Everything About Premiere! Step by Step Masterclass | Eyevenear | Skillshare

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Everything About Premiere! Step by Step Masterclass

teacher avatar Eyevenear, Teacher in Audiovisuals, AI, Coding AND Pizza.

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      THIS IS PREMIERE

      0:48

    • 2.

      Download The Resources!

      1:08

    • 3.

      Optimize

      8:52

    • 4.

      Quick UI Tour

      6:15

    • 5.

      Show Hide Mute Solo

      2:25

    • 6.

      Blending & Adjustment

      5:21

    • 7.

      All The Edit Commands

      6:58

    • 8.

      Layering

      2:43

    • 9.

      JL cut + Multicam + Audio Sync

      19:33

    • 10.

      Zoom in/out - Slide in/out

      11:53

    • 11.

      Nesting

      3:37

    • 12.

      Masks & Tracking

      6:12

    • 13.

      Fades

      5:53

    • 14.

      Attribute Pasting + Quick Keyframes

      4:11

    • 15.

      Speedramping (3 Methods)

      12:11

    • 16.

      Color Grading Routine

      17:23

    • 17.

      MOGRTS Motion Graphics Templates

      7:01

    • 18.

      Effect Presets

      3:39

    • 19.

      Full Captions Workflow

      16:57

    • 20.

      Stabilization Methods

      6:00

    • 21.

      Auto Reframe

      1:43

    • 22.

      Auto Edit On The Beat

      8:21

    • 23.

      Double Speed Editing

      3:00

    • 24.

      Make Your Custom Mogrts

      7:01

    • 25.

      Dynamic Link With After Effects

      3:08

    • 26.

      Best Export Settings

      8:59

    • 27.

      Share / Archive a Project

      2:42

    • 28.

      Proxy

      3:17

    • 29.

      Project Retrocompatibility

      0:48

    • 30.

      Where To Find Templates / Plugins

      4:27

    • 31.

      Full Audio Setup & Record

      10:22

    • 32.

      Full Audio Repair & Processing

      11:06

    • 33.

      Ultimate Repair Method (Advanced)

      12:39

    • 34.

      Ducking

      4:49

    • 35.

      Loop Music Automatically

      2:54

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About This Class

DISCLAIMER: This Course will NOT make you a pro overnight. But it'll get you in the right direction. Becoming a pro requires consistent practice and passion. If you have that, eventually, also thanks to having completed this course, you WILL make it. You have my full, thoughtful support. Alright letsgooo!

Ok, You are someone who wants to communicate.

It's no secret that Premiere is the center of everything when it comes to Content Creation.

It can really change one's life if you master all its facets.

The problem with that is that it takes about 5 years to reach such a result for free, and some people don't wanna wait that long, that's why this gig is my present to you:

You will take the absolute shortcut to proficiency and reach it in a few classes because i will show you exactly what you need and let your knowledge expand to its max.

Be it a series of advanced live sessions (1:1 or even group classes) or a series of customized tutorials that solve all your issues, or even me working for your project directly, this is where your search will stop for a while. I'm someone you'll never forget and i know, that i'll never forget you as well.

Some people want to learn how to edit their music videos (either with real footage or AI video), others want to remove backgrounds, create dynamic captions, edit templates or do motion graphics animations.

Meet Your Teacher

Teacher Profile Image

Eyevenear

Teacher in Audiovisuals, AI, Coding AND Pizza.

Teacher

Most of the people who dunno me think i just want money,
But they're so wrong. All i truly want is Pizza!!!

I'm an Italian/Canadian Audiovisual Specialist, Game Developer AND Pizza Eater.

I've built a Top-Rated community of students in Fiverr in 3 years.

My Skillshare courses are a thoughtful present to those who normally can't afford my 1:1 classes but still wanna reach a decent level with arts.

Here's how it works:
you'll see all the things I teach,
then you won't believe it,
then you'll read what people say,
and maybe (just maybe) you'll give me a shot. If not...
well, I guess YOU'll have to teach me instead ???

I'm an Italian/Canadian
Audiovisual Specialist, Game Developer AND Pizza Eater.

