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Fusion 360 | CAD Design Projects – Part 1

teacher avatar Johannes Wild, Engineer (M.Eng. & B.Sc.)

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      What to expect and what you will learn in this course

      4:13

    • 2.

      Downloading Fusion 360

      2:34

    • 3.

      Project 1: Helical spring

      1:10

    • 4.

      Project 2: Hexagon socket bolt

      5:55

    • 5.

      Project 3: Gear wheel

      7:41

    • 6.

      Project 4: Flower vase

      4:13

    • 7.

      Project 5: Slotted screwdriver

      6:16

    • 8.

      Project 6: Open-end wrench

      10:34

    • 9.

      Project 7: Ball bearing

      14:44

    • 10.

      Project 8: Watering can

      12:54

    • 11.

      Project 9: Remote control

      22:39

    • 12.

      Project 12: Pipe wrench and conclusion

      21:43

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About This Class

10 simple to intermediate CAD design projects for intermediate to advanced users (explained step by step)

FUSION 360 is available as a free license for hobby and private users!

Important note: This course requires some basic knowledge in Fusion 360. If you are a beginner, be sure to get the beginner's course: "Fusion 360 | Step-by-Step" first.

Fusion 360 | Design Projects Part 1, is the course for anyone who wants to deepen his/her knowledge of using Fusion 360 from Autodesk and wants to improve CAD design skills. It is the follow-up course to the beginner's course "Fusion 360 | Step by Step" and is therefore aimed at intermediate to advanced users who already have basic knowledge of Autodesk's Fusion 360. With the help of 10 great and very practical design projects (e.g. screwdriver, ball bearing, remote control, flower vase, water pump pliers, ...) you will learn in this course about further approaches to CAD design, as well as new program features, to be able to deepen the basics you already know.

Take a look at the course trailer now and enroll to the course!

Fusion 360 combines several engineering disciplines such as CAD ("Computer Aided Design"), CAM ("Computer Aided Manufacturing") and FEM ("Finite Element Method"), summarized: CAE ("Computer Aided Engineering") in one platform. With Fusion 360 you can not only design parts, but also perform simulations and animations, as well as create programming for a CNC machine. However, the focus of this course is solely on CAD design with Fusion 360 for intermediate to advanced users and shows how to design simple to medium complex parts and assemblies.

The benefits of this course at a glance:

· Step-by-step explanations of CAD design and how to use FUSION 360 through the guidance of an engineer (Master of Engineering) and experienced user

· Hands-on learning through many great example projects

· Deepen the basic features of Fusion 360 and beginner knowledge

· Learn new 2D and 3D features

· Design in a practical way using example projects

· Learn new approaches to design

· Implement easy design projects: Coil spring, hexagon socket screw, gear, flower vase, slotted screwdriver, wrench.

· Implement moderately difficult construction projects: Ball bearing, watering can, remote control, pipe wrench.

BEST TO TAKE A LOOK AT THE COURSE TRAILER NOW!

START RIGHT AWAY AND DEEPEN YOUR CAD SKILLS WITH FUSION 360!

Meet Your Teacher

Teacher Profile Image

Johannes Wild

Engineer (M.Eng. & B.Sc.)

Teacher

Hello, I'm Johannes. As an engineer and 3D printing enthusiast, I want to spread fascinating technology by using a very practical and understandable way without a lot of technical jargon. Enroll to my courses and get to know a fascinating world! 

I am an engineer (B.Sc. & M.Eng.) and also non-fiction author. I am in my early 30s and live in a small town in Germany. I also completed my bachelor's and master's degrees in Germany. I am very interested in modern technology, especially computer-aided design and simulation (CAD, CAM, FEM), as well as electrical engineering & electronics, programming, and 3D printing, both through my time at university and through my hobbies. Through my five years of regular study, I have been able to acquire a high level of knowledge in ... See full profile

