Transcripts
1. Intro: Hi, my name is Lexi Johnson
and I am a videographer, YouTuber, and the professional
licensed NPV pilot. I am here today with Skillshare
to talk about NPV drones, in particular, how
they are being built, how can you build your own
world, the loss random, and how to fly them without you really need in a drawn in particular to start this lesson, I started flying NPV drones
back in January 2015, and it started basically as
a hobby that with years it started to also
become my means of income with my main YouTube
channel, my own high. It's allowed me to
travel all over the world for drone
racing events, public speaking gigs,
and all types of other things connected
with NPV drones. And I can absolutely
say that by now, my own high became
a brand on its own. With this in mind,
we will be going through the basics
of FDB drones. On this course, I
will be showing you what are the drones made of, how to build your own, how to pick up the one
that will suit your needs, and how to prepare yourself for walking with them
all over the world. We will also cover the
basics of FBD flights throughout the
lessons that I have prepared for you
on the simulator, as well as separate tracks, tutorials and stuff like this. For all of this, you don't
really need an NPV drawn. So before you decide which type of drone
you actually need, you can just go through
this course and decide a little bit later
once you know more. And I will be giving you
tips and tricks along the way to make this process
much smoother for you. And we will also discuss the licensing if there's any
necessary in your country. What I want you to do
as the final objective of this course is to
take your FDB drawn outside and film something
that you really care about or do something really
special in the simulator. Surprise yourself with
the amazing skills that you're going to get
throughout this whole course. Trust me, you are going to get away from this course with
some nuggets of gold. So let's get started.
2. Course info and navigation: Hi, I'm really happy
to see you starting your FEV adventure
with this course, I hope you will enjoy
and just a couple of really quick words about how
this course will be going. I have split this course
into three categories. The first category
is the NPV basics. We will discuss
all the concepts, all the shortcuts
and weird things that you maybe probably
not familiar with, as well as all the possibilities
and all the types of drones that you may like
for different uses. In the category number two, we will be discussing how
the drones are built, how you can build your own. There will be also a
built-in tutorials. So you can basically
follow all of my steps from the hallway and
learn how to solve her, how to build your own
drawn in particular. And maybe you will
like it. Who knows? Some people really
enjoy doing that? And then the third
part of this course, we're gonna be learning
the basics of FPG flight, and we're gonna be doing all of those lessons and tutorials
on stimulate that. So you don't really
need your own drawn to start this
course and finish it. All you're gonna need is a
controller that is capable of connecting with
the simulator. And that's basically
all you're gonna need. And we will be discussing
the differences between the camera drones such as
DJI and the NPV drones. And what is the most
important thing to keep in mind while basically flying them because they fly much, much different. And there's a couple of
things that are having those light bulb
moments with people. So I hope you'll
have a couple of those light bulb
moments with me here. All of the materials
for this course are down below in
the description. And also the simulated
that we're gonna be using is called
velocity drawn. And of course the link to it is also down below
in the description. And we are going to finish
this course with licensing, laws, safety, and all of the
stuff that's more boring. But it's also really,
really important. If you are interested in just
learning how to fly a PV, feel free to skip the
whole intro and stuff like this and just go
straight to the tutorials. And if you just want to know something from the
other categories, feel free to just skip stuff
because those categories are not connected with each other for the
sake of this course, I think this is all one goes
to the information about this course so we can just
dive straight into it.
3. What is FPV Drone & FAQ: So what actually FEV drawn is, and how is it different
from the camera drones that most of the people
use on regular basis? First things first, FDD
stands for first-person view, meaning that the drawn is sending you the information
in first-person. So it's kind of like you are the pilot on board
on the aircraft. Fev drums are using
the analog or digital video link
to send a picture to goggles off
screen in real time. No delays. Fine, 0.5 seconds delay on the GI system and 0.2
on analog version, which is basically no delay. Those types of drones are
mostly manual and acrobatic, meaning that they can go
through the tightest gaps. If the skill of the
pilot allows, of course, raised the fastest cars, go far away in the mountains and film things outside of
the usual spectrum. Camera drones are limited to. The most common questions
I get asked while talking about FEV drones
are, what's the range? Usually the range is limited
by the battery only. Going as far as two
kilometers away shouldn't really be a problem with any
type of a five-inch drawn. The thing is you need to check the legal requirements for this and if it's legal at all in the country that you
are currently in, because it may change
from country to country and you don't want to
get yourself into trouble. How high can it go? As I said before, depending on the restrictions of
the area you are in, sometimes it may happen
that you are in the area that's like super special and
you cannot go really high. But if you are in basically
freespace, then, well, the battery and sky's the
limit so to the moon, what is the price range of
entering into MTV movement? Currently entering the
whole NPV movement with the controller goggles
and the drum can go as low as 200 Euros. And the more you get advanced in the more advanced
stuff you want to get. This may go up until 1500s year-olds,
something like this. And it really depends on how crazy you go
at the beginning, how illegal actually is this. In this course, we
will be discussing the legal requirements
that you have to follow, as well as how to check
the legal requirements depending on the country that
you wanted to travel to. And it's absolutely not limited to any country
on the planet Earth. So the answer is
absolutely legal to fly the drones and controlled situations and most
of the places. How long does a flight? Depending on the setup,
battery capacity, and your style of flying, you might go from two minutes
up to 20 minutes of flight. So a lot of it is up to you. What types of
cameras kinda scary. Depending on the
size of the drone that you will be
actually going after. You can go from really small action cameras
such as instead of 160, go to all the GI action
to or go through. Gopro is bigger cameras and
app and so like black magic, Red cameras and stuff like this. What are the possible
uses of NPV? Drones? Mountain dive in extra effects,
current motorcycle chase, cinematics, small gaps going through cars between
people, shots, tools and types,
cruising slightly above water using all 360 angles, chasing the person,
jumping offline, going for the buildings
and the list does go on. If you have any questions
regarding this one, be sure to reach out so we
can answer those as well. But in the meantime,
let's go farther.
4. Build of Buy?: Build or buy. If you have ever joined
any CFPB groups, you have probably noticed
that there's a lot of people building
their own drones. And I think along with
the GPI FDB setup, it became really clear that
some people just don't want to build their own drones and are not interested in it, and it's absolutely fine. In this lesson, I will go for the pros and cons of both of the decisions so we can make your own pros of buying a drone. Usually everything
works out of the box. It's much easier to start with. You can be sure that the
drone is tuned to your needs. There's usually a small
kit of spare parts. All you need for
it as goggles and radio unless you are
buying the whole setup. So basically we have
everything there. Now let's go through a
couple of cons of buying the drone because
nothing's always perfect. Dji, FTP doesn't allow
you to repair it, meaning a few crashes, you are doomed for some time. You may not know how
to repair it yourself. If something small happens, that may actually destroy
your shooting day or your trip and
stuff like this. Once the drawn this
out of the market, it may become a problem to find spare parts and
other staff for it. And usually it's
much more expensive. Although mark my words, some of the drones
that you can buy are actually cheaper than if you would be buying
all the parts for it. But usually those drones
are not the best quality. If deal looks way
too good to be true, it's probably too
good to be true. Now, personal opinion,
I would say that buying your first
FEV drawn wouldn't really be necessarily a bad
idea because you're gonna save yourself a lot of
frustration and irritation. And you will just
get straight into the fun part which is flying. And it's absolutely
fine if you just learn how to repair
it and how to build the drones along the way while you were flying
something already. Plus some of the NPV
kits such as Gap or Cmax or Beta FEV to which links I'm leaving you somewhere in the
description there, allowing you to get a little drone plus the
radio controller and the goggles that
both can be used with other drones that you
will build in the future. So it's kind of getting new straightaway with
really good style. I like proposing those kids,
everyone because well, those drones that
you are given them, they're pretty robust
so we can just smash them all over the walls
and everything like this. And you can trend in
your garden and then your house and just blend
those thick movements while not really
been worried about destroying a lot of money
and a lot of stuffs. So that's a plus. And also if you don't
have much time for building and you want
something that just works, then the GI FED is
absolutely not a bad idea, although it's kind of expensive. So up to you, if you want to go straight into more NPV
world and TGIF BBN. Much, much cheaper
than what I would propose all I frightened at school record five or flight we're Explorer as
your first setup. Now let's go to pros
of building a drone. Usually it's much cheaper. Flexibility of parts, flexibility of radio
and video systems. Since you build it, you
will know how to repair it. So if you crash on-site, you will be able to
repair it on-site, you can build it to
suit your needs, especially whenever we are
meaning long flight time, long-range, really smoothness of the flight for cinematics
or speed for racing. And while doing so, you will absolutely lend
something and it feels good when you build
a drone and actually flies and quirks
and it's like yes. Now as I said, nothing
is ever perfect. So let's go to the cons. Initial build may be
annoying and complicated to make just like with everything
that is brand new for you, you will have to go for a
really steep learning curve, picking up your own parts and waiting for the delivery
of all the parts, maybe a little bit
time-consuming. And the other column is
that the fun starts when the drone is built and
tunes and works well. With a delay. I would
propose to you to start building a drone when you assure that you wanted to do it. When you know that you
have some special needs, you have a special camera
and stuff like this. And once you are the
ones who built it, you will be able to repair it on your knee within
five-minutes. Well, depending on the thing that you have done to the drone, sometimes it's not possible, but most of the stuff can be repaired within five-minutes. So that's a plus. In this course I will be teaching you how to
build your own drawn. But if you are not interested
in this part as of yet, it to skip it and just
come back to it whenever you feel ready for it or
whenever you just wanted to. Don't give it a try
because why not? The decision on
this one is up to you and I will do my best to help you throughout
the process of studying with it as
best as possible. For now, you will not
really need anything else. And radio controller
with a USB to basically allow you to fly on the simulator
throughout this course. So we will be discussing
the radius a little bit later in the course if you
want to do it right now, feel free to just jump into this part before you
make a purchase. And up until then, I think we can go either.
5. Picking up radio controller: Choosing the radio
control and maybe a little bit overwhelming. And I'm almost sure that you
are already checked some on Google and you saw a lot of radios in all shapes and sizes, wondering what am I supposed
to do now, in this lesson, we will be taking
a closer look into radio controllers in the most important information
about them. So you can make really
educated choice. You have probably noticed that most popular shapes
include a brick type of radio controller and
a smaller controller that may remind you
of a console pads. They have a great, depending
on the portrait name. For this purpose, I want to start with the bigger
type of a radio. So let's take this one away and we're gonna be talking
about staff white, this one, a bigger radius. I usually equipped
with some type of a screen which can
turn out to be pretty helpful because those
screens can let you know about a lot of the information connected with your flight, such as the sixth
position GPS information and much more than that, the big screen is
also allow you to do a lot of more staff throughout your radio and with the settings
connected with it. Also the radio that I am using, TX 16 S from radio master
has a touchscreen, which basically allows
you to do a lot of stuff so much easier, especially when it goes to like naming stuff because it has
a little keyboard that, to be perfectly honest
at first I felt that it's kind of like a gadget
and I didn't really need it, but it turned out
to be much more useful than I thought
the bigger radius, I usually also equipped
with an Module Base. So basically it's this space in here which you see as
currently empty that allows you to put some
of the modules for better technology and better
transmission for your radio. The modules that you can upgrade your radio width at
allowing you to have either quicker radio link or bigger range and other
stuff like this, which may be turning out to
be really beneficial when it goes to your cinematics long-range and stuff like this. Also, the amount of switches
and knobs is allowing you to do a lot of stuff
such as GPS rescue, changing the colors of
the LEDs on your quads, and just programming a lot of them to do different things. So possibilities are
endless in this one, the main console are that
it's kind of big as you can see on the presented fixture and maybe a little bit heavy. Now it goes to smaller radios, which we'll be
discussing right now. They look really handy and
they are really handy. They may remind you of some of the gamepads for PlayStation, Xbox, and stuff like this. You may generally
like it a little bit more because it's something
that's already familiar. Also, if you are all in
for a lot of space and a little bit of a lighter setup for your troubles
and stuff like this, then this is probably
the better choice. Those radios and
unfortunately pretty limited when it goes
to the functionality, mean that those radios have a little bit less
buttons and switches that you can basically
used for different things, as well as most of
those ratios do not have any type of screen. What is really
important to check while you are getting
one of those is does it have a USB
port that you can connect with your computer
for the purpose of, of course, playing on the simulator and
doing stuff like this. Some of those radios also do
not include the module Bay, but other ones just like this
one that I'm presenting, your map here, has
a modular way. It's a little bit
smaller than it needs a different
type of a module. Because if I'm showing
you the other one, which is the normal
model-based size is something like this. And this is like a nano
module type of a thing. It has the same functionality and it works basically the same, but it just needs a little
bit different setup. But it works, so that's nice. So be always sure that the radio that you
are choosing also has a possibility of adding
something to it when it goes to the companies
that create the radios, the usual suspects are
radio master team, black sheep or Beta, FBD, or efforts sky. Now, you cannot go
wrong with them. But first guy is
having a little bit of an older technology and you usually doesn't
allow multiprotocol, which is something that
you get with radio master, meaning that you can use it with probably almost every receiver. Now how to pick the correct ratio controller and
what is the most important to check if it
has one size and weight. Of course, if it's
important to you, I mean size comparison of doses, friend of speaking for itself. Do they have a module
by module port? Do they have USB port? Because that's really important. Do they have screen? If you do care about the screen and how
handy is it for you? It would be the best if you had the possibility of
actually grabbing it into your hands and
being able to just hold it and try the sticks out. But I know in most cases
this is not possible. If you have any friend
that has a radio, maybe get some of theirs
and just put your hands on them or ask some Facebook
groups if hey guys, Can I touch your
drone controller, which is like weird
band probably works, or just try a couple of them and maybe return them
if you don't like them. Last but not least, do they have a multiprotocol system or
are you stuck with just one? If you haven't module Bay, then you are absolutely fine because you can still switch to the module and the new protocol that's in the module itself. But what I like doing is just standing with
the multiprotocol, which is something
that this radio has meaning that I can use a
lot of receivers with it, which is kind of handy. I hope that this quick
rundown has gave you some kind of an
overview on what to look for when it goes to
the radius and that you are one step closer to
picking up your own.
