FreeCAD complete guide | Nicolas Forgue | Skillshare

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Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:49

    • 2.

      Start with dashboard

      5:38

    • 3.

      Edit preferences

      7:58

    • 4.

      Create document

      4:28

    • 5.

      Export model

      4:11

    • 6.

      Start with part workbench

      5:02

    • 7.

      Master navigation

      5:54

    • 8.

      Edit display

      5:29

    • 9.

      Create shapes part 1

      9:32

    • 10.

      Create shapes part 2

      7:15

    • 11.

      Create primitives

      8:37

    • 12.

      Use shape builder

      7:55

    • 13.

      Use gizmo

      6:43

    • 14.

      Transform objects

      5:49

    • 15.

      Create extrusions

      8:08

    • 16.

      Create revolutions

      8:03

    • 17.

      Create mirror

      5:41

    • 18.

      Create fillet

      5:33

    • 19.

      Create chamfer

      5:51

    • 20.

      Create face

      4:24

    • 21.

      Create ruled surface

      5:18

    • 22.

      Create loft

      6:36

    • 23.

      Create sweep

      6:11

    • 24.

      Create offset

      9:03

    • 25.

      Add thickness

      5:17

    • 26.

      Create cut

      6:54

    • 27.

      Projection on surface

      9:50

    • 28.

      Boolean operations

      6:10

    • 29.

      Add colors

      5:55

    • 30.

      Add measures

      8:14

    • 31.

      Sofa modeling part 1

      7:44

    • 32.

      Sofa modeling part 2

      7:21

    • 33.

      Bed modeling part 1

      9:05

    • 34.

      Bed modeling part 2

      5:50

    • 35.

      Potting table modeling part 1

      11:03

    • 36.

      Potting table modeling part 2

      11:52

    • 37.

      Start with sketcher workbench

      10:49

    • 38.

      Edit grid

      5:51

    • 39.

      Drawing tools part 1

      11:04

    • 40.

      Drawing tools part 2

      10:17

    • 41.

      Apply constraints part 1

      10:31

    • 42.

      Apply constraints part 2

      11:09

    • 43.

      Edit constraints

      8:06

    • 44.

      Add construction geometry

      7:05

    • 45.

      Add external geometry

      8:20

    • 46.

      Start with part design workbench

      7:21

    • 47.

      Create primitives

      8:37

    • 48.

      Create revolutions

      6:32

    • 49.

      Create extrusions

      10:05

    • 50.

      Add thickness

      5:07

    • 51.

      Create draft

      6:23

    • 52.

      Create additive loft

      7:18

    • 53.

      Create additive pipe

      6:02

    • 54.

      Create additive helix

      7:07

    • 55.

      Add fillet

      7:00

    • 56.

      Add chamfer

      5:44

    • 57.

      Apply multiple transformations

      11:07

    • 58.

      Apply mirror

      8:16

    • 59.

      Apply linear pattern

      7:37

    • 60.

      Apply polar pattern

      8:49

    • 61.

      Apply multiple transformations

      11:07

    • 62.

      Create boolean operations

      7:50

    • 63.

      Create datum plane

      8:51

    • 64.

      Construction tree part 1

      7:46

    • 65.

      Construction tree part 2

      9:09

    • 66.

      Display properties

      6:16

    • 67.

      Techdraw workbench

      8:55

    • 68.

      Techdraw drawing part 1

      10:20

    • 69.

      Techdraw drawing part 2

      6:55

    • 70.

      Techdraw drawing part 3

      12:56

    • 71.

      Techdraw drawing part 4

      10:57

    • 72.

      Assembly workbench

      4:22

    • 73.

      Assembly create parts

      8:06

    • 74.

      Assembly add parts

      4:21

    • 75.

      Assembly constraints part 1

      7:09

    • 76.

      Assembly constraints part 2

      6:59

    • 77.

      Sheet metal workbench

      3:03

    • 78.

      Create base with sketches

      6:58

    • 79.

      Create base with models

      5:45

    • 80.

      Create bends

      10:17

    • 81.

      Extend faces

      6:05

    • 82.

      Add relief

      3:47

    • 83.

      Create sketches with faces

      7:36

    • 84.

      Unfold models

      6:38

    • 85.

      Object modeling part 1

      7:23

    • 86.

      Object modeling part 2

      6:09

    • 87.

      Support modeling part 1

      6:50

    • 88.

      Support modeling part 2

      7:32

    • 89.

      Wrench modeling part 1

      6:33

    • 90.

      Wrench modeling part 2

      8:27

    • 91.

      Bench modeling part 1

      10:06

    • 92.

      Log storage part 1

      9:02

    • 93.

      Log storage part 2

      11:11

    • 94.

      Bench modeling part 2

      12:55

    • 95.

      Bench modeling part 3

      8:27

    • 96.

      Bench modeling part 4

      8:47

    • 97.

      Curved surface example 1

      4:47

    • 98.

      Curved surface example 2

      8:12

    • 99.

      Curved surface example 3

      7:02

    • 100.

      Project create object part 1

      8:46

    • 101.

      Project create object part 2

      10:21

    • 102.

      Project edit material

      4:21

    • 103.

      Project add views on page

      10:32

    • 104.

      Project add dimensions on page

      8:35

    • 105.

      Project export your model

      7:55

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About This Class

Freecad software

Freecad is an open source 3D modeling software. It is free and it allows you to convert 2D projects into 3D models. The strength of Freecad is based on an advanced sketching system, with many features. This system transform sketches to life. Based on a workbench system, it is possible to navigate between several workbenches quickly, to optimize the models. Workbenches make it possible to create primitive shapes to make simple 3D models, while others are based on sketches to make complex models of incomparable precision. Freecad is one of the best free tools for working on 2D sketches, and converting them to 3D. It is also possible to work on the architecture, improve a rendering, or even manage the printing parameters for a 3D printer.

Training course

In this training you will learn how to use Freecad from scratch. At the end of the course, you will be able to master the features of Freecad. In this course, we will focus on different workbenches, and we will see in details the Part workbench and the Part Design workbench, but we will also see complementary features located in other workbenches. These workbenches will allow you to create all your projects in 2D and 3D. Learning the dashboard, mastering navigation, understanding tools, features, sketches, that is you will learn in this course. Many exercises are also present to put the features into practice. 

Meet Your Teacher

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Nicolas Forgue

Welcome awesome students !