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Level: Intermediate

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Transcripts

1. What to expect and what you will learn in this course: Hello and welcome to the Fusion 360 advanced course part 1. Thank you for choosing this course. In this course, you will find 10 great design projects of easy to moderate difficulty that you can create step-by-step in Autodesk Fusion 360 for expanding your cat skulls. This course is as hands-on as it gets. As an advanced user. You don't need a big introduction to the program. You will certainly want to get started right away. That's why after a short note on how to download the program, will start immediately with the first design project. As you know, autodesk Fusion 360 not only lets you design, but also simulate, render, animate and more in one platform. However, this course is specifically for advanced cat design only. You will find separate courses for each of the other areas as you progress. So the main focus of this course is on advanced cat design with fusion. In this course aimed specifically at intermediate to advanced users, you will learn how to make the most of Fusion 360 to design great 3D objects. So in this course, we will deal with easy projects such as a hexagon, socket bolt, screwdriver, flower ways, and moderately difficult projects such as ball bearing, a remote control, and a pipe wrench. But that was just a small sample. There are more great projects just waiting for you. Each 3D object will be created step-by-step and one by one in this course. Giving you an easy introduction to the design approaches and thus making you more familiar with more Fusion 360 features with each project. If you have no beginner knowledge or have never worked with Fusion 360 before, you should definitely work through the beginner course, Fusion 360 step-by-step. This will give you a simple and easy to understand introduction to the program. If you have already completed this course, you are well-prepared for the upcoming design projects. Briefly, this course will teach you in detail to reinforce the basic features of Fusion 360 in US, as well as beginner knowledge. Learn new 2D and 3D fetus design in their practice orientated manner using example projects. New approaches in design. Create individual parts and assemblies. Implement simple design projects. Cause bring hexagon socket bolt, gear, flour weighs slotted screwdriver, wrench. Implement moderately difficult design projects. Ball bearing, watering can, remote control pipe wrench. It is best to stay in the order given by the course as the lessons in this course also pulled on each other somewhat. Be sure to complete the corresponding beginners course first, since basics are not mentioned in this course for the time being. However, here and there, we will encounter them again in the course and in this way intuitively contribute to the deepening of the already existing design knowledge. After a short chapter on downloading the program and on alternative programs, we will immediately get started with with the first project. 2. Downloading Fusion 360 : Fusion 360 from Autodesk offers a clear and simple user interface and is also available free of charge for private uses as a so-called personal license. This version has a somewhat limited range of functions, but it's perfectly adequate for private and hobby users. For all users who want to use Fusion 360 commercially, there is a full version starting at currently $60 per month. After creating an account with Autodesk, you can choose either version after comparing the feature set. But as mentioned before, if you are a private or hobby user, you can definitely choose the free version. Here you have to cut back in the area of generative design and simulation because for the use of these two functions, you need a paid license. But for hobby and private users, these are often not necessary at all. However, as home user, you can also simply start with the free version and still upgrade later. If necessary. You can download fusion 360 directly online after creating a user account. The structure of the design features is relatively identical in all common CAD programs that are used as an engineer or technician in everyday work. Mostly other professional cat program licenses like Solid Works, Catia, Solid Edge or auto cat and Autodesk Inventor are used, which cost one to several thousand Euros and are therefore usually only worthwhile for professional users and self-employed persons. Here, however, you can at least often obtain a trial version for 30 days or even more. As a student, you also have the option of obtaining a free student license for most CAD programs for the duration of use daddies. And now we are off to the races. In the first section we will deepen our cat knowledge and the handling of Fusion 360 through easy design projects. To achieve this, we'll start with the very simple project, creating a coil spring. But don't worry, the difficulty level increases with each project. So there should be something for everyone. Let's go. 3. Project 1: Helical spring: Now we are already starting with the first design project. To warm up, we create a helical spring, which already looks a bit more complicated at first glance. However, since there is an extra function for this in Fusion 360, this will be a breeze. The function is called coil and is located in the Create menu. To create a helical spring, we must then first select the plane and sketch the diameter. For example, we select the x, y plane and set the diameter to ten millimeter. Then the program already creates a helical spring for us. We can then make settings for height, turns and more. For example, we could choose 40 millimeter as the height. And then the spring is also already finished. As I said, this project was really very simple and adjustments to warm up. Don't worry, the level of difficulty increases with each project. There are still many create and sometimes complex. 4. Project 2: Hexagon socket bolt: Waiting for you the following project. We will create the hexagon socket with all details. In this second design project, we want to increase the level of difficulty slightly and design and M8 times 30 hexokinase socket bolt with full thread length. We can find the dimensions for this on the Internet or in mechanical engineering book or standard parts catalog. We can design this bolt in two ways. Firstly, with the help of one or more extrusions, and secondly, with the help of the reward function as a term part, we will use the latter way because it leads to the goal faster. Do this, we first need 1.5 of the cross-section of the boat. You can imagine that you cut the screw in the middle. We need to draw 1.5 of the profile. To achieve this, we create a sketch on the xy plane and draw a four millimeter long horizontal line and the 30 millimeter long vertical line following it. This is the shaft of the screw. For the head, we need a 2.5 millimeter horizontal line and eight millimeter vertical line, and another 6.5 millimeter horizontal line. Finally, we connect the top point with the bottom point using a vertical line so that the profile is completely closed. As you can see from the black color, the profile is also fully defined. Please always pay attention to this as well. This profile is now half of the cross-section of the bolt. After we have finished the sketch, we can rotate the profile around an axis in 3D mode. To do this, we select the profile and the function revolve. Then we have to select an axis around which we want to rotate. In our case, this is the blue set access. The base body of the screw is now created. Before creating the threat, we first add fillets and chamfers as follows. We round the edges of the head with 0.5 millimeter each. Using the flood function. For the lowest edge, we create a one millimeter chamfer with chamfer. In the next step, we dedicate ourselves to the thread which we can create with the function threat in the menu, create. Simply select the function, select a surface, in this case the shaft, and set the thread parameters in the settings. We want a threat over the whole length. So activate full