Transcripts
1. Introduction: Are you ready to turn your creative ideas into
detailed TD models? Whether you are an aspiring
engineer, a designer, or a hobbyist, this free
cad modeling course is designed just for you. Free CAD is a powerful, open source and
totally free tool that gives you the freedom
to design without limits. However, like any other tool, it requires the right guidance to unlock its full potential. In this course, you will learn how to create precise
three D models. You will learn how
to create sketches, choose those sketches to
create physical bodies, then create technical
drawings of those parts, and you will also learn how to conduct FM analysis in Free Cat. I'll walk you through
each step making show you understand how to carry
out every action. This is going to be a
project based course, where instead of going over what each tool in free CAT does, you will learn these tools
by working on CAD models of actual objects in a hands on approach with one
project every day. However, you can do it
faster if you have time, It is totally up to you. So why should we use Free cat? Be free cat is user friendly. It is customizable,
and best of all, it is completely free. There are no expensive
licenses required and no hidden costs like other CAD packages,
just pure creativity. So whether you're looking
to enhance your career, you are starting a new hobby or just want to bring
your ideas to life. This course is the
perfect starting point in computer ded design for you. So join us and let's create
something amazing together. Sign up today and start your journey into the
world of TD CAD modeling, choosing free cat. See
you in the course.
2. Downloading & Installation: In this lecture, you
will learn how to download and install Free Care. The first thing that
you have to do is to go to Free website. You can do that by
searching it on Google or bing whatever
search engine you want. Just type Free here address int and you will see this link. WW. Click to open the website, and here you can
see download now. Depending on which
operating systems you're using or what
device you're using, you can download it for
Windows Mac or Linux. You can also for Linux,
sorry for windows, you can also download the Freket software
in portable format, or you can direct
download, it's installer. The minimum requirements
for windows is that it requires
windows salmon. For MAC, it is MCO SX, Sierra, and for Linux, it depends on the distros. If you are trying to use
Freec on a Linux platform, the recommended is ub two. However, it will work on
other distros as well. Do your research before downloading the
software for Linux. I'm on Windows, as you can see, I will just click
download installer. So here the downloading starts. I have Internet
download manager. If you don't have
this installed, this downloading will be
started in the browser. So I have already
downloaded this software, so I will not download
the installer, and I will download
it once again, so I will click cancel. Here, if you want to, since this is free software, you don't have to pay anything. However, you can donate the money to its
creators if you want to. Okay? So it totally
depends on you. If you download
and doesn't start, you can click here two, start
the downloading one again. Once it has been downloaded, you can go to your
download folder. I will go here and here it is. You double click to
open then staler. You click next next. If you're install
it for other users or just for yourself,
I'll select this. Install just for me.
Click next again. Check the path which you want to install. That is okay for me. Next, and you can also select whether to create a
desktop shortcut, and you can also set
file associations for Free Care free files. If it is advisable and recommended to have
both of these checked, and the space required
is 2 gigabytes. Let's click next and install. And it will take a couple
of seconds to install. It has installed. If you directly want to
launch free cad, you can just check
this and click finish, or you can leave this
unchecked and click finished. Then you go to desktop and
the icon should be over here. You can just double click on
free to run the software. Or if you didn't create the
shortcut on the desktop, you can go to the
installation folder you install this and open it
from there. Thank you.
3. User Interface of FreeCAD: In this lecture, we will
go over the user interface of Free C. The first
time you launch FreCKD, you will be created
by this screen. This is the opening
screen for Freak. Here, you have this region. You can see it over here. This is the VO. Now, obviously we're
not in any project, it will show you
the recent files. If you have worked on
previously Card files, all of your CD projects
will be shown here. Okay. Below this, we
have example section. Here you have different kinds of examples which you can work in, which you can use or
look over in free cat. So you have simple modeling,
example, engine block, a model of engine block, a cant liver beam, et cetera. This is the user
interface of Fric. This region, as
you can see here, recent files and examples. This is currently taking over
the viewboard of FreCad. Here currently we
are in document tep. You can change it to Help tap. Here you will get all
the documentation like user Hub developers
Hub, et cetera. As you know, FreCaD is
an open source software, so you can contribute to its development if you know a bit about
computer programming. Apart from these, you will have work benches documentation. We will go over
individual workbenches of Frec and what they are
in a separate lecture. Here you can see the
documentation or help or help guidelines for all
of your work benches. You can also access the Frec
forum here and guidelines, you can read guidelines, et cetera, as well. This side, if we
start a project, when we start a project, this side, it will
become the model view. Here you will see all
of the features or the steps you have taken in
creating a certain model. Okay. The top here, this region, this
is the tool bar. This tool bar, it is a
contextual tool bar. For example, what
does that mean? Let's say we create a
new free card document. Click on the new,
and then we are transported to this
section, this view. Now that previous
screen has changed, and now we have our view par. Here down here, you can see
this was the start page, and by clicking this create
new create new button, we've created a document
called unnamed. And if we click it over here, we open that document. The right right
bottom side here, you will see C. These
are navigation settings. We will go over the navigation settings in further lecture. Let's say we want to
create a three D model, a three D a part. We want to create
a model a part. For that, you will have
to go you will have to launch the part modeler
or part design workbench. You click here, start
and here you can see all of its workbenches. This work pinches there
provides you with a set of tools to
do a certain task. For example, if you want to use Frec architectural
visualization project, you will select this
arch workbench. If you only want to do drafting, you will select this draft. If you want to do
finite element method and structural
analysis, et cetera, you will select FEM, and for meshing
will select mesh, and so on and so forth. The most of the time
in this course, the work pinch which will be used is going to be part design because we are going to be designing or CAD modeling parts. The most work pinch in this course is going
to be part design. We will also go over
finite element method, sketcher, and architectural
projects as well. For example, if I select, let's say I select design, and now as you can see here, we have some new tools. These tools or these features, they are contextual to the
part design work Bench. If I change it to, let's
say finite element method, see, these features or tools
that have been changed. This tool bar is contextual to the work bench you are using. On top of here, you
will see other icons such as file or ribbons, you can call them or drop down menus, doesn't
really matter. Here you can see so
many other things. For example, you have file. Under files, you
will have options such as close the
document, close, all documents, save, exit, export, import, et cetera. Under added, you will
have all these options, s box selection, et
cetera copy pas these, and most importantly, you
will have your preferences, and you will have tools. You have some certain tools, then macro then model, and so on and so forth. Let's look over the preferences. If we open the preferences, we are greeted by this screen. Here you have general settings. For example, here you
can change the theme of your The theme of
the software free K. You can change the number
systems from standard, which are millimeter kilogram, second and degrees to any other M Ks custom imperial decimal,
whatever you like. You can change your
unit systems over here. You can change the
number format. Currently, it is to
operating system, meaning it depends on the operating system
that you're using. You can also change to
other formats as well. You can check the documents
document settings, selection, and so
on and so forth. Under display, you will
see the display options, such as you can use
software GL rendering or pen GL VPO vertex
buffer rendering. If you have a good
graphic card or good GP, you should turn
on these options. It depends on your liking. You can change
your render cache. It is ideal to set it as auto. You can choose NT LS. Talcing is the
smoothing of the lines or edges of a
certain of objects. Currently, it is set to none
because I don't like an ts. It simply depends on
your choice, okay? You can also set it to
MSA two X MSA four X. If you have played video games, you will be familiar
with these options. Okay. You will get all
other options here as well. For example, you
have camera type, perspective rendering and
orthographic rendering. Currently, it is set to
orthographic rendering. However, you don't actually need to go to preferences
to change this. You can do so during the project during working
on a project as well. Here you will have your settings
for various workbenches. Okay. You will say
settings for Python. You can also do Python
scripting in Free C as well. It is not essential, but it certainly helps if
you are able to do that. You can add some add ons
to your software as well. You can change import
export settings, start settings and so on. Software. Let's click. This was the introduction to the user interface
of Free. Thank you.
4. Navigation in FreeCAD: In this lecture, we will go
over the navigation in freak. Once you've started Free, so let's go open this
engine block example, and we will use that to learn how we can navigate in F. Okay. So we are here in FreC, O document has been opened. This is the model
of an engine block. As you can see here
in this section, you are seeing all of the
construction different body. You have one body, gran case, the other party construction, and then the engine block. If you drop this down, you can see various other
bodies and features as well. We will learn. You will
be familiarized with this very easily once we start
modeling our own objects. So this is the
viewport, as we know. So in Free cad, you can use various types
of navigation styles. If you go down here, you will see here to the
bottom right screen, you will see here
looking it said CD. However, if we click on this, here you have other type
of navigation styles. If you are coming from blender, and you're very familiar with Blender and you know
it's navigation style, you can simply click blender, and then Free Cad will use
Blenders navigation style. Meaning scroll wheel
for zooming in and out, pressing the scroll
wheel and then moving up and down will rotate, pressing the shift key, and then while also pressing the middle mouse pattern and then moving around wheel pan. Okay. If you are coming from you have used open
sca or rabbit or tinker, et cetera, you can use those
navigation styles as well. I'm more familiar with AD, so I will leave it at that. With CAD, you have the
same options for Zooming, which is using the
middle mouse pattern. For rotating, you need to click. You need to press the
middle mouse pattern, press the right mouse button. Middle mouse pattern and
the right mouse pattern needs to be pressed
for rotation. If you only press the
middle mouse pattern, then you will do panning. You can look at the detail of every navigation style
in this document. It is available at vote or
mouse navigations or you can simply se free navigation on Bing or Google and
you will get this. You will get to this page. This page details every key and every button used for navigation in all of
its navigation styles. For example, you have
blender navigation where left mouse
button is selection. Shift plus middle mouse
pattern is panning, or you can also pan using by pressing both
of these buttons, left mouse pattern and
right mouse pattern. By scrolling the wheel, you can zoom in and zoom out and by pressing the middle
mouse button and holding it, and then moving the pointer, by doing that, you can rotate. This is CAD options. You can also use gestures. Gesture navigation style,
if you want to do that, if you have a touch
pad, et cetera, or you're using free
cad on a touch screen. For example, you can
use tab to select, drag with two fingers to pan. Choose two fingers and pinch
by doing pinching gesture, you can zoom in and zoom out. You can also use Maya navigation or rat or tinker
care or ever like. These were the
navigation styles. Apart from that, irrespective of which navigation
style you're using, you also have this
navigation cube. If you click on this top here, you will go directly
into the top view. If you click on this
face over here, you will go into the view
from that particular face. Front view, you can rotate, go this way and
click the left view. You can also change the views or directly go to a specific
view using this navigation. Let's go back to the top view. Here we have the top view. The other thing is that when
you are in these views, top views, left side, bottom view or front views, you can also change
to view that space, to view that side in a perspective view or orthographic view or
even isometrically. To access those, you
have to click on this small little cube
here. Left click. Once you left click, you can select autographic view. Currently, this is
orthographic view. We can change this
to perspective view. Now this is perspective view, and if you zoom in and zoom out, free will zoom in to the
location of your mouse pointer. Let's say I want to
zoom in on this hole. I'll move the mouse
pointer over there, and then rotate the mouse
pattern to zoom over there. If I want to zoom in over here, I can do so by moving the mouse pointer to
that location and then using the scroll
wheel on my mouse. O you can move to isometric. Let's go back to orthographic. This is how you do
navigation in free ca. Basically, you can have
any style you want, blender, or whichever styles
you're familiar with. So I recommend you to use the styles you're
most familiar with. If you're coming from blender, use blender navigation style, if you're coming from Free Cade, if you have used
Free ka use that, if you are on a touchscreen
device use gesture, or if you are totally
new to D and have never used any of these methodologies or these softwares or
navigation styles, I suggest you used the CD
because if you further move on to other bigger
softwares like solid verse, inventor, et cetera, they will be using this D
navigation system. As a beginner, to CD
or computer ed design, I recommend CAD style. However, this is not
such a big deal and you can use whichever
styles you want. Okay. Thank you.
5. Modelling a Razor Blade: Starting with this lecture and this section
and the sections. After this, we will be working
on actual care projects. Section three, which is
this section is going to be about part modeling. What does that means
we will be modeling individual parts of any product or individual mechanical
parts or any kind of parts. In this section, we will work on 20 different products
or 20 different parts. We will model 20
different parts. Instead of going through each feature or each
tool in Frick what does the pad feature
or what does the other revolve feature do
or any other feature does. Instead of going
through them one by one of each of these features, it is better to
learn these things, learn these tools, by actually working on actual products. Instead of learning what this feature does and
what this feature does, it is better to try to model actual products
or actual parts. By doing that, you
will also learn what these features actually do and also when to
use these features. So to maximize the
output from this course, I suggest that you set up
using learn the scores, you experience the scores
using two screens. You can have an iPad, a cell phone, a laptop, or any kind of device. You can call it the first device and on that first device, you view the course. On the second device, whatever that is, on
the second device, you try to follow what is being taught in
the course and try to copy what is being taught in the course and try to
model the product self. You can do this by two devices. That is the methodology
I recommend. Or you can also do this
using two monitors, course, videos on one monitor and the actual free cad modeling
on the second monitor. However, if you cannot afford two devices
or two monitors, then you can simply
do the both thing on one on a same device and
minimize to go to the course, then pass the course
and then go back to the free ca software itself. It totally depends on s choice. That is enough talking. Now let's start
our first project. I will close this and
I will go to free. Here it is. Okay. The first part or product that we are
going to model in Free CAD, it is going to be a ser pled, but you can also call
it a shaving plad. Let's first create
a new project. And you can create a new
project or FreeCa document, as it is called
by clicking here, Create nee or you can go to file and click New
over here as well. I'll just click
this, create New. Once I do that, an
unnamed project here, as you can see,
has been created. The way as we know, we are going to create a
part or we're going to model apart or design a
part in this project. It is appropriate that we select the contextual or
appropriate workbench. So We click start here in the work
Benches drop down menu. Now here we have two options. Now two options or which
two methodologies we can use here to understand that, let's go back to
learn some concepts. In CAD software, the three D geometry is
created using a sketch. First, you create a sketch, and then that sketch is two d. Then you convert that
sketch into three D part. This process of
converting a sketch into a part or converting
two d to three D, you do that by using features. Or tools, whatever you
want to call them. This can be pad feature in other softwares in
Frequ it is called pad. In other softwares, it is
usually referred to as extrude. You can do revolve. We will learn all these features
in this course. You can do Laft and
so on and sofa. For example, if you want to
create a cube, let's say, first, you will have to create
a rectangle or a square. Which is going to be two. Then you will use the
pad or extrude feature, extruded feature to lift this
up in the third dimension. This is like this, this is x, this is
y, and this is. This original rectangle
was only in plan. To convert it into a cue, we need a third
dimension in z axis, and we get that z axis
by padding or extruding this two d c to d square or
rectangle, whatever it is. Then it goes up, and then we get a Q. For creating or creation of every three
dimensional geometry. First, you need
to create sketch, and that sketch is going
to be two dimensional. Let's go back to F here. First thing that we need to do, we need to create that sketch. For that, we can
either go to sketcher, since we need to
create a sketch. L et's do that. Let's
go to sketcher. We can go to sketcher. Then if we click over here, currently, it is in combo view. It is under model. If you select tasks, I will show here or task. You can either go to
sketcher and create a sketch and then
convert it into a part. Or you can choose
the other option, which is the most recommended
and most intuitive option is the part design workmen. It is some over here. If we click, now we are
in part design workmen. So the more intuitive
pens to use for creating parts is
to use part design. And part design pen basically
combines the pot sketcher and the part work pinch to create the actual
parts itself. If you click here on the models, you have here unnamed, we have not yet
named our project. Let's name it, name
it or we can name it. We can name the document
bike saving it. We will do that later. Let's first create our geometry
or PD for the reservoir. Under the tasks, to start, it says to start modeling apart. First, we need to create a body. We require a body. Obviously, our three
D part is going to have a body. Let's click that. Then it says the part
design work says over here, that in order to start creating a body in order to
start the creation of a body, we need to create a sketch. And just like that, first, we will be needing a sketch. Let's click over here
to create a sketch. Once you click that, you
will get this screen. In the V port now, we have our three
plans visible to us. We have the X Y plan, we have the y Z plan, and we have X that
plan and thirdly, we have the y plan. Here you can also see
these plans as well. X Y x and y. Basically, we need
to select a plan on which to create our geometry. We need to select
a plan on which to create a two
dimensional sketch. Okay. So which plan
should you pick? That depends entirely on what
product you are modeling. Okay. If we go back
to here, you board, for example, for example, you are modeling a block. Okay. You can slick whatever
plans you like. It depends on your
methodology, your approach. For example, you want to model at boid, like this structure. Let's say this is two meter. This is also two meter, and this is ten meter. This is x y and z. You can create this
geometry in two approaches. You can either select this plan, which in software is
going to be this plan, in software is going
to be this plan. Or the front plan. You can
also call it the front len. You can either select
the front plan, create this rectangle. Let me create over here. You can create this
rectangle with dimensions 10 meters
and 2 meters. Then extrude it in the
third dimension 22 meter. You will get this geometry. Or you can use the top plane plan and
create this two D sketch. Two meter 2 meters and then extrude it upward
up to ten meter, and you would still
get the same geometry. Which plan should you select? It totally depends
on your approach and the geometry
you are modeling. There is no one correct
to model any part. Let's go back to Free ca. I will select the ser plan
for creation of our ser plan. What I can do, I can
select it over here. If I click on that,
which I just did, I click on it, and now the
plan has been selected. Since I selected the top plan, as you can see over
here from the VQ, you can see that our view
has automatically shifted to top V. Now, let's start creating our
sketch for reser plate. This is going to
be the dimensions or the sketch of our reserpla. It is going to be 43 millimeters in length and 22 millimeter or 11 by 11 by 16 "
and seven by 8 ". First, since we will be
working in millimeters here, first set or check verify or confirm that our units of
length are in millimeters. We can do that by clicking here. Next to. We click this. You can get all of
the units over here, or you can go to the preferences and change units over there too. It is in standard
millimeters for length, kilogram per mass,
second for time and degrees for ankles. Let's keep. Now let's create a sketch, and for that, we will be
creating this rectangle firstly. We can create
rectangle by two ways. Since we are in the sketcher, all of these options, since these are contextual and there are sketching options. We have We have point. We have line, we have our
circle, spine or curve. We have polyline, we can
create a rectangle directly. We can create polygons
and so on and so forth. Slot fill that. We will use these
when we need them. We need a rectangle. We can create a rectangle
by creating lines. Or since we directly
require a rectangle, it's better to just
choose the rectangle. So we can click the
rectangle tool, and if you notice, if you look closely, you can see that there is a drop
do menu next to. You click it, and
then there you have three different
options for rectangle. First is a rectangle, or it can also be called as
corner to corner rectangle. Let's select that and
here it is the origin. Now as you can see our cursor
changes to a rectangle, and it shows it is a corner
to corner rectangle. What does corner to
corner rectangle means? The corner to corner rectangle
means that a single point, the point where we
are going to click. Is going to be one corner, and then we will drag
to another corner. For example, if I click
here on the origin, left click here on the origin, left click, and
then move outwards, you can see that one corner of the rectangle has been
snapped to that origin. The next I can set now, I can move it up, I can
move it to the right, I can move it to the left, down to the right and
upward right again. Wherever I click once again, I will confirm that point
to be its second corner. Let's say somewhere over here. And now we have our rectangle. We can create a
rectangle in this way. Or we can also
create a rectangle using center to center
rectangle tool as well. Let's let's see how that works. Let's press control Z. To remove that rectangle. Control C is undo as in
all other softwares. Let's create a centered tran. Now, if I click here in the
center now and move outward, you can see instead of a corner, the center point
has been fixed to the origin of the point
which I selected previously. Then I can move in all
other directions to select a corner as well to
complete the rectangle. Let's say somewhere over. You can create rectangle with
these two methodologies. The third option is rounded triangle whose
corners are rounded. Since we don't need that, we will not be using that tool. Here we have our rectangle. A rectangle has been created. However, one thing which is missing is that we have
not set the dimensions. We don't know how long this line is or how long this line is. We need to put our dimensions, which are these for this tine. In order to put dimensions, we can use in free, we can use constraints. Constraints are over here. You have coinciden point on to object vertical, horizontal,
parallel, perpendicular, equal symmetrical block,
and if you click this, you can see these other
constraints over here as well, such as L horizontal distance, and son and sofa. What are constraints? Constraints in in sketching are basically set of conditions that you
put on your lines, curves, or anything
in the sketch. For example, since we created this But if we create
a line over here. Let's say we create this line. Then we create over
here this line. Since we are still
in the line tool, we can press scar to deselect the line tool
and go to selection more. Now we have these two lines. Now we want this line to be
equal in length to this line. We can do that by either inserting the dimensions
to these both lines. The same dimension line, or we can also set
equal constraint. We can also set
the constraint of equal to both of these lines, which will ensure
that these lines, as long as that has been constraint has been set
has been established, these lines will always
be equal in length. Let's do that. Let's press the control button
and while holding it, let's select both
of these lines. Now both of these lines
have been selected, and then go over here. This is contin equal. It's hot key is E. You can
press the E button K e for directly constraining
or you can select this constraint key
tool over here, const equal to over here. When once you click that, both of these will
have equal length. They have been
constrained two equal. Now, if you can see if
we select this line and then click on this edge of this line and try to extend it, you will see that
the other line is also changing its
length as well. The other line will also adjust itself to stay in equal
dimension to this line. You can change its orientation, you can move it there here. However, the length will be of both of these
lines will be same. Okay. Apart from this, you can set other
constraints as well. For example, you
want this line to be horizontal,
perfectly horizontal. Select this line and you can choose
horizontal constraint. There you see, that
line is horizontal. That's if you want this
line to be vertical, you can choose the
vertical constraint. Now it is vertical. You can use all of these
constraints as well. To basically tell that
basically create relationship between lines or put certain limitations or
conditions on line. Here, if you drop this down, if you have a very
large monitor, these will be visible to you
without the drop down menu. Here you have constrained
horizontal distance. This is basically the
tool or constraint we use to put horizontal dimension. Next to that, we have
a vertical distance, which is used to put
vertical dimensions. Also, you have
constrained distance. You can basically
set distance between line and other circle, et cetera, you can use these
five dimensioning as well. Then you have contran
R or a circle tool, which is basically used to
insert radiuses, et c circles. We will use this momentarily. Let's delete these lines. We will select these and delete
key and they are deleted. Now since we created a
rectangle and as we know, rectangle, the opposite
sides are equal, When we use the rectangle tool, free k automatically constrain these two lines to be vertical, and these two lines
to be horizontal. You can see these constraints
over here, here, here, here, and it also put some other required
constraints as well. It also put the equal
constraint that this line will always
stay equal to this line, and this will be always in equal in dimension to this line. Let's put our dimensions. L et's select First select
constrain horizontal distance. Let's select that and
click on this line. Then this pop up will appear. Here you can insert your length. You can also name this dimension
as well if you want to. The length here, as you
can see the unit is a millimeter and the length
is three millimeter. I will just type for
three and click. Now this dimension here, as you can see over here, it is written 43 millimeters. Now, also let's select
the vertical dimension. For vertical dimension,
you will choose this tool. Constrain vertical
distance whose heart is. We will select this
and then click on this line or this line
doesn't really matter. Let's click on this line. This distance is 22 millimeter. 22 millimeter. I will type 22 and click. Now we have provided the
dimensions for our sketch. Other thing that we should
also remember that there are three circles over
here. There is a circle. This is not a circle, but a circle with the straight line and
here over here as well. Let's create those. Now since there are no
available dimensions, we will just create those
circle based on our intuition. The circle here, as
you can see is in the center of this geometry. Let's create a circle
and for circle, we will use this circle tool. Just like the rectangle tool, it also has other options. It has center and rain point, which is basically the
tool where we select the center point of a circle and then a point on
its circumference. Or you can choose
three rain points, meaning three points
on the circumference, and it will create the
circle from there. Since we already know the
center of the circle, we will use this
center and rim point, which is the basically
default option. We'll cliect this circle, circle tool over here. Since this circle
is on the origin, we will select origin
to be its center. Once you move over the origin, you will see it turns yellow, which means we are
directly on origin. I will click over there, left click and then
move to the left. Now we can select a point
on its circum files. Right now we can just
select arbitrarily and then insert the dimensions,
required dimensions. Let's select over here, and this is our circle. Now, we need to
insert our dimension, which is not provided
to us in the sketch, but let's provide a
dimension anywhere. We will select this,
constrain or circle, and then we will click
this on this circle, and it says insert diameter. Okay. What we did,
we went up here, we choose this tool, which is constrain or circle, which is used for
dimensioning of circles. We selected this and then
click on this circle. Now it is asking for the
diameter of this circle. We can choose it
whatever we like. Let six seems appropriate. Let's select 6 millimeters. That seems perfectly fine. Next, we need to create
these two geometries, which are basically
a fusion of a circle and and a rectangle these
two lines are straight. Let's do that. Let's
create a circle over here. Here seems fine. We will need two circles, one here and one to this side. On here and one over here. Let's create the
first on this side. Here, and let's just create a circle and we want the circle to be
equal to this circle. Once again, we can either
go to either go here, here, use this tool and then select
the radius diameter of the circle to be six millimeter just equated with
the previous circle. Or we can use the
constraint equal to ensure that both of the circles
will be equal dimensions. Let's press. Select this circle, then select this circle. You don't actually need to
keep pressing the control key. You can just select one, and then click on the
next to select the other. Now, both of these two
circles have been selected, as you can see over here. With both of these
circles selected, we can go here and choose
this equal constraint. And when we pressed on it, we can see both of these
circles are equal. Okay. When you use
this equal constrain, it will change the dimension of the circle or
any other sketch, whose dimensions have
not been provided to the geometry whose
dimensions have been provided. We said that this circle has the diameter
of six millimeter. I change the second
circle to move down its diameter to six centimeter. Now both of these will be equal. However, as you
can see over here, this is not a circle. We have this region, which are this line,
which is totiny strep. Let's create that. For that, we will use the line two. Et's create and now the line
tool has been selected. Let's create a line b. Let's select the starting
point of a line arbitrarily, and let's put it
somewhere over here. It is this point. We are selecting it
arbitrarily and select this. Let's join it to the next side. Somewhere over. Here. We can we have to join it
to the other side. However, before clicking on selecting the second
point of this line, the end point of this line, We need to ensure that this is a straight line, perfectly
horizontal line. That we can do that by
just creating the line and then using the
horizontal this constraint. Or we have also another
way which is more quick. That is, we have
selected this one point. Let's do that again. Let's select the line
tool and click over here, and then we will press
the control key. Right now I'm pressing the control key and I'm
holding the control key. If you press and control the press and ld
the control key. What that will do, it
will by doing that, the free will try to snap
the line at certain angles, which each difference
of five degrees. For example, currently,
as you can see, it is 2.2 millimeter and
its angle is 35 degree. And if you move upward, it will move 35-30, then 25, 20, 15, ten, five and zero. Once it is at zero, I will move the cursor in I will move the
mouse pointer in horizontal direction
to the right and when the circle
becomes highlighted, it means the end point has been selected to be
on the circum fs, and I will just click there. In the next lecture,
I will try to have my keys shown on
the screen as well. So now we have our
horizontal line. We also need a line over here. We can create another line. However, we cannot ensure
that a distance from this circle or the length of that line if we create a
line over here arbitrarily, let's say we create this line. Now, we have two lines, but we have no way
of knowing that these two lines are
equal in dimension. To ensure that we
can once again, go to this distance tool either go here, select
the dimensions. Let's say three.
Now it is three, and then we can also change the dimensions of this
line to three as well. Or we can say this line
is equal in dimension to, this line we can use, the equal constrain over here. I select this to
three millimeter, and I will again select both of these lines
and e the equal const. Now, both of these lines will be of three
millimeter length, which also ensures
that the distance from this point to this
line is also sent. Now, what we need this portion removed and
this portion between this point and this point
of the circle to be removed so that we can get
this kind of geometry. Basically what we need, we need to trim this portion. From this point to this
point on this circle. For that, we have
a tool in free cd and it is called trim
edge. It is this tool. We will simply select this tool. It has been selected now, as you can see from the cursor, it is no longer an arrow, it has changed, and the
tool selected is trim edge. And with that tool selected, if we move over here,
as you can see, it highlights the
entire circles, but it also highlights
these two points, this point and this point. As you can see, it is
highlighting those two points. Which basically
means it will trim this circle up to
those two points. I will click and
when I click it, it trimmed or it
cut that portion. Let's move downward
and we need to do the same thing
over here once again. Let's click and it's the We have this kind of geometry that we need. However, we want the same
geometry over here as well. We can create this geometry
once again over here as well. However, that is going to
be very time consuming. Instead of creating
an entire body like this here once again, what we can do, we can create a symmetric copy or a
mirror image over here. Okay. In order to create
this mirror image, the methodology is
something like this. For example, we
have for example, we have this geometry over here, and we want this
geometry to be copied over here as in
this plus as well. We will have to create
a mirror image. For creating a mirror image, you need two things, mirror image or symmetric
image, you need two things. You need the actual
geometry itself, which is this one, and you
need a reference point, or reference line,
a reference point, or any other thing to be used to around which the mirror
is going to be created. For that, first, you will
select this geometry, and then you will select this reference point around
which you want to be mirror. After both of these
have been selected, the geometry and the
point has been selected. The, the reference point
or reference line, whatever it is, it is
to be selected last. Once it has been selected, you can then choose the
mirror command and it will copy that geometry
to the other side. If you select the mirror
point somewhere over here, it will create a mirror geometry to in response to that point. That's how mirroring or symmetric copy,
symmetric copy works. Let's go back to freak. This is the geometry that
we want to be mirrored, or we want to have a
symmetric copy made, and this center of the circle, which is also the center of
this rectangle is what we want to be or axis of
symmetry or reference point. We will select this circle. Then we will select the center. When it becomes yellow, we will click on it and
it has been selected. Now, both of these geometry or geometry and the
center selected. We will go over here. It currently says next to this select
associated constraints. We have this drop down menu. Let's expand that and here you have select
associated geometry. We don't need that show and
hide internal geometry, and next, we have symmetry. In other software
such as solid works, et cetera, it is
as mirror option. It's as mirror. Here it is symmetry, but
it is the same thing. As you can see it says, it creates asymmetric geometry. With respect to the last
selected line or point. We have our geometry selected, and we have a reference
point selected. Let's left click on this tool. Once you do that,
as you can see, in an instant it created the same sketch
over here as well. Now, if we look at
our reference sketch, Now our sketch has been created. Our two D sketch
has been created. We need to convert this
into a three D object. To do that, let's
first over here. Let's close the
sketch work pinch. Let's close. Now we're back in our
part design work pinch, and we have our two D sketch. Then we can do so many things. We can pocket, we
can hide, et cetera, and these options are
available under tasks. We can also create
other sketches as well. Let's go to the
model and in model, it will show everything
step by step, which you have done. Under the body, you
have this sketch. You have origins and under the origins or your
reference plan. Origin is actually
the reference plan. Next to that, you
have your sketch, and we need to
extude this or pad this to convert it into a
three dimensional object. We will select this sketch. As you can see, these settings, these features or tools
have been changed from the sketch tools
to part design tools. They are contextual to the
work pens that you are using. Here, we just want
to move this upward in z axis to create a
three dimensional party. For that, you will
use this pad tool. Okay. Pad a selected sketch. We have our sketch selected, and then you will
simply click on pad. Once we select the pad option, it or it converts our two D
sketch into a three D object. However, as you can see,
there is a problem, and that problem is that
it did not or it failed to create these holes here
that we needed initially. We'll fix that momentarily, but first over here
under pad parameters, let's select the dimension. It is going to be the
dimension of padding or how much to the set direction
or in the third axis, it is going to be
elevated or lifted. Currently, it is 6 millimeters. I will change it
to 1 millimeter. After typing 1 millimeter, if I left click over here
anywhere over here like this. Then as you can see,
it changes it updates its view to the new
the added dimension. That will only happen if this update view box
over here is checked. Make sure it is checked. 1 millimeter thickness of
the blade is what I want, or you can also go down
to a 0.5 millimeter. Let's 0.5 millimeter. Then we can click Okay, to exit out of this tad two. Now we have a three
D dimensional party or three dimensional geometry. Now let's once
again try to create these holes that we original
originally tried to create, but was not created
by Free this kind of issue can happen to you
occasionally in Freak. First, let's go down
to that sketch. This is the original
sketch that we created. Let's click right click on
it to open this portion, and let's click
here added sketch. Now here, what we will do, we will delete these portions. Because they are only going to create conflict for
us in future if we want to change or improve or do other modification
to this card model. I will select this,
select this pres. Then let's close. Now we want holes
to be created over here and over here
on this surface. For that, just like
this three D body, we will be required
to create a sketch. For sketch, we need a plan. However, now that we have
a three dimensional body, we are not required to use
those basic x y z x t plans. But also now we can also use any of these flat surfaces
of this three D body, as our reference plan. We can create sketch
on this surface. This surface, we can create sketch on this
surface, this surface, and any of these flat surfaces can be used as our
reference plans. Since we want to create holes
over here and over here, we will select this surface.
