First Steps and Simple Environment in MagicaVoxel | Suzana Trifkovic | Skillshare

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First Steps and Simple Environment in MagicaVoxel

teacher avatar Suzana Trifkovic, 3D Artist, Songwriter, Producer, Writer

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro

      1:28

    • 2.

      Tools

      31:07

    • 3.

      Environment

      24:19

    • 4.

      Delete Move Repaint

      3:26

    • 5.

      Rendering

      6:47

    • 6.

      Exporting

      2:10

    • 7.

      Closing Words

      0:43

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About This Class

Make your first steps in MagicaVoxel and learn how to create simple voxel environment. This class will guide you through basic tools, you will learn how to rotate scene, add or delete voxels using 2D and 3D tools, how to paint, set resolution, camera, effects, sun, fog, ground color and sky, how to render images, and how to save and export created environment for further use in other 3D software or as game asset. 

For this class previous experience in MagicaVoxel isn't needed. This class is beginner level and I will explain every step. Just download MagicaVoxel, unzip, and you are ready to begin.

After going through this class you will gain confidence in creating environments and objects using MagicaVoxel, and with some practice you will be able to use that knowledge to create even more complex environments and game assets.

Meet Your Teacher

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Suzana Trifkovic

3D Artist, Songwriter, Producer, Writer

Teacher

Published photographer, writer, songwriter, music producer, graphic designer, 3D artist, game developer, filmmaker and cat mom. Learning something new every day for me is essence of living and when I can even share that knowledge with students thirsty of learning, watching them later use learned to create even better designs, animations, photos or music than my own, then my purpose in this world is fulfilled.