length, as well as a real model of the threat instead of a mux graphic representation. So we activate modeled. It should be M8 bolt. The appropriate size is already set. M8 times 1 point 2, 5. Make sure that an isometric threat profile is set. Excellent, almost finished. Now, we still need the hexagon socket profile to hope the tool. To do this, we first create a hole on the top surface of the bolt head with the whole function. It should be a simple hole without the thread. The whole should be four millimeter deep and have a diameter of six millimeter. Finally, we determined the position by dragging the center of the hole to the center of the screw head. In the next step, we create the hexagon socket profile. To do this, we draw a polygon on the top surface of the boats head, which can be found in the Create menu. We need an inscribed polygon. Simply draw the circle and attach a dimension. We need six millimeter between the edges of the polygon. To define the profile completely, we still set the upper corner point in vertical relation to the origin. Now we can close the sketch. Then we select the extrusion function and the remaining sections of the hexa connote profile and extrude them with minus four millimeter. The program then automatically switches to the cut setting and cuts away material. The hexagon socket bolt is finished. 5. Project 3: Gear wheel: As our next project, we would like to design a gear which could be part of a more complex mission. For example, for the gear wheel, we proceed as follows. We create the basic body for the gear already including the teeth and the receptor pull in the center completely in only one sketch to work as efficiently as possible. To achieve this, we sketch on the XY plane to look at the component from above. For the base body, we first need a 50 millimeter circle. We will then cut out the teeth for the teeth of the gear from this basic body. To do this, we sketch the first tooth in the upper area. We first draw only 1.5 of the truth and then mirror it. For this, we need a one millimeter horizontal line, then follows a second oblique line. In the upper area. We then add tangent arc, whose start and end points should sit on the circle on the one hand and on the end point of the oblique line on the other hand. We then dimension the distance in the vertical direction between the corner point of a tangent arc and the starting point of the first line as three millimeter. Then we were to click link the starting point of the first drawn line with the origin and horizontally dimension a distance of two millimeter between the corner point of the tangent arc and the starting point of the first line. In addition, we dimension the center of the tank and arc, which is currently located in the left area with 2.2 millimeter to the center line. Finally, we define the radius of the tank and arc as 0.5 millimeter. Now the profile is completely defined and can be mirrored. First. However, we integrate a rounding in the lower left area. To do this, we use the flirt function already in the 2D area and enter the radius of 0.5 millimeter. For understanding, we could have drawn the tooth of the gear without fluids and then filleted it in 3D mode. However, since we need a lot of these teeth, we will save ourselves a lot of work by creating the tangent arc and fill it. And this early step. Now tomorrow the profile, we still need a mirror axis. Recreate from malign that we right-click to turn into construction geometry. Then we select the mirror function from the create section and first select the objects to be mirrored. Then switch the selection in the settings to mirror axis and select the vertical construction line. The first tooth is done. Now in order not to have to draw more than 20 more teeth, we use the pattern or circular pattern function, which allows us to create a circular pattern or copies in a circular arrangement. To do this, first select all the lines and arcs of the first tooth. Change the selection and the settings to center point, and then select the center of the circle. A window appears in which we can enter the number of teeth we want. I have already tried out the number in advance so that each tooth connects to another truth. We need a number of 25. Confirm with OK. As you can see, this pattern function has simplified the design for us considerably. Now, we only have to remove the upper boundaries between the individual teeth with the trim function. And then we get the first part of the clear. For the second part of the gear, the whole or cut out for a shaft with private nodes, we first need a circle with 10 millimeter diameter in the center. We then create the rectangular cut out for a drive nose using a three millimeter vertical line. Who's starting point should be on the circle, followed by a four millimeter horizontal line, and another vertical line that should end on the circle and complete the rectangular profile. We add a two millimeter dimension from one of the tool side lines to the origin. And finally, remove the super flues circle segment with trim. Now, the complete basic body of material is ready in the 2D area and can be extruded in the 3D area with Extrude by ten millimeter. Now, we also see that we no longer need to create floods at the edges of each of the individual teeth of the gear in an elaborate and manual manner. Since these are already present you to our profile geometry. We only need a bullet for the surrounding edges of the two covers surfaces, which we can create quickly and easily with fluid. Simply Psych both surfaces and entered 0.2 millimeter, for example. We made it off to the next project. We will create an artistic flower ways. By the way, in the second section, that means in the moderately difficult design projects, there will also be a few more general objects, such as a remote control or watering can, and not just technical design projects, as is the case for the most part in this section. 6. Project 4: Flower vase: Welcome back. In this project, we will design a fancy flower ways which we will build as a simple rotational part. To do this, we'll start the sketch, say on the set plane. And again, draw half of a cross-section of the ways. As we did with port. For this, we start with a 250 millimeter long vertical line, which is the center line of our design. We dimension the upper end point at a distance of 85 millimeter from the origin and link the line coincident to the origin so that it is completely defined. We then sketch the top and bottom horizontal boundary lines of our ways with 35-millimeter for the top line and 45 millimeter for the bottom line. Then follow more horizontal lines that will serve as auxiliary lines. That is construction lines for the outer wall of the ways. One line with 25 millimeter and one line with 55 millimeter. The 25 millimeter line gets a distance of 40 millimeter to the origin, and the other line gets a distance of 25 millimeters to the origin. We still set the two lines starting points coincident to the vertical. One. If this relation was not said during drawing. After conversion to constructing lines, we draw connecting lines as shown. Then we can switch to 3D mode and create the ways using the revolve command. To do this, we select the profile as usual. If that is not already selected, which is unlikely. And then the rotation axis, which in our case is the blue set axis. Again, we need 360 degrees for the rotation and then we can confirm the basic body of the flower ways is now ready. Next, we hollow out the body by using the shell command and clicking on the top surface of the ways for the wall thickness, we can choose, for example, three millimeter. To improve the design a bit more, we add a fluid of 10 millimeter for the bottom edge. For the three remaining edges, for example, we choose folates of one millimeter. As a final step. We would like to change the appearance of the flower ways by right-clicking on the body in the part browser and selecting appearance. We can adjust the appearance to our liking. At the bottom, we can search for a suitable appearance in the Fusion 360 library. We can also use the search function if we already have a specific color or material in mind. For example, we could transfer the periods of a severe to the ways a click and drag motion. Let's get back to more difficult designs, such as a screwdriver and a wrench in the next two projects. Before moving on to the second section. 