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Transcripts

1. Introduction: Hello everybody. It's Nicholas and welcome to this kairos free card for 3D modelling, free CAD software, free cat. What is this? It is an open source 3D modeling software. It is free and it allows you to convert 2D project into 3D models. Strength of free card is based on an adventure sketching system with many features. The Sistema transform sketches to life based on a workbench system. It is possible to navigate between several want benches quickly to optimize the models. Workbench make it, make it possible to create, for example, primitive shapes to make simple 3D models, while also want benches are based on sketches to make complex models with very amazing precision. Free card is one of the best free tools for working on 2D sketches and converting these sketches to 3D. It is also possible to work on an architecture in Provo rendering or you can also manage to printing parameter for 3D printer. Why to use free cat? Because it is open source, it is free. It is a software with many features. It is possible to work on parametric shapes. It is possible to create sketches because the sketch system is very complete. One, or you can convert the sketch into a 3D materials for printing and you haven't. So complimentary work benches can be installed to optimize design. What do we learn now in this training carers? In this training course, you will learn how to use free card from scratch. And at the end of the curves, you will be able to master some main features, most important features of free card. In this class, we will focus on the main one benches. So it means so part while bench and the design Workbench. But I will also introduce you complimentary features located in Ozawa. Benches. This woman, what benches will allow you to create or your project in 3D learning. So Dashboard, mastering, navigation, understand the different tools, features, master sketches that T is every things that you will learn in this course. Many exercises also are present to put the features into practice. And you will have also the creation of a values object in this course. So free CAD, 3D modelling. 2. Start with dashboard: In this project with free cat, we are going to create these models. Crunch your first model using Free Canada. And m is two upturn this render. And at the same time, after, we will create this type of pitch. So we will have first a project with our 3D models. And after we will create a page with different sketches and z dimension directly, you can use this type of pitch to have a different dimension. Even if in the course we will apply the different dimension in real time. So it is totally not problems. So first we have is this part, this project, so 3D models. And then we have as a PECC are corresponding to create. First, when you start with free card, you need to understand some features. You have different world when benches here. And so most of the time when we want to work with a 2D sketch and convert to 3D models, we need to use pound design workbench. So we'll have to create a new a new document and then a new body in the parent design workbench. And after craft our 3D models from bad design Workbench. But you have also mock while benches, but definitely we use the most part design workbench. And after we will use tag draw, bench. Something also in protons, in proton to note when you start with a free cats, so you need to select your workbench can also have access to your preferences, go and edit preferences. And here you have different type of features that you can change. You have the general features you can change the language or you can also change my options. You can also use change document. You have type of selection. Something important is about navigation. If I click on Display, you can find switch the view. I'm going to keep that, but you have your navigation. If you just continue, you can find Sweden navigation and you can select the type of navigation that you want to have for this software. So by default, you can have CAD and you can change that personally, I'm using Tinkercad. Why? Because I like the stem of navigation with Tinkercad. If I click here, you can create selection. Left-click. You can use pining with middle mouse button. You can create rotation with right-most button and you can zoom. We scroll modern moose button like this. I like this type of navigation because just with a mouse you can make every sink. If you use something different, generally you need to use shift, for example, Lonza keyboard at the same time to make some some navigation, to have to change the navigation. After up to you. If already you use the blender, maybe you can use blender again. If you have used, for example, major gesture, you can reuse my gesture or you can just stay with free cat CAD. But CAD. But for me personally, I'm use Tinkercad. It's not going to change any things for the curls, but you can choose what you want. If I just click on Apply, okay? You can find any ways with stem of navigation here and you can change also from this part. You have also some settings here. If I just go right-click, you can have also options. You can change the view about your navigation. If I am using Tinkercad that can zoom-in, zoom-out with my scroll wheel. I can, with picking on my scroll wheel, I can just move like this. And if I go right-click, I can create a rotation around my object just like this. And if I go left-click, I can just create selection of a face or selection on the line view. You can change your view on the top right corner. You can see, for example, a top view. You can turn Lexis down like this. You can select the different arrows to select the view that you want. Extremely useful when we want to create a sketch, all we want to work with precision. We need to select the right view. You can also change the view with these panels. And thanks to that, you have two different, multiple options like this. Last things to understand. Also if you need, you can change zoo type of view here. You can silica wireframe. You can select either online, you can select no shading, you can select shaded. When you want to have your final render. Generally you apply shaded, but you can also apply flatlines and agile beginning you will use this as is. Here. I have some modification for a simple reason that in my body I change the appearance. But I can also change the appearance from these partners. But we will see that after intercourse, main things that you need to understand to start, so cetera, navigation chains with different view. You can also change the display. And after we'll be able to start with the project. 3. Edit preferences: Aged preferences, how to edit preferences first, when you start, you have the main interface and you have the options to go and preferences on the right, open Start Page, preferences. The second possibility to open the Preferences. You can walk on any workbench and you can go and edit it directly and you can find preferences. Also edit preferences. By default we have general display and after it will depend of the Workbench that you choose. So first about general preferences, not a lot of things to change. You can aided language on this area. Here, enabled cursor blinking. He has a size of toolbar icon. As you can see, it is medium. Each time we can find different icon. This is a medium size. If ready for you, maybe it's too small. You can change for large. But be careful because sometimes if we can, we can add a lot of tools, a lot of icon depending of the workbench. And if it's too big, we need two each time to open two upon a new menu to be able to have access to the different tools. After all, if I just continuous as a parameter for a document or something can be interesting. You have using undo or redo actions with 20 step. So maybe if you want, you can increase or decrease, I think we as 20, I think you can increase maybe 24, little bit more and you have save Otara co-vary information every so here, for example, is 15 minutes, depending of what you do, maybe you can also reduce little bit, I'm going to arrange it to ten minutes, but maybe you can reduce a little bit more if I just continue about your selection here, nothing special to change for me. Share. So a digital flagging to keep this after it's more advanced, more advanced feature. You can have different colors, but the message, so it means sometime you can find view data and you will have a message with different color or normal message black log message blue, one is orange, arrows red. Let's stay laces. A budget you need in protons. If you go to tell you on the right, I can extend this window. You can find a unit, unit system into chaos. We will walk in millimeter, kilograms, and degree. Depending on the type of work site you can research you want to do with free card, it is possible to change. So for example, you can walk in inches if you prefer. You can work also millimeter here and centimeter meter square here that you can use if you need in the course, we will work with millimeter kilo gram degrees, number of decimal, let choose two. So it's okay for that. After we turn, just need to click on Apply about the display show coordinate system in the corner. So yes, when we create, for example, a new document, create new, we can find the Qur'an, the Jeanette system here. If I come back on a detour preferences, I can make the choice and display to this coordinate system. I think definitely it's better. Show axes across by default shall not going to apply more. Hits about rendering orthographic rendering camera type by default, yes, navigation. Navigation, important. Here, sees a 3D navigation and you can find what type of navigation you want to add. Personally, I choose Tinkercad I prefer, and we stink your cat. If you click here, selection, press left, binding, press middle, mouse, button, rotation, press right and zooming scrolling models. So in the Keras, I'm going to use Tinkercad for Sweden navigation. But if it's not very important, if you follow the cursor, if you change, because each time I would just say you to zoom in, to Zoom I would maybe to create a rotation to turn. So after, when you will use type of things that you want, you will be able to follow the curve. So may I use your card? But if you prefer to use something different, It's totally not a problem. After work benches. So he had some interesting because you can have access to different different preferences depending of the workbench. Here nothing is. We have a nice catch-all load, start loaded. If I click here. And for example, I select draft like that automatically. So workbench will be loaded if I select arch automatically. So workbench will be loaded also. So now I just come back on Edit Preferences. And now you can find draft here and you can find arch here. And each time when we load the workbench will have Workbench on the left and edits or preferences only for Workbench. So if I just come back on workbench here, you can also load it directly from this panel, but if you open the Workbench automatically, it will be loaded. For example, here I can use pan design. I can use, for example, part just like this. And I could continue, why not see your face just like that? After if I go on the left each time, you can have specific parameters for your different workbench. For support one workbench I just have I don't have anything special for example, but for parents designer just have a because we will use this a lot general. Let's keep Zetia view. Let's keep this chip appearance. Let's keep this. For example, if you work with actual, if we work with draft, you can find different one parameter one more times with some snipping option, visual settings, texting dimension like this. So the most important thing here, It's not too editor to preferences. And just to show you that you can just log, you can just load your workbench. And after you will have access to the different workbench on the left, just here. If I just come back a little before. So here it is one benches you can find add-on managers. And we also possibly also to add Mach warm bench from the add-on. It means if I just go outward, you can find when you click on Tools, don, managers. And thanks to that, we have the options to add external, external workbench and integrate this directly on free cat. Some really interesting, some are less interesting, definetely, but it is a possibility. Add new workbench here. So what about the preferences are things that we have seen. Most of the features. I'm not going to enter too much in details on each workbench because each time it can be specific. 4. Create document: Create new documents. So to create a new document when you are on the main interface. So by default, you are on the workbench start. You can click on Create New, and that's it. You have just a new document. You can find you on your document directly on this area. So by default it is an M number one. So this document, when you click here, you can find some information. Here it is comments. So if you want to add some comments, you can company created by filename. So you have a lot of sin and you can change a lot belts to change the name, you can go right-click. And here you have different options. You can go and search close document. So best things to do is directly, you can change your labels. And I can make document, for example. Just like that. If I want to add some information, just totally possible I can make created by trying to make new class. And Schleiden. And yes, that's it. You can create a new document, legs out legends or workbench, just walk with a path workbench in size this one batch. Let's just add a shape. Let's create to Cuba. Just like this. Let's add another of shapes. Let's create a cylinder. This cylinder I can go on, I can click on my cylinder. And each time you have some property here and value. And I can go on placement. Click on this three print. And I can change the position, for example, on the x-axis, dress here. So this is how you work. You create a new document. After you have your document, when you click here, you will have some option with base. You can eat it, some parameters like that. You can change with levels. You can change created by command company if you need it. If you go right-click, you have the possibility to close the document. Also to create a group. And inside, inside you will work with, for example, different element. If I want, I can create a new document at the same time. I can continue with File New, just like this. One more time or you have a new document. I'm going to change here for document. And that's it. So inside this document I can add element. Let's create a current just like this. Let's add another element also let scrapped a torus exist. I can go inside, now I can see my two main shapes. Let's click on the torus plus meant pitch here. I can welcome to left taxis and just move on the left just like that. And validate. You can have multiple document on this area, multiple document on this area. At any moment you can delete your staff page at any moment. You can also create two new document when for example, you use part. If I just change for bad design, it is the same. You will have basic options here and you can create a new document, open a document, several documents, so I can click New and one more time if I go and models, I will add a new document. If I click here File New, I will have again a new document. Sam, you can open an existing document. With open. You can go and file and just click on open ends. A possibility also to impart to models with different format from another 3D graphic design software. If I want to delete, I can go right-click. And for example, close document, or I can click here and I can close the document. If you have something inside here will give you a message. Do you want to save your change to document and share window? You can choose to save widow to discount. In this example, I'm just going to apply the scale because I don't need to save. 5. Export model: Let's explain how to export your work. So seven Xbox walk. So to save your work, it is very easy. You just need to learn file and you can click on Save As, and you just need to save your work on your computer. And when you click on this area, you will have just free Canada Free cat format. And this is a free cat format you can save and you can enter the filename. It is extremely simple. Now if you want to export your work, you have different options. First in this example, I created Bed low poly bed, and I have different object and I created a repetition of this object inside component, inside component, this component, this component, this component, and this component, its component. But we can its component exactly, but we can, we can name this component. You can go on File Export. If you don't select anything, you will have this error message Solexa object to expire on before choosing explored, whether you can select a component, whether an object. In my example, I need to select a compound, for example, Z space. And if I want to export only this part, I can only select base. And if I go and find expert, I have now a different options with a list and you have a lot of possibility. For example, I wanted to export or Neizha mattress. I can click on mattress. Mattress is selected and I can go into File Export, and in this case, I will export only. So mattress. Now if I want to export everything, I can click on all my documents. So it means my bed document file expert. And here they're going to ask also silica object to it to expert. So when you have this, you need to press control and you select all the elements and File Export. And now I can export all the object at the same time. And you have different format. So by default, for example, you have OBJ format. And if you want to reuse on any 3D modeling software, it will be possible with obesity generally, you can keep your different element in construction tree and you can also keep texture if you have, you can keep colors. But you have also other possibility phi, for example, continue. You can expert in, for example, open cat. If you use open card, you can export also in color dot format point D, E. You can also export for Autodesk, D, WG, jay, and you have also more options like this for environmental, you can also export. You just need to choose what you want is a format that you want. You have a lot of, a lot of possibility. Something vesicles that we use a lot. It is OBJ because of the G you can reuse on any 3D modeling software. You can open also in 3D viewer. And you can also export in PDF. Should just want to have a view. You can just export in PDF. And if it is for a specific 3D modelling software, you can choose the 3D modeling software that you want. And then you just need to click on save to export plexus. So this is a type of things that you can do. You ever saw fats exploitation in PDF if you want to export PDF, if you want to have a view. You can also do this work. 6. Start with part workbench: Let's start with the work bench. Workbench. You can create a new document, go directly on the workbench, which is this one bench. What you can do concretely with this workbench, you have a possibility to add different shapes. So you have a lot of basic shapes that you can create. And on this shape, then it is possible to make some transformation with different options. And you can also use support and mix the part workbench with those sketcher workbench. It is also totally possible. First things to do. You can go also on the top corner, and here you have some basic care basic tabs. And father proud to have also different tools here. And you can also have the possibility to create messier. If I just add a cube, for example, this cube, I will have different options. So it means right-click. I will be, I will have the possibility to edit my cube with different parameters. So if I want to change lanes wide are the eight, it will be possible. I will be able to go right-click Transform. And thanks to that, I will have access to this gizmo to change, for example, the position and validate. After each time I will be able to, for example, I can select a face just like this, or select just to edge. And this edge I can click on fill it. And I have this edge selected. I can apply a value. Let's apply just to validate and I created this element. I can do the same thing with beavers, sees many things that you can do using this, this workbench. Concretely, concretely with this workbench, you can create basic 3D models. If you want to create more advanced models, you need to mix with another workbench. You can also add different operation you have union exists, a Boolean operation. You can also see mesial. So it means I can click here and I can click here. And I can see the mesial with precision. As you can see. Each time you can see I can click on Close. And I could continue with different options from measles. After Oslo type of things that you can do with this software, with this software, just to resist workbench, I'm going to delete this element, delete this element, just like that. Press Delete and share you have magnesium. It's not extremely convenient. I need to come back, I think to my mesial and just go unclear or dimension. That is things that I can just do. It's also to go and sketch. For example, create a sketch. So here you have the option to sketch. We'll see that in details after I can select a plane x, y and dressed credit to sketch using my rectangle, just like this, without any constraint. And just validate. If I just come back to my workbench and you have different options from this sketch. I will have the possibility to extruder with a value. So here I can make a long and terrible value. Just click on Apply. And now we'll have the possibility, for example, to extrude. But not only this will be able to create a revolution from a sketch, also to create mirroring if we need our critical so from a sketch, your face. So if I just come back here, just come back here with the undo action. I can click on Create Rules your face. I can select this first line, the second line, press control, just like this. **** is not going to work properly. So let's just come back. It's not going to be good. I'm going to click on this first edge, control the second edge. And if I apply credit towards your face, I can create this your face, just laziness. So this is just some idea, but what you can do with subpart, I always a path workbench after for us arrays you have the basic tools. For example, you can go and fit all. If you create a selection, you can apply fit selection. You can also work with different view dressed like this. And you have also the possibility to create different path. 7. Master navigation: Let's explain in details navigation. So we are going to explain the navigation here, but after you will be able to reuse on all the different work benches. So first let's create two cube. And if you want to change the navigation first, you need to understand that you have these options here. And by default to reduce, i'm, I'm using Tinkercad. But here you can choose what you want depending of what you like. If for example, you use blender before and you want to reuse the system of blender you can eat before you use open Inventor and you want to reuse this, you can apply opening inventory. Personally, I like Tinkercad because we don't need to use anything on the keyboard every scene with a mouse. So if I use Tinkercad, for example, I can zoom in and zoom out with my scroll wheel, dressed just like this. After, if I click on my scroll wheel, I can drag and move on my spacewalk. And if I go right-click, I can turn around my space, around my object places. I can do three, men sings just using my mouse. Left-click it is selection. So I'm going to show you again left-click selection, left-click selection. You can click outside to deselect, then zoom in, zoom out. I can just drag and move my scroll wheel like this. If I click on the scroll wheel, I can move on MySpace. And if I go right-click, I can turn around. I think it is a good deal, but if you want, no problem, you can choose what you want after you train liter. During few minutes, maybe a little bit more frozen navigation and it's okay. You can also go right-click and navigation style one more time. You can find exactly the same thing. And you have also the possibility to go to Edit Preferences. And when you apply, just display, you can see navigation and you can see the different correspondents. Its mean, the cow can, if you click on mouse, you can find selection, painting, rotation, zooming. So actions, for example, I change her and I use why not blender. I can click here. For Blender I t is a selection, left pining, shift and middle mouse button, rotation, middle mouse button and zooming scroll with most button if you want it to selection, for example, just CAD like this. Mouse, left mouse button, selection, painting, press middle mouse button or rotation press middle, press left on my door plus right button, zooming, scrolling middle mouse button. So after up to you to choose what you want, definitely I prefer to cat and definitely in the course, I will use Tinkercad. Okay. After about the navigation, when you understand that you have a different view on this panel, you can find isometric view first. So you can change the axes. You can activate the iso metric view. Then you have front of you, you have top view, you have right view, you have rearview, you have bottom view, and you have left view. Something interesting also is these elements. So sometime you can move like this, just using your mouse. And you want to be totally on the front. You go on this element, click on front, just like this. If I want to be totally on the left, I can move on the top. I can move little bit, and I can click on top just here. After. You can also work with a different direction so that you have on this element. You can also create some rotation. So you can make many things using these options. Just like that. You can make some time, you can use your mouse sometime. You can use this panel. If you go on this area, fit. So thanks to that, you can fit directly on all your objects inside. If you create a selection like I select this face, I have the option to feed the selection, fit to selection here. And the last sprint is when you go into view. When you go and view, don't forget, you can change orthographic one more time or you can chain for perspective view here on this area. And when you go and review also about, so you can find standard view. So this is exactly the same things that we have on these panels. And you can find also differ on draw style. So it means if you want to have C-style religious change for a view, draw style, I can select Print from my element. You can find different points here. We don't see resist a lot, but we have different point. You can go and view. You can select also directly. So wireframe, you can go and view touristy. You can select either one line. If you draw style, no shading. View, draw style, shaded, n View, Show style, flat lines. Just like this. 8. Edit display: Indeed the style of your object. How to do this? So first, let's create two cube. I have this cube. And on this cube I would like to edit style of surrender like this. The first thing that you need to understand when you go on the right on these panels, you can find different type of view. You can work with octal graphic, but you can work with so with a perspective view, sometimes it can be useful. You have also the option to work with the isometric view. Here, it's just a zoom to your type of view. So I'm going to come back to orthographic view sees a first things that you need to understand. After. If you want to have different on display for your object, you just go on like that and you can find your style. You have multiple options. Every time you have the shortcut on the right sees a normal mode, you can change. For point C, I have multiple point, maybe you won't see anything, but for example, I have a point here, can sit exist print. I have a point here. I can select this 0.6 is point also. So you have multiple small point is that you can use, let us come back. You can also find withdraw Stein on this REITs exactly same. So you have two options, whether you go and view, trust tides and let's continue with wireframe. So thanks to that, you can find your different edge. If you need. You can also edit this here. So wireframe, I can use either one line like this. I can change for no shedding. Next that I can select shaded like that. So thanks to that, we don't see the different edges are different lines. And I can change for shaded. And finally, flatlines Lexis. At any moment we can come back to default. By default, it will be like flatlines. Depending on what you choose, you can have different render. Let's take another example. I'm going to delete this cube. So right-click, press Delete. If, for example, you have a sphere like sat on this fear you decide to change for print, you will have just 1 on this area and 1 on this area and 1 here. If you change for sometime, it can be useful if, for example, you want to use the shape builder tool, as I explained, you can craftily men from vertices, from edges, and sometime it can be useful to use this different view. If I click wireframe because it is a sphere, I have only this line, only this curves just like that. After you can continue, I did line shaded. So it depends of what you choose. If I select the sphere, just press Delete. Let's take another example. If you create a cylinder, just laziness. Same principle. If I change for print, I will have just 1 here, 1 here. If I change for a way of frame, I will have to be able to have a constriction of this cylinder. I have one first-year curve here when first circle here and a pass. This is this line to graduate cylinder and the next exit. So last example will be, for example, credit torus and the tourist is exactly the same as you can see. It's very interesting because when we want to create objects, here, we have different tools. Like for example, sweep, like for example, loft and charity is a perfect example of a sweep. To create these tours, we have first a base. This is base like sketch. After we have a pass, this is a pass. And just sketch go to the pass. And if I just change, I can change for no shadings or I can just change for this. If for example, a change of style and Shinzo angle for that meets 90 degrees here, minuss 90 degrees, just legs out and create something like this. If for example, I open with a value of 190 degrees, like that, and I change the mode now, let change for again print so you can find Sweep point here, sweep point here. If now I change for wireframe, you can find this type of friend. And if I change for either in line, I'm going to have multiple possibility for Stacy's sometime, yes, it can be useful. You can definitely change your chance of view. Change your view. You can also see how to create a primitive shapes, basic shapes with, with different styles. 9. Create shapes part 1: Let's start with shapes. How to add shapes? To add shapes in this path workbench, we have these basic options. So you can create a cube, you can create a cylinder or a sphere, or a torus, create a tube also. And here we have crept primitive or shed blood. Yeah. So first things to do, Let's create two cube. When you add an element like this, you just need on the construction tree, you click on your element and now you have different possibility. First possibility, you can find books and you can change your lane so wide and eight. So just click on the right. You can change the value or you can just enter the values that you want. If I want to have some sink like 25, I can enter 25. If on the white I want 1550, I can walk 50 here. I'm going to keep ten. And that's it. So I created my first element. This is this cube. At any moment, when you add the shapes, you ever saw more options. If you want to change the position, you need to go on base plus meant. And you can click here. And thanks to that, you can work with the translation oxygen, the center. If I, if I change the position, I can work with a translation. Why not ten on the x-axis? I can do the same on the y-axis, and I can do the same under z axes. You have some possibility or so to create a rotation here. So if I select my axes here, let's see, z axes, I can create a rotation, but it depends of the center print that you choose. Here by default, my center point is located on this area at the intersection on the different axes on the bottom left corner of my object. But now if for example I changed that. So it means I decide to position the center. Why naught with on the x-axis and on the y-axis. Also. And I work with angle now, take against who are going to create a rotation. Because I think my point is probably around this area. So this is why it is useful. Psa tick print, it's not going to work properly. So first thing is to understand you add an element to other shapes. You go on property panels value and you can change the value for your element, and you can change the position. You have also elaborates, you can edit it if you want, but I'm not going to change Q. But if you want to change a light bulb, it is possible because you have different labels here. You can also go right-click. And if you go right-click, you can have aided curb transformed curve. I would show you dressed after and I can click on Rename. And if I want, I can make a rectangle or any things that you want. Just like this. Okay, so now let's delete that. You can press Delete on the keyboard or just go right-click and you can find delete. Let's continue with a cylinder. I craft my first cylinder. I need to click on the cylinder. And now Sam, I have different options because it is a cylinder and need to work with a value for radius, lead change rise on peripheral six millimeter. Just like this. After I can work with the eight, let's work with 15. I can walk with the angle. So it means if you want to open your shape, it is totally possible. If I take 180, I can have alpha cylinder. If I tap 90 Just to craft your cylinder. And let's just come back with 360 degrees after I can walk also with a first-time gear and second line girl. And sometime it can be useful because you can just move little bit on a direction. Same principle. You can go on placement if you need a plus meant if you click on this area, you can also work directly with a value. You have two options. First, you can go here and you can work with these panels. Or you can just click on this arrow. And you can select to anger, you can select to position and you can tap directly what you want on this area. It is a second option, but definitely I don't like too much. Use this personally. I prefer to use plasma and go on the sweet print and use this panel. Let's delete this cylinder. You can also add a sphere, for example. So it for either sphere, same principle, I can click here. And I have a radius for my sphere. Let's increase with a value of ten. I have angle. So if I want to work with the angle, It's also possible to change. I can work with a value, for example, of sati, and I can have just a part of sphere. After you can also work with another angle here, let's apply 60 and you have a solid angle, Let's apply 180. So we can work with this, we angle and you can make a lot of shapes here. Let us come back with 300, 60 because this is, because this is a sphere. You can work with angle on the sweet axes. Let's increase a little bit with 60-year-old. So here I can turn these random shapes, not really good. Maybe I can click on fit all our feet to selection, but definitely it's not the best. Maybe I'm going to show you again. Just go right-click delete some time if you have trouble, it is better to start again so I can click on my sphere. Yes. Anger, Shalit, step trust 60. And on this area, minutes 60 is this time just like this? And yes, you can obtain this render on this side. And on this side. Let's make a fast exhaust size. Let's create a small table. Just go right-click on this fear or press Delete credit to cube. This cube for my table, I can click here, change your lane for a value of 100. Exists. Here, one hundred and one hundred. Just let chance or eight or 1200 just apply for, it's better. I can click on the cube Chanzeaux position. I can go on placement and Crato position on the z axis at 80, just like that. Then Crato cylinder. So click on the cylinder glands the options. You can do eight of eight millimeter for this cylinder and a radius of six millimeter. And just change with position. If you want to change faster position, you can go right-click transform. And thanks to that, you have the gizmo. And I can select my bottom view and just select increment. Let's increase the increment of four. And thanks to that, I can move 1212. So each time I move with the increment of four millimeter. And now duplicate this cylinder. So Edit, Duplicate. If you want to duplicate an image, you can edit, duplicate the selection. I have this new cylinder and I can go right-click again transform. I can drag and move in this direction with the same increment. And I can go here, validate one more time. Go on, edit, duplicate the selection CD8, this cylinder. And one more time and right-click transform and position element just here, I have the right increment with four millimeter. So it's great. I have still a small space here and a small space here. And it's going to be same with the cylinder. And select first cylinder, this cylinder. And one more time, it did duplicate the selection. And on this last cylinder, right-click Transform, maybe at the beginning it's lot of elements for you, but you can just take your time to understand the different features and positions is here. And that's it. We have created our first element. It is a small table. Hello Polly table with just five basic elements, one tube and four cylinders. 10. Create shapes part 2: Let's continue with shapes. So we're going to create now a current. So click here Kern. And same principle, you just need to click on the shape first. And after you can edit with a cone, you have to reduce. You have the first red juice and the second radius. So for example, I can create a radius of six here. And if I want to not have this circle on the top, I can just reduce the radius. So I can click here, I can redo it. If I put 0, I will have this perfect type of cone After you can work with age. So you can increase the size or you can decrease z2 eight of your code. But if I want, I can One more time, reach parrot some part on the top, some radius on the top of my current. One more time you can open the shape, just change. So angle and you can Solexa values that you want and it's possible to open the shape one more time. Just come back. Let's step first 180 degrees. You can have Alfie Kohn and just, let's come back. We sweet 160, dressed exactly. After. We can create a tourist. First, delete the current click on the kern, right-click and delete our press Delete on the keyboard to tourists. The tourists click one more time on the object and you have to reduce to work. So first red juice is shear at this lever I'm going to show you you can take 20 and this is a main Roger's main shocker. After you have a SIGALRM, anger, you can increase, it is for the sickness of insights. So you have a first radius, as you can see, 20 outside, and you have a seagull on the radius. And on this second radius, it is six. This second Radio City six. So you have to reduce like this. It means I can, for example, if I choose until it, So first I 66, I'm going to have something like this close. But now if I select, for example, 16, I can just come back and open one more time. You can work with sweet angles. And you can have your first angle. Let's change from minus 90 degrees. And thanks to that, you can open your shape but only on the Alpha, just like that. Sometime it's interesting because if you walk on the second radius just like this, you can increase just here. And you can create something like this. Now if I want to open inside and upper face like this, also on this area, I can change the angle number two and I can redo it. I can reduce fin normally, I need to reduce to a value of 90 degrees. Yes, perfect. Just like that. If I increase, just apply 20 degrees, I will obtain this render and it will be open on this area. So definitely with base off of a tourist, you can make a lot of, a lot of things. They just come back with 90 degrees, just here. One more time. You can open your shape. Also, I can tap 180 degrees, just like that here. Okay? If, for example, anger to adjust, come back to 0, I can now only this type of shape. And the last possibility is to create a tumor. So here I can go right-click and delete. Just create a tube, its little legs, a torus. But it's little strange because with the chairman, take your glands, you click on the TRB and by default you have a task here. And if, for example I apply another object, for example, I click here, I can go on task, okay, Validate. And for example, a credit to cylinder. If I go on task, I have nothing. But if I just go right-click delete this cylinder, I come back to the tube task just before I add something specific. Now if I just come back, I can have here eight of my tube dressed. Let's work with 20, just like that. Here it is, inner radius. So I can change inner radius. Inner radius hedge too much. Let dress walk with a value of two, and then you have the outer radius. Let's walk with a value of eight, just like that. So you have inner radius, outer radius. Let's increase the inner radius four. You need to have inner radius inferior to outer radius or it's not going to work properly. I can extend tap 20 here and I can extend twill tape 18 on. These are reactors that are strange because in this example it is not possible to open the ship. So when you clamp the tube, It's not possible to open the shapes you want to create, something like this. You need to use a torus and to open the tourists just like that. And if I want to create some, seeing so much longer, I can change value, just tap with 100. And just like this. So this is a type of things that you can do after the interesting things is we need absolute possibility to create different operation here. And if I take the example of the true, But why not to duplicate and duplicate just to create a small example on this second tube. First things to do just go right-click transform and Crato rotation, just like this, 90 degrees. And you can move on this axis and positions is true? Yes, around this area. Maybe I can originates little bit. If I want to read you the tube, I can click here. Just go on. Inner radius, outer radius in. Let's decrease with 14 and let's decrease with 16, just like that. So now you have this element. If I take the glands of my top view and the things that I can do it. We have these options and train object and wealth connect object and Beta of j cut out for object. I'm going to click on these two objects with Control or Shift and just apply connect object here. And thanks to data can often directly is this element like that. 11. Create primitives: Let's see how to create primitives or so. To create primitive, you can find this tool create primitive creation, creation of parametrizing geometric primitives. It's useful because you can add different types of elements that you won't find directly here. And I just same time, you can also add things like spirit, shocker, ellipse, point line, regular polygon. And you will be able to reuse this after with the No.2 shipbuilder. So first, let's see this tool. If I want to create a plane, I can just click on the first. You can see the land and the y. I want to create a plane 40 by 60. As an example, I can just click 4060. You can walk after if you need the position, you can just click on track and I created my plane. So one more time, something interesting to know. After if you need, you will have the possibility to change the location. So if for example, I change the location on the x-axis and position at 100. Just like this. And I click on Create. I can create two Sig on plane here. Each time when you click on create automatically you'll create a new element. New element. If you just want to close the task, just click Close. And now I have two planes, the first plane and the second plane. Let's go right-click Delete, and it's going to right-click again, did it? Let's continue. I can create two bucks. If you create two boxes, little actor-critic to Q. But this time, again, let's walk with Elaine 201010. Keep this position and create, I can click Close and address gratitude box. But if you click here, you will ever cube. So it's little, some nut, big difference. They just come back in and just come back after. Let's click here and let's create two cylinder. So one more time, I'm not going to develop too much because it is bicycle one more time you have the radius to eight, you have the first angle, the angle and you can open your shape and you can create two cylinder. If I continue, I can, for example, credit to Kern. Just like this. I can work on the x-axis and create enough said to have my current just on the left here. You can also create a rotation. If I just continue with a sphere, I can create a sphere. Hundreds done this area. If I continue and I wanted to create a loop. So either like this, I'm going to show you ellipsoid in a different way because it's a little different. So click on cylinder cones, fair? It is bicycle exactly like these primitives. So it does go right-click and press Delete. You can select everything with Control or Shift. Let's continue Shell. You can create two ellipsoid. So you have to register. You can create your first read Jews, so sick on the radius. And you can also even walk with a certain radius. And if I just click on Create, I can obtain this type of render. Interesting. So you need to work with a different radius. If for example, my radius Number two is on yet five, and this radius eight, I can create an offset on the x-axis, just apply 20, I can click on Create, and that's it. So you just need to walk on sweet axis. Let's click here, click here, right-click and delete. So let's continue. You can also create a tourist one more time. So it's simple, bicycle radius, one radius tool, your parameter, the parameter Arcturus. You can also create a Prisma. Christmas little different because you can work with a number of polygons. So you choose the number of polygons. You choose a sarcoma reduce lead to apply for. And you can sit eight. Let's apply a value of 20. And I'm going to appears in the middle of the Turas, just like that here. It's interesting because yes, he's a priest. You can select Number four, number of polygons. And you can create a 3D polygons legs out. Let's see, x over two element again and right-click Delete on Delete on the keyboard. And if I continue, I can cry to also wedge like this. Where did sitter parameter you have lots of things. If I just click on Create, Take your glands, we have this window. So I'm going to go into Edit, Undo. I think it's better to close every time these panels, and you have the x minuss radius and y and x maximum radius. Second change for 610. And why minim reduce lead to apply for, for example, 20. And let's apply here a value of four t minuss Maxis, Maxime, mom, let supply 20. And you have again more parameter and you can try to lots of things like that. Honestly, I'm not going to show you everything you need to make different tribe or it can belong to. Show you a different example. Just come back. You can also craft leaks. Interesting when you want to use one of these tool, I will explain after how you can use sweep and interesting you can follow, for example, sketch along a helix. So quite sure, LAX with a pH of eight, Let's apply for example ten. And just to reduce, let's increase with four. You can also work with the anchor, click on Create, and I created my ellipse just like this. And after you have multipolar possibility, you can change the pH. You can increase the eight, walk with a different radius and you have multiple possibility to critics. Let us come back. You can create also Spira, same principle. You have to grow number of rotation. Let's apply ten and radius one. Just click here. And I created these Spira. Maybe crows are reduced number of rotation. Yes, it's okay. Let's continue. You can create a circle here. So just enter the radius, angle one and go to, if you keep this, you will have a perfect circle. Just like that. Maybe now you won't see why it is interesting, but little after, I will show you that you can edit, you can edit this sector to, for example, crack like short phase or Odell possibility. You can also create two ellipse inside Chris click on credit, just like this. Let us come back and do an undo. You can click on a print line, regular polygon, you can just create a print. It's also a possibility. If I apply 000, I have my small print on this area, as you can see, one more time it is useful for the next tool shipbuilder. You can create two line. Start print x and print y. If I just keep this parameter address crap to line just like this. But you can change a parameter. And last possibility is to create regular polygon. So before it was a priest, so 3D polygons, now it just regular polygons. Let's just stay with six. And sarcoma reduced, for example, for, and I can create, I can create a series of edges for these polygons. Like this. 12. Use shape builder: Let's see how to use the shape builder so you can find the shape builder here, advanced utility to crash shapes. And to use this, we can reuse first different element of craft primitives. So I can click on credit primitives first. And just, for example, I can go here and add a regular polygons, number of polygon sides, six. Let's increase the size with a value of four and just click on Create. Let's create a second polygon. I can increase the radius with eight, maybe six, and just click on crack like that. Let's apply. You know, don't really meant I can create, for example, a big circle. And I can increase the radius with a value of ten and just click on credit. Just like that. That's it. After. If I just click on closer, you have different options with the Shape Builder. When I click here, you can, for example, create edge from vertices, edge from vertices. What does it mean? It means that I can just select vertices. Vertices, edges are edges. If I click on this part and if I click on this point, just like this, you can just press Control. Sometime you need to Zoom because it's not every time easy now to print are in green. So two vertices. And I can click on Create and I can craft to age from vertices. If I just click here, can repeat, click on this area, click on this area, and just click on craft. You can also create a wire from ages, from edges. So for example, you have this edge. You can click on this edge. If you click on wire from edges. Here, we have created a wire. Maybe you have the feelings are not sings, appearance. But if you just come back to models, you can find now, it means that you can press Space, press the spacebar to just either different element. Just like this. I think it's not working properly on my example. So now it's going to work. So I can click here and just hide these different element with space. And you can find the wire created. So why are created just here? Personally, it is shape builder. It is little strange tool because we can use these. But finally, not a lot. Not a lot. It's more to create different faces. And let's just come back, come back, come back, come back with space. Dress here, and click on the wire, right-click and press Delete. If I just, I'm going to add a point in Zoom either here. So come back to crack primitives. Share you can continue with change of plane for print. And quite a parental reminder. You can click on Create and now I created a print perfectly in them either and close. Now I can just come back with shipbuilder. You can create face from vertices, phase from vertices. So it means if I click on these vertices like that, click on these vertices, this vertices and these vertices, these four vertices. I can click on Create and I can create a face legs out here. Even if I have type is not the best. It depends. You can have multiple solution. I can just click. One of the problem is when, for example, you create an element after it is not possible to reuse this element. Take your glands here. Yes, It's possible, but you need to, It's very difficult because taker glands here, it's very difficult. You need to arrive, arrival, arrive. And yes, here I can select this path, but definitely it's not very convenient. I can sit exist different vertices with controller. And yes, just like this, they could glance, it's very difficult to sit exists. Print yes here. And I can click on credit and I can fold this phase just like that. You can also create a face from edges. So this is the same principle you can sneak one edges are not the one edge to another edge. Press control. Each time. You can see the different edges and create a face just like that. I can click here, click here. Click here. Yes. So if for example, a credit to face with these different ages, it is possible. I can click on Create, but yes, definitely, it's not working conveniently. I'm going to try again. As I've explained, this tool is strange, but it's not very, very easy to use definetly, I can click here phase from edgy script and I can close. But now I don't have this edge. If I click edge from vertices, take your glands. It's not very easy. So I have an H here, H here. If I just come back here, accrued, for example, click edge from vertices and try to find this edge. But sometime Definitely, it's very difficult to click on the edge. Let's come back on this tool and technical it. It's not possible just here. You can also create to share from faces. So for example, you can click here and you can select this face. You can see in this phase, you can decide to create a shell and just click on gradual versus a possibility to create a solid from Shell. Something a little bit more different. But Shane, in this example, it's not going to work properly. If I just come back on models, you can find Shen. And if I just press my space-bar, you can find a different element. And yes, you can find the shell here it is. This part. Just like that. If for example, I click on Close and I just click on Extrude, can determine non-viral vector on shape to be extruded. Please use odometer. Here. It's not going to work properly. So it's more if you want to create a short phase to use this type of element. Because after a you have, for example here It's not possible to use extrusion. That's possible to use extrusion so I can reuse as more as a plane like that. Let us comeback phase, phase, phase edge here, click here, click here, and click here. So definitely it's not a very, very simple tool to use them. It's a little strange because you need to create first primitive, different types of primitives. And after you can modularize different element are using edges, using a vertices, using faces. 13. Use gizmo: Let's explain how to use the gizmo. Gizmo, what is this? It is some things that you can use to change the position of your object and also to create a rotation. So let's take a glance first two cube, just like this. And this cube I can select a view. Let's apply the front view. If I click on my cube, I have the option to work with land wide and eight. And if I want to change the position, sure, I have placement options here. And I can click on this sweet print. And I have the possibility to create different type of translation. But you can also go right-click on your cube, right-click on the object and you have here toss form. You can apply transform. And thanks to that you can see the gizmo. This is this element with three arrows and you have also a suite or circles with sphere. And you can move on the different axes. Here on the left you can find the increment for the term Station Andrew increment for the rotation. If for example, I want to move my object, I can take this arrow and I can move on the red axis, just exists. If I decide, for example, to move every four millimeter, I change the increment of four. And you will see the difference now each time you will move every four millimeter. So this is why increments sometime can be extremely useful. If I just go here, I want to move on to Queen axes. I can take green arrows. And if I want to move on the blue axis, I can take the blue arrow just exact after. So next step is, you can also do the same thing for the rotation, incremental rotation. So you can take the sphere here. I can turn on the z-axis every 50 degrees. I can turn on the x-axis and I can turn on green axis. If for example, you want to change the increment, I would like to make 90 degrees. I can take this axis, I'm going to turn every 90 degrees. As you can see. This is why it is useful. Let's just come back with 15 degrees. You can do this type of wealth for every object. If, for example, I cried to Kern, just like this is exactly the same thing. I can go right-click and just to plug transformation and I can create some movement here. It's not going to change anything but on this direction and this direction and work with these parameter. Now, let's create two small example. I can go right-click here and delete. Right-click here, delete. If for example, I want, Let's make a small exhaust side. Just want to create a base for our sofa. I can first create two cube. On this cube, if I click here, I can change or late. They just apply 200 millimeter wide, 100 millimeter and eight. Let's apply 40 millimeter first, just like that. Okay. Now it's the next step is to create an odor cube. I can click on this cube. A cube Q of 0 is 01. And I'm going to, I want to make a path on the left and on the right. So the first thing that I can do it, for example, to change the length. And the length will be 20 millimeter. So white will be 80 millimeter, and eight will be or 40 millimeter, just like that. So now I created my elements. You can enter exactly this value. We can change the position with placement. Where do I can go right-click and apply just transform. I can select to view, front view. And in this example I can keep the translation in treatment one millimeter wagon move. And I can position this on the top with my increment just like that. Everyone millimeter. Now is the next step is to duplicate this element exists q. Go and edit, Duplicate Selection. Then I can move this selection cubed z over z or to right-click transform. I can drag and move on these directions. Here's a front view. I can keep an increment of one millimeter and just position, yes, dress here. Perfect. Now the next step is to take the cube zeros 02 and just go on Edit. Duplicate selection, sittings or cubed zeros, zeros, three, first-quarter rotation, Right-click transform. I can create a rotation on this blue axis, and I can move in this direction, select the right view. Maybe it's a right view. It's not the best in this example, yes, right view, but it's not it's not really good. Top view will be better, Yes, top view like this. The first thing that I can do, it's just to validate. And Chanzeaux value. I have a wild off 80 millimeter here. I'm going to change for 200 millimeter. And after I can move again, so right-click transform. And I can position the element just like this and says why? I want to show you that gizmo can be useful because you can object, you can modiolus a different furniture using pants design and you can use a lot of time element. If I sit exists cube y naught to increase. So eight interests for t, I can apply, for example, 80, just like that. After I will see a concrete example how to create to sofa. So here just some basics. Maybe I don't have the right position w. Here, I have one millimeter again. So right-click transform. And I just need to move from one millimeter. And now it's perfect. Exists. 14. Transform objects: It did your object. Let's explain how to edit your object. I'm going to add a cube like this. So by default this cube, if I click on my construction tree, I've a value of 101010. After I can validate, at any moment, I can click on my cube change of placement with this sweet print. At any moment, I can also change the land, the wide and eight, but you have a different interface. Very organic meat. If you go right-click aged cube, right-click Edit cube. And thanks to that, you can enter up to this panel. You have geometric primitive and this is my box. And I can change, for example, to lend an absolute change in real-time, let's apply, for example, let's change the weight with a value of 20 and create something laces. At the same time on these panels, I ever saw possibility to change the location. You can enter directly into position. You can turn directly or value, or you can move like this. If I want to change the position on the x-axis with 20 millimeter, I can type 20 and move on the x-axis, 20 millimeter. And I can just come back if I need. And I can also go in negative value. It is also possible just like that. So it is very ergonomic panels because you can change the parameters of your object and you can also change the different position on the different axes. Last step is the rotation. If I just come back with a value of 0, here, 0 and here 0. And I decided to create a rotation. By default, I have zeros, 01. So it means if I turn, I can turn around my z axes located on this part. Now, if I change that, so it means I want to create a rotation on the y-axis. I can tap one. Here. I can take 0 and here 0. And now I'm going to create a rotation on the y-axis, as you can see. And the last sprint, if you want to create a rotation on the x-axis, you can change, just tend to l value of one. Here you can enter 00. And now if I move, I can create a rotation, but this time on the x-axis. If, for example, you change and you increase the value on the x-axis, for example, at position mouse and sweet, it's going to work exactly on the same way. Just like that. If, for example, you apply different value, you play to share your play to you create a rotation now on the different axes at the same time, just like that, I think it's extremely easy to create a rotation with precision. If you work with a lot of value like this, I think it's better to work first, for example, on x-axis, then on y-axis, then an x axis exists. Here you have an element 3D view, but it's not going to change different things. And I can click and validate. We can do this work for all the basic objects. If, for example, I could right-click and just press Delete. Let's go to another object. I can click on the torus for example. You can apply this for all these different object. Go right-click again editorials. Because it is a tourists. I can edit my parameters as we have seen previously when we have created a torus and work with the radius, first ready-to-use number one, just exist. After I ever saw reduce number of tool. I can eat it. And depending of what I want to do, if inside for example, I don't want to have some scene in circular like this with a curve, I can change to a different value. First you have the U parameter, you can open your shape as far as nonpolar play 180, just like that. And here inside I can apply minuss 90, just x's here. Why not to apply? 90 or so? Just like that. You can create multiple things. Pharmacies base. After our same principle. If I want to change the position, I can move x-axis, y-axis, z-axis. And the next step is if I want to create a rotation, I can apply a 10 is 0. So different on taxis. And I can crack rotation just like that. If I apply one, just here. And now I apply one, you can see the change because I apply 20 degrees and 20 degrees will be applied with a value of 11 in what I can Chandra up, so increase here. But definitely I can create, I can advise you to walk first phase on parent x-axis, then, for example, on y-axis, then for example, on z-axis. Because it's difficult to have precision if you have different value at the same time. 15. Create extrusions: Let's explain how to create extrusion. Extrusion it is a base when you create a sketch. So it means you want to make something in 2D and after you want to convert in three-dimension. And for this, you can use extrude. So the first thing that we're going to do in this part mode, we need to change. And let's use the sketcher workbench. I've taught to do this work. You can just create a sketch like this. Let's select the plane. You have different options. We're going to use the x y plane, just like that. After we can go on the left and just activate show grid and activate the grid snapping option with a value of ten millimeter. I can create your first rectangle. And this rectangle can be, for example, just like this here. So first, let's do this again. And I can craft, yes, Just some sync legs at first. After to do this work, Let's use or no doc tools. And you can find these tools, create an arc by its center and by its endpoint. And I can go into them either. So this sprint to sprint first, come back to the top view. It's better to this sprint and you can create this curve. So next step, we would see the sketch option in details after It's just to use trim edge and left-click here. I've taught to create your sketch. I can just take here you can have Solver message. If I just go on my top view, you can, fine. I can press escape to just use my selection tool. And I can just, here, I have an element, I can just remove dressed eggs that I've taught to do this work. You can just come back to the parent design. So activate parent design. Like this. You can close the task. And I created this sketch. The sketch I can create an extrusion. Click on Extrude Lexis, and you need to sedate. So direction. By default it is along normal, so shades going to be on the z-axis. But if you want, you can change with a custom direction. But most of the time we keep along normal and you can enter a value. So let's enter eight millimeter, for example, and just click on Apply. And I created my first extrusion. If you don't validate, you can repeat this extrusion. If I click apply your gamma, I can repeat eight millimeter. So it's not extremely convenient. I'm just going to come back. So it means if, for example, play Twelfth, just like this, here, we can create another extrusion on this with a value of 12 millimeter from the beginning. But you're not going to do this. So I just stop and just validate. And I add my second extrusion. I need to remove that with delete. So I created my first extrusion just like this. Now let's create a second example. Click on the extrusion, right-click Delete. Let's come back to sketch it like this. And you can just go right-click here, deleted. So this sketch, create a new sketch. This time, let change for a different plane. I can work with the plane x, y, z axes. So why not? Why, why is it axes? We're going to walk on the x axis, just like this. Activates show grid, snap grid, snapping options and just, you have this tool, polyline tool. I can select my first here, just like that. And just to go until it's not very important, it just do an example and just come back here, go on to write and create a shape like this. So by default we have constraints. So it's nice because we are vertical constraint and horizontal constraint. I can click on closer and just come back to Design Workbench, workbench and Crato and extrusion. Also. This time we work with a different plane. I can click on Extrude along normal again, and now it is y-axis because we work on a different plane. I can apply a longer, just like this. So if I click on Apply, I will obtain this render. Let's just come back. It's not enough. So let's increase. I think I can apply your value at least a t millimeter. And something very interesting. If I click on Apply, I have this render. And if I want to have to be symmetric on the middle of the plane, I need to change that and activate symmetric like this. And now if I click on Apply, I have the same render, but the axis is in the middle. And I can click on, Okay, Just like this here. Maybe I have this extrusion. Just come back. Yes, it's better. Okay. Now, if I want to create an odor extrusion, but this time on this plane. So you can create a plane on the face. So silly exist phase for example. And you can just come back on sketchy and just activate credit to sketch. And here he's going to ask where what you want to use. I'm going to select this flat face just like that. Now I can create a sketch. If I activate show grid, grid snapping option, I can create a sketch directly on this face. As you can see. Let's just come back on the top view. And this time you can use the sacral options. I can go around this area and credit to circular, just like this. After I can click close and I created a new sketch. On this sketch. Each time you can click here, come back to part workbench. And I can create another extrusion. So I can click on the Sketch, Extrude and I can enter a value. Let's activate a value of 20. And this time directly I can apply, okay, and I created this extrusion, as you can see. Now, you can find on the left in the construction tree, I can find extrude here, and I can find extra food also here. Inside I have the sketch. And here inside I can find the schedule. So it means if I double-click on the sketch and create some modification. So it means I can activate, for example, constraint arc of circle. And I can click here and just change a value for 25. Just validate. I can click on Close. And now automatically, so extrusion will be adapted to the new sketch. So if you change your sketch at the same time, the extrusion will change. Like this. 16. Create revolutions: Create a revolution. So let's explain how to create a revolution. We can use this tool revolve to create Revolution. First, things to do we need to create a sketch again. So let change workbench. Just go on this workbench to create a sketch and create a new sketch. We are going to work on the x, z plane. So most of the time when we create two revolutions, the best things to do generate leads to work on z axes. Or why is it axes? Even if sometime we can work on y, on x, y plane. So first, let's create a new sketch. Show grid, snap grid. Let's first see the basics of railroad revolution. Just activate credit polyline. And let's start from this print. We're just going to use a different size of the grid and just go left-click here. And you can make something like z is just come back with, for example, two square, two square, and just come back here, here, here, here. So the next step is after you can close your element and you can arrive just on this area like that. So we have created a sketch. If you want to close your evolution, it is important to walk along this axis. In this example, it is y axis and to close the opacities in protons. After I can click on Close, I created this sketch and I can just come back on the design part workbench. And let's activate revolution. So first click on the Sketch, click on revolve, and you need to select an axes. Here you have different axes, X, Y, Z. So by default you will observe right axis even if sometime we can change that revolution axis, you have the possibility to change position. If I just keep these different parameter, I can go on Validate. And I created this object thanks to the revolution. It's great because you can learn a lot of time. If you crowds this just with different extrusion, you need to create One sketch to sketch 345 sketches. Here you can just create one sketch to have exactly the same render. Now if I just come back, Let's click here and activate again revolve. You can also change the angle. So it means if you just apply 180, you can click and validate. You will have half of your object with just 180 degrees. It is also something important to know that just come back and activate again revolve. You can also chain, for example, on the z-axis, I can change the center. And if I apply mu is ten millimeter, I can click Okay and validate. I'm just going to create a little offset. Just like that. Definitely is where most of the time, if I just come back on revolve, we don't change the axes normally we keep so right axes, but if newValue change, you will just have a different render. So if I apply 100 and value data will have Zs, but on this axis, just like this. And if I change that for one, on this axis 0 and on this axis 0, I will have this random. So not really interesting. So let's click on the revolution and just press Delete on the keyboard and delete rescheduled. So let's create another example. I would like to create a vase and to create two phase. Let's come back again on this workbench. Create a new sketch, and let's continue to work with x and z plane, just like that. After, let zoom little bit. And to create this vase, just first line, activate, show grid, grid snapping options, and create a first-line around this area. And then you can continue with. We have an interesting tool. It is. So be spleen tool, B spline tool. And I can go left-click here and you can add multiple point like that. And thanks to that, at the end, you will have a curve. So let's continue, continue, continue. And make something like this. I've taught I can press Escape on my keyboard. And thanks to that you have a curve. Nice. I can continue using my line tool and takes this point to this axis and this print to disease axes. If I just click on closer, I created this shape. It's perfect for revolution and creative ways. I can come back to the part mode and activate again revolution. We are going to keep this axes 360 degrees. And if I validate, I created this element. So as you can see, it's nice. And the next step, if I need, I can click on the first phase here. And if I just activate sickness, I can open my vase activator value. Let's keep one millimeter. And I can obtain this perfect random here. If never, I'm just going to come back. Let's click on this element. Press Delete on the keyboard, press Delete again, and click on the sketch. Double-click to edit the sketch. If for example, you have something like z, so I can drag and move this point. I think I need to, yes, remove first this line with delete. And if you drag and move this point, for example here. If you drag and move this print, for example, on. So right here, I can press Delete and drag and move here. So now take your glands, your sketches little different. And I'm just going to close a pass. But from this point, from this print. And now we have enough set from this y-axis and just this line that just click on Close. If I do exactly the same lock, Let's come back on part and just activate a revolution. I can click on, okay, because we're not directly on the y-axis. Automatically in the middle, we will have Zs are dressed like this will have a cavity. For the simple reasons that if I just come back to my sketch, click here, sketch. We don't pass this line directly on the y-axis. So this is why we can have a cavity in the middle. There's something extremly important to know. So if you don't want to have this element in, so my dollar, you just need on the sketch to pass this line directly on this area and this y-axis, extremity and protons. 