Transcripts
1. Intro4: 150 $1,000,000,000.01 of the most huge economic
sectors in the world. That's what we will learn in our buddhist and
exhibition design course. This is a huge industry. We will discuss more
information about this huge trade and
this huge industry. This course contain two part vertical and practical parts. In our vertical
part, we will know more information about
how huge this trade size, and we will know about
cost of shipping, of moving and how many or how number of employees you need
to run your booze. And we will know about the most famous construction
systems in Booth field, and the different materials
to make a good both and types of boozes according
to different purposes. And we will ask more
important questions about shipping and cost of
shipping and storage, and how much it will cost you to move or to
ship your booth and how many employees
you need to run your booth and different
other important questions, and we will think about the right steps to make
a good booth design. In our practical bark, we will take all
this information. We study in third cal bark, and convert it to something useful that we can
use in real world. And we have two examples. One of them Cs study
for Medica Booth. This is a design I designed before in Doseldorf in Germany. So we will take it as s study. We will learn the right steps
to make a design like this, and we will learn how to read the plans and see the
entrance and the things, how you can design or make one design
and customize it for different spaces
like one design with one con for different spaces. Our second example, it's
for PNW large Booth. We will start this
literally from scratch, starting from getting
our client prief, and what must this prief contain and the questions that
we need to ask to our client to get clear information so we can
get a successful design. We will start from
getting client brief. And start working in the plans on AutoCAD
and make like basics, very basic plans and take these plans to three Max
to start modeling process and develop the model and import some objects
from our library, and how we can add dimensions
in three Max and export it and working with V Ray
and our rendering steps. We will learn more information about materials and
how we can prepare good material with
nice reflection and refractions and all
these physics elements. And we will learn how to
prepare render settings, so you can produce HD
shots with low time. So you will not waste more
time and re rendering. And we will learn
about cameras and lights and all these
things and Max and VA, and how to export EX R
or PNG shots from Max, then take it to
photoshop to make compositing or postal
production process, and how we can add elements, life elements in postal
production process and photoshop, adding life elements like
planets, animals, people, or a tickets or
anything like this, and how we can
explore this or save these images to take it to
prepare our presentation. And we will learn how to export plans and
sections and facet from three MX to AutoCad
and develop it in autocad and add dimensions and new things and export this. Then collect the exported
plans and sections from AutoCAD and from three Mx or
from compositing process, and collect this together and take them to
Illustrator to make beautiful presentation
and illustrator and add all the details or the tickets that we need to describe every element
in our design. Finally, our client, he interested much about the
fabrication elements. So we will give him three shots? We will give him plans, sections, and the things, and we will give him
two POQ Bf quantity, how many chairs or tables or glass or screens in your design. So this is very important part for our client or for
fabrication process. So we will give
him POQf quantity, and we will give him
recommendations about the citable construction system and the citable materials
to make his booth. Who is this course for?
This course for any person interested about Buthit and
exhibition design field. So if you are work
already in this field, or you plan to go on this field or you work in
fabrication or in design field, I think, this course
will help you much and will give you more
extra information. I'm Amaka artist
specializing in booths and exhibition and interior design with more than nine
years in this field, and I will be with you
in this amazing trip. After finishing the strip, you will get completion
certificate from me, and I will be here to answer
your questions so you can share your designs with
me and we can discuss it, and you can ask me anything, any problem you've faced, you can send it to me, and
we can fix it together. So hope to see you soon and
the first lesson. Good bye.
2. Important Introduction & Work Flow: Hello, guys, and welcome to our Booths and an Design course. Our design trade show
Booth has the power to completely transform
your client company. Keep this in mind. This
course contain two parts, third cal and practical part. I will try to make the
third albat not so boring. So let's start immediately
in the third bat. This part, it will include more important information.
We will discuss. What are exhibitions
and trade size, key aspects of organizing
an exhibition, the importance of exhibitions
and setting clear goals, developing an existing
theme, engaging visuals, images, and graphics, strategic
arrangement, and flow, importance of lighting, the importance of
code hospitality and comfortable setting, training and
encouraging your stuff, measuring achievement
and getting feedback. We will discuss types of activations, according
to elements, according to purpose,
and according to spaces, ls, or corridors. We will discuss
materials and how to select the right materials
to build your trade so poth and the most famous construction
systems in building pothes. We will ask important questions. How much it will cost to create the size and
type of booth you want? How are you going to
store and move your poth? What are shipping fees
and what effect do they have on the price of
your trade show poth? How many employees are
required to run your pooth? And in this point, we almost
finish our thirtical part. In our practical part, we will work with two designs. We will take one of these
design as a case study. We will see how it's done and the details and the
information it must contain. And in the other example, we will start it from scratch. In the practical part, we will know how the
design process going on. We will use TDM vi Rot
tocada and photoshop. We will see the brief content
and templates for prefs, and what is the
information that you will need in your brief
from your client, and we will go in these
design steps in our B&W Poth. We will know the needs
from our client prief, and we will see how we
can imagine the concept or how we can start with a concept visiting
websites or using AI. To make visual feed using
these websites and AI. M floor plan using AutoCAD and jump to modeling from
AutoCAD to three Mx, and take our plans to
start modeling process. We will talk about standard
specification and lighting, materials, rendering
and post production. We will use V ray in
our rendering process, we will discuss some
important points in lighting and materials
and render settings. And we will make our post
production process in photoshop and prepare our project
presentation and Illustrator. Finally, we will
give our clients some materials and construction recommendations
and give him pill of quantity to the number of elements in our
design like chairs, banners, screens,
counters, and so on. So this is our course point. So let's dive deep in
this amazing trap. The exhibition is an
organized display and presentation of a carefully selected collections of items. Exhibitions are usually hint a cultural or
educational setting, such as a museum,
art gallery, park, libraries, exhibition hall,
or even at a Wallet fair. Let's explore the
wallet exhibitions. As we say in our start, I will design the
trade show booth has the power to completely
transform your client company. We are sure you can make
trago booth that stand out, draws attention and accomplish your goals if you follow
the instruction in our extensive guide
and followed by the do and don't and
the neck is below. Business size.
Imagine with me that, the global exhibition industry is worth over $151,000,000,000, and it's one of the largest economic sectors in the world. Exhibiting at trade fairs allow businesses to
network with industry, peers, partners, and
prospective customers. An important factor in determining how visitors
view your business and products is designed for poth Center of Exhibition
industry research, CEIR survey, found that 81% of attendants at Tre
Show have purchasing power. It's also means that most attendants have the
ability to make purchases. Therefore, designing a pooth with a lasting
impression is crucial. Keep in mind, exhibitions
are more than just displays. They are points of access to information, creativity,
and community. Take advantage of the
chance to explore, educate yourself and
discover the world around you the next
time you go to one. What is exhibition
objectives and goals? The primary objective of
exhibitions and trade fair is to ensure that you leave with
several leads as necessary. Some of these leads should have the potential to become
long term paying customers. One of your objectives
should be to make the organization as
attractive as this is online. Having a competent and
friendly workforce at your booth is essential
to attracting new customers. So the expansions missions, your services and goods are physically represented
by the show. And XPO offers a
chance to network with other businesses if you
want to work together. The majority of your clients are businesses owners themselves
as you will discover. By going to Traos, you can make a network with professionals who share your
interests and share ideas. Making connection
with these experts will support your
businesses innovation. This take us to
the importance of exhibitions and what importance
does exhibition perform. Trade exhibitions
offer businesses a great chance to present
their goods and services, but a badly designed booth
may result in lost chance. Brand awareness
can be effectively raised through events
and exhibitions. They let you connect with demographic that may not
have known you previously. They also provide a chance to network with both current
and potential client. Okay, here is some
points that we can discuss about the
importance of exhibitions. The first one build awarmness and visibility of your brand. Increased recognition
for your brand, taking part in an exhibition
promotes brand relevance. The value of your brand
can be increased and publicity can be produced by taking part in
industry event. Well designed trade show booth provide a singular
chance to leave lasting impression by serving as an actual
representation of a brand. It's a powerful method of
introducing new goods, services or the brand itself to potential customers and
businesses assistants. D customer engagement. Exhibitions are self
contained and available. For all media to contact
b, present, and future. Customers in particular
location, at a particular time, they offer face to face
client engagement, which is the best way to preserve and grow
current relationships. A strong X book presentation can help build plan, reputation, and stimulate interests
and new offerings. It assist you in growing your client base and developing
traction in the market. You can develop your
plan from start up into an effective company by
participating in shows. Trade show booths facility
in personal contact in contrast to internet
marketing methods by interacting directly
with potential clients. You may get quick
feedback and implement a more individualized strategy that builds deeper
bonds and trust. Exhibition facilities
and ongoing gathering of sizeable portion of the
corporate words markets. These gatherings also draw like minded people from the same
industry or profession, participating network, help on organizing marketing plan and brand recognition to flourish. Competitive insight.
Trade exhibits provide a great opportunity for industry participating
to observe rivals. Booths are useful for
observing what other companies in the field are doing with
regard to marketing methods, consumer interaction,
and innovation. Today's very competitive
marketing environment. We also need to be
well ware of our vals. You can expand your company with the aid of
open competition. Buyers have a proactive
platform at exhibition. A short amount of time, they can investigate and evaluate
products of interests, contrast one product with
those of other businesses, and then come back
for more analysis. Let's allow manufacturer to determine what functions
will and what doesn't. Exhibitions provide you a
chance to go on fact finding expeditions to find out what you rivals are doing
that set them apart. By requesting a pricing
list, for example, from your reveals or
closely examining the buses receiving
amos traffic. You can learn how much they
charge for their goods. All of information will help you adjust your plan and comprehend the sales and marketing strategy
used by competing firms. Networking and partnership. To Booths offer a form for
network with colleagues, businesses, titans,
and possible partners in addition to
consumer interaction. These relationships may
result in joints projects, mentoring possibilities
and industry in sites. Market research. When it comes to market
research, they are crucial. Businesses can in significant insights
into customer wants, market trends, and feedback
by interacting with visitors. These insights are
then used to inform future product development
and marketing initiatives. Sales and lead generation. Trade show exhibitions
and booths can serve as a platform for direct sales and means
of generating leads. And personal interactions, facilities, more
efficient sales, and gathering of qualified leads for follow up e mails
after the show. Media attention. Trade exhibits frequently get media attention, providing a further form for
brand promotion journalists and social media
influencers may be drawn to a well designed booth, which could result in further promotion
through media attention. Showcasing field 30. Businesses can bud refirm
their stats as leaders and innovators in their
field by taking part in trade fairs and having a
polshed eye catching poth. A Tiny businesses
can benefit greatly from this exposure.
Launching a product. Exhibitions are the perfect
venue for introducing new items and go show their feasibility and feedback from exhibitions
can also promptly indicate whether or not product is appropriate for a
particular audience. Cost effective marketing. Considering the possible
return of investment, the gazering of so
many possible partners and customers in one location. Even with the booth, set up costs may prove to be more economical than other
marketing techniques, Experience and feedback and
evaluation of a product. Lastly, trade show exhibitions
provide consumers with an experiential element compared to Internet or
print advertising, they may engage with goods
and services in person, which is frequently
more completing. Furthermore, quick
feedback can be quite helpful for improving
and developing new products. In addition to that,
Social media has ushered in a few new phase for
marketers and plans. So trade shows and exhibitions provide
items for pluggers, and social media influencors. You can also get
expert feedback on the latest developments and ideas for improving
current items. So in conclusion, in this part, trade show booths are a diverse marketing tools that provide chances for
sales networking, market research, brand
building, and much more. They are not as simply for
showcasing goods or services. They are an essential part of an all encompassing
marketing plan, particularly in fields where in person communication
is critical. Let's discuss key aspects of
organizing an exhibition. The followings are
crucial factors to take into account when
planning and exhibition. First one, planning and
resource location are more efficient when the purpose of the event is
clearly understood. You need to identify
your target customer and the requirements based
on your organization's goal. The performance of your event depends on the
location you choose. Provide interesting material
that answers questions, engage your target audience or helps them get the
information they need. You have to take an action that attracts the right
kind of attention. This is just like case, can help you specify
your exhibition targets. Sitting a specific
goal for trade show is crucial before you even begin
to consider the design. 72% of exhibitors attend trade exhibitions in order
to raise brand awareness, where the CEI R. You can customize the
booth designed to match your individual goals by clearly
stating your objectives. Developing an existing theme. The foundation of a
successful trade show booth is a clearly determined concept. It contributes to giving guests a seamless and
unforgettable experience. The trade show we
network, TSN N, claim that magneticly
themed booths can boost foot traffic
by as much as 50%. Select the theme
that is both in line with your brand and appealing
to your target market. Make sure it grabs your attention and
subverts your messages, regardless of whether
it is futuristic, environmentally
friendly or symbol. Engaging visuals,
images, and graphics. Attracting people to
your booth requires a strong visuals, presents
stunning visuals, vivid colors, and attention
grabbing imagery, are effective methods of
grab readers attention. 67% of guests are more likely to recall firm that employs eye catching and vivid
graphics at their booth, according to our
research condicated by the International
Association of Exhibitions and events I EE. Your booth will be notable from a distance if you
employ catching, huge banners and signage. Visitors engagement can also
be improved by incorporating interactive components like touch screens and
digital displays. Exhibits survey reported that 49% of guests found
interactive technology, very attractive to visit booths, strategic arrangement and flow. The flow and
interactions of visitors can be greatly impacted by a
well planned booth layout. We advise having layout
that invites folks in and make them want
to stay and explore. Keep your booth uncluttered and make sure guests can
easily move around it. Separate your booth
into sections that are meant to be used for
different purposes. You may set up a lounge for meeting demo area and a
project presentation. For instance, we
finding components and appropriate signage
will make it easy for visitors to
navigate these areas. The creation of an effective trade show booth design requires a careful consideration of
flow and strategic layout. It's crucial to keep
your booth away from common mistakes
about flow problems, common mistakes sometimes
in different cases. Don't leave too many components which make it challenge for customers to move around and concentrate on the most
important products. Instead, go for a layout
that is welcoming and open allowing for simple
acceleration and movement. Another mistakes that causes confusion among participants in absence of obvious signage
and way finding components. Make sure your signage is both visible and helpful so that guests can easily navigate
through designated derisions. Additionally, avoid
ignoring the importance of de spaces for specific purposes such as demos meeting
and product showcases. Clearly, delineating the
spaces improves interactions, flow and make the
pos more orderly. Your trade show booth will be in good position to draw
and hold and attention of attenders if
you stay away from these mistakes and concentrate instead of thoughtful
design and flow. Using technology. Using
technology to its fall, potentially can elevate
your trade show exhibits. Think about including
interactive products demos, virtual reality VR experience or real time, social
media displays. 73% of attendants find
technology exhibits so satisfy, and they are more likely to
spend time investigating booths that provide these kind of experience
according to the CEIR. These cutting edge enhancements will enhance visitors' memory and leave a lasting
impression on them and make your
booth more memorable. Lighting is very important. Never undervalues the burdens of lighting and getting the
perfect mood for your booth. Proper lighting placement may draw attention to your product, establish focus points,
and create a mood. A study that was published in the Journal of
environment psychology claims that the visitors feeling and impressions may be positively impacted
by wet spaces. Try out several lighting
strategies to get the ideal harmony between eye catching and welcoming together. Good hospitality and
comfortable sitting. Offering cozy sitting, places
can make a big difference because trade show exhibitions can be very draining
for visitors, ensure that you provide a warm and inviting area
where guests can relax, engage in deep conversations and discover more about
what you have to offer. Additionally, providing
his fertility services may make people stay
longer at your pot. Some examples of these
facilities include water, food, and even electrical
device charging stations. 70% of attenders are likely
to stay longer at a pot that provide facilities
like zi seats and trains according to the CE IR, training and
encouraging your stuff. If your workforce
is not prepared, even the most
amazing booth design won't produce the
desired outcomes. Make sure your staff is prepared to interact with guests
in a professional manner, respond to inquiries clearly, and convey the messages of
your plan consistently. Establish clear objectives
for your team and provide rewards for reaching
them to inspire them. Welcoming and
informed booth crew will make a good
impression on gifts, which will boost
conversion rates according to the TSNN reports, that 87% of exhibitors
think that having a well trained booth workers has a good effect on their
entire trade experience. Mitoring, achievement
and getting feedback. We need to assess your Puth
success after the trade show. Examine data such as
quantity of leads produced, quantity of new
contacts established, and total visitors engagement. Make use of this
information to determine what was successful and
what needed to be improved. Get input from your
team and guests as well to option and
site for information. Negative comments
will help you improve your approach for upcoming
trade exhibitions. While positive feedback will
support your strategies. 82 of exhibitors think
that getting feedback from attenders is critical to enhancing their performance
as future trade shows.
