FL Studio - Master Music Production in One Day with David Wills (Michael Jackson, Whitney Houston) | David Wills | Skillshare

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FL Studio - Master Music Production in One Day with David Wills (Michael Jackson, Whitney Houston)

teacher avatar David Wills

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Preview & Trailer

      2:15

    • 2.

      Overview

      6:54

    • 3.

      DAWs 101

      14:39

    • 4.

      Setting up FL Studio

      10:49

    • 5.

      Recording (part 1)

      33:54

    • 6.

      Recording (part 2)

      21:11

    • 7.

      Editing

      19:41

    • 8.

      Mixing

      31:04

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About This Class

Learning how to record and produce professional sounding tracks in FL Studio has never been easier thanks to the FL Studio 20 Video Tutorial.

ProAudioEXP.com's David Wills spends over 2 hours walking you through every feature of FL Studio's workflow from setting up your software to work with your audio interface and MIDI controllers to creating radio-ready mixes and everything in between. DAWs 101 is a module in the training that uses easy to understand animations to teach you how a DAW works and how to use subgroups, EQ, Compression, Effects, Automation...everything you'll need to know so you can produce incredibly professional sounding tracks in FL Studio.

If you have been getting frustrated trying to learn FL Studio from just using the massive online manual, then sit down, grab a cup of your favorite beverage and look over the shoulder of a professional audio engineer with 30 years in the business putting FL Studio through its paces.

INTRODUCTION
Pattern Based DAW
Overview of FL Studio
Detached Panels
Overview of Panes
Channel Rack
Recording in Step Sequencer
Help System/Hint Panel

DAWs 101
What is a DAW?
What do DAWs do?
Types of Tracks
MIDI Tracks
Audio Tracks
Types of Editing
Mixers
Effects Routing
Automation
Mixing Down

SETTING UP
Setting Up Audio Interface
Buffer Length (Latency)
Setting up a MIDI Controller
Testing with a MIDI Device
Browse Panel
Browsing Examples
Review

RECORDING
Using Project Templates
Understanding Patterns
Understanding the Channel Rack
Recording Drums in Step Sequencer
Using the Graph Editor
Setting the Length of the Step Sequencer
Swing Setting
Recording a Bass Part
Recording in the Piano Roll
Editing in the Piano Roll
Painting in Notes
Stamping in Chords
Quick Legato
Advanced Editing Tricks
Strumming Notes
Arpeggiator
Riff Machine
Programming Drums with FPC
Using FPC Patterns
Adding a Bass Part
Selecting Parts
"Ghost" Channels
Adding a Realtime Synth Part
Grid Snapping
Quantising
Muting/Soloing Parts in Channel Rack
Splitting Parts in Patterns
Placing Patterns in Arrangements
Recording Vocals in Arrangements
Vocal Comping
Vocal Editing
Recording Review

EDITING
Editing Drums in Piano Editor
Transposing Notes
Adjusting Velocities
Editing Patterns
Cloning Patterns
Cloning Arrangements
Using Markers
Tempo Changes
Audio Editing
Audio Editing in Edison

MIXING
Mixer Overview
Mixer Views
Assigning Channels to Inserts
What can you do with the Mixer?
EQ
Resetting Mixer Inserts
Controlling Multiple Inserts
Resetting Mixer Parameters
Using Effect Plugins
Grouping Inserts
Organizing the Mixer
Sharing Effects across Inserts
Docking Mixer Inserts
Mixer "Housekeeping"
Reverse Engineering a Demo Mix
Understanding Automation
Creating Automation Clips
Mixer Presets
Dropping in Mastering Effects
Mixing down your Song

GRADUATION!

