Transcripts
1. Introduction: Hello everybody,
It's Nicholas and welcome to z-scores Fusion 360, complete curves.
Fusion 360 software. It is a poor fool. Software. It's feature are impressive. It allows many possibilities
such as sketches, extrusion, surface well as some
leaves renderings, a much more Fusion 360 is available for free
for personal use. You can start with
the OB version. The current focuses on the
features of the abbreviations, that is to say free version
with personnel license. Fusion 360 in just
one project or first endless solution
for CAD and 3D modelling, you can convert all your
ideas into 3D models. Start with sketches, apply
dimension and constraints, then use a powerful tools
to create 3D models. You can work on parts
dedicated to 3D printing. You can also create 3D models of any size to make
presentations. Go for the assembly of parts,
secretion of animations, the addition of materials, also creation of
realistic rendering. Advantages of this software for our full sketching system, advanced 3D design tool work, we saw faces, added texture with the
library question of realistic renderings, credit part assemblies
with animation. Credit sheet metal parts, generate a drawing with
views of Zoom models, configures the printing of a part many exportation formats. What you will learn
in this course, these big keras is
a complete cure. You will master every
single infusions, 260. You will learn how to use
this software perfectly well. In this case, we
will use OB version, that is to say it's a free
version step-by-step. You will be able to transform your 2D project into 3D models. Start with the dashboard, master navigation
in the workspace. Manage your project. You will learn how to
work with sketches, with the use of drawing tools. Also application of constraint tells this solid foundation. You upstairs is
sweet Phoenician. You will see the
3D modelling tools for transforming sketches, make extrusion,
Revolution, sweeps. You will learn what you need to perfectly realize your models. You will also learn how
to work with Sha faces, credit, assemblies, use ****, metals and events that are nanny mission at
the ends of the curves, many trainings on
the creation of paths with a different
dimension will be present. You will see also
differ on training with secretion of object. At the end of this course, you will master perfectly well. Also features of fusions 260, Fusion 360, complete curves.
2. Start with dashboard: Let me explain the dashboard. So I open Fusion 360 and this is the interface
that you will have. So first let's see in detail how is composed this interface. Totally on the left, you will have different tools. And if I click here, showed that tab panels, you can find your different editable document
just like this. You can also go and return
to your project list. And thanks to that, you can have different
categorized. So by default you can have an administrator or a
project category and default project and
you can classify your project inside
these two possibilities. And after if you
want, you can create new folders just like this. Now I'm going to click on back. This is a different
editable document. One more time with the free
version, personal use, you can only have until ten editable document,
ten editable document. After it is possible
to go right-click, you will have different options. If I want to, for
example, delete, I can delete so you
can save your work, export your work
on your computer, and after you can delete
a document, a table here, if you don't, if you
want to have mouse at ten project, it is better. Now you can click on
this path and close. Now you have, you can
manage your file here, Create New File Save
expert at the slivers. You can also save your work. And here you have undo
and redo actions. By default, you create a
new document and tighter. If you click here new design, you can create an order
on your document. And if you want to see one
of your editable document, just click on show data panels. And if for example, I click on my bench, just like this, he's going to be open and I can find now a
new window on this part. So this is the first thing
that you need to understand. After at any moment
you can click close. At any moment you
can click Close. And on the right you can find your capacity number
of editable document. Here you have different options
and totally on the right, you have the
possibility to go on your Autodesk account to
manage your preferences, and to edit your profile. Now, important in Fusion 360, you have different mode. And when you go on the left, this is a design mode, but you can walk also with surrender mode and
emission mode, manufacturer mode
on drawing mode. This is a different
modes that you can use with the personal use. In this course, we
will use design mode. I will explain also how
you can create a render. I will also explain
how you can start to an animation and just created
a drawing from a design. If I continue, when you
Solexa design mode, you can find different
work benches. And in the design mode
you have solid Workbench. So phase one, bench
meshwork, bench, sheet metal workbench, plastic rod bench, and
utilities workbench. So most of the time we use solid workbench and also
shocked face or bench. Each time when you click
on one of these workbench, you can see different
tools because each Workbench can have his
specify its specifics tours. So this is why each time when we select specific workbench, we can find different
type of tools. Now, if I continue
here on this area, you can find like a
construction tree. So it means at any
moment you can reduce or you can open here. Each time when you
create something, you create a sketch, you crack too, buddy, you have a component. You will find these different
parameter on this area. In the middle, you
have your space of work with sweet different axes. The x-axis, the y-axis,
and the z-axis. Even if you don't see
directly the z axis in blue. The Italians. Alright, you can
find these smaller panels. So it means here you can change the view, your front view. You can move and navigate
on your space of work. Just using this process. Here on this area, you have multiple options. First, you have tools to
navigate on your 3D space. And after you can change
the display settings, you can also have the
options to work with. Agree that, for example, you can remove the
view of the grid. You can also edit your grid
with the grid settings. Just like that. You have multiple views. If you want to work
with multiple views. I'm going to show you
so just click here, change multiple views
and you can walk, for example, with
fraud different views. You can go in this
part and move here. You can go and this part here, this part move here, and this part move here also. So we can work with different views sometime
it can be useful, but most of the time, I'm just personally
using only one view. You can at any moment,
residuals reviews, and at any moment
I can come back to just a single review. That's it. Most important
things to do when you start, you need to understand
that you have different mode here
that you can use. And inside the design mode you have different work benches, such you can use a depending
of what you want to do, you can navigate between
different one benches.
3. Edit preferences: It did preferences. It can be useful to a digit
preferences sometimes. And to a digital preferences just go on the right,
top right corner. And you can find
Preferences options. So first it can be useful if you want to start and
change your language. You have used the
old language and you have these different options. After. On this area, you have offline
cache time by default, you have 15 days graphic
driver or two selections. Here, something important
is the navigation. Navigation. So by default, you can use visions for 160. But if you have used a different
3D modelling software, maybe you want to change. Personally, I decided to
change and to use Tinker CAD. So during the past, I use Tinkercad and I liked the navigation
with Tinkercad. I think it's very
simple because you can do everything only
with the mouse. So we Tinkercad you can, on the credit selection
with left-click, with the mouse wheel, you can zoom in, zoom out, and you can also, you can also move. And with a right-click, you can turn around your object. This is why I use Tinkercad. If you want, you can
stay with fusions. 160% is totally not a problem. It's not going to be any
change for the curse. Because many times I will
just tell you to zoom in, zoom out, or you just tell
her orange your objects. So you just need to
select what you want. It just that if
you say frictions 260 in only the session, The session navigation, you will need to trend little
bit with this. If I use Fusion 360 is a
difference is when, for example, I want to when, for example, yes, I can zoom in, zoom out just like this. And if, for example
I want to move, I need to press. At the same time, I need to press also shift. Can zoom-in, zoom-out. Just try again, move like this. And that's it. So sometimes you
need to press Shift to turn around at the same time. So you can use your mouse wheel, press Shift and you
can turn your own. This is a difference. And I think definitely from
meeting Kcat is better, but you can stay with
fusions who entered 60. Absolutely not a problem. Let's come back
with preferences. So I'm going to stay
for me with Tinkercad. But if you are use for example, inventory y naught,
or solid works, we can also use this. After you click on Apply.
If I just continue. So this is a general
preferences after you have more features or
aim is not to change. To change everything. The Colossus is also
color preferences, for example, electronics drills. If I just continue, you have
parameter for soft light, and by default you have
preferences for render. So when I go on design here, I have a random mode. By default, you can silica
environment, soft light, brightness with a background, with our environment
obsolete colors. You can change the
focal length exposure. I will explain all
these things after. And you can put your renders sensing
things by default here. Same for drawing. If I just continue little bit, you have materials and it is the same thing you
need to go and render. And you have Fusion
360 material library. And you have a physical material categorized by different metals. And by default you will have physical material name steel if you want to train,
you can change. But honestly, honestly
it's not very end proton because after you can choose, a material is a true
world. Just like this. Let's continue graphic
optimization for your computer. Something and I'm protons is
also unit and value display. You have a general
precision here with Sway number after 0. If you want to change,
you can change. I'm going to keep Sway number. You have a pseudo
angular precision and display abbreviation
for our unit. Yes. Here. If I just continue to ever choose a
default unit and from design, manufacturer simulation
and generative, we're going to use
the most for design. By default you have millimeters. So if you want to
change for centimeter, because if for example you
walk on the industrial, industrial objects, you
will work in millimeter. You cried for example. Credit for example, some sink like saccular macula in-demand, you there scrapped two
inch, something like this. You can work in millimeters. But if you create, for example, a bench, you create a furniture, you create a table
for 3D modelling. You can walk in centimeter. Here we're going to
stop in millimeter. And during different trainings, we will change for centimeter, but we can change that in
the document sittings. And that's it. So this is a main
things that you need to understand for our preferences. At any moment you
can restart default. Let's click on the plan. Here you can find
documents settings. And in the documents settings, you can have a unit. So by default it is millimeter. If for example, you walk
with something different, as, as I explained, you
want to craft a sofa. You want to create too bad 3D modelling with interior home. Some places you just click here and you can
change the unit. And for example, you can walk in centimeter at any moment. You can also set a
centimeter as default. So if I click here, I can change unit type
centimeter as default. So every time that I will
open a new document, I will have unit
centimeter on by default, but we're just going to
come back to millimeter.
4. Create document: Let's explain how to
create a new document. And I just same time how
you can manage your design. So fast by default you have n tighter and tighter
project like this. And if you just go on the left, you can show that tab panels. You can find your different
editable document. Editable document. So at any moment, if you want to
remove one of these, it is possible if
you have too much, too much editable
document because you use the free versions, you have only ten document. You can, for example, go right-click on one and you have the
possibility to delete. So first, if you want to save, you just save your work, your expert, you
can go and file. You will have the possibility
to export your work. When you click on one
of these document, I'm going to open this document. Bench knows the document
is appearing here. This is one of the
examples that we will do. And if I just go on this part, I have the options
to export my work. You can export infusion format
from this after to export. For example, you have
the possibility just to delete this element. So I can click
here, right-click. And for example, I can go
on delete just like this. So now you, as you can see, I have only seven
editable document. If I go on the right, I can now have a
capacity of seven. If you want to keep something
in your editable document, you just need to save your work. So for example, you
have something here. I can just click on save. And you have a location
admins project. If you click here
by default you have admin project and
default project. You can also have new project. I'm going to save in a
default project for example. And just change for example, it's going to be
perfect. And save. Now I have my new name
and you can find on the left my new editable
document example. One more time at
any moment you can go right-click and you can open. You can also insert
into a current design. So for example, I'm going
to click on this image. This is pound gorilla,
simple parabola. Yes, just like that, I can open this file and after, if I want to put
something inside, it is also possible. I can select this table
and I can go right-click. And I can insert into
the Quran design, insert into the current design. Now in science is designed. I have also this element and I can drag and move
far as operons, alright, validate
just like this. So you can insert an element
inside another design. It is something
important to note that just come back at the same time. If you go right-click, you have also the
possibility to rename. So you just click on Rename. So for example, you have table. If I want to change for something different,
it's possible. When you go right-click, you have also the
possibility to move. So you click on move and you
can change for your project. It can be admin project
or default project. You can also create new
project or a new folder. If I just go on the left, you can find return
to project list. And you have my
editable document, admin project default project. At any moment you can, for example, go inside the new projects.
You can rename it. And I can make it sound like, for example, project,
just like this. And you can have multiple
type of project here. And you can position, you can also create
two new project on this part, crap, new Lexus. Em is that you can just classify you can just
classify your document, your different document inside different type of
project folder. By default you have
admin and default, but you can create a new folder. Also. Lexis, we see something and
proton that you need to know. After, at any moment
I can go on back. Just Stacy's. If you go right-click
one more time, you can also copy. And after you can also
have the option to past. That's it. Not a lot of things
to know each time when you want to
create a new document. I can click here. You
can just go on plus. And you can create a new
design. At the same time. If you go and show
that the panels, you can open your
editable documents. At any moment you
go right-click, you can change at your
convenience, your document. If you go on this area, you can change the view
who has created few, as least as you prefer. And on this part you can edit your different
project list.
5. Master navigation: How to navigate in 3D space. I selected these
models and I want to navigate in 3D space easy. So the first thing that
you need to understand, you have different tools here. For example, I can click
on the obit tools. And if I just go left-click, I can turn around. My mother's just like this. First things to do, you can use these basic tools on this era. You have all sorts of
constraints, albeit, but you can also
find just as a free albeit just like this leaf, I think definitely constraint
on beat is more useful. You can also use
look at it just to craft an element
and you can just click on any meant and go directly on the view
dressed like this. So you click on look at, you can see, for
example, a face. And you will go directly
on a right view. Just like this. After,
if I just continue, you can find the pen
tools and thanks to that, you can drag and
move on your space. You can zoom options, two type of zoom. Zoom. You just go left-click and drag and move the mouse
to zoom in, zoom out. And you can find
also these options. So Zoom window. And thanks to that, you
can just create a frame. So just go left-click. You create a frame on the path and you can
zoom on this part sometime it is useful to use definitely the Zoom
window you have also fit. And thanks to Zach,
you can just come back with a general view like this. Now, you can use also the
navigation I can advice through to not use a lot this but on need
to use your mouse. And as I explained
before, first, you need to set your preferences
on your preferences. If I just come back, you can find general
preferences and you have pan and zoom,
albeit shortcut. So all these tool you can just directly do this
using what you want. By default you will
use Fusion 360. Me personally, I'm using TikTok can because I prefer yogurt. So different orbit type
constraint on bit of free or Beta can advise you to keep
definetely constraint of it. And you validate. In my example
of Tinkercad addressed, go left-click to
cry to selection. And after with the scroll
wheel and also right-click, I can do every
thing that I want. I can click on my scroll wheel and I can drag and
move like this. I can drag and moves the scroll wheel to
zoom in and zoom out. And if I go right-click, I can just turn
around my objects. Trust turn around myokines. So as explained, It's extremly
are extremely useful. You can keep fusion so 164, your navigation,
absolutely no problem. If you are interesting to
use Tinkercad navigation. You can also use this because I think it's extremely simple. But up to you to choose
what you prefer. This is a type of
things that you can do, your abs, these different tools, but definitely use the right
navigation using your mouse and it is better after we
explains the display setting. So let's show you again. You can zoom in, zoom out. You can also drag and
move and turn around. A bunch of you. Your
glands are right. You have this intimate,
extremely useful. You have this small panels. You can find orthographic
perspective, perspective with
orthographic faces. Orthographic, we use
the most of the time because for the sketch,
It's extremely useful. So it means if I
use my front view and I want to create a
sketch on this path, I can click on this
face to sketch. And now it's great because
I can have precision. But if I work with orthographic, it's better for the view, but it is not good to
work with sketches. So click here perspective
and take your glands. Now if I use perspective, it's going to be
difficult to work with precisions with
my, with my grid. So when you create sketches, for example, taker glands, I'm in the front view, perfectly front view,
but it's little strange because it
is perspective view. I can advise you when you
work with a sketch like this, to just come back
with orthographic. It's perfect. If I just go out of my sketch. Here, you have also
something interesting, and it is perspective
with orthographic faces. So it means use
perspective like this. And when you arrive
directly near a face, for example, you
see it perfectly. So from view directly, you change for
orthographic like this. So for example, now
I'm in perspective. I go around this part. If I select exactly
the right view, I change for orthographic. Personally I stay
on octal graphic, but perspective with octal
graphic can be great. Also trust basis. You can use also these panels. So the most of the time you move with your
mouse and you file, for example, I
wanted to top view. I go around this area and
I click on top, perfect. And I can zoom in. Zoom out. If I want my right view. I can go around this area. When I arrive around here, I can select, right? Perfect. You can also drag and move like this with these different hours. You can also use this to turn. And you can also use this to turn not directly on the faces, but with asymmetric view. Next, that a lot of
options to navigate.
6. Edit grid: Indeed, the grid, it is
possible to a degenerate. So by default, you can find
this grid with a green axis, y-axis, and red
axis, the x-axis. If you zoom out, you can find your
grid like that. You can change the display. You have properties, grid
and snapping options, and you can edit, change. So view of your grid, you can also apply
layout grid log. Sometimes it is useful and
you have snap to grid here. Why it is useful
to use a grid out, to use snap to grid
because you can create a sketch for your 3D models. So first I can go on, so left, credit to sketch. I can advise you to keep
the grids where most of the time and I can select a
plane where I want to walk. I'm going to sit exist plane. It is the x and y plane. Just like that. If you don't displays a grid, you can go here. And it's not possible to, not, it did that because when
you work on sketch, by default, you need
to have a grid. But you have the
snapping options here. If few days activate
snap to grid, you can take one of these tool and I can use my line
tool, dress like this. I can go in this area. I can snap to this point. But after, don't snap to
anything, expect my axes. So I can go for example here. I'm not going to have big
precision because it's not possible to snap to any print even if I
can enter a value. So for example, on the left, I can take 70 millimeter
and press Enter, and then you have a constraint. But if I apply a line here, take your glands, I
don't snap to anything. I just snapped to my constraint. Here, here, here. I don't snap to anything. Now, if I apply a
snapping options, you can select everything
with left-click, create a frame of selection, and you can press
Delete on the keyboard. Now let's change this option, green that snapping
option, snap to grid. Let's create something one
more time with your line tool. I can use my line just like this and I
can go onto your right. Why not to make something
with 125 millimeter. And I can come back here, go on this area address here. And you can see that you
can snap to the grid. By default, geo
grid is adaptive, so it means if you zoom
out and for example, I want to create something here. I would say it's possible. I just move, move,
move, move, move. And you can find the grid
is moving at the same time. So extremely useful. When you zoom in, zoom out, you can have a
change of the value. Now if you go on this
option one more time, you have also the grid settings. Click on here, click here, and go on the right. Grid settings adoptive of fixed. Sometime you can
change for fixed. If you apply fix, you need to have a measure of grid spacing with subdivision. Take a glance. If I zoom in, zoom out. Now I have 254
grids, grid spacing. And then you have five
subdivisions here. If I just change, I
can apply to and now I have just only to
subdivision inside. So sometime you can
craft shop on grid and you can change the national grid spacing and mineral subdivision. If I just click on, Okay, I can zoom in or zoom out. And every time I have exactly
the same thing for my grid. So I have one main subdivision, 250 by 255 subdivision inside and nothing change
if I zoom in or zoom out. Sometime it can be
also useful even if most of the time
we use adaptive grid. So I can just come
back quite sittings and you can keep adaptive
dressed like this. So you zoom in or zoom out. Here now I have, for example, 250 with different subdivision. But if I zoom in, I have now, for example, 50 with
five subdivision. And you can walk like this. I've taught to create a sketch. So you can create to
sketch using your grid. If I just finish my sketch, just let's create our first
element, our first extrusion. Just click on this
face, extrude. And you can use the small arrow here and you can
extract with a value. We're going to enter on
just ten millimeter. You have different option of extrusion on the
right, validate. And I created a first element
like this using so creed. So this is why it is useful to use your reader and
to editorial grid.
7. Display settings: Display settings. Let's explain how to edit
or display settings. By default. Or me personally, I used a
display sitting with shaded. So if you click on Display city, you have visual style
and I'm using shaded. But I know that some
people can like to use also shaded with visible edges. Because finally here,
when you zoom out, you don't find directly
visible edges. But when you arrive here, for example, you can
see the face here. Now what can still exists edge, I can select this
edge, this edge, but you just need to zoom and to Solexa edge
that you want. For example. Some people like to work
directly with creed, with display settings
for Israel style. So you have Shaded
with Edges like that. Personally, I don't
like too much. But you can find also
on display see teams shaded with visible
edge on nitrous laces. So it means you have a shaded mode and directly
you can find the edge. It is same because you, every time when you click here, you can select to edge or
you can select the face. But it just that a bad review. You can find directly
the different edges. So after up to you, depending of what
you want to do and follow the curves,
you can select. Shaded are shaded with
visible edges on the butt. So most of the time
I'm going to use sheds, it just exists. After if I continue with
this display settings, you can also apply a wireframe
sometime very useful. And why it is useful to
apply while your friend, because you have
also an options. When you go and find and
you can capture an image. You can capture an image. Sometime when you
export your work, you want to have different view. And maybe you would like to have just a wireframe
view in JPEG file. So you can go and capture
image image resolution. You select the ratio
that you want. It can be the current
document window size, or you have different options. And after you can click on
Validate and you can export directly on your
computer or view. In wireframe. You have religious options. Don't forget that. I can go and display seating
visual sits in shaded. You can just silly for example, I can select my front
view and in a fast way, I can remove the grid
or keeps a grid. I can just go on. These options. Capture image and you can see leagues or ratio if you want a
transparent background. So not to Absolute Grid, you can adjust,
activate transparent. If you want to have
the gradient is activate transparent,
just Stacy's. Let's continue about Display. I can click here. You can find visual style. So wireframe with iden edges and displays sitting wireframe
was visible edges only. You can also change your
invariant meant by default, this photo booths, we
can see, for example, dark sky, but definitely
I don't like to merge. You have also tranquility blue. You have all these
different options. But by default we will use the basic Sin City
is the best photo, but you can also change effect. By default you can, you
are environment effect. You can apply your grunt
shadow here didn't apply, but if you want, you can apply. You can see the
green shadow now on this part, just like this. So let's come back on effect. You have also a coronary
flexion going shadow and granola If I flexion
essentially can use diverse. So object shadow. Let's say it's not going to change a lot of
things and yogurt, so on Brian men done,
but definitely here, I'm not going to use
object visibility. You have different options,
all walks features. I think the best is to
keep all work features. But sometime you can remove
something like Regina plane. You can remove original
axes are sketches. It depends about what
you have on the left. And if I just continue, you ever saw camera. So it is same. Sat, on this part, you can find swaption of
geographic perspective, purpose perspective with
orthographic faces. You can do exactly the same here and just change for perspective. All again, perspective
with orthographic faces. When you move, you
arrive near a view directly you can change
for orthographic. Let just come back with camera. Let's keep orthographic. So this is the main
things that you need to know for the display properties. Main things that
you need to know. But definitely we can walk with shaded because
it's not a problem. You can take your face legs
is absolutely not a problem. And I can drag and move here. I have just I have
just a component. So he says wastage,
little strange. I can click on this part. Creative feel it. And I can make something
like this validate. Yes, it's very easy because each time when you
arrive on the edge, you can find the edge laces. So it can you shut it. It's not a problem.
8. Export model: Let's explain how
to export a model. So to export your models, you can directly click here
when you finish your work, you have the possibility
to go on fine. And you can find exploitation
sings exploitation. Now, the things that
you need to understand, you can change them. I can keep pagodas simples, and you have different
types of format. So by default, by
default you will be able to use just F print, F SVD. So it means Fusion 360 format. Extremely useful. I can advise you every
time to save your work, to export your work
with this format. Because thanks to that, even if you have a
knee, for example, ten, even if you have only
ten editable file, you can just export your
work and at any moment you can re-open your
work from your computer. And thanks to that, you
can work with a lot of, lot of project. Terrified, just continue. So you have the
classical FBX like this. You can export
with classical oh, Biji, also extremely useful. Or you can also export
for SketchUp with SQP. You can also export with STL. Sometime you have difference. For example, if you export OBJ, you can keep your materials
at the same time. You can keep in your
construction tree. So separation between the
different components. If for example you use STL, STL, you won't have the
materials and you won't have also the separation between the different
components. So everything will
be just one entity. Just like this. After you just need
to select surpass on your computer and you
just click on Export. So pretty simple. If you just select, for example, I select an
element I still exists base. Just go on. Fine. And expert. Here you're going to export also all the element, just like that. But if you just go right-click
on in a month here, right-click, you will have the possibility to grow an
expert right-click explored. And thanks to Zach, you can
export only your components. I will explain after
what is component, you can just in your
construction tree, crab buddies. And after you can create
component from body. So you have this first
component, as you can see. The second component is this third component
for components. And five components are just separate it in five
different components. If I want, for example, only to select one
of these trolleys, for example, these
three sons are left. This part, I can go right-click
on the component experts. And now I have
different options. We're not done exactly the
same type of option or less? A little bit less options. Yes, detail, bit less option
when you export only, only one component, just lazy, but you can export in Fusion 360 and you can change the name of your element just like that. You can also save directly inside a main project or default project or
one of your project, but also on your computer here with a path and
just click on Export. This is a first things
to note after we will explain that we have
the possibility to create a real render and to export the image
of this will render. So we will go on
design select Render. So this is a type of friend does that idea for this pair Angola. So first, I will set my
environment and I will apply, I will edit appearance
with a material. If I said on Friday unmanned, you can find I have a
white and a trade show, eight hundred, eight hundred. So this is this wise
frame, this wise Canva. And I can click to view, just exist and afterwards
the possibility to grow and render and export render just like this,
different parameters. You can select the
file format PNG JPEG. And at the end of the render, if I go and render gallery, you will. Abs is different. This is different scenes. And for example, if I
click on this render, we'll have after the
options to go and download and to save directly
on my computer. So download and I
can save directly on my computer image file. So this view. And I selected an odor of you with a Weisberg
fruits and seeds are same. I can click here. I
have multiple view. Multiple views. You have credited
for these models. So it's okay for that
ends or less print, I can just come back. Oops. Change from design
Angela's point, you can also just
create a fast render, very fast render an
image file and you can export in File,
Capture Image. You sittings a view and you can apply in
transparent bags, runes and image
resolution. Here.
9. Start with sketches: Let's start with sketches. Sketches are
extremity and proton because this is a base of
this type of software. So you can crack sketch, and then from the
sketch you can activate different type of tools here. You can use sketch options
in the solid mode. You can use also on
just your face mode, but also even if on different modes,
different one benches. So first let's start
with the solid mode. If you want to create a sketch, you need to go here. To sketch. You can also go on
credit, Credit sketch. After. When you click here, you need to first things to do. It's to select a plane
where you want to work. So you have the different axes. You have x, y plane, you have the x z plane, you have also the y z plane. You can see the
planes that you want. For example, I want to
walk on the x, y plane. So this is this plane. I can just click here. And now if I just drag and move, we work on this
plane and we need, we can go on the top view. After you have a
different interface and you have different
tools totally on the left, you have some
drawing tools here. And on this area you have
the cost trends towards. So drawing tools,
Constraint tools. I will explain in details after. What is your aim? Aim is to select one of these tool
to create something. For example, I can create a rectangle and select
to print rectangle. I can, I can use my green
or not, use my grid. I can, for example, create two rectangular form
z sprint to sprint. After we'll add the
possibility to add dimensions because you have
this Tools sketch dimension. When you use sketch dimension, you have different options. You can set it to print
or you can select, for example, a line like this. And you can enter two
values that you want. If I wanted 160, I can take 160 just as this. And now if I press Escape, you can have access to your selection tool
and you can move depending of constraint,
just like that. And if you go on the
right at any moment, for example, I created, so I'm seeing here you
have a constraint. So I can click on
this constraint, I can press Delete, and now I remove a
constraint of vertical. If I want to rewrite
this constraint, I can click on horizontal, vertical click on this
line and I can activate now when you vertical
constraint exists. So after you can
create a sketch, you have multiple tools. Let's add a fill it. I can click here,
left-click on this line, left-click on this line, and I can activate to value. Let's work with for example, so t and validate, I can create an audiophile it. Sometime if you go
out of your sketch, I finished my sketch, you go on Sketch option now you can see the
sketch number one. If I want to come back and
just double-click here, and I can come
back to my sketch. Let's add another, fill
it on this direction, this point to this point. And it's activator. So a value of t milimeter and I can press
Enter just like that. If you've gone to right, you have sketch palette options. You can absolute creed and generally we keep the
grid, it is better, but sometime you can
remove like this, you have the snapping options
for your grid like that. And after your show
profile print dimension. Or you can activate or
deactivate at any moment, legs with dementia and Lexis. If you need to
finish your sketch, you just click on this part and I can create my
first extrusion. So I can click on this line, click on this face, and activate extrude.
You need to seek. So profiles, social
profile is selected. And I can create
an extrusion with, for example, ten
millimeter, just like that. Now let's select this element and use Move Copy and
move on to left legs out. And after you can work on a different axis
round to create, to sketch and to create
two nodal budget. Because now I have one budget. I can click on credit to sketch. And this time I can
walk on this plane, x, z plane like that. If I just select Align tool, I can just create some
simple exists here. I think it's too much. I'm going to make
some transformation. Yes, just like that.
Again, press Escape. Thanks to that through can
move at your convenience. So different element
depending of the constraint, you have a selection, selection tool and Shell. You can only select
phrase on per print or you can select two line or you can
select a profile. If you click outside,
you can deselect. But you have also the options to create a window
selection like this. So you can create a frame of selection and select everything sometime it's useful if you
want to move a lot of things. You have also the
possibility to create free form selection so you
can make something like that. And you can also
create pain selection. For example, you can just
paint like this here. Most of the time we use just the basic selection tool
or the window selection. If I just finished my
sketch this time I can click here and use a
no doc tools revolve. I need to select two axes. So profile one selected
axis, this axis. And I can create to
revolution like that. Now each time when you
want to create a sketch, but on, specifically on
the face it is possible. For example, I can select
this face, click here. And now, if you create a sketch, you create a sketch directly on this
phase thicker glands. Now we are going to walk
on this face like that. I can come back to my top view. And for example, cracked trust and elements here like this. And finish my sketch. I can click on this face. I can just click on extrusion. I need to select a
profile. So click here. And after if I go inside, go inside, I can have
different type of operation. It is also something
important to note. Each time when you create an
operation in the solid mode, you will have different
options so you can train. You can create a
carrot intersection new budget, new component. Here in this example. If I just go out like this
and then you apply cut, I can craft our legs out. But you can also add operation. If I walk this time
again on this face, I can click here credit,
credit to sketch. And this time I can apply a
new element like a secular. Finish the sketch. And now if I just click here and create an extrusion or you have different options, so nobody intersection,
cut our drain. If I create an
extrusion like this, now by default I
will go on train. So it means I want crowd to
new buddy. I can click here. So I have this element
directly on this element. But if I just come back, I can click here and just
create an extrusion. And this time I
select new buddy. I cried, my extrusion like this. By default is going to apply
train I can change new Biji, validate, and now I
have a new budget. So you have to know
Swedish foreign body. But here on this element that
you have to budget, Lexis.
10. Master drawings part 1: Let's explain the drawings
tools in sketches, from scratch to sketch. And let's work with the x, y plane, and axis. And we're going to see
these different tools. So first let's see the basic
shapes that you can crowds. The first type of
shapes that you can create it is rectangular. You have to print
sweep round rectangle, center rectangle,
two-point rectangle. It's pretty simple. You sedate a first, you need to select the second, but on a diagonal like this. And you can just create
a rectangle because it is a rectangle by default,
you have constraints. So it means you have a
coincident constraint, coincident on the
different print. And you ever saw
original tile constraint here and vertical
constraint here. This is how to create
a basic rectangle. You can also create
sweep point rectangle. You can correct the first print. You can create a second print and then a soft
point sometime it is useful if you want to create a rectangle on
different direction, just as this last
point virulent, very useful Also, it is a
rectangle, center rectangle. It is useful because I'm
going to show you something. If you create 22
rectangle, just like that. And after you click
on this print, you are going to drag
and move and you are not going to stay in the center because
you don't have Xu constraints in the middle. Now, if I select this element, I can go and selection. Come back to my basic
selection tool. Click here, press Delete. Whoops. See leaked
window selection. Yes, trust exists, it is
better. Press Delete. If you create now a
center point rectangle. You can start from the middle. And I can have exactly the same size on
the left, on the right, and on the top and
bottom translates that nobody ever cost trends in the Maidan
with two diagonals. And I have also
equal constrained. Take a glance or you
have equal here, equal here, equal here. It means that if, for example, I take this point
and I drag and move, I will keep, I will
keep the legacies. We stay perfectly in the middle. So this is why sometimes it's extremely useful if
you want to stay in the middle to apply this
type of a rectangle. Now let's select every
sink and press Delete. Social possibility
to create circular. One more time you have
a lot of options. I'm not going to
show you everything, but let just use center
diameter circle. You just see to print. And you can enter a value if
you want to have a value. If I want one hundred,
one hundred millimeter, I can take 100
millimeter for diameter. As you can see at any moment, you can double-click and
change the value again, I can take 120 and
stay from the center. Just like that. Let's press Delete. You can also have two
points, your curves. We print circle tangents here. If you apply a to point C, archaeologists seek
to first print, but you don't start
from the center, as you can see, just like that. And if you see leaked
sweet print circle, you can start like this 1.2nd print and you can
create a set point. Let's select everything
with a frame of selection and just press Delete. You have also the possibility to create OK. You
have three-point arc, center, point arc, tangent arc. If I want to create an element, I can create a rectangle,
center rectangle, and just create some sink
like 200 by 100. Exact. Things that I'm going
to do is to go and create an acidic to sweep went out three-point
arc you select. So first, you
sitting, so second. And then you can
create your arc. And you can enter a value or you can
just snap to the grid. I'm going to snap here. If I go and create RQL
versus a center point arc, for example, you sit
in the center here. You go on this print
and you can create just circle like this. And you can also work
with a tangent arc. And you see the 1.2nd print and directly you can create a
tangent arc Just like that. It is useful if I want to start from this point and go and see odorant direction credit
something different. But here, this is a type
of things that we can do. You can also create
some polygons. You have different options, circumscribe inscribed polygons
and yogurt edge polygon. I can go into right? And just create a
polygon from the center, you can enter a value
and the number of sight. For example, I want
40 millimeter. I can dip protein millimeter. If I want to change
the number of sides, I need to press Tab on my keyboard and I can now
go onto number of side. And phrasal. Burleigh can tap eight like
this and I can press Enter. And now I have a
constraint of dimension. And at the same time I have my number of sides
just like this. So after a budget polygon
you have also inscribe. You can also create and
scribe just like this, but it's the same in my example. And you can also have H polygon. You can set it to first print. You can go in this direction. And then you can
create your first-line and put the number
of edge exists. Now let's select everything
and press Delete. I'm after. I'm going to explain that you
can apply some line here. And something useful if I
want to finish my element, I can use this tool, trim tools. And I can cut here, cut here to create just
one element like this. And if I finish my sketch, I can click extrusion. And I can drag and move
on this direction. And let us come back
again, select every sink, just press Delete on my keyboard and create
a sketch again. Again this time,
change the plane, walk on the exit plane. So it means this plane. If I just continue and
I click on Create here. You can also create ellipse,
just basic ellipse. So I can click here. You can see take place
the center of print, select a second print. And you can drag and
move your ellipse on a direction or
another direction, and I can left-click
just like that. Now you have a constraint in
the middle and you just keep this constraint to stay in
the middle. Just like this. You can also create
different type of slot. You have center overall. I'm just going to show
you center to center slot so you can see the
eggs are first center, so signaling center. And you can drag and move
to position sup print. You can also overload
slot crest X-Y-Z, create a frost forensic on print and you can drag and
move on direction. You ever saw something like this slot center point acts
lot of three-point arc slot. Each time when you want to create something with
the arc, I can select. So last, go here and
create a frost point. Left-click, second, left-click, and you can turn like this. I'm going to show you again
with a different dimension. Let's select against slot
center point arc slot. I can sell it here. Just click here and you
can turn like this, for example, and tip this print. And then you can extend and create this type of
render. Just like that. On your sketch, you can
create multiple elements, shall finish your sketch after
you can create extrusion, but only on a specific part. It can be a nice element
and I can create, for example, a new body. Then if you cracked extrusion after you
won't see your sketch, but you can recuperate at
any moment with the view. And I can extrude, for example, extrude this element 20 and create two new body dressed like that.
And I could continue.
11. Master drawings part 2: Let's continue with
drawing tools. So let's scratch again
a sketch. Sketch. Let's stay on this
axis, x, y axis. We're going to continue
with a different type of curve lines that
you can create. So you have, for example, this line, I can click here. And you can create
different lines. So for example, I can use my creed and just create
some simple axes here, here, here, here,
here, and here. I can also, if I want
go on this direction, Creighton nodal lines
is parentheses sprint. The sprint. So you can create
multiple lines like this. Sometimes it can
be useful or you can use your line to create like a construction,
construction lines. So you can put, for example, a line, maybe in some
either like this, and then you can use this line if you want
to apply a constraint, but I will show you this after. Let's click on this
slide and delete. I add multiple lines. Sometime you force your
face for different things. You can just create a line and you don't need to
close your sketch. It depends about
what you want to do. You can also just credit to
pass or something like this. Let's click on this line, click on this line,
finish the sketch. And now I can create
an extrusion again. Just like this.
Here. If your mass, if you must tell the
sketches after it is pretty simple to create
a lot of things. Just come back. I'm going to finish this sketch, go into SketchUp shunts and
just remove with delete. Let's work on a different plane. Let's click on Kraft,
Kraft to sketch. Let's work on exit
plane like this. You ever saw zoo possibility
to create spleen. You have fit point spleen
and control point spleen. Let's use a feed point spleen. You can just go left-click
crowd to first print. And you can do
something like this. And you can add multiple
point like that. After if you want to
finish too close, you need to press Enter. You have multiple, multiple
vendors and multiple 0.1. You can take one of
these print and you can change your curve
just like this. At the same time. If
you click on the print, you can have access also to
two angles and you can change the direction depending of what you want to
do. Trust exists. You can also click
on your line and see all your different print. One more time. If I want
to make some adjustment, it is pretty simple. You just need to move your
Enders just like that. Yes. So do you see the spleen and you have a second
type of spleen. This is a control point spleen
control points, spleen. It is the same but it just adds a type of
control is different. So if I go left-click, left-click, left-click,
left-click and just press Enter. Type of control is different. Now you have this type of print. And when you drag and move, so control is different, but the aim is the same. It just to create some curve. If I just finished
my sketch like this are the things
that I can do when I just have some seem like SAT, I can also go and
see your face mode, extrusion industrial face mode. And I can just create an extrusion like this
to create two new buddy. Some things that
I can do also if I select my second sketch, it is to go on credit. And I can also just create a whole shelf phase and
click on this part. And I can also extend with a ruled surface just like that. And you can see the
different print on your sketch JS here. And even after you have
your sketch and you can edit your sketch on
this part automatically, it will be a D on your
extrusion dressed like that. If I go here and
I drag and move, you can find I can
edit at the same time because I keep the
sketch visibility. But if you don't
have the schedule visibility, it's not possible. At any moment if you
edit your sketch, for example, I make some
transformations here. I finish your
sketch deco glands. It's going to change
also in my extrusion. Now let's select everything
and just press Delete. You can remove all the
sketches and extrusion. Let us come back on solid
credit to sketch nitrous, come back to the x-y plane. And we have since
these different tools, you can also add a point. Sometime it is useful
to add a print. Let's, let's make an example. I can just create a circle on
this area, just like this. And after I can add a print, print, I cannot do print. For example, dress here. Now I have this print. If I cried to line
just like this, take euglena can go directly to the sprint and snap this point. And if I snap to this print, I will add a constraint. So it means I will keep
my print directly here. Sometime it is useful, this is where you
can add to print. You can also create
a separation. If I go and create print, I can add a new
point on this area. And I can see exists print dragon moves this print
sometime it is useful if you want to snap on your line crept something little
different, trust exists. The last things
that you can add, it is to add the text. So you can craft. You have a text here. And m is to go left click, you create a frame. First. I can create this
type of frame like this. And I can type something. If you go directly on the right, you can find texts option and
you can tap something here. We can just add text. I can apply a font. If I need to change
the font family, it is possible you
need to sit with texts and to change the
font like that. After the next thing that you can do is to change the ate. So if it's too small,
I can apply 30. You have also care some character style
space between character. If you want to increase, you can increase the space
between the character. It's time you need to select if you want to make
something like this. You can also apply some
mural for your texts and inside your frame you
can have different element. I can go into the center, increase with 50,
just like this. And just validate. You can also create
some sing along a path. If I use my feed points planar, and trust creates
something like this. Press Enter. I can use my text
tool craft text, and just just ceilings
with type text on path. And I can see the exit Pass still exists pass
and automatically I can have some text along
these paths crystallizes. And I can tap trust
example and validate here. Now if I go out with finished
my sketch, take a glance, I can create an extrusion
or so I can use this extrude and I
can extrude value. I think something is wrong. Let's click on extrusion. Click on the text. Maybe something is
not working properly. I'm going to remove this text. Just laziness and civic
my text Extrude. Yes. Just like that, I'm laughing. It's not working
properly because I need to position this on the element. It is little strange. I'm going to do this again. Select every scene,
just press Delete, delete the sketch. Something is wrong. I'm going to create
again, to sketch, select this type of sketch and create
another frame. Text. Go for example, on this area and just type some text again. Perfect. I'm going to validate, trust like that.
Finish the sketch. Click here, extrude. And yes, fail to perform
Boolean operation. It's continuous it or strange. I think I have some sync, not perfect on my element. Lead trust, come
back on origin named views and just go and
create credit to sketch. Go on this side. Let's go and create text again. And creates this
type of element. Let's work with. I'm going to tip. I'm going to tap example and
not inside my frame. So I need to reduce
that step 35 and just validate just like
this. Dress here. Now I have my texts that can
zoom little bit a thing. No, it's going to
work so I can go and extrude text. Yes,
dressed like this. Perfect. And it was
the third strand. Why it was not
working just before. I think something was wrong
about the different sketches. And I can extrude my
text with a value, validate, and create
something like this.
12. Apply constraints part 1: Let's explain. So constraint for the sketch is extremely important to
master or so the constraint, let's try to sketch first. And this sketch will
be on the x, y plane. So it means on the top view. And you can find all the
different constraints here. When by default you
can have constraint. If for example, I create
a basic rectangle, two-point rectangle like this. By default, I have
different constraints. So it means coincident
constraints, vagrancy sprint. So it means this constraint. So thanks to that, the two line can move at the same time
because it is coincident. And then you have also horizontal
or vertical constraint and horizontal constraint. When you have
something like this, at any moment you can
remove a constraint. You can click on the constraint, press, Delete on the keyboard. And now if I take this
print, take a glance, I can drag and move because you remove the coincident
constraint. If I remove the vertical
constraint here, I can press Delete. Now, I can, for example, move my line just like
this at my convenience. So now if I want to come back, first constraint is horizontal
and vertical constraints. So if I go litter on the right and just
take my line tool, make some scene just
like this here. And something like this. I can press Escape. If I want to apply horizontal
constraint on this line, I can click on the constraint, click on this line and
horizontal automatically. If I want to add
vertical constraint on this line, I can click here. And vertical constraint if I want to have original
data, again here, I can click here automatically. You have this automatically
perpendicular constraint. So this is this constraint. If I create a nodal
line just here and z, so I can press escape. And I want to have something
perfectly perpendicular. I can click on perpendicular
constraint still exists, line, set exists line and I
have a particular constraint. But if you apply
horizontal and vertical, by default, you will have
something perpendicular. If you click here
and you click here, you have an error
message schedule. My tree is over-constrained, so it means you don't need
to add another constraint perpendicular because you have already horizontal and vertical. Now let's come back to the
coincident constraint. Quentin, unconstrained
extremly useful if you want to link a point
to another point. I can click on coincident
and I can sit exist print and I can see
in this print and automatically you can pass
the sprint to sprint. And I can retroperitoneal. So my horizontal
constraint dress here. Now, let's see again coincident. I can click on this print. Click on this print,
and I can pass this print to the sprint Lexis. At any moment you can
click on the print. And if I just press Escape, just click on the point, you can find the cost trends here. You have also a
tangent constraint. First, let's select every
sink and just press Delete. Let's create PCR curves. So I can create a
circular like this. And I can create two
line, for example, line just around this
path and press Escape. If I apply my tension
constraint that can link this line directly
on this circle, I can click on the line,
click on the circle. And I can just puzzling nexus. And now if I drag
and move this line, take your glands, I just
stay on the circular. Just like this. You can also add
equal constraint. Equal constraint when you have a rectangle
from the center, you have by default
equal constraint, craft rectangle,
center rectangle. If I just click
here, by default, I have equal constraint
deco glands here, equal here, equal
here, inequal here. So it means if I
just drag and move, you can find so
equal constraint. Now, if I just remove this rectangle and
just create two lines, I can create two first-line, this line just here. I can press escape credit to
seek on line. On this part. I want to apply
equal constraint. So I can go on equal, click here and click here. And now if for example, I drag and move this print, take a gland so bad the
distance is going to move also on the
right, just like this. So this is a type of
things that you can do with equal after I
can complete with, for example, a line from this brand to this
print, just like this. And now if I drag and move, you can find so
equal constraint, something I'm protons that
you can use also cost trend, a parallel, you have also
parallel constraint. If I create a frost line, for example, this line to here. And I cried to Sig
on line for example, this line to this line. I want to have these
two lines parallel. So I can apply
parallel constraint. Click on the frost line, click on the second line n, I have parallel constraints. So it means now if I
drag and move this line, I can keep parallel with
this line. As you can see. Just like that. Last things that I
wanted to show you is also symmetry constraint
extremely useful. When for example, I move
my element like SAT, I'm going to complete with a perpendicular or just with
horizontal constraint. I can click on this
line, horizontal. And now I want to position
this in the center. So the things that I can do, it's to create a line in
the middle, just like this. And now I can apply my
symmetry constraint. So I select the first print, I select a second
print and acidic. So line of symmetry, this line. Thanks to that now I have
so-called strain symmetry. So it means if I move, as you can see, I can
keep my axis of symmetry. At the same time, I
have equal cost trend. I know you have
horizontal and vertical. Just like that. I can complete with
Creative Suite print, OK, select the sprint celiacs, this print by default, when you snap to a point, you have coincident
constraint and just go here. Now, if I can remove
my line in some, either click on this line, press Delete, and if I drag
and move, you can find. So render shades, not
really good because I removed my line and I need to remove the line only at the end. But now if I move, you can find a different
constraint just like this. But be careful because sometimes a line into
my dog can move. So you need to be
careful about that.
13. Apply constraints part 2: Let's continue with
the constraints. So we have seen most of the constraint and
we need to continue. You can just fix and fix. You can lock a
point on an object. For example, I can create
a rectangle first. Trust all craft a
square like this. And at the same time I'm
going to create a line here. And I can press escape credit. Second line phrase on per, sprint to sprint.
Just like that. You have the
possibility here if I drag and move ticker glands, I'm going to move or the
element at the same time. So I can have some options. I can click on fix, and I can fix for
example, this part. And now if I move,
as you can see, it's not possible
to move because I just apply a fixed constraint, fixed constraint you, so we can apply a fixed
constraint on any sink. And after, when, for example, you click on the element, it won't be possible to move. But it's not like a
specific constraint. You just need to click here
and you are fixed Now, it's not possible
to make any things. And you just need to click on
unfixed, dressed like that. So I can click here and
unfixed. Yes, dress here. So as you can see, it's
not possible to do any sink on this slide. And even now, if I just
click on this line, as you can see, it's not
possible to do anything. I can create a frame of
selection and take your guides. I can press Delete. And now I can delete this constraint and
now I can delete that. You can also apply a
midpoint constraint, constraint to print or object
to the midpoint of an odor. If for example, a credit
to circle or just here. And I'll just click
on meat print. I can just select, for example, this
line, just like this. And now I can select
another geometries, the center here and the
center of the circle will be directly in
the center of my line. I'm going to show you again
with another example. I can click on this
tool mid prints. So first I can click on so line. So he's going to search
some either ends. Then I can click on the
center of the circle. And the center of
the circle will be on the center of the line. Sometime it can be
useful because I can apply dream and Zen cut here, cut here, and I know that
I'm perfectly in the center. Let's continue. You can also activate Constraint,
colinear constraint. Here. You can select a line and you can select
the second line like this. I need to try again. Falls are co-linear constraint. I'm going to create two circles. For example, once
you have curl on this area and second
circle on this area. And if I just apply
again collinear, I can click on the first shift, click on the Saigon. And I can, for example, structural point here and
automatically so to circle, I'm going to be on the
same line like this. This is co-linear to
be on the same line, just like that, they
just come back. You can also apply
concentric constraint two or more acts circle or ellipse
in the same center point. If I is unparalleled
credit to shocker, a credit to first. Just like this. And then I cried, for example, is second circle. And I want to position the two circle exactly
in the center. I can apply concentric Solexa first silica surface,
a single one. And now I know that I have a perfect space
between this circle and this circle because this is exactly the same center,
dressed like that. So definitely we can do a lot of seeing with
this type of constraint. I can just delete everything.
Just press Delete. And leisure square
to rectangle again. Cracked a rectangle. Just like this. After I can zoom a little bit. And credit to shackle dress
here with this value. Credit to sequence,
dressed like this. And now I can apply my cross
trained click on this, click on this circle and just apply concentrate,
just laces. So start from the same center. Let's trim and just
cut here, cut here, here, here, here, and
here also, for example. And just create two line forms, the sprint to sprint.
Just like that. I want to add some
sin that can trust Creighton element on this part. And this part. It is not two constraint
but T, T is dimension. Each time when you
want to add dimension, you have sketch dimension. So you go in this area. And here for example, I can apply a value. If I want 220, I can just add 220. Same for arc. You can click on this line, click on this line, and automatically he's
going to define the arc. And if I want to have 120, I can tap 120 legacies. I can define an angle here. But you need to be careful about over constraint, just like SAT. If I want to apply a
perpendicular constraint. For example, I can
craft a nodal line and just make something like
this here and here. Now I can apply perpendicular, so I can see it exists line, this line and just apply perpendicular constraint
just like this. Now I can try and move this print and I will
keep my constraints. So it means if I
click on this point, take your glands to just
keep so constraint legs out. After I will explain across different example in the course, we will see a lot
of example here. Maybe you don't see a lot why it is very useful to play a
different type of constraint. But after, with
different example, you will understand better. The thing on things
to understand is you have a lot of
automatic constraint. If for example, you just
create a line like this, by default, you have a
horizontal constraint. By default you can continue. So you will have a
coincident constraint with an a dot print,
just like this. So you have a lot of
automatic constraints. So this is why finally, in fusion, so 160, we don't apply a lot of
constraint because we have already a lot of
automatic constraint. And it is extremely convenient.
14. Edit sketches part 1: Let's explain how to
edit sketch sheets. You have multiple tools
to edit sketches. When I go on create new sketch, Let's see, leaked
the x, y plane. And you can find these
different tools here. You have modify and you
can create a chamfer tree, makes ten bricks
sketch can offset. You can also change the
position of all your sketches. First things to do, Let's
create a rectangle exist, for example, from this
point to this sprint. And you have the
possibility to add, affiliate, modify, feel it. So I can go, I can
select two edges. This edge is this
thing on edges. And I can create to fill it just like this,
extremely useful. And you can enter the value if you want to have
a specific value. If I want to have
16, I can type 16. Just like that. You can also add chamfer. And you have different
type of chamfer equal this tension for
distance and angle chamfer to Distinction for
equal this tension for you just go left-click
here and left-click here. And you have equal distance. As you can see, let's just
apply for example 20. And I can presenter. If I apply chamfer equal
distance and angle chamfer. So I can select this part, I can see this part. And now the next step is I can drag and move
in this direction. And I can also
create two rotation. And this is a distance and angle at the same
time, just like that. The last possibility of chimp is modify to these ten chamfer. I can see it exists line. I can see it exists line. And you can work with this arrow to work
with this distance. You can work with this arrow
to work with this distance. And they have two
different distances. And I can present
just like this. So you have this m shown, this is options
to apply chamfer. Something extremly useful
also is the Trim option. Trims or sketch curve tools and nearest intersecting curves
are boundary geometry. Let's select every sink and
credit to concrete example. I can press Delete
just like that. So things that I'm going to
do is to create a rectangle. Harm, for example,
is this part to, this part dressed like this. After to do this work, I'm going to create a circle. And civics is part meter
out and for example, credits I've seen laces. Next step is also to
create two nodes. To create different clients. I can click from sprint, the sprint, the sprint
to sprint, just exit. Now I want to have
just one element. I have this option
to click on trim. For example, I can
remove some part. If you don't use this, you use your selection. For example, I click
here and I press delete, I'm going to remove this line. This is not what I want. I want to remove own needs, this part on this area. So I'll just come back, I activate trim and I can
remove only this line, only this part, and
only this part. Just like this. I can also remove uneasy sprout. And now I have just
one entity here. Perfect. And I can
remove also this part. I can remove this part. I can remove this part also. And I created this
small intimate. If I want to continue, I can crack to line, phrase on purchase here to
this print and this print, and just come back here. Now I want to remove this line. I can use trim. Removes that. I created this small element. Or after it was something fast, maybe I can make some transformation
on this point are again on the sprint. And I can finish my
sketch and create an extrusion using
this tool, extrude. Just like that. So this is why it is useful. You can apply, for
example, affiliate after, but you can also apply a flat or a chump fell directly
on your sketches. So it depends about what
you want to do here. I can apply a fill it
on this direction. Or why not? On all the face click here. Just X-Y-Z 15. And I can press shift
and apply this also. I can click Preuss. The places also in this
direction with 15. And validate. Let's click on every sink. Just press Delete,
click on Sketch, New Sketch, press deleted. So let's come back. Credit, credit to sketch. One more time. I can
use the x, y plane. You have also the option to
extend or credit to break. A possibility. If for example, I create a
rectangle just like this here. And maybe I can create a circle, for example, on this
area just like that. And I can create two line just from this
point to this sprint. If I just go on, on, modifier can select extend, extended curve to the
nearest intersection. So I can click phrase
operands is line and he's going to continue until
disease and their section. Just like that. I'm going to show you again. If I just click here on
nursing spatial will happen. But if I just click
on modify extent, I go here and he's going to
go on the next intersection. Here is going to
be on this part. If I just crashed
again, new line, for example, dressed like this. And then I use my tool
and modify, extend. I can go into the next
intersection just like this. And let's use trim again. Remove, remove, remove,
and remove trust status. The last things that you can do, it's also you have brick breaker sketch entity
into two or more segment. Just they sat waiting
to create a circle. Just create a shocker on this
part and click on the top. If I go and modify,
select, break, you need to position
the cursor over the sketch entity to preview
where it will be broken. So I can click here and it's going to be
broken on this part. So you can see we have this
print and web, this sprint. So now if I just go left-click, I created just a
cut on this part. It means if I take this print, I have now is this part, and then you have
now is this part. And why it is useful. I can use my trim any man, but if I press Delete now, I can delete on
nieces part before. If I want it to delete. For example, I come back
just a little before. Yes. Can create a circle or a
square to sacrilegious, I can press Escape. If I click here, I'm going to delete everything. As you can see, if I click here, I'm going to delete everything. But if you just open the shape, you can go and modify, break. You can bring this part. And now I have separate entity. So you have this part and
then you have this part. So if I click here,
I can press Delete. And I don't need to use trim, but definitely trim is I
think the best things to do.
15. Edit sketches part 2: Let's continue on how
to edit sketches. Let's craft, craft a sketch one more time on the same
plane, x, y plane. You have also more options. You can scale your sketch and you can create also
offset of your sketch. Sometimes it can be
extremely useful. Let's first create a rectangle. Let's zoom it. Turner and craton element. Just like this. After
I can create a circle, just here, I can create another Ostia
kernel address here. The next step is to click on
credit suite point arc ends. Then I can, for example, take just, I can
take this print. I can take this print and just create something
like this here. I can create another
element like that. And the next step is
to create affiliate. These parentheses print with
a value of 20 millimeter. Now I can use trim exists address here. I created an element. I don't want to clutter presentation of any
specific object. Just to show you
first things to do, if you want to sketch your skin, you click here and you
need to select the entity. So it means he wants
to change the size of every syncretic frame of
selection, just like that. Now you can find 21 element selected between
edges, ends up points. And now I can just scale. I can select to print, and I can settings
or center point and extend from the
center footprint. If you change a point, for example, you see leaked. This point. Just like that. I can see the print is not
going to work properly. Here. For example, you see the print. I'm going to sit in the center
and just extend my sketch. And I can scale up
just like this. I can enter a value scale factor if I wanted to double-check, can tap to trust exists. Second thing that
you can do also is to credit to offset.