17. Create mirror: Mirroring. Let's create a symmetry on an object. It is possible to do this with this tool, mirroring a selected shape. First things to do, Let's just create an object. Let's create two shape. And in this example we can use the Khan lexis. After to do this work, I can set the parameter of my cone, select first Rogers. Let's activate a value of six sigma, sigma and Rogers for it is nice and I can increase the size with a value of 20, just like that. So maybe I can change it towards the radius number two to have a bigger difference. Yes, it's better. So six to 20. After to do this work, I'm going to select this tool mirroring. So first, it depends of the planes that you are going to choose here. So x, y plane. So it means if I just click here, I will have just a symmetry on the x y plane because I created this element directly, directly on the x-y plane. So basis here. So it means I can create a mirror effect dress here. But if, for example, I just come back and just to activate again Miro, nothing special will happen if, for example, you change the plane, you activate x, z plane, just like that because the object is going to be exactly on the same area, exactly on the same area. So this is why nothing special will happen. And now something interesting is if I click on my icon again, fits here, x, y plane. Here you can craft like an offset. So it means to have, so x-axis, y-axis. And you can just create like an offset, just like this. This is a base point. You can create enough set. And if I just click here, I have a little upset, but here in my example, nothing big. We'll change the things that I would like to do if you walk to work with a different with a different plane. Let's click on the current press Delete again. Yes, just like this, and press Delete again. Let's create another shape, cylinder like this. This cylinder I'm going to move with right-click transform. And let's work directly on a different view of things is view is not really good. Right view. Let's work with a front view and you can move this element on the left. So move this element on the left. I've taught to do this work, I can apply mirroring. This time. If I select x y plane, I can validate. First, I need to sit in my cylinder, validate. I'm going to have this again on this area. Now if I just come back cities or cylinder again mirroring, and this time I can change the plane. If I walk on x, z axes, nothing special will happen. I will have my ship exactly on the same scene and down the same position. Now let us come back mirror array again. And this time I can change for x, z plane. I can validate one more time. Nothing special happened, but if, for example, I just come back and click on this area and just change this value. So now I'm going to work with this plane, x, z plane or YZ plane, YZ plane. But craton offset on the y-axis because it is a YZ plane. So it means the side plane on this area like this. I can use this plane and credit to offset. It can be, for example, ten millimeter. And if I validate now, you can see I have my second cylinder just on this area. So most difficult things is to be with the right plane. So why don't you can create two symmetry directly. You can past or whether you can make this type of work, but you need to credit to offset with a value in millimeter F terms of construction tree, you can find your cylinder and you have jerseys. Here. The things that you need to understand is you want upturn to cylinder. So after It's not possible to, if I go here, I can click on Transform. I can move this cylinder just like this. But if I move this cylinder, I'm going to move also the second cylinder. And if I go here, right-click transform and for example, I registered sat. I can move this element, but this time, this scene and won't move. So sometime in needs are strange. I think Miro, It's not extremely convenient in Japan design. I think it's better to work with always a part workbench. It's better to work with pattern design workbench, we have different options. 18. Create fillet: Credit affiliate. So here you can find this tool, fill it. He led the selected edges of a ship. It is not exactly a beaver because on the right you can find chamfer, but you can add the b value is rounded, rigid part. First, things to do, Let's create two basic shapes. Let's click on the cube. You can keep. If you click on cubes are basic value of ten millimeter, ten millimeter, ten millimeter. To use this tool, first, you can click and you have the selected shapes. So by default here, if you have different shapes, you will have a list. So we are going to select the cube and selection. You can select faces or you can select edges. So most of the time we would select edges. If for example, you want to apply your fillets on all your shape at the same time, you just validate all. You activate a value. Let's keep one millimeter and just validate. And thanks to that, I can apply this effect on my element on all the shapes at the same time. Now, let us comeback. Can click on the cube, activate this tool again. Click on None. You can also apply a different value. If I click on All again, constants, red hues, you can check for variable radius. And in this case, you can change, for example, it can be in 12 shear, for example, it can be 14 or she or it can be 14 again. So you can activate different radius if you use a variable radius and share it is a base radius that you can apply. And if I just validate, am going to have something a little strange because I have different radius. Let's come back again. Now if you want to apply directly on the specific edge, you can also select an edge directly. I can select this edge, for example, just to place the tools and automatically is this edge is selected. But if I want, I can, for example, select this edge and this edge will be selected. It is better to click on the right edge directly on secure, because here sometime can be difficult to know what eats, what corresponds this edge, where E is the edge number one, for example, it's here. But it's difficult to define wizard to use a cube. And now let's work with only one edge. So H number ten. So I can click here and activate edge number, can de-select clicking here and just activate yes, edge number of ten and increase the value. Let's activate a value of four. And that's it. Just like that. Last point. If for example, you acidic to face, I can click here and activate again, select civic faces. If you just select one phase, you click, Okay, no edge entity selected to fill it. But if you select two faces at the same time, you select faces. Click here, click here, and isolated this face and this face. And now if I click on Validate, I'm going to create this render on the base, on this face and this face. Now let us come back, just create a small example with a sketch. So first, just change for Sketch workbench. Create two new sketch, x, z, plane. Activate show grid, grid snapping options. And you can use credit to polyline. The polyline, first line, second line, another line, and just create something like this one more time. Okay? After we can click on Close, just come back in part workbench. And we can activate extrude. Let's increase. Finger can activate a value of 80 millimeter symmetric and validate. After I want to add a beaver just on this area affiliate, I can click on this edge first. Phyllite, I can enter a value. Let's activate a value of two. And I can click on okay, Validate and creates this render. If for example, I click here, I can apply a value. Also, fill it. One more time. I can apply a value of two and just activate. As you can see. It's great because definitely you can improve, improve your object. You can make some transformation modification like this. And if I go on this arrow, you can see a face to face setting teeth for this Villette. 20. Create face: Let's see how to create a face. So to create a face, you can use this tool. Make face from wires, make phase from a set of wires. And so most of the time we can use the sketch, so we can create just a sketch. And after just to create a face from this sketch, craft, like it's your face if you want. So first, let change for Sketch, workbench, try to New Sketch. And let's walk this time on the x, y plane, validate. I'm going to zoom in. It'll be ten crowds, something like first show grid, grid snap and create a rectangle from this sprint to phrase. This point, just like that. After the things that I would like to do also I'm going to do is activate show grid and trust to activate Constraint. So first I can click on escape. Whoops, too much. I can sit exist, print this print and this line. And then can activate symmetry. City exists print, city exists print and this x axis. And I can activate symmetry. Now let's continue. I can use one of these tools. Let's work with just created noch, endpoint and Rinne point. I can click here this part and create some scene phrase on per exists. And I can take this sprint to sprint and create something like that. So now the next step is to use trim edge. And I can click on this part, click on this proton, just create a shape like this. I can click on Close if I just come back to my workbench. So past workbench, I can try just to see your face, just the face from these different wires. Cdx or sketch. Make phase from wires. And it's simple. You have now is this face just like that? But just where? You need to be careful because now you have a face, because here you have a face. So if, for example, after you want to extrude, you enter a value, it can walk also properly, but you can also extrude directly, directly from your face, directly from your sketch, just like that. But sometimes it's good because you just want to cry to see your face. And in this case, it can be interesting. Let's see a second example. Just press delete and you can just come back to the sketch options. Create a sketch x, y plane again, perfect. And just use one of these tools, create a B spline. I can start here and add a lot of print. You cannot do a lot of print. And just to close here. So now I have this type of render, or if I need a possibility, you just press Escape to take this print and you can make some transformation just like that. You can take print and you can drag and move if you need. Can. For example, take the sprint. You need to take middle of the gray circle and you can drag and move the print. Letters. Click on Close. I created this type of sketch, just come back on Party Mode. And same principle, I can apply them. Make phase from wires just like this. It's best if you just want to create a soft phase. If you want to extrude, you can extract directly, you select your sketch, you apply extrusion, you enter the value and you can create an extrusion just like this. 21. Create ruled surface: Let's see how to create a rule surfaced. To create a workshop phase, we can have these tools here towards your face from Ada, two edges of two-way arrows. First, things that we are going to do it is to create a sketch. So change, go on the sketch workbench, create two new sketch, x, y plane, just X out and activate show grid, grid snapping options. Just, just to understand the principle, create a line around this area just like this crowd to know doc tools you can use. For example, these are actors and n print and rim print. And you can go around here, here and just create a circle just like that. After to do this work, I created two edge. I can just click on Close and I have my sketch. Let's just come back to part. And you select the first edge. You can press Control C legs of second edge and just click on credit towards your face. And automatically, I ever see your face from this point to this sprint. This is why it is useful. You can just create this your face from to print. Something interesting is when you want to create something with different levels, you can definitely get something interesting with more things inside your sketch. So let's just come back to the sketch options. And I couldn't find example continue. Create another line from here to here, and craft an order curve just like this. After I can click on Close and just come back to the part mode. And if I select, I can press Shift select this edge, this edge. I could continue like this, but here it's not going to work properly for a simple reason that he had already an element here. If I press Control from these two element, it's going to work properly. But now if I click here and just click here, yes, it's going to work because before I didn't sell it to the right this part. You can create something like this. And after on the construction tree you will have different rules your face. Now press Delete. You can also do the same type of work with different sketch. So it means you create a first sketch. So go on, sketch options. And I will show you after when with different possibility to create this your face. So here I'm just going to come back onto part mode and critic credit to first cube and Crato second cube with the same parameter. On this first cube, you can drag and move on the left. Go, right-click and transform. Let's sit in the front view. You can move on the left and validate. You can see the exhaust second cube if you want, and just go right-click Transform, Move liter on the right. So now I have a space between this part and this part. If I just validate, I have the possibility to create a short phase from this edge to this edge. This edge first, press Control C, click this edge, Saigon, and just create your face trust exists. I can do the same thing on this area here. And press Control. Click here. Yes, just like this. One more time I can catenate in mantle exists or I can click here. I can click here. And one more time I can craft your face just like that. You can create this type of steel phase for multiple sketch with different level, but I will explain after with different way to create your face. And I created these type of things, just adding one face here, one phase here. When face here. It is like when frozen produce it exists phase. If you press Delete, just like that, you will open everything. So definitely it's not really convenient, but phrase on Paul, you see League this phase, you press, Delete. Yes, you will open just like that because everything is on the same element. But if, for example, you delete every sink here, you've just come back to your basic cube and you sit exists face. You can press Delete on the keyboard and take your glands. Everything will be deleted. So sometime it's not possible to just delete, open this face easily. So it's okay for that Just credit rule, shah phase. 22. Create loft: Crato loved, let's explain how to craft a loft. And for this, you can use this tool loved utility to left. So the aim is to create, you can create different sketch. And from the sketch, you can create an object for things to do. Let's create a sketch and sketch options, Sketch workbench, and create a new sketch. We're going to use x, y plane. After Let's apply Show grid, grid snapping option. And let's zoom in a little bit. At the base you can just to create a first element. And it's going to be a circle. So craniosacral just here. Just like that. After credit to second element. And first you need to close Crato new sketch. So click on the sketch options x, y plane one more time and add another element. You can click here, create regular polygon. And I can go left-click and credit to regular polygon. Don't enter specific value, just make some little bigger. Just like that. Now I'll click on Close and credit to sketch again, create two new sketch, x, y plane one more time. And in this example, just, just create another element. Like, um, like one more time you can create a regular polygon, but this time on a different direction. So we need to create some little rotation and make something smaller like, for example, dressed here like this. And the crowds, the last sketch. So click on Sketch again, x, y plane. And you can create a last element with a circle and Crato know the Ostia. Yes, just like this. Okay. So now I have four different sketch. The things that I'm going to do is to change the position. So sketch number one on z, z axes, you can stay on 0 siblings or second sketch. And you can go on placement like that. And you need to move on the z-axis. On the z-axis who are going to position at 40 millimeter, 40 millimeter like that, or even 40, I think it's not enough. You can increase 60 millimeter and it's going to be better. And validate. Sedate this sketch, sketch the order 0 to activate plasmin. Again, you can create a movement on the z-axis again and z axes, Let's walk with a value of one hundred twenty. One hundred twenty. And just to validate and now seeds a sketch and 003 grant placement. And you can change the position of the sketch again. And let's work with a value on the z-axis, 160, just like that. Perfect. So after to do this work, everything is ready to use Zoloft. You can come back to the workbench first. Let's see, so basic, if you just work with to sketch, you can select the first and sittings a second sketch. If you just activate loved, you need, you can activate the sketch here. So it's not very useful to click on the schedule before. You see, for example, to first sketch. Acidic for example, the second sketch. And with the arrow, you can move these unselected profile. And you can make the choice to create a solid. So most of the time it's better. You can click on OK and you can create this type of things just like that here. So now you can do exactly the same process, but with multiple sketches. Just come back a little bit, activate one more time. Left. If you don't create solid, you can do the same thing. For example here. Here you can click on, Okay. And you will have a loft also. Sometime to have a solid. It's a better because you can close the shape here as you can see, because I didn't created a solid, I didn't close the shape. So it means after, if I select this part, I think you have the options to create a short phase, but yes, it's not going to work properly in this example. Make face formula here and here I can credit to face on this area and create something like this. So now if I work with multiple sketches, I can just come back. Stress bases. So credit to loft again and activate credit solid, select false sketches in the right order. If you don't have the right order, it's not going to work properly or you will have something stretch, so you need to select the right order and you can validate. And I created this type of phase using this area. Just like that. After, if I, only, if I don't want to create a story that I can repeat this process but wizard, create a solid. So let's walk again here. Select for our sketch, Silesia, second sketch. Sketch for our sketch. And this time don't activate credit to sullied. I just click here. And now you can find a cavity on this part and the cavity on this path also. But I can just close this area. Just click on the edge. I think. Yes, if I click here, yes, now it's nice. And I can walk with make face foam wires. And I created this type of vase, just legs out. Here. Though, you can change the view if you need. You can work with, for example, wireframe. You can change the shadow aid, for example. And I created this vase. 23. Create sweep: Let's explain how to use sweep. Sweep, extremely useful utility to sweep. You can create a sketch. You can create a new sketch with a path and you can follow the first sketch using the pass. So first, let's create a first sketch. Go on, Sketch workbench, and credit for our sketch onto the x-y plane. First, Let's create two soccer. I can click here, create a first-year curl like this. You can press Escape civics or circle enter value here. And you can tip ten millimeter and validate. So this is my first element. I can click on Close. Now let's create another sketch, de-select everything first, create a new sketch. And this time let's walk on the x, z axes, but it's going to work if you use y, z axes, just like this. Now you can find your first sketch here and ceilings of front view. So m is to take one of these tools. I'm going to use the line tool and create a line on this area so I can snap until phrase on per sprint and Cretan order line from this print to phrase, this point. And another line from this sprint to, for example, the sprint. Now let's create a rounded corner. And for this, I can just use this tool. Fill it. And left-click here, left hit here, left-click here, left-click here about the phyllite. It's not perfect. So you can take this print to increase, but take your glands, I'm going to come back and just click on this line. Activate Constraint, Constraint vertically. Perfect. And now I can take this print and increase like this. It's going to be better. And I can take this print and increase also like this, my rounded part. And I can make something like this, it's going to work. Now, the next step is to close. And I can first select the first sketch. So CDX, the first sketch, come back on part. You can apply these tools. Sweep. First, you select the sketch that you want to have unselected profile. Click here and you need to activate sweep, pass, sweep pass. I can click here. And I have options to come back on Moodle Solexa second sketch, syncs to that. Everything is selected. Because if you come back on task, if you just click here, you will have to seek a different element. And I can click on donor and validate and I can create something like this. I didn't created a solid. So this is why inside, inside it is open. If you create a solid inside, it won't be open. Just like that. Now let's show you again. You will click on this tool. You select the first sketch. And after you can create a solid this time to change. If you use sweep pass, you can also do this step-by-step. So left-click here first, left-click. Left-click here, control, control, control and control. You don't have a view in real time. So you need to go on Done and activate, and you can create something like this. You can also use this process if you want to create, for example, a short phase. So first press Delete, press Delete, press Delete, delete everything. Let's walk again with sketch. So come back on to sketch workbench credit first things on the first plane, x, y plane. And let's take one of these tools and print and Rinne print. Just go left click here. It's going to be the base and arrive around this area and credit to smaller, small curve, just like this. And you can close. Now, de-select everything. Click, I would say is a sketch and create another sketch, this time on the y axis, y axis, just like that. Now you can find the first sketch just here. And you can seek to view right view. On this right view. Click on Create, took care of this. First green city to second print, dress here. And credit to small curve on this direction. Yes, just like that. Now we are going to obtain something like this. Just click on Close. And if I change my view, I can just select the top view, for example. Or I can just change the view. Yes, translates it sits better. So take your glands. We have this circle, this curve, and this curve with the same center point to some point here. Just come back to Part Design, Part one bench. And we can do the same work. Sweep. This time you sit in the first sketch, it can be z, so these two are going to work and sweep pass. You can click on this line. And after done, and you can click on OK and you can crack this, your face interests legacies. So it is useful for lots of different things. Sweep and you can crank shaft phase, you can create a solid. You can crack to us many, many things like this. 24. Create offset: Let's see how to create offset to create upset, we can find this tool, tools to offset shapes, constrict parallel shapes. So first let's apply this on the cube. So create a cube like this. And if I click on the cube, I can go with this tool just offset. We're going to apply SVD offset and Decker blends. If I just stay on 0, I have this window. So now I can credit to offset on all the faces of my cube just like this and enters the value that I want. Let's supply, for example, two millimeter after you have different options, can pipe or recto vessel here, let's just stay on scan and you have also to try and type here tangent and intersection. So I'm going to keep arc. And yes, definitely, I'm going to click here sometime you can apply tangent also, but I'm going to stay on arc and just validate trust lexis after you will have an offset. And inside here you have your cube. Let's delete offset, Let's delete to Cuba and craton order element. For example, click on the torus. Same principle. Chickens object first and just apply offset like this. One more time you can credit to offset from your shapes sometime it's great. You can just increase a little bit like that, but if you want, you can also go the other direction. But in this example it's not going to work properly. So I can increase while not tiny, you have the different trend type. Most of the time we can keep aka and some brands per pipe recto verso. But here we're going to keep skin and just validate just credit to offset on your object. It's also possible to create offset on other type of example or that type of process. So the things that I'm going to do, it's to use the shape builder, not the shipbuilder, is to use credit primitives. Here I can change them. For example, on primitive, let's apply just a circular like this. I can enter a value, let's apply for credit. So now I have any mental acts that if, for example I want to create an offset on this element, I can click on circle and just create offset here and take a glance. It is not possible to create to offset for the simple reason that I need to fill this element. Like for example, it can be your face, something like this. So I can click here. And the things that I can do, its credit, rule, shop phase, legs out. It's not going to work properly. I think in this example, if I just apply that going to work properly in my example, because I have less, it's not going to work properly because I have just two circular I need to walk with this critique of section. I'm going to come back, delete and walk same, but using a section. This time, Socratic cylinder is going to work better and just create two section. So click on the cylinder, activate sections. And I can yes, transposition this section here. And now if I want, I can remove this cylinder. So now I have this section. If I click here and just cried to offset like this. As you can see, it's not going to. If I just click on this area, yes, I can feel now I have this phase, it is definitely better. And if I create my 3D offset, yes, now it's going to work properly, nice. And I can just change the position just like this. Now it's going to walk. I can change the position and why not proposition another phase, for example, five millimeter directly on this area, just like sat here. This is the type of things that you can do one more time. T is not a tool that we use a lot. In part. I can also create two cube, just like this. In this cube dress credit. One more time a section. So I can click. Directly on sections, just here. Click on the cube. Just activate cross-sections. And can just create two sections. Yes, maybe I can just change little my cube. You have a wide legs. These I'm going to reduce little bit AS with a value of eight. After I can click on the cube critical sections in the middle, it's going to be perfect. I can click on the cube, press Delete, and I obtain this render. If I click on my box and I can make phase form a while X-Y-Z. And then I can create to offset. So click on this phase offset and I can drag and move. Let's apply, for example, a value of two millimeter and I can click on, Okay, if I wanted to create a base, I have Z options to select this line, sit, exists line. For example, crowd towards your face. From this part, I want to create a base for phone book, for example. I can create something like this. Here. If you click on an element, for example, you click on Extrude. You have the possibility to extrude on the direction. It seems that I can do is select this face, extrude, but not too large just to value of one millimeter. Even maybe one millimeter is too much. So I'm going to come back, just click here. Extrude. And let's apply 0. Print fiber just exists. Let's click on this area and extruder. So let's apply 0 printers. Print five. And I think I'm going to apply reverse. Just lazy is perfect. And why not to click on this part and extrude 0, print five also. And just validate. I think here it's not going to work properly. If I just took play reverse, validate. Vector shapes is not defined properly. So to correct this problem, so I'm going to click on this face again. I need to change the possibility and activate to custom direction because by default I'm under z axes. This is why it's difficult to stem direction and walkways y-axis, just like this. Y-axis, I can put 10.50.5 and saying I can click on Apply. Yes, now it is perfect and I can click on Close, just like that. 25. Add thickness: Add thickness. Let's explain how to add sickness. If you want to add thickness, you need to have one of these object. All you need to have a solid or it's not going to work properly. First, I can click on this cube. If I just add sickness directly on all the cube acidic so cube, you will see surrender. You click here at sickness. And automatically on all the faces he's going to add sickness with a specific value and whatnot time. If you make something like this, it's going to look exactly like if you want to create to offset, I'm going to have exactly the same type of thing. And if you click on face, you can click on a specific part and you will have something totally different. So this is why when you use these tools and most of the time, you need to, you need to click on the face and you have to apply the sickness on the face. Let's see a concrete example. I would like to create a box open. And this cube, I can change different value. So that's why I can increase with a value of 40 or bad. So lent a value of 30, dressed like this, and about eight, a value of 15. Now I would like to open this prompt to open this part and add the sickness on different faces around. Just click on this face, activate this tool at sickness and directly Europe. Turn this nice random. You can enter the value that you want for your sickness in meter here. You can increase or you can decrease. You ever saw the options one more time. You have different different things, but one mole times remote skin, which stays the best. And you have different drain, tangent or intersection. If you click on OK, take a glance, you will have a curve and this area, if you change for intersection, you will have something directly with anger. So up to you to choose what you want. That's it. So I can create some thing open like that. Click on, Okay, thanks to this mode, sickness. Just Lexis. If for example, I click on this face again and apply sickness just like that, I can open on this direction here. And I can increase the value, decrease of value. I can change arc for intersection and I can open little bit just on this area. Let's your second example. Just go right-click and delete. Right-click and delete, right-click and delete. I would like to create like a glaze. And for this we can just use in a fast way to creation of yes, I think we can select the cylinder. And if I'm just seen, endo won't be good for what I want to do. I'm going to create token. So remove the cylinder, credit, just credit to kern. Just like this, I'm going to change integer value. So my radius, radius number one will be six, my radius number two will be eight. Legs that. And let's increase the eight with a value of 20 here. Now, if I want to mobilize my glaze, I need to create like a cavity here and forces the best things to do, It's to apply sickness. So click on this phase first. Activate sickness. And thanks to that directly, I can open this render. And it's great because I can keep this face on this area. After one more time. I can change arc for tangent of intersection. So it means at the end, whether you can choose to add this intersection or two to have this arc. So it depends about what you want to do and about the sickness. Let's decrease little bits. I think it's too much. Let's walk with a value of 0, print 20 millimeter, and validate interests like this. After to have a better render options. And I can select shaded just like that. 26. Create cut: Let's see how to create cuts so we can create courtesies. The name is also cross sections. So you can create an object and then you can apply cross sections. First things to do. Let's create two cube like this. And I can position my cube and change my view. And after if I click on the queue, but you have the possibility to apply cross section. Here, you can find a different plane of section. So you can see the x-y plane, x, z plane, y, z plane. Let's start with x, y plane. You can find a section on this area after you can change the position of this section by default. So section will be in the middle on the axes. And you can read so credit section here if you need. And if you click on sections, you can increase the number and you can apply on both sides. For example, just stasis. So if you don't apply section, you just create one code. For example, I can apply your curtains on the middle and just click on Okay, legacies here. If I want to create an order, I can click on the cube again and just activate one month time cross-section. I can walk on x, z plane. And this time, if I want to continue, I can click on Apply and I can walk on YZ apply. And I could continue like this with different section. And when I finished, I can click Okay. Now you can find the cube and you can find different boxplot. Why it can be interesting to create section because if I remove the visibility of my queue with space on my keyboard like this, I can obtain different type of render like that after you have options. So it means you can select, for example, different element like that with a different tools that we have, we can, for example, create different faces. It is also possible like this, as you can see. Now let us come back. I'm going to, and you can create rules to your face. For example, I'm going to go right-click and delete, right-click. And did it again and sit exist different boxes, right-click and delete. Now I can click on the QC. Come back with a view with space. One more time I can click on this tool. And this time I can apply section on both sides. And for example, I can apply for and just click on Okay and validate. If I do this work now for section on the same box, I can click on the cube and removes of you with space and things that I can do. For example, it's one more time. I can click here, press Control, and click here. And I can create a face again. I can click here and click here. I can create an odor phase. Can click here, click here, click here, click here, credit to another phase. You can add some element laces the bundling of what you want to do. Let's see another example. Sometime you can use a loft and if you want to use loved, you can just have wires directly. Or you can use sketch for Austria on, but you can also create YUI from sections. So first click on all the rules, your face, like this with Control or Shift, it's going to walk also right-click and delete here, right-click and did it again, and click on the cube and right-click and delete. So first, yes, I'm going to add a cube again. And six is value 101010, okay? And then credit to cylinder. This cylinder I can increase or reduce that supply your radius of four and go right-click on the cylinder L, transform. Select. So top view. And you can put the cylinder on trust Ron sees area into a model like this. And you can drag and move the cylinder, for example, just here. I've taught to do this work. Can click on the cube and just create two section. With a specific position. I can change the position like trust on one and just click on Okay. I can click on this cylinder semi-truck, just Creative section, cross-sections and change the position like on, for example, 18. And just click on Okay and validate. So now I created two section. If for example, I remove my cube, right-click and delete, I remove my cylinder at the same time. Right-click Delete. Now I have two element to like two wires if you want. And from these two-way arrows, I can use some of these tools. First I can, if I need just cracked plain craft, a shocked face dressed like this. But I can also use why not this tool loved. And I can see the extra two element at the same time. And activate loved, dressed like this available profile. I can teach here, this profile, this profile. And if I validate, I can create this type of shapes. This is why sometime you can create things wizard to use sketch. You can create wires home, for example, sections. If I dress, come back, I can click on the tool again. Loved this time, so box, cylinder, but this time credit solely the translate Z. So thanks to Zach, can close on the top and I can close on the bottom to create a complete solid. 27. Projection on surface: Let's explain how to craft a projection on your face. For this, we can use these tools, crop production on shore face, project edges or faces on one object, onto a face on another object. You can now view detail mines or direction of projection. So extremity and protons with camera view data mine direction of projection. So first, let's create, let's create two base and the base will be a current, just like this, Let's change the value. Click on the kern. And I can activate to read juice with six, for example, this radius, I can activate eight and I can increase the eight. Let's walk with a value of 20. Yes, perfect. Just like this. I've taught to do this work. I'm going to create a sketch and draw or later on in this sketch, change. Workbench, go and sketch. Credit to sketch. We need to work on x z plane, on the front plane, x z plane. So after to do this work, let's activate show grid, grid snapping options. And I'm going to decrease the size of my grid with just a value of two. Let's gradually f, using the polyline tool. I can, for example, start on this direction here. And crowds a base of my later. Just Antilles are re-address, come back here. Maybe something like this. It's going to be nice. Going to make some transformation after because it is not perfect. I can just press Escape on my keyboard. Escape again. And with my selection tool, I can drag and move in this direction. And maybe I can increase a little bit here. Yes, perfect. Automatically. I have automatic constrained with horizontal or vertical and also horizontal. So I created this later using so polyline. And then I can click on Close just like this. So let's just come back on the front view first. This later, I can click on the Sketch and come back to the paired design to the part, part workbench. Sit exit sketch. You can feel the sketch. Phase form layers just like this. Click on this face and change of placement. If I go right-click transform, I can change the position just like that. You can feel, but it's not obliged to fill. It depends about what you want to do. I can phrase on per credit to offset grown my front view just on this direction and then just on this direction. For example, Alexis, if I come back to my front view, yes, I can go here. Just like that. So after I can click and validate, next step is to create a projection. To create a projection theorem, protons or camera view. I'm going to show you why. Credit projection on your face. Civic projection show phase. And here for example, you can click on this part. And you can add the face or the wire or add h. In this case, let's add the face. This face, just like this. And as you can see, it's, it's not really good because so camera view was not good at the beginning. So I'm going to come back and sell it directly is a front view. Just like that. Literacy acidic the front view first and activate crowd projection on sofa. Acidic projections off fast and you need to observe right view. I want to have a production directly here onto front of you. So click this View and click now here. So now it's better. And I can add a face, for example, and I can turn, click on this later and now the projection is right. This is why at the beginning, extra ammonium proton before to click on selection projection show Face, Select exactly the rank of view. In this example, it was from view. After to do this work, you can change the extrude eight. And I can apply just to value of one, for example, after you can apply a solid deep, deep, you want to go inside. Also, here I'm going to keep 10 and I can just validate, and I tried to get my projection malware. You have a project, so an object. As you can see, if I click on this face, I can press Delete on my keyboard and type of glands you have now is this render here exists. If for example you wanted to use the sketch, I'm going to delete that. And let's just sketch. I can change the placement and drag and move on the x-axis. Drag and move on on the y-axis, just like Z6, a front view. I don't see my sketch properly. Dressed x-axis, I think it's better to create a short phase because it's more easy. But you can also walk like this if you need. And I can position minuss ten here on the e x, for example, 21. And just validate. If I do the same type of worker. Just select the front view first. Activate crop production on shocked face, your face. Select projection. So face, this your face. And now you can change an add. You can add your own. But if you add YOU article glands, yes, you will obtain disease or render all exists. And let's do this again. I can select Front and click here, session production, this. And I can go on this area. You can also add edge, take your grants fewer edge and you need to select multiple Edge. And it's not going to be SEMS. And see your face. As you can see, you can click on the different edge exists. But about the first edge, the first edge is going to wrap around like this. If I remove that and click on the edge again, click on to hydrogen. It's going to wrap along here. It's a little different when you use this type of fog, if I just click on Okay, take your glands, I'm just going to have my sketch arrive on this area. So definitely it is better to use as your face. So click on the sketch first, crepitus your face. So much better. Click here. Yes, perfect. Zen. Then you have a face. Here, you have roots, your face is not good. Delete. Yes. So now you have your face, it's so much better. Click on the front view. You can go right-click transform position your letter, for example, here, validate. And now the next step is to select the front view. Click here, projections Shofar, this your face or the phase, this phase. And now it's, it's very good. And I can apply a value, for example, of one and just click and validate. Just like that. After if I want, I can remove my face just here and remove the sketch. Here. Now we have a projection object. This production objects you can transform if you need, you can make some modification. If you click on the two element. And for example, your guns are right, you have the possibility to make some transformation. If I click on shirt, for example, I can remove the first element from the second half directly zone later in front Of interested on my, on my, on my element, on my object. Just like this. 28. Boolean operations: Boolean operation. So you have the possibility to create a Boolean operation. And for this, you can find this tool boolean run a Boolean operation with two shapes selected. So first things to do, Let's create two shapes. I can create two cube first, that change liters a different value. And let's apply 20 for land. And for the wide, Let's apply 20-year-old. So like this, after all, let's create a cylinder. Can just cylinder. We can change the terms of value also on the radius. Let's activate a value of four or maybe activate Tsix. It will be better for us, for example, an eight we can keep this value are increased a little bit. Let's increase with 20 years trespasses. After I change the position of the cylinder, right-click transform and select the top view and you can position the cylinder around my dirty if it's not perfectly, it's not a problem because m is to see when Boolean operation and you can continue on this direction dressed exact. So it's okay for that. Now, I have to, I have these two shapes. I can create operation with these two shapes. So first, if you Solexa to element, now you can have access on all the Boolean operation, but you can also just sitting there first with the first, it is exactly the same. You eat find union intersection difference in Section exactly like here. Credit Union first shape is going to be the cube. Second shape, the cylinder, but the ponding, you can change it. I can click on Apply and now I have a fusion. If I click on Close Decker glands, I have just one entity, one element. And inside I can find my cube and find my cylinder, but I have a fusion. At any moment you press Delete, you can come back with your cube and the cylinder. Now let's see the second operation. If you don't click here directly, you can activate Boolean operation and select directly on this part. Let's grab a difference. I'm going to subtract the cylinder forms a cube. So the first shape is a cube. The second shape will be the cylinder. And if I click on Apply, I'm Glenn, so buds or render, I subtracted the cylinder forms a cube, just takes that dress come back aged, undo. You can also create an intersection. So it means the path at the intersection on the two shapes will be, will be kicked. And here I will have a part of a cylinder. So C cube cylinder activate intersection, and click on Apply. And now I have this window just like that. And you can even create a section, just go and edit, undo. And I can create two section. So click on sections here. Apply. And now I have just a part at the intersection with this section and this section, just like that. Each time you will have an M of this area and inside the two shapes. So if you just press Delete on this section, you will recuperate you talk to any meant. Let's click on the cylinder and press Delete. Let's create our shapes. Credit torus this time, click on the torus and change the radius, this radius 48. And just change the location. Right-click Transform, Chancellor position, select the top view. Positions are tourists on this area. I think it's true. I think it's too big for what I want to do. So let's validate, just come back and credit to read juice with a value of six. Yes, it's better. I can come back right-click Transform, Top view, and position my element. Yes, stress here, perfect. Now is this thing that I'm going to do, It's Boolean operation, but not hear directly from these panels. Click on the cube, click on the torus, and you can create a cut just like this here. If I just come back and civic tourists cure and activate, for example, cut, I'm going to have the opposite elements subtracted will be the second element. So if for example, I want to subtract the tourists are needed first to sit xo cube Sagan's are tourists. And I can do the opposite process if I want to subtract a cube, and I can click here, and I can subtract on this area. If I want to add the two element, I just need to see leaked. It's not going to change anything for the order. And I can activate Union like this. So now I have fusion with two elements. Each time if you go right-click, you can use transfer and you have just one element so I can move my fusion if I just come back. So last possibility, the last possibility if I civics or cubes, it is a torus, can be here, intersection and I can upturn this window. So it's definitely something convenient in the path one bench. Or you can create this type of Boolean operation. 29. Add colors: Add the colors. It is possible when you add different elements to add color on faces. If I just take the example of the cube, I'm dressed like this, I have the possibility to apply, for example, a different color on each faces of my cube. So for this, you just need to click here. Colloquia face first, just click on the object, then call up your face. And I can, for example, sit exists phase, click on Color, and you can select the columns that you want, whether on the basic color, whether on the color wheel. Let's apply, for example, red, validate, and I apply my first color here. Let's click on this face color. Let's supply, for example, blue crystal axis. Let's click on this face. Color. Let's apply, for example, like yellow color, you can also use sodium and on the right, Let's sit exist face color. Let supply in green. Just like this silly exists face color, Let's apply pink. And let's see, this is face color. Let supply finger can apply proper, just exist and ends at it. So I apply your different color on each fish C's of my element. After you can apply and validate, just lays out. If for example, you want to apply on multiple faces, you have also the option to create a book selection. When I click on the cube, come back here again. You can create a box selection. And thanks to that, you can, for example, select if you want multiple faces at the same time. So I said a suite faces two phase to phase four, phase five. And if I change the color blue, I apply this blue color. Oops, yes, I'm going maybe to yes, this color on these different faces. Just like that, I think, but session is not, not to best here. You can also set to default to come back with a basic gray color. So it is something useful. You can crizotinib sheet. Let's just come back to sketch a credit to sketch x, y plane. Let's create some sync bicycle and create a rectangle just using Show grid, grid snapping options. And just create something legacies. Stress here. And just click Close, come back on part while bench cried too small extrusion with a value of four. Just like this. After, Let's apply your Nadar element, I can click here and create another sketch. Click on sketcher. Go on. This series is phase sketch, flat face, just like this. And I can create a circle around this area. Click on Close, come back in part. We can do this type of work in pounds designer, it's better. But here because I work with color in part, I show you in part, but it's better to do this in pattern design. And I can create an extrusion with a value of 20, just like this. And the next step is I can click here and just come back on sketchy, flat face. And credit uno dos Yorker, a small circular, round. These are real close. Just come back on parked. Yes, trust legacies. And I can see the sketch again. And I can just to create an extrusions and things this time I can apply. Yes, I can apply 20 again, Chris Lexis. So I created this type of shape. Now if I want to add colors, I just see, for example, extrude one color. And I can create a box selection if I want to apply the same color on all these element, just like this book selection. Click here. And now I can apply on all the faces, for example, this yellow color translates this. And I can validate. Now I can click on Extrude zeros 01. Same principle. And in this case, it's great to use a book selection because you can create two bugs, but you will walk on all the faces of the selected object. Click Share activates yellow and validate. And I can click on the first extra unjust last extrusion. Click here, box acidic, acidic to every sink. And just apply yellow. Validate. And just click on Okay. You can apply color like this on your object. 30. Add measures: Let's explain how to add mesial so it is possible to admit zeros. You have these different tools here. I'm just going to show you the man tours to add most Neisseria or linear term is 0 and also Angular Meteor. First we're going to create a small table. So click on the cube and it's going to be, so top of my table. Click here and just enter specific value. I'm going to enter one hundred, one hundred. And here, just for Lexis, I've termed going to change the position. This time I can use placement and translation on the z-axis. So top of my table will be at 8080 and I can click on, Okay. Now let's just create ledgers credit for four feet. And as far as this, for this, I can create two cube again. This cube, new cube here. Let's enter some value. Ln t is going to be six. The wide 68 will be a T because I need to arrive on the top of the table. So this is why I need to enter 80 like that. After I can turn NCLEX or bottom view. On this bottom view, just go right-click transform. Let's zoom little bit. And I can change the translation increment for with a value of x2 and drag and move one here just like that. So it means I have to re millimeter on this path and two millimeter on this part. Validate and duplicate it. Duplicate selection. Click on z cube and right-click transform, and drag and move on to write with this increment. And when you arrive to tally on the right, you can just move two millimeter like this. You can, okay. It did duplicates your selection again, six or less Cuba and right-click transform. And we can drag and move on this area. So same principle you can do arrive on the edge and after you just move two millimeter with the translation increment. And right-click again. Transform. Transform, duplicate first, duplicate the selection, selects or less cube and right-click transform. Now the next step is to go. And so left mixes, you can zoom arrive to tell you on this edge and just move with an increment of two millimeter at validate. We have created this table and you can tell like this. Zoom a little bit here. Now as the things that I would like to do is to add a nice zeros on this table. So for this, I can first select Linear Museo. I need to select to print or I need to select two edge selection. One, I can see it exists edge. Now automatically I go on selection tool and I can select this edge and this value of 100 millimeter. Here. It sure, it's not a real size, but n is to keep the ratio. If, for example, your table make one meter when meteorites 100 centimeter. And we can say is that we can convert centimeter in millimeter just to keep this ratio. But I don't want to change my preferences to walk in centimeter for the curl. So this is why we keep the limiter, but yes, it sure it's not a real size. After, Let's continue. I can click here, click here, and I can find 100 millimeter. Again. If fries on polis exists, edge, exists edge, I can find six millimeter that we can continue. If for example, I select this edge, selection number one, I think hits this edge and it's difficult to find this edge. It's a little strange as two millimeter. Now it's, it's work two millimeter. And you can add different mesial exists. You can also work with anger. I can click on Close and just select Todd's, alright, misery or angular. If I was on parasitic disease edge and I still exists Edge automatically you can find the angle 90 degrees. If firewall quiz, for example, this phase, this phase, you can find 90 degrees or so, so we can select faces. It's also possible. When you go on the left, you can find the possibility to residual selection. So if for example you select something here, you can raise it the selection. You can also clear all dimension. If you want to remove that clear already mentioned legs out. Let's click here again. Let's click here again, share two angles, so it is 0 degrees. If I click on Close, I can come back with mesial linear. If you select, for example, a corner, I can see it's this corner. And I can see in this corner I'm going to also visit any problems. Can click here, click here 100 millimeter again. Now if I go on so right, just on this part you have a refresh or calculate the dimension. If the mesial print I've moved sometime it is interesting if for example, I select also element of my cube. Also in event of my cubes here, I can, why not use Boolean operation? On Boolean operation here. I can just apply union directly, and now I have just one element. This element, I can go right-click transform. And if I'm sure it's not going to work properly for what I want to do because I have just translation. As you can see, even if I click here, it's not possible to make what I want. So I'm just going to come back on this area. Six, a different element. If I cried to compute the density is exactly same principle just here. So you don't have the possibility to change the size. So it seems that I'm going to do it just to come back to the eggs are men tube. And just change the size. Here, Let's activate a value of 110110, just like that. Or if I need it, I can change the position again, select my bottom view. And right-click, Right-click here, transform. And I can change just a little bit. I think I can change on a treatment. Yes, just like that. I've taught to do this work. I changed a dementia of this main part. So it's not the right dimension. You have the possibility to go on this area and activate, refresh. And thanks to that, you can find 110 millimeter here and 110 millimeter on this area. Also. If I want to clear from these panels, I can apply clear also museums. 31. Sofa modeling part 1: In the patois bench we are going to create so far. So for this, let's start to create this sofa, and let's create a base. Creating a cube. We are just going to create a lot of different cube and it's very enteric. See interesting training to use different Teddy men to change the size, change position, and to train on these different features. First, things to do, Let's crack the base of this. So far. We're just going to keep a ratio. So sure it's not going to be real size, but we keep the ratio. So it means you can imagine that value in millimeter will be in centimeter. And thanks to that, we can have a read ratio. So the land will be directly 200 millimeter here. If I wanted to make something like 200 centimeter for tomato, we're going to tap 200 millimeter wide, will be 100 millimeter, eight millimeter, just like this. Okay, So this is the first element. Now let's create a second element. Click on the cube, and we're going to credit your left part first. On this cube, I can change the value with Poland of directly, I can taper length of 20, but Y of a t and eight of 40. Just like that, you can just enter this value 2084 t. Now I need to position directly on the top. I have different solution. I can directly go on placement, for example. And on the z axis position on 40, just like that. Perfect. Now the next step is to position duplicate and position the same thing on the right. Click on the cube, aged duplicates a selection. Then on this cube right-click. And I can use transforms this time, acidic my top view, and just drag and move on the right. I can zoom little bit to have more precision. The effect. I can validate after I need to create an element on the back, I can why not to use this base, these cubes 002. And it did duplicate this selection. And on this cube duplicated first criteria rotation. So right-click Transform cranial rotation, like this. And you can drag and move on the back. View. Here. No net change of value before two positioned perfectly this element about the way that it's going to be two hundred and twenty eight eighty. So you can tell this value 2280. Now we have this render. Just go right-click here. Transform the right position with a top view. You can assume and position your element. Just like this. Perfect. Now I can continue validate first. So it seems that I'm going to do is to create a crack pillows cushion on this area. I can create a new shoe, but one naught times N on these cubes, just change the value. A value that I need to enter will be 80 underlined A-T on so wide 28, so 808020. I can change the position. Right-click Transform acidic first, the front view. You can drag and move like this. And then on the right and position dress here. Perfect. Now before to duplicate, I'm going to apply this modification. You can create a fill it on this cube. Here. I need to apply on all the edges. So select all the edges and let's enter. A value can increase. I think a value of four will be great for this example, I'll click Okay, like that. Let's duplicate this element exists. Our cube again, sittings of filleds or less flat. It's better. Edit, Duplicate selection. You can duplicate every sink. And here you can go right-click transform. And you can positions is on, right. You can check with the front view here. Now let's create two No.2, We're not time, so create a new Cuba. This cube automatically, or you can observe right position, go on placement and z axes position at 61st. Just like that. After I can go, I can change the value of this cube. So about the land, you need to enter AT, about why you need to enter HE, you need to enter 20 exists and the 860, because we need to match perfectly here. And between this part and this part we have exactly 60. So this is why I apply this value, 802060. Let's change the position right-click transform. And I can drag and move dress here. First you can select top view, can zoom and positioned perfectly your cube in the coronal. Now I can apply modification, feel better. So exactly the same thing. Fill it. You can select edges or you can enter a value of four millimeters and validate. Now let's duplicate this object, this fill it. So Edit. Duplicate selection. You can duplicate everything and go right-click on the last fill it. Transform. Civics, alright views, the front view will be perfect here. And you can move on the right until to arrive. Yes, dress here, right? It's not perfect. I need to move from one. Yes. I can validate. 32. Sofa modeling part 2: Let's continue with the creation of this sofa was the thing that I'm going to do it to create the feet. And for this reason I can add a new cube like this. So this cube I can enter a value. So click on the cube and you can apply your length ten. You can apply your wide ten, and you can apply your 84. So 10104, Let's just change position. So right-click Transform. First I consider my front view just to move little bit on the z-axis exists. Then you can go on bottom view. I can change the increment. Let's, why not apply a value of four? And I can move from one here and one here. Then let's duplicate it. Duplicate your selection. First we need to validate. So right-click Edit, Duplicate selection, and click on the glass cube, right-click transform. Let's position this cube first totally on this edge. I think it's not going to match properly. So yes, so this is a reason for which I need to decrease your increment with a value of 1 first and position this here, and then apply for again and drag and move from one. Date. Select this cube and edit. Duplicate the selection. Now six or less cube, right-click transform again, and you can move in this direction. Let's zoom. You need to do the same thing. First, you decrease the transmission increment to one to arrive on this edge. Then you can change for fall and you just need to move from one step. And thanks to that, you can move from four millimeter. Validate. The last step is to select this cube again, Edit, duplicate the selection. And unless Cuba right-click transform. And we can move on these areas and principal, decreased translation increment to one to arrive just here. If you apply 0, take your glands pure play 0, not seeing specific upon. So you need at least one millimeter or malls at 0 millimeter. And after I can change for and with here. Perfect. Okay. So last step is to add lethal, not exactly a beaver but rounded corner on some part. I can validate. So directly on this edge, I can take this edge and we can apply affiliate. So click on Fill it, change the value and I can apply your value of ten and validate. I can do the same here. Click on this edge, activate, feed it again and change the value. You can directly type ten millimeter and click on this edge also chelate. And you can tap ten millimeter fatty date and click on this edge. Feed it again. And you can tap ten millimeter. So it's okay, We're finished this sofa. So take a glance about surrender. You can also click here and apply shadows need to have some sin beta dressed like that here. So it is a great example about what you can do in part design. You can create many low poly object. It will be difficult in part, part one bench to create advanced subject, but you can create low poly object. We can also work with different furniture. We can work with industrial element, a lot of things like this. I can add color if I want. First, I can just classify into a component. So I can select this cube. First. I can see x is cube. Then let's work with, yes, I need to say is this cube, this fill it, fill it and fill it with Control. It's going to be the base. And you can create a component like this. This first component that can go right-click Rename. I can create Bayes. Let's add after I can select the different pillows with control. And I can create a compound also here. And right-click Rename pillows. And with the feet, you can press control C it exists for element, critical component. Also. Just go here, right-click Rename, and then you can activate fit. Just like that. Now you have base pillows and fit, it's better if I want to apply color. Definitely better. So the next step is to click here and click first on one of the components. So base, activate colic per phase and create a box selection. So thanks to that, you can select all the faces of the component and change the color. Let's activate. So I'm seeing in more dark blue. Yes. After I can click on Okay. Solexa pillows. Go on this tool, cut off their face. Book selection, left-click Lexis, and you can click on the color acidic, the different blue color or blue color, but with this color, just like that. Last step is to apply, validate, apply your cool off or the feet, click on the feet Carlo. I can create a box selection just like this. The next step is to apply a fair can apply gray color. It will be great for the feet just like this. And I can validate against it exists view. I can see it exists view. Yes, perfect. So it was a great exam period. But what you can do with this path workbench using just two cube and the different transformation to position. So different cubes. 33. Bed modeling part 1: In this part, what bench we are going to create a bad crowd to bed with different queue by its going to be a low poly bed. But very interesting. One more time to really positions are different element and understand. So dementia. So first, let's create the base. I can click on the cube here, and I can change directly the value one more time, which keep walking in millimeter. But we need to have a correct ratio. And this is why it is like millimeter was centimeter. So for example, if I want to create to bed one meter, 60 by two meter, we're going to tap onto land directly here, 160 Lexis. And about the wider 200 likes that. After I can change the eight and let's enter a value of four. So it's going to be so Basian of my first, after I can duplicate this cube, is it? So click on the cube first, edit. Duplicate the selection. And this cube, we can directly change the value with the aid of 20 millimeter, just exert no net change of position. You can also go right-click to change later. Let's go right-click Edit cube. If I just continually turn on the z axis, I can enter a value of 40 millimeter and validate. Like that. I want to add rounded corner. And this is why I can apply a beaver. Can, for example, click here and there's the play You feel it. I can increase the value with Justin to try to us. I think a value of ten will be great. And I can apply your source here. I can apply your source here. And here. So you can see the exists for different ages, ten millimeter validate. And I can obtain this render. Something was wrong. Something was wrong and it didn't apply on any sing. So I need to do this again. Let's click on the cube. Let's apply, fill it again. And I have four edges. It's little strange because I need to apply a value of 10. First legs that on each element if I click on Okay, yes, now it's going to work properly. Perfect. Let's continue. I'm going to add a top of my bed. Socratic cube again, pecan cube. This Cuba can directly change a value about 0 length. You can also, let's try with a value of 240, just like this. But the wide, Let's apply 20. And about the a that can apply one hundred, one hundred twenty dressed like this. Next step is to change the position. So dress go right-click transform and change the position. Here. You can use first a side view laser right view to position directly on this area. And then you can select a top view. So terminator, select the top view. With this top view, you can change the position. Just like that. I think it's a little difficult to find where my daughter. So you can select a different view. I think I can turn turn on Lexis and CDX, a front view. Yes, it's better. I can zoom and position. Just like this. I can click on, Okay, if I got an attachment, I can check meanings for t is at x is 0. But budget translation and about to translation, it's okay. Now, next step is to duplicate this element aged, copy and just cry to translation. So right-click transform and position this. Whoops, it's not. So right element. I forgot to duplicate. So let's duplicate again. It did duplicate. Selection set exists cube. Then right-click Transform. You can see the side view and positions is here. Okay. Now let's change the size of this element. Solexa cube. Just change the lane for 200. And you can change the 841 entry just like that. Now I can come back with my front view. And I can go right-click transform and position in the miter. Validate. The next step. Let's add rounded corner. I can click here, and I can click here and apply one more time. Let's activate this part. Again, total value. I can enter a value of 20. Date. Okay? Let's do the same thing here. Click on this edge control, click on this edge or you can do this after and feed it. One more time. I can apply 20 and validate. The next step is to create pillows. To create pillows, add another Cuba. This cube you can just enter directorial position. And on the z-axis directly, you can go at 60 millimeter, just like that. My cube is here. I can add the beginning dress credit to small translation on x-axis and y-axis at the beginning translates this. And after we change perfectly so position. But first I need to enter my value. But the ln t is going to be 60, about the wide 40, and about 815. So for this pillow, you can enter these values, 604015. Let's apply also are indeed corner but on all the edges. So I can select all the cube, activate fill it again here, and we can enter a value. The value I think ten will be too much. I can try with six validate. And I think six is going to be nice. So next step is to have the right position I can sit exist, fill it, right-click transform and change of position I can go on my top view. But because at the beginning I changed the translation automatically. Take your glands knows a gizmo is here sometime. Yes, it's not perfect. It's going to walk in my example, but sometime we need to be careful. And I can position the first pillow y-naught trust here. I can change to top view. And this direction. Let's trust exists. I can validate and duplicate again. So aged, duplicate the selection every sink and click on the affiliate, right-click transform, and move on to right. I can position is dress here. Perfect. 34. Bed modeling part 2: Let's continue with this. Bed. Sores are things that we're going to do. It's to just add a blanket on this area. And for this, we can just create a cube. This cube, same principle. First, I can change your little X2 position. So this is why I can click on attachment. I'm going to create a translation on z axes with a value of 60. Trust like that. My cube is here. We're going to enter a value. But length 160, I can make little bit more. 164 for example, about the wide 150, I think it's going to be create. And about eight on the value of two millimeter. Just like that. After I can normally a bad job position, I need to change little bit. So right-click, Transform and ceilings are topped. You just move little bit. We can move from one. And here you have an increment of four. It's not really good. I need to increment of one and move from 12 millimeter. Perfect. But this disposition, I think it was already nice. And I can validate, translate this. In this example. I'm not going to crack and I'm going to create a fit because we can just add this structure. It is great. I'm going to classify the different element still exists cube. And select this cube first. We can select to note this film, this film set. And we can sit exist, fill it and Crato base, it's going to be the structure of my bed. Critical component. Renames a component, right-click Rename. And one more time we can create and Bayesian. After she, I can select these two pillows. And I can create a compound. Also. Right-click rename. And I can take yes, pillows after you have this feeling that I can't, why not create two components? So just go right-click, Rename and lead change for my trace. The last things that I can do it here t is, so blanket I can go also create compound and right-click Rename blanket. So I created four components. The next step I can just to change the view so you can change the display and you can apply shaded. And thanks to that, we can have this type of render with different lines, whereas with two different edges. The next step is to add little color box. Let's see lake first, the base. And we can positions are bet here. Click on Close. About to Carlos to Box election silica, all these bays and change the color. Let's activate something in brown, dark brown color. I think I can sleek black first. And dark brown color is brown color and some darker on this part. Validate. After. Next step is to validate, I can select a mattress first. Same principle, color, box selection. Acidic also faces of the mattress change the codon. Let's activate something in blue. Perfect. The next step is to select the pillows. Color. Box selection. Exist, change a color. Let's activate something in an array. This type of Freda Kahlo NGO next step is to validate CDX or blanket color book selection to select all the faces at the same time and just change the color. Let's activate two different red or it can be read but darker. I think. Something like this. Yes. And that's it. We have created this low poly low poly bed, as you can see using path design. So only created different cube. And repeating this cube change the position, change the dimension. We can create this window. 