Meet Your Teacher

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David Wills

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Level: All Levels

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Transcripts

1. Preview & Trailer: Imagine knowing FL Studio like the back of your hand and crafting radio ready mixes, right of the box. If you're like most folks, you've been rummaging through YouTube trying to piece together an understanding of AFL-CIO by learning from a bunch of different folks who go into each and every feature until you're overwhelmed by the sheer number of features in FLC on there's a lot of features in here. What if I told you that in fact, you're going the wrong way? Have you ever heard of the Pareto principle? Maybe you've heard it explained as the 80 20 rule. It states that you can get 80 per cent of the benefits with anything using only 20% of the effort. The manual for FL Studio is a hefty one. That's enough to make anybody's head spin. But I'm here to tell you that if you knew that just the 20% of FL Studio has features that really make the difference. You can really revolutionize the way you record your music. My name is David Wallace and I know how to make records. I've worked with some of the biggest names in the industry including Michael Jackson, Whitney, Houston, Phil Collins, Earth, Wind and Fire, and Chicago. I know the best practices used in the biggest studios in LA, new York, and Nashville. And here's the kicker. They are available in your coffee of FL Studio. Imagine being taken on a tour of FLC. That was not, I repeat, not a boring reading of the owner's manual, but a professional's guided to the features you need to know in order just to make great music and not get bogged down in the millions of features that frankly, you just never going to use. If you want to learn from someone who's produced over 70 courses for all the major brands in music production and work for the biggest artists in the world. And just hang out together as we transform your understanding and above all, your ability to make radio ready tunes in your own home or projects to yours. Come and join me because after all, we're making music. I tell my students this all the time, it's the coolest Harvey in the world. 2. Overview: Okay, so here we are in FL Studio and we'll look at all the various pains in various windows in just a moment. But the first thing that you really need to kind of wrap your head around when you're getting into FL Studio, which the original name of the DAW was Fruity loops. So it was based on loops or parents. And you'll notice that on any particular door, you're very familiar with this timeline here that goes from left to right, from the beginning of your song to the end of your song there. But in FL Studio, we basically work in either patterns or songs. And patterns are just really kind of loops that you can bring up over here and then just drag out over into your arrangement so that you can either playback either a selected pattern or if you go over here in song, it will play back the song and all of those patterns that you put in order. Well, let's start with the lay of the land of the user interface. Like any particular application, you can see all of your various menu options up here. We'll get into all of those and get to know them very well in a while. And then of course you have your toolbar up here, which has your various transport options and also the ability to show or hide various windows. So e.g. this is viewing the mixer, so click on that and that will bring up the mixer. You'll note that whenever you hover over these various buttons on the left-hand side, we have a hint power. So I'm going to hover over a mixer here and you can see that it's F9. So either I can click here or I can hit the F9 key on my keyboard and show and hide that mixer. Now, when we have these kind of floating displays, a lot of new people will bring them up like this and then they'll click somewhere else and they'll go. I just clicked on what the heck happened to all of these floating docks. Well, here's the way you can fix that. Let's go back into our channel rack here. And by the way, I'll explain what a channel rack is in a moment, but just say e.g. this one, the channel rack here, which displays all of our instruments that we can record. If we go underneath here and we can go down to detached. And as long as we select that now, when we click away from that, that will stay there. And it will just stay anywhere on the screen or even on multiple screens if you have multiple displays. The same thing we could do over here to our mix up, bring up the mixer here, and do the same thing here. And I'm going to select detached here. And that way when you click away, these grains will stay here. And then of course you can maximize them. You can bring them back where they were before or you can minimize them. All that kind of good stuff. So let's go through some of these various pains. A browser pain, as you would imagine, this is a way you can go through various sounds and presets and things like that. And then you can bring them into your project. Now, the channel rack is a place where you bring in your various instruments. So in this example, and I brought this up from the preset, which is new basic aid. Oh wait with limiter. Once I brought that up, then that has brought up an arrow at kick, clap, hi-hat and snare. And if any of you not familiar with the term eight. Oh wait, that comes from the TRO, their weight. One of the most famous drum machines ever made by rolling. Then what we can do is we can say e.g. and I'll show you how to do all of this later on. But for this example, I'm just going to make up a really quick pattern here. Just with eight away Kick. Say the clap is going to be on the two and the four. And then the hi-hat. I'm just going to paint that across here. And the snare, I'm going to put that on 2.4 as well. So with these instruments that have automatically been brought over underneath that template, which is called new basic aid away with limiter. All of these various sounds I've come across here, I've just dropped in this very basic pattern here. Once we play that. And we just need to make sure that we're in the pattern mode here. Once I play that, you'll notice that these instruments will come up through the mixer. Here we go. All sounds very robotic will make some, a lot better patterns from that, but that will give you the idea. Behind the various windows that are inside FL Studio, various sounds come over into the channel rack. We can bring up those patterns either on the channel RAC sequencing here, or we can do them in real time and paint them on a piano rope. There's lots of ways we can do it. But basically all of these sounds will then run through the mixer so that we can hear them. And all of this is placed within a pattern. We then drag those parents out into our arrangement, but that's basically the way to get around FL Studio. Now I said before, as you hover over anything in the toolbar, you'll see a hint of what's going on over here on the hint panel, but that's not just for the toolbar here. If you hover over anything you can see, say e.g. here I'm hovering over the volume. It not only tells me that that's the volume, but it also gives me the current level of that. Now you can see it's -8.3. So that's a great way if you're just not sure about anything, just hover over it and you can see exactly what's going on over here on the hint pound. And apart from this kind of this on-demand help, as you hover over various things. There's a complete help section underneath the help menu as well. So that kinda gives you a quick overview of what FL Studio is all about. And please don't freak out if you haven't understood some of the jargon that I dropped, if you don't know, a plug-in from a channel wreck, Don't worry, I will absolutely go slow and expand on these concepts and principles as we go along. In fact, we're actually going to break out into a section of the course called doors, one-on-one. It actually breaks down exactly what doors or digital audio workstations do, what all the parts are and some of the tech talk that will need to know moving forward. Now, if you've used doors for years, you might want to skim through this section. But for you knew these here, especially maybe some of you who are making the leap from hardware to software listen up. 3. DAWs 101: Okay, there's gonna be a short video called doors one-on-one. This is basically a primer on exactly what a door dies inside your computer, whether that be logic, CO1, reason, Pro Tools, Cubase, FL Studio or Ableton and of course others as well. But basically, what happens when you load up one of these doors inside your computer for just a few hundred dollars, you get to do what we used to do with an entire recording studio that caused lots and lots of box. Let me prove it to you. So with your favorite door installed on your computer, you are replacing all of this equipment back in the old day, we would start off with a mixer and a multi-track recorder and all the cables that would go in between that and that was not an insignificant cost, by the way. But I'm not, I'm not talking about the specific models, but any particular mix it back in the day, the least you'd spend is probably a few thousand dollars and then a few thousand dollars for the multi-track on the right hand side there. So you'd be in for probably six grand probably on the five-hundred bucks and cables. And then you could record a track over onto the multi-track recorder and that's about it. You wouldn't have any effects, you wouldn't have any other instruments. Let's start adding up all the effects. Then you have a rack of all of these effects. And then a rack of, say, all of your guitar amps and you stomp boxes and all that stuff, as well as your associated cabinets. If you're going to start recording some the task and bases as well. So right now, we have the ability to record basin and guitars with some effects onto a multi-track recorder. If you then wanted to add some sense, well then we need to add those to bring in some sounds like your pianos or your organs or horns or any other kind of synth sound. And then you'd be adding things like samplers and a drum machines. So I could conservatively say that everything you see on the right-hand side of this screen was the, that was the stuff that I grew up recording on. This little setup here with one of each would probably be 20 grand. I would imagine. When I say one of each, that's because in a typical door, you don't just have everything you see on the right-hand side. It has an inbuilt mix, it has an inbuilt recorded, it has effects, it has guitar simulators. It has since it has some Plus as drum machines, has all of this Incorporated and adore, but it doesn't have just one. You could have as many instances as you like. In terms of this, like on the right-hand side, you've got to Jupiter Synth over there. I would save up and have a one sense. And then if I got bored with that and wanted another sense, then I'd sell that and I'd get another set In a door. You can have as many instances of these as you like. In your typical door, you're going to be recording two different types of tracks. There are other things like loops and drum, drum tracks and glad that, but basically we have our midi tracks and our audio tracks. If we think of the midi tracks, they're almost like sheet music. In other words, when I give you a piece of sheet music, there's no sound. It's just a flimsy piece of paper. It's just instructions to play back. I say a piano. But if you gave it to someone who was sitting in front of a electric piano like a roads. Then that performance would be played by the sound of a roads or the sound of an organ. That's because midi tracks are just instructions. There's no intrinsic audio in there. But you compare that over on the audio side, this is real audience, things like when you plug your bass guitar and, or your guitar or your microphone to record some vocals. These are audio tracks. Now let's actually demonstrate the difference between these midi tracks and audio tracks. I'm gonna be using logic in this case, don't get hung up on that because these subset, this very basic features of midi and audio tracks will be equally applicable to anything else in your particular whatever door you're using here. So you can see that this is a midi track. And I can see that really visit, there's a stark difference between this and this. This is an audio waveform, the sexual sound. This is a vocal I recorded. This is a midi track. And if we go back to the top and we tend to cycle off and plant, you may have everything. Okay, so a very simple song. We have a midi track over here. And when I select that, these are midi notes, the middle note events. So you can move them up and down. You can move them left and right, change your velocity. I said before, that's almost like sheet music. And in fact, in logic, there is a score over here. You can see you can change all these notes just around any way you like. These are just instructions. They will play back whatever is selected over here. So e.g. if I went over here and went to piano and brought this one up here. Now those same sets of instructions here, all those midi notes will now play back this piano. You might have everything. So obviously, midi tracks are very, very flexible. They're not married to any particular sound. They just note events that play back whatever you set up there and they're very malleable and there's no artifacts when you move notes around. It, just like changing the notes on sheet music. Now compare that when we go over to a vocal here, and we can do various things over here as well. It's not quite as malleable as a midi note numbers, midi note event. So let's imagine, I believe this is. So let's imagine that I wanted to move this here. That glad Pat, I can slide that across and analysis of us in that. So glad you're Vin. And conversely, if I recorded that way, you can hear that That's a little bit late. I can bring that back, so it's right on the money. So glad that's a little bit early, but you get the idea. You want to scooch that around until you get the perfect timing. Now, it's not unlimited here. If you were to drag this over here, you'll get some artifacts. Have a listen to that. So it's not as infinitely malleable as midi tracks. But however, if you have, if you're phrasing is a little late or a little early, you can mess with it in audio tracks here. And then you can also go into pitch here. Actually, let me just undo that movement that I just did. Now when we go into this flex pitch. Now we can move notes. Now. So now the further you get away from