Some things. I can select everything
with a frame of selection. Offset. And now you can create an
offset inside or outside. Just like that. I
can, for example, credit or upset outside
with lethal value. And I can just
validate like this. Now, if I finish my sketch, I can only select x2 part here. And I can create an
extrusion directly, like like if I add a thickness, just like this here. And I just come back. Lessons in protons is you can
drag and move your sketch. Let's just come back
and just sketch options and just come back here. And I would like
to move my sketch. You have modified move copy. And I can select every sink, go and modify, Move Copy. And I can change the position just like
this of my sketch. I can, at the same time change. I have different options. I can use only translate, so only move like this. I can use on rotation. And in this case, here it's not going to, you need to select a print
and you can turn Xist. You can also print to print, print two positions
later specific. And if I just come back to freely move and you
can set the pivot. So it means the pivot
is here by default. But if I click on this part, I can select two
different prints. So prime can be in the middle. I can go left-click on this
path and validate done. And now if I create a rotation, I can turn around the center or the intersection of
the axis like that. You also specifically
to cry to copy. Now let's set it to every sink. If you want, if you make
something little difficult and you want to repeat
on the other side, one of the possibility
is to use copy. Here, Move Copy. I can create a sketch line. This 0.2. I can zoom little bit with a value of 200 millimeter. Now for example, a credit
to nodal line here. And I can create
another line from this part to this
part like that. The next thing that I'm
going to do is to go on credit spleen,
feed point spleen. And I can just make
something here, here, here, and here. And I can press Enter. So you have some
little difficult. And I want to add the
same thing on the left, but it is difficult to repeat
exactly the same thing. So the things that
I can do is to go and modify and move copy. I can select every sink, Modify, Move Copy, and just
create a copy. And I can go on this part. And for example, I can create a rotation and I will
add this direction. Even if here, it's not
going to be extremely, it's not going to be perfect. In my example, you need
to apply symmetry, but I can phrase, repeats this element exactly
the same on the right. Just like this, I've taught you have a
symmetry possibilities. So it means you
select every sink. You go on credit and
you can find mirror. And thanks to that object, 14, selected element with a
print and edges mirror line. I can select. I can create a liner
lectures credit to line. Just like this. It's
better than I can select every sink credit
mirror, mirror line. I can still exist to have
the same thing on the left. And now I can click on
Okay, Just like that. I have multiple constraints. City exists an
element and remove. And I can use my trim part. Just remove this part, this part, this part here. Perfect. So you have
the same thing on the left and on the right. As you can see. Finish
the sketch, click here. Extrusion.
16. Patterns on sketches: Crafts, patterns. It is some things that you can do directly on your sketches, even if you can do also
on the solid mode. But first, let's see
that in the sketches. Sketch, you can work
directly on the x, y-axis. And I would like to credit, I would add to create an element with a different Earths inside. And for this reason,
first-class two rectangle. And I can take this print
antifreeze once per sprint. So why not to create 200
millimeter by 140 millimeter? Just like that. I've terms of n. If for example, I created another
rectangle inside, just like these, ten
millimeter by ten millimeter. And I would like to repeat this. It is totally possible. You select first four elements. You create a frame of
selection like this. And you can go and
create a pattern, circular patterns,
rectangular patterns. Let's start with
rectangular patterns. You can walk with a direction. So first you have two arrows. First direction, it's going
to be this direction. And I can drag and move
on, right like this. With a number of millimeter. I can apply also a distance. So here I can change
with here this is a distance and you can work with the quantity in the middle. Let's walk, for example, with six if you guns, alright, you can also find
the same features. So it means you can work
with the quantity and your distance on this area. You can also apply
a second direction. To create a second direction, you can click on the arrow and
you can go here, OK, here. I can credit value
until to arrive, for example, until minuss 170. And I can change the quantity. And it just to play
eight like that. Or maybe eight, it's going to
be nice direction and I can validate and why it is useful because now if
I finished my sketch, I can only select all this area and just
create an extrusion. Extrude. And automatically I can
create this type of object. And it's very fast to do like five millimeter
validate and crisis. Another thing that you can do
if I just come back and do select section and undo to
come back to the sketch. Undo again with these features. If I select this element, I can press Delete. You can also work
with the symmetry. Many times I can advise you to create your first
element in Zoom either. So I can create a first element, for example, here with 20. I would like to repeat
acidic my soccer. I can go and create
rectangular patterns. I can go in this
direction with swing. If I want to have the
same thing on the left, sometime it's good because you can have perfect precision. You can, you can change on the right direction
type symmetric. And thanks to that, I
can increase with five to have two quantity on
the left ones are right. And the first thing is Omega. And I can go also on another
direction, just like this. And I can repeat on
this direction or so and enter so
quantity, why not far? And I can apply also in the second direction,
symetric like that. And I can increase with, for example, seven on trust six. But if I apply six, I need to share it is a number. If I apply, yes. Why not six or seven? I can drag and move here. Maybe I can work with AT
and I can validate, exists. And some principle you
can finish the sketch. Click on this part, extrude. And I can extrude with only one millimeter and
validate, just flexes. The next possibility to
do the same work but with but with the
cylindrical patterns, I'm going to remove
that credit sketch. And let's work with
a different plane, for example, to front
plane x, z axes. And this time I can directly
use circular patterns. So first I can create a circle. In Zoom either click
on the circle tool. Shakira, I can enter value. Why not 150? Like this? I can press Escape and I
can create another circle, for example, on this
area with a value of 20. Perfect. So now if I want to
repeat this circle all around, it is possible. So you click on this circular
first you're going to credit and you can select
circular patterns. I have already one
object selected. If you click on this element, you have nothing selected, you just go an object and
you click on the circular. No one selected center point, you need to seek
to center point. So most of the time
I think it's a bitter towards the
right and ligaments in the center with x and
y-axis in my example. And you can click
here on this sprint. And now you can
work with X2 value. So how much you want to repeat? And I can apply 5678, what I want just like this. And if you apply your lats, you have the possibility to walk also here I can increase, but you can work with anger. So you have options, fool, but you can
work with the angle. So it means it can
be only 180 degrees. You can also apply
symmetric just like this. If I just come back
on full or icons or, and write on your last spacing, you can select angular again. If I want to walk on
me with 270 degrees, I can take 270 degrees. And I can work with sweet
character of this circular. If you don't want that, you
just stay with full perfect. I can apply ten. Just validate and perfect. I can finish my sketch. Click on this part,
extrude, just laziness. And I can extrude
with a value of five. And I can apply with symmetry and validate
shows laziness. I can why not create a sketch on this part
credit to sketch, just address, want to
show you what you can do. And I can create a sketch here. I can create a finished
sketch exists. I can take this part, extrude one on this
direction and apply drain, but I can change for
symmetric just like this. And I can apply
drain exact or even if it's not going
to be perfect with symmetric in my example. Or just stay, I'm going
to create two cut just like this and
validate. Chris here.
17. Symmetries on sketches: Symmetries on sketches, extremely useful if you want
to ask the same thing with, with a center line. So the first thing is to do, let's go to Sketch, and let's work on the x, y plane like this. If you make some sync, little difficult on the path, for example, on the right
and you want to have exactly the same
thing on the left. You can just use, you can just use symmetry. Let's take a first example. I can create a line just like
z squared two first-line. And then I can go
in this direction. I can go on this direction, this direction, this
direction, direction. I can snap just here and
come back to this print. Let's apply a little bit more. I can create a circle here. And then cut this edge, cut this edge and this edge. I created this element. I can also create a
circle in the middle just here with values
that you want. If I want to repeat on the left, maybe I'm not going
to apply this. If I want to repeat this
element on the left. First, I need to
create two line. Because if I select everything
like this, again, crowds. And you can select mirror
to create two symmetry. You need to select
a mirror line. And if I just click here, it's impossible to
select everything. So if I want to create a
mirror with the y-axis, I need to use I1 and cracked like a construction
line like this. I can press Escape and now
I can repeat the process. So I select all the sketch. I can go and create mirror
and syllogism euro line. You can select this line
in the middle and you can repeat on the left and
just validate like this. At the end you can
remove your lines. I'm either, you can
left-click and just press delete multiple time. I can click here, press Delete, and I can click
here, press Delete again. I can finish my sketch. If I just cried to an extrusion, I are exactly the same
thing on the two sides. And I can extrude,
even if you have also the options in the solid
mode to grow on credit. And you can also apply Miro, do exactly the same thing
after an extrusion, but you can do also these
things directly from sketches. Now let's see a second example, acidic to every sink. Press Delete on the keyboard. You have again a sketch. You can press Delete
or right-click Delete. Let's your second example. I can go and create sketch. This time we can
work on this plane, x, z plane, front view. And I can zoom,
credit first-line, just Xist press Escape. And then I can use
feed point spleen. Let's zoom out. And I'm going to create
some scene liter, for example, complex,
little difficult. And this is why I need
to apply a mural. I can go here. I can press Enter
to close and create two new line from this
point to this point. Now, the next step I can
press Escape if I need to make some adjustment
of my curve, it is totally possible. And first things, I'm going
to select everything. And just to go on modifying, Move Copy, I can move
the Toronto, right? Oops, I need to select
every scene like this. It's not working properly. Let's select again every
sink, Modify, Move, Copy. And just like that,
selection, translate, that it's not going to
appropriately because I think, yes, on this particular glands, I have coincident constraint. And this is why I'm in trouble. If coincident
constraint dress here. If I just set it to every
sink again and modify, Move Copy, Translate Z is yes, it's going to stay
in the center. I'm just going to
repeat my process because I just want
to create two line if you credit for is nonpolar line but not exactly here you create, for example, relying
on this path. Just like this. You
can press Escape. And I can repeat the
process on the left, acidic to every sink mirror. And I can see it
exists line just as this mirror line,
just silly here. Just like that. And it's going to be repeated
perfectly on the left. Now I can click on
Okay and validate. You have a lot of
constraint. As you can see. I can see it exists
line just press Delete. And now I have the same thing on the right and on the left. One more time sometime
it is useful because after you can make multiple
things, I can remove that. I can remove that. And just finished sketch, I have these two elements. If I just change for your face, I can go in and holds
your face. Click here. And I can drag and move
on this direction. I can also select at the
same time and not relying. So here I can move
with a value of 250. Just like that, I can
reactivate my sketch. Create. Holds your face,
just click here, and I can extend one more time. 250 trust exists. After it can make multiple
scenes can create I can create a loft exists
line, exists line. And I can close the profile. I can also select
this line and select this line and just go and
create loft to create to link, whoops, I need to sit it. My first profile
and my Saigon and just validate trust exists. Can also slugs are different faces shift. And if I go into left credit, I can apply sickness value
from these different pump. And one more time I need
to select the face again, we shift and you can create
sickness on the part of on. Also proud if you need. In this example, it's
not really good. I think I need to stay just
with your face like that.
18. Project sketch on surface: Project or sketch
on a shelf face, it is possible to project a
sketch on a shocked face. Let's take a concrete example. So the first thing that
I'm going to do it's to create two new elements so
I can create to sketch, work with spacewalk plane
and credit the first circle. We can keep this value
of 50 millimeter, finish the sketch,
and then create two extrusion extrusion tools. Let's work with a value of 100 millimeter and
just validate. Now, I'm going to
create another sketch. Sketch again. And we're going to
walk with a plane in this plane, perfect. And just create a circle around. I think these are rare. You can create two small
circle with a value of, if I assume little
bit 20 millimeter. Finish the sketch. And gone to sketch
option, click here. Extrude. And your siblings
or profile again, you need to change the
direction for symmetric. And you can extend
legacies and craft to art. And I can cut perfect nose. The next step I would like
to create a small element on this part with a
projection directly here. How to do this? I have z option for us
to create a sketch. So go and construct. I'm going to create
an offset plane and work with this part and just
credit to offset plane. I am not going to move to mergers positions or sketch yes, around this area
out just like that. And I can validate, then I can click on the Sketch or click on this plane and
create a new sketch. So as you can see now, my plane is located here. So now as a next step, I select my front
view and I'm going to cry to knock just on the
top of this circular. Craft. Select OK, and you have
different options. They just applies a sweet print. Ok. And I can see league e.g. parked around. I think. I feel I can
select Zoom little bit, takes the sprint and do
the same on the right. So I need to go just here, and then I can create an element
just like that phrase on per dress here. Perfect. Now the next step is
to finish the sketch. If I want to create a projection
of this sketch directly, directly on this face, I can create a new
sketch, sketch. And I need to select a plane
and select this plane, x, z plane on the front
view, just like that. So now I selected this
plane, as you can see. Now the next step is
to go and create. And you can select
Project Include, you can find project
to show phase. Project schedule may tree edge, vertex or what print too silly
faces. So it is perfect. I can project e.g. in Edge. Here. You need to select first the face to face
will be the cylinder, face of the cylinder. And the curve will be this
curve from my last sketch. Just like that. Now I can create two
projections directly here. After you have different
type of projections. So it means you
have closest print. You can also walk along vector. And if you walk around vector, you can make some
neater transformation. But I'm not going to
explain really exist. Let's just come back on
closest print like this. And thanks to that, I
created this projection directly on this area like that. Now I can click on Close and I have this
element directly here. Why it can be useful can be. Honestly, we don't
use this a lot. I just want to show
you the process. You can e.g. take this
sweet spot sketch. You can remove the view and
just take the last sketch. With this sketch, if you want
to work with soft phase, you can come back
on soft face mode. And if you click
on Extrude lenses, you have the options to create an extrusion
just like that. Again, e.g. credit to small extrusion to
create a protection here and apply your value of ten millimeter.
I could take e.g. this sketch at the beginning maybe credit to an
extrusion or so. But just to show you an example
of hues with projection, it was the most important. If I just click on
this face-like that create and you just
apply sickness, I can apply a little value. Just laces. And I can zoom a little
bit to play your value. Let supply two millimeter and just click and
validate here. But if I created an
extrusion from this sketch, I will be perfectly, I won't have exactly the same render because
they could glands. We have this type of
render, its little curve. We have a little curve
on this area because it is a projection just little
different about this. And that's it. So after if I want, I can
come back to my solid mode. If I want to make
some transformation, I can just click on this phase. This phase is phase, this face and this face
activate to fill it. And yes, here, yes,
it was a fact. It's not going to work properly. If I click on Fill it,
select tangent, Shen. And let's zoom a little bit. Yes, We are going to
have a trouble here. It was exactly what
I was thinking. Maybe if I increase, Let's zoom little bit. Yes. I think I need just to
find the right value, just to literal value like 130. And dress value debt exact
removes a view of the sketch.
19. Create extrusions: Credit extrusion. So the things that
we're going to do, It's to see the different
features in the solid mode. So here we have a lot of things and terrorists
teen interesting. And you can start
from your sketch and after from your sketch you
can apply different features. And we're going to
start with extrudes. This is what we used, so most of the time. So first, let's create a sketch. Sketch. Just click on Plus. We're going to work on
this axis, x, y axes. First. Let's create an element. I can create a rectangle
just like that and start form this
sprint to sprint, just using my grid. And after I can
finish my sketch, what is the base
of the extrusion? Base is too acidic. Your sketch, you click on
Extrude and you need to sleep. So profiles. So if you sit IC first-year
sketch, It's okay. If you don't have this, you just click on the Sketch and you can create
your extrusion. I've told you either start. So here, normally we keep
profile, plane and direction. You have one
side-to-side symmetric, so you can use your arrow. And for example, I can click
here and criteria extrusion. My first extrusion. If I want to work on two sides, I can change for two
sides like this. And in the other direction, I can apply also another value. You can also work symmetric. In this case, you will have exactly the same thing
on the two axes. Sometime it is also
extremly useful. Now I can come back
with one side. You can also extend
like this or on this direction sometime
it is very useful. Just like that. If I extend like this directly, again in a fast way, create our first object, create two new buddy. And I can click on this
part, activate shell, and just reduce and create
our first element like this. Now let's just come
back with our sketch. Let's create another extrusion. Click here, extrude. And each time when you create an extrusion,
Let's apply ten, you can have an apparition, different type of operation, and Trend Kurt intersection
you buddy new component. When t is your first extrusion
generally you keep you, I'm just going to keep new
buddy and you'll validate. Now let's create another sketch on the top of this
face. Click here. Create a sketch. Let's grab the circle like this. And I can enter a value like 40 millimeter and
finish my sketch. Let's create another extrusion. You need to understand
the difference now, if I extrude because
I'm on this face, I can have two
options. By default. Ukraine options on the left, you can find some buddies. If you apply trends
automatically, it will be on the same
buddies at this type of cube, I can click on train, and now I have just
one buddy places. But you can also create two new budget from
this extrusion. I can click here, come
back, kick extrusion. And this time I can apply nodal value like for example 60, but I can change for new budget. Nobody likes this. And in this case, in this case of a new
buddy, I can validate. I have now two entity. It means if I want to
select my second buddy, use Move Copy tools, I can phrase and drag
and move because I have two element just like that. So it is some things
that you need to know. You can also create you can create a cavity
or credit to our, I can click on this
face like this, crowds and create a sketch. Let's create another circle from this print with the sprint
with a value of 30 millimeter. Finish the sketch. And I can create an extrusion
to cry to click here. Click on the Sketch. If you go on this direction, automatically is or operation by default will be drained,
but you can change. If I go on this direction automatically the
operation will be cut. But one more time
you can change. And I'm going to cross
my element legacies. And thanks to that I
can apply Kurt validate and I created this all on
my element, just like this. Extrusion extremly useful. You can also cut extrusion
directly on the face. So it means I have this face
wizard to create a sketch. I can just extrude this
part just like that. I can extrude and
whether I can train, I can just create a new
buddy again, just like this. Now you have again a new buddy. You can also take your glands
to the display seating, visual style and shaded. And thanks to that, you can really see
your operation. You have a new buddy.
I have this body, but the three Cs
body and this body. It means I can also click on this face now,
create an extrusion. Just laziness. If I want to create one more time
when new budgets placebo, and I can create another
new buddy, just laziness. I can also click here extrusion. Now I can just train. It is also possible. So you can create
Extrusion from sketches, but you can also just
create extrusions here. You can also take this part, create another extrusion,
just laziness and drain. Now let's walk on
a different plane. So select every sink or
your buddies press Delete. Yes. And I need to select this body delete
again and delete again. You can go into the
Sketching section. You can find all your sketch. You can also press Delete and
press Delete. Also buddies. I would like to
create light like a square and just
create a sketch. And this time we're going to
work on this axis, x axis. Let's create a line. So click here. And I can work with
100 millimeter. Just come back with a value
of maybe, let's apply five. Just come back here
95 millimeter. And just 95 again, five millimeter and
just come back. I created this element. Now I would like to create an
extrusion, finishes sketch. Click on the face, extrude. And I can extrude
on one direction. I can extrude on to direction. So I can change for
symmetric, just like that. Let's create an extrusion
with 50 millimeter. I can create a new buddy
and obtain this render. After up to you. If you'd like to observe render, you can change the display
sitting me personally, I like to stay on shaded, but if you want, you can keep shaded
with visible edges, but you can see the edges here also it is not, it is possible. I'm after, if I want that can create some seeing
more Kraut sketch z. So I can create a rectangle. Dress here to here. Finish Sketch. Click here, extrude
going this direction. And Kurt, I can also
go in this area. Credit, sketch and create
another rectangle. This time interferons
size, basis. Finished sketch, click
on this part, extrude. I'm going this direction
and cut like this. So as you can see, extrusion
is extremely useful. You can make a lot of things. It is perfect. And yes, definitely it's
extremely, extremely powerful. After if I want to
make adjustment that can compete with OCR tool. Select this line. Why not to apply affiliate? Just like this, Let's apply. Your value is ten millimeter
and validate. Why not time. And you can see so
display, visit, feasible shaded
with visible edges. You can find now a new edge here with another
edge on this path. And I can have a
face on this part. If I say exists face
extrude for example, It's not possible to extra,
properly this phase. You click on, Extrude and shades not possible
to select properly this phase that can exist
without any problems. I can also reduce if I
wanted carrot, just exact.
20. Create revolutions: Let's see. So revolution, revolution also
extremely important, extremely useful to convert a sketch to something
in a fast way. Let's first create
our first sketch. And we can work
directly on this axis, z and x axes for revolutions. And most of the time we
will work in this axis, in this plane, in this plane. But unless in so top plane, so I can select
z, x plane first. I can go into right, let's
first see some basics to line. And you can create a first-line. You can apply, for
example, 100 millimeter. And you can come back with
25 millimeter, come back 25. Let's continue with
50 millimeter. Come back 25. Let's
continue with 50 millimeter and maybe I
can come back twenty-five. Twenty-five. Twenty-five interests
come back here. I just want to show you
that you can create this type of element
with extrusion, but you will have to
do more sketches. This is why we use revolution. So first I created this element. I can finish my sketch
as you can see. And you can click on revolve. You need first to
Solexa profile. So I can click on this
profile like that one selected and you need to
select X2 axes in my examples, axis will be this axis. As you can see, that automatically you have
an amazing render. If you change the axes, it is possible you
can remove that. But I will add
some things trend. If I select this axis, I will be on this direction. So it's not what I want. And if Naver I still
exists axes just here. Oops, just this axis. I'm going to have this render. If I select, for example, shows I think it's okay, its own needs,
this type of axes. I'm going to have error message. So in my example, let's just apply this
axis just like that. After you have the
option to only open apart so you can drag and
move here with a value. You can also enter values here. If you just want
to add a quarter, you can tap 45
degrees just places. If you want to finish, you can just step one
hundred three hundred sixty direction one side you can work with to side and you
can work with symmetry. But here it's not going
to change any sink. One more times we absorb
pediatrician, I can validate. If you want to do this type
of work with extrusion, It's possible, but
it takes long time. You will have to create a
first sketch, a second sketch, sketch, and fox
sketch, so forth, sketch to crowds the same
thing using extrusion. Here you can do the
same thing with just one sketch
using Revolution. Now I'm going to come
back to my sketch. Firstly, just come back at
these levels, just like this. Double-click on this sketch. If you want to let
all in reminder, let's set it to every
sink and delete. You need to let space with, for example, this axis. You can create a line. Here. Let's return to the
same type of element. Let's grab some similarities. Now I have space with my y-axis. I can finish the sketch. And sketch again, revolve. And you can select two axes. If you click here, you will revolve
around this base. But if, for example, oops. If for example, I
just come back and I apply revolution around
this axis like that. You can let all in the
middle of your element. So this is also something
that you need to understand. Let's create two small exercise. I want to craft a
visa, something fast. Again, one more time. Crapped sketch. Work on the same
plane just like this. Let's zoom little bit. Crito, first-line, it's going
to be the base with a value of maybe I can zoom just too. If t millimeter, I
can press escape. Now I can use one of
these tools, fit points, plane, and snap to this line. And I can create
different print to crack my face. Like this. I just want to show you that
if you use the right tools, you can hurl a lot of time. You can definitely
learn a lot of time. And I can click here. I can
press Enter on my keyboard and credit to line to finish
this print to the y-axis. And this sprint to
the y-axis also. Exact. Now I can finish my sketch. I'm going to turn around
this axis with a revolution. So click on revolutions. So the profile is
selected now acidic, so axis, this axis, and I can create my vase
and it is very fast. One more time if
you want to burn, you can just tape when not 180, anything that you want. Let's stay on swing reach 16. Okay. Now the next step,
if I want to create, just because it is Phil and I want to
credit the orange side. I can click on this face, Shen, and you can enter a value. Let's zoom little bit. And I can work with a value
of two millimeter inside, direction inside and validate. And that's it. I
created my face. Just the exact perfect. It is the same. You can do this work if you
use, for example, loft with multiple profile or you can use
different extrusion, but definitely it's
not really convenient. If I just come back on
credit, credit to sketch. I'm going to go on nodal plane, this plane and just
go on the right. I just want to show
you something. Crowds I'm seeing here. Finish the sketch and
zoom on this sketch. Whoops. I can select my top view. Yes, dress like this. You can create different
type of extrusion. So it's time you
can extrude Lexis and you can enter angle. So I can make something
legs out. For example. I can validate if I
press E on my keyboard, I can extrude again. And I can scale just
like this. Drain. I can click here E extrude. And for example, I can
change legs out again. I can click on the face E, extrude and make something here. And I can reduce Lexus. I can click here E extrude. And I can reduce, just like that train. I can click E, extrude
and I can redo it again. Resist tool just like this. We can make this type of work, but definitely it's
going to belong. And you are not going
to have nice curves. So definitely it's
so much better to use a revolution even
if I apply fill it. Just like this to
try to increase, I can try to increase my random definitely if you want
to create this type of element, use revolution.
21. Create lofts: Let's explain how
to create loved. You have these features. This is a lot of features
Kraft Transitional shared between two or more sketch
profile of planner faces. So the things that I'm
going to do first, it's to show you some basics. So let's create a first sketch. Sketch. And I can dress
kit here on the x, y-axis and just
create some sink like a rectangle from this point to this print and
finish the sketch. After all, it's great to know Duff sketch on a
different flavors. You can construct the offset plane cost
trick, offset plane. Click just on this view. Here. You can drag and move around. For example, this area. I've talked to do this
work on this new plane. I can create a sketch and
create another sketch. I can use, for example, my feed point spleen tool. And just create something
around like this. Just like that. Now I can finish my sketch. So now I have these
two sketches. And I can create to lean from this part to this
part using loft. Just click on craft, loved. You need to cynics are
different profiles. So first profile, it's
going to be this. And the second profile
it's going to be this. And now you can create a new solid and you can
link to provide you, we have the possibility
to insert a Rails. I will show you how
you can insert a rails using also love feature
but in the surface mode. So we will see that
later laughter. And that's it. Don't forget
you have a Shen selection. If for example I remove that, remove that and I don't
apply Shen selection. If you just click here, it's my father's shop phase, but you will select only a niche or niche when
you walk with your face. Here, it's not there. It's not going to
change anything because we are in solid mode. I can create a shell and heat here again and
validate just like that. If I want, I can
click on this face. Shen and tourist crowds, something like this
inside. Perfect. Now let's your second example. Acidic to every sink
and just press Delete. Go directly on the left. I would like to create
two specific ways I can remove this catch like that. Removes the sketch
just like this. Credit to first sketch. The sketch on this plane
again, same plane. And we can use the polygon
tool, circumscribed polygon, and credit the first
polygon with a value of 15 millimeter, 50
millimeter lenses. Then construct offset plane. Click here. And you need
to move this arrow around, for example, 100
millimeter and validate. Click on this plane,
crash to sketch. And let's just create
here on this path, for example, a shocker. So click on this circle tool, start from the center and
Crafts I'm seeing just laces. Here. Finish the sketch. Click again on this new profile, this new sketch, and crafted
again an offset plane. Offset plane. And you
can drag and move with, for example, 100 millimeter. Again, invalidate. Click on the plane to sketch. And just change
for one load time. Polygon. Circumscribed
polygon goes here and create a little
different polygons. Smaller lights are
two millimeter, just like this and you
need to change also, the co-owner of
print, just validate. And let's create our last plane. Cause stroke, offset plane. Click on this sketch
and drag and move with a value of 80
millimeters is time. And validate. Using this type of element, I will be able to
crack like a vase using so loved feature. Click again on this new plane. Sketch, resume little bit. The next step is, let's create a circle
again and create to circle 100 millimeter. Finish the sketch. Now I can apply so love feature. So I have four
different sketches in four different levels. And I can cry to link between
the different sketches. And I can create a
new solid from that. Click on crowds. Loved. So silica is a
different profile here. I can select my first profile. Then my second profile. I have my first link, my sub profile like this, and my last profile just
like this, perfect. You ever get typed? It is rails. You can
select center line. You can have something a little different about the
render, like this. Sheets Tangent, Edge merge keeps not going to change
any sink and close. It's not going to work
properly in my example. You just need to follow
the right profile. So it mean if you start
with this profile, go here, come back here. It's not going to work properly. So you need to be
in the right order. Then I can craft a
new buddy validate. And I created this vase, just like sat on the base on these four
different sketches. I can create this element. If I want to, dressed
crowd to URL, I can click on this face shell and just enter a
value one more time. Let's zoom little bit and
drag and move the arrow. Let's walk, for
example, with six. And validate. Exists.
22. Create sweeps: Let's explain how
to create sweeps. So you can go and create, and you can see
this feature sweep, sweeps, sketch profile
our planet face along a cynic teed pass. As in this example, I would like to
create like a pipe. And for this reason, the first things
that I'm going to do is to create a first sketch with a base and the second
sketch with surpass. Your first sketch, select the x, y axis, like this. And just create a sector
circle going this part. And I'm going to zoom in a
little bit and credit to circle with a value
of 50 millimeter. I think it's little small. Let's increase a little bit. Let's increase little bit. Yes, 100 millimeter lens. This. Now finish the sketch. I need to create to pass. Go on credit to sketch again. And let's work with
a different profile. This profile is x, z axes. On the front view. I have my center, so I can create a
first-line like this. I can zoom a little bit and
position and element y naught at 750, or maybe a little bit more. 800 exists. And move on. Alright, with 800. Also, like that, I can press Escape
on my keyboard. Let's apply a fill
it because it's better if I want to
have a nice curve, I can apply a fill it. I can click here, click here, and just enter a value. Let's apply 300 millimeter,
just like that. And I can finish my sketch. Now I created this element, so I have my base here
and I have surpass. Next step to create
my pipe is to follow the sketch along the pass,
the contract, sweep. The type. We're going to use single-pass
here, ceilings of profile. The profile will be
the sketch profile. Then you click on syllabus and just click here one more time you have
a Shen selection. If you don't have
Shen selection, you can click on the first
line just like this. And then you can click
on the second line and you can click on the
cell line just like that. This is a Shen selection. After you have value. So this is 100, it is like 100%, it is one like 100 per cent. And you can reduce depending of what you want to
do just like this. If I want to, Alpha can
dress to ply is 0.5, but generally we keep 100. Now I'm going to show
you again this example. Click again on craft, sweep. Click on this profile. Now I can apply Shen selection. Thanks to that, you can select all these elements
at the same time. Ends. That's it. I've
taught you as a distance. You can also apply some
time, a taper angle. So it means if I apply, for example, 20 can go here. Just apply your value like 20. I think it's not going
to work properly. Let us work with anger. Yes, you need to keep a value, low value in this example or it's not going
to work properly. Let's continue like this. Yes, ten like that. Now it's going to work
and take your glands. You can change it. At the end. You can increase the
size or I can just take maybe two and you can
change the ratio. You have also twist
angle if you want, you can also apply
your value like this. If you want to tell it, just come back with 0 and let us come back
with 0, just like that. And I can validate, and I created this element after same each time
you can click here, you can apply your shell if
you need dressed like that. Now let's see a second example. I'm just going to select all my sketches
and press Delete. Let's come back. Let's create a rough sketch. Click on credit,
credit to sketch. And I'm going to walk one more time with
the first plane, x, y axes to rectangle and
create a rectangle. Let zoom little bit for example, this part to this part, I can apply 100 millimeter
by 20 millimeter. Just like this.
Finish the sketch. Now let's graph to pass credit. Create a sketch. Let's work on, I can
work on this axis, x, z axes, front view. And I'm going to create an arc, arc, three-point arc,
start from this point. And I can go to
this sprint and I can credit to cure
of just like this. Here. The next step is
to finish your sketch. If I want to extrude
this element, but extrude following this path, I can just go and create sweep. First, you need to select the profile each time
you need to observe pass at the intersection
of the other sketch, you need to pass at
the intersection of the main profile settings
or pass. Just click here. And you can create this
type of curve element. One more time I ever Shen
selection here it was great. You can walk with a distance, can reduce at your convenience. I can create a new
body just like this.
23. Create shapes: Add shapes. You have the possibility
to add basic shapes. Shapes, primitive shapes
like bokeh, cylinder, sphere, taurus, coil and pipe. So first let's create a box. So if every time, for example, you just need to create a box, you don't need every
time to create a sketch and then to
make the extrusion. If you just want to
create two basic box, you can just go on bucks. You select the plane
that you want to start. I can see these are XY
plane and for example, I can take my first print, I can select a second
print like this. After I can extrude on this direction and I can
create my box just like that. If you click here, you can
also move in this direction. You can move in this direction. We went this direction to
enter a specific value. You can also go on the right, and you can find
length wide and eight. So here you can enter
some value that you want, also parish and can
be a new buddy. Just like this.
It's pretty simple. You just need to go and
create your acidic. For example, bucks. If I walk on a different plane, like for example, this plane, just like this, I can create
my first element here, my second element here. And then I can create an
extrusion on this direction. And I can change the
value if I need. Now if I just go on my buddies, I have two new bodies
just like that. If, for example, you create
a NodeRED Manchu gone, create and acidic to bugs. And you go directly
on this phase. You can create a noodle
box directly on his face. And I can create
something like this. I can extrude. And now you can
have an operation. You can, for example,
apply trainer. And I can drain this
cube directly here. If I take this second example and I would like to create
two Orleans reminder, I can click on this face, credit civic directly
or cylinder. I can search my center point credit to the
base of my cylinder. And I can go directly
with a value of 40. And if you go in this part
and you seek, for example, cut like that, you can go inside and you can
also create two Kurt. So this is a type of
things that you can do. You can use the sketches, but when it's something bicycle, you have also the possibility to use basic shapes like SAT. Now let's select the shapes and just press Delete
on the keyboard. Let's select this shape and
press Delete on the keyboard. Let's continue. I show you is a cylinder. So let's do this again. Click on the XY plane. You will select
your first print, you select your second print, and then you can create an
extrusion on this direction. And I can validate Credit. Let's see how to
create a sphere. So click on the sphere, select the right plane first. I can start from the center. And here it's pretty simple because you just need to enter our diameter so we can increase
or decrease the diameter. If you want. Don't forget, you can change your display seating
visual style, Shaded with visible edges. Only. Some time you can see
the type of subdivision. Exact. Let's click on the body. I can go right-click Delete
also, it's possible. Let's go and create
craft a Taurus. You need one more time
to select a plane. And let's see leagues or XY
plane again, Silesia center. I can craft a first
sacral plexus. And I'm just going to come back on display, seating,
visual style. It just come back on shaded. And you have two possibility. You can first work with the inner diameter in
diameter like this, with two single arrows, you can work with
a Turas diameter, inner diameter, and tourists
diameter. Just like this. You can also enter
value on the right. If I wanted to apply
60 in audiometer, I can apply this. And ten tourist diameter
I can apply ten. You have the position inside, from the center or outside, depending of your
inner diameter. And it's very date
just like this. It means after, for example, if I want to open this element, I can click credit, credit to box. Select this. I can create
something like this. Maybe I can use my top view. Take a glance. I can create a rectangle around this area to this
area like that. Then this rectangular can apply an operation cut like this. But here it's not
possible to go in two directions at the
same time as you can see. I can go here, but it's not possible to go on to direction at the same time. But I can just create
two kids here. Maybe I can apply another
cube again, credit box here. Top view. And let's do
the same type of box. Just like this. And I can cut but this time on this direction and validate. So thanks to that, I can
just open on this part. Let's see The exist buddy and press Delete again
on the keyboard. Let's see how to create a coin. Let's click Share
acidic too plain. One more time. I can start with the x y plane. Egn, start with my
center print and create an element with
just 20 millimeter lexis. After you have
different possibility. I can first increase like that. And you can change here. You can change here
the section size. And on this part you can
just change the diameter. So you have the
diameter like this. And here this is a section size. You have also the possibility
to change the number of revolution by default IF suite and I can make more evolution. Just like this, you can manage all these parameters on the
right diameter I have for t, if I want to increase, I can take 50 revolutions, seven, if I want a revolution, I can take eight. Here. This is a tech can apply 100 plugs that you
can even type tape. And Angola can tap 20 degrees
if you want to change the top and bottom parts some time extremly
useful, Let's increase. So two degrees. You have saccular,
by default you have a circular section like that. You can change for
square section, triangular external and
triangular internal. Just take this one more time. It is something extremely
useful is that you can do, I can just come back chef cooler and one more time you can
find your section size. I can decrease if I
want to increase, if I want ten, just like that. Let us comeback replay value of four and just validate exists. And the last possibility is to create a pipe
directly or pipe. To create a pipe,
as I explained, you can use sweep. You can just create
a first sketch with a circle and a second
sketch with a pipe. But you have also a possibility to create a pipe like this. Following acidic teed pass. I can select everything, just press Delete
on my keyboard. You need to sell it to pass because if you
just go and create pipe civics or pass, no pass. So I need to select first
Bypass, Credit, sketch. And let's work with
explain on the front view. And credit to pass. I can create a line
just like this. And T may be 150 millimeters,
125150 millimeters. Again, I can just press Escape. Click on fill it. Just like that. Let's work with 40. And credit to know
the affiliate. Fill it, click here, click here. And let's apply 40
millimeter or so. Just like that. Now I can go and craft
pipe and directly. One more time you are
with Shen selection. If you don't apply
assertion section, you can just start here
and then you can continue. Or you can directly apply your Xu Shen selection if you want to have everything
in just one time. I'm going to show you
again creates pipe. This time I have Shen selection and I can just go
left-click like this. You can redo it if you need. And the things you can change a section of a square section. Sometimes it is useful. You can change for
triangular section. If I just come back on circular, you can select
your section size. If I want to add some things
smaller, I can tip for. If I want to have
something bigger, I can tap like this. Something very interesting. You can directly
apply just like this. And you can change this
section, sickness. And I can change for,
for example two. And that's it, perfect, or you have an operation, let's work on new
buddy validate. And I created this pipe
with all in the middle. Perfect.
24. Create ribs: Let's explain how
to create a rebar. You can go and credit. You can find rib, crowd to sin features from
an open sketch profile extra d to the nearest
faces on a solid body. Serif Features extruded
in a direction parallel to the sketch plane. So in this example, first thing is let's create our first object and just
go and credit to sketch. We can Solexa front view. So the plane x, z, like this. After Let's zoom
in, it'll be towed. Create a first-line,
this sprint. To sprint, we can work with
a value of 100 millimeter. Then you can come back
with just five millimeter. You can continue 95 millimeter. 95 millimeter again,
five millimeter, and you can finish. So this is our first day demand. You can check the dimension,
100 millimeter here. You can shake. We have exactly five
millimeter on this part. We can have also five
millimeter directly on disease. Here we have also
100 millimeter. So the next step is to finish the sketch and
create an extrusion. Click on the profile, extrude. Let's extrude with a
value of 60 millimeter. And I can change the direction for symmetric just like this. 60 is too much now, so let just come
back with a value. Yes, 40 millimeter
will be perfect. Now, to apply my features, to play my favorite features, I need to create another
sketch, Kraft sketch. And let's work with
the intersection and work on directly
this plane again. And just create two line. You just need to, you don't need to
close the sketch. You can only create two line. I can, for example,
create two line from this sprint to sprint. And I can finish my sketch. So now I have a
print on this face and they have a point on
this face with this line. Let's continue with craft. And let's just apply a riba. Let's select the profile. The profile is going to be this. And you can go on a direction. As you can see, you can
just enter a value. For example, I can
apply five millimeter. Now if I go on the right, you have different
type of direction. Can also work with one
side, just like this. And something
interesting, you can flip the direction because
finally here, it's not really good. So you need to
flip the direction and upturns is
random and perfect. We have our element. Now, you can also
extend just one side and you can increase or
decrease the size here. You have also external
type to next, but you can also
apply a distance. So if you just apply your
distance, take your glands. Yes, you can apply a
distance like this with the other arrow and
I can apply why not 55? So here I can extend
on this direction. I have the second arrow and I can redo it on the other side. If I sit exist front
of you, take a glance. You can reduce or
increase like this until to arrive on this corner. So this is a type of things
that you can do with this feature like that. And I can validate. So now let's see
a second example. I can just come back,
come back here again. Before too, I've created sketch. It just come back.
Let's create a sketch. But this time with offset plane, click on this face. Construct offset
plane like this. I think it's too much. Let's do this again. Click on this fake
construct offset plane. Let just move little bit
like only 20 millimeter. So thanks to that, I
don't arrive in reminder, this is what I want
on this sketch, on this plane credit to
sketch, click peruse. This time we're going to
use a feed point spleen. And I can start phrasal
verbs here exists. And just finish here. I can press Enter if I need, I can change later. My print can credibly the
rotation here, drag and move. Perfect. Now finish the sketch. Let's apply the same features. Credit. And just let supply.
One more time. I need to pass this profile. Perfect. No extend type. I can stay on to next. First. And I can do
something like this. If I want, I can flip the direction to obtain
this render perfect. After the ponding of
what I want to do, I can extend or less. If now I want to have the
whole on this power to cavity, I can just select external
type and change distance. Now, I have two arrows. And if I select my second
arrows on the front view, these arrows, I can
extend like this. Just here. In this example. Why not to apply five. On this side, I can apply, maybe I can zoom a little bit. And let's reply file. But if I want less,
it is possible I just need to type something on this path two millimeter
and validate this.
25. Create webs: Credit web, Let's see on craft and you can find
a web crawler to sin feature from an
open sketch profile extra deed to the nearest
faces on a solid, but extremly useful
if you want to create separation limits
inside an open body. The first thing that
I'm going to do, let's create an object. Just go and create
and credit to sketch. Just like this, I can use this view and
create a rectangle. Let's start from Jersey sprint. Let's go to this print. So I have a value of 150
millimeter by 100 millimeter. Just like that. Again, finished my sketch. Just click here
krypton extrusion. Just like that. And let's just apply a value
of 50 millimeter. New buddy. Now, I want to create
inside cavity. Let's click on this face. Shen. And I can open Lexis. Let's work with a value of
four and validate like that. Now if I want to create
separation inside, I can click on this face
and credit to sketch. Sketch. I can select my top view and the bundling of
what I want to do, I can create a
first-line just wrong. It's not the M proton. You don't need to be exactly on. You don't need to be
exactly on the edges. You can just create
something simple. So it means you can just
create two basic line here. For example, you can just crowd to note
the basic line form, for example, the sprint to
sprint, just like this. And I can cry to
know the basic line, for example, I can cry to line from this
product to this part. Press Escape, and
credit to line again, I can use my square. I can use my creed, this point to this
print, just like that. How can press Escape? So I just created something
simple like this. I can finish my sketch. Here. You have this new sketch exactly on the top of this by d. Now let's go and
create and select Web. You need to select profile, and profile will be here. And now if you extrude, take your glands
directly, directly, you can apply it like this. Sickness. Here. Inside it's perfect. You can also complete with
are the type of profile. So here it just five millimeter. You ever saw one side. All you have also
symmetric and share. You can flip the direction, but it is not very useful. In my example. If I just click on Console, come back and just click
on Create Web again. If I just click here
and here and here, you can select multiple
elements at the same time. And now I can create
something like this. I'm going to show you again, if I click on craft web, if you just select one
element like this, you will only extrude
one element just here. Now if you, if before
you press Shift, so it means you can craft web. You select this first
element, press shift, this second element, shift, this sound element,
shift, this four element. Now I selected also line of my sketches and I can extend
to create my separation. And why not to apply
a value of two? After I can extend curve. If you don't extend
curve you want go directly on the faces. It will use only the sketch sometime it's useful
if you don't want to, you can create a sketch. We don't want to go
exactly on the faces. You can create directories
array dimension on your sketch. But the most of the time, extended care of that. Okay? Now, if I have another
type of element, I can select everything here, press Delete and press
Delete on this sketch, and press Delete on this sketch. It's gone. Credit, credit to sketch. Again. Select one naught times the x, y plane and just create
two rectangle directly. Let's make some
little different. Central rectangle, just go and
this part crowd to square. I can apply 200 millimeter by 200 millimeter from the center. Finish the sketch. Click here. Create an extrusion and
a budget extrusion. I can apply a value
of 50 millimeter, but I can click here and
extend on this direction. Just like that. Let's extend a little bit
more 50 degrees here. Now I can click on
this face again. Just apply Shen and go
with a value inside. Let's apply a value of five
millimeter and validate. Let's do the same thing. Click on this face, like that. After to click on this face, just go and create a new sketch. And I can just create two line. I can create my first-line
dressed like this. For example. I can just go into this sprint. To sprint. I can press Escape, select the line tool again, and just praying to this print. I can finish my sketch. Just go on this direction. Credit. Web. Cities are first-line shift. Select the Saigon. Whoops, it's not
working properly. Create web. So acidic. The first cities are sick on, but here I have some
trouble because I'm not able to Solexa to
element at the same time. Again press Shift and automatically he's going
to ceilings of first. So maybe I'm going to
do this in two times, apply five millimeter like this. And if I activate my
sketch again, create web. And this time I can click here to work on deodorant direction. Each little strange in my
example because it was not possible to select two
element at the same time. And I can apply one more
time, five millimeter. Like this. If you
don't apply to next, you can also apply a
distance just like this, depending of what
you want to do. Let's come back to next. You can also notes, extends a curve if you want, but shades better,
extends the shelf. Ladies. It's great because I wanted to show
you this example. You can just create
an extrusion. But if you create
an extrusion here, you need to create, to sketch. And it will be longer because you need to
create a new plane, may be our walk-ins, a made-up credit to sketch
with this type of dimension, and then credit to extrusion. So here it is faster. This is why we can use
this tool here on time.
26. Create embosses: Track em, both very interesting
features, credit embolus, races or races caesar sketch
profile or relative to faces on a solid body by
specified Egypt and direction. So first I'm just going
to create an element I would like to
create like a butter. So credit to sketch first
and select x2, x z axis. So it means the front plane. After all, it's crowd to
base for this butter. So credit to line like this. We're going to extend with a
value of just 40 millimeter. After. Next step is to move like this. And I can work with I
think 75 millimeter. Let's apply this tool
feed point spleen. And I can zoom a
little bit and turn liter on this area
and just come back. And we'll see just like that. And I can press Enter. Maybe I can make some
little modification. Drag and move this print. And just create two
line this part to this part and this
part to this part. So this is just
the basic butter. Now is the next step is
to finish the sketch. Creditor revolution. Here. Revolve. You need to sit Xo axis, this axis and turn
like that effect. Now let just validate. So I created this month butters and the things that
I would like to do. It's to just apply on
this area, an element. Let's create a new sketch. Credit to sketch, but I need to create to offset plane first. So constrict, you can apply tangent plane and
just go on this area. Click on this face. And you can maybe credit to
offset plane will be better. Construct offset plane. Click on this face and drag and move on this direction
and validate that. Now let's work on
this new plane. Click here, create a sketch. Let's zoom little bit. I'm going to create a rectangular
form, just this part. To this part. Let's just apply a value of 110 millimeters and
then click on credit. Let's just apply arc and
civic zoster, sweet prompt. Click on this brain, this print, and you can drag
and move around. For example, is this area
knows the next step is just to cut this part and
I created this element. Now finish the sketch. I would like to create
a projection of this sketch on the
face of my butter. Just click on Create, select embers. Sketch profile. Sketch profile will
be this sketch. And you need to select the face and click on this
face like this. And automatically, you can wrap the face using the sketch. I've taught you have
different options. You have the DPT,
two millimeter. So it means you can
change and craft like extrusion as you can see
whether on this direction, but you can also create
a cavity inside. After you can also apply
em boss or the boss. The boss you go inside. You can invert with flip normal, but she's not really useful. And you have a horizontal
distance or ligament distance. But definitely we don't
use this too much. If you apply a
horizontal distance or the distance you just, you can just drag and move your element and
credit to offset. Sometime it can be useful, not in my example, but take a glance you
can credit to offset with different direction,
just like this. Horizontal distance,
vertical distance, rotation on girl credit to
offset on your projection. Now I'm going to
click on zeros 00. In my first example. Example just to play M Boss, Extrude little bit,
validate just like that. So I position this
element just here. As you can see. You can also
change display settings, activate shaded,
and you can find the element on this part. If you click on this
area and just apply press pool deck or glands who can increase legacies
or you can change it. So make some transformation. And let's do this again. Come back with the sketch. Now, the next step is to
do the opposite things. So crapped. Embolus, see lakes
or sketch profile, phase, city exists, phase those. The next step is to change for the bus and I can increase, again, apply the
values that I want. Let's apply this small value. Let's apply a little offset on this part and just
validate exists.
27. Create threads: Let's explain how to create 3D. You can go and create. You can find here
extremely useful. You can apply on
a cylinder or you can apply on a
shocked face inside, inside our linear amount. So first things to do, I would like to create, for example, nut and bolt. So first credit to sketch. On this sketch, I can
work with this value. So I can walk on x-y axes, just create a circle
with a specific value. I can just zoom a little bit. Let's apply just a value of ten millimeter
dressed like this. I've done this swap. I can finish my sketch,
create an extrusion, extrude, and just
increase like this. I can create a value of
30 millimeter exists. If I want to add my sweet, I can go and create an
apply thread directly. I can select this your face, so I can click on this G0 phase. First things that you
need to understand is after you will have
to click on modiolus. Here it is not metabolized, you own that these render just Lexis will have to
click on modiolus. But before you have
different options, first you have full lane but
you can credit to offset. So it means if you want to position and you want to let
little space on the top, it is totally possible. So this is why you
can create offset, also just using this. So you have offset
and you have also the length for your offset can apply phrase on per
25, just like this. And if I just drag
and move here, I can just create two
offset and just apply five millimeter
and start only my, only, my sweet on this proud. They could glance
modiolus just like this. So sometime it can be useful. I'm dressed like that. If you don't want any
senior just come back. You can come back
to full length. Now you have different sweet
type isometric profile. I'm not going to
enter too much in details depending of
what you want to do. You can select different type of profile each time you have
specific value with a size, something vesicles
that you can use is just the iso metric profile. And you just need
to select a value in millimeter translates this. But here, because it is ten
millimeter from my circle, I'm going to apply
ten millimeter, or it will originates my element and I want
to keep ten millimeter. You can also change
the destination. You have different
type of sweet set. You can eat it. After you have more
things you can apply. This metric profile will not have you have
ten millimeter, you have multiple options. I'm just going to use
isometric profile. Keep ten millimeter destination. I can keep this direction right, and you can change far left end. Let's stay on the right end
here you can remember size, for example, for the next
element is isometric profile. And I can click on modiolus
and validate those. The next step, I can
click on this face, craft, sketch just like this. And I can use one of these
tool, create two polygons, circumscribed polygon start from the center point and create
something like this. Perfect. Again, now
finished my sketch. Click on this face, click on this face extrusion. And let's apply a value. Finger can apply six millimeter. And I can use drain. Perfect. I want to create bolt and nut. So now let's create GO
dark part to sketch. On the right. Can create a sketch
just to run this area. And go on to write
craton element like these are finger can apply a
50 millimeter by millimeter. No, it is not exactly
what I want to do. I'm going to come back, I don't want to do this. Let's just come back
to my last sketch. Sketch number three. I'm going to create
another sketch. So crapped sketch. I mean, my sketch. Let's do this again. It's not really good. So, yes, create two new sketch. Click directly on
this, on this part. And I can use again credit. And silly polygon, do exactly
the same type of things. Just legs out here. Now I can finish my sketch
and I can click on this part. Craton extrusion. I can extrude just like this
ten millimeter, for example. Or maybe if it's too much, I think I can apply
only six millimeter, maybe, maybe eight. It just to play eight. Operation new body and validate. Now I can click on this buddy, buddy number to drag and
move on to the right exists. I can create to sketch inside. Click on this face
to sketch again. And crepitus Jacobians omega, you can select miter truss here. And I can apply a value of ten millimeter or
again, like this. I need to check something. Yes, it's okay. I can finish my sketch. Just create an extrusion inside, extrude, go inside,
cut and validate. Know I want to have
the same thread in this proud that in this part. So just click on Craft, 3D. Click inside. You can apply exactly
the same thing. I can go and write. By default I keeps
the same parameters, so take your glands or you have asymmetric provide perfect. I can select full length
ten millimeter again, and I just need to validate and it's perfect,
just like that. After we will show that it's possible to assembly element. I think I didn't created
modiolus the sink, so I need to do this again. Credit suite. Click here, modal lied, and validate. Yes, Now, it's perfect. After I will explain that it's
possible to curate and to assemble different,
different element. And it will be perfect to
position this to this.
28. Create holes: Let's explain how to create also to credit all you
can go and create. You can find these features
credit to all based on a user specified
values and selection. So first I'm going to
create an element. I don't need to
create a sketch here. I can directly go
and create a box and select this directly,
this plane. And I can start from this part. This part, I think
it's a little too big. Let's do this again. Credit box. Here. I can zoom a little bit and maybe I can
walk from here. And T is the spot. So ten millimeter by ten
millimeter just laces. After I can extend with a
value of just four millimeter. Now let's crabs the
same on the right with a different value credit
box and select same plane, but just going to write grad something with
Italy found value. I can click on this
part and applies this time t by t
millimetre like this. And I can extend with a value
of ten millimeter new body. So to add the URL directly, I can click on this face crowds. And automatically I
can position my URL. I can click in the middle. With this element,
you can drag and move where you want
to position your URL. You can also change the
value if you don't want to cross totally
inside the elements, you can change this value. And here you can increase
the radius just like that. So we can just
position your URL. You can also select
a specific view. If I want to be in the center, I can directly see it
exists view just like that. And after I can
increase my radius. After when you do this. So this is a face selected. Sometime you can select
a reference here, it's a little different. I don't need that reference
is when, for example, you create directly per sketch, you can apply your reference. Ship sittings distance to all. In this case, we
are going to apply distance so we can
enter a distance. And you have the old type
can turbo, just like this. You have also Contrast tick depending of
what you want to do. If I come back to simple, I have one more time,
different options. One more time. If you want to add
something we stated it is possible in flatter angle. I can zoom, take your glands
or you have this render. If I select tape it, you have a sweet type and
it is an isometric profile. You can have different
model of isometric profile, but be careful because one
more time you will change the size if you select
something specific here. So I can apply again isometric
profile, isometrics sweet. With specific size, you
have multiple type of size. Eta can enter here. Let's make something
smaller like Stephen. And I can see it took place a direction right and left end. I can, I can apply modiolus. So this is a type of
things that I can do, for example, address here. Let's see a second example. I can just grab
this time a sketch. Click on this face
and use my circle, for example, goes
here and create a circle ten millimeter
on this area. Finish the sketch. If I come back on
Create, select, or I can select directly
this phase just like that. But you can select
a reference also. If you set it to reference here, it's not going to work properly. If you click directly
on the sketch, like this, can go
and create. Select. One more time. Not three. I can click on this face on the
sketch, create all. And it's not going to
defines the elements. So yes, I can
position this here, but it's not really good. It seems that you can do,
you can create an extrusion. Create Extrude. Just like this. I can try to cut. If I come back on credit. Just seal it all. I can click here and
you can apply you all also on a direction like this. So we can apply all directly
on different direction. And if I extend, I can extend on this direction. I can change the position. And you can also position all
crossing shows like this. Just like this. And I
can validate dress here, even if it's not really good
for what I want to show you. Let's do this again. Create. And yes, I can sneak one of
these face on this direction. I can also turn translate Z
is they have a distance two. I can select all
also just like that. And I can drag and move
on this direction on dry and move on z direction. So you can create something
like this on any face, but I can move also on another
direction, just like this. Now if I just come back to
something Bezier curve, I can go and create, select all tricyclic here, go in this direction. I can drag and move little bit. If you apply tape either. But now you can
just come back on some things simple
with simple shear, simple here, flat here. And you just create
two very basic, or I can just cross my
element just like this. You just have a value
for the top and a value for you or you don't have anything after it can apply
your control bar here, our Contrast tick,
just like this. After if you apply, for example, Queen Tombow, you have
different values. We can increase
with, for example, a value of four
Translate Z is, hey, if I wanted to change this
value for something different, I can change each time. You just need to change the specific value depending
of what you want to do. And I can just click
OK and validate. Just like this.
