Furniture design in blender 3. 0 | Kamel Altohamy | Skillshare

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Promo

      1:22

    • 2.

      Elements of furniture design

      2:52

    • 3.

      Making Indigo Table

      16:26

    • 4.

      how to make Oslo Table

      5:07

    • 5.

      Coffee Table

      8:44

    • 6.

      Modeling the chair

      15:46

    • 7.

      Texturing the chair

      18:19

    • 8.

      Modeling the couch

      15:43

    • 9.

      Texturing couch

      9:41

    • 10.

      Class project

      0:39

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About This Class

There is many softwares in the market ,

one of them is blender (known as b3d),

Blender is one of the best modeling tools ,it is fast and has many functions ,

it has been improved in the pas few years,

in this class i will discuss the term of furniture design in Blender,

will discuss how to model and texturing your models for free.

You can follow along using any version even if you have 2.8 or 2.7

but i am using blender 3.0 in this class

i am publishing daily tips and tricks in my Youtube channel

Meet Your Teacher

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Kamel Altohamy

Designer & Youtuber , basically Engineer

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Level: All Levels

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Transcripts

1. Promo : So there is many softwares in the market for making 3D models and interior design is blending of them is be 3D or blender. You can ask me why I have chosen blender for making this course or for creating the 3D models in this class. It's a good question, and I have lung cancer for that question. So the blender moving towards is so fast and intuitive. It's a very optimized for evil zone and interior design and the furniture of course also the software is free open source and it can work in any platform, back Linux or Windows. In addition, blender is lightweight, free, open-source, and it can be installed on any blood for Windows, Linux, or Mac. So this course targeting that beginners or intermediate users of Blender. I will guide you through the process of making. I will guide you through the process of making a variety of furniture models. We will make wooden table, we will make kitchen share, we will Nick also Fabric, so forth. This course has been recorded using the vendor Virgin, which is the latest version. Now, which is table, which is 3.3. You can still follow along using any virgin, even if it's 2.8 to nine, the individual also can work towards seven. You can follow along using the same brain swells and techniques in this class. So after taking this course, you can build your own Stella's home. And I've token, let's talk about the five elements of furniture design. 2. Elements of furniture design: So before we dive into our lessons and they start modeling, I should explain some elements of design. It is obliged to also furniture design. If you are turned to orange or you should have some knowledge about it. So firstly is the color. So here we have seen we have the color of this software is great and you should also be obscene. So as a background and midground and the foreground is, have some contrast. And also shouldn't use more than, for me. I'm not using more than three or four colors. And after That's the lines. As you can see, you have lines which is perpendicular or dash or straight, horizontal or vertical. So what are the texture texture of the share would be wood in order you will have some limits to be metal, some interests to be rubber or plastic and so on. So it needs to be this or what about the ship? So in here, if you have drawn into them, I mentioned, you will get this shape lamp. So you get an indication of some lines, straight or vertical and so on. I will leave. You should read three articles before we dive into the lessons, I will leave. It takes 12 organs that you will get siliceous. Three articles, you should, you should read them. So you have some nodes before we start wondering. Also as a form of this unit to this base and some variance. Well, also the balance here you have identical on the left and right and here. So identical but is this content is different than this item. It seems to be symmetrical but not perfectly identical. And here also the proportional portion. Here, as you can see, this stand is longer and you can see some difference between this item and the item. Because as repulsion here, maybe not. As you can see that it confirmed. But it has some long, longer standards can see. So that's it. You will get to this link. You should read articles through the slides and read them will soon so that we can start to loose one example of z table. 