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Level: Beginner

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Transcripts

1. Intro: Hello and welcome. My name is Suzana. I'm a 3D artist and today we're making first steps in MagicaVoxel and learning together how to create one simple, yet interesting environment. For this class, you don't need previous knowledge in MagicaVoxel or any other 3D software. You simply need to download and install MagicaVoxel, and you are ready to begin. MagicaVoxel is free software as well, and therefore easy to use and learn. After going through this class, you will learn how to move around the scene, how to use basic tools, how to create a voxels, how to attach, erase, paint, how to quickly remove something or add back, how to swap colors, how to render scene, how to set up that scene, how to adjust size, how to adjust render size, and how to render photo quickly. Let's begin. 2. Tools: Today we're learning about magical voxel. It's 3D software. And using that, you can create interesting scenes, characters, environments, and many objects, many assets for your games or some other projects are those. Objects will be simplified as they are created of voxels, water voxels, voxel czar, little cubes. And what you see right now is one larger cube which is created of many voxels. That's actually a brand which feels entire cage. Within that case, you are actually creating one model. And right now that those little voxels filled up, that gauge size of that cage is 404040. That means you have 40 voxels on each side. And those walks cells filled up that cage around. So to see that barrier, I will enable now greed. And I will just left-click here to do that. Now you'll see all those voxels inside. If I would now increase this gauge, you would see actually what I'm talking about, but the gauges, so I will just left-click here. And holding left-click, I will just move to the left, like this to mark everything and hit Backspace to delete. And I will enter here like 60 and space 6060. And I will live to click here on the sides. So it applies now to see what competent gauge is bigger. And our you're busy within Actually. Those are voxels we had at the beginning. And we have more space around where we can create something to this existing cube and so on. So while we are learning to move around, I believe this is, so can easily see what I'm doing over here. Now we will test all these things. So you can use, learn how to use these tools. Before we get down to main thing we want to create. For now, we're just going through some tools which you will need to know how to use later. To zoom in or zoom out, zoom out like this. You will use mouse wheel to zoom in, zoom out. If you want to rotate this object, you can do that if your point here. And this actually represents This gauge over here, point here, and left-click and drag holding left-click to the left or to the right. You're rotating this gauge. If you move mouse away or w, you're leaning this cage. Now, this is extremely handy. You'll see I'm pointing here. And if I left-click here, this now facing me just the way it is here. If I point here and left-click. Now I wrote, I did this one towards me. If I point here and left-click, I see this side. If I point left-click here, I see this side. So this is easy way to go around. Now I can lean my gauge here. Let's say I want to leave this side and I point here and left-click and you'll see what happens. So that's how you move around. By default, this red should be in front of you, so you can just left-click. This is front side. This is where you begin with your design. And if we want to create something to be seen from here, you would want this to be in front and this blow to be over here. So that's how you position everything. And when you're planning your environment or something, you start this way. So this red is facing you and it's down, not up, but it's down. Okay, so let's start with using those tools on the side. What you see here is attach erase, paint. So these three are important and you will use those a lot. Now, here, if I have to click this one. And you point somewhere here, and you'll have to click here on Attach. So I enabled this larger cube attach. And you see if I point here, this red is like cursor. It goes to existing box cells. The way you point, it's now in front. If you go here, it will go on top side. If you go here, I will now press red mouse, right mouse button. And if I go here, you see it good on the side. Now, it's glued on the front. So it shows you where you are and where you will place another voxel, or where you will erase voxel, or where you will paint voxel. Now, if I enable this and attach, I'm attaching something. So you see, I attached another voxel to this cube. I'm rotating this using right-click. You can do that here. Just left-click this cube over here and rotate this to see. Now if you want to add another walk, so in front, you will place this in front of this cube. You see on this area and left-click again. And you want another and from the left-click again and another affront, place this on front. And like that. Now I want this way, another one. So I like to click here. And I left-click again, and I left-click again, and I left-click again. And now I wrote it is surrogacy what we have. So that's how you add voxels. How to erase. Now just left-click here and you point. And you raised one, and you raised one more, one more, one more, one more. You'll see how it's easy. You can place this front or back, doesn't matter. It will erase that voxel. Let's erase some here. Just point and erase. Now, if you point here and holding left-click, you drag this down. You'll see what's happening. You erase one line, but if you move to the right, you're expanding entire area and erasing that, Left-click, you mark this way area you want to delete and you say go left or go right. And you can delete one bigger space right away. If you use this tool over here. If you use this span, I will go now. First to show you erase. You have here it says voxel. You actually adjust it here, size, how