It has been selected. We will go to tasks over here, and then we will create sketch. Then it will go back to
sketcher and it will move view, I will change the
view to the one, which is rightly in
front of or looking at that top surface,
which is the top view. Once again, let's that sketch. Since we have already done this, so I will just speed up
this portion of the lure. Now, our new sketch
has been created and I have exited
out of that sketch. I fast forwarded
it because we've already done that
and you just have to do that once again. Now we have here, if you see under model, we have our new sketch. 0001. Now, if we
select the pad option, which is over here, it will create a three di gometr upward. And we don't want that. We want this new sketch
to drive holes or to remove geometry according to this new sketch from
this previous body. We will cancel it. And
instead of instead of pad, we will use this option pocket. As you see over here, there are some options
are yellow color, and then there are some over
here which are in red color. The yellow color ones
are additive options, and these are
subtractive options. Meaning, this one will add geometry on the
basis of sue sketch, and this one will remove geometry on the
basis of e sketch. They are basically the
opposite of these options. So the opposite of pad
over here is pocket. While the sketch
has been selected, new sketch has been selected. We will select this
pocket option. As you can see, We
have its dimension, it has created holes in there. Once again, you will
select its dimensions. So you have many options
here for creation of a hole. Firstly, you have dimension, which is 5 millimeters. Here, when designing or when modeling models or cad parts, you will need to use
something called CD intent. Okay. Intent of design or
design intent or card intent, which is basically, we want these holes to
be there forever. For example, if
we say right now, the length of these holes is the dimension we select
is 5 millimeters. However, we select that, and then someday we go
back to this design and we change the dimension
of that. Let's do that. Let's say we enter this dimension over here
to be 2 millimeters. As you can see, up
to 2 millimeters, it creates a full on
hole. Let's click. Okay. However, if we go
back to this pad, we double click on it, which
we initially we selected the thickness of this pled
to be 0.50 millimeter. Let's say, we change
it to 4 millimeters. Let's select this click. Okay. Now, as you can see, here, it is no longer a hole. That is because now
this dimension, this line, this selected line. It is four millimeter. However, we only allowed this sketch to cut gumetry
up to two millimeter. It will not create all. However, if we go back to this pocket and instead
of using a dimension, we change the type of
this pocket to be th. We select rough, as you can see, a hole has been created. Next. Here, as you can see, H has been created over
here. Let's click. Once through all
has been selected, it doesn't matter
what dimensions you change further.
Change or do. The hall will be
created every time. It will cut everything. You can now ten millimeter, the all will still be
there. Here as you can see. So let's go back
to 0.50 and click. This is something
called design intent, which means the intent of
design over here is to have a hole over here no matter the dimension or
the thickness of this. Of this blade. Then the intent dictates that the option for the pocket should
be through all, instead of selecting
a dimension. Let's click. Okay. Now, only
one thing is remaining, and that is creating
a sharpness. Currently, as you
can see, this is very plant. It will not cut. We need to create a sharp
edge over here and over here. For that, what we can do, we can do two things to
create that sharp edge. We can create a sketch
on this surface. Something like we can do
We can do two things. We can create a sketch
on this surface, something like this,
a sketch like this, and then use the pocket
tool to cut umetry in this direction and it
will create a sharp edge. However, we will not do that because that is going
to be very tedious. Instead, we will use a
new tool, which is two. Let's do that. Instead, we will use chamfer too and it is somewhere
over here chamfer. This is additive
primitive. Here. It is chamfer. We
will select this. We will select this
edge for chamfering, you need to select edges. We will select this edge, and we will also
select this edge. And it is going to
be easier for us to look at this temper if we
are looking from this side, which is going to
be the right view. We can change our
view by going here to this view cube
and click right. Then just zoom in. Currently, as you can see, we are not seeing anything. That is because That is, let me just open
this once again. Hamper works like this. I don't want to.
What Jamf will do, it will cut gumetr in
this manner over here. It will cut gumetr. For example, this is the
edge. Let's erase this. For example, it will cut tumetry in this direction
and also in this direction, and in this fashion,
it will cut gumetry, to create edge, sharp edges. Currently, as you can see, currently, as you can see, as we know, the
thickness here is zero point T thickness
here is 0.5 millimeter, half of a millimeter. And the size here selected is 1 millimeter and the type here selected is equal distance, meaning equal distance
in this direction, and direction to the
right and equal distance in vertical direction downwards. Cutting geometry
of 1 millimeter to the downward direction
is not possible here because the thickness, the total thickness over
here is 0.5 millimeter. So we will we will change this from equal
distance to two distances. Now we can select individual
distances for both sides. Here it is one distance, and then it is second
distance size, and then size two. Let's say we change the size
two to be 0.25 millimeter. I selected inter,
and once again, it was not possible. It gave me an error. That means the size two is
this horizontal distance, not the vertical distance. I will change the size 120.25. Click over here anywhere
in this blue dialog box. And as you can see now, it has created a champer. This means this size here, it is the vertical distance, and size two is the
horizontal distance. Okay? So if we select size two to be 1 millimeter
and click here, as you can see, it, it
changes the distance in horizontal side
to be 1 millimeter. We will say this is
actually three millimeter, and we want this side to be the material to be removed
up to this edge edge. So that it is a
total sharp edge. This would be 0.50.
6. Modelling a Lego Block: In this lecture, we
will be creating a CAD model of a lego break. I'm here in Frec on the
dashboard of Frec First thing that we need to do is to
create a new Frec document. We can do that by clicking
create new over here. Our document has been created. The next step is to select
a proper work Bench, and O workbench is going
to be part design, and I will select part design. Our next task, as you know, is creation of a body. I will click here,
create body over here, and for that body, what we need to do, we
need to create sketch. I will select Create sketch. Next, we need to select
a plan for that sketch, and we will be going to creating this sketch on the X Y plan. We can select the X Y plan
from this menu over here, or we can simply select on the X Y plan, which is this one. And I will hover over it one
s t yellow, I can click. I can use the left
mouse button to click on it and then
select this plan. I will do that and now our
plan has been selected. So for our lego break, the first thing that we need
to be creating, the sketch. The first sketch we
will be creating is going to be rectangle. Before creating this rectangle, I want you to make
sure that you are in standard Mm system. You can change your
mem systems by clicking here in the bottom
right side of the screen. Here it is saying millimeter. M sure you are in standard. System of Myrmids, because
the unit for memds we are going to be choosing
is going to be milli meters. I will select that. Now I can go to select my rectangle tool, any type of rectangle tools. You can choose the scented
one or corner to corner, and I will click on the origin, drag it outward, and click once again to
create a rectangle. Next, we need to what
we need to be doing. And one more thing.
I'm in blender. I'm in blender navigation system because I was opting
for D. However, most of the people are
familiar with this one. And it is also comparatively easier or intuitive
navigation system. I'm in blender
navigation system. Man, which means for panning, you need to press
shift and hold it, and then move around with
the middle mouse button, also pressed for panning. Middle mouse pattern
pressed and then move if you press the middle mouse pattern
and move around, you can rotate, and that is how the navigation system
in blender style works. Anyways. We have our rectangle. The next task is to
assign dimensions. We need to assign the
horizontal dimension and vertical dimensions. For horizontal dimensions,
we have this tool, which is horizontal
distance constraint, or we can simply press
L, which is it sort key. I will press L, and now that
tool has been selected. Can assign this
horizontal dimension to this side or this side, any of these two lines. Let's say, let's this line. This dimension is going
to be 320 millimeters. I will type 320 and click. Okay. Once it increases, it is taking the view. It is stretching or extending
that line out of our view. We simply have to
zoom out and then pan to bring it back into view. Also just like that, we can also select the vertical dimensions, which is this tool or
with the heart key I. Once it is selected, we can either apply this
to this line or this line, Let's say this line,
and this is going to be 160 millimeter. I will type 160, and then we can simply
click to assign it. Now, our basic
sketch or our sketch for the base of the go
go brick or lego block, whatever you want to
call it, is ready. So now what we need to do. We need to close out of this sketch tool since our
sketch has been completed. I will click here close. Let's zoom out a bit to fit to bring it into
our proper view. Next, we need to take
this two third dimension, which is axis, and we can do
that by using the pad tool. We can do this in
other tools as well. We will be using these
in further lectures, but PAD tool is the
most appropriate, and it is going to be
the mostly used tool. For extruding a two d sketch in third dimension or z axis, two d sketch into three
dimensional body. I will select pad. As you can see, it has a converted into a
three dimensional body. Next, in here, we need to select the dimension of this padding. That is going to
be 96 millimeters. I will type 96 and before clicking or
pressing the interkey. You can click somewhere over here in this blue check mark, here, here, wherever you like. Left click and doing
that will update the view according to your
newly added dimensions. That is perfect, and
we are happy with it. Let's click to exit
out of this Pad two. Our base block for this
lego brick is ready. Next, we need to create
bumps on top of this. On this top surface on the top surface of
this lego break. Which means we will be using this top surface as the reference plan
for our new sketch, and that sketch is going to
be for creation of bumps. I will select this sketch. This surface by using
the left mouse button, and then over here, you have create sketch. I will click on it. Then it goes back into
sketcher workbench, and we have all these
sketching tools available once again. Also the view has shifted to the surface that we selected. Now, we want to create
circles over here. We will have one, two, three, four, five, six,
seven, d circles. At circles in two rows
and four columns. Let's create the first circle. Let's select the surface tool and let's create a circle
basically somewhere over. Here. That is our circle. Next, let's assign some
dimension to this circle. We can do that by
using this tool, which is constrain
and or circle. By this, basically we can
assign diameter to a circle. I will select this tool. It is over here, and
then select the circle. It is asking for its diameter. This diameter is going
to be 50 millimeter. Okay. I will tie 50 and click, now our circle is of 50
millimeter diameter. Next, we need to assign the distance from this
top line, this line, top line to this
center of the circle, and also the distance
from this vertical line, which is this line to the
center of this circle. Now, to reference
that, as we know, we have two create
external geometries. Meaning, we will
extract these lines. Which we have previously
created for another sketch, and we want to use them as references for our new
sketch, which is this circle. For that, we first
need to extract these lines to our new sketch
as external geometries. So we will use this tool, which is create
external geometries. Let's select it, and now
we can select these lines. I will select this line. It has been extracted and
then this vertical line here. It has been extracted as well. Okay. So let's close it and
now let's assign dimensions. First, we will assign
horizontal dimension. We will assign this
horizontal dimension between the center of the circle and this
point over here. Basically, in free,
you cannot assign dimension between two
different type of profiles. For example, you cannot
assign dimension between this arc or this line between this arc
and this line because one is an arc and other
is a straight line. Similarly, you can also not assign constraints
between Once again, between a point and
a line as well. We cannot define the
distance between this point, which is the center of the
circle and this line directly. However, what we
can do is assign constraint dimensions
between two similar type of objects or profiles, and we'll use that over here. So we will instead of assigning the horizontal
distance between this point, the center of the
circle, and this line. What we will do, we will select this point and instead
of selecting this line, which as you can see
when you hover over it, it is showing that
it is not possible. We cannot select this line. Instead, we will select this point over here,
this top point. Let's select that
and here it is. Currently, it is at 35. Let's change it
to 20 millimeter. I'm sorry 20 is not
going to work because the radius of the circle is 25 millimeters since
the diameter is 50. We will change it to
somewhere, let's say. Let's change it to 40
40 is even better. Similarly, we will also
assign the vertical distance, you'll select this tool, the vertical distance or
vertical distance tool, constrain vertical
distance tool, and once again, we will select this center and this point. Once again, this
is going to be 40. Now, We have our first circle. Now we want similar
circles, just like this, but we want total of t circles in two rows
and four columns. For that, we have a tool
called rectangular array. First, press scap to exit
out of the dimension tool, which we were just choosing. Let's select this circle. Now it has been selected. We can go to this
rectangular array tool, which is this one. And let's click on it. So It is asking how many
rows and columns do we want? We want four columns. Let's type four over here, and we want two rows. Let's type two over here. Also, let's keep these
two boxes checked. On. One of them is that
equal horizontal spacing, meaning the distance
between individual circles in horizontal and
vertical direction is going to be similar. It is going to ensure that.
Also, the second check box, it is going to ensure that the constraints
between all of these, a total of circles which
we are going to be creating are also carried
from one circle to another. That is also better. It is better to keep the clone check pox unchecked because
we are not cloning. If we want to clone, then we will check that as well. Cloning is basically creating
a duplicate profile, which is actually a
different sketch. We're not doing that, we're
creating a copy of this. We're creating similar
circles inside this individual inside
the sam sketch, so we will not be using
this clone feature. Let's click, and as
you can see over here, it is showing a line, and we can place the
point basically, we can assign that distance
between the two circle, the center to center
distance of the circle, and the angle of that line. We want the rows to be in
perfectly straight line, meaning zero degrees angle. Okay. To ensure that we can do, we can press and then
hold the control key, and doing that will snap or
profile on specific angles. For example, it is currently
snapped to five degrees. If we move it downward, it is snapping to ten,
15, and increasing. We want zero, so I will move it upward while the
control key is pressed, and here it is zero degrees. Let's just place it somewhere
here or bitterly, let's say The distance to
be, let's say 90. Once we are happy,
we can simply click the left mouse button
to create our pattern. The d circles or at
circles have been created, but as you can see,
there is an issue. And issue or the problem is that the fourth circle is out
of the bas geometry. We need to bring it
into the geometry. For that, what we need to do, we need to reduce the
center to center distance. That dimension, if I
zoom in over here, it is this one.
90.72 23 millimeter. We need to reduce it. Let's double click on it and we can just enter or desired value. Let's say 75 millimeter. Let's type 75 and press and
then zoom out 75 seems. Our new sketch for the
bumps has been created. Now we need to pad it in Z axis to create a
three dimensional body. For that, first, let's
close this sketch tool. Here, as you can see
your sketch and just click on this pad tool
to pad it upwards. The dimension of the padding is going to be 15 millimeter, so I'll type 15, click to update the
view, and then. Now, only one thing
is remaining, and that is to
create bumps over on this bottom surface so that this lego break can be placed and connected
with other lego breaks. For that, first,
we need to remove material from this
bottom surface, and then once we do that, we will have to
create once again, hollow bumps on this
surface as well. You will understand
once it is done. Let's click on this
bottom surface and once again,
click create Sketch. It will change the view to fit that to the view facing directly that
surface which we selected, and here we will
create a rectangle. This rectangle is
going to be inside or rectangle which we
created previously for pairs of the lego brake. Let's say somewhere over here. Next, we want to
assign dimensions from this to the horizontal
and vertical dimensions. Of this point in
reference to this point. Previously, we did that by
creating an external geometry. For the circles. However,
we don't need to do that because we have our
origin point available to us. And we can simply use that. We will select the I'll select the vertical
distance tool, and I will select this point and I will select the origin. This distance is going
to be ten milli. Similarly the
horizontal distance between these two points is also going to
be 10 millimeters. Let's press sca. And then let's move it ahead. Now, we need to
assign dimensions to this vertical line and
this horizontal line. Once again, we can do that
using these two tools, vertical vertical distance
and horizontal distance. Let's select the horizontal
distance, select this one, and this is going to be This is going to
be 300 and press. Similarly, let's select
the vertical distance tool and select this line, you can also select
this line as well. Let's select this line, and this is going to
be 140 millimeters. Press and sk and our sketch
is ready. Press close. As you can see,
our sketch is over here on the bottom
surface of this lego bro. Now, we don't need
this sketch to add geometry to our to our body. Instead, we want this to remove geometry from
this bottom surface. Instead of using the pad tool, we will be using this
tool, the pocket tool. Let's click it as you can see it is removing geometry
from this bottom side. The dimensions for
this is going to be 150 millimeters. I'll type here, 150, and then click somewhere over here so
that it updates its view. 150 is not working, sorry, because this
entire dimension was 96, obviously 150 is going to basically cut the material
throughout the body. So instead, it is e f. I e four. Now as you can see the
pumps have been returned and it has created what we deside So 84 84 millimeters
is perfect, and let's click. Okay. Now, the material
has been removed. However, the last thing that is remaining is
creation of bumps over here. I will select this phase. Once again, create a sketch. Move it here, and it is
also going to be a circle. Let's create a circle
somewhere over here. We also need to reference assign the distance between this
point and this point as well, this line, the vertical line. Once again, we will
have to currently we can use this origin
point as well, but let's not use that. Let's use the external
geometry tool and this line so that here a point over
here becomes available, which we can reference. Let's close, and let's select the vertical distance tool
and collect the center of the circle and this line. Currently, this distance
is 65 millimeters. Let's look and I
will return to it, let's change the view. This distance is 65
right now, however, we know that this
line, this line, this vertical line from
this point to this point, it is 140 millimeters. That means if we want
this circle to be at the center at the center, of this line, then
this distance should be half of 140 millimeters, and that is 70 millimeters. I will change it to 70
millimeters and click. Okay. Now our circle is
directly in the middle. When we're talking about
the vertical distance. Now let's also assign
diameter to this circle and diameter is going to
be 50 millimeter just like the bumps on
the top surface. We will also want four circles. We also want four circles. Let's select this
circle and once again, create a rectangular pattern. We do want four columns, but we don't want
two rows right now. I will change this
2-1, and let's click. Once again, press
the control key and hold it to snap it to zero degree and let's select
the distance to be 70. That let's increase
this distance a bit from 70 to say 75 and
see how that looks. That looks a little bit better and Let's also move it to here. Okay. Now it seem perfect. What I did that, I
clicked on this point. We can also click on any
point and then move left to right to basically select the perfect arrangement
for our bumps. Now, it is ready. Let's close. We have circles over
here or sketch. Once again, we are going
to use the pad too. The dimension for this is
going to be millimeters. The bumps are going
to be 30 millimeters on this inside face. Let's 30 millimeter
and click. Okay. Now, the only thing
remaining is to create to make these
bumps hollow so that it may fit on another
lego piece or lego break. Okay? Now, if it was solid
works or any other tool, we could have just
created a sketch. Let's go back to this sketch. We can go back to the
sketch by going to model, and this was our final padding. It was for these bumps, and I dropped it down, and this is the
final sketch that we created for these bumps. Let's double click on it and we can hear we can edit
these sketches. What I was explaining
that Let's close it. We basically we want
holes in these bumps, H over here, a hole over here, over here and over here. Now, if it was solid
works or other get tool, we can simply we can create a sketch,
something like this. Something like this. Let's say, then we say and then
during padding, we select this region between these two circles and
then padded upward. That will ensure that the
hole has been created. However, in free, that does not happen.
We cannot do that. We cannot select
these kind of region, only these regions
to be extuted. Now, if I want
only the distance, the region between these
two circles to be extuted, I cannot directly
do that because if I pad these two circles now, it will simply
create the padding which has just been created. Instead, what we need to do
in Free, what we need to do. We need to create
these pumps first, and then on top of this surface, create another circles for
creation of those holes. That is what I
will do right now. I will select this
surface and once again, go to tasks and create a sketch. Let's create. Before creation of this circle, we want the center of our
new circle to be the same as these circles that we created previously for our
previous sketch. Let's choose the
external geometry tool and select this circle. That circle has been selected. And its center has
also been highlighted. Press scap, and now we can
go to the center tool, select the center tool and
click on this green dart. And ensure that the diameter of this circle is somewhat
smaller than the previous one. Okay. So now let's assign the
dimension to this circle. And for that, we will
be choosing once again, tan arc circle tool. Let's select that and
click on this circle. Okay. Now, this bigger circle, we know has the diameter
of 50 millimeter. So this diameter for the smaller circle is
going to be 40 millimeter. Meaning the thickness of the bumps is going to be 10
millimeters. Let's press. Once again, we want
similar circle over here, over here, over here. Once again, I will
select this circle. Here it is selected and
it is not selected. Now it is selected. Once again, we will be using
this rectangular array tool. We want four columns, one to the four columns, obviously because we have
four bumps and also one row. Once again, rest the
control key to snap snap it two upper dimensions to snap it to zero degree angle, and let's press somewhere over. And use the left click
to create r array. Now, as you can see, here, as you can see, this circle is not perfectly in the
middle of this circle. It is because the
distance between these circles for
the bumps which previously created and or new
distance is not the same. That was 75, but this is 75.68. I will select 75 sorry, I will type here 75. Click. Now they are perfectly in
the middle of these circles. Basically, this dimension, the dimension for this
rectangular array, which is 75 millimeter, has to be the same as the
distance or the dimension for the array we created
far creating these bumps. Okay. Now our circle
or sketch is complete. Let's close, and as you can see, this sketch is
visible over here. For the creation of hole, let's select the pocket tool, and it will remove material
and will create holes. We know the length of the
bumps is 30 millimeter. The length of these holes
will also be 30 millimeter. I will type 30 over here, and we will click here
so that view is updated. We are happy with
it and let's click. Now our lego brick is three D model or D model of
our lego brick is completed. This was all about
this lecture or how to model lego block or
lego brick in free. Now, if you run into any errors, in the message box or while creating this modeling
this lego block. You can always consult me. However, if you follow the
procedure just like I did, it is not likely that you will be experiencing any issues. In the next lecture,
this was all about this lecture
in the next lecture, we will be modeling a
spinning top. Thank you.
7. Modelling a Spinning Top: Hi. In today's lecture, we will be modeling
a spinning top. It is going to be
this spinning top with these dimensions. We don't have the dimension from this point to this point. This dimension is not available. So we're just going
to assume it. The rest of the dimensions
will be used from this image. Let's go to F. I'm
here in FC and the first thing
that we always do is to create a new geometry. A free do Fri document. Now, once again, our path
is going to be same. We will select the part
design workbench from the workbench selection drop
down menu, part design. Once again, for
creating a part, first, we need to create a body, and for that body,
what is required, it is a sketch. For this one, we will be selecting the x t plan
or the front plan. Let's select the X t plan. The plan has been selected. Now, for this modeling, we will be using a new tool. Previously, what we
have been doing, we have been creating like. We have been creating
geometries, for example, this geometry, and we have
been using the pad tool. Pad or pocket tool. These are the tools that
we have been using moly. Using them, we translated
or transformed this two dimensional sketch
to a three dimensional body. However, we can theoretically create a spinning top using this methodology,
using pad tool. However, it is not appropriate, and it is going to
be very difficult. For that, we have
a dedicated tool, which is called revolve. We are going to be
using the revolve tool. What revolve will
do for revolve, we will create the geometry
of the spinning top. For example, our spinning top is going to look
something like this. This. I'm not very
good at drying, is going to look
something like this and it is going to rotate like this. What we will do, we will create
the half of this sketch. For example, we will
create this thing. We'll create this
body, like this. We will create this sketch that looks something like this. After that, using
the revolve tool, we will use this line over here, this line as axis. We can use this line, we can use this line, we can
use whatever line we want. We will be using this line, and what this tool
is going to do, It is going to rotate this go two dimensional geometry around this axis to create a
three dimensional object. By doing that, we will end
up with our spinning top. Let's go back to free. Here,
Let's create that sketch. Firstly, let's check if the units are still
in millimeters. They are in millimeters,
so that is okay. Let's start creating our sketch. The first thing we will be
creating is going to be line. We will be firstly, we will
be creating this line, this excess of rotation line. Okay. So Let's create this line and press the control key press and
hold the control key, so the line is
perfectly vertical. Then let's add all dimensions. Since it is a vertical line, we will be using the vertical
distance constraint tool. Let's click on that tool
by clicking on this line, we can insert its length. We know the length
is millimeters. This is going to be millimeters. It 30 and press Next, we will create two lines. One over here at the top of this axis or central line
and one at the bottom. As we can see from the image, this this distance
is 1 millimeter. We can also assume that
to the bottom side, it is the deth between these two this portion
and this portion. The the diameter of this pointy end at the bottom
side is also 1 millimeter. Since we are creating
half of that sketch, so that these lines, which will be
representing the bottom of the bottom and top, of these two point edges, p ns. The distance, O dimension
will be the half of the actual dimension because we're creating half
of the sketch. This is 1 millimeter
or these lines will be 0.5 millimeters. We will create one
line at the top, press control to make it perfectly horizontal
and release. We will also create
another line over here and let's make it
perfectly horizontal. Okay. One thing that you might notice that these are not
flat, and they are pointy, meaning that the ends
are curved at the top, we will add this
curve or pointiness later after creating the
three dimensional geometry. The length, these are
horizontal lines, so we will use the
horizontal distance to and we will use it on this, and we will type
0.50 millimeters. Instead of adding 0.50 millimeter dimension
to this one as well. What we can do, we can
use the equal constraint. We will select this line, and we will also
select this line. Here, you can see
under elements, we have a total of three line. One is this line that
we have selected, is another line which we have selected, and the third line, this line, two line
which is here then. It is this vertical line. We have these two
lines selected and we can simply use this
equal constraint. Once we do that, S Let's
do like this equal. Now. What I did, I selected this line. Then while holding
the control key, I also selected this line. You can see here I'm
holding the control key, and now both of these
lines are selected. We will make them equal, and here it is equal. Once we click on this
equal constraint tool, the dimension of both these
lines has been changed to 0.5 millimeter and they
are made to be equal. Now, once again, if I change the dimension
of the top line, the other line, the
bottom line over here will automatically
update itself. Next, we will create this
edge over here, this edge. This the dimension of
that is 1 millimeter. So We will create a line
since it is a flat edge, we will create a line, and let's create it
somewhere over here. You can create it anywhere. Let's create it
somewhere over here. Okay. The dimension is
going to be 1 millimeter, and since this is vertical line, we will be using the vertical
distance constraint tool. I will use that and
select on this line, and I will make it 1 millimeter. And now the distance
is 1 millimeter, and res is sca to exit out of the vertical
dimension tool. Now this line line for this
outer edge has been created. Now we need to assign its
distance from this point, the horizontal distance,
and the vertical distance. From the image, we can see the
diameter is 26 millimeter, from this point to its center. Since we are creating
half of the profile, meaning the distance
from the distance from this point to this point
will be 13 millimeters. We will select the
horizontal distance tool. We will select this point the end of this line
at the bottom edge. You can also choose this outer point of
the top line as well, but it is also going to be SM, and we will select this point, s. Now, this point and this
point has been selected, and it is asking us for the distance in millimeters
between these two points, and it is going to be
horizontal distance on the in this
axis horizontally. We require it to be millimeters. Let's type a 13 and press. Now press scap to exit out
of the dimension tool, and let's drag this
somewhere down here. Now this distance
is 13 millimeter. We also need to assign the
vertical diameter as well. However, it is not
provided to us. We are just going to assume it. Since this is 30
millimeter total height, so we are just going to
assume it as ten millimeter. The vertical distance
from this point to this point to
be 10 millimeters. So we will select the
vertical distance constraint. Select this point,
and once again, select this point and we
will type 10 millimeters. Ten and pres. Now the vertical and the horizontal
distances have been selected. Next, what we need to do, we need to create
this curved profile. This one and this one. Okay. For these for
these curved profiles, we will be using a new tool
called the B spline tool, and you can create a curve or a spine using control points, periodic control points or bins. The most intuitive
and easiest way is to create a spin
control points. We will select the
control points. B plan by control points. Let's select that
choosing our left click and let's start
creating our curve. Let's create the
bottom half first. Firstly, we need to select
the starting point. The starting point is going
to be this point here, this point, as you can see, starting point is going
to be this point. I will click it and Next,
what we are going to do, instead of going
creating like this, then if we release now, it will be a line. It will not be a curve. That means instead,
we need to create a control point over here
somewhere over here. The point where the
profile changes, right in the middle
of this curve. We don't have the dimension, so we're just going
to assume it to be somewhere over here. We can also change
it later as well. Let's create it here. This, as you can see, it has blue circle, meaning this is going
to be or control point. Next, we need to select
the end point of this curve and it is
going to be this point. The bottom point of this line. Once it snaps to it, let's click and it
has been created. Now we can further extend
this curve as well, but we are not going to do that. I will simply press a
scare to exit out of this curve or to
complete this spline. I press a scare,
and as you can see, The curve has been created, and as you can see, it is not a straight line, it is a curve. Let's press scap again to
exit out of this spline tool, and we can just left click on this control point and keep while the left
click has been pressed, we need to hold the left
mouse left mouse patter, and then we can move this
control point up and down to control or change
the profile of our curve. I will move it to
this direction and something like this is pf. You can change.
You can manipulate the curve to your
likings, as well. Similarly, we will also create A spline or curve between
these two points as well. I will once again select
the B spline tool. By default, it is going to be
through the control points, and I will select
the starting point. Next, I will select
the control point, it is going to be
somewhere over here. Make sure that
your control point is not below this point. The top edge of the top
point of this line. Let's say somewhere
here is okay, and then we need to
select the end point. You don't necessarily have to have only one control points, you can add more than
one control points. But for this case, one control
point is all we require. I'll just create a one
control point and then select the end point for
this spline and like this. Once again, I will
press the escape key, and as you can see, our
curve has been created. Once again, press the
scape key to exit out of the control
sorry the spline tool, and then select this
control point and move it to the left like
something like this is fine. This is perfect.
I'm happy with it. You can change or manipulate
these two curves to your liking however you want. Now our sketch is complete. I will close out of this sketch by clicking this
close button over here, and as you can see, our
sketch is completed. Now, what we will do, we will use the revolve tool
or the revolution tool to revolve this around this axis to create a
three dimensional body. As we know, if we go
to model over here, and as you can see, our
sketch is selected. While this sketch is selected, we will go over here and here it is the revolve too
or revolution. It basically means
the same thing. I will select it, and as you can see,
it rotated it. It revolved that geometry
that we created, that sketch we created
around that vertical line, and it created this body for us. Okay. In the revolve tool, if if you look at
somewhere over here, you have a lot of options. The first thing is the angle. But before the angle,
let's talk about xis. Currently, under xs, it
says vertical sketch xis. What does that mean? Our
sketch looks like this. This was z axis. This was x xis and something
like this was y axis. According to Free C, the z axis is the vertical axis and x axis is the
horizontal axis. We said here, we selected or axis to be
the vertical sketch axis, which means that it
automatically selected this axis as its
vertical sketch axis. If we select the
horizontal sketch axis, then it will select this point. This line because
it is horizontal, and it will revolve
around that like this. Let's see what that looks like. If I change this
by clicking on it, I change this from
vertical sketch axis to horizontal sketch axis, as you can see, or now geometry looks
something like this. This is not what we need. I will change it back to
vertical sketch axis. Apart from these sketch axis, you can also use the x
y and z axis as well. If you select the x axis, that is the same as
horizontal sketch axis. If we select the y axis. Now it will not do that
because y axis does not exist in our sketch since we created or sketch on Z X plan. There is no line
along the y axis, and therefore, it will
not create anything. Or if we select the Z axis, which is the same as the
sketch vertical sketch axis, we will also get
or SAM geometry. Bas Z axis or vertical sketch axis in our
case is going to be similar. The next thing is angle. Currently, it is complete
revolution meaning 360 degrees. However, we can also pick
whatever angle we require. For example, let's say
if I send 90 degrees, I type 90 and click somewhere
over here in this box. And then it will only create one fourth of a
complete revolution, or it will only revolve
around 90 degrees. If I let's say 180 and then
click here once again, it creates half of
that total geometry, and for complete geometry, or angle needs to
be 360 degrees. Only degrees if it is only
going to be in degrees if your selected system of units has the degrees unit
for its angles. For example, if you are in
some other Main system, where instead of degrees you are using Radigan or something else, then you will have to enter
this angle in Radigan. Okay. So that is how you use the revolution tool
or the revolve tool. I'm happy with that.