Innovation c... See full profile

Level: All Levels

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Transcripts

1. THIS IS PREMIERE: Hey, guys, I'm Set. Whether you use AI or manual editing, you're probably wonder why 95% of all the professional video editors use the software. Well, long story short, it is the most optimized editor ever created. It is compatible with Windows and Mac, and it includes the craziest and most comprehensive features that we only get in part when you look elsewhere. I think you feel daunting at times, especially if you're just turning out. But likely premiere is highly chamelonic. You can easily reshape it to your exact needs. Some of you will want to master the art of chopping the footage in the most engaging way, while others will want to use the motion graphics integration, which is completely seamless thanks to the communication with after effects. And finally, some of you would want to use the AI features like the automatic caption generator. It's crazily good. So only if you start, let me know. 2. Download The Resources!: Alright, so before signing the course, you need to download the resources, right? So you need to simply go to the landing page of the course, right. Then go to the project and resources button here, scroll all the way down here until you see these shield links. Okay, click the second one, the one that says, click here for the course resources. Alright? So click this and this will simply lead you to a drive folder, right? So here you will see a zip file, so you simply download it and then simply need to extract it. Alright? So to extract the zip file, initial right click on it. Extract here or in a folder here. And then if we type the password. So the password is melancola 997 percentage, percentage, percentage. Alright, here is. So the password is melancholia, 997 percentage three times. Okay? So type this weird password, and finally, you will need to confirm. Wait couple seconds, and you will have the full folder. Alright. So and then here you will have all the sources. All right. That's it. Now we're ready. 3. Optimize: Hey, I'm. Alright, so when you open premiere, it doesn't matter if it's the first time or the 100th time to create a new project, the quickest way is to open this weird window, just close it and go to the top left. File and then new project. That's the quickest way to make a project. So you go here and then give a name, so let's call this edit one and then choose the folder location. Let's choose the location, for example, those empty folder here and save it disable actually enable skip Import mode, select no template for now, and then simply create. Okay, this is probably what you're going to see for the first time. So Premiere has a very cool setup. You can fundamentally tweak. You can create your own arrangements for every single window. So every single window is modular. Let me show you. I can dock this here or this here. It can become very confusing very quickly. Let me show you like this, right? Actually, if that happens, or if you mistakenly click Close, one of these windows, you can reset the workspace at any point by clicking this nice window here. This icon here, workspaces. And reset here. Alright, that brings you back to square one. But if you use one screen, actually, I don't recommend working with this specific workspace because it's very narrow. You don't have all space. There are so many useless windows that we can avoid using. So actually, let me show you the workspace I use. Let me just show you. So let's go first of all, here. As you see I have two workspaces, one when I have two screens and 11 screen. So let's go with one screen. Alright, that's it. That's actually where I recommend to work in premiere with one screen. So we keep the source in the program window at the very center, right? And then on the left side, we have simply the project window, the eft and the effts controls. And then on the right, we have the properties, the mixer, audio track mixer, the graphics templates. Not much else. You know, let me see. And then also we have eccenra I'm going to show you how you're install very soon. But fundamentally, this is the workspace that I recommend, because that way we maximize the space as much as possible because it's too small by default, alright? So to arrange these windows, simply grab those and recreate this specific arrangement. That's where my recommendation. If it's scary, you don't want to move them. I mean, just stay with the default one, but that's my personal recommendation. In case you don't see some of these windows, simply enable those from the window button. And you will see every one of these things available here. So you simply click that thing and it will show it anywhere, and then you can dock it in the right place. Alright? When you work on premiere, make sure that you choose a local folder. Never use an external drive. And before we even start using the software, we need to optimize it, right? So we go to edit. Preferences and go to immediately to AutoSave and make sure that the saves are every 2 minutes and 400 backups per project. That's my personal recommendation because you never know when the project is going to crash. It's going to be a very sad day if that happens and you forget to save, right? So, make sure that you copy my settings this way. Then go to memory. And make sure that this number here is about 25% of your total system RAM. Then you need to go to media cache and change this in this folder to a drive that has at least 100 gigabytes free. And then just copy my settings here. So automatically delete every seven days. Then we need to go to timeline. And just copy these three settings. So, fundamentally, the video and audio transitions needs to have a default duration of two frames. So if you have different numbers, put two here and also frames here. Frame, frame two, two. Alright, we are almost done, so we can finally close this weird window, and then let me show you how to import