Transcripts
1. Introduction: Hello everybody. It's Nicholas and welcome to this kairos free card
for 3D modelling, free CAD software, free cat. What is this? It is an open source
3D modeling software. It is free and it allows you to convert 2D project
into 3D models. Strength of free
card is based on an adventure sketching
system with many features. The Sistema transform sketches to life based on a
workbench system. It is possible to
navigate between several want benches quickly
to optimize the models. Workbench make it, make
it possible to create, for example, primitive shapes
to make simple 3D models, while also want benches are
based on sketches to make complex models with
very amazing precision. Free card is one of the
best free tools for working on 2D sketches and converting
these sketches to 3D. It is also possible to work
on an architecture in Provo rendering or you can also manage to printing
parameter for 3D printer. Why to use free cat? Because it is open
source, it is free. It is a software
with many features. It is possible to work
on parametric shapes. It is possible to
create sketches because the sketch
system is very complete. One, or you can convert
the sketch into a 3D materials for
printing and you haven't. So complimentary work benches can be installed to
optimize design. What do we learn now in
this training carers? In this training course, you will learn how to use
free card from scratch. And at the end of the curves, you will be able to master
some main features, most important
features of free card. In this class, we will focus
on the main one benches. So it means so part while bench
and the design Workbench. But I will also introduce you complimentary features
located in Ozawa. Benches. This woman, what benches
will allow you to create or your project
in 3D learning. So Dashboard,
mastering, navigation, understand the different
tools, features, master sketches that T is every things that you will
learn in this course. Many exercises also are present to put the
features into practice. And you will have
also the creation of a values object in this course. So free CAD, 3D modelling.
2. Start with dashboard: In this project with free cat, we are going to
create these models. Crunch your first model
using Free Canada. And m is two upturn this render. And at the same time, after, we will create this
type of pitch. So we will have first a
project with our 3D models. And after we will
create a page with different sketches and
z dimension directly, you can use this type of pitch to have a
different dimension. Even if in the course we will apply the different
dimension in real time. So it is totally not problems. So first we have is this part, this project, so 3D models. And then we have as a PECC
are corresponding to create. First, when you start
with free card, you need to understand
some features. You have different world
when benches here. And so most of the
time when we want to work with a 2D sketch and
convert to 3D models, we need to use pound
design workbench. So we'll have to create a new a new document and then a new body in the parent
design workbench. And after craft our 3D models
from bad design Workbench. But you have also
mock while benches, but definitely we use the
most part design workbench. And after we will
use tag draw, bench. Something also in protons, in proton to note when you
start with a free cats, so you need to select
your workbench can also have access to
your preferences, go and edit preferences. And here you have different type of features that you can change. You have the general
features you can change the language or you can
also change my options. You can also use
change document. You have type of selection. Something important
is about navigation. If I click on Display, you can find switch the view. I'm going to keep that, but
you have your navigation. If you just continue, you can find Sweden
navigation and you can select the type of navigation that you want to have
for this software. So by default, you can have CAD and you can change that personally,
I'm using Tinkercad. Why? Because I like the stem of navigation
with Tinkercad. If I click here, you
can create selection. Left-click. You can use pining
with middle mouse button. You can create rotation with right-most button
and you can zoom. We scroll modern moose
button like this. I like this type of navigation because just with a mouse
you can make every sink. If you use something different, generally you need to
use shift, for example, Lonza keyboard at
the same time to make some some navigation, to have to change
the navigation. After up to you. If already you use the blender, maybe you can use blender again. If you have used, for example, major gesture, you can reuse my
gesture or you can just stay with free cat CAD. But CAD. But for me personally,
I'm use Tinkercad. It's not going to change
any things for the curls, but you can choose
what you want. If I just click on Apply, okay? You can find any
ways with stem of navigation here and you can
change also from this part. You have also some
settings here. If I just go right-click, you can have also options. You can change the view
about your navigation. If I am using Tinkercad
that can zoom-in, zoom-out with my scroll wheel. I can, with picking
on my scroll wheel, I can just move like this. And if I go right-click, I can create a rotation around
my object just like this. And if I go left-click, I can just create
selection of a face or selection on the line view. You can change your view
on the top right corner. You can see, for
example, a top view. You can turn Lexis
down like this. You can select the
different arrows to select the view
that you want. Extremely useful when we
want to create a sketch, all we want to work
with precision. We need to select
the right view. You can also change the
view with these panels. And thanks to that, you
have two different, multiple options like this. Last things to understand. Also if you need, you can change zoo
type of view here. You can silica wireframe. You can select either online, you can select no shading, you can select shaded. When you want to have
your final render. Generally you apply shaded, but you can also apply
flatlines and agile beginning you will
use this as is. Here. I have some
modification for a simple reason that in my
body I change the appearance. But I can also change the
appearance from these partners. But we will see that
after intercourse, main things that you need
to understand to start, so cetera, navigation
chains with different view. You can also change the display. And after we'll be able to
start with the project.
3. Edit preferences: Aged preferences, how to edit preferences first,
when you start, you have the main
interface and you have the options to go and
preferences on the right, open Start Page, preferences. The second possibility
to open the Preferences. You can walk on any workbench
and you can go and edit it directly and you
can find preferences. Also edit preferences. By default we have
general display and after it will depend of the
Workbench that you choose. So first about
general preferences, not a lot of things to change. You can aided language
on this area. Here, enabled cursor blinking. He has a size of toolbar icon. As you can see, it is medium. Each time we can
find different icon. This is a medium size. If ready for you, maybe it's too small. You can change for large. But be careful because
sometimes if we can, we can add a lot of tools, a lot of icon depending
of the workbench. And if it's too big, we need two each
time to open two upon a new menu to be able to have access to
the different tools. After all, if I just
continuous as a parameter for a document or something
can be interesting. You have using undo or
redo actions with 20 step. So maybe if you want, you can increase or decrease, I think we as 20, I think you can
increase maybe 24, little bit more and
you have save Otara co-vary information
every so here, for example, is 15 minutes, depending of what you do, maybe you can also
reduce little bit, I'm going to arrange
it to ten minutes, but maybe you can
reduce a little bit more if I just continue
about your selection here, nothing special
to change for me. Share. So a digital flagging to keep this after it's more advanced, more advanced feature. You can have different
colors, but the message, so it means sometime
you can find view data and you will have a message with
different color or normal message black
log message blue, one is orange, arrows red. Let's stay laces. A budget you need in protons. If you go to tell
you on the right, I can extend this window. You can find a unit, unit system into chaos. We will walk in millimeter,
kilograms, and degree. Depending on the type
of work site you can research you want
to do with free card, it is possible to change. So for example, you can walk
in inches if you prefer. You can work also millimeter
here and centimeter meter square here that you can use if you
need in the course, we will work with millimeter
kilo gram degrees, number of decimal,
let choose two. So it's okay for that. After we turn, just
need to click on Apply about the display show
coordinate system in the corner. So yes, when we
create, for example, a new document, create new, we can find the Qur'an, the Jeanette system here. If I come back on a
detour preferences, I can make the
choice and display to this coordinate system. I think definitely it's better. Show axes across by default shall not
going to apply more. Hits about rendering orthographic rendering
camera type by default, yes, navigation. Navigation, important. Here, sees a 3D navigation and you can find what type of
navigation you want to add. Personally, I choose Tinkercad I prefer, and we stink your cat. If you click here, selection, press left, binding, press middle, mouse, button, rotation, press right and
zooming scrolling models. So in the Keras,
I'm going to use Tinkercad for Sweden navigation. But if it's not very important, if you follow the
cursor, if you change, because each time I would
just say you to zoom in, to Zoom I would maybe to
create a rotation to turn. So after, when you will use
type of things that you want, you will be able to
follow the curve. So may I use your card? But if you prefer to use
something different, It's totally not a problem. After work benches. So he had some interesting
because you can have access to different different preferences depending of the workbench. Here nothing is. We have a nice catch-all
load, start loaded. If I click here. And for example, I select
draft like that automatically. So workbench will be loaded if I select
arch automatically. So workbench will
be loaded also. So now I just come back
on Edit Preferences. And now you can find draft here and you can find arch here. And each time when we
load the workbench will have Workbench on the
left and edits or preferences only for Workbench. So if I just come back
on workbench here, you can also load it
directly from this panel, but if you open the
Workbench automatically, it will be loaded. For example, here I
can use pan design. I can use, for example, part just like this. And I could continue,
why not see your face just like that? After if I go on
the left each time, you can have specific parameters for your different workbench. For support one workbench I just have I don't have anything
special for example, but for parents
designer just have a because we will use
this a lot general. Let's keep Zetia view. Let's keep this chip
appearance. Let's keep this. For example, if you
work with actual, if we work with draft, you can find different
one parameter one more times with
some snipping option, visual settings, texting
dimension like this. So the most important
thing here, It's not too editor
to preferences. And just to show you
that you can just log, you can just load
your workbench. And after you will
have access to the different workbench
on the left, just here. If I just come back
a little before. So here it is one benches you
can find add-on managers. And we also possibly also to add Mach warm bench
from the add-on. It means if I just go outward, you can find when you click
on Tools, don, managers. And thanks to that, we have the options
to add external, external workbench and integrate this directly on free cat. Some really interesting,
some are less interesting, definetely, but it
is a possibility. Add new workbench here. So what about the
preferences are things that we have seen. Most of the features. I'm not going to enter
too much in details on each workbench because each
time it can be specific.
4. Create document: Create new documents. So to create a new document when you are on the
main interface. So by default, you are
on the workbench start. You can click on Create
New, and that's it. You have just a new document. You can find you on your
document directly on this area. So by default it is
an M number one. So this document,
when you click here, you can find some information. Here it is comments. So if you want to
add some comments, you can company
created by filename. So you have a lot
of sin and you can change a lot belts
to change the name, you can go right-click. And here you have
different options. You can go and search
close document. So best things to
do is directly, you can change your labels. And I can make
document, for example. Just like that. If I want to add
some information, just totally possible I can make created by trying
to make new class. And Schleiden. And yes, that's it. You can create a new document, legs out legends or workbench, just walk with a path workbench
in size this one batch. Let's just add a shape. Let's create to Cuba. Just like this. Let's add another of shapes. Let's create a cylinder. This cylinder I can go on, I can click on my cylinder. And each time you have some
property here and value. And I can go on placement. Click on this three print. And I can change the position, for example, on the
x-axis, dress here. So this is how you work. You create a new document. After you have your document, when you click here, you will have some
option with base. You can eat it, some
parameters like that. You can change with levels. You can change created by
command company if you need it. If you go right-click, you have the possibility
to close the document. Also to create a group. And inside, inside
you will work with, for example, different element. If I want, I can create a new
document at the same time. I can continue with File
New, just like this. One more time or you
have a new document. I'm going to change
here for document. And that's it. So inside this document
I can add element. Let's create a current
just like this. Let's add another element also let scrapped a torus exist. I can go inside, now I can
see my two main shapes. Let's click on the torus
plus meant pitch here. I can welcome to left
taxis and just move on the left just like
that. And validate. You can have multiple
document on this area, multiple document on this area. At any moment you can delete your staff page at any moment. You can also create
two new document when for example, you use part. If I just change for bad design, it is the same. You will have basic options here and you can create a new
document, open a document, several documents,
so I can click New and one more time
if I go and models, I will add a new document. If I click here File New, I will have again
a new document. Sam, you can open an existing
document. With open. You can go and file and
just click on open ends. A possibility also to
impart to models with different format from another
3D graphic design software. If I want to delete, I can go right-click. And for example, close document, or I can click here and I
can close the document. If you have something inside here will give you a message. Do you want to save your change to document
and share window? You can choose to save
widow to discount. In this example, I'm
just going to apply the scale because I
don't need to save.
5. Export model: Let's explain how to
export your work. So seven Xbox walk. So to save your work, it is very easy. You just need to learn file
and you can click on Save As, and you just need to save
your work on your computer. And when you click on this area, you will have just free
Canada Free cat format. And this is a free
cat format you can save and you can
enter the filename. It is extremely simple. Now if you want to
export your work, you have different options. First in this example, I created Bed low poly bed, and I have different
object and I created a repetition of this
object inside component, inside component,
this component, this component, this component, and this component,
its component. But we can its
component exactly, but we can, we can
name this component. You can go on File Export. If you don't select anything, you will have this error message Solexa object to expire on
before choosing explored, whether you can select a
component, whether an object. In my example, I need
to select a compound, for example, Z space. And if I want to
export only this part, I can only select base. And if I go and find expert, I have now a different options with a list and you have
a lot of possibility. For example, I wanted to
export or Neizha mattress. I can click on mattress. Mattress is selected and I
can go into File Export, and in this case, I will export only. So mattress. Now if I want to
export everything, I can click on all my documents. So it means my bed
document file expert. And here they're
going to ask also silica object to it to expert. So when you have this, you need to press
control and you select all the elements
and File Export. And now I can export all the
object at the same time. And you have different format. So by default, for example, you have OBJ format. And if you want to reuse on
any 3D modeling software, it will be possible
with obesity generally, you can keep your
different element in construction tree and you can also keep texture if you have, you can keep colors. But you have also
other possibility phi, for example, continue. You can expert in, for example, open cat. If you use open card, you can export also in
color dot format point D, E. You can also export
for Autodesk, D, WG, jay, and you have also more options like this
for environmental, you can also export. You just need to choose what you want is a format that you want. You have a lot of, a
lot of possibility. Something vesicles
that we use a lot. It is OBJ because of
the G you can reuse on any 3D modeling software. You can open also in 3D viewer. And you can also export in PDF. Should just want to have a view. You can just export in PDF. And if it is for a specific
3D modelling software, you can choose the 3D modeling
software that you want. And then you just need to click
on save to export plexus. So this is a type of
things that you can do. You ever saw fats exploitation in PDF if you want
to export PDF, if you want to have a view. You can also do this work.
6. Start with part workbench: Let's start with the work bench. Workbench. You can create a new document, go directly on the workbench, which is this one bench. What you can do concretely
with this workbench, you have a possibility
to add different shapes. So you have a lot of basic
shapes that you can create. And on this shape, then it is possible to make some transformation
with different options. And you can also use support and mix the part workbench with
those sketcher workbench. It is also totally possible. First things to do. You can go also on
the top corner, and here you have some
basic care basic tabs. And father proud to have
also different tools here. And you can also have the
possibility to create messier. If I just add a cube, for example, this cube, I will have different options. So it means right-click. I will be, I will have
the possibility to edit my cube with
different parameters. So if I want to change
lanes wide are the eight, it will be possible. I will be able to go
right-click Transform. And thanks to that, I will have access to
this gizmo to change, for example, the
position and validate. After each time I will
be able to, for example, I can select a face
just like this, or select just to edge. And this edge I can
click on fill it. And I have this edge selected. I can apply a value. Let's apply just to validate
and I created this element. I can do the same
thing with beavers, sees many things that you can do using this, this workbench. Concretely, concretely
with this workbench, you can create basic 3D models. If you want to create
more advanced models, you need to mix with
another workbench. You can also add different
operation you have union exists, a
Boolean operation. You can also see mesial. So it means I can click
here and I can click here. And I can see the mesial with
precision. As you can see. Each time you can see
I can click on Close. And I could continue with
different options from measles. After Oslo type of
things that you can do with this software, with this software, just
to resist workbench, I'm going to delete
this element, delete this element,
just like that. Press Delete and share
you have magnesium. It's not extremely convenient. I need to come back, I think to my mesial and just
go unclear or dimension. That is things that
I can just do. It's also to go and sketch. For example, create a sketch. So here you have the
option to sketch. We'll see that in details
after I can select a plane x, y and dressed credit to
sketch using my rectangle, just like this, without
any constraint. And just validate. If I just come back to my workbench and you have different options
from this sketch. I will have the possibility
to extruder with a value. So here I can make a
long and terrible value. Just click on Apply. And now we'll have
the possibility, for example, to extrude. But not only this
will be able to create a revolution
from a sketch, also to create
mirroring if we need our critical so from
a sketch, your face. So if I just come back here, just come back here
with the undo action. I can click on Create
Rules your face. I can select this first line, the second line, press
control, just like this. **** is not going
to work properly. So let's just come back. It's not going to be good. I'm going to click
on this first edge, control the second edge. And if I apply credit
towards your face, I can create this your
face, just laziness. So this is just some idea, but what you can
do with subpart, I always a path workbench after for us arrays you
have the basic tools. For example, you
can go and fit all. If you create a selection, you can apply fit selection. You can also work with different
view dressed like this. And you have also
the possibility to create different path.
7. Master navigation: Let's explain in
details navigation. So we are going to explain
the navigation here, but after you will be able to reuse on all the
different work benches. So first let's create two cube. And if you want to change
the navigation first, you need to understand that
you have these options here. And by default to reduce, i'm, I'm using Tinkercad. But here you can
choose what you want depending of what you like. If for example, you use blender before and you want to
reuse the system of blender you can eat before you use open Inventor and
you want to reuse this, you can apply opening inventory. Personally, I like Tinkercad
because we don't need to use anything on the keyboard
every scene with a mouse. So if I use Tinkercad,
for example, I can zoom in and zoom
out with my scroll wheel, dressed just like this. After, if I click
on my scroll wheel, I can drag and move
on my spacewalk. And if I go right-click, I can turn around my space, around my object places. I can do three, men sings just using my mouse. Left-click it is selection. So I'm going to show you again left-click selection,
left-click selection. You can click
outside to deselect, then zoom in, zoom out. I can just drag and move
my scroll wheel like this. If I click on the scroll wheel, I can move on MySpace. And if I go right-click, I can turn around. I think it is a good deal, but if you want, no problem, you can
choose what you want after you train liter. During few minutes, maybe a little bit more frozen
navigation and it's okay. You can also go right-click and navigation
style one more time. You can find exactly
the same thing. And you have also
the possibility to go to Edit Preferences. And when you apply,
just display, you can see navigation and you can see the
different correspondents. Its mean, the cow can, if you click on mouse, you can find selection,
painting, rotation, zooming. So actions, for example, I change her and I
use why not blender. I can click here. For Blender I t is a selection, left pining, shift and middle
mouse button, rotation, middle mouse button and
zooming scroll with most button if you
want it to selection, for example, just CAD like this. Mouse, left mouse button,
selection, painting, press middle mouse button
or rotation press middle, press left on my door
plus right button, zooming, scrolling
middle mouse button. So after up to you to
choose what you want, definitely I prefer to cat
and definitely in the course, I will use Tinkercad. Okay. After about
the navigation, when you understand
that you have a different view on this panel, you can find
isometric view first. So you can change the axes. You can activate the
iso metric view. Then you have front of you, you have top view, you have right view, you have rearview,
you have bottom view, and you have left view. Something interesting
also is these elements. So sometime you can
move like this, just using your mouse. And you want to be
totally on the front. You go on this element, click on front, just like this. If I want to be
totally on the left, I can move on the top. I can move little bit, and I can click
on top just here. After. You can also work with a different direction so that
you have on this element. You can also create
some rotation. So you can make many things
using these options. Just like that. You can make some time, you can use your mouse sometime. You can use this panel. If you go on this area, fit. So thanks to that, you can fit directly on
all your objects inside. If you create a selection
like I select this face, I have the option to
feed the selection, fit to selection here. And the last sprint is
when you go into view. When you go and
view, don't forget, you can change orthographic
one more time or you can chain for perspective
view here on this area. And when you go and
review also about, so you can find standard view. So this is exactly
the same things that we have on these panels. And you can find also
differ on draw style. So it means if you want to have C-style religious
change for a view, draw style, I can select
Print from my element. You can find different
points here. We don't see resist a lot, but we have different point. You can go and view. You can select also directly. So wireframe, you can
go and view touristy. You can select either one line. If you draw style, no shading. View, draw style, shaded, n View, Show style, flat lines. Just like this.
8. Edit display: Indeed the style of your object. How to do this? So first, let's create two cube.
I have this cube. And on this cube I
would like to edit style of surrender like this. The first thing that
you need to understand when you go on the
right on these panels, you can find different
type of view. You can work with octal graphic, but you can work with so
with a perspective view, sometimes it can be useful. You have also the option to
work with the isometric view. Here, it's just a zoom
to your type of view. So I'm going to come back to orthographic view
sees a first things that you need to understand. After. If you want
to have different on display for your object, you just go on like that and
you can find your style. You have multiple options. Every time you have the
shortcut on the right sees a normal mode, you can change. For point C, I have
multiple point, maybe you won't see
anything, but for example, I have a point here, can sit exist print. I
have a point here. I can select this
0.6 is point also. So you have multiple small
point is that you can use, let us come back. You can also find
withdraw Stein on this REITs exactly same. So you have two options, whether you go and view, trust tides and let's
continue with wireframe. So thanks to that, you can find your different
edge. If you need. You can also edit this here. So wireframe, I can use
either one line like this. I can change for no shedding. Next that I can select
shaded like that. So thanks to that, we don't see the different edges
are different lines. And I can change for shaded. And finally, flatlines Lexis. At any moment we can
come back to default. By default, it will
be like flatlines. Depending on what you choose, you can have different render. Let's take another example. I'm going to delete this cube. So right-click, press Delete. If, for example, you
have a sphere like sat on this fear you decide
to change for print, you will have just
1 on this area and 1 on this area and 1 here. If you change for sometime, it can be useful
if, for example, you want to use the shape
builder tool, as I explained, you can craftily men from
vertices, from edges, and sometime it can be useful
to use this different view. If I click wireframe
because it is a sphere, I have only this line, only this curves just like that. After you can continue, I did line shaded. So it depends of
what you choose. If I select the sphere,
just press Delete. Let's take another example. If you create a
cylinder, just laziness. Same principle. If I change for print, I will have just 1 here, 1 here. If I change for a way of frame, I will have to be able to have a constriction
of this cylinder. I have one first-year curve here when first circle
here and a pass. This is this line to graduate
cylinder and the next exit. So last example will
be, for example, credit torus and the tourist is exactly the same
as you can see. It's very interesting because when we want to create objects, here, we have different tools. Like for example, sweep,
like for example, loft and charity is a
perfect example of a sweep. To create these tours, we have first a base. This is base like sketch. After we have a pass, this is a pass. And just sketch go to the pass. And if I just change, I can change for no shadings or I can
just change for this. If for example, a
change of style and Shinzo angle for that
meets 90 degrees here, minuss 90 degrees, just legs out and create
something like this. If for example, I open with
a value of 190 degrees, like that, and I
change the mode now, let change for again
print so you can find Sweep point here,
sweep point here. If now I change for wireframe, you can find this
type of friend. And if I change for
either in line, I'm going to have
multiple possibility for Stacy's sometime, yes, it can be useful. You can definitely change
your chance of view. Change your view. You can also see how to
create a primitive shapes, basic shapes with,
with different styles.
9. Create shapes part 1: Let's start with shapes. How to add shapes? To add shapes in
this path workbench, we have these basic options. So you can create a cube, you can create a
cylinder or a sphere, or a torus, create a tube also. And here we have crept
primitive or shed blood. Yeah. So first things to do,
Let's create two cube. When you add an
element like this, you just need on the
construction tree, you click on your element and now you have
different possibility. First possibility,
you can find books and you can change your
lane so wide and eight. So just click on the right. You can change the value or you can just enter the
values that you want. If I want to have
some sink like 25, I can enter 25. If on the white I want 1550, I can walk 50 here. I'm going to keep ten. And that's it. So I created my first
element. This is this cube. At any moment, when
you add the shapes, you ever saw more options. If you want to
change the position, you need to go on
base plus meant. And you can click here. And thanks to that, you can work with the
translation oxygen, the center. If I, if I change the position, I can work with a translation. Why not ten on the x-axis? I can do the same on the y-axis, and I can do the
same under z axes. You have some
possibility or so to create a rotation here. So if I select my axes here, let's see, z axes, I can create a rotation, but it depends of the center
print that you choose. Here by default,
my center point is located on this area
at the intersection on the different axes on the bottom left
corner of my object. But now if for example
I changed that. So it means I decide to
position the center. Why naught with on the
x-axis and on the y-axis. Also. And I work with angle now, take against who are going
to create a rotation. Because I think my point is
probably around this area. So this is why it is useful. Psa tick print, it's not
going to work properly. So first thing is to understand you add an element
to other shapes. You go on property panels value and you can change the
value for your element, and you can change the position. You have also elaborates, you can edit it if you want, but I'm not going to change Q. But if you want to
change a light bulb, it is possible because you
have different labels here. You can also go right-click. And if you go right-click, you can have aided curb
transformed curve. I would show you dressed after
and I can click on Rename. And if I want, I can make a rectangle or any
things that you want. Just like this. Okay, so now let's delete that. You can press Delete on
the keyboard or just go right-click and you
can find delete. Let's continue with a cylinder. I craft my first cylinder. I need to click on the cylinder. And now Sam, I have
different options because it is a cylinder and need to
work with a value for radius, lead change rise on
peripheral six millimeter. Just like this. After I
can work with the eight, let's work with 15. I can walk with the angle. So it means if you want
to open your shape, it is totally possible. If I take 180, I can have alpha cylinder. If I tap 90 Just to
craft your cylinder. And let's just come back with 360 degrees after I can walk also with a first-time gear and
second line girl. And sometime it can be
useful because you can just move little
bit on a direction. Same principle. You can go on
placement if you need a plus meant if you
click on this area, you can also work
directly with a value. You have two options. First, you can go here and you can work
with these panels. Or you can just
click on this arrow. And you can select to anger, you can select to
position and you can tap directly what you
want on this area. It is a second option, but definitely I
don't like too much. Use this personally. I prefer to use plasma and go on the sweet print and
use this panel. Let's delete this cylinder. You can also add a
sphere, for example. So it for either sphere, same principle, I
can click here. And I have a radius
for my sphere. Let's increase with
a value of ten. I have angle. So if I want to work
with the angle, It's also possible to change. I can work with a value, for example, of sati, and I can have just
a part of sphere. After you can also work
with another angle here, let's apply 60 and you have a solid angle,
Let's apply 180. So we can work with
this, we angle and you can make a lot of shapes here. Let us come back with 300, 60 because this is, because this is a sphere. You can work with angle
on the sweet axes. Let's increase a little
bit with 60-year-old. So here I can turn these random
shapes, not really good. Maybe I can click on fit
all our feet to selection, but definitely
it's not the best. Maybe I'm going to
show you again. Just go right-click delete
some time if you have trouble, it is better to start again
so I can click on my sphere. Yes. Anger, Shalit,
step trust 60. And on this area, minutes 60 is this
time just like this? And yes, you can obtain
this render on this side. And on this side. Let's
make a fast exhaust size. Let's create a small table. Just go right-click on this fear or press Delete credit to cube. This cube for my table, I can click here, change your lane
for a value of 100. Exists. Here, one
hundred and one hundred. Just let chance or eight or 1200 just apply for, it's better. I can click on the cube
Chanzeaux position. I can go on placement and Crato position on the z
axis at 80, just like that. Then Crato cylinder. So click on the cylinder
glands the options. You can do eight of
eight millimeter for this cylinder and a
radius of six millimeter. And just change with position. If you want to change
faster position, you can go right-click
transform. And thanks to that,
you have the gizmo. And I can select my bottom view and just select increment. Let's increase the
increment of four. And thanks to that,
I can move 1212. So each time I move with the increment
of four millimeter. And now duplicate this cylinder. So Edit, Duplicate. If you want to
duplicate an image, you can edit, duplicate
the selection. I have this new cylinder and I can go right-click
again transform. I can drag and move in this direction with
the same increment. And I can go here, validate one more time. Go on, edit, duplicate the
selection CD8, this cylinder. And one more time
and right-click transform and position
element just here, I have the right increment with four millimeter. So it's great. I have still a small space
here and a small space here. And it's going to be
same with the cylinder. And select first
cylinder, this cylinder. And one more time, it did duplicate the selection. And on this last cylinder,
right-click Transform, maybe at the beginning it's
lot of elements for you, but you can just take your time to understand the different features
and positions is here. And that's it. We have created
our first element. It is a small table. Hello Polly table with
just five basic elements, one tube and four cylinders.
10. Create shapes part 2: Let's continue with shapes. So we're going to
create now a current. So click here Kern. And same principle,
you just need to click on the shape first. And after you can
edit with a cone, you have to reduce. You have the first red juice
and the second radius. So for example, I can create
a radius of six here. And if I want to not have
this circle on the top, I can just reduce the radius. So I can click here,
I can redo it. If I put 0, I will have this perfect type of cone
After you can work with age. So you can increase
the size or you can decrease z2
eight of your code. But if I want, I
can One more time, reach parrot some
part on the top, some radius on the
top of my current. One more time you can open
the shape, just change. So angle and you can Solexa
values that you want and it's possible to open the shape one
more time. Just come back. Let's step first 180 degrees. You can have Alfie Kohn
and just, let's come back. We sweet 160, dressed exactly. After. We can create a tourist. First, delete the current
click on the kern, right-click and delete
our press Delete on the keyboard to tourists. The tourists click
one more time on the object and you have
to reduce to work. So first red juice is shear
at this lever I'm going to show you you can
take 20 and this is a main Roger's main shocker. After you have a SIGALRM, anger, you can increase, it is for the
sickness of insights. So you have a first
radius, as you can see, 20 outside, and you have
a seagull on the radius. And on this second
radius, it is six. This second Radio City six. So you have to reduce like this. It means I can, for example, if I choose until it, So first I 66, I'm going to have
something like this close. But now if I select,
for example, 16, I can just come back
and open one more time. You can work with sweet angles. And you can have
your first angle. Let's change from
minus 90 degrees. And thanks to that, you
can open your shape but only on the Alpha,
just like that. Sometime it's
interesting because if you walk on the second
radius just like this, you can increase just here. And you can create
something like this. Now if I want to open inside
and upper face like this, also on this area, I can change the angle number
two and I can redo it. I can reduce fin normally, I need to reduce to a
value of 90 degrees. Yes, perfect. Just like that. If I increase, just
apply 20 degrees, I will obtain this render and it will be
open on this area. So definitely with
base off of a tourist, you can make a lot
of, a lot of things. They just come back with
90 degrees, just here. One more time. You
can open your shape. Also, I can tap 180 degrees, just like that here. Okay? If, for example,
anger to adjust, come back to 0, I can now
only this type of shape. And the last possibility
is to create a tumor. So here I can go
right-click and delete. Just create a tube, its little legs, a torus. But it's little strange because with the chairman,
take your glands, you click on the TRB and by
default you have a task here. And if, for example I
apply another object, for example, I click here, I can go on task,
okay, Validate. And for example, a
credit to cylinder. If I go on task, I have nothing. But if I just go right-click
delete this cylinder, I come back to the tube task just before I add
something specific. Now if I just come back, I can have here eight
of my tube dressed. Let's work with 20,
just like that. Here it is, inner radius. So I can change inner radius. Inner radius hedge too much. Let dress walk with
a value of two, and then you have
the outer radius. Let's walk with a value
of eight, just like that. So you have inner
radius, outer radius. Let's increase the
inner radius four. You need to have
inner radius inferior to outer radius or it's not
going to work properly. I can extend tap 20 here and I can extend
twill tape 18 on. These are reactors
that are strange because in this example it is not possible to open the ship. So when you clamp the tube, It's not possible to open the shapes you want to
create, something like this. You need to use a torus and to open the tourists
just like that. And if I want to create some, seeing so much longer, I can change value, just tap with 100. And just like this. So this is a type of
things that you can do after the interesting
things is we need absolute possibility to create
different operation here. And if I take the
example of the true, But why not to duplicate and duplicate just to create a small example on
this second tube. First things to do
just go right-click transform and Crato rotation, just like this, 90 degrees. And you can move on this
axis and positions is true? Yes, around this area. Maybe I can originates
little bit. If I want to read you the tube, I can click here. Just go on. Inner radius, outer radius in. Let's decrease with 14 and let's decrease with
16, just like that. So now you have this element. If I take the glands
of my top view and the things that I can do it. We have these options
and train object and wealth connect object and Beta of j cut out for object. I'm going to click on
these two objects with Control or Shift and just
apply connect object here. And thanks to data
can often directly is this element like that.
11. Create primitives: Let's see how to create
primitives or so. To create primitive,
you can find this tool create
primitive creation, creation of parametrizing
geometric primitives. It's useful because you
can add different types of elements that you
won't find directly here. And I just same time, you can also add things like spirit, shocker, ellipse, point
line, regular polygon. And you will be
able to reuse this after with the No.2 shipbuilder. So first, let's see this tool. If I want to create a plane, I can just click on the first. You can see the land
and the y. I want to create a plane 40 by 60. As an example, I can
just click 4060. You can walk after if
you need the position, you can just click on track
and I created my plane. So one more time, something
interesting to know. After if you need, you will have the possibility to
change the location. So if for example, I change the location on the x-axis and position
at 100. Just like this. And I click on Create. I can create two
Sig on plane here. Each time when you
click on create automatically you'll
create a new element. New element. If you just want to close
the task, just click Close. And now I have two planes, the first plane and
the second plane. Let's go right-click Delete, and it's going to
right-click again, did it? Let's continue. I can
create two bucks. If you create two boxes, little actor-critic to Q. But this time, again, let's walk with Elaine 201010. Keep this position and create, I can click Close and
address gratitude box. But if you click here,
you will ever cube. So it's little, some
nut, big difference. They just come back in
and just come back after. Let's click here and let's
create two cylinder. So one more time, I'm not
going to develop too much because it is bicycle one more time you have
the radius to eight, you have the first angle, the angle and you can open your shape and you can
create two cylinder. If I continue, I
can, for example, credit to Kern. Just like this. I can work on the x-axis
and create enough said to have my current
just on the left here. You can also create a rotation. If I just continue
with a sphere, I can create a sphere. Hundreds done this area. If I continue and I
wanted to create a loop. So either like this, I'm going to show
you ellipsoid in a different way because
it's a little different. So click on cylinder
cones, fair? It is bicycle exactly
like these primitives. So it does go right-click
and press Delete. You can select everything
with Control or Shift. Let's continue Shell. You can create two ellipsoid. So you have to register. You can create your
first read Jews, so sick on the radius. And you can also even walk
with a certain radius. And if I just click on Create, I can obtain this
type of render. Interesting. So you need to
work with a different radius. If for example, my radius
Number two is on yet five, and this radius eight, I can create an
offset on the x-axis, just apply 20, I can click
on Create, and that's it. So you just need to
walk on sweet axis. Let's click here, click here, right-click and delete. So let's continue. You can also create a
tourist one more time. So it's simple, bicycle radius, one radius tool, your parameter,
the parameter Arcturus. You can also create a Prisma. Christmas little
different because you can work with a
number of polygons. So you choose the
number of polygons. You choose a sarcoma
reduce lead to apply for. And you can sit eight. Let's apply a value of 20. And I'm going to appears in
the middle of the Turas, just like that here. It's interesting because
yes, he's a priest. You can select Number
four, number of polygons. And you can create a
3D polygons legs out. Let's see, x over
two element again and right-click Delete on
Delete on the keyboard. And if I continue, I can cry to also
wedge like this. Where did sitter parameter
you have lots of things. If I just click on Create, Take your glands, we
have this window. So I'm going to go
into Edit, Undo. I think it's better to close
every time these panels, and you have the x minuss radius and y and x maximum radius. Second change for 610. And why minim reduce lead to
apply for, for example, 20. And let's apply here a value
of four t minuss Maxis, Maxime, mom, let supply 20. And you have again
more parameter and you can try to lots
of things like that. Honestly, I'm not going to show you everything
you need to make different tribe or
it can belong to. Show you a different
example. Just come back. You can also craft leaks. Interesting when you want
to use one of these tool, I will explain after
how you can use sweep and interesting
you can follow, for example, sketch
along a helix. So quite sure, LAX
with a pH of eight, Let's apply for example ten. And just to reduce, let's increase with four. You can also work with the
anchor, click on Create, and I created my
ellipse just like this. And after you have
multipolar possibility, you can change the pH. You can increase the eight, walk with a different radius and you have multiple
possibility to critics. Let us come back. You can create also
Spira, same principle. You have to grow
number of rotation. Let's apply ten and radius one. Just click here. And I created these Spira. Maybe crows are reduced
number of rotation. Yes, it's okay. Let's continue. You can create a circle here. So just enter the radius, angle one and go to, if you keep this, you will have a perfect circle. Just like that. Maybe now you won't
see why it is interesting, but little after, I will show you
that you can edit, you can edit this sector to, for example, crack like short
phase or Odell possibility. You can also create two ellipse inside Chris click on
credit, just like this. Let us come back and do an undo. You can click on a print line, regular polygon, you can
just create a print. It's also a possibility. If I apply 000, I have my small
print on this area, as you can see, one
more time it is useful for the next
tool shipbuilder. You can create two line. Start print x and print y. If I just keep this parameter address crap
to line just like this. But you can change a parameter. And last possibility is to
create regular polygon. So before it was a priest, so 3D polygons, now it
just regular polygons. Let's just stay with six. And sarcoma reduced,
for example, for, and I can create, I can create a
series of edges for these polygons. Like this.
12. Use shape builder: Let's see how to use the shape builder so you can
find the shape builder here, advanced utility
to crash shapes. And to use this, we can reuse first different
element of craft primitives. So I can click on credit
primitives first. And just, for example, I can go here and add
a regular polygons, number of polygon sides, six. Let's increase the size with a value of four and
just click on Create. Let's create a second polygon. I can increase the
radius with eight, maybe six, and just click on crack
like that. Let's apply. You know, don't really
meant I can create, for example, a big circle. And I can increase the
radius with a value of ten and just click on credit. Just like that. That's it. After. If I
just click on closer, you have different options
with the Shape Builder. When I click here,
you can, for example, create edge from vertices, edge from vertices.
What does it mean? It means that I can
just select vertices. Vertices, edges are edges. If I click on this part and
if I click on this point, just like this, you can
just press Control. Sometime you need to Zoom
because it's not every time easy now to print are in green. So two vertices. And I can click on
Create and I can craft to age from vertices. If I just click here, can repeat, click on this area, click on this area, and just click on craft. You can also create a wire
from ages, from edges. So for example, you
have this edge. You can click on this edge. If you click on wire from edges. Here, we have created a wire. Maybe you have the feelings
are not sings, appearance. But if you just come back to
models, you can find now, it means that you
can press Space, press the spacebar to just
either different element. Just like this. I think it's not working properly on my example. So now it's going to work. So I can click
here and just hide these different
element with space. And you can find
the wire created. So why are created just here? Personally, it is shape builder. It is little strange tool
because we can use these. But finally, not a lot. Not a lot. It's more to create
different faces. And let's just come
back, come back, come back, come back with space. Dress here, and
click on the wire, right-click and press Delete. If I just, I'm going to add
a point in Zoom either here. So come back to
crack primitives. Share you can continue with
change of plane for print. And quite a parental reminder. You can click on Create
and now I created a print perfectly in them
either and close. Now I can just come
back with shipbuilder. You can create face from
vertices, phase from vertices. So it means if I click on
these vertices like that, click on these vertices, this vertices and these
vertices, these four vertices. I can click on Create and I can create a face legs out here. Even if I have type is
not the best. It depends. You can have multiple solution. I can just click. One of the problem is
when, for example, you create an
element after it is not possible to
reuse this element. Take your glands here. Yes, It's possible,
but you need to, It's very difficult
because taker glands here, it's
very difficult. You need to arrive,
arrival, arrive. And yes, here I can
select this path, but definitely it's
not very convenient. I can sit exist different
vertices with controller. And yes, just like this, they could glance, it's very
difficult to sit exists. Print yes here. And I can click on credit and I can fold this
phase just like that. You can also create
a face from edges. So this is the
same principle you can sneak one edges are not the one edge to another edge. Press control. Each time. You can see the different edges and create a face
just like that. I can click here, click here. Click here. Yes. So if for example, a credit to face with these different ages,
it is possible. I can click on Create, but yes, definitely, it's
not working conveniently. I'm going to try again. As I've explained,
this tool is strange, but it's not very, very easy to use definetly, I can click here phase from
edgy script and I can close. But now I don't have this edge. If I click edge from
vertices, take your glands. It's not very easy. So I have an H here, H here. If I just come back here,
accrued, for example, click edge from vertices
and try to find this edge. But sometime
Definitely, it's very difficult to click on the edge. Let's come back on this
tool and technical it. It's not possible just here. You can also create
to share from faces. So for example, you can click here and you
can select this face. You can see in this phase, you can decide to create a shell and just click
on gradual versus a possibility to create
a solid from Shell. Something a little
bit more different. But Shane, in this example, it's not going to work properly. If I just come back on models, you can find Shen. And if I just press
my space-bar, you can find a
different element. And yes, you can find
the shell here it is. This part. Just like that. If for example, I click on Close and I just click on Extrude, can determine non-viral vector
on shape to be extruded. Please use odometer. Here. It's not going to work properly. So it's more if you want to create a short phase to
use this type of element. Because after a you have, for example here It's not
possible to use extrusion. That's possible to use
extrusion so I can reuse as more as a
plane like that. Let us comeback phase, phase, phase edge here, click here, click here, and click here. So definitely it's not a very, very simple tool to use them. It's a little
strange because you need to create first primitive, different types of primitives. And after you can modularize different element
are using edges, using a vertices, using faces.
13. Use gizmo: Let's explain how
to use the gizmo. Gizmo, what is this? It is some things that
you can use to change the position of your object and also to create a rotation. So let's take a glance first
two cube, just like this. And this cube I
can select a view. Let's apply the front view. If I click on my cube, I have the option to work
with land wide and eight. And if I want to
change the position, sure, I have placement
options here. And I can click on
this sweet print. And I have the
possibility to create different type of translation. But you can also go
right-click on your cube, right-click on the object
and you have here toss form. You can apply transform. And thanks to that you
can see the gizmo. This is this element with
three arrows and you have also a suite or
circles with sphere. And you can move on
the different axes. Here on the left you can
find the increment for the term Station Andrew
increment for the rotation. If for example, I want
to move my object, I can take this arrow and I can move on the red
axis, just exists. If I decide, for example, to move every four millimeter, I change the increment of four. And you will see the
difference now each time you will move every
four millimeter. So this is why increments sometime can be
extremely useful. If I just go here, I want to move on to Queen axes. I can take green arrows. And if I want to move
on the blue axis, I can take the blue
arrow just exact after. So next step is, you can also do
the same thing for the rotation,
incremental rotation. So you can take the sphere here. I can turn on the z-axis
every 50 degrees. I can turn on the x-axis and
I can turn on green axis. If for example, you want
to change the increment, I would like to make 90 degrees. I can take this axis, I'm going to turn
every 90 degrees. As you can see. This
is why it is useful. Let's just come back
with 15 degrees. You can do this type of
wealth for every object. If, for example,
I cried to Kern, just like this is
exactly the same thing. I can go right-click
and just to plug transformation and I can
create some movement here. It's not going to
change anything but on this direction and this direction and work
with these parameter. Now, let's create
two small example. I can go right-click
here and delete. Right-click here,
delete. If for example, I want, Let's make a
small exhaust side. Just want to create
a base for our sofa. I can first create two cube. On this cube, if I click here, I can change or late. They just apply 200
millimeter wide, 100 millimeter and eight. Let's apply 40 millimeter
first, just like that. Okay. Now it's the next step is
to create an odor cube. I can click on this cube. A cube Q of 0 is 01. And I'm going to, I want to make a path on
the left and on the right. So the first thing
that I can do it, for example, to
change the length. And the length will
be 20 millimeter. So white will be 80 millimeter, and eight will be or 40
millimeter, just like that. So now I created my elements. You can enter
exactly this value. We can change the
position with placement. Where do I can go right-click
and apply just transform. I can select to
view, front view. And in this example I can
keep the translation in treatment one
millimeter wagon move. And I can position this on the top with my increment
just like that. Everyone millimeter. Now is the next step is to duplicate this element exists q. Go and edit,
Duplicate Selection. Then I can move this
selection cubed z over z or to right-click transform. I can drag and move
on these directions. Here's a front view. I can keep an increment of one millimeter and just
position, yes, dress here. Perfect. Now the next step is
to take the cube zeros 02 and just go on Edit. Duplicate selection, sittings
or cubed zeros, zeros, three, first-quarter rotation,
Right-click transform. I can create a rotation
on this blue axis, and I can move in
this direction, select the right view. Maybe it's a right
view. It's not the best in this example, yes, right view, but it's not
it's not really good. Top view will be better, Yes, top view like this. The first thing that I can do, it's just to validate. And Chanzeaux value. I have a wild off 80 millimeter here. I'm going to change
for 200 millimeter. And after I can move again,
so right-click transform. And I can position the element just like
this and says why? I want to show you that
gizmo can be useful because you can object, you can modiolus a
different furniture using pants design and you can
use a lot of time element. If I sit exists cube
y naught to increase. So eight interests for t, I can apply, for example, 80, just like that. After I will see a
concrete example how to create to sofa. So here just some basics. Maybe I don't have the
right position w. Here, I have one millimeter again. So right-click transform. And I just need to move
from one millimeter. And now it's perfect. Exists.
14. Transform objects: It did your object. Let's explain how to
edit your object. I'm going to add
a cube like this. So by default this cube, if I click on my
construction tree, I've a value of 101010. After I can validate,
at any moment, I can click on my cube change of placement with this sweet print. At any moment, I can
also change the land, the wide and eight, but you have a
different interface. Very organic meat. If you go right-click aged
cube, right-click Edit cube. And thanks to that, you can
enter up to this panel. You have geometric primitive
and this is my box. And I can change, for example, to lend an absolute change
in real-time, let's apply, for example, let's
change the weight with a value of 20 and
create something laces. At the same time
on these panels, I ever saw possibility
to change the location. You can enter directly
into position. You can turn directly or value, or you can move like this. If I want to change
the position on the x-axis with 20 millimeter, I can type 20 and move on
the x-axis, 20 millimeter. And I can just come
back if I need. And I can also go
in negative value. It is also possible
just like that. So it is very ergonomic
panels because you can change the parameters of your object and you
can also change the different position
on the different axes. Last step is the rotation. If I just come back
with a value of 0, here, 0 and here 0. And I decided to
create a rotation. By default, I have zeros, 01. So it means if I turn, I can turn around my z
axes located on this part. Now, if I change that, so it means I want to create
a rotation on the y-axis. I can tap one. Here. I can take 0 and here 0. And now I'm going to
create a rotation on the y-axis, as you can see. And the last sprint,
if you want to create a rotation on the x-axis, you can change, just
tend to l value of one. Here you can enter 00. And now if I move, I can create a rotation, but this time on the x-axis. If, for example, you change and you increase
the value on the x-axis, for example, at position
mouse and sweet, it's going to work
exactly on the same way. Just like that. If, for example, you
apply different value, you play to share your
play to you create a rotation now on the different
axes at the same time, just like that, I think it's extremely easy to create a
rotation with precision. If you work with a lot
of value like this, I think it's better
to work first, for example, on x-axis, then on y-axis, then
an x axis exists. Here you have an
element 3D view, but it's not going to
change different things. And I can click and validate. We can do this work for
all the basic objects. If, for example, I
could right-click and just press Delete. Let's go to another object. I can click on the
torus for example. You can apply this for all
these different object. Go right-click again editorials. Because it is a tourists. I can edit my parameters
as we have seen previously when we have created a torus
and work with the radius, first ready-to-use
number one, just exist. After I ever saw
reduce number of tool. I can eat it. And depending
of what I want to do, if inside for example, I don't want to have some scene in circular like
this with a curve, I can change to a
different value. First you have the U parameter, you can open your shape
as far as nonpolar play 180, just like that. And here inside I can apply
minuss 90, just x's here. Why not to apply? 90 or so? Just like that. You can create multiple things. Pharmacies base. After our same principle. If I want to change
the position, I can move x-axis,
y-axis, z-axis. And the next step is if I
want to create a rotation, I can apply a 10 is 0. So different on taxis. And I can crack rotation
just like that. If I apply one, just here. And now I apply one, you can see the change
because I apply 20 degrees and 20 degrees
will be applied with a value of 11 in what I can
Chandra up, so increase here. But definitely I can create, I can advise you to walk
first phase on parent x-axis, then, for example, on y-axis, then for example, on z-axis. Because it's difficult
to have precision if you have different value
at the same time.
15. Create extrusions: Let's explain how to
create extrusion. Extrusion it is a base
when you create a sketch. So it means you want
to make something in 2D and after you want to
convert in three-dimension. And for this, you
can use extrude. So the first thing
that we're going to do in this part mode, we need to change. And let's use the
sketcher workbench. I've taught to do this work. You can just create
a sketch like this. Let's select the plane. You have different options. We're going to use the x
y plane, just like that. After we can go on the
left and just activate show grid and activate the grid snapping option with a
value of ten millimeter. I can create your
first rectangle. And this rectangle can be, for example, just
like this here. So first, let's do this again. And I can craft, yes, Just some sync legs at first. After to do this work, Let's use or no doc tools. And you can find these tools, create an arc by its center
and by its endpoint. And I can go into them either. So this sprint to sprint first, come back to the top view. It's better to this sprint and
you can create this curve. So next step, we would see
the sketch option in details after It's just to use trim
edge and left-click here. I've taught to
create your sketch. I can just take here you
can have Solver message. If I just go on my top
view, you can, fine. I can press escape to just
use my selection tool. And I can just, here,
I have an element, I can just remove dressed eggs that I've taught
to do this work. You can just come back
to the parent design. So activate parent design. Like this. You can close the task. And I created this sketch. The sketch I can
create an extrusion. Click on Extrude Lexis, and you need to sedate. So direction. By default it is along normal, so shades going to
be on the z-axis. But if you want, you can change
with a custom direction. But most of the time we keep along normal and you
can enter a value. So let's enter eight millimeter, for example, and
just click on Apply. And I created my
first extrusion. If you don't validate, you can repeat this extrusion. If I click apply your gamma, I can repeat eight millimeter. So it's not extremely
convenient. I'm just going to come back. So it means if, for example, play Twelfth, just
like this, here, we can create another
extrusion on this with a value of 12 millimeter
from the beginning. But you're not going to do this. So I just stop and
just validate. And I add my second extrusion. I need to remove
that with delete. So I created my first
extrusion just like this. Now let's create
a second example. Click on the extrusion,
right-click Delete. Let's come back to
sketch it like this. And you can just go
right-click here, deleted. So this sketch,
create a new sketch. This time, let change
for a different plane. I can work with the
plane x, y, z axes. So why not? Why, why is it axes? We're going to walk on the
x axis, just like this. Activates show grid, snap grid, snapping options and just, you have this tool,
polyline tool. I can select my first
here, just like that. And just to go until
it's not very important, it just do an example
and just come back here, go on to write and create
a shape like this. So by default we
have constraints. So it's nice because we are vertical constraint and
horizontal constraint. I can click on
closer and just come back to Design Workbench, workbench and Crato
and extrusion. Also. This time we work with
a different plane. I can click on Extrude
along normal again, and now it is y-axis because we work
on a different plane. I can apply a longer,
just like this. So if I click on Apply, I will obtain this render.
