Transcripts
1. Promo : So there is many softwares in the market for
making 3D models and interior design is blending of them is
be 3D or blender. You can ask me why I have chosen blender for making this course or for creating the 3D
models in this class. It's a good question, and I have lung cancer
for that question. So the blender moving towards
is so fast and intuitive. It's a very optimized for evil zone and
interior design and the furniture of course
also the software is free open source and it
can work in any platform, back Linux or Windows. In addition, blender is
lightweight, free, open-source, and it can be
installed on any blood for Windows, Linux, or Mac. So this course targeting that beginners or intermediate
users of Blender. I will guide you through
the process of making. I will guide you through
the process of making a variety of furniture models. We will make wooden table, we will make kitchen share, we will Nick also
Fabric, so forth. This course has been recorded
using the vendor Virgin, which is the latest version. Now, which is table,
which is 3.3. You can still follow
along using any virgin, even if it's 2.8 to nine, the individual also can
work towards seven. You can follow along
using the same brain swells and techniques
in this class. So after taking this course, you can build your
own Stella's home. And I've token, let's talk about the five elements of
furniture design.
2. Elements of furniture design: So before we dive into our lessons and they
start modeling, I should explain some
elements of design. It is obliged to also
furniture design. If you are turned
to orange or you should have some
knowledge about it. So firstly is the color. So here we have seen we have the color of this
software is great and you should also be obscene. So as a background
and midground and the foreground is,
have some contrast. And also shouldn't use
more than, for me. I'm not using more than
three or four colors. And after That's the lines. As you can see, you
have lines which is perpendicular or dash or straight, horizontal
or vertical. So what are the
texture texture of the share would be
wood in order you will have some
limits to be metal, some interests to be rubber
or plastic and so on. So it needs to be this
or what about the ship? So in here, if you
have drawn into them, I mentioned, you will
get this shape lamp. So you get an indication
of some lines, straight or vertical and so on. I will leave. You should read three articles before we dive into the
lessons, I will leave. It takes 12 organs that
you will get siliceous. Three articles, you should,
you should read them. So you have some nodes
before we start wondering. Also as a form of this unit to this base
and some variance. Well, also the balance here you have identical on the
left and right and here. So identical but is this content is different
than this item. It seems to be symmetrical
but not perfectly identical. And here also the
proportional portion. Here, as you can see, this stand is longer and you can see some difference between
this item and the item. Because as repulsion
here, maybe not. As you can see
that it confirmed. But it has some long, longer standards can see. So that's it. You will get to this link. You should read articles through the slides and read
them will soon so that we can start to loose
one example of z table.
3. Making Indigo Table: Hello, Welcome. This is the first reason
under today you are going to see how we
can put this table. It's a very simple table and it's called
the indigo table. It's made by lonesome.
It's very simple. We will first see
how we can model it, then how we can add materials
to it using two methods. The first one which
is the residual, and the second one which is
using image-based textures. I will activate the
screencast case. Everything I click,
you will get here. So just make notes
of this corner. You will every stroke. So it will be shown here. So if I click middle mouse, you'll see that I clicked
me the most here. And for the zoom control Alt, to be honest, here, I am using his immediate
three bottom-most. So you can bend from
here or from here, or you can rotate.