29. Add thickness: Add the sickness. It is possible to add
sickness for this you can go and create and you can find directly cecum at sickness to suffice faces
to create a solid by D, we will use Moses features
using the shelf phase four. And after we can come
back in this solid mud, Let's take our first example. I can go and see your face and just create a sketch
to sketch like this. And I can use one
of these profile. For example, I can use my, I can use this phase, this plane, x, z plane. Then I can create something
using my spline tool. And I can start here, for example, just create
something like this. And I can press enter. Now, if I just
finished my sketch, I can create an extrusion
with a short phase. Click on Extrude, click
on this line element. With this arrow, you can
create an extrusion like this. I can then tell two
values that they won't. Let just apply a value
of 180 and validate. Now, if I want to add sickness, zoo solution, each two, you have sickness here. Also. You can come
back in solid Credit. Sickness. I need to select a face, so I can select this face
and I need to enter a value. I can just move my arrow depending of what I want
to do just like this. Or I can just enter a
value on these panels. If I want to apply for, I can apply for, you can
sit eggs with direction. Also like symmetric matrices are just one side ends operations Same here.
Craton, you buddy. I created this element
and I added a sickness. Now let's see a second
example and I can click here. Just press Delete
on my keyboard. You have the possibility
to come back on shore face and create
a sketch again. Let's create a
sketch on this view. So it means the plane
on the x and z axes. Perfect. Now the next step is to, I would like to create
two ways, One more time, but this time working
on your face, I can create my first line
to line here to here. Let supply 50 millimeter. And after I can use my
tool feed point spleen and create some scene like this. I can press Enter, just use my line tool and credit to align this
sprint to this print. I created my sketch,
as you can see. So next step is to
finish the sketch. And I can create a revolution
to create my face. But this time we work
on shore face so I can click on Revolution, silly eggs or profile. And now I need to
select X2 axis, this axis and creditor
evolution, just legs out. And if I just go on Z sprout, IF angle one side, I can just click and validate. If I click on this
phase just here, I can just press
delete an open Lexis. Or if I wanted to have
this directly open, I add a different solution. It is to come back on my sketch. And I can click on
this sketch again. And if I want, I can remove this part. I can press Delete, and I can remove this part also. Now if I click on Finish Sketch, so I just grabbed this
part, finished sketch. One more time.
Creditor revolution. So Solexa profile, it is
selected six axis, z axis. And I can directly create
something like this. And it is directly
open, just like that. Now I can validate, if I
want to add little sickness, I can just use this tool. I can come back
to my solid mode. I'll play in the surface mode. And sickness again,
I can click inside. No, I just need to in terms
of values at Taiwan's Xs, let supply your value of two. I can work with symmetric
or only on one side. Let's apply a new body
and say you can train. For example, you
can apply drain. If you go on buddy, now you have this
body, this body. And we just have a new body automatically because we are the
shore face before, after here for example, you have in any men,
but it's not a problem. You can just click here, come back on your face mode. You can, for example, create
a patch and syncs to that. You can close the
path just like this.
30. Rectangular pattern: Create a rectangular pattern. As, as explained previously
in the sketch mode, it is possible to
create patterns. So you can do this when
you create to sketch. But you can do this
also with solid mode. So directly you can create, you can find patterns. So first things to do,
Let's apply patterns. You can apply this on
different elements. Can be in a buddy, it can be also a feature. Let's apply first on the body. Let's create our first by dy. And just create a cylinder, basic cylinder position
this cylinder, you can start with x, y plane and create a
cylinder in the middle. I can walk with a value of
20 millimeter and drag and move like this with a
value of 60 millimeter. And I can validate new body. So as this anemones are
things that I'm going to do it to move
little on the left, select the Move Copy tools, and click on this element. And with the arrow you can go on the left, just like this. And we can credit to offset
of minus 200 millimeter. Now, I want to
repeat this feature. Repeat this but just go and create activate pattern,
rectangular pattern. You need to sit tight. You can you can activate a pattern
on buddies faces, features and component. So most of the time we apply
on bodies are on features. This is why I'm going to
show you these two example. Let's select the object first. It is this object, this by de novo
Solexa direction. And I can walk with a direction using my axes in this example. But sometime you can use
edges on your buddy. I select this edge. Now I have my first arrow
for my first direction, and I can drag and move places. You can enter a
value on this part. If I want, for example, 100, I can tap to entry. The next thing is you can
enter the quantity here. You can also move the quantity using this element,
just legs out. As you can see, you
can play plus minutes. If you go on the right, you have the same options. So we can work with your quantity and you can
work with a distance. I enter it, so 100 millimeter. So let's work for example, with eight of quantity distance
we enjoyed millimeter. If I want to work on
another direction, you have a Sagan direction here. And you can sit down arrow and you can work on another direction
where they are here, whether it's swapped, for
example, in this direction. I can apply my top
view one more time. You can do the same
on this direction. You can enter a value. Let's apply, for example, 200. Lexis. And budget will be
minuss 200, yes, minuss 200. And after I can apply a
quantity also on this part. So you enter the
quantities that you want and you can
do the same thing. On the right. You have now on the
second direction, six n minus 200 millimeter. If you want to apply
this with symmetry, it is also possible. The other direction I can
apply symmetric, for example, for my first feature, I'll just come back or symmetric
for my second feature, I will throw you across
the second example, and that's it so I can
create a repetition next is just validate,
and it's perfect. Now, let's your second example. I can select every
sink, all my buddies. Now I have a lot of
bodies, as you can see. And I can press Delete. I can create another sketch. Sketch. And we're going to
work on this axis. The x and z axes. Now create a rectangle. Let's zoom out. I can start from
minus1 and dread to directly 100 here to have
a value of 200 millimeter. And I can go until
120, just like that. Now I can finish my sketch
credit to small extrusion. So click here, create
a small extrusion. Not a lot. Ten millimeter is too much we
can reduce, Let's activate. Only a value of millimeter
will be perfect. Just like that. Again, validate.
I want to create multiple hours on this element. First, I click on this face
and credit again a sketch. I will apply the symmetry. So this is why I need to create my element perfectly
in the middle, I can create a first-line, the sprint to sprint to find
directly my miter line here. Now let's create
two rectangular. This is my two print rectangle. I want to change rectangle
for center rectangle. Thanks to that, I can select my center print and
create my first element. With specific value,
just like this. Let's just apply a value of, I think I can apply six by ten. So I can create my rectangular. Then I can apply some value. Here. Let's apply ten. And just here Let's apply. I'm going to have
over-constrained. It is definitely
not really good. In this example. I'm going to do this again sometime you can have
this type of problems. So let's go and create
again a rectangle, central rectangle, and apply directly the value
using secreted. It's going to be better. So you use a grid, can zoom a little bit. And I can directly
enter ten millimeter. I can press tabulation
six millimeter, and I can validate, perfect. Now I have this element, I can finish my sketch. I forgot something is
to delete this line. You can press delete this
line. You can press Delete. Click on the Sketch like that crowd to an
extrusion inside. Extrude inside,
cut and validate. Now I want to duplicate multiple
time using the pattern. I can select my front view, go on credit, and just select pattern,
rectangular patterns. We're going to use symmetry. So first I select that type. I need to change for features because it is a
features you zoom in and you click inside
silicic features to patterns. Perfect. Now I can come back
to my front view. Now, the next step is
to select a direction. We can start with the
direction I can use. One of this edge exists. And I can start with a
direction just like that. Let's increase a
number, quantity. And I can work with a value of, for example, just 80 millimeter. If I want to have the same
on the other direction, this is why I start from
the center when you want to make something with perfectly the same
space and distance. So best things to do, it's to create your
feature in the center. And now I can go on the right. I can change direction
type symmetric, and I can also change number. And let's apply a value of yes. In my example. If you put a lot of elements, you can create some
similar disease, but it's not really good. I'm going to read
roots and apply. He'll ever, oops. Let's click here. Just to deliver. And now I can choose
another direction. I can click here. Second direction on my slogan
direction just change for symmetrical so you can enter
the values that you want. Let's apply your receiver and I think it's going to be good. And you can enter
a distance also. And in my example, let's let, let's let little space here
and here, Let's apply 45. And now I can validate, and I'm going to repeat these features perfectly
like this here. After you can make
some options, you can, why not to play you feel
it on this element, if you want, can enter
a very small value, 0.2 or something like this. On all this part,
just like that. Maybe I'm going to
show you again. Let's apply a little
bigger value. Fill it. Let's apply 0 print may be six. Press Enter. Yes,
just like that. So we can see the
small difference. Now click on this
phase, fill it. And let's apply your 0.6. Press Enter and
validate chest exact. It's okay. I created this element
using rectangular pattern.
31. Circular pattern: Let's explain circular patterns. We can create, as I explained,
rectangular patterns. You can walk also with
circular patterns. So you can duplicate
face features but the component into
a circular pattern. First, Let's see, across
a basic component, I can click on create
a basic buddy. I can create a box. Let's click on this part
and create two bucks from, for example, the center. And make some seeing with
20 by 20 millimeter exert. And I can increase
this direction. And I can apply 80 millimeter. New buddy. Now, the next step is
to move this element. I can use Move Copy. I can select this buddy. With this arrow. I can move on the left, for example, menus, 150. Perfect. Now I want to repeat this
element in a circular patterns. I can click on create patterns,
circular cylinder type. Here it is a body. As you can see, our first buddy. So click on the body
and civic z axes. In my example, I need to
work with associated axis. Just like this. After to do this work, you can first select a number. So it means the quantity. You can also work here. And if you want to
increase faster like that, and you can also
apply a constraint. So it means if for example, I apply like 12 features
and I can change for angle. And if I want to apply
only on 180 degrees, it is possible to take
your glands on the right. You have the same
teacher, so it is full. You can apply anger and you
can apply also symmetric. This I can apply, for example, angle if I want to
have only 270 degrees. So week after it is possible. Now let's just come
back on 160 degrees, or you can just
come back to full. And about the quantity I
can click on validate, charity suppress if
you want to remove. But here, I'm not going to suppress dress
validate like that. Perfect. Now if you want to work with
the creation of an object, Let's select everything
and press Delete. First thing that
I'm going to do, it's to create, to sketch
using the revolution. So crapped sketch. You need to work on this plane, x, z plane, front view. And let's craft your
first-line sprint to sprint. Let's apply. Let's apply just 100 millimeter. Come back with I think
I met some sync liters. No, it's okay. 100 millimeter. And just come back with a
small value of 20 millimeter. Comeback here with
50 millimeters. And then certainly millimeter
for example, just lakes. He's just try to create
something like that. It's totally enough. Here. If you want to enter
a value, you can. For example, here
you can tap 125, perfect here I can apply 100. Perfect here. I can apply maybe 20. And she, I can apply
maybe yes, 20 or so. Perfect. Now, the next step is
to finish the sketch. Silica, your element and
credit to revolution. So Revolve of your sketch axes, you can select this axis and
criteria evolution, perfect. Now I'm going to click on this face and just
go and credit, credit to sketch and create
a circle also on this area. Finger can apply 40 millimeter. Finish the sketch, click on the Sketch and
credit to extrusion. Arms is direction. And Kurt. Perfect. Now let's click on this face. Craft Sketch, and
let's create a circle. I can go on this part, use my x-axis and start, for example, to create
two circles here to here with a value
of 20 millimeters. I can finish my sketch. Click on this face, extrude inside and you can
operation credit and validate. So now I have one buddy. Now you have these features. I can create a repetition
around my center axis. Create patterns circular. Again, sitting my top view first and just
ceilings or feature. But if you use your
top view first, you can select the feature. So just change for features. If I go on top, I'm
going to show you, yes, it's difficult
to find a feature. So just work with this view and click inside and you
sit next feature. Now let's come back
on the top view. You can select the axis, and the axis will be, here. It is a z axes. But if you click on the
circle in the middle, for example, this circle, it's going to work properly. Comeback in the top view, you can increase the number
of feature like this. And why not to apply 12th at your convenience depending
of what you want to do. Let's apply 121 more time. If you want to apply your anger, it is possible you can apply 180 degrees or any
things that you want. Let's just come
back on four legs. This is options to suppress
if you want to create to all but it's not useful in my example because the
features is already like this. So this is why I don't
need to apply suppress. It's not going to change any
sink and compute options. Adjust. Yes. I can just click on
validate and that's it. Perfect. Let's grab some
modification one more time. Affiliate on this is proud. On this proud. And why not on this part? Small value. Where is my guess? My arrow is here. I think I can apply your
value of one millimeter. Nuts enough for yes,
just like that.
32. Pattern on path: Let's explain how to
create a pattern on paths. So craft, we can create pattern, rectangular pattern,
circular pattern, and also a pattern on pass. Let's see our first example. In this first example
I'm going to create first sketch directly on
the x axis, just like that. And create a small element. It can be from this
product to this part. So ten millimeter
by 15 millimeter. Finish the sketch, click here
and create an extrusion. Extrusion with a value of
five millimeter and validate. Now I'm going to create a pass. To create these paths,
I can go on credit, sketch, and I'm going
to walk resist axes, x, z, axes on this plane. Perfect. Now is the next
step is to grant credit. I can use this spleen
options and I can, I can start in the middle. The best is to start in the middle if you
don't want to have any offset and to absorb
seen with great precision. So I can create, I can start
in the middle and just create my path exists. And continue. Just here. And let's just press Enter
and finish the sketch. So now I want to duplicate
this element along this path. Click on create patterns,
Patel not pass. Let's select what
type it is about. So first I select my buddy. You can select the body
also directly here, or you can click on this part. It's going to be set up pass. And I need to say
this past perfect. And now you have this new
element and you can select a distance or you can
drag and move like this. One more time. You have
multiple options here. So best is to keep
the anticodon in my, in my example, you
can also apply symmetric and do the same thing. On the other direction. You need to enter the
quantity on the right. Take your glands, we
can find the quantity. In my example. I don't want to apply symmetric, so I come back to one direction, but you have this option
on the right or so. And generally we use
also pass and we can stop when we arrive at
the end with a quantity. Just like this. Perfect. And you can also change your start point sometime you can credit to offset and tell. So stuck print will be lethal
interferons so you can change the value of
your start point. It is possible. If it gives a start point here, it's not very precision. I think it's not good or bad. Yes, it's 0 print, you need to enter a value
between 01, just places. Let's come back on
0, and that's it. If you continue, you will follow the last line and you will follow on this direction
just like this. I can validate and crowd
this render I've done. You can just click
on your sketch. You can either
sketch just exists, but you can also use
this for our features. Let's select all these buddy
and just press Delete. Let's select the two sketches
and desperate digital. So one more time credit to sketch and work again
on, Let's walk. Let's work yes, on
the x, y plane. So top plane cracked
again, a rectangle. For example, I can go seize
power to this part like this. I can finish my sketch. Click on the Sketch credit
to small extrusion. Extrude. Took. Let's just apply a value of two millimeter,
just like that. Now I'm going to
create an element. I can click on this
face, craft sketch. I can zoom a little bit and
credit to South Carolina. For example, around this part. With a small value, can just apply a value
of six, just like that. Now, the next step is
to finish the sketch. Let's create two. I'll
just cut, extrude. You can go inside with
Operation cut and validate. Now I want to repeat
this like a pattern, but not with
rectangular patterns, just using a pass. It's useful if you
want to crack. If you want to carry it to tree, trees, for example,
something like this. For design, garden design, you can use this process. I can click on credit
and apply first, I need to correct to pass. So I can click on this
face to sketch again. And I can use my
feed point spleen. I need to start from the center towards
the base procedure. And if you don't start
from the center, you won't follow
really good your path. So this is why you
need to apply. Some seem like these. And I can try, I can come back here,
come back here. Maybe I can come back here. Exists, exists like this. I can press Enter this point it is to
fall address comeback. And I can finish my sketch. So now the next step, you can create paths
that you want. If you want to crack,
just follow a line. You can only follow
a diagonal line. It is also possible if
I use this buttress go and create patterns,
pattern on paths. And first ice change
type four features. And I can still exists and pass. I can sit exist,
pass just like that. And then I can increase
with a number quantity. So walk with a quantity first. Such you want. I've told you
can extend just like this. If I change quantity,
for example, for 20 can apply
20 just like that. And after you can go at the end of the pass
or to stop before, I can keep this parameter
of just validate. And that's it. I
created this element. As you can see. This is why it can be useful also to use this feature as
I'll explain to you, just want to repeat on
the Jaguar now you can just create two line in
the middle like this. And you can repeat in diagonal. Or you can create two specific
patterns like this. Here.
33. Create symmetries: Credit symmetries. It is possible to create symmetries you can
go and create, and you can find a mirror or Crato cookie of selected faces, bodies feature or component, mirror across a plane. So the first thing
that I'm going to do, it is just too basic
element credit. Let's just create a sphere. And I'm going to position first my sphere can
position into MyDrive. I can select this plane
and just create my sphere. I can increase. Let's
apply a value of 20 millimeter nu
by D and validate. Then let's change the position. Click on Move, Copy,
click on the sphere, and just left-click
around this area. Just like that. Mean use 50 millimeter. Now if I want to have the
sphere exactly on 0, right? For my y-axis, I can go and create and just apply
a mirror like this. I can, for example,
acidic my front view selected object
will be the sphere. Once elected mirror plane, I need to select a mirror plane. And in my example, it's going to be these planes, the y-axis, just like this. You can find the element here. If for example I selected, you can remove mid-plane
you sleek here. As you can see, nothing
specific appearance. And if you just see leaked
this type of plane, nothing will happen because
I'm perfectly on the x-axis. So in this example,
I'm just going to apply this plane operation. You can drain or cracked
again a new buddy. I'm going to create a
new buddy, validate. And I created this
second sphere, perfectly symmetric
to the y-axis. You can do the same
thing with features. Let's see next are two
sphere and press Delete. Let's try to sketch
first creative sketch. Let's work on this view and
just create a rectangle. I can take the sprint until maybe sprint to sprint,
just like that. Now the next step is
to finish the sketch. And I can create a
small extrusion. Extrude. Let's activate a small
value, just two millimeter. New body and validate. Still exists face. Again, a sketch. Let's zoom neater
beat and credit to circle around this area, can create a shocker. And it just apply your value of 16 millimeter, just like this. I think it's too big. Let's just reduce
change a value. Activate sketch dimension
has definitely to bigger net change for
only ten millimeter. I can select my top
view and drag and move. I can press escape. And with my selection tool, drag and move around this area. Now let's finish your sketch. Create an extrusion. Click on the Sketch, Extrude and operation cut. We can go inside like
this and validate. So I created this feature, I want to repeat on the right and on this
path and this path. So I need to work on two axes. So click on Create, mirror, change the type I need
to change for features. And then Solexa features
that can zoom a little bit. And this is this R. Click here. Once selected. And
now I need to sit exam mirror plane. Select. And I can still exist mirror plane like
that on the y-axis, y and z axes, just like this, that was a feature is repeated
on the right. I can use my top view like this and compute option January. You can keep addressed and
validate their effect. Now I'm going to repeat
this also on this part. Nero features again. And I can still exists two
features at the same time. So CXO first peak here, press Shift and select
the second features. You can zoom and press
Shift just here. So now I have these
two features selected. And I need to select
a mirror plane. And this time it's going to
be this mirror on the x-axis, this plane, x, z axis. And if I sitting my top
view, take a glance. I have now these two
features also on this part. I can validate
dressed like that. So this is how you
can apply mirror.
34. Move objects: How to move object. You can find this
interesting feature of this interesting
tool, Move Copy. And to see these things, first, let just go on credit, credit to box, select the XY plane and just
create a box like this. I can apply 15 by 50
millimeter zoom little bit and I can create an extrusion with just ten millimeter new
buddy and validate. Then I can click on this face, credit, credit to sketch. Let's zoom it a little bit and create first rectangle,
two-point rectangle. I think I can create a rectangle from the center, It's better. So rectangle, center rectangle. And credit a first
rectangle with a value of 26 by four millimeter. And a second rectangle also 26 by four millimeter like that. With your trim tool, you can just cut this part, this part in Zoom either. You need to cut different
small part here. I need to zoom. Yes, this part also, this part also and this battle. So perfect. Just like that. And this part, this part and this part. Just finish the sketch, create an extrusion kit here. Extrude. And I can
go with a value. Let's zoom in a little bit out. Let's crowds sati millimeter. And I can just apply drain. So now I have one, but I
have the possibility to move this body are also other
features like phase sketch. I can teach here. And you need to sneak what
you want to move. If it's a buddy, you can click on buddy. And you can directly position your center point
where you want. So you go on your part, for example, if I want, I can position my center point on this corner just like this. So this is my center
point of my selection. After you have different type, by default, you
have the free move. So it means you can take 0 row, you can move on a
direction like this. I know there aren't direction. Again, on this direction, you have also the
possibility to create some rotation depending
of where it's positioned, your print, your center point. We can create rotation, different type of rotation
after you can also take so point in the middle and you can have free
movement like this. You can also enter some value
for the different distance. And you have also the
small rectangle here. And you can also drag and
move on to direction legs, these are two
direction like this. You can also make some change. So if you just
want to translate, you can only apply translate. Take a glance. I have these
two arrow and I can only translate now with
these three arrow and I can only translate. You can also use rotation. You can only create rotation. You select a reference
and then you can turn around this reference. After you have also
point-to-point, point to position,
something specific, you see some things and
position like this, and you can drag and move here. But personally we don't use
this to match just like that. If I just continue
sees this print, I'm going to remove that. And just concern. You can also create you can also create a copy if
I go and move copy here. So first I Solexa body again, for example, I position
my point here. And you can first
enter some values. So if I just want to move
20 millimeter on x-axis, I can and talk 20 millimeter. If I want to move on y-axis 20, I can tuple so 20 and sent for z distance and to create
rotation on anger. Just like this. Now if I
want to copy my object, I can go on. Move Copy. I can click here. Crowd to copy. So it means I can take
this arrow, drag and move. And at the same time I created
a copy, translate this. So it is useful if you just
want to duplicate and move. You can just create a copy. Going to show you again, I can go on, Move Copy, select two-body
at the same time, this body press shift this by d and I can apply cred copy. And now if I take this arrow, I can drag and move. So two-element at the same time. What's happened if you want
to change to ensure point, if you want to shop
when x2 center point. For example, I can say x is
buggy and go on Move Copy. You have the possibility
to change the pivot. So by default, for example, the pivot will be located
here in my example. If I wanted to position my
pivot phrase on trust, here, I can use set pivot, position y naught this
corner. Just like this. And now you need to validate with done and I
change the pivot. So now if I cried
to rotation and lateral rotation with this
pivot, just like that. If I click again on set pivot, I can also apply. The pivot on a dark patch
can be on another object. If I want to create a
rotation directly from the order object exists, it's not possible to apply
directly on the grid. You need to snap to
something to an object. Can for example, search and
position in my model here. And you can also
validate with Done. And now if I create a rotation, I can create rotation from
this pivot, just like this. So it is something useful
to know Andrew last sprint is you have also the
option to move faces. If phi is on parasitic
this phase, Move Copy. And now you can change. So you have component
bodies, faces cached object. So I can select faces. If I just click here, I can drag and move. It tastes like to use
suppressible tool, but I apply move copy. I can also on this
phase of z option to create some rotation
on this direction. I can also move here, but it's not going
to change anything. I can also take that and move on to direction
I just sent them. We can also apply some change directly using
these different features. And you can apply this on faces. If I click on this face again, Move Copy faces and
take your grants. I can also drag and
move this phase, but depends about
where you want to go. If I go in this direction, z axes, I can drag
and move like that. I can also create some rotation, but it's not going
to change anything because I have different
segment around. If I just click here, I can make some change just like that. So a very interesting tool each time when you want to move, for example, of buddy, it is very fast. You can drag and move,
credit some rotation. And it is also good if you want to walk
through these faces. If you want to duplicate
fast, an element.
35. Pull surface: Press poorer. You can see these features. Press pool modifies
the selected geometry using offset extrude
or Philip Command. Z operation depend on
geometry selected. So let's take a first example. Just create two cube craft books and work on this
plane, x, y plane. And I can create two
books just like this, 50 millimeter by 50 million in emitter and apply
20 millimeter here. So the next step, if you use press pool, e.g. you select the Face, Selection what you want to pull. I can click here and I can
just extend with a value. So automatically I have my
value 20 millimeter like this, and I can drag and move
if I want 40 millimeter, I can go on for ten
millimeter offset type. It means you can
apply automatic. You have also new upset or
modify existing features. If e.g. it's automatic, he's going to define x2 millimeter where
you have position. But if you change
for a new offset, you can just start like to from zero and applies the
values that you want. You just two different ways
to calculate your offset. I can click and validate, and I created just
this type of elements. In this basic example. If you just go to extrude, you can have the same render. You can click here. I can e.g. extra ten millimeter. If I keep drawing here, it's going to be okay. But if I create two new buddy, I will have a new budget. If you use the
press pool and e.g. you select an arrow like
this. Take your glands. I'm going to show you again, just click on press pool. If I click onto our lives, that automatically is going to redirect to the
field that option. And now I can apply
fill it exists. Now let's see another example. I'm going to select everything, press Delete, and click
here, press Delete. Let's create the first catch
credit to sketch x, y plane. Let's create a rectangle. I can go from e.g. just this part and on z
direction until this part. Perfect. Now I can finish
my scared crutch of small extrusion. So Extrude. Let's validate with a
value of 50 millimeter. Now I can click on this face, create a new sketch. Sketch like this. And I can use my line
tool credit first line from this point to this print zen phrase on
the second line here. And after I'm going to
change and just use my just use a tool and directly use
a print footprints tool. And just create
some seeing Lexis. And I can press Enter
at the same time. I can create a circle, small circle around this
array at your convenience, mostly in Spark
down, is to show you the tool and finish the
sketch credit extrusion. First you can click here
and create an extrusion. Totally perish and
cut like that. And you can activate
the sketch again. So last sketch and click on this face Cretan
extrusion also. But this time with NOT
across everything, you can just apply a value of 30 millimeter with
skirt in operation. Now you can find this render. I think the best
things to do you can activate display seating, visual settings, and shaded
with visible edges are nice. If I click on this tool
again, press pool. Now I can click inside
just like that. And if I use this,
take a glance. I can, I can be redirected
in the extra tool. I'm going to show you again. You click on press pool. If you just click
here, automatically, you are going to
be redirected on the extrude tool, just like SAT. If now I select again this tool and I'm going to do is activate the sketch
gone this part. And now I'm redirected to the offset phase offset
face dressed like this. And I can credit to offset
from my intimate with this tool many time you will be redirected with an
adult type of tool. If I just sit exists face
and I click on press pool. Now it's a little different
that can only pull like this, this phase just like that. Now it's possible that I
can only select this face. And if I use press pool, I can pull this phase. But as you can see, using the offset face tool, a lot of the time you are, you are going to be redirected
in a different tool. Just accept and I can
create an offset. If you are not redirected. It is just for basics,
basic transformation. If I select this face and
press pool like this, I can just drag and move
like this with offset tool. Just like that. See something vesicles
that you can do. You can sit exist
phase press pool, and you can just credit
to offset dress here.
36. Add fillet: Add chelate. It is extremely useful to
add fill it if you want to increase the quality
of your 3D models, we want to increase your
level of your conceptions. You can add fillets. First, things to do, Let's see some Bezier curve. Just click on craft and just
create another sketches. Craft a box like this. And I can click on
this, on this area. And I can take this point, for example, to resist print. And I can extrude
with a value of, let's apply 60 millimeter. I just sometimes going to
create another element. It can be a cylinder. Select the same type of plane. So this plane, but just go
a little bit on the right. I can make some scene
legacies and extrude here. So let's see some
basics of fill it. I knew click here. You need to select where you want
to replace affiliate. You can apply this on
the edge or on faces. If you apply on faces, on phase, I can click on this
face directly. You can apply on our
edges around the face. I can pull with the arrow and I can
enter a dimension here. If I want to have four, I can apply for. And if you go on the right, you have now one face selected with a value of four millimeter. If I zoom little bit, you can also have
different type of options. You ever write your step constant, yogurt,
so-called lend. Little different because you
can interchange like this. As you can see
with the tangency, wait, I can come
back to constant. You can change the tangency
weight also inconstant. And she just the tangent chain, but I need to keep that. But you can change
the corner type. You have two type of
Kronos that you can apply hits not going
to change any sink. And I can validate, so I
apply this, fill it here. Now if you want
to apply on edge, you can, for example,
select an edge. I can select this
edge like this. And even if here, I use visual style Shaded
with visible edges, but I can come back
on shaded and you can directly click on
this edge, fill it. And San Francisco, you
can walk like this. And you can also change liter Surrender
Using this element. It is a tangency weight, extremely useful or so exact. If for example, I want
to add another edge, I can click Preuss
add selection. And I can click, for example, on this edge and apply also
a value for this edge. Let's do this again. Click here, plus and
credit to value like this. If I want to complete
with something more, I can click proofs again. And why not click on this pump, but here's the render
will be little different. I can apply this value and
I can click Plus again. Click on this edge and after you will have to
render just like that, can also make some
transformation. Depending of what I want to do. I can click on Okay and
validate same if I want to apply that here, I can click on the face chelate, and just walk like this until to arrive 15
millimeter and validate. Now, let's see the
exude to buddies. Press Delete. Let's try to sketch, credit. Sketch like this. Let's work on the x, y plane. Let's scroll up
to kneeling meant to sketch this
part to this part. Then credit suite print
arc is proud to this part. Until here. Let's also
activate rectangle. Just like this. And the last
point is to cut this part. And the last point is to add
the circle from the center. Just here, Han. Yes, perfect. Now I can finish my sketch. I can click on this phase,
create an extrusion, extrude and validate with a value of two
millimeter and validate. We have the options
to add, fill it. If I want to add a
rounded corner here, I could do this
first in the sketch, but I can do this also after
just click on Fill it clues. I can select this edge if you want to move the two
at the same time, you can press Shift and I
can select this edge also. And I can take the arrow and
I can add ruined it chromo Lexis with a value of two millimeter and
validate trust like that. Now if I just come back later, before I want to add fill it on all the
edges on this face, I can click on this
face. Fill it. Let's apply a value. And it's great to increase
the quality of your render. I can apply 0.50 and I can keep plus and select the
other phase here. And San Francisco, I can
apply 0.50 tangency. Wait, let's keep one
and just validate that. And you can see
now we have a face here and we have
a face or so on. This part.
37. Add chamfer: Let's explain how
to add a chamfer. You have the possibility to
go and modify Trump furrow. It works same like he let you have just
little difference. First things to do like just create a basically
men credit to bugs. Let's work on this. Work plain. And just
go left click like this with value 50
millimeter by 50 millimeter. And I can increase let
supply 30 millimeter, create a new body and validate. So first let's see. So principle of the chamfer. Go and modify chamfer
exactly like fill it. You can apply directly on face, all directly on
the specific edge. You can also select multiple
edges are multiple faces. Let's click on this phase first. You can use the
arrow and you can create your chamfer
at your convenience. As you can see, you can enter
a value in millimeter here. You can also go on
the right if you want to enter the value here, it is also possible. Let's step raise
on six, just exit. After something interesting, you can change the equal
distance type. But first let's just
validate and come back. If you want to
apply on the edge, click on the edge first, or you can do this
after, modify and Trump. Fair again, knows the edge is selected and I can
activate a value. This is an equal distance in the chamfer you can
work with to distance. So it means you
have the first on this direction and you can find a Saigon on this direction. You can really make very nice address meant
with two distance. Now you can find
the first distance here and the second
distance here. You can also work with distance
and angle, in this case, first you manage
the distance and after you can walk also
with Angular like this. So this is a suite
of options that you can use for chamfer. Now, if I want to play on different ages at the same time, I can select, for
example, these two edges. And I can go on modify chamfer. And I've noticed
too edgy select T, then I can apply and two
edges at the same time. I can also complete if I want, I can click plus acidic, for example, this edge. And I can also apply here. Or again click Plus
click on this edge. And I can also apply, so Trump for truss here. And if I want to make
adjustment with distance, anger, I can come back
to equal distance. You are different columnar
type sometime you can have some little adjustment. Take a glance. But meter blend like these are just
the basic chamfer. Now, let's create an element, select everything first,
and just press Delete. Let's go to Sketch. Sketch. Let's work on the front view with
the work plane x, z. And credit. First line, I can zoom little. I would create a first-line from 50 to 50 to have
exactly 100 millimeter, great to see Gone line
here until 16 millimeter. Press Escape to nodal line
just here until 60 millimeter, and just come back. Come back with 55555, just like this budget
dimension in this example, you can work with
16 millimeter here. You can work with
100 millimeter here. And after I just have
also on this part five millimeter on this area and also on this area,
five millimeter. Let's just finish the sketch. Create an extrusion. Extrude cities or profile. This profile and change the
direction for symmetric and extend legacies
can enter a value of 20 millimeter and validate. Now I would like to apply
a chamfer on this edge and this edge here I can see the first edge press Shift
sitting on the edge. Activate modify chamfer. Now I can use my arrow tools and activates your values
or Taiwan. As you can see. Let's work with a value
of six millimeter. I can validate. I can also apply this
here, select this edge, press Shift sittings this
edge also modify chamfer and activate a value
also of six millimeter. Just like that. Now I'm going to add a chump
firm with a different value. So six this edge and
sit exists address. So I can apply again
modify chamfer. Let's work with
just two distance and need to work on this face. And little distance here. And more distance
on the direction. Just like sat here. And I think I'm almost
at the maximum. If I change for
distance and angle, I can walk like this, but guess it's going
to do the same. I'm going to finish until
the maximum, just like this. Just come back on to distance. Let's zoom is I'm definitely
has a maximum here. And I can validate.
38. Add shell: Credit shell. Let's see how to create a shell. You have this tool shell. You can also go and modify shall remove materials
from a protein Dario creating oral cavity with
words of a specified sickness. So first let's see, so basic. If I just create a rectangle, address squared two bucks
and just sit exist plane. And I can create an
element from this part to this part with a value
around 100 millimeter, I can increase the term 100
millimeter by 60 millimeter. Now I can extrude and
apply a value of, for example, 40
millimeter and validate. Now if I just want to create a cavity here, it's very easy. You click on shell, you select the face,
just like that. And after, I just
need to drag and move and enters the
dimensions that I want, if it's too much, I
can just redo it here. For example, just
two millimeter. And that's it. I just need to validate. You just need to
check the direction. If I go on my top view, you can find inside, you can walk outside, you can walk bus. Also, say in my example, Let's walk on inside
and validate. And it's pretty really simple
to do this type of work. If I just come back
and you select Modify, you activate again Shen. You can select here. If you just click
on somebody like that and you make
something like this, it's not going to
work properly because definitely you need
to apply on faces. But I could take
this face and do the same thing on this
direction just like that. Now let's see a second example. I can click on this
body and press Delete. Let's create a sketch
for a revolution. So Kraft, Kraft to sketch. Next step we are going
to work on the x and z axes on the front
view, just like this. And the next step is to, I would like to
create like a plate. And let's create two line first. First-line, I can
apply a wrong yes, 100 millimeter and
just come back on this direction with around 50
millimeter, just like that. Now the next step I
can come back here, and I can come back here. Let's press escape. Dressed activate or little, fill it directly on my
sketch fillets options. I can zoom in here to
this line and I can activate two small value
may be a thinker round. Yes, I think I can apply a
value of 30 millimeter effect. And let's apply, fill it again. Click on this line,
click on this line to create a small curve at the end. Just a value of two
millimeter will be perfect. I created this element. Now the next step is to finish the sketch and click on
the Sketch, revolve. So we have seen that
we need to select the axis of revolution is
going to be this axis. Click here, and you can
turn next up, perfect. Those are next step
is pretty easy. All you need to just
click on this face. And I can apply shell. Just need to drag and
move here, inside. Just here, or it's
not working properly. I need to click here and
just activate shell. It's not working properly
because I have some trouble. I know why because I
have just some trouble. Even if I click outside of bus, you have a little
trouble on my sketches. I'm going to make
something different. Just come back here. Click on this sketch. I think something is wrong. I need to come back here and just finish your
sketch. Click here. Crypto revolution I can
still exists axis like this. Now if I click on validate and
activate sharer like this, now it's going to work properly. It just because I
apply your fillets on this path and it was
not really good. I need to apply this after or it's not going
to work properly. I can apply ten
millimeter inside Lexis. And now if I want, I can click here
and apply some fill light just a little
bit like two again. And now it's going to walk into beta2 or respect these steps. And perfect, we have
our plate here. And the last example,
let's select everything. Press Delete. I want to
create too fast furniture. Wizard to use any sketches. I can go and craft. Civic first, a box. And I can select this
view, translate this. I can create a first element
like 100 by 60, like this. And I can increase
with stress for t. Here is your next
step is to validate. I can click on this face and just create a
shell like that. And I can activate
to value that, just work with too. Perfect. Now I can
just duplicate or I can use my arrow tool depending of what I want to do, I can click on somebody, create patterns or rectangular
patterns, patterns, tools. And just click here, click on somebody first, and I need to
select a direction. So direction will
be on suceed axes. And I can move up like that. Ceilings of front view
and zoom little bit. Let's go to Offset
I need to create to upset with 120 millimeter. Let's apply sweet. Andrea's validate like that. And that's it. I just created my element. If for example, I have
too much space here, too much space here,
I can redo it. I just need to use Press Pool. Click on this face
and take your glands. I can redo it if I need. I think I need to be
careful because yes, I can just redo it's two
millimeter, it's perfect. Now, I can click here and
just go on press pool. And I can just redo it
with two millimeter. Perfect. And it's difficult
to find a software, 3D modelling software where
you can create this type of furniture really fast in
just a few to swim in it. You can create this type of furniture, it's extremely fast. I can also take this part. For example, just here. If I want, I can use press pool and this time increased
falls a base. I think it's not
working properly. I can only click
here, press pool. But here it's not really good. It's not going to work properly. So I need to find to extrude. And now it's bitter. And I can apply six for
example, I can train. And that's it, perfect.
39. Scale objects: Change in dimension. You can scale your budget. So it means you can craft a
buddy and you can scale this. If you go and modify, you have the possibility to
ADG dimension and use sketch. It can be an object,
bodies or components. First let's see some
basic scrapped. Just a basic box. One more time. I can sit exist plane. Go on this direction
and credit to bugs like 50 by 50 from this center point, then I can increase
just the value of sati millimeter new buddy. If I need to scan, I can go and modify
acidic scale. You need to sit entity. I'm going to click on somebody. Know you have a value. So the scale factor is one, it is like 100 per cent. And you can increase like this. If I want to have. So Deborah and I
can just type tool. If I want to have
less, I can tap 1.6, for example, just take
this and that's it. So you can scale like that. Now if you want to scale. Because here you
keep the proportion. If you just want to scale on one side, interests come back, modify skin and you can
change the scale types. So first you see so
entity Chen scale type for non-uniform, though you can work on each bar, on each part separately. So I can work on this
path, for example. I can work on this part also. I can walk also on the
east part, just like that. This is the first thing that
you need to understand. You can activate non-uniform. Now if I just come back with
a value of one value of y, you have also a print
selected Print, and you can change the
print of reference. So it means I can position
my point of reference here. And in this case, I'm going to move and scale
up from this reference print. Take your glands. Now it's fixed on this part. And I can scale from
this reference prints. So it is also something
important to note that just create two basic object
and scale this object. So first select this body, press Delete on the keyboard. Let's go to Sketch congrats. Sketch civic one more time. So top view, source of
plain walk plane x, y. Crappy rectangle. I can start from the
center rectangle. Center rectangle's. Thanks to that, I
can enter some value and I can just extend
just like this. Yes, using my grid, it's going to be pretty simple. Let's create a first Shakira. I can use my creatures to apply. Yes, 20 legacies. Here, just 20, 2020. Then I can finish my sketch. Just click on this face
and Crato extrusion. Let's apply your value five
millimeter and validate. Let's click on this face. Press Shift, click on this face, and activate two small fill it with a value of
two millimeter. So I created this element. If I need to scale, I'm directly from the center. I can go and modify scale. I see the user entity. So I can scale non proportionally like
this from this, print. The things that I
can do, for example, he'd just come back here
with a value of one. And if I change the
print of reference, I can position on a
different column. In this example, because
I want to keep the ratio. I can change for uniform again. And now I can keep
my proportion. And I'm going to scale
from this print, just X out here. And I want to have the double. I can just press a double
and just validate. Don't forget that you have
those options to use. Move Copy. I can click here. Silly exists element
and the optional. So if I want to create a copy, I can create a copy like this. And if I need on this cookie
I can scale it, modifies, can just click here, and now I can read it. So again, value. Just like this.
40. Combine objects: Combine object. You can find this tool
combine if you've got notify. You can also go and combine. So m is to train
cats or intersect two or more solid bodies to
create a single solid body. It is just Boolean operation. So first, we can
use this most of the time when we are going
to create basic shapes. So first things to do, Let's create a box and I can click on
this part and create my first box just with a value of 50
millimeter by 50 millimeter. And I can increase
little bit with a value of 20 millimeter. So this is my first buddy. I need to create a second bodies while
you're on the left, I can see this first buddy. Let's go and create a cylinder and positions a cylinder
on the same plane. So this plane, I can
click here just below. Let's go on to the right
first and craft a slender with just a value of 20. And you can drag and move. You can pull with a value
of 40, for example. So now I have to, but I'm
going to use the second buddy. Move copies is second buddy. And position just here. I can use my top view. And position the center. Oops, perfect normally. Yes, just like that. And I can also just cross literally beat
here and validate. So now let's start with Boolean operation,
click on Combine. You need to select the target
buddy and the tool budget. So if I see it as a
target budget is going to be the cube like this. And cities are Tool buddy. It's going to be the cylinder exists and you can apply
drain cut our intersection. So if I apply, so first join, I can validate
Lexis and I just do. I have now only one buddy. So it means I can click
here and take a glance. I have now just one buddy here. And if I just go onto right, let us come back and do the last section
towards the toolbar. Let's click on modify, combine, select the target, but these are cube
Solexa Tool buddy is a cylinder and this time I'm going to apply cut
just like this. So automatically
I'm going to remove the cylinder, forms a cube. And I can validate, and I can open my
shape like that. And the last possibility
is just an intersection. So let's go and combine. Let's apply intersection
ceilings of first target buddy,
buddy like this. And we will observe path at the intersection of
two paths like this. If I just come back and let's first select yes,
these two buddies. So combine target by disease, target by DES to Cube. Tool body is a cylinder
and just apply that. It's just like sat and validate. Now I can select another
early man, click on credit. And I have different options. If for example, I
select just like this, Let's grab the coil. And positions is on the top. Just like that. I
can zoom a little bit and create some seeing here. I can increase the
size like that. Then I can set the
different parameter with number of elements. And at the same time I
can work with the radius. And then you have also
the number of revolution. Let's increase with
six, just like that. And then this direction, I ever saw the section
size thing, It's okay. I can validate. And now I position this on. It's not what I want to do because I just added
on this shape. Let's do this again. Credit coin. Click on this face. Start from this part. Yes, Just like that. Let's increase on
this direction. It's too much. I need to change operation. For example, new
buddy, Just like this. If I change the location
and just click here, select my element, I need to try to have some scene,
okay, for moving. Can position yesterday's here. And I can move inside. So same principle. I can click on the 20
men combine target buddy and this one Tool
buddy. This one. And operation cut. Just like this. Here. I'm finished. It's not very efficient. Dress here because we just
cut around this part. But not to tell you a cross, we don't see all the element. If I select everything, why it can be useful? Because sometimes if for example you make a
mistake and we're going to sit exerts will
exert, press Delete. If for example, you
make a mistake. So you cried to sketch. It goes here. You create, for
example, a rectangle. This part to this part, and you finish your sketch. You create an
extrusion like that. And then you create
a second element. You go and you click on
this face craft sketch. And I can just crowds
something like this here and finish the sketch. Criterion extrusion
just like this. And I just cropped
to a new body. Then I can make, I can make multiple step
after an ads the end, I realized that I
would like finally to have this body with this budget. At the end, you
just need to craft correction with
this tool combined. And your siblings
are targeted by g. You silly eggs are told by G. And you'll make or
perish and train. And you can validate
and you will have just one buddy exists.
41. Split face: Let's explain how
to split a face. So for this we can go
and modify split face. So we need to select Sketch
so we can create to pass e.g. on the sketch. Or we can
also use a soft phase. And then we can just
cut a face with these first things to do. Let's go and create credit to box and just select this plane. And let's create our
books with a value. I can go on the right these
to tell it not to problem. And e.g. just 105.75 and
I can just increase, let's work with a
value of 60, nobody. So now I'm going to
go on this face here. I can click on this face
and credit to sketch. Just like that. Let's zoom little bit. You can use one of these tool. Let's use feed point spleen and just start from the sprint. The sprint. And just exits. I can press Enter, I can make little adjustment. Move literacy, sprint and moved. It'll just print. Perfect. Let's finish the sketch. The fact is I have no one buddy. You can, you can have
the possibility, e.g. if you click one of these face, you can create an
extrusion like this. It is possible, but the fact is you didn't catch
this phase directly. But you can create an extrusion. You can split the face also. Just go and modify. And why? Because if e.g. you use your sketch, you this activate your sketch. You only have one phase. So you can only do this if
you activate the sketch. Now, if e.g. I. Just use Modify Split Face. First, you need to select
the face to split. It's going to be this phase. Then the splitting tool, it's going to be my sketch. So this sketch, just like this. You can select yes,
just like that. And here you have
the split type. It can be split with your face. So to vertically is going
to define a surface. But it can be a long vector, e.g. are closest sprint. So you can see the
phrase operator along vector also, Lexis. And it's not going to, you can, yes, along
vector still exists. And project direction,
I can just click and validate like this. And now I have just
one element here, one element here on my buddy. I don't use a sketch, I have no splits are faced
with one element here, one element here,
just like that. And if I click on this part, I don't need to extrude. I can just use press
pool and talks properly because I split this phase
into part just like that. So this is the first sings to, first things to understand. Now you have only one
phase on this part. Let's your second example. I can select this
face craft sketch. And let just apply a value I can create two line
exists line to here. And then use again my feed point spleen create
something like this. Perfect. I can press Enter and
finish my sketch. You can also have the
options to go and craft. Are you going to
face mode, extrude. And I can click here and
click here at the same time. And I can drag and move a shocked face stasis so I can just create
a shocked face, arrive until Yes,
Trustee sprint. Josie, end and validate. Know I have a short phase. As you can see, I have
this short phase. If I just come back
on solid murder, modify, split by D, budget to split,
It's going to be not split by d. Let's
try this again. Modify Split Face. Click on this face. I can change the split
type for split with shock phase and splitting tools. You can select the shore
face now, just like that. After you have extent splitting, few extends a piece
splitting you can just fine. So render like this. If you extend the splitting, you click on Validate,
they could glands. Now I have this part of element, but it's not really good at
just split on this part. Let's do this again. Come back. Yes, just like that. Let's come back with
the soft phase. Modify. Split phase, phase to split this
one splitting tool. This short phase. Just before I didn't selected everything, so it was not really good. Split with your face
and just validate. And now you have
this part, perfect. So it means I can extrude only
this area. Just like that. After, after I can click on training if you
do this work, I can e.g. still exist part and
I can press Delete. I'll sit exist part.
And I can press Delete it so it is
totally not a problem. Just like that.
42. Split body: Split buddy, let's explain
how to split by G. We can go and modify and
select Split buddy. So the aim is to create, we can create this your face. And we can split
with this surface. I would like to create nut. And just a note, yes. So click on crack first sketch. I can see the exit
plane x, y plane. And credit to first a cylinder. It's work with just
ten millimeter. Finish the sketch and create
your first extrusion. Let's apply value
of 70 millimeter. Now I'm going to
credit the top click on this face to sketch. Activates the tools polygon, circumscribed polygon, and start from the
center of print. To arrive around, I can
apply 12 millimeter exists. Finished sketch. Click on this element, click on this sketch and
also this part of the sketch and create an extrusion. Oops. Let's do this again. Yes, Cretan extrusion
with a value of eight millimeter
and I can apply drain. So now what I can see in
my construction tree, I have just one buddy here. And finally, I want to
make the opposite process. So I would like to reach
pay rate only the top. And separate these two,
these two elements. I would like to separate
these two paths, the cylinder and polygon. The polygon I can go and modify. And I can select here, Move, Copy, Move, Copy. I can just create a plane. I can crank shaft phase, but I can just grab two plane, it's going to work. So first, construct
offset plane. I can position my offset
plane just on this face. Just like that, Perfect. And validate. So now I have this offset plane perfectly at the intersection. Modify, split,
somebody like this, you need to sit as
a body to split. So I add trust when buddy perfect and the splitting tools, and the splitting tools
will be this element. Now you can find
the circle around. And if I just
validate like this, I have no two-body this buddy, I can move that. I ever saw my second buddy, cylinder track and
move, validate. And they have the second
body is a cylinder. As you can see, just like that. Now let's just come
back so you can split. I'm going to come back just with one body and just be
far too crazy spleen. If you create to your face. I can adjust. You can create a short phase. But finally, it's not very, it's not very useful. I'm going to show you why. I can just crapped
sketch e.g. I. Can use this sketch here. And credit to rectangular form. E.g. oops, yes,
crappy rectangle. I would like to cut in
the middle my element, just to cut into
my dark so I can create an element
crossing like this. I can finish sketch. And I can go directly on Modify, split body, body to split
and splitting tools. I can click on my
sketch just like this. But if you click on the
Sketch, take a gland. So but what's happened? I'm going to have this render and it's not going
to work properly. Just come back. Finish the sketch. If you just here, show face. You can click patch. And now you can
create and trust. Once your face like this,
you have a new body. If you click on somebody, come back on solid, modify, split by d. Splitting
tool will be this one. It's going to work and
validate just like that. Now I have no doubt part and
I can drag and move Lexus. But finally, it's
not necessarily necessary to create a short
phrase. It's not necessary. I'm going to show you why. Because you can only if you just come back
with Undo panels, you can just come back here. Because my element
is in the middle. I can go and modify, split by D, select the body, spitting tools, and you can just select
one of these plane. I can e.g. select x2, y, z plane like that. Automatically, he is going
to create a circle in the center to split by G. And I can
invalidate, and that's it. So now you have two body moves. His buddy, I can go underwrite. And if I move this buddy, I can go on the
left and validate.
43. Add construction planes: Let's see how to add
construction plane. So to add construction plane, you have this
possibility and you have multiple construction
planes that you can use, that you can add. First thing is let's
create an element. Just go and create
credit to first sketch on the x-y plane. On this first sketch,
Let's grab a rectangle. Zoom little loud. You can
create a rectangle like this, 100 millimeter by
100 millimeter. And then I can finish my sketch. Click on the Sketch Cloud
to small extrusion with a little value and they
just apply ten millimeter. Let's click on this face and just go and create
creditor, sketch. Crowd, just a CF care like this. I can zoom a little bit. Quieter soccer with a
value of 40 millimeter. Finish the sketch,
create an extrusion. Also click here. Extrude. And let's work with
60 millimeter. I can just train. The last thing that I'm
going to do is to click here and cracked
credit to sketch. And try to circle again with
a value of sati millimeter. Finish the sketch,
click here and extrude, and you can cross legs
this with carrot. Perfect. Just select this face. Poor little 20 millimeter. It's going to be nice to
show you construction plane. First type of construction
planes that you can do it. So Bezier construction planes. This is offset
plane, offset plane. So I can click here. And if for example
I want to create some seeing on the top here, but with an offset, I can click on this
plane, y, z plane. And then I can create an
offset on this direction. Just like that, I can create
an offset on this direction, for example here, 50 millimeter. And now I can validate. So I have a new
plane is this plane. If I go on my construction tree, you can find bodies, sketches. And now I have a new
element construction plane with this plane, this is my plane number one. What I can do on this
plane, I can click here. It comes up plain. Craft,
a sketch just like that. Now you can see that we work in a different plane,
this new plane. And with my right view, dress Cretan element
with a line, cracked face on parallel lines. This point to this
0.60 millimeter, come back with five
credit to load our line. Five N credit to curl,
credit, self-care. A credit to ask sweep print arc, sin exists sprint to sprint. And you can pull little bit. For example, earliest
translates that effect. Now the next step, finish the sketch and click here,
create an extrusion. And I can extrude directly with a new sketch form this
new construction plane. Let's activate join,
just like that. So this is the first type of
planes that you can craft. You can also, for example, click here concentric
offset plane. And you can create
a nodal plane, for example, on this part. If you need cost
trick plane at anger, plane at anger,
construction plane, edge axes or line at two
specific specified anger. It means if for example,
you click here, you can create
angular plane and you can just create a rotation depending of what
you want to do. Just like that. And you can turn if you
want, just like that. If I show you another example, I can go with construction
plane that Angular. You need to select the
right angle I can, for example, or just hits, not going to work properly. But yes, I can teach here. And activate angle
just like that. For example, 45
degrees and validate. And now if I cried to sketch, I can click here Credit sketch. And I can create a rectangle
for his own PR, just Lexis. Yes, they're just crowds. This type of
rectangle just here. And I can finish my
sketch if I click on this part and address
credit extrusion, I can, for example, go inside and cross-legged this. I can click on cut and validate, and I will obtain this
window just like that. Just two basic example. But what you can do, but
now let us come back, come back, come back. Okay, so now as
the things that I can do is I am my first plane. I have a second plane
just like that. You can just activate to view
of these different plane. We can continue, we can
create a tension plane. So when you walk
with a cylinder, you just click on this
cylinder like that. If you want to position
on a nodal direction, you just need to create a
rotation like this. Here. And I created another plane. It is activated review
construction, mid-plane, Crato construction
plane at the midpoint between two faces. Walk plane. So I can click here and
I can select two faces. It can be, for example, these faces, and it
can be these faces. And now I have a walk plane
exactly in the middle. And I can validate.
Let's continue. Construct planes through
two-edged sword, two edges. Truly now, edges are axes, so we can select two edges. I can, for example,
click on this edge. And I can phrase unfair
click on this edge. And now I'm going to have
this type of work plane just here between this
edge and this edge. Just like that. It's
not at the beginning. It looks extremely difficult. But as orality is, you just need to follow
the instructions. So you take your
glands on the right, you follow the
instructions step-by-step. Here it is. Plains who sweep point Credit
construction planes. So sweet prints. So you need to six-week print. I can, for example,
see my first here. I can select my second here and forgive
myself point here. And I'm going to create a new plane just
on this direction. It's not very interesting
for what I want to do, but it just to show you, you need to select, sweep, print, validate.
These, activate. Constrict. Let's continue. Plane
tangent to face at 0.2 construction planes
that is tangent to cylindrical or conical
face the most point. So it means I have
my cylinder here. If I click on this area
and click on the print, I'm going to have new, I'm going to have a new
work plane tangent to the cylinder and in front of
this print, just like this. So tangent to a
cylinder and n in front of the print
that you can select. Just like that. Okay? Last work plane is construction plane along pass
credit construction plane, normal to edge or
sketch profile. I can click here and you
can just slip to edge. You can click on this edge. And now I have a new work
plane and I can pull, drag and move depending
of what I want to do. For example, why not? I can go on this part. Validate. I can click on this
Work Plane, create sketch. And let's work with a value. I can create a rectangle, just exert and frozen, crappy rectangle just here. And I can finish my sketch. So now the next step is
to select this element. Just go on, Extrude. And you have the possibility
to directly apply your cut. And I can, for example, go later on this direction. And I can create to cut on this part and just
validate trust like this. So definitely if you must
also what plane you have the possibility to create sketches exactly where you want. So this is why it is an proton. So we have created exactly
12345678 workplace. You can find this on the right. You can activate your work
plane at any moment like this. And you can activate your
work plane at any moment. Also, if you click
on the work plane, you can press Delete on your
keyboard and you can remove. So what plane such reuse. Or you can go right-click. You can press Delete also. I can press Delete. I can go right-click,
press Delete, Right-click, press delete, right-click,
delete, right-click Delete. So let's things that you can do. It's also you can rename a
walk plane, right-click. You can rename the lock plane, but you can also create
two again, offset. So if you go right-click, you have offset plane, and now you can drag and move. And for example, I can go on another direction one more time and you can
move your plane. Just like that. It
is also possible.
