Transcripts
1. What to expect and what you will learn in this course: Hello and welcome to the Fusion 360 advanced
course part 1. Thank you for
choosing this course. In this course, you will find 10 great design projects of easy to moderate difficulty that you can create step-by-step
in Autodesk Fusion 360 for expanding
your cat skulls. This course is as
hands-on as it gets. As an advanced user. You don't need a big
introduction to the program. You will certainly want to
get started right away. That's why after a short note on how to download the program, will start immediately with
the first design project. As you know, autodesk Fusion 360 not only lets you design, but also simulate, render, animate and more
in one platform. However, this course is specifically for advanced
cat design only. You will find
separate courses for each of the other
areas as you progress. So the main focus
of this course is on advanced cat
design with fusion. In this course aimed specifically at intermediate
to advanced users, you will learn how to
make the most of Fusion 360 to design great 3D objects. So in this course, we will deal with
easy projects such as a hexagon, socket
bolt, screwdriver, flower ways, and moderately
difficult projects such as ball bearing, a remote control,
and a pipe wrench. But that was just
a small sample. There are more great projects
just waiting for you. Each 3D object will be created step-by-step and one
by one in this course. Giving you an easy
introduction to the design approaches
and thus making you more familiar with more Fusion 360
features with each project. If you have no
beginner knowledge or have never worked with
Fusion 360 before, you should definitely
work through the beginner course,
Fusion 360 step-by-step. This will give you a
simple and easy to understand introduction
to the program. If you have already
completed this course, you are well-prepared for the
upcoming design projects. Briefly, this course
will teach you in detail to reinforce the basic
features of Fusion 360 in US, as well as beginner knowledge. Learn new 2D and
3D fetus design in their practice orientated
manner using example projects. New approaches in design. Create individual
parts and assemblies. Implement simple
design projects. Cause bring hexagon socket bolt, gear, flour weighs slotted
screwdriver, wrench. Implement moderately
difficult design projects. Ball bearing, watering can, remote control pipe wrench. It is best to stay in the
order given by the course as the lessons in this course also pulled on each
other somewhat. Be sure to complete the corresponding
beginners course first, since basics are not mentioned in this course
for the time being. However, here and there, we will encounter them again in the course and in
this way intuitively contribute to the deepening of the already existing
design knowledge. After a short chapter
on downloading the program and on
alternative programs, we will immediately get started with with
the first project.
2. Downloading Fusion 360 : Fusion 360 from Autodesk offers a clear and simple
user interface and is also available
free of charge for private uses as a so-called
personal license. This version has a somewhat
limited range of functions, but it's perfectly adequate
for private and hobby users. For all users who want to
use Fusion 360 commercially, there is a full version starting at currently
$60 per month. After creating an
account with Autodesk, you can choose either version after comparing the feature set. But as mentioned before, if you are a private
or hobby user, you can definitely
choose the free version. Here you have to cut back in the area of
generative design and simulation because for the
use of these two functions, you need a paid license. But for hobby and private users, these are often not
necessary at all. However, as home user, you can also simply start with the free version and
still upgrade later. If necessary. You can download
fusion 360 directly online after creating
a user account. The structure of
the design features is relatively identical in all common CAD
programs that are used as an engineer or technician
in everyday work. Mostly other professional
cat program licenses like Solid Works, Catia, Solid Edge or auto cat and
Autodesk Inventor are used, which cost one to several thousand Euros
and are therefore usually only worthwhile for professional users and
self-employed persons. Here, however, you can
at least often obtain a trial version for
30 days or even more. As a student, you also have
the option of obtaining a free student license for most CAD programs for the
duration of use daddies. And now we are off to the races. In the first section we will
deepen our cat knowledge and the handling of Fusion 360
through easy design projects. To achieve this, we'll start with the very
simple project, creating a coil spring. But don't worry, the difficulty level increases
with each project. So there should be
something for everyone. Let's go.
3. Project 1: Helical spring: Now we are already starting with the first design project. To warm up, we create
a helical spring, which already looks a bit more complicated at first glance. However, since there is an extra function for
this in Fusion 360, this will be a breeze. The function is called coil and is located in the Create menu. To create a helical spring, we must then first select the plane and sketch
the diameter. For example, we select the x, y plane and set the
diameter to ten millimeter. Then the program already creates
a helical spring for us. We can then make settings
for height, turns and more. For example, we could choose
40 millimeter as the height. And then the spring is
also already finished. As I said, this
project was really very simple and
adjustments to warm up. Don't worry, the level of difficulty increases
with each project. There are still many create
and sometimes complex.