3. Types of Exhibitions: Now, let's talk about
types of exhibition. We can divide
exhibitions according to purpose and
according to spaces. According to purpose, we
can see art exhibitions. This is frequently held
in smaller galleries, as well as larger museums. They display a wide
range of artworks, including booth modern and
classical master works. Art exhibitions give artists a state on which to
separate their ideas, spark discussion,
and exit feelings. Moderators are essential in
choosing the items that will exhibit so that visitors have identified and
memorable experience. Interpretive exhibitions. By providing information in
an appreciable and open way, these exhibitions seek to affirm and involve the audience. Interpretive displays
can focus on a variety of subjects
including science, history, and cultural heritage. They promote this
cushion, investigation, and understanding the frequently used
multimedia components to explain difficult concepts. Museums of natural
history and history. This establishment
organized display that explores the natural world, human history, and
cultural heritage. Among other things, visitors
can learn about fils and ecosystems and
historical civilizations. By crossing the gap between
the past and the present, these exhibitions
promote an understanding of our common heritage. Commercially aimed
exhibitions and trade fairs, This is our business
oriented occasions where enterprises can exhibit their goods, inventions,
and services. Trade show helps with
businesses development, market research, and networking. These exhibits which range from fashion trade displays to
expose on cutting edge, technology, promote
economic progress. Community engagement
and education. Exhibitions give people in the community a chance
to get together, educate themselves and talk
about scientificent issues. They honor human agility, accomplishment, and
cultural variety. Events such as
international art fairs and local history exhibitions
enhance our lives. Remember that
exhibitions are not just found in
physical locations. There are also virtual
exhibitions that provide visitors to explore carefully,
choose information. Enter an exhibition, the necks time and immerse
yourself in the ideas, Ts and wonder it has to offer. Now, let's talk about
booths according to spaces or s or corridors. Inline exhibits. In line booths, it's
trade show booth that is located in a straight line alongside number
of other booths. Each individual in line
poth the l will have only one side open to
the or to the corridor, except for corner
poth. Corner exhibits. It's look like L ship, the corner show exhibits
are limited to one side. Here you can see this side or this corner can become on
the left or on the right. It's black two
sides for display, and the third type is
peninsular exhibits. Here, we can see there's
three sides are accessible to s and the back wall can only
hold to close exhibitors. My favorite type is
Island exhibits. Island exhibits,
Isles surrounded island exhibits on all sides. It's open from all sides. You can make backdrop ball
or you don't need it. If you don't need it, you can make it open from all sides. It's my favorite because
it give you a comfortable or feel free to go in your
imagination and your design. There's no wall,
control your thinking. Now let's talk about materials. How to select the right material to build your trade show booth. It's time to start getting
suppliers to assemble your trade show booth once you
have finished your design. Or as I think if you
are the supplier, you have to know there's more materials in
booth manufacture. Even if you are the
designer or the supplier, you need to know
these materials, the available
materials in market. It's different according
to the country that your booth will install it or will make the fabrication
or the manufacture net. The material, it's
sometimes available, different materials
in every country. But there's major
materials like alumonium, steel, metal paint wood,
laminate, acrylic, and many types of fabrics
and lights are just a few of the materials that are utilized in manufacturing
and fabrication. If you are designer or you are supplier
or working factory, you need to take idea about this material or the available
material in your market. When selecting the raw
materials to belt your booth, there are a lot of elements and variables to
take into account. If you're not sure where to
begin, listen that carefully. With the exception of
museums and round galleries, most cases don't use sustainable materials
because they require days or
weeks to complete. Basic material for
booth construction. Here you can see the following
materials should be used first when constructing
trad booth. Woo. It's our hero, F walls, tabletops, and counters,
and booth skeletons, even. Metal. Offers an elegant
minimalist appearance together with
structural strength. There is more and more of construction systems in
the site, for example, 12 and six and 12 plus, and others, we will discard
them later in the scores. Hard plastic, fits
a variety of parts. You can use it for counters, you can use it in some walls, you can use it in display on it. Fabric used for banners, walls, and even light fixtures
in some cases. So lie need for trot booth. Think about the
kind of booth you want to have before deciding which raw material are
appropriate for it. An line or portable booths, peninsula or split
island booths, island or two story booths. From there you may begin
building the framework. Tabletops and walls of your booth using symple
materials like wood, metal, hard plastic, and fabric. Now, for a really exciting part, incorporating design
components like flooring, lighting, graphics,
and technology. Here are some pointers
keep in mind. Graphics. Create
visually striking images that are true to your
plants messaging, easy to read and
visually appealing. Flooring, think about what kind of flooring will work best for you and how it will
improve your guest experience. Don't forget sometimes you need ramp or wheelchair
or something like that. Keep this in mind when
you work in design. Technology, to better highlight your good and service
at AV equipment, like charging
stations, bad stands, screens, and other finishing
touches to your booth.
4. Booths Constructions Systems: Before I talking about the exhibition
construction systems, this is simple course. We will not talk all
information about every system. But here in this
beautiful website, the Mero system Company. This is not bit advertising,
this is not promotion. But they one of the
most leading companies in this industry, and they develop most
of these systems. If you have time
and you want to go deep into construction
systems and no more, please take a look
on this website, Mirror E. Here you can
find floor systems, and construction systems
and exhibit systems. That's what we tourist it about. Exhibit systems. Here you can see this systems, for example, ad systems and
M 12 and M six systems, and M 12, tube not system and Right plus and
aluminium profile system, avant w for D wave, Light PM and floor. We will take simple information about each system
of these systems. But if you want to go deep, you can it each one
of them and see here more information
about these systems with images and
with more details. If I back again here,
On the downloads part. You can find here PDFs
contain more technical data. It's very, very helpful
and very important. You can see more technical
data about M 12 and M 12 plus and eight systems and avant and for these systems
and that systems and so on. I will attach some box. I attach tin box with
this course SpDF box. You will find most
of the box from this website here. It's free. You can download it
from the website or you can download
it from the course. So please take a look here. In this website. It's helpful and
here you can see even some points that we will not discuss to SF
time in this course. You can go deep
here for example, here exhibition
displays tit online, and the Boba displays You
can take a look here and the display on it that used
in booths and xfcient. Here it's def to endure and outdoor displays and
even brochure racks here you can see the rugs that we can use
to save brochures and's contain everything about this industry in one place. Take a look and you will enjoy
trip here in this website. Let's start talking
about the first one. R eight alumium profile system. Here we can see it. R eight aluminium system. It says a classical
aluminium system for fair and building. The compatibility with
the other system lines of MR Form program, increase the range of
application additionally. Here you can see it's
contained eight holes here, and it connect together with the parts and
with large sheets. Of course, this
will be long here, with long sheets, and
can bild large walls. This was used as classical
and the old pud exhibition, and it's still used
in some cases. Here we can see some
examples of how it can be used to
bil this walls here. Here it's used for even
build this shelves, and here you can see how it's
used to build the ceiling, this walls, and here too. It's good for large
walls and don't have more components or
more details and inside it, it's easy to install as symbol booths or
exhibition with it, don't have more
organic shapes or more details, wide walls. It's good for this usage. But if you decide to or you have organic
shapes or some details, You need more control. You will need to use another systems like what
we will talk about it. And there's another type it's
developed from the R eight. It's R eight plus. It's used the same technique, but with different chips here, if you take a look in this. Of course, all these
images will be attached because of
course, you can find it. Here you can see how many, this is like sections. It's different ships. I old one, you can find only
one or two shapes. Here you can see
various in R plus. This is used for larger spaces with elegance and clear shapes. The large format
profile of R eight plus become a highlight in the exhibition
and fair building. The actual secret of the profile series
lies in its cores. This is based on the geometry of the eight cores support
of the R eight program. Now let's talk about one of the most famous systems
and the most usage wallet. It's M 12 tube and node systems. This system is based on two
elements, tube and nodes. Here, we can see
how it's look like. The rerelation between
tubes and nodes here. The nodes work as joints. Connect tubes together to form any shape that
you can imagine. Here we can see some examples. It's one of the most
visitle exhibition systems, one of its characteristics
in the imitation of structural shapes
prevailing in nature. Construction system M 12 is a standardized construction unit consisting of manufacturer, modular bars of assembly of
self suborting frameworks, two dimensional and
space frame structures. Forms based frames mean
creative design using geometric figures, octahedron,
tetrahedron, cube, and diagonal sections of cube by adding the same or different
geometric figures, corruption, self supporting
and solid frameworks. Here we can see how that used to build this frame
for this banners. Here we can see how they used the Nude and tubes
to make frameworks. By adding the same or
different geometric figures, your op tan of supporting
slid frameworks, baneling various
materials, give plenty of scope for attractive
architectural designs in variety of areas. Stands and display
for exhibitions, trade show, and public shows, advertising, towers, decoration, for
film and TV studios and wonder dressing
and material design. Here we can see
different usage of M 12, even here for
lighting structure. Here, they use it for
building counters, something like this doom light. And here, that's what we
call about organic designs. Here you can see this too. Here you can see how the
system look like together, and here for
different reboers for exterior advertising or for internal booths and exhibitions. Here for example, it's used
for light systems to hang it. So the MR form
construction system, and 12 is composed of
only two elements, as we say, the node and tube. As their consistency
and design are based on the structural
laws of nature, which have been proved over millions of years and the composition of
organism and crystals. According to this
basic and tal laws, the lengths of the MR
form tube growth and geometrical progression by
the factor cube root of two. The law of growth of
MR tube therefore corresponds to the
law of growth for many natural
construction elements. After that, they
develop another type. It's like born from this 12. It's called M 12 plus. It's contained like More colorful and more
materials like you can use it without needing to make paints or make covering for the
nodes and the tubes. Here you can see how it's become colorful in this M 12 plus. Under this premise, the construction
system 12 was examined with regard to the
optimal concurrences of style and functionality. The new mirror
rental systems are available in al
colors as you can see here and texture paints as well as wood finishing
as we can see here. Color concepts can be
continuously released, storage capabilities and costs
can be reduced, of course. You can save more money. You must spend in painting and in cladding
and in covering. You just can use them 12 plus directly with its
beautiful bin here. The ongoing process of
development based on this theory, is the best way to combine
beauty and utility with investigate in relation
to the construction system, M 12, and it's very helpful. You hire a system that
suits your demands and customize it to the
color of your choice. Businesses frequently
update their cbd design, custom coloring is necessary
for promotional initiatives. A wood finish ture paints. As we see in our
previous images here. You can see this wood finishes or the picture paints here, and colors are all available for the new
mirror rental system. It's possible to continuously release colored conceptions, save costs, and increase
storage capacity. Let's talk about
the M sex system. Here we can take a how
this system look like. This system was developed to
pelt counters, furniture. According to Mos, the
developer of the system, the its makes for elegant complexly
constructed furniture, shelves, and counters. They created the new MS systems visually for these applications, visually compatible with
the M 12 plus system and providing all of the
MR Nods benefits despite its smaller size. Look like integrated
systems together. Here you can see, for example, and the six system details. You can see this counters here and all this. You can see here M six, the cable here
pressing in set of diagonal tube to stabilize
rectangular or square field. Here, for example, we can see sober flat light box with
depth of only ten millimeter. Here, you can see this
groove profile for M six, for mounting banos
with 4 millimeters. Here you can see it's
available in all al colors. Here it can use to build like glass boxes with groove
profile, M six, aluminium. Now let's talk about
that panic wall system. Here we can see the
advantage wall systems. The console system technology
creates the appearance of conventionally
manufactured wall solutions. Ease and speed and assembly. This is the main
feature of advantage. The service finish is a fine b structure
with fire protection. Here we can see how it's look
like, how it's beautiful. Here on the Mor website, we can see some
more functions and more details about the
avantiqull system. Here you can see how it's the connecting cube and
fix the security sparing, something like this,
and here it's fit the neck wall panels
are easy to fit it. And here horizontal
and vertical cables and creative profile. You can take a look in the website on all
these details here. You can see how the
advantage the advent light, Connection advantage and
advantage light here here too. Here you can see the gallery. It's the same photos
that we watch here. This is how the advantage
wall looks like. I think it's beautiful. It's good for larger
spaces and large walls. Now it's the time to talk about 40 walls and
double deck system. This in most cases, they use to build
large rules and to build double deck or second
floor for p or exhibition. It's one of the most famous construction systems
for this purpose. Here you can see how it's used on walls and in
this double deck. The four D system consists of interchangeable
and re components. The stability of
the construction is what set the four
d system apart. Accordance with the
modular principles, the four d system consists of interchangeable reusable
modular components. The four dot bearing graders
is based on the idea to release double
de fare stands with a small amount of
construction bars. We can see how it's look
like very symble here. So a type approval is regularly supplied
with the material, simplifying the
approval producer on the various fair grounds. You can see here it's
looked like beautiful, and it's looked like strong for double d Here in the systems
in the four D system, you can see the four
de cladding system. It can be claddy by means of glass fittings or
any other materials. They can take glass
bel of up for example 12 millimeters
thickness, like these shapes here. It's like a frosted
glass here or acrylic. It can take any other
material like wood, acrylic, glass, plastic, so on. In the 40 system two, we have girders, it's
used for hanging. The 40 girders subliment
program in the area of selling. They can take a high loads and bridge large spans
without supports. For example, let's take a
look here in the girders, like this one here. Here you can see how it can hold this amount of ceiling
without needing any support. You can see this
girders two here. This can hold life pictures, for example, or signs, or any other elements, logos, banners, all these things
can hold by girders. What we have else here. We have plus system. Here we can see
light lit panels. Mor lid panels require only list transportation
and storage volume. It's just like the
graphic materials are rollable are designed for
minimum construction depth. It's like four millimeter
for advantage walls and 80 millimeter for R
eight plus and M 12 plus. Each type of
construction system. It's come in
different thickness. For each system. For each construction system, we can use different
lit system thickness. For example, at
the 15 millimeter for Atlantic Wall systems and the 80 millimeters for
R eight plus and M 12 plus. Here, for example, we can
see this graphics receives optimum aluminium with Abroks 4,900 lumination
per square meters. Mirror lid panels are
modular in width and height, thereby enabling
flexible adaption of the light boxes to specific
existing project relates. Here we can see how this
lid profile look like and how it contain
the light inside it. Here the effects of this
counter, you can see here, and here we can
see our lit system clearly and on this
screen two. Okay. Now let's talk about the floor. The MR Form exhibition floor. Here we can see some
examples of this floor. The M Form exhibition floor is conceived for the use at
fairs and exhibitions. It's designed for
at timber use of co for days or weeks,
something like that. It's fast assembly
as everything in this and fast assembly too and the multiple reusability of the construction parts. Here you can see how
it's used. This floor. Sometimes it's manufactured
from cladding or wood or hard plastic banels. You can see here,
contain some lidlit, and here it's have
ram for wheelchairs. Lidlit system inside it. Here we can see how it's
built or the elements of it, we can see this section
and this hard legs and the HDF or the
MDF tiles here. Finally, we can see
this here is the carbt, or the final layer
here from carb or textile or any
other material. We can see here how it
look like with this ramp. Here's some details. This image, explain some details here. T s from the pages
of exhibition floor, pedestrial, stringer
and floor panel. Here we can see the cutout, or lamps are possible
in the systems. I think here we
finish everything. We talk about all
these elements, and we finish
construction systems. Let's jump to the next
part on this course.
5. Important Questions: Cost, Shipping, Employes --Work Steps and how to start?: The practical matters
of what to do after the show must
then be planned, including how simple
it will be to dissemble and clean
your booth and where to keep it
until the next show. Here are sport
questions actually. How much will it cost to create the size and
type of booth you want? In general larger pushes usually
provide a bigger effect. But in order to stand stand out, they might need a
premium trade show area, which usually comes at a
premium cost, of course. Consider whether pay
this extra money is actually necessary to have a bitter overall experience. How are you going to store
and move your pooth? You may need to locate a shipping container
or create with a specific ship for
shipment depending on the size and
design of your pooth. The price of locating a storage facilities that
can hold your poth and any additional items you
choose to keep it in storgm between t also
be taken into account. What are shipping
fees and what effect do they have on the
price of your T booth? Considerations. For
shipping, handling, and other factors to consider. Even before construction starts, there are a number of critical things to
think about while swimming and moving your to booth from one
location to another. Make the decision
to ship your booth in shipping containers or specially designed
containers fast. Keeping in mind which option, what work is for your budget. The process of moving
your booth supplies from the exhibits floor to your
booth area is called rage, and it can be expensive based on the number of
components you need. Don't forget to
include grade frees whenever you make a budget
avoid unexpected expenses. How many employees are
required to run your booth? Consider the number of stuff you were required to
run your booth and account for their attendance in your overall
trade show budget. So give an accurate
figure of how much money you will need to spend for a
good trade show experience. Make sure to budget for
every possible expense. Let's start with the
practical parts. O steps. First get clear brief. A brief will contain all the
details that you will need. So as your brief contains
more information, your work will be faster around without more revisions
or mistakes. In general, it must contain
some of these details, for example, L launch
date and deadline. Location details like
exhibition location, plan a, size, height. The type of boots, is it
island or Patro or shave or two sides or double
deck technical details? Is it allowed to use
hanging banners or screens or drange points or
something like this? You need to know these
technical details. Digital need to save
water or drang resources? Or the visitors, will
use your both drang or water resources or there's like a general point for all people
or all visitors to use. If you have a small booth, like mine square meters
or something like that. Maybe sometimes you
will not need to make or to save water
or drang resources. The visitors will use the general toilets
or these things. Electric or power points. It's the same it's connecting
with the other point. Did you will need to save
electric or PowerPoints or like to use in your
counters or the things? Of course, is it suspensable
about the fare or the hole? And how they will save
electricity for you. But here I talk about
like power points. Did you need to save like
power did you use laptops, for example, or screens, did you your product itself,
something like digital. So you need more
points for electricity or more power points you need to play your screens or to play your
laptops and iPhones, for example, or mobile phones, if your products,
something like this. Promotion needs as screen
printing acceptable panels. You need to know the
configuration or the standard they need or they accept and
the promotion needs, like for example, the
printing in general, it's like 72 pix up in, so this is acceptable
as quality or no. You need to use videos
in two K or four K, or So you need to know lit
in information as you can. Maybe all not information. It's not available in this step, but as I say, as you can. How many expected
exhibitors are visitors? You have to ask your client, what is the expectations
for visitors in his field, for example, Ralsttic divisions, they receive more visitors
and technology exhibits they receive more
exhibitors too. But in some types of
fields, like, for example, scientific or chemical or
something very specific, you will not receive more clients or more
visitors in your booth. You keep in mind, give your client question how many visitors he expect
to come to your exhibit. So this will help you to think about the log area
and the meeting room and like the entrance
and the counters, and more elements are
related to this point. The table will need special
needs, for example, VIP or meeting room, seminar room, VR room. As we say, if you produce technology service or
technology product, you will need VR room for virtual reality or seminar room, for example, if this
is like a car sto, like if you make
something for BMW or Mercedes or other company. Maybe you will need simulator
experience for driving. If you make it for technology, maybe you will need via room. If you make it for
something scientific, maybe you will
need seminar room. If you make it like
your target audience or your target clients
like VIP persons, maybe you will need
VIP or meeting room, like huge industrial booths. Did some moderators
or organizers have any conditions for materials,
lightings, floors, if there's conditions
or terms you have to know in this step before you're starting in design process. Visual identity for your client, you will ask your
client to give you his visual identity
like logo, color, theme, graphics, or images, if you have, and if you have videos to to
play on screens. Here we can see this
brief examples. It's not include all
the information, but it's like template. You can use, you can develop it. You can build on it to
know the steps here. Let's see what it's contained. Here you can see the sales name, design on name and company name. And here's a deadline that they mention the maximum height. The categories the main color. You he say it's red and white. The floor material, HDF, type of material type of food,
manufacture wood actually. Double deck. Did he will
need like double deck? No. He just need one floor. And here we can see
the type of booth. Is it left or right or island
or up or back drop ble. And here we can see
some extra information like cut counter information
displayed meeting room. He need meeting room, he need VIV room. He need locus lighting, he need storage room. Furniture here, we can see he have or he need five tables, 15 chairs, and he need sofa. This is just assemble
or template. You can make your own
or you can use this and develop it to cover all the information
that we talk about. Design process. Your
target audience will be attracted
to your booth and learn more about your company if you employ e catching
emission sans. As soon as they are
familiar with your brand, they will interact
with it right away. This close connection
will help you better understand your audience
and their needs. How's the design process step? As a designer specify and describes the elements you
will need in your design. For example, we can write like menu of things that you
will need in your design. I will need two tables,
three counters, the 20 chairs, and I
will need banners, I will need V IB room. And this Va room will contain meeting table and tin chairs. So you need to write this, just make a menu and keep it in your eyes and in your mind. So when you work on design process, don't forget anything. Start working on the main
layout and dispute elements. After you write it, so
you need to start working on the main layout and distributor elements like
the main building or block, meeting area, aisles
or corridors, activity area, sitting area. You can use autocad or sketch up or any other
software you'll prefer or hand sketch to do to do
this step with dimensions. It's important to make
it with dimensions. Try to find citable
concept for your design. Keep in mind logo and color theme and visual
identity in this step. You can use references
or visual feed and AI websites to
help you in this step. It's very important.