stuff. So everything needs to be imported from here, the project window. So there are two ways to do it. You can simply drag and drop south from your finder or explorer, or you can click or double click on this window here, and it'll open the pop up this way, right? And you can double click on multiple elements like this, boom. And then just wait a couple of seconds, as you t medias get prepared to be used like this, or the way drag and drop again from your windows in your system. So, in this case, you simply double click, and Control A, confirm with a couple of seconds. And this is how the materials look like. You can see them as a list or with the thumbnails like this, there are multiple ways. For now, let's show them as a list of elements. As you can see, we can see all the statistics of every single element, you know, the duration, the resolution, what we want, all things that most people don't care about, so don't worry about that. But in case you need to know those things, you can simply see those things from here, you know? That said, let me show you how should greet the timeline. So we simply right click on one of the elements that we just imported. Doesn't matter which one for now. So if one of these has already the resolution that you want, right click on that one, but in this case, it doesn't matter. So we right click, for example, on this one here, as you can see, as I hover it with a mouse, it tells me the resolution. As you can see ten ADP for 24 frame first second. So we right click on this file and then go to new sequence from clip. That's the quickest way to make a timeline in premiere. Let's go here. And when you do this, it will create a timeline here. So this timeline now is floating around. So let's just dock it on the left side of the screen this way. Alright, so now it's just here. And let me show you. So now here on the right, we have the final result on the program window, right. And here we have the timeline. Alright? Okay, so as you can see, it automatically plays down file into a timeline already with the right settings, right? And, you know what? Let's give a more appropriate name to this timeline so we don't get confused. So we right click here on the name of the tab, reveal, and then rename it here. So just press Enter and so let's call this main. Alright. That's it. So that way, doesn't matter where we go. We know that by double clicking or by searching main, we can find our timeline, right? And then I suppose you accidentally close it like this. It's fine. Don't worry. You simply go here, back to the project window, Double clic on main else it will be back. Oof. Alright. So right, let's go back here. So before we do anything, we need to change one more thing for the optimization of the software. So click anywhere in your timeline and then go to sequence settings, or you can simply press Control K. And then these are the settings where you can change the resolution, right, in case it's needed. So you just flip these numbers in case you want a vertical project, wherever you want. In this case, it is horizontal, 1080, that's fine. The frame rate can be changed from here, obviously. So let's keep it 24 in this case. And the optimization that I'm going to do is to go down here, preview file format, change it to IFrame. So we go here, I frame. A. And yeah, in case premiere, your premiere is very slow. Maybe you don't have enough CPU, it's not powerful enough. Go back to this window and have these numbers. So in this case, you can go down to 720 like this. So this fundamentally will make the premiere a little faster. You know, that's what it does. Okay, and then simply confirm like this, confirm this window. It will tell you, Okay, this is going to reset the cache. We need to confirm this. Alright, and that's it. And finally, actually, right click anywhere in the program window like this and go to playback resolution, and we change it to at least one half. So I don't recommend staying in full quality. So if your computer is slow, go even lower. One fourth. And the pause the resolution, instead, fall. So, fundamentally, when we stop the timeline, it's gonna give us the high resolution preview. But when we play is going to just reduce the quality. So it's going to become a little faster to preview, you know, in case you use four K or eight K footage, that setting is going to be very important. 4. Quick UI Tour: It. Alright, so since now we're at this point, let me just show you very quickly every single important window that we are going to spend our time on in Premiere, right? So do you know the project materials are going to be in the project window, so we you know this? We can skip it. But remember that sometimes we will go back to this window in two cases. First, when we need to create new types of layers from within Premiere, and that happens from the project window bottom right from this button here, new item. We're going to go back here later. And then sometimes you need to go back here to kind of inspect some material, to pre trim some of those even before we import them in the timeline or to do some other types of preprocessing. Those are the two cases where we are going to go back here. Most of the time usually spent just in the timeline, you know, let me just tell you. Sometimes when you go to the effects, is obviously chose applying some specific effects that we're looking for. So for example, we want to blur the footage in a specific area. We need to apply first the blur by looking for the effect here. So we type lay the name, for example, a classic ones the Gaussian blur, you know, so you apply that straight into the clips. This way, you drag it or you select the clip first, then you look for the effect and you double click on the effect. They will automatically go to the selected item or IMs, actually. So if you select multiple clips, it will apply that to all of them at once. And then after you apply an effect to a clip, you select it, and you can modify the perimeters of that effect