Exhibitions & Booths Design Course | Ahmed Hakeem | Skillshare
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Exhibitions & Booths Design Course

teacher avatar Ahmed Hakeem, 3D ARTIST , INTERIOR DESIGNER

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Intro4

      5:49

    • 2.

      Important Introduction & Work Flow

      23:32

    • 3.

      Types of Exhibitions

      8:01

    • 4.

      Booths Constructions Systems

      23:27

    • 5.

      Important Questions: Cost, Shipping, Employes --Work Steps and how to start?

      17:02

    • 6.

      Practical Part: Medica Dusseldorf Case Study & Start working in BMW booth Plan

      26:54

    • 7.

      Modeling BMW Booth Part 01

      25:44

    • 8.

      Modeling BMW Booth Part 02

      23:15

    • 9.

      Modeling BMW Booth Part 03 and Import Objects

      26:57

    • 10.

      Success Triangle: Materials, Lights and Render Settings

      22:18

    • 11.

      Materials Details

      26:57

    • 12.

      Add Cameras, Assets and Scene Modifications

      25:36

    • 13.

      Test Render & Scene Modifications

      20:00

    • 14.

      Scene Developing

      21:35

    • 15.

      Post Production / Compositing

      25:20

    • 16.

      Prepare CAD Drawings

      26:07

    • 17.

      Export CAD Drawings

      14:49

    • 18.

      Prepare Presentation

      23:21

    • 19.

      BOQ and Client Recommendations

      20:56

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About This Class

This course includes 2 parts theoretical and practical:

in the first theoretical part :

we will discuss more information about

  • The importance of this industry and the importance of specific booth targets.

  • The Different types of booths according to purpose and according to spaces and corridors

  • The most famous construction systems to build Booth.

  • Types of  materials .

We will ask important questions like :

  • How much will it cost to create the size and type of booth you want?

  • How are you going to store and move your booth?

  • What are shipping fees, and what effect do they have on the price of your trade show booth

  • How many employees are required to run your booth?

I

or

Meet Your Teacher

Teacher Profile Image

Ahmed Hakeem

3D ARTIST , INTERIOR DESIGNER

Teacher

Hello, I'm Ahmed.

3D Artist Specializing in 3D Visualization , making industrial , commercial , advertising models , Prototypes , and architectural Designs of interior , exterior , , Booths & Exhibitions with more than 9 years of experience in the field, in addition to my work as Instructor for 3D design programs such as 3D Max, V. Ray, Cinema 4D and others.