4. Project 2: Hexagon socket bolt: Waiting for you the
following project. We will create the hexagon
socket with all details. In this second design project, we want to increase the level of difficulty slightly
and design and M8 times 30 hexokinase socket bolt with
full thread length. We can find the dimensions for
this on the Internet or in mechanical engineering book
or standard parts catalog. We can design this
bolt in two ways. Firstly, with the help of one or more extrusions,
and secondly, with the help of the reward
function as a term part, we will use the latter way because it leads to
the goal faster. Do this, we first need 1.5 of the cross-section
of the boat. You can imagine that you cut
the screw in the middle. We need to draw 1.5
of the profile. To achieve this, we create a sketch on the
xy plane and draw a four millimeter long
horizontal line and the 30 millimeter long
vertical line following it. This is the shaft of the screw. For the head, we need
a 2.5 millimeter horizontal line and eight
millimeter vertical line, and another 6.5 millimeter
horizontal line. Finally, we connect the top
point with the bottom point using a vertical line so that the profile is
completely closed. As you can see from
the black color, the profile is also
fully defined. Please always pay
attention to this as well. This profile is now half of the cross-section of the bolt. After we have
finished the sketch, we can rotate the profile
around an axis in 3D mode. To do this, we select the profile and the
function revolve. Then we have to select an axis around which
we want to rotate. In our case, this is
the blue set access. The base body of the
screw is now created. Before creating the threat, we first add fillets and
chamfers as follows. We round the edges of the head
with 0.5 millimeter each. Using the flood function. For the lowest edge, we create a one millimeter
chamfer with chamfer. In the next step, we dedicate ourselves to
the thread which we can create with the function
threat in the menu, create. Simply select the function,
select a surface, in this case the shaft, and set the thread
parameters in the settings. We want a threat over
the whole length. So activate full length, as well as a real
model of the threat instead of a mux
graphic representation. So we activate modeled. It should be M8 bolt. The appropriate size
is already set. M8 times 1 point 2, 5. Make sure that an isometric
threat profile is set. Excellent, almost finished. Now, we still need the hexagon socket
profile to hope the tool. To do this, we first
create a hole on the top surface of the bolt
head with the whole function. It should be a simple
hole without the thread. The whole should be
four millimeter deep and have a diameter
of six millimeter. Finally, we determined
the position by dragging the center of the hole to the center of the screw head. In the next step, we create the hexagon
socket profile. To do this, we draw a polygon on the top surface
of the boats head, which can be found
in the Create menu. We need an inscribed polygon. Simply draw the circle
and attach a dimension. We need six millimeter between
the edges of the polygon. To define the
profile completely, we still set the
upper corner point in vertical relation
to the origin. Now we can close the sketch. Then we select the
extrusion function and the remaining sections of the hexa connote profile and extrude them with
minus four millimeter. The program then
automatically switches to the cut setting and
cuts away material. The hexagon socket
bolt is finished.
5. Project 3: Gear wheel: As our next project, we would like to
design a gear which could be part of a
more complex mission. For example, for the gear wheel, we proceed as follows. We create the basic body for the gear already
including the teeth and the receptor pull in the
center completely in only one sketch to work as
efficiently as possible. To achieve this, we sketch on the XY plane to look at
the component from above. For the base body, we first need a 50
millimeter circle. We will then cut
out the teeth for the teeth of the gear
from this basic body. To do this, we sketch the
first tooth in the upper area. We first draw only 1.5 of the
truth and then mirror it. For this, we need a one
millimeter horizontal line, then follows a
second oblique line. In the upper area. We then add tangent arc, whose start and end points
should sit on the circle on the one hand and on the end point of the oblique
line on the other hand. We then dimension the distance in the vertical
direction between the corner point of
a tangent arc and the starting point of the first
line as three millimeter. Then we were to click link the starting point of the first drawn line
with the origin and horizontally
dimension a distance of two millimeter between the corner point
of the tangent arc and the starting point
of the first line. In addition, we dimension the
center of the tank and arc, which is currently
located in the left area with 2.2 millimeter
to the center line. Finally, we define the
radius of the tank and arc as 0.5 millimeter. Now the profile is completely defined
and can be mirrored. First. However, we integrate a rounding in the
lower left area. To do this, we use the
flirt function already in the 2D area and enter the
radius of 0.5 millimeter. For understanding, we could
have drawn the tooth of the gear without fluids and
then filleted it in 3D mode. However, since we need
a lot of these teeth, we will save ourselves
a lot of work by creating the tangent
arc and fill it. And this early step. Now tomorrow the profile, we still need a mirror axis. Recreate from malign
that we right-click to turn into
construction geometry. Then we select the
mirror function from the create section and first select the objects
to be mirrored. Then switch the selection
in the settings to mirror axis and select the
vertical construction line. The first tooth is done. Now in order not to have to
draw more than 20 more teeth, we use the pattern or
circular pattern function, which allows us to create a circular pattern or copies
in a circular arrangement. To do this, first select all the lines and arcs
of the first tooth. Change the selection and the
settings to center point, and then select the
center of the circle. A window appears in which we can enter the number
of teeth we want. I have already tried
out the number in advance so that each tooth
connects to another truth. We need a number of 25. Confirm with OK. As you can see, this pattern function has simplified the design
for us considerably. Now, we only have to remove
the upper boundaries between the individual teeth
with the trim function. And then we get the
first part of the clear. For the second part of the gear, the whole or cut out for a
shaft with private nodes, we first need a circle with 10 millimeter diameter
in the center. We then create the
rectangular cut out for a drive nose using a three
millimeter vertical line. Who's starting point
should be on the circle, followed by a four
millimeter horizontal line, and another vertical
line that should end on the circle and complete
the rectangular profile. We add a two millimeter
dimension from one of the tool side
lines to the origin. And finally, remove the super flues circle
segment with trim. Now, the complete basic body of material is ready in the 2D area and can be extruded in the 3D area with Extrude
by ten millimeter. Now, we also see
that we no longer need to create floods
at the edges of each of the individual teeth of the gear in an elaborate
and manual manner. Since these are already present you to our
profile geometry. We only need a bullet for the surrounding edges of
the two covers surfaces, which we can create quickly
and easily with fluid. Simply Psych both surfaces and entered 0.2 millimeter,
for example. We made it off to
the next project. We will create an
artistic flower ways. By the way, in the
second section, that means in the moderately
difficult design projects, there will also be a few
more general objects, such as a remote control
or watering can, and not just technical
design projects, as is the case for the
most part in this section.