35. Potting table modeling part 1: In this training regarding to crowd to putting taper, working on a work bench putting table. So extremly interesting exercise to just create the different cube, change the position, and credit. Complete furniture. Let's create our first element. It's going to be the first foot. I can click on the cube and just enter a value for this cube. Length will be just six legs, this white will be 68, will be a t, just like that. So this is my first element and I just need to change the position. I can go here and change the position on the x-axis. We use a value of minors. Can apply your value. Yes, just mean who's dressed like that. And I can click on, Okay, I need to change the position. Again. I made some little wrong here. On the x-axis it's going to be minus 50. Yes, trust legs out. And on the y-axis, I'm going to change the position for this particular table. Need to add just, just to add a weight of one meter and length n Egypt, 6060 centimeter. One more time we walk in millimeter, but it is like to convert millimeter in centimeter to have like to keep a grid ratio. So let's apply this position. Validate. Next step is to duplicate. So go on a date and just duplicate the selection like this. And we can go on edit, duplicate the selection again, and duplicate this situation not so now I have this swelling acidic, so second Cuba and just go right-click and one more time. We can apply aged Cuba and just change the value. Here. Now also value will be 50 from this direction. Just like that. And here it's going to be just keeps 305030. Perfect. Now acyl exists q. Right-click Edit cube and just change the value. Let's keep 50. But here, you can use definitely your scroll wheel. It's so much better if you use your scroll wheel, you can make something faster. As you can see here, it's going to be minuss 50. Just like that. Here you can change the position with minors certainty. Just like this, perfect. And CDX or less cube. Right-click Edit Cuba. And we can change the position with a value of 50. And here you can change the position with a value of minutes 30. So perfect. Now if I go on my top view, I have this render, so it's perfect. Now let's keep this element again and I can duplicate again, aged, duplicate the selection after Crutzen transformation, right-click transform and create a rotation first on this area. Whoops, I think I make something wrong. Yes. So on this axis, 90 degrees, I can go right-click again, transform and drag and move little bit. I need to change a tire. You have 80 millimeter know it's not good. Or if I apply f 60, it's not going to be good. I need to apply exactly. Normally 54. And if I go right-click Transform, Right View, I can create something like this. Yes, perfect. So I need to enter eight or 54 millimeter. A bad position. Now, let's go on placement again. And I can walk on the y-axis, mean is 24. And on the z-axis let supply 40 millimeter, just like that date. Now let's, I can duplicate again these elements. So right-click. Edit again, duplicate, sorry, duplicate this selection. And you can drag and move with right-click. Transform. Settings are right view. And we can move this on the top. Just like this perfect. Close. Now let's duplicate again. So first Cuba. Edit, duplicate this cube, and click on the cube 005 and edit duplicate this cube. Also, duplicate selection. Silica is a cube 006. Go on the front view and just go right-click transform and Dragon mover. Drag and move on the left to match perfectly here. And validate silicosis less cube a cube 007. And right-click Transform. Dragon moves a cube and T2 right here. Perfect. Now let's create our first wouldn't bother just on this area. First we don't brown. Let's get to another element, k cubed, create a new cube. And I need to change different value. Click on Zealand. Inside I have 54. So I'm going to apply a value of length. Wider, first 60 millimeter, then land, I can change for 100, but I think I need to make some transformation. And eight just to value of four millimeter, just like that. Then I can go right-click, Transform dragon, move in this direction, use my front view and take your glands. I need to extend little bit, it is not enough. So change this value. I need to put 106106 to perfectly match in them either. And come back right-click Transform. Civic my front view again. Normally I perfectly match on this part and I can move. We can select now a side view like the left view and position our first wooden bird just on this area. Just like this. After, move on to left and positions is here. Perfect. Now the next step on this wooden borrow it to add little transformation with affiliate. Click on, activate the edge. I need to select. First, I need to select the cube, fill it, and slugs or right edge, this edge and this edge. And we can enter a value, a value of one will be great in my example, just like this. Then the next step is to grow again on the left view and duplicate this element. Click on the affiliate, edit and duplicate your selection. Like this, duplicate everything. The next step is to change the position. So right-click transform and just change the position just totally on the right first. Validate and duplicate again. It did duplicate the selection exists. And just click on the last element, right-click transform and just drag and move perfectly in the middle. Just like that. It's okay for that. And we start to have something great for our element. I need to credit also another element just on this area. So create a new document, click on this cube and just change while MF time value, I need to create two LN of ten. Why? Why did ten length? Let's activate ten here. Yes, it's better and activate 54. And just to value of two, Let's create something like this. As you can see. Just change the position, just go right-click transform one more time. And ceilings of front view first and drag and move on this direction. I think I'm not perfectly in the middle and I want to add the right position. And you have a little dubious found to have the right position. I need to change for five millimeter, just like this. Perfect. And just come back with one. And it's okay. So position is not good again, so right-click Transform again, right view. And let's drag and move on this direction. I don't really see a need to work on my bottom view. And yes, just change the position perfect. Exact. 36. Potting table modeling part 2: Let's continue with this porting tables. So now the aim is to change, duplicate these different, a duplicate one of these wood unburned. So I can select, for example, to fill at 002 and duplicate it, duplicate the selection, duplicate a re-sync. With this new fill it. I can just change position, so just go right-click. Transform can change the position. Activate says View, and I need to make some adjustment. At the beginning, guns are left. And I think you can start with just to increment of 12344 will be 56. Yes. Maybe. Let's start with foreign normally for we'll be okay. And just validate. Then duplicate this, the element again, Edit, Duplicate selection. Then just go right-click Transform wizard. We can use a lot this d small and just go on the right one. And from this print, 1234, just like this, with the increment of one millimeter. Now the next step is to duplicate again two times, six is fill it. And he did duplicate selection everything, yes. And just go right-click, transform and drag and move on this direction. 1234 first. Duplicate again. He did duplicate selection. Yes, every sink and right-click transform. And just go here, 1234. I'm going to have little, not exactly the same space. So maybe if I go here, 1234, I need to check about the position. To check about your position with this fill and this fill it. So if I click on this fill it, I can go right-click. And just, I can just go and plasmin first and take a glance. On the x-axis on 0. Just like this mean is 28. Okay? And if I click on this, fill it, right-click or just attachment. And if I take a glance, I have y-axis mean is eight. Yes, But the thing, it's not perfect in trouble. One of the best things to do, I think if I want to have something better, I need to click on this first fill it. And right-click Transform probably move from one. Just like this. Silly Exist feel it. Right-click Transform probably move from one again. Like this, still exists, fill it right-click transform and 1234. And let's apply for just like this. And click on this right-click Transform. Start from this point and move 1234. Yes, let's do it like this. It's going to be nice. But the space perfect. So now let's just validate and create another element for this putting table, because this will be the path to work with, for example, plants, vegetables, every single X-Y-Z. So crabs are no dark humor. This cube directly you can change the position. Click on the cube. Change of position with attachment. And you can position with a value and the z-axis directly AT is not enough because we need to have also this sickness. So 8484, just like that first, perfect. And now we can enter some value. But Zealand, it's going to be but the land is going to be 106106, just like that. But zoo wide, it's going to be four and about the eight is going to be yes, ten, perfect. And right-click Transform again. So best is to select the top view. And you can position this element just on the back. Like this. You position this here. You can turn a little bit, click on this area. And just to move stress here, perfect. Then let's duplicate this element and creditor rotation. So first aged, duplicate this element, then go right-click, Transform crowd to rotation, just like this, 90 degrees. And I just need to change the size of my elements. So here I have 1066. I need to change the value. But the value, let's apply here you have something longer. And normally if I apply, Stephen T, It's little bit longer. Can select my live view just like that. And yes, perfect. So I need to enter a value of 72. After duplicate. Again, this element, Edit, Duplicate Selection, select the right view. This is a top view. And change the position again. Cuba right-click transform and drag and move on this direction until the side. It zoom little bit and validate. I just want to show you a crisis examples that it's not difficult to create basic element and to add the element to drag and move the in-demand. Because when we start in free CAD webs, feeling it's extremely difficult to do this. Wherever the feelings, extremely difficult to just change the different value, to change a plasmin, to change the position. It is not really difficult when we know the right features, but that's the beginning webs of things difficult to move with the gizmo, two positions or element. It's so strange in their face, but not everything is okay. Next step, let's select this edge and craft to Beaver more affiliate, affiliate know. Let's apply your chamfer, sorry, quite a chunk first. So it means like a beaver. And activate this edge. You can also click on this area, but it's not possible to walk with this edge. So first, let's apply so length. Let's walk with a value of four. Date. I think it's not really good, something is wrong. Let's apply, come back and do. So. Let's select this edge. And one more time, chamfer. I have constant length. Let's walk with a different value. Constant length, digest. Now it's a bit too. I had a problem. It was not as an auto key. And let's do the same thing here. Click on this edge, goes here constantly and H6 and terror value of four. And just validate perfect. So next step is just to, the last step is just to duplicate this element is wooden bird here. I need to get the right image. If I click on this face, I can realize this is this cube. And I can go Edit. Duplicate Selection, select my front view like this. And signals are less cube duplicated and right-click transform. Just drag and move and zoom little bit dragon move here. Just need to increase the size because as you can see, it's not good about the size. And the things that I can do it, maybe I can measure a distance and acidic the distance from. For example. Let's take this print two to this print I have 70 fiver, so it means I don't have a lot of precision. So normally T7, T6, and T7, D6, like this. I have my distance here. Now I can press Delete. So if it is 76, let just come back on this type of view. I click on this cube and just change the white for 76, just like that. Now I need to have the right position. Just go right-click, transform and change with position just like this. Let's take a glance. And yes, it's perfect. Yes, perfect. And just validate. Sometimes it's not enough to recover the right view. Yes, just like this. And it's okay, we're finished for this nice potting table step by step. Just like this. We can finish the work if you want, you can change. So display, you can even add a color. But the things that I can do it, I'm not going easiest example to classify a different element, but if you need, you have options. You can, for example, use make component if you need it. Like this. Let just go on. Chen's a few, select shaded, just like that. If you want, why not to add a little texture? You can go and view texture mapping options. And I can click here I ever wood texture even if it's not the perfect wood texture. But yes, just to change the view of my element. And then if it's not perfectly match, it just to change literature, review it, just an options after. You don't need to do this if you don't want. Just like that. 37. Start with sketcher workbench: Let's start with the sketch, workbench. Sketch a workbench, extremely useful because you can convert a 2D sketch in a three-dimension. It demands three-dimension objects. Three-dimension project. I'm going to work directly here on sketch on bench, but after we will use most of this time. So sketch using directly is a design, but to see the different tools as a different possibility. First, we're going to walk in this Workbench, but we will be able to reuse or these features in the current design. So let's create, let's first create a presentation introduction to this workbench. You can find different tools on this area. Each time you have a system with a different drawing tools and then you have a system with cost trend towards extremity and proton to understand the constraints tools. After, if here you can find the same panels for the different views. And if you go on the top, you can find sketch option. You can create a sketch. It did Sketch, Sketch, New Sketch. And you have also all the different tools here. The first things to do to create a sketch, you click, try to sketch, and you need to select a orientation. You have the x, y plane, exit plane and y z plane. Let's select just the top plane, x, y plane and validate. You can also create just to create a sketch on a plane with an offset and you can enter number of mini met millimeter. Now, you arrive here, you can find the two axis, x axis, and you can find the y-axis because we work on this plane. On the left, you have different options for Oh, this is a solver or message. So it means every time if, for example, you have some trouble with constrained, you can find this in the solver message after you can edit parameter options to show the grid and to activate the grid, snapping options about the grid size. You can change the size of your grid directly on this area. If you just take your glands, it did select Preferences. Here. You have sketcher and you can find general. So first, you can apply if you want to show grid directly automatically, you can click here. If you want to have grid snapping options automatically extra beginning you can apply, but I'm not going to apply in the curves. You can also change if you need on these areas of grid size depending of what you want to do. After I see is just a display, display, font size, you scale ratio. We're going to keep this parameter and you can also have different colors when you create element, when you use drawing tools. Let's just come back. Here. I can display your grader. By default. If you continue, you can find constrained. So every time when you draw something you have a list of constraint on this area. On para you apply directly auto constraint show grid, grid snapping option. I can use one of these tool. Let's select Rectangle. And with the rectangle tool, I can, for example, create two bays here. And I can create my first rectangle just on this area. Because I created or risk tongue girl with auto constraint. If I just come back here, you can find different constraint on this rectangle. I have first a constraint here. Is this Cs constrained coincident, create a coincident constraint to the selected items. So here you have a link between the print of this line and the point of this line. At the same time, I have a vertical or horizontal constraint. And at the same time you can find a vertical constraint. This constraint horizontally, constrained, constrained vertically. I can find this contrast, this constraint here. You can budget constraint, you can select. I'm just going to add some cinema, for example, credit to see archaeal on this area. Just create a circle like this. Now you have more constraint. You can apply your filter by geometric constraint. That term constraint can be vertical constraints. So if I seek, for example, vertical constraint, I can find my constraints seven, end constraint eight. If I select horizontal constraint, also, I can find my horizontal constraint, parallel constraint, all these constraints, you can just apply a filter like this. If you want, for example, to remove a constraint when you are on your space, you can press Escape. So here I come back to merge. But if for example you use a tool and you want to consult the tool, you just press Escape. And now you can find your cursor and you can create some modification. For example, if I click here, yeah, for example, horizontal constraint. If I click here, the constraint is selected because it is in green. If I press Delete, I can remove this constraint just like that. Now, because I don't have the constraint. Take your glands. It's not change and don't type this horizontally. For example, if I click here, I activate two nodes. Again is a constraint. When you create a selection, you will have your element in green. At any moment, you can click outside disliked by six this line again, I can click here, cos trend horizontally. Now, again, my cost trend. And take a glance. I can keep this constraint here. If I just go in this area, you have multiple tools that you can use. And I'm going to use this tool trim edge. And thanks to that, I can cut this part. This part. And this part. I created my first sketch. If now I can click on close like this, this is my first sketch. You have the possibility to create an extrusion, whether on the parent design, whether on whether on the path workbench or on the path to design the workbench for use paired design after in the design will be able to create sketch directly from this workbench. I can click on my sketch like this, and I have different tools so I can go on task and I can just silly eggs or sketch just like this. And I can create two extrusion powder selected sketch just like that. It is not working properly for a simple reason, we need to create a body. First. We need to create a buddy here. And after to position the sketch incisor buddy. And we need to have an active by d. Now it's different. I can click on this sketch and I can go on task. And if I click here, I can create an extrusion and tells the values at Taiwan dressed like this. If I just come back to my Sketch, long bench press here, we have also the possibility to create to sketch on the face so I can click on this face to sketch. And he's going to ask where I want to create a sketch. And here it's a flat face and I can validate. And now I can create to sketch on this flat face. Phrase on Perla can just to create a circle, for example, here. Just like this. If you don't apply any constraint, for example, you remove auto constraint. I can just click here. I'm not going to have any constraint. When I create something like this. If I go on this line, I don't have any constraint. But if you create a rectangle, even if you don't use constraint like this automatically, you will have a constraint for the simple reason it is a rectangle, because it is a rectangle. You have something perpendicular, you have horizontal here, vertical constraints here. And you have also coincident. Constraint coincident because it is a rectangle. But if you don't have a rectangle, you won't have specific, you won't have specific constraint activated here. So let's just come back. I created this circle. As you can see, I can click on Close. If I just come back to the design after we'll work on your design. But it's really to show you the one bench. I can click on. Modals exist sketch, task. And I can click on pocket. And she has this must to be active buddy. I need to go onto active budget for the sketch and double-click. I can eat it. Just sketch directly from my proud design mode and come back here. And if I click on the Sketch task, I can create a pocket. Can change. For example, stroke. And I can create something like this. As you can see if for example, you are here on the pad design mode, you click on Create Sketch, for example, on this path and automatically you change for x2 sketch workbench automatically. 38. Edit grid: Let's see how to walk with the grid. So first things to do in this sketch workbench dressed, credit to sketch. And let's select the x-y plane. So to display the grader, you can find Egypt controls, show grid, and you can activate or not grid snap grid, snap options. Generally, when we apply a grid, generally we use grid snap. It is more convenient. Because if for example you don't apply grid snap and I want to create multiple lines with credit polyline tool. And here take a gland is not possible to snap. I can go in this area, but I'm not going to have big precision. If I want to go on the sprint, I'm not going to have precision. I can press Escape. Escape again. Now I have my selection tool. Left-click to select, create a frame of selection, and I can press Delete on my keyboard. Now let's activate the grid snapping options. You can see the difference. Take this tool again, polyline. And now I can select a print snap directly. Snap here. Example, snap here, here. Here. It is extremely convenient. You just need to snap just like that. After you have the possibility to change the grid size, it's also something interesting. So I can reduce by default it is ten millimeter, but firewalls that can, why not reduce? Let's apply a value of five. And now I can continue to use my creed. And for example, take the center point and create a circle here. I can use my grid, takes the center point credit to circular here. Take a center 0.2 circles here. And I could continue if I need a tag phrase on per rectangle top view and go on this area craton element, just like this. So this is how you can use a grid sometime. It's also useful at the beginning, I'm just going to create an extrusion, but this time we will use a paired design. Thanks to that, I don't need to create a buddy. And I can click on Close sketch and I can just create an extrusion and enter a value. Let's supply ten millimeter. And I created this element directly from my sketch. Just like that. Let's just come back. I'm going to click and remove extra n removes a sketch. Let just come back to the sketch options. To sketch again. It works while all the different planes let's create, let's swap this time on the x, z plane. Validate. I can use Show grid, grid snapping option. It's also useful because sometime you can only create an element just using the grid. One more time. I can use my polyline. And I want to make a small element and dress credit to you. I can use my grid. So create a first here, point here, point here. And I can count the number of subdivisions. So here I have 123456, and I can do the same on this area, 123456. And I can go on this print. Z is Lexis Nexus. And thanks to that, I can use a grid is useful if you don't have a lot of dimension to work. It is also useful. Yes, if you don't have a lot of constraint, you can just use a grid. If you want to train. It's extremely convenient. Tenon different example, we will use only the greeter. So Sam, if you need, you can reduce dress legacies, how you can increase at your convenience. Just click on Close. I can go directly on the path toward bench. Click on the Sketch and credit to extrusion. This time I'm going to increase value. Let's apply your value of 60. And just validate like that. Let's continue. Let's apply. Can click on this edge. And I can press Control click on this edge also. And net just apply a chamfer. I have my two edges. Select either. I can apply a value, Let's increase for and click on. Okay. 39. Drawing tools part 1: Let's start with drawings tours. So extremely important to master these different drawings tools. And thanks to that, you can create sketches that you won't when you apply, also constrained. So let's create a sketch, silly X, so X, Y plane, validate. The first thing that you are going to do each to seize main tools here and activate different element. First type of tools that you can like. You can use just basic shapes tool so you can create a rectangle. For example, let's apply Show grid, snap to grid. And I can just create a rectangle. For example, this sprint to the sprint. Just like this. It's simple. You just create two rectangular at your convenience. Just like that. After, for this rectangular, when we work with constraints, we will see that after we will have the possibility, for example, to CDK, to line and to activate a dimension. For example, here it's 50. But if I wanted to have a rectangle with a value of 40, I can just apply for t. If I want to change the dimension, it is possible if I wanted to have 100, I can tap 100. But we'll see that in details. After I can click on 100, press Delete, click here, press Delete. So first you can just create a basic rectangle from 1 to another point. You can also create a rectangle from center, all a rounded rectangle. I can set it to every sink and press Delete. Interesting central rectangle because you can start from this print just like that. And directly you can have a rectangle. And it's very useful because sometime after we'll have to create, for example, symmetry or repetition. And this is why it is useful a lot of time to be perfectly symmetric on the different axes. You can do exactly the same with wounded rectangle. If I start from the center, it's not possible, but I can, for example, start from this sprint, the sprint. And I created directly a rounded rectangle. Just like that. After I will have the options to change different value. If I want to change, x2 are rounded, columnar. If you need to create a circle. You just sit exist to create Shakira. I can start for example, from the center of print. And I can go left-click and credit circular one more time and we'll have options after to go on the right. If for example, I D is activate show grid to click on the circle and go in this options constrained arc of circle. And I can enter the radius. If I wanted to have certainty. Saudi millimeter for the radius, I can tap just like this. So this is how you can create a circular. You can also create a regular polygon. So first, Solexa, Shakira, you can create a frame of selection like this. And then you can press Delete. Let's create a regular polygon one more time. You can start from the Centre, for example. And you can just go on the x-axis, on the y-axis. I have auto constraint. I can go left-click like that. And automatically I'm going to have multiple constrained because it is a series of polygons. Just like that. Interests come back. We have seen the main tools, main tools to create just basic shapes. After you have all sorts of possibility to create basic lines. So to create Bazin lines, you can use cracked line or you can use and here, create a polyline. If I just create a line, I can fit here acidic, for example, my top view, I can left-click here to left-click here. Automatically I have a horizontal constraint because I use auto constraint. And after if I press Escape, I can move my line and just keep this constraint. I can enter a dimension, click on the line. Constraint horizontal, and I can take, for example 120. Just like this. If I want this line be perfectly in the center, I can use an O dot constraint. This constraint is. Constrained, symmetrical and I click here, I need to sedate to first print and print line in the middle to have the symmetric, it's going to be the y-axis. And now take your glands here. If I press Escape, take wavelength or stay on this axis, just like that. I can create an order online and just snap to this print I have constrained automatically. It is this constraint cost trend coincident. And I can drag and move arrive phrase on Chorost. Lexus, I created another line. And if I need, I can activate anger, cost trend anger. And I can select first-line, select the second line, and I can enter angular. Let's take 120 dressed like this. And I could continue, for example, Cretan order line or more. You can also use use Zs polyline. And with a polyline for example, I could continue here, create a first-line like z squared 2. Second line here, another line, another line and another line. So this is just a polyline. If you want to stop, just press Escape on the keyboard and you can stop. If I zoom little bit, yes, I'm not perfectly in the center, but I can, for example, activator constrained coincidence, select this print, silly exists print. And automatically, I can activate, Yes, you just go left-click, move and automatically you have the constraint here. Whoever chose a possibility to add a print credit to print. Why it is useful, because sometime it can, you can use these points as a reference. First, let's select everything and press Delete. I can create a first-line, for example, a first-line on this area with automatic vertical constraint. And another line just here. I would like to create symmetry. I can create to print, for example, position to print here. And now the things that I can do it, I can apply a dimension. I can use. Cost trends symmetrical. I can still exist Sprint. Sprint, select this print. And I can activate this type of constraint just like that. Here. I think it's, maybe it's not the best because it's print to print. But if phi, just, for example, just come back just before and I still exists, still exists sittings or print. Activate symmetry. It's not going to work properly. But I can, for example, apply this sprint to sprint value. It can be a t or 25. And I can, why not to place this sprint? The sprint and another value? Why not 25? Again, just like this. Now, if I move, I'm going to move the sweet NTT at the same time. So definitely you have a lot of tools. Some things that I wanted to show you. Also, these tools create a slot. If I go in this area, I can select, let's show grid, snap to grid. I can see the first print that and it's going to be the base of the circle. And I need to select, for example, the second print like this. And it's going to be the base of the Saigon alpha blocker. And thanks to that, I can create something like this. After one more time you can increase, you have automatic constraint like this. And depending of what you do, you can enter a value, I can click here and terror value. Let's apply. Why not just fireplace sati automatically, I'm going to have something smaller also on this area. It is already not bad to start after we're going to see how you can create how you can also create a user be spleen, you have the tools here to chronic, but definitely I'm not going to develop too much. We don't use this to emerge ellipse by center. You can just create, for example, ellipse by center. Just like that, you can create a leaves by period, sees apoptosis, amino residues acidic to first plan to save and print. After you have some things that are specific to create different type of ellipse and shades more advanced feature, you can create a parable, parabolla just like this one, print to print. And you can create something like this here. But definitely we don't use this too much because it's extremely difficult to apply this type of intimate and into a sketch. I think we can use more simple tours. So you can press Escape and with your selection tool, select every sink and you can press Delete on the keyboard. 40. Drawing tools part 2: Let's continue with the drawings tools. So let's create a sketch again. Let's select x, y plane. And we can continue with, I wanted to show you how you can create first directly different arc. And I can use Show grid, grid snapping options first type of Arc Center and rim point. So you just here yet center and n print, Sorry, center and end print. When you create a circle, you can also create a settler from center, but you have all sorts of sweet green print, shear centre, and print. So I can go left-click here, left-click here, and I can turn like this. It is useful because after some time you can create another highly managed can, for example, create two rectangles here. And after, you can use one of these tools, extremly useful trim, edge, but we'll see that trust after. You can also create directly, directly arc and print. And print. You can, for example, select this sprint. You can select the spread, not the center. And after you can drag and move on direction, then for example, I can go here. Just like that. This part adds the same times. Let's create a circular form, this sprint to sprint. And thanks to that I can introduce a new tools. You can find these tools trim edge, trimmer niche with respect to be picked position. And I would like to remove this line. I would like to remove this line or I would like to remove this line, this line, this line. And if I just press Delete on my keyboard, click here, it's okay, but sometime you can have some troubles. So for example, here, I need to remove all the circle, so I'm going to have trouble. It's not what I want to do. I'm just going to come back. It's not really good. Electrons come back. Yes, it's okay. It's not really good. So I'm going to undo. Undo, yes, just like that. So this is why you can use this to train edge. And thanks to that, I can left-click here, left-click here, and share It's extremly useful because I can use left-click, left-click, left-click, and I can open directly on this area. So this is why it is an extremely useful tool stream H. At the same time you have also multiple options. You can, for example, use extend edge. Extend edge. If for example, I create a rectangle just on this area, I can make the choice to extend an edge. I don't want to represent any shapes and his sin specific, just to show you the different tools, select extend edge. You click on the edge set you want to extend, left-click and you can extend on a direction. For example, I can extend here just like that. I can, after, if I need, I can click on trim edge and I can click here, click here, for example, just like that. So this is how you can extend the niche. You can click on this area again. Extend edge. I can go left-click and tagline that can extend on z-direction. And why not position another point here? And because I have a vertical constraint, I can extend every sink at the same time. Just like that. It just opens this element just like this. So it's okay, let's select everything. Just press Delete on the keyboard. I wanted to show you the spleen tool, extremely useful when you want to create multiple curves. Let's first create some scene. If I wanted to create a revolution after, I can use maybe one of these tools. First, I can create two. I can create two lines here. And after I can use these tools, cred be spleen. And I can start with this point. I can do is activate grid snapping options and events show grid. Just start to this sprint. And you can create multiple point like that. So m is to add multiple prints. I'm just going to arrive, for example, on the y-axis. And to finish, to finish your pass, you just press Escape. And thanks to that, you can just close. You can just stop. And after, if you press escape to have your selection tool, you can find your cursor. You can, for example, a Zoom and silica is a Greek, your soul exists. And thanks to that, you can drag and move your print. I'm going to show you, I can zoom here. You can find this gray print. And if you go left-click, you can change your curve and you can drag and move. So print dragon moves up print just using these gray carousel. For example, after I can't see Canada tool, these tools and create a line from this sprint to this print. Just like that. If I just click on Close, it's not going to work properly for a simple reason. I have a redundant constraint for T7 and I can go unsold left, go here. And I can find my constraint. I think I don't find my constraint for T7. It's little strange in this example. And yes, maybe something is wrong on the part. And yes, I don't have my constraint. When it's like this, things are best things to do. Can click on that debt is to do the pass again, do the password again, because it's very difficult to find a constraint, to find the problem about Zero Dawn van constraint. So let's select everything. Just press Delete on the keyboard. Let's things that I want to show you. It's created a rectangle you can select to rectangular form, center, and just go left-click, create a rectangle. Just like this. You have option to add, for example, wounded corner. And to create a rounded corner, you can activate this tool, fill it. If you continue, you have also sketch fill it or just filleds at preserve constraint and intersection point. If I just click on Sketch, fill it, left-click on the frost line, left-click on the second line, and directly you can create something like this. You can also use cost trend preserving sketch, fill it, left-click here, left-click here. Why it is useful because if you create something like that, you can keep the same ratio and keeps a constraint just like this. And after to do this work, you have possibility to change the values. For example, you can click on this part. You can activate cost trend arc of circle. You can enter value. If I wanted to address six, I can just apply six. You can also drag and move. So print, just like this, depending of what you want to do. Be careful when you use this tool because if you don't apply, so rescued, so right constraint, every sin can move like this. After we can apply here it's external geometry. I will show you in a different session, toggle construction geometry also. It's something little specific. Split edge, split on edge into two while preserving constraint. I mean, you can just click here. And if I go on this edge left-click, I can just add a point. Just like this. I can just add a point. Why it is useful because for example, now I can why not quite two line just snap here, snap here, and create another line from this point to this sprint. And then I can use trim edge and just kept on this part. So this is why sometime it can be useful. You can add a point where you want. If you want, I can add a point here. The point here. Now if I use trim Azure, I can just remove this part and create something different. Like alphas, like your act and print and screen. Print this, print, this print and create something like this. Definitely now you have all the basics to use this drawing tools. After definitely you need to train by yourself. So it means you use a grid and you take each tour independently and your train with each tools. This is how you will master these different elements. 41. Apply constraints part 1: Let's start with the constraint. So constrain, what is this? It is all these element. And each time when you use these different tools to create, to create sketches, it is possible to add constraint. You will find your constraints on the left. If you go on this area, you can find cos trains and you can activate filters. So first you can show the grid grid snapping option, but in my example two, she's a constant to see the cost trend or fixer best is to remove the grid. And let's first create two line cracked or line ICs. Dress here and create another line or phrase on per laces. First type of constraints that you can use. Dimension constraint horizontally and vertical. If you want to add a dimension like this, you can have constraint horizontal distance. You can click here. Then you can click on the line and you can enter a value. For example, I want to have something with a T. So I can just step. If I want to enter a dimension vertically, I can click on the line here, or you can directly click on constrained vertical distance. Click on the line, and I can apply another value. Let's apply, for example, 70 lexis. After, if you second type of constraint that you can use. So you can apply this type of value on a different print every time. If, for example, you create a rectangle like this, you can just press Escape or click on the line and activate two dimension. I can, for example, apply 60. And I can click here and create a dimension with this line. Let's, for example, apply 42nd type of constraints that you can use. It is constrained vertically and constraint horizontally. So by default, when you create a line, you create a line like this. If you are around with under ten degrees, you can have automatic constraint horizontally. For example, you can find the constraints here. This is this element. But if for example you don't apply or two constraint like that, I remove auto constraint. I just cracked a line so I can click here. And automatically I'm not going to add this constraint, so my line is not horizontal, and if I go here, my line is not vertical. So second type of constraint, you can click on the line and just activate horizontal slices. As you can see, I can click here and I can activate, for example, vertical. Just like that. Now the line is horizontal and this line is vertical. If I just come back, you can find constrained coincidence, create a coincident constraint on the selected item. If, for example, I want to link this point to this print, I can click here and click on this sprint first, click on these points, sigma bond, and automatically you can find the link I can show you again, I can click here. Click here, and automatically, you can create to link, we still print using cost trend coincidence. You can also apply constraint print into object. So for example, you have an object here. I can click here. And I can see lead to, for example, this sprint to sprint. And I can link this element to this element. Just like that. If I just come back and do the same thing, but using a CR, Kara can create a circle. For example, create a shocker here. The things that I can do if I press escape is click on this area. Silesia circle six is print. And we can pass this sprint to circle. This is why constrained. See the type of things that, which can be useful. So now it's just things that I'm going to do is to remove this element so you can select every sink with a frame of selection like that, and you can press, Delete. Another type of constraints that you can do. Each cost trend, parallel constraint, parallel. If, for example, I cried to line like this here, and I create a nodal line just like that. If I press escape, now I can apply parallel and I can click on this line, click on this line, and you can find those two lines are parallel. So it means if I move a line C O'Dell line is going to follow just legacies in a parallel way. Just here. If for example, I add another line, I can click here. Just like that. I can click on my line, activate first, cost trend horizontally. And oops, I move outside the sketch. Let's just come back. And I can sit exists line, CD exists line and activate constrained parallel. Just like that. It sees its works properly. Let's do this again. Constraint parallel, this line, this line. It's not going to work properly, yes, because I have a link on this area, so we need to have two lines, two lines to have a different type of constraint, just like this constraint parallel to this line, this line. And I think I'm going to go out on my sketch. Just come back and do this again. Press, Delete and credit to line again. Credit to line again. And just activate. Yes, just like this now it's going to work properly. As you can see. It's okay for that. After you can also, of course trained equa, constraint equal. Let's again credit to line two, line activate or two constraints. Thanks to that, you can directly have some scene horizontally. I can create my first line, and I can create my second line. Now, I can click on equal, and I can click on this line, click on this line and automatically or you have exactly the same dimension. And now if I move this line, for example, with the dimension, I will move also 0 dotted line after I can create to link the online phrase on Petraeus here. Chris here. And if I press Escape, I can put this line and $0 is going to follow something interesting or social perpendicular constraint. So you can find perpendicular constraint. If I just create two line truss here and address credit to line, just like this. Here. I want to have something perpendicular. Can press Escape. Click first on the tool. Perpendicular. I can click on this line. Click on this line. Whoops, click on this line, click on this line, and I have 90 degrees. Now, here, I can click on this line, click on this line, and I have now 90 degrees. It means if I press Escape, drag and move here, take a glance. I keep my constraint. I can keep my constraints. If I want to be perfectly vertically, I can click on this line and activate vertically. Just like that. I can even click on this point. Exists print, city exists print, and arrive directly from my center point here. So this is why content is useful. I can complete also with equal, with this line, this line. And now I have these two element equal, as you can see, just stasis. You can also apply constraints tangent to entity. A constraint engine just create a circle. I can create a shocker on this array. And I can create two liner. Just laziness. Those are things that I'm going to do is to activate Constraint tangent, Solexa circular cylinder line. And automatically you can finally this line on the tangent, just like this. Sometimes it can be useful. I can do something like that. And now if I want to make some adjustment, I can also click on this and this point to this point, just like that. I can press escape and take your glands. I can pull just like this. And I think I can click on this print. Click on this sprint, and activate dressed like this here. So you can make a lot of things using constraints. 42. Apply constraints part 2: Let's continue with constrained. So we are going to use this constraint. This is symmetrical constraint, extremely useful. I'm just going to create a rectangle first. Translate Z is this area. I have auto constraint automatically. Then since that against do, it's to use this arc and print and we imprint exists, prosperous city exists Sig on print and create an arc dressed like this. Then I can cut this line using this tool trim edge and remove this edge. But now I would like to have perfectly my element in the center, in the center because sometime it is better. So first I can press escape, come back here. And now it's the next step is to take a glance. I don't have I have a problem and you have a trouble here. So I can click on this point, click on this point and credit to link. And now for symmetry, can click on constraints symmetrical. You need to select a first sprint. So it means this point, for example, second print, this print and you need to select axes that you want to add. So I can click on this axis just like this, perfect and press Escape. And now I'm perfectly into my daughter. If I move, take your glands, I stay in the middle. Just like that. One of the best things to do if I want to, I'm going to come back a little before. If I want to keep perfectly here means reminder, I can click on this line, click on this line, click on this line and activate equal. Just like that. Now we'll take a glance. I can move like this here. Perfect. I can also, if I want just fix with the dimension, I can activate two dimensions here. Dimension and let supply, for example, 130, just laziness. And now I can only move on this direction because they have this called strain. So it's not possible to move this slide. And I can only move on this direction depending of what I want to do. If I just continue on 0 dose cider and carotenoids. Rectangular can create another rectangle just here. Oops. Let's make something different. I need to come back. I'm not going to create a rectangle, just two lines. So credit to liner. The sprint to sprint, sprint to sprint, the sprint to sprint. And one more time, I would like to activate to cost trend symmetric. And I can click first on this print signaled on the sprint and this axis. Just like that. Now if I move ticker glands soluble, so this symmetry, if I continue cost trend to block, block, so selected edge free moving. Let's take an example here. I can move as you can see, if I apply constraint block and just go on this area here. Now, if I press escape, it's not possible to drag and move this print because I block this line. So it is not possible. Sometimes it is useful. I'm going to show you why. I can create a rectangle just like this with auto constraint. And I would like at the same time to add wounded Kronos so I can activate feel it when you feel it here, when fillets here. If I create another flat on this area or activate another affiliate on this area, maybe I can move something more. So if I click here again, can press Escape. If I move this brand, the order element are going to move. Things that I can do it. For example, block, I can click on this line block. And I can, if now I move here, I'm going to fix this line. And I can only move on this direction as you can see, it seems that that can do it can be also to fix, for example, this, oops, this one. But this one I can fix. Yes, it's possible. And now if I drag and move here, they could glands. T is fixed on this area. You can also use cost trends. So here T is blocked and you have also look a little different, low-cost trained quite bras, bas, horizontal and vertical distance constraint on the selected vertex. To show you sees, let's see that every single first, so select everything and press Delete on the keyboard. Let's one more time for two rectangle on this area. If I press Escape click here, I have two possibility to drag and move. If you click here, you can apply a constraint logs and you can just look a point with specific value on the different axes, as you can see. And you can see these are values that you want. If for example, I want this to be at four minuss 40, I can apply minuss t, just like this. And if I want this print, go on this area with a specific value 80, I can just tape a t. Just like that if I just continue. So we have seen how to apply constraint horizontal, constraint vertical, you have a so constraint distance, fixed or length of a line, of the distance between a line and a vertex. So it means I can create, for example, a demand. Or it can be, a demand. Just takes out exactly the same principle here. It's just horizontal distance, vertical distance. But with this, you can, for example, click on the print. Can click on the print and you can apply your land between these two print. After if you apply on the line, it is also possible to apply a specific value directly on the line is totally possible. So depending of what you want to do, whether you can apply constraint horizontal constraint vertical distance or constraint distance. Just right-click here and apply a value of 45. I'm going to increase this element. I can press escape and drag and move. The last thing is to apply constraints reduce and to apply them are constraint radius and share constraint angle. Let's delete everything. Just press Delete each time when you create to soccer, you create two Shakira dressed like this. Let's do another example. You create a rectangle and you activate a wounded chromo using left-click. Now I can press Escape. I can click on my circle and activate this constraint, constraint arc of circle. And I can enter a value for the radius. If I want my circle of 40 millimeter, I can tap 40 millimeter. You can also have constraint geometry. So you can do exactly the same thing. First, I can click on my evalue, press Delete. It's not going to work. And I can click on this circle again. And constraint geometry, it is exactly the same, but you enter audiometer. You ever so-called trend or to reduce diameter. So I can click here, just press delete, and you can also activate constrained to, to reduce diameter. And here you just insert a diameter one more time. If I go on this area, I can select this line and I can insert to reduce. I want, I would like to have ten. So I can take ten millimeter for this radius like that. And so we have seen the different constraints. The last constraint can be anger. If for example, I want to change the angle here, I have already a horizontal constraint. Vertical constraint. If I click on this area, click on this line, click on this line, and I apply a different value like 45. It's not going too well because I have also this constraint and this constraint. So it seems that I can do first is to click on this constraint, press Delete, click on this constraint, press Delete, and now I can activate a value. Let's click again on this tool. Left-click, left-click. And I can change. Let's activate two angle with 70 degrees. And as you can see, it's possible at any moment I can press escape. You can click on the constraint and you can change again. If I want to have 100, I can just step 100. But maybe I will have to make some adjustment with a print. Dress like this. I can click on this line, just come back with horizontal constraint. Just like that. This is how you can use this constraint. Here. It was really to see each individually after we need to make this across different exercise. And at the same time you need to train by yourself one more time. So create different shapes, create different line. Try the different, tries a different constraint individually. So you take the first and you experience with, with an example you tries to second constraint, you create another example and you try each individually, and you repeat. 43. Edit constraints: Let's explain how to edit your constraints. So edit your constraint. What is this? It is how you can delete your constraints. How you can manage your constraint on this panel to constraint panels. So first, let's just create an element, can create a rectangle like this. I'm going to remove auto constraint first and just create a rectangle on this area just like that. So automatically because it is a rectangle, even if I don't have auto constraint, you can find them here. So for constraint, so for coincident constraint and two horizontal constraint to reticle constraint just like that. When you click on a constraint, this is my constraint number seven. You can see the constraints selected here. You can find with the green color. If I click on this constraint, you can find this point with a green color. Now let's create more constraint. Whoops, I go, Let's come back. Let's create more constraint. I'm going to click on this line and activate two value in cell two lanes. And I can enter a value of 60 millimeter. I'm going to click on this line. Insert a value of 120, dressed like this. Adds the same time I would like to creditor wounded Kronos. So let's apply chelate. Click on this sprint, click on this print. And I can activate sees what's happened in this example. This example, because I created it and you have auto remove redundant, he's going to remove. So constraint here because I have to remove redundant. Just like that. If I stop that, I don't use this. And I do the same type of work, is going to remove that, but sometime it's not going to work properly. Now, let's apply a symmetry constraint. Whoops, let's square root. Come back, Let's apply a symmetry constraint. Click on this sprint, the sprint. So y axis symmetry. So thanks to that, we can continue with this type of constraint. I can also drag and move here. But because I didn't fix now my value, I have this render. First. Let's activate one more time constrained point into object. So this sprint, this perfect, and activate to value, click on this line the value and I can tap 120, just like that. Now with all this constraint, take your glands. It's not possible to move, expect to move these or this prompt. And yes, I can click here and tell value now to fix that and apply phrasal per 20 dressed like that. And now take your glands. I can just click outside. And it's not, it's not possible to make any sin because every sink. Now I have a constraint. Just like that. Let's come back to this sketch. So if I just go on the left, you absolute possibility here to apply filters for your constraints. You can apply geometric. You can apply reference. List just below. If I click on vertical, you can find two vertical constraint. If I click on horizontal, one horizontal constraint parallel, the 0 parallel constraint, coincidence, sweet coincident constraint. You can click on Show list or you can add least dressed like this. You can also restrict visibility if you needed for your constraint. Just like that. If you click select multiple, select multiple, multiple filters selection. And here you have a lot of things. You have all the list of constraints and you can apply things that you want shoe on to abstract geometric constraint. If you want to have your perpendicular constraint, your distance constraint, you can make exactly what you want with select multiple filters. Let's see the exact. Just press delete, crud just a circle in the middle. Then you can enter a value, click on the circle, enter a specific value, radius 60. Just like that. I can just create a line Z sprint to sprint. And for example, this sprint to sprint, I have some trouble. So I need to fix that constraint print into object. So this print with the object and for example, the sprint, we saw object just like this. I can then change my shape. Trim edge. Here. I think it's not really good. Truss here, here and here. And now I can fix a value. Can, I can create, for example, just to line sprint to this sprint and change my liner for vertical just like that. And thanks to that, now, if I zoom a little bit, I can click on this point, click on this sprint and attach some principles here. Click on this brand, click on this print and constraint coincidence. And now I can remove this line. Just like that. I created this element. So one more time I can go on the left filters. I can find my different filters. I can come back select or you have just Constraint, constraint to a constraint. Sorry. If I just continue little bit. Before you ever saw the elements that you can create. One more time we see the same. You can find your ornaments. You're normally limit construction element, external, intimate. So if you create a construction line, for example, I go here and I create a construction line. Phrase home per loses point to sprint. You can find now, if I buy a change for construction, I can find my construction line. You can also delete element from this panel. So if I click on this line, I can press Delete and I can remove this line. For example, if I come back to the constraint is the same. When you have a constraint. Oops, when you have a constraint, you can see the eggs are constraints. For example, when you have reduced our dimension, you can double-click change the dimension again. You have also the possibility to click on the constraint, press Delete on your keyboard and you can remove the constraint. You can also click on your constraints here. And you can also remove with delete, just like that. So now identity discourse 20 minutes. I don't have any constraint and take your glands. I can open this element for the simple reason. Now, I don't have any constraint. Just like this. 44. Add construction geometry: Use construction geometry. In some cases it is extremly useful to use construction geometry. You can find cost to geometry. Here. Let's zoom little bit and here's the first example I teach here. And now you can find the difference about the tools. You can have a blue color and it means that you can create anything that you want. It will be just a construction geometry. So not to construction you will have on your final sketch. It is only to help you to create your sketch. So for example, I can create a line just like this. Once here, and maybe once here. I can activate on this line value. So I can click here, activate to value of 120, like that. And I can create two nodal line just on this area. For example, these are real. For example, a line from this part to this part dress like this. I've taught to do this work. I would like to create. I'm going to move a little bit here and I want to center so I can click on this point. Let's select again, click on this point, clicks on this point, click on this y-axis and activates symmetrical like that. And thanks to that, I can also enter a dimension on this area. Click here. I would like to have AT, and I want to add different circle. Now, if I just close the sketch tackle glands, we don't see any scene because it is only construction geometry. Can double-click on my sketch again. If I criteria cool, I can click here. And credit to first-year care. Just like that. Crato nodal circle. Another circle and create, for example, another circular, just like this. But this circular use construction geometry. If I click here, as you can see, I can change and don't use click here. And you can convert to just your sketch. Now if for example, I click on Close, you can find the four different elements. And I just use this construction line to help me to position the circle on a different location. Afterwards, the things that I can do, it's also y naught to create a nodal line from this sprint to sprint. And I can follow my construction. So here one more time it is a construction line. I need to come back just these activate and credit to nodal line. Sprint to sprint. And I can create a print here to a point here. And prints here to the point here. Now is just seeing that I can do each to activate phrase on a point on this area to this area also, I can press escape. Just open some part using trim Azure can teach here. I can click here, I can click here. I can click here, just like that. Just to a basic example. After or at any moment. If you just go on the left, you can find constraints here. And if you continue, you have your different elements. You can change and see just normal construction. You can find your different line of construction and you can find external URL. So I'm going to click on all dress here. I created this element. I can just click on Close, and I have this sketch. Now let's see a second example. Double-click on the sketch. You can select everything and just press Delete. Now it's this thing that I would like to do. It's to create an arc, but I need to have a baseline. So this is why I can change for construction geometry. Crowd to line, for example, on this area. Just like this, I can enter a distance for this line. Click here, activate two-dimension. Let's apply a t. I want to center so I can activate to symmetry constraints exist. Sprint, the sprint ends the y-axis and apply a symmetry. So now I have this symmetry and I just want to apply distance between this line and this sprint. Let's walk with constrained distance. Click on the line. Click on this sprint to sprint. But I'm going to have this type of distance. So in my example, it's better to use constraint verticality. See sprint. The sprint, and that can activate the value of for t. So now for example, I position my line perfectly and I can use one of these tool I can change. For normal constructors, normal drawing tools. Let's continue with n print, enter imprint, silica, see sprint, select this print and I can create my arc phrase on Translate Z is here. So this is why it can be useful to create this construction element. Again, continue now, create two liner. This sprint to sprint. The sprint to sprint. Just like Zack can come back to my top view. And I created this element using a construction line as a base. At any moment you can click on the construction line and you can press Delete, even if it sure accrued, for example, at the beginning, just quite a basic line, it was possible. And at the end of that, just to remove this line, you're using train H phrase unfair. It was supposed to be a possibility, but we can use also construction. This tool, construction geometry. 45. Add external geometry: Use external geometry. This possible to use geometry for another sketch when you create a new sketch. First, here, let's try to sketch. And we're going to work on the x z plane, x z plane. After I can zoom out and create this first sketch, I can activate, show grid, grid snapping options. And just use the polyline tool, Lexis and craton element like we can work here. Just like that. Sprint. Hey, C is here and here and here, just create an element like that. We're not going to have exactly something perfect it just to show you external geometry, I can just press Escape. Here. I can have a value 60, it's perfect. And she, I can have a value sort, it's nice. And here I can have a value 100. Perfect. Okay? Now I can click on Close. I'm going to write to an extrusion. And to create this extrusion, Let's walk in part. Click on the Sketch, Extrude. I can activate to value along here. And let's activate two value of 60 and validate. So I created this element. Now I'm going to create a Nadeau element. And I can come back to sketcher and I can click on this phase. Now, when I click on this face, I can directly use credit to sketch, select Zomato to attach the sketch tool selected object. And I can use a flat face like that. And now I'm going to create a circle. Just you can find Show grid, grid snapping options. So we walk on this phase. Okay, Let's walk on the top view and I can create, for example, a shocker like that. But if I remove show grid like this, I would like to position my circle depending of the other geometry. You can click on this broad external geometry. And thanks to that, if I go left click here, I can recuperate this line of the light geometry. Click here. Are again, click here, are again click here. I recuperated, take your glands. So different print of my older geometry on my object, just like that. Now I can use this print two position, for example, my circle. So it means if I want to add a specific distance, I can click constraint horizontally and I can select to print off my older geometry, this sprint, to sprint. And she I can enter a value I would like to position at Yes, sir. T it's okay. But twice to show you how to use this external geometry. But if I wanted to create an upset, I can use constraint vertical. And for example, c exists point to this point. If I wanted to change, I can apply for example, 40, just like this and position this element on this area. But in my example, I'm going to center. So let us come back to us here. So I can use the external geometry. After I can click on Close and civic my sketch, I can go on workbench and crafted exclusion one more time with a value of T. And validate just x's thing, I'm going to increase extrude for t. So it's okay for that. Now if I wanted to reuse one more time and no doubt geometry. Let's come back to sketch workbench. I can click on this face to sketch on this face, flat face, validate. Now, if I want to add, for example, the center here, how I can find this center on this circular just rich parroting the zoo external geometry. I can click here external Geometry. Select this circle. And now I have a Z line of the circle, but very useful. I have also the center. And I can click on my circle tool and now I can create another circle using the center directly, perfect. And I can click on Close. Now I have a circle perfectly in the center. And if I use my path workbench, I can create a cavity. Let's apply. Yes, let's apply your cavity, extrude. Maybe. I'm going to do this in part design because in part, it's not the best to use a part here. I'm going to change path design. We will see in details after I need for us to create a body. And if I click on models, I need to position this sketch inside the body just like this. I can also positions or extrusion inside my body just like this. Yes, definitely. I think if I use my sketch now, I can activate a task. Just create a bucket and validate, but it's not going to work properly because I have my extrusion just here. And I can position this extrusion incisor body Translate Z. Translate Z is yeah. I'm going to do in this example, yes, I think I will have. It will have been better to make everything in brand design here, it's not going to be very interesting. So I'm just going to come back here for this example. We are going to stay here. Just come back. Yes, like these acidic part. And I'm just going to click on my sketch and just create an extrusion in this example, let's apply an extrusion of ten, just like this. Or maybe a little bit more extrusion, 20 dress here. So n was to show you the external geometry at any moment you can recuperate. If I just show you again sketch. And I can click on this face and create a new sketch on this flat face. If I want to recuperate this external geometry on this face, just click here and I can go left-click on this line, this line, this line, this line, this line, and this line. And now I have all my print and also all my segment. So extremely convenient. If I want to position any element, for example, I wanted to craft something. I can apply a line just like this using my external geometry. Credit to line, for example, here, I can make a lot of things using external geometry. 