6. Drone parts - quick overview: Now that we went through
what NPV drawn is and how different it is
from the camera drones. I think it's the right time
to start talking about the drum parts that are
needed for your drone to fly. So we will do a little bit of
an introduction and I have decided to actually do it with
the use of a presentation. The presentation links off
course available for you. So if you wanted, you
can absolutely get it. And I felt that there's just
a lot of information that may require you to
remember a lot of stops. So it's much better to read it rather than
just listen to it. I hope you do agree with
me on that statement. Sometimes for me it's easier
if it's just written word. So let's go. In this part of the course, we will be talking
about NPV frames, motors, propellers,
FCE, ESC and I. You and we will of course discuss what all of
those things mean. The FED cameras, BTX
is receivers and GPS. And of course, if you
really do need it, first things first
frame of your drum, think of it more like a
skeleton of your own body. So it gives you a couple
of perks and couple of, of course cons when it
goes to different things. So when it goes to
the NPV frames, some of them are
better for raising, some of them are
better for cinematics. Some of them are
better for freestyle. And it can go on and off. And usually they are made with carbon-fiber reason
being this is one of the lightest and most
durable materials currently available for us. I know that some of the
frame manufacturers make them with Kevlar, but it's kind of like really. So most of the manufacturers
do prefer to use carbon. Now a couple of things
when it goes to picking up the
frame of the drawn. And this also may be
really interesting for you if you just
want to buy a drum. So then you know what type of a frame will suit your best. Ni number one is, of
course, the frame size. They can vary, usually from 9280 millimeters and can
go a little bit more. Of course, depending
on the type of camera you want to
carry with you. River, it's gonna be a
little in self-oriented 60. Go to a GoPro or a red camera. You will of course need
a different size of a frame for every single
one of those uses. Number two is a frame shape, and those can vary
depending on the type of your needs and the type of the camera that you
want to use it with, the type of places you
want to fly them at. Some of the countries have actual limitation
with 250 grams. So in this situation
that you want to go a little bit lower
lights and stuff like this. But if you want to
have a red camera, you probably not going to use in 19 millimeter little
frame that's like this small because just things won't happen to be
perfectly honest. There's a couple of
really nice frames that the shape is
called a dead cat. I'm not really sure why, but it's allowing you to have in the arms really
straight so you will never have any type of propeller inside of your view
and in your camera. This may be actually really
interesting for you if you want to go cinematic
or freestyle, free is flying purposes. Do you want you're
drawn to be racing? Do you want to be flying some freestyle and do some tricks? Do you want to do cinematics
or maybe fly between people? All of those purposes actually need different
types of a frame. Number four is spacing. It is really important to know what you need when it
goes to the space. Because yes, for racing you
want to go really small. Everything's tiny
and all this good. But if you want to do
something long-range, you will need special
place for the GPS, for bigger battery, for the
camera and stuff like this. So of course, the spacing is
really important as well. And in the little
table on the right, you have the most
liked or voted for racing and freestyle frames currently at the current market. While I'm recording this. And I will be
showing you a couple of different purposes and different frames
that you may need for different types
of recordings. So don't worry about that. Now let's talk about models. Having a good quality
motor can make all the difference
when it goes to the smoothness of the
speed of your flight, It's usually fall
into two categories. Number one is the wider Stata and number two is
the tallest data. Put simply, the
higher the status, the higher the speed will be, the wider the states or
the greater the torque. Therefore, highest
data are perfect for racing and white states are good for freestyle
and cinematics. Now what to look for when
choosing models for your drone? Number one is of
course the size. Different sites have
different parameters. And according to
general consensus, as I said, highest data, more power and higher RPM, while the states are more
torque and lower European, you also need to take care
of the KV of the motors. And this is really important
because whether you will be using forests
or sixes batteries, about which I will be talking
later in this course. You will need a different
Kb for forest batteries, which are a little bit
smaller and lighter, you can get something
that has around 2300 KV, and that's absolutely okay. But if you have something
that's success, you should stay with something that has one at the beginning. So 1950 or 1980's are
also great for success. And of course, last
but not least, engine torque depending
of needs that you have. Now I know you may say
that this is really vague, but this is just an introduction
into the drum parts. And I will be talking in
detail about motors and propellers in the lesson
just after this one. Let's get to the flight
controller and insurance. That's fc. Fc is the brain of your
drone and it sends signals to the
motors to make them spin in this certain way. So it's kind of like sending
signals to your hands and next to make them
move in a different way. Because when the drone is in a different position
or wants to do a different manner
where those motors spin actually differently. And sometimes even all
four of the motors, if you have a quadcopter
aspirin in a different way. Now currently there
are two categories of flight controllers. One of them support the digital vision systems
and one of them doesn't. Just a quick note, if NFC is not supporting
the digital systems, that means that it's pretty old and you would be
actually better without it. So It's better to skip on. Now going farther,
electric speed controller. So ESC, I like to think about it as the
heart of the drone because it pumps all the energy into the right places
at the right time. So kind of like a hot. This is the device that
controls the speed of each of the motors and also
controls their direction. And as I said before, if C is sending those signals, but it's sending them
directly to the ESC. An ESC is sending those
signals to the motors. Also, ESC is given the energy to everything else
around your drone. Now let's talk
video transmitters and ensured that's a BTX. Now what do we txt does is
it's taking the picture from your NPV camera
into the transmitter, for the antenna, into the
antenna on your goggles, to the receiver and
your goggles so you get the same
picture as the drone in the kind of a
real-time BTX is come in verity of
operating frequencies, but the most popular
one is 5.8 gigahertz. You can choose between
analog VGA axes and the digital
BTX is currently, which allow you to see
everything in HD right away. And again, since this is
just an introduction, the videos after this, we'll actually
inform you on what's the difference between
analog and digital. What are the pros and
cons of both FEV camera? This is the most important
part of your FPT drawn because without this you
don't really have NPV and then it makes no sense. Then you have a normal
drawn and it's fine. Absolutely. Now, they do come in verity of shapes and sizes, but the most important
factors to pay attention to all the camera field
of view, aspect ratio. Sensor types such
as CCD or cmos, and sensors size, dynamic range, which allows you to go from darkness into bright
skies and never been without any type of a delay or getting just blinded
because you're came on, it's not keeping
up the possibility of low-light if you are planning to fly after dark or in
really dark circumstances. Now effigy antennas
and those are really important parts of
FEV drawn as well because those are the ones that send in the picture from the
drone into your goggles. And it's really important to have a good
quality and Santa, because bad quality
and Santa may actually cause you to lose
the vision after like five to ten meters
while you want to go like cirriculum does
away or to the moon. There are two types of antennas, right-sized polarized
and left side polarized. Now the most important
thing is if you're drawn is having right
size polarized antenna, your goggles or screen or
whatever you are using to see stuff also has to
be right polarized. If you're drawn has
left polarized. Your goggles also have to
have stuff left polarized. Otherwise you won't really see much or you will be
losing vision really, really quickly and just quickly. The vision system of
npv includes goggles, BTX, FBD camera,
and the antennas. So those are all the
things that are the most important to add an NPV to your drone or RC car or whatever you
want to add it to. Now receiver, or in short, RX. The receiver is the device that receives commands
from the pilot, So from your radio controller and sends them
directly to the Fc. Receivers are
generally compatible with the radius
of the same brand or the same modules as we did discuss in the previous
video of radio controllers. You can get some
different modules such as crossfire, Tracy, ghost, extracellular eyes
and stuff like this. And then you need
this special receiver that does talk to this module. In particular, if you have an F first guy that
will not talk with Crossfire and so on and so
forth. That's basically it. If you have any questions, be sure to reach
out and we will be going more in depth right
now with the motors, propellers, VTE x's and the whole shebang
wind goes to CFPB.
7. Motors and propellers: Hi, I hope you went for the basics of drone parts
in the previous lesson. If you haven't, go back to
the previous lesson first, because in this lesson we
will go more in depth. Wind goes to the motors
and the propellers. So you can make more educated choice when
it goes to your setup. In this lesson, we will be
talking about a deep dive into motors and a little bit
about the drone propellers, which are also really
important in the whole thing. The first thing that's really important to discuss
is of course, understanding the motor
sizes, the size of a brush. This RC motor is usually indicated by a
four-digit number. Let's call it AABB, where AAA is a stutters width or diameter and BB is
the status height. Of course, both are
measured in millimeters. And what actually is stator is, is this stationary part of
the motor which has poles. And as you can see
on the picture on the right, right here, it is wrapped with copper wires, which are usually
called windings. In general consensus,
the highest status, the more power and more rpm to why the Stata dim more
torque and lower rpm. I'm going to move
myself a little bit here so we can see the titles. The testator has the
largest surface, meaning that it can cross
greater magnetic field. The largest surface area also helps with heat dissipation. It is known that
tire engines are powerful and hold
better at higher reps. The highest data is
better for racing all the situations in which you need more power or more speed. While why this data are having more iron
and copper wisdom, meaning that they
are known to provide more torque and more
efficient motor. So you want to get
a widest data for either long-range is
something like more than two kilometers away or
freestyle or cinematics. Why this data also
means that the motor is smoother than the flight
itself is also smoother. It's a better
choice when it goes to freestyle or cinematics. Now let's get into this part. Water is the KV, like what does it
really mean? Now? Really quick answer for this. Kv is an indicator of how many RPM the engine
is losing per volt. Now, I know that this
is kind of like, okay, that doesn't
give me anything. So let's go farther than this. If you feel like getting
geeky about the whole topic, feel free to stop this
presentation right now. And in general consensus, the heavier drones are usually using the medium to locate V. And delighted drones
use higher kb. And it also depends on what type of a battery
you will be using. Sixes batteries need something that has one at the beginning. So 1950s, 1750 and
stuff like this. While the forest batteries a little bit lighter
as well and give a little bit of a
different feeling so you can have a
higher kVp with it. So in general, actually using success and forests batteries is not making much
of a difference, but six batteries
allow you to fly longer for the same
type of performance. Now how to really decide
on the motor size, because that's a lot of numbers. I left you a little bit
of a table right here, but this is absolutely not
certain stone information. This is just something
that you can look at and think about it. It's nothing set in stone, so don't judge me, him. Generally knowing the frame
size that we want to use will help us in establishing what motor sites
we're going to use. Because if you have something
that's like that's small, you will probably not use
models that are like this big. Obviously, the other thing
that we need to figure out is what is the purpose
of our drawn if it's racing, we want something that
has highest data. If we want freestyle, we need something which has widest data. All if we want something
that's just super efficient, then we need to kind of figured it out somewhere
along the way. Choosing the propeller size, type and setup may feel a
little bit overwhelming. I bet that you already checked somewhere on Google
and you saw a lot of numbers on all of those
propellers and you were wondering like, what's
the difference? They sometimes even
look the same. Let's start with the different
propeller direction. Probably if you bought
your first propeller part, you have already
noticed that there's two propellers that are kind of spinning this way and to the app kind of shaped
in the other way around. Why is that? Generally on every quadcopter, there's two motors
spinning clockwise and two motors that are
spinning counterclockwise, which you can see here
on this little graph. They are not really spinning in the same direction
like all of them. And you can get them inwards when it goes through
your camera or outwards depending on what you actually need and
what you like most. Since those motors are spinning in the
different direction, your propellers also
need to spend in a different direction to
get the most out of it. If you are buying
properly separately, be sure that you
have clockwise and counterclockwise propellers
in the bags or in your shopping cart if
they have just been sold like just the clockwise
or counterclockwise, which is nothing totally
sure if it's happening, but just in case they
can also be marked as four numbers or five numbers. Nothing for five numbers are to kind of indicate
the direction. But also there's a couple of companies that do a couple of numbers L and capital
of numbers error. If you cannot find any
of this information, you can also determine
it by yourself by just seeing which type of
the blade is going up, because this is the direction
that it should be spinning to kind of grab the air
since we are on it. Let's go to the propeller size. So what those numbers on those
propellers actually mean? Generally, propellers exists in different pitch and length. The length of the propeller is the diameter that the
propeller mix while spinning. And the pitch can be determined
by this single rotation. Now an important information, the larger the prop, the more
energy it needs to spin. Understand all good, but
what is the effect of any of those things proposed generate frost by spinning and moving. When the propeller is span
faster the more arid can move, and thus the more
frost it produces by increasing either the
propellers length or pitch, it gives more Frost and leads
to higher current draw. In a nutshell,
larger propeller or more pitch will increase
the speed of your drone, but it will also
consume more energy. And following this
train of thought, the lower the pitch, the less frost is
being produced, but also it consumes less energy and gives
you a smoother flight. And also it makes the drum fill a little
bit more responsive. But that's not all because
there's also so many types of propellers that have
different types of blades and different
numbers of blades. So why is that? For the NPV drone pilots, free blade propellers
and to bleed propellers are kind of equally popular, but I think it's getting more into the free blade
propellers right now. Free blended propellers
gives you more grip. India welded to bleed propellers
gives you more speed, especially on the straight. Now what does the number
of blades actually change? The blades, the
quieter the drawn will be if you want to have something that flies
next to people properly, the Mobley, it would be nicer. Also, it gives you
better control. Wind goes to turning and
doing release mugshots. The thing is though, the shoulder blades, the more
energy is being taken away. So the more duplicates you have, the shorter the flight will be. Now since we know
about all of this, Let's talk about the
specifications of the props now, different manufacturers
use different types of information on them, but usually the
most general one is the L x px B or PPE XB, where L is length, p is pitch, and b is
the number of blades. For example, six x 4.5, maybe also shown
as 604 or five by a different manufacturer that does something different
to the propeller. And what it means is that the propeller is six inches long and the pitch is 4.5 inch b. And at the end may actually indicate the bull
nose propellers, which means that they
are cut out the top. So kind of like the
orange one on that. Also, if you see
something that says R, L, or C, this may indicate the direction of the propeller
that it's spin into. Now other information
about the propellers, it's actually
important to look up the information about the
propeller as well as lookup the information of the
motor because they worked together and
you really need to make them work
together really nicely if you have a really high
status of your motor. So you are going into speed, getting the propeller that's
having a really low pitch, it may not really necessarily
work well with it. You want wider state
or motors with lower pitch propellers and highest data matters with
higher pitch propellers. And if you are checking
some static tests for this, they may be really deceiving
because every drawing is different and those
tests are really static. They don't use anything else than the motor
and the propeller, so they may not be really accurate when it
goes to smoothness, I would say that every
properly that has free, free at the end would be good because that's a little
bit of a lower pitch, but it's not really so hardcore that it's
like almost nothing. So it's really hard to control. Free is really nice middle, what prefers to use for
certain FPT drones? This is just like a
little information that's not necessarily
set in stone again, is just like a
little guidance for you to kind of figure
out for yourself. And the general
guideline here is prepared for the
forest batteries. So be sure that you
take this into account. And that's basically it went goes to the motors
and propellers. Thank you very much for
hanging here with me. And I hope that it gave you
a little bit of an overview of how to pick up those
things altogether. And if you have any questions, be sure to reach out because
I'd love to help and maybe add some videos into this course so it's a
little bit more clear. Yeah, thanks very much. And let's go to the next one.