6. Project 4: Flower vase: Welcome back. In this project, we will design a
fancy flower ways which we will build as a
simple rotational part. To do this, we'll
start the sketch, say on the set plane. And again, draw half of a
cross-section of the ways. As we did with port. For this, we start with a 250 millimeter
long vertical line, which is the center
line of our design. We dimension the
upper end point at a distance of 85 millimeter from the origin and link the line coincident to the origin so that it is
completely defined. We then sketch the top and bottom horizontal
boundary lines of our ways with 35-millimeter
for the top line and 45 millimeter
for the bottom line. Then follow more
horizontal lines that will serve as
auxiliary lines. That is construction lines for the outer wall of the ways. One line with 25 millimeter and one line with 55 millimeter. The 25 millimeter line gets a distance of 40
millimeter to the origin, and the other line
gets a distance of 25 millimeters to the origin. We still set the
two lines starting points coincident
to the vertical. One. If this relation was
not said during drawing. After conversion to
constructing lines, we draw connecting
lines as shown. Then we can switch
to 3D mode and create the ways using
the revolve command. To do this, we select
the profile as usual. If that is not already
selected, which is unlikely. And then the rotation axis, which in our case is
the blue set axis. Again, we need 360 degrees for the rotation and then we can confirm the basic body of the
flower ways is now ready. Next, we hollow out the body
by using the shell command and clicking on
the top surface of the ways for the wall thickness, we can choose, for
example, three millimeter. To improve the
design a bit more, we add a fluid of 10 millimeter
for the bottom edge. For the three remaining edges, for example, we choose
folates of one millimeter. As a final step. We would like to change the appearance of
the flower ways by right-clicking on the body in the part browser and
selecting appearance. We can adjust the
appearance to our liking. At the bottom, we can search for a suitable appearance in
the Fusion 360 library. We can also use the
search function if we already have a specific
color or material in mind. For example, we could
transfer the periods of a severe to the ways a
click and drag motion. Let's get back to more
difficult designs, such as a screwdriver and a wrench in the
next two projects. Before moving on to
the second section.
7. Project 5: Slotted screwdriver: For the slotted screwdriver, we start with the handle, which we will again create
as a rotational part, as this will be easiest for
the following geometry. To do this, we first
create a 2D sketch. Again. For example,
on the exit plane, draw a horizontal 110
millimeter long line, which we placed symmetrically in our sketching environment with 55 millimeter distance
to the center. We also need a
coincident link between the light and the origin
to fully define the line. A 15 millimeter long
vertical line and a 70 millimeter long
horizontal line connected to it represents the first part of the handle for
the screwdriver. For the second part, we require an eight
millimeter vertical line. And the three-point arc
connecting the previous profile. It should have a radius of, for example, 60 millimeter. We will now also make fillets in this 2D sketch using
the fitted command. For the rear outer edge of
the screwdriver handle, we will choose a radius
of five millimeter. For the transitions
in the front area, 15 millimeter and
two millimeter. We will not draw the blade and the blade tip in this 2D sketch. If you want, you can also add
the plate to this sketch, but we will add it as an
extrusion in a moment. First, however, we
need to switch to 3D mode and rotate the
profile for the handle, in this case around
the red X axis, using the revolve command. As mentioned earlier, we will now add the blade
of the screwdriver, which we will sketch onto the
front face of the handle. We simply need a circle in the center for the
linear extrusion. The diameter should be, for example, six millimeter. We then extrude the profile by 100 millimeter and obtain our screwdriver
blade in this way. And the settings, however, we select new body in this case, so that we can then later design the plate independently
of the handle. In reality, these two parts are also made of
different materials. Now the bit or the blade tip in the front
area is still missing. We want to create
slotted screwdriver. So we will use the loft
command to create the pit. To do this, we first create a parallel plane to
the face of the tip. Using the offset plane command, we need a distance
of eight millimeter. On this plane, we can now draw the rectangular
profile of the pit. We use a center
rectangle for this, whose corners we fix with coincident mates on the circle
of the screwdriver blade. Finally, we have to dimension
the width of the rectangle. For example, with
1.5 millimeter. After we have closed
the 2D sketch, we can now use the loft
command to connect the sketch profile with the circular geometry of
the screwdriver blade. This will look like this. We get a nice transition
between the blade and the bit, since the rectangular shape
of the bit is now a bit too small at the front to
be able to screw with it. We now have to extend
it a little bit. To do this, we simply sketch a congruent rectangle and then extrude it by three millimeter. Now it looks better. We add a 0.3 millimeters chamfer to each of the two
horizontal edges of the pit, using the Chamfer command. To finish the project, we would like to
improve the appearance. For example, we want the handle to be made
of a wood material. To accomplish this, we will search appearance
for a noble vote, such as walnut and the appearance onto the body of the handle with the mouth. Great. The screwdriver
is done fittingly. The next project, news with
a range B2 to stick with it, more exciting in
difficult design projects will follow in the second part, including, for example,
a ball bearing.