by going to the effect controls here. So you scroll all the way down and you see the effect that we just applied. Let me show you here. You see where it is? And so we can kind of tweak the value like this, and you see the result instantly, obviously, on the window here on the right, right? And what else? And then, as you can see by default, even though we didn't apply NFt on a clip, we have some default things that we can already change, you know, some basic things like the scaling, the position, very important things that actually are very important for animations, right? Alright, so let's go back to the timeline here. And there's a window here called properties on the right that allows us to do the same thing. So when you go to the property window and you select a clip, it will show you the same things as effect control. So let's say that now fundamentally, you can do the same things for two Windows. And then here we have the mixer where all the audio is going to go through so we can tweak the volume of every single track separately, right? Don't worry about the mixer. For now, just remember that the rightmost slider here is going to always be the master channel. I mean that eventually here is where you can tweak the overall volume from. So, fundamentally, it doesn't matter where you place the audio tracks on any lane. As you can see, each one has its own lane, right? But in the end, they will all go through this final slider on the very right. Alright, so you can tweak. As you can see the entire project volume in the end, from this single slider. Alright, very important concept. And then simply here's where you can drag in the presets. You know, the graphic presets to simplify your job, so you can drag in presets like this. If each one has unique animation features, so you can, for example, place it wherever you want in the timeline like this, and then you click it, and then you see the customization options by just going through the properties here. And then it's going to give you specific customizations for that part. In this case, for example, since it's a wrap effect like this, we can choose, for example, the custom image for the page that I get unwrapped. So we go here and I can drag in any image I want. Or even the video. In this case, I go simply to the project window and I drag this entire video into this area here. Now it's going to utilize that video. So let me show you here and now it's going to unwrap the video instead. Poof. It's crazy, right? And obviously, then it goes back. Poof, you know? And then we have finally the program window. Program is where you see, again, the final result. So the actual final render as it will look like in the final render, right? Whereas the source is a preprogrammed window fundamentally. So for example, if we double click a video from the project window for example here, it's going to open it here in the source window first. So for example, we can pre trim the video before importing it in the timeline, right? So we already know that we're going to use only this part of the video, we can simply click this icon here, right? And then we go up here and then we choose the outpoint clicks. And that way, when we drag this video into the timeline, now it's going to already be shorter. Fool. Is what's happening? So that's what the source window does. In case you don't have it in your program window, make sure that you add this button here called Loop. So to see that, you press this button here. The plus and then add that symbol, the icon to the set. So you drag it into the set as this way, you know, here, and then just confirm. So this button is very important, if we're going to use it. And then there are some additional customization things that you can do from here. If you click this icon here, you can, for example, enable the transparency grid so you can see if there is something transparent. So I can just grab this clip like this. I click here and I can move around. So I know that now behind there is actual transparency, right? Or if I want to check the proportions, I go back here, right click. And I can enable the safe margins like this. So there are some customization options that you can do. There are so many things, but these are the main things you're going to spend your time with, you know. And finally, here at the bottom, there are all the tools that we're going to learn. But the truth is that when you start to become fluent, you're going to eventually close this bar here because you're going to simply use the shortcuts or you just don't need to see those anymore, maximize the space for the interface. 5. Show Hide Mute Solo: One of the most important things you're going to do all the time in premiere is to enable and disable layers in the timeline, right? So to hide a layer, simply click on the icon of that lane. So if I disable now this I, obviously, now we see black. So there is nothing anymore, right? And same thing for other layers like this, so I can disable separate layers. But let's suppose that I want you isolate only one layer very quickly. So in real projects, we're going to have multiple layers like this, right, so it's going to be very confusing to disable before manually everything, right? So if you want to, for example, see only this lane here, one trick is to shift, click on the eye and then simply enable the one that you want to see only. So it's going to fundamentally solo that layer. So right now we see all this, right? And then simply shift click again, and you re enable everything at once. You know? Same thing for the audio track, so we can solo specific lanes or mute specific lanes, right? And then I recommend you enable the V icon on every single lane that you have, so everything is going to synchronize in the most user friendly way. You know? Sometimes you want to protect specific tracks from scrolling automatically. So in that case, you need to lock them using the lock like this. So, in case I do some specific trim shortcuts, now this lane is not