44. Add construction lines: You can also create
construction axes. When you go and construct, you can find different
construction axes. So for example, a cylinder, axes perpendicular
at print axes, so two planes axes. So to print axis who edges
x is perpendicular to face. I'd point that just create
some syncretic to sketch, just like z squared to
sketch on this work plane. Crash two rectangle. And I'm just going to
put the rectangle, for example, just
here, just like that. And enter or specific
value drops to 150 by 200. And finish my sketch. Just like that. Let's
create an extrusion. Create an extrude. Let's extrude with 20
millimeter and validate. If for example, I
tried to sketch here, credit, credit to sketch here. And I don't find
my milder because I created different
type of upset. I would like to create
a construction line. It is possible if
I just come back, you click on constrict and you have different
possibility. For example, I can
create access to. So it means I can click on
this point and I can click on this sprint and
accuracy the next sees between this
point and this point. And if I continue construct
axis or to print, I can click on this sprint or
again click on this print. And I know that I will have perfectly my miter on this
plane at the intersection. So sometime it can be extremely useful if I just continue
construction plane, you can also create axes. So for example, two edge. So it means if you click
here and if you click here, you can create an axes. Axis will arrive on this part, take your glands just like
that so I can create an axis here sometime it
can be useful also. Construct axes to slow
edge or it is edge, sorry. So you can craft an edge like that and you can create an
axes directly on the edge. If I continue with construction. You can find two planes. Two planes. Here it
can be a walk planes. And here it can be
another walk plane. So it means I'm going to create a construction at
the intersection. Now if for example,
I continue craft, craft a sketch, and I'm
going to select this face. I know, for example, I have perfectly
these in the middle. If I use credit.
Yes, Click here. So if I use, for example,
the circle tool, I can find my center
perfectly dressed like this. But sometime also it's
useful because you can use, it's very easy to use
these different axes if you want to
position an element. So for example, I can create another circle and I
can zoom a little bit. I can see my construction plane, or I can go on a specific
area. Just here. I can create
something like that. Same principle, but
the sketch dimension, I can define a print, I can define this line, I can enter some value. So definitely sometime
it can be useful to work with a construction plane if you have something
specific to do here, for example, I can use
this construction plane to define a, directly a dimension
on this part. And I can continue here. And if I use my line tool, why not to create two line? And I can follow, for example, this ACCC freely I
needed just like this. So you have multiple
options like that. If, for example, a
credit to rectangle, Let's take a glance. I cried to line next is
correct or line and a credit to save online send, I can use my top view. So I created this line. This line I can drag and move. And fact is, here I have
my construction plane. If I can apply, if for example, I select coincidence, you
click on this button, you click on the
construction plane. As you can see, you can link directly this line to
the construction plane. And sometimes it is useful because if I create
a second line, I can create to sing
online just like this. And I can do the same thing. I can link with
coincidence this print to my construction
line and I will be on the same ligament
just like that. And after I can drag
and move following this axis, just like this. So this is why it
can be useful to create construction,
construction line. Now if I just go out with, I can finish my sketch. And if you want to remove
a construction line, you can just press
Delete on the keyboard. So we just press Delete. I can press Delete
here and remove my construction line. It is a z. You just need to click on
the construction line. If you go into left, you
can fight construction. You can see also you
have different taxes. At any moment you can
remove one of these axes. If I click on this cylinder, extrude, I can craft
to next equation. Oops, it's not good.
It just come back. Can click on this
cylinder, extrude. Dressed like this. I can also click on sketches
and activate my sketch. Click on this cylinder, extrude, drag and move. You can also create reconstruction axes,
whole cylinder contours. So it means if I click
here and I select that I will be an axes
perfectly in the middle. I can also do this here. Let's just apply and
construct axis or cylinder. And I can just click here also. Just like sat. One more time. It can be useful if you
want to create some scene. You can also create, for example,
construction planes. So two edges. But if you click here
and if you click here, you can use this type of construction edges to create
two new construction plane. And I can, for example, create two new construction
plane truss here. Because I apply directly,
directly edges. You can link the
different options. You can link the
different options. Here.
45. Add construction points: You can also create
constriction. So when you go and construct, you can position different print at a vertex or two edges. Sweep planes, point that
center of a circle, a sphere. Let's see a concrete
example again, credit, credit to sketch. And I can go here and create a first rectangle from
the sprint to sprint. Just finished, sketch. Click, create an extrusion. Small extrusion like ten
millimeter validate craton, the dynamin click on this face, craft credit to sketch. And one more time
credit cylinder. I can sell this
cylinder in the middle, apply certain millimeter,
finish the sketch. Click here, create
an extrusion and apply your value
of 60 millimeter. And I can just validate. So we can also apply
construction point construct. You have print, for example, at vertex construction print at a selected point or
vertex or sometime you can just apply your
construction point here it is a possibility, or you can apply for
example, or so here. And if I apply here, I created a print, for example, on this
broad construction and print that vertex. I can also apply
another point here. We can add multiple points. If I create something also I
can validate on this face. I can go and create credit
to sketch and create two rectangular just on
this area exists. Now the next step is to
create an extrusion. I can press escape, just click here and extrude. Finish the sketch.
Click on this part, extrude and apply your
value of ten millimeter. So this is the same. I can add more
print construction printed vertex y onto
position of print here. And after. For this, you have the
possibility to work also with offset plane n
to work with axes. So for example, you
can create two axes. So two points, I can
click here and create y-naught and axes for
pharmacies to print. And now I created something new. I can also go and construct
axes so to print. So in order to print like this, just here, like that. And thanks to that sometime
it can be extremely, extremely useful if I
continue with construction. You can also create
plane, so sweet print. So if I click on this sprint, if I click on this sprint, and if I click on this print, I can create a construction
plane just like this. So really you need to understand
the link between plane, between axes and between print. And you really need to follow. So different foods. Even if, if you go
on construction, plane, sweep range, you can
also use directly the edges. These are solid
precipitate possibility. If I come back on construction, you can create also a
point, so two edges. So it means I can go here, I have an edge and I can
go see I have an edge. And you can create a print at the intersection
just like z's. So construction. Again, print so two edges at the intersection of two
linear edges are sketches. Land. Points through three
planes are a little different, but you can, for example, silicon point when print
and another plane. And at the intersection
of this plane, this plane and this plane, I can create a plane just here. Here it's not extremely
useful, my example, but just to show you point at center of
circles, fair torus. So it means you
have something you want to position a print. You can teach here
and you will have a construction point at my door. And if I just continue, you can print at edge and
plane, edge and plane. So it means you
are, for example, H here and you have
the plane here. And I think Edge and plane
can be just like that. And I will have a point
exactly in the middle. Sometimes you want to have
a point in some either. It can be useful. And after I see the
same principle, you can go and construction or you can invert
position along the path. You can create different axes. So now I can click
axes to point again. I have 1 here, 1 here. And if I click on this path, I created a second
print just like that. And I created a Nexus. Lexis. So now if I create a sketch, are going credit,
credit to sketch. And I can use, for example, Z's work
plane just like this. I have this construction
line n. I can, why not create
something like line from this part to this
part just like this. And why not create
something here? And 1234, why not to? Yes, position z is
yes, just like this. And just come back here. And I can finish my sketch. I can click on this part. Just to an extrusion
again, can click here. I can change carrot and
credit to cut like this. Change for symmetric and position this and
this direction. And just validate
trust like that. So definitely, if
really you search, you can construct every
things that you want. You have constriction. You can create planes, you can create taxis,
you can create print. And thanks to that, many things that can help
you to create your models.
46. Shape generator part 1: Let's see how to use
a shed generator. Here you have a tool that
is correct form and you can create multiple
type of shape. And then you can eat, eat with a salon. You can indeed who is vertices? You can eat it with faces to
first click on this tool. And the first thing
that we're going to do, It's to see these different
parameters, legacies. I can e.g. just
create a box here. And if I just create two bugs, aim is to select the
plane that you want. I can select this plane and
you can select to create a rectangle from center or ways to print on the
right with the direction. I can apply center and
create a box just like this. If I want, I can type dimension
or just go left-click. And then I can have multiple arrows and a
new panel on the right. So first with an
arrow like this, you can work with different
size for your cube. So this is the first
thing is to understand. Then you can change
the display settings, visual style, and apply shaded
with visible edges on me. So you can work
with the dimension. You can also enter
what you want here. If I want to have a wide
of 100, I can tap 100. You can also and
tells her eight. If I zoom, you can work also with the number of
cut on each axis. I can work with a
number of cat here. I can work with a number of carrot on this direction also. And I can work also
is an umbrella of carrot on z direction. As you can see, you can
also have length phase, white face, eight phase, and share it is the same. You can enter the
values that you want. You can apply also a direction symmetric
in the other side. So those things that I'm
going to do, it's e.g. apply menus. 20 here, mean is 100. Here, 100. And above the number
of carrot may be for, on this side, just maybe two. And on this side let just apply for also six
and just validate. And I created this 18-month way. It is useful because after
we have the possibility e.g. to acidic, to face and to
go with the Modify tool. And I can make some
transformation like this. And it is some things that
it's not possible to do when you create a basic shape
outside of this tool, outside of this tool. So this is why it is useful to craft to use this
shape generator. Now, let's select everything
and press Delete. You can also create two plane. So acidic where you
want to create a plane. I can click here, go left-click from e.g. the center, and then I
can enter the dementia. So first wide, I can work with your eight number of subdivision on
this direction and subdivision on this direction, you can also enters a
value on the right panel. And I created this plane
with different subdivisions. So one more time I can e.g. select which shift, these
different line like this. And now we'll have the
possibility to apply, modify on direction
or another direction. Let's sedate a re-sync
and just press Delete. Let's continue. You can
create a quiet ball. Here. I'm going to use
this plane, x, y plane. I can start from the center. And I can create my bowl and just to increase with diameter. And you can work with a
number of subdivision. This is Spain faces and you can increase or you can
decrease value. You can also enter
directly into epsilon. If you need, I can
apply ten and validate. Now let us come back. You can also create. So here it was a plane. Here it was a quite bored, I forgot to show
you the cylinder. I can select this
plane, left-click. Left-click again. And you can create your
cylinder with subdivision, but T is a cylinder
with surfaces. I can walk like this. Here. If you go on the right, you have direction one side
symmetric one more time. Can increase the number of
subdivision on this direction, again, on this direction also. And I've taught to do this work, to choose your number
of subdivisions. One more time you can click
on Okay and validate. And let's select
everything and delete. Let's things that I'm
going to show you. It is phase. You can use the same plane,
go left-click Lexis, and you can just sit
exam modes that you want because on the right you have simple and foresight
or multiple site. If you say just foresight, you can just go left-click 123 and target's going
to close at four. So I can go again 123.4 legs, this you can change. I can seek to every sink. Just press Delete,
seek e.g. my top view. Click on this tool again, but this time we're
going to change for multiple side and you can
choose your number of sides. E.g. I. Can click here and select create my first slide and
make some senior IC's. Just go here and close. And now I created this type of steel phase and I
could continue, I can come back from this point. And you fail rife here
and just close the path. I can cry to know the
shelf face laziness. So you can create multiple type of shock phase using this tool. And you have foresight or
multiple side in simple mode. If I just click on cancel, I can select everything,
just press Delete. So that's point. We can create a sketch. So it means you can
create a sketch, e.g. make a rectangle just like this. And I can craft our form, this sprint to sprint. Oops, let's do
this again, kraft. Ok. Sweet. Print out this sprint to sprint and make
something like this. And just cut this part. If I just finish the sketch, thicker glands or you
have now is this element. It's not very useful. But after if e.g. you use modify,
you can edit firm. But you won't have the possibility
to edit this directly. You can create a sketch, but it's more useful
if you credit for something and then
you can create a sketch. If you go on Create here. You have more options also. And if I click on Extrude, just this part, I can extrude. And a shocked face. Just like this, you have curvature and the
number of face. And I can validate exists.
47. Shape generator part 2: Let's continue with the
shapes in there at all. So let's click here
again, create a form. So we have more
options scrapped. So I show you the basic options, but you can also create a torus. So let's go left-click here. Crowd tutorials. I can go in this direction. And after, this is
the same principle, I can work with a number of
subdivision, just laziness. And I can walk around with a number of
subdivision just here. So you can increase or
you can decrease here. Let's reduce the number of
subdivision with just ten. Interests, reduce with
just four legs out. And I created this torus after I forgot to show
you a bad zoo diameter. So let's create two Sig on
tourist crowds, two rows. Let's cities is plane again. Let's walk here, Let's
zoom little bit. You can also change
the dimension for your first diameter and the dimension from
your Sagan's diameter. And then you can work
with a number of subdivision on a direction
or another direction. Let us come back
with a value of ten. And here it is a same. Can increase a
subdivision or decrease. So subdivision, if
you decrease a lot, it is interesting
because you can change your shape like this. If you decrease at
the maximum with only sweet subdivision is
not possible to do less, you need to have at least
switch subdivision. If I trust step, yes, just switched here also. And reduce. I need to add so
sweet subdivision and crowds the ship exact. But after some principle, we can make some modifications. So it means I can click
here aged forum and e.g. I. Can increase on
this direction. Validate or I can click here, press Shift, and select
these two edges. Modify. And I can phrase on PR, work on this direction or make some transformation
independent. But what you want to do, Let's select everything and
just press Delete again. If I continue with credit, you can even create a pipe. Pipe. Just click here. And you need to
select a path and you have Shen selection also
sometimes so passion selection. So this is why we have also this sketch tool option because
you can create two paths. I can click here and create
my path with Cs. Cs. And I can press escape and just click on
this tool credit to spleen. Just like this. And I
can finish my sketch. So I created this
pass credit type. And I can activate Shen
selection and click here. And automatically you
can create two pipe. After to do this, well, you have two global geometers
that you can eat it. If I want some sink
bigger, I can increase. And let's apply a value of 40. And you have the display mode
bugs display. You ever saw. Smooth display if
you want to have some sincere cooler and you can have a curve Talia
runs trust status. This is a section after you
have n type open segment. So if you have n
type it is open. You can share Foursquare or four spike depending of
what you want to do. This this is a segment
and you have fewer, more. It means you can make
some little adjustments with the number of segments if you want to increase the curve, they could Glenn said
zoom little bit here. We can increase this number of segment and validate
dressed like that. This is a type of
things that you can do. It is, it can be extremely useful and you can go and craft. And you can also
create revolution. You can craft sweep here. You can also create two loft crack transition shared between two or more
sketches profile. So we can do the
same type of work, but here you use the
Chevron Era top. If I use revolve and just
click on craft sketch. And I can go here. Let's walk with Chef
home. Is this sprint. And just go here. Let us come back and come back. Let's apply you fill it from
this line to this line. Increase liter. Finish the sketch. I think I can. If I just go on my sketch, she has this is a sketch. I can double-click again. And b, I can change
liters the dimension. Let's activate 140. And here let's activate 25. And just on this
part, Let's activate. Maybe I can activate when
the injury just exact. So after the next step, I can finish my sketch. And if I go and create, let's apply revolve and I
can delete my axes here. So this is a profile for
us that you can click. And six are axes. And just upturn
something like this. Why it is interesting
because I have some options to
work with spacing, you have curvature, you can
also work with uniform. And thanks to that,
you can eat it. So number of faces, just like sat inside. So it can create subdivision with you after to create
your element like this. And if you just do this
with a basic revolution, it won't be possible to
aged element inside. After you are spacing, you can just stay in curvature. Let us comeback
curvature uniform. And you can work with yes, the number of faces. And I can validate, and now I have different
type of subdivisions. So it means can see the
exists faces. Just like this. We shift it, It's a form and
I can go on this direction. Or this direction. If things are random is
not really good here. Maybe I can try to think something was
wrong about my selection. Maybe. Let's do this again. Yes, just like this.
Yes, there is not very good if you go too much inside. So it depends on
what you can do. I can also, if I
just just come back, I can go here. Only see league phrase on. Zoom, little bit,
uneasy, sprint. Yes, trust legs out.
Something I can use modify. And I selected this print and
you can drag and move it. I will explain after a better how you can
use this type of tool. Just like this. You can do the same
thing with aloft also, you can create two element to sketch and you can
create two loft with sub-division legs that if I
just come back to extrusion, I can create a sketch again. And it just shows you
again criterion extrusion with a rectangle.
Just like this. I can apply affiliate from
this part to this part. And apply your filleted
this part to this part. Let's walk and validate. Perfect. Let's
create two circles. And I'm not going to create
a circle in this example. Just create something like this. Finish the sketch, click here crowds and create an
extrusion. Just like this. One more time you can select the number of faces so you can increase dressed like
this number of faces. And this is curvature. You can channel so for uniform
and you have a distance. And yellow again. You can also work
with the front face. So credit subdivision here. Let's apply six
and just validate. Each time when you create
something at the end, you will have to
finish the farm. So click on Finish Form and
I created this element. Don't forget that after It's not possible to edit the edges, to edit two vertices to rigid faces after to
create your element. Here, you have like your
face craft sickness. And I can walk like
this and validate.
48. Edit shapes: Let's continue on how
to edit your shapes. So it means if you want to add more subdivision
with more precision, it is also possible. So let just continue and go in, create foam shapes in ERA toes. One more time. I'm going to crank
this time a plane. And just go left click
e.g. on this direction. Let's change a value. And first I can tap, why not 200 millimeter. And let's step 160 millimetre. Then let's enter
subdivision with six and civil division
here with just four. And I can validate. If you want to add more
subdivision first, you can go on this
tool and you have just modify and you have the
possibility to insert edge, you have more options. You can make a lot of things. I'm just going to show you
some basics. And you can e.g. apply subdivided. You can click on a face like this and automatically you
will have sub division. But it's going to
change the topology. So this is why if you want
to keep the topology, you can go and modify
your acidic sub-divide, but you change the insult
MFT for exact Lexis. And thanks to that, you can work with just
subdivision with Exact Mode. You can also specifies
a number if you want to change inside and
more subdivision. If I continue with modify, I can insert an edge. So you just select a spleen, you just delete an
edge, e.g. this edge. And you can insert an edge
way down this direction with on this direction,
just like that. You have the insertion
mode one more time. You can keep exact if you don't want to move the
topology around. And I can validate, if I add a line
here automatically, I will add a line also here. And here. You can also go on Modify
and you can insert to print. So it means I can go in this
edge and I can just insert a point in some idol Justin softer edge can go
here in softer edge. Again. I can go on exact. Simple here in this example, but maybe I can click
here and exact. But it's not going to work
properly. Yes, Exact. Now, he's going to define an
edge created on this part. If I just invalidate, now I can add a new print, but because I have a new point, I ever saw new edges. Just like this. We can create a lot of
subdivision if e.g. I. Remove that. And let's make something
simple, creative phase. I'll just create a plane again. I can still exist planar. Left-click and create
something like this if I don't apply
an initial division. So it means I reduce the
length phase to one. And here I reduce to one or so. Just like this, 1.1,
I can just validate. So now you have, I don't have any subdivision after it is
possible to go and modify. So divide. I can see it exists face. So you have basic
subdivision with 2.2. If I want, can increase
in wealth, e.g. with smiling faces are
again with my white faces. So it is possible
to sub-divide after using this tool, just like sat. The things that you can do
also when you edit your shape, you can also aided
by Kermit is little different if you
indeed by curve, Let's take an example. Press Shift and siloxanes,
different edges. You can use the
curve point control. And I can use e.g. the sprint. And when you pull like this,
it's a little different. It's really going to follow
this edge just like that. After you can work with
a number of degrees. And it is just
another way to pull. And thanks to that, I can really perfectly
keep this edge like this. And then you have
a distribution, you have also length eight. And if I just go
in this direction, you can take a print. And I can pull again,
just like this. If phi just apply you. If I just continue
with modified here, you have also more tools. So it means you can smooth
out some seeing e.g. sometime you can, I can select everything,
just apply smooth. Smoking increase and
sometimes you can have little difference
about your render. You can also have more options. You can click on pool
and just e.g. I. Can click on vertices like this. I'm going to just click on this part, deselect everything. Yes, it's better. And I can select vertices, target selection,
automatic phase print. And I'm going to remove that because
definitely it's not too good example because we need to use t spleen vertices. It is not spleen vertices. So things that I'm going
to do each to apply, modifying. It did form. We're going to click here, click here, and just
pull on this direction. Just like that. I'm going to click here
to select everything. Click here, click here, and just pull on this
direction. Just like this. You have more options. I'm also going to increase, Here's a value increases in
this direction just here. If I just validate. So I have this example. Let's go and modify. You can apply trees crease. It is to just have
like just to line. Your curve will
change for strained. So I can apply craft a sharp edge between
faces, yes, sharp edge. And I can click on this
edge and take your glands. I can obtain this
render just like that. If I right-click here, I can just sharp
edge just like this. If I go and modify, you can do the opposite
process and crease. So it means I can click
here, click here. Now I can have something
wounded because I can increase if I
continue with modify, you can also apply your bevel. It means I can select this
edge, exists edge also. And I can extend and work with a beaver
dressed like this. You can work with a number of segment and I can
validate an upturn. This render. You have really, really,
a lot of possibility. T is like sculpting. I can also go and modify. You can apply slide
edge like this. You can crunch like offset. I can click here and
I can click here. And I can move on directions, this direction or
this direction. Let's work on this direction. Validate dressed like this. As you can see. You have all
these different possibility. Crease, increase, Beaver
edge, slight edge. You can also add
sickness, sickness. So click on silicon, this element, and you can
increase with a value. Let's apply five millimeter
I can validate and I can apply sickness on my plane.
49. Modify shapes: Let's see how to
modify your shapes. So to modify your shapes, Let's come back to crab
farm and just create a box. So let's sit exist plane. Let's start from the center and create a box with
different value. The first thing that I'm going
to do it too rigid, see, turn this direction radiates,
determines its direction. Extend. Let's turn
on this direction and just create subdivision. We can apply a value of
three subdivisions here. Let's apply for on this
direction and this direction, Let's apply also
for subdivision. So fossil division
four subdivisions, we subdivision and validate. Now I have this element. If I want to edit
the different part, you can use this tool,
Modify edit form. You can go here, I'm going to show you
more tools after. But first let's
just use Edit Form. And I can sit with a face
with a vertice with the edge. If I go into right, you need to create a selection. And after you have multiple
possibilities, e.g. I. Select this face. Things that I can do it too. I have some multi
transform tool. So if I zoom, I can just
pull on this direction. On this direction. I can also create
some rotation if I need each time you just
need to select X2, right? Taxi's here, e.g. it is a rotation. If I just come
back on this part, you can also drag and move on another direction
or cranial rotation on a different direction. You can also take the
center of prints. Thanks to that, you
can scare like that. You can also take this type
of rectangle and you can drag and move on two
axes at the same time. So this is just the
mill T transform. Let's just come
back a little bit. Like trust to arrive at beginning of my shape
here, stress legacies. Now you can change, you can
just apply a translation. In this case it is
only translation. You can also work on two
axes at the same time. You can also apply
on your rotation. And in this case you work
only with rotation exists. After I just need to
select the right axis. And you have also
currently net space. We use a whitespace, but sometime we can use
to view space and apply directly value and you have
also a selection space. This is a selection filter. By default, you can
select R. If I just come back this and come back later
before yes, truss here. You can activate what
you want to buy. Just select, Modify, edit form. So by default it is, or if you just want
to select vertex, sometime it can be
useful because you will have only axes, two vertices. It means if you click on
your face or on the edge, it is not possible. So e.g. I. Can click on this vertex. Click on this vertex. You can press Shift to select multiple vertices
at the same time. And I can change for multi transform like this
quantity network space. And I can walk e.g.
just like this. You can also select
only edge. So e.g. I. Can still exists
Edge press shift this edge and I can go on
this direction also. Just like that. Or maybe I can stay around here. And you can select only faces, so you click on faces. And now if I want to select a vertex or if I want to select an edge, it
is not possible. So on your face, I can click on this face, this face, and e.g. I. Can pull on this direction. So this is the type of
thing that you can do. I've told you a little
bit more options. You can e.g. apply liter
Soft modification. And thanks to that, when you create your
modification, you can e.g. increase the quality
of transition between different paths so
you have different modes, moves, you can apply linear Berg and take your glands or random
error will be different. You can just apply
smooth and you can increase your value if you need. This is a type of things that
you can do extremly useful. You can e.g. create two plane. I can use my not face tool, I can use my pen tool. And just go on this direction. If I want to create like a croon or if I want to create
like a curtains, something like this, I can
first create my plane. Here. If I'm not in some
idolatry is not very important. And credit something like this. Let's enter a value. Yes, 200 millimeter and
menus, maybe 120 millimeter. And I can change the number of subdivision on this direction. Maybe I can apply six and I can apply
subdivision or source here. Let's apply six or so. Just like that, then
I can validate. I can make some transformation. You have also different
tools that you can use, but selection, if you click
here it is a basic selection. You can press Shift to select multiple element and click
here outside to deselect. If you can also use
a window selection, if you want, you can create a frame of selection
just like that. And I can select all of
these elements on the left. Or I can create a
frame of selection. Here. It is, you can select
exactly So views that you want to have a big precision,
e.g. this element. You can change for free form
selection and you can dress, create a form like this
to select on your part. So phrasal, but I'm
going to show you again. Oops, yes, it's not really good. I can start here and extend e.g. cross-links that
you can create also a paint selection
sometime it is useful because I can go left-click
and silicon, e.g. this then still exists
and then still exists. So you have multiple way
to create selection. And I can come back with my windows selection
just like that. So if I just want to cut again like a curtain or corona can, why not select these different
vertices? Edit form. And I can drag and move
it around this direction. Why not select this
and edit form. Modify. Oops, maybe
these two element call it turns is direction. If it's too much I can reduce. Why not create hitter
rotation just like this. And validate. Let's click here, Let's
click here on this corner. Modify. Let's walk literally beaten this direction and
direction and validate. This is a type of things that
you can do in a fast way. And my last example, you can apply Little's quilting. It's not perfect
prosecuting, but if e.g. you create your quad ball
and I can select a plane, this plane, x, y axes, crowd my quad ball. And I can reduce the number of subdivision with maybe, yes, this part validate with, you can apply a mirror symmetry. Why it is useful to
apply mirror symmetry. It is a perfect example. I can apply Miro. And thanks to that, you can click where you
want to have your symmetry. In my example, I would
like to work with, he's going to show you the axis. Here. I would like to work
with the lane symmetry, validate why it is useful. Because if I move
something on the right, it's going to move on the
left at the same time. Let's click on modify. If I select something like this edge and I go
in this direction, it's going to be applied
also on the left here. Except now, if I click on
something different, e.g. this vertice and
I drag and move. It's going to be applied
also on the other side. Let's click on
this face and just modify the things
that I can do it. Maybe in this part, I'm not going to play Chris. I will show you this after. Just click on this part and I
can walk on this direction. E.g. address here, validate, can see leaked or
needs this edge or d phi y not to pull
on this direction. So we can make multipolar,
multiple scenes. Can see exists face. He did from where d Phi and
trace quantities direction. Something is acidic. This phase Kruskal and
crowds select extrude. You can create an
extrusion or so. I can make something like this. It is totally possible. So you have credit
and you can create an extrusion on
the face directly. Because credit to an extrusion
will be different that just to pull element
with your tool. And now I can make
some adjustment. I can click here. I can create an extrusion. Click on this part. Extrude, and I can go
in this direction, e.g. dressed like this and validate.
50. Import image: Let's explain how to insert an image can be useful
to insert an image. Because thanks to that, you can use this
image to create, to sketch, and to create
exactly the model that you want using this image. First things to do, it's to go on, Insert here. And you have different options. I'm going to show you canvas, place an image on the planet
face, our sketch plane. I can click here. You
can do the same thing directly inside the sketch. Insert from my computer
in my example. And I use this button image. I can click here and validate. And I need to position the
image on the right plane. For me, it's going
to be this plane. I can click here and
zoom little bit. So what we can add here, the image, I can see my
front view just like this. We can change the position
with the different arrows. We can also create some
rotation if we want. We can also move freely, move with square here. And after we have
even more option, if you want to
flip your element, it is also possible
and you can also scale with these type of tools, you can make multiple things. You can also scan, but not with. You can also scale, but not with a proportionality. If I just go on the right, I have also sent type of option. You can walk also
with Canva capacity. By default, we use 50s
or most of the time, 50 is a good value. And display through
selectable Randy rebel, I'm going to say
leaks x, y distance. We can change the parameter. In my example, what
I'm going to do, I'm going to change the
position just like this. Zoom little bit. Tried to be maybe
more in some aider. And maybe I can change the terms of
position just like that. I need to zoom in and zoom because it's not
extremely convenient. Yes, if I check here, I think it's not perfect. I can move again
neater on the right. Just like this. I need to check 12 shades. Looks nice from this part. And also at the end
maybe I can move little bit on the top like this. Then I can validate. So now I have my base. I can cry to sketch, credit sketch, and I just need
to select the same plane. So this is this plane exactly. Now I can use my image. Let's zoom little bit and let's start with to feed point spleen. And I can position my
first print directly here and add multi per
print. Just like this. I'm not going to
spend too much time, but I think you are going really to understand the process. It is most important
after you can spend little bit more time to train for the design
of the butter. So I can continue e.g. sometime you snapped
to the grid. So if you want, you can
also this activates a grid. And I can go here. Maybe on this part, I can press Enter and click on my line tool and take this
print to e.g. the sprint. Take your glands
is to take again this tool snap thing. I can press Enter, drag and move my print. Just like this. I can come
back with your line tool, maybe create two new line
just here, just here. You can also create
multiple segment. It can be also interesting. Maybe I can come
back with my tool. Select again, this tool. Correct. And now can maybe
I can come back just here. I've tells you the next
step is to press Enter. I can create two line
from this print. Zoom out. I can go and tears the sprint. So it's perfect to create two revolutions m after is
to create a revolution. If I just press Escape,
don't hesitate. You can make some
transformation at any moment on your
different print. You're not going to
spend too much time, but you know that you can eat it so different prints
at your convenience to improve the quality
of your render. And that's it. I've taught to do this work. Led, just finish the sketch. And I can create a revolution. I have my sketch here revolve and I need to sit
exist axes like that. But first I need to
seek the profile. Yes, it's axes and perfect. I have accrete. I have a grid revolution for
my butter, just like this. And I can validate here after
the things that you can find here you have canvas and you can find the image butter at any moment you can remove. So view, just laziness. And I created my butter. You can also create
extrusion. Why not? If I just come back, it'll beat. You have also more option. It means you can e.g. open, remove this part, delete, remove e.g.
one of this part. And you can let open a
part of your butter. I can come back to my sketch. And yes, double-click here. I think it's not going
to work properly. Yes. Let's come back to the sketch. Let's come back with this tool. I can zoom and let's add
a line just like this. Frozen pellet can stop here. I can press Enter dress
makes them seem legs out. You have this Smalley mount. I can press Delete. Maybe something was wrong but I'm going to make
some adjustment. Yes, trust Lexis. And validate with enter. Maybe I can click
here and click here, make some adjustment also. Yes, trust legs out
and finish the sketch. Now if I activate my
sketch, my new sketch, I can also work with
surface mode revolution. And if I acidic now
this axis again, I can open directly my butter. Take your glands just like that. I can finish. If I don't mean
my image anymore, I can press Delete and
I'm modiolus my butters. And now inside this
open, just exact. It can be extremely useful, extremly useful definitely to apply an image on the bedrooms. If you want to follow something.
51. Import logo: Let's see how to
import the SVG file. It is extremely useful if e.g. you want to convert a logo, you want to convert an icon
in 3D model in a fast way, just using the extrusion,
it is possible. So the first thing is to do, it's to go and insert. You can find, insert
to SVG file, SVG. Let's click here. You can insert directly if you have something
inside the project, but just from your computer. So and downloaded a logo
and I click NCLEX is Logo, SVG file like that. And now I need to position element on one
of these work plane. I'm going to select the x, y plane like that. And directly I'm going
to enter in sketch mode. You can also, when you
are in the sketch, do exactly the same thing. Insert directly inside a
sketch is going to be same. Now if I zoom here, this is my logo, like this. You can go on the right, you have inserted SVG and
you have different option. One more time. You can work with
the option whether on this tool you
can drag and move, you can also create, can also scale like that. You can have as a free movement. You can also create rotation
at your convenience. And if you go on the right, you can also create
some distance. You can scale if e.g. it's too small I can apply to
and maybe it was too small. So let's increase and apply
for grants like that. But buds arrest, it's
going to be nice. You can also create horizontal
flip of that scale flip. And I've taught to do this
work can just validate like that why it is useful
because you have an element. And when you click
here directly, it is like to have
a face to extrude. So first I can finish
my sketch, click here. And I just need to create an extrusion like
this, and that's it. I add a logo. And even if this logo
is pretty simple, I add the logo and I can
create an extrusion. And it's okay for that. I have already my 3D models, some things that you can do. Also, if I just come back, click on my sketch,
double-click automatically. This software is going to
credit lines, print, creditor, curve perfectly so you can
create adjustment also, if I wanted e.g. on this area, change
that I can click on this part and I can enter a dimension sheets not
going to work properly, but maybe if I
just press Escape. If I just apply a
dimension, Yes, sure. It's not going to work
properly, but you can e.g. and terror dimension
on the line. I could also why
not use fill it, click here, click here. And if I want to add a curve, it is possible on this
part, take a glance, I can create my
nice little curve, like just 1 mm. And I can make some
transformations. You can apply some transformation
on Zulu go if you need. Now I can finish sketch. So things that I'm going
to do is to create an extrusion, create extrude. Let's value that with
a small value dressed may be two millimeter. And I can just validate. Let's scrap to render, design. Render. We will see surrender
in details after, just see some vesicle. First, I can go into appearance. And I can go into right. You have the library. I can position my
materials directly on the body component on faces here Let's apply
on buddy component. I can e.g. silicon metals. I have different options
like you can apply e.g. protons. I just need
to drag and move. Oh, I can apply
silver, silver polish. I have multiple options. I can also go and
paint glossy in a different type of paints so that I can apply
translates this. I can come back also to gold, polarized, just like this. I think in my example, it just come back to paint, glossy that supply red. And CIT is also material
insights with design. I can double-click on my paint glossy and I can change
later be to color. Let's work more with orange. I can also work with rudeness, and I can also work with the reflectance trust like
that. It's pretty easy. You insert e.g. your logo or your icon in inside the sketch. You just need to make extrusion. And after you can go
into the render mode, applied materials,
and that's it. After you can save your work, you can cry to render
and export your walk in image here versus a parameter
for the same settings. You can apply background some value in man's
JT is a solid color. I can go on Environment
Library. I have soft light. If I change the
environment like e.g. Plaza, I can double-click. It's going to be a
little different, but I can come back to setting and change the background color
for our environment. And I can even try
to presentation of my logo inside the environment, just like that here. If I want to have different
type of position, can just come back design, click on my buddy, exists and move copy and I
can just crack to rotation, lateral rotation 90
degrees and validate. Now I can come back design, render, and I can change
the position of my logo. Hey, just if you want
to have an image of an environment on a bedrooms, it can be also useful. Maybe you can import,
can be a wall. It can be a vehicle
and position. So logo directly on. So element. I can come
back on sensitive things. Settings changed by grew and
come back to solid color. I can also activate
color onto backgrounds. Let's activate
blue color exists. Apply also for super
sure you have really, really a lot of options
that you can do.
52. Extrusions on surface: Let's start with
shocked face mode. So here we can go directly
on the south face mode. And the things that
we can do each to start with the basic extrusion. First about the sketch, It's going to work
exactly like so, different, different modes
we've just cracked to sketch. Something interesting is you can make solid mode and
shocked face mode. If I create a sketch
just like this and start on the x-y
plane, they dress, grab the rectangle, can create my first rectangle from
the spring to the sprint. They just make little
adjustment dress here. And just like that, After I can finish my sketch, when we get to an extrusion
directly in the solid mode, we can have a new budget. So if I come back so
lead extrusion here, I will have a new
buddy I can validate, and now I have this
new option buddy and I have this small icon. It means that we have a
buddy and it is a solid. It is a solid. Now
if I just come back literally before I
acidic soft phase, click on the Sketch and just time credit to an extrusion
on the shore face mode. Now we are only
going to extrude so different, so different edges. And I can go here and
I can extrude that. Something interesting. You will have the
possibility also to create rotation if you want to give a direction
to your extrusion. So possible to extend of true radiates or you can
stay at zero degrees. You enter a value for extrusion. You're going to write exactly
like in the solid mode. You can change for two sites. You can also select a
value for the second side. Or you can work with
symmetric here. Let just come back
with just one side. Validate. And now inside this
buddies, further, I have a new body,
but take your glands, so badge or icon now, it is a shocked face icon. Know something also interesting
if I just come back, craft an extrusion again. So I can click here. I can click here and
create again an extrusion. You have the possibility
to remove shinning. If you remove
shinning, you can e.g. only extrude this face here, but it's not going
to work properly. I'm going to show you again. If you just click here e.g. yes, you can only extrude this profile just like that
because you remove shinning. And now if I click on this path, I can also only extrude this, this edge just like that. So it is possible to open
an extra different paths. And let's click on
everything and press Delete. Let's create another example. Create sketch. We are going to work on the x, y plane. Exists z. Explain it means front of you. We can use the
feed point spleen. I can start here, a curve, the second curve, and just make some indexes. Then I can press Enter. If I finished my sketch, I can click here, create an extrusion and
corrupt and extrusion dressed like this, and create a short
phase with this curve. Here you can create also
rotation if you want to go give it'll direction. And I can validate
dress legacies. And let's see My last example. If I want to create something
fast like a bracket, I can click on credit. Sketch, and ceilings are
same view like this. I can craft a
first-line and go from, I think I can go
from a sprint to this print press escape. It's not exactly
what I want to do. I'm going to create a
circle arc sweet print. Ok, select this
point to this point. And I can go and T,
crabs or tangent. So inmates, I'm
going to write here. Then I can create a line, this sprint to sprint, press Escape and
create two sig online, this sprint to this
print press Escape. I can finish my sketch and
now credit to an extrusion. Extrude. I would like to create an
extrusion with a symmetry so I can change on the
right symmetry like this. And I can enter a value of e.g. 50 millimeter. Validate, create
two new buddy here you're dressed absorption
you buddy on new components. Let's create two new buddy. The things that I
can do is to apply a sickness after so
cramped sickness. And I can click on this space, click on this face,
click on this face. Just like that. I can
apply a value like e.g. it's too much five
millimeter, just like this. It is extremely useful
because MiniTab, you have different way
to create an element. You can make solid and
surface here, e.g. let's start with your face. And after to do this work, I can go in solid. Click here, create sketch. And I can create a circle. Just like this. I can also
create a circle here. I'm going to her own little
time with 20 millimeter. Maybe I'm not perfectly in the center or yes, trust Lexis. And then I can finish my sketch. Credit extrusion. In my solid mode, I can click here,
press shift and shift. And I can go inside and
validate dressed like that. So extremly useful. You
just need to ask yourself, what is the best? Is it the best to
start with solid mode and craft something
in solid mode? Or is it the best to
start with soft phase? And then to work
with solid mode. We need to think about that first be fraught cranial models.
53. Revolutions on surface: Let's see the revolution
in the shop face mode. So we can walk with revolution
and liking the solid mode. It is same principle, but we will work
with short phase. So first let's create a sketch, should just click on
prescribed to sketch. And let's work on as we
explained in the front view. And after to do this work, let's create two line and shades little different
because I'm going to show you why I can
create something with 100 millimeter like this. Then 50 millimeter, come
back here, 50 millimeter. And let's make 50 millimeter on. Just come back and go here. Now the next thing
that I'm going to do, each to just finish the sketch
and show you some basics. Click on the Sketch,
revolve and select. Here you have the profile. And you can see these
two axes that you want. So I can click on axis, and I can see it exists axis. So I obtain this result. Why I obtain this result? It is like a solid, but it's not it just because I, if I just click here, I'll just close with a line on this area in
relying on this area. If e.g. I. Open, I taped 180, you can see now we
have a cavity inside. We have a cavity inside
it, just the difference. And now I can click
here and yes, this is a difference. Now if I just come back to my sketch,
double-click aged e.g. you open this part so you can press Delete and you can press Delete on this line or I
can finish the sketch. And revolution again. Profile. I can see League. This profile, it's
okay and axes, I can select this axis. I can work with 360 degrees
or change for full. And now you can see we work
with short phase like that. So it is little different. So I'm summing m protons. So if you just apply
shininess revolution, you can remove shinning. You can e.g. only select
some sync dressed like that. Or you can remove the profile. These activate shinning. And I can just created
a revolution here with a selected axes,
just like that. Now if I complete profile, I can also complete with something more if I
needed so I can remove that celiac disease
and then still exists also nitrous come
back axes selection. Click here, click here, and select this axis. Just like that. It's okay. Now let's scrap
to like a button. We're going to walk
with your butter, but this time with
a soft face mode. Practice sketch first. Select this rock plane. Crashes the base of the bottle with just two line like this. Let's supply 50 millimeter. After the next step I can just to arrive around this area, then create something Lexis and continue in this
direction, this direction. And I can zoom a
little bit here, except after things that I'm going to do it
to use this tour. So aktuell three-point arc, select this line and
go on this line. Andrea's crash small
element exists. Perfect. Because I work, we still face, I'm not going to close here. And I'm not going to
close also on the y-axis, just grabbed
something like this. Let's make some transformation, fill it, can apply
small feel it. Here. You date. I need to make some
transformation little bit more. Feed it again for the date. It's whom little bit. Let's create two. So let's fill it just on
this part and yes, perfect. So now I can finish my sketch. I created this, I created this path and just
apply revolution. I can apply shinning. So also provides selected axes. Blue exis exists set X's. Here. I can change for full. And I created this type. It's not too perfect butter. It's looked liter like your
vase or strange butter. But to show you, it's, it will be enough. Again, click and validate. Now I can see so body it is
a sea of phase legs out. And you can find, after you answer options
to apply sickness or so, so crowds and sickness, you can select e.g. also buddy, just like this. And after you can enter
a value, can apply e.g. five and just validate. Here's the Persian could not ADT because it's not extremely convenient some time
if I just apply sickness again, craft sickness. I can click here. But I need to select
all the faces also, but I'm going to have one arrow for the simple reason that I have too much care
of in this geometry. So here in this example, it's not going to be possible. And I will stay like this.
54. Lofts on surface: Credit, loved with Sha, faces. So we are going to see how
you can create to love. But this time we see your face. Let just felt something. Let's see First
something very busy. Current credit to fro sketch. On this plane. Just create a rectangle
just to square with 50 millimeter
by millimeter. Finish the sketch and create a second element,
second Work Plane. Construct offset plane. Click on the same plane and just drag and move
on this direction. I can apply 60 millimeter, validate and click
on this plane. Crato new sketch. Credit to small circle
around 40 millimeter. And just validate now is
the basic of the loft. Even when we see your
faces, it is the same. You click here, loved. You see lakes with two profiles. The first profile will be this, and the second
profile will be this. And you can link to
profile with surfaces. Here I don't have a rails
and I can just click, Validate and obtain this window. Now let's make some
sync little bit more difficult and more interesting. I can press Delete here. And civic my sketches. Ceilings are two sketches
and press digital. So let's create a first sketch. Sketch we're going to work with sweet different sketches to
use a loved walk with the x, y plane first. Whoops, yes, Lexis. And create a line. I can apply 52, 50, so 100 millimeter. Then I can go with around 125. I can create a second line
just here with 125 also. And then I can create a Mac. Just click on kraft. Ok. Sweet parents are
click on this point, click on this sprint
and credit Tanakh. Yes, I think I can
increase little bit just like this here. Now, the next thing is to do it to create a second sketch, finished sketch, crapped sketch. And let's work with this plane. So the x, z plane
on the front view, we need to link to print, craft. Ok, three-point arc,
and select this print. Silly example, dot print
at 100 millimeter. And you can create a knack
just like this. Perfect. And just finish the sketch. Now, the next step is to create a sketch that we will use as the rails craft sketch. And you'd need to
select so less plane. So it means the y, z
plane that we need to create a first-line from this sprint and go
in the intersection. I can arrive around this
and arrive around disease. So accredited or need to light second, press
Escape first. If I move you can see we need to have this intersection here. Perfect, and just
apply a little fill it from this line to this line
to create a little curve. Can apply. You're wrong. 40 millimeter. Yes, perfect. Maybe it's a little too much. Let just to price 30. And I can validate, press Enter just like that, and finish the sketch. So now you have sweet
different sketches and I can create loft. Click on, Activate loved. If you select only true profile. So first you can select e.g. you can also apply
Shen selection here. Six is prefers, exists profile. Oops, I'm going to
remove that acidic e.g. you can see this profile and
you can sit exist profile. You will have this
type of friend. And in my example I'm going to remove the
shunt selection. Click on this profile
zen Bruce here. And I can only select
this line, this line. And I can obtain this render. It's not bad, but it's
not what I want to do. I would like to
follow this path, this path on this part. If I just come back first and I only still exists
profile plus again, and I see it exists profile, this profile, this profile. I'm going to have something
a little strange. It's not going to work properly. And if any, if I complete here, complete here, it's
not going to work. Things are techniques to
do is to click Preuss, select this profile,
this profile like that. Then I can add the rates. Rates plus. And I can click on this line and click on this
line, this line. And now I have
exactly what I want. So this is why it is useful to add a salt sketch to
create a rail legacies. Here it's close, but I'm not
going to change anything. And after I can
create two new budget should want and validate. Now I could create
something more, e.g. on the right. I just need to check
something about my loft. Just click on craft, loved plus here and
click press again. Think I didn't select
it every scene. Yes, like that. I forgot to
select this profile here. So this is why it
was not really good. Now I can click Plus
here, here, and here. Yes, perfect on the two sides. Now I can validate and create
another sketch, craft. Sketch, and do the same thing. I can walk on x, y, plane. Crowd to first-line craft. Sweet print, OK. And go
from this direction to this direction and create
something like this dress here. Now I will be able to
reuse this profile here. So I just need to create
a new doc profile. Proofs. Create a sketch
again on the y, z plane. And I can do the same, but not with the same size. I can create something
like this here. And it's not really good. Let's create two
line, it's better. Next is add a flat
to create two curve. Click here, click here. And let's work with a t
millimeter, perfect and validate. So now I have these
two new sketch and I will be able to reuse also this profile
just like that. If I adjust, this
activates a buddy, you can see these
two new profile. I can also activate my sketch number
four, just like that. And if I remove, I can obtain this render. Here. Knows the next
step is to go and create loved again
acidic profile. It's going to be this profile. This is a reason for
which you need to have the visibility activity. And also this profile,
just like that. Click Close. And Yes, this profile dress here. And now I obtain this render, I just need to add the rail
and click on rail Plus. And I can go in this direction, exists and Lexis and perfect, I can create a second type
of phase just on this part. And now I can
validate like this. And I created these two sketches at any moment I can come
back to my solid mode. I can also take a
glance to my Render, to Caesar to see
your faces exact. So this is why locked
is something extremely, if something is really extremely poor fool
to craft shop faces.
55. Sweeps on surface: Credit sweeps. See your faces. So this is what we are going
to see sweep on surfaces. First, let's create two. First example, exactly
like for the solid mode, something simple,
socratic sketch. And you can use this plane, the x, y plane. Just credit to soccer. And let's apply a value
of 20 millimeter. Let this finish the sketch. Signaled things to do. Let's create another sketch. And I can select a
different plane. So it means this
plane, x, z plane. And credit to pass, I can use my line tool, credit first-line with
a value of around 130, and a second line with a value. We can just snap to
my creed just exists. And I can press Escape. Let's use the affiliate tool and credit affiliate that supply
around 50 millimeter. Finish the sketch. As as explained for the sweep, you just need to
click on the tool. First, you can
select the profile. The profile will be this base, and you need to seek to pass. And I can click here. And now it is
interesting because we can create a pipe like this. And after if we want, we can add sickness
one more time. If e.g. you remove that, you can change chance selection. And e.g. you can just
start with a first-line. And after you can extend if
you want at your convenience, you can also add this
line and this slide. And after you can walk
like this along your path, if you don't want to finish. You can also change at
the end with a value. You have taper hunger if you
want to increase at the end. And you can also walk like
this at the beginning. Here, it's too much, but you can enter just small
value like to trust exists. And you can do the same
also at the beginning. So let's just come
back with zero, and let's just come
back with a zero. Also. Haiti's single-pass here versus a possibility to
apply good rail. I'm going to show
you this just after. If you need, you
can go and create and just apply sickness again. I can click here. I can increase on the
direction with a value. Let's just apply to. So now lets your second exam per click on the two sketches. Press Delete on the keyboard and civic also
buddies press Delete. Just like that. You have still this buddy
I can delete again. Crato, second example,
credit to sketch. And this time I can create my first sketch on
the x, z plane. Craft, arc and sweet print out. You need to start
from the center. And we can make something with
a value of 100 millimeter. And I can continue
with just this part. It's perfect. Dress here. Let's finish your sketch. Credit to sit on Sketch. Sketch. Let's work on the site plan. It means so y n, z, the work plane crashed again. Put sweet print, OK, click on this sprint. So we need to start from this. Intersection. Glands are left and
I can work with something like 150 like that. And I can increase the size
with a round, gets his value. So now you need to work
with this intersection. Perfect. Just here. I can finish this
sketch just like that. So things that I can do is
click on sweep and click here. First profile. Silly to pass this path. You can create two curves
your face like this, perfect care of your face. They exist after it can click on the line and you can change. So if you need just like that. And I created these
curves your face. Now let just come back. You can also add arrays. The first thing that
I'm going to do is to click on Create, sweep. Let's create another sketch. First, I can apply a construction
plane, offset plane. I can use this plane legs out
and credit to offset until this intersection 100 millimeter validate and do the same thing. Credit, sketch. On this plane. I can reuse my tool
suite point arc and do exactly the
same thing here. Just like this. And I can finish the sketch. Now the next step is to create another sketch
in the middle, it's going to be the rail
concentric offset plane. Click on this axis and drag and move into the middle
50 millimeter. As you can see. Now we can
create a sketch in the medoid. Click here to sketch. And let's use the line tool. Create two lines
just like this here. And I need to e.g. make something like that. And yes, I'm just
going to finish here. I made something wrong. Let just press escape. Dressed, come back and to
not start from this part, it's not too when I need
to start from this part. So the things that
I can just do each to use my line tool. And yes, I need to
start from this part. So it means here. If I take a glance,
yes, perfect. And now let's just come back to my live view and
do something here. I can press escape like that. Here you have a line,
It's not really good. I can press Delete. I can just activate two constraint with these
two print coincident. And now I can drag and
move lethal the sprint. Just press Escape and drag and move this
print. Just like this. My next step, if
I take a glance, I think I'm not perfectly
match again, on this part. Yes, Now it's better. Let's create a film that
he can feel it just here, here and make a little
curve just like that. And the credit also feel
it on this pattern, on this part and
create a little curve. I can move also on
the right and I can press Enter. Yes, perfect. So now I can finish my
sketch and just show you what you can do when you have
multiple element like this. If I just click here, Credit, sweep, my profile. If I select this path, I can create
something like this. Now if I select this path, I can select a Shen selection. I can have something like this. Those are things that I can do. It's to remove that I can
apply e.g. pass Bruce. Good rates and ceilings of past can be this
pass just like that. And I can select cookie derails. It means z is good like this. I need to apply your
shin selection, it's better just like that. And I can obtain
this, this render. And about to get
selection, take a glance. I can also click here, but I will have the same render. It's not possible to teach here. Another thing that
I can do it too, I can just come back
and I can apply, pass pretty good
rates or profile this profile first,
select the path. This path, I can apply a good rails also create
something like this. And here you can
extend just like that. But in my example, one of the best things to
do It's to stick profile, this profile, pass this path. I can also apply
heat ray legacies, but I can just
apply one good way. So this is why
after I'm going to show you that we can use loved because definitely
it's better to create this type of sinks. I've taught you have passed
press gets your face. It's something little different. You need to seek to prefer, you need to sell it to pass. And after you need to have
also a good soft phase. So here I don't have
and I will explain after how you can use loved
with multiple elements.
56. Patch surface: Credit patch. With this tool create patch, you have the possibility to close to create two
new shelf phase. And you can just close
directly from different edges. Create a planner or
Swedish your face within the boundary of a
specified closed loop. Let's see a concrete example. If e.g. you just have your
credit card to sketch, you just create your sketch. I can create a rectangle. Is a sprint to
sprint just exists. And create our three-point
arc just here. Create a sweep print arc. This point to this
sprint, to this print. I can dress credit
to trim. Perfect. I finish my sketch and I
just want to fill this part. I can click on patch. And one more time you
have enabled shinning. I have boundary edge. I can just click
here and that seat, I created your
face and validate. Now I can go and buddies and I have my new
show your face. If I just come back and show you again, click here, patch. I'm going to remove
this element. Let's change. You can remove enabled
shadings and you can e.g. or missile eggs are first
curve, second curve, and you can select a different
curve at the same time to craft your shop phase, just x's. I'm going to show you
again deselect everything. So you deselect everything. Craps. Patch. And I can remove
enabled shinning. In this case, if I select, I can select only this edge, this edge, this
edge, and this edge. And now I can create
my shelf phase. Just like this. You can group edge also enabled
shinning if you want. And you can crunch the
interior and you will be able to have your shelf face. But definitely in
this type of example, you need to select
inside boundary, edge. And with Shan, Shan
selection, it's easier. Let's do a second example, gone credit, credit to sketch. Click on the swap
plain, rectangle. C sprint to sprint, 200 millimeter by
100 millimeter. Finished sketch to an extrusion. First, extrudes the
different sides like this. And if I need to close here, it is possible just
a crap to patch. When diary edges. And I can just click here. And that's it,
addressed closer pass. And my last example will be, I can use my history panel. Just come back before
too crazy sketch. Let's quieter evolution. First. Credit, sketch. Let's work on the font. Work plane, x, z plane. Just to line. I'm just going to
create some sink like feed point
spleen start here. And that's it. Now, the next step is
to just press Enter, just create something like this. I can finish my sketch and
create a revolution. Revolve. I selected my profile, I need to select z-axis. It's going to be so blue axis. And I can create
something like this. So hundred 60 degrees
perfect validate. And now if I want to
just close this part, I can use my Patch Tool. Patch. Just select this
edge and perfect, I can close glazes and validate.
