetric and position this and this direction. And just validate trust like that. So definitely, if really you search, you can construct every things that you want. You have constriction. You can create planes, you can create taxis, you can create print. And thanks to that, many things that can help you to create your models. 46. Shape generator part 1: Let's see how to use a shed generator. Here you have a tool that is correct form and you can create multiple type of shape. And then you can eat, eat with a salon. You can indeed who is vertices? You can eat it with faces to first click on this tool. And the first thing that we're going to do, It's to see these different parameters, legacies. I can e.g. just create a box here. And if I just create two bugs, aim is to select the plane that you want. I can select this plane and you can select to create a rectangle from center or ways to print on the right with the direction. I can apply center and create a box just like this. If I want, I can type dimension or just go left-click. And then I can have multiple arrows and a new panel on the right. So first with an arrow like this, you can work with different size for your cube. So this is the first thing is to understand. Then you can change the display settings, visual style, and apply shaded with visible edges on me. So you can work with the dimension. You can also enter what you want here. If I want to have a wide of 100, I can tap 100. You can also and tells her eight. If I zoom, you can work also with the number of cut on each axis. I can work with a number of cat here. I can work with a number of carrot on this direction also. And I can work also is an umbrella of carrot on z direction. As you can see, you can also have length phase, white face, eight phase, and share it is the same. You can enter the values that you want. You can apply also a direction symmetric in the other side. So those things that I'm going to do, it's e.g. apply menus. 20 here, mean is 100. Here, 100. And above the number of carrot may be for, on this side, just maybe two. And on this side let just apply for also six and just validate. And I created this 18-month way. It is useful because after we have the possibility e.g. to acidic, to face and to go with the Modify tool. And I can make some transformation like this. And it is some things that it's not possible to do when you create a basic shape outside of this tool, outside of this tool. So this is why it is useful to craft to use this shape generator. Now, let's select everything and press Delete. You can also create two plane. So acidic where you want to create a plane. I can click here, go left-click from e.g. the center, and then I can enter the dementia. So first wide, I can work with your eight number of subdivision on this direction and subdivision on this direction, you can also enters a value on the right panel. And I created this plane with different subdivisions. So one more time I can e.g. select which shift, these different line like this. And now we'll have the possibility to apply, modify on direction or another direction. Let's sedate a re-sync and just press Delete. Let's continue. You can create a quiet ball. Here. I'm going to use this plane, x, y plane. I can start from the center. And I can create my bowl and just to increase with diameter. And you can work with a number of subdivision. This is Spain faces and you can increase or you can decrease value. You can also enter directly into epsilon. If you need, I can apply ten and validate. Now let us come back. You can also create. So here it was a plane. Here it was a quite bored, I forgot to show you the cylinder. I can select this plane, left-click. Left-click again. And you can create your cylinder with subdivision, but T is a cylinder with surfaces. I can walk like this. Here. If you go on the right, you have direction one side symmetric one more time. Can increase the number of subdivision on this direction, again, on this direction also. And I've taught to do this work, to choose your number of subdivisions. One more time you can click on Okay and validate. And let's select everything and delete. Let's things that I'm going to show you. It is phase. You can use the same plane, go left-click Lexis, and you can just sit exam modes that you want because on the right you have simple and foresight or multiple site. If you say just foresight, you can just go left-click 123 and target's going to close at four. So I can go again 123.4 legs, this you can change. I can seek to every sink. Just press Delete, seek e.g. my top view. Click on this tool again, but this time we're going to change for multiple side and you can choose your number of sides. E.g. I. Can click here and select create my first slide and make some senior IC's. Just go here and close. And now I created this type of steel phase and I could continue, I can come back from this point. And you fail rife here and just close the path. I can cry to know the shelf face laziness. So you can create multiple type of shock phase using this tool. And you have foresight or multiple side in simple mode. If I just click on cancel, I can select everything, just press Delete. So that's point. We can create a sketch. So it means you can create a sketch, e.g. make a rectangle just like this. And I can craft our form, this sprint to sprint. Oops, let's do this again, kraft. Ok. Sweet. Print out this sprint to sprint and make something like this. And just cut this part. If I just finish the sketch, thicker glands or you have now is this element. It's not very useful. But after if e.g. you use modify, you can edit firm. But you won't have the possibility to edit this directly. You can create a sketch, but it's more useful if you credit for something and then you can create a sketch. If you go on Create here. You have more options also. And if I click on Extrude, just this part, I can extrude. And a shocked face. Just like this, you have curvature and the number of face. And I can validate exists. 47. Shape generator part 2: Let's continue with the shapes in there at all. So let's click here again, create a form. So we have more options scrapped. So I show you the basic options, but you can also create a torus. So let's go left-click here. Crowd tutorials. I can go in this direction. And after, this is the same principle, I can work with a number of subdivision, just laziness. And I can walk around with a number of subdivision just here. So you can increase or you can decrease here. Let's reduce the number of subdivision with just ten. Interests, reduce with just four legs out. And I created this torus after I forgot to show you a bad zoo diameter. So let's create two Sig on tourist crowds, two rows. Let's cities is plane again. Let's walk here, Let's zoom little bit. You can also change the dimension for your first diameter and the dimension from your Sagan's diameter. And then you can work with a number of subdivision on a direction or another direction. Let us come back with a value of ten. And here it is a same. Can increase a subdivision or decrease. So subdivision, if you decrease a lot, it is interesting because you can change your shape like this. If you decrease at the maximum with only sweet subdivision is not possible to do less, you need to have at least switch subdivision. If I trust step, yes, just switched here also. And reduce. I need to add so sweet subdivision and crowds the ship exact. But after some principle, we can make some modifications. So it means I can click here aged forum and e.g. I. Can increase on this direction. Validate or I can click here, press Shift, and select these two edges. Modify. And I can phrase on PR, work on this direction or make some transformation independent. But what you want to do, Let's select everything and just press Delete again. If I continue with credit, you can even create a pipe. Pipe. Just click here. And you need to select a path and you have Shen selection also sometimes so passion selection. So this is why we have also this sketch tool option because you can create two paths. I can click here and create my path with Cs. Cs. And I can press escape and just click on this tool credit to spleen. Just like this. And I can finish my sketch. So I created this pass credit type. And I can activate Shen selection and click here. And automatically you can create two pipe. After to do this, well, you have two global geometers that you can eat it. If I want some sink bigger, I can increase. And let's apply a value of 40. And you have the display mode bugs display. You ever saw. Smooth display if you want to have some sincere cooler and you can have a curve Talia runs trust status. This is a section after you have n type open segment. So if you have n type it is open. You can share Foursquare or four spike depending of what you want to do. This this is a segment and you have fewer, more. It means you can make some little adjustments with the number of segments if you want to increase the curve, they could Glenn said zoom little bit here. We can increase this number of segment and validate dressed like that. This is a type of things that you can do. It is, it can be extremely useful and you can go and craft. And you can also create revolution. You can craft sweep here. You can also create two loft crack transition shared between two or more sketches profile. So we can do the same type of work, but here you use the Chevron Era top. If I use revolve and just click on craft sketch. And I can go here. Let's walk with Chef home. Is this sprint. And just go here. Let us come back and come back. Let's apply you fill it from this line to this line. Increase liter. Finish the sketch. I think I can. If I just go on my sketch, she has this is a sketch. I can double-click again. And b, I can change liters the dimension. Let's activate 140. And here let's activate 25. And just on this part, Let's activate. Maybe I can activate when the injury just exact. So after the next step, I can finish my sketch. And if I go and create, let's apply revolve and I can delete my axes here. So this is a profile for us that you can click. And six are axes. And just upturn something like this. Why it is interesting because I have some options to work with spacing, you have curvature, you can also work with uniform. And thanks to that, you can eat it. So number of faces, just like sat inside. So it can create subdivision with you after to create your element like this. And if you just do this with a basic revolution, it won't be possible to aged element inside. After you are spacing, you can just stay in curvature. Let us comeback curvature uniform. And you can work with yes, the number of faces. And I can validate, and now I have different type of subdivisions. So it means can see the exists faces. Just like this. We shift it, It's a form and I can go on this direction. Or this direction. If things are random is not really good here. Maybe I can try to think something was wrong about my selection. Maybe. Let's do this again. Yes, just like this. Yes, there is not very good if you go too much inside. So it depends on what you can do. I can also, if I just just come back, I can go here. Only see league phrase on. Zoom, little bit, uneasy, sprint. Yes, trust legs out. Something I can use modify. And I selected this print and you can drag and move it. I will explain after a better how you can use this type of tool. Just like this. You can do the same thing with aloft also, you can create two element to sketch and you can create two loft with sub-division legs that if I just come back to extrusion, I can create a sketch again. And it just shows you again criterion extrusion with a rectangle. Just like this. I can apply affiliate from this part to this part. And apply your filleted this part to this part. Let's walk and validate. Perfect. Let's create two circles. And I'm not going to create a circle in this example. Just create something like this. Finish the sketch, click here crowds and create an extrusion. Just like this. One more time you can select the number of faces so you can increase dressed like this number of faces. And this is curvature. You can channel so for uniform and you have a distance. And yellow again. You can also work with the front face. So credit subdivision here. Let's apply six and just validate. Each time when you create something at the end, you will have to finish the farm. So click on Finish Form and I created this element. Don't forget that after It's not possible to edit the edges, to edit two vertices to rigid faces after to create your element. Here, you have like your face craft sickness. And I can walk like this and validate. 48. Edit shapes: Let's continue on how to edit your shapes. So it means if you want to add more subdivision with more precision, it is also possible. So let just continue and go in, create foam shapes in ERA toes. One more time. I'm going to crank this time a plane. And just go left click e.g. on this direction. Let's change a value. And first I can tap, why not 200 millimeter. And let's step 160 millimetre. Then let's enter subdivision with six and civil division here with just four. And I can validate. If you want to add more subdivision first, you can go on this tool and you have just modify and you have the possibility to insert edge, you have more options. You can make a lot of things. I'm just going to show you some basics. And you can e.g. apply subdivided. You can click on a face like this and automatically you will have sub division. But it's going to change the topology. So this is why if you want to keep the topology, you can go and modify your acidic sub-divide, but you change the insult MFT for exact Lexis. And thanks to that, you can work with just subdivision with Exact Mode. You can also specifies a number if you want to change inside and more subdivision. If I continue with modify, I can insert an edge. So you just select a spleen, you just delete an edge, e.g. this edge. And you can insert an edge way down this direction with on this direction, just like that. You have the insertion mode one more time. You can keep exact if you don't want to move the topology around. And I can validate, if I add a line here automatically, I will add a line also here. And here. You can also go on Modify and you can insert to print. So it means I can go in this edge and I can just insert a point in some idol Justin softer edge can go here in softer edge. Again. I can go on exact. Simple here in this example, but maybe I can click here and exact. But it's not going to work properly. Yes, Exact. Now, he's going to define an edge created on this part. If I just invalidate, now I can add a new print, but because I have a new point, I ever saw new edges. Just like this. We can create a lot of subdivision if e.g. I. Remove that. And let's make something simple, creative phase. I'll just create a plane again. I can still exist planar. Left-click and create something like this if I don't apply an initial division. So it means I reduce the length phase to one. And here I reduce to one or so. Just like this, 1.1, I can just validate. So now you have, I don't have any subdivision after it is possible to go and modify. So divide. I can see it exists face. So you have basic subdivision with 2.2. If I want, can increase in wealth, e.g. with smiling faces are again with my white faces. So it is possible to sub-divide after using this tool, just like sat. The things that you can do also when you edit your shape, you can also aided by Kermit is little different if you indeed by curve, Let's take an example. Press Shift and siloxanes, different edges. You can use the curve point control. And I can use e.g. the sprint. And when you pull like this, it's a little different. It's really going to follow this edge just like that. After you can work with a number of degrees. And it is just another way to pull. And thanks to that, I can really perfectly keep this edge like this. And then you have a distribution, you have also length eight. And if I just go in this direction, you can take a print. And I can pull again, just like this. If phi just apply you. If I just continue with modified here, you have also more tools. So it means you can smooth out some seeing e.g. sometime you can, I can select everything, just apply smooth. Smoking increase and sometimes you can have little difference about your render. You can also have more options. You can click on pool and just e.g. I. Can click on vertices like this. I'm going to just click on this part, deselect everything. Yes, it's better. And I can select vertices, target selection, automatic phase print. And I'm going to remove that because definitely it's not too good example because we need to use t spleen vertices. It is not spleen vertices. So things that I'm going to do each to apply, modifying. It did form. We're going to click here, click here, and just pull on this direction. Just like that. I'm going to click here to select everything. Click here, click here, and just pull on this direction. Just like this. You have more options. I'm also going to increase, Here's a value increases in this direction just here. If I just validate. So I have this example. Let's go and modify. You can apply trees crease. It is to just have like just to line. Your curve will change for strained. So I can apply craft a sharp edge between faces, yes, sharp edge. And I can click on this edge and take your glands. I can obtain this render just like that. If I right-click here, I can just sharp edge just like this. If I go and modify, you can do the opposite process and crease. So it means I can click here, click here. Now I can have something wounded because I can increase if I continue with modify, you can also apply your bevel. It means I can select this edge, exists edge also. And I can extend and work with a beaver dressed like this. You can work with a number of segment and I can validate an upturn. This render. You have really, really, a lot of possibility. T is like sculpting. I can also go and modify. You can apply slide edge like this. You can crunch like offset. I can click here and I can click here. And I can move on directions, this direction or this direction. Let's work on this direction. Validate dressed like this. As you can see. You have all these different possibility. Crease, increase, Beaver edge, slight edge. You can also add sickness, sickness. So click on silicon, this element, and you can increase with a value. Let's apply five millimeter I can validate and I can apply sickness on my plane. 49. Modify shapes: Let's see how to modify your shapes. So to modify your shapes, Let's come back to crab farm and just create a box. So let's sit exist plane. Let's start from the center and create a box with different value. The first thing that I'm going to do it too rigid, see, turn this direction radiates, determines its direction. Extend. Let's turn on this direction and just create subdivision. We can apply a value of three subdivisions here. Let's apply for on this direction and this direction, Let's apply also for subdivision. So fossil division four subdivisions, we subdivision and validate. Now I have this element. If I want to edit the different part, you can use this tool, Modify edit form. You can go here, I'm going to show you more tools after. But first let's just use Edit Form. And I can sit with a face with a vertice with the edge. If I go into right, you need to create a selection. And after you have multiple possibilities, e.g. I. Select this face. Things that I can do it too. I have some multi transform tool. So if I zoom, I can just pull on this direction. On this direction. I can also create some rotation if I need each time you just need to select X2, right? Taxi's here, e.g. it is a rotation. If I just come back on this part, you can also drag and move on another direction or cranial rotation on a different direction. You can also take the center of prints. Thanks to that, you can scare like that. You can also take this type of rectangle and you can drag and move on two axes at the same time. So this is just the mill T transform. Let's just come back a little bit. Like trust to arrive at beginning of my shape here, stress legacies. Now you can change, you can just apply a translation. In this case it is only translation. You can also work on two axes at the same time. You can also apply on your rotation. And in this case you work only with rotation exists. After I just need to select the right axis. And you have also currently net space. We use a whitespace, but sometime we can use to view space and apply directly value and you have also a selection space. This is a selection filter. By default, you can select R. If I just come back this and come back later before yes, truss here. You can activate what you want to buy. Just select, Modify, edit form. So by default it is, or if you just want to select vertex, sometime it can be useful because you will have only axes, two vertices. It means if you click on your face or on the edge, it is not possible. So e.g. I. Can click on this vertex. Click on this vertex. You can press Shift to select multiple vertices at the same time. And I can change for multi transform like this quantity network space. And I can walk e.g. just like this. You can also select only edge. So e.g. I. Can still exists Edge press shift this edge and I can go on this direction also. Just like that. Or maybe I can stay around here. And you can select only faces, so you click on faces. And now if I want to select a vertex or if I want to select an edge, it is not possible. So on your face, I can click on this face, this face, and e.g. I. Can pull on this direction. So this is the type of thing that you can do. I've told you a little bit more options. You can e.g. apply liter Soft modification. And thanks to that, when you create your modification, you can e.g. increase the quality of transition between different paths so you have different modes, moves, you can apply linear Berg and take your glands or random error will be different. You can just apply smooth and you can increase your value if you need. This is a type of things that you can do extremly useful. You can e.g. create two plane. I can use my not face tool, I can use my pen tool. And just go on this direction. If I want to create like a croon or if I want to create like a curtains, something like this, I can first create my plane. Here. If I'm not in some idolatry is not very important. And credit something like this. Let's enter a value. Yes, 200 millimeter and menus, maybe 120 millimeter. And I can change the number of subdivision on this direction. Maybe I can apply six and I can apply subdivision or source here. Let's apply six or so. Just like that, then I can validate. I can make some transformation. You have also different tools that you can use, but selection, if you click here it is a basic selection. You can press Shift to select multiple element and click here outside to deselect. If you can also use a window selection, if you want, you can create a frame of selection just like that. And I can select all of these elements on the left. Or I can create a frame of selection. Here. It is, you can select exactly So views that you want to have a big precision, e.g. this element. You can change for free form selection and you can dress, create a form like this to select on your part. So phrasal, but I'm going to show you again. Oops, yes, it's not really good. I can start here and extend e.g. cross-links that you can create also a paint selection sometime it is useful because I can go left-click and silicon, e.g. this then still exists and then still exists. So you have multiple way to create selection. And I can come back with my windows selection just like that. So if I just want to cut again like a curtain or corona can, why not select these different vertices? Edit form. And I can drag and move it around this direction. Why not select this and edit form. Modify. Oops, maybe these two element call it turns is direction. If it's too much I can reduce. Why not create hitter rotation just like this. And validate. Let's click here, Let's click here on this corner. Modify. Let's walk literally beaten this direction and direction and validate. This is a type of things that you can do in a fast way. And my last example, you can apply Little's quilting. It's not perfect prosecuting, but if e.g. you create your quad ball and I can select a plane, this plane, x, y axes, crowd my quad ball. And I can reduce the number of subdivision with maybe, yes, this part validate with, you can apply a mirror symmetry. Why it is useful to apply mirror symmetry. It is a perfect example. I can apply Miro. And thanks to that, you can click where you want to have your symmetry. In my example, I would like to work with, he's going to show you the axis. Here. I would like to work with the lane symmetry, validate why it is useful. Because if I move something on the right, it's going to move on the left at the same time. Let's click on modify. If I select something like this edge and I go in this direction, it's going to be applied also on the left here. Except now, if I click on something different, e.g. this vertice and I drag and move. It's going to be applied also on the other side. Let's click on this face and just modify the things that I can do it. Maybe in this part, I'm not going to play Chris. I will show you this after. Just click on this part and I can walk on this direction. E.g. address here, validate, can see leaked or needs this edge or d phi y not to pull on this direction. So we can make multipolar, multiple scenes. Can see exists face. He did from where d Phi and trace quantities direction. Something is acidic. This phase Kruskal and crowds select extrude. You can create an extrusion or so. I can make something like this. It is totally possible. So you have credit and you can create an extrusion on the face directly. Because credit to an extrusion will be different that just to pull element with your tool. And now I can make some adjustment. I can click here. I can create an extrusion. Click on this part. Extrude, and I can go in this direction, e.g. dressed like this and validate. 50. Import image: Let's explain how to insert an image can be useful to insert an image. Because thanks to that, you can use this image to create, to sketch, and to create exactly the model that you want using this image. First things to do, it's to go on, Insert here. And you have different options. I'm going to show you canvas, place an image on the planet face, our sketch plane. I can click here. You can do the same thing directly inside the sketch. Insert from my computer in my example. And I use this button image. I can click here and validate. And I need to position the image on the right plane. For me, it's going to be this plane. I can click here and zoom little bit. So what we can add here, the image, I can see my front view just like this. We can change the position with the different arrows. We can also create some rotation if we want. We can also move freely, move with square here. And after we have even more option, if you want to flip your element, it is also possible and you can also scale with these type of tools, you can make multiple things. You can also scan, but not with. You can also scale, but not with a proportionality. If I just go on the right, I have also sent type of option. You can walk also with Canva capacity. By default, we use 50s or most of the time, 50 is a good value. And display through selectable Randy rebel, I'm going to say leaks x, y distance. We can change the parameter. In my example, what I'm going to do, I'm going to change the position just like this. Zoom little bit. Tried to be maybe more in some aider. And maybe I can change the terms of position just like that. I need to zoom in and zoom because it's not extremely convenient. Yes, if I check here, I think it's not perfect. I can move again neater on the right. Just like this. I need to check 12 shades. Looks nice from this part. And also at the end maybe I can move little bit on the top like this. Then I can validate. So now I have my base. I can cry to sketch, credit sketch, and I just need to select the same plane. So this is this plane exactly. Now I can use my image. Let's zoom little bit and let's start with to feed point spleen. And I can position my first print directly here and add multi per print. Just like this. I'm not going to spend too much time, but I think you are going really to understand the process. It is most important after you can spend little bit more time to train for the design of the butter. So I can continue e.g. sometime you snapped to the grid. So if you want, you can also this activates a grid. And I can go here. Maybe on this part, I can press Enter and click on my line tool and take this print to e.g. the sprint. Take your glands is to take again this tool snap thing. I can press Enter, drag and move my print. Just like this. I can come back with your line tool, maybe create two new line just here, just here. You can also create multiple segment. It can be also interesting. Maybe I can come back with my tool. Select again, this tool. Correct. And now can maybe I can come back just here. I've tells you the next step is to press Enter. I can create two line from this print. Zoom out. I can go and tears the sprint. So it's perfect to create two revolutions m after is to create a revolution. If I just press Escape, don't hesitate. You can make some transformation at any moment on your different print. You're not going to spend too much time, but you know that you can eat it so different prints at your convenience to improve the quality of your render. And that's it. I've taught to do this work. Led, just finish the sketch. And I can create a revolution. I have my sketch here revolve and I need to sit exist axes like that. But first I need to seek the profile. Yes, it's axes and perfect. I have accrete. I have a grid revolution for my butter, just like this. And I can validate here after the things that you can find here you have canvas and you can find the image butter at any moment you can remove. So view, just laziness. And I created my butter. You can also create extrusion. Why not? If I just come back, it'll beat. You have also more option. It means you can e.g. open, remove this part, delete, remove e.g. one of this part. And you can let open a part of your butter. I can come back to my sketch. And yes, double-click here. I think it's not going to work properly. Yes. Let's come back to the sketch. Let's come back with this tool. I can zoom and let's add a line just like this. Frozen pellet can stop here. I can press Enter dress makes them seem legs out. You have this Smalley mount. I can press Delete. Maybe something was wrong but I'm going to make some adjustment. Yes, trust Lexis. And validate with enter. Maybe I can click here and click here, make some adjustment also. Yes, trust legs out and finish the sketch. Now if I activate my sketch, my new sketch, I can also work with surface mode revolution. And if I acidic now this axis again, I can open directly my butter. Take your glands just like that. I can finish. If I don't mean my image anymore, I can press Delete and I'm modiolus my butters. And now inside this open, just exact. It can be extremely useful, extremly useful definitely to apply an image on the bedrooms. If you want to follow something. 51. Import logo: Let's see how to import the SVG file. It is extremely useful if e.g. you want to convert a logo, you want to convert an icon in 3D model in a fast way, just using the extrusion, it is possible. So the first thing is to do, it's to go and insert. You can find, insert to SVG file, SVG. Let's click here. You can insert directly if you have something inside the project, but just from your computer. So and downloaded a logo and I click NCLEX is Logo, SVG file like that. And now I need to position element on one of these work plane. I'm going to select the x, y plane like that. And directly I'm going to enter in sketch mode. You can also, when you are in the sketch, do exactly the same thing. Insert directly inside a sketch is going to be same. Now if I zoom here, this is my logo, like this. You can go on the right, you have inserted SVG and you have different option. One more time. You can work with the option whether on this tool you can drag and move, you can also create, can also scale like that. You can have as a free movement. You can also create rotation at your convenience. And if you go on the right, you can also create some distance. You can scale if e.g. it's too small I can apply to and maybe it was too small. So let's increase and apply for grants like that. But buds arrest, it's going to be nice. You can also create horizontal flip of that scale flip. And I've taught to do this work can just validate like that why it is useful because you have an element. And when you click here directly, it is like to have a face to extrude. So first I can finish my sketch, click here. And I just need to create an extrusion like this, and that's it. I add a logo. And even if this logo is pretty simple, I add the logo and I can create an extrusion. And it's okay for that. I have already my 3D models, some things that you can do. Also, if I just come back, click on my sketch, double-click automatically. This software is going to credit lines, print, creditor, curve perfectly so you can create adjustment also, if I wanted e.g. on this area, change that I can click on this part and I can enter a dimension sheets not going to work properly, but maybe if I just press Escape. If I just apply a dimension, Yes, sure. It's not going to work properly, but you can e.g. and terror dimension on the line. I could also why not use fill it, click here, click here. And if I want to add a curve, it is possible on this part, take a glance, I can create my nice little curve, like just 1 mm. And I can make some transformations. You can apply some transformation on Zulu go if you need. Now I can finish sketch. So things that I'm going to do is to create an extrusion, create extrude. Let's value that with a small value dressed may be two millimeter. And I can just validate. Let's scrap to render, design. Render. We will see surrender in details after, just see some vesicle. First, I can go into appearance. And I can go into right. You have the library. I can position my materials directly on the body component on faces here Let's apply on buddy component. I can e.g. silicon metals. I have different options like you can apply e.g. protons. I just need to drag and move. Oh, I can apply silver, silver polish. I have multiple options. I can also go and paint glossy in a different type of paints so that I can apply translates this. I can come back also to gold, polarized, just like this. I think in my example, it just come back to paint, glossy that supply red. And CIT is also material insights with design. I can double-click on my paint glossy and I can change later be to color. Let's work more with orange. I can also work with rudeness, and I can also work with the reflectance trust like that. It's pretty easy. You insert e.g. your logo or your icon in inside the sketch. You just need to make extrusion. And after you can go into the render mode, applied materials, and that's it. After you can save your work, you can cry to render and export your walk in image here versus a parameter for the same settings. You can apply background some value in man's JT is a solid color. I can go on Environment Library. I have soft light. If I change the environment like e.g. Plaza, I can double-click. It's going to be a little different, but I can come back to setting and change the background color for our environment. And I can even try to presentation of my logo inside the environment, just like that here. If I want to have different type of position, can just come back design, click on my buddy, exists and move copy and I can just crack to rotation, lateral rotation 90 degrees and validate. Now I can come back design, render, and I can change the position of my logo. Hey, just if you want to have an image of an environment on a bedrooms, it can be also useful. Maybe you can import, can be a wall. It can be a vehicle and position. So logo directly on. So element. I can come back on sensitive things. Settings changed by grew and come back to solid color. I can also activate color onto backgrounds. Let's activate blue color exists. Apply also for super sure you have really, really a lot of options that you can do. 52. Extrusions on surface: Let's start with shocked face mode. So here we can go directly on the south face mode. And the things that we can do each to start with the basic extrusion. First about the sketch, It's going to work exactly like so, different, different modes we've just cracked to sketch. Something interesting is you can make solid mode and shocked face mode. If I create a sketch just like this and start on the x-y plane, they dress, grab the rectangle, can create my first rectangle from the spring to the sprint. They just make little adjustment dress here. And just like that, After I can finish my sketch, when we get to an extrusion directly in the solid mode, we can have a new budget. So if I come back so lead extrusion here, I will have a new buddy I can validate, and now I have this new option buddy and I have this small icon. It means that we have a buddy and it is a solid. It is a solid. Now if I just come back literally before I acidic soft phase, click on the Sketch and just time credit to an extrusion on the shore face mode. Now we are only going to extrude so different, so different edges. And I can go here and I can extrude that. Something interesting. You will have the possibility also to create rotation if you want to give a direction to your extrusion. So possible to extend of true radiates or you can stay at zero degrees. You enter a value for extrusion. You're going to write exactly like in the solid mode. You can change for two sites. You can also select a value for the second side. Or you can work with symmetric here. Let just come back with just one side. Validate. And now inside this buddies, further, I have a new body, but take your glands, so badge or icon now, it is a shocked face icon. Know something also interesting if I just come back, craft an extrusion again. So I can click here. I can click here and create again an extrusion. You have the possibility to remove shinning. If you remove shinning, you can e.g. only extrude this face here, but it's not going to work properly. I'm going to show you again. If you just click here e.g. yes, you can only extrude this profile just like that because you remove shinning. And now if I click on this path, I can also only extrude this, this edge just like that. So it is possible to open an extra different paths. And let's click on everything and press Delete. Let's create another example. Create sketch. We are going to work on the x, y plane. Exists z. Explain it means front of you. We can use the feed point spleen. I can start here, a curve, the second curve, and just make some indexes. Then I can press Enter. If I finished my sketch, I can click here, create an extrusion and corrupt and extrusion dressed like this, and create a short phase with this curve. Here you can create also rotation if you want to go give it'll direction. And I can validate dress legacies. And let's see My last example. If I want to create something fast like a bracket, I can click on credit. Sketch, and ceilings are same view like this. I can craft a first-line and go from, I think I can go from a sprint to this print press escape. It's not exactly what I want to do. I'm going to create a circle arc sweet print. Ok, select this point to this point. And I can go and T, crabs or tangent. So inmates, I'm going to write here. Then I can create a line, this sprint to sprint, press Escape and create two sig online, this sprint to this print press Escape. I can finish my sketch and now credit to an extrusion. Extrude. I would like to create an extrusion with a symmetry so I can change on the right symmetry like this. And I can enter a value of e.g. 50 millimeter. Validate, create two new buddy here you're dressed absorption you buddy on new components. Let's create two new buddy. The things that I can do is to apply a sickness after so cramped sickness. And I can click on this space, click on this face, click on this face. Just like that. I can apply a value like e.g. it's too much five millimeter, just like this. It is extremely useful because MiniTab, you have different way to create an element. You can make solid and surface here, e.g. let's start with your face. And after to do this work, I can go in solid. Click here, create sketch. And I can create a circle. Just like this. I can also create a circle here. I'm going to her own little time with 20 millimeter. Maybe I'm not perfectly in the center or yes, trust Lexis. And then I can finish my sketch. Credit extrusion. In my solid mode, I can click here, press shift and shift. And I can go inside and validate dressed like that. So extremly useful. You just need to ask yourself, what is the best? Is it the best to start with solid mode and craft something in solid mode? Or is it the best to start with soft phase? And then to work with solid mode. We need to think about that first be fraught cranial models. 