From Raw to Ready: Color Grade and Export Using DaVinci Resolve | Marcel Patillo | Skillshare
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From Raw to Ready: Color Grade and Export Using DaVinci Resolve

teacher avatar Marcel Patillo, YouTuber, Filmmaker

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:27

    • 2.

      Getting Started

      1:43

    • 3.

      Knowing the User Interface

      5:10

    • 4.

      Working with RAW and LOG

      10:16

    • 5.

      Color Correcting Your Footage

      15:42

    • 6.

      Fine Tuning Your Material

      12:34

    • 7.

      Discovering Creative Grading

      11:54

    • 8.

      Adding a Stylized Feel

      11:53

    • 9.

      Exporting Your Final Video

      5:58

    • 10.

      Final Thoughts

      0:49

    • 11.

      Bonus Lesson: Marcel's Basic Color

      0:45

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About This Class

Add the final touch to your footage by color correcting and grading to your project’s unique aesthetic. 

Marcel Patillo started his career as a filmmaker in the same way a lot of new filmmakers begin theirs. He bought a camera and scoured the internet for all of the information he could find. In the years since, Marcel has transformed his hobby into a full-time job and produced video content for brands like Lululemon and Crocs all while gaining almost 50K subscribers on his YouTube channel on modern filmmaking. Now an expert in post-production, Marcel is ready to share everything he knows about his favorite post-production software: DaVinci Resolve.

As an industry leader in color correction, DaVinci is one of the best places to start when looking to make your final footage stick out from the crowd. You’ll use color grading to add a nice finished polish to your film by correcting your clips with exposure and white balance and building a grade to give your footage a stylized look.

With Marcel as your teacher, you’ll:

  • Discover how to work with RAW and LOG and why
  • Achieve accurate white balance, highlights and contrast with color correction
  • Add a unique look and style to your footage with color grading
  • Export your final project based on its final destination

Plus, you can download Marcel’s video and audio assets so that you can follow along within his edit or use his tips and techniques to make edits to your own content. 

Whether you’re just starting your journey in post-production or you’re looking to take your color correction and grading skills to the next level, a high-quality color correction will make your shots look better and help your footage align with the overall mood of your project.  

Having a general understanding of DaVinci Resolve will be helpful while taking this class. You’ll need a computer and DaVinci Resolve to get started, but a mouse is recommended for a streamlined workflow. To continue learning more about post-production in DaVinci Resolve, explore Marcel’s full Video Editing Learning Path

Meet Your Teacher

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Marcel Patillo

YouTuber, Filmmaker

Teacher

When Marcel Patillo decides to do something, he dives headfirst in the deep end. After a decade working as a music producer he found himself behind a camera and has been in love with everything video production ever since. 


Shortly after Marcel's dive into video production he found himself working on campaigns for Lululemon, SteelFit, Crocs, TobyMac, and many more. Being completely self taught, he brings a unique look and perspective to all the brands and artists he works with. For the last several years Patillo has also been hosting a YouTube channel "The Modern Filmmaker," where he teaches coloring, editing, animating and audio mixing in Davinci Resolve. He says, “It has been great to see the Davinci Resolve community grow and to be able to help people along... See full profile