See full profile

Level: All Levels

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Transcripts

1. Intro4: 150 $1,000,000,000.01 of the most huge economic sectors in the world. That's what we will learn in our buddhist and exhibition design course. This is a huge industry. We will discuss more information about this huge trade and this huge industry. This course contain two part vertical and practical parts. In our vertical part, we will know more information about how huge this trade size, and we will know about cost of shipping, of moving and how many or how number of employees you need to run your booze. And we will know about the most famous construction systems in Booth field, and the different materials to make a good both and types of boozes according to different purposes. And we will ask more important questions about shipping and cost of shipping and storage, and how much it will cost you to move or to ship your booth and how many employees you need to run your booth and different other important questions, and we will think about the right steps to make a good booth design. In our practical bark, we will take all this information. We study in third cal bark, and convert it to something useful that we can use in real world. And we have two examples. One of them Cs study for Medica Booth. This is a design I designed before in Doseldorf in Germany. So we will take it as s study. We will learn the right steps to make a design like this, and we will learn how to read the plans and see the entrance and the things, how you can design or make one design and customize it for different spaces like one design with one con for different spaces. Our second example, it's for PNW large Booth. We will start this literally from scratch, starting from getting our client prief, and what must this prief contain and the questions that we need to ask to our client to get clear information so we can get a successful design. We will start from getting client brief. And start working in the plans on AutoCAD and make like basics, very basic plans and take these plans to three Max to start modeling process and develop the model and import some objects from our library, and how we can add dimensions in three Max and export it and working with V Ray and our rendering steps. We will learn more information about materials and how we can prepare good material with nice reflection and refractions and all these physics elements. And we will learn how to prepare render settings, so you can produce HD shots with low time. So you will not waste more time and re rendering. And we will learn about cameras and lights and all these things and Max and VA, and how to export EX R or PNG shots from Max, then take it to photoshop to make compositing or postal production process, and how we can add elements, life elements in postal production process and photoshop, adding life elements like planets, animals, people, or a tickets or anything like this, and how we can explore this or save these images to take it to prepare our presentation. And we will learn how to export plans and sections and facet from three MX to AutoCad and develop it in autocad and add dimensions and new things and export this. Then collect the exported plans and sections from AutoCAD and from three Mx or from compositing process, and collect this together and take them to Illustrator to make beautiful presentation and illustrator and add all the details or the tickets that we need to describe every element in our design. Finally, our client, he interested much about the fabrication elements. So we will give him three shots? We will give him plans, sections, and the things, and we will give him two POQ Bf quantity, how many chairs or tables or glass or screens in your design. So this is very important part for our client or for fabrication process. So we will give him POQf quantity, and we will give him recommendations about the citable construction system and the citable materials to make his booth. Who is this course for? This course for any person interested about Buthit and exhibition design field. So if you are work already in this field, or you plan to go on this field or you work in fabrication or in design field, I think, this course will help you much and will give you more extra information. I'm Amaka artist specializing in booths and exhibition and interior design with more than nine years in this field, and I will be with you in this amazing trip. After finishing the strip, you will get completion certificate from me, and I will be here to answer your questions so you can share your designs with me and we can discuss it, and you can ask me anything, any problem you've faced, you can send it to me, and we can fix it together. So hope to see you soon and the first lesson. Good bye. 2. Important Introduction & Work Flow: Hello, guys, and welcome to our Booths and an Design course. Our design trade show Booth has the power to completely transform your client company. Keep this in mind. This course contain two parts, third cal and practical part. I will try to make the third albat not so boring. So let's start immediately in the third bat. This part, it will include more important information. We will discuss. What are exhibitions and trade size, key aspects of organizing an exhibition, the importance of exhibitions and setting clear goals, developing an existing theme, engaging visuals, images, and graphics, strategic arrangement, and flow, importance of lighting, the importance of code hospitality and comfortable setting, training and encouraging your stuff, measuring achievement and getting feedback. We will discuss types of activations, according to elements, according to purpose, and according to spaces, ls, or corridors. We will discuss materials and how to select the right materials to build your trade so poth and the most famous construction systems in building pothes. We will ask important questions. How much it will cost to create the size and type of booth you want? How are you going to store and move your poth? What are shipping fees and what effect do they have on the price of your trade show poth? How many employees are required to run your pooth? And in this point, we almost finish our thirtical part. In our practical part, we will work with two designs. We will take one of these design as a case study. We will see how it's done and the details and the information it must contain. And in the other example, we will start it from scratch. In the practical part, we will know how the design process going on. We will use TDM vi Rot tocada and photoshop. We will see the brief content and templates for prefs, and what is the information that you will need in your brief from your client, and we will go in these design steps in our B&W Poth. We will know the needs from our client prief, and we will see how we can imagine the concept or how we can start with a concept visiting websites or using AI. To make visual feed using these websites and AI. M floor plan using AutoCAD and jump to modeling from AutoCAD to three Mx, and take our plans to start modeling process. We will talk about standard specification and lighting, materials, rendering and post production. We will use V ray in our rendering process, we will discuss some important points in lighting and materials and render settings. And we will make our post production process in photoshop and prepare our project presentation and Illustrator. Finally, we will give our clients some materials and construction recommendations and give him pill of quantity to the number of elements in our design like chairs, banners, screens, counters, and so on. So this is our course point. So let's dive deep in this amazing trap. The exhibition is an organized display and presentation of a carefully selected collections of items. Exhibitions are usually hint a cultural or educational setting, such as a museum, art gallery, park, libraries, exhibition hall, or even at a Wallet fair. Let's explore the wallet exhibitions. As we say in our start, I will design the trade show booth has the power to completely transform your client company. We are sure you can make trago booth that stand out, draws attention and accomplish your goals if you follow the instruction in our extensive guide and followed by the do and don't and the neck is below. Business size. Imagine with me that, the global exhibition industry is worth over $151,000,000,000, and it's one of the largest economic sectors in the world. Exhibiting at trade fairs allow businesses to network with industry, peers, partners, and prospective customers. An important factor in determining how visitors view your business and products is designed for poth Center of Exhibition industry research, CEIR survey, found that 81% of attendants at Tre Show have purchasing power. It's also means that most attendants have the ability to make purchases. Therefore, designing a pooth with a lasting impression is crucial. Keep in mind, exhibitions are more than just displays. They are points of access to information, creativity, and community. Take advantage of the chance to explore, educate yourself and discover the world around you the next time you go to one. What is exhibition objectives and goals? The primary objective of exhibitions and trade fair is to ensure that you leave with several leads as necessary. Some of these leads should have the potential to become long term paying customers. One of your objectives should be to make the organization as attractive as this is online. Having a competent and friendly workforce at your booth is essential to attracting new customers. So the expansions missions, your services and goods are physically represented by the show. And XPO offers a chance to network with other businesses if you want to work together. The majority of your clients are businesses owners themselves as you will discover. By going to Traos, you can make a network with professionals who share your interests and share ideas. Making connection with these experts will support your businesses innovation. This take us to the importance of exhibitions and what importance does exhibition perform. Trade exhibitions offer businesses a great chance to present their goods and services, but a badly designed booth may result in lost chance. Brand awareness can be effectively raised through events and exhibitions. They let you connect with demographic that may not have known you previously. They also provide a chance to network with both current and potential client. Okay, here is some points that we can discuss about the importance of exhibitions. The first one build awarmness and visibility of your brand. Increased recognition for your brand, taking part in an exhibition promotes brand relevance. The value of your brand can be increased and publicity can be produced by taking part in industry event. Well designed trade show booth provide a singular chance to leave lasting impression by serving as an actual representation of a brand. It's a powerful method of introducing new goods, services or the brand itself to potential customers and businesses assistants. D customer engagement. Exhibitions are self contained and available. For all media to contact b, present, and future. Customers in particular location, at a particular time, they offer face to face client engagement, which is the best way to preserve and grow current relationships. A strong X book presentation can help build plan, reputation, and stimulate interests and new offerings. It assist you in growing your client base and developing traction in the market. You can develop your plan from start up into an effective company by participating in shows. Trade show booths facility in personal contact in contrast to internet marketing methods by interacting directly with potential clients. You may get quick feedback and implement a more individualized strategy that builds deeper bonds and trust. Exhibition facilities and ongoing gathering of sizeable portion of the corporate words markets. These gatherings also draw like minded people from the same industry or profession, participating network, help on organizing marketing plan and brand recognition to flourish. Competitive insight. Trade exhibits provide a great opportunity for industry participating to observe rivals. Booths are useful for observing what other companies in the field are doing with regard to marketing methods, consumer interaction, and innovation. Today's very competitive marketing environment. We also need to be well ware of our vals. You can expand your company with the aid of open competition. Buyers have a proactive platform at exhibition. A short amount of time, they can investigate and evaluate products of interests, contrast one product with those of other businesses, and then come back for more analysis. Let's allow manufacturer to determine what functions will and what doesn't. Exhibitions provide you a chance to go on fact finding expeditions to find out what you rivals are doing that set them apart. By requesting a pricing list, for example, from your reveals or closely examining the buses receiving amos traffic. You can learn how much they charge for their goods. All of information will help you adjust your plan and comprehend the sales and marketing strategy used by competing firms. Networking and partnership. To Booths offer a form for network with colleagues, businesses, titans, and possible partners in addition to consumer interaction. These relationships may result in joints projects, mentoring possibilities and industry in sites. Market research. When it comes to market research, they are crucial. Businesses can in significant insights into customer wants, market trends, and feedback by interacting with visitors. These insights are then used to inform future product development and marketing initiatives. Sales and lead generation. Trade show exhibitions and booths can serve as a platform for direct sales and means of generating leads. And personal interactions, facilities, more efficient sales, and gathering of qualified leads for follow up e mails after the show. Media attention. Trade exhibits frequently get media attention, providing a further form for brand promotion journalists and social media influencers may be drawn to a well designed booth, which could result in further promotion through media attention. Showcasing field 30. Businesses can bud refirm their stats as leaders and innovators in their field by taking part in trade fairs and having a polshed eye catching poth. A Tiny businesses can benefit greatly from this exposure. Launching a product. Exhibitions are the perfect venue for introducing new items and go show their feasibility and feedback from exhibitions can also promptly indicate whether or not product is appropriate for a particular audience. Cost effective marketing. Considering the possible return of investment, the gazering of so many possible partners and customers in one location. Even with the booth, set up costs may prove to be more economical than other marketing techniques, Experience and feedback and evaluation of a product. Lastly, trade show exhibitions provide consumers with an experiential element compared to Internet or print advertising, they may engage with goods and services in person, which is frequently more completing. Furthermore, quick feedback can be quite helpful for improving and developing new products. In addition to that, Social media has ushered in a few new phase for marketers and plans. So trade shows and exhibitions provide items for pluggers, and social media influencors. You can also get expert feedback on the latest developments and ideas for improving current items. So in conclusion, in this part, trade show booths are a diverse marketing tools that provide chances for sales networking, market research, brand building, and much more. They are not as simply for showcasing goods or services. They are an essential part of an all encompassing marketing plan, particularly in fields where in person communication is critical. Let's discuss key aspects of organizing an exhibition. The followings are crucial factors to take into account when planning and exhibition. First one, planning and resource location are more efficient when the purpose of the event is clearly understood. You need to identify your target customer and the requirements based on your organization's goal. The performance of your event depends on the location you choose. Provide interesting material that answers questions, engage your target audience or helps them get the information they need. You have to take an action that attracts the right kind of attention. This is just like case, can help you specify your exhibition targets. Sitting a specific goal for trade show is crucial before you even begin to consider the design. 72% of exhibitors attend trade exhibitions in order to raise brand awareness, where the CEI R. You can customize the booth designed to match your individual goals by clearly stating your objectives. Developing an existing theme. The foundation of a successful trade show booth is a clearly determined concept. It contributes to giving guests a seamless and unforgettable experience. The trade show we network, TSN N, claim that magneticly themed booths can boost foot traffic by as much as 50%. Select the theme that is both in line with your brand and appealing to your target market. Make sure it grabs your attention and subverts your messages, regardless of whether it is futuristic, environmentally friendly or symbol. Engaging visuals, images, and graphics. Attracting people to your booth requires a strong visuals, presents stunning visuals, vivid colors, and attention grabbing imagery, are effective methods of grab readers attention. 67% of guests are more likely to recall firm that employs eye catching and vivid graphics at their booth, according to our research condicated by the International Association of Exhibitions and events I EE. Your booth will be notable from a distance if you employ catching, huge banners and signage. Visitors engagement can also be improved by incorporating interactive components like touch screens and digital displays. Exhibits survey reported that 49% of guests found interactive technology, very attractive to visit booths, strategic arrangement and flow. The flow and interactions of visitors can be greatly impacted by a well planned booth layout. We advise having layout that invites folks in and make them want to stay and explore. Keep your booth uncluttered and make sure guests can easily move around it. Separate your booth into sections that are meant to be used for different purposes. You may set up a lounge for meeting demo area and a project presentation. For instance, we finding components and appropriate signage will make it easy for visitors to navigate these areas. The creation of an effective trade show booth design requires a careful consideration of flow and strategic layout. It's crucial to keep your booth away from common mistakes about flow problems, common mistakes sometimes in different cases. Don't leave too many components which make it challenge for customers to move around and concentrate on the most important products. Instead, go for a layout that is welcoming and open allowing for simple acceleration and movement. Another mistakes that causes confusion among participants in absence of obvious signage and way finding components. Make sure your signage is both visible and helpful so that guests can easily navigate through designated derisions. Additionally, avoid ignoring the importance of de spaces for specific purposes such as demos meeting and product showcases. Clearly, delineating the spaces improves interactions, flow and make the pos more orderly. Your trade show booth will be in good position to draw and hold and attention of attenders if you stay away from these mistakes and concentrate instead of thoughtful design and flow. Using technology. Using technology to its fall, potentially can elevate your trade show exhibits. Think about including interactive products demos, virtual reality VR experience or real time, social media displays. 73% of attendants find technology exhibits so satisfy, and they are more likely to spend time investigating booths that provide these kind of experience according to the CEIR. These cutting edge enhancements will enhance visitors' memory and leave a lasting impression on them and make your booth more memorable. Lighting is very important. Never undervalues the burdens of lighting and getting the perfect mood for your booth. Proper lighting placement may draw attention to your product, establish focus points, and create a mood. A study that was published in the Journal of environment psychology claims that the visitors feeling and impressions may be positively impacted by wet spaces. Try out several lighting strategies to get the ideal harmony between eye catching and welcoming together. Good hospitality and comfortable sitting. Offering cozy sitting, places can make a big difference because trade show exhibitions can be very draining for visitors, ensure that you provide a warm and inviting area where guests can relax, engage in deep conversations and discover more about what you have to offer. Additionally, providing his fertility services may make people stay longer at your pot. Some examples of these facilities include water, food, and even electrical device charging stations. 70% of attenders are likely to stay longer at a pot that provide facilities like zi seats and trains according to the CE IR, training and encouraging your stuff. If your workforce is not prepared, even the most amazing booth design won't produce the desired outcomes. Make sure your staff is prepared to interact with guests in a professional manner, respond to inquiries clearly, and convey the messages of your plan consistently. Establish clear objectives for your team and provide rewards for reaching them to inspire them. Welcoming and informed booth crew will make a good impression on gifts, which will boost conversion rates according to the TSNN reports, that 87% of exhibitors think that having a well trained booth workers has a good effect on their entire trade experience. Mitoring, achievement and getting feedback. We need to assess your Puth success after the trade show. Examine data such as quantity of leads produced, quantity of new contacts established, and total visitors engagement. Make use of this information to determine what was successful and what needed to be improved. Get input from your team and guests as well to option and site for information. Negative comments will help you improve your approach for upcoming trade exhibitions. While positive feedback will support your strategies. 82 of exhibitors think that getting feedback from attenders is critical to enhancing their performance as future trade shows. 3. Types of Exhibitions: Now, let's talk about types of exhibition. We can divide exhibitions according to purpose and according to spaces. According to purpose, we can see art exhibitions. This is frequently held in smaller galleries, as well as larger museums. They display a wide range of artworks, including booth modern and classical master works. Art exhibitions give artists a state on which to separate their ideas, spark discussion, and exit feelings. Moderators are essential in choosing the items that will exhibit so that visitors have identified and memorable experience. Interpretive exhibitions. By providing information in an appreciable and open way, these exhibitions seek to affirm and involve the audience. Interpretive displays can focus on a variety of subjects including science, history, and cultural heritage. They promote this cushion, investigation, and understanding the frequently used multimedia components to explain difficult concepts. Museums of natural history and history. This establishment organized display that explores the natural world, human history, and cultural heritage. Among other things, visitors can learn about fils and ecosystems and historical civilizations. By crossing the gap between the past and the present, these exhibitions promote an understanding of our common heritage. Commercially aimed exhibitions and trade fairs, This is our business oriented occasions where enterprises can exhibit their goods, inventions, and services. Trade show helps with businesses development, market research, and networking. These exhibits which range from fashion trade displays to expose on cutting edge, technology, promote economic progress. Community engagement and education. Exhibitions give people in the community a chance to get together, educate themselves and talk about scientificent issues. They honor human agility, accomplishment, and cultural variety. Events such as international art fairs and local history exhibitions enhance our lives. Remember that exhibitions are not just found in physical locations. There are also virtual exhibitions that provide visitors to explore carefully, choose information. Enter an exhibition, the necks time and immerse yourself in the ideas, Ts and wonder it has to offer. Now, let's talk about booths according to spaces or s or corridors. Inline exhibits. In line booths, it's trade show booth that is located in a straight line alongside number of other booths. Each individual in line poth the l will have only one side open to the or to the corridor, except for corner poth. Corner exhibits. It's look like L ship, the corner show exhibits are limited to one side. Here you can see this side or this corner can become on the left or on the right. It's black two sides for display, and the third type is peninsular exhibits. Here, we can see there's three sides are accessible to s and the back wall can only hold to close exhibitors. My favorite type is Island exhibits. Island exhibits, Isles surrounded island exhibits on all sides. It's open from all sides. You can make backdrop ball or you don't need it. If you don't need it, you can make it open from all sides. It's my favorite because it give you a comfortable or feel free to go in your imagination and your design. There's no wall, control your thinking. Now let's talk about materials. How to select the right material to build your trade show booth. It's time to start getting suppliers to assemble your trade show booth once you have finished your design. Or as I think if you are the supplier, you have to know there's more materials in booth manufacture. Even if you are the designer or the supplier, you need to know these materials, the available materials in market. It's different according to the country that your booth will install it or will make the fabrication or the manufacture net. The material, it's sometimes available, different materials in every country. But there's major materials like alumonium, steel, metal paint wood, laminate, acrylic, and many types of fabrics and lights are just a few of the materials that are utilized in manufacturing and fabrication. If you are designer or you are supplier or working factory, you need to take idea about this material or the available material in your market. When selecting the raw materials to belt your booth, there are a lot of elements and variables to take into account. If you're not sure where to begin, listen that carefully. With the exception of museums and round galleries, most cases don't use sustainable materials because they require days or weeks to complete. Basic material for booth construction. Here you can see the following materials should be used first when constructing trad booth. Woo. It's our hero, F walls, tabletops, and counters, and booth skeletons, even. Metal. Offers an elegant minimalist appearance together with structural strength. There is more and more of construction systems in the site, for example, 12 and six and 12 plus, and others, we will discard them later in the scores. Hard plastic, fits a variety of parts. You can use it for counters, you can use it in some walls, you can use it in display on it. Fabric used for banners, walls, and even light fixtures in some cases. So lie need for trot booth. Think about the kind of booth you want to have before deciding which raw material are appropriate for it. An line or portable booths, peninsula or split island booths, island or two story booths. From there you may begin building the framework. Tabletops and walls of your booth using symple materials like wood, metal, hard plastic, and fabric. Now, for a really exciting part, incorporating design components like flooring, lighting, graphics, and technology. Here are some pointers keep in mind. Graphics. Create visually striking images that are true to your plants messaging, easy to read and visually appealing. Flooring, think about what kind of flooring will work best for you and how it will improve your guest experience. Don't forget sometimes you need ramp or wheelchair or something like that. Keep this in mind when you work in design. Technology, to better highlight your good and service at AV equipment, like charging stations, bad stands, screens, and other finishing touches to your booth. 