many voxels you actually want to have. So if you want to have one, it will delete or add or attach or paint just one box. So let's go first to attach. Now, you can attach voxels is 3D or 2D. If you said here to this cube and set to 2D, and it's set to one voxel. And you left-click here for an example, you add one box. So as it's 2D, it will add one. Because it's set to one. If you change this to 3D, nothing much will happen. Different. It will just add the same way. One because it's one walks though. So whether it's 2D or 3D, it doesn't matter when it's one and walk cell. But if you increase this to let say, your point here, and you left-click and drag mouse away from you, you increase number. If you drag mouse down, actually overdo, it goes down. So it will point here and left-click and you move this up or down to change this number. So let's say we want this to be five. So left-click and move this up until it goes to five. Now let's switch to 2D, makes sure it's marked this to make little cubes. And today you'll see what happened. And we have this five, but it's only one because it's 2D. So it looks like some sort of plate. We have 55 voxels and five voxels on the other side. And just one. Thickness is just one because it's sturdy. But if I left-click here 3D, check this out. Now, we have here live on each side. We have a 3D object. You can see the difference, 2D object. And now 3D objects. And when you point, wherever you point here, this new voxel created object will glue to previous two existing one. You can glue this two side of this cage as well. If you wish, like that. If you point to cage, you can glue it to cage. You don't have to do this existing cube. You can just place it anywhere. You can just point here, in-between two, like here, and fill space between even, but you have to point onto something, either cage or existing object, object to add more. So you either move it closer to existing object to point to some existing voxel over there to be able to glue this. I will show this in 2D because it's easier to see. Then I need to point to existing objects to glow new Voxel over here. And whether I point here or here or here, I need to point this object to be able to add something. I'm not able to add objects into space. Like to make it hang within. It has to be glued to something. So whether the cage around or to this object, it cannot hang in between in the air somewhere. Now, if you want to erase something using this two. Now let's say we move this to three. We have 33 on each side and thickness is one. So you're just left click here and drag this around and you'll see how you can delete. It can be handy for creating, likes them seen for your game. Like you want to have some rooms and you want to create our space and some like walls around an area where your character will move. So you can go just left-click here and select 3D. And let's say you want that to be 33 boxes deep and to have that wall stay around. So go here and you go and start making like some space where your character will walk around and like some sort of room with many walls like this. And you get some interesting, quick, interesting space for your game. Like with many places to hide. And I just left-click and drag this holding left-click and drag this around. So I will show now from the top, opening this, I just right-click and holding right-click, I moved entire scene around. So you'll see what we have. We have one space, like you literally can create some game over here and place your character inside. And it can roam around this space inside. Like we can make this bigger over here. Let's make one more door over here and one more over here. And let's see, what do we have here? We can just left-click. Here, is just point here. I left-click to erase more of these to create more, more interesting, more interesting space to start some game. So can do that like creating some sort of labyrinth. Like for some maze you want to make. And you can just erase around quickly using Square and 3D. And we can just, if you don't like something, I want to show you this right away. You can use this tool over here. So this is undo tool. Just click that and you'll see how it will return one-by-one. Everything I did. You can redo over here. Simply just left-click and redo. Now painting. If you left-click here and you switch here, Judy. And let's say we grab this green color. Now, I want to show because it's opposite of this red so you can see better what I'm doing if I do it in 2D. And I said here like one, I left-click and drag this down to set to one, and I point here to one voxel. Now it's green. You see I selected paint and I select it with a left-click color over here, and it's green. And let's say I select, now over here this color, I left-click on that color and I go here. If I left-click here and I start jogging like this around holding left-click, you see what happens. I can almost draw over here, and everything is painted in this color. Now I want to go back to green, but I forgot which green I used what to do. Now, I left-click this eyedropper, and I point here with this red. And I left-click here and data. That green is Mark and I can continue. And now I switch back to paint from here, left-click paint and you see it's the same color. I can continue now. So see how easy that is. Just left-click and drag around or just left-click each. You'll want to pay that color. So we can start painting with that. You don't like this. Click Undo and you can start over. Now. I want to show you one more thing, so I will redo this. Again. It's very interesting tool as well. So if you switch here to 3D, so it's this square marked and 3D, it's pretty much the same. But if I increase here to, let say four, I get a larger area, but it's painting within. So I will show you here. It's painting for Voc cells on each side. Like Ron box making one box made of green. So if I point here, I will get one green box. If I left-click and it went right in the middle of everything, you will see now, left-click here. And I have green box, color it all around here. But if I switch to 2D