7. Project 5: Slotted screwdriver: For the slotted screwdriver, we start with the handle, which we will again create as a rotational part, as this will be easiest for the following geometry. To do this, we first create a 2D sketch. Again. For example, on the exit plane, draw a horizontal 110 millimeter long line, which we placed symmetrically in our sketching environment with 55 millimeter distance to the center. We also need a coincident link between the light and the origin to fully define the line. A 15 millimeter long vertical line and a 70 millimeter long horizontal line connected to it represents the first part of the handle for the screwdriver. For the second part, we require an eight millimeter vertical line. And the three-point arc connecting the previous profile. It should have a radius of, for example, 60 millimeter. We will now also make fillets in this 2D sketch using the fitted command. For the rear outer edge of the screwdriver handle, we will choose a radius of five millimeter. For the transitions in the front area, 15 millimeter and two millimeter. We will not draw the blade and the blade tip in this 2D sketch. If you want, you can also add the plate to this sketch, but we will add it as an extrusion in a moment. First, however, we need to switch to 3D mode and rotate the profile for the handle, in this case around the red X axis, using the revolve command. As mentioned earlier, we will now add the blade of the screwdriver, which we will sketch onto the front face of the handle. We simply need a circle in the center for the linear extrusion. The diameter should be, for example, six millimeter. We then extrude the profile by 100 millimeter and obtain our screwdriver blade in this way. And the settings, however, we select new body in this case, so that we can then later design the plate independently of the handle. In reality, these two parts are also made of different materials. Now the bit or the blade tip in the front area is still missing. We want to create slotted screwdriver. So we will use the loft command to create the pit. To do this, we first create a parallel plane to the face of the tip. Using the offset plane command, we need a distance of eight millimeter. On this plane, we can now draw the rectangular profile of the pit. We use a center rectangle for this, whose corners we fix with coincident mates on the circle of the screwdriver blade. Finally, we have to dimension the width of the rectangle. For example, with 1.5 millimeter. After we have closed the 2D sketch, we can now use the loft command to connect the sketch profile with the circular geometry of the screwdriver blade. This will look like this. We get a nice transition between the blade and the bit, since the rectangular shape of the bit is now a bit too small at the front to be able to screw with it. We now have to extend it a little bit. To do this, we simply sketch a congruent rectangle and then extrude it by three millimeter. Now it looks better. We add a 0.3 millimeters chamfer to each of the two horizontal edges of the pit, using the Chamfer command. To finish the project, we would like to improve the appearance. For example, we want the handle to be made of a wood material. To accomplish this, we will search appearance for a noble vote, such as walnut and the appearance onto the body of the handle with the mouth. Great. The screwdriver is done fittingly. The next project, news with a range B2 to stick with it, more exciting in difficult design projects will follow in the second part, including, for example, a ball bearing. 8. Project 6: Open-end wrench: How can we best create this range? If we take a closer look at the geometry of the wrench, some of you may already recognize that it makes sense to start with the circular geometry in the left and right areas. And to build the middle area of the wrench with arcs and connecting lines. The other details will follow later. So let's first sketch two circles on the x, y plane. The left circle should have a diameter of 35-millimeter. And the right one, a diameter of 28 millimeter. We set the left circle with 67 millimeter distance to the origin. And the right one with 65 millimeter horizontal conditions with the origin are still missing for the complete definition. Now, we create the middle area. To do this, we first draw a line 85 millimeter long, distance of 7.5 millimeter and 42.5 millimeter from the origin. And the lower area, we draw an identical line and apply the equal relationship so that the two lines are equal. We also add dimensions in x and y direction to the origin again. Then we draw two arcs in the left transition area who start and end points are to start and end on the circle and the end point of the line respectively. We define a radius of 25 millimeter for these arcs. We do the same in the transition area of the right side. However, the radius here should be 65 millimeter in each case. Then we can remove the excess arc segments of the two circles with the trim tool. We now turn our attention to the two cutouts that enable the actual function of the range. We would like to integrate these into the sketch at the same time to save as one or more work steps. Let's start again in the left area. This geometry is also easiest to sketch with the help of a circle which we place in the center and do not dimension for the time being. We then add a line that should start at P outer circle and be tangential to the inner circle just drawn. Make sure that the tangential relationship, recognizable by the small symbol is created. Otherwise, just edit manually. We also need such a line in the lower area. We then set the two lines in parallel dependence with a relationship. Now, we dimension the distance between these two lines as 15 millimeter. So we get the 15 millimeter range on this side for real use. However, the dimensions or tolerances from our engineering book or the internet should definitely be used here, since there must still be some space between this coup head and the range. Using the trim command, we remove the superfluid arc segment in the inner area. And then add horizontal auxiliary line, which we will need for dimensioning in a moment. We now dimension the angle between the top line and the auxiliary line. Since the opening should sit at a slight angle, we choose an angle of 10 degrees. Then the sketch is completely defined again. Finally, we remove the second superfluids arc segment of the outer circle and get the desired opening. We do the same procedure on the other side. Only the dimensions are different. We want a 13 millimeter wrench. Feel free to try it out for yourself. The procedure is identical. Perfect. The profile is then ready and we can finish the 2D sketch. We now simply extrude the profile by three millimeter with symmetrical direction. Why a symmetrical direction? This is always preferable for parts that are to have a plane in the center of the part. Because as we will see in a moment, we can mirror symmetrical features more easily then. Furthermore, for assembly, it sometimes offers advantages to have a plane in the middle instead of on the top or bottom of the part. We now want to add another indentation or embossing in the center area. To do this, we sketch a center point slot on the top or bottom surface. The length of the center point slot should be 80 millimeter and the width should be ten millimeter. We then emboss this profile with Extrude, alternatively also with emboss depots minus 1 millimeter into the component. Since the part is symmetrical about the x y plane, we can now easily create this indentation for the other side using the mirror command. Select the feature in the timeline as well as the command in the create menu, and then change the selection to mirror plane in the settings. Now, we can simply select the x, y plane, since it is already correctly placed in the center. Remember, confirm with OK. We then round off the four edges of the susceptibles of