Let's click Okay. And or or body of our for
spinning top has been created. However, there are just
two minor adjustments we need to create. That is we need to round out this top and also this
bottom end as well. We are going to do that by
using the and the f is here. It says, fill it, I
will select this tool, and I will select this phase. Now you can select the
phase or this edge, in this case, both
are going to be same. However, if you select phase, then it means it is going
to fill it out all of the edges that are constituting
that specific phase. In, in this case, since it is a circular phase, Theoretically it
has only one edge, so it is going to be
same effect whether we select the edge or the face. Let let's delete this. Let's select the face. Currently, as you can see,
it is not doing anything. That is because the radius for flat here it is selected
to be 1 millimeter. That is not possible. Why? Because we selected We know that this entire
diameter is of 1 millimeter. The flat radius needs to be at least less than half
of the total diameter. For example, this
diameter is 1 millimeter. The ft radius, since
it is diameter, so this diameter
is 1 millimeter, meaning its radius
is 0.5 millimeter. So therefore, the fillet radius, which we can select over here, needs to be less than the
radius of this phase. So we need to type something
below 0.5 to make it work. For example, if f
even types 0.5, It is doing that at 0.5. However, it is very, very
extremely high filleting. Ideally, you should be
putting something below the actual radius of that fs. Something like
0.4. If I go above 0.50 0.6 t, it's not possible. Even zero point let
0.51, that is possible. But ideally, what you
should do is select some value below
the actual radius. Let's say 0.45, and that
is, that's perfectly fine. Let's click to exit
out of that fill. Now we will be doing
the same thing to the bottom side to the
bottom face as well. Let's select that face
and select the fill two. It says it cannot compute it, and that is because
the dimension once again are not correct. I will enter 0.45. Click here and it updates. Once again, let's click, and with that, our
spinning top is ready. Let's close this message box. And the three D model or the car model of our
spinning top is ready. If you want to fill that out these edges as well,
you can do that. However, we wanted to
create this and we have perfectly created that
spinning top. Thank you.
8. Modelling a Tuning Fork: In this lecture, we
will be creating a CAD model of tuning fork. I'm here in FreCAT, and the first thing that
we need to do is to create a new FreecD document. I will do that by
clicking, Create new. Now our document
has been created. The next thing I will do is to select the P Design workbench. In the part design workbench, obviously, we are going
to be creating a body. I will select create body, and for that body, we will be required
to create a sketch, and finally, for the sketch, we are required to select the plane on which the sketch
is going to be created. For this, it is going
to be the x y plan. It has been selected. Before sketching
anything, first, let's select the
desired navigation. Navigation mode, which
for me is blender or gad, I'm familiar with both. Also, we need to make sure that our standard form or
memed system is standard, meaning millimeters for length. We are not concerned
with other units here. For creating this for
creation of this tunic fur, what we will be doing,
we will be using a command called mirror command. Meaning basically we will only
create half of the sketch, and then we will use that mirror command to
create another duplicate of that mir duplicate
mir duplicate of that or a flip duplicate of that part that we
will create together there will be combined to form the entire geometry
of tuning fork. Let's start creating our sketch by selecting the line command. First, I will create
a line starting at the origin and it is going to
be perfectly vertical line. Next, I will be creating
another line and it is going to be
perfectly horizontal line. After that, and after that, I will create another line and this line is going
to be vertical, and let's say it goes
up to this point. Now, it is possible that you create the entire sketch
and then give dimensions. However, not always, but sometimes doing that can
lead to certain problems. It is always a good idea to assign dimensions as
soon as possible. Okay. Before going
further, what I will do, I will create dimensions inside dimensions for these
lines that we have created. For the lines to which
we can give dimensions. Firstly, I will select the horizontal distance tool or sorry vertical distance,
constrain vertical distance, or you can use the hot key, and I will give
dimension to this line, the first line that we created. This one is going to
be 38 millimeters. I'll type 38 and click. Now it is 38 millimeters. Similarly, I will also give
vertical length to this line, which is also
vertical two as well. This line is going to be 32
millimeters. Let's type 32. Finally, we will provide the horizontal
distance to this line. And it is going to
be six milli meters. Sorry not six, it is going
to be three milli meters. I'll type and click. Let's continue our sketch. I will create another
line over here and let's make sure that it
is perfectly horizontal, and then we'll
create another line and we have to ensure that
it is perfectly vertical. Once again, to ensure
it's perfect verticality, to ensure that it is
perfectly vertical, you need to press the control key and
hold it file creating this line and it
will snatch itself to snap itself to
certain angles, for example, one of them
is going to be 90 degree, so we can easily
create a 90 degree. A line at 90 degree or a
perfectly vertical line. Next, I will create another line and it is going
to be horizontal line. Finally, I will
create this line. Let's say somewhere over here, and then I will join this point to this point
choosing another line. Okay Let's see is this line is horizontal,
perfectly horizontal, yes, it is perfectly horizontal
because we can see this small vertical
line over this line, which is basically a symbol that shows that this line is
perfectly horizontal. Okay. Okay. Next, we will give proper dimensions to these new lines that
we have just created. First of all, let's
provide vertical distance, and I will the
horizontal distance, and I will select the
horizontal distance tool and I will provide
dimension to this line. This horizontal line is going to have the dimensions
of six miters. I will type six and press. Also, I will provide horizontal dimension to
this line over here. This was this line. This line over here. This line is going to
be 4.5 millimeter. Is length is going to be 4.5
millimeters. Let's click. Next, what we will do, we will provide the vertical
distance between this point, which is this point
and this point. I hope it is visible. I will select the
vertical distance tool. I will select this point, and then I will
select this point. It is this dimension that
we are trying to provide. This is going to
be 6 millimeters. Let's say six. It is
giving me an error that its dimension is
already six meaning that it is giving me an error because we are not required
to provide dimension, required to provide
the vertical distance between this point
and this point. Why? Because we have already set the dimension for
this horizontal line, which is millimeters, and
then this horizontal line, which is 2 millimeters. So those two dimensions that we provided or those
two constraints that we provided ensure
that this distance is going to be 6 millimeters. There is no need for it. Next, the final dimension that we are required to
provide is this one. We are required to provide
horizontal distance far, sorry, this line, we are going to provide it to this line. I'll let this line. It is not this line, it
is rather this line. This one is going to be
equal to 82 millimeters. I will type 82 and press. Let's zoom out a bit and
everything is in perfect order. Now, what we are going to do, we are going to instead
of instead of having these sharp edges here and here, we are going to create
fillets over here, filets over there to convert these singular
points into a curve. I will press scap, and then I will
select this tool, create filets you can see, it creates a fillet
between two lines. I will select this
point and then I will select this point. And as you can see, just when I click on it, it created a fill it. Now, it has initially it
had just a singular point. Now it has one point over
here and one point over here, we can move these points as
well to increase or fill it. However, doing that
is going to damage the dimensions that we
have already given to these sides and lens. I'll just click control Z. Make sure it is just
the default fill it. Okay. Similarly, I
will create fillets. Once again, select
the filet come on and create a default
fillet over here. Finally, over here. And now everything is perfect, and the half of our
sketch has been created. What we will do, we will create a three dimensional
body from this sketch, and then will create
a mirror image of that sketch and both
will be combined to form or geometry for our tuning f. Let's close out
of this sketch, and as you can see,
that is our sketch. We know to convert this into
three dimensional body, we need to use the pad comm. I will just select this pad come on and now we need to provide the dimension of padding or
the dimension in Z axis. You can see the axis over here in the bottom right corner. This dimension is going
to be 6 millimeters. Here I will type 66, and then we can just
click somewhere over here so that it
updates the view. That is perfect and let's click. Okay. Now, one half
has been created, one half of our tuning
fork has been created. Now is the time to
create its mirror image. For that, what I will do, I will go to model
tab over here. Previously, I was in tasks. I will go into model
tab and I will select this padding. It is selected. Now I need to use the
mirror com. It is here. It is here,
as you can see, mirrored, meaning it
creates a mirrored feature, and the feature that
we have selected is going to be this pad feature
that we have selected, so it will mirror
this pad feature. I'll just click on this mirror. If you were to
select more features if there had been more features, for example, there
is fit over here, there are cuts so and so forth, then you will have to select
all of those features from this drop down menu
under the model ta. Here we only have one feature, so I'll select this feature, and then I will click on this mirror tab,
sorry Mrle feature. And this pop up
menu will appear. The first option over
here is the list of features which are
to be mirrored. Pad has been already added, and if there had been more
features we needed to add, we could do that over here, and we can also remove
features here by selecting the feature and then clicking on remove feature. The other things you
can do over here is the plan around which mirroring is going to be carried out. Currently, it is
vertical sketch axis, meaning the vertical
axis or the z axis. That is what we require
for this tuning for. However, it may be that you are required
to use some other axis. You can use horizontal
axis and if we do that, you can see it creates
this type of body. Or you can use the x y and
x and y d plans as well. If we use y Z plan, as you can see, it is creating a mirror image to
the bottom of it. Or if we select let's
say the y z plan, it creates required
because that is the plan. That is the same
or vertical axis, or we can also
select the X plan. So in our case, the vertical sketch
axis and base yz plane both give us the same results. It doesn't matter
which one we select. I will just select the
vertical, Sketch axis. However, depending
on your needs, you can select your plan
for mirroring over here. I'll just click, and here it is our CAD model of tuning
fork has been created. Now you can just save
it or you can also export it if you
want to use it in other programs as well. This was all for this
lure in the next lecture, we will be creating
a model of a, a finger ring. Thank you.
9. Modelling a Ring: In this lecture, we
will be creating a D model of a
ring, a fingering. Let's create a new document, and let's go to part
design workbench. We need to create a body because obviously a ring is
going to be a body, and let's create its sketch. Okay. The next step as always is to select
the appropriate plan, the plan which I'm
going to select. You can select D, x five, whatever to your liking. But I think the most appropriate is d plan
or the front plan. Here we are in the
sketcher work pinch, and we need to create
the sketch for our ring. First, like, let's make sure that our standard Mae
system is standard. Let's start creating our sketch. Obviously, the ring is going
to be in circular shape, so we will be creating a circle. Here it is create circle. I'll select the
circle to and I will create a circle on with
its center on the origin. Let's create it like this. I will press scap to exit
out of the circle tool, and then I will select this constrain arc tool to define the dimension or
diameter for this circle, and I will click on it, and now it is asking
me for its diameter. And the diameter is going
to be 20 millimeters. I will type 20, or
unit is millimeters, and then I will click. Okay. Now this circle
is 20 millimeters. Next, I will create another circle again with
its origin at center. Like this. This circle
will have the dimension of again using the dimensions for the dimensions using
the const c feature. And this is going to be 18
millimeters. That is it. I will press scap to close out of the
circ dimension tool. Now our first sketch is ready. Next, I will close out of the sketch workmen by
clicking close over here. Here you can see our sketch in the part design. Work bench. Let's go to model and let's select this sketch
over here in this drop down, and let's pad it to create a three dimensional body
out of this sketch. I will click pad. Now we are required to enter the
dimensions for this padding. In other words, we are
required to insert the dimension for the
width of the ring. That width is going to
be 4.5 millimeters. Here, Under the length, I will type 4.5 and click. Now we have a very simple ring. However, it is not going to be It is not going to
look unique or beautiful, so we need to create
some additional detail. The first detail which we will be creating
here is a groove. A small groove that
runs on this surface, which is highlighted
right now, it's meddle. And somewhere in the
middle of this surface. We will be required
to create that. We need to create that groove. We can create that by using the revolve tool or
revolution tool, which we used in
previous lecture. We use the revolution tool for
creating the spinning top. However, in this case, in order to create the groove, we need to remove the material rather than adding the material. We will be using the
opposite of revolve tool, and that is and that
is groove tool. The groove is opposite of revolution tool
or revolve tool. Revolve adds geometry in
a circular direction. And groove removes that. What we are going to do, we
are going to create a sketch or the profile of the groove
somewhere over this line. Then that profile
will be used to cut material in circular direction
throughout this phase, to create a groove. First, to do to use
this groove tool, To use this groove tool, we require a sketch. To create a sketch, we need a flat plan. Where to create that sketch. Now, if we needed to
create a sketch over this, this is a flat surface, as you can see, we
can just click on it and then go to create
sketch over here. However, this is
a circular shape. Or a face. This face is round, it is not flat. We cannot create a
sketch on this face. You can see here, if I click create sketch, it says, you need a planer face as a
support for a sketch. We cannot create a
sketch over this face. Now, what we need, we need a plan that
goes through this ring, a flat plan, and we don't
have any access to plans. What we are going to do,
we are going to create our own new plan.
I'll go to model. Let's go to task and I
will select this face. Now here we have the
create sketch tool. We cannot create a sketch since
it is not a flat surface. However, if you go down, here we create a dottem plan. We are going to use this tool, create a dote plan tool to create a new plan that
cuts through this ring, and on that plan, we will create a sketch
that will drive our groove. Let's select create
a Datum plan. Now as you can see, it
is creating a new plan. However, it is not cutting the ring in the
manner we wanted to. And what we need to basically rotate this
plan in 90 degrees. Here, as you can see,
For datum plan creation, Datum plan parameters,
you have some references. The first references
has been selected, and it is this cylinder. It is considering this
pace as a cylinder. That is the first reference. Now we can try to use some other references to
get the shape we need, get the plan orientation
that we need. However, we also have
some options over here. It says attachment offsets
in local coordinate. Offset means how much
our plane is going to be moved from its origin
position or default position. Currently, it is at origin, zero millimeter from x, zero millimeter from y, 0 millimeters from Z. We do not need to move it. It is fine at the origin
because origin is once again the center of or
ring. That is fine. However, if you see over here, if we can somehow
rotate this plane, nine by 90 degrees
in either x or y, we will get the proper
orientation that we need. Here, you also have some rotational rotation
offsets as well. Around x xs, I will
type 90 degrees. I'll just type 90 and I will
click somewhere over here. And as you can see, the plan has been rotated
on X axis by 90 degrees. Now it is cutting the ring
in the manner we require. We will just create
a sketch over here, and then we'll use that sketch to create a groove on this ring. That is how you create
plans for your new sketches if you cannot directly
create sketch on a body. So O plan is ready. Let's click. Now let's select this plan and
create a sketch. Now, we are taken into the
bottom view or the top view, whatever, because that is the view which is facing
directly this plan. We need to create a sketch
over here or over here. Let's create it over here. However, we cannot see
if we create a sketch, for example, let's create a rectangle over here like this. And as you can see, if I move this rectangle into this ring, it
becomes invisible. We cannot see it. So that is an issue because we need to know how much we
are cutting the ring, how deep is our
groove going to be. So To view that, we simply need to change
the view. View mode. So the view modes are over here. Let's see this is
draftyle, here. Currently, it is in
flat view. Flat lines. You can also go into shaded, where as you can see, it removes the lines which
existed over the boundaries. And it is only
showing the shading. You can move to no shading. Now there is no shading, but the lines are written. There are lines or you
can use the hidden frame. Also, you can use wire frame. In wire frame, as you can see, this point over here
is where ring ends. Now we can visualize
how much we are cutting into into our R ring. Let's select all this. I will go back into sketch. Let's zoom in and let's
delete these lines. Let's select these
lines and press delete. Let's first create a
new line which starts somewhere over here
and ends over here and make sure it is vertical because we require it to be vertical and you can do that by holding the control key. Now, this line is going
to be the reference line, because this line is along
the end point of or ring. Next, let's create a rectangle, Let's say somewhere over here. Let's create a rectangle on this x axis,
somewhere over here, and on the other side, let's connect it to this
line that we created. From this length,
we know it is equal to 2 millimeters because
that is the thickness of R, 4.5 millimeters, because that
is the thickness of r rank. Half of 4.5 is four
point 5/2, it is 2.25. 2.25. So This length is 4.45, and total of this length
is 4.45, and the grove, the length of the groove or
the width of the groove, we want it to be equal
to 1 millimeter. The width of our groove
is going to be one. Which means, let's select the vertical dimension tool, vertical distance constraint. Let's select it and
click on this. Tool. Let's type here.
We will type 0.5. Not 1 millimeter, we
require the width of the groove to
be 2 millimeters. That means this is going to
be equal to 1 millimeter, and let's drag it down. 1 millimeter, and then we will create another
rectangle starting at this point and the other
point is once again going to be at this line
that we created initially. Similarly, this dimension, let's just use the
equal constraint. Let's select this line, then select this line and select the constraint equal to make sure that these
two lines are equal. So 1 millimeter
from this point to this point and 1
millimeter from this 0.2, this point that makes the
entire groove equal to One or 2 millimeters. Now let's select
the tram tool here, and let's trim the edges or lines that we
do no longer need. We don't need this portion. We don't need this portion
over here as well, and we also don't
need this portion. Okay. So let's
trim that as well. Another dimension that we need is the
horizontal dimension. The thickness is 2 millimeters. The thickness of our ring is 2 millimeters because
the inner circle was 18 millimeter and the outer
circle was 20 millimeters. The thickness of our
ring is 2 millimeters. This groove will cut into it up to half of it,
meaning 1 millimeter. Which means the dimension of
this line and this line is going to be equal
to one millimeters, which is the half
of 2 millimeters. We will select this constrain
horizontal distance, and I will select
this dimension, and I will type one. Click Okay. Once again, I will click. You can just click inside
dimension to this line as well or you can once again
use the constrain tool. Okay. Now our
rectangle is ready. However, there is a problem because this line and this line, it may seem like
they are connected, but actually they are not. What I will do, I will
delete this line, delete this line,
delete this line, and do not move all
of these lines. These lines upward or downward
or any other direction, and I will also
delete this line. Now, I will once again,
select the line tool. Click this line point and, I will join it to this point, and then I will join this
point to this point. Now it is showing some
redundant constraints, which is that since
it is a rectangle, and we are not required to because rectangle
obviously in a rectangle, these angles are going to
be 90 degree and this side is automatically going to be equal to this size in length. So it is redundant to inside dimensions at
both of these points. We can delete dimension at
either this or this line. Let's delete it over here. Now it the lines become white because it means it is properly
defined or underdfined. It is okay to have
underdfined meaning all of the dimensions
have not been entered. That is okay. You can do that now
because in here, as you can see, we know that our rectangle is
at the right point. However, we have not provided
dimension, for example, of this line or this
line to the software. If we want to, we
can just do that. Once again, we have not added dimension to this
line or this line, and that is why if
you look over here, it is saying under constraint because we require one
or two more constraints. On constraint, and that is dimension to this
line or this line. It is as we require it to be, but we have not entered
it to the software. If we overdfine something, these lines will become red. If it is overdfined, meaning there are more dimensions
than what is required, then it will be no
longer possible to create body from that sketch. Let's just add a dimension
to this line as well. As you can see, it is two millimeter but we
required, and let's click. Now let's close and once again, we are currently in the Let's look at
from the front view. As you can see, it is cutting
a bit too much into r ring. Once again, I will go into
this this Let's by once again, let's select this rectangle. And let's move it in the horizontal direction while
holding the control key. Because if you don't
hold the control key, it might be able to
move up and down. We we require it to
be on the x axis and let's move it a little
bit out to it like this. Okay. Let's close
it once again and As you can see from
the front view. From this point to this point is the portion which
is going to be cut from the ring
to create a groove. So you can just move it left or right based
on your liking, how much you want to cut into the ring. I'm happy with this. And once again, I will
just move it like this. Once again, I will
click on this, this icon over here
to drop it down, and I will select
the flat lines view mode so that I can see
my ring in the viewport. Okay. Let's move it. Let's go to isometric
view and like this. Now, this sketch 001 is the
sketch for this sketch, which is going to be
driving or groove. While it is selected, let's select on the groove tool. This tool basically
works just like the revolution tool that we
used in previous lecture. It is going to ask for an axis around which it is
going to cut material, and that axis is y
axis, this green axis, as you can see, and that
is perfectly what we need. We can also change this. We
can change it to x axis, and then it looks something like this because that is
not what we intended. Let's select the
vertical x axis. Also you can select
the angle just like what was it like
the revolution tool. And it will guide how
much it is going to cut. For example, if I ride 180, it will only cut half of it. Also, if I check this
reverse button over here, you can see it is going
to change its direction. If the reverse is checked, it is cutting the
bottom portion, if the reverse is unchecked, it is cutting the upper portion. And if the angle
int is 360 degrees, It doesn't really matter
whether we select reversed or not because it is cutting
throughout the ring. We are happy with our ring
or groove, and let's click. Okay. Okay. Now what
we are going to do, we're just going to
create some final touches to our ring. And that is going to be
some filets on these edges, these edges, and all
of these sharp edges. Now, we created this plan, but currently it is annoying. I mean, we do not want it anymore and it
is useless to us, so we cannot delete
it if we delete it, then this sketch is going to become sketch is going
to be deleted as well, and it is going to give
us an error. Okay. What we can do, we can hide it. And you can hide your
items in two ways, a body or a plan or anything, we can hide them in two ways. One, you can just click on it, right click and here it
is toggle visibility. If I select it, it's gone. But the plan is still there, and as you can see here, The plan is till there. If you want to show it again, if you want to unhide it, you can just select this
and press the space key, and it will become unhidden
or it will reveal itself. Once again, to hide it, you can you can do either click on toggle visibility
here in this menu, or you can just select it
and press the space bar key, and it will hide itself. Currently, we don't need it, so I will hide it. Now let's create some fillets. Select the fillet tool. Sorry, I showed me an error because while we selected
the filled tool, our plan was selected.
I will close it. Once again, hide it
and I will select on this body and then
select this filled tool. Sorry. I accidentally turned off the visibility
for this groove as well along with the plan. We only need to hide the plan. I will only select the plan
over here or over here in the viewport and click space.
Let's select the groove. Let's select our body and s or make sure nothing is selected
and then select or fill. Now It was giving us an error because we already
has selected some item, and then we were clicking
on the fillet tool. Because if we do that, it means that the
software thinks that we want to create filets
on the entire body. So before it is best to
unselect everything, unselect any of the
feature like pad, groove, or even a plan, unselect everything
and then click on the Fill tool or Jamf
tool or any other tool. Let's click on Fill too. One fillet is
required over here. And also over here. The dimension is going
to be 0.2 millimeters. You can see, that
is perfectly good. We will also create similar
over here and here. We can only select two edges. So 0.2 millimeter radius, fleet has been created
for these two edges. Edges. Let's click Okay. Then click the Flat
tool once again, rote and select these two edges as well and the dimension
is going to be 0.2. After entering zero
point writing 0.2, click somewhere over here and
the view will be updated. Here. Also, we want fix
to these edges as well. I will select filet once again. Click on this edge
and this edge. Let's type 0.2, click over here, and we get this results. Okay. Let's click. Now, I'm
happy with our ring. If you want to, you can
create flex to this edge and this edge over here to create a much more
smoother groove, but I'm happy with them. This is how ring can
be modeled in free. Basically in this lecture, the new features that you
learned was the groove tool. This groove tool and secondary, we also learned how to create Datum plans wherever we
require them. Thank you.
10. Modelling Gears & Sprockets: In this lecture, we
will be creating D models of gears and sprockets. Before we create D
model in free cad, we need to familiarize ourselves with some nomenclature
about gears. The first is n, which is number of teeth. Meaning it is the
number of teeth gear. Next is let's create
three circles over here. Let's pick the red color and
consider this circle to be a circle which goes through the center of
the middle of the teeth. This circle goes through
the middle of the t. Then another circle which goes
the top of the teeth. These three circles,
it is at the top. This circle goes at
the top of the teeth. Then a third circle, we will also draw a third
circle which goes through the inside these regions, which are called
roots of the gear. The point where the teeth began. This green circle,
this green circle, this is called dedendum circle. The blue circle, the
topmost is called as atendum circles circle. And the middle one, the red one is called as pitch circle. Now, these terms are important
to know while creating a model in f model
of a gear in free. Then the distance between two similar points, for example, the beginning of this teeth
to beginning of this teeth, this distance, or the start of this root to start of this root. This distance is
going to be equal. This distance will be
equal to this distance, meaning the distance between two similar points two
consecutive similar points, the start of a teeth to
start off another teeth, and a first teeth to
start off another teeth, the start of root
of a teeth to start off root of next
consecutive teeth. This distance is known
as pit pitch of a gear. Similarly, the diameter
of this circle is called a ph diameter. Then this is ad addendum
diameter or just addendum, and then this is known as
dedendum or dedendum diameter. It is mostly known as dedendum. Then the most it or one of the most important
terminology is module. Module, it is denoted by Mm. And it is equal to d divided by n. It is the ratio
of pitch diameter. This d over here
is pitch diameter, meaning the diameter
of this pitch circle, which is here in red color, which is going through
the middle portion or middle of the teeth. It module is the ratio of this pitch diameter to
the number of teeth. Now we remember what are some of the nomenclature
that is required, and first the number
of teeth, then module. The module and number of
teeth are the most important and they are needed for
creating gears in fre Kd. Okay? The other
addendum and dedendum, and there is also ph diameter. So now that we are familiar with the num glature
of the gear, let's go back to Frekd. Okay. Let's create
a new document. And we will go into part
design workmens like always. Next, as usual, we are
required to create a body, or gear is going to
be a physical body, so I will select body. However, this is the point
where creating gears is different than any other
component or item. Because for gears, we do not
need to create a sketch. We can create a sketch
for a gear and then pad it to create
the body of a gear. However, free gear
provides us with Built in gear tool. It has a built in tool, using that we can create gears
very easily, very quickly. You can access that tool by clicking on this part
design drop down menu. If you go down here, here it is involute gear. Let's click on that.
As you can see, it automatically
gives us sample of a gear ready to go
default St f a gear. We simply have to
insert these values. First is number of teeth, how many number of teeth
that we need on our gear. Currently, it is 26. We can type any
number, Let's say ten. It looks something
like that, 15, 20, whatever you require. Let's say 15. Next, it requires module. Once again, what is module? Module is the ratio of
pitch diameter two, this number of teeth. Depending on your needs, you can enter any module that
we dt you like currently, it is 2.50, and you
can change it as well. Next is pressure angle. We haven't discussed
pressure angle. What is pressure angle? If you have state
in machine design, you would already be
familiar with it, but let's just recap
it here once again. For example, this is one gear, and let's say this is a teeth. It's one teeth. Then there
is going to be another gear. And these two gear are going
to be connected to each other or use ese
technical terms, this gear will be matted
with the other gear. That gear will have a
teeth over here as well. It will also have
more than one teeth, but let's just draw one tee. Let's say this is rotating
in clockwise direction. Obviously, when this teeth
will turn this teeth, it is going to exert
some force on this. Teeth. L et's draw
over here once again. This is the teeth let's call it g one, let's
call it gear two. This is teeth of gear one, and this is teeth of gear two. If we draw a line over here, let's say this is a line. Parallel to both of these, then when this teeth teeth one will come in
contact with teeth two, it will exert force or will
exert pressure on teeth two, and that pressure
will be at an angle. For example, if this
is the vertical line, it is going to be
somewhat like this angle. Okay. Teeth one will exert pressure on
teeth two at an angle. And that angle is known
as pressure angle. Theta Pi. It is usually
15 degrees or 20 degrees. Okay. However, you can have
any other angle as well. However, the recommended values are 15 and 20 degree angle. The pressure angle is the angle at which pressure is exerted by one on one gear onto the
other teeth of second gear. Okay. You can also enter
pressure angle here. Currently, it is 20,
and if I ride 15, you see, the profile
of the teeth changes. Let's 20. Others you have high precision, this is basically for three D
printing and manufacturing. You can turn it true or false. External gear is
another setting, which basically tells
whether this is gear is going to be used
externally or internally, and you can also use
addendum coefficients, and if you look over it, it will also give
you some dimensions. The explanation of what it is. Addendum coefficient,
as you can see, is the height of the once again, the height of the tooth
from the pitch circle. So Basically, it
is let's go here, it is this much. This is dedendum coefficient
from the Pitch circle. Similarly, you also have
dedendum coefficient, which is this distance, this distance from the Pitch
circle to dedendum circle. You can enter the
values for that. I'm not going to change it, and you also have root
ft and profile shift. The root fillet is,
as you can see, This is the root, and
this root is filleted. It is not sharp angle or
90 degree angle, it is. It is a curve, and
it is a filet. Root fillet cofficient is
the radius of this fleeting. For example, it is
currently 0.38. If I let's say insert 0.5, you can see the filet increases. Okay here. Finally, you have profile
shift cofficient. It is the distance by which the reference profile
is shifted outward. It is kind of an offset which we discussed in previous
lecture for the plan. So it is best good
practice to leave it ahead zero because we do not
require it to be offset. Once we have inserted
all the values that we require, we will just click. Okay. Now as you can
see under the body, we have volute gear. This volute gear over here. It has automatically
created a sketch for us. Far creating gear. We can once again
double click on it to change these values
whenever we like. Let's select that and
then just like always, select the pad tool and there you have
Se gear is created. You can just like
any other pad tool. Can insert the value or
the thickness of the gear. Let's say five millimeter, click Okay, and that is it. O gear is ready. Now, if you want to create
a hole in its center, you can just simply click on it, go to task and then
create a sketch. Just like, we do for other
item, any other model. Let let's ma this. It is currently four.
Let's create this. Let's create it at six 5
millimeters, like this. Close it and simply
use the pocket tool. To create a hole. This is how you can create
gears in free k. Similarly, Just like gears, I will
just delete this gear. You don't need to
delete it. You can just save it if you want to. I will just delete it
because I'm going to move on to next object
mechanical object, and that is sprocket. Just like gears, you can
also create sprockets in free get without
creating any sketch. It has a Built in sprocket tool. For sprockets as well, you can access here once again, going to the part design, and just on top of
the envelope gear, you have sprocket tool. Click on it and I
created two sprockets. I will delete those. Once again, go to part design
and select sprocket. For this, you once again
select the number of teeth. That's a 45. You can
also select forte. This is not a sprocket. It will not work as
a good sprocket. Let's just say 45. Then you can also select
sprocket reference. These are standards
for sprockets, let's say on C 60. You can search these
reference numbers or you can find
details about what do these references mean in mechanical design
engineering book. Okay. You can also
insert the chain pitch. Obviously, there is going to be a chain that is
going to be put on this sprocket and you can use the pitch of that chain as well. Or the roller diameter, there are going to
be the rollers on that chain and also
the thickness. Let's click, and just like that, we have sketch for sprocket. Then once again, we can use
the pad tool to convert it into a three dimensional
sprocket. Like this. Creating gears and sprockets is very easy because
we do not need to create any sketch and based
on the given parameters, it will draw free CD will draw sketch for
us automatically, and then we simply have
to use the pad command. This was all for this lecture. Thank you.
11. Modelling a Heatsink: In this lecture, we will
be creating a CAD model of a heat sink.
I'm here in Frec. First of all, L always, let's create a new Fricat
document. Here we are. The next step is always to
select the part design, work pinch, and then we
will be creating a body. And then sketch. Next, we need to select
the plan for the sketch, and the plan this time is
going to be the x y plan. I will select X Y
plan and here we are. Make sure that the unit of memes are in our standard meaning
millimeter for length, and that is okay, and let's start
creating our sketch. The first, first thing
that we will be required to create is going to be
the base of our heat sink. We will create base
of our heat sing and that is going to be
rectangular or square. Square is also a form of rectangle where both the
length and side are equal. I will press scab to exit
out of the rectangle tool, and this rectangle was created using the centered
rectangle, not this one. You can create
with that as well. Doesn't really matter. Let's
insert the dimensions. This side is going to
be 65 millimeters. It is giving me a problem because if it pushes this to 65. According to free
care, the diagram, the sketch will become
highly deteriorated. This is one of the many
side effects of free care. What I will do, I will
delete this sketch. I will zoom out a bit and then
create another rectangle. This time, I will create
a larger rectangle. Okay. Now, let's see, let's insert the
dimension to this side, and currently it is 742. Let's click 65. Now it is 65. Now, instead of inserting dimensions to
all of these sides as well. We simply don't need to do that. And as we all know, this pace is going to be square, meaning all sides are
going to be equal. I will just select this side
to which we have already provided dimensions
of 65 millimeters, and I will press the control key and while holding
the control key, I will select all of
these other sides again. Also, the really cool thing that I discovered
that you don't really need to keep holding the control key for
selecting multiple objects. You can just select with the
left, select, select select. However, when you're creating a line which you want to
snap to a certain angle, you will have to
press control key. Some softwares and windows basically windows
interface as well. If you want to select
multiple items, you will have to press
the control key, so I was just doing
that by habit. Now I've selected
all of these lines, and I will simply click
the equal constrain and it will constrain its two to. It will change the dimension
of all of the other sides and make sure it is
equal to the side that we have provided
the dimensions for. However, once we did that, as you can see, the
sketch is now red, and it says redundant constraints
over here under solver, meaning there are constraints
which are not needed. So what are those constraints? First, as you can see,
we provided dimension of 65 millimeter
two to this line. Then we said that this side is equal in
length to this side. This is not required
because it is a rectangle. By definition of the rectangle, this side is automatically
equal to this side. Simply we need to remove these
constraints to this side. So over here, these
two constraints. I selected the if you see, you can see the small
equal sign over here. Just click on it and delete and also delete
other one as well. Now it is perfectly
fine, it is green, it is fully constrained or as
required to be constrained. It is okay to be
under constrained Ideally, a sketch should
be fully constrained, meaning every required
dimension should be provided. However, sometimes we do not
know a certain dimension, and we just put it we just
put an arbitrary dimension. So It is okay to just leave a line or
figure dimensionless. However, Odefined or
redundant constraints is not recommended. Let's click close and
just let's pad it. This base is going
to be 5 millimeters. Length, I will put five, click here and then press. This is going to be
the base of our heats. Next, we will be creating
fins for this heat sin. Once again, our fins are
going to be rectangular, but this time we will
use the central to center point to point rectangle
or simple rectangle tool. Another thing now we need to do, we need to create
our fins will start from this edge of this rectangle and end somewhere over here. That means we need this side to be active so that we can
reference it for our new sketch. I'll press sk and I
will use this tool, which is create
external geometry. I will select it and
then I will extract this line to be used as a
reference for our new sketch. Then I will just press scare. Let's once again select
the rectangle tool, and I will begin this
rectangle at this top tool. Top point green point over here. Now as you can see,
it has turned yellow, meaning it has been selected. I will click and then
create a rectangle. To this point up to this point. I will just hover over this other point and
once it becomes yellow, meaning it has been selected, then I will press the
control key and then move my mouse along the x axis. That is not working. Because we can start or sketch
rectangle from here, but we cannot finish
it over here. That is because we do not
have anything to reference on this verticle side
horizontal length. What I will do, I will
once again go to create external geometry and
extract this line as well. Now we have two lines
extracted and can be used as a reference for our new
sketch. Let's press SCAP. Let's select the rectangle
tool once again, and I will start it
from this point, the top point of this line, and it will end at this line. Once this line becomes yellow, Click again to create
the rectangle. Scap. We do not need to
provide dimension to this side because
we know it is equal to 65 millimeters because that we referenced
it to those lines, which we have given dimension
in the previous sketch. Okay, this line is
automatically 65 millimeter, but if you want to, you can
always provide dimension. Let's just do that.