53. Revolutions on surface: Let's see the revolution in the shop face mode. So we can walk with revolution and liking the solid mode. It is same principle, but we will work with short phase. So first let's create a sketch, should just click on prescribed to sketch. And let's work on as we explained in the front view. And after to do this work, let's create two line and shades little different because I'm going to show you why I can create something with 100 millimeter like this. Then 50 millimeter, come back here, 50 millimeter. And let's make 50 millimeter on. Just come back and go here. Now the next thing that I'm going to do, each to just finish the sketch and show you some basics. Click on the Sketch, revolve and select. Here you have the profile. And you can see these two axes that you want. So I can click on axis, and I can see it exists axis. So I obtain this result. Why I obtain this result? It is like a solid, but it's not it just because I, if I just click here, I'll just close with a line on this area in relying on this area. If e.g. I. Open, I taped 180, you can see now we have a cavity inside. We have a cavity inside it, just the difference. And now I can click here and yes, this is a difference. Now if I just come back to my sketch, double-click aged e.g. you open this part so you can press Delete and you can press Delete on this line or I can finish the sketch. And revolution again. Profile. I can see League. This profile, it's okay and axes, I can select this axis. I can work with 360 degrees or change for full. And now you can see we work with short phase like that. So it is little different. So I'm summing m protons. So if you just apply shininess revolution, you can remove shinning. You can e.g. only select some sync dressed like that. Or you can remove the profile. These activate shinning. And I can just created a revolution here with a selected axes, just like that. Now if I complete profile, I can also complete with something more if I needed so I can remove that celiac disease and then still exists also nitrous come back axes selection. Click here, click here, and select this axis. Just like that. It's okay. Now let's scrap to like a button. We're going to walk with your butter, but this time with a soft face mode. Practice sketch first. Select this rock plane. Crashes the base of the bottle with just two line like this. Let's supply 50 millimeter. After the next step I can just to arrive around this area, then create something Lexis and continue in this direction, this direction. And I can zoom a little bit here, except after things that I'm going to do it to use this tour. So aktuell three-point arc, select this line and go on this line. Andrea's crash small element exists. Perfect. Because I work, we still face, I'm not going to close here. And I'm not going to close also on the y-axis, just grabbed something like this. Let's make some transformation, fill it, can apply small feel it. Here. You date. I need to make some transformation little bit more. Feed it again for the date. It's whom little bit. Let's create two. So let's fill it just on this part and yes, perfect. So now I can finish my sketch. I created this, I created this path and just apply revolution. I can apply shinning. So also provides selected axes. Blue exis exists set X's. Here. I can change for full. And I created this type. It's not too perfect butter. It's looked liter like your vase or strange butter. But to show you, it's, it will be enough. Again, click and validate. Now I can see so body it is a sea of phase legs out. And you can find, after you answer options to apply sickness or so, so crowds and sickness, you can select e.g. also buddy, just like this. And after you can enter a value, can apply e.g. five and just validate. Here's the Persian could not ADT because it's not extremely convenient some time if I just apply sickness again, craft sickness. I can click here. But I need to select all the faces also, but I'm going to have one arrow for the simple reason that I have too much care of in this geometry. So here in this example, it's not going to be possible. And I will stay like this. 54. Lofts on surface: Credit, loved with Sha, faces. So we are going to see how you can create to love. But this time we see your face. Let just felt something. Let's see First something very busy. Current credit to fro sketch. On this plane. Just create a rectangle just to square with 50 millimeter by millimeter. Finish the sketch and create a second element, second Work Plane. Construct offset plane. Click on the same plane and just drag and move on this direction. I can apply 60 millimeter, validate and click on this plane. Crato new sketch. Credit to small circle around 40 millimeter. And just validate now is the basic of the loft. Even when we see your faces, it is the same. You click here, loved. You see lakes with two profiles. The first profile will be this, and the second profile will be this. And you can link to profile with surfaces. Here I don't have a rails and I can just click, Validate and obtain this window. Now let's make some sync little bit more difficult and more interesting. I can press Delete here. And civic my sketches. Ceilings are two sketches and press digital. So let's create a first sketch. Sketch we're going to work with sweet different sketches to use a loved walk with the x, y plane first. Whoops, yes, Lexis. And create a line. I can apply 52, 50, so 100 millimeter. Then I can go with around 125. I can create a second line just here with 125 also. And then I can create a Mac. Just click on kraft. Ok. Sweet parents are click on this point, click on this sprint and credit Tanakh. Yes, I think I can increase little bit just like this here. Now, the next thing is to do it to create a second sketch, finished sketch, crapped sketch. And let's work with this plane. So the x, z plane on the front view, we need to link to print, craft. Ok, three-point arc, and select this print. Silly example, dot print at 100 millimeter. And you can create a knack just like this. Perfect. And just finish the sketch. Now, the next step is to create a sketch that we will use as the rails craft sketch. And you'd need to select so less plane. So it means the y, z plane that we need to create a first-line from this sprint and go in the intersection. I can arrive around this and arrive around disease. So accredited or need to light second, press Escape first. If I move you can see we need to have this intersection here. Perfect, and just apply a little fill it from this line to this line to create a little curve. Can apply. You're wrong. 40 millimeter. Yes, perfect. Maybe it's a little too much. Let just to price 30. And I can validate, press Enter just like that, and finish the sketch. So now you have sweet different sketches and I can create loft. Click on, Activate loved. If you select only true profile. So first you can select e.g. you can also apply Shen selection here. Six is prefers, exists profile. Oops, I'm going to remove that acidic e.g. you can see this profile and you can sit exist profile. You will have this type of friend. And in my example I'm going to remove the shunt selection. Click on this profile zen Bruce here. And I can only select this line, this line. And I can obtain this render. It's not bad, but it's not what I want to do. I would like to follow this path, this path on this part. If I just come back first and I only still exists profile plus again, and I see it exists profile, this profile, this profile. I'm going to have something a little strange. It's not going to work properly. And if any, if I complete here, complete here, it's not going to work. Things are techniques to do is to click Preuss, select this profile, this profile like that. Then I can add the rates. Rates plus. And I can click on this line and click on this line, this line. And now I have exactly what I want. So this is why it is useful to add a salt sketch to create a rail legacies. Here it's close, but I'm not going to change anything. And after I can create two new budget should want and validate. Now I could create something more, e.g. on the right. I just need to check something about my loft. Just click on craft, loved plus here and click press again. Think I didn't select it every scene. Yes, like that. I forgot to select this profile here. So this is why it was not really good. Now I can click Plus here, here, and here. Yes, perfect on the two sides. Now I can validate and create another sketch, craft. Sketch, and do the same thing. I can walk on x, y, plane. Crowd to first-line craft. Sweet print, OK. And go from this direction to this direction and create something like this dress here. Now I will be able to reuse this profile here. So I just need to create a new doc profile. Proofs. Create a sketch again on the y, z plane. And I can do the same, but not with the same size. I can create something like this here. And it's not really good. Let's create two line, it's better. Next is add a flat to create two curve. Click here, click here. And let's work with a t millimeter, perfect and validate. So now I have these two new sketch and I will be able to reuse also this profile just like that. If I adjust, this activates a buddy, you can see these two new profile. I can also activate my sketch number four, just like that. And if I remove, I can obtain this render. Here. Knows the next step is to go and create loved again acidic profile. It's going to be this profile. This is a reason for which you need to have the visibility activity. And also this profile, just like that. Click Close. And Yes, this profile dress here. And now I obtain this render, I just need to add the rail and click on rail Plus. And I can go in this direction, exists and Lexis and perfect, I can create a second type of phase just on this part. And now I can validate like this. And I created these two sketches at any moment I can come back to my solid mode. I can also take a glance to my Render, to Caesar to see your faces exact. So this is why locked is something extremely, if something is really extremely poor fool to craft shop faces. 55. Sweeps on surface: Credit sweeps. See your faces. So this is what we are going to see sweep on surfaces. First, let's create two. First example, exactly like for the solid mode, something simple, socratic sketch. And you can use this plane, the x, y plane. Just credit to soccer. And let's apply a value of 20 millimeter. Let this finish the sketch. Signaled things to do. Let's create another sketch. And I can select a different plane. So it means this plane, x, z plane. And credit to pass, I can use my line tool, credit first-line with a value of around 130, and a second line with a value. We can just snap to my creed just exists. And I can press Escape. Let's use the affiliate tool and credit affiliate that supply around 50 millimeter. Finish the sketch. As as explained for the sweep, you just need to click on the tool. First, you can select the profile. The profile will be this base, and you need to seek to pass. And I can click here. And now it is interesting because we can create a pipe like this. And after if we want, we can add sickness one more time. If e.g. you remove that, you can change chance selection. And e.g. you can just start with a first-line. And after you can extend if you want at your convenience, you can also add this line and this slide. And after you can walk like this along your path, if you don't want to finish. You can also change at the end with a value. You have taper hunger if you want to increase at the end. And you can also walk like this at the beginning. Here, it's too much, but you can enter just small value like to trust exists. And you can do the same also at the beginning. So let's just come back with zero, and let's just come back with a zero. Also. Haiti's single-pass here versus a possibility to apply good rail. I'm going to show you this just after. If you need, you can go and create and just apply sickness again. I can click here. I can increase on the direction with a value. Let's just apply to. So now lets your second exam per click on the two sketches. Press Delete on the keyboard and civic also buddies press Delete. Just like that. You have still this buddy I can delete again. Crato, second example, credit to sketch. And this time I can create my first sketch on the x, z plane. Craft, arc and sweet print out. You need to start from the center. And we can make something with a value of 100 millimeter. And I can continue with just this part. It's perfect. Dress here. Let's finish your sketch. Credit to sit on Sketch. Sketch. Let's work on the site plan. It means so y n, z, the work plane crashed again. Put sweet print, OK, click on this sprint. So we need to start from this. Intersection. Glands are left and I can work with something like 150 like that. And I can increase the size with a round, gets his value. So now you need to work with this intersection. Perfect. Just here. I can finish this sketch just like that. So things that I can do is click on sweep and click here. First profile. Silly to pass this path. You can create two curves your face like this, perfect care of your face. They exist after it can click on the line and you can change. So if you need just like that. And I created these curves your face. Now let just come back. You can also add arrays. The first thing that I'm going to do is to click on Create, sweep. Let's create another sketch. First, I can apply a construction plane, offset plane. I can use this plane legs out and credit to offset until this intersection 100 millimeter validate and do the same thing. Credit, sketch. On this plane. I can reuse my tool suite point arc and do exactly the same thing here. Just like this. And I can finish the sketch. Now the next step is to create another sketch in the middle, it's going to be the rail concentric offset plane. Click on this axis and drag and move into the middle 50 millimeter. As you can see. Now we can create a sketch in the medoid. Click here to sketch. And let's use the line tool. Create two lines just like this here. And I need to e.g. make something like that. And yes, I'm just going to finish here. I made something wrong. Let just press escape. Dressed, come back and to not start from this part, it's not too when I need to start from this part. So the things that I can just do each to use my line tool. And yes, I need to start from this part. So it means here. If I take a glance, yes, perfect. And now let's just come back to my live view and do something here. I can press escape like that. Here you have a line, It's not really good. I can press Delete. I can just activate two constraint with these two print coincident. And now I can drag and move lethal the sprint. Just press Escape and drag and move this print. Just like this. My next step, if I take a glance, I think I'm not perfectly match again, on this part. Yes, Now it's better. Let's create a film that he can feel it just here, here and make a little curve just like that. And the credit also feel it on this pattern, on this part and create a little curve. I can move also on the right and I can press Enter. Yes, perfect. So now I can finish my sketch and just show you what you can do when you have multiple element like this. If I just click here, Credit, sweep, my profile. If I select this path, I can create something like this. Now if I select this path, I can select a Shen selection. I can have something like this. Those are things that I can do. It's to remove that I can apply e.g. pass Bruce. Good rates and ceilings of past can be this pass just like that. And I can select cookie derails. It means z is good like this. I need to apply your shin selection, it's better just like that. And I can obtain this, this render. And about to get selection, take a glance. I can also click here, but I will have the same render. It's not possible to teach here. Another thing that I can do it too, I can just come back and I can apply, pass pretty good rates or profile this profile first, select the path. This path, I can apply a good rails also create something like this. And here you can extend just like that. But in my example, one of the best things to do It's to stick profile, this profile, pass this path. I can also apply heat ray legacies, but I can just apply one good way. So this is why after I'm going to show you that we can use loved because definitely it's better to create this type of sinks. I've taught you have passed press gets your face. It's something little different. You need to seek to prefer, you need to sell it to pass. And after you need to have also a good soft phase. So here I don't have and I will explain after how you can use loved with multiple elements. 56. Patch surface: Credit patch. With this tool create patch, you have the possibility to close to create two new shelf phase. And you can just close directly from different edges. Create a planner or Swedish your face within the boundary of a specified closed loop. Let's see a concrete example. If e.g. you just have your credit card to sketch, you just create your sketch. I can create a rectangle. Is a sprint to sprint just exists. And create our three-point arc just here. Create a sweep print arc. This point to this sprint, to this print. I can dress credit to trim. Perfect. I finish my sketch and I just want to fill this part. I can click on patch. And one more time you have enabled shinning. I have boundary edge. I can just click here and that seat, I created your face and validate. Now I can go and buddies and I have my new show your face. If I just come back and show you again, click here, patch. I'm going to remove this element. Let's change. You can remove enabled shadings and you can e.g. or missile eggs are first curve, second curve, and you can select a different curve at the same time to craft your shop phase, just x's. I'm going to show you again deselect everything. So you deselect everything. Craps. Patch. And I can remove enabled shinning. In this case, if I select, I can select only this edge, this edge, this edge, and this edge. And now I can create my shelf phase. Just like this. You can group edge also enabled shinning if you want. And you can crunch the interior and you will be able to have your shelf face. But definitely in this type of example, you need to select inside boundary, edge. And with Shan, Shan selection, it's easier. Let's do a second example, gone credit, credit to sketch. Click on the swap plain, rectangle. C sprint to sprint, 200 millimeter by 100 millimeter. Finished sketch to an extrusion. First, extrudes the different sides like this. And if I need to close here, it is possible just a crap to patch. When diary edges. And I can just click here. And that's it, addressed closer pass. And my last example will be, I can use my history panel. Just come back before too crazy sketch. Let's quieter evolution. First. Credit, sketch. Let's work on the font. Work plane, x, z plane. Just to line. I'm just going to create some sink like feed point spleen start here. And that's it. Now, the next step is to just press Enter, just create something like this. I can finish my sketch and create a revolution. Revolve. I selected my profile, I need to select z-axis. It's going to be so blue axis. And I can create something like this. So hundred 60 degrees perfect validate. And now if I want to just close this part, I can use my Patch Tool. Patch. Just select this edge and perfect, I can close glazes and validate. 57. Ruled surface: Crowd, surf face, very interesting tools, credit, wholesale phase. So first things, Let's see something Bezier curves. You can use this tool if you want to make like your extrusion. So first, sketch, I can click on what plane on the front and use my feed point spleen. And just create a curve like this. Press Enter, finish the sketch. I can just create two basic extrusion. I can click here and create an extrusion legacies. But I can also use rules, your face craft, hold. And I can click on this part and I can extend with a value. Let's apply phrase off but 80 millimeter. And you can also walk like this if you want to work on a specific direction just here, I can tell. And I can just validate like that. Now if I click on Create, holds your face again, and I can teach here, e.g. I. Can go on and no doubt Direction just here, adress here. This is why I'm going to show you something more. Let's select this face and press Delete. Let's select your first sketch and press Delete. Let's create a rectangle. Credit. Credit to sketch first. Cx is swapped plane x, y plane. And just cried to square this 100 millimeter by 100 millimeter. Perfect finished sketch. Now I'm not going to use extrusion but make multiple sinks using credit wholesale phase. First you have also the shen selection. I'm going to just click here and apply like 50 millimeter. And I can validate. Now if I click on this tool again, credit cold surface, I can, if I remove Shen selection, I can only take this part and go e.g. on the direction like this. As you can see. I can also turn here and I can validate, I can continue craft shelf phase and e.g. click here and add some sing or with a different direction, just like that. So as you can see, it can be extremly interesting. If I just come back with two step. Now I'm going to activate the shen selection Craft. Who's your face? Shen selection. And just click here. Now I can extend inside, I can extend outside. Let's extend outside and crafts. Movement legacies perfect. Extremely useful. I've told you can change Sukarno. So it means here, It's curve. If you want, you can apply meted coronal just like this. I can validate. Now let's continue. Credit. Sketch the rules your face. And I can continue here and extend whether on this direction. Or I can also make some sync. Exists, dress here and validate. And I can continue craft, holds your face, click here. I can change the angle. And then I can just drag and move. May be that just come back to zero, just like that here. And validate. So you can create multiple things like z is extremely useful. Also if I select everything, you can also start from a cylinder. A cylinder. Create a sketch first and click on this Work Plane. Create a circle. Let's apply trust 16 millimeter and finish the sketch. I can apply credit to credit my cylinder. I can start with words your face again, click here. And I can start legacies 70. And I can continue craft holds your face. I can click here again. And I can extend on this direction or this direction and create a rotation again, dress here, sometime it so you can go into del direction depending of what you want to craft. Let's just make some similar axes. Here you are admitted Cornell, but it's not going to change anything in the ASX in this example. So I can just create something like this and just validate here. It's pretty simple to create different type of element using this tool. I can also like every time complete sickness, I can click here. I can click here also. Just enter some value. Let's apply five millimeter. If I click here, I don t know if yes, maybe it's not worth getting to work properly on this part. Just validate five millimeter. Now, if I click on this part, just dress here. Credit. Sickness can apply five or so. And just validate. 58. Extend surface: Extend shelf face. You have the possibility to extend the shelf face when you go and modify. And you can see league just extend, extend. The things that we are going to do it to go on, crack to sketch, and just create work on this basic work plane, x, y plane. Create a rectangle from this point to this print. 100 millimeter by 150 millimeter. Finish the sketch, create an extrusion, extrude, and just go on z direction, just like that. So now you can extend. You go just on Modify and you can find this tool x n. Now just shocked face by extending its edges. Specified distance can just see the edge that I want, e.g. this edge and I can extend on this direction. Legs out. Here you have HID demand free edge. You have also a ligament edge. I'm going to show you after that. It can be interesting to change that. Ends. Next step is to extend that can extend phrase on per trust 50 millimeter type. You have different options. If you want to work perpendicularly, it is possible tangent, I will obtain this window so I can click cheap, natural, and I can extend just like this. And I can do the same thing on this part. Modify extent. And I can go here 50 millimeter dressed like that. Phrase on per click on this edge. Modify, extend. And this time let's work with perpendicular. And I can go in this direction or this direction. Let's apply 50 millimeter here. And just click on this part. X ten, modify or extend and go into the direction with 50 millimeter and validate. Now, let's see a second example, acidic to every sink and just press Delete on the keyboard settings or sketches or so. And DDT sketch. Let's create a curves your face with two sketches. Credit sketch. Let's walk first on the x, z plane. And credit to arc. I can use this arc tool. Three-point arc, create a first-line I can arrive or wrong? Yes, 100 millimeter. Perfect. And create something like this. Finish the sketch. Craft a second sketch, credit to sketch on this work plane, y and z plane. And credit suite print ARCA can take the sprint at the intersection. Let's work with 150 millimeter until this part, just like that. Now I can finish my sketch. I explained that it is possible to create two curves your face using so loved. Click on, not using Zoloft. Click on the sweep, select this line, then select this line profile, once elected series of paths, this line, and create your curves, your face just like that. If I need it to extend on the edge disposable, so modify or extend. If I click on this edge, take a glance, I can extend but extending on this direction. So this is why depending of what you want to do here, it's perpendicular, can apply natural and just continue on this direction, just like that. But if I continue on this direction, take your currency is going to follow the person till two, arrival to and to arrive and finished to this value with a corner at the end, just like that. So this is why here you have the edge or ligament free edge and you can adding edge if you want to continue perfectly in the same alignment and you don't want to finish exactly like this. You can also use, I can come back free edge and click on tangent. You have also the possibility to work with tangent. Let's just come back natural edge and Crafts. I'm seeing laziness. If I want to extend here dispersive and I can click modify x ten, and I can extend or so and z directions. And it's great because you can modernize your face. Really, you can make it very interesting things. I can come back with free edge and just walk like this. Let's zoom a little bit. Yes, dress here. I thought I could change your soul natural, but I could walk with perpendicular, not very good of tangent. Let us come back with natural exists. 59. Offset surface: Let's see how to create offset on Shah faces. To create offset on shale facies, we can find credit offset. We can create a new surface buddy. The first things that I'm going to do, it's just to click on create new sketch. And you can see the XX or XY plane crashed two rectangular and just create something like this. It's going to be a square, 100 millimeter by 100 millimeter. Finish the sketch and credit to extrusion. Extrude. Let's apply a value of 60 millimeter and validate. I can go on my constriction tree. I haven't yet know on your shelf face, I can create an offset on one of these G0 phase offset. You need to sit eggs of face that you want to move. I can see the Xist phase exert. And after you can enter a distance or you can use this arrow to create offset just like this. And I can just apply here. And 100 millimeter operation new body on new component. Let's apply new, new buddy. Validate. Just like that. After it's pretty simple. When you have this type of element, you can crack link using so loved, credit, loved. And I can e.g. click on this line, click on this line, and I can create a new element. I can also click on this line, click on this line, but no, it's perfect. I can do something like this. Now let's see a second example. Select every sink and just press Delete on the keyboard and sketches, you can also remove the sketch. Let's get to another sketch. Create. Let's walk this time on this plane. So z, y plane on this side view. And just create something with a rectangle. I can just create a first-line here to here. It's 100 millimeter, it's going to be perfect and crowd to second line on this part. Also a line just here. And after I can just use my feed point spleen tool and just create a path. Just like this. The next step is to validate with Enter. Maybe I can move little bit on this direction. This direction. And yes, perfect. Now let's validate finish the sketch. And I would like to create this your face inside, just apply patch, click here and validate. Now as the things that I'm going to do is to use my modified here. And you can also apply Move Copy. So click and change the position. Let's position this sounds are left with a value of 150 millimeter. And credit to offset. Credit offset. I can just click on this face because it is just one phase. And now I can drag and move these later, like duplicate this, your face and position and Menus. Menus one or 300 millimeter credit on your body and validate just like that. Now I created these two element. They are just to see your face. One more time I can craft to lean, just using loved. So credit, loved. And e.g. I. Can click here on this profile and click on this profile. And I can create two new shop phase. If I click here, click here, I can also complete. And I can also click here and click here to close these different paths. And that was the next step is to validate with, okay, Lexis. 60. Thickness on surface: Add sickness. You can, sickness in the shop faced murder, extremely useful. When you go and create, you can add sickness you have here. Second, Let's create our first sketch, craft to sketch. And just, let's work on this part. Here. Two rectangle. Zoom little bit. And I can create my rectangle just like this. Then I can finish the sketch. And the things that I can do. It's to create, Extrude and credit to extrusion with a value of 60 millimeter, create two new buddy. So each time you can add sickness at your convenience, I can click on credit. And sickness, you just need to select you ever Shen selection, what does it mean? It means if I click here and I don't have Shen selection, I can only apply your sickness on this part. And if I apply Shen selection, I will apply this on also part. So I can click here e.g. I still exist phase and this phase shift, I can apply sickness on these two parts. Now if I apply selection, I can click on this phase at, and I think I need to oppression selection. Click here. And now I need to select oven with a Shen selection here. It's not really good. I need to, yes, just click on the edge here. And now I can apply sickness on all so proud at the same time. Let's apply ten millimeter validate. If you have something like this and you click on Extrude, you have the possibility to extrude laziness. It is totally possible also here extrude. Now you will have something a little strange because an extrusion only on faces, just like that can also use it for if you click on your face here. You can also create a shocked face on is this proud craft to indirection. Just like this, validate. And I can go and create sickness. I can click on this face. And also I can apply your value. But if I apply your value, now, take a glance. It's going to be a little strange because it's not going, it's not possible to modiolus exactly into perfectly made match with this path. Can finish this work. Just exists after you have multiple option, but you can go and modify. It can extend if you just click here. Now it's not a shocked face, so it's not possible to extend here. Just like that. We will have to walk by demoed. Lets you a second example, perfect, when you create some revolutions, I'm seeing Lexis. Let's click on credit, credit to sketch. And let's work with the x, z plane, front plane. Creditable sketch. Click on Line Tool. Credit. Just two lines, the sprint to sprint. And then let's work with spleen tool. I'm not going to close because we work with see your faces. So I can just create something like this. And I can press Enter exact. After I finish the sketch. And we can activate a revolution, revolve. First, isolate this profile, Saigon axis, click here ceilings or z axis. And I can create my vase, just laziness. I can apply sickness. Also, credit. C can click here. And I can enter some value. As you can see, you can walk outside or you can walk inside. You have direction. You can also work with symmetric. Let's swap with one side, activate ten millimeter or perish or new budget and validate perfect, just exact. I can also close on this part. Dress, click on patch. And I can just click here and validate if I want. I can also click on this face, credit cecum. And I can enter a value like this. But maybe too close, it will be better if I just come back to close in a different way. Maybe to close outside like this. Maybe it can be better. So patch, click on this edge outside. Yes, it's better, definitely. And I can click on this face, credit cecum. Let's zoom a little bit and I can go in this direction or inside to create something outside ten millimeter and validate. 61. Trim surface: Let's explain how to trim shelf face, your face. So first example, let's go and create credit to sketch. And we're going to use this work plane on x, z axes and just create a spleen. I can start around -50 and create something like that. Then I can finish the sketch. I can create an extrusion. So Extrude and go in this direction. Let's apply a value 120 millimeter like that. So now if I wanted e.g. to create something here, It's not possible to apply or subtract. It's not possible to apply subtract with the Extrusion tool. I need to use the trim tool. Just create a new sketch construction plane. I can create an offset plane, e.g. on this part to see better, even if you can stay on this plane, it's perfect or so, but I prefer to use this. You will see better. And 45 millimeter credit to sketch here that sketch. And I would like to create a rectangle around this part to this part and Crato cavity on this your face. I can finish my sketch. So as I explained, if you click here, you apply extrusion. It is not possible to remove. You don't have this operation here because we work on a shocked face. We don't have we don't have we didn't apply sickness. So this is why you need to apply trim. You click here, you select the trim tool. So trim tool will be this sketch and automatically is going to find the surface. And now you need to select so pounds that you want to remove. So you need to click here again, x out here. And something was little wrong. I'm going to show you again, click on trim. And you need to select the trim tool. So first you said exists part just like that. After you need to select what you want to remove. So I see TTS not good. So I need to select this proud trust in the middle and after if I validate here. Yes, just like this, it was little difficult. You need to have this part in red and after you can validate and you can create two in the middle. Perfect. Now let's see a second example. We are going to work again with the same type of phase that we have created using, using Zoloft. So credit three different sketches. Let's come back with a sketch. Remove and remove credit, sketch. Click first on this plane. Credit. Let's create two arc, sweep front arc. And I can zoom little out 100, 200. Let's create some seeing here and finish the sketch. Now let's create a second sketch. Create a sketch. And I can walk on. Yes, I need to create to offset plane constrict offset plane again. This we can credit to offset 100 millimeter validate and walk of this new work plane credit to sketch. And let just go out and create. Something was wrong. But what I want to do, it's not, it's not this. I'm going to remove the sketch. Let's create another sketch credit to sketch. Yes. Let's just work on this side. It's better. Yes, they could glands on this work plane. Let's activate this top view. And now I can do what I want. I can just create a first-line, this proud to around sprouts. Let's do this again. So this point to this sprint. Just like Zack and I can create a second line, Z sprint to sprint. Perfect. And so next step is to go and credit arc, three-point arc and the sprint. The sprint. Yes, perfect. Here. Maybe I can even complete with affiliate here, here. Let's work with a T. Here. Here I can work with the same value. Press Enter. Now I can finish my sketch and create my last sketch. Credit, sketch. Click on this what plane like this, and create a line at the intersection. Dress go here. Here. And just here, press Escape can make little adjustments and use my fill IT tools. Let's work with 40 millimeter and finish the sketch. So now I have three sketches each time with intersection, Let's create a well-loved crowds, loved and silica. So first profile, then select the second profile. Just like this. Oops, let's do this again. Here, here, here, and here. And I think it's not going to be really good. Let's select first profile. Let's click on plus. Let's see, digs a second profile. Now it's going to work. And it's not going to work again. Let's click on the second profile. Yes, perfect. And let's click on the rails and click here, click here, and click here. Perfect. Now I have this type of phase I want to credit to all perfectly in the middle, I can create again a Sketch, New Sketch. And let's work with this plane, the x, z plane in the murder. Just like that. Let's create a sketch around this area. I mean, I can create a circle just like this. Here. Yes, Perfect. I've taught to do this work. Let's apply a value for the circular. Maybe it's little small, I can increase little bit. Just activate value, click on the sketch dimension. I think we can apply 50. Let's apply 50 millimeter, finish the sketch. Now let's use this tool tremor. And just click here automatically, he's going to find the two faces on this part and this part. Now you need to stick the parts that you want to remove. We need to click here. Now it's going to be in the red, and you need to click here and now it's going to be in red are. So if you just validate, you can create an element, translates this here. So this is why it is extremely useful and you can repeat this process on many different sketches. You can create another sketch to sketch e.g. on this plane, I can create a rectangle from a central rectangle, rectangle, central rectangle from this point to this print. Just like that. Very great because he's going to follow perfectly just your face. I can click on trim again. First time to finish the sketch. Trim again, select this sketch. Oops. I just selected a liner. Trim again. Yes, it exists. Sketch perfect. And then you need to click on the surface here, this phase and just validate. Perfect. Let's not going to work maybe properly because yeah. 62. Untrim surface: Let's explain how to earn trim. It is something also important to know because if you want to do the opposite process, it is possible. Let's first create something very busy columns the right crowd to sketch. And I can work just on this work plane, x, z plane. And zoom little bit. Let's just repeat the process. Just legs out and finish the sketch, create an extrusion. Thanks to that, each time you can insist you can train a lot because we repeat so different features. 200 millimeter, perfect. Let's repeat this process. So Crowd, crowd to sketch this time I can walk just creating the sketch on this part. Let's make something a little different with a line tool, e.g. disease, print to, print, to print to the sprint. Finish the sketch. I can position my sketch here, it is not a problem. And activate trim again. Click on this profile. And now you need to click on the triangle inside some time, yes, it's perfect. You need to change the view to see if it is selected. You need to have this red color and just validate. Now if I want to do the opposite process, if you use e.g. this patch tool, you can click here. It's going to work properly, but you can keep some edge, as you can see. If I just go on my display city in visual style, shadows add shadows. You can find this random. Now if I just come back, you can also use this tool and modify. And you can find untrimmed. Now selected, you can type all edges. Here. I'm going to have onesies edges. So I can just click on the face and automatically he is going to close. But it is bitter in this example because I don't keep any edges. I can just validate and zeta can exactly come back like before. Now let's change the display seating visual style. Shed it again. If I want to do the same thing on this part, Let's go and modify and trim settings or phase. So you need to seek this face like that. And because of the type, if all edges, everything is removed, I can come back with this perfect care of your face. Here. You have also the possibility if you need to keep a copy. And thanks to that, if I go on my body just like that. You have a copy of this part. Take your glands. We have a cookie here. And if I go and modify, move, copy, just like this, we can find now we have two elements, the first element and we have the second element. If you don't want to copy, you don't click on copy. Something interesting also when you use untrimmed that just come back just here. Modify or maybe I can come back. Yes, it's okay. Modify and trim. You can change the type. It can be only internal edges are manual, internal edges are edges. Here I can select manual and if I want to remove only first-time to select the face, just like that. If I want to only remove one element, I can click first on this proud face yes. Manual. And I think it's not going to work properly here. Yes. Silica edge, and now it's going to work. One selected, you see a face type manual. And now if I want, I can just close this part. And I can only close this part also if I want, just like that. But here, but this edge, it's a little strange because I need to validate first just like that. Now if I go and modify and trim again, I can select this face, select, and I can click on this edge. You need to repeat the process. If you want to make this multiple times. And I can remove these two circle, but stay like this. 63. Construction tree part 1: Let's explain the cost reduction tree, construction tree. What is this? It is this part on the left. So at the beginning you have your document here. Then you have the documents settings. You can find the different views. And you have also the origin, the exact. Each time when you create something, it will appear on the construction tree. Let's crack just two element to object to new buddy. Credit to first sketch. Sketch. Let's click on this view. On this rock plane and crunch your first rectangle. I can create from the center rectangle. Center rectangle. I can enter a value of 200 millimeter by 120 millimeter Lexus. And finished my sketch. Then credit to an extrusion. Credit extrude with a value of 60 millimeter. Then let's click inside and apply your shell. Let's decrees and apply a value of two millimeter inside. And the last step is to click on this face to sketch. Let's create two small rectangle. Here. I can start from this point and I can arrive until I can use my grid. Shows the sprint, perfect. Finished sketch, craton extrusion. Click here, extrude that. And I can operation cut and validate exists. Now let's drag and move this element I can use Move Copy. I can select my buddy, click here and drag and move on. So right, and validate. Now let's create a single element. Click on craft. And let's create a sketch on this view. I would like to create like a vase so I can use my line. Just like z is 50 millimeter. I can press escape and just use my fit point spleen exists. I can just press Enter and just close the path. Gradual first-line here and a second line here. Now I can validate with finished sketch. Click on the Sketch, revolve along this axis and validate. I can click on the face, on the top shell. And let's go little inside with a value of two millimeter. Also, just like that. Now click on this element. Move, Copy, move. Somebody change from body. Let's position. Oops, I need to change the location in the center. I'm not going to have precision. Yes, just like that. And move on to the left. Now you have this tournament. If I take a glance on my construction tree, now you can find buddies and you can find sketches. I created two budgets. This is my first body. Each time when you click here, you can have a selection in blue color. And this is my second by g. At any moment you can just these activate the view translates. These are just laces. So I can click here and this activates your view. On, this activates with you. You can rename your body, just double-click. And I can change, I can just step box, validate. You can also go right-click of different options and you can rename again. Let's apply phase. Each time when I click one of these buddy right-click, you can have access to the tool Move Copy. You can also create two group. Something interesting, I will explain afterwards that you can create component from bodies. And you can change the appearance. You have appearance options. And directly you can apply the materials. So I can apply a material with my list of materials here, Ferrante to apply. For example, here something like aluminum or just want to apply plastic abs wise. I can just drag and move and apply my material from this panel. But definitely I will show you after I'm going to come back, I think the best is to apply some material directly in Sorrento mode because here you don't really see surrender. So it's not very interesting to apply some material with right-click appearance. You can also have physical materials here, and this is the same. You can have access to a library. Now let's zoom out, just go right-click again. You can delete an element at any moment. So it means I can press Delete and I can remove my element. But if you want just click on the body, you can press Delete on your keyboard and it is the same. You just need to validate address. Come back with the history panel. Now if I take your glands, so badges, sketches, as you can see, I have my sketches and you can reuse your sketches at any moment. I can click here, click here, click here, and it can find all my different sketches at any moment I can reuse. Let's take an example. I can click on my first sketch, double-click. I can make some transformation. So for example, I can click on my sketch, modify sketch scale, and I can just reduce values silly to print. It can be, for example, the sprint. And I think it's not going to work properly. Let's select again everything on my sketch. Let's set it to print. And definitely it's not