the original pitch, you will start getting some of those artifacts. But if you, most of the time you're not gonna be transposing things as me just undo that. But a lot of time. Finally, nudging x number of cents to get that in pitch. So that's our track side here. But I said before that your typical door also replaces your mixer. So down the bottom here, we have a mixer and it may not look exactly like some of the mixes you've been used to if you're using typical analog mixes, but you'll certainly recognize the bottom part here where you have your levels and also you have your parents so we can adjust them. I have everything. And obviously adjust the master as well. And you have your typical mutes. And so as there now, on a typical mixer, you normally have EQ knobs on most doors. When you click on E key, you will get something coming up. A look, looks a little bit like this, and this is where you can actually curve your EQ. You can either do that graphically or down here, narrow and widen the queue and there's typically some factory defaults down here. So in this case we're keyboards here. Let's go to a refresh roads. And you can see that's bumped up some low end and then taken out some of the low mids. And it's actually a pretty aggressively EQ. But let's have a listen to that. You might have. So that's how you set up EQ. You can also set up compression as well. But we talked about effects. Normally you'd have a rack full of effects. And typically on most doors you have these little blocks right here where you can drop in any particular type of effects you like. So let's imagine we're going through here and reverb. And we're gonna go with this one here. So now that Rhodes is going to be going through this reverse merger when actually I'm going to loop that around. So let's have a listen. Again. You can have some presets here. So all of your effects anomaly placed in line. They're almost like insert effects in the old days when you are, you're dealing with an analog mixer. Now, if you wanna do set up your effects in a different way, then we can use loops. Now, affects loops are normally used in mixes and there should be something like an ox and you'll normally see a bunch of knobs up here. Well, in most doors that you'll go through here, and then you'll just actually click through and say, I want to send out on bus number one. Now, look what happens down in the mixer. As soon as I select this, it's made up a new auxiliary channel that is being fed from that bus one and then going out that Stereo Out. Let me name missile something a little bit more meaningful than just Orcs one, we're going to name that reverb. Now, right now, as we tweak this knob, this is gonna be sending a varying amount of this Rhodes part out through here, which then goes out to the stereo out here. Do you see you see the flow here. This is a varying amount feeding out bus one. And then this auxiliary channel here is being fed by bus one. So this is going up here, through here then to the stereo out and the wave got us up. Now, it's actually doing nothing, would actually need to add some effects on this order. So I'll go down here and I'll go reverb and we'll go steroids here. Great. So let me just close that out. So do you see the flown out bus? This first channel, which is my electric piano, is going through bus one, which is feeding this. We have some reverb here. And so now when we tweak this up and down, we'll be sending a variable portions of this roads out to this and we should be hearing some reverb. Let's have a listen. You might have within me, so I'm so glad I could do the same thing with my vocal. Notice that that's been conveniently labeled. Bus one is going out to revert. And then now if I un-solo that you might have been my line. Now you can also, if you set up your door in a particular way, you can automate almost anything in your door. So if I go back to the top here, Let's write this book, my hair and I'm so glad. And we can play that back. You may have. I'm so glad. And that's not just restricted to just automating the volume. You can automate the bus and you could automate almost anything. Then once you have all of your tracks in here, we have midi tracks, audio tracks, even drum loops. And we've set up a mixer exactly the way we want it. Maybe we've added some automation then we did. All we need to do is just go to the top of the song, play that back and check our mix. Easy to take life for granted. So this project lives inside of your computer. No one's going to hear it unless they come over and you press play here on your computer. You want to get this out into the wild, right? And the way you do that on most DAWs is you will bounce that out. In logic. It's just a Command D. And then what that will do is make you a stereo file either in a PCM format, like a high-quality WAV or AIFF file, or an MP3 file. And then you can share that with a world that's a lightning round in terms of understanding how doors work. And if you want to get up to speed on your favorite door, then go ahead and check out our training at proteome exp.com. 4. Setting up FL Studio: Okay, so now that we have kinda get up to speed with what your typical door does, Let's get set up with fl Studio right here now, like any door, you're going to need a couple of things. And i 0 box or audio interface which gets your sound in and out of your computer. E.g. I. Had this IO box right here, or audio interface that connects via USB and gives me audio inputs on the front here to record into FL Studio or any other audio application for that matter. And then on the rear panel we have audio outputs that feed these monitors, feed these minuses right here. I also have a keyboard controller here that hooks up via USB as well, which does a couple of things. Obviously it's a keyboard so I can play in my piano was synth pads are also some drum parts up here, but it also allows me to start and stop and control. And also just record from the front panel instead of mousing around the screen. We also then have some mix of failures up here. And that will allow us to remotely mix and also mute parts. The really neat thing about the, this nectar, nectar T6 is it has really tight integration with FLC Oh, so that you can switch tracks, select patches, and do some fairly in-depth editing of the virtual instruments with feedback of what those parameters and those parameters names are up there on the screen. Once you get used to this kind of workflow, I find myself barely reaching for the mouse. It's very, very handy. In most circumstances you will have to peripherals and the IO interface and a keyboard controller. And you'll need to set those up. Let's start at the top and set these up with fl Studio. First things first, let's set up our audio interface. We've gotten new option here, and we'll go into audio settings that will take us directly to the tab, the Audio tab right here, and here's where you decide what audio interface you may have multiple USB audio interfaces. Right now I'm using a Beringia euphoria, which is the AUMC for, for HD. And you can see that that will go up to 192 and you can decide what sample rate you'll set it up here. So once you've settled up here, that will allow you to use inputs and outputs of that device. In other words, you better plug your microphone is in the front panel and then also the outputs will go out to your, to your speakers. And if you click down here, you can see a number of different interfaces and choices right here. So with the UMC for, for HD set up, now we can use that audio interface, will hear everything that's coming out of FL Studio through that interface into where speakers. And then we can plug various things into that interface, which will turn up in FL Studio. Now, unlike the buffer length, this brings up the subject of latency. Basically, latency is how long it takes a signal to go through that audio interface. And also here, this is in samples here. And this will show you how many milliseconds that will be now, ten milliseconds seems like a very short amount of time. But if you are trying to record things right in the groove, if you have a longer 30 or something like that, things can really get out of time. So you might be thinking, Great, Let me put it right down to here, so I'll have no latency at all. Trouble is that if you have any computers that are more than just a few years old, you your computer might start to choke and have a hard time being able to pass all that audio through. So the trick is you want to get this as short as possible without getting kinda clicks and pops and things like that. So I'm just going to leave it there. Around 11 milliseconds will be fine. Once you get past. Certainly. You don't want to be going around her milliseconds during my dad's a tenth of a second, you'll absolutely it'll be very hard for you to sing in time and all that stuff. So get it as, as short as possible. When you're recording. By the way, then when you start recording a bunch of tracks here and your computer has to do a lot of playback later on. So if you're mixing, you can afford to bring this out here because it really doesn't matter what the delay is when you are mixing. The rule of thumb is that when you're recording, you want this as shortest possible without clicks and pops. And then when you're mixing, you can afford to bring it out there. And really not worried about that and give your computer a lot of breathing room. So I'm gonna leave this back to about where it was, right there. Okay, we've got an audio interface set up. Let's look at Midi settings here, underneath options Midi settings. You notice it takes us basically the same settings that we were before, but it drops us right In this mini page, will over at audio, setting up our audio interface. Now we're ever in midi here. All of your midi interfaces at various controllers will come up here. If they are not here, this go ahead and click on Refresh device list here and you can see I have a panorama T6. And it comes back, even though it's one control, this kinda various modes of that controller that will come up here. And all I need to do is go underneath the input here and select each one and enable that. And I'll go down to the next one, enable that, enable that. And again, this will be different depending on what control you have. But basically, all we need to do is just to enable all of these guys, I'm going to go ahead and close that and bring up a new instrument. This is a no, we haven't looked at this yet, but this is kind of a quick way underneath the channel rack will just bring up a new instrument and I'm just going to bring up a synth here. And so now we have a synth here. And I should get a play that from my controller. Great. So we have our audio interface setup and enmity interface set up. Now we've seen before up here on the toolbar. Not only can we bring those up just by selecting them here, see what the, the keyboard shortcut is there. But if we write e.g. this is a metronome, we're going to turn on that click or not. If we were to turn that on, if we right-click, then you can see various options for that and that will be unique to whatever you bring up in the toolbar right here. Let me just go ahead and turn it off here and we'll begin to look at our Browse panel. Now the Browse panel is a way to browse through. It loops through a mix of presets, Channel Presets. I mean, all of these you can bring up and drag into your project. Fl Studio is really adept in the drag and drop method. You can either look at everything that's available in the browser or just what's inside your current project here. Or you can look at various plugins. So e.g. I. Mean, these are all the plugins that are in here. Let's have some fun here. Let's drag out fruity scratches. So basically what you do underneath the browse here, we're in our plugin database here. I can drag that out here into Add channel RAC. Here's where all of our instruments come up and you can see that we have kind of an approximation of a turntable here, which we could load up with a sound. And we do that back here. We'll go back here, and we'll go underneath our packs and our loops. Now we have a bunch of loops that we can drag into here. You can see that the Browse panel is, I mean, it has so much stuff in there, from various plugins to loops to drum sounds, all of this stuff, it would absolutely behoove you to go through and just play through some of this stuff. But the workflows like this, we just dragged over a, a plugin. Remember that was from over here. We'd drag that over into a shallow rack. And now we're going to drag over a loop into this plugin. And here's what we can do. Play it forwards, backwards, or you can just scratch it back and back and forth. So this is not, I don't wanna get too deep in the weeds here, understanding how to use pretty scratchy, but I'm just using it as an example of how to use the browser and drag various things across here. And it may not even be sounds. If you go across here, like mix-up presets here. What are all these? Well, these are presets of your mix. If we go over here to view a mixer, and again, we won't go into the weeds. Here will learn about the mixer in its own section. But everybody's used a mixer, right? You've got your volume and pan and all that sort of stuff, but there are lots of little plugins that you can bring up. But by using the browser over here, you can bring over presets and drag them right into the mixes. So let's have a look here, guitar stuff. So I'm assuming this is a bunch of plug-ins that will be great, figured out like distortions and various things like that. So all we need to do is just drag that over to any of these channels in the mixer. And you can see there's a bunch of plugins that have been brought up that is just perfect. In this example. For guitars. I feel like we've kinda jumped around a little bit here. But basically the whole idea, I just wanted to show you what these various pay pains do. The browser obviously is a way to browse through lots of different stuff. Everything from mix of presets to various samples and loops and things like that. And then we can drag them into a channel rack. And this whole idea of the channel Req is here's where you assemble all of your various instruments, which then you record into patterns. And those patterns can be placed in arrangements. And all of those sounds come through. A mixer will learn all about how to actually record in the next section. 