Transcripts
1. Intro: Hello and welcome. My name is Suzana. I'm a 3D artist and today
we're making first steps in MagicaVoxel and
learning together how to create one simple, yet
interesting environment. For this class, you don't
need previous knowledge in MagicaVoxel or
any other 3D software. You simply need to
download and install MagicaVoxel, and you
are ready to begin. MagicaVoxel is free
software as well, and therefore easy
to use and learn. After going through this class, you will learn how to
move around the scene, how to use basic tools, how to create a voxels, how to attach, erase, paint, how to quickly remove
something or add back, how to swap colors, how to render scene, how to set up that scene, how to adjust size, how to adjust render size, and how to render photo quickly. Let's begin.
2. Tools: Today we're learning
about magical voxel. It's 3D software. And using that, you can create interesting
scenes, characters, environments, and many objects, many assets for your games or some other projects are those. Objects will be simplified as
they are created of voxels, water voxels, voxel
czar, little cubes. And what you see right now is one larger cube which is
created of many voxels. That's actually a brand which feels entire cage. Within that case, you are
actually creating one model. And right now that those
little voxels filled up, that gauge size of
that cage is 404040. That means you have 40
voxels on each side. And those walks cells
filled up that cage around. So to see that barrier, I will enable now greed. And I will just left-click
here to do that. Now you'll see all
those voxels inside. If I would now
increase this gauge, you would see actually
what I'm talking about, but the gauges, so I will
just left-click here. And holding left-click, I
will just move to the left, like this to mark everything
and hit Backspace to delete. And I will enter here
like 60 and space 6060. And I will live to click
here on the sides. So it applies now to see what
competent gauge is bigger. And our you're busy
within Actually. Those are voxels we
had at the beginning. And we have more space
around where we can create something to this
existing cube and so on. So while we are learning
to move around, I believe this is, so can easily see what
I'm doing over here. Now we will test
all these things. So you can use, learn
how to use these tools. Before we get down to main
thing we want to create. For now, we're
just going through some tools which you will need
to know how to use later. To zoom in or zoom out, zoom out like this. You will use mouse wheel
to zoom in, zoom out. If you want to
rotate this object, you can do that if
your point here. And this actually represents
This gauge over here, point here, and left-click and drag holding left-click
to the left or to the right. You're rotating this gauge. If you move mouse away or w, you're leaning this cage. Now, this is extremely handy. You'll see I'm pointing here. And if I left-click here, this now facing me just
the way it is here. If I point here and left-click. Now I wrote, I did
this one towards me. If I point here and left-click, I see this side. If I point left-click here, I see this side. So this is easy
way to go around. Now I can lean my gauge here. Let's say I want to leave
this side and I point here and left-click and
you'll see what happens. So that's how you move around. By default, this red
should be in front of you, so you can just left-click. This is front side. This is where you begin
with your design. And if we want to create
something to be seen from here, you would want this
to be in front and this blow to be over here. So that's how you
position everything. And when you're planning your
environment or something, you start this way. So this red is facing
you and it's down, not up, but it's down. Okay, so let's start with
using those tools on the side. What you see here is
attach erase, paint. So these three are important and you
will use those a lot. Now, here, if I have
to click this one. And you point somewhere here, and you'll have to
click here on Attach. So I enabled this
larger cube attach. And you see if I point here, this red is like cursor. It goes to existing box cells. The way you point,
it's now in front. If you go here, it
will go on top side. If you go here, I will now press red mouse,
right mouse button. And if I go here, you see it good on the side. Now, it's glued on the front. So it shows you
where you are and where you will place
another voxel, or where you will erase voxel, or where you will paint voxel. Now, if I enable this and attach, I'm
attaching something. So you see, I attached
another voxel to this cube. I'm rotating this
using right-click. You can do that here. Just left-click this cube over here and
rotate this to see. Now if you want to
add another walk, so in front, you will place
this in front of this cube. You see on this area
and left-click again. And you want another and from the left-click again