8. Project 6: Open-end wrench: How can we best
create this range? If we take a closer look at
the geometry of the wrench, some of you may already
recognize that it makes sense to start with the
circular geometry in the left and right areas. And to build the middle area of the wrench with arcs
and connecting lines. The other details
will follow later. So let's first sketch two
circles on the x, y plane. The left circle should have
a diameter of 35-millimeter. And the right one, a
diameter of 28 millimeter. We set the left circle with 67 millimeter distance
to the origin. And the right one with 65 millimeter
horizontal conditions with the origin are still missing for the
complete definition. Now, we create the middle area. To do this, we first draw
a line 85 millimeter long, distance of 7.5 millimeter and 42.5 millimeter from the origin. And the lower area, we draw an identical
line and apply the equal relationship so
that the two lines are equal. We also add dimensions in x and y direction to the origin again. Then we draw two arcs in the left transition
area who start and end points are to
start and end on the circle and the end point
of the line respectively. We define a radius of 25
millimeter for these arcs. We do the same in the transition
area of the right side. However, the radius
here should be 65 millimeter in each case. Then we can remove the excess arc segments of the two circles
with the trim tool. We now turn our attention to the two cutouts that enable the actual function
of the range. We would like to integrate
these into the sketch at the same time to save as
one or more work steps. Let's start again
in the left area. This geometry is also easiest
to sketch with the help of a circle which we place in the center and do not
dimension for the time being. We then add a line that should
start at P outer circle and be tangential to the
inner circle just drawn. Make sure that the
tangential relationship, recognizable by the
small symbol is created. Otherwise, just edit manually. We also need such a
line in the lower area. We then set the two lines in parallel dependence
with a relationship. Now, we dimension the distance between these two lines
as 15 millimeter. So we get the 15
millimeter range on this side for real use. However, the dimensions
or tolerances from our engineering book or the internet should
definitely be used here, since there must
still be some space between this coup
head and the range. Using the trim command, we remove the superfluid arc
segment in the inner area. And then add horizontal
auxiliary line, which we will need for
dimensioning in a moment. We now dimension
the angle between the top line and
the auxiliary line. Since the opening should
sit at a slight angle, we choose an angle
of 10 degrees. Then the sketch is
completely defined again. Finally, we remove the second
superfluids arc segment of the outer circle and
get the desired opening. We do the same procedure
on the other side. Only the dimensions
are different. We want a 13 millimeter wrench. Feel free to try it
out for yourself. The procedure is identical. Perfect. The profile is then ready and we can
finish the 2D sketch. We now simply extrude
the profile by three millimeter with
symmetrical direction. Why a symmetrical direction? This is always preferable
for parts that are to have a plane in
the center of the part. Because as we will
see in a moment, we can mirror symmetrical
features more easily then. Furthermore, for assembly, it sometimes offers
advantages to have a plane in the middle instead of on the top or
bottom of the part. We now want to add another indentation or
embossing in the center area. To do this, we sketch a center point slot on the
top or bottom surface. The length of the center
point slot should be 80 millimeter and the width
should be ten millimeter. We then emboss this
profile with Extrude, alternatively also
with emboss depots minus 1 millimeter
into the component. Since the part is symmetrical
about the x y plane, we can now easily
create this indentation for the other side using
the mirror command. Select the feature
in the timeline as well as the command
in the create menu, and then change the selection to mirror plane in the settings. Now, we can simply
select the x, y plane, since it is already correctly
placed in the center. Remember, confirm with OK. We then round off
the four edges of the susceptibles of
the wrench with, for example, two millimeter. You can select further edges by holding down the CTRL key. Finally, we select all the
faces and round the edges with one millimeter radius
using the fitted function. Excellent, We are done. Those were the easy
design projects. Hopefully, you have
enjoyed it so far. But of course, this is
not the end of the story. In fact, more complex
design projects will now follow in
the second section. Let's go on.
9. Project 7: Ball bearing: Welcome back. The first design project from this section will
be a ball bearing. More specifically, a single row, deep groove ball bearing, which is one of
the best known and most commonly used
ball bearings. The ball bearing consists
of four components. We will create these one by one. We need an altering, an inner ring as well as balls
and as the last component, a so-called bulk age, which ensures that the ball's remain in the correct position. We will start with
the first component, the outer ring of
the ball bearing. Likewise, we will create this with the help
of a rotation. For rich, we again
need a 2D sketch. First, we start on the x y plane with the
cross-section of the outer ring. To do this, we first
draw 20 millimeter wide and seven millimeter
high rectangle in the plane. After moving it a bit
more centered and lower, we dimension the
horizontal distance from one of the side edges to the origin with ten millimeter so that the
rectangles, it's centered. We dimension the upper edge with 25 millimeters to the origin to finally define it completely. Then we need to create the
raceway for the balls. To achieve this, we use a
circle that we place as shown and provide with a
diameter of eight millimeter. We dimension the distance between the center
of the circle and the top edge of the
rectangle as 7.8 millimeter. Then we remove the two superfluids
profile sections as shown, and link the circle center with a vertical condition
to the origin. As a last step, we can also create fillets
for the edges of the part. To do this, we create
fill it with a radius of one millimeter already in the 2D area using
the flood command. Then the cross-section
profile of the outer ring is ready
and can be rotated around the x-axis in 3D mode
using the revolve command. In this case, we need a full 360 degree rotation for the second part
of the ball bearing, which is to be the inner ring, we first have to create
a new component, since this is an
independent part that will be assembled later, we select the new company, a new component command, which can be found in
the Assemble menu. On the x-y plane of
this new component, we will then sketch a cross-section geometry
analogous to the previous part, which we will then
again transform into a 3D component using Revolve. To do this, we will start
again with a rectangle that we dimension 20 millimeter
wide and six millimeter high. We define the vertical
distance from the origin to the lower edge of the
rectangle as 16 millimeter. And the horizontal
distance between one of the side edges to the
origin as ten millimeter. Then we sketch the
raceway for the balls. We do this as was already the
case with the outer ring, with the help of a circle, the diameter must be identical. That means eight millimeter. A vertical link to the
origin and a distance of 6.8 millimeter between the center of the circle and the upper
edge of the rectangle. Then follow so that the two raceways are
concentric to each other. In the last two steps
for the profile, we again remove the superfluids profile sections as shown and create one millimeter floods for the edges of the inner
ball bearing ring. In 3D mode, we can then
perform a 360 degree rotation. For the next part,
the ball cage, we will create a new component, since this part is again
an independent component. We'll sketch on the y side
plane of the new component. This time, since we won't
be rotating the part, but using an extrusion
to create it. We simply need to
sketch two circles, each of which should start at the center point
and have a diameter of 33 millimeter and 35
millimeter respectively. Then we can make a symmetrical extrusion with
six millimeter spacing. Now we need to add holds where the balls
will simulate her. To do this, we use
the whole command. First, however, we had the other two bodies in order
to be able to work better. Then we place a 7.8
millimeter hole with two millimeter depth in the upper center
of the ball cage. We need a simple hole with no
threat and no center angle. After we have placed the
whole exactly in the center, we can confirm with OK.