going to work properly. I'm going to show you something little different. Let's, let's make trust some transformation on this page. I'm going to remove this line and just change a different transformation print. So for example, I can move this print, move, this print, move this print. I can move these different print. I can also press, Delete and remove some print. Just like that. I just make a little transformation on this element. And I can finish my sketch and I can reuse at my convenience if I want it to just double-click again. Crato line, this sprint to sprint, finished sketch. And I can create a revolution again, revolve around this axis. And I created another element just like that. Something in proton to know is if you edit the sketch at the same time, the first element will be a d t because this element depend of the sketch of the sketch. So this is why, if you did, for example, sketch. The sketch will be, these models will be modified at the same time. It is something extremely important to know. But you can reuse one of the sketch and make some transformation. If I reuse, for example, my first sketch, just click here and I try to change the size just finished sketch straight. Take your glands. Now I have a different size for this element. Interests come back just here. You can also rename a sketch if you want. It is totally possible. You double-click. You can enter to your sketch. And if you go right-click, you can rename a sketch. Or you can also go again on edit. 64. Construction tree part 2: Let's continue with the construction tree. So we have seen how we can add buddies and manage. So buddies. We have seen also about the sketches. When you add a construction plane, each time you will have also a new elements. So if you crack construction plane like offset plane, I can, for example, just go on this direction. And gradual construction plane just validate. Now I will add a new element with construction just legs that it is a same. If you want to insert, for example, image, the image will appear directly here. So each time you cannot lot of sin, I can insert Canvas, insert from my computer and I can use, for example, these bottles. Position this on the plane, validate and take your glands. I will add this on this part. So now I have also an element with Canvas appears on this part. I can also insert something more. Insert SVG file in salt form, my computer logo, just like this. And I can select my sketch plane again. This sketch plane just validate. And now I have Canvas butters. And this element, it is like a new sketch on this area. We have. If I just come back to construction plane same, I can create a no dark construction plane. Let's activate insert construction plane again. First I need to finish my sketch. Insert construction plane. For example, tangent plane. Well, I think it's not too good. I think it's not really good here. Let's apply an offset plane again. And just for example, in this direction and drag and move here. If I go on the left, you can find now construction we have two plane each time on this plane, if you go right-click, you can create a sketch from this plane. You can click again on offset plane, and in this case you can create modification and move again. It is totally possible. If you create modification like this, I created a new plane. As you can see, just like that. You can also just remove the view because sometimes it's not really good to keep the visibility of these planes. So just, you can just these activate, you can also directly There's activate also construction plane, just like this. Same force the canvas. I also butter, I can, this activates with you all just here. If you go right-click More option again, you can edit the canvas. We can replace, replace Canva image by a different file. So each time when you go right-click, you have a lot of options. There's activators. So the last point is you can create component from body even if I will explain component after we more in details, you can click on this box. You can click on this vase and just go right-click. And you can create component from bodies. Components are different because with components you can use these different options. And you can just create assembly between the different element. You will have also the possibility to create animation using the component. Now, if I just go here, I don't have anymore my buddies, I have two new component, this box component and this base component. Even if, if you go inside, you will realize that you can find your buddies inside your component just like that. And as, as explained with the different tools, some time you need it to select components. So I can just click, for example, on my Move Copy tools and move object. Now I can select my component, can be this component. I can position for his own PR wine alien meant on this part. And I can drag and move our cranial rotation directly. And I can apply on my component exactly like on a buddy. I can click on Move Copy again. And I can show you something if you click, for example, split by the Lexus. Here, he's going to ask if you want to revert the position or capture operation, I'm going to apply capture position. And I can click here, even if I ever components, it's going to work. And I can use a splitting tools and I can click on this part and just validate. And I can split here and inside. Now my component bugs, you can find buddies. And now I have two bodies, two different bodies. If I drag and move, I can move this part inside my component exists. So this is how you can manage your construction tree. Each time when you add something, it will appears on this part. You just need to make the difference between sketches, between construction plane, between buddies, between component and after everything will be okay. If you just flip up to the origin, you can activate at any moment origin like this with a different axes. If I sample, you don't want to see just an axes, so you don't want to see just to walk plane, it is possible also to remove the view of a work plane. Just like that, I can only keep, for example, the XY plane. And at any moment I can reach period 0 dot type of work plane. Same principle you can do is activate a different axis, just like this. Sometime it can be useful even if personally we don't use this a lot. 65. Construction tree part 3: Let's explain the components. Components are useful for different reasons. With components you have the possibility something virion proton to create an assembly. So it means you can use assembles here. And to ask somebody on different element, you need to create first component. It's not possible to work directly on buddy. This is why you need to create component. Component can be also interesting for ammunition. And just in your construction tree when you export your work can be also interesting to create different component on your construction tree, a better structure. And if you want to reuse in a different 3D modeling software, it is useful to classify in component. So first you can create a new component directly here. For example, crack new component. Or you can create directly component from bodies. So here I have an example. I created different paths. So this is my main paths. I have also for screws and I haven't so fortunate and I ever saw this cylinder like this. So I have exactly ten bodies. As you can see. I would like to create component from these badges. The things that I can do, you can take, for example, the ten buddies at the same time, I can go right-click directly create components from bodies. And thanks to that, I have many, I have all these component at the same time. But she has a classification is not really good. So we're going to classify this now. And you can rename a component first. If you double-click, you can rename a component. This is my main part, so I can rename four main part. I can just double-click or if I go right-click, I ever saw the Fairmount options. And I can adjust. I can just rename, clicking here. Something interesting also, but component is that your absolute possibility to expert on New York components. So if you click on Export, take a glance. You can export only on Nissl component. So you have options to export or your models are your document, but you can also have multiple components. For example, you have a table. You don't just want to experience the top of the table. It's possible. You just want to export the foot, one foot. It's possible to export one foot. If you create intaglio ooze inside you have a bed, you have, you have so far, you have a chair, you have furniture, you can export only one component from inside. The first things to understand. After, Let's continue and rename that. I'm going to search my first crew. This will be my first group. So I can double-click and tap screw number one. After I can go here and select my sig on screw, this one, I can tap screw number two. I can go on my screw. Number three is just one, screw number 33. And my screw number four will be this one. So screw number four. Now let's rename the bolt. This is my first Bolt. So I can ten volt one. This is, this will be my fault, sorry. Three, this will be my bird to bird to adjust respect to direction about order. And this will be my bolt for the last part. This part is a cylinder and just steps in Endo exist. So now you have main part cylinder and I have four bulk component for screws component. At any moment you can easily relate to a component. I can click, for example, on this part. Right-click. And you have two options. If you just go on this area, you can show all components, Show All Bodies, show eyes. And you can, for example, easily to only see this component and not see all the odor at the same time. Just go right-click. You can click on an isolette just like this. Or you can also change view dressed like this with different, with this icon about the component inside you can have your buddy, if I select my main part, click here. Inside you have different origin. It means that each component can work independently. Now, everything can work independently. Each component of his horn plane. So it means I can click here and take a glance. I have plain different planes for this component, I can activate your region. You have also the bodies. So he sees my buddies for this component. If I seek something different like my bolt number two, I can go inside iin my different origin, even if the original one was at the intersection, but we can change the origin. And I have also buddies Lexis. So now after two crashes type of component, I can work with parent component and child component. If I want to create two main components, I can click in my construction tree on this part, click on paths and create new component. You have the type, standout and name, and you have the parents. What is a parents here? The parents is just my main documents, my main modals just here. And I can change the name for screws legs that I can validate. So now I have a new component with screws and the things that I can do, it's dragon move my different screws inside. I can select screw number one and drag and move just inside. I can select my screw number to drag and move inside my screw, sweet drag and move inside my screw for our dragon moving sand. So now I have a component, parent components, crews, and inside IF kids component or child component with screw one, screw two screws three and screw for. Let's do the same thing with, but you need to be careful because if for example, you have your inside screw one and you create a new component just like this. Now component 12th parents, you have one selectivity screws and now take your glands, your new component arrive inside screws because screws is the parent component. So if I want to create a component, adds, I can come back at the same level. I need to click on paths here, virion proton to understand the order. So I need to click on part. I can double-click will activate here. Yes, it's better you can activate here. Now if I create a new component is this main part document will be x2 parents. And I can change the name for birds like this. Parent, one selected, perfect and validate. And now I have a new component, parent component bolt. And I can position my bolt number one inside, my bolt number two inside, but we inside and bolt for inside. You can classify like this, your different components. Here you have just the main protagonist or cylinder. I don't need to classify. I get just one component. And after you can activate a component, just clicking on the right here, you can activate and you can see the view. I can click here, activates cylinder or activates the main part. If you want to activate also element at the same time, you just need to go on your construction tree and click here. Activate. Also a component of the document just here. Just like that. So it says how you can work with component after as, as explained, if for example, I click on screws, I can go right-click. And let's apply Export. And I can export my components cruise with my first cruise inside. You can also go right-click and you have the possibility to sell also as a mesh, just like this. And here you can see quantifying. And it is possible also for your 3D printing. Lastname proton point, when we will credit, for example, assembly, it will be very important to have component, but I will show you how you can assemble your different component later after. 66. Assembly create components: Let's explain assembly, how you can assemble different component. So for this, we can find this tool. We can create a new component, and then we can just join the component after you have mock tools. But I'm going to show you that just joined, you can make almost every sink. First things to do. Let's create two different components starting from bodies. So click on Create and create the base of this assembly. Credit to sketch and just select this part. I think it's not. I'm going to just come back and just change the sketch credit to sketch. I think we are going to work here. It's going to be better. Yes, to walk here on this part. After Let's create a rectangle. I can start with crowds. Rectangle. To print central rectangle. It's going to be better and stuff like this. Events Center, I think it's not really good. Let's crack two-point rectangle. That is going to be bitter. I can apply 100 millimeter by 60 millimeter, just like that. And the things that I'm going to do, it's to create, to cut. So here I'm going to create another rectangle. Let's go on the left view. And credit to small rectangle from this part to this part. 50 millimeter. And credit to cut dream. Credit to Kurt legs is on this part. Perfect. So normally, if I just check, I have ten millimeter. Yes, perfect. And here I have 50 millimeter. I can tap exactly 50 validate. And if I use my live view, yes, Perfect. Now finished sketch credit to an extrusion. Extrude. And extrusion. On this direction. We can create an extrusion with yes, 100 millimeter and just validate like this. Now let's create another element. I'm going to click here and create a sketch. Create Sketch, and credit the second element with my line tool. I can click here, click here, click here. Let's check. I think it's not going to work properly. Let's make something faster. Create a rectangle from this point to this point with just a value of 40 millimeter. Credit to another rectangle here and create another rectangle here. It will be really simple. Then trim this part, trim this part. Just like this. Just like this. Perfect. Now I have this sketch. Just finish the sketch. Click here and create an extrusion. Extrude. On this direction, you need to create operation new body. Validate, just like that. The things that I'm going to do now is to drag and move this element by d. I can use move copy and move on the right. Just like that. I can add the same time moving this direction just here and validate. And now let's create a last element. Click on this face, crowd. Sketch, like this. Circle with a diameter. I can go in the center, click here. And let's create something with a value of 20 millimeter. A finger can change later the position and put this just here. 20 millimeter. Those, the next step is to finish the sketch, create an extrusion, extrude inside, cut and validate. And the last point is to create my last element. It's going to be a circle with 20 millimeter. So create a sketch, just use, you can use this plane. I can use this. Yes, I think I can use this plane is going to be perfect. I'm going to write and create a sharp curve from this print. Maybe in another form, this print with a value of 20 millimeter, validate and create an extrusion, Extrude. I can make something a little longer and not 100 millimeter but 130 millimeter. The last things to do it's to create a new sketch. Again. Construct tangent plane dress here. Yes, perfect. And I can validate, click on the Sketch and click on this work plane, the credit to sketch. Just like this. And the things that I'm going to do, it's just to add a small element. I work truss here. Yes, let's add a small element on this part. Craft to shackle top view. And just create a small circle with ten millimeter press Escape. Drag and move little bit. Yes, for example, here. And create an extrusion. Finish the sketch. Click here. Create an extrusion, extrude. Let's just apply a value of ten millimeter. Perfect. I have a new body, It's not what I want. I need to have the same body. So click on this part, extrude. And I can continue with a value of ten millimeter and drain dressed like that. And let's create our last element. We can just click, for example, on this part, crowd sketch and create a circle again, I can go around this part with little bigger value like 40 millimeter. Places. Finish the sketch and click on the Sketch. Extrusion. We trust the value of fingers, small value of four millimeter, and operation new body exits. So it's okay, we have created our four object for buddies. I can click on my Move Copy, click on this part, dragon movie tollens a right to have a bit of view and it's perfect. Now, the next step is to create component from this body. Because if you want to create two assembly, you need to create component from your body. So CDX is foreign bodies. And I can go right-click and create component from bodies. And now I have my first component, my sig on my circle, and my phone. If you want, you can rename, we can rename shaped object 1. Second object will be this object. Object to this, it will be the solid object. Objects, Sweet n, This will be the last term shaped object. It's okay. Now we can start to create an assembly in good condition. 67. Assembly joint components: Let's assemble the different components. So we have for the four components, object one, object, two, object three, and object for now I want to create my assembly. So first things to do, you need to click on train trend here you have ODR tools. But finally, you can, if you click, for example, on joint origin, it's going to be exactly the same. If you click on Drive drain, it's going to be same. So just things that I can advise you just to click on train. For example, first things to do, you need to select a position to another position. My fixed position will be here. If for example, I click on this part and I click on this path to do something fast. This is going to move on this path. This is not what I want to do. I'm going to select the first elements that I want to move. So it means this part. And I click on train. One of the best things to do you can select to corona or you can set it to center. Here I can, for example, Civic center. You have different modes. Simple between two faces are two edge intersection. Here I select Simple. I click on this print, and now this is a base point of my first component. I need to select the base point of my second component. And the second base print will be here in the center. Just like that. And it's okay. So M of Z, the assembly is to just check if every seeing all the different components can be mixed like this. It shudder it just to check, just to check after is there is also a possibility to create animation using this but adds a base it just to check that everything is okay. After you can create an offset, for example, if I wanted to cry to offset, it is totally possible with different arrows just like that. So you need really to select the right print because if you don't see things or write print, for example, you take a point here and you take, for example, print runs a face. It's definitely not going to be good. It's not going to work properly dressed like that. As you can see, it is not what I want to do. So let's come back. Drain. And silly phrase on Perla can use this time, this corner print. And I want to apply this corner to this corner print, just like that. Perfect. After I will explain that You can also add motion. So it means you can add also a nanny mission. You have different options, like for example, slider, just like this. But you can also apply constraints. Or it can be a pin slot translates out. So you have multiple animations that you can craft. If I apply slider, I can use, for example, in Lexis. And it can be not just the axes, but x axis, just like that here. But I will show you, it'll after how you can add an emission and I can click on animate. So now let's just check on position and validate places. Now let's position I will second element, it's going to be this element drain again. And I need to observe right position. I can select the center here. Click on the center. And now I can go to this center point also. If sometime you don't have, you can click on this line and automatically you can find the center snap. And that's it. Just like this. I'm sure you have a motion. I don't need them. I can just come back here about emotion. But as you can see, I can start my element from a different position. I mean, I can first use Move Copy and position my elements here first, just like that. And then I can apply drain, select this print. I can also select this center point, just like sat here. And that's it. So those are things that I can do is to create to offset and frozen Perkin credit to offset until to arrive on this path. And I'm just going to finish at the end just here, perfect. Just like that. I can also create rotation. It is possible and terminates this. Why not just here? Invalidate? And now my last point is to put these phase directly in the center of this face so I can apply again and train. Click on this center. Lexis. And cynic knows the center of the second part, this part. And move. Just laces here. Perfect. Now if I or you can flip and I'm just going to keep that and validate. Now everything is working properly. As you can see, I just need to check some single but my circle, but yes, it's perfectly on this area. It's okay. Everything is matching perfectly. So it means that it's okay with our different component. In many 3D objects that you can crouch. You don't need to make. You don't need to assemble different components. But sometime it can be useful. Lexis, after you can find this element equivalents, you have these different elements. If you go right-click, you can have access to different options. You can, for example, applies to animate Showing. If you add an animation like this. And you can go right-click, you can just validate. If I just go right-click, use an image drain. You can also press Enter to stop. If I go right-click again, I can have different options. I can just click on Delete. If I click on Delete, I can just remove assembly for this part, just like that. If now I click here, Sam, I have an emission, I can go right-click. I ever saw the possibility to delete again, and I can come back here. And now I have this element I have to train. I can go right-click again, and I can delete. So join and I can come back to the initial position. 68. Assembly animate components: Create animation. It is possible to create an animation with your different components. For this, first, we need to change the mode we used the design mode you can change for animation mode. With this animation mode by default, if you drag and move here, you will have a camera movement on this path. I'm going to click on this camera movement and just press Delete on the keyboard. How to craft an animation. First thing that you need to do is to go and 0 on the timeline. So you can come back at Saigon 0, you can drag and move like this. You can come back at say gone 0. By default you have one storyboard, but if you need, you can craft with the same project. So same document, multiple storyboard animation to have something different. Here you have also some options. And you have zoom-out start from time 0 overnight by 0.5 and you have second shell. I can advise you to use second shall I think it's pretty simple. I prefer personally to use second shell. Here you can drag and move your timeline if you want to increase position of the window. So now how to create an animation? First things to do, you can select some views that you want. I can sit exist view. And after if I go on my timeline at C gone one, you can cry to move mine just from Camera Raw first. If for example, I go left-click and you arrive on this type of view. I created camera movement. And if I just come back, you can see, so view just like that. Let's arrive at one and I can continue at two and add to just activate top view. Just like this. Then I can drag and move to a better render truss here. Now, take your glands. I have just animation with camera movement. One end to the things that I can do it after. It's to go at Saigon, three like this. And you can select components that you want to Egypt. I can see for example, this component. Here you absolute transform component tool. Click on this part and you can select, you can change the p-value. You can see x component. And after you have multiple option, you can drag and move on the direction. Just like this, you can also create some rotation and you can also drag and move with the free movement. So let's do this again. First, I select my tool, I settings or component. And I can drag and move directly onto the top just legacies to match perfectly with a different ours. At the end you can validate with, okay. Now the next step is to create, for example, an older camera movement. I can go at four and at four, I can go on this path with the front view. And then I can come back at five and at five each time I can apply a new keyframes directly because in my option I use the second shell. If I don't use second shell, I can come back at the beginning each time, so it's not very good. At five, I can come back with my top view. Just like this. Oops, yes, with my top view. And I need to change coming around trust here. So now, next step, take your glands. We looked at this render. So next step is to arrive at six. And at six, I can select this component and I can just drag and move. And I need to add the right position, so I need to zoom like this. I need to try to find the right position. I think it's not going to be very simple. If I just check, I need to go on this bottom heel and take your glands so bad. So translation. So 0. Yes, just laziness. And a budget translation yesterday's here. So it's not extremely good or extremely simple. You can create a translation just like that first. And after I can validate. But because I changed the position that you have a movement of camera movement at the same time. But if you want, you can remove this camera movement after. So I can click here, press Delete, and I will have chosen movement of czar, bowed legs out. Now I can click on this element and I can go on just say gone seven Lexis transform component. And I can drag and move just here. One more time. I need to zoom because it's not extremely good. And I need to position here. And position just like this. I think I'm okay. I can check with the left part. Yes, just like that. It's okay. Now I can validate and just remove this camera movement because I don't want. And I can go on second eight, click here, Transform component. And I can drag and move or so on this part, I need to zoom to have more precision and position my element menus 11, yes, and this direction. And just validate and do the same thing with this element. So just continue with the second line and click on Transform component. You can drag and move. I can zoom again to have more precision. And I can change. I need to check ALL sorts of view. You can walk here. It's orthographic is perfect if you are in perspective change for orthographic. And I can position my element here, stress here, and validate trust like that. I can click on this camera movement, press Delete and teach here. Press delete. Each time when you add a movement on a different component. You can see, you can see on this part you have component and you have a list of your different component with the movement. Let's click on this camera. Press Delete at this lever that just come back. And yes, just like that. Perfect. So now the next step is to change the camera view. I can change the camera view and just to arrive in front, just like this. I can select, I can go on the second ten. Like that. Zoom little bit just here. I can keep this movement at the same time. Cities are four different screws with my timeline. It's not possible to do the same at the same time. So you can click on the screw number one and drag and move with ten millimeter validate. You can see the exhaust Crew number to transform component ten millimeter like this. Civics or screw number of three, toss form component, ten millimeter. And CXOs Crew number for transform component and ten millimeter also validate. So now I will have this render. I will arrive here and just zoom. And at the same time, component movement, stress here. After, Let's continue, I can go at 11, zoom out and just come back to my I can just stay on this view, I think on my phone view. And I can go at 12 and at 12, just select my different bolts. I can see it also bolts at the same time. Also. Toss form component, address want to change. Position, just stays out. Buds of position. Let's change with menus five and change on this part. Yes, I think I can change with minuss one again and m at the beginning. You could, could change with minerals just six. Perfect. So if I drag and move, yes, it will match perfectly just here. But we need to first position little bit more on this area. So first address here to have some seem logical and just validate. Now let's select a different view. I can go and say Go uncertain and work on this bottom view and positions with different birds. Let's then go on 14 and click on Transform component. First things to do good insights about Solexa bulk number one. And you can see it exists component. You can drag and move the zoom little bit and position just here. Just like this. After you can validate, you can go on Saigon 15, you can just click here. And transform component. You can do the same type of work. You can zoom in a little bit here. And you can position your element just like that. You can validate. You can continue with Saigon 16. Click on this component, dragon move. Just here. Let's zoom little bit. And position this component. Yes, perfect. And you can go on Saigon 17, its little long, but it's very important to understand the process of animation. And you can drag and move just here. You can zoom and position just like this perfect and validate. After the next step, you can find this animation just like this. It's okay. So now let's continue these different movement. When we arrive here, I need to delete these different camera movement. Press Delete. If I just extend a little bit, you can find new movement with so bolt also. And the next step is to arrive at 18. You can change your camera view for the front exists, perfect. And at, Whoops, yes, Let's stay like this. And at 19, you can select also both at the same time. So you can click on the main path bolts. You can transform component and just move little bit on this area. Validate. The last thing that we're going to do. It's to walk, stay working on the front view, but we can zoom little out. Arrive around 20. Click here on this part, transform component. Drag and move. Here. Just here. I can zoom and position just on the front. Like this. Validate ends. The next step is to arrive at, for example, 21 and credit transformation go inside until to arrive to this part. Validate and the next step you can also create rotation. For example, if I arrive at 22, I can turn it a little bit. Click on this component Transform and you can create two rotation just lazy. So I can create a rotation like 90 degrees, validate. And I can go at 23 transform component and create another rotation phrase on paper, just like this, 90 degrees. Perfect. And I can continue and just finish my work with a view like this type of perspective view. Now, if I read my animation, I can just come back. Just click here. Yes, it is a example about what you can do with animation. So m is not to tell you to make this animation with this type of keyframes, but the aim is really to understand the process. At the beginning it's little difficult. But if you start to repeat, you will understand really how you can create animation just exists. If you create a new storyboard, for example, you click here new storyboard, you can create another animation, start from scratch again and credit again an animation. But this time you will work on a different story bone and you can create multiple storyboard. If I just come back to this Tori Brown, you have the possibility to privilege, privilege video. And you have the video scope. You can select all storyboard or just the currents to rebound. You select a wide eight and you can export your work in a video format. It's okay for that. We can come back in design mode. 69. Add materials part 1: Let's see how to add materials. I created this element and I created a component. This is part number one, and I would like to add materials on this element. How to do this? You need to change first zoom mode. So you'll go on design and you need to change and to have access to the render workspace. I've talked to have access to the render workspace. The first thing that you will be able to do it just to go on, just send sitting. And maybe you won't have directly seized by default. Go on Environment Library and Environment Library you can apply here to start, you have different possibility. You can click on soft light. Double-click on soft light. It will be the current environment comeback on Settings and backgrounds, you can click on Solid Color and select X2, Y's color here. Apply, validate. I've taught to do this work. You have also the aspect ratio, and you can change the aspect ratio here we are going to stay at this time with Viewport aspect ratio because we, I'm going to show you some materials. Now if you want to add materials, you need to click on appearance exists. You will have a new panels on the right. So you click on appearance and you can find this panel on the right. By default, you won't have this possibility just that I apply some, some design already, some materials to my design. I'm going to remove that delete. I'm going for example, to remove that delete and delete and delete also. So when you stuffed, normally by default you will have just one materials. You can change these materials is default material when you go on preferences as, as explained at the beginning. So at the beginning you have just one element. If you just continue, you can find categorize with multiple materials. First things that you will have to do if for example, I click here, you will have to download materials that you bought. Maybe here I already downloaded so most but not every sink. So if for example, I go on stone here, It's okay. If I go in the world, It's okay also, but maybe yes, If I go, for example, on wood painting at the beginning, if you want to apply some material on your element, just click on this part and you need to download material. Lord, material. If you don't download the material, you drag and move. Nothing will happen. You have the feeling it's not working. It just that you need to download the material, just laces. I've taught to download different materials. You have a library and you just need to apply some material with on faces. For example, on by d. So apply to silica bodies component of faces. Here I just have one body, one component inside my component, I will have one by d. If I select, for example, paint, I click on glossy and I have this different value. If I select body component that just need to drag and move here. And I can apply this directly on my body and my component. I can also drag and move directly on this part on my pan number one and it's going to be exactly same. And he's just going to ask remove appearance applied to buddies. Yes. Remove to change for this type of color. Now if you want to apply some sin just on the face, for example, I just want to apply a different material only on this face. I can change for phase. After. I can see, for example, pen metallic blue. And I can apply only on the face, as you can see how, for example, or knee on this phase. Only on this phase and only on this face, just like that. So first thing is to understand, apply material on face or body or component. If for example, you have multiple component. You have multiple components. And you want to place these on all the components at the same time, you just need to drag and move on all your project or your document. Let's take another example. I can click on plastic, celiac for example. So first, I can drag and move. And if I want to have multiple components, I can put the same materials on also any man just going here. Let's take another example. I have wound materials I can click would solid for example, I have finished. For example, I can apply the 3D pie and glossy solid body component and drag and move just here. And now I have some scene with Word and I will add the possibility to edit. When I double-click on my materials, library is very large, so you have definitely a lot of possibility with Fusion 360. Even if you don't import your own materials or your own texture, you have a lot of choice. It is very great. If now you can find in this design, every time when a trial materials or material keep, stay here. I will absorb possibility to double-click on the material, for example, that I use and I can indeed the material with different options. This will depend about a bunch of materials. If I select two different materials, metallic blue, I can double-click. And the panel is different because it is not the same material. If I just come back to ABS wise and C O'Dell materials, you can go right-click. If you don't want to use anymore, you can just press Delete. I can go here, press delete, or I can go here, press Delete, all go here, press Delete. Jerry's the first material by default, it is not possible to remove that. Expect if you Annette seemed first, I can click on analysing and delete. If I go right-click. Tagline is not possible because it is my materials default. But if I click on abs, y is right-click and I sing and delete, I can remove that to have my default material. Let just come back on paint nitrous to apply cross here again. It just apply, for example, this green color. And you can also duplicate materials. So you can go right-click and for example, you can duplicate. Why it is useful to duplicate, because sometime you can use an element duplicate to keep the same parameter. And when you go on advance, you will absolute possibility some time to replace a new image by group. So you have multiple options. Here. I don't have imaged by Rune, but in different different materials. You can have image backgrounds. You can have for cooler, you can ever image by groomed for rudeness, image by groomed for patterns. You can have multiple scenes I'm going to show you. Just click on maybe would again, solid. If I apply against sweetie pie and glossy, I can double-click. And now if I continue, maybe not the best example I can go right-click aged. And it was not so perfect example. I'm going to show you another example maybe with lisa and close, close your fabric. Just like this. Here. It's not good for this type of part, but just to show you, you can double-click. You have advanced. And now you can find an image. Here. You have an image of force of backgrounds. You have also reject patterns. You have another image in PNG and you can have multiple image like this to build your, build your materials. And it just come back with paint, for example. And just go right-click delete, right-click Delete, and right-click Delete. 