3. Making Indigo Table: Hello, Welcome. This is the first reason under today you are going to see how we can put this table. It's a very simple table and it's called the indigo table. It's made by lonesome. It's very simple. We will first see how we can model it, then how we can add materials to it using two methods. The first one which is the residual, and the second one which is using image-based textures. I will activate the screencast case. Everything I click, you will get here. So just make notes of this corner. You will every stroke. So it will be shown here. So if I click middle mouse, you'll see that I clicked me the most here. And for the zoom control Alt, to be honest, here, I am using his immediate three bottom-most. So you can bend from here or from here, or you can rotate. Using is a gamble. But I'm using is the altitude rotate, Alt and left-click. If you have an epidermis will be convenient to eat. And for Alt Control and Alt Shift to burn right or left, up or down. So let's begin to make the top table. And I will start from encircle the number of vertex for the circle. You can start from 40 or 30. And to be precise, it has a diameter of 140. So we'll start from one to seven. Here. It will be 17. I will move in the z-direction point g, z 174. Right here. We can go to the scene as usual, is the Scene tab and click centimeter. And it has thickness of 400. I will select on rank and extra skill. Then select all and extrude into dx is four centimeter, so E and type minus four. That's it. For the starting your object. Go to the electrode and starting to object. And in this image, we will start from a blend. As usual. This billing will be lens of 50, maybe large, maybe AT and the RotateAround excellent two degrees. Then move in 0.4 G 0 for t, which is four centimeter. There is a lot of ways for making one simple way to move this one after activity, because the vertex to hear the scale in x seven, you can click and look controlled or this loop cut. But we need this to be angled. So let's try Control Shift or its work. It's work just to this area. And make a scale here to be two other lines. Do we need another loop here? Just defined? So we will delete these faces. And you can seconds using as a solidify. I've learned a skill and it will be for the move in the y-axis, GYE minus two. That's fine. We need another duplication, but I will duplicate until I add the material. You can add Bevel, food-like tensor temperature is too high. So going to two, which is two millimeter or one to three. And sigma two before if let's add the material or modeling. So no, I will add here and some different surface loop cut here. And the leukotrienes the top. Make it as smooth as for unwrapping licit refers to the smart to v. And it's work at work. About for this one, we will try using or adding the top one. I will add work. And let's go into the lift. In this bug view and select Zoom. So it's nowhere effectively as we want. That's fine. But we will add some margin on the rib again. And margin here to be bowing to. Let's see, it's fine. You can move it here and scaled. Scaled. And this will also move here. And the scale and wove in Zoe. A scale of one to five. Scale buoyant it five here. And this one also. What about to the materials? We will adhere another material which is Thursday with material. Let's try to add BBR material. As a result of resources that you can find three textures. One of the places are upsides to download 3D pictures. See you take every day you have 15. Take pictures or images to download. And the issue here it can work with the images is low quality, it's only on k. So if you wanted to high resolution images, the second resource is, given all these resources, we will use discipline or this one. We can make two variations. That's fine. For now. Of course we will use fine would we can't use blank is this will not be usable for our model. This one will also may work, but it's for floor, all this fourth floor. So this one is 0 here, is that you can download a blank file and debit, or you can donate only to use for any other render engine. So this first one, which is table, we will download. And then now we will use a blender file to download. Just download. So we can discuss the two methods. This is a metallurgy website and all these are free within that you can use. And we can use this one. Feel free to use. The material that you like. My sentences is fine for us. As you can see, this is PhotoScan model. And it was almost obsessed. I am using it daily for gathering is temperature. So I will select the tube. We can say it will be tabled. And this will be Legs. Go to the shader editor. Using this principle, be SDF. Make sure that you have activated from the triangular Node. Wrangler. Make sure that you have activated this free add-on. And just to click Control Shift T, go for textures for would select albedo or color, then roughness, just control and ambient occlusion, disbursement, normal. We will use OpenGL for normal boiling 0.5. And this will non-color data. And for this displacement will be, let's go for experimental. And the four that we will go for adaptive. And maybe 4.25 scalable and one, Let's try wanted to