46. Start with part design workbench: Let's start with the design Workbench. So extremly important, this one venture because in a free cactuses, a workbench that we use the most For the simple reason that we can create sketches. So it means we can create a 2D project and convert this to the project in three dimension after with the different tools. Something on terrorists team, I explain how you can user here, how you can use a sketch Workbench. But the most of the time when we use pan design, we can directly credit to sketch from this this workbench. And we don't need to use every time to go directly on the sketch workbench because automatically we are redirected in the sketch workbench. In design workbench or so you can find different element. Here. You can find sketch and you have different options and you have also the option for the part design workbench. Something I'm protons, that's the beginning, is to create a budget. So you need at the beginning every time to click here and create a new body and make it active. If you don't do this, you have just to sketch or anything like that, not going to work properly. So create a new body first. After sees my first Baldia will have some possibility if I want to create different body inside my Word document inside my project. After two crashes body, we can start with a sketch and use the different tools. So I can click on the body sketch. And directly he's going to propose a different plane and y naught to work on the x-y plane revalidate and automatically. As you can see, we our roads erected directly in the sketch Workbench, but we don't have to change to change automatically, we are redirected. So this is why it is good. After I can apply Show grid, grid snapping options, just get to sketch. I can use criteria rectangle and create a rectangle on this area. Just like that. Then I can use my circle tool to soccer and create a shocker, for example, on this part. Then let's use trim edge. I can click on this edge, click on this edge, this edge. And in this example, let's also apply affiliate, left-click here and left-click here. So let's just create this type of element, this type of sketch, I can click on Close. So after I have multiple tools, support workbench, I explained that we can cut extrusion whoever choose a possibility from the sketch to use different tools, but definitely in the design, you have all zoo best features to convert. First things you can, for example, create a pattern from your sketch. And when you are on your combo view, mother's on the right, you have released of task. So extremly useful if for example, you create a sketch, you have a list of all the tasks that you can do. Here, I can create a pad, for example, just like that. And I can enter some value. Let's enter a value of eight. And I can validate. Now, if I click on the path, it is different. I go on task and now I have nothing special that I can do if I just go on pad and apply task. But if for example, I select this edge, as you can see, I sit exists edge. Now in the list of tasks I can fund feel it chamfer, but I can also create two new plane from this edge. And in this example, let's apply affiliate. I can increasingly turn my value with two and validate just like that. Let's apply your fillets here also, I can click Create, and let's apply a value of two, just like this. Now if I want to create a cavity on this area in this walk Ben, extremely great. You can directly select a face and this face you can create to sketch directly on this. So SAT, this phase one more time and you have different options on the task options. Crowd to sketch. And I can activate show grid, grid snapping option exactly like the sketch Workbench, can zoom a little bit with my circle. I can search this center and credit something like this. Then I can click on Close. Now, if i one more time acidic my sketch, I have a list of tasks. You can also directly apply your task here. And I can create a pocket. I can also have this tool pocket here. So if I click on pocket, I can critique cavity. And after I have multiple option, I'm going to apply swirl just like this. And I can validate, and I can continue if I needed to create a new sketch, for example, on this area, I can click again on the face crowd to sketch, show grid, grid snapping options here to make something simple. And I can cry to, for example, a slot like this. Reduced little beads the size of my grid and acidic for example, this first, I think it's not perfect. Celiac phrase on per year this print is going to be better. I can go on the sprint just like that. I can click on Close. One more time credit to pocket, change dimension from Sue and validate just like that. So this is a type of things that you can do using parent design. So definitely it is best to convert any sketch in Sweden models after i'm, I will explain that you can create revolution. You can also apply patterns, different scenes. You have, you can find the different tours for the view one more times is bicycle. And also if Naval for example, you are like this and you don't find your element, sometimes this can happen. You can just click here, fit all. And thanks to that, you can recuperate your object. You can recuperate your body at any moment if you want. You can create tunnel down by d like this. You can go right-click. You have the possibility to rename the body if you neither. Here, for example, I can just step by the other and you can walk on a different by dy. 47. Create primitives: Let's see how to create primitives or so. To create primitive, you can find this tool create primitive creation, creation of parametrizing geometric primitives. It's useful because you can add different types of elements that you won't find directly here. And I just same time, you can also add things like spirit, shocker, ellipse, point line, regular polygon. And you will be able to reuse this after with the No.2 shipbuilder. So first, let's see this tool. If I want to create a plane, I can just click on the first. You can see the land and the y. I want to create a plane 40 by 60. As an example, I can just click 4060. You can walk after if you need the position, you can just click on track and I created my plane. So one more time, something interesting to know. After if you need, you will have the possibility to change the location. So if for example, I change the location on the x-axis and position at 100. Just like this. And I click on Create. I can create two Sig on plane here. Each time when you click on create automatically you'll create a new element. New element. If you just want to close the task, just click Close. And now I have two planes, the first plane and the second plane. Let's go right-click Delete, and it's going to right-click again, did it? Let's continue. I can create two bucks. If you create two boxes, little actor-critic to Q. But this time, again, let's walk with Elaine 201010. Keep this position and create, I can click Close and address gratitude box. But if you click here, you will ever cube. So it's little, some nut, big difference. They just come back in and just come back after. Let's click here and let's create two cylinder. So one more time, I'm not going to develop too much because it is bicycle one more time you have the radius to eight, you have the first angle, the angle and you can open your shape and you can create two cylinder. If I continue, I can, for example, credit to Kern. Just like this. I can work on the x-axis and create enough said to have my current just on the left here. You can also create a rotation. If I just continue with a sphere, I can create a sphere. Hundreds done this area. If I continue and I wanted to create a loop. So either like this, I'm going to show you ellipsoid in a different way because it's a little different. So click on cylinder cones, fair? It is bicycle exactly like these primitives. So it does go right-click and press Delete. You can select everything with Control or Shift. Let's continue Shell. You can create two ellipsoid. So you have to register. You can create your first read Jews, so sick on the radius. And you can also even walk with a certain radius. And if I just click on Create, I can obtain this type of render. Interesting. So you need to work with a different radius. If for example, my radius Number two is on yet five, and this radius eight, I can create an offset on the x-axis, just apply 20, I can click on Create, and that's it. So you just need to walk on sweet axis. Let's click here, click here, right-click and delete. So let's continue. You can also create a tourist one more time. So it's simple, bicycle radius, one radius tool, your parameter, the parameter Arcturus. You can also create a Prisma. Christmas little different because you can work with a number of polygons. So you choose the number of polygons. You choose a sarcoma reduce lead to apply for. And you can sit eight. Let's apply a value of 20. And I'm going to appears in the middle of the Turas, just like that here. It's interesting because yes, he's a priest. You can select Number four, number of polygons. And you can create a 3D polygons legs out. Let's see, x over two element again and right-click Delete on Delete on the keyboard. And if I continue, I can cry to also wedge like this. Where did sitter parameter you have lots of things. If I just click on Create, Take your glands, we have this window. So I'm going to go into Edit, Undo. I think it's better to close every time these panels, and you have the x minuss radius and y and x maximum radius. Second change for 610. And why minim reduce lead to apply for, for example, 20. And let's apply here a value of four t minuss Maxis, Maxime, mom, let supply 20. And you have again more parameter and you can try to lots of things like that. Honestly, I'm not going to show you everything you need to make different tribe or it can belong to. Show you a different example. Just come back. You can also craft leaks. Interesting when you want to use one of these tool, I will explain after how you can use sweep and interesting you can follow, for example, sketch along a helix. So quite sure, LAX with a pH of eight, Let's apply for example ten. And just to reduce, let's increase with four. You can also work with the anchor, click on Create, and I created my ellipse just like this. And after you have multipolar possibility, you can change the pH. You can increase the eight, walk with a different radius and you have multiple possibility to critics. Let us come back. You can create also Spira, same principle. You have to grow number of rotation. Let's apply ten and radius one. Just click here. And I created these Spira. Maybe crows are reduced number of rotation. Yes, it's okay. Let's continue. You can create a circle here. So just enter the radius, angle one and go to, if you keep this, you will have a perfect circle. Just like that. Maybe now you won't see why it is interesting, but little after, I will show you that you can edit, you can edit this sector to, for example, crack like short phase or Odell possibility. You can also create two ellipse inside Chris click on credit, just like this. Let us come back and do an undo. You can click on a print line, regular polygon, you can just create a print. It's also a possibility. If I apply 000, I have my small print on this area, as you can see, one more time it is useful for the next tool shipbuilder. You can create two line. Start print x and print y. If I just keep this parameter address crap to line just like this. But you can change a parameter. And last possibility is to create regular polygon. So before it was a priest, so 3D polygons, now it just regular polygons. Let's just stay with six. And sarcoma reduced, for example, for, and I can create, I can create a series of edges for these polygons. Like this. 48. Create revolutions: Credit revolution nets explained how to create a revolution one more time. We have seen in the part one bench how to create revolution. It is exactly the same principle here with this tool. Selected sketch. First things to do, just create a sketch so I can go on the task options on my buddy or dress. Click directly on this aria and activate a need to work. The best things to do can be to work on the x, z plane and validate. I've taught to do this work. Let's apply Show grid, grid snapping options just like this. I want to craft a vase. How I'm going to do this? I can first create two liner and just go on this area and credit my first-line with a value of For division. Here. After I can use one of these tools, let's apply directly these tools. Display. I can still exist sprint, legs out. Just change it. Here you have the grid snapping option. You can remove that. And I can go left-click and add the multiple point to try to create something nice about rounded part. And I can continue turn term little bit on this direction, on this direction, on this direction. And maybe I can recuperate grid snapping options. And for example, go here. Now the next step, siblings or line tool again, I think something is wrong. Yes, because he didn't apply it. Only my print. I need to do this again. Let's work. You've done to click on the right button, click on the base pin again, remove grid snapping options. I'm going to do this again. And I can press Escape. And now it's better. I can just use my liner and credit to line from this print with my automatic vertical or horizontal constraint to here, and this print directly to here. So now you have this sketch. As you can see, you can click on closer. And I want to create two revolutions. Click on the Sketch. And you can apply here revolution. So thanks to that, I created my vase. If you want to create, for example, just a character, you can enter, just not 45, you can enter 90 degrees. Dress like this if you want to create two are few can tap 180 degrees, just like that. Let's just come back and read 60 degrees. Like this axis. You can change the axes, but generally we keep the right axes or you won't have Xu best render. So here I need to keep my vertical axis just validate, and that's it. If I just click on the top, on the face and I go on task, you can apply sickness. And thanks to that, you can open your visa and just enter a value for the sickness and validate. Like that. It's okay. Let us come back on models, click on sickness. So this is the thing that you need to know for revolution. If you want in the center, in the center you want to have directly earlier cavity you need to create to offset for your sketch. I can come back to models. Sketch. Let's select again front planar, show grid, grid snapping option. What does that mean? I mean that if for example, a credit to rectangular, but I started this rectangle on this area just like that. Just here. Let's create the rectangle just like this. And it just created another rectangle. For example, like that. Dress. Here. I create something like this. After. I can just cut waste stream edge just here. And I can cut on this area. So now I will have in the middle for the simple reason that on my front view take a glance. I have with difference, I have 40 millimeter here. For t millimeter here. If I just click on Close, Craft revolution again, task revolution automatically, I will add this because I didn't position my sketch directly along the y-axis. So if directly you want, for example, to have our legs that you just need to create an offset for your sketch. So this is how you can create a revolution. If I want to make some transformation, I can click on this edge, control this edge, control this edge. And let's just apply your fillets like this. Let's see, we get a value of ten millimeter, for example. Just like that. 49. Create extrusions: Extrusion in the parrot design workbench. Here you can find this option powder and it is to create an extrusion on the sketch. So first, we're going to create an object as an example. First, insights about the credit to sketch. Let's see, did the right plane. We're going to work directly. I'm going to select just my top view and just walk on the x, y axes, x y axes dressed like this and validate. I've taught to do this work, Show grid, snap to grid. We're just going to use this grid and create a rectangle. With trust. We can arrive on this area. And here we can work with 12345671234567 on this direction and four on this direction. Just like that. I've done, I can click on Close. So if I want to create an extrusion from this sketch, like this, first things to do, you can go on task powder or you can click directly here. So after you have different types of extrusions that you can do, and here we can apply dimension just laces. I've taught you will have option to last to first to face, depending of what you can do. Let's just work with dimension and apply a land trust legs that land will be yes. So length will be in this example just ten millimeter makes this normally we extrude with the length along the sketch normal, sometime we can change, but generally we keep that shows the possibility to apply the taper. And girl sometime it is useful because directly you can create this type of element. Take your glands. If I apply 30 millimeter, just like that directly, I can create this type of scene. So I don't need to create, for example, to sketch. And then to create two loft, I can directly create this type of element at the beginning. So in my example, Let's come back 0, and it's come back ten millimeter. Now let's create an order. I can click on the pad or click on this face. And let's create another sketch pad, task crowd to sketch the circle going so my daughter can activate show grid grid snapping options and creditor chef. Yes. Just like that. So this jacket have a value radius 1010, so 20 millimeter. Again, validate credit to an extrusion pad. This direction. Let's apply a value thing. I'm going to make something better on the phone. Just come back, click on Sketch. I can directly create another circle inside, just like this. And apply some dimension on the first circle, click on the circular dimension that supply 20, And on the second circle dimension that supply 16. Translates this. Now if I click on closer, I can use this sketch and apply powder indirectly, I can extrude an extra play, a value of 40 millimeter, just like that. Now we are going to work with a different plane. Select dots again, credit to sketch. And let's work with the x z plane, x z plane. Just like that. You can apply Show grid, grid snapping option. And just things that I'm going to do is to click here external geometry. And thanks to that, you can recuperate this geometry. And this geometry. We have the different print. You can, you can just use create a polyline. And I can click here. Zoom little bit, click on this area. Click on this area. And I can go here. I can do the same thing on the other side, even if I can create two symmetry, it is possible, but I will explain Symetra after. So in my example, just req parameter source of geometry on the left, click on this tool. Zoom little bit. External geometry. Just like that. I think it's not extremely convenient here. Probably you have something selected. I can come back to my models, double-click sketch and click on external geometry. And this is like selected. Maybe we'll have to do this before. If I click on that polyline normally, it's going to work properly. Can use my grid. Just like that. Dress here. Now if I click on Close and I have my sketch and just create an extrusion. Task pads like this. Perfect. One of the problems that if I use my top view is I go only on a specific direction. The things that I can do each to change that. And you have show direction. And when you click on show direction, you can have different option. You can find symmetry to plane, but you have directly symmetric two planes here. And thanks to that, it is perfectly symmetric. There is going to reduce with a small value may be, I can apply value of two millimeter, just like this type dimension. If you want, you can apply, you have to. Last, I can use my top view like this too. First, let's stay with dimension and validate just like that. Now let's do this on a different plane. Come back on models, credit to sketch. This time we can work on the side plane, x, z plane. Let's do the same type of work, activated geometry, external geometry. And I can click here. It's a little strange because I can find this external geometry. When I click directly, I need to click on this sprint, need to click on this point, but I don't find, it's not possible to activate the edge here. I need to click on me on this print. I'm going to show you with a symmetry also. Just create a polyline, show grid, grid snapping options. And I can create a point here, a point here. And let's zoom a little bit until seas. I'm going to click on Zoom, right view. And if I walk on the top, yes, I'm here. So I need to just use a grid and snap to this part. And just go in this area? Yes, just like this. Now I can click on Close. I have this sketch. And I'm just going to create an extrusion and show you with a symmetry. Click on pad. Just like that. Something was wrong. I think I have some trouble with my sketch. I can click on sketch pad and just apply reverse symmetry to plan. Yes, if I click on symmetric to play now it's working properly. So sometime if you don't apply, you need to click on one of the element. Or you will have a problem era message. And I can decrease it to play your value of two justices and just validate. So now it's the thing that I can do is to go and models silica powder. So it means this element. And I can create a symmetry. So I can click on mirror and add features. This is the last pad that I have selected, and we need to select two axes, but by default it is alright, taxis reticle sketch axes. And automatically I have this element just on this area. As you can see, I can click on Close translates that. This is an example about what you can do using extrusion. 50. Add thickness: Let's explain how to add a sickness so we can find this tool add thickness. We can reuse this tool like in the park rock band, she t is exactly the same type of work. So first, let's create a sketch. Let's work on this plane and just create two basic rectangle one more time I can use my grid syncs to that force is different example. It is a simple and I can use my grid, trust Crayola. Yes, I'm seeing lexis. After to do this work. I can click on Close. You have my sketch dressed, create an extrusion whispered. And let's activate a value of 20. Things that I'm going to do. Now it exists edge, select this edge. I can press Control every time. And press Control select this edge and press Control select this edge. Also. Activate a small film that can increase your value and a value of ten. Now, if I click on this face, I go into task option, have the possibility to add sickness. I want to create like a little box. If I click here automatically, take a glance, I can open this phase and crowd my sickness after you just need to enter a value here. And you can make the sickness in world anwar. So in where on the wound could critically it is inside or outside here you can show for intersection, but it's not going to change many things. So in this example, let's decrease, apply a value of one millimeter and take a glance. I created this box. If you walk on a different phase, for example, I want to open here, I can click on this face, Sickness. And she's not going to work properly for the simple reason I have the date on this area and it's not going to work properly just like that. But if I just create another element here, just come back models, fill it. And just press Delete, click, press Delete, click, press Delete. You can create also a primitive, adding a box. Just validate this box. If I click on this face task sickness, you can apply the sickness on any face like that. Here. Now, useful when you create a revolution, you create a circular object and then you want to open this object. Let's click on the box, delete. Let's create a revolution. Click on the sketch options, activates IX, z plane. Like that. One more time I can create something neater like a vase in a fast way. I can show grid, grid snapping options, or even just create a shape. I can use my line tool. Draw a square to line this point to this print. After the next thing is to use my polyline tour, not polyline b spline tool. I can remove grid snapping option and make something like this. Dressed. I'm going to make this fast time because you understand how it works now. And just create a line. Is this sprint to this axis and this print two. Here. Let just click Close. I created my sketch. Just apply a revolution one more times. Revolutions. It's okay, perfect. I can click on, okay. And if I just need to open this phase, I can click here task sickness. And I can open lysis. Great, after I can just enter some values at Taiwan's if it's too much or not. But let's just keep one millimeter. If I want to have a bitter render or with this type of object, you just need to change the view on this part. Change the view for shading. Just like that. 51. Create draft: Create a draft. Let's see how to create a draft for this. We can use this tool maker drift on the face. So first thing that I'm going to do just a basic sketch, we can work on the XY plane, just validate that can activate my grid grid snapping options and just create two rectangle just like this. And yes, perfect. So I've taught to do this work. I can click on Close, just create an extrusion we span. And let's increase the value. I can enter a value of 40 dressed like that. So now the next step, if I need to apply, I can click on task here. Nothing special will happen if I add on pad. If for example, I click on the face, I can go on task. You can find draft. When I click on these options, you need to walk with two phase. Because here it is, my reference phase. You can work with the Angostura. You can add a face with the first phase, it is possible so I can just drag and move this face. It is definitely useful when you want to create something like this, as you can see on the face. And I can continue just like that. If you add a face phrase on Perla, you have this face and I click on this face, and I work with value. I can also work with different face at the same time. I can also at this phase like this. So now I selected three phases. This phase, this phase, and this phase. And if I enter my value, I can create something like this for my cube. So this is why it is useful by default, you can change the plane, but most of the time we keep these parameter just like that. Now, if I just come back later, before I can go and undo and click on this face to sketch or so. Let's activate your grid grid snapping options. I think I can use my grid, but if I want I can use also external geometry. Click on this line and click on this line. Just like that. I've taught to do this work. Let's create two, no direct hunger. I can click on this rectangle and go until my daughter just here. Perfect. The next thing is to click on Close, create an extrusion first. So click on pad. Let's increase the value. I can walk with a value of 41 more time. And I can click here, create a new sketch again. Show grid, grid snapping up Sean, create two rectangular again just on this corner, just like that. Click on Close. And credit to pad one more time. And this time I can apply your value of 20 millimeter like this. Now let's activate the acute tools. If I click on this line, I can activate draft. And I can increase the value. And I can create some seem like this, just like that. Here. I could, for example, just crashed. So I'm seeing here until to arrive on this area. So now if I just change, you can pull a direction just like this, and just pull a direction. Sometimes it's not extremely convenient because you can select the pad, but it's not going to work properly. You can select the edge just like this. But sometime you, many times you have this error message tree. It's not really, really convenient. If I sit exist face activate, draft can increase and you can go on this direction. Just like that, also. Just here. And I can, for example, at the face, at face click on this face, and I can walk on these two direction at the same time. So after if I just delete that or you ever chose a possibility on models, you can press the space bar, you can activate your element like this. And if I take another example, I can click on this face. Just go on task, draft one more time. And I can increase on this direction. I can increase on this direction. If you apply, you can apply reverse pool direction. And thanks to that, you can make something in the opposite process. And for example, I can create something like this here. And t2 arrive on the face just like that. And if you select, for example, the next season neutral plane, I can click on the axes. I can have definitely something different enough if I click here, but if I click, for example, on this plane, I can have something really different taker glands because you change the plane. Just like that. It's not everytime easy to use this to them. If sometime it's little complicated you have also the options can just come back on models or region, press the spacebar to Agile versus a possibility. I can click, for example here. I can also apply your beaver. And if you apply a beaver, you can have some things some time with good precision also is a little different, but you can also create this type of things with developer tools. 52. Create additive loft: Credit additive loved. It is possible to create additive loved. So it means we can create a different sketch m, from these different sketches. It is possible to craft to an object. First things to do, we are going to create four different sketches. So credit to sketch. And we can use, yes, is this plane the x, y plane? And just validate. Let's show grid, grid snapping option. So first thing is do I want to model a vase, but this time a vase specific using polygons, regular polygons. And you are going to see is that we can make an amazing render using this type of tool. So crowds the first sketch. It's going to be the base. And you can create some sync lexis. First at the beginning. Just like that. About the value, you can use the grid 12345 on this direction. And click on Close. Now we're going to create a second sketch. Sketch. Let's walk with the same plane every time and use again this tool. I need to make something little bigger and at the same time to make something bigger, to turn like this on this direction. So we can turn exists on z-direction and create something like this. You just need to snap to the x-axis. Perfect. Now let's continue. I can click on Close, create another sketch. Sketch. Let's walk with the same plane. After we will move to a different sketch on the z axis. Select exactly the same tools, create regular polygon and this term mix some sink, definitely smaller on this area. And you can follow the first sketch. And yes, just create something like this here. And Cratylus Sketch, Sketch, Sampling and samtools. This time just little bigger and turn to walk on these axes. To change. Just like that. Perfect, I created this for sketches. Now, the next step is to change the position on each S keys, each sketch. So this is a first sketch. Like this. This first sketch, we can keep this position. Select second sketch if you want, you can rename your sketch if you prefer. Sketch number one. Here, you can rename sketch number two. Like that. It will be simple. Right-click Rename sketch number three because we need to have four different position on the z axis. And sketch number for the first sketch, you keep this position. So second sketch, Let's change the position with attachment here and move on to z axes. Just like that. You can use your mouse, your scroll wheel on your mouse to if you want to make something faster, I can use my front view. And yes, I think here it's going to be nice. I'm going to move with a value of 120 millimeter, just like that. And validate. Now acidic or sketch number of sweet and Chancellor position, attachment and z axes. I'm going to start with 180. It's not enough to 140. Just like that. 240, perfect. And validate the sketch number four and go on attachment. Change of position. And I'm going to work with a value of yes, sweet 120 will be perfect here. And validate. Now I have these four different sketches. I can use a task. If I select my first sketch task, I have this different option and additive loved. You can also click here additive loved. Let's remove that. So first things to do. The object is the sketch number one. And you cannot section. So I can add, for example, this section. First you click on this line. And firstly, just the basics. So if you want to link to section, to link two sketches, you just grabbed some single axis, you validate. And I created two sketches, as you can see. Now let us come back. I want to modiolus, my phasor. Can click on models I need to reactivate to sketch with the spacebar CDX the first sketch, again, additive loved teaser message error, but it's not important. At section. You need to have the right order. So click here. Click here, at section again, click here, and then at section again, click here. And I can create an amazing vase with this type of style based on polygon sketches. Then you have the possibility to click on close R2, let open. You can also create two rules you're face to face. I will add a little different render as you can see here. I don't want to create routes your face. And if I zoom a little bit, you can close or not. If I just click here, validate, I created this render. Just like that. It's great. And the next step I can, for example, click on this face task. If I apply sickness, it is possible to open one more time. Let's active n one millimeter validate. And if I want to change, surrender, just click here, shaded. Like this. 53. Create additive pipe: Additive pipe. Let's create an adjective, pipe sweeper selected sketch along the path or towards our profile. So the aim is to create a first sketch with a profile. And so n is to create a second sketch with a pass. And after we can use this tool to follow the path with the profile. For our sixth to do, Let's create our first sketch. Create a sketch. Let's walk. Ones are x, y, axis, and just scratch your soccer. We can, we want to use a grid and just use one subdivision here for the radius. So it means ten millimeter radius and we use one to 32 ships or division like this. I can just validate. So this is my first sketch. Now I need to correct a pass. So create a second sketch like that. And this time I can walk on the x z plane, or I can walk on the x, on the y z plane. Let's walk on the exit plane. And I'm going to start into milder dress here. Just create two. I can use a polyline if I want. It is totally possible in this example. So create a B-spline, start just here. And I'm going to make some seeing phrasal just like C is here. Yes, just something like that. I've taught I can press escape. And I created this path. As you can see, one more time if you want to do to pass, you can press Escape. And with your tools, you can take the gray print every time and you can drag and move depending of your modification. I can click on Close. So I have a base and I have a pass. So now I can use my tool. If you just click here d2v by pipe, you need first to ceilings of feature. So it means, so base will be the sketch. So CDX or sketch, first sketch, validate. And now you need to go on profiled. So sketch, object, the sketch and pass to sweep alone. I can click on Object and I can click here. And automatically you can find these paths just like that. Orientation mode. I can keep standout transform mode constant validate, and that's it. I created this pipe using these tools. So it's an extremely convenient if I just come back and just show you again, can click on the first sketch, activate additive Piper. If you select Pass to strip, so you can select an object if you just click on add edge, this edge, so it's going to be the same. I can click here and I'm going to have the same type of friend down, but if you have multiple edge, you can, for example, just the first and you don't need to go totally at the end. If you want. Colonial transformation, you have right corner on Kroner. Some time it's about definition. And you can just validate like that here. And you can apply this for anything that you want. If I take another example, I can press Delete craton order sketch one more time credit to sketch, but I can walk again on the x, y axes first. Show grid, grid snapping or friend. You can do the same thing. But for example, with a rectangle, I can create a rectangle just like that first. Then I can crack to pass. So select, Create to sketch again. And I'm going to work on this plane one more time. And I can cry to line just like this from this Till to arrive phrase on per sprint. And another line, this sprint to, for example, this point, I can create two rounded corner activate. He let the sprint to sprint. If I press Escape, I can increase this value. C, I can pull, increases value, dress, make something like this, validate. I can do the same type of work. So first acidic the first sketch. Additive pipe here every time I have failure re-prompt, but it's nothing because nothing is in trouble. And select this sketch object and take your glands. Now, we can first start here. But if I remove that, for example, xi, I can just click on add edge. You can click on this here. After you can click here, and after we can click here at edge again, I can continue. An edge again, I can continue and can do the same thing using, for example, a base of a Cuba or base of the rectangle. Any type of models. 54. Create additive helix: Additive elite cities possible to create two additive IDs. We can find this tool and it is exactly like so additive pi, but this time we need to work with 10Ks. So the first thing that I can do it so I can create a base. So first credit to sketch inside the body. Create a sketch. Let's work on the x and y-axis. And just credit to Shakira, can go around this area, craft a small circle like this. I can press Escape. Click on the circle, activate constraint. And it just activate the constraint with four millimeter. Just takes that. I've taught to do this work, I can click on Close. So this is my first sketch. I need to create an order element. I need to create genetics. And for this, I'm going to come back on part two on bench. And just on the park bench. I can just maybe I can walk like this. Yes, it's better. In part workbench. Let's just create some scene. You have cracked primitives. I can change plane and just civics, ethics. This first I'm going to create a radius. So let's increase or reduce. I can walk, I think with a value of 20. After I can walk with 88, I can create some sink like 60, let change. So pH 60 I'm going to create just to see, I think it's going to be nice. Yes, just like that. And I made a little mistake because I created my first sketch just here. And the fact is I will ask to make a transformation on the position of this sketch, or I can change my first sketch. So if for example I create something like this, they could glands, I'm going to come back, this is my colleagues can just come back to my parent design. I think I need to work on a different plane or it's not going to work properly. Let's sit exist sketch. I'm going to delete and change. So position of the Sketch, New Sketch. And if I just take a glance so bad, my colleagues like this, I need to work on this part. And this is this plane, x, z plane. Just like that, I need to zoom little bit tenure reference is located on this area, so I'm going to create a circle around this part, just like z. So by just say we can, yes, make something like that. I can click on Close. And now let's use the tools. Click here. And you have the base and axes. First, I'm going to cancel. If you deselect every sink, you just Solexa tools automatically. He's going here to define my reference sketch. Axes vertical, scared, but you can check on another sketch. But here in this example I need to keep my vertical sketch. And you can find a value because here it's not enough so you can change the pitch first. Like that. You can also change, so eight, so I can increase the eight and in this case, I can continue, continue along a leaks until to arrive at the n by elites add item 60. So if I take for example 60, I can just tap 60, just like that. And I can validate with Enter. It's I think it's good, but I have an offset. If I just come back to my colleagues, double-click, you can edit again. Take a glutton, this is a peach. So I change it. Yes. So re-frame rounds, just like that. I think I'm going to change the elites is not what I want to do. So you can create something like this. Let's show you again aged, undo. Click on the Sketch and legends or sketch, I created a circle, but if you sit exact press Delete, you can create two different shapes. Let's create, for example, like sweet line, polyline. And I can just create something like this. Press Escape and drag and move this print. I can click on Close and do exactly the same type of work. Adjective a leaks. These types of shape will be little different. I'm going to continue to work on the vertical axis here. If I tap directly 60, I cannot turn this render. As you can see. If I need, I can continue little bit more. But I think yes, I can continually it'll be tomorrow till to arrive to this part. Just like that. Yes, perfect. And that's it. So now I have a maximum of value and I can arrive at the end of my colleagues. I've done depending of what you want to do, you can change. So pH, as you can see here, in this direction or this direction, the average shows the possibility to apply a current anger in degrees like that. 55. Add fillet: Let's see how to cry to fill it. So in the panties and it is also possible to create affiliate. So we can find this tour Dress here. And when we use this tool, it works liter, same, just little difference. So first let's create a new sketch. Let's work on this plane. And after on the x, y plane, I can just activate show grid, snap to green rectangle and then extrude gradual rectangular. We can make Just something like this. Using my grader. Yes, perfect. Click on Close crypto next tuition's pad. I can increase my value with 20 and validate craton order element here. So CDX, this face. To sketch on this face. One more time. You can create another rectangle. And you can also create a rectangle from the center if you need a at UConn at your convenience. So please show grid, grid snapping options. From the center I can create also rectangular. And let's make, yes, I'm seeing legs out. Let's click on Close, create an extrusion activate pad again. Increase the size with a value of 40. Just like that. The next step is to click here. Create a sketch again. This time, let's create two axes. If I use Show grid grid snapping option, we can just apply a radius with one square, one division ten millimeter close. And this time I can apply pocket and change for sore or just exits were created this basic element. If I want to add a fill it, I can click here. So first you need to select two edge that you want. For example, I want to add fill it here. I can click on this edge, fill it. And it just sat in comparison of subpath workbench wherever different panels, it works a little differently. It's good because you have the preview here. So I can, why not apply ten? And if I click on Use all edge, I'm going to apply if you select multiple Edge, going to use all the edges. But first I need to select if I want to add more edge, I can click on Other click on this edge, then I can click on Other, click on this edge. And then I can click on Add again. Click on this edge. Whoops, this edge is not selected. So I can click on, add. This edge just like that. Sometimes it's not the extremely convenient. Yes, perfect. So now I can change the value. You can see the difference on these different edges. And I can create something like that. Here. One of the programs that tab you can remove an edge also, isn't. It moves also on this part. So it's not what I want to do. I'm going to show you again here and activate with a value of ten. And I can click on Add, click on this edge also, and just validate. Now it's better and do the same thing here. Can click on this edge. You can also press Control directly at the beginning to set it to edge, two edges at the same time. And let's apply a value of ten again and validate trust like that. Now let's continue. I want to cry to fill it. Between this face and this face. I can click on this edge, fill it. And let's work with a value it fits to merge will arrive and you will stop like this. Or in this example, let's apply ten again. I can go on this rail ad and click for example, on this edge also as a preview with changing the radius and validate. If I click on this edge and create a beavers, it's going to walk also can increase the size. Let's apply your ten and do the same thing here. So click on Add, click on this edge. Some things that it's not really good in free card is when, for example, you add another edge again. You don't have the preview, so you need to click here to have again preview. Sometime you have the feeling it's not working. It is working, but it just that you don't have to preview. And if I need, I could continue for example, here. Why not silly here. This edge, this edge activator fill it again on all these edges and I can craft something like that. Let's apply six millimeter. You can also create when you have a circular lysis. If you click on the edge on the circular activate, that is also possible to create something like this. Let's apply a value of two. Just like that. When you click on the face, it is also possible I'm going to show you again. So you click on this face and you can apply your fillets and take the glands and also edges on the top. I can apply a few letters. So definitely you can make a lot of rounded or indeed Krone who indeed edges. Using this tool. After when you have lots of edge, it's not a problem. You can just change the preview, activate shaded, and you cannot turn your render. 56. Add chamfer: Let's see how to create chamfer. Liking the part one bench, it is possible to create chamfer. Chamfer as the selected edges of the shape. But you can do this directly on the parent design workbench. Let's first create a sketch. Credit to sketch. Let's walk on the x, z plane. First. We're going to create an object in you. And for this activity, Show grid, grid snapping options. You can zoom out and you can create lines. Select polyline tool, and credit to first-line form this print, to print. This point to this sprint. And we can close here, it's okay, but if Never You are not exactly, you can press Escape exactly in the middle. You have the option to apply constrained, and you can just apply a symmetric constraint between the sprint, the sprint and this line. Next step is to close and credit to the next version of my sketch. We can go on task or just click directly on parlor credit to an extrusion. Let's apply symmetric to plain. Thanks to that, I can extrude on the two sides at the same time. And I can increase with value, I think shades to merge, we can apply a value of 80 and validate. Now on this object in you, I would like to add a chamfer. So first let's apply our first chamfer on this line. So click on this line, activate chamfer. The panel is little difference that in the part, part workbench, we just need to select two edge exactly like fulfilled yet. We can apply a size legs out. Here. I can apply ten millimeters. You have equal distance, but you can walk also with two distance. As you can see, our distance and angle. If you work with to distance, you have a first side and you can select a SIG on site. So if you want to make some adjustment with your with your IT is like a beaver with your chamfer. You have the options to work with two different size. You can also work with distance and anger. So I can change. So anger, as you can see, like this, the basic option is just to work with equal distance. Let's apply ten millimeter. If I want to do this on this side, I can click on add the first and select this edge like this. Now I have these two edges, select T them. One more time. We don't see the preview, but if we change that, we can now see the preview on to part and just validate. Let's do exactly the same thing on this line. So click on this line, this edge this time press Control and click on this edge at the same time, these two edges are acidic t the crowd to chamfer. Let's activate value of this time, just six and validate trust exact. I can also create a chamfer here. Click on this edge, control, click on this edge also. Chamfer. N work with a value of ten millimeter. Also, just like that. When if you click on the face, for example, I'm going to click on this face like this. And other chamfer legs that this totally possible. He's going to find the different edges around and just make an adjustment with the chamfer. Here's a random won't be extremely good because we have this part. But sometime it can be a very great to add a chamfer. Let's click on cancel. If I click on this part, I can also apply chamfer. And let's increase the value with just two. Let's do the same thing on this part. Click on Add a glitch here. After to create, you need to change the value to seize a preview. And I can validate, trust exact. 57. Apply multiple transformations: Let's see how to create a multi transfer multitasks from Michigan. And we can use the stool credibility transform. We have seen that we can apply Miro, we can apply your linear patterns, we can apply your polar patterns. And thanks to multi transform U, we can make a lot of things. We can make a lot of things with just this tool and use all the previous features. So let's see a concrete example. First graph to sketch. On this sketch, we are going to work on this plane, x, y plane. Let's create first two rectangular. Click on the Rectangle tool. So Grader, let's zoom out. And I can create a rectangle like this. Just go into the center. I can count the number of division. And yes, perfect. I can close. Let's create an extrusion pad. Let's activate a value of six and validate. So now on this, I can click on this face one more time. We need to have support in an intersection, if xi's neat, have to work and just try to sketch again. Let's create a first element. It's going to be a rectangular show grid grid snapping options. And let's create the first element. Just like that. Here. After I can click on close, I would like to repeat this element on different direction. It is totally possible using this tool. So first, use credit multi transform. Before to do this. Craft something, it can be a cavity or it can be an extrusion. Let's apply your credit tea first kit, change for SWOT or date. Select the top view and click on this tool. So select Zola's pocket, validate. And if you want to add the transformation, you need to go right-click here, transformation, right-click. And you have multiple possibility. You have elite AD delete, but you can add mirror transformation, linear pattern, polar patterns, scale pattern. If I wanted to just add a mirror first, I can click Add mural transformation. And for example, I can have repetition on Nero on the right because I work on the vertical axis. If I want to repeat on horizontal axis, it is possible you need to add another transformation. So you go right-click here again. And I can apply add mirror or transformation again. But this time I can change the axes, change vertical, horizontal. And now you can create perfect mirror on each side using this transformation panels. But if I wanted, I could add more. I could add a scale transformation. Also move up, move down. I'm going to show you this after. This is an example. If you want to remove a transformation, you just go right-click and you can edit it. If you want to. You can delete. If you want to edit your transformation, right-click Edit. And you can edit, for example, I can change for horizontal axis. Now let's press right-click Delete. Now I want to create a repetition. I can remove. Yes, perfect, It's okay. Now, I can click on the bucket and the transformation here. As you can see sometime it's not very convenient because I remove the feature. If I click on super current, nothing happened. I can click on duplicate again. And yes, just here click on Zopa task and nothing happens. So when it's like this, so best things to do, I'm going to remove my multi transform. It's to click out, click on the bucket, and work on this tool again. Right-click. I want to create a repetition on x-axis, y-axis, add linear patterns. I can enter a different value, length first. And I can apply or can work with a little bit more. Let's work with 120. I can increase the number of appearance suite for. Let's walk with five. Perfect. Now I want to go also on the y-axis. So I can go right-click again and just select, I can just select, Add linear pattern again. But this time I need to change to access. Something was wrong here. I don't know why. Let's come back right-click Delete and come back on linear pattern right-click Edit. Now it looks okay. Yes. Five occurrence for Roku runs five occurrence. It looks nice. I can validate. And sitting my top view Right-click again. Linear patterns. I think there is a problem about IS yes, I know why because I didn't change the axes. So now I need to change original tile for vertical. Now it's going to work. I need to change the number of occurrence and I think I need to reverse the direction. Perfect because I was working on this area. So I need to reverse the direction first. Let's work with for occurrence and length. Action. Increase little bit. Let's walk with a value of one hundred one hundred fifty, one hundred five, I think, like this. Okay, runs, let's increase six, but here it's not going to work properly. So I need to decrease again. And yes, let's walk with 90. And again, validate. And now I created this type of render trust legs out. So we can definitely make a different element. I just sent that in fact go right-click again. Accrued also apply a scale. Let's come back on the first patterns. Right-click and add scales, transformation, legacies. If I click on scanner, you can apply your factor. I'm going to show you on a different example because it's a little difficult here. I can go out and show you again. Click on Duplicate, click here, and first add a feature. Scale transformation. You can scale laces, but you need to change the factor. And it's not going to be extremely convenient because sometime you can put, I'm going to just put 1.1, for example. You can change the number of occurrence the supply. Things are scale is better if first you create the repetition. Let's go right-click Delete, click on the bucket, right-click here. Add the nav buttons first. I can repeat with occurrence for n, I can walk with a value of 120 exists. Then I can click on ok. Right-click. At scale transformation. The factor is too much because two, it is like 200 per cent. So I need to tap 1.2 for example, and take your glands. If I use my top view, here, it is 100% and I can increase until to have 120 per cent. If for example I change 1.4, I will have this window. Perfect. You can walk like this. It's also possible and you can apply on a number of occurrence. Let's see, is it supply of four? Press here? And I can repeat again. So click on the right-click. Other linear patterns. This time change for vertical axes, reverse direction exists. And I can increase with three or maybe four. And just change the land media can apply five years just like that. Chances are lined with a value of maybe 95 dress here. You can apply again an element. At the end. I can click on, okay, I can go right-click again. And if I want to add more, I didn't show you in this example polar pattern, but you can use also polar patterns. You can even create to offset you have move up, move down. So it is also possible to create enough set, even if we don't use this a lot. Move up, move down. Let's go right-click, add another scale transformation. And let's apply one. Oops. Sometime we have hero message, it's not very convenient. Let's apply sweet occurrence. And just change from 1 to just laziness here. And change the number of occurrence on just dressed too. You can also create an offset node there. You can create to scale. Again, just like that. It's a little bit more difficult to use a scale. Most of the time, we use just mirror transformation and we can repeat the neural transformation. And so most of the time we add a linear pattern on a direction and we create another linear pattern on an Odell direction. 58. Apply mirror: Add a mirror. Let's see, When you create some singular, for example, sketch to create an extrusion. And you create another sketch with another extrusion and you want to create a mirror. So to repeat the process, it is possible using these two are mirror or credit to mirror features, something extremly and protons. If you want to do this work, you need to, to have a common plane. I'm going to show you a concrete example. If for example, a credit to sketch exists and acidic. So x, y plane. And I decide just to credit like an ellipse around this area and just click on Close, create an extrusion we spelled. Let's increase this value with, for example, 62. Like this. It's not possible to create a mural. For example, on this side, for example, if I use my front view just here, for the simple reason, Z's element don't have any intersection with the plane. So we need to have a plane, we need to have an intersection with a part. And after we can create symmetry. So if I click here, it's not going to work. Take a glance, mirror and one transform shape does not intersect, should proud. So this is the right word you need to intersect a super hot. So here it's not going to work. You can try to do this. You can change the plane, anything that you want, nothing will happen because you don't have any super hot, so it's not going to work. Let's press Delete and press Delete on the pad and delete tons of sketch. Let's go to Sketch again. If I want to create a table, I'm going first to click on the x-y plane, creating a rectangle. Let's say I'm just going to create a rectangle with, with my grid. Just make something like this. Enter specific value with 100 on this part. Terrorists specific value with 100 on this pattern. So and just to play your symmetry, click here. Constrain symmetry. Can this sprint to sprint and to this line perfect. And then this sprint, the sprint with this line, perfect. Now I can click on Close, create an extrusion. So sketch and activate the powder with just two value like for like this. And if I click on the pad, I can just things that I'm going to do, it too. I'm going to stay like this. But if I apply my buddy, I can change the placement and take a glance. I can change on the z-axis. And we're going to apply a value of 80 millimeter. Yes, 80 millimeter will be great. Just like that. So now let's come back on the path and I want to create a new sketch on this part. So click here to sketch. I'm going to create my first foot with a CF card. So create a circular. I can activate show grid grid snapping option. We can crunch a first-year curl around this area like this. And I can enter a reduce juice. Click on this circle, activator value of six millimeter. Perfect. Now I want to repeat this using the mirror tool. So first click on Close criterion extrusion with PAD and credit to extrusion with a value of 80 millimeter and validate trust plays out. So this is my first foot. Now I want to repeat, it's going to be possible. I can apply the bottom view. The simple reason. Let's turn just like this. Yes, it's better for the simple reason that we have intersection. So we have these bays. So top of the table and we have the first food at the intersection. So now I can click on this pad. So last pad, activate mirror. And you need to see the eggs of planes that you want. Vertical, sketch axes, horizontal. Here in my example, where do I can choose vertical to have this element here? Whether I can choose horizontal to have this element here. But that will have to repeat the process or it's not going to be extremely convenient. I'm going to show you after that. One of the best things to do in this example will be to create, to create repetition. Repetition. I'm going to show you it will be to create Z scratch multi transform. I will show you after. I can click here and Nero, and for example, I can apply these features, validate just like that. But now if I click on this mirror and click on this path, it's not going to work properly. So this is why after I will show you that one of the best things to do will be to click on the pad, create multiple transform and other features. Or she, I can go right-click on transformation, add mirror transformation. And first I can work on galaxies. And then right-click again, add mirror transformation. And I can walk on horizontal axis. And thanks to that, I can create this render. But I will show you after. Let's delete everything. You can delete that, delete that, delete to sketch, pad and delete the sketch again. So here it's good if you only want to repeat one on any axes, Let's create a new sketch. On the x, y plane just exists, Show grid, grid snapping options. Let's just grab that rectangle. Let's just create a rectangle. It's not perfect. So I can click on this sprint, click on this sprint, click on this line and activate symmetry perfect, close. Then create an extrusion. Let's keep ten millimeter Solexa top view. So you need to create something in the intersection so I can click on this face first grade to sketch again. And I'm going to create my first statement on this area. Just like this. Here. Validate a cavity, activate pocket change type for trust exists. Now I just want to repeat this book kit. On the right. I can select my top view. Click on the bucket, activate mirror, and take a glance. I can walk on this plane. Depending of what you choose, you will have maybe to change the axes. So sometime you can change for horizontal sketch axes. And sometime you can also change fold base plane. My example just activate vertical axis. And I can click on okay. 59. Apply linear pattern: Let's see how to create a linear pattern. So to create a linear pattern, we will use these tools. So first, we need to credit the first sketch. So craft a sketch just exists. And after we can use x, y plane and just create a rectangle using Show grid grid snapping option, I can create a rectangle like for example, here. I can search. My daughter is just like that. After I can click on Close Craft and extrusion. For this, I can apply pad. And let's decrease liters the size with a value of four. So now, next step, let's create another rough sketch, this time on this face, because we need to add an intersection plane. We need to have an intersection plane to be able to create a repetition. I can click here, create a sketch, and create another rectangle. I can use Show grid, grid snapping options and create a rectangle just like this and click on Close. So now it's the things that I would like to do is to create a pocket. I can grow on these tools pocket. And you mentioned five millimeter or so. It's going to work. Now I just want to repeat, to repeat this pocket on all this area. So first I can click here, and I can activate these two linear patterns. Let's select the top view. It's going to be better. So you need first to add a feature, but because I selected your pocket or on your abs this pocket, so it's okay, I can select this pocket, but if you have different features, you need to select the right features. After, Let's continue, I'm going to show you across another example just inside your pocket, you can find a sketch. If you double-click on the sketch, Let's reduce the sketch little bit. Like this, for example. Yes, just like that. Now automatically is a sketch is going to rigid such as symptoms of booklet is going to radiate at the same time. So click again on the pocket, activate repetition. You need to select a direction. So here, horizontal will be the best. But sometime we can walk vertically. I'm going to select horizontally like this. And you need to select the number of occurrence enzyme-linked. So here you have just two occurrence on 100 millimeter. Let's repeat. If for example, you apply six occurrence I can choose now's a number of millimeters. So it means if for example, I reduce the radius radiates, take a glance. I'm going to only extend, only, extend like for example 62. If I decrease, decrease, decrease, like for example 50. And I will turn this render. In my example. Let's increase 101st. I can tap when untreated. And let's increase. I would like to match perfectly. I can click on my top view and I need to increase to 130 and perfect. Maybe I can increase the number of occurrence Seaborn. And thanks to that, It's great. And now I can click on, okay, and again, validate, so I just repeated might booklet on this part like that. Now let's create another sketch. Click on this cleanup, but to answer again, click on this face. To sketch. Let's zoom little bit, Show grid, grid snapping options, and just create a kernel. I can decrease the size of my grid with five millimeter. And even five millimeter is too big, Let's decrease with just two or maybe three, maybe, maybe, yes, two millimeter. And let's make something a little different criteria rectangle again, small rectangle, just like this. Perfect. Let's click on Close. I created this element. Now, let's do the opposite process. I can create a pad, but this time extrude. Let's apply a value. And it's applied 20 millimeter validate. Now I would like to work on a different direction. First is direction enough by tone. And she'll now I have different things. As you can see, I need to sleep. So last pad, it means this pad. You can also go and models ceilings of Padgett. You won't like this. And after I can validate, and I can select by default I work on this horizontal axis. If I change, that can work for his opera and vertical axes. Now, I have an error message for the simple reasons that element is outside the plane, outside of the supra, outside of this intersection. This is why I need to decrease if I just apply your value of ten, just like that. Now, so element is arriving here. One more time. If you have euro message, you can reverse the direction. I want to add this element here so I can reverse the direction. And now it's nice. And I have this element and this direction. And I have a length ten millimeter. So now I can change the position, as you can see, why not eight. And if I activate number, I can work with sweet and increase your land trust like that. For example, 18. And I can validate trust here. If I wanted, for example, to work on this direction and this direction at the same time, I will show you after us, the best things to do will be to create multi transform. Because here it's not possible directly from this intimate. But if I click on the linear pattern, it's not going to work. I click again. Here. I will have error message. So I will have only possibility, for example, to select this pad just like that. Create linear pattern. And I can duplicate on this direction. But I will have to repeat the process with this enzyme. This is why we have, after an amazing tool create multi transform. Let's try walk only on this line. Again, one more time. Increase number of occurrence seven. I can walk with 100 t here. And I can validate just like that. 60. Apply polar pattern: Polar pattern. Let's create polar patterns. We can find this tool scrapped a polar pattern feature. So first things to do, I'm going to take the example one more time of the table because you can add four feet at the same time with this example. First, to sketch the sketch, Let's work on the x, y plane and just create a rectangle like this. Let's use again our example. You can activate some value, this line, one entry there. Thanks to that, you can use a constraint again, it's nice. Click on this line, activate 100 again. And credit to symmetry with a constraint. Click on cost trends symmetry. Is this sprint. The sprint. End this line and this print, this print and this line. Perfect. Now I mean just center. It is very important. It is so much better when you want to create any, any things with this tool, mirror or linear pattern, polar pattern, multi transform. It's so much better to be perfectly in the center of the different axes. So first, create an extrusion. Let's activate to value one more time of four. Just like this, I can click on somebody, change the position, placement and just work on the z-axis. I was already on the z-axis. I transform that. So now I can click on back, like this. Crowd to sketch again. Zoom. It'll be this time I can apply Show grid, grid snapping option just credit foot with a rectangle. Let's decrease with six millimeter and create a rectangle phrase on Burgess here. Perfect. I can validate. So create an extrusion activate pad. And you can enter directly 80 millimeter and validate. Now if I want to repeat that, I can select a view. So first you can go just on this area. This is my front view, so I think I'm not perfectly on the right axis. Yes, definitely I'm not perfectly on the right axis. It's not a problem for what I want to show you. First things, you have two options. If you want to repeat this element, you can use our patterns or you can use create multi transform. If I use polar patterns, I can click on the path first, then Polak patterns. And you need to increase the number of occurrence. First, it is the angles that you can choose N number of occurrences. Let's work with sweet and four. If you add, for example, five of six, it's not going to be good because it is circular. But in the example of four, it is perfect because you can have this render after if you change the angle, you can walk, for example, only on 180 degrees. It's not what I want to do here. I need to keep 360 degrees. I can just click Okay, validate, and this is perfect. So in just one step, you can create this render. Let's see a second example this time are really circular. So remove everything. First, you can remove all those sketches with delete and create a new sketch. Click on Sketch. Let's work on the x, y plane. Yes, I was not exactly nice on the view. Let's walk on top of Q, x, y plane. Validate. Let's create the first element using a circular. Crack this circle, just like this. And enter or cross trend of value, click on the circle and validate with the value of, for example, 40 millimeter exists. Just click on Close. And on this sketch I can create an extrusion. I could walk also raise revolution, but here we're just going to use extrusion, then millimeter perfect. Click on this face again, create a sketch. And now the next step is to use a circle again, top view. Create a second circle really smaller. We can enter a value, just click here. And ten millimeter will be perfect. Just like that. Closer, create an extrusion again, pad. And we can increase with a value, a finger can increase. May be little bit more. 60. Yes, drastic sat here. And just create on this part just to create a bucket. So click here. Sketch again, create another circle from the center print activator constraint of size. Click on the circle, goes here. And let's work with eight millimeter, like this, perfect. Closer and create a bucket, activates this tool bucket. And we're going to change type, swirl or laziness. So now I want to repeat one more time. I want to repeat a bucket on this face. So first crowds or base. So click on the face to sketch. Let's create our first self-care. I can apply Show grid, grid snap, and click on the circle tool. Let's decrease the size of the grid. Value, for example six, and create our first circle. Just like this, perfect. And I would like to repeat this circle. So first I create my pocket, pocket and change dimension from perfect. And now I can apply my repetition polar pattern. So it is like a circular repetition. Click here. I need to select the right bucket. It is the last this pocket validate. Now I can select the number of occurrences suite for my convenience, let's select the top view. For example, I can increase, increase, increase. If for example it's too much, you will have some seemingly strange like that as you can see. So it's not what I want to do, an error message, so I need to decrease like for t, it's not enough. Let's decrease like ten. Yes, it's okay. My example, Let's walk with six. And I can create something like this perfect. If you want to position your element, for example, only on the chiropractor, you can apply 270 degrees. And thanks to that, you can apply only this element on the sweet character. If you want to work on just enough, you can tap 180 degrees like this. And I can walk only on this alpha. You have also the possibility to reverse direction. And in this case, I will work on this direction. So best things to do, it's to keep up dead view. It is definitely the best and it is great because here we can directly have in real-time. So right view. Now I'm going to come back 160 degrees like this. If for example you just apply 90 degrees, you will have something like that here. So let's just come back 360 degrees. Apply six occurrences. I'm just going to increase eight and validate exact perfect. You can use this process for also different pads. If you have an extrusion, you can do this. If you have a pocket, you can do this with any programs. 61. Apply multiple transformations: Let's see how to create a multi tons from multitask from Michigan and we can use a Z stool credibility transform. We have seen that we can apply Miro, we can apply your linear patterns, we can apply your polar patterns. And thanks to multi transform U, we can make a lot of things. We can make a lot of things with just this tool and use all the previous features. So let's see a concrete example. First graph to sketch. On this sketch, we are going to work on this plane, x, y plane. Let's create first two rectangle. Click on the Rectangle tool. That. So Greta, let's zoom out. And I can create a rectangle like this. Just go into the center. I can count the number of division. And yes, perfect. I can close. Let's create an extrusion. Bad. Let's activate a value of six and validate. So now on this, I can click on this face one more time. We need to have support in an intersection, if xi's neat, have to work and just try to sketch again. Let's create a first element. It's going to be a rectangular show grid grid snapping options. And let's create the first element. Just like that. Here. After I can click on close, I would like to repeat this element on different direction. It is totally possible using this tool. So first, use credit multi transform. Before to do this. Craft something, it can be a cavity or it can be an extrusion. Let's apply your credit tea first, bucket, change for SWOT or date. Select the top view and click on this tool. So select Zola's pocket, validate. And if you want to add the transformation, you need to go right-click here, transformation, right-click. And you have multiple possibility. You have elite AD delete, but you can add mirror transformation, linear pattern, polar patterns, scale pattern. If I wanted to just add a mirror first, I can click Add mural transformation. And for example, I can have repetition on Nero on the right because I work on the vertical axis. If I want to repeat on horizontal axis, it is possible you need to add another transformation. So you go right-click here again. I can apply add mirror or transformation again. But this time I can change the axes, change vertical, horizontal. And now you can create perfect mirror on each side using this transformation panels. But if I wanted, I could add more. I could add a scale transformation. Also move up, move down. I'm going to show you this after. This is an example. If you want to remove a transformation, you just go right-click and you can edit it. If you want to. You can delete. If you want to edit your transformation, right-click Edit. And you can edit for his opera can change for horizontal axis. Now let's press right-click Delete. Now I want to craft a repetition. I can remove. Yes, perfect, It's okay. Now, I can click on the bucket and the transformation here. As you can see sometime it's not very convenient because remove the feature. If I click onto poker, nothing happened. I can click on duplicate again. And yes, just here, click on task and nothing happens. So when it's like this, so based things to do, I'm going to remove my multi transform. It's to click out, click on the bucket, and work on this tool again. Right-click. I want to create a repetition on x-axis, y-axis, add linear patterns. I can enter a different value, length first, and I can apply, I can work with a little bit more. Let's work with 120. I can increase the number of appearance suite for. Let's walk with five. Perfect. Now I want to go also on the y-axis. So I can go right-click again and just select, I can just select, Add linear pattern again. But this time I need to change to access. Something was wrong here. I don't know why. Let's come back right-click Delete and come back on linear pattern right-click Edit. Now it looks okay. Yes. Five occurrence. For occurence five occurrence, it looks nice. I can validate. And sitting my top view Right-click again. Linear patterns. I think there is a problem about IS yes, I know why because I didn't change the axes. So now I need to change original tile for vertical. Now it's going to work. I need to change the number of occurrence and I think I need to reverse the direction. Perfect because I was working on this area. So I need to reverse the direction first. Let's work with for occurrence. And length. Action. Increased little bit. Let's walk with a value of one hundred one hundred fifty, one hundred five, I think, like this. Okay, runs, let's increase six, but here it's not going to work properly. So I need to decrease again. And yes, let's walk with 90. And again, validate. And now I created this type of render trust legs out. So you can definitely make a different element. I just sent that in fact go right-click again. Accrued also apply a scale. Let's come back on the first patterns. Right-click and add scales, transformation, legacies. If I click on scanner, you can apply your factor. I'm going to show you on a different example because it's a little difficult here. So I can go out and show you again. Click on Duplicate, click here, and first add a feature. Scale transformation. You can scale laces, but you need to change the factor. And it's not going to be extremely convenient because sometime you can put, I'm going to just put 1.1 for example. And you can change the number of occurrence. The supply. Things are scale is better if first you create the repetition. Let's go right-click, Delete, click on the bucket, right-click here, add linear patterns. First, I can repeat with occurrence for n, I can walk with a value of 120. This. Then I can click on ok. Right-click. At scale transformation. The factor is too much because two, it is like 200 per cent. So I need to tap 1.2 for example, and take your glands. If I use my top view, here, it is 100% and I can increase until 12120 per cent. If, for example, I change 1.4, I will have this window. Perfect. You can walk like this. It's also possible and you can apply on a number of occurrence. Let's see, is it supply of four? Press here? And I can repeat again. So click on the right-click. Other linear patterns. This time change for vertical axes, reverse direction exists. And I can increase with three or maybe four. And just change the land media can apply five years just like that. Chances are lined with a value of maybe 95 truss here. And you can apply again an element. At the end. I can click on, okay, I can go right-click again. And if I want to add more, I didn't show you in this example polar pattern, but you can use also polar patterns. You can even create to offset you have move up, move down. So it is also possible to create enough set, even if we don't use this a lot. Move up, move down. Let's go right-click, add another scale transformation. And let's apply one. Oops. Sometime we have hero message, it's not very convenient. Let's apply sweet occurrence. And just change from 1 to just laziness here. And change the number of occurrence on chest just too. You can also create an offset with another. You can create a scale. Again. Just like that. It's a little bit more difficult to use a scale. Most of the time, we use just mirror transformation and we can repeat the neural transformation. And so most of the time we add a linear pattern on a direction and we create another linear pattern on an Odell direction. 62. Create boolean operations: Let's see how to create a Boolean operation in part design. Well bench, in panties and workbench, we can find Boolean operation and we can walk with this using different buddy. The first, let's create an element on the first body. So credit, sketch first. Let's work on the XY plane and just create a rectangle. I can use my grid Show grid grid snapping option and just create an element. Yes, just like that. First, let's click on Close to pad. And on this part I can keep a value of ten. It's going to be nice. Click on the first phase crowd to sketch again. Activates your grid, Show grid, grid snapping option craton or direct tongue girl dressed like this. And click on close. Nets, just apply upper cut across swap places. So it's going to be my first buddy. If I want, I can go right-click Rename and just change from body number one. Now let's create a second buddy. So I can click here, create a new buddy. His buddy, I can go right-click Rename and just step body number two. And validate that. I can double-click to activate this new buddy. On this new buddy, I'm going to create a sketch. So click Create to sketch and just work on the x, z plane like that. And under exit plane, Let's activate show grid grid snapping options and also external geometry. But if you click with external geometry just like this, take your glands. Well, not in the same body. So the thing that I'm going to do it just to use my grid in this example. Or I can make some sync, not exactly on the top left little space. And for example, Crutzen dress here. And after add also a knock, center and n print. Just like that. Then I can press escape. Just cured this part, dress here and create a circle also on this area, just like that. After I can click on Close and credit to pad one more time, just click on that option just like z. So I'm going to change for symmetry two plane and increase the size. Let's hit XO right view. And let's work with a value of 60 millimeter. So now I created these two element. I can use a front view. The things that I can do in C is body number two. If I go right-click, I can apply transform and phrase on pair. I can drag and move on the top, just like this and validate. I have this tournament. I have possibility to create Boolean operation with two body. For example, you start with a fresh bodies, you start with say gone. And you realize that maybe you want to addition. So two-element, you go on this tool Boolean operation. You need to add. But at body I can click here, this is my first body after I'm going to have a single body appears. And I can click here also. But he's going to ask first, curt or common, it's not extremely covenants. The best things to do. You can go here, you see a two-body at the same time. And when you go on this area, you can see **** first cut or command, just laces. And at any moment you can add the body. I'm going to show you with a better example. First, let's just come back. Yes, just that discovers I can go on. Just here. Yes. Double-click. And it's okay. When you want to add the buddy, you need to work differently. So for example, A6, but the number one, and I can click on Boolean operation. And if I click on Add buddy, I can go and models, but the number two. And now take your glands, it's different. I can find my buddy number one. And now inside I can find them Boolean. And I have just one buddy and I add X2 two element at the same time just exists. So first you need to select your first element. For example, I see digs a budget number one, like this. I can go here. I need to add the body, but if you click on this area, it's not convenient, you don't find missing, you need to go on models, but d2. And thanks to that, now I can click on task and validate. And inside I can find Boolean. If for example now a credit again on odor buddy, I can click here, but the number can change, right-click, Rename. And just change for Buddy number to change, renamed. But yes, number two, Let's share. It's not going to come in on because I have already your buddies, so I'm going to change and just change. But now it's the next step. Let's create an element. Just click here and craft for example, adjectives cylinder. And so body number three, just like that, I can track my cylinder on this area. Let's just change. Literals are red juice, so ten millimeter is great, increasingly turned 820 millimeter validate or you have this element and just transmitters a position with right-click Transform. First go a little bit on this, around, a little bit on this area. So I created a new buddy. If I want to make your subscriptions, I can click here, double-click activates this buddy. And if I go on these Boolean operation, I can go change fuse for cat at Buddy models and just click here. And thanks to that, I can remove this part and inside my body number one, now I have a new operation, boolean and zeros 01. Let's just come back. If I wanted to create intersection, even if it's not interesting here, acidic the frozen body. I click here, add buddy models, ceilings about D3 and about the task I need to change for common. And thanks to that, I upturn uneasy surrender hits totally not interesting to do this, but it just to show you the principle of work. You can make Boolean operation, but this time, not like in the patois bench in the parent is N log batch working with a buddy. 