8. Goggles and vision systems: We have quickly discussed the NPV goggles and the
transmission systems, but I want to go kind of in a deep dive so you can
decide whether you want to do digital or analog and what is better for the actual
needs that you have. In this subject, we
will be talking about analog and digital goggles
introduction than comparison, vision system setups, pipes of analog and
digital goggles, which goggles to
actually start with so we can make a really
informed decision. And as abundance, what if you want both analog and digital, which is something that I
personally prefer and finishing with what to pay attention to while pagan them the goggles, FEV analog refers to the analog video
transmission system. And analog systems
work by changing the amplitude and
frequency of the wave as presented of depth picture
kind of FEV cameras use the frequency modulation and they sensitive video into
the video transmitter, which is the BTX for the
antenna, to the antenna. And Hugo rules for the module on your goggles straight
to your girls. So you see in the same time, one goes to digital systems. We have a lot of digital devices all over the place,
either a phone, tablet or computer
on which you are off course watching
this amazing, amazing Skillshare course and digital processing
muses, ones and zeros. And that's basically if
something's that it's one, if something's not
there, it's 0. Now let's convert to digital
and analog systems in a little bit of a more
straightforward way. When it goes through
the system entry price. Analog is low to medium. It's not really that expensive. You can get a BTX for us, Not much as $20. While the digital
system with the x's are usually around 100 and more. It's kind of like, you know,
a little bit more to kind of spend four modules in
PTX and the cameras. So it's like it's
piles up really fast when it goes to the
quality of the signal. Analog has medium to high, and of course, digital has high. In digital, you will
see it more like in TV. And it's like HD. When it goes to the BTX price, analog or slow, the
digital is high, as we just discussed, susceptibility to
the external noise in analog is medium to high, while on digital is pretty low. You will see it in the
examples that I will prepare for you in
the next slides. But generally, analog
is having a lot of stuff when it goes to the
noise from the outside, especially when there's
a lot of metal, you will just see
lines on your vision. While in digital it's going
to be changing little bit differently and it also
has its pros and cons. So don't think that digital
is all things in rainbows. When it goes to the size, analog is getting really, really tiny. You can get BTX is
as big as this, like, kind of like a dime. It's not really a
big thing while digital stuff is a
little bit bigger, which may force you to get a little smallest
setup for your entire drawn or just need a little bit more space in the drone itself when
it goes to the range, analog is having a medium to really long range and you can go for kilometers away while the digital is
not having that much. I think the most that people were telling me
that they were daring to go forward for it was seven kilometers and they
were kind of afraid already, so well, it depends what is long-range for you
Because for me to kilometers is already
really long range, but for people of
different means, they're like seven kilometers. That's not a long range,
that's a mid-range. Of course, when it goes
to delay with analog, you have almost no delay. It's really low, and when
it goes to the digital, It's median too high. Sometimes when you aren't
getting farther away, this delay is getting
a little bit longer with every kilometer meter. Now let's go to the picture
comparison because this is probably something that
interests you the most. Here is a really nice
picture comparison with the GIF typical roles
and the analog FPGA system. As you can see, both
of them are pretty clear and you know
what you are saying, you know what you're doing. Now the thing is whatever
you think right now that OER digital is bedside
because I don't have to get an HD camera. You didn't need an HD
camera if you wanted to. Really nice footage anyway, because yeah, it's just, it's just not the same thing. It's not good enough for your YouTube channel,
trust me on that. Now, here is a picture
of comparison of the video when it gets
a little bit worse. So this is what I
was talking about. There's a lot of stuff on the screen and on the right
and the middle picture. This is kind of like a thing that you see that there's
something going on, but you can still see, whereas the flag, where are
the trees not to hit them? And stuff like this on the
left is the digital system, and it gives you a lot of pixels that are getting
bigger and bigger. So when you are, I don't know, above field or in
front of the trees, you see the green blur
and it's not really helping you save it. Now, efficient system
for the DJI CFPB is Google's IP digital
camera, PTX, and antennas. Those are the pictures. Actually, those goggles
are pretty big. So if you are not too
much into big stuff, and probably that's not
for you because those rows are like huge, huge. Now here's another
digital system. It's called charophytes or HD 0, and it's exactly the same setup is just a little bit smaller and you can use
the digital system from shark bite orange, the 0 on your goggles that
are usually used in analog. So it allows you to use
both digital and analog. And all you have
to do is to have girls that have HDMI port. Now there's also another company that is making the
digital system. We don't really have
many pictures of it yet. And we don't know how it works. It's from orca, so maybe when you are watching this
course, it's already there. I will then try to add
some information about it. But generally, will,
this is the thing. It's a little bit smaller
than the GI system. It may turn out to be
cheaper than the GI system. And it allows you to just have a little bit of
this flexibility. And of course, analog system, as you can see on the pictures, it's smaller than
anything else in there. It's kind of like it's tiny. It's really tiny. Now here are the
pictures of the types of the analog goggles who can
get them as a little box. It's kind of like Oculus
drift type of a thing. Or you can get like really nice, just look in super fabulous
goggles on your face, such as ARCA, which is
on the bottom left. Those are the girls
that I'm personally using an outside that
they are awesome. Also, fat truck is
doing really good job. This is the top left
and bottom right? Yes. Now, Types of the HD
goggles and as you can see, the fire truck and
Orca are kind of still in here because
you can use them with the shark bite or the orca system and they absolutely
love you to do it. You can actually put some analog picture into the DJI goggles that
are in the middle. But you have to do
it yourself and it requires you to do some
soldiering and stuff like this. So if you want kind
of afraid of it, maybe it's better to go with sharp byte or the orca system. Now, it's a lot of goggles or which ones to start with
uncle, but I want both. So as I said, there's a
couple of possibilities of making your goggles worked
both with analog and digital. This is my personal
approach because I'm using still analog for
some longer range. For freestyle ballroom,
using digital for my racing. And I'm personally
using archive goals. Those are the purple ones
here a little bit down, and this is actually a sticker. It's not anything that's
really purple like this. But they allow me to
use the shark bites. They allow him to
use the orca system and they also
worked with analog. And as I said before, DJI is allowing you
to add some analog, but this will require you
to do some soldiering and a couple of cats
and stuff like this, the future maybe
buyers of your stuff, if you've ever
tried to sell them, may not really like. Now, what should
you pay attention to while picking up the goggles? Because there's a couple
of things that you absolutely need to
pay attention to. One fit for the future. So if they have the
HDMI port that will allow you to eventually switch
from analog to digital, or if they allowing you to
switch from digital to analog. So you can kind of pick your
poison type of a thing to, are they comfortable
on your face? If you're lucky
enough to actually get your hands on the
goggles and try them on. That would be the
best thing ever. And now here's a little hint. When it goes to the
bucket goggles, they are actually a
little bit cheaper, but you may experienced
a couple of problems. So, so for me personally, whenever I have boxed
goggles on my face, my eyes do something like this. I cannot see anything and I get a headache and it's
really not nice. But with the normal
goggles just like this, really nice Joshua Brown
was having on his face. It's not really happening. It never happened to me. So they are really comfortable
if you have a chance to actually check out the goals
before purchasing them, that would be the best
thing about free. If you need prescription lenses, check if your girls
actually allow putting prescription
lenses into them. Some of the goggles do have this possibility, others do not. There are some governors like Patrick HDR onto that
allow you to get some of the dialogue trees
just set up in bats. It's kind of limited. Number four is this size
if it's relevant to you, if you really care
about the size of your goggles and
the size of your gear. If you want the smallest
things possible, then of course we want to go
with the smallest possible. Number five is of
course, the price. If you are on the
budgeted, if you're not on the budget up to you. Number six is, do they have DVR? And now I know some of you
may be like, what is the DVR? Dvr is recording what you're Goebbels as seeing
in the right moment. So even if you
lose your drawing, you still have the vision saved in the memory
card in your goggles. So it may happen that
you have been going really far away and you got lost and you don't
know where you are, but you learned
something, I don't know, next to a tower or
next to a building, or next to some really
interesting type of a field. So what you can do is to get the memory cut off your goggles, put it into your computer, look at those last pictures
before you landed, and kind of compare them with Google Maps to find your drones. This has saved my drones for more often than I
would like to admit. But just trust me, you needed to be on your
goggles like you absolutely do. Last button at least number
seven, do they have a fan? Some of the goals don't have
a fan and trust me on this, but especially when it's really cold outside of
really hot outside, you absolutely need
the fan because otherwise you go
rules get foggy and it's really not nice to fly in them sometimes
you cannot see anything. Good, fun is really
good thing to have. This is all that I wanted to say about the vision
systems and goggles. And I hope that this
will help you make a really informed decision about your first or second purchase of your own personal amazing
aesthetic goggles.
9. 9.1 Build along with me: Hey, Lexi, Here we've
just really quick note. So in this video I will be
just building the drum. If you are currently
not building a drum or not interested in
how it actually works, you feel free to just skip
this video and go to the next one if you want to do a
step-by-step building with me, this is actually
the video for you. And I think that's it. Let's get to it up. Most of this video, you
will see my table and you will also see little
meat and the little window. If there's something really interesting and
really important, I will also add a close up, something like this
for your convenience as a quick introduction
when it goes two parts list all of the parts are listed down below in
the description box. So whether you are buying
them, amazon banned, good or raise the quads, all of the links up, down. So what we're going to build
on is quite skinny frame. What you're going to get
in the box is two plates, forearms and a lot of screws that are actually on this side. Bike cannot see it from this came around but it
doesn't mess up. If you wanted to
say it, lexi are cheating because you just
opened your frame and there's no nuts inside
of this particular plot. Yes, I kind of cheated
because trophy and said, I'm not strong enough
to put them in myself. And I'm absolutely honest the button I'm just
not able to yes, I have those Professor already. Let's start building the frame. Which part of dose is actually
getting those press nuts. Really easy at one of
them is having a lot of molded screw prepared places. And I will just get it
closer to you right here. So as you can see, this
one has a little bit more. So this is actually
your bottom plate. This is like in-between flights. Not really important part
is that you start with this middle flag because if
you don't do the beginning, right, then you will
actually finish with a really big problem because you will have to
unscrew all the things. So this particular one has just four holds prepared for
the screws and we're going to use the lungs
Cruz provided in the box for this
part in particular, as you can see that I've
really flat so they actually fit really
well into those holes, which we'll need for
it is also the nuts. So we will secure them nicely
so they will not move, they will stay really
straight and nice. And also, you'll get a really nice space
between your ESC ends. If we're going to just
do it pretty quickly. I'm actually also cheating
because I'm having tools for their pro tip if
you have it like this and wanted to be sure
that they have really tight, use them both and just
like little candy. Now, we're gonna do
with fourth times. If you don't have
a tool like this, be sure to use either
tweezer that you can just hold staff width like this or more like this, kinda. Be sure to just
screw it in really tightly or eventually
use your finger, but just be sure that
it's not moving in there. Otherwise, it may be actually
a little bit to lose. Be sure to check that
they are all really tight in there because actually
when you do the frame, you will not reach
them ever again. Now that we have this ready, you can put it on
something pretty straight to make it a little bit easier
for you to just manage. Because putting the arms and the bottom plate will be a
little bit tricky because it will actually take little bit of mental strength not
to lose your stuff. You know what I mean? I really hope you do. So this is how I do it. You can do it the
other way around. It's totally okay. However, is really
comfortable for you, is absolutely fine. What I do is I'm holding
the arms in and I slide the bottom plate and sometimes some of
them the app about. Once I get at least one
of the arms like aligned, I just put a screw in and
I screw it up a little bit with my fingers so
it doesn't move anymore. I can take a
screwdriver and just screw them in a little bit. So it's still a little bit loose and I will tell you
why in a second. All right, So it's kind of
holding, but it's kinda lose. So now we're going to
take a single thing. A single thing is this
really small part that you can find on thank you verse and I'm leaving you a link down below in the
description box to it. This little part is just supposed it to make
sure that your frame is as robust as possible and that it will
not be moving at all. To put the things holding in, you need to remember to get this part that has like a little in the upper part because we are using the
flat headed minutes. So it will look as well
as best as possible. I'd say you need to be sure
that it's all aligned. Otherwise, you will navigate in and it's actually
hard to put it into. So now I can screw those
screws over the better. They don't allow your
arms to move that much, but be sure that you still have space here for the other nuts. That's gross. No. They actually still kind
of stick a little bit out, but I will show you in
a second how to do it. I'm gonna take
this stand-ups and a little bit of a longest grew and I have them in
purple because reasons, let's say we just put them on top and the
bottom of the frame. Here again, be sure to hold this standoff when it moves and when it moves to match your suppliers to
something like this, just to keep it at 1. You are sure that
it's all as tight. It's possible. Coming back to the golden
because we actually, as you can see, the frame
kind of shape is debt. So we take the smallest
screws in there and you will actually need to
use a lot of worth and just push it in
while scrolling. When you hear this
characteristic click and the screw gets
actually a little bit in, and then you cannot screw
it because you see it hit. Then you know that
the single thing has been put in really. Well. Again, I'm gonna be selling
to adhere to click. This is basically all we need for that bottom of the frame. If your frame is already ready. So let's go to the next point. What I'm gonna be
using as maltose is the team otter app
60 pro version four. And it's really good
and also it has really nice and useful
boxes, by the way, if you are interested off what I'm doing with those boxes, I'm leaving you a link
to the video right here and it's what's
in my FBD backpacks. And you don't have to do
the modulus right now. This is something that
I'm personally doing. I like having Motors first, so then I kind of know
all the stuff that I need and all the
space wise stuff. What I'm actually doing at
the beginning is just using two screws to put the motors. And so I just know
where they are and how long the cables
will have to be. And later at the end I'm adding the remaining really
important sing when it goes to the
motors and this groups, be sure that your screws and not touching the
windings right here. When you look at your motors, there is no screws sticking out of this part in particular, or it's just sticking
out tiny little bit. It's not touching that orange windings right here because that may cause
a lot of trouble. Now you basically see
the frame of the drawing itself and also you
basically see deck cables. So when you will put ERC on it, you will already know
where to put stuff and it's gonna be a little bit easier for you to work with it. You don't have to
do it this way. You can start with ESC FC, the stock, whatever
you want with. I'm personally starting
with the motors. I don't know why.
I just like it. Let's get this out right now. Because the ESC that I'm using
is that fintech 4645 amps. That's a pro tip. I'm using a little bit off
like gummy standoffs here because that will make sure that the ESG will not have
that many vibrations. Now this is the part
that I actually hate the most putting them in. I'm using tweezers
to actually do it, but it's just usually
pretty pleasant to do it. And probably you will not see it in the
camera like what I'm doing too much because it's
like it's just too much. It's like one side. Okay, so now all the other free. Now that this is done, we can put the ESC, we're drawn. Now you have to
decide where do you want the front or back
because the frame, it doesn't really care. So as you can see here
in the build strong, It's basically the same thing. You just decide where to put
it with the power cables, that will be just right here. You will probably decide
to just put it like that. Be sure that your ESC is not touching the
carbon right here. This is why we use that extra nuts and the extra
gametes to just be sure that it has a little bit of some kind of
space in-between, which makes it so much better. You have a better
airflow and also it's just safer for you in general. As you can see in the
filter on already. It's the same thing here. Probably decided to show it. Now here we will also
use a little nuts, just because we
need also a space between ESC and the
Fc that for now, you can leave it like this. At this point I will actually
be using an extra thing. My extra thing is
called erase Wyatt. So those will be in-between
the motors and the ESCs, somewhere on the arms, and those are from FedEx. They already have the LED is built-in because for some races, you actually need LEDs and
can just switch colors with a little bit off
soldiering with the race Wyatt, those are actually secured, but I would propose to you to always be sure to
have a little bit of electrical tape on the arm so they will totally not
to touch the carbon. They are a little bit
long as you can see here, but they should just
not touch the carbon. A little bit of a space should
be saved in-between ones. The tape is on the arm, you can just get it around just to make
it pretty unknown. And then you assured that this will never touched
the carbon ever, which is the best thing
that you have this part, whether you are absolutely
sure that those will never touch anything
on the carbon. And now I would actually
propose to you to just put them down with a little
bit of an electric type. We will actually
take it off later, but it's just for the reason for you to be a little bit more comfortable while you
will be sold during so it's not moving
all over the place. And as you can see when
we have the race wire, that means that we don't
really need that much of a cable because we just need
the cable to get right here. And also then from
here to there, yes, it's a little
bit more sobering, but at the same time, the
race why it is helping you to get rid of the noise
while you are applying. It might be a little bit
better for your vision and there's actually a
lot of parts of that. Now for safety reasons, I'm going to just get
my hair up because I don't want my hair to be
burned by soldering iron. And I'm gonna be
using the ts 100. Now the temperature
we're usually using is around 300 Celsius. You can go to 400, but then
it makes it a little bit harder to do certain things. The model requires. You can just put the drawing on it and then do a little
bit of soldiering. What you're gonna do is to put the soldering iron
on the bulk, Pat, make it kind of warm, and then add a little bit of solder to make like a
little blob like this. It's perfect. Really important is that those states separate
from each other. Otherwise you can get
into real trouble. And we're going to
do it on, of course, all four on both sides.