Level: Beginner

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Transcripts

1. Introduction: To me, coloring is one of the simplest and most fun parts of the video production process. There's no right or wrong. It's just create what is up. I'm Marcel and I'm a filmmaker that loves everything about post production. In today's class, we'll be going over color grading and exporting in Davinci resolve. When I first started my filmmaking journey, color correction is something I'll heavily rely on just to make my shots look better. And then even now with years and years in the game, I still use color correction to add a nice finish polish to really make my film stand down. In this class, we'll go over the UI and the color tab, as well as the delivery tab. And this is what they call finishing your video. Now, color grading is what Davinci resolve is known for industry leader in color correction and grading for over a decade and for good reason. Some key takeaways here would be correcting your flips to fix exposure and or white balance. As well as building a grade to give your footage a stylized look. And then exporting depending on where your video will be seen in the age. There's so many artistic choices that can be made in that last finishing process of any film, TV show, commercial, music, video. This class is great for beginners or experts. It really doesn't matter where you're at. Color correction is such a great polishing tool to finish off your video. I hope you are as excited as I am. These two things are very important in the video production process. And when you feel comfortable and ready, I'll see you all in the next lesson. 2. Getting Started: Welcome to the next lesson. Again, my name is Marcel, and I love shooting, editing, coloring, and really the entire post production process. I have a Youtube channel called The Modern Filmmaker, where I get to teach my favorite techniques and get a chance to connect with other creators from around the world. I have always loved coloring because it adds that final polish to any film, TV show, commercial, or music video. And if you think about it, the matrix wouldn't be the same without that green tint and the film 300 wouldn't be the same without that red and gold gritty look. Coloring is really a chance to add a unique style and look to your video projects. When it comes to preparing your workspace and or mindset, just have to venture resolved, ready. The great thing about color is you could do it almost anywhere. Your bedroom, your office, a coffee shop, the mall. As long as you can see what you're doing clearly, you'll be fine. We'll be working in the color tab and delivery tab today. The project we're working on is a simple brand awareness piece for a photographer that shoots cars. And we've already gone through the edit and the audio and now we really get to bring this edit to life with the color gray. I have the whole edit built out and it'll be shared in the resource tab down below. But if you have your own material, your own project you want to work on, you can do that as well. Just follow along using the tools that we'll be displaying today. Remember to share your projects down below because it'll be cool to see how each other's different creative decisions create a completely different outcome with the same material. And we can all comment on each other's work and all grow as colorists together. Have your assets ready, and be ready to think in color to create a style. We'll go over the UI and the color tab and its most commonly used tools, as well as going over the UI and the delivery tab to make sure you're exporting your video depending on where you want it to be seen in its final result. Once you find a comfortable place to work in and you feel ready, I'll see you all in the next lesson. 3. Knowing the User Interface: Welcome to the next lesson, we'll go over the color tab UI. I love this tab, and of course, it looks a good bit different than the rest of the tabs. You're kind of seeing a common theme among these classes. Devient resolve is almost like several programs wrapped into one, and the color tab is one of the most powerful ones. And it's great for creating style in your film. And the better you understand it, the more helpful you can be to your clients and production crews that you work with. So let's dive in to the UI here. So if we go across the top, there's a few things. We have here a gallery which is great for storing stills and exporting stills. You have luts for lookup tables for conforming your raw footage to rec seven oh nine. You also have a media pool where of course you can see all the media that you have in your project. And then you have this Clips button where you can easily minimize the clip section across the bottom to give yourself a little bit more screen real estate. And then over across the right you have quick export. You have timeline to where you can see your timeline and how the clips are laid out within your edit. You have nodes which is your node workflow here to the right, and that is how you'll build out your color grade throughout a node tree. A little bit similar to fusion but also a good bit different. Then you have effects, which you have separate effects in the color tab. Then you have in some of the other tabs, and it's really cool, we'll use some of these in the next lessons. And then a light box to where you can actually see all your clips. If you go across the bottom, of course you have your clips here and your preview window. You have your playhead where you can play your clips through, you can rewind, you can go to the next clip. A lot of cool things and functions you can do there. You have sound options where you can mute, and then across the bottom you have the bulk of the tools that we'll use here. In the color tab here, you have your raw camera, raw workflow and we're using raw footage. The next lesson we'll actually get into this. When we turn our raw footage into Rex 79, then we have a color matcher. So if you have anything like the X right color checker or if you have a color checker that you put in front of the camera, this is really good to use and really easy to use. It's really awesome. It'll change your white balance in just a second if you have something like that. And then you have your primaries wheels, you have your HDR color wheels as well. If you're in a HDR workflow, you have your RGB mixer and your motion effects, which are things like noise reduction and motion blur. Then if we look towards the middle of the screen, you have your curves. If you're used to any kind of photo editor, curves is super helpful to know Devin resolve in the color tab, you have endless curves. You have the regular curves. You have the huber hue, the humerus saturation, Hubers, Lumins, Lumins. Ver saturation, saturation. Ver saturation. And saturation versus lumins, which is crazy and I love it. Some of these tools I use constantly and they're so powerful and so helpful. And then we have a color warper right next to that which can change any color spectrum and shift the saturation as well as lumins there. And then we have a qualifier which is great at just qualifying certain things within your clip. Like if I want to qualify just this car or just the shadows or just a certain color that could be done right here in the qualifier. And then we have masking. So if I wanted to make a mask, any kind of, you know, maybe a vignette around the edge of the screen, a mask would be a great way to do that. Or if I wanted to mask out just this car itself, I could use the mask to do that. And then come over to the tracker and track that mask to make sure even though the camera is moving, the tracker will make sure that the window or the mask is staying where we want to stay. And then we have a magic mask. So if I wanted to mask just Bronson himself, the photographer in the chute, the magic mask would be a great way to do that. And then we have blur and sharpening functions. We have keying for how much opacity we want on each node, and then we have sizing options and then three D options, which we won't get into but are really powerful three D options for when you're in a three D workflow. And then all the way to the right we have our scopes, which again, if you're used to any kind of photo editor, scopes are very helpful. They're a good visual representation of what's going on on the screen. And of course within drop down, you not only have parade, but you have a lot of other options to see a great visual representation. A lot of the time I use parade and I also use the Vectorscope to check skin tones. And then I kind of stay away from the rest. But I do love to have all of those there because you never know when you're going to need them. And then you have some settings for the scopes and then you have a way to pop those scopes out in case you have another monitor and you want to see all the different scope options on one screen. I'll close that for now and then you have information. It's almost like the metadata tab that we don't see. It's one of the few tabs in Davinci resolve. It doesn't have the metadata button, but it does have the information. So you can see what clip you're working on, how long the clip is and what number the clip is, Just different kind of parameters, there can be very helpful. Spend some time in the UI here. Get comfortable with it because there's a lot to know. There's a lot of tools here. Get a little familiarized and when you feel comfortable and ready, let's jump into the next lesson. We'll talk about raw and log footage and turning that into rec seven oh nine. I'll see you all there. 