5. Recording (part 1): Cool. We are all set up and ready to go. Let's start to capture some of your ideas into FLC. Now, you can record vocals through a connected Mike either through the audio interface right here. We could even use USB mics as well. You can record guitars and bases directly into the audio interface right here. And you can record software instruments, which are basically midi tracks, where you record your performances from a connected keyboard controller here. You can even record external midi tracks if you like. So that recorded a performance plays an external sense. That would need to come back, but an audio interface as well. So let's take a look. Okay, we can actually start recording here. You're getting excited about this. Let's go up a new file here. And you can bring up a new project. Either the default here, which is the basic airway with limits 0, which will populate the channel rack with a kick, clap, hi-hat, and snare from a TR eight away, probably one of the most famous drum machines ever. And you can either bring up a project default like that or you can go up underneath here and go New from Template. And there are a bunch of different kind of categories of the various projects that you can bring up. And there's a full description of exactly what's going on. And that will pre-populate your channel rack and do all sorts of things with a mixer and things like that. I'm just gonna go ahead and start out with a new basic aid away with limiter. A big part thing I've discussed this earlier, earlier on, a big part of FL Studio is the whole idea or the paradigm that we're recording into patterns. And then those patterns, let me just get this out of the way right here. Then those patterns get dragged over into our arrangement here and your painters across here. But patterns are not really your song. I mean, I guess you could make a song out of just one pattern. But a better way to do it is populate this with a whole bunch of different patterns which then get dragged out into our arrangement. So let's get started with our first pattern and we're going to use the actual step sequencer that's inside this channel rack. We have mentioned before the channel Req is a place to place all of their instruments which we record into these patterns. But it's not only a place to just store these instruments and be able to select each of these instruments. It's also a place where we can use this very handy step sequencer, which is very nostalgic for me because almost every drum machine I grew up with, I had a lot of TR, drum machines from Rohan. And frankly, most drum machines in the '80s and '90s had a set of these buttons along the front panel which allow you to turn on and off each of these steps for this particular sound, for this kick drum here. If these are 16th notes, then these would be quarter notes. If you go across here. So if you wanted to foreign the full floor pattern, you would just click right through here and these different colors help you navigate through here and make sure you're hitting the right buttons. So now with the pattern set up here, you can click up here, or you can just hit the space bar and have a listen. Let's make this a little bit more interesting. Now we'll do the same thing with the clap here. Now, if these are all 16th notes, these are quarter notes. And if you know anything about programming drums, you'll be wanting to have your claps on the two and the four, right? So you would do that underneath here. This isn't, this is a quarter note one, this is coordinate to I want that. I don't want three, I want four. So now with that, we should have a four on the floor with a little embellishment here, and then the two and the floor on the clip. Let's have a listen. It's that easy. Now we go across the hi-hat and if this is gonna be a 16th note pattern, we can just drag, you can either click on these one-by-one or you can just drag across. And then you'll have a 16th note pattern. If you left-click on any of these steps, you'll be adding a, in this case, a 16th note. If you right-click, you'll be turning them off. So if you wanted to turn off every second one, you would just right-click every second one. Let me just turn them all back on again. So now we should have a very robotic drum pattern. Let's have a listen. Okay, how are we going to then start to massage this a little bit, give a little bit more of a human feel. We do this up underneath here under our graph editor. So I'll click on that. And you can see that we can massage. We can do things like notes. Velocity panned all of these ones here. Let's go over the velocity here and you can see why this is so robotic because all of these notes came in at the exact same velocity. So to make this shadow a bit more, what we can do is go to every second one and just paint in these velocities. So now it'll be velocity up here and then alternating. And let's have a listen to that. Still pretty robotic, but that, that went a long way to change. What's going on. Let's go ahead and close that graph editor again. And we'll do the same thing with a snare. And we'll put that on 2.4 here, open up our graph editor. And instead of being on philosophy, it's got a note. And you can see that it defaults to being C5 right here. How about if we pitched up that snare drum here and then pitch down the one here, Let's have a listen. Just turn off. Sorry, let me turn off. So you can hear that change there. That's because we changed the note there. Keep in mind that if you want to see what's going on down here, you need to select the track that you're working. You're working with a select that actual instrument right there. Then you might have noticed that this is just one measure of 16 steps right there, and that is selected up underneath here. In fact, let me just drag this out and you'll notice that as I drag this out, you can see this will go out forever. But this is grayed out. That's because this is set only to 16 steps. You can change that if you want that to be two measures, you would set that to 32. Let's go ahead and put that back to just 21616 measures there. And I'll drag this back so we can see that they're also in terms of what's going on up here. You can see that you can play this pattern right from here. You can also set up a swing. And a swing basically gives, it gives the pattern a swing. All of these steps here are exactly the same time between them. So these are all perfect 16th notes. But if you want to swing every second note to be basically scooting every second note a little closer to its counterpart right here. And here's what it sounds like. So if you're under the Fresh Prince of Bel-Air, you could be doing stuff like that or build. All those folks around there were absolutely using swing our whole lot. Okay, let's add something with a pitch will go up underneath here. There's so many cents, we'll look at that a little bit later on. But for right now, let's just go down here at BU base. And then now with Bu base here, I could just drop in, say quarter notes here. Let's have a listen. I can go underneath the graph editor and you can see that if I'm down here on note, I could go say down here and then up there. So it'd be good. Don't don't, don't you don't have to do it up here. You could also do it up here. So if I was to paint across here, and of course you can do the same thing with velocity and all of that good stuff. We're going to demonstrate how to record in the piano roll. And to do that, I've gone ahead and gotten a File and New from Template and I've selected empty. There's absolutely nothing in here except a sampler, um, and then you could drag, if I went over to here, we could go through the various packs and drag things into that sample. I don't wanna do that right now. Let me bring up a sense of I'll go down here and I'll hit citrus. And you can go through the presets. Of course, I'll just leave it at the default there and I'll close that. And in fact, I'll right-click on the sampler and delete that. So I'm just left with citrus here. Now remember in this channel rack there was a bunch of buttons here. If we were recording drums, since we're recording a synth here, what we can do is we can just click that and that will open up a piano roll. We can actually get that from a few different places. If I was to close that, I right-click here, I can go to piano roll there. I could also bring out piano roll from up here as well and even use this shortcut F7. No matter how you get to it, you'll get to your piano roll. And if you've used doors before, you'd be pretty familiar with how piano rolls work. Generally, if you know what I mean. However, the piano roll in FL Studio is considered to be one of the best, if not the best piano roll editor is out there. So with this open up, you can preview the sound up on the left-hand side here. And you can draw and notes because we have this setup to draw. You can paint notes and mute notes and all that kinda stuff. But we'll just start off with draw here. Right at the beginning. I could just click in here and basically just drop in a bunch of notes using the left click on my mouse. If you right-click on the mouse, you can delete anything that you have put in. And then of course, if you hover over this, you can change the duration of that. And once you've changed the duration of a note, then any new node will take on that same duration. So you can see that now they're all the same duration right there. Let me right-click these and get rid of them. So you can see that you can change the length of the note on the left-hand side. And you can move it from left and right. You can move it up and down the staff as well. You might think you could change the length from the left-hand side. By default, FL Studio doesn't allow you to do that. But if we were to go up here underneath edit, you can see allow resizing from left. And now you can re-size the note from the left-hand side as well. Now let's look at the painting options. We have a paintbrush right here, and then also our paint in drum sequencer mode. Let's just go to the very first one here. This will allow you to paint in fairly cause strokes. Let me just undo that and then look in the drum sequence of mode here. And this will work in conjunction with your snap to settings here to get very fine resolution. And even farther than that, if you start going say down to say half-step or something like that, then you'll notice that this will be very, very fun. This is perfect for painting in things like hi-hat roles. Okay, So we've learned how to just drop in notes, we can move it all around, but everything's just an individual note. If we wanted to put it in chords, then obviously we would stack them on top of each other. So that would be a C. Let's drop in a third, say a fifth there. So we'd have a major chord, right? And of course we could make that a minor by flattening that third. Now, that's a way that we can set up chords and you can absolutely do that. But there's a very innovative thing inside FL Studio called step the stamp tool. And so what I'm gonna do, I'm going to right-click all of these to get rid of this. And up here, we'll go ahead and click on stamp tool. And here's where you can drop in scales or chords. I'm going to bring in, say, a minus seventh. Now that I've selected that, if I go back here and just click down here on C5, it won't put it in a single note. It'll put in an entire minus seventh chord and all sound like this. Very cool. So with that stamp tool, whatever chords you select from up here that will drop them in this. So you might be thinking, Great, I'm gonna sell off the song of the C minor seventh. Then let me just hit it again here on the D. And you'd be like, what the heck happened. I thought I was stamping in courts. Well, the default in FL Studio is to only do that once. And then you select a new chord and then stamp it in again and then another chord and stamping. And again, if you want to put it in a bunch of, say, minus seven, e.g. I. Would de-select this and now go back to here and go to minus 7th. I'm going to right-click this to delete this and now go D minor seventh, then C minor seventh, and then D minor seventh. It's that quick to drop in chords. Now imagine that I dropped in some chords here, and I'm going to change the duration of that. And then I'm going to drop in another set of courts. And these gonna be a bit longer. This other set of chords, I gonna be way shorter. Then. Maybe another set of chords right here, and they're going to be this length here. Imagine I wanted to have these flow into each other. So this is what they sound like right now. And I wanted to make that more legato. So what I'll do is I would change the length of these so they would flow into each other. Or there's a fire easy way to do this. If I hit Command a or Control a on a PC to select all the notes. And then I'll go up here in my tools here and go quick legato and boom. They all flow into the notes just after them. So now it sounds like this. Now let's imagine we're going to draw it in a bunch of notes here. We want to do some editing to a number of these notes. Of course, if you hold down Command a or Control a on a PC, then you will select all of your notes and then you can make some adjustments to that. If you went back to our draw tall here, say e.g. you can adjust the length of that. And also if you hold down Alt, you can move the mouse up and down. You can adjust the velocities of that. Then this case we're doing that for every note here. If we, whoops, let me undo that. If we wanted to select just a few of these nodes, then here's how we would do it. All we need to do is hold down command and we can drag over a number of nodes. Or if we hold down Shift and Command. And of course every time I say command, that would be shift and control for people on Windows computers. And once you've done that, then I could do things like, sorry, once I select them, then I could change the length of that. And if I hold down Alt or Option on a option on a Mac or Alt on a PC and move the mouse up and down, I would just be adjusting the velocity of just those selected notes. So again, if you want to select any of these notes, we can use the Control or Command or Control a to select all of the notes. Or you can use the command and drag over a number of those notes. Or if you shift and command again, or Shift or Control on Windows, then you can select non-adjacent notes and then make those changes just by being in the drawer, adjusting it back-and-forth, moving them up and down. Or by holding down Option or Alt on a window. And moving up and down. Your mouse is scrolling up and down your mouse and you'll be adjusting all those velocities for those those only those selected notes. Like I mentioned, we wanted to copy and paste and just move some of these notes around. What we've known how to move various notes around here. But let's imagine we want to copy and paste. So obviously you could use the Select tool up