70. Add materials part 2: Let's continue with materials. So the things that we're going to do now, it's just to come back from a render. We can come back in design and just create a small element. On the right. I can kick plus crack to sketch. On my front plane, I can just here captures a position and just create a rectangle on this area. Just like this. Yes, I think here it will be perfect for what I want to do. Let's finish the sketch. Just create an extrusion. Extrude. And I can just extrude with five millimeter with a new body. Now I have a new body on this part. I can also, why not create a component? Right-click quite component from buddy. And this component now I can double-click and tip. Number two. Let's just come back to Design render. So let's continue appearance. Now I have a second path. Let's apply another type of materials. I'm going to come back with the example of finished would solid finish sweetie pie and glossy, trust legs out. And we can find some materials on this area. We can edit the materials. So to edit the materials, I can double-click. And the different options will depend definitely of the materials that you choose. I can, for example, change the color like this first after I have relate to the exponent. So you can find relate to it with different color. You can work with early wood written S, late hood, rudeness, also, just like these, rings sickness, as you can see, like SAT, and also create a ringbone. Just laziness. And that's it. So you can edit your material legs that if I select a different type of food fries on production of places, just don't not my material. And double-click, drag and move. I can double-click again. I can change the color and one more time because it is a wood materials or you have almost exactly the same type of options and you can walk with a different parameter. Let us come back with another reason. Another example, I can select meters this time. Just select aluminum. I have different options. Let's take aluminium anode, eyes closed, see red, just like this. Now if I want to edit this materials, Double-click again. Here you have so much less options. Basic option, I can just change my color and walk with a rudeness. So to have more reflect or less Reflect depending of the rudeness. And I can go on advanced parameter. In now I ever knew panels. And as a result, it is possible to walk with Kohler and rudeness again. So here you have cooler color. You can work with goodness again. And you have already have patterns, but she'll know image and you have a cutout, no image. So nothing more about these materials, just x out. Now if I dress continue, let's select some interferon tau again. I can apply like stone, granite, granite, black and white, blue, pale red. Let's apply granite block and wise like this. I can double-click and now I have again more parameters, different parameters. I can scale my materials. Here. It was very big because I was walking in millimeter. It just small part, very small part may be around around ten centimeter. So this is why if I apply granite at the beginning, it looks like this. It depends of the scale. I can scale Richards some rotation if I need also. I can work with rootedness of my materials. And so reflectance if I go in advanced parameters, now, you can see an image. So we have an image by crunchy match here, just like that. And it's very interesting because at any moment if you want, you can change that. So you have granite base color. If I go and really have patterns, I have also an image and on-base satellite, I have also an image. So you have multiple image here to build IF suite different images to build this texture. If for example I click here, I can go on the right. You have option cooler image. If you go on ADT message, you can directly edit the image. For example, if I extend, I can work with so brightness just like this. I can invert a matrix, so I can cry to offset or so on this part, even if you can just scale from the previous step. So finally, it's lethal to repeat the element, but here it's only for the image while just before it was for all the texture. And if I change, I can also apply a color. So it means I can go here to validate. And now I apply a blue color. I change the image, no image here for base color, and I apply a color, but I have something again like this because I have also an image for base satellite with goodness. I have also an image for really F patterns. And this is the element from really F pattern. Secondly, digital image one more time. Also from these panels. At any moment I can come back to image and some singles. So important to know if you click here, you can replace the image. So for example, I can go on my image, I acidity different texture. And if I apply my bridge materials, brick texture here, I can replace using my own image. And after one more time, can click here aged image. And I can walk with brightness, I can credit to offset if I need like. These, can also create some rotation. If I just continue, I can also scale our repeat. I have non-repeated, but generally we keep repeat or it's not going to be good. And I can work with also scale value just like this. So if I want to reduce, I can tap Two 100, just like this. Or I can increase Towson just here. Let's stick on consent and comeback. But also by things that you need to know. Even if even if honestly we don't spend all the time to a digital materials. But it's important to understand the process. If I come back to this element, maybe I can show you another example again. I can continue. And you average so Miro, different materials mirrors that you can apply. Just like this. I think it's not. It's little strange. Let's come back on methods. Yes, it's not going to work properly. Let's just come back and I sing then delete. Let's just delete here and an extinct and delete. I'm going to remove the different element, delete and delete old address, come back. Okay, it's going to work properly. And I seen and delete. So if I just come back and just apply Miro, you can find a mirror effect. And if I double-click, can walk with cola one more time. And because it is Miro, it just that you don't have any roughness. This is why it is mirror off. If I just continue your a different type of stone with granite again. You can also apply. Let's come back on metals. Let's continue. And when not to apply gold in my example, drag and move here. Double-click and one more time I can adjust Socolow. In this type of metal materials. We don't have a lot of options. We can walk with rudeness and advanced parameter. Here I don't have inImage because it is metals or just work with rudeness, a colo, and disease. So most of things that they can use. 71. Create renders part 1: Let's explain. So renders how you can create to render. I've talked to finish the models. You create your modality. You can separate in different components depending of what you are going to credit. You can change the mode design and you can activate render. I've taught to activate renders. First things that you will have to do, it's to manage, manage your appearance so you click on appearance as, as explained before, you can apply materials here you apply sweetie pie in glossy materials on all my document. This is a pair of cola and I can double-click if I want to edit my materials, It's possible. I've taught to do this while you can manage the environment. To manage the environment, you can click here sensitive things. So by default maybe you won't have exactly this bound. So the first thing that you need to understand about your sensitive things is so aspect ratio. So here you have aspect ratio by default it is a view port aspect ratio. But when you will export your world craft surrender, it will be not really good because it will keep the ratio of your window. And if you click on Render here, you can manage so wide and eight, but you don't really see what is the correspondence. So this is why I can advise you first when you click on Sensitivity is to manage render. You can, for example, go here and you can see week one by one. You can see DIC presentation. You can select landscape or you can just enter a specific value custom aspect ratio, and you can enter what you want. In my example. Let's work with, for example, a wide of yes, I think I can apply wide. Eight, wider. Maybe it's little too big. 608. Why not apply? 800? Dress like this? I can tap 800 by May 800 be yes, it's going to be next. So it depends on what your models here. It is a parabola. So I think this ratio can be interesting to start after to do this work. So main thing to understand is also the background. So you have over your ovarian monthly Barbie by default, you can have something like soft light. If I change for, for example, double-click could light, you can see little difference. If I change for grid lines, you can see little difference. If I change for Plaza, I have little difference like this. And from some element you can have a backroom. It means if I just silly, cool light double-click, I can come back on Settings and I apply a background environment. I will just add this result because it is cool light, so I don't have any image backgrounds. Let's come back on solid color. Now, if I change Environment Library and acidic some sink like field, I can double-click like that. So you have the light of the field of variant meant. And moreover, if I go and see things, I can change the background for our environment. And now you can find is this background image. So you have so light of the environment and also you absorbed by Krones image. And you can turn it around just like this. You can also change the environment acidic, something like I can double-click on plaza independent, but what you want to do, you have also the possibility to import our environment only HDR image. I will explain these addressed after. So this is really berries that you can have Fusion 364 environment. If now I just come back to something vesicle can come back that will feed soft light settings and change the backgrounds for a solid color, she wants something basic code. You just applies a white color. And I can just click here. If I want to change for color, I can apply this. I can just come back with wise. Something in protons. You don't see here any shadow. You have the possibility to go and display settings. And if you just go on effect, you have object shadow and you can activate. So object shadow here. So it is something and protons that you need to do. Even if the objects Santo is not working really nice, I think yes, here it just because hi, welcome to Weisberg goons. If you'd just come back on Render, you come back on design. Here you as a possibility also to add effect. You have also grown shadow, for example, group reflection, just legacies. You can activate this type of parameter, phi just to play. You can shadow and Kahn designed render the coolants. Nothing special happened because I'm just on the white background so that I don't have any reflection. I just come back on design and just click here on display, sitting effect and just removed. So concerto. Let us come back on the render mode. Sensitive things. I've taught to do this work. So you select a background color, you select environment backgrounds. You can send term with a position. So here just to create rotation, you will create a rotation when you add your image by ruins, but here you have a rotation. Take your glands so bad zeolite, how's the light is going to reflect on your object here. So you can turn the exact after you have a ground plane. If you activate ground plane, you can find now, so shadow dressed like this can also change the position of the ground plane. Hey, just flatten croon. Are you ever saw reflection evil. You can activate, couldn't plane just like this. Now you can see the shadow. If I just change your camera, work in orthographic view. Work in perspective view or perspective with auto faces. He also most of the time we will use perspective when we create render and after we can walk with focal length. And just like that, if for example I turn my view, I can go more on the front view. Take your glands. So badger difference, if you apply orthographic, it's not, it can be nice to export your work just to have a perfect view. But if you want to have a render or the best things to do, It's to apply perspective. And now we have grit, grit, render with this perspective view in the front view. And if I just continue so I can walk after with a focal length. Next add here. So m is generally around 20 millimeter is not bad to have a good render. And you can also work with the exposure. Exposure, little difference that it's far your camera set your environment brightness, but you can work with a two element at the same time. So generally your environment by default is at yes, one tos and Shell. You can actually get just to blue. Let's keep this in one aspect ratio. Translates this. If I just change for environment. And for example, acetic plans or double-click, sittings change for our environment. Now it can be useful to craft, to use the rotation tool. You have position when you click here, position. Now you can move like this. You can keep exactly this view, but you can move inside your environment just like that. Here. For example, I can position this layer here. And just maybe I can change at any moment you can learn but be careful because if you do something like this, you have the feeling it's smart, it's small. It's not extremely and protons, if you have the feelings, are imaged by grouping, is not good quality because it is just to view. It's after when you create a render, you will have a perfect image by crudes with a lot of details. Just like that. Let us come back on sittings. Just go on here and change for solid color. Let's first create a render with a waist cola. 72. Create renders part 2: Let's continue with render, the senior algorithms to do. No, it's too how you can create your render and export your work. For our sins, you can activate in canvas render if you want to have a preview. So you can just click here, for example. And thanks to that, you can have a real render, but some time depending on your computer, maybe it can take a little time. You ever saw excellent final infinite with an iteration number. To wait the end-to-end future render at any moment, you can also stop here. Here you can capture your image first image. So it means I have this image. I can just select a resolution. For example, I created something 800 by 800. I'm going to use Quran document window size. I'm on sheds a current document window size. I'll click on Custom and I'm going to apply 800 by 800 because I used this, I can remove look, look aspect ratio and activate 800 by 800. You can work with a transparent background on just the y's color and you'll validate. But here it's not a real render. It just captures this image, just captures this image directly. It's fast. So you can just capture this image on this area. Now if you want to absolutely random, you click on Render. Here. You observe Render Settings. You have different size. When I can advise you is you position your element depending of phi samples. So aspect ratio is that you choose in Canva. Here, what I select T sensitive means I have 800 by atrium drain with this wise Canvas. This is why if I create my render or the best things to do is to reuse the same size to be sure to not have problem, or to keep the same ratio. If it's a two addressed by a Trojan, maybe I can take one to 200 by one hundred, two hundred, but keep the same ratio as PEG ratio square. You can change, but she keeps us same aspect ratio. You have multiple basic size. And I can type directly here my 800. By intention. You can select the file format PNG or JPEG file JPEG or PNG. If you select PNG, you can activate to transparent background. If you don't want to have your color groups or your environment by groups. If you want to have your environment by group, you can do is activate transparent, or you can expand directly in JPEG after you have different quality of friends. Here. Advanced see teams, draft, standout, final, Excel. If you apply xenon depending of the number of edges faces component, it can really take a lot of times to arrive many, many minutes sometime even now. Well, if you work in 100, it depends also about your computer. If you want to have some sin classical fast, you can just apply stand down 50. And I can just come back. I'm going to apply standard and click on Render. And after to do this work, you will be able to open this part. And now you can find the render here. I have already many renders because I was working on this panel go lab before. And I created already different types of renderers. Going to be fast because I just have a white background. If you have enough value in MountainBike ruins, it will be definitely longer. What will be the result? So result, now I can double-click and render rendering. I have this render. I think in this example, I have little too much light. It will be better off to decrease the light. And you will have just to click on Download here. And you can download on your computer in JPEG file. You can also at any moment and delete. Here, for example, it's little too light I can delete. And I'm going to show you with my order example. I created something like this. This was a 3D render with imaged by groans, just like that. Now, if you apply your image back ruined cities also totally possible and just change the sensitivity of Iron Man library. And I selected plaza so I can come back on sittings, backgrounds of Iron Man now so you see leaked exactly what you want back. So ratio, maybe I can decrease exposure. Yes, maybe around this value. You have some brightness. Maybe it's too much, can decrease or so. And create something exists after the next step is to click on Render. Let's walk again with eight and drained by 805 format jpeg, standout and window. Now, the render will appear here. Because we have an image bank ruins. It can be longer. And at z n, with the same process, we will be able to export your work. At any moment. You can just, you can walk why, why is the renderer is processing? You can make any things that you want inflation. So 160, you can walk into a different document with a different design and surrendering will continue to be downloaded. So this is how you can work with the sensitive. So definitely I think in Fusion 360 it's is very good because you have a lot of choice, a lot of options are so far materials, I think so interface is really great. It's not very difficult to understand. You just need to follow the different parameters and to choose the right bedrooms and the right size. And I can click here, it's already finished. I can double-click. And this is my render. So now I can just click on download and add my image file. 73. Sheet metal rules: Let's start with sheet metal mode. So from this we can click on sheet metal. And the first thing that you need to understand it is a sheet metal rules. Here when you go on modify, you can find sheet metal rules. You can also directly click here where it is useful because from a sketch we will be able to apply a sheet metal holds. So first, let's click here. And you can now find sheet metal rules in this design. At this time we have no sink. And you have a library with different possibilities. You have, for example, 16. You have stainless steel aluminum each time if for example, I acidic still, I have sickness five millimeters, I have a K factor, shows a meter reap cm gap. And each time you can find sub-n condition, how will be the bend radius? So really have shaped and more and zirconia condition variable so in proton because most of the time we can work with to Ben intersection and you have trimmed to bend with a value. For example, if I acidic aluminium, you have a different thickness, you can have different band condition also. So how to understand that just lets create something simple. I go on quite a sketch. Just click on this top view and click on my rectangle tool. Just create a rectangle from this point to this print, 150 millimeter by one hundred, five hundred millimeter finished sketch. The first thing is that you will have to do is to create a flange. And how you can create a flange. If you click on this part automatically, you need to apply a sheet metal rules. And here you have a list of the sheet metal rules. If I apply, still take your glands. So bad sickness, we have this sickness. If I change for aluminum, I have a different thickness as you can see. And you have also more options. If phi is ombre select aluminum, I can validate after I will have the possibility to click on flange. And each time when we click on the side like this, I will be able to apply your value. For example, here, click Close and Apply your value also here, click Plus, apply your value here. And click Close of play your value here. And each time you can go on a corner and you can find some some train. And we have MTD corona, we can change that. And something interesting. You have override rules. You can find your horse **** metals and you will have the possibility to edit after. So this is a frostings to understand and why, what is, should know Italian rules. So now if I just come back here, you can also in this design now I have aluminum at any moment, I can edit the rules. And if I want to change a sickness, it's possible if I apply, for example, trust value of FAR, like this, I click on save automatically take of lenses. Sickness is changing here. I'm going to show you again if I apply eight dressed, validate, save. Now I have eight. I can come back just with a value of two tress, legacies and validate. Here you can edit your sheet metal. You can also change the bend condition. You can also change the corona condition like this. If I just come back here. And now you apply again flange. Let's click on this part. Let's click on this proud, she's proud. And this proud and increase just like this. And I can validate. Again, just come back to my sheet metal rules. Let's zoom little bit. One more time. I can change aluminium. I ever saw the band condition bend radius. You can click here. Oops, Yes, Just click here on Edit. And you have to bend condition, being read your sickness trained. They ever saw a value, really a free man. And if I want to add four, I cannot for just click on Save. Let us come back on band condition. Some things that I want to show you. I'm going to come back on to it. Just go here. Corner condition you have, for example, been to bend intersection and you have sweet bend intersection. Just like that. You also the band condition here and you have the possibility to edit that. So let us come back. He did. And corner condition to bend, intersection trimmed to bend. If for example, acidic square. And I go on Save, I'm going to have this render. If for example I change that again. Bend condition. And these are just coronal condition. To bend the intersection square. If I select Linear, I can obtain this render so you can eat it like this. Your element. I can come back to aluminium. Let just keep this. If you want to create a new metal rules, just go on sheet metal rules. Maybe I can show you the last aluminium and aged condition. So Odell options here. You can also change. I think I need to edit just on this part. So you have all this possibility, electricity, it translates this. You can also create your own metal rules. Click here. You can change the name I can take for example, you can apply your sickness. Let's keep two millimeter. You have a key factors and most of the time we can keep this key factor. And after you can work with what you want about to Ben Rodgers or EDF shape about surrogate wide. And you can also work with your calm, their intersection. Religious work with wounded, for example, and sweep an intersection just like this. And I can click on Save and now I have a new element just here. If you go on your library, you can find these different things and I can click on Close that. Just remove everything. Click on every single risk, press Delete, and click on the sketches and press Delete. If I just come back to my sheet metal schools, I have still see since the design. But after, if you create a new document, you will have library and you will have your example dress here. You can go right-click, you can edit. So rural tracking your rule again till it's a rule or cookie to really probably. 74. Create flange: Create flange. Let's explain how to create a flange. So here we have this tool flange, extremely useful critique, sheet metal, base, flange, contour, French edge flange, or loved flange based on profile your selected. Let's see some basic care about this type of sheet metal mode. First, I need to create a sketch. I can create a sketch. Let's create a basic sketch with this XY plane and create a rectangle. I can zoom little out. Form. Yes, I think I can start from this point to this point and I created some sin, 200 millimeter by 100 millimeter. And I can finish my sketch. The first thing that I can do is to create a flange. Don't start with the extrusion, It's not in proton to click on extract here. You need to apply flinch. After to apply flange, I can click on this face and I need to select the sheet metals that I want to apply here. Let's apply, for example, aluminium. I think it's nice just x's orientation. I can keep this side and just validate first. Now, if I want to credit bender, if I want to credit bend sides, I can click again on flange and I can select just the edge that I want to bend. Again, start with this edge like this, and take Hoagland. So you have this arrow. Now I can move and apply a value. Let's apply, for example, 60 or maybe a little bit more, 80 millimeter. Like that. I can do the same with this edge. You can click Plus and activate. So second edge. If you want, you can also keep proofs, activates his son edge, and then you can click Plus and activates is for H, just like SAT. After. I can walk with this. Here. As you can see, you can apply eight dot terms. So out-of-phase, you can sometimes work with interface I'm going to show you after. Let's keep out of phase. Pen position can be inside or it can be outside. I would show you after why it is useful. Let's keep inside corner like seeds and you have override the rules. So at any moment if you want to change rules, it is possible directly. If I just come back to my two bands corner override, just like this, or bend over riders here. You can edit your parameter. You click to check and phrase nonpolar. You have read DFT size, I can change or you have trained to Ben, I can see the different possibility. Room, square tier. I can apply trim to bend, linear, wild. Oh, I can apply just like this. Let us come back with wounded square that just come back with square. Laughter. Same principle. You can change a bane really F override. You can change the value if you need. Here I think I'm not going to have a lot of impacts with serif like this. And you can channel, It's always a band override interests we can validate. So now I could continue. I mean, if I said it flange again, again, for example, click here. And I can go inside, just like that. I can go inside. Let's apply a value of 50 millimeter. Maybe I can apply. Let's walk with 48. Why it is interesting to work with the bend position, take your glands. We have this friend knows the things that I can do is to change for inside. I can change for outside, I can change for adjacent, I can change for tangent. Let change in my example for outside. I can do also the same scene with plus and just click here. Just like that. And I can create two bugs like fall back, catch. Something interesting also, you can work with the anger, whether we're doing girl resists. So you can go inside or go outside. Or you can enter a value just with angle here. If I want to work with 20 degrees, I can take 20 degress. In my example lead just will quiz twin. Let's dress walk with 48 again. Here, 0 degrees. Just accept, oh, not 0 degrees. Ninety degrees just here. And I can validate and continue. If now I click on this edge, let's apply flange again. I can go in this direction. So after depending on what I want to do, take your glands, I go inside, it's not really good. But I can change for, for example, adjust send, and I can go on top like this. I can also click on Plus click on this part I just sent again. And as I explained, you can create a package just like this. Perfect. I can just click on Okay and validate. And I created this element. After I will show you that you will absolute possibility to create a flat patterns. Or you have the possibility just to go and modify, unfold. And you can see these are entities that you won't normally need to be in the center and just like that. Or you can unfold all bend, you select stationary, it needs to be in the middle. I would show you this after it will be better because it is not a really great example. I can come back here. And if I want to go outside is also possible. So I can continue, create a flange and select this time again. For example, click here. But I can click on Multiple edge at the same time, just here, just here. And I can, for example, extend outside just like this. If you extend at the same time, automatically he's going to have. So right path, just like this. If now I go inside tech or glands here, It's not possible. But if I come back on flange and sleek knows edge inside, so four edges at the same time inside. Now I drag and move here Tycho glands, we have something different because now we move to four edges at the same time. So this is why we have this type of friend though. Just takes that here. But if you want, you can just click, for example, on this edge I would say quite a flange and I can go in this direction, 50 millimeter. I can click Plus click here, 50 millimeter also. And I can create two angle of rotation, like 45. And then I can click Plus select also. Yes. This edge, just like that with anger truck, I think yes, but to Angular will be little different in this example. So I'm going to remove that, just validate and then create a fringe again. And click inside here. Click inside here also. I can create a flange just like that. And I can apply your Angular one more time this time and just validate. And now if I want to add fall, it's going to work so I can go and modify, unfold. I need to select a stationary, so it means is stationary. And whether I can unfold on this path, for example, or this part, just like this, you just need to click on the edge. But you can also click on unfold all bands. And thanks to that, you can validate and obtain this render just exist. So this is why it is useful to create a sheet metal rules. At any moment I can use a refold just like that and come back. 75. Create bend: Let's see how you can bend. And for this, when you go on crack, you have the bend tool. Bend a sheet metal body along the selected lines. It is a different way to use flange. And I'm going to show you how you need to process because it is very important to respect different element. So let's just click on create from scratch to sketch. And we're going to create a sketch on the x, y plane here. Now it is different because on, you can create multiple phase directly on your sketch. Create a rectangle. Rectangle, for example, from this point to this point with a value of 50 millimeter by 100 millimeter. Then create another rectangle from this print to the sprint credit to another rectangle from this part to this part, just like this credit to another sprint, to sprint. The sprint to sprint. As you can see, this will be my base, and this will be the four different sites from different sides. Now you can finish the sketch. You need first to create a flange because if you've just applied band like this, nothing will happen. So first you need to click on Create flange, and you need to click on the different faces. Like that. Something important in protons is you need to change the orientation. And you need to change from side to side. It means you need to have the zoo. You need to have the flange on the side number two and keep your sketch on the top. If you don't use this, it's not going to work properly. So change orientation for the site number. And I'm just going to show you why. For example, you click on this side number one and your address here and take your glands. Working properly. If I click on the sign number two, you need to select the sheet metal rules. And she it's not going to work properly. Let's just click again with this. Cs, Cs, Cs, and Gs. Let's click on the sign number two. Let's activate phrase on purchased aluminum. And that way it's not working properly. Let's do this again. So let's do this again. Maybe problem with my connection. Let's do this again and craft flange. Can click here, click here, click here, click here, click here. Yes, now it's, while it's working properly. And I have this element you need to change for side number two or it's not going to work properly. So acidic side number two. Should metallic aluminum and validate, translate this. So why it is useful? Because now you can use credit and you can use bend. And we spend, you can phrase on Per, Click the stationary side. So it means you can click into my daughter. And after to click in the middle, you can click Add New Selection and you can search just element. So this is a stationary side, like this. You can click on Select again stationary side. And after your career corner, EDF and override rules, just laziness. If you want this work properly, you need to activate your sketch. And now you can work on the face. If you don't have your sketch, It's not working properly. This is why before it is was improtant to go on this site to have the sketch on the top. And I've taught to do this where I can click, for example, on this part when you go on this edge, you have so dark blue color and you can careful exists here. I can curve, here, I can curve, and here I can bend. Also just like that. You can enter also specific rotation if you need. So I can change that. If you need. I can change also on an Odell band. I can create something Lexis at my convenience and I can validate trust legs. This is a type of things that you can do. Now, I'm going to show you a second time with a different sketch. Can the sketch remove credit again, a new sketch? You can make multiple things on your sketch. Let's take a single example. Credit first rectangle from this part to this proud. Now let's click on credit. Three-point arc, an arc from this part to this part, and credit to Sig on this part to this part, just laziness. Knows the next step is to create a big rectangle here like that. And create different rectangle on this part. I can create first, I can create a second rectangle and I can create to serve rectangle. So you have a lot of options here. I can add the same time also create two nodal line silicon, my top view, and at the same time click this sprint to sprint. Go with credit, arc, three-point arc, this point to this print and create some seeing phrase on per. Yes, just like that. And do the same thing on the right credit to line. I can just use my grid. Let's zoom little bit. This sprint to sprint and create our three-point arc. See sprint to sprint. Oops, let's do this again. It was too fast. Credit arc, arc. This point to this sprint. And I can bend with two square. I've taught to do this work. I can finish my sketch. So now you have multiple elements. As you can see. Let's first create a flange. And I can click here, click here, click on this part, click on this, browse, this part, this part, this part, but not in the middle here. I don't want that. And create a new body side number two, and just validate like this. Now the next step is one more term to use, create and select bend options. You need to activate the sketch. And after I can click, the stationary side will be in the center. I can click on this face. I know I can click plus. And for example, I can bend this part a specific value. I can bend this part, this part, each time you can work with the values that you want. And I can also bend this bound. But here, if I just go here, everything will be moved in the same time. In this example. Because the stationary is little different. So if I click here, maybe I can try yes, this part, but it's not going to work properly. So here in this example, even if I go just here, maybe, yes, everything will be linked together in this example. And I can just walk with a specific value and just click on Okay, dress like that. This is a type of things that you can do after we have also the possibility to go modify, unfold. And I will be able to silica stationary entity or unfold all band just like that. Date, I cannot refold faces after. Just hear the things that you can do if you want, you can click on the face. You can create any sketch, credit to sketch. Just like this. If I want to create a rectangle, I can create a rectangle. This point to this sprint. And I can finish the sketch if I go on credit. Extrusion to, you can also create to all crap to see a Swede applied patterns on your row. So I can just click on Extrude, click here, and frozen production credit to all after on my element. Just totally possible then to apply some modification. 76. Unfold sheet metal: Let's explain how to unfold. It is possible to unfold it is one of the anti-racist to use a sheet metals mode. For this, let's create again a flange. So credit to sketch first, I'm going to show you with flange and also with Band. Click here. Let's create again an element with a rectangle, just like this. And I can finish my sketch. First. I can create a flange. Just click on this part, Activate sheet metal rules that I want. Let change for steel this time. Side, just one. And after I can click on fringe again, click on this part. And let's work with 35. I think it's a little too much, but for what I want to do, it's going to be okay. And click Plus, I can click on this part also. And I can click Plus click on this part also. And I can click Plus click on this part, also just laziness. So after to do this work, if you just want to unfold, it is possible you have these options. Modify, unfold for the selected bands and foldings of bands lets you create features across flange. So it means after if you want to create element wants correct extrusion, or it is possible. So I click, can unfold and select just the stationary entity is stationary. If you just click here, you can only unfolds this part. If you click on the green part, are only unfolds this part. If you want everything you can put, unfold all bands and validate journals, Lexis. Why it is useful because after I can click on this face, for example, create a sketch. And I can create a circle just like this. And I can finish my sketch, teach here. And let's create an extrusion trusting side and just calculate this. If I go and create, I can also apply your mirror, change the type four features. I can click on these features. Syllogism, you're off planes this plane and repeat on this pouches flexor. So we can walk in a good way just using the right plane. And after at any moment you can apply refold faces here. Refold faces just like that. And now I can see my two hours on this part. Even if sometime you can also, if you have this plane, it's possible to learn credit, credit to sketch. I can also create something here. Create a rectangle from sprout to just this part and finish the sketch. Click on this rectangle, crowds extrude. And I can go inside just like this and cut. And you can do exactly the same thing if I select every sync with just choosing band. So let's first create two sketch again. Let's work with this plain rectangle. Just here. Exists. After I can create another rectangle. But no direct tongue girl. No direct tongue girl, and another rectangle. Also, thanks to that, we can see the process again, finish the sketch. First. You need to create a flange. You see lakes so different faces and different profile. You can Shen four-sided number to validate. And after I can go and create, select her bend options, I need to select my stationary sides, activate my sketch. This is my this is my last sketch. Yes, because I forgot to remove the sketch and just click here, click here, click here, and again click here. Perfect. If I need, I can extend on this part. If I sit exists band. I can also drag and move at my convenience, leads his band. Just legs out. Nclex is bend. Just like this. After I can just validate one more time, I can apply. I can apply directly on my sheet metal modify unfold. I can click on this part and I can unfold also parameter, but you can also remove that if you need. But generally if you click, for example, on this, this is this part. You can also unfold with this axis. So it depends about what you want to do, even if though most of the time we will select center path, just like that. Truss here. I have unfun all bands. So if I want to unfold on your part, it is also possible. Just validate and at any moment you can click on refold face. 77. Create animation part 1: Let's start with animation. You have the possibility to create an emission it is. So I'm seeing and theorists things that you can do using Fusion 360. You just need to go and design animation. First, let's craft element. I'm going to create two buddies. So first, Crato sketch, and let's work on this work plane, x, z plane. After I'm going to create a first line like this. And I can start with 200 millimeter. Then I can continue on this direction with a value of 150 millimeter. I can come back with 50. And I can do the same thing on this path. Click here, click here, and click here. Now I can just come back with a literal value. Let's come back with 20 millimeter. 