It is already 65. Let's fix that. And
as you can see, it is giving us an error. So that error is because it is not required
to be dimension. I'll just press control. Control y and here we are. However, we do need to
insert dimension to this portion to the
not to the length, to the width of this rectangle, and it is going to
be 2 millimeters. Press. Now it is 2 millimeters. However, this has
created a problem. The width of this rectangle
is two millimeter. However, the rectangle no
longer starts at this corner. What we will do, we
will select this line, this point and this
point as well, and we want to make
them coincident, meaning at the same point. I will select this point, and then I will
select this point. And I will select
this constrain, which is, not this
one, this one. Constrain coinciden.
I'll just click on it, and now our rectangle is two millimeter in length
in a sorry in width, and it also begins
at this point. It starts at the corner
of the base. Okay. There we have. This
is going to be this rectangle is going
to drive our fin. However, our heat sink is not going to contain just one fin. We need more than one fin. In fact, we need 15 fins. What I will do, I
will drag a box over this rectangle
that we have created, or the better option is
to select these lines. These four lines. That we do not select
these two lines that we extracted from the
previous sketch. We have just selected
or rectangle, and then I will use
rectangular array tool. So it is asking us
for the columns, number of columns,
and number of rows. We will be required.
We need only one row, and number of columns here basically represents the number of fins which we are going
to have on this heat sink. That is 15. So I will constrain inter
element separation, and also there is
no need to select this equal vertical and
horizontal spacing because once we constrain the
inter element separation and define the angle, it will automatically be done. Now we need to select the direction and the
direction is going to be 90 degrees s zero
degrees in x axis. Make sure to press
the control key and once it is
along zero degrees. Click and you will
get your 15 fins. We can count them one, two, three, four, five, six, seven, eight, nine, ten, 11, 12, 13, 14, 15. However, there is a problem
and the problem is that the fins finish end
somewhere over here while this or bas
ends over here. That is because the
inter element distance that is being provided is wrong. Currently, it is 7.63. What we need is 4.49. Let's type 4.49. Click, as you can see, the last fin ends somewhat
before the end of the base, but near to the end of the base. This sketch will drive
the body of our fins. I'll just press close, and there we have our
sketch for our fins. While it is selected, the
sketch 001 is selected. Let's press tab. As you can see, it is creating the fins for us. We simply need to insert
the height of our fins, and the height is going
to be 60 millimeters. You can enter whatever you like. 60 millimeter press and the model of R heat
sync is ready. It is 15 fins with each fin of two
millimeter in thickness, and the start of one distance from the
start of one fin to the start of next fin
is 4.49 millimeters. You subtract two
from this distance, you can get the distance
between the fins, this distance
between the fins as. This was all for this lecture. In the next lecture, we
will be creating a model of a ine gloss. Thank you.
12. Modelling a Wine Glass: In this lecture, we
will be creating a CD model of a wine glass. Just like always, let's create a new free C document and go to P Design work Pinch
and click Create Party, then create sketch, and
then select the plan, and it is going to be X Y Plan. Okay. Let's make sure that our system of
units is standard. That is okay. Let's
create our first sketch. And this is going to be
the base of our glass or the portion in
which the water is water or any other fluid or wine or whatever is going to be. It is going to be failed
with. This circle, the dimension for it is
going to be 5 millimeters. I'll type five, press
sca and then close. Next, we are going
to use the pad common and I will pad
it up to 1 millimeter, and the base is going to
be 1 millimeter thick and 1 millimeter is also going to be the
thickness of our gloss. That is. Let's press. Next, on this surface, let's it over here by panic. We will create another circle. Once again, this circle
is going to start at origin and dimension for this is once again going to be five millimeter diameter
and press close. However, we are not going
to pad this circle. Instead, we will be using a new command which
is over here, and it is called additive loft. We will use this command. What this command basically
does, as you can see, It's in this description
that it lofts a selected profile through
other profile sections. For example, I've
selected this profile, this circle that
we've just created. It will loft it through
other profiles, somewhere over here and
then over here to create a three dimensional,
physical, solid body. Okay. We cannot choose it just now because we need
additional sketches. For those sketches, we need additional more plans to
draw those sketches on. I will select this
face once again. Under tasks, I will select on, create a dote plan to
create a new plan. Plan is over here. However, its orientation
is perfectly fine. However, we don't want it here, we want it somewhere over here. In the upward direction, and the upward direction, as you can see from this arrow, these arrows is the z axis. We want this plan to be
lifted up up in z axis, and we can do that by
here under attachment offset in x direction y
direction and z direction, we want it in z direction, and we just need to insert
the length in millimeters, how much we want
to be offsetted. That is going to
be 40 millimeters. I'll type 40 click over here, and it will update its
location and click Okay. Now we have this plan. Let's select this plan and
create a sketch on it. Okay. Once again, this sketch
is going to be a circle. Let's select the circle tool
and write on the origin, create another circle,
but a larger circle. And I will provide
diameter by using the diameter constraint
tool to this circle, and this dimension is going
to be 65 millimeters. The diameter of this circle
will be 65 millimeters. Press Press sca and press close. Now we have two sketches. However, we can use the loft
command just right now. However, for our wine glass, we need three circles
or three sketches. Once again, I will press
this This command. I will select this phase
and create a datum plan. This plan is once
again going to be lifted upward or offsetted
in that direction. But the distance this time is going to be
100 millimeters. I will type 100 over
here in direction. Click over here,
and as you can see, the plan is now
upward over here. That is perfect. Press Okay. Now let's select this plane
and let's create a sketch. Let's bring it over
here by panning. And let's create
another circle again, starting at the origin, and that is diameter of this circle is going
to be 46 millimeters. I'll type 46, press, press scare, and then close. Now we have three sketches. We can use these three
sketches to create our ft. We can use these sketches for our
additive loft, come on. But first, let's
hide these plans. We no longer need those. Select this plan, press
pass par to hide them, select this plan, and then
press Pass p to hide it. Again. Now let's go to model. Now what we need to do, we need to select these three sketches. We can do it over
here in the viewport, or we can do it
over here in this. Model drop down menu. I will select Sket 001, which is the smaller circle, the first circle
which we created. Then I will press
the control key. For this time you will have
to press the control key. In sketches, you don't need to press the control key to
select multiple lines, but here you do need
to press and hold the control key for
selecting multiple sketches. Next sketch is Sket 002. It is selected, and next, we will select Sketch 003, which is the topmost circle. So now we have all
of our three circles or all of our three
sketches selected. Now, what we can do, we can
use the ditive ft command, and I will click on it. And here you have
certain parameters. Let's keep it as default. We don't want it to be
closed or root surface. As you can see, and
this place press. As you can see, it is
creating the portion of the class in which the fluid
is going to be polled. However, once again, if we double click on this,
lot parameters. You can see this new
physical body is being guided by or controlled by the three sketches
that we created, starting from this point to
this sketch and this sketch. Let's click. O portion of the glass where the
fluid is going to be inserted has been created. However, there is one problem, and that is it is failed. It is not hollow. Okay. For that, we do not need to go click on this surface and
use this surface, create a sketch on
the surface and then use the pocket tool
to remove material. In fact, Free CD has already a command that
can do that for us. That command is this
one. Thickness com. I will select this and then
I will select this face. Here, I'm going to type one, which is going to be the
thickness of r glass, when I typed it, as you can see, it has made the glass
or this portion hollow. This 1 millimeter
that we typed here is going to control the
thickness of this portion, which is in fact going to be the thickness of
the entire glass. Now it is hollow.
What we need to do, we simply need to press. The one portion of
our glass is ready. Now we simply need to create
the base for this glass. I will st this
bottom flat surface, go to tasks and
click create sketch. Let's move it
somewhere over here, and let's create a circle
roughly equal to this point. And let's insert the
dimension of 4.8 millimeters. Press and close. This new sketch is sketch
004, let's select it, and then press or
select the pad tool. As you can see, it is
creating the cylinder, which is going to be
the base of glass. We simply need to
add the distance for padding and that is going
to be 40 millimeters. Press. Next, once again, we will select this phase, go to tasks and create
another sketch. Let's move it over here. Once again, we will
be creating a circle, select the circle
tool and create another circle at
starting at the origin. The dimension for this
one is once again going to be For this one, it is going to be
65 millimeters. Press, and then close. Then once again, we will
use the pad command and the padding is going
to be 2 millimeters. The p and there you have
our wine glass is ready. In this lecture, we we created
a model of a wine glass, and we learned some new
commands or new features which additive and
thickness com. Additive ft is once
again to recap. It is used to connect a to connect more than one sketch to create a physical
body guided by those sketches and
Thickness command converts a failed cylinder into a
holo cylinder cylinder or any other failed body to a hollow body with a
certain given thickness. This was all for this
lecture. Thank you.
13. Modelling a Funnel: In this lecture, we will be creating a CD model of a funnel. Just like always, let's create
a new Free CD document. Then let's go to P
Design Work Pinch, and then click on Create Party and then click on Create Sketch. The plan we are going to
select for this funnel is going to be the front
plane or x z plane. Let's select that
next, like always, let's make sure that our
system of mes is standard. Then let's start creating
our drank or sketch. Let's zoom out a bit. Okay. Let's create a line starting from somewhere to the right of the
origin on the x axis, and it is going to be a perfectly vertical
line downwards. You can press the control key
and hold it there to make sure that line snaps to
that vertical angle. Let's click again
to finish the line. Next, what we are going to do, we are going to provide the vertical distance
for this line. I will select constrain
vertical distance tool. Then I will create insert dimensions for this
line that we created. The length of this line is
going to be 70 millimeters. I will type 70 and click. Okay. Next, we are going to create another line
starting at this point, the top end of this vertical
line that we created. This line is going to extend
somewhere over here at an angle to the
horizontal x axis. I will create
somewhere like this. We want this line to be at an angle from this
horizontal x xs. We want to define this angle. Just like we define the vertical
or horizontal distances, and we also define the radiuses or diameter
for arc and circles. We also have a tool to define
or constrain angle as well, and that is the
constrain angle tool. It is right next to
the contra circle arc or circle tool. I
will select this. Next, what we need to do, we need to select the ticle, the horizontal x axis, and then this line. It is asking us for the angle to the other side of this line. We want this angle, this angle, you can see from my pointer, this angle to be 45 degrees. Obviously, the total angle of this horizontal line
is going to be 180. So if we subtract 45 from 180, we will get the angle
required over here. If we do that, the answer
comes out to be 105. I will t 135 and press. Next, I will draw a line
starting at this point, and it is going to be a
perfectly horizontal line and to ensure that I'm going to press and hold
the control key, and this line will extend
until it touches the vertical. Next, I will join this point, let's press this gap
and we have to create another line as well.
Before joining that. Let's select the
line tool again and let's create another
line over here. Starting at this point, it is going to be once again a perfectly horizontal line and ending at the vertical Z axis. Once this set axis, which is currently green,
it becomes yellow. Like this jello, and
you can see the line is perfectly horizontal
because there is the symbol for
perfectly horizontal, which is the minus symbol
appearing over there. Let's just left click
to create our line. Next, we are going to join
this point to this point. We're going to create a
perfectly horizontal line, which will extend from this end, which is the left end of
this line that we created, and it will join this line. Now. Now it says there are
redundant constraints, meaning there are constraints
which are not required. And that is constraint 14. We can just click on this 14 and we can see it
is this constraint, and we can simply deleted. Now, O figure or our
sketch is er constraint. Once again, it is okay to be constrained while it is not
okay to be over constrained. Okay. Another thing
we are going to do. We are going to define
the length of this line. Or we are going to define the vertical distance
between this point and the horizontal distance between this point
and this point. I will select
horizontal distance. I will select this
line, this point, this starting point
of this line, and then the ending
point of this line. It is asking us for
horizontal distance. This distance is going
to be 65 millimeters. Let's enter 65 and press. Okay. Now we have also provided
horizontal distance between these two points. We cannot define the length
of this line directly. That is not a feature
available in free C. It is available
in other packages. Now, we do not need to define the distance of this line
because if we do that, it will become over constrained because it has
already been defined. We know from this
point to this point, it is 65 degrees because of the dimension that
we just created at it, and then this distance is we have to provide
dimension to that. Let's select the
horizontal dis constrain distance tool and
insert dimension far. This horizontal length or horizontal line that we created, and it is going to
be 4 millimeters. Let's type four and press. Now there is no need to define
the distance for this line because this is going to be 4 millimeters this up to here, and after that we know the
horizontal distance from this point from
where my cursor is to this point is 65 millimeters. This line is 67 millimeters. So now as you can see, our sketch has turned green. Meaning it is fully constant. You can see over here,
it is fully constant. It has all the
dimension it needs. No more, no less. Let's close and there
we have our sketch. Now what we are going to do, we are going to
revolve this sketch on 360 degrees to create
geometry for funner. Let's do that. Let's go to model and make
sure the sketch is selected and click on
revolution or revolve tool. Let's click on it.
The angle over here is going to be 360 degrees, we are going to do
a full revolution, and the axis is going to be axis of revolution is going to
be the vertical x axis. We are happy with what
we have. Let's click. Okay. There we have our body
or bas party for our funnel. However, just like the glass we created in the
previous lecture, it is not hollow. For that, select the glass, we are going to use
the thickness tool. I will select the
thickness tool and then I will select this pas. However, we are going to change one parameter. That is here. Join type. It is currently rc. I will just leave it at arc to show you what
it basically does. I will keep the thickness
of 1 millimeter, join type to be arc, and then let's click. It created a funnel,
removed material. However, if we go
down over here, there are two problems. One, this region, it has not removed
material from this region. And that is basically what
the thickness tool does. T thickness tool
removes material from inside from the point of the
fas that we have selected, and selected and leaves a small small material with the dimension of the
thickness that we have in that. The other thing is this
point over here is filleted. There is a small
fillet over here, and we do not want that. If we now try to remove
material from this portion, it is going to be difficult
because of this fit. And we do not need that. What we are going
to do, we will once again double click on this
thickness feature over here, double click on it,
and once again, we can change it. We are going to do first, we are going to do joint type
from arc to intersection. Once we do that, you can
see it removes that fit and everything here
is perfectly fine. Next. Let's go back and change this from
arc to intersection. Then let's click. Okay. Now,
what we are going to do, we are simply going
to remove material from this phase or this region. We know if we go
to the front view. We know the distance
from this edge, sorry, the diameter of this cylinder it a cylindrical shape
is 8 millimeters. And that is why because if we go back to the
sketch for revolve, we selected this dimension
between these two lines. Let's zoom out a bit, between this line and this
line to be 4 millimeters. Once it is completely revolved, that dimension the diameter is going to be twice
of this dimension, and that is four plus four
equals 8 millimeters. So Let's keep that
information in our mind, P diameter of this cylinder in our mind. Click on this face. Go to Task, and let's
create a sketch. We're going to create a circle
with its center at origin. Then we will provide the
dimension to this circle. We know that the diameter of the cylinder is
eight millimeter, and we want the thickness of this funnel to be 1 millimeter. So the material removed from this bottom phase requires to be 7 millimeters at
minus one 7 millimeters, this circle will
be 7 millimeters. Let's click and press close. Next, I will go to
the pocket tool. And then I will simply
remove material from this. Face. We know the
material to the upside, it is only 1 millimeter. I will go I can select anything higher than 1 millimeter over here, which
is currently five, that is okay, or the better way or the appropriate way is
to select through all. Then let's click, click. The through all basically
means that it is going to cut material through everything
that comes in its pow. If somehow by mistake, we create a shell on top
of this We want to that, but if we do that
it is going to cut material through that as well. The design intent here is to have material to have
this cylinder completely hollow and the
appropriate type for that pocketing pocket
feature is through all. Let's click through
all and click. There we have created our
model for fun. Thank you.
14. Modelling Shafts: In this lecture, we
will be creating CD models of mechanical shafts. La always, let's create a new FreeC document and then select the part
design workmen. Then click on Create body. However, for
creating shafts like gears and the sprockets, we do not need to
create sketches. Free CD provides us with a
bilt in tool to create shafts. So let's go to model and
click on P Design over here, and it is this feature or option or tool
that we need to use. And it is shaft design visit. Let's click on that and there we have our sample
starting shaft. Here, the first thing that we need to do for this lecture, we have constraint
constraint type. There is fixed and force. What we are going to do,
we are going to take this change this to none and change this
other to none as well. This is because these
constraint types are used for doing finite element
method analysis or finite element analysis. However, in this for this case, we are not going to use that. We will have lectures of finite element
analysis in Free C, further in this course. Right now we are only interested
in designing our shaft. Okay, creating a model of shaft. Let's rotate this. As you can see, it
is a stepped shaft. Meaning it has 22
different diameters. If you go to front view,
you can see there is this portion and then
there is this portion with a slightly higher
slightly higher diameter. Here, you can see
there is one and two. Under one, this under
the one column, we have all of the parameters far this portion of the shaft. Under two, we have all of the parameters second
portion of the shaft. First of all, we have length, which is in millimeters because our unit system is standard and the length is going
to be in millimeters. The first is length, currently it is 40. We can just type it
whatever we require. Let's say we require this
length to be 100 millimeters. I'll type 100, click over here, and as you can see, the length of this portion has changed. Similarly, we can also change the length of this
portion as well. Currently it is 80, let's make it 50. Let's click it here. And now you can
see the length of this portion has reduced. Second, we have diameters
of both of these portions. This portion is currently at
over here, 50 millimeters. Let's say we want it
to be 30 millimeters. I will type 30, click somewhere
over here and the length, sorry, the diameter wheel upta. Similarly, we can also select the length for
this portion as well. Let's ma it 40. And this portion has now changed to the diameter
of 40 millimeters. Next, we have inner diameter. Right now, both of
these values are zero. We can change it or we
can change its value from zero to any higher value if we want our shaft to be hollow. If we don't want
it to be hollow, then these inner diameters
should be 0 millimeters. Let's say we want it
hollow and the inner diameter of the hollow. Inner diameter, we want
it to be 15 millimeters. I'll tie 15, click
somewhere over here, and as you can see,
This portion, the one, this first portion of the
shaft has become hollow, and you can see it only
removed material from this portion up to the point where the second portion begins. This entire shaft is
not completely hollow. We can select or in a diameter for the
second portion as well. We can select any
value of event. It simply has to be less than the total
diameter of the shaft. Let's say we want it to
be Sam as this value, 15 millimeter, which is
for this first portion. Let's type 15 over here as well. Click Okay, and now if we see this portion is also hollow and if we
rotate it like this, we can see our shaft
is completely hollow. Okay. So once we are happy with the values
that we have entered, we can simply click Okay. And there it creates
a revolution shaft. Why it is revolution shaft because the Free CAD automatically has
created a sketch for us using the values that
we have entered and then used this revolution
tool to create this shaft. We can even change the
parameters for this revolution, like we change the
parameters for revolution for any other model. If you simply click on it, revolution shaft, and
here you can see, it gives us the
same options here. It is giving us
the same options. It provides us for
normal revolution that we date for our funnel or wine glass and
or spinning down. We can change this angle
to let's say 180 degrees, and as you can see, then
it creates a half shaft. Let's change it to 300
and press O K once again, we can also examine the sketch, the free C created for us using the values for the length and the diameter
that we provided. We can double click
on this sketch. As you can see, It automatically created
this sketch for us. We can create this sketch
and do the revolution again. However, that would be time consuming and Free
C does this for us automatically with this
simple shaft design is. This is how you can model
shafts in Free C. Thank you. T.
15. Modelling Nuts & Bolts: In this lecture, we
will be creating CD models of a nut
and bolt using Freak. Just like we created
shafts and we also created the gears and sprockets in Freak without actually
having to create sketches. There is also a way
to create nuts and bolts without creating sketches and then using the features. To create physical bodies
for these CAD models. To do that, we need to first, we need to go to tools. Before creating any
free care document, we need to go to tools, and we will click on this
here, add on Manager. After some times it will open. It will ask you for
some options that will whether to go through
a proxy or not just click, and you will get to
this dialogue box. What are basically add ons? As we mentioned previously,
that in Fricad, we have various kinds of tools and various
kinds of workbenches. These workbenches, you
can see over here. We have been using part design
throughout this course, and also we have also been using sketcher to
create sketches. However, these are some of the pinches that come with the Frec installed
automatically. However, you can also if you're connected
to the Internet, you can also download more work pinches and install
them to your software. To your installation of Free Cat and they are also totally free. For that, once again, you need to go to tools, then add on manager. Here you have all the
available add ons or new work pinches
that you can install. There is three D printing tools. You will see many
here. CAD exchanger. This is used to convert
one CAD file to another format or
interconversion between various CAD files. There is CFD for
computational fluid dynamics. There is another one
for CFD over here, CFT OF, which uses Open Fm which is CFT
solv based on pen Fm. And there are many here. However, the one we are
interested is called fasteners. I will type here in this dialog
box, I'll type fasteners, and as you can see here it
is fasteners work Peng. I will click on it, and then it will
automatically open its ga page or the
code files for this. For this Fasteners work pen. We are not interested in that. What we need to do, we simply
need to click here in Str. We have selected that
work pinch or add on, and we can simply click in Str. Ignore this. This is this
downloading metadata. It will complete in a
second and it is completed. The first time you
start add on Manager, it will ask you to download
Matata via a small checkbox. You should check and tick that check box and then proceed to the
add on manager. Now we have this work pen
selected or add on selected. We can simply click here
install, and as you can see, installing Free add on Manager and Fast news we
installed successfully. Let's click, and close
this. Close this. Add on Manager. Now it says, you must restart Free CAD
for changes to tag effect. Let's click Restart now. And it will automatically close and restart the
software once again. Here we are once
again in Free cat. Now if we go over here
in the work pinch, there is a new work
pinch called fasteners. Now we can use that. Now
we can create models for our fasteners and bots or
any kind of fasteners. Let's create a new document, and then instead of
going to part design, let's go to fasteners. It will take some time to load. Here we are. Here
as you can see, we have a lot of fasteners, nuts, birds, screws,
all type of. We also have some these crowns and washes, et cetera, as well. We have all of
fasteners available. We don't need to create them. For example, let's select this or let's select the
simple one, except Wood screw. Let's click that.
And as you can see, it has automatically created. Screw for us. Here you can
see under the model tab, it is appearing here as well. We can simply delete
that or let's some other X foot screw, or let's say Part with collar, you have mushroom head screws. You have all kind of
screws over here. You have nuts over here as well. For example, let's select Let's select what
should I select? X head screw Let's selector. Next, what we can
do, so in a bit. Let's click on this
d1x screw. Okay. Once we click on it, if we go down over here under property, you have all of
these parameters. We can change its diameter, and these would be
dictated by the standards. Currently, it is M d x one. You can change it to
let's say somewhere this, and then click and it
automatically ups. Now it is M 20, it is different standard screw. You can also select whether
it is inverted or not. Let's keep this to falls. Whether it is a left hand
screw or right hand. You can also change that. You can also change its length. Currently it is 20, let's
save something more. Let's select 50 and click
over here in this empty box. As you can see, the length
has been increased. You can also select
the Custom length, you can also insert
custom length to. Here you just select the length. Or if the desired
length is not present, you can also type your
desired length over here. Match outer trough or falls. This is the length for outer and inner inside of the screw. You can also select an
offset or offset angle and Most importantly, you can select whether it is
going to be threaded or not. If I change it to true, read to true and then
click over here, it will take some
time and it will automatically create
threads for us. On this, screw. As you can see, it has created, all
of these threads. Let's go to the front view, and as you can see, our
screw is now threaded. Down here, you can also select the type of
standard that you want. You can go to ISO standard
or any other standard. If you want to use, whichever standards
you want to use. You can also select the
standard designation for your screw or any
kind of fastener. Let's delete this, and
let's say we want this. Hexagonal higher nut. Let's say we want this nut. We can simply just
click on it and it will provide you
with a default nut, just like the screw, you can also change the settings
for all of this as well. If you want to make it threaded, click send the thread from Fs to true and click over
here and as you can see, it is automatically created,
the threads for this. In Free, just like gas and
gears and sprockets and shots. You don't basically have to create fix sketch,
create sketches, and then convert them into physical bodies or you
don't basically have to manually model fasteners. Whether they are screws,
whether they are nuts, whether they are bolts or any kind of
mechanical fasteners. You can edit the dimensions, edit the dimensions and whether you want them
to be threaded or not, you can change all of
their settings and it will automatically create
desired faster for you. In this lecture, we learned
how to create fasteners, and we also learned
how to install new add ons for additional work benches
in free. Thank you.
16. Modelling a Mug: In this lecture, we will
be creating a CD model of a mug or a cup, whatever
you want to call it. So first of all, let's
create like always, let's create a new
free care document and then go to part design work pen. Then click on create body
and then create sketch. The sketch or the plan I'm
going to be selecting for this one is going to be the
top plan or the x y plan. I will select it and let's make sure our system of
measurements are mi standard. There not the building eros Jo, so I'll change it to standard. Okay. First of all, I will create a circle. Let's create a circle, and then let's provide the
diameter for the circle using the constrain
arc or circle. Let's click and click on it, and it will ask you
for its diameter. This diameter is going
to be 85 millimeters. Let's click, and then close. Next, what we are going to do, we have this cat selected. If you go under model, then we are going to use
the Pad Cm. I will use pad. And this padding I'm going
to be using is going to be 92 millimeters. Let's type 92 and click and zoom out to see that we have
a body for our cup. If you want a specific
profile of your cup, you can also follow or do the same thing what we
date for the wine glass. By using the loft command, you can create a
specific shape for cup. For this one, I'm
going to be just using the standard
cylindrical shape. To create or to create
the empty space or to convert this cylinder to a hollow cylinder
for our cup, we are once again going to be using the thickness command. I'll click thickness and Thickness this time is
going to be 10 millimeters. I'll type ten, and then I
will click on this face. Click over here once again.
It's not doing that. Once this face selected,
I'll simply press. Once again, it into it. These are the kind of problems
you can face in Frec. Once again, what
I'm going to do, I'll delete that thickness. I'll select this face and
then click on thickness. Now as you can see, it is
1 millimeter thickness, I'll change it to
ten millimeter. Click over here so that it
updates ten is a bit too much. Let's say 55 is also a bit much. 2.5 let's 2.5 millimeter and 2.5 millimeters
seems the right amount, as you can see, it has
created the empty region for. I'll simply click. I'm also happy with fill that this thickness command created over here, so we are
not going to an. Okay. We have a cup basically. However, we also need to
create its handle over here. For handle, we are going
to be using a new command, which is going to be the
additive pipe command. To use that, we are once again, we are going to be
requiring two sketches. One is going to be the profile or the cross section
of the handle, and the other sketch
is going to be for the path of the handle. First, we will create sketch ar, the path of the handle, and we're going to be we will be creating this on the front
plane or the Z x plan. What I'm going to do, I'm
going to go over here. Here you can see we have origin, and I will select origin and
press the space bar key, and it will turn
on its visibility. Now what we're going to
do, as you can see here, the x y plan passes
through the cub. I'm simply going to press
or select the x y plan. Here, select the X plan, then go to tasks and
then here create sketch. I'll click on it, and it is
asking me to create a sketch. Once again, we are into
sketcher work pinch. Let's zoom in and I will select the spline tool for the creation of the creation of the sketch, which is going to be
the path of cup handle. Let's click on spline, and I will start
somewhere over here. Okay. Let's start
adding the points. I will add one point over here, one point over here, one here, and finally, here. Then I will press this scape key to exit out of this curve to. Now, once again, we can
move these handles, this curve handles to
dt the path of curve, which is going to dt
the path of handle. I'm happy with that, and
I'll simply press close. Okay, let's go back to model and click on origin
and we can press the Spass par once again to hide the origin and
Bass plans once again. Now we have Sketch 001, which is the path
of our cup handle. Next, we need a new sketch, which is going to be the profile or the cross section
of the handle. For that, first,
we're going to do, we're going to change our view. I will go here. Currently,
if I draw down, click on it to for
the drop down menu. Currently, it is as is. I will change it to wire frame. Now we are in wireframe mode, and what I'm going to do,
I will select this point. This starting point
of this curve. I will select it. Once again, let's room out a bit. I will go to tasks and we
will create a new plan on which we are going to be creating the cross
section of or handle. I will click create
a Datam plan. Let's click that.
The first reference, as you can see, has been
selected to be this point. I will click on this. For the second reference, and the second
reference I'm going to be selecting is going
to be this curve. I will select this curve,
and as you can see, it changes its path and
under attachment mode, I will select normal two edge. That the plan is normal to this edge of this
curve over here. As you can see, it is
perfectly normal over here. What I will do, I will press. Then once again, change
the view to as is, view mo to a is, then select this plan and
then click create sketch. Now, it is showing this
from the opposite side. What I'm going to
do, I will rot rot rotate to this side and
look somewhere over here. We cannot see the
end of this curve. Once again, let's change
the view to wireframe, view to wireframe, and
here we have our point. What I'm going to do, we
will select the circle tool, and we will start a
circle with its center on this point, this red point. Cover here. As you can see, it is creating a circle. Make sure that while
creating the circle, you select this red point, which is the starting
point of this curve. Let's click here and
then create a circle. Once again, we will have to provide the diameter
for this circle. I will choose the
constrain arc circle tool, and then click on this circle, and it is 0.44 millimeter, which is very small. I will change it to 25
millimeters, press. As you can see, it
is a large circle and it might be a bit too large. What I will do, I will change this dimension to
say ten millimeter, which is 1 centimeter. This is also a bit large. Let's say 7.5. That is okay Let's go
with this for now. Once again, change the
view more two as is. Now let's close out
of this sketch. Let's go to model tap, and we have two sketches. Set 001, which is the path, and then sket 002, which is the profile
or the cross section. What I will do first of all,
I will select this plan. Tres test bar to hide it. Then what I will do. I will select this sketch, and I will also
select this sketch. I'll select both these sketches. Then I will click on
additive Pipe tool. I will click on it,
and as you can see, it is giving you a preview of
what it is going to create. What this tool basically does, it it is like the Se
command or theft command, the command that we used, and it creates the profile. Profile or the cross section and moves it through the path that we have created to create
a three dimensional body. I will simply click, and we have created the
handle for cup. This was a simple This
was a simple circular shaped circular shaped or handle with circular
cross section. You can create any profile,
whatever you want, and then you can use the pipe command to create
a geometry like this. Now what we're going to do, you can see here we
have some region, which is look somewhat weird. What we are going to do, we are going to use
the flat command. We can use the flat command
or we can leave it as it is. So let's say 0.25 This is not
basically fixing the issue. We're just going to
leave it at that. This is how you can create a cup and its handles in free care. This imperfection is not what we are interested in this lecture. In this lecture, we learned
how to use the additive pipe. This is all for this lecture. You can further try to improve this handle
if you want to. This is all about this
lecture. Thank you.