here. Or an easy way to do that is just hold down Command on a Mac or Control on a PC and just drag over the notes that you want to copy. And then once you've done that, we can go the long way is to go up underneath here and go edit here and copy. Or you can see, here's the shortcut. On a PC. It's on a Mac, it's Command and C. On a PC it's Control and C. And so we just copy that. And then we can go ahead and paste, which would be control. Let's just go look at it back here. We can paste that. And so you can see that while that still selected, we can drag that out to exactly where we want that to be. So now we have that same chord progression. And the last part of it copied over to a later point within that, within that pattern. Now by the way, this has moved on the outside of the length of this pattern. So I would want to set that up to be a little bit longer. In fact, let's imagine we wanted that to be, say that'd be 30 to 64. And that would bring up, say, for a four measure pattern. So let's have a listen to that. As easy as that, you can certainly do it underneath here, but really get to know these shortcuts yet. And by the way, they're the same because shortcuts you use when you're copying pasting in an email and things like that. So they're pretty easy to understand. Again, measurement, we've fallen so much in love with the stamp tool here, and we've got only one checked off. So therefore we can do a series of chords. And I'm gonna do minor ninth and have a listen to that. Cool. And then I'm back here. Let's imagine that I'm happy with that, but it's a little robotic in terms of its timing. Let's imagine if I went and hit Command a or Control a on a PC. And with all of those notes selected, I'm going to go up here into my tools and I am going to strum these chords. Now you notice that, that instead of them being run on top of each other now spaced out temporarily in time, right. And the strength of that we can dial in. If that's at zero, then basically everything will play on top of each other. But if we're just, just strum that out a little bit, just like a guitar. I mean, you don't play it all the strings at exactly the same time. You strum across the strings. And this will give this a more of a human feel. Let's have a listen to this now. Might be a little bit too much. And we can even adjust the velocities there. Of course, you can mess around this as much as you like. And then once you're happy with that, then you can go ahead and hit Accept, and those changes will be made. Let's go ahead and undo those strum changes by holding down Command Z or Control Z. And now we've gone back to the straight timing here. Another tool I'd love to show you about is the arpeggiator. And what this will allow you to do is it will break all of those chords into arpeggiated notes. Have a listen to this. And you can adjust the range of that. You can change the timing of that. There's also a bunch of patterns up here, a lot of patterns. So let's go through who went through here to trance to now. So many things to do with your pattern once they have been recorded, you can mess around them with this arpeggiator. In fact, a tool that's fairly close to this is also the riff machine. Let's imagine that I put in four whole notes right here, all the same pitch. So this is gonna be the root of this pattern. Absolutely nothing is happening here, but with underneath AT tools here we can go to arithmetic. And you notice that something has changed. All of a sudden, it has gone a randomized the progression. Now this is only stepping out to two here. We had four measures, so I'll go here. You can randomize that. Now. Remember, I just put in for whole notes, which was just that C5 and all a sudden we have a brand new progression. This is pretty busy. So let me go back here. And let me go to say H here. Let's have a listen to that. So all of a sudden we have a brand new kind of progression to start with. Remember, we went just all C's and now we have a progression that has been suggested. Then we can go over to here to add chords. And now let's have a listen to it. Or even an arpeggiated. So notice that it's not just suggested those arpeggiator has parts, but also you can see the duration that has changed. And out of just four whole notes, we now have some great ideas to start on a new pattern. Now let's see how we can record drums in the piano roll or go underneath here. And we will select fpc, not MPC, but if PC. And you can go through the various presets right here, this first one will be fine and I'll go ahead and click in here to open up our piano roll for the HPC. And you'll notice that all of these pads here, our velocity sensitive. In other words, I press up the top, it's not that loud. The further down I go, the louder that velocity will be on the piano roll. Instead of this being notes, these are actually the names of these various pads here and this is touch-sensitive as well. You click over here, it's quiet the further you go, right that louder, that will become just like we saw before. You can then just start dropping in. So you kick drum. Let's imagine, I want to have this at full velocity. So now we have the first kick drum. And I'm going to do four on the floor here. Because I'd set up my velocity is maximum. Every new node comes in at that, at that new maximum. And then I'll do the snare drum on the two and the four. Instead of four on the floor, me do it alternating. So I'm going to right-click on these. So now we should have a drop it in there. No. That would be good. As we've seen before with the painter. I'm gonna do the drum machine here and on the closed hi-hat, I'm going to just drop in all of these 16th notes and let's have a listen. Again, very, very robotic. Now, I could go in here using the Command or Control on PC and select every second one. But there's a lot better way to do that. If I go up underneath here to select, and I'm going to select just the odd ones. So now you can see that only the odd ones are select here. And if I hold down Option on Mac or Alt on PC, we saw this before. You can mouse up and down. And you can see we can adjust the levels of those alternate selected the high hats. And now I have a listen to it. Much better. Now, if you don't want to paint all of these parts in and you don't fancy yourself as someone who programs drums, then you can go over here to the FTC and on the right-hand side here you can see that we have a ton of particular patterns all set up here. And you can go, I mean, there's a ton of them here. But if you were to select the first one here, then as you scroll to the left and the right, you can see it changing within the Piano Roll. Let's have a listen to us few of them. Let's set this up to being 16. So this can loop around, well, so obviously you can go back here and you can adjust these patterns. But boy, it makes it so much better when you have all of these patterns that you can just bring in to kinda kick-start your imagination in terms of your drum patterns. Now I've brought up a pattern here. I like this one because it's 2 m long. I've gone ahead and set up the channel rack here to show those 32 steps. And so with all of that, I can then add a base pattern. By the way, I'll show you how to real-time drums in just a moment, or you just record in real-time from a keyboard. Note that you can play from here, but you can also play here from your keyboard or even the pads here. So if you are, I'm left-handed. So after this cross edit, so you can play from here, record into your, into your tracks right now I'm just using one of these preset patterns. And now in fact, let me just close this out. I'm going to add a synth pedal. Use the same synth here. Let me just bring this over and just do a bass part. I'm going to select some of the presets here. I think I like this one here. Now. Cool, Let's go ahead and record that in. And how I'm going to record that in. I'm gonna do a count off. I don't need a metronome here. And would that count off set up? I'll hit record. Now, what are you going to record? I'm going to record notes and automation or you could do everything. That should be fine. So now I'm going to record on to a, onto this same selected pattern. And when I hit play here, I'll be given a count off and I'll just drop in all base pattern. Okay, let me stop that. I'll disable that record and now let's have a listen. And that just loops around and around. You'll note that I have all of my drum parts down here. And then this stuff is kind of in grayed out. These are actually a bass part. This is the bass part that I just dropped in, which was cc, cc. And then down here too, what would that be? G. And if you think you could start to edit those things, well, guess what? I am on the HPC part of this pattern. So therefore, anything I do in terms of trying to grab and notice that that won't work because I'm just actually make new notes on this fpc. So let me right-click those and get rid of those. How would I actually be able to get into that base part that I just recorded? What you can see right up here. You can go down here and now I'm looking at the bass part and you can see kind of in a grayed out, you can see add drum pants down here. Now, if you want to see these and actually even edit them in here, It's all done underneath the view. So we'll go up here underneath view here you can see that you can have the ghost channels enabled or disabled. Since I click on that, boom, all the drums go away, they're still there. We'd go up underneath here. And then so now we look at our drum part or we look at our base part. But if we want to see those again, Let's go underneath here. We'll go down here to Goes Charles. And actually let me just go over here to the drum. So now we can see our base part, but we can't edit it. Like I said before, if you start clicking here uterus be adding things to drum part here. So we'll go underneath you. And then you can go editable. Now, when you hover over this, now, I can, I can change that in time or I can change the pitch. 6. Recording (part 2): Okay, this is getting fun. Let's add a synth part will go down here to as citrus. And I'm going to go through the presets or want to pad, what's the one that I was looking at before heaven? I really like having here we go. Sounds good. Now once you get into this, you can make any changes you'd like to that synth part. But once you've brought up the sound that you want and tweak it if you like, you can go ahead and close it out. Then once this is selected down here, I'm going to be recording heaven part as synth part. So same way we did before. We've got a count off here. We will record enable, we will do notes and automation. And here we go. Okay, We'll stop that, will take that off and have a listen. Okay. And if we want to have a look at that, just like we did before, we will just select it here. It's up here. Good. Okay. Three parts recorded. So obviously if we messed up any notes, you could move it any particular note up and down. And of course you can do it from left to right if you want to get multiple notes up, we said before, hold down Command or Control on Windows. And then you can drag across here and say you want to move these guys, but see what's going on here. We're being forced with this grid up here. Now, if you wanted to just scooch these just a little bit to the left, a little bit to the right. You won't be able to do it while this is up here, you can either set that to none or you can temporarily turn that off. Let me just click on this here. Again, we're trying to move it. It's snapping to that. If you hold down Option or Alt on Windows, you can drag things around and or temporarily turn that grid off so you can adjust your timing just exactly where you want it to do. And of course, if you want to quantize, then let me go ahead say hit Command a and select all those notes there. I can go underneath the tools here and either go quick quantize or I can go quantize here. Okay, so now let's look at quantize. Here. You can adjust the start times. Look at the start times. Here. If you put that on Macs, that will go right to all those beat divisions there. And if you don't want that, if you just want to scooch things towards that, you can adjust that start time. You can do the same thing with the duration here. And if you don't want that, you can leave that duration. And that way when you're moving things around, it won't change the duration of the note, it will just change it and quantize just the beginning of these notes. Now obviously you will need to accept any of those changes. So you can basically audition them while this window is open. And you can reset it, go back to exactly the way you were. Or if you make any changes you would need to hit except to actually make those quantize changing. Don't forget you have a bunch of quantized presets up here as well. So now we have a pattern that we can play back and turn each of these paths off or we can solve them. Now I said before that the paradigm that FL Studio works underneath is a bunch of patterns down here, which we can then drag over to our arrangements. So with this tool selected here, I can just drag this out and everything is brought up here. You can, I mentioned before there's a two measure pattern here and then I could do the same thing over here. Or I could let me just scooch that backup there. Let me just undo that, both of those or you can hit the paint tool here and just say, Okay, I'm just going to bring a bunch of those patterns out here. So that doesn't really help us because unless we want a song with that pattern does going over and over again, we'd want to do something a little bit different here. So let me go ahead and Control Z will undo that. And I want to split this pattern into all of these different parts. So we'll right-click over here and we will split by channel. And then boom, straight away we have the fpc. So if I was selecting that just the drums or just the bass part or just having. And of course, if you had a bunch of instruments here and that was split out, they'd all be down here. And now here's where the fun is. You can grab the first one here with the paint tool and say, You know what? I just want to have a bunch of those drums out here. And then the bass part dropping in after, say, two measures. And then, yeah, I'll do that in heaven. Let me drop that in just after that. And then maybe one of these I want to pull out so I can right-click on that, right-click on that. And we have the kind of the bare bones of an arrangement. Let's see this from the top. Whoops, I'm in pattern mode and need to be in song mode. Here we go. Just starting out with drums and the bass should come up. Any moment. Drums and bass will continue the simple