Using is a gamble. But I'm using is the altitude
rotate, Alt and left-click. If you have an epidermis
will be convenient to eat. And for Alt Control and Alt Shift to burn right
or left, up or down. So let's begin to
make the top table. And I will start from encircle the number of
vertex for the circle. You can start from 40 or 30. And to be precise, it has a diameter of 140. So we'll start
from one to seven. Here. It will be 17. I will move in the
z-direction point g, z 174. Right here. We can go to the scene as usual, is the Scene tab and
click centimeter. And it has thickness of 400. I will select on rank
and extra skill. Then select all and extrude
into dx is four centimeter, so E and type minus four. That's it. For the starting your object. Go to the electrode and
starting to object. And in this image, we will start from
a blend. As usual. This billing will be
lens of 50, maybe large, maybe AT and the RotateAround
excellent two degrees. Then move in 0.4 G 0 for t, which is four centimeter. There is a lot of
ways for making one simple way to move
this one after activity, because the vertex to hear
the scale in x seven, you can click and look
controlled or this loop cut. But we need this to be angled. So let's try Control
Shift or its work. It's work just to this area. And make a scale here
to be two other lines. Do we need another loop
here? Just defined? So we will delete these faces. And you can seconds
using as a solidify. I've learned a skill
and it will be for the move in the
y-axis, GYE minus two. That's fine. We need
another duplication, but I will duplicate
until I add the material. You can add Bevel, food-like tensor
temperature is too high. So going to two, which is two millimeter
or one to three. And sigma two before if let's add the
material or modeling. So no, I will add here and some different
surface loop cut here. And the leukotrienes the top. Make it as smooth as for unwrapping licit
refers to the smart to v. And it's work at work. About for this one, we will try using or
adding the top one. I will add work. And let's go into the lift. In this bug view
and select Zoom. So it's nowhere
effectively as we want. That's fine. But we will add some
margin on the rib again. And margin here to be bowing to. Let's see, it's fine. You can move it here and scaled. Scaled. And this will also move here. And the scale and wove in Zoe. A scale of one to five. Scale buoyant it five here. And this one also. What about to the materials? We will adhere another material which is Thursday with material. Let's try to add BBR material. As a result of resources that you can find
three textures. One of the places are upsides
to download 3D pictures. See you take every
day you have 15. Take pictures or
images to download. And the issue here it can work with the
images is low quality, it's only on k. So if you wanted to high resolution images, the second resource is, given all these resources, we will use discipline
or this one. We can make two variations. That's fine. For now. Of course we will use
fine would we can't use blank is this will not
be usable for our model. This one will also may work, but it's for floor,
all this fourth floor. So this one is 0 here, is that you can download
a blank file and debit, or you can donate only to use for any other render engine. So this first one, which is table,
we will download. And then now we will use a
blender file to download. Just download. So we can
discuss the two methods. This is a metallurgy website and all these are free
within that you can use. And we can use this
one. Feel free to use. The material that you like. My sentences is fine for us. As you can see, this
is PhotoScan model. And it was almost obsessed. I am using it daily for
gathering is temperature. So I will select the tube. We can say it will be tabled. And this will be Legs. Go to the shader editor. Using this principle, be SDF. Make sure that you
have activated from the triangular Node. Wrangler. Make sure that you have
activated this free add-on. And just to click
Control Shift T, go for textures for would
select albedo or color, then roughness, just control and ambient
occlusion, disbursement, normal. We will use OpenGL for normal boiling 0.5. And this will non-color data. And for this
displacement will be, let's go for experimental. And the four that we
will go for adaptive. And maybe 4.25 scalable and one, Let's try wanted to first. For the scale, it will be two. Let's see. So this is the result. You can scale from 1.5116 is fine. And that's it. We made changes roughness later. And for this one,
just control and go here and try to spread view. And if we add here is a
wood will see some stretch. Let's see what I'm looking for. There is some stretch here. So you can add another material for
the word or just apply just formed I would duplicate and
then move it to trash. So this is temporary collection. We can use this object to
later or you want to oblige so that we can smart UV project. This is what I mean. And I selected all
of these parties and rotate rotate 90 degrees. That's fine. Under the cursor in the center. I will go for the top view
and duplicate this one. D are the 90 degrees. That's it. We have made our table. So we can go here and barren
desert to this object. So this is our table. You can move as you would like, or you can import in another projects
using that had been. From here. Before we
finish this lesson. I will duplicate the
whole the x-axis. Let's see. Because we have, here
is a subdural is three. So make it to a number of
vertex not exceed 100. And the second
demonstrated to add materials is to go to
Event undergoing textures. When does this material blow
you would applies a boy would hear ablate
also supply you with. That's fine. And
you can go here in the certain goods and activate bump, displacement
and displacement. Let's go for shading
on it. You will. Let's first add RGB curve is. And after the RGB, you can mix. So I will increase
the red light, the mix with another red. Also. We need it to be
orange. So like that. And makes factor this to
be 0 and just to be one. So like I said, this is reserved for the green. Also for the roughness, I will add color ramp. And because a neutron color, Let's see what here
was a black-and-white. And we need to show
more black so that we need more of more glossy. Further roughness,
we need more glossy. So I have increases at this area and so that we don't
have 0 or more glossy. So I have decreased. To be Greek. She
will make it white, of course it will be some gray. That's it for this tutorial. And I think we can now move to the next or
the second project.