17. Modelling a Spring: In this lecture, we
will be creating a CAD model of a
mechanical spring. Here in Free CAT
and I will create a new document and then move on to part design work Bench. Then we will create a body
and that for that body, we will create a new
sketch and we will select the t plan
for our sketch. System of M standard,
that is fine. Then we will be
creating a circle, and we will create that
circle somewhere over here. So the. Now we are
going to look at the dimensions or input
parameters for our spring, and we have these parameters. First of all, we have 50
millimeter of y diameter. Spring is going to be
looking something like this. It's, it is going to have
circular cross section, and this is going to
be its diameter D. Then we have the
internal diameter of coil and the external
diameter of the coil. Sorry, I made a mistake. This is actually radius. This is internal radius, and this is outer radius. If you draw certain lines
through the middle, this is going to be
internal and external. The internal diameter plus the internal radius
plus the diameter of the wire will give
you external radius. As you can see, it is 100 plus
50 equals 150 millimeters. Okay. So if we go
back over here, what we can do, first of all, we can assign the
diameter to this circle, and this is the profile of
the wire of our spring, and we know the diameter of
the wire is 50 millimeters, so I will take 50 press. Next, we will be selecting this distance from this
point to this point. From the center of the circle, horizontal distance
from the center of the circle to this origin. And we will assign that using the horizontal distance tool. What this distance
is going to be. I will go here once again. We have the inner radius of
100 and outer radius of 150. Here what we will select, we will select the middle ground or the middle of both
of these values, and that comes out to be 125. Or what you can do, you
can add these values together 100 plus 125. It becomes 25150, sorry. It becomes 250 to
50/2, we get 125. Let's go back and assign
this to be 125, and plus. The circle moves outwards. Now our sketch is ready. These are the only two
dimensions that we needed. We will simply close the sketch, and here we have our circle. Now, with this sketch selected,
what we're going to do, we're going to be
using a new command, and that is going to be
the additive helix tool. And I will click on it,
and as you can see, it is basically giving
us a sample of a spring. Here, we simply have to
change its parameters. First, we have the axis. It is vertical sketch plan, so we are going to be
creating a around vertical. If we change it to horizontal, let's say a spring will not be created
because we have created the circle in a certain way that it is only going to
be creating a helical. A body in the vertical axis, so we will just use
vertical sketch axis. Next, we have modes, and we can select these modes depending on the
information that we have. About our spring. We have pitch height
angle, pitch turns angle, pitch ts angle, turns and angle, and then height
turns and growth. Depending on which three
of the values you have, you can select any one of these. We will select
pitch height angle. We know the pitch
is 100 millimeter, I will simply tie 100 millimeters. That click over here and
it will update its page. Let's go back, go
to the front view. We know the height or the
length is 1,000 millimeters. I will change this
height to 1,000, click over here so that it updates the view
and as you can see, it has created a spring given according to
a given parameters. We can also make it whether
left handed or right handed, as you can see if I check this, the orientation of the
spring is changed, but we can also make
it reversed like this. Okay. We can also
add the con angle. Currently, it is 00 degrees. However, if you want to create a co spring or a spring
with a higher con angle, you can simply add
your angle over here. Let's say 20 degrees. I'll tie 20 and click over here. As you can see, it has created a spring with 20 degree angle. We'll go back to zero. For example, if we select let's say height turns and angles. Once again, you can
select the height, which is 1,000 millimeter
angle and tons. Currently, it is ten tons. We can change it to
let's say eight. And then the spring
will update itself. Turns are basically
the number of the spring tags
throughout its length. If we insert the lower value, there are going to be
less number of tons, and if we insert a higher value, let's say 25, it will
create higher number of ts or 20 or 15, whatever. Once we are happy,
we can simply click, and we have our spring. This is specifically how you
create springs in free care. In this lecture, we learned
a new tool which tive helix. This tool, like all
others like pad, and revolution loft and pipe, also have its subtractive
counterparts, such as pocket, which is the opposite of pad, pad adds material pockets,
removes material. We have whole. It is going to be the opposite of revolution. Revolution is going
to use the revolution or revolving of the
sketch to add material. This will do the same
to remove material. Then groove, which is going to be the
opposite of additive f, Then you have subtractive lauft, which is the opposite
of additive lauft, and you also have subtractive pipe and
subtractive helix come. This is basically all about the helix additive helix.
Come on. Thank you.
18. Modelling a Chess Piece: In this lecture, we will be continuing our
practice of CAD tools, and we will be modeling
a chess piece, specifically the King piece. We will be using revolutions
and also padding. Just follow me what I'm doing. Follow the steps that
I'm carrying out and let's start
creating firstly. Let's start creating the
free KD document for our chess piece.
Let's click Create. Next, we know we will go
to part design work pinch. A and create body. I forgot to turn on the keys. I press to be visible on screen. Let's see here they are. Let's start creating the body and then let's start
creating our sketch. The plan is going to be the
t plan or the front plan. Let's make sure the dimensions
are in our standard, meaning the length
in millimeters and angle in degrees
because those are the only two we are
concerned for this project. We can create the chess
piece by creating circle, then padding it upward and
then creating the next level. However, that would be very That would be the wrong approach,
not wrong approach, the inconvenient
approach because we can simply create
a chess piece by using the revolution feature that we have already used, and that would be much quicker. First of all, what
we are going to do, I will start with a line, a simple line, starting at the origin and going
vertically upwards. This is going to
basically tell us how tall or chess piece
is actually going to be. I'll just create
a vertical line. Like this, and we
will provide it the vertical distance or the vertical dimension using constrained vertical
distance tool, which you can click over here or just simply
press the Hurt key. I will give this the
dimensions of 71 millimeters. Sorry, it would be 60 millimeter would be more appropriate, 60 millimeters. Here we have it. Let's move this outward, and we know for the revolution, we only have to create
the half of the sketch, and then we will revolve it
around this line that we have just created to
create a chess piece. First, let's create the base. It would be a line
starting at the origin and it would be perfectly
horizontal line. It is always a good practice to dimension the
lines along the way. You can create the
entire body and then give each section
its proper dimensions, but that is the wrong way. Not necessarily the wrong way. Once again, better way is
to provide dimensions, just when you create a line
or arc or circle, anything. This would be 7 millimeters. Let's zoom in a bit. Next, we will create
another line. Let's move this downward, select the line tool once again, and we will create
a vertical line. Not very long,
just a short line. Here it is, and we
will provide it the vertical distance or the
vertical dimension of fs. Let's bring this out over here. Next, what we are going to do. We will be creating a line once again from this point and it is going to be
vertical vertical line, and this will have
the dimensions of the millimeters.
There we have it. Now, we are going to do
What we are going to do, we'll be creating a
spline or a curve. We will select the
B spline tool, and I will zoom in on a bit. This is the line that
we have just created. This curve will
start at the top. You can also start
it from the bottom, but let's start at the top and there is going to be
one curve handle over here, and the second one over here, and then it will end on the
other end of this line. There we have. Now we can change the profile of the
curve using these handles. I will move this
handle in a bit and this handle outwards like this. Next, what we're going to do, will simply delete this line. We have created this
curved over here. Let's move on. Next, What we will do. We will create a line
from this point. Let's first move this dimension outward. Move it over here. We will create a line starting
at this curve handle, and it will be a perfectly
horizontal line and it will go until this z axis. Let's provide the
horizontal distance since it is a horizontal line, or it is even better. Let's delete this line. Go to the horizontal
distance tool. Can we select this?
No, we cannot. Redo whatever I did. I was just trying to insert the horizontal distance between
this point and this line. However, we cannot do that
because Frec does not allow us to provide dimensions between different
type of features. For example, we cannot
provide a distance between a line and a point. We will just have to
create this line, and then we will just delete it. We don't really need this line. I will create this
horizontal line, and now I will provide it the desired horizontal distance. Currently, it is
seven millimeter. But instead, it is going to
be a somewhat less than that, which is going to
be 6 millimeters. That means this point
and this point are no longer on same vertical, no longer at the same distance
from the central line. Now we can simply delete this because this point
has moved inward, and that is all we needed. We will create another
line somewhere over here, from this, not starting
at this point, somewhere at the top above this, starting from the
horizontal vertical z axis, and once again, it will be a perfectly
horizontal line and ending somewhere here. Let's pesca. We will give this line the
horizontal distance using this horizontal
distance tool, and this is going to
be 8.5 millimeters. Not 8.5, it is going
to be 4 millimeters. 4 millimeters. Next,
what we will do, we will create a line
starting at this point, and it is going to be
perfectly vertical line and we will end it over here. Once again, the next thing to do is to provide after this line. We will not give it the
dimensions to it just now. Next, I will select the
vertical distance tool, and I will select this point this start of this
curve and this point. Now, both of these are points, so we can provide dimensions
to these two points. This is going to
be 15 millimeters. I'll type 15 and press, and then it moves upwards. Let's bring this
dimensions outward. Now I will provide dimension to this line that we just created. Currently, it is 13,
so what I will do. I will change it to
7.5 millimeters, half of this 15
millimeter distance. Okay. That is 7.5. Now, Next what we
are going to do, we will create another
curve or splint, and it will start at this point. It will have a handle
somewhere over here, and then it will
end at this point. Only three points. Let's press scap,
press a scap again. Then we will not
touch these handles. We will only touch
this handle and move it in a bit,
much, but slightly. That is okay. Let's move out, so we have reached Over here. Now, what we will do, we will delete this
four millimeter line that we just created. Sorry, I will click on
this line and we'll simply delete it because
we no longer need it. We simply drew that
line because we wanted to have a
certain distance from this line to this line. Now we no longer need it, so I'll just delete it. Next, I will create
another line. Sorry. Let's click
the line tool. I will create another line starting over here,
and once again, it will be perfectly
horizontal line, and just like that. Now what we will
do, first of all, we will provide this line with its horizontal length
or horizontal distance, and we will do that using the horizontal distance
tool like always. I mention for this is going
to be 8.5 millimeters. Type 8.5 and press. It ends somewhere over there. Next, we will select the vertical distance tool or vertical constrain
vertical distance. Then we will select this
point and this point, the top point of this line. And we will provide this there
with the vertical distance between them and
that is going to be 2.5 millimeters,
2.5 millimeters. Let's press and it
moves up a bit. Next, I will create
another line starting at this point and let's move
it somewhere over here, or let's press a scap
to abandon that line, let's move it out and create another line starting
at this point, and it is going to be a
perfectly horizontal line. As you can see, I'm creating lines and then deleting them, and that is because there are so many ways to
create the same things. I will create this vertical
line somewhere over here. And I will provide the distance of let's say vertical distance. Once again, that vertical
distance would be 2.5 millimeters, equal to this. Then what I will do, I
will create another line, and I will join this
point to this point. As you can see,
once we did that, we have redundant constraints, meaning there are dimensions in the sketch which are
no longer required, and why is that? That is because first we
define the distance between dis point and the end point
of this line, this point. Then we created a line, and with that line, we joined these two
points and then gave the same dimensions
to that line as well. We no longer need all
of these constraints. What I'm going to do, I will simply click on this dimensions, which we provided for the vertical distance between this point and this
point over here, and I will simply delete it. Now the sketch is
under constraint and under constraint
is perfectly fine. Let's move up a bit. Or not move up a bit, but rather what we
are going to do, we will create an arc. Specifically center
and end point arc. I will click over here. S but we are going to, we are going to select the
middle point of this line. Let's zoom in a bit. As you can see, if we place our cursor on top of this line while the
R tool is selected, and let's move downward. Let's move downward,
or you can do this from this side as
well. Move upward. Let's go over here and there will be a point,
as you can see here. After this point, now here I am, and if I move slightly upward, it snaps to a point. The free automatically
moves me to another point. As you can see here I am moving
point upwards gradually. As you can see, and
then all of a sudden, after this point, it scapes a certain points and then
moves to this point. That is the middle point. That is the very basic way of finding the center point
or middle point of a line. We will select this point. That will be the center of
our arc and we can select either this point or this
point doesn't really matter. I will select this point, then move the arc
in this direction and end at this point. There we have our arc. Now, we don't need
this line anymore. I will simply delete it. There we have, we have
created this portion. Now, what we are going to do. We are going to select
this and this line. Once again, I will delete this line because we
don't need it anymore, and I will select this
arc and this line. What we are going
to do, we're going to create a similar portion like a straight line over here and then an arc on top of this
line connected to this point, this arc and this line, again. Similarly, we have
created this thing, and we are going to create the same thing over
here once again. For that, we know we have a tool called rectangular array. I will select it and it is asking me for
the number of columns. There will be only one
column and one row. Because we only need one more iteration of
this, this sketch. Let's put it somewhere over
here and it is going to be in the perfectly vertical
direction, 90 degree angle. Oops it created so many. I'll just press control, select this and select
this arc once again, and once again, go to
rectangular array. I selected 60 columns
accidentally. I will change it to one. Why
can't I change it to one? I have to select minimum
of two because the number one is going to be this arc that we have already selected, and then we are going
to create duplicate, which is going to
be the second one. I will select two and press. I'll select the distance
up to this point. When this point becomes
yellow, let's click it. As you can see, it created another similar
portion over there. Now what we will do, I will
simply delete this line. And Next thing I will do, I will create a line
from this point, a perfectly vertical line, horizontal line ending
at this z axis. It is there are
redundant constraints, but let's not concern
ourselves with that because momentarily we will
delete this line as well because we
no longer need it. Another thing, we have this portion over here
that we don't need either. Let's just delete. Okay. So to summarize, our sketch goes from
here to here, then here, then there is this
curved section, then another curved section, then a straight line, then from here to here, and then we have two arcs. Okay. Now, what we will do. I will create another
vertical line. Straight line starting
from this z axis, and it is going to be
perfectly horizontal line at zero degree angle. Next, we will provide it with
its horizontal distance, and that would be L et's see
that would be 5 millimeters. It is giving me an error, and that is because there
is there is already redundant constraints and we cannot create further dimensions
before addressing those. What we will do, we
will simply read this line and the redundant
constraints go away. Now what we will
do, I will select this horizontal distance tool and inset dimension to it now. Let's select 5 millimeters, and now everything works. Next, what we will do, we will create a line starting
at this point, the end point of this arc, and it will be a perfectly
horizontal line, and let's end it somewhere
over here. Okay. Once again, there are
tenant constraints, but don't worry about that. Next, we will create a
vertical line starting at this point and ending at this point. Let's
press this cap. Now we have this small
portion over here. Sorry, it is not
ending at that point. Controls that to go back. Then start a line from this point and
ending at this line. Now it is turned yellow. I'll simply click
As you can see, it is once again, not ending or connecting with this line. Let's try trimming this portion. Let's go to this here,
trim, this command, and we will try to
trim this mal portion, and as you can see, it
will cut at this point. Here. Let's trim this
portion and trim this portion as well. This sc. Oops, I pressed a scap twice and I'm now
out of the sketch. Let's double click
on this sketch once again and let's return
to it. Here we are. Now, since we have
created this line, we will simply delete this line because we
no longer need it. I'll simply delete it. There are still some
redundant constraints over here and that is
constraint number 35. I'll simply click on it. Let's see what it is. Is
it selected, Constrain 39. I'll simply delete it. Now it is once again
under defined, and that is perfectly. Next, what we will do, we
will provide this line, this small line that we have created with vertical distance. I will select the
vertical distance tool, select this line, and it is
going to be only one millis. Press, move this outwards. Next, we will create another line starting at this point and ending
somewhere over here. Now, we want this point to be we want this point to be 6.5 millimeters away
from this central line. How can we do that?
What we can do, we have a very easy way. We cannot assign the dimensions between a line and a point. We cannot just select this
line and then this point and assign its dimensions between
them. That we cannot do. However, we know that this point or this
line is 5 millimeters away from this line
because we created a line and we provided it with the dimension
of five meter, and then we deleted it. We know that. We know
the distance between this line and this line. If we are not sure, we
can very simply check it. Let's click on the horizontal distance tool, select this line. Sorry. Horizontal
distance tool and select this point or we cannot check. If we cannot check
the distance between horizontal distance between
two vertical lines. This is a vertical line,
this is a vertical line. Unfortunately, we
cannot do that. In Free Kd, we cannot do that. However, we know that this line is 10 millimeters
away from this line, and we want this point to be this line is 5 millimeters away from
this central line. We want dis point to be 6.56 0.5 millimeters
away from this line. What we can do From this line to this line
is five millimeter. So basically, we require this
line to be 1.5 millimeter, and that would ensure
that this point is five plus plus five plus 1.5. Sorry, this would
be 1.5 millimeters. So that would ensure
that this point is five plus 1.56 0.5 millimeters away from
this central line. Okay. So during AD modeling, you will have to do these kind of calculations in your head, which you cannot do
that on your head. Can do that on a piece of paper. So a lot of calculations
are involved in D. I will simply
let's press cap. Once again, I went out of the sketch because no
tool was selected, no sketch tool was selected, and then I pressed scap, that basically takes me out
of the sketcher work pinch. I will double click on it
once again to go back. Let's zoom in over here, and we will select the
horizontal distance tool, and we will provide it to
this line that we created. It would be 1.5 million meters. And press. Now
everything is fine. Next, we will create
a vertical line. Let's move this out of the way. We will create a vertical
line starting at this starting at
this point upward. We will give this line vertical dimensions
of one millimeters. Sorry, not one, but rather 2.5 millimeters. There we have. Then we will create an arc
like we did over here. Oops. These are changed. As you can see,
this arc is smaller than this r. To avoid that, let's insert horizontal distance between the starting and end
points of these two arcs. I will select this
point and this point. It would be 2.5 millimeters. Let's move this out of
the and then provide the vertical distance between this point and this
point as well. Once again, 2.5 millimeters. T. Now, as you can
see when we did that, this line moved downward. These things can
happen to you in free. They do not happen in other
D packages that much. However, there is always
a way to fix this. What we can do, we can
simply delete this line. Let's delete it,
create a new line starting at this point
and ending at this point. Now everything is fixed. However, once again, the distance between
this is not okay. Two point, the vertical distance between this point and this
point, 2.5 millimeters. Pre Now everything
is perfectly fine. Let's move up over here, and let's create an arc between
these two points as well. Let's select the arc over this line until it snaps to the center point
and it does it over. Here. That would be
the center point and will start at this point
and end at this point. Now, the issue with the previous arcs happened because after the
creation of the arc, we deleted the central line. That is okay to do so. However, then we
will also have to provide vertical distance
between these two points. I will select this
point and this point while having the
vertical to turned on. And let's type 2.50, and that provides
me with an error. That error is that constraint
was already created. When we deleted the line, we simply dilated the line and the constraint was
shifted to this arc. Sometimes it happens, but
here that did not happen because the second arc that we created was rectangular array. Always provide dimensions
whenever necessary. If we create a pattern
rectangular array using this arc over here, and then the next arc, which will be created, will
not have this constraint. You will have to
manually put it. Okay. Let's create something further. Now what we will do. We will create a
horizontal line, starting at the middle
point somewhere on the top of this portion. Let's say started
somewhere over here. We will provide dimensions
momentarily, like that. Let's provide this with horizontal distance choosing
the horizontal distance of 5 millimeters.
Then what we will do. Here we have and
then we will provide the vertical distance between
this point and this point. And that is going to
be 15.2 millimeters. It moves up over here. We're basically reaching
the top. It is here. Let's zoom in. Next,
what we will do, we will create a vertical line, starting at this point, and let's end it
somewhere over here. Then we will provide it with
the vertical dimensions. Currently, it is 11.52, and I will set it to ten, basically one third of
this entire distance. Now we can delete this line. Let's delete that.
Next, what we will do, we will create an arc, but first move these
dimensions out. We will create an arc, but rather we should
create a spine. It will start at this point
and somewhere over here, let's make it vertical here, and then its next
point would be here. We can change its profile by
using this middle handle. Let's move it down
a bit to make it a curve more smooth curve, and that is perfectly fine. We are basically at the top. Now what I will do, I will create a line starting
at this point. It will be a horizontal line, and we will give this dimension
of 3.5 millimeters. Okay. So there we have it. However, doing that,
change the dimension, move this line a to the right. We will just press control
z until that moves back to its original position and
Then what we will do. Instead of giving this
line some dimension, to make sure that after
giving this line dimensions, this line does not
move what we will do. We will insert
horizontal distance and we will provide horizontal
distance between this point, this point and then this point. Let's give it 30.5. Now this line did not
move to the right, but rather this line, this point was kept
locked to this point, this location, and this point was inward a bit to apply
the given dimension. Now we are basically at the end, we will simply create a line. Let's create a line over here, a vertical line and
move it upward. Next, we will create
another vertical line, starting at the top of the first or the central
vertical line that we created. I we'll start over here, and then It will end at
this point. Here we have. It does not necessarily
end at this point, but we can easily fix that
by using the trim tool. First, let's make sure whether
this line is vertical, is this vertical can stand applied because the
symbol is over there, and that is perfectly fine. Now let's select the trim tool. Here it is trim edge. We will select this edge, and let's zoom in a bit, and we will also
select this edge. Then press sce to exit out
of the trim edge tool. Then let's zoom out a bit. At this point, our sketch
our first sketch is ready. What we will do we simply close out and there we
have our sketch, and we are going to use
the revolve tool to revolve this entire sketch
around this central line. Let's select this
sketch. And select the revolution or revolve tool. Let's click on it,
and as you can see, it creates or desired body. We will do it around the
vertical axis obviously, and then the angle is
once again going to be 360 because we want
complete rotation. Let's press. So Our chess piece is ready, but we have one small
addition to make, and that is going
to be at the top. I will select this phase, go to tasks and
click create sketch. Or you can very easily
click over here on this, I can create sketch as well. But I will just go to
task and create sketch. Let's zoom in a bit, and
here what we will do, we will create a rectangle, but a centered rectangle. And its center will
be this origin point. Let's move it out
a bit like this. Next, what we will do. We know that the diameter of
this circle at the top is 13.5 millimeters, roughly
13.5 millimeters. What we will do, we will provide this with the
horizontal dimension. It is currently 12.33. Somewhat less than that,
let's select 12, 12.5. Then we will also provide vertical
dimensions to this line or this line as well because we require this to be a square. And that is once again
going to be 12.5. As you can see, here, it moves out of this circle. That means that 12.5
dimension is not correct. Let's change it, let's
reduce it to 12 minimere, is perfectly fine, 12 and
change this to 12 as well. Now our rectangle is
inside the circle, O square is inside the circle. Square is basically a rectangle, same thing, and its
center is at the origin. We will simply click clause, and then we will use the pad
tool to create a padding. To extrude it up a bit. And the dimension is going
to be 13 millimeters. Next, we will select the fill tool to fill
it out these edges. We will change it
to 0.5 or zero, let's see 0.75. That
is much better. Let's select this edge. We can only select one edge. Let's select this edge
and provide 0.75. Et's go back a bit. Let's delete this file. Let's delete this fillet as well and go to this padding
and to this sketch. This 12 millimeter
seems a bit too much. It doesn't look right. Let's reduce it to say somewhat
over salmon millimeter. This to salmon as well, and let's close and now
it is somewhat better. Okay. Okay. Now,
what we will do, we will select any
one of these faces. Let's go to task and then create set you can select any one of these vessel. It
doesn't really matter. It changes the view, and we will create once again, a scented rectangle on this
horizontal sorry Z axis. This is now the Z axis
because you can see it is along the z axis appearing
in this orientation. X axis over here, arrows, whatever you want to call
it arrows orientation, and we will create a
rectangle over here. Like this. Then we will provide
it with some dimensions. First, we will provide
horizontal dimensions, and that is going to
be 3.5 millimeters. Then we will also provide vertical dimension to
this line or this line, whichever you want,
and 3.51 s again. Next, we will also provide We also want to provide the distance between this
point and this line. For that, we will
have to go to once again go to create
external geometry, and we will select this line. This line has been
extracted and can be used as a reference for this sketch. Then we will select the
horizontal distance tool. We will select this point and this center point
of this rectangle. It is currently at 5.16. I will change it to
6.25 millimeters. Sorry, 6.5 millimeters. Currently, this is
13 millimeters, so 6.5 is somewhere
in the middle. Let's close it and then
click on the pad tool. We will pad this up to 3
millimeters. Not much. Now we have this padding over
here, this small portion. But first, let's go to top view, and this is the padding
that view just created. But we also want this feature to be over here, here and here. Okay. So for that, just like we have the
tool in sketcher, which is the horizontal
or rectangular array, sorry, the rectangular array. We also have rectangular
arrays and mirrors and those type of tools
for features as well. An line, once again, any line in a sketch is called
a line or the component. These things, for example, revolution padding,
this pad as well. These are basically
termed as features. So this pad, this
area over here, this is pad 001. This is a feature. The revolution that
we did is a feature, which basically converted
the revolution tool, this tool, converted a
sketch into a feature. Like the rectangular array
for components of a sketch, we also have a tool, which can be used to create rectangular arrays
and other type of rays far features as well. Now we want this
portion to be over here here and here as well. For that, we are going
to use one such tool. Once again, I will
go to top few. Let's move this into the screen, and let's select this feature. Let's select it this
padding this padding, and that tool is here. We have the mirror tool, which will basically create a mirror image of this feature. For example, this is here, it will create a mirror
image over here. However, we also want one
over here and one over here. Mirror tool is not going
to do the job for us. Then we have linear pattern. This is very similar to
rectangular array in sketch. It will create a linear pattern in this direction,
this direction, whatever direction we select, and whatever the number
of these features, we select as well. The next one after that, let's talk about this one. This is a multi transform
feature where basically you can create features in
both one x direction and y direction or z direction, or you can create
rectangular patterns, sorry linear patterns,
patterns like this or rectangular patterns
in multiple xs. Finally, let's move to this, this feature for this tool. This is called polar pattern. And this is basically
a circular pattern. It creates a polar pattern
feature with meaning. It creates patterns
in polar coordinates. We'll just click on it. First of all, what
we need to do, we need to provide
it with the xis. We will change from
this normal sketch axis because there is no sketch
we have created right now, and I will change
the normal sketch of this feature does not represent
what we want to create. So I will change it to
the Z axis, base axis. I'll change it to
base that axis, and the angle is going to be 360 because we are going
to be rotating completely. Right now, the occurrence
is set to two. Which is why just when we
selected the beast set axis, it automatically created
this feature over here because the
occurrence was set to two. One is this one. Second is this. However, we want four
such occurrences, which are going to be
equally distanced at a certain angles
throughout the 360. Once we select four, that distance will
automatically that angle will automatically
become 90 degrees. I will change this 24
Then as you can see, it updated and created four
such similar. Feature. One, two, three, four. We are happy. With
that, Let's press. And then move down, and there we have
our chess piece. We can also add some
fleets to these edges over here that look a bit rough
or better than fillet. Let's create some chamfers. I'll select the chamfer
tool and select this edge. Let's set this distance to 0.75. Click somewhere over here, and you can see it created
I created a chamfer. And let's click on Preview, and that is perfectly fine. Let's press, and then we will also create Jam
firs over here on these edges as well, 0.75 press. Ham, select this edge. 0.75 or just 0.75, don't need to put the zero. Press. Finally, to this edge
as well, select this edge. Press on am 00.75
millimeters, click over here. Basically, let's move
to this isometric view. Let's create our view. Like this. Our chess
piece is ready. If you want to
further improve this, we can create a chamfer
over here as well and on these edges as well.
Let's see what it does. Let's provide it, once again, 0.75 because that is
a reasonable value, 0.75 f 0.75. Select this edge, e 0.75. Press. Okay. It creates
a bit refined look. This is once again, how you can create chess piece in Free C. Let's save this
and let's call it es. This is basically how you can save free C
documents as well. This was all for this
lecture. Thank you.
19. Modelling a Screw Driver: A In this lecture, we will be creating a CAD
model of a screw driver. Let's create a free C document and then move to
part design workmag. Next, let's click Create
body and that that body, we will create the sketch, and the plan we will select
is going to be the X Z plan. Make sure our system of units is standard and let's start
creating our sketch. For this screw driver, first, we will create the handle of the screw driver and then
the act screw driver itself. So Let's click on the
line tool and first, we'll create the handle
and for that handle, we will begin at the origin and we'll create a perfectly
horizontal line. Like this and we
will provide it with the vertical horizontal
distance of 3 millimeters. Let's zoom in a bit. Let's
move this dimension up. Next, we will
create another line and it will be a vertical line. Once again, starting
at the origin. The dimension or the vertical distance
is a vertical line. The length for it would
be the vertical distance, and we will have to use the
vertical distance constrain and it is going to
be 1 millimeter. Next, we will create another
line starting at this point, the top point of this 1
millimeter line that we created. Once again, this line would
be perfectly horizontal line. Dimension for this would be 1.5 millimeters.
Let's move this. In. Now we will
create another line starting here at the
end point of this 1.5 millimeter line that
we have just created. It will start from this point and it will be a vertical line, and this will have the dimension of it
is a vertical line, so we will use the vertical
distance constraint, and this will have the
dimension of 75 millimeters. Here. Now we will
create a curve. Let's press the
scape to exit out of the vertical distance tool. Now we will create a
spline or a curve. Let's select this spline tool, and it will start at diel point. And it will go down. We will create a one handle
somewhere over here, then somewhere in the middle. Then this handle should be roughly at about one
quarter of this entire length, which is 75 millimeter,
somewhere in the middle. Then a of this length, somewhere over here, and
then finally ending here. Not at this line, but
rather this point. It would end over here. Then we will press to
exit out of curve, and then press scap
once again to exit out of the curve
to, or spine to. Now, we will take this central handle and move
it inwards a bit like this. Then we will move this
one out a bit and then this one out a bit to a
bit more than this one. There is our sketch for
the handle completed. We will simply press close, and then we will use
the revolution tool. Then as you can see, it creates the sketch for r, the handle of r screw
drive. We'll simply press. Let's go to model, and we have this part. Let's right click on it
and rename it to handle. Since we will be creating the handle and then
the screw driver, so there will be two bodies
for this free ca document. This is going to be
named as handle. The other one will be named as the driver or
the screw drive. We will go to task and then press create body
and create a new body. Once again, for that party, we will select create
a sketch. Now, We have two options.
We can either select these dest catches or we can also select any flat surface of
this body as well. What we will do, we will go
to the top view and select this inner surface inside of this screwdriver,
this surface. Let's click on it and press. We cannot create it. We
should be able to do it. We cannot create it because
this is a separate body, so we will have to
select the base plans. What I will do, I will select
once again, the x plan. Then what we will do, we will change
this to wireframe. We'll change our
sketch to wireframe. Then we will create the
sketch for r screw driver. This is the outlines of the handle that we
have just created. The the screw driver will
start at this point. I will create a line from here. And let's move it upwards. It is going to be a vertical
line perfectly vertical. Then we will provide it
with vertical dimension, and this dimension is going
to be 150 millimeters. It is giving me an error because there were some
redundant constraints. First, let's delete
those constraints, and now let's provide the
vertical dimension of 150 millimeters. Perfectly fine. Now we will move this
line upwards and then we will provide the vertical distance using the vertical
distance constraint. From the origin, we
will provide from the origin to the
start of this line, that would be 1 millimeter. That means now our screw driver will begin right at the center of this this handle,
at this point. It will begin at this point. Next, we will create
a line starting at this point and
ending at this point, and it should be perfectly
horizontal line. Let's provide it with
horizontal dimension, which is 1.5, and we require
it to be just that 1.5. Let's move this out a bit. Next, we will simply
what we will do. We will create another
line starting here and vertical line and
ending equal to this. Instead of now we
have to provide this line with the dimension
equal to this of as well. Instead of applying
dimension to this, we will simply click this
line, select this line. Select this line, then
select this line and simply use the equal constraint to make sure they are equal. Now as you can see, they are
equal and end over here. Okay. Let's also insert the vertical constraint
to this lines. Also make sure that
this is vertical. Now we will create a
line from this point to this point to join
these two lines. Now, once again, there are
some redundant constraints. We will simply just click on it. It is this constraint
constraint 13. Let's simply delete it. Okay. Once again,
our sketch is ready, Let's press scap,
and what we will do. We will once again use the revolution around
360 and press. Now let's change our view mode
from wire frame to as is. Now we have the
handle and the screw. Let's go back to model. This is handle, and
this is called body. Let's right click on
it and once again, red to handle. Okay. Now since these are two
different body parts, let's also change
their appearances. Right click on handle, and
here you have appearance. Here you can select
different colors or even materials for
your body parts. Let's say for this one, we select plastic for handle. That's close, and
as you can see, it changes its color to black. If you don't like black, we can once again
go to appearance and change the color as well. For example, let's make it. Blue. Sorry, I will have
to be three colors. This is blue. We have
the shape color. We have the line color, and we have the point color. Let's make this one blue. This one blue as well,
and this one blue. As you can see, despite changing all these colors,
nothing is happen. Y? Sorry, I renamed it to and this screw
driver to handle as well. Let's screw driver for this one. Let's go to the handle
and select appearance. The reason we cannot
select our custom colors because we have selected
specific material. According to F, F uses
the black color plastics. If let's say choose default, then we can change the colors. Okay. It is still not changing. Let's see what is wrong.