63. Create datum plane: Let's see how to create a datum plane. So we have the possibility to add a new plane. And from this, we can find this tool, credit that term plane. So first thing that I'm going to do just, let's create an in-demand crack to sketch. And just to work on this site first on this plane. And after its create a rectangle, I can use Show grid, grid snapping options and just create a rectangle like this. After, Let's add an extra feature and click on pad. And I can create an extrusion with a value of 20. Just like that. Here are the things that I'm going to do is to click here again, to sketch. And I can, if I want to activate external geometry, click here, click here, and just grab the rectangular on disease area. I think I need to also add external geometry using or so this point. And now I can create my rectangle and just snap to the external geometry. And I can click on Close and directly create an extrusion, also an activator value of just 20 legs out. So now if for example, on this around maybe 20 is not enough. I'm going to extrude again for my example, or click on the Sketch again pad. Let's increase literal with a value of 40 will be better for my example. I would like to create something here in a corner element, but I don't want to position exactly in the center. So if I create a sketch and a credit to sketch directly here, I will arrive exactly in the Maidan and me. I want to create an offset. So this is why you can use datum plane. I can click here first. I need to select a reference. So acidic face of reference. You can, for example, click here and automatically the planar reference plane will be selected. So now I'm on the right axis. And I can create offset attachment of set on different direction. As you can see here, the direction will be not on the y-axis, the direction we'd be under z axes. In this example sometime it's not every time easy. I can just change the position. And for example, position at minus 12, dressed like this. And I can validate, so I created this datum plane and now I can create to sketch directly on this datum plane. Click here. Task, craft to sketch. And as you can see, I walk with my sketch show grid on datum plane. I can use my front view and activate the next tunnel geometry again down that geometry, this line and this line, just like that, I can use the polyline tool and credit to print here to, here. To line this sprint to sprint. The sprint. If I zoom little beads, the sprint to sprint, interests like that. And as you can see, I'm not into my door. I wanted to create this element with an offset. So this is why so datum plane is perfect. I can click on Close Creighton extrusion pad. Just lazy. I think she is not working properly. Let's think something is wrong. Recompute failure. Reverse symmetry to plane. Z, direction dimension. Too large, but it's not going to be. I think I have a problem with my sketch, so I need to come back. I think something is wrong about my sketch. Electrodes come back. I actually got Tom plane sketch options. I think I don't have a line phi click on. So line tool, it looks like I don't have any line here. I can check. Maybe I can try here. I think I didn't close my sketch. If I activate powder, it's not going to work properly. In my example, something is wrong. Why is not totally closer? So I need to come back to my sketch. And let's zoom little bit. Yes. So when you have something like this, when there was the best things to do, each to do this again, so you can delete every sink. And I can see, so again, click here, click here. Okay, it's better. And I can use one of these tools, polyline tool I need to sit exists line. Let's zoom, select this point and just continue TO sprint. And just click here. And just close that. Now it should work. I can click on my sketch. I can create an extrusion. Now it's going to work perfect. And I can silica symmetric to my plane and just activate two value of four. So this is why it is useful to create two datum plane just like that. Here. If I want to create, for example, something here, I can create another datum plane, datum plane. And I can attach this here and then credit to offset. So one more time I can change the position. The position, I think one more time it will be z direction and decrease, decrease, decrease. Let's apply a value of minus 16. Validate and I created a new datum plane. And for example, I can click on my top view credit to sketch directly on this datum plane. Activate show grid, grid snapping option. So you can see I'm not on my datum plane and just click on Close cities or less catch, press Delete. So acidic Zola's datum plane. And credit to sketch. Now it's going to work. I need to close this window and show grid grid snapping options. Now, yes, it's good. I walk on this datum plane so I can select my top view and some prints. Burleigh can create something, a TV to an external geometry with this line. Just like that. And create some seeing. I can use the Rectangle tool. For example, credit. So I'm seeing here exists. And just click on Close. Now I created this element that can do an extrusion if I neither, just like that. And just to play small extrusion with a value of eight, translate this. So this is the type of things that you can do, even if I could, for example, use this phase, but it was to show you the datum plane. But the first example was great about what you can do after you have datum plane. If you just go right-click press, Delete like this, you can only remove the datum plane, withdrew to remove any sketch pad. So I can go right-click for example, and delete just like this. Here. 64. Construction tree part 1: Let's explain the construction tree. Construction tree, what disease? It is, this element on the left. So when we work on a pond design, but it's also for different workbench. We can find a different element on these construction tree by default in pandas and you need to create two body activates your buddy with DoubleClick. And then you can create two sketch to create some sink. First, let's create a sketch x, y plane like that. And crowd to first element with trust to rectum girl, Show grid, snap to grid. And creatinine mount just exists first. And just click on Close. And you can use pad. Activate yes, ten millimeter, it's perfect. And next step is to click here on this face. Crowd to sketch that dress credit to basics darker. Just like this. I don't need specific dimension. And also activate pad. I can create an extrusion with, for example, 20. Just like this. And click here to sketch again. I think I have some thing about, yes, I needed to change and come back with this view because I was not on the right view. And on the right displaying dressed craton NodeRED meant like this. And this time cracked a book cut across just like that. So I created this first element each time inside as this construction tree. So you have your buddy, so this is your document. This is a buddy. And inside you can find origin, so you have the possibility to displays the origin using the space bar. Each time when you click on the space bar, you can activate the view origin. I can see my different axes just like this, just clicking on the spacebar here. But if you go right-click, you have also more options. You can, for example, two liter in demand. And you can also rename at your convenience. So for example, if you want to rename, I can click on somebody, right-click Rename on you. I will choose a shortcut F2. I can click here and just change for object one. Trust legs yet after you have multiple element. So when you have a pad like this, if I press shift, if I press on my Spacebar, I can activate zoo elements. So here I can see my iPad, my first pad. Here, I can see my second path. And here I can see my pocket. But if you activate, for example, this powder automatically pad zeros 01 and book Kurt won't be displayed. If I click on pocket, activates the pocket, these two paths won't be in display. You can also one more time to rename if you need right-click, I can go on Rename are generally we don't do this too much. Renamed also element, but it just to show construction tree, I can make first extrusion like this. Here can go right-click, Rename. Second extrusion. And she, I can go right-click and rename again and put kit. For example, you can rename the different element at your convenience. Now if I want to create another buddy, I have the possibility to click here created by dy. Now as this is my second buddy, I can go right-click Rename and tip. Object, number to, object to. But if I cried to sketch, I will be in the middle. So it means I will be exactly if I click on origin On my other objects. So on the first objects at first, but you can go right-click and you can move your budget. You can move your body with transformation. And thanks to that, I can move on the left, just like this here. Now if I come back on my object to origin, now It is. Okay. Let's create a sketch on object to create a sketch. And we're going to walk on the x, z plane. Activate, show grid, grid snapping options. And credit to Node-RED meant can use my rectangle, maybe can decrease. But it also agree them. And create something like this. Oops, it's not going to work properly. So just crowds this type of sketch at your convenience, you can make not exactly the same measles. It just to show you the construction tree. And one more time, I can apply path to create my extrusion symmetry two plane. And let's increase so value with 60 and validate. So this is my second element. So one more time if I need to, I can go an object, remove origin display. If I want to change the position of this object again, right-click transform and I can position, for example, here, if I need to create a rotation, it is also possible, as you can see, just like that, I could continue. So this is how you can create buddy, can crack buddy and inside your body you can have multiple step. Now, what's happen if, for example, you delete a step? If I click on this pocket inside, you can go in this area, you can find the sketch. The first thing that you need to understand, if you edit the sketch, you will eat eat the features. You will edit the feature at the same time. If I double-click on this sketch, for example, I decide to change my circle. It means I can change the dimension, click here and redraw it for eight, just like that. If for example, I do this work, I can click on close automatically. The features will be adaptive to my different sketch. This is a first things to understand. Things to understand if for example, I delete duplicate, I can press Delete on my keyboard. You recuperate your sketch. You can recuperate your sketch at the initial position. Now if I delete the sketch, I can come back to my signal next fusion and continue like this. So each time when you delete the features, you can wreak period, your sketch first. Let us come back and just come back with my pocket. Stasis. So this is a first things to understand about this type of construction tree. 65. Construction tree part 2: Let's continue with the construction tree. You have also the possibility. So you can work with Buddy each time when you create a sketch, you need to have an active body. You can also classify your body inside. For example, create a new path and make it active. So for example, I can click Create a path like this, but is useful after because we have different workbench and on different workbench that we can add on. For example, if you just go on add-on managers wherever. So the options to create, assembly and syncs to that. It is, it can be useful to credit part. So for example, I have this part. If I want to create a sketch, it's not possible directly, I need to create an active buddy. I can click here. And now I created a buddy inside my part. But the part you can go right-click and you can rename. And you can be, for example, my proud number one, just laziness. On this button and down one, I can click on somebody. For example, I want to create a table. I can click on Jeopardy sketch. Just like this. I can click here on, I'm not sure I'm going to write planar. Let's do this again. Credit to sketch X, Y plane. Yes, perfect. And create a rectangle from the top so I can grab my rectangle just like this. Let's apply value. Click on the sprint. Let's apply 120. Then click here. Let supply 100 and activate symmetry. Constraint symmetric Carola, this sprint, the sprint and these axes, this sprint, the sprint. Oops, let's do this again. This print, this print, and this axis. Perfect. I'm sure maybe something is wrong here. I think I need to come back with trust before something is wrong. You have already the size. Let's activate my symmetry again. Click on the sprint, click on this point. Click on this point. Yes, now it's going to work. Just finish the sketch, create an extrusion. Let's walk with a value of six and validate. After if I want to create a fit of my table, I can why not work with a different part so I can create a new part like this. I can go right-click Rename, and it can be, for example, the part number two here. And just activate two new budget, create a new body inside, just like that, After you can move a body to another body. So if you need, you can take a buddy dragon, move inside, a different part, can move about the inside different path. On this buddy, I can double-click to activate. Credit to sketch. App can work again on the x-y plane, validate. I think I need to go on models. Click on my first part and this activates your view with the spacebar and come back to my sketch. Now, let's click here, show grid, grid snapping options and criteria Tongan. One of the problems that I have is if I don't see my first element can be a problem. So now it's better I can activate again, activate my grid and create a rectangle. Let's walk with a rectangle just like that. For example, here. I think I can make something simpler and just create different rectangular like this. If I activate my first part, yes, I created this for rectangular. It's nice. Let's just click on Close and craft. An extrusion exists and activate symmetric to plane. I think something is wrong. I think something is wrong with my dog proud so I can click on my part and just change the position. If I go right-click Transform, I can. Change position or validate I can go on placement, it's going to be better. And children's visit axes, 80 degrees. Dress value that you can move your part. If I come back to my sketch and activate extruder, have thinks something is wrong. But my sketch again, I'm going to make something different. Double-click and just remove this element. Remove this element and remove this element. We're going to walk around and just create an extrusion. Now it's going to walk. I can apply AT validate. Trust takes out. The things that I can do is to duplicate so I can click on my buddy. And if I go right-click, I can, for example, click on copy and I can copy everything here. And I can go right-click it and I can passed. And now I have another budget. This budget can pull inside my part like this. And I can go right-click Transform, Select. So bottom view and change of position. Just like this. Stress here, perfect, validate. So I just want to show you how you can classify your different elements. As I explained, it can be useful if you want to create assembly using different part. And I could continue, I can go right-click, you have the possibility to copy a buddy. You can cookie every sink and right-click past again. I can click C or right-click, copy again. And right-click and paste again. And you can drag and moves about the insides of power to drag and move inside the path tool. If I select my board is three, I can go on my bottom view. Click here, double-click, right-click, transform, and change of position. Just like this. Let's zoom little bit. I think I need to move one step, validate and click on the body 00 for DoubleClick, and then right-click transform and change the position again. I think I can go here, and then I can go here. So it's okay for that. So this is how you can classify your different element. And now I will have to part and it can be useful in other Workbench. So part one, I have my buddy, but two, I have four different buddy like this. Each time you can click on the path to right-click and you have the possibility to apply transformation like this. So here for example, I can move also element at the same time. Just come back, redu, reduce the last section. You can also apply placement. So possible here. And you can do the same with your body. So you can click on the buddy and right-click. You have also the possibility to have access to transform. 66. Display properties: In the constriction tree, it is possible to change the appearance of an object. So first let's just create an object in this pound design workbench, credit to sketch. Let's just work on the x y plane. Just creatinine meant I can use Show grid grid snapping options. And it just creates a basic rectangle. Chose to dress like that. After next, click on Close and create an extrusion pad. Let's decrease the value with just four. Validate. Let's create an elderly man. Click on this face to sketch again. And let's create a rectangle. I can use my grid one more time. Show grid, grid snapping options. It's decrease of value created two new element we can decrease too far. And creatinine men, for example, exert dress here. And maybe I can press escape and just read you a little bit. And rigid see turbid. Just click on Close. The next step is to create an extrusion or a pocket in my example. And just apply through our dress here. And let's get to know the island managed consists face. One more time credit to sketch. Show grid, grid snap. Let's decrease. It'll beat with for example, six and credit and iodine. They meant like just this element on this part. You can close that again. And all. Perfect. So I created this smaller, small elements, the things that I would like to do, It's to just change the accumulates. It is possible when you have a buddy, you go right-click and you can find appearance. Appearance here. When I click on this part, I have Document window. You need to select your element first. And you can change flatlines for shaded. So you can change your render wireframe or you can change for print just like that. When you go on this, alright, is possible to change the display so one more time can go on your frame, you can change flatlines also. But you can go on this display property with FY20 viewing mode. Just like that. I can change on this area. Here. I'm going to come back like this and just change here. If for example, I acidic shaded, you have this render. I don't find flatlines as you can see. I'm going to click here again. You can apply your materials, it's possible. So you click on this area and you can apply different materials. It's not very advanced feature on, but sometime it's useful you can change lethal to display. For example, I want to add girl that can teach here. If I want to apply, for example, metalized, I can click here. If I want to apply each time you need to click on the face aluminium, I can click here. After every time you have more options. Polygons of phase. You go here you have the ambient color. So what it means, for example, it's aluminum bucket. I can change my ambient color. You ever choose a different color? Let's make some scene in gray differently. And you have also the emissive color, emissive current tagline, so bad, so difference if I change my emissive color. And you have also reflect with specular color. Just like that, we can make some modification. You have also shininess on which you can walk. It's not a lot more advanced features, but sometime it can be useful. You ever saw here the shape color and line color, just like that. Here. If I just click on my face, you have the print side length wise. You can also make transparency on your element and line transparency. So if I want to change this element, I need to change for our, for example, flatlines. And if I click on flatlines, you can find, for example, the point size and take your glands about this area. By default, I used to and I can change the point size. So sometime if you want to have something bigger because it's too small, for example, to select a vertice. It can be interesting to increase the point size and you have also some line wide. And you can increase also. Well actually we don't use this too much, but sometime if it's difficult to find just an edge to find a vertice. You can use this display property and make some adjustment with print side and line weight can decrease. Just like this. After if I change my material again, let's apply, for example, gold, I have this render. It's not very yellow, so I can change the shape color, or make something more like this. So my line color, orange color by default is black. Generally we keep this in black, but it's possible to change. In fact it here one more time I can change my MEN cooler or diffuse color emissive color, specular color, just like this. So it is something interesting. We don't use too much, but sometime it can be useful. You want to change liters will display, you want maybe change the size of flatlines on the lines on the vertices. It can be useful. 67. Techdraw workbench: We are going to see the Tech work bench, Tech war bench. For this, one of the first things to do is to go here and you can just sit the Tech war bench. What you will be able to do with this war bench, very interesting war bench because when you create, for example, a part, you will be able to display different view. And to introduce your work on a page, you can add a model of page. And after that you can introduce different views, you can add a dimension, you can add annotation and more on your page. So one of the first things to do when you go on the tail drawer bench here, you will have a different type of window. And I decided to position my window like this, but it's possible to edit also at your convenience. So first we will be able to insert pages here in this area. We can work with page, insert a model of page after we'll be able to add different views here. We have also more element with the views when I go on this area. I have also some possibility to, for example, we can insert element just here. I display different drawing tools. We can insert different dimensions. Here it is the different tools that you can use to insert dimensions. But first you need to create a model of page. Something that I can do is to go in this area. To insert a model of page, you will have insert default page or insert a page using a template. If you just click Insert a Default page, as you can see, I have this model of page. I can zoom little out. Now I can unlock different tools, but not all the tools. Because if for example you want to use all these dimension tools or you can also add a different element on your drawing, you need to insert views first. This is what we are going to do. After I decided to organize my window here, you can just drag and move the window at your convenience. I can drag and move, for example, this one here if I need, you can reorganize your window. Something that I'm going to do is, as a explained, it's to position my windows like this. I think definitely it's great, but you can make a lot of adjustment. Moving your window here in this area, I start with this one, I keep everything on this line and I decided to put the different dimension tools and some annotation tool just here on this area. Will maybe, yes, maybe I will work with two lines. First line here with all these tools and just a second line here with all these tools. This is the first things to understand here. I've created a model of page, but something that you can do also. I have this page, I can just delete this page. You have also the possibility to insert a page and you go insert page using template. In this case, you have this different template, You have a list of different template and you can select what you want. If for example I want a four in landscape blank, I will select a four landscape blank. I can click here and I can insert this model of page after I will be able to insert you. So one of the first things to do, so I'm going to click here and just delete. You have also that type of model of page page using a template. But I will show you after in details how you can insert your models and how you can edit these models. Here I'm just going to come back four, Portrait or landscape. Let's focus on landscape and you can add your model of page First things to do it to Crato models, this is what we are going to do first. Crato models, Let's crate simple models. For this, I can change the work bench for the par design work bench. Just like this, we will craft sketch, I can craft body Ct sketch. After that, I will work on the X and Y work plane. Just here. After to work on the X and Y work plane, I can out select my grid. I can define my grid first, so I can click here, Display the grid. After that, I will create the rectangles. I will create my first rectangle on this area just here. I will zoom little bit. Oops, I press Scape. Let's come back to my sketch first, center my rectangle. Clicking on this point, this print, this line, and activate symmetry constraint. This point, this print, and this line, and activate the symmetry constraint. After that, I will define two dimensions. I will click here, enter a dimensions. Horizontal dimension, 120 millimeter. And click here. Enter vertical dimensions with 120 millimeter and I can validate. I will use my circle tools and just go on this area. Snap to this point and create the first circle. I will click here. Snap to this point, Cretan order one. I will just use my grid to repeat the process. Click here and click here. Now I created this element. I will close my sketch and I will create my first exclusion. I will click here, I will create an extrusion. I don't need to extract too much here. I can increase a little bit if I need, but even this I think it will be too much. So I will just focus on the value of ten. I will just validate. I will create another sketch on this face. Click on this face C sketch. I will circles just here, circles on this area. I will enter a value for the circles, so I can click here. Dimensions for my circles. I will apply you dimensions of 20. I will close my sketch. Ct extrusion. Again pad. I will increase the length. Not too much. I will just focus on yes, 40. Maybe I can increase a little bit. Let's work with, I think it's too much. Just going to focus on 40. And just validate, I will click on this face crate, a sketch again, activate a circle just inside. I will enter a dimension for this circle, so I can click on the circles dimensions. We will apply a dimension of 16 millimeter. After that, I can close my sketch and create an extrusion. I can go on this area and extrude, not extrude pocket here, we can change for throw all. As you can see, I can cradle on this area. We're just going to create this simple path. No need to craft something very complex because we'll use the different tools and to see that it's better to crate something, not too difficult here. This is my body. As you can see, something that I will do is to save this work. So I'll just say this work. As you can see, I win name for part why it is interesting because after we'll be able to insert different elements of this part inside a model of page, this is the first things to do. So now we can come back here, I have my body perfect. I can just click here, press Kep, and I can go directly in the take, draw work bench. 68. Techdraw drawing part 1: In this training, we are going to create a part. After that, we will introduce this part, these models, on a page. And we will add different views, we will add dimensions, we will add different elements. One of the first things to do, it is to create the part. I can go here and I can change for the part design work bench. Directly on the part design work bench, I can create a body and I can create a sketch. Then I'm going to zoom little out, just like this. And something that we are going to do is to focus on the work plans. This work plans just here. Thanks to that, we can work here. After that, I will directly use my grid so I can go on this area and I can activate my cride. I will use one of these tools. I will just use the line tools here. I will create a first line starting from this point. I will zoom a little bit and I will define a dimension for my line. First, I can create a first line here. I will define also a second line on this area. Just like this, I will start with two dimensions. This one I can apply also the constraint vertically. I will click on this one and apply a dimensions. What dimensions we will apply. We'll apply 110 for this one. And I can click on this line and I will apply a dimensions also. I will apply 60 millimeters for this one. After that, I will use my line tools craton, other line I can snap here to here. I can zoom a little bit just on this area. I can click on this line and I will enter a dimensions also. And I will enter 20 millimeter. I will just come back, so let's use the line tool snap here. Go on the left, just here. I will click on this line, Apply your dimensions also and it will be 70 millimeter. Then I will add another line starting from this point to this point, I will add another dimension. If I just click here, it will be hoops. Yes, just click here with this one, it will be 40 millimeter. It's okay for that. This is the different dimension that we have. Now, if I just go on this area, I would like to cry. I can use my tools. Just click here if I want. I can also use, for example, circle tools. I can just the circle too. With the center, I can snap to this point. Then I can snap to this one just like this. I will crander circle starting here, just like that. After that, I will enter a dimensions to this one first before to enter dimensions to this one, because I'm going to deselect and just use my trim tool. So I can go in this area and trim edge and I can trim just this part. Then I will add dimensions with these tools and click here, something that we will apply. As you can see, it will be just 12 millimeter. After I will add also fillet, I will use my fillet tools just when we go on this area, we can add a fillet. I can click on these tools, sketch fillet, silk, this point and this point. This line and this line. The first line and the second line, I can apply a fillet. As you can see, if I just press Escape, you can increase a little bit the value of the fillet just like this. So I can dragon move this print keeping my dimensions. But you need to be careful because if you dragon move this print, it's not doing convenient. So I can increase using this print. I will do the same thing here. I will click on my fillet tool. Set this line and this line, and we'll add a small fillet. I will be able to keep this value. I can zoom a little bit and just use my red here. We have 12,345.6 I think it will be nice for what I want to do. I can increase little bit with eight, just like that on this area. If I use this filet, oops, I need to make some adjustment. Yes, just like this, I need to zoom little bit and position my element just here. I need to put this point and snap here, do not have problems. And put this point and snap here also. It's okay for that. It looks nice. Something that I will do it. I'm going to turn on my view. Just press close, just like this. After that, I will create an extrusion. So I will use the pad tools and I will increase the size. I will work with two different sides, the symmetric to plane on this area. I will change my value, Whatever value I will apply here. We have a value of 40. It's not enough for what I want to do. I'm going to come back to my models. Double click on the pad and apply a value of 60 millimeter. It's okay for that. Now let's work on a different work plan. I'm going to click on this face and Cr sketch on this face. Something that I can do is to turn a little bit, activate the grid just like this. I will zoom and crorectangles. Here we have zero, we have 20. We need to start at 20, something that I will do. I will zoom little bit and start just on this area. I will go here and go until this part. Just like that. Perfect. This line need to be on the same level at this line. After we can increase a little bit here. It's not problems. You can just enter dimensions on this line, Enter dimensions. Let's do this again. So click here, click on this one, and we can enter a dimensions. What line we can apply? I will apply 24 just like this. I think I have a sketch constraint maybe because I snap. So I have my line just on this. I can press a step. Just come back to my models double click. Let's turn. Yes. If I click on this line, I decide to apply a dimension. As you can see, it's not working properly. I'm just going to keep my grid for a simple reason, that if we drag and move, yes, we have some constraints, so I'm just going to use my grid and make some adjustment here. Just like that on this area. We can stay here. You can increase if you want, but it's definitely not very important, you just need to respeak. So here we have 10,102.2 Let us click on Close a Pocket. I can click on my Pocket Tools, and I need to increase the value here you need to increase if for example you tape any things like 120, for example, I can presenter and I will be able to Crt something like this. Then I will click on this face like this and I will Cr a sketch also on this face. I think I prefer to turn a little bit on these directions and now silk my tube. I can activate the grid again. Zoom silico rectangle tools. We're just going to use the grid. And as you can see, we can start on this area just here. I can create something until this area just like that. If I press Escape, I will increase little, just here, what dimensions we have. If I click on this line, first I click on this line, I have 40 millimeters. And if I click on this line, I will apply 12 millimeter. You just 10 millimeters here with the first with your grid and 10 millimeters here. We have 20 millimeter on this area. After that, I can click on close. I will crat also a pocket. I will change the type and here we can increase. We need to have more than 20 millimeter I can use through all if I need. For example, I click here 24, perfect. I can click on close, so it's okay for that. We have created this part and thanks to that, we will use this in the tech draw word bench. So I can change Ilic. Now the Tech Draw Ward bench. And we will use this body to insert different views. 69. Techdraw drawing part 2: We're going to continue. We have created these parts and we're going to create a model of page and after to insert different views in the text draw work page. As explained before, you have the possibility to insert a page. We will use Insert Page using templates. I can click here. After to click here, I have different models. As has explained before, we have all these type of models and something that we are going to use, it is the three and the three Lensc blank. I will click on Open and zoom little outside. After to have this model of page, I will insert different views to insert of views. As as explained before, we can we have Insert views and we have also insert active views. Here we'll focus on the inserted view. First things to do. I need to go on my parts. On the parts, I need to select the body. I select a view, for example. I will use the front view just like this. After that, I will click on this element Insert View. Now if I go on my model of page just like this, I can just click here. As you can see, I inserted my first view. I will position the first view around this area. Now let's just continue. I will click one more time on this part. After to do this work, I will insert another view. First, let's go on the top. I can click on top just here on the left. I can use one more time. Insert View. Insert View here. As you can see, I have this message here. You can also insert SVG file if you need. You can just go here to something specific to insert SVG file. But in my case I don't, I don't want to do this. In my case, something that I'm going to do is to come back just like this. I will use insert view. You need to select the body or the pocket. It's going to work inserview. Now I can go on my model of page and I have der view. I will position this one on the right. Let's come back here, select the body one more time. I can work with another type of view. I will turn on the directions. I will select the right views after slick the right views. To select the body, we can click here, insert a View. Now I can go on this area page and I can drag and move this view. As you can see, I think I will work a little differently. Position this one here and position this one on this area. Let's insert the last view. I will select directly my parts. I will click on the body, I will turn, or you can click after. I will first turn like this, select the left view, in this case, click on the body and insert View. After that, I will go on this page. And I created another one. I will position this one just here. It's okay for that. I'm going to recuperate this part just one more time. Move a little bit and position my part just on this area. It's okay for that. Now if I click on my model of page, what I need to do is to try to have a better aligment and to have a better position. First I can rename each, when I go on the views, I can go right click and I can rename here I can rename it will be the front view, for example. Here I can rename also this view. It will be the top view, right click, Rename. I will take top view. After I have this one, I will rename also this one. Right click, rename. This one will be the front view. This one will be the front view. It means I need to change this one click. Rename. This will be the right view like this, this will be the front view. So rename the last one. This one, right click, rename, and we will take bottom view. We have the right view. This one we have the top view. This one we have the front view and we have the bottom view. Something that I can do it. To activate the Crete, I can click on my page and here you can display the Crete. You can change false for true. After to change for true, I can use the grid spacing. Let's work with ten millimeter. I will zoom a little bit and try to change your position. I will drag and move, for example, this one on this area. I will zoom. I will let just a little space on this area, but not too much. I will click on this view and I will try to have the right aligment position here. On the right aligment position, my bottom view. I think here it's okay. Then silk the right view. I will move my view and position this one. I think just here because after we need to let little space on the top for the titles and elements. This is why you need to change a little bit. Positions and the front view. I can position. I think just like this. We will make adjustment after if we need it first to try to have the right AligmentIk. Like this, it's not bad. We have some place for the titles, we still have place to add dimensions. After to position this element, I will just go on this area, selt my page one more time about the grid. I will change grid for false. Just here first. After that on this area will just remove the view of this element to obtain this render first. 70. Techdraw drawing part 3: We're going to continue. The thing that I'm going to do is to add dimensions. We have positions, the different views, we can add different dimensions. As I explained, you have the different dimension tools on this area. I will zoom a little bit and position the dimensions on my different views. First, let's click on one of these. Most of the time we will use Insert Line Dimensions. Every time you just click on the line and you can drag and move the dimensions. Let's repeat this process. Each time you select the line and you draw a dimensions after I will adjust with the Cred. But first let's just click on the different lines and just pull some dimensions. I can click here, and oops, think this one is not good. I can click on this one, Press Delete. Let's continue here. As you can see, we have a little offset. It's a little strange, but it will be okay for this example. Here I have a radius, can pull a radius just on this area. I can see like this one. I think you can use every time radius or every time dimensions depending on what you want to do. Let's just use every time the radius in this case. I could continue also here if I need just reduced dimensions. As you can see, we're not big precision here. I can click on this area and insert reduced dimensions just like this. Think it moves a little bit, but it will be okay for what I want to do after. Let's continue. I'm going to go in this area. Just click here and dry and move my dimensions. I also here we have different type of parts. Something that you can do is to use, for example, the vertical dimension. Or here you have vertical extent. If you just use the vertical extent, I can select directly this one. I can press control, select this one. And apply the vertical extent to upturn, for example, 80 medimeter. As you can see, this is why it is interesting. I can pull the eight dimensions here and go on this area. Just click, and we can draw 20 here. We can draw this one here. We can draw this value. I could continue, just go in this direction. This value if I need. And go in these directions and pull this value just like this. Yes, when I credited my sketch, I think I created a little offset because I wanted to position 12, and I think using the Cred, I created a little offset. So this is why we have this value. But it's going to be okay for this example because the important things here is just to focus on the Te bench. It's okay for that. After I could continue, I can, for example, add more things. We have also dimensions here that we can add. For example, we have 18. If I just go here, I can pull 18, I can click on this one and I can pull another dimension like 24. Okay, let's just continue. Something that I can do. I can also pull the 24. Just stay inside, or we can also go in these directions. It depends about what we want to do. So after that, I will go on this area and I will continue. So let's define different dimensions one more time. You just repeat the process Every time you take your tools and you can enter the different dimensions. Just select the lines that you want and you can pull the dimensions. Here, for example, is a great example. Here I can just apply an order one, but something that we can use to click on this line. We can press Control. Just click on this line. After that, I can use this Horizontal Extend and I can put my value of 110 here. I can click on this line control, I can click on this line. And I can use these tools. Arizontal extend, not the horizontal extend, the vertical extent. I can click on this one control, click on this one. And I can use vertical extent to obtain the value of 40. I can move here and move here. Then also I would like a dimensions. For example, just this one. I can click here. I have dimensions of 12. It's okay for that. Let's take the last view. It will be pretty simple because we don't have too many things. I can just click here, pull 60. I can click first on this one, just on the right, and pull 60 here. I can click on this one and just pull 20 on the directions. Then I can click on this line control. Click on this one. I can use this one, the vertical extent, to obtain the value of 80 millimeter. The last point is one more time. I can click on this one. I can enter 18. I can click on this one, and I can enter 18. Also, I will click on this one and I will enter a value of 24. It's not bad. Yes, I think it will be okay, like this. I'm saying that I will do it to select the different element. I will change the color. You can select with control the different elements that we have here. As you can see, you need to sec element, you need to press control and stay control up. Sometimes it's not very convenient. As you can see, you need to be careful to stay control. And when you go on the left, you will have different value. Here, sees the view, and you can change the color. Here we have color. If I apply the red color, I can click here and apply the red color about the size. We have also the size, font size, and maybe I can reduce with a value of four. I can repeat the process here. So I can select with control the different parts one more time. Sometimes it's not extremely convenient, so you need to be careful when you click on Control to really select the dimensions to not be in troubles. And I can go on the left and I can change the value with the red colors. And here I can apply four millimeter. Last point is to go and repeat the process. On this view, I can select the different part using control. Click on Color, change the color for the red colors, and just change the arrow size for four. Oops, not the arrow size. It's not this one. It is the font size for four. Yes, here I didn't change for five, so I need to repeat the process again. I can keep the hour size at five, but change the phone size for four, just like this. I will go also on this area, so different parts and activate the red color just here, red. Just change the font size for four, just like this. Now the last point is to go directly on the page. We can apply sure grid true. We can make adjustments little about the position. For example, I have different arrow. I can make a better aligmentneeI can pull a little bit on this direction. It's okay for these two ones here in this area. I think I can Allen just here. Oh yes, just like this. We can just use the grid to make some little adjustment about the position of the different rows. It's okay. We can stay like this on this area. I can use the same aligment with this one and this one here. I can pull a little bit reduce this one. Reduce this one on this area? Yes, maybe on this area. Let's just continue here. I have many dimensions or something that I can do it to alternate. May be the dimensions just like this. Here we have 80, it's okay on this area. I can reduce 18. I can reduce 18 also here and increase 24 on this area. The aim is just to use the grid to make adjustments about the position of the dimension. After to do this work, I can click one more times on my template page. And just falls, I will change a little the position, but we will do this after first we have positioned this different value. It is nice, and we'll add order element after. 71. Techdraw drawing part 4: We are going to continue after to add these different dimensions, we will add titles and we will use the text tools to add the titles and to add also the titles of the different views. One of the first things to do is to readjust little my views. To readjust little my views, I can go on the left slick the template One more time on the template, you need to click on the page. Here I can display the grid. One more time I can display the grid. Something that will do is to move the position of the view I can reactivate. Here we have turn view frames on Off why it is useful because you can move directly view with the dimensions at the same time. If I just click on right view for example, I can move all these views at the same time, just here. And I can select also this one, the front views. And just dry and move on this area. We can do something like this. I need to a little bit more space here. I think I can move again a little bit with one square. I will go on this area, move a little bit with one square. One more time, just here, I will change the position of these dimensions and these dimensions. Just like this, I will go on this area. Maybe I can reduce the dimensions. This one I can reduce the position of this one and reduce little bit. This one. Yes, we have little space here. I think it will be enough to position my titles. Something that I can do. Also here we have the top view. Maybe I can reduce here, I can move little bit. This one on this is same, I can move little bit. This one just like this, something that we can do here we have this element, I can try to reduce little bit. Just stay like this. I think it's okay for that. Something that I will do is to go on the page and here we can deactivate the view of the creed. If I take again about all the different elements, we can add the title First, I can go on this area. First I can deselect everything I can go on this area. We have Insert Annotation. Insert Annotation. When I click on Insert a notation, I have my default text just here. Here we have the data property and the view. I can click on the annotations, select Data Property, and we have default text. When I click on this suited point, I can change the content. We will title project example, Title, project example. After I can validate, I have my annotation. And on the left we can define a color. We'll just use the black colors. And I will increase the text size. Let's swear for example with 12 and position this totally on the top, just here. Here we can position this one little space like this. It will be nice if I just click here. We'll have the project title example on this area. I think definitely it will be okay if I reactivate this one. I can try to center a little bit more on my page. I can also use the creed and we will change the display a little after. First, let's continue with the text. I will use one more time my text tools. I have another notations and here we will change the text. I can click on this area, We will define right view. I can press Enter. Just click on okay, not press Enter. Click on Okay. And position right views here, about the size. I have five. I think five can be nice. Let's just stay with five and continue the process. You can also duplicate. It means you have the nation, this one. You can go right click. And when you go right click, you have the possibility to copy and pass. So I can click on Copy and right click, I can click on Past. Thanks to that, I have no notation. One of the problems is the notation you need to drag and move a little bit from one step, I can change right view here. Now I can edit the content of the annotations and click here. Suited Point and I can change for front view. After you can click on, okay, let's continue. I have this notation, right click and copy notation, right click and Paz notations. Now you try and move a little bit on the right at the level of annotation two. Thanks to that we're on the same levels. I can click here, Change with the suited print the text. And something that we will tape it is toubview. I can tape tobview and just validate with. Okay. Then I can Dragon move Toubview on the bottom of my page, just on this area. Let's repeat this process a last time. I can click on Annotation 003, right click Copy Notation, right click Paso Annotation. After you drag and move close to the annotation number suit to be in the same levels on this annutation number 4004, I can change the content. I can click here, suited print and I will tape bottom view. I can click on Okay and drag and move bottom view on this area. Now if I click here, as you can see, I can position my different views. I just need to click on my Cred one more time so I can select the page. Activate again the Cred. Just click on the View Properties. So grid I will bit position my titles just to run this area. As you can see when you are here. You can also move like this, your text. It is definitely not a problems I can use as this one. Let's try to have a right positions. I think it's okay for this one here. I have right views, going to link on this line. Move a little bit on the right and front views. I will also on this one, just like this. Then I will select top views on this one and I will select the bottom view and I will link on this line. Perfect. Something that I'm going to do is to click here and I can turn this view just like this. After that I can go on the left one more time. Click on my page and on my page show grid falls. That's it. It's okay. For that, we have finished, we can add a more element. But the aim of this project is just to crato models, to insert views, to add dimensions, and to finish with titles and content, we can add more things as, as explained before. But already we have seen the process step by step to work with this war bench. When you go on the left here, as you can see, we have the creation with the body in a separate file. So it means you can save this part and you can save the page if you want on your model of page one more time. You have the possibility to export directly your page as SVG and you can export directly as X F as has explained before. You can also export with a different format. Specifically, here we have the page, we can see, we have the notation, if you want to rename, you can rename also. For example, I can double click here and I can change titles here. I can change for right view. If you double click on right view, as you can see, you have 001 and you can remove this one. But you will keep the 001 even if you remove that. And I select, I just want to take front view. I will have one more time, zero, because I duplicated the element here. I can select top view. And on this area bottom view. For a simple reason, I duplicated this element. If you take an element, for example, you dragon moving template here, it's not going to change anything. If you move template, yes, I think it's not going to change anything. I'm going to come back, undo, undo front view, just tob view. And here will change for bottom view. So here after it's up to you, if you want to rename, you can rename after it just annotations if you don't want. You can also just come back and stay stay like this with a different annotation. 72. Assembly workbench: We're going to see how to craft assembly. And to craft assembly we can use an extension. Thanks to these extensions, we will be able to create an assembly. One of the first things to do is to add the extension for this. When we go in this area, you can have the option tools thanks to that. Here you can find extensions. When I click on this area, the extensions that we are going to use is a two plus two plus. I can click on this one first. After to click on this one, you can just click on Install on this area. Thanks to that, you can install these extensions. A two plus is installed. It's good. You can just click on Close. Something that you need to do is to restart. I'm going to click on restart here, and I will restart one more time for cap. Why it is interesting to use this extension For the simple reason that if you want to create an assembly, you are different type of extensions. I think this one is one of the best because it is not too difficult to work with this. You don't have too many tools and this is the reason for which I think this extension is very great. After to start again free card, you can now have access to the extensions. Now if I just go here, as you can see, you can find the two plus, two plus extensions. So the first thing to do is just to click on this one. Thanks to that, we have access to this work bench. Let's take a glance first about the different tools. After that, we will go in another work bench. It means we will create different parts in the part design work bench. After that, we will add this part directly in the two plus war bench. And I'm going to show you the process step by step. First, let's take a glance to what we have on this work bench. We, with the size of my screen, I have everything directly on just one line. As you can see, we don't have to too many tools. Some things that you can do. If your screen is too small, you can just take a glance. And for example, you can take a window and you can drag and move, for example, on this area if you need. Or you can take this element and you can work with two lines. It's up to you to organize depending about what you want. You can organize like this and I can put, for example, the different elements here. But I think in my, in my case, I'm going to work only on one line. It's definitely better and I don't need to use two lines. But the tools that we have, you will be able to import directly parts or shapes for folders after if we continue, you will be able to move or to duplicate parts. Also you will be able to work with constraints. So we did the constraint and here we have all these different tools to work with constraint. Why it's not possible to use? Because we need to import a part if we select faces, if we select edges, if we select vertices, we will be able to have access to these tools. This is why now it's not possible to use these different tools. Now if I go on the right, you will be able also to have different elements for constraint and also different type of options. I'm going to focus on all these different tools in this area because this is the most important tool that you will use in the 82 plus war page. When you go on this line, you just have all the basic tools. So it means you can change the views, you can see the views that you want. You can also create a parts and different type of options so we're going to start and crate the different parts to be able after to craft an assembly. 73. Assembly create parts: We're going to create different parts first. So the first thing to do is to create different parts. Let's go here and just select the part design war bench. After to start with the part design war bench, just craft a body and I can just create a sketch. After that I will zoom. I would just like this and we will crate part first, we will focus on this warplane on the front view. After that I can display my grid. Something that I can do is to display the grid just here, zoom little bit and rat first rectangles. I will go a little on the left and start at zero and -60 millimeter snap to this point. And I will do the same thing on the right. When I go arrive around this area. I will work with here we have 80 millimeter, it will be perfect, just like that. If you check the dimensions first, I can click here and I will have 120 millimeters and I can click on this line. And I will have 80 millimeter after something that I can do is to create no direct angle snapping to this point, just like that. Until this area, I can just press escape. Just zoom little bit. We just 10.10 millimeters of 20 millimeter here and 10.10 millimeters of 20 millimeter here. I will adjust using the trim edge tools and just create some adjustment on this area. That's good. Something that I will do after it's to close and create my first part with the extrusions. And I will apply symmetric to plane. And here we will increase the value. What value will enter? I will work with 65 millimeter, just like that. After that, I will come back here and create a new body. Let's just click on Create New Body. On this new body, we can create a new sketch. We need to focus on the same workplane. I can click on the same workplane, just like that. After to click on the same workplane, I will activate my creed. As you can see, the workplane is in the Dls cilic, the front view and just Crt multiple rectangle. You can craft first rectangle just like this using the grid. The second one snapping and the third one snapping this. I need to rise this part and rise this part. And this is the reason for which I will use the trim edge tool. Remove this one just here, and remove this one just here. I need to check because I think, yes, this line here, as you can see, disappears. I need to crt another line and snap this sprint to this point. Now it's okay, I can close something that I will do it to Craton extrusion Also here I have some troubles. If I have some troubles here, it means I need to come back on my sketch. I need to click on models, select this body and just hide the body. I think we have the problems of snapping options. I'm going to come back on my models. I think here we have the problems I need to sell this and activate Constraint coincidence and sylla this. Yes I'm already Constraint coincidence. If I just close, let's check a thing now it's okay. And I can create an extrusion so extreme now it's okay. And just symmetric to plane. And we will change the line. What we will use for the line, we will use one more time, 65. Now I can reactivate this body. I will obtain this render and I will click on this line, Press control. Click on this line also, and activate a small felt but the field value, let's just increase a little bit. I'm going to increase until eight millimeter. And just validate something that I forget to do is to work on this body so I can sell the body, the first body. Click on this one, I forgot to C hole in the idle. I can crt a sketch on this face. It's not the problems. Click on the grid, we are on this face. Slc Circle Tools. I will snap on this area, press a Scap. Click on the circles, activate the value, and the value will be 12 millimeter. After that, I can just close my sketch. I will create all with this one and I can change for so hold. Perfect. And I will just validate, we need to crate a last element, crate a new body. One more times on this new body, we can create a sketch. So crate sketch, I will focus on the same workplan one more times, just like this activate the grid, we are in the middle. One more times. This is why I assure you when I move with my view and sell the front view crato circles, we can crtocircles here from the center. I can press Escape to put this in the center first. And as you can see, I don't see my circle. So this is where I can come back on Models, select my first body, deactivate the view, and thanks to that, I can select here just my circle. I can also deactivate the view of this body. Just select my circles and activate the value. The value will be just 12 millimeter, like this. I can activate again the view of this one and the view of this one. But we'll do this after because it's not working properly. First, let's click on the sketch. And just close the sketch, just like that. If I go on models, I can now reactivate this one and this one about my sketch. I can click on the sketch and extrude one more time. You can work with symmetric two plane and I can increase my value on the two directions. What value I will apply? I will apply your value of 100 millimeter, just like this to just cross here. Maybe I think it's enough. 100 millimeter. Now just rename the different part silt. The first one rename it will be the part number one, El. The second one rename, sealing the part number two and sealing the third one, rename and part number three. After that we can move the different part. I can see the first one right click transform and just dragon move little bit may be here, Validate, selling the second one, right click transform and move a little bit on this direction. And little bit here sell last one right click transform and just move a little bit on the right, a little bit on this area. It's okay for that. After that I can open the different part. We have the different options and reactivate the part. Number one, we just need to save this project. For this, you can go and file Save As. I will change the name and I will take here project. And I will save this one, just like that. After to do this work Perfect. Something that we can do. The work is safe, you can just remove that. After we will move in, the two plus we bench and we'll be able to work with this. 74. Assembly add parts: We are going to see how to add parts to Ct, an assembly, how to add parts. One of the first things to do when I go on the left, you have different options here after to create a document. One of the first things to do before to insert the part is to save your document. Here you're going to file and you can just save your document. Save as here. I'm going to rename this document. I will just tap assembly. This is the first thing to do. You save your document here. This is a project document and you save as assembly after you can put the name that you want. After to do this work, you can insert part. You have two options. The first option is Add apart from an external file. If I just click here, I can sic here my project. So I can click on Project Open. What you can see, you can find the different parts. But one of the problems is we just have one element here. This is possible if just you have, for example, different document and inside the document you just have one body or one part. It's going to work in this case and you can insert just one document after one document to have different project here. But in this case, it is not what I want to do. So I'm going to come back, just click on Edit, or I can just click on the project, because if you click on Edit, it's not going to work properly. Click on the project and remove the second option. It is what we are going to use. You can click here, you can just add shapes from an external file. When I click on this area, I can select my project one more time. Now he's going to ask to me what I want to add. I would select the part one, part two, and the part number. You can also insert the sketches if you want. In my case, I don't want to use this. I just import just a part like this. After that, the first part is position. And you can position the second part, for example, here. And you can position the third part. For example, just on this area with left click, I position my different parts. As you can see now I can go on the left and the first thing to do is to rename. You can go right click and you can Rename will change one more time. Part number one here I will change for Rename part number two. Here we change right click and rename part number three. After to do this work, I have part one, I have part two, and I have the part number three. Also, just like this, something that I can do is to move the part. If you want to move the part, you have different options. When you click on the part, you have these options here. For example, you have moved the selected part. In this case you can just use this element and you can drag move the part at your convenience. You can at the same time just go right click. And you have access to transform. And when you go right click transform, you can also have exactly the same type of things. This is how you can start first things to do. You create a new document, you rename the document here. In this case, I just put assembly, but you can rename as you want. After you have two options, you have the option to add apart from an external file and add shapes from an external file. In this case, we use shapes, but you can also use the first one if you need, after to add the different parts, we will be able to use these different tools. Thanks to these different tools, we will be able to create the assembly. It means to put, for example, this element here put, for example, this element here, using these different tools available. 75. Assembly constraints part 1: We're going to see how to work with this assembly. For this, we have different tools that we can use here. These tools are constraint, thanks to that, thanks to this tool. Because these tools are constraint, we'll be able to link the different parts. One of the first things to do is you need to understand, you need to slate at least two elements to have access to this constraint. If I just go here, I can slick for example this phase. Then I can, for example, slick this phase and after to slick this two phase. If I move a little bit, I have no access to these different tools, not all the tools, just the tools that you can use. If for example, I use at Center of Mass Constraint automatically I can do this work, I can click on Accept and that it would have created an assembly of these two parts. Now if you've got on the left, what you will be able to do, you will be able to do to see directly the constraint on this area. If you want to come back, if you remove the constraint, you click on the constraint, you press Delete. As you can see, you just remove the constraint, but you keep your parts here. It means if I want to come back, I need to use, for example, the undo panels. But if you use the undo panel, the constraint will be still here. This is why you need to press Delete if you want to remove again. If I salge this phase control, sells this face, I have more options. I have, for example, add angle planes constraint. When I click here, I can do the same type of work but it's just that you can apply angle. It means you can turn just like this and you can just turn your parts on this area. This is just something that you can do using this constraint. In this case, it's not very entiting. So I can just come back and I'm going to come back a little bit here. As you can see, it's very long to come back. So something that you can do it to delete this element, click on this part. When you click on this part, you can have access to the different plasmin value. Here you have angles. I can remove the angles just like that. I can take for example the value of yes, I just go here. I can take for example, value of zero and just come back just like this after you have other type of tool. For example, you have had a plain coincident constraint. Why it is interesting because for example, as you can see, we have offset here. It means if I see the right view, the element is here and this element is here. Adding this element, I can Sylx this face control Syllx, this face. When I, Syl this two face as you can see, I can Syl the right view. I can now have access to plain coincident constraint. And when I click here, as you can see the two faces are coincidence. Thanks to that, we can handing on this direction just like that. If I continue like this, I can Sylx this face select for example. Or I can maybe Syllx this face control. Syllx, this one, this one, and this one. And I can use coincident constraint. You can do this type of form. Why it is useful because after, if you want, you can just select your part or select this one. And I can go right click transform. Now I can just put my element just like this. If I need not at the maximum, I can just drag and move the element and I will be exactly in the right location. This is why it is interesting. I'm going to come back a little bit with my first position just here and select the constraint. When you click on the constraint, you don't have many things to change. You just have the direction of the constraint. Sometimes you can have also offset depending on what you use, but you don't have too much possibility. As you can see, it's not a very difficult assembly that you can use. This is why I think it is a basic assembly, but definitely this extension is very interesting. If I silk this face and control, I silk this 11 more time, I have more options and I can use at plane parallel constraint. And when I click here, accept it just to have had plane parallel constraint in this case. In this case, if I use these tools as you can see, select plane, another plane. I think here it just working is for example, I'm going to show you going to delete this constraint. If for example I select part the part number two or the part number one, and I can go right click and I define transform. And I turn little bit this part or in this direction, just in this direction, Something that I can do. I can have the right direction. I can see this face, this face just like that. Now if I use these tools, add plan, parallel constraint just like this. Now as you can see, the two elements are parallel. This is how you can use also these tools I'm going to show you and do. I'm going to redo the last action and come back to these positions. Maybe I can select this constraint remove. This constraint remove. And this constraint remove, I will selk the part number to transform and maybe I can move a little bit on this area. I think definitely it's too much. I'm going to go right click transform and just come back in this direction. Maybe just here. It's okay for that. This is how you can start with a constraint after I'm going to show you that it's possible to work with constraint. And you can also, for example, this element, you will be able to put this element just here using other type of constraints. But first, I wanted to show you this different constraint because this is basic constraints that you can use. You can also click on a point, for example. You can zoom bit, click on the point, click on this point also. Now you have different constraints. You can also use this one, for example, here. But it is not what I want to do. I'm going to show you again. You can, for example, click on this point. And click on this point just here. Something that you can do. I'm going to remove this one. Something that you can do is to increase the size of the point. You can press Shift select the different part. When you go in this area, you have the view property. In the view property, you have the point size. You can increase the point size to eight like this. Now I can sell this point, it's easier and I can seal this point. Something that I can do is to use as center constraint. I can also use this one, as you can see, to activate my constraint. 