4. Working with RAW and LOG: Welcome to the next lesson. And now that we've gone over the UI of the color tab indventure resolve, which is quite amazing. Before we get into the thick of things and start color correcting and building a great look for our footage, I just wanted to go over how to work with raw and log footage and why raw footage is. I don't know if any of you have worked with any photo cameras before, but raw footage is great because it gives you an opportunity to change camera settings in post, actual footage settings in post, as if you shot it differently within the camera, which is really, really awesome. And looking over at the camera raw settings, I have the set to clip at the moment, gives us all the parameters of how I shot this at the time. Telling me that I shot this in Gen Five Color Science from black magic. The white balance is actually set right here, the color tint. And tin is set to how I shot it at the time, telling me that color space is black magic design and the gamma is the black magic design film. Then our ISO is 400. Now, if you guys have ever shot on something like this, Panasonic GH five, then you can't change any of these settings after the fact. You can shoot and log, which I'll go over why that's important. But if you've ever shot on a camera like this or DSLR or mirrorless camera, most of the time you do not have raw options. And really you're kind of stuck with whatever you shot at, on the camera at that time that you shot. And you can't really change anything from there. But raw footage gives you the opportunity to actually change camera settings after the fact, which is really, really cool without destroying the footage. Because if I have baked in settings that I can't change afterwards, then I can manipulate the footage. But what I'm really doing is just that I'm manipulating the footage where here, if I change this ISO 400-800 then I'm not just making it brighter, I'm actually changing the ISO of the footage that I shot at the time, which is really, really, really convenient and really cool. And if I were to change the color temp, you're going to get the same clarity. It's not going to diminish or dissolve the footage at all. It's really going to keep the same clarity, the same quality. But it's going to allow me to change the color temperature as if I changed my white balance in camera as I shot this. Which is really, really great. Now we have these three dots on the right of the camera, raw settings, where I can click this down and go to reset and get back to exactly how this was shot. Now fortunately for me, I shot this with a great white balance at the time and great exposure. And we can see that here in the scopes. If I go over to the right, you see that our footage is pulled down into a pretty low luminance and our shadows are pulled up into a pretty high luminance. For shadows, at least we're definitely not reaching the black. And that's because raw footage is shot in log. Which logarithmic is something that some DSLRs like the Panasonic H five or some can DSLRs or mirrorless cameras. Fuji has this as well. They all have their own kind of log format. The Pentasonic has V log, the cannon has log, the Sony has log, Fuji has log. You may notice the similarity there. They all kind of use their first letter as the beginning of their log, except except for Panasonic that uses V log. But the reason to shoot in log, even if you are shooting on a DSR that can't shoot in raw, is logarithmic footage has a way of taking what's in the sensor and squashing it down to a lower dynamic range so you can extend it later on, which may seem crazy. It's like, well, why not just shoot in standard when it's already pulled out. In contrast and very saturated. Well, logarithmic footage actually allows the sensor to have a higher dynamic range, and that's why you would typically use log. It's not so much noticeable in the shadows, but it's really noticeable in the highlights. Usually, logarithmic footage can pull in a higher amount of high luminous levels than your normal standard or Rex 709 shooting modes can. So what we're trying to do here is bring this raw or log footage into Rex seven oh nine and that's the standard viewing of most devices like your phone or your computer or your TV. They all typically use and have a Rex seven oh nine output that you're viewing. Computers and computer monitors can go all the way to SRGB, which is a little bit more color variation, But for the most part, everything is viewed in Rex seven oh nine, especially anything on Youtube or Instagram or Facebook. It's not really until you get into projectors or LED walls that you're seeing a different kind of output. But for the most part I would say almost 90% if not more screens that you view or content that you view is in Rex 79. And so a few ways to transform this footage from row to Rex 91 would be just to apply the lut. Now if I do this in the camera rowsetings it's just going to apply the regular black magic lut that the program knows what kind of footage this is. And it'll just say I'll use the lut made for that footage. Another way to add a Lut, which is a lookup table which is kind of it's almost like a coding little metric that tells the program Okay, based on the footage, this is this is how we're going to get to Rex seven oh nine And so if I right click on this node and go down to luts, I can come down to black magic design. Come down to the five film to extended video. That's the one I love to use for my black magic six K pro or any newer black magic camera that shoots in five film. I'll show you the difference here, but we have to extended video, which gives us a great, great look. Now I may want to pull down these high so I can see more of the clouds. But overall, this is a pretty good look. Or I could write, click this and go to lots. Now we'll check out the five film to video. Now this makes it a little bit more punchy. The only reason I don't like video and I prefer the extended video, is because extended video allows for more manipulation. If I go back to extended video and we take a look at the scopes, you can see that it's brought our luminous levels down. Allowing us to have a little bit more play in our scopes and a little bit more play in our luminous levels. Which is why I like to use that. Because when we get into color correcting and color grading especially, we'll want as much play as we can while still having a rex under nine image. That way we just have a little bit more room to work in. If these highs were already at the top, then there really wouldn't be much more to pull out of them. If the shadows were already in the blacks, then there wouldn't really be more to pull out of them because you really want to have as much wiggle room as you can when working and color grading your footage. If we go into the effects, another thing that we can look at is the color space transform. If we bring this effect onto our node, the color space transform is awesome. It is so good, especially if you have different types of footage within your timeline. This color space transform allows you to tell the program, hey, this is the footage that we're working with. This is the color space, this is the gamma that we shot our footage in. This is what we want it to be. One thing we could do to get our footage back to that same look that we had with the Lt is tell the color space transform that we're working with. Black magic design in five which is this wide gamut gen 4.5 Then we can go to input gamma and come down to blackmagic design film in five because that's what this is. Now of course if you're working with Canon Raw or Ji raw or R Raw or Red Raw, you'll want to change that based on the footage that you're working with but for this footage, black magic design in five film this is perfect. Then output color space, we can come down to re seven oh nine. Then in gamma we can do the same and come down to re seven oh nine. Boom. Now we're getting the same exact look that we did when we applied to Lut. If I click off of this, I'm going to apply, boom, we're looking at the same exact result. But why would you use the color space transform? Why is this such a great tool? Well, let's say we have some different footage in our timeline. Let's say some of it is black magic raw, but the majority of it is Panasonic V log. We would want to change our black magic raw to be more like V log. And we can actually tell the program to do that. Now I say that because if we have a little bit of black magic raw, but everything else is shot on a different camera, like the Panasonic GH five. Then we're better off trying to get the few clips we have in black magic raw to look like Panasonic than we are trying to change all of the Panasonic footage. If we have a majority Panasonic footage to look like black magic raw, unless you have a different creative choice in the end. But what we would do with the color space transform is now it knows that the input, what we're inputting into this program, into this tool is black magic design in five film. Now we want the output to be Panasonic V game. And then we can come down to the output gamma and say, now we want this to be Panasonic V log. Now we're looking at a very similar image to what we would get from something like this. Panasonic H five, if we were shooting in log, which is very convenient. Then from here we could add another note, then we could add another color space transform. Or we could just right click, go down here to Lutz, then the Panasonic, and go to V log V79. Which would give us a very similar look that we would get when transforming our V log footage from the Panasonic H five to Re 79. Now it won't be exactly the same because, I mean these are two completely different sensors. So you're going to get some different variations, slightly different variations. But overall, as far as color cast and luminous and dynamic range, overall you're pretty much going to get the same type of looking footage to work from. And that's a great starting place when color correcting a bunch of different footage from a bunch of different cameras. So those are the three ways that you can turn raw or log footage into Rex, seven oh nine. Play around with this, have some fun, try to find some different styles that you may like. And then when you're ready, let's jump into the next lesson where we'll go over how to color, correct our footage to all look more uniform across our timeline. I'll see you all there. 