Let's click on handle, click on appearance. O yes. It is let's change the plastic. Here. You will have to click on this three dts and then
you can change the colors. Le let's select this color. As you can see now the
color has been changed. You can change
from here as well. Now let's also provide a color
for the sw driver as well. Let's select the slew driver, go to appearance and we
can change the material, but there is no need to do
it for this one on modeling. However, there will be need, you will be required to select appropriate material when
doing finite element analysis. We will do that in
this course as well. Let's keep this on
default and let's change this color to gray, something like that. Like that. Sc. This is how you can change the appearances
of your physical bodies. Now, let's create the
head of the screw. And we will select this
phase, go to sketch. We will create a sketch there and we will create
a cent rectangle. Centered rectangle,
starting at this and this. For this one, the length of the rectangle or
horizontal distance is going to be 1.53 millimeters. It is going to be 3 millimeters. Sorry, I should be
less than three. Let's select 2 millimeters, and the vertical distance, let's select for this line. It would be 0.5 millimeters. Let's press scare and then
use the pad command to pad. Ten millimeter is
a bit too much. Let's see three and
three seems fine. Now we will use the emp two. Let's click ef and
select this edge. Let's see 1.5. 0.5, and it
creates a emer over here. Currently, our gamer
has been set to. Let's I'll just move
to the right view from the right side view
from the view cube. It is set to equal distance. But we will change
it to two distances. The first distance is
let's see which one is it type 0.750 0.75. Te type this 25. 1.75. This distance is from this point to along this x axis or the
horizontal distance, whereas this one is
the vertical distance. I will choose this to be one. I will increase it to
be one or rather three. Then 0.50, 0.25. The combination of distance
is not working out for us. Rather what we will do. Let's select the
distance and an angle. The distance we will be
selecting is going to be one, and then we will
increase our angle two, let's say 60 degrees. L et's and the distance. Let's increase a pit fit. 0.5 something like that 0.75, that p nine. That's not. Let's select it to 0.75, and then start
increasing this angle. At 75 degree 75 degrees
reaches up to that point. Let's increase it one by one. 75 is the maximum it can. Okay. Let's select 75 and press. Okay. Next, what we will do, we'll select this amper and then we will use
the mirror comm. And we will mirror it
alongside, let's move it. For mirroring, we will
have to select a plan. That plan is going
to be the x plan. When we select the x plan from there, let's zoom in a bit, as you can see, it created a a mired champ asymmetric champ to the other side as well. Let's close it. Next
what we can do. We can go to this phase. We can try to remove material. This much material. There is an easy way to do that. We can either go
here and then choose the pocket tool downward or
we can select this phase. This would be much
more convenient or we can chose to not
remove this material at all. But let's try to remove this. I will select this phase. And go to tasks and
then create sketch. We will create a rectangle
starting somewhere over here. It can be outward to
this point as well. It doesn't really matter. We'll create a rectangle
starting somewhere over here. Here and like this. For this case, the
dimensions do not really matter because we are not concerned the dimensions will no longer matter
because we're going to choose the sketch
to remove material. As long as this rectangle
encapsulate or captures the area which we from which we require
material to be removed, then it doesn't
really matter if this moves like this or this
doesn't really matter. Like this. L et's close. Now, if this this
dimension, for example, it concres in rectangular, this line move somewhere
over here, it's want met. Let's go to model,
select this sketch, and use the pocket tool. Let's select through because
we want to remove material. From this region from
this point to the end. There is no point selecting
any specific dimension. Let's click. There we have
our screw driver read. In this lure, we learn how we can change
the appearance of certain bodies and apply material to certain bodies
change their appearance, and also how we can create more than one body in
a single document. Thank you.
20. Modelling a Dumbbell: In this lecture, we
will be creating a model d model of a dumb bell. This is going to
be a comparatively simple and short video because creating a dumb bell, we have already learned
measure of most of the tools that are required
to create a dumb bell. Let's first create
a new document. Go to part design, and then let's create a
body and then sketch. Let's select the plan and that plan is going to be x plan. Let's make sure that system
of units is standard, and let's move
somewhere over here. First, we will create
a vertical line. Starting at the origin
and up to somewhat over. Then we will provide this
line with vertical distance using the vertical
distance constraint tool. We will select this
and this is going to be 330 millimeters. The line is out of our view, so let's zoom out of it, sca, and then let's move
this dimension over here. Then we will create a line horizontal line starting at the top up to this point. We will provide this line with horizontal distance choosing the constrained
horizontal distance tool, and and it is going to be 50 millimeters. Or rather let's increase
the two 60 millimeters. Let's make it 75, but. Next, we will create another
line starting at this point, the end point of this line, and let's move it
somewhere over. Here. This line will have the vertical distance
of 65 millimeters. Let's change it to 50 because it might
create some problems. The first dimension this line
would be 50 millimeters, and then what we will do, we will create similar
lines over here. We will create a line
starting at this point. It should be perfectly
horizontal line, and it will have the
horizontal distance of once again meters. Next, we will create lines
similar to this one, but starting at this n.
It will be vertical line, and once again, it will have vertical distance
of 65 milli meters. Let's press. Next, what we
will do we will create a line. Let's select the line
tool once again. We will create a line
somewhere over here. We will delete this line
after we have created it. We will create this line
and provide it with the horizontal distance using this horizontal distance tool, and this distance
would be thmres. Okay. Let's select 30. Then we will create two lines. Starting at this
end of this line, one will be upward, and one will go downward. Let's first create
the upward line. It should be perfectly vertical. Let's create it
somewhere over here, and then let's provide this
line with vertical dimension. It is 67 millimeter. We will reduce that to
60 millimeters. Okay. Next, what we will do. We will create another
line starting at this point, but going downwards. This line, once again, let's make this line, select this line and then select this line and make sure that they are equal by using
the equal contra. Now, both of these
lines will have the dimension of 60 meters. Okay? Okay. So now, what we will do. Let's ma now what we have to do. We can just delete this line, first of all, and then
make sure that this point. This point over here in the
middle of these two lines. We need to make sure
that this point is at equal distance from this
point and this point. For that, what we will do, we will select this point and this point or let's select
the vertical distance tool. We will select this point
and then this point, and we can simply provide
it with dimension. And L always, we will have
to do some certain math. This entire length is 230. Let's see, it is
330 millimeters. Out of that 330, we have 6,330 -60, that would be 300 and then 270. Then we have this line over here of 60 millimeter as well. 270 -60. That leaves us 210. Then we have this line of how much is it of 65 millimeters. 210 minus 65. Let's pull up the calculator. We have 210 -65. We have 145, and then we have this line
over here as well, which is also 65 millimeters. We will -65 from that as well. Sorry, 210 -65 -65 once again. We are left with 80 millimeters. Meaning the combined distance from this point to this point and this point to this
point is 8 millimeters. Meaning the vertical distance, we will select the
vertical distance tool, we will select this point and
we will select this point. This would be the half of that. E -40 or e t divided by
two is 40 millimeters. This distance would
be 40 millimeters. Similarly, We don't necessarily
have to enter this. It will say redundant
constraint, but we can just
make sure to check it the distance between
this point and this line. It should be 40 as well, we'll just a 40, and that is Okay. Now, this point
is equal distant. This point is at 40
millimeter from this point, and then this point is at 40
millimeters from this point. Next, what we will
do, we will select the line tool and
join these lines. Join this point to this point, and then join this point to
this point. And plus sc. Let's move these dimensions out and we have
our sketch ready. Let's close it, and there
we have our sketch, and we only need to use the revolution tool
to create our dumber. We'll select on the
revolution tool. Let's press there we have
our Dumble has been created. We can do further
modifications like chamfering this Edge or
fitting this edge as well, and you can do that if you want. This is how you can
create a dumb or simple Dumble free. Thank you.
21. Modelling a Haircomb: In this lecture, we
will be creating a CD model of a hair comb. I'm here in Free
C. First of all, let's create a new
Freec document. Next, what we are
going to do as always, we will go to the P
design work Bench. Okay. Next, click on Create
body and then create sketch. The plan we have to slide
we can select either plan, we can select the Xt
plan or x y plan. I will select the X
Y plan for this one. Next, we need to make sure that our system of units is standard. Let's start creating our sketch. First, what I'm going to do, I will create a straight line.
I'll pick the line tool. This line will start
at the origin, and it will be a
perfectly vertical line. Then I will provide
this line with its vertical distance over length using the vertical
distance constraint tool. This length is going
to be 250 millimeters. The line has become larger, so we will have to
zoom out so that it is perfectly in our view. Next, once again, I will
select the line tool and I will start this line at the topmost point of this
vertical line that we created, and it will be a
perfectly horizontal line up to this point. Since this is a horizontal line, we will have to provide its dimensions using the horizontal distance
constraint tool. Or you can simply
press the hot key L. Let's turn on the hot keys. There. I'll simply press L, and now the horizontal distance
tool has been selected. Then I will click on this line. Sorry. It is L. I'll select
the horizontal distance tool. Let's see what it
is it's Hurt key. It is L. I'll click on this
line to provide its length. This would be 5 millimeters. Next, I will select
the line tool once again and create another
horizontal line, but starting at the
bottom point or at the origin of bottom point of
this line or at the origin, because these are
the same points, and this one will be
perfectly horizontal line. Let's zoom in on a bit, and then we will provide it with its dimensions using
the horizontal distance and this one is going
to be 2 millimeters. Or let's increase it
to 5 millimeters. Two is a bit less. Let's move this dimension down, and then we will
create another line. This will be a vertical line, and it will start at this point, the right most point of this 25 millimeter line
that we have just created. Once again, this
one will be a line, perfectly vertical
line, and that's provided with its dimensions
using the vertical distance. And this would be
a 100 millimeters. I will type 100 and press. Let's zoom out a bit and there we have everything
that we have created. Press the scap, and then let's move this dimension outwards. Next, what we're going to do, we will create another line
starting at this point, and it will be perfectly
vertical line, and it will end
somewhere over here. And we will provide it
with its dimensions. This dimension will be This would be 160 millimeters. Okay. It ends
somewhere over there. We will reduce it,
we will reduce it to 125. It ends here. That is perfectly fine.
Next, what we will do we will create
an R or better, let's create a spline. Because we might run into
some issues if we create an r. Spline is perfect. This pline or curve will
start at this point, there will be a
middle handle over here for this curve over here, and then it will
end at this point. Next pcap to exit out of the r of exit out of this
arc or to finish that r, and then scape
once again to exit out of the arc or splint tool. Then we will use this handle
and move it upwards to match this curve a bit
more curve like this. That is perfectly fine. Then we will simply delete this line that we just created. We no longer need it. Let's move this dimension. Now, this will be the dimension between this point
and this point. Next, what we will
do, I will go over here and create
another vertical line. There we have a vertical line. Let's move over here. Next, we will create another vertical line and
it will go somewhere over. Sorry, this will be horizontal
line up to this point. It will start at this point and then end somewhere over here. Now, distance from this point to this point is here millimeters, and we created this distance over here to be 5 millimeters. The distance for
this line would be 35 minus five millimeter
meaning 30 millimeters. Let's give it provided with
a horizontal dimension and it would be 30 millimeters. Let's press. Let's
move this upward. Next, what we are going to do. We will select a line. Oh sorry, one more thing. Let's select the vertical
distance constraint tool and provide the
distance for this line, this short vertical line
that we just created. It is currently 3.59 millimeter. We will make it 3 millimeters. Then let's press the scale. Next, we will go down
over here, pan over here, and then create another
vertical line starting at this point of this
curve point of this curve. Once again, it would
be a vertical line, and it's vertical dimension, using the constrained
vertical distes tool. It will be 3 millimeters, like the one line that
we created just over. Here. Let's zoom in on this new line that
we have created. Next, I will select the
line tool once again and then create a horizontal line. S a horizontal line like this. This horizontal line will carry the horizontal distance or length using the constrained
horizontal distance. Once again, this would
be 30 millimeters. Okay. Let's move over here. Next, I will select a line tool once again and we
will join this point over here at the top to this
point here in the bottom. There. We have
created everything. Next, we will do
some simple things. We we will select the fill
tool and add some flat. Over here, we have
the create fill tool. I will create a fill it
at this point like this, then a fil at this point. Next, a fillet will
be created over here. Finally, fillet over
here, over here. Since this is the origin, we cannot select this point, so we will simply
select this line and this line to create a
filet over here as well. Okay. Finally, we will
create fillets at this edge, not at this edge, at this
edge over here, this fill. Finally, we will create
one more fillet, and it is going to be
between these two lines. I'll simply select this
point and create a fill. Let's press the scap key to
exit out of the fillet tool, and we can move these
left and right to change, but let's not do
that because that will mess up our dimensions. Okay. So the initial
sketch is ready. So I will close this out, close out of the sketcher, and then use the pad command to convert it into
three dimensional body. Let's select the pad command and This is going to be the dimension of padding
would be 3 millimeters. I will select 3
millimeters and press. We have a partial or diagram
body of our com ready. Now we simply have
to create its teeth. We will create teeth
on this phase. I will select this fase Let's select this face and
then go to create a sketch. We can click over here, or we can select create
sketch over here too. As you can see, it is this face. Let's move to the
right view once again and zoom in
over this face. We can create sketch on this
face from here to here. I will simply create a circle. I will select the circle tool
and create a circle here. Okay. Let's make it
bigger like this. We will provide it
with the diameter for this circle and make
sure and try your best to let's first close deselect the diameter to and try to move this circle so that its somewhat aligns on the
midpoint of this line. Okay? We can also do that by converting this line
into external geometry, and then referencing it, but that is not necessarily
needed because we do not require proper precise accurate dimensions for this circle. I'll simply create this circle and we will provide it
with the dimension, and this one is going
to be 2.5 millimeters. Let's close it, then
close it once again. And then use the pad command
to convert it into tooth. So what we are going to do, we will create one
tooth for our comb, and then we will use the rectangular pattern
tool to create more teeth. Let's go to the top
view over here, and we know the distance
from this point to this distance from
this point, this line. We can extend it to
down over here as well. The distance of this line, horizontal distance
of this line to this line is 30 millimeters. That is why for this bedding, you will provide the
dimension of millimeters. That makes this teeth equal
to this portion over here. And that is perfectly
fine. Let's close it. Now what we are going
to do, we are going to modify this teeth. First of all, we will select the fillet tool and provide
a small filet over here. Currently, it is one.
Let's try 0.5 millimeters, and it looks
something like this. Let's try 0.75 I is not creating it because
it is not possible. Let's go to 0.75 and
let's select that. Next, we will also
provide chamfer over here because this teeth has to
be sharper or point t. We'll select the chef this tool, and we'll s. You can select this phase or select this.
I will select this edge. Currently, it is
at equal distance. I will change it
to two distances. As you can see, it
is turning pointy, so we can move to
the top view once again to look to
have a better view. Then let's start increasing this fast distance
or first size. L et's go over here, like this. The size one or the first
distance of 19 millimeters. Let's type it a once again, seems to be the perfect value. Let's try increasing the
second value as one. If we move to two, it fails
to create it currently, it is at 1 millimeter. Let's try 1.5. Once again, not possible. Let's try 1.25, and that
is creating it part, it is making the teeth extremely sharp, that
is not desirable. I will just change
it back to one. Then we will provide a fillet
over here on this edge. Let's close it. Here,
as you can see, we are creating more
and more features under the body and
the model view. We have this new jumper
that we have created. We have this fillet over here
and this padding as well. Let's create some
more fillets to this teeth to add more detail. I will select the fill, this tool, and select this
edge. Currently, it is one. We'll have to reduce
it. Let's try 0.5. Again, it is too
large value of 0.25, and that is better. You can make this edge
of this teeth much sharper if you want to
in the chamfer command. But for me, that
is perfectly fine. Let's try 0.3. Once
again, not possible. 0.525 is the appropriate amount, and I'll simply press. Now let's create another
filed over this edge. It is two let's try 0.25
not really doing anything. Let's try one. Again, the. Let's increase the values. At this edge, fillet
is not really working. Let's try smaller value to see if that's not
working either. Let's simply cancel that. We do not need to
create a filed. If you want to move
this further downwards, we can always go back
to chamfer and increase this 19 millimeter distance to higher values, 2021 like this. We can also chamfer it
right to this point as, but that does not
look really good. Let's try 29 millimeters. 29 seems to be somewhat ok. However, doing that, nullified or fillet of
this that we created. Once again, we will
have to go to fill it, it is currently 0.25, and we will have to reduce
it to a lesser value. Let's say 0.20, and then cress. Now we have one teeth ready. Let's go to top view,
one teeth ready, and we will need a lot
more teeth from this point to this point along
this line as well. What I will do I will
select first of all, this padding, pad 001, which is the padding
for this teeth. Then we created filet over here. I will also select
that fillet two, and you will have to
press the control key to make sure you select more
than one component over here. Then we will select the
chamfer that we created and then the final fillet on the top of this that
we created as well. Apart from this
original padding, which is the pad of this body, when the pad tool was
used to create this body, we will select all of
these four features. Then I will go over
here. There is mirror. We do not want to mirror it, then there is linear pattern
or rectangular pattern. In the previous lectures in specifically for
creating the chest piece, we used this polar pattern
or circular pattern. For this one, we will
choose the linear pattern. I will choose the linear
pattern. It will take some time. As you can see, it is
creating a new body over here with 100 millimeters of
length from this point. We do not want that
large of a distance, let's try reducing that. Okay. Let's try 5 millimeters, and then clicking over here. That is still a large amount. Let's try 43. The millimeters seems to be the perfect amount, or is it too small? Seems perfect to me. However, we do not want only two teeth, so we can simply add
the number over here. It will take some
time three teeth, and then some more teeth. The sketch or this
design will become heavier with the every
increased number of teeth, you create over here. Currently it is set to
sixtee as you can see, they are really on
top of one another. That means we'll simply have
to increase this distance. This task is really a CPU
intensive task and you might notice your software
or your PC freezing during it is calculating
the new creation of the new rectangular
pattern or linear pattern. Let's increase this
value to 10 millimeters. It will take some
time. And the ten is also very small,
let's strike 20. The 20 is somewhat okay, but we still have
only six pieces. Why not? Let's go to 100? Now, this the length that we have entered over
here is actually the length of this overall distance
around over which this rectangle circular
linear pattern is going to be created. Then we have six elements
on this hundred millimeter. It is going to place six occurrences distance
from each other. Let's increase the number. Let's create 789, ten, 11, let's directly go
to somewhat like 15 that let's try 20 so that it looks more
like a regular com. Let's try 25. Let's try 30. We just have to keep
increasing until we land on a proper value. 30 teeth seems to be the correct f. Seems to be
the correct amount to me. This distance is 100, we can also extend it
to somewhat over here. Let's increase it to 120, 110 s. And now the
teeth are right there, that is a bit large, let's reduce it to 105. That seems somewhat better. This is how you can use
rectangular or linear pattern to create array of s features
that you have already created. We only created this
one teeth and then used rectangular pattern
or linear pattern to create all of these
30 teeth as well. I'll simply press and that
is the all for this lecture. We learned how to create a com in free and
the new tool that we used in this lecture was rectangular or linear pattern. It is sometimes called rectangular pattern,
sometimes linear pattern. Thank you for listening
to this lecture.
22. Modelling a Vase: In this lecture, we will be
creating a CD model of a A. A or A, whatever you
want to pronounce it, or whatever it
pronunciation is to you. I will simply create a new free ca document and then move to part design work patch. Then move to tasks, and let's click on Create
Party and then create Sketch. Okay. For this one, we will be selecting the
front plane or the x z plane. I will select it, then make sure that our system of
units is standard. This lecture is going
to be very similar to how we created
the wine glass. First of all, I will
create a rectangle. It will be the corner
to corner rectangle. If we drop down, this
is direct rectangle. It is fed in other surfaces as corner to corner rectangle, and it's one corner would be at the origin and then it would
be something like this. Now let's provide the horizontal
and vertical dimensions. The horizontal
dimensions, which will be entered using the horizontal
distance constraint tool, is going to be we can select
this line or this line. Let's select this line, and this one would
be 80 millimeters. Let's make it 80,
and then we will select the vertical
distance constraint tool, and we can select this
line or this line, any of these two vertical lines. Let's select this one. This
one would be 10 millimeters. Something like that.
Let's press scap, and let's move these
dimensions outwards. Next, or rather let's change
this to 40 millimeters because this should
be the half of the actual dimension because we are going to use the
revolution or revolve tool. Let's make it 40. Okay.
Next, we will create a line from this point and it will go vertically
up, a vertical man. This, the dimension
for this line would be given to it choosing the vertical distance
constraint tool, and this one is going to
be four 390 millimeters. Let's zoom out a bit so that
we can fully see it there. Now what we are going to
do, we will take this line, this line that we created
of this rectangle, and we will simply
delete because we no longer need this line. Next, we will also select this line and
then select this line, and make sure that they
are equal in dimensions. Previously, they were already
equal because they were the two lines of a rectangle. When we deleted this lines, those lines no longer equal, so we have to provide
additional constraint of equality for these
two lines as well. Let's zoom outwards and
that is a really good. Next, we will select
the spline tool. Or rather let's first select the line tool and create
a line over here. It will start at this point and then it would be a
perfectly horizontal line, and we will provide it with
the horizontal dimension of and it would be 40 millimeters just
like at the bottom. 40. Doing that, move
this line over here. That is because we
have this line, and then we have this line. We have not formally joined
these two lines together. To fix that, what we can do, we can select this point
and then select this point. Since now we are in sketcher, we no longer actually need to press the control key to
select multiple components. We have now the two lines selected or two points selected. I will go over here and
this constrain I would use. And it is constrained
coincident. It will make both of these
two points coincident, meaning originating at the
same point. I will do that. Now this line has been brought
back and is connected to, this line is connected
to this line. Let's zoom out a bit like this. Next, what we will do. We will select the curve tool or splint tool and start a curve. We will start over here, and we will create a
curve handle over here, then another curve handle
somewhere over here, and then we will join
it to this point. Then we'll press a scape key to exit this sketch or to
finish this sketch, and then press the
Scape key once again to exit out of the splint tool. Now, I will move this top upper curve
handle inward a bit. And this one out. Let's move this one
downward or a bit more inward and slightly
downward like this. You can select whatever
shape that you want. Our sketch. This is the
shap for the vas that one. Our sketch is ready. Let's close out of the sketcher. Let's zoom out so that we
can properly see our sketch, and then I will use the
revolution tool to create our vs. I've selected the
revolution tool. Le see over here, and our body has been created. We will do around
vertical sketch is, and also it is going to
be complete revolution so 360 degrees angle. Let's press. After the revolution, we have
our base body of vas ready. Now what we're going to do, we are going to create
a unique share. I will move to the right view. What we're going to
do, we're going to cut this vas at a certain angle. For that, I will first
need to create the plan. We'll select this phase, go to tasks and then
create a Datum plan. And let's move to
right view once again. First of all, we will rotate
this plan around x axis. I will increase the angle and
something like 30 degrees, I'll just type 30 around x axis, click over here, and
that is perfectly fine. Now, we will be creating a sketch that will be used to cut material
from this plan, and it will be
around this angle. If we create a sketch over here, it has to go through
two directions, cut this material and then also cut this material. It
is not going to work. To ensure complete removal of material at the angle
that we require, we have to also move this plan upward so that this
plan is not cutting through this body of or vs. You will understand what I'm trying to
say momentarily. But for that, we simply have to offset this plan
in that direction. Let's move it upward. Like this. As long as it clears, it is above this portion, it is perfectly fine. Somewhere over there is fine. Let's press ok to create
it, rotate around, select this plan, and
then create a sketch. Let's move over here. For sketch, we are
simply going to create a large rectangle. There is no need to provide any specific dimensions because this is going to be used
to remove material on it. We want the entirety of material from the top
section to be removed. So there is no need to provide any specific dimensions
to this rectangle. Just make sure that
rectangle is large, so that it covers
all of this face and some material
over here as well. I've created this rectangle. Let's close after this sketch. Go to the right view so that we can properly see what
we are creating, and then we will use
the pocket tool. Let's click on pocket. As you can see, it is already removing some
material over here. We simply have to
increase this length. Let's keep increasing it. Keep on increasing,
increasing and there. There we have completed the
geometry that we required. We only needed to remove
material up to that point. Let's press. Then first of all, let's select this plan and
press pass par to hide it. And we have a uniquely
shaped va ready. We only need to make it hollow. Let's go to model, and
then we will do that just like the cup and the
wine glass that we created. We will do that by using
the thickness command. I will select the thickness
command and it is giving me an error because we
had selected the plan. The plan was
selected, and that is why it is providing us an error because we cannot apply the
thickness command to a plan. I will simply clo close
this report view. Select this phase and then
click on the thickness. This is once again
providing us with an error. However, and that is due to
we have chosen this arctye. The body that we've
created is not suitable for creating
arctyp thickness. We will simply change
this to intersection. Let's close, and as you can see, the vas has become. So press I it once again. And the canto at the top. It is perfectly hollow, and you can see everything
is perfectly fine. Our vase is ready. This was all for this lecture. This vase that we've
created will be used in another lecture
where we will try to create photorealistic
renderings of our models that we are
creating over here, using another free software, openly free software,
and that is blender. We will also learn how to
export these models to blender. That will come in this
course as well. Thank you.
23. Nuts & Bolt Assembly: In this lecture,
we will learn how to create assemblies in Free K. We can create assemblies using the parts
that we create in FreCa, in part design and sketcher, using part design and
sketcher workbenches. However, there is a problem. FreeCa does not have a native built in workbench to
create assemblies. I have this a two plus
because I installed it. Doesn't come with
the software itself. So Just like we installed an
add on to create Fast Nurse, we will also have to install a new add on
from the Internet, and for that, we
will have to go to tools to add on manager. The add on that we need is
Cd is this one. A two plus. If it doesn't come
automatically here, you can simply type over
here and search for it two. You just click on it and click on Install to
install this add on. The installation procedure is similar to the one used for the Fasteners
or any other add on. I've already installed
this add on. Before continuing
on this lecture, you have to install this
add on. A two plus. Let's close this and I will
create a new free C do. Before creation of assembly, we first will have to create the parts that we are going
to use in the assembly. For this lecture, for this assembly, what
we're going to use, we are going to use
a bolt and a nut. We will create nut and bolt SM. First, we will have
to create a bolt, and then we will
also have to create a nut and then use
those for assembs. We know how to create
the bolts and nuts. For that, we know
we already have installed a new workbench, fasteners, I will
go to fasteners. Let's wait some time
until it loads. And there it is loaded.
I will just click on this X head screw.
Let's add this. Let's go to its settings
and change its length from 12 to let's say 30. Also, let's make it threaded. Let's change the thread
to from falls two. Two. Okay. There we have our bolt. Now what we are going to do, we are going to save this. We'll go to file, click S Seve S. I'm just
serving them on document, and I will call this one bolt. Then seve. Next, I will go back
to here over here, you can see, we have the
currently created frec document, which we just served
with the name bolt. It is here bolt. Then we can
also go back to start page. Here, let's create
a new document, and it creates a new document
here, which is currently. In this document, once again, we will stay in the
faster work page and we will insert a nut. Self flock encounter nut. Let's install this Actually, let's delete this and just
put here a regular nut. Agonal wild nut,
that is perfect. Let's remove this one as well
because this is a wild nut. This one hexagonal wild nuts. Here, this is the perfect
nut that we need. You can add those
others as well. This is this one,
d934 or ISO 40 35. We can make this threaded
or unthreaded as well. Let's change it to threaded. Change the thread
from false to true. Once again, we will
save this document. Click here Save and
let's type nut. Okay. Now, we will
create a new document. We will once again go
back to our start page. We can move between these
documents here as well. We can quickly move to
the bolt or to the nut. Or once again, we
will go to start and create startpage and
create a new document. Now we have the third document. For this document is going
to be the one which we are going to be using for
creation of the assembles. We are currently in
the faster work pinch. Let's change it to a A, A two plus the
work pinch that we installed using add on manager
for creation of assembles. I will select this. It will
take some time to load, and now it is load. Here what we are going to do. We are going to use this button. I however over here, as you can see here, it says, add apart
from an external file. Meaning we can add parts
that we have created in other files to this
assembly document. We are going to be
using these two ps, which we have just
created and saved. Let's go to this unnamed
and let's try to add apart. Let's click on this and
it gives us this. Pop up. It says, before
inserting a part, please save the empty
assembly to give it a name. We cannot add parts to assembly
unless we save that c. Before adding parts,
we have to save. Let's go to self, we don't actually
have to go to save, it automatically creates
this sel pop up. Let's call this.
Not bold assembly. You can name it whatever
you want, that's save it, and now we have
saved our document, and now we can add parts to it. Let's click on this again. Add apart from an external file. It's Hart key is shift plus A, we can simply press shift plus as well or we can
click over here. Let's click on this and it
opens this dialogue box. Here, we can move
to the path where you have saved your part files, or the Tacoma free documents
containing those parts. I saved them on desktop, here I already have those parts. When you have many parts, the question arises, which
part should you insert first? Okay? So in free CD and all other AD softwares
while creating assemblies, the first part is going to
be known as the anchor. That part is called anchor
because it is used to anchor all other parts together. For example, if
you are creating, let's say, creating a
assembly of a desktop PC. For that, the cassing is
going to be the anchor, and then you will insert
the insert motherboard, graphic card, process, RM, et cetera, whatever you want. The first part, the anchor
is going to the part which is going to
stay stationary, or it is going to
be the man part on which other things
are going to be fitted. That anchor has to
be selected first. The anchor would be the
first part to be selected. For this case, we are
going to make the bolt or anchor and the nut will be
then inserted on top of it. I will select first of all bolt. When I select the bolt, this part will become
the anchor part. This is not actual
feature anchor part. This is CAT terminology. It is used in almost
every CAD software. I will select bolt and click
open, and here it comes. Okay. Now, I will
click on this once again to add another part
and I will select nut. Nut FC STD, and it
comes over here. However, since it
is the second part, it is not the anchor part, I can manually pick. It is attached to the cursor
and I can move it around and select wherever I
want to. Place it. Let's say I will place
it somewhere over here. Okay. Now let's say what I want, I want this surface, this circle, or basically
what we want here, we want this nut
to go over this. Bolt. How is that
going to happen? Let's zoom out a bit. There is going to be an axis inside in the center
of this bolt. That axis will
contain the center of this circle and this
circle as well. It is a cylindrical body, so there is going to
be its central axis. Similarly, this n will
also have a central axis. Okay. Therefore, to ensure that this nut basically
rides on this surface, this bolt or goes over the wold, then the excess of this bolt should be aligned
with this axis of this. Nut. And we can do that
using constraints. We are going to create
assembly constraints. And the dialogue parks for
assembly contraints or you can find those
assembly contraints over here in this option. It says define constraints.