first. For the scale, it will be two. Let's see. So this is the result. You can scale from 1.5116 is fine. And that's it. We made changes roughness later. And for this one, just control and go here and try to spread view. And if we add here is a wood will see some stretch. Let's see what I'm looking for. There is some stretch here. So you can add another material for the word or just apply just formed I would duplicate and then move it to trash. So this is temporary collection. We can use this object to later or you want to oblige so that we can smart UV project. This is what I mean. And I selected all of these parties and rotate rotate 90 degrees. That's fine. Under the cursor in the center. I will go for the top view and duplicate this one. D are the 90 degrees. That's it. We have made our table. So we can go here and barren desert to this object. So this is our table. You can move as you would like, or you can import in another projects using that had been. From here. Before we finish this lesson. I will duplicate the whole the x-axis. Let's see. Because we have, here is a subdural is three. So make it to a number of vertex not exceed 100. And the second demonstrated to add materials is to go to Event undergoing textures. When does this material blow you would applies a boy would hear ablate also supply you with. That's fine. And you can go here in the certain goods and activate bump, displacement and displacement. Let's go for shading on it. You will. Let's first add RGB curve is. And after the RGB, you can mix. So I will increase the red light, the mix with another red. Also. We need it to be orange. So like that. And makes factor this to be 0 and just to be one. So like I said, this is reserved for the green. Also for the roughness, I will add color ramp. And because a neutron color, Let's see what here was a black-and-white. And we need to show more black so that we need more of more glossy. Further roughness, we need more glossy. So I have increases at this area and so that we don't have 0 or more glossy. So I have decreased. To be Greek. She will make it white, of course it will be some gray. That's it for this tutorial. And I think we can now move to the next or the second project. 4. how to make Oslo Table: Alright, so today we have the, another group, which is the second project, dining table. This is very simple. It will not take more than five minutes. And dimensions, depths of diameter of 150 and height of 73. So let's dive into the content. So I will start from encircle. The circle will be around 70 and about the diameter, it will be going to 75 radius. So we have diameter 75, so we have diameter of 150. I will move, the dx is going. Let's move 73. And I will exit through the scale a few times and fill this area. Then I will add thickness of four centimeters so I will exit through it. And z axes four centimeter or minus four to be about above. Then you can add smooth shading. Look Katia, and then another loop cut here. What are, what are the materials? For materials, of course, you can add pivot four and here, when four. Let's try to open the material from here and from the indigo. Let's try to upload and applies a blow you would. Of course it will adjust. After that. Let's duplicate this one in z minus 73 and Scale Select All and the scale shift to Z. One-to-five. Scale the Boeing 75. And after that, add another circle. This time it will be maybe and diameter of ten. So we have a radius of ten and exit route n, z. If you want to resize, you can activate the vertex, then move here. But I will move up to using the arrow. And again, it will be blurry. And this is very simple. You can use the cylinder prediction. Let's see. It's fine for now of laser scale and just click you. Sit in that direction. I think we have done or finish this table. So let's adjust to the material. Now. It's highly reflective. Photos all of course, we should add some UV. And then also at some UV. This is fine. I will add seam here, Mark, select all. So we need to adjust the material. This will be like this, maybe color. And let's see. For this one, let's try the mix. Mix or overlay. A mix I like is discolored. It, this is the final color. And I think we are done for this table. Just rename this collision to be table. And you can import this table and other breeds. So that's it for this lesson. So let's continue. And another verdict in the video. 