the wrench with, for example, two millimeter. You can select further edges by holding down the CTRL key. Finally, we select all the faces and round the edges with one millimeter radius using the fitted function. Excellent, We are done. Those were the easy design projects. Hopefully, you have enjoyed it so far. But of course, this is not the end of the story. In fact, more complex design projects will now follow in the second section. Let's go on. 9. Project 7: Ball bearing: Welcome back. The first design project from this section will be a ball bearing. More specifically, a single row, deep groove ball bearing, which is one of the best known and most commonly used ball bearings. The ball bearing consists of four components. We will create these one by one. We need an altering, an inner ring as well as balls and as the last component, a so-called bulk age, which ensures that the ball's remain in the correct position. We will start with the first component, the outer ring of the ball bearing. Likewise, we will create this with the help of a rotation. For rich, we again need a 2D sketch. First, we start on the x y plane with the cross-section of the outer ring. To do this, we first draw 20 millimeter wide and seven millimeter high rectangle in the plane. After moving it a bit more centered and lower, we dimension the horizontal distance from one of the side edges to the origin with ten millimeter so that the rectangles, it's centered. We dimension the upper edge with 25 millimeters to the origin to finally define it completely. Then we need to create the raceway for the balls. To achieve this, we use a circle that we place as shown and provide with a diameter of eight millimeter. We dimension the distance between the center of the circle and the top edge of the rectangle as 7.8 millimeter. Then we remove the two superfluids profile sections as shown, and link the circle center with a vertical condition to the origin. As a last step, we can also create fillets for the edges of the part. To do this, we create fill it with a radius of one millimeter already in the 2D area using the flood command. Then the cross-section profile of the outer ring is ready and can be rotated around the x-axis in 3D mode using the revolve command. In this case, we need a full 360 degree rotation for the second part of the ball bearing, which is to be the inner ring, we first have to create a new component, since this is an independent part that will be assembled later, we select the new company, a new component command, which can be found in the Assemble menu. On the x-y plane of this new component, we will then sketch a cross-section geometry analogous to the previous part, which we will then again transform into a 3D component using Revolve. To do this, we will start again with a rectangle that we dimension 20 millimeter wide and six millimeter high. We define the vertical distance from the origin to the lower edge of the rectangle as 16 millimeter. And the horizontal distance between one of the side edges to the origin as ten millimeter. Then we sketch the raceway for the balls. We do this as was already the case with the outer ring, with the help of a circle, the diameter must be identical. That means eight millimeter. A vertical link to the origin and a distance of 6.8 millimeter between the center of the circle and the upper edge of the rectangle. Then follow so that the two raceways are concentric to each other. In the last two steps for the profile, we again remove the superfluids profile sections as shown and create one millimeter floods for the edges of the inner ball bearing ring. In 3D mode, we can then perform a 360 degree rotation. For the next part, the ball cage, we will create a new component, since this part is again an independent component. We'll sketch on the y side plane of the new component. This time, since we won't be rotating the part, but using an extrusion to create it. We simply need to sketch two circles, each of which should start at the center point and have a diameter of 33 millimeter and 35 millimeter respectively. Then we can make a symmetrical extrusion with six millimeter spacing. Now we need to add holds where the balls will simulate her. To do this, we use the whole command. First, however, we had the other two bodies in order to be able to work better. Then we place a 7.8 millimeter hole with two millimeter depth in the upper center of the ball cage. We need a simple hole with no threat and no center angle. After we have placed the whole exactly in the center, we can confirm with OK. To create all the holes, we again use the already known function, circular pattern. In the command settings at the type first switch two features. Change the selection to object and then select the whole feature in the timeline. In the next step, switch to x's and select the x-axis. For example, we need ten holes because we want ten balls in our ball bearing. Then the ball cage is done. Before we can link all the components together using joins, we want to create the last component, the sphere. We will then simply copy this fear 10 times. To do this, we will use the predefined elements fear from the Create menu. After selecting the command, we need to draw on a plane, the diameter of the sphere. For example, on the x-y plane, diameter of eight millimeter. It's that simple. In the next step, we then link the first ball, the ball cage. To achieve this, we use the join command from the Assemble menu. As we already know from the fusion beginner course, we now have to determine joint Origen on each of the two components to be linked and specify the type of joint. For the sphere, we simply place the origin of the joint at the center point. For the ball cage, we choose the top center of one of the holes as the joint region. To make sure that the ball is exactly centered, we now need to add a 0.5 millimeter offset in the set direction in the settings. We select revenue, revolute our ball as the join type. Now, we need nine more spheres. We create them by simply copying the first fear. To place them in the right position, we use the circular pattern command again. As type. We first have to select components in the settings. Then we select the sphere in the part browser with objects. And after we have changed to access in the settings, we select the red x-axis. Logically, we need 10 spheres. Unfortunately, although these balls are now in the correct position, they are not yet linked. That means we can still move them in the design space. Now so that we don't have to manually create a chart for each sphere. We use a new command called rigid group, which is located in the Assemble menu. With this command, we can fix the relative position of the spheres as a group. To do this, we just need to select all the balls, including the ball that already has a joint. And confirm with OK. Now the balls are firmly fixed to be able to carry out all other linkages. We showed the outer and inner ball bearing rings again by clicking on the eyes symbols in the part browser. We then create a joint between the two ball bearing rings by placing the joint Origen in the center of each component. This may require some patients to get the right point, the center point. We select revolute as the type of joint. Finally, willing ball cage, including the balls with the two ball bearing rings. To achieve this, we proceed in the same way as before. Placed the joint origins in the center points and select revolute as the join type. The ball bearing is done. Great. To see a bit more. We can create a section view so that we can also look inside. We do this with a section analysis from the inspect menu. We then need to select the plane in which we want to intersect the component. In this case, for example, the x-y plane, so that we can look into it from above. If we now rotate the inner ring, we can see the ball's moving through the bearing, great, isn't it? Alternatively or additionally, we can also influenced the display of the outer ring by right-clicking on the body in the browser and choosing opacity control to be able to look inside. The next design project will be a watering can before we come back to a tool after designing a