5. Color Correcting Your Footage: Welcome to the next lesson. Now that we've gone over the UI and the color tab of Da Vinci Resolve, we've also gone over the raw and log and had to turn that into wreck seven oh nine. Now we'll be doing some basic color correcting. Color correcting is done to make a unified look among all your clips in your timeline. Because of course, different shots may have been taken in different lighting conditions and different color conditions. And it's important to make sure that all your footage looks similar, that way you're not working with an oddly white balance shot. And then a really bright shot and then a really dark shot. Now of course, there are creative decisions based on the storytelling, where someone may be walking outside, then they come into a really dark room. And of course you'll want that to actually seem like now we're outside and it's bright and now we're in a really dark room and it's dark. But overall, you want to make sure that your footage looks good and that the settings are kind of correct. It's not so much about creative decisions more than it's a balance, just making sure that your footage looks good and that your luminous levels are in a good standing place with the scopes and that your white balance is correct. Let's jump in here. I'm going to go through just a few clips here within our edit. And then I'm going to leave you guys to do the rest just to gain some experience and to get your momentum when it comes to color correcting. If I go ahead and add a couple more nodes to our node tree and hit, I'm going to add a lut to our last node just so we can get this log raw footage to a Rex nine standing. Let's right click and we'll come down to Lut and then we'll come down to black magic design. And then of course, like I said, we're using Gen five film and we want this to be extended video. Boom, Looks great already. Now there's a few things that I'm noticing that I would like to change to correct this image. It already looks really good. I shot and a pretty good white balance and a pretty good exposure pat on the back to me. But one of the things I'm noticing is the sky is pretty bright and I would like to bring that down to hopefully see a little bit more detail in the sky and in the clouds. If I click on our first node, we can actually right click this and go node label and change this to exposure. Now we know that this is the general node that we're going to be using for our exposure. And I'm going to go to our curves and then come over to our color wheels. And some of my favorite tools are here in the color wheels. There are so many good tools and I'm just going to run through some of these real fast just so you can see them and get a little bit more comfortable and familiarized. One is the temp. If we don't have raw footage, then this is where we'd change the white balance of our shot. For some reason this was really warm, we could drag it to the left and make it more cool. Or if the shot was very cool and we want it to be more warm or lay in the middle somewhere, we could drag this to the right and get a more warm image. Now we can reset this whole color wheel section with this reset button to the top right of that window. One other thing that could be done as well is if we had something white in the shot, his shoes have this white section. Now hopefully you have something more white than that at the beginning of a lot of shoots, I'll set up a white reflector or some white card to white balance my shot. If I haven't white balanced already in the moment, one thing you can do is hit this little color picker here. And then click on something white. Which of course is shoes probably aren't pure white. But I'm just using this as an example. You can click on this and that would white balance the shot for us. Now, not really much changed here because this shot is actually pretty well white balanced to begin with. But that is a really fast and easy way to get a really accurate white balance if you have something that's white in the shot and if you didn't think about white balancing in the moment when shooting. Then from there, like I said, the sky seems a little bright. One thing we can do is bring down our highlights here, which is really convenient, really nice to have. We're getting a little bit more back in the sky, but not that much. Let me go back to zero. While we're getting a little bit more information, let's try a different technique just because you never know which technique is going to get you the best result. Until you try, especially based on different footage from different cameras. It's always good to try a few different techniques to see what works the best if we use our curves to try to do this and what we're looking at in the curves. I love the curves invent, resolve because you can actually see where your footage is sitting from the beginning. And then get a good representation of where you need to change things. If I click on something where I like the luminous level, let's say our sky is blown out. But I do like how bright this pillar is here. I can actually click on that pillar with the qualifier on. And then come over to our curves and lower our highs a bit. This will make sure that we're lowering the highs, but this pillar stays the same luminous level that we liked. That's not getting us really any information back either. I'll go ahead and reset the curves as well, but that is a very convenient way sometimes to pull in high information or even low information. If we had shadows that were super low, we could pull up the bottom. As I'm doing that, I actually really like that. I feel like we're getting a lot more information back in the shadows. As a matter of fact, I'm going to raise those black levels because we're getting a lot more information. And then what I'll do is go back to our highlight. I'll turn this down to get at least as much cloud information back as we can without losing our contracts in our pop. Now we'll go into the next node, which I will label contrast. Of course, we have a contrast slider within our color wheels that we could turn up to get our contrast back. But I would like to do this a little bit more in a fine tune way than just let the program dictate where we want the contrast to lie. I'm going to zoom into this with my mouse wheel, then I'm going to click on something in the shadows that I want to stay at, the luminous level that it is. I want his pants to stay at about this luminous level, or let's say his shirt, the highlights of his shirt, the shirts black. This is technically all in the shadow realm, but I want the highlights of this chirt to stay exactly the same. I'll click right there, which will make a.in our curves. Then I'll actually make another dot with in between the dot that we made and the one at the very bottom right here. And I'll pull this down, that looks pretty good. Another thing that we could do, another way that we could achieve the same result, but maybe even get more into the blacks, is if I delete this dot by right clicking on the dot, I can actually take this dot at the very bottom. Because we're not hitting black level yet, the zero level on the scopes. I could just pull this back to where now we're almost hitting the black, which is great if I hit control D to deactivate just that one node. Now we're seeing a lot more pop in the image. This is a creative decision. Now, of course, in color correcting, we're really just trying to correct the image. We could pull back up our shadows in the end if we want to have more of a film esque look when we go to grade. But for now I really want to have as much information as possible in this correction phase. If I just grab both of these nodes and then hit control D, I love that. I feel like we've pulled out so much more detail out of not just Bronson, the photographer, but out of the car itself. The car was a little bit muddy when we started out, when we just did our transform to wreck seven oh nine from raw. The car is just a bit muddy. If we like that look, of course we could leave it there, or we could even bring up the blacks, like I said in our grading phase, to bring that muddiness back, to bring that film look back. But I'm really into a very poppy look like I love that modern family type of pop, even that Netflix type of pop, that looks pretty good. But one thing I'm also noticing is a little bit of noise. So I'm actually going to select all these nodes and bring them over to the right. And then I'll click on our first node and go to Add node and have an ad cereal. Before I'd like to have any noise reduction. I do at the very beginning. Now there is no right or wrong. I know people that love to add the lut and then do the noise reduction afterwards. I know people that do a full color grade and then add the noise reduction at the very end. I almost like to do it at the beginning because it's like give me the cleanest, raw, original, natural image and then let me manipulate things from there. For some reason in my brain, it just feels better. So let's jump over to last motion effect, our last little option here at the end of this line of tools. And then I'll come to temporal noise reduction. Let's zoom in here. You can see the noise that I'm talking about. It's definitely in the shot, it's not really moving around that much. But even on a still frame, I'm seeing a lot of noise and mainly chromo colorful noise and then there's lumin noise which is just black and white noise. I'm seeing a lot of chroma noise within this footage. So I'm going to come down here to our temporal noise reduction and go to frames. I'll go to three. Now this is dependent on how much computing power you have. Because the more frames you ask the noise reduction to look at, the more computer resources it's going to grab. If you're working on maybe a slower machine or a less powerful computer, you may just want to use one frame, but I like to use three most of the time. Then for motion estimation type, you can use fast if your computer doesn't have that many resources. But if you have a lot of resources, you can go to better. But even fast still looks really good, then with motion range, I usually leave that at medium. But depending on how much noise you have, you may want to mess around with those parameters to see if you get a better result. Then here you can see that our luma and our chroma noise are both Link together. I'm actually going to delink these. I typically like to move my luma up slightly, but luma is going to give us the most disruption. This is going to smoothen out the image a lot. If I turn this up, you see that it gets rid of the noise, but we're also smoothening things out, which gets rid of a lot of detail, which I'm not a huge fan of. I'll just move this up slightly. 