5. Coffee Table: So this is the lesson. And today I have the charge to make this symbol table, which is the name of coffee table. And it's made by aliens home, I think. And this is the mean upside. It has dimension of nine centimeter, which is this dimension, and 45 which Android. It has material of. This material is, or the variable material. So let's go to as usual, I have started a new file and I have activated the screencast case. Don't forget to change the dimensions to be centimeter millimeter, which is comfortable to you. And we will start by making blend. This is centimeter and it has a width of four. So we can scale annoy going to five. Then you can exit route n, z 4545 is more than enough, let's say 41 D. And let's delete these faces. And you want to make level here. So apply the scale first and go to Mode Control Shift TB, or Control Control B only because we have edge. And here you can click Control plus. Just to bless. If you want to make more segment, feel free to do that. And width of five is good. And denote what Nyquist you can add knows us already for you. I think two centimeter is good value. Here. For this edge. I will duplicate this edge and separate them. Are you going to move here? If you want to resize, you can activate the snap two vertex and move in the x axis. Then move in x minus 25 will be here. And just extrude and z axes to this area was point. And then will exit route in the x-axis minus two. Let's add ambivalent here. And went three will be fine. Here will be five. Again at 35. Then let's duplicate that. An x-axis. Make two virgin. This one will be plastic or has finished plastic. Let's say it will be completely white and roughness will be willing to do this. The same will be white. This one will be wood. So we can hear. And in the shader editor Control Shift T, T textures. And we will use this one. So let's try this. We will use diffuse and on roughness and all normal. Because this is image texture, we should unwrap. So just click on RAB. And here also smart to v. And this will be a wood. Of course. What happens here? You have some stretch. For the stretch you can add the white. And here in the material. For material, click on the rim to be white. What if you want to understand material? So this one will be somebody on color here. And you can make admitted for such. For the third one is a solid before. And after that. Let's throw the smart UV. And we will use other material. Here. I will use, destroys this one. This material. So here fine grained. And here also find a gradient. Let's see what we have to k, right? Don't forget to employ this material. Have you anaerobe. And for this one, I will rotate, rotate 90 degrees the scale down. And for the other word, this one, we can go here because it's seamless. So we can scale, may be 1.41.5. Scale. Scale to it. I think we are done for this project. So don't forget to be around. Each item is one, so we can move this one. So this is Table one. And this we run this code table, table to write. And this one will be the rent and the cold table three. Alright. That's it for this table. And fill here to adjust the dimensions as you'd like. Don't forget to get some smooth shading, right? I will unwrap this one, unselect all and full octave quads to see if we have. So I think this is better for us. Alright, that's it for this table. Let's continue our course and let's throw another predict in the force. 6. Modeling the chair: Alright, so this is video number four. And in this lesson we are going to see how we can model and share. So this is the shear. It seems complex as some details, but we will divide it into sections so that we can make it accurate. As you can see, it has this fabric cushion and it has four legs, some metal support. You will see, let's say that we have here width of 40. Firstly, I will add the blend and let's decrease the opacity and forcibly remove here. And the scale. Scale again here. Exit route in z, x. Now, let's select this and move. This one can be moved here. Just for reference. Later, we will add four dimensions. We work as usual, it was centimeter, circle here. And exit through the z scale. And move here. You can rotate if you'd like. You can slide. Of course. Here we can move and groove that. Maybe minus It's not accurate dimensions, but we'll scale it up. So let's see. Of course, I will close this image in the center. And let's see what you've got here. Here. And up to this area. So this is one. And there's this one. I will delete two faces. So just two faces will be deleted, or we can delete this to rotate. But let's go here and delete these two phases. To hear and to connect a bridge. This to fill this face and fills his fist. To loop cut. Let's Move tool of cut and fill. That's fine. I simply don't forest but this most shading and don't forget to apply this. So during surface, those are real Katia. And you can revisit. Alright, shift is undemocratic course. We will add to hold here for the screw. We can add later the support. Let's go out from silicon and using this mirror. And this is our object. You can to in this direction. Because the origin here for directions, for mechanism support, all of these ways is to add a cube. Let's just scale the scale. Dimensions and tulip cut to look cathedral. So let's go to rough cut. For this one. Let's just scale down. Went for. And to look Cartier. Again, let's scale, enjoy. And you can exit route in x and convert to that. Delete this one, and convert that to circle. The rotate x. And exit route in X axis. Make perfect circle. X exist to