To create all the holes, we again use the
already known function, circular pattern. In the command settings at the type first switch two features. Change the selection
to object and then select the whole
feature in the timeline. In the next step, switch to x's and
select the x-axis. For example, we need ten holes because we want ten balls
in our ball bearing. Then the ball cage is done. Before we can link
all the components together using joins, we want to create the last
component, the sphere. We will then simply copy
this fear 10 times. To do this, we will use the predefined elements
fear from the Create menu. After selecting the command, we need to draw on a plane, the diameter of the sphere. For example, on the x-y plane, diameter of eight millimeter. It's that simple.
In the next step, we then link the first
ball, the ball cage. To achieve this, we use the join command from
the Assemble menu. As we already know from the
fusion beginner course, we now have to determine
joint Origen on each of the two components to be linked and specify
the type of joint. For the sphere, we simply place the origin of the joint
at the center point. For the ball cage, we choose the top center of one of the holes as
the joint region. To make sure that the
ball is exactly centered, we now need to add
a 0.5 millimeter offset in the set
direction in the settings. We select revenue, revolute
our ball as the join type. Now, we need nine more spheres. We create them by simply
copying the first fear. To place them in
the right position, we use the circular
pattern command again. As type. We first have to select components
in the settings. Then we select the sphere in the part browser with objects. And after we have changed
to access in the settings, we select the red x-axis. Logically, we need 10 spheres. Unfortunately,
although these balls are now in the correct position, they are not yet linked. That means we can still move
them in the design space. Now so that we don't have to manually create a
chart for each sphere. We use a new command
called rigid group, which is located in
the Assemble menu. With this command, we can fix the relative position of
the spheres as a group. To do this, we just need
to select all the balls, including the ball that
already has a joint. And confirm with OK. Now the balls are firmly fixed to be able to carry out
all other linkages. We showed the outer and
inner ball bearing rings again by clicking on the eyes symbols in
the part browser. We then create a joint between the two ball bearing rings by placing the joint Origen in
the center of each component. This may require
some patients to get the right point,
the center point. We select revolute as
the type of joint. Finally, willing ball cage, including the balls with
the two ball bearing rings. To achieve this, we proceed
in the same way as before. Placed the joint origins in the center points and select
revolute as the join type. The ball bearing is done. Great. To see a bit more. We can create a section view so that we can also look inside. We do this with a section
analysis from the inspect menu. We then need to
select the plane in which we want to
intersect the component. In this case, for example, the x-y plane, so that we
can look into it from above. If we now rotate the inner ring, we can see the ball's
moving through the bearing, great, isn't it? Alternatively or
additionally, we can also influenced the display
of the outer ring by right-clicking on the
body in the browser and choosing opacity control
to be able to look inside. The next design project will
be a watering can before we come back to a tool after
designing a remote control. So we still have a
lot to do Moving on.
10. Project 8: Watering can: Now let's move on to the
next design project. We would like to create
a designer watering can. If we mentally break down the finished watering can
into its individual parts, we can see that we need an oval and hollow base body with a recess in the upper area, as well as the neck in the
front area and the handle, which we will then add
to the base body later. It is always very
helpful to imagine individual basic buddies and think about how to build them. For the oval base body
we want to extrude. We create 2D sketch
on the XY plane. We then select the
ellipse command to draw the oval outline. We start at the center point and dimension the width
of the ellipse as 140 millimetre and the
hate as 85 millimeter. Now, we can already
finished the 2D sketch. We will now use the
extrusion function to create the base body. The watering can is to
be 160 millimeter high. To be able to attach
the front neck of the watering can be first create a parallel plane to the x-y plane with a
distance of 65 millimeter. In the next step. This is
because the neck mass starts lightly inside the watering can to ensure a
correct transition, as we will see later. On this plane, we then
sketch an ellipse, again as the basic profile for the neck of
the watering can. This ellipse should sit 20
millimeter above the bottom of the watering can and should be given vertical link
to the origin. The dimensions of the ellipse
should be as follows, ten millimeter wide and
20 millimeter higher. Then we can finish the sketch. We want to create
the watering can neck using the sweep function. As you may remember from
the pickiness course, we always need a profile and
the path for this function. Before we draw this path, we add the front boundary
of the watering can neck. To do this, we create a minus
180 millimeter offset plane to the YZ plane and draw another ellipse on it
in the upper area. We could also just draw a point, since we only need this sketch for the end position
of the path, as we will see in a moment. But we draw an ellipse with every Terry dimensions and link it vertically to the origin. The vertical distance
to the top of the watering can should
be 10 millimeter. After we finish the sketch, we can start a new sketch on the set plane in which we draw the path for
the sweep command. We now simply draw a
connection between the two previous sketches for the path in the form
of a three-point arc, so that we also meet the
design requirements. The start and end
points must lie on the centers of the two
previous sketched ellipse. You may still need to create
a coincident links for this. The radius of the arc should be 245 millimeter, for example. Then we can exit the sketch
and select the sweep command. We must then first select the profile of the
watering can neck. And in the second step, after changing the selection
tool path in the settings, select the path that
corresponds to our arc. To rotate it 180 degrees. At the front end, we can set a list of 180 degrees in the
twist angle settings. Finally, we need to
change the operation to join so that
material is generated. In the next step, we create the oval depression on the top surface of
the watering can, which will later be
the filling opening. To do this, we draw an ellipse with the
following dimensions, and as shown on the top surface, we then extrude this