Let's click on it. We have This dialog box, it says constraint tools, and we have these
constraint tools. We have center to center. For example, if you want to align sorry point to point
constraint, for example, which is if you want
to align a point on one part to a point
on another part. We also have point
online, for example, for attaching align on one part on to a point
on another part. We also have point
to plan, same thing. Sphere to sphere
attaching to spheres. We also have circular edge to
circular edge, for example, you want to make the center of two circles onto different
parts coincident, and you have all these
different constraints as well. This is plan
parallelsm constraint. There is this one, the
axis parallel constraint. Currently, as you can see,
they're all grad out, meaning we cannot select them. I will close this and I
will select two circles. First, I will
select this circle. Or this edge. Let's
select this edge. When you select it, it
will become highlighted. Then press the control key. First, let's zoom around
and pan over here until we can see this
portion of the bolt. Then I will press the control
key and select this circle. Or this edge. Let's zoom out. I've selected two
circles or two edges. One is on the bolt, and the other one is on the nut. And we are going to align
them on a single axis, and that will ensure that this
nut will go over the bot. Now, if I go back to this defined constraint
feature, I will click on it. Now as you can see, some of the constraints over here
are still graded out. For example, this one, this one, this one here, here, here, here, because they are
not applicable to the features or the profiles
that we have selected. However, these are possible. These are the
constraints we can use, or these are the constraints
we can implement on these two edges that
we have selected. Since these are two circles, we want to make them, we want to make them aligned
on a single axis. For that, we have
this constraint. It says, you select one
circle on one part, then select a circle on another
part and once to do that, once this constraint is applied, there will be aligned. Let's click on it,
and as you can see, the bolt directly attaches
itself over here. Once we have applied
this this constraint, and then it has automatically,
meaning, for example, we applied the conditions and then we provided it
with the conditions, and then it automatically
moved the nut to its appropriate
location according to our new newly added constraint. That happened let's accept
this for now, close this, and that happened
here is an option, which says toggle auto solve, and it was turned on. If it wasn't turned on, then let's turn it
off by clicking it. Now it is turned on because it has the blue color over it. Let's click it again, and
then it is not turned on. If it wasn't turned on, then if you provide the
constraints over here, you will have to press the
solve button over here. To move the part to
its actual location, which is according to the constraints that
you have entered. However, it is always
a best practice to keep this auto
solve toggled on. We have added or attached this
nut to this bat over here. Let's say, let's
insert one more part, and we are going to insert
this nut once again. Let's do it, and now we
have two different nuts. This time what we
are going to do, we are going to attach
this nut on this Bot as well. However, we will be using a different constraint. But I want this nut to be
attached onto this bot. However, I don't
want it over here. I want it down here. Okay? How we can ensure that? We can ensure that this
plan and this plan, this plan on this nut or this surface on this
nut we have selected, and this surface on the
bottom of this bolt, they become collinear, meaning they become
on the same plan. If they are on the same plan, and then we attach this attach
this nut to its sphere. Sorry, it's this bolt, then the nut will be
attached over here. First, we will make
sure that, for example, if we look at from
the left view, this is over here,
this is down here. Let's make sure
that this plane and this plane this surface and this surface are
on the same plane. Once again, I will
select this plane, press the control key, and then select this plane. Click over here on
defined constraints. Now, since we have selected two plans and not two circles, we have different options for constraints available to us. This option that we previously used is not available to us. However, these are because
these are for plans. The first one is create the
plans parallelsm const, meaning it will
make the two plans or two surfaces parallel. That is exactly what we need. I'll just click over here and then click
solve and then accept. Ops, it didn't happen. I will fix that momentarily. However, as you can see over
here under this model tree, we have this nut bolt assembly, and we have all of the
parts inside this document. We have the bolt one.
Then we have the nut 001, this is this one
and the nut 002, which is the second nut. If we expand them, You can see all of the constraints that we have provided to these
parts for assembly. For example, we have the circular edge constraint for this bolt under this bolt, and we have the circular
edge constraint under this nut as well. This is the constraint
which is used to bind this bolt and
this nut together. Under the second nut, we only have one constraint.
That is this one. Since it hasn't worked the
way we decided it to be, so I will simply delete it. It atom I deleted
it from this nut, and it automatically deleted
from the bolt as well. So you only have to delete
for one of the parts. Once again, I will
first try to create this s this circular
constraint again, Let's select this circle, like we selected
for the other nut, and then select this
circle, this bottom circle. Go to constraints. Once
again, use this constraint. Create circular edge constraint. Let's click on it and
it moves down here. So I accidentally clicked
on this cross button. Let's click no, and let's click. Or before clicking except, let's look at the
options over here. So you have many options. You have aligned or opposed. For example, if you
select aligned, the two circles or the
surfaces that you've selected, there will become
aligned to one another. Or if you select a post, it goes downward meaning
opposite to another. Opposite to the surface.
Let's go to the left. Align, both of the
planes are over here. Both of the circles
that we selected are on the same plane over here, and if we select a pose, one surface is over here, the other is over here. You can also flip direction. This is basically flipping. This button basically
changes these values. You can also offset, for example, let's move it downward or if you
want it moved. You can also check that. If you want to
return it to zero, let's turn it to zero, and you can also toggle on or off the
rotation of the nut. If you want if you want it to
be rotating, then you will Lock rotation
should be on files. If you want to
lock its rotation, then you can change it to. Let's accept this
and let's close. This is how using
these constraints, you can attach parts, attach one part
to, another part. However, there is also some more thing that you can do or the benefits of
creating assembs. Now, let's just delete this
second nut. Let's delete it. If you can also delete
parts if you don't Uh, one them if you've added
them accidentally, so I'll just deleted. And then let's go
back to bolt. Okay. Now we are here in our bot
document or bolt five. Okay. Let's go to this
option to select this board. And let's say we
change its length from 30 to let's say 50. Then click over
here to update it. Let's wait a second, and now
it has updated its length. Now, let's save this document. I will go to file,
click on save, and the nut document. Sorry, the bolt
document has been saved with changed length. Now what I will do, I will go back to the assembly document, and here we have the bolt
with millimeter length because that was the length when we That was the length of the bot when we imported
it to this document. However, you don't if
you want to update this or change this to 30-60 millimeters like
we have done over here. Sorry here. In this
document under bt document. You don't have to insert the nut with updated
dimensions again, and then you don't have to insert the bat with
updated dimensions and then insert the nut once
again and create the assembly from the beginning. What you need to do, you can
simply just go over here. And use this feature. It says date parts imported
into this assembly. Once you click on it, it will
automatically update all of the parts you have changed their dimensions or any other change that
you have carried out. I will just click on it.
It will take some time. As you can see, the nut
automatically changes its length. Sorry, the bolt
automatically changes its length in the assembly. Okay. So for example, if you have like ten, 20, 30 parts in your assembly, you model them all of them separately with their
separate files, and then you create assembly. And then you have to because
of one reason or another, you have to change the dimension of one or the other parts. Okay? So if you do that, and then you don't
pascally have to create the assembly
altogether once again. You can simply just
chen those files, and the dimension of those files to whatever changes
you want to them, and then serve them and then go to assembly document and simply click on updad parts over here. You don't have to open all of these part files at
once, either. Okay? You can simply just close
this, just close this, and you can just if you change you match your
changes the parts, open the assemary document, and then click over here. On update parts
important to this assem. However, there are two
conditions that need to be satisfied for this update
parts feature to work. One is that you do not change the path to the file or the location of the
file part files, where you have stored them.
You cannot change that. If you move parts from
one folder to another, the assembly file
will not know where the parts are. That
will not work. Second, whatever
changes you carry out, they do not have they should not be coming in conflict with the constants
that you have entered. For example, here
in this document, we have selected this
circle and the circle on this and the circle on this world to create
this constant. You cannot, for example, you cannot delete these circles, which have been used
for this constraint. As long as these two
conditions are met, you can choose the update part feature over here to
update your assembly, irrespective of how many
parts are in your assembly. This was all for this
lecture. Thank you.
24. Gear & Shaft Assembly: This is going to be the second lecture
of assembly section. In this lecture, we
will be creating an assembly with two
shafts and two gears. Once again, I'm
here in free cad. First thing that we
need to do is to create a new fread document. I will go ahead and do that. Next, first, we will have
to create the geometries. We will have to create a shaft, and we will also have
to create gears. Let's first create some gears. Let's go to the part design. We know how to create them. We'll go to part design. Then we will create a body, and then instead of
creating a sketch, we will go to model tab
over here and then move to part design and
select this volute gear. Okay. As you know, we don't need to create the gears. Create the
sketch for gears. We can just automatically
create them using this valid gear
tool in free care. So for the number of teeth, I will select 20,
and everything else, I will just leave it as it is. Okay, I will click Okay, and then we will just choose the pad command to turn
this into a three D object. Can I choose the
selected object? The selected obt must
belong to active body. Okay. So I will have to
select this active body, and then click on
this velod gear. Then click on Pad, and then it will do the extrusion
or the padding. So the length, I will keep
change to 6 millimeters. You can pick whatever you like. Don't pick a very large
number, and then let's click. Okay. Now, our gear is ready. However, we need to do
one small modification. We need a hole over there
in the center of this gear, using which or through which the shaft is going
to go through. I will click on the surface. Go to tasks and then
click create Sketch. You can also click
create sketch over here. So let's do that.
Let's create sketch. And we are going to be creating a circle because our shaft
is going to be circular. So I'll create a circle with
its center at the origin, which is also the
center of this gear. Let's create
something like this. Next, we will have to assign
the circles diameter. For that, we know the tool is constrain arc or circle two. I will select that and
then click on this circle, and I will put this
to 20 millimeters. Et's set 20, click close, and then we will be using this
sketch to remove material. So that means we'll be using the pocket come out.
Let's click on that. Instead of inserting
a dimension, just click on type. Currently, it is on dimension. We will change it to
through all because we want a hole
throughout the body. I will click through
all and let's click. Our gear is ready. Next, what we have to do, we have to save
this frec document containing the gear geometry. I'll click Save. I'll just
save them on desktop. You can serve them
wherever you like. And I will call it Gear. Let's click Save. Let's keep this gear file opened
over here in Free Ca. But I will do, once again, I will go back to
Start patch and then create a new
fre CAD document. In this document, what we
are going to be doing, we're going to be
creating a shaft. Okay. So once again, I will go to part design, and then I will pick
shaft design visit. I is open. Let's select
the first length to, let's say 100 millimeters. I will type 100 and click
over here so that it updates, and second length, let's
leave it at. We know. Now we have to pick
the diameters for the shafts for both
of these parts, and we know that the
gear has a hole it, which has the diameter
of 20 millimeter. This has to be
somewhat around that. I will select 19.8. That means we are having a
tolerance of 0.2 millimeters. I'll take the diameter
of the first portion, this portion to be
19.8 millimeters. You don't necessarily have
to insert toleraance here, but as a general rule
in mechanical design, it is always a good idea
to have some toleraance. Let's do that and
let's change this down to so that it doesn't
look very awkward. Let's keep it at 19.2. Sam le. Now it is giving
us an error because these are the same diameter.
We can change that. Let's make it 20 because
I have two portions if you are making them
of the same diameter. Next, we don't need
any constraints, so I will remove both of
these constraints on both of these portions,
and then click, Okay. Let's close this report Next, we will also have to save this. Oops, I created a new document. Named over here,
I will just close it to go ahead to
this shaft document. I accidentally clicked on this option over
here. Create me. What I will do, I will go to
Save filed and then click on Save or you can also
click Save over here, Save or you can just press
the Control S hot keys. This one, I'm going to
be naming as shaft. And then click on Save to
save this document as well. Now, what I will do. Now we will have to create
a new free C document in which we will be
storing our assembly. Hosing these two parts. I will create another
free document and move over to a two plus or
assembly two plus workbench. Since it is an add on, it takes a little
bit of time to open. Now it has been loaded. The first thing that we
need to do as always in free K while creating
any assembly, we have to save the document. We cannot add another parts into an assembly unless
it is not saved. If we do that, it
will give us an er. First, let's go and save this. Let's call this assembly. Okay. Now, we have our new
assembly document served. First, we will have to
select the Pavid or the parent or the
first man part, which is or the anchor part. We will select the anchor part, and the anchor part is
going to be the shaft. Let's click on shaft
and click Open. Okay. Now we know we have to
add a gear over here. On this shaft over this
portion on this end. Let's add the second part and
that is going to be gear. You can add part pack
licking over here on this, but So I will select that
and I will select gear. Let's click open and
just leave it over here. Let's rotate around. Now we want this gear
to go over this shaft. We can do that by using the central axis constraint for this circle and this circle. If those circles have the
same center or the same axis, then they will go, then we'll ensure that this gear
goes over this shaft. What we have to do, we have
to just select this circle, press and hold the control key, and then select this circle. Then move over to the menu, or you can directly select
constraints over here. If you click on it,
it will show all of the possible constraints
which are over here, and these are also available
over here as well. Here. This is the
circle axis constraint. We have this constraint as
well and so on and so forth. We want both of these circles
to have the same axis. For that, we will
use this constraint. You can select it from this or from the defined
constraint toolbox. So This is axis
coincidence, constraint, meaning the axis of both of the circles will
become coincident. So both of the
sketches are selected, and I will just click on this. And as you can see, the gear has moved over onto the shelf, just as what we wanted. Let's click except because
that is what we want, as you can see, Art of solver is Are turned on. So
whatever condition or constrain that we
put on the circles, it is automatically solving it. We'll just keep it on because
it makes our job very easy. Now, next thing that we want, we want this surface to be collinear or on the same
plan with this surface, meaning this gear fits
on this shaft properly. Okay. For that, we will add
constraints to two surfaces. This surface of the
shaft and this surface of the gear. Let's do that. Let's select this surface, press and hold the control key, and then select this surface. Now as you can see, all of the constraints are
available over here. Plan parallel constraint, plan coincident plan angle
or plan center of mass. We are not doing center
of mass because we are not defining the materials
for these parts. We have these two
ops and we also don't want these surfaces
to be at a certain angle. So we can choose this
one or this one. If we choose this
one, it will it will make the both planes
parallel to one another. And if we do that, there will become parallel, which they already are. If you look let's look
it from the top view. Or like this view top
view is not visible, or there will be
visible if we change the view two view
style to wire frame. This line, it is that
edge of the shaft. The top surface of the shaft, and this is the top
surface of the gear. As you can see, both of these
plans are already parallel. This constraint is
not going to work. Let's change the view, as is
The next one is coinciden. My meaning, it will turn the both planes of this surface and this
surface to be coincideent, meaning they will
become collinear, meaning they will be
on the same plan, and that is what we want. I will use click on
this constraint. As you can see,
the gear has been moved down and it
is perfectly there. Also, if you want, you can move the gear
over here on the shaft as well by using an offset.
Currently, it is zero. If we increase this
value, as you can see, the gear moves downwards, or if we decrease it,
it moves upwards. Once again, we will set it to zero because we
want the gear over here at the edge of this
shaft and let's accept it. Now what we're going to do, we will create or
add accurately. We will add another gear
and another shaft and then we will mesh the gears on two different shafts as well. First, once again, let's
go to part and add a gear. I will add it and I will
press it over here. Now what we will
do, we will try to mesh this gear with this gear. First of all, that we need, we want both of
these gears to be on the same plan so that they
can mesh with one another. For that, we will
simply have to create a constraint between this
surface and this surface. We need to make them
collinear or coincident. We have both of
these two surfaces selected on two different gears, and this is the plan
coincident contnd that want. I will just select it, and let's go to the top view, and as you can see, the gears are parallel to one
another or coincident, however, the direction
is not accurate. It is over here, and
this gear is over here. They cannot be perfectly messed. Fix that, you can
either set an offset, however set offset
is not going to provide you with the
perfect accurate results. You can use the offset to
move this gear over here. Instead, what you can do, you can always flip the direction. I will flip the direction
and now it is perfectly where we want it to
be. Let's accept. This basically happens
because we selected this surface and this surface
to make them collinear. Makes them collinear,
but it puts one body on one side and the
other on the other side. We have to flip the
direction to make them. To move them where we want them. Now what we need to
do, we need to mesh the teeth of these two gear. For that, what I will do, I will just select
the two portions on any of two teeth on
these two gears, which are going to come in
contact with one another. For example, this
edge over here, I wanted to be in contact
with this edge on this gear. Here, this edge of this gear
and this edge of this gear. I'll select both of these
two edges, and once again, we will be making both of
these two edges coincident, so that they become in
contact with one another. Once again, I'll select
this contra axis costra. Let's click on that and
let's move to the left view. As you can see,
they're perfectly this portion over
here of this teeth, this corner is touching
this portion. Okay. So that is perfectly
what we want. As you can see the gears are
meshed if this one rotates, the other one will rotate
as well. Let's accept that. Okay. Now, we want a shaft to go through
this gear as well. I will add another shaft like
this and move it over here. Next, we will insert this
gear over here on this shaft. However, since this shaft is the parent shaft or anchor
shaft, we cannot move it. We will have to rotate
this shaft by 180 degree to have this longer
side on the top side. We have to move this portion, this portion over here and
this small portion over here. What I will do, I will
select this shaft. We can go under here under bas, then under placement,
we have the angle. We can simply use the
angle to rotate it. If I increase the angle, as you can see, it is rotating. We wanted to rotate
rotate by 180 degrees. I will just type 180 and the
shaft is where we needed to. Next, we will just select this surface and select this surface and
make them collinear, like we did for these two, this and this, this shaft. I'll once again select this
plan coincident contra. Let's select it. Let's
go to the top view. As you can see this plan and this plan or
this surface and this surface are on the same
line. Let's accept that. Next, we will simply
select this circle and this circle to create a
constraint between them as well. Since both of these are circles. Once again, the constraint that is required is axis
coincident constraint, which will make the axis of both of these two circles
coincideent. Let's do that and the circle is perfectly need to
be or the shaft is perfectly where
we needed to be. Let's click except now, Our assembly is ready. However, if we want to, we can change the position of the gear on this
shaft as well. We can once again, this is the shaft two. Let's
go to shaft two. Let's expand this, and this is plan coincident constraint. Let's double click on that
and there we can increase or decrease the offset value
to change its location. Since we have this shaft rotated by 90 degrees to move
the shaft upward, we will have to set a
negative value over here. Let's say we want this this gear to be somewhere over here. That is how you can
create assemblies involving gears and
shafts in Free ca. This was the final lecture of second and final lecture
of assembly section. From the next lecture, we will learn how to conduct finite element method
analysis in free. Thank you.
25. FEM Analysis: Cantilever Beam: In this lecture, we
will be conducting a finite element method
analysis on a cantiiver beam. Before we conduct the analysis, we need to create the
geometry of our cantiver bea. Let's click on Crete. Go to P design Create body, then click on create sketch, and then let's select
the X set plan. Our system of units is standard, that is perfect, and we will start creating our
sketch by a line. It's going to be a
very simple sketch. Let's create a vertical
line up to this point. Then a horizontal line, then another vertical line, then another long
horizontal line, then a short vertical line, then another horizontal line. Then it will go down, and then it will be
connected to this. There are some
redundant constraints over here because
the sketch is red. We can just click on this and
it is this sketch selected. Just press the
delete key to delete that redundant
sketch, redundant. No sketch constraint. Let's start inserting
the dimensions. Let's go select the
vertical dimension, and let's select this line. Currently, it is 67 millimeters. Let's make it 60 mit. Then this line is also
another vertical line, and we will make
this 10 millimeters. Let's make this one, let's say 20 millimeters. This one gets set
automatically because we have provided dimension over here and over here, let's
not change this. Next, we will select the
horizontal distance tool, and we will provide
dimension over this line. And we will make it
100 millimeters. Press. Then we will use over
here, this horizontal line. Once again, we will be
making it 10 millimeters. Press. And then press
cap to exit out of the horizontal
distance constrain to. Let's move these out a
bit and we will select this line and then select this
line and make them equal. We'll use the equal
constraint. Let's do it. That automatically
makes this line and this line over
here equal as well. We don't need to define
constraints over here. That is everything is created. Let's close out the sketch. Move it over here, and then use the pad command to create a
three D geometry out of it. For padding, we'll use the
length of 30 millimeters. You can change these
if you want to. You don't necessarily
have to copy values. Let's click. Okay, and that
is everything we need. Our part is ready, or
cant beam is ready, and then we will go
from part design, we will move to FM or finite
element method workbench. Let's click on there
and now it is loaded. We will do will go
back to model view. Now we are in the
finite element method for pinch of freak. You can see, there
are a lot of options available over here, but
they are graded out. We cannot access them. The only two options which
are accessible to us, there are some over here
that we do not need. Then over here, we have this A analysis container
available to us, and then this edit material. So only two options. And these options will
become available to us, all of these options which are required to create a
finite element method. Once we can create a
analysis container. Like in part designer, part design work pinch, this one, where we have been working for
most of the time. Just like in that in that
work pinch, we have body. First we have to create a body, and then we can create a sketch. Because every time when
we try to create a body, first we select create body, and then for that body, we have to create a sketch. Similarly, in finite
element method, The analogous to body is
an analysis container. To conduct an analysis, we first have to create
an analysis container. That is over here. Every other settings for that analysis,
constraints, mesh, whatever, they are going to be under that
analysis container. We will create this
analysis container. Just click on that and here it is analysis
container, created. Click on it once
again to select it, and now, these options
become available to us. The first thing to conduct a finite element
method analysis, whether irrespective of
software you're using, whether it is NCS free care, or console, solid
words, whatever. The first thing that you
have to do is to select the material for your
part. For design. We can do that by
using this option. Material for solid. We will just left click on that, and it will open
this value for us. Here, we can select
our materials. You have a lot of
materials inside free ca. Let's select some of steel. You have all these steels with their standard
designations. Let's select this steel. Then we will click
here on A to add the geometry or the
feature on which we are assigning that. Material. We can do that by face as well. I I select this face, then click on add and then that face will get
designated that material. However, we don't want that. We want this entire
body that we have created to be made of steel. I will change the
selection mode over here. Currently, it is face or edge. I'll change it to solid. Then go over here. Select this. We can click anywhere
wherever we like. A face, any edge, and then click on ad or once we are on solid,
simply click add. Sorry. Okay. So if you have only one body
in your analysis, then you don't need
to resort to this. You can just ignore this
dialog box over here. If you have more than one body, you can assign different
material to different bodies, or if you have one body, and you want to assign different material
to different faces, then you can do that. However, we want
this entire body to be entire body to
be made of steel. We are not going to be
using multiple materials. So we'll just click over here, select the material
and then click. Okay. Okay. Now if we drop this down, the analysis container
created over here, it has material solid. Let's double click on that to go back to it because I
want to show you something. Once we selected
this steel material, freak, automatically, it loads all of the values and properties of a
selected material. For example, we
have here density, off this steel, it
has this value, you have junks modulus, you have poisons ratio. You also have its thermal
properties as well. Okay. So Freec already has the material properties for the material that are
included in its library. However, if you see that the properties of a certain material are
wrong, they're incorrect. But you can do, you can
use this material editor. It is this button.
You can select it and select the material whose values you find
out to be wrong. Let's say this steel, and then you have all
of these materials over here and you can manually
edit them as well. Double click on that and you
can insert whatever value, you lie. The correct values. However, we're not
going to do that, we'll just cancel it. If you want to edit any
materials, you can do that, edit the properties
of any materials, you can do that in Free care by using this material added. Now that we have selected the
material for our geometry, the next thing for any finite
element method analysis is to create a mesh. For mesh, you have two
options in Free ca. First, we'll select the body. Now the body is selected
by clicking over here. So when you select the body, These two options will
become available to us. One is FMS from Shap Pi GMs
and FMS from Shap Pi net gen. Okay. These are two
different mesh creators. I will use the GMs
because I find it to be better and it
creates better meshes. Let's select on that.
Select GMs, click on that. And here you have all of
the settings for your mesh. You have element dimension, and currently it is from share. You can also change your
element to be one dimensional, two dimensional or
three dimensional. However, or you can just
keep it to from shape. What this from shape
means is that let's close it and we selected this body, and then we click
on this G mesh. Button over here. That
means in this case, from shape over here
would mean that our mesh is going to
be three dimensional. Or elements in the mesh are going to be three
dimensional because the body that we selected the shape that we selected
was three dimensional. If we selected, let's
say the surface, which is two dimensional, and then click on GMs, then ure, then the mesh created from the shape would be
two dimensional. Let's close it. Once again, let's select the
body and click on GMs and let's keep
it on from shap. It is a three dimensional body. From shap and three D is going
to result the same thing. Next, you have the
element orders. You can either create
the first order elements or the second order elements. The second order have
a bit higher accuracy, but they also need more computing power from your computer to
calculate the results. If you are familiar
with the theory of finite element method or
finite element analysis, you will have a better
understanding of this first second order means. Next, you have the element size. You have the max element size and the minimum element size. You can either define these
values manually by typing them over here or you can
just leave them at zero. Because as you can
see over here, 0.0, it means automatic. It will automatically create assign the appropriate
element size. I will just keep it at automatic and we will just click on Apply and it is created r mesh. Let's click. Now we have mesh. If you let's say you want the elements on
this top surface to be much more denser on this and compared to
these side surfaces. What you can do, you can select these surfaces and
then go to G mesh and assign separate conditions for the mesh creator for
separate surfaces. For this section, we have
these meshes and we will delete all of these three meshes because we didn't created them, we simply click on G mesh
and then click on cancel. Those are not going to be used. We have our mesh. It is
here FM mesh GMs 003. Next, after creating mesh, after assigning the
material and creating mesh, the next step in our FM analysis is to assign the constraints. The constraints are going to be This surface is going to
be fixed to a support, and let's end the view
hoops. What is going on? Let's look at it like this. Then Let's go to
asymmetric view, that is not to view. That is okay. This surface
is going to be fixed, and we will have force acting on the top surface of
this cantver, being. So you have constraints over
here from here to here. This is the fixed constraint, you have displacement,
contact, ti, spring, force, pressure, centri sel fat, and you have thermal
constraints over here as well, heat flow, temperature,
body heat, et cetera. Okay. We want this
surface to be fixed. I will select this
constraint fixed, and then click on this surface, and then click add over here. Sorry, you will have
to let's close it. I will just go to this
fixed constraint. I we'll open this dialogue box. Then we will click
over here, add. As you can see this button
becomes blue, meaning, now we can add all of the
surfaces to which we want this Constraint to be assigned.
We want this surface. As you can see once we do that, it assigns that constraint
to this surface. If you wanted this surface
to be constrained as well, we can select this one as well. Now you have two surfaces on which the fixed constraint
has been assigned. However, we don't want this second surface
so we will delete it. Okay. Then click. Now we have one
constraint assigned. The second constraint is going to be the first constraint, and it is this one. Let once again select
this constraint, click on add to add
all the surfaces, and the surface on which this force constraint
is going to be assigned is going to be this surface
because this is going to be the surface on which
load is going to be applied. I will select the surface. As you can see the
direction is upward. That is not the actual
direction of the force. What we will do,
we will over here, you can either
click on direction. Sorry, you can select an edge or edge and then use that as a reference
to assigned direction. Or we simply want to
reverse this direction. I will check this
reverse direction and it will correct
its direction. Also, here you can assign the value of
the lot in Newtons. Currently, it is one Newton. Let's change it to.
Let's make it something bigger 500 or that
is too much 250. Newtons and then click. Okay. Now, everything is ready. We have the material assigned, we have the mesh created, and we have two required
constraints as well. Okay. Now what remands is the calculation or
running the analysis. For that, we will once again select this analysis. Sorry. In order to run the analysis under this analysis container, we will have to create a solver. A solver is going to be the program which is
going to do all of the calculations based
on these constraints that we have provided for us. You can do that by
clicking over here. It will add a solver
called calculate to our analysis container.
Let's click on that. As you can see, it is created
over here solver CCX tools. Let's click on that, and then we can simply run the calculations
by using this button. It says Run solver calculations. However, before running
the calculations, we need to do one
more thing. Okay. And that is over here. Under this tool called
solver Job Control. Here, basically, you
can change all of the settings and
attributes of the solver. Let's click on that. And
it will go over here. First, you will have to select the type of analysis that
you want to carry out. You can carry out
buckling analysis. You can do the mesh
checking analysis, you can do frequency, thermomechanical
or simply static, which are static
structural analysis. This is going to be a simple
static structural analysis. I'll leave that on static. And then you have the directory, which is going to be
a temporary directory where all of the files or of the working files for this calculations for this
analysis are going to be set. Let's not change it,
leave it as it is. Next, we will have to
write the NP file. This NP file is going
to contain all of the solar data and
the program data, which is going to be used
to do our calculations. We will write the NP file. Once it is run, then we will click on this
pattern calculus. It will take some
time, and let's close. Once we click on that after
creating the NP file, we click on Run calculate, that basically did
the analysis for us. You can do that over here by clicking here that what
we did run calculate, or after writing the NP file, you can click this pattern. Run sola calculations. These will do the same thing. We can just do the
analysis once again. It will take some time and then did the analysis
once again for us. The time taken for
the analysis is going to be dependent on the
density of the mesh. Irrespective of the
software that you're using. It is the Samford Frec and
all other softwares as well. The analysis has
been carried out. Now what we want, we
want the results. After the calculations,
we will have this container created over
here called CCX results. You can check the
results for the mesh and other the report file for
the analysis as well. But though that is not
what we are interested in. We will select this CCX results, and before doing that, let's hide all of these
symbols for constraints. Let's select this fixed
fixed constraint fix. Press the Spas par to hide it. Constraint f press the
Spas par to hide it. Then we will click
on this CCX results, and then we can move over here. It is this pattern. As you can see, it
has show results. Let's click on that, and here, you can see all of the desired
results that you want. You can check the displacement
di total displacement, and x y or z coordinates,
one mistresses, maximum principle stresses,
and so on and so forth. Let's say we want
one miss stresses. We'll select one Ms stresses, and here as you can see, it is showing us the minimum
value and the maximum value. Of the one mys stresses. The minimum is in pascal, the maximum is in megapascles, and you can also show them
over here in the viewport as well by checking
this pattern, and this is basically showing
you the displacements. You can see the displacement
or the deflection in viewport by
checking this pattern and then moving this factor. Okay. As you can see, let's move to the front view. This was the original geometry, and because of the deflection, it is moved downward. Also, we can go back to model. Click on this body,
press the space par. We cannot hide it. Sorry. We can select on this pad
because this is the pad feature and
then let's hide that. That is not possible as well. I was trying to hide the body so that we
can see the results. That's not possible. Let's go back to tasks, go
to the front view. Here, you can see
the displacement, as you can see because
of the displacement, this beam can deliver
beam moves over here. Okay. And you can also evaluate the maximum and minimum
values of these variables, Minimum principle stress,
maximum principle stress, shear stress, or Tresca stress. And also, you can also visualize the histograms
for these values as well. Once again, go to maximum
sorry, the one M stress. The minimum value is
this maximum is this, and if you select
this histogram, it will provide you
with a result of megapascal against
the number of nodes. You can use this graph
basically to assess the quality of your
mesh and what kind of results it is
providing to you. For example, this means the
regions where the number of node Number of nodes is maximum. We have this kind of stress
and then so on and so forth. You can have your
interpretation of this graph. This is how you conduct analysis in finite element method
analysis in free. You can also save these
graphs as well by clicking, save these figures by clicking
this, save this figure. You can also change the xs and cs edit this graph as well
by using these options. You can change the name, title, the xs left x and y values. This was all for this
lecture. Thank you.
26. FEM: Simply Supported Beam: In this lecture, we will conduct finite element
method analysis or FM analysis on a
simply supported B. Let's create a new freak
document and then move to part design work pinch to
create our geometry of the B. We will be creating a new body. Then we will be creating a
new sketch for that body. For the plan, it is
going to be once again the Z plan or the front plan. Let's keep the view
to the front view, and let's create our body or the sketch for our
body using a rectangle. It is going to be a
simple rectangle. We will provide it with
its horizontal distance or length and it would
be 150 millimeters. Also the width for
this rectangle is going to be millimeters. I will type and press. Now let's close L et's pan
and move it over here, and then we will use the pad command to convert it into three
dimensional body. For padding, once again, we will provide the
value of 30 millimeter. Like that, and then press. Now our body is ready. We can even renames we call
it It is not necessary, but it is always a good idea to name the objects accordingly. Now we will move over
to the FM workbench, like we did for the
previous Cliver beam. Now we are in the FM workbench. As we know, first of all, we have to create a new
analysis container. I will create it and then we can carry out under
this analysis container, we can carry out further
steps for our analysis. Next, we will select
the material. The material let's
select which material. Let's elect generic concrete. We're assuming that this
beam is made of concrete. Let's let concrete. Let's change this to solid. We don't necessarily
have to do that, but let's just keep it at that. We don't need to
concern ourselves with this dalg box because
there is only one body. Then let's click. Let's expand
this downward and we have material solid assigned to
this body to this beam. Okay. Next step is going
to be meshing. Once again, we will
select this beam, and once again, we'll be
using the G meshing option. And we will keep the element
dimension to be from shape, and once again, we will be
creating second order element. For element size, let's
keep them at auto as well. Let's apply and after
a couple of seconds, it creates this mesh. Let's say, we want to increase the accuracy
of this analysis. For that, we will have to
create more dense mesh, meaning the single element
size will have to be smaller. So with that goal in mind, let's go over here and type the distance for element
size minimum element size. Let's change it from auto
to let's say 5 millimeters. Let's type it 5 millimeters
and then apply once again, and it creates a new mesh and five millimeter is
once again very large. So Then let's keep the
minimum to zero or automatic or make the
maximum size to be five so that there are no elements
larger than 5 millimeters. Let's change it 0-5, the max element size, and then click Apply. It will take a
couple of seconds, and it has created a new mesh. As you can see, this new
mesh is a lot tenser. Than the previous mesh
because elements are smaller than smaller now as compared to the
previous mesh. Increasing the
density of the mesh or reducing the size
of the elements, it will increase the
accuracy of your solution. However, it will also demand more computing power from your system on which you are
conducting this analysis, and it will take more time
to conduct this analysis. Let's keep it at that
and click. Okay. Next step, as we know, we have to assign
the constraints, and constraints are over here. Let's move to the
front view like this. As we know, this is going to
be a simply supported beam, and this edge over here
and this edge over here, they are going to be fixed and there will be force
applied on this top surface. Let's move again to front
view and rotate it like this. Okay. And this is the
constraint fix constraint. We will click on that, and then we will click over here on add to add all of the
features to add to this, which are going to be
subjected to this constraint, and that is going to
be firstly this edge, and then this edge. These two edges are now fixed. Let's click. Next, we will exert force on
the top surface. For that, we will be using the force constant.