10. 9.2 Build along with me: Now that we're done
with the race bias, you can go to the ESC. Now, a really
important thing here is be sure to cover
the ESC width, either electrical
tape or something metal or like aluminium
for something to be sure that there will be no solar on any of those
parts right here. And I will show you
now how I'm going to use the electrical
tape because I have a lot of it and I'm lazy and I don't want to
go for anything else. And all you have to do is just basically cover on the farms, just be sure that you
are covering this, like push it with your
fingernail or something like this just to be
sure that nothing will get on the site EDA. As you can see here, no
part of my ESC of visible. And if something gets here, I don't have any type
of a problem with it. Sometimes there's a little
little tiny droplet on your ESC which is causing
the ESC to burn all. There's some kind of
other problem and it's basically caused by the things that are happening
during the soldiering. So now I'm going to prepare the solar parts, folded
motors themselves. I'm gonna be doing is just creating those little
blobs of soldiers. And the thing is for now, they absolutely don't
have to be pretty because you will be
putting some motor center. Just be sure that you have
a little blob of folder. It where to put the
motor and the motor will have this little block
to just fits in it. Soldiering the motors, I will actually use a
little bit of flax just to make it much better and you can get
whatever you want. This one is actually from Poland and I actually like it a lot. And don't judge me. What you're gonna
do right now is to make sure that the cables will get into those little
soldering parts in here. You will be basically
cutting them to really be sure not to
cut them too short. If you cut staff too
long, It's fine. If you've got stuff too
short, it's not fine. So usually what I do
is I'm just seeing where the whole blob finishes. I'm cutting more or less
a little bit stressful. Now, with the use of this, you'd do a little bit of a cut, but not much, and
just pull it over to get a little bit of this
metal here exposed. You will need it for
some soldiering. We will do it on all four
motors before continuing. Also proposes when you
get those exposed, you just pinch them and
kind of spin around. Also as an extra bonus. Race why it is making
it much easier and quicker to change your
motors whenever you crash and there is a broken law threatening to swap it
because we don't have to sweep swept the whole thing from motor to ESC and you know, like work on it for the heart. You just switch them off. Now when this is ready, we can get to soldiering. Now if you are new to
the shouldering game, it's really important to put a little bit of solder
on the cable first. Now you see the solar around it. So here's a close up. I'm just putting little bit
of this folder and grounded. As you can see, it's now
really nice and shiny. And that's basically it. It's not a lot, just a little. And if it's too much can also take a little bit off like this. And it's fine. On all three. Really, really important for what is going to happen next, you will meet a tweezer. Don't try to do it with your fingers ever because you
can really hurt yourself. You can burn your fingers and
it's going to hurt a lot. What you're gonna do
is basically putting dose into the block for my friends who are just
starting with the solar rays. What you're gonna do
is grab the cable. If you push it into the path
that has the soldier on it, you make it hot with
a soldering iron and kind of push it in to sink in, which is really important. Then you just let it
go. You can check if it moves with your tweezers. If it doesn't move, then great. And then the next thing that you have to check that it's really important if this folder
is touching here. So if you cannot
see a difference, there is no this
space in-between. You can use your
tweezers to scratch it out or use your soldering
iron to make it correct? Again, we are going to do
it with of the formatters. Now that we are having this part done and it sucks pretty
nice, I would say. Then you'd take all of
the cables that you have previously for Dove and
you're going to put them on the other side
of the race wire. If you are not using
any type of phrase, YOU CAN skip this and just get some authors
connected to the EPC. Now that we're done
with this part, what we need to do is to get
those cables into the ESC. Yes, even more
soldiering right now, my usual technique to make sure that they
are not too short, just to give them
to the pad and kept a little bit above
what I wanted to be, then I'm sure that
it's not too short. And I can still a little
bit bend it to my wheel. Here are the mechanics
are basically the same. We're going to get a little
bit of the cable exposed. We're going to put a
little bit soldier on it and sold it to the ESC. Now, probably you can see
on this tape that there's already some little
things on it. Sometimes it's just flags. Sometimes it may be a
little bit of solder, so we have really
happy right now that this tape is over that
you see for security. Basically what you
want to achieve is getting those cables
into the ESC. Some of them have little holes, so we can basically like
push it in once this holder is a little bit more liquidy and this is how it looks like. At the end. With this, we are basically done
with motors to ESC. This is basically
all your needs. Now you can take off a little
bit of the tape because we will have to deal now with
the power cable right here. What you can do for an extra
protection right here is to take another piece of tape and just get
this a little bit bent and just put another
piece of tape over instance, when it goes to the power cable, I'm using the ethics tables sets and we'll also be
using extinct 60 plot. That's basically what
you have to decide on, is the length of the cable. Usually I'm not
making them too long. They're actually kind of
like this, kind of short. And this is something
that I liked the most because I'm not worried that it will get into the props or anything like this. Let's say that I will be using something like this length. And then I can make
Delta if I think so, here are the premises will be exactly the same
like in the past, to soldiering around jobs. So here's the x T6 plot and the most important part
on it, information. Whereas the plants
and where it's the minus on this one
you can see it here. There is a plasters and minus, but sometimes you can see it's
on the sides of the plot. Now, here comes the
capacitor that was added to the ESC and it has
a minus on the site. So we know that this is the
minus side of the capacitor. Just be sure to put
them in correctly. What we're gonna be doing right
now is adding the cables. And I actually liked capacitor to be just right here
because it's really handy. It's not really annoying
me or anything. And it's just perfect
in this place. And I didn't flex too, which will actually make it
so much easier for you guys. So much easy. What you're going to
do is put the cable inside and be sure that
it just fits in if it's only a little
bit too long and just cut it through
because it has to stick a little bit because
we will need this part a little bit
exposed for the capacitor. Be sure to do it. Bright red cable goes to plus black cable
both to the minus. Now that you get
the black one and minus and read one and plus, Be sure to get the capacitor on the minus side to the red. So you can basically
decide here, if you want it like this, like putting it down or I'm usually putting
them like this. What you can do with
that capacitor is to get the legs around the cable and just when you sold or it's
going to be much easier. And I wanted to be more
or less like this. Here would be nice. So those legs go just
the whole paper. You can use the tweezers
to focus on with it. And just go down and can it off. Because why not? Now that you have this done, you just take the
soldering iron and put solar around it to be sure
that it's facing them. Your table should look
more or less like this. It looks pretty neat outside. And important thing is to take an electrical tape and just put a little tiny bit in-between the cables just to be sure that whatever
happens if you have any crash or something gets loose that they don't
touch each other. So just put a little
bit of a table like in-between table
tape, in-between. This, for example. And just close it. You shouldn't really
care how it looks like you can take another one. And if you want to make it
look a little bit more pretty, I would say just
take another, say. Just make it like around. So let's just prove. It will also secure that capacitor from getting loose and just
getting them around. And also will stay in one place. So this is how the finished
power cable looks like. And yeah, it's not the
prettiest thing in the world, but it works. It works. So now we're going to put
it into the quads here. You're going to be like, how long do I want it to be? So I won't mind to
be somewhere here. So I'm just going to
cut those cables here. Those eligible for those cables, you need to use more temperature
on your soldering iron. Be sure to do it. Also remember to use locks. This thing is important in this operation
to need to be sure that it's just not
sticking anyway together. So if you have even
the flex around, maybe just try to skip it out. Now we can get off
the CEP that saved. I will draw what you see
from a lot of weird stuff. Now that this is done, you
might think, oh, that's great. But what I would propose to
you is to check now if there is no short so what you're going to need
is that smoke stopper, those are those
really small things. I think this one is
coming from yesterday's. This one's coming from
race day clots and it's just really cheap thing that will save you
a lot of money. What you're gonna do is just put the smoke stopper n
to the power cable. Use lifo that you
are planning to use with this drunk and pray. Mine is good because it's
given me a green LED. Now, you may notice
that there is no sounds like usually when
you plug in the drawing, you hear that did it
with the FedEx ESC. The thing is, it doesn't
do it for us long as it doesn't have the
Fc plugged into it. So that's basically the deal.
11. 9.3 Build along with me: Now before we get into the
next part of the video, which will be setting
up all the things I need to give you a
little bit of a heads up. So I felt that when I
plugged in the drone, it sudden differently
than I was hoping for. I just checked in the
morning being like, Hey, this is kind of weird. I plugged in the EFC to the computer and it
couldn't find it. There was just one LED shining. It was green and I was like, well, that should be okay. I went for another FC and I plug that into the
computer and it found it. So I just changed all the blocks in the drone and now it works. So this is actually how it should sound like
when you plug it in. Exactly like that. This is how it should sound. I guess this is faulty. It happens. It's totally okay. I have no hard
feelings about it. It happens. It's fine. So this FC
is going to repair. I will just I'll just say like, Hey guys,
it wasn't working. Yeah. Now it works. This is how it
should sound like. So if you're drawn
sounds, anything else? Be sure to just
check it first with far that Falco x configure
itself something like this. If you have the when
exactly my Built, This is how it
should sound like. There should be a lot of LEDs, like your receiver should
be having an LED or the TX. Everything should be
shining. Here again. This is how it
should sound like. Now that we're done
with this part, we can go to setting it all off. Now that we have done with
the ESC and the motors, we can start getting into
the staff that is much more pleasant and much less
complicated than this. So we're gonna put an app, see on the camera, receive that BTX and
stuff like that. As I mentioned before, we really want some space in
between the ESC and the Fc, meaning that we're going to
use a little bit of nuts. Again, a good format to the Fc that we're gonna be
using is the flight one H7. I actually have him
join the SPV version, which is black and pretty. And now here again,
we're going to put the gametes inside
of this flight. One has given you
those two cables, but I actually all that
extra spare ones because I actually liked the
fact that you can use all the flags just
for everything. I was like, Well, why not? So you can actually alter them from the
flight one website, but maybe they are also
available in your local store. This is just something
that I personally like. If you'd like soldiering
more, It's up to you. You can get the one with
the soldering option. I actually like soldiery mobile. I've failed in it, so they all have blacks. Now, let's put those inside. This is a tip. So when you open the flight
one instructions on what is what I'm actually getting a little pen and I'm
leaving myself notes. What is what? This is up to you
to do it this way. Maybe it will make your
life easier, maybe not. It's totally up to you. When I do this. First, let's check
if this is good enough for me and goes
to that distance. I think this is enough
distance for me. Absolutely. Okay. And don't worry if
you cannot put caps on it, it's totally okay
not to have them. I mean, usually those
things don't move, but if you feel like you
wanted to do something like this or all those
types of things. So they may actually
help you with it. If you wanted to have a little
bit more power over what? Now first things first, this is really important. If you absolutely coping the things that I'm
doing right here, you need to know one really important
thing that ESC input into F c is so much different than the ESC output to the Fc. So fintech and flip on on that really all match altogether. So you will have to make some changes in
the cable to make sure that the ESC and talk
to each other and are happy. The cable that you are
getting confidence like this is what we are
going to be working on. It's pretty good and the cables
are really high-quality. So I'm going to use this. The thing is, I also need a little bit bigger
plug on the other side, so I'm going to use this flaps. So yes, that means I'm going to repeat every single thing in this thing for this
mission outside that you need another type of tweezers. Those are a little
bit more damp, but those are really pointy. So we're gonna take the
pointy ones now because we will be appending a
lot of stuff from here. So the other pluck, and I'm also leaving you
the sheen on how to change those flags down below in the description box
in the block code, so be sure to check it out. Otherwise, you can just
look at the shame of ESC and Pepsi itself and
just figured it out. Be sure that you
are delicate with those little teeth
because if they break it totally over and
start all over with another. Now the whole problem starts because the multiple tables are a little bit different
than we need to switch them from
one way or another. What you can do. It would like you can put
it either like this or you can put it the ESC. I wouldn't propose
putting it in-between ESC NFC because I said if
something touches of seed, that's not really what
you want to have. So what I'm gonna do
is like an olive, my other class,
I'm going to just put it below the obscene. Basically, since we actually
have a little space there, you can just put the flag
in and try to find out, sneak it out the other side. Now it looks a little
bit more secure and clean because all
the cables out, whether it's
supposed to be there pendulous in the and they are the ESC and be sure that they still have a little
bit of movement. That's where they are, not like super tense and everything. We have this beam. Now we're
gonna go with the camera on the PX and stuff length is farther camera I have
actually amount, it's 3D printed and I'm
leading new link down below in the description box on wave
and find it on Thingiverse. And all you have to do with
it is just to push it down. Which may actually take a
lot of power like this. This is actually 50 degrees, so it may be a little
bit too much for you, but if it's too much, it's going to actually
cut it down a little bit. And the camera that
we're gonna be using that Ron come race or another. And it also has the cable
That's allows you to use the D on it or use
the power cable here. Now the thing is, I really
want to use this table. I'm going to probably put it in, it's for the camera and with dx. Then when the result
are those tables here. So I'm gonna save all the weight because the
cable loss with that long. And too, I mean, I'm going to still have the OSB, which is actually
pretty important. So let's put the camera in. Okay? And just to make it easier for you to put the
camera and you can just unscrew one of the standards and basically Move It can see
here and just move it around. And it's going to be able
to put the camera in. Once you are sure
that the camera is in the right position, as once did rapt two
of those groups. And just just to be sure
that your camera is, the place that will go on to do is to put the
cable into camera. Neat. And we're gonna be basically cutting through this one,
this one and this one. And we will need
the heat shrink. Just be sure that you are
following the color coding on it and don't cut too close the OASDI cable because it may be a little bit short. Here the premises is the same. Here, be sure to took the heat shrink this false
shouldering course. Now just like in the amount of rice pillars of the cable
with the clap right colors. What I like doing is just
getting those cables. So I can just easily now gets heat shrink
over the cables. Over the place That's shoulder. With something hot. Either if you have hot
air gun or a light side, just stop, make it for now that the camera is and
you can face it. Close it again with this
with this done that. They also have the OC table, which is actually
critical for the BTEX. I am using the emergency
nurse see Trump because I really enjoy
how the one walks. And just NFC system is like, yes, you can actually use it
with one of those things, connect us with ghosts and stuff like that, but
I didn't have it. So this basically all the
news as an antenna of choice. I am using the TBS triumph grow, and it's something
you would fail. So I'm going to get rid
of the plague, right? Yes. Then it's kind of England
goes to the TNF saying, I'm just saying as like this, I'm gonna put it
to the other way. Like I like most
be somewhere here. When it's here. I'm like, Okay, I actually have a
3D printed thing for it. I'm just gonna put it on
right now for the trunk, we actually going
to use this thing. And since it doesn't
have a flag, of course, who just got caught it
and decides where to go. I think it should
be somewhat tricky. One person is, so usually
it's a problem for me to actually figure
out where to put it. So I'm not too long and stuff and I think I want
to put it like this. Yes, Again, it's an assault. But what I actually need is the video which is
on the top here. Then GND in here. Actually, it needs to
be really careful. Five volts. When both to those cables hit the color-coding is
relieve the power. The black is always GND, that yellow is video and
green one is telemetry. So it's really easier than have to check it
if you know where exactly those things out on your PTX and you're
absolutely fine. Be sure to put it in the
heat shrink as you want it. So my plan is to actually
put a somehow like fear. And he's dancing Latina
and this little thing. Now that we're on this level, you may want to still check
if everything is okay. Everything was Malda and there's no shortest path
through them here. It's green. We're all fine. Now that we're on this, we're going to put
the perceiver and I'm gonna be using TBS tracer bar. Feel free to use whatever you like is crossfire
prescribe or whatever. We'll go absolutely up to you. You can just put debt
a table writing to that CX here and then
just get the tracer. And yes, again, we're gonna solve hearing needs to
decide where you put it. I think I want to put
mine somewhere here. Then I have those two
antennas up and down. And we're going to need for
the pads on the traces. Let's just ask the witness lips to make it nothing can
just put the tape on it. It had gone for n.