Let's just come back. It's not enough. So let's increase. I think I can apply your value
at least a t millimeter. And something very interesting. If I click on Apply,
I have this render. And if I want to have to be symmetric on the
middle of the plane, I need to change that and
activate symmetric like this. And now if I click on Apply, I have the same render, but the axis is in the middle. And I can click on, Okay, Just like this here. Maybe I have this extrusion. Just come back.
Yes, it's better. Okay. Now, if I want to create
an odor extrusion, but this time on this plane. So you can create a
plane on the face. So silly exist
phase for example. And you can just
come back on sketchy and just activate
credit to sketch. And here he's going to ask
where what you want to use. I'm going to select this
flat face just like that. Now I can create a sketch. If I activate show grid,
grid snapping option, I can create a sketch directly on this
face. As you can see. Let's just come back
on the top view. And this time you can
use the sacral options. I can go around this area and credit to circular,
just like this. After I can click close and
I created a new sketch. On this sketch. Each
time you can click here, come back to part workbench. And I can create
another extrusion. So I can click on the Sketch, Extrude and I can enter a value. Let's activate a value of 20. And this time directly
I can apply, okay, and I created this
extrusion, as you can see. Now, you can find on the left
in the construction tree, I can find extrude here, and I can find extra
food also here. Inside I have the sketch. And here inside I can
find the schedule. So it means if I double-click on the sketch and create
some modification. So it means I can activate, for example, constraint
arc of circle. And I can click here and
just change a value for 25. Just validate. I
can click on Close. And now automatically,
so extrusion will be adapted to
the new sketch. So if you change your
sketch at the same time, the extrusion will change. Like this.
16. Create revolutions: Create a revolution. So let's explain how to
create a revolution. We can use this tool revolve
to create Revolution. First, things to do we need
to create a sketch again. So let change workbench. Just go on this
workbench to create a sketch and create
a new sketch. We are going to work
on the x, z plane. So most of the time when
we create two revolutions, the best things to do generate
leads to work on z axes. Or why is it axes? Even if sometime
we can work on y, on x, y plane. So first, let's
create a new sketch. Show grid, snap grid. Let's first see the basics
of railroad revolution. Just activate credit polyline. And let's start from this print. We're just going to use a different size of the grid
and just go left-click here. And you can make something
like z is just come back with, for example, two
square, two square, and just come back
here, here, here, here. So the next step is after
you can close your element and you can arrive just
on this area like that. So we have created a sketch. If you want to close
your evolution, it is important to
walk along this axis. In this example, it is y axis and to close the
opacities in protons. After I can click on Close, I created this sketch
and I can just come back on the design part workbench. And let's activate revolution. So first click on the Sketch, click on revolve, and you
need to select an axes. Here you have different
axes, X, Y, Z. So by default you will
observe right axis even if sometime we can change
that revolution axis, you have the possibility
to change position. If I just keep these
different parameter, I can go on Validate. And I created this object
thanks to the revolution. It's great because you
can learn a lot of time. If you crowds this just
with different extrusion, you need to create One sketch
to sketch 345 sketches. Here you can just
create one sketch to have exactly the same render. Now if I just come back, Let's click here and
activate again revolve. You can also change the angle. So it means if you
just apply 180, you can click and validate. You will have half of your
object with just 180 degrees. It is also something
important to know that just come back and
activate again revolve. You can also chain, for example, on the z-axis, I can
change the center. And if I apply mu
is ten millimeter, I can click Okay and validate. I'm just going to
create a little offset. Just like that. Definitely is where
most of the time, if I just come back on revolve, we don't change the axes
normally we keep so right axes, but if newValue change, you will just have
a different render. So if I apply 100 and
value data will have Zs, but on this axis,
just like this. And if I change that for one, on this axis 0 and
on this axis 0, I will have this random. So not really interesting. So let's click on
the revolution and just press Delete on the
keyboard and delete rescheduled. So let's create another example. I would like to create a vase
and to create two phase. Let's come back again
on this workbench. Create a new sketch, and let's continue to work with x and z plane, just like that. After, let zoom little bit. And to create this
vase, just first line, activate, show grid,
grid snapping options, and create a first-line
around this area. And then you can continue with. We have an interesting
tool. It is. So be spleen tool,
B spline tool. And I can go left-click
here and you can add multiple point like that. And thanks to that, at the end, you will have a curve. So let's continue,
continue, continue. And make something like this. I've taught I can press
Escape on my keyboard. And thanks to that
you have a curve. Nice. I can continue using
my line tool and takes this point to this axis and
this print to disease axes. If I just click on closer, I created this shape. It's perfect for revolution
and creative ways. I can come back to the part mode and activate
again revolution. We are going to keep
this axes 360 degrees. And if I validate, I created this element. So as you can see, it's nice. And the next step, if I need, I can click on the
first phase here. And if I just activate sickness, I can open my vase
activator value. Let's keep one millimeter. And I can obtain this
perfect random here. If never, I'm just
going to come back. Let's click on this element. Press Delete on the keyboard, press Delete again, and
click on the sketch. Double-click to edit the sketch. If for example, you
have something like z, so I can drag and
move this point. I think I need to, yes, remove first this
line with delete. And if you drag and move this
point, for example here. If you drag and move this
print, for example, on. So right here, I can press
Delete and drag and move here. So now take your glands, your sketches little different. And I'm just going
to close a pass. But from this point,
from this print. And now we have enough set from this y-axis and just this line
that just click on Close. If I do exactly the same lock, Let's come back on part and
just activate a revolution. I can click on, okay, because we're not
directly on the y-axis. Automatically in the middle, we will have Zs are dressed
like this will have a cavity. For the simple reasons
that if I just come back to my sketch,
click here, sketch. We don't pass this line
directly on the y-axis. So this is why we can have
a cavity in the middle. There's something extremly
important to know. So if you don't want to have this element in, so my dollar, you just need on the
sketch to pass this line directly on this area and this y-axis, extremity
and protons.
17. Create mirror: Mirroring. Let's create
a symmetry on an object. It is possible to do
this with this tool, mirroring a selected shape. First things to do, Let's
just create an object. Let's create two shape. And in this example we
can use the Khan lexis. After to do this work, I can set the parameter of my
cone, select first Rogers. Let's activate a
value of six sigma, sigma and Rogers for
it is nice and I can increase the size with a
value of 20, just like that. So maybe I can change it towards the radius number two to
have a bigger difference. Yes, it's better. So six to 20. After to do this work, I'm going to select
this tool mirroring. So first, it depends of the planes that you are
going to choose here. So x, y plane. So it means if I
just click here, I will have just a symmetry on the x y plane because I
created this element directly, directly on the x-y plane. So basis here. So it means I can create a mirror
effect dress here. But if, for example, I just come back and just
to activate again Miro, nothing special will
happen if, for example, you change the plane, you activate x, z plane, just like that because
the object is going to be exactly on the same area, exactly on the same area. So this is why nothing
special will happen. And now something interesting is if I click on my icon again, fits here, x, y plane. Here you can craft
like an offset. So it means to have,
so x-axis, y-axis. And you can just create like
an offset, just like this. This is a base point. You can create enough set. And if I just click here, I have a little upset, but here in my
example, nothing big. We'll change the things that I would like to
do if you walk to work with a different
with a different plane. Let's click on the current
press Delete again. Yes, just like this, and press Delete again. Let's create another
shape, cylinder like this. This cylinder I'm going to move with right-click transform. And let's work directly on a different view of things
is view is not really good. Right view. Let's work
with a front view and you can move this
element on the left. So move this element
on the left. I've taught to do this work, I can apply mirroring. This time. If I select x y plane,
I can validate. First, I need to sit in
my cylinder, validate. I'm going to have this
again on this area. Now if I just come back cities or cylinder
again mirroring, and this time I can
change the plane. If I walk on x, z axes, nothing
special will happen. I will have my ship exactly on the same scene and
down the same position. Now let us come back
mirror array again. And this time I can
change for x, z plane. I can validate one more time. Nothing special happened,
but if, for example, I just come back and click on this area and
just change this value. So now I'm going to
work with this plane, x, z plane or YZ
plane, YZ plane. But craton offset on the y-axis
because it is a YZ plane. So it means the side plane
on this area like this. I can use this plane
and credit to offset. It can be, for example,
ten millimeter. And if I validate now, you can see I have my second
cylinder just on this area. So most difficult things is
to be with the right plane. So why don't you can create
two symmetry directly. You can past or whether you
can make this type of work, but you need to credit
to offset with a value in millimeter F terms
of construction tree, you can find your cylinder
and you have jerseys. Here. The things
that you need to understand is you want
upturn to cylinder. So after It's not possible to, if I go here, I can
click on Transform. I can move this cylinder
just like this. But if I move this cylinder, I'm going to move also
the second cylinder. And if I go here, right-click transform and for
example, I registered sat. I can move this element, but this time, this
scene and won't move. So sometime in
needs are strange. I think Miro, It's not extremely
convenient in Japan design. I think it's better to work
with always a part workbench. It's better to work with
pattern design workbench, we have different options.
18. Create fillet: Credit affiliate. So here you can find
this tool, fill it. He led the selected
edges of a ship. It is not exactly a beaver because on the right
you can find chamfer, but you can add the b value
is rounded, rigid part. First, things to do, Let's
create two basic shapes. Let's click on the cube. You can keep. If you click on cubes are
basic value of ten millimeter, ten millimeter, ten millimeter. To use this tool, first, you can click and you
have the selected shapes. So by default here, if you have different shapes, you will have a list. So we are going to select
the cube and selection. You can select faces or
you can select edges. So most of the time we
would select edges. If for example,
you want to apply your fillets on all your
shape at the same time, you just validate all. You activate a value. Let's keep one millimeter
and just validate. And thanks to that, I can apply this effect on my element on all the
shapes at the same time. Now, let us comeback. Can click on the cube, activate this tool again. Click on None. You can also
apply a different value. If I click on All
again, constants, red hues, you can check
for variable radius. And in this case,
you can change, for example, it can
be in 12 shear, for example, it can be 14 or
she or it can be 14 again. So you can activate
different radius if you use a variable radius and share it is a base radius
that you can apply. And if I just validate, am going to have something
a little strange because I have different radius. Let's come back again. Now if you want to apply
directly on the specific edge, you can also select
an edge directly. I can select this
edge, for example, just to place the tools and automatically is this
edge is selected. But if I want, I
can, for example, select this edge and this
edge will be selected. It is better to click on the right edge
directly on secure, because here sometime can be
difficult to know what eats, what corresponds this edge, where E is the edge number one, for example, it's here. But it's difficult to define
wizard to use a cube. And now let's work
with only one edge. So H number ten. So I can click here and
activate edge number, can de-select clicking here
and just activate yes, edge number of ten and
increase the value. Let's activate a value of four. And that's it. Just like that. Last point. If for example, you acidic to face, I can click here and activate
again, select civic faces. If you just select
one phase, you click, Okay, no edge entity
selected to fill it. But if you select two faces at the same
time, you select faces. Click here, click here, and isolated this
face and this face. And now if I click on Validate, I'm going to create this
render on the base, on this face and this face. Now let us come back, just create a small
example with a sketch. So first, just change
for Sketch workbench. Create two new
sketch, x, z, plane. Activate show grid,
grid snapping options. And you can use
credit to polyline. The polyline, first
line, second line, another line, and just create something
like this one more time. Okay? After we can click on Close, just come back in
part workbench. And we can activate extrude. Let's increase. Finger
can activate a value of 80 millimeter symmetric
and validate. After I want to add a beaver
just on this area affiliate, I can click on this edge first. Phyllite, I can enter a value. Let's activate a value of two. And I can click on okay, Validate and creates
this render. If for example, I click here, I can apply a value. Also, fill it. One more time. I can
apply a value of two and just activate.
As you can see. It's great because
definitely you can improve, improve your object. You can make some transformation
modification like this. And if I go on this arrow, you can see a face to face setting teeth
for this Villette.
20. Create face: Let's see how to create a face. So to create a face, you can use this tool. Make face from wires, make phase from a set of wires. And so most of the time
we can use the sketch, so we can create just a sketch. And after just to create
a face from this sketch, craft, like it's your
face if you want. So first, let change for Sketch, workbench, try to New Sketch. And let's walk this time on
the x, y plane, validate. I'm going to zoom in. It'll be ten crowds, something like first show grid, grid snap and create a rectangle from this
sprint to phrase. This point, just like that. After the things
that I would like to do also I'm going
to do is activate show grid and trust to
activate Constraint. So first I can click on escape. Whoops, too much. I can sit exist, print this print and this line. And then can activate symmetry. City exists print, city
exists print and this x axis. And I can activate symmetry. Now let's continue. I can use one of these tools. Let's work with
just created noch, endpoint and Rinne point. I can click here this part and create some
scene phrase on per exists. And I can take this sprint to sprint and create
something like that. So now the next step
is to use trim edge. And I can click on this part, click on this proton, just create a shape like this. I can click on Close if I just
come back to my workbench. So past workbench, I can
try just to see your face, just the face from
these different wires. Cdx or sketch. Make phase from wires. And it's simple. You have now is this
face just like that? But just where? You need to be careful
because now you have a face, because here you have a face. So if, for example, after
you want to extrude, you enter a value, it can walk also properly, but you can also
extrude directly, directly from your face, directly from your
sketch, just like that. But sometimes it's
good because you just want to cry
to see your face. And in this case, it can be interesting. Let's see a second example. Just press delete and you can just come back to
the sketch options. Create a sketch x, y plane again, perfect. And just use one of these tools, create a B spline. I can start here and
add a lot of print. You cannot do a lot of print. And just to close here. So now I have this
type of render, or if I need a possibility, you just press Escape to take this print and you can make some transformation
just like that. You can take print and you can
drag and move if you need. Can. For example,
take the sprint. You need to take middle of the gray circle and you can
drag and move the print. Letters. Click on Close. I created this type of sketch, just come back on Party Mode. And same principle,
I can apply them. Make phase from wires
just like this. It's best if you just want
to create a soft phase. If you want to extrude, you can extract directly, you select your sketch, you apply extrusion, you enter the value and you can create
an extrusion just like this.
21. Create ruled surface: Let's see how to create
a rule surfaced. To create a workshop phase, we can have these tools here
towards your face from Ada, two edges of two-way arrows. First, things that we are going to do it is to create a sketch. So change, go on the
sketch workbench, create two new sketch, x, y plane, just X out and activate show grid,
grid snapping options. Just, just to understand
the principle, create a line around
this area just like this crowd to know
doc tools you can use. For example, these are actors
and n print and rim print. And you can go around here, here and just create a
circle just like that. After to do this work, I created two edge. I can just click on Close
and I have my sketch. Let's just come back to part. And you select the first edge. You can press Control C legs of second edge and just click
on credit towards your face. And automatically, I
ever see your face from this point to this sprint. This is why it is useful. You can just create this
your face from to print. Something interesting
is when you want to create something
with different levels, you can definitely get
something interesting with more things
inside your sketch. So let's just come back
to the sketch options. And I couldn't find
example continue. Create another line
from here to here, and craft an order
curve just like this. After I can click on Close and just come back
to the part mode. And if I select, I can press Shift select
this edge, this edge. I could continue like this, but here it's not going
to work properly for a simple reason that he had
already an element here. If I press Control from
these two element, it's going to work properly. But now if I click here
and just click here, yes, it's going to work because before I didn't sell it
to the right this part. You can create
something like this. And after on the
construction tree you will have different
rules your face. Now press Delete. You can
also do the same type of work with different sketch. So it means you create
a first sketch. So go on, sketch options. And I will show you after when with
different possibility to create this your face. So here I'm just going
to come back onto part mode and critic credit to first cube and Crato second cube with
the same parameter. On this first cube, you can drag and
move on the left. Go, right-click and transform. Let's sit in the front view. You can move on the
left and validate. You can see the exhaust
second cube if you want, and just go
right-click Transform, Move liter on the right. So now I have a space between
this part and this part. If I just validate, I have the possibility to create a short phase from this
edge to this edge. This edge first, press
Control C, click this edge, Saigon, and just create
your face trust exists. I can do the same thing
on this area here. And press Control. Click here. Yes, just like this. One more time I can catenate in mantle exists or
I can click here. I can click here. And one more time I can craft
your face just like that. You can create this
type of steel phase for multiple sketch with
different level, but I will explain after with different way to
create your face. And I created these
type of things, just adding one face
here, one phase here. When face here. It is like when frozen produce
it exists phase. If you press Delete, just like that, you
will open everything. So definitely it's not
really convenient, but phrase on Paul, you see League this
phase, you press, Delete. Yes, you will open
just like that because everything is on
the same element. But if, for example, you delete every sink here, you've just come back
to your basic cube and you sit exists face. You can press Delete on the keyboard and
take your glands. Everything will be deleted. So sometime it's not
possible to just delete, open this face easily. So it's okay for that Just
credit rule, shah phase.
22. Create loft: Crato loved, let's explain
how to craft a loft. And for this, you
can use this tool loved utility to left. So the aim is to create, you can create different sketch. And from the sketch, you can create an object
for things to do. Let's create a sketch
and sketch options, Sketch workbench, and
create a new sketch. We're going to use x, y plane. After Let's apply Show
grid, grid snapping option. And let's zoom in a little bit. At the base you can just
to create a first element. And it's going to be a circle. So craniosacral just here. Just like that. After credit to second element. And first you need to
close Crato new sketch. So click on the
sketch options x, y plane one more time
and add another element. You can click here,
create regular polygon. And I can go left-click and
credit to regular polygon. Don't enter specific value, just make some little bigger. Just like that. Now I'll click on Close and
credit to sketch again, create two new sketch, x, y plane one more time. And in this example, just, just create
another element. Like, um, like one more time you can
create a regular polygon, but this time on a
different direction. So we need to create
some little rotation and make something smaller like, for example, dressed
here like this. And the crowds, the last sketch. So click on Sketch
again, x, y plane. And you can create
a last element with a circle and Crato
know the Ostia. Yes, just like this. Okay. So now I have four
different sketch. The things that I'm going to do is to change the position. So sketch number
one on z, z axes, you can stay on 0 siblings
or second sketch. And you can go on
placement like that. And you need to
move on the z-axis. On the z-axis who are going
to position at 40 millimeter, 40 millimeter like that, or even 40, I think
it's not enough. You can increase 60 millimeter and it's going to be better. And validate. Sedate this sketch,
sketch the order 0 to activate plasmin. Again, you can
create a movement on the z-axis again and z axes, Let's walk with a value of one hundred twenty.
One hundred twenty. And just to validate
and now seeds a sketch and 003
grant placement. And you can change the
position of the sketch again. And let's work with a
value on the z-axis, 160, just like that. Perfect. So after to do this work, everything is ready
to use Zoloft. You can come back to
the workbench first. Let's see, so basic, if you
just work with to sketch, you can select the first and
sittings a second sketch. If you just activate loved, you need, you can
activate the sketch here. So it's not very useful to
click on the schedule before. You see, for example,
to first sketch. Acidic for example,
the second sketch. And with the arrow, you can move these
unselected profile. And you can make the
choice to create a solid. So most of the time it's better. You can click on OK and
you can create this type of things just like that here. So now you can do exactly
the same process, but with multiple sketches. Just come back a little bit, activate one more time. Left. If you don't create solid, you can do the same thing. For example here. Here you can click on, Okay. And you will have a loft also. Sometime to have a solid. It's a better because
you can close the shape here as you can see, because I didn't
created a solid, I didn't close the shape. So it means after, if I select this part, I think you have the options to create a short phase, but yes, it's not going to work
properly in this example. Make face formula here
and here I can credit to face on this area and
create something like this. So now if I work with
multiple sketches, I can just come back. Stress bases. So credit to loft again
and activate credit solid, select false sketches
in the right order. If you don't have
the right order, it's not going to work properly or you will have
something stretch, so you need to select the right order and
you can validate. And I created this type
of phase using this area. Just like that. After, if I, only, if I don't want to create
a story that I can repeat this process but
wizard, create a solid. So let's walk again here. Select for our sketch,
Silesia, second sketch. Sketch for our sketch. And this time don't activate credit to sullied.
I just click here. And now you can find a cavity on this part and the cavity
on this path also. But I can just close this area. Just click on the edge. I think. Yes, if I click here, yes, now it's nice. And I can walk with
make face foam wires. And I created this type of vase, just legs out. Here. Though, you can change
the view if you need. You can work with, for
example, wireframe. You can change the
shadow aid, for example. And I created this vase.
23. Create sweep: Let's explain how to use sweep. Sweep, extremely useful
utility to sweep. You can create a sketch. You can create a new
sketch with a path and you can follow the first
sketch using the pass. So first, let's create
a first sketch. Go on, Sketch workbench, and credit for our sketch
onto the x-y plane. First, Let's create two soccer. I can click here, create a first-year
curl like this. You can press Escape civics
or circle enter value here. And you can tip ten
millimeter and validate. So this is my first element. I can click on Close. Now let's create another sketch, de-select everything first,
create a new sketch. And this time let's
walk on the x, z axes, but it's going to
work if you use y, z axes, just like this. Now you can find
your first sketch here and ceilings of front view. So m is to take one
of these tools. I'm going to use the line
tool and create a line on this area so I can snap until phrase on per sprint and Cretan order line from this
print to phrase, this point. And another line
from this sprint to, for example, the sprint. Now let's create
a rounded corner. And for this, I can just
use this tool. Fill it. And left-click here,
left hit here, left-click here, left-click
here about the phyllite. It's not perfect. So you can take this
print to increase, but take your glands, I'm going to come back and
just click on this line. Activate Constraint,
Constraint vertically. Perfect. And now I can take this print and
increase like this. It's going to be better. And I can take this
print and increase also like this, my rounded part. And I can make something like
this, it's going to work. Now, the next step is to close. And I can first select
the first sketch. So CDX, the first sketch, come back on part. You can apply these tools. Sweep. First, you select the sketch that you want to
have unselected profile. Click here and you need
to activate sweep, pass, sweep pass.
I can click here. And I have options
to come back on Moodle Solexa second
sketch, syncs to that. Everything is selected. Because if you
come back on task, if you just click here, you will have to seek
a different element. And I can click on donor and validate and I can
create something like this. I didn't created a solid. So this is why inside, inside it is open. If you create a solid inside, it won't be open.
Just like that. Now let's show you again. You will click on this tool. You select the first sketch. And after you can create a
solid this time to change. If you use sweep pass, you can also do
this step-by-step. So left-click here
first, left-click. Left-click here, control,
control, control and control. You don't have a
view in real time. So you need to go on
Done and activate, and you can create
something like this. You can also use this process
if you want to create, for example, a short phase. So first press Delete, press Delete, press
Delete, delete everything. Let's walk again with sketch. So come back on to
sketch workbench credit first things on the
first plane, x, y plane. And let's take one of these tools and print
and Rinne print. Just go left click here. It's going to be the
base and arrive around this area and credit to smaller, small curve, just like
this. And you can close. Now, de-select everything. Click, I would say is a sketch
and create another sketch, this time on the y axis, y axis, just like that. Now you can find the
first sketch just here. And you can seek to
view right view. On this right view. Click on Create,
took care of this. First green city to
second print, dress here. And credit to small
curve on this direction. Yes, just like that. Now we are going to obtain
something like this. Just click on Close. And if I change my view, I can just select the
top view, for example. Or I can just change the view. Yes, translates it sits better. So take your glands. We have this circle, this curve, and this curve with the same center point
to some point here. Just come back to Part
Design, Part one bench. And we can do the same work. Sweep. This time you sit in the first sketch,
it can be z, so these two are going
to work and sweep pass. You can click on this line. And after done, and you can click on OK
and you can crack this, your face interests legacies. So it is useful for lots
of different things. Sweep and you can
crank shaft phase, you can create a solid. You can crack to us many, many things like this.
24. Create offset: Let's see how to create
offset to create upset, we can find this tool, tools to offset shapes,
constrict parallel shapes. So first let's apply
this on the cube. So create a cube like this. And if I click on the cube, I can go with this
tool just offset. We're going to apply SVD
offset and Decker blends. If I just stay on 0, I have this window. So now I can credit to
offset on all the faces of my cube just like this and
enters the value that I want. Let's supply, for example, two millimeter after you
have different options, can pipe or recto vessel here, let's just stay on scan
and you have also to try and type here tangent
and intersection. So I'm going to keep arc. And yes, definitely,
I'm going to click here sometime you can
apply tangent also, but I'm going to stay on
arc and just validate trust lexis after you
will have an offset. And inside here you
have your cube. Let's delete offset,
Let's delete to Cuba and craton order element. For example, click on the torus. Same principle. Chickens object first and
just apply offset like this. One more time you can credit to offset from your shapes
sometime it's great. You can just increase a
little bit like that, but if you want, you can
also go the other direction. But in this example it's
not going to work properly. So I can increase
while not tiny, you have the
different trend type. Most of the time we can keep aka and some brands per
pipe recto verso. But here we're going
to keep skin and just validate just credit to
offset on your object. It's also possible
to create offset on other type of example or
that type of process. So the things that
I'm going to do, it's to use the shape builder, not the shipbuilder, is
to use credit primitives. Here I can change them. For example, on primitive, let's apply just a
circular like this. I can enter a value, let's apply for credit. So now I have any
mental acts that if, for example I want to create
an offset on this element, I can click on circle and just create offset here
and take a glance. It is not possible to create to offset for the simple reason that I need to
fill this element. Like for example, it can be your face,
something like this. So I can click here. And the things that I can do, its credit, rule,
shop phase, legs out. It's not going to work properly. I think in this example, if I just apply that going to work
properly in my example, because I have less, it's not going to work
properly because I have just two circular I
need to walk with this critique of section. I'm going to come back, delete and walk same, but using a section. This time, Socratic
cylinder is going to work better and just
create two section. So click on the cylinder,
activate sections. And I can yes, transposition this section here. And now if I want, I can remove this cylinder. So now I have this section. If I click here and just
cried to offset like this. As you can see,
it's not going to. If I just click on
this area, yes, I can feel now I
have this phase, it is definitely better. And if I create my 3D offset, yes, now it's going to
work properly, nice. And I can just change the
position just like this. Now it's going to walk. I can change the position and why not proposition another
phase, for example, five millimeter
directly on this area, just like sat here. This is the type of things
that you can do one more time. T is not a tool
that we use a lot. In part. I can also create two
cube, just like this. In this cube dress credit. One more time a section. So I can click. Directly on sections, just here. Click on the cube. Just activate cross-sections. And can just create
two sections. Yes, maybe I can just
change little my cube. You have a wide legs.
These I'm going to reduce little bit AS with
a value of eight. After I can click on the cube critical
sections in the middle, it's going to be perfect. I can click on the cube, press Delete, and I
obtain this render. If I click on my box and I can make
phase form a while X-Y-Z. And then I can create to offset. So click on this phase offset
and I can drag and move. Let's apply, for example, a value of two millimeter
and I can click on, Okay, if I wanted to create a base, I have Z options to select
this line, sit, exists line. For example, crowd
towards your face. From this part, I want to create a base for phone
book, for example. I can create
something like this. Here. If you click
on an element, for example, you
click on Extrude. You have the possibility to
extrude on the direction. It seems that I can do
is select this face, extrude, but not too large just to value
of one millimeter. Even maybe one
millimeter is too much. So I'm going to come
back, just click here. Extrude. And let's apply 0. Print fiber just exists. Let's click on this
area and extruder. So let's apply 0 printers. Print five. And I think I'm
going to apply reverse. Just lazy is perfect. And why not to click
on this part and extrude 0, print five also. And just validate. I think here it's not
going to work properly. If I just took play
reverse, validate. Vector shapes is not
defined properly. So to correct this problem, so I'm going to click
on this face again. I need to change the possibility and activate to custom direction because by default
I'm under z axes. This is why it's difficult
to stem direction and walkways y-axis,
just like this. Y-axis, I can put 10.50.5 and saying I
can click on Apply. Yes, now it is perfect and I can click on
Close, just like that.
25. Add thickness: Add thickness. Let's explain how
to add sickness. If you want to add thickness, you need to have one
of these object. All you need to have a solid or it's not going
to work properly. First, I can click on this cube. If I just add sickness directly on all the
cube acidic so cube, you will see surrender. You click here at sickness. And automatically on all
the faces he's going to add sickness with a specific
value and whatnot time. If you make something like this, it's going to look exactly like if you want to
create to offset, I'm going to have exactly
the same type of thing. And if you click on face, you can click on a specific part and you will have something
totally different. So this is why when you use these tools and
most of the time, you need to, you
need to click on the face and you have to apply
the sickness on the face. Let's see a concrete example. I would like to
create a box open. And this cube, I can
change different value. So that's why I can increase
with a value of 40 or bad. So lent a value of 30, dressed like this,
and about eight, a value of 15. Now I would like to open this
prompt to open this part and add the sickness on
different faces around. Just click on this face, activate this tool at
sickness and directly Europe. Turn this nice random. You can enter the
value that you want for your sickness in meter here. You can increase or
you can decrease. You ever saw the
options one more time. You have different
different things, but one mole times remote skin, which stays the best. And you have different drain,
tangent or intersection. If you click on
OK, take a glance, you will have a
curve and this area, if you change for intersection, you will have something
directly with anger. So up to you to
choose what you want. That's it. So I can create
some thing open like that. Click on, Okay, thanks to this mode, sickness. Just Lexis. If for example, I
click on this face again and apply sickness
just like that, I can open on this
direction here. And I can increase the
value, decrease of value. I can change arc for
intersection and I can open little bit
just on this area. Let's your second example. Just go right-click and delete. Right-click and delete,
right-click and delete. I would like to
create like a glaze. And for this we can
just use in a fast way to creation of yes, I think we can
select the cylinder. And if I'm just seen, endo won't be good for
what I want to do. I'm going to create token. So remove the cylinder, credit, just credit to kern. Just like this, I'm going
to change integer value. So my radius, radius
number one will be six, my radius number two will
be eight. Legs that. And let's increase the eight
with a value of 20 here. Now, if I want to
mobilize my glaze, I need to create like a cavity here and forces
the best things to do, It's to apply sickness. So click on this phase first. Activate sickness. And thanks to that directly, I can open this render. And it's great because I can
keep this face on this area. After one more time. I can change arc for
tangent of intersection. So it means at the end, whether you can choose to add this intersection or
two to have this arc. So it depends about
what you want to do and about the sickness. Let's decrease little bits. I think it's too much. Let's walk with a value of 0, print 20 millimeter, and
validate interests like this. After to have a better
render options. And I can select
shaded just like that.
26. Create cut: Let's see how to create cuts
so we can create courtesies. The name is also cross sections. So you can create an object and then you can apply
cross sections. First things to do. Let's create two cube like this. And I can position my
cube and change my view. And after if I
click on the queue, but you have the possibility
to apply cross section. Here, you can find a
different plane of section. So you can see the x-y plane, x, z plane, y, z plane. Let's start with x, y plane. You can find a
section on this area after you can change the position of this
section by default. So section will be in
the middle on the axes. And you can read so credit
section here if you need. And if you click on sections, you can increase the number and you can apply on both sides. For example, just stasis. So if you don't apply section, you just create one code. For example, I can apply
your curtains on the middle and just click on
Okay, legacies here. If I want to create an order, I can click on the cube again and just activate one
month time cross-section. I can walk on x, z plane. And this time, if I
want to continue, I can click on Apply and
I can walk on YZ apply. And I could continue like
this with different section. And when I finished,
I can click Okay. Now you can find the cube and you can find
different boxplot. Why it can be
interesting to create section because if I remove the visibility of my queue with space on my keyboard like this, I can obtain different type of render like that after
you have options. So it means you can
select, for example, different element like that with a different
tools that we have, we can, for example,
create different faces. It is also possible like
this, as you can see. Now let us come back. I'm going to, and you can
create rules to your face. For example, I'm going to go right-click and
delete, right-click. And did it again and sit exist different boxes,
right-click and delete. Now I can click on the QC. Come back with a
view with space. One more time I can
click on this tool. And this time I can apply
section on both sides. And for example, I can apply for and just click on
Okay and validate. If I do this work now for
section on the same box, I can click on the cube
and removes of you with space and things
that I can do. For example, it's one more time. I can click here, press Control, and click here. And I can create a face again. I can click here and click here. I can create an odor phase. Can click here, click here, click here, click here, credit to another phase. You can add some element laces the bundling of
what you want to do. Let's see another example. Sometime you can use a loft
and if you want to use loved, you can just have
wires directly. Or you can use sketch
for Austria on, but you can also create
YUI from sections. So first click on all
the rules, your face, like this with Control or Shift, it's going to walk also
right-click and delete here, right-click and did it again, and click on the cube and
right-click and delete. So first, yes, I'm going
to add a cube again. And six is value 101010, okay? And then credit to cylinder. This cylinder I can increase
or reduce that supply your radius of four and go right-click on the
cylinder L, transform. Select. So top view. And you can put the
cylinder on trust Ron sees area into a
model like this. And you can drag and
move the cylinder, for example, just here. I've taught to do this work. Can click on the cube and
just create two section. With a specific position. I can change the position like trust on one and
just click on Okay. I can click on this
cylinder semi-truck, just Creative section, cross-sections and
change the position like on, for example, 18. And just click on
Okay and validate. So now I created two section. If for example, I
remove my cube, right-click and delete, I remove my cylinder
at the same time. Right-click Delete. Now I have two element to
like two wires if you want. And from these two-way arrows, I can use some of these tools. First I can, if I need
just cracked plain craft, a shocked face
dressed like this. But I can also use why
not this tool loved. And I can see the extra two
element at the same time. And activate loved, dressed
like this available profile. I can teach here, this
profile, this profile. And if I validate, I can create this
type of shapes. This is why sometime
you can create things wizard to use sketch. You can create wires home,
for example, sections. If I dress, come back, I can click on the tool again. Loved this time, so box, cylinder, but this time credit
solely the translate Z. So thanks to Zach, can close
on the top and I can close on the bottom to create
a complete solid.
27. Projection on surface: Let's explain how to craft
a projection on your face. For this, we can
use these tools, crop production on shore face, project edges or
faces on one object, onto a face on another object. You can now view detail mines
or direction of projection. So extremity and protons with camera view data mine
direction of projection. So first, let's create, let's create two base and
the base will be a current, just like this, Let's change the value.
Click on the kern. And I can activate to read
juice with six, for example, this radius, I can activate eight and I can
increase the eight. Let's walk with a value of 20. Yes, perfect. Just like this. I've taught to do this work. I'm going to create a sketch and draw or later on in
this sketch, change. Workbench, go and sketch. Credit to sketch. We need to work on x z plane, on the front plane, x z plane. So after to do this work, let's activate show grid,
grid snapping options. And I'm going to
decrease the size of my grid with just
a value of two. Let's gradually f, using
the polyline tool. I can, for example, start
on this direction here. And crowds a base of my later. Just Antilles are
re-address, come back here. Maybe something like this. It's going to be nice. Going to make some
transformation after because it is not perfect. I can just press
Escape on my keyboard. Escape again. And with my selection tool, I can drag and move
in this direction. And maybe I can increase
a little bit here. Yes, perfect. Automatically. I have automatic
constrained with horizontal or vertical
and also horizontal. So I created this later
using so polyline. And then I can click on
Close just like this. So let's just come back
on the front view first. This later, I can
click on the Sketch and come back to the paired design to the
part, part workbench. Sit exit sketch. You can feel the sketch. Phase form layers
just like this. Click on this face and
change of placement. If I go right-click transform, I can change the
position just like that. You can feel, but it's
not obliged to fill. It depends about
what you want to do. I can phrase on per
credit to offset grown my front view just on this direction and then
just on this direction. For example, Alexis, if I
come back to my front view, yes, I can go here. Just like that. So after
I can click and validate, next step is to
create a projection. To create a projection theorem, protons or camera view. I'm going to show you why. Credit projection on your face. Civic projection show phase. And here for example, you can click on this part. And you can add the face or the wire or add h. In this case, let's add the face. This face, just like this. And as you can see, it's, it's not really good because so camera view was not
good at the beginning. So I'm going to come back and sell it directly
is a front view. Just like that. Literacy acidic the front view first and activate crowd
projection on sofa. Acidic projections off fast and you need to
observe right view. I want to have a production directly here onto front of you. So click this View
and click now here. So now it's better. And I can add a
face, for example, and I can turn, click on this later and now
the projection is right. This is why at the beginning, extra ammonium proton
before to click on selection
projection show Face, Select exactly the rank of view. In this example,
it was from view. After to do this work, you can change the
extrude eight. And I can apply just
to value of one, for example, after you
can apply a solid deep, deep, you want to go inside. Also, here I'm going to keep
10 and I can just validate, and I tried to get my
projection malware. You have a project,
so an object. As you can see, if I
click on this face, I can press Delete on my
keyboard and type of glands you have now is this
render here exists. If for example you wanted
to use the sketch, I'm going to delete that. And let's just sketch. I can change the placement and drag and move on the x-axis. Drag and move on on the y-axis, just like Z6, a front view. I don't see my sketch properly. Dressed x-axis, I think
it's better to create a short phase because
it's more easy. But you can also walk
like this if you need. And I can position minuss ten here on the e
x, for example, 21. And just validate. If I do the same type of worker. Just select the
front view first. Activate crop production on
shocked face, your face. Select projection. So
face, this your face. And now you can change an add. You can add your own. But if you add YOU
article glands, yes, you will obtain disease
or render all exists. And let's do this again. I can select Front and click here, session
production, this. And I can go on this area. You can also add edge, take your grants
fewer edge and you need to select multiple Edge. And it's not going to be SEMS. And see your face. As you can see, you can click on the different edge exists. But about the first edge, the first edge is going
to wrap around like this. If I remove that and
click on the edge again, click on to hydrogen. It's going to wrap along here. It's a little different when
you use this type of fog, if I just click on Okay, take your glands, I'm
just going to have my sketch arrive on this area. So definitely it is better
to use as your face. So click on the sketch
first, crepitus your face. So much better. Click here. Yes, perfect. Zen. Then you have a face. Here, you have roots,
your face is not good. Delete. Yes. So now
you have your face, it's so much better. Click on the front view. You can go right-click
transform position your letter, for example, here, validate. And now the next step is
to select the front view. Click here, projections Shofar, this your face or the
phase, this phase. And now it's, it's very good. And I can apply a
value, for example, of one and just click and
validate. Just like that. After if I want, I can remove my face just
here and remove the sketch. Here. Now we have a
projection object. This production objects you
can transform if you need, you can make some modification. If you click on the two element. And for example,
your guns are right, you have the possibility to
make some transformation. If I click on
shirt, for example, I can remove the
first element from the second half directly zone later in front Of
interested on my, on my, on my element, on my object. Just like this.
28. Boolean operations: Boolean operation. So you have the possibility to create a Boolean operation. And for this, you can
find this tool boolean run a Boolean operation
with two shapes selected. So first things to do, Let's create two shapes. I can create two cube first, that change liters
a different value. And let's apply 20 for land. And for the wide, Let's
apply 20-year-old. So like this, after all, let's create a cylinder.
Can just cylinder. We can change the terms of
value also on the radius. Let's activate a value of
four or maybe activate Tsix. It will be better
for us, for example, an eight we can keep this value are
increased a little bit. Let's increase with
20 years trespasses. After I change the
position of the cylinder, right-click transform and
select the top view and you can position the cylinder around my dirty if it's not perfectly, it's not a problem because
m is to see when Boolean operation and you
can continue on this direction dressed exact. So it's okay for that. Now, I have to, I have these two shapes. I can create operation
with these two shapes. So first, if you
Solexa to element, now you can have access on
all the Boolean operation, but you can also just sitting
there first with the first, it is exactly the same. You eat find union
intersection difference in Section exactly like here. Credit Union first shape
is going to be the cube. Second shape, the cylinder, but the ponding,
you can change it. I can click on Apply and
now I have a fusion. If I click on Close
Decker glands, I have just one
entity, one element. And inside I can find my
cube and find my cylinder, but I have a fusion. At any moment you press Delete, you can come back with your
cube and the cylinder. Now let's see the
second operation. If you don't click
here directly, you can activate
Boolean operation and select directly on this part. Let's grab a difference. I'm going to subtract the
cylinder forms a cube. So the first shape is a cube. The second shape will
be the cylinder. And if I click on Apply, I'm Glenn, so buds or render, I subtracted the
cylinder forms a cube, just takes that dress
come back aged, undo. You can also create
an intersection. So it means the path
at the intersection on the two shapes will
be, will be kicked. And here I will have
a part of a cylinder. So C cube cylinder
activate intersection, and click on Apply. And now I have this
window just like that. And you can even
create a section, just go and edit, undo. And I can create two section. So click on sections here. Apply. And now I have just a part at the intersection
with this section and this section,
just like that. Each time you will have an M of this area and inside
the two shapes. So if you just press
Delete on this section, you will recuperate
you talk to any meant. Let's click on the
cylinder and press Delete. Let's create our shapes. Credit torus this time, click on the torus and change
the radius, this radius 48. And just change the location. Right-click Transform,
Chancellor position, select the top view. Positions are tourists on
this area. I think it's true. I think it's too big
for what I want to do. So let's validate,
just come back and credit to read juice
with a value of six. Yes, it's better. I can come
back right-click Transform, Top view, and
position my element. Yes, stress here, perfect. Now is this thing
that I'm going to do, It's Boolean operation, but not hear directly
from these panels. Click on the cube,
click on the torus, and you can create a cut
just like this here. If I just come back
and civic tourists cure and activate, for example, cut, I'm going to have the opposite elements subtracted will be the second element. So if for example, I want to subtract the tourists are needed first to sit xo cube
Sagan's are tourists. And I can do the opposite process if I
want to subtract a cube, and I can click here, and I can subtract on this area. If I want to add
the two element, I just need to see leaked. It's not going to change
anything for the order. And I can activate
Union like this. So now I have fusion
with two elements. Each time if you go right-click, you can use transfer and you have just
one element so I can move my fusion if
I just come back. So last possibility, the last possibility
if I civics or cubes, it is a torus, can be here, intersection and I can
upturn this window. So it's definitely something convenient in the
path one bench. Or you can create this
type of Boolean operation.
29. Add colors: Add the colors. It is possible when you add different elements to
add color on faces. If I just take the
example of the cube, I'm dressed like this, I have the possibility
to apply, for example, a different color on
each faces of my cube. So for this, you just
need to click here. Colloquia face first,
just click on the object, then call up your face. And I can, for example, sit exists phase,
click on Color, and you can select the
columns that you want, whether on the basic color, whether on the color wheel. Let's apply, for example, red, validate, and I apply
my first color here. Let's click on this face color. Let's supply, for example,
blue crystal axis. Let's click on this face. Color. Let's apply, for
example, like yellow color, you can also use sodium
and on the right, Let's sit exist face color. Let supply in green. Just like this silly exists
face color, Let's apply pink. And let's see, this
is face color. Let supply finger
can apply proper, just exist and ends at it. So I apply your
different color on each fish C's of my element. After you can apply and
validate, just lays out. If for example, you want to
apply on multiple faces, you have also the option to
create a book selection. When I click on the cube, come back here again. You can create a box selection. And thanks to that, you can, for example, select if you want multiple
faces at the same time. So I said a suite faces two phase to phase
four, phase five. And if I change the color blue, I apply this blue color. Oops, yes, I'm
going maybe to yes, this color on these
different faces. Just like that, I think, but session is not, not to best here. You can also set to default to come back with a
basic gray color. So it is something useful. You can crizotinib sheet. Let's just come back to sketch a credit to sketch x, y plane. Let's create some sync
bicycle and create a rectangle just using Show
grid, grid snapping options. And just create something
legacies. Stress here. And just click Close, come back on part
while bench cried too small extrusion
with a value of four. Just like this. After, Let's
apply your Nadar element, I can click here and
create another sketch. Click on sketcher. Go on. This series is phase sketch, flat face, just like this. And I can create a
circle around this area. Click on Close,
come back in part. We can do this type of work in pounds designer, it's better. But here because I work
with color in part, I show you in part, but it's better to do
this in pattern design. And I can create
an extrusion with a value of 20, just like this. And the next step is I can
click here and just come back on sketchy, flat face. And credit uno dos Yorker, a small circular, round. These are real close. Just come back on parked. Yes, trust legacies. And I can see the sketch again. And I can just to create
an extrusions and things this time I can apply. Yes, I can apply 20
again, Chris Lexis. So I created this type of shape. Now if I want to add colors, I just see, for example,
extrude one color. And I can create a
box selection if I want to apply the same
color on all these element, just like this book selection. Click here. And now I can
apply on all the faces, for example, this yellow
color translates this. And I can validate. Now I can click on
Extrude zeros 01. Same principle. And in this case, it's great to use
a book selection because you can create two bugs, but you will walk on all the faces of the
selected object. Click Share activates
yellow and validate. And I can click on the first
extra unjust last extrusion. Click here, box acidic, acidic to every sink. And just apply yellow. Validate. And just click on Okay. You can apply color like
this on your object.
30. Add measures: Let's explain how to add mesial so it is possible
to admit zeros. You have these
different tools here. I'm just going to show
you the man tours to add most Neisseria or linear term is 0 and also Angular Meteor. First we're going to
create a small table. So click on the cube
and it's going to be, so top of my table. Click here and just
enter specific value. I'm going to enter one
hundred, one hundred. And here, just for Lexis, I've termed going to
change the position. This time I can use placement and translation
on the z-axis. So top of my table will be at 8080 and I can click on, Okay. Now let's just create ledgers
credit for four feet. And as far as this, for this, I can create
two cube again. This cube, new cube here. Let's enter some value. Ln t is going to be six. The wide 68 will be a T because I need to arrive
on the top of the table. So this is why I need
to enter 80 like that. After I can turn
NCLEX or bottom view. On this bottom view, just go right-click transform. Let's zoom little bit. And I can change the
translation increment for with a value of x2 and drag and move one
here just like that. So it means I have
to re millimeter on this path and two
millimeter on this part. Validate and duplicate it. Duplicate selection. Click on z cube and
right-click transform, and drag and move on to
write with this increment. And when you arrive to
tally on the right, you can just move two millimeter like
this. You can, okay. It did duplicates
your selection again, six or less Cuba and
right-click transform. And we can drag and
move on this area. So same principle
you can do arrive on the edge and after
you just move two millimeter with the
translation increment. And right-click again. Transform. Transform, duplicate first,
duplicate the selection, selects or less cube and
right-click transform. Now the next step is to go. And so left mixes, you can zoom arrive to tell
you on this edge and just move with an increment of
two millimeter at validate. We have created this table
and you can tell like this. Zoom a little bit here. Now as the things that
I would like to do is to add a nice zeros
on this table. So for this, I can first
select Linear Museo. I need to select to print or I need to select
two edge selection. One, I can see it exists edge. Now automatically I go on
selection tool and I can select this edge and this value
of 100 millimeter. Here. It sure, it's not a real size, but n is to keep the ratio. If, for example, your table make one meter when meteorites
100 centimeter. And we can say is
that we can convert centimeter in millimeter
just to keep this ratio. But I don't want to
change my preferences to walk in centimeter
for the curl. So this is why we
keep the limiter, but yes, it sure it's
not a real size. After, Let's continue. I can click here, click here, and I can find 100 millimeter. Again. If fries on polis exists,
edge, exists edge, I can find six millimeter
that we can continue. If for example, I select this
edge, selection number one, I think hits this edge and it's difficult
to find this edge. It's a little strange
as two millimeter. Now it's, it's work
two millimeter. And you can add
different mesial exists. You can also work with anger. I can click on Close
and just select Todd's, alright, misery or angular. If I was on parasitic
disease edge and I still exists Edge
automatically you can find the angle 90 degrees. If firewall quiz, for example, this phase, this phase, you can find 90 degrees or so, so we can select faces. It's also possible. When you go on the left, you can find the possibility
to residual selection. So if for example you
select something here, you can raise it the selection. You can also clear
all dimension. If you want to remove that clear already
mentioned legs out. Let's click here again. Let's click here again, share two angles,
so it is 0 degrees. If I click on Close, I can come back
with mesial linear. If you select, for example, a corner, I can see
it's this corner. And I can see in this
corner I'm going to also visit any problems. Can click here, click here
100 millimeter again. Now if I go on so right, just on this part you have a refresh or calculate
the dimension. If the mesial print I've moved sometime it is
interesting if for example, I select also
element of my cube. Also in event of my
cubes here, I can, why not use Boolean operation? On Boolean operation here. I can just apply union directly, and now I have just one element. This element, I can go
right-click transform. And if I'm sure it's not
going to work properly for what I want to do because
I have just translation. As you can see, even
if I click here, it's not possible to
make what I want. So I'm just going to
come back on this area. Six, a different element. If I cried to compute
the density is exactly same
principle just here. So you don't have the
possibility to change the size. So it seems that I'm
going to do it just to come back to the
eggs are men tube. And just change the size. Here, Let's activate a value
of 110110, just like that. Or if I need it, I can
change the position again, select my bottom view. And right-click, Right-click
here, transform. And I can change
just a little bit. I think I can change
on a treatment. Yes, just like that. I've
taught to do this work. I changed a dementia
of this main part. So it's not the right dimension. You have the
possibility to go on this area and activate, refresh. And thanks to that, you
can find 110 millimeter here and 110 millimeter
on this area. Also. If I want to clear
from these panels, I can apply clear also museums.