bear is the origin. And around this origin, this is 100. Oral support for area here are going to move to this one. And this two, we skip that one. This will be bridge is in the circle such as this. That's fine. And try to add a subdivision surface. I was scared to move here. Can be skipped also here. And smooth. This will be metal. We may need to make it longer. So I will move in the x axis here and duplicate. And move to the trash can. As I mentioned before, is this shared may be convex, but it's a training. So let's rotate around 90 degrees. You will see two other sides by a 180 and the scale. And the move here. As I mentioned, you can scale it down. So it makes the cursor here and the scale that wouldn't scale, scale, scale. And rotate around this over here. And you can now scale up. Move. We should adjust that. And I will disable the reference for a moment, and I will move in this direction. By using a seduction key, I will make it a cursor here and to rotate around this z-axis. This is our support. Just select. And we can know what blows the middle. Select and duplicate around this X. Control M X. And the move, that one here. Of course it needs to be some adjustment. Let's this one will be mirrored in the x axis using this one. So it will be in the x-axis, we should rotate. So the cursor in the center duplicate shift to d r z 90 degrees Control X. Using normal. We should make it look good. And this will also be longer. And it will make it better in sex acts is to go to global x axis. The move is a tear. Moves at here. And this one will move here for the soul. Or he will move here. And I think, no, we don't close it flow. Okay, that's fine. So that's it for this lesson. In the next video, we'll add the materials and D. Let's see how we can add a meter support here. And we will finish this share in the next video. 7. Texturing the chair: Hello. In this lesson, we will continue making our shift. Select this edge. Here. Just select these edges and add screw. You can use the bolt factory if you'd like. Let's throw it about factory for no bolt factory and it's activated. And after that bolt. And you will get some things such as this. For the third lens, we will use four centimeter. And further subdivision. Let's see. I think we should make it five. And here I will choose the head to be Phillips. This one. Let's try another 24, maybe. It will be hidden so you don't need all that. Scale. And the scale, again, rotate around this axis. 90 degrees. And scale down. Wouldn't it, on the move. And move in this direction. Rotate around this axis and move such as this. And if we add mirror around the x, Let's see. This is mirrored around sibling. So of course this one also will be mirrored. It runs a blend. So we will add mirror plane around the x axis. And also it will be mirrored around the ROI. As you can see, you have now the bolt. So I will duplicate in this direction and move. Or you can select this item. Shift is called selected after that selection to course and just drag it to be. And just access. You can go to the top view and start on learning. Of course, we admitted a later. It's good here. But listen, connect with so good. So we have the bolt here and about here. I think you get the idea you can duplicate and adhere and here. So let's do that. This one also is bolt and dispose will be mirrored ends x-axis. Move here. And it will be mirrored in the x. And it's only one bolt and the mode here and here, x. And as usual, we see select this vertex, selection to cursor. This video done, we don't need now. And you can select them both here and rotate. And this x is the move. And the move again. The move here, the z axis, x-axis, and Zoey. That's fine. Again, duplicate in the z or alter the four Coby selection to cursor. That's fine. And the move in the x axis, go to the top view and move in this direction. Right? So we have now added desirable. We have some here. We can achieve that. You can select this board. Just duplicate and separate by selection. Select only the duplicated one, which is here. Right? And we can scale around the local orthonormal. And after that, I'll exit route in z. Another time. Let's see. I will duplicate another time and another time. And exit route on the Z. Here. That's fine. What we have now. So I always make that selection after that. Let us go and move in this direction. Again, move again. And using the set flow, such as this, this is fine. You can know this is a solid if I scaled and minus two. And maybe we will the will of one to five centimeter. If I fear. Don't forget to add some shading. And I like to straighten this edge. We can achieve that. We're selecting because this edge is just a scalar when y is 0. And that goes to scale annoys you. This is fine. And we can select this face and the move. We can adhere. And we will write, and that's it. You can also increase the subdivision and you want it to be longer. I think we are done for Xilinx and old birds here. If you have time, you