going to scroll accidentally, you know, very important stuff. And what else? Then just to make sure that these icons are the same like I have. So just enable all three. Finally, there are some quick controls that you can use from every single lane. So you see that this horizontal line, this is not just there casually. So actually, that's a rapid control for the opacity of this clip right now. So if I move this horizontal line downward, you see that now is becoming more and more more transparent. Right now, that line is linked to the opacity, you know? So, same thing for the audio tracks. So by default, this line is simply the volume, so you can make a track quickly quieter this way, you know, -60 B, -12, et cetera, you know? And obviously, acyan gas, that line can be customized, so you can choose which property you're going to have quick control on. So we're going to see out very quickly later. But these are the main things that you need to be aware 6. Blending & Adjustment: Alright, so there are many ways to make videos interact with each other. So let's just see a couple simple cases, right? So first of all, I dragged in a couple of videos here, and okay, let's just first of all, inspect those by double clicking on each. Let me show you. Let's go here to the thumbinal mode here. And let's double click. As you can see, I can just hover those with a cursor or I can actually double click on each video like this and we'll obviously open it on the source view so I can just play it. You know, bigger. See what is happening and I can navigate the video, right? It can also pre cut it in case I want to use a specific part of it. So for example, if I press this and this now is going to be already shorter as they drag it into the timeline, right? So let's do the same for the second video. Double click. Alright, for example, from here, here. Okay. All right. Okay. So at this point, let's insert these two into a timeline so we can simply right click on any of these two. New sequence, and that's it. For the first one. So let's drag also the second video. Let's go about here. Project. And let's call it the sequence main and drag in the second video. So drag and drop. Boom, boom. Alright, let's just put it exactly on top, you know, like this. Right now, Video Cue is coing Video one, so that's why we don't see it unless we disable video hue, right? Okay. So the first way to make videos interact is to lower the opacity of the videos that are above it, right? So if we just decrease the opacity, obviously, we start to see what's below it. You see what's happening? Better. So this is the simplest way to make something interact, right? So the second way is to use blending mode. So we keep video tune 100% opacity, as you can see here. But we go to the effect controls of that clip. So we select now this clip here. We go to effects controls. And as you can see, if we go here to opacity, there is one option called blending mode. So this allows that clip to interact with what's below it in a more cool way fundamentally. So for example, let's use the infamous mode called overlay. Alright, you see what's happening. This can be a pretty cool option to kind of do these cool merges. You see how deeper the blue became now. You know, that's one thing, you know. And yeah, so let's let's do a couple more tests, so I can simply go here, just select the clip again, go back to FI controls and try out different modes. So choose your ferret. Some of these modes will look better or worse according to the footage that you have. You know, for example, here, this looks fairly interesting, and then you can s tweak the opacity so you can do stuff like this, right? You have just a little bit of it. Then let's suppose that we want to place effect that processes both videos at once, right? So obviously, it can be very inefficient if we apply the same effect twice to the same two clips, right? So there is a way to do it for both clips at once, using a so called adjustment layer. So to create one, we can simply go to the project due here, right click on any spot here, and then new item. Adjustment layer. Alright. And here, now we say, Okay, confirm. And then just rename it. So in this case, we're going to call it post, and then drag this new element into our timeline. So we go here, and we release it above our clips. Make sure that it's as long as the whole project. So in this case, it should be at least as long. Alright. So now, when we select the adjustment layer, we can apply one effect specifically to this adjustment layer. Let's go with a classic Gaussian blur. Okay, so double click or drag it into the adjustment layer itself, like this. And then when we go to the options effect controls, scroll down. You see that now we have the Gaussian blur here. So now, in theory, if I increase the blurriness, it will blur both clips at the same time. You see if that's true. Poof. You see what's happening? That's it. That's the efficient way to apply effects on multiple clips at once. This is very important for car correction, especially and in general when you get efficient, just apply everything to one single adjustment layers above everything. You know, you can also make some space, place it on a very distant lane like this, so you don't ruin it by accident, keep it there, you know, extend it. And you can control all your master effects from that specific adjustment layer, you know? 7. All The Edit Commands: Yes. One of the most important actions in editing is chopping the footage, right? So to do that, is select the razor blade here, and then you can simply click where we need to do a cut. So for example, maybe we can do it exactly where we are in the playhead like this. And then we do a second cut here. And then we can select that clip in between, we can remove it, and then we can move stuff after that to T, we can trim it acts, you know, that's the simplest way to do cuts. I cut every single lane at once, simply hold shift before doing the cut. So if you hold shift, it will