4. Booths Constructions Systems: Before I talking about the exhibition construction systems, this is simple course. We will not talk all information about every system. But here in this beautiful website, the Mero system Company. This is not bit advertising, this is not promotion. But they one of the most leading companies in this industry, and they develop most of these systems. If you have time and you want to go deep into construction systems and no more, please take a look on this website, Mirror E. Here you can find floor systems, and construction systems and exhibit systems. That's what we tourist it about. Exhibit systems. Here you can see this systems, for example, ad systems and M 12 and M six systems, and M 12, tube not system and Right plus and aluminium profile system, avant w for D wave, Light PM and floor. We will take simple information about each system of these systems. But if you want to go deep, you can it each one of them and see here more information about these systems with images and with more details. If I back again here, On the downloads part. You can find here PDFs contain more technical data. It's very, very helpful and very important. You can see more technical data about M 12 and M 12 plus and eight systems and avant and for these systems and that systems and so on. I will attach some box. I attach tin box with this course SpDF box. You will find most of the box from this website here. It's free. You can download it from the website or you can download it from the course. So please take a look here. In this website. It's helpful and here you can see even some points that we will not discuss to SF time in this course. You can go deep here for example, here exhibition displays tit online, and the Boba displays You can take a look here and the display on it that used in booths and xfcient. Here it's def to endure and outdoor displays and even brochure racks here you can see the rugs that we can use to save brochures and's contain everything about this industry in one place. Take a look and you will enjoy trip here in this website. Let's start talking about the first one. R eight alumium profile system. Here we can see it. R eight aluminium system. It says a classical aluminium system for fair and building. The compatibility with the other system lines of MR Form program, increase the range of application additionally. Here you can see it's contained eight holes here, and it connect together with the parts and with large sheets. Of course, this will be long here, with long sheets, and can bild large walls. This was used as classical and the old pud exhibition, and it's still used in some cases. Here we can see some examples of how it can be used to bil this walls here. Here it's used for even build this shelves, and here you can see how it's used to build the ceiling, this walls, and here too. It's good for large walls and don't have more components or more details and inside it, it's easy to install as symbol booths or exhibition with it, don't have more organic shapes or more details, wide walls. It's good for this usage. But if you decide to or you have organic shapes or some details, You need more control. You will need to use another systems like what we will talk about it. And there's another type it's developed from the R eight. It's R eight plus. It's used the same technique, but with different chips here, if you take a look in this. Of course, all these images will be attached because of course, you can find it. Here you can see how many, this is like sections. It's different ships. I old one, you can find only one or two shapes. Here you can see various in R plus. This is used for larger spaces with elegance and clear shapes. The large format profile of R eight plus become a highlight in the exhibition and fair building. The actual secret of the profile series lies in its cores. This is based on the geometry of the eight cores support of the R eight program. Now let's talk about one of the most famous systems and the most usage wallet. It's M 12 tube and node systems. This system is based on two elements, tube and nodes. Here, we can see how it's look like. The rerelation between tubes and nodes here. The nodes work as joints. Connect tubes together to form any shape that you can imagine. Here we can see some examples. It's one of the most visitle exhibition systems, one of its characteristics in the imitation of structural shapes prevailing in nature. Construction system M 12 is a standardized construction unit consisting of manufacturer, modular bars of assembly of self suborting frameworks, two dimensional and space frame structures. Forms based frames mean creative design using geometric figures, octahedron, tetrahedron, cube, and diagonal sections of cube by adding the same or different geometric figures, corruption, self supporting and solid frameworks. Here we can see how that used to build this frame for this banners. Here we can see how they used the Nude and tubes to make frameworks. By adding the same or different geometric figures, your op tan of supporting slid frameworks, baneling various materials, give plenty of scope for attractive architectural designs in variety of areas. Stands and display for exhibitions, trade show, and public shows, advertising, towers, decoration, for film and TV studios and wonder dressing and material design. Here we can see different usage of M 12, even here for lighting structure. Here, they use it for building counters, something like this doom light. And here, that's what we call about organic designs. Here you can see this too. Here you can see how the system look like together, and here for different reboers for exterior advertising or for internal booths and exhibitions. Here for example, it's used for light systems to hang it. So the MR form construction system, and 12 is composed of only two elements, as we say, the node and tube. As their consistency and design are based on the structural laws of nature, which have been proved over millions of years and the composition of organism and crystals. According to this basic and tal laws, the lengths of the MR form tube growth and geometrical progression by the factor cube root of two. The law of growth of MR tube therefore corresponds to the law of growth for many natural construction elements. After that, they develop another type. It's like born from this 12. It's called M 12 plus. It's contained like More colorful and more materials like you can use it without needing to make paints or make covering for the nodes and the tubes. Here you can see how it's become colorful in this M 12 plus. Under this premise, the construction system 12 was examined with regard to the optimal concurrences of style and functionality. The new mirror rental systems are available in al colors as you can see here and texture paints as well as wood finishing as we can see here. Color concepts can be continuously released, storage capabilities and costs can be reduced, of course. You can save more money. You must spend in painting and in cladding and in covering. You just can use them 12 plus directly with its beautiful bin here. The ongoing process of development based on this theory, is the best way to combine beauty and utility with investigate in relation to the construction system, M 12, and it's very helpful. You hire a system that suits your demands and customize it to the color of your choice. Businesses frequently update their cbd design, custom coloring is necessary for promotional initiatives. A wood finish ture paints. As we see in our previous images here. You can see this wood finishes or the picture paints here, and colors are all available for the new mirror rental system. It's possible to continuously release colored conceptions, save costs, and increase storage capacity. Let's talk about the M sex system. Here we can take a how this system look like. This system was developed to pelt counters, furniture. According to Mos, the developer of the system, the its makes for elegant complexly constructed furniture, shelves, and counters. They created the new MS systems visually for these applications, visually compatible with the M 12 plus system and providing all of the MR Nods benefits despite its smaller size. Look like integrated systems together. Here you can see, for example, and the six system details. You can see this counters here and all this. You can see here M six, the cable here pressing in set of diagonal tube to stabilize rectangular or square field. Here, for example, we can see sober flat light box with depth of only ten millimeter. Here, you can see this groove profile for M six, for mounting banos with 4 millimeters. Here you can see it's available in all al colors. Here it can use to build like glass boxes with groove profile, M six, aluminium. Now let's talk about that panic wall system. Here we can see the advantage wall systems. The console system technology creates the appearance of conventionally manufactured wall solutions. Ease and speed and assembly. This is the main feature of advantage. The service finish is a fine b structure with fire protection. Here we can see how it's look like, how it's beautiful. Here on the Mor website, we can see some more functions and more details about the avantiqull system. Here you can see how it's the connecting cube and fix the security sparing, something like this, and here it's fit the neck wall panels are easy to fit it. And here horizontal and vertical cables and creative profile. You can take a look in the website on all these details here. You can see how the advantage the advent light, Connection advantage and advantage light here here too. Here you can see the gallery. It's the same photos that we watch here. This is how the advantage wall looks like. I think it's beautiful. It's good for larger spaces and large walls. Now it's the time to talk about 40 walls and double deck system. This in most cases, they use to build large rules and to build double deck or second floor for p or exhibition. It's one of the most famous construction systems for this purpose. Here you can see how it's used on walls and in this double deck. The four D system consists of interchangeable and re components. The stability of the construction is what set the four d system apart. Accordance with the modular principles, the four d system consists of interchangeable reusable modular components. The four dot bearing graders is based on the idea to release double de fare stands with a small amount of construction bars. We can see how it's look like very symble here. So a type approval is regularly supplied with the material, simplifying the approval producer on the various fair grounds. You can see here it's looked like beautiful, and it's looked like strong for double d Here in the systems in the four D system, you can see the four de cladding system. It can be claddy by means of glass fittings or any other materials. They can take glass bel of up for example 12 millimeters thickness, like these shapes here. It's like a frosted glass here or acrylic. It can take any other material like wood, acrylic, glass, plastic, so on. In the 40 system two, we have girders, it's used for hanging. The 40 girders subliment program in the area of selling. They can take a high loads and bridge large spans without supports. For example, let's take a look here in the girders, like this one here. Here you can see how it can hold this amount of ceiling without needing any support. You can see this girders two here. This can hold life pictures, for example, or signs, or any other elements, logos, banners, all these things can hold by girders. What we have else here. We have plus system. Here we can see light lit panels. Mor lid panels require only list transportation and storage volume. It's just like the graphic materials are rollable are designed for minimum construction depth. It's like four millimeter for advantage walls and 80 millimeter for R eight plus and M 12 plus. Each type of construction system. It's come in different thickness. For each system. For each construction system, we can use different lit system thickness. For example, at the 15 millimeter for Atlantic Wall systems and the 80 millimeters for R eight plus and M 12 plus. Here, for example, we can see this graphics receives optimum aluminium with Abroks 4,900 lumination per square meters. Mirror lid panels are modular in width and height, thereby enabling flexible adaption of the light boxes to specific existing project relates. Here we can see how this lid profile look like and how it contain the light inside it. Here the effects of this counter, you can see here, and here we can see our lit system clearly and on this screen two. Okay. Now let's talk about the floor. The MR Form exhibition floor. Here we can see some examples of this floor. The M Form exhibition floor is conceived for the use at fairs and exhibitions. It's designed for at timber use of co for days or weeks, something like that. It's fast assembly as everything in this and fast assembly too and the multiple reusability of the construction parts. Here you can see how it's used. This floor. Sometimes it's manufactured from cladding or wood or hard plastic banels. You can see here, contain some lidlit, and here it's have ram for wheelchairs. Lidlit system inside it. Here we can see how it's built or the elements of it, we can see this section and this hard legs and the HDF or the MDF tiles here. Finally, we can see this here is the carbt, or the final layer here from carb or textile or any other material. We can see here how it look like with this ramp. Here's some details. This image, explain some details here. T s from the pages of exhibition floor, pedestrial, stringer and floor panel. Here we can see the cutout, or lamps are possible in the systems. I think here we finish everything. We talk about all these elements, and we finish construction systems. Let's jump to the next part on this course. 5. Important Questions: Cost, Shipping, Employes --Work Steps and how to start?: The practical matters of what to do after the show must then be planned, including how simple it will be to dissemble and clean your booth and where to keep it until the next show. Here are sport questions actually. How much will it cost to create the size and type of booth you want? In general larger pushes usually provide a bigger effect. But in order to stand stand out, they might need a premium trade show area, which usually comes at a premium cost, of course. Consider whether pay this extra money is actually necessary to have a bitter overall experience. How are you going to store and move your pooth? You may need to locate a shipping container or create with a specific ship for shipment depending on the size and design of your pooth. The price of locating a storage facilities that can hold your poth and any additional items you choose to keep it in storgm between t also be taken into account. What are shipping fees and what effect do they have on the price of your T booth? Considerations. For shipping, handling, and other factors to consider. Even before construction starts, there are a number of critical things to think about while swimming and moving your to booth from one location to another. Make the decision to ship your booth in shipping containers or specially designed containers fast. Keeping in mind which option, what work is for your budget. The process of moving your booth supplies from the exhibits floor to your booth area is called rage, and it can be expensive based on the number of components you need. Don't forget to include grade frees whenever you make a budget avoid unexpected expenses. How many employees are required to run your booth? Consider the number of stuff you were required to run your booth and account for their attendance in your overall trade show budget. So give an accurate figure of how much money you will need to spend for a good trade show experience. Make sure to budget for every possible expense. Let's start with the practical parts. O steps. First get clear brief. A brief will contain all the details that you will need. So as your brief contains more information, your work will be faster around without more revisions or mistakes. In general, it must contain some of these details, for example, L launch date and deadline. Location details like exhibition location, plan a, size, height. The type of boots, is it island or Patro or shave or two sides or double deck technical details? Is it allowed to use hanging banners or screens or drange points or something like this? You need to know these technical details. Digital need to save water or drang resources? Or the visitors, will use your both drang or water resources or there's like a general point for all people or all visitors to use. If you have a small booth, like mine square meters or something like that. Maybe sometimes you will not need to make or to save water or drang resources. The visitors will use the general toilets or these things. Electric or power points. It's the same it's connecting with the other point. Did you will need to save electric or PowerPoints or like to use in your counters or the things? Of course, is it suspensable about the fare or the hole? And how they will save electricity for you. But here I talk about like power points. Did you need to save like power did you use laptops, for example, or screens, did you your product itself, something like digital. So you need more points for electricity or more power points you need to play your screens or to play your laptops and iPhones, for example, or mobile phones, if your products, something like this. Promotion needs as screen printing acceptable panels. You need to know the configuration or the standard they need or they accept and the promotion needs, like for example, the printing in general, it's like 72 pix up in, so this is acceptable as quality or no. You need to use videos in two K or four K, or So you need to know lit in information as you can. Maybe all not information. It's not available in this step, but as I say, as you can. How many expected exhibitors are visitors? You have to ask your client, what is the expectations for visitors in his field, for example, Ralsttic divisions, they receive more visitors and technology exhibits they receive more exhibitors too. But in some types of fields, like, for example, scientific or chemical or something very specific, you will not receive more clients or more visitors in your booth. You keep in mind, give your client question how many visitors he expect to come to your exhibit. So this will help you to think about the log area and the meeting room and like the entrance and the counters, and more elements are related to this point. The table will need special needs, for example, VIP or meeting room, seminar room, VR room. As we say, if you produce technology service or technology product, you will need VR room for virtual reality or seminar room, for example, if this is like a car sto, like if you make something for BMW or Mercedes or other company. Maybe you will need simulator experience for driving. If you make it for technology, maybe you will need via room. If you make it for something scientific, maybe you will need seminar room. If you make it like your target audience or your target clients like VIP persons, maybe you will need VIP or meeting room, like huge industrial booths. Did some moderators or organizers have any conditions for materials, lightings, floors, if there's conditions or terms you have to know in this step before you're starting in design process. Visual identity for your client, you will ask your client to give you his visual identity like logo, color, theme, graphics, or images, if you have, and if you have videos to to play on screens. Here we can see this brief examples. It's not include all the information, but it's like template. You can use, you can develop it. You can build on it to know the steps here. Let's see what it's contained. Here you can see the sales name, design on name and company name. And here's a deadline that they mention the maximum height. The categories the main color. You he say it's red and white. The floor material, HDF, type of material type of food, manufacture wood actually. Double deck. Did he will need like double deck? No. He just need one floor. And here we can see the type of booth. Is it left or right or island or up or back drop ble. And here we can see some extra information like cut counter information displayed meeting room. He need meeting room, he need VIV room. He need locus lighting, he need storage room. Furniture here, we can see he have or he need five tables, 15 chairs, and he need sofa. This is just assemble or template. You can make your own or you can use this and develop it to cover all the information that we talk about. Design process. Your target audience will be attracted to your booth and learn more about your company if you employ e catching emission sans. As soon as they are familiar with your brand, they will interact with it right away. This close connection will help you better understand your audience and their needs. How's the design process step? As a designer specify and describes the elements you will need in your design. For example, we can write like menu of things that you will need in your design. I will need two tables, three counters, the 20 chairs, and I will need banners, I will need V IB room. And this Va room will contain meeting table and tin chairs. So you need to write this, just make a menu and keep it in your eyes and in your mind. So when you work on design process, don't forget anything. Start working on the main layout and dispute elements. After you write it, so you need to start working on the main layout and distributor elements like the main building or block, meeting area, aisles or corridors, activity area, sitting area. You can use autocad or sketch up or any other software you'll prefer or hand sketch to do to do this step with dimensions. It's important to make it with dimensions. Try to find citable concept for your design. Keep in mind logo and color theme and visual identity in this step. You can use references or visual feed and AI websites to help you in this step. It's very important. Now AI websites give you very clear and a very close experience. You just need to describe using some words or some pictures about your idea, and it will give you a variation of ideas that can help you to find your citable concept. Using the CAD file that you prepared before start modeling the mean block without fol details. Start from out to using three Max or any other CD software you'll prepare. Maybe MSD, pleder, or any other software. Here in this step. You will invert your CAD file to your CD software. I starting with huge blocks. You don't need in this step to start with details. Just the blocks, here the main building, for example, here will be the chairs with this dimensions as it be in autoga. Here's will be counters. Maybe you can put like box or something like that. I refer to counters. So it's just you build blocks in your scene to help you or imagine how it will be and how the traffic will be in your both before, go deep in more details. Once you finish the main block, now try to add more details. Add your extra blocks, furniture, counters, banners, screen, planets. In this step, you can use your pre models library, add lighting and materials and cameras. We will use V ray to add light and materials and cameras in systep. You can of course use any software that you like. The whole system or the method in this design process. It's one. So you can use any software that you got in it. But we will use in this step lighting and maters and cameras, we will use V ray. Render settings and take shots, preparing cameras and prepare the right range of settings to save range of time and to get high quality shots. So we will layer together how to do this in this step. Drawings. Instead, you need to produce drawings like floor plan, furniture plan, elevations, and facets, electricity and ring drawings. So these drawings will help in manufacture process with dimensions, of course. A project presentation. You can make a presentation for your project as PDF or as a video, if you will make like animation. So we will learn all the steps in our example, how we will learn from starting from getting our client proof, and then moving to CAD and three MAX and prepare vendor materials, and all sips arriving to our project presentation. Shot post production and add extra elements like people, planet sticks details, and Zoom in some areas, and add description. All the things will add post production process. And we will need to give materials and construction recommendations. Your client will expect you give him some recommendations about materials and construction systems. So you can tell him which construction systems from the pve that we talked before. He can use to help him to built a good construction for m boos and which materials that he can use to bild every part in his boos. BOC pll of quantity. You will need to give your client bell of quantity So it will help him to, like, specify or to know the expected costs for every element, and it will give him like a clear idea, so he can make him quotsan, and he thinks about prices. So in this point, you will tell him how many chairs he will need, how many counters, how many carpets, floor, how many plastic, how many fabric, how many screens he will need, and the description of the things like the qualifications or clear description for each element. In our example, we will discuss all these steps, starting from getting our client brief to the final presentation and POQ of our project. So keep focus, and let's start our design process. 