and another affront, place this on front. And like that. Now I want this
way, another one. So I like to click here. And I left-click again, and I left-click again, and I left-click again. And now I wrote it is
surrogacy what we have. So that's how you add voxels. How to erase. Now just left-click
here and you point. And you raised one, and you raised one more, one more, one more, one more. You'll see how it's easy. You can place this front
or back, doesn't matter. It will erase that voxel. Let's erase some here. Just point and erase. Now, if you point here
and holding left-click, you drag this down. You'll see what's happening. You erase one line, but if you move to the right, you're expanding entire
area and erasing that, Left-click, you mark
this way area you want to delete and you say
go left or go right. And you can delete one
bigger space right away. If you use this tool over here. If you use this
span, I will go now. First to show you erase. You have here it says voxel. You actually adjust
it here, size, how many voxels you
actually want to have. So if you want to have one, it will delete or add or
attach or paint just one box. So let's go first to attach. Now, you can attach
voxels is 3D or 2D. If you said here to this
cube and set to 2D, and it's set to one voxel. And you left-click here for
an example, you add one box. So as it's 2D, it will add one. Because it's set to one. If you change this to 3D, nothing much will happen. Different. It will
just add the same way. One because it's
one walks though. So whether it's 2D or 3D, it doesn't matter when
it's one and walk cell. But if you increase this to
let say, your point here, and you left-click and drag mouse away from you,
you increase number. If you drag mouse down, actually overdo, it goes down. So it will point here
and left-click and you move this up or down
to change this number. So let's say we want
this to be five. So left-click and move this
up until it goes to five. Now let's switch to 2D, makes sure it's marked
this to make little cubes. And today you'll
see what happened. And we have this five, but it's only one
because it's 2D. So it looks like
some sort of plate. We have 55 voxels and five
voxels on the other side. And just one. Thickness is just one
because it's sturdy. But if I left-click here
3D, check this out. Now, we have here
live on each side. We have a 3D object. You can see the
difference, 2D object. And now 3D objects. And when you point, wherever you point here, this new voxel created object will glue to previous
two existing one. You can glue this two side
of this cage as well. If you wish, like that. If you point to cage, you can glue it to cage. You don't have to do
this existing cube. You can just place it anywhere. You can just point here, in-between two, like here, and fill space between even, but you have to point
onto something, either cage or existing object, object to add more. So you either move it closer
to existing object to point to some existing voxel over there to be
able to glue this. I will show this in 2D
because it's easier to see. Then I need to point to existing objects to glow
new Voxel over here. And whether I point
here or here or here, I need to point this object
to be able to add something. I'm not able to add
objects into space. Like to make it hang within. It has to be glued to something. So whether the cage
around or to this object, it cannot hang in between
in the air somewhere. Now, if you want to erase
something using this two. Now let's say we
move this to three. We have 33 on each side
and thickness is one. So you're just left
click here and drag this around and you'll see
how you can delete. It can be handy for creating, likes them seen for your game. Like you want to have some
rooms and you want to create our space and some like walls around an area where your
character will move. So you can go just left-click
here and select 3D. And let's say you
want that to be 33 boxes deep and to have
that wall stay around. So go here and you go and start making like some
space where your character will walk around
and like some sort of room with many
walls like this. And you get some interesting, quick, interesting
space for your game. Like with many places to hide. And I just left-click and drag this holding left-click
and drag this around. So I will show now from
the top, opening this, I just right-click and
holding right-click, I moved entire scene around. So you'll see what we have. We have one space, like you literally can
create some game over here and place your
character inside. And it can roam around
this space inside. Like we can make this
bigger over here. Let's make one more door over here and one more over here. And let's see, what
do we have here? We can just left-click. Here, is just point here. I left-click to erase more
of these to create more, more interesting, more interesting space
to start some game. So can do that like creating
some sort of labyrinth. Like for some maze