I'm just trying to make without a trace. I'm going to put on right away because this is
really important. Never power on your quads
without antennas, without BTX. And tonight can destroy your
BTX without the receiver. Antennas can also receive that. So always be sure
to put them on, even as you're doing this just for testing purposes
and stuff like this. And also remember to secure
it with a heat Twain. Read really important. Otherwise might be in trouble
a lot, a lot of problems. Now, this is basically
all you need to do to build an actual drop. And I know it's like ****, that was that was
a lot of stuff. But we're going to still
do a little bit more.
12. 9.4 Build along with me: If we need to set it up now, now that we have a
working drawing because we just checked
everything is shiny. There's a lot of holidays,
which is amazing. So if you are still
here with me, good job. I'm really proud of you.
It's really awesome that you have made
it up to this point. And next, what we have to do is setup the ESC, setup the Fc, check the BTX if it's walking and if you have really
nice clear vision, bind your receiver and do the settings on the camera
if you feel like it. So we're gonna
start with the ESC. If you are following
me and you are using the FedEx ESC and
the flight one fc, you will have to do one
extra step which is basically setting up
the ESC separately. I know It's more work, yes. But if you are
using Tomato stock, which is something
that I also proposed, you can basically just skip what I'm doing here right now because all you will have
to do is just to use Bill Haley add
better flight. Just a quick information. If you are using the
same stack as mean, meaning that it's using the flight one FC
and aesthetic ESC, you will have to
have an extra at C, which is like that applied or kiss to actually
set up the ESCs. Recent being fed
tech and flight one don't have a password setup yet. So it's absolutely something
that they should work for, I think I think personally. But yes, if you have
any type of FC, it can be all this stuff seemed possible wherever you are having done that has
better flight in it. Or it's an old kiss
or old fed sag, whatever you have that you will need it to set up the ESC. Now, let's go through
the federal EEOC setting for all I'm
gonna have to do is to take off the
plaque from the ESC. And actually I'm gonna
take off the plaque from the camera as well just to make my life a little bit more easy and put another
cable in it. If you are using the
same stack as I am, just get the cable a
little bit on the side. And if you have
Fetzer, the cable is basically perfect for you. It's all good pinatas the same. But if you are using
better flight, be sure that the
pinout is erect. You can always keep
just like I do a little cable that you just put in and it's basically done. Now what you're gonna do
is to connect those to the computer and
power on the ESC. Now in the federal
configurator, as you can see, there is a kiss FC pass through, there is a better fight
pass-through USB ports and USB. I tried to make it happen with the other
ones, but it didn't work. So let's do it this way. As you can see,
everything is fine. I think I'm gonna get
the new firmware. Of course. They're getting it. It's actually getting a
little bit higher costs. The ones that I had is like old. They gave us an information. Yes, warning is really important
for health and safety. Always remove old propellers, please check multiple direction and we will absolutely do it. This is basically this is all
we wanted to do. This ESC? Yes, from flight one, you can actually select
which ones should be reversed and it absolutely
works on the ESC. If you wanted to set
it up on the, uh, see, you can just redo the things
that we have done here. But if you don't, you
can of course do it from the flight one level and I
will show you how to do it. Now that we're done
with this part, we're just taken away. The other Fc that we
use just for the setup, this part of our setup is done. Now what are we
going to do is to take the USB cable again and we're gonna this time open that flight one from
the right side. What we are going to do
is to just plug it in and check if the
farmer is up-to-date? It actually says that it is, but I'm not entirely sure. Let's just let's just
click it because why not? I'm not up-to-date now
that we are sure that our fc and ESC
absolutely up-to-date, which is an amazing
feeling as always, I need to connect the
PTX and camera back. We're gonna start with
binding our receiver. This is really important
because we will need staff from our radio to actually
make stuff happen. Now with TPS choice
at the stuff is actually pretty easy
because the tracer actually gets the information that there is a new
radio and this is both receive it to bind and it doesn't have anyone
that has a friend yet. So we're gonna just
connect to it to find, you all need to
click this button. And when it changes into this green blinking
and I will leave it here so we will
see what's going on. I'm just going to
power on the class. It should start finding
was already there. How interesting. Now let's set up the whole fc. First thing we need to do is to find the channel on which our BTX is given us any
type of information. And I think here it's
emergently C7, is it? It is. So as you can see
here, it's all good. And arms switch Wizard
from telemetry. Move your arm switch. Lipsticks wizard. Most fiction circles. Center up, sticks. Throttle to the left. Down. I'm switching, my
physician will blow right when your crop, so on. We wanted to with thirst
process so you'll cure again, make sure props are off, which is extremely,
extremely important. Now they're spending. Now we get the information. If all of them I spin the
motor spinning rod, right? Yes. Spending multiplier
one, push this fixed towards the corner
of the mouth or spinning. I using Bill has no
role for yes or no. Late quad flat. Push Rawls thick left the quadrant now so it knows which
direction it's going. And pushed roles thick,
right up outlet. We can see if staff works. And it's actually spinning
and a really wrong direction. First, we want to be sure that our motors are spinning
into the right direction. So we're just going
to find the motors. Front left should be Walter. We're left shouldn't
be required. Let's just save and rebut. With this in mind, I actually
need to get my phone because my setup is on my
phone and I don't remember it. If you ever asked me what are your rights and
what are your fears? I don't know. My phone knows. Okay. Let's go to
scream number two. Axis your I have 450. I get it. That's
gonna move throwaway. Going to sit here
for a little while. And I also have serum. Because now I'm wrong. And the same thing. So we're gonna just sit
here for the last one, just pitch, that's also
150 if you want 0. On the first screen. We have the 516 sim enabled whisper enable profile for all RC smoothing amounts 0. By now we know that
vx is working, receiver is working if C
and E SCR absolutely set. So we're basically ready
to finish our quad. What we're gonna do
now is just to place the receiver BTX and
top plate on it. And then we're done for the
remainder of the whole work, all we have to do is just
to get some zip ties, a little bit of an
electrical tape at top plate and it felt
under remaining screws. Now you have to decide where actually you
want your stuff in it. I found my trace it to be here. Just so you know, it's
really comfortable. And thanks to this part, I can actually just slide it in and are actually wanted
to put it a little bit down. So it also is securing
my power cable here, just a tiny little bit. So as you can see, it's
pits mount here perfectly. And we're going to use
the backside of this for my immersion RC part. Take a little bit
of electrical tape and actually we will have to protect all of the metal parts that are
sticking out like this. And now the zip
files come to play. I actually haven't a little
bit of purple supplies. I'm gonna totally use. Examples are pretty
for those antennas are actually proposed
to you to do it like twice, one side each. So it's kind of
holding in the next, because you never
know what might happen to the Santana
and just doing it from both sides is given
that this extra safety, when you pull it, it
looks kind of like this. So it's not moving
on any other site, it's just that safely. Now we want to take a
little bit of a tape and basically secure all
of the metal parts, the acyl sticking out. Now that we're done with this
and all of the parts are kind of coverage with the
type we will do the BTX. Now I do have to say
and I said it before we meet to be sure that massing
is touching the UFC. There's as little loose parts as possible because those
parts create vibrations. We don't like
vibrations that month. So what I'm usually doing
is actually I wanted to put that t and enter the park here and
actually tape it around, which will actually be cool. And I want to put antenna somewhere here to make
staff awesome hand. I'm going to use a little
bit of double-sided tape. I'm gonna put it on this side of the PTX because it's
a little bit flatter. This part has antenna
in and other steps. So this part is much better
to put on the top plate. Now, when it goes to
the top plate here, I'm actually going to do something to make
it pretty and I have a purple electric tapes, so I think you know where it's going right
now, but don't judge me. Now we have a really
nice and purple plot, which is awesome. I enjoyed. First we will have to get that. Kind of it would, it should be, so the antenna will be in
the right place for us, I think, would be perfection. Ever fun that I
wanted in my drawing. Now just to make sure
that the antenna and cables and not
disturbing me all the time, I'm going to put
one's appetite over it just to be sure that
it's not moving instead. As you can see,
still like tables I hear they are not
touching the FC. And we wanted to put the DNR
behind this behind it safe. I'm going to just take
a little bit of tape. So I'm using this little
thing for the antenna. It has this little folder
inside and goes this way. So I'm just entirely sure that my antenna is not
getting into my prop. So anyway, just again, a cosmetic thing more than of course on top of it
we're gonna put the Huichen. And this actually
is just made for the turtle mode so you
can actually total. Otherwise if you are just flat, it's really hard tutorial
sometimes it's impossible. So this is actually
really important thing other people will
use, thanks and staff. And this switching
is also helping with the aerodynamics of
the drawing itself. So I think it's a double way. There's gonna be more like this. So all we need now
is the script. This is it We have just built together it really
functional Reye's syndrome. How cool is that?
13. Simulators: And now let's get to
the more exciting part which is simulators, which will teach you
how to fly your drone, because that's actually
what you are here for. In this lesson, we will
cover what is a simulator, which simulator and y, because that's
important as well. What is needed to
practice an assimilator, what to practice
and how to practice wife flux AND gates and
eventual one-on-one lessons. You may be asking,
why should I fly a simulator if I can just
fly my real drawn outside? So hear me out. There's a couple
of advantages and disadvantages of
using the simulator. And one of the most
important advantage is the fact that it's the
cheapest NPV flying. That doesn't really cause too much trouble to you and
your wallet, if I may say so. This possibility of exercising this byte, the
outside conditions, wherever it's minus 20 Celsius outside or plus 40
Celsius outside, or it's raining, snowing or
whatever is going on outside. You can still train whatever
you want however you want and for however long you
want without any struggles. So you just sit in
front of the computer and it's basically
comfortable in nice. Another thing is
crashes don't hurt that much time-wise and
wallet wise because sometimes you may crash something in a really
unfortunate way and it will destroy the motor or the arm and a couple
of other parts. And then you have to repair
and to buy the new parts. With the use of simulator, you are skipping on
all of that Chapin simulate this also
allow you to do it via arity of training despite any of the circumstances
you are currently and maybe you don't have a really nice
place to actually train a slalom or to train
fly in the next two, moving objects and
stuff like this. And in the simulator, you can get it all. So it allows you to do whatever
type of training you want to without really having
all those stuff around you. And also if you are
training for racing, you can compare
yourself to others, whether you are
going for the time or for the smoothest line
or for the tightest line, wherever you want to do,
you can compare yourself to the people who
applying with you. Now of course,
there's a couple of disadvantages of a simulator. One of them being badly
configured simulator of wrongly chosen
simulator may actually cause you to lend
some bad habits. And I will be discussing
the which stimulates and y. And that will be kind of personal opinion
for a part of it. But there's just a really
important part of it. And of course, the
beginning may be a little bit
de-motivating because you will be crashing
all over the place and you will not be able to do whatever maneuver or the truck that you
want to go through. And trust me, It's fine. There's a lot of people
who are just grinding those simulators for
hours and hours without an end and they do crash a lot. Like if you have been
flying for awhile, raise your hand if you
are crashing a lot because I am now which simulator and why
there is a lot of IPV drawn simulators available on Steam and generally on the Internet. I think those presented to
you right here on the screen. I liked the most popular ones. Now the thing is,
I know that DCL in the URL simulator
look really splendid. They look amazing and exciting. Now, this is a partially
personal opinion, but derail simulator is
actually set for a little bit, a heavier drones that
you will not fly. And the same goes for the DCL. And some, they're both
kind of more like gains. And I remember when
that was Grandin, both of them when I was
coming back to my real drone, that really taught me a lot
of things that I had to reteach myself differently
because my drone, the real drone, was reacting way differently to the things
that I was doing to it. Like in DCL, you can go full throttle throughout
the entire truck. While in the real life,
This ain't happening. Now if you aren't going for something that's
absolutely free, I would propose to your
NPV skydive from orca. If you want something
that's better for freestyle in cinematics, maybe you want to try liftoff, but we will be training
on velocity drawn. This is my favorite simulator up-to-date reason being it has the best physics and
it really gives you exactly what the
drone feels like. And in my personal opinion, this is the best simulator. And yeah, so if you will be following all the trucks and all the exercises
that I'm having here. Some of them may be
actually available on liftoff because there
was a person that was copying my trucks into liftoff. But mostly they on velocity
drawn reason being, I really want you to learn the right things
at the right time. So velocity drawn for me
it is, this is about y. Now, what do you
need to train on a simulator is really easy. You just need the radio
controller with a USB that is capable of connecting
with the simulator. You can also actually get
something that has a module. They just use a Bluetooth module from orca that allows you
to connect with Bluetooth. Now the thing is though, if you are connecting with Bluetooth or with
the separate fc, you will get a little bit
of a delay in the game. So this may be kind of annoying, especially if you are
going after racing. Number two is
computer or console. Drl, DCL liftoff are
available on consoles. There are also a
couple of simulators that are available on mobile. And as far as I know, velocity drawn is currently working on their
mobile versions. So that's gonna be
really exciting for me. Now. All good, you
have a simulator, they have a ton of
trucks in them. And what should I try and, and how should I train? The most important thing
to actually master is the simple maneuvers such as slalom going next to obstacles, going through the gates or
gaps and stuff like this, due to the fact that it's
kind of like we've driving. You first need to know
how to drive straight, then how to turn,
and then you can go on the street and
get a little bit more. I'm complicated when it
goes to stuff like this, The same goes to the drums. So first you want to land
the simple maneuvers and then you can get into a little bit more
complicated stuff. What I want you to learn is, of course, little slalom
going straight landing, starting actually
flying straight, going through little gaps
and those basic things. Then what I would propose to
you is to do some workouts. So usually my workout
looks like this. I'm training to basic maneuvers as like 15 minutes
and 15 minutes to kind of fill one hour. And then for half an hour, I'm just finishing
with a track that has also those two maneuvers that
I have been training on. This it kind of
works really well. There's a lot of tutorials on the Internet and you can
find a lot of tutorials that will be more
advanced than the ones that I'm adding to this course. And you can find them of course, on my YouTube channel mile-high. So you will go farther
from discourse into all the stuff that's
somewhere on the internet. And yeah, that's
basically going to look exactly the
same as on Discord, but just a little
bit more advanced, but not least,
one-on-one lessons. This is when you have one
person sitting with you in front of the
computer and trying to do the simulator review. And a lot of pilots actually
propose such stuff on fever or on their
personal websites. I'm proposing it
personally as well. So if you like the lessons, he hadn't probably, that's
maybe something for you. But this is something that you may find really
helpful if you need some special care and
some little pointers on the things that you
may be doing better. Now I know that some
of you will be kind of skeptical about
the whole things because why should I go
through gates and flags like eraser if I want to do
cinematics, hear me out. Flux can be trees, gates can be little gaps that you want to
go through such as windows of the car and thinks
and this similar to it. So just mastering the
gates, the flags, and all of the maneuvers that we will be talking
about and that are later available for
you on my YouTube channel. Actually generally
translating into freestyle, into cinematics and into further work that you
may be doing with all of those drones because
it's based upon numbers and wherever
you want it to nuts, kind of stopped from
racing is kind of translating directly
into freestyle. And this is what it is. Yeah, you can find some of the drugs are actually made out of trees and stuff
like this that will make you feel
more freestyle. But that's the rule. This is all I have to say
about this simulators. And since we're done
with this topic, please prepare your
radio and we're going to start getting on those sticks. I'm excited and I hope
you are too. Let's go.