31. Sofa modeling part 1: In the patois bench we are
going to create so far. So for this, let's start
to create this sofa, and let's create a base. Creating a cube. We are
just going to create a lot of different cube and
it's very enteric. See interesting training to use different Teddy men
to change the size, change position, and to train on these
different features. First, things to do, Let's crack the base of this. So far. We're just
going to keep a ratio. So sure it's not going
to be real size, but we keep the ratio. So it means you can imagine that value in millimeter
will be in centimeter. And thanks to that, we
can have a read ratio. So the land will be directly
200 millimeter here. If I wanted to make
something like 200 centimeter for tomato, we're going to tap
200 millimeter wide, will be 100 millimeter, eight millimeter,
just like this. Okay, So this is
the first element. Now let's create
a second element. Click on the cube, and we're going to credit
your left part first. On this cube, I can
change the value with Poland of directly, I can taper length of 20, but Y of a t and eight of 40. Just like that, you can
just enter this value 2084 t. Now I need to
position directly on the top. I have different solution. I can directly go on
placement, for example. And on the z axis position
on 40, just like that. Perfect. Now the next step is to position duplicate and position the
same thing on the right. Click on the cube, aged duplicates a selection. Then on this cube right-click. And I can use
transforms this time, acidic my top view, and just drag and
move on the right. I can zoom little bit
to have more precision. The effect. I can validate after I need to create an element on the back, I can why not to use this
base, these cubes 002. And it did duplicate
this selection. And on this cube duplicated
first criteria rotation. So right-click Transform
cranial rotation, like this. And you can drag and
move on the back. View. Here. No net change of value before two positioned
perfectly this element about the way that
it's going to be two hundred and
twenty eight eighty. So you can tell this value 2280. Now we have this render. Just go right-click here. Transform the right
position with a top view. You can assume and position
your element. Just like this. Perfect. Now I can continue
validate first. So it seems that I'm
going to do is to create a crack pillows
cushion on this area. I can create a new shoe, but one naught times
N on these cubes, just change the value. A value that I need to
enter will be 80 underlined A-T on so wide 28, so 808020. I can change the position. Right-click Transform acidic
first, the front view. You can drag and move like this. And then on the right
and position dress here. Perfect. Now before to duplicate, I'm going to apply
this modification. You can create a fill
it on this cube. Here. I need to apply
on all the edges. So select all the
edges and let's enter. A value can increase. I think a value of four will
be great for this example, I'll click Okay, like that. Let's duplicate this
element exists. Our cube again, sittings
of filleds or less flat. It's better. Edit,
Duplicate selection. You can duplicate every sink. And here you can go
right-click transform. And you can positions
is on, right. You can check with
the front view here. Now let's create two No.2, We're not time, so
create a new Cuba. This cube automatically, or you can observe
right position, go on placement and z
axes position at 61st. Just like that. After I can go, I can change the
value of this cube. So about the land, you need to enter AT, about why you need to enter HE, you need to enter 20
exists and the 860, because we need to
match perfectly here. And between this part and
this part we have exactly 60. So this is why I apply
this value, 802060. Let's change the position
right-click transform. And I can drag and
move dress here. First you can select top view, can zoom and positioned perfectly your cube
in the coronal. Now I can apply
modification, feel better. So exactly the same thing. Fill it. You can select edges or you can enter a value of four millimeters
and validate. Now let's duplicate this object, this fill it. So Edit. Duplicate selection. You can duplicate everything and go right-click
on the last fill it. Transform. Civics,
alright views, the front view will
be perfect here. And you can move on the
right until to arrive. Yes, dress here, right? It's not perfect. I
need to move from one. Yes. I can validate.
32. Sofa modeling part 2: Let's continue with
the creation of this sofa was the thing that I'm going to do
it to create the feet. And for this reason I can
add a new cube like this. So this cube I can
enter a value. So click on the cube and you
can apply your length ten. You can apply your wide ten, and you can apply your 84. So 10104, Let's just
change position. So right-click Transform. First I consider my
front view just to move little bit on
the z-axis exists. Then you can go on bottom view. I can change the increment. Let's, why not apply
a value of four? And I can move from
one here and one here. Then let's duplicate it. Duplicate your selection. First we need to validate. So right-click Edit,
Duplicate selection, and click on the glass cube,
right-click transform. Let's position this cube
first totally on this edge. I think it's not going
to match properly. So yes, so this is a reason
for which I need to decrease your increment with a value of 1 first and position this here, and then apply for again
and drag and move from one. Date. Select this cube and edit. Duplicate the selection. Now six or less cube, right-click transform again, and you can move
in this direction. Let's zoom. You need
to do the same thing. First, you decrease the
transmission increment to one to arrive on this edge. Then you can change for fall and you just need to
move from one step. And thanks to that, you can
move from four millimeter. Validate. The last step is to
select this cube again, Edit, duplicate the selection. And unless Cuba
right-click transform. And we can move on these
areas and principal, decreased translation
increment to one to arrive just here. If you apply 0, take
your glands pure play 0, not seeing specific upon. So you need at least
one millimeter or malls at 0 millimeter. And after I can change
for and with here. Perfect. Okay. So last step is to add lethal, not exactly a beaver but
rounded corner on some part. I can validate. So directly on this edge, I can take this edge and
we can apply affiliate. So click on Fill it, change the value and I can apply your value of ten and validate. I can do the same here. Click on this edge, activate, feed it again
and change the value. You can directly type ten millimeter and click
on this edge also chelate. And you can tap ten millimeter fatty date
and click on this edge. Feed it again. And you can tap ten millimeter. So it's okay, We're
finished this sofa. So take a glance
about surrender. You can also click here and
apply shadows need to have some sin beta dressed
like that here. So it is a great example about what you can
do in part design. You can create many
low poly object. It will be difficult in part, part one bench to create
advanced subject, but you can create
low poly object. We can also work with
different furniture. We can work with
industrial element, a lot of things like this. I can add color if I want. First, I can just classify
into a component. So I can select this cube. First. I can see x is cube. Then let's work with, yes, I need to say is this cube, this fill it, fill it and
fill it with Control. It's going to be the base. And you can create a
component like this. This first component that
can go right-click Rename. I can create Bayes. Let's add after I can select the different pillows
with control. And I can create a
compound also here. And right-click Rename pillows. And with the feet, you can press
control C it exists for element, critical component. Also. Just go here,
right-click Rename, and then you can activate fit. Just like that. Now you have base
pillows and fit, it's better if I
want to apply color. Definitely better. So the next step
is to click here and click first on one
of the components. So base, activate colic per phase and create
a box selection. So thanks to that,
you can select all the faces of the component
and change the color. Let's activate. So I'm seeing in more dark blue. Yes. After I can click on Okay. Solexa pillows. Go on this tool, cut off their face. Book selection,
left-click Lexis, and you can click on
the color acidic, the different blue
color or blue color, but with this color,
just like that. Last step is to apply, validate, apply your cool off or the feet, click on the feet Carlo. I can create a box
selection just like this. The next step is to apply a
fair can apply gray color. It will be great for the
feet just like this. And I can validate
against it exists view. I can see it exists
view. Yes, perfect. So it was a great exam period. But what you can do with
this path workbench using just two cube and the different
transformation to position. So different cubes.
33. Bed modeling part 1: In this part, what bench
we are going to create a bad crowd to bed with different queue by its
going to be a low poly bed. But very interesting. One more time to really positions are different
element and understand. So dementia. So first, let's create the base. I can click on the cube here, and I can change directly
the value one more time, which keep walking
in millimeter. But we need to have
a correct ratio. And this is why it is like
millimeter was centimeter. So for example, if I want
to create to bed one meter, 60 by two meter, we're going to tap onto land
directly here, 160 Lexis. And about the wider
200 likes that. After I can change the eight and let's enter a value of four. So it's going to be so
Basian of my first, after I can duplicate
this cube, is it? So click on the
cube first, edit. Duplicate the selection. And this cube, we
can directly change the value with the
aid of 20 millimeter, just exert no net
change of position. You can also go right-click
to change later. Let's go right-click Edit cube. If I just continually
turn on the z axis, I can enter a value of 40
millimeter and validate. Like that. I want to add rounded corner. And this is why I
can apply a beaver. Can, for example, click here and there's the
play You feel it. I can increase the value
with Justin to try to us. I think a value of
ten will be great. And I can apply
your source here. I can apply your source here. And here. So you can see the exists for different ages, ten
millimeter validate. And I can obtain this render. Something was wrong. Something was wrong and it
didn't apply on any sing. So I need to do this again. Let's click on the cube. Let's apply, fill it again. And I have four edges. It's little strange
because I need to apply a value of 10. First legs that on each
element if I click on Okay, yes, now it's going
to work properly. Perfect. Let's continue. I'm going
to add a top of my bed. Socratic cube again, pecan cube. This Cuba can directly change
a value about 0 length. You can also, let's
try with a value of 240, just like this. But the wide, Let's apply 20. And about the a that
can apply one hundred, one hundred twenty
dressed like this. Next step is to
change the position. So dress go
right-click transform and change the position. Here. You can use first a side view
laser right view to position directly on this area. And then you can
select a top view. So terminator,
select the top view. With this top view, you
can change the position. Just like that. I think it's a little difficult to find
where my daughter. So you can select
a different view. I think I can turn turn on
Lexis and CDX, a front view. Yes, it's better. I can zoom and position. Just like this. I can click on, Okay, if I got an attachment, I can check meanings
for t is at x is 0. But budget translation and about to translation, it's okay. Now, next step is to
duplicate this element aged, copy and just cry
to translation. So right-click transform
and position this. Whoops, it's not. So right element. I forgot to duplicate. So let's duplicate again. It did duplicate. Selection set exists cube. Then right-click Transform. You can see the side view
and positions is here. Okay. Now let's change the
size of this element. Solexa cube. Just change the lane for 200. And you can change the
841 entry just like that. Now I can come back
with my front view. And I can go right-click transform and position
in the miter. Validate. The next step. Let's add rounded corner. I can click here, and I can click here and
apply one more time. Let's activate this part. Again, total value. I can enter a value of 20. Date. Okay? Let's do the same thing here. Click on this edge control, click on this edge or you can
do this after and feed it. One more time. I can apply 20 and validate. The next step is
to create pillows. To create pillows,
add another Cuba. This cube you can just
enter directorial position. And on the z-axis directly, you can go at 60
millimeter, just like that. My cube is here. I can add the
beginning dress credit to small translation on x-axis and y-axis at the
beginning translates this. And after we change
perfectly so position. But first I need
to enter my value. But the ln t is going to be 60, about the wide 40,
and about 815. So for this pillow, you can
enter these values, 604015. Let's apply also are indeed
corner but on all the edges. So I can select all the cube, activate fill it again here, and we can enter a value. The value I think ten
will be too much. I can try with six validate. And I think six is
going to be nice. So next step is to have the right position I
can sit exist, fill it, right-click transform and change of position I can
go on my top view. But because at the beginning I changed the translation
automatically. Take your glands knows a
gizmo is here sometime. Yes, it's not perfect. It's going to walk
in my example, but sometime we
need to be careful. And I can position the first
pillow y-naught trust here. I can change to top view. And this direction.
Let's trust exists. I can validate and
duplicate again. So aged, duplicate the selection every sink and click
on the affiliate, right-click transform,
and move on to right. I can position is dress here. Perfect.
34. Bed modeling part 2: Let's continue with this. Bed. Sores are things
that we're going to do. It's to just add a
blanket on this area. And for this, we can
just create a cube. This cube, same principle. First, I can change your
little X2 position. So this is why I can
click on attachment. I'm going to create
a translation on z axes with a value of 60. Trust like that. My cube is here. We're going to enter a value. But length 160, I can
make little bit more. 164 for example,
about the wide 150, I think it's going to be create. And about eight on the
value of two millimeter. Just like that. After I can normally
a bad job position, I need to change little bit. So right-click, Transform
and ceilings are topped. You just move little bit. We can move from one. And here you have an increment of four.
It's not really good. I need to increment of one
and move from 12 millimeter. Perfect. But this disposition, I
think it was already nice. And I can validate,
translate this. In this example. I'm not going
to crack and I'm going to create a fit because we can just add this
structure. It is great. I'm going to classify the different element
still exists cube. And select this cube first. We can select to note
this film, this film set. And we can sit exist,
fill it and Crato base, it's going to be the
structure of my bed. Critical component. Renames a component,
right-click Rename. And one more time we can
create and Bayesian. After she, I can select
these two pillows. And I can create a compound. Also. Right-click rename. And I can take yes, pillows after you have
this feeling that I can't, why not create two components? So just go right-click, Rename and lead
change for my trace. The last things that I
can do it here t is, so blanket I can go
also create compound and right-click Rename blanket. So I created four components. The next step I can just to change the view
so you can change the display and you
can apply shaded. And thanks to that, we
can have this type of render with different lines, whereas with two
different edges. The next step is to
add little color box. Let's see lake first, the base. And we can positions
are bet here. Click on Close. About to Carlos to
Box election silica, all these bays and
change the color. Let's activate something in
brown, dark brown color. I think I can sleek black first. And dark brown color
is brown color and some darker on
this part. Validate. After. Next step is to validate, I can select a mattress first. Same principle,
color, box selection. Acidic also faces of the
mattress change the codon. Let's activate
something in blue. Perfect. The next step is to
select the pillows. Color. Box selection. Exist, change a color. Let's activate
something in an array. This type of Freda Kahlo NGO next step is to validate CDX or blanket color book selection to select all the faces at the same time and just
change the color. Let's activate two different red or it can be
read but darker. I think. Something
like this. Yes. And that's it. We have created this
low poly low poly bed, as you can see
using path design. So only created different cube. And repeating this cube change the position,
change the dimension. We can create this window.
35. Potting table modeling part 1: In this training regarding
to crowd to putting taper, working on a work
bench putting table. So extremly interesting exercise to just create the
different cube, change the position, and credit. Complete furniture. Let's create our first element. It's going to be the first foot. I can click on the cube and just enter
a value for this cube. Length will be just six legs, this white will be 68, will be a t, just like that. So this is my first element and I just need to
change the position. I can go here and change
the position on the x-axis. We use a value of minors. Can apply your value. Yes, just mean who's
dressed like that. And I can click on, Okay, I need to
change the position. Again. I made some little wrong here. On the x-axis it's
going to be minus 50. Yes, trust legs out. And on the y-axis, I'm going to change the position for this particular table. Need to add just, just to add a weight of
one meter and length n Egypt, 6060 centimeter. One more time we
walk in millimeter, but it is like to
convert millimeter in centimeter to have like
to keep a grid ratio. So let's apply this position. Validate. Next step
is to duplicate. So go on a date and just duplicate the
selection like this. And we can go on edit, duplicate the selection again, and duplicate this situation not so now I have
this swelling acidic, so second Cuba and just go
right-click and one more time. We can apply aged Cuba and
just change the value. Here. Now also value will be
50 from this direction. Just like that. And here it's going to
be just keeps 305030. Perfect. Now acyl exists q. Right-click Edit cube and just change the
value. Let's keep 50. But here, you can use
definitely your scroll wheel. It's so much better if you
use your scroll wheel, you can make something faster. As you can see here, it's going to be minuss 50. Just like that. Here you can change the
position with minors certainty. Just like this, perfect. And CDX or less cube. Right-click Edit Cuba. And we can change the
position with a value of 50. And here you can change the position with a
value of minutes 30. So perfect. Now if I go on my top view, I have this render,
so it's perfect. Now let's keep this element again and I can
duplicate again, aged, duplicate the selection after
Crutzen transformation, right-click transform and create a rotation first on this area. Whoops, I think I
make something wrong. Yes. So on this
axis, 90 degrees, I can go right-click again, transform and drag
and move little bit. I need to change a tire. You have 80 millimeter
know it's not good. Or if I apply f 60, it's not going to be good. I need to apply exactly. Normally 54. And if I go
right-click Transform, Right View, I can create
something like this. Yes, perfect. So I need to
enter eight or 54 millimeter. A bad position. Now, let's go on
placement again. And I can walk on the
y-axis, mean is 24. And on the z-axis let
supply 40 millimeter, just like that date. Now let's, I can duplicate
again these elements. So right-click. Edit again, duplicate, sorry,
duplicate this selection. And you can drag and
move with right-click. Transform. Settings are right view. And we can move this on the top. Just like this perfect. Close. Now let's
duplicate again. So first Cuba. Edit, duplicate this cube, and click on the cube 005 and
edit duplicate this cube. Also, duplicate selection. Silica is a cube 006. Go on the front view and just go right-click transform
and Dragon mover. Drag and move on the left
to match perfectly here. And validate silicosis
less cube a cube 007. And right-click Transform. Dragon moves a cube
and T2 right here. Perfect. Now let's create our first wouldn't bother
just on this area. First we don't brown. Let's get to another element, k cubed, create a new cube. And I need to change different
value. Click on Zealand. Inside I have 54. So
I'm going to apply a value of length. Wider, first 60
millimeter, then land, I can change for 100, but I think I need to
make some transformation. And eight just to value of four millimeter,
just like that. Then I can go right-click,
Transform dragon, move in this direction, use my front view and
take your glands. I need to extend little bit, it is not enough. So change this value. I need to put 106106 to
perfectly match in them either. And come back
right-click Transform. Civic my front view again. Normally I perfectly match
on this part and I can move. We can select now a side
view like the left view and position our first wooden bird just on this area.
Just like this. After, move on to left
and positions is here. Perfect. Now the next step on
this wooden borrow it to add little transformation
with affiliate. Click on, activate the edge. I need to select. First, I need to
select the cube, fill it, and slugs
or right edge, this edge and this edge. And we can enter a value, a value of one will be great in my example, just like this. Then the next step
is to grow again on the left view and
duplicate this element. Click on the affiliate, edit and duplicate
your selection. Like this, duplicate everything. The next step is to
change the position. So right-click
transform and just change the position just
totally on the right first. Validate and duplicate again. It did duplicate the
selection exists. And just click on
the last element, right-click transform and just drag and move perfectly
in the middle. Just like that. It's okay for that. And we start to have something
great for our element. I need to credit also another
element just on this area. So create a new document, click on this cube and just
change while MF time value, I need to create two LN of ten. Why? Why did ten length? Let's activate ten here. Yes, it's better
and activate 54. And just to value of two, Let's create something
like this. As you can see. Just change the position, just go right-click
transform one more time. And ceilings of front view first and drag and move
on this direction. I think I'm not
perfectly in the middle and I want to add
the right position. And you have a little dubious found to have
the right position. I need to change for five
millimeter, just like this. Perfect. And just
come back with one. And it's okay. So position
is not good again, so right-click Transform
again, right view. And let's drag and move
on this direction. I don't really see a need
to work on my bottom view. And yes, just change
the position perfect. Exact.
36. Potting table modeling part 2: Let's continue with
this porting tables. So now the aim is to change, duplicate these different, a duplicate one of
these wood unburned. So I can select, for example, to fill at 002 and duplicate it, duplicate the selection,
duplicate a re-sync. With this new fill it. I can just change position, so just go right-click. Transform can change
the position. Activate says View, and I
need to make some adjustment. At the beginning, guns are left. And I think you can start
with just to increment of 12344 will be 56. Yes. Maybe. Let's start with foreign normally
for we'll be okay. And just validate. Then duplicate this,
the element again, Edit, Duplicate selection. Then just go right-click
Transform wizard. We can use a lot this d small and just go
on the right one. And from this print, 1234, just like this, with the increment
of one millimeter. Now the next step is to
duplicate again two times, six is fill it. And he did duplicate
selection everything, yes. And just go right-click, transform and drag and
move on this direction. 1234 first. Duplicate again. He did duplicate selection. Yes, every sink and
right-click transform. And just go here, 1234. I'm going to have little, not exactly the same space. So maybe if I go here, 1234, I need to check
about the position. To check about your position with this fill and this fill it. So if I click on this fill it, I can go right-click. And just, I can just go and plasmin
first and take a glance. On the x-axis on 0. Just like this mean is 28. Okay? And if I click on this, fill it, right-click or just attachment. And if I take a glance, I have y-axis mean is eight. Yes, But the thing, it's
not perfect in trouble. One of the best things to do, I think if I want to
have something better, I need to click on
this first fill it. And right-click Transform
probably move from one. Just like this.
Silly Exist feel it. Right-click Transform
probably move from one again. Like this, still exists, fill it right-click
transform and 1234. And let's apply for
just like this. And click on this
right-click Transform. Start from this
point and move 1234. Yes, let's do it like this. It's going to be nice. But the space perfect. So now let's just validate and create another element
for this putting table, because this will be
the path to work with, for example, plants,
vegetables, every single X-Y-Z. So crabs are no dark humor. This cube directly you
can change the position. Click on the cube. Change of position
with attachment. And you can position with a
value and the z-axis directly AT is not enough
because we need to have also this sickness. So 8484, just like
that first, perfect. And now we can enter some value. But Zealand, it's going to be but the land is going to be 106106,
just like that. But zoo wide, it's
going to be four and about the eight is going
to be yes, ten, perfect. And right-click Transform again. So best is to select
the top view. And you can position this
element just on the back. Like this. You
position this here. You can turn a little bit, click on this area. And just to move
stress here, perfect. Then let's duplicate this
element and creditor rotation. So first aged,
duplicate this element, then go right-click,
Transform crowd to rotation, just like this, 90 degrees. And I just need to change
the size of my elements. So here I have 1066. I need to change the value. But the value, let's apply here you have
something longer. And normally if I apply, Stephen T, It's
little bit longer. Can select my live
view just like that. And yes, perfect. So I need to enter
a value of 72. After duplicate. Again, this element, Edit, Duplicate Selection,
select the right view. This is a top view. And change the position again. Cuba right-click transform and drag and move on this
direction until the side. It zoom little bit and validate. I just want to show you a crisis examples that it's not
difficult to create basic element and to add the element to drag and
move the in-demand. Because when we start
in free CAD webs, feeling it's extremely
difficult to do this. Wherever the feelings,
extremely difficult to just change the different value, to change a plasmin, to change the position. It is not really difficult when we know
the right features, but that's the beginning
webs of things difficult to move
with the gizmo, two positions or element. It's so strange in their face, but not everything is okay. Next step, let's
select this edge and craft to Beaver more
affiliate, affiliate know. Let's apply your chamfer, sorry, quite a chunk first. So it means like a beaver. And activate this edge. You can also click on this area, but it's not possible
to walk with this edge. So first, let's apply so length. Let's walk with a value of four. Date. I think it's not really
good, something is wrong. Let's apply, come
back and do. So. Let's select this edge. And one more time, chamfer. I have constant length. Let's walk with a
different value. Constant length, digest.
Now it's a bit too. I had a problem. It was not as an auto key. And let's do the
same thing here. Click on this edge, goes here constantly and H6
and terror value of four. And just validate perfect. So next step is just to, the last step is
just to duplicate this element is
wooden bird here. I need to get the right image. If I click on this face, I can realize this is this cube. And I can go Edit. Duplicate Selection, select
my front view like this. And signals are less cube duplicated and
right-click transform. Just drag and move and zoom
little bit dragon move here. Just need to increase the
size because as you can see, it's not good about the size. And the things that I can do it, maybe I can measure a distance and acidic the distance from. For example. Let's take this print two to
this print I have 70 fiver, so it means I don't have
a lot of precision. So normally T7, T6, and T7, D6, like this. I have my distance here. Now I can press Delete. So if it is 76, let just come
back on this type of view. I click on this cube
and just change the white for 76, just like that. Now I need to have
the right position. Just go right-click, transform and change with position
just like this. Let's take a glance. And yes, it's perfect. Yes, perfect. And just validate.
Sometimes it's not enough to recover the right view. Yes,
just like this. And it's okay, we're finished
for this nice potting table step by step.
Just like this. We can finish the work if
you want, you can change. So display, you can
even add a color. But the things that I can do it, I'm not going easiest example to classify a different element, but if you need,
you have options. You can, for example, use make component if
you need it. Like this. Let just go on. Chen's a few, select
shaded, just like that. If you want, why not to
add a little texture? You can go and view
texture mapping options. And I can click here
I ever wood texture even if it's not the
perfect wood texture. But yes, just to change
the view of my element. And then if it's not
perfectly match, it just to change literature, review it, just
an options after. You don't need to do
this if you don't want. Just like that.
37. Start with sketcher workbench: Let's start with the
sketch, workbench. Sketch a workbench,
extremely useful because you can convert a 2D sketch
in a three-dimension. It demands
three-dimension objects. Three-dimension project. I'm going to work directly
here on sketch on bench, but after we will use
most of this time. So sketch using
directly is a design, but to see the different tools as a different possibility. First, we're going to
walk in this Workbench, but we will be able to reuse or these features in
the current design. So let's create,
let's first create a presentation introduction
to this workbench. You can find different
tools on this area. Each time you have a system with a different drawing tools
and then you have a system with cost trend
towards extremity and proton to understand
the constraints tools. After, if here you can find the same panels for
the different views. And if you go on the top, you can find sketch option. You can create a sketch. It did Sketch,
Sketch, New Sketch. And you have also all the
different tools here. The first things to do to
create a sketch, you click, try to sketch, and you need
to select a orientation. You have the x, y plane, exit plane and y z plane. Let's select just the top plane, x, y plane and validate. You can also create just
to create a sketch on a plane with an
offset and you can enter number of mini
met millimeter. Now, you arrive here, you can find the two axis, x axis, and you can find the y-axis because we
work on this plane. On the left, you have
different options for Oh, this is a solver or message. So it means every
time if, for example, you have some trouble
with constrained, you can find this in the solver message
after you can edit parameter options to show the grid and to
activate the grid, snapping options
about the grid size. You can change the size of your grid directly on this area. If you just take your glands, it did select Preferences. Here. You have sketcher and
you can find general. So first, you can
apply if you want to show grid directly
automatically, you can click here. If you want to have
grid snapping options automatically extra
beginning you can apply, but I'm not going to
apply in the curves. You can also change
if you need on these areas of grid size depending of what
you want to do. After I see is just a display, display, font size,
you scale ratio. We're going to keep this
parameter and you can also have different colors when
you create element, when you use drawing tools. Let's just come back. Here. I can display your grader. By default. If you continue, you can find constrained. So every time when you
draw something you have a list of
constraint on this area. On para you apply directly auto constraint show grid,
grid snapping option. I can use one of these tool. Let's select Rectangle. And with the rectangle
tool, I can, for example, create
two bays here. And I can create my first
rectangle just on this area. Because I created
or risk tongue girl with auto constraint. If I just come back here, you can find different
constraint on this rectangle. I have first a constraint here. Is this Cs constrained
coincident, create a coincident constraint
to the selected items. So here you have a link between the print of this line and
the point of this line. At the same time, I have a vertical or
horizontal constraint. And at the same time you can
find a vertical constraint. This constraint horizontally, constrained,
constrained vertically. I can find this contrast,
this constraint here. You can budget constraint,
you can select. I'm just going to
add some cinema, for example, credit to see
archaeal on this area. Just create a circle like this. Now you have more constraint. You can apply your filter
by geometric constraint. That term constraint can
be vertical constraints. So if I seek, for example,
vertical constraint, I can find my constraints
seven, end constraint eight. If I select horizontal
constraint, also, I can find my
horizontal constraint, parallel constraint,
all these constraints, you can just apply
a filter like this. If you want, for example, to remove a constraint when
you are on your space, you can press Escape. So here I come back to merge. But if for example you use a tool and you want
to consult the tool, you just press Escape. And now you can find your cursor and you can create
some modification. For example, if I click here, yeah, for example,
horizontal constraint. If I click here, the constraint is selected
because it is in green. If I press Delete, I can remove this
constraint just like that. Now, because I don't
have the constraint. Take your glands. It's not change and don't type
this horizontally. For example, if I click here, I activate two nodes. Again is a constraint. When you create a selection, you will have your
element in green. At any moment, you can click outside disliked by
six this line again, I can click here, cos
trend horizontally. Now, again, my cost trend. And take a glance. I can keep this constraint here. If I just go in this area, you have multiple tools
that you can use. And I'm going to use
this tool trim edge. And thanks to that,
I can cut this part. This part. And this part. I created my first sketch. If now I can click
on close like this, this is my first sketch. You have the possibility
to create an extrusion, whether on the parent design, whether on whether on
the path workbench or on the path to design
the workbench for use paired design after
in the design will be able to create sketch
directly from this workbench. I can click on my
sketch like this, and I have different tools
so I can go on task and I can just silly eggs or
sketch just like this. And I can create two
extrusion powder selected sketch just like that. It is not working properly
for a simple reason, we need to create a body. First. We need to create a buddy here. And after to position the
sketch incisor buddy. And we need to have an active
by d. Now it's different. I can click on this sketch
and I can go on task. And if I click here, I can create an extrusion and tells the values at
Taiwan dressed like this. If I just come
back to my Sketch, long bench press here, we have also the possibility
to create to sketch on the face so I can click
on this face to sketch. And he's going to ask where
I want to create a sketch. And here it's a flat
face and I can validate. And now I can create to
sketch on this flat face. Phrase on Perla can just to create a circle,
for example, here. Just like this. If you don't apply
any constraint, for example, you remove
auto constraint. I can just click here. I'm not going to
have any constraint. When I create
something like this. If I go on this line, I don't have any constraint. But if you create a rectangle, even if you don't use constraint
like this automatically, you will have a constraint for the simple reason
it is a rectangle, because it is a rectangle. You have something
perpendicular, you have horizontal here,
vertical constraints here. And you have also coincident. Constraint coincident
because it is a rectangle. But if you don't
have a rectangle, you won't have specific, you won't have specific
constraint activated here. So let's just come back. I created this circle. As you can see, I
can click on Close. If I just come back to the design after we'll
work on your design. But it's really to show
you the one bench. I can click on. Modals exist sketch, task. And I can click on pocket. And she has this must
to be active buddy. I need to go onto
active budget for the sketch and double-click. I can eat it. Just
sketch directly from my proud design
mode and come back here. And if I click on
the Sketch task, I can create a pocket. Can change. For example, stroke. And I can create
something like this. As you can see if for example, you are here on the
pad design mode, you click on Create Sketch, for example, on this path
and automatically you change for x2 sketch
workbench automatically.
38. Edit grid: Let's see how to
walk with the grid. So first things to do in this sketch workbench
dressed, credit to sketch. And let's select the x-y plane. So to display the grader, you can find Egypt controls, show grid, and you can activate or not grid snap
grid, snap options. Generally, when we apply a grid, generally we use grid snap. It is more convenient. Because if for example you
don't apply grid snap and I want to create multiple lines
with credit polyline tool. And here take a gland is
not possible to snap. I can go in this area, but I'm not going to
have big precision. If I want to go on the sprint, I'm not going to have precision. I can press Escape. Escape again. Now I have my selection tool. Left-click to select, create
a frame of selection, and I can press Delete
on my keyboard. Now let's activate the
grid snapping options. You can see the difference. Take this tool again, polyline. And now I can select a print
snap directly. Snap here. Example, snap here, here. Here. It is extremely
convenient. You just need to
snap just like that. After you have the possibility
to change the grid size, it's also something interesting. So I can reduce by default
it is ten millimeter, but firewalls that
can, why not reduce? Let's apply a value of five. And now I can continue
to use my creed. And for example, take the center point and
create a circle here. I can use my grid, takes the center point
credit to circular here. Take a center 0.2 circles here. And I could continue if I
need a tag phrase on per rectangle top view and go on this area craton
element, just like this. So this is how you can
use a grid sometime. It's also useful
at the beginning, I'm just going to
create an extrusion, but this time we will
use a paired design. Thanks to that, I don't
need to create a buddy. And I can click on Close
sketch and I can just create an extrusion
and enter a value. Let's supply ten millimeter. And I created this element
directly from my sketch. Just like that. Let's just come back. I'm going to click and remove
extra n removes a sketch. Let just come back to the sketch options.
To sketch again. It works while all the
different planes let's create, let's swap this time
on the x, z plane. Validate. I can use Show grid,
grid snapping option. It's also useful because
sometime you can only create an element
just using the grid. One more time. I can use my polyline. And I want to make
a small element and dress credit to you. I can use my grid. So create a first here, point here, point here. And I can count the
number of subdivisions. So here I have 123456, and I can do the same
on this area, 123456. And I can go on this print. Z is Lexis Nexus. And thanks to that, I can use a grid is useful if you don't have a lot
of dimension to work. It is also useful. Yes, if you don't have
a lot of constraint, you can just use a grid. If you want to train. It's extremely convenient. Tenon different example, we
will use only the greeter. So Sam, if you need, you can reduce dress legacies, how you can increase
at your convenience. Just click on Close. I can go directly on
the path toward bench. Click on the Sketch and
credit to extrusion. This time I'm going
to increase value. Let's apply your value of 60. And just validate like that. Let's continue. Let's apply. Can click on this edge. And I can press Control
click on this edge also. And net just apply a chamfer. I have my two edges. Select either. I can apply a value, Let's increase for
and click on. Okay.
39. Drawing tools part 1: Let's start with drawings tours. So extremely important to master these different
drawings tools. And thanks to that, you can create sketches that you won't when you apply,
also constrained. So let's create a
sketch, silly X, so X, Y plane, validate. The first thing that you are
going to do each to seize main tools here and
activate different element. First type of tools
that you can like. You can use just
basic shapes tool so you can create a rectangle. For example, let's apply
Show grid, snap to grid. And I can just
create a rectangle. For example, this
sprint to the sprint. Just like this. It's simple. You just create two rectangular
at your convenience. Just like that. After, for this rectangular, when we work with constraints, we will see that
after we will have the possibility, for example, to CDK, to line and to
activate a dimension. For example, here it's 50. But if I wanted to have a
rectangle with a value of 40, I can just apply for t. If I want to
change the dimension, it is possible if I
wanted to have 100, I can tap 100. But we'll see that in details. After I can click on 100, press Delete, click
here, press Delete. So first you can just create a basic rectangle from
1 to another point. You can also create a
rectangle from center, all a rounded rectangle. I can set it to every
sink and press Delete. Interesting central
rectangle because you can start from this
print just like that. And directly you can
have a rectangle. And it's very useful because sometime after we'll
have to create, for example, symmetry
or repetition. And this is why it is
useful a lot of time to be perfectly symmetric
on the different axes. You can do exactly the same
with wounded rectangle. If I start from the
center, it's not possible, but I can, for example, start from this
sprint, the sprint. And I created directly
a rounded rectangle. Just like that. After I will have the options
to change different value. If I want to change, x2 are rounded, columnar. If you need to create a circle. You just sit exist
to create Shakira. I can start for example, from the center of print. And I can go left-click
and credit circular one more time and
we'll have options after to go on the right. If for example, I D is
activate show grid to click on the circle and go in this options constrained
arc of circle. And I can enter the radius. If I wanted to have certainty. Saudi millimeter for the radius, I can tap just like this. So this is how you can
create a circular. You can also create
a regular polygon. So first, Solexa, Shakira, you can create a frame
of selection like this. And then you can press Delete. Let's create a regular
polygon one more time. You can start from the
Centre, for example. And you can just go on the
x-axis, on the y-axis. I have auto constraint. I can go left-click like that. And automatically I'm
going to have multiple constrained because it
is a series of polygons. Just like that. Interests come back. We have seen the main tools, main tools to create
just basic shapes. After you have all
sorts of possibility to create basic lines. So to create Bazin lines, you can use cracked line or you can use and here,
create a polyline. If I just create a line, I can fit here
acidic, for example, my top view, I can left-click
here to left-click here. Automatically I have a
horizontal constraint because I use auto constraint. And after if I press Escape, I can move my line and
just keep this constraint. I can enter a dimension,
click on the line. Constraint horizontal, and I
can take, for example 120. Just like this. If I want this line be
perfectly in the center, I can use an O dot constraint. This constraint is. Constrained, symmetrical
and I click here, I need to sedate
to first print and print line in the middle
to have the symmetric, it's going to be the y-axis. And now take your glands here. If I press Escape, take wavelength or stay on
this axis, just like that. I can create an order
online and just snap to this print I have
constrained automatically. It is this constraint
cost trend coincident. And I can drag and move
arrive phrase on Chorost. Lexus, I created another line. And if I need, I can activate
anger, cost trend anger. And I can select first-line, select the second line, and I can enter angular. Let's take 120
dressed like this. And I could continue, for example, Cretan
order line or more. You can also use
use Zs polyline. And with a polyline for example, I could continue here, create a first-line
like z squared 2. Second line here, another line, another line and another line. So this is just a polyline. If you want to stop, just press Escape on the
keyboard and you can stop. If I zoom little bit, yes, I'm not perfectly in
the center, but I can, for example, activator
constrained coincidence, select this print,
silly exists print. And automatically, I
can activate, Yes, you just go left-click, move and automatically you
have the constraint here. Whoever chose a
possibility to add a print credit to print. Why it is useful, because sometime it can, you can use these
points as a reference. First, let's select
everything and press Delete. I can create a
first-line, for example, a first-line on this area with automatic
vertical constraint. And another line just here. I would like to create symmetry. I can create to print, for example, position
to print here. And now the things
that I can do it, I can apply a dimension. I can use. Cost
trends symmetrical. I can still exist Sprint. Sprint, select this print. And I can activate this type of constraint
just like that. Here. I think it's, maybe it's not the best
because it's print to print. But if phi, just, for example, just come back just before
and I still exists, still exists sittings or print. Activate symmetry. It's not going to work properly. But I can, for example, apply this sprint
to sprint value. It can be a t or 25. And I can, why not to
place this sprint? The sprint and another value? Why not 25? Again,
just like this. Now, if I move,
I'm going to move the sweet NTT at the same time. So definitely you
have a lot of tools. Some things that I
wanted to show you. Also, these tools create a slot. If I go in this area, I can select, let's show
grid, snap to grid. I can see the first print that and it's going to be
the base of the circle. And I need to
select, for example, the second print like this. And it's going to be the base of the Saigon alpha blocker. And thanks to that, I can create
something like this. After one more time
you can increase, you have automatic
constraint like this. And depending of what you do, you can enter a value, I can click here
and terror value. Let's apply. Why not just fireplace
sati automatically, I'm going to have something
smaller also on this area. It is already not bad to start after we're going
to see how you can create how you can also
create a user be spleen, you have the tools
here to chronic, but definitely I'm not
going to develop too much. We don't use this to
emerge ellipse by center. You can just create, for example, ellipse by center. Just like that, you can
create a leaves by period, sees apoptosis, amino residues acidic to
first plan to save and print. After you have some things
that are specific to create different type of ellipse and shades more
advanced feature, you can create a parable, parabolla just like this
one, print to print. And you can create
something like this here. But definitely we
don't use this too much because it's
extremely difficult to apply this type of
intimate and into a sketch. I think we can use
more simple tours. So you can press Escape and
with your selection tool, select every sink and you can press Delete
on the keyboard.
40. Drawing tools part 2: Let's continue with
the drawings tools. So let's create a sketch again. Let's select x, y plane. And we can continue with, I wanted to show you
how you can create first directly different arc. And I can use Show grid, grid snapping options first type of Arc Center and rim point. So you just here yet
center and n print, Sorry, center and end print. When you create a circle, you can also create a
settler from center, but you have all sorts
of sweet green print, shear centre, and print. So I can go left-click here, left-click here, and
I can turn like this. It is useful because
after some time you can create another
highly managed can, for example, create
two rectangles here. And after, you can use
one of these tools, extremly useful trim, edge, but we'll see that trust after. You can also create directly, directly arc and print. And print. You can, for example,
select this sprint. You can select the
spread, not the center. And after you can drag
and move on direction, then for example, I can go here. Just like that. This part adds the same times. Let's create a circular form, this sprint to sprint. And thanks to that I can
introduce a new tools. You can find these
tools trim edge, trimmer niche with respect
to be picked position. And I would like to
remove this line. I would like to remove this line or I would like to
remove this line, this line, this line. And if I just press
Delete on my keyboard, click here, it's okay, but sometime you can
have some troubles. So for example, here, I need to remove all the circle, so I'm going to have trouble. It's not what I want to do. I'm just going to come back. It's not really good. Electrons come back. Yes, it's okay. It's
not really good. So I'm going to undo. Undo, yes, just like that. So this is why you can
use this to train edge. And thanks to that, I can left-click here,
left-click here, and share It's extremly useful because I
can use left-click, left-click,
left-click, and I can open directly on this area. So this is why it is an
extremely useful tool stream H. At the same time you
have also multiple options. You can, for example, use extend edge. Extend edge. If for example, I create a
rectangle just on this area, I can make the choice
to extend an edge. I don't want to represent any shapes and his sin specific, just to show you the different
tools, select extend edge. You click on the edge
set you want to extend, left-click and you can
extend on a direction. For example, I can extend
here just like that. I can, after, if I need, I can click on trim edge
and I can click here, click here, for example,
just like that. So this is how you
can extend the niche. You can click on
this area again. Extend edge. I can
go left-click and tagline that can
extend on z-direction. And why not position
another point here? And because I have a
vertical constraint, I can extend every sink at the
same time. Just like that. It just opens this
element just like this. So it's okay, let's
select everything. Just press Delete
on the keyboard. I wanted to show you
the spleen tool, extremely useful when you want
to create multiple curves. Let's first create some scene. If I wanted to create
a revolution after, I can use maybe one
of these tools. First, I can create two. I can create two lines here. And after I can use these
tools, cred be spleen. And I can start with this point. I can do is activate
grid snapping options and events show grid. Just start to this sprint. And you can create
multiple point like that. So m is to add multiple prints. I'm just going to arrive, for example, on the y-axis. And to finish, to
finish your pass, you just press Escape. And thanks to that, you can just close. You can just stop. And after, if you press escape to have your
selection tool, you can find your cursor. You can, for example, a Zoom and silica is a
Greek, your soul exists. And thanks to that, you can
drag and move your print. I'm going to show
you, I can zoom here. You can find this gray print. And if you go left-click, you can change your curve
and you can drag and move. So print dragon moves up print just using
these gray carousel. For example, after I
can't see Canada tool, these tools and create a line from this sprint to this print. Just like that. If I just click on Close, it's not going to work
properly for a simple reason. I have a redundant
constraint for T7 and I can go
unsold left, go here. And I can find my constraint. I think I don't find
my constraint for T7. It's little strange
in this example. And yes, maybe something
is wrong on the part. And yes, I don't
have my constraint. When it's like this, things
are best things to do. Can click on that debt
is to do the pass again, do the password again, because it's very difficult
to find a constraint, to find the problem about
Zero Dawn van constraint. So let's select everything. Just press Delete
on the keyboard. Let's things that I
want to show you. It's created a rectangle you can select to rectangular form, center, and just go left-click,
create a rectangle. Just like this. You have option to add, for example, wounded corner. And to create a rounded corner, you can activate
this tool, fill it. If you continue, you have
also sketch fill it or just filleds at preserve constraint and
intersection point. If I just click on
Sketch, fill it, left-click on the frost line, left-click on the second line, and directly you can create
something like this. You can also use cost
trend preserving sketch, fill it, left-click
here, left-click here. Why it is useful because if you create something like that, you can keep the same ratio and keeps a constraint
just like this. And after to do this work, you have possibility
to change the values. For example, you can
click on this part. You can activate cost
trend arc of circle. You can enter value. If I wanted to address six, I can just apply six. You can also drag and move. So print, just like this, depending of what
you want to do. Be careful when
you use this tool because if you don't apply, so rescued, so right constraint, every sin can move like this. After we can apply here
it's external geometry. I will show you in a
different session, toggle construction
geometry also. It's something little specific. Split edge, split on edge into two while
preserving constraint. I mean, you can just click here. And if I go on this
edge left-click, I can just add a
point. Just like this. I can just add a point. Why it is useful
because for example, now I can why not quite
two line just snap here, snap here, and create another line from this
point to this sprint. And then I can use trim edge
and just kept on this part. So this is why sometime
it can be useful. You can add a point
where you want. If you want, I can add a
point here. The point here. Now if I use trim Azure, I can just remove this part and create
something different. Like alphas, like your
act and print and screen. Print this, print, this print and
create something like this. Definitely now you have all the basics to use
this drawing tools. After definitely you need
to train by yourself. So it means you use
a grid and you take each tour independently and
your train with each tools. This is how you will master
these different elements.
41. Apply constraints part 1: Let's start with the constraint. So constrain, what is this? It is all these element. And each time when you use these different tools to create, to create sketches, it is
possible to add constraint. You will find your
constraints on the left. If you go on this area, you can find cos trains and
you can activate filters. So first you can show the
grid grid snapping option, but in my example two, she's a constant to
see the cost trend or fixer best is to
remove the grid. And let's first create two
line cracked or line ICs. Dress here and create another line or
phrase on per laces. First type of constraints
that you can use. Dimension constraint
horizontally and vertical. If you want to add a
dimension like this, you can have constraint horizontal distance.
You can click here. Then you can click on the line
and you can enter a value. For example, I want
to have something with a T. So I can just step. If I want to enter a
dimension vertically, I can click on the line here, or you can directly click on constrained
vertical distance. Click on the line, and I can apply another value. Let's apply, for
example, 70 lexis. After, if you second type of
constraint that you can use. So you can apply this type of value on a different
print every time. If, for example, you create
a rectangle like this, you can just press
Escape or click on the line and
activate two dimension. I can, for example, apply 60. And I can click here and create a
dimension with this line. Let's, for example, apply 42nd type of constraints
that you can use. It is constrained vertically
and constraint horizontally. So by default, when
you create a line, you create a line like this. If you are around with
under ten degrees, you can have automatic
constraint horizontally. For example, you can find
the constraints here. This is this element. But if for example you don't apply or two
constraint like that, I remove auto constraint. I just cracked a line
so I can click here. And automatically I'm not
going to add this constraint, so my line is not horizontal, and if I go here, my line is not vertical. So second type of constraint, you can click on the line and just activate horizontal slices. As you can see, I can click
here and I can activate, for example, vertical.
Just like that. Now the line is horizontal
and this line is vertical. If I just come back, you can find constrained
coincidence, create a coincident constraint
on the selected item. If, for example, I want to
link this point to this print, I can click here and click
on this sprint first, click on these
points, sigma bond, and automatically you can find the link I can
show you again, I can click here. Click here, and automatically, you can create to link, we still print using
cost trend coincidence. You can also apply constraint
print into object. So for example, you
have an object here. I can click here. And I can see lead to, for example, this
sprint to sprint. And I can link this
element to this element. Just like that. If I just come back and
do the same thing, but using a CR, Kara can create a circle. For example, create
a shocker here. The things that I
can do if I press escape is click on this area. Silesia circle six is print. And we can pass this
sprint to circle. This is why constrained. See the type of things that, which can be useful. So now it's just things
that I'm going to do is to remove this element so you can select every sink with a frame of
selection like that, and you can press, Delete. Another type of constraints
that you can do. Each cost trend, parallel
constraint, parallel. If, for example, I cried
to line like this here, and I create a nodal
line just like that. If I press escape, now I can apply parallel and
I can click on this line, click on this line,
and you can find those two lines are parallel. So it means if I move a line
C O'Dell line is going to follow just legacies in a
parallel way. Just here. If for example, I
add another line, I can click here.
Just like that. I can click on my line, activate first, cost
trend horizontally. And oops, I move
outside the sketch. Let's just come back. And I can sit exists line, CD exists line and activate
constrained parallel. Just like that. It sees
its works properly. Let's do this again. Constraint parallel,
this line, this line. It's not going to
work properly, yes, because I have a
link on this area, so we need to have two lines, two lines to have a different
type of constraint, just like this constraint parallel to this
line, this line. And I think I'm going
to go out on my sketch. Just come back and
do this again. Press, Delete and
credit to line again. Credit to line again. And just activate. Yes, just like this now it's
going to work properly. As you can see.
It's okay for that. After you can also, of course trained equa,
constraint equal. Let's again credit to line two, line activate or
two constraints. Thanks to that, you can directly have some scene horizontally. I can create my first line, and I can create my second line. Now, I can click on equal, and I can click on this line, click on this line and automatically or you have
exactly the same dimension. And now if I move this line, for example, with the dimension, I will move also 0 dotted
line after I can create to link the online
phrase on Petraeus here. Chris here. And if
I press Escape, I can put this line
and $0 is going to follow something interesting or social
perpendicular constraint. So you can find
perpendicular constraint. If I just create two line truss here and address credit
to line, just like this. Here. I want to have
something perpendicular. Can press Escape. Click first on the tool. Perpendicular. I can
click on this line. Click on this line. Whoops, click on this line, click on this line,
and I have 90 degrees. Now, here, I can
click on this line, click on this line, and
I have now 90 degrees. It means if I press Escape, drag and move here,
take a glance. I keep my constraint. I can keep my constraints. If I want to be
perfectly vertically, I can click on this line and activate vertically.
Just like that. I can even click on this point. Exists print, city exists print, and arrive directly from
my center point here. So this is why
content is useful. I can complete also with equal, with this line, this line. And now I have these
two element equal, as you can see, just stasis. You can also apply constraints
tangent to entity. A constraint engine
just create a circle. I can create a shocker
on this array. And I can create two liner. Just laziness. Those are things that
I'm going to do is to activate Constraint tangent, Solexa circular cylinder line. And automatically you
can finally this line on the tangent, just like this. Sometimes it can be useful. I can do something like that. And now if I want to
make some adjustment, I can also click on this and this point to this
point, just like that. I can press escape
and take your glands. I can pull just like this. And I think I can
click on this print. Click on this sprint, and activate dressed
like this here. So you can make a lot of
things using constraints.