you want to make. And you can just erase around quickly
using Square and 3D. And we can just, if you don't like something, I want to show you
this right away. You can use this tool over here. So this is undo tool. Just click that and you'll see how it will return one-by-one. Everything I did. You can redo over here. Simply just left-click and redo. Now painting. If you left-click here and
you switch here, Judy. And let's say we grab
this green color. Now, I want to show
because it's opposite of this red so you can see better what I'm doing
if I do it in 2D. And I said here like one, I left-click and drag
this down to set to one, and I point here to one voxel. Now it's green. You see
I selected paint and I select it with a
left-click color over here, and it's green. And let's say I select, now over here this color, I left-click on that
color and I go here. If I left-click here and I start jogging like this around
holding left-click, you see what happens. I can almost draw over here, and everything is
painted in this color. Now I want to go back to green, but I forgot which green
I used what to do. Now, I left-click
this eyedropper, and I point here with this red. And I left-click here and data. That green is Mark
and I can continue. And now I switch back
to paint from here, left-click paint and you
see it's the same color. I can continue now. So see how easy that is. Just left-click and drag around
or just left-click each. You'll want to pay that color. So we can start
painting with that. You don't like this. Click Undo and you
can start over. Now. I want to show you
one more thing, so I will redo this. Again. It's very interesting
tool as well. So if you switch here to 3D, so it's this square
marked and 3D, it's pretty much the same. But if I increase here
to, let say four, I get a larger area, but it's painting within. So I will show you here. It's painting for Voc
cells on each side. Like Ron box making
one box made of green. So if I point here, I will get one green box. If I left-click and it went right in the
middle of everything, you will see now,
left-click here. And I have green box, color it all around here. But if I switch to
2D with four voxels, eye colors just you see it
one color bottom, like there. It just colors 44 on this side, but only one on this side. So that's the difference
between doing something in 2D and 3D using
this software. Now, there are some
other interesting things you can do over here. I like using this tool. This tool is geometry. And I fight point here. I have green selected and
paint still selected. I will show you now. I point here and I drag here. It's like stretching one
rope as you can see. And I can holding left-click
literally where I start. I left Gleick to start. And just holding left-click, I can stretch this line to
where I want that to finish. And then I let go left-click and you'll see I have one diagonal. Like I was pulling one
diagonal line with that color. Or I can just left-click and make it look a little
different like this way. And then I just let go. So when you are happy with
the shape it's creating, you can just let, let go, left-click, drag this very want. You can make straight
line as well. Doesn't matter. Left-click drag. So I changed my mind. I don't want straight line. I just move this to the side
and I let go left-click. And here it is. So that's
what these two is four. Here. This is square. So you see if I left-click
here and holding left-click, I move mouse towards
me or away from me. I'm making one space
colored, larger or smaller. The same you will
do with this tool. Only now it will be round. So if you point here
and holding left-click, you move downwards, you, it's making one circle
and away from you. If making a smaller, it becomes a square. Because it's those voxels. So can add, make those
really, really round. So the smaller it is, it starts looking
more like square. As you can see, it isn't just left-click and holding
left-click mouse towers, you make larger away from you. It's smaller. And if you enable this, you see here it
says Field Center. If I disable that and I
do that, the same thing. And now it won't feel center, it will make it will
keep hole inside. If I enable this. It says even it won't
be visible much now. Except you have this
whole larger over here. So let's return debate was
I will enable field center. Now. The next tool over
here is simply to mark you see, to create another cage inside. And you can just left-click this and drag it all the way up to the edge of
the existing cage. Or left-click here. The jog this side,
or left-click gear. That way you are creating
cage within cage. That a little more complicated. So we will leave that
for the magic class. But I wanted to show you as you can see, what you
can do with that. So now we will
remove that as well. Okay. And let's get on to erasing. Here. Going back to that tool we
started and 3D and round to. So you see now I wrote it
with a right-click on this, the other side so you can