14. Introduction to velocidrone training: Hello there. We
finally made it to the training section
of this course, which is extremely
exciting for me. I love those videos.
It's just amazing. In this section of the course, we will be talking about
certain movements, obstacles, and things like this. Troughout each one
of the videos, I will explain to
you in much detail. How to actually do
a certain movement, and we're going to start from really basic stuff such
as how to take off, how to hover and
things like this, but we'll go a little
bit farther than this. Each one of the videos will
actually have free levels, so we're going to talk beginner, intermediate and advanced. In each one of the levels, I will explain what to
do to step up your game and what to do to figure
out which level are you. This will all involve
stuff such as racing, free style, pnematic,
things like this. This section of the course will be a little bit
different because what I want you to do is to
actually physically train. A you're going to need is
a velocy drone simulator, and I'm going to leave a
link to it down below in the description Chavda
and a radio controller. If you don't have
a controller yet, check out the video about
the controllers and pick the one that you
think is the best for you. It can be the cheapest
one if you're still not sure if
you want to do FPV. But if you know that you want to have this one in particular, this is the time to buy it. And don't worry, I
will also teach you how to connect those controllers
to the game as well. And yeah, there's
going to be a lot of things going on,
which is exciting. A word of explanation, why I want you to have
velocdrone simulator. Number one, this is
the simulator that has the best physics out there. So it's the closest to an actual experience
of flying a drone. Number two, all of the
training trucks have been built in velocdrone itself. So this is something
that you can donde, so you can go through
exactly the same truck as I have built there. So it's going to be
easier for you to train. So it should be okay with us. And thank you very
much to Bonner FPB, who is the creator of most of
the trucks in this section. It will take me a really
long time to make them, but he just did it like this. So thank you very much,
Bonner FV, much appreciated. And if you guys want to support him and his work because
he's doing a lot of stuff for the FTV community and a lot of stuff in the
velocidron simulator itself, you can check out his patron
and just support him. I'm leaving all of the links
to his stuff down below, so you can check
it out. And yeah. That's it. Now, if
this is a lot for you and you have never downloaded
the track on locdron. There is a video for
this. Don't worry. We're going to go through
every single detail here, so you have a
streamlined experience, and you know everything. If you are set and ready, you have your controller that's already working
with the simulator, and if you know how to
download those tracks, you can skip on those tutorials. Absolutely, don't
worry about it. You can just click complete
if you want to have 100% and you have OCD like me. Absolutely fine. Also
below this video, you will find a link
to my newsletter. Upon signing up for it, you will get the
monthly calendar and the beginner calendar, sent directly to your inbox, and each one of the months, you will be getting a
new monthly calendar just delivered to you so we can keep continuing
your training. I'm also posting my game
settings and drone settings for velocity drone down below
if you are interested and want to have it
set exactly like I do. It's absolutely okay. And yeah, so if you need
help there. Just that. If you have any questions, place them below this video
in a comment section. I'm really happy to answer them, and I think this is one
of those videos and intros that actually have a
lot of information in that. So yeah, let's get to it, huh?
15. Difference between DJI FPV and FPV: Hi. Before we start with
the entire FPV training, I just want to address
everyone who is switching from camera
drones or DGI drones, and this does include
the DGI FPV dran, because there's a
couple of things that we need to address, so we are all on the same page. As you may imagine,
the FPV drones and camera drones are
a little bit different when it goes to the style of flying and the things that
are inside of the drone. I mean, when we
look at this one, I mean, this is
just the mini free. This is going to
fly and act way way differently than any
type of an FPV drum. And those things in
my experience of working with some of
my clients have been the biggest light
bolt moments for them whenever they were switching
from one to another. So I just noted all of the
best light bolt moments, and I just need you to
go through them with me. Most important of the
differences being, FPV drums do not rely on
GPS or any type of rad. In camera drones, if
you let the sticks go, the drone will have it
in one place and wait for your decision of what
to do next with its life. In FPV drones, if you leave the sticks and just let them go, the drone will probably
go a little bit to anyone of the side or
far away from the side, if you just leave the throttle because it doesn't come back to its medium place in is just
going to go somewhere, so do not just let go of the sticks,
even if you're afraid. So most of the FPV drums do not have return
to home option, so be sure that
whenever you are going, you are able to come back
yourself unless you have an FPV drawn that has GPS and return to launch or
return to home option. Otherwise, not going to happen. In another thing, there is no
type of radar in FPV draws. So if you go in
straight on the tree, you're going to hit this tree, it's not going to stop. The way in which you move. In camera drums, if you move your stick all
way to the right, your drone is going to kind
of hover to the right. In FPV draws, if you put your stick fully to the
right, it's going to flip. That's the main type
of a difference. In FPV drones, it's going to be, much different because putting
the right stick front, is not going to make
it go straight, it's going to make it flip. You need to use frottle
and a little bit of pitch together to go actually
straight forward, and it's a much
different movement. Speaking of which.
You don't want to use the full
range of the stick. You want to stay within this little movement because
if you do full movement, as I said, you do this, it's not going to go straight, it's just going to flip through
a little bit like this, and that's going to be it. You want to use much
lesser movement when it goes to FPD drums. Your movement will look more or less like the video in here. It's not going to be
full to the wall, full to the wall,
full to the wall. If you think that this is
going to be hard for you because you are used to
just put in it full, then a little tip. Use a Q tip and just
tape it on the radio, especially on the throttle, just put your Qip
somewhere around 60 70%, and the same goes to the pitch the role
and stuff like this. You can have just a lot
of QTips that will stop you from doing a bigger
movement with your radio. And whenever you hit this Q tip, you know that you have done a little bit too much already. And this small movement type of thing will actually give you more control over the drone than you have with
the camera drones. And this is why it's important. This is like the most repeated
little light bulb moment for camera drones pilots. In my experience, just make the movement as delicate
and as minimal as possible. If you're going to go full
in every single axis, you're going to have a
really bad experience, and you're going to
be wondering why you crashing? Why is it so fast? Why is it flipping?
What's going on? You just want to stay within
really small movement. Number four, the frotle does
not come back to the middle, as you can see here,
this is my frotle. It's somewhere down here. If you let it go, it's
not going to come back. Yeah. It comes back here. Comes back here, come back here, but not on the frotle. So if you go full frotle, it gets too fast for you, you get scared, and
you just let it go. This is how it's going to stay. Okay? It's a difference here. And number five, I think this is kind of
like a no brainer, but FPV drones need to be
cleaned every once in a while, reason being those propellers
are actually just throwing in grass and other stuff
inside of the drone. As I showed you on the mini free, you don't
need to clean that. I mean, it's pretty safe here when it goes to dust and
dirt and stuff like this. FPV draws do need to be
cleaned every once in a while to stay as in the
best shape as possible. Now that we are on the same
page with camera drones versus FPV drans,
let's go farther. If you think that this
is really important, just write those
points and just stick them in front of you just
so you can remember that, oh, yeah, the stick
doesn't come back. Oh, yeah, I need to
do delicate movement instead of going
all over the place. Just make notes that would make it easier for
you to switch.
16. Game setup: In this video, I will
explain how to set up Vlocydron and how to connect your controller to the
game and set it up. If you know those
things already, feel free to just click,
complete and continue. If you don't know,
then stay with me. At first, we're
going to be using the controller that
I'm using right now, and I personally love it. It's the Tango two. And this is exactly how your game should look
like once you open it. And just for your information, whenever you see that there's a weekly trial on the calendar, it means this thing
just right here. This is the weekly time trials. It's pretty cool
thing if you just want to test out your
possibilities and your capabilities
in racing or in different things
as well because it has a lot of really
nice obstacles, usually, pretty cool
thing. Worth checking. But starting with controller, here is a controller menu. Generally, what
you're going to do with your controller is that you simply plug it in and you should see something
like a menu. So as you can see here, this is asking me
for if I want to make it a USB joystick or
use it as something else, and we do want to use
it as a USB joystick. Going to be using different
radios to but just an FAI. If you are using Windows
computer and you don't really know why it's not getting any type of an
input from your radio, there may be two reason. Number one is to
check up your cable. Some of the cables may not be sending any type of information. They are just for charging. So try out a couple of cables. This may actually
help. Number two, if you are a windows user, I'm actually giving
you a link down below on how to deal with
some of the issues when it's not giving you any
type of an input from any type of a radio or
with any type of a cable. And now, what you're
going to do is to assign the controller. Now to assign the sticks, all you have to do is just to
click assign the sticks and then do everything that
it shows you on the map. And then check if
everything is working on the screen as it works
with your video. As we can see. It
works perfectly well. What you can also do is just
do the show access and it should show you if everything
is working as it be, which is absolutely okay. There's also patterns,
as you can see, those ones assigned you can just set it up all things
here. You can map them. Now what you can also do here things to this little fella. If you move up, it should
go faster. Here is a yaw. Here is the pitch, what
it does, and the roll. So everything's absolutely
assigned in here. You can also assign
different things such as the little sticks here like a reset or let's do the reset. Yeah. Se access a button.
It's going to be fine. Set again to delete the action. This is going to be our reset, and that should
be fine actually. I cannot show you
how to assign every single out of the radio
controllers out there, but I have free, so I'll
go through all the free. Number two, we're going
to use the Orca CTRL. Orca Control radio, we're
going to use the same cable. The entry is just right here, and we're going to turn around. Yeah. And in the
controller setup, just assign controller,
move the sticks. And actually, it doesn't
do much, but let's see. It is. It's just wrong. Okay. And assigning the sticks, we're going to do
exactly the same thing. Just follow Center. It right. Let stick up. Okay, now it's mapped. It looks pre the same. So this one is set. Now let's move to another one. Now, this radio is
a little bit big, so I'm just going
to sit re straight. All you're gonna do is just
to turn on your radio. The switching. Get all of the switches
right. Here we go. I'm going to select my own model that I have focals drone. It doesn't use too much power. The general entry is up here. What you're going
to see is asking if you want to use it
as joystick or storage. We're going to use
it as a joystick. Now you can see in the game that actually that's already
all the things that. But just so we have
it. Let's just go for the entire process again. Center. And now it does exactly the same thing. I don't really have more
radio controllers on me, but I think this
basically shows you that it's exactly the same thing
over and over and over again. And for the entire course and
the entire tutorial series, I'm going to be
using my TBS tangle because that's the
radio that I'm using. And I would highly highly suggest to you to
have the same radio for velocron for
simulator and for actual flying due
to the Mcf memory. So we're staying with this one. This is exactly what we needed. Now there's also a lot of options in here to
set up the game. Now, depending on what you
want to have in your game, I'm leaving you the
link with all of my settings down
below this video. If you want to copy mine,
feel free to do so. I have no issues with sharing
all of my stuff in there. But also it's important to set up some music
volume sound effects. I'm also having them
on absolutely zero. I have a random Tx noise. Yeah, it's just a lot of things. Control sticks display should be mowed too if you're
flying like me. So fratle is here, this is y'all, this is
pitch, and this is roll. Some people may be actually
using it differently, especially if they
come from Hals. So no worries there. You can absolutely do
some different things. There's also screen settings, we just going to
go through them so we can just see
how it looks like, but you can just copy mine
either from this screen or from the blog post that
I'm leaving you here. Of course, myclor is purple.
This is really important. You know, Purple gives you
plus 52, speed and scale. So yeah, this is all when it goes to setting pio velocydron. Feel free to copy it
if you feel like it, and let's get to business.
17. How to download the tracks: Hi. So in this video, I will explain how to download
the tracks on velocdron, as some of them may not be
in the official repository. So if you find yourself not being able to find the track,
this is how you do it. If you know how to download
the tracks on Vlocdron, feel free to click
the complete and continue on whichever
side of the screen it is, and just just skip it. But otherwise, let's get to it. So all we're going to have to
do to download the track is to go from the main screen
to the track manager. And here, download the truck, you can just write the
Alphos name. It is Mon High. Just search for them, and
you're going to get a lot of trucks connected
with the entire series. I will be leaving a name of each and one of the
trucks that I want to use for the Tutorial
down below below the Tutorial and probably in the title or
something like this. And if you don't find it
in a general repository, this is where you find it, and you should be able
to find it by a name, and they're also
going to be a date with 2023 at the beginning. So this should be fine and easy. So, generally, what you're going to do is just to click download, and then it's going to
be in your repository. And when you play and I want you to always play in the mess mode. This is where you're
going to find it. So you can absolutely just go with Mon High
Stuff and click Fly. And I'm usually having
my filter on Mon High. This is the normal repository. You don't need any
type of a filter. This is a lot of the trucks that you can go through in lacedron, but if you want to go
through only my tutorials, then just write Mon
High and look for them. Some of them official.
Others are not. So yeah. It's a mix for now. Look, some of them are verified. Those little blue
ticks. Love it. Hey, so that's pretty easy
and straightforward, is it? So let's get father.
18. Basic movements: Hello, F PV. No. Hello
F PV Academy member, and welcome to train and
SA Tutorials training, however you want to
call it. This is it. And in this video, we're going to be talking
about real beginner stuff. So if you are a little
bit of an advanced pilot, feel free to click the
complete and just move forward from here unless
you are a beginner pilot, or you are switching from
DGI drones to FPV drones, you're going to stay with me
for this particular lesson. This is going to be really
easy lesson, so absolutely, don't worry about it.