57. Ruled surface: Crowd, surf face,
very interesting tools, credit, wholesale phase. So first things, Let's see
something Bezier curves. You can use this tool if you want to make
like your extrusion. So first, sketch, I can click on what plane on the front and
use my feed point spleen. And just create a
curve like this. Press Enter, finish the sketch. I can just create
two basic extrusion. I can click here and create
an extrusion legacies. But I can also use rules, your face craft, hold. And I can click on
this part and I can extend with a value. Let's apply phrase off
but 80 millimeter. And you can also walk like
this if you want to work on a specific direction
just here, I can tell. And I can just
validate like that. Now if I click on Create, holds your face again, and I can teach here, e.g. I. Can go on and no doubt Direction just
here, adress here. This is why I'm going to
show you something more. Let's select this face
and press Delete. Let's select your first
sketch and press Delete. Let's create a rectangle. Credit. Credit to sketch first. Cx is swapped plane x, y plane. And just cried to square this 100 millimeter
by 100 millimeter. Perfect finished sketch. Now I'm not going to
use extrusion but make multiple sinks using
credit wholesale phase. First you have also
the shen selection. I'm going to just click here and apply like
50 millimeter. And I can validate. Now if I click on
this tool again, credit cold surface, I can, if I remove Shen selection, I can only take this
part and go e.g. on the direction like
this. As you can see. I can also turn here
and I can validate, I can continue craft
shelf phase and e.g. click here and add some sing or with a different
direction, just like that. So as you can see, it can
be extremly interesting. If I just come back
with two step. Now I'm going to activate
the shen selection Craft. Who's your face? Shen selection. And just click here. Now I can extend inside, I can extend outside. Let's extend outside and crafts. Movement legacies perfect. Extremely useful. I've told you can
change Sukarno. So it means here, It's curve. If you want, you can apply
meted coronal just like this. I can validate. Now let's continue. Credit. Sketch the rules your face. And I can continue here and extend whether
on this direction. Or I can also make some sync. Exists, dress here and validate. And I can continue craft, holds your face, click here. I can change the angle. And then I can just
drag and move. May be that just
come back to zero, just like that here. And validate. So you can create
multiple things like z is extremely useful. Also if I select everything, you can also start
from a cylinder. A cylinder. Create a sketch first and
click on this Work Plane. Create a circle. Let's apply trust 16 millimeter
and finish the sketch. I can apply credit to
credit my cylinder. I can start with words your
face again, click here. And I can start legacies 70. And I can continue
craft holds your face. I can click here again. And I can extend
on this direction or this direction and
create a rotation again, dress here, sometime
it so you can go into del direction depending of
what you want to craft. Let's just make
some similar axes. Here you are admitted Cornell, but it's not going to change anything in the ASX
in this example. So I can just create
something like this and just validate here. It's pretty simple to create different type of
element using this tool. I can also like every time complete
sickness, I can click here. I can click here also. Just enter some value. Let's apply five millimeter. If I click here, I don t know if yes, maybe it's not worth getting to work properly on this part. Just validate five millimeter. Now, if I click on this
part, just dress here. Credit. Sickness can
apply five or so. And just validate.
58. Extend surface: Extend shelf face. You have the
possibility to extend the shelf face when
you go and modify. And you can see league
just extend, extend. The things that we are
going to do it to go on, crack to sketch, and just create work on this basic
work plane, x, y plane. Create a rectangle from
this point to this print. 100 millimeter by
150 millimeter. Finish the sketch,
create an extrusion, extrude, and just go on z
direction, just like that. So now you can extend. You go just on Modify and
you can find this tool x n. Now just shocked face
by extending its edges. Specified distance can just see the edge that I want, e.g. this edge and I can
extend on this direction. Legs out. Here you have HID
demand free edge. You have also a ligament edge. I'm going to show
you after that. It can be interesting
to change that. Ends. Next step is to extend
that can extend phrase on per trust 50 millimeter type. You have different options. If you want to work
perpendicularly, it is possible tangent, I will obtain this window
so I can click cheap, natural, and I can
extend just like this. And I can do the same
thing on this part. Modify extent. And I can go here 50
millimeter dressed like that. Phrase on per click
on this edge. Modify, extend. And this time let's work
with perpendicular. And I can go in this
direction or this direction. Let's apply 50 millimeter here. And just click on this part. X ten, modify or
extend and go into the direction with 50
millimeter and validate. Now, let's see a second example, acidic to every
sink and just press Delete on the keyboard
settings or sketches or so. And DDT sketch. Let's create a curves your
face with two sketches. Credit sketch. Let's walk first
on the x, z plane. And credit to arc. I can use this arc tool. Three-point arc, create a first-line I
can arrive or wrong? Yes, 100 millimeter. Perfect. And create something like this. Finish the sketch. Craft a second sketch, credit to sketch on
this work plane, y and z plane. And credit suite print ARCA can take the sprint
at the intersection. Let's work with 150 millimeter until this part, just like that. Now I can finish my sketch. I explained that it is possible to create two curves your
face using so loved. Click on, not using Zoloft. Click on the sweep,
select this line, then select this line profile, once elected series of paths, this line, and
create your curves, your face just like that. If I need it to extend
on the edge disposable, so modify or extend. If I click on this
edge, take a glance, I can extend but extending
on this direction. So this is why depending of what you want to do here,
it's perpendicular, can apply natural and just continue on this
direction, just like that. But if I continue
on this direction, take your currency is going to follow the person till two, arrival to and to arrive and finished to this value with a corner at the
end, just like that. So this is why here you have the edge or
ligament free edge and you can adding edge if you want
to continue perfectly in the same alignment
and you don't want to finish exactly like this. You can also use, I can come back free edge
and click on tangent. You have also the possibility
to work with tangent. Let's just come back
natural edge and Crafts. I'm seeing laziness.
If I want to extend here dispersive and I can click modify x ten, and I can extend or
so and z directions. And it's great because you
can modernize your face. Really, you can make it
very interesting things. I can come back with free
edge and just walk like this. Let's zoom a little
bit. Yes, dress here. I thought I could change
your soul natural, but I could walk
with perpendicular, not very good of tangent. Let us come back
with natural exists.
59. Offset surface: Let's see how to create
offset on Shah faces. To create offset
on shale facies, we can find credit offset. We can create a
new surface buddy. The first things that
I'm going to do, it's just to click on
create new sketch. And you can see the XX
or XY plane crashed two rectangular and just create
something like this. It's going to be a square, 100 millimeter by
100 millimeter. Finish the sketch and
credit to extrusion. Extrude. Let's apply a value of 60 millimeter and validate. I can go on my
constriction tree. I haven't yet know
on your shelf face, I can create an offset on one
of these G0 phase offset. You need to sit eggs of
face that you want to move. I can see the Xist phase exert. And after you can enter a
distance or you can use this arrow to create
offset just like this. And I can just apply here. And 100 millimeter operation
new body on new component. Let's apply new, new buddy. Validate. Just like that. After it's pretty simple. When you have this
type of element, you can crack link
using so loved, credit, loved. And I can e.g. click on this line, click on this line, and I can create a new element. I can also click on this line, click on this line,
but no, it's perfect. I can do something like this. Now let's see a second example. Select every sink and just press Delete on the keyboard
and sketches, you can also remove the sketch. Let's get to another
sketch. Create. Let's walk this
time on this plane. So z, y plane on this side view. And just create something
with a rectangle. I can just create a
first-line here to here. It's 100 millimeter,
it's going to be perfect and crowd to
second line on this part. Also a line just here. And after I can just use my feed point spleen tool
and just create a path. Just like this. The next step
is to validate with Enter. Maybe I can move little
bit on this direction. This direction. And yes, perfect. Now let's validate
finish the sketch. And I would like to create
this your face inside, just apply patch, click
here and validate. Now as the things that
I'm going to do is to use my modified here. And you can also
apply Move Copy. So click and change
the position. Let's position this
sounds are left with a value of 150 millimeter. And credit to offset. Credit offset. I can just click on this face because it
is just one phase. And now I can drag
and move these later, like duplicate this, your
face and position and Menus. Menus one or 300
millimeter credit on your body and
validate just like that. Now I created these two element. They are just to see your face. One more time I can craft
to lean, just using loved. So credit, loved. And e.g. I. Can click here on this profile
and click on this profile. And I can create
two new shop phase. If I click here, click here, I can also complete. And I can also click
here and click here to close these different paths. And that was the next step is to validate with, okay, Lexis.
60. Thickness on surface: Add sickness. You can, sickness in the shop faced
murder, extremely useful. When you go and create, you can add sickness
you have here. Second, Let's create our first
sketch, craft to sketch. And just, let's work
on this part. Here. Two rectangle. Zoom little bit. And I can create my
rectangle just like this. Then I can finish the sketch. And the things that I can do. It's to create,
Extrude and credit to extrusion with a value of 60 millimeter, create
two new buddy. So each time you can add
sickness at your convenience, I can click on credit. And sickness, you just need to select you ever Shen
selection, what does it mean? It means if I click here and
I don't have Shen selection, I can only apply your
sickness on this part. And if I apply Shen selection, I will apply this on also part. So I can click here e.g. I still exist phase
and this phase shift, I can apply sickness
on these two parts. Now if I apply selection, I can click on this phase at, and I think I need to
oppression selection. Click here. And now I need to select oven with
a Shen selection here. It's not really good. I need to, yes, just click on the edge here. And now I can apply sickness on all so proud at the same time. Let's apply ten
millimeter validate. If you have something like
this and you click on Extrude, you have the possibility
to extrude laziness. It is totally possible
also here extrude. Now you will have something
a little strange because an extrusion only on faces, just like that can also use it for if you click
on your face here. You can also create
a shocked face on is this proud
craft to indirection. Just like this, validate. And I can go and
create sickness. I can click on this face. And also I can apply your value. But if I apply your value, now, take a glance. It's going to be a little
strange because it's not going, it's not possible
to modiolus exactly into perfectly made
match with this path. Can finish this work. Just exists after you
have multiple option, but you can go and modify. It can extend if you
just click here. Now it's not a shocked face, so it's not possible
to extend here. Just like that. We will have to walk by demoed. Lets you a second
example, perfect, when you create some
revolutions, I'm seeing Lexis. Let's click on credit,
credit to sketch. And let's work with the x, z plane, front plane. Creditable sketch. Click on Line Tool. Credit. Just two lines, the
sprint to sprint. And then let's work
with spleen tool. I'm not going to close because we work with see your faces. So I can just create
something like this. And I can press Enter exact. After I finish the sketch. And we can activate a
revolution, revolve. First, isolate this profile, Saigon axis, click here
ceilings or z axis. And I can create my
vase, just laziness. I can apply sickness. Also, credit. C can click here. And I can enter some value. As you can see, you
can walk outside or you can walk inside.
You have direction. You can also work
with symmetric. Let's swap with one side, activate ten millimeter
or perish or new budget and validate
perfect, just exact. I can also close on this part. Dress, click on patch. And I can just click here
and validate if I want. I can also click on this
face, credit cecum. And I can enter a
value like this. But maybe too close, it will be better if I just come back to close in
a different way. Maybe to close
outside like this. Maybe it can be better. So patch, click on
this edge outside. Yes, it's better, definitely. And I can click on this
face, credit cecum. Let's zoom a little bit and I
can go in this direction or inside to create something outside ten millimeter
and validate.
61. Trim surface: Let's explain how to trim
shelf face, your face. So first example, let's go
and create credit to sketch. And we're going to use
this work plane on x, z axes and just create a spleen. I can start around -50 and
create something like that. Then I can finish the sketch. I can create an extrusion. So Extrude and go
in this direction. Let's apply a value 120
millimeter like that. So now if I wanted e.g. to create something here, It's not possible to
apply or subtract. It's not possible to apply subtract with the
Extrusion tool. I need to use the trim tool. Just create a new sketch
construction plane. I can create an
offset plane, e.g. on this part to see better, even if you can
stay on this plane, it's perfect or so, but I prefer to use this.
You will see better. And 45 millimeter credit to
sketch here that sketch. And I would like to create a
rectangle around this part to this part and Crato
cavity on this your face. I can finish my sketch. So as I explained, if you click here, you apply extrusion. It is not possible to remove. You don't have this operation here because we work
on a shocked face. We don't have we don't have
we didn't apply sickness. So this is why you
need to apply trim. You click here, you
select the trim tool. So trim tool will
be this sketch and automatically is going
to find the surface. And now you need to select so pounds that you
want to remove. So you need to click
here again, x out here. And something was little wrong. I'm going to show you
again, click on trim. And you need to
select the trim tool. So first you said exists
part just like that. After you need to select
what you want to remove. So I see TTS not good. So I need to select
this proud trust in the middle and after
if I validate here. Yes, just like this, it was little difficult. You need to have this part in red and after you can validate and you can create
two in the middle. Perfect. Now let's see a second example. We are going to work again with the same type of
phase that we have created using, using Zoloft. So credit three
different sketches. Let's come back with a sketch. Remove and remove
credit, sketch. Click first on this plane. Credit. Let's create two
arc, sweep front arc. And I can zoom
little out 100, 200. Let's create some seeing
here and finish the sketch. Now let's create
a second sketch. Create a sketch. And I can walk on. Yes, I need to create
to offset plane constrict offset plane again. This we can credit to
offset 100 millimeter validate and walk of this new work plane
credit to sketch. And let just go out and create. Something was wrong. But what I want to do, it's not, it's not this. I'm going to remove the sketch. Let's create another
sketch credit to sketch. Yes. Let's just work on
this side. It's better. Yes, they could glands
on this work plane. Let's activate this top view. And now I can do what I want. I can just create a first-line, this proud to around sprouts. Let's do this again. So this point to this sprint. Just like Zack and I can
create a second line, Z sprint to sprint. Perfect. And so next step is
to go and credit arc, three-point arc and the sprint. The sprint. Yes, perfect. Here. Maybe I can even complete with
affiliate here, here. Let's work with a T. Here. Here I can work with the
same value. Press Enter. Now I can finish my sketch
and create my last sketch. Credit, sketch. Click on this what
plane like this, and create a line at
the intersection. Dress go here. Here. And just here, press
Escape can make little adjustments and
use my fill IT tools. Let's work with 40 millimeter
and finish the sketch. So now I have three sketches
each time with intersection, Let's create a well-loved
crowds, loved and silica. So first profile, then
select the second profile. Just like this. Oops, let's do this again. Here, here, here, and here. And I think it's not
going to be really good. Let's select first profile. Let's click on plus. Let's see, digs a
second profile. Now it's going to work. And it's not going
to work again. Let's click on the second
profile. Yes, perfect. And let's click on the
rails and click here, click here, and click here. Perfect. Now I have this
type of phase I want to credit to all
perfectly in the middle, I can create again a
Sketch, New Sketch. And let's work with this plane, the x, z plane in the murder. Just like that. Let's create a sketch
around this area. I mean, I can create a
circle just like this. Here. Yes, Perfect. I've taught to do this work. Let's apply a value
for the circular. Maybe it's little small, I can increase little bit. Just activate value, click
on the sketch dimension. I think we can apply 50. Let's apply 50 millimeter,
finish the sketch. Now let's use this tool tremor. And just click here
automatically, he's going to find the two faces on this
part and this part. Now you need to stick the
parts that you want to remove. We need to click here. Now it's going to be in the red, and you need to click here and now it's going to be in red are. So if you just validate, you can create an element,
translates this here. So this is why it is extremely
useful and you can repeat this process on many
different sketches. You can create another
sketch to sketch e.g. on this plane, I can create a rectangle from a
central rectangle, rectangle, central
rectangle from this point to this print. Just like that. Very great because he's going to follow perfectly just your face. I can click on trim again. First time to finish the sketch. Trim again, select
this sketch. Oops. I just selected a liner. Trim again. Yes, it exists. Sketch perfect. And then you need to click
on the surface here, this phase and just validate. Perfect. Let's not going to work
maybe properly because yeah.
62. Untrim surface: Let's explain how to earn trim. It is something also important
to know because if you want to do the opposite
process, it is possible. Let's first create
something very busy columns the right
crowd to sketch. And I can work just on this
work plane, x, z plane. And zoom little bit. Let's just repeat the process. Just legs out and finish the
sketch, create an extrusion. Thanks to that, each
time you can insist you can train a lot because we
repeat so different features. 200 millimeter, perfect. Let's repeat this process. So Crowd, crowd to sketch
this time I can walk just creating the
sketch on this part. Let's make something a little different with a line tool, e.g. disease, print to, print, to print to the sprint. Finish the sketch. I can position my sketch here, it is not a problem. And activate trim again. Click on this profile. And now you need to
click on the triangle inside some time,
yes, it's perfect. You need to change the view
to see if it is selected. You need to have this red
color and just validate. Now if I want to do the opposite
process, if you use e.g. this patch tool,
you can click here. It's going to work properly, but you can keep some
edge, as you can see. If I just go on my display city in visual style,
shadows add shadows. You can find this random. Now if I just come back, you can also use this
tool and modify. And you can find untrimmed. Now selected, you
can type all edges. Here. I'm going to
have onesies edges. So I can just click on the face and automatically
he is going to close. But it is bitter in this example because I don't keep any edges. I can just validate and zeta can exactly come back like before. Now let's change the display
seating visual style. Shed it again. If I want to do the same
thing on this part, Let's go and modify and
trim settings or phase. So you need to seek
this face like that. And because of the
type, if all edges, everything is
removed, I can come back with this perfect
care of your face. Here. You have also the possibility if you
need to keep a copy. And thanks to that, if I go on my body
just like that. You have a copy of this part. Take your glands. We have a cookie here. And if I go and modify, move, copy, just like this, we can find now we
have two elements, the first element and we
have the second element. If you don't want to copy, you don't click on copy. Something interesting
also when you use untrimmed that just
come back just here. Modify or maybe I can come
back. Yes, it's okay. Modify and trim. You can change the type. It can be only internal
edges are manual, internal edges are edges. Here I can select
manual and if I want to remove only first-time to select the face, just like that. If I want to only
remove one element, I can click first on
this proud face yes. Manual. And I think it's not going
to work properly here. Yes. Silica edge, and now
it's going to work. One selected, you see
a face type manual. And now if I want, I can just close this part. And I can only close this part also if I
want, just like that. But here, but this edge, it's a little strange because I need to validate
first just like that. Now if I go and modify
and trim again, I can select this face, select, and I can
click on this edge. You need to repeat the process. If you want to make
this multiple times. And I can remove
these two circle, but stay like this.
63. Construction tree part 1: Let's explain the cost reduction
tree, construction tree. What is this? It is
this part on the left. So at the beginning you
have your document here. Then you have the
documents settings. You can find the
different views. And you have also the
origin, the exact. Each time when you
create something, it will appear on the
construction tree. Let's crack just two element
to object to new buddy. Credit to first sketch. Sketch. Let's click on this view. On this rock plane and
crunch your first rectangle. I can create from the
center rectangle. Center rectangle. I can enter a value of 200 millimeter by 120
millimeter Lexus. And finished my sketch. Then credit to an extrusion. Credit extrude with a
value of 60 millimeter. Then let's click inside
and apply your shell. Let's decrees and apply a value
of two millimeter inside. And the last step is to click
on this face to sketch. Let's create two
small rectangle. Here. I can start from this point and I can
arrive until I can use my grid. Shows the sprint, perfect. Finished sketch,
craton extrusion. Click here, extrude that. And I can operation cut
and validate exists. Now let's drag and move this
element I can use Move Copy. I can select my buddy, click here and drag and move on. So right, and validate. Now let's create
a single element. Click on craft. And let's
create a sketch on this view. I would like to create like
a vase so I can use my line. Just like z is 50 millimeter. I can press escape
and just use my fit point spleen exists. I can just press Enter
and just close the path. Gradual first-line here
and a second line here. Now I can validate
with finished sketch. Click on the Sketch, revolve along this
axis and validate. I can click on the face, on the top shell. And let's go little inside with a value
of two millimeter. Also, just like that. Now click on this element. Move, Copy, move. Somebody change from body. Let's position. Oops, I need to change the
location in the center. I'm not going to have
precision. Yes, just like that. And move on to the left. Now you have this tournament. If I take a glance on
my construction tree, now you can find buddies
and you can find sketches. I created two budgets. This is my first body. Each time when you click here, you can have a selection
in blue color. And this is my second
by g. At any moment you can just these activate
the view translates. These are just laces. So I can click here and
this activates your view. On, this activates with you. You can rename your
body, just double-click. And I can change, I can
just step box, validate. You can also go right-click of different options and
you can rename again. Let's apply phase. Each time when I click one
of these buddy right-click, you can have access to
the tool Move Copy. You can also create two group. Something interesting, I
will explain afterwards that you can create
component from bodies. And you can change
the appearance. You have appearance options. And directly you can
apply the materials. So I can apply a
material with my list of materials here,
Ferrante to apply. For example, here something like aluminum or just want to
apply plastic abs wise. I can just drag
and move and apply my material from this panel. But definitely I will show you after I'm going to come back, I think the best is to apply
some material directly in Sorrento mode because here you don't really
see surrender. So it's not very
interesting to apply some material with
right-click appearance. You can also have
physical materials here, and this is the same. You can have access
to a library. Now let's zoom out, just go right-click again. You can delete an
element at any moment. So it means I can press Delete and I can
remove my element. But if you want just
click on the body, you can press Delete on your
keyboard and it is the same. You just need to
validate address. Come back with the
history panel. Now if I take your
glands, so badges, sketches, as you can see, I have my sketches and you can reuse your sketches
at any moment. I can click here, click here, click here, and it can find all
my different sketches at any moment I can reuse. Let's take an example. I can click on my first
sketch, double-click. I can make some transformation. So for example, I can
click on my sketch, modify sketch scale, and I can just reduce values
silly to print. It can be, for
example, the sprint. And I think it's not
going to work properly. Let's select again
everything on my sketch. Let's set it to print. And definitely it's not
going to work properly. I'm going to show you
something little different. Let's, let's make trust some
transformation on this page. I'm going to remove this line and just change a different
transformation print. So for example, I
can move this print, move, this print,
move this print. I can move these
different print. I can also press, Delete and remove some print. Just like that. I just make a little
transformation on this element. And I can finish my
sketch and I can reuse at my convenience if I want it
to just double-click again. Crato line, this sprint to
sprint, finished sketch. And I can create a
revolution again, revolve around this axis. And I created another
element just like that. Something in proton to know is if you edit the
sketch at the same time, the first element
will be a d t because this element depend of
the sketch of the sketch. So this is why, if you
did, for example, sketch. The sketch will be, these models will be
modified at the same time. It is something extremely
important to know. But you can reuse one of the sketch and make
some transformation. If I reuse, for example,
my first sketch, just click here and I try to change the size just finished sketch
straight. Take your glands. Now I have a different
size for this element. Interests come back just here. You can also rename a
sketch if you want. It is totally possible.
You double-click. You can enter to your sketch. And if you go right-click, you can rename a sketch. Or you can also
go again on edit.
64. Construction tree part 2: Let's continue with
the construction tree. So we have seen how we can add buddies and manage. So buddies. We have seen also
about the sketches. When you add a
construction plane, each time you will have
also a new elements. So if you crack construction
plane like offset plane, I can, for example, just go on this direction. And gradual construction
plane just validate. Now I will add a
new element with construction just legs
that it is a same. If you want to
insert, for example, image, the image will
appear directly here. So each time you
cannot lot of sin, I can insert Canvas, insert from my computer
and I can use, for example, these bottles. Position this on the plane, validate and take your glands. I will add this on this part. So now I have also an element with Canvas appears
on this part. I can also insert
something more. Insert SVG file in salt form, my computer logo,
just like this. And I can select my
sketch plane again. This sketch plane just validate. And now I have Canvas butters. And this element, it is like a new sketch on
this area. We have. If I just come back to
construction plane same, I can create a no dark
construction plane. Let's activate insert
construction plane again. First I need to
finish my sketch. Insert construction plane. For example, tangent plane. Well, I think it's not too good. I think it's not
really good here. Let's apply an
offset plane again. And just for example, in this direction and
drag and move here. If I go on the left,
you can find now construction we have two plane
each time on this plane, if you go right-click, you can create a sketch
from this plane. You can click again
on offset plane, and in this case you can create modification and move again. It is totally possible. If you create
modification like this, I created a new plane. As you can see, just like that. You can also just remove the
view because sometimes it's not really good to keep the
visibility of these planes. So just, you can
just these activate, you can also directly There's activate also construction
plane, just like this. Same force the canvas. I also butter, I can, this activates with
you all just here. If you go right-click
More option again, you can edit the canvas. We can replace, replace Canva
image by a different file. So each time when
you go right-click, you have a lot of options.
There's activators. So the last point is you
can create component from body even if I will explain component after we
more in details, you can click on this box. You can click on this vase
and just go right-click. And you can create
component from bodies. Components are different
because with components you can use these
different options. And you can just create assembly between
the different element. You will have also the
possibility to create animation using the component. Now, if I just go here, I don't have anymore my buddies, I have two new component, this box component and
this base component. Even if, if you go inside, you will realize
that you can find your buddies inside your
component just like that. And as, as explained with
the different tools, some time you need it
to select components. So I can just
click, for example, on my Move Copy tools
and move object. Now I can select my component, can be this component. I can position for his own PR wine alien
meant on this part. And I can drag and move our
cranial rotation directly. And I can apply on my component
exactly like on a buddy. I can click on Move Copy again. And I can show you
something if you click, for example, split by the Lexus. Here, he's going to ask if you want to revert the position
or capture operation, I'm going to apply
capture position. And I can click here, even if I ever components,
it's going to work. And I can use a splitting
tools and I can click on this part and just validate. And I can split here and inside. Now my component bugs, you can find buddies. And now I have two bodies,
two different bodies. If I drag and move, I can move this part inside
my component exists. So this is how you can manage
your construction tree. Each time when you
add something, it will appears on this part. You just need to make the
difference between sketches, between construction
plane, between buddies, between component and after
everything will be okay. If you just flip
up to the origin, you can activate at any moment origin like this with
a different axes. If I sample, you don't
want to see just an axes, so you don't want to
see just to walk plane, it is possible also to remove
the view of a work plane. Just like that, I can only keep, for example, the XY plane. And at any moment I can reach period 0 dot type of work plane. Same principle you
can do is activate a different axis,
just like this. Sometime it can
be useful even if personally we don't
use this a lot.
65. Construction tree part 3: Let's explain the components. Components are useful
for different reasons. With components you have
the possibility something virion proton to
create an assembly. So it means you can
use assembles here. And to ask somebody
on different element, you need to create
first component. It's not possible to
work directly on buddy. This is why you need
to create component. Component can be also
interesting for ammunition. And just in your
construction tree when you export your work can
be also interesting to create different component on your construction tree,
a better structure. And if you want to reuse in a different 3D
modeling software, it is useful to
classify in component. So first you can create a
new component directly here. For example, crack
new component. Or you can create directly
component from bodies. So here I have an example. I created different paths. So this is my main paths. I have also for screws
and I haven't so fortunate and I ever saw
this cylinder like this. So I have exactly ten bodies. As you can see. I would like to create component
from these badges. The things that I can do, you can take, for example, the ten buddies
at the same time, I can go right-click directly create
components from bodies. And thanks to that, I have many, I have all these component
at the same time. But she has a classification
is not really good. So we're going to
classify this now. And you can rename
a component first. If you double-click, you
can rename a component. This is my main part, so I can rename four main part. I can just double-click
or if I go right-click, I ever saw the
Fairmount options. And I can adjust. I can just rename,
clicking here. Something interesting
also, but component is that your absolute possibility to expert on New
York components. So if you click on
Export, take a glance. You can export only
on Nissl component. So you have options to export or your models are
your document, but you can also have
multiple components. For example, you have a table. You don't just want to
experience the top of the table. It's possible. You just want to export
the foot, one foot. It's possible to
export one foot. If you create intaglio ooze inside you have
a bed, you have, you have so far, you have a
chair, you have furniture, you can export only one
component from inside. The first things to understand. After, Let's continue
and rename that. I'm going to search
my first crew. This will be my first group. So I can double-click and
tap screw number one. After I can go here and
select my sig on screw, this one, I can tap
screw number two. I can go on my screw. Number three is just
one, screw number 33. And my screw number
four will be this one. So screw number four. Now let's rename the bolt. This is my first Bolt. So I can ten volt one. This is, this will
be my fault, sorry. Three, this will be my bird to bird to adjust respect
to direction about order. And this will be my
bolt for the last part. This part is a cylinder and
just steps in Endo exist. So now you have main
part cylinder and I have four bulk component
for screws component. At any moment you can easily
relate to a component. I can click, for example, on this part. Right-click. And you have two options. If you just go on this area, you can show all components, Show All Bodies, show eyes. And you can, for example,
easily to only see this component and not see all
the odor at the same time. Just go right-click. You can click on an
isolette just like this. Or you can also change view dressed like this
with different, with this icon about the component inside you
can have your buddy, if I select my main
part, click here. Inside you have
different origin. It means that each component
can work independently. Now, everything can
work independently. Each component of
his horn plane. So it means I can click
here and take a glance. I have plain different
planes for this component, I can activate your region. You have also the bodies. So he sees my buddies
for this component. If I seek something different
like my bolt number two, I can go inside iin
my different origin, even if the original one
was at the intersection, but we can change the origin. And I have also buddies Lexis. So now after two crashes
type of component, I can work with parent
component and child component. If I want to create
two main components, I can click in my construction
tree on this part, click on paths and
create new component. You have the type, standout and name, and
you have the parents. What is a parents here? The parents is just
my main documents, my main modals just here. And I can change the name for screws legs that I can validate. So now I have a
new component with screws and the things
that I can do, it's dragon move my
different screws inside. I can select screw number one and drag and
move just inside. I can select my screw number to drag and move
inside my screw, sweet drag and move inside my screw for our
dragon moving sand. So now I have a component,
parent components, crews, and inside IF kids component or child
component with screw one, screw two screws
three and screw for. Let's do the same thing with, but you need to be careful
because if for example, you have your inside screw one and you create a new
component just like this. Now component 12th parents, you have one selectivity screws
and now take your glands, your new component arrive inside screws because screws is
the parent component. So if I want to
create a component, adds, I can come back
at the same level. I need to click on paths here, virion proton to
understand the order. So I need to click on part. I can double-click
will activate here. Yes, it's better you
can activate here. Now if I create a
new component is this main part document
will be x2 parents. And I can change the name
for birds like this. Parent, one selected,
perfect and validate. And now I have a new component,
parent component bolt. And I can position my
bolt number one inside, my bolt number two inside, but we inside and
bolt for inside. You can classify like this,
your different components. Here you have just the main
protagonist or cylinder. I don't need to classify. I get just one component. And after you can
activate a component, just clicking on the right here, you can activate and
you can see the view. I can click here, activates cylinder or activates
the main part. If you want to activate also
element at the same time, you just need to go on your construction
tree and click here. Activate. Also a component of the
document just here. Just like that. So it says how you can work
with component after as, as explained, if for example, I click on screws, I can go right-click. And let's apply Export. And I can export my components cruise with
my first cruise inside. You can also go
right-click and you have the possibility to sell also
as a mesh, just like this. And here you can
see quantifying. And it is possible also
for your 3D printing. Lastname proton
point, when we will credit, for example, assembly, it will be very important
to have component, but I will show you how you can assemble your different
component later after.
66. Assembly create components: Let's explain assembly, how you can assemble
different component. So for this, we can
find this tool. We can create a new component, and then we can just join the component after
you have mock tools. But I'm going to show
you that just joined, you can make almost every sink. First things to do. Let's create two different components
starting from bodies. So click on Create and create
the base of this assembly. Credit to sketch and
just select this part. I think it's not. I'm going to just come back and just change the sketch
credit to sketch. I think we are
going to work here. It's going to be better. Yes, to walk here on this part. After Let's create a rectangle. I can start with crowds. Rectangle. To print
central rectangle. It's going to be better
and stuff like this. Events Center, I think
it's not really good. Let's crack two-point rectangle. That is going to be bitter. I can apply 100 millimeter by 60 millimeter,
just like that. And the things that
I'm going to do, it's to create, to cut. So here I'm going to
create another rectangle. Let's go on the left view. And credit to small rectangle from this part to this part. 50 millimeter. And credit to cut dream. Credit to Kurt legs
is on this part. Perfect. So normally, if I just check, I have ten millimeter. Yes, perfect. And here
I have 50 millimeter. I can tap exactly 50 validate. And if I use my live
view, yes, Perfect. Now finished sketch
credit to an extrusion. Extrude. And extrusion. On this direction. We can create an
extrusion with yes, 100 millimeter and just
validate like this. Now let's create
another element. I'm going to click here
and create a sketch. Create Sketch, and credit the second element
with my line tool. I can click here, click here, click here. Let's check. I think it's
not going to work properly. Let's make something faster. Create a rectangle
from this point to this point with just a
value of 40 millimeter. Credit to another rectangle here and create another
rectangle here. It will be really simple. Then trim this part,
trim this part. Just like this. Just like this. Perfect. Now I have this sketch. Just finish the sketch. Click here and
create an extrusion. Extrude. On this direction, you need
to create operation new body. Validate, just like that. The things that I'm
going to do now is to drag and move
this element by d. I can use move copy
and move on the right. Just like that. I can
add the same time moving this direction just
here and validate. And now let's create
a last element. Click on this face, crowd. Sketch, like this. Circle with a diameter. I can go in the
center, click here. And let's create something
with a value of 20 millimeter. A finger can change
later the position and put this just here. 20 millimeter. Those, the next step is
to finish the sketch, create an extrusion, extrude
inside, cut and validate. And the last point is to
create my last element. It's going to be a circle
with 20 millimeter. So create a sketch, just use, you can
use this plane. I can use this. Yes, I think I can use this
plane is going to be perfect. I'm going to write and create a sharp curve
from this print. Maybe in another form, this print with a value
of 20 millimeter, validate and create an
extrusion, Extrude. I can make something
a little longer and not 100 millimeter
but 130 millimeter. The last things to do it's
to create a new sketch. Again. Construct tangent
plane dress here. Yes, perfect. And I can validate, click on the Sketch and
click on this work plane, the credit to sketch.
Just like this. And the things that
I'm going to do, it's just to add
a small element. I work truss here. Yes, let's add a small
element on this part. Craft to shackle top view. And just create a small circle with ten millimeter
press Escape. Drag and move little bit. Yes, for example, here. And create an extrusion. Finish the sketch. Click here. Create an extrusion, extrude. Let's just apply a value
of ten millimeter. Perfect. I have a new body,
It's not what I want. I need to have the same body. So click on this part, extrude. And I can continue with a value of ten millimeter and
drain dressed like that. And let's create
our last element. We can just click, for example, on this part, crowd sketch and
create a circle again, I can go around this part with little bigger value
like 40 millimeter. Places. Finish the sketch
and click on the Sketch. Extrusion. We trust the value of fingers, small value of four millimeter, and operation new body exits. So it's okay, we have created our four object for buddies. I can click on my Move Copy, click on this part, dragon movie tollens
a right to have a bit of view and it's perfect. Now, the next step is to create
component from this body. Because if you want to
create two assembly, you need to create
component from your body. So CDX is foreign bodies. And I can go right-click and create component
from bodies. And now I have my
first component, my sig on my circle,
and my phone. If you want, you can rename, we can rename shaped object 1. Second object will
be this object. Object to this, it will
be the solid object. Objects, Sweet n, This
will be the last term shaped object. It's okay. Now we can start to create an
assembly in good condition.
67. Assembly joint components: Let's assemble the
different components. So we have for the
four components, object one, object, two, object three, and object for now I want to
create my assembly. So first things to do,
you need to click on train trend here
you have ODR tools. But finally, you
can, if you click, for example, on joint origin, it's going to be
exactly the same. If you click on Drive drain, it's going to be same. So just things that I can advise you just to
click on train. For example, first things to do, you need to select a position
to another position. My fixed position will be here. If for example, I
click on this part and I click on this path
to do something fast. This is going to
move on this path. This is not what I want to do. I'm going to select the first elements
that I want to move. So it means this part. And I click on train. One of the best things
to do you can select to corona or you can
set it to center. Here I can, for
example, Civic center. You have different modes. Simple between two faces
are two edge intersection. Here I select Simple. I click on this print, and now this is a base point
of my first component. I need to select the base
point of my second component. And the second base print
will be here in the center. Just like that. And it's okay. So M of Z, the assembly is to
just check if every seeing all the
different components can be mixed like this. It shudder it just to check, just to check after is there is also a possibility
to create animation using this but adds a base it just to check that
everything is okay. After you can create an offset, for example, if I wanted
to cry to offset, it is totally possible with different arrows just like that. So you need really to
select the right print because if you don't see things or write
print, for example, you take a point
here and you take, for example, print runs a face. It's definitely not
going to be good. It's not going to work
properly dressed like that. As you can see, it is
not what I want to do. So let's come back. Drain. And silly phrase on Perla can use this time,
this corner print. And I want to apply
this corner to this corner print,
just like that. Perfect. After I will explain that
You can also add motion. So it means you can add
also a nanny mission. You have different options, like for example,
slider, just like this. But you can also
apply constraints. Or it can be a pin
slot translates out. So you have multiple
animations that you can craft. If I apply slider, I can use, for
example, in Lexis. And it can be not just the axes, but x axis, just like that here. But I will show you, it'll after how you can add an emission and I
can click on animate. So now let's just check on
position and validate places. Now let's position I
will second element, it's going to be this
element drain again. And I need to observe
right position. I can select the center here. Click on the center. And now I can go to
this center point also. If sometime you don't have, you can click on this line and automatically you can
find the center snap. And that's it. Just like this. I'm sure you have a motion. I don't need them. I can just come back
here about emotion. But as you can see, I can start my element
from a different position. I mean, I can first
use Move Copy and position my elements here
first, just like that. And then I can apply
drain, select this print. I can also select
this center point, just like sat here. And that's it. So those are things
that I can do is to create to offset and frozen Perkin credit to offset until
to arrive on this path. And I'm just going to finish at the end
just here, perfect. Just like that. I can also create rotation. It is possible and
terminates this. Why not just here? Invalidate? And now my last point
is to put these phase directly in the center of this face so I can
apply again and train. Click on this center. Lexis. And cynic knows the center
of the second part, this part. And move. Just laces here. Perfect. Now if I or you can flip and I'm just going
to keep that and validate. Now everything is
working properly. As you can see, I just need to check some single but my circle, but yes, it's perfectly
on this area. It's okay. Everything is
matching perfectly. So it means that it's okay
with our different component. In many 3D objects
that you can crouch. You don't need to make. You don't need to assemble
different components. But sometime it can be useful. Lexis, after you can find
this element equivalents, you have these
different elements. If you go right-click, you can have access
to different options. You can, for example, applies to animate Showing. If you add an
animation like this. And you can go right-click, you can just validate. If I just go right-click, use an image drain. You can also press
Enter to stop. If I go right-click again, I can have different options. I can just click on Delete. If I click on Delete, I can just remove assembly for
this part, just like that. If now I click here, Sam, I have an emission, I can go right-click. I ever saw the possibility
to delete again, and I can come back here. And now I have this
element I have to train. I can go right-click again, and I can delete. So join and I can come back
to the initial position.
68. Assembly animate components: Create animation. It is possible to create an animation with your
different components. For this, first, we need
to change the mode we used the design mode you can
change for animation mode. With this animation
mode by default, if you drag and move here, you will have a camera
movement on this path. I'm going to click on this camera movement and just press Delete
on the keyboard. How to craft an animation. First thing that
you need to do is to go and 0 on the timeline. So you can come
back at Saigon 0, you can drag and move like this. You can come back at say gone 0. By default you have
one storyboard, but if you need, you can craft with
the same project. So same document, multiple storyboard animation to
have something different. Here you have also some options. And you have zoom-out
start from time 0 overnight by 0.5 and
you have second shell. I can advise you to
use second shall I think it's pretty simple. I prefer personally
to use second shell. Here you can drag and
move your timeline if you want to increase
position of the window. So now how to create
an animation? First things to do, you can select some views that you want. I can sit exist view. And after if I go on my
timeline at C gone one, you can cry to move mine
just from Camera Raw first. If for example, I go left-click and you arrive on
this type of view. I created camera movement. And if I just come back, you can see, so view
just like that. Let's arrive at one and I
can continue at two and add to just activate top
view. Just like this. Then I can drag and move to
a better render truss here. Now, take your glands. I have just animation
with camera movement. One end to the things
that I can do it after. It's to go at Saigon,
three like this. And you can select components
that you want to Egypt. I can see for example,
this component. Here you absolute
transform component tool. Click on this part
and you can select, you can change the p-value. You can see x component. And after you have
multiple option, you can drag and move
on the direction. Just like this, you
can also create some rotation and you can also drag and move with
the free movement. So let's do this again. First, I select my tool, I settings or component. And I can drag and
move directly onto the top just legacies to match perfectly with a different ours. At the end you can
validate with, okay. Now the next step is to create, for example, an older
camera movement. I can go at four and at four, I can go on this path
with the front view. And then I can come back at five and at five each
time I can apply a new keyframes directly because in my option I use
the second shell. If I don't use second shell, I can come back at the
beginning each time, so it's not very good. At five, I can come
back with my top view. Just like this. Oops, yes, with my top view. And I need to change
coming around trust here. So now, next step,
take your glands. We looked at this render. So next step is
to arrive at six. And at six, I can select this component and I
can just drag and move. And I need to add
the right position, so I need to zoom like this. I need to try to find
the right position. I think it's not going
to be very simple. If I just check, I need to go on this bottom heel and
take your glands so bad. So translation. So 0. Yes, just laziness. And a budget translation
yesterday's here. So it's not extremely
good or extremely simple. You can create a translation
just like that first. And after I can validate. But because I changed
the position that you have a movement of camera
movement at the same time. But if you want, you can remove this camera movement after. So I can click
here, press Delete, and I will have chosen movement
of czar, bowed legs out. Now I can click on this
element and I can go on just say gone seven
Lexis transform component. And I can drag and
move just here. One more time. I need to zoom because it's
not extremely good. And I need to position here. And position just like this. I think I'm okay. I can check with the left part. Yes, just like that. It's okay. Now I can validate and just remove this
camera movement because I don't want. And I can go on second eight, click here, Transform component. And I can drag and move
or so on this part, I need to zoom to have more precision and position my element menus 11, yes, and this direction. And just validate and do the same thing
with this element. So just continue with the second line and click
on Transform component. You can drag and move. I can zoom again to
have more precision. And I can change. I need to
check ALL sorts of view. You can walk here. It's orthographic is
perfect if you are in perspective change
for orthographic. And I can position
my element here, stress here, and validate
trust like that. I can click on this
camera movement, press Delete and teach here. Press delete. Each time when you add a movement on a
different component. You can see, you can see
on this part you have component and you have a list of your different component
with the movement. Let's click on this camera. Press Delete at this lever
that just come back. And yes, just like
that. Perfect. So now the next step is to
change the camera view. I can change the camera
view and just to arrive in front, just like this. I can select, I can
go on the second ten. Like that. Zoom little bit just here. I can keep this movement
at the same time. Cities are four different
screws with my timeline. It's not possible to do
the same at the same time. So you can click on the
screw number one and drag and move with ten
millimeter validate. You can see the
exhaust Crew number to transform component ten
millimeter like this. Civics or screw number of three, toss form component,
ten millimeter. And CXOs Crew number for transform component and ten
millimeter also validate. So now I will have this render. I will arrive here
and just zoom. And at the same time, component movement, stress here. After, Let's continue,
I can go at 11, zoom out and just come back to my I can just
stay on this view, I think on my phone view. And I can go at 12 and at 12, just select my different bolts. I can see it also bolts
at the same time. Also. Toss form component, address want to change. Position, just stays out. Buds of position. Let's change with menus five
and change on this part. Yes, I think I can
change with minuss one again and m
at the beginning. You could, could change
with minerals just six. Perfect. So if I drag and move, yes, it will match
perfectly just here. But we need to first position little bit more on this area. So first address here
to have some seem logical and just validate. Now let's select
a different view. I can go and say
Go uncertain and work on this bottom view and positions with
different birds. Let's then go on 14 and click
on Transform component. First things to do good insights about Solexa bulk number one. And you can see it
exists component. You can drag and move the zoom little bit and
position just here. Just like this. After you can validate, you can go on Saigon 15, you can just click here. And transform component. You can do the
same type of work. You can zoom in a
little bit here. And you can position your
element just like that. You can validate. You can continue with Saigon 16. Click on this component, dragon move. Just here. Let's zoom little bit. And position this component. Yes, perfect. And you can go on Saigon
17, its little long, but it's very important to understand the
process of animation. And you can drag
and move just here. You can zoom and position just like this
perfect and validate. After the next step, you can find this animation just like this. It's okay. So now let's continue
these different movement. When we arrive here, I need to delete these
different camera movement. Press Delete. If I just extend a little bit, you can find new movement
with so bolt also. And the next step
is to arrive at 18. You can change your
camera view for the front exists, perfect. And at, Whoops, yes,
Let's stay like this. And at 19, you can select
also both at the same time. So you can click on
the main path bolts. You can transform component and just move little
bit on this area. Validate. The last thing that
we're going to do. It's to walk, stay working
on the front view, but we can zoom little out. Arrive around 20. Click here on this part,
transform component. Drag and move. Here. Just here. I can zoom and position
just on the front. Like this. Validate ends. The next step is to
arrive at, for example, 21 and credit transformation go inside until to
arrive to this part. Validate and the next step
you can also create rotation. For example, if I arrive at 22, I can turn it a little bit. Click on this component Transform and you can create
two rotation just lazy. So I can create a rotation
like 90 degrees, validate. And I can go at 23 transform component and create another rotation
phrase on paper, just like this, 90 degrees. Perfect. And I can continue and
just finish my work with a view like this
type of perspective view. Now, if I read my animation, I can just come back.
Just click here. Yes, it is a example about what you can
do with animation. So m is not to tell you to make this animation with
this type of keyframes, but the aim is really to
understand the process. At the beginning it's
little difficult. But if you start to repeat, you will understand
really how you can create animation
just exists. If you create a new
storyboard, for example, you click here new storyboard, you can create
another animation, start from scratch again and
credit again an animation. But this time you will work on a different story bone and you can create multiple storyboard. If I just come back
to this Tori Brown, you have the possibility to
privilege, privilege video. And you have the video scope. You can select all storyboard or just the currents to rebound. You select a wide eight and you can export your work
in a video format. It's okay for that. We can
come back in design mode.
69. Add materials part 1: Let's see how to add materials. I created this element and
I created a component. This is part number one, and I would like
to add materials on this element. How to do this? You need to change
first zoom mode. So you'll go on design
and you need to change and to have access to
the render workspace. I've talked to have access
to the render workspace. The first thing that
you will be able to do it just to go on,
just send sitting. And maybe you won't have
directly seized by default. Go on Environment Library and Environment Library you
can apply here to start, you have different possibility. You can click on soft light. Double-click on soft light. It will be the current
environment comeback on Settings and backgrounds, you can click on Solid
Color and select X2, Y's color here. Apply, validate. I've taught to do this work. You have also the aspect ratio, and you can change
the aspect ratio here we are going to stay at this time with Viewport
aspect ratio because we, I'm going to show
you some materials. Now if you want
to add materials, you need to click on
appearance exists. You will have a new
panels on the right. So you click on appearance and you can find this
panel on the right. By default, you won't have this possibility just
that I apply some, some design already, some
materials to my design. I'm going to remove that delete. I'm going for example, to remove that delete and
delete and delete also. So when you stuffed, normally by default you will
have just one materials. You can change
these materials is default material when you
go on preferences as, as explained at the beginning. So at the beginning you
have just one element. If you just continue, you can find categorize
with multiple materials. First things that
you will have to do if for example, I click here, you will have to download
materials that you bought. Maybe here I already downloaded so most
but not every sink. So if for example, I go
on stone here, It's okay. If I go in the world, It's okay also, but maybe yes, If I go, for example, on wood painting
at the beginning, if you want to apply some
material on your element, just click on this part and you need to download material. Lord, material. If you don't download the material,
you drag and move. Nothing will happen. You have the feeling
it's not working. It just that you
need to download the material, just laces. I've taught to download
different materials. You have a library and
you just need to apply some material with on faces. For example, on by d. So apply to silica bodies
component of faces. Here I just have one body, one component inside
my component, I will have one by d. If
I select, for example, paint, I click on glossy and
I have this different value. If I select body component that just need to drag and move here. And I can apply this directly on my body and my component. I can also drag and
move directly on this part on my pan number one and it's going
to be exactly same. And he's just going
to ask remove appearance applied
to buddies. Yes. Remove to change for
this type of color. Now if you want to apply
some sin just on the face, for example, I
just want to apply a different material
only on this face. I can change for phase. After. I can see, for example,
pen metallic blue. And I can apply
only on the face, as you can see how, for example, or
knee on this phase. Only on this phase and only
on this face, just like that. So first thing is to understand, apply material on face
or body or component. If for example, you have
multiple component. You have multiple components. And you want to place these on all the components
at the same time, you just need to
drag and move on all your project
or your document. Let's take another example. I can click on plastic,
celiac for example. So first, I can drag and move. And if I want to have
multiple components, I can put the same materials on also any man just going here. Let's take another example. I have wound materials I can click would solid for
example, I have finished. For example, I can
apply the 3D pie and glossy solid body component
and drag and move just here. And now I have some
scene with Word and I will add the
possibility to edit. When I double-click
on my materials, library is very large, so you have definitely a lot of possibility with Fusion 360. Even if you don't import your own materials
or your own texture, you have a lot of choice. It is very great. If now you can find
in this design, every time when a
trial materials or material keep, stay here. I will absorb possibility to double-click on the
material, for example, that I use and I can indeed the material with
different options. This will depend about
a bunch of materials. If I select two
different materials, metallic blue, I
can double-click. And the panel is different because it is not
the same material. If I just come back to ABS wise and C O'Dell materials,
you can go right-click. If you don't want
to use anymore, you can just press Delete. I can go here, press delete, or I can go here, press Delete, all go
here, press Delete. Jerry's the first
material by default, it is not possible
to remove that. Expect if you Annette
seemed first, I can click on
analysing and delete. If I go right-click. Tagline is not
possible because it is my materials default. But if I click on abs, y is right-click and
I sing and delete, I can remove that to have
my default material. Let just come back on paint nitrous to apply
cross here again. It just apply, for
example, this green color. And you can also
duplicate materials. So you can go
right-click and for example, you can duplicate. Why it is useful to duplicate, because sometime you can use an element duplicate to
keep the same parameter. And when you go on advance, you will absolute
possibility some time to replace a new image by group. So you have multiple options. Here. I don't have
imaged by Rune, but in different
different materials. You can have image backgrounds. You can have for cooler, you can ever image by
groomed for rudeness, image by groomed for patterns. You can have multiple scenes
I'm going to show you. Just click on maybe
would again, solid. If I apply against sweetie pie and glossy,
I can double-click. And now if I continue, maybe not the best example
I can go right-click aged. And it was not so
perfect example. I'm going to show you
another example maybe with lisa and close,
close your fabric. Just like this. Here. It's not good for
this type of part, but just to show you,
you can double-click. You have advanced. And now you can find an image. Here. You have an image of
force of backgrounds. You have also reject patterns. You have another image in PNG and you can have
multiple image like this to build your,
build your materials. And it just come back
with paint, for example. And just go right-click delete, right-click Delete, and
right-click Delete.
70. Add materials part 2: Let's continue with materials. So the things that
we're going to do now, it's just to come
back from a render. We can come back in design and just create a small element. On the right. I can kick
plus crack to sketch. On my front plane, I can just here captures a position and just create
a rectangle on this area. Just like this. Yes, I think here it will be perfect for
what I want to do. Let's finish the sketch. Just create an
extrusion. Extrude. And I can just extrude with five millimeter with a new body. Now I have a new
body on this part. I can also, why not
create a component? Right-click quite
component from buddy. And this component now I
can double-click and tip. Number two. Let's just come
back to Design render. So let's continue appearance. Now I have a second path. Let's apply another
type of materials. I'm going to come
back with the example of finished would solid finish sweetie pie and
glossy, trust legs out. And we can find some
materials on this area. We can edit the materials. So to edit the materials,
I can double-click. And the different options will depend definitely of the
materials that you choose. I can, for example, change
the color like this first after I have
relate to the exponent. So you can find relate to
it with different color. You can work with
early wood written S, late hood, rudeness, also, just like these, rings sickness, as you can see, like SAT, and also create a ringbone. Just laziness. And that's it. So you can edit your material
legs that if I select a different type of food fries
on production of places, just don't not my material. And double-click, drag and move. I can double-click again. I can change the color and one more time because it is
a wood materials or you have almost exactly the same type of options and you can walk
with a different parameter. Let us come back
with another reason. Another example, I can
select meters this time. Just select aluminum. I have different options. Let's take aluminium anode, eyes closed, see
red, just like this. Now if I want to edit this
materials, Double-click again. Here you have so
much less options. Basic option, I can just change my color and walk
with a rudeness. So to have more reflect or less Reflect depending
of the rudeness. And I can go on
advanced parameter. In now I ever knew panels. And as a result, it is possible to walk with
Kohler and rudeness again. So here you have cooler color. You can work with
goodness again. And you have already
have patterns, but she'll know image and
you have a cutout, no image. So nothing more about these
materials, just x out. Now if I dress continue, let's select some
interferon tau again. I can apply like stone, granite, granite, black
and white, blue, pale red. Let's apply granite block
and wise like this. I can double-click
and now I have again more parameters,
different parameters. I can scale my materials. Here. It was very big because I was walking
in millimeter. It just small part, very small part may be around
around ten centimeter. So this is why if I apply
granite at the beginning, it looks like this. It depends of the scale. I can scale Richards some
rotation if I need also. I can work with rootedness
of my materials. And so reflectance if I go
in advanced parameters, now, you can see an image. So we have an image by crunchy match here,
just like that. And it's very interesting because at any
moment if you want, you can change that. So you have granite base color. If I go and really
have patterns, I have also an image
and on-base satellite, I have also an image. So you have multiple
image here to build IF suite different
images to build this texture. If for example I click here, I can go on the right. You have option cooler image. If you go on ADT message, you can directly edit the image. For example, if I extend, I can work with so
brightness just like this. I can invert a matrix, so I can cry to offset
or so on this part, even if you can just scale
from the previous step. So finally, it's lethal
to repeat the element, but here it's only
for the image while just before it was
for all the texture. And if I change, I can also apply a color. So it means I can go
here to validate. And now I apply a blue color. I change the image, no image here for base color, and I apply a color, but I have something again
like this because I have also an image for base
satellite with goodness. I have also an image
for really F patterns. And this is the element
from really F pattern. Secondly, digital
image one more time. Also from these panels. At any moment I can come back
to image and some singles. So important to know
if you click here, you can replace the image. So for example, I
can go on my image, I acidity different texture. And if I apply my bridge
materials, brick texture here, I can replace using
my own image. And after one more time, can click here aged image. And I can walk with brightness, I can credit to offset
if I need like. These, can also
create some rotation. If I just continue, I can also scale our repeat. I have non-repeated,
but generally we keep repeat or it's
not going to be good. And I can work with also
scale value just like this. So if I want to reduce, I can tap Two 100,
just like this. Or I can increase
Towson just here. Let's stick on
consent and comeback. But also by things
that you need to know. Even if even if honestly we don't spend all the time
to a digital materials. But it's important to
understand the process. If I come back to this element, maybe I can show you
another example again. I can continue. And you average so Miro, different materials mirrors
that you can apply. Just like this. I
think it's not. It's little strange. Let's come back on methods. Yes, it's not going
to work properly. Let's just come back
and I sing then delete. Let's just delete here and
an extinct and delete. I'm going to remove
the different element, delete and delete old
address, come back. Okay, it's going
to work properly. And I seen and delete. So if I just come back
and just apply Miro, you can find a mirror effect. And if I double-click, can walk with cola
one more time. And because it is Miro, it just that you don't
have any roughness. This is why it is mirror off. If I just continue your a different type of
stone with granite again. You can also apply. Let's come back on metals. Let's continue. And when not
to apply gold in my example, drag and move here. Double-click and one more
time I can adjust Socolow. In this type of metal materials. We don't have a lot of options. We can walk with rudeness
and advanced parameter. Here I don't have
inImage because it is metals or just
work with rudeness, a colo, and disease. So most of things
that they can use.