see better what I'm doing. If I increase this, I left-click here and
drag this up to 16 front. An example. You see
now, this is round. So like I'm pushing
one ball inside. And if I left-click here,
I deleted everything. Like, ah, like a breast, some ball inside, a
shape of that baldness. See what interesting
shapes can be created so you can get works
of art that way. So again, for your games, you can create
interesting environments and place your characters
to climb over, to walk over these these cubes. And it can really add up to your game or let's say
creating tunnel like this. You just left-click here and you keep going to the other side. So you have one space over here. And just left-click,
I just drilled one hall over here
to the other side. And you can make one
on the side is valley. Just zoom in. And let's say we decrease
this to nine or so. And I point here
on the sidewall. I left-click and here as well. And you'll see now we have
here one hall as well. So like some creating some
sort of caves easily, I just find the left-click and
another here on this side. And let's see where
we go with that. Left-click here and
elaborate quick there. And here, you'll get one space within various
characters can go. Something can be happening. If you change your mind, you can simply add here. Quickly, say attach. And let's say we want in
same color as these boxes. I'll left click here to select eyedropper,
left-click here. And we have picked
the same color now. And we will select the dodge. And we increase here, left-click and
increase size of this. And let's feel this up on
the other side over here. Like, like this. So it goes to this get cage and it's plotted
on this side. An example. I want this now to
be flat all over. I switched to D. And this, and I simply
go to this side or 3D. And I add some cubes over here. Let's see, this is two big one. Let's make it smaller. Like that. Let's see now, making some levels over here. So again, now would you
characterize the climb around and to follow
these levels, there were huge jump and lakes have some
space very again, falling our jump lower. Let me see somewhere here. And you get yourself a quick, quick environment for some game. You're creating
without much effort. And I'm like, you place your character somewhere
here and it has to climb over here around. It has the climb like
here around and to jump around and to walk through
this zone over here. And to go to this side and
you set here some rope. And your character has to
go over here and jumping. And to go to this gave
over here into rock inside and to explore there to
find something inside. You can hide some things
on top over here as well. So quick environment
for some games, and that can look really, really nice if you drop this later in Blender or something, you can add some more things other than you can
do in this software. Okay? So we run through this
and let's get onto playing on to creating
something a little better. So I will go to erase entire thing and to
change this gauge then. So I will now
switch to this over here and increase to 64 and 3D. And I just left-click and I
just called him left-click. Erase everything. So you'll see I have
nothing but a gauge. Okay. Are we ready for next part?
3. Environment: We have our cage now, let's shrink it down to 40. So I will just left-click
here, drag this, and enter for the space, for the space for
t. And left week. So it applies, we're
shrinking our cage over here. And now, as we have
for t on the bottom, I want to shrink
this to 40 as well. I will left-click here pointing
to this arrow over here. And I drag this down to 40. Okay, I let go, left-click and go to 2D. Left-click that. So
it's square today. And I want something green. Let's say this one and make
sure that you select, Attach. This is selected here. You want to add one large
square. There it is. When I point here,
you'll see where it is. We are making here
this ground like area. So let's now points
somewhere in the middle. Makes sure that it's wind
up with everything nicely. You see, you can move
it left or right. It will glow to this
walls of this gauge. This red, makes sure that
it's in front. Like this. You can just click
that and drag it up, so it's in front of you. And now place this
on the bottom. Nicely. Fits in. Left-click. Now check if that
is fitted nicely. Press. You can right-click and
wrote it in Tyracine. Or you can do that here you
see I have space left behind, which means I didn't
position that well. So I can just undo
that and do again. It's important that
it's fitting well. So don't see anything
on the side. It's fitted right in the middle of that
cage. As you can see. It's right in the middle. There is no space left behind. So that's one way you
can practice precision. And now what we're going
to do is we're going to add a couple of layers
on top, but round. And we will make this smaller, like 35 example or less, let's say three and
a little darker. And now I want here, I will point towards