And nothing scary. As you can see here,
this is Vc drone. If you haven't
downloaded it already, I'm going to leave you
the link down below, along with the link of my personal settings and
things that I'm using. So you can have
exactly the same build if this is what you
are interested in as well as the name of the track that I am using
within this video. And this is actually
the one that we'll be using in the next video,
so don't worry about it. Now, we're going to be talking about really basic
stuff in here. How do you start the drone? How do you go forward
and going on the sides? Now, first of all, let's
talk about the axis. This one in here is frottle, so it's basically gas. This one in here is pitch, so it makes your
drone go like that. And as you can see D GI
pilots, it was not stopped. It was not going
straightforward. It was just kind of rolling, and this is going to
be the case within all the FPV drones that
you will be flying. Now, the next one that I
want to talk about is roll. So unlike DGI drones, it's not going to make it turn, it's just going to make it
role in a literal sense, and here is, which is basically moving the drone
within the y axis. So it's not moving anywhere, as you can see, we're still
within the black pad. So everything in
here, not moving. This is really
important thing because I know that it may be a
little bit confusing. Also to the GI pilot, I want you to use just
this type of movement. No anymore because if you
want to go to the left, you're going to be
doing this all this. We don't want that. As I said in the video about the differences
between FBB and DGI, we're going to be using
much less movement within your sticks. Now, let's just start. I'm just going to import.
I just need a battery. So to take off, all you have to do is
just to get frotle up and pitch a
little bit forward. As you can see, that was a really minimal
type of a movement, and this is all you will
have to do to move forward. Now to turn, you're
going to be using roll and those sticks here, either to the right or to
the left, and That's it. If you want to turn, just try out how much you and
how much role you need. Just play with it, go
throughout this entire track, go throughout this entire
map, just explore. And another thing that's
really important, if you panic, if
you see something, here is a visual description
of what happens if you just let it go. Yeah. It's just still going to go. So please be sure to just
kind of go around things. You can just let it go and see how much throttle
you need to kind of stay within one height, how much pitch you need
to actually go forward. And as you can see, it's just
going to stay like this. If you move your
drone like this, this is how it's going to
stay same with the role. So as you can see, it's always
going to be really manual, and it's not going to stabilize
itself within FPV Acro. This is actually what you want. This is what is going to make your experience with
FPV that much better. So this is a really easy
video about really basics. So All I really want
you to do is just to try how much pitch is
comfortable for you, not too fast, not too slow, how do you feel about turning
and doing things like this and just enjoy this
map as much as you want, crash into a lot of things, crash into those walls,
and do whatever. This is your playground.
Use it as well as possible. And we're going to be going
through all the lessons after this one to teach you all of the movements that
you want to have. Within, little thing, which makes sense because
we're flying like this. I mean, I'm a umber. I'm not a pincher. This
is how pinchers fly. I cannot comprehend
how it works. Anyway, up to you, however you want to fly, do whatever it's like
with the coffee topic. Whatever fits you is good. So let's get started.
19. Throttle control: Hello again. And in this lesson, we're going to be
learning about hovering. This is a skill that is
actually really important, not only for freestyle
and cinematic stuff, because sometimes you just
want to make this really nice shot where you go out of somewhere and then
you hover in front of a person or a
monument or whatever. This is actually a skill. And I know that it's going
to be hard to teach you this within velocity
dran than in real life, because I will
still say that you will have to train this outside. And it's going to be different if you train it line of side, so without Goggles,
just just looking at your drone and trying
to do it by yourself. Or if you put the Googles on, it's going to be much
different experience. You can start
trying it with like a tiny woop or a sinner
woop at your home. Do not fly five inch or
seven inch drones without any ducts in your house because that may get really
dangerous really fast. So let me start with actually
just switching something in here because if you are
really begin a pilot. I would actually say that the angle of your camera
should be around I. And as you can see,
once we changed it, we have much more view on the things that are
in front of us. So just as a reminder, if you want to get
your stick inputs, it's M on your keyboard, and I'm going to be showing you everything on my
controller here as well. And let's just get into Hava. So in the last lesson, we have been talking about just adding a little bit of fraud. And going straight with the
pitch to going straight. Now, of course, as
I also showed you, if you just leave
staff as it is, you're going to crash probably because things just stay there. Outside, you're
going to of course have some type of wind or other worldly things that can stop your drone from just
hovering within one place. So you will have to compensate for the things
that are happening. So I would actually say
let's start with going into the flag just right here and trying to with really
minimal movement, keep it within the
center of our screen. So you will have
to move the roll, you'll have to move the pitch. Probably nothing
really with the ya. This is not moved at all. We are just going to
use the right stick, especially if you want to stay within one place
with the frottle, you may sometimes need to add a little bit of
frotle, so here, but we're not going
to be more than like 20 50% to just stay
within one place. So as I said, let's just go up, position ourselves, and just try to slowly get
into this flag. And it's going to be
a little bit harder when you move out of somewhere, and then all of a sudden, you need to stop and hover
in front of something. As you can see, you'll just kind of move around
instead of hovering. So my biggest tip for that
is just let's just say, I'm going to have a
building for this. So you are flying
from somewhere. And you want to do
this really nice shot in which you show, Oh, my God, there is a building,
and you keep it within the center of the screen. And it doesn't have
to be necessarily like super to the millimeter. Like, you can go up
down a little bit. It's absolutely
fine. Nothing that cannot be corrected
in post production. But yeah, it's just about
those really tiny movements. So, you do, like a little fly. You stop and it's like, Oh, my God, look at this
beautiful wall. So you can stop here for
3 seconds and go further. And this is what I will want
you to do within this map. You can use any map actually and just do the
flight and be like, Oh, wow, look at this building. Beautiful. The seconds, go. Look at this beautiful,
I don't know, chimney. Beautiful. Yes. Hovering,
Yes, and go father. So this will be exactly
what I want you to do within this track,
really tiny movements. And you can just try
to do your turns and everything that you want to train within
it. Absolutely fine. But just kind of try to
stop every once in a while, have it a little
bit and be like, Oh, look, this, this is a beautiful swing,
absolutely amazing. And then just go through
stop and be like, Oh, look at this 3 seconds, overcompensating for things and go father and things like this. So this is generally
the hovering that I would say you will be meeting
with most of the time. I don't really think
racing pilots need to learn how to ho it with
this crazy 50 degrees angle. But if you want to, you can make it easier for yourself and just
change it to like 20. 20 would be still kind of okay. I think. Probably wouldn't
get any lower than this. As you can see, like with this, it's going to get a little bit easier because you
see much more. So we can get here
and be like, Okay, re hovering here,
we want to have this flag just here
in the middle. Now, there's another thing
that needs to be mentioned. If you are flying
a sinner lift or a sinner woop and you are
flying in stabilized mode, you just change to angle
by just clicking on it. And what angle mode
does is that it doesn't allow you see to go upside down. It doesn't allow me to do this. It's a little bit
more stabilized, and it will stabilize
itself if I let it go. This is something I
don't want you to use for landing,
how to fly really. I would rather let
you land in normal, you know, acro mode. But once you have everything in your little finger and you
know how to fly with acro, you can switch to
stabilized and just get this really amazing hover
jobs and stuff like this because it's going to just see make it all straight,
so it can go farther. Like, Okay, that was the
building. Let's go above. Oh, my gosh, look at this. There is another building. And you can just hover
here for a little bit, like those 3 seconds
and go farther. Actually flying in stabilized
mode is a little bit different than flying
like normal acro. But hey, look at
this tree, H. Yeah, this is something
that also you need to pay attention to while flying, especially when we will be going to really just
cinematic tutorials. We're going to get there,
don't worry about it. But let's start with the basics, and let's keep us
in the right mode.
20. Landing: And also the important
thing in this one is that in the simulator usually you don't learn
because you don't have to. It resets. You can do just this and it resets
you absolutely. Now what I want you to do
is just to kind of try to train landing as well, so it doesn't reset you. Here is a place that
I kind of figured out would be a good one
to start London. And usually what you can do
to land is either just to kind of see Gibbs down, you use the roll and pitch and just kind of go
around the whole thing. Just to land in here. You doing little
circles and you're trying to get lower
and lower and lower, and then you just get down. And it works perfectly well. Another thing that you can do is if you have a
switch assigned, so I'm having to switch
signs, this one here. Arm my quad in real life. So what you can do is to actually set up in the game
settings that you also want your drone to do exactly the same thing and that you don't
want to outer arm. This is the setting and
you just go a little bit. Let's say that I was flying, my battery is dying
actually, I can see that. And you wanted to
just make it full. You just get slow and
click this right here. Whatever you're going to assign four for your drop,
that's going to be at. But what I want you to
mostly trained is to try to get slowly around something you can try
with those letters here, and by the way, they say play. So feel free to play around. Let's say that you
wanted to land in a, and my battery just died. So let's just reset the battery. You can reset it with this. We'll start about race. This one is actually started,
but I want to import it. We have full battery again. What I want you to
do is to try to use row and young and
just land like this. This is totally okay too, because you're just pulling down and this is absolutely
a good thing to do. If you are having the DJI CFPB, it may have the automatic
landing option, but just, you know, why, why not try to use
this thing here? Now, let's go to more
advanced type of training. But again, as I said here, just just play, do
what you want to do. Go through the trees,
go through branches, whatever you want to do in here, It's all up to you and it's
just a little playground so you will get accustomed with older movements
of your drum. So that's basically it.
21. Basic turns: That we have done with landing, be sure that you turn on the ato arming back for
your own mental health. Trust me. It may be
really annoying, especially when you're
crashing a lot. In this video, we're going to be talking about basic turns. So let me firstly
explain how to turn. And even if you are
more advanced pilot, just skip a little bit forward because I'm going
to be talking about more advanced moves and what
is important while turning, if you're a little bit
more of an advanced pilot. Let's go. First of all, turning all require you to use two axises, roll and y'all. And this is exactly
everything that you need. Now, the thing is,
to turn to left, you need to move both of
the sticks to the left, and to turn right, you need to move both sticks to the right. And you can do some type of a
checkup here and just check how much role is good for you or how much is good for you? Be let me just show you. If you use less R but more role, you're going to do
something like this. If you start using more Yo, you're going to have a
different type of movement. So just check how your drone
reacts to certain inputs, like how is it with
roll really close. How is it with role that's
going a little bit farther? As you can see,
I'm going a little bit farther from the place, and it works, of course, both to the left
and to the right. So let me start
with a little bit of a cheat sheet of
what level you're on. So if you are just
to begin a pilot, you may be making a couple of mistakes that are
absolutely okay. So you know that this
is how you turn, but you are kind of
overshooting the entire thing, and you are trying to hit those velocity drown
signs as well. Now the thing is, you
don't really need to hit those velocidron signs. Not at all, look at this. I'm just going to go
straight through. Those flags are
there just to show you where to go more or less. So don't bother with those. Now, if you are more of
an intermediate pilot, you may get a little bit balsy, and your flight is going
to feel a little jerky. And yes, it looks really
fast if you do it this way, but not necessarily
really be fast. I mean, you have to do
a lot of corrections. Yes, this looks really
fast and really cool. But probably not the thing. Now, if you are a
really advanced pilot, you probably know
that there's much more to the movement than it is being said because smooth
is fast and smooth is slow. So going slower,
but smoother will actually get you for the
best possible results, as you can see on the
table right here. Now, let's just
discuss this table. If you are flying for
around 50 seconds or more, you are probably around
the beginner level. What I would like
you to do is to one, ignore those little
velocidron logos. You don't have to hit them. You just have to hit the gate. You just have to go through the entire thing and
absolutely ignore it on the flags in this
particular race setup, just ignore them, and just try to work on
your general turn. So just on the yaw and roll, how to make it in the
best possible way, and you don't have
to use much frotle. Use around like 20, 50% of frotle while you are flying to make it the best
possible experience for you. Now, for intermediate pilots, what I'm usually saying
is the best is to one, record everything
that you are doing or rewatch everything
that you are doing, like your fastest
laps or whatever, and see if you are
touching the walls, as I'll show it kind of here. If you touch the
walls in here a lot, that means you are probably using a little bit
too much of an input. So your flight is jerky, it's not smooth at all, and it makes it a little
bit looking crazy. So everything looks super
crazy, and you are like, Yeah, but I'm going so fast, but it's times crashing
and things like this. Just try to put some type
of a limit on your frottle. You can put literally
acute that you just clean your ears with and just tape
it somewhere around here, just to not use more
than 40% of frotle. And with time, while you are getting better at
the smooth flight, take it away and add
more frottle with time. Now, if you are
below 15 seconds, you are already doing
a really great job. Congratulations.
And all I want you to do is just to train
your prepositioning. What prepositioning is,
you probably noticed while I was flying is that while
I'm going through this gate, I'm already prepared
for this one. If you are an advanced pilot, you will be able to go through this entire loop within one
movement of your sticks, and the same goes in here. I'm not really compensating
much towards this movement. It's just still the same
type of a movement, and you can just hold
it in because you know how your drone is reacting. And just as a little challenge, try to do this track
within around 11 seconds. Can you do it? Doable, doable. And again, this truck is not made just
for the racing pilots, but also for freestyle
and cinematic, and this is why it's so important to lend the
prepositioning because this turn looks so
much better and smoother than doing this. I mean, this has no cinematic sense to
do things so sharply and weird because this doesn't look as well as this would look. I mean, this is more of a
cinematic type of thing. This is orbiting, and
we're going to learn more about orbiting
in future lessons. But just so we know, this is kind of a
whole place for you to really just enjoy
and fly around. I really enjoy this map to be
perfectly fair because you can train a lot of things in it. And each and every
one of the video, I will show you
what you can train. Here, just go around the trees, just try to get to know how your drone reacts
to certain movements, what makes more sense, what makes less sense
for you regarding the flights and just kind
of enjoy the whole process. So now that we are done with
turning, let's move forward.