Now AI websites give you very clear and a
very close experience. You just need to describe using some words or some
pictures about your idea, and it will give you a variation
of ideas that can help you to find your
citable concept. Using the CAD file that
you prepared before start modeling the mean
block without fol details. Start from out to using three Max or any other CD
software you'll prepare. Maybe MSD, pleder, or
any other software. Here in this step. You will invert your CAD
file to your CD software. I starting with huge blocks. You don't need in this step
to start with details. Just the blocks, here the
main building, for example, here will be the chairs with this dimensions as
it be in autoga. Here's will be counters. Maybe you can put like box
or something like that. I refer to counters. So it's just you build blocks in your scene to help you or imagine how it will be and how the traffic will
be in your both before, go deep in more details. Once you finish the main block, now try to add more details. Add your extra blocks, furniture, counters,
banners, screen, planets. In this step, you can use
your pre models library, add lighting and
materials and cameras. We will use V ray to add light and materials
and cameras in systep. You can of course use any
software that you like. The whole system or the method
in this design process. It's one. So you can use any
software that you got in it. But we will use in this step lighting and
maters and cameras, we will use V ray. Render settings and take shots, preparing cameras and prepare the right range of
settings to save range of time and to
get high quality shots. So we will layer together
how to do this in this step. Drawings. Instead, you need to produce drawings
like floor plan, furniture plan,
elevations, and facets, electricity and ring drawings. So these drawings will help in manufacture process
with dimensions, of course. A project
presentation. You can make a presentation for your project as
PDF or as a video, if you will make like animation. So we will learn all the
steps in our example, how we will learn from starting from
getting our client proof, and then moving to CAD and three MAX and prepare
vendor materials, and all sips arriving to
our project presentation. Shot post production and add
extra elements like people, planet sticks
details, and Zoom in some areas, and add description. All the things will add
post production process. And we will need to give materials and construction
recommendations. Your client will
expect you give him some recommendations about materials and
construction systems. So you can tell him which construction systems from the
pve that we talked before. He can use to help him to built a good construction
for m boos and which materials that he can use to
bild every part in his boos. BOC pll of quantity. You will need to give
your client bell of quantity So it will
help him to, like, specify or to know the expected
costs for every element, and it will give him
like a clear idea, so he can make him quotsan, and he thinks about prices. So in this point, you will tell him how
many chairs he will need, how many counters, how
many carpets, floor, how many plastic,
how many fabric, how many screens he will need, and the description of the
things like the qualifications or clear description
for each element. In our example, we will
discuss all these steps, starting from getting
our client brief to the final presentation
and POQ of our project. So keep focus, and let's
start our design process.
6. Practical Part: Medica Dusseldorf Case Study & Start working in BMW booth Plan: Hello, guys. Let's start
our design process. In this practical two examples. One of them, it's
like case study, the steps and see how we
proceed with this design. As a second example, we will start from scratch
from getting our client. Let's start with taking
a look on this design, was called Medica
in Germany in 2018. Let's take a look on
the final render here. I made this was my team, I'm Graphic solution Company. Here we can see we
made three options, different options
for different areas or different spaces. Here it's like the middle 16. And here is the smallest one, it's 12 square meter. Let's take a look how
we start this walk. I will take a look
here in the BBT. This is a presentation
of the work. The work is called
Medica division. I was in Germany since 2018. Here we can see the table of contents, locations and areas. It was not only one booth. It's different spaces. This is a good example, so you can learn how to extend your booth if
something developed or the company needs
the same booth in different spaces or they have different partitions
and different holes. So I think it's a good
example for this. Okay. Here locations areas. Here you can see
hole number three. It's seven by six meter. Here you can see a su plan. Your client must send you
something like this. Here. This is our area, the Egyptian branch or the
Egyptian booth for Medica. Here you can see
some information, like your stand number here. You can see deadlines
or the time. You can see the name of the event and the
name of exhibitor. Here, let's make
something clear. You can see where is the
corridors or aisles, and maybe where is the
doors and entrance. So this help you to know where is your
front of your booth, W is how you can
display your products. This is important to
get a plan like this. Here, you can see in this
plan some extra details. Here, we can see, it's seven
and six is 48 square meter, two parts, which H one
is seven and three. So here you can see
some details like this. Like fire alarm
and fixing point. Here you can see
the maximum load. For the hanging, if you have banner or truss hanging
from the ceiling. They tell you the maximum
load is 50 kilogram. You can see more
technical details here. Your client almost sent
you something like this. Maybe in some cases, they don't send
all these details. Some clients sent such thing. But if we talk about
something professional, you have to ask your
client about pref once all these details plus the details that we
talked about before. Here we can see the other hole. It's 18 square meter. Here we can see in this
case, it's not island. It's L shape. You can
see here, it's L shape. Your visitors can
come from here, from here, from here, from here, but they cannot come from the site or the site. As the plan is very
important to help you imagine how your
poth will look like. Here you can see,
there's aisle here. And here in the both
inside the booth itself, they tell you they
have like aisle here, or they need something
don't close this area here. Here you can see the entrance, so you can imagine the
flow of your visitors. You're very close to
the main door here. So it's important to
expect more visitors for your poth because you're in the entrance and you
in island space. So this is very
important. Keep in mind. Okay. Now let's go to the concept application
on different areas. Here Concept one. You can see the area
it's 9-12 square meter. Here we can see like floor plan, meeting table with
chairs for chairs here and big display unit
and here in shelves and posters and loable counter here and basket and
co hanger details. We can see it in our design. Can see here's a counter, and this is a display. It's like transparence
display shelves here and here's shelves too. Here we can see
our meeting tables for chairs, the cotanger. We can see in the neckst slide, I think, sts writ on it. Yeah. Here we can see all
the details, writing here. Even the details, for
example, the shelf, how the lungs and the
depth of the shelves and here for example, this is a S D logo, not printed. We can see some details here. Here we can see or we can read some technical
information like light system provided through 250 s on wall blah, blah, blah. So we can add some technical
details in our PVT. Here we can see another
option of our design. It's the same concept. But with bigger area, here we can see it's
six and three meter. Here we have instead
of one meeting table. We have two meeting table, and we have two
big display units. We can see them here
in our three shot. And here, of course,
the details. And here the biggest one. The biggest area, it's
20 1 square meter. We can see here three display
units and two tables. Maybe we can increase
one here to. Once we finish this concept, we can if we have
another concept, we can start review our concept
to in our presentation. It's something
different, not much, but we have the same
requirements like the meeting table and the
display on it and the counter. But with a different here, we change the display on it. We keep the same
meeting table and we the counter in the same place. We don't make more changes
according to our client needs. And here, of course, we make it for the same concept for the different spaces
that we have here. It's bigger. The next slides contain the same idea with
different spaces. Just to save time, we take a
look on how this work done. Okay. Now we finish our
case study for this design. Let's start now in our
second example from scratch. Okay. Now let's start working in
our design from scratch. It's for PM W proof, and here we can take
a look in our brief. It's a template written by me, and I send it to the client, and I received this response. For example, here, you can
see the vers and details. Of course, you will
read it if you get a brief but here
just to save time. We can see the design starting in here we can see the date
and the deadline here, and we can see that I mentioned. For the length and the depth and here we can see
the maximum height. It's acceptable maximum height. And here we can see
the main colors, white black, of
course, from BMW Logo. Here we can see the floor. It's from HDF and double deck, he need double deck. And I send him just
both his styles and he make a check
on the island. And of course, he must send
me a plan like floor plan or a plan as we see in
our Medicare example. Here we can see
the post details. The client want a design
place for presentation, and he need lounge, of course, so far, something like that, and he need driving simulator. This is something
special because this is a booth for cars. He need driving simulator. The client wanted an eye
catching suit as the purpose of the pavilion is to display the new companies products of new electric cars for marketing. Okay. Here, we take
some like keywords. We know he needs this
for electric cars. So we need something elegant, something modern,
something electric design. So maybe have some light lines. So you try to catch some keywords from
your client respond. It's help you to get a good concept close
to your client needs. Here we can see some
extra information. He need light screens, and he need touch screen and he need counter information and display stand and meeting table, of course, and V IBR room and lighting logo and
the storage room. And here logo and visual
Identity attach it, yes. He sent them the logo of BMW. So here the furniture. One furniture here. We need tables, 15 chairs, and he need
sofa for the lounge. So this is important
information that we get here from our client brief. Okay, let's start
with the second step. Here we have Ilan. I don't have the plan
from client yet, but We will work on our design now because
this is island design. If it's L ship, something
like this or like this, maybe I will need to wait the floor plan
from the hole itself. So I can where is the
direction of my booth. But for now, I can work
on this area here. It's open from all sides. Of course, the floor plan from the hole will help you to
know where is the doors or where is the other islands
and the other exhibitors. Things. But we can start
working on this case. Let's start working
on our design. I will go to Aged. After we read our prief, we can now start working
like specify our needs. Here, we can see the dimensions, it's 16 in line square meter. Let's draw it. 16. Just to check something here. My units. Okay, 16 and this part here four line. And here's 100, the same here. And this. Let's give this
dimension line different color. We will add it to another layer here for dimensions I prepared. And we can add another
dimension here. So this is our plan. Let's start to think about all the elements
that our client need. He first, this is double ****. So we need to make
two copies of this. Let's imagine this
is a ground floor and this is a double deck. For the imagine
floor. Of course, the cars, it's better to
stay on the ground floor. The second or the deck floor, it will be like for VIP room or meeting room, and these things. Here we can start with
this ground floor. We can make counter for example. Let's use rectangle,
in for counter. For example, 1 meter, and 70. Such thing here. Maybe we can but it here. Just re imagine.
You can do this. If you're good in
drawing sketches, you can use this to draw
before starting an. But actually, I'm not
very good in sketches, so I'm going to auto directly to imagine
and maybe I change some things later or maybe I change something in
modeling process. It's computer, so you can
make and delete and change. Everything is flexible. Here I make two info counters for the people when
they come, for example. I will consider this site here. It's like backdrop. Here we can add For example, We can start this year. L et's consider this like a car. Of course, I have cars
in my library here, but we just try to
imagine the alpines. I copy this. He need
to display three c. So I will add and this. Okay. Let's take them,
something like that. Of course, we can
rotate this a little. Let's face this side here and but we can do
this and three. And here, we can make light
stands Maybe circular stands. Try to imagine. We
can make this on the other side by making mirror. And here we can, for example, line here and start. Let's make our stairs here. And I go 3 meters here, and then I will start my stairs. The stairs here have to be with something
standard for stairs. Here, maybe I will need
to make this ground floor 2.5 meter for the height, and I will keep the
second or double d two and 5 meters two. Here for two and five, maybe I will need I can calculate the stairs
that I will need. Every stair, the height
for every stair and standard measurement,
it's 15 meters. If we calculate this here, We need about 16 stairs. Okay. Here, we have one, two,
three, four, five. Or something like this. And here, we can add this area starting
from here to the end. This will be our room
and the IP room. And here, we can add, for example, here to front. And here we can add our simulator
experience, for example. As I say, it's just imagination, so we can change
everything later in our modeling process and
in our getting concept. We here try to
distribute our elements. Here, if we this is
our ground floor, we can take this copy, but put this here. The right lay. Okay. I will take this stairs. Puppy. Here for the ground floor. And I will draw a line here. And I will make offset
for, like, f meters. Such things like
this. And I will make line here and trim this. Okay. Now we need to
make corridor here. And here I will extend
this to corridor. And now I can divide
My spaces here. We can start with the VIP room. We can make it
something like this. And then the meeting room, need to be bigger because
it's contained meeting table, so we can make it 300. We don't make conditions
for the spaces, so we can work in convertible and we
can make our storage. We can write everything here like the storage and
this meeting room, and this is VIP room, and here we can
use some planets. We can use this side here. Extended to this part to make like screens or
something like that. That's why I make
my corridor here. Maybe I can make it here, will give us a good look, but here I need to use this
for large screens f B W logo. Of course, we have to take care of the flow of our visitors cos. We can take something like this, and we can take this here. Such thing like this. Here at least we
have something for a primary idea or primary imagination for our
elements, where it should be. Let's jump to our next step. Let's take this drawings
to three D max.
7. Modeling BMW Booth Part 01: L et's take this
drawings to three max. Jump to three max here, and I will port the drawings. I just need to check here
my units before porting. I go to unit setup. It's an meters as autocad, and here one unit equal 1 meter. Let's port file,
inert and merge, and here we can
see our drawings. We can see this window here. We have to be sure about
it should be layer, and we can check
for the matters. Incoming five units,
it's in centimeters, of course, as our
three max settings. If it's millimeters or
something like that, you can make scale
and change this. But here it's good. Okay. I looked from the top now, res G to hide M gate. Here we have s, very, very simple imagination
for our elements. Now we will keep this. I will save this as three
Mx file and we'll jump to s about our project concept. S now. Now let's jump to Boga. Here I make fast search. Let's delete this. PN Booth. Just to take idea how
PNW Booth is look like. Okay. I can check
the things here. We can not that they care
much about showing them logo. We can see it's
very big and it's lighted in most of
these designs here. I it's huge here and
it's shows clear vision. We can save some
of these images. And I will make a collection. I will stop the record now and collect collection of this. Okay. Here I make
a collection of some reference images
I did from Google. To imagine how the
direction will go on. Here we can see the
modernism of design. Of course, it's electric car, so it's very elegant, very symbol and modern and fol of flights
at the same time. They focus, of course, as we say about
showing them Logo. Every place here we
can see it's clear. We can see the light the light beam and it looks very modern, and here too, very
clean, very minimalized. The logo very clear. The same. Here we can see it's
double deck as our design. Here we can see meeting room
or VIP rooms from glass. We can take ideas from this. Maybe we can use glass, we can make screens here,
something like that. We can use the sit to show
a logo or to add screens. We just use this reference to see where is our client
erection and the things that he prefer and to help us in our brainstorm
and get our concept. Here we can see the screens and the speakers,
something like that. Here you get the idea about
this part here this ramp. You don't need to
cut edge sides. You need something
like Ram for the cars. And here we can see the
logo in everywhere. Okay. Now we can go to AI to help us image give us
more ideas for example. If I go to Bing
and Covid creator, you can use any
other tools for AI. But here, if I write
something like B and W, both contain ect. Or okay. Contain modern cars with screens. And touch screens. And bubble with blue and white and black
colors, realistic. Let's see what we can get here. Okay. Here's give us something not very
close to what we need. Let's trike it. I think
he add this type of car because we add double deck. I think it's imagine this is
like the double deck pus. But here we can see
this touchpad and this beautiful modern stage here for our car
and this screens. We can maybe try another here. Let's delete double decker. And I will delete the colors. Okay. Here we start to see
something beautiful. Here's the stand and
this huge screen and this sign here is the logo. Okay. Every time you type
something different here, you get different revel. As we say, we will start from out to n and from
symbol to complex. Here, I will look from
the top and let's box. I will press from a
keyboard to snap, and I will draw
something like this. And I will make the height. Ten, something like this. And I will use the
cylinders, for example, the radius will be such thing like this
and I will be maybe 20. Okay. Let's look
from perspective. And I will make this smooth, match by increasing size. And I will take a
such thing like this. Okay. And I have
another one here. Let's make it instance
and if I breath. And here. We can put our simulator. Let's make this copy because
we need this smaller 100. Now we can add something
here like district angles. L et's from the top
and press here. Let's make it grounded. Something like this. And I will add extrude modifier to give it sign or height. I think it's 15 in height
here so I can make this here. I fix it, and I will increase it in 15, something like that. Here I have three. Let's tick one here. Of
course, it's instance. Recording the
screen some L. Now, let's just start
building our stair. You can a way. Increase it all barometers
and let me review. I will increase this here. We need it in y direction. So let's increase it with 13. And I will increase the height
in the direction with 15. I need to increase the height of the stair itself
to 15 instead of ten. Okay Let's press here. We need one, two,
three, four, five, six, seven, eight, nine, ten stairs. Okay. I will press ok. And of course,
it's reference copies. So when I increase the
height 215, it's increase. Something like this.
Now I will take all this let's
look from the top. Here, I need one, two,
three, four, five, six. I will take another one here. And make it of the innocence. And I will take it in z
direction with 15 centimeters. I will lose my snap to make it here and convert it to poly. I will look from
the top and catch the tics here and
make something it. I think this is okay. I will check something here. I think this stairs bigger
than my other stairs. So I will rotate my stairs here. I press right to click here to in the great
and snap settings, and I will make my
angle 90 degree. And I will take this here. Yes, I imagine this is
bigger than my stairs, so I will take this here. And I will catch this just to keep my
stairs on the same side. I think the such thing. And here we can take all this. Take them to this. It's not very important here because this
plane fits are larger than my real stairs
because I'll use this plan as to help me
in putting my elements. But that's not mean I have
to do everything like this. It's just like guidelines. I will catch this here and hide it with ing. Let's look from top here. I need one, two, three, 45. Let's use array again. S all parameters and review and I will
increase in a minus here. So it's mi. We just need or six pieces like this because it's
counts one from there. We have five and is one, 61. Of course, here, it's
instance and in our height, we will make it 15 we have
such things like this. Okay. Now let's start
building our walls at box. That will be 2 meters and
a half, 250 cent meters. Looks good. I will make
the ins of this wall tens. I will make it such
thing like this here. We can our reference here. Let's drag it a little.