71. Create renders part 1: Let's explain. So renders how
you can create to render. I've talked to
finish the models. You create your modality. You can separate in
different components depending of what you
are going to credit. You can change the mode design and you can activate render. I've taught to activate renders. First things that
you will have to do, it's to manage, manage your appearance so you click on appearance as, as
explained before, you can apply materials here
you apply sweetie pie in glossy materials on
all my document. This is a pair of cola and
I can double-click if I want to edit my
materials, It's possible. I've taught to do this while you can manage the environment. To manage the environment, you can click here
sensitive things. So by default maybe you won't
have exactly this bound. So the first thing that you
need to understand about your sensitive things
is so aspect ratio. So here you have aspect ratio by default it is a view
port aspect ratio. But when you will export
your world craft surrender, it will be not
really good because it will keep the
ratio of your window. And if you click on Render here, you can manage so
wide and eight, but you don't really see
what is the correspondence. So this is why I can
advise you first when you click on Sensitivity
is to manage render. You can, for example, go here and you can
see week one by one. You can see DIC presentation. You can select landscape
or you can just enter a specific value
custom aspect ratio, and you can enter what you want. In my example. Let's work with, for example, a wide of yes, I think I can apply wide. Eight, wider. Maybe it's little too big. 608. Why not apply? 800? Dress like this? I can tap 800 by May 800 be yes, it's going to be next. So it depends on what your
models here. It is a parabola. So I think this ratio
can be interesting to start after to do this work. So main thing to understand
is also the background. So you have over your ovarian
monthly Barbie by default, you can have something
like soft light. If I change for, for example, double-click could light, you
can see little difference. If I change for grid lines, you can see little difference. If I change for Plaza, I have little
difference like this. And from some element
you can have a backroom. It means if I just silly,
cool light double-click, I can come back on Settings and I apply a
background environment. I will just add this result
because it is cool light, so I don't have any
image backgrounds. Let's come back on solid color. Now, if I change Environment Library and
acidic some sink like field, I can double-click like that. So you have the light of
the field of variant meant. And moreover, if I
go and see things, I can change the background
for our environment. And now you can find is
this background image. So you have so light
of the environment and also you absorbed
by Krones image. And you can turn it
around just like this. You can also change the
environment acidic, something like I can double-click
on plaza independent, but what you want to do, you have also the
possibility to import our environment only HDR image. I will explain these
addressed after. So this is really
berries that you can have Fusion 364 environment. If now I just come
back to something vesicle can come back that will feed soft light settings and change the backgrounds
for a solid color, she wants something basic code. You just applies a white color. And I can just click here. If I want to change for
color, I can apply this. I can just come back with wise. Something in protons. You don't see here any shadow. You have the possibility to
go and display settings. And if you just go on effect, you have object shadow
and you can activate. So object shadow here. So it is something and
protons that you need to do. Even if the objects Santo
is not working really nice, I think yes, here
it just because hi, welcome to Weisberg goons. If you'd just come
back on Render, you come back on design. Here you as a possibility
also to add effect. You have also grown
shadow, for example, group reflection, just legacies. You can activate this type of parameter, phi just to play. You can shadow and Kahn
designed render the coolants. Nothing special happened
because I'm just on the white background so that
I don't have any reflection. I just come back on design and just click here on display, sitting effect and just removed. So concerto. Let us come back on
the render mode. Sensitive things. I've taught to do this work. So you select a
background color, you select environment
backgrounds. You can send term
with a position. So here just to create rotation, you will create a rotation when you add your
image by ruins, but here you have a rotation. Take your glands so bad zeolite, how's the light is going to
reflect on your object here. So you can turn the exact
after you have a ground plane. If you activate ground plane, you can find now, so shadow dressed like this can also change the position
of the ground plane. Hey, just flatten croon. Are you ever saw
reflection evil. You can activate, couldn't
plane just like this. Now you can see the shadow. If I just change your camera, work in orthographic view. Work in perspective view or
perspective with auto faces. He also most of the time we
will use perspective when we create render and after we
can walk with focal length. And just like that, if for
example I turn my view, I can go more on the front view. Take your glands. So badger difference, if you apply orthographic, it's not, it can be nice to export your work just to
have a perfect view. But if you want to have a render or the
best things to do, It's to apply perspective. And now we have grit, grit, render with this perspective
view in the front view. And if I just continue so I can walk after
with a focal length. Next add here. So m is generally around 20 millimeter is not
bad to have a good render. And you can also work
with the exposure. Exposure, little difference that it's far your camera set
your environment brightness, but you can work with a two
element at the same time. So generally your environment
by default is at yes, one tos and Shell. You can actually
get just to blue. Let's keep this in one aspect
ratio. Translates this. If I just change
for environment. And for example, acetic
plans or double-click, sittings change for
our environment. Now it can be useful to craft, to use the rotation tool. You have position when
you click here, position. Now you can move like this. You can keep exactly this view, but you can move inside your
environment just like that. Here. For example, I can
position this layer here. And just maybe I can change at any moment you
can learn but be careful because if you
do something like this, you have the feeling
it's smart, it's small. It's not extremely and protons, if you have the feelings, are imaged by grouping, is not good quality because
it is just to view. It's after when you
create a render, you will have a perfect image by crudes with a lot of details. Just like that. Let us come back on sittings. Just go on here and
change for solid color. Let's first create a
render with a waist cola.
72. Create renders part 2: Let's continue with render, the senior algorithms to do. No, it's too how you can create your render
and export your work. For our sins, you can
activate in canvas render if you want
to have a preview. So you can just click
here, for example. And thanks to that, you
can have a real render, but some time depending
on your computer, maybe it can take a little time. You ever saw excellent final infinite with an
iteration number. To wait the end-to-end
future render at any moment, you can also stop here. Here you can capture
your image first image. So it means I have this image. I can just select a resolution. For example, I created
something 800 by 800. I'm going to use Quran
document window size. I'm on sheds a current
document window size. I'll click on Custom
and I'm going to apply 800 by 800 because I used this, I can remove look, look aspect ratio and
activate 800 by 800. You can work with a
transparent background on just the y's color
and you'll validate. But here it's not a real render. It just captures this image, just captures this
image directly. It's fast. So you can just capture
this image on this area. Now if you want to
absolutely random, you click on Render. Here. You observe Render Settings. You have different size. When I can advise you is you position your element
depending of phi samples. So aspect ratio is that
you choose in Canva. Here, what I select T
sensitive means I have 800 by atrium drain
with this wise Canvas. This is why if I create my
render or the best things to do is to reuse the same size to be sure to not have problem, or to keep the same ratio. If it's a two
addressed by a Trojan, maybe I can take one
to 200 by one hundred, two hundred, but keep the same
ratio as PEG ratio square. You can change, but she
keeps us same aspect ratio. You have multiple basic size. And I can type
directly here my 800. By intention. You can select the
file format PNG or JPEG file JPEG or PNG. If you select PNG, you can activate to transparent
background. If you don't want to have your color groups or your
environment by groups. If you want to have your
environment by group, you can do is
activate transparent, or you can expand directly in JPEG after you have different
quality of friends. Here. Advanced see teams, draft, standout, final, Excel. If you apply xenon depending of the number of edges
faces component, it can really take a lot
of times to arrive many, many minutes sometime even now. Well, if you work in 100, it depends also
about your computer. If you want to have some
sin classical fast, you can just apply
stand down 50. And I can just come back. I'm going to apply standard
and click on Render. And after to do this work, you will be able
to open this part. And now you can find
the render here. I have already many
renders because I was working on this
panel go lab before. And I created already
different types of renderers. Going to be fast because I
just have a white background. If you have enough value
in MountainBike ruins, it will be definitely longer. What will be the result? So result, now I can double-click
and render rendering. I have this render. I think in this example, I have little too much light. It will be better off
to decrease the light. And you will have just to
click on Download here. And you can download on
your computer in JPEG file. You can also at any
moment and delete. Here, for example, it's little
too light I can delete. And I'm going to show you
with my order example. I created something like this. This was a 3D render with imaged by groans,
just like that. Now, if you apply
your image back ruined cities also
totally possible and just change the sensitivity
of Iron Man library. And I selected plaza so I
can come back on sittings, backgrounds of Iron
Man now so you see leaked exactly
what you want back. So ratio, maybe I can
decrease exposure. Yes, maybe around this value. You have some brightness. Maybe it's too much, can decrease or so. And create something exists after the next step is
to click on Render. Let's walk again with
eight and drained by 805 format jpeg,
standout and window. Now, the render
will appear here. Because we have an
image bank ruins. It can be longer. And at z n, with
the same process, we will be able to export
your work. At any moment. You can just, you can walk why, why is the renderer
is processing? You can make any things
that you want inflation. So 160, you can walk into
a different document with a different design and surrendering will continue
to be downloaded. So this is how you can
work with the sensitive. So definitely I think
in Fusion 360 it's is very good because you
have a lot of choice, a lot of options are
so far materials, I think so interface
is really great. It's not very difficult
to understand. You just need to follow the different parameters and to choose the right bedrooms
and the right size. And I can click here,
it's already finished. I can double-click. And this is my render. So now I can just click on download and add my image file.
73. Sheet metal rules: Let's start with
sheet metal mode. So from this we can
click on sheet metal. And the first thing
that you need to understand it is a
sheet metal rules. Here when you go on modify, you can find sheet metal rules. You can also directly click
here where it is useful because from a sketch we will be able to apply a
sheet metal holds. So first, let's click here. And you can now find sheet
metal rules in this design. At this time we have no sink. And you have a library with
different possibilities. You have, for example, 16. You have stainless
steel aluminum each time if for
example, I acidic still, I have sickness
five millimeters, I have a K factor, shows a meter reap cm gap. And each time you can
find sub-n condition, how will be the bend radius? So really have shaped and more and zirconia
condition variable so in proton because most of the time we can work with to Ben intersection and you have trimmed to
bend with a value. For example, if I
acidic aluminium, you have a different thickness, you can have different
band condition also. So how to understand that just lets create
something simple. I go on quite a sketch. Just click on this top view and click on my rectangle tool. Just create a rectangle from
this point to this print, 150 millimeter by one hundred, five hundred millimeter
finished sketch. The first thing is
that you will have to do is to create a flange. And how you can create a flange. If you click on this
part automatically, you need to apply a
sheet metal rules. And here you have a list
of the sheet metal rules. If I apply, still
take your glands. So bad sickness, we
have this sickness. If I change for aluminum, I have a different
thickness as you can see. And you have also more options. If phi is ombre select aluminum, I can validate after I will have the possibility
to click on flange. And each time when we click
on the side like this, I will be able to
apply your value. For example, here, click Close and Apply your
value also here, click Plus, apply
your value here. And click Close of
play your value here. And each time you can go on a corner and you can
find some some train. And we have MTD corona, we can change that. And something interesting. You have override rules. You can find your
horse **** metals and you will have the
possibility to edit after. So this is a frostings
to understand and why, what is, should
know Italian rules. So now if I just come back here, you can also in
this design now I have aluminum at any moment, I can edit the rules. And if I want to
change a sickness, it's possible if I
apply, for example, trust value of FAR, like this, I click on save
automatically take of lenses. Sickness is changing here. I'm going to show
you again if I apply eight dressed, validate, save. Now I have eight. I can come back
just with a value of two tress, legacies
and validate. Here you can edit
your sheet metal. You can also change
the bend condition. You can also change the
corona condition like this. If I just come back here. And now you apply again flange. Let's click on this part. Let's click on this
proud, she's proud. And this proud and
increase just like this. And I can validate. Again, just come back to
my sheet metal rules. Let's zoom little bit. One more time. I can change aluminium. I ever saw the band
condition bend radius. You can click here. Oops, Yes, Just
click here on Edit. And you have to bend condition, being read your
sickness trained. They ever saw a value,
really a free man. And if I want to add four, I cannot for just click on Save. Let us come back
on band condition. Some things that I
want to show you. I'm going to come back on to it. Just go here. Corner condition you
have, for example, been to bend intersection and you have sweet bend
intersection. Just like that. You also the band
condition here and you have the possibility
to edit that. So let us come back. He did. And corner condition to bend, intersection trimmed to bend. If for example, acidic square. And I go on Save, I'm going to have this render. If for example I
change that again. Bend condition. And these are just
coronal condition. To bend the intersection square. If I select Linear, I can obtain this render so
you can eat it like this. Your element. I can come back to aluminium. Let just keep this. If you want to create
a new metal rules, just go on sheet metal rules. Maybe I can show you the last aluminium
and aged condition. So Odell options here. You can also change. I think I need to edit
just on this part. So you have all
this possibility, electricity, it translates this. You can also create
your own metal rules. Click here. You can change the name
I can take for example, you can apply your sickness. Let's keep two millimeter. You have a key
factors and most of the time we can keep
this key factor. And after you can work with
what you want about to Ben Rodgers or EDF shape
about surrogate wide. And you can also work with
your calm, their intersection. Religious work with wounded, for example, and sweep an
intersection just like this. And I can click
on Save and now I have a new element just here. If you go on your library, you can find these
different things and I can click on Close that. Just remove everything. Click on every single
risk, press Delete, and click on the sketches
and press Delete. If I just come back to
my sheet metal schools, I have still see
since the design. But after, if you
create a new document, you will have library and you will have your
example dress here. You can go right-click,
you can edit. So rural tracking your
rule again till it's a rule or cookie to
really probably.
74. Create flange: Create flange. Let's explain
how to create a flange. So here we have
this tool flange, extremely useful critique, sheet metal, base, flange, contour, French edge flange, or loved flange based on
profile your selected. Let's see some basic care about this type of
sheet metal mode. First, I need to
create a sketch. I can create a sketch. Let's create a basic sketch with this XY plane and
create a rectangle. I can zoom little out. Form. Yes, I think I can start from this point to this point
and I created some sin, 200 millimeter by
100 millimeter. And I can finish my sketch. The first thing that I can
do is to create a flange. Don't start with the extrusion, It's not in proton to
click on extract here. You need to apply flinch. After to apply flange, I can click on this
face and I need to select the sheet metals
that I want to apply here. Let's apply, for
example, aluminium. I think it's nice
just x's orientation. I can keep this side and
just validate first. Now, if I want to credit bender, if I want to credit bend sides, I can click again
on flange and I can select just the edge
that I want to bend. Again, start with
this edge like this, and take Hoagland. So
you have this arrow. Now I can move and
apply a value. Let's apply, for example, 60 or maybe a little bit
more, 80 millimeter. Like that. I can do the
same with this edge. You can click Plus and activate. So second edge. If you want, you can
also keep proofs, activates his son edge, and then you can click
Plus and activates is for H, just like SAT. After. I can walk with this. Here. As you can see, you can apply eight dot terms. So out-of-phase, you
can sometimes work with interface I'm going
to show you after. Let's keep out of phase. Pen position can be inside
or it can be outside. I would show you after
why it is useful. Let's keep inside corner like seeds and you have
override the rules. So at any moment if you
want to change rules, it is possible directly. If I just come back to my
two bands corner override, just like this, or
bend over riders here. You can edit your parameter. You click to check
and phrase nonpolar. You have read DFT size, I can change or you
have trained to Ben, I can see the
different possibility. Room, square tier. I can apply trim to
bend, linear, wild. Oh, I can apply just like this. Let us come back with wounded square that just
come back with square. Laughter. Same principle. You can change a bane
really F override. You can change the
value if you need. Here I think I'm not
going to have a lot of impacts with serif like this. And you can channel, It's always a band override interests
we can validate. So now I could continue. I mean, if I said
it flange again, again, for example, click here. And I can go inside,
just like that. I can go inside. Let's apply
a value of 50 millimeter. Maybe I can apply. Let's walk with 48. Why it is interesting to work with the bend position,
take your glands. We have this friend knows
the things that I can do is to change for inside. I can change for outside, I can change for adjacent, I can change for tangent. Let change in my
example for outside. I can do also the same scene with plus and just click here. Just like that. And I can create two bugs like fall back, catch. Something interesting also,
you can work with the anger, whether we're doing
girl resists. So you can go inside
or go outside. Or you can enter a value
just with angle here. If I want to work
with 20 degrees, I can take 20 degress. In my example lead
just will quiz twin. Let's dress walk with 48 again. Here, 0 degrees. Just accept, oh, not 0 degrees. Ninety degrees just here. And I can validate and continue. If now I click on this edge, let's apply flange again. I can go in this direction. So after depending on
what I want to do, take your glands, I go
inside, it's not really good. But I can change
for, for example, adjust send, and I can
go on top like this. I can also click on Plus click on this part
I just sent again. And as I explained, you can create a package just like this. Perfect. I can just click
on Okay and validate. And I created this element. After I will show you
that you will absolute possibility to create
a flat patterns. Or you have the possibility just to go and modify, unfold. And you can see these are
entities that you won't normally need to be in the
center and just like that. Or you can unfold all bend, you select stationary, it
needs to be in the middle. I would show you this
after it will be better because it is not a
really great example. I can come back here. And if I want to go
outside is also possible. So I can continue, create a flange and
select this time again. For example, click here. But I can click on Multiple
edge at the same time, just here, just here. And I can, for example, extend outside just like this. If you extend at the same time, automatically he's
going to have. So right path, just like this. If now I go inside tech or glands here,
It's not possible. But if I come back on flange
and sleek knows edge inside, so four edges at the
same time inside. Now I drag and move
here Tycho glands, we have something
different because now we move to four edges
at the same time. So this is why we have this
type of friend though. Just takes that here. But if you want, you can
just click, for example, on this edge I would say quite a flange and I can go in this direction, 50 millimeter. I can click Plus click
here, 50 millimeter also. And I can create two angle
of rotation, like 45. And then I can click
Plus select also. Yes. This edge, just like
that with anger truck, I think yes, but to Angular will be little
different in this example. So I'm going to remove that, just validate and then
create a fringe again. And click inside here. Click inside here also. I can create a flange
just like that. And I can apply your
Angular one more time this time and just validate. And now if I want to add fall, it's going to work so I
can go and modify, unfold. I need to select a stationary, so it means is stationary. And whether I can unfold
on this path, for example, or this part, just like this, you just need to
click on the edge. But you can also click
on unfold all bands. And thanks to that,
you can validate and obtain this render just exist. So this is why it is useful to create a sheet metal rules. At any moment I can use a refold just like
that and come back.
75. Create bend: Let's see how you can bend. And for this, when
you go on crack, you have the bend tool. Bend a sheet metal body
along the selected lines. It is a different
way to use flange. And I'm going to show you how
you need to process because it is very important to
respect different element. So let's just click on create
from scratch to sketch. And we're going to
create a sketch on the x, y plane here. Now it is different because on, you can create multiple phase
directly on your sketch. Create a rectangle. Rectangle, for example, from this point to this
point with a value of 50 millimeter by 100 millimeter. Then create another
rectangle from this print to the sprint credit to another rectangle from
this part to this part, just like this credit to
another sprint, to sprint. The sprint to sprint. As you can see, this
will be my base, and this will be the four different sites
from different sides. Now you can finish the sketch. You need first to create a
flange because if you've just applied band like
this, nothing will happen. So first you need to
click on Create flange, and you need to click
on the different faces. Like that. Something important in protons is you need to change
the orientation. And you need to change
from side to side. It means you need
to have the zoo. You need to have the flange on the side number two and keep
your sketch on the top. If you don't use this, it's not going to work properly. So change orientation
for the site number. And I'm just going
to show you why. For example, you click
on this side number one and your address here
and take your glands. Working properly. If I click on the
sign number two, you need to select the
sheet metal rules. And she it's not going
to work properly. Let's just click
again with this. Cs, Cs, Cs, and Gs. Let's click on the
sign number two. Let's activate phrase
on purchased aluminum. And that way it's not
working properly. Let's do this again. So let's do this again. Maybe problem with
my connection. Let's do this again
and craft flange. Can click here, click here, click here, click
here, click here. Yes, now it's, while
it's working properly. And I have this element
you need to change for side number two or it's not
going to work properly. So acidic side number two. Should metallic aluminum and
validate, translate this. So why it is useful? Because now you can use
credit and you can use bend. And we spend, you
can phrase on Per, Click the stationary side. So it means you can
click into my daughter. And after to click
in the middle, you can click Add New Selection and you can search just element. So this is a stationary
side, like this. You can click on Select
again stationary side. And after your career corner, EDF and override
rules, just laziness. If you want this work properly, you need to activate
your sketch. And now you can
work on the face. If you don't have your sketch, It's not working properly. This is why before it is was improtant to go on this site to have the
sketch on the top. And I've taught to do this where I can click, for example, on this part when
you go on this edge, you have so dark
blue color and you can careful exists here. I can curve, here, I can curve, and
here I can bend. Also just like that. You can enter also specific
rotation if you need. So I can change
that. If you need. I can change also
on an Odell band. I can create something Lexis at my convenience and I can
validate trust legs. This is a type of
things that you can do. Now, I'm going to show you a second time with
a different sketch. Can the sketch remove
credit again, a new sketch? You can make multiple
things on your sketch. Let's take a single example. Credit first rectangle from
this part to this proud. Now let's click on credit. Three-point arc, an arc from
this part to this part, and credit to Sig on this part to this part, just laziness. Knows the next step is to create a big rectangle here like that. And create different
rectangle on this part. I can create first, I can create a second rectangle and I can create to
serve rectangle. So you have a lot
of options here. I can add the same time also create two
nodal line silicon, my top view, and
at the same time click this sprint to sprint. Go with credit, arc,
three-point arc, this point to this print and create some
seeing phrase on per. Yes, just like that. And do the same thing on
the right credit to line. I can just use my grid. Let's zoom little bit. This sprint to sprint and
create our three-point arc. See sprint to sprint. Oops, let's do this again. It was too fast. Credit arc, arc. This point to this sprint. And I can bend with two square. I've taught to do this work.
I can finish my sketch. So now you have multiple
elements. As you can see. Let's first create a flange. And I can click
here, click here, click on this part,
click on this, browse, this part, this part, this part, but not
in the middle here. I don't want that. And create a new body
side number two, and just validate like this. Now the next step is
one more term to use, create and select bend options. You need to activate the sketch. And after I can click, the stationary side
will be in the center. I can click on this face. I know I can click plus. And for example, I can bend
this part a specific value. I can bend this part, this part, each time you can work with
the values that you want. And I can also bend this bound. But here, if I just go here, everything will be
moved in the same time. In this example. Because the stationary
is little different. So if I click here, maybe I can try yes, this part, but it's not
going to work properly. So here in this example, even if I go just here, maybe, yes, everything will be linked together
in this example. And I can just walk with a specific value and just click on
Okay, dress like that. This is a type of things that
you can do after we have also the possibility
to go modify, unfold. And I will be able to silica stationary entity or unfold
all band just like that. Date, I cannot
refold faces after. Just hear the things that
you can do if you want, you can click on the face. You can create any sketch, credit to sketch.
Just like this. If I want to create a rectangle, I can create a rectangle. This point to this sprint. And I can finish the
sketch if I go on credit. Extrusion to, you can also
create to all crap to see a Swede applied
patterns on your row. So I can just click on
Extrude, click here, and frozen production credit
to all after on my element. Just totally possible then
to apply some modification.
76. Unfold sheet metal: Let's explain how to unfold. It is possible to
unfold it is one of the anti-racist to use
a sheet metals mode. For this, let's create
again a flange. So credit to sketch first, I'm going to show you with
flange and also with Band. Click here. Let's
create again an element with a rectangle,
just like this. And I can finish my sketch. First. I can create a flange. Just click on this part, Activate sheet metal
rules that I want. Let change for steel this time. Side, just one. And after I can click
on fringe again, click on this part. And let's work with 35. I think it's a little too much, but for what I want to do, it's going to be okay. And click Plus, I can
click on this part also. And I can click Plus
click on this part also. And I can click Plus click on this part, also
just laziness. So after to do this work, if you just want to unfold, it is possible you
have these options. Modify, unfold for
the selected bands and foldings of bands lets you create features across flange. So it means after if you want to create element wants
correct extrusion, or it is possible. So I click, can unfold and select just the stationary
entity is stationary. If you just click here, you
can only unfolds this part. If you click on the green part, are only unfolds this part. If you want everything
you can put, unfold all bands and
validate journals, Lexis. Why it is useful because after
I can click on this face, for example, create a sketch. And I can create a
circle just like this. And I can finish my
sketch, teach here. And let's create an
extrusion trusting side and just calculate this. If I go and create, I can also apply your mirror, change the type four features. I can click on these features. Syllogism, you're off
planes this plane and repeat on this pouches flexor. So we can walk in a good way
just using the right plane. And after at any moment you
can apply refold faces here. Refold faces just like that. And now I can see my
two hours on this part. Even if sometime you can
also, if you have this plane, it's possible to learn
credit, credit to sketch. I can also create
something here. Create a rectangle from sprout to just this part and
finish the sketch. Click on this rectangle,
crowds extrude. And I can go inside
just like this and cut. And you can do exactly
the same thing if I select every sync with just choosing band. So let's first create
two sketch again. Let's work with this
plain rectangle. Just here. Exists. After I can create
another rectangle. But no direct tongue girl. No direct tongue girl,
and another rectangle. Also, thanks to that, we can see the process
again, finish the sketch. First. You need to create a flange. You see lakes so different
faces and different profile. You can Shen four-sided
number to validate. And after I can go and create, select her bend options, I need to select my stationary
sides, activate my sketch. This is my this is
my last sketch. Yes, because I forgot to remove the sketch and just click here, click here, click here, and again click here. Perfect. If I need, I can
extend on this part. If I sit exists band. I can also drag and move at my convenience, leads his band. Just legs out. Nclex is bend. Just like this. After I can just validate
one more time, I can apply. I can apply directly on my
sheet metal modify unfold. I can click on this part and
I can unfold also parameter, but you can also remove
that if you need. But generally if you click, for example, on this, this is this part. You can also unfold
with this axis. So it depends about
what you want to do, even if though most
of the time we will select center path, just like that. Truss here. I have unfun all bands. So if I want to
unfold on your part, it is also possible. Just validate and at any moment you can click on refold face.
77. Create animation part 1: Let's start with animation. You have the possibility to
create an emission it is. So I'm seeing and theorists
things that you can do using Fusion 360. You just need to go
and design animation. First, let's craft element. I'm going to create two buddies. So first, Crato sketch, and let's work on this
work plane, x, z plane. After I'm going to create
a first line like this. And I can start with
200 millimeter. Then I can continue
on this direction with a value of 150 millimeter. I can come back with 50. And I can do the same
thing on this path. Click here, click
here, and click here. Now I can just come back
with a literal value. Let's come back
with 20 millimeter. 20 millimeter to a millimeter. Here, I can do exactly
the same thing. Takes this line, 20 millimeter, 20 millimeter, 30 millimeter,
and dress clothes. That dress craft something like this. I've taught to do this. We'll finish the sketch, credit to an extrusion. Extrude. And we can extrude on this part. Just apply a value
120 millimeter. And I can validate. Now let's create a second buddy. Create a sketch again, select the same work plane. And let's use the
rectangle tool. First, rectangle here,
credit to signal and the rectangle here and create a solid rectangle
from this print. And we can continue
until 75 translates out. After to do this work,
Let's make adjustments. Tremor, remove this line
and remove this line. I need to click again
and to click again. Let's finish the sketch. Click here, create an extrusion
extra 120 millimeter, but don't forget
operation new body, create two new buddy
and then validate. So now I have two element, my body number one. And I ever saw my body
number two. That's it. Exist, budget, move, copy, and drag and move on. So right at the beginning, Let's do with 150 millimeter
and just fatty date. If I want, I can also
create some component. I can click on the two-body, right-click create
component from body. So I have my first component
and my second component. To start with an animation, change the mode designed
for an emission Lexis. How to start first, you need to understand
that you have a storyboard like this. You can go right-click
at any moment. You can delete your storyboard or credit to a new story bulb. If I click Produce, I can go and write
new story bone. And you can start with
something totally new. Oh, from the end of the previous storyboard
can create something new. And I have now to
storyboard why it is useful because you can create different type of animation
with the same components. So you have the same
component and you can create different animation. First, let's just come back
to right-click and delete this animation to just keep the first storyboard,
this lever. So we have our mug animation. You can create a new story also from these panels
if you need, it, will show you click here and
you have the same panel, clean or start from n of
previews after we can aged. So component. Here we have the possibility to
exploit component. If for example, we
create a new assembly, we have the possibility
to explode. So assembly. And we can add annotation. And here, each time, each time when you
move like this, you will have your camera
is recording something. If you activate here with
you is not recording. You can recognition, you
can move your component. Nothing will be a record. And if you click here
again, you can recap. You have a timeline. I'm going to right-click
here and just delete it. So you have a timeline here. You can start from
0 and you will be able to position different
keyframes on the timeline. So the M is, for example, I can go here and I can
select my first view front. And I can also change here for orthographic
in this example. And I can go at First
Eagle and at first Saigon, I can use my transform tool. Click on this component,
drag and move. Then I can continue
at maybe 7.20, go on this path. And I can go around 8.6
and then go on this path. Each time I can apply some element thicker
lens, just like that. Here. I think that
makes something wrong. I'm going to remove that. Let's do this again. I'm at 0. I can go for example, at sweet. I can use my tool. Just go on this part. Validate, I forgot to validate. I can go at six transform tool. I can go on this
part and validate. And I can go at eight Transform tool and I
can go here and validate. So I credit, I added sweet key frames and now
I have sweet movement. If I just go here, I can read my animation which
is different parameter. And I can come back at the
beginning or at the end.
78. Create animation part 2: Let's continue
with animation and let's see in details how you can manage this timeline
when you add movement. So let's do again
a basic animation. I'm at 0 and I acidic
first this camera view. So first things to do I
can arrive, for example, at to translate Z is use
my Transform component. And I can drag and move on this direction
first and validate. So I created my first keyframe
with my first stitch. Now I continue. I can go at four like this. And I can use my
Transform component. Just go on the top here. You need to check
yes, on the top. Validate. And I created my
signal on stage. And for myself stage
I can go at six. Acidic might
transform component. You can also make mocks seeing, so it means sharing
this example, I could create two rotation. Why not correct to
rotation exists here. And I can click on validate. And now you can see
is the rotation. I have another type
of movement and I can continue at eight exists, use my Transform tools. You can also, if you click here, free transform, just like this, Let's shade is not very useful. So let us come back, teach here and just position
inside and validate. So inside this component two, I have four different
to move Mount on two lines because
here it is rotation. So now if I read my animation, I can click here. Just like that. Something
really important to understand. You have parameters
on this part. And by, here, by default, I'm using over here you can
change the default parameter. You have second shell,
start from time 0, overlap by 0.5 sigma bond. And second shell,
if for example, you select start from time, you can use this. The fact is if for example, I continue like that and I drag and move my
element just here. And I can validate it's
going to be added, but it's more about
camera movement. And sometime you
will come back to 0. I'm just going to click here on this part so you can
choose a recruiting mode. If I apply a camera
movement, for example. When I'm here at this level before to
credential rotation, I can go in my timeline at four, I can credit to
movement of my camera. Now take your grants or
you have a movement from the camera starting from
0, starting from 0. Because just here I have
this recording mode. So it mean it's not really good. I need to move this part, for example, just here. Now, if I do exactly
the same thing so I can press delete and change for overlapped
by 0.5 Saigon. And I want to start here. But I said this
position, this element. Now I do the same thing. Rotation just like that. Now is going to, to, to, to start here at this level
with just an offset of 0.5. Just Lexis and
electricity here, did it. Now the next step
is if I click here and I apply second shell. And for example, I turn my view. Now he's going to stop
perfectly on this path, perfectly on this
trust in front. Let us come back. So for example, I can stuffed. So first I ever movement, then I have movement, and I change the camera view. I turn and I can go here. Again, for example,
or so good this area. And just come back with my front view and
obtain this render. But I can drag and move
at z n, just like this. Let's just come back. Yes, here. You can also move your
different elements. If I wanted to have
own Neizha camera, I can create offset of every scene so I can
move this moves, this moves, this moves
this two position, only a camera movement here. Then position this
here, this here, this here, and this
here. Just like that. Or maybe I can come back with my camera movement and
positions is here. Each time you can also go right-click and you
can click on duration. Here I have a duration
of two Saigon. If I want to change,
I can also validate. I can also change here. Right-click. I can
use edit start n. So where is beginning here? It's at HC going to
finish at tensing out. You can also change
the parameter if you want to have precision, I can go right-click
select all after. I can select all the keyframes
after. Just like that. Or I can go right-click,
select all before. I can select all my keyframes before or before,
just like that. So this is why it can be useful. Let's just create some
address month again. Yes, just like that. Now, if I run my animation, now what's happening? If I add a new component, I can just come back, select Render and add a new component so I can
create something not render. I can come back on
the design mode. Crowded, city exists fear. And I can walk with a
sphere on Zoo Plane, just this plane, x, y plane, like that. And position is fierce. Drafting around the sprint. Let's increase with a value of maybe 100 millimeter
and just validate. And I can position my sphere. Just like that. Now is the next step is to
come back and emission. And I can create an
animation with this also, I need to create
a component first because it's not going
to work properly. So let's come back and design. Click on this
buddy, right-click, create component from body, then come back emission. And I can just go directly
in my timeline at 0. Now I can see it
exists new component. And I can phrase on per goo
at four and Crato movement. But I think it's not really
good about Zoom movement. If I, yes, I think
that can start like this here and validate. So I created a small
movement starting here. Maybe I can arrive on this part. And transforms of
component just like this. Validate. Here. As you can see each time you just add a new keyframe starting
from the same space. So it means if I want to extend the absolute possibility
to extend like that, I think it's going to be better. So now I'm going to have this
type of movement like this. And I can continue at 40. Click here. Drag and move on. This part, validate. And I can change
the camera view. So I can go here. Just turn my camera
on, right view ends. Then I can go maybe just here and change their
position on the top. Just like that. And I can zoom
out here. And ready date. Maybe I can extend and move at the same time
with the camera. They just come back. Here.
79. Create animation part 3: Let's continue with animation. We're going to see
another example. And I created this inch. And thanks to that, I have four different component. This component, this component, this component, and
this component. And I would like to create
two nanny mission from this. So let's come back on
design, create animation. So first things
that I need to do, I can position my different
element at the beginning. So I can go at 0, use my Transform component. I can click here. And first I'm going to change the position of this element. And let's work with
a different value. Can assume literally
beats CD8, my front view. I can go on this part. Just hear silica first
off too graphic. Perfect. I just need to check if I'm
right position on this part. They could glands can go here. I'm not perfectly position. Let's continue. Let's
zoom little bit. Just like this. That's just here. So after the next step is to
create some modification. Position this here. And maybe I can change
again Z position, for example, on this
part and validate. So now I have this
different element. Maybe I can change
again little beads of position around this
area and just validate. So let's start this animation. First. We're going to start
with this view, orthographic view. Like this. I'm going to create
a movement of camera with just one Saigon. And at 1 second, let's walk with a top
view just like that. So now I have camera movement and I can zoom here
at the same time. Let's take a glance and
I'm going to arrive lexis, after it's great to know the movement
transform component, I can sit exists
and arrive around this area that I think I
need to do this again, I need to position my
keyframes first and go at two. Yes, perfect. Click here. And position this element. Phi. Assume little bit. I changed with the
camera movement. So it's not really good. I'm just going to validate that. And remove this camera movement. Press Delete. First
element like this. After all its position at sweet. Click on this component and
position this component. Just like that. I need if I want to have
precision to change my print. So here, for example,
it's not really good. You need to set the pivot. So click on Pivot and I can
position my pivot in this. I think I can position the
PVA exactly in this part. And oops. Let's do this again. Click here, change the pivot. I forgot to validate, and just click on this
part, validates the pivot. And now I can arrive
with more precision. But I think I need
to move because it's not going to work properly. So I need to zoom. And to match perfectly. Just here. Just like that. I've taught to do this work, I can just validate, okay, so I created a new
element and also the camera, so I can remove the camera. Let's just see this suite first, second, so I can click here. I change the view, position this here and
position this here. Knows the next step
is to continue. I can arrive at four and at four Saigon lead change the view for the front
view, just like this. After I can continue, Let's go at five. Here. About the cameo rat for maybe I can change
little bit tomorrow. So it means I can drag
and move here and zoom little bit. After. Let's continue. I
can go at five. So just position
at five Exactly. And click on this tool. I have, this element is
component, I need to check. Yes, it's okay for Rosetta
will remove the camera after and just zoom
in a little bit, change the position and arrive. Here. Yes, just like that. After to do this
work, I can validate, I'm going to remove this camera movement because it was just to have
the right position. And I can change again
so it can be around. Let's walk at 66. I can change the camera for the right view,
dressed like that. Let's zoom little bit out. Perfect. And now I can
go at Seven like this. So we move the camera Rogers
here on the side view. And at exactly seven, I can click here and change the position
of this component. I can click on this component. I can also set the pivot, change the pivot here, validate, done, and
drag and move on. So right, I think it
matches perfectly, it's nice and validate. Now, next step is
to turn the camera again so I can continue
with a value of eight. Just like that. Then I can drag and move n turns the
camera until to arrive. I think I can
arrive like this on this type of top view
and zoom little bit. Now the next step
is to continue. I can arrive at night and click on this element like this. And I can check right position. I can zoom first, just go here. And then positioned
perfectly on this part. Sometimes it's good to create an assembly before
for a simple reason, you can perfectly match
your different element. Because here, sometime
if you move like this, it's more difficult to
have big precision. You know, even if you
set your pivot point, you need to Zoom. Yeah, for example,
I can click on Pivot and position my pivot. Yes, trust on this area. But take a glance.
It's more difficult to have very great precision. And set the pivot trust,
for example, here. Validate. And if I zoom, Can positions is, whoops, I think something is wrong. I need to come back. Oops. Let's do this again because
something wrong happens. So let's click again on my tool that just
click here in Zoom. And position this here first, and drag and move. The pivot was not really good. I need to keep this pivot here. Yes, Just like that. Let's stay like that,
stay like this. And it's okay for that. So I created this
new animation again, I can position yes,
dress here, validate. And I have a cameo our movement, I can remove this
camera movement. And now let's see animation. Just like that. And the
last thing that I can do is to turn your camera. Whoops. I can turn the camera, go at ten and just
turn on this view. For example, just a
little perspective view. Dressed like this. And maybe let's make little change with the
front view dress here. And I can continue with HL7. And he'd given I can use again my tour this time
creditor rotation. So I can click here
Crato rotation. But as you can see, it's not really good because
I need to change the pivot. Let's click on
Pivot. Click here. Now it's going to work, whoops, validate and just make some
simple exact value date. And let's continue little bit. Around 12. Transform again. Change the pivot so we can take some time to create
this type of animation, as you can see,
because you have a lot of power meter to enter. And I can just click
here, like that. At the end, you can
export your animation, you can publish, publish video, and you can just save your work. You have all
storyboards are uneasy. Quran storyboard. Here I created only
one story burrow, so I have the
possibility to validate. And just to explore the storyboard with
different type of size. You can apply your suit
Custom and you can enter your different
value validate, and you can export your
work in video format.
80. Create animation part 4: Let's continue with animation and let's see how
you can explore a component when you are going to assume burden as somber path. So first, let's create sweet
elements. We components. Let's make something
simple craft, craft to sketch just
takes out after two cracks the sketch I can
start with my first element. We can use this
view, front view. After to do this work, Let's create a rectangle
and I can click on Create and just create a
rectangle from the center. Kraft rectangle,
central rectangle. Just make something like this. Let's work with the grid. Let's zoom out and
apply a value of 200 by 140 millimeter. Perfect. The next thing that
I'm going to do, it's to press on escape
dressed like this. And create another rectangle. Here. This time I can change for
the two-point rectangle. And I can just start
from, I can zoom. It'll take, for example, two grid here and T. Yes, trust this part. And same on this area. Just like this. I can
just use and use trim, remove this line, remove this
line also, just like that. And just finish my sketch. Create an extrusion. So Extrude. And you can extrude
inside with a value yes, 120 millimeter and
credit to nobody knows. The next step is to
create a sketch. Again, craft sketch. Select. You can
select this plane. Perfect. You can zoom a little
bit and credit the first rectangle
on this area. And credit to save on the
rectangle with a value of a finger can increase little bit with a value
of 60 millimeter. Apply tremor on this
line two times. And after you can
finish the sketch, their faith, I can click
on the Sketch Extrude. Let's apply a value of 120 millimeter credit to a
new buddy, also invalidate. Let's just make little
adjustment with a beaver. Click on this line shift, click on this line,
beaver or affiliate. It's going to be better. And let's work with a
value of 20 millimeter. Then I can use my
front view like this. Click on this element, Move Copy and directly go on. Right. Let's do this again. Move Copy, change
for our buddies, click on these bodies and you
can move on to the right. Can move with around
150 millimeter. And credit dosimetry. Go and modify our I can go and create Miho type silica bodies. This is buddies
and mirror plane. Mirror plane. So this axis and position this on the
left with a new body. So now you have this Sweeney
man, just create component. Select the three bodies. Right-click create
component from bodies. Oops, let's do this again. Click here, right-click. Create component from bodies. First component,
second component, sweet component,
subcomponent, just like that. Now the next step is to
assemble so sweet paths. So I can click on awesome
Burleigh, you have drain. And I can snap, for example, this sand dot print
to this center print, just like this, perfect. After if I wanted, I can also apply your motion. I have different possibility. Like for example, slider. I can also create
revolute planner. I have multiple option. Let's not apply
something specific. Just validate. And click also on this
element drain center print. And we can arrive to
this center point. And I can validate. Let's make something
simple for our animation. Just go and design animation. Now, as you can see, we have created an assembler. You have the possibility, if I go on left, I can see my
different components can grow and transform and
you can use auto explain, auto explored, one level
are also explored. Our livers share in my example, I only have one lever, but if you have multiple levels, you can also apply our livers. And I can click on
this main component. Trust is gone. Transform to exploit one evils. Here, yes, I'm going to
click on all levels. It's going to be better or
I will have to go here. I'm going to show you again. If I click on this part, transform one level, yes, it's going to walk like this. And you can apply a
skin just like that. But as you can see,
it's not many, extremely good because I
have one element here, one element here, and I
don't have the possibility. You can also create a
second shell explosion. I want us to CBT to
change really position, but I can explode
dressed like this. You can create a view just here. All you can do this just
directly with manual explode. So let's just come back
first at the slivers. Can also click here, just remove an acidic
to camera view. Let's work on the front. Let's zoom little bit. Click here, remove again, I need to stay on 0, it's better and
activate this view. Let's come back on
Transform, manual explode. So here I can just select, for example, this element. And I can choose a direction. It means if I select this arrow, I can explode on this direction. But if I choose a
different arrow, Let's do this again. Transform manual
explode. If for example, I click here on this arrow, I can drag and move
on this direction. So in my example I need to, I need to select right arrow transform
manual explode, click here. And it's great because I
can go in this direction. Now. I can do the same
thing on the left. Teach here on this bar,
transform, auto explored, oops, transform, manual explode. Click on this arrow
and I can scale phrase on the left.
Just like this. I can validate after it's same, you can create
just an animation. So let's start from phrase on purchases view
at the beginning. Then I can go at around
1.70 and just change. We can mirror lexis after I can zoom little bit
at the same time. Go for example, on
the second position, this component just like this. And validate. If I just go on this area, maybe I can change
the settings for second shell because I don't want to have this Alf second. Now I can go like at five. At five, I can click here
Transform component. And I need to move
change of p footprint because I don't see my
pivot transposition. For example, just here. Yes, dress here, validate. And put this here, validate. And I created already
this small animation. I can redo any mission front of the camera ends and C's and G's. After all, why not to change
totally zoo camera view. I can go on the top like that and maybe drag
and move on this part. Change the camera view. Yes, just like this. And let's make some
transformation again. I can continue with 7.5
or maybe I can walk with eight and drag and move this component on
the top. Validate. I can go on around the second. Click on this component, drag and move like this. And I could continue, for example, goes here, click on this component, just come back, validate. And I can go here and click on this component and
position exactly inside. Let's see is a small animation. Yes, just like that. And at the end, as
I explained before, you can click on
Publish, publish video. Here I just have
created one storyboard, so I can just use
our storyboard. It is not a problem. If you have multiple storyboard because with the
same components, you can create
multiple animation. You can, for example, just ex, export these Quran storyboard and you sit exercise
with value here. And you just need to export.
81. Pipe modeling part 1: In this training we're going
to create two elbow pipe, elbow pipe, and we will add a train also of this elbow pipe. So the first things to do
it's to create a sketch. So go and create
craft to sketch here. And I can work with for hasta
can work with this phase. So I can go into front
work plane just like that and use my line tool. I can start from
the center point and just create 2 first liner. Here. Let's zoom little
bit about this first-line. Let's apply a value of 80
millimeter, like this. And I can turn with
exactly the same value, 80 millimeter, just like that. I've taught to do this work, I can press escape. The next step is to create, to cure from this
line to this line. So to create to care,
we can apply you feel it here. Click here. I can create a curve. I can increase, increase,
increase, increase. And the things
that I will apply. A bad zoo value is a value of, I think here it's
either too much, you can just apply
40 millimeter lens that I've taught
to do this well, you can finish the sketch. Options to credit
directly or pipe, even if I can also
create a circle here. And then I have the possibility
to create too sweet, but in this case, let's
just create a pipe. I can select surpass Lexis
and directly correct my pipe. We have, we can apply a
hollow inside a thing. It is the best and
a section sickness. So first I observe section size and the section thickness. With section circular. I can increase the value. So here we have a value of 20. It's going to be perfect. And I can change the
section thickness. Let's apply a value of one. And I can validate
like this perfect. Now I have created my base. I would like to create a drain onto front here and
also on the front here. First things to do. Create a new sketch. You can use the right
view, zoom little bit, and just create a sketch
directly on this area. Create sketch. So far this one next
step, very interesting. I can directly find
my center of print, so it is extremly useful. You can create a
first-year curve. So we can use a center
print until this. You can create two Sig on
circle outside like that. But, but the second circle take your glands so
T is not enough. You can apply 40 millimeter
dressed like this here. So first sex, first soccer
with exactly the same value of this circle and a second settler with 40 millimeter just
finished a sketch. Those, the next step is
to create an extrusion. I can click here. Press Shift, click on this face,
also extrude. Now let's create our extrusion. Just like this. I'm not
going to drain end, just create an odor. Buddy. I can change nobody. About the value of X2 extrusion. Take a glance. We can apply. Millimeter is little too much. Just read you a little bit here. Let's apply six
millimeter and validate. Perfect. Now I have a new budget. Let's apply directly circle
and then circular patterns. First click on this face. Craft sketch. I can zoom a little bit
and Crato center circle. Here we have this part. First. Things that I can do it too. I can create two
construction line, so I can create a line. Legacies. First, I cannot sue
crap to second line here. Take a glance. I can create two sig online
just like this. Here. Perfect. So now I have these two lines. I can also, why not create two lines this point
to this point. And I realized that I have
exactly 11 millimeter. So I can just create a
circle from the center. And I can go here. I'm not perfectly in the center, but I will credit adjustment. Let's apply a value of four millimeter
lead zoom little bit. And I can drag and move. I need to apply constraints
and activate two dimension. So here to here, I need to have exactly
5.5 and just validate. Perfect. I've taught to do this work. I can just remove this
construction line with delete, removes this construction
line, finish the sketch. Click on the profile extrusion. You can go inside
to create two are perfect and after
I can validate, let's repeat this element
around this part. Click on this face, not click on this
face, go on crack first patterns we can apply. It is a perfect example
of the circular pattern. So click on this
circular patterns. We need to change the
type for features. It's going to be these features, x1, x2 axis, y axis
will be the circle. You can click into middle
and you can repeat. Let's work with the
right view first. And I can increase the number
of occurrence like this. A thing we can
apply, maybe eight. Let's think nine is too much. Let's just apply with eight. And just to remove validate. And that's it. Perfect. So things that I can
do also, it's two, after I will be able to
make a little adjustment, but we will do this after.
82. Pipe modeling part 2: Let's continue with
this elbow pipe. So now the aim is to repeat this element and position
this element on this part. So CDX or body number two. And we can apply Move Copy, and we need to
create a copy here. So the first things to do, it's to create a
movement just like that. And then I can
create two rotation. Let's create a rotation just
like this, with 90 degrees. After I can use
my front view and I can change my element
just like that. Then I can go on the left
and drag and move here. Because of my element, I can just use my
grid tech or glands. This is my center print
and they have exactly yes to if I zoom little, I would want to N12 here. Perfect. So the next step
is just to validate. And I created exactly the
same thing on this area. I've taught to do this
work at the beginning, I created a different
budget to be able to duplicate like this
and position here. Now if I want to train
every single possible, this is why I can use combine. I can hit here. Target body can be frozen by D and
operation train. And Tool buddy can
be just like that. And I can also click on
this body just here. Now the next step
is to validate. And I can link everything
with my first body. Why it is also interesting to do this because
if I want to make a little adjustment
on this part here, for example, I don't need a need to this, this part totally. I don't need to make
any modification. But here I can select, for example, this line. If I apply, feel it, Take your glands, you can
make something like this. So I'm going to apply
your lethal phenotype. Not a lot, but I
think a value of one millimeter will be perfect
to increase my render. And I can also go on
this area, click here. And I can apply a filter. So let's work with
one millimeter. It's going to be perfect. The next step, let's
supply a second, fill it also in this
area, click here. And increase a little bit with
a value of one millimeter. Can even maybe increase
little bit more. Here, two millimeter
will be the best. And let's walk or
so on this part, click on this line, fill it. And let's increase
with two millimeter. Perfect. And that's it. We're finished for
this elbow elbow pipe to as just how you
can create to pipe. It was a perfect
example and how you can add element like this. If you need to add a switch, you can just see links to
different features craft and at any moment you
can add the sweet. If you need to, we can click on
Street for example. Let's say I don't
need, I can go on design activity to
render just credit. Materials are the materials. Let's click on appearance.
I can go on the right. This is a steel steel material. I have multiple options. Shed can be a pipe
in plastic or it can be a metal pipe. It depends. If I use, for example, plastic, I can take a glance, can be aluminum or
so just like that. You have multi per resin. Here. If I just continue, yes, they have these different
models also just here. For example, I
double-click a of options. I can change the color if I want to have something in gray. It is possible. If I just eat it, I just can walk only
with the rudeness. I can decrease the rudeness. Reflect on also and translucency d. Let's increase
a little bit perfect. I could also try with metallic
can be something in metal. In this case, you can change. Why not metals? You have different possibility
one more time. It can be. Why nots ten less? You can just apply to Tanya. I'm also sample sets
in just like this. I can zoom little bit, double-click, and I can change my color and
sheds pretty simple. You only have to
work with goodness. Even if you go into
advanced feature, you want to have
more to do here. But definitely I
think it was great to try with these options. And I can drag and
move truss here. If I just know,
come back designer, you can create two series or you can go and create
apply patterns, rectangular patterns,
for example, you can click here on this buddy and apply
your direction. You can click on this direction. First. I can duplicate. Let's create, for example, C1. And not one direction symmetric. Trust exists. If I just
took place Seaborn, maybe seven will be enough. Let us comeback. Because after I think
it will be too much. Just walk with CRM. Increase little bit the size. Let's work with 200 millimeter. And I can go and see
Odell direction exists. Let's apply symmetric. So let's work with
five, just like that. And I can click on
Okay, just here.
83. Clamp modeling part 1: In this training we're
going to craft to clamp are a set of
claim because we will create two clamps and also
screw and also a bird. So let's start to do this. It's interesting because we can start with just your face mode. So I can go directly on
shelf phase, create, sketch. We need to create a
sketch on this plane. So it means top plane like this. The front plane, x, z plane. Just like that. To do this swath, I
can zoom a little bit darker and darker. So I need to select
Arc Tool center point. Ok. I can place my first
print and I can extend until to have value
on this direction of, I'm going to make
something not too big. I can apply your value of a t millimeter on this
direction like that. And create an arc
until to arrive here. After I need to create two line ceilings are Line
Tool and create two line. Just apply ten millimeter
on this direction. Press Escape and credit
to second line here. And just apply ten millimeter
also on this direction. After to do this work, I can finish my sketch. So the next step is to
create two short phase. Click on Extrude. I need to select
this profile and then trends or direction for
symmetric after to change. For symmetric, I can walk on this direction
just like that. We're just going to extend
with not a big value table. Then we can extend with a
value of five millimeter. It's going to be perfect. And thanks to that here
we will have a square, ten millimeter by
ten millimeter. And then I can validate, I apply symmetric,
perfect and validate. The next step is
to add sickness. Click on craft sickness. I need to select the faces. So this phase shift, this face and this face. And I can add
sickness like that. Not a big value. I have 1 mm here. I can just apply to millimeter. It will be enough. And I can click on
Okay, Just like this. I've taught to do this work. Let's crack to sketch. I can click on this
face credit sketch. I need to create a
circle in the middle. So the myDog, if I
zoom a little bit, I can find 12345678. So I need to arrive
at for Lexis. And let's create some
scene with a value of just four
millimeter legs out. At the same time, I can
use the mirror tool, but because it's pretty simple, it's in this example. I can also do the same thing on this part, four
millimeter here. And finish the sketch. Now the next step is
to create extrusion. Click on Extrude,
click on this face. Press Shift click
on this face also. And you can just, I think he, I need
to change the mode. It's not good. So change for the solid mode. Click on this face, this sketch, press Shift, click on the Sketch and extra, and now it's going
to work properly operation kit and just validate. So now you have this
buddy, perfect. I ever saw this element
that could glance. If you press Delete like that, It's not a problem. You can keep all
your buddy here. Now, I've taught
to do this work. I'm going to use my Move Copy
and ceilings of front view. Just create a small
offset on the left one. Menus. I can zoom a little bit. Yes. Just you can move
with ten millimeter. It's perfect and validate. The next step is to duplicate
this element on the right. Click on Move Copy. You can apply directly
mirror, It's perfect. Credit. Miho. Change the type from Buddy. You can click on this buddy and syllogism year of
planes going to be this mirror plane to repeat on the right
operation, new body. So now I have new buddy, buddy number to answer
buddy number of sweet. Now I want to crack my
screw to be able to close this, close this part. The things that I can do, I get the value of
four millimeter I just to create a sketch. So craft. Sketch. You can credit to offset plane first constrict offset plane, click on this face. Drag and move like this. Not too much. I think it's too much. We can just move around. Yes, 50 millimeter, it's
perfect and validate. Click on this planar
and credit to sketch. After to do this work. Let's her credit to
first an element like this with a circular perfect. We can create an extrusion, then finish the sketch
and create an extrusion. Extrude credit first
extrusion with a value of firm limiter new by g. Just places for
millimeter because I have two millimeter here and two
millimeter here of sickness. And validate those. The next step is to click here again and create
another extrusion. And I can extrude
with now a badge, a millimeter for new millimeter, and I can create a
new buddy first, I'm going to show you why, because I'm going to click here, create and apply your sweet. Let's keep isometric profile for millimeter model lied
and validate like this. Now I can click on this budget, click on this buddy, and combine to have just one
element operation, validate. And now I have just
one by g. So next step is to click on this
face to sketch. And I'm going to use
my polygon tools, circumscribed polygon
and go into the center and create my polygon just
like this with a value of, I need to come back
to show you again. Create polygon,
circumscribed polygon. Let's start from santa of
print about the value. You can snap here. I think I can make
your value of sweet 0.5, sweet print five. It's going to be nice
and just validate. Finish the sketch. Credit small extrusion. Click here, click here. Extrude. This. Let's extrude
with a value of two millimeter
train and validate. Now I just need to crunch
a bolt in Zero Dark Side. Credit, again, a construction plane, concentric offset plane. Click now on this face. And credit to offset
exactly like on zero dot path with a
value of 50 millimeter. Now we'll click on the
plane crashed to sketch. Let's zoom little bit. I'm going to repeat
this process, but only creates this time. So Bolt, so
circumscribed polygon. Click on the center. Let's apply sweep 0.5. Like this. Yes, perfect. And finish the sketch. I think I need to create a circular soul interests
come back on the sketch. Here. Crepitus circle in the middle and into my
daughter just four millimeter. Finish the sketch effect. Now, let's click on
this proud create an extrusion just
two millimeter. Oops. Yes. Only click
on this part. Yes. Extrusion. Two millimeter. It's totally enough. I think I position my
sweet was from limiter, so sorry, we can apply it
maybe a little bit more, or maybe I can stay on too. Let's just apply four
millimeter, perfect. And validate. I need to click
inside just here. And credit, credit
too sweet exists. I can apply modal. Keep isometric profile for
millimeter and validate. And now almost
everything is done. I just need to
repeat the process. With Nero. Nero. You need to
select both bodies. Click on this
bodies, press Shift, click on this by this, and CIGS and me off plane. You can select this plane truss here to repeat on this part. Perfect. And now I can
validate it will be perfect to create our assembly. So first things to do, Let's grab all these
different elements. As you can see, we have
now 12,345.6 buddies.