drop in. Thanks for dropout. So just with those few things that we've learned in terms of making a pattern, adding the various parts that we're going to record in the channel rack, selecting their, recording them into a pattern. And then if we like, we can break that pattern out by the parts and then paint them all out into an arrangement. That's really the nuts and bolts FL Studio. We now have the bones of our song. Remember this all started out with just a single pattern, which we broke out into these separate parts, painting them out onto an arrangement. And now we're going to record an audio track alongside all of these patterns that kinda go in and out of that arrangement. And the way we do that is an eighth plus here, we're going to put in an audio clip. Now, you might be thinking what the heck happened to all of our paths. There were three other parts here. Well, that's because everything is neatly grouped underneath here. If you want to see all of them, just go ahead and click on all and you're back to where you are. So we now have an audio clip. Let's go ahead and record that. You'll be given a choice of what you want to record. I want to record audio into the playlist as an audio clips. So while these old pop in and out, this will be a linear track that will record next to all of these. So let me do that. That will automatically open up the mixer and let me just set that to none right now. Whoops, and stop that from recording that, let me go back to the top. So here's where you set up your audio interface. If you have a simple audio interface like maybe a scar or something like that, then that might have one or two inputs. If you have a much more complete, um, or, or complex audio interface, if you clicked on this, it might have eight inputs or even more. Your job is to decide where your audio input is coming in. So you've got a microphone or guitar coming into any particular input. You just need to select that input right here. Now, I'm using a screen recording programs. So it's going to be a little bit different here, but just suffice to say, this is where you set your audio interface and decide which input you're going to be using. I'm going to use this one right here. And I think we're ready to go. So let's hit play. Now this tune started out with just a single pattern. But now the cool part is being laid out. Wow, those lyrics are awesome. Let me turn that back off. I'll put that back to none and I'll close out the mixer now let's play that from the top. I shall turn record off. Play that from the top. Now started out with just a single pattern. So you can see now that we have that, that part, we could slide that back around with use any of the tools here, maybe the slice here, I could just slice along here and then go back here and then move that, scoot that back-and-forth. We now have a linear part living right next to all of these painted in pattern parts. Okay, let's look at vocal camping and vocal comping is a way to composite a number of different vocal tracks and the best parts of them to put them together. So imagine if you record, say, an intro here. And it was eight measures long, and you recorded that part, but then you'd record the exact same part here and the exact same part here. And then you are able to shop in. 7. Editing: Okay, so we have all of our tracks recorded. We have a full set of editing tools to mess with. You all have different tools depending on what tracks you're working on. Let's actually look at the basics first. Okay, now, you'll note that we've looked at some of these edits before when we were recording into our piano robot. Since this is the dedicated a portion of the course talking about editing, Let's just go by way of review, having a look at this and saying some extra tips and tricks as we go. As you can see, this is a drum pattern. So you can see that inside this piano roll, we're not looking at CDE, we're looking at these various dedicated drum sounds so that we can paint them out. And if we wanted to edit them, we could do the first way of selection, which would be just Command or Control a and that will select everything. If you don't want to select everything, just double-click to stop here and then just go back. And then we could actually use the command, hold that down. And then we can drag over a number of notes that we want to edit. If we wanted to select any non-contiguous, what we could do is hold down Command and Shift and then click on any particular notes that we like. If we wanted to just select all of say, say it as snare drums here, we could hold down Command and then click on that. And then we have all of these snare drums brought up. We could do the same thing with the hi-hat. Now, remember there are a number of other different specialized ways to select. You can select random notes more at random. You could select odd if you want to select every second, a particular hi-hat in this example. Now, once you've made a selection, Let's imagine that I want to hit the Command and click on snare drums. You could hold down, Shift and up and down, and you can transpose those notes. So instead of it sounding like this, could sound like this. Obviously this is a musical part. You could grab all of you are say, thirds, and then you could flatten that to give you, put two in a monarchy if you like. And then if you hold down Shift and then drag, you're going to be duplicating those nodes. Let me just undo that. And then if you hold down Alt and drag, you will be adjusting the velocities. You can see all of the snare drums. If I'm just mousing up and down, you can adjust the velocities of all of those that had been selected there. Now, if speaking of Alt, if you hold down Alt, you can drag these to the left and the right. And you might be thinking, well, I can just drag them anyway. But if you, I'm sorry if you don't hold any modifiers down, that's gonna be snapping to the grid. If you just want to scooch things along, just hold down Alt and move it just to the left and right. As she speaking of modifiers, if you hold down Shift and then mouse up and down, you can do the same thing without actually having drag, drag and just by using the mouse and moving that up and down. So that's everything with, in terms of editing individual notes within a pattern. If I was to close that out here and then we look at our arrangement, we saw this before. You can either draw each selected pattern into various tracks here or you could paint them out, do all that kind of stuff, just arranging patterns. So again, when you're dropping into a particular pattern, you were adjusting notes within that pattern. Now we're moving around complete patterns so I could move that up from a different track, move it to a different time here. And of course, all the shortcuts that we've seen before, things like Command a for all. Or if we hold down Command, you could drag off, sorry, drag across a number of patterns or shift and command and hit non-contiguous patterns and then you could move them around the timeline any, any way you want. In fact, handy shortcut holding down Alt would mean that you could scoot them around if you want to come in just before the beat or just after the beat, let me just undo that back there so you can see that all of this has got to do with moving patterns around a song. And if we're going to be playing back a song, make sure that you're set up here to song. Otherwise, if this is going on, then we'll be playing back whatever is selected right here. So in this case we have three different patterns that make up, that are, that are making up this arrangement. If I wanted to change anything in one of these patterns, you might have the broad idea, let me just double-click on this pattern here and make a change. Let's imagine. Let me just command click this and shift and down. And we're going to make that besides stick. And you might be thinking. Because I clicked on this one here, that will just change that instance. It won't. If we go back to F, F PC, you can see the side stick has been changed there. I'll hit undo a few times until it goes back there. So you can see that these are just instances of what's going on over here. So if you want to make any changes, then say to the intro here. So if you wanted to start off with side stick and then go into a snare, you would need to make a new copy of this. So I could do that by right-clicking here. I'll go down to clone that now be FP C2. So I'll double-click on that and I'm going to hold down command, grabbed that snares, shift down three and now we have actually were in song. Let's go back to parents. Cool. So that's changed this pattern here. And then all I would need to do is right-click here, and I'll just drag this over here. So now what that will do is F PC2 with the sod stick will place first and then it will go into the snail. Let's go back into song here and have a listen. So I'd stick. And then he comes to snare. The course. You have all these tools up here. You could paint out these various patterns across into the arrangement. You could mute things if you like. So instead of deleting this, I could go over to here. Let's go ahead and hit mute. And then now the parents still there, but it's muted. Let's have a listen to start out with a side stick. And then it should just be the base with no drums. Anymore. Back with a snare. We could do the same thing with a heaven pad or go ahead and right-click that, and we will climb that. And then in this example, where those notes here, There you go. What we can do is we can grab these guys and delete them. Grab these guys. Does that extend down? It does. And then we could just maybe extend that out here. So now here's what this pattern sounds like. Not that it'll just be a variation of this particular one. Let's go ahead and select, do the select tool here, and then say drop it in here. So you can see now that Dad, dad, dad, dad. You can see that if you want to make any changes over here, you really need to go back to your all of your patterns here and then make, either make a new pattern up underneath here with the plus here, you can rename them if you like. But if it's based on an existing pattern, just go ahead and right-click on that and clone and then allow that to give just a little bit of a change to your arrangement. Some of the other editing tools here are our razor or a slice tool. And that way you can slice some of these patterns right in half any way you want. Let me just go ahead and undo that. And a handy one here is a speaker icon here so it can actually listen to exactly what's going on in each particular pattern. Not that useful right now because we only have a few different tracks. But boy, once you start populating this with a bunch of tracks, that will really, really help you out. Just, just kinda auditioning exactly what you're playing with. Now, this is just one arrangement right now, if we go underneath here you can see this swivels down here. We can either rename this arrangement or we could say cloned this arrangement or add another one. Let's imagine we were cloned this arrangement and we'll just call this arrangement to that'll be fine. And let's imagine this arrangement is, I'm going to hold down command and select that and delete that. This has no base on this at all. So if you want to mess around with the arrangements and not screw around with the arrangement you've been working on, make as many multiple arrangements as you like. And if you're going to be making a lot of changes with the arrangements, I would definitely go down here and make a clone of that before you do any big changes. Now, if you arrangements thoughts getting very long, using markers is a great way to get around your song very quickly and also to select. Chunks of your song. And all we need to do is just grab the playhead, place it where you want it to be and hit Alt and t. And I'll call this intro, will go here. And let's imagine we wanted to call this alt T again. Say pre. No, sorry, that would be the verse. And then seven X1 here, that might be, say, the pre-chorus. And then this can be the chorus here, alt T and a chorus. And then, then you can go straight around to those particular part of your song. They're nice, neatly labeled. In fact, there's a couple of keyboard shortcuts, Alt, this all happens on number pad. It's the estrus and also the back. The back cursor there, that will automatically get you straight to these places. And if you double-click on them, then that will select everything within that particular markers region. Now let's imagine we wanna do some tempo changes within our song. And because we've set up a playlist markers here, we can easily just double-click on this and that way we can select any part of our song. Let's imagine at the beginning, I want to set this to say 90 BPM. Now if I right-click here, I can create an automation clip. And you can see that's the first empty area here. Let me just pull it out in its own track here. And then now when we go into here, I want to do this one, say 97. I'll right-click there and create an automation clip there. And then it's going to settle back from this point and everywhere after that it's going to settle back into say, 95. And I am going to create an automation clip there. So now you can see that these three I'm chunks of as song all have different tempos and you could just drag these up and down if you wanted to change the tempo drastically or if you want to ramp them up and things like that, we'll look at automation clips a little bit later on. But this is just a kind of a quick way to then, if I just double-click here to get rid of those selections, you can see that we start off at 90. And remember things went up to 97, look at it. And then it'll settle back down to 95. And because this is the last tempo change here, that will stay at 95. And for the rest of the timeline. Let's look at some quick audio editing. So I'm just going to drag a WAV file from my desktop. You can drag it right into here. And if food is this is drag this out to Add Timeline. Then you can see here we have a vocal part here. And if you wanted to chop that up, you could do that fairly easily underneath here. And OID need to do is select that slice tool, right? But there's a much better way to do that. By the way, if you want to zoom in or out, you can use the page up and page down. But if you've gone a little bit too far in, if you hold down Shift and the number, that will bring it all back into focus right here. So let's imagine that I wanted to just slice right here and just start moving. Some of the medicine mentioned, this is just spoken word or maybe it was a vocal track that you just wanted to scooch to the left and the right just to kind of get