4. how to make Oslo Table: Alright, so today we
have the, another group, which is the second
project, dining table. This is very simple. It will not take more than five minutes. And dimensions,
depths of diameter of 150 and height of 73. So let's dive into the content. So I will start from encircle. The circle will be around
70 and about the diameter, it will be going to 75 radius. So we have diameter 75, so we have diameter of 150. I will move, the dx is
going. Let's move 73. And I will exit
through the scale a few times and fill this area. Then I will add thickness of four centimeters so I
will exit through it. And z axes four centimeter or minus four to be about above. Then you can add smooth shading. Look Katia, and then
another loop cut here. What are, what are
the materials? For materials, of course, you can add pivot four
and here, when four. Let's try to open the material from here and from the indigo. Let's try to upload and
applies a blow you would. Of course it will adjust. After that. Let's duplicate
this one in z minus 73 and Scale Select All and the scale shift
to Z. One-to-five. Scale the Boeing 75. And after that, add
another circle. This time it will be maybe
and diameter of ten. So we have a radius of
ten and exit route n, z. If you want to resize,
you can activate the vertex, then move here. But I will move up
to using the arrow. And again, it will be blurry. And this is very simple. You can use the cylinder
prediction. Let's see. It's fine for now of laser scale and just click you.
Sit in that direction. I think we have done
or finish this table. So let's adjust to the material. Now. It's highly reflective. Photos all of course, we should add some UV. And then also at some UV. This is fine. I will add seam here,
Mark, select all. So we need to adjust
the material. This will be like this, maybe color. And let's see. For this one, let's try the mix. Mix or overlay. A mix I like is discolored. It, this is the final color. And I think we are
done for this table. Just rename this
collision to be table. And you can import this
table and other breeds. So that's it for this lesson. So let's continue. And another verdict
in the video.
5. Coffee Table: So this is the lesson. And today I have the charge
to make this symbol table, which is the name
of coffee table. And it's made by
aliens home, I think. And this is the mean upside. It has dimension of
nine centimeter, which is this dimension, and 45 which Android. It has material of. This material is, or
the variable material. So let's go to as usual, I have started a new file and I have activated
the screencast case. Don't forget to
change the dimensions to be centimeter millimeter, which is comfortable to you. And we will start
by making blend. This is centimeter and
it has a width of four. So we can scale
annoy going to five. Then you can exit route n, z 4545 is more than enough, let's say 41 D. And let's
delete these faces. And you want to make level here. So apply the scale first and
go to Mode Control Shift TB, or Control Control B only
because we have edge. And here you can click
Control plus. Just to bless. If you want to
make more segment, feel free to do that. And width of five is good. And denote what Nyquist you can add knows
us already for you. I think two centimeter
is good value. Here. For this edge. I will duplicate this
edge and separate them. Are you going to move here? If you want to resize,
you can activate the snap two vertex and move
in the x axis. Then move in x minus
25 will be here. And just extrude and z axes
to this area was point. And then will exit route in the x-axis minus two. Let's add ambivalent here. And went three will be fine. Here will be five. Again at 35. Then let's duplicate
that. An x-axis. Make two virgin. This one will be plastic or has
finished plastic. Let's say it will be completely
white and roughness will be willing to do this. The same will be white. This one will be wood. So we can hear. And in the shader editor
Control Shift T, T textures. And we will use this one. So let's try this. We will use diffuse and on
roughness and all normal. Because this is image
texture, we should unwrap. So just click on RAB. And here also smart to v.