that corner. I will rotate this again. So the red side is in front. So we will put into
this corner over here. So going down, point
down to this floor you created and plays that
summer here, Dilbert, back left corner, down
back left corner, and points down somewhere and left-click how one layer on top. And let's add another. Over here. I left-click. Now, let's add another smaller. I will love to be here and
drag this down a little. And I will point
again to this floor existing and left-click here. Now, let's add another
a little darker. Now this is below. Let's see. Can we find something more? There it is. I wanted a little darker green. So I will now increase this. So left-click and
going up to serve you. And I will point here
again to this new floor and placing this over
here and some layer here. And I want this smaller now, somewhere 13 or so. And I point here. And you see I'm actually
making one tiny hill, hilly area over here. I just right-click
and wrote this scene around making one Shiley area. So I can move further. Let's see this color or
this is too dark, maybe. Maybe it's too dark. I think it will be
enough layers anyway. Let's change, add
some smaller around, like one here and here. And then here. Just pointing to
that bottom layer. It won't go to the other side. It cannot attach anywhere
away from that gauge. So here Run. And let's make this one bigger. Something like more, a little more,
Something like that. So we have 23 layers
on top of that first. And now we will add
something else. We will switch this to 3D
and decreasing this to, let's see, nine maybe. And we will add here. Now, it's important that you don't grow that to the edges. Because if you do that, I will now place this over here so you can
see what happens. It will seem like that tree is cut off. You don't want that. So undo here, left-click here, this arrow to undo and place it looked at from the top
and place it somewhere here. Now we have it visible
from all sides. Will decrease this number. I will go lower to
seven, I think. No, it's not nice. Maybe five. Now that's fair. Here, one, and then I go to
three and add some more here. And on top we have some sort of some sort of bush or something over here. And let's create one more. Here. We go, 5678. And we will place
1111 over here, but in different color. Let's see. What we can do. This is to light something with that. And now we want something more, more light in another over here in different
color and different size. Have to zoom in. I'm using mouse wheel
now I press mouse wheel to move the scene up or down. And mouse wheel again to
scroll in or out this domain. So I'd see which color now. Too dark here and there. Somewhere here. Okay? So we have some sort
of bushes over here. And now we will add one tree. We go to brownish color
and set here number three. I think this one will be better. So where we will place
this tree somewhere. I love wave from that cage. Somewhere here I think. And just blind here somewhere. And make sure that
it's placed nicely. Now at the center
of that existing, you are placing the new one. More this so you can see very much you're doing
so you're placing it. Just watch this red, red marker to place that where
you want this new objects, new voxel to appear. So let's see how
high this is using, right, right mouse
to rotate this. I think this will be fine now. I'm going to this
side and that side. So I will point here and
left-click and again here and left-click
and again here and left-click and again
here and left-click. Why I'm doing that.
I'm making branches. I want that to go
to three sides. So this can be a little tricky. Make sure that you wrote it
around to see if you are placing everything
the way you imagined. So we've got to now, I want this to go
towards this side. So let's make it go this way. And one on this side over here. So let's place it
here and rotating around using right mouse. And let's place it over here
and on top of this one, and on top of this out, let's see if it's nicely sat. And let's make it a go
to this side, a little. This branch over here
to go to this side. Okay, something like that. So we have it now. Let's make one over here, maybe to that side, bond. Smaller, okay,
something like this. Now we want to use
this round steel. We go here and just
increasing size. Let's start with darkest. I think this will be okay. Just we want to start
with darker green. So I will just pick
this color and left-click eyedropper,
left-click dark green. And now go back to attach and go heres domain and attach to these two front of this branch. Let's see on this top
one over here and check around using
route right mouse. How did you place that? Now? Do the same over here and move this so it's
not blowing to cage. You see what's happening. If I place here, I will now place it over here. Decide is cut off because it's leaning to cage. I
don't want that. That would just
left-click over here. And I will place
it a little more in summer here.