cut every single lane at once, right? So sometimes you may need this instead of cutting only one clip, you know? And then you can simply do whatever you want. If you need to create space, you can do it Lactos. And if we need to make the footage automatically collapse, right? So after you let's suppose that we do two cuts, you know, one here, one here, and we remove the spot in between, like this. Okay. Let's suppose I want you to make this footage automatically slide to the left. Simply, select the gap itself, and then press the backspace. Boom. Woof. You see what happens? So that's called sliding. So you make the footage slide automatically on the left. And then to trim the footage, obviously, simply grab it from its beginning or end. So if you were here, just grab it like this, same from the end, like this, trim it, you know, like this, it becomes shorter, you know, like this. And then you can simply grab it, make it snap manually or again, just select the gap, leave the gap itself, and will automatically collapse, right? If your project search will be very complex, so your clips are not arranged in this regular way, but are more random like this, like this, where you search a very complex arrangements of clips. Selecting everything at once can be very complex, very risky. So there is the safest way to do it by using this tool here. So if you select this tool, this will allow you to automatically select everything that is on the right of the spot where you click on. So if I click here, now it will automatically select all these elements on the right of the cursor, right? So that way you can also shift those treat make space, for example, like this. So you can put new stuff in between and work safely. You know, you can also do the reverse by clicking this tool, and it will do the same for the elements that are on the left of the cursor. So if you click those, it will select safely everything that is on the left, so you can move it without getting crazy, you know, like, ecto, so and then remember that you can still use the classic control X, you cut stuff all at once and paste it elsewhere in the timeline like this, paste. So now it's there, right? Or you can simply duplicate everything at once with Alt and duplicate. Let me show you if we go back to the cursor, if I select all these things. If I hold Alt, it will duplicate everything like this. There is a slightly more advanced way to trim footage where the footage will be trimmed like this. And at the same time, it will automatically make everything that is on the right of the timeline scroll so it kind of doesn't increase the gap, right? So that's to do that a little more advanced type of trim, we need to use the ripple edit. So normally people go here and use the sole. It's very boring. So actually, let me actually show you a shortcut to do it. So we go to the edit keyboard shortcut, and then here, you need to just search this specific shortcut. It's called ripple trim next it to playhead. So if you type all this thing here on the search bar, you can assign it or just learn the default shortcut for this, in my case, I'm using the letter C. And now, when I press C, let me just show you what happens. So right now, we're here on the playhead, right? So if I press C, pow. You see what happens? I just trimmed every single lane at once. Like this, and it also kept the gap as it was with everything that was on the right of these clips. And you can also set up the opposite of this from the same menu I showed you for everything that is on the left, let me just show you if I do it this here, for example, if I press Z. See what happens? Fundamentally, now it's as if I manually trimmed both layers like this and then snapped these to the play hat like this, right? It's very boring to do this manually. So you can set that up using this very powerful shortcut, so you can press Z and it will automatically scroll everything. So remember, go here, just search what I told you here and you can do it too. You can set it up here, you know, ripple trim next Attitude playhead and ripple trim previous tituePlayhead. These two are extremely important to set up, right? And finally, slightly more niche tool is the slip tool. So if you go here, select the slip tool. So instead of having to double click on this clip, for example, and choosing a different area of that clip, you know, if you want to avoid risking screwing up the timing here, one safe way to do it straight from the timeline is to simply select a slip tool here. And you simply scroll with a mouse like this. In that way, it will kind of use a different part of that clip without changing the length of the clip itself. You know, you see what's happening. And finally, if you click on this lip tool, you go to the slide which fundamentally allows you to make one clip. For example, this one, become longer or just go toward the right of the timeline, and it just creates space. By making the other clip on the right of it shorter. So let me show you see what's happening. So if I move it to the right, this clip now became shorter to make space for this clip on the left. There are some cases where you may need this. Instead of doing this manually, you can always do this manually. So you can simply just make this clip become shorter. You know, this goes here or you can go here, ripple edit this, and then move these to the right. So you have different oficions, you know, that's the point. In real projects, you may happen to do, especially in the pre selection of best clips, you may happen to find yourself with a single lane of that has many gaps, you know, between the clips like this, right? So it's going to be very boring to close the gaps manually. You're here, close one, close two, It's gonna take forever. But you're very lucky. When you're done doing that, you can simply select all the clips at once, so we can do it with the tool I showed you, select. And then we simply go to sequence close Gap. That's it. Selects. That way you can simply