42. Apply constraints part 2: Let's continue with constrained. So we are going to
use this constraint. This is symmetrical
constraint, extremely useful. I'm just going to create
a rectangle first. Translate Z is this area. I have auto constraint
automatically. Then since that against do, it's to use this arc and
print and we imprint exists, prosperous city exists Sig on print and create an
arc dressed like this. Then I can cut this line using this tool trim edge
and remove this edge. But now I would like to have perfectly my element
in the center, in the center because
sometime it is better. So first I can press
escape, come back here. And now it's the next
step is to take a glance. I don't have I have a problem and you
have a trouble here. So I can click on this point, click on this point
and credit to link. And now for symmetry, can click on constraints
symmetrical. You need to select
a first sprint. So it means this point, for example, second print, this print and you need to select axes that
you want to add. So I can click on this
axis just like this, perfect and press Escape. And now I'm perfectly
into my daughter. If I move, take your glands, I stay in the middle. Just like that. One of the best things to
do if I want to, I'm going to come
back a little before. If I want to keep perfectly
here means reminder, I can click on this line, click on this line, click on this line
and activate equal. Just like that. Now
we'll take a glance. I can move like this here. Perfect. I can also, if I want just fix
with the dimension, I can activate two
dimensions here. Dimension and let supply, for example, 130, just laziness. And now I can only move on this direction because they
have this called strain. So it's not possible
to move this slide. And I can only move on this direction depending
of what I want to do. If I just continue on 0
dose cider and carotenoids. Rectangular can create
another rectangle just here. Oops. Let's make
something different. I need to come back. I'm not going to create a
rectangle, just two lines. So credit to liner. The sprint to sprint, sprint to sprint, the
sprint to sprint. And one more time, I would like to activate
to cost trend symmetric. And I can click
first on this print signaled on the sprint and
this axis. Just like that. Now if I move ticker
glands soluble, so this symmetry, if I
continue cost trend to block, block, so selected
edge free moving. Let's take an example here. I can move as you can see, if I apply constraint block and just go on this area here. Now, if I press escape, it's not possible
to drag and move this print because
I block this line. So it is not possible. Sometimes it is useful. I'm going to show you why. I can create a rectangle just like this with
auto constraint. And I would like at the
same time to add wounded Kronos so I can activate feel it when you feel it
here, when fillets here. If I create another flat on this area or activate another
affiliate on this area, maybe I can move something more. So if I click here
again, can press Escape. If I move this brand, the order element
are going to move. Things that I can do it. For example, block, I can
click on this line block. And I can, if now I move here, I'm going to fix this line. And I can only move on this
direction as you can see, it seems that that can do
it can be also to fix, for example, this,
oops, this one. But this one I can fix. Yes, it's possible. And now if I drag and move
here, they could glands. T is fixed on this area. You can also use cost trends. So here T is blocked
and you have also look a little different, low-cost trained
quite bras, bas, horizontal and vertical distance constraint on the
selected vertex. To show you sees, let's see that
every single first, so select everything and
press Delete on the keyboard. Let's one more time for two
rectangle on this area. If I press Escape click here, I have two possibility
to drag and move. If you click here, you can apply a constraint logs and
you can just look a point with specific value on the different
axes, as you can see. And you can see these are
values that you want. If for example, I want this
to be at four minuss 40, I can apply minuss
t, just like this. And if I want this print, go on this area with
a specific value 80, I can just tape a t. Just like that if
I just continue. So we have seen how to apply constraint horizontal,
constraint vertical, you have a so
constraint distance, fixed or length of a line, of the distance between
a line and a vertex. So it means I can create, for example, a demand. Or it can be, a demand. Just takes out exactly
the same principle here. It's just horizontal
distance, vertical distance. But with this, you can, for example, click on the print. Can click on the print
and you can apply your land between
these two print. After if you apply on the line, it is also possible to
apply a specific value directly on the line
is totally possible. So depending of what
you want to do, whether you can apply constraint horizontal
constraint vertical distance or constraint distance. Just right-click here
and apply a value of 45. I'm going to increase
this element. I can press escape
and drag and move. The last thing is to apply
constraints reduce and to apply them are constraint radius and share constraint angle. Let's delete everything. Just press Delete each time
when you create to soccer, you create two Shakira
dressed like this. Let's do another example. You create a rectangle
and you activate a wounded chromo
using left-click. Now I can press Escape. I can click on my circle and
activate this constraint, constraint arc of circle. And I can enter a
value for the radius. If I want my circle
of 40 millimeter, I can tap 40 millimeter. You can also have
constraint geometry. So you can do exactly
the same thing. First, I can click on my
evalue, press Delete. It's not going to work. And I can click on
this circle again. And constraint geometry,
it is exactly the same, but you enter audiometer. You ever so-called trend
or to reduce diameter. So I can click here,
just press delete, and you can also activate constrained
to, to reduce diameter. And here you just insert
a diameter one more time. If I go on this area, I can select this line and
I can insert to reduce. I want, I would
like to have ten. So I can take ten millimeter
for this radius like that. And so we have seen the
different constraints. The last constraint
can be anger. If for example, I want to
change the angle here, I have already a
horizontal constraint. Vertical constraint. If I click on this area,
click on this line, click on this line, and I apply a different
value like 45. It's not going too
well because I have also this constraint
and this constraint. So it seems that I can do first is to click on this constraint, press Delete, click
on this constraint, press Delete, and now I
can activate a value. Let's click again on this tool. Left-click, left-click. And I can change. Let's activate two angle with 70 degrees. And as you can
see, it's possible at any moment I
can press escape. You can click on the constraint
and you can change again. If I want to have 100, I can just step 100. But maybe I will have to make some adjustment
with a print. Dress like this. I can click on this line, just come back with
horizontal constraint. Just like that. This is how you can
use this constraint. Here. It was really to see each individually after we need to make this across
different exercise. And at the same time you need to train by yourself
one more time. So create different shapes,
create different line. Try the different, tries a different constraint
individually. So you take the first
and you experience with, with an example you tries
to second constraint, you create another example and you try each individually,
and you repeat.
43. Edit constraints: Let's explain how to
edit your constraints. So edit your constraint. What is this? It is how you
can delete your constraints. How you can manage
your constraint on this panel to
constraint panels. So first, let's just
create an element, can create a
rectangle like this. I'm going to remove auto
constraint first and just create a rectangle on
this area just like that. So automatically because
it is a rectangle, even if I don't have
auto constraint, you can find them here. So for constraint, so for coincident constraint and
two horizontal constraint to reticle constraint
just like that. When you click on a constraint, this is my constraint
number seven. You can see the
constraints selected here. You can find with
the green color. If I click on this constraint, you can find this point
with a green color. Now let's create
more constraint. Whoops, I go, Let's come back. Let's create more constraint. I'm going to click
on this line and activate two value
in cell two lanes. And I can enter a value
of 60 millimeter. I'm going to click on this line. Insert a value of 120,
dressed like this. Adds the same time I would like to creditor wounded Kronos. So let's apply chelate. Click on this sprint,
click on this print. And I can activate sees what's
happened in this example. This example,
because I created it and you have auto
remove redundant, he's going to remove. So constraint here because
I have to remove redundant. Just like that. If I stop that, I
don't use this. And I do the same type of work, is going to remove that, but sometime it's not
going to work properly. Now, let's apply a
symmetry constraint. Whoops, let's square root. Come back, Let's apply
a symmetry constraint. Click on this
sprint, the sprint. So y axis symmetry. So thanks to that, we can continue with this
type of constraint. I can also drag and move here. But because I didn't
fix now my value, I have this render. First. Let's activate one more time constrained point into object. So this sprint, this perfect, and activate to value, click on this line
the value and I can tap 120, just like that. Now with all this constraint,
take your glands. It's not possible to move, expect to move these
or this prompt. And yes, I can click here
and tell value now to fix that and apply phrasal
per 20 dressed like that. And now take your glands. I can just click outside. And it's not, it's not possible to make any
sin because every sink. Now I have a constraint. Just like that. Let's
come back to this sketch. So if I just go on the left, you absolute possibility here to apply filters for
your constraints. You can apply geometric. You can apply reference. List just below. If I click on vertical, you can find two
vertical constraint. If I click on horizontal, one horizontal
constraint parallel, the 0 parallel constraint, coincidence, sweet
coincident constraint. You can click on
Show list or you can add least dressed like this. You can also restrict visibility if you needed for
your constraint. Just like that. If you click select multiple, select multiple, multiple
filters selection. And here you have
a lot of things. You have all the list of
constraints and you can apply things that you want shoe on to abstract
geometric constraint. If you want to have your
perpendicular constraint, your distance constraint, you can make exactly
what you want with select multiple filters.
Let's see the exact. Just press delete, crud just
a circle in the middle. Then you can enter a value, click on the circle, enter a specific
value, radius 60. Just like that. I can just create a line
Z sprint to sprint. And for example, this sprint to sprint, I have some trouble. So I need to fix that
constraint print into object. So this print with the
object and for example, the sprint, we saw
object just like this. I can then change my shape. Trim edge. Here. I think
it's not really good. Truss here, here and here. And now I can fix a value. Can, I can create, for example, just to line sprint to this sprint and change my liner for vertical
just like that. And thanks to that, now, if I zoom a little bit, I can click on this point, click on this sprint and
attach some principles here. Click on this brand, click on this print and
constraint coincidence. And now I can remove this line. Just like that. I created this element. So one more time I can
go on the left filters. I can find my different filters. I can come back select or
you have just Constraint, constraint to a
constraint. Sorry. If I just continue little bit. Before you ever saw the
elements that you can create. One more time we see the same. You can find your ornaments. You're normally limit
construction element, external, intimate. So if you create a construction
line, for example, I go here and I create
a construction line. Phrase home per loses
point to sprint. You can find now, if I buy a change
for construction, I can find my construction line. You can also delete
element from this panel. So if I click on this line, I can press Delete and
I can remove this line. For example, if I come back to the
constraint is the same. When you have a constraint. Oops, when you
have a constraint, you can see the eggs
are constraints. For example, when you have
reduced our dimension, you can double-click change
the dimension again. You have also the possibility
to click on the constraint, press Delete on your keyboard and you can remove
the constraint. You can also click on
your constraints here. And you can also remove with
delete, just like that. So now identity
discourse 20 minutes. I don't have any constraint
and take your glands. I can open this element
for the simple reason. Now, I don't have
any constraint. Just like this.
44. Add construction geometry: Use construction geometry. In some cases it is extremly useful to use
construction geometry. You can find cost to geometry. Here. Let's zoom little bit and here's the first
example I teach here. And now you can find the
difference about the tools. You can have a blue
color and it means that you can create
anything that you want. It will be just a
construction geometry. So not to construction you will have on your final sketch. It is only to help you
to create your sketch. So for example, I can create
a line just like this. Once here, and maybe once here. I can activate on
this line value. So I can click here, activate to value
of 120, like that. And I can create two nodal
line just on this area. For example, these are real. For example, a line from this part to this
part dress like this. I've taught to do this work. I would like to create. I'm going to move a
little bit here and I want to center so I can
click on this point. Let's select again,
click on this point, clicks on this point, click on this y-axis and
activates symmetrical like that. And thanks to that, I can also enter a
dimension on this area. Click here. I would
like to have AT, and I want to add
different circle. Now, if I just close the
sketch tackle glands, we don't see any
scene because it is only construction geometry. Can double-click on
my sketch again. If I criteria cool,
I can click here. And credit to first-year care. Just like that. Crato nodal circle. Another circle and create, for example, another
circular, just like this. But this circular use
construction geometry. If I click here, as you can see, I can change and
don't use click here. And you can convert
to just your sketch. Now if for example, I click on Close, you can find the four
different elements. And I just use this
construction line to help me to position the circle
on a different location. Afterwards, the
things that I can do, it's also y naught to create a nodal line from this
sprint to sprint. And I can follow
my construction. So here one more time it
is a construction line. I need to come back just these activate and credit
to nodal line. Sprint to sprint. And I can create a print
here to a point here. And prints here to
the point here. Now is just seeing that I can
do each to activate phrase on a point on this area
to this area also, I can press escape. Just open some part using
trim Azure can teach here. I can click here, I can click here. I can click here,
just like that. Just to a basic example. After or at any moment. If you just go on the left, you can find constraints here. And if you continue, you have your
different elements. You can change and see
just normal construction. You can find your
different line of construction and you
can find external URL. So I'm going to click
on all dress here. I created this element. I can just click on Close, and I have this sketch. Now let's see a second example. Double-click on the sketch. You can select everything
and just press Delete. Now it's this thing that
I would like to do. It's to create an arc, but I need to have a baseline. So this is why I can change
for construction geometry. Crowd to line, for
example, on this area. Just like this, I can enter
a distance for this line. Click here, activate
two-dimension. Let's apply a t. I want to center so I can activate to symmetry
constraints exist. Sprint, the sprint ends the
y-axis and apply a symmetry. So now I have this symmetry
and I just want to apply distance between
this line and this sprint. Let's walk with
constrained distance. Click on the line. Click on this sprint to sprint. But I'm going to have
this type of distance. So in my example, it's better to use
constraint verticality. See sprint. The sprint, and
that can activate the value of for t.
So now for example, I position my line perfectly and I can use one of
these tool I can change. For normal constructors,
normal drawing tools. Let's continue with n print, enter imprint,
silica, see sprint, select this print
and I can create my arc phrase on
Translate Z is here. So this is why it
can be useful to create this
construction element. Again, continue now,
create two liner. This sprint to sprint. The sprint to sprint. Just like Zack can come
back to my top view. And I created this element using a construction
line as a base. At any moment you can click on the construction line and
you can press Delete, even if it sure accrued, for example, at the beginning, just quite a basic
line, it was possible. And at the end of that, just to remove this line, you're using train
H phrase unfair. It was supposed to
be a possibility, but we can use
also construction. This tool,
construction geometry.
45. Add external geometry: Use external geometry. This possible to use geometry for another sketch when
you create a new sketch. First, here, let's
try to sketch. And we're going to work on
the x z plane, x z plane. After I can zoom out and
create this first sketch, I can activate, show grid,
grid snapping options. And just use the polyline tool, Lexis and craton element
like we can work here. Just like that. Sprint. Hey, C is here
and here and here, just create an
element like that. We're not going to have exactly something perfect it just to show you
external geometry, I can just press Escape. Here. I can have a
value 60, it's perfect. And she, I can have a
value sort, it's nice. And here I can have a value 100. Perfect. Okay? Now I can click on Close. I'm going to write
to an extrusion. And to create this extrusion, Let's walk in part. Click on the Sketch, Extrude. I can activate to
value along here. And let's activate two
value of 60 and validate. So I created this element. Now I'm going to create
a Nadeau element. And I can come back to sketcher and I can
click on this phase. Now, when I click on this face, I can directly use
credit to sketch, select Zomato to attach the
sketch tool selected object. And I can use a flat
face like that. And now I'm going
to create a circle. Just you can find Show grid,
grid snapping options. So we walk on this phase. Okay, Let's walk on the
top view and I can create, for example, a
shocker like that. But if I remove show
grid like this, I would like to position my circle depending of
the other geometry. You can click on this
broad external geometry. And thanks to that, if
I go left click here, I can recuperate this line of the light geometry. Click here. Are again, click here, are again click here. I recuperated, take your glands. So different print of my older geometry on my
object, just like that. Now I can use this
print two position, for example, my circle. So it means if I want to
add a specific distance, I can click constraint
horizontally and I can select to print off
my older geometry, this sprint, to sprint. And she I can enter a
value I would like to position at Yes, sir. T it's okay. But twice to show you how to use this
external geometry. But if I wanted to
create an upset, I can use constraint vertical. And for example, c exists
point to this point. If I wanted to change, I
can apply for example, 40, just like this and position this element
on this area. But in my example,
I'm going to center. So let us come back to us here. So I can use the
external geometry. After I can click on Close
and civic my sketch, I can go on workbench and
crafted exclusion one more time with a value of T. And validate just x's thing, I'm going to increase
extrude for t. So it's okay for that. Now if I wanted to reuse one more time and
no doubt geometry. Let's come back to
sketch workbench. I can click on this face to sketch on this face,
flat face, validate. Now, if I want to add, for example, the center here, how I can find this
center on this circular just rich parroting the
zoo external geometry. I can click here
external Geometry. Select this circle. And now I have a Z line of
the circle, but very useful. I have also the center. And I can click on my circle
tool and now I can create another circle using the
center directly, perfect. And I can click on Close. Now I have a circle
perfectly in the center. And if I use my path workbench, I can create a cavity. Let's apply. Yes, let's apply your
cavity, extrude. Maybe. I'm going to do this in part design
because in part, it's not the best
to use a part here. I'm going to change path design. We will see in details after I need for us
to create a body. And if I click on models, I need to position this sketch inside the body just like this. I can also positions
or extrusion inside my body just like this. Yes, definitely. I think if I use my sketch now, I can activate a task. Just create a bucket
and validate, but it's not going
to work properly because I have my
extrusion just here. And I can position this extrusion incisor
body Translate Z. Translate Z is yeah. I'm going to do in this example, yes, I think I will have. It will have been better to make everything in brand design here, it's not going to be
very interesting. So I'm just going to come
back here for this example. We are going to stay here. Just come back. Yes, like these acidic part. And I'm just going to click on my sketch and just create an
extrusion in this example, let's apply an extrusion
of ten, just like this. Or maybe a little bit more
extrusion, 20 dress here. So n was to show you the external geometry at any
moment you can recuperate. If I just show you again sketch. And I can click on this face and create a new
sketch on this flat face. If I want to recuperate this external geometry
on this face, just click here and I can go left-click on this
line, this line, this line, this line, this line, and this line. And now I have all my print
and also all my segment. So extremely convenient. If I want to position any
element, for example, I wanted to craft something. I can apply a line
just like this using my external geometry. Credit to line,
for example, here, I can make a lot of things
using external geometry.
46. Start with part design workbench: Let's start with the
design Workbench. So extremly important, this one venture because in
a free cactuses, a workbench that we
use the most For the simple reason that
we can create sketches. So it means we can create a 2D project and convert this to the project in three dimension after with the different tools. Something on terrorists team, I explain how you can user here, how you can use a
sketch Workbench. But the most of the time
when we use pan design, we can directly credit to sketch from this this workbench. And we don't need to use
every time to go directly on the sketch workbench because
automatically we are redirected in the
sketch workbench. In design workbench or so you
can find different element. Here. You can find sketch and you
have different options and you have also the option for
the part design workbench. Something I'm protons,
that's the beginning, is to create a budget. So you need at the beginning
every time to click here and create a new
body and make it active. If you don't do this, you have just to sketch
or anything like that, not going to work properly. So create a new body first. After sees my first
Baldia will have some possibility if
I want to create different body inside my Word
document inside my project. After two crashes body, we can start with a sketch
and use the different tools. So I can click on
the body sketch. And directly he's going to propose a different
plane and y naught to work on the x-y plane
revalidate and automatically. As you can see, we our roads erected directly
in the sketch Workbench, but we don't have to change to change automatically,
we are redirected. So this is why it is good. After I can apply Show grid, grid snapping options,
just get to sketch. I can use criteria rectangle and create a rectangle
on this area. Just like that. Then I can use my circle tool to soccer
and create a shocker, for example, on this part. Then let's use trim edge. I can click on this edge, click on this edge, this edge. And in this example, let's also apply affiliate, left-click here and
left-click here. So let's just create
this type of element, this type of sketch, I can click on Close. So after I have multiple
tools, support workbench, I explained that we can cut
extrusion whoever choose a possibility from the sketch
to use different tools, but definitely in the design, you have all zoo best
features to convert. First things you
can, for example, create a pattern
from your sketch. And when you are on
your combo view, mother's on the right, you have released of task. So extremly useful
if for example, you create a sketch, you have a list of all the
tasks that you can do. Here, I can create a pad, for example, just like that. And I can enter some value. Let's enter a value of eight. And I can validate. Now, if I click on the
path, it is different. I go on task and now I have
nothing special that I can do if I just go on
pad and apply task. But if for example, I select this edge, as you can see, I
sit exists edge. Now in the list of tasks I
can fund feel it chamfer, but I can also create two
new plane from this edge. And in this example,
let's apply affiliate. I can increasingly turn my value with two and validate
just like that. Let's apply your
fillets here also, I can click Create, and let's apply a value
of two, just like this. Now if I want to
create a cavity on this area in this walk
Ben, extremely great. You can directly select a face and this face you can create
to sketch directly on this. So SAT, this phase
one more time and you have different options
on the task options. Crowd to sketch. And I can activate show grid, grid snapping option exactly
like the sketch Workbench, can zoom a little
bit with my circle. I can search this center and
credit something like this. Then I can click on Close. Now, if i one more
time acidic my sketch, I have a list of tasks. You can also directly
apply your task here. And I can create a pocket. I can also have this
tool pocket here. So if I click on pocket, I can critique cavity. And after I have
multiple option, I'm going to apply
swirl just like this. And I can validate, and I can continue if I needed
to create a new sketch, for example, on this area, I can click again on the
face crowd to sketch, show grid, grid snapping options here to make something simple. And I can cry to, for example, a slot like this. Reduced little beads the size of my grid and acidic for example, this first, I think
it's not perfect. Celiac phrase on per year this print is going
to be better. I can go on the sprint
just like that. I can click on Close. One more time credit to pocket, change dimension from Sue
and validate just like that. So this is a type
of things that you can do using parent design. So definitely it
is best to convert any sketch in Sweden
models after i'm, I will explain that you
can create revolution. You can also apply
patterns, different scenes. You have, you can find
the different tours for the view one more
times is bicycle. And also if Naval for example, you are like this and you
don't find your element, sometimes this can happen. You can just click
here, fit all. And thanks to that, you can
recuperate your object. You can recuperate your body
at any moment if you want. You can create tunnel
down by d like this. You can go right-click. You have the possibility to rename the body if you neither. Here, for example, I
can just step by the other and you can walk
on a different by dy.
47. Create primitives: Let's see how to create
primitives or so. To create primitive,
you can find this tool create
primitive creation, creation of parametrizing
geometric primitives. It's useful because you
can add different types of elements that you
won't find directly here. And I just same time, you can also add things like spirit, shocker, ellipse, point
line, regular polygon. And you will be
able to reuse this after with the No.2 shipbuilder. So first, let's see this tool. If I want to create a plane, I can just click on the first. You can see the land
and the y. I want to create a plane 40 by 60. As an example, I can
just click 4060. You can walk after if
you need the position, you can just click on track
and I created my plane. So one more time, something
interesting to know. After if you need, you will have the possibility to
change the location. So if for example, I change the location on the x-axis and position
at 100. Just like this. And I click on Create. I can create two
Sig on plane here. Each time when you
click on create automatically you'll
create a new element. New element. If you just want to close
the task, just click Close. And now I have two planes, the first plane and
the second plane. Let's go right-click Delete, and it's going to
right-click again, did it? Let's continue. I can create two bucks. If you create two boxes, little actor-critic to Q. But this time, again, let's walk with Elaine 201010. Keep this position and create, I can click Close and
address gratitude box. But if you click here,
you will ever cube. So it's little, some
nut, big difference. They just come back in
and just come back after. Let's click here and let's
create two cylinder. So one more time, I'm not
going to develop too much because it is bicycle one more time you have
the radius to eight, you have the first angle, the angle and you can open your shape and you can
create two cylinder. If I continue, I can, for example, credit to Kern. Just like this. I can work on the x-axis
and create enough said to have my current
just on the left here. You can also create a rotation. If I just continue
with a sphere, I can create a sphere. Hundreds done this area. If I continue and I
wanted to create a loop. So either like this, I'm going to show
you ellipsoid in a different way because
it's a little different. So click on cylinder
cones, fair? It is bicycle exactly
like these primitives. So it does go right-click
and press Delete. You can select everything
with Control or Shift. Let's continue Shell. You can create two ellipsoid. So you have to register. You can create your
first read Jews, so sick on the radius. And you can also even walk
with a certain radius. And if I just click on Create, I can obtain this
type of render. Interesting. So you need to
work with a different radius. If for example, my radius
Number two is on yet five, and this radius eight, I can create an
offset on the x-axis, just apply 20, I can click
on Create, and that's it. So you just need to
walk on sweet axis. Let's click here, click here, right-click and delete. So let's continue. You can also create a
tourist one more time. So it's simple, bicycle radius, one radius tool, your parameter,
the parameter Arcturus. You can also create a Prisma. Christmas little
different because you can work with a
number of polygons. So you choose the
number of polygons. You choose a sarcoma
reduce lead to apply for. And you can sit eight. Let's apply a value of 20. And I'm going to appears in
the middle of the Turas, just like that here. It's interesting because
yes, he's a priest. You can select Number
four, number of polygons. And you can create a
3D polygons legs out. Let's see, x over
two element again and right-click Delete on
Delete on the keyboard. And if I continue, I can cry to also
wedge like this. Where did sitter parameter
you have lots of things. If I just click on Create, Take your glands, we
have this window. So I'm going to go
into Edit, Undo. I think it's better to close
every time these panels, and you have the x minuss radius and y and x maximum radius. Second change for 610. And why minim reduce lead to
apply for, for example, 20. And let's apply here a value
of four t minuss Maxis, Maxime, mom, let supply 20. And you have again
more parameter and you can try to lots
of things like that. Honestly, I'm not going to show you everything
you need to make different tribe or
it can belong to. Show you a different example. Just come back. You can also craft leaks. Interesting when you want
to use one of these tool, I will explain after
how you can use sweep and interesting
you can follow, for example, sketch
along a helix. So quite sure, LAX
with a pH of eight, Let's apply for example ten. And just to reduce, let's increase with four. You can also work with the
anchor, click on Create, and I created my
ellipse just like this. And after you have
multipolar possibility, you can change the pH. You can increase the eight, walk with a different radius and you have multiple
possibility to critics. Let us come back. You can create also
Spira, same principle. You have to grow
number of rotation. Let's apply ten and radius one. Just click here. And I created these Spira. Maybe crows are reduced
number of rotation. Yes, it's okay. Let's continue. You can create a circle here. So just enter the radius, angle one and go to, if you keep this, you will have a perfect circle. Just like that. Maybe now you won't
see why it is interesting, but little after, I will show you
that you can edit, you can edit this sector to, for example, crack like short
phase or Odell possibility. You can also create two ellipse inside Chris click on
credit, just like this. Let us come back and do an undo. You can click on a print line, regular polygon, you can
just create a print. It's also a possibility. If I apply 000, I have my small
print on this area, as you can see, one
more time it is useful for the next
tool shipbuilder. You can create two line. Start print x and print y. If I just keep this parameter address crap
to line just like this. But you can change a parameter. And last possibility is to
create regular polygon. So before it was a priest, so 3D polygons, now it
just regular polygons. Let's just stay with six. And sarcoma reduced,
for example, for, and I can create, I can create a
series of edges for these polygons. Like this.
48. Create revolutions: Credit revolution nets explained how to create a
revolution one more time. We have seen in the part one bench how to
create revolution. It is exactly the same
principle here with this tool. Selected sketch.
First things to do, just create a sketch
so I can go on the task options on
my buddy or dress. Click directly on this aria
and activate a need to work. The best things to do
can be to work on the x, z plane and validate. I've taught to do this work. Let's apply Show grid, grid snapping options
just like this. I want to craft a vase. How I'm going to do this? I can first create two liner
and just go on this area and credit my first-line with
a value of For division. Here. After I can use
one of these tools, let's apply directly
these tools. Display. I can still
exist sprint, legs out. Just change it. Here you have the
grid snapping option. You can remove that. And I can go left-click and
add the multiple point to try to create something nice
about rounded part. And I can continue turn term little bit
on this direction, on this direction,
on this direction. And maybe I can recuperate
grid snapping options. And for example, go here. Now the next step, siblings
or line tool again, I think something is wrong. Yes, because he didn't apply it. Only my print. I need to do this again. Let's work. You've done to click
on the right button, click on the base pin again, remove grid snapping options. I'm going to do this again. And I can press Escape. And now it's better. I can just use my liner
and credit to line from this print with my automatic vertical or
horizontal constraint to here, and this print directly to here. So now you have this sketch. As you can see, you
can click on closer. And I want to create
two revolutions. Click on the Sketch. And you can apply
here revolution. So thanks to that,
I created my vase. If you want to create, for example, just a character, you can enter, just not 45, you can enter 90 degrees. Dress like this if you
want to create two are few can tap 180 degrees,
just like that. Let's just come back
and read 60 degrees. Like this axis. You can change the axes, but generally we keep the right axes or you
won't have Xu best render. So here I need to keep my vertical axis just
validate, and that's it. If I just click on the top, on the face and I go on task, you can apply sickness. And thanks to that, you can open your visa and just enter a value for the
sickness and validate. Like that. It's okay. Let us come back on
models, click on sickness. So this is the thing that you need to know for revolution. If you want in the center, in the center you want to have directly earlier cavity you need to create to offset
for your sketch. I can come back to models. Sketch. Let's select
again front planar, show grid, grid snapping
option. What does that mean? I mean that if for example, a credit to rectangular, but I started this rectangle
on this area just like that. Just here. Let's create the
rectangle just like this. And it just created
another rectangle. For example, like that. Dress. Here. I create
something like this. After. I can just cut waste
stream edge just here. And I can cut on this area. So now I will have
in the middle for the simple reason that on my
front view take a glance. I have with difference, I have 40 millimeter here. For t millimeter here. If I just click on Close,
Craft revolution again, task revolution automatically,
I will add this because I didn't position my sketch directly
along the y-axis. So if directly you
want, for example, to have our legs that
you just need to create an offset
for your sketch. So this is how you can
create a revolution. If I want to make
some transformation, I can click on this edge, control this edge,
control this edge. And let's just apply
your fillets like this. Let's see, we get a value of
ten millimeter, for example. Just like that.
49. Create extrusions: Extrusion in the parrot
design workbench. Here you can find
this option powder and it is to create an
extrusion on the sketch. So first, we're going to create
an object as an example. First, insights about
the credit to sketch. Let's see, did the right plane. We're going to work directly. I'm going to select just my top view and
just walk on the x, y axes, x y axes dressed
like this and validate. I've taught to do this work, Show grid, snap to grid. We're just going to use this
grid and create a rectangle. With trust. We can arrive on this area. And here we can work with 12345671234567 on this direction and four on this
direction. Just like that. I've done, I can click on Close. So if I want to create an
extrusion from this sketch, like this, first things to do, you can go on task powder or
you can click directly here. So after you have different types of
extrusions that you can do, and here we can apply
dimension just laces. I've taught you will
have option to last to first to face, depending of what you can do. Let's just work
with dimension and apply a land trust legs that land will be yes. So length will be in
this example just ten millimeter makes this normally we extrude with the length along
the sketch normal, sometime we can change, but generally we keep that shows the possibility
to apply the taper. And girl sometime it is
useful because directly you can create this type of
element. Take your glands. If I apply 30 millimeter, just like that directly, I can create this type of scene. So I don't need to create, for example, to sketch. And then to create two loft, I can directly create this type of element
at the beginning. So in my example,
Let's come back 0, and it's come back
ten millimeter. Now let's create an order. I can click on the pad
or click on this face. And let's create
another sketch pad, task crowd to sketch
the circle going so my daughter can
activate show grid grid snapping options
and creditor chef. Yes. Just like that. So this jacket have
a value radius 1010, so 20 millimeter. Again, validate credit
to an extrusion pad. This direction. Let's
apply a value thing. I'm going to make something
better on the phone. Just come back, click on Sketch. I can directly create
another circle inside, just like this. And apply some dimension
on the first circle, click on the circular
dimension that supply 20, And on the second circle
dimension that supply 16. Translates this. Now
if I click on closer, I can use this sketch and
apply powder indirectly, I can extrude an extra play, a value of 40 millimeter,
just like that. Now we are going to work
with a different plane. Select dots again,
credit to sketch. And let's work with
the x z plane, x z plane. Just like that. You can apply Show grid,
grid snapping option. And just things that
I'm going to do is to click here external geometry. And thanks to that, you can
recuperate this geometry. And this geometry. We have the different print. You can, you can just
use create a polyline. And I can click here. Zoom little bit,
click on this area. Click on this area. And I can go here. I can do the same thing
on the other side, even if I can create
two symmetry, it is possible, but I will
explain Symetra after. So in my example, just req parameter source of geometry on the left,
click on this tool. Zoom little bit. External geometry.
Just like that. I think it's not extremely
convenient here. Probably you have
something selected. I can come back to my models, double-click sketch and
click on external geometry. And this is like selected. Maybe we'll have
to do this before. If I click on that
polyline normally, it's going to work properly. Can use my grid. Just like that. Dress here. Now if I click on
Close and I have my sketch and just
create an extrusion. Task pads like this. Perfect. One of the
problems that if I use my top view is I go only
on a specific direction. The things that I can
do each to change that. And you have show direction. And when you click
on show direction, you can have different option. You can find symmetry to plane, but you have directly
symmetric two planes here. And thanks to that, it
is perfectly symmetric. There is going to reduce
with a small value may be, I can apply value
of two millimeter, just like this type dimension. If you want, you can
apply, you have to. Last, I can use my top
view like this too. First, let's stay with dimension and validate
just like that. Now let's do this on
a different plane. Come back on models,
credit to sketch. This time we can work on
the side plane, x, z plane. Let's do the same type of work, activated geometry,
external geometry. And I can click here. It's a little strange
because I can find this external geometry. When I click directly, I need to click on this sprint, need to click on this point, but I don't find, it's not possible to
activate the edge here. I need to click on
me on this print. I'm going to show you
with a symmetry also. Just create a polyline, show grid, grid
snapping options. And I can create a point
here, a point here. And let's zoom a
little bit until seas. I'm going to click
on Zoom, right view. And if I walk on the
top, yes, I'm here. So I need to just use a
grid and snap to this part. And just go in this area? Yes, just like this. Now I can click on Close. I have this sketch. And I'm just going to create an extrusion and show
you with a symmetry. Click on pad. Just like that. Something was wrong. I think I have some
trouble with my sketch. I can click on sketch pad and just apply reverse
symmetry to plan. Yes, if I click on symmetric to play now
it's working properly. So sometime if you don't apply, you need to click on
one of the element. Or you will have a
problem era message. And I can decrease it
to play your value of two justices and just validate. So now it's the thing
that I can do is to go and models silica powder. So it means this element. And I can create a symmetry. So I can click on mirror
and add features. This is the last pad
that I have selected, and we need to select two axes, but by default it is alright, taxis reticle sketch axes. And automatically I have this
element just on this area. As you can see, I can click
on Close translates that. This is an example about what
you can do using extrusion.
50. Add thickness: Let's explain how to
add a sickness so we can find this
tool add thickness. We can reuse this tool like
in the park rock band, she t is exactly the
same type of work. So first, let's create a sketch. Let's work on this
plane and just create two basic rectangle
one more time I can use my grid syncs to that
force is different example. It is a simple and I can
use my grid, trust Crayola. Yes, I'm seeing lexis. After to do this work. I can click on Close. You have my sketch dressed, create an extrusion whispered. And let's activate
a value of 20. Things that I'm going to do. Now it exists edge,
select this edge. I can press Control every time. And press Control
select this edge and press Control select this edge. Also. Activate a small film that can increase your
value and a value of ten. Now, if I click on this face, I go into task option, have the possibility
to add sickness. I want to create
like a little box. If I click here
automatically, take a glance, I can open this phase
and crowd my sickness after you just need to
enter a value here. And you can make the
sickness in world anwar. So in where on the wound
could critically it is inside or outside here you
can show for intersection, but it's not going to
change many things. So in this example,
let's decrease, apply a value of one
millimeter and take a glance. I created this box. If you walk on a different
phase, for example, I want to open here, I can click on this
face, Sickness. And she's not going
to work properly for the simple reason
I have the date on this area and it's not going to work
properly just like that. But if I just create
another element here, just come back models, fill it. And just press Delete, click, press Delete, click,
press Delete. You can create also a
primitive, adding a box. Just validate this box. If I click on this
face task sickness, you can apply the sickness
on any face like that. Here. Now, useful when you
create a revolution, you create a circular object and then you want to
open this object. Let's click on the box, delete. Let's create a revolution. Click on the sketch options, activates IX, z plane. Like that. One more time I can create something neater
like a vase in a fast way. I can show grid, grid
snapping options, or even just create a shape. I can use my line tool. Draw a square to line
this point to this print. After the next thing is
to use my polyline tour, not polyline b spline tool. I can remove grid snapping option and make
something like this. Dressed. I'm going to make this fast time because you understand
how it works now. And just create a line. Is this sprint to this
axis and this print two. Here. Let just click Close. I created my sketch. Just apply a revolution
one more times. Revolutions. It's okay, perfect. I can click on, okay. And if I just need
to open this phase, I can click here task sickness. And I can open lysis. Great, after I can just enter some values at Taiwan's
if it's too much or not. But let's just keep
one millimeter. If I want to have a
bitter render or with this type of object, you just need to change
the view on this part. Change the view for shading. Just like that.
51. Create draft: Create a draft. Let's see how to create
a draft for this. We can use this tool
maker drift on the face. So first thing that I'm going
to do just a basic sketch, we can work on the XY plane, just validate that can activate my grid grid snapping options and just create two
rectangle just like this. And yes, perfect. So I've taught to do this work. I can click on Close, just create an
extrusion we span. And let's increase the value. I can enter a value of
40 dressed like that. So now the next step, if I need to apply, I can click on task here. Nothing special will
happen if I add on pad. If for example, I
click on the face, I can go on task. You can find draft. When I click on these options, you need to walk with two phase. Because here it is,
my reference phase. You can work with the Angostura. You can add a face
with the first phase, it is possible so I can just
drag and move this face. It is definitely useful when you want to create
something like this, as you can see on the face. And I can continue
just like that. If you add a face
phrase on Perla, you have this face and
I click on this face, and I work with value. I can also work with different
face at the same time. I can also at this
phase like this. So now I selected three phases. This phase, this
phase, and this phase. And if I enter my value, I can create something
like this for my cube. So this is why it is
useful by default, you can change the plane, but most of the time we keep these parameter just like that. Now, if I just come back later, before I can go and undo and click on this face
to sketch or so. Let's activate your grid
grid snapping options. I think I can use my grid, but if I want I can use
also external geometry. Click on this line and
click on this line. Just like that. I've taught to do this work. Let's create two,
no direct hunger. I can click on this
rectangle and go until my daughter just here. Perfect. The next thing is
to click on Close, create an extrusion first. So click on pad. Let's increase the value. I can walk with a
value of 41 more time. And I can click here, create a new sketch again. Show grid, grid
snapping up Sean, create two rectangular
again just on this corner, just like that. Click on Close. And credit to pad one more time. And this time I can
apply your value of 20 millimeter like this. Now let's activate
the acute tools. If I click on this line, I can activate draft. And I can increase the value. And I can create
some seem like this, just like that. Here. I could, for example,
just crashed. So I'm seeing here until
to arrive on this area. So now if I just change, you can pull a direction
just like this, and just pull a direction. Sometimes it's not
extremely convenient because you can select the pad, but it's not going
to work properly. You can select the
edge just like this. But sometime you, many times you have this error message tree. It's not really,
really convenient. If I sit exist face activate, draft can increase and you
can go on this direction. Just like that, also. Just here. And I
can, for example, at the face, at face
click on this face, and I can walk on these two
direction at the same time. So after if I just delete that or you ever chose a
possibility on models, you can press the space bar, you can activate your
element like this. And if I take another example, I can click on this face. Just go on task, draft one more time. And I can increase
on this direction. I can increase on
this direction. If you apply, you can apply
reverse pool direction. And thanks to that, you can make something in the
opposite process. And for example, I can create
something like this here. And t2 arrive on the
face just like that. And if you select, for example, the next season neutral plane, I can click on the axes. I can have definitely something different
enough if I click here, but if I click, for example, on this plane, I can
have something really different taker glands
because you change the plane. Just like that. It's not everytime easy
to use this to them. If sometime it's little complicated you have
also the options can just come back
on models or region, press the spacebar to Agile
versus a possibility. I can click, for example here. I can also apply your beaver. And if you apply a beaver, you can have some
things some time with good precision also is
a little different, but you can also
create this type of things with developer tools.
52. Create additive loft: Credit additive loved. It is possible to
create additive loved. So it means we can create
a different sketch m, from these different sketches. It is possible to
craft to an object. First things to do, we are going to create
four different sketches. So credit to sketch. And we can use, yes, is this plane the x, y plane? And just validate. Let's show grid, grid
snapping option. So first thing is do I
want to model a vase, but this time a vase specific using polygons,
regular polygons. And you are going to
see is that we can make an amazing render using
this type of tool. So crowds the first sketch. It's going to be the base. And you can create
some sync lexis. First at the beginning. Just like that. About the value, you
can use the grid 12345 on this direction. And click on Close. Now we're going to create
a second sketch. Sketch. Let's walk with the
same plane every time and use again this tool. I need to make something little bigger and at the same time
to make something bigger, to turn like this
on this direction. So we can turn exists
on z-direction and create something like this. You just need to
snap to the x-axis. Perfect. Now let's continue. I can click on Close,
create another sketch. Sketch. Let's walk with the same plane. After we will move to a
different sketch on the z axis. Select exactly the same tools, create regular polygon and
this term mix some sink, definitely smaller on this area. And you can follow
the first sketch. And yes, just create
something like this here. And Cratylus Sketch, Sketch,
Sampling and samtools. This time just little bigger and turn to walk on these axes. To change. Just like that. Perfect, I created
this for sketches. Now, the next step is to change the position on each
S keys, each sketch. So this is a first sketch. Like this. This first sketch, we can keep this position. Select second
sketch if you want, you can rename your
sketch if you prefer. Sketch number one. Here, you can rename
sketch number two. Like that. It will be simple. Right-click Rename sketch number three because we need to have four different position
on the z axis. And sketch number for
the first sketch, you keep this position. So second sketch, Let's
change the position with attachment here and
move on to z axes. Just like that. You can use your mouse, your scroll wheel on your mouse to if you want to make
something faster, I can use my front view. And yes, I think here
it's going to be nice. I'm going to move
with a value of 120 millimeter, just like that. And validate. Now acidic or sketch number of sweet and Chancellor position, attachment and z axes. I'm going to start with 180. It's not enough to 140. Just like that. 240, perfect. And validate the sketch number
four and go on attachment. Change of position. And I'm going to work
with a value of yes, sweet 120 will be perfect here. And validate. Now I have these four
different sketches. I can use a task. If I select my
first sketch task, I have this different
option and additive loved. You can also click
here additive loved. Let's remove that. So first things to do. The object is the
sketch number one. And you cannot section. So I can add, for
example, this section. First you click on this line. And firstly, just the basics. So if you want to
link to section, to link two sketches, you just grabbed some
single axis, you validate. And I created two
sketches, as you can see. Now let us come back. I want to modiolus, my phasor. Can click on models I
need to reactivate to sketch with the spacebar
CDX the first sketch, again, additive loved
teaser message error, but it's not important. At section. You need to have the right
order. So click here. Click here, at section again, click here, and then at
section again, click here. And I can create an
amazing vase with this type of style based
on polygon sketches. Then you have the
possibility to click on close R2, let open. You can also create two
rules you're face to face. I will add a little different
render as you can see here. I don't want to create
routes your face. And if I zoom a little bit, you can close or not. If I just click here, validate, I created this render. Just like that. It's great. And the next step I can, for example, click
on this face task. If I apply sickness, it is possible to
open one more time. Let's active n one
millimeter validate. And if I want to change, surrender, just
click here, shaded. Like this.
53. Create additive pipe: Additive pipe. Let's create an adjective, pipe sweeper selected sketch along the path or
towards our profile. So the aim is to create a
first sketch with a profile. And so n is to create a
second sketch with a pass. And after we can use this tool to follow the path
with the profile. For our sixth to
do, Let's create our first sketch.
Create a sketch. Let's walk. Ones are x, y, axis, and just
scratch your soccer. We can, we want
to use a grid and just use one subdivision
here for the radius. So it means ten millimeter
radius and we use one to 32 ships or
division like this. I can just validate. So this is my first sketch. Now I need to correct a pass. So create a second
sketch like that. And this time I can
walk on the x z plane, or I can walk on the x, on the y z plane. Let's walk on the exit plane. And I'm going to start
into milder dress here. Just create two. I can use a polyline if I want. It is totally possible
in this example. So create a B-spline,
start just here. And I'm going to make
some seeing phrasal just like C is here. Yes, just something like that. I've taught I can press escape. And I created this path. As you can see, one more time
if you want to do to pass, you can press Escape. And with your tools, you can take the gray print
every time and you can drag and move depending
of your modification. I can click on Close. So I have a base
and I have a pass. So now I can use my tool. If you just click
here d2v by pipe, you need first to
ceilings of feature. So it means, so base
will be the sketch. So CDX or sketch, first
sketch, validate. And now you need
to go on profiled. So sketch, object, the sketch
and pass to sweep alone. I can click on Object
and I can click here. And automatically you can find these paths just like that. Orientation mode. I can keep standout
transform mode constant validate,
and that's it. I created this pipe
using these tools. So it's an extremely
convenient if I just come back and just show you again, can click on the first sketch,
activate additive Piper. If you select Pass to strip, so you can select
an object if you just click on add edge, this edge, so it's
going to be the same. I can click here and I'm going to have the
same type of friend down, but if you have
multiple edge, you can, for example, just the first and you don't need to go totally
at the end. If you want. Colonial transformation, you
have right corner on Kroner. Some time it's about definition. And you can just
validate like that here. And you can apply this for
anything that you want. If I take another example, I can press Delete craton order sketch one more time
credit to sketch, but I can walk again on
the x, y axes first. Show grid, grid
snapping or friend. You can do the same thing. But for example,
with a rectangle, I can create a rectangle
just like that first. Then I can crack to pass. So select, Create
to sketch again. And I'm going to work on
this plane one more time. And I can cry to line
just like this from this Till to arrive
phrase on per sprint. And another line, this
sprint to, for example, this point, I can create two
rounded corner activate. He let the sprint to sprint. If I press Escape, I can increase this value. C, I can pull, increases value, dress, make something
like this, validate. I can do the same type of work. So first acidic
the first sketch. Additive pipe here every time
I have failure re-prompt, but it's nothing because
nothing is in trouble. And select this sketch
object and take your glands. Now, we can first start here. But if I remove that, for example, xi, I can
just click on add edge. You can click on this here. After you can click here, and after we can click here at edge again, I can continue. An edge again, I can continue and can do
the same thing using, for example, a base of a Cuba
or base of the rectangle. Any type of models.
54. Create additive helix: Additive elite cities possible to create two additive IDs. We can find this tool and it is exactly
like so additive pi, but this time we need
to work with 10Ks. So the first thing that I can do it so I can create a base. So first credit to sketch inside the
body. Create a sketch. Let's work on the x and y-axis. And just credit to Shakira, can go around this area, craft a small circle like this. I can press Escape. Click on the circle,
activate constraint. And it just activate the
constraint with four millimeter. Just takes that. I've taught to do this
work, I can click on Close. So this is my first sketch. I need to create
an order element. I need to create genetics. And for this, I'm going to come back on part two on bench. And just on the park bench. I can just maybe I
can walk like this. Yes, it's better. In part workbench. Let's just create some scene. You have cracked primitives. I can change plane and
just civics, ethics. This first I'm going
to create a radius. So let's increase or reduce. I can walk, I think
with a value of 20. After I can walk with 88, I can create some sink
like 60, let change. So pH 60 I'm going to
create just to see, I think it's going to be nice. Yes, just like that. And I made a little
mistake because I created my first sketch just here. And the fact is I will ask to make a transformation on
the position of this sketch, or I can change my first sketch. So if for example I create
something like this, they could glands, I'm
going to come back, this is my colleagues can just come back to
my parent design. I think I need to work on a different plane or it's
not going to work properly. Let's sit exist sketch. I'm going to delete and change. So position of the
Sketch, New Sketch. And if I just take
a glance so bad, my colleagues like this, I need to work on this part. And this is this
plane, x, z plane. Just like that, I need to zoom little bit tenure reference
is located on this area, so I'm going to create a circle around this part, just like z. So by just say we can, yes, make something like that. I can click on Close. And now let's use the
tools. Click here. And you have the base and axes. First, I'm going to cancel. If you deselect every sink, you just Solexa
tools automatically. He's going here to define
my reference sketch. Axes vertical, scared, but you can check on another sketch. But here in this example I need to keep my vertical sketch. And you can find a
value because here it's not enough so you can
change the pitch first. Like that. You can also change, so eight, so I can increase
the eight and in this case, I can continue, continue along a leaks until to arrive at the n
by elites add item 60. So if I take for example 60, I can just tap 60,
just like that. And I can validate with Enter. It's I think it's good, but I have an offset. If I just come back
to my colleagues, double-click, you
can edit again. Take a glutton, this is a peach. So I change it. Yes. So re-frame rounds,
just like that. I think I'm going to change the elites is not
what I want to do. So you can create
something like this. Let's show you again aged, undo. Click on the Sketch
and legends or sketch, I created a circle, but if you sit
exact press Delete, you can create two
different shapes. Let's create, for example, like sweet line, polyline. And I can just create
something like this. Press Escape and drag
and move this print. I can click on Close and do exactly the
same type of work. Adjective a leaks. These types of shape will
be little different. I'm going to continue to work
on the vertical axis here. If I tap directly 60, I cannot turn this
render. As you can see. If I need, I can continue
little bit more. But I think yes, I can continually it'll be tomorrow till to
arrive to this part. Just like that. Yes, perfect. And that's it. So now I
have a maximum of value and I can arrive at the
end of my colleagues. I've done depending
of what you want to do, you can change. So pH, as you can see here, in this direction
or this direction, the average shows the
possibility to apply a current anger in
degrees like that.
55. Add fillet: Let's see how to cry to fill it. So in the panties and it is also possible to create affiliate. So we can find this
tour Dress here. And when we use this tool, it works liter, same,
just little difference. So first let's
create a new sketch. Let's work on this plane. And after on the x, y plane, I can just activate show grid, snap to green rectangle and then extrude gradual
rectangular. We can make Just
something like this. Using my grader. Yes, perfect. Click on Close crypto
next tuition's pad. I can increase my value with 20 and validate craton
order element here. So CDX, this face. To sketch on this face. One more time. You can create
another rectangle. And you can also create
a rectangle from the center if you need a at
UConn at your convenience. So please show grid,
grid snapping options. From the center I can
create also rectangular. And let's make, yes,
I'm seeing legs out. Let's click on Close, create an extrusion
activate pad again. Increase the size
with a value of 40. Just like that. The next step is to click here. Create a sketch again. This time, let's
create two axes. If I use Show grid
grid snapping option, we can just apply a
radius with one square, one division ten
millimeter close. And this time I can
apply pocket and change for sore or just exits were created this basic element. If I want to add a fill it, I can click here. So first you need to select
two edge that you want. For example, I want
to add fill it here. I can click on this
edge, fill it. And it just sat in comparison of subpath workbench
wherever different panels, it works a little differently. It's good because you
have the preview here. So I can, why not apply ten? And if I click on Use all edge, I'm going to apply if you
select multiple Edge, going to use all the edges. But first I need to select
if I want to add more edge, I can click on Other
click on this edge, then I can click on Other, click on this edge. And then I can
click on Add again. Click on this edge. Whoops, this edge
is not selected. So I can click on, add. This edge just like that. Sometimes it's not the
extremely convenient. Yes, perfect. So now I can change the value. You can see the difference
on these different edges. And I can create
something like that. Here. One of the programs
that tab you can remove an edge also, isn't. It moves also on this part. So it's not what I want to do. I'm going to show
you again here and activate with a value of ten. And I can click on Add, click on this edge also,
and just validate. Now it's better and do
the same thing here. Can click on this edge. You can also press
Control directly at the beginning
to set it to edge, two edges at the same time. And let's apply a value of ten again and validate
trust like that. Now let's continue. I want to cry to fill it. Between this face and this face. I can click on this
edge, fill it. And let's work with a value it fits to merge will arrive
and you will stop like this. Or in this example,
let's apply ten again. I can go on this rail ad
and click for example, on this edge also as a preview with changing
the radius and validate. If I click on this edge
and create a beavers, it's going to walk also
can increase the size. Let's apply your ten and
do the same thing here. So click on Add, click on this edge. Some things that it's not really good in free card is when, for example, you add
another edge again. You don't have the preview, so you need to click here
to have again preview. Sometime you have the
feeling it's not working. It is working, but it just that you don't
have to preview. And if I need, I could
continue for example, here. Why not silly here. This edge, this edge
activator fill it again on all these edges and I can craft
something like that. Let's apply six millimeter. You can also create when
you have a circular lysis. If you click on the edge
on the circular activate, that is also possible to
create something like this. Let's apply a value of two. Just like that. When you click on the face, it is also possible I'm
going to show you again. So you click on this
face and you can apply your fillets and take the glands and also
edges on the top. I can apply a few letters. So definitely you can make a lot of rounded or indeed
Krone who indeed edges. Using this tool. After when you have lots of
edge, it's not a problem. You can just change the preview, activate shaded, and you
cannot turn your render.