profile minus three millimeter in to the inside
of the watering can. Subsequently, we want to
hollow out the base body? How do we do that? Exactly
with the shell command. Select the command, select the surface of the filling area. Additionally also select
the upper surface of the watering can neck and
define a wall thickness of, for example, 1.5 millimeter. Now we are relatively far, only the handle is missing. We create the handle relatively similar to the
watering can neck. So again, with the sweep
function, as a profile, we draw an ellipse in the
back area on an offset plane, which should have a distance of 68 millimeter to
the y set plane. The ellipse should then be 15 millimeter wide and
seven millimeter high. As well as have
vertical distance to the origin of 15 millimeter
and sit linked in the center. We finish the sketch and
then create the path by starting sketch on the xy plane. As to the design, the handle of the
watering can should be relatively flat and curved. We'll start, we'll start first with a simple
slanted line that needs to start at the center of the ellipse we drew earlier. You may need to create
a coincident link for the handle will draw
relatively freely. So we'll save most of
the dimensions for now and then define the profile
in a different way later. We then add a three-point
arc between the endpoint of the sloped line and the
center line. At the bottom. The ARC should sit
attention to the line, but otherwise you're free to
shape it however you like. Then we add another oblique line in the front upper part
of the watering can. This must start inside so that the edges of the handle our
modeled correctly afterwards. We dimension of four
millimeter distance from the front top corner point. For this, we will complete the path with two more
three-point arcs, which we will also set the
tangential to each other. Again. We now simply saved the relatively
complex dimensioning for the complete
definition of the profile. Since we basically have no dimension specifications
and have sketched freehand, this is all justifiable. To define the profile and
the current position, we use the constraint fixed. Mark all profiles actions
including corner points and select the small lock
symbol at the constraints. The profile then turns green and is fully
fixed in the plane. This is the easy or quick way
to fully define a sketch. After we have
finished the sketch, we can create the handle
with the sweep command. To do this, select the profile
and the path as before. In the penultimate step, we create a few
bullets as follows. Five millimeter for
the lower edge. Also five millimeter for
the two upper edges, two millimeter for the
edges of the sprue parts and 0.5 millimeter for
the watering can spout. If we then take a look
inside the watering can, we noticed that the remnants of the handle protrude
into the interior. These are necessary so
that the sweep command can probably modeled the handle
on the outer curves. We can now delete this remnants simply by right-clicking
and selecting delete. Excellent. As a final step, you would like to change
the appearance a bit. For example, we could
choose the parents of a cream glossy
plastic surface. The watering can is
done with a 3D printer. You could now print it out. Use my 3D printing
beginner course if you're interested
in this topic. In the next chapter, we will create a mockup
of a remote control.
11. Project 9: Remote control: In this chapter, we want to
create a remote control that will have a battery compartment
with a slide on cover, as well as some buttons. Normally, such a remote control is not created in one piece, but from several
injection molded parts. In this case, however, we will create only one mockup, which we will make
from one piece. For the basic body, has an oval shape and which
we will create by extrusion. We first needed 2D
sketch on the x y plane. We start for the shape
of the cross-section with 22 millimeter
long vertical lines, one of which we
place to the left and one to the right
of the origin. The distance between
these two lines should be 40 millimeter. The distance to the origin
should be 20 millimeter, so that the lines sit
symmetrically to the central line. We also create horizontal link between the line start
point and the origin. Next is a three-point
arc that connects the lower part and should have
a radius of 25 millimeter. We place another arc with a 200 millimeter radius
on the upper side. Finally, we run the
four remaining edges with one millimeter each. Then follows a symmetrical
extrusion with 75 millimeter spacing so that
our basic body takes shape. We want to bevel
the upper surface of the remote control a little. We do this with a profile
on the side surface, which we then use to remove
material from the base body. Furthermore, we draw
the profile on the y set plane in the upper part
of the remote control. The initial geometry
is a horizontal line whose start and end
points are coincident with the upper edge of the
remote control as shown. Then we sketch a 2.5
millimeter vertical line down the right edge and connect the two
remaining endpoints of the geometry with
a three-point arc. The ARC should have a
radius of 40 millimeter. Now that we have sketched
on the center plane, we need to extrude the
profile from the Center. For example, minus 20 millimeter with the symmetric
and the Cut option. Now we have a
coherent flattened. Next, we create the 20
millimeter offset plane to create the sketch for
the battery cover cut out. At this plane, we outline
the following profile. We then cut away this profile
in 3D mode with the help of an extrusion first downwards
minus 95 millimeter. In the next step, we then use
the same profile again to create a new component. First, select, first. Let's select body. As we can now see, we now have two separate bodies. But since these are bodies, we cannot move them
away from each other. So we can create a
joint here either. But since these are
two separate parts, we want to create a joint. So we would have
better set component. But don't worry, we didn't
do this step for nothing. We will now use the new
component command and check from bodies to create a new
component from the body. And the part browser. We then see that the second
party is no longer present, but a component has
been added instead. Now, we can connect the two
components with a joint. To do this, we
select, for example, the following joint origins
and the join type slider. For the upper stop point, we then still need to set the end point by
right-clicking on the joint in the timeline or in the part browser and
selecting Edit Joint Limits. This works by activating the minimum option
to set the value of 0 millimeter already
fits because we have linked the loop for the
battery compartment in the closed state. We can convince ourselves of the correctness by cooking
on animate in the settings. Now we can only move
the battery cover up to the stop point. Next, we create a cutout to represent the
battery compartment. To achieve this, we create
a parallel plane to the set plane with a distance