6. Practical Part: Medica Dusseldorf Case Study & Start working in BMW booth Plan: Hello, guys. Let's start our design process. In this practical two examples. One of them, it's like case study, the steps and see how we proceed with this design. As a second example, we will start from scratch from getting our client. Let's start with taking a look on this design, was called Medica in Germany in 2018. Let's take a look on the final render here. I made this was my team, I'm Graphic solution Company. Here we can see we made three options, different options for different areas or different spaces. Here it's like the middle 16. And here is the smallest one, it's 12 square meter. Let's take a look how we start this walk. I will take a look here in the BBT. This is a presentation of the work. The work is called Medica division. I was in Germany since 2018. Here we can see the table of contents, locations and areas. It was not only one booth. It's different spaces. This is a good example, so you can learn how to extend your booth if something developed or the company needs the same booth in different spaces or they have different partitions and different holes. So I think it's a good example for this. Okay. Here locations areas. Here you can see hole number three. It's seven by six meter. Here you can see a su plan. Your client must send you something like this. Here. This is our area, the Egyptian branch or the Egyptian booth for Medica. Here you can see some information, like your stand number here. You can see deadlines or the time. You can see the name of the event and the name of exhibitor. Here, let's make something clear. You can see where is the corridors or aisles, and maybe where is the doors and entrance. So this help you to know where is your front of your booth, W is how you can display your products. This is important to get a plan like this. Here, you can see in this plan some extra details. Here, we can see, it's seven and six is 48 square meter, two parts, which H one is seven and three. So here you can see some details like this. Like fire alarm and fixing point. Here you can see the maximum load. For the hanging, if you have banner or truss hanging from the ceiling. They tell you the maximum load is 50 kilogram. You can see more technical details here. Your client almost sent you something like this. Maybe in some cases, they don't send all these details. Some clients sent such thing. But if we talk about something professional, you have to ask your client about pref once all these details plus the details that we talked about before. Here we can see the other hole. It's 18 square meter. Here we can see in this case, it's not island. It's L shape. You can see here, it's L shape. Your visitors can come from here, from here, from here, from here, but they cannot come from the site or the site. As the plan is very important to help you imagine how your poth will look like. Here you can see, there's aisle here. And here in the both inside the booth itself, they tell you they have like aisle here, or they need something don't close this area here. Here you can see the entrance, so you can imagine the flow of your visitors. You're very close to the main door here. So it's important to expect more visitors for your poth because you're in the entrance and you in island space. So this is very important. Keep in mind. Okay. Now let's go to the concept application on different areas. Here Concept one. You can see the area it's 9-12 square meter. Here we can see like floor plan, meeting table with chairs for chairs here and big display unit and here in shelves and posters and loable counter here and basket and co hanger details. We can see it in our design. Can see here's a counter, and this is a display. It's like transparence display shelves here and here's shelves too. Here we can see our meeting tables for chairs, the cotanger. We can see in the neckst slide, I think, sts writ on it. Yeah. Here we can see all the details, writing here. Even the details, for example, the shelf, how the lungs and the depth of the shelves and here for example, this is a S D logo, not printed. We can see some details here. Here we can see or we can read some technical information like light system provided through 250 s on wall blah, blah, blah. So we can add some technical details in our PVT. Here we can see another option of our design. It's the same concept. But with bigger area, here we can see it's six and three meter. Here we have instead of one meeting table. We have two meeting table, and we have two big display units. We can see them here in our three shot. And here, of course, the details. And here the biggest one. The biggest area, it's 20 1 square meter. We can see here three display units and two tables. Maybe we can increase one here to. Once we finish this concept, we can if we have another concept, we can start review our concept to in our presentation. It's something different, not much, but we have the same requirements like the meeting table and the display on it and the counter. But with a different here, we change the display on it. We keep the same meeting table and we the counter in the same place. We don't make more changes according to our client needs. And here, of course, we make it for the same concept for the different spaces that we have here. It's bigger. The next slides contain the same idea with different spaces. Just to save time, we take a look on how this work done. Okay. Now we finish our case study for this design. Let's start now in our second example from scratch. Okay. Now let's start working in our design from scratch. It's for PM W proof, and here we can take a look in our brief. It's a template written by me, and I send it to the client, and I received this response. For example, here, you can see the vers and details. Of course, you will read it if you get a brief but here just to save time. We can see the design starting in here we can see the date and the deadline here, and we can see that I mentioned. For the length and the depth and here we can see the maximum height. It's acceptable maximum height. And here we can see the main colors, white black, of course, from BMW Logo. Here we can see the floor. It's from HDF and double deck, he need double deck. And I send him just both his styles and he make a check on the island. And of course, he must send me a plan like floor plan or a plan as we see in our Medicare example. Here we can see the post details. The client want a design place for presentation, and he need lounge, of course, so far, something like that, and he need driving simulator. This is something special because this is a booth for cars. He need driving simulator. The client wanted an eye catching suit as the purpose of the pavilion is to display the new companies products of new electric cars for marketing. Okay. Here, we take some like keywords. We know he needs this for electric cars. So we need something elegant, something modern, something electric design. So maybe have some light lines. So you try to catch some keywords from your client respond. It's help you to get a good concept close to your client needs. Here we can see some extra information. He need light screens, and he need touch screen and he need counter information and display stand and meeting table, of course, and V IBR room and lighting logo and the storage room. And here logo and visual Identity attach it, yes. He sent them the logo of BMW. So here the furniture. One furniture here. We need tables, 15 chairs, and he need sofa for the lounge. So this is important information that we get here from our client brief. Okay, let's start with the second step. Here we have Ilan. I don't have the plan from client yet, but We will work on our design now because this is island design. If it's L ship, something like this or like this, maybe I will need to wait the floor plan from the hole itself. So I can where is the direction of my booth. But for now, I can work on this area here. It's open from all sides. Of course, the floor plan from the hole will help you to know where is the doors or where is the other islands and the other exhibitors. Things. But we can start working on this case. Let's start working on our design. I will go to Aged. After we read our prief, we can now start working like specify our needs. Here, we can see the dimensions, it's 16 in line square meter. Let's draw it. 16. Just to check something here. My units. Okay, 16 and this part here four line. And here's 100, the same here. And this. Let's give this dimension line different color. We will add it to another layer here for dimensions I prepared. And we can add another dimension here. So this is our plan. Let's start to think about all the elements that our client need. He first, this is double ****. So we need to make two copies of this. Let's imagine this is a ground floor and this is a double deck. For the imagine floor. Of course, the cars, it's better to stay on the ground floor. The second or the deck floor, it will be like for VIP room or meeting room, and these things. Here we can start with this ground floor. We can make counter for example. Let's use rectangle, in for counter. For example, 1 meter, and 70. Such thing here. Maybe we can but it here. Just re imagine. You can do this. If you're good in drawing sketches, you can use this to draw before starting an. But actually, I'm not very good in sketches, so I'm going to auto directly to imagine and maybe I change some things later or maybe I change something in modeling process. It's computer, so you can make and delete and change. Everything is flexible. Here I make two info counters for the people when they come, for example. I will consider this site here. It's like backdrop. Here we can add For example, We can start this year. L et's consider this like a car. Of course, I have cars in my library here, but we just try to imagine the alpines. I copy this. He need to display three c. So I will add and this. Okay. Let's take them, something like that. Of course, we can rotate this a little. Let's face this side here and but we can do this and three. And here, we can make light stands Maybe circular stands. Try to imagine. We can make this on the other side by making mirror. And here we can, for example, line here and start. Let's make our stairs here. And I go 3 meters here, and then I will start my stairs. The stairs here have to be with something standard for stairs. Here, maybe I will need to make this ground floor 2.5 meter for the height, and I will keep the second or double d two and 5 meters two. Here for two and five, maybe I will need I can calculate the stairs that I will need. Every stair, the height for every stair and standard measurement, it's 15 meters. If we calculate this here, We need about 16 stairs. Okay. Here, we have one, two, three, four, five. Or something like this. And here, we can add this area starting from here to the end. This will be our room and the IP room. And here, we can add, for example, here to front. And here we can add our simulator experience, for example. As I say, it's just imagination, so we can change everything later in our modeling process and in our getting concept. We here try to distribute our elements. Here, if we this is our ground floor, we can take this copy, but put this here. The right lay. Okay. I will take this stairs. Puppy. Here for the ground floor. And I will draw a line here. And I will make offset for, like, f meters. Such things like this. And I will make line here and trim this. Okay. Now we need to make corridor here. And here I will extend this to corridor. And now I can divide My spaces here. We can start with the VIP room. We can make it something like this. And then the meeting room, need to be bigger because it's contained meeting table, so we can make it 300. We don't make conditions for the spaces, so we can work in convertible and we can make our storage. We can write everything here like the storage and this meeting room, and this is VIP room, and here we can use some planets. We can use this side here. Extended to this part to make like screens or something like that. That's why I make my corridor here. Maybe I can make it here, will give us a good look, but here I need to use this for large screens f B W logo. Of course, we have to take care of the flow of our visitors cos. We can take something like this, and we can take this here. Such thing like this. Here at least we have something for a primary idea or primary imagination for our elements, where it should be. Let's jump to our next step. Let's take this drawings to three D max. 7. Modeling BMW Booth Part 01: L et's take this drawings to three max. Jump to three max here, and I will port the drawings. I just need to check here my units before porting. I go to unit setup. It's an meters as autocad, and here one unit equal 1 meter. Let's port file, inert and merge, and here we can see our drawings. We can see this window here. We have to be sure about it should be layer, and we can check for the matters. Incoming five units, it's in centimeters, of course, as our three max settings. If it's millimeters or something like that, you can make scale and change this. But here it's good. Okay. I looked from the top now, res G to hide M gate. Here we have s, very, very simple imagination for our elements. Now we will keep this. I will save this as three Mx file and we'll jump to s about our project concept. S now. Now let's jump to Boga. Here I make fast search. Let's delete this. PN Booth. Just to take idea how PNW Booth is look like. Okay. I can check the things here. We can not that they care much about showing them logo. We can see it's very big and it's lighted in most of these designs here. I it's huge here and it's shows clear vision. We can save some of these images. And I will make a collection. I will stop the record now and collect collection of this. Okay. Here I make a collection of some reference images I did from Google. To imagine how the direction will go on. Here we can see the modernism of design. Of course, it's electric car, so it's very elegant, very symbol and modern and fol of flights at the same time. They focus, of course, as we say about showing them Logo. Every place here we can see it's clear. We can see the light the light beam and it looks very modern, and here too, very clean, very minimalized. The logo very clear. The same. Here we can see it's double deck as our design. Here we can see meeting room or VIP rooms from glass. We can take ideas from this. Maybe we can use glass, we can make screens here, something like that. We can use the sit to show a logo or to add screens. We just use this reference to see where is our client erection and the things that he prefer and to help us in our brainstorm and get our concept. Here we can see the screens and the speakers, something like that. Here you get the idea about this part here this ramp. You don't need to cut edge sides. You need something like Ram for the cars. And here we can see the logo in everywhere. Okay. Now we can go to AI to help us image give us more ideas for example. If I go to Bing and Covid creator, you can use any other tools for AI. But here, if I write something like B and W, both contain ect. Or okay. Contain modern cars with screens. And touch screens. And bubble with blue and white and black colors, realistic. Let's see what we can get here. Okay. Here's give us something not very close to what we need. Let's trike it. I think he add this type of car because we add double deck. I think it's imagine this is like the double deck pus. But here we can see this touchpad and this beautiful modern stage here for our car and this screens. We can maybe try another here. Let's delete double decker. And I will delete the colors. Okay. Here we start to see something beautiful. Here's the stand and this huge screen and this sign here is the logo. Okay. Every time you type something different here, you get different revel. As we say, we will start from out to n and from symbol to complex. Here, I will look from the top and let's box. I will press from a keyboard to snap, and I will draw something like this. And I will make the height. Ten, something like this. And I will use the cylinders, for example, the radius will be such thing like this and I will be maybe 20. Okay. Let's look from perspective. And I will make this smooth, match by increasing size. And I will take a such thing like this. Okay. And I have another one here. Let's make it instance and if I breath. And here. We can put our simulator. Let's make this copy because we need this smaller 100. Now we can add something here like district angles. L et's from the top and press here. Let's make it grounded. Something like this. And I will add extrude modifier to give it sign or height. I think it's 15 in height here so I can make this here. I fix it, and I will increase it in 15, something like that. Here I have three. Let's tick one here. Of course, it's instance. Recording the screen some L. Now, let's just start building our stair. You can a way. Increase it all barometers and let me review. I will increase this here. We need it in y direction. So let's increase it with 13. And I will increase the height in the direction with 15. I need to increase the height of the stair itself to 15 instead of ten. Okay Let's press here. We need one, two, three, four, five, six, seven, eight, nine, ten stairs. Okay. I will press ok. And of course, it's reference copies. So when I increase the height 215, it's increase. Something like this. Now I will take all this let's look from the top. Here, I need one, two, three, four, five, six. I will take another one here. And make it of the innocence. And I will take it in z direction with 15 centimeters. I will lose my snap to make it here and convert it to poly. I will look from the top and catch the tics here and make something it. I think this is okay. I will check something here. I think this stairs bigger than my other stairs. So I will rotate my stairs here. I press right to click here to in the great and snap settings, and I will make my angle 90 degree. And I will take this here. Yes, I imagine this is bigger than my stairs, so I will take this here. And I will catch this just to keep my stairs on the same side. I think the such thing. And here we can take all this. Take them to this. It's not very important here because this plane fits are larger than my real stairs because I'll use this plan as to help me in putting my elements. But that's not mean I have to do everything like this. It's just like guidelines. I will catch this here and hide it with ing. Let's look from top here. I need one, two, three, 45. Let's use array again. S all parameters and review and I will increase in a minus here. So it's mi. We just need or six pieces like this because it's counts one from there. We have five and is one, 61. Of course, here, it's instance and in our height, we will make it 15 we have such things like this. Okay. Now let's start building our walls at box. That will be 2 meters and a half, 250 cent meters. Looks good. I will make the ins of this wall tens. I will make it such thing like this here. We can our reference here. Let's drag it a little. Here it's good. And here we need to make a tire with 250 centimeters in the direction, Let's by here. Don't forget to a press this button again. Let's give you freeze for the previous dimensions. Here I will increase the height of this to 500. Now we have the same height here, and I can look from top here and row looks for such thing. Let's make it then something like this. And let's make it I look from the side here, actually, and using my snap to do this. I will convert this to Polly. Let's drag this with our snap to. I snap it with this sir. Let's increase this 5 centimeters to be equal with my sir height. I will increase this fives will be this. And I will convert this to a two. And here I can crack this and align it here with this. Now I can take a copy of this. And let's rotate it. Of course, it's copy, not instance. I will rotate it nine degree. And I will use my snap It it in the b direction. Something like this, and I will use this to. Now I will drag the whole wall. I need to use this wall here to divide my spaces. If I back to my, I can see the dimensions of the s here. This is 400 And this is 600. Let's jump back to three max. Now I will catch this wall and press control V. I don't press control C because control C, we'll add camera to your C, but here I press control V, we'll start my lone options here. Let's make it in sense of problem. I will drag it in the minus hen 400. I will press control V again. And instance and I will drag it with six -600, something like that, and now sells a story here. Here we do build our corridor. Let's take this here. Tk and make it by, and let's drag it to -100 in y direction. Something like this. Let's catch this here and make it and catch the ti. And here I will convert this to to bully. So I will cut the version between a instance objects. Okay. Let's sketch this here. So we need such thing. I I can delete this. Tv from this covey here, and I will make it again in minus e. N us 400. We get such thing. Now we have the corridor and we have the AQ room and the meeting room and the storage here. We will make a door here and tier and tier and our corridor looks nice. Here we can use the spaces here for screens or for PNW logo of different purposes. Don't forget to press pros to save your project. 8. Modeling BMW Booth Part 02: Let's handle these parts here a little. I think now we need to make door here and the backdrop pole. Let's make box, using the auto grade. Maybe 200 cm and 450. Let's drag it a little like this. And we can increase the thickness or the height grad, something like that. Now I will draw the commons. I need two commons here. Let's make it 250 the height, and it's maybe 100 good. I will use my snap here and take another covey and use my snap to make it align with the walls here or the ceiling. Now, I will catch my bro poll and convert it to tal ol or add tal ly modifier. Let's catch this edges here. I will isolate it with the box that I made in seconds, and I will add edges here using connect. L et's use our snap to align this and here I will make connection again with one segment and I will use my snap here. Let's choose this polygons and using shift and drag to make a bridge here. I delete my book and here shift drag, so it's makes this nice bridge with all the right faces. Here I have nice entrance, and now let's work on these walls. I will catch the walls here and using connect to make connection and I will snap it here. This is my VIB room or lounge room, and here another connection and use my snap. This is our meeting room. Here I plan to make this for logo. I will drag my logo here and part and merge. Here, I will choose all files, so I can see my Illustrator file here. I tell me there's a problem here when I try to import my illustrator file. So I will oben it in Illustrator and save it in old version so I can oben it in three max without any problems. There's different ways to import such drawings like DWG or the XF or AI files. Here, I'm just save it as AI, but with old version, let's make it f max. We name it f max here. F this menu Illustrator option here from version, let's choose something old like trator eight, and Okay. I will back again to three max and try reembort it again. And here, double click and embort it as multiple object from levels p lines and here I get it. I I breath three to see my wire frame, I can see my logo here. Let's scale it a little. And I will isolate it. And Let's choose this se ppline. We can see it's hard edges. We need to make it smooth edges. We need to define this. But first, we need to attach this these parts together. Let's make it adaptive mean. It's a the fair enough vertex to my model, too vert, not to less vertic. I do this process for all parts in my Lugo. The things are the parts that need to attach it like B word here, B latter here. We attach its together. Here the wars for example, adaptive, and this one here adaptive two. Now let's add our extrude modifier to give it extrusion, and here We can see our extrusion, five B for perspective, and the amount will be five cmter and copy my modifier and go to the other part and baste it as instance. But here it's something wrong. I go to vertex and control A to select all vertex and go to weld with this 0.1 ceter value. Here it we all the parts that not welded. Now it's okay. I copy the extrude and go to this part and baste it as an instance here for these litters, I will increase the litters. Here's this extrusion. It's not instance, because the litters it's more extrusion than the frame behind it. Here, I added the same extion for the liters in instance. Here I can see the same problem with my M litter, it's an M B litter too. I can choose this vertex here, Control A, and I will weld it together. Symble value 0.1. It's not make problems, but fix the problem with me. Here I will do the same L et's select all them and weld and back again and now everything is fine. Here I have this frame. It's like line. Need to make outline around it like this struck here in sir to five. Let's choose it and make outline. Same outline to give us stroke. Maybe we can use values here, the digital values. Something like this. Let's increase it like one can meter and make extrion to a two. Here, I give it the same extrusion for the frame itself or for these parts. Now my Lugo, it looks nice. Just I need a background frame. Let's this circle here, and I will delete one supple of it. Let's have two supplies. Let's delete all of them. And we have this cylinder or the circular shape. Let's change colors just to see how our log will look like. This is not materials, it's just colors like guide colors. We can imagine the final result. I will choose this and make it plu, and the liters is white. Of course, we will give it materials later, but now just to see how our logo look like. We make it group again. Here we can see our logo. H will rotate it with my snap line snap or degree snap. Let's tick it here. I will look from the top and let's drag it in this place here on the front of my storage. Drag it a little. I will look from front here and scale it down a little. It looks nice. Maybe I need to increase the extrusion, but we can do this later, but it looks nice. Let's catch this wall here. I need bart fit to be screen and bar to be glass. Let's choose this polygons here and give it different IDs. Maybe let's make this three. It's will be our screen. This will be glass, let's make it two, for example. I will choose both of them and control I to invert my selection and give all this ID number one. It will be my main material, the white material. Now I will select this the screen. Let's make it it. I need to make a frame symbol frame for my screen. Let's make it it a little. Maybe we can give the frame another material with another ID or give it a ma the same white material here. Let's choose this and let's make this three. And my screen now become number four. Maybe you can change the f litter. A sell bus and material process when we add multi sub object material. We don't need to make more materials for each one. Now, I need to add test here and swall Something like clean energy or something, it's electrical cars and we need to add some texts here. I will be good. I look from my front and here we can write our test. If our client send it, we can use it or if we will write something from our mind, we can write something like this. And here we have our BMW font. My client sent it to me. Here it's just example. But your client, if he have visual identity, especially something famous like BMW. He sent you a font, I take it here and paste it in my control banel fonts. And here if I search in my phones, I can see B&W here and I can use it. This is important point to use the logo and the phones as a color theme for your client. Reflect his visual identity. Here I will add extrusion to my tekt Let's add extrude modifier, and let's make this with five maybe or ten. It's to size. Maybe we can add some extra