20 millimeter to a millimeter. Here, I can do exactly the same thing. Takes this line, 20 millimeter, 20 millimeter, 30 millimeter, and dress clothes. That dress craft something like this. I've taught to do this. We'll finish the sketch, credit to an extrusion. Extrude. And we can extrude on this part. Just apply a value 120 millimeter. And I can validate. Now let's create a second buddy. Create a sketch again, select the same work plane. And let's use the rectangle tool. First, rectangle here, credit to signal and the rectangle here and create a solid rectangle from this print. And we can continue until 75 translates out. After to do this work, Let's make adjustments. Tremor, remove this line and remove this line. I need to click again and to click again. Let's finish the sketch. Click here, create an extrusion extra 120 millimeter, but don't forget operation new body, create two new buddy and then validate. So now I have two element, my body number one. And I ever saw my body number two. That's it. Exist, budget, move, copy, and drag and move on. So right at the beginning, Let's do with 150 millimeter and just fatty date. If I want, I can also create some component. I can click on the two-body, right-click create component from body. So I have my first component and my second component. To start with an animation, change the mode designed for an emission Lexis. How to start first, you need to understand that you have a storyboard like this. You can go right-click at any moment. You can delete your storyboard or credit to a new story bulb. If I click Produce, I can go and write new story bone. And you can start with something totally new. Oh, from the end of the previous storyboard can create something new. And I have now to storyboard why it is useful because you can create different type of animation with the same components. So you have the same component and you can create different animation. First, let's just come back to right-click and delete this animation to just keep the first storyboard, this lever. So we have our mug animation. You can create a new story also from these panels if you need, it, will show you click here and you have the same panel, clean or start from n of previews after we can aged. So component. Here we have the possibility to exploit component. If for example, we create a new assembly, we have the possibility to explode. So assembly. And we can add annotation. And here, each time, each time when you move like this, you will have your camera is recording something. If you activate here with you is not recording. You can recognition, you can move your component. Nothing will be a record. And if you click here again, you can recap. You have a timeline. I'm going to right-click here and just delete it. So you have a timeline here. You can start from 0 and you will be able to position different keyframes on the timeline. So the M is, for example, I can go here and I can select my first view front. And I can also change here for orthographic in this example. And I can go at First Eagle and at first Saigon, I can use my transform tool. Click on this component, drag and move. Then I can continue at maybe 7.20, go on this path. And I can go around 8.6 and then go on this path. Each time I can apply some element thicker lens, just like that. Here. I think that makes something wrong. I'm going to remove that. Let's do this again. I'm at 0. I can go for example, at sweet. I can use my tool. Just go on this part. Validate, I forgot to validate. I can go at six transform tool. I can go on this part and validate. And I can go at eight Transform tool and I can go here and validate. So I credit, I added sweet key frames and now I have sweet movement. If I just go here, I can read my animation which is different parameter. And I can come back at the beginning or at the end. 78. Create animation part 2: Let's continue with animation and let's see in details how you can manage this timeline when you add movement. So let's do again a basic animation. I'm at 0 and I acidic first this camera view. So first things to do I can arrive, for example, at to translate Z is use my Transform component. And I can drag and move on this direction first and validate. So I created my first keyframe with my first stitch. Now I continue. I can go at four like this. And I can use my Transform component. Just go on the top here. You need to check yes, on the top. Validate. And I created my signal on stage. And for myself stage I can go at six. Acidic might transform component. You can also make mocks seeing, so it means sharing this example, I could create two rotation. Why not correct to rotation exists here. And I can click on validate. And now you can see is the rotation. I have another type of movement and I can continue at eight exists, use my Transform tools. You can also, if you click here, free transform, just like this, Let's shade is not very useful. So let us come back, teach here and just position inside and validate. So inside this component two, I have four different to move Mount on two lines because here it is rotation. So now if I read my animation, I can click here. Just like that. Something really important to understand. You have parameters on this part. And by, here, by default, I'm using over here you can change the default parameter. You have second shell, start from time 0, overlap by 0.5 sigma bond. And second shell, if for example, you select start from time, you can use this. The fact is if for example, I continue like that and I drag and move my element just here. And I can validate it's going to be added, but it's more about camera movement. And sometime you will come back to 0. I'm just going to click here on this part so you can choose a recruiting mode. If I apply a camera movement, for example. When I'm here at this level before to credential rotation, I can go in my timeline at four, I can credit to movement of my camera. Now take your grants or you have a movement from the camera starting from 0, starting from 0. Because just here I have this recording mode. So it mean it's not really good. I need to move this part, for example, just here. Now, if I do exactly the same thing so I can press delete and change for overlapped by 0.5 Saigon. And I want to start here. But I said this position, this element. Now I do the same thing. Rotation just like that. Now is going to, to, to, to start here at this level with just an offset of 0.5. Just Lexis and electricity here, did it. Now the next step is if I click here and I apply second shell. And for example, I turn my view. Now he's going to stop perfectly on this path, perfectly on this trust in front. Let us come back. So for example, I can stuffed. So first I ever movement, then I have movement, and I change the camera view. I turn and I can go here. Again, for example, or so good this area. And just come back with my front view and obtain this render. But I can drag and move at z n, just like this. Let's just come back. Yes, here. You can also move your different elements. If I wanted to have own Neizha camera, I can create offset of every scene so I can move this moves, this moves, this moves this two position, only a camera movement here. Then position this here, this here, this here, and this here. Just like that. Or maybe I can come back with my camera movement and positions is here. Each time you can also go right-click and you can click on duration. Here I have a duration of two Saigon. If I want to change, I can also validate. I can also change here. Right-click. I can use edit start n. So where is beginning here? It's at HC going to finish at tensing out. You can also change the parameter if you want to have precision, I can go right-click select all after. I can select all the keyframes after. Just like that. Or I can go right-click, select all before. I can select all my keyframes before or before, just like that. So this is why it can be useful. Let's just create some address month again. Yes, just like that. Now, if I run my animation, now what's happening? If I add a new component, I can just come back, select Render and add a new component so I can create something not render. I can come back on the design mode. Crowded, city exists fear. And I can walk with a sphere on Zoo Plane, just this plane, x, y plane, like that. And position is fierce. Drafting around the sprint. Let's increase with a value of maybe 100 millimeter and just validate. And I can position my sphere. Just like that. Now is the next step is to come back and emission. And I can create an animation with this also, I need to create a component first because it's not going to work properly. So let's come back and design. Click on this buddy, right-click, create component from body, then come back emission. And I can just go directly in my timeline at 0. Now I can see it exists new component. And I can phrase on per goo at four and Crato movement. But I think it's not really good about Zoom movement. If I, yes, I think that can start like this here and validate. So I created a small movement starting here. Maybe I can arrive on this part. And transforms of component just like this. Validate. Here. As you can see each time you just add a new keyframe starting from the same space. So it means if I want to extend the absolute possibility to extend like that, I think it's going to be better. So now I'm going to have this type of movement like this. And I can continue at 40. Click here. Drag and move on. This part, validate. And I can change the camera view. So I can go here. Just turn my camera on, right view ends. Then I can go maybe just here and change their position on the top. Just like that. And I can zoom out here. And ready date. Maybe I can extend and move at the same time with the camera. They just come back. Here. 79. Create animation part 3: Let's continue with animation. We're going to see another example. And I created this inch. And thanks to that, I have four different component. This component, this component, this component, and this component. And I would like to create two nanny mission from this. So let's come back on design, create animation. So first things that I need to do, I can position my different element at the beginning. So I can go at 0, use my Transform component. I can click here. And first I'm going to change the position of this element. And let's work with a different value. Can assume literally beats CD8, my front view. I can go on this part. Just hear silica first off too graphic. Perfect. I just need to check if I'm right position on this part. They could glands can go here. I'm not perfectly position. Let's continue. Let's zoom little bit. Just like this. That's just here. So after the next step is to create some modification. Position this here. And maybe I can change again Z position, for example, on this part and validate. So now I have this different element. Maybe I can change again little beads of position around this area and just validate. So let's start this animation. First. We're going to start with this view, orthographic view. Like this. I'm going to create a movement of camera with just one Saigon. And at 1 second, let's walk with a top view just like that. So now I have camera movement and I can zoom here at the same time. Let's take a glance and I'm going to arrive lexis, after it's great to know the movement transform component, I can sit exists and arrive around this area that I think I need to do this again, I need to position my keyframes first and go at two. Yes, perfect. Click here. And position this element. Phi. Assume little bit. I changed with the camera movement. So it's not really good. I'm just going to validate that. And remove this camera movement. Press Delete. First element like this. After all its position at sweet. Click on this component and position this component. Just like that. I need if I want to have precision to change my print. So here, for example, it's not really good. You need to set the pivot. So click on Pivot and I can position my pivot in this. I think I can position the PVA exactly in this part. And oops. Let's do this again. Click here, change the pivot. I forgot to validate, and just click on this part, validates the pivot. And now I can arrive with more precision. But I think I need to move because it's not going to work properly. So I need to zoom. And to match perfectly. Just here. Just like that. I've taught to do this work, I can just validate, okay, so I created a new element and also the camera, so I can remove the camera. Let's just see this suite first, second, so I can click here. I change the view, position this here and position this here. Knows the next step is to continue. I can arrive at four and at four Saigon lead change the view for the front view, just like this. After I can continue, Let's go at five. Here. About the cameo rat for maybe I can change little bit tomorrow. So it means I can drag and move here and zoom little bit. After. Let's continue. I can go at five. So just position at five Exactly. And click on this tool. I have, this element is component, I need to check. Yes, it's okay for Rosetta will remove the camera after and just zoom in a little bit, change the position and arrive. Here. Yes, just like that. After to do this work, I can validate, I'm going to remove this camera movement because it was just to have the right position. And I can change again so it can be around. Let's walk at 66. I can change the camera for the right view, dressed like that. Let's zoom little bit out. Perfect. And now I can go at Seven like this. So we move the camera Rogers here on the side view. And at exactly seven, I can click here and change the position of this component. I can click on this component. I can also set the pivot, change the pivot here, validate, done, and drag and move on. So right, I think it matches perfectly, it's nice and validate. Now, next step is to turn the camera again so I can continue with a value of eight. Just like that. Then I can drag and move n turns the camera until to arrive. I think I can arrive like this on this type of top view and zoom little bit. Now the next step is to continue. I can arrive at night and click on this element like this. And I can check right position. I can zoom first, just go here. And then positioned perfectly on this part. Sometimes it's good to create an assembly before for a simple reason, you can perfectly match your different element. Because here, sometime if you move like this, it's more difficult to have big precision. You know, even if you set your pivot point, you need to Zoom. Yeah, for example, I can click on Pivot and position my pivot. Yes, trust on this area. But take a glance. It's more difficult to have very great precision. And set the pivot trust, for example, here. Validate. And if I zoom, Can positions is, whoops, I think something is wrong. I need to come back. Oops. Let's do this again because something wrong happens. So let's click again on my tool that just click here in Zoom. And position this here first, and drag and move. The pivot was not really good. I need to keep this pivot here. Yes, Just like that. Let's stay like that, stay like this. And it's okay for that. So I created this new animation again, I can position yes, dress here, validate. And I have a cameo our movement, I can remove this camera movement. And now let's see animation. Just like that. And the last thing that I can do is to turn your camera. Whoops. I can turn the camera, go at ten and just turn on this view. For example, just a little perspective view. Dressed like this. And maybe let's make little change with the front view dress here. And I can continue with HL7. And he'd given I can use again my tour this time creditor rotation. So I can click here Crato rotation. But as you can see, it's not really good because I need to change the pivot. Let's click on Pivot. Click here. Now it's going to work, whoops, validate and just make some simple exact value date. And let's continue little bit. Around 12. Transform again. Change the pivot so we can take some time to create this type of animation, as you can see, because you have a lot of power meter to enter. And I can just click here, like that. At the end, you can export your animation, you can publish, publish video, and you can just save your work. You have all storyboards are uneasy. Quran storyboard. Here I created only one story burrow, so I have the possibility to validate. And just to explore the storyboard with different type of size. You can apply your suit Custom and you can enter your different value validate, and you can export your work in video format. 80. Create animation part 4: Let's continue with animation and let's see how you can explore a component when you are going to assume burden as somber path. So first, let's create sweet elements. We components. Let's make something simple craft, craft to sketch just takes out after two cracks the sketch I can start with my first element. We can use this view, front view. After to do this work, Let's create a rectangle and I can click on Create and just create a rectangle from the center. Kraft rectangle, central rectangle. Just make something like this. Let's work with the grid. Let's zoom out and apply a value of 200 by 140 millimeter. Perfect. The next thing that I'm going to do, it's to press on escape dressed like this. And create another rectangle. Here. This time I can change for the two-point rectangle. And I can just start from, I can zoom. It'll take, for example, two grid here and T. Yes, trust this part. And same on this area. Just like this. I can just use and use trim, remove this line, remove this line also, just like that. And just finish my sketch. Create an extrusion. So Extrude. And you can extrude inside with a value yes, 120 millimeter and credit to nobody knows. The next step is to create a sketch. Again, craft sketch. Select. You can select this plane. Perfect. You can zoom a little bit and credit the first rectangle on this area. And credit to save on the rectangle with a value of a finger can increase little bit with a value of 60 millimeter. Apply tremor on this line two times. And after you can finish the sketch, their faith, I can click on the Sketch Extrude. Let's apply a value of 120 millimeter credit to a new buddy, also invalidate. Let's just make little adjustment with a beaver. Click on this line shift, click on this line, beaver or affiliate. It's going to be better. And let's work with a value of 20 millimeter. Then I can use my front view like this. Click on this element, Move Copy and directly go on. Right. Let's do this again. Move Copy, change for our buddies, click on these bodies and you can move on to the right. Can move with around 150 millimeter. And credit dosimetry. Go and modify our I can go and create Miho type silica bodies. This is buddies and mirror plane. Mirror plane. So this axis and position this on the left with a new body. So now you have this Sweeney man, just create component. Select the three bodies. Right-click create component from bodies. Oops, let's do this again. Click here, right-click. Create component from bodies. First component, second component, sweet component, subcomponent, just like that. Now the next step is to assemble so sweet paths. So I can click on awesome Burleigh, you have drain. And I can snap, for example, this sand dot print to this center print, just like this, perfect. After if I wanted, I can also apply your motion. I have different possibility. Like for example, slider. I can also create revolute planner. I have multiple option. Let's not apply something specific. Just validate. And click also on this element drain center print. And we can arrive to this center point. And I can validate. Let's make something simple for our animation. Just go and design animation. Now, as you can see, we have created an assembler. You have the possibility, if I go on left, I can see my different components can grow and transform and you can use auto explain, auto explored, one level are also explored. Our livers share in my example, I only have one lever, but if you have multiple levels, you can also apply our livers. And I can click on this main component. Trust is gone. Transform to exploit one evils. Here, yes, I'm going to click on all levels. It's going to be better or I will have to go here. I'm going to show you again. If I click on this part, transform one level, yes, it's going to walk like this. And you can apply a skin just like that. But as you can see, it's not many, extremely good because I have one element here, one element here, and I don't have the possibility. You can also create a second shell explosion. I want us to CBT to change really position, but I can explode dressed like this. You can create a view just here. All you can do this just directly with manual explode. So let's just come back first at the slivers. Can also click here, just remove an acidic to camera view. Let's work on the front. Let's zoom little bit. Click here, remove again, I need to stay on 0, it's better and activate this view. Let's come back on Transform, manual explode. So here I can just select, for example, this element. And I can choose a direction. It means if I select this arrow, I can explode on this direction. But if I choose a different arrow, Let's do this again. Transform manual explode. If for example, I click here on this arrow, I can drag and move on this direction. So in my example I need to, I need to select right arrow transform manual explode, click here. And it's great because I can go in this direction. Now. I can do the same thing on the left. Teach here on this bar, transform, auto explored, oops, transform, manual explode. Click on this arrow and I can scale phrase on the left. Just like this. I can validate after it's same, you can create just an animation. So let's start from phrase on purchases view at the beginning. Then I can go at around 1.70 and just change. We can mirror lexis after I can zoom little bit at the same time. Go for example, on the second position, this component just like this. And validate. If I just go on this area, maybe I can change the settings for second shell because I don't want to have this Alf second. Now I can go like at five. At five, I can click here Transform component. And I need to move change of p footprint because I don't see my pivot transposition. For example, just here. Yes, dress here, validate. And put this here, validate. And I created already this small animation. I can redo any mission front of the camera ends and C's and G's. After all, why not to change totally zoo camera view. I can go on the top like that and maybe drag and move on this part. Change the camera view. Yes, just like this. And let's make some transformation again. I can continue with 7.5 or maybe I can walk with eight and drag and move this component on the top. Validate. I can go on around the second. Click on this component, drag and move like this. And I could continue, for example, goes here, click on this component, just come back, validate. And I can go here and click on this component and position exactly inside. Let's see is a small animation. Yes, just like that. And at the end, as I explained before, you can click on Publish, publish video. Here I just have created one storyboard, so I can just use our storyboard. It is not a problem. If you have multiple storyboard because with the same components, you can create multiple animation. You can, for example, just ex, export these Quran storyboard and you sit exercise with value here. And you just need to export. 81. Pipe modeling part 1: In this training we're going to create two elbow pipe, elbow pipe, and we will add a train also of this elbow pipe. So the first things to do it's to create a sketch. So go and create craft to sketch here. And I can work with for hasta can work with this phase. So I can go into front work plane just like that and use my line tool. I can start from the center point and just create 2 first liner. Here. Let's zoom little bit about this first-line. Let's apply a value of 80 millimeter, like this. And I can turn with exactly the same value, 80 millimeter, just like that. I've taught to do this work, I can press escape. The next step is to create, to cure from this line to this line. So to create to care, we can apply you feel it here. Click here. I can create a curve. I can increase, increase, increase, increase. And the things that I will apply. A bad zoo value is a value of, I think here it's either too much, you can just apply 40 millimeter lens that I've taught to do this well, you can finish the sketch. Options to credit directly or pipe, even if I can also create a circle here. And then I have the possibility to create too sweet, but in this case, let's just create a pipe. I can select surpass Lexis and directly correct my pipe. We have, we can apply a hollow inside a thing. It is the best and a section sickness. So first I observe section size and the section thickness. With section circular. I can increase the value. So here we have a value of 20. It's going to be perfect. And I can change the section thickness. Let's apply a value of one. And I can validate like this perfect. Now I have created my base. I would like to create a drain onto front here and also on the front here. First things to do. Create a new sketch. You can use the right view, zoom little bit, and just create a sketch directly on this area. Create sketch. So far this one next step, very interesting. I can directly find my center of print, so it is extremly useful. You can create a first-year curve. So we can use a center print until this. You can create two Sig on circle outside like that. But, but the second circle take your glands so T is not enough. You can apply 40 millimeter dressed like this here. So first sex, first soccer with exactly the same value of this circle and a second settler with 40 millimeter just finished a sketch. Those, the next step is to create an extrusion. I can click here. Press Shift, click on this face, also extrude. Now let's create our extrusion. Just like this. I'm not going to drain end, just create an odor. Buddy. I can change nobody. About the value of X2 extrusion. Take a glance. We can apply. Millimeter is little too much. Just read you a little bit here. Let's apply six millimeter and validate. Perfect. Now I have a new budget. Let's apply directly circle and then circular patterns. First click on this face. Craft sketch. I can zoom a little bit and Crato center circle. Here we have this part. First. Things that I can do it too. I can create two construction line, so I can create a line. Legacies. First, I cannot sue crap to second line here. Take a glance. I can create two sig online just like this. Here. Perfect. So now I have these two lines. I can also, why not create two lines this point to this point. And I realized that I have exactly 11 millimeter. So I can just create a circle from the center. And I can go here. I'm not perfectly in the center, but I will credit adjustment. Let's apply a value of four millimeter lead zoom little bit. And I can drag and move. I need to apply constraints and activate two dimension. So here to here, I need to have exactly 5.5 and just validate. Perfect. I've taught to do this work. I can just remove this construction line with delete, removes this construction line, finish the sketch. Click on the profile extrusion. You can go inside to create two are perfect and after I can validate, let's repeat this element around this part. Click on this face, not click on this face, go on crack first patterns we can apply. It is a perfect example of the circular pattern. So click on this circular patterns. We need to change the type for features. It's going to be these features, x1, x2 axis, y axis will be the circle. You can click into middle and you can repeat. Let's work with the right view first. And I can increase the number of occurrence like this. A thing we can apply, maybe eight. Let's think nine is too much. Let's just apply with eight. And just to remove validate. And that's it. Perfect. So things that I can do also, it's two, after I will be able to make a little adjustment, but we will do this after. 82. Pipe modeling part 2: Let's continue with this elbow pipe. So now the aim is to repeat this element and position this element on this part. So CDX or body number two. And we can apply Move Copy, and we need to create a copy here. So the first things to do, it's to create a movement just like that. And then I can create two rotation. Let's create a rotation just like this, with 90 degrees. After I can use my front view and I can change my element just like that. Then I can go on the left and drag and move here. Because of my element, I can just use my grid tech or glands. This is my center print and they have exactly yes to if I zoom little, I would want to N12 here. Perfect. So the next step is just to validate. And I created exactly the same thing on this area. I've taught to do this work at the beginning, I created a different budget to be able to duplicate like this and position here. Now if I want to train every single possible, this is why I can use combine. I can hit here. Target body can be frozen by D and operation train. And Tool buddy can be just like that. And I can also click on this body just here. Now the next step is to validate. And I can link everything with my first body. Why it is also interesting to do this because if I want to make a little adjustment on this part here, for example, I don't need a need to this, this part totally. I don't need to make any modification. But here I can select, for example, this line. If I apply, feel it, Take your glands, you can make something like this. So I'm going to apply your lethal phenotype. Not a lot, but I think a value of one millimeter will be perfect to increase my render. And I can also go on this area, click here. And I can apply a filter. So let's work with one millimeter. It's going to be perfect. The next step, let's supply a second, fill it also in this area, click here. And increase a little bit with a value of one millimeter. Can even maybe increase little bit more. Here, two millimeter will be the best. And let's walk or so on this part, click on this line, fill it. And let's increase with two millimeter. Perfect. And that's it. We're finished for this elbow elbow pipe to as just how you can create to pipe. It was a perfect example and how you can add element like this. If you need to add a switch, you can just see links to different features craft and at any moment you can add the sweet. If you need to, we can click on Street for example. Let's say I don't need, I can go on design activity to render just credit. Materials are the materials. Let's click on appearance. I can go on the right. This is a steel steel material. I have multiple options. Shed can be a pipe in plastic or it can be a metal pipe. It depends. If I use, for example, plastic, I can take a glance, can be aluminum or so just like that. You have multi per resin. Here. If I just continue, yes, they have these different models also just here. For example, I double-click a of options. I can change the color if I want to have something in gray. It is possible. If I just eat it, I just can walk only with the rudeness. I can decrease the rudeness. Reflect on also and translucency d. Let's increase a little bit perfect. I could also try with metallic can be something in metal. In this case, you can change. Why not metals? You have different possibility one more time. It can be. Why nots ten less? You can just apply to Tanya. I'm also sample sets in just like this. I can zoom little bit, double-click, and I can change my color and sheds pretty simple. You only have to work with goodness. Even if you go into advanced feature, you want to have more to do here. But definitely I think it was great to try with these options. And I can drag and move truss here. If I just know, come back designer, you can create two series or you can go and create apply patterns, rectangular patterns, for example, you can click here on this buddy and apply your direction. You can click on this direction. First. I can duplicate. Let's create, for example, C1. And not one direction symmetric. Trust exists. If I just took place Seaborn, maybe seven will be enough. Let us comeback. Because after I think it will be too much. Just walk with CRM. Increase little bit the size. Let's work with 200 millimeter. And I can go and see Odell direction exists. Let's apply symmetric. So let's work with five, just like that. And I can click on Okay, just here. 83. Clamp modeling part 1: In this training we're going to craft to clamp are a set of claim because we will create two clamps and also screw and also a bird. So let's start to do this. It's interesting because we can start with just your face mode. So I can go directly on shelf phase, create, sketch. We need to create a sketch on this plane. So it means top plane like this. The front plane, x, z plane. Just like that. To do this swath, I can zoom a little bit darker and darker. So I need to select Arc Tool center point. Ok. I can place my first print and I can extend until to have value on this direction of, I'm going to make something not too big. I can apply your value of a t millimeter on this direction like that. And create an arc until to arrive here. After I need to create two line ceilings are Line Tool and create two line. Just apply ten millimeter on this direction. Press Escape and credit to second line here. And just apply ten millimeter also on this direction. After to do this work, I can finish my sketch. So the next step is to create two short phase. Click on Extrude. I need to select this profile and then trends or direction for symmetric after to change. For symmetric, I can walk on this direction just like that. We're just going to extend with not a big value table. Then we can extend with a value of five millimeter. It's going to be perfect. And thanks to that here we will have a square, ten millimeter by ten millimeter. And then I can validate, I apply symmetric, perfect and validate. The next step is to add sickness. Click on craft sickness. I need to select the faces. So this phase shift, this face and this face. And I can add sickness like that. Not a big value. I have 1 mm here. I can just apply to millimeter. It will be enough. And I can click on Okay, Just like this. I've taught to do this work. Let's crack to sketch. I can click on this face credit sketch. I need to create a circle in the middle. So the myDog, if I zoom a little bit, I can find 12345678. So I need to arrive at for Lexis. And let's create some scene with a value of just four millimeter legs out. At the same time, I can use the mirror tool, but because it's pretty simple, it's in this example. I can also do the same thing on this part, four millimeter here. And finish the sketch. Now the next step is to create extrusion. Click on Extrude, click on this face. Press Shift click on this face also. And you can just, I think he, I need to change the mode. It's not good. So change for the solid mode. Click on this face, this sketch, press Shift, click on the Sketch and extra, and now it's going to work properly operation kit and just validate. So now you have this buddy, perfect. I ever saw this element that could glance. If you press Delete like that, It's not a problem. You can keep all your buddy here. Now, I've taught to do this work. I'm going to use my Move Copy and ceilings of front view. Just create a small offset on the left one. Menus. I can zoom a little bit. Yes. Just you can move with ten millimeter. It's perfect and validate. The next step is to duplicate this element on the right. Click on Move Copy. You can apply directly mirror, It's perfect. Credit. Miho. Change the type from Buddy. You can click on this buddy and syllogism year of planes going to be this mirror plane to repeat on the right operation, new body. So now I have new buddy, buddy number to answer buddy number of sweet. Now I want to crack my screw to be able to close this, close this part. The things that I can do, I get the value of four millimeter I just to create a sketch. So craft. Sketch. You can credit to offset plane first constrict offset plane, click on this face. Drag and move like this. Not too much. I think it's too much. We can just move around. Yes, 50 millimeter, it's perfect and validate. Click on this planar and credit to sketch. After to do this work. Let's her credit to first an element like this with a circular perfect. We can create an extrusion, then finish the sketch and create an extrusion. Extrude credit first extrusion with a value of firm limiter new by g. Just places for millimeter because I have two millimeter here and two millimeter here of sickness. And validate those. The next step is to click here again and create another extrusion. And I can extrude with now a badge, a millimeter for new millimeter, and I can create a new buddy first, I'm going to show you why, because I'm going to click here, create and apply your sweet. Let's keep isometric profile for millimeter model lied and validate like this. Now I can click on this budget, click on this buddy, and combine to have just one element operation, validate. And now I have just one by g. So next step is to click on this face to sketch. And I'm going to use my polygon tools, circumscribed polygon and go into the center and create my polygon just like this with a value of, I need to come back to show you again. Create polygon, circumscribed polygon. Let's start from santa of print about the value. You can snap here. I think I can make your value of sweet 0.5, sweet print five. It's going to be nice and just validate. Finish the sketch. Credit small extrusion. Click here, click here. Extrude. This. Let's extrude with a value of two millimeter train and validate. Now I just need to crunch a bolt in Zero Dark Side. Credit, again, a construction plane, concentric offset plane. Click now on this face. And credit to offset exactly like on zero dot path with a value of 50 millimeter. Now we'll click on the plane crashed to sketch. Let's zoom little bit. I'm going to repeat this process, but only creates this time. So Bolt, so circumscribed polygon. Click on the center. Let's apply sweep 0.5. Like this. Yes, perfect. And finish the sketch. I think I need to create a circular soul interests come back on the sketch. Here. Crepitus circle in the middle and into my daughter just four millimeter. Finish the sketch effect. Now, let's click on this proud create an extrusion just two millimeter. Oops. Yes. Only click on this part. Yes. Extrusion. Two millimeter. It's totally enough. I think I position my sweet was from limiter, so sorry, we can apply it maybe a little bit more, or maybe I can stay on too. Let's just apply four millimeter, perfect. And validate. I need to click inside just here. And credit, credit too sweet exists. I can apply modal. Keep isometric profile for millimeter and validate. And now almost everything is done. I just need to repeat the process. With Nero. Nero. You need to select both bodies. Click on this bodies, press Shift, click on this by this, and CIGS and me off plane. You can select this plane truss here to repeat on this part. Perfect. And now I can validate it will be perfect to create our assembly. So first things to do, Let's grab all these different elements. As you can see, we have now 12,345.6 buddies. 84. Clamp modeling part 2: And let's continue. So I've talked to credit this. I'm just going to apply render and apply fast materials. Just click on appearance. And about appearance, I think we can apply just meter. Again, you have different aluminum here. Platinum. Daniel animal source. Then let's just apply. Yes, I feel I can apply aluminum polish to again. Whoops. Yes, polarized. Just here. Put lashed. Polarized. Lashed, lashed just like that. After if I need, I can double-click. It did. Let's make something a little darker and just validate. I can just come back to my design mode. Now I created this element. We're going to create an assembly and also a little animation. Firstly, can assembly. And first I need to create component. So I can go right-click and create component from bodies double-click. I can make left part or just left clamp also can be possible. I can make clamp one like this. Then I can select this budget right-click create component from bodies. Can number two. After I can select this, right-click, create component from body. Screw number one, click here, right-click create component from body. And I think I can continue with, I'm going to come back. Inspector. Click on this body first, just go right-click create component from body. And it will be my screw number two. Then let's continue. Click here, right-click create component from body. Burden number one, and hit here right-click create component from body. And double-click bolt number two. So now I have my fraud different components we can create, we can create a fast assembly. Just click on train. And I can click first on this part, the center. And I can go on the center just like this. After to do this work, I can validate. Click on Join again. Silly phrase on Policy Center. Just like that, arrive to the center. Truss here. I think I need to create a little offset 1234, just like that, perfect. Invalidate. Now let's do the same thing here. Drain, I can select my center print. I can go directly in the center point here. Perfect. That was the next step is to create two liter offset or is minuss four millimeter validate. Let's continue with this part. Join. I can zoom and it just apply the same. You need to click on the face, press Control to look and then click here. And after I can arrive on this part exists. And I can create to offset menus from millimeter perfect. After if I need, I can apply your emotions. Revolute can be interesting, dressed like this. And the last part to drain it is this boundary and press click on the face. Arrive on the face. Don't click guns or face press Control and click on this sprint. Now you can turn and you need to arrive to the center print. I ever saw revolute, perfect. I just need to create an offset. Mean is four millimeter and we can check every sink. It looks nice. After we can also create an animation. So we can wait, wait, don't we have the possibility to explore the phrase on pedagogy directly on designer and emission. You can have shear, you can click on this component, main component like that. If you go on. If you click Share. You have the possibility to auto explain, explored our livers and e.g. you can do something like this, an increase. But one of the problem, I'm not going to explode this part. But it is it is possible. You can do this manually. So e.g. I. Can just first, I can remove this part and come back at zero. At zero, the things that I can lose ceilings a front view. Let's zoom a little bit. And I can click on Transform manual explode. If I select first my screen number one, I can click on this direction. E.g. I. Can go here. But as you can see, it's not going to be very, very anterior steam. In this example, it just come back on design. We're going to create an animation wizard assembly. I'm going to click here and remove that. Then I'm going to click just here. Remove that. Just like that. After I can also go and train, it fits little difficult to select sometime it's difficult. Can advice, you can go directly onto constriction tree and you can remove like Udacity is faster. I can come back on animation acidic e.g. this view. I can set my parameters here. And let's tell the first animation I can e.g. have this view at the beginning and I can arrive at one first, at one. Let's change the view for front view. And I'm going in this direction like this. Let's transform component. I can arrive at up to two and drag and move. Oops, it's not the right component. I need to click on this component. And I can move with a value of just ten millimeter. Date. I need to change and position this here for checks that I need to apply. Yes, this part. Now let's go on three. On three. Click on this component and credit to offset of 1010 millimeter validate. So now I'm going to have this render. This. I can arrive at four and that four transform component. Click on this component and just arrive here. Validate. I can arrive at five, toss form component. Click on this component and arrive here. Perfect. I can arrive at phrase on per six. At six, I can click on this component and move inside. Perfect. And I can arrive at Seaborn. Move. Click on this component and position inside also and validate. Now if I take a glance to my timeline, I can go see I extended a little bit. We can find all these different elements. I can take a glance about the render. Preview. Perfect. I can just finish my work with camera movements. So e.g. I. Can go around eight or 86870 and create e.g. a. Movement with not the front view I think I can work with. So talk to you just like this here. And after I can continue, why not that ten and credit to isometric view dressed like this. Why not to continue at 11 and turn around to arrive with, again, this type of view. And interests come back, read through animation. Yes, perfect. So it was a perfect example of what you can do in Fusion 360. Budget conceptions. You can create your models, then create components. You can create assembly, and you can create these type of small animation. You can make something longer. Start seeing more and more difficult for sure. But really to start, it's the perfect example to see so different features. 