7.6 is good. I rarely go above ten because you can see how mushy this is getting as I even get close to ten. Now it looks more like cell phone footage than it does or smartphone footage than it does a nice raw black magic six K pro. Let's move this down to maybe four or 5.2 That looks fine in our chroma Noise. We can actually move this up a good bit more. Personally, I like a tiny bit of noise because it has a little bit more of a film esque look. Adds a little bit more of a grit. I don't mind a tiny bit of noise, but maybe we'll move the luma up slightly as well. That's fine. I like that. That is a good correction as far as I'm concerned at the moment. Now let's go to another shot that seems a lot different than this one is a much different shot than the one that we just worked on. But I can copy the no tree that we just made from the last clip just to have a starting point. If I go ahead and go to this clip that we just came from, I can either right click and go to Apply grade, which will apply the same exact grade. Or if I reset that, I can write, click this node and go to a Pin grade, which will add all those nodes that we put onto that one after the node that we already have in this node tree. Or it can reset that, or I can just go to this clip and click in on my mouse wheel. Boom. And it'll do the same thing as apply grade. There's one more trick that we can do as well that's really, really convenient. If I reset this, open the gallery, come back to our first clip. I can write click and it grabs still. Now this is really convenient for a lot of things. I can export this out, if I write click on this, I can export this out as a picture. I can export this with display Let, which is really nice because sometimes, especially if you're color grading for someone else and you're trying out some things, the person you're color grading for may want to see the looks that you're making. This is a really nice way while saving hard drive space. But also with this still I can come back to the shot that we were working on right here. One thing that's really cool is I can hover over this still and it'll show me the entire clip. But with that grade on it, which is super nasty, I love to bench you resolve. It just makes things so easy sometimes. But again, I can write, click this and apply grade or I can pin node graph or I can just mouse wheel in and apply those nodes to our new clip. Then I'll close the gallery. One thing I'm noticing about this is first of all, this one's not going to have as much noise because it's bright. We can go ahead and delete our noise node exposure wise. This one also is very bright, so it's going to need a different technique with exposure. I can go ahead and reset that as well and our contrast, we can reset that. Also, I'll actually bring down the lifts. In our color wheels, what we're looking at is the lift is like the shadows, the gamma is like the midtones. The gain is the highlights. Offset is almost the overall exposure of the image. We could bring down the exposure by using the offset, but personally, I like where the sky is sitting a little bit. I don't want to be too far down and I like where the midtones are sitting. In particularly, what I'll do is actually bring down the gain slightly to bring a little bit more contrast in the clouds. Then I'll bring down the lift. I really don't want this to get muddy, but I do want the blacks to get a good bit deeper. Again, if I hover over the image, we can see in our scopes exactly where everything is sitting. Let's say if I come to these highs in the shadows here, make a dot there in the contrast, and then I can bring our blacks down. That is nice, and I'm even seeing it in the tree back here. Control D to deactivate and then reactivate. That's a good looking image, very clean clouds. Ever since I started color grading, I feel like I see clouds completely differently because you start to see more dynamic range and things. When you start to color, you almost look at things and you almost like decode them in your brain as far as how much detail you could pull out in a color grade. Now that we've gone through some basic color correction, play around with this and play around with all the footage, whether you're working with the footage that we've provided in the resource tab down below or your own footage. Definitely play around with this. Use these techniques to see if you can really bring your footage to life. Then when you feel comfortable and ready, let's jump into the next lesson. I'll see you all there. 6. Fine Tuning Your Material: Welcome to the next lesson. Hopefully you're using the footage that we've left in the resource tab down below. And using the same project that we're using here, it'll make it a little bit easier. But even if you have your own material, that's great as well. You'll still learn a lot from the techniques that we're going to be using in this section. Let's go through to another shot that is a good bit different than that one. If we come to this shot here, this shot has a different white balance. I can already tell on the scopes, it's way more crushed and it's low in the luminous levels, but it's still outside. Let's again apply the grade that we used in this last clip that we just corrected. And now we're seeing that this has a green cast to it, it's very muddy. We definitely need to do some noise reduction. Let's actually reset this and use the first clip we use, just because we already had the noise reduction node in there. We'll give us a better starting point as far as workflow goes. I'll click in on this, on our mouse wheel. That really helped. That really helped that noise. If I turn this noise reduction off, there's a lot of noise in this shot, which is surprising given the fact that we were shooting middle of the day and there's a lot of light going on. And now we can move on to white balancing. If I move these nodes over, I'm going to make a new node in between our noise reduction in our exposure. And then I'll label this one B for white balance. We'll need to correct this white balance a bit, because even if we see in the scopes, we're seeing that there's a huge shift in the Greens. Typically, the greens will not be at the top unless that's a creative decision made. But usually you want the Greens to sit in the middle. If I come over to, again, our automatic white balance tool, we can click this. If I click on this license plate that is white, not like in that gave us, it's closer, but it gave us more of a purple shift. What it did was change our tin and tint here. I'm going to right click on this white balance node and reset that. And then come over to our camera raw settings. We'll go decode using clip, which will give us all of our parameters that we shot with in the beginning. Then I'll move our temperature over to the right a little bit, making this a little warmer. Then I'll move our Tin slightly to the right as well. I think that looks pretty good. Let's keep working with our color temperature that looks good. Before we go to contrast, let's see what our exposure node has done to this image. I like that, but there's a few things that I would like to change. If we go to our highlights and we can reset this to zero, then pull this down a bit, that looks pretty good. And then we can go to our curves where we pulled those shadows up. Pull those down a bit. I don't want to pull it all the way down, because then things get a little bit muddy when it comes to his shirt. And inside this Jeep here, let's pull this up just a little and then we'll come into our contrast. We'll reset this node. Then what I'm going to do is click on, let's say his shirt about here. Like maybe one of the highlights in his shirt. Then we can use that same technique and pull the shadows down. Stretching out our shadows to give us a little bit more detail. And I'm going to make one more contrast node because I really want to massage this into place. This footage is squashed. There's a lot going on in the shadows. We just need to stretch those shadows out. If I can make another dot here in the curves and then pull our shadows in, oh, yeah, that looks pretty good, but we get a little bit destructive when I go too far. And you can see that here. It's really breaking up the image and giving us more noise. We want to be careful, maybe I'll come out to here and then make a.in between. And pull this down. Yeah, I'm liking that a lot more. Then we can come to our noise reduction, see if we can get rid of some of this noise. Now that we've created a little bit more noise, I like that. But one more thing I'm going to do is click on his skin. The highlights in his skin right here. Let's see, hold on. One last thing I'm going to do is make another towards the mid tones, but the high, mid, and pull. This up, this is making a little bit more punchy to feel like the rest of our clips. Now, if I select all these nodes except for the lut at the end and hit control D, that's a pretty big difference. People always say, oh yeah, just throw a lut on the footage and you're good to go. This was just with the lut on the footage, that does not look ideal to me. It definitely looks drastically different than this image that we're all seeing right now. This seems a lot more correct, but now that we can see a little bit more, I'm going to go back to our white balance of our camera raw and shift our tint to the right a little bit more because the skin seemed a little green. It's looking like Sony footage right now. That's not what this is. Boom, Now that looks great. Maybe a little bit more to the left. Boom. Now we're getting a much more uniform look among our three shots here. When breaking down the color correction of this footage, if I just go through here and select all these nodes and hit control D to deactivate them, We're starting with raw footage which is logarithmic, very flat and we used a lut at the end to change this to rec seven oh nine. This is just the standard black magic lut. Black magic gen five film to extended video. And then our first node is noise reduction. I love to start with noise reduction because I feel like when you're getting a clean image in, that's the best place for the program to reduce the noise. And then from there we went over some exposure. The sky seemed a little bright. I felt like we could retain more detail in the clouds here. And so we brought down the highlights in our color wheels. We just brought down our highlights about -67 And then we raised our shadows in the curves to get a little bit less muddy here in the shadows of the car and of a shirt. And if I activate that node, we just brought more of the image to life. We couldn't bring back too much detail in the clouds, but we brought back enough to at least bring a little bit more dynamic range into the shot, at least seemingly and visually. And then we went over to the contrast. The contrast was just to bring in