84. Clamp modeling part 2: And let's continue. So I've talked to credit this. I'm just going to apply render
and apply fast materials. Just click on appearance. And about appearance, I think
we can apply just meter. Again, you have
different aluminum here. Platinum. Daniel animal source. Then let's just apply. Yes, I feel I can apply
aluminum polish to again. Whoops. Yes, polarized. Just here. Put lashed. Polarized. Lashed,
lashed just like that. After if I need, I
can double-click. It did. Let's make something a little
darker and just validate. I can just come back
to my design mode. Now I created this element. We're going to
create an assembly and also a little animation. Firstly, can assembly. And first I need to
create component. So I can go right-click and create component from
bodies double-click. I can make left part or just left clamp
also can be possible. I can make clamp one like this. Then I can select this budget right-click create
component from bodies. Can number two. After I can select this, right-click, create
component from body. Screw number one, click here, right-click create
component from body. And I think I can continue with, I'm going to come back. Inspector. Click on this body first, just go right-click create
component from body. And it will be my
screw number two. Then let's continue. Click here, right-click
create component from body. Burden number one, and hit here right-click create
component from body. And double-click
bolt number two. So now I have my fraud different components
we can create, we can create a fast assembly. Just click on train. And I can click first on
this part, the center. And I can go on the
center just like this. After to do this
work, I can validate. Click on Join again. Silly phrase on Policy Center. Just like that,
arrive to the center. Truss here. I think I need to create a little offset 1234, just like that, perfect. Invalidate. Now let's do the
same thing here. Drain, I can select
my center print. I can go directly in
the center point here. Perfect. That was the next step is to
create two liter offset or is minuss four
millimeter validate. Let's continue with this part. Join. I can zoom and it
just apply the same. You need to click on the face, press Control to look
and then click here. And after I can arrive
on this part exists. And I can create to offset
menus from millimeter perfect. After if I need, I can
apply your emotions. Revolute can be interesting,
dressed like this. And the last part to drain it is this boundary
and press click on the face. Arrive on the face. Don't click guns or face press Control and
click on this sprint. Now you can turn and you need to arrive to
the center print. I ever saw revolute, perfect. I just need to create an offset. Mean is four millimeter and we can check every
sink. It looks nice. After we can also
create an animation. So we can wait, wait, don't we have the
possibility to explore the phrase on pedagogy directly
on designer and emission. You can have shear, you can click on this component, main component like that. If you go on. If
you click Share. You have the possibility
to auto explain, explored our livers and e.g. you can do something
like this, an increase. But one of the problem, I'm not going to
explode this part. But it is it is possible. You can do this manually. So e.g. I. Can just first, I can remove this part
and come back at zero. At zero, the things that I can lose ceilings a front view. Let's zoom a little bit. And I can click on
Transform manual explode. If I select first my
screen number one, I can click on this direction. E.g. I. Can go here. But as you can see,
it's not going to be very, very anterior steam. In this example, it just
come back on design. We're going to create an
animation wizard assembly. I'm going to click
here and remove that. Then I'm going to click
just here. Remove that. Just like that. After I can also go and train, it fits little difficult to select sometime it's difficult. Can advice, you can
go directly onto constriction tree and you can remove like
Udacity is faster. I can come back on
animation acidic e.g. this view. I can set
my parameters here. And let's tell the first
animation I can e.g. have this view at the
beginning and I can arrive at one first, at one. Let's change the
view for front view. And I'm going in this
direction like this. Let's transform component. I can arrive at up to
two and drag and move. Oops, it's not the
right component. I need to click on
this component. And I can move with a value
of just ten millimeter. Date. I need to change
and position this here for checks that
I need to apply. Yes, this part. Now let's go on three. On three. Click on this component
and credit to offset of 1010
millimeter validate. So now I'm going to
have this render. This. I can arrive at four and that
four transform component. Click on this component
and just arrive here. Validate. I can arrive at five,
toss form component. Click on this component
and arrive here. Perfect. I can arrive at
phrase on per six. At six, I can click on this
component and move inside. Perfect. And I can arrive at Seaborn. Move. Click on this component and position inside
also and validate. Now if I take a glance
to my timeline, I can go see I
extended a little bit. We can find all these
different elements. I can take a glance
about the render. Preview. Perfect. I can just finish my work with
camera movements. So e.g. I. Can go around eight
or 86870 and create e.g. a. Movement with
not the front view I think I can work with. So talk to you just
like this here. And after I can continue, why not that ten and credit to isometric view
dressed like this. Why not to continue at 11 and
turn around to arrive with, again, this type of view. And interests come back, read through animation. Yes, perfect. So it was a perfect example of what you can do in Fusion 360. Budget conceptions. You can create your models,
then create components. You can create assembly, and you can create these
type of small animation. You can make something longer. Start seeing more and
more difficult for sure. But really to start, it's the perfect example to
see so different features.
85. Bucket modeling part 1: In this training, we're
going to create two bucket, like a bucket for a garden. And for this, the first thing
that I'm going to do is to change the document
city in units. And we will walk in centimeter
to do this type of work. And it's interesting
because we will work with surfaces and we will complete
also with other things. So the first thing
that I'm going to do is to create a first sketch, create sketch, and just select this view dressed
like this top view. Second thing is to do crowd to self-care credit first
circle on this direction. And we can extend. And for this bucket, It's not going to
be something too small but not too big also. And I'm just going to apply 20 centimeter just like
that and finish the sketch. Knows a segue on
things to do each to create a construction
plane, offset plane. Click here, and drag and
move on this direction. We can use a front
view and we can extend with a value
of 30 centimeter. And I've taught to extend, I can click on this work
plane and create a sketch. Let's get to know their soccer from center on this
new work plane. And I can create an order
soccer with 30 centimeter. And I can finish my sketch. So now you have these two
element and it is perfect because I can change for
this your face mode. In the face mode, let's click on Create and
activate directly or sweep form zs profile to
earn not to sweep. Let's grab two Lovecraft
to loft and I need to sit exist profiles first
and the second profile. And thanks to that, I can create this type of ship with surface. Hint is perfect. I can just Operation, create two new buddy. Now the next step when
I arrive on this area. So next step is to click on
create and select rules, your face, crank,
shaft phase to create. And you can click on
this, on this part. And you're seeing that I'm
going to do is to extend on z direction with
a value of 0.50. And Crato rotation like this. About the anger, I can
create two rotation with, just like South
Africa, it's not bad. Maybe it's too much. Just scratch to rotation. Going this direction. Like this. Yes, gradual rotation we
60 degrees, 60 degrees. And I can just validate after the next step is to click
on this line like this. And credit rules of face again. And we can extend first. And then we can create
an order notation. I need to select one of
these view like e.g. the right view and just
come back straight. And this is why I need
to apply 110 degrees. And the distance
I can reduce with just 1 cm, dressed like that. And thanks to that, I will add this little offset
here and it is perfect for what I want
to do just like this. So now the next step is
to close surpass here. I can use directly. So Patch Tool and click here, and I can just close perfect. I can add a little thickness
on these different element. So now if I take against
on my construction tree, I have these different buddy. And I can click on
Create silicon. And I can click on
this one first. And I can click on this one. And on this one, I can click
on the three frostbite D. And I think I can
apply a value of 0.2, it will be totally enough. Or 0.2. I think I
will add 0.2 inside so I can click on meters
0.2 and just validate. And now I can select
my last buddy. So it means this one. Just like this. The budget number
for C can also, and I'm going to play zero print for and about operations. You will print four. I can go in this direction
or I can go inside also. But definitely, yes,
I'm going to play 0.4 outside just like
that and just validate. So I have little
sickness, it's perfect. If I want, I can come
back on the solid mode. And I think on this
area it will be great. So now it's the next step
is to click on this line. Try to sketch first. I can reuse my
construction planes here. N Just credit sketch. I can delete this Work
Plane, create a circle. And I can create
two circles going. Not exactly. I would say
we can go just like this. And I'll maybe I can go outside. Yes, I can just try
to circle here. I could also recuperate
to external geometry, but it's going to work. And now I click on Create, pipe and isolate
just this circle. And I can create
something like this. Just change operation
for drain dress here. And just change this exon shy. So saccular first. And about the section size, I can apply a value of maybe a thing one will be
created for what I want to do. Enjoy. Now I have this formula. This is for somebody I don't
need that anymore because I have already my buddy who is a sickness so I
can press Shift, select this foreign body
and right-click remove. And now I have this body, and now you have this body. I can link the two. Combine, sit exist one, Tool buddy still exists one and validate and I have
just one element. So now what's the next step
is to click on construction offset plane and credit to frost offset plane just
directly on this area, I can drag and move. And position of first-off
same plane with a value of 20 just here. And just validate. I can click on this area credit and just create to sketch first. And create a circle. I need to create a circle
from the center point, change the view, and adjust
need to arrive and snap here. And when you snap on this array, you just need to
zoom as you can see, and you just need to
snap directly. Here. I've taught to do this work. You can finish the
sketch just like that. And I can click on
create pipe, dress here. And I have a value of one, I can just redo it's
little V2 value 0.6. Just like that, I
can check inside if I'm going to have some single so inside
it's not a problem, but it's just you
need to reduce for 0.6 and you activate a fin, you can activate drain. Yes, just like that. If you don't activate
drain after you will be able to
move if you need. But here it's not the case. Cross direction, offset plane. Let's repeat the process. I can go, We were at
we were exactly at 20. So now we can credit
to offset at 20:24, finish and repeat
the same thing. So click on this
plane, craft, sketch, and CDX or circle tool start
from the center of print. And you need to be on this view. And normally you can snap here. You can project to
external geometry, but normally you
can do this wizard. You just need to check and
you snap to the grid truss here and you finish the sketch and you
repeat the process. Create pipe. You sit exist circle 0.6, perfect drain. And it's okay. And let's repeat
the process again or less time, cost function, offset plane, click on this one, drag and move on this direction. Ceilings are from view because we were out
to value of 20. Let's walk at here
we were at 24. So now I'm going
to walk back 16, Grab to offset of four and validate on this new work plane. Click on this one
crapped sketch. Let's do the process for
less than credit or CFTR. Click on this circle, tools and chains of you, right-click. And I can zoom in this area. And I need to snap
exactly to the sprint. Perfect. Finish the sketch. And let's repeat the process. Credit. Click here, 0.6 strain. It's perfect. Thanks to that. We can have this
type of friend L. Maybe if you want, maybe you can craft a little flat but two very small filler. Because if you click here, e.g. and you apply your small
value, like 0.2 things, it's not going to work
properly because you feel it. Yes, It's not going
to work properly. Have this type of edge. Because I was working
on Pasha phase. I can tap 10.2 minus1
zero print too, but it's not going to work because I was working
on shelf face. So I'm going to stay
like this for this area. Even if you click e.g. on this phase and
you apply fill it, you can make something
but just a little bit, you know, you can zoom. And it can be a
very small value. Even if it is a very
small value may be I can work with media, can work with if I apply too. Just like this.
Yes, you can create two liter curve after it
depends on the design. Maybe you can do this or not. I can apply one, maybe
create something like this. Yes, it's theta beta. So it's okay for
this first part.
86. Bucket modeling part 2: Let's continue. So as the things that
we're going to do now is to create an
order walk planes. So click on construction. And let's walk again
with offset plane. Offset plane on this direction. Click on this one and credit to offset plane
syllogism front view. And let's positions of set exactly at not 15 is not enough. Let's position at 16. And just validate. I've
taught to do this work. I can click on this rock
plain craft, sketch. It's great because we will
see a lot of features in this training cred to
circle, zoom little bit. And as you can see, we have a position here. We can go around the center, not exactly, but
e.g. on this area. And I can create a circle
with a value of three. Just like that. I can
finish my sketch. Credit to an extrusion. So first I can click here, extrude and don't
extrude at the maximum. Just extrude like just extrude
with 1 cm, just like that. And create two new buddy. First, I've taught
to do this work. I can link to this face. So click on modify,
Replace Face. And the source phase
will be this one. And so target phase, click on target face
and click on this one. And thanks to that,
we can snap here. So this is why this
feature Replace Face. It's extremely useful. And now I have this new buddy and I just need to repeat on the other sides, create mirror. So this is a buddy to
select and mirror plane, it will be this one. And thanks to that, I
have noticed element on this area, operation new body. So as you can see,
we have three body. This one, this
one, and this one. Now, the next step is
to create a sketch, credit sketch, and that just need to take
this work plane, this plane directly here. So this is a fork phone
to work plane, this one. And now I would like to firstly exist view and
credulous small end. What I'm going to do to graduate smart ender first acidic. So line tools and
grow in this area, we can arrive in the middle
and position of first print. And I can go on the left. On the left, I can at
least put not 1 cm, 1 cm is not enough. We can put 2/cm
dressed like that. And then we can go
on this direction. And I can go in this
direction with like, yes, I think six
centimeter will be great. I can press Escape. And I can use my
line tool again. So just click on this one, arrived around this area. First things to
do, you can create two line of construction. You can snap here cred to
line of construction with a value of just I
think I can snap here. You can take directly
with specific value. Let's enter a value of 16. And after to do this work, I can create two
first-line just here. And I think definitely it's
not the best I need to. I'm going to change this value. Our electrons is value
for 14, it's better. And create a first-line
on this area. And I can just snap
with around eight. Yes. And just create two lines here. After to resist walk, I can remove this one and
with my fill IT tools, I can just create a small
fill it on this area. Just like this. With
six centimeter, it will be perfect. I can create a second, fill it from this
one to this one. And just for now, let's repeat this element
on the right so I can validate create Mia Hall, but this time on sketch, I erase this line. I need to have a
line in the middle to use as a symmetry line. So create a nodal line. Credit Miro. Select all this element. Oops, let's do this again. Create mural. I need to see this
one, this one, this one, this one, this one and this one. Miracle line and sit exists one. I've taught to do this
work, I can validate, click on this line, a rise, and it is perfect. It is not perfect. It is. That's exactly
what they want to do. I'm going to come back. I created this element, but it's not what I
want to do exactly. I don't want to create
this type of flying, and I don't want to
create this type of line. I want to create a
directory suite point arc. It will be definitely better. Yes, just like this. And now it will be better. I can make some scene. Just like this, perfect. Yes, no, it's definitely better. And I can create my symmetry. So use a symmetry line in
Zoom either create new Hall. I can click on this line first, this line, and this line. And syllogism, you're online, it will be this one.
Now it's vector. I can validate a rise this language when Megan
and finish the sketch. So that was the next step is
to repeat the pipe feature, create pipe and
ceilings of pass. So it means this one. And this one. I think I will
repeat on the right after operation we can use, maybe I can create a new
budget will be better. And about the section
size I can increase. Two is two mergers
work with sex and size of f1 and validate. And I can reactivate my sketch number eight and
click on Create again. Pipe, new buddy, NCLEX. Pass this one. Nobody, and validate. Perfect. So now I have exactly
five by De Anza. Last thing that I'm going
to create is to create a sketch directly on
This sidewalk plane. And credit to circle. Circle tools, we need
to arrive on this area. Just here. We can
snap to this point. And credit value
of two centimeter. Whoops. Let's create a value
of two centimeter. It will be enough. I can take two and
just validate. So now you have this Jacobians
reminder, as you can see. And I think he went
to is not enough. I can increase value. Let's step suite is better. Or even maybe four. Yes, Let's walk with
a value of four. Finish the sketch graph
to an extrusion. Extrude. We can create two new buddy
Yes, and select symmetry. So first I can go on
to write activate. So new budget. And
maybe I can apply a value of five
centimeter is not enough, six centimeter and
just validate. This last step is to
click on this circle, fill it, and fill it with 1 cm, and repeat the process. Here. Fill it, and let's
activate a value of 1 cm. Maybe you circle was
little, too big, but it is okay for that also. We are finished
for this element. So after I can do is activate
sketch construction. I have this body. This
is a frog's body, as you can see, crystallizes. Then we have this small buddy, this small by dy, this one, this
one, and this one. I can keep these six
different buddies. If I click on my sketch, I can do is activate
your sketch. It just to play a materials. I can click on Design, render. I feel I can apply a
metal paint materials and select first appearance. So after we have e.g. this one is a paint and we
have metallic paint, metallic. I can drag and move, e.g. the blue one and position
on this main body. After we added the color, I can position this one here, this one here, this one here. And this one also expect on this area where we
put a wood materials. So now let's change the color. Click on Pen metallic
met some scene with a different color. It was too dark. I think this color is great. And the last step is to apply
also a wooden materials. So let's continue. Would I can see leak
towards solids finished. Let's see the 3D
Paint Glossy and drag and move directly
on this buddy. It looks nice. I can zoom little bit. Maybe I can immediately
tell me this one. Change liters of color first. After we observe late
to the exponent, I can read you a little bit
and probably a witness. I can change. I feel like this. It's
nice and I can zoom out. It's okay, we're
finished for this one. After all, don't forget, you can also edit
the environment. So at any moment I can
select my sensitive things. It did so Ryan man, maybe I can put a
focal length like 28. I can also select ovarian men
here, Environment Library. And when not to put
this field or pled xy, if I said exists one, I will be able to
position this element. I can also see league
to y naught this one. Or you can import your on
your, on ovarian meant. If I just select this
one as an example, I want to put my
bucket on the floor. It is possible just come back on sitting and just activate corn
planed, flattened, grown. And thanks to that, it's
perfect. I can have this view. I can zoom a little bit. Uf finish sees,
great tool works. Let's decrease
liters to exposure. I think around 12.6. It's too much, maybe
14. It's nice.
87. Dustbin modeling part 1: In this training, we're
going to create two, does been very
interesting training because first we're
going to work on soft phase and reuse different features
since in this course. So first things to do, Let's walk in short phase
and create a sketch. I think we can change all sorts
of documents you need it, it will be better. You can change. You need and definitely work with centimeter
and validate. I'm going to create my
first, my first sketch. So credit to sketch. Let's work on this front
view, just like this. And just create soccer, soccer with a creditor
NOC center point up. You can click here
and go on the right. I can activate directly a value. I can go here. For example, 20
centimeter on it to play ten centimeter and credit my
first arc, just legacies. So ten centimeter
and ten centimeters. So I will have a diameter
of 20 centimeter. Now let's finish the sketch. Create a second sketch
this time on the top few, craft sketch, select
the x, y plane. And credit first rectangle. I can reuse this
part to this part. I can also create two
line just like this. Credit to line with a value I think let's start
with ten centimeter, 1020 centimeter, ten centimeter. And I will obtain
this type of render. I think it's definitely
perfect for what I want to do. Just like this. Now the next step, if I just click on
my top view again, I can press escape, craft a small rounded
Corona with phyllite. Click here, click
here, click here, click here also, I can apply
the two at the same times. And let's just activate a
value with a two millimeter, two centimeter, just
like that. Perfect. I can finish my sketch. I need to correct myself sketch. So credit to sketch again. Walks, he sees what
plane on the side views the last work
plane crashed two lines. You can create a first-line
from here at ten. And I need to arrive also with
a value of ten truss here, and just click on this part. So thanks to data can be in the intersection on
the two sketches. As you can see. I just need
to apply a filter again. So select against the left view. Click on the first edge, the second edge of first
line, second line. We can create a fill
it one more time. I can increase little bit. I Fan can apply for
centimeter here. And just finish the sketch. So now you have these
three different sketches. And it's going to be
perfect to crack the top of my desk been,
click on Sketch. And let's apply your Lovecraft. Loved. You need to select the profile. And here you have
Shen selection. I'm not going to
use Shen selection. Just click here. If for example, I select this part. Just like that. I can
keep pros and cons, this part, this part, this part, this direction. So this, yes, this part, this part, this part. I obtain this render. Now I need to add a rail. So click Add URL, and I can click this
direction, this direction, this direction you need to
finish the last two labs or render and perfect for
the top of my desk beam. Now I can validate
as a new buddy. I can click on buddy and you
can find this body here. Let's apply your little
sickness credit. Sickness. I can click here. And where do I can go inside? Or whether I can go outside? I'm going to go inside
in this example. Let's zoom in a bit. Just click here. She has a value of
one centimeter. Think it's not bad. Let's take a glance. And yes, let's
work with a value. Let's make something
simple one centimeter and validate just like that. I've taught to this work, Let's change the position. I can now go back
in my solid mode and just go on modifying here. Move Copy. And I can see leaked
address to send a print. I can walk quiz. Let's walk like this. Yes, Perfect. Silicon, my front view. And drag and move. We can move with a value
of minus 60 centimeter. I think, just like that. Oops, it's going to be too much. Even minutes for t will
be little big, I think. So let's just work
with a value of minus 20 centimeter,
just like that. And I can validate. So now I have this two-by-two
as the firm's buddy. This is a self phase. If I go right-click here, I can press Delete. I can press Delete
directly on my keyboard. And now one of the
programs that I have, I reposition this body here, so I need to move again
with 20 centimeter. Now let's create a sketch. I need to credit 0 dot
path of my dustbin. You can work with the x, y plane like that. You can just follow this path. So take your glands to create a rectangle from this point to this corner dressed
like that and apply it. And you just need to do
exactly the same thing. I apply affiliate
of two centimeter. So I can do the same on this part and the
same on this part. Just two centimeter. But one of the perimeter data you have is with a sickness, it's not exactly the same. So I need to make little
adjustment with 2. I think if I zoom with the best precision,
it is 2.252.25. And I can finish the sketch. Now I have this element
and I can click here. I could use. So why not myself face mode, but you have two options. You can, for example, use extra bit here, extrude with a value of. If I go on this part, 20 centimeter like that. And I can create new
buddy Chris here. Or I can also just apply train depending
of what I want to do. But let's create two new buddy. First I can create a new buddy and if I click on this part, I can apply your shell. I could also do the opposite. Walk and walk with, for example, your face. That is going to work. I can put one
centimeter like this. And after to do this work, let's just validate
trust like that. If I want to have
just one entity, I can select these two
buddy and combine. First target by d can be
this 12 by G is this one. And let's do this again. Target body, this one, tool by g, This
one and validate. So now I know I have just one component,
earbuds or render. Yes, it's going to be nice. Now, let's create
another sketch. Create sketch. We can create to sketch directly
on this view x, y plane. Let's zoom a little bit. And you can craft dressed a knock three-point arc with
dressed lethal value. You just move a little bit. Not a lot that could change, can move with trust is this
value just like that here. And I need to close also. So this is why I need
to use my line tool. Click on my bottom view
and create two lines. This sprint to sprint. If I press escape, maybe
I can change little bit. But if I work until this part, no, I think it's going
to be nice Lexis. Now, click on this profile. You can finish the sketch. Click on this profile. Extrusion. You can extrude with a value
of 20 centimetre also. And you need to operation drain. Just like that. Perfect. Can
take your glands change. So display seating,
visual style, Shaded. Perfect.
88. Dustbin modeling part 2: Let's continue
with this dustbin. So now we are going to
create something on the backend to base also for us, you can still exists buddy, Extrude, extrude,
Move, Move, Copy. You can position it
so it can be here, It's not a problem. You can just drag and
move as a direction. And just move little bit. Not a lot. I can move with a value of ten centimeter and
validate exists. After Let's walk onto back, I can select this
face credit sketch. I can assume little bit and
create my first rectangle. It will be if I zoom
a little bit from this part and we will have a value of just
one centimeter. So definitely it's not enough. I'm going to use two square and create something
with a value of yes, if I assume little bit. Let's do this again. Crappy rectangle. As you can see, I
don't snap a lot, so maybe I'm going to walk here, it's going to be better. Here. I can snap. I can snap. Also. I will
change the value after. So first I can create
something like this. Let's just reduce the size. I can. Click here, just to
play your value. Her letters to play
you a value of two. Perfect here, but
this size, It's okay. I just need to drag and move
into Maidan so I can zoom here and just arrive in minder. What was the problem
that you have? Yes. Now I can snap
and it looks perfect. After I can finish my sketch. Just click here. Credit
to small extrusion, extrude with a value
of one centimeter. And I can create two new buddy because it will be a
different structure. After I can go on my top view like this and click
on this plane. Credit sketch. Let's create another
element around. I can create a first
rectangle just like this, with a value of one centimeter. And here two centimeter. Second rectangle,
exactly the same 12 and create another
rectangle dress here. Now always trim tool you can
just cut here, cut here. You have just got this podcast, this part, and it's perfect. Now I can finish my sketch. Just click on this path, credit to small extrusion. On this direction, we
can apply a value error. Let's apply your value
of two centimeter. And I can click on new buddy
credit to nobody likes this. My first element on this area. Let's just, let's
just duplicate. You have this buddy
just crapped. I can select the pattern just
to rectangular patterns, just like this silly buddy. Direction. I can go in this direction
and just drag and move with mean is 80 centimeter and quantity three, Andrea's
validate, perfect. Now, next things to do, each to create two new body. Again, credit to sketch. I'm going to credit
a base click here on this view and create two new buddy
chromatophores rectangles. First rectangle will
walk from this point to this point with a value of 30 centimeter by two centimeter. Credit to another rectangle
around this part? Yes. So a t centimeter by two centimeter and I
can craft or so another here with two centimeter large and an order on
dressed like this. Perfect. I've taught to do this work. Tremor. You can apply your kit here. Oops, it's not good. Just trim Zs. I need to come back first. Yes. So just apply occurred
on this part. Here, keratin this part. Let's apply a cut here. Cut here, and we'll catch here. Perfect. I can finish my sketch
and click on the profile. This profile, an
extrusion extrude. And I can extrude
reserve value of two. And just validate. If I want to increase
the turbid surrender, I can click on this face, feel it, and I can
apply a little fill. It may be one centimeter. And if I select C oder phase, just like this at the same time, and I apply or so
one centimeter, I can create something rounded like this
and it's perfect. I can validate those. The next step is to take this part and to
extend with preschool. I need to check something first. Yes, it was my new
budget. Perfect. Press pool. Click on this part. Extrude. Dressed like that. We can extrude on this
direction, is a position, is things are positioned is not perfect and I need
to create a little offset. So first grade to an
extrusion with a value of, I think not ten centimeter. Because I will have this render. Let's create an extrusion
nine centimeter validate. And I need to change liters
of position of this body. As you can see, the move
copy, select right view. We just need to move
little bit on the left. Just like this mu
050. Yes, perfect. It's okay for all secretion
of this does mean. So it was very interesting. We saw different things. Very interesting to create these curves on the
top of the dustbin. One more time, we can apply
your render render Lexis. I can apply appearance. And if I just go on the right, Let's apply some
sing with plastics. And I think that
first abs wise can be great for this area like that. And frozen base, maybe we can select some single little
difference with a metal. Maybe steal something like this, still setting just on this part. And on these protons are back. So here, also here,
and also here. Those are next step I
can click on this part. I can keep the
white-collar, perfect. And I can click on
this path to as the same things that can just
make some little darker. And it's okay for this dustbin. Don't forget that
after every time you can also apply
sensitive things. Environment Library, let change with acidic plaza for example. You can also download
the HTML environment like I can be a public
garden, something like this. And after you can introduce your dose been incisor environment, I can change the background
from environment translates that I need to decrease the
brightness a little bit and decrease the exposure. So yes, moral exact. Then after I can try to position
my dose being little and my convenience can be
here, can turn there. So with rotation, just like this, I can put my element here, change the terms
of focal length. May be like this, perfect. And so most difficult things
is to try to observe right? That ligaments are
right perspective. This is the most
difficult things when we use a background
image like that. And that's it. After you can craft your render.
89. Bed modeling part 1: In this training, we're
going to credit to bed, modulized bed step-by-step. It's going to be basic beds, so it means low poly bed. Let's first cranial
base credit your first sketch and work on
the x, y plane. We can create a rectangle with a center rectangle and start
from the center of print. After I can apply
a value of 200, I need to change the unit. Yes, it's better For a bad, It's better to work
in centimeters. So let's edit the unit. Four centimeter height
would be definitely better. Let's come back with the
rectangle centered rectangular. So tricyclic here,
I need to zoom out, extend my work plane. One more time. You can tap 160
centimeter first. I can press tabulation
200 centimeter and validate like this. Let's finish the sketch. I can create an extrusion. So click here. Extrude with a value of 40 centimeter,
create a new budget. Now, let's go on the
top and this area, we can use exactly the
same type of work plane. So crapped sketch. I can use this same work
plane just like that. I just need to be on Zoom, right view, as you can see. Here, is my top view. And I can create two
rectangular arena directly from the Sprout, can extend, it'll beat here. And just here, I can create value 240 centimeter
by 20 centimeter. Just like that.
Finish the sketch, click here and just create
an extrusion, extrude out. Let's create an extrusion
of 120 centimeter. And it's going to be my base
so I can drain this element. It is okay. You can go and my buddies, I have just one by these. Now let's create the mattress. Click on this face. Create a sketch
directly to rectangle, two-point rectangle from
this corner to this corner. I can directly apply
a small beaver. She let, I can click
here and click here. At the same time, if you
click here and click here, you can apply the same value of undefined Cornell
at the same time. It's perfect. Let's click on these
different edge. And I can apply a flat with just a small value
for centimeter. Or to play a little bit more six centimeter and
finish the sketch. Click on this part, extrude. Let's apply your value
of 20 centimeter. But talk about so parish and create a new body
forms a mattress. So I have my base and
I have the mattress. Now. Let's crabs first pillow
using scripting mode. So it means carrot
foam, craft a foam. We can click directly onto
box tool, select this face. I can apply my top view. The first thing is
that you can do each to create your first
element from the center. It's better with
rectangle from center. And you can enter some value. First, the value will be 60 centimeter, tabulation,
40 centimeter. Then you can press
Enter. Just like that. You create your shape and you
can make some adjustment. Badges, subdivision,
one more time, change the display settings
for Shaded with visible edge. And let's increase the number of subdivision on
this direction. Let's apply. It will be great. Let's work on another direction. Let's apply six also. On this direction. You have one too. I think I need to change the
sickness. It's too much. Let's just work with 15 15
centimeter and just apply. Yes, two subdivisions here. So six lane phase, six, white phase, white face, and to eight phase validate
can make some adjustment. Click on these phases. Phases, phases, phase. Oops, yes, trust legs out. Use your edit form Tura and
drag and move little bit. Can create something like this. Think for centimeter will
be great and validate. Let's finish this phone. Just change the position. Move copy, just hit Share. Need to try to see league
term may be a con of print. I can go from center. Yes, just like that. Select my top view. Zoom out. Grants this direction. Oops, it's not going
to work properly. I need to stress kick here. It's not going to
work properly again. Sometimes it's not easy
because you need to select two apart just like that. And the aim is to
keep, so right axis. Now I think it's better. I can go in this direction and
go also on this direction. It'll be tomorrow on the left. Let's apply such eight. Just validate. It's okay. Let's apply your
mirror or a mirror. Select this pillow
syllogism year of plane. You can find the
mirror plane here. But if it's not possible
to find the axis, remove the view of
the two bodies first, and activates your mirror
off, just like this. And you can recuperate this
view creates a new budget. The last things to do, it's to create a curve. Credit to a blanket. Can click on this part. Credit. And I'm not going
to create a sketch. I'm going to click on this face and just apply on credit form. Let's click here about the firm. Let's create two box again
with not center to print. So I can zoom a little bit. Thicker glands here can
change for octal graphic, I will add more precision to
print just like that box. And I can extend little bit with the value of phi just goes here. Just like that. And I can arise with just
two square on this area. Budget dimension
we can apply, yes, 100, 150, I think. I need to zoom again. Here's just like that. Yes, 150 by 164. Just like this. 150 by 164. And I can validate, just take this after. Let's make some more
transformation. I think I press two times
on Enter, so it's not good. I need to do this again, click here, click here. And let's walk with
my top view again. Let's assume, let's start
from trust to small square. And arrive. Chose to run this area. 149? Yes. Dress here. 150 by 164 legs that
after about sickness, Let's read what's
on this direction. Just little bit. We can work with
a value of four, I think, and just
change subdivision. Let's apply dressed to. Here. I can apply more
subdivision on this direction. Let's walk with eight. And most subdivision on
this direction also, let's work with eight,
just like this. And about less direction. You have. Sweet, maybe
I can walk with far. It's, it will be
better and validate. You can just see a few
faces pressing Shift e.g. Zs that use your edit form. Thanks to that, you can just drag and move little
bit on this direction. Not a lot. Let's work with two
centimeter and validate. The next step is to finish
and to obtain this render. Now I have all my buddies, so the base, so mattress, so first pillows or second
pillow and covalent. So blanket. Display city in
freeze-dried style, shaded.
90. Bed modeling part 2: Let's continue with this
bed creation of this bed. So now let's click on this
face and just cried to sketch. So we can create
two sketches here. After two credit to sketch
things that I can do. It's just too crowd to a rectangle. I need to create two
rectangles so I can go into the right view and credit my first rectangle
to print rate Tonga, you have this option,
these options, I have my center. So let, let's hear two
square on this part. And also just like this. And two, I can select my center. Click here, go on the
right, and just like that. So I can on this type
of few led a distance. If you want, you can
just check this part. To this part, you have exactly
ten centimeter validate. If I click this
part to this part, it's going to be sentence
centimeter validate. And if I click here this part to this part I have
ten centimeter. And here you have 85. You can shake 85 centimeter. And here you can shake 85
centimeter, just lays out. And you can check also
share we will have 20 centimeter after to do Zs, after to do this work. The things that I can do each
to just finish this part. I can just finished my sketch. Can just click here,
create an extrusion. I can use Extrude. Just extrude inside with
a value of just two. Just like this. I can
apply cut. After. I can sit exist
view, right view. And click on this path. Click on this part. I can just create
to sketch first, I can create a sketch here, create sketch just like that. And I can find my center
point, rectangle. Center rectangle. If I zoom out, you can find the number of
square 1, 234-567-8910, 1112, 1314, 1516, 1712 tree. And normally the center is here. If I don't find my center, I can create a first-line. This part to this
part, press Escape. And I can create two Sig on life from this part to this part. I can go and create our
electoral squared to circle with a diameter
just like this. And let's apply value for z
circle of six centimeter. Then I can press Escape. I can just erase. Something was wrong
as a unit change from millimeter had during
my consumptions. But we will keep like it was centimeter, not have trouble. And I can also do the
same thing on the right. So it means I can click here. Line tool, craft, one line, the sprint to sprint,
press Escape, and a second line, this print to print,
just like that. Now I have my center, I can click on my circle tool, click on the center, let just apply a value of six. And after to do
this, well, tremor. Just like that. Finish the
sketch credit small extrusion. And I can apply to train. Let's repeat this element on the left and I can just
click on Create Mia Hall. After Solexa object or change buddies for features first
silly exists to features. And syllogism. Your half plane, mirror
plane will be this axis. So you need to remove
the view of this e.g. and click legs out and validate. So now I have these two
element on this part. And let's do the same
thing with Miro. And this time about features, you can click on these two element mirror plane
one more time. You need to either this view. A phrase like that. And you can click on Z. So we swap Plane, perfect. Activate this view and
just validate like this. I can just create a small, small fillets on this line
and this line fill it. Let's work with a value of
20 Lexis and just validate. It's okay for this low poly bet. So now we're just seeing
letters, grad components. So this is my first
element. Right-click. Create component from body. I can rename base. Then I have this element. Right-click, create
component from body. Let's rename
double-click mattress. I have this element. Right-click, create
component from body, double-click pillow one, and create component
from body again. Pillow number two. Create component
from body again. And it can be Plunkett
just takes that. It's okay. I can just apply some materials design change for our render. I would like to
have a wooden base. First things to do
activate appearance. And let's continue
with my woods solid. You have different of Finnish. Would I ever saw
stain and finished? Let's apply sweetie
pie and glossy. And I can apply on
all my Bayesian. I can obtain this
random little big, I can try something
different or so. Why not? Sherry unfinished also? Yes. Normally we was in centimeters, but I had a little trouble
and sees the reason for which it's not extremely
good about surrender. But I can make some adjustment. I can click here.
And I have done. You can find a
different possibility late to the exponent. Even if I don't have
too much possibility, too little bit more
in this example, Let's try maybe
something different. Maybe I can try risk paint, sweetie pie and paint. Just like that. If I just come back
at the beginning, you ever saw or the
type of options, you have basic food
or sue, Chery, like Z's, or you
have bamboo light. So pi1, some stymie
can be interesting. This type of pine for insider. If I double-click
shade centers thing I can scan, as you can see. I can scale just like that. And after you observe rudeness, reflectance, if I take
your glands so bad, right? Advanced features. You have a PDF patterns
just like this. And I don't like too much. I think there's too much
really meant like that. Maybe if I double-click on pine, I can scale, advance. I can go on this direction and
come back with pink color. If I double-click, I can find
this element, can increase. And repeat tile scale. Offset. Let's click on Done is definitely, I don't like to merge
these materials. So let's try something
totally different. Let's just apply
maybe bamboo, X-Y-Z. I can try. I can apply. If I just continue, I have sweetie pie and
unfinished Swedish Sherry. Dressed like that, I can
find multiple options. Let's select a nice scene first. And TD. Td torso. As I think I can try
with this elements with the arc and
finished just like that. And double-click, I need to
run from splitters, uh, colo, decrease the
exponent here, root. Next, let's decrease, let rudeness on this product and I observe ringer just
here. Let's decrease. Let's continue. I can go with fabric
on this part. Let's apply fabric just
twice here. First. And this is my fabric
element, advents and color. I can change, supply
something more in orange. Just like this. I can, after I can duplicate, duplicate, and apply an
odor of fabric here. Another here, another here, double-click, change for
something more in blue. This type of blue. And I can scale, radiates. And let's make something
like this. Date. It was a low poly beta, a troubled change the unit. So at the end, I have this render to
as better to stay in centimeter but
something was wrong. But you understand
the main principle to crowds this beta. Just like this.
91. Bench modeling part 1: In this training we're
going to create two bench. So crowds modiolus, this bench. Let's start. So step-by-step, we're going to create different sketches, different type of extrusion, and apply different features. First craft to sketch. And we can work on a walk plane. Let's use this work
plane on the side views. So it means the z and y axes. I've taught to do this
work and I'm going to create first line, first-line around this area. I can create my first
line, Kraft liner. And we need to enter
millimeter term. But here it's not really
a good lead change a unit first documents settings, you need to work in
centimeter height will be better for the
creation of this bench. So let's create a first line. This line needs to have a
value of 60 centimetre. So I can tap 60 like this. After I can move my liner, I can just snap to my grid and just activate
a symmetry constraint. First. Let's apply. Symmetry
still exists, point SID exist print. And we need to work with
these axes to create a construction line in
the middle like that. And then click on this point. Click on this point, click on this
prints, click here. And we can apply symmetry. I think it's not
working properly. Let's do this again. Symmetry constraint. This print, this print, and this line. Now if I move my line, I can move the element
at the same time. I can click on the line. And I can also if I want to click on fixed to
not move this line. Now let's create a second
line about this line here. First, I logged, but finally it's not the best you
can drag and move the line. Move this print,
moves this print. And you can enter a
value one more time. Dimension, sketch dimension. And we can apply a value of 40. Perfect. So now I have a line in
this middle line here, courtesy go online with a
value z, sprint to sprint. And we need to have a value of 40 centimeter
centimeter like this. After I can create another line, this line to this line. And I can create another line, this line to this line. Let's add this
dimension. Just here. I have 40 millimeter
or centimeter. So here we have 60
centimeter, 40 centimeter, and everything is
perfectly center on this axis and we have 40
centimeter here also. Knows the next step is to, we can credit to
offset, for example. So I can see leaked
all this element. And if I go on modify a absolute possibility to create an offset just like this. And to have something perfect, I need to apply a value of four centimeter
dressed like that. I can validate
finished my sketch. I just need to create some cut. Just come back sketch. And I need to remove
some elements. Now I can use the trim tool. Remove this part,
remove this part, and remove this part. After I need to extend
our source here. So it is a perfect example about what you can
do with the tools. You can use x ten. You can click on this
line to extend here, and click on this
line to extend here. And with the trim
tool, just cut. You need to cut this part. This part code is proud, this Browns his part. And this part. Now we can
obtain perfectly this element. Let's just finish the sketch and create our first extrusion. I haven't another element here. Let's just trim perfect,
finish the sketch. Create our first extrusion, extrude with a value of
four centimeter, the date. Now let's change the position. Click on Move, Copy, click on the body, and we can create enough set on the left with a value
of 60 centimeter. And I can validate those. The next step is to apply
your new role of this body. So click on the body, credit. Let's apply a mirror
on the right. Syllogism your plan,
it's going to be this axis and perfect
we can validate. Now let's create a sketch on
the top click on this face. To sketch. On the top, we can
create a rectangle, Solexa to print rectangle here. Two-point rectangle
maybe won't be perfect. I think we can work with
the central rectangle. It's, it's better. Center rectangle. Click here. We can
enter specific value. So value will be 124 by
124 by 50 centimeter. So you can tap 124 and press
tabulation 50 centimeter. Then I can press Enter and finish the sketch
just like that. Let's create a second extrusion. Click on the Sketch, click on this part. And after it's okay,
create another extrusion. Extrude. Let's apply a value of four
centimeter one more time. Let's create a new budget
is going to be better and validate. Trust exists.
92. Bench modeling part 2: Let's continue with the
creation of this bench. Now, let's create a second base. So it means we are going
to work on this face, not just credit to scrap
to sketch on these axes. Credit, sketch. So now we have this work
plane. As you can see. The next step is to
create a first-line. Click on zoom level. You create a first-line
starting from this Colombo. And you need to create
a little upset tagline. So about two degrees. You can work with a value of, you can take 40 centimeter
on directly. Just here. I can press tabulation and enter a number,
number of degrees. Just cracked a little offset. 92.5 will be perfect and
validate just like that. Now the next step
is to create 2, second line, just like this. And after to create
the second line to just come back on this area. Second line from this print. And you can create a
lethal value here. Let's work with for centimeter. And now we can
advance just here. And just click here. Let's create two line again. Perfect. I just need
to let the same space. So it means you need to activate
two dimension like this. Let's walk with four centimeter. And just here you need to
activate two dimension also. Just on this area. Interests click on this line. Sketch dimension.
Just click here. But as you can see, it's
not working properly. So the best things to
do when each legs EC2, Solexa, frost point to acidic. So save and print. This again, sketch
dimension, Sprint. Sprint. Now you can
apply for centimeter. Perfect. It's okay for that. I think I just forgot
to create something. Let's finish the sketch. Let's come back after we need to apply a
small beavers here. So click on this part.
Let's apply early. It'll fill it. Just like this. It's going bitter with a
value of two centimeter. Now let's come back
on the sketch. Create a rectangle. Not exactly here. You need to move at the base. Finish the sketch. Yes, we need to work just
here, as you can see. So let's click on
this sketch again. I need to let a little space
between here and here. I need to let two centimeter also because it will
be for my Diva. So I need to let
the space after. Let's create a first element. So create two line. You can apply 20 centimeter. Here, you can apply
for centimeter. And you can come back
with 20 centimeter. You can close the
path just like this. Now, let's create two link
from this point to this point. Just here, you need to snap. And let's create two links. Here you need to
create to print. You can extend first
and add a dimension, a dimension to this
point to this print, you need to have exactly
four centimeter. After you can trim this part. You can trim this part. And you can trim
this little part. Perfect. You can also trim this
part if it's okay. Next step, let's supply. I can also trim this part. Let's apply a small flat fee that this brain to the sprint. Let's walk with two centimeter. Validate. Fill it again. And it's econs a sketch again, IY is not on my sketch. So let's continue fill at
this point to this point, let's work with a value
of two centimeter. And finish the sketch. Just go on this part. Let's do the same thing. Each time I come back here. It's little strange. Let's apply, fill it again. This line to this line. Let's work with two centimeter. Yes, I click on Finish Sketch. Instead to press
Enter. It's better. Let's walk this
point to this print. Let's apply or to a
value of two centimeter. Just like that. Now, I can finish my sketch. I created this element. As you can see, I think
I have a path here. I don't want I can press Delete. I can click on this part. Maybe I can trim. If I just come
back to my sketch. And now you play trim. And no, I have not seen
special on this part. Gretchen extrusion,
Extrude four centimeter. Validate. Shi I can create
a new buddy, it's better. And activate Mia Hall
on nobody credit Nero. Select this buddy Silenus, the mirror plane, this plane, and validate on the right. Then let's create some
sink just on this part. I can click here. Create, sketch again. You can find this work
plane on this part. Just use the line tool
and you can follow. So different edges. Just come back on this area. So first I can snap here, then I can snap here. I can use my land, my line tool again. Click here and here, and use my line tool. Click here to here, perfect. Now I can just dimension. Can click on this line. Let's take a value
of 35 millimeter. And on this side, so T5 or so It's okay because
I have already constraint, nice constraint and share
will have four millimeter. I don t need to put this. Finish the sketch,
create an extrusion and click here and extrude. Until to arrive at the end, we need to create an extrusion
116 centimeter change for yes, I can change for
new buddy, right? And validate. We start to have a nice things
for this bench. We can see the first buddies,
second buddy, somebody, formula d phi by dy and
dx by d, like this.
93. Bench modeling part 3: Let's continue with this bench. The things that we are
going to do is to make some transformation
directly and Crato. And after repetitions. First I can select this face, create a sketch
on this face lit, search, the middle point. So I can snap here
and snap here. And I can select this
sprint to sprint. So thanks to that, I can
find my center point. Then create a rectangle,
central rectangle. I can click on this sprint. Just go around this area. And let's just apply
a value of 160. It's okay. And tabulation. So you can apply two
centimeter and validate. So 116 by two centimeter. Let's just train these
different edges because now I don't need that. Let's add an exact knows
the things that I can do. It's to go directly
to finish my sketch. Here. You have something
to trim that dress, come back, dream. Dream. Yes, Perfect. If I zoom again, I think everything is okay
and not everything is okay because they have
against small line in snot. Really good. Let's
finish the sketch. Click on this part and
create an extrusion. Just go inside. Credit to all cut
just like this. And let's scrap to
repetition of this feature. Create patterns,
rectangular patterns. I can change the
type four features. Let's zoom little bit
click on this feature. And I can select a direction. The direction will be. Here, we can. Yes, you can follow this
direction just like this. It's perfect. And I can drag and
move just here. Agile, same time, I can
change for direction type, symmetric to avert, so on. These are the offside. I can select my front view
and increase the quantity. Let's walk littered with
direction like this. I think eight is to match. And we're only
going to work with Fiverr like that. And reduce. So this tense with menus 12 x, this distance being used, 12 quantity phi and validate. Perfect. Now let's do the same type
of work on this face. So click on this face. Create a sketch. One more time if I need, I can create just the things that you can do
also some time if I just come back just here. You can also add just
construction line. You can keen on construction. I can use axes to
plane, for example. And I can just search
my center here, clicking on this print and
arriving on the sprint. And I can create two
construction acts. I can validate and constrict
again, axes to print. You can also work with
our possibilities. Here. I think it's perfect so to print and I can click
on this sprint. And clicking on this sprint. Lot of time I just create my
line in the sketches option, but you can also do this
work. It's going to work. I can click on this
face to sketch. Now, I know that
my center is here, so it can use that rectangle, center rectangle,
click on this sprint, and drag and move. So now the next step is to
arrive at this extremity. And let's apply a value
of 116 by two centimeter. So 116, tabulation,
two centimeter. Press Enter and validate. Finish the sketch, and click on this part
criterion extrusion. If for example you don't use again your construction line, you can just click on
this and press Delete, click on this and press Delete. And now let's just
work on Extrude again, click here, go inside and cut. Let's repeat this process. We scrapped. Patterns, rectangular
patterns, syllable types. This feature exists. I need to check something because I think something
is lethal wrong. Oh yeah, because I created
I created too much upset. So here it's not really good. Yes, I didn't walk
on the right plane. Let us come back a little bit before I can keep this axis, but definitely are
bad the sketch, I need to reduce my sketch. So I can come back here
and just come back here. We're going to
create the sketch. I can keep this middle point, but walk with a different
plane. Click on this plane. It's going to be
better credit sketch. And if any of the features, because if I extrude here, I will see this element. So it's not definitely good. Let's work with this
bottom hue rectangle, center point rectangle. And I can click here again. Repeat the same thing, but I need to stop before. I need to stop the
first 112 tabulation and two centimeter?
Yes, it's better. Let's finish the
sketch. Click here. Are first you can delete
your construction plane, your construction line,
delete and delete. I can now click on
this sketch. Here. Extrude. Let's extrude on this direction. Now it's going to be
bitter for what I want to do and just validate. Let's repeat this process. Credit, but turns
rectangular patterns. Let's click here. Z direction, it's going to be
droves this direction, perfect. And just repeat. I can activate the quantity. Let's walk with five. Just change direction
type symmetric like this. And let's apply your
value of 16 centimeter. 16 centimeter. I can validate just like that. And the last step to
finish this work, I can just click on this part. Credit to small extrusion. I can use the press pool also. But few years of principle, yes, you have a link with
this order parameter. So the best things
to do is to create an extrusion just like this. Let's create a small
extrusion six millimeter. I can apply drain. I can do the same thing
also on this part. Six is little too much I not
for extrusion. Stressful. I can do the same thing
also on this area. Let's do this again for
zoom little bit training. Now let's click here, extrude. Let's apply your value of four
also, train and validate. Let's go to small Phoenician. I can click on this part. Let's supply fled, dress too
small value, one centimeter. And let's repeat this process
on this area address. Click here, modify, fill it. Let's just apply one
centimeter. Perfect. For the rest of it
is going to be okay for this basic bench.
94. Bench modeling part 4: Let's continue. We're
going to create a render. So we have finish
creation of this bench. Just create a render. So first things to
do, chance designer apply render like this. Thing's going to be
yes, metal bench. So this is a reason for which I keep my indifferent buddy, but if I need, I can also
create component from body. Let's apply appearance. Go on the right. I can see leases,
multiple possibility. I'm just going to show you a
first example with a word, I can apply woods solid. Let's apply for example,
3D pine glossy. And I can drag and move inside
all my document to have every sync with translates that. So it can be a first example. If I want to create
a wooden bench, I can zoom a little
bit, double-click. Let's make some little
darker like that. And after two years, I think this color, I can Egypt little bit with
the different options, remove or change liters
relate to the exponent. And only witness. And let's work with a little
bit less here, rings sink. As you can see, you can
decrease or increase. And you have also the ring, but not too much When Barb I
can apply Done and validate. So this is the first example. I have a perfect wooden bench. It is very nice. So second possibility
can be to apply meter. The interesting
things is unimodal. You can, for example, make two or three materials. And after some time you
can critics partition with wood and materials and their own exploitation
with a metal material. So different type of
render. Let's continue. Let's apply directly
metal. Here. You have aluminum, iron girls, ten less supply of thing. Aluminum. Aluminum. See
I can drag and move in. Also document at the same time. Perfect. Now we'll double-click. Can change literature value. Let's make something
a little darker. And I can walk with rudeness. Not too much goodness, but around 0.2000 sweat
rate will be great. And just validate. I can also create
to render settings. Again, sitting multiple view. For example, I can
see my front view. Click here. Let's zoom
little bit aspect ratio. Let's see leaked this
aspect ratio effect. But the focal length,
Let's decrease. It'll be the focal length. And I can, for example, create my first render. I think about the focal length. And I'm walking
with perspective. It's okay. And let's increase little bit. So I can create this render. After if I work, I can export my work. I can also work with on
Friday and monkey bribery. And if I want to image back ruins lead to OK. For example, we split czar the other cheek. So current environment
change later. If I go and sittings, I can change the backgrounds
from our environment and position my
invariant many places. After the ponding of the render, you can change the exposure, you can change the brightness, and you can walk with a focal
length is also interesting. Why not create
something like this? You can change your position as you need to make different
Tricare for example, this position can
be interesting, in my opinion for my bench. And I could walk with
clothes and start to render. I can also come back appearance. And I can see the result if
I was working with wooden. Also. It's okay, Let's come
back on designer, we're finished
with this project.
95. Hinge modeling part 1: In this training we're
going to see how to create two inch inch. So very interesting
training to see different features
of the software. First things to do,
Let's create a sketch. So crowds sketch, we can
work on x, y plane here. And credit to first rectangle on this part from
the center of print. And I'm going to
enter two value, 100 millimeter and
16 millimeter. You can use a grid
of 100 millimeter by 60 millimeter and validate. After I can finish the sketch. Just like that. I've talked to
finish the sketch, create my first
extrusion. So Extrude. Extrude with a value of
two millimeter, like this. Operation new body and validate. I've taught to do this work. Let's click on z. So let's click on this
face to sketch again, Let's zoom little bit
credit to self-care kernel. I can select this
center print like that. And I need to create
a circle from four millimeter with a
value of four millimeter. Just finish the sketch
and click on this part. Dress here and critical
extrusion extrude. And I can extrude, I need to change
operation for drain them. I need to extrude with 100
millimeter drain due date. Now let's continue. Let's click on this face
again, credit sketch. I need now to create
another circle, creditor circle from
the center point. And the things that
I'm going to do, It's to apply not exactly three. We're going to apply to 0.62.6. And finish the sketch. Click on this circle and
this time you can create, you can change your
operation for cut, cut inside and validate. Perfect. I've talked to do this work. Let's add another sketch. Click on this face. To sketch. Let's add multiple marker. We will just use a
grader credit to circle. You can go around this area creditor Circle with
ten millimeter. You can repeat here
just using the grader. Oops, let's just do this again. Let's create ten
millimeter places. I can go also around this area, ten millimeter from this
point to this point. And I can also use migrate here millimeter from this
point to this point. So just create
something like this. And I've taught to do this
work, finish the sketch. So many turbid click on four different circuit
of the sketch. Extrude, change
operation for carat. And we can curate
on this direction. N validate exact. So we have something
interesting now, because the things that
I would like to do, It's too change the
position first. So I can use Move Copy
and select this buddy. And you can just
drag and move on. So right, with a value of
I can apply 20 millimeter. It's okay. I need to duplicate. But using Samir off tour craft, I can take a glance on my body. I have only one buddy. Select the object. So it means this
buddy mirror plane. And we need to work
with this axis, the y axis on the y, z plane. And credit to Meroe,
just hear those. The next step is
just to validate. Now to create my Ange, I need to crack cut. And I can do this
on the same sketch. So as you can see, it's not really good
because if I want to link these two paths, I need to create cut inside. So acidic that top view first, crack just one sketch to do these credit to sketch,
Let's zoom a little bit. I have 100 millimeter, I need to divide by five. So each time I can credit
section of 20 millimeter, create, sketch directly on. Um, I can Krebs a sketch
directly on this part. Now credit to first rectangle. We need to, we can start
for example, just here. And I need to have 20
millimeter on this direction. And just to arrive on this
part, that could glands, you need to arrive exactly at the end of the circle here
and apply 20 millimeter. Now I need to respect this line, start here and do
the same thing, 20 millimeter and go on
this edge, just like that. So it means 20 by ten. It will work. And
let's continue here. 20 by ten by 17, sorry, 20 by 17. And let's zoom a little bit. Just like that. After I can go and this
part same 20 by 17, like Zs and go and
this part, 20 by 17. Perfect. I've taught to do this croc. I can finish my sketch. I have multiple part. The things that I'm
going to do it to. Here, I need to remove element. And let's use the extrusion. Click on this part
of the sketch. This part of the
sketch is part of the sketch and extrude. I need to go on this direction. You need to change operation for cut and validate places Perfect. Now you need to reactivate
the sketch again. So click on Sketch
option or activates or less catch to have your
different profile. Select this profile,
press Shift still exists, profile extrude. And same principle. You can change the operation for carrots and go on
this direction. Just like that. And I can click and validate. I can do is activate the sketch. Now it's perfect because
I have two element, as you can see, this element
here, this element here. I can just add little
rounded corner on this path. Click here. And click here also. Activate, fill it. Just to very smart, fill it with a value of
two millimeter Lexis. And do the same thing here. Click on this part. Click on this path, also. Fill it and activate
two millimeter. I could do this just before, but it's okay for us that we can just make an adjustment. Now.