76. Assembly constraints part 2: We are going to continue to create this assembly, and for this we can see different tools to create constraints. Let's continue. We have seen that we can use different faces, and thanks to that, we have different tools to work with the faces, but you can work also with point. And you can work also with edge. Something that I can do. If, for example, you select two H, for example, you sell this one, you decide or I can syllk this one, Maybe this edge just like this, you need to select the correspondent H, it means this one. When I click on this two H, you have, for example, add axis parallel constraint. If I just go here, as you can see, it's not extremely convenient. It just when you have some rotation, it is the same. For example, you have two parts, You have an other part. I can select the first one. And this first one I can go right click and transform and then decide to create a small rotation. You can also use the aligment. It means we are like this. You can use, for example, this edge. You can use this edge. You can put this parallel exactly like the faces as you can see. Let's just come back with edit, edit, and do, let's just come back on this area and just did the constraint, something that you can do. Also if I silic, for example this edge and control cilic, this edge. I have these options. Add axis concidant constraint. And in this case I can put my element just here. Well, it is useful because one more time you can, for example, select part like the part number two right click transform. If I want I can make some adjustment just here. And for jumper just here to create this assembly. Let's just come back a little bit on the back, not too much. Think it's too much. Let's just come back here. Now, something that I would like to do is to put the cylinder inside here. How to do this, how you can put the cylinder just inside? You have different options. First option, you can select the surface inside of the cylinder here, the surface inside the hole, and you can press control and select this surface. Now you can use a coincident constraint. As you can see, the element will be located here. But one of the problems is we have the order element just like this. We have this order element just here because I didn't deleted the constraint. Let's do this again. I can click on this face control. Click on this surface, add coincident constraint. I can put the element inside after I can make some adjustment on my part numbers with right click transform, I can for example, just try and move the element just like just like this, this is something that you can do. After if I just come back, you have another option going to come back and undo. Until this one I will click on my constraint and just remove. Another thing that you can do, it's to click, for example, on the circle lines just here. And you can click with control on the circle lines. Also here, it means the edge, the circle edge. Now you have the options add point identity constraint and add point on line constraint is Cilic Point. Online I will obtain this render. I'm going to undo, remove this one. Let's see the second example. Click here and just click here. You can define this constraint, add point identity constraint. I can click on this one accept. After that I can make some transformation on my part numbers. We right click transform. And I can drag and move just here. If for example I click on this one, click on this face and control click on this face. And as you can see, you can do this work. But one of the problems, the order part, is moving a little bit. So you need to transform and readjust after that. Just like this. And that's it, we have created this assembly after you have more options here. So for example here you can define constraint. If you select two elements, you can have access to the constraints that you can use. Also, if you click you have Edit existing constraints and you can find goes directions of all constraints. Sometimes it is useful, but definitely here in this case I'm not going to use. If I just come back, I'm going to come back here, come back here, and maybe come back here. Every time when you click on, for example, two elements, you can also click here and have access to the constraints that you want. The select two element just like this. And you can see the constraint, It is exactly the same that you use these tools. The last important point I'm going to remove this one. Remove this one is if you want to duplicate a part. For example, it's possible you click on the part and you can go right click Transform. Here, you just drag and move. You have these options here, Duplicate Part. In this case, you can duplicate the part at your convenience. For example, I can click on this one. I can use Crato, Duplicate Part and Position here. I can click again on this one and duplicate part one more time, just here and you can continue at your convenience. I can click on the first one again, just duplicate the part one more time at my convenience. Right click, not right. Just click here and you can duplicate the part every time. Just like this. I wanted to show you this because it's important to understand that this way to create assembly is definitely convenient. It's not too difficult to use in comparison of some extension where definitely it's very difficult to create the assembly here. You just need to import the part. After to import the part, you select faces, edges or vertices on two different parts and you will be able to different link using the constraints. This is how to work with this we bench. 77. Sheet metal workbench: We are going to see how to work with sheet metals. Work with sheet metals. To work with sheet metals, one of the first things to do is to install the addon. To install the addon, we can go directly on this area. We can slick. As you can see I have the sheet metal features, but to use the sheet metal features, I just need to go on the Adon managers. When I click on the Adon manager just on this area, you can search the sheet metals on the filters, you have the possibility to search. Or you can just go directly here we are working on the work benches. On the wall benches, when you go in this area, you can see the sheet metal word bench. You will have different type of information. You can just click on this wall bench. And after that you will be able to install the wall bench. So here you have different options and you can just install the work bench. After that, you can just finish the work and you will be able to click on clothes just here. And when you click on clothes, you will be able to finish the installation of the work bench. After that, you can directly click here and you can find sheet metal. One of the first things to do is to click on this area. After to click on this area, we will have different type of options. I think this one is extremely, this war bench is very useful and I think this war bench is very convenient. When you go here you have a series of different tools, like for example, you can cro base from a sketch, but you have also the possibility to directly crato base shape. You have also different type of tool, you will be able to extend the face, you will be able to add corner div to make diff, you have different type of options. Something interesting is you can mix the word bench so you can use the sheet metals, but you can also use the part design word bench. You can also even use the part word bench. And you can mix these different word benches using the sheet metals. So first things to do, extremely important, you go on tools, you select Add managers. And when you go on this area, you select directly here and you will be able to use the right word bench, so it means the sheet metals, you just click here, already install this word bench. And you will be able to click on this area here and you will have installation. You just click on Install and it will be okay after to do this work, you just click on close, and we can start with this word bench. 78. Create base with sketches: We are going to see how to craft a base using a sketch for this. One of the first things to do, we're going to change on this work bench, and we will work directly with the part design work bench. When I go on the part design work bench, it is possible to create a sketch and to create a base from a scratch. Let's just crate something simple. First, I will crate a new body and create a sketch. After that, we will select a plane. We will use the X, Y work plane. Just like this. I will zoom little out and something that I'm going to do is to Cratetangle, I will croc tangles here. These recton girls. I can, I can add different who have some constraint. I can click here, click here, and click on this line. And I will activate the symmetric constraint. I can click on this point, this point, and this line. And I will activate also the symmetric constraint. Now I'm just going to enter two value for this recton girl. I will click on this line. I will define a constraint with a horizontal distance. What value I will use? I will use, for example, 160. And I will work also on this line. So I will use the vertical constraint on this area. I will work, for example, with 120 and I can just click and validate. After that, I will crate a base from this part. I can click on close, just like this. Something that I'm going to do is to come back to the sheet metal we bench after that. If I go on Models here, you can click on the sketch after to click on the sketch. As you can see now you can use these tools. Sometimes the tools will appear. You will be able to select after to crate selection, I can select this sketch. After to select this sketch, I have the options make base Wall. When you click here, you have a base band and you will have different type of parameters. One of the first parameter you can slick outside, you can work on inside also. Or you can work in deals. We're going just to focus on outside just like this. After. To do this work, you have also the possibility, so we use a sketch to use a land value, radius, and sickness here. What will be important in my case? In my case, it would be the sickness. If I increase, I define for example an order value. As you can see now I have a value of 8 millimeters. In this case, they just come back with the value of maybe I can change. Yes, one. Yes. Let's just step 1 millimeter and just press Enter. This is how to create a base. And after that we'll be able to use tools like, for example, make walls. Thanks to that, we will be able to bend different edges. Let's create another base. When you have your base here, I'm going to delete, I'm going to delete the sketch. Also, let's crate another example. We are going to come back on the part design work bench one more time. This time I can just hear my models. This is the body and I can create a sketch inside this body and select the X and Y work plane. One more times. After that, I will create rectangles just like this. This rectangle, I'm going to repeat the process. I will click on this point. This point in this line. I will repeat my process with the symmetric constraint. Click on this point. This point in this line activate symmetry constraint. Enter two dimensions. First horizontal dimensions. Let's tap one more time, 160 for example. And let's tap vertical dimensions with 120. After to do this work, I will add order rectangle. Direct click on this rectangle, snap to this point. As you can see, we can snap to this point and we will snap to the order point and crate a rectangle. Here I will just define a vertical constraint dimensions vertical and here we can enter a value. Let's work, for example, with a value of 60. I'm going to reduce a little bit. Let's just step 50. For example, I'm going to position this rectangle on the order side. How to do this sylgortangle just like this. After two syllgortangle, you can activate the symmetry constraint. I can use not the symmetric constant, I can crateosymmetry syllxortangle, sylg, this line. After that. On these options, I have different type of options and I can activate symmetry perfect. Now I'm going to work on this area. I will crateoodortangle snap to this point, and we can snap in front of the order point here. I will define value. I will click on this line and oops, I lock. I don't want to lock. I'm going to zoom little out. I will click on this line. I will define value one more times. Let's apply for example, yes, 40. I will see this rectangle also. I will this line. After that I will repeat the process with symmetry. I can go on the right, I can click here and activate symmetry. Perfect. Now let's just clean this cache. Because if you want, after to create a base you need to avoid to have this different line or it's not going to work properly. Let's just define here this tool, the trim. He tools, You can click here first time and a second time. First time and second time. You need to click two times because we have two lines, because we use two rectangles and first time and a second time, just like this. Now I created this base. I created this sketch and I can create base from this sketch. First, kick on close, just change for the warm pinch, use sheet metals. After that I will be able to use make base wall just like this. One more time I kick on base pend, I will work with my sickness values. If I want to increase, it's definitely possible. Let's just come back with 1 millimeter. We'll be able to use bend on different type of edges. 79. Create base with models: We are going to see how to craft a base, but to craft this base, we can use directly these features. When you use this, you don't need to craft a sketch. It means you can directly craft a base and you have different possibilities. Let's just click here. And as you can see, automatically I craft this type of base. The first thing to do is to select the base shape type. When you go here, you have multiple options. If I change, this is the L shape, You can change for the U shapes, you can change for the tub. Just like this, you have also the options at. Then you have also the option box directly. You can select the options that you want. If for example, I take a glance with the U shapes, I'm going to select this one. And you can repeat the process for the different options. I'm going to use the U shapes to show you the different options. For example, if I just click here, I'm going to zoom a little bit. You can work first on the sickness. By default we have 1 millimeter as, as explained. But if you want to increase, you can change the value of the sickness. After that, you have the bend radius also as, as explained, the bend Redius is located here. If you want to increase the bend radius one more time, you can increase just like this. After that, you can work also with the wide and the length and the eight of your shapes. Let's increase the wide. I'm going to increase, like for example, 40. I will work with the length, I will increase. And I will apply, for example, 80 millimeters. And I will work with eight also. And on this area, if I need, I can increase more. I can work like this for example. But in my case, let's just reduce a little bit and crack something with 28 after you have also flange white get something little specific and in this case is not going to change further render after that when you create a base, you set your different options, you can just validate after to validate. As you can see automatically you have a new body created every time when you use these tools, you will have a new body created at any moment. You can come back on base shapes at any moment. You can see the different options here. If you want, for example, after to change something like for example, the line if I want to increase just after, it is possible you can change also the radius if you need. And you have the same options just on this area. Let's take another example. I'm going to remove this one. So here we have a body. I can click on the body and just press Delete. If I select this 11 more times, I use, for example, the box. As you can see, we have these different options. Let's take a glance here. I see the box. We have also the tube. Let's work with the tube. I can increase the sickness one more time, but first I will focus on the wide. Let's increase with forample 50. Let's work on the line of my box. I will work with forample 65, just like this, or a little bit more, 68, I will work with the eight. Let's work, for example with 28. Here is a fledge wide, you can change. But here as you can see for the render, it's not going to influence something. In this case you can focus also on the sickness if I just validate just like this. As you can see I created directly this box and we can Rn time because as as explained before in the different example, you can create a base with a sketch. Then you can C directly this tool, you can use the bend tools to apply on this base. But after when you have your base, you can make that you want. For example, I have this base now after I can use and make some transformation if I need, let's click on the body. Just press Delete. And I will re use base shapes. At any moment. I can change silt, U shapes, just like that. Let's increase a little bit with, for example, 40 here, the lint. Let's just work with maybe 60. And on this area I will work with 20. I can validate. But after F I need, I can use, for example, this line. And I can use bend. I will use the bend options. Invert false for true. I will define a value. Let's work with 20 also. And I will define angles. Let's work with 60. And I'm going to do the same thing. For example, here I can just click on this line. Bend Options I will use here. Change first the digress. Let's work with 60. I will work with the line and I will make some transformation with 20. And I will invert for true, just like this. This is how you can crate a base. You have the possibility when you crate a base to crate a sketch after you can use the tools to convert the sketch to a base. Or you can directly crate a base like this. And you have different options, different possibilities. 80. Create bends: Let's see how to crack Bender. And to crack Bender, we are going first to create a base. I'm going to create a base after we'll use the features to see how to create bend. First let's go directly on the part design work bench, create a new body and create a sketch. We will just create a simple base, so I will use the X and Y work plane. On this X and Y work plane, I will work with rectangles. One more time, I will use my symmetric constraint with this print this point and this line symmetric pin. This point and this line symmetric, we will work with two dimensions. So I'll use my horizontal constraint and I can enter a dimension. Let's here I'm going to work with 200 and validate. And I will work also with another constraint, vertical. And here I will take 140 millimeter. It's perfect to crack this base. I can close my sketch. I need to crack to base. Let's come back to the sheet metal warm bench. After that, you go on models. And from this sketch, so as you can see, you can silk the sketch just like that. You can crate to base, make, base wall. As I explained, when you click on base bend, you have now a different type of sickness. Something that you can do is to bend apart. To bend apart, you can select, for example, an edge. Let's select this edge. Just like that when you click on this edge. Now you unlock these features. When I click on Makuall, you can start just like this. Something that you need to understand is if for example, you select this edge and you activate again Makall, you go just on the orderal directions. The last step, if you sylk this face, it's going to work also properly. When you click here, it's going to work on these directions. Depending on what you choose, you will have different directions. Let's click on this edge. Let's take a glance about the options. I can click on Make Wall, just like that. Now you have a bend created on the construction tree. Click on the bend, continue a little bit, and you have different options. One of the first options on which you can focus is the length in the radius. Here we have the lines, so for example, I can increase. Let's work with eight medimeter. You can just click outside and as you can see, created a band with a value of 80 millimeter. You can invert the position if you need to work in the different location. You change invert and you selictru, you click outside and you can go on the other directions. As you can see, if I just change the radius, just here, the radius. What is this? First I'm going to come back here, Cilic falls To come back, if you click on the radius, the radius is located on this area. Before to explain the radius, I will click on the base bend. On the baseband, you can increase the sickness. I can increase the value. Let's work with 2 millimeters and then I will change the curves on this area. Let's just Sylixobend options. After two Syllxobend options, I'm going to come back on the radius. The radius is located here. If I increase the value, like for example, 20 millimeter, as you can see, we increase the radius just like that. In my case, I'm going to reduce, not the length. I will work with the radius. And let's just focus with the value of two millimeter, just like that. You have also a little bit more options here. It is more advanced option, but something that you can use on this area. It is the degrees. By default we have 90 degrees, but you can change. It means I can change if I take, for example, just an order value like you can also tape -90 degrees. If you tape -90 degrees, automatically you work on the order direction. If I tape, for example 60, I will upturn this render. You can enter the value that you want. If I just come back to 90 degrees just like this. You can also use extend, extend number one and extend number two if I position 8.8 millimeter as you can see when I zoom little bit here we have extensions on this area and also on this area we have an extension on the two sides, this side and this side. This is the extensions you have also the gap let's work with, for example is six on the number 1.6 on the number two, you can see the gap on this area just here. We have this element and we have created a gap. As you can see, if I reduce for two and here just a value of two, we have reduced the gap. As you can see, let us come back with 0.0 On this area, I will use extend number one. Let's come back with zero and extend number two. Let's come back with zero. This is the base. Now if I want to continue, I could, for example, click on this edge, repeat the process. I can use bend. Go on the options, I will use the same value, 80 millimeter and a reduce of two. I will continue. I will select this Edge Bend options. I will click here and I will enter the two value, eight millimeter. I just want to show you that the difference. Because after we will select multiple edge at the same time, I want to show you the difference. I'm going to click also on this edge. Use the bend features, just like this. After that, I can click here. I can change for eight millimeter and on this area two millimeter. So we have created this element. Now take a glance about how we can join the two elements. Here we have the options, because we have selected all the edges in a separate way. So let's just continue. If I click here, I can see this edge. Use these features one more times. As you can see we are working on these directions. Something that I'm going to do is to change for true. For example, I can go on these directions, they just apply like 40 millimeter value of two millimeter, just like that. If I want to change the angles, I can also change like 60 degrees. I will repeat the process. I will click here, Bend. I will go on the options. Let's define exactly the same value, 60. The length will be 40, and here the radius will be two. And I will change for true. Just like that. I will continue. I will select this line, I will use quals. I will click on the bend options one more time. I will take 60 degrees value. I will tape 40 millimeter. I will tape two millimeter. And here we will change for true, this last edges, it means this one. And I will use one more time, Makeuals. Click on this band, activate the value, I will 40, I will tap two, I will tape here, and I will change the angle for 60 degrees. I cannot turn this render. We have created different bands in a separate way. Now what's happened if, for example, I decide to delete all this band? You can select everything. Press delete on the keyboard. What's happened if you select all the edges at the same time you select this one? You select at the same time you need to press control. And you select the different edges at the same time you need to press control. After to do this work, I selected the four edges at the same time. These four edges, I can repeat the process, make wall, we have a band one more times, but this is going to be applied on the four edges at the same time I go on the options, I have the same type of value. Let's work with 90 degrees. I will increase with, for example, 40 millimeters. And I will work with two millimeter. Maybe I can increase little bit more, 60 millimeter. Now, what happens when we, when we train the element? As you can see, it's different, is different because we have selected the four edges at the same time. It is something important to understand. When you click here, it is the same way if for example, you click on this edge, oops, not this one. This one. And you click on this one, the four edges, and you decide to repeat kors just like that. As you can see, you also, the train is now like this. If I go on the bend options, I will increase a little bit. Let's work with, first, I will invert, I will use two. I will then work with 40 on this area. For the bend radius, I will work with two. Let's select also 60 degrees angles. As you can see, the rain is different. We have this type of drain just like that. If I zoom a little bit, as you can see the train is a little different because we have selected the four edges at the same time. This is why you need to understand the difference when you apply the band only on one edges. Or if you apply the band on multiple edges at the same time, just like this. So let's click here, press delete, Delete. And yes, we are going to delete the different element. 81. Extend faces: We are going to see how to extend phase. How it's possible to extend a phase. To extend the phase, something that we're going to do is to first we're going to go on the part design work bench. We will create a body. After to create a body, will craft a sketch. We will work on the X and Y work plan. Just like this. We will create rectangles. I will use the rectangle tools one more times. I will work with my symmetry constraints. I will click on this print, this print, and this line. And I will activate symmetric. Then this print, this print, and this line, and just activate symmetric. After that, I can try and move my rectangle like this as you can see. And I will enter to value horizontal constraint. Let's just tape something. We are going to tape just 160. Let's work with the vertical constraint. I will go on this area and I will tape 120. It's okay. I have my base, I can close the sketch. Just change for a different warm bench. So here we can go on the sheet metal warm bench and on the sheet metal worm bench I will crato base. I got models, silk the sketch and crato base. After that we have this base. I will increase a little bit, my base bend and I will change the thickness for a value of two medimeter, something interesting. If, for example I decide to bend this one, I can click here, make walls, and I can use the bend options. I will work with the line. For example, let's just step 60 millimeter, just like that, radius of two. I will click on, for example, this one. I will repeat the process. Just click here and activate the bend. Let's work with the bend options. 60 millimeter and just here, two millimeter. I will click also on this one bend. I will work with the options one more time. Line 62, just like this, I will repeat my process just clicking on this one. I will use the Bend options. And one more time on the Bend options, I will apply 60 and apply to millimeter. What is the interest to extend phase? The interest is I use this case because when you are like this, because we use different band as you can see, if you want to extend, you can just change a value. It means I can use, for example, the band number one and this one. On this one, I can just change the value. I mean, I can take for example, 80 or I can use the band this one and I can change and for example, tape 80. In this case, it's not very useful to extend the phase. If you want to extend the phase, you have this option just here, Extend phase. If I just come back a little bit, Edit undo, Edit, Undo. You can just click on the phase that you want to extend. You click here and then you can click on Extend. I'm going to show you again. You can also click on the edge. It's going to work. You click here and then you can extend the phase. You can just in the extend value here, you have the link and you can just change the value. For example, I'm going to take 20 millimeters here, it's something little specific. So it means you can apply a gap. And another one, it means on each corner, as you can see, you can add a gap just like this on this area and this area, you can enter a gap value on each side if you need where it is useful, I'm going to come back zero here and I'm going to come back zero on this area. I will use extend features and press Did it. I will use this band, did it on the keyboard. Did it and did it. It is useful when, for example, you extend multiple edges at the Centi, for example, I can click on this one control, I will select this one. I can stay control, I will select the last one, so it means this one. As you can see, I selected the four edges here. Now I can cret directly make words. I can obtain this render go on the bend options. And on the bend options I will enter one more time, a value of 60 millimeter. As I explained, now we just have one bend options for all these different sides. It means that if I change the value like 80 millimeter, it will apply on each side at the same time. This is why in this case, if I just undo the last action in this case it's interesting to use extent phase. You can click, for example, on an edge, you sedect extend face just like this, and you can enter the value that you want. I can click here, Sedic the length. Let's apply for example, 20 millimeter. And I can apply this value only on this area. I just have one bend, but I decide after to extend only, for example, a specific edge or a specific face. I can do the same thing in the order side. Just click here, extend. In this extend, I will change the value. And let's step also 20 millimeter. In this type of case, it is definitely interesting to extend because if you change the value on the bend, it will be applied on the different sides. This is why in this case, it's useful to use the extend features. 82. Add relief: Let's see how to make relief, how it's possible to make relief for this. We have the possibility to use the features. Some things that I'm going to do first, it's to create the base. We'll click on these tools and we'll create the base. I will change the base and I will work with the U shapes. After to work with the U shapes, we will change different value. So first I will focus on the wide. And on the wide, I will work, let's just work with 50 millimeters. Then I will focus on the length. I will increase a little bit more and focus on 80 millimeters. And I will work also with the eight, just like this. Let's work, for example, with 42 millimeters. After to create this base, I will just validate Something that we can do is to add dif, we can make relief for this. What you need to select, you need to select the corners. When I go on this area, you can see we can select, for example, the corners when I click here. Now as you can see, you have the options, you have the options to click on this area, you have make relief here, it's not working properly. For the simple reason that the edge is selected and you need to select a print here, we have this line and I just need to select a print on this corner. So I'm just going to click here and I'm going to show you again you can zoom little bit, you need to zoom to be able to select the print after to select this print. Now you have the options you can use. Make redief. I'm going to zoom little bit just on this area. Yes, I think here it's nice and I can use make redief. After that, we will be able to set different values. I will go on the models here, and now you have the relief features. When you click on the relief features, the thing that you can change is just the relief value. So you don't have a lot of options. It just to add this type of element and you can increase the value. For example, here I just apply eight millimeter. You don't have many more things to do. We're just going to apply this on the different corners. For example, I can click on this point. I will use the relief features on this relief, I can also work with the value. Let's work, for example, with eight on this area. Let's turn it a little bit. I will just click also on this corner. So I will select this point. I will click on Make Relief. After that, I will go on this area. I will increase the value, let's just decrease for six millimeter on this one. I will also convert this one. I will click directly on this point as you can see. In the same way, I will activate my relief feature. I will click here on the relief options, I will work with six millimeter and I can just validate. And that's it. So this is the type of thing that we can do with these features. Every time when you want to add a corner like this corner relief, you can use the features. You just need to enter the values that you want and you don't have more things to know about these features. It's okay for that. I'm going to remove these different features and I can press delete on my keyboards. 83. Create sketches with faces: Let's see how to craft sketch. How we can craft sketch and directly apply sketches on faces. Some things that I'm going to do first it is to craft a base. I can click here and I can Ct a base. I will work directly with the U shapes. And working with the U shapes, I will increase little bit the thickness with a value of 2 millimeters. After that I will edit the wider. So here I can change the will, let's work with 40 millimeters and I will increase the length also. And let's just work with 60 millimeter, maybe a little bit more. Let's work with 80 millimeters. And I will work with the eight also, about the eight will increase and we will focus on 60 millimeter, just like that. So something that I can do is to create a sketch directly on the face. And to do this you need to go out sheet metal work bench and you need to sit the part design work bench. It is the best. After you can also use sketch work bench, it's not a problem, but I think the part design work bench is very convenient. Now you click on the face Crt to sketch. We have already a body, so I can craft to sketch. Here I will zoom a little bit. Something that I will do is just to create, for example, a circle. So I will use my circle tools. I can activate the grid as you can see. Automatically. I can find my center, I will work in the center. And one left click, I will create a circle, maybe just like this. And I will enter a value. What value I can enter? I can click on my circles and I will define a value here. Let's just change and let's tape. For example, I can tape 60 millimeter. I can obtain this render. Maybe it's a little too big, I will reduce 12 millimeters. I will close my sketch after that. If I just go out, I see the sheet metal work bench. The first thing that you need to understand is you can mix the sheet metal work bench or you can also mix the part design work bench. Here you have options to use sketch on sheet metals, but if for example I use this, I will go on models before to show you this, you are going to come back on the part design work bench. Even if you have your base just like this, you can just use one of the features. If for example I define the pocket features on the sketch as you can see, I can also change and if I apply the hold, I will create two holes just like this. And that's it. You can mix directly your work bench just like that. Something that I can do also is you have another possibility. It is directly to use a sketch and you can project the sketch on the face. Let's create something a little different. I'm going to click on this face and create a sketch. Again, something that I will do is to use my rectangle tools. I will activate my grid. I will create a rectangle. For example, starting from this point, I will just use my grid. Maybe we can go until this area. Yes, just like this, I crit this rectangle as you can see. I will close the sketch for sure. Something that you can do it for example, onto use pocket. I can use pocket and I can use throw all just like this. Now, something that you can do also I'm going to come back and do, I will just convert to the sheet metal work bench and go on models here. For the pocket, we have the sketch. If for example, you remove the pocket just here and you click and validate, I have now these two sketch. This one and this one. For example I can rename right click and just rename this sketch just like that. I will rename the sketch number one. And this one I will go right click and rename, I will rename the sketch number two. This one I will rename for the sketch number two, just like this. After to do this work, when you click on the sketch, you click on the sketch and click on the face concern. It means I click on this sketch control and click on this face. Now because I have the face selected and the sketch selected, you can use these tools, sketch on sheet metals. When you click here, automatically you will have sketch on sheet. As you can see, it's not working properly because we have just two elements. I think something is wrong. I'm going to remove this one. If I zoom little bit, I can see these features. Just check my rectangule just like this. And I will just close these features. I will remove this one. I will remove this one and I'm going to click again on the face and control click on this sketch. When I go here I slick sketch on sheet metal. Now it's going to work properly and as you can see, I created the circles. Now I have sketch on sheet inside, I have the sketch inside. One of the problem is not possible to cross the two part at the same time. If I want to do the same thing on the other side, I need to create an other sketch. Sometimes it's not convenient, sometimes it is convenient. It depends about what you want to do. I can come back to my part design one page, I can click on this face and create a sketch. I will just zoom a little bit. Activate my grid. Select my circle tool, we have created on the other side a circle with a value of 12. I can repeat the process. I can use my grid and I can click here, just activate a value of 12 millimeters. If I just click here, I can go out and I can re, use these features. I select directly the sheet metal work bench models. When I go on the sketch here, I can click on the face first, I can click on the sketch Concern. So it means this sketch, now I can use this tool sketch and sheet metals just like that. If for example, you invert, I'm going to show you, you select the sketch first control, and you select the face. You click here, you will have a failed message. It's not going to work properly. This is why you need to be in the right order. First, you select the face control, you sell the sketch on the construction tree, and then you activate this one and you can use the features. But definitely when you can use the feature of the part design work bench. So definitely, I think it's not extremely interesting to use this many times because you can use the features on the part design work bench and I can obtain this render. So it's okay for that. I'm going to click here and just delete. 84. Unfold models: We are going to see how to unfold, how you can unfold when you use sheet metals. And for this one of the first things to do, it is to Crato sketch. We will change the work bench for the part design work bench then just craton your body. And then Crato sketch, I will zoom little out like this. We will work on this work plan, as you can see this one. After that, I will be able to create a sketch. I will create the rectangles just on this area. This rectangle I can press scape. Click on this, print this point, and this line. We will work with the symmetry features just like this. I will click on this point, this point, and this line. And I will use the symmetry features. Then I can, as you can see. Now do something like that. I will use two value, first dimension just on this area. Let's just change these dimensions. Some things like I'm going to tape it is 160. And I will work with another dimension. So I can click here and I will work with 100. It's okay. I can validate, I can just close the sketch. And now I will crack to base. First, we need to change for the sheet metal workbench, and inside I can go on models. You can see the sketch. I will sel the sketch first, C base, just like this. But the value of the sketch, I can click on the base bend and I will be able to change the thickness for two after I will create multiple parts, it means I will click on this line. As you can see, I will click also hoops. Here it is the right click, so it's not going to work properly. I will click here on this line. Then Control. I will click on this line. Control, click on this line. I will click the last line on this area. After that I can just ct automatically make was after two make walls, I will set the value. Click on Bend about the degrees we will work with 90 degrees. Just like this. About the value, I will change the line. What lines I will apply. I will apply 60 millimeters and about the radius. I will apply 2 millimeters, just like that. It's okay for that. What is the principle to unfold? The principle to unfold is you have different options. You need first to select the reference. When you want to unfold something like this, you need to select the base. The base in this case need to be this phase. I will click on this face. Now you have the options to select unfold. If, for example, a zoom a little bit like this and I define unfold, I will have different options. One of the first things to do, I'm going to deactivate here. You can deactivate the options. I'm going to deactivate the different options first. And after that, keep these different parameters and just validate. As you can see, we can unfold our element because we use this one. You can see this part here, this part here, this part here, and this part here on the construction tree. As you can see, you have unfolds here. This is the body and this is unfold. If I click on body, I can deactivate the body and you can find how it is when you unfold. Just like this, when you go on unfold, you have different options, but you won't have a lot of things. Just here, I can recuperate my body at any moment. This is how you can unfold. If I just click here, I'm going to remove this one. And we are going to change the parameters one more time. I will select this reference, so I will click here, unfold after. To do this work here. This is object transparency. By default we have this value. I think it's good, but you can change the transparency if you need. You have also the possibility to generate projection sketch, separate projection layers and export the sketch every time. If you need to change the color, it's possible. Let's just validate the different element I'm going to click on. Okay, Just like this. And as you can see, we have unfold. But now I have more options. What options I can have? If I go on the left, you can find this unfold sketch, this one and this one. What does it mean? It means concretely, if I just go on, I think yes, if I just go on this value, yes, I think we can work just on this area. Something that you can do. When you go right click and you select shapes, you can have different type of options. Also, as you can see, it is something that you need to know when you select a face, an edge or something like that. Right click, and you can have different type of options. I'm going to show you select this face, right click, Set Metals and you can have some options. I can select this phase click, She metals and I can have different options with different shortcuts here. For example, I have also the unfold features. Something that I'm going to do is to take a glance on this area. You have the different sketch. So you have this one, this one, and this one. If I just click on unfold, I can press Shift to eye this one, and I can click on the body and shift. As you can see, you can find the different sketch. We have this one, we have this one, and we have this one. We have different sketches to compose these features. At any moment, I can recuperate the view of this one and the view of the body. This is how you can unfold. Definitely this work bench. I think it's very nice work bench to crotch sheet metals because you have different type of tools, but at the same time, not too much. It is really what we need to work with sheet metals. I'm going to remove the unfold features and also to remove the sketch. This sketch and this sketch, and you can just come back with a view of your body. 85. Object modeling part 1: In this training in design, a workbench, we're going to credit to an industrial objects or industrial object with a specific dimension. So the first thing is to do pound design workbench, carotid body, and then craft to sketch. The first gets scheduled. We are going to create its own x, y plane, x y plane. Let's show grid, the grid snapping option. Even if we're specific value, you can start to create a rectangle. And start to create a rectangle like this. First, I need to enter specific dimension. Just click on this tool called straight horizontal distance. Click on this line. And we need to have 100 millimeter here. Then you need to activate a distance here. And we need to have 40 millimeter. So the base will be 100 millimeter by millimeter. Next step is to activate some things symmetric and it's going to be bitter. So I can activate these constraints, symmetrical constraint, this print, this print and this line. Exactly, it will be fixed. And this sprint says print this line. Perfect. Now let's create also on this area, another circular arc here, center and n print. I'm just going to search my center of printers located at the intersection and go to this line. And you can turn just like this and team to snap to this print with auto constraint. So normally, if I click here and activate the dimension, I have a radius of 20 millimeter. So I don't need to places is twice. Just to check. Let's remove this line I don't want. I can use trim edge. Left-click, perfect. Now, next step is to create an order element. One more time. Click on the rectangle, go on the top view and credit my first rectangle. Just like this. Here, I need to enter dimension. This dimension will be 50 millimeter perfect. And this dimension will be a need to click here and add 20 millimeter, just like this. Now let's go to our FCR curl if you want. You can also work with you to create, for example. And let's create again current sprint. The sprint. The sprint. I can just remove this element edge. Click here. Normally I need to have ten millimeters here. I can check ten millimeter. Perfect. Okay. So this is my first sketch. Just like this. I think I made a little mistake. It was 50 millimeter but I didn't want 50 here. If I check on my notes, it was yes, 40 millimeter? Yes, it is beta it was 40 millimeter. 40 millimeter here, 20 millimeters here. And normally I need to let the space ten millimeters. So here it's okay if I take this sprint, the sprint, I don't have exactly if I take ten, yes. Just like this. And for t here. Yes, perfect. And I can press escape. It's okay for that. Knows the next step is to close credit to next treasure and activate pad about value. We're going to work with a value of 12 millimeter and validate Lexis. Now let's create a second sketch on the different axes. I can click on this face and credit to sketch just like that. The things that I'm going to do, It's to activate these external geometry and criteria just to rectangular form this print, just like this. Here, I need to enter some dimension. So six this line and tear on dimension 40 millimeter basis. Then you can click on this line, activate a value. And frothy millimeter. Also, create a rectangle, 40 millimeter by 40 Newton meter, so it is a square. Next step is to create two circular. I can click here a knock, and I can work with center and n print. Or if I want to add my middle point, it is possible. I can just click on this tool and credit to print here. And you just need to enter the distance from this point to this sprint. And you can enter a distance of 20. Thanks to that, I know it is my middle point. And if I use my circle's center point and end point, I can start here, start or continue here, and finish here. Now the next step I can press escape and close this line. Remove this line, press Delete perfect. As the next step is to create a circle from the center point. So click on this chapter tool. Walk like this. And we can enter a specific dimension on this circle and activate, activate ten millimeter. You need to enter a dimension of ten millimeter and upturns this render exists. So next step is to click on Close and credit to an extrusion. So pad here. I need to apply reverse or it's not going to work properly because I won't be on the right side. So apply reverse. And now I can extend. You need to extend with 40 millimeter exactly. And validate just like that. It's okay for this first part. 86. Object modeling part 2: Let's continue with this industrial object. And let's zoom little bit. So now the things that I'm going to do, It's to work on this face and credit to sketch just directly here, I need to craft to cut in the minder. Credit to sketch that. I can create a rectangle I can activate to next tunnel geometry on this line, like this, phi one, this line, but it's not very improtant. And let's create a rectangle. First rectangle, Alexis. Activate some dimension. This dimension, it's not a problem. You just need to be outside like that. But you need to enter a dimension on this axis. And we're going to apply 20 millimeter, just like that. Just be careful to be perfectly in the center and this is y. Let's apply constraints symmetrical. This, print, this sprint and the y-axis. Perfect. So now I have this element to create my pocket. If validate. Click on bucket like this. And we need to increase value. Just like this. Increase again. And I can enter a value of yes, 50, but it's not really a problem. I can decrease, you can, until you arrive, you have this small element. So we can enter exactly for t. It will be perfect. Just like that. After to do this work, let's apply. I'm going to play a small intimate see I can click on this face just here. And credit to sketch one more time. So crack to sketch. Just go on this area. I can activate my grid, just zoom little bit and activate an external geometry. One more time. So click here. Oops, yes, click on this line. Click on this line, just like that. And I have this print in some either. I can create a small circle in the center, just like this. Then need to enter a specific value. Click on this circle. You can enter a value of four. Just like that. Now you can click closer and just create a pocket just like that. And you can cross dress here. I can change some who are just like this. I can repeat this element on Zero Dark Side. Credit to mirror. Sitting Zola's book kit validate, I need to select the right plane. First is vertical axis. Horizontal axis, yes, Lexis ends, then I can validate perfect. Next step, just apply a little modification. Here. Affiliate click on this line, control. Click on this line activator, small, fill it. Just like this. Let's increase the value with four. Validate just here. I'm also going to activate to not dose murphy, let this line, this line, this line, this line, and just fill it. Let's work with a value of two places. And if I walk on this direction, I'm just going to place the affiliate yes. On the top note inside. And it's okay for that. We have finished this work. It was a small example, but what you can do using different sketches. Let's change the view here, shaded first. And I cannot turn our render. Don't hesitate. We're not time to go right-click. And appearance on your body. And you can change your material is present, but I wanted to work with bronze this possible. And I can change my different options. You can click here or any element, change the shape color. If I wanted to have something a little different, it's possible to make some adjustment. Just like this. We can also try different view. You can see, for example, this view going to center. Then this view says view. 87. Support modeling part 1: In this training we're going to create a metal support. We 3D Sui did rod, metal strip out with threaded rod. And for this I'm going to start using the part workbench. The first things to do, it's to create a cylinder, to create my 3D. And I need to enter some value for my cylinder. I need to change the eight. And let's apply a value of 20 like this. And about the radius, we will keep two millimeter, eight millimeter, reduce just two millimeter Lexis. So next step is to create a leaks around. And for this, we have seen that we can use credit primitives. And we need to change. Here. We can change for a leaks about the choice. I need to work with different value. But buds are reduced because the cylinder have two millimeter, I need to enter two millimeters. So about the ETA, I need to change that. Maybe I'm not going to go totally on the top and just work with 18 and above. Ph here can change. Normally two millimeter is good, but I need to check credit. Yes, two millimeter. I think it's little too much. Just going to come back and maybe decrease with one millimeter? Yes, just like this, it's going to be bitter for what they want to do. So let's enter this value, one millimeter, 18 millimeter, two millimeters. So thanks to that, I can stop little, bit, little bit more before the top. It's better. And it's okay, I can click on Close. Now the next step is to click on this cylinder and you can press the Space bar just to either the cylinder. Now, we need to create a sketch, and this is why we need to alternate with the design workbench. First on the pack design workbench, I can go here because if I need to crack to sketch, for example, or create a new sketch on this area. From this sketch, I need to be in front of this part, in front of this proud. To be in front. It's going to be this plane. In my examples, the x, z plane, just like that. If I zoom a little bit, you can see the base here. Let's create two tree younger. And for this I can apply craft a polyline and credit to base, just like this here, here. And here. I can just enter a value for my tree younger. I need to have 60 degrees on each each column. Now, let's activate constraint on girl. Sprint to sprint. Let's activate 60. And the sprint, the sprint or this line, this line, sorry, 60 degrees. And normally this line, this line, I ever saw 60 degrees, so perfect. So I don't need to activate this constraint. Let's move little bit. I can press Escape and I can drag and move may be increased a little bit. The size and budget dimension, if I apply your dimension on this size, I think let's supply 0.8 transcripts. I'm seeing like these term, term, term. I need to walk with a dimension. Let's apply 0.8. Like this. Yes, perfect. I can enter my dimension yes. Around this area. Just like that. Yes, Perfect. After the next step is to click on Close. And I need to follow the path with this element. For this grid tool, it is additive pipe. It is an additive a leaks here. I can click on this tool. And first things to do, I need to select axes here. And I have the Unger reverse. I need to increase the eight on this direction, just like that. So I increase the eight just like this. So m is to arrive to tell you at the end. Yes. Legs that you can put the maximum, a bad batch of value. I need to take your glands. Here you have eight. And let's type a value of 18 because normally I created a leaks with 18. So I'm going to enter 18. Yes, just like that. Here. The next step is to click on Okay and validate. So now I have this element, take your glands and automatically I have a buddy adjective, a leaks. So now the next step is to Rick periods of cylinder. And they just come back on the path mode. And in part mode I need to select the cylinder and create a Boolean operation. Boolean like this, I need to select a difference firms the cylinder shapes. These need to be additive or elixir exists. Difference, applier. I cannot turn this render perfect like that. Now I can click on Close a leaks at the end. You can just press Escape and you can just remove the view of the leaks. Don't forget, you can go see at the end of play shaded. And we're done this render, just like that. 88. Support modeling part 2: Let's continue with this metal support. With this 3D, the rudder. And the things that I'm going to do is to create a new sketch. Now let's just come back to the design workbench and we're going to create a new buddy. So create your new buddy like this and on this new buddy, credit to sketch. So double-click, you can activate the body crowd to sketch. And we need to walk on the front and credit to sketch on the x, z plane like that. I can just directly credit. I can use my polyline tool. Go around this area and create something like this first. So trust, click here, click here, click here, just come back. Just like that. I've done. The next step is to enter a dimension. I can press Escape. I can move little bit on this direction. Moves this here. This here. Yes, it's going to be better to start. Next step. I can activate vertical, horizontal constraint here, horizontal constraint here first. Now I have all my vertical and horizontal constraint. Let's just enter some value. I can click on this line. And here I can enter 20 millimeter, just like that, perfect. No, I can also click on this liner. And I can enter a value of 16 millimeter like this. Now, click on constrained vertical distance still exist. Sprint to sprint. Let's enter a value of four legs out. Not for two millimeters, sorry, just click here and two millimeter. Yes, perfect. Number click Crop tool, and it's better. So now you have two millimeter space between here, here, two millimeters between here and here. And you have exactly two millimeter between here and here. That effect. For the rest, I just need to be in the center. So this is why we can activate Constraint symmetrical, silly exist print. It exists, print c exists line. And city exist. Sprint. Sprint said exists line, perfect. Normally everything is okay. And I can just press Escape and close the sketch just like that. Now the next step is to create an extrusion. And I need to crush the extrusion directly symmetric to plane. I can select my right view like this. And you can increase, increase, increase. And 20 is going to be to merge heads decrease. And yes, let's walk with a value of ten millimeter, just like that. Now let's create two circular on this face. Click on this face to sketch. It change for this right view, it's better. Activate to next Telnet geometry. I don't need to be exactly in the center here. Can just activate these external geometry. Credit to see occur. Just like this. And let's enter some value. First for the circle, click and activate two constraints. I'm going to create some sync with a value of two millimeters like this. Yes, it was two millimeters. Perfect. The next step you can move on this line, but I'm going to enter a dimension also form this sprint. The sprint. And let's apply. Oops, it's not really good about two-dimension. The sprint. The sprint. Yes, it is not the right dimension. I need to work with. This dimension. This dimension, something is wrong, but dimension and need to work vertical distance. And it's not right. If I click here, it's a little strange. And let's apply a value of four, just like this. And I can click and close. Now, let's create a pocket here. And I can apply to cross or so on 0 dark path, Angela, same time, I don't need to create, to mirror off on the features. I can just create some similar exists, perfect. So the last step can be just two other little affiliate. I can click here this line. Fill it. Oops, something was wrong. I can click on this line, yes, fill it. And let's swap with a value of one perfect. And I can click here also, add this and validate. I can also, it's okay for that. Let's click also on this line. Fill it one perfect. And I can click on this one perfect. Now the next step is to change the position. I can just come back, select my front view. So I have my first buddy and I have my second body. The second body, if I go right-click Transform, you have the possibility to change the position. And to put this directly on the top, invalidate just laziness. So it's okay for that. We are finished with this new trainings. One more time. We have seen different interesting features. At the end. One more time you can change for shaded view. Just like that. 89. Wrench modeling part 1: In this training we're going to create a range using the path design Workbench. So credit, arrange. Let's grab this tour. So first I need to create a new body and credit to sketch. And we're going to work with specific plane for this. Let's work with this plane, x, y plane. Next, add the things that I need to do each to create two different element. And I can create a first-year occur. First. See occurring need to be located around this area. Just like that. We can start first at the beginning, around this area. Afterwards, the next step I can change the position on this axis just like that. And let's apply a radius. Click on this circle, apply a constraint. Constraint, a circle. Here I need to enter values. So let's activate a value of 20 millimeter. Let's click here. Do the same thing. Activator value of 20 millimeter. We can extend it a little bit on the left and a little bit on. So right. Just like this. Those are the next step is to craft two lines. So I can click on this line to line. And I can go from this print to print on this area. And also 1 here to just 1 here. Now, the next step, enter a distance. I can click here and terror distance. We can just change the value with 160 millimetre, just like that. And she, I can enter a value of 160 millimetre just like this. If I drag and move, take your glands, I will have this render because I have auto constraint. Now the next step is to activate Constraint symmetrical. So these print, this print and this line. Just like this. I can just click on Close and I can press escape. Yes, perfect. Just like that. But I need to enter a distance between this sprint and the sprints. So I can click here, click here, and terror distance. And you have 22, I can tell just 16 and validate just X out. Here. I think see 1616. But I think finally it's hitters smaller. We're going to walk with 20 screen to be better. Okay? So now if I move everything with move in just one element, I can complete. If I want to keep the symmetry. This print, this print. Oops, let's do this again. Constraint symmetrical. This sprint, the sprint and this line, perfect. Now if I press Escape, interests come back on my sketch. Now seeing will move. As you can see, perfect, everything is fixed with the right dimension. Now, let's create another elements. Click on create a line. You can use events or polyline. You need to create Sui line once here, until around. Is this part. This part and this part first, you can press Escape. Escape again. I can drag and move little bit here. Try and move little bit here, here. And here, just like this. Now, the next step, change little bit. Yes, Perfect. I need to enter some constraints. Moreover, new constraint. Let's activate a degress constraint. All a perpendicular constraint. I can click Constraint perpendicular will be bitter. Click here and click here, and click here and click here. Like this, you can press Escape. And now you can move with the perpendicular constraint, just like that. After the next step is to enter a dimension. So see I can keep my constraint. Click from this sprint, the sprint, and you can enter a value. Let's walk with five. Just like that. The next step is to craft cut. I need to click on this tool trim edge and click here, click here, click here, Perfect. I need also to click here. And the last step is to also trim edge here. Perfect. So now I have one entity and I can create my extrusion. Just click on Close and credit to an extrusion powder like this. Let's enter some value. Can reduce a little bit. Here it is a value of six we're going to work with. We're going to walk with a value of eight, just like that and validate. 90. Wrench modeling part 2: Let's continue with this range. So the things that we're going to do, It's to walk on this part. And I need to create a book yet using a polygon. So first click on this face to sketch. After, we need to find the center of the circle and the best things to do, It's to apply external geometry. Click on this line and you can find this center point, it's perfect. And the second step is to create a polygon. Craft regular polygon. Select the sprint and we can just make something using this liner. First. Just to yes, Like this, Yes, perfect. Activate. Now I can enter dimension. If I click on constraint arc of circle, I can click here. Let's activate a value of 40 millimeter. Just like that. I've taught to do this, we'll click on Close and create a pocket like this. Change the type from 4D and we can obtain this element. As you can see, I wanted to make 40 millimeter, but I think it's definitely a little too big. Finger prefer to reduce a little bit. Let's apply 12 millimeter. Think even 12. Let's make a try and create a pocket. Some are going to work with 1212 millimeter and validate. Now create a second sketch. You need to click on this face again, craft to sketch. And one of the things that I wanted to do, its first, I need to create a construction line. Let's activate external geometries. Thanks to that, I have this center. And if I want to observe right ligament, I need first to create a construction line. So change for toggle construction geometry. Click on the Line Tool. Click from this print and create a line with vertical constraints. So I have a new line with a vertical constraint. Perfect. You are going to understand why now let change and just come back to normal geometry and create a regular polygon. I can see my center like that. And I want to create something like this. If I didn't have my construction line, it will be difficult to arrive perfectly here. Now I can, I can snap to this construction line, press Escape one, click on the circle and activate two constraint for t milimeter. Dressed like this. After next step is to, you can click on the construction line, press Delete, and close the sketch. Let's create another extrusion bucket. And you can increase r. So all validate. And I think something is wrong. Let's work with this sketch. Yes, I think something is wrong about my dimension. Just like this. It's not going to work properly. I need to change my dimension. Let's apply as 12. Yes, it's okay. My dimension was not good. If I work with a value of 12, I think I forgot my construction line. Something is wrong or you apply 14 but it was not protein. I need to come back. Yes, Come back at this moment and double-click here. Let's step 12. Yes, It was 12. Now I can remove my construction line n, it's going to work. I can click on Close and create a bucket. Yes, dressed like this. Now it's working and increase with a value of ten millimeter to, for example, upturn this render. Now let's click on this face to sketch, one more time. To sketch. And I need to activate external geometry, this line and this line. And just create a rectangle. Just like this. I can enter some dimension. Click on this line, apply. Insert length. Let's walk with ten. And she automatically I will have ten. Now click on constraint. Horizontal distance is this sprint to sprint. Let's activate a value of 12. And then this sprint, the sprint to sprint activate a value of 12. Like that. I just need to have the right symmetry. And this is a reason for which I can trust to apply constraints symmetrical. This print, this print, this line, perfect. Now I can click on Close. I have this sketch and I'm just going to create the same sketch on the other side. So credit to sketch again. This side. Let's continue. Yes, click on this face to sketch. And let's do exactly the same type of work I can activate to geometry, external geometry here and here. Creditor rectangle. Let's centers a different cost trained and terror dimension. Ten at the same time and odd-odd dimension from this sprint, the sprint 12 millimeter. Then this sprint to sprint 12 millimeter or so. And just so constraint symmetric can hear, sprint, the sprint and the line. Just perfect. I can click on Close. So now I have my two sketches. I can select the first Sketch, 00 or three, credit. A small pocket like that. Because decrease of value activate to perfect. And just go on the odor of sketch on the other face, peek and poke at something was wrong. Just come back, click on the Sketch. Heat was not on the postcard. Click on the Sketch and credit to book kit. Let's walk around with two millimeter, just like that. Perfect. It is okay for this example, one more time. If you need, you have the possibility to change the preview. You can activate shaded to obtain your render. Don't hesitate. If you go right-click, you have also appearance. If you want to apply for your appearance, something specific I can apply. Why not Chrome? And just keep this display. It is also possible, just like that. 91. Bench modeling part 1: In this training, we're going to craft a bench using subpart, design, workbench, and frozen. So the first things to do to create a buddy, and we're going to credit to bench with stricture first and step-by-step, we'll create different features. First, let's go on models. We have a new body and create our first sketch. Just like that. Just sketch. Let's work with x, y plane on the top view like this. And create a rectangle. Just like this. Let's enter the value for the base of this bench. First, activate constraint horizontal distance. And you are going to have 160 millimetre, just like that. One more time. I just want to keep working in millimeter on, but it just drew ME just to keep a real ratio. But in reality, there's a bench won't make 160 millimetre, but it is like 160 millimetre was, for example, 160 centimeter, in this case, one meter or 60. So M is just to keep the proportion, keeps a proportion after. Let's work with constrained vertical distance. Click here. And so DPT will be 60. Just like that. Let's activate symmetric. Click on cost trend symmetrical, select the sprint, the sprint, and this line. And then sit exist, print this print and this axis. After I can click and close, validate. So it's going to be the base. And let's create an extrusion pad. And about two extrusion, Let's work with a value of four millimeter translates this. The next step is to change the view. Let's work on the left view and one not time credit, not the sketch. Here. The thing that I'm going to do is to click on this face, to sketch on the same plane. For this, I can use this tool, crack polyline, and I can walk with the next tonal geometry also. So just click here. External geometry, just like this. You can use the polyline tool, activate auto constraint, click on this line, and go around this part. And we can work your way around just here. Here. And first grade, something like that. After we need to add constraint, it's great because here we are going to work with a different cross trained. And my first cross trend will be this line. And I can enter a value one more time. Let's activate the value of six. Lexis clickers. So on this line, Let's activate a value of six again. Perfect. Now, the next step is to enter a value with constrained vertical distance from z sprint until this sprint. And here we're going to enter 40 millimeter, just like that. After about the distance, I think it's okay. I'm not going to enter Angular, but you can drag and move little bit. Make sure we're on something like that. If really, you can also enter angle. So it means you can click angle, this line to this line. And let's walk with 80 degrees, just like that. Perfect. Just like that. After to do this work, let's click on closer. This is my first sketch to create the first food I can create an extrusion we spat. I obtain this result is not really good, but if you apply reverse, it's going to work properly. So you need to activate reverse. Trust legs out here. About the value we need to work with six millimeter. Thanks to that, we can create this foot six millimeter by six millimeter by six millimeter. Now the next step is to create multiple transformation. You can sit at the bottom view. Click on Create Multi transform civic Zola's pad, validate. And you can go right-click add mirror transformation. So first on vertical axis, right-click again and narrow transformation and just change for horizontal axis. Horizontal axis. It's not going to work properly. I think I made a mistake, so let's work yes, on the base y, z plane, it is better and just validate. Perfect. Now I can come back, see leaked, my front view, just like this. And top. So now we are going to work on the top of this bench and select this face to sketch. First validates this element, cx is phase, create a new sketch on this face. And this time I can you show grid, grid snapping options and just decrease the value of six? Even six, it's not going maybe to walk properly. I think I can decrease, decrease, yes, with a value of two because I need to have this reference. But I could use also a construction line. Why not? I'm just going to create a rectangle and use this part of subdivision and just create some stress to exit. Let's remove the grid. Can enter a value constraint. Oops, I go out. Let's double-click again. So click on this line. Activator constraint, enter 148, perfect. Click on this, this tool, activate another constraint. Just going to be a value of two. Just like that. Maybe two is going to be little smaller. I wanted to make something different. Double-click here, tibia to value of cat for, it's better for what I want to do. So this is a new sketch. You can click on Close. And now let's, let's apply your pocket. So click on pocket. You can go through are just like that. Perfect. Now I'm going to repeat this feature. I'm going to repeat the pocket on the left and on the right with a symmetry. And Francis, I can activate, can use multi transform, but I think I can use a linear patterns. And linear patterns, no, it's not going to be enough good. Let's apply it one more time. Credibility transform, settings or pocket and validate, then just go or right-click and add nonlinear patterns. So thanks to that, I can work on the direction. I need to change the direction and walk on the number of occurrence I can apply. For example, suite. Here. Let's decrease with certainty. So welcome. Vertical sketch runs. Let's try sweet and decrease with 25. Just like that. Little, too much. Let's walk with 20 dress here. And it's nice like that. Let's activate to length of 20 millimeter with sweet about occurrences. Just takes that. I'm going to repeat on yourself. If you increase, it's going to be lethal to merge. And if you decrease not enough. So let's activate sweet. You can go right-click and activate also add mirror transformation. If I come back on nonlinear patterns, yes, I don't have symmetry. So this is why I need to apply Nero and silica. Silica, the plane vertical, horizontal axis, horizontal axis like that. And you can repeat this pocket on the other direction also. I can validate just like that. It's okay for this first part, we have created the base of this bench. 