And this will be a wood. Of course. What happens here? You have some stretch. For the stretch you
can add the white. And here in the material. For material, click on
the rim to be white. What if you want to
understand material? So this one will be
somebody on color here. And you can make admitted for such. For the third one
is a solid before. And after that. Let's throw the smart UV. And we will use other material. Here. I will use, destroys this one.
This material. So here fine grained. And here also find a gradient. Let's see what we
have to k, right? Don't forget to employ this
material. Have you anaerobe. And for this one, I will rotate, rotate 90 degrees
the scale down. And for the other word, this one, we can go here
because it's seamless. So we can scale, may be 1.41.5. Scale. Scale to it. I think we are done
for this project. So don't forget to be around. Each item is one, so we can move this one. So this is Table one. And this we run this code
table, table to write. And this one will be the rent
and the cold table three. Alright. That's it
for this table. And fill here to adjust the
dimensions as you'd like. Don't forget to get some smooth shading, right? I will unwrap this one, unselect all and full octave
quads to see if we have. So I think this
is better for us. Alright, that's it
for this table. Let's continue our course and let's throw another
predict in the force.
6. Modeling the chair: Alright, so this is
video number four. And in this lesson we are going to see how
we can model and share. So this is the shear. It seems complex
as some details, but we will divide
it into sections so that we can make it accurate. As you can see, it has
this fabric cushion and it has four legs,
some metal support. You will see, let's say that
we have here width of 40. Firstly, I will add the
blend and let's decrease the opacity and forcibly
remove here. And the scale. Scale again here. Exit route in z, x. Now, let's select this and move. This one can be moved here. Just for reference. Later,
we will add four dimensions. We work as usual,
it was centimeter, circle here. And exit through the z scale. And move here. You can
rotate if you'd like. You can slide. Of course. Here we can move and groove that. Maybe minus It's not
accurate dimensions, but we'll scale it
up. So let's see. Of course, I will close
this image in the center. And let's see what
you've got here. Here. And up to this area. So this is one. And there's this one. I will delete two faces. So just two faces
will be deleted, or we can delete this to rotate. But let's go here and
delete these two phases. To hear and to connect a bridge. This to fill this face
and fills his fist. To loop cut. Let's Move tool of cut and fill. That's fine. I
simply don't forest but this most shading and
don't forget to apply this. So during surface,
those are real Katia. And you can revisit. Alright, shift is undemocratic course. We will add to hold
here for the screw. We can add later the support. Let's go out from silicon
and using this mirror. And this is our object. You can to in this direction. Because the origin
here for directions, for mechanism support, all of these ways is to add a cube. Let's just scale the scale. Dimensions and tulip
cut to look cathedral. So let's go to rough
cut. For this one. Let's just scale down. Went for. And to look Cartier. Again, let's scale, enjoy. And you can exit route in
x and convert to that. Delete this one, and
convert that to circle. The rotate x. And exit route in X axis. Make perfect circle. X exist to bear is the origin. And around this
origin, this is 100. Oral support for area here are going to
move to this one. And this two, we skip that one. This will be bridge is in
the circle such as this. That's fine. And try to
add a subdivision surface. I was scared to move here. Can be skipped also here. And smooth. This will be metal. We may need to make it longer. So I will move in the x
axis here and duplicate. And move to the trash can. As I mentioned before, is
this shared may be convex, but it's a training. So let's rotate
around 90 degrees. You will see two
other sides by a 180 and the scale. And
the move here. As I mentioned, you
can scale it down. So it makes the cursor here and the scale that
wouldn't scale, scale, scale. And rotate around
this over here. And you can now scale up. Move. We should adjust that. And I will disable the
reference for a moment, and I will move in
this direction. By using a seduction key, I will make it a
cursor here and to rotate around this z-axis. This is our support. Just select. And we can know what
blows the middle. Select and duplicate
around this X. Control M X. And the
move, that one here. Of course it needs to
be some adjustment. Let's this one will be mirrored in the x
axis using this one. So it will be in the
x-axis, we should rotate. So the cursor in the
center duplicate shift to d r z 90 degrees Control X. Using normal. We should make it look good. And this will also be longer. And it will make it
better in sex acts is to go to global x axis. The move is a tear. Moves at here. And this one will move here for the soul. Or he will move here. And I think, no, we don't close it flow. Okay, that's fine. So
that's it for this lesson. In the next video, we'll
add the materials and D. Let's see how we can add
a meter support here. And we will finish this
share in the next video.