22. Slalom: Hello, then. In this lesson, we're going to be talking about slum and slum can
be used in racing, cinematics, freestyle,
actually, everything. But before we get to it, I just need to let you know
one really important thing. There's going to be free
videos about salam because there's a couple of ways in
which you can approach salam. There's a couple of obviously
ways in which slums work. And it will all make
sense in a second. But let's start
with today's one, which is the tightest one. If you can imagine old streets, like let's think renaissance
in which you have those lines of trees
perfectly straight. This is what we are going
to be talking about today. So yes, you can
use it for racing because this is the most
used slum for racing, but you can also use it for all the other
things if you are recording sculptures
and you just go like next to them
and things like that. It all makes sense. So today, we're going to be talking
about this particular satum. Let's call it tight
slum on mal slium. I'm not sure how to
really call it to befa. And to make sure that we
are on the same page, let me just show you
how it looks like. This is the track. It only has two gates, free flags, nothing else. Absolutely, nothing else. There will be something
coming in really soon also as a challenge. So it will be a little
bit more scary than this. But see it actually works. Again, for free styles,
Namaic, whatever, you can see that those trees can also be used as a slalum. Not a biggie. There's
going to be a couple of other things that you can
use for it, and that's it. All we're going to be
using today is going to be a little bit of
fdle just a little bit. And also for turning, we're going to be using
your end roll both ways. There's not going to be anything
we're going to be doing. If you remember the
basic turns lesson, it's going to be basically it, but a little bit more advanced because we're
not doing a full turn. We're not doing
let's go here and turn around or turn 90 degrees. We're going to be
turning really small. So that's going to be basically the movement
which you see on your screen right
now. This is it, okay? And I'll be talking
about the tips for Freestone cinematic pilots at the end of this video once we go through the basic
intermediate advanced. So let me go for the examples of how different pilots on different levels may
approach this obstacle. So if you are a beginner pilot, you will probably hate
this truck a lot. And you may be going
a little bit, like, Oh my God, this is so far. How am I supposed to even go
close to it? Oh, my gosh. And now the way back
is actually pretty drastic because if you're going to go too far, you're
going to miss the gate. See? So those gates on the
other side are made so tight to kind of make you go really tight to the obstacle. This is all on purpose. I know you hate me for it. This is absolutely fine.
You can hit me for it. Okay. But if you're an
intermediate pilot, you're probably getting into overshooting it a little bit, just going like really around the things and trying to
make it look cool and fast. And if you will be
overshooting here again, you will see that you will
be missing on those gates. So as I said, it's
all on purpose. If you are an advanced pilot, you will know that it's all
about going really smooth, and it doesn't have to be
that big of a movement. As you can see here, this has been just ten second flight. Doesn't have to be
longer than that. Now, let's discuss
those results and what you need to train on
while being on this level. So if you are above 25 seconds, you are probably at
the beginner level, and that means that you are
overshooting a little bit, and especially on the way back, you need to remember
that you need to stay as close to those
flags as possible. Because if you go too far, you're going to miss it. And this is meant on purpose because I want
you to get close. The closer you get,
the smoother it looks, the faster it goes, And the better actually
it is for you, especially if you have a tendency of overshooting
and going up or going too far because even if you want next to the
trees for free style, you may be hitting a trees or something that's on the road. Also in racing, if you
go a little bit too far, you may be crashing
into an added pilot. So staying close to those
things really important. Now, dear beginner pilots, this is 50 degrees, so this may be actually slower for you and feel a
little bit better. All I want you to do is to
look at my stick input. Try to make it as
minimal of a movement. As humanly possible. You want to look at the flag
that's in front of you. You don't want to
do like, you know, hitting this logo and then turning around and
looking for another one, and then this one and turning
around and kind of like, you won't really hit it, especially if it's really close to each other. You want to do A small movement. It's
basically like turning, but just a little bit. Okay? So this is going to be it. So what I would like you
to train to get out of the beginner level is
to stay as close to those flags as
possible and make as minimal movement with
your sticks as possible. Don't use too much throttle because then you're gonna
go a little bit up, and don't use too much pitch because this may also
make you go up or down. If you want to I'm saying it for a couple of
times right now, you can use Q tips
or something like this to just put on
your stick input. You can just put it
somewhere here and just a little bit on both sides. So you will not use too
much of an input in here. You want to use this type of an input throughout
the entire time. No this, not this. No, not this either, not touching the walls. Okay? We want to use
like 50% of the thing. Also, we can do the
same with your proto. Just put a Q tip somewhere here, and it may actually
help you out in this. Now, if you are
below 25 seconds, but above 15, you are probably
an intermediate pilot. And I would highly highly
recommend for you to record all the things that you are doing and just
record your screen, you using streams
OBS, S, or whatever. And you will see that maybe your sticking put is
touching on the walls. Maybe you are doing way
too much with your drum, and you absolutely
don't want this. Try to go slower, much, much slower, But smofer,
this is what you are after. You don't want to go around this gate and the flag
like a crazy person, just like here, let's just slow it down
the whole movement, and the stick input, look at it, you don't
want to do this. You want to do a minimal
movement which allows you not to look at the flag while
you are going through it. This is going to
be something else. This may be for
freestyle cinematics. If you are inter racing, you are going straight lane. Also for freestyle sinematic,
this may actually be. Really interesting, depends on what type of a shot
you want to have. If you are just going straight
line and just going like a little snake, This is
going to be a good one. So try to go for those flags in a way that is just allowing you to go still
straight forward. Just move a little bit.
Let me just show you. So, my dear intermediate pilots, you don't want to look at this flag and then look for another one and look
for another one. This is too much, and
especially you will see on the way back
If you look at it, you're going to probably
miss some of the gates, because it's so close. I'm kind of making you. I'm forcing you to stay close to this flag. You
don't want to look at it. You just want to train
on something else. Let me just go a little
bit farther here. Okay. So you want to look at the gate that's
in front of you. See, that's a way
different movement. We're going from
looking at the flag, looking at the flag,
looking at the flag, looking at the flag, into
just going straight ahead. So, I'm kind of looking
in front of me. I'm kind of just flowing
through the struck. It's nothing else than that. Now, if you are
below 15 seconds, you are already an
advanced pilot. Congratulations, and all
I want you to train is to make the movement as tiny and as smooth as possible because
this particular track is possible to be gone through without really
moving your drone match, except for the splits, you just want to do a
little lane straight up. So you want to use your enroll
in a minimal, minimum way. And this is going to be
extremely important. Now, this is for freestyle
and cinematic pilots. You can approach
it two ways and I actually lowered my camera angle just so you have the normal angle for
freestyle and cinematic. So what you can do is to one, go like racing pilots and
just go straight ahead with really minimal movement and just make it look
smooth and beautiful. So straight, straight, straight, or if it's like a sculpture
or something beautiful, you can go around.
Around and around. Here you're going to be just
adding a little bit more y'all and a little
bit more of role, but still try to be close to it. Reason being, if it's something worth showing in this way, you better be close to it
because those cameras are not just give it justice.
You know what I'm saying? So you want to stay as close
to an obstacle as possible. And how you can
train it is to kind of use role and all and just go around the flag
using just roll in yard. So you can just see how much role do I need
to add to be close? If I take it away, what happens? I'm going farther away. So this is going to be exactly the little thing
that I want you to do. Now, a couple of things
to kind of notice if you are having problems with going a little bit too far, especially for the beginners. If you are feeling
that whenever you fly, you go higher, just kind of
try to limit this frottle. If you limit the frotle, Sorry. If you limit
the throttle, you're going to stay low. You could actually go through this truck just using the role, as you could see, I
could just do it, but it's a little bit
better with the yaw. I would like you to just train one this thing that I'm telling
you about all the time, how the roll and how the ya
are working for your drawn, how close you can get, and
also try to add frottle to it. Go with this flag. Let's go really slow. I'm going to go up. Yeah. More frotle,
I'm going to go up. Less frotle, I'm
going to go down. Treat frottle as something
that lets you go up and down. Let me show you the
example on the tree, but maybe let's find the tree that will
not try to kill me because those are like squares in the simulator, so
it's a little bit worse. Let's just add our roll in a thing that I'm telling
you about all the time, and I'm going to start adding
a little bit of frotle. See, I'm going up
up. With the frotle. And I'm holding the
yall and the roll at the same exact place. Yeah. So if you add more frotle, you're going to
go up, if you add less frottle, you're
going to go down. If you have problems with
the frotle, really the QTI, or maybe frotle cat would
actually do the job for you. But it's the same you can
try with those trees, just go up and down while turning and just see
how it works for you. You can go with whatever tree, although I would say that this one is
going to be the best because it's not too much of a square in the game, actually. Is it? I shouldn't be. Okay. This one will be the one that you
want to train it on. Then you can come back
to this track and try to just stay low
within one level. So you just want to use exactly the roll and dar
throughout the entire track. See? So roll roll roll. I'm not even touching
or I'm touching frotle, but you know what
I'm saying, right? So I'm not changing the frotle. I'm just moving those two
sticks. Nothing else. And if you want to, you can actually do like a
challenge to yourself. You can probably, like, go slow enough to just go through the struck
using only the roll, see? It's absolutely doable. So if you actually do
it, send me a video, that would be actually
interesting to see how you guys figured it out. Now, let me just show you how
to do it properly without talking because I'm so much better at flying when
I'm not talking. Probably about Okay. So, apparently, we can go to 8 seconds even
on fy degrees because this is the first one that I've
done and below eight on 50.
23. Airplane travel (laws): Really amazing idea how to do
this video on the airport. But then I realized
that I have to do it in the mask for the know if
you all hear me well, but still, you're gonna
do it in post-production. This is really big comparison. Let's go. Great. So today we are going through
the question that you guys asked me so many times that it's just like
ongoing and ongoing. And I do have a video about this topic, but it's really old, so you need to do it
again. What I'm saying. So how do we pack all of our
drone stuff for the airport? And since I'm here
on the airport, I think it's more reliable because I went
through with all of this. So you can trust me on that. Hold the airport, there's
two a really important roles went both to drones. One of them being
all of your tools, both traits to the check
in luggage, nowhere else. You just put it into a check-in. Whenever you have the benefits electrical screwdriver
with bits, it's just not going
until your backpack. It's just not happening. For the purpose of this video. This is going to be the only
thing that's made at home because I cannot show this
to you on the app board. All my tools like screwdrivers, whatever can be taken
away on the EPA Security, I'm just putting into my
trouble sleeping bag. And the review of this thing
is just right hand hearts. And I'm just going to put
it if that's basically it, It's really easy because once
I'm where I want it to be, I just take it out and
put it straight to my Dropbox so there's not too
many things to deal with. It fits my suitcase perfectly. So the rule number two is
always put your batteries into your carry-on reason
being it's really easy. Now, imagine staff with me. One of your batteries
has a dead cell. Does that cell gets a short
because of vibration. So whatever else is
going on with yourself, it starts burning and it's
an embedding of the flame. So none of you
knows what's going on and there's more
battery swivel. Kaboom. Kaboom generally is to get
yourself a liberal safe bag. I'm still saying that
parable is the best. So Jimmy up and this is actually a small
one because I wasn't planning on final matters actually has all of
the lipids inside. Usually what I'm doing
is I'm getting out there lipo saved back and
I'm actually opening it. So when they go for the scan, looks kind of like, okay, you know what it is
because trust me, those mics on this
can look suspicious. So anyway, whenever I have a batteries for my came
around like it's fair one is always going to save back and I'm
always giving them into, and that's like the
most important thing when talking neoliberal, what does it has a battery goes through your
carry-on luggage. It's as easy as that. So whoever it's a GoPro or
an instance for succeed, or whatever you have in the
goggles, radio, whatever, it's going to always
carry on either to the nipple safe bag
or you keep it with your bubbles or radio or
whatever you haven't, like, cameras and stuff. Another golden rule
of the packing is to put your drums
kind of outside. If you actually liked
to have your drones in your check-in luggage,
that's absolutely fine. But if you put it
into your carry on, the most important thing is take off the
props, all of them. It doesn't matter if they're
for freestyle racing, if that shop on nods
just take them off. Reason being sometimes
I go for the plane, you can just scratch people, spread yourself
offended crop and stuff like this and you
don't want to really do it if it is like a wolf
or something like this. Yeah, because they still have
something to protect them. But otherwise then this
absolutely drops off. Hi guys, legacy from
the future here. And as you can see in
the presented picture, this actually recorded in slow motion than it
doesn't have any sound. So I just decided to do a
little bit of a voice-over. I kind of remember what I said and I'm sorry for my voice, but I'm a little bit sick. Who are following
me on Instagram than you probably know
ever from the bytes. So hey, let's go for
this part of the video. I have found an empty space on the apples, which
is actually nice. So let's get to it. Now. What else am I
having in my backpack? And I'm using the thermal
mini Explorer backpack. I really enjoy it and I'm using the side straps for my drones. It kind of works, but it's a little bit towards
the time goes by. You're gonna what I'm saying on the inside of the backpack, I'm actually having
all of my prompts. Another thing is the props can be absolutely in your
check-in luggage, all in your carry-on luggage depends on what
you actually liked. The point is just not to have them on the drones
unless they have ducts. I'm also having my trace
and crossfire because I'm getting kind of
in-between them right now. And some of my drones use tracers administered frostbite,
you know what it is. Then I'm also having
my radio inside. It's kind of like sticking in depth because I have a lot
of stuff on the top part. I'm also having my goggles and then tennis with me because they do have batteries in them and they're
kind of fragile, so I don't want them in
my check the luggage. I'm also having my DJI Osmo, a bag full of my cameras. And since Kim Ross have
batteries in them, they are absolutely going
to my carry-on luggage, so I'm having to suffer 60 gotos in 761 are, and
they go from seven. This is basically all I have. I'm just ******* them
straight into the blackboard. I'm also having the little
slide we'll heck strong. And I'm kind of
putting it in because I'm kind of afraid of
putting it on the outside. I'm afraid that I'm
gonna lose it or it's gonna follow them,
not gonna hear it. So it's always going
to the inside. That is my personal preference. And that's basically
all I have in my backpack for like
a little FEV travel. It's not for racing
satellite anything really. But just like a little
trouble on the plane. And all of this is
absolutely legal review to take and we're kind of done. So all those free roles
that I shared with you are the most important
things when it goes to packing one Tools, go to the check-in
luggage, to Lippo. Always go to the carry-on luggage and have
to be in the lipo save bag and of course free. The propellers have to
be off the drone at all times because it's just dangerous and getting
Scratch people, things and yourself as well. And that's basically it. So what I'm using personally is the trivial
many Explorer backpack. I really enjoy it. And I'm using as most
people freestyle and filming a type of trip. And actually there's a couple of other things that I
really enjoy about it. So on this side of the backpack, I'm actually having my laptop as well because it has battery. It has to go into the carry-on luggage and
that's basically it. I also have a
couple of things in this small package right here, just to think that I need
capable of power banks, other things that I
may need eventually. And I guess here I
was waiting until the lady stopped
topping on the speaker. I get.
24. Course Summary: Ipv drones have changed the cinematography
probably further, and I am sure that you are
absolutely able to change it either into an amazing hobby
or an outstanding business, or basically just
to show off because your skills absolutely
something to show off next to your
friends and family. How do you feel
after this course? I hope that you
learned a lot about FBE drones and about how
to actually fly them. Now this is a process
and not a sprint. So you will be
learning a lot with time that you spend
with your NPV drones, getting bolder and bolder with every single
slide that you make. And then in some new
tricks along the way, give yourself time and don't
get discouraged with crashes because I'm crashing
myself a lot too. So that's fine. For more tutorials and more
advanced tutorials went, goes to your flight, go to my YouTube channel
called Mayan high-end. Follow me on every single social media if you want to know more and get a little
bit more information from the outside of the course. Be sure to reach out if there's anything that I could
make better or if there's anything that I could
add to the course because I would love to just serve
you as well as possible. The end, I just wanted
to thank you very, very much for watching
this course on Skillshare. And I hope that you have taken away some nuggets
of gold from here. It was a pleasure to share
some of my knowledge with you, and I'm sure that
I will see some of your really amazing footage somewhere on YouTube
really, really soon. There are some
entraining saying, Hey.