56. Add chamfer: Let's see how to create chamfer. Liking the part one bench, it is possible to
create chamfer. Chamfer as the selected
edges of the shape. But you can do this directly on the parent
design workbench. Let's first create a sketch. Credit to sketch. Let's
walk on the x, z plane. First. We're going to create
an object in you. And for this activity, Show grid, grid
snapping options. You can zoom out and
you can create lines. Select polyline
tool, and credit to first-line form this
print, to print. This point to this sprint. And we can close
here, it's okay, but if Never You
are not exactly, you can press Escape
exactly in the middle. You have the option
to apply constrained, and you can just apply a symmetric constraint
between the sprint, the sprint and this line. Next step is to close and credit to the next
version of my sketch. We can go on task or just click directly on parlor
credit to an extrusion. Let's apply symmetric to plain. Thanks to that, I can extrude on the two sides
at the same time. And I can increase with value, I think shades to merge, we can apply a value
of 80 and validate. Now on this object in you, I would like to add a chamfer. So first let's apply our
first chamfer on this line. So click on this line,
activate chamfer. The panel is little
difference that in the part, part workbench, we
just need to select two edge exactly
like fulfilled yet. We can apply a size legs out. Here. I can apply
ten millimeters. You have equal distance, but you can walk also
with two distance. As you can see, our
distance and angle. If you work with to distance, you have a first side and you
can select a SIG on site. So if you want to make
some adjustment with your with your IT is like a
beaver with your chamfer. You have the options to work
with two different size. You can also work with
distance and anger. So I can change. So anger, as you
can see, like this, the basic option is just to
work with equal distance. Let's apply ten millimeter. If I want to do
this on this side, I can click on add
the first and select this edge like this. Now I have these two edges, select T them. One more time. We don't see the preview, but if we change that, we can now see the preview on
to part and just validate. Let's do exactly the
same thing on this line. So click on this line, this edge this
time press Control and click on this edge
at the same time, these two edges are acidic
t the crowd to chamfer. Let's activate
value of this time, just six and validate
trust exact. I can also create
a chamfer here. Click on this edge, control, click on
this edge also. Chamfer. N work with a
value of ten millimeter. Also, just like that. When if you click on
the face, for example, I'm going to click on
this face like this. And other chamfer legs that
this totally possible. He's going to find
the different edges around and just make an
adjustment with the chamfer. Here's a random
won't be extremely good because we have this part. But sometime it can be a
very great to add a chamfer. Let's click on cancel. If I click on this part, I can also apply chamfer. And let's increase the
value with just two. Let's do the same
thing on this part. Click on Add a glitch here. After to create,
you need to change the value to seize a preview. And I can validate, trust exact.
57. Apply multiple transformations: Let's see how to create a multi transfer
multitasks from Michigan. And we can use the stool
credibility transform. We have seen that
we can apply Miro, we can apply your
linear patterns, we can apply your
polar patterns. And thanks to multi transform U, we can make a lot of things. We can make a lot of things with just this tool and use all
the previous features. So let's see a concrete example. First graph to sketch. On this sketch, we are going to work on this plane, x, y plane. Let's create first
two rectangular. Click on the Rectangle tool. So Grader, let's zoom out. And I can create a
rectangle like this. Just go into the center. I can count the
number of division. And yes, perfect. I can close. Let's create an extrusion pad. Let's activate a value
of six and validate. So now on this, I can click on this
face one more time. We need to have support
in an intersection, if xi's neat, have to work
and just try to sketch again. Let's create a first element. It's going to be a
rectangular show grid grid snapping options. And let's create the first
element. Just like that. Here. After I can
click on close, I would like to repeat this element on
different direction. It is totally possible
using this tool. So first, use credit
multi transform. Before to do this. Craft something, it can be a cavity or it can
be an extrusion. Let's apply your
credit tea first kit, change for SWOT or date. Select the top view and
click on this tool. So select Zola's
pocket, validate. And if you want to add
the transformation, you need to go right-click here, transformation, right-click. And you have multiple
possibility. You have elite AD delete, but you can add mirror
transformation, linear pattern, polar
patterns, scale pattern. If I wanted to just
add a mirror first, I can click Add mural
transformation. And for example, I
can have repetition on Nero on the right because
I work on the vertical axis. If I want to repeat
on horizontal axis, it is possible you need to
add another transformation. So you go right-click
here again. And I can apply add mirror
or transformation again. But this time I can change the axes, change
vertical, horizontal. And now you can create
perfect mirror on each side using this
transformation panels. But if I wanted,
I could add more. I could add a scale
transformation. Also move up, move down. I'm going to show you this
after. This is an example. If you want to remove
a transformation, you just go right-click
and you can edit it. If you want to. You can delete. If
you want to edit your transformation,
right-click Edit. And you can edit, for example, I can change for
horizontal axis. Now let's press
right-click Delete. Now I want to create
a repetition. I can remove. Yes,
perfect, It's okay. Now, I can click on the bucket and the transformation here. As you can see
sometime it's not very convenient because I
remove the feature. If I click on super
current, nothing happened. I can click on duplicate again. And yes, just here click on Zopa task and nothing happens. So when it's like this, so best things to do, I'm going to remove
my multi transform. It's to click out, click on the bucket, and work on this tool again. Right-click. I want to create
a repetition on x-axis, y-axis, add linear patterns. I can enter a different
value, length first. And I can apply or can work
with a little bit more. Let's work with 120. I can increase the number
of appearance suite for. Let's walk with five. Perfect. Now I want to go
also on the y-axis. So I can go right-click
again and just select, I can just select, Add linear pattern again. But this time I need
to change to access. Something was wrong
here. I don't know why. Let's come back
right-click Delete and come back on linear
pattern right-click Edit. Now it looks okay. Yes. Five occurrence for Roku runs five occurrence.
It looks nice. I can validate. And sitting my top view
Right-click again. Linear patterns. I think there is a
problem about IS yes, I know why because I
didn't change the axes. So now I need to change
original tile for vertical. Now it's going to work. I need to change the number of occurrence and I think I need
to reverse the direction. Perfect because I was
working on this area. So I need to reverse
the direction first. Let's work with for
occurrence and length. Action. Increase little bit. Let's walk with a value of one
hundred one hundred fifty, one hundred five, I
think, like this. Okay, runs, let's increase six, but here it's not going
to work properly. So I need to decrease again. And yes, let's walk with 90. And again, validate. And now I created this type
of render trust legs out. So we can definitely make
a different element. I just sent that in fact
go right-click again. Accrued also apply a scale. Let's come back on
the first patterns. Right-click and add scales,
transformation, legacies. If I click on scanner, you can apply your factor. I'm going to show you
on a different example because it's a little
difficult here. I can go out and show you again. Click on Duplicate, click here, and first add a feature. Scale transformation. You can scale laces, but you need to
change the factor. And it's not going
to be extremely convenient because
sometime you can put, I'm going to just put
1.1, for example. You can change the number
of occurrence the supply. Things are scale is better if first you create the repetition. Let's go right-click Delete, click on the bucket,
right-click here. Add the nav buttons first. I can repeat with
occurrence for n, I can walk with a
value of 120 exists. Then I can click on ok. Right-click. At scale transformation. The factor is too
much because two, it is like 200 per cent. So I need to tap 1.2 for
example, and take your glands. If I use my top view, here, it is 100% and I can increase
until to have 120 per cent. If for example I change 1.4, I will have this
window. Perfect. You can walk like this. It's also possible and you can apply on a number
of occurrence. Let's see, is it supply of four? Press here? And I
can repeat again. So click on the right-click. Other linear patterns. This time change for vertical axes, reverse
direction exists. And I can increase with
three or maybe four. And just change the land media can apply five years
just like that. Chances are lined with a
value of maybe 95 dress here. You can apply again an
element. At the end. I can click on, okay, I can go right-click again. And if I want to add more, I didn't show you in this
example polar pattern, but you can use also
polar patterns. You can even create to offset you have
move up, move down. So it is also possible
to create enough set, even if we don't use this a lot. Move up, move down. Let's go right-click, add
another scale transformation. And let's apply one. Oops. Sometime we have hero message, it's not very convenient. Let's apply sweet occurrence. And just change from 1
to just laziness here. And change the number of
occurrence on just dressed too. You can also create
an offset node there. You can create to scale. Again, just like that. It's a little bit more
difficult to use a scale. Most of the time, we use just mirror
transformation and we can repeat the
neural transformation. And so most of the time we add a linear pattern on a direction and we create another
linear pattern on an Odell direction.
58. Apply mirror: Add a mirror. Let's see, When you create some singular, for example, sketch to
create an extrusion. And you create
another sketch with another extrusion and you
want to create a mirror. So to repeat the process, it is possible
using these two are mirror or credit to
mirror features, something extremly and protons. If you want to do this work, you need to, to have
a common plane. I'm going to show you
a concrete example. If for example, a credit to
sketch exists and acidic. So x, y plane. And I decide just to credit like an ellipse around this area
and just click on Close, create an extrusion we spelled. Let's increase this value with, for example, 62. Like this. It's not possible
to create a mural. For example, on this side, for example, if I use my
front view just here, for the simple reason, Z's element don't have any
intersection with the plane. So we need to have a plane, we need to have an
intersection with a part. And after we can
create symmetry. So if I click here,
it's not going to work. Take a glance, mirror and one transform shape does not
intersect, should proud. So this is the right word you need to intersect
a super hot. So here it's not going to work. You can try to do this. You can change the plane, anything that you want, nothing will happen because
you don't have any super hot, so it's not going to work. Let's press Delete and press Delete on the pad and
delete tons of sketch. Let's go to Sketch again. If I want to create a table, I'm going first to click on the x-y plane,
creating a rectangle. Let's say I'm just going to create a rectangle
with, with my grid. Just make something like this. Enter specific value
with 100 on this part. Terrorists specific value
with 100 on this pattern. So and just to play
your symmetry, click here. Constrain symmetry. Can this sprint to sprint
and to this line perfect. And then this sprint, the sprint with
this line, perfect. Now I can click on Close,
create an extrusion. So sketch and activate the powder with just two
value like for like this. And if I click on the pad, I can just things that
I'm going to do, it too. I'm going to stay like this. But if I apply my buddy, I can change the placement
and take a glance. I can change on the z-axis. And we're going to apply
a value of 80 millimeter. Yes, 80 millimeter
will be great. Just like that. So now let's come back
on the path and I want to create a new
sketch on this part. So click here to sketch. I'm going to create my
first foot with a CF card. So create a circular. I can activate show grid
grid snapping option. We can crunch a first-year curl around this area like this. And I can enter a reduce juice. Click on this circle, activator value of
six millimeter. Perfect. Now I want to repeat this
using the mirror tool. So first click on Close
criterion extrusion with PAD and credit to extrusion
with a value of 80 millimeter and
validate trust plays out. So this is my first foot. Now I want to repeat, it's going to be possible. I can apply the bottom view. The simple reason. Let's turn just like this. Yes, it's better for the simple reason that
we have intersection. So we have these bays. So top of the table and we have the first food
at the intersection. So now I can click on this pad. So last pad, activate mirror. And you need to see the eggs
of planes that you want. Vertical, sketch
axes, horizontal. Here in my example, where do I can choose vertical
to have this element here? Whether I can choose horizontal to have
this element here. But that will have to
repeat the process or it's not going to be
extremely convenient. I'm going to show
you after that. One of the best things to
do in this example will be to create, to create repetition. Repetition. I'm going to show you
it will be to create Z scratch multi transform. I will show you after. I can click here and Nero, and for example, I can
apply these features, validate just like that. But now if I click on this
mirror and click on this path, it's not going to work properly. So this is why after I
will show you that one of the best things to do will
be to click on the pad, create multiple transform
and other features. Or she, I can go right-click on transformation, add
mirror transformation. And first I can
work on galaxies. And then right-click again,
add mirror transformation. And I can walk on
horizontal axis. And thanks to that, I
can create this render. But I will show you after. Let's delete everything. You can delete that, delete that, delete to sketch, pad and delete the sketch again. So here it's good
if you only want to repeat one on any axes, Let's create a new sketch. On the x, y plane just exists, Show grid, grid
snapping options. Let's just grab that rectangle. Let's just create a
rectangle. It's not perfect. So I can click on this sprint, click on this sprint, click on this line and activate
symmetry perfect, close. Then create an extrusion. Let's keep ten millimeter
Solexa top view. So you need to
create something in the intersection so I can click on this face first
grade to sketch again. And I'm going to create my
first statement on this area. Just like this. Here. Validate a cavity, activate pocket change
type for trust exists. Now I just want to
repeat this book kit. On the right. I can select my top view. Click on the bucket, activate mirror,
and take a glance. I can walk on this plane. Depending of what you choose, you will have maybe
to change the axes. So sometime you can change
for horizontal sketch axes. And sometime you can also
change fold base plane. My example just
activate vertical axis. And I can click on okay.
59. Apply linear pattern: Let's see how to create
a linear pattern. So to create a linear pattern, we will use these tools. So first, we need to
credit the first sketch. So craft a sketch just exists. And after we can use x, y plane and just create a rectangle using Show
grid grid snapping option, I can create a rectangle
like for example, here. I can search. My daughter is just like that. After I can click on Close
Craft and extrusion. For this, I can apply pad. And let's decrease liters the
size with a value of four. So now, next step, let's create another
rough sketch, this time on this face, because we need to add
an intersection plane. We need to have an
intersection plane to be able to create
a repetition. I can click here,
create a sketch, and create another rectangle. I can use Show grid, grid snapping options and create a rectangle just like
this and click on Close. So now it's the things
that I would like to do is to create a pocket. I can grow on these
tools pocket. And you mentioned five
millimeter or so. It's going to work. Now I just want to repeat, to repeat this pocket
on all this area. So first I can click here, and I can activate these
two linear patterns. Let's select the top view. It's going to be better. So you need first
to add a feature, but because I selected your pocket or on
your abs this pocket, so it's okay, I can
select this pocket, but if you have
different features, you need to select
the right features. After, Let's continue, I'm
going to show you across another example just
inside your pocket, you can find a sketch. If you double-click
on the sketch, Let's reduce the
sketch little bit. Like this, for example.
Yes, just like that. Now automatically is a
sketch is going to rigid such as symptoms of booklet is going to radiate
at the same time. So click again on the
pocket, activate repetition. You need to select a direction. So here, horizontal
will be the best. But sometime we can
walk vertically. I'm going to select
horizontally like this. And you need to select the number of occurrence
enzyme-linked. So here you have just
two occurrence on 100 millimeter. Let's repeat. If for example, you
apply six occurrence I can choose now's a
number of millimeters. So it means if for example, I reduce the radius
radiates, take a glance. I'm going to only extend, only, extend like for example 62. If I decrease, decrease, decrease, like for example 50. And I will turn this render. In my example. Let's
increase 101st. I can tap when untreated. And let's increase. I would like to match perfectly. I can click on my
top view and I need to increase to 130 and perfect. Maybe I can increase the
number of occurrence Seaborn. And thanks to that, It's great. And now I can click on, okay, and again, validate, so I just repeated might
booklet on this part like that. Now let's create another sketch. Click on this cleanup, but to answer again,
click on this face. To sketch. Let's zoom
little bit, Show grid, grid snapping options,
and just create a kernel. I can decrease the size of my
grid with five millimeter. And even five
millimeter is too big, Let's decrease with just
two or maybe three, maybe, maybe, yes,
two millimeter. And let's make something a little different
criteria rectangle again, small rectangle, just like this. Perfect. Let's click on Close. I created this element. Now, let's do the
opposite process. I can create a pad, but this time extrude. Let's apply a value. And it's applied 20
millimeter validate. Now I would like to work
on a different direction. First is direction
enough by tone. And she'll now I have
different things. As you can see, I need to sleep. So last pad, it means this pad. You can also go and models
ceilings of Padgett. You won't like this. And after I can validate, and I can select by default I work on
this horizontal axis. If I change, that can work for his opera and vertical axes. Now, I have an error message
for the simple reasons that element is
outside the plane, outside of the supra, outside of this intersection. This is why I need
to decrease if I just apply your value
of ten, just like that. Now, so element is arriving
here. One more time. If you have euro message, you can reverse the direction. I want to add this element here so I can reverse the direction. And now it's nice. And I have this element
and this direction. And I have a length
ten millimeter. So now I can change
the position, as you can see, why not eight. And if I activate number, I can work with sweet and increase your land
trust like that. For example, 18. And I can validate trust here. If I wanted, for example, to work on this direction and this direction
at the same time, I will show you after us, the best things to do will be
to create multi transform. Because here it's not possible directly from this intimate. But if I click on
the linear pattern, it's not going to work. I click again. Here. I
will have error message. So I will have only
possibility, for example, to select this pad
just like that. Create linear pattern. And I can duplicate
on this direction. But I will have to repeat the
process with this enzyme. This is why we have, after an amazing tool
create multi transform. Let's try walk
only on this line. Again, one more time. Increase number of
occurrence seven. I can walk with 100 t here. And I can validate
just like that.
60. Apply polar pattern: Polar pattern. Let's create polar patterns. We can find this tool scrapped
a polar pattern feature. So first things to do, I'm going to take the example
one more time of the table because you can add four feet at the same
time with this example. First, to sketch the sketch, Let's work on the x, y plane and just create
a rectangle like this. Let's use again our example. You can activate some value, this line, one entry there. Thanks to that, you can use a constraint again, it's nice. Click on this line,
activate 100 again. And credit to symmetry
with a constraint. Click on cost trends symmetry. Is this sprint. The sprint. End this line and this print, this print and this line. Perfect. Now I mean just center. It is very important. It is so much better when
you want to create any, any things with this tool, mirror or linear pattern, polar pattern, multi transform. It's so much better
to be perfectly in the center of
the different axes. So first, create an extrusion. Let's activate to value
one more time of four. Just like this, I can
click on somebody, change the position, placement and just
work on the z-axis. I was already on the z-axis. I transform that. So now I can click
on back, like this. Crowd to sketch again. Zoom. It'll be this time
I can apply Show grid, grid snapping option just
credit foot with a rectangle. Let's decrease with
six millimeter and create a rectangle phrase
on Burgess here. Perfect. I can validate. So create an extrusion
activate pad. And you can enter directly
80 millimeter and validate. Now if I want to repeat that, I can select a view. So first you can go
just on this area. This is my front view, so I think I'm not perfectly
on the right axis. Yes, definitely I'm not
perfectly on the right axis. It's not a problem for
what I want to show you. First things, you
have two options. If you want to
repeat this element, you can use our patterns or you can use create
multi transform. If I use polar patterns, I can click on the path
first, then Polak patterns. And you need to increase
the number of occurrence. First, it is the
angles that you can choose N number of occurrences. Let's work with sweet and four. If you add, for
example, five of six, it's not going to be good
because it is circular. But in the example of four, it is perfect
because you can have this render after if
you change the angle, you can walk, for example, only on 180 degrees. It's not what I want to do here. I need to keep 360 degrees. I can just click Okay, validate, and this is perfect. So in just one step, you can create this render. Let's see a second example
this time are really circular. So remove everything. First, you can remove
all those sketches with delete and create a new sketch. Click on Sketch. Let's work on the x, y plane. Yes, I was not exactly
nice on the view. Let's walk on top
of Q, x, y plane. Validate. Let's create the first element
using a circular. Crack this circle,
just like this. And enter or cross
trend of value, click on the circle and
validate with the value of, for example, 40
millimeter exists. Just click on Close. And on this sketch I can
create an extrusion. I could walk also
raise revolution, but here we're just going to use extrusion, then
millimeter perfect. Click on this face
again, create a sketch. And now the next step is to
use a circle again, top view. Create a second circle
really smaller. We can enter a value,
just click here. And ten millimeter
will be perfect. Just like that. Closer, create an
extrusion again, pad. And we can increase
with a value, a finger can increase. May be little bit more. 60. Yes, drastic sat here. And just create on this part
just to create a bucket. So click here. Sketch again, create
another circle from the center print activator
constraint of size. Click on the circle, goes here. And let's work with eight
millimeter, like this, perfect. Closer and create a bucket, activates this tool bucket. And we're going to change
type, swirl or laziness. So now I want to
repeat one more time. I want to repeat a
bucket on this face. So first crowds or base. So click on the face to sketch. Let's create our
first self-care. I can apply Show grid, grid snap, and click
on the circle tool. Let's decrease the
size of the grid. Value, for example six, and create our first circle. Just like this, perfect. And I would like to
repeat this circle. So first I create my pocket, pocket and change
dimension from perfect. And now I can apply my
repetition polar pattern. So it is like a circular
repetition. Click here. I need to select
the right bucket. It is the last this
pocket validate. Now I can select the number of occurrences suite
for my convenience, let's select the top view. For example, I can increase,
increase, increase. If for example it's too much, you will have some seemingly strange like that
as you can see. So it's not what I want
to do, an error message, so I need to decrease like
for t, it's not enough. Let's decrease like ten. Yes, it's okay. My example, Let's walk with six. And I can create something
like this perfect. If you want to position
your element, for example, only on the chiropractor, you can apply 270 degrees. And thanks to that,
you can apply only this element on
the sweet character. If you want to work
on just enough, you can tap 180
degrees like this. And I can walk only
on this alpha. You have also the possibility
to reverse direction. And in this case, I will work on this direction. So best things to do, it's
to keep up dead view. It is definitely the best
and it is great because here we can directly
have in real-time. So right view. Now I'm going to come back
160 degrees like this. If for example you
just apply 90 degrees, you will have something
like that here. So let's just come
back 360 degrees. Apply six occurrences. I'm just going to increase eight and validate
exact perfect. You can use this process
for also different pads. If you have an extrusion,
you can do this. If you have a pocket, you can
do this with any programs.
61. Apply multiple transformations: Let's see how to create a
multi tons from multitask from Michigan and we can use a Z
stool credibility transform. We have seen that
we can apply Miro, we can apply your
linear patterns, we can apply your
polar patterns. And thanks to multi transform U, we can make a lot of things. We can make a lot of things with just this tool and use all
the previous features. So let's see a concrete example. First graph to sketch. On this sketch, we are going to work on this plane, x, y plane. Let's create first
two rectangle. Click on the Rectangle tool. That. So Greta, let's zoom out. And I can create a
rectangle like this. Just go into the center. I can count the
number of division. And yes, perfect. I can close. Let's create an extrusion. Bad. Let's activate a value
of six and validate. So now on this, I can click on this
face one more time. We need to have support
in an intersection, if xi's neat, have to work
and just try to sketch again. Let's create a first element. It's going to be a
rectangular show grid grid snapping options. And let's create the first
element. Just like that. Here. After I can
click on close, I would like to repeat this element on
different direction. It is totally possible
using this tool. So first, use credit
multi transform. Before to do this. Craft something, it can be a cavity or it can
be an extrusion. Let's apply your
credit tea first, bucket, change for SWOT or date. Select the top view and
click on this tool. So select Zola's
pocket, validate. And if you want to add
the transformation, you need to go right-click here, transformation, right-click. And you have multiple
possibility. You have elite AD delete, but you can add mirror
transformation, linear pattern, polar
patterns, scale pattern. If I wanted to just
add a mirror first, I can click Add mural
transformation. And for example, I
can have repetition on Nero on the right because
I work on the vertical axis. If I want to repeat
on horizontal axis, it is possible you need to
add another transformation. So you go right-click
here again. I can apply add mirror
or transformation again. But this time I can change the axes, change
vertical, horizontal. And now you can create
perfect mirror on each side using this
transformation panels. But if I wanted,
I could add more. I could add a scale
transformation. Also move up, move down. I'm going to show you this
after. This is an example. If you want to remove
a transformation, you just go right-click
and you can edit it. If you want to. You can delete. If you want to edit your transformation,
right-click Edit. And you can edit for his opera can change for horizontal axis. Now let's press
right-click Delete. Now I want to craft
a repetition. I can remove. Yes,
perfect, It's okay. Now, I can click on the bucket and the transformation here. As you can see
sometime it's not very convenient because
remove the feature. If I click onto poker,
nothing happened. I can click on duplicate again. And yes, just here, click on task and
nothing happens. So when it's like this, so based things to do, I'm going to remove
my multi transform. It's to click out, click on the bucket, and work on this tool again. Right-click. I want to create
a repetition on x-axis, y-axis, add linear patterns. I can enter a different value, length first, and I can apply, I can work with a
little bit more. Let's work with 120. I can increase the number
of appearance suite for. Let's walk with five. Perfect. Now I want to go
also on the y-axis. So I can go right-click
again and just select, I can just select, Add linear pattern again. But this time I need
to change to access. Something was wrong here. I don't know why. Let's come back
right-click Delete and come back on linear
pattern right-click Edit. Now it looks okay. Yes. Five occurrence. For occurence five
occurrence, it looks nice. I can validate. And sitting my top view
Right-click again. Linear patterns. I think there is a
problem about IS yes, I know why because I
didn't change the axes. So now I need to change
original tile for vertical. Now it's going to work. I need to change the number of occurrence and I think I need
to reverse the direction. Perfect because I was
working on this area. So I need to reverse
the direction first. Let's work with for occurrence. And length. Action. Increased little bit. Let's walk with a value of one
hundred one hundred fifty, one hundred five, I
think, like this. Okay, runs, let's increase six, but here it's not going
to work properly. So I need to decrease again. And yes, let's walk with 90. And again, validate. And now I created this type
of render trust legs out. So you can definitely
make a different element. I just sent that in fact
go right-click again. Accrued also apply a scale. Let's come back on
the first patterns. Right-click and add scales,
transformation, legacies. If I click on scanner, you can apply your factor. I'm going to show you
on a different example because it's a little
difficult here. So I can go out and
show you again. Click on Duplicate, click here, and first add a feature. Scale transformation. You can scale laces, but you need to
change the factor. And it's not going
to be extremely convenient because
sometime you can put, I'm going to just
put 1.1 for example. And you can change the
number of occurrence. The supply. Things are scale is better if first you
create the repetition. Let's go right-click, Delete, click on the bucket, right-click here,
add linear patterns. First, I can repeat
with occurrence for n, I can walk with a
value of 120. This. Then I can click on ok. Right-click. At scale transformation. The factor is too
much because two, it is like 200 per cent. So I need to tap 1.2 for
example, and take your glands. If I use my top view, here, it is 100% and I can increase
until 12120 per cent. If, for example, I change 1.4, I will have this
window. Perfect. You can walk like this. It's also possible and you can apply on a number
of occurrence. Let's see, is it supply of four? Press here? And I
can repeat again. So click on the right-click. Other linear patterns. This time change for vertical axes, reverse
direction exists. And I can increase with
three or maybe four. And just change the land media can apply five years
just like that. Chances are lined with a
value of maybe 95 truss here. And you can apply again
an element. At the end. I can click on, okay, I can go right-click again. And if I want to add more, I didn't show you in this
example polar pattern, but you can use also
polar patterns. You can even create to offset you have
move up, move down. So it is also possible
to create enough set, even if we don't use this a lot. Move up, move down. Let's go right-click, add
another scale transformation. And let's apply one. Oops. Sometime we have hero message, it's not very convenient. Let's apply sweet occurrence. And just change from 1
to just laziness here. And change the number of
occurrence on chest just too. You can also create an
offset with another. You can create a scale. Again. Just like that. It's a little bit more
difficult to use a scale. Most of the time, we use just mirror
transformation and we can repeat the
neural transformation. And so most of the time we add a linear pattern on a direction and we create another
linear pattern on an Odell direction.
62. Create boolean operations: Let's see how to create a Boolean operation
in part design. Well bench, in panties
and workbench, we can find Boolean
operation and we can walk with this
using different buddy. The first, let's create an
element on the first body. So credit, sketch first. Let's work on the XY plane
and just create a rectangle. I can use my grid Show grid grid snapping option and just create an element. Yes, just like that. First, let's click
on Close to pad. And on this part I can
keep a value of ten. It's going to be nice. Click on the first phase
crowd to sketch again. Activates your grid, Show grid, grid snapping option craton or direct tongue girl
dressed like this. And click on close. Nets, just apply upper
cut across swap places. So it's going to
be my first buddy. If I want, I can go
right-click Rename and just change from
body number one. Now let's create a second buddy. So I can click here, create a new buddy. His buddy, I can go
right-click Rename and just step body number two. And validate that. I can double-click to
activate this new buddy. On this new buddy, I'm going to create a sketch. So click Create to sketch
and just work on the x, z plane like that. And under exit plane, Let's activate show
grid grid snapping options and also
external geometry. But if you click with external geometry just like
this, take your glands. Well, not in the same body. So the thing that I'm
going to do it just to use my grid in this example. Or I can make some sync, not exactly on the top
left little space. And for example,
Crutzen dress here. And after add also a knock, center and n print.
Just like that. Then I can press escape. Just cured this part, dress here and create a circle also on this area,
just like that. After I can click on Close and credit to pad one more time, just click on that
option just like z. So I'm going to change for symmetry two plane and
increase the size. Let's hit XO right view. And let's work with a
value of 60 millimeter. So now I created
these two element. I can use a front view. The things that I can do
in C is body number two. If I go right-click, I can apply transform and phrase on pair. I can drag and move on the top, just like this and validate. I have this tournament. I have possibility to create Boolean operation with two body. For example, you start
with a fresh bodies, you start with say gone. And you realize that maybe
you want to addition. So two-element, you go on this tool Boolean
operation. You need to add. But at body I can click here, this is my first
body after I'm going to have a single body appears. And I can click here also. But he's going to ask first, curt or common, it's not
extremely covenants. The best things to
do. You can go here, you see a two-body
at the same time. And when you go on this area, you can see **** first cut
or command, just laces. And at any moment you
can add the body. I'm going to show you
with a better example. First, let's just come back. Yes, just that
discovers I can go on. Just here. Yes. Double-click. And it's okay. When you want to add the buddy, you need to work differently. So for example, A6, but the number one, and I can click on
Boolean operation. And if I click on Add buddy, I can go and models, but the number two. And now take your
glands, it's different. I can find my buddy number one. And now inside I can
find them Boolean. And I have just one
buddy and I add X2 two element at the
same time just exists. So first you need to
select your first element. For example, I see digs a
budget number one, like this. I can go here. I need to add the body, but if you click on this area, it's not convenient,
you don't find missing, you need to go on
models, but d2. And thanks to that, now I can click on
task and validate. And inside I can find Boolean. If for example now a credit again on odor buddy,
I can click here, but the number can change,
right-click, Rename. And just change for Buddy
number to change, renamed. But yes, number
two, Let's share. It's not going to come in on because I have
already your buddies, so I'm going to change
and just change. But now it's the next step. Let's create an element. Just click here and craft for example,
adjectives cylinder. And so body number three, just like that, I can track
my cylinder on this area. Let's just change. Literals are red juice, so ten millimeter is great, increasingly turned 820
millimeter validate or you have this element and
just transmitters a position with
right-click Transform. First go a little bit on this, around, a little
bit on this area. So I created a new buddy. If I want to make
your subscriptions, I can click here, double-click
activates this buddy. And if I go on these
Boolean operation, I can go change fuse for cat at Buddy models and
just click here. And thanks to that, I can remove this part and inside
my body number one, now I have a new operation, boolean and zeros 01. Let's just come back. If I
wanted to create intersection, even if it's not
interesting here, acidic the frozen body. I click here, add buddy models, ceilings about D3 and about the task I need
to change for common. And thanks to that,
I upturn uneasy surrender hits totally not
interesting to do this, but it just to show you
the principle of work. You can make Boolean
operation, but this time, not like in the patois
bench in the parent is N log batch
working with a buddy.
63. Create datum plane: Let's see how to
create a datum plane. So we have the possibility
to add a new plane. And from this, we
can find this tool, credit that term plane. So first thing that
I'm going to do just, let's create an in-demand
crack to sketch. And just to work on this
site first on this plane. And after its
create a rectangle, I can use Show grid, grid snapping options and just create a
rectangle like this. After, Let's add an extra
feature and click on pad. And I can create an extrusion
with a value of 20. Just like that. Here are the things
that I'm going to do is to click here
again, to sketch. And I can, if I want to activate external
geometry, click here, click here, and just grab the rectangular on disease area. I think I need to also add external geometry using
or so this point. And now I can create
my rectangle and just snap to the
external geometry. And I can click on Close and directly create
an extrusion, also an activator value
of just 20 legs out. So now if for example, on this around maybe
20 is not enough. I'm going to extrude
again for my example, or click on the
Sketch again pad. Let's increase
literal with a value of 40 will be better
for my example. I would like to create something here in a corner element, but I don't want to position
exactly in the center. So if I create a sketch and a credit to
sketch directly here, I will arrive exactly
in the Maidan and me. I want to create an offset. So this is why you
can use datum plane. I can click here first. I need to select a reference. So acidic face of reference. You can, for example, click here and automatically the planar reference
plane will be selected. So now I'm on the right axis. And I can create offset attachment of set
on different direction. As you can see here, the direction will be
not on the y-axis, the direction we'd
be under z axes. In this example sometime
it's not every time easy. I can just change the position. And for example, position at
minus 12, dressed like this. And I can validate, so I created this datum
plane and now I can create to sketch directly
on this datum plane. Click here. Task, craft to sketch. And as you can see, I walk with my sketch
show grid on datum plane. I can use my front
view and activate the next tunnel geometry
again down that geometry, this line and this
line, just like that, I can use the polyline tool and credit to print here to, here. To line this sprint to
sprint. The sprint. If I zoom little beads, the sprint to sprint,
interests like that. And as you can see, I'm not into my door. I wanted to create this
element with an offset. So this is why so datum
plane is perfect. I can click on Close
Creighton extrusion pad. Just lazy. I think she
is not working properly. Let's think something is wrong. Recompute failure. Reverse symmetry to plane. Z, direction dimension. Too large, but it's
not going to be. I think I have a
problem with my sketch, so I need to come back. I think something is
wrong about my sketch. Electrodes come back. I actually got Tom
plane sketch options. I think I don't have
a line phi click on. So line tool, it looks like
I don't have any line here. I can check. Maybe I can try here. I think I didn't
close my sketch. If I activate powder, it's not going to work properly. In my example,
something is wrong. Why is not totally closer? So I need to come
back to my sketch. And let's zoom little bit. Yes. So when you have
something like this, when there was the
best things to do, each to do this again, so you can delete every sink. And I can see, so again, click here, click here. Okay, it's better. And I can use one
of these tools, polyline tool I need
to sit exists line. Let's zoom, select
this point and just continue TO sprint. And just click here. And just close that. Now it should work. I can click on my sketch. I can create an extrusion. Now it's going to work perfect. And I can silica symmetric to my plane and just activate
two value of four. So this is why it is useful to create two datum
plane just like that. Here. If I want to
create, for example, something here, I can create another datum
plane, datum plane. And I can attach this here
and then credit to offset. So one more time I can
change the position. The position, I think
one more time it will be z direction and
decrease, decrease, decrease. Let's apply a value of minus 16. Validate and I created
a new datum plane. And for example, I can click
on my top view credit to sketch directly on
this datum plane. Activate show grid,
grid snapping option. So you can see I'm not
on my datum plane and just click on Close cities
or less catch, press Delete. So acidic Zola's datum plane. And credit to sketch. Now it's going to work. I need to close this window and show grid grid
snapping options. Now, yes, it's good. I walk on this datum
plane so I can select my top view and some prints. Burleigh can create something, a TV to an external
geometry with this line. Just like that. And
create some seeing. I can use the Rectangle tool. For example, credit. So I'm seeing here exists. And just click on Close. Now I created this element that can do an extrusion if I
neither, just like that. And just to play
small extrusion with a value of eight,
translate this. So this is the type of
things that you can do, even if I could, for example, use this phase, but it was to show
you the datum plane. But the first example
was great about what you can do after
you have datum plane. If you just go right-click
press, Delete like this, you can only remove
the datum plane, withdrew to remove
any sketch pad. So I can go right-click
for example, and delete just like this. Here.
64. Construction tree part 1: Let's explain the
construction tree. Construction tree, what disease? It is, this element on the left. So when we work
on a pond design, but it's also for
different workbench. We can find a
different element on these construction tree by default in pandas and
you need to create two body activates your
buddy with DoubleClick. And then you can create two
sketch to create some sink. First, let's create a sketch x, y plane like that. And crowd to first element
with trust to rectum girl, Show grid, snap to grid. And creatinine mount
just exists first. And just click on Close. And you can use pad. Activate yes, ten
millimeter, it's perfect. And next step is to
click here on this face. Crowd to sketch that dress
credit to basics darker. Just like this. I don't need specific dimension. And also activate pad. I can create an extrusion
with, for example, 20. Just like this. And click
here to sketch again. I think I have some
thing about, yes, I needed to change
and come back with this view because I was
not on the right view. And on the right displaying dressed craton NodeRED
meant like this. And this time cracked a book
cut across just like that. So I created this first element each time inside as
this construction tree. So you have your buddy, so this is your document. This is a buddy. And inside you can find origin, so you have the
possibility to displays the origin using the space bar. Each time when you
click on the space bar, you can activate
the view origin. I can see my different
axes just like this, just clicking on
the spacebar here. But if you go right-click, you have also more options. You can, for example, two liter in demand. And you can also rename
at your convenience. So for example, if
you want to rename, I can click on somebody, right-click Rename on you. I will choose a shortcut F2. I can click here and just
change for object one. Trust legs yet after you
have multiple element. So when you have a pad like
this, if I press shift, if I press on my Spacebar, I can activate zoo elements. So here I can see my
iPad, my first pad. Here, I can see my second path. And here I can see my pocket. But if you activate,
for example, this powder automatically pad zeros 01 and book Kurt
won't be displayed. If I click on pocket, activates the pocket, these two paths
won't be in display. You can also one
more time to rename if you need right-click, I can go on Rename are generally we don't
do this too much. Renamed also
element, but it just to show construction tree, I can make first
extrusion like this. Here can go right-click, Rename. Second extrusion. And she, I can go
right-click and rename again and put kit. For example, you can rename the different element
at your convenience. Now if I want to
create another buddy, I have the possibility to
click here created by dy. Now as this is my second buddy, I can go right-click
Rename and tip. Object, number to, object to. But if I cried to sketch, I will be in the middle. So it means I will
be exactly if I click on origin On
my other objects. So on the first
objects at first, but you can go right-click
and you can move your budget. You can move your body
with transformation. And thanks to that, I
can move on the left, just like this here. Now if I come back on my
object to origin, now It is. Okay. Let's create a sketch
on object to create a sketch. And we're going to walk
on the x, z plane. Activate, show grid,
grid snapping options. And credit to Node-RED
meant can use my rectangle, maybe
can decrease. But it also agree them. And create something like this. Oops, it's not going
to work properly. So just crowds this type of
sketch at your convenience, you can make not exactly
the same measles. It just to show you
the construction tree. And one more time, I can apply path to create my extrusion symmetry two plane. And let's increase so value
with 60 and validate. So this is my second element. So one more time if I need to, I can go an object,
remove origin display. If I want to change the
position of this object again, right-click transform and I
can position, for example, here, if I need to
create a rotation, it is also possible, as you can see, just like
that, I could continue. So this is how you
can create buddy, can crack buddy and
inside your body you can have multiple step. Now, what's happen if, for example, you delete a step? If I click on this
pocket inside, you can go in this area, you can find the sketch. The first thing that
you need to understand, if you edit the sketch, you will eat eat the features. You will edit the feature
at the same time. If I double-click on this
sketch, for example, I decide to change my circle. It means I can change
the dimension, click here and redraw it
for eight, just like that. If for example, I do this work, I can click on close
automatically. The features will be adaptive
to my different sketch. This is a first
things to understand. Things to understand
if for example, I delete duplicate, I can
press Delete on my keyboard. You recuperate your sketch. You can recuperate your sketch
at the initial position. Now if I delete the sketch, I can come back
to my signal next fusion and continue like this. So each time when you
delete the features, you can wreak period,
your sketch first. Let us come back and just
come back with my pocket. Stasis. So this is a first things
to understand about this type of construction tree.
65. Construction tree part 2: Let's continue with
the construction tree. You have also the possibility. So you can work with Buddy each time when you
create a sketch, you need to have an active body. You can also classify
your body inside. For example, create a new
path and make it active. So for example, I can click
Create a path like this, but is useful after
because we have different workbench and on different workbench
that we can add on. For example, if you just go
on add-on managers wherever. So the options to create, assembly and syncs to that. It is, it can be
useful to credit part. So for example, I
have this part. If I want to create a sketch, it's not possible directly, I need to create an active
buddy. I can click here. And now I created a
buddy inside my part. But the part you can go
right-click and you can rename. And you can be, for example, my proud number
one, just laziness. On this button and down one, I can click on somebody. For example, I want
to create a table. I can click on Jeopardy
sketch. Just like this. I can click here on, I'm not sure I'm going
to write planar. Let's do this again. Credit to sketch X, Y plane. Yes, perfect. And
create a rectangle from the top so I can grab my
rectangle just like this. Let's apply value. Click on the sprint. Let's apply 120. Then click here. Let supply 100 and
activate symmetry. Constraint symmetric
Carola, this sprint, the sprint and these axes, this sprint, the sprint. Oops, let's do this again. This print, this print, and this axis. Perfect. I'm sure maybe something
is wrong here. I think I need to come back with trust before something is wrong. You have already the size. Let's activate my
symmetry again. Click on the sprint, click on this point.
Click on this point. Yes, now it's going to work. Just finish the sketch,
create an extrusion. Let's walk with a value
of six and validate. After if I want to create
a fit of my table, I can why not work with a different part so I can
create a new part like this. I can go right-click
Rename, and it can be, for example, the part
number two here. And just activate
two new budget, create a new body
inside, just like that, After you can move a
body to another body. So if you need, you can take
a buddy dragon, move inside, a different part, can move about the inside different path. On this buddy, I can
double-click to activate. Credit to sketch. App can work again on
the x-y plane, validate. I think I need to go on models. Click on my first part and
this activates your view with the spacebar and
come back to my sketch. Now, let's click
here, show grid, grid snapping options
and criteria Tongan. One of the problems
that I have is if I don't see my first
element can be a problem. So now it's better I
can activate again, activate my grid and
create a rectangle. Let's walk with a
rectangle just like that. For example, here. I think I can make
something simpler and just create different
rectangular like this. If I activate my first part, yes, I created this
for rectangular. It's nice. Let's just click on
Close and craft. An extrusion exists and
activate symmetric to plane. I think something is wrong. I think something is wrong with my dog proud so I can click on my part and just
change the position. If I go right-click
Transform, I can. Change position or validate
I can go on placement, it's going to be better. And children's visit
axes, 80 degrees. Dress value that you
can move your part. If I come back to my sketch
and activate extruder, have thinks something is wrong. But my sketch again, I'm going to make
something different. Double-click and just
remove this element. Remove this element and
remove this element. We're going to walk around
and just create an extrusion. Now it's going to walk. I can apply AT validate. Trust takes out. The things that I can do is to duplicate so I can
click on my buddy. And if I go right-click, I can, for example, click on copy and I can
copy everything here. And I can go right-click
it and I can passed. And now I have another budget. This budget can pull
inside my part like this. And I can go right-click
Transform, Select. So bottom view and
change of position. Just like this. Stress here, perfect, validate. So I just want to
show you how you can classify your
different elements. As I explained, it can
be useful if you want to create assembly
using different part. And I could continue, I can go right-click, you have the possibility
to copy a buddy. You can cookie every sink
and right-click past again. I can click C or
right-click, copy again. And right-click and paste again. And you can drag and moves
about the insides of power to drag and move
inside the path tool. If I select my board is three, I can go on my bottom view. Click here, double-click,
right-click, transform, and
change of position. Just like this. Let's
zoom little bit. I think I need to move one step, validate and click on the
body 00 for DoubleClick, and then right-click transform and change the position again. I think I can go here, and then I can go here. So it's okay for that. So this is how you can classify
your different element. And now I will have to part and it can be useful
in other Workbench. So part one, I have
my buddy, but two, I have four different
buddy like this. Each time you can click on the path to right-click
and you have the possibility to apply
transformation like this. So here for example, I can move also element at the same time. Just come back, redu, reduce the last section. You can also apply placement. So possible here. And you can do the
same with your body. So you can click on the
buddy and right-click. You have also the possibility to have access to transform.
66. Display properties: In the constriction tree, it is possible to change the
appearance of an object. So first let's just
create an object in this pound design workbench,
credit to sketch. Let's just work
on the x y plane. Just creatinine meant I can use Show grid grid snapping options. And it just creates
a basic rectangle. Chose to dress like that. After next, click on Close
and create an extrusion pad. Let's decrease the
value with just four. Validate. Let's create an elderly man. Click on this face
to sketch again. And let's create a rectangle. I can use my grid one more time. Show grid, grid
snapping options. It's decrease of value created two new element we
can decrease too far. And creatinine men, for
example, exert dress here. And maybe I can press escape and just read
you a little bit. And rigid see turbid. Just click on Close. The next step is to create an extrusion or
a pocket in my example. And just apply through
our dress here. And let's get to know the
island managed consists face. One more time credit to sketch. Show grid, grid snap.
Let's decrease. It'll beat with for example, six and credit and iodine. They meant like just this
element on this part. You can close that again. And all. Perfect. So I created this
smaller, small elements, the things that I
would like to do, It's to just change
the accumulates. It is possible when
you have a buddy, you go right-click and you can find appearance.
Appearance here. When I click on this part, I have Document window. You need to select
your element first. And you can change
flatlines for shaded. So you can change
your render wireframe or you can change for
print just like that. When you go on this, alright, is possible to change
the display so one more time can
go on your frame, you can change flatlines also. But you can go on this display property
with FY20 viewing mode. Just like that. I can change on this area. Here. I'm going to come back like
this and just change here. If for example, I acidic
shaded, you have this render. I don't find flatlines
as you can see. I'm going to click here again. You can apply your
materials, it's possible. So you click on
this area and you can apply different materials. It's not very
advanced feature on, but sometime it's useful you can change lethal to display. For example, I want to add
girl that can teach here. If I want to apply, for example, metalized,
I can click here. If I want to apply each time you need to click on the face
aluminium, I can click here. After every time you
have more options. Polygons of phase. You go here you have
the ambient color. So what it means, for example, it's
aluminum bucket. I can change my ambient color. You ever choose a
different color? Let's make some scene
in gray differently. And you have also
the emissive color, emissive current
tagline, so bad, so difference if I change
my emissive color. And you have also reflect
with specular color. Just like that, we can
make some modification. You have also shininess
on which you can walk. It's not a lot more
advanced features, but sometime it can be useful. You ever saw here
the shape color and line color, just like that. Here. If I just
click on my face, you have the print
side length wise. You can also make
transparency on your element and
line transparency. So if I want to
change this element, I need to change for our,
for example, flatlines. And if I click on
flatlines, you can find, for example, the point size and take your glands
about this area. By default, I used to and I
can change the point size. So sometime if you
want to have something bigger because it's too small, for example, to
select a vertice. It can be interesting
to increase the point size and you
have also some line wide. And you can increase also. Well actually we don't
use this too much, but sometime if it's
difficult to find just an edge to find a vertice. You can use this display
property and make some adjustment with print side and line weight can decrease. Just like this. After if I change
my material again, let's apply, for example, gold, I have this render. It's not very yellow, so I
can change the shape color, or make something
more like this. So my line color, orange color by
default is black. Generally we keep this in black, but it's possible to change. In fact it here one
more time I can change my MEN cooler or diffuse
color emissive color, specular color, just like this. So it is something interesting. We don't use too much, but
sometime it can be useful. You want to change
liters will display, you want maybe
change the size of flatlines on the lines
on the vertices. It can be useful.
67. Techdraw workbench: We are going to see the Tech
work bench, Tech war bench. For this, one of the
first things to do is to go here and you can just
sit the Tech war bench. What you will be able to
do with this war bench, very interesting war bench
because when you create, for example, a part, you will be able to
display different view. And to introduce
your work on a page, you can add a model of page. And after that you can
introduce different views, you can add a dimension, you can add annotation
and more on your page. So one of the first things to do when you go on the tail
drawer bench here, you will have a different
type of window. And I decided to position
my window like this, but it's possible to edit
also at your convenience. So first we will be able to insert pages here in this area. We can work with page, insert a model of page after we'll be able to
add different views here. We have also more element with the views when
I go on this area. I have also some possibility to, for example, we can
insert element just here. I display different
drawing tools. We can insert
different dimensions. Here it is the different tools that you can use to
insert dimensions. But first you need to
create a model of page. Something that I can do
is to go in this area. To insert a model of page, you will have
insert default page or insert a page
using a template. If you just click
Insert a Default page, as you can see, I have
this model of page. I can zoom little out. Now I can unlock
different tools, but not all the tools. Because if for example you want to use all these
dimension tools or you can also add a different
element on your drawing, you need to insert views first. This is what we are going to do. After I decided to
organize my window here, you can just drag and move the window at
your convenience. I can drag and
move, for example, this one here if I need, you can reorganize your window. Something that I'm
going to do is, as a explained, it's to
position my windows like this. I think definitely it's great, but you can make a
lot of adjustment. Moving your window
here in this area, I start with this one, I keep everything on this
line and I decided to put the different
dimension tools and some annotation tool
just here on this area. Will maybe, yes, maybe I
will work with two lines. First line here with
all these tools and just a second line here
with all these tools. This is the first things
to understand here. I've created a model of page, but something that
you can do also. I have this page, I can
just delete this page. You have also the
possibility to insert a page and you go insert
page using template. In this case, you have
this different template, You have a list of
different template and you can select
what you want. If for example I want a
four in landscape blank, I will select a four
landscape blank. I can click here
and I can insert this model of page after I
will be able to insert you. So one of the first
things to do, so I'm going to click
here and just delete. You have also that type of model of page page using a template. But I will show you after
in details how you can insert your models and how
you can edit these models. Here I'm just going to come back four, Portrait or landscape. Let's focus on landscape and
you can add your model of page First things to
do it to Crato models, this is what we are
going to do first. Crato models, Let's
crate simple models. For this, I can change the work bench for the
par design work bench. Just like this, we
will craft sketch, I can craft body Ct sketch. After that, I will work on the X and Y work
plane. Just here. After to work on the
X and Y work plane, I can out select my grid. I can define my grid first, so I can click here,
Display the grid. After that, I will
create the rectangles. I will create my first rectangle
on this area just here. I will zoom little bit. Oops, I press Scape. Let's come back to my sketch
first, center my rectangle. Clicking on this
point, this print, this line, and activate
symmetry constraint. This point, this print, and this line, and activate
the symmetry constraint. After that, I will
define two dimensions. I will click here,
enter a dimensions. Horizontal dimension, 120
millimeter. And click here. Enter vertical dimensions with 120 millimeter and
I can validate. I will use my circle tools
and just go on this area. Snap to this point and
create the first circle. I will click here. Snap to
this point, Cretan order one. I will just use my grid
to repeat the process. Click here and click here. Now I created this element. I will close my sketch and I will create
my first exclusion. I will click here, I will
create an extrusion. I don't need to
extract too much here. I can increase a
little bit if I need, but even this I think
it will be too much. So I will just focus
on the value of ten. I will just validate. I will create another
sketch on this face. Click on this face C sketch. I will circles just here, circles on this area. I will enter a value
for the circles, so I can click here. Dimensions for my circles. I will apply you
dimensions of 20. I will close my sketch. Ct extrusion. Again pad. I will increase the length. Not too much. I will
just focus on yes, 40. Maybe I can increase
a little bit. Let's work with, I
think it's too much. Just going to focus on 40. And just validate, I will
click on this face crate, a sketch again, activate
a circle just inside. I will enter a dimension
for this circle, so I can click on the
circles dimensions. We will apply a dimension
of 16 millimeter. After that, I can close my sketch and create
an extrusion. I can go on this
area and extrude, not extrude pocket here, we can change for throw all. As you can see, I can
cradle on this area. We're just going to
create this simple path. No need to craft something
very complex because we'll use the different tools and to see that it's better
to crate something, not too difficult here. This is my body. As you can see, something that I will do is to save this work. So I'll just say this work. As you can see, I win name for part why it is
interesting because after we'll be able to insert different elements of this
part inside a model of page, this is the first things to do. So now we can come back here, I have my body perfect. I can just click
here, press Kep, and I can go directly in
the take, draw work bench.