remote control. So we still have a lot to do Moving on. 10. Project 8: Watering can: Now let's move on to the next design project. We would like to create a designer watering can. If we mentally break down the finished watering can into its individual parts, we can see that we need an oval and hollow base body with a recess in the upper area, as well as the neck in the front area and the handle, which we will then add to the base body later. It is always very helpful to imagine individual basic buddies and think about how to build them. For the oval base body we want to extrude. We create 2D sketch on the XY plane. We then select the ellipse command to draw the oval outline. We start at the center point and dimension the width of the ellipse as 140 millimetre and the hate as 85 millimeter. Now, we can already finished the 2D sketch. We will now use the extrusion function to create the base body. The watering can is to be 160 millimeter high. To be able to attach the front neck of the watering can be first create a parallel plane to the x-y plane with a distance of 65 millimeter. In the next step. This is because the neck mass starts lightly inside the watering can to ensure a correct transition, as we will see later. On this plane, we then sketch an ellipse, again as the basic profile for the neck of the watering can. This ellipse should sit 20 millimeter above the bottom of the watering can and should be given vertical link to the origin. The dimensions of the ellipse should be as follows, ten millimeter wide and 20 millimeter higher. Then we can finish the sketch. We want to create the watering can neck using the sweep function. As you may remember from the pickiness course, we always need a profile and the path for this function. Before we draw this path, we add the front boundary of the watering can neck. To do this, we create a minus 180 millimeter offset plane to the YZ plane and draw another ellipse on it in the upper area. We could also just draw a point, since we only need this sketch for the end position of the path, as we will see in a moment. But we draw an ellipse with every Terry dimensions and link it vertically to the origin. The vertical distance to the top of the watering can should be 10 millimeter. After we finish the sketch, we can start a new sketch on the set plane in which we draw the path for the sweep command. We now simply draw a connection between the two previous sketches for the path in the form of a three-point arc, so that we also meet the design requirements. The start and end points must lie on the centers of the two previous sketched ellipse. You may still need to create a coincident links for this. The radius of the arc should be 245 millimeter, for example. Then we can exit the sketch and select the sweep command. We must then first select the profile of the watering can neck. And in the second step, after changing the selection tool path in the settings, select the path that corresponds to our arc. To rotate it 180 degrees. At the front end, we can set a list of 180 degrees in the twist angle settings. Finally, we need to change the operation to join so that material is generated. In the next step, we create the oval depression on the top surface of the watering can, which will later be the filling opening. To do this, we draw an ellipse with the following dimensions, and as shown on the top surface, we then extrude this profile minus three millimeter in to the inside of the watering can. Subsequently, we want to hollow out the base body? How do we do that? Exactly with the shell command. Select the command, select the surface of the filling area. Additionally also select the upper surface of the watering can neck and define a wall thickness of, for example, 1.5 millimeter. Now we are relatively far, only the handle is missing. We create the handle relatively similar to the watering can neck. So again, with the sweep function, as a profile, we draw an ellipse in the back area on an offset plane, which should have a distance of 68 millimeter to the y set plane. The ellipse should then be 15 millimeter wide and seven millimeter high. As well as have vertical distance to the origin of 15 millimeter and sit linked in the center. We finish the sketch and then create the path by starting sketch on the xy plane. As to the design, the handle of the watering can should be relatively flat and curved. We'll start, we'll start first with a simple slanted line that needs to start at the center of the ellipse we drew earlier. You may need to create a coincident link for the handle will draw relatively freely. So we'll save most of the dimensions for now and then define the profile in a different way later. We then add a three-point arc between the endpoint of the sloped line and the center line. At the bottom. The ARC should sit attention to the line, but otherwise you're free to shape it however you like. Then we add another oblique line in the front upper part of the watering can. This must start inside so that the edges of the handle our modeled correctly afterwards. We dimension of four millimeter distance from the front top corner point. For this, we will complete the path with two more three-point arcs, which we will also set the tangential to each other. Again. We now simply saved the relatively complex dimensioning for the complete definition of the profile. Since we basically have no dimension specifications and have sketched freehand, this is all justifiable. To define the profile and the current position, we use the constraint fixed. Mark all profiles actions including corner points and select the small lock symbol at the constraints. The profile then turns green and is fully fixed in the plane. This is the easy or quick way to fully define a sketch. After we have finished the sketch, we can create the handle with the sweep command. To do this, select the profile and the path as before. In the penultimate step, we create a few bullets as follows. Five millimeter for the lower edge. Also five millimeter for the two upper edges, two millimeter for the edges of the sprue parts and 0.5 millimeter for the watering can spout. If we then take a look inside the watering can, we noticed that the remnants of the handle protrude into the interior. These are necessary so that the sweep command can probably modeled the handle on the outer curves. We can now delete this remnants simply by right-clicking and selecting delete. Excellent. As a final step, you would like to change the appearance a bit. For example, we could choose the parents of a cream glossy plastic surface. The watering can is done with a 3D printer. You could now print it out. Use my 3D printing beginner course if you're interested in this topic. In the next chapter, we will create a mockup of a remote control. 11. Project 9: Remote control: In this chapter, we want to create a remote control that will have a battery compartment with a slide on cover, as well as some buttons. Normally, such a remote control is not created in one piece, but from several injection molded parts. In this case, however, we will create only one mockup, which we will make from one piece. For the basic body, has an oval shape and which we will create by extrusion. We first needed 2D sketch on the x y plane. We start for the shape of the cross-section with 22 millimeter long vertical lines, one of which we place to the left and one to the right of the origin. The distance between these two lines should be 40 millimeter. The distance to the origin should be 20 millimeter, so that the lines sit symmetrically to the central line. We also create horizontal link between the line start point and the origin. Next is a three-point arc that connects the lower part and should have a radius of 25 millimeter. We place another arc with a 200 millimeter radius on the upper side. Finally, we run the four remaining edges with one millimeter each. Then follows a symmetrical extrusion with 75 millimeter spacing so that our basic body takes shape. We want to bevel the upper surface of the remote control a little. We do this with a profile on the side surface, which we then use to remove material from the base body. Furthermore, we draw the