with four voxels, eye colors just you see it one color bottom, like there. It just colors 44 on this side, but only one on this side. So that's the difference between doing something in 2D and 3D using this software. Now, there are some other interesting things you can do over here. I like using this tool. This tool is geometry. And I fight point here. I have green selected and paint still selected. I will show you now. I point here and I drag here. It's like stretching one rope as you can see. And I can holding left-click literally where I start. I left Gleick to start. And just holding left-click, I can stretch this line to where I want that to finish. And then I let go left-click and you'll see I have one diagonal. Like I was pulling one diagonal line with that color. Or I can just left-click and make it look a little different like this way. And then I just let go. So when you are happy with the shape it's creating, you can just let, let go, left-click, drag this very want. You can make straight line as well. Doesn't matter. Left-click drag. So I changed my mind. I don't want straight line. I just move this to the side and I let go left-click. And here it is. So that's what these two is four. Here. This is square. So you see if I left-click here and holding left-click, I move mouse towards me or away from me. I'm making one space colored, larger or smaller. The same you will do with this tool. Only now it will be round. So if you point here and holding left-click, you move downwards, you, it's making one circle and away from you. If making a smaller, it becomes a square. Because it's those voxels. So can add, make those really, really round. So the smaller it is, it starts looking more like square. As you can see, it isn't just left-click and holding left-click mouse towers, you make larger away from you. It's smaller. And if you enable this, you see here it says Field Center. If I disable that and I do that, the same thing. And now it won't feel center, it will make it will keep hole inside. If I enable this. It says even it won't be visible much now. Except you have this whole larger over here. So let's return debate was I will enable field center. Now. The next tool over here is simply to mark you see, to create another cage inside. And you can just left-click this and drag it all the way up to the edge of the existing cage. Or left-click here. The jog this side, or left-click gear. That way you are creating cage within cage. That a little more complicated. So we will leave that for the magic class. But I wanted to show you as you can see, what you can do with that. So now we will remove that as well. Okay. And let's get on to erasing. Here. Going back to that tool we started and 3D and round to. So you see now I wrote it with a right-click on this, the other side so you can see better what I'm doing. If I increase this, I left-click here and drag this up to 16 front. An example. You see now, this is round. So like I'm pushing one ball inside. And if I left-click here, I deleted everything. Like, ah, like a breast, some ball inside, a shape of that baldness. See what interesting shapes can be created so you can get works of art that way. So again, for your games, you can create interesting environments and place your characters to climb over, to walk over these these cubes. And it can really add up to your game or let's say creating tunnel like this. You just left-click here and you keep going to the other side. So you have one space over here. And just left-click, I just drilled one hall over here to the other side. And you can make one on the side is valley. Just zoom in. And let's say we decrease this to nine or so. And I point here on the sidewall. I left-click and here as well. And you'll see now we have here one hall as well. So like some creating some sort of caves easily, I just find the left-click and another here on this side. And let's see where we go with that. Left-click here and elaborate quick there. And here, you'll get one space within various characters can go. Something can be happening. If you change your mind, you can simply add here. Quickly, say attach. And let's say we want in same color as these boxes. I'll left click here to select eyedropper, left-click here. And we have picked the same color now. And we will select the dodge. And we increase here, left-click and increase size of this. And let's feel this up on the other side over here. Like, like this. So it goes to this get cage and it's plotted on this side. An example. I want this now to be flat all over. I switched to D. And this, and I simply go to this side or 3D. And I add some cubes over here. Let's see, this is two big one. Let's make it smaller. Like that. Let's see now, making some levels over here. So again, now would you characterize the climb around and to follow these levels, there were huge jump and lakes have some space very again, falling our jump lower. Let me see somewhere here. And you get yourself a quick, quick environment for some game. You're creating without much effort. And I'm like, you place your character somewhere here and it has to climb over here around. It has the climb like here around and to jump around and to walk through this zone over here. And to go to this side and you set here some rope. And your character has to go over here and jumping. And to go to this gave over here into rock inside and to explore there to find something inside. You can hide some things on top over here as well. So quick environment for some games, and that can look really, really nice if you drop this later in Blender or something, you can add some more things other than you can do in this software. Okay? So we run through this and let's get onto playing on to creating something a little better. So I will go to erase entire thing and to change this gauge then. So I will now switch to this over here and increase to 64 and 3D. And I just left-click and I just called him left-click. Erase everything. So you'll see I have nothing but a gauge. Okay. Are we ready for next part? 3. Environment: We have our cage now, let's shrink it down