more of the blacks into the shadows. Because right now, while we have a lot of detail here, a lot more detail than we had before. We made our exposure adjustments. We use the contrast to really bring the blacks of the image back down, closer to black. If we activate that, boom, now we're seeing even more detail. If I deactivate, reactivate, you're seeing that some of these blacks and shadows almost seem the same now. But once we brought our blacks down, we're actually seeing a lot more detail and getting a much more punchy image if we select all of these nodes and deactivate before the let and then reactivate, oh my gosh, we're seeing so much more detail if I full screen this, so much more detail, which just gives us more room to work with when we go to grade the image and to make a stylized look. Now, this is all personal preference. Some people may like the starting image more based on the look and feel they want their edit to have. And that is what's so exciting about you all sharing your projects down below in the gallery is we'll get to see what creative choices you made. Because you may be seeing what I'm doing and saying, you know what, I like what he's doing. But I think I'm going to do something different and that's cool. That's awesome. I'm sure when I see you all's projects back, I'm going to see some things that I didn't think of and be like, wow, that actually gives it a much more different vibe than what I created here for the class. So if we scrub through here to the next clip that we corrected, we worked with the shot of the car just all outside. And if I go ahead and take away these nodes that we had beforehand, this is a much brighter shot and there really wasn't too much to do after adding a lot. Just for corrections sake, I just wanted to kind of bring down the clouds slightly just so we get a little bit more contrast in the clouds. And then of course add a little bit more blacks because some of this all seems a little bit muddy. But as we turn on the contrast node that we made, now we're seeing a much more punchy image. You may love how it looked to begin with, or you may even pull it down even darker to make more of a stylized or different feel. Then lastly, we went to this image here which before our corrections man with just a lot this looked terrible. I was not a fan of this shot sometimes. Honestly, I couldn't even explain why this shot turned out so much different than the other ones. I think this may have been two K instead of six K, but this one just looks drastically different even though it was shot outside maybe only about 20 minutes after I shot this shot. You never know what kind of conditions that you're going to be in. And that's what color correction is all about. It's about correcting your shots to look more uniform given what you had to work with. If we go back, the first thing I did with this one was noise reduce because you can see we had a bit of noise here. Again, even though we're shooting outside in broad daylight, we had a bit of noise here. And I really see it in the chroma. Noise like there's a lot of almost red purple splotches in his skin casting across this whole shot. Then next, we exposed the shot to bring up the mid tones and the shadows a little bit more to create a little bit more separation between his shirt and the background of this car. Then with our contrast, we added more contrast and more punch. And then we added a secondary contrast to add even more punch, which really brought the image to life. And it's really interesting because some people say, you know, yeah, yeah, just add a lut and you'll be fine. But I mean, if you look at this with just the lut that almost looks like it's still log. It almost looks still raw, it looks so flat. But this really brought a lot to life. So now that we've learned the basics of color correcting in the color tab of Da Vinci resolve, use these tools and try to find your own kind of corrections. If you're using the footage that we made available in the resource tab down below or if you're using your own footage, definitely mess around with this and play around with different parameters. Maybe you saw something that made you curious, like a tool that I didn't use and you might find a new trick that I didn't even stubble across here. But once you feel comfortable and ready, let's jump into the next lesson where we'll go over creating a stylized grade to really add a more stylized look to our footage. I'll see you all there. 7. Discovering Creative Grading: Welcome to the next lesson where we will create a stylized look and grade for our edit that we have. Now let me just go ahead and play back our edit so you guys can see how color corrected my footage. Love it to death. You may notice that there was a couple shots in there where I already stylized a little bit. And that was just to kind of add a little bit of flare to the overall feel. And I knew that these shots were going to have their own look and not kind of be a part of the same style of the rest of the video. I'm just going to take these clips, move them up to our top track. I will right click on this track six, this video, track six, and add new track. Then I'll move this new track. I'll right click and say move track down. What I'm going to do is add an adjustment layer to this track six. That way we can color grade everything underneath here all on one track, making sure that we have a unified ubiquitous grade among the whole video, but not on those stylized clips that I made black and white. I'll go over here to our effects under our toolbox and then drag in adjustment clip. Then I'll elongate this out until the end of our video when the logo comes in because I stutter the logo over a clip of him. Again, I'll actually take this logo track and move this clip all the way up to the track that we put everything else on that's stylized already. Now we can pick a hero frame, I love this shot. And we'll go over to the color tab by default. If you go to the color tab, the color tab is going to use whatever clip that you're on top of, but that's on the very top because our adjustment layer is on the top of this clip. Automatically, when we go to the color tab, our adjustment clip is going to be selected. And if you wanted to color grade or color correct anything under that, you'd have to click on it by itself. Or one thing I like to do, if I need to go back and color correct, then I can just disable this video track. And now if I go back to the color tab, it's going to start us actually on the clip that we're looking at and not the adjustment clip. I'm going to show you a couple different ways to stylize, one being a little bit more simple and basic and then one being a little bit more dramatic. First of all, if I just make a few new nodes by hitting on, the first thing I'm going to do is push some colors into our grade Just to make this pop a little bit more and to add some color contrast. The most simple, the go to is a teal and orange. I'm going to do a teal and orange of my own that I like to use. But I'm going to do this in the log wheels instead of the primaries wheel. I'm going to do this in the log wheels. And why I like the log wheels is because it has these range options here. We're right now saying that the shadows are everything under 0.333 That being 333 on the scope about right here is probably what we're looking at. Then the midtones would be in between this range 333 and the 550. And then the highlights would be everything above 550. But we could change that if we see that in our footage. We want our highlights to start somewhere else or our shadows to start somewhere else. Or if we want our mid tones to be selected in between a certain range, then we can change that. If I come to our shadows and let's say I push these slightly to the blues, what I'm seeing is this blue is also falling onto a skin. If I deactivate this with control D, I'm not a huge fan of that. I want to bring our shadows down a bit. Now I'm seeing it more in his shirt and under his chin, in the shadow here than I was just overall on his skin. Maybe we'll bring this shadow range down even a little bit more. That's nice. Then we can take our midtones or we can push these into the orange or bring in some warmth. Yeah, I like that. Maybe even a little bit more. That looks nice. Maybe we'll take our highlights and move these a little war as well, but not too much. I really don't like to move my highlights off of white, but I do want a little less blue in the sky. I like that. Yeah, that's nice. We'd sculp through and take a look at some of our other shots. Yeah, that's good. That's simple, but it's a nice, stylized grade. One other thing I'm going to do is come to our next node. And maybe we'll add a touch more contrast here. By pulling up our curves and the highlights, pulling down our shadows. But in the very bottom end, what a huge difference. If we select those two nodes and deactivate. What a massive difference his skin really pops off the screen at this point if we keep scrubbing through here to check our other shots. Oh yeah, that looks fantastic. Once you create a stylized grade as well, you may notice that some shots, based on how you corrected them may need to change slightly. Like this one in particular, I'm seeing a lot of highlights. I want to bring those highlights down a bit. If I go to this clip and pull down our highs, yeah, now we're getting a little bit more of the sky detail back. It's simple, but it looks great. One last thing we'll do in our adjustment layer for this grade in particular, is make sure that our blacks are black. Because now that we've pushed some blue into the shadows, our blacks are actually going to be slightly blue. You can actually add more contrast to your overall image with color contrasts. But then by making sure your blacks are black, that way you have black. Then you have, let's say, blue or teal in the shadows. And then you have more warm tones in the mid tones. And then you have white at the top, creating four layers of contrast between your shadows and colors. If you come over to you, our luminous verse saturation, This is a tool that will allow us to change the saturation based off luminous levels. If I make a point here and then just pull this last point down, now we're getting our blacks back to black. You're seeing this in our scopes as well. You're seeing quite a drastic change here where it was just all hues of blue in here. Now