of minus 2.5 millimeter. On this plane, we draw the
following rectangular profile. Before we rectangular profile, we must first slide on
the left so that it is not accidentally
cut out as well. We then cut minus
10 millimeter with the extrusion command and
get the battery compartment this way so that the front side doesn't remain
as blank as it still is. We now get to work on the sketches for the keys
of the remote control. For this, we sketch
on the exit plane. So we extrude from the inside. We have to do this because the front surface of
the remote is curved. If we were to sketch on
this curved surface, the side transitions of the buttons would not be
linked to the surface. For practice purposes,
why don't you try this out and you'll understand
what I mean in a moment. So as we said, we sketch on the exit plane for the first key,
the on-off key, we sketch a circle with a
diameter of seven millimeter in the upper right corner and
position the circle with nine millimeter or 65
millimeter to the origin. The next key also gets a
seven millimeter circle, which should be
positioned with 12.5 millimeter or 45
millimeter to the origin. Using the rectangular
pattern command from the Create menu, we now create a keypad. To do this, select
the circle and track the displayed arrows to
the right and downwards. We want three circles, each in x direction
and inset direction. The number is already set here. We then set a distance of
minus 25 millimeter in x direction and plus 25
millimeter inset direction. The last three keys should be
sketched from oblong holes, and two of them should be
arranged horizontally, one of them vertically. This should then look like this, including the
following dimensions. We can finish the
sketch and extrude the keys for 0.5 millimeter. The operation must
then say new buddy. Since we are only
drawing a mock-up, the keys are connected to the housing and
Arnold functional. But we would still
like to be able to differentiate the appearance
compared to the base body. We can then cover the
base body and also the battery cover with a glossy
black color. For example. On the other hand, we cover
it with a gray color. Now, we are almost finished. As a last step, we want to label the keys. We do this by imposing
the letters and numbers with the emboss,
the boss command. To do this, we first need a sketch of the
letters and numbers. First, we create a parallel
plane to the exit plane, which should extend to
the surface of the keys. To do this, simply click
on the surface and the dimension will be
determined automatically. Now to create letters, numbers, and symbols relatively
quickly and very easily. The text command from the Create menu in
the 2D sketch area. As type, we need a simple text. Then we need to draw a bounding
box for the text content. Pretty much like in Microsoft
Word or similar programs. We draw the first
text box in the area of the first button
and enter a text, for example, IO, for
the on-off switch. In the settings, we can
change the text type, the font size, and
the alignment. For the second range of keys, we drag a new text box, but this time across
all the keys as shown. We then enter the numbers
from one to nine and use the settings to position them so that they sit
correctly on the keys. For example, we make two
paragraphs between each row and set the character
spacing setting to 270. We also make a space
between the numbers. Finally, we define the text
height with the value 2.7 so that the numbers
sit reasonably accurately and centered
on the key field. We will do the same with
the three lower buttons. Here, we want to create a plus
and the minus symbol each. For embossing, we could now use the impulse command or
it's D Both option. Since we always have to select an embossing surface in
addition to a profile. With this command,
we would have to execute a separate
command for each key. Here. This embossing can be done easier and faster
with extruded in this case. But we will use the
embossed depots function again for illustration
in the last project. For the extrusion, we now simply select all
text fields and extrude minus 0.2 millimeter
with the cut-off. Now we're almost done
with this project. Finally, we create a
few fillets as usual, for the two lower edges, we choose a radius
of 0.5 millimeter. For the edges of the keys, we select the full radius
of 0.1 millimeter. Simply select the
cover surfaces. Now, we have one
remaining design project. In the last project, we will design a
water pump branch or a pipe wrench that
will be pretty cool. So it's still worth continuing.
12. Project 12: Pipe wrench and conclusion: In this chapter, we will create a water pump pliers
or a pipe wrench, which should look like this. To create this relatively
complex geometry or part, we use the trick. If we have an image of a part, we can simply trace
its cross-section in Fusion 360 from the image. All we have to do is load
the image into the program. You can easily find
such an image of component or in the
case of suppliers, using Google image search, it doesn't have to be
exactly the same either, but make sure it's taking as vertically as
possible from above. To get the image
into the program. Use the Canvas command
from the insert menu. We select, Insert from my computer and specify
the path of the image. Then we need to select a plane on which to
place the image. For example, the x-y plane. Since we want to look
at it from above. In the settings, we can then
move or scale the image. For example, we
scale the image in the x, y plane by
a factor of 16. I tried this factor
in advance so that the dimensions of the pliers
would eventually make sense. Also, we can change the transparency of the image in the settings if we want to. For example, we set this to 30. With us have our
template in the program, which we will trace step-by-step and use to create the suppliers. We will create the first
sketch on the x y plane. If we now briefly consider
how the Prius is created, we see that it consists of
two interlocking components, which we will call legs. In this sketch, we will first trace one of the two legs of the pliers using lines and
arcs on the outline edges. We start with the
middle section of the first component where the adjustment mechanism
will be later. Now, we simply draw individual lines as
best we can and as accurately as possible using
the outline edges as shown. We can first reproduce the outline using
simple lines data. We can advocate for strong fillets
like in this area. We can also use a
three-point arc. In the front area of the pliers. We tried to recreate
the exact pattern of the pliers chars as
best we can with lines. Depending on the scaling
and image quality. However, you won't be
able to see much here, and we'll have to draw
freehand as best you can. We then close the upper area of the first component again
with three-point arc. In the next step, we add the already
announced volutes to the still very
angular profile shape. Simply round off here at
your discretion and desire. After that, we create
the middle area which belongs to the adjustment