to 40. So I will just left-click here, drag this, and enter for the space, for the space for t. And left week. So it applies, we're shrinking our cage over here. And now, as we have for t on the bottom, I want to shrink this to 40 as well. I will left-click here pointing to this arrow over here. And I drag this down to 40. Okay, I let go, left-click and go to 2D. Left-click that. So it's square today. And I want something green. Let's say this one and make sure that you select, Attach. This is selected here. You want to add one large square. There it is. When I point here, you'll see where it is. We are making here this ground like area. So let's now points somewhere in the middle. Makes sure that it's wind up with everything nicely. You see, you can move it left or right. It will glow to this walls of this gauge. This red, makes sure that it's in front. Like this. You can just click that and drag it up, so it's in front of you. And now place this on the bottom. Nicely. Fits in. Left-click. Now check if that is fitted nicely. Press. You can right-click and wrote it in Tyracine. Or you can do that here you see I have space left behind, which means I didn't position that well. So I can just undo that and do again. It's important that it's fitting well. So don't see anything on the side. It's fitted right in the middle of that cage. As you can see. It's right in the middle. There is no space left behind. So that's one way you can practice precision. And now what we're going to do is we're going to add a couple of layers on top, but round. And we will make this smaller, like 35 example or less, let's say three and a little darker. And now I want here, I will point towards that corner. I will rotate this again. So the red side is in front. So we will put into this corner over here. So going down, point down to this floor you created and plays that summer here, Dilbert, back left corner, down back left corner, and points down somewhere and left-click how one layer on top. And let's add another. Over here. I left-click. Now, let's add another smaller. I will love to be here and drag this down a little. And I will point again to this floor existing and left-click here. Now, let's add another a little darker. Now this is below. Let's see. Can we find something more? There it is. I wanted a little darker green. So I will now increase this. So left-click and going up to serve you. And I will point here again to this new floor and placing this over here and some layer here. And I want this smaller now, somewhere 13 or so. And I point here. And you see I'm actually making one tiny hill, hilly area over here. I just right-click and wrote this scene around making one Shiley area. So I can move further. Let's see this color or this is too dark, maybe. Maybe it's too dark. I think it will be enough layers anyway. Let's change, add some smaller around, like one here and here. And then here. Just pointing to that bottom layer. It won't go to the other side. It cannot attach anywhere away from that gauge. So here Run. And let's make this one bigger. Something like more, a little more, Something like that. So we have 23 layers on top of that first. And now we will add something else. We will switch this to 3D and decreasing this to, let's see, nine maybe. And we will add here. Now, it's important that you don't grow that to the edges. Because if you do that, I will now place this over here so you can see what happens. It will seem like that tree is cut off. You don't want that. So undo here, left-click here, this arrow to undo and place it looked at from the top and place it somewhere here. Now we have it visible from all sides. Will decrease this number. I will go lower to seven, I think. No, it's not nice. Maybe five. Now that's fair. Here, one, and then I go to three and add some more here. And on top we have some sort of some sort of bush or something over here. And let's create one more. Here. We go, 5678. And we will place 1111 over here, but in different color. Let's see. What we can do. This is to light something with that. And now we want something more, more light in another over here in different color and different size. Have to zoom in. I'm using mouse wheel now I press mouse wheel to move the scene up or down. And mouse wheel again to scroll in or out this domain. So I'd see which color now. Too dark here and there. Somewhere here. Okay? So we have some sort of bushes over here. And now we will add one tree. We go to brownish color and set here number three. I think this one will be better. So where we will place this tree somewhere. I love wave from that cage. Somewhere here I think. And just blind here somewhere. And make sure that it's placed nicely. Now at the center of that existing, you are placing the new one. More this so you can see very much you're doing so you're placing it. Just watch this red, red marker to place that where you want this new objects, new voxel to appear. So let's see how high this is using, right, right mouse to rotate this. I think this will be fine now. I'm going to this side and that side. So I will point here and left-click and again here and left-click and again here and left-click and again here and left-click. Why I'm doing that. I'm making branches. I want that to go to three sides. So this can be a little tricky. Make sure that you wrote it around to see if you are placing everything the way you imagined. So we've got to now, I want this to go towards this side. So let's make it go this way. And one on this side over here. So let's place it here and rotating around using right mouse. And let's place it over here and on top of this one, and on top of this out, let's see if it's nicely sat. And let's make it a go to this side, a little. This branch over here to go to this side. Okay, something like that. So we have it now. Let's make one over here, maybe to that side, bond. Smaller, okay, something like this. Now we want to use this round steel. We go here and just increasing size. Let's start with darkest. I think this will be okay. Just we want to start with darker green. So I will just pick this