Here it's good. And here we need to
make a tire with 250 centimeters in the
direction, Let's by here. Don't forget to a press
this button again. Let's give you freeze for
the previous dimensions. Here I will increase the
height of this to 500. Now we have the
same height here, and I can look from
top here and row looks for such thing. Let's make it then
something like this. And let's make it I look
from the side here, actually, and using
my snap to do this. I will convert this to Polly. Let's drag this
with our snap to. I snap it with this sir. Let's increase
this 5 centimeters to be equal with my sir height. I will increase this
fives will be this. And I will convert
this to a two. And here I can crack this
and align it here with this. Now I can take a copy of this. And let's rotate it. Of course, it's
copy, not instance. I will rotate it nine degree. And I will use my snap It it in the b direction. Something like this,
and I will use this to. Now I will drag the whole wall. I need to use this wall
here to divide my spaces. If I back to my, I can see
the dimensions of the s here. This is 400 And this is 600. Let's jump back to three max. Now I will catch this wall and press control V. I don't press control
C because control C, we'll add camera to your C, but here I press control V, we'll start my
lone options here. Let's make it in
sense of problem. I will drag it in
the minus hen 400. I will press control V again. And instance and I will
drag it with six -600, something like that, and
now sells a story here. Here we do build our corridor. Let's take this here. Tk and make it by, and let's drag it to
-100 in y direction. Something like this.
Let's catch this here and make it and catch the ti. And here I will convert
this to to bully. So I will cut the version
between a instance objects. Okay. Let's sketch this here. So we need such thing. I I can delete this. Tv from this covey here, and I will make
it again in minus e. N us 400. We get such thing. Now we have the corridor and we have the AQ room and the meeting room
and the storage here. We will make a door
here and tier and tier and our
corridor looks nice. Here we can use the
spaces here for screens or for PNW logo
of different purposes. Don't forget to press pros
to save your project.
8. Modeling BMW Booth Part 02: Let's handle these
parts here a little. I think now we need to make door here and
the backdrop pole. Let's make box, using
the auto grade. Maybe 200 cm and 450. Let's drag it a
little like this. And we can increase
the thickness or the height grad,
something like that. Now I will draw the commons. I need two commons here. Let's make it 250 the height, and it's maybe 100 good. I will use my snap here
and take another covey and use my snap to make it align with the walls
here or the ceiling. Now, I will catch my bro poll and convert it to tal ol
or add tal ly modifier. Let's catch this edges here. I will isolate it with the
box that I made in seconds, and I will add edges
here using connect. L et's use our snap to
align this and here I will make connection again with one segment and I will
use my snap here. Let's choose this polygons
and using shift and drag to make a bridge here. I delete my book and
here shift drag, so it's makes this nice bridge
with all the right faces. Here I have nice entrance, and now let's work
on these walls. I will catch the
walls here and using connect to make connection
and I will snap it here. This is my VIB room
or lounge room, and here another connection
and use my snap. This is our meeting room. Here I plan to make
this for logo. I will drag my logo here
and part and merge. Here, I will choose all files, so I can see my
Illustrator file here. I tell me there's a problem here when I try to import
my illustrator file. So I will oben it in Illustrator and save it in old version so I can oben it in three
max without any problems. There's different ways
to import such drawings like DWG or the XF or AI files. Here, I'm just save it as AI, but with old version, let's make it f max. We name it f max here. F this menu Illustrator
option here from version, let's choose something old
like trator eight, and Okay. I will back again to three max
and try reembort it again. And here, double
click and embort it as multiple object from levels
p lines and here I get it. I I breath three to
see my wire frame, I can see my logo here. Let's scale it a little. And I will isolate it. And Let's choose this se ppline. We can see it's hard edges. We need to make it smooth edges. We need to define this. But first, we need to attach
this these parts together. Let's make it adaptive mean. It's a the fair enough
vertex to my model, too vert, not to less vertic. I do this process for
all parts in my Lugo. The things are the parts
that need to attach it like B word here, B latter here. We attach its together. Here the wars for example, adaptive, and this one
here adaptive two. Now let's add our
extrude modifier to give it extrusion, and here We can see our extrusion, five B for perspective, and the amount
will be five cmter and copy my modifier and go to the other part and
baste it as instance. But here it's something wrong. I go to vertex and control A
to select all vertex and go to weld with this
0.1 ceter value. Here it we all the
parts that not welded. Now it's okay. I copy the extrude and go
to this part and baste it as an instance here
for these litters, I will increase the litters. Here's this extrusion.
It's not instance, because the litters
it's more extrusion than the frame behind it. Here, I added the same extion
for the liters in instance. Here I can see the same
problem with my M litter, it's an M B litter too. I can choose this
vertex here, Control A, and I will weld it together. Symble value 0.1. It's not make problems, but fix the problem with me. Here I will do the
same L et's select all them and weld and back again and now
everything is fine. Here I have this
frame. It's like line. Need to make outline around it like this struck
here in sir to five. Let's choose it
and make outline. Same outline to give us stroke. Maybe we can use values
here, the digital values. Something like this.
Let's increase it like one can meter and
make extrion to a two. Here, I give it
the same extrusion for the frame itself
or for these parts. Now my Lugo, it looks nice. Just I need a background frame. Let's this circle here, and I will delete
one supple of it. Let's have two supplies.
Let's delete all of them. And we have this cylinder
or the circular shape. Let's change colors just to see how our log
will look like. This is not materials, it's just colors like guide colors. We can imagine the final result. I will choose this
and make it plu, and the liters is white. Of course, we will give
it materials later, but now just to see how
our logo look like. We make it group again. Here we can see our logo. H will rotate it with my snap
line snap or degree snap. Let's tick it here. I will look from
the top and let's drag it in this place here
on the front of my storage. Drag it a little. I will look from front here and
scale it down a little. It looks nice. Maybe I need
to increase the extrusion, but we can do this later, but it looks nice. Let's catch this wall here. I need bart fit to be
screen and bar to be glass. Let's choose this polygons here and give it different IDs. Maybe let's make this three. It's will be our screen. This will be glass, let's make it two, for example. I will choose both of them
and control I to invert my selection and give
all this ID number one. It will be my main material,
the white material. Now I will select
this the screen. Let's make it it. I need to make a frame
symbol frame for my screen. Let's make it it a little. Maybe we can give the frame another material with another ID or give it a ma the same
white material here. Let's choose this and
let's make this three. And my screen now
become number four. Maybe you can change
the f litter. A sell bus and material process when we add multi
sub object material. We don't need to make more
materials for each one. Now, I need to add test here and swall Something like clean
energy or something, it's electrical cars and we
need to add some texts here. I will be good. I look from my front and here
we can write our test. If our client send it, we can use it or if we will write something
from our mind, we can write
something like this. And here we have our BMW font. My client sent it to me. Here it's just example. But your client, if he
have visual identity, especially something
famous like BMW. He sent you a font,
I take it here and paste it in my
control banel fonts. And here if I search
in my phones, I can see B&W here
and I can use it. This is important point to use the logo and the phones as a
color theme for your client. Reflect his visual identity. Here I will add extrusion to my tekt Let's add
extrude modifier, and let's make this
with five maybe or ten. It's to size. Maybe we can add some extra takes or
some glasses here. Maybe I will delete this wall. I need to make this glass. Maybe I will just hide this one. Or let's chose this
and make connection. Here, I need actually two lines. Such thing here. The area
between the two lines, I plan to be here in
glasses. It's okay. Let's hide this wall or
delete it because I will use the same wall and make
extrusion from it. Here. Let's choose this edges two or this polygons and shift drag shift with my left mouse or better if we
choose this edge, let's make it to an edge to save the space or the same
alignment that I made. Here we can drag this line. Let's choose the polygons here. From the side, and
shift drag and using my snap with move tool and
snap it like this way. I think using one
wall like this, it will be better
than using two walls. Here, I will choose
these polygons, which will be my glass walls. Let's choose it from
outside and from inside and give it the
same ID for my glasses. Let's make it five, for example, or two, it's two. We can drag this a little here. Maybe we can add another ticket. Let's drag it a little more, and shift drag to make a copy. Let's make it copy not instance because we need to
change the tickest. And let's write something
different like more safe. Of course, you can write
anything if your client don't say specific words. Here I choose BMW font and
let's make it smaller. In this part here, I plan to add artwork
or frame or BMW Logo, let's add box here using our auto grade to make
it exactly on the wall. Okay. It looks nice. Here, my logo, maybe I will increase the scale
in my direction. It's well not to start anything because it's one direction here. Now it's. I can
see the logos now. I will choose these walls, Let's give them col, not material, but it's color. I plan to use white color
here for materials, we just add something like this. Here are these commons, maybe can be plaque. Let's give them black color. Here's this wall, maybe we can delete it or just drag it down. Let's choose this floor. Let's add editable poly
modifier or convert it to edit polly because we need
to make it like ramp here because this is cars
and for wheelchairs. We can add edit polly modifier or we can convert
it to dital ply. Let's chose the edges. I think I need to look
from two d view board, so I isolate it, and let's look here
from my front. Or maybe the left
side, it's better. Let's choose this edges
and select this one. I will look from
the top and with my scale and two
direction and the X and, I will make this ex the size. Here I increase it
a in direction. I have my soft edges. So I get my ramp. Let's add or make our selling here using box and
our snap tool. Let's start from
here to this side. Let's make the height, maybe ten meter, and we have something like
this. L et's make it five. It's enough for me, I think, because we have nothing
on the ceiling. I mean, something
above the ceiling. Let's use our snap tool here to snab it with the
end of our wall. Los nice and let's give
it white color tool. Now let's start to
develop our stair. Let's select all these
stairs, select this, and this let's select this step two and make it group stair. We can give it color like blue or black or
something like that. I think black, maybe
will be better. And here's the ceiling. We can make it white. It's floor and selling. It's selling for the bottom
and floor for the top. Here, let's start
working in our stage, and we will back again to the stairs letter to develop it. Here I will catch this
and add champ Mifier. Let's increase the amount and here I will make segment
zero and the amount five and I will add another one chamfer to chamfer new edges
here like this way. Now I can make my groove
by adding dital poly. I need to make lid light groove. I will pres four
to see segments, and let's select this
one and Alt R to make ring selection and
connect two segments, and let's decrease
space between them and here we can select this new polygons and
deselect this and this. Altre, the ring selection. Here we can make our
extrusion with local normals. Let's make it with minus. Something like this. We get something like
this. Maybe you can add another chamfer to chamfers and edges here and let's make it
something simple like 0.2. Maybe he is, but
it looks smooth. Let's increase segments here. P segments, something like this. Close my isolate. Here, I will do the same to my cylinder. Let's add chamfer and here I think I don't need
this height segments. I will back again to my cylinder and make
height segments one. Here I will make my mount 5 meters without any segments
and add another chamfer, the same process, and
now I can add ital poly. And choose all these edges. Let's make a connection again. Okay. Let's choose
these polygons and make our extrusion again. And minus, of course, and make it local normals minus five. We have something like this. Maybe it's much. Let's make it minus
three or minus two. I plan to give this material, so let's keep it with ID
just to keep our selection. Let's give it different
ID two and control I to invert my selection and give
the other polygons one. Here I have model. Let's say f again
with very low amount, 0.2 centimeter and
three segments. We have something
smooth like this. Even I think I don't need
all this amount of stages looks well make problems
in my flow of my visitors. Maybe I will just
circular stage.
9. Modeling BMW Booth Part 03 and Import Objects: Now I need to add my cars. It's not being W cars, but in real examples
or real work, your client must
send you his models. Here, I need to add
before I add models, I need to add my tture paths. From here, I can choose configure project pathes
and here external files and add and let's paste our
path and add subpaths, so it can add the
sub paths here. Okay. With this way, we add the ticture, so we can import our cars
without any problems. You can do this step with any object you will
import it to three Max. Let's take a look in
our PDF on the cars. Here we have different cars
for different companies. It's not BW, some of them, some of them, c, and so on. Let's add something and here
we have ta, and Vox Wagon. Let's choose maybe
this nice one. Let's choose the first one here, and let's drag it. Merge file. We get it here. The first
step, I make it group, so I don't lose any bars of it before I drag it or anything. I just make it group. Here I can drag it to
this place and I will do the proces for
all other cars. Here and group and y. Let's do the same for
the other three cars. Okay. Let's do this fast. And here we go. We
have five cars. It's a big amount of cars
for space like this. I think we will not
need all these cars, especially our client, or he don't specify
number of cars. Here we can see from
the helms, the major. We can see the
dimension of our cars. It's different from a
car to another here. And we came back
to the Internet. O client don't send
us a dimension of his cars. You
want to display. We came back to the
Internet to know something roughly to
use it in our design. Here you can see
this as a red one, it's a smaller than a
white one beside it. Let's back to Internet
and here we can see the hatch pack
cars dimensions. It's will help us roughly, but real examples,
integral work, your client must send
you such details. So let's take a look here. I think I will increase
or decrease with 10%, the size with 10% or 25%
to fit the real sizes. Here I will change
my scale type. Let's decrease it like this way and here's the
same car with 252. And here this car. Don't forget to activate
Sab and specify the degree that you
want your scale to do. I do the same broths
for all cars. But here, I feel
like this number of cars it's so much
in space like this. So let's decrease it. Our client don't make any
terms for the number of cars. He don't specify
this in his brief, but of, you have to
ask him such question. Actually, I try to do mistakes
with you in this examples. So you can expect such thing and to show you the importance of the
first brief mer client. I will save more time and questions and answers
and these things. Here's this amount, fits them. We can handle these
cars and the stage. Even if we maybe later delete some of them
or even delete this stages, let's see how our
design process will go. Et's drag this a little here. We have long cars
or huge cars here, some of them huge
and some is small. Let's increase this and
because it's instance, it will change the other states. It looks nice as image,
but in real world, it's will be hard to make
the traffic so easy. Let's choose some of
these cars and delete them or maybe just te them. Let's drag them down here. Let's choose this
one, delete it, and let's increase the
stage and take it like this way and take another
cab shift drag and instance. Let's delete this. And here
we can delete this s litter, but we can drag it down. Let's take another
copy of this stage. I think three cars, it's enough for space like this, as we make our traffic easy
and make everything is easy. We can arrange them
like this way, like the middle one, it's the hero or the new
model or something like that, and even we can increase the stage of it and handle
them like this way. Okay. Now we can delete
this or just hide them. Maybe we need them
in future. Oh no. So let's hide them for now. Now I need to add my
simulator here on the stage. I already merge it
to my scene. Here. Let's drag it. I embort it with the same way
as I embort my cars. Let's take it a little up and
back something like this. Okay. I think it's in
the right place now. Let's close my isolation. Now, let's start working
or developing our stairs. I choose it and isolate and I will look
from the side here. I need to add hand rail or
the glass wall beside it to support my stair and to
help people when they go up on the stair.
Let's rotate it. I will close my rotation
snap and take it a little. The rotation snap
shortcut is a letter. I take it like this way here and I can convert it
to editable poly. Choose these vertics and drag them using
snap like this way, and those two here. Let's drag this. At x to show my x ray
look theme and here, I can make it something
thin like this. Let's take a copy of it here. It's copy the distance because it's the
different on the top. As you will notice later. Let's take this vertex. Here and align it with
my other critics. I need to something
like this here, and let's stick it up
with the highest step. Here we can catch the bogons. L et's delete this
one. I just need to work with only one
and we can take Cb. Here. I will not do
the same modification. I will take another cab. Here let's take this polygons. And hit drag,
something like this, and let's snap it
with our edges. Here's the other stair. Let's choose this polygons. Yeah. This one. Let's shift and drag just symbol step
pill or symbol sickness, and shift drag to
make this height. I will look from
front here and using my snap to handle all
these things here. Let's take all these snaps
together to do such thing. I think now everything is
right. Let's look from here. We need to make
metal drill here. Let's choose this edges. This one and this one here, and create shape from selection. Let's make it linear and call
it und linear, not smooth. Let's do the same here
with this object. Let's choose this edge
and this edge and create shape from selection
and make it und linear. Now, I close my isolation. If I press it from my keyboard
to select from scene, I can search here about undril. I can't see anything because
my filter is working here, so I close my filters and
I can see my two objects here to choose them and
Here I select them, and we can add our
se modifier to them. Here, I add it and I can make it like bar or tube,
something like this. Or if I have a profile, I can add it using sweep, but here it's semble and ice
and do the job that I need. Handle this the
length and width. Let's cave it the modifier
and add it to my other side, my other handra L et's
change these colors here. Now we have our nice stair. Here, I think one here. Sweep need to drag a little. And I think we have a problem. Make the lignment better here. This one, have a problem
because of banking. Banking, it's
something in sweep. Make the sweep section, take the same direction
of your spline. Sometimes it's make distortion
like this way here. The solution for
this, you can simply close the banking in such table, or the other solutions
to rotate your segments, but we will do the symple one. Let's go here to sweep
and close our banking. Okay. Now it's very nice. Let's cool is weight. And let's take a look here. Okay. Now we need to
add some elements. We need to add counters
here. If counters. We can add one or two. It's not specified
by our client. So we have a free me
suggestions for our client. It's the same here for cars. Of course, you don't
specify the number of cars, but any real pres
or real examples, your client must send you how many cars
you will need here, how many es or you
want to display. So here I have this ph counter. I will take it I have
a square t. Of course, I can merge it with the
usual way by file and merge. But here I will try to use
this square t copy and best. And just to choose my object and press copy object to file, and I will add it here. I go to my other file and hear
best objects from my file. Okay. That's it. I chose it. I will rest for a line. Just to drag it here. And a I from front here. And let's it's 90 degree. S my angle here. And. That's it. Okay. We can drag
it so here two. Let's try to add another one
here and see how it's apply. That's nice. Here, I keep
the same colors for BW, blue and white in
my counters too. Now I want add
maybe glass tables or like here, like sitting area. We can add furniture like
sofa or something like that. Okay. Here, I have sofa. In my library, I
have a glass table, and I have sofa here. I think it's called sofa modern. That's it. Okay, I'll just
go to copy my picture bath. Let's take this and
control C, and back here. Okay. And here, I
will go to customize, config project paths
and external bath. Control V here and bath. Okay. Okay, Let's
sit right ro. Hi. Let's take this one. Okay. So Not Burton rom. Okay. And that's it.
Let's isolate it. I'll queue just to check. Okay. I will not
need this course, fair here, and I
don't need coverage. And this tables look like. Okay. Let's si this pillows. And maybe we can make
some mofcations on this or even it's I don't like the table,
all it's deleted. And I will back again here
to my glass table and add it table gloss. Okay. I will copy the bus
here because it's from Wood and I like to change the texture here on
only on the lab. It's the only texture here. So I don't need the texture path because I will
change this later. So I will drag this here
to my scene. Merge file. Okay. And I will make the same here of for only the glass and
delete stage render stage, and I will delete this
camera and all the lights. Okay. I'll make a. And cause isolation. Then we have
something like this. Maybe we can change this table. But let's use it for now
let's drag this here. And let's mirror in direction. Okay. Now, I think we can start working on
some materials. Okay. But first here, I will
add my logo to counters. Let's take a copy, umber shift, and drag, and I will make it co Let's tie this isolate
just for fast work. It is still a no axis. From left and let's drag it. Okay. Let's look sitter. Let's add this to the counter attach or
control and press here, so it's now become. I will close my oation and
I will drag this here. And let's se this. I think that's better. Now let's start working
with materials. But before we start for the other furnitures,
for example here, we have IP room and here
we have meeting room, and here is storage. If you will take interior shots, you can add this elements. For example here.