navigate through the edits when more quickly at that point, you know? 8. Layering: Let's talk about layering for a second. So layering is the ability to place multiple clips at once, right? So the main way you're seeing gas is to simply stack multiple clips like this, right? So you can put them like this and then you can play with blending modes or pasity of each single clip where you know that stuff. So let's go slime more advanced. There is a case where the clip already exists somewhere in the timeline or maybe it's something that you're recycling from a different sequence in the project. So let's suppose that this was this clip was on a separate composition so we go here, right click sequence, let's simulate this. Alright, so for example, this is a separate comp where maybe you placed your favorite footages, you know, and you're still not sure where you use those in your main timeline, right? So for example, okay, we selected this clip here. Alright. So how do you incorporate this into our main composition? Alright? Well, we can simply drag and drop it, right? That's one case. So we put it here, and that's fine. Alright, that's the first case. Second case, you insert it and also make space for that clip. So in that case, before releasing it, hold control. That way, it will automatically make a cut and make space for that new clip perfectly, and then you can continue to edit, you know? Then you can also copy and paste that clip because maybe this is a template, right? I suppose that this is some kind of things that you're going to use repeatedly in your projects, right? So you have a timeline like this and you simply copy it from here. So you press Control C, and then here, go with Control V. As you can see now goes on V one. If you actually log V one and then you paste, as you can see, goes to the older free lane, and that way, it doesn't screw up your editing. So it just goes on a free lane like this safely, and then you can simply unlock the main lane and you're back on business. You know, now it's here, and we can put it where we want. And obviously, this streak works if you want to place a new clip at the beginning of everything like this or at the end. So let's suppose we want you to put this clip now at the beginning, and we want to make everything automatically scroll to the right to make space for this clip. So we simply hold control again. As you can see, we see our nice arrows and then release the mouse first. And poof that's it. Now we simply have our intro, for example, you know, here, and we can work separately here. Before and everything automatically scrolls to write. You edits are still intact, and that's it. 9. JL cut + Multicam + Audio Sync: J Cost and L Cott are an extremely powerful and versatile technique. So, fundamentally, the concept is that we can seamlessly change between at least two point of views of the same shot while also changing seamlessly the audio of those two point of views in the same scene, right? So that's the concept. Let me show you a very classical example. Let's drag in two footage. Okay? We are fundamentally a full screen music video, right? So let me show you here it bit. Okay. So full screen, music video, full volume, and we're going to alternate that seamlessly with someone that is listening to the song at the same time through speakers, right? So the audio is going to be different as we switch to the der shot of the guy listening to the song, right? Alright, so let's see how to deal with this. Rename the two shots. So shot one and shot two. Alright? Okay, then simply select both, right click and then go to create multi camera source sequence. So we're going to call this main, right? And then we need to change a couple of things. So there is a way to automatically synchronize the two shots if they have audio recording, right? In this case, I also recorded ambient audio in the shot of this guy, right? So we can automatically synchronize those two shots by selecting this option here, audio track channel mix down. This is the most versatile and easy way to synchronize multiple shots, right? So we select this mode here, just copy my settings, copy everything else that you see here, here, here, and this is the most important thing. We also want to switch the audio when we go back and forth between the shoe shots, right? So make sure that you use the switch mode, right? In some cases, you may not need this. You may actually use a single audio track even if you switch the video point of view, right? In those cases, use camera one or all cameras. All right? In this case, we need to switch completely the audio so we enable switch mode. And then simply press Enter. Okay, so first of all, let's now drag this special timeline here in our timeline. So we go here timeline, and now we can see it. Alright, so so far, nothing weird. Seems like a simple single lane video, you can see we can see one video. But you see that we see now the audio of this video, right? So let me show you how to switch to the older cam. The quickest way is to double click on the video. And as you can see, it opens all the available point views of this scene, right? And simply by selecting the older cam here. Now, who. You see what happens? Where we play Glendvi we'll go to the program view. We're already back to the music video, and also it's audio. As you can see, it's back to be full volume, right? Landovi. But, there are a couple issues. First of all, as you can see, the video is zoomed in compared to the guy video. And the volumes are completely messed up. You know, the music video has way higher volume. So we need to fix these things at the source level, right? So to do that, before we do the edit, we need to open the source composition. So to do that, we simply right click on this thing here. And then go to multi camera and disable this sable, right? Okay, and then simply double click. And now we are on the source level, this multicam sequence. Alright? So first of all, let's change the name of it. So this will