mechanism of the pliers. We can create this
relatively easily from several adjacent circles. Placed the two outer
circles as best you can. Should connect these two
circles at their centers. We create all other circles with the rectangular
pattern command. To do this, we select the first
circle and then switch to directions in the settings so that we can determine
the direction. We do this by selecting
the design line. The command is then executed
along this direction. We increase the number
and spacing so that the circles are approximately
congruent with the image. Now, we have to remove the superfluids arc segments
with the trim function. Now we already have
a first rough sketch of the cross-section geometry
of the first component. We could now refine this with
a complete dimensioning. You're welcome to do
this as diligence task. However, since it would unnecessarily lengthened
the scope of the course, we will not create
any dimensions here, and we'll content ourselves with the roughly
sketch geometry, which is also perfectly
adequate for our purposes. We will completely define the sketch geometry
in a different way. We will use the fixed
relationship from the constraints section after we have select all
sketch elements. Now everything is defined
and nothing can be moved. We can now extrude the sketch
profile by 10 millimeter. It is best to use
symmetrical extrusion again, to have the x y plane. The component with
this first leg of the pliers is almost ready. However, we still
need to adjustments. First, we need a cut out in
the area of the pliers head, which is easily created with a three-point rectangle on the face and then
extrude function. In this case, we
choose, for example, a dimension of minus
3.5 millimeter. Since we also need the
section on the other side, we mirror it on the XY plane. In the transition area, we can create fillets
of two millimeter H. The last thing we need is a cutout in
the middle segment. The first component. For the second
component will sit. We create this by creating a rectangular profile
on the back surface, which we then extrude
using the cut up option. We first create the dimensions
of the profile by field, and we'll later adjust them to the second leg of the pliers. To select the profile. We can also temporarily
hide the body. Now the first leg of the
pious is ready and we can create the second leg
in the identical way. But first we need to create
a new component on the x, y plane of the new component. We then draw the second profile. If the image is too
transparent in this step, we can change this value
again with a right-click on the image and
edit at opacity. We then use the
outline again to draw the cross-section geometry of the component using
lines and arcs. After adding footnotes as well, we can finish the
sketch and extrude the profile symmetrically
in 3D mode. In our case, we need a
dimension of 6.25 millimeter. The second leg of the pliers
is also almost ready. We still need to elements the adjustment mechanism in the middle and
triangular element. We create this sketch
and an extrusion. We want the extrusion
to go all the way to the top surface of
the other component. So in the settings
for extended time, we select two objects and then
simply select the surface. We need these two elements
on the other side as well. So we mirrored them
on the x, y plane. If mirroring as it is the case for me and maybe also
for you right now, does not work once. Select the option identical
instead of a chest at Compute option in the
settings, then it should work. Meanwhile, it does look
like a pair of pliers. By the way, if the body of the pliers is in the
wrong component folder, you can easily drag it into the correct component
and the part browser, as you can see here. Excellent. Now we want to link the two legs of the
buyers with the joint. To do this, we select
the round pin of the adjustment mechanism in one of the holes
provided for it. In the other component. Set the joint origins as shown, and select the
joint type pin slot for a rotation and a
linear movement option. In the settings, we can
now adjust the axis for the movements that
rotation axes set fits. But the x's for the linear movement is
not correct in this case. We therefore change the slide
setting in the settings to custom and simply click on the lateral edge
of the pliers, which runs parallel to our
direction of movement. With a right-click on the
chart and edit joint limits. We can then define
the joint limits. In this case, we
can set to limits each for the rotation
and the linear movement. You can switch between
the join types using a drop-down
menu in the settings. For slide, we said for
the minimum, for example, minus 12.5 millimeter
and for the maximum, for example, plus
25, 0.5 millimeter. For a time being, we'll
limit the rotation to minus two degrees in the minimum and plus 65 degrees
in the maximum. We may have to fine
tune this later. Now we're almost done. However, we have to
take another look at the cutout of the first
component because as we can see, it does not yet fit in
terms of dimensions. We resize and move the
rectangular profile until the second component has enough space to move freely. Then we also adjust the limits of the
rotation of the joint. Once again, in this case, minus 40 degrees
for the minimum. And 25 degrees to four, the maximum fit better. Then we round some edges
according to taste and desire. Finally, we hide the
image we used for tracing and change the
appearance with appearance. For example, we could choose
a red metallic paint. Then the pliers are
done with a right-click on the joint and selection
of animate model. We can also see the adjustment mechanism
of the pliers inaction. The animation can then be ended again with the Escape key. Perfect. We are done with
the design projects. Excellent. You did it
with this chapter. We finished the first part of the advanced course for
cat design in Fusion 360. By now, you should already have good skills in cat
design with Fusion 360. Together, we have designed many great objects
in this course, learn new fountains and
deepened the basics. So we've accomplished
quite a bit. Beaches to flee
proud of yourself if you've made it to this
lesson, congratulations. As you may have guessed by now, there will also be a second part to this cat design course, which is similarly
structured and covers moderately difficult to
complex design objects. You're welcome to take a
look at the SQL as well. Then you can almost see
yourself as a professional. And if you also want to experience or UX design
objects for real in 3-D. be sure to take a look
at 3D printing as well. It's tremendously
fun and beneficial to be able to materialize
your designs. The best way to do this
is to use ME Course 3D printing 101 and
get started today. If you enjoyed this cat
design calls for Fusion 360. I would personally be pleased
if you leave me a rating in the short feedback as well
as recommend the course. This will also help other interested persons
in their decision. Thank you very, very
much and see you soon.