7. Texturing the chair: Hello. In this lesson, we will continue
making our shift. Select this edge. Here. Just select these
edges and add screw. You can use the bolt
factory if you'd like. Let's throw it about factory for no bolt factory and
it's activated. And after that bolt. And you will get some
things such as this. For the third lens, we will use four centimeter. And further
subdivision. Let's see. I think we should make it five. And here I will choose
the head to be Phillips. This one. Let's try
another 24, maybe. It will be hidden so you
don't need all that. Scale. And the scale, again, rotate around this axis. 90 degrees. And scale down. Wouldn't it, on the move. And move in this direction. Rotate around this axis
and move such as this. And if we add mirror
around the x, Let's see. This is mirrored around sibling. So of course this one
also will be mirrored. It runs a blend. So we will add mirror
plane around the x axis. And also it will be mirrored around the ROI. As you can see, you
have now the bolt. So I will duplicate in
this direction and move. Or you can select this item. Shift is called selected after that selection to course
and just drag it to be. And just access. You can go to the top view
and start on learning. Of course, we admitted a later. It's good here. But listen, connect with so good. So we have the bolt
here and about here. I think you get the idea you can duplicate and
adhere and here. So let's do that.
This one also is bolt and dispose will be
mirrored ends x-axis. Move here. And it will
be mirrored in the x. And it's only one bolt and
the mode here and here, x. And as usual, we see select this vertex,
selection to cursor. This video done,
we don't need now. And you can select them
both here and rotate. And this x is the move. And the move again. The move here, the z
axis, x-axis, and Zoey. That's fine. Again, duplicate
in the z or alter the four Coby selection to cursor. That's fine. And the move in the x axis, go to the top view and move in this direction. Right? So we have now added desirable. We have some here. We can achieve that. You
can select this board. Just duplicate and
separate by selection. Select only the duplicated
one, which is here. Right? And we can scale around
the local orthonormal. And after that, I'll
exit route in z. Another time. Let's see. I will duplicate another
time and another time. And exit route on the Z. Here. That's fine. What we have now. So I always make that
selection after that. Let us go and move
in this direction. Again, move again. And using the set flow, such as this, this is fine. You can know this is a solid if I scaled and minus two. And maybe we will the will
of one to five centimeter. If I fear. Don't forget
to add some shading. And I like to
straighten this edge. We can achieve that. We're selecting
because this edge is just a scalar when y is 0. And that goes to scale
annoys you. This is fine. And we can select this face and the move. We can adhere. And we will
write, and that's it. You can also increase
the subdivision and you want it to be longer. I think we are done for
Xilinx and old birds here. If you have time, you
can add screw here, but it will not be shown. What about this part?