85. Bucket modeling part 1: In this training, we're going to create two bucket, like a bucket for a garden. And for this, the first thing that I'm going to do is to change the document city in units. And we will walk in centimeter to do this type of work. And it's interesting because we will work with surfaces and we will complete also with other things. So the first thing that I'm going to do is to create a first sketch, create sketch, and just select this view dressed like this top view. Second thing is to do crowd to self-care credit first circle on this direction. And we can extend. And for this bucket, It's not going to be something too small but not too big also. And I'm just going to apply 20 centimeter just like that and finish the sketch. Knows a segue on things to do each to create a construction plane, offset plane. Click here, and drag and move on this direction. We can use a front view and we can extend with a value of 30 centimeter. And I've taught to extend, I can click on this work plane and create a sketch. Let's get to know their soccer from center on this new work plane. And I can create an order soccer with 30 centimeter. And I can finish my sketch. So now you have these two element and it is perfect because I can change for this your face mode. In the face mode, let's click on Create and activate directly or sweep form zs profile to earn not to sweep. Let's grab two Lovecraft to loft and I need to sit exist profiles first and the second profile. And thanks to that, I can create this type of ship with surface. Hint is perfect. I can just Operation, create two new buddy. Now the next step when I arrive on this area. So next step is to click on create and select rules, your face, crank, shaft phase to create. And you can click on this, on this part. And you're seeing that I'm going to do is to extend on z direction with a value of 0.50. And Crato rotation like this. About the anger, I can create two rotation with, just like South Africa, it's not bad. Maybe it's too much. Just scratch to rotation. Going this direction. Like this. Yes, gradual rotation we 60 degrees, 60 degrees. And I can just validate after the next step is to click on this line like this. And credit rules of face again. And we can extend first. And then we can create an order notation. I need to select one of these view like e.g. the right view and just come back straight. And this is why I need to apply 110 degrees. And the distance I can reduce with just 1 cm, dressed like that. And thanks to that, I will add this little offset here and it is perfect for what I want to do just like this. So now the next step is to close surpass here. I can use directly. So Patch Tool and click here, and I can just close perfect. I can add a little thickness on these different element. So now if I take against on my construction tree, I have these different buddy. And I can click on Create silicon. And I can click on this one first. And I can click on this one. And on this one, I can click on the three frostbite D. And I think I can apply a value of 0.2, it will be totally enough. Or 0.2. I think I will add 0.2 inside so I can click on meters 0.2 and just validate. And now I can select my last buddy. So it means this one. Just like this. The budget number for C can also, and I'm going to play zero print for and about operations. You will print four. I can go in this direction or I can go inside also. But definitely, yes, I'm going to play 0.4 outside just like that and just validate. So I have little sickness, it's perfect. If I want, I can come back on the solid mode. And I think on this area it will be great. So now it's the next step is to click on this line. Try to sketch first. I can reuse my construction planes here. N Just credit sketch. I can delete this Work Plane, create a circle. And I can create two circles going. Not exactly. I would say we can go just like this. And I'll maybe I can go outside. Yes, I can just try to circle here. I could also recuperate to external geometry, but it's going to work. And now I click on Create, pipe and isolate just this circle. And I can create something like this. Just change operation for drain dress here. And just change this exon shy. So saccular first. And about the section size, I can apply a value of maybe a thing one will be created for what I want to do. Enjoy. Now I have this formula. This is for somebody I don't need that anymore because I have already my buddy who is a sickness so I can press Shift, select this foreign body and right-click remove. And now I have this body, and now you have this body. I can link the two. Combine, sit exist one, Tool buddy still exists one and validate and I have just one element. So now what's the next step is to click on construction offset plane and credit to frost offset plane just directly on this area, I can drag and move. And position of first-off same plane with a value of 20 just here. And just validate. I can click on this area credit and just create to sketch first. And create a circle. I need to create a circle from the center point, change the view, and adjust need to arrive and snap here. And when you snap on this array, you just need to zoom as you can see, and you just need to snap directly. Here. I've taught to do this work. You can finish the sketch just like that. And I can click on create pipe, dress here. And I have a value of one, I can just redo it's little V2 value 0.6. Just like that, I can check inside if I'm going to have some single so inside it's not a problem, but it's just you need to reduce for 0.6 and you activate a fin, you can activate drain. Yes, just like that. If you don't activate drain after you will be able to move if you need. But here it's not the case. Cross direction, offset plane. Let's repeat the process. I can go, We were at we were exactly at 20. So now we can credit to offset at 20:24, finish and repeat the same thing. So click on this plane, craft, sketch, and CDX or circle tool start from the center of print. And you need to be on this view. And normally you can snap here. You can project to external geometry, but normally you can do this wizard. You just need to check and you snap to the grid truss here and you finish the sketch and you repeat the process. Create pipe. You sit exist circle 0.6, perfect drain. And it's okay. And let's repeat the process again or less time, cost function, offset plane, click on this one, drag and move on this direction. Ceilings are from view because we were out to value of 20. Let's walk at here we were at 24. So now I'm going to walk back 16, Grab to offset of four and validate on this new work plane. Click on this one crapped sketch. Let's do the process for less than credit or CFTR. Click on this circle, tools and chains of you, right-click. And I can zoom in this area. And I need to snap exactly to the sprint. Perfect. Finish the sketch. And let's repeat the process. Credit. Click here, 0.6 strain. It's perfect. Thanks to that. We can have this type of friend L. Maybe if you want, maybe you can craft a little flat but two very small filler. Because if you click here, e.g. and you apply your small value, like 0.2 things, it's not going to work properly because you feel it. Yes, It's not going to work properly. Have this type of edge. Because I was working on Pasha phase. I can tap 10.2 minus1 zero print too, but it's not going to work because I was working on shelf face. So I'm going to stay like this for this area. Even if you click e.g. on this phase and you apply fill it, you can make something but just a little bit, you know, you can zoom. And it can be a very small value. Even if it is a very small value may be I can work with media, can work with if I apply too. Just like this. Yes, you can create two liter curve after it depends on the design. Maybe you can do this or not. I can apply one, maybe create something like this. Yes, it's theta beta. So it's okay for this first part. 86. Bucket modeling part 2: Let's continue. So as the things that we're going to do now is to create an order walk planes. So click on construction. And let's walk again with offset plane. Offset plane on this direction. Click on this one and credit to offset plane syllogism front view. And let's positions of set exactly at not 15 is not enough. Let's position at 16. And just validate. I've taught to do this work. I can click on this rock plain craft, sketch. It's great because we will see a lot of features in this training cred to circle, zoom little bit. And as you can see, we have a position here. We can go around the center, not exactly, but e.g. on this area. And I can create a circle with a value of three. Just like that. I can finish my sketch. Credit to an extrusion. So first I can click here, extrude and don't extrude at the maximum. Just extrude like just extrude with 1 cm, just like that. And create two new buddy. First, I've taught to do this work. I can link to this face. So click on modify, Replace Face. And the source phase will be this one. And so target phase, click on target face and click on this one. And thanks to that, we can snap here. So this is why this feature Replace Face. It's extremely useful. And now I have this new buddy and I just need to repeat on the other sides, create mirror. So this is a buddy to select and mirror plane, it will be this one. And thanks to that, I have noticed element on this area, operation new body. So as you can see, we have three body. This one, this one, and this one. Now, the next step is to create a sketch, credit sketch, and that just need to take this work plane, this plane directly here. So this is a fork phone to work plane, this one. And now I would like to firstly exist view and credulous small end. What I'm going to do to graduate smart ender first acidic. So line tools and grow in this area, we can arrive in the middle and position of first print. And I can go on the left. On the left, I can at least put not 1 cm, 1 cm is not enough. We can put 2/cm dressed like that. And then we can go on this direction. And I can go in this direction with like, yes, I think six centimeter will be great. I can press Escape. And I can use my line tool again. So just click on this one, arrived around this area. First things to do, you can create two line of construction. You can snap here cred to line of construction with a value of just I think I can snap here. You can take directly with specific value. Let's enter a value of 16. And after to do this work, I can create two first-line just here. And I think definitely it's not the best I need to. I'm going to change this value. Our electrons is value for 14, it's better. And create a first-line on this area. And I can just snap with around eight. Yes. And just create two lines here. After to resist walk, I can remove this one and with my fill IT tools, I can just create a small fill it on this area. Just like this. With six centimeter, it will be perfect. I can create a second, fill it from this one to this one. And just for now, let's repeat this element on the right so I can validate create Mia Hall, but this time on sketch, I erase this line. I need to have a line in the middle to use as a symmetry line. So create a nodal line. Credit Miro. Select all this element. Oops, let's do this again. Create mural. I need to see this one, this one, this one, this one, this one and this one. Miracle line and sit exists one. I've taught to do this work, I can validate, click on this line, a rise, and it is perfect. It is not perfect. It is. That's exactly what they want to do. I'm going to come back. I created this element, but it's not what I want to do exactly. I don't want to create this type of flying, and I don't want to create this type of line. I want to create a directory suite point arc. It will be definitely better. Yes, just like this. And now it will be better. I can make some scene. Just like this, perfect. Yes, no, it's definitely better. And I can create my symmetry. So use a symmetry line in Zoom either create new Hall. I can click on this line first, this line, and this line. And syllogism, you're online, it will be this one. Now it's vector. I can validate a rise this language when Megan and finish the sketch. So that was the next step is to repeat the pipe feature, create pipe and ceilings of pass. So it means this one. And this one. I think I will repeat on the right after operation we can use, maybe I can create a new budget will be better. And about the section size I can increase. Two is two mergers work with sex and size of f1 and validate. And I can reactivate my sketch number eight and click on Create again. Pipe, new buddy, NCLEX. Pass this one. Nobody, and validate. Perfect. So now I have exactly five by De Anza. Last thing that I'm going to create is to create a sketch directly on This sidewalk plane. And credit to circle. Circle tools, we need to arrive on this area. Just here. We can snap to this point. And credit value of two centimeter. Whoops. Let's create a value of two centimeter. It will be enough. I can take two and just validate. So now you have this Jacobians reminder, as you can see. And I think he went to is not enough. I can increase value. Let's step suite is better. Or even maybe four. Yes, Let's walk with a value of four. Finish the sketch graph to an extrusion. Extrude. We can create two new buddy Yes, and select symmetry. So first I can go on to write activate. So new budget. And maybe I can apply a value of five centimeter is not enough, six centimeter and just validate. This last step is to click on this circle, fill it, and fill it with 1 cm, and repeat the process. Here. Fill it, and let's activate a value of 1 cm. Maybe you circle was little, too big, but it is okay for that also. We are finished for this element. So after I can do is activate sketch construction. I have this body. This is a frog's body, as you can see, crystallizes. Then we have this small buddy, this small by dy, this one, this one, and this one. I can keep these six different buddies. If I click on my sketch, I can do is activate your sketch. It just to play a materials. I can click on Design, render. I feel I can apply a metal paint materials and select first appearance. So after we have e.g. this one is a paint and we have metallic paint, metallic. I can drag and move, e.g. the blue one and position on this main body. After we added the color, I can position this one here, this one here, this one here. And this one also expect on this area where we put a wood materials. So now let's change the color. Click on Pen metallic met some scene with a different color. It was too dark. I think this color is great. And the last step is to apply also a wooden materials. So let's continue. Would I can see leak towards solids finished. Let's see the 3D Paint Glossy and drag and move directly on this buddy. It looks nice. I can zoom little bit. Maybe I can immediately tell me this one. Change liters of color first. After we observe late to the exponent, I can read you a little bit and probably a witness. I can change. I feel like this. It's nice and I can zoom out. It's okay, we're finished for this one. After all, don't forget, you can also edit the environment. So at any moment I can select my sensitive things. It did so Ryan man, maybe I can put a focal length like 28. I can also select ovarian men here, Environment Library. And when not to put this field or pled xy, if I said exists one, I will be able to position this element. I can also see league to y naught this one. Or you can import your on your, on ovarian meant. If I just select this one as an example, I want to put my bucket on the floor. It is possible just come back on sitting and just activate corn planed, flattened, grown. And thanks to that, it's perfect. I can have this view. I can zoom a little bit. Uf finish sees, great tool works. Let's decrease liters to exposure. I think around 12.6. It's too much, maybe 14. It's nice. 87. Dustbin modeling part 1: In this training, we're going to create two, does been very interesting training because first we're going to work on soft phase and reuse different features since in this course. So first things to do, Let's walk in short phase and create a sketch. I think we can change all sorts of documents you need it, it will be better. You can change. You need and definitely work with centimeter and validate. I'm going to create my first, my first sketch. So credit to sketch. Let's work on this front view, just like this. And just create soccer, soccer with a creditor NOC center point up. You can click here and go on the right. I can activate directly a value. I can go here. For example, 20 centimeter on it to play ten centimeter and credit my first arc, just legacies. So ten centimeter and ten centimeters. So I will have a diameter of 20 centimeter. Now let's finish the sketch. Create a second sketch this time on the top few, craft sketch, select the x, y plane. And credit first rectangle. I can reuse this part to this part. I can also create two line just like this. Credit to line with a value I think let's start with ten centimeter, 1020 centimeter, ten centimeter. And I will obtain this type of render. I think it's definitely perfect for what I want to do. Just like this. Now the next step, if I just click on my top view again, I can press escape, craft a small rounded Corona with phyllite. Click here, click here, click here, click here also, I can apply the two at the same times. And let's just activate a value with a two millimeter, two centimeter, just like that. Perfect. I can finish my sketch. I need to correct myself sketch. So credit to sketch again. Walks, he sees what plane on the side views the last work plane crashed two lines. You can create a first-line from here at ten. And I need to arrive also with a value of ten truss here, and just click on this part. So thanks to data can be in the intersection on the two sketches. As you can see. I just need to apply a filter again. So select against the left view. Click on the first edge, the second edge of first line, second line. We can create a fill it one more time. I can increase little bit. I Fan can apply for centimeter here. And just finish the sketch. So now you have these three different sketches. And it's going to be perfect to crack the top of my desk been, click on Sketch. And let's apply your Lovecraft. Loved. You need to select the profile. And here you have Shen selection. I'm not going to use Shen selection. Just click here. If for example, I select this part. Just like that. I can keep pros and cons, this part, this part, this part, this direction. So this, yes, this part, this part, this part. I obtain this render. Now I need to add a rail. So click Add URL, and I can click this direction, this direction, this direction you need to finish the last two labs or render and perfect for the top of my desk beam. Now I can validate as a new buddy. I can click on buddy and you can find this body here. Let's apply your little sickness credit. Sickness. I can click here. And where do I can go inside? Or whether I can go outside? I'm going to go inside in this example. Let's zoom in a bit. Just click here. She has a value of one centimeter. Think it's not bad. Let's take a glance. And yes, let's work with a value. Let's make something simple one centimeter and validate just like that. I've taught to this work, Let's change the position. I can now go back in my solid mode and just go on modifying here. Move Copy. And I can see leaked address to send a print. I can walk quiz. Let's walk like this. Yes, Perfect. Silicon, my front view. And drag and move. We can move with a value of minus 60 centimeter. I think, just like that. Oops, it's going to be too much. Even minutes for t will be little big, I think. So let's just work with a value of minus 20 centimeter, just like that. And I can validate. So now I have this two-by-two as the firm's buddy. This is a self phase. If I go right-click here, I can press Delete. I can press Delete directly on my keyboard. And now one of the programs that I have, I reposition this body here, so I need to move again with 20 centimeter. Now let's create a sketch. I need to credit 0 dot path of my dustbin. You can work with the x, y plane like that. You can just follow this path. So take your glands to create a rectangle from this point to this corner dressed like that and apply it. And you just need to do exactly the same thing. I apply affiliate of two centimeter. So I can do the same on this part and the same on this part. Just two centimeter. But one of the perimeter data you have is with a sickness, it's not exactly the same. So I need to make little adjustment with 2. I think if I zoom with the best precision, it is 2.252.25. And I can finish the sketch. Now I have this element and I can click here. I could use. So why not myself face mode, but you have two options. You can, for example, use extra bit here, extrude with a value of. If I go on this part, 20 centimeter like that. And I can create new buddy Chris here. Or I can also just apply train depending of what I want to do. But let's create two new buddy. First I can create a new buddy and if I click on this part, I can apply your shell. I could also do the opposite. Walk and walk with, for example, your face. That is going to work. I can put one centimeter like this. And after to do this work, let's just validate trust like that. If I want to have just one entity, I can select these two buddy and combine. First target by d can be this 12 by G is this one. And let's do this again. Target body, this one, tool by g, This one and validate. So now I know I have just one component, earbuds or render. Yes, it's going to be nice. Now, let's create another sketch. Create sketch. We can create to sketch directly on this view x, y plane. Let's zoom a little bit. And you can craft dressed a knock three-point arc with dressed lethal value. You just move a little bit. Not a lot that could change, can move with trust is this value just like that here. And I need to close also. So this is why I need to use my line tool. Click on my bottom view and create two lines. This sprint to sprint. If I press escape, maybe I can change little bit. But if I work until this part, no, I think it's going to be nice Lexis. Now, click on this profile. You can finish the sketch. Click on this profile. Extrusion. You can extrude with a value of 20 centimetre also. And you need to operation drain. Just like that. Perfect. Can take your glands change. So display seating, visual style, Shaded. Perfect. 88. Dustbin modeling part 2: Let's continue with this dustbin. So now we are going to create something on the backend to base also for us, you can still exists buddy, Extrude, extrude, Move, Move, Copy. You can position it so it can be here, It's not a problem. You can just drag and move as a direction. And just move little bit. Not a lot. I can move with a value of ten centimeter and validate exists. After Let's walk onto back, I can select this face credit sketch. I can assume little bit and create my first rectangle. It will be if I zoom a little bit from this part and we will have a value of just one centimeter. So definitely it's not enough. I'm going to use two square and create something with a value of yes, if I assume little bit. Let's do this again. Crappy rectangle. As you can see, I don't snap a lot, so maybe I'm going to walk here, it's going to be better. Here. I can snap. I can snap. Also. I will change the value after. So first I can create something like this. Let's just reduce the size. I can. Click here, just to play your value. Her letters to play you a value of two. Perfect here, but this size, It's okay. I just need to drag and move into Maidan so I can zoom here and just arrive in minder. What was the problem that you have? Yes. Now I can snap and it looks perfect. After I can finish my sketch. Just click here. Credit to small extrusion, extrude with a value of one centimeter. And I can create two new buddy because it will be a different structure. After I can go on my top view like this and click on this plane. Credit sketch. Let's create another element around. I can create a first rectangle just like this, with a value of one centimeter. And here two centimeter. Second rectangle, exactly the same 12 and create another rectangle dress here. Now always trim tool you can just cut here, cut here. You have just got this podcast, this part, and it's perfect. Now I can finish my sketch. Just click on this path, credit to small extrusion. On this direction, we can apply a value error. Let's apply your value of two centimeter. And I can click on new buddy credit to nobody likes this. My first element on this area. Let's just, let's just duplicate. You have this buddy just crapped. I can select the pattern just to rectangular patterns, just like this silly buddy. Direction. I can go in this direction and just drag and move with mean is 80 centimeter and quantity three, Andrea's validate, perfect. Now, next things to do, each to create two new body. Again, credit to sketch. I'm going to credit a base click here on this view and create two new buddy chromatophores rectangles. First rectangle will walk from this point to this point with a value of 30 centimeter by two centimeter. Credit to another rectangle around this part? Yes. So a t centimeter by two centimeter and I can craft or so another here with two centimeter large and an order on dressed like this. Perfect. I've taught to do this work. Tremor. You can apply your kit here. Oops, it's not good. Just trim Zs. I need to come back first. Yes. So just apply occurred on this part. Here, keratin this part. Let's apply a cut here. Cut here, and we'll catch here. Perfect. I can finish my sketch and click on the profile. This profile, an extrusion extrude. And I can extrude reserve value of two. And just validate. If I want to increase the turbid surrender, I can click on this face, feel it, and I can apply a little fill. It may be one centimeter. And if I select C oder phase, just like this at the same time, and I apply or so one centimeter, I can create something rounded like this and it's perfect. I can validate those. The next step is to take this part and to extend with preschool. I need to check something first. Yes, it was my new budget. Perfect. Press pool. Click on this part. Extrude. Dressed like that. We can extrude on this direction, is a position, is things are positioned is not perfect and I need to create a little offset. So first grade to an extrusion with a value of, I think not ten centimeter. Because I will have this render. Let's create an extrusion nine centimeter validate. And I need to change liters of position of this body. As you can see, the move copy, select right view. We just need to move little bit on the left. Just like this mu 050. Yes, perfect. It's okay for all secretion of this does mean. So it was very interesting. We saw different things. Very interesting to create these curves on the top of the dustbin. One more time, we can apply your render render Lexis. I can apply appearance. And if I just go on the right, Let's apply some sing with plastics. And I think that first abs wise can be great for this area like that. And frozen base, maybe we can select some single little difference with a metal. Maybe steal something like this, still setting just on this part. And on these protons are back. So here, also here, and also here. Those are next step I can click on this part. I can keep the white-collar, perfect. And I can click on this path to as the same things that can just make some little darker. And it's okay for this dustbin. Don't forget that after every time you can also apply sensitive things. Environment Library, let change with acidic plaza for example. You can also download the HTML environment like I can be a public garden, something like this. And after you can introduce your dose been incisor environment, I can change the background from environment translates that I need to decrease the brightness a little bit and decrease the exposure. So yes, moral exact. Then after I can try to position my dose being little and my convenience can be here, can turn there. So with rotation, just like this, I can put my element here, change the terms of focal length. May be like this, perfect. And so most difficult things is to try to observe right? That ligaments are right perspective. This is the most difficult things when we use a background image like that. And that's it. After you can craft your render. 89. Bed modeling part 1: In this training, we're going to credit to bed, modulized bed step-by-step. It's going to be basic beds, so it means low poly bed. Let's first cranial base credit your first sketch and work on the x, y plane. We can create a rectangle with a center rectangle and start from the center of print. After I can apply a value of 200, I need to change the unit. Yes, it's better For a bad, It's better to work in centimeters. So let's edit the unit. Four centimeter height would be definitely better. Let's come back with the rectangle centered rectangular. So tricyclic here, I need to zoom out, extend my work plane. One more time. You can tap 160 centimeter first. I can press tabulation 200 centimeter and validate like this. Let's finish the sketch. I can create an extrusion. So click here. Extrude with a value of 40 centimeter, create a new budget. Now, let's go on the top and this area, we can use exactly the same type of work plane. So crapped sketch. I can use this same work plane just like that. I just need to be on Zoom, right view, as you can see. Here, is my top view. And I can create two rectangular arena directly from the Sprout, can extend, it'll beat here. And just here, I can create value 240 centimeter by 20 centimeter. Just like that. Finish the sketch, click here and just create an extrusion, extrude out. Let's create an extrusion of 120 centimeter. And it's going to be my base so I can drain this element. It is okay. You can go and my buddies, I have just one by these. Now let's create the mattress. Click on this face. Create a sketch directly to rectangle, two-point rectangle from this corner to this corner. I can directly apply a small beaver. She let, I can click here and click here. At the same time, if you click here and click here, you can apply the same value of undefined Cornell at the same time. It's perfect. Let's click on these different edge. And I can apply a flat with just a small value for centimeter. Or to play a little bit more six centimeter and finish the sketch. Click on this part, extrude. Let's apply your value of 20 centimeter. But talk about so parish and create a new body forms a mattress. So I have my base and I have the mattress. Now. Let's crabs first pillow using scripting mode. So it means carrot foam, craft a foam. We can click directly onto box tool, select this face. I can apply my top view. The first thing is that you can do each to create your first element from the center. It's better with rectangle from center. And you can enter some value. First, the value will be 60 centimeter, tabulation, 40 centimeter. Then you can press Enter. Just like that. You create your shape and you can make some adjustment. Badges, subdivision, one more time, change the display settings for Shaded with visible edge. And let's increase the number of subdivision on this direction. Let's apply. It will be great. Let's work on another direction. Let's apply six also. On this direction. You have one too. I think I need to change the sickness. It's too much. Let's just work with 15 15 centimeter and just apply. Yes, two subdivisions here. So six lane phase, six, white phase, white face, and to eight phase validate can make some adjustment. Click on these phases. Phases, phases, phase. Oops, yes, trust legs out. Use your edit form Tura and drag and move little bit. Can create something like this. Think for centimeter will be great and validate. Let's finish this phone. Just change the position. Move copy, just hit Share. Need to try to see league term may be a con of print. I can go from center. Yes, just like that. Select my top view. Zoom out. Grants this direction. Oops, it's not going to work properly. I need to stress kick here. It's not going to work properly again. Sometimes it's not easy because you need to select two apart just like that. And the aim is to keep, so right axis. Now I think it's better. I can go in this direction and go also on this direction. It'll be tomorrow on the left. Let's apply such eight. Just validate. It's okay. Let's apply your mirror or a mirror. Select this pillow syllogism year of plane. You can find the mirror plane here. But if it's not possible to find the axis, remove the view of the two bodies first, and activates your mirror off, just like this. And you can recuperate this view creates a new budget. The last things to do, it's to create a curve. Credit to a blanket. Can click on this part. Credit. And I'm not going to create a sketch. I'm going to click on this face and just apply on credit form. Let's click here about the firm. Let's create two box again with not center to print. So I can zoom a little bit. Thicker glands here can change for octal graphic, I will add more precision to print just like that box. And I can extend little bit with the value of phi just goes here. Just like that. And I can arise with just two square on this area. Budget dimension we can apply, yes, 100, 150, I think. I need to zoom again. Here's just like that. Yes, 150 by 164. Just like this. 150 by 164. And I can validate, just take this after. Let's make some more transformation. I think I press two times on Enter, so it's not good. I need to do this again, click here, click here. And let's walk with my top view again. Let's assume, let's start from trust to small square. And arrive. Chose to run this area. 149? Yes. Dress here. 150 by 164 legs that after about sickness, Let's read what's on this direction. Just little bit. We can work with a value of four, I think, and just change subdivision. Let's apply dressed to. Here. I can apply more subdivision on this direction. Let's walk with eight. And most subdivision on this direction also, let's work with eight, just like this. And about less direction. You have. Sweet, maybe I can walk with far. It's, it will be better and validate. You can just see a few faces pressing Shift e.g. Zs that use your edit form. Thanks to that, you can just drag and move little bit on this direction. Not a lot. Let's work with two centimeter and validate. The next step is to finish and to obtain this render. Now I have all my buddies, so the base, so mattress, so first pillows or second pillow and covalent. So blanket. Display city in freeze-dried style, shaded. 90. Bed modeling part 2: Let's continue with this bed creation of this bed. So now let's click on this face and just cried to sketch. So we can create two sketches here. After two credit to sketch things that I can do. It's just too crowd to a rectangle. I need to create two rectangles so I can go into the right view and credit my first rectangle to print rate Tonga, you have this option, these options, I have my center. So let, let's hear two square on this part. And also just like this. And two, I can select my center. Click here, go on the right, and just like that. So I can on this type of few led a distance. If you want, you can just check this part. To this part, you have exactly ten centimeter validate. If I click this part to this part, it's going to be sentence centimeter validate. And if I click here this part to this part I have ten centimeter. And here you have 85. You can shake 85 centimeter. And here you can shake 85 centimeter, just lays out. And you can check also share we will have 20 centimeter after to do Zs, after to do this work. The things that I can do each to just finish this part. I can just finished my sketch. Can just click here, create an extrusion. I can use Extrude. Just extrude inside with a value of just two. Just like this. I can apply cut. After. I can sit exist view, right view. And click on this path. Click on this part. I can just create to sketch first, I can create a sketch here, create sketch just like that. And I can find my center point, rectangle. Center rectangle. If I zoom out, you can find the number of square 1, 234-567-8910, 1112, 1314, 1516, 1712 tree. And normally the center is here. If I don't find my center, I can create a first-line. This part to this part, press Escape. And I can create two Sig on life from this part to this part. I can go and create our electoral squared to circle with a diameter just like this. And let's apply value for z circle of six centimeter. Then I can press Escape. I can just erase. Something was wrong as a unit change from millimeter had during my consumptions. But we will keep like it was centimeter, not have trouble. And I can also do the same thing on the right. So it means I can click here. Line tool, craft, one line, the sprint to sprint, press Escape, and a second line, this print to print, just like that. Now I have my center, I can click on my circle tool, click on the center, let just apply a value of six. And after to do this, well, tremor. Just like that. Finish the sketch credit small extrusion. And I can apply to train. Let's repeat this element on the left and I can just click on Create Mia Hall. After Solexa object or change buddies for features first silly exists to features. And syllogism. Your half plane, mirror plane will be this axis. So you need to remove the view of this e.g. and click legs out and validate. So now I have these two element on this part. And let's do the same thing with Miro. And this time about features, you can click on these two element mirror plane one more time. You need to either this view. A phrase like that. And you can click on Z. So we swap Plane, perfect. Activate this view and just validate like this. I can just create a small, small fillets on this line and this line fill it. Let's work with a value of 20 Lexis and just validate. It's okay for this low poly bet. So now we're just seeing letters, grad components. So this is my first element. Right-click. Create component from body. I can rename base. Then I have this element. Right-click, create component from body. Let's rename double-click mattress. I have this element. Right-click, create component from body, double-click pillow one, and create component from body again. Pillow number two. Create component from body again. And it can be Plunkett just takes that. It's okay. I can just apply some materials design change for our render. I would like to have a wooden base. First things to do activate appearance. And let's continue with my woods solid. You have different of Finnish. Would I ever saw stain and finished? Let's apply sweetie pie and glossy. And I can apply on all my Bayesian. I can obtain this random little big, I can try something different or so. Why not? Sherry unfinished also? Yes. Normally we was in centimeters, but I had a little trouble and sees the reason for which it's not extremely good about surrender. But I can make some adjustment. I can click here. And I have done. You can find a different possibility late to the exponent. Even if I don't have too much possibility, too little bit more in this example, Let's try maybe something different. Maybe I can try risk paint, sweetie pie and paint. Just like that. If I just come back at the beginning, you ever saw or the type of options, you have basic food or sue, Chery, like Z's, or you have bamboo light. So pi1, some stymie can be interesting. This type of pine for insider. If I double-click shade centers thing I can scan, as you can see. I can scale just like that. And after you observe rudeness, reflectance, if I take your glands so bad, right? Advanced features. You have a PDF patterns just like this. And I don't like too much. I think there's too much really meant like that. Maybe if I double-click on pine, I can scale, advance. I can go on this direction and come back with pink color. If I double-click, I can find this element, can increase. And repeat tile scale. Offset. Let's click on Done is definitely, I don't like to merge these materials. So let's try something totally different. Let's just apply maybe bamboo, X-Y-Z. I can try. I can apply. If I just continue, I have sweetie pie and unfinished Swedish Sherry. Dressed like that, I can find multiple options. Let's select a nice scene first. And TD. Td torso. As I think I can try with this elements with the arc and finished just like that. And double-click, I need to run from splitters, uh, colo, decrease the exponent here, root. Next, let's decrease, let rudeness on this product and I observe ringer just here. Let's decrease. Let's continue. I can go with fabric on this part. Let's apply fabric just twice here. First. And this is my fabric element, advents and color. I can change, supply something more in orange. Just like this. I can, after I can duplicate, duplicate, and apply an odor of fabric here. Another here, another here, double-click, change for something more in blue. This type of blue. And I can scale, radiates. And let's make something like this. Date. It was a low poly beta, a troubled change the unit. So at the end, I have this render to as better to stay in centimeter but something was wrong. But you understand the main principle to crowds this beta. Just like this. 91. Bench modeling part 1: In this training we're going to create two bench. So crowds modiolus, this bench. Let's start. So step-by-step, we're going to create different sketches, different type of extrusion, and apply different features. First craft to sketch. And we can work on a walk plane. Let's use this work plane on the side views. So it means the z and y axes. I've taught to do this work and I'm going to create first line, first-line around this area. I can create my first line, Kraft liner. And we need to enter millimeter term. But here it's not really a good lead change a unit first documents settings, you need to work in centimeter height will be better for the creation of this bench. So let's create a first line. This line needs to have a value of 60 centimetre. So I can tap 60 like this. After I can move my liner, I can just snap to my grid and just activate a symmetry constraint. First. Let's apply. Symmetry still exists, point SID exist print. And we need to work with these axes to create a construction line in the middle like that. And then click on this point. Click on this point, click on this prints, click here. And we can apply symmetry. I think it's not working properly. Let's do this again. Symmetry constraint. This print, this print, and this line. Now if I move my line, I can move the element at the same time. I can click on the line. And I can also if I want to click on fixed to not move this line. Now let's create a second line about this line here. First, I logged, but finally it's not the best you can drag and move the line. Move this print, moves this print. And you can enter a value one more time. Dimension, sketch dimension. And we can apply a value of 40. Perfect. So now I have a line in this middle line here, courtesy go online with a value z, sprint to sprint. And we need to have a value of 40 centimeter centimeter like this. After I can create another line, this line to this line. And I can create another line, this line to this line. Let's add this dimension. Just here. I have 40 millimeter or centimeter. So here we have 60 centimeter, 40 centimeter, and everything is perfectly center on this axis and we have 40 centimeter here also. Knows the next step is to, we can credit to offset, for example. So I can see leaked all this element. And if I go on modify a absolute possibility to create an offset just like this. And to have something perfect, I need to apply a value of four centimeter dressed like that. I can validate finished my sketch. I just need to create some cut. Just come back sketch. And I need to remove some elements. Now I can use the trim tool. Remove this part, remove this part, and remove this part. After I need to extend our source here. So it is a perfect example about what you can do with the tools. You can use x ten. You can click on this line to extend here, and click on this line to extend here. And with the trim tool, just cut. You need to cut this part. This part code is proud, this Browns his part. And this part. Now we can obtain perfectly this element. Let's just finish the sketch and create our first extrusion. I haven't another element here. Let's just trim perfect, finish the sketch. Create our first extrusion, extrude with a value of four centimeter, the date. Now let's change the position. Click on Move, Copy, click on the body, and we can create enough set on the left with a value of 60 centimeter. And I can validate those. The next step is to apply your new role of this body. So click on the body, credit. Let's apply a mirror on the right. Syllogism your plan, it's going to be this axis and perfect we can validate. Now let's create a sketch on the top click on this face. To sketch. On the top, we can create a rectangle, Solexa to print rectangle here. Two-point rectangle maybe won't be perfect. I think we can work with the central rectangle. It's, it's better. Center rectangle. Click here. We can enter specific value. So value will be 124 by 124 by 50 centimeter. So you can tap 124 and press tabulation 50 centimeter. Then I can press Enter and finish the sketch just like that. Let's create a second extrusion. Click on the Sketch, click on this part. And after it's okay, create another extrusion. Extrude. Let's apply a value of four centimeter one more time. Let's create a new budget is going to be better and validate. Trust exists. 92. Bench modeling part 2: Let's continue with the creation of this bench. Now, let's create a second base. So it means we are going to work on this face, not just credit to scrap to sketch on these axes. Credit, sketch. So now we have this work plane. As you can see. The next step is to create a first-line. Click on zoom level. You create a first-line starting from this Colombo. And you need to create a little upset tagline. So about two degrees. You can work with a value of, you can take 40 centimeter on directly. Just here. I can press tabulation and enter a number, number of degrees. Just cracked a little offset. 