Let's hide this sing. Let's make it display box. If you want to add some elements here like screen on the sroll. We will not add all
these elements, but it's the same idea as
you're adding this object here. For example, now I need
to cut doors here. Let's make connection or
just for example, segments. Of course, I can make a box here just to specify
the meters of this door like 2 meters or 200 meters
height and 1 meter weight. But just I try to learn us something roughly here to
do this with yourself. It's very easy. I like if you work
in this by yourself, that will be good
exercise for you. So I will drag this two here. So this will be my two doors. I need to add edges here. And let's make it. And here I can press this side here on the side and press
shift and drag, so I get my two
doors here. Okay. And then I can add
blocks for doors or even make it in three max. This is a very simple
way to make doors here, and we can do the same
here in this side. So of course, your door
will open like this way, so you will make the door here. And here, we can
add screen block. And adding table or sofa or any other assets you
want to add? And here. It's our largest room. We can add meeting table
here this work with chairs, and here we can add
seminar or screen. And add PM Logo here, for example, and
here is our storage. So I will not waste
more time in this area, but if you want you plan to take interior shots
for these rooms, you will do these things and add cameras in the same
way that we will do here. Okay. So just to save time, I will not rebate
the same process. You just want to
specify your bath here for your blocks and
drag them by merge, file and block merge, or drag them directly after
you add in your bath. Okay. Let's bring our
ceiling back here, and uncheck display as box here. So here is our
ceiling back again.
10. Success Triangle: Materials, Lights and Render Settings: Now, let's start working on
our lights and materials. It's like render settings. For red scene or blood shots, we have three elements or it's called a
visualization triangle. It's contain light, render
settings, and materials. And here we will talk
about them maybe together, materials and lights
because it's related. So we will jump from light to materials to render settings and then back again
to materials. It's three topics. It's two related together. Here, I will go to
my render setup and press S ten or
press my put in here. Here, you can see our
settings in general, you will see your renderer most in ART or scan line vendor. So I change it to V ray. M V ray version here, it's five up 2.1. You can use any V
vendor engine you have, or you can if you prefer corona, So all the previous steps like building our booth and
Orca and modeling, and all the steps we do. It doesn't matter which render
engine you plan to use. Starting from this
point, I mean, the light and the material
and render settings here, it's matter which
render engine you use. And of course, we will
explain this here. We will use V ray render. Any version you will use. You will find most of this step. But V five, it's nice and it's a new version
and it's fast. So I will use it. But if you
plan to use, for example, obtain Render or
Arnold or Corona, this steps will change with. So you can use
previous b course. And then starting
from this point, you can make some changes by yourself according
to the render engine that you plan to use. Here, if I press in or
here for material editor. I can see here my slate
material editor, and of course, I prefer it much more than the combat
material editor because it's very easy and the
hierarchy, it's helpful. Okay. Here if I back this again, for example, to Arnold, and if I press right click here, I I on materials, you can see only general
and mal material. So I can see here's
V ray materials. So I need to change
my renderers. That's why I start with change my render engine from
render setups here. So I will press V render
five and here and here, I can see all types change here. Okay. Now if I back to materials again and press material,
I can see here. This is my V ray, and then I can go to my
first V ray material. Okay. Here we have a question. Which one can be stop
first, materials, or lines or in settings? Actually, We have to think
about how it's working. Before I add materials, I need to set up my lights, and I prefer to set up
my lights as just to see my scene without the
effectness of materials. For example, I will use like general material or
override material for all my scene and then set up my render settings and
my light settings and see how my scene will
look like before adding any specified materials. So to do this, first, I will consider this is my override material
here, just one. So let's call it
override material. And I will keep it with
the same color here. Maybe a little darker. And I will add some reflect because most of my materials
will be reflected from the materials will be from glass and cobond and
screens and plastic and the metallic cs and
stages here and counters. I need to add some reflection to represent the major
of materials here. Okay. And here, I will
add some glossiness. Let's make it 0.7, and I can watch how this affect in my review window
here for my material. That looks nice at the start. So I will go here to my Vin. I will use this preset
for wits and height, this HGTV, 1280 720
for wits and height. So this will be fast
render for this. But on the final render, of course, we will
increase the settings. Here, I will go to VA and let's check some settings.
Override material. It's not active, so we
will activate here, and we will add
our material here. I'm just to drag it from
here and pot it here and show me this instance
material window, and I will say it's
of course instance. So if I drag it later, if I lost this material
here for any reason, I can drag it again from here to my material window
and re edit it again. So this is on tion that
we will use here now, but scree this global switches. And here for the image sample, there's different types of it. I prefer to use the pocket. One. And here, if you
stop by your mouse here, you can see message explain or what is different between
pocket and progressive. And this is actually very
helpful window that's explain every part here in your elements or on
your render settings. So if you are just junior or
your start in this field, you can in this very, very helpful messages and it's real you to
take your decision, which settings that you can use here for
the pocket example. The pocket image sampler renders the image and rectangular
regions pockets. While the progressive sampler works on the whole
image at once. The Bocket sampler is more ran efficient and may work better
for distributed renderings. The progressive
sampler is used to get quick feedback
for the entire image. To render an image with a
specific barrier of time or to let the redo run until
the image is good enough. So here, I prefer to use
a pocket And here we can increase this subdivision about your final image quality
maximum subdivision. We can increase this later. But for now, I will
not change this. We just need to see this here. And here I will not
change anything of this. Just in color mapping, we will change the type to exponential And here
if I stop this, you can see here the
exponential choice number two. Here you can read this module saturates the colors
based on the brightness. This can be useful to prevent
pernts and bright areas. And that's important
for me to protect my models from the porno
of any light sources. So I use this
exponential option here. And global elimination. Of course, I enable
my global minion. Here it have two elements, primary engine and
secondary engine. Primary engine is responsible about the light comes
from your light source, like if you have
sun or if you have broom light or I slight or
spot light or anything. This is the rays come
from this light source. It's called primary engine light or it's calculated
by primary engine. And the other lights it's reflected from any
service like here, if there's sun
here, for example, and sin rays on this
wall or on the screen. And this rays reflected again, this reflection process, the responsible out it is
the second engine. So the secondary engine, it's responsible about any reflected or any secondary rays. So here we have
different ner engines for them or for der engines. Here we have bt force and
the origins map light case. I prefer origins map because
b forces light cache it take more time
for primary engine. But it's different
for secondary engine. So here I will use gens map. And you can see here it's
a change in the steps. And here for secondary engine, I will use light cache. It's good as secondary engine, but I will not use per force because as I say,
it take more time. And here, I will
go to a gans map. Let's make crass. We have more bast here. I will make it very
low because I need just to make the strander
before the final ender. And our final ender, we can make it high or very high or medium. So here I will make it very low. Here you can see
subdivision and symbles. This is responsible about
your final shot quality. Here like cache. It's still image emsion.
Our subdivision. This can be good, very
good in our final shot, but for now, we
can use only 400, 500, something like this. Okay. Now I will not change
anything in my C. Now I want to add a camera. To exist, and I will press
shift if to show my frames, the yellow lines here, sell re tangle, I show my frame. Everything inside this
yellow frame, it will be er. Anything like this,
for example, it's out. It will not beer. I will keep my scene
like this and I can use from my V top here. I can pre physical camera. And it will be added in the
same place that I'm on it. And here you can see
the camera red lines, and you can see here it's added vi a physical camera.
It's still cam. And here we can
see some settings. We will just change
some settings to take our test shot and that will help us in
setting our materials. So here I will uses vertical tilt and horizontal
tilts like you can see here. This is not a straight line. This is not straight line. You can see here is's
need to correct. So I will vertical tilt. And you can see here it's a
change to straight lines. So now I'm sure a camera
take a straight shot. Horizontal tilt will
help you if you take frontal shot or from side because it will
make your height and your horizontal and
vertical and straight lines. But here we take as matric. So if I press it, it will be not just
citable choice here, so I will brisk controls it. And here another option in my settings for
the right balance, I will change it to
neutral instead of d65. And here I will change this is the
film speed and the number and shutter speed. It's all of them responsible
about how your light, your s light will deal
with your camera. In this film speed, for example, if I increase it, here. If I increase it, my scene will be darker for the I number, if I make it lower, my screen or my scene
will be lighter. Here, I talk about the radar
shows, not the scene itself. Because here we talk
in camera settings. Just keep this in mind. And shutter speed about how your camera slides the
shutter speed effect. If it's close fast, I mean, if this number is
higher like 200 or 300, if this high number group, camera closer will close fast, so the light will go inside, your camera links
will be little, so your shot will be darker. So if I make this
little, like C hundred. That's mean my shirt
would be brighter. We can see the difference between the settings
or you can apply within and see in
your render process. Okay. Let's press here about render production.
I'm press here. I'm using two screens. That's why it's appearance
in my other screen. A. Here we cannot see anything in our screen because we don't
add any light source yet. We need to add
symbol source light. Let's stop this. And here we can use our
interactive rendering. It's mean render for any
that I will met in my s. It's helpful in light
settings process, but let's make your computer. So I will press it here. And I will start
to add doom light. Here I can choose it
from my V ray to bar. And add it here. It will not make any difference
if I add it in any place. Here I start to see something. I can see my overwrite material
covering all my scene. This gray material, it's
my overwrite material. But til now I don't add any
maps for my doom light. So I will go to my
materials again. Let's stop this for a while, just to kp my computer
working fast. And I will go to my materials. And here, I can
press write play. And this time, I will
choose maps, not materials. Maps and VA and I can
choose VA with map here. And it's all take me to out so I can go to my HGRI HGRI images. High dynamic range images. We use slide shot, stick and real wallet. You can see here's a p view. So it's helped me to
generate like a light, look like the real light. Here, I can choose from
different types of HGRI. Here, Let's see
the large corridor this one here. We something. Tools to fer holes
or to event tolls. I think this one is good. Okay. Let's choose this double click. It's adding here. Let's take
a look in this settings. For mapping type, W HRI maps, we use apecal mapping ty. I add it here and
the two important LC or the two important options or diameters here is processing. The overall multiplier and
the render multiplier. Here, for example,
we can increase to give us bright light or to
make our render more higher. Okay. I need to add this
HRI to my doom light. I will catch my doom
light and I will go to my sittings here, my parameters. No, I can drag this one. I need to see the effect
of this directly. So let's start our nd. C this interactive. Here we can see R C. Let's
see difference when I add my HDRI to the map
here in my tom light. It's instance, of course. Here you can see the magic. Let's increase our light. It's still darker. So I go here and I will go to my render multiply.
Let's make this five. Here you can see how
it's become brighter. Let's increase this
overall multiply with 52. That's will give us 25
because that's five and five. I think that's satisfied
for me for now. Maybe you can change
the settings later, but for now, I can work
with my materials. And I can change settings.
11. Materials Details: R Here, I will start
with my material. Let's take a copy of this. For now, I will subsist
to keep my computer fast. Now I will add M G Lugo to pick the color from
it with the right wing. Here, I can see this is my Lugo. I can drag it simply here. Let's open review do. And here I press,
and I try to pick. Actually, because I'm
using two screens, it's not tack it with right way. So I need to drag this
to my other screen. You cannot see it now. It's
out of the recording area. So I'll just take my bin here and I ick it
from the color. It's beer with the right way. So I will bring it back here. This is buck, I think in three max was dealing
with two screens. So what I did is just break from here and press you and the
color with appearing here. So if you are using two screens, I think this mistake
of having this. All what you want to do is
just dragging your window or the space at any image or
anything you want to break a color from it to
another screen. Let's call this. Now I will add some reflection
to my materials. I think, and I will
make it ps seven. It's open preview end up here so we can see what's
happening with our material. This is our first main material. Let's brisk shift and copy. Shift rat copy. And when choosing this one here. Let's make it quite. I don't arrive to
last just before the last he to keep my material
in the relation process. And I will take another copy. Let's make this la material. Let's call this Black. It's aim presenter
name your materials. B White. N W two. Now this is our main materials. Let's start with the main
materials of materials. I expect it will be the
huge amount of color here. I will press from my keyboard, so I will go out from
the camera view. I can confer. Let's choose this wall and this ceiling
and added to them. Here first this one. I
will take it isolate. If you remember, here we
have the glass sheets, and here is our screen. He screen actually
with this frame, and here will be our loop. This is three materials. Here to make materials
we need to add multical, material general, and
multi sub object. We can use the same materials. We can use them
separately or we can use them with our multi
sub material. Here, for example,
if I add this here, let you check our IDs first. This is number two, the glass. And here this is number four. And this is number three. This is number one. So I think
number one and this here, and this those will be one, two. These materials will
be like this one. Let's make them one. And here, I have one, two, three, four materials. I need here my material. Sit number, make four, and press Here I can see for floss or for branches for link. The first one, you
will use I will link my main material
here. The first one. And the second one
is our glass.'s at material V material. Let's learn how to make
our glass material. Okay. Is, I will add defuse Let's make it black to make
clear plus and let's make the reflection like 100% and
the refraction 100% two. Here's my material. I can add it to branch two. For our screen, This is
material number four, and the frame is
material number three. I think the frame I
can make it plaque or we can make it the
same material as one. Let's try make it as
the one material. And I will take a copy
of this material here. And I can add my screen. I have some pictures
here from Google. I think this one or this one will be nice, maybe this one, with d raggage, and add it in our views. And here, I will drive this
and add it as my force. Now, I will add this materials all materials inside
to my object. What's great. Just we need to add
the U V map here, fix the stretch of the screen. So I will catch this polygon and only this poken and
we need to choose it. I will press here in
MMFire stack and add U V. Let's make it box,
and here we go. We can see such. Here we can see the glasses
start working four. I can see transparence. Maybe in this case, we will need to add some
furniture inside this room or shutters or at urchins or something here because
it will look weird, five and like this. Let's not isolate this here. Yeah. You can see here how
this cycle looks weird. Let's catch this walls here. I. And when I choose the objects
and choose my material. I will press a side
material to my selection. Okay. So here, I can see it's added to
my side or my entire a. Here, I can catch and
give them material. This one. At the selection. And maybe this logo or
let's give it black. It's not, but it's can be like, or we can add our BW on it. I can catch these gloss
sheets, fib result Q. You can remember it's
transparent because it's x ray display or it's
traila not materials. Five result you can see
the real block of it. Now let's add material
glass for our dram. We can use the same material. Or we can make it frosted glass. I think we can use
the same frost glass, it will be very good
choice in such thing. Here, let's catch this. I need to fix something here. Let's catch the stairs. And all these elements
and isolates them. Because I think here my
sir high top a little. And I can look from
the left here. So I can see this one. It's there is this
vertex here with snap. So it's perfect now. Okay. For this parts here in no
undrel, should be metal. Let's make metal material. Material ray material. And here, let's make it maybe it can be
silver, cells or gold. I think silvers will be good
for our visual identity. Something white. So it will be better than gold. Let's make it such thing here. And let's copy. I do my reflex. And make it copy here. I just drag here. You can see was a fives here? I will make it darker. And here I will uncheck
the fer reflection. Start to give us
metalness feeling. Here I can increase the
roughness by decrease the glossiness make
this point for example. Let's increase set 0.3. Let's increase that much. Let's make this one and
see what will happen. Now it's look more metallic. And I will this 0.6. Let's make it. Point. And see how the reflection
will look like here. It's to 0.6. You have to try to get
your right material. A. Okay. I think it's now good. Let's add it to this
selected objects. Add to my selection. Okay. Now, let's and isolate all this. I will catch this. And this wall and gives a wall. Now I have this commons. L et's give them
this black color. I just need to check
the reflection. Okay. I think it's
good as a reflection. Now I have this floor. Let's try with black color and
see how it will look like. We can try back and we. Let's start with black. Let's take a copy of this and
I will make it with tiles. Let's say general tiles here. Here. I this in the shoes. And here, however, to
that fence it controls. And for the tiles. I will make it play. And for the picture copy here. But I will make it a lighter. And here in my four fi isolated. Don't forget I
have c parts here. I will not be files. It will be something like metal or hard plastic
or something like that. In most cases, it's be
metal because it will be like passing for cars and for
wheelchairs and the things. So here I will choose CP gun and the ID of it is one and pt
I and C IDs will be two. Okay. And before I leave, I will add your UV
map as we do before, and let's make it ox, and I will press him again. And here we can make materials
general of the subobject. And here we need only materials. Okay. So let's add this in one. And I will add this metal maybe. Maybe we take a copy. Because I need it darker. I don't need it more tiny like the undril we would
like to rename these materials
because it's some bro. Okay. Here, let's
call this flow. Let's call this call to s
or something like this, and I will call it undril T. And share our double
de calls double Okay. Let's call this glass. And this is this here is our sc. Now, let's this and add
it to my selection. S. Here we can see tiling. Let's increase it. Let's make this tiles one
by one. One and 1 meter. Remember the meters,
it's 16 and 9 meters. So here we will need nine
and here we will need 16. Let's make this
this 16 and this. I need to make our crowd. This lines here.
It's very thick. I need to be smaller. It's here related together,
central average gaps. Let's make it 0.1. This will be changed the other. I think it's
acceptable and this. Now we have something like this. Okay. Now we still have
the stages here, a circle stage and
our lub, of course. Let's start with the
stages here. Of Q. We need to make them
take a color and this part here will be lighted. So be light, for example. I think we already
give them materialized IDs when we work on
modeling process, but just check this again. We can go to polygons here. Let's f. Here we
can re select ID. This is one and two select ID. Select ID. Yeah. Okay. So the light beam is two. I think maybe just chamfer, but we will check this and
see what's will happen. Okay. Here, I will dress material we shift and drag. And got this relations
here. T take a copy? We can take a copy of any
material just to save time. Maybe maybe this is one here. Let's make it white because
we have our state plaque. So we need to make contrast, and let's add it here, and I will add
materials material. Here. And I will add it to
my second material. Let's add this to
my selection here. Okay. We can see it looks nice. And if we add fer, it looks. Now I will back to
the material again. I will make this color
here. Let's make it pm. This color. I go here and right copy and back
again to my light pm. Here we can see light color. Let's paste it su. Here we can see how
it's look like. We can increase the
light intensity here, for example, We can see how so. Okay. And I will
choose all of them. And and added. Okay.