It has to differ. Now. We should add
some subdivision. Let's add before. And after that we have also developed and we will increase the solute before maybe nine to be flow. And the scale on the x-axis. Alright. Let us add
some basic material. This one would be wouldn't, and that will be black metal. So let's look first. Black here. And metallic
roughness going to two. And now we will share that. Select, that, select the toyed select ball and this one Control
L link materials. This one, I want
it to be Chrome. I will make a tear gray
and increase tropic, increase methyl,
roughness, Boeing 25. Some clear coat. This one or
you will make glossy white. And the roughness went one. For this material,
it's smart to v. I will go now. And of course that wouldn't have been material from table. You would have labeled here. And just on EV. It looks okay. But it's too dark
or other material. Let's go for ticket charters
and the blended fabric fine. Let's try to find in green. And it looks okay, but it's all. Let's try another blend table. Alright, I will
go for sub layer. And in the shader editor, you will mix. Was this one. Overlay and ends AOV. Select all and
rotate 90 degrees. I like changing this material
to be something different. So I think blue is fine for now. And what was the roughness? Roughness we can
because it'll bit and rendering task
because as we have equivalent, I will share. You can duplicate this
collection and select this axis, rotate and z, 45. Cheering Jesus, one to be, maybe this one will
be fine green. Alright. I am saving and collection for
rendering, which is here. Its tone instead of
adding light and so on, I have added this print file which contains this
camera collection, just oven, and that's it. You need to scale. Maybe five. Just move. After that. It's ready. Here we are in sync. We are recycled. They just
forget to add the camera. And in the view, I will choose camera to view. Zoom in until you like. And you are now
ready for rendering. So it's now still rendering. It's once. Your
homework is to change this plastic seat to be an
fabric and Detroit to UV, unwrap it and UV it seems. Then add the fabric
and the same. If you have any questions,
don't hesitate to ask me in the discussion.
8. Modeling the couch: Hello. So this is a big
question number five. And today we're
going to see how we can make and coach or so forth. Its contents from
eight pieces will fit. And before we get
started, I must set up. As usual, I will go for
screencast and activate. And here you can go forum
units to be centimeter. And let's make our guide. So I think it's width
of two meter and 40. So I will click here and apply a rotation in this
dimension will be 240. And here it will be minus to this area, minus 17. This is our solid CMYK. So I will make an cube
and just go maybe 30. And I will move 15. Move this in z
direction, 20 or 15. And for this one, or you will move in a row and certainty and exit
through ten or 15. Select this one, and
you will exit route. Here. We will use the loop cut to add the mirror modifier so that
we can model only one. And after that, we can select this face
duplicate and sold by selection and exit route in the x-axis until you
are comfortable. I think 60 is good. And another time I will
duplicate separate by selection. And this time I will
exit route maybe 20. And the drug, this one and
move in z maybe 20 miles. Right? What about
the cover here? And let's, alright, I will add a loop cut here
and the move by using a vertex and axis and drag this item in the z or
amines and exit route and ROI, and also other times an x axis. And let's delete this
one and this one. And extrude and z. The move and ROI as this. Alright, alright, And
here we are saying, we are done for this bird. Move in the ROI. Let's fill this area. Fill also this one and this one. Select this one,
and that's fine. You can see it's hard edges. We'll define that better. So let's try to add
sodium surface. It's not expected. So is there anything? So we will merge these
two pointers at center. Just to point this center. That's fine. That's fine. Again, everything is correct. It's Troy electrode
and the shift in two subunits surface. Let's look good. Courtier also. Another loop cut here. And let's see what we have. Now. We should delete this face. And so I will make glucose here. And it should be moved
in this direction. We will add loop code here. You can add Look got here,
but we will select this face. And the slightly
Insert Edge Loop got the move in this direction. Well this just move in this direction. And that's fine. For this one. We will add some different
surface of course. And here and here under
control B, to bevel. You'll have another
chance to look at here. And to make it confirmed
full for the idea, we will add a subdivision
surface and no, is this one in this direction? And its muscles? Let's I go to the local mood. And after that, we
will select this part and just make an