color and left-click eyedropper, left-click dark green. And now go back to attach and go heres domain and attach to these two front of this branch. Let's see on this top one over here and check around using route right mouse. How did you place that? Now? Do the same over here and move this so it's not blowing to cage. You see what's happening. If I place here, I will now place it over here. Decide is cut off because it's leaning to cage. I don't want that. That would just left-click over here. And I will place it a little more in summer here. So let's see now. Now it's not cut like that. And let's place this one over here. And here should go smaller. So we'll go down to 78. Let's see which one. Maybe this one. Okay, so we have a tree. Now. Let's do some more work on that tree. We don't want our G to B flat to match round. We will do that with erasing later, but let's add some more colors over here. So let's add new. Let's add this one. So let's click eyedropper, left-click color, and now go back to attach, and we're adding new color. And let's increase this hello to something with that. Something like this. We want more colors over here. I want to make that tree look more like cheese in real. I don't like this one over here, so let's remove that. And I want this decrease so I can add some here. Let's see if I did it. Wow. Yes, and a little smaller over here. And it's more this somewhere here. Here I have to erase cellulose cell. Just left-click here. And I want to decrease this to one. And to erase some on this side. It will look a lot better on B-cell flat. Okay? And here as well, looks nicer than when you look from the side. It's not so square. And Here are a few here and here as well. Okay, so that's a little better now. We will do the same on top just to finish that on top first. So we will now use eyedropper and select this one. This is the last color, I think. And let's increase, increase here to, let's say seven or so. Now we need darker color than this. Or lighter, whichever. So we'll go with that one. And I'll bigger. Okay. Something like that. And over here, right now, on here, I will smaller than this. Three. Three is three. You can use R to add some where you have too much flat area. To add some more. To change that. I'm just left-click here to pick new color. And I'm adding more of these with three voxels to break this nutmeg that a lot in same color. Simply breaking colors a little and making this dream or readjusting to watch, Something like that. Okay. I think that's that's okay. And I think I will add something here as well, such as let's see where to add that one. Here. I think. I guess we have our tree now. Yes. Okay. We're back to red. One. Span is in front. And we can now go further. Let's add some, let's say some apples, so around. And we'll go down to one. And we will add some apples around here. So whether you change to 2D or 3D, square or round doesn't matter because it's one voxel. And we will add some apples around here. So those apples are growing under and peeking out from all over. And I'd say is breading ground. Some that will add to how disappears. It will be more interesting. Tree. And where you don't want to add, you can simply color existing. And use this to paint tool and simply paint existing voxels into red. And it will look like Apple is hidden under the trees. So let's see where to add. We want to make them grow a lot at the top because apples are heavy, they hang inside more. Something like that, right? To add more. So it's pretty much like that. And I guess that's it. That's it. Okay. So we've finished this part and we have our apples around, and let's add some flowers. So we'll go here to this pinky color over here. Left-click that angle here to your bushes over here, and just paint like this. Left-click here, left-click here, and use this orange color under or yellowish, whichever that is. And left-click inside. And you can add some more over here. So left-click and just go like that and loved Greek yellow. And again, over here. And left-click the Soviet painting and making this more interesting scene. So see how simple that is actually. You just need to practice movement of this red little red pointer around. And to understand how it moves in front or on the side. Top. And to learn these tools here, those are the most used. And to understand when you are adding something, attach voxel on or erase voxel, and how to use those tools to quickly erase something you don't want to have on your scene. And simply using that erase tool and some bigger, bigger voxel to delete something from your scene are you can even delete using colors. I will show you that later. Once we finished this entire scenery around, we have some flowers there and we will drop some apples down over here. Let's say one cell somewhere here. Let's attach that one. Like it fell here. Under Enron style here. One rolled all the way here. And you can make some darker light here. And let's repaint this one into darker, those that are fellow rotten and following. And you have one interesting scene or some simple game you creating very, very quickly. One tree, apples on flowers and a few layers and a bush. 4. Delete Move Repaint: Okay, now let's play with this belief stool. So just left-click this delete 2 on any color you wish. So just let's say this dark, dark green and left-click and all dark green vanished. So this tool is handy when you want to remove something in one color. So you just left-click that color and everything vanished. Now, I will return everything on our sin. And I will use this bucket tool. So we're just left with Bucket Tool. And let's say I decided to change color of something. I don't like it anymore. So I will now I decided to distribute water, not to be grass. So I want this blue. And I point here and lie and you see what happened. And I have everything colored blue, but it doesn't fit into our scene right now because I have low over here and I have blue over here as well. So you can play with this tool as well. Allies to quickly change environment around. I deliberately picked this because you can see