68. Techdraw drawing part 1: In this training, we are
going to create a part. After that, we will
introduce this part, these models, on a page. And we will add different views, we will add dimensions, we will add different elements. One of the first things to do, it is to create the part. I can go here and I can change for the part design work bench. Directly on the part
design work bench, I can create a body and
I can create a sketch. Then I'm going to zoom
little out, just like this. And something that we
are going to do is to focus on the work plans. This work plans just here. Thanks to that,
we can work here. After that, I will
directly use my grid so I can go on this area and
I can activate my cride. I will use one of these tools. I will just use the
line tools here. I will create a first line
starting from this point. I will zoom a little bit and I will define a
dimension for my line. First, I can create
a first line here. I will define also a
second line on this area. Just like this, I will
start with two dimensions. This one I can apply also
the constraint vertically. I will click on this one
and apply a dimensions. What dimensions we will apply. We'll apply 110 for this one. And I can click on
this line and I will apply a dimensions also. I will apply 60
millimeters for this one. After that, I will use
my line tools craton, other line I can
snap here to here. I can zoom a little
bit just on this area. I can click on this line and I will enter a
dimensions also. And I will enter 20 millimeter. I will just come back, so let's use the line tool snap here. Go on the left, just here. I will click on this line, Apply your dimensions also
and it will be 70 millimeter. Then I will add another line starting from
this point to this point, I will add another dimension. If I just click here, it will be hoops. Yes, just click
here with this one, it will be 40 millimeter. It's okay for that. This is the different dimension
that we have. Now, if I just go on this
area, I would like to cry. I can use my tools. Just click here if I want. I can also use, for
example, circle tools. I can just the circle too. With the center, I can
snap to this point. Then I can snap to this
one just like this. I will crander circle starting
here, just like that. After that, I will
enter a dimensions to this one first before to
enter dimensions to this one, because I'm going to deselect
and just use my trim tool. So I can go in this area and trim edge and I can
trim just this part. Then I will add dimensions with these tools and click here, something that we will apply. As you can see, it will
be just 12 millimeter. After I will add also fillet, I will use my fillet tools
just when we go on this area, we can add a fillet. I can click on these tools, sketch fillet, silk, this
point and this point. This line and this line. The first line and
the second line, I can apply a fillet. As you can see, if I
just press Escape, you can increase a little bit the value of the
fillet just like this. So I can dragon move this
print keeping my dimensions. But you need to be careful because if you dragon
move this print, it's not doing convenient. So I can increase
using this print. I will do the same thing here. I will click on my fillet tool. Set this line and this line, and we'll add a small fillet. I will be able to
keep this value. I can zoom a little bit
and just use my red here. We have 12,345.6 I think it will be nice
for what I want to do. I can increase little
bit with eight, just like that on this area. If I use this filet, oops, I need to make
some adjustment. Yes, just like this, I need to zoom little bit and position
my element just here. I need to put this
point and snap here, do not have problems. And put this point
and snap here also. It's okay for that.
It looks nice. Something that I will do it. I'm going to turn on my view. Just press close,
just like this. After that, I will
create an extrusion. So I will use the pad tools
and I will increase the size. I will work with two
different sides, the symmetric to
plane on this area. I will change my value, Whatever value I
will apply here. We have a value of 40. It's not enough for
what I want to do. I'm going to come
back to my models. Double click on the pad and apply a value of 60 millimeter. It's okay for that. Now let's work on a different work plan. I'm going to click
on this face and Cr sketch on this face. Something that I can do
is to turn a little bit, activate the grid
just like this. I will zoom and crorectangles. Here we have zero, we have 20. We need to start at 20,
something that I will do. I will zoom little bit and
start just on this area. I will go here and go until
this part. Just like that. Perfect. This line need to be on the same
level at this line. After we can increase
a little bit here. It's not problems. You can just enter dimensions on this line, Enter dimensions. Let's do this again.
So click here, click on this one, and we
can enter a dimensions. What line we can apply? I will apply 24 just like this. I think I have a sketch
constraint maybe because I snap. So I have my line just on
this. I can press a step. Just come back to my models
double click. Let's turn. Yes. If I click on this line, I decide to apply a dimension. As you can see, it's
not working properly. I'm just going to keep my
grid for a simple reason, that if we drag and move, yes, we have some constraints, so I'm just going to use my grid and make some adjustment here. Just like that on this
area. We can stay here. You can increase if you want, but it's definitely
not very important, you just need to respeak. So here we have 10,102.2 Let us click on Close a Pocket. I can click on my Pocket Tools, and I need to increase the
value here you need to increase if for example you
tape any things like 120, for example, I can presenter and I will be able to Crt
something like this. Then I will click on this
face like this and I will Cr a sketch also on this face. I think I prefer to turn a little bit on these directions
and now silk my tube. I can activate the grid again. Zoom silico rectangle tools. We're just going
to use the grid. And as you can see, we can start on this
area just here. I can create something until
this area just like that. If I press Escape, I will increase little, just here, what
dimensions we have. If I click on this line, first I click on this line, I have 40 millimeters. And if I click on this line, I will apply 12 millimeter. You just 10 millimeters here with the first with your grid and 10
millimeters here. We have 20 millimeter
on this area. After that, I can
click on close. I will crat also a pocket. I will change the type
and here we can increase. We need to have more
than 20 millimeter I can use through all if I need. For example, I click
here 24, perfect. I can click on close,
so it's okay for that. We have created this
part and thanks to that, we will use this in the
tech draw word bench. So I can change Ilic. Now the Tech Draw Ward bench. And we will use this body
to insert different views.
69. Techdraw drawing part 2: We're going to continue. We have created these parts and we're going to
create a model of page and after to insert different views in the
text draw work page. As explained before, you have the possibility
to insert a page. We will use Insert Page using templates.
I can click here. After to click here, I
have different models. As has explained before, we have all these type of models and something that
we are going to use, it is the three and
the three Lensc blank. I will click on Open and
zoom little outside. After to have this
model of page, I will insert different
views to insert of views. As as explained before, we can we have Insert views and we have
also insert active views. Here we'll focus on
the inserted view. First things to do. I
need to go on my parts. On the parts, I need
to select the body. I select a view, for example. I will use the front
view just like this. After that, I will click on
this element Insert View. Now if I go on my model
of page just like this, I can just click here. As you can see, I
inserted my first view. I will position the first
view around this area. Now let's just continue. I will click one more
time on this part. After to do this work, I will insert another view. First, let's go on the top. I can click on top
just here on the left. I can use one more time. Insert View. Insert View here.
As you can see, I have this message here. You can also insert
SVG file if you need. You can just go
here to something specific to insert SVG file. But in my case I don't,
I don't want to do this. In my case, something
that I'm going to do is to come back
just like this. I will use insert view. You need to select the
body or the pocket. It's going to work inserview. Now I can go on my model of
page and I have der view. I will position this
one on the right. Let's come back here, select the body one more time. I can work with
another type of view. I will turn on the directions. I will select the right views after slick the right views. To select the body, we can click here,
insert a View. Now I can go on this area page and I can drag and
move this view. As you can see, I think I will
work a little differently. Position this one here and position this
one on this area. Let's insert the last view. I will select directly my parts. I will click on the body, I will turn, or you
can click after. I will first turn like this, select the left view, in this case, click on
the body and insert View. After that, I will
go on this page. And I created another one. I will position this one just
here. It's okay for that. I'm going to recuperate this
part just one more time. Move a little bit and position
my part just on this area. It's okay for that. Now if I
click on my model of page, what I need to do
is to try to have a better aligment and to
have a better position. First I can rename each, when I go on the views, I can go right click and I can rename here I can rename it will be the front
view, for example. Here I can rename
also this view. It will be the top view,
right click, Rename. I will take top view. After I have this one, I will rename also this one. Right click, rename. This one will be the front view. This one will be the front view. It means I need to
change this one click. Rename. This will be the
right view like this, this will be the front view. So rename the last one. This one, right click, rename, and we will take bottom view. We have the right view. This
one we have the top view. This one we have the front view and we have the bottom view. Something that I can do it. To activate the Crete, I can click on my page and here you can
display the Crete. You can change false for true. After to change for true, I can use the grid spacing. Let's work with ten millimeter. I will zoom a little bit and
try to change your position. I will drag and
move, for example, this one on this
area. I will zoom. I will let just a little space on this area, but not too much. I will click on this
view and I will try to have the right
aligment position here. On the right aligment
position, my bottom view. I think here it's okay. Then silk the right view. I will move my view
and position this one. I think just here because
after we need to let little space on the top for
the titles and elements. This is why you need to
change a little bit. Positions and the front view. I can position. I
think just like this. We will make adjustment
after if we need it first to try to have
the right AligmentIk. Like this, it's not bad. We have some place
for the titles, we still have place
to add dimensions. After to position this element, I will just go on this area, selt my page one more
time about the grid. I will change grid for
false. Just here first. After that on this
area will just remove the view of this element to obtain
this render first.
70. Techdraw drawing part 3: We're going to continue. The thing that I'm going to
do is to add dimensions. We have positions,
the different views, we can add different dimensions. As I explained, you
have the different dimension tools on this area. I will zoom a little bit and position the dimensions
on my different views. First, let's click
on one of these. Most of the time we will
use Insert Line Dimensions. Every time you just
click on the line and you can drag and
move the dimensions. Let's repeat this process. Each time you select
the line and you draw a dimensions after I
will adjust with the Cred. But first let's just click on the different lines and
just pull some dimensions. I can click here, and oops, think this one is not good. I can click on this
one, Press Delete. Let's continue here.
As you can see, we have a little offset. It's a little strange,
but it will be okay for this example. Here I have a radius, can pull a radius
just on this area. I can see like this one. I think you can use every time radius or every time dimensions depending on what
you want to do. Let's just use every time
the radius in this case. I could continue also here if I need just reduced dimensions. As you can see, we're
not big precision here. I can click on this area and insert reduced dimensions
just like this. Think it moves a little bit, but it will be okay for
what I want to do after. Let's continue. I'm going
to go in this area. Just click here and dry
and move my dimensions. I also here we have
different type of parts. Something that you
can do is to use, for example, the
vertical dimension. Or here you have
vertical extent. If you just use the
vertical extent, I can select directly this one. I can press control,
select this one. And apply the vertical
extent to upturn, for example, 80 medimeter. As you can see, this is
why it is interesting. I can pull the eight dimensions
here and go on this area. Just click, and we
can draw 20 here. We can draw this one here. We can draw this value. I could continue, just
go in this direction. This value if I need. And go in these
directions and pull this value just like this. Yes, when I credited my sketch, I think I created a little offset because
I wanted to position 12, and I think using the Cred, I created a little offset. So this is why we
have this value. But it's going to be okay for this example because
the important things here is just to focus
on the Te bench. It's okay for that.
After I could continue, I can, for example,
add more things. We have also dimensions
here that we can add. For example, we have 18. If I just go here, I can pull 18, I can click on this one and I can pull another
dimension like 24. Okay, let's just continue. Something that I can do.
I can also pull the 24. Just stay inside, or we can
also go in these directions. It depends about
what we want to do. So after that, I will go on this area and I will continue. So let's define different
dimensions one more time. You just repeat
the process Every time you take your tools and you can enter the
different dimensions. Just select the lines that you want and you can
pull the dimensions. Here, for example,
is a great example. Here I can just
apply an order one, but something that we can
use to click on this line. We can press Control. Just click on this line. After that, I can use this Horizontal Extend and I can put my value of 110 here. I can click on
this line control, I can click on this line. And I can use these tools. Arizontal extend, not the horizontal extend,
the vertical extent. I can click on this one
control, click on this one. And I can use vertical extent
to obtain the value of 40. I can move here and move here. Then also I would
like a dimensions. For example, just this one. I can click here. I
have dimensions of 12. It's okay for that. Let's
take the last view. It will be pretty simple because we don't have
too many things. I can just click here, pull 60. I can click first on this one, just on the right,
and pull 60 here. I can click on this one and just pull 20 on the directions. Then I can click on
this line control. Click on this one. I can use this one, the vertical extent, to obtain the value
of 80 millimeter. The last point is one more time. I can click on this one. I can enter 18. I can click on this one, and I can enter 18. Also, I will click on
this one and I will enter a value of
24. It's not bad. Yes, I think it will
be okay, like this. I'm saying that I will do it to select the different element. I will change the color. You can select with control the different
elements that we have here. As you can see, you
need to sec element, you need to press control
and stay control up. Sometimes it's not
very convenient. As you can see, you need to
be careful to stay control. And when you go on the left, you will have different value. Here, sees the view, and
you can change the color. Here we have color. If I apply the red color, I can click here and apply
the red color about the size. We have also the
size, font size, and maybe I can reduce
with a value of four. I can repeat the process here. So I can select with control the different parts
one more time. Sometimes it's not
extremely convenient, so you need to be
careful when you click on Control to really select the dimensions
to not be in troubles. And I can go on
the left and I can change the value
with the red colors. And here I can apply
four millimeter. Last point is to go and
repeat the process. On this view, I can select the different
part using control. Click on Color, change the
color for the red colors, and just change the
arrow size for four. Oops, not the arrow
size. It's not this one. It is the font size for four. Yes, here I didn't
change for five, so I need to repeat
the process again. I can keep the
hour size at five, but change the phone size
for four, just like this. I will go also on this area, so different parts and activate the red
color just here, red. Just change the font size
for four, just like this. Now the last point is to
go directly on the page. We can apply sure grid true. We can make adjustments
little about the position. For example, I have
different arrow. I can make a better aligmentneeI can pull a little bit
on this direction. It's okay for these two ones here in this area. I think I can Allen just here. Oh yes, just like this. We can just use the grid to
make some little adjustment about the position of
the different rows. It's okay. We can stay
like this on this area. I can use the same
aligment with this one and this one here. I can pull a little
bit reduce this one. Reduce this one on this area? Yes, maybe on this area. Let's just continue here. I have many dimensions
or something that I can do it to alternate. May be the dimensions
just like this. Here we have 80, it's
okay on this area. I can reduce 18. I can reduce 18 also here and
increase 24 on this area. The aim is just to
use the grid to make adjustments about the
position of the dimension. After to do this work, I can click one more times
on my template page. And just falls, I will change
a little the position, but we will do this after first we have positioned
this different value. It is nice, and we'll
add order element after.
71. Techdraw drawing part 4: We are going to continue after to add these
different dimensions, we will add titles
and we will use the text tools to
add the titles and to add also the titles
of the different views. One of the first
things to do is to readjust little my views. To readjust little my views, I can go on the left
slick the template One more time on the template, you need to click on the page. Here I can display the grid. One more time I can
display the grid. Something that will do is to move the position of the
view I can reactivate. Here we have turn view frames
on Off why it is useful because you can move directly view with the
dimensions at the same time. If I just click on
right view for example, I can move all these views
at the same time, just here. And I can select also this
one, the front views. And just dry and
move on this area. We can do something like this. I need to a little
bit more space here. I think I can move again a
little bit with one square. I will go on this area, move a little bit
with one square. One more time, just here, I will change the position of these dimensions and
these dimensions. Just like this, I
will go on this area. Maybe I can reduce
the dimensions. This one I can reduce the position of this one
and reduce little bit. This one. Yes, we have
little space here. I think it will be enough
to position my titles. Something that I can do. Also
here we have the top view. Maybe I can reduce here, I can move little bit. This one on this is same, I can move little bit. This one just like this, something that we can do
here we have this element, I can try to reduce little bit. Just stay like this. I think it's okay for that. Something that I
will do is to go on the page and here we can deactivate the
view of the creed. If I take again about all
the different elements, we can add the title First, I can go on this area. First I can deselect everything
I can go on this area. We have Insert Annotation. Insert Annotation. When I click on
Insert a notation, I have my default
text just here. Here we have the data
property and the view. I can click on the annotations, select Data Property, and
we have default text. When I click on
this suited point, I can change the content. We will title project example,
Title, project example. After I can validate, I have my annotation. And on the left we
can define a color. We'll just use the black colors. And I will increase
the text size. Let's swear for example
with 12 and position this totally on the
top, just here. Here we can position this
one little space like this. It will be nice if
I just click here. We'll have the project
title example on this area. I think definitely it will be okay if I reactivate this one. I can try to center a
little bit more on my page. I can also use the creed and we will change the
display a little after. First, let's continue
with the text. I will use one more
time my text tools. I have another
notations and here we will change the text. I can click on this area, We will define right view. I can press Enter.
Just click on okay, not press Enter. Click on Okay. And position right views here, about the size. I have five. I think five can be nice. Let's just stay with five
and continue the process. You can also duplicate. It means you have the
nation, this one. You can go right click. And when you go right click, you have the possibility
to copy and pass. So I can click on Copy and right click, I
can click on Past. Thanks to that, I
have no notation. One of the problems is
the notation you need to drag and move a little
bit from one step, I can change right view here. Now I can edit the content of the
annotations and click here. Suited Point and I can
change for front view. After you can click on,
okay, let's continue. I have this notation, right click and copy notation, right click and Paz notations. Now you try and move
a little bit on the right at the level
of annotation two. Thanks to that we're
on the same levels. I can click here, Change with the suited
print the text. And something that we
will tape it is toubview. I can tape tobview and
just validate with. Okay. Then I can
Dragon move Toubview on the bottom of my
page, just on this area. Let's repeat this
process a last time. I can click on Annotation 003, right click Copy Notation, right click Paso Annotation. After you drag and move close to the annotation
number suit to be in the same levels on this
annutation number 4004, I can change the content. I can click here,
suited print and I will tape bottom view. I can click on Okay and drag and move bottom
view on this area. Now if I click here,
as you can see, I can position my
different views. I just need to click on my Cred one more time so I
can select the page. Activate again the Cred. Just click on the
View Properties. So grid I will bit position my titles
just to run this area. As you can see
when you are here. You can also move
like this, your text. It is definitely not a problems
I can use as this one. Let's try to have
a right positions. I think it's okay
for this one here. I have right views, going
to link on this line. Move a little bit on the
right and front views. I will also on this
one, just like this. Then I will select top views on this one and I will select the bottom view and I
will link on this line. Perfect. Something
that I'm going to do is to click here and I can
turn this view just like this. After that I can go on
the left one more time. Click on my page and on
my page show grid falls. That's it. It's okay. For that, we have finished, we can add a more element. But the aim of this project
is just to crato models, to insert views,
to add dimensions, and to finish with
titles and content, we can add more things
as, as explained before. But already we have seen the process step by step to
work with this war bench. When you go on the left
here, as you can see, we have the creation with
the body in a separate file. So it means you can save
this part and you can save the page if you want on your
model of page one more time. You have the possibility to
export directly your page as SVG and you can export directly as X F as
has explained before. You can also export with
a different format. Specifically, here
we have the page, we can see, we
have the notation, if you want to rename,
you can rename also. For example, I can
double click here and I can change titles here. I can change for right view. If you double click on
right view, as you can see, you have 001 and you
can remove this one. But you will keep the 001
even if you remove that. And I select, I just
want to take front view. I will have one more time, zero, because I duplicated
the element here. I can select top view. And on this area bottom view. For a simple reason, I
duplicated this element. If you take an
element, for example, you dragon moving template here, it's not going to
change anything. If you move template, yes, I think it's not
going to change anything. I'm going to come back, undo, undo front view, just tob view. And here will change
for bottom view. So here after it's up to you, if you want to rename, you can rename after it just annotations if you don't want. You can also just
come back and stay stay like this with a
different annotation.
72. Assembly workbench: We're going to see how
to craft assembly. And to craft assembly we
can use an extension. Thanks to these extensions, we will be able to
create an assembly. One of the first things to do is to add the extension for this. When we go in this area, you can have the option
tools thanks to that. Here you can find extensions. When I click on this area, the extensions that we are going to use is a two plus two plus. I can click on this one first. After to click on this one, you can just click on
Install on this area. Thanks to that, you can
install these extensions. A two plus is
installed. It's good. You can just click on Close. Something that you need
to do is to restart. I'm going to click
on restart here, and I will restart one
more time for cap. Why it is interesting to
use this extension For the simple reason that if you
want to create an assembly, you are different
type of extensions. I think this one
is one of the best because it is not too
difficult to work with this. You don't have too many tools
and this is the reason for which I think this
extension is very great. After to start again free card, you can now have access
to the extensions. Now if I just go
here, as you can see, you can find the two plus,
two plus extensions. So the first thing to do is
just to click on this one. Thanks to that, we have
access to this work bench. Let's take a glance first
about the different tools. After that, we will go
in another work bench. It means we will create different parts in the
part design work bench. After that, we will add this part directly in
the two plus war bench. And I'm going to show you
the process step by step. First, let's take a glance to what we have on
this work bench. We, with the size of my screen, I have everything directly
on just one line. As you can see, we don't
have to too many tools. Some things that you can do. If your screen is too small, you can just take a glance. And for example, you can take a window and you
can drag and move, for example, on this
area if you need. Or you can take this element and you can work with two lines. It's up to you to organize
depending about what you want. You can organize like
this and I can put, for example, the
different elements here. But I think in my, in my case, I'm going to
work only on one line. It's definitely better and I
don't need to use two lines. But the tools that we have,
you will be able to import directly parts or shapes for folders after
if we continue, you will be able to move
or to duplicate parts. Also you will be able to
work with constraints. So we did the constraint
and here we have all these different tools
to work with constraint. Why it's not possible to use? Because we need to import
a part if we select faces, if we select edges, if we select vertices, we will be able to have
access to these tools. This is why now it's not possible to use these
different tools. Now if I go on the right, you will be able also to
have different elements for constraint and also
different type of options. I'm going to focus on all these different tools in
this area because this is the most important tool
that you will use in the 82 plus war page. When you go on this line, you just have all the basic tools. So it means you can
change the views, you can see the
views that you want. You can also create a parts
and different type of options so we're going to start and crate the different parts to be able after to craft an assembly.
73. Assembly create parts: We're going to create
different parts first. So the first thing to do is
to create different parts. Let's go here and just select
the part design war bench. After to start with the
part design war bench, just craft a body and I
can just create a sketch. After that I will zoom. I would just like this and
we will crate part first, we will focus on this
warplane on the front view. After that I can
display my grid. Something that I can do is to
display the grid just here, zoom little bit and
rat first rectangles. I will go a little on
the left and start at zero and -60 millimeter
snap to this point. And I will do the same
thing on the right. When I go arrive
around this area. I will work with here
we have 80 millimeter, it will be perfect,
just like that. If you check the
dimensions first, I can click here and I will have 120 millimeters and I
can click on this line. And I will have 80 millimeter
after something that I can do is to create no direct angle snapping to this
point, just like that. Until this area, I can
just press escape. Just zoom little bit. We just 10.10 millimeters of 20 millimeter here and 10.10 millimeters of
20 millimeter here. I will adjust using the trim edge tools and just create some adjustment
on this area. That's good.
Something that I will do after it's to close and create my first part
with the extrusions. And I will apply
symmetric to plane. And here we will
increase the value. What value will enter? I will work with 65
millimeter, just like that. After that, I will come back
here and create a new body. Let's just click on
Create New Body. On this new body, we can
create a new sketch. We need to focus on
the same workplane. I can click on the same
workplane, just like that. After to click on
the same workplane, I will activate my creed. As you can see, the workplane
is in the Dls cilic, the front view and just
Crt multiple rectangle. You can craft first rectangle just like this using the grid. The second one snapping and
the third one snapping this. I need to rise this part
and rise this part. And this is the reason for which I will use
the trim edge tool. Remove this one just here, and remove this one just here. I need to check because I think, yes, this line here, as you can see, disappears. I need to crt another line and snap this sprint
to this point. Now it's okay, I can close
something that I will do it to Craton extrusion Also
here I have some troubles. If I have some troubles here, it means I need to come
back on my sketch. I need to click on models, select this body and
just hide the body. I think we have the problems
of snapping options. I'm going to come
back on my models. I think here we have the
problems I need to sell this and activate Constraint
coincidence and sylla this. Yes I'm already
Constraint coincidence. If I just close, let's check a thing
now it's okay. And I can create an extrusion
so extreme now it's okay. And just symmetric to plane. And we will change the line. What we will use for the line, we will use one more time, 65. Now I can reactivate this body. I will obtain this render and I will click on this
line, Press control. Click on this line also, and activate a small felt
but the field value, let's just increase
a little bit. I'm going to increase
until eight millimeter. And just validate something
that I forget to do is to work on this body so I can sell the
body, the first body. Click on this one, I forgot
to C hole in the idle. I can crt a sketch on this face. It's not the problems.
Click on the grid, we are on this face.
Slc Circle Tools. I will snap on this
area, press a Scap. Click on the circles, activate the value, and the
value will be 12 millimeter. After that, I can
just close my sketch. I will create all with this one and I can
change for so hold. Perfect. And I will
just validate, we need to crate a last
element, crate a new body. One more times on this new body, we can create a sketch. So crate sketch, I will focus on the same
workplan one more times, just like this activate the
grid, we are in the middle. One more times. This is why I
assure you when I move with my view and sell the
front view crato circles, we can crtocircles
here from the center. I can press Escape to put
this in the center first. And as you can see, I
don't see my circle. So this is where I can
come back on Models, select my first body, deactivate the view,
and thanks to that, I can select here
just my circle. I can also deactivate
the view of this body. Just select my circles
and activate the value. The value will be just 12
millimeter, like this. I can activate again the view of this one and
the view of this one. But we'll do this after because it's not working properly. First, let's click
on the sketch. And just close the
sketch, just like that. If I go on models, I can now reactivate this one and this one about my sketch. I can click on the sketch
and extrude one more time. You can work with symmetric
two plane and I can increase my value on
the two directions. What value I will apply? I will apply your value
of 100 millimeter, just like this to
just cross here. Maybe I think it's enough. 100 millimeter. Now just rename the
different part silt. The first one rename it will
be the part number one, El. The second one rename, sealing the part number two
and sealing the third one, rename and part number three. After that we can move
the different part. I can see the first one
right click transform and just dragon move
little bit may be here, Validate, selling
the second one, right click transform and move a little bit
on this direction. And little bit here
sell last one right click transform and just move
a little bit on the right, a little bit on this area. It's okay for that. After that I can open the different part. We have the different options
and reactivate the part. Number one, we just need
to save this project. For this, you can go
and file Save As. I will change the name and
I will take here project. And I will save this
one, just like that. After to do this work Perfect.
Something that we can do. The work is safe, you
can just remove that. After we will move in, the two plus we bench and we'll be able
to work with this.
74. Assembly add parts: We are going to see how
to add parts to Ct, an assembly, how to add parts. One of the first things to
do when I go on the left, you have different options here after to create a document. One of the first
things to do before to insert the part is to
save your document. Here you're going
to file and you can just save your document. Save as here. I'm going to rename
this document. I will just tap assembly. This is the first thing to do. You save your document here. This is a project
document and you save as assembly after you can put
the name that you want. After to do this work, you can insert part. You have two options. The first option is Add
apart from an external file. If I just click here, I can sic here my project. So I can click on Project Open. What you can see, you can
find the different parts. But one of the problems is we
just have one element here. This is possible if just
you have, for example, different document and inside the document you just have
one body or one part. It's going to work in this
case and you can insert just one document
after one document to have different project here. But in this case, it is
not what I want to do. So I'm going to come
back, just click on Edit, or I can just click
on the project, because if you click on Edit, it's not going to work properly. Click on the project and
remove the second option. It is what we are going to use. You can click here, you can just add shapes
from an external file. When I click on this area, I can select my
project one more time. Now he's going to ask to
me what I want to add. I would select the part one, part two, and the part number. You can also insert the
sketches if you want. In my case, I don't
want to use this. I just import just
a part like this. After that, the first
part is position. And you can position the second
part, for example, here. And you can position
the third part. For example, just on this
area with left click, I position my different parts. As you can see now I can go on the left and the first
thing to do is to rename. You can go right
click and you can Rename will change
one more time. Part number one
here I will change for Rename part number two. Here we change right click
and rename part number three. After to do this work,
I have part one, I have part two, and I have
the part number three. Also, just like this,
something that I can do is to move the part. If you want to move the part, you have different options. When you click on the part, you have these options here. For example, you have
moved the selected part. In this case you can just use this element and you can drag move the part at
your convenience. You can at the same time
just go right click. And you have access
to transform. And when you go right
click transform, you can also have exactly
the same type of things. This is how you can start
first things to do. You create a new document, you rename the document here. In this case, I
just put assembly, but you can rename as you want. After you have two options, you have the option
to add apart from an external file and add
shapes from an external file. In this case, we use shapes, but you can also use the
first one if you need, after to add the
different parts, we will be able to use
these different tools. Thanks to these different tools, we will be able to
create the assembly. It means to put, for example, this element here
put, for example, this element here, using these
different tools available.
75. Assembly constraints part 1: We're going to see how to
work with this assembly. For this, we have different
tools that we can use here. These tools are constraint, thanks to that,
thanks to this tool. Because these tools
are constraint, we'll be able to link
the different parts. One of the first things to do
is you need to understand, you need to slate at
least two elements to have access to
this constraint. If I just go here, I can slick for
example this phase. Then I can, for example, slick this phase and after
to slick this two phase. If I move a little bit, I have no access to
these different tools, not all the tools, just the
tools that you can use. If for example, I use at Center of Mass Constraint automatically I
can do this work, I can click on Accept
and that it would have created an assembly
of these two parts. Now if you've got on the left, what you will be able to do, you will be able to do to see directly the
constraint on this area. If you want to come back, if
you remove the constraint, you click on the constraint,
you press Delete. As you can see, you just
remove the constraint, but you keep your parts here. It means if I want to come back, I need to use, for
example, the undo panels. But if you use the undo panel, the constraint will
be still here. This is why you need to press Delete if you want
to remove again. If I salge this phase control, sells this face, I
have more options. I have, for example, add
angle planes constraint. When I click here, I
can do the same type of work but it's just that
you can apply angle. It means you can turn
just like this and you can just turn your
parts on this area. This is just something that you can do using this constraint. In this case, it's
not very entiting. So I can just come back and I'm going to come
back a little bit here. As you can see, it's
very long to come back. So something that you
can do it to delete this element, click
on this part. When you click on this part, you can have access to the
different plasmin value. Here you have angles. I can remove the
angles just like that. I can take for example the
value of yes, I just go here. I can take for example, value of zero and just
come back just like this after you have
other type of tool. For example, you have had a
plain coincident constraint. Why it is interesting
because for example, as you can see, we
have offset here. It means if I see
the right view, the element is here and
this element is here. Adding this element, I can Sylx this face control
Syllx, this face. When I, Syl this two
face as you can see, I can Syl the right view. I can now have access to
plain coincident constraint. And when I click
here, as you can see the two faces
are coincidence. Thanks to that, we can handing on this direction
just like that. If I continue like this, I can Sylx this face
select for example. Or I can maybe Syllx
this face control. Syllx, this one, this
one, and this one. And I can use
coincident constraint. You can do this type of form. Why it is useful because
after, if you want, you can just select your
part or select this one. And I can go right
click transform. Now I can just put my
element just like this. If I need not at the maximum, I can just drag and
move the element and I will be exactly
in the right location. This is why it is interesting. I'm going to come back
a little bit with my first position just here
and select the constraint. When you click on
the constraint, you don't have many
things to change. You just have the direction
of the constraint. Sometimes you can have also offset depending
on what you use, but you don't have
too much possibility. As you can see, it's not a very difficult
assembly that you can use. This is why I think it
is a basic assembly, but definitely this extension
is very interesting. If I silk this face and control, I silk this 11 more time, I have more options and I can use at plane
parallel constraint. And when I click
here, accept it just to have had plane parallel
constraint in this case. In this case, if I use
these tools as you can see, select plane, another plane. I think here it just
working is for example, I'm going to show you going
to delete this constraint. If for example I select part the part number two or
the part number one, and I can go right click
and I define transform. And I turn little bit this
part or in this direction, just in this direction,
Something that I can do. I can have the right direction. I can see this face, this
face just like that. Now if I use these tools, add plan, parallel
constraint just like this. Now as you can see, the
two elements are parallel. This is how you can use also these tools I'm going
to show you and do. I'm going to redo the last action and come
back to these positions. Maybe I can select this constraint remove.
This constraint remove. And this constraint remove, I will selk the part number
to transform and maybe I can move a little
bit on this area. I think definitely
it's too much. I'm going to go right click transform and just come
back in this direction. Maybe just here.
It's okay for that. This is how you can start with a constraint after I'm going to show you that it's possible
to work with constraint. And you can also, for example, this element, you
will be able to put this element just here using
other type of constraints. But first, I wanted to show you this different
constraint because this is basic constraints
that you can use. You can also click on
a point, for example. You can zoom bit, click on the point, click
on this point also. Now you have different
constraints. You can also use this
one, for example, here. But it is not what I want to do. I'm going to show you again. You can, for example,
click on this point. And click on this
point just here. Something that you can do.
I'm going to remove this one. Something that you can do is to increase the
size of the point. You can press Shift select
the different part. When you go in this area, you have the view property. In the view property,
you have the point size. You can increase the point
size to eight like this. Now I can sell this point, it's easier and I
can seal this point. Something that I can do is
to use as center constraint. I can also use this one, as you can see, to
activate my constraint.
76. Assembly constraints part 2: We are going to continue
to create this assembly, and for this we can see different tools to create
constraints. Let's continue. We have seen that we can use different faces,
and thanks to that, we have different tools
to work with the faces, but you can work
also with point. And you can work also with
edge. Something that I can do. If, for example,
you select two H, for example, you sell this one, you decide or I can
syllk this one, Maybe this edge just like this, you need to select the correspondent H,
it means this one. When I click on this
two H, you have, for example, add axis
parallel constraint. If I just go here,
as you can see, it's not extremely convenient. It just when you have some
rotation, it is the same. For example, you have two parts, You have an other part. I can select the first one. And this first one I
can go right click and transform and then decide
to create a small rotation. You can also use the aligment.
It means we are like this. You can use, for
example, this edge. You can use this edge. You can put this
parallel exactly like the faces as you can see. Let's just come back
with edit, edit, and do, let's just come back on
this area and just did the constraint, something
that you can do. Also if I silic, for example this edge
and control cilic, this edge. I have these options. Add axis concidant constraint. And in this case I can
put my element just here. Well, it is useful because one more time you
can, for example, select part like the part number two
right click transform. If I want I can make some
adjustment just here. And for jumper just here
to create this assembly. Let's just come back a
little bit on the back, not too much. Think
it's too much. Let's just come back
here. Now, something that I would like
to do is to put the cylinder inside here. How to do this, how you can
put the cylinder just inside? You have different options. First option, you can select the surface inside of
the cylinder here, the surface inside the hole, and you can press control
and select this surface. Now you can use a
coincident constraint. As you can see, the element
will be located here. But one of the problems is we have the order
element just like this. We have this order
element just here because I didn't
deleted the constraint. Let's do this again. I can
click on this face control. Click on this surface, add
coincident constraint. I can put the element
inside after I can make some adjustment on
my part numbers with right click transform, I can for example,
just try and move the element just
like just like this, this is something
that you can do. After if I just come back, you have another option
going to come back and undo. Until this one I will click on my constraint
and just remove. Another thing that you can do, it's to click, for example, on the circle lines just here. And you can click with
control on the circle lines. Also here, it means the
edge, the circle edge. Now you have the options add point identity
constraint and add point on line constraint
is Cilic Point. Online I will
obtain this render. I'm going to undo,
remove this one. Let's see the second example. Click here and just click here. You can define this constraint, add point identity constraint. I can click on this one accept. After that I can make some transformation
on my part numbers. We right click transform. And I can drag and
move just here. If for example I
click on this one, click on this face and
control click on this face. And as you can see,
you can do this work. But one of the problems, the order part, is
moving a little bit. So you need to transform and readjust after that.
Just like this. And that's it, we have created this assembly after you
have more options here. So for example here you
can define constraint. If you select two elements, you can have access to the
constraints that you can use. Also, if you click you have Edit existing
constraints and you can find goes directions
of all constraints. Sometimes it is useful, but definitely here in this
case I'm not going to use. If I just come back, I'm
going to come back here, come back here, and
maybe come back here. Every time when you click on, for example, two elements, you can also click here and have access to the constraints
that you want. The select two element
just like this. And you can see the constraint, It is exactly the same
that you use these tools. The last important point I'm
going to remove this one. Remove this one is if you
want to duplicate a part. For example, it's possible you click on the part and you can
go right click Transform. Here, you just drag and move. You have these options
here, Duplicate Part. In this case, you can duplicate the part at your convenience. For example, I can
click on this one. I can use Crato, Duplicate Part and
Position here. I can click again on this one and duplicate part
one more time, just here and you can
continue at your convenience. I can click on the
first one again, just duplicate the part one
more time at my convenience. Right click, not right. Just click here and you can duplicate the part every
time. Just like this. I wanted to show you this
because it's important to understand that this way to create assembly is
definitely convenient. It's not too difficult to use in comparison of some extension where definitely it's very difficult to create
the assembly here. You just need to
import the part. After to import the
part, you select faces, edges or vertices on
two different parts and you will be able to different link using
the constraints. This is how to work
with this we bench.
77. Sheet metal workbench: We are going to see how to
work with sheet metals. Work with sheet metals. To work with sheet metals, one of the first things to
do is to install the addon. To install the addon, we can go directly on this area. We can slick. As you can see I have the sheet
metal features, but to use the sheet
metal features, I just need to go on
the Adon managers. When I click on the Adon
manager just on this area, you can search the sheet
metals on the filters, you have the
possibility to search. Or you can just go directly here we are working
on the work benches. On the wall benches, when you go in this area, you can see the sheet
metal word bench. You will have different
type of information. You can just click
on this wall bench. And after that you will be able to install the wall bench. So here you have
different options and you can just
install the work bench. After that, you can just
finish the work and you will be able to click on
clothes just here. And when you click on clothes, you will be able to finish the installation
of the work bench. After that, you
can directly click here and you can
find sheet metal. One of the first things to
do is to click on this area. After to click on this area, we will have different
type of options. I think this one is extremely, this war bench is very useful and I think this war
bench is very convenient. When you go here
you have a series of different tools,
like for example, you can cro base from a sketch, but you have also
the possibility to directly crato base shape. You have also different
type of tool, you will be able to
extend the face, you will be able to add
corner div to make diff, you have different
type of options. Something interesting
is you can mix the word bench so you can
use the sheet metals, but you can also use the
part design word bench. You can also even use
the part word bench. And you can mix these
different word benches using the sheet metals. So first things to do,
extremely important, you go on tools, you
select Add managers. And when you go on this area, you select directly here and you will be able to use
the right word bench, so it means the sheet metals, you just click here, already
install this word bench. And you will be able to click on this area here and you
will have installation. You just click on
Install and it will be okay after to do this work, you just click on close, and we can start with
this word bench.
78. Create base with sketches: We are going to see how to craft a base using a sketch for this. One of the first things to do, we're going to change
on this work bench, and we will work directly with the part design work bench. When I go on the part
design work bench, it is possible to create a sketch and to create
a base from a scratch. Let's just crate
something simple. First, I will crate a new
body and create a sketch. After that, we will
select a plane. We will use the X, Y work plane. Just like this. I
will zoom little out and something that I'm
going to do is to Cratetangle, I will croc tangles here. These recton girls. I can, I can add different
who have some constraint. I can click here, click here, and
click on this line. And I will activate the
symmetric constraint. I can click on this point, this point, and this line. And I will activate also
the symmetric constraint. Now I'm just going to enter two value for this recton girl. I will click on this line. I will define a constraint
with a horizontal distance. What value I will use? I will use, for example, 160. And I will work
also on this line. So I will use the vertical
constraint on this area. I will work, for example, with 120 and I can just
click and validate. After that, I will crate
a base from this part. I can click on close,
just like this. Something that I'm going
to do is to come back to the sheet metal we
bench after that. If I go on Models here, you can click on the sketch
after to click on the sketch. As you can see now you
can use these tools. Sometimes the tools will appear. You will be able to select
after to crate selection, I can select this sketch. After to select this sketch, I have the options
make base Wall. When you click here, you have a base band and you will have different
type of parameters. One of the first parameter
you can slick outside, you can work on inside also. Or you can work in deals. We're going just to focus
on outside just like this. After. To do this work, you have also the possibility, so we use a sketch
to use a land value, radius, and sickness here. What will be
important in my case? In my case, it would
be the sickness. If I increase, I define for
example an order value. As you can see now I have
a value of 8 millimeters. In this case, they
just come back with the value of maybe I can change. Yes, one. Yes. Let's just step 1
millimeter and just press Enter. This is how to create a base. And after that we'll be
able to use tools like, for example, make walls. Thanks to that, we will be
able to bend different edges. Let's create another base. When you have your base here, I'm going to delete, I'm going to delete the sketch. Also, let's crate
another example. We are going to come back on the part design work
bench one more time. This time I can just
hear my models. This is the body and I can
create a sketch inside this body and select the X and Y work
plane. One more times. After that, I will create
rectangles just like this. This rectangle, I'm going
to repeat the process. I will click on this point. This point in this line. I will repeat my process with
the symmetric constraint. Click on this point.
This point in this line activate
symmetry constraint. Enter two dimensions. First horizontal dimensions. Let's tap one more
time, 160 for example. And let's tap vertical
dimensions with 120. After to do this work, I will add order rectangle. Direct click on this
rectangle, snap to this point. As you can see, we can snap
to this point and we will snap to the order point
and crate a rectangle. Here I will just define a vertical constraint dimensions vertical and here we
can enter a value. Let's work, for example, with a value of 60. I'm going to reduce
a little bit. Let's just step 50. For example, I'm going to position this rectangle
on the order side. How to do this sylgortangle
just like this. After two syllgortangle, you can activate the
symmetry constraint. I can use not the
symmetric constant, I can crateosymmetry
syllxortangle, sylg, this line. After that. On these options, I have
different type of options and I can activate
symmetry perfect. Now I'm going to
work on this area. I will crateoodortangle
snap to this point, and we can snap in front
of the order point here. I will define value. I will click on this
line and oops, I lock. I don't want to lock. I'm going to zoom little out. I will click on this line. I will define value
one more times. Let's apply for
example, yes, 40. I will see this rectangle also. I will this line. After that I will repeat
the process with symmetry. I can go on the right, I can click here and
activate symmetry. Perfect. Now let's
just clean this cache. Because if you want, after to create a base
you need to avoid to have this different line or it's not going
to work properly. Let's just define here
this tool, the trim. He tools, You can click here first time
and a second time. First time and second time. You need to click two times
because we have two lines, because we use two
rectangles and first time and a second
time, just like this. Now I created this base. I created this sketch and I can create base
from this sketch. First, kick on close, just change for the warm
pinch, use sheet metals. After that I will be able to use make base wall
just like this. One more time I
kick on base pend, I will work with my
sickness values. If I want to increase,
it's definitely possible. Let's just come back
with 1 millimeter. We'll be able to use bend
on different type of edges.
79. Create base with models: We are going to see
how to craft a base, but to craft this base, we can use directly
these features. When you use this, you don't
need to craft a sketch. It means you can directly
craft a base and you have different possibilities.
Let's just click here. And as you can
see, automatically I craft this type of base. The first thing to do is to
select the base shape type. When you go here, you
have multiple options. If I change, this
is the L shape, You can change for the U shapes, you can change for the tub. Just like this, you have
also the options at. Then you have also the
option box directly. You can select the
options that you want. If for example, I take a
glance with the U shapes, I'm going to select this one. And you can repeat the process
for the different options. I'm going to use the U shapes to show you the
different options. For example, if I
just click here, I'm going to zoom a little bit. You can work first
on the sickness. By default we have 1
millimeter as, as explained. But if you want to increase, you can change the
value of the sickness. After that, you have the
bend radius also as, as explained, the bend
Redius is located here. If you want to increase the
bend radius one more time, you can increase just like this. After that, you can work
also with the wide and the length and the eight of your shapes. Let's
increase the wide. I'm going to increase,
like for example, 40. I will work with the
length, I will increase. And I will apply, for example, 80 millimeters. And I will work with eight also. And on this area, if I need, I can increase more. I can work like
this for example. But in my case, let's just
reduce a little bit and crack something with 28 after you have also flange
white get something little specific and
in this case is not going to change further render after that when
you create a base, you set your different options, you can just validate
after to validate. As you can see
automatically you have a new body created every time
when you use these tools, you will have a new body
created at any moment. You can come back on base
shapes at any moment. You can see the
different options here. If you want, for example, after to change something
like for example, the line if I want to
increase just after, it is possible you can change also the
radius if you need. And you have the same
options just on this area. Let's take another example. I'm going to remove this one. So here we have a body. I can click on the body
and just press Delete. If I select this 11 more times, I use, for example, the box. As you can see, we have
these different options. Let's take a glance
here. I see the box. We have also the tube. Let's work with the tube. I can increase the
sickness one more time, but first I will
focus on the wide. Let's increase with forample 50. Let's work on the
line of my box. I will work with forample 65, just like this, or
a little bit more, 68, I will work with the eight. Let's work, for example with 28. Here is a fledge
wide, you can change. But here as you can
see for the render, it's not going to
influence something. In this case you
can focus also on the sickness if I just
validate just like this. As you can see I created
directly this box and we can Rn time because as as explained before in
the different example, you can create a
base with a sketch. Then you can C
directly this tool, you can use the bend tools
to apply on this base. But after when you
have your base, you can make that you want. For example, I
have this base now after I can use and make some
transformation if I need, let's click on the body. Just press Delete. And I
will re use base shapes. At any moment. I
can change silt, U shapes, just like that. Let's increase a
little bit with, for example, 40 here, the lint. Let's just work with maybe 60. And on this area I
will work with 20. I can validate. But
after F I need, I can use, for
example, this line. And I can use bend. I will use the bend options. Invert false for true. I will define a value. Let's work with 20 also. And I will define angles. Let's work with 60. And I'm going to
do the same thing. For example, here I can
just click on this line. Bend Options I will use here. Change first the digress. Let's work with 60. I will work with the line and I will make some
transformation with 20. And I will invert for
true, just like this. This is how you
can crate a base. You have the
possibility when you crate a base to crate a sketch after you can use the tools to convert
the sketch to a base. Or you can directly
crate a base like this. And you have different options,
different possibilities.
80. Create bends: Let's see how to crack Bender. And to crack Bender, we are going first
to create a base. I'm going to create
a base after we'll use the features to see
how to create bend. First let's go directly on
the part design work bench, create a new body
and create a sketch. We will just create
a simple base, so I will use the X
and Y work plane. On this X and Y work plane, I will work with rectangles. One more time, I will use my
symmetric constraint with this print this point and
this line symmetric pin. This point and this
line symmetric, we will work with
two dimensions. So I'll use my
horizontal constraint and I can enter a dimension. Let's here I'm going to
work with 200 and validate. And I will work also with
another constraint, vertical. And here I will take
140 millimeter. It's perfect to crack this base. I can close my sketch. I need to crack to base. Let's come back to the
sheet metal warm bench. After that, you go on models. And from this sketch, so as you can see, you can silk the
sketch just like that. You can crate to base,
make, base wall. As I explained, when
you click on base bend, you have now a different
type of sickness. Something that you can
do is to bend apart. To bend apart, you can select, for example, an edge. Let's select this edge. Just like that when you
click on this edge. Now you unlock these features. When I click on Makuall, you can start just like this. Something that you need to
understand is if for example, you select this edge and
you activate again Makall, you go just on the
orderal directions. The last step, if
you sylk this face, it's going to work
also properly. When you click here, it's going to work on
these directions. Depending on what you choose, you will have
different directions. Let's click on this edge. Let's take a glance
about the options. I can click on Make
Wall, just like that. Now you have a bend created
on the construction tree. Click on the bend,
continue a little bit, and you have different options. One of the first
options on which you can focus is the
length in the radius. Here we have the lines, so
for example, I can increase. Let's work with eight medimeter. You can just click outside
and as you can see, created a band with a
value of 80 millimeter. You can invert the position if you need to work in
the different location. You change invert
and you selictru, you click outside and you can
go on the other directions. As you can see, if I
just change the radius, just here, the
radius. What is this? First I'm going to
come back here, Cilic falls To come back, if you click on the radius, the radius is located
on this area. Before to explain the radius, I will click on the base bend. On the baseband, you can
increase the sickness. I can increase the value. Let's work with 2
millimeters and then I will change the
curves on this area. Let's just Sylixobend options. After two Syllxobend options, I'm going to come
back on the radius. The radius is located here. If I increase the value,
like for example, 20 millimeter, as you can see, we increase the radius
just like that. In my case, I'm going to
reduce, not the length. I will work with the radius. And let's just focus with the value of two
millimeter, just like that. You have also a little
bit more options here. It is more advanced option, but something that you
can use on this area. It is the degrees. By default we have 90
degrees, but you can change. It means I can change
if I take, for example, just an order value like you
can also tape -90 degrees. If you tape -90 degrees, automatically you work
on the order direction. If I tape, for example 60, I will upturn this render. You can enter the
value that you want. If I just come back to 90
degrees just like this. You can also use extend, extend number one and
extend number two if I position 8.8
millimeter as you can see when I zoom little bit here we have extensions on this area and also on this area we have an extension on the two sides, this side and this side. This is the extensions you have also the
gap let's work with, for example is six on the
number 1.6 on the number two, you can see the gap on
this area just here. We have this element and
we have created a gap. As you can see, if I reduce for two and here
just a value of two, we have reduced the gap. As you can see, let us come
back with 0.0 On this area, I will use extend number one. Let's come back with zero
and extend number two. Let's come back with
zero. This is the base. Now if I want to continue, I could, for example, click on this edge, repeat
the process. I can use bend. Go on the options, I will use the same value, 80 millimeter and a reduce
of two. I will continue. I will select this
Edge Bend options. I will click here and I will enter the two value,
eight millimeter. I just want to show you
that the difference. Because after we will select multiple edge at the same time, I want to show you
the difference. I'm going to click
also on this edge. Use the bend features,
just like this. After that, I can click here. I can change for
eight millimeter and on this area two millimeter. So we have created this element. Now take a glance about how
we can join the two elements. Here we have the options, because we have selected all
the edges in a separate way. So let's just continue. If I click here, I can see this edge. Use these features
one more times. As you can see we are
working on these directions. Something that I'm going to
do is to change for true. For example, I can go
on these directions, they just apply like 40 millimeter value of two
millimeter, just like that. If I want to change the angles, I can also change
like 60 degrees. I will repeat the process. I will click here, Bend. I will go on the options. Let's define exactly
the same value, 60. The length will be 40, and here the radius will be two. And I will change for
true. Just like that. I will continue. I
will select this line, I will use quals. I will click on the bend
options one more time. I will take 60 degrees value. I will tape 40 millimeter. I will tape two millimeter. And here we will
change for true, this last edges,
it means this one. And I will use one
more time, Makeuals. Click on this band, activate the value, I will 40, I will tap two, I
will tape here, and I will change the
angle for 60 degrees. I cannot turn this render. We have created different
bands in a separate way. Now what's happened if, for example, I decide to
delete all this band? You can select everything. Press delete on the keyboard. What's happened if you select all the edges at the same
time you select this one? You select at the same time
you need to press control. And you select the
different edges at the same time you
need to press control. After to do this work, I selected the four
edges at the same time. These four edges, I can
repeat the process, make wall, we have a
band one more times, but this is going
to be applied on the four edges at the same
time I go on the options, I have the same type of value. Let's work with 90 degrees. I will increase with, for example, 40 millimeters. And I will work with
two millimeter. Maybe I can increase little
bit more, 60 millimeter. Now, what happens when we, when we train the element? As you can see, it's different, is different because
we have selected the four edges at the same time. It is something
important to understand. When you click here, it is
the same way if for example, you click on this edge, oops, not this one. This one. And you click on this
one, the four edges, and you decide to repeat
kors just like that. As you can see, you also, the train is now like this. If I go on the bend options, I will increase a little bit. Let's work with, first, I will invert, I will use two. I will then work with
40 on this area. For the bend radius,
I will work with two. Let's select also
60 degrees angles. As you can see, the
rain is different. We have this type of
drain just like that. If I zoom a little bit, as you can see the train is
a little different because we have selected the four
edges at the same time. This is why you need to
understand the difference when you apply the band
only on one edges. Or if you apply the band on multiple edges at the same
time, just like this. So let's click here,
press delete, Delete. And yes, we are going to
delete the different element.