can add screw here, but it will not be shown. What about this part? It has to differ. Now. We should add some subdivision. Let's add before. And after that we have also developed and we will increase the solute before maybe nine to be flow. And the scale on the x-axis. Alright. Let us add some basic material. This one would be wouldn't, and that will be black metal. So let's look first. Black here. And metallic roughness going to two. And now we will share that. Select, that, select the toyed select ball and this one Control L link materials. This one, I want it to be Chrome. I will make a tear gray and increase tropic, increase methyl, roughness, Boeing 25. Some clear coat. This one or you will make glossy white. And the roughness went one. For this material, it's smart to v. I will go now. And of course that wouldn't have been material from table. You would have labeled here. And just on EV. It looks okay. But it's too dark or other material. Let's go for ticket charters and the blended fabric fine. Let's try to find in green. And it looks okay, but it's all. Let's try another blend table. Alright, I will go for sub layer. And in the shader editor, you will mix. Was this one. Overlay and ends AOV. Select all and rotate 90 degrees. I like changing this material to be something different. So I think blue is fine for now. And what was the roughness? Roughness we can because it'll bit and rendering task because as we have equivalent, I will share. You can duplicate this collection and select this axis, rotate and z, 45. Cheering Jesus, one to be, maybe this one will be fine green. Alright. I am saving and collection for rendering, which is here. Its tone instead of adding light and so on, I have added this print file which contains this camera collection, just oven, and that's it. You need to scale. Maybe five. Just move. After that. It's ready. Here we are in sync. We are recycled. They just forget to add the camera. And in the view, I will choose camera to view. Zoom in until you like. And you are now ready for rendering. So it's now still rendering. It's once. Your homework is to change this plastic seat to be an fabric and Detroit to UV, unwrap it and UV it seems. Then add the fabric and the same. If you have any questions, don't hesitate to ask me in the discussion. 8. Modeling the couch: Hello. So this is a big question number five. And today we're going to see how we can make and coach or so forth. Its contents from eight pieces will fit. And before we get started, I must set up. As usual, I will go for screencast and activate. And here you can go forum units to be centimeter. And let's make our guide. So I think it's width of two meter and 40. So I will click here and apply a rotation in this dimension will be 240. And here it will be minus to this area, minus 17. This is our solid CMYK. So I will make an cube and just go maybe 30. And I will move 15. Move this in z direction, 20 or 15. And for this one, or you will move in a row and certainty and exit through ten or 15. Select this one, and you will exit route. Here. We will use the loop cut to add the mirror modifier so that we can model only one. And after that, we can select this face duplicate and sold by selection and exit route in the x-axis until you are comfortable. I think 60 is good. And another time I will duplicate separate by selection. And this time I will exit route maybe 20. And the drug, this one and move in z maybe 20 miles. Right? What about the cover here? And let's, alright, I will add a loop cut here and the move by using a vertex and axis and drag this item in the z or amines and exit route and ROI, and also other times an x axis. And let's delete this one and this one. And extrude and z. The move and ROI as this. Alright, alright, And here we are saying, we are done for this bird. Move in the ROI. Let's fill this area. Fill also this one and this one. Select this one, and that's fine. You can see it's hard edges. We'll define that better. So let's try to add sodium surface. It's not expected. So is there anything? So we will merge these two pointers at center. Just to point this center. That's fine. That's fine. Again, everything is correct. It's Troy electrode and the shift in two subunits surface. Let's look good. Courtier also. Another loop cut here. And let's see what we have. Now. We should delete this face. And so I will make glucose here. And it should be moved in this direction. We will add loop code here. You can add Look got here, but we will select this face. And the slightly Insert Edge Loop got the move in this direction. Well this just move in this direction. And that's fine. For this one. We will add some different surface of course. And here and here under control B, to bevel. You'll have another chance to look at here. And to make it confirmed full for the idea, we will add a subdivision surface and no, is this one in this direction? And its muscles? Let's I go to the local mood. And after that, we will