what can happen if you use some color somewhere else. It will recolor that as well. And sometimes it's not really good idea to do that because then you have to recolor everything around. But it can be handy and use it quickly. Re-color something if you didn't use that color anywhere else. Now, we will redo that. And I want to show something else. This tool over here. If you, let's say you point wherever here and you left-click, you can literally move entire scene in this gauge. So you didn't like something. You can move this way. And yet now a different look. You see you are pulling a piece of that side over here and moving scene to this side and you got this area which went left. It appeared over here. Change the look of your scene. Let's go back. What else I wanted to show you is that you can rotate your scene as well using Transform tool here. So you can literally rotate everything around or this way. But we don't need that right now. 5. Rendering: To finish this, and you want to render your image. And that's done over here. Left-click render. This over here shows how far rendering gland. So now entire area isn't much. But you can change that. Here. You can change sky. If you click this over here, you can get a lot better environment for your renders. You can change the color of this as well. If you simply move to all over here and then you scroll down. Just bind here and use my mouse wheel to scroll down here where it says ground. You can change color of this, but they do something green over here and more darker. So it really can change entire, entire scene. The weights, lists, you can even match color, existing color, you have this or use some other, whichever way you want. Now, we have SATA object and everything. There's light coming. You have sun, you have some shadows over here. And you can render that image. If you left-click here, you can adjust intensity of light. You see if you left-click here and use this slider. You can make nice almost night. I can add some more sun, make everything more bright in this scene. Depending on how you want that created. You can change the angle over here. Let's say this point here. You can change point here, hold left-click and move. You will change the angle of sun. And you see now I'm making it sound going down. And we get something, um, some interesting scene we can render further. And let's see. Here. You can add some fog. You blind here into these arrows. You will just left-click and you can add some fog like that. That blue shows how far rendering went. Over here is material. You can set this to emit light are not in power, but we don't want our G2 M. It lives right now. And over here, if you left-click, you set the upper two. Is that blade. So it works like camera exposure. Like you can increase like this. If I left-click and increase, now you see everything better. You can adjust exposure for your scene. Over here. You can add some vignetting around. If I left-click here and jog this like a slider, you can add some vignetting around and you can even add some bloom over here like size. See over here. There are many more things. Here. You can change the lens, not right now is 45. If you would add like 30. You can see the difference. It goes closer. And, um, everything changed. Now, left-click here. On this like file of images. You can decide what you want to render, photo or turntable. So again, rendered to the table and create some sort of gif for your socials later. Or you can simply random photo. Here you decide with if you're rendering that for some sort of give, Daniel would go to make it square or something. But if you want photo, you can set here like one, 920. And here like 1080, that's size of photo you can use as thumbnail for your YouTube video for an example. And to see that here as well, you would change these numbers. Just left-click here and drag this over. Hit backspace and enter 1920, space 11080, and left-click on the side. Now you see what happened and everything stretched. And it's filled with noise because rendering isn't over. If you move seen, like you left-click here and move anything on this scene allele even. It starts again. And it keeps rendering. Every time you move something, it will keep going back and render it again. Now, to render that simply, you would go here and you can hear the noise. This image, like just left-click here. And to render image just left-click here. 6. Exporting: After rendering and everything, you may decide that you want to keep this and that you want to export that to save for later. And one more thing you need to do is to make sure that you always save everything you work. Just left-click here on this icon. And you can save your box file somewhere on your computer. If you want to export this for some of your games or something, just left click this arrow over here. And you will see this menu. You can here select how you want to export your file. You will see here walks. That's what you get when you save here as well. So you can save box file on your computer in case you want to use it later to export some other files or to continue working on your project. And here you can export many, many different files for, for games, for whatever you are creating in some other 3D software. And you can export that as OBJ file that will create all these materials. You will get RBG and you will also get PNG file along, which will give you image containing all these colors. So when you import into some 3D software, you will have all those colors on that PNG file. And that software will recognize those and color your object just the way it is over here. And it look pretty much the same. 7. Closing Words: I hope you liked this class and I hope to see you again. Keep practicing. The more you practice, the more skilled you get. This softer, may seem a little overwhelming at the beginning, but the more we practice, everything will quickly set and fit to its place. Don't forget, leave a review I hope to see you next time in my next class. We will learn more about this software in future as well. This is just the beginning. See you soon. Bye.