we have some hues of blue about right here, and then in these divots here, it turns back into black. Right here, it's more black. And over here in our shadows, it's more blue, which is fantastic. Then we take a look. Yeah, it's a very subtle change. But again, that's a stylistic choice. You may want those blues in your blacks, but I prefer just to have that extra layer of contrast, color contrast. If I full screen this and deactivate all the nodes, oh my gosh, you can definitely push things too far, but sometimes you'll correct things and you're like, oh, that looks a lot better than it did in raw or log. Then as you start grading, you build a look and you're like then you go back and you like, wow, this is what the lut looked like. This is what Rex seven oh nine looked like. And now it looks like we're looking at Rex nine plus. This is way more of an emotional, more drastic image. Let's get a little crazier and let's reset this whole node tree. I'm going to make a couple more nodes now that we're reset with. The first I'm going to do is go to our curves hit on our first node, I'm going to bring the Blacks up, and I'm going to bring our highs down, almost seemingly flattening out the image again. And then I'm going to jump to our third node, and I'm going to hit all to make a layer mixer. I undo that and then right click and go to add node. You'll see that we have several different types of nodes. We have serial node, which is the main nodes that you'll work through just being this node processes, then the next nodal process, then the next nodal process, of course, serial. Before then you have add parallel nodes. These nodes can work together in a line. Then add layer mix. If I add the layer mixer, our bottom node is actually in control at the moment. If I go over here to, let's say the saturation, and I pull the saturation all the way down, we're just seeing a desaturated image. Because now our bottom node in our layer mixer has taken control. But we can use this layer mixture to do some cool things. If I come in and right click on the layer mixture and then go to composite mode. Then let's come down to soft light. Now we almost have like a saturated type of look, almost like the matrix or like a John Wick or like a Thriller look Almost like a horror type of look. Let's say I grab the layer mixer and deactivate. Let's say I grab all of this and deactivate. I love that look, one thing I could do is go to our node before the layer mixer go to the saturation, because this could be too desaturated for you. And what you can do is move your saturation up to find a nice midpoint which I like it there. Now if I grab all these and deactivate, let's full screen. Then one thing we'll do is add another serial node. After the layer mixer, we'll add a little bit more contrast to the image. So I'm going to make a dot here and then bring our blacks down. I'm actually going to make another dot at the very bottom and bring them down this way. This is a little bit less destructive, because if I move this all the way over, I could start crushing the Blacks completely. When, if I make a dot here, then this last dot at the end, we'll ensure that we don't move our blacks any further than just black. I can move this down and you see in the scopes that this is keeping a safe range for us, that looks great. Experiment with your project using these tools and techniques and try to build something awesome. Try to build something that really leans into the preferences you have. Because you may be looking at what I created and say, you know, that's okay, but I would like to create something different. When you're ready, jump into the next lesson. I'll see you all there. 8. Adding a Stylized Feel: So now that we've gone through how to grade your footage to create a stylized look, experiment with your footage and play around with these techniques to create something really special and different than I did here. Or it's fine if you copy exactly what I did. But I would love to look in the project gallery down below when we're done, and see a bunch of different techniques that I don't even think of. Now if we start working in parallel nodes, which are another favorite type of node to work in, I like to do some relighting in my parallel nodes. So if I go to add parallel, now these nodes are working together at the moment. The way nodes usually work is this node is being processed, then it's processing this node, then it's processing these layer mixers. Then this one. If I were to take this node here and just crush the blacks, I can come into my next node and try to bring these back up. But those crushed blacks are just crushed because it's processing this node. And then we're making effects after that, get back to our starting point. Let's say I take this parallel node, I make a point here, and let's say I crush these blacks. I can actually go back to this node underneath, because these are actually processing together. I could actually pull our blacks back up and I could actually recover those blacks. Because these nodes are working together at the same time, being processed at the same time. One thing I like to do, let's bring art shadows back down. Actually, we'll start the shot. I'm going to make a vignette, just giving it a little bit more of a film stylized look by making a power window. Then I'll raise the power window, making it pretty big. And then I'll soften it with our soften parameters here. You can hit this high light button right here to see what's being selected in your Power Windows or a qualifier, which we'll get into next. But then I'm going to invert this like that, Now the outside of our shot is selected. I'm going to soften this a bit more, then come over to our curves and we'll hit off the highlight so we can see what we're doing. I'll bring the edges down slightly, I like that. Then I'll move our softened up a little bit more as well. Then in this bottom node, in our parallel nick, I'm going to go to the qualifier. I'm going to go to a different shot, maybe this one here. And we'll hit our highlights so we can see what we're qualifying. And I'm going to raise our Luminans to qualify, just the highlights, I like it about there. Then I'll go to the L soft, which would be the low soft. And I'm going to move this up. I'm going to go to clean black to make this a little bit cleaner and not so splotchy. They'll move our low up a little bit more as well. Yeah, that looks good. I'll hit off our high light and then I'm going to come over to our color wheels and I'm going to raise our gain that is sick. This is one of my favorite things because we had no extra lighting, we had no lighting rigs on the chute. It was all just natural light, which gave us very soft even lighting. But at the same time, we couldn't provide a usually you have lights around, like back lights and hair lights and key lights to shape the light. But even in post, this is a really cool way to add pop as if we had some lights on set, creating a little bit more of an elegant look. You can see we're really making a drastic change here to the image. And I'm actually going to find this clip in our timeline. We're doing these adjustments. As I said before, you may see something that you want to correct. This is definitely one of those things. I'm going to bring our highlights down. Maybe I'll do it with the gain in the color wheels. Yeah, I like that. I move our shadow control up. That's great. We can go back to our adjustment layer. Screw up through here. If we deactivate all these nodes that we made in the adjustment layer, wow, what a different look. What a different vibe. Even this simple shot, it literally looks like we have lighting behind him and in front of them where before it just looks very even. Gosh, that looks way more dramatic These shots as well, much more dramatic, much more punchy. Oh yeah, I love that high light pop just makes all the difference. Oh yeah, that looks fantastic. One last thing, and a big favorite of mine, let's make another node. And we'll move this over here. We'll hit Effects, and then we'll go to a glow. That glow is cool, but it's a little much, it seems a little more dreamy than it does realistic or creative. But in composite mode, composite type, under the glow, I'm going to come down to soft light. Then I'm going to move our shine threshold all the way down. Then we can move our opacity down and pull this up until we find a good effect. I'm liking it at maybe close to 200. If we full screen this and then deactivate that node, reactivate, it just adds another level of smoothness. It really brings things together. I like that. Just a little bit more magic. There's something about that effect that really gets me every time if we select all of our nodes one last time, full screen, deactivate, reactivate, man's got a real smooth look Again, some of these we may want to go back through and correct, but overall, I feel like we're getting a real nice, nice image. We bring these highlights down. Yeah, that's great. This lesson started with adding an adjustment layer over our entire edit. It's a very easy way to add a grade without having to go through clip by clip and adjusting things to all have this stylized look. Instead, you can just add an adjustment layer over the entire edit. And then inside of our color tab, we can actually build out a grade that'll be unanimous in form over the entire edit. A much faster way to work in the beginning. If I break this grade down by selecting everything and deactivating, the first thing we did was pull our highs down and our shadows up based on the technique that we were going to use going forward. The next we added a layer mixer. And if we activate that layer mixer, you can see that it gave us a desaturated, almost more monotone look, almost making our color seem a little bit more pastel than vibrant. The way a layer mixer works is the bottom layer is now in control over both. But what we did was come into the layer mixer with the right click, and with our composite mode, we went to soft light. Now you can make this even more dramatic by overlay, or you can make it even more dramatic by going to hard light and making a dramatic effect with that desaturated tone. But I like to use soft light because I feel like it gets us a good place in between of that desaturated punchy look, without going a little bit too far. Then the node before the layer mixer, we added a little bit more saturation back to