Let's click on that. Click once again on
add button over here, and then select this surface. Once again, the direction of the force is upward,
that is not correct. We will reverse
this direction so that it adds downwards
towards the B. Then we simply have to assign the value in
newtons of this lo. Let's type 150 newtons. And then press. Now the
mesh has been created, and the constraints have
been defined as well. Next step is to
create the solver. The solver is over here. We will create this once again, calculate standard solver. Let's click on that, then we
will click on this solver. Move over here like we did
in the previous lecture. Before running the calculation, we will go to the solver Job controls. Let's click on that. Once again, this is going
to be a static analysis, so we will just
write the NP file. Let's do that and then close. Okay. So everything is ready. Now we can run our calculations, and we can run sola
calculations using this button. You can also do that over here after writing
the NP file as well. But I will just
select the solver, and we will click on this
run solver calculations. Currently it is doing all of those calculations. It
will take some time. Let's wait a couple
of seconds and now the calculations are ready. Let's hide these symbols
for these constraints. I will select on this
fixed constraint, presps bar to hide, then on this fourth constraint, and then press Space
bar again to hide them. Let's move to the front view, and we have the CCX
results available to us. Now, if we can either
select them and click over here on show results like we
did in the previous lecture, or the easy way is to
just double click on this and it will take you to
those show results options. Let's select the displacement. Let's show the displacement. Let's check this box, which will allow us to show the displacement
in the viewport, and let's increase this scare. Like this. Next, we can
visualize the one Ms stresses. The minimum value
is 35 20 pcs and maximum is 5,211 kilopascs, and we can analyze all
these displacement in x axis along y
axis along z axis. We can also analyze
total displacement. Maximum principle stresses, minimum stresses and
Tresca or shear stresses. Once again, we can also look
at the histograms. Okay. This was all about the structural static
structural analysis for a cantilever
beam and how it can be conducted in
free ca. Thank you.
27. FEM: Thermo-Mechanical Analysis: In this lecture, we will conduct a thermal analysis in free. Once again, we will
have to create the body for our
thermal analysis, so I will create a new document and then move over to
part design workbench. To create the body. Let's
click on a create body, then click create sketch. For this one, we will select
the plan or the top plan, and I will create a rectangle. However, we want
this to be square, so we can simply
select this surface, which is going to be its
length and then this surface, which is its width, and we will make an equal constraint between them to make sure
that they are equal. Next, now if we move
it up and down, it will be a square
and not a rect angle. Next, we need to assign either the length or
width, on the one. Let's assign the length to
be ten millimeter and that automatically adjusts
assigns this value to its width as well. Let's close, and
then we will use the pad tool to convert it
into a three dimensional body. The length of padding for that, we will be providing
it as 50 millimeters. Actually 50 is very small. Let's make it 250 millimeters. Let's zoom out a
bit and like this. This is going to be our body. We will subject one
of its surface to a very high temperature and the other will be at a
very lower temperature, and then we will evaluate the
temperature difference or temperatures
throughout this body. Okay. So we will move to finite element method
or FEM workbench. Let's move over there and also
move over to the model ta. Once again, first thing
as the first thing, we will have to create
the analysis container. Let's create that and then
we will select the material. Okay. For material, I'm going to be selecting this to be copper. Copper generic, because copper is a
good conductor of heat. That's why it is a good option for heat applications or
thermal applications. Let's click, Let's expand this analysis container
and we can see material solid
created over here. Next, as we know, we
have to create the mesh. But before that, let's move
over to the front view. Like this so that we can
get a better view of our. It's not a cylinder, but we call it metallic column
made of copper. So we will have to
create the mesh. We will select the party, and then once again,
click on G mesh. And we can either create it
from the default options. It is always a good idea first to create a mesh using
default options. Let's click on Apply and
it creates this mesh. However, the elements are very large and the
mesh is not dense. I will specify the maximum
element size 23.5 millimeters. Let's type 3.5 in
maximum element size, check on box, and then
click apply once again. And after some times, it has created this mesh
for us and this mesh is much better and more
denser than the previous one. Let's click, Next, once again, just like the
structural analysis, we will have to define
the constraints. The only difference this
time is going to be that this time the
constraints are going to be thermal constraints. Meaning, we will have to assign two constraints,
three constraints. The first constraint, which is essential for every kind
of thermal analysis, That is initial temperature. It is this one. Constrain
initial temperature. Now, whether you have
one body, three body, ten bodies, and whatever kind of thermal analysis
you're conducting, you will have to now assign the initial temperature of the environment
for that analysis. Initial temperature
is the analysis, which is the
temperature of the body when the analysis begins. Obviously, before if we assign let's say 100
degrees Celsius over here, then it doesn't
mean it began this This surface began its journey or began its existence with
that kind of temperature. Okay. So basically,
we will have to assign the initial temperature
of the environment. Okay. And that is usually,
it is this pattern. Constrain initial
temperature, and usually this is going to
be the room temperature. Currently, it is 300 levin, which means about
28 degrees Celsius. So we will change it
to 25 degrees Celsius. We can change that. And that
is going to be 298 ven. We're considering
the room temperature or the initial temperature, or you can also call it the ambient temperature
to be 298 ven. Or if we at it in centigrade, it would be 25 degrees Celsius. So Let's click, and we
have first condition. This initial temperature is essential for every kind
of thermal analysis. Next, we will assign temperature over here
at the bottom surface. This is going to be
the hot surface. For that, we have this option. Constrain temperature. We will click on that. We
will once again click on ad and then select this surface. Now we can assign
its temperature. Currently it is at 300 Kelvin. We want to make this
the hot surface or the surface temperature
is very, very high. Let's make it 500 Kelvin. Type 500 over here,
and then press. Next, we will assign temperature
on this top surface. Once again, we will go to
the temperature constraint. Click on ad, and then
select this surface. This time, the
temperature over here, let's assign it somewhat
small temperature. Let's assign it
zero degree Celsius or 273 Kelvin temperature. Zero degree Celsius
or 273 Saths. Let's assign it and click. Then we will move to front view. Like this. Now this surface is subjected to 500
Kalvin temperature, and we are saying that
this surface is stang at zero degrees Celsius or
273 Kalven temperature. Throughout this party, there
is a temperature difference. Here over here is
high temperature, over here is very
low temperature. Because of this
temperature difference, what is going to happen
is that thermal stresses are going to be produced
throughout this party. Since temperature over here
is high and here is low, heat will flow from
this direction from the hot surface to
the cold surface. Because of that
propagation of heat, there are going to
be thermal stretches being produced in this body. Overall, from this bottom
surface to the stop surface, a temperature gradient
or temperature curve, gradient is the better term. Temperature gradient
is going to be produced throughout this body. Temperature will be high
over here, then it will be. It will continue to decrease and it will decrease until it reaches This is the analysis
we are going to conduct. For that, as always, we will have to add a solver. Then we will click
on the solver, go to sol job controls, which are solver setting and attributes. Let's click on that. This time, the analysis
type is going to be thermomechanical because we have thermal constraints
applied to the body. We'll change it to
thermomechanical. Once again, we will write
the IMP file and close. Now we will click this button, run solve our calculations, and it will take some time
to do our calculations. This time is dependent on the density of
the mesh you have. If you have denser mesh,
it will take more time. However, for a denser mesh, the results are going
to be more accurate. Analysis has been completed. Let's select this and we will double click on
this CCX results. We can once again check
the displacement, and this displacement is
once again going to be generated by thermal stresses. There isn't going to be very
high displacement over here. You can also check
the one mys stresses, which are once again created due to thermal temperature
difference, and these are going to
be thermal stresses. All of these stresses
are going to be thermal stresses
in this case. However, one more option
which is available to us in this case
is temperature. As you can see, you have the temperature curve
or gradient over here. Here is very high temperature, and here is low temperature. As you can see, the minimum
temperature is 273 kelvin, which we know is this
surface and maximum is 500 kelvin over here, and we also have this
legends over here. It means the red surface has
the high temperature and blue surfaces have
very low temperature and these are their values. If we double click on this
on this color gradient, which we can also change
its settings as well. Currently, it is in red, yellow, green sine
blue gradient style, meaning blue, very low
temperatures or very low values, meaning very high values. You can also change them to this other
configuration as well. Now red is very low, and blue is high. Or you can go red, white, and blue as well. Here, there are
only three colors. Red is the maximum and blue
is minimum temperatures. You have white black option and black white options
available as well. Okay You can also select change its other
settings over here as well. You can also change
the number of labels, which are these numbers
available here. If we decrease, as
you can see the um, the amount of levels
are decreasing. Now currently we
only have seven. We can increase or decrease the number of levels
to our requirement. We can also change or control the decimals of these
values as well. Currently, it is up to
three decimal digits, and as you can see over
here it is up to three. We can also increase
them or decrease them. We can change the settings of this gradient or levels
or legend over here. Okay. This was how to conduct thermal
analysis in free cat. Basically, it is the same thing as static structural analysis. The only difference is that
we are going to assign thermal thermal constraints instead of mechanical
constraints. And since it is termed as
thermomechanical analysis, it is thermomechanical analysis, you can have thermal
constraints and mechanical constraints at
the same time as well. You can have a single analysis
where some surfaces are subjected to temperatures and the other surfaces are
subjected to forces. That can happen as and
you can also visualize their combined effect by
this methodology. Thank you.
28. Technical Drawings: In this lecture. We
will learn how to create technical drawings
or engineering dryings, for the models or
designs to create in free C. Before we
create the drying, we first have to create the model for which we are
going to create the drying. We can also take models that we have created
in this course as well. But let's just create
a new small object. We will go to part design and click create Party and
then click Create Sketch. Then we will select this y plan, and I will make a
very simple model. We will start it by creating
a rectangle and then we will provide it with its
length and width. Length would be 50 millimeters and width is going to
be 25 millimeters. We will just close it and then use the pad command to
convert it into three D. For this, we will tie 25 millimeter as the
dimension of width. Next, we will use the Chamfer tool to
chamfer these edges. I'll set this edge. Increase this value
a bit higher. Let's make it 5 millimeters, and let's click on
the select pattern. Okay. Chamfer is
applied over here. Let's click, and we will also apply chamfer to
this edge as well. Once again, 5 millimeters. Next, what we are going to do, we will select the surface
and create a sketch. For this sketch, we will
create a circle somewhere, let's say over here. Then we will insert the
diameter for this circle. We have done these things many times throughout
this course. It shouldn't be very difficult. We will create this circle. Then we will use the create external geometry tool or
reference geometry tool, and we will extract this
line and this line. This line is not
actually necessary, but doesn't really matter. Or we can just control, or select this line and delete. We cannot do that. Let's
keep this line as well. It is not going to be used, but it has been created
or as external geometry, let's just leave it there. We will assign the
vertical distance between the center of the circle
and this point over here. This is going to
be ten millimeter. Similarly, we will also assign horizontal
distance between the circle of center of
the circle and this point. Once again, this would
be ten milli meters. The circle becomes
moves over here. Okay Let's close it. Close this report view, go to model, and we will use the pocket tool
to extract material. And we will be using through all or let's not
use through all. Let's only make the whole
up to 10 millimeters. Then click. Let's say this is the part for which we are going we are required
to create a drag. Okay. For that, what we will do, we will move over
to a new workbench, and that is going to
be tech dra workbench, meaning technical
drawing workmen. Short form is tectra. We will move to that,
and here as you can see, the options have changed, and now all of the options are available for the
tectra workmen. First, once we are in tectra, what we have to do, we
have to insert a page. You can either insert
a default page, a totally blank page or you can insert a page
using a template. If you have some specified or specific template for your page, then you should be
going you should go with default page which
is actually a blank page. However, in most cases, template pages do the job. I will use template
page and here you have all of these templates
available in Fric. FreCAD will
automatically open up this dialog box and
here you can select the template for your
d. I will select A four landscape.
You have the blank, you have one with IO
7,200 standards as well. Let's just select
four ISO the template with ISO 7,200 standard, and it is in A four size. You also have the similar
one in a three size over here as well. Let's
select this one. A four, ISO 7,200 and TD
technical t with this standard. We can just select
that and click open. It opens up this drag for us. Okay. Here you have this
area where you will insert all of the views for
your model for your part, and here are going to be
the details of your part. At the beginning of every
word or even over here, you have these green boxes. These green boxes represent the text, which you can add it. For example, this is
he author's name. We can click on that and it
opens up this dialogue box. It says change editable field. These green boxes
represent editable fields. I will simply type my name M m and we will press and
now the name is change. We can also change the
title of the part, or title of the drawing as well. Let's type sample part. Click. You can add other supplementary
information over here, you can insert part number, and you can change all of these information
available here. You can also insert
a date if you want to or you can just
leave them as they are. You can change all
of these fields. Now, we will go
over how to create the views of our
model in this tri. For that, you have many
tools available over here, and one of these tools is here. Insert view, and there is also another insert active view. By using the insert
view command, what you can do, you can select
the view which you want. You can select any view. It will add a view over here, and then you can
change the settings for the view as well. However, if you
select this option, this camera button, it
says insert active view. It will insert
automatically insert the active view which is currently visible
in three D view. If we go back, this is our page, we go back to a frequ document, and the current view is this. For example, if I
go to top view, let's move it somewhere here. Right now, the active
view is this top view. Now, if I go back to page, and click on Insert active view. We will click on it and you can either you have these options
for active view addition. You can select with solid
background with no background. You can use three D backgrounds, and you can even crop
the image as well. We're not going to
change these settings, we're not going to crop
it. I will simply press. As you can see, it has inserted the active
view over here. The same view, which is
active in three D viewport. Okay. Now this view
has been added. You can move this up,
you can move this down, you can move it around,
however you one. And if you go over here
under this page, firstly, you have template, and then you have this active view as well. Down here, we have
all these settings. You have its x position, you have y position
in millimeters. You can also lock its
position by changing it to true and now I cannot
move it. It is locked. You can also rotate it. You can also change its scale. Currently, it is custom, or you can change it to
automatic scale or by page. It depends on you, currently, it is custom and
that scale is one. You can change this number
to increase its scale. Let's say five and the
drying becomes bigger. I will change it back to one. You can also change its scale, and you can add captions, and you can also add levels. Currently, the label
says active view, which you can see over here. That is very annoying, so I will just remove that. If you want to, you can add whatever level as you
want, for example, if I want to add the level, let's say top view to this
view, I can add that. This is one way of adding view. For example, if I
want another view, let's go to this view, let's say something like this. Let's say you want this view. You orient your model
in the viewport. Then go back to page. Click on this Insert
active view again. Click, and it will
add that new view. We don't want that.
Let's delete this, and let's delete this as well. That was how this active
view button works. Insert view from
the active view. However, there is another
button insert view. So what does this button do? Let's say, I want to add a view in this draing
over here of the model, but I only want
this pad feature, or if I only want this chamfer feature or this chamfer
or any single feature. To appear on a certain
specific view. Then you will have to use
this insert view button. Because if you use this pattern, it will show you
the entire model with all of the features and in the active view currently
in the three D viewport. However, once again,
if you only want to show a specific feature like
Pad champer or whatever, you can use this view, this pattern insert view. For example, let's
go to front view. Let's say we want to we want to show this
model or show this view, but we don't want these
Jampers to be visible. For that, what we can do,
let's go back to page. We will select this
insert view button, and it says, no shapes, groups or links
in this selection because nothing is selected. We'll have to select something. We only want this pad feature. We don't want this chamfer. We don't want this
other chamfer, and we also don't
want this pocket, which is this hall
that we have created. I will just select this pad and then click on this insert view. Here, as you can
see, under the page, it has inserted a view. We will move over to this page, and as you can see, it inserted, but it only has that pad
feature shown in this view. If, for example, if you
want the entire body, let's say we want
it to be shown with this with this chamfer. Only one chamfer, we can
just select this chamfer, press the control key, and then select the other pad, then insert a view, it inserts another view. Let's go back to the
geometry, the drying, and it has inserted
this view over here, which is showing
this chamfer to us. Okay. If you want
certain specific, if you want to show only
certain specific features, then you can use this button. Okay. Okay Let's
delete these views. Let's go back to
top view like this. Once again, we will
insert an active view. Let's click, and let's
go back to page. The view has been inserted. Let's reduce its scale. Let's make it 0.5
to make it smaller. Once again, we will
delete this level. Now, we will insert the projection views from this top view that
we have created. For that, what we can do, we can select this view and move over here. This is section. We'll move onto that as well. This button right next to
this active view button here, it is insert projection group. We will click on that.
Let's close this, and we already have the top view and it has been
selected as central. Let's close it. Let's
delete it once again, and now let's select this insert projection group because let's start
everything from beginning. Okay. Let's zoom in a
bit like this and now. Now I will click over here, and once again, it says,
nothing is selected. So we will have to
select everything. Let's select this bad
chamfer pocket, entire body. Or you could do that by inserting an active
view over there as well. Let's just do that.
Let's insert this, move to the drying and
it inserts this view. It says front view, but
that is wrong, actually, it is the top view, and
we will add that let. Currently, this view is selected
to be the central view. If I select and using
these checkboxes, you can select other
views as well. If I select this checkbox, it adds the left view, the left side of this surface. If I select this
one, it will add a view projection
view over here. Okay. If I select this, it will add the bottom
or the side next, the projection view
towards this side of this from this view. Get for time. This is how you can insert
projection views. Let's say, this is
the central view. We want this view,
the right view, which is actually the left view, for some reason that is giving
me the wrong information. The reason for this
wrong information is that for a projection group, the central view is mostly
in engineering design. I mostly has to be
the front view. That is why it is considering the first view or the central
view to be front view. We will just do that. Let's cancel it, move to front
view over here like this, and then inside a
projection view, let's select everything. And then insert a
projection view. Move over here, and now
everything is correct. The central view is
actually the front view. We will want a top view. It is this checkbox.
It is saying bottom, but that is wrong, incorrect, and it is
giving us the bottom view, and on this side, it is
giving us the top view. Let's also insert a
right view as well. We need only these views. Also, you can change the projection style from
first angle or third angle. I'm just going to keep
it as third angle. You can once again change
the scale as well. You can have automatic
page or custom. You set it to custom. You can change the scales using these buttons,
using these values. Let's keep it to page, and you can also
adjust the position. If I select this, you
can move downward. You can select the position
of the primary direction. For example, this is
not the front view, which is actually the top
view. I will change it. Now this is the front view, and it is in this direction, it is saying top view
and in this direction, it is displaying
the bottom view. We will change them as well. Let's see. Again, not
correct. This is the correct. This is top view,
this is bottom view, this is front view, and this is indeed
the right view. You can change the
primary directions using these arrows. Let's click. Also you can also select the passing between
these views as well. Currently, they are
auto distribute. You can increase these values
or decrease these values. Let's keep it them at 15, whatever it was initially. You can also spin
these views as well, like this or like this. Currently, this is the long side and the length of
this rectangle, and this is the width
of this rectangle. If I rotate it in
clockwise direction. Now, the length becomes the vertical one and the
width becomes horizontal. If you want to, you can
do that as. Let's click. Once again, you can move them. As well. However,
you cannot move this one vertically upper down. You can only move this
in horizontal direction. For these ones,
you can only move it in vertical direction. If you move the central view, which is the front
view, every other view will move along with it. Also, once again, you can select every individual view and you can delete the level
over here as well. Okay. Let's delete it. Let's delete it. And delete this one as well. You
can do these things. Also, you might be
seeing that there are small boxes available
visible around these views. You can remove those as well. You can remove these boxes, these are called frames by
right clicking anywhere, and then clicking on this
button, toggle frames. Now everything is. All of
the frames are removed. L et's move this over here. The next step is dimensions. We can insert
dimensions in ranks and the very purpose of creating
ranks is to have dimensions. All of the dimensions
options are available here. You have all of these options, you have length dimension, you have horizontal dimension,
vertical dimensions. For example, let's say we
will select this tool, length dimension, and
before doing that, we will have to select a view. Let's say we select this view. Then click on this button
insert horizontal dimension. Sorry. We have selected
the three D body, and then the dimension that
we've selected is horizontal, so it says it cannot make two d horizontal dimension
from the selection. We will select this
line. Better let's select this line and then
click on horizontal dimension. There it adds the dimension. We can move it up
and down as well. Let's select this line. This is the bottom view, and we will add
vertical dimension. L et's move this
over here as well. What else we can show? We can select this line, this is the distance
from the length from the chamfer dimension. We can once again select
this vertical length. Once again, it is showing
us this entire length because that is the line that
was accidentally selected. I will remove this one. L et's select this line
and select vertical. Once again, it's showing me the entire length.
Let's remove that. To show the distance between this line and this
line or this line. We can select this line
and then select this line. Then show insert
vertical dimension, and there it adds five
millimeter dimension over there. We can also insert the
radius of this circle. The radiuso diameter,
let's select this circle, and the option is over here,
insert radius dimension. It inserts dimension
for that radius. Let's select this line
and we will have to press the control key to
select multiple lines. Then select this line and
add horizontal dimension. There's also this
option insert length. We can just let say let's select this line and
click on insert length. It inserts the
length over there. Equally, this dimension is
not needed because we have shown this is five
and the total is 25, so this is automatically 20. We don't necessarily
need to show this, but this is how you can
choose these commands. Okay. So using all
of these settings, you can insert dimensions. You can insert angle
dimensions if you want to, let's say we want to show
the angle over here. Let's select this line in this line and insert
angle dimension. And the angle is
shown now over here, and that is 45 degrees. You can move this
around as well. Okay. Furthermore, you can
also add annotations or simple text on these drawings as well for specific instructions or whatever purpose
you want to create it. You can do that by using this pattern,
insert an notation. If I click, it will insert
default text over here, and it will also create an
notation over here as well. Here you have all of the
settings for your notation. Firstly, what is the
text going to be? Here, whatever text
you want to have, you have to insert it here
between these brackets. For example, let's say if I delete these brackets
and then type, as you can see,
nothing is changing. However, if I create these
brackets once again, and now let's say
let's say only far, three D print, meaning this part only has to be
created using three D printing. Once it is inside
these brackets, square brackets, then it gets updated over here
in the drag as well. You can also select the font. You can select the color, you can select the size width line space and the
textile bold, italic, whatever. You can also change
that over here as. We. Also, you can also
select its position. Currently, it is over here. Let's say from the x axis, the accurate position
would be 30 millimeter. 30 is not accurate, Let's make it 40, and from the y, let's once again try 40, so it
moves over here. You can then also
lock its position. You can also rotate the text and add captions or
levels as well if you want. This is how you
can add notations. This was all about creating
technical drawings in free for the parts that
you have modeled. Thank you.
29. FreeCAD to Blender for Rendering: I. This is going to be the
final lecture of this course. This is not about the actual CAD modeling or using
free C. Instead, this is going to be somewhat
like pon a lecture. In this lecture,
what we will learn, we will use another
free software, which is going to be blender, and we will use it to create photo realistic renderings of the models that we
create in free CD. Okay. To this point, you should have
learned everything about part modeling
or if the features, bad pocket revolve, everything, and you should be
familiar with how to create any three d part. You've also learned
how to create, create assemblies,
create dranks, and also how to conduct finite element method
analysis in FreGad as well. In this lecture,
I've here opened the vas file that we
created in Free CT and we will just export this to or transfer
this to blender. Let's go to file, and here we have export. Once again, it says, select the objects to export
before choosing export. We have to select whatever
we want to export. Let's select this body, go to file again
and click Export. Now all of the options
are available to us. And we can export this
in various formats, IGS, SCAD file OCF file
and so and so for x3d. These are various file. There is Autodx file as well, DWG, or you can also
export it as dxF. However, the best
file format for blender is this one or front. I will select this and click
S. It will take some time. And then. Now we can close this and I
will move over to Blender. I set the file at desktop, if you look at the desktop, we have this file body
created over is here as well. Also, there is another
file, s body MTL, which is basically the
information about the material of this from Frec Now, we will move over to Blender. Blender is once again
a free software. You can download it for free. Just type blender on Google and you will download
the letst for you. I will give you the basic overview of
the software and how to quickly create
three D renderings because Blender is
very complex software. Okay. Then the
question will arise. Why not create the model
directly in blender itself, instead of creating it in free cat and then
transferring it to blender. The answer to that is that
creating accurate models or models with accurate
dimensions in blender is comparatively
very difficult. Okay. That is because
blender is not a parametric modeling
software and because of that, we cannot insert
dimensions, create lines, and create sketches, and then convert those bodies
to three D models. We cannot do that in blender. Blender is non parametric or what should be
the? I don't know. You cannot choose the actual
dimensions in blenders. You can, but you cannot
create models from sketches, like we do in other cat
softwares like free Cat. Okay? In blender, let's see if you
want to create something, you will have to make
primitives and then move these points like
let's move this point upward or downward, and like this, you will
have to create everything. I'm in blender. Whenever
you up on blender, you will have these
three objects. You will have this cube, this light, and this camera. Let's just delete
all these three. Let's O rather, let's
not delete everything. Let's only delete the cube.
We will delete the camera. We can create it
separately as well, but we will need these. Let's and to delete anything, you'll just have to
select it choosing left click and then press
the x pattern. I'll show this option and
delete selected objects. Let's click on delete, and
now the cube base gone. Now let's insert our vas that
we created into blender. For that, we will
have to go to file. Go down here, import, and then since we saved
that file as an OBJ file, we will go here front. B. Let's click on that. Move to desktop or whatever the location where you saved it, here it is vase body. Let's click on that
and click port body. It has imported, but
the body is very large. Okay. First, we will have to make it small,
Let's scale it down. For scale, you simply have
to left click on this body, press the S pattern,
and now as you can see, the arrow has changed, arr of the cursor
has changed from one arrow to two
small black arrows. Now you can move in
this direction and in this direction to
scale your model. Let's scale it down like this. Then left click once
again to release, then press S once again
to scale down once again, like this. Let's zoom in. Zooming is just very
similar to freak. You simply have to
use the scroll wheel. Let's move it down
as well, like this. Okay These lines are xis. This red one is the x axis, this green one is the y axis, and there should be also and
the third axis is z axis. It is sometimes shown as
whenever it is shown, it is shown as blue color. And Just like in free cad, we can just press the
middle mouse button and rotate around as well. Press the middle mouse
button, move around, and you will rotate
around the model. Similarly, you also
have your view. X, I I select on x, it changes the view
from the x xis. If I click on y, it changes the view
from the y axis. If I click over here on D, it goes to the top view, which is as from the axis. Or you can also use heart keys, one for front view, three for right view, and seven for top view. Okay. So currently, this vase is not in its
accurate orientation. We'll press three to
go to the right view, or we can click on x
over here as well. Let's click on this
vase to select it. Then we will rotate it. For rotation, you
simply have to press r, and once again,
the arrow changes. Now, as you can
see, you can rotate it by moving the mouse better. However, there is
a better way to rotate in blender.
We will select it. We only want to
rotate around x xs. I will first press
x r. Once again, I will select press r to rotate, and then we will press x. Again. Now since we press
the x after r as well, now it will only rotate around x xs and not around y or z xs. Let's press this once again. Select it, press r to rotate, then x to rotate
only around x xs. Then we can simply insert or type the angle. Which
we want to rotate. This is we want to rotate it in 90 degrees so that
it becomes upright. I will just type 90, 90. It goes downwards, let's click left click,
select it once again, r x, then 90. Once again, rx90. Okay Or we could have just
selected it r pressed r x and then 270 or 270 m. Now it
is in the right position. Now, since the
camera is over here, we will press what
you need to do next. What you need to do is to press the zero button to change
to the camera V. Okay. This rectangle is
what the camera see. We can just select it by moving the mouse
over to this line, select it and then press G. Once the G is
pressed, as you can see, the arrow S gen once again, and then you can use the
mouse to move your camera V. You can also zoom
in and out as well. Press G, then press the
middle mouse button, and then if you move around, then you will zoom
in on the object. Okay. Okay. So now, as you can see, the vase is very perfectly
inside the view. Next. This view is going to be the image
photoistic image, which is going to be created. Next, we will need
to create a plan. This is not necessary, but it is always a good idea. We will create a plan, which will be used as the surface on which this
plan is going to be placed. For that, we will simply press shift and while the
shift key is pressed, press A and this
menu will open up. Here, don't go over
any other options. Just go over mesh and then plan. This plan has been created. Once again, we will press
S and scale it upwards. Let's keep s, keep scaling
until it goes now. Now in the camera,
as you can see, there is this v and then
the plan behind it. Now we are ready to
create or rendered image. However, there is one
thing that you need to do before we do go
render settings. Let's go to add it, and then let's go to preferences and then click over
here on system. Here we will select the device, which is going to be used
for creating the rendering. I have this GPU, GTX 16 60. If you have any GPU
in your system, it is always a good idea to use that as your
rendering device. If you don't have that, you won't find this
option over here. If you have that, go over to system and then
change it to QDA, or you can select
optics as well. If you have VDGP, if you have an M DGPU, you could be select,
you should select HIP, as you can see it is for the
RDNA architecture or MDGP, or if you have L GPU, you can select API. I have NVDA GPU and for an
NVDA, you have two options, QDa, and optics, you can
select whichever you like. I prefer QTA. If you don't have any GPU, you will simply be on CPU, CPU rendering. Let's close it. Now, we will move
to this button, render this camera button. Let's click on that, and
here you have ander engine. Blender has two render engines. EV ends, the other
one is cycles. Ignore the work patch is very
old and is not workable. The second is cycles. EV is faster, but it is complicated to set
up and it does not have very high quality. Cycles has very high quality, but it is also slower and
requires good hardware. Or scene is not
very complicated. We have only one object, so cycles is not going
to be a problem. We will move to cycles and
then since I have a GPU, if you have a GPU, change this device
to GPU compute. If you don't have a code GPU, then leave this on CPU. I will change it to GPU compute. These are samples. Let's
not go over these. The higher the
number of samples, the higher the quality
is going to be, but I will just
keep it at default. I then you have this
pattern output, here, you can select the resolution of the image rendered image. You can select the x, and you
can select the y as well. Now, now, in this camera, in this scene, this
everything over here, it is termed a scene. We have a body, we
have another body, we have a camera through
which we are looking, and then we also have light. This light. This light is going to put some light on this object and we
will see the image. Okay. We can just move
to rendered view to see what it will look in
the rendered image by just pressing Z key. If we press the Z key, this option will appear. Currently, it is in solid view. You can select wireframe view, material preview,
or rendered view. I will just move over
to rendered view. As you can see, we
see this image. Now, this is all white because we have not
applied any material. First, we will select this plan. G over to this button, this red button,
it says material. Let's move over to this, and we will create a new material. This button to create new. Now the material
has been created. We simply have to
select the color. You can select other
properties as well. You can make it metallic, you can change the roughness
and so many things, but let's not concern
ourselves with that. Let's say this plan on
which this vase is placed, I want it to be,
let's say black. I will simply have to
select the black color or you can move around
over here and select whatever colors you want. Let's say something bluish. It looks good. Okay.
So blue color. Okay. Now, we will
simply select this vas, and it already has
material applied to it because we imported
this from fricat. It is the material that
came with it from fret. Once again, let's
not go over this. We can change its color. Let's make it something
like this green. If you want to make it metallic, let's increase the
metallic value. One is completely metallic, zero is not metallic at all. You can also change
its roughness as well. Once you have set up everything, you will simply press
the F 12 hot key or go over here here rendering. Currently there is nothing. Let's go back to layout window and simply press F
12 hot key F 12. Once you do that, it
will start creating your rendered photo
realistic image. It will take a couple of minutes depending on the hardware
that is available to you. If you do that on CPU, your system is going
to slow down during this rendering process as well. Okay. Now it is completed. If you do it on GPU, your system will not slow down because the rendering
is being carried out by the GPU and your processor or CPU is carrying
out other tasks. Once the image has been created, you can go to image this
pattern image over here, and then save this image
wherever you move. This is how you can create photo realistic renderings
of your images, choosing blender for your
objects created in free Cat. You can create good
model, scared models, and you can present them with good images using another
free software as well. This was all for this lecture and also all for this course. Thank you and goodbye.