takes or some glasses here. Maybe I will delete this wall. I need to make this glass. Maybe I will just hide this one. Or let's chose this and make connection. Here, I need actually two lines. Such thing here. The area between the two lines, I plan to be here in glasses. It's okay. Let's hide this wall or delete it because I will use the same wall and make extrusion from it. Here. Let's choose this edges two or this polygons and shift drag shift with my left mouse or better if we choose this edge, let's make it to an edge to save the space or the same alignment that I made. Here we can drag this line. Let's choose the polygons here. From the side, and shift drag and using my snap with move tool and snap it like this way. I think using one wall like this, it will be better than using two walls. Here, I will choose these polygons, which will be my glass walls. Let's choose it from outside and from inside and give it the same ID for my glasses. Let's make it five, for example, or two, it's two. We can drag this a little here. Maybe we can add another ticket. Let's drag it a little more, and shift drag to make a copy. Let's make it copy not instance because we need to change the tickest. And let's write something different like more safe. Of course, you can write anything if your client don't say specific words. Here I choose BMW font and let's make it smaller. In this part here, I plan to add artwork or frame or BMW Logo, let's add box here using our auto grade to make it exactly on the wall. Okay. It looks nice. Here, my logo, maybe I will increase the scale in my direction. It's well not to start anything because it's one direction here. Now it's. I can see the logos now. I will choose these walls, Let's give them col, not material, but it's color. I plan to use white color here for materials, we just add something like this. Here are these commons, maybe can be plaque. Let's give them black color. Here's this wall, maybe we can delete it or just drag it down. Let's choose this floor. Let's add editable poly modifier or convert it to edit polly because we need to make it like ramp here because this is cars and for wheelchairs. We can add edit polly modifier or we can convert it to dital ply. Let's chose the edges. I think I need to look from two d view board, so I isolate it, and let's look here from my front. Or maybe the left side, it's better. Let's choose this edges and select this one. I will look from the top and with my scale and two direction and the X and, I will make this ex the size. Here I increase it a in direction. I have my soft edges. So I get my ramp. Let's add or make our selling here using box and our snap tool. Let's start from here to this side. Let's make the height, maybe ten meter, and we have something like this. L et's make it five. It's enough for me, I think, because we have nothing on the ceiling. I mean, something above the ceiling. Let's use our snap tool here to snab it with the end of our wall. Los nice and let's give it white color tool. Now let's start to develop our stair. Let's select all these stairs, select this, and this let's select this step two and make it group stair. We can give it color like blue or black or something like that. I think black, maybe will be better. And here's the ceiling. We can make it white. It's floor and selling. It's selling for the bottom and floor for the top. Here, let's start working in our stage, and we will back again to the stairs letter to develop it. Here I will catch this and add champ Mifier. Let's increase the amount and here I will make segment zero and the amount five and I will add another one chamfer to chamfer new edges here like this way. Now I can make my groove by adding dital poly. I need to make lid light groove. I will pres four to see segments, and let's select this one and Alt R to make ring selection and connect two segments, and let's decrease space between them and here we can select this new polygons and deselect this and this. Altre, the ring selection. Here we can make our extrusion with local normals. Let's make it with minus. Something like this. We get something like this. Maybe you can add another chamfer to chamfers and edges here and let's make it something simple like 0.2. Maybe he is, but it looks smooth. Let's increase segments here. P segments, something like this. Close my isolate. Here, I will do the same to my cylinder. Let's add chamfer and here I think I don't need this height segments. I will back again to my cylinder and make height segments one. Here I will make my mount 5 meters without any segments and add another chamfer, the same process, and now I can add ital poly. And choose all these edges. Let's make a connection again. Okay. Let's choose these polygons and make our extrusion again. And minus, of course, and make it local normals minus five. We have something like this. Maybe it's much. Let's make it minus three or minus two. I plan to give this material, so let's keep it with ID just to keep our selection. Let's give it different ID two and control I to invert my selection and give the other polygons one. Here I have model. Let's say f again with very low amount, 0.2 centimeter and three segments. We have something smooth like this. Even I think I don't need all this amount of stages looks well make problems in my flow of my visitors. Maybe I will just circular stage. 9. Modeling BMW Booth Part 03 and Import Objects: Now I need to add my cars. It's not being W cars, but in real examples or real work, your client must send you his models. Here, I need to add before I add models, I need to add my tture paths. From here, I can choose configure project pathes and here external files and add and let's paste our path and add subpaths, so it can add the sub paths here. Okay. With this way, we add the ticture, so we can import our cars without any problems. You can do this step with any object you will import it to three Max. Let's take a look in our PDF on the cars. Here we have different cars for different companies. It's not BW, some of them, some of them, c, and so on. Let's add something and here we have ta, and Vox Wagon. Let's choose maybe this nice one. Let's choose the first one here, and let's drag it. Merge file. We get it here. The first step, I make it group, so I don't lose any bars of it before I drag it or anything. I just make it group. Here I can drag it to this place and I will do the proces for all other cars. Here and group and y. Let's do the same for the other three cars. Okay. Let's do this fast. And here we go. We have five cars. It's a big amount of cars for space like this. I think we will not need all these cars, especially our client, or he don't specify number of cars. Here we can see from the helms, the major. We can see the dimension of our cars. It's different from a car to another here. And we came back to the Internet. O client don't send us a dimension of his cars. You want to display. We came back to the Internet to know something roughly to use it in our design. Here you can see this as a red one, it's a smaller than a white one beside it. Let's back to Internet and here we can see the hatch pack cars dimensions. It's will help us roughly, but real examples, integral work, your client must send you such details. So let's take a look here. I think I will increase or decrease with 10%, the size with 10% or 25% to fit the real sizes. Here I will change my scale type. Let's decrease it like this way and here's the same car with 252. And here this car. Don't forget to activate Sab and specify the degree that you want your scale to do. I do the same broths for all cars. But here, I feel like this number of cars it's so much in space like this. So let's decrease it. Our client don't make any terms for the number of cars. He don't specify this in his brief, but of, you have to ask him such question. Actually, I try to do mistakes with you in this examples. So you can expect such thing and to show you the importance of the first brief mer client. I will save more time and questions and answers and these things. Here's this amount, fits them. We can handle these cars and the stage. Even if we maybe later delete some of them or even delete this stages, let's see how our design process will go. Et's drag this a little here. We have long cars or huge cars here, some of them huge and some is small. Let's increase this and because it's instance, it will change the other states. It looks nice as image, but in real world, it's will be hard to make the traffic so easy. Let's choose some of these cars and delete them or maybe just te them. Let's drag them down here. Let's choose this one, delete it, and let's increase the stage and take it like this way and take another cab shift drag and instance. Let's delete this. And here we can delete this s litter, but we can drag it down. Let's take another copy of this stage. I think three cars, it's enough for space like this, as we make our traffic easy and make everything is easy. We can arrange them like this way, like the middle one, it's the hero or the new model or something like that, and even we can increase the stage of it and handle them like this way. Okay. Now we can delete this or just hide them. Maybe we need them in future. Oh no. So let's hide them for now. Now I need to add my simulator here on the stage. I already merge it to my scene. Here. Let's drag it. I embort it with the same way as I embort my cars. Let's take it a little up and back something like this. Okay. I think it's in the right place now. Let's close my isolation. Now, let's start working or developing our stairs. I choose it and isolate and I will look from the side here. I need to add hand rail or the glass wall beside it to support my stair and to help people when they go up on the stair. Let's rotate it. I will close my rotation snap and take it a little. The rotation snap shortcut is a letter. I take it like this way here and I can convert it to editable poly. Choose these vertics and drag them using snap like this way, and those two here. Let's drag this. At x to show my x ray look theme and here, I can make it something thin like this. Let's take a copy of it here. It's copy the distance because it's the different on the top. As you will notice later. Let's take this vertex. Here and align it with my other critics. I need to something like this here, and let's stick it up with the highest step. Here we can catch the bogons. L et's delete this one. I just need to work with only one and we can take Cb. Here. I will not do the same modification. I will take another cab. Here let's take this polygons. And hit drag, something like this, and let's snap it with our edges. Here's the other stair. Let's choose this polygons. Yeah. This one. Let's shift and drag just symbol step pill or symbol sickness, and shift drag to make this height. I will look from front here and using my snap to handle all these things here. Let's take all these snaps together to do such thing. I think now everything is right. Let's look from here. We need to make metal drill here. Let's choose this edges. This one and this one here, and create shape from selection. Let's make it linear and call it und linear, not smooth. Let's do the same here with this object. Let's choose this edge and this edge and create shape from selection and make it und linear. Now, I close my isolation. If I press it from my keyboard to select from scene, I can search here about undril. I can't see anything because my filter is working here, so I close my filters and I can see my two objects here to choose them and Here I select them, and we can add our se modifier to them. Here, I add it and I can make it like bar or tube, something like this. Or if I have a profile, I can add it using sweep, but here it's semble and ice and do the job that I need. Handle this the length and width. Let's cave it the modifier and add it to my other side, my other handra L et's change these colors here. Now we have our nice stair. Here, I think one here. Sweep need to drag a little. And I think we have a problem. Make the lignment better here. This one, have a problem because of banking. Banking, it's something in sweep. Make the sweep section, take the same direction of your spline. Sometimes it's make distortion like this way here. The solution for this, you can simply close the banking in such table, or the other solutions to rotate your segments, but we will do the symple one. Let's go here to sweep and close our banking. Okay. Now it's very nice. Let's cool is weight. And let's take a look here. Okay. Now we need to add some elements. We need to add counters here. If counters. We can add one or two. It's not specified by our client. So we have a free me suggestions for our client. It's the same here for cars. Of course, you don't specify the number of cars, but any real pres or real examples, your client must send you how many cars you will need here, how many es or you want to display. So here I have this ph counter. I will take it I have a square t. Of course, I can merge it with the usual way by file and merge. But here I will try to use this square t copy and best. And just to choose my object and press copy object to file, and I will add it here. I go to my other file and hear best objects from my file. Okay. That's it. I chose it. I will rest for a line. Just to drag it here. And a I from front here. And let's it's 90 degree. S my angle here. And. That's it. Okay. We can drag it so here two. Let's try to add another one here and see how it's apply. That's nice. Here, I keep the same colors for BW, blue and white in my counters too. Now I want add maybe glass tables or like here, like sitting area. We can add furniture like sofa or something like that. Okay. Here, I have sofa. In my library, I have a glass table, and I have sofa here. I think it's called sofa modern. That's it. Okay, I'll just go to copy my picture bath. Let's take this and control C, and back here. Okay. And here, I will go to customize, config project paths and external bath. Control V here and bath. Okay. Okay, Let's sit right ro. Hi. Let's take this one. Okay. So Not Burton rom. Okay. And that's it. Let's isolate it. I'll queue just to check. Okay. I will not need this course, fair here, and I don't need coverage. And this tables look like. Okay. Let's si this pillows. And maybe we can make some mofcations on this or even it's I don't like the table, all it's deleted. And I will back again here to my glass table and add it table gloss. Okay. I will copy the bus here because it's from Wood and I like to change the texture here on only on the lab. It's the only texture here. So I don't need the texture path because I will change this later. So I will drag this here to my scene. Merge file. Okay. And I will make the same here of for only the glass and delete stage render stage, and I will delete this camera and all the lights. Okay. I'll make a. And cause isolation. Then we have something like this. Maybe we can change this table. But let's use it for now let's drag this here. And let's mirror in direction. Okay. Now, I think we can start working on some materials. Okay. But first here, I will add my logo to counters. Let's take a copy, umber shift, and drag, and I will make it co Let's tie this isolate just for fast work. It is still a no axis. From left and let's drag it. Okay. Let's look sitter. Let's add this to the counter attach or control and press here, so it's now become. I will close my oation and I will drag this here. And let's se this. I think that's better. Now let's start working with materials. But before we start for the other furnitures, for example here, we have IP room and here we have meeting room, and here is storage. If you will take interior shots, you can add this elements. For example here. Let's hide this sing. Let's make it display box. If you want to add some elements here like screen on the sroll. We will not add all these elements, but it's the same idea as you're adding this object here. For example, now I need to cut doors here. Let's make connection or just for example, segments. Of course, I can make a box here just to specify the meters of this door like 2 meters or 200 meters height and 1 meter weight. But just I try to learn us something roughly here to do this with yourself. It's very easy. I like if you work in this by yourself, that will be good exercise for you. So I will drag this two here. So this will be my two doors. I need to add edges here. And let's make it. And here I can press this side here on the side and press shift and drag, so I get my two doors here. Okay. And then I can add blocks for doors or even make it in three max. This is a very simple way to make doors here, and we can do the same here in this side. So of course, your door will open like this way, so you will make the door here. And here, we can add screen block. And adding table or sofa or any other assets you want to add? And here. It's our largest room. We can add meeting table here this work with chairs, and here we can add seminar or screen. And add PM Logo here, for example, and here is our storage. So I will not waste more time in this area, but if you want you plan to take interior shots for these rooms, you will do these things and add cameras in the same way that we will do here. Okay. So just to save time, I will not rebate the same process. You just want to specify your bath here for your blocks and drag them by merge, file and block merge, or drag them directly after you add in your bath. Okay. Let's bring our ceiling back here, and uncheck display as box here. So here is our ceiling back again. 10. Success Triangle: Materials, Lights and Render Settings: Now, let's start working on our lights and materials. It's like render settings. For red scene or blood shots, we have three elements or it's called a visualization triangle. It's contain light, render settings, and materials. And here we will talk about them maybe together, materials and lights because it's related. So we will jump from light to materials to render settings and then back again to materials. It's three topics. It's two related together. Here, I will go to my render setup and press S ten or press my put in here. Here, you can see our settings in general, you will see your renderer most in ART or scan line vendor. So I change it to V ray. M V ray version here, it's five up 2.1. You can use any V vendor engine you have, or you can if you prefer corona, So all the previous steps like building our booth and Orca and modeling, and all the steps we do. It doesn't matter which render engine you plan to use. Starting from this point, I mean, the light and the material and render settings here, it's matter which render engine you use. And of course, we will explain this here. We will use V ray render. Any version you will use. You will find most of this step. But V five, it's nice and it's a new version and it's fast. So I will use it. But if you plan to use, for example, obtain Render or Arnold or Corona, this steps will change with. So you can use previous b course. And then starting from this point, you can make some changes by yourself according to the render engine that you plan to use. Here, if I press in or here for material editor. I can see here my slate material editor, and of course, I prefer it much more than the combat material editor because it's very easy and the hierarchy, it's helpful. Okay. Here if I back this again, for example, to Arnold, and if I press right click here, I I on materials, you can see only general and mal material. So I can see here's V ray materials. So I need to change my renderers. That's why I start with change my render engine from render setups here. So I will press V render five and here and here, I can see all types change here. Okay. Now if I back to materials again and press material, I can see here. This is my V ray, and then I can go to my first V ray material. Okay. Here we have a question. Which one can be stop first, materials, or lines or in settings? Actually, We have to think about how it's working. Before I add materials, I need to set up my lights, and I prefer to set up my lights as just to see my scene without the effectness of materials. For example, I will use like general material or override material for all my scene and then set up my render settings and my light settings and see how my scene will look like before adding any specified materials. So to do this, first, I will consider this is my override material here, just one. So let's call it override material. And I will keep it with the same color here. Maybe a little darker. And I will add some reflect because most of my materials will be reflected from the materials will be from glass and cobond and screens and plastic and the metallic cs and stages here and counters. I need to add some reflection to represent the major of materials here. Okay. And here, I will add some glossiness. Let's make it 0.7, and I can watch how this affect in my review window here for my material. That looks nice at the start. So I will go here to my Vin. I will use this preset for wits and height, this HGTV, 1280 720 for wits and height. So this will be fast render for this. But on the final render, of course, we will increase the settings. Here, I will go to VA and let's check some settings. Override material. It's not active, so we will activate here, and we will add our material here. I'm just to drag it from here and pot it here and show me this instance material window, and I will say it's of course instance. So if I drag it later, if I lost this material here for any reason, I can drag it again from here to my material window and re edit it again. So this is on tion that we will use here now, but scree this global switches. And here for the image sample, there's different types of it. I prefer to use the pocket. One. And here, if you stop by your mouse here, you can see message explain or what is different between pocket and progressive. And this is actually very helpful window that's explain every part here in your elements or on your render settings. So if you are just junior or your start in this field, you can in this very, very helpful messages and it's real you to take your decision, which settings that you can use here for the pocket example. The pocket image sampler renders the image and rectangular regions pockets. While the progressive sampler works on the whole image at once. The Bocket sampler is more ran efficient and may work better for distributed renderings. The progressive sampler is used to get quick feedback for the entire image. To render an image with a specific barrier of time or to let the redo run until the image is good enough. So here, I prefer to use a pocket And here we can increase this subdivision about your final image quality maximum subdivision. We can increase this later. But for now, I will not change this. We just need to see this here. And here I will not change anything of this. Just in color mapping, we will change the type to exponential And here if I stop this, you can see here the exponential choice number two. Here you can read this module saturates the colors based on the brightness. This can be useful to prevent pernts and bright areas. And that's important for me to protect my models from the porno of any light sources. So I use this exponential option here. And global elimination. Of course, I enable my global minion. Here it have two elements, primary engine and secondary engine. Primary engine is responsible about the light comes from your light source, like if you have sun or if you have broom light or I slight or spot light or anything. This is the rays come from this light source. It's called primary engine light or it's calculated by primary engine. And the other lights it's reflected from any service like here, if there's sun here, for example, and sin rays on this wall or on the screen. And this rays reflected again, this reflection process, the responsible out it is the second engine. So the secondary engine, it's responsible about any reflected or any secondary rays. So here we have different ner engines for them or for der engines. Here we have bt force and the origins map light case. I prefer origins map because b forces light cache it take more time for primary engine. But it's different for secondary engine. So here I will use gens map. And you can see here it's a change in the steps. And here for secondary engine, I will use light cache. It's good as secondary engine, but I will not use per force because as I say, it take more time. And here, I will go to a gans map. Let's make crass. We have more bast here. I will make it very low because I need just to make the strander before the final ender. And our final ender, we can make it high or very high or medium. So here I will make it very low. Here you can see subdivision and symbles. This is responsible about your final shot quality. Here like cache. It's still image emsion. Our subdivision. This can be good, very good in our final shot, but for now, we can use only 400, 500, something like this. Okay. Now I will not change anything in my C. Now I want to add a camera. To exist, and I will press shift if to show my frames, the yellow lines here, sell re tangle, I show my frame. Everything inside this yellow frame, it will be er. Anything like this, for example, it's out. It will not beer. I will keep my scene like this and I can use from my V top here. I can pre physical camera. And it will be added in the same place that I'm on it. And here you can see the camera red lines, and you can see here it's added vi a physical camera. It's still cam. And here we can see some settings. We will just change some settings to take our test shot and that will help us in setting our materials. So here I will uses vertical tilt and horizontal tilts like you can see here. This is not a straight line. This is not straight line. You can see here is's need to correct. So I will vertical tilt. And you can see here it's a change to straight lines. So now I'm sure a camera take a straight shot. Horizontal tilt will help you if you take frontal shot or from side because it will make your height and your horizontal and vertical and straight lines. But here we take as matric. So if I press it, it will be not just citable choice here, so I will brisk controls it. And here another option in my settings for the right balance, I will change it to neutral instead of d65. And here I will change this is the film speed and the number and shutter speed. It's all of them responsible about how your light, your s light will deal with your camera. In this film speed, for example, if I increase it, here. If I increase it, my scene will be darker for the I number, if I make it lower, my screen or my scene will be lighter. Here, I talk about the radar shows, not the scene itself. Because here we talk in camera settings. Just keep this in mind. And shutter speed about how your camera slides the shutter speed effect. If it's close fast, I mean, if this number is higher like 200 or 300, if this high number group, camera closer will close fast, so the light will go inside, your camera links will be little, so your shot will be darker. So if I make this little, like C hundred. That's mean my shirt would be brighter. We can see the difference between the settings or you can apply within and see in your render process. Okay. Let's press here about render production. I'm press here. I'm using two screens. That's why it's appearance in my other screen. A. Here we cannot see anything in our screen because we don't add any light source yet. We need to add symbol source light. Let's stop this. And here we can use our interactive rendering. It's mean render for any that I will met in my s. It's helpful in light settings process, but let's make your computer. So I will press it here. And I will start to add doom light. Here I can choose it from my V ray to bar. And add it here. It will not make any difference if I add it in any place. Here I start to see something. I can see my overwrite material covering all my scene. This gray material, it's my overwrite material. But til now I don't add any maps for my doom light. So I will go to my materials again. Let's stop this for a while, just to kp my computer working fast. And I will go to my materials. And here, I can press write play. And this time, I will choose maps, not materials. Maps and VA and I can choose VA with map here. And it's all take me to out so I can go to my HGRI HGRI images. High dynamic range images. We use slide shot, stick and real wallet. You can see here's a p view. So it's helped me to generate like a light, look like the real light. Here, I can choose from different types of HGRI. Here, Let's see the large corridor this one here. We something. Tools to fer holes or to event tolls. I think this one is good. Okay. Let's choose this double click. It's adding here. Let's take a look in this settings. For mapping type, W HRI maps, we use apecal mapping ty. I add it here and the two important LC or the two important options or diameters here is processing. The overall multiplier and the render multiplier. Here, for example, we can increase to give us bright light or to make our render more higher. Okay. I need to add this HRI to my doom light. I will catch my doom light and I will go to my sittings here, my parameters. No, I can drag this one. I need to see the effect of this directly. So let's start our nd. C this interactive. Here we can see R C. Let's see difference when I add my HDRI to the map here in my tom light. It's instance, of course. Here you can see the magic. Let's increase our light. It's still darker. So I go here and I will go to my render multiply. Let's make this five. Here you can see how it's become brighter. Let's increase this overall multiply with 52. That's will give us 25 because that's five and five. I think that's satisfied for me for now. Maybe you can change the settings later, but for now, I can work with my materials. And I can change settings. 