various phrase into time. Here's how you'd be able to do it to hold down, actually just move off of the clip and then hold the right shift down. And then you can slice straight up. And I could slice this one straight up. Now you notice that that is clicking to the nearest measure. If you want to be able to move it around without that grid. Just remember the option trick or the Alt trick on Windows. So let me just undo those couple of cats here. And so I will hold down Option and Shift. And that way I can slice exactly where I want those slices to go. Let's imagine we want them here, I want them here. And the great thing about these keyboard shortcuts, as soon as you let it go, then you're moving that around. And again, you can see that this is going along with the snap right here. Now, in case of a vocal, when you are recording with a click or in time with drums and things like that. I would leave that on because it's so much easier just to move various things apart. Sorry, I move things along the timeline. In this example, if you're flying vocals, if you know that this vocal doesn't need to start here, but maybe 812-34-5678 measures later. You'll know that'll be perfect in time, but definitely use the right shift. Hold that down and then you can just slice anywhere you like. If you don't want that, that snap on there, then hold down Option and Shift, and then you can slice anywhere you like, and then let it go, move your samples around. Fast way to do some editing. Now if you want to get a little bit more detail in audio editing, in fact, let me just bring it over another male vocal here. I'll just drag that over here. By the way, if you don't see any of these samples you bring up, You might be over here and pattern mode. In this case, we're looking at a male vocal here. And if I double-click on that, if we right-click here and go into edit and audio editor, that will bring up this Edison. Now, the interesting thing about Edison, There's a lot of tools in here, but let's just look at a few of them here. You can obviously cut up inside here as well. But let's imagine you wanted to do a few things in terms of audio manipulation. And here's one thing that I would think of with this. This is a very low level vocals. So what you might do is Command a that will select everything, and then Command N that will normalize. And what that does is it takes the very loudest part of this sample and puts it right up to zero dB full-scale and multiplies everything out there so that everything can be completely Maximize. Just a very, very quick way to get the most out of your samples. And by the way, it makes it a lot easier to edit them as well. I've brought up a male vocal again and we're going to bring that up into Edison. The way we do that is we can double-click on that and then go and right-click on here and go into Edit and an audio editor. And easy way to do all of that is just a right-click and edit sample. And so now within Edison, There's a bunch of tools here we won't get into. But what I will bring your attention to is that looks like this has all been normalized, so we're, we're all good to go, but there is a little bit of noise here. Actually, it's probably just headphone bleed. Let's have a listen to this usually start from the top. You can hear a little bit of acoustic guitar coming from the headphone there. So here's what we could do. We could select all of that. And then what we can do is actually trimmed the noise out of that. But a better way to go is if I was just double-click over here and select the level of that noise. So now that we've just selected that, now we can go underneath this wrench icon here and we can acquire noise threshold. And then now that that's set up, now Edison knows how loud or how quiet that that part will be and anything around that threshold can be pulled out. So I'll go ahead and hit Command a or Control a. And we'll go and hit the wrench here. And we'll go ahead and select, Get Noise and boom, that's dropped everything out. So that everything in-between those phrases will be very basically canceled out. Not that wouldn't be something I'd go into the nitty-gritty of with every single track. But if you've got a little bit of noise than Edison is really your friend. 8. Mixing: Okay, we now have a record all of our tracks. We've learned how to edit them to perfection. We've kind of been messing with the arrangement, but now it's time to play around with the overall mix. In the olden days, we would run all of our tracks through a huge mixer with racks and racks of outboard signal processes like things like compressors, EQs, reverbs and delays. You have an entire music store with a gear inside your mixer, inside FL Studio. And unlike the olden days where you saved up for just maybe one effect, like a reverb that you could only use once you have unlimited processes and effects within FL Studio. So add job is to massage each track to make it sound radio ready. Let's see how that before we see the mix it in a full project, let's just start out with a very, very basic pattern here that we brought up using the ADOS kick with the limiter. Now, you might have seen that a number of times unlikes new basic adequate with limiter, what does that mean? Well, underneath the mixer and we get there underneath either pressing this button here or you can see F9. We'll bring this up. And you'll notice that all of these various channels and the channel rack here are a sign that you might have been wondering, what are these numbers down here? Are these numbers allow us to route these channels to these inserts inside a mixing. Now, I would normally call these channels right in a mixer. Whenever you use a mix of these are channels. But in FL Studio pilots, we've got our channel rack over here, so here are our channels. So I guess they had to go with a different one here which is at inserts. So all of these sounds in the channel rack being assigned over here and down here on the master we have a limiter. And if I was to select that, you can see there's a fruity limiter there. And that's where that comes from. Whenever we bring this up new basic edit with limiter, either way it sounds. And then when you go down to the mixer, there is a limiter down there. So with all of these being sent down here, if we were to play that pattern. So you can see all of them are coming up here. We have a kick, snare, kick, clap, hi-hat, and snare right here. We could name any of these if we just click on that and then hit F2 and you could make any changes. Let me just hit Enter there. So there's a few different views of the mixer. Here. We can get a compact. You can see that if you've got a bunch of towns that might be a way to go refer right now. You can check out all of these right now we're just going to, for this demonstration purposes, we're going to go with extra large right here. And we have basically a few different patterns. We have a master section over here, all of our inserts. And then am mixer slots here for the selected insert. If you don't want to see that, then you can click that away right here. How do we? Well, I guess this is kinda self-explanatory. When you bring up this, this preset project, then these will all be automatically assigned to the first four inputs there. If I was to grab these and then just turn them off, then when you turn these off, they're not really off. Anything that isn't assigned to a specific insert is just going to go straight out to the master. So we'll still be able to hear the pattern. And that'll be fine. So when you are adding various things to your channel rack, here, you'll always hear it. It will always come straight to the master. But if you want to manipulate it separately on a mixer like you would expect to do, then you would want to start assigning these here. So in this case, I could assign this kicked in any of these inserts. And I could just do them one by one and go through there and that would be fine. But another way to do it is if I go up here and I select a particular sound in the channel rack, I can go over to the whatever Mixer Channel that I want to assign that to, right-click it and then go into channel routing, route selected to this rack. And there's a shortcut there, Command L that will drop that into that particular one. So you can imagine it can be very quick with that. Just select a sound, go to a channel and then hit Command L and that will drop it in there. A better way if you have a number of these. And by the way, another way I showed you this shortcut before. Instead of just selecting one at a time, if you double-click here, it will select all of them right here. Now, all I need to do is go over here, right-click there, go to channel routing. And you can see that there's a second selection here, routes selected child starting from this track. Boom. They've all been routed. You can see that change there, but they're also all been named. Okay, so what can we do in a mixer? If you've been using mixes before, you know, it's a way to individually change the sound of anything that's coming down. This our cause and insert, forgive me if ever I call this. These channels have been using this for years and we've always used these channels, but in FL Studio we call these inserts. You have about 125 of them. So let's imagine if we went over here to this clap, what could we do with this selected channel? Obviously, we're going to adjust the level of that individually. We could adjust the pan to that. We could be adding effects to that. Let's imagine if I brought up a reverb here. Let's have a listen now. You also have a Q over here. So you could say, I don't know, maybe suck all the low-end out of that clap. If you want to sell anything, just right-click it. And if you right-click it again, all the channels come back if you left-click and that will mute or turn off that particular channel right there. If you get a little too crazy with any particular channel, you can always right-click it and reset selected tract to default. And that will go back to that in that case what in fact, let me just right-click it again because I liked the naming of that, a channel routing. And then that will bring it back to that ate away at clap. Okay, so you get the idea. All of these inserts, we have effects there and also EQ for any particular insert that that's coming down. Now remember all the things that we're learning about. Holding down Command or Control on Windows and Command clicking to select various Charles. So let's imagine if I wanted to select all of these. All I need to do is hold down command or control on Windows and then just drag across that. And now I have all of those drums selected. And in fact, I could adjust the levels of it right here. In fact, if let me just click over here, let's imagine that I brought that up and that snare down. And then if I was to command and drag over those, if I make any adjustments, that will do it relatively to exactly those changes right there. If you want to select non-contiguous inserts, then you do the old trick of command and shift. And then you can select any number of these to these various channels. Now I mentioned before you can completely reset a selected trait to the default. If you don't want to do that, let's imagine you are messing around with, say, the pen here. If you just want to reset this, this particular parameter disrupt, just hover over it and right-click that and you can reset that. You can do the same thing with the volume if you like. Now I showed you a little bit before how to add effects. Just need to select any one of these inserts and then decide what, sorry, what kind of effect you want to add. You can see we have ten different effects slots here. So let's imagine, will bring up something that will definitely get a here. Well, that would be the reverb here. Now. Then you can go through the various presets here. Let's say drum room. Maybe bump up the wet, they're a little bit. So you could obviously there's gonna be depending on whatever effect you bring up in these effects slots. There'll be a ton of different parameters here. If you want to replace that with anything, just go across here and then click down here, we can replace and you'll have the same group of effect plugins that you can just replace with whatever you've had that then you can add others in various afflict of effects once here. And the amount of the sand going to that effect can be addressed right here. And of course you can turn that on or off. So if you start loading this up with a bunch of effects, and let's actually do that. Let's just drop a, say, a delay. So now you might just want to add just a little bit of that delayed. Well, you could just audition it by turning it on or off. Now let's see how we can group various channels together. You might want to give them, say, a common effect or just bring them amnesic, a common level. And how are we going to do that? I'm going to select this insert right here, and I'll hold down the shortcut Option or Alt, left and right, and that will move that insert to the left and right in the mix. I'm just going to move it just the left of all of these drums here. And then I'm going to Command drag over them. And then right-click. And I'm going to create a group. There. And I can call that say drums. And maybe give that a, okay, we'll give that a bit of an icon there as well. So now you can see that there's a little bit of a divider here so that you can see. And I normally like to place my my group master to the left-hand side, are there and you'll notice what has happened here. We'll look at this a little bit later on, but at any selected channel, let me just go outside of it. Any selected channel like this, you can see this as being routed to the master. And the same thing over here, that's going to the master. And that's going to the master and that's going to master and that's going to the master. I don't want that. So here's what I'm gonna do. I'm going to command click Command drag over here and I'm going to right-click here. And I am gonna go channel routing, route selected channels starting from this track, uh, sorry, track routing. That's where I'm gonna ignore that. I'm going to right-click. Let me just go through that again. I've dragged across all of these and then I'm going to select my group master here and I'm going to right-click there. I'll go to track routing. And I'm going to route selected to this track only. And so here's what happened. If I just click out of it. This one is going to the master. This one is going over to add drums master. And the same thing with all of these. So all of these now they don't go to the, to our left, right master, but they go over to our drums master, which then I can just