12. Add Cameras, Assets and Scene Modifications: All guys, and let's continue
working in our project. For example, here
is this handrail, I think it's need
chamfer a little. Let's add chamfer
modifier to it. Such thing. Maybe we make it the mount 0.5
instead of 1 meter. Let's copy it and paste
it as a instance here. For my space here, I
think I need to add doors to the holes here because now
we have a glass sheet here, so everything will be visible. We need to add some furniture. We need a logo, door, something like this. Because this will appear in our exterior shot if we even
don't take interior shots. Let's bring a door here. I have door in my library.'s appear here. Let's a group it first. And I A to align it to my scene. And okay. Okay, we need to add
some materials to the s. They give it white color and I will give this hand
here the metal color. I already have this metal surf for steer handrail
if you remember. Let's add it to this hand too. Then I will go to my
group and close it again. Now let's catch this do with
my wall and isolate them. I need to fit the
hole to the door. Let's drag it like this way. Maybe we can use box
or something just to be sure about my measures and to fit it
exactly to the hole. Let's take it like this way. It's equal about
200 for the height and 85 for the widths
and for the thickness. I think that's
stable. Let's catch our door and scale it
down to fit my hole. I think I need to
convert it to dital ply, so I can drag this part here. Let's open it and
convert it to title p. Let's catch the ices and drag it down like this. Let's fit it as we can. Looks nice now. Let's
look from the top. I will close my grope
and look from the top. And the track it here to
the middle of my wall. It's nice and I need
another copy of this. Don't forget when
you put a door like this way the direction
of your door. I think I need to take a
mirror of this model here, to be sure about the direction. Don't forget to be sure
about the direction that your open it will open on it. Here, I think we
fix this problem. Just I need to take
this vertex, my wall, and snav it with my
door here to avoid any extra light can
come from corridor, so it will make
burn in my render. It's important to
close holes like this. Here I think the door is good. Maybe I can add
another one to the so, but it's not a big deal for now because it's will
not appear in our render. Let's delay this reference cube. We have as a simulator. I think it's need some
materials like net picture. We will do this,
but after adding some elements here to my room. First, I will merge
as modern table. I will merge it to my scene. Let's fix this problem. Let's put my pivot on my pivot point on the
center of the selection. We use this from
my rec, of course, Affect Mv only, and don't
forget to close it again. Now, I drag it to the
center of my VIB room. I think this room will need
two tables with 80 chairs, that's citable for
a room like this. Now let's invert
our meeting table to the other meeting room. I have here another model. Let's drag it here. I process to some extent. It's appearing here. So let's take it to
my meeting room. Let's do this fast,
the same way here. I think it's good now. This piece is good. I want to add any other elements
to my meeting room. Maybe I can take
interior shot or no, but you can do this by yourself. If you want to take
interior shots, you can take one for the
meeting room and a screen, for example, and Logo. But here we prepare or the VIP room because it will appear with us here in
this exterior shots. Let's hide our meeting table for now because it's
all not a here. I just need to keep my scene
fast and not so heavy. Maybe we can add
a screen here or add the logo. But I think. The screen will be better here. But let's see together. Here we Let's draw box
here using our autograde. And converted to Etoply. Let's choose this
polygon here and in set. It's taking one
ID number one ID. I will invert my selection
control I and set ID number two for the
other parts of my screen. Here, using or even with the moving tool I can
drag it at here like this way. And maybe skill
it like doing pv. And I will scale it the
depth a little like this. It will be look like a nice
nice semble screen actually. Here we can chamfer
to chamfer my edges. Let's maybe 0.5 or 0.2
or something like that. 0.5 looks nice. Let's give it material. L et's need multi object
material, of course, one for the review or
the video will appear on the screen and one for the black body, the
frame black body. Let's take a copy of this
material here. Shifted drag. I will take another
covey of the screen. If you remember, this is our
large screen on the front. Let's take another
covey of it and we can change the preview
or the image letter. Let's take this here and materials and general
and multi sub object. Here, it will be number one. This is my preview, and this black body
will be number two. Here we add it to
my object, signage. Looks nice, but we will change
this review Image here. To change it with
something different. And we need to add our logo
inside the room itself. Maybe we can take
C and scale it. Let's give it an
instance and scale it and take it direction. I think maybe we can
switch the logo and the screen together because the do it will make problem
if it's hit our screen. It's all broke the screen
actually when it's open, and it will prevent the review someone open the door and
something play on the screen, it will not be shown
to the people who sit inside the VIP room. I think it will be
better if we put our screen on the other wall. Now we have this tolow on
the wall, this artwork. We can add artwork net like mage or something
or maybe we can add B&W Lugo two here to be on the front for any
person go on the stair. T t here to. We can take a copy of this material here,
this screen material. Let's change the image. And we can choose this one here and assign it to my
model to this box here. But actually, it will look
I don't like it much. Let's look small,
and here we need to make another material
for the frames, maybe a black or blue
material for the frames. Let's take a copy here
from this material. And make multi sub object with the same way that we live
and here this image, it's number one, and black
frame, it's number two. We add it here. But before reality, of course, we need to convert it to a level body and
divide it with IDs. Here, let's take this big
polygon and make it ID number one and control I to overt my selection and make the
other polygons ID number two. L et's scale these
litters a little. I think everything looks nice. Maybe we can catch this common
and add some tests on it, something about modernism
or power or clean energy. Let's catch the cos and
test and add it here. We can change the te we can
write something like speed, and we can make the
ext much because this will look like printable
levels or print stickers. I will not be like this way. Let's write some works. Let's do this fast here. And add some materials to my
takes, something like this. And I will take
another to the other common and change the words. Such thing. And here, maybe the swords
need to be plaque, to be better I think
with a white background. So let's give it material. And here, I think
this stage need to make pim light on the top. So Let's catch this
polygon and maybe we can add another level of
pim light on the top. Let's make it. That's nice. And let's make another sit. And we can select this polygons and give it the ID for my
light beam material. And now we can see
something nice like this. It's be better. Of course, it's stan, so we can see other
models. Let's change to. Now let's add our other cameras. Here we have this
camera we bought it before. It's nice angle. Let's see to add
the other cameras. Maybe we need to add front one
and one on the other side. We will use three
or four cameras. Here in my perspective. I will try to take
nice shot here and create physical camera
and gas vertical tilt and guess horizontal tilt, here, I will use
horizontal tilt of co because it look
like two D shot. Nice, we can use the tool here, walk throw tool to make zoom in on my scene or we can use a focal link to do this. Here it looks nice and
everything looks nice, but except this entrance here, need to drag a little to the lift to be aligned
with my hero car. Yeah here, I think
it's nice now. Yeah, we can see the here and the simulator in the
middle of my entrance, so this will be nice and
attract more visitors. Maybe we can add
another camera from the side here, perspective shot. Let's prepare it like this
way and once we finish, we will create physical camera. Looks nice and to press
create vi a physical camera. And now we have our camera. Of course, cameras takes
the same settings for the previous one except the
guess vertical or horizontal, so we will press
guess vertical tail. But it's will takes
the same settings for the film speed
and the f number and the shutter speed and the
vntage and the exposure. All the things, it
will be the same. Here I will make a shot using my focals or
my walkthrough camera. Here I can make a
little orbit using my orbit tool here
without snap degree, of course, so we can
drag it a little and then press gas vertical t to be sure everything
will be nice. I think our shot
now it looks nice, and our scene have
three n cameras. If I see from my keyboard, now I can see three cameras. Here, you can see se camera. Let's look from
camera number one. I think we need to add some life elements like
planets, something like that. Let's give life to our scene. Here I will go to
see what I have in my library and to
get my picture path. Here I have this
volume, this folder. It's contain some V ray
nice models for planets. Here I will take this path for these pictures and add it with the same Control C and go here to customize configure
project paths. And add to my external files, add and control V use bath. Now I will take a look at
my BDF models preview. Here we can see different types of planets, flowers, things. We can choose something
to our scene. A step, you can add more things. You can add people even if
you have the models for ps or animals or any other
elements that you want to add. Here's this one. I think it's a 28, it's nice, but let's take look. I think I think 28 it's cable. Let's drag it to our
scene and merge. Here we have the planet. First, I will make it a
group for doing anything. Let's here and rotate
it with degree. And let's drag it like this way, and I will go to my perspective, press B from my keyboard and let's drag it here on the floor. I think I need two
capes on my entrance. Here's this model, it's come with ful textures and materials, but it's appear like
this way because it's need to make refresh. Let's keep it in
the entrance here. We will keep one on
the left and one on the right, such thing here. I instance, of course.
13. Test Render & Scene Modifications: Okay, I will try
to check my inter. Let's sketch this and isolate it and I will open my
material window again. I will come here
in a clear space, and let's pick this
material the material. And here you can see this is our material, it still exists. Is all pictures. We just show here. It's the same for the
parts here. Equals this. Now we can just stew this here. The copes another copy here. Of course, all of them instance. Now I can add a
floor plan or add a y plane to represent
the floor of my hole. But my camera. And let's rendering. I need to. Don't forget we have
override material, so it's not appear. I will cancel this.
Here you can see. It's not appearing. It's still with
override material. I cancels this. I will
open my render sit up. Okay. From my view here, I can go to global swatches and I'll check
override material. And let's suppress
surrender if Q. This is our final render here. We can see it looks nice for low resolution render and
for low sittings. We can save it from RGB
color here or from Alpha, or we can save all them a few press heres,
save current channels. This is the default choice, but we will save all ages
channel two several files, or two single f.
Let's choose this. And I will save it as ex R. I would call it one. Here is our E X R. I save two coves here for
Alpha and RGB, but it doesn't matter for now. We already save EX R. It's well e the RGB and the Alpha on 15. If I drag it here, let's open it as transparence. So we can see that here with
transparent background. It looks nice, but we
have some notes here. We need to fix it. First, for the materials, our materials, I think
it's need more reflection. I like the floor material here, but I think this
this edges here, need to be more hard edges, so we can make,
something like that. Like the floor reflection
here. It looks nice. But here is the reflection of the plastic and the
material of the light pm. It's not look nice here. We need to develop
this and enhance it. Here too, we can
see this problem. It's effect because
of the glass layers. Here we have glass
and we extrude it. I generate this problem. We can fix it if we keep this separate object and this other separate
object as I sta. Here we can fix this
two, this part here. Here, I think the logo need to be more extrude.
I will be better. The screen, this screen here, and this screen it need to
be brighter like lighter because we put it
as normal material, but we will convert
it to material, and we will see this together. Here, I think this
need to be bigger. It's a small here. And here we need to add map to our display screen
for the simulator. Maybe we can drag these
cars out to we stay inside the smaller circle here and this one can drag
a little to front. I think this material for
the stairs, it's much dark. We need to do something
like this so we can see the reflection and co
elimination reflect on it. Here, maybe this artwork
coe look perfect. I think we can maybe deleted
or replace it with BMW Logo. Okay. This is the thing that I I think it's need to
change in my design. So we will start working
on it right now. Andrew will render again. Okay. Let's back
here to three mats. I will start with
modeling modification. Let's choose these carves. Here. I isolate and
I look from the top. Okay. Let's see this first some of them like this car here. It's not on the ground. And this 12 and this one. Let's drag this here. This is one. And let's drag
this a little to front. Okay. Then we can catch
this floor here. Okay. So I will add the poly here and catch all these edges. A, so I need ring selection
for all these edges here. Four edges. Connection. I
think three will be fine. And now we can make a little. I need this to be
bevelled or like strips. Something like this. I needed
to look hard sir settle. One. Okay. Oh, from top. I think it's better now. Okay. And here, this
common to be fixed to this edge isolate
them and I will look from front and
I will catch and ad. Okay. Let's catch the segments and with my snap I will
snap it like this. Okay. And let's fix this glass. We catch it like this way. And here, I expect the
problem from this materials, so I will choose this polygons. This one, this one, and maybe touch a
separate objects. Let's catch this one here, and I will put my effect
here on the center, center two object and
re close it again. This is our object. And from my perspective. I will try to connect
all these edges. Let's chose the edges
here and bred let's press and catch this one and this one and this
one and this one, and here and here and press from all heights, and I catch this one. I guess just two edges
and let's make bridge. Okay. Okay. Let's take a look
again from my camera and the gt for the same reason. I think we fix it. But there's double sided here. We fix a black bar, but we can see SLC like
a slide of gray here. This is, I think because there's duplicated sides
on the same place. Let's cancel this. Okay. Here we can see this site, almost what mets our problem. This site here because
this is exist here and exist again on the same place on the
object will be here. The other glass sheet. We need to de one of them. Let's delete this. And now we have only the site in s place for this glass
sheet. This one. Let's look from our
camera and tner. Let's make this smaller
just to save type. Now, our problem, I think
it's fixed, but here. This is just the refraction of the glass and that's normal, let's have it in rewarded. If you look from point of two
glass sheets in one place, you can see this
refraction effect. We fix this problem, that's good for now, and let's
check our other problems. Let's make this bigger a
because it's very small. I will increase it in all sides. And let's drag it out
of my wall so I can feel the imb occlusion drop
between it and the wall. Maybe I can take a copy of this instance and rotate
it and put it here. I to our line selection, and I will delete this. Now here, the loco need
to be more extlion, or we can simply make it scale in wide
direction. This way. It's a group, so we scale
all elements that's faster. And I give it out of my wall. And here we have something. Let's catch those objects. And with my column. I and I will look from my front, t this wall, and I brisk one for my and
catch these points here. And with my snap, I drag it to six. I will look from that. I will drag you toe to this. Right. Okay. Let's hide this camera from C. I have hides in
here from my display. Now, I think we fix all
the modeling problems. Now, let's start working
with our material problems. Let's start with
something because it's clear in Let's this. And I will choose this polygons, it's two if I press
control is one. That's nice. Let's add
it scream material. This one for example. Okay. I will add U V W M here. And let's rotate the gizmo press with my ankle snap and
rotate it like this. Then I will press. Okay. I can change this image. Go rough material and change
it with the same way. Okay. That looks nice. And I will call this.
14. Scene Developing: Now, let's seize
this material here. For fasting a material, we just need to pick it
like this right here. Okay. Let's make this
given this circular. Okay. Now let's increase the
reflection of this material. Of course, material is effected
directly with our light. So the reflection. Maybe not look very clear here because our render
settings it's still low. But when I take a look
here, To this car, for example, this
paint here and this, I can see the reflection,
it looks nice. Also, I have low resolution. Now I know the problem
in my material, so I need to fix all the
material reflections here. Let's increase our reflection. Keep it like this, and I will make the glossines pin nine, so I will get I will get
clear reflection of 100%, but it will be nice
to reflect my car. Here for the light, I can increase it
any state of ten. I can make it for
example, and sate. I will catch those two objects. Lo from my camera. Just to check how my
material will look like if I make the strand
here on this version. Okay. We can see the difference here. Here we can see the reflect. It's better than this area, or even this area here, and we can see how our color change because we
make it higher light. Let's increase a light. Let's make it 100. I think maybe we lost the color, but just let's see what
will happen. That's better. We can see the reflection
of my tire here, and we can see the light
it's become better. With HD settings, I
think that be very good. Okay. Let's jump to
other materials. Here, if we jump
to this material. We will change this now, but we will take a look in
how it will look like with Render after we make
extrusion for edges. Because I think it's need to be more roughness like a little shiny or a
little reflection. But we can check first how to deal with our new vil edges. Yes. As I expect,
it just new it is here effect on my reflection so it's become more roughness, and it's better now. That's acceptable for me. Here for this material,
the screen material. Actually, almost I use this
screen material this way. I mean, as V ray
normal material, just to see it on my object because if I change it
with light material, it will not appear correctly in most cases as V or the
tture how it look like. As we will see now. Let's light material. Here and I will add this
picture here in my light color, and I will replace it here. Now it's changes here. But you can not see your image, sometimes it's appear
and sometimes no. If I press here and
show a screen here, We cannot see anything. So almost I do this trick. I add VA material normal
just now I'm sure it exists with the right
way with my UV modifier. So now I can delete this one, and I can now control
with the brise or the lighting of my
image of my material. Let's take a look from my camera and I
will render region. Before I make it brighter. Let's take this
here. It's darker. So let's cancel
let's presca let's increase the intensity
from just number here. Let's make it five, and let's re render ag. Let's increase it. Make it
double ten and render again. That's brighter? If you
use another map here like fall of colors like
yellow or orange or white, it will be more brighter
because the color of the image will effect
with brighter colors. The light will effect
with brighter colors. Here we choose this. If I will make a
symbol compare A, Here is our rider with light material and
with the normal material, here's a p. Now we need to
increase the light more. Let's cide this and
back to my last rider. Let's increase this to 15 50, for example, and
let's test this. If I hide my indo vision. Yeah I think now
it looks better, looks as a screen much. We will use this value
for the screen here. Maybe less because they have yew colors
and orange colors. And we can use the
he for this screen. Let's back to our materials. I will back again
to my fender photo, so we can take a look here. Our white material and our clad material and the
materials need to be. So let's jump to them again. And I will jump
to need to check. I Okay. That's my light material. I need to check this just check something to be sure my
comments tick the material. Okay I can see this here. But I can't see
Let's sick again. Yeah. That's it. Okay. What if I change the color? Yeah. That's my comment. Black. Let's make it call me. Here, I will increase
the reflection. Such thing. Let's see how it
look like in our pf. I think it's now better. This material that solves nice. Maybe the, it's, so we
can change it here. Here in stat of 0.5, let's make a 0.2. That's better. Here we can see our
white wall materials, seem to be more reflect two, and maybe our lubus
on the counters here, need to be more
extrusion because it looks like it's a
breathable not three. Here is our white wall. Let's increase reflection. I reflect technology
or reflect modernism, so we need to be more shiny. I think we can add
something here this wall or we can divide it. But if we try to
do something here, like a tiles, such thing like
100105 centimetres. And I cannot add ot, we can size this o. Ti 50, but let's just fix it. Tis Okay. Here is this one. I will use array to copy it in my X M M and my y. I'm thinking
about make it like tiles. So let's sit over first, and here press review. Let's see in my first. I will make two dimensions. Let's make this's 100. So I will make a
distance between each one of them, like 1 meter. So it's will be 100. Let's increase it 100. So I can see the
cove between them. And I will duplicate
it wide direction from here with the same amount, 103. So it's all cob this
number of cobs ten. Ma them five. And here one, two, three, four,
so it's mass 16. And of course, it's
instance, and. Let's take the cupis
here and delete in. And I will take all this and deselect this and make them mop. Let's look from top and
drag them with my snap. And I will add my right material
to them. Let's make it. I handle my interests here to
be stable for this better. Okay. And now we need to look
to my counter logo. I don't like to be more extrude. Maybe we can keep this logo. Something looks printable. We don't need to make
more because it will be it's in scene. So I think I can
make it printable. Such thing and that
will from left. He's will look like a
sticker label here. C and C. I Okay. I think we cover most of it. We can add floor like VR ray plane or
something like that. If you don't like to
render a PNG image. But I prefer PNG images because
it's give me more control when I take it to
post production. So I bast before
doing anything that I will increase my sittings and do another strand
with higher sittings. Okay. Before I start
with snder set. Let's catch the walls. And I think it's
higher my height, my 5 meters height. So let's take this. And I take the floor and I take the
high top the ceilings here. And let's take it weight, and I will from my front. Because of my tiles because we add gap
with 3 centimeters. So it's a little makes
this height and makes this increase from
the side this weight. Now it's perfect. I will cause my isolation. Okay. For the HDTV, I
will in 212 20108. It's press. It's
write it here now. I will increase my global
munition settings. Let's make this dans map,
the primary engine here. It's variable. Let's make it medium. I will not make it high. Just in case it will
take some time. So pd cache. Let's make it 700. And render elements. I can add maybe radiiz. Here. Just to fix any noise
we per with me. Don't forget we don't add
light sources except our HDRI. Maybe sometimes we
need to add light and IES or spot lights to make
our scene exciting, mo. Let's control this. I will stop recording now, T the synder finished
and back to you soon. Okay. This is my final render. Let's look very good after
we will save it as PNG. We will hide this background. But here I'm make
some modification and re render this with
render vision. Here, I'm just drag
the word here, clean energy above my line. And here I drag the logo a little and I
divide the word here. I drag it a little,
so it's between these two tiles.