11. Materials Details: R Here, I will start with my material. Let's take a copy of this. For now, I will subsist to keep my computer fast. Now I will add M G Lugo to pick the color from it with the right wing. Here, I can see this is my Lugo. I can drag it simply here. Let's open review do. And here I press, and I try to pick. Actually, because I'm using two screens, it's not tack it with right way. So I need to drag this to my other screen. You cannot see it now. It's out of the recording area. So I'll just take my bin here and I ick it from the color. It's beer with the right way. So I will bring it back here. This is buck, I think in three max was dealing with two screens. So what I did is just break from here and press you and the color with appearing here. So if you are using two screens, I think this mistake of having this. All what you want to do is just dragging your window or the space at any image or anything you want to break a color from it to another screen. Let's call this. Now I will add some reflection to my materials. I think, and I will make it ps seven. It's open preview end up here so we can see what's happening with our material. This is our first main material. Let's brisk shift and copy. Shift rat copy. And when choosing this one here. Let's make it quite. I don't arrive to last just before the last he to keep my material in the relation process. And I will take another copy. Let's make this la material. Let's call this Black. It's aim presenter name your materials. B White. N W two. Now this is our main materials. Let's start with the main materials of materials. I expect it will be the huge amount of color here. I will press from my keyboard, so I will go out from the camera view. I can confer. Let's choose this wall and this ceiling and added to them. Here first this one. I will take it isolate. If you remember, here we have the glass sheets, and here is our screen. He screen actually with this frame, and here will be our loop. This is three materials. Here to make materials we need to add multical, material general, and multi sub object. We can use the same materials. We can use them separately or we can use them with our multi sub material. Here, for example, if I add this here, let you check our IDs first. This is number two, the glass. And here this is number four. And this is number three. This is number one. So I think number one and this here, and this those will be one, two. These materials will be like this one. Let's make them one. And here, I have one, two, three, four materials. I need here my material. Sit number, make four, and press Here I can see for floss or for branches for link. The first one, you will use I will link my main material here. The first one. And the second one is our glass.'s at material V material. Let's learn how to make our glass material. Okay. Is, I will add defuse Let's make it black to make clear plus and let's make the reflection like 100% and the refraction 100% two. Here's my material. I can add it to branch two. For our screen, This is material number four, and the frame is material number three. I think the frame I can make it plaque or we can make it the same material as one. Let's try make it as the one material. And I will take a copy of this material here. And I can add my screen. I have some pictures here from Google. I think this one or this one will be nice, maybe this one, with d raggage, and add it in our views. And here, I will drive this and add it as my force. Now, I will add this materials all materials inside to my object. What's great. Just we need to add the U V map here, fix the stretch of the screen. So I will catch this polygon and only this poken and we need to choose it. I will press here in MMFire stack and add U V. Let's make it box, and here we go. We can see such. Here we can see the glasses start working four. I can see transparence. Maybe in this case, we will need to add some furniture inside this room or shutters or at urchins or something here because it will look weird, five and like this. Let's not isolate this here. Yeah. You can see here how this cycle looks weird. Let's catch this walls here. I. And when I choose the objects and choose my material. I will press a side material to my selection. Okay. So here, I can see it's added to my side or my entire a. Here, I can catch and give them material. This one. At the selection. And maybe this logo or let's give it black. It's not, but it's can be like, or we can add our BW on it. I can catch these gloss sheets, fib result Q. You can remember it's transparent because it's x ray display or it's traila not materials. Five result you can see the real block of it. Now let's add material glass for our dram. We can use the same material. Or we can make it frosted glass. I think we can use the same frost glass, it will be very good choice in such thing. Here, let's catch this. I need to fix something here. Let's catch the stairs. And all these elements and isolates them. Because I think here my sir high top a little. And I can look from the left here. So I can see this one. It's there is this vertex here with snap. So it's perfect now. Okay. For this parts here in no undrel, should be metal. Let's make metal material. Material ray material. And here, let's make it maybe it can be silver, cells or gold. I think silvers will be good for our visual identity. Something white. So it will be better than gold. Let's make it such thing here. And let's copy. I do my reflex. And make it copy here. I just drag here. You can see was a fives here? I will make it darker. And here I will uncheck the fer reflection. Start to give us metalness feeling. Here I can increase the roughness by decrease the glossiness make this point for example. Let's increase set 0.3. Let's increase that much. Let's make this one and see what will happen. Now it's look more metallic. And I will this 0.6. Let's make it. Point. And see how the reflection will look like here. It's to 0.6. You have to try to get your right material. A. Okay. I think it's now good. Let's add it to this selected objects. Add to my selection. Okay. Now, let's and isolate all this. I will catch this. And this wall and gives a wall. Now I have this commons. L et's give them this black color. I just need to check the reflection. Okay. I think it's good as a reflection. Now I have this floor. Let's try with black color and see how it will look like. We can try back and we. Let's start with black. Let's take a copy of this and I will make it with tiles. Let's say general tiles here. Here. I this in the shoes. And here, however, to that fence it controls. And for the tiles. I will make it play. And for the picture copy here. But I will make it a lighter. And here in my four fi isolated. Don't forget I have c parts here. I will not be files. It will be something like metal or hard plastic or something like that. In most cases, it's be metal because it will be like passing for cars and for wheelchairs and the things. So here I will choose CP gun and the ID of it is one and pt I and C IDs will be two. Okay. And before I leave, I will add your UV map as we do before, and let's make it ox, and I will press him again. And here we can make materials general of the subobject. And here we need only materials. Okay. So let's add this in one. And I will add this metal maybe. Maybe we take a copy. Because I need it darker. I don't need it more tiny like the undril we would like to rename these materials because it's some bro. Okay. Here, let's call this flow. Let's call this call to s or something like this, and I will call it undril T. And share our double de calls double Okay. Let's call this glass. And this is this here is our sc. Now, let's this and add it to my selection. S. Here we can see tiling. Let's increase it. Let's make this tiles one by one. One and 1 meter. Remember the meters, it's 16 and 9 meters. So here we will need nine and here we will need 16. Let's make this this 16 and this. I need to make our crowd. This lines here. It's very thick. I need to be smaller. It's here related together, central average gaps. Let's make it 0.1. This will be changed the other. I think it's acceptable and this. Now we have something like this. Okay. Now we still have the stages here, a circle stage and our lub, of course. Let's start with the stages here. Of Q. We need to make them take a color and this part here will be lighted. So be light, for example. I think we already give them materialized IDs when we work on modeling process, but just check this again. We can go to polygons here. Let's f. Here we can re select ID. This is one and two select ID. Select ID. Yeah. Okay. So the light beam is two. I think maybe just chamfer, but we will check this and see what's will happen. Okay. Here, I will dress material we shift and drag. And got this relations here. T take a copy? We can take a copy of any material just to save time. Maybe maybe this is one here. Let's make it white because we have our state plaque. So we need to make contrast, and let's add it here, and I will add materials material. Here. And I will add it to my second material. Let's add this to my selection here. Okay. We can see it looks nice. And if we add fer, it looks. Now I will back to the material again. I will make this color here. Let's make it pm. This color. I go here and right copy and back again to my light pm. Here we can see light color. Let's paste it su. Here we can see how it's look like. We can increase the light intensity here, for example, We can see how so. Okay. And I will choose all of them. And and added. Okay. 12. Add Cameras, Assets and Scene Modifications: All guys, and let's continue working in our project. For example, here is this handrail, I think it's need chamfer a little. Let's add chamfer modifier to it. Such thing. Maybe we make it the mount 0.5 instead of 1 meter. Let's copy it and paste it as a instance here. For my space here, I think I need to add doors to the holes here because now we have a glass sheet here, so everything will be visible. We need to add some furniture. We need a logo, door, something like this. Because this will appear in our exterior shot if we even don't take interior shots. Let's bring a door here. I have door in my library.'s appear here. Let's a group it first. And I A to align it to my scene. And okay. Okay, we need to add some materials to the s. They give it white color and I will give this hand here the metal color. I already have this metal surf for steer handrail if you remember. Let's add it to this hand too. Then I will go to my group and close it again. Now let's catch this do with my wall and isolate them. I need to fit the hole to the door. Let's drag it like this way. Maybe we can use box or something just to be sure about my measures and to fit it exactly to the hole. Let's take it like this way. It's equal about 200 for the height and 85 for the widths and for the thickness. I think that's stable. Let's catch our door and scale it down to fit my hole. I think I need to convert it to dital ply, so I can drag this part here. Let's open it and convert it to title p. Let's catch the ices and drag it down like this. Let's fit it as we can. Looks nice now. Let's look from the top. I will close my grope and look from the top. And the track it here to the middle of my wall. It's nice and I need another copy of this. Don't forget when you put a door like this way the direction of your door. I think I need to take a mirror of this model here, to be sure about the direction. Don't forget to be sure about the direction that your open it will open on it. Here, I think we fix this problem. Just I need to take this vertex, my wall, and snav it with my door here to avoid any extra light can come from corridor, so it will make burn in my render. It's important to close holes like this. Here I think the door is good. Maybe I can add another one to the so, but it's not a big deal for now because it's will not appear in our render. Let's delay this reference cube. We have as a simulator. I think it's need some materials like net picture. We will do this, but after adding some elements here to my room. First, I will merge as modern table. I will merge it to my scene. Let's fix this problem. Let's put my pivot on my pivot point on the center of the selection. We use this from my rec, of course, Affect Mv only, and don't forget to close it again. Now, I drag it to the center of my VIB room. I think this room will need two tables with 80 chairs, that's citable for a room like this. Now let's invert our meeting table to the other meeting room. I have here another model. Let's drag it here. I process to some extent. It's appearing here. So let's take it to my meeting room. Let's do this fast, the same way here. I think it's good now. This piece is good. I want to add any other elements to my meeting room. Maybe I can take interior shot or no, but you can do this by yourself. If you want to take interior shots, you can take one for the meeting room and a screen, for example, and Logo. But here we prepare or the VIP room because it will appear with us here in this exterior shots. Let's hide our meeting table for now because it's all not a here. I just need to keep my scene fast and not so heavy. Maybe we can add a screen here or add the logo. But I think. The screen will be better here. But let's see together. Here we Let's draw box here using our autograde. And converted to Etoply. Let's choose this polygon here and in set. It's taking one ID number one ID. I will invert my selection control I and set ID number two for the other parts of my screen. Here, using or even with the moving tool I can drag it at here like this way. And maybe skill it like doing pv. And I will scale it the depth a little like this. It will be look like a nice nice semble screen actually. Here we can chamfer to chamfer my edges. Let's maybe 0.5 or 0.2 or something like that. 0.5 looks nice. Let's give it material. L et's need multi object material, of course, one for the review or the video will appear on the screen and one for the black body, the frame black body. Let's take a copy of this material here. Shifted drag. I will take another covey of the screen. If you remember, this is our large screen on the front. Let's take another covey of it and we can change the preview or the image letter. Let's take this here and materials and general and multi sub object. Here, it will be number one. This is my preview, and this black body will be number two. Here we add it to my object, signage. Looks nice, but we will change this review Image here. To change it with something different. And we need to add our logo inside the room itself. Maybe we can take C and scale it. Let's give it an instance and scale it and take it direction. I think maybe we can switch the logo and the screen together because the do it will make problem if it's hit our screen. It's all broke the screen actually when it's open, and it will prevent the review someone open the door and something play on the screen, it will not be shown to the people who sit inside the VIP room. I think it will be better if we put our screen on the other wall. Now we have this tolow on the wall, this artwork. We can add artwork net like mage or something or maybe we can add B&W Lugo two here to be on the front for any person go on the stair. T t here to. We can take a copy of this material here, this screen material. Let's change the image. And we can choose this one here and assign it to my model to this box here. But actually, it will look I don't like it much. Let's look small, and here we need to make another material for the frames, maybe a black or blue material for the frames. Let's take a copy here from this material. And make multi sub object with the same way that we live and here this image, it's number one, and black frame, it's number two. We add it here. But before reality, of course, we need to convert it to a level body and divide it with IDs. Here, let's take this big polygon and make it ID number one and control I to overt my selection and make the other polygons ID number two. L et's scale these litters a little. I think everything looks nice. Maybe we can catch this common and add some tests on it, something about modernism or power or clean energy. Let's catch the cos and test and add it here. We can change the te we can write something like speed, and we can make the ext much because this will look like printable levels or print stickers. I will not be like this way. Let's write some works. Let's do this fast here. And add some materials to my takes, something like this. And I will take another to the other common and change the words. Such thing. And here, maybe the swords need to be plaque, to be better I think with a white background. So let's give it material. And here, I think this stage need to make pim light on the top. So Let's catch this polygon and maybe we can add another level of pim light on the top. Let's make it. That's nice. And let's make another sit. And we can select this polygons and give it the ID for my light beam material. And now we can see something nice like this. It's be better. Of course, it's stan, so we can see other models. Let's change to. Now let's add our other cameras. Here we have this camera we bought it before. It's nice angle. Let's see to add the other cameras. Maybe we need to add front one and one on the other side. We will use three or four cameras. Here in my perspective. I will try to take nice shot here and create physical camera and gas vertical tilt and guess horizontal tilt, here, I will use horizontal tilt of co because it look like two D shot. Nice, we can use the tool here, walk throw tool to make zoom in on my scene or we can use a focal link to do this. Here it looks nice and everything looks nice, but except this entrance here, need to drag a little to the lift to be aligned with my hero car. Yeah here, I think it's nice now. Yeah, we can see the here and the simulator in the middle of my entrance, so this will be nice and attract more visitors. Maybe we can add another camera from the side here, perspective shot. Let's prepare it like this way and once we finish, we will create physical camera. Looks nice and to press create vi a physical camera. And now we have our camera. Of course, cameras takes the same settings for the previous one except the guess vertical or horizontal, so we will press guess vertical tail. But it's will takes the same settings for the film speed and the f number and the shutter speed and the vntage and the exposure. All the things, it will be the same. Here I will make a shot using my focals or my walkthrough camera. Here I can make a little orbit using my orbit tool here without snap degree, of course, so we can drag it a little and then press gas vertical t to be sure everything will be nice. I think our shot now it looks nice, and our scene have three n cameras. If I see from my keyboard, now I can see three cameras. Here, you can see se camera. Let's look from camera number one. I think we need to add some life elements like planets, something like that. Let's give life to our scene. Here I will go to see what I have in my library and to get my picture path. Here I have this volume, this folder. It's contain some V ray nice models for planets. Here I will take this path for these pictures and add it with the same Control C and go here to customize configure project paths. And add to my external files, add and control V use bath. Now I will take a look at my BDF models preview. Here we can see different types of planets, flowers, things. We can choose something to our scene. A step, you can add more things. You can add people even if you have the models for ps or animals or any other elements that you want to add. Here's this one. I think it's a 28, it's nice, but let's take look. I think I think 28 it's cable. Let's drag it to our scene and merge. Here we have the planet. First, I will make it a group for doing anything. Let's here and rotate it with degree. And let's drag it like this way, and I will go to my perspective, press B from my keyboard and let's drag it here on the floor. I think I need two capes on my entrance. Here's this model, it's come with ful textures and materials, but it's appear like this way because it's need to make refresh. Let's keep it in the entrance here. We will keep one on the left and one on the right, such thing here. I instance, of course. 13. Test Render & Scene Modifications: Okay, I will try to check my inter. Let's sketch this and isolate it and I will open my material window again. I will come here in a clear space, and let's pick this material the material. And here you can see this is our material, it still exists. Is all pictures. We just show here. It's the same for the parts here. Equals this. Now we can just stew this here. The copes another copy here. Of course, all of them instance. Now I can add a floor plan or add a y plane to represent the floor of my hole. But my camera. And let's rendering. I need to. Don't forget we have override material, so it's not appear. I will cancel this. Here you can see. It's not appearing. It's still with override material. I cancels this. I will open my render sit up. Okay. From my view here, I can go to global swatches and I'll check override material. And let's suppress surrender if Q. This is our final render here. We can see it looks nice for low resolution render and for low sittings. We can save it from RGB color here or from Alpha, or we can save all them a few press heres, save current channels. This is the default choice, but we will save all ages channel two several files, or two single f. Let's choose this. And I will save it as ex R. I would call it one. Here is our E X R. I save two coves here for Alpha and RGB, but it doesn't matter for now. We already save EX R. It's well e the RGB and the Alpha on 15. If I drag it here, let's open it as transparence. So we can see that here with transparent background. It looks nice, but we have some notes here. We need to fix it. First, for the materials, our materials, I think it's need more reflection. I like the floor material here, but I think this this edges here, need to be more hard edges, so we can make, something like that. Like the floor reflection here. It looks nice. But here is the reflection of the plastic and the material of the light pm. It's not look nice here. We need to develop this and enhance it. Here too, we can see this problem. It's effect because of the glass layers. Here we have glass and we extrude it. I generate this problem. We can fix it if we keep this separate object and this other separate object as I sta. Here we can fix this two, this part here. Here, I think the logo need to be more extrude. I will be better. The screen, this screen here, and this screen it need to be brighter like lighter because we put it as normal material, but we will convert it to material, and we will see this together. Here, I think this need to be bigger. It's a small here. And here we need to add map to our display screen for the simulator. Maybe we can drag these cars out to we stay inside the smaller circle here and this one can drag a little to front. I think this material for the stairs, it's much dark. We need to do something like this so we can see the reflection and co elimination reflect on it. Here, maybe this artwork coe look perfect. I think we can maybe deleted or replace it with BMW Logo. Okay. This is the thing that I I think it's need to change in my design. So we will start working on it right now. Andrew will render again. Okay. Let's back here to three mats. I will start with modeling modification. Let's choose these carves. Here. I isolate and I look from the top. Okay. Let's see this first some of them like this car here. It's not on the ground. And this 12 and this one. Let's drag this here. This is one. And let's drag this a little to front. Okay. Then we can catch this floor here. Okay. So I will add the poly here and catch all these edges. A, so I need ring selection for all these edges here. Four edges. Connection. I think three will be fine. And now we can make a little. I need this to be bevelled or like strips. Something like this. I needed to look hard sir settle. One. Okay. Oh, from top. I think it's better now. Okay. And here, this common to be fixed to this edge isolate them and I will look from front and I will catch and ad. Okay. Let's catch the segments and with my snap I will snap it like this. Okay. And let's fix this glass. We catch it like this way. And here, I expect the problem from this materials, so I will choose this polygons. This one, this one, and maybe touch a separate objects. Let's catch this one here, and I will put my effect here on the center, center two object and re close it again. This is our object. And from my perspective. I will try to connect all these edges. Let's chose the edges here and bred let's press and catch this one and this one and this one and this one, and here and here and press from all heights, and I catch this one. I guess just two edges and let's make bridge. Okay. Okay. Let's take a look again from my camera and the gt for the same reason. I think we fix it. But there's double sided here. We fix a black bar, but we can see SLC like a slide of gray here. This is, I think because there's duplicated sides on the