So let's see now. Now it's not cut like that. And let's place
this one over here. And here should go smaller. So we'll go down to 78. Let's see which one. Maybe this one. Okay,
so we have a tree. Now. Let's do some more
work on that tree. We don't want our G to
B flat to match round. We will do that
with erasing later, but let's add some
more colors over here. So let's add new. Let's add this one. So let's click eyedropper,
left-click color, and now go back to attach, and we're adding new color. And let's increase this hello
to something with that. Something like this. We want more colors over here. I want to make that tree look
more like cheese in real. I don't like this one over here, so let's remove that. And I want this decrease
so I can add some here. Let's see if I did it. Wow. Yes, and a little
smaller over here. And it's more this
somewhere here. Here I have to erase
cellulose cell. Just left-click here. And I want to
decrease this to one. And to erase some on this side. It will look a lot
better on B-cell flat. Okay? And here as well, looks nicer than when
you look from the side. It's not so square. And Here are a few here and here as well. Okay, so that's a
little better now. We will do the same
on top just to finish that on top first. So we will now use eyedropper
and select this one. This is the last color, I think. And let's increase,
increase here to, let's say seven or so. Now we need darker
color than this. Or lighter, whichever. So we'll go with that one. And I'll bigger. Okay. Something like that. And over here, right now, on here, I will smaller than this. Three. Three is three. You can use R to add some where you have
too much flat area. To add some more. To change that. I'm just left-click
here to pick new color. And I'm adding more of
these with three voxels to break this nutmeg that
a lot in same color. Simply breaking colors a little and making this dream
or readjusting to watch, Something like that. Okay. I think that's that's okay. And I think I will add
something here as well, such as let's see
where to add that one. Here. I think. I guess we have our tree now. Yes. Okay. We're back to red. One. Span is in front. And we can now go further. Let's add some, let's say
some apples, so around. And we'll go down to one. And we will add some
apples around here. So whether you
change to 2D or 3D, square or round doesn't matter
because it's one voxel. And we will add some
apples around here. So those apples are growing under and peeking
out from all over. And I'd say is breading ground. Some that will add
to how disappears. It will be more interesting. Tree. And where you
don't want to add, you can simply color existing. And use this to paint tool and simply paint
existing voxels into red. And it will look like Apple
is hidden under the trees. So let's see where to add. We want to make them grow a lot at the top because
apples are heavy, they hang inside more. Something like that, right? To add more. So it's pretty much like that. And I guess that's
it. That's it. Okay. So we've finished this part and we have our apples around, and let's add some flowers. So we'll go here to this
pinky color over here. Left-click that angle here
to your bushes over here, and just paint like this. Left-click here,
left-click here, and use this orange color under or yellowish,
whichever that is. And left-click inside. And you can add some
more over here. So left-click and just go like that and loved Greek yellow. And again, over here. And left-click the
Soviet painting and making this more
interesting scene. So see how simple
that is actually. You just need to
practice movement of this red little red
pointer around. And to understand how it moves
in front or on the side. Top. And to learn these tools here, those are the most used. And to understand when
you are adding something, attach voxel on or erase voxel, and how to use those tools
to quickly erase something you don't want to
have on your scene. And simply using that erase
tool and some bigger, bigger voxel to
delete something from your scene are you can
even delete using colors. I will show you that later. Once we finished this
entire scenery around, we have some flowers
there and we will drop some apples down over here. Let's say one cell
somewhere here. Let's attach that one. Like it fell here. Under Enron style here. One rolled all the way here. And you can make some
darker light here. And let's repaint
this one into darker, those that are fellow
rotten and following. And you have one
interesting scene or some simple game you
creating very, very quickly. One tree, apples on flowers
and a few layers and a bush.
4. Delete Move Repaint: Okay, now let's play
with this belief stool. So just left-click this delete
2 on any color you wish. So just let's say this dark, dark green and left-click
and all dark green vanished. So this tool is
handy when you want to remove something
in one color. So you just left-click that color and
everything vanished. Now, I will return
everything on our sin. And I will use this bucket tool. So we're just left
with Bucket Tool. And let's say I decided to
change color of something. I don't like it anymore. So I will now I decided
to distribute water, not to be grass. So I want this blue. And I point here and lie
and you see what happened. And I have everything
colored blue, but it doesn't fit into
our scene right now because I have low over here and I have blue
over here as well. So you can play with
this tool as well. Allies to quickly change
environment around. I deliberately picked
this because you can see what can happen if you use
some color somewhere else. It will recolor that as well. And sometimes it's not
really good idea to do that because then you have to
recolor everything around. But it can be handy
and use it quickly. Re-color something if you didn't use that
color anywhere else. Now, we will redo that. And I want to show
something else. This tool over here. If you, let's say you point wherever here
and you left-click, you can literally move
entire scene in this gauge. So you didn't like something. You can move this way. And yet now a different look. You see you are
pulling a piece of that side over here and moving scene to this side and you got this area
which went left. It appeared over here. Change the look of your scene. Let's go back. What else I wanted to
show you is that you can rotate your scene as well
using Transform tool here. So you can literally
rotate everything around or this way. But we don't need
that right now.