profile on the y set plane in the upper part of the remote control. The initial geometry is a horizontal line whose start and end points are coincident with the upper edge of the remote control as shown. Then we sketch a 2.5 millimeter vertical line down the right edge and connect the two remaining endpoints of the geometry with a three-point arc. The ARC should have a radius of 40 millimeter. Now that we have sketched on the center plane, we need to extrude the profile from the Center. For example, minus 20 millimeter with the symmetric and the Cut option. Now we have a coherent flattened. Next, we create the 20 millimeter offset plane to create the sketch for the battery cover cut out. At this plane, we outline the following profile. We then cut away this profile in 3D mode with the help of an extrusion first downwards minus 95 millimeter. In the next step, we then use the same profile again to create a new component. First, select, first. Let's select body. As we can now see, we now have two separate bodies. But since these are bodies, we cannot move them away from each other. So we can create a joint here either. But since these are two separate parts, we want to create a joint. So we would have better set component. But don't worry, we didn't do this step for nothing. We will now use the new component command and check from bodies to create a new component from the body. And the part browser. We then see that the second party is no longer present, but a component has been added instead. Now, we can connect the two components with a joint. To do this, we select, for example, the following joint origins and the join type slider. For the upper stop point, we then still need to set the end point by right-clicking on the joint in the timeline or in the part browser and selecting Edit Joint Limits. This works by activating the minimum option to set the value of 0 millimeter already fits because we have linked the loop for the battery compartment in the closed state. We can convince ourselves of the correctness by cooking on animate in the settings. Now we can only move the battery cover up to the stop point. Next, we create a cutout to represent the battery compartment. To achieve this, we create a parallel plane to the set plane with a distance of minus 2.5 millimeter. On this plane, we draw the following rectangular profile. Before we rectangular profile, we must first slide on the left so that it is not accidentally cut out as well. We then cut minus 10 millimeter with the extrusion command and get the battery compartment this way so that the front side doesn't remain as blank as it still is. We now get to work on the sketches for the keys of the remote control. For this, we sketch on the exit plane. So we extrude from the inside. We have to do this because the front surface of the remote is curved. If we were to sketch on this curved surface, the side transitions of the buttons would not be linked to the surface. For practice purposes, why don't you try this out and you'll understand what I mean in a moment. So as we said, we sketch on the exit plane for the first key, the on-off key, we sketch a circle with a diameter of seven millimeter in the upper right corner and position the circle with nine millimeter or 65 millimeter to the origin. The next key also gets a seven millimeter circle, which should be positioned with 12.5 millimeter or 45 millimeter to the origin. Using the rectangular pattern command from the Create menu, we now create a keypad. To do this, select the circle and track the displayed arrows to the right and downwards. We want three circles, each in x direction and inset direction. The number is already set here. We then set a distance of minus 25 millimeter in x direction and plus 25 millimeter inset direction. The last three keys should be sketched from oblong holes, and two of them should be arranged horizontally, one of them vertically. This should then look like this, including the following dimensions. We can finish the sketch and extrude the keys for 0.5 millimeter. The operation must then say new buddy. Since we are only drawing a mock-up, the keys are connected to the housing and Arnold functional. But we would still like to be able to differentiate the appearance compared to the base body. We can then cover the base body and also the battery cover with a glossy black color. For example. On the other hand, we cover it with a gray color. Now, we are almost finished. As a last step, we want to label the keys. We do this by imposing the letters and numbers with the emboss, the boss command. To do this, we first need a sketch of the letters and numbers. First, we create a parallel plane to the exit plane, which should extend to the surface of the keys. To do this, simply click on the surface and the dimension will be determined automatically. Now to create letters, numbers, and symbols relatively quickly and very easily. The text command from the Create menu in the 2D sketch area. As type, we need a simple text. Then we need to draw a bounding box for the text content. Pretty much like in Microsoft Word or similar programs. We draw the first text box in the area of the first button and enter a text, for example, IO, for the on-off switch. In the settings, we can change the text type, the font size, and the alignment. For the second range of keys, we drag a new text box, but this time across all the keys as shown. We then enter the numbers from one to nine and use the settings to position them so that they sit correctly on the keys. For example, we make two paragraphs between each row and set the character spacing setting to 270. We also make a space between the numbers. Finally, we define the text height with the value 2.7 so that the numbers sit reasonably accurately and centered on the key field. We will do the same with the three lower buttons. Here, we want to create a plus and the minus symbol each. For embossing, we could now use the impulse command or it's D Both option. Since we always have to select an embossing surface in addition to a profile. With this command, we would have to execute a separate command for each key. Here. This embossing can be done easier and faster with extruded in this case. But we will use the embossed depots function again for illustration in the last project. For the extrusion, we now simply select all text fields and extrude minus 0.2 millimeter with the cut-off. Now we're almost done with this project. Finally, we create a few fillets as usual, for the two lower edges, we choose a radius of 0.5 millimeter. For the edges of the keys, we select the full radius of 0.1 millimeter. Simply select the cover surfaces. Now, we have one remaining design project. In the last project, we will design a water pump branch or a pipe wrench that will be pretty cool. So it's still worth continuing. 12. Project 12: Pipe wrench and conclusion: In this chapter, we will create a water pump pliers or a pipe wrench, which should look like this. To create this relatively complex geometry or part, we use the trick. If we have an image of a part, we can simply trace its cross-section in Fusion 360 from the image. All we have to do is load the image into the program. You can easily find such an image of component or in the case of suppliers, using Google image search, it doesn't have to be exactly the same either, but make sure it's taking as vertically as possible from above. To get the image into the program. Use the Canvas command from the insert menu. We select, Insert from my computer and specify the path of the image. Then we need to select a plane on which to place the image. For example, the x-y plane. Since we want to look at it from above. In the settings, we can then move or scale the image. For example, we scale the image in the x, y plane by a factor of 16. I tried this factor in advance so that the dimensions of the pliers would eventually make sense. Also, we can change the transparency of the image in the settings if we want to. For example, we set this to 30. With us have our template in the program, which we will trace step-by-step and use to create the suppliers. We will create the first sketch on the x y plane. If we now briefly