same place. Let's cancel this. Okay. Here we can see this site, almost what mets our problem. This site here because this is exist here and exist again on the same place on the object will be here. The other glass sheet. We need to de one of them. Let's delete this. And now we have only the site in s place for this glass sheet. This one. Let's look from our camera and tner. Let's make this smaller just to save type. Now, our problem, I think it's fixed, but here. This is just the refraction of the glass and that's normal, let's have it in rewarded. If you look from point of two glass sheets in one place, you can see this refraction effect. We fix this problem, that's good for now, and let's check our other problems. Let's make this bigger a because it's very small. I will increase it in all sides. And let's drag it out of my wall so I can feel the imb occlusion drop between it and the wall. Maybe I can take a copy of this instance and rotate it and put it here. I to our line selection, and I will delete this. Now here, the loco need to be more extlion, or we can simply make it scale in wide direction. This way. It's a group, so we scale all elements that's faster. And I give it out of my wall. And here we have something. Let's catch those objects. And with my column. I and I will look from my front, t this wall, and I brisk one for my and catch these points here. And with my snap, I drag it to six. I will look from that. I will drag you toe to this. Right. Okay. Let's hide this camera from C. I have hides in here from my display. Now, I think we fix all the modeling problems. Now, let's start working with our material problems. Let's start with something because it's clear in Let's this. And I will choose this polygons, it's two if I press control is one. That's nice. Let's add it scream material. This one for example. Okay. I will add U V W M here. And let's rotate the gizmo press with my ankle snap and rotate it like this. Then I will press. Okay. I can change this image. Go rough material and change it with the same way. Okay. That looks nice. And I will call this. 14. Scene Developing: Now, let's seize this material here. For fasting a material, we just need to pick it like this right here. Okay. Let's make this given this circular. Okay. Now let's increase the reflection of this material. Of course, material is effected directly with our light. So the reflection. Maybe not look very clear here because our render settings it's still low. But when I take a look here, To this car, for example, this paint here and this, I can see the reflection, it looks nice. Also, I have low resolution. Now I know the problem in my material, so I need to fix all the material reflections here. Let's increase our reflection. Keep it like this, and I will make the glossines pin nine, so I will get I will get clear reflection of 100%, but it will be nice to reflect my car. Here for the light, I can increase it any state of ten. I can make it for example, and sate. I will catch those two objects. Lo from my camera. Just to check how my material will look like if I make the strand here on this version. Okay. We can see the difference here. Here we can see the reflect. It's better than this area, or even this area here, and we can see how our color change because we make it higher light. Let's increase a light. Let's make it 100. I think maybe we lost the color, but just let's see what will happen. That's better. We can see the reflection of my tire here, and we can see the light it's become better. With HD settings, I think that be very good. Okay. Let's jump to other materials. Here, if we jump to this material. We will change this now, but we will take a look in how it will look like with Render after we make extrusion for edges. Because I think it's need to be more roughness like a little shiny or a little reflection. But we can check first how to deal with our new vil edges. Yes. As I expect, it just new it is here effect on my reflection so it's become more roughness, and it's better now. That's acceptable for me. Here for this material, the screen material. Actually, almost I use this screen material this way. I mean, as V ray normal material, just to see it on my object because if I change it with light material, it will not appear correctly in most cases as V or the tture how it look like. As we will see now. Let's light material. Here and I will add this picture here in my light color, and I will replace it here. Now it's changes here. But you can not see your image, sometimes it's appear and sometimes no. If I press here and show a screen here, We cannot see anything. So almost I do this trick. I add VA material normal just now I'm sure it exists with the right way with my UV modifier. So now I can delete this one, and I can now control with the brise or the lighting of my image of my material. Let's take a look from my camera and I will render region. Before I make it brighter. Let's take this here. It's darker. So let's cancel let's presca let's increase the intensity from just number here. Let's make it five, and let's re render ag. Let's increase it. Make it double ten and render again. That's brighter? If you use another map here like fall of colors like yellow or orange or white, it will be more brighter because the color of the image will effect with brighter colors. The light will effect with brighter colors. Here we choose this. If I will make a symbol compare A, Here is our rider with light material and with the normal material, here's a p. Now we need to increase the light more. Let's cide this and back to my last rider. Let's increase this to 15 50, for example, and let's test this. If I hide my indo vision. Yeah I think now it looks better, looks as a screen much. We will use this value for the screen here. Maybe less because they have yew colors and orange colors. And we can use the he for this screen. Let's back to our materials. I will back again to my fender photo, so we can take a look here. Our white material and our clad material and the materials need to be. So let's jump to them again. And I will jump to need to check. I Okay. That's my light material. I need to check this just check something to be sure my comments tick the material. Okay I can see this here. But I can't see Let's sick again. Yeah. That's it. Okay. What if I change the color? Yeah. That's my comment. Black. Let's make it call me. Here, I will increase the reflection. Such thing. Let's see how it look like in our pf. I think it's now better. This material that solves nice. Maybe the, it's, so we can change it here. Here in stat of 0.5, let's make a 0.2. That's better. Here we can see our white wall materials, seem to be more reflect two, and maybe our lubus on the counters here, need to be more extrusion because it looks like it's a breathable not three. Here is our white wall. Let's increase reflection. I reflect technology or reflect modernism, so we need to be more shiny. I think we can add something here this wall or we can divide it. But if we try to do something here, like a tiles, such thing like 100105 centimetres. And I cannot add ot, we can size this o. Ti 50, but let's just fix it. Tis Okay. Here is this one. I will use array to copy it in my X M M and my y. I'm thinking about make it like tiles. So let's sit over first, and here press review. Let's see in my first. I will make two dimensions. Let's make this's 100. So I will make a distance between each one of them, like 1 meter. So it's will be 100. Let's increase it 100. So I can see the cove between them. And I will duplicate it wide direction from here with the same amount, 103. So it's all cob this number of cobs ten. Ma them five. And here one, two, three, four, so it's mass 16. And of course, it's instance, and. Let's take the cupis here and delete in. And I will take all this and deselect this and make them mop. Let's look from top and drag them with my snap. And I will add my right material to them. Let's make it. I handle my interests here to be stable for this better. Okay. And now we need to look to my counter logo. I don't like to be more extrude. Maybe we can keep this logo. Something looks printable. We don't need to make more because it will be it's in scene. So I think I can make it printable. Such thing and that will from left. He's will look like a sticker label here. C and C. I Okay. I think we cover most of it. We can add floor like VR ray plane or something like that. If you don't like to render a PNG image. But I prefer PNG images because it's give me more control when I take it to post production. So I bast before doing anything that I will increase my sittings and do another strand with higher sittings. Okay. Before I start with snder set. Let's catch the walls. And I think it's higher my height, my 5 meters height. So let's take this. And I take the floor and I take the high top the ceilings here. And let's take it weight, and I will from my front. Because of my tiles because we add gap with 3 centimeters. So it's a little makes this height and makes this increase from the side this weight. Now it's perfect. I will cause my isolation. Okay. For the HDTV, I will in 212 20108. It's press. It's write it here now. I will increase my global munition settings. Let's make this dans map, the primary engine here. It's variable. Let's make it medium. I will not make it high. Just in case it will take some time. So pd cache. Let's make it 700. And render elements. I can add maybe radiiz. Here. Just to fix any noise we per with me. Don't forget we don't add light sources except our HDRI. Maybe sometimes we need to add light and IES or spot lights to make our scene exciting, mo. Let's control this. I will stop recording now, T the synder finished and back to you soon. Okay. This is my final render. Let's look very good after we will save it as PNG. We will hide this background. But here I'm make some modification and re render this with render vision. Here, I'm just drag the word here, clean energy above my line. And here I drag the logo a little and I divide the word here. I drag it a little, so it's between these two tiles. That's what I change. Okay. Now almost my render origin here is finished. So just seconds. A the parts here finished. Then I will replace two cars. I would keep my red here in the middle. And render this gin here. Maybe it will take some time. But I will render this and render the other two caera. The front one and the other side one. 15. Post Production / Compositing: Hello guys. Now, I finished my window. Here I take four cameras. Is menu. Let's call this. Here is my four cameras. Fabric C. I can see this menu. This camera number one. Here you can see it. And this camera number two is for front. And Camera three for the other side. Camera four, I like to make focusing on this area here. And here you can see the results that I get. This is camera number one, two, three, four, and here I save another copy of four because this CVs, as you will see now when we open it on photoshop, it's transparent. I like it to be transparent but here. I have to another copy with background. Before we open this, here I will back to my frame buffer. I save it from here for EX R, for example, this shot here. It's recorded in my history here. So for shot like this, for example, we need to si it without this background, the HDRI that we use. So here we have some choices. Here the render channels, larger B and Alpha and the denis that we add and other channels. Here, if I press save, that's me, I save the current channel. If I press long press here, We can see these other options. Save all images channels or separate files, save all images channel to single file. This single file, that's what I save or what I use to generate EX R files with all channels. If I dad, for example here, the first shot, let's double click. I'll open my phone shop. Here you can see I have the two options. Did you want to open it as transparency or Alpha channel? I choose as transparency. Here we can see our shot without any backgrounds. If we add fast background, control shift in to add a new layer here, or of course, we can add it from here, create a new layer. I'll get it here, and here I will add this gray color. K. And I will press control b space to fill my layer here and let's drag it down my design. Looks nice now out the background. I like to it for presentation and solid background like black or white. You can try, for example, Z one, fives and b space. It's color it with white color. It's nice to it in gray. Okay. If we back here, as I say, if we make long press here, and we choose s h two synli fy. That means it's will save as the e X R extinction. Here you can see the format, so you can name it and. Let's cancel this. I do this for all my shots here. Except the last one. This last one here. Pris instead of this, cypres long wrist and safe current channel, and the current channel was the RCP car. Here you can see different formats, you can choose PNG or GBG for example. I can see Alpha channel two if I save this channel or this image here as GBG or PNG. We can change it from here from B to Alpha channel, so we can make separate in case if we decide to remove our background, we can save this channel two and save it, and we can use it as Alpha mask. Like this one here. You can see here. This one s as Alpha channel, it's this here. This is Alpha of this. Now let's start with our bz production for sos. What is both production, what we use it for. We use b production to make color corion, for example, and some enhancement for our image. For example, here we have this screen. Maybe we need to make it more brighter without effecting the other image parts. We can add other elements and sander time. We can add them in photoshop here and combustion process. Post reduction. It's called compositing orpost reduction. We can, for example, men here or animals or trees or people inside this via be room or a person on the stairs, something like this life experience, okay? And we make color coration, and make enhancement. We can add tickets data. For example, like arrows, we can make arrow here and write screen, this is floor, and we can write the material and we can write dimensions on our drawings. We can do all this post of reduction or composting process. This is a step here. So let's example. Here, I catch my layer. First, I make the blockade. Control J. Controller to duplicate. Before I do anything, I can notice here, this sharp edges because our es 32 bit. Let's convert it to 16, and I think this will be removed. From image here, mood, we can see it's 32 pit. Let's make it 16, and let's see what we happening here. Don't merge. And here we can see this has become more smoother, and this is our first step. Okay. Let's catch our layer that we just applicated now and go to image adjustment and the exe. Exposure, we can fix some of brightness and light. Let's increase our brightness, our image, the exposure, and let's make some gam of forction. And also increase the contrast between colors, and this is give more colorful and that's good for me. Here from sobrietes and contrast, we can present it and change somes here. Something like this, Let's first compros it to see before and after here and here. Now I will go to fibrins. Fibrin pos about more color for make your design, the color more strong from the situation and fibras here. Let's increase this. You can see here's a red color, for example. If I bring it back, you can focus on the red color and the blue here. And the reference or the colors in all the image, it will be like more vivid or more colorful. And now we can probs this again otro. Let's try to add some exciting effects here with color lockup. Color lockup, give you some effects for camera effects. Here, this is my favorite cameras here, especially fn and or 52 18. Let's try this. For example, this one, you can see how its affect Sam. Let's drop down. Here changes and we can see this effect at same time. You can get something like herbal or cilia colors. Here. This is one of my favorites C 52 18. Let's stop on this here and let's sit it and reshow it again. I think it's more effective. Let's make this selective opacity to control our effect. That's. No, we can maybe. Here, I have some people in B&G with transparent background. We can add someone. Let's take a look again here. Okay. We can add person here, for example. This man. Drag it. As transparent background. Let's bring him here. And of course, take care of the sue. Okay. I think it can be such thing like this. And we can make something like mask here. Let's control this here. This is the bar that we need to see here. I risk control inter. And here I can add mask on my layer here or this man layer. Let's risk mask and that this part of our ma. Here we can see something looks type of here. We can add some else like Is this guy here with his camera? With Clevi Trzino? Let's compare it to our counter here. Okay Let's se. Let's make it smaller comparing it to the counter on the c. Here we can like reflection, if I press control and control T, right click flip vertical. We have our other cave here, for example. I will press control and control and drag at here right click, we can use. To make this a little to reword it or real reflection. Such thing here and we can add mask to and let's press G. G for gritan. Here we can see our mask. It's with a white and black. White it's showing and black and hide everything inside it. I'm just drag here, press and drag. We can see he disappear, drag again, and again in. That's nice. Okay Let's catch this. Okay. Let's bring it behind our layer here, such things like this. Here we have this reflection for example. We can add shadows and add effects to make it look realistic. We can change the t here, for example, or add another test. We can do more things actually in boss of reduction. For example here, screen, we can change it or we can make it more p. I I make selection here. Here on my layer brisk control. So it's only Ca, selected area. We have this screen here. Selected now. We can make more effects here, for example, if double, we can see sys or effect. Here we can see our layer style. Let's add inside glue and outside blue. Here we can see the MR blue option. Here you start to see something around. See the difference before and after. If I press here, I can see the sittings of my inner glow side. Here I will increase the veracity a little and I can increase the size here or decrease it. We have a such effect. Hydrogen out glow, something like that. You can see it brighter now that's before and after. You can see the light outside of my screen and give me you can see it here, give me more realistic effect for a screen in this place. I think we in the inter. Let's decrease and the out. You can it smaller, so it's only this place here. Now I can make arrows and add my techs. But I prefer to lose this in Illustrator, actually. It's a ster in this with working with tech and with the strokes. We can take this to Illustrator and add t when we make our presentation. But for now, I like the shots in s here. I will save a copy of it as JPG and a BST. Let's press control outs for CS or from file and CS. Here, I'll choose for Shopt with the same name, let's press save. It's sitting now. Back here, tomato, I have this copy, it's editable. I will save the first or number one e without anything, just keeps the original and here I have another edit copy, and I will keep a th copy as or a PNG. Maybe we can hide gray color. Maybe we can change this or as a slat and illustrator in our final PPT or the presentation. Let's keep it as PNG, control as this and here I can press and chose PNG. Let's it with the same name. Here's Civ. Let's close the te. And press. Yes. Here we have this result. And here's our PSD and here's our PNG after editing. Let's take a look on this. Here we can see. It's sizes beautiful and HD. Without any backgrounds. It's just a preview plaque here, but it's without any background here. All this is transparent. We can add any background on our on Illustrator when we add t and ours and things. I will do the same step here for the shot two and three or four and back again. Right Here is my final BN Gs. I collect them in photo called B&G. So let's take a look here after the post production process. Here is our first mice. And here the other side. And here you can see the view. I like it. Maybe sometimes in post production process here, we can change something. We use, of course, blocks, it's not BMW cars. But this is a viable box with me. I use it as examples here, but your client must have blocks or you can pay it for real projects. You can pay it from online stores, three D models stores. But in post production, for example here, you can delay this like Range Rover, Logo and at BMW. And here's the term, I think we can a Pogo. But we just take example here and that doesn't matter for me right now. And here our p shot. It looks nice too. Here in this sh you mo I change the c in here with another one. That looks nice. I'm just give fs video ber or not still shot. You can change it in every shot you have. So this is our images, and it was transparent background, as we say. We have last point for both production, adding takes and rows, and we will leave this to the final bit, a final presentation when we collect all that on one BF. So I will not add test right now. I will start working with autoca drawings. After we finish our booth, we need to give our client something, help him to send to a factory or fabrication process. 16. Prepare CAD Drawings: Need to convert this to drawings with measures and be helpful for our client. We need to make drawings for faced and sides and double d ground f. We need some dimensions can help our client and fpication process. We have different ways to our dimensions. First, the normal way, we have plans here. Here's our old plans before modifications when we have five cars. We can modify it. We can assembly back to our three mas. For example, we have the cylinder and we can go to utilities and measures and know the dimensions of this here. You can see it's 375 in x and y, and the height is 26. We can take this assembly and draw circle with dimensions. Okay. We can do one, two, three. It's the same radius here, and we can draw this one. It's 213. So catches first, 375. So let's go to our cat. And I will delete all the things. 370-53-7052, it's 1875. So t's dro the circle. 1735. This is our ferus circle here. For example, copy. And here we can take this to front as our three D. Such thing. And here we come back again to cache and see the major 213 106. Let's do a circle here. 106 D. We can connect line here on the center of this and on the center which says here, for example. Let's move our circle here. We can do the s here for the circle. For example, this. This is example for something We can make the drawings. You can see everything dimensioned here in ste max and redraw it in auto. It's like a hardware. Sometimes, for example, area like this, here we have this wall. I will isolate it here. You cannot make if you want to add the dimension of this area or this room only or this screen only or this. This one would be very helpful. Sometimes you need to make box on the same size here and see its dimensions. Or we have this beautiful script. It's called dimster or dimension Muster. It's very useful and very simple script. We can use it to measure our dimension in three max and to add dimensions two in our scene if we like to render a shot with dimensional in three max. So it's helpful. It's different about adding dimension on auto ga or an illustrator or a shot. I will close my measures. And with my snap, let's press here, for example, and here. I need this dimension here. If I go to the parameters, we can see here the details. Let's slit it so we can read it with the w. Here and flip arts. This looks like a huge number. It's about 4 meters, 400 meters. Let's make this just make the decimal precision zero or one. Zero nice. Now we sure this is fibs F three. We can see this and it's renderable. That's mean it's shown by camera and render process. You can render it with your scene and that's wonderful. If you want to add your dimensions, as I say, in three D environment. So if I catch it like this way, here I can see sails of it, we catch in the color here, for example, from p to something like a red. And he has a line color here, you can change it. More details. You can fins or C, you can flab it, you can change the line thickness, and you can write this dimensions if you should about something and you have any problem, you can write it by hand. It's acceptable for animation to, so you can animate it. And here you can see some details about arrow length and height and more details. Actually, I explain this topic about this nice script on my YouTube channel. I have listened to explain all the details about this beautiful script. Is like this here, I have this dimension, and I can add another one. For example, if F three. Yeah. And here. So I have the dimension of my screen area. Let's change it to zero. Here, I have option called a global edit. That's me all edits that you will do in one. I will be reflected on the others. Let's flip this here. Take. Let's only the units without meter. Here we can see this 600 and we can find the other emission here with the same way. This is the second way that we can close this to fix this problem here. I will not make global. I just make changes for only this one. I catch it here and it like this way. Okay. Now, we can draw this in. We have the dimension for width and we can do the same for height. For example, fibres three, and I press d for mit master here, you can see a tool bar of Mm. I short cut so I will use it from D and let's press here and press here. And we can see here is 250. In such case like this, you can maybe make it in one direction or direction like this in here. So it looks very clear. Okay. So now we know these dimensions and we can record again in our doc. But our third grade is very simple, and it will take more time. It's by adding section tool and Shemax. And I will look from front here and I will go to my two D obs here and we can find section. I will here. Okay. What did I mention we do? I mention we'll make edges or spines. Here you can see CL spines with my sections a sp here. Let's drag it. Here you can see the C. Let's change the color. Let's make it green for. You can see here is this green line. If I drag it for something like this as a front facet of the double tk. Here, you can see as options about section extends its infinity. That's mean he will take all the objects make section or cut lines infinity. If if there's any objects here or here, he will cut it. But I don't need a option. I will specify section boundary. So, please make spines or section for objects that you just touch it. Is cutting here. Okay Let's take it a little like this. And I will tell him create create ****. I will call it from Fast. Bubble Dicker. Okay. If I press edge from my keyboard here or select from my scene. This one here or cut it edge. I can search here the words fact double. I can find it here. Let's double click to catch it and to isolate it, it's here exist. Here we can see this is our VP room, and this is the screen area or the missing room, and here our local area. Here we can see the floor, and here is the start of our stair. We can take this and clean it and develop it in our ad. For example, if I spot this, if I press file, expo selected, Here I can choose type DWG. It's the format for AutoCa let's call it front ast. Here I tell you which version you want to ex and I will choose the oldest one to be sure it will open with any version