92. Log storage part 1: In this training, we're going to create a wood locks. It is a structure where you can just stuck. You can, you can just log. Would done. You can now go down a different type of scenes like this. And the structure will be in meters. And we are going to use a paired design Workbench. So click on Japan design Workbench first and credit first buddy. And after I have my models, but these activity and credit to sketch first, it's too crowded the base of this wood logs and just click on the XY plane. And just apply not to play, Show grid. Just entered if you're on value, create a rectangle first, just like that. So this rectangular can apply constraints. So first, horizontal distance. Let's apply 200, likes this. Then vertical distance. Here, Let's apply 100. Just like this. Let's apply yes, vertical distance, 100 also. So it's going to be my base. And I can just click here. So two hundred and one hundred. The next step is to press Escape. You can, you can apply symmetry constraints. Symmetry. Can this print, this print and this line, and this sprint, the sprint and this line. Now let's continue, create a second rectangle. And directly we can create a rectangular little outside. Just like this, I can enter some values. So this just apply constraint horizontal distance, this sprint to sprint. And you can apply six, just like this. Zoom. Just yes, also work with constrained vertical distance, this sprint. To this point you can apply six. Perfect. And those are the next step is to work here also, this sprint. To sprint activate Tsix. You can do the same thing with horizontal distance. This sprint to sprint. And you can just apply six. So now I have my structure perfects. So 200 millimeter here, 100 millimeters here. And we have net demand six millimeter outside. Just click on Close. Let's create our first extrusion task pod. We can extrude with a value of six millimeter Legacies. Let's create another sketch I want to credit for four element for post on each corner, syllabus or face. Craft to sketch on this face, I can activate an external geometry. Click here. Click on this line, this line, this line, this line, this line, this line and this line. So activated geometry and also edge. After CRA to rectangular. Click on the Rectangle tool. Start from this point to this print. Just like that. After I will apply some value. First critique tongue girl from all the different print here. And let's do some work on this area. And let's do the same work on this area are so now I need to add every time six by six I can press Escape. I can use my tool. Here. I need to have six perfect. And here I need to have six perfect. Normally I F6 on older element, but I prefer to check. Here. I have six, okay? I can check, you're also on this part. I have six perfect. I can click here six perfect. And I can go here. Six perfect. I can go here. Yes, it's okay. I have six millimeter because I have the constraint. The constraint with constraint coincident on my external geometry. Can close this and close, just create an extrusion. So powder from this sketch can increase the value. Let's walk with one million, one hundred millimeter, just like this. Perfect, and click on, Okay. Now I want to add another element crossing from this phase to this phase. So first let's create two new sketch. Select this face to sketch a little bit. And I need to walk in forms a mater. Here. I know you have this line so I can just first activate and external geometry with this line. And this line, just like that and tried to small rectangular form the sprint to sprint. So now I know that I have a six millimeter here, but I want to also six millimeter here. I can activate a constraint, six. Just like that. And if you click here you have six for sure. Yes, perfect. Credit. Activate symmetrical constraint. Constraint, symmetric jar, and this sprint to sprint, and the y-axis. Just click on Close creditor. Next Trojan pad. I need to extrude with a value of exactly 100 if you want. You can also apply directly up to phase a, to phase or to lyse or to last, it's going to be better. And yes, perfect. Just take this and I can click on Close. Now, I want to repeat this element on the right and on the left is a reason for which I can use credit multi transform. So on multi transform, Let's activates or less powder, validate the first things to do, right-click here and other linear patterns. I can sleep. So number of cookie, cookie currencies are things we will be great. And I can decrease my length just like that. But I think I'm not on the right axis. Let's walk with no, It's okay. I'm on the right axis, horizontal or currencies three. But I need to change the length. As you can see, I can use my scroll wheel, activate my top view. And normally I need to position that 70 sixty nine, sixty eight, sixty eight places. Then need to do the same thing on the left so I can widow, apply linear pattern with the reverse direction and the same value, I can go right-click and I can also apply other mirror or transformation. I think it's more simple. Vertical sketch axes and validate the exact here. 93. Log storage part 2: Let's continue with this wood logs. So let's do exactly the same type of process in a little different just on this area between this part and this part, or more exactly this face and this face here. So first, acidic this face to sketch. Create a sketch like this. You can activate one more time and external geometry. So click on the sprint and directly click on this print. So the next step is to create a first rectangle around this area. Then need to have six by six. So let's check the value here. Six perfect. And I can enter another value just like this, six perfect or so. Now let's apply your distance between this sprint, the sprint. So one more time I can use a vertical distance, this sprint to, whoops, I need to zoom little bit to the sprint. Let's apply your value of 30 millimeter millimeter. Perfect. Let's create another rectangle. You can create another rectangle. Do the same process here, till this part, you need to activate constrained vertical distance. Here. I can even just create an extrusion and then repeat, but I think I'm going to stay like that first six millimeter. And activators distance or so. We can zoom this sprint to sprint. Just like that. I think I made a little mistake to as not sorties that I want it to apply here. It was not exactly 30. I can double-click. I want it to apply. 2525 will be better, so I can change for 25 and then I can apply also 25 here. So this sprint to sprint. Let's do this again sometime it's a little difficult because Q is a printer, little smaller. And yes, Now it's better and I can apply 25. So this talent is 25 here, Twenty-five here. And I need also to repeat this process credit to another rectangle just like that. Activate again a distance on this line, 61 more time activator distance. This time I can see the Xist point. And this time I can seek this printer so I can enter 25. Just like that. We need to create a sketch like this, 25 here. Then a rectangle, six millimeter 25 here, rectangles six millimeter, 25 here rectangles six millimeter and close. Now I can create two extrusion. Apply path. I can change for two, last, just like this. But if I apply to last here, it's going to walk. I'm not sure. To first yes, to first will be better in this example sometime it's litter in trouble to select two Last 2 first, so acidic to first in this example before it was to last. And just validate. So now I have this element and I can repeat on the right, just with a mirror. So I have this part activate mirror directly. I have the right plane, vertical, sketch, axes, pad zeros, zeros three, and validate like that. So next step if I want, I can apply your little element on this top. And why not too. Yes, When you not to craft a chamfer like this, I think I can work with a value of two. I can add a phase, this phase, same value. I can add another phase. This phase sometime you need to add again, yes, his face and also this face. Perfect. And validate. The next step I can, why not add? I can, why not add element? If I want to add the lemon, maybe it's not very, extremely useful to credit to sketch. In this example, we are in Japan design. We're going to complete with the path workbench and just create two cylinder. The cylinder appears on this area. I can change my different value. Let's apply eight of 120 exists. I can increase the radius. So let's work, for example with ten. And then I can position my elements. So six is cylinder, right-click transform. And I can create a rotation like this change of position. Again, sitting, my top view is shown my element like this. Zen, the front view. And positions really mount. For example, laziness. I can click on Close and I cannot turn this, this render. So now I can change the position, position this on the right. I think it's better. Right-click. Oops, right-click and transform cities or front view and drag and move for example, just here. Let's zoom little bit like this. And if I just apply Miro just like that, and I can stick the cylinder here. You can work on different different axes. If I change for exit plane, it's not going to work properly. I need to come back, task, narrow, slits the cylinder and just apply this plan. But I think, yes, I can have this element like that. And position on the left butt. One of the parameters that we have, it's after if I just click here on top. So possibility to duplicate. Explain if I go here, I don't have the possibility to duplicate. I'm just going to click on this cylinder, right-click. Duplicate. Your aim is just to create a small presentation. Not a lot. We're just going to duplicate little bit. Few times. Exists. Select for example, this cylinder right-click Transform Each time you seek, for example, the front view. And you can drag and move on to write here, right-click Transform and drag and move here. And right-click transform and drag and move. Just like this, for example. And right-click transform. And drag and move. This. And right-click Transform dragon movie. Just to create a small presentation, I'm not going to repeat too much of process, but just a little bit to show you that you can create something like this. So after if you want to repeat, you can repeat Morocco acidic the cylinder. Egypt. Duplicate. Duplicate again. Duplicate. Duplicate again. And I think it did duplicate again. So I can take this cylinder right-click Transform again, validate. Then right-click Transform again, exists. And right-click transform again. And perfect. And right-click Transform again. So I could, for example, duplicate why no two position now around this area, just like this at this intersection. As you can see, I'm not sure it's matched perfectly. And occlude Iran trail, you repeat, repeat this process. The last cylinder, just let select and I'm going to remove that. He just to show you an example. Let's just change the view. Preview options, Activate shaded. And this is an example about what you can do using the paired design new log bench. And then I can complete with the patois range. 94. Bench modeling part 2: Let's continue with the creation of this bench. So now the things that you are going to do, it's too crowded back. And for this, I need to create a sketch using this plane. So click here. And then we can create a new sketch, credit to sketch, just like that. To crowdsource, Baca can use literal, the same process that we use for the feet. So first, you can activate an external geometry, external geometry and just click here. So next step is to create a polyline and Texas sprint to sprint. And you can move around just this area. You can come back a little bit. Just yes, just here. And you can arrive until this area. So by default you will have a vertical or horizontal constraint, as you can see. Now, the next step is to enter a value so I can press Escape. Let's see. First, let's create some modification. I can enter a mesial on this part. Click on the line and tiramisu, four millimeter, just like that. Click on this line. And tiramisu constrained four millimeter also crystallizes. The next step I can apply. I can apply your value from this point to this point. Click on constrained vertical distance. Let's apply one more time, 40 millimeter, just like that. Here. I think you might like some product for t was literally not enough. I wanted to make little bit more. Yeah, 60 will be better. Yes, 60 millimeter translates this. I've taught to do this work. The next step is to again until the angle. So I can go in this area, exists line. And I can select this line also activate to Angular, you have a T4. I think it's good. Maybe I can work with a T6. Yes, just like that. And click on the left part. Yes. Perfect. So you can enter these different value, 16 millimeter, four millimeter, and you can enter angle 86 degrees. I can click on Close, just like that. Now let's create our first extrusion. If I go and left-click, Yes, I think it's nice. I think it's little longer, but the dimension, I want it to work with 60 millimeter, but maybe it's little longer. Let's decrease little bit. I think 46 can be enough. Yes, dressed like that. It's little better. Now, let's create an extrusion. Click on this sketch pad. You need to reversed. And thanks to that, you can go and display. And you can enter length of four millimeter, four millimeter dressed like that. Now let's create repetition on the right. So to create this repetition, activate mirror. Like this. You need to see the eggs are less pad. Click on, Okay. And then Solexa, right axis. So I need to change the axes for Bayes x, y, x y plane x, y, or z plane, base y, z plane. And I can validate trust exists. Now the next step is to create another sketch again. And I can click on this phase, legs out. Credit to sketch. This time again. One more time I can activate external geometry. Click here. Click here. Just like this. You can create two line, polyline. You need to let little space on the top and click this point to this point with the vertical constraint. And you can go until this area runs this sprint to sprint first with a vertical constraint. And you can close the path, clicking here. I created this element now will just activate a value. You can apply cost trend, vertical distance between the sprint. The sprint first. They just activate a value of six. Just like that. You can activate this point to this point also and walk with a value of six or so, just like that. Perfect. Now can just click on Close. And I can extrude my sketch. So activate pad. And I can increase, increase, increase. You can change, you have different element dimension. Can you can apply to last and thanks to that directly, it's going to match on this area. I can validate one more time. So next step is to create literally like the things that we have created on this base, but places on the back, click on this phase one more time, try to sketch the sketch. I can use my front view and I can apply the corridor just like that first activator. So external geometry here, external geometric here create a rectangle using this external geometry. These external geometry. Just like that. I need to change liters of position. Just here. And let's enter a value. I can click on this line. And this line just enter a value. Let's apply one more time in value of four, just stasis. One of the problems that I can add is a need to drag and move. And I can drag and move here. If I click on this line, I can take a glance about sprout and I have this value. So I can delete this value, change the position of my sketch. So drag and move. Let's change liters, agreed? Just like this, I think it's not going to match perfectly. Let's create a construction line. I can activate directly construction geometry. Click on this line. And I can create two liner from this sprint to sprint vertical axes. Let's zoom a little bit. And Chanzeaux position, yes, trust legs out. And now the things that I can do it to activate to symmetry. And click this sprint, the sprint and this line. And thanks to that I can find some either. It's perfect because now I can click on this print, this print, this line and perfect, I have my miter. It is a great example about construction geometry. I can click here now on this construction geometry line. And I can press Delete. Just come back to that was a basic map. Let's click on close that one more time. The things that I can do, it's to create a bucket. So click on pocket, just like this. I can also repeat meter. So proceeds. So first I can swap, validate. And let's continue with multiple transform, treadmill T per transform. Select Zola's book carrot, validate, right-click, Add linear patterns. I need to decrease with a value for a sample of 20 xenon bell of occurrence. And I need to change the sketch for vertical axis. So let's work with vertical axis. If I apply for or currencies, maybe it's going to be really good. Let's decrease, Let's decrease, Let's decrease with this type of value. I think I'm going to walk with only sweet or currencies in my example. And 20 yes, dress like that. If I decrease my land. Yes, I can also repeat with this type of process. Let's walk with a front view. It's going to be better. It's definitely it's not really good. I need to apply only two occurrences. Yes, perfect. Let's apply ten millimeter. It's nice. And just repeat this process, right-click and add also mirror transformation. I need to change the sketch. And in this case it's going to be obeys. Think it's not working properly. It's not on my vertical sketches. It's not on my horizontal sketches. It's not good base, It's not really good base x, y plane. If I select a reference, it can be maybe this reference, but it's not going to work properly. I'm going to go right-click and sheets are going to work. Delete. And just to play again pocket, he napped patterns and right-click again linear patterns. But this time I'm going to make transformation. So on the first linear pattern, it was ten millimeter two. So here I can tap on, so ten but reverse the direction. So sometimes we need to find some alternative. Reverse the direction. Just like this change x2 axis also for vertical. And just validate like that. Here. I can do is activate origin axes. And it's okay. 95. Bench modeling part 3: Let's continue with this bench. So the things that we're going to do now is to select this face. And on this face, activate neatly mantle can activate a feeling or a chamfer. In this example, we're going to work with, fill it just like that. And you can activate two value here. Let's work with millimeter. It's going to be nice and do the same thing here. Click on this face and feel it. Let's activate one millimeter again. Perfect. Now we can zoom activate also fill it. On this part. Click on fill it. And we can increase little bit with a value of two millimeter here. Now, let's create a sketch. I would like to crank the left part and the right path. Click on this phase and create two new sketch. I have also another possibility I can go here and do this yes, in just one sketch, but I think we can, yes, I'm going to use these techniques, even if we can use a different techniques and create a sketch on this face, Let's zoom little bit. You can apply Show grid grid snapping options. Let's decrease little bit with a value of four, perfect. And credit to first rectangle on this area, just like this. And we can click on Close. Let's credit to an extrusion. Extrusion, Let's increase like this. About the size of extrusion needs to is going to be yes. You have 20 and it's going to be just yes or need Twenty. Perfect. Okay. Now, let's repeat that. On the right I can see thick pad activate neuro. So click on mirror like this. And just vertical sketches, axes perfect and validate. Now let's create another sketch. Click on this face and credit to sketch. Just like that. The next step is to work with an external geometry. Click here and click here. After we can use the polyline tool, start from this print to phrase on per sprint. And I can keep my constraint and use this line. I think as you can see, it's not going to be interesting. I didn't snap here. And just here. If I press Escape, I need to just create two no dot constraint. Click here, here, and activate Constraint coincidence. It's not going to work properly. Constraint printing to object. Just like that. Yes, perfect. The next step is to activate to value. I can click on this line and enter my value only two millimeter. Just like this. Perfect. It's okay. I just need to create an extrusion. Just click on Close. And craftiness tradition from this sketch. Just go here. Each time you have a failed message, you need to activate reverse or it's not going to work properly. And just, let's decrease the size with a value of four. Just like that. And validate. Again, do the same thing on the other part. So just activate to Meroe, perfect, select Zola's pad, validate and activate. Right? Axes. So add features. Yes. And she's not going to work properly on the vertical axis. So I need to change the base plane. Base. Why? Sometimes it turns strange about z-axis. Just like that, I can validate. And let's repeat this process again. Click on this face. Credit to sketch again. Activator geometric, an external geometry first. So click again here and click again here. Let's create a sketch. Click on the polyline tool. Work around this part to this proud. And we need to snap here. We need to snap here on the external geometry and just come back one more time. I can enter a dimension, press Escape, select this line and terror dimension two millimeter. Or I just need to let the space I can. For example, if I click on this print, this print and terror dimension, I think I can work with eight and normally I have 1800 direction. So if I click on this sprint and click on this sprint activator, you have also a perfect nose. The next step is create an extrusion again. So closer, use this sketch and try to pattern activate reverse so it's not going to walk and linked on nitrous two millimeter and validate. Perfect. It's okay, I just need to apply a mirror on the other axis just to mirror. Select incisor buddies or last part again, Nero. And change vertical axes for base x, z plane. If sometime it's difficult to find automatically sometime it's not very easy. You can just try different possibilities. And if you try the different possibilities, you will find the right possibility because sometimes it's not easy before we was working on vertical sketch axes, but here it's not going to work. So I need to change from base x, z plane and validate. Okay? After, if I want, why not to apply a small beaver dress here? And let's activate to also. Let's walk here. Activate towards. So it's okay that I wanted to explain at the beginning, we could do this work in just one sketch. It will have been longer to crunch a sketch, but after faster. So it mean on this view, on this type of plane, we could create just one scheduled to run, scheduled suit craft, only one element here. But I decided to make Swiss sketches and to have sweet different element. But we can also, why not create one sketch? We have multiple options. I could also create why not one sketch for these four elements at the same time, we can make different things. 96. Bench modeling part 4: Let's continue with this bench. So Emma, now it's to create an element so we can sit exist view. First, this view, bottom view and creatinine meant to reinforce the bench. Click on this face to sketch and use the rectangle tool. Trust activate rectangle tool. I can use external geometry one more time, extremely useful. And click on this line and click on this line. With my rectangle tool, I can just create a rectangle in the Maidan and snap to the external geometry like this. Enter dimensions still exists, line and terror dimension. Let's activate. Um, I was working with six, I'm going to activate six millimeter here and activators. So a symmetry constraint, symmetrical still exist. Sprint, the sprint and the y-axis, just like that, perfect. Now I can click on Close and create an extrusion pad. Let's walk with a small value. I don't need to have a lot. And in my example, just let's work with two millimeter. Perfect. Now I'm going to create another element also on the back just here to reinforce this part. Click on this part and credit to sketch. On this face to sketch. I can one more time add external geometry. Click on this line, and click on this line, and repeat exactly the same process, crappy rectangle. First, you need to snap to the external geometry, just like this. Then you enter the value you can sit exists line. Activate the value of six Lexis, and activate Joe. Activate two symmetry with this constraint, this sprint, the sprint. The sprint, perfect. I can just create an extrusion. Extrusion enters a value of two millimeter. Perfect. It's okay for that. Now, I'm going also to reinforce my feet, creating an element between this foot and this food and another between this foot and this foot. So first click here. Not on this plane, It's not really good. Click on this face. Live View, this face. To sketch. The aim is to activate to external geometry again, click here, left-click on this part, left-click on this part. I can also why not to apply? I think it's totally enough. The next step is to use a polyline tool. And you can arrive on this area, just follow this line like this. And here you have a vertical constraint automatically perfect follows this line. And just click here. Next step is to enter a dimension. And dimension to reinforce, we're going to enter for. So click from this sprint, the sprint. And you need to enter a value of four, just like that. Perfect. So automatically on the right I'm going to have exactly the same thing because I have a horizontal constraint. But to position one more time I can apply a constraint vertical distance, this sprint to this sprint. And let's work with a value of 16, just like sat here. If I click from this print, oops, let's do this again. You have 40 millimeter. Nice. Let's click. Remove that. Just like that. And I can click on this print to this print, but I don't have my external geometry. Let's activate again. It's a little strange. Let's walk again. Let's zoom Iturbide. This print. To this print and I have 20. I could have 1818 if I want to be perfectly in so I can click on this sprint to sprint and 18. And yes, thanks to that, I'm perfectly in the middle, but at the same time to be in the middle, I need to drag and move this and snap. So I need to click on this sprint and click on this line and across 2022. And click on this line, click on this point, click on this line and constraints. Normally it's okay. I need to click on Close and just create an extrusion one more time pattern. Like this, I need to reverse or it's not going to work properly perfect, and just validate something is wrong or bad, my bad, I forgot to enter the land. So then need to be six, like legs or feet. So enter a value of six. History exists and validate. Perfect. I can repeat the process on the right, just activate to symmetry. So one more time. Click on the last pad. Nero. Celiac disease. Yes, I think I can select frozen pad, validate. And I need to change that. Come back. Chanzeaux axis vertical. Horizontal. No, I think it's going to be with the base x-y plane. Yes. Lexis. And validate. Perfect. It's okay, we're finished for this bench. So very great to use a different sketches, to use a different cost trend to create a complete 3D models. At the end you absorb possibility to go directly here and activate shaded. And thanks to that, we can see the render. We zoot suit different construction line. Just like this. I have one body If you want, you can save your work. You can also export your work. And the things that I'm going to do, It's to apply your materials. I can go and view texture mapping. Let's create this bench in metals. I can click here metal and activate these materials just like this. I can also go right-click. If you right-click, you have a possibility to change all sorts of general appearance. And she, I can apply shaded in their general appearance. And I can change the shape color. Let's work with little darker, gray. Like that. I can also work with transparency line color it is okay. And I can walk on John coulombs if you Scala emissive color, Let's change little emissive color. Validate, close. And if I click here, I can obtain this render. Also. It's more about appearance. It's not two materials. It's about it's about your appearance. 97. Curved surface example 1: Let's see how to craft to cover your face. So to create a curve surface, we're going to see a first example using the path one bench and two sketches. The first things to do is to create a sketch. And I'm going to change the world bench for Sketch and credit my first sketch peak here. And we can work first on, we have two type of plane. So I can work first on X2, x y plane. First. Not on the x-y plane first on the x z plane, just like this. And after I can apply show grid and I can apply grid snapping options. And on this axis I need to have to start from the center of print. And after the other sketch will have to be on the center of print or so but on a different plane. So first, credit to arc, click on endpoint and Rinne print. You can just click here and click here and create a first-aid in Mount like for example, just like this. And I can press escape, maybe I can increase little bit the direction. Yes, perfect. So it is our first sketch. I can just click on Close. Now the next step is to create a second sketch. So we'll just click here, create a sketch. Or you can just deselect everything, credit to sketch again. And this time we're going to work on the y z plane. Y z plane validate. If I just turn with my view, you can see zeroed our sketch like this. We need to start from this print and credit to sketch on z direction six. Alright, view. Use exactly the same tools and start from this print. And you can go wrong, for example, this part. And left-click crowd for example, just something like that. Perfect. I can click here. So if I take again so bad my two sketches, they have this type of render, just x's. Now you can close the m after to add these two type of sketch is to create a curve surface. Just come back to the design workbench. After two beans are proud design workbench. You can. We have one of these tools not to practice and one Ben, sorry, so path workbench and we can use this tool utility to sweep, sweep. So acidic. So first for example, siloxanes. Click here, and you need just two sig figs are two sketches. So CDX, the first legs out. Cities are Saigon. And put this on the right. And now you can take on suite pass, done and craft a solid. And if you validate, it, just come back and made some mistakes. The first sketch and apply sweep pass. The first sketch. If I am going to show you again because it's not really good about to render. Let's click on Done. Yes. So the first sketch is, let us come back here. You have this sketch and the sketch. So C is a first sketch. He sees this element like that. Suite pass, click here and done. And now you can create a solid either validate, and you can have this curved surface. I could do also in the other direction. I'm going to show you again. Click again on this tool. I can delete or socio the rough sketch. Click on this sketch, just go on the right. Sweep, pass. Just Lexis, and click this time here and done. And I can validate, I think something is wrong. So let's just come back. Yes, Sketch Number one, just here and sweep pass. So this time it is this element done and just validate and create this type of curve you can create a solid are not correct to solid after it's at your convenience. Since how you can create curved surface, you can work with two sketches like this. You just need to have intersection point. And after you can create your surface. 98. Curved surface example 2: Create curved surface and let's see another example for a different example. And this time we can still use subpath workbench and we will apply more of these tools, craft rules, your face. So first let's create a sketch. Just to go or you can just change. You can go and sketch. Sketch. I can walk on the x, z plane, just like this. And credit to element. I can just activate, show grid, grid snapping options. And you'll notice one of the store and print and your imprint can just create one, the budget square 1234567 and on z direction, exactly the same thing. And just create that phrase on per, something like this. I can take this print and take this print and do the same type of work dress here. So this is my first sketch and I can click on Close. Let's create a second sketch. Click here, walk on the same plane. Just like that. We can do exactly the same type of work. You can use this to show grid, grid snapping options and we can arrive here. Just Lexis. Just need to go edit and undo the last section and just go here and do exactly the same thing. Sometime you have something strange, you do. Just undo the last section and it's okay. If I just click on closer my second sketch, I can change the placement. Just go here and I need to walk on the axis. Let's work on the y-axis. And change of position. Of the second sketch. Let's swap phrase on per with 100 millimeter dressed like that. So now you have these two sketches. If I just come back to the path workbench, I can use this tool. Create rules your face. For example, I can click from this line and this line. You can see the two, I think the best things to do, It's two sittings with two edges at the same time because, hey, it's not going to work properly. So let just come back. Yes, select this edge and this edge and activate rules your face. Just like that. I can click on this edge and this edge and create full shell phase. I'm Sigma as little wrong here. Maybe your buds are sent off for entity. They are strange. And I can see this edge to this edge. And Sam, and I can select this edge to this edge. And I can apply this tool just like this. So this is our first example. Second example, I want to create like a plane but curved plane with different keywords. So first you can remove all these element. So remove or it is a different routes your face and all the sketches. Let's create again different sketch. Let's come back, sketch workbench and create a first sketch. Walk again on the x z plane. Let's zoom little bit. Show grid and not snapping option, just snow grid, Show grid. Let's use one of these tools. We can use this tool crowd B-spline and just go left-click different line like that. Around the area. Perfect. You can press Escape. And I will add this type of friends. I'm going to repeat this four times. So click on Close, Crato, new sketch or first, deselect everything. Click outside, credit to a new sketch and same plane again, and create another line or using so B-spline. You can just make something a little different. For example, exists, you can make what you want at your convenience. Just make something little different process cap and just click on Close. Click outside creatinine the rough sketch, sketch x, z plane. And let's use the same tool again. And this time I can start from here. Just like this, press Escape, close and credit my last sketch. Credit to sketch first, de-select everything. Credit to sketch. What could again, on the x, z plane, perfect. And use this tool again. Just like this and press Escape. Now the next step is to close. I have these four different sketches. I need to change the position on the y-axis. Select the second sketch, and just change the position. Go on plasmids, click here. I can create a translation on the y-axis. And let's position for examples of first at 100. Like this. Let's click on the Oder sketch, the South sketch, and just change the position placement and just walk on y axes. The axes. You can also change on the z-axis little bit if you want, but in this example we will stay on the y-axis. Let's apply 200 millimeter validate. I'm going to have this type of friend or I can use my left view just to have this type of view. And cities or less sketch. And change of placement. Again. Placement and I can change the location on the y-axis, as you can see. Because of, we change at 100 millimeter lens and 200 millimeter, I think we can walk with 300 millimeter. So let's change. So 100 millimeter, perfect. So now you have these four different sketches with different location. And I can create two curves your face using these different edges that just come back to our batch. Select two lines. I can see it exists edge and I can select this edge and this edge. I can apply collaterals your face, and I will obtain this render. So you can just create this type of render from two edges on two sketches, two different sketches. Now if I want to continue its placebo, I select this edge. And then controller can see exist, Edward, difficult to sit exists edge. So be careful, yes, Lexis. And create again a root shell face perfect. And I can continue select this edge press Control. And you need to select the edge here also. And craton order rules your face. Trust tags that you can create from sketch multiple element there. Good credit was rough sketch on this direction. Crato nodal surface or so. He can make multiple scenes. 99. Curved surface example 3: Let's see how to craft shop phase curves of phase one more time. And this time we're going to create sketches in pansies and workbench. And after we can use also the workbench Shah phase. First, go onto bad design workbench. Even if we, we can create sketches, I'll just sketch Workbench, but it's going to be same credit too buddy. And then credit to sketch. The sketch. We are going to work on the x, z plane like this. It's a plane. And one more time, I'm going to use these different tools. I'm going first to create again a B-spline like this. But this time little bit less care over just like that, it's totally enough and press Escape. So this is my first sketch. Just click on Close and Crato Nadar Sketch, Sketch. Let's continue with the same plane. And click on the Send tool again. Let's work just like this. And press escape one more time. Just click on Close. Create a new sketch again. Click here, create a new sketch, same plane. And use again this tool perfect for our type of example. Xi, I don't put a lot of print. It's totally enough. Just press Escape and close and create our sketch. We could continue with lots of more sketches, but I just want to show you the principle of work and for sketches is enough can craft an odor sketch. Same plane again. Let's zoom a little bit and just use this tool. And let's ease. Perfect. It's okay for that. Now I have four different sketches. I need to change the position because if everything is under same position on this plane, it is not good. So cities are saying on sketch and just go on attachment like this. And we can change to credit translation. In my example, it's not on the y-axis that I need to create a translation. It is on the z axis. I can change this position like menus 80 millimeter. Validate. Click on the audio sketch. Attachment like that, and change arms or z axes. Again, the position. Whoops. And let just apply 160. Validate. I can use my top view. I think it's better than sitting my last sketch. Plus meant again, we need to work on some axes, axis Z, and just make some transformation. But with a negative value. I can apply minuss 240, like this. So now I have these four different sketches. As you can see. I can craft your face from these different edges. We can use also the surface while bench so I can change your face workbench and after to do this work. So first tools that I can use, I'm going to show you feel boundary curves and section. If you use Fill boundary curves, you can just create a short phase from 23 or four boundary edges. So I can click here. And in my example I only have two bits. For example, you have a sketch on the nodal plane, for example, on the left, on the right. You can do also this process. We're going to keep stretch and add edge. I can see it exists edge like that. And I can see it exists edge. And now it's going to work. If I click on this edge, take a glance, nothing special will happen. Nothing special in that will happen. Because here I need to use the ODR tools. I'm going to remove this edge, removes this edge. But as we move this edge and remove this edge, that if you select something different, you will have your message, you may type of example. So let just deep stretch can validate. If I wanted to do the same thing with something. For example, here. If I click again on film boundary curves, I select add edge. And if I click on this edge and click here, I can continue like this, but I need to repeat this process. Sweet times. Need to add the tool again and add edge. I can select this edge exists h. And I can do this process. But if you want to make this sings in just one tool, it is possible. After you will have a surface gravity, you can see my first-year phase, my second shell face, and my cell surface just like this. At any moment I can press Delete and I can remove this, your face wizard to change any things from my sketches. You ever saw this tool? Very interesting section. And you can record your face from a series of sexual null edges. So I can do the same work, but with multiple edges, series of edges. They just click here, select an edge again, sitting my first. I can select my signal. I can select my circle, and I can select my four edges. I can do the same type of thing, but this time in just one tool. And if I just validate, I will have only one phase also. So definitely it is better. I can change the preview dress code here, shaded. And we have created this nice care of your face just like this. If you want to crowd like a cover, you want to create a character and you want to crack just to a plane, the ground, something like this. With curves, you can use this type of process just like that. 100. Project create object part 1: And let's start a project. We are going to use a path and designer workbench and create an object. And we can apply different type of constraints. And I'd see end of this work who will be able to use a different workbench. So it means the tech draw workbench to create a presentation with different sketches. So first we need to create our base. And for this we can use a pound design workbench. And after we need to create a buddy on the left, so create a budget like this, ends. Then we can create our first sketch. We can change the view models. We have our first by d. I save my, I save my document as the name project, as you can see. So far, this object, Let's create our first sketch and we're going to walk on the x-y plane. So we have the different plane and we can use the XY plane. So it means the plane on the top view and validate. After to do this work, we are going to create a rectangle. And we can use on drawing tools. These tools create a rectangle. I can start from the center of print. So select, just hear Santa rectangle. And you can snap to this to the middle point. On the left. You can apply auto constraint avoid we're doing Don't talk to constraint or to update and auto remove redundant. If I start from the center of print like this, I can just grab my rectangle and left-click to finish automatically, I have different constraint. So things that I'm going to do it to enter a value, I can press escape one and apply dimension. Let's first click on constraint. Horizontal distance consists line. And I can apply your value of 100 millimeter length, 100 millimeter, like this. After I can click on constrained vertical distance and click on this line. And I can apply also 100 millimeter and validate. So now I created my first basis. This is a rectangle. It is a square, 100 millimeter by 100 meter from the center of print. You can close the sketch. And from this sketch, if you click on the Sketch, you can create. Next tuition. If you click on task, you have a list of different task so that you can apply. And if you go on this area, you can never released of different task. And one of the mentors that we can use is PAD. So we can apply pad. And you can just create a base like this. Here you can enter a length for your pad. Just like that, we can tell. So land is that you want here. In my example, who are agreeing to create two length with 20 millimeter so we can extrude 20 delimiter, belong, length along sketch normal and validate. So now I'm going to create a sing on sketch in the middle, and this time we will use a revolution. So first sinks to do. Click on models. You have your birdie. You can create a new sketch. This time we need to change with another type of plane, and we can use a plane on the front x, z plane, just like this. Now you can find, let's sketch. You can also make visible Show grid off the grid snapping options. As you can see, just like that. The things that I'm going to do, It's more to select my front view. If you click on these tools, you can apply your next tonal geometry. So it means I can click on this tool, select this line. And thanks to that, I can reuse this line to create a new sketch. Now is the things that we're going to do is to sit this tool credit polyline. You need to have auto constraint and you can start from just this print here you have a center of print. You can use Show grid, grid snapping option at the beginning and you can just snap to this print. Just like that I've taught you can create your first-line and you can remove grid snapping option. You can position after we will enter a value around phrase on this area, then you can continue move around this area. And like this. Like this, here and around this area, you can come back on this line. And now you can continue to snap to this point just like that. So I created this sketch. Now I want to enter values, so I can click on my front view and enter some values. So the first thing that I'm going to do, It's to click on cost trend, horizontal distance still exists line. And we can enter a specific value. Here is going to be 30 millimeter, just like sat millimeter. Just here. After I can continue acidic my front view again. And I can click on this tool constraint vertical distance, click here. And we're going to apply a shape was little too much. I'm going to apply 100 millimeter exists. Then I'm going to change alsos is dementia. Click here. And let's just apply 50 millimeter. Like this. Here, I can apply 40 millimeter exists and share will add 20 millimeter. So this is a different constraints that you need to apply here. So 50 millimeter on this line, certainly millimeter on this line. And by default you will have 20 millimeter here. Now, let's activate again constraint horizontal distance. And on this line let just apply ten millimeter exists. And on this line, Let's apply millimeter also like this. And here by default I will add ten millimeters so I can validate, but I will add a euro message so it's not necessary. I created this new sketch. Perfect. Now it's the next step is to click on Close and Crato revolution from this new sketch. To create a revolution, one more time, you can click on the Sketch, dusk. And you can find a revolution here and you can turn the sketch around our axes. You ever saw revolution here, resolve selected sketch, revolve a selected sketch. Let's click on this tool. By default, perfect, you will have this type of render. You can choose different axes, but normally by default you will observe, right taxis. If I walk like this, for example, it's not going to be good. So I need to stay with my vertical axis. You can also open, if for example, I type 180 degrees, like that, I can open my shape. In my example. I just want to keep 360 degrees just like this and validate. We have the base for this subject first. 101. Project create object part 2: Let's continue with this project. We're going to create with a sketch to continue with the subject. So the first thing that I'm going to do it to select this face. Because you can also create to sketch, form a face. So if you sit exists phase, you have the option on task or you can click here also to directly crowd to sketch on this face. I can click here. If I just show my grid, take your glands. I have a new plane directly on this face. Perfect. So now we select the top view. You can go on the top right corner, top view and credit. You circle. You can start from the center of print and create a circle like this after you can press escape. And if you go on the right, you have a new constraint, constraint arc or circle. I can click here, left-click. And until value we are going to enter a value of eight millimeter. Next is perfect radius eight millimeter. I can close my sketch and we're going to see a new features. When you select your sketch, you can go on task. And we have seen pad, we have seen how to create a revolution or so. And this time we're going to create a bucket. So the aim is to create to Allah across all these faces. Click on that and not click on, click on book cat, sorry. So you click on the Sketch task and you can find pocket just like that. And thanks to that, you can enter a value. So you can increase or you can just change type. You have dimension from slow, just like that. And thanks to data can cross all my faces just like this, perfect. And I can validate. Now, next step is to repeat this type of process, but on a different faces. I can see it exists phase now. And create a sketch again to sketch. And you can, if you want, show grid, which snapping options. So m is to create two circular can create a Shakira directly around this area. Just like this. Here. I can enter a value from this circular. I think you can remove show grid and grid snap options. For this self-care, I can drag and move little bit position around this area. Just click on constraint across here. Click here. And you can just activate two value of ten millimeter radius like this. I can press Escape, drag and move literally beat and apply also cost trend, horizontal distance from this sprint to sprint. But she, I don't find these points. So the solution is to activate external geometry. Click on this line, click on this line, and now I can add my point. It means if I click now on constraint horizontal distance, you can apply this point to this sprint and enter a specific value. In my example, let supply 16 millimeter exists. And also click on constrained vertical distance. This sprint. To sprint. Let's apply your 16 millimeter. And thanks to that, I can position my circle around this area. Just like that. The next step is to click on Close. If I sit in my top view again, you can see this type of render. So 60010 millimeter radius, 60 millimeter from this point to this 0.16 millimeters, this point to this point on the two direction closest sketch. After I want to create an extrusion inside. Click on models, select your sketch task, and you can just apply pocket again and change the type from. And I can open Lexis. If, for example, you wanted to edit your sketch after, it's totally possible. Voluntary, I apply ten millimeter. And now I would like to change for, for example, eight millimeter or like here. It's possible you just need to go inside pocket and you have your sketch. If you double-click on your sketch and you change the radius, you can click on the existing radius, double-click. And I can apply eight millimeter just like this. And now it is little smaller IF steels the right constraints, 16 millimeters, 16 millimeter, but it's little smaller. If I click on Close. Now, I have my pocket with eight millimeter. So if you edit your sketch after, you can eat it, zoom feature or you can lead you to a task. The pocket In this example just laces. Now we are going to see something more creative. Repetition along axes. Polar pattern. Here you have different tools, Miro, linear patterns, polar patterns created multi transform, and you can repeat a feature. We're going to use polar patterns. You need to select the features that you want to use. In my examples, you see these features. It is the last pocket. So I can click here or I can, I can just click here on this area pocket. Just before. The next step, I'm going to show you again. You click here and your siblings or less pocket validate. And now you can find a circle on this area. I want to have these features here, here, and here. By default, we have the right axis. But sometime you want to observe right taxis, you will have to change axes with the different possibility. Here I select Normal sketch axes and I can repeat, I can repeat the number of occurrences and I can apply for. And thanks to that, I can obtain this render and just click on Close. Perfect. Now the next step is to apply higher ether transformation. Here you have the options to create a fill it. Let's create a phyllite. You need to select two edge, face or body. I'm going to select this edge. Just here. You have an edge. You can click on this edge and just apply. Let you click on this tool. You need to enter the radius that you want. As you can see. My example, let's apply a radius of two millimeter. You can also add more edge. So it means you can click on add. And I would like to have this edge also. So I can click here and I can go on ad. And I would like to have this edge also. And I can click on add also, just like that. Oops. Just here. Perfect. Now if you click on, Okay, I created this small fill it on this area. If I want also to curb this edge, it is possible. So I can click on this edge. And one more time I can click on fill it. And I can activate value dressed like this. I can use, for example, my top view. And depending of what I want to do, I can enter specific value. As you can see. I think if I want to have something perfect with my circle, I need to enter a value of 16 millimeter. Oh, I can just create something like this. As you can see. I can create some seem more like, for example, 16 millimeter if I want to have some matching perfectly with the Shakira interests like that. So in my example I'm going to apply 16 millimeter because if I do more, It's not going to be good. Yeah, 16 will be perfect. And I can add edge. Here. I can go on. Again. Click here. Oops, add sometime it's not very easy. So next step is to add or so on this edge. And just click here. And after you can validate, I can obtain this new render, just like this effect. So we have finished to create this object, as you can see. So it was a very great, very great example. But what you can do with this part design workbench, we have a lot of features that we can use. So the m is first to create a sketch, and then from the sketch you can use the different features. You have also more options. You can create repetition. You can create a chamfer sickness, you can use Drive. You can also create a Boolean operation. Now, on the left we can find a list of all the tasks that we used. 102. Project edit material: You can change the appearance of your object. So when you are in your body, you can select your buddy like this and you can change the appearance. So first you have different type of previews that you can use. Your abs to true style here, change the type of the object. At any moment you can apply. For example, print. You have multiple point that you can see here. You can also change for wireframe like that. And thanks to that, you can find your different lines of constructions. You can apply. Also either in line like this. You can apply no shading. Here. You can also apply shader. If you want to have a render engineer ready, we use, we use shaded and you can apply flatlines dressed like this. So by default you have as easy this flatlines. And normally at the end of your work you can apply shaded. And thanks to that, you can have the right Preview, saw the different lines of constructions. Now if you want also to activate materials, you can click on, you, right-click and you can find appearance. Appearance. When you click, you have different options. So one more time you can change the preview. But here you need each time to select your object. And after you can change the materials, for example, you can apply aluminum materials, you can apply praise materials, you can apply bronze materials. You have multiple interesting options. Chrome materials, MRL materials, gold materials, and you can also change the display. If for example, you select, here we change the display, but if you select something different, like print or wireframe, you will have the possibility to increase. So line wide also point size. I'm just going to show you, for example, I can click here and you can change for us is. But in the moment where you make some transformation directly with the materials automatically, it's not possible directly to change here. I need to go right-click again and appearance just like that. Let's change. Now. Let's click on one of these element here. If I just click on Close taker glands on my buddy, if I just click here now it's not possible to a digit. So it seems that I'm going to do is to come back on budget. Right-click appearance, Let's see, leaked or right materials, change materials for aluminium like this. And you have more options on, right each time you need to select an element if you want to have access to. So different options, settings are shaped color first, and I can change with a different gray. Let's apply, for example, more gray color. Perfect, validate. You have also a line color here. It's not very important because I changed four shaded. So I'm going to validate. And if really you want to make a transparency render, you can change for transparency. And you can also apply line transparency. But here it's not useful because I don't have a line. Here, it's shaded. I can recuperate really I needed my flat lines. And if I increase, you can see the size of the lines just like this. Percent for print shall apply print you can increase the point size, has you can see using point size and also wireframe. So let's come back just with shaded and dress clothes validate. And we have changed some materials. 103. Project add views on page: After two crowds, this object, I would like to create a presentation on a page. For this, you can change the workbench. Here we use pattern designer to create this object. And we can find the tech draw, workbench Tech drew on Ben extremly useful. You can create a model of page and you can display different view. Let's click on tech draw like that. And one of those, the first things that you can do, you can insert a default page, but you have also multiple option Insert Page using templates. So if I insert a default page, for example, I can click here. I can reduce my buddy. You can see a new patch created on a new window just like this. But you can also create different type of page. If you have insert page using template, just click here. You can directly go on your computer and inside Free card you can find Tech drew template and you can select, for example, I want to have a4, a4 landscape easel. I can click here open and I will have this render. If for, Let's your second example. I can click on this path. If I wanted to have, for example, a four, but this time and landscape blank, you have multiple options that you can use. So A4 Landscape blank, I can click here and I have just a waste page like this. So this is the type of things that you can do. Let's remove this window. Let's remove this window. But if I remove this window, also take a glance IF still might patch here, here and just window, but to page, pages are still here. So I can click on this page and press Delete. I can click on this patch, press Delete on this page. I'll right-click or you can press Delete. Let's click on this patch. Press Delete. We're just going to apply a default page like this. Now, if I want to insert to view first things to understand when you click on your page, you have the possibility to edit and to scale. So different view. If I want to insert to a view, I need to select first my buddy, you can click here on your project and you select a view. Let's turn it'll beat. Silica is a top view. For example, just like this, It's not them proton to zoom in or zoom out. You just need to select the view. Now let's click on the page. If you need to insert a view, you need to click on the body and on the page, or you can click on neons or body, it's going to work. But if I click here on new shape groups are linked in this selection. So click on the body and you can activate inserted view. One of the best things to do can be to click on the body and click on the page at the same time. And thanks to that, you can be sure to insert perfectly or element. Now is this is my first view. As you can see, I can click here and I can change the position. If, for example, it's too big or too small, you can just go on your page options and you can find scan and see how you can make some adjustments. If I click on 060, click outside, you can reduce. If I wanted to increase, I can, for example, apply 1.20, click here. And I can increase in my example because it is an A4 document. If I click on this part, I think I can keep one and I can validate. This is, for example, my first view and I can position on this area after you have multiple other option. I think it's a little too big. Let's just change for page scan. And let's read it for 0.8, it's going to be better. But you have also other possibility to activate a view. If you click on this view, you can press Delete on the keyboard. You have also the possibility to insert a projection groups like this. So you select your body acidic the page inserted projection group. Thanks to that, you have your basic views. This is my front view. And you can add more of you. First on this view, you can turn at your convenience selected what you want. Like this. If I want to have a view on the top, it's possible just like that, but about the ratio is not good. So I need to conserve first, acidic my page and just change the scale options. I'm going to show you with 0.40 and slugs or body ends of Petra. Again, click on this tool and activate the front view. You just an example. So for example, I still exist front view and I can activate a view from left of view from right here it is just inverted. I can activate to view here, our viewers here, review here of view here, here, and here on the right, totally like this. So you can insert all the views that you want. To do this work on your page. You can click on the front and you can drag and move everything here. It's not perfect because we have this model of page, but if you have a blank page, it can be extremely useful. Take your glands, you, I can drag and move this view, drag and move this view. But I keep a constraint on this axis, San Francisco, I can keep a constraint on this axis. By default, you have auto distribute. If you activate or to distribute, you can select values that you want here. But, but spicing, NY, spicing. You have also the possibility to this activator to distribute. In this case, I have more freedom. I can move this, move, this move, this element moves this intimate, and I have definitely more freedom. So let's just click on consent. It was just to show you, let's click on the petri again, reactivate 0.80 exists. And let's click again on the two by G and patch. Basic view, insert view like this. And let's position this underwrite. Knows the next step is to go on my project change and select a different view. Let's work with the front view. This view will be perfect. The next step is to come back on the page. Click on somebody, click on the page with control. And Crato Nadav you insert to view this view I can position on the left, perfect for example, axes. And let's create again another view. So come back on project. And in this example, let's create some thin little in geometry because if I sit in the front view, right view or the left view, or it's going to be exactly the same, is going to be exactly the same. I can reuse. Why not? Why not? I can reuse? Bottom view. For example, if I click here, I can go on my Petra again CDX about this page with controlled craton Odell view and I can create two Nadar view trust basis. It is possible. So why not to activate to view here? And why not to activate to view here also, maybe I can change the display. For example, position this here it's going to be perfect. And position my first, second view here and front view here. And just like this, perfect, and just like this perfect Here. Fact is, if I wanted, for example, to add, if I wanted to add isometric view, it was possible you select, for example, your project. You create some scene just like this. For example, this type of view. Here. And after you can come back on your page, press Control, select buddy and page. You can also create another type of view, but she, I don't have a place to position. I think something is wrong in this example. Let's just remove that and insert a view. Yes, just like this. So as you can see, you can insert this type of view also if you need them. Just press Delete. And Richard periods is view and position on this area. Definitely I think it's lethal to be. Let's just come back on page scale. I can work with zero-point seventy. And yes, definitely it's going to be better. We have little bit more space. So perfect. After each time you can rename a view, you can click on Israeli manager can go unsold left and you can find Labaree. And you can change the view if you need shear, you have option to scale, but it's not possible to scale directly from this panel. So I can apply front view. Then I can click here. I can apply a top view. And then I can click here. And I can apply bottom view. Just stasis. After we will add zeros. 104. Project add dimensions on page: Let's continue. We need now to add a dimension. We need now to add dimension. And for this we can find these different tools on the right to apply a dimension. First, we can use insert. You can just add LNG mentioned, but you have also horizontal, vertical dimension. If I insert your land, you need to select an object first. So I can see it, for example, a line like this. And if I click on this tool, automatically, I'm going to add a value. And this value you can go left-click and drag and move and a direction. And I can drag and move for example here. I could continue, I can take this, but you need every time to sell it. If you, for example, select two lines at the same time, you click on this tool, It's not possible to apply the distance. I can just click here. And one more time I can drag and move. It's not useful here and here because it's going to be SAMR. You have 6868, as you can see. Now. Next step is to repeat after the process on the different drawing. But first let's continue with this drawing. You can also apply, insert the ammeter and insert radius dimension. Let's click on radius. So first you need to select a circular. I can select, for example, this circle and go on a radius dimension. And thanks to that, I've already used eight of eight. And I can, for example, move on the direction. Why not share? You can also apply or geometrical dimension, insulin diameter. One more time. As you can see, you need to select first curve. I can select this circle diameter and then you have a diameter of 16. Just legacies here. Because it was a radius of eight, I have a diameter of 161. More time I can, for example, dragon move on. So right where I want, if I need just like that. Here you have the diameter, but after I can enter on your radius if I need, so I can just click here. And why not radius, radius dimension here, you have a radius of 21 more time I can put the direction. And if I sit exist circle, I can apply also reduce dimension. And I have a radius of sati and I can drag and move on this direction like this. Here. I cannot. So why not add red juice on these curves? Radius. And it is a radius of 16. So you can add all these different dimension. But if you need, you can add, you can add also more because I have a print on this area can only enter dimension this point to this point, this point to this print. Also. We need to repeat this process on the different sketches. So I can go on this sketch and some principles system I can use first, horizontal dimension. Click here on horizontal and drag and move. Just here, horizontal and drag and move on this part. Click on this line, horizontal and drag and move. Click on this line. But here, as you can see, it's not enough. So probably I can click from this point to this point, or I can just click on this line, this line, and this line is control. And I can enter my distance to many objects selected so acidic the Sprint controls this sprint and you can enter the dimension 100. Perfect. Just like that. I can walk this time with vertical dimension. Click on this line first and just apply vertical dimension. And I have a value of 20 and I can drag and move, click on this line, vertical dimension 48. And I can drag and move. Click on this line. One more time. Vertical dimension, and drag and move like this. And click on this line. Vertical dimension and drag and move. I have this value for the simple reason, I apply a few lead from this point to this sprint. So this is why I have this type of dimension. But if I wanted, I could still exist. Point to the sprint towards also perceivable or the sprint. The sprint. This is a type of things that I can do if you prefer. If you prefer, you can set it to print. For example, I can see Xist sprint, the sprint and apply a dimension vertical like this. Here. And if you sit exists parentheses plan but you'll work with insert to lend dimension type of lens. It's going to be different because you won't be on the same axis. So this is why here I need to not apply this part. I can sit exist sprint, the sprint and vertical dimension, so t. And then I can select just to see sprint, the sprint and dimension vertical dimension 20. Just like this. Let's work with also this part, heaven. If it's going to be almost the same, I can sit exists line horizontal dimension. I can sit exists line vertical dimension. And just apply maybe Rogers, silly exists circle like this. And I can apply, insert just to, for example, a radius dimension eight. If firms are my dollar, I want to have a diameter. I can click and enter diameter dimension 16. Just takes this. And I could continue, for example, with a different shirt carrot, but I think it's okay. Just like this. I've taught to do this swatch really you need to make some modification. You have more option. If for example, you want to add injera, you have the possibility to insert angular dimension. You seek, for example, this point to this sprint, like xi's control and control with these two lines. And just activate angle dimension. And thanks to that, you can find some value just 90 degrees, like this, for example. So we can then turn off some anger if you need. You have some options. If you go, for example, on the right, you can, for example, select this face. And you have the possibility to change the display actual face using image file. If I click here, by default, I have these patterns. And I can, for example, scan my patterns as you can see, and you can change the light color. If I wanted to have some scene in array that can apply the red color. Just like this. You can also have access to multiple types of bacteria on, if I want to have a place patterns, I can click on glaze. It's directly when you install free card. If I want to have titanium, you will have access to these different features. Just an option, but you have this possibility on the face to apply patterns, to skeletal patterns and also to just change color. It is addressed optional. So I'm going to remove that. And workplaces. 105. Project export your model: You will be able to finish your work if you want to add more elements, it is possible you are, for example, this type of tools. If you wanted to insert any notation, it is possible you can click on a notation. Here. You can insert something where you want. You can zoom a little bit. If I click here, I can find directly page default or notation. And if I click here, I can find different options. So view that day. So I can come back on my data and I have default text here. I can click on my sweet print and I can change. Let's make, for example, just sketch. Sketches like this, validate. And if you need to change the color, you can change the color like that. You can select a different color. Let's activate red color. You can also change the size of your text. If you want to remove a notation labels, you just continue. You can find labels and nutrition and you can press, Delete. And you can add any elements you can, for example, at the tighter here or on the top right corner. You have also a possibility to add more elements. For example, I want to add the line, I want to add to print a miter lines, you have different options. Here. You can add a cosmetic vertex. By default, you have some vertex, but you can also add one if you click here, no drove you Pat object in this selection if for example, I select the top view like that, click on Insert to cosmetic print. I can select Print peak here. And I can position the point P curl on a specific area, can be phrased on here. And after, I can change the position of my point teacher. And if I just value data will have a point P cure for example, just like that. But even if it's not very, very convenient in my example, but the type of things that you can do if I just come back. You can also apply miter lines. So for example, I can click here and I can add a center line to faces. And if I click on Apply, I can just click on the face. Click here, add Central and to face. And thanks to that, I can have a line directly here. And I can validate, you can change the orientation vertical or horizontal. So first I can validate this line, and I can do the same. I can click here and add central line to face, but this time horizontal. And thanks to that, I can find the phrase on per cent or print dress disease. Sometime it is useful also if you need to add a print at a specific place, for example, on peroneus specific place here. You can just come back at cosmetic vertex. I can click on this line. And other cosmetic vertex, point pitcher. And I can, for example, position and new point P, Q, R here. Sometimes it is useful if you want to add a dimension between two points. For example. Here it's not useful, but just to show you, you can still exist to print, activate, insert a vertical dimension and you can add a new dimension between two print just like that. Now let's press Delete, click here. And if you press Delete, you are going to remove all your sketch. So be careful about that. If I want to remove that, I can click on this point. And now you have more tools. I can use. For example, we move cosmetic object. You can also draw a line. So to print, you can select to vertex. I can select this print, this sprint, and just create a line and validate. And I created this line. I can enter dimension Angle, any things that I want. So this is a type of things that you can do also to complete your sketch, a budget template, and you can select the right templates that you want. But if you want, for example, to Ajeet, to AD to the frames, if you want to edit the text here, It's not possible to do this directly off on free card. You need to work with a graphic design software. I would say them to be able to do this type of work are dressed like this. I'm just something is wrong because I remove that and press Delete. Now, take your glands. So, but this is dimension, so location is not good now. So I just need to click here, click here, click here, and click here. I need to do this again, so be careful about that. Let's walk with dimension again. Okay, let's activate just radius. So I select this sector, radius again. Let's activate the diameter seedlings this circle and insert a diameter. Just like sat. At the end. You will be able to save your work. Experts, real-world cameras going to remove sketches because I don't need that. You can go on fire. So first you can save your work. You can go on File Export. Here you need to select the objects that you want to export. So I can click on somebody like that. So he sees our element. I can export this element. Oops. Let's activate fine. Export. I can expand this element with different format. Thanks to that, if you want to reuse in a different 3D modelling software, it is totally possible if you want to reuse in, for example, blender in SketchUp. In all these type of three-dimensions software, you can, depending of the format. So most of the time we can use OB Ci, it is classical format. You have also more possibility like STN. And if you want to reuse on a specific 3D modelling software, you can select the right format and you can just press Save. You can also export, export your work if you want to export. So this is for the models. If you want to export your page here, you just go on to write and you have two options, export as SVG. You can also export your page as d Phi. Click on SVG, you can find SVG here. You just need to select the right file on your folder on your computer. And you can also go to File Export and you have a possibility to export also your work in PDF file. We have finished for this exact size. So how you can use free cash flow? How you can use free cash to first crack your first 3D models like this, starting from different sketches. It is an amazing tools. And after to do this work, how you can create a page like that and introduce your work with different dimensions. And after you can print if you need.