That's what I change. Okay. Now almost my render
origin here is finished. So just seconds. A the parts here finished. Then I will replace two cars. I would keep my red
here in the middle. And render this gin here. Maybe it will take some time. But I will render this and
render the other two caera. The front one and
the other side one.
15. Post Production / Compositing: Hello guys. Now, I
finished my window. Here I take four cameras. Is menu. Let's call this. Here
is my four cameras. Fabric C. I can see this menu. This camera number one.
Here you can see it. And this camera number
two is for front. And Camera three
for the other side. Camera four, I like to make
focusing on this area here. And here you can see
the results that I get. This is camera number
one, two, three, four, and here I save another copy
of four because this CVs, as you will see now
when we open it on photoshop, it's transparent. I like it to be
transparent but here. I have to another
copy with background. Before we open this, here I
will back to my frame buffer. I save it from here for EX R, for example, this shot here. It's recorded in
my history here. So for shot like
this, for example, we need to si it without
this background, the HDRI that we use. So here we have some choices. Here the render channels, larger B and Alpha
and the denis that we add and other channels. Here, if I press save, that's me, I save
the current channel. If I press long press here, We can see these other options. Save all images channels
or separate files, save all images channel
to single file. This single file, that's
what I save or what I use to generate EX R
files with all channels. If I dad, for example here, the first shot,
let's double click. I'll open my phone shop. Here you can see I
have the two options. Did you want to open it as
transparency or Alpha channel? I choose as transparency. Here we can see our shot
without any backgrounds. If we add fast background, control shift in to
add a new layer here, or of course, we can add it from here, create a new layer. I'll get it here, and here
I will add this gray color. K. And I will press control
b space to fill my layer here and let's drag
it down my design. Looks nice now out
the background. I like to it for presentation and solid
background like black or white. You can try, for example, Z one, fives and b space. It's color it with white color. It's nice to it in gray. Okay. If we back here, as I say, if we make long press here, and we choose s h two synli fy. That means it's will save
as the e X R extinction. Here you can see the format, so you can name it and. Let's cancel this. I do this for all my shots here. Except the last one. This last one here.
Pris instead of this, cypres long wrist and
safe current channel, and the current channel
was the RCP car. Here you can see
different formats, you can choose PNG
or GBG for example. I can see Alpha
channel two if I save this channel or this
image here as GBG or PNG. We can change it from here
from B to Alpha channel, so we can make separate in case if we decide
to remove our background, we can save this channel
two and save it, and we can use it as Alpha mask. Like this one here. You can see here. This one s as Alpha channel, it's this here. This
is Alpha of this. Now let's start with our
bz production for sos. What is both production, what we use it for. We use b production
to make color corion, for example, and some
enhancement for our image. For example, here we
have this screen. Maybe we need to make
it more brighter without effecting the
other image parts. We can add other elements
and sander time. We can add them in
photoshop here and combustion process.
Post reduction. It's called compositing
orpost reduction. We can, for example, men here or animals or trees or people inside this via be room or a
person on the stairs, something like this
life experience, okay? And we make color coration,
and make enhancement. We can add tickets data. For example, like arrows, we can make arrow here
and write screen, this is floor, and we can write the material and we can write
dimensions on our drawings. We can do all this post of reduction or
composting process. This is a step here.
So let's example. Here, I catch my layer. First, I make the blockade. Control J. Controller to duplicate. Before I do anything, I can notice here, this sharp edges
because our es 32 bit. Let's convert it to 16, and I think this
will be removed. From image here, mood, we can see it's 32 pit. Let's make it 16, and let's see what
we happening here. Don't merge. And here we can see this
has become more smoother, and this is our first step. Okay. Let's catch our layer
that we just applicated now and go to image
adjustment and the exe. Exposure, we can fix some
of brightness and light. Let's increase our brightness, our image, the exposure, and let's make some
gam of forction. And also increase the
contrast between colors, and this is give more colorful
and that's good for me. Here from sobrietes
and contrast, we can present it and
change somes here. Something like this,
Let's first compros it to see before and
after here and here. Now I will go to fibrins. Fibrin pos about more color
for make your design, the color more strong from the
situation and fibras here. Let's increase this. You can see here's a red
color, for example. If I bring it back,
you can focus on the red color and the blue here. And the reference or the
colors in all the image, it will be like more
vivid or more colorful. And now we can probs
this again otro. Let's try to add some exciting effects
here with color lockup. Color lockup, give you some
effects for camera effects. Here, this is my
favorite cameras here, especially fn and or 52 18. Let's try this. For
example, this one, you can see how its affect
Sam. Let's drop down. Here changes and we can see
this effect at same time. You can get something like
herbal or cilia colors. Here. This is one of
my favorites C 52 18. Let's stop on this
here and let's sit it and reshow it again. I think it's more effective. Let's make this selective
opacity to control our effect. That's. No, we can maybe. Here, I have some people in B&G with transparent
background. We can add someone. Let's take a look again here. Okay. We can add person
here, for example. This man. Drag it. As transparent background. Let's bring him here. And of course, take
care of the sue. Okay. I think it can be
such thing like this. And we can make something
like mask here. Let's control this here. This is the bar that
we need to see here. I risk control inter. And here I can add mask on my layer here
or this man layer. Let's risk mask and that
this part of our ma. Here we can see something
looks type of here. We can add some else like Is this guy here
with his camera? With Clevi Trzino? Let's compare it to
our counter here. Okay Let's se. Let's make it smaller comparing
it to the counter on the c. Here we can like reflection, if I press control
and control T, right click flip vertical. We have our other cave
here, for example. I will press control
and control and drag at here right click, we can use. To make this a little to
reword it or real reflection. Such thing here and
we can add mask to and let's press
G. G for gritan. Here we can see our mask. It's with a white and black. White it's showing and black and hide
everything inside it. I'm just drag here,
press and drag. We can see he
disappear, drag again, and again in. That's nice. Okay Let's catch this. Okay. Let's bring it behind our layer here, such
things like this. Here we have this
reflection for example. We can add shadows and add effects to make
it look realistic. We can change the t here, for example, or
add another test. We can do more things actually
in boss of reduction. For example here, screen, we can change it or we
can make it more p. I I make selection here. Here on my layer brisk control. So it's only Ca, selected area. We have this screen here. Selected now. We can
make more effects here, for example, if double, we can see sys or effect. Here we can see our layer style. Let's add inside glue
and outside blue. Here we can see the
MR blue option. Here you start to see
something around. See the difference
before and after. If I press here, I can see the sittings
of my inner glow side. Here I will increase the
veracity a little and I can increase the size
here or decrease it. We have a such effect. Hydrogen out glow,
something like that. You can see it brighter now
that's before and after. You can see the light outside of my screen and give me
you can see it here, give me more realistic effect
for a screen in this place. I think we in the inter. Let's decrease and the out. You can it smaller, so it's only this place here. Now I can make arrows
and add my techs. But I prefer to lose this
in Illustrator, actually. It's a ster in this with working with
tech and with the strokes. We can take this to
Illustrator and add t when we make our presentation. But for now, I like
the shots in s here. I will save a copy of
it as JPG and a BST. Let's press control outs
for CS or from file and CS. Here, I'll choose for Shopt with the same
name, let's press save. It's sitting now. Back here, tomato, I have this
copy, it's editable. I will save the first or
number one e without anything, just keeps the original and here I have another edit copy, and I will keep a th
copy as or a PNG. Maybe we can hide gray color. Maybe we can change this or
as a slat and illustrator in our final PPT or
the presentation. Let's keep it as PNG, control as this and here I can press and chose PNG. Let's it with the same name. Here's Civ. Let's close the te. And press. Yes. Here we have this result. And here's our PSD and here's
our PNG after editing. Let's take a look on
this. Here we can see. It's sizes beautiful and HD. Without any backgrounds. It's just a preview plaque here, but it's without any
background here. All this is transparent. We can add any
background on our on Illustrator when we add
t and ours and things. I will do the same step here for the shot two and three
or four and back again. Right Here is my final BN Gs. I collect them in
photo called B&G. So let's take a look here after the post
production process. Here is our first mice. And here the other side. And here you can see
the view. I like it. Maybe sometimes in post
production process here, we can change something. We use, of course, blocks, it's not BMW cars. But this is a
viable box with me. I use it as examples here, but your client must have blocks or you can pay it
for real projects. You can pay it from
online stores, three D models stores. But in post production,
for example here, you can delay this
like Range Rover, Logo and at BMW. And here's the term, I
think we can a Pogo. But we just take example here and that doesn't
matter for me right now. And here our p shot. It looks nice too. Here in this sh you
mo I change the c in here with another
one. That looks nice. I'm just give fs video
ber or not still shot. You can change it in
every shot you have. So this is our images, and it was transparent
background, as we say. We have last point
for both production, adding takes and rows, and we will leave this
to the final bit, a final presentation when we
collect all that on one BF. So I will not add
test right now. I will start working
with autoca drawings. After we finish our booth, we need to give our
client something, help him to send to a factory
or fabrication process.
16. Prepare CAD Drawings: Need to convert this to drawings with measures and
be helpful for our client. We need to make drawings for faced and sides and
double d ground f. We need some dimensions can help our client
and fpication process. We have different ways
to our dimensions. First, the normal way, we have plans here. Here's our old plans before modifications
when we have five cars. We can modify it. We can assembly back
to our three mas. For example, we have the
cylinder and we can go to utilities and measures and know the dimensions
of this here. You can see it's 375 in x and y, and the height is 26. We can take this assembly and draw circle with dimensions. Okay. We can do one, two, three. It's the same radius here, and we can draw this one. It's 213. So catches first, 375. So let's go to our cat. And I will delete
all the things. 370-53-7052, it's 1875. So t's dro the circle. 1735. This is our
ferus circle here. For example, copy. And here we can take
this to front as our three D. Such thing. And here we come back
again to cache and see the major 213 106. Let's do a circle here. 106 D. We can connect line here on the center of this and on the center
which says here, for example. Let's move our circle here. We can do the s here
for the circle. For example, this. This is example for something
We can make the drawings. You can see everything
dimensioned here in ste max and redraw it in auto. It's like a hardware. Sometimes, for example,
area like this, here we have this wall. I will isolate it here. You cannot make if you
want to add the dimension of this area or this room only or this
screen only or this. This one would be very helpful. Sometimes you need
to make box on the same size here and
see its dimensions. Or we have this
beautiful script. It's called dimster
or dimension Muster. It's very useful and
very simple script. We can use it to measure our dimension
in three max and to add dimensions two in
our scene if we like to render a shot with
dimensional in three max. So it's helpful. It's different
about adding dimension on auto ga or an
illustrator or a shot. I will close my measures. And with my snap,
let's press here, for example, and here. I need this dimension here. If I go to the parameters, we can see here the details. Let's slit it so we can
read it with the w. Here and flip arts. This looks like a huge number. It's about 4 meters, 400 meters. Let's make this just make the decimal precision
zero or one. Zero nice. Now we sure this
is fibs F three. We can see this and
it's renderable. That's mean it's shown by
camera and render process. You can render it with your
scene and that's wonderful. If you want to add
your dimensions, as I say, in three
D environment. So if I catch it like this way, here I can see sails of it, we catch in the color
here, for example, from p to something like a red. And he has a line color here, you can change it. More details. You can fins or C,
you can flab it, you can change the
line thickness, and you can write this
dimensions if you should about something
and you have any problem, you can write it by hand. It's acceptable
for animation to, so you can animate it. And here you can see
some details about arrow length and height
and more details. Actually, I explain this topic about this nice script
on my YouTube channel. I have listened to explain all the details about
this beautiful script. Is like this here, I have this dimension, and I can add another one. For example, if F three. Yeah. And here. So I have the dimension
of my screen area. Let's change it to zero. Here, I have option
called a global edit. That's me all edits that
you will do in one. I will be reflected
on the others. Let's flip this here. Take. Let's only the units
without meter. Here we can see this 600 and we can find the other emission here
with the same way. This is the second way that we can close this to fix
this problem here. I will not make global. I just make changes
for only this one. I catch it here and it like this way. Okay. Now, we can draw this in. We have the dimension for width and we can do
the same for height. For example, fibres three, and I press d for
mit master here, you can see a tool bar of Mm. I short cut so I
will use it from D and let's press here
and press here. And we can see here is 250. In such case like this, you can maybe make it in one direction or direction
like this in here. So it looks very clear. Okay. So now we know these dimensions and we can
record again in our doc. But our third grade
is very simple, and it will take more time. It's by adding section
tool and Shemax. And I will look from
front here and I will go to my two D obs here
and we can find section. I will here. Okay. What did I mention we do? I mention we'll make
edges or spines. Here you can see CL spines
with my sections a sp here. Let's drag it. Here you can see the C.
Let's change the color. Let's make it green for. You can see here is
this green line. If I drag it for
something like this as a front facet
of the double tk. Here, you can see as options about section
extends its infinity. That's mean he will
take all the objects make section or cut
lines infinity. If if there's any objects
here or here, he will cut it. But I don't need a option. I will specify section boundary. So, please make spines or section for objects
that you just touch it. Is cutting here. Okay Let's take it
a little like this. And I will tell him
create create ****. I will call it from Fast. Bubble Dicker. Okay. If I press edge from my keyboard here or
select from my scene. This one here or cut it edge. I can search here the words fact double. I can find it here. Let's double click to catch it and to isolate it,
it's here exist. Here we can see this
is our VP room, and this is the screen
area or the missing room, and here our local area. Here we can see the floor, and here is the
start of our stair. We can take this and clean
it and develop it in our ad. For example, if I spot this, if I press file, expo selected, Here I
can choose type DWG. It's the format for AutoCa
let's call it front ast. Here I tell you which version
you want to ex and I will choose the oldest
one to be sure it will open with any
version of my autocad. And it's exported. I will back again
to my a g here. Let's open end, control. And I will go to my place that I save my file
here, Bar Lake. And here, I can see my section. It's not like this way because we take it from
three D environment. A what we want to do is
to rotate it 90 degree. I will select all this
contro and I will rotate it. Rotate three D here. I will starting from this point. Tell this point here. And I will as all right
nine t and enter. We can see it so this way. Let's look from the top. We can see here our
drawing this way. Let's copy this Control C, and I will go to my booth here and control V. Check this. Let's delete this first here. And we can hack this, we can add dimensions. Here our VP 400, that's right. And am re space for
the same motor. And here says five re because of the thickness of
the swall here our last area. Here, and we can add general dimension here
from start to the end. And we can see the height. And we can see, for example, here is the first
the total height. Let's see gra ex this, it's 500. This is the simple
way to add section. Using this way here, you can generate any
types of isolate this. I can use the same section. I don't need to add
one every time. Because he already create the sheet so we can for example, if we just drag it here. He will bring with sution, he will bring the
meters of our commons. If we bring him back
here, on that wall. It'll give us the details
of these things here, including even the
logo and these things. Let's try this. Let's try to make it in touch with the Logo and these details. It's already inside
the wall here and here and the loader here, so I expect it swell
make it my sway. Let's create shape and
let's make it back. Drop wall. And that will precedg. And let's search back row. And Q for isolation. We can see here all the
elements that we expect. We can export this
do the same step. Export export selected. Let's call it drop. Wall and its WG and save and here saving the
same cities for my version. I will back again to my autogas this. You know, I will and
control to open. And here we can see our
back drop ball public. And we see all these details. Let's do the same step. Control A, and rotate
O t rotate three D, and I will press here. And on the last point
and write degree here. Top and Control A control C, back again here.
Let's add it here. Control V. We can add line here. Just to be sure we
are on the same line. Move. Here we can clean our objects. For example, here, this is
our plants. We don't need it. T. This is the wall for the storage area
here. We don't need it. We only need the backdrop. Here you can see, this is the roof of our ground floor or the base of our double deck. We can for example here, press and delete all this sway. And here we can see the
section of my stair and my Lugo and the
words, here I can see it. I think this is an easy way to get your drawings from Max. Then we can add our
dimension on the drawings. Let's check one of these piles. If you remember, it's 1 meter, 100 for so we can find it er. Here is the end of my tile. Here you can see something. For example, for the tile here, you can see this rectangle. Let's only lines
and here you can see this rectangle
for this wall. Here, let's achieve this. Here it's working with this it a units and that's
helpful in some cases. For example, you can copy
the PW go and it for other purposes here
control C. And Control V, and our client, he don't send he don't send
us autocad file, but we have it here now
in Auto ga. To save time. Just to learn the technique
is the same here. The fires, for example, here, 90 degree and drag
it lies this way. You can see the
green lines here. You can see here such thing, and we can, for
example, create ship, and let's call this
slide or ideation and k, and let's slick by name here. And right side here. Let's late it al que. Here you can see even this stage here for our car
and the car itself. You can delete this when you
copy it to it's no problem. But what is important for
us is this part here. We can see this is the
b you can deal it. But we can see the dimension
of the glass sheet here, the dimension of the entrance. This dimension here here. And this is our
common dimension, and here's our space
beside the stair. So you can do everything close this way
and copy it to autoc it and make some clean for dimensions and
prepare plans from this.