81. Extend faces: We are going to see
how to extend phase. How it's possible
to extend a phase. To extend the phase, something
that we're going to do is to first we're going to go on the part
design work bench. We will create a body. After to create a body, will craft a sketch. We will work on the X and Y
work plan. Just like this. We will create rectangles. I will use the rectangle
tools one more times. I will work with my
symmetry constraints. I will click on this print, this print, and this line. And I will activate symmetric. Then this print, this print, and this line, and just
activate symmetric. After that, I can try and move my rectangle like
this as you can see. And I will enter to value
horizontal constraint. Let's just tape something. We are going to tape just 160. Let's work with the
vertical constraint. I will go on this area and
I will tape 120. It's okay. I have my base, I can
close the sketch. Just change for a
different warm bench. So here we can go on the sheet metal warm bench and on the sheet metal worm
bench I will crato base. I got models, silk the
sketch and crato base. After that we have this base. I will increase a little bit, my base bend and I will change the thickness
for a value of two medimeter,
something interesting. If, for example I decide
to bend this one, I can click here, make walls, and I can use the bend options. I will work with the line. For example, let's just
step 60 millimeter, just like that, radius of two. I will click on, for example, this one. I will repeat the process. Just click here and
activate the bend. Let's work with
the bend options. 60 millimeter and just
here, two millimeter. I will click also
on this one bend. I will work with the
options one more time. Line 62, just like this, I will repeat my process
just clicking on this one. I will use the Bend options. And one more time on
the Bend options, I will apply 60 and
apply to millimeter. What is the interest
to extend phase? The interest is I use this case because
when you are like this, because we use different
band as you can see, if you want to extend, you
can just change a value. It means I can use, for example, the band number
one and this one. On this one, I can
just change the value. I mean, I can take for example, 80 or I can use the band this one and I can change
and for example, tape 80. In this case, it's not very
useful to extend the phase. If you want to extend the phase, you have this option
just here, Extend phase. If I just come
back a little bit, Edit undo, Edit, Undo. You can just click on the
phase that you want to extend. You click here and then
you can click on Extend. I'm going to show you again. You can also click on the
edge. It's going to work. You click here and then
you can extend the phase. You can just in the
extend value here, you have the link and you
can just change the value. For example, I'm going to
take 20 millimeters here, it's something little specific. So it means you can apply a gap. And another one, it
means on each corner, as you can see,
you can add a gap just like this on this
area and this area, you can enter a gap value
on each side if you need where it is useful, I'm going to come back zero here and I'm going to come
back zero on this area. I will use extend features
and press Did it. I will use this band, did it on the keyboard. Did it and did it. It is useful when, for example, you extend multiple
edges at the Centi, for example, I can click
on this one control, I will select this one. I can stay control, I will select the last one, so it means this one. As you can see, I selected
the four edges here. Now I can cret
directly make words. I can obtain this render
go on the bend options. And on the bend options I
will enter one more time, a value of 60 millimeter. As I explained, now we just have one bend options for all
these different sides. It means that if I change the
value like 80 millimeter, it will apply on each
side at the same time. This is why in this case, if I just undo the
last action in this case it's interesting
to use extent phase. You can click, for
example, on an edge, you sedect extend
face just like this, and you can enter the
value that you want. I can click here,
Sedic the length. Let's apply for
example, 20 millimeter. And I can apply this
value only on this area. I just have one bend, but I decide after
to extend only, for example, a specific
edge or a specific face. I can do the same thing
in the order side. Just click here, extend. In this extend, I will
change the value. And let's step also
20 millimeter. In this type of case, it is
definitely interesting to extend because if you change
the value on the bend, it will be applied on
the different sides. This is why in this case, it's useful to use
the extend features.
82. Add relief: Let's see how to make relief, how it's possible to
make relief for this. We have the possibility
to use the features. Some things that I'm
going to do first, it's to create the base. We'll click on these tools
and we'll create the base. I will change the base and I
will work with the U shapes. After to work with the U shapes, we will change different value. So first I will
focus on the wide. And on the wide, I will work, let's just work with
50 millimeters. Then I will focus on the length. I will increase a
little bit more and focus on 80 millimeters. And I will work also with
the eight, just like this. Let's work, for example,
with 42 millimeters. After to create this base, I will just validate Something that we can
do is to add dif, we can make relief for this. What you need to select, you need to select the corners. When I go on this area, you can see we can select, for example, the corners
when I click here. Now as you can see, you have the options, you have the options
to click on this area, you have make relief here, it's not working properly. For the simple reason that the edge is selected and you need
to select a print here, we have this line
and I just need to select a print on this corner. So I'm just going
to click here and I'm going to show you again
you can zoom little bit, you need to zoom to
be able to select the print after to
select this print. Now you have the options
you can use. Make redief. I'm going to zoom little
bit just on this area. Yes, I think here it's nice
and I can use make redief. After that, we will be able
to set different values. I will go on the models here, and now you have the
relief features. When you click on
the relief features, the thing that you can change
is just the relief value. So you don't have
a lot of options. It just to add this type of element and you can
increase the value. For example, here I just
apply eight millimeter. You don't have many
more things to do. We're just going to apply this
on the different corners. For example, I can
click on this point. I will use the relief
features on this relief, I can also work with the value. Let's work, for example,
with eight on this area. Let's turn it a little bit. I will just click
also on this corner. So I will select this point. I will click on Make Relief. After that, I will
go on this area. I will increase the value, let's just decrease for six
millimeter on this one. I will also convert this one. I will click directly on
this point as you can see. In the same way, I will
activate my relief feature. I will click here on
the relief options, I will work with
six millimeter and I can just validate.
And that's it. So this is the type
of thing that we can do with these features. Every time when you want to add a corner like this
corner relief, you can use the features. You just need to enter
the values that you want and you don't have more things to know
about these features. It's okay for that.
I'm going to remove these different features and I can press delete
on my keyboards.
83. Create sketches with faces: Let's see how to craft sketch. How we can craft sketch and directly apply
sketches on faces. Some things that I'm going to do first it is to craft a base. I can click here and
I can Ct a base. I will work directly
with the U shapes. And working with the U shapes, I will increase little bit the thickness with a value
of 2 millimeters. After that I will
edit the wider. So here I can change the will, let's work with 40 millimeters and I will increase
the length also. And let's just work
with 60 millimeter, maybe a little bit more. Let's work with 80 millimeters. And I will work with
the eight also, about the eight will
increase and we will focus on 60 millimeter,
just like that. So something that I can do is to create a sketch
directly on the face. And to do this you
need to go out sheet metal work
bench and you need to sit the part design work
bench. It is the best. After you can also use
sketch work bench, it's not a problem, but I think the part design work
bench is very convenient. Now you click on the
face Crt to sketch. We have already a body, so I can craft to sketch. Here I will zoom a little bit. Something that I will
do is just to create, for example, a circle. So I will use my circle tools. I can activate the
grid as you can see. Automatically. I
can find my center, I will work in the center. And one left click, I
will create a circle, maybe just like this. And I will enter a value. What value I can enter? I can click on my circles and
I will define a value here. Let's just change
and let's tape. For example, I can
tape 60 millimeter. I can obtain this render. Maybe it's a little too big, I will reduce 12 millimeters. I will close my
sketch after that. If I just go out, I see the sheet
metal work bench. The first thing that you need to understand is you can mix the sheet metal work
bench or you can also mix the part
design work bench. Here you have options to
use sketch on sheet metals, but if for example I use this, I will go on models
before to show you this, you are going to come back on
the part design work bench. Even if you have your
base just like this, you can just use one
of the features. If for example I define the pocket features on the
sketch as you can see, I can also change and
if I apply the hold, I will create two
holes just like this. And that's it. You can mix directly your work
bench just like that. Something that I can do also is you have another possibility. It is directly to use a sketch and you can project
the sketch on the face. Let's create something
a little different. I'm going to click on this
face and create a sketch. Again, something that I will do is to use my rectangle tools. I will activate my grid. I will create a rectangle. For example, starting
from this point, I will just use my grid. Maybe we can go until this area. Yes, just like this, I crit this rectangle
as you can see. I will close the
sketch for sure. Something that you can do it for example, onto use pocket. I can use pocket and I can
use throw all just like this. Now, something that you can do also I'm going to
come back and do, I will just convert to the sheet metal work bench
and go on models here. For the pocket, we
have the sketch. If for example, you remove the pocket just here and
you click and validate, I have now these two sketch. This one and this one. For example I can rename right click and just rename this
sketch just like that. I will rename the
sketch number one. And this one I will go
right click and rename, I will rename the
sketch number two. This one I will rename for the sketch number
two, just like this. After to do this work, when you click on the sketch, you click on the sketch and
click on the face concern. It means I click on
this sketch control and click on this face. Now because I have the face selected and the
sketch selected, you can use these tools, sketch on sheet metals. When you click
here, automatically you will have sketch on sheet. As you can see, it's not working properly because we
have just two elements. I think something is wrong. I'm going to remove this one. If I zoom little bit, I can see these features. Just check my rectangule
just like this. And I will just close
these features. I will remove this one. I will remove this one and
I'm going to click again on the face and control
click on this sketch. When I go here I slick
sketch on sheet metal. Now it's going to work
properly and as you can see, I created the circles. Now I have sketch
on sheet inside, I have the sketch inside. One of the problem
is not possible to cross the two part
at the same time. If I want to do the same
thing on the other side, I need to create
an other sketch. Sometimes it's not convenient, sometimes it is convenient. It depends about
what you want to do. I can come back to my
part design one page, I can click on this face
and create a sketch. I will just zoom a little bit. Activate my grid. Select my circle tool, we have created on the other side a circle
with a value of 12. I can repeat the process. I can use my grid and
I can click here, just activate a value
of 12 millimeters. If I just click here, I can go out and I can
re, use these features. I select directly the sheet
metal work bench models. When I go on the sketch here, I can click on the face first, I can click on the
sketch Concern. So it means this sketch, now I can use this tool sketch and sheet
metals just like that. If for example, you invert,
I'm going to show you, you select the sketch
first control, and you select the face. You click here, you will
have a failed message. It's not going to work properly. This is why you need to
be in the right order. First, you select
the face control, you sell the sketch on
the construction tree, and then you activate this one and you can
use the features. But definitely when you can use the feature of the part
design work bench. So definitely, I think it's not extremely interesting
to use this many times because you can use
the features on the part design work bench
and I can obtain this render. So it's okay for
that. I'm going to click here and just delete.
84. Unfold models: We are going to
see how to unfold, how you can unfold when
you use sheet metals. And for this one of the
first things to do, it is to Crato sketch. We will change the
work bench for the part design work bench
then just craton your body. And then Crato sketch, I will zoom little
out like this. We will work on this work plan, as you can see this one. After that, I will be
able to create a sketch. I will create the rectangles
just on this area. This rectangle I
can press scape. Click on this, print this
point, and this line. We will work with the symmetry
features just like this. I will click on this point, this point, and this line. And I will use the
symmetry features. Then I can, as you can see. Now do something like that. I will use two value, first dimension
just on this area. Let's just change
these dimensions. Some things like I'm
going to tape it is 160. And I will work with
another dimension. So I can click here and I will
work with 100. It's okay. I can validate, I can
just close the sketch. And now I will crack to base. First, we need to change for
the sheet metal workbench, and inside I can go on models.
You can see the sketch. I will sel the sketch first, C base, just like this. But the value of the sketch, I can click on the base bend
and I will be able to change the thickness for two after I
will create multiple parts, it means I will
click on this line. As you can see, I will
click also hoops. Here it is the right click, so it's not going
to work properly. I will click here on
this line. Then Control. I will click on this line. Control, click on this line. I will click the last
line on this area. After that I can just ct automatically make was
after two make walls, I will set the value. Click on Bend about the degrees we will work with
90 degrees. Just like this. About the value, I
will change the line. What lines I will apply. I will apply 60 millimeters
and about the radius. I will apply 2 millimeters,
just like that. It's okay for that. What is
the principle to unfold? The principle to unfold is
you have different options. You need first to
select the reference. When you want to unfold
something like this, you need to select the base. The base in this case
need to be this phase. I will click on this face. Now you have the options
to select unfold. If, for example, a
zoom a little bit like this and I define unfold, I will have different options. One of the first things to do, I'm going to deactivate here. You can deactivate the options. I'm going to deactivate the
different options first. And after that, keep these different parameters
and just validate. As you can see, we can unfold our element because
we use this one. You can see this part
here, this part here, this part here, and this part here on the construction tree. As you can see, you
have unfolds here. This is the body
and this is unfold. If I click on body, I can deactivate the body and you can find how
it is when you unfold. Just like this, when
you go on unfold, you have different options, but you won't have
a lot of things. Just here, I can recuperate
my body at any moment. This is how you can unfold. If I just click here, I'm going to remove this one. And we are going to change
the parameters one more time. I will select this reference, so I will click
here, unfold after. To do this work here. This is object transparency. By default we have this value. I think it's good, but you can change the transparency
if you need. You have also the possibility to generate projection sketch, separate projection layers and export the sketch every time. If you need to change the
color, it's possible. Let's just validate the different element
I'm going to click on. Okay, Just like this. And as you can see,
we have unfold. But now I have more options. What options I can have? If I go on the left, you can find this unfold sketch, this one and this one. What does it mean?
It means concretely, if I just go on, I think yes, if I just go on this value, yes, I think we can
work just on this area. Something that you can
do. When you go right click and you select shapes, you can have different
type of options. Also, as you can see, it is something that
you need to know when you select a face, an edge or something like that. Right click, and you can have
different type of options. I'm going to show you
select this face, right click, Set Metals and
you can have some options. I can select this phase click, She metals and I can have different options with
different shortcuts here. For example, I have also
the unfold features. Something that I'm going to do is to take a glance
on this area. You have the different sketch. So you have this one,
this one, and this one. If I just click on unfold, I can press Shift
to eye this one, and I can click on
the body and shift. As you can see, you can
find the different sketch. We have this one, we have this
one, and we have this one. We have different sketches
to compose these features. At any moment, I can
recuperate the view of this one and the
view of the body. This is how you can unfold. Definitely this work bench. I think it's very nice
work bench to crotch sheet metals because you have
different type of tools, but at the same
time, not too much. It is really what we need
to work with sheet metals. I'm going to remove
the unfold features and also to remove the sketch. This sketch and this sketch, and you can just come back
with a view of your body.
85. Object modeling part 1: In this training in
design, a workbench, we're going to credit to
an industrial objects or industrial object with
a specific dimension. So the first thing is to
do pound design workbench, carotid body, and
then craft to sketch. The first gets scheduled. We are going to
create its own x, y plane, x y plane. Let's show grid, the
grid snapping option. Even if we're specific value, you can start to
create a rectangle. And start to create a
rectangle like this. First, I need to enter
specific dimension. Just click on this tool called straight
horizontal distance. Click on this line. And we need to have
100 millimeter here. Then you need to activate
a distance here. And we need to have
40 millimeter. So the base will be 100
millimeter by millimeter. Next step is to activate some things symmetric and
it's going to be bitter. So I can activate
these constraints, symmetrical constraint,
this print, this print and this line. Exactly, it will be fixed. And this sprint says
print this line. Perfect. Now let's create
also on this area, another circular arc here, center and n print. I'm just going to search my
center of printers located at the intersection and
go to this line. And you can turn just
like this and team to snap to this print
with auto constraint. So normally, if I click here
and activate the dimension, I have a radius
of 20 millimeter. So I don't need to
places is twice. Just to check. Let's remove this
line I don't want. I can use trim edge. Left-click, perfect. Now, next step is to create an order element. One more time. Click on the rectangle, go on the top view and
credit my first rectangle. Just like this. Here, I
need to enter dimension. This dimension will be
50 millimeter perfect. And this dimension
will be a need to click here and add 20
millimeter, just like this. Now let's go to our
FCR curl if you want. You can also work with you
to create, for example. And let's create
again current sprint. The sprint. The sprint. I can just remove
this element edge. Click here. Normally I need
to have ten millimeters here. I can check ten
millimeter. Perfect. Okay. So this is my first sketch. Just like this. I think
I made a little mistake. It was 50 millimeter but
I didn't want 50 here. If I check on my notes, it was yes, 40 millimeter? Yes, it is beta it
was 40 millimeter. 40 millimeter here,
20 millimeters here. And normally I need to let
the space ten millimeters. So here it's okay if
I take this sprint, the sprint, I don't have
exactly if I take ten, yes. Just like this. And for t here. Yes, perfect. And I can press escape. It's okay for that. Knows the next step is to
close credit to next treasure and activate pad about value. We're going to work with a value of 12 millimeter
and validate Lexis. Now let's create a second
sketch on the different axes. I can click on this face and credit to sketch
just like that. The things that I'm going to do, It's to activate these
external geometry and criteria just to rectangular form this
print, just like this. Here, I need to enter
some dimension. So six this line and tear on dimension 40 millimeter basis. Then you can click on this line, activate a value. And frothy millimeter. Also, create a rectangle, 40 millimeter by
40 Newton meter, so it is a square. Next step is to
create two circular. I can click here a knock, and I can work with
center and n print. Or if I want to add my middle
point, it is possible. I can just click on this tool
and credit to print here. And you just need to enter the distance from this
point to this sprint. And you can enter
a distance of 20. Thanks to that, I know
it is my middle point. And if I use my circle's
center point and end point, I can start here, start or continue
here, and finish here. Now the next step I can press
escape and close this line. Remove this line,
press Delete perfect. As the next step is to create a circle
from the center point. So click on this chapter tool. Walk like this. And we can enter a specific
dimension on this circle and activate, activate
ten millimeter. You need to enter a dimension of ten millimeter and upturns
this render exists. So next step is to click on Close and credit
to an extrusion. So pad here. I need to apply reverse or it's not going to work properly because I won't be
on the right side. So apply reverse. And now I can extend. You need to extend with
40 millimeter exactly. And validate just like that. It's okay for this first part.
86. Object modeling part 2: Let's continue with
this industrial object. And let's zoom little bit. So now the things
that I'm going to do, It's to work on this face and credit to
sketch just directly here, I need to craft to
cut in the minder. Credit to sketch that. I can create a rectangle
I can activate to next tunnel geometry
on this line, like this, phi one, this line, but it's
not very improtant. And let's create a rectangle. First rectangle, Alexis. Activate some dimension. This dimension,
it's not a problem. You just need to be
outside like that. But you need to enter a
dimension on this axis. And we're going to apply 20
millimeter, just like that. Just be careful to be perfectly in the
center and this is y. Let's apply constraints
symmetrical. This, print, this
sprint and the y-axis. Perfect. So now I have this element
to create my pocket. If validate. Click
on bucket like this. And we need to increase value. Just like this. Increase again. And I can enter a value of yes, 50, but it's not
really a problem. I can decrease, you can, until you arrive, you
have this small element. So we can enter exactly
for t. It will be perfect. Just like that. After to do this
work, let's apply. I'm going to play a
small intimate see I can click on this
face just here. And credit to sketch
one more time. So crack to sketch. Just go on this area. I can activate my grid, just zoom little bit and
activate an external geometry. One more time. So click here. Oops, yes, click on this line. Click on this line,
just like that. And I have this print
in some either. I can create a small circle in the center, just like this. Then need to enter
a specific value. Click on this circle. You can enter a value of
four. Just like that. Now you can click closer and just create a
pocket just like that. And you can cross dress here. I can change some who
are just like this. I can repeat this element
on Zero Dark Side. Credit to mirror. Sitting Zola's
book kit validate, I need to select
the right plane. First is vertical axis. Horizontal axis,
yes, Lexis ends, then I can validate perfect. Next step, just apply
a little modification. Here. Affiliate click
on this line, control. Click on this line
activator, small, fill it. Just like this. Let's
increase the value with four. Validate just here. I'm also going to activate
to not dose murphy, let this line, this line, this line, this line, and just fill it. Let's work with a
value of two places. And if I walk on this direction, I'm just going to place
the affiliate yes. On the top note inside. And it's okay for that. We have finished this work. It was a small example, but what you can do using
different sketches. Let's change the view
here, shaded first. And I cannot turn our render. Don't hesitate. We're not
time to go right-click. And appearance on your body. And you can change your
material is present, but I wanted to work with
bronze this possible. And I can change my
different options. You can click here
or any element, change the shape color. If I wanted to have something
a little different, it's possible to make
some adjustment. Just like this. We can
also try different view. You can see, for example, this view going to center. Then this view says view.
87. Support modeling part 1: In this training we're going
to create a metal support. We 3D Sui did rod, metal strip out
with threaded rod. And for this I'm going to start
using the part workbench. The first things to do,
it's to create a cylinder, to create my 3D. And I need to enter some
value for my cylinder. I need to change the eight. And let's apply a
value of 20 like this. And about the radius, we will keep two millimeter, eight millimeter, reduce
just two millimeter Lexis. So next step is to
create a leaks around. And for this, we have seen that we can use
credit primitives. And we need to change. Here. We can change for a
leaks about the choice. I need to work with
different value. But buds are reduced because the cylinder have
two millimeter, I need to enter two millimeters. So about the ETA, I need to change that. Maybe I'm not going to go
totally on the top and just work with 18 and above. Ph here can change. Normally two millimeter is good, but I need to check credit. Yes, two millimeter. I
think it's little too much. Just going to come
back and maybe decrease with one millimeter? Yes, just like this,
it's going to be bitter for what they want to do. So let's enter this value, one millimeter, 18
millimeter, two millimeters. So thanks to that, I
can stop little, bit, little bit more before
the top. It's better. And it's okay, I
can click on Close. Now the next step is to click on this cylinder and you can press the Space bar just
to either the cylinder. Now, we need to create a sketch, and this is why we need to alternate with the
design workbench. First on the pack
design workbench, I can go here because if I
need to crack to sketch, for example, or create a
new sketch on this area. From this sketch, I need to
be in front of this part, in front of this proud. To be in front. It's
going to be this plane. In my examples, the x, z plane, just like that. If I zoom a little bit, you can see the base here. Let's create two tree younger. And for this I can apply craft a polyline
and credit to base, just like this here,
here. And here. I can just enter a value
for my tree younger. I need to have 60 degrees
on each each column. Now, let's activate
constraint on girl. Sprint to sprint. Let's activate 60. And the sprint, the
sprint or this line, this line, sorry, 60 degrees. And normally this line, this line, I ever saw
60 degrees, so perfect. So I don't need to
activate this constraint. Let's move little bit. I can press Escape and I can drag and move may be
increased a little bit. The size and budget dimension, if I apply your
dimension on this size, I think let's supply
0.8 transcripts. I'm seeing like these
term, term, term. I need to walk with a dimension. Let's apply 0.8. Like this. Yes, perfect. I can enter my dimension yes. Around this area. Just like that. Yes, Perfect. After the next step
is to click on Close. And I need to follow the
path with this element. For this grid tool, it is additive pipe. It is an additive a leaks here. I can click on this tool. And first things to do, I need to select axes here. And I have the Unger reverse. I need to increase the eight on this direction, just like that. So I increase the
eight just like this. So m is to arrive to
tell you at the end. Yes. Legs that you
can put the maximum, a bad batch of value. I need to take your glands. Here you have eight. And let's type a value of 18 because normally I
created a leaks with 18. So I'm going to enter 18. Yes, just like that. Here. The next step is to
click on Okay and validate. So now I have this element, take your glands and
automatically I have a buddy adjective, a leaks. So now the next step is to
Rick periods of cylinder. And they just come
back on the path mode. And in part mode
I need to select the cylinder and create
a Boolean operation. Boolean like this,
I need to select a difference firms
the cylinder shapes. These need to be additive
or elixir exists. Difference, applier. I cannot turn this render
perfect like that. Now I can click on Close
a leaks at the end. You can just press Escape and you can just remove
the view of the leaks. Don't forget, you can go see
at the end of play shaded. And we're done this
render, just like that.
88. Support modeling part 2: Let's continue with
this metal support. With this 3D, the rudder. And the things that
I'm going to do is to create a new sketch. Now let's just come back to the design workbench and we're going to
create a new buddy. So create your new
buddy like this and on this new buddy,
credit to sketch. So double-click,
you can activate the body crowd to sketch. And we need to walk on the front and credit
to sketch on the x, z plane like that. I can just directly credit. I can use my polyline tool. Go around this area and create
something like this first. So trust, click here, click here, click
here, just come back. Just like that. I've done. The next step is to
enter a dimension. I can press Escape. I can move little bit
on this direction. Moves this here. This here. Yes, it's going to be
better to start. Next step. I can activate vertical, horizontal constraint here, horizontal constraint
here first. Now I have all my vertical
and horizontal constraint. Let's just enter some value. I can click on this line. And here I can enter
20 millimeter, just like that, perfect. No, I can also click
on this liner. And I can enter a value of
16 millimeter like this. Now, click on constrained
vertical distance still exist. Sprint to sprint. Let's enter a value
of four legs out. Not for two millimeters, sorry, just click here and
two millimeter. Yes, perfect. Number click Crop
tool, and it's better. So now you have two millimeter
space between here, here, two millimeters
between here and here. And you have exactly
two millimeter between here and here. That effect. For the rest, I just need
to be in the center. So this is why we can activate Constraint symmetrical,
silly exist print. It exists, print c exists line. And city exist. Sprint. Sprint said exists
line, perfect. Normally everything is okay. And I can just press Escape and close the
sketch just like that. Now the next step is to
create an extrusion. And I need to crush the extrusion directly
symmetric to plane. I can select my right
view like this. And you can increase,
increase, increase. And 20 is going to be to
merge heads decrease. And yes, let's walk with a value of ten millimeter, just like that. Now let's create two
circular on this face. Click on this face to sketch. It change for this right
view, it's better. Activate to next
Telnet geometry. I don't need to be exactly
in the center here. Can just activate these
external geometry. Credit to see occur. Just like this. And
let's enter some value. First for the circle, click and activate
two constraints. I'm going to create
some sync with a value of two millimeters like this. Yes, it was two millimeters. Perfect. The next step you
can move on this line, but I'm going to enter
a dimension also form this sprint. The sprint. And let's apply. Oops, it's not really
good about two-dimension. The sprint. The sprint. Yes, it is not the
right dimension. I need to work with. This dimension. This dimension,
something is wrong, but dimension and need to
work vertical distance. And it's not right. If I click here, it's a little strange. And let's apply a value
of four, just like this. And I can click and close. Now, let's create a pocket here. And I can apply to cross or
so on 0 dark path, Angela, same time, I don't
need to create, to mirror off on the features. I can just create some
similar exists, perfect. So the last step can be just
two other little affiliate. I can click here this line. Fill it. Oops,
something was wrong. I can click on this
line, yes, fill it. And let's swap with a
value of one perfect. And I can click here also, add this and validate. I can also, it's okay for that. Let's click also on this line. Fill it one perfect. And I can click on
this one perfect. Now the next step is to
change the position. I can just come back, select my front view. So I have my first buddy
and I have my second body. The second body, if I go
right-click Transform, you have the possibility
to change the position. And to put this directly on the top, invalidate
just laziness. So it's okay for that. We are finished with
this new trainings. One more time. We have seen different interesting
features. At the end. One more time you can
change for shaded view. Just like that.
89. Wrench modeling part 1: In this training we're
going to create a range using the path design Workbench. So credit, arrange. Let's grab this tour. So first I need to create a new body and credit to sketch. And we're going to work with
specific plane for this. Let's work with this
plane, x, y plane. Next, add the things
that I need to do each to create two
different element. And I can create a
first-year occur. First. See occurring need to be
located around this area. Just like that. We can start first at the
beginning, around this area. Afterwards, the next
step I can change the position on this
axis just like that. And let's apply a radius. Click on this circle,
apply a constraint. Constraint, a circle. Here I need to enter values. So let's activate a
value of 20 millimeter. Let's click here.
Do the same thing. Activator value
of 20 millimeter. We can extend it a little bit on the left and a little bit on. So right. Just like this. Those are the next step
is to craft two lines. So I can click on
this line to line. And I can go from this print
to print on this area. And also 1 here to just 1 here. Now, the next step,
enter a distance. I can click here and
terror distance. We can just change
the value with 160 millimetre, just like that. And she, I can enter a value of 160 millimetre just like this. If I drag and move,
take your glands, I will have this render because
I have auto constraint. Now the next step is to activate
Constraint symmetrical. So these print, this
print and this line. Just like this. I can just click on Close and
I can press escape. Yes, perfect. Just like that. But I need to enter a distance between this
sprint and the sprints. So I can click here, click here, and terror distance. And you have 22, I can tell just 16 and
validate just X out. Here. I think see 1616. But I think finally
it's hitters smaller. We're going to walk with
20 screen to be better. Okay? So now if I move
everything with move in just one element,
I can complete. If I want to keep the symmetry. This print, this print. Oops, let's do this again. Constraint symmetrical.
This sprint, the sprint and this
line, perfect. Now if I press Escape, interests come
back on my sketch. Now seeing will move. As you can see, perfect, everything is fixed with
the right dimension. Now, let's create
another elements. Click on create a line. You can use events or polyline. You need to create
Sui line once here, until around. Is this part. This part and this part first, you can press Escape. Escape again. I can drag and move
little bit here. Try and move little
bit here, here. And here, just like this. Now, the next step, change little bit. Yes, Perfect. I need to enter
some constraints. Moreover, new constraint. Let's activate a
degress constraint. All a perpendicular constraint. I can click Constraint
perpendicular will be bitter. Click here and click here, and click here and click here. Like this, you can press Escape. And now you can move with the perpendicular
constraint, just like that. After the next step is
to enter a dimension. So see I can keep my constraint. Click from this sprint, the sprint, and you
can enter a value. Let's walk with five. Just like that. The next step is to craft cut. I need to click on this tool
trim edge and click here, click here, click here, Perfect. I need also to click here. And the last step is to
also trim edge here. Perfect. So now I have one entity and
I can create my extrusion. Just click on Close
and credit to an extrusion powder like this. Let's enter some value. Can reduce a little bit. Here it is a value of six
we're going to work with. We're going to walk
with a value of eight, just like that and validate.
90. Wrench modeling part 2: Let's continue with this range. So the things that
we're going to do, It's to walk on this part. And I need to create a
book yet using a polygon. So first click on
this face to sketch. After, we need to find the center of the circle
and the best things to do, It's to apply external geometry. Click on this line
and you can find this center point, it's perfect. And the second step is
to create a polygon. Craft regular polygon. Select the sprint and we can just make something
using this liner. First. Just to yes, Like
this, Yes, perfect. Activate. Now I can enter dimension. If I click on constraint arc
of circle, I can click here. Let's activate a value
of 40 millimeter. Just like that. I've taught to do this, we'll
click on Close and create a pocket like this. Change the type from 4D and
we can obtain this element. As you can see, I wanted
to make 40 millimeter, but I think it's definitely
a little too big. Finger prefer to
reduce a little bit. Let's apply 12 millimeter. Think even 12. Let's make a try and
create a pocket. Some are going to work with
1212 millimeter and validate. Now create a second sketch. You need to click on this
face again, craft to sketch. And one of the things
that I wanted to do, its first, I need to create
a construction line. Let's activate
external geometries. Thanks to that, I
have this center. And if I want to
observe right ligament, I need first to create
a construction line. So change for toggle
construction geometry. Click on the Line Tool. Click from this print and create a line with vertical
constraints. So I have a new line with
a vertical constraint. Perfect. You are going to understand
why now let change and just come back to normal geometry and
create a regular polygon. I can see my center like that. And I want to create
something like this. If I didn't have my
construction line, it will be difficult to
arrive perfectly here. Now I can, I can snap to
this construction line, press Escape one,
click on the circle and activate two constraint
for t milimeter. Dressed like this.
After next step is to, you can click on the
construction line, press Delete, and
close the sketch. Let's create another
extrusion bucket. And you can increase
r. So all validate. And I think something is wrong. Let's work with this sketch. Yes, I think something is
wrong about my dimension. Just like this. It's not going to work properly. I need to change my dimension. Let's apply as 12.
Yes, it's okay. My dimension was not good. If I work with a value of 12, I think I forgot my
construction line. Something is wrong or you apply 14 but it was not protein. I need to come back. Yes, Come back at this moment
and double-click here. Let's step 12. Yes, It was 12. Now I can remove my
construction line n, it's going to work. I can click on Close
and create a bucket. Yes, dressed like this.
Now it's working and increase with a value
of ten millimeter to, for example, upturn this render. Now let's click on this face
to sketch, one more time. To sketch. And I need to
activate external geometry, this line and this line. And just create a rectangle. Just like this. I can
enter some dimension. Click on this line, apply. Insert length. Let's walk with ten. And she automatically
I will have ten. Now click on constraint. Horizontal distance is
this sprint to sprint. Let's activate a value of 12. And then this sprint, the sprint to sprint
activate a value of 12. Like that. I just need to have
the right symmetry. And this is a reason for which I can trust to apply
constraints symmetrical. This print, this print,
this line, perfect. Now I can click on Close. I have this sketch and
I'm just going to create the same sketch on
the other side. So credit to sketch again. This side. Let's continue. Yes, click on this
face to sketch. And let's do exactly
the same type of work I can activate to geometry, external geometry here and here. Creditor rectangle. Let's centers a different cost trained and terror dimension. Ten at the same time
and odd-odd dimension from this sprint, the sprint 12 millimeter. Then this sprint to sprint
12 millimeter or so. And just so constraint
symmetric can hear, sprint, the sprint and the line. Just perfect. I can click on Close. So
now I have my two sketches. I can select the first Sketch, 00 or three, credit. A small pocket like that. Because decrease of value
activate to perfect. And just go on the odor of
sketch on the other face, peek and poke at something was wrong. Just come back,
click on the Sketch. Heat was not on the postcard. Click on the Sketch and
credit to book kit. Let's walk around with two
millimeter, just like that. Perfect. It is okay for this
example, one more time. If you need, you have the possibility to
change the preview. You can activate shaded to obtain your render.
Don't hesitate. If you go right-click,
you have also appearance. If you want to apply
for your appearance, something specific I can apply. Why not Chrome? And just keep this display. It is also possible,
just like that.
91. Bench modeling part 1: In this training, we're going to craft a bench using subpart, design, workbench, and frozen. So the first things to
do to create a buddy, and we're going to
credit to bench with stricture first
and step-by-step, we'll create different features. First, let's go on models. We have a new body and
create our first sketch. Just like that. Just sketch. Let's work with x, y plane on the top
view like this. And create a rectangle. Just like this. Let's enter the value for
the base of this bench. First, activate constraint
horizontal distance. And you are going to have 160
millimetre, just like that. One more time. I just want to keep
working in millimeter on, but it just drew ME just
to keep a real ratio. But in reality, there's a bench won't make 160 millimetre, but it is like 160
millimetre was, for example, 160 centimeter, in this case, one meter or 60. So M is just to keep
the proportion, keeps a proportion after. Let's work with constrained
vertical distance. Click here. And so
DPT will be 60. Just like that. Let's activate symmetric. Click on cost trend symmetrical, select the sprint, the
sprint, and this line. And then sit exist, print this print and this axis. After I can click
and close, validate. So it's going to be the base. And let's create
an extrusion pad. And about two extrusion, Let's work with a value of four millimeter translates this. The next step is to
change the view. Let's work on the left view and one not time credit,
not the sketch. Here. The thing that I'm going to do is to click on this face, to sketch on the same plane. For this, I can use this
tool, crack polyline, and I can walk with the
next tonal geometry also. So just click here. External geometry,
just like this. You can use the polyline tool, activate auto constraint,
click on this line, and go around this part. And we can work your
way around just here. Here. And first grade,
something like that. After we need to add constraint, it's great because
here we are going to work with a different
cross trained. And my first cross trend
will be this line. And I can enter a
value one more time. Let's activate the value of six. Lexis clickers. So on this line, Let's activate a
value of six again. Perfect. Now, the next step
is to enter a value with constrained
vertical distance from z sprint until this sprint. And here we're going to enter 40 millimeter, just like that. After about the distance, I think it's okay. I'm not going to enter Angular, but you can drag and
move little bit. Make sure we're on
something like that. If really, you can
also enter angle. So it means you can click angle, this line to this line. And let's walk with 80
degrees, just like that. Perfect. Just like that. After to do this work, let's click on closer. This is my first
sketch to create the first food I can create
an extrusion we spat. I obtain this result
is not really good, but if you apply reverse, it's going to work properly. So you need to activate reverse. Trust legs out here. About the value we need to
work with six millimeter. Thanks to that, we
can create this foot six millimeter by six
millimeter by six millimeter. Now the next step is to create
multiple transformation. You can sit at the bottom view. Click on Create Multi transform civic
Zola's pad, validate. And you can go right-click
add mirror transformation. So first on vertical axis, right-click again and narrow transformation and just
change for horizontal axis. Horizontal axis. It's not going to work properly. I think I made a mistake, so let's work yes, on the base y, z plane, it is better
and just validate. Perfect. Now I can come back, see leaked, my front view, just like this. And top. So now we are going
to work on the top of this bench and select
this face to sketch. First validates this element, cx is phase, create a
new sketch on this face. And this time I
can you show grid, grid snapping options and just
decrease the value of six? Even six, it's not going
maybe to walk properly. I think I can decrease,
decrease, yes, with a value of two because I need to have this reference. But I could use also
a construction line. Why not? I'm just going to create a
rectangle and use this part of subdivision and just create
some stress to exit. Let's remove the grid. Can enter a value constraint. Oops, I go out. Let's double-click again. So click on this line. Activator constraint,
enter 148, perfect. Click on this, this tool,
activate another constraint. Just going to be a value of two. Just like that. Maybe two is going to
be little smaller. I wanted to make
something different. Double-click here, tibia
to value of cat for, it's better for
what I want to do. So this is a new sketch. You can click on Close. And now let's, let's
apply your pocket. So click on pocket. You can go through
are just like that. Perfect. Now I'm going to
repeat this feature. I'm going to repeat
the pocket on the left and on the
right with a symmetry. And Francis, I can activate, can use multi transform, but I think I can use
a linear patterns. And linear patterns, no, it's not going to
be enough good. Let's apply it one more time. Credibility transform, settings
or pocket and validate, then just go or right-click
and add nonlinear patterns. So thanks to that, I can
work on the direction. I need to change
the direction and walk on the number of
occurrence I can apply. For example, suite. Here. Let's decrease
with certainty. So welcome. Vertical sketch runs. Let's try sweet and
decrease with 25. Just like that. Little, too much. Let's walk with 20 dress here. And it's nice like that. Let's activate to
length of 20 millimeter with sweet about occurrences. Just takes that. I'm going to repeat on yourself. If you increase, it's going
to be lethal to merge. And if you decrease not enough. So let's activate sweet. You can go right-click and activate also add
mirror transformation. If I come back on
nonlinear patterns, yes, I don't have symmetry. So this is why I need to
apply Nero and silica. Silica, the plane vertical, horizontal axis,
horizontal axis like that. And you can repeat this pocket on the
other direction also. I can validate just like that. It's okay for this first part, we have created the
base of this bench.
92. Log storage part 1: In this training, we're going
to create a wood locks. It is a structure where
you can just stuck. You can, you can just log. Would done. You can now go down a different
type of scenes like this. And the structure
will be in meters. And we are going to use a
paired design Workbench. So click on Japan
design Workbench first and credit first buddy. And after I have my models, but these activity and
credit to sketch first, it's too crowded the base of this wood logs and just
click on the XY plane. And just apply not
to play, Show grid. Just entered if you're on value, create a rectangle
first, just like that. So this rectangular
can apply constraints. So first, horizontal distance. Let's apply 200, likes this. Then vertical distance. Here, Let's apply 100. Just like this. Let's apply yes, vertical
distance, 100 also. So it's going to be my base. And I can just click here. So two hundred and one hundred. The next step is
to press Escape. You can, you can apply symmetry
constraints. Symmetry. Can this print, this
print and this line, and this sprint, the
sprint and this line. Now let's continue, create
a second rectangle. And directly we can create a
rectangular little outside. Just like this, I can
enter some values. So this just apply constraint
horizontal distance, this sprint to sprint. And you can apply
six, just like this. Zoom. Just yes, also work with constrained vertical
distance, this sprint. To this point you can apply six. Perfect. And those are the
next step is to work here also, this sprint. To sprint activate Tsix. You can do the same thing
with horizontal distance. This sprint to sprint. And you can just apply six. So now I have my
structure perfects. So 200 millimeter here,
100 millimeters here. And we have net demand
six millimeter outside. Just click on Close. Let's create our first
extrusion task pod. We can extrude with a value
of six millimeter Legacies. Let's create another sketch
I want to credit for four element for post on each
corner, syllabus or face. Craft to sketch on this face, I can activate an external
geometry. Click here. Click on this line, this line, this line, this line, this line, this
line and this line. So activated geometry
and also edge. After CRA to rectangular. Click on the Rectangle tool. Start from this
point to this print. Just like that. After I will apply some value. First critique tongue girl from all the different print here. And let's do some
work on this area. And let's do the same
work on this area are so now I need to add every time six by six
I can press Escape. I can use my tool. Here. I need to
have six perfect. And here I need to
have six perfect. Normally I F6 on older element, but I prefer to check. Here. I have six, okay? I can check, you're
also on this part. I have six perfect. I can click here six perfect. And I can go here. Six perfect. I can go here. Yes, it's okay. I have six millimeter because
I have the constraint. The constraint with constraint coincident on my
external geometry. Can close this and close, just create an extrusion. So powder from this sketch
can increase the value. Let's walk with one million, one hundred millimeter,
just like this. Perfect, and click on, Okay. Now I want to add
another element crossing from this phase to this phase. So first let's create
two new sketch. Select this face to
sketch a little bit. And I need to walk
in forms a mater. Here. I know you have this
line so I can just first activate and external
geometry with this line. And this line, just
like that and tried to small rectangular form
the sprint to sprint. So now I know that I have
a six millimeter here, but I want to also
six millimeter here. I can activate a
constraint, six. Just like that. And if you click here
you have six for sure. Yes, perfect. Credit. Activate
symmetrical constraint. Constraint, symmetric jar, and this sprint to sprint,
and the y-axis. Just click on Close creditor. Next Trojan pad. I need to extrude
with a value of exactly 100 if you want. You can also apply
directly up to phase a, to phase or to lyse or to last, it's going to be better. And yes, perfect. Just take this and I
can click on Close. Now, I want to repeat this
element on the right and on the left is a reason for which I can use credit
multi transform. So on multi transform, Let's activates or less powder, validate the first things to do, right-click here and
other linear patterns. I can sleep. So
number of cookie, cookie currencies are
things we will be great. And I can decrease my
length just like that. But I think I'm not
on the right axis. Let's walk with no, It's okay. I'm on the right axis, horizontal or currencies three. But I need to change the length. As you can see, I can
use my scroll wheel, activate my top view. And normally I need to
position that 70 sixty nine, sixty eight, sixty eight places. Then need to do
the same thing on the left so I can widow, apply linear pattern with the reverse direction
and the same value, I can go right-click and I can also apply other mirror
or transformation. I think it's more simple. Vertical sketch axes and
validate the exact here.
93. Log storage part 2: Let's continue with
this wood logs. So let's do exactly the same
type of process in a little different just on this area between this part and this part, or more exactly this
face and this face here. So first, acidic
this face to sketch. Create a sketch like this. You can activate one more
time and external geometry. So click on the sprint and
directly click on this print. So the next step is to create a first rectangle
around this area. Then need to have six by six. So let's check the value here. Six perfect. And I can enter another
value just like this, six perfect or so. Now let's apply your distance between this sprint, the sprint. So one more time I can
use a vertical distance, this sprint to, whoops, I need to zoom little
bit to the sprint. Let's apply your value of
30 millimeter millimeter. Perfect. Let's create
another rectangle. You can create
another rectangle. Do the same process here, till this part, you need to activate constrained
vertical distance. Here. I can even just create an extrusion and then repeat, but I think I'm going to stay like that first six millimeter. And activators distance or so. We can zoom this sprint to
sprint. Just like that. I think I made a
little mistake to as not sorties that I
want it to apply here. It was not exactly 30. I can double-click.
I want it to apply. 2525 will be better, so I can change for 25 and
then I can apply also 25 here. So this sprint to sprint. Let's do this again sometime
it's a little difficult because Q is a printer,
little smaller. And yes, Now it's better
and I can apply 25. So this talent is 25
here, Twenty-five here. And I need also to repeat this process credit to another
rectangle just like that. Activate again a
distance on this line, 61 more time activator distance. This time I can see
the Xist point. And this time I can seek this
printer so I can enter 25. Just like that. We need to create a sketch
like this, 25 here. Then a rectangle, six
millimeter 25 here, rectangles six millimeter, 25 here rectangles six
millimeter and close. Now I can create two extrusion. Apply path. I can change for two, last, just like this. But if I apply to last here, it's going to walk. I'm not sure. To first yes, to
first will be better in this example
sometime it's litter in trouble to select
two Last 2 first, so acidic to first in this
example before it was to last. And just validate. So now I have this element and
I can repeat on the right, just with a mirror. So I have this part
activate mirror directly. I have the right plane,
vertical, sketch, axes, pad zeros, zeros three, and validate like that. So next step if I want, I can apply your little
element on this top. And why not too. Yes, When you not to craft
a chamfer like this, I think I can work
with a value of two. I can add a phase, this phase, same value. I can add another phase. This phase sometime you
need to add again, yes, his face and also this face. Perfect. And validate. The next step I
can, why not add? I can, why not add element? If I want to add the lemon, maybe it's not very, extremely useful to
credit to sketch. In this example, we
are in Japan design. We're going to complete with the path workbench and
just create two cylinder. The cylinder appears
on this area. I can change my different value. Let's apply eight of 120 exists. I can increase the radius. So let's work, for example with ten. And then I can
position my elements. So six is cylinder,
right-click transform. And I can create a rotation
like this change of position. Again, sitting, my top view is shown my element like this. Zen, the front view. And positions really mount. For example, laziness. I can click on Close and I
cannot turn this, this render. So now I can change
the position, position this on the right. I think it's better.
Right-click. Oops, right-click and transform cities or front view and drag and move for
example, just here. Let's zoom little bit like this. And if I just apply
Miro just like that, and I can stick
the cylinder here. You can work on different
different axes. If I change for exit plane, it's not going to work properly. I need to come
back, task, narrow, slits the cylinder and
just apply this plan. But I think, yes, I can have this
element like that. And position on the left butt. One of the parameters
that we have, it's after if I just
click here on top. So possibility to duplicate. Explain if I go here, I don't have the
possibility to duplicate. I'm just going to click on this cylinder,
right-click. Duplicate. Your aim is just to create a small presentation. Not a lot. We're just going to duplicate
little bit. Few times. Exists. Select for example, this cylinder right-click
Transform Each time you seek, for example, the front view. And you can drag and
move on to write here, right-click Transform
and drag and move here. And right-click transform
and drag and move. Just like this, for example. And right-click transform. And drag and move. This. And right-click
Transform dragon movie. Just to create a
small presentation, I'm not going to repeat
too much of process, but just a little bit to show you that you can
create something like this. So after if you want to repeat, you can repeat Morocco
acidic the cylinder. Egypt. Duplicate. Duplicate again. Duplicate. Duplicate again. And I think it did
duplicate again. So I can take this cylinder right-click Transform
again, validate. Then right-click
Transform again, exists. And right-click transform again. And perfect. And right-click Transform again. So I could, for example, duplicate why no two position
now around this area, just like this at
this intersection. As you can see, I'm not sure
it's matched perfectly. And occlude Iran trail, you repeat, repeat this process. The last cylinder, just let select and I'm going
to remove that. He just to show you an example. Let's just change the view. Preview options,
Activate shaded. And this is an example
about what you can do using the paired
design new log bench. And then I can complete
with the patois range.