92.5 will be perfect and validate just like that. Now the next step is to create 2, second line, just like this. And after to create the second line to just come back on this area. Second line from this print. And you can create a lethal value here. Let's work with for centimeter. And now we can advance just here. And just click here. Let's create two line again. Perfect. I just need to let the same space. So it means you need to activate two dimension like this. Let's walk with four centimeter. And just here you need to activate two dimension also. Just on this area. Interests click on this line. Sketch dimension. Just click here. But as you can see, it's not working properly. So the best things to do when each legs EC2, Solexa, frost point to acidic. So save and print. This again, sketch dimension, Sprint. Sprint. Now you can apply for centimeter. Perfect. It's okay for that. I think I just forgot to create something. Let's finish the sketch. Let's come back after we need to apply a small beavers here. So click on this part. Let's apply early. It'll fill it. Just like this. It's going bitter with a value of two centimeter. Now let's come back on the sketch. Create a rectangle. Not exactly here. You need to move at the base. Finish the sketch. Yes, we need to work just here, as you can see. So let's click on this sketch again. I need to let a little space between here and here. I need to let two centimeter also because it will be for my Diva. So I need to let the space after. Let's create a first element. So create two line. You can apply 20 centimeter. Here, you can apply for centimeter. And you can come back with 20 centimeter. You can close the path just like this. Now, let's create two link from this point to this point. Just here, you need to snap. And let's create two links. Here you need to create to print. You can extend first and add a dimension, a dimension to this point to this print, you need to have exactly four centimeter. After you can trim this part. You can trim this part. And you can trim this little part. Perfect. You can also trim this part if it's okay. Next step, let's supply. I can also trim this part. Let's apply a small flat fee that this brain to the sprint. Let's walk with two centimeter. Validate. Fill it again. And it's econs a sketch again, IY is not on my sketch. So let's continue fill at this point to this point, let's work with a value of two centimeter. And finish the sketch. Just go on this part. Let's do the same thing. Each time I come back here. It's little strange. Let's apply, fill it again. This line to this line. Let's work with two centimeter. Yes, I click on Finish Sketch. Instead to press Enter. It's better. Let's walk this point to this print. Let's apply or to a value of two centimeter. Just like that. Now, I can finish my sketch. I created this element. As you can see, I think I have a path here. I don't want I can press Delete. I can click on this part. Maybe I can trim. If I just come back to my sketch. And now you play trim. And no, I have not seen special on this part. Gretchen extrusion, Extrude four centimeter. Validate. Shi I can create a new buddy, it's better. And activate Mia Hall on nobody credit Nero. Select this buddy Silenus, the mirror plane, this plane, and validate on the right. Then let's create some sink just on this part. I can click here. Create, sketch again. You can find this work plane on this part. Just use the line tool and you can follow. So different edges. Just come back on this area. So first I can snap here, then I can snap here. I can use my land, my line tool again. Click here and here, and use my line tool. Click here to here, perfect. Now I can just dimension. Can click on this line. Let's take a value of 35 millimeter. And on this side, so T5 or so It's okay because I have already constraint, nice constraint and share will have four millimeter. I don t need to put this. Finish the sketch, create an extrusion and click here and extrude. Until to arrive at the end, we need to create an extrusion 116 centimeter change for yes, I can change for new buddy, right? And validate. We start to have a nice things for this bench. We can see the first buddies, second buddy, somebody, formula d phi by dy and dx by d, like this. 93. Bench modeling part 3: Let's continue with this bench. The things that we are going to do is to make some transformation directly and Crato. And after repetitions. First I can select this face, create a sketch on this face lit, search, the middle point. So I can snap here and snap here. And I can select this sprint to sprint. So thanks to that, I can find my center point. Then create a rectangle, central rectangle. I can click on this sprint. Just go around this area. And let's just apply a value of 160. It's okay. And tabulation. So you can apply two centimeter and validate. So 116 by two centimeter. Let's just train these different edges because now I don't need that. Let's add an exact knows the things that I can do. It's to go directly to finish my sketch. Here. You have something to trim that dress, come back, dream. Dream. Yes, Perfect. If I zoom again, I think everything is okay and not everything is okay because they have against small line in snot. Really good. Let's finish the sketch. Click on this part and create an extrusion. Just go inside. Credit to all cut just like this. And let's scrap to repetition of this feature. Create patterns, rectangular patterns. I can change the type four features. Let's zoom little bit click on this feature. And I can select a direction. The direction will be. Here, we can. Yes, you can follow this direction just like this. It's perfect. And I can drag and move just here. Agile, same time, I can change for direction type, symmetric to avert, so on. These are the offside. I can select my front view and increase the quantity. Let's walk littered with direction like this. I think eight is to match. And we're only going to work with Fiverr like that. And reduce. So this tense with menus 12 x, this distance being used, 12 quantity phi and validate. Perfect. Now let's do the same type of work on this face. So click on this face. Create a sketch. One more time if I need, I can create just the things that you can do also some time if I just come back just here. You can also add just construction line. You can keen on construction. I can use axes to plane, for example. And I can just search my center here, clicking on this print and arriving on the sprint. And I can create two construction acts. I can validate and constrict again, axes to print. You can also work with our possibilities. Here. I think it's perfect so to print and I can click on this sprint. And clicking on this sprint. Lot of time I just create my line in the sketches option, but you can also do this work. It's going to work. I can click on this face to sketch. Now, I know that my center is here, so it can use that rectangle, center rectangle, click on this sprint, and drag and move. So now the next step is to arrive at this extremity. And let's apply a value of 116 by two centimeter. So 116, tabulation, two centimeter. Press Enter and validate. Finish the sketch, and click on this part criterion extrusion. If for example you don't use again your construction line, you can just click on this and press Delete, click on this and press Delete. And now let's just work on Extrude again, click here, go inside and cut. Let's repeat this process. We scrapped. Patterns, rectangular patterns, syllable types. This feature exists. I need to check something because I think something is lethal wrong. Oh yeah, because I created I created too much upset. So here it's not really good. Yes, I didn't walk on the right plane. Let us come back a little bit before I can keep this axis, but definitely are bad the sketch, I need to reduce my sketch. So I can come back here and just come back here. We're going to create the sketch. I can keep this middle point, but walk with a different plane. Click on this plane. It's going to be better credit sketch. And if any of the features, because if I extrude here, I will see this element. So it's not definitely good. Let's work with this bottom hue rectangle, center point rectangle. And I can click here again. Repeat the same thing, but I need to stop before. I need to stop the first 112 tabulation and two centimeter? Yes, it's better. Let's finish the sketch. Click here. Are first you can delete your construction plane, your construction line, delete and delete. I can now click on this sketch. Here. Extrude. Let's extrude on this direction. Now it's going to be bitter for what I want to do and just validate. Let's repeat this process. Credit, but turns rectangular patterns. Let's click here. Z direction, it's going to be droves this direction, perfect. And just repeat. I can activate the quantity. Let's walk with five. Just change direction type symmetric like this. And let's apply your value of 16 centimeter. 16 centimeter. I can validate just like that. And the last step to finish this work, I can just click on this part. Credit to small extrusion. I can use the press pool also. But few years of principle, yes, you have a link with this order parameter. So the best things to do is to create an extrusion just like this. Let's create a small extrusion six millimeter. I can apply drain. I can do the same thing also on this part. Six is little too much I not for extrusion. Stressful. I can do the same thing also on this area. Let's do this again for zoom little bit training. Now let's click here, extrude. Let's apply your value of four also, train and validate. Let's go to small Phoenician. I can click on this part. Let's supply fled, dress too small value, one centimeter. And let's repeat this process on this area address. Click here, modify, fill it. Let's just apply one centimeter. Perfect. For the rest of it is going to be okay for this basic bench. 94. Bench modeling part 4: Let's continue. We're going to create a render. So we have finish creation of this bench. Just create a render. So first things to do, chance designer apply render like this. Thing's going to be yes, metal bench. So this is a reason for which I keep my indifferent buddy, but if I need, I can also create component from body. Let's apply appearance. Go on the right. I can see leases, multiple possibility. I'm just going to show you a first example with a word, I can apply woods solid. Let's apply for example, 3D pine glossy. And I can drag and move inside all my document to have every sync with translates that. So it can be a first example. If I want to create a wooden bench, I can zoom a little bit, double-click. Let's make some little darker like that. And after two years, I think this color, I can Egypt little bit with the different options, remove or change liters relate to the exponent. And only witness. And let's work with a little bit less here, rings sink. As you can see, you can decrease or increase. And you have also the ring, but not too much When Barb I can apply Done and validate. So this is the first example. I have a perfect wooden bench. It is very nice. So second possibility can be to apply meter. The interesting things is unimodal. You can, for example, make two or three materials. And after some time you can critics partition with wood and materials and their own exploitation with a metal material. So different type of render. Let's continue. Let's apply directly metal. Here. You have aluminum, iron girls, ten less supply of thing. Aluminum. Aluminum. See I can drag and move in. Also document at the same time. Perfect. Now we'll double-click. Can change literature value. Let's make something a little darker. And I can walk with rudeness. Not too much goodness, but around 0.2000 sweat rate will be great. And just validate. I can also create to render settings. Again, sitting multiple view. For example, I can see my front view. Click here. Let's zoom little bit aspect ratio. Let's see leaked this aspect ratio effect. But the focal length, Let's decrease. It'll be the focal length. And I can, for example, create my first render. I think about the focal length. And I'm walking with perspective. It's okay. And let's increase little bit. So I can create this render. After if I work, I can export my work. I can also work with on Friday and monkey bribery. And if I want to image back ruins lead to OK. For example, we split czar the other cheek. So current environment change later. If I go and sittings, I can change the backgrounds from our environment and position my invariant many places. After the ponding of the render, you can change the exposure, you can change the brightness, and you can walk with a focal length is also interesting. Why not create something like this? You can change your position as you need to make different Tricare for example, this position can be interesting, in my opinion for my bench. And I could walk with clothes and start to render. I can also come back appearance. And I can see the result if I was working with wooden. Also. It's okay, Let's come back on designer, we're finished with this project. 95. Hinge modeling part 1: In this training we're going to see how to create two inch inch. So very interesting training to see different features of the software. First things to do, Let's create a sketch. So crowds sketch, we can work on x, y plane here. And credit to first rectangle on this part from the center of print. And I'm going to enter two value, 100 millimeter and 16 millimeter. You can use a grid of 100 millimeter by 60 millimeter and validate. After I can finish the sketch. Just like that. I've talked to finish the sketch, create my first extrusion. So Extrude. Extrude with a value of two millimeter, like this. Operation new body and validate. I've taught to do this work. Let's click on z. So let's click on this face to sketch again, Let's zoom little bit credit to self-care kernel. I can select this center print like that. And I need to create a circle from four millimeter with a value of four millimeter. Just finish the sketch and click on this part. Dress here and critical extrusion extrude. And I can extrude, I need to change operation for drain them. I need to extrude with 100 millimeter drain due date. Now let's continue. Let's click on this face again, credit sketch. I need now to create another circle, creditor circle from the center point. And the things that I'm going to do, It's to apply not exactly three. We're going to apply to 0.62.6. And finish the sketch. Click on this circle and this time you can create, you can change your operation for cut, cut inside and validate. Perfect. I've talked to do this work. Let's add another sketch. Click on this face. To sketch. Let's add multiple marker. We will just use a grader credit to circle. You can go around this area creditor Circle with ten millimeter. You can repeat here just using the grader. Oops, let's just do this again. Let's create ten millimeter places. I can go also around this area, ten millimeter from this point to this point. And I can also use migrate here millimeter from this point to this point. So just create something like this. And I've taught to do this work, finish the sketch. So many turbid click on four different circuit of the sketch. Extrude, change operation for carat. And we can curate on this direction. N validate exact. So we have something interesting now, because the things that I would like to do, It's too change the position first. So I can use Move Copy and select this buddy. And you can just drag and move on. So right, with a value of I can apply 20 millimeter. It's okay. I need to duplicate. But using Samir off tour craft, I can take a glance on my body. I have only one buddy. Select the object. So it means this buddy mirror plane. And we need to work with this axis, the y axis on the y, z plane. And credit to Meroe, just hear those. The next step is just to validate. Now to create my Ange, I need to crack cut. And I can do this on the same sketch. So as you can see, it's not really good because if I want to link these two paths, I need to create cut inside. So acidic that top view first, crack just one sketch to do these credit to sketch, Let's zoom a little bit. I have 100 millimeter, I need to divide by five. So each time I can credit section of 20 millimeter, create, sketch directly on. Um, I can Krebs a sketch directly on this part. Now credit to first rectangle. We need to, we can start for example, just here. And I need to have 20 millimeter on this direction. And just to arrive on this part, that could glands, you need to arrive exactly at the end of the circle here and apply 20 millimeter. Now I need to respect this line, start here and do the same thing, 20 millimeter and go on this edge, just like that. So it means 20 by ten. It will work. And let's continue here. 20 by ten by 17, sorry, 20 by 17. And let's zoom a little bit. Just like that. After I can go and this part same 20 by 17, like Zs and go and this part, 20 by 17. Perfect. I've taught to do this croc. I can finish my sketch. I have multiple part. The things that I'm going to do it to. Here, I need to remove element. And let's use the extrusion. Click on this part of the sketch. This part of the sketch is part of the sketch and extrude. I need to go on this direction. You need to change operation for cut and validate places Perfect. Now you need to reactivate the sketch again. So click on Sketch option or activates or less catch to have your different profile. Select this profile, press Shift still exists, profile extrude. And same principle. You can change the operation for carrots and go on this direction. Just like that. And I can click and validate. I can do is activate the sketch. Now it's perfect because I have two element, as you can see, this element here, this element here. I can just add little rounded corner on this path. Click here. And click here also. Activate, fill it. Just to very smart, fill it with a value of two millimeter Lexis. And do the same thing here. Click on this part. Click on this path, also. Fill it and activate two millimeter. I could do this just before, but it's okay for us that we can just make an adjustment. Now. 96. Hinge modeling part 2: Let's continue with the creation of this inch. So the things that we're going to do now is to create a new sketch, I need to create another path. So credit sketch. With this swap planes, x, z plane on the top view, we can create two self-care. As you can see, my center is located. I can directly observe right position. So it's here. And I can create something with 2.6. So you can enter 2.6. So it means the radius of the Earth here. And create an extrusion after. Finish the sketch, click on this circle, create an extrusion. Extrude. I can extrude with a value of 100 millimeter. Perfect. After all, it just validate. I'm going to credit also another element on this part. Click here, create a new sketch. Again, crowds sketch. Crato, second circle, little bigger with a value of four millimeter. Let this finish the sketch and credit to small extrusion. Again, I can click on Extrude. X is quite small extrusion with a value of one millimeter. Yes, that makes something a little bigger, two millimeter. And on this path I can apply drain Lexis and craft another element on this area. You can click here to sketch. Again. You can start from the center of brand Cretan odor part with four millimeter. Finish the sketch, create an extrusion or so on this part. But this time we need to create a new buddy. So craft extrusion first and Crato new buddy. Because after I would like to create an assembly and I need to have a different body. So change, drain and apply new budget and validate just like that. After to do this work, I can change the position of the element. I can use my Move Copy, click on this part. Maybe I can select to beta upfront. So first peak here, I can see it exists center print and drag and move on this direction. Yes, just like that. After to do this work, I can validate and just sit exist part. Dress here, click and drag and move on this direction you can let little space just like this, it will be perfect. Now I have these different elements. I would like to add the materials. Let's change the mode for Render. We're going to open appearance and just go on the right. So you have multiple possibility. Let's work with METAR. I think it's going to be the best. And bronze, gold, I think I can apply bronze. And you have the broth polished Prose published. I can drag and move on. His buddy. Drag and move on this buddy drag and move on this by dy and drag and move on this. But also perfect. Next step is I can aged little bit. So it means I can take a glance about surrender, double-click. And I think I can increase the color or make something little more orange. Just like that. Perfect. And if I double-click again, I have a value for rudeness. Maybe I can increase little bit, not too loud, but one print 0123. So advanced parameter, but I think so K bronze polished and just click on the play. So I already have this here. Well, if you need to create to render one more time, you can craft a render. But maybe it will be better after two credit, for example. I've talked to join, so different elements. Now as the things that I can do it is to come back on design. It's a little too much orange. Let's come back. Render appearance. Double-click. Maybe I can make. Yes. Lexis. After to do this work, Let's scratch dressed component. First component, I can click on this budget. Right-click create component from body. At one. Create component from body to, whoops. Then create component from body. I think it's important to repeat like that. If you repeat on different example after, you will understand all the process step-by-step. And it will be very easy for you after. And click on this buddy create component from body again. And number four. So it's nice at this lever we have created our fork paths. We have different component, it's perfect. We apply a Zoom materials. Now what's, the next step will be to create an assembler. And I just same time or little small animation using these four different parts. 97. Hinge modeling part 3: Let's continue with this. Injure, we are going to create assembly. So first things to do, we have created a component, so it's perfect. It's going to be pretty simple because we position the different element on the right place. So this is why I just need to click on train them. First things to do. I can, if any, if I position not perfectly on the right position because I need to go here, go here. But it's going to work. So I can, for example, select this sprint dress here. And I can arrive directly in the center of the circular truss here. Perfect. I can zoom out. And if I need that can create y naught to rotation, just like that, 25 degrees. And dress presenter and validate. After the next step is to select this part. Drain again and click on this print. I can go directly on the sprint. Just like this. After I need to create my offset, I can go on the right view, zoom out, and drag and move. I need to have a value of 100 millimeter. So thanks to that, I can arrive exactly at the end on this part. And here we have an element like what we can close. I can click here. I didn't apply a suite in this example, but I could, for example, Extend little bit this part. And why not create too sweet Here? It is also a possibility that you can do. But we're going to stay like this. T can drain and click on this part. And I can go into center just like this. Perfect. I can validate, finish this type of rock and everything is okay. We don't have any specific problem for assembly. So it is nice. Now if I want to create a small animation, first things that I can do, I go unsold left. We're going to remove the fill and drain or you don't need this twice just to show you, I can remove so different train. And let's work with the animation mode. Animation mode. First things, yes, I created a movement I can delete, come back at 0. And civic 2, first position. First position could be just like this. First position will be with perspective view. Just here. After Let's move the camera. And you can go at 1 second and change for the top view and drag and move like this. After to do this work, let's create a movement. I can go at two legs that use Transform component. I can select this component. And I can drag and move with a value of 20 millimeter and validate. Here, as you can see, we have a little upset because I use this element overly p by 0.5 sigma. Let change for second shell. Just like that. I can drag and move to arrive at one. Perfect. Now let's work with I think it's little longer. Yes, I need to reduce at two. Now I can arrive at swim at three. Let's sit exist part, transform component, and then drag and move with 20 millimeter and validate. Let's make a camera movement at first Saigon. And move, for example, on this direction like that first. And then I can move at second five and go in my front view. Front view won't be perfect. I'm going to come back to us here. Perfect, It's better. Now the next step go on, say gold, six. Add six. You can take this element transform component. I need to select the right arrow if I can. Yes, just like that. And I need to move until to arrive. I think I don't see. So I need to change and move like this. Yes, perfect validate. But I created a camera movement. I can just remove this movement to just arrive here. Now let's work at say, gold, silver and silver. And we're going to turn the camera around and just arrive on z. Direction. Sand continue Saigon 8. Second 8. Let's drag and move this part, transform component. Click on this proud and drag and move until to arrive here, I need to have more precision, so I need to select a different view. I think it's perfect. I can validate but removes the camera movement because I didn't want that. Just like that. Let's see this animation. Come back at the beginning. Perfect. And just finish the work with small camera movement. I can go at nine and come back. For example, just here, like this. And I can continue, I can go at ten and click on this part. Craft a transformation with a little rotation like this. Whoops. One of the problems that I have I need to come back is to change the transformation print set pivot. I need to set the pivot exactly in the middle here. And now, oops, I need to validate. And I've taught to do this work. I can create two rotation like this, perfect validate. And I can go at 11, do the same work. Transform component, set pivot. I need to position the PVA again in the middle of the circle. And credit to a rotation. First, you need to validate the pivot and then create a rotation. And I can come back five degrees. I need to check. Yes, it looks nice. Validate. Remove this camera movement. And that's it. Let's come back at the beginning. It snaps. After if I need to make some adjustment, it's possible sometime you can let space. So it means if I wanted to let space at this part, I can press Shift, select all these different key frames, and I can drag and move on the right. Oops, let's just do this again. It's not good. Select, Yes, this key frame, I can press shift. Shift, but this key frame is selected. I don't want I can press Control. And for example, I can drag and move and it can lead to space here with Bhutanese sink, interests come back. After I stop and I continue this. I think I ever saw this in a moment. But yes, it's okay. You just an example. But animation after you can, for example, click-throughs. And you have the possibility to create two new storyboard. You come back and you can create a signal then emission, which can be totally different if you want. 98. Hinge modeling part 4: And let's continue. We're in this training. We're going also to add some things. So it means credit to drawing from design. In this example, I have four different paths. Drawing from design. I need to save and just create inch admin I can change for, I think I can change for default project save. I thought to do this work on the right, you have a new panel scratch drawing. You need to select the content fuel assembly, yes. Create New carter, new template. I can apply from scratch stone that Esau millimeter. You have different model of pages. Let's siliceous a three millimeter unit and validate. So now I have a new document. Why not going to enter too much in detail? City is a concrete example about what you can do at the end if you want to introduce your work on the page. So on the right I have my drawing view. You can see the scale, but each time when you apply an element, you can also have possibility to scale. So first things to do. I have **** here. She'd see teams. So we have this element and this element. For example, I just want to have this block. I can just press Delete here and validate. We're just going to start with this type of page. Let's create two base view. Just like this. Here you have representation. You can find. So storyboard, you have some models just like this. And the things that I can do is to select a view. Let's see liquids, a top view. Let's work with a top view and position my top view dressed like that. But the size, I think it's definitely not really good. Let's work with one, print two, or I can try maybe with 1.1 and validate. I've taught to do this work. I can position all this element to tally on the left, just like this. And validate after you have some options. So you have projected view of select, OK, CDI if you ever saw a detail view. So for example, if you take a detail view, you can create an element. So it means you can click on this tool and you can, for example, credit to circle and you can drag and move this part and position. For example, I can position on the right, just like this. I can value debt silica. My scale here it's 2.1. I think can be and theorist interests validate. And that can go on one and c sub one here. And why not also to create, to know the details view, tricyclics, these details view. And I can create another circle. I can go here and just select this circle takes this part position. Why not on the right? I can validate, and I can also have this type of view just like this. So this is the type of friend does that you can do, you can drag and move your element. I can also position this here. Why not positions is here. So in this example, and I'm not going to make something with a grid structure it just to show you some features, just to go a little further about the software. But let just position this here. We can drag and move this element, drag and move this element. Maybe I can just come back here, stress here. After we absolute possibility to add dimension. Think something is wrong on this part. I need to come back. I made something wrong. Just here. Yes, just like that. Perfect. If I need to add dimension, I can click on dimension tool and arrive. Why not? At this level, you can find a value of 56 here, 96 because I have little beaver on this path. I can also click on the line, click on the second line and position. Why not 100 on this area? I can just push on 100 here and then click on this path and just press Delete. Here it is exactly the same. If I don't want to have 56, I can apply dimension. Click on this line. So first, apply your dimension. Click on this line, first, click on this second line. And I will add 58 because I cut a little part here. We can apply 20, we can apply 20. Why not also 20 on this part? Go inside. And we can continue also with value for these different soccer. You can do exactly the same thing, for example, on this, on this part, if you need, you can also click on this area, can apply some mesial when untreated. Let's zoom little bit and click on this line. I know that I will have a yummy audiometer or 2.6. I can add again some easier here. If I need phrase on Perla, you have 2020202020 millimeter or so. Just like that, if I use this point to this print, I know that I have exactly 100. And that's it. You can add your dimension. You can also add some texts of nodes. If I want, I can add text. Go left-click here. In this presentation, why not to type something like that? I can select all my text if you need to edit your guns or right, you can select a font families or font families that you want. And you can change with a value. I can apply, for example, six millimeter and change the position. Why not around this area in each presentation? I can also drag and move. If I want to change the position. We are going to stop here. It was just very first example, not with big structure on this presentation. Just to show you something fast. At any moment you can dress, come back to your basic work with your 3D models. 99. Project create parts part 1: Let's start to create different part. And it is very interesting because we will see different features of the software. So step-by-step, how you can create different path using first just sketches, then to convert your sketches to a models with different features. And after we will see how to add materials and how you can create assembly and animation. First, things to do, Let's crack to sketch. And I need to select a plane where I want to work. Here, I can go on credit. Credit to sketch. My first sketch need to be located on this plane. So when you click here, you can find x2, x y walk plane, x y plane. So now I can click on this part and I can start my sketch on this work plane. Take a glance, just exact as a unit. If I click here, I can find unit millimeter. We're going to keep the millimeter on this top right corner. Let's activate to talk, you need to create a rectangle. To create this rectangle, just go and create a rectangle. And you can start with central rectangle and click on this sprint legs that you can enter directly value we are going to work with 100 by 100 millimeter. You can type directly is of value and press Enter, or you can just use a grid 100 millimeter, 100 millimeter, and left-click. Just like that. I've taught to do this work. I would like to be here and apply liter fill it. First things, Let's click on one of these tool you can find filler tool. I need to select two lines so I can select this first line and this thing online. And thanks to that, you can curve like this. And we're going to apply value. Just apply ten millimeter. And I can press Enter if I want to apply on all Zapata the same time. It is also possible. I can click on fill it here and here. And I can click here and here. And I can click here and here. And I can apply on multiple elements at the same time. But as you can see, because I have multiple constraint, it's not going to work properly. So one of the best things to do, It's too, I'm going to come back. It's to apply fillets. If I click here and I click here, I can apply a value of ten millimeter. It's better for the constraint. Can apply, fill it here, click here, and activate ten millimeter. I can drag and move with the mouse and fill it again. Peak here, left-click and left-click on this two line. And nitrous to apply ten millimeter. Now we can find we have multiple constraint. If I need, I can, I can remove a constraint with delete can remove these constraints, for example. And let's create our first extrusion. You can finish the sketch, clicking on Finish Sketch. Click on the face here because I need to add sickness and froze that you have Extrude tool. Let's click on Extrude. And we can increase that. Just apply a value. Next up. I'm going to apply a value of ten millimeter. Ten millimeter you can enter and validate. Now let's create another element on a different plane. Click on Create to sketch again. And this time we will work on this work plane. So z and x, y plane on the front view, front view. And we will apply or evolution. First, let's create a sketch, create a first-line. You can snap here. So click on Select tool, craft, liner, position your first print on this area. If I take, I think, yes, I have already a line. Let's press Delete and it's come back on the front view. Cracked. Your first-line exists. You can arrive around this area with 30 millimeter. And after just position different element after will apply dimension. Just make something like this. Come back on green axes and just close surpass. Now let's enter dimension. You have sketch dimension, you click here, and you click on this line. And I can apply a dimension. Supply 80 millimeter. Then here I can apply a value of 30 millimeter. On this part, I can apply a value and tap millimeter. And just here, I can apply 20 millimeter. I have already 20 millimeter here. So I don't need to apply this value because I have already sorted. So T and a T here. So it means I need to drag and move my sketch. Now, trust legs out. Let's continue. I can click on this line. Let's activate ten. And I can click on this line, Let's activate ten. And here you have sorted by default 1010 and I will have ten here. Finish the sketch. Now I will just click on this tool and Crato revolution. You need to ceilings of profiles or profile is selected, select 0 axis. So axis will be this axis and you can create a rotation just like that budget operation. You can create a new buddy or drain. Let's apply, join and validate those. The next step is to click here, click on this face and credit to sketch. I'm going to zoom a little bit, click on my circle tool. And when you arrive resist square, you can start from this point you have 12 tree and craton element with ten millimeter, ten millimeter. And I can finish my sketch just like that. Click on the Sketch, Extrude. And this time with the arrow, I can go inside like that. And an operation by default, I will cut away to play your cut and validate. Perfect. I would like to repeat this process here, here, and here. To do this, I can apply craft and silica. Silica. With the mirror tool. You need to select a buddies or you can apply your features in this example, this is a feature of the body. It's every sink. And the features, it can be only for examples or evolution, only z's. And I can click on activator me off plane. The mirror plane will be here. I don't see my mirror plane. Yes, it is this axis, the y-axis. I can click here. And if I go on my top view, take a glance, I can repeat this feature. Let's do the same thing on credit. Select patterns or select mirror type features you need to seek. The two features still exist features and still exists features who is Shift and click on mirror plane. This time you need to select a different axis. It's going to be this axis, x axis, and validate. That knows the next step is to click on this part and credit to sketch. To create my sketch, I can apply a construction plane with tangent plane directly here on this face. And I can use this view, be on my right view. Let's zoom little bit and create a circle. I can create a secret to sketch first so I can validate my plane. Now I have new construction plane, crowd to sketch. We can select the circle tool. So first you need to select your sketch plane and then I can go inside. I can zoom out. And if I don't find the center, you can just create two line this point to this point. And you can press Escape and create a second line. This sprint. The sprint. After you can find the center of print and with your circle tool, you can create a circular ten millimeter again. And I need to erase now zoo problems. Proud. So I need to erase here, train, train, train, train, trim, trim here, trim here, and perfect. So now my circle is in the middle. I can finish my sketch, click on the profile and create an extrusion. I can go inside like Zs and above 0 operation it is cut, can validate. And we have created first base of this model. I can save my world because after it will be in protons. So we can click on Save. And let's renames project location. Here I can keep admin project and save. 100. Project create parts part 2: Let's continue. We're going to create screws. So it means I need to create for new paths for screws to be able after to create an animation. For this, the first things to do is to create a sketch on the right. So click on Create, create a new sketch and we need to work. I can work on the same work plane just here. Next that I can go dressed on the right. So first criterion, you circle around this area with a diameter of ten millimeter. Because here I have ten. So I need to apply again ten millimeter. Finish the sketch. After I can zoom little V, click here, create an extrusion. Click on the Sketch, and we can apply a value of 20 millimeter. The screw will go on this area. So let's apply 20 millimeter. And operation new body. After you can click on the top, the top credit to sketch like this and legends or tool credit. You can apply polygon, circumscribed polygon, and start from the center of print. And you can walk until to arrive at something you can apply ten millimeter, again, ten shades different because it is a polygon. And six side, you can validate and finish the sketch like this. After, let's click on this face, Let's click on this face. Craton extrusion, extrude exists. You can enter a value. Let's apply just a value of six millimeter or perish transit time. You can just apply, train and validate. Now, let's click on this area. And we need to apply a sweet so click on Create. You have as a suite option. And you need to click on the face. So already the faces selected, but if you don't have the face selected, you just click here. And on this options you can see leagues or Sweden type. Let's create some things simple. You can keep isometric profile and the size you can apply in ten millimeter, same size, that was the radius of my cylinder. And just click on modiolus if you want to have so real render. After I can validate trust laziness, I created my first screw. It is perfect. And I would like to have the bolt or so. I can go on the right credit sketch. And cities are same work plane, x, y plane, and just position it on the right. Create directly, you can apply a circumscribed polygon again, go around this area, make something with ten millimeter and six side, exactly like here. I'm just creating, finish the sketch. And I think I forgot something. Just come back to, just come back to the sketch. You can find your sketches options here. This is a light sketch, double-click and create a circle inside with a radius of ten millimeter. Just like that. I can finish my sketch and now I can click here on onion, this path, not on this part, and create an extrusion. Next is we can make a value of six millimeter. It's perfect and just validate. I need inside this part to apply your reader because we'll be able to use this crew on this bolt. So you can click on to again apply three. And we need to select the face, exist face like that. You can keep the same parametric. Normally it is exactly the same parameter, is symmetric profile size ten millimeter, and just apply modiolus and validate perfect. Now, next step is to duplicate this element. To duplicate this element first, click on this body and this body, we have three different buddy and apply, move and copy. I can use my top view. You can see this small arrow and you can drag and move on this area. And let's position with 70 millimeter and validate. Now I'm going to duplicate this element. I have this body and this but n This body also select this tool body and just arrive on credit and you can activate a patterns. This will be a rectangular patterns, thanks to data can duplicate Solexa type buddies. Solexa object. It means I have these two objects selected legs out. If you don't have, you just need to click here and click here. And you need to put a direction. I would like to go in this direction. So I can see, for example, just this edge. And I can go on this direction, perfect. And the number will be four. I can change my number and drag and move with a value of 140 millimeter. I can validate just like that. Now you can find that you have all these different badges here. Let's things that then needs to do. It's to click and apply a suite on these different roles. Click on these features. Press Shift, pitch here, press Shift, click here, and here you need to keep shift credit and you can apply a three. Just like that. You are going to have the same parameter faces for selected isometric profile and just keep ten millimeter. Apply modelling and validate. Just like this. 101. Project create parts part 3: Let's continue. We can create another. So this other part will be an element set. We will position just inside this, inside this. And for this I need to create a new cylinder. For this new cylinder, we're going to create two new work planes. So credit, just crapped sketch but before just go on constrict. And we can apply an offset plane. We can click, for example, on this face and credit to offset plane truss here I can create an offset with 180 millimeter and validate knows the next step is directly. I can click on this face to sketch. Let's zoom little bit, activate a center diameter. And let's work with ten millimeter. But here I'm not going to be exactly on top. But yes, just take a glance. You can go on to right view again and select the center and just apply ten millimeter and finish the sketch. After to do this work, we can create an extrusion. Click here. And extrude. Can extrude just like this. But the value of your extrusion, you can extrude with a value of 35 millimeter, certified millimeter and just validate. Just takes out. After. If I need to check, I will check after. You can also create another small element on this part. Click on this face. Construct and you can apply a tension plane just here. And thanks to that, I can now click on the swap plane and create two new sketch. Let's zoom little bit, create a small element. I can start for example from here. And let's apply just four millimeter, just X out. Here can apply your chest four millimeter, just here. And I can finish my sketch. I think definitely far is little too small. It will be better. Let's yes, Let's come back on the sketch. Double-click. We can change liters a radius for six millimeter. Let's click on dimensions, get the dimension. Let's work with six. Yes, dressed like this, it's better. We can finish the sketch. Click here, create an extrusion. Extrude. Extrude on this direction. I'm going to have some trouble here. So this is why you can extrude with the symmetry glands are right, you have direction, you can change with symmetry direction. And you can also apply symmetry Chanzeaux from terrain like this. And the things that I can do it just little element like that six is already a lot. I think I can apply only just two value of four Lexis. And just validate, you can join your element and validate my buddy number of ten. I can create small adjustment. Click here and activate the fill it. Let's apply Arun, did kroner interests like this? Not a lot. You can just apply. Value of two millimeter can be interesting and validate just like that. I can also click apply. And let's apply a value, small value also, two millimeter. And you can also add the same time if you need, you can click Plus. You can click here at the same time. And you can also apply a value on this part directly. Definitely two millimeter will is too much. Let's just apply one millimeter. You can also click on this phase shift, click on this face after. Activate feed it again. You can work with a value. If I activate one millimeter, I will obtain this render and validate on these two faces. Perfect. So this is another element that we have set we created. You can click on Move Copy and just position your, your center point here. Select for examples of front view and just drag and move like this and validate. 