96. Hinge modeling part 2: Let's continue with the
creation of this inch. So the things that
we're going to do now is to create a new sketch, I need to create another path. So credit sketch. With this swap planes, x, z plane on the top view, we can create two self-care. As you can see, my
center is located. I can directly observe
right position. So it's here. And I can
create something with 2.6. So you can enter 2.6. So it means the radius
of the Earth here. And create an extrusion after. Finish the sketch, click on this circle,
create an extrusion. Extrude. I can extrude with
a value of 100 millimeter. Perfect. After all,
it just validate. I'm going to credit also
another element on this part. Click here, create a new sketch. Again, crowds sketch. Crato, second circle, little bigger with a value
of four millimeter. Let this finish the sketch and
credit to small extrusion. Again, I can click on Extrude. X is quite small extrusion with a value of one millimeter. Yes, that makes something a little bigger, two millimeter. And on this path
I can apply drain Lexis and craft another
element on this area. You can click here
to sketch. Again. You can start from the center of brand Cretan odor part
with four millimeter. Finish the sketch, create an extrusion or so on this part. But this time we need
to create a new buddy. So craft extrusion first
and Crato new buddy. Because after I
would like to create an assembly and I need to
have a different body. So change, drain and apply new budget and
validate just like that. After to do this work, I can change the
position of the element. I can use my Move Copy, click on this part. Maybe I can select
to beta upfront. So first peak here, I can see it exists center print and drag and move
on this direction. Yes, just like that. After to do this work, I can validate and
just sit exist part. Dress here, click
and drag and move on this direction you can let
little space just like this, it will be perfect. Now I have these
different elements. I would like to
add the materials. Let's change the
mode for Render. We're going to open appearance
and just go on the right. So you have multiple
possibility. Let's work with METAR. I think it's going
to be the best. And bronze, gold, I think
I can apply bronze. And you have the broth
polished Prose published. I can drag and move on. His buddy. Drag and move on
this buddy drag and move on this by dy and drag
and move on this. But also perfect. Next step is I can
aged little bit. So it means I can take a glance about
surrender, double-click. And I think I can increase
the color or make something little more orange.
Just like that. Perfect. And if I
double-click again, I have a value for rudeness. Maybe I can increase little bit, not too loud, but
one print 0123. So advanced parameter,
but I think so K bronze polished and
just click on the play. So I already have this here. Well, if you need to create
to render one more time, you can craft a render. But maybe it will
be better after two credit, for example. I've talked to join,
so different elements. Now as the things that I can do it is to come back on design. It's a little too much orange. Let's come back. Render appearance. Double-click. Maybe I can make. Yes. Lexis. After to do this work, Let's scratch dressed component. First component, I can
click on this budget. Right-click create
component from body. At one. Create component from body to, whoops. Then create component from body. I think it's important
to repeat like that. If you repeat on
different example after, you will understand all
the process step-by-step. And it will be very
easy for you after. And click on this buddy create
component from body again. And number four. So it's nice at this lever we have created our fork paths. We have different
component, it's perfect. We apply a Zoom materials. Now what's, the next step will
be to create an assembler. And I just same time or little small animation using
these four different parts.
97. Hinge modeling part 3: Let's continue with this. Injure, we are going
to create assembly. So first things to do, we have created a
component, so it's perfect. It's going to be pretty
simple because we position the different
element on the right place. So this is why I just need
to click on train them. First things to do. I can, if any, if I position not perfectly on the right position because
I need to go here, go here. But it's going to work. So I can, for example, select this sprint dress here. And I can arrive directly in the center of the circular
truss here. Perfect. I can zoom out. And if I need that can
create y naught to rotation, just like that, 25 degrees. And dress presenter
and validate. After the next step is
to select this part. Drain again and
click on this print. I can go directly on the sprint. Just like this. After I need to
create my offset, I can go on the right view, zoom out, and drag and move. I need to have a value
of 100 millimeter. So thanks to that, I can arrive exactly at
the end on this part. And here we have an element like what we can close.
I can click here. I didn't apply a suite
in this example, but I could, for example, Extend little bit this part. And why not create
too sweet Here? It is also a possibility
that you can do. But we're going to
stay like this. T can drain and
click on this part. And I can go into center
just like this. Perfect. I can validate, finish this type of rock and everything is okay. We don't have any specific
problem for assembly. So it is nice. Now if I want to create
a small animation, first things that I can
do, I go unsold left. We're going to
remove the fill and drain or you don't need this
twice just to show you, I can remove so different train. And let's work with the
animation mode. Animation mode. First things, yes, I created
a movement I can delete, come back at 0. And civic 2, first position. First position could
be just like this. First position will be
with perspective view. Just here. After Let's move the camera. And you can go at 1 second and change for the top view
and drag and move like this. After to do this work, let's create a movement. I can go at two legs that
use Transform component. I can select this component. And I can drag and
move with a value of 20 millimeter and validate. Here, as you can see, we have a little upset because I use this element
overly p by 0.5 sigma. Let change for second
shell. Just like that. I can drag and move
to arrive at one. Perfect. Now let's work with I
think it's little longer. Yes, I need to reduce at two. Now I can arrive
at swim at three. Let's sit exist part,
transform component, and then drag and move with
20 millimeter and validate. Let's make a camera
movement at first Saigon. And move, for example, on this direction
like that first. And then I can move at second five and go in my front view. Front view won't be perfect. I'm going to come
back to us here. Perfect, It's better. Now the next step go
on, say gold, six. Add six. You can take this
element transform component. I need to select the
right arrow if I can. Yes, just like that. And I need to move
until to arrive. I think I don't
see. So I need to change and move like this. Yes, perfect validate. But I created a camera movement. I can just remove this
movement to just arrive here. Now let's work at say, gold, silver and silver. And we're going to
turn the camera around and just arrive on z. Direction. Sand
continue Saigon 8. Second 8. Let's drag and move this part,
transform component. Click on this proud and drag and move until
to arrive here, I need to have more precision, so I need to select
a different view. I think it's perfect. I can validate but removes the camera movement because
I didn't want that. Just like that. Let's see this animation. Come back at the beginning. Perfect. And just finish the work
with small camera movement. I can go at nine and come back. For example, just
here, like this. And I can continue, I can go at ten and
click on this part. Craft a transformation with
a little rotation like this. Whoops. One of the problems that I
have I need to come back is to change the transformation
print set pivot. I need to set the pivot
exactly in the middle here. And now, oops, I
need to validate. And I've taught to do this work. I can create two rotation
like this, perfect validate. And I can go at 11, do the same work. Transform component, set pivot. I need to position
the PVA again in the middle of the circle. And credit to a rotation. First, you need to validate the pivot and then
create a rotation. And I can come
back five degrees. I need to check. Yes, it looks nice. Validate. Remove this camera movement. And that's it. Let's come back
at the beginning. It snaps. After if I need to
make some adjustment, it's possible sometime
you can let space. So it means if I wanted to
let space at this part, I can press Shift, select all these
different key frames, and I can drag and
move on the right. Oops, let's just do this
again. It's not good. Select, Yes, this key frame, I can press shift. Shift, but this key
frame is selected. I don't want I can
press Control. And for example, I can drag
and move and it can lead to space here with Bhutanese
sink, interests come back. After I stop and
I continue this. I think I ever saw
this in a moment. But yes, it's okay. You just an example. But animation after you can,
for example, click-throughs. And you have the possibility to create two new storyboard. You come back and you can
create a signal then emission, which can be totally
different if you want.
98. Hinge modeling part 4: And let's continue.
We're in this training. We're going also to
add some things. So it means credit to
drawing from design. In this example, I have
four different paths. Drawing from design. I need to save and just create inch admin
I can change for, I think I can change for
default project save. I thought to do this
work on the right, you have a new panel
scratch drawing. You need to select the
content fuel assembly, yes. Create New carter, new template. I can apply from scratch
stone that Esau millimeter. You have different
model of pages. Let's siliceous a three
millimeter unit and validate. So now I have a new document. Why not going to enter
too much in detail? City is a concrete example
about what you can do at the end if you want to introduce your work on the page. So on the right I
have my drawing view. You can see the scale, but each time when
you apply an element, you can also have
possibility to scale. So first things to do. I have **** here. She'd see teams. So we have this element
and this element. For example, I just want
to have this block. I can just press Delete
here and validate. We're just going to start
with this type of page. Let's create two base
view. Just like this. Here you have representation. You can find. So storyboard, you have
some models just like this. And the things that I can
do is to select a view. Let's see liquids, a top view. Let's work with a top view and position my top view
dressed like that. But the size, I think it's
definitely not really good. Let's work with one, print two, or I can try maybe with 1.1 and validate. I've taught to do this work. I can position all
this element to tally on the left,
just like this. And validate after you
have some options. So you have projected
view of select, OK, CDI if you ever
saw a detail view. So for example, if you
take a detail view, you can create an element. So it means you can click
on this tool and you can, for example, credit
to circle and you can drag and move this
part and position. For example, I can position
on the right, just like this. I can value debt silica. My scale here it's 2.1. I think can be and theorist
interests validate. And that can go on one
and c sub one here. And why not also to create, to know the details view, tricyclics, these details view. And I can create another circle. I can go here and just select this circle
takes this part position. Why not on the right? I can validate, and
I can also have this type of view
just like this. So this is the type of
friend does that you can do, you can drag and
move your element. I can also position this here. Why not positions is here. So in this example, and I'm not going to make something with a grid structure it just
to show you some features, just to go a little further
about the software. But let just position this here. We can drag and
move this element, drag and move this element. Maybe I can just come
back here, stress here. After we absolute possibility
to add dimension. Think something is
wrong on this part. I need to come back. I made something wrong. Just here. Yes, just like that. Perfect. If I need to add dimension, I can click on dimension
tool and arrive. Why not? At this level, you can
find a value of 56 here, 96 because I have little
beaver on this path. I can also click on the line, click on the second
line and position. Why not 100 on this area? I can just push on 100 here and then click on this path
and just press Delete. Here it is exactly the same. If I don't want to have 56, I can apply dimension. Click on this line. So first, apply your dimension. Click on this line, first, click on
this second line. And I will add 58 because
I cut a little part here. We can apply 20,
we can apply 20. Why not also 20 on this part? Go inside. And we can continue also with value for
these different soccer. You can do exactly
the same thing, for example, on
this, on this part, if you need, you can
also click on this area, can apply some mesial
when untreated. Let's zoom little bit
and click on this line. I know that I will have a
yummy audiometer or 2.6. I can add again
some easier here. If I need phrase on Perla, you have 2020202020 millimeter or so. Just like that, if I use
this point to this print, I know that I have exactly 100. And that's it. You can add your dimension. You can also add
some texts of nodes. If I want, I can add text. Go left-click here. In this presentation, why not to type
something like that? I can select all my text if you need to edit
your guns or right, you can select a font families or font families that you want. And you can change with a value. I can apply, for example, six millimeter and
change the position. Why not around this area
in each presentation? I can also drag and move. If I want to change
the position. We are going to stop here. It was just very first example, not with big structure
on this presentation. Just to show you something fast. At any moment you can dress, come back to your basic
work with your 3D models.
99. Project create parts part 1: Let's start to create
different part. And it is very interesting
because we will see different features
of the software. So step-by-step,
how you can create different path using
first just sketches, then to convert your sketches to a models with
different features. And after we will see how to add materials and how you can
create assembly and animation. First, things to do, Let's crack to sketch. And I need to select a
plane where I want to work. Here, I can go on credit. Credit to sketch. My first sketch need to
be located on this plane. So when you click here, you can find x2, x y walk plane, x y plane. So now I can click on
this part and I can start my sketch on
this work plane. Take a glance, just
exact as a unit. If I click here, I can
find unit millimeter. We're going to keep the millimeter on this
top right corner. Let's activate to talk, you need to create a rectangle. To create this rectangle, just go and create a rectangle. And you can start with central rectangle and
click on this sprint legs that you can enter
directly value we are going to work with 100
by 100 millimeter. You can type directly is
of value and press Enter, or you can just use a
grid 100 millimeter, 100 millimeter, and left-click. Just like that. I've taught to do this work. I would like to be here
and apply liter fill it. First things, Let's
click on one of these tool you can
find filler tool. I need to select
two lines so I can select this first line
and this thing online. And thanks to that, you
can curve like this. And we're going to apply value. Just apply ten millimeter. And I can press
Enter if I want to apply on all Zapata
the same time. It is also possible. I can click on fill
it here and here. And I can click here and here. And I can click here and here. And I can apply on multiple
elements at the same time. But as you can see, because
I have multiple constraint, it's not going to work properly. So one of the best things to do, It's too, I'm going
to come back. It's to apply fillets. If I click here
and I click here, I can apply a value
of ten millimeter. It's better for the constraint. Can apply, fill it here, click here, and activate
ten millimeter. I can drag and move with the
mouse and fill it again. Peak here, left-click and
left-click on this two line. And nitrous to apply
ten millimeter. Now we can find we have
multiple constraint. If I need, I can, I can
remove a constraint with delete can remove these
constraints, for example. And let's create our
first extrusion. You can finish the sketch, clicking on Finish Sketch. Click on the face here
because I need to add sickness and froze that
you have Extrude tool. Let's click on Extrude. And we can increase that. Just apply a value. Next up. I'm going to apply a
value of ten millimeter. Ten millimeter you can
enter and validate. Now let's create another
element on a different plane. Click on Create to sketch again. And this time we will
work on this work plane. So z and x, y plane on the front
view, front view. And we will apply or evolution. First, let's create a
sketch, create a first-line. You can snap here. So click on Select
tool, craft, liner, position your first
print on this area. If I take, I think, yes, I have already a line. Let's press Delete and it's
come back on the front view. Cracked. Your first-line exists. You can arrive around this
area with 30 millimeter. And after just position different element after
will apply dimension. Just make something like this. Come back on green axes
and just close surpass. Now let's enter dimension. You have sketch dimension, you click here, and you
click on this line. And I can apply a dimension. Supply 80 millimeter. Then here I can apply a
value of 30 millimeter. On this part, I can apply a
value and tap millimeter. And just here, I can
apply 20 millimeter. I have already 20
millimeter here. So I don't need to apply this value because I
have already sorted. So T and a T here. So it means I need to
drag and move my sketch. Now, trust legs out. Let's continue. I can
click on this line. Let's activate ten. And I can click on this
line, Let's activate ten. And here you have
sorted by default 1010 and I will have ten here. Finish the sketch. Now I will just click on this
tool and Crato revolution. You need to ceilings of profiles or profile is selected,
select 0 axis. So axis will be this
axis and you can create a rotation just like
that budget operation. You can create a
new buddy or drain. Let's apply, join
and validate those. The next step is to click here, click on this face
and credit to sketch. I'm going to zoom a little bit, click on my circle tool. And when you arrive
resist square, you can start from this
point you have 12 tree and craton element with ten
millimeter, ten millimeter. And I can finish my
sketch just like that. Click on the Sketch, Extrude. And this time with the arrow, I can go inside like that. And an operation by default, I will cut away to play
your cut and validate. Perfect. I would like to repeat this
process here, here, and here. To do this, I can apply
craft and silica. Silica. With the mirror tool. You need to select a buddies or you can apply your
features in this example, this is a feature of the body. It's every sink. And the features, it can be only for examples or
evolution, only z's. And I can click on
activator me off plane. The mirror plane will be here. I don't see my mirror plane. Yes, it is this axis, the y-axis. I can click here. And if I go on my top view, take a glance, I can
repeat this feature. Let's do the same
thing on credit. Select patterns or select mirror type features
you need to seek. The two features still exist
features and still exists features who is Shift and
click on mirror plane. This time you need to
select a different axis. It's going to be this axis, x axis, and validate. That knows the next step is to click on this part
and credit to sketch. To create my sketch, I can apply a
construction plane with tangent plane directly
here on this face. And I can use this view, be on my right view. Let's zoom little bit
and create a circle. I can create a secret to sketch first so I can
validate my plane. Now I have new construction
plane, crowd to sketch. We can select the circle tool. So first you need to select your sketch plane and
then I can go inside. I can zoom out. And if I don't find the center, you can just create two line
this point to this point. And you can press Escape
and create a second line. This sprint. The sprint. After you can find the center of print and with your circle tool, you can create a circular
ten millimeter again. And I need to erase
now zoo problems. Proud. So I need to erase
here, train, train, train, train, trim, trim here, trim here, and perfect. So now my circle
is in the middle. I can finish my sketch, click on the profile and
create an extrusion. I can go inside
like Zs and above 0 operation it is
cut, can validate. And we have created first
base of this model. I can save my world because
after it will be in protons. So we can click on Save. And let's renames project location. Here I can keep admin
project and save.
100. Project create parts part 2: Let's continue. We're going to create screws. So it means I need to
create for new paths for screws to be able after
to create an animation. For this, the first
things to do is to create a sketch on the right. So click on Create, create a new sketch
and we need to work. I can work on the same
work plane just here. Next that I can go
dressed on the right. So first criterion,
you circle around this area with a diameter
of ten millimeter. Because here I have ten. So I need to apply
again ten millimeter. Finish the sketch. After I can zoom little V, click here, create an extrusion. Click on the Sketch, and we can apply a
value of 20 millimeter. The screw will go on this area. So let's apply 20 millimeter. And operation new body. After you can click on the top, the top credit to sketch like this and legends or tool credit. You can apply polygon, circumscribed polygon, and start from the
center of print. And you can walk until to arrive at something you can
apply ten millimeter, again, ten shades different
because it is a polygon. And six side, you can validate and finish
the sketch like this. After, let's click on this face, Let's click on this face. Craton extrusion,
extrude exists. You can enter a value. Let's apply just a value of six millimeter or
perish transit time. You can just apply,
train and validate. Now, let's click on this area. And we need to apply a
sweet so click on Create. You have as a suite option. And you need to
click on the face. So already the faces selected, but if you don't have the face selected, you just click here. And on this options you can
see leagues or Sweden type. Let's create some things simple. You can keep isometric profile and the size you can
apply in ten millimeter, same size, that was the
radius of my cylinder. And just click on modiolus if you want to have so real render. After I can validate
trust laziness, I created my first
screw. It is perfect. And I would like to
have the bolt or so. I can go on the
right credit sketch. And cities are same
work plane, x, y plane, and just
position it on the right. Create directly, you can apply a
circumscribed polygon again, go around this area, make something with
ten millimeter and six side, exactly like here. I'm just creating,
finish the sketch. And I think I forgot something. Just come back to, just
come back to the sketch. You can find your
sketches options here. This is a light sketch, double-click and create a circle inside with a radius
of ten millimeter. Just like that. I can finish my sketch and now I can
click here on onion, this path, not on this part, and create an extrusion. Next is we can make a
value of six millimeter. It's perfect and just validate. I need inside this part to apply your reader because
we'll be able to use this crew on this bolt. So you can click on
to again apply three. And we need to select the face, exist face like that. You can keep the
same parametric. Normally it is exactly
the same parameter, is symmetric profile
size ten millimeter, and just apply modiolus
and validate perfect. Now, next step is to
duplicate this element. To duplicate this element first, click on this body
and this body, we have three different buddy
and apply, move and copy. I can use my top view. You can see this
small arrow and you can drag and move on this area. And let's position with 70
millimeter and validate. Now I'm going to
duplicate this element. I have this body and this
but n This body also select this tool body and just arrive on credit and you
can activate a patterns. This will be a
rectangular patterns, thanks to data can duplicate
Solexa type buddies. Solexa object. It means I have these two
objects selected legs out. If you don't have, you just need to click here and click here. And you need to put a direction. I would like to go
in this direction. So I can see, for
example, just this edge. And I can go on this
direction, perfect. And the number will be four. I can change my number
and drag and move with a value of 140 millimeter. I can validate just like that. Now you can find that you have all these different badges here. Let's things that
then needs to do. It's to click and apply a suite
on these different roles. Click on these features. Press Shift, pitch here, press Shift, click here, and here you need to keep shift credit and you
can apply a three. Just like that. You are going to have the
same parameter faces for selected isometric profile
and just keep ten millimeter. Apply modelling and validate. Just like this.
101. Project create parts part 3: Let's continue. We can create another. So this other part will
be an element set. We will position just
inside this, inside this. And for this I need to
create a new cylinder. For this new cylinder, we're going to create
two new work planes. So credit, just crapped sketch but before
just go on constrict. And we can apply
an offset plane. We can click, for example, on this face and
credit to offset plane truss here I can
create an offset with 180 millimeter and validate knows the next step is directly. I can click on this
face to sketch. Let's zoom little bit, activate a center diameter. And let's work with
ten millimeter. But here I'm not going
to be exactly on top. But yes, just take a glance. You can go on to
right view again and select the center
and just apply ten millimeter and
finish the sketch. After to do this work, we can create an
extrusion. Click here. And extrude. Can extrude just like this. But the value of your extrusion, you can extrude with a
value of 35 millimeter, certified millimeter
and just validate. Just takes out. After. If I need to check, I will check after. You can also create another
small element on this part. Click on this face. Construct and you can apply
a tension plane just here. And thanks to that,
I can now click on the swap plane and
create two new sketch. Let's zoom little bit, create a small element. I can start for
example from here. And let's apply just four
millimeter, just X out. Here can apply your chest
four millimeter, just here. And I can finish my sketch. I think definitely far
is little too small. It will be better. Let's yes, Let's come
back on the sketch. Double-click. We can change liters a radius for
six millimeter. Let's click on dimensions,
get the dimension. Let's work with six. Yes, dressed like
this, it's better. We can finish the sketch. Click here, create an extrusion. Extrude. Extrude on this direction. I'm going to have
some trouble here. So this is why you can extrude with the symmetry
glands are right, you have direction, you can change with symmetry direction. And you can also apply symmetry Chanzeaux from
terrain like this. And the things that I
can do it just little element like that six
is already a lot. I think I can apply only just
two value of four Lexis. And just validate, you can join your element and validate
my buddy number of ten. I can create small adjustment. Click here and
activate the fill it. Let's apply Arun, did kroner interests like
this? Not a lot. You can just apply. Value of two millimeter can be interesting and
validate just like that. I can also click apply. And let's apply a value, small value also,
two millimeter. And you can also add the
same time if you need, you can click Plus. You can click here
at the same time. And you can also apply a
value on this part directly. Definitely two millimeter
will is too much. Let's just apply one millimeter. You can also click
on this phase shift, click on this face after. Activate feed it again. You can work with a value. If I activate one millimeter, I will obtain this render and validate on these two faces. Perfect. So this is another element that we
have set we created. You can click on Move Copy
and just position your, your center point here. Select for examples of
front view and just drag and move like
this and validate.
102. Project create parts part 4: Let's continue. We need to create
another path again. So it means on the
left Crato part, because after we will
put this main part on this new part and we will use a different screws and bolts to create an animation
and assembly. So first things to do, Let's create an element
is just going to be a basic rectangle, basic rectangle, and we
will apply sickness. So first, you need to add
exactly to position exactly, exactly in the right position. So this is why you
need to click on this face and create a
sketch directly here. I've done the next step is
to create a big rectangle, create rectangular
center rectangle. You can click here and
increase the value. The value you can just apply
shades little too big, but you can, for example, apply 200 millimeter
by 160 millimetre, like this, 200 millimeter
by 160 millimetre. You can validate. And after I can create my circle exactly in the same position, click on center, diameter, circle. Let's zoom little bit. You can see the existent
of print and you need to work with ten millimeter
dressed like that. If I just zoom little bit, take a glance, you
need to be careful because inside you
have the sweeter. So just to play ten millimeter
and validate like that. Now you need to go on this part and arrive in the
center of parental. So Lexis, you can type
directly 110 millimeter. Let's do the same
work on this part. Just click here and
apply ten millimeter. You can directly enter
the value ten millimeter. Hendra is gone this area here. And you can enter a value
of ten millimeter or so. Ten millimeter and validate. Perfect. So I created this sketch. Now you can finish the sketch. So m is to create
an extrusion first. So click on this part
and press Shift. Click on this battle. So only things that you don't
need to select, it is a different circuits. And Crato extrusion extrude
with a very small value. Here, already five
millimeter, it's too much. You can zoom a little bit and
apply only to millimeter. Operation beaker, full credit
to nobody, and validate. So now you have a new
body against here. So things that I can
do, it's two positions. This element may be on
the left, just like that. I can click on this
body and move copy. And I can go on the
left just here. I can cry to offset 200
millimeter and validate. Trust legs out. About the position taker glands. I'm not really good
on the z axis. If I select my front view, I need to change the
position of play, Move, Copy, click
on this body again. And you can credit to offset to be exactly at the same levels. Just credit to offset with two millimeter and
just validate. So thanks to that, everything
is on the same level. Just like that. And that's it. So at the end, at the end of the creation
of these different paths, you will have to be
at this moment with 11 buddies and different
position of this part.
103. Project add components: The next step is to classify
your own different element. We have created different
buddies, exactly 11 buddies. And I need to classify insight
component theorem proton, because when you work
to create an assembly, you will need, you will
have to use component. First things that you have
these different buddy, how you can create components. You go right-click and you can create component from bodies, right-click component
from bodies. You can also press Shift, select also by G and just go right-click create
component from bodies. And now I have all these
components directly created. What are the problems
that we have is order is not really good. So this is why we
need to come back and to apply components
step-by-step. So first I can click on
my buddy number one, right-click create
component from body. Now I can go here you have
also construction plane. Let just IDEs, ide, sketches, and just ceilings
of first component. Double-click to change the name. It's going to be my
main path like that. And select, for example,
another element. So this will be my main part. After I kept, continue and still exists element right-click and create component from body. I'm going to apply
all the lysis. And now let's use
screw and bolt. Texas and right-click
create component from body. I can add the same
time goes here. And right-click create component from body for the
different screws. So I need to select by D5 right-click create
component from bodies. And they F6, right-click
create component from bodies. Knowledge, just rename. You can see the selection
each time on the right. If you want to check. This is a screw number one. This is a screw them brought to. You can also go
right-click rename. It is exactly the same scene. So screw number two. Let's double-click
screw number three, and double-click
screw number four. Perfect. So 1234. Let's do the same
thing for the bird. Select the Fraass bolt, right-click create
component from bodies. Solexa say go, right-click
create component from bodies. So surround, right-click
create component from bodies. And fraught, right-click
create component from bodies. You can rename B21. But two. But Sweet. N bolt number four. Perfect. After to do this work, we can also have possibility to create two
component from this element. And just click on buddy. Right-click create component
from bodies, changing them, you can just step cylinder
and it's going to be enough. I've talked to do this work. We can improve the
classification. To improve the classification, we can create main
component and position. We can keep rep
parent's component and position chil children
components inside. How to do this. You
need to select project here and then create
new component. And you have parents. The parents will be projects. So it means my main
document here. And component. Yes, it's new component
that can change the name. And you can tape screws, Lexis, and you can validate. So now I have a new
component, screws, perfect, and you can position the
different screw inside. So click here, press
Shift, shift and shift. And you can left-click, drag and move inside this
main screws component. Perfect. Now you can find this
element is little different, icon is little different. If you click here,
you can find inside now you're four
different screws. And inside a component
you can find so by d. Now let's do the same
thing for the birds. Click first on project, can activate here, then
credit, credit new component. You can change directly the name for boats and you have the parents or parents will be
just the project. It's perfect. So thanks to that, I'm
at the same levels and just press Shift C legs or four bolt component and
drag and move just inside. And now it's perfect. So you have five
main components. And inside here you have screws
with children components. Inside main part, you can
activate your components here. The approach can activate
a component here. Cylinder. You can activate
a component here. Screws, you can activate. So components and bulk. You can activate two components. If you want to see everything, you click on Project
and you click here.
104. Project assemble components: It is perfect. We can
create an assembly because we have created
different component. It is possible to create
an assembly or to assembles a different
paths, different component. What is the aim of the assembly? So assembly is just to check, is if everything also
different paths can, can link each other or can
be trained each other. This is why we can have this possibility to assemble
so different component. So the aim is really to
check you can also create to an emission directly
from your assemble. So let's see how it works. First, things to do, you need to go here. And we have already created with components,
so it's perfect. Now we can use trained, you have trained.
You click here. And the first thing
that we're going to do, its component, let's select so simple mode, crowd to trend origin on the face edge or print
to an n-component. The things that I
can do is to select, for example, this phase in
the center, just like this. And I can see is one
snap, one selected. I selected this
face in the center. And now if I go here, component number two,
I can click on Snap. And I can see it exists phase
or in the middle or so. And when I click
here automatically, this part can be
perfectly on my part. Why it is important to
observe right position. I'm going to click on cancel. If you don't have
the right position, you do exactly the same thing. Train. And for example, you click on this part. You see league for example, no dark parts select
and you're right, for example, here, you
won't have any precision. It's not possible. And I can just click on this
path and take a glance. I will have this type of render, and I'm not in the
right position now, I'm totally not in
the right position. So this is why it is
extremely important if I just come back and address
here, let us comeback. It's very important to select the right position. So train. In this example, I need to
select Disease Center print for my first component and
for my second component snap, you need to be in the
center here, also. Perfect. You have f tells
a possibility if you need, you can create an offset. But here, I don't need
to create an offset. I can just validate. Now, let's continue. I would like to positions
are different screws. The first things to do
It's to click on train. And I'm going to select phrase
on perils of first screws. So it means this Cruz. And I'm going to select
the center here. Click on the center
of screw. That. Now after to do this work, you need to use
your camera view. Then need to position
in the center here. If it's difficult to find your center in this
type of example, you need to click
on the face around. You press Control
on your keyboard. And thanks to that, you
can unlock this type of view and you can arrive and
find perfectly Zoom either. So click, Go on this face, press Control, and now
you can find your center. You click here and automatically your screw will appear
on the right position. And after I can create an
offset, can click here. And credit to offset until to arrive exactly on this part. So it means credit to
offset 20 millimeter. Perfect. And I can validate. We can check its okay. Now let's continue
with the second screw. Click on Trent first Solexa, your middle point again here. Be careful because
sometime you are not exactly Yes, like that. And now I can do the same thing. I can arrive here, arrive on the face, press Control, lock,
and teach here. Perfect. Now I can craft
to offset 20 millimeter. Just like this. I can click on Okay and
validate. Just like that. And let's do the same
thing with this crew. Click on train again, select the center point. You can zoom in Italy beads, silica, sand off point. And after I can arrive here, I can be around the face
press Control lock, and just click on
this center print. Cretan offset, 20 millimeter. Perfect and just validate. And let's do this process
for the last crew. So click on train again, silica, sand or print. First. You need to work
on this component, arrived on the face, press Control, and dress. Click here. Credit to
offset 20 millimeter. Validate. The last thing that we need to do, It's to another. The last thing we need to repeat this process with
a different birds. So click on the first bolt, this bird and do
the same process. Let's click on train. Kids. It's a semi. It's not possible to find
the center directly. Go around this face, press Control lock, and now
you can click on the center. But the best is to select
this on the top view. It's better. Control. Click here. And I can arrive in
the center of my bolt, in the center of my
screw dressed like this. And just credit to offset, we need to create offset
with normally yes. Eight millimeter to
match perfectly. Eight millimeter validate. And yes, it's perfect. Let's continue this work. You need to edit
your view to manage your view each time
if you want, I can. I need to come back to us here. It's not truly good. And so six this belt
again, click on this View. Activate drain, control,
click in the center. And just position here
directly on this part. Perfect. And create an offset on this direction with a value of eight millimeter
and validate. Let's repeat this process. Click on this face. Drain first, go around this phase press control and
select the center point. And you can position this
center to this center print. Left-click. And just create an offset with eight millimeter. When more time you can
zoom to directly finds a y eight millimeter,
eight millimeter validate. And let's repeat this process
with the last bolt drain. When you arrive here
you can press Control. Click on this center point. Change your camera view and
position in this center. Let's create an offset
one more time on the z-axis with a value
of eight millimeter. And just validate that. The last thing that
I'm going to do, It's to position
my last element. You can click on drain. Select this center point here. Go directly, for example, in this center point, like that, you can
create an offset. Here. I can apply a value of 26 millimeter and
validate just like this. So this is how you can
create an assembly here. This is how to assemble your
defect found components of m is to check that everything
is working properly. And it's perfect. Everything is working properly. I've taught you can complete, so it means you have
your different link. I'm going to show you something. If, for example I arrive, you can find the link here. I can go in this part if you are not able to
click on the Join, now you have new
options on the left, you can find your
different join. This is my drain number of ten. If I just go right-click, you can de-trend, surprised
trend and you may train. If you click on ADH, can dress, come back, and if I need to make some transformation
again, it is possible. Now, if you go right-click, you have the possibility
to animate train. And you can start an animation depending
of what to choose. If you just press Enter, you can stop the animation. Federals go right-click again. Zittrain. You have more options. It is emotion of option. If I click on motions, by default I have
rigid but I can apply, for example, revolute and
create a rotation like this. You have also seems
like sliders. Just like that in my example interests to pry, for
example, revolute. And you can click on
animate to see Render. Just accept. If I show
you with another example, I can search one of this bolt. Yes, I think this
is maybe 0, Richie? Yes, Number eight,
legs that if I just go right-click AD Join
and apply emotions, I can create two
rotational so like this, but you have more options. You can apply slider. You can also apply cylindrical, depending of what
you want to do. Here. Planner also, again, bar here. Let just stay on,
revolute y naught, cranial rotation and z
axes and just validate. And after, if you
play the animation, if I come back here, you can find the icon is little different, as you can see. Because here it's rigid. It's little different because
we have a revolution. If I just go right-click, I can animate to
train just like this. You can also press Enter. And if I go right-click, you have also animate models. And if you click
on animate models, you can animate multiple
scenes at the same time. Let just press Enter. I've taught to do this work
will create an animation, not from this assembly
twice just to show you how you can assemble
your different part. We are press, Shift and press Delete to remove
these different elements, different trend, and come
back at the beginning.
105. Project animate components: Create animation. It is possible to create an animation with your
different components. For this, first, we need
to change the mode we used the design mode you can
change for animation mode. With this animation
mode by default, if you drag and move here, you will have a camera
movement on this path. I'm going to click on this camera movement and just press Delete
on the keyboard. How to craft an animation. First thing that
you need to do is to go and 0 on the timeline. So you can come
back at Saigon 0, you can drag and move like this. You can come back at say gone 0. By default you have
one storyboard, but if you need, you can craft with
the same project. So same document, multiple storyboard animation to
have something different. Here you have also some options. And you have zoom-out
start from time 0 overnight by 0.5 and
you have second shell. I can advise you to
use second shall I think it's pretty simple. I prefer personally
to use second shell. Here you can drag and
move your timeline if you want to increase
position of the window. So now how to create
an animation? First things to do, you can select some views that you want. I can sit exist view. And after if I go on my
timeline at C gone one, you can cry to move mine
just from Camera Raw first. If for example, I go left-click and you arrive on
this type of view. I created a camera movement
and if I just come back, you can see, so view
just like that. So let's arrive at one
and I can continue at two and add to just
activate top view. Just like this.
Then I can drag and move to a better
render truss here. Now, take your glands. I have just animation
with camera movement. One end to the things
that I can do. It's after each to go at
Saigon screen like this. And you can select components
that you want to edit. I can see like for
example, this component. Here you absolute
transform component tool. Click on this part
and you can select, you can change the p-value. You can see x component. And after you have
multiple option, you can drag and move
on the direction. Just like this, you
can also create some rotation and you can also drag and move with
the free movement. So let's do this again. First, I select my tool, I settings or component. And I can drag and move directly onto the top just
legacies to match perfectly with a different ours at the end you can
validate with, okay. Now, next step is to create, for example, an older
camera movement. I can go at four and at four, I can go on this part
with the front view. And then I can come back at five and at five each
time I can apply a new keyframes directly because in my option I use
the second shell. If I don't use second shell, I can come back at the
beginning each time, so it's not very good. At five, I can come back with my top view. Just like this. Oops, yes, with my top view. And I need to change
coming around trust here. So now, next step,
take your glands. We looked at this render. So next step is
to arrive at six. And at six, I can select this component and I
can just drag and move. And I need to add
the right position, so I need to zoom like this. I need to try to find
the right position. I think it's not going
to be very simple. If I just check, I need to go on this bottom heel and
take your glands so bad. So translation, so
0 is just laces. And a budget translation
yesterday's here. So it's not extremely
good or extremely simple. You can create a translation
just like that first. And after I can validate. But because I changed
the position that you have a movement of camera
movement at the same time. But if you want, you can remove this camera movement after. So I can click
here, press Delete, and I will have chosen movement
of czar, bowed legs out. Now I can click on this
element and I can go on just say gone seven
Lexis transform component. And I can drag and move
just here. One more time. I need to zoom because
it's not extremely good. And I need to position here. And position just like this. I think I'm okay. I can check with the left part. Yes. Tricyclics out. It's okay. Now I can validate and just remove this camera movement
because I don't want. And I can go on second eight, click here, Transform component. And I can drag and move
or so on this part, I need to zoom to have more precision and position my element menus 11, yes, and this direction. And just validate and do the same thing
with this element. So just continue with the second line and click
on Transform component. You can drag and move. I can zoom again to have more precision.
And I can change. I need to check
ALL sorts of view. You can walk here. It's orthographic is
perfect if you are in perspective change
for orthographic. And I can position
my element here, stress here, and validate
trust like that. I can click on this
camera movement, press Delete and teach
here. Press delete. Each time when you add a movement on a
different component. You can see, you can see
on this part you have component and you have a list of your different component
with the movement. Let's click on this camera. Press Delete at this lever
that just come back. And yes, just like
that. Perfect. So now the next step is to
change the camera view. I can change the camera
view and just to arrive in front, just like this. I can select, I can
go on the second ten. Exact zoom little bit just here. I can keep this movement
at the same time. Cities of four different
screws with my timeline. It's not possible to do
the same at the same time. So you can click on the
screw number one and drag and move with ten
millimeter validate. You can see the
exhaust Crew number to transform component ten
millimeter like this. Civics or screw number of three. Toss form component,
ten millimeter. And settings or screw number for transform component and ten
millimeter also validate. So now I will have this render. I will arrive here
and just zoom. And at the same time, component movement, dress here. After, Let's continue,
I can go at 11, zoom out and just come back to my I can just
stay on this view, I think on my phone view. And I can go at 12 and at 12, just select my different bolts. I can see it also bolts
at the same time. Also transform component address want to change position,
just stays out. The bugs of position. Let's change with menus five
and change on this part. Yes, I think I can change
with minuss one again. And so m at the
beginning, you could, could change with
minerals just six. Perfect. So if I drag and move, yes, it will match
perfectly just here. But we need to first position little bit more on this area. So first address here
to have some seem logical and just validate. Now let's select
a different view. I can go and say
Go uncertain and work on this bottom view and positions with
different birds. Let's then go on 14 and click
on Transform component. First things to do good insights about Solexa bulk number one. And you can see
Lex is component. You can drag and move the zoom little bit and
position just here. Just like this. After you can validate, you can go on Saigon 15, you can just click here. And transform component. You can do the
same type of work. You can zoom in a
little bit here. And you can position your
element just like that. You can validate. You can continue with Saigon 16. Click on this
component, dragon move. Just here. Let's
zoom little bit. And position this component. Yes, perfect. And you can go on Saigon
17, its little long, but it's very important to understand the
process of animation. And you can drag
and move just here. You can zoom and position just like this
perfect and validate. After the next step, you can find this
animation just like this. It's okay. So now let's continue
these different movement. When we arrive here, I need to delete these
different camera movement. Press Delete. If I just extend a little bit, you can find some new
movement with so bolt also. And the next step
is to arrive at 18. You can change your
camera view for the front exists, perfect. And at, Whoops, yes,
Let's stay like this. And at 19, you can select
also both at the same time. So you can click on
the main path bolts. You can transform
component and just move little bit on this area. Validate. The last thing
that we're going to do. It's to walk, stay working
on the front view, but we can zoom,
need to fill out. Arrive around 20. Click here on this part,
transform component. Drag and move. Here. Just here. I can zoom and position
just on the front. Like this. Validate ends. The next step is to
arrive at, for example, 21 and credit transformation go inside until to
arrive to this part. Validate and the next step
you can also create rotation. For example, if I arrive at 22, I can turn it a little bit. Click on this component, toss from and you can create
two rotation just lazy. So I can create a rotation
like 90 degrees, validate. And I can go at 23 transform component and create another rotation
phrase on paper, just like this, 90 degrees. Perfect. And I can continue and
just finish my work with a view like this
type of perspective view. Now, if I read my animation, I can just come back.
Just click here. Yes, it is a example about what you can
do with animation. So m is not to tell you to make this animation with
this type of keyframes, but the aim is really to
understand the process. At the beginning it's
little difficult. But if you start to repeat, you will understand
really how you can create animation
just exists. If you create a new
storyboard, for example, you click here new storyboard, you can create
another animation, start from scratch again and
credit again an animation. But this time you will work on a different story bone and you can create multiple storyboard. If I just come back
to the storyboard, you have the
possibility to publish, publish video, and you
have the video scope. You can select all storyboard or just the current storyboard. You select a wide eight and you can export your work
in a video format. It's okay for that. We can
come back in design mode.
106. Project introduce model on page: You can also introduce
your work on the page. So I have different
type of component. You can select one component and describes these
components on the page, add dimension and creative
presentation document. To do this, you can go and design and you select a drawing. You can create a
drawing from designer. And when you click here, you can apply contents. So it means full assembly, also element inside
your document. Or you can just select an
element in my example, it's not very interesting
to select full assembly. It's not going to be good. I'm just going to
click on Select. And I can select one
of these intimate, one of these components. Let's take, for example,
two main components. After drawing, you can create two new drawing template
from scratch and standard. Yes. You need
millimeter and you have different sheets size
that you can select. Let's see, leagues
is basic **** size. And I can validate. Now, I will have a
new document here, untitled, and I
have a new panels. With these panels I can
introduce just is this element. First things to do.
I can press escape, just remove every sink. If for example, you
don't want this part, you can go on the
left and you have your construction tree,
the documents settings. So it means you have different elements here
with the font family. So you can edit the
font family by default, text a by default, the dimension by default
line or revision. And here you have
the **** settings and inside you have this. If you click on removes of you, you can find the edge and shall. You can find this part here. So if for example, you don't
want to have this part, you can just click
here and press Delete on the keyboard selected. You can still exist
again and validate. Now if you want to position
if you have multiple option, I'm going to show you
the simple options. You click here on base view. And you can positions
of you that you want. And here, take your glands. You have representation models. Hate was my storyboards. And one of the problem is, if I just click here,
take your glands. I'm going to have
a representation with my mother's just here. And I can click on, Okay, and now I have all my
element visible truss here. And you can, for example, grants or left, you can
find your different part. If I just click here, you can remove the visibility. You have all sorts
of options to go on. Suppress exists and you
can click on suppress. So now if I just go here, I cannot only my main part, but it's not
definitely feasible. I can click here, so it's
not definitely the best. What you can do. I can just remove that and share you can
create a new page. I'm going to come back
with and don't save. So the things that you can do, it just to click on credit, if you just want to have one
element, come back here. Drawing, drawing from design. And select again, because
he had the full assembly, select only this
part from scratch. I can apply the sheet size
a sweet and just validate. Now I selected uneasy spout. So if I do the same process and position only this element, now I have this element, you need to not remove this. You need to position
your elements. You can see the orientation
I can apply, for example. First, just like this. And you can find the
size, you can scan. If I want to change the
dimension one by one, I can apply one by one. If I want to
increase to buy one, I can apply to buy
one just like that. Let us come back
with one by one, just here and
position on the left. Just like that. You have also different style. Let's keep visible
and either engine, and I can click on validate. And now I have only this
element and take your glands, grabs the main part and automatically this
element as Aidid. But if I want, I could see that, but I can only
position this element. If I zoom in, I click here again, base view. One more time and we'll
have on my element. If I just change,
I can apply one by one and I can select this time. So front view. If for example I go here, I can apply my front
view just like that. Just validate. And I have one more time. This is my project with my first policy is
my second part. I can click here, click
here, click here, and click here if I need, and I can only keep
them in power. So you just need to unselect. The things that you
don't want, our keeps, the things that you
want to to keep. And if I just go here, I can drag and move
on this direction. Just like that. I can also apply isometric view. So you can click on base view. One more time. I can change. I can go on orientation,
appearance, change the orientation
for y naught, it's symmetric like this. There are multiple
asymmetric view. I need to change because
it's not what I want. Maybe I can see jets
is isometry, the view. I can change the scale
one by one again and just to arrive
around this area. And I can just
validate like this. Again one more time, de-select all of this part and only keep this part and
position this here. So you can position
your different path. If I wanted another
part, it is possible. You just create a
base view again. And I can see leaked. So this is a reference. I can select the
orientation, why not front? And I can change the scale
one-by-one and just position. I would like to have a screw, for example, I can
just validate here. And now in this project I
can remove two main part or the part and just keeps
his crew just exists. After, whoops, I can drag
and moves the screw here. If you need, you can select a different part was
just to show you. Now let's click on this project. Just press Delete. And yes, I can just remove that. And even if I go on this part, I can go right-click
yes, delete. It's better. After if you want to add dimension,
it's possible. You can zoom little bit and you can see it exists
tool dimension. After you can, I can
select this point to this sprint and to
show that I have 100 millimeter city exists, point to this point shows
that they are 100 millimeter. I can go on the right. I can continue here. I can show, for example, this circle and show
dimension one more time. I think it's not really good. Maybe if I just click
again on dimension, I can zoom here. You can find a radius, but it's a little different on because I have a sweet inside, so it's difficult to have exactly the radius of the
circular in this example. But I can position
the radius here. Just like that. I can also select
another radius. This radius. Here are again this
reduce dress here. I can also show that the area between this point
and this point AT, and you can do the
same thing for each sketch you can
select to print, or you can select
a line like this. And you can enter dimension. Here. I have 20 and you can put the different
dimension just like that. Even if your isometric view, if you need, you can
also add more elements. So it means if you
click on center mark, you can define the center, for example, on circle. If I click on this circle, he is going to
define the center. If I want to add a center line, I can, for example, click here. Click here, he's going to
define a central line. You can also add text. So it means I can use my
text tool, go on this part. And I can go to the left
and crack my frame. And I can make Prout's
tutorial Fusion 360. Just like this. I can
select my parameters and if I need to change the font family on the
right, it is possible. I can also change the size. So if I want to have something
being around like eight, I can take eight. And if I value data
can drag and move. If I double-click again, I can eat, eat more. So it means I can at any moment justify
inside the center. I can also, here
you can edit again. I can press Enter position
Fusion 360 on this part. And that's it. So this is the different
things that you can do. I can apply ten
millimeter and position, for example, disease on
this area and zooming. It turns out this is how you can start with
this picture mode. Very interesting. You have the possibility
to export your work, but export your in
the different file. It will be with the
professional version. If you want to add
mock page, MOC pages, you need to have
the professional version with all B version, you can just create
a one-page Lexis. At any moment you can
come back to your, to your document
with your 3D models.
107. Project add materials: Add materials. It is possible to add materials on your
different element. You can apply materials
and components. You can also apply
materials on buddies. You can also apply
materials on faces. You need to change
the merchants design activate render mode. And now you can find
this new panel. You can zoom, need to fill out. And you will see your
different element. How to work with the material. So first things to do
after I will explain that you can manage
sensitive things. But first, let's use appearance
and x's. On the right. You can open a new partners. You have, by default
a library of material with the software. So you have multiple possibility
extremly interesting. You have a lot of
possibility of materials. Each time when you
have a materials, you will have to download the materials on
the right first. If phi dress continue, I can select
something like this. You have multiple
option like metal, you have also Sterne. And each time you
just need to download the material first on the right. If just to show you, I'm going to use paint
and select glossy. If you want to apply
on just one element, you sell it by this component of faces and you can
drag and move on. So component like this here, if I want to have
something green, I can drag and move on. So component. But you have also
the possibility to apply on all the component
at the same time. If you go left-click, you go directly on the
project and you can apply, you can click on the
Remove and applies the same component of all the
element of your document. If you want to apply
only on the face. Let's take an example. Only on this phase
you change for faces. I can click on paint red and left-click on this face or
left-click only on this face. So this is a first
things to understand. Each time when you
Andrew materials here, you can find a list of your materials and
if you double-click, you can edit your materials. Let's take an example with
the wood material here. You just need to
understand first that depending of some
materials that you choose, you can have different
options to edit. If I acidic wouldn't
materials here. And I can continue IF pine, I can go left-click
on this part. I will have this window. Now if I continue with
solider and finished, I can apply sweetie
pie and glossy. And I can just validate here. I can just remove that and
right-click and I sing. And if I acidic,
so sweetie pie and glossy wood material
cannot be seen. I'd face liver. So I need to apply
by dy component and apply SVD pine on
Arzu component. So it means all the
faces just like that. Now, if I need to
edit my materials, I can double-click here. And now you have multiple option depending one more
type of the material. So it means I can change
the color if I need. I can change this example. Let's apply this type of color. I can change the
late wood exponent. Just exists, reduce or increase. I can work with
early would witness late hood rudeness I ever saw
so rinsing, take a glance. You can change that and
you have a rainbow if you want to add burn
and just validate. When you go right-click
on the component, you can edit and have
the same type of panels. Or when you go right-click, you can also inosine
and delete components. So I can click on
annexin and just come back to this part. By default you have the
steel setting component. You can edit your default
component in the preferences. Now, let's apply
interesting component of this different
element frozen so I can come back on my
library just like this. In this example, the best
is to use probably metal. I can apply on zooming
and zoom here. But z component, if
I click on metal, you have multiple options. For example, I want
gold polished. I can activate, remove, and I can activate, got it here. I can also double-click change
color because it's metal. I just need to work with the
rudeness just like this. But they have
multiple possibility. I want, I can reply your suits tenure
published, for example. You can also try with steel. You have stealer
root. Just like this. If I zoom little bit, you can see this render. I think it's interesting also, these materials in my example, if I double-click, I can
change and scan like this. I can create some rotation
or work with arrhythmias. Just here. In this example, let's just come back,
activate aluminum, and let's use aluminum polished. I can go left-click here. I can go left click here. And let's apply on
also component. I can directly apply on project. I can just drag and move or drag and move
from these panels. Also, it's possible. Perfect. I can double-click aluminum
punished if I want to change the color,
it is possible. Let change little bit in gray and you have a
value for rudeness. Let's increase drastically
tools or witness and validate.
108. Project edit environment: The environment. So for your render, you can edit your
source environment. Forces when you go on design, you can change for our render. In render, we can
see appearance, so you can change the
appearance as, as explained. And we can also manage
sensitive things. So if I click on the sensitivity
of the first things to understand on the right is
you can add Environment, Library of Iron Man library. And depending of
what you choose, Here's the current
environment is soft light. So you can see the phrase
on paper and create light. Double-click here. You can see leak to shop
at lights double-click. And depending on
what you choose, you can have different render. If I just come back to, you can also add, for example, crossroad field and this type of this type of environment. You can also set this
on image backgrounds. Take your glands. If I come back on acidic,
for example, fields, even if here it's not
very interesting, I can select plaza, for
example, double-click. If I go and sittings, the back rooms is a solid color. You can change the color
of the backgrounds. Just like this. I can apply red, for example, but I can also applies or
image of the environment. And depending of
where to choose, you have an environment. You don't have any image
on the backgrounds. But this type of
environment, it's possible. Just to show you after it's
not very interesting to introduce my work inside
a city like this, but it's just to show you and you can
change the position, creates some rotation,
just like this. But you can download,
for example, HDR image, HDR image. And you can put this in the environment you
can download here. It can be, for example, a room with a table. You can put different
components on the table. If I just come back on Settings, I can find my backgrounds
and just come back to the solid color change
or cool off for wise, just here, apply and validate. And I'm going to come back on. So Environment Library with soft light to have
something little different. If I come back to sitting
after you can manage rotation. If you create rotation here you have the feelings
that you don't move, but you move it
just that you will observe a result with light. You can see the
result with the light depending of your movement. Just like that. I've taught to do this well, you can set the
brightness dress here. By default, you, you
use around 1 thousand. You can change all sorts of
exposure, January exposure. And if I zoom little bit out, you have also the focal
length just like this. So for gallon sometime it
can be extremly useful to move your focal length. If I just go. By default, you work with the perspective view I've
taught to export your work, you can select the
aspect ratio by default, this is a viewport aspect ratio. I can remove the position. You can see one by one, you can see leak four by three. You can see leak to fall by five just like this
in my example. Let's leak four by three. And you can find a canva. Now here, I can select custom aspect ratio
also and sleep too wide. And eight. If I change the y
that can apply, one chosen by 600, I can zoom a little bit to try to have
this type of ratio. I've taught to manage
your scene environment. You can go on the render. You can click here, you
have the render settings, and here you can
export an image. You can select Image
Size first you have different parameter
or you just reuse here, you have your ratio. Because I created something
with one chosen by 600, I can reuse one to seven by 600 to be sure to not
have any problems. I can keep zoonotic exposure
file format PNG or JPEG. If you select PNG, you can add a
transparent background and not tabs the white color. I can keep jpeg
and in this case, I will add the waste
colo. You have different credit t. So it
means you have 100 per cent. Or if you click here, you can use a basic
standard quality and I can click on Render. So now I have
surrendered on gallery. This is going to be
open and you can find your render is starting after M. You can select different view, for example, the front view. Just like this, you
can zoom a little bit and you can
craft render again. You can click on Render
and select another ratio, and you can click here again. You can select multiple
view, repeat this process. And at the end, if you
double-click on your image, you can download your image. You just click here and export your work
on your computer. Just like this. So this is how you
can create a render. Now if you want to
just export your work, it is also possible. I can just come back, you go here and you can
click on Export. You will have multiple phi. You can change the
name of your project. And here I can just keep project and you sit
exam location on your computer and you
have all these type of format with the OB version. So by default, Fusion 360 t is f d. But if you
need, you can see, for example, FBX or BG, you have multiple options
to export your work. And after I just need
to click on export, let us comeback set sittings. And I cannot any moment
restaurant default or you can apply your different
change as default if you need. At any moment you are
rendering gallery, you can also click here. And you can manage if
you just go right-click, you have the
possibility to delete your element and just come back. Render design.