of my autocad. And it's exported. I will back again to my a g here. Let's open end, control. And I will go to my place that I save my file here, Bar Lake. And here, I can see my section. It's not like this way because we take it from three D environment. A what we want to do is to rotate it 90 degree. I will select all this contro and I will rotate it. Rotate three D here. I will starting from this point. Tell this point here. And I will as all right nine t and enter. We can see it so this way. Let's look from the top. We can see here our drawing this way. Let's copy this Control C, and I will go to my booth here and control V. Check this. Let's delete this first here. And we can hack this, we can add dimensions. Here our VP 400, that's right. And am re space for the same motor. And here says five re because of the thickness of the swall here our last area. Here, and we can add general dimension here from start to the end. And we can see the height. And we can see, for example, here is the first the total height. Let's see gra ex this, it's 500. This is the simple way to add section. Using this way here, you can generate any types of isolate this. I can use the same section. I don't need to add one every time. Because he already create the sheet so we can for example, if we just drag it here. He will bring with sution, he will bring the meters of our commons. If we bring him back here, on that wall. It'll give us the details of these things here, including even the logo and these things. Let's try this. Let's try to make it in touch with the Logo and these details. It's already inside the wall here and here and the loader here, so I expect it swell make it my sway. Let's create shape and let's make it back. Drop wall. And that will precedg. And let's search back row. And Q for isolation. We can see here all the elements that we expect. We can export this do the same step. Export export selected. Let's call it drop. Wall and its WG and save and here saving the same cities for my version. I will back again to my autogas this. You know, I will and control to open. And here we can see our back drop ball public. And we see all these details. Let's do the same step. Control A, and rotate O t rotate three D, and I will press here. And on the last point and write degree here. Top and Control A control C, back again here. Let's add it here. Control V. We can add line here. Just to be sure we are on the same line. Move. Here we can clean our objects. For example, here, this is our plants. We don't need it. T. This is the wall for the storage area here. We don't need it. We only need the backdrop. Here you can see, this is the roof of our ground floor or the base of our double deck. We can for example here, press and delete all this sway. And here we can see the section of my stair and my Lugo and the words, here I can see it. I think this is an easy way to get your drawings from Max. Then we can add our dimension on the drawings. Let's check one of these piles. If you remember, it's 1 meter, 100 for so we can find it er. Here is the end of my tile. Here you can see something. For example, for the tile here, you can see this rectangle. Let's only lines and here you can see this rectangle for this wall. Here, let's achieve this. Here it's working with this it a units and that's helpful in some cases. For example, you can copy the PW go and it for other purposes here control C. And Control V, and our client, he don't send he don't send us autocad file, but we have it here now in Auto ga. To save time. Just to learn the technique is the same here. The fires, for example, here, 90 degree and drag it lies this way. You can see the green lines here. You can see here such thing, and we can, for example, create ship, and let's call this slide or ideation and k, and let's slick by name here. And right side here. Let's late it al que. Here you can see even this stage here for our car and the car itself. You can delete this when you copy it to it's no problem. But what is important for us is this part here. We can see this is the b you can deal it. But we can see the dimension of the glass sheet here, the dimension of the entrance. This dimension here here. And this is our common dimension, and here's our space beside the stair. So you can do everything close this way and copy it to autoc it and make some clean for dimensions and prepare plans from this. 17. Export CAD Drawings: So if I back to at here. I need to add dimensions for example for the diameter ores forces here. You can control your dimension if I press here. We can for example, mo the diameter of this circles. Here you can see and I address my space bar. Here. And we can add the dimensions of our stairs to and all the other details and here, we can add dimensions for our counter. Let's again tolling. For now, let's make it 170. Or we can develop this according to our T max setting. Let's catch this. Let's see from it is a measure of this. It's 100 fen and 132. Okay. Its a huge counter. 100132. Let's look at 32. For example, at the height is one foe and here. So Imitation this, I think it's 52. So let's make this 18, something like that. So here we have our counter. According to our three Mx file, let's take it here and move it to this part, and let's dele this and they will catch object here and matter Okay. And this way we can continue with all our drawings. It's very simple. Here we have our double deck. We can write the wall. Here's the name our back draw story, and here our double deck with dimensions and with this entrance dimension here. And with the floor plan, elevations, two elevations, and we can add side elevation here for the right side and for the left side. So we have left side and right side and backdrop and double deck, and here we have two floor plan. Here we have this ground floor plan, and this is our double deck with stairs. I will prepare this and to you to expo this to finish our project. Okay. Here, I finish my cat drawings. It's very important process, but it's not hard. We use section in our Max. I use one section and generate all the sections of as from it, just choose my section and specifies the area here with cutting all edges that I need and only cer shape and rename it. And then I rotate my section here for b for example and C shape and Name it, and so on for all faces and edges. Then I bring them here to my autocad. And fix some problems like some un sifted lines or some unwanted lines or edges like planets, branches of planets here, some extra lines. So I fix the problems. Then I add some dimensions. Here I add this dimensions, and here I add this has to show this glass, and here our screen and here I add my ogle. And I name it from faced. Here's the same for the trop faced. Sucion and just make it clear with deity some lines. Okay. And here, this is my side, right side, and left side. Here I can see this is my bs sheet for VaR and I can see my common and the car on the stage and the counter all dimension and here the other side is W Logo. Here I have my PNW cutting for cutting list. I can make different sizes according to our needs because we already have different sizes in our D design. Here we have this small one, and we have this large one, this one here. We can draw this and with dimension on it. And here for a ground floor and double. This is the first process if you remember, let me start with. I just made some modification according to the changes that I made in my three max, and I add dimensions. That's all. Okay. I add my dimensions here, my dimensions to a layer call dimension, and I give it to red color here. And all the other lines I put it in my layer here is white color. And for this out of frame. It will not appear with me when I save PDF from this. So I save it point player. Here you can see the point layer, it's not appear when you save it as PDF. I just need to make orders to separate each part here. Okay. Now I need to save BF from my file. I will press control B for branding or for pot. And here, I can see the sind. I can name my preset as I like. Here, I have already prest I've read it before. I arious plots here. Okay. It's used as a printer of butter name focus readers. This is my DA fader. If I press you can use any type of printing of printers you. Here, for example, you can use AB a coat or anything else, but I'm using focus reader. Here the size and my preset is A four, you can choose any other type, but F four is nice for now. And here, what to block window or display. I choose windows so I can specify any windows that I like. And here our growing orientation, we choose land skip. Here is go deep in other details. You can set something like that just to generate BF to use and our presentation. Here I will press on Window. Z I will specify with my snapping tool. Here, I will specify this area. Once I finish, the window open again, so I will tell him, I need to seek review what I'm plotting. And here you can see what can save as BF first right click and flock. And now show me the file name here and s as PDF. So let's this Wo fabrications and present. Once the transit is so open by default, and my focus treater here, you can see. I will rotate to lift. Here, I can see a very, very clean cat graving Here you can see everything. Of course, I can do this process for each one. If I need to send my files separate. For example, BF for ground and BA for Du deicer and so on for the other shots. I can press control B and F Window, I can specify this area here, and that'll give me only this area and BF and I can do the same for facet or each section. Let's se this, and I will go to my illustrator. Illustrator, you can use it or you can use photoshop if you don't like Illustrator or if you don't use it. But I prefer it because it's actually it's more easy in providing BF and it'll give you nes way more pages and more control and adding spines and writing process. Actually, I think it's very flexible, more than photoshop. Now my VF to Illustrator. Okay. I press Control A to select all this. Sir is 90 degree. And here from my core tool. I can fix this. Fixing the size here. And press. Okay. Now here I can see the test like I have symbol problem. Actually, it's not a problem, but because I think it's I can define tech form. I will symbol to select objects. A t objects. I will give them form that I prefer in my presentations, it's called century. Here. I I press CN. I can see it here. It's M font. I prefer. We'll save this as AI f. Just to be f. Of course, we can se it with the same as BF, but I like to sell it as AI, so it's will be easy when I re open it again. Let's make it illustrator. And now it's AIs Safe and bin. Now let's start preparing our presentation. File For example, it. I think it fly ne. And here ten box. We can increase this or increase it problem. Our shocks wide, let's choose the wide orientation here. O resolution Let's make it 150 I, and our cold and create. I will start collecting my elements that I will use here for my presentation. 18. Prepare Presentation: Let's start working in our PT, our presentation. Here I'm bringing all elements that I will need in my presentation, local, my cover here, and I bring the three D final shots. It's B and G transparent without background, and here is my four shots. And here is my floor plan or my whole area plan. You can see it's here. It's island with the dimension nine meter here, and we can see the code of our booth here. It's H 44. I'm just to drag this here to my BBT or to my AI file. It's here, and I add rectangle here, and re write the name again, the code. Now let's arrange all these elements. First after I add the logo of BMW and write the name and the dimensions of my booth. I can take a copy of this. First, I will add my plan my whole plan. You can call it plan or plans a few different areas or different species, and you want your plans arranged together. Let's try to plan here, and I will make this like this. Now I will add my whole plan. I need my client to see the location of his poth We are arranged them logically. Now, I will covey this Alt and drag, and I will add my life shots. And my shots, I will start with this one here. Then I will bring the front one here. Am brat I'll shift when I'm scaled down to keep my ratio. Such thing here. Now I will add my third shot. Finally, I will add this detailed shots. If I have more shots, I can add them. For example, if I have shots for my VIB room or meeting room or any other area, I can add them after the main render shots. Let's catch them like this way and let's align them. Okay. Here I can add tests, for example, if this is VIB room, I can write here VIB room or meeting room or seminar room, something like that. Here, I can add front and here progressive or respective shot or left side or front side or back side. You can add any tests here, but I prefer to leave them like this way. Now I will add my cat drawings. Let's copy this here, and let's name this cat. I think we need more airports or more slides. Let's catch this and I'll chef Drag with my Airport tool. And it will take the logical arrangement here. Let's take a copy of those two here, and skip to finish this. Now I will start to add my plans. Let's start with our ground floor plan. Here, I can scale it with keeping the stroke techni let's scale here with example, 300 or 400 and with my scale strokes and effects here chick. Let's Good here. Let's catch this. Brisctlg, to make it group, and I will drag it here and do the scale. Keep the same ratio. I will back to them again if I want to add any details, but for now, I need to add my facets here from faced. I think I can add front facet and back yard on one slide. I press control G to grow b. Okay. I think it will not be cable to put them in one slide. Just let me check the range here 12 and here is my. Let's drag it here. I think we will make everyone in one slide. And here's my two sides. Let's catch this first. Control G Control scale and scale. Okay. I think I need those in one slide light this way here. Now I can add another slide. I press I drag, it's will covey with all the contents I deleted. Let's another covey here, and I will group my logo and tick a and let's scale it two. Okay. Let's move this artworks a little. Here. It's all not affect on my DF, the things here, but I'm just like to see it in arrangement. Now I can add the slide like thank you or something like that, or I can add extra slides with more details like philosophy of my design or here, I can start with, for example, if I have sketchy drawings for my concept or hand drawings, I can start with it after my plan here, I can replace this with concept and start adding my hand drawing or sketches or part of where I get my idea, something like that before start with live shots. So There is no fixed rule to how make you can make your PVT or your presentation. But it's everyone make it citable for his project or he project. Here we can add some details. For example, we talk about adding background for our shots here, we can do this or we can keep it white. White, it's nice, your client if he decide to brand, it will be better if it's in white background, so he can add, for example, written notes or something like that. I prefer to keep it white here in my presentation, but in case if you decide to add, for example, a gray background or something like that or background plaque, here, simply, we can add rectangle. Here and I will I press, to big, for example, gray color here. I will bring my layer back here to the down, my works. I can cove it without any problems. Here, I pris and drag and do this again, brisk Control D to control D again to do the same process. Here we have our works with backgrounding. If you prefer, you can keep it or you can change the color or you can keep it white. I will delete it for now. I like to keep it like this way here because I like to add some tikists, and I like to be sure it's clear here. Why we come to illustrator. For example, here if I like to add tick, it's easy to work with ticket in Illustrator and with strokes and dots and signs and the things. It's easy more than photoshop. I like to work my presentation on Illustrator. Here, if I like to add text, for example, I will add lines here, apres B for my pen tool, and here I will add some data As shift. And track and scape Zen will go here to my properties, and let's reflect this. Let's make it with a stroke and no fell. Here, I can see my stroke like this way. I can catch it again and go to stroke and I can change the color. Let's use, for example, red color. And here, the beautiful thing with my strokes. I can use arrowheads or something like that, like dots or heads or anything that I like. For example, here, I can use this dot here, and I can another dot anything here in my other side. Here, for example, I will call this VIP room. And let's give it the same color as my arrow. Something like that. It's nice like this way here. If if I want to make this shorter, let's press here. With my arrows, I can drag it like this way. Now I can close these shots because I will add some tickets and some things, so I don't like to it move, so let's look it here. I can add clock here. Now I can't move it. I just can only move my layers here. Now I can take copy of this, for example here. I can this screen or the screen. Here, for my cat, I can add any details. For example, let's covey this. Control C, and let's press it here. Let's call this H one. I will increase this. This is only will be car three, and this is my car two. Here in the middle, it's my hero. The new model or something like that. I will take a copy, I'll drag here and I write here simulator. I can add any texts here. For example, I can write here and for counter. Here, let's take a copy. And I can explain here. This is my IPO room. Here, it's clear with dimensions of course on my cat, and here our meeting room, and here is my sort. In this shots because we have our dimensions and commons, and red, Let's make this digests here in black. And here I will take another covey. And this is glass. Light screen. Okay. Let's take a copy here. And here, of course, it's. If you'd like to make it clear, you can add rectangular here behind it with any color for example here. All right. Back entrance. And here one and 1 meter piles. For example, I can hit this line here. I f one and 1 meter tiles. Here we can add different logo cutting sizes according to the three sizes or the three logos that we have, this one and this one and this one, actually it's four, three, one, two, three, four. We can add them here for cabbies with the dimensions. But let's save the time. You can do that yourself if you have a such example. We can add our slide here. And here you can add your details as designed by any data here or your contact information or anything you want. After I finish this, Of course, we still have our OQ quantity and recommendation about fabrication, but here this is only our PVT, so I keep it simple and clear and I like to separate it in one folder and my bell quantity, it will be in another file with material and construction recommendations. Here I will press control is. Now I will save PDF file, save as PDF. Here I will choose all. And save and here I can choose any one of my presets. I have brisk quality here. It's will be low size but high qualities. In the same time, I have my AI file. I can edit it. I don't like to check this. Let's save it as PDF. Here it's saving now. You can see it's only one mega or 1.7 meta. Here, let's take a look. Here our plan. You can see here, and here is our live shots. Here you can see our full details, was dimensions, it looks nice. Yeah. Looks nice. I like it. 19. BOQ and Client Recommendations: Now let's start working on our PQ of quantity. Here it's board file. Here I have four commons, like type description count, recommended materials, nodes. You can divide it to any details that you prefer. But here, for example, tard description. We have chairs. We have table for our VIV. And we have table or meeting table. We have another chairs for meeting chairs. We have counters. Let's open shot and take a look at what it's contained. No. We have counters here. We have tables with chairs, and here we have meeting table inside and chairs. It's eight chairs, and here we have our storage. Let's back again. And here counters. Let's name it in fo counters and floor. Floor tiles. Backdrop tiles. Sofa in the lounge area, and what else. Here simulator, need to add it. Let's increase another line. Here, if we have carbs, for example, or any screen. We can add all the details. Chairs here. If we take a look, we have four chairs eight and here we have e two. We have 16 chairs. 16. Table V IB. We have two tables meeting table one and Counters two and floor tiles here. We can count them like this one, one, two, three, four, five, six, seven, eight, nine, and it's 16 because everyone it's 1 meter and 1 meter. So it's will be nine and 16, it's 144. 144, and our backdrop tile, let's open our BT, it's 16, one, two, three, four, five, the heights five. Okay. It's 165 equal 80 tile, and we can min them of them. Here, one, two, three, four, five, five, in 210, minus ten will be 70. 70 and here we have one sofa and one simulator, and one leg screen. And here recommended materials. We will not add anything for chairs or too IV. Maybe just as three D shots. Here three shots. It's contained from glass and Wood. Three shots. And for counters, three shots. Acrylic. Floor tiles. Ish HDF Tiles HDF tiles. Trop tiles ish Tiles two plastic. So far, nothing. Three D shots and simulator two here. La the screen as three d shots. Here we can add some extra details, like for example, screen, you can see the dimension of it. Here, it's 502 60. I think we have a frame, so it can be in 200 fit. We can use led tiles with five or 1 meter for this screens. Here we can add some recommendations. Execution recommendations. Okay. Here, I I back again to three Max and ben my design. Our client, he can use M 12 from the construction system that we talked before. So we can tell him for construction system. You can use a M 12 system to pelt your skeleton. You can use or hard plastic for covering ton. And here we tell him you can use glossy colors for painting logo colors black and white. L et's take a look here, how we advise him with such things. For example, if I take this common, I will per F four, we have this edges here. If I want to see how it will look like, if I use 12, for example, let's increase I here. For example here that I mentioned the height is 250. If I will use M 12 after and every 50 centimeter, we can increase the height segments to five. Here one, two, three, four, five, and here we can see this is 100100, so we can divide it. Such thing. Then we can add let modifier. Here you can see our construction, how it will look like, such thing. For example, let's try CoA here. And here we can take a look of how we can imagine our pot will look like and fabrication process. We can take a copy of our project and make all the parts in my design like this way. For example, here, this culminates in instance from this one. So we can see how to look like if we take this, for example, Q. We can tell our client that this part here. This is the covered part here. This is Coby. And here we will add our lattice. For example, such thing. Okay. And here we can increase our books, for example, sickness. Such thing. For example, if it's 20 centimeter, something like that. We can see this is our construction, how it will work. We can take shots or we can take just screen shots for our client and explain or make video even explain the manufacture or the fabrication process. Here we just use this as cover like this way here. And from the other side, of course, we can use another copy of this here. Let's make it instance. Such thing. And all these parts, of course, we closed with the same tiles or with lid light as we like. So we just hide our construction systems. Please take a look on the attached DF box. I attach it with this court. It's talking more details and go deep and M 12 systems and how it's can used to melt your booth. Here, it's the same for example, in this part, if I take it isolate here and I will close this and take scabby this here. And I can use it in all my project parts. If I decide to build it with M 12, here, let's make it best instance. Here you can see, for example, this one. I can see balls or less tiles because our model already here don't have enough edges. If I divide it, for example, this is 16, so I can divide it ac to, for example, make connection. Of 15, stroll gave me 16 here 123. That's nice. And here we can see, for example, if it's four meter, we can connect them with three such thing. This is just our example. Here, if I take all this, y and here the same. I can get construction system here. If I take this, for example, and let's add past instances here and I can increase edges, and I can do the same here for my ceiling and for this side, and for my e. Let's take our floor and this part here. And isolate them. And let's best our system here. And here we can see this es too. And here we can see like a skeleton for our pots are here. Let's take it. Here we have our construction system almost using the M 12 balls and stacks. Just can take a look here and send type of this to our client. Everything will cover with hard plastic or with wood or with MDF or HDF. Any citable material that you think be citable to your design. And here, of course, our screen will cover this part, and maybe we can have some stack here to catch our screen in this area. And here our sheeted glass will be in this places. I will not be more trusses or more stack in this glass sheet. Here I will back again. Let's save a copy of this file, save as P construction system. Now I will back again here. Construction system. That's my recommendations for my client. If you have more recommendations about materials or anything, you can write it here with full details. Okay, guys, I think now we finish our course. We discussed very important points in our course, starting from the meaning of exhibitions and what is the trade size of the trade? And the importance of strategic arrangement and flow and lighting and the good hospitality and comfortable settings and types of exhibitions according to purpose, according to species or s, and materials, and we ask important questions like how much it will cost to create your booth and how you can expect your charge fees, for example, and how many employers are required to run your booth. We discuss all this in our irtical part. In our practical part, we take step by step design process in two examples. One of them it's Medica, and it's already designed it before. We just take it as an example. And the second one is PNW take it from pref to drawing our plan and modeling our model and FD and add elements and furniture and generate our elevations and sections, reverses and autocad then go to photoshop and make bos of production of our live shots. And finally, we'll take all this to illustrator and prepare our presentation and adding all our details like shots and drawings in this presentation. And finally we prepare POQ bit of quantity to our elements and give our client some recommendations about materials and construction systems that he can use. So I hope this course help you in your process to learn booths and exhibition design. And I'm waiting for your feedback and for your designs. I will be glad if you send me your works to check it together. And if you have any questions, please don't hesitate to send it to me anytime. I will leave my connect information. Thank you see you soon, keep learning and go forward. Thank you.