5. Rendering: To finish this, and you
want to render your image. And that's done over here. Left-click render. This over here shows how
far rendering gland. So now entire area isn't much. But you can change that. Here. You can change sky. If you click this over here, you can get a lot better
environment for your renders. You can change the
color of this as well. If you simply move to all over here and
then you scroll down. Just bind here and use
my mouse wheel to scroll down here where it says ground. You can change color of this, but they do something green
over here and more darker. So it really can change
entire, entire scene. The weights, lists, you can even match color, existing color, you have this or use some other, whichever way you want. Now, we have SATA
object and everything. There's light coming. You have sun, you have
some shadows over here. And you can render that image. If you left-click here, you can adjust
intensity of light. You see if you left-click
here and use this slider. You can make nice almost night. I can add some more sun, make everything more
bright in this scene. Depending on how you
want that created. You can change the
angle over here. Let's say this point here. You can change point here, hold left-click and move. You will change
the angle of sun. And you see now I'm making
it sound going down. And we get something, um, some interesting scene
we can render further. And let's see. Here. You can add some fog. You blind here
into these arrows. You will just
left-click and you can add some fog like that. That blue shows how
far rendering went. Over here is material. You can set this to emit
light are not in power, but we don't want our G2 M. It lives right now. And over here, if
you left-click, you set the upper two. Is that blade. So it works like
camera exposure. Like you can increase like this. If I left-click and increase, now you see everything better. You can adjust exposure
for your scene. Over here. You can add
some vignetting around. If I left-click here and
jog this like a slider, you can add some
vignetting around and you can even add some
bloom over here like size. See over here. There are many more things. Here. You can change the lens, not right now is 45. If you would add like 30. You can see the difference. It goes closer. And, um, everything changed. Now, left-click here. On this like file of images. You can decide what you want to render, photo or turntable. So again, rendered to the table and create some sort of gif
for your socials later. Or you can simply random photo. Here you decide with if you're rendering that for
some sort of give, Daniel would go to make
it square or something. But if you want photo, you can set here like one, 920. And here like 1080, that's size of photo
you can use as thumbnail for your YouTube
video for an example. And to see that here as well, you would change these numbers. Just left-click here
and drag this over. Hit backspace and enter 1920, space 11080, and
left-click on the side. Now you see what happened
and everything stretched. And it's filled with noise
because rendering isn't over. If you move seen, like you left-click
here and move anything on this
scene allele even. It starts again. And it keeps rendering. Every time you move something, it will keep going back
and render it again. Now, to render that simply, you would go here and
you can hear the noise. This image, like just
left-click here. And to render image
just left-click here.
6. Exporting: After rendering and everything, you may decide that you
want to keep this and that you want to export
that to save for later. And one more thing
you need to do is to make sure that you always
save everything you work. Just left-click
here on this icon. And you can save your box file somewhere
on your computer. If you want to export this for some of your
games or something, just left click this
arrow over here. And you will see this menu. You can here select how you
want to export your file. You will see here walks. That's what you get when
you save here as well. So you can save box file on your computer in case
you want to use it later to export some other files or to continue working
on your project. And here you can export many, many different files for, for games, for whatever you are creating in some
other 3D software. And you can export that as OBJ file that will create
all these materials. You will get RBG and you will
also get PNG file along, which will give you image
containing all these colors. So when you import
into some 3D software, you will have all those
colors on that PNG file. And that software will
recognize those and color your object just
the way it is over here. And it look pretty
much the same.
7. Closing Words: I hope you liked this class
and I hope to see you again. Keep practicing. The more you practice, the more skilled you get. This softer, may seem a little
overwhelming at the beginning, but the more we practice, everything will quickly
set and fit to its place. Don't forget, leave a review
I hope to see you next time in my next class. We will learn more about this
software in future as well. This is just the
beginning. See you soon. Bye.