102. Project create parts part 4: Let's continue. We need to create another path again. So it means on the left Crato part, because after we will put this main part on this new part and we will use a different screws and bolts to create an animation and assembly. So first things to do, Let's create an element is just going to be a basic rectangle, basic rectangle, and we will apply sickness. So first, you need to add exactly to position exactly, exactly in the right position. So this is why you need to click on this face and create a sketch directly here. I've done the next step is to create a big rectangle, create rectangular center rectangle. You can click here and increase the value. The value you can just apply shades little too big, but you can, for example, apply 200 millimeter by 160 millimetre, like this, 200 millimeter by 160 millimetre. You can validate. And after I can create my circle exactly in the same position, click on center, diameter, circle. Let's zoom little bit. You can see the existent of print and you need to work with ten millimeter dressed like that. If I just zoom little bit, take a glance, you need to be careful because inside you have the sweeter. So just to play ten millimeter and validate like that. Now you need to go on this part and arrive in the center of parental. So Lexis, you can type directly 110 millimeter. Let's do the same work on this part. Just click here and apply ten millimeter. You can directly enter the value ten millimeter. Hendra is gone this area here. And you can enter a value of ten millimeter or so. Ten millimeter and validate. Perfect. So I created this sketch. Now you can finish the sketch. So m is to create an extrusion first. So click on this part and press Shift. Click on this battle. So only things that you don't need to select, it is a different circuits. And Crato extrusion extrude with a very small value. Here, already five millimeter, it's too much. You can zoom a little bit and apply only to millimeter. Operation beaker, full credit to nobody, and validate. So now you have a new body against here. So things that I can do, it's two positions. This element may be on the left, just like that. I can click on this body and move copy. And I can go on the left just here. I can cry to offset 200 millimeter and validate. Trust legs out. About the position taker glands. I'm not really good on the z axis. If I select my front view, I need to change the position of play, Move, Copy, click on this body again. And you can credit to offset to be exactly at the same levels. Just credit to offset with two millimeter and just validate. So thanks to that, everything is on the same level. Just like that. And that's it. So at the end, at the end of the creation of these different paths, you will have to be at this moment with 11 buddies and different position of this part. 103. Project add components: The next step is to classify your own different element. We have created different buddies, exactly 11 buddies. And I need to classify insight component theorem proton, because when you work to create an assembly, you will need, you will have to use component. First things that you have these different buddy, how you can create components. You go right-click and you can create component from bodies, right-click component from bodies. You can also press Shift, select also by G and just go right-click create component from bodies. And now I have all these components directly created. What are the problems that we have is order is not really good. So this is why we need to come back and to apply components step-by-step. So first I can click on my buddy number one, right-click create component from body. Now I can go here you have also construction plane. Let just IDEs, ide, sketches, and just ceilings of first component. Double-click to change the name. It's going to be my main path like that. And select, for example, another element. So this will be my main part. After I kept, continue and still exists element right-click and create component from body. I'm going to apply all the lysis. And now let's use screw and bolt. Texas and right-click create component from body. I can add the same time goes here. And right-click create component from body for the different screws. So I need to select by D5 right-click create component from bodies. And they F6, right-click create component from bodies. Knowledge, just rename. You can see the selection each time on the right. If you want to check. This is a screw number one. This is a screw them brought to. You can also go right-click rename. It is exactly the same scene. So screw number two. Let's double-click screw number three, and double-click screw number four. Perfect. So 1234. Let's do the same thing for the bird. Select the Fraass bolt, right-click create component from bodies. Solexa say go, right-click create component from bodies. So surround, right-click create component from bodies. And fraught, right-click create component from bodies. You can rename B21. But two. But Sweet. N bolt number four. Perfect. After to do this work, we can also have possibility to create two component from this element. And just click on buddy. Right-click create component from bodies, changing them, you can just step cylinder and it's going to be enough. I've talked to do this work. We can improve the classification. To improve the classification, we can create main component and position. We can keep rep parent's component and position chil children components inside. How to do this. You need to select project here and then create new component. And you have parents. The parents will be projects. So it means my main document here. And component. Yes, it's new component that can change the name. And you can tape screws, Lexis, and you can validate. So now I have a new component, screws, perfect, and you can position the different screw inside. So click here, press Shift, shift and shift. And you can left-click, drag and move inside this main screws component. Perfect. Now you can find this element is little different, icon is little different. If you click here, you can find inside now you're four different screws. And inside a component you can find so by d. Now let's do the same thing for the birds. Click first on project, can activate here, then credit, credit new component. You can change directly the name for boats and you have the parents or parents will be just the project. It's perfect. So thanks to that, I'm at the same levels and just press Shift C legs or four bolt component and drag and move just inside. And now it's perfect. So you have five main components. And inside here you have screws with children components. Inside main part, you can activate your components here. The approach can activate a component here. Cylinder. You can activate a component here. Screws, you can activate. So components and bulk. You can activate two components. If you want to see everything, you click on Project and you click here. 104. Project assemble components: It is perfect. We can create an assembly because we have created different component. It is possible to create an assembly or to assembles a different paths, different component. What is the aim of the assembly? So assembly is just to check, is if everything also different paths can, can link each other or can be trained each other. This is why we can have this possibility to assemble so different component. So the aim is really to check you can also create to an emission directly from your assemble. So let's see how it works. First, things to do, you need to go here. And we have already created with components, so it's perfect. Now we can use trained, you have trained. You click here. And the first thing that we're going to do, its component, let's select so simple mode, crowd to trend origin on the face edge or print to an n-component. The things that I can do is to select, for example, this phase in the center, just like this. And I can see is one snap, one selected. I selected this face in the center. And now if I go here, component number two, I can click on Snap. And I can see it exists phase or in the middle or so. And when I click here automatically, this part can be perfectly on my part. Why it is important to observe right position. I'm going to click on cancel. If you don't have the right position, you do exactly the same thing. Train. And for example, you click on this part. You see league for example, no dark parts select and you're right, for example, here, you won't have any precision. It's not possible. And I can just click on this path and take a glance. I will have this type of render, and I'm not in the right position now, I'm totally not in the right position. So this is why it is extremely important if I just come back and address here, let us comeback. It's very important to select the right position. So train. In this example, I need to select Disease Center print for my first component and for my second component snap, you need to be in the center here, also. Perfect. You have f tells a possibility if you need, you can create an offset. But here, I don't need to create an offset. I can just validate. Now, let's continue. I would like to positions are different screws. The first things to do It's to click on train. And I'm going to select phrase on perils of first screws. So it means this Cruz. And I'm going to select the center here. Click on the center of screw. That. Now after to do this work, you need to use your camera view. Then need to position in the center here. If it's difficult to find your center in this type of example, you need to click on the face around. You press Control on your keyboard. And thanks to that, you can unlock this type of view and you can arrive and find perfectly Zoom either. So click, Go on this face, press Control, and now you can find your center. You click here and automatically your screw will appear on the right position. And after I can create an offset, can click here. And credit to offset until to arrive exactly on this part. So it means credit to offset 20 millimeter. Perfect. And I can validate. We can check its okay. Now let's continue with the second screw. Click on Trent first Solexa, your middle point again here. Be careful because sometime you are not exactly Yes, like that. And now I can do the same thing. I can arrive here, arrive on the face, press Control, lock, and teach here. Perfect. Now I can craft to offset 20 millimeter. Just like this. I can click on Okay and validate. Just like that. And let's do the same thing with this crew. Click on train again, select the center point. You can zoom in Italy beads, silica, sand off point. And after I can arrive here, I can be around the face press Control lock, and just click on this center print. Cretan offset, 20 millimeter. Perfect and just validate. And let's do this process for the last crew. So click on train again, silica, sand or print. First. You need to work on this component, arrived on the face, press Control, and dress. Click here. Credit to offset 20 millimeter. Validate. The last thing that we need to do, It's to another. The last thing we need to repeat this process with a different birds. So click on the first bolt, this bird and do the same process. Let's click on train. Kids. It's a semi. It's not possible to find the center directly. Go around this face, press Control lock, and now you can click on the center. But the best is to select this on the top view. It's better. Control. Click here. And I can arrive in the center of my bolt, in the center of my screw dressed like this. And just credit to offset, we need to create offset with normally yes. Eight millimeter to match perfectly. Eight millimeter validate. And yes, it's perfect. Let's continue this work. You need to edit your view to manage your view each time if you want, I can. I need to come back to us here. It's not truly good. And so six this belt again, click on this View. Activate drain, control, click in the center. And just position here directly on this part. Perfect. And create an offset on this direction with a value of eight millimeter and validate. Let's repeat this process. Click on this face. Drain first, go around this phase press control and select the center point. And you can position this center to this center print. Left-click. And just create an offset with eight millimeter. When more time you can zoom to directly finds a y eight millimeter, eight millimeter validate. And let's repeat this process with the last bolt drain. When you arrive here you can press Control. Click on this center point. Change your camera view and position in this center. Let's create an offset one more time on the z-axis with a value of eight millimeter. And just validate that. The last thing that I'm going to do, It's to position my last element. You can click on drain. Select this center point here. Go directly, for example, in this center point, like that, you can create an offset. Here. I can apply a value of 26 millimeter and validate just like this. So this is how you can create an assembly here. This is how to assemble your defect found components of m is to check that everything is working properly. And it's perfect. Everything is working properly. I've taught you can complete, so it means you have your different link. I'm going to show you something. If, for example I arrive, you can find the link here. I can go in this part if you are not able to click on the Join, now you have new options on the left, you can find your different join. This is my drain number of ten. If I just go right-click, you can de-trend, surprised trend and you may train. If you click on ADH, can dress, come back, and if I need to make some transformation again, it is possible. Now, if you go right-click, you have the possibility to animate train. And you can start an animation depending of what to choose. If you just press Enter, you can stop the animation. Federals go right-click again. Zittrain. You have more options. It is emotion of option. If I click on motions, by default I have rigid but I can apply, for example, revolute and create a rotation like this. You have also seems like sliders. Just like that in my example interests to pry, for example, revolute. And you can click on animate to see Render. Just accept. If I show you with another example, I can search one of this bolt. Yes, I think this is maybe 0, Richie? Yes, Number eight, legs that if I just go right-click AD Join and apply emotions, I can create two rotational so like this, but you have more options. You can apply slider. You can also apply cylindrical, depending of what you want to do. Here. Planner also, again, bar here. Let just stay on, revolute y naught, cranial rotation and z axes and just validate. And after, if you play the animation, if I come back here, you can find the icon is little different, as you can see. Because here it's rigid. It's little different because we have a revolution. If I just go right-click, I can animate to train just like this. You can also press Enter. And if I go right-click, you have also animate models. And if you click on animate models, you can animate multiple scenes at the same time. Let just press Enter. I've taught to do this work will create an animation, not from this assembly twice just to show you how you can assemble your different part. We are press, Shift and press Delete to remove these different elements, different trend, and come back at the beginning. 105. Project animate components: Create animation. It is possible to create an animation with your different components. For this, first, we need to change the mode we used the design mode you can change for animation mode. With this animation mode by default, if you drag and move here, you will have a camera movement on this path. I'm going to click on this camera movement and just press Delete on the keyboard. How to craft an animation. First thing that you need to do is to go and 0 on the timeline. So you can come back at Saigon 0, you can drag and move like this. You can come back at say gone 0. By default you have one storyboard, but if you need, you can craft with the same project. So same document, multiple storyboard animation to have something different. Here you have also some options. And you have zoom-out start from time 0 overnight by 0.5 and you have second shell. I can advise you to use second shall I think it's pretty simple. I prefer personally to use second shell. Here you can drag and move your timeline if you want to increase position of the window. So now how to create an animation? First things to do, you can select some views that you want. I can sit exist view. And after if I go on my timeline at C gone one, you can cry to move mine just from Camera Raw first. If for example, I go left-click and you arrive on this type of view. I created a camera movement and if I just come back, you can see, so view just like that. So let's arrive at one and I can continue at two and add to just activate top view. Just like this. Then I can drag and move to a better render truss here. Now, take your glands. I have just animation with camera movement. One end to the things that I can do. It's after each to go at Saigon screen like this. And you can select components that you want to edit. I can see like for example, this component. Here you absolute transform component tool. Click on this part and you can select, you can change the p-value. You can see x component. And after you have multiple option, you can drag and move on the direction. Just like this, you can also create some rotation and you can also drag and move with the free movement. So let's do this again. First, I select my tool, I settings or component. And I can drag and move directly onto the top just legacies to match perfectly with a different ours at the end you can validate with, okay. Now, next step is to create, for example, an older camera movement. I can go at four and at four, I can go on this part with the front view. And then I can come back at five and at five each time I can apply a new keyframes directly because in my option I use the second shell. If I don't use second shell, I can come back at the beginning each time, so it's not very good. At five, I can come back with my top view. Just like this. Oops, yes, with my top view. And I need to change coming around trust here. So now, next step, take your glands. We looked at this render. So next step is to arrive at six. And at six, I can select this component and I can just drag and move. And I need to add the right position, so I need to zoom like this. I need to try to find the right position. I think it's not going to be very simple. If I just check, I need to go on this bottom heel and take your glands so bad. So translation, so 0 is just laces. And a budget translation yesterday's here. So it's not extremely good or extremely simple. You can create a translation just like that first. And after I can validate. But because I changed the position that you have a movement of camera movement at the same time. But if you want, you can remove this camera movement after. So I can click here, press Delete, and I will have chosen movement of czar, bowed legs out. Now I can click on this element and I can go on just say gone seven Lexis transform component. And I can drag and move just here. One more time. I need to zoom because it's not extremely good. And I need to position here. And position just like this. I think I'm okay. I can check with the left part. Yes. Tricyclics out. It's okay. Now I can validate and just remove this camera movement because I don't want. And I can go on second eight, click here, Transform component. And I can drag and move or so on this part, I need to zoom to have more precision and position my element menus 11, yes, and this direction. And just validate and do the same thing with this element. So just continue with the second line and click on Transform component. You can drag and move. I can zoom again to have more precision. And I can change. I need to check ALL sorts of view. You can walk here. It's orthographic is perfect if you are in perspective change for orthographic. And I can position my element here, stress here, and validate trust like that. I can click on this camera movement, press Delete and teach here. Press delete. Each time when you add a movement on a different component. You can see, you can see on this part you have component and you have a list of your different component with the movement. Let's click on this camera. Press Delete at this lever that just come back. And yes, just like that. Perfect. So now the next step is to change the camera view. I can change the camera view and just to arrive in front, just like this. I can select, I can go on the second ten. Exact zoom little bit just here. I can keep this movement at the same time. Cities of four different screws with my timeline. It's not possible to do the same at the same time. So you can click on the screw number one and drag and move with ten millimeter validate. You can see the exhaust Crew number to transform component ten millimeter like this. Civics or screw number of three. Toss form component, ten millimeter. And settings or screw number for transform component and ten millimeter also validate. So now I will have this render. I will arrive here and just zoom. And at the same time, component movement, dress here. After, Let's continue, I can go at 11, zoom out and just come back to my I can just stay on this view, I think on my phone view. And I can go at 12 and at 12, just select my different bolts. I can see it also bolts at the same time. Also transform component address want to change position, just stays out. The bugs of position. Let's change with menus five and change on this part. Yes, I think I can change with minuss one again. And so m at the beginning, you could, could change with minerals just six. Perfect. So if I drag and move, yes, it will match perfectly just here. But we need to first position little bit more on this area. So first address here to have some seem logical and just validate. Now let's select a different view. I can go and say Go uncertain and work on this bottom view and positions with different birds. Let's then go on 14 and click on Transform component. First things to do good insights about Solexa bulk number one. And you can see Lex is component. You can drag and move the zoom little bit and position just here. Just like this. After you can validate, you can go on Saigon 15, you can just click here. And transform component. You can do the same type of work. You can zoom in a little bit here. And you can position your element just like that. You can validate. You can continue with Saigon 16. Click on this component, dragon move. Just here. Let's zoom little bit. And position this component. Yes, perfect. And you can go on Saigon 17, its little long, but it's very important to understand the process of animation. And you can drag and move just here. You can zoom and position just like this perfect and validate. After the next step, you can find this animation just like this. It's okay. So now let's continue these different movement. When we arrive here, I need to delete these different camera movement. Press Delete. If I just extend a little bit, you can find some new movement with so bolt also. And the next step is to arrive at 18. You can change your camera view for the front exists, perfect. And at, Whoops, yes, Let's stay like this. And at 19, you can select also both at the same time. So you can click on the main path bolts. You can transform component and just move little bit on this area. Validate. The last thing that we're going to do. It's to walk, stay working on the front view, but we can zoom, need to fill out. Arrive around 20. Click here on this part, transform component. Drag and move. Here. Just here. I can zoom and position just on the front. Like this. Validate ends. The next step is to arrive at, for example, 21 and credit transformation go inside until to arrive to this part. Validate and the next step you can also create rotation. For example, if I arrive at 22, I can turn it a little bit. Click on this component, toss from and you can create two rotation just lazy. So I can create a rotation like 90 degrees, validate. And I can go at 23 transform component and create another rotation phrase on paper, just like this, 90 degrees. Perfect. And I can continue and just finish my work with a view like this type of perspective view. Now, if I read my animation, I can just come back. Just click here. Yes, it is a example about what you can do with animation. So m is not to tell you to make this animation with this type of keyframes, but the aim is really to understand the process. At the beginning it's little difficult. But if you start to repeat, you will understand really how you can create animation just exists. If you create a new storyboard, for example, you click here new storyboard, you can create another animation, start from scratch again and credit again an animation. But this time you will work on a different story bone and you can create multiple storyboard. If I just come back to the storyboard, you have the possibility to publish, publish video, and you have the video scope. You can select all storyboard or just the current storyboard. You select a wide eight and you can export your work in a video format. It's okay for that. We can come back in design mode. 106. Project introduce model on page: You can also introduce your work on the page. So I have different type of component. You can select one component and describes these components on the page, add dimension and creative presentation document. To do this, you can go and design and you select a drawing. You can create a drawing from designer. And when you click here, you can apply contents. So it means full assembly, also element inside your document. Or you can just select an element in my example, it's not very interesting to select full assembly. It's not going to be good. I'm just going to click on Select. And I can select one of these intimate, one of these components. Let's take, for example, two main components. After drawing, you can create two new drawing template from scratch and standard. Yes. You need millimeter and you have different sheets size that you can select. Let's see, leagues is basic **** size. And I can validate. Now, I will have a new document here, untitled, and I have a new panels. With these panels I can introduce just is this element. First things to do. I can press escape, just remove every sink. If for example, you don't want this part, you can go on the left and you have your construction tree, the documents settings. So it means you have different elements here with the font family. So you can edit the font family by default, text a by default, the dimension by default line or revision. And here you have the **** settings and inside you have this. If you click on removes of you, you can find the edge and shall. You can find this part here. So if for example, you don't want to have this part, you can just click here and press Delete on the keyboard selected. You can still exist again and validate. Now if you want to position if you have multiple option, I'm going to show you the simple options. You click here on base view. And you can positions of you that you want. And here, take your glands. You have representation models. Hate was my storyboards. And one of the problem is, if I just click here, take your glands. I'm going to have a representation with my mother's just here. And I can click on, Okay, and now I have all my element visible truss here. And you can, for example, grants or left, you can find your different part. If I just click here, you can remove the visibility. You have all sorts of options to go on. Suppress exists and you can click on suppress. So now if I just go here, I cannot only my main part, but it's not definitely feasible. I can click here, so it's not definitely the best. What you can do. I can just remove that and share you can create a new page. I'm going to come back with and don't save. So the things that you can do, it just to click on credit, if you just want to have one element, come back here. Drawing, drawing from design. And select again, because he had the full assembly, select only this part from scratch. I can apply the sheet size a sweet and just validate. Now I selected uneasy spout. So if I do the same process and position only this element, now I have this element, you need to not remove this. You need to position your elements. You can see the orientation I can apply, for example. First, just like this. And you can find the size, you can scan. If I want to change the dimension one by one, I can apply one by one. If I want to increase to buy one, I can apply to buy one just like that. Let us come back with one by one, just here and position on the left. Just like that. You have also different style. Let's keep visible and either engine, and I can click on validate. And now I have only this element and take your glands, grabs the main part and automatically this element as Aidid. But if I want, I could see that, but I can only position this element. If I zoom in, I click here again, base view. One more time and we'll have on my element. If I just change, I can apply one by one and I can select this time. So front view. If for example I go here, I can apply my front view just like that. Just validate. And I have one more time. This is my project with my first policy is my second part. I can click here, click here, click here, and click here if I need, and I can only keep them in power. So you just need to unselect. The things that you don't want, our keeps, the things that you want to to keep. And if I just go here, I can drag and move on this direction. Just like that. I can also apply isometric view. So you can click on base view. One more time. I can change. I can go on orientation, appearance, change the orientation for y naught, it's symmetric like this. There are multiple asymmetric view. I need to change because it's not what I want. Maybe I can see jets is isometry, the view. I can change the scale one by one again and just to arrive around this area. And I can just validate like this. Again one more time, de-select all of this part and only keep this part and position this here. So you can position your different path. If I wanted another part, it is possible. You just create a base view again. And I can see leaked. So this is a reference. I can select the orientation, why not front? And I can change the scale one-by-one and just position. I would like to have a screw, for example, I can just validate here. And now in this project I can remove two main part or the part and just keeps his crew just exists. After, whoops, I can drag and moves the screw here. If you need, you can select a different part was just to show you. Now let's click on this project. Just press Delete. And yes, I can just remove that. And even if I go on this part, I can go right-click yes, delete. It's better. After if you want to add dimension, it's possible. You can zoom little bit and you can see it exists tool dimension. After you can, I can select this point to this sprint and to show that I have 100 millimeter city exists, point to this point shows that they are 100 millimeter. I can go on the right. I can continue here. I can show, for example, this circle and show dimension one more time. I think it's not really good. Maybe if I just click again on dimension, I can zoom here. You can find a radius, but it's a little different on because I have a sweet inside, so it's difficult to have exactly the radius of the circular in this example. But I can position the radius here. Just like that. I can also select another radius. This radius. Here are again this reduce dress here. I can also show that the area between this point and this point AT, and you can do the same thing for each sketch you can select to print, or you can select a line like this. And you can enter dimension. Here. I have 20 and you can put the different dimension just like that. Even if your isometric view, if you need, you can also add more elements. So it means if you click on center mark, you can define the center, for example, on circle. If I click on this circle, he is going to define the center. If I want to add a center line, I can, for example, click here. Click here, he's going to define a central line. You can also add text. So it means I can use my text tool, go on this part. And I can go to the left and crack my frame. And I can make Prout's tutorial Fusion 360. Just like this. I can select my parameters and if I need to change the font family on the right, it is possible. I can also change the size. So if I want to have something being around like eight, I can take eight. And if I value data can drag and move. If I double-click again, I can eat, eat more. So it means I can at any moment justify inside the center. I can also, here you can edit again. I can press Enter position Fusion 360 on this part. And that's it. So this is the different things that you can do. I can apply ten millimeter and position, for example, disease on this area and zooming. It turns out this is how you can start with this picture mode. Very interesting. You have the possibility to export your work, but export your in the different file. It will be with the professional version. If you want to add mock page, MOC pages, you need to have the professional version with all B version, you can just create a one-page Lexis. At any moment you can come back to your, to your document with your 3D models. 107. Project add materials: Add materials. It is possible to add materials on your different element. You can apply materials and components. You can also apply materials on buddies. You can also apply materials on faces. You need to change the merchants design activate render mode. And now you can find this new panel. You can zoom, need to fill out. And you will see your different element. How to work with the material. So first things to do after I will explain that you can manage sensitive things. But first, let's use appearance and x's. On the right. You can open a new partners. You have, by default a library of material with the software. So you have multiple possibility extremly interesting. You have a lot of possibility of materials. Each time when you have a materials, you will have to download the materials on the right first. If phi dress continue, I can select something like this. You have multiple option like metal, you have also Sterne. And each time you just need to download the material first on the right. If just to show you, I'm going to use paint and select glossy. If you want to apply on just one element, you sell it by this component of faces and you can drag and move on. So component like this here, if I want to have something green, I can drag and move on. So component. But you have also the possibility to apply on all the component at the same time. If you go left-click, you go directly on the project and you can apply, you can click on the Remove and applies the same component of all the element of your document. If you want to apply only on the face. Let's take an example. Only on this phase you change for faces. I can click on paint red and left-click on this face or left-click only on this face. So this is a first things to understand. Each time when you Andrew materials here, you can find a list of your materials and if you double-click, you can edit your materials. Let's take an example with the wood material here. You just need to understand first that depending of some materials that you choose, you can have different options to edit. If I acidic wouldn't materials here. And I can continue IF pine, I can go left-click on this part. I will have this window. Now if I continue with solider and finished, I can apply sweetie pie and glossy. And I can just validate here. I can just remove that and right-click and I sing. And if I acidic, so sweetie pie and glossy wood material cannot be seen. I'd face liver. So I need to apply by dy component and apply SVD pine on Arzu component. So it means all the faces just like that. Now, if I need to edit my materials, I can double-click here. And now you have multiple option depending one more type of the material. So it means I can change the color if I need. I can change this example. Let's apply this type of color. I can change the late wood exponent. Just exists, reduce or increase. I can work with early would witness late hood rudeness I ever saw so rinsing, take a glance. You can change that and you have a rainbow if you want to add burn and just validate. When you go right-click on the component, you can edit and have the same type of panels. Or when you go right-click, you can also inosine and delete components. So I can click on annexin and just come back to this part. By default you have the steel setting component. You can edit your default component in the preferences. Now, let's apply interesting component of this different element frozen so I can come back on my library just like this. In this example, the best is to use probably metal. I can apply on zooming and zoom here. But z component, if I click on metal, you have multiple options. For example, I want gold polished. I can activate, remove, and I can activate, got it here. I can also double-click change color because it's metal. I just need to work with the rudeness just like this. But they have multiple possibility. I want, I can reply your suits tenure published, for example. You can also try with steel. You have stealer root. Just like this. If I zoom little bit, you can see this render. I think it's interesting also, these materials in my example, if I double-click, I can change and scan like this. I can create some rotation or work with arrhythmias. Just here. In this example, let's just come back, activate aluminum, and let's use aluminum polished. I can go left-click here. I can go left click here. And let's apply on also component. I can directly apply on project. I can just drag and move or drag and move from these panels. Also, it's possible. Perfect. I can double-click aluminum punished if I want to change the color, it is possible. Let change little bit in gray and you have a value for rudeness. Let's increase drastically tools or witness and validate. 108. Project edit environment: The environment. So for your render, you can edit your source environment. Forces when you go on design, you can change for our render. In render, we can see appearance, so you can change the appearance as, as explained. And we can also manage sensitive things. So if I click on the sensitivity of the first things to understand on the right is you can add Environment, Library of Iron Man library. And depending of what you choose, Here's the current environment is soft light. So you can see the phrase on paper and create light. Double-click here. You can see leak to shop at lights double-click. And depending on what you choose, you can have different render. If I just come back to, you can also add, for example, crossroad field and this type of this type of environment. You can also set this on image backgrounds. Take your glands. If I come back on acidic, for example, fields, even if here it's not very interesting, I can select plaza, for example, double-click. If I go and sittings, the back rooms is a solid color. You can change the color of the backgrounds. Just like this. I can apply red, for example, but I can also applies or image of the environment. And depending of where to choose, you have an environment. You don't have any image on the backgrounds. But this type of environment, it's possible. Just to show you after it's not very interesting to introduce my work inside a city like this, but it's just to show you and you can change the position, creates some rotation, just like this. But you can download, for example, HDR image, HDR image. And you can put this in the environment you can download here. It can be, for example, a room with a table. You can put different components on the table. If I just come back on Settings, I can find my backgrounds and just come back to the solid color change or cool off for wise, just here, apply and validate. And I'm going to come back on. So Environment Library with soft light to have something little different. If I come back to sitting after you can manage rotation. If you create rotation here you have the feelings that you don't move, but you move it just that you will observe a result with light. You can see the result with the light depending of your movement. Just like that. I've taught to do this well, you can set the brightness dress here. By default, you, you use around 1 thousand. You can change all sorts of exposure, January exposure. And if I zoom little bit out, you have also the focal length just like this. So for gallon sometime it can be extremly useful to move your focal length. If I just go. By default, you work with the perspective view I've taught to export your work, you can select the aspect ratio by default, this is a viewport aspect ratio. I can remove the position. You can see one by one, you can see leak four by three. You can see leak to fall by five just like this in my example. Let's leak four by three. And you can find a canva. Now here, I can select custom aspect ratio also and sleep too wide. And eight. If I change the y that can apply, one chosen by 600, I can zoom a little bit to try to have this type of ratio. I've taught to manage your scene environment. You can go on the render. You can click here, you have the render settings, and here you can export an image. You can select Image Size first you have different parameter or you just reuse here, you have your ratio. Because I created something with one chosen by 600, I can reuse one to seven by 600 to be sure to not have any problems. I can keep zoonotic exposure file format PNG or JPEG. If you select PNG, you can add a transparent background and not tabs the white color. I can keep jpeg and in this case, I will add the waste colo. You have different credit t. So it means you have 100 per cent. Or if you click here, you can use a basic standard quality and I can click on Render. So now I have surrendered on gallery. This is going to be open and you can find your render is starting after M. You can select different view, for example, the front view. Just like this, you can zoom a little bit and you can craft render again. You can click on Render and select another ratio, and you can click here again. You can select multiple view, repeat this process. And at the end, if you double-click on your image, you can download your image. You just click here and export your work on your computer. Just like this. So this is how you can create a render. Now if you want to just export your work, it is also possible. I can just come back, you go here and you can click on Export. You will have multiple phi. You can change the name of your project. And here I can just keep project and you sit exam location on your computer and you have all these type of format with the OB version. So by default, Fusion 360 t is f d. But if you need, you can see, for example, FBX or BG, you have multiple options to export your work. And after I just need to click on export, let us comeback set sittings. And I cannot any moment restaurant default or you can apply your different change as default if you need. At any moment you are rendering gallery, you can also click here. And you can manage if you just go right-click, you have the possibility to delete your element and just come back. Render design.