insert code here. The move in the x axis. And you can select all of
these edges and Shift E, Boeing seven or 0.8. The same thing here. And sit loop cut, move in this x direction. And Shift E went right on financing to
make is to go here. And let's see. We should set the scale and the Troy's insert this loop of Cartier and always saying, no, we are now done. Of course, the same thing here. The same height to be here. And now we have this
chance to add material. Let's try first the residual. Using this add-on. It has a free version. And we're divergent, so we
just assign the free version. It has around 30
material for free. And it's every year so that
you shouldn't interrupt it. And you can make your
material changing, scale, color, and so on. Roughness. I think we
will not use subserve. We will use we can
mix it with vivid. So it may work. And let's see it using the UV. We will use has engineering
or object coordinate. And we will discuss also
the image workflow. It's also not working. So we can use the coordinate, coordinate object,
destroy the object. So its work. And if you
want to use the UV, you can smartly we project
the smart UV project. And smart UV project. After that, go here. And using just the zoo is
the UV sorted so thoroughly, I will duplicate of that. And the x axis. Or just duplicate collection. And select object is on the
move in this direction. As you can see,
it's working fine. Just scale is a stretch
because of the UV. So we can use other
method. I will delete it. And let's link to material. I will go for the shader editor, delete all of that
material and a new fabric. It has been 15 minutes. Note why we'll
pause the video and continue in the next
two stone how we can add material and render
this course so far.
9. Texturing couch: This is amazing for gathering signatures and I like is always the approved us to splint first two that you can
just open this material. You can say for that
as a blender resource for resource library of Linda
materials. I'll go here. And just in the shader editor, I'll go and some materials. First, this material. And select the fibrotic laser. Select the fabric closer. To select this lizard roles. As you can see, everything is fine but
there is some distortion. And I will select
subdivision and Shift E. Pressing Shift E. Shift E. It prevents even unfair also shift the Boeing
seven or eight. I haven't disabled. And
to look to the alert. All right. This is fine. And increase the
scale, maybe two. For this one, we can
apply as a mirror. And the smart TV
project, and the UV. So the tooth can move pictures here. I think. If you have time, you can select this on the more
calcium potassium. And here also more
calcium on Laura. Let's think it's better. Just move that. Scaling this to be this area. So when we scale
that, it come here. So I will make because that just because we are
scaling by two. Alright? So this
is the so forth. Let's see how we can enter that. And for this one, rotate in z. For this one, I will rotate. Here. We will add
blurriness. Couldn't X4. And just exit route
in NOI and exit route in Z and apply the
liver of course, scale and maybe one meter. And it will smooth shading, will use backdrop of gray. You can change it later. If we go here, it will see
that you have no late. Let's try relate. Relate, relate here. And this one will
be one hundred, one hundred and three
hundred and maybe 20, just to it's blue. Let's add camera. And this camera will
have a list of maybe 90. And select this edge and the
movie is the angular view. Always think that if we
make a toy it will be more. So we have enough light, you will make it
100 for this one. And other light will be five
hundred, three hundred. And just so let's add those notes from the shed. Its texture. So I have added
and buoyant and add texture. And the truth is filed. Here's our setup. And now we can just render. For rendering, you will
use samples of 500, only. The performance, it will
be GPU, the fixed it one. And just hit run it
for resist wrinkles. I will do my best to update this weekly so that we can
discover all these aspects of making furniture In just
a blender and using some textures from
online so that you can make your interests. This is the base for
your interior scenes. You can use, of
course, and models. But if you want to make your own scene or you want
to decorate your home. So you should know the
basics of 3D modeling. I hope you enjoy
the string course, assumes any guest
lesson in Blender.
10. Class project: So you have some class project. Your class project
is very simple. Just to model these
wooden library. Just the element is here. And add some accessory.
You can add. Maybe just bled or some books, some gift card as you would
like and share your progress. If you have any question,
just don't use it to me and I will your spoon
do as soon as possible. And I am a proud to
see your results. Thanks a lot for watching this class issue
in other projects.