94. Bench modeling part 2: Let's continue with the
creation of this bench. So now the things that
you are going to do, it's too crowded back. And for this, I need to create a sketch using this
plane. So click here. And then we can
create a new sketch, credit to sketch,
just like that. To crowdsource, Baca
can use literal, the same process that
we use for the feet. So first, you can activate
an external geometry, external geometry
and just click here. So next step is to create a polyline and Texas
sprint to sprint. And you can move
around just this area. You can come back a little bit. Just yes, just here. And you can arrive
until this area. So by default you will have a vertical or horizontal
constraint, as you can see. Now, the next step is to enter a value so I can press
Escape. Let's see. First, let's create
some modification. I can enter a mesial
on this part. Click on the line and tiramisu, four millimeter, just like that. Click on this line. And tiramisu constrained four millimeter
also crystallizes. The next step I can apply. I can apply your value from
this point to this point. Click on constrained
vertical distance. Let's apply one more time, 40 millimeter, just like that. Here. I think you might
like some product for t was literally not enough. I wanted to make
little bit more. Yeah, 60 will be better. Yes, 60 millimeter
translates this. I've taught to do this work. The next step is to
again until the angle. So I can go in this
area, exists line. And I can select this line also activate to
Angular, you have a T4. I think it's good. Maybe I can work with a T6. Yes, just like that. And click on the left part. Yes. Perfect. So you can enter these
different value, 16 millimeter, four millimeter, and you can enter
angle 86 degrees. I can click on Close,
just like that. Now let's create our
first extrusion. If I go and left-click, Yes, I think it's nice. I think it's little
longer, but the dimension, I want it to work
with 60 millimeter, but maybe it's little longer. Let's decrease little bit. I think 46 can be enough. Yes, dressed like that. It's little better. Now,
let's create an extrusion. Click on this sketch pad. You need to reversed. And thanks to that, you
can go and display. And you can enter length
of four millimeter, four millimeter
dressed like that. Now let's create
repetition on the right. So to create this
repetition, activate mirror. Like this. You need to see the
eggs are less pad. Click on, Okay. And then Solexa, right axis. So I need to change the
axes for Bayes x, y, x y plane x, y, or z plane, base y, z plane. And I can validate trust exists. Now the next step is to
create another sketch again. And I can click on
this phase, legs out. Credit to sketch. This time again. One more time I can
activate external geometry. Click here. Click here. Just like this. You can create two
line, polyline. You need to let little
space on the top and click this point to this point with the
vertical constraint. And you can go until
this area runs this sprint to sprint first
with a vertical constraint. And you can close the
path, clicking here. I created this element now
will just activate a value. You can apply cost trend, vertical distance
between the sprint. The sprint first. They just activate
a value of six. Just like that. You can activate this
point to this point also and walk with a value of
six or so, just like that. Perfect. Now can
just click on Close. And I can extrude my sketch. So activate pad. And I can increase,
increase, increase. You can change, you have
different element dimension. Can you can apply to last
and thanks to that directly, it's going to match
on this area. I can validate one more time. So next step is to create literally like the things that we have created
on this base, but places on the back, click on this phase
one more time, try to sketch the sketch. I can use my front view and I
can apply the corridor just like that first activator. So external geometry here, external geometric here create a rectangle using this
external geometry. These external geometry. Just like that. I need to change
liters of position. Just here. And let's enter a value. I can click on this line. And this line just
enter a value. Let's apply one more time in
value of four, just stasis. One of the problems
that I can add is a need to drag and move. And I can drag and move here. If I click on this line, I can take a glance about
sprout and I have this value. So I can delete this value, change the position
of my sketch. So drag and move. Let's change liters, agreed? Just like this, I think it's not going to match perfectly. Let's create a
construction line. I can activate directly
construction geometry. Click on this line. And I can create two liner from this sprint to sprint
vertical axes. Let's zoom a little bit. And Chanzeaux position,
yes, trust legs out. And now the things that I can do it to activate to symmetry. And click this sprint, the sprint and this line. And thanks to that I
can find some either. It's perfect because now I
can click on this print, this print, this
line and perfect, I have my miter. It is a great example about
construction geometry. I can click here now on this
construction geometry line. And I can press Delete. Just come back to
that was a basic map. Let's click on close that one more time. The things that I can do, it's to create a bucket. So click on pocket,
just like this. I can also repeat meter. So proceeds. So first I can swap, validate. And let's continue with
multiple transform, treadmill T per transform. Select Zola's book
carrot, validate, right-click, Add
linear patterns. I need to decrease
with a value for a sample of 20 xenon
bell of occurrence. And I need to change the
sketch for vertical axis. So let's work with
vertical axis. If I apply for or currencies, maybe it's going
to be really good. Let's decrease, Let's decrease, Let's decrease with
this type of value. I think I'm going to walk with only sweet or currencies
in my example. And 20 yes, dress like that. If I decrease my land. Yes, I can also repeat
with this type of process. Let's walk with a front view. It's going to be better. It's definitely it's
not really good. I need to apply only
two occurrences. Yes, perfect. Let's
apply ten millimeter. It's nice. And just repeat this process, right-click and add also
mirror transformation. I need to change the sketch. And in this case it's
going to be obeys. Think it's not working properly. It's not on my
vertical sketches. It's not on my
horizontal sketches. It's not good base, It's not really good
base x, y plane. If I select a reference, it can be maybe this reference, but it's not going
to work properly. I'm going to go right-click
and sheets are going to work. Delete. And just to
play again pocket, he napped patterns and right-click
again linear patterns. But this time I'm going
to make transformation. So on the first linear pattern, it was ten millimeter two. So here I can tap on, so ten but reverse
the direction. So sometimes we need to
find some alternative. Reverse the direction. Just like this change x2
axis also for vertical. And just validate
like that. Here. I can do is activate
origin axes. And it's okay.
95. Bench modeling part 3: Let's continue with this bench. So the things that
we're going to do now is to select this face. And on this face, activate neatly mantle can activate a feeling or a chamfer. In this example, we're
going to work with, fill it just like that. And you can activate
two value here. Let's work with millimeter. It's going to be nice and
do the same thing here. Click on this face and feel it. Let's activate one
millimeter again. Perfect. Now we can zoom
activate also fill it. On this part. Click on fill it.
And we can increase little bit with a value
of two millimeter here. Now, let's create a sketch. I would like to crank the
left part and the right path. Click on this phase and
create two new sketch. I have also another possibility I can go here and do this yes, in just one sketch, but I think we can, yes, I'm going to use
these techniques, even if we can use a different techniques and
create a sketch on this face, Let's zoom little bit. You can apply Show grid
grid snapping options. Let's decrease little bit with
a value of four, perfect. And credit to first rectangle on this area, just like this. And we can click on Close. Let's credit to an extrusion. Extrusion, Let's
increase like this. About the size of extrusion
needs to is going to be yes. You have 20 and it's going to
be just yes or need Twenty. Perfect. Okay. Now, let's repeat that. On the right I can see
thick pad activate neuro. So click on mirror like this. And just vertical sketches, axes perfect and validate. Now let's create another sketch. Click on this face
and credit to sketch. Just like that. The next step is to work
with an external geometry. Click here and click here. After we can use
the polyline tool, start from this print to
phrase on per sprint. And I can keep my constraint
and use this line. I think as you can see, it's not going to
be interesting. I didn't snap here. And just here. If I press Escape, I need to just create
two no dot constraint. Click here, here, and activate
Constraint coincidence. It's not going to work properly. Constraint printing to object. Just like that. Yes, perfect. The next step is to
activate to value. I can click on this line and enter my value only
two millimeter. Just like this. Perfect. It's okay. I just need to
create an extrusion. Just click on Close. And craftiness tradition
from this sketch. Just go here. Each time you have
a failed message, you need to activate reverse or it's not
going to work properly. And just, let's decrease the
size with a value of four. Just like that. And validate. Again, do the same thing
on the other part. So just activate
to Meroe, perfect, select Zola's pad,
validate and activate. Right? Axes. So add features. Yes. And she's not going to work properly
on the vertical axis. So I need to change
the base plane. Base. Why? Sometimes it turns
strange about z-axis. Just like that, I can validate. And let's repeat
this process again. Click on this face. Credit to sketch again. Activator geometric, an
external geometry first. So click again here
and click again here. Let's create a sketch. Click on the polyline tool. Work around this
part to this proud. And we need to snap here. We need to snap here on the external geometry and
just come back one more time. I can enter a dimension,
press Escape, select this line and terror
dimension two millimeter. Or I just need to
let the space I can. For example, if I
click on this print, this print and terror dimension, I think I can work with eight and normally I
have 1800 direction. So if I click on this
sprint and click on this sprint activator, you have also a perfect nose. The next step is create
an extrusion again. So closer, use this
sketch and try to pattern activate reverse
so it's not going to walk and linked on nitrous two
millimeter and validate. Perfect. It's okay, I just need
to apply a mirror on the other axis just to mirror. Select incisor buddies or
last part again, Nero. And change vertical axes
for base x, z plane. If sometime it's
difficult to find automatically sometime
it's not very easy. You can just try
different possibilities. And if you try the
different possibilities, you will find the
right possibility because sometimes it's not easy before we was working
on vertical sketch axes, but here it's not going to work. So I need to change from base x, z plane and validate. Okay? After, if I want, why not to apply a small
beaver dress here? And let's activate to also. Let's walk here.
Activate towards. So it's okay that I wanted to explain
at the beginning, we could do this work
in just one sketch. It will have been
longer to crunch a sketch, but after faster. So it mean on this view, on this type of plane, we could create just
one scheduled to run, scheduled suit craft,
only one element here. But I decided to make Swiss sketches and to have
sweet different element. But we can also, why
not create one sketch? We have multiple options. I could also create
why not one sketch for these four elements
at the same time, we can make different things.
96. Bench modeling part 4: Let's continue with this bench. So Emma, now it's to create an element so
we can sit exist view. First, this view, bottom view and creatinine
meant to reinforce the bench. Click on this face to sketch
and use the rectangle tool. Trust activate rectangle tool. I can use external geometry one more time, extremely useful. And click on this line
and click on this line. With my rectangle tool, I can just create a rectangle in the Maidan and snap to the
external geometry like this. Enter dimensions still exists, line and terror dimension. Let's activate. Um, I was working with six, I'm going to activate six
millimeter here and activators. So a symmetry constraint,
symmetrical still exist. Sprint, the sprint
and the y-axis, just like that, perfect. Now I can click on Close and
create an extrusion pad. Let's walk with a small value. I don't need to have a lot. And in my example, just let's work with
two millimeter. Perfect. Now I'm going to
create another element also on the back just here
to reinforce this part. Click on this part
and credit to sketch. On this face to sketch. I can one more time
add external geometry. Click on this line, and click on this line, and repeat exactly the same
process, crappy rectangle. First, you need to snap to the external geometry,
just like this. Then you enter the value
you can sit exists line. Activate the value of six
Lexis, and activate Joe. Activate two symmetry
with this constraint, this sprint, the sprint. The sprint, perfect. I can just create an extrusion. Extrusion enters a value
of two millimeter. Perfect. It's okay for that. Now, I'm going also
to reinforce my feet, creating an element
between this foot and this food and another between this foot and this foot. So first click here. Not on this plane,
It's not really good. Click on this face. Live View, this face. To sketch. The aim is to activate to
external geometry again, click here, left-click on this part, left-click
on this part. I can also why not to apply? I think it's totally enough. The next step is to
use a polyline tool. And you can arrive on this area, just follow this line like this. And here you have a
vertical constraint automatically perfect
follows this line. And just click here. Next step is to
enter a dimension. And dimension to reinforce, we're going to enter for. So click from this
sprint, the sprint. And you need to enter a value
of four, just like that. Perfect. So automatically on the
right I'm going to have exactly the same thing because I have a
horizontal constraint. But to position one
more time I can apply a constraint
vertical distance, this sprint to this sprint. And let's work with
a value of 16, just like sat here. If I click from this print, oops, let's do this again. You have 40 millimeter. Nice. Let's click. Remove that. Just like that. And I can click on this
print to this print, but I don't have my
external geometry. Let's activate again. It's a little strange. Let's walk again.
Let's zoom Iturbide. This print. To this print and I have 20. I could have 1818 if I want
to be perfectly in so I can click on this sprint
to sprint and 18. And yes, thanks to that, I'm perfectly in the middle, but at the same time
to be in the middle, I need to drag and
move this and snap. So I need to click on
this sprint and click on this line and across 2022. And click on this line, click on this point, click on this line
and constraints. Normally it's okay. I need to click on Close and just create an extrusion
one more time pattern. Like this, I need
to reverse or it's not going to work
properly perfect, and just validate
something is wrong or bad, my bad, I forgot
to enter the land. So then need to be six, like legs or feet. So enter a value of six. History exists and
validate. Perfect. I can repeat the
process on the right, just activate to symmetry.
So one more time. Click on the last pad. Nero. Celiac disease. Yes, I think I can select
frozen pad, validate. And I need to change that. Come back. Chanzeaux axis vertical. Horizontal. No, I think it's
going to be with the base x-y plane. Yes. Lexis. And validate. Perfect. It's okay, we're
finished for this bench. So very great to use
a different sketches, to use a different cost trend to create a complete 3D models. At the end you absorb
possibility to go directly here and
activate shaded. And thanks to that, we
can see the render. We zoot suit different
construction line. Just like this. I have one body If you want, you can save your work. You can also export your work. And the things that
I'm going to do, It's to apply your materials. I can go and view
texture mapping. Let's create this
bench in metals. I can click here metal and activate these materials
just like this. I can also go right-click. If you right-click, you
have a possibility to change all sorts of
general appearance. And she, I can apply shaded
in their general appearance. And I can change
the shape color. Let's work with
little darker, gray. Like that. I can also work with transparency
line color it is okay. And I can walk on John coulombs if you
Scala emissive color, Let's change little
emissive color. Validate, close. And if I click here, I can obtain this render. Also. It's more
about appearance. It's not two materials. It's about it's about
your appearance.
97. Curved surface example 1: Let's see how to craft
to cover your face. So to create a curve surface, we're going to see
a first example using the path one
bench and two sketches. The first things to do
is to create a sketch. And I'm going to change
the world bench for Sketch and credit my
first sketch peak here. And we can work first on, we have two type of plane. So I can work first
on X2, x y plane. First. Not on the x-y plane first on the x z plane, just like this. And after I can apply show grid and I can apply
grid snapping options. And on this axis I need to have to start from
the center of print. And after the other
sketch will have to be on the center of print or so but on
a different plane. So first, credit to arc, click on endpoint
and Rinne print. You can just click
here and click here and create a
first-aid in Mount like for example,
just like this. And I can press escape, maybe I can increase
little bit the direction. Yes, perfect. So it is our first sketch. I can just click on Close. Now the next step is to
create a second sketch. So we'll just click
here, create a sketch. Or you can just
deselect everything, credit to sketch again. And this time we're going
to work on the y z plane. Y z plane validate. If I just turn with my view, you can see zeroed
our sketch like this. We need to start from
this print and credit to sketch on z direction
six. Alright, view. Use exactly the same tools
and start from this print. And you can go wrong, for example, this part. And left-click
crowd for example, just something like that. Perfect. I can click here. So if I take again so bad
my two sketches, they have this type
of render, just x's. Now you can close
the m after to add these two type of sketch is
to create a curve surface. Just come back to the
design workbench. After two beans are
proud design workbench. You can. We have one of these tools not to practice and
one Ben, sorry, so path workbench and we can use this tool utility to
sweep, sweep. So acidic. So first for example, siloxanes. Click here, and you need just two sig figs
are two sketches. So CDX, the first legs out. Cities are Saigon. And put this on the right. And now you can
take on suite pass, done and craft a solid. And if you validate, it, just come back and
made some mistakes. The first sketch and apply
sweep pass. The first sketch. If I am going to show you again because it's not really
good about to render. Let's click on Done. Yes. So the first sketch is, let us come back here. You have this sketch
and the sketch. So C is a first sketch. He sees this element like that. Suite pass, click here and done. And now you can create a
solid either validate, and you can have
this curved surface. I could do also in
the other direction. I'm going to show you again. Click again on this tool. I can delete or socio
the rough sketch. Click on this sketch, just go on the right. Sweep, pass. Just Lexis, and click this time
here and done. And I can validate, I think something is wrong. So let's just come back. Yes, Sketch Number one, just here and sweep pass. So this time it is
this element done and just validate and create this type of curve
you can create a solid are not correct to solid after it's at
your convenience. Since how you can
create curved surface, you can work with two
sketches like this. You just need to have
intersection point. And after you can
create your surface.
98. Curved surface example 2: Create curved surface
and let's see another example for
a different example. And this time we can still use subpath workbench and we will apply more
of these tools, craft rules, your face. So first let's create a sketch. Just to go or you
can just change. You can go and sketch. Sketch. I can walk on the x, z plane, just like this. And credit to element. I can just activate, show grid, grid
snapping options. And you'll notice one of
the store and print and your imprint can
just create one, the budget square 1234567
and on z direction, exactly the same thing. And just create that phrase
on per, something like this. I can take this print and take this print and do the same
type of work dress here. So this is my first sketch
and I can click on Close. Let's create a second sketch. Click here, walk
on the same plane. Just like that. We can do exactly the
same type of work. You can use this to show grid, grid snapping options and we
can arrive here. Just Lexis. Just need to go edit and undo the last section and just go here and do exactly
the same thing. Sometime you have
something strange, you do. Just undo the last
section and it's okay. If I just click on
closer my second sketch, I can change the placement. Just go here and I need
to walk on the axis. Let's work on the y-axis. And change of position. Of the second sketch. Let's swap phrase on per with 100 millimeter
dressed like that. So now you have
these two sketches. If I just come back to
the path workbench, I can use this tool. Create rules your face. For example, I can click from
this line and this line. You can see the two, I think the best things to do, It's two sittings with two edges at the same time because, hey, it's not going
to work properly. So let just come back. Yes, select this edge and this edge and
activate rules your face. Just like that. I can click on this edge and this edge and
create full shell phase. I'm Sigma as little wrong here. Maybe your buds are
sent off for entity. They are strange. And I can see this
edge to this edge. And Sam, and I can select
this edge to this edge. And I can apply this
tool just like this. So this is our first example. Second example, I
want to create like a plane but curved plane
with different keywords. So first you can remove
all these element. So remove or it is a different routes your
face and all the sketches. Let's create again
different sketch. Let's come back, sketch workbench and create
a first sketch. Walk again on the x z plane. Let's zoom little bit. Show grid and not
snapping option, just snow grid, Show grid. Let's use one of these tools. We can use this tool
crowd B-spline and just go left-click different
line like that. Around the area. Perfect. You can press Escape. And I will add this
type of friends. I'm going to repeat
this four times. So click on Close, Crato, new sketch or first,
deselect everything. Click outside, credit to a new sketch and
same plane again, and create another line
or using so B-spline. You can just make something
a little different. For example, exists, you can make what you want
at your convenience. Just make something little
different process cap and just click on Close. Click outside creatinine
the rough sketch, sketch x, z plane. And let's use the
same tool again. And this time I can
start from here. Just like this, press Escape, close and credit my last sketch. Credit to sketch first,
de-select everything. Credit to sketch.
What could again, on the x, z plane, perfect. And use this tool again. Just like this and press Escape. Now the next step is to close. I have these four
different sketches. I need to change the
position on the y-axis. Select the second sketch, and just change the position. Go on plasmids, click here. I can create a translation
on the y-axis. And let's position for
examples of first at 100. Like this. Let's click on the Oder
sketch, the South sketch, and just change the
position placement and just walk on y axes. The axes. You can also change on the z-axis
little bit if you want, but in this example we
will stay on the y-axis. Let's apply 200
millimeter validate. I'm going to have
this type of friend or I can use my left view just
to have this type of view. And cities or less sketch. And change of placement. Again. Placement and I can change the location on the
y-axis, as you can see. Because of, we change at 100 millimeter lens
and 200 millimeter, I think we can walk
with 300 millimeter. So let's change. So 100 millimeter, perfect. So now you have these
four different sketches with different location. And I can create two
curves your face using these different edges that
just come back to our batch. Select two lines. I can see it exists edge and I can select this
edge and this edge. I can apply
collaterals your face, and I will obtain this render. So you can just create
this type of render from two edges on two sketches,
two different sketches. Now if I want to
continue its placebo, I select this edge. And then controller
can see exist, Edward, difficult
to sit exists edge. So be careful, yes, Lexis. And create again a root
shell face perfect. And I can continue select
this edge press Control. And you need to select
the edge here also. And craton order
rules your face. Trust tags that you can create from sketch
multiple element there. Good credit was rough
sketch on this direction. Crato nodal surface or so. He can make multiple scenes.
99. Curved surface example 3: Let's see how to craft shop phase curves of
phase one more time. And this time we're
going to create sketches in pansies
and workbench. And after we can use also
the workbench Shah phase. First, go onto bad
design workbench. Even if we, we can
create sketches, I'll just sketch Workbench, but it's going to be
same credit too buddy. And then credit to sketch. The sketch. We are
going to work on the x, z plane like this. It's a plane. And one more time, I'm going to use these
different tools. I'm going first to create
again a B-spline like this. But this time little bit less
care over just like that, it's totally enough
and press Escape. So this is my first sketch. Just click on Close and
Crato Nadar Sketch, Sketch. Let's continue with
the same plane. And click on the
Send tool again. Let's work just like this. And press escape one more time. Just click on Close. Create a new sketch again. Click here, create a
new sketch, same plane. And use again this tool perfect
for our type of example. Xi, I don't put a lot of print. It's totally enough. Just press Escape and close
and create our sketch. We could continue with
lots of more sketches, but I just want to show
you the principle of work and for sketches is enough
can craft an odor sketch. Same plane again. Let's zoom a little bit
and just use this tool. And let's ease. Perfect. It's okay for that. Now I have four
different sketches. I need to change the position because if everything is under same position on this
plane, it is not good. So cities are saying on sketch and just go on
attachment like this. And we can change to
credit translation. In my example, it's not on the y-axis that I need
to create a translation. It is on the z axis. I can change this position like menus 80
millimeter. Validate. Click on the audio sketch. Attachment like that, and
change arms or z axes. Again, the position. Whoops. And let just apply 160. Validate. I can use my top view. I think it's better than
sitting my last sketch. Plus meant again, we need
to work on some axes, axis Z, and just make
some transformation. But with a negative value. I can apply minuss
240, like this. So now I have these four
different sketches. As you can see. I can craft your face from
these different edges. We can use also the surface
while bench so I can change your face workbench and
after to do this work. So first tools that I can use, I'm going to show you feel
boundary curves and section. If you use Fill boundary curves, you can just create
a short phase from 23 or four boundary edges. So I can click here. And in my example I
only have two bits. For example, you have a
sketch on the nodal plane, for example, on the
left, on the right. You can do also this process. We're going to keep
stretch and add edge. I can see it exists
edge like that. And I can see it exists edge. And now it's going to work. If I click on this edge, take a glance, nothing
special will happen. Nothing special in
that will happen. Because here I need
to use the ODR tools. I'm going to remove this
edge, removes this edge. But as we move this edge
and remove this edge, that if you select
something different, you will have your message, you may type of example. So let just deep
stretch can validate. If I wanted to do the same
thing with something. For example, here. If I click again on
film boundary curves, I select add edge. And if I click on this
edge and click here, I can continue like this, but I need to repeat this
process. Sweet times. Need to add the tool
again and add edge. I can select this edge exists h. And I can do this process. But if you want to make this sings in just one
tool, it is possible. After you will have
a surface gravity, you can see my first-year phase, my second shell face, and my cell surface
just like this. At any moment I can press
Delete and I can remove this, your face wizard to change
any things from my sketches. You ever saw this tool? Very interesting section. And you can record
your face from a series of sexual null edges. So I can do the same work, but with multiple
edges, series of edges. They just click here, select an edge again, sitting my first. I can select my signal. I can select my circle, and I can select my four edges. I can do the same type of thing, but this time in just one tool. And if I just validate, I will have only one phase also. So definitely it is better. I can change the preview
dress code here, shaded. And we have created this nice care of your
face just like this. If you want to
crowd like a cover, you want to create a
character and you want to crack just to a plane, the ground, something like this. With curves, you can use this type of process
just like that.
100. Project create object part 1: And let's start a project. We are going to use a path and designer workbench
and create an object. And we can apply different
type of constraints. And I'd see end of this work who will be able to use a
different workbench. So it means the tech
draw workbench to create a presentation with
different sketches. So first we need to
create our base. And for this we can use a
pound design workbench. And after we need to create
a buddy on the left, so create a budget
like this, ends. Then we can create
our first sketch. We can change the view models. We have our first
by d. I save my, I save my document as the
name project, as you can see. So far, this object, Let's create our first sketch and we're going to
walk on the x-y plane. So we have the different plane and we can use the XY plane. So it means the plane on
the top view and validate. After to do this work, we are going to
create a rectangle. And we can use on drawing tools. These tools create a rectangle. I can start from the
center of print. So select, just hear
Santa rectangle. And you can snap to this
to the middle point. On the left. You can apply auto constraint avoid we're doing Don't talk to constraint or to update
and auto remove redundant. If I start from the center
of print like this, I can just grab my rectangle and left-click to
finish automatically, I have different constraint. So things that I'm going
to do it to enter a value, I can press escape one
and apply dimension. Let's first click on constraint. Horizontal distance
consists line. And I can apply your value
of 100 millimeter length, 100 millimeter, like this. After I can click on constrained vertical distance
and click on this line. And I can apply also 100
millimeter and validate. So now I created my first basis. This is a rectangle. It is a square,
100 millimeter by 100 meter from the
center of print. You can close the sketch. And from this sketch, if you click on the
Sketch, you can create. Next tuition. If you click on task, you have a list of different
task so that you can apply. And if you go on this area, you can never released
of different task. And one of the mentors
that we can use is PAD. So we can apply pad. And you can just create
a base like this. Here you can enter a
length for your pad. Just like that, we can tell. So land is that you want here. In my example, who are agreeing
to create two length with 20 millimeter so we can
extrude 20 delimiter, belong, length along sketch
normal and validate. So now I'm going to create a sing on sketch in the middle, and this time we will
use a revolution. So first sinks to do. Click on models. You have your birdie. You can create a new sketch. This time we need to change
with another type of plane, and we can use a
plane on the front x, z plane, just like this. Now you can find, let's sketch. You can also make visible Show grid off the
grid snapping options. As you can see, just like that. The things that I'm going to do, It's more to select
my front view. If you click on these tools, you can apply your
next tonal geometry. So it means I can click on
this tool, select this line. And thanks to that, I can reuse this line
to create a new sketch. Now is the things that
we're going to do is to sit this tool
credit polyline. You need to have auto
constraint and you can start from just this print here
you have a center of print. You can use Show grid, grid snapping option at the beginning and you can
just snap to this print. Just like that I've
taught you can create your first-line and you can
remove grid snapping option. You can position
after we will enter a value around
phrase on this area, then you can continue
move around this area. And like this. Like this, here and
around this area, you can come back on this line. And now you can continue to snap to this point
just like that. So I created this sketch. Now I want to enter values, so I can click on my front
view and enter some values. So the first thing
that I'm going to do, It's to click on cost trend, horizontal distance
still exists line. And we can enter
a specific value. Here is going to
be 30 millimeter, just like sat
millimeter. Just here. After I can continue acidic
my front view again. And I can click on this tool constraint vertical
distance, click here. And we're going to apply a
shape was little too much. I'm going to apply 100
millimeter exists. Then I'm going to change alsos
is dementia. Click here. And let's just apply
50 millimeter. Like this. Here, I can apply 40 millimeter exists and
share will add 20 millimeter. So this is a
different constraints that you need to apply here. So 50 millimeter on this line, certainly millimeter
on this line. And by default you will
have 20 millimeter here. Now, let's activate again
constraint horizontal distance. And on this line let just
apply ten millimeter exists. And on this line, Let's apply millimeter
also like this. And here by default I will add ten millimeters so
I can validate, but I will add a euro message
so it's not necessary. I created this new sketch. Perfect. Now it's the next
step is to click on Close and Crato revolution
from this new sketch. To create a revolution,
one more time, you can click on
the Sketch, dusk. And you can find a
revolution here and you can turn the sketch
around our axes. You ever saw revolution here, resolve selected sketch,
revolve a selected sketch. Let's click on this tool. By default, perfect, you will
have this type of render. You can choose different axes, but normally by default you
will observe, right taxis. If I walk like
this, for example, it's not going to be good. So I need to stay with
my vertical axis. You can also open,
if for example, I type 180 degrees, like that, I can open my shape. In my example. I just want to keep 360 degrees just like
this and validate. We have the base for
this subject first.
101. Project create object part 2: Let's continue
with this project. We're going to create with a sketch to continue
with the subject. So the first thing that
I'm going to do it to select this face. Because you can also create
to sketch, form a face. So if you sit exists phase, you have the option on
task or you can click here also to directly crowd
to sketch on this face. I can click here. If I just show my grid,
take your glands. I have a new plane
directly on this face. Perfect. So now we select the top view. You can go on the
top right corner, top view and credit. You circle. You can start from the
center of print and create a circle like this
after you can press escape. And if you go on the right, you have a new constraint, constraint arc or circle. I can click here, left-click. And until value we
are going to enter a value of eight millimeter. Next is perfect radius
eight millimeter. I can close my sketch and we're going to
see a new features. When you select your sketch, you can go on task. And we have seen pad, we have seen how to create
a revolution or so. And this time we're going
to create a bucket. So the aim is to create to
Allah across all these faces. Click on that and not click on, click on book cat, sorry. So you click on the Sketch task and you can find
pocket just like that. And thanks to that,
you can enter a value. So you can increase or
you can just change type. You have dimension from
slow, just like that. And thanks to data can cross all my faces just
like this, perfect. And I can validate. Now, next step is to repeat
this type of process, but on a different faces. I can see it exists phase now. And create a sketch
again to sketch. And you can, if you want, show grid, which
snapping options. So m is to create
two circular can create a Shakira directly
around this area. Just like this. Here. I can enter a value
from this circular. I think you can remove show
grid and grid snap options. For this self-care,
I can drag and move little bit position
around this area. Just click on
constraint across here. Click here. And you
can just activate two value of ten millimeter
radius like this. I can press Escape, drag and move literally beat
and apply also cost trend, horizontal distance from
this sprint to sprint. But she, I don't
find these points. So the solution is to
activate external geometry. Click on this line, click on this line, and
now I can add my point. It means if I click now on constraint
horizontal distance, you can apply this point to this sprint and enter
a specific value. In my example, let supply
16 millimeter exists. And also click on constrained
vertical distance. This sprint. To sprint. Let's apply your 16 millimeter. And thanks to that, I can
position my circle around this area. Just like that. The next step is
to click on Close. If I sit in my top view again, you can see this type of render. So 60010 millimeter radius, 60 millimeter from this point
to this 0.16 millimeters, this point to this point on the two direction
closest sketch. After I want to create
an extrusion inside. Click on models, select
your sketch task, and you can just apply pocket again and
change the type from. And I can open Lexis. If, for example,
you wanted to edit your sketch after,
it's totally possible. Voluntary, I apply
ten millimeter. And now I would
like to change for, for example, eight
millimeter or like here. It's possible you
just need to go inside pocket and you
have your sketch. If you double-click
on your sketch and you change the radius, you can click on the existing
radius, double-click. And I can apply eight
millimeter just like this. And now it is little smaller IF steels
the right constraints, 16 millimeters, 16 millimeter, but it's little smaller. If I click on Close. Now, I have my pocket
with eight millimeter. So if you edit
your sketch after, you can eat it, zoom feature or you can
lead you to a task. The pocket In this
example just laces. Now we are going to see
something more creative. Repetition along axes. Polar pattern. Here you have different
tools, Miro, linear patterns, polar patterns created
multi transform, and you can repeat a feature. We're going to use
polar patterns. You need to select the
features that you want to use. In my examples, you
see these features. It is the last pocket. So I can click here or I can, I can just click here
on this area pocket. Just before. The next step, I'm going to show you again. You click here and your siblings
or less pocket validate. And now you can find a
circle on this area. I want to have these features
here, here, and here. By default, we have
the right axis. But sometime you want
to observe right taxis, you will have to change axes with the
different possibility. Here I select Normal sketch
axes and I can repeat, I can repeat the number of occurrences and I can apply for. And thanks to that, I
can obtain this render and just click on
Close. Perfect. Now the next step is to apply higher ether
transformation. Here you have the options
to create a fill it. Let's create a phyllite. You need to select two
edge, face or body. I'm going to select this edge. Just here. You have an edge. You can click on this
edge and just apply. Let you click on this tool. You need to enter the radius that you want. As you can see. My example, let's apply a
radius of two millimeter. You can also add more edge. So it means you
can click on add. And I would like to
have this edge also. So I can click here
and I can go on ad. And I would like to
have this edge also. And I can click on add also, just like that. Oops. Just here. Perfect. Now if you click on, Okay, I created this small
fill it on this area. If I want also to curb
this edge, it is possible. So I can click on this edge. And one more time I
can click on fill it. And I can activate value
dressed like this. I can use, for
example, my top view. And depending of
what I want to do, I can enter specific
value. As you can see. I think if I want
to have something perfect with my circle, I need to enter a value
of 16 millimeter. Oh, I can just create
something like this. As you can see. I can
create some seem more like, for example, 16 millimeter
if I want to have some matching perfectly with the Shakira interests like that. So in my example
I'm going to apply 16 millimeter because
if I do more, It's not going to be good. Yeah, 16 will be perfect. And I can add edge. Here. I can go on. Again. Click here. Oops, add sometime
it's not very easy. So next step is to add or so on this edge. And just click here. And after you can validate, I can obtain this new render, just like this effect. So we have finished to create this object, as you can see. So it was a very great,
very great example. But what you can do with
this part design workbench, we have a lot of features
that we can use. So the m is first
to create a sketch, and then from the sketch you can use the different features. You have also more options. You can create repetition. You can create a
chamfer sickness, you can use Drive. You can also create
a Boolean operation. Now, on the left we can find a list of all the
tasks that we used.
102. Project edit material: You can change the
appearance of your object. So when you are in your body, you can select your buddy like this and you can
change the appearance. So first you have different type of previews that you can use. Your abs to true style here, change the type of the object. At any moment you can apply. For example, print. You have multiple point
that you can see here. You can also change for
wireframe like that. And thanks to that, you can
find your different lines of constructions. You can apply. Also either in line like this. You can apply no shading. Here. You can also apply shader. If you want to have a render
engineer ready, we use, we use shaded and you can apply flatlines
dressed like this. So by default you have
as easy this flatlines. And normally at the end of your work you can apply shaded. And thanks to that, you can
have the right Preview, saw the different lines
of constructions. Now if you want also
to activate materials, you can click on, you, right-click and you can find
appearance. Appearance. When you click, you
have different options. So one more time you
can change the preview. But here you need each time
to select your object. And after you can change
the materials, for example, you can apply
aluminum materials, you can apply praise materials, you can apply bronze materials. You have multiple
interesting options. Chrome materials, MRL materials, gold materials, and you can
also change the display. If for example, you select, here we change the display, but if you select
something different, like print or wireframe, you will have the
possibility to increase. So line wide also point size. I'm just going to show
you, for example, I can click here and you
can change for us is. But in the moment where you make some transformation directly with the materials
automatically, it's not possible
directly to change here. I need to go right-click again and appearance just like that. Let's change. Now. Let's click on one of
these element here. If I just click on Close
taker glands on my buddy, if I just click here now it's
not possible to a digit. So it seems that I'm going to do is to come back on budget. Right-click
appearance, Let's see, leaked or right materials, change materials for
aluminium like this. And you have more options on, right each time
you need to select an element if you want
to have access to. So different options, settings
are shaped color first, and I can change with
a different gray. Let's apply, for example,
more gray color. Perfect, validate. You have also a line color here. It's not very important
because I changed four shaded. So I'm going to validate. And if really you want to
make a transparency render, you can change for transparency. And you can also apply
line transparency. But here it's not useful
because I don't have a line. Here, it's shaded. I can recuperate really
I needed my flat lines. And if I increase, you can see the size of
the lines just like this. Percent for print shall apply print you can increase
the point size, has you can see using point
size and also wireframe. So let's come back just with shaded and dress
clothes validate. And we have changed
some materials.
103. Project add views on page: After two crowds, this object, I would like to create a
presentation on a page. For this, you can
change the workbench. Here we use pattern designer
to create this object. And we can find the tech draw, workbench Tech drew on
Ben extremly useful. You can create a model of page and you can display
different view. Let's click on tech
draw like that. And one of those, the first
things that you can do, you can insert a default page, but you have also
multiple option Insert Page using templates. So if I insert a default page, for example, I can click here. I can reduce my buddy. You can see a new patch created on a new window just like this. But you can also create
different type of page. If you have insert page using
template, just click here. You can directly go
on your computer and inside Free card
you can find Tech drew template and
you can select, for example, I want to have
a4, a4 landscape easel. I can click here open and
I will have this render. If for, Let's your
second example. I can click on this path. If I wanted to have, for example, a four, but this time and
landscape blank, you have multiple options
that you can use. So A4 Landscape blank, I can click here and I have
just a waste page like this. So this is the type of
things that you can do. Let's remove this window. Let's remove this window. But if I remove this window, also take a glance IF
still might patch here, here and just window, but to page, pages
are still here. So I can click on this
page and press Delete. I can click on this patch, press Delete on this page. I'll right-click or
you can press Delete. Let's click on this patch. Press Delete. We're
just going to apply a default page like this. Now, if I want to insert to view first things to understand
when you click on your page, you have the possibility
to edit and to scale. So different view. If I want to insert to a view, I need to select first my buddy, you can click here on your
project and you select a view. Let's turn it'll beat. Silica is a top view. For example, just like this, It's not them proton to
zoom in or zoom out. You just need to
select the view. Now let's click on the page. If you need to insert a view, you need to click on the
body and on the page, or you can click
on neons or body, it's going to work. But if I click here on new shape groups are
linked in this selection. So click on the body and you
can activate inserted view. One of the best things
to do can be to click on the body and click on the
page at the same time. And thanks to that,
you can be sure to insert perfectly or element. Now is this is my first view. As you can see, I can click here and I can change the position. If, for example, it's
too big or too small, you can just go on your
page options and you can find scan and see how you
can make some adjustments. If I click on 060, click outside, you can reduce. If I wanted to increase,
I can, for example, apply 1.20, click here. And I can increase in my example because it
is an A4 document. If I click on this part, I think I can keep one
and I can validate. This is, for example,
my first view and I can position on this area after you have
multiple other option. I think it's a little too big. Let's just change for page scan. And let's read it for 0.8, it's going to be better. But you have also other
possibility to activate a view. If you click on this view, you can press Delete
on the keyboard. You have also the possibility to insert a projection
groups like this. So you select your body acidic the page inserted
projection group. Thanks to that, you
have your basic views. This is my front view. And you can add more of you. First on this view, you can turn at your convenience selected what you
want. Like this. If I want to have
a view on the top, it's possible just like that, but about the ratio is not good. So I need to conserve first, acidic my page and just
change the scale options. I'm going to show you with 0.40 and slugs or
body ends of Petra. Again, click on this tool
and activate the front view. You just an example. So for example, I still exist front view
and I can activate a view from left of view from right here
it is just inverted. I can activate to view
here, our viewers here, review here of view here, here, and here on the right,
totally like this. So you can insert all
the views that you want. To do this work on your page. You can click on
the front and you can drag and move
everything here. It's not perfect because we
have this model of page, but if you have a blank page, it can be extremely useful. Take your glands, you, I can
drag and move this view, drag and move this view. But I keep a constraint
on this axis, San Francisco, I can keep
a constraint on this axis. By default, you have
auto distribute. If you activate
or to distribute, you can select values
that you want here. But, but spicing, NY, spicing. You have also the possibility to this activator to distribute. In this case, I
have more freedom. I can move this,
move, this move, this element moves
this intimate, and I have definitely
more freedom. So let's just click on consent. It was just to show you, let's click on the petri
again, reactivate 0.80 exists. And let's click again on
the two by G and patch. Basic view, insert
view like this. And let's position
this underwrite. Knows the next step is to go on my project change and
select a different view. Let's work with the front view. This view will be perfect. The next step is to
come back on the page. Click on somebody, click
on the page with control. And Crato Nadav you insert to view this view I can
position on the left, perfect for example, axes. And let's create
again another view. So come back on project. And in this example, let's create some thin little in geometry because if I
sit in the front view, right view or the left view, or it's going to be
exactly the same, is going to be exactly the same. I can reuse. Why not? Why not? I can reuse? Bottom view. For example, if I click here, I can go on my Petra
again CDX about this page with controlled
craton Odell view and I can create two
Nadar view trust basis. It is possible. So why not
to activate to view here? And why not to activate
to view here also, maybe I can change the display. For example, position this
here it's going to be perfect. And position my first, second view here and
front view here. And just like this, perfect, and just like this perfect Here. Fact is, if I
wanted, for example, to add, if I wanted to
add isometric view, it was possible you select, for example, your project. You create some scene
just like this. For example, this type of view. Here. And after you can
come back on your page, press Control, select
buddy and page. You can also create another
type of view, but she, I don't have a
place to position. I think something is
wrong in this example. Let's just remove that and insert a view. Yes, just like this. So as you can see,
you can insert this type of view also
if you need them. Just press Delete. And Richard periods is view
and position on this area. Definitely I think
it's lethal to be. Let's just come
back on page scale. I can work with
zero-point seventy. And yes, definitely it's
going to be better. We have little bit more space. So perfect. After each time you
can rename a view, you can click on Israeli
manager can go unsold left and you can find Labaree. And you can change the
view if you need shear, you have option to scale, but it's not possible to scale
directly from this panel. So I can apply front view. Then I can click here. I can apply a top view. And then I can click here. And I can apply bottom view. Just stasis. After we will add zeros.
104. Project add dimensions on page: Let's continue. We need
now to add a dimension. We need now to add dimension. And for this we can find
these different tools on the right to
apply a dimension. First, we can use insert. You can just add LNG mentioned, but you have also horizontal,
vertical dimension. If I insert your land, you need to select
an object first. So I can see it, for example, a line like this. And if I click on this tool, automatically, I'm
going to add a value. And this value you
can go left-click and drag and move
and a direction. And I can drag and
move for example here. I could continue,
I can take this, but you need every
time to sell it. If you, for example, select two lines
at the same time, you click on this tool, It's not possible to
apply the distance. I can just click here. And one more time I
can drag and move. It's not useful here and here because it's going to be SAMR. You have 6868, as you can see. Now. Next step is to repeat after the process
on the different drawing. But first let's continue
with this drawing. You can also apply, insert the ammeter and
insert radius dimension. Let's click on radius. So first you need to
select a circular. I can select, for example, this circle and go on
a radius dimension. And thanks to that, I've
already used eight of eight. And I can, for example, move on the direction. Why not share? You can also apply or geometrical dimension,
insulin diameter. One more time. As you can see, you need
to select first curve. I can select this
circle diameter and then you have
a diameter of 16. Just legacies here. Because it was a
radius of eight, I have a diameter of 161. More time I can, for example, dragon move on. So right where I want, if I need just like that. Here you have the diameter, but after I can enter on
your radius if I need, so I can just click here. And why not radius,
radius dimension here, you have a radius of 21 more time I can
put the direction. And if I sit exist circle, I can apply also
reduce dimension. And I have a radius
of sati and I can drag and move on this
direction like this. Here. I cannot. So why not add red
juice on these curves? Radius. And it is
a radius of 16. So you can add all these
different dimension. But if you need, you can add, you can add also more
because I have a print on this area can only enter dimension this point
to this point, this point to this print. Also. We need to repeat this process
on the different sketches. So I can go on this sketch and some principles system I can use first, horizontal dimension. Click here on horizontal
and drag and move. Just here, horizontal and
drag and move on this part. Click on this line, horizontal and drag and move. Click on this line. But here, as you can
see, it's not enough. So probably I can click from
this point to this point, or I can just click
on this line, this line, and this
line is control. And I can enter my distance to many objects
selected so acidic the Sprint controls this sprint and you can enter
the dimension 100. Perfect. Just like that. I can walk this time
with vertical dimension. Click on this line first and just apply vertical dimension. And I have a value of 20
and I can drag and move, click on this line,
vertical dimension 48. And I can drag and move. Click on this line. One more time.
Vertical dimension, and drag and move like this. And click on this line. Vertical dimension
and drag and move. I have this value for
the simple reason, I apply a few lead from
this point to this sprint. So this is why I have
this type of dimension. But if I wanted, I
could still exist. Point to the sprint towards also perceivable or the sprint. The sprint. This is a type of things that I
can do if you prefer. If you prefer, you
can set it to print. For example, I can
see Xist sprint, the sprint and apply a
dimension vertical like this. Here. And if you sit exists
parentheses plan but you'll work with insert to lend
dimension type of lens. It's going to be different because you won't be
on the same axis. So this is why here I need
to not apply this part. I can sit exist sprint, the sprint and
vertical dimension, so t. And then I can
select just to see sprint, the sprint and dimension
vertical dimension 20. Just like this. Let's work with also
this part, heaven. If it's going to be
almost the same, I can sit exists line
horizontal dimension. I can sit exists line
vertical dimension. And just apply maybe Rogers, silly exists circle like this. And I can apply, insert just to, for example, a radius
dimension eight. If firms are my dollar, I want to have a diameter. I can click and enter
diameter dimension 16. Just takes this. And
I could continue, for example, with a
different shirt carrot, but I think it's okay. Just like this. I've taught to do this swatch
really you need to make some modification.
You have more option. If for example, you
want to add injera, you have the possibility to
insert angular dimension. You seek, for example, this point to this sprint, like xi's control and control
with these two lines. And just activate
angle dimension. And thanks to that, you can find some value just 90 degrees, like this, for example. So we can then turn off
some anger if you need. You have some options. If you go, for example, on the right, you can, for example, select this face. And you have the
possibility to change the display actual
face using image file. If I click here, by default, I have
these patterns. And I can, for example, scan my patterns as you can see, and you can change
the light color. If I wanted to have some
scene in array that can apply the red
color. Just like this. You can also have access to multiple types
of bacteria on, if I want to have
a place patterns, I can click on glaze. It's directly when you
install free card. If I want to have titanium, you will have access to
these different features. Just an option, but you have this possibility on the
face to apply patterns, to skeletal patterns and
also to just change color. It is addressed optional. So I'm going to remove that. And workplaces.
105. Project export your model: You will be able to finish your work if you want
to add more elements, it is possible you are, for example, this type of tools. If you wanted to
insert any notation, it is possible you can
click on a notation. Here. You can insert
something where you want. You can zoom a little bit. If I click here, I can find directly page
default or notation. And if I click here, I can find different options. So view that day. So I can come back on my data and I have
default text here. I can click on my sweet
print and I can change. Let's make, for
example, just sketch. Sketches like this, validate. And if you need to
change the color, you can change the
color like that. You can select a
different color. Let's activate red color. You can also change
the size of your text. If you want to remove a notation labels,
you just continue. You can find labels and nutrition and you
can press, Delete. And you can add any
elements you can, for example, at the tighter here or on the top right corner. You have also a possibility
to add more elements. For example, I want
to add the line, I want to add to
print a miter lines, you have different options. Here. You can add
a cosmetic vertex. By default, you
have some vertex, but you can also add
one if you click here, no drove you Pat object in
this selection if for example, I select the top view like that, click on Insert to
cosmetic print. I can select Print peak here. And I can position the point
P curl on a specific area, can be phrased on here. And after, I can change the
position of my point teacher. And if I just value
data will have a point P cure for
example, just like that. But even if it's not very, very convenient in my example, but the type of things that you can do
if I just come back. You can also apply miter lines. So for example, I
can click here and I can add a center
line to faces. And if I click on Apply, I can just click on the face. Click here, add
Central and to face. And thanks to that, I can
have a line directly here. And I can validate, you can change the orientation
vertical or horizontal. So first I can validate this
line, and I can do the same. I can click here and add
central line to face, but this time horizontal. And thanks to that, I
can find the phrase on per cent or print dress disease. Sometime it is useful
also if you need to add a print at
a specific place, for example, on peroneus
specific place here. You can just come back
at cosmetic vertex. I can click on this line. And other cosmetic
vertex, point pitcher. And I can, for example, position and new
point P, Q, R here. Sometimes it is
useful if you want to add a dimension
between two points. For example. Here it's not useful,
but just to show you, you can still exist
to print, activate, insert a vertical
dimension and you can add a new dimension between
two print just like that. Now let's press
Delete, click here. And if you press Delete, you are going to remove
all your sketch. So be careful about that. If I want to remove that, I can click on this point. And now you have more tools. I can use. For example, we move
cosmetic object. You can also draw a line. So to print, you can
select to vertex. I can select this print, this sprint, and just
create a line and validate. And I created this line. I can enter dimension Angle, any things that I want. So this is a type of
things that you can do also to complete your sketch, a budget template, and you can select the right
templates that you want. But if you want, for example, to Ajeet, to AD to the frames, if you want to edit
the text here, It's not possible to do this
directly off on free card. You need to work with a
graphic design software. I would say them
to be able to do this type of work are
dressed like this. I'm just something is wrong because I remove that
and press Delete. Now, take your glands. So, but this is dimension, so location is not good now. So I just need to click here, click here, click
here, and click here. I need to do this again, so be careful about that. Let's walk with dimension again. Okay, let's activate
just radius. So I select this
sector, radius again. Let's activate the
diameter seedlings this circle and insert a diameter. Just like sat. At the end. You will be
able to save your work. Experts, real-world
cameras going to remove sketches because I
don't need that. You can go on fire. So first you can save your work. You can go on File Export. Here you need to select the objects that
you want to export. So I can click on
somebody like that. So he sees our element. I can export this element. Oops. Let's activate fine. Export. I can expand this element
with different format. Thanks to that, if
you want to reuse in a different 3D
modelling software, it is totally possible
if you want to reuse in, for example, blender
in SketchUp. In all these type of
three-dimensions software, you can, depending
of the format. So most of the time
we can use OB Ci, it is classical format. You have also more
possibility like STN. And if you want to reuse on a specific 3D
modelling software, you can select the right format and you can just press Save. You can also export, export your work if
you want to export. So this is for the models. If you want to export
your page here, you just go on to
write and you have two options, export as SVG. You can also export
your page as d Phi. Click on SVG, you
can find SVG here. You just need to select the right file on your
folder on your computer. And you can also
go to File Export and you have a possibility to export also your
work in PDF file. We have finished for
this exact size. So how you can use
free cash flow? How you can use free
cash to first crack your first 3D models like this, starting from
different sketches. It is an amazing tools. And after to do this work, how you can create a
page like that and introduce your work with
different dimensions. And after you can
print if you need.