17. Export CAD Drawings: So if I back to at here. I need to add dimensions for example for the diameter
ores forces here. You can control your
dimension if I press here. We can for example, mo the
diameter of this circles. Here you can see and I
address my space bar. Here. And we can add the dimensions of our stairs to and all the other
details and here, we can add dimensions
for our counter. Let's again tolling. For now, let's make it 170. Or we can develop this
according to our T max setting. Let's catch this. Let's see
from it is a measure of this. It's 100 fen and 132. Okay. Its a huge counter. 100132. Let's look at 32. For example, at the height
is one foe and here. So Imitation this,
I think it's 52. So let's make this 18,
something like that. So here we have our counter. According to our three Mx file, let's take it here and move it to this part, and let's dele this and
they will catch object here and matter Okay. And this way we can continue
with all our drawings. It's very simple. Here we have our double deck. We can write the wall. Here's the name our
back draw story, and here our double
deck with dimensions and with this entrance
dimension here. And with the floor plan,
elevations, two elevations, and we can add side
elevation here for the right side and
for the left side. So we have left
side and right side and backdrop and double deck, and here we have two floor plan. Here we have this
ground floor plan, and this is our double
deck with stairs. I will prepare this
and to you to expo this to finish our
project. Okay. Here, I finish my cat drawings. It's very important process, but it's not hard. We use section in our Max. I use one section and generate all the
sections of as from it, just choose my section and
specifies the area here with cutting all edges that I need and only cer
shape and rename it. And then I rotate my section here for b for example and C
shape and Name it, and so on for all
faces and edges. Then I bring them
here to my autocad. And fix some problems
like some un sifted lines or some unwanted lines
or edges like planets, branches of planets
here, some extra lines. So I fix the problems. Then I add some dimensions. Here I add this dimensions, and here I add this has
to show this glass, and here our screen and
here I add my ogle. And I name it from faced. Here's the same for
the trop faced. Sucion and just make it
clear with deity some lines. Okay. And here, this is my side, right side, and left side. Here I can see this
is my bs sheet for VaR and I can see my
common and the car on the stage and the counter all dimension and here
the other side is W Logo. Here I have my PNW
cutting for cutting list. I can make different sizes
according to our needs because we already have different
sizes in our D design. Here we have this small one, and we have this large
one, this one here. We can draw this and
with dimension on it. And here for a ground
floor and double. This is the first process if you remember, let me start with. I just made some
modification according to the changes that I
made in my three max, and I add dimensions.
That's all. Okay. I add my dimensions here, my dimensions to a
layer call dimension, and I give it to red color here. And all the other lines I put it in my layer here
is white color. And for this out of frame. It will not appear with me
when I save PDF from this. So I save it point player. Here you can see
the point layer, it's not appear when
you save it as PDF. I just need to make orders
to separate each part here. Okay. Now I need to
save BF from my file. I will press control B
for branding or for pot. And here, I can see the sind. I can name my preset as I like. Here, I have already prest
I've read it before. I arious plots here. Okay. It's used as a printer of butter
name focus readers. This is my DA fader. If I press you can use any type of printing of printers you. Here, for example, you can use AB a coat or anything else, but I'm using focus reader. Here the size and my
preset is A four, you can choose any other type, but F four is nice for now. And here, what to block
window or display. I choose windows so I can specify any windows that I like. And here our growing
orientation, we choose land skip. Here is go deep
in other details. You can set something
like that just to generate BF to use
and our presentation. Here I will press on Window. Z I will specify with
my snapping tool. Here, I will specify this area. Once I finish, the
window open again, so I will tell him, I need to seek review
what I'm plotting. And here you can see
what can save as BF first right click and flock. And now show me the file
name here and s as PDF. So let's this Wo fabrications and present. Once the transit is
so open by default, and my focus treater
here, you can see. I will rotate to lift. Here, I can see a very, very clean cat graving Here
you can see everything. Of course, I can do this
process for each one. If I need to send
my files separate. For example, BF for ground and BA for Du deicer and so
on for the other shots. I can press control
B and F Window, I can specify this area here, and that'll give me only
this area and BF and I can do the same for facet
or each section. Let's se this, and I will
go to my illustrator. Illustrator, you can use it
or you can use photoshop if you don't like Illustrator
or if you don't use it. But I prefer it because
it's actually it's more easy in providing BF and it'll give you nes
way more pages and more control and adding
spines and writing process. Actually, I think it's very flexible, more
than photoshop. Now my VF to Illustrator. Okay. I press Control
A to select all this. Sir is 90 degree. And here from my core tool. I can fix this. Fixing the size here. And press. Okay. Now here I can see the test like I
have symbol problem. Actually, it's not a problem, but because I think it's
I can define tech form. I will symbol to select objects. A t objects. I will give them form that I prefer in my presentations,
it's called century. Here. I I press CN. I can see it here. It's M font. I prefer. We'll save this
as AI f. Just to be f. Of course, we can se it
with the same as BF, but I like to sell it as AI, so it's will be easy
when I re open it again. Let's make it illustrator. And now it's AIs Safe and bin. Now let's start preparing
our presentation. File For example, it. I think it fly ne. And here ten box. We can increase this or
increase it problem. Our shocks wide, let's choose
the wide orientation here. O resolution Let's
make it 150 I, and our cold and create. I will start collecting
my elements that I will use here for my presentation.
18. Prepare Presentation: Let's start working in
our PT, our presentation. Here I'm bringing
all elements that I will need in my presentation, local, my cover here, and I bring the
three D final shots. It's B and G transparent
without background, and here is my four shots. And here is my floor plan
or my whole area plan. You can see it's here. It's island with the
dimension nine meter here, and we can see the code
of our booth here. It's H 44. I'm just to drag this here
to my BBT or to my AI file. It's here, and I
add rectangle here, and re write the name
again, the code. Now let's arrange
all these elements. First after I add the logo of BMW and write the name and
the dimensions of my booth. I can take a copy of this. First, I will add my
plan my whole plan. You can call it plan or plans a few different areas
or different species, and you want your plans
arranged together. Let's try to plan here, and I will make this like this. Now I will add my whole plan. I need my client to see the location of his poth We
are arranged them logically. Now, I will covey
this Alt and drag, and I will add my life shots. And my shots, I will
start with this one here. Then I will bring
the front one here. Am brat I'll shift when I'm
scaled down to keep my ratio. Such thing here. Now I
will add my third shot. Finally, I will add
this detailed shots. If I have more shots,
I can add them. For example, if I have shots for my VIB room or meeting
room or any other area, I can add them after
the main render shots. Let's catch them like this
way and let's align them. Okay. Here I can add
tests, for example, if this is VIB room, I can write here VIB room or meeting room or seminar
room, something like that. Here, I can add front and here progressive
or respective shot or left side or front
side or back side. You can add any tests here, but I prefer to leave
them like this way. Now I will add my cat drawings. Let's copy this here, and let's name this cat. I think we need more
airports or more slides. Let's catch this and I'll chef
Drag with my Airport tool. And it will take the
logical arrangement here. Let's take a copy
of those two here, and skip to finish this. Now I will start
to add my plans. Let's start with our
ground floor plan. Here, I can scale
it with keeping the stroke techni let's
scale here with example, 300 or 400 and with my scale strokes and
effects here chick. Let's Good here. Let's catch this. Brisctlg, to make it group, and I will drag it
here and do the scale. Keep the same ratio. I will back to them again if
I want to add any details, but for now, I need to add
my facets here from faced. I think I can add front facet
and back yard on one slide. I press control G to grow b. Okay. I think it will not be cable to put them in one slide. Just let me check the range
here 12 and here is my. Let's drag it here. I think we will make everyone
in one slide. And here's my two sides. Let's catch this first. Control G Control scale and scale. Okay. I think I need those in one slide
light this way here. Now I can add another slide. I press I drag, it's will covey with all
the contents I deleted. Let's another covey here, and I will group my logo and tick a and
let's scale it two. Okay. Let's move this
artworks a little. Here. It's all not
affect on my DF, the things here, but I'm just like to see
it in arrangement. Now I can add the slide like thank you or
something like that, or I can add extra slides with more details like philosophy
of my design or here, I can start with, for example, if I have sketchy drawings for my concept or hand drawings, I can start with it
after my plan here, I can replace this with
concept and start adding my hand drawing or sketches or part of where I get my idea, something like that before
start with live shots. So There is no fixed rule to how make you can make your
PVT or your presentation. But it's everyone make it citable for his
project or he project. Here we can add some details. For example, we
talk about adding background for our shots here, we can do this or we
can keep it white. White, it's nice, your client
if he decide to brand, it will be better if it's
in white background, so he can add, for example, written notes or
something like that. I prefer to keep it white
here in my presentation, but in case if you decide
to add, for example, a gray background or something like that or background plaque, here, simply, we
can add rectangle. Here and I will I press, to big, for example,
gray color here. I will bring my layer back
here to the down, my works. I can cove it without
any problems. Here, I pris and drag
and do this again, brisk Control D to control D again to
do the same process. Here we have our works
with backgrounding. If you prefer, you
can keep it or you can change the color or
you can keep it white. I will delete it for now. I like to keep it like this way here because I like
to add some tikists, and I like to be sure
it's clear here. Why we come to illustrator. For example, here if
I like to add tick, it's easy to work with ticket in Illustrator and with strokes and dots and signs
and the things. It's easy more than photoshop. I like to work my
presentation on Illustrator. Here, if I like to add text, for example, I will
add lines here, apres B for my pen tool, and here I will add
some data As shift. And track and scape Zen will
go here to my properties, and let's reflect this. Let's make it with a
stroke and no fell. Here, I can see my
stroke like this way. I can catch it again and go to stroke and I
can change the color. Let's use, for
example, red color. And here, the beautiful
thing with my strokes. I can use arrowheads or
something like that, like dots or heads or
anything that I like. For example, here, I
can use this dot here, and I can another dot anything
here in my other side. Here, for example, I
will call this VIP room. And let's give it
the same color as my arrow. Something like that. It's nice like this way here. If if I want to make this
shorter, let's press here. With my arrows, I can
drag it like this way. Now I can close these
shots because I will add some tickets
and some things, so I don't like to it move, so let's look it here. I can add clock here. Now I can't move it. I just can only move
my layers here. Now I can take copy of
this, for example here. I can this screen or the screen. Here, for my cat, I can add any details. For example, let's covey this. Control C, and let's
press it here. Let's call this H one. I will increase this. This is only will be car three, and this is my car two. Here in the middle,
it's my hero. The new model or
something like that. I will take a copy, I'll drag here and I write here simulator. I can add any texts here. For example, I can write
here and for counter. Here, let's take a copy. And I can explain here. This is my IPO room. Here, it's clear with
dimensions of course on my cat, and here our meeting room, and here is my sort. In this shots because we have
our dimensions and commons, and red, Let's make this
digests here in black. And here I will
take another covey. And this is glass. Light screen. Okay. Let's take a copy here. And here, of course, it's. If you'd like to make it clear, you can add rectangular
here behind it with any color for
example here. All right. Back entrance. And here one and 1 meter piles. For example, I can
hit this line here. I f one and 1 meter tiles. Here we can add different logo cutting sizes according to the three sizes or the
three logos that we have, this one and this
one and this one, actually it's four, three, one, two, three, four. We can add them here for
cabbies with the dimensions. But let's save the time. You can do that yourself if
you have a such example. We can add our slide here. And here you can add
your details as designed by any data here or your contact information
or anything you want. After I finish this, Of course, we still have our OQ quantity and recommendation
about fabrication, but here this is only our PVT, so I keep it simple and clear
and I like to separate it in one folder and
my bell quantity, it will be in another file with material and
construction recommendations. Here I will press control is. Now I will save PDF
file, save as PDF. Here I will choose all. And save and here I can
choose any one of my presets. I have brisk quality here. It's will be low size
but high qualities. In the same time,
I have my AI file. I can edit it. I don't
like to check this. Let's save it as PDF. Here it's saving now. You can see it's only
one mega or 1.7 meta. Here, let's take a
look. Here our plan. You can see here, and
here is our live shots. Here you can see
our full details, was dimensions, it looks nice. Yeah. Looks nice. I like it.
19. BOQ and Client Recommendations: Now let's start working
on our PQ of quantity. Here it's board file. Here I have four commons, like type description count, recommended materials, nodes. You can divide it to any
details that you prefer. But here, for example,
tard description. We have chairs. We have table for our VIV. And we have table
or meeting table. We have another chairs
for meeting chairs. We have counters. Let's open shot and take a look at what
it's contained. No. We have counters here. We have tables with chairs, and here we have meeting
table inside and chairs. It's eight chairs, and
here we have our storage. Let's back again.
And here counters. Let's name it in fo counters
and floor. Floor tiles. Backdrop tiles. Sofa in the lounge
area, and what else. Here simulator, need to add it. Let's increase another line. Here, if we have carbs, for example, or any screen. We can add all the
details. Chairs here. If we take a look, we have four chairs eight and
here we have e two. We have 16 chairs. 16. Table V IB. We have two tables
meeting table one and Counters two and
floor tiles here. We can count them like
this one, one, two, three, four, five,
six, seven, eight, nine, and it's 16
because everyone it's 1 meter and 1 meter. So it's will be nine
and 16, it's 144. 144, and our backdrop tile, let's open our BT, it's 16, one, two, three, four, five,
the heights five. Okay. It's 165 equal 80 tile, and we can min them of them. Here, one, two, three, four, five, five, in 210, minus ten will be 70. 70 and here we have one
sofa and one simulator, and one leg screen. And here recommended materials. We will not add anything
for chairs or too IV. Maybe just as three D shots. Here three shots. It's contained from
glass and Wood. Three shots. And for
counters, three shots. Acrylic. Floor tiles. Ish HDF Tiles HDF tiles. Trop tiles ish Tiles two plastic. So far, nothing. Three D shots and
simulator two here. La the screen as three d shots. Here we can add
some extra details, like for example, screen, you can see the dimension of it. Here, it's 502 60. I think we have a frame, so it can be in 200 fit. We can use led tiles with five or 1 meter
for this screens. Here we can add some
recommendations. Execution recommendations. Okay. Here, I I back again to three Max and ben my design. Our client, he can use M 12 from the construction
system that we talked before. So we can tell him for
construction system. You can use a M 12 system to pelt your skeleton. You can use or hard plastic for covering ton. And here we tell him you
can use glossy colors for painting logo colors black and white. L et's take a look here, how we advise him with such things. For example, if I
take this common, I will per F four, we
have this edges here. If I want to see how
it will look like, if I use 12, for example, let's
increase I here. For example here that I
mentioned the height is 250. If I will use M 12 after
and every 50 centimeter, we can increase the
height segments to five. Here one, two,
three, four, five, and here we can see
this is 100100, so we can divide it. Such thing. Then we
can add let modifier. Here you can see
our construction, how it will look
like, such thing. For example, let's try CoA here. And here we can take a
look of how we can imagine our pot will look like
and fabrication process. We can take a copy of our project and make all the parts in my
design like this way. For example, here,
this culminates in instance from this one. So we can see how
to look like if we take this, for example, Q. We can tell our client
that this part here. This is the covered part here. This is Coby. And here
we will add our lattice. For example, such thing. Okay. And here we can
increase our books, for example,
sickness. Such thing. For example, if it's 20
centimeter, something like that. We can see this is our
construction, how it will work. We can take shots or we can
take just screen shots for our client and
explain or make video even explain the manufacture
or the fabrication process. Here we just use this as
cover like this way here. And from the other
side, of course, we can use another
copy of this here. Let's make it instance. Such thing. And all
these parts, of course, we closed with the same tiles or with lid light as we like. So we just hide our
construction systems. Please take a look on
the attached DF box. I attach it with this court. It's talking more
details and go deep and M 12 systems and how it's
can used to melt your booth. Here, it's the same for
example, in this part, if I take it isolate
here and I will close this and take scabby this here. And I can use it in
all my project parts. If I decide to
build it with M 12, here, let's make
it best instance. Here you can see, for
example, this one. I can see balls or less tiles because our model already here don't
have enough edges. If I divide it, for example, this is 16, so I can
divide it ac to, for example, make connection. Of 15, stroll gave
me 16 here 123. That's nice. And here we can
see, for example, if it's four meter, we can connect them
with three such thing. This is just our example. Here, if I take all this, y and here the same. I can get construction
system here. If I take this, for example, and let's add past instances here and I can increase edges, and I can do the same here for my ceiling and for this side, and for my e. Let's take our
floor and this part here. And isolate them. And let's best our system here. And here we can see this es too. And here we can see
like a skeleton for our pots are here.
Let's take it. Here we have our
construction system almost using the M 12 balls and stacks. Just can take a look here and send type of this to our client. Everything will cover with hard plastic or with
wood or with MDF or HDF. Any citable material that you think be citable to your design. And here, of course, our
screen will cover this part, and maybe we can have
some stack here to catch our screen in this area. And here our sheeted glass
will be in this places. I will not be more trusses or more stack in
this glass sheet. Here I will back again. Let's save a copy of this file, save as P construction system. Now I will back again here. Construction system. That's my recommendations
for my client. If you have more recommendations about materials or anything, you can write it here
with full details. Okay, guys, I think now
we finish our course. We discussed very important
points in our course, starting from the meaning of exhibitions and what is the
trade size of the trade? And the importance of
strategic arrangement and flow and lighting and
the good hospitality and comfortable settings and types of exhibitions
according to purpose, according to species
or s, and materials, and we ask important
questions like how much it will cost to create your booth and how you can
expect your charge fees, for example, and
how many employers are required to run your booth. We discuss all this
in our irtical part. In our practical part, we take step by step design
process in two examples. One of them it's Medica, and it's already
designed it before. We just take it as an example. And the second one is
PNW take it from pref to drawing our plan and modeling our model and FD and
add elements and furniture and generate our
elevations and sections, reverses and autocad then go to photoshop and make bos of
production of our live shots. And finally, we'll take all this to illustrator and prepare our presentation and adding all our details like shots and drawings in
this presentation. And finally we prepare
POQ bit of quantity to our elements and give our client some recommendations
about materials and construction systems
that he can use. So I hope this
course help you in your process to learn booths
and exhibition design. And I'm waiting for your
feedback and for your designs. I will be glad if you send me your works to
check it together. And if you have any questions, please don't hesitate to
send it to me anytime. I will leave my
connect information. Thank you see you soon, keep learning and go
forward. Thank you.