select this part and just make an insert code here. The move in the x axis. And you can select all of these edges and Shift E, Boeing seven or 0.8. The same thing here. And sit loop cut, move in this x direction. And Shift E went right on financing to make is to go here. And let's see. We should set the scale and the Troy's insert this loop of Cartier and always saying, no, we are now done. Of course, the same thing here. The same height to be here. And now we have this chance to add material. Let's try first the residual. Using this add-on. It has a free version. And we're divergent, so we just assign the free version. It has around 30 material for free. And it's every year so that you shouldn't interrupt it. And you can make your material changing, scale, color, and so on. Roughness. I think we will not use subserve. We will use we can mix it with vivid. So it may work. And let's see it using the UV. We will use has engineering or object coordinate. And we will discuss also the image workflow. It's also not working. So we can use the coordinate, coordinate object, destroy the object. So its work. And if you want to use the UV, you can smartly we project the smart UV project. And smart UV project. After that, go here. And using just the zoo is the UV sorted so thoroughly, I will duplicate of that. And the x axis. Or just duplicate collection. And select object is on the move in this direction. As you can see, it's working fine. Just scale is a stretch because of the UV. So we can use other method. I will delete it. And let's link to material. I will go for the shader editor, delete all of that material and a new fabric. It has been 15 minutes. Note why we'll pause the video and continue in the next two stone how we can add material and render this course so far. 9. Texturing couch: This is amazing for gathering signatures and I like is always the approved us to splint first two that you can just open this material. You can say for that as a blender resource for resource library of Linda materials. I'll go here. And just in the shader editor, I'll go and some materials. First, this material. And select the fibrotic laser. Select the fabric closer. To select this lizard roles. As you can see, everything is fine but there is some distortion. And I will select subdivision and Shift E. Pressing Shift E. Shift E. It prevents even unfair also shift the Boeing seven or eight. I haven't disabled. And to look to the alert. All right. This is fine. And increase the scale, maybe two. For this one, we can apply as a mirror. And the smart TV project, and the UV. So the tooth can move pictures here. I think. If you have time, you can select this on the more calcium potassium. And here also more calcium on Laura. Let's think it's better. Just move that. Scaling this to be this area. So when we scale that, it come here. So I will make because that just because we are scaling by two. Alright? So this is the so forth. Let's see how we can enter that. And for this one, rotate in z. For this one, I will rotate. Here. We will add blurriness. Couldn't X4. And just exit route in NOI and exit route in Z and apply the liver of course, scale and maybe one meter. And it will smooth shading, will use backdrop of gray. You can change it later. If we go here, it will see that you have no late. Let's try relate. Relate, relate here. And this one will be one hundred, one hundred and three hundred and maybe 20, just to it's blue. Let's add camera. And this camera will have a list of maybe 90. And select this edge and the movie is the angular view. Always think that if we make a toy it will be more. So we have enough light, you will make it 100 for this one. And other light will be five hundred, three hundred. And just so let's add those notes from the shed. Its texture. So I have added and buoyant and add texture. And the truth is filed. Here's our setup. And now we can just render. For rendering, you will use samples of 500, only. The performance, it will be GPU, the fixed it one. And just hit run it for resist wrinkles. I will do my best to update this weekly so that we can discover all these aspects of making furniture In just a blender and using some textures from online so that you can make your interests. This is the base for your interior scenes. You can use, of course, and models. But if you want to make your own scene or you want to decorate your home. So you should know the basics of 3D modeling. I hope you enjoy the string course, assumes any guest lesson in Blender. 10. Class project: So you have some class project. Your class project is very simple. Just to model these wooden library. Just the element is here. And add some accessory. You can add. Maybe just bled or some books, some gift card as you would like and share your progress. If you have any question, just don't use it to me and I will your spoon do as soon as possible. And I am a proud to see your results. Thanks a lot for watching this class issue in other projects.