adjust or have a single fader will that will adjust all of these. Let's have a listen. And you might be thinking ahead of me. Why would I bring that over there? I mean, I guess you could group channels and move them up and down. There's a lot better way to do it, but this is a signal path as well. While this is selected, I have ten effects slots that I could affect the entire drum mics. I could say adjust the entire drum mics, take all the long run out of it. Bump or sorry, add some low end to that master. So grouping those tracks by grouping those Inserts over to our master and then routing them over to that master. That master in turn goes over here, gives you a brand new signal path, which you can do a whole lot of things with. Now you noted before that whenever we make a group there's this little separated here. You don't actually just need to use groups to be able to do it. If you want to separate anything, just select any channel and you right-click on that and you can add a separator, just the left-hand side of that. Let me just go ahead and turn that off. And also, another thing I neglected to say, you'll notice there's a master over here to turn affects on or off for any particular channel. So in this case, this has some reverb on it. If you ever want to turn that off on or you can do it right there. You can also do it on an off individually there or use the send. But this is a handy way just to turn on or off for any particular insert that you like. Now, we showed you how to bring all of these into a subgroup here. But let's imagine that you wanted to. This is actually, let me tell you what I'm going to do before I explain it. Imagine you want it to have add reverb to clap and a snare and send them out to a common effect. Well, back in the old days you do this a lot because if you bought one Effects processors, probably couple of thousand dollars. So you'd use effects sends all the time to send varying amounts of each particular channel or inserts in this case, out to that reverb. How would I be able to send, say, the clap and the snare out to a common reverb, or say a common, Let's do a flanger or something like that. Here's how I do it. You could either obviously go down here and add that flanger over here and do the same thing here. But what if you wanted to share them? You would use another channel over here. So I'm gonna go over here to Insert number six. And I am going to actually send the clap here over to this particular channel. I'm also going to send the snare over to that particular channel as well. And let me hit F2, which will allow me to name that. And I'll say common. Effects. Okay, So now a common affects. What's happening is that the clap is both going over here to our subgroup, but it's also going over to here. And as snare is going over to here as well. So now here's what we would do. We would go over to where common effects and just drop that in. Let's do something like a flanger. And let's have a listen to this. I had that turned off. You can hear that tau there. If it is solid, that solid that will take it up. Let me just turn some of these off here. And so when you select anyone here, you can decide how much is going to go over there. So right now, the clap is not going over there. Now the clap is going out of it. And then you can give it an amount. Let me just turn this one on. The signal flow here that we have a clap here That's going over two as subgroup which then in turn going to our left and right mix. But if I just go back here, this is going to two places. And these are the send amounts that will be going over to say this part right here, which is a common effects. So therefore, if you want to do, I don't, I'm just thinking off the top of my head. Life in the fast lane with the Eagles. There's a part where the entire drums and some of the vocals go through a common flanger phaser. You can do it by using these effects ends right here. Just select the challenge there, and then send that off to any particular new channel you want. And if there was a, there was a bunch of vocals here, I will just select them all, drop them over here, put the common effect on there, and then everything would be going through that common effect. Now, if ever I am using these common effects pads, you might just want to put dividers around them, but a better way to do that is if I right-click here, I can dock to the units. There's three different areas of the mixer, the left, middle, and right. Let's go ahead and put that to the right. Now you'll notice that we have three different areas right here. If you click on them, then they will collapse and expand right there and the same thing right here. So why would I put it over here? It's just a great reminder to me that this is a common effects part. You might want to just change the color, hit again, just hit F2. And you can change that to any particular color. You like. Color-coding and mixer is just a great way to really keep things organized. But dropping things over to the right-hand side. I tend to keep the right hand side for common effects. You might want to also put maybe your masters over there. If you wanted to go across here, you could dock that to the right as well. So now you can see that's exactly what's going on there. Actually, there's a separator there. If I right-click on that, we can take that separator out. So you can organize this as much as you like. But what I like about this is that on the right-hand side, I can have my money channels if you know what I mean. So now, instead of going through all of this and trying to find my masters and whatever, you can go along the right-hand side and then you can, you can adjust the level of them, the level of your common effects as well. Now brought up the demo that comes with fl Studio. I've told my students, my students for many years, if you want to really understand your door, bring up some of the demos and really reverse engineer it. See exactly what's going on in terms of the mixer or the effects they use, and all the routing and all that good stuff. Now the first thing you'll notice, it's very colorful and it's that way for a reason. It's great to color-code and really organized your tracks. Certainly name them, given them some, some icons up here. But you can see exactly that all of the vocals are here and kind of purplish pink, all the drums over here in blue, whatever colors you use, just stick to them. And that way you'll be able to see exactly what's going on. And you're just be that much more organized. If you wanted to get even more organized, I guess I could go over here to the kick here, right-click on that and hit separator. That way I could separate the same my drums from the vocals right here. Now, speaking of getting organized, if you go over here on the arrangement and all these parts here, if this starts getting a little bit too busy, What you can do is you can nest these various tracks. Just hold down command and then just drag over a number of them. And then you can right-click that and you can group with the above track. And you can see now they are nested underneath that particular track. And then you could either show or hide those particular ones. It won't be a big deal, but when you start getting a ton of tracks, then that's just a great way to organize. Now let's have some fun, kinda reverse engineering exactly what's going on with this. We'll start out with the vocals. So the main vocal here, actually there's three different vocal parts that are all routed out. This vertical bars, this, this common vocal bass out here. But if you go over the main vocal is not only going over there, but it's also going out to this focal delay and vocal reverb. And here's what it sounds like actually why it's playing. I'm going to drop the effects in and out so you can hear what this sounds like. Dry. The vocals coming up. Let's turn on and off. Now, you notice that's an infinite diet was not an infinite delay. It just has a bunch of feedbacks on that delay. How come we're not hearing that? Right from the beginning. If I go back up to the top, then you'll notice what's going on in terms of this main vocal, and it comes down here to the vocal delay. We'll look at automations in a little while. But just for now, I'm just going to double-click on this and we're going to just bring this up. This is the vocal delay Send, which goes out to our vocal delay with all those feedbacks. And so that's what's going on when you're over here, there's no Send. And then around measure three, then the vocal gets sent out to that. Let's have a listen. No sand here. So if I was to say bring that all the way down here, there will be no delay. Let's listen to that at the beginning. If you want. Now, I just noticed a moment ago I'd forgotten about this underneath the audio settings when you are mixing. Remember how we set this buffer lengths are very short-lived recording so that we wouldn't have any recording delay and everything would remain in time in your headphones and things like that. That puts a lot of pressure on your, on your computer. Now when we're mixing, I don't really mind if between hitting the playback there's a ten millisecond or there is a 93 millisecond delay in that this will just give you a lot more buffer length. And then when you play back, everything will play back a lot more smoothly. Now I said a moment ago that we're gonna be looking at automation. I've just gone ahead and cleaned out the window here so that we're not looking at a very, very busy mix here. Just a very basic, just a drum pattern with the kick and the clap and the high hat. So now if you want to automate anything and I'm telling you you can automate almost anything in FL Studio. All you need to do is just grab that parameter, will right-click it, and create an automation clip. And you can see a couple of things have happened. It is come up here on our song. And also over here you can see that there's an automation clip right here. This toggles between looking at patterns, any wave files that you've imported or recorded, or your automation clips right here. As easy as just grabbing this end. Whoops, I just need to grab right there. Okay. So now that we've set this up, if I drag across that timeline, you can see that that fader is going up and down because this is controlling this particular parameter. If you can see it's own neatly labeled Verify. If I right-clicked here and create an automation clip from there, then that would be panning and so on. Let me just undo that. And then all you need to do is say, drag that up and down. If you right-click, you can mangle that even more. Let me just undo that and we'll just go back to just a straight one here. And let's have a listen. And here comes a kick drum. Like I said, you could automate almost anything here. Imagine if I went over to the Insert here and brought up, say, a reverb. And I'm going to select the clap here. And I want to drop that over to the reverbs, so we should have. Great. So this is the send of how much reverb. Let me just close that out. This is the sand. Of how much of that reverb is. Let's go ahead and create an automation clip for that. So now you can see, anyway, clapped to insert five. Imagine I wanted to do that the opposite way. So now it'll start out with a lot of reverb going over to insert five and net reverb will tail off. And you can see the change being reflected down here. Now you'll note if you go underneath the browse and go to Sorry, mix-up presets. You can drag various processing right over to these, to these blank inserts here. You can also do it underneath here. Let's imagine we wanted to add some mastering here, so we go over to our master channel here. You'd have to drag it from there or underneath here. We can file and then say general-purpose mastering. And that will drop in a number of different effects that are placed across your entire mix. Okay, Imagine you have your entire song, you've done all of your plugins here, you've done EQ, you're done automation, crafted your song exactly the way you want it. Right down to your left rat and mix, which has some mastering effects on here is just a demo of I've loaded up. Once you have it all the way you want it to do, go underneath firewall, go Export, and say wav file here. We'll call this final mix. And we're going to drop that into say, or downloads. When I hit Save, you'll come to a screen like this. What are we going to pull out? Just gonna be a pattern or the full song? And then you can decide what type of file you're gonna be doing, what the bit depth is, stereo, all that kind of stuff. And then as soon as you're ready to mix this all out, have a final stereo file. Just click on Stat and I'll get it done. Wow, we got through it all. That was a lot to go through. But as you've seen, this is a really, really complete a door I often tell people about. When I first moved to Hollywood back in the 80s, I used to design and install projects studios for some amazing artists. I actually put together a personal recording studio for Whitney Houston that she could use in their hotel rooms when we're out on the road. Let me think there was eight tracks. Maybe a couple of effects, mike, pre and a small rack mount and mixer. Probably about four or five grand in 19 $80. What you have in your hands here for just a few hundred bucks is a hundredfold what the biggest star in the world had in her hands at that time. Don't ever forget that we live in really, really amazing times. Now, while I've taught you all the stuff you need to know within FL Studio, there are also some many other skills and training that you'll need to master if you wanna get really, really great results and you're really invested in learning everything you can about home and project recording in music production. Things like Mike selection and positioning are mixing tricks, proper use of compression or all the EQ tricks the pros use. I actually have a course that would be the best companion for you called the ultimate harm recording school. It's a solid six or 7 h, I believe, of everything you need to know how to make radio ready mixers, along with many free bonuses with Grammy Award winning producers and engineers giving some of their tips. There, check out the website on that. I also have a bunch of masterclasses that delve into EQ, compression and mixing in producing and arranging killer vocals. Those courses go super deep into these subjects. You can check them out at the website. And remember we have money-back guarantees on all of our courses right there. So in closing, thanks so much for hanging out with me. I hope you had fun. I always do a love this stuff. I look forward to seeing you on the next protein EXP training course shell for now.