the image, giving it a much cleaner look, but while still being very statilized. If I deactivate and re, deactivate, reactivate, that looks pretty good. Then next, we added a little bit more contrast in the blacks, bringing in a little bit more detail and punch. Then we added a parallel mixer, which is layers that work together. Instead of this node processing after this node and these nodes processing after this node, These nodes will both process in unison together. It's a little bit more of a less destructive way to work when relighting. And I love to add relighting. So the first thing we did was add a vignette to make it seem a little bit more dramatic and to make what was in the center of the screen pop a little bit more. Then we actually qualified highlights with the qualifier. If I turn on our highlights here and turn this on now, you can see that we've got a qualification made in just the highlights, if I hit off the high light, you can see that represented in our scopes that will keep our blacks black while punching up our high lights quite a bit. That's a pretty drastic change from what we had really giving the image a lot more pop. And then we ended things out with the glow effect that really just smoothens things out and adds a, I don't know, a little bit more magic. What we did in those parameters was change the composite mode to soft light. Then we turned down our shine threshold to the bottom. And then we turned down our capacity at the bottom. Work this up until we felt like it felt comfortable. Now after we made our grade, our stylized grade, one thing that was helpful was going back through some clips and recalibrating our correction. Because we made corrections based off where the clips were at the time. But now that we've pushed things further, it really helps to go back through your corrections. It helps to readjust them based on where your clips are lying after you push them with the grade. For instance, if I were to show some of that here, like this shot is a little bit darker than it was before we made our stylized grade. It could help to raise the shadows. This shot of the car out in the field or out in this gravel. This one's a little brighter than it was before we added our stylized grade. This one might help to pull this down in the highlights, giving us a little bit more detail in the shadows. This clip is the same. This one is a little bit further pushed now that we selected those highlights and then brought them out. If we pull this down, now we're getting our clouds back while keeping our stylized grade. If we deactivate everything with this button up here, boom, if we just bypass, we're seeing such a different image. Make sure to comment on each other's work and give feedback so we can all grow together as colorists. When you feel ready, let's jump in the next lesson. We'll export our project in the delivery tab of Davinci resolve based on where we want our final result to be seen. 9. Exporting Your Final Video: Welcome to the next lesson, now that we have color corrected our shots and built a stylized gray to really give our footage a look. Now we'll go to export based on where you want your final result to be seen because that is a big deal. In the delivery tab, just going over the UI. The UI and the delivery tab is extremely simple. In the top you have timeline select just based on if you want to deliver different timelines all at once. I'll show you how to do that here in a moment. And then you have your preview window, so you can actually take a look at your clips. And then you have your clips themselves. You can actually make sure that you have all the clips that you need within the time line. And then you have your time line actually below that. And make sure that you have what you want rendered selected. And by that I mean have these in and outpoint set because that's what will be rendered. If I only had an in and Outpoint set to here, then that's all that will be rendered. Or to here that would be rendered. So I want to make sure that I have the very end of my video selected and then I can hit to make an outpoint. And this way, our endpoint and outpoint are the entire video to make sure that we have the entire project selected to be exported. And then across the left we have our export settings, which will dive into pretty deep here in a second. And then to the right we have our render que, because you could stack up renders here, like if you have a bunch of different time lines that you want to export, you could stack them up along this render cue and then select them all. And then hit Render All. And then that way you don't have to, you know, go through and render one and then come back and render the next one. You could just render, you know, six plus videos at a time and then just go out, have lunch, and then come back and they'll be done. Now if we go into our render settings, we have a custom export and then we have a lot of options for places that you may want to render your video to. And it's already got some really great options like Youtube. And we have a drop down here for different resolutions for Youtube, and same with Vimeo and Twitter, and Tiktok. We even have presentation formats Dropbox, and exports for ML's or Abbot. If we want to export out to another program for someone else to take over the project, we can do that very easily there. But from here I'm just going to render out. Thinking about Youtube in particular, because like I said, where you want to render out to is very important. And let's say you want to render your video out to Instagram. Now you can upload a four K video to Instagram that is the highest bit rate and the highest resolution. But the thing is Instagram has parameters that it really wants. And it's really important to kind of look up what Instagram likes because if you give Instagram the highest file type, the highest resolution, then it's going to do a lot of work in re encoding your video and it could crush the quality in that process. So you're better off giving it what it wants, that way it doesn't have to reformat your whole video and more likely to keep the quality that you originally intended. And so for social media, I highly recommend looking up the bit rates and resolutions that these platforms really like and like to take in, because they could end up crushing your video in the end if you give it something different than what it wants. And most of the time when working with a director or producer, or a client, they'll tell you, hey, you know, this video is going to be seen in a theater. So for that instance, you'll want a completely different format than you're probably used to. That format is here DCP and ready for you to use. Or they may say, hey, this video is going to a TV broadcast and we want progress. We want it 444, which is kind of popular when exporting things out for TV. But let's say we're just exporting to Youtube, which we have a preset there. But let me break this down just so you guys have a better understanding for what these parameters actually mean. So first we'll need to name our file, and then in location, I'll just click Browse. And let's go straight to the desktop just to make this easy, but you can select any file location that you would like. Then down here in format, I'm going to go to MP four, that's what Youtube really likes. And you can use H dot 264 or H dot 265, and then under encoding, now you can use auto, but I have an Invidia card which will render this video for me instead of using my processor. So in this instance I'm going to use Invidia. Then from here I'm going to go under resolution. I'm happy with it being four K. Now, you could hit this vertical resolution button if you wanted to export this, let's say in portrait mode for Instagram stories or something like that. But for now I'm just going to use normal wide screen, 38 40 by 21 60. And the frame rate is going to stay at what? I had my timeline in 29.9 And when it comes to quality, this is what you really need to look out for. Because if I was exporting for something like Instagram, I probably make this maybe 12,000 KBS because that is what Instagram is usually displaying on the app. But for Youtube, I'm going to use 45,000 because that's usually what Youtube will display four K videos in. When it comes to the bit rate and then encoding profile, I always move this to high, that'll get you the highest encoding profile export. And then typically I leave the rest of the parameters as is and then come down to add to render. And you'll see it'll go in our render que on the right hand side and we can click Render and it'll start the render process, which depending on your computer computers power and performance, it may render faster or slower. It also depends on what kind of effects or noise reduction you have on your clips. But usually the render in Divent resolves pretty quick. But again, that's highly dependent on your computer's performance and how intense your timeline is. Now that you have a general understanding for how the delivery tab works, maybe poke around with some different options. Maybe try some of those different presets along the top, because I could choose one preset and then add that to the render cue. And then maybe choose another preset and add that to the render cue. And then select them both and render all that way. I could see in the end which one looks the best based on where I want it to be in the end. Once you're done rendering, I'll see you all in the next lesson. 10. Final Thoughts: Congratulations, you have made it to the end of this class and I'm so proud of you all, and I hope you feel a lot more comfortable within the color and deliver tab in Diventure Resolve. These are two very powerful tabs. Indoventuy resolve, they're really what Venture Resolve is known for. It was a world renowned finishing program before it added the Edit tab and the Fusion tab and the Fair Light tab. And now you really know two of the most powerful things about Da Vinci resolve. So don't forget to share your projects down below. I've really been looking forward to seeing the different creative decisions that you guys made. And how using the same material we could all come out with such different results. And also make sure to comment on each other's work. Leave some feedback so we can all grow as creatives together. And of course, I'm Marcel Ptillo, and thanks for joining this class, and I'll see you all in the next one.