consider how the Prius is created, we see that it consists of two interlocking components, which we will call legs. In this sketch, we will first trace one of the two legs of the pliers using lines and arcs on the outline edges. We start with the middle section of the first component where the adjustment mechanism will be later. Now, we simply draw individual lines as best we can and as accurately as possible using the outline edges as shown. We can first reproduce the outline using simple lines data. We can advocate for strong fillets like in this area. We can also use a three-point arc. In the front area of the pliers. We tried to recreate the exact pattern of the pliers chars as best we can with lines. Depending on the scaling and image quality. However, you won't be able to see much here, and we'll have to draw freehand as best you can. We then close the upper area of the first component again with three-point arc. In the next step, we add the already announced volutes to the still very angular profile shape. Simply round off here at your discretion and desire. After that, we create the middle area which belongs to the adjustment mechanism of the pliers. We can create this relatively easily from several adjacent circles. Placed the two outer circles as best you can. Should connect these two circles at their centers. We create all other circles with the rectangular pattern command. To do this, we select the first circle and then switch to directions in the settings so that we can determine the direction. We do this by selecting the design line. The command is then executed along this direction. We increase the number and spacing so that the circles are approximately congruent with the image. Now, we have to remove the superfluids arc segments with the trim function. Now we already have a first rough sketch of the cross-section geometry of the first component. We could now refine this with a complete dimensioning. You're welcome to do this as diligence task. However, since it would unnecessarily lengthened the scope of the course, we will not create any dimensions here, and we'll content ourselves with the roughly sketch geometry, which is also perfectly adequate for our purposes. We will completely define the sketch geometry in a different way. We will use the fixed relationship from the constraints section after we have select all sketch elements. Now everything is defined and nothing can be moved. We can now extrude the sketch profile by 10 millimeter. It is best to use symmetrical extrusion again, to have the x y plane. The component with this first leg of the pliers is almost ready. However, we still need to adjustments. First, we need a cut out in the area of the pliers head, which is easily created with a three-point rectangle on the face and then extrude function. In this case, we choose, for example, a dimension of minus 3.5 millimeter. Since we also need the section on the other side, we mirror it on the XY plane. In the transition area, we can create fillets of two millimeter H. The last thing we need is a cutout in the middle segment. The first component. For the second component will sit. We create this by creating a rectangular profile on the back surface, which we then extrude using the cut up option. We first create the dimensions of the profile by field, and we'll later adjust them to the second leg of the pliers. To select the profile. We can also temporarily hide the body. Now the first leg of the pious is ready and we can create the second leg in the identical way. But first we need to create a new component on the x, y plane of the new component. We then draw the second profile. If the image is too transparent in this step, we can change this value again with a right-click on the image and edit at opacity. We then use the outline again to draw the cross-section geometry of the component using lines and arcs. After adding footnotes as well, we can finish the sketch and extrude the profile symmetrically in 3D mode. In our case, we need a dimension of 6.25 millimeter. The second leg of the pliers is also almost ready. We still need to elements the adjustment mechanism in the middle and triangular element. We create this sketch and an extrusion. We want the extrusion to go all the way to the top surface of the other component. So in the settings for extended time, we select two objects and then simply select the surface. We need these two elements on the other side as well. So we mirrored them on the x, y plane. If mirroring as it is the case for me and maybe also for you right now, does not work once. Select the option identical instead of a chest at Compute option in the settings, then it should work. Meanwhile, it does look like a pair of pliers. By the way, if the body of the pliers is in the wrong component folder, you can easily drag it into the correct component and the part browser, as you can see here. Excellent. Now we want to link the two legs of the buyers with the joint. To do this, we select the round pin of the adjustment mechanism in one of the holes provided for it. In the other component. Set the joint origins as shown, and select the joint type pin slot for a rotation and a linear movement option. In the settings, we can now adjust the axis for the movements that rotation axes set fits. But the x's for the linear movement is not correct in this case. We therefore change the slide setting in the settings to custom and simply click on the lateral edge of the pliers, which runs parallel to our direction of movement. With a right-click on the chart and edit joint limits. We can then define the joint limits. In this case, we can set to limits each for the rotation and the linear movement. You can switch between the join types using a drop-down menu in the settings. For slide, we said for the minimum, for example, minus 12.5 millimeter and for the maximum, for example, plus 25, 0.5 millimeter. For a time being, we'll limit the rotation to minus two degrees in the minimum and plus 65 degrees in the maximum. We may have to fine tune this later. Now we're almost done. However, we have to take another look at the cutout of the first component because as we can see, it does not yet fit in terms of dimensions. We resize and move the rectangular profile until the second component has enough space to move freely. Then we also adjust the limits of the rotation of the joint. Once again, in this case, minus 40 degrees for the minimum. And 25 degrees to four, the maximum fit better. Then we round some edges according to taste and desire. Finally, we hide the image we used for tracing and change the appearance with appearance. For example, we could choose a red metallic paint. Then the pliers are done with a right-click on the joint and selection of animate model. We can also see the adjustment mechanism of the pliers inaction. The animation can then be ended again with the Escape key. Perfect. We are done with the design projects. Excellent. You did it with this chapter. We finished the first part of the advanced course for cat design in Fusion 360. By now, you should already have good skills in cat design with Fusion 360. Together, we have designed many great objects in this course, learn new fountains and deepened the basics. So we've accomplished quite a bit. Beaches to flee proud of yourself if you've made it to this lesson, congratulations. As you may have guessed by now, there will also be a second part to this cat design course, which is similarly structured and covers moderately difficult to complex design objects. You're welcome to take a look at the SQL as well. Then you can almost see yourself as a professional. And if you also want to experience or UX design objects for real in 3-D. be sure to take a look at 3D printing as well. It's tremendously fun and beneficial to be able to materialize your designs. The best way to do this is to use ME Course 3D printing 101 and get started today. If you enjoyed this cat design calls for Fusion 360. I would personally be pleased if you leave me a rating in the short feedback as well as recommend the course. This will also help other interested persons in their decision. Thank you very, very much and see you soon.