become confusing. So we right, click on this new tab here, reveal. And then changes names to source multicam. Alright. Okay, so now we have two compositions. One, where in the end, we're going to do the edit from, you know, Main and one, we're going to fix the differences between the two shots, you know, to kind of normalize those a little bit, right? So let's fix the scaling of the two videos first. So that's the easiest thing. As you can guess, we simply select the second video, which right now is on top here, right? So video u here. We simply scale it automatically. So we go on right look, right clo scroll down and select scale from two sides. Boom, that's it. Alright. That was easy. And in case it's still not right after you do that, go to the facts controls and just change it manually. So now let's fix the volume of the two tracks. As you can see, let me solo just the second shot audio. As you can see, so loud that we cannot even hear it, right? So it's just there, right? So, in theory, I can t to boost the volume from here. But even like this, you may start to hear it on the left channel, but it's still so low, right? So in these cases, we need to hyper boost the volume of this track so that it becomes very high. So to do that, we need to normalize it. To do that, simply right click on the track here, normalize. So just right click on the clip that has this issue and then go to audio Yin and then simply normalize all peaks, choose zero. That's what we need. And then just confirm. Poof. You see what happens. Now, the valume of this shot here should be way higher, let's see. So. Alright. Okay. Now there's still one more issue. The audio is just only on the left channel. R is just noise that it's useless. So we need to fundamentally copy the audio on the left channel to the right channel, so it becomes technically, it's called dual mono, you know, so it kind of becomes more normal, you know. So to do that, we simply right click again, on this clip. And this time, we go to audio channels. And then simply make sure that channel one and channel two are on the same side. So this depends on your specific case. Sometimes you need to simply adapt the left channel to the right by checking this one. So you make sure that channel one and two are on the same column here. In this case, I already know that the good audio is on the left channel, so we simply need to tell the right channel to go to the left channel as well. So we are here, one and two. That's it. Just ignore all these ones and just ignore these. You only need to care about channel one and Channel two. And, right, now I know that if I press Enter, Wow. You see what happened? Now it's gonna sound normal. Let me show you. Alright, so now we actually have the actual ambient audio for the room, right? Okay, so and I didn't tell you also this, these two tracks are already synchronized. Thank you. That checkbox that we used at the beginning, mix down mode automatically made sure to synchronize these two tracks. So let me show you now if I switch between the two shots, let me show you here. Let me just reduce the volume from the mixer. So actually, we go here. Let's go to the mixer on the right. In case you don't have this open, make sure that you select the timeline here, and then you go to Window and open the third audio track mixer here, the third one. Just forget about these two. Never open those. Go here, AudioTrack mixer and open the right one, here, source MultiCm. And let's see. You see what's happening here? Perfectly in sync. Alright, that happened automatically. It's like magic, right? So remember to do that when you create a multicam sequence. Alright. So then the issue is that the volume of the full track is still higher than the room track. So let's decrease slightly the volume of the full track. Okay. All right. Now with this minus six, they are a little more normalized, right? And then finally, make sure that on every project you make, you always go to the master channel, which as I told you, is always on the very right of the mixer here, and you go to the effects channels here, expand this window here with this button. And make sure you enable one effect here called hard limitter. So you go to amplitude, and then hard limiter. Just enable that. That fundamentally prevents any accidental distortion. So it doesn't matter now if I blast the value of this. Okay. You see, here, it will never become red. That is extremely important. Alright, so let's go here. Now, that's good. Alright, at this point, both videos are scaled correctly in the frame and their audios sounds similar in amplitude. We can simply go back to the actual edit, right? So we close the source composition, and we simply select this single clip here, and we right click on it and reenable the multi cam mode. So we go here, Renable. Alright, so before you proceed with the multi cam edit, we need to make sure that a couple of things are available to you. So we go all the way here to the program we know here, you press the plus button and just drag this icon here, toggle multi camera view in your set. So drag it down here and then confirm. So after this button is available, you click on it the first time. And at this point, you simply right click on the program view once more and scroll all the way down and make sure that these chat boxes are exactly like mine, you know, so enable all three. So this fundamentally makes the workflow the easiest as possible, fundatally, you know. Alright, at this point, let's see what is happening. So now, the cameras should make sense. As you can see ready. Now they're reacting when I click, it will also change the video and audio at the same time, and now it's ready for the edit. There are two possible approaches. If your footage doesn't change angle too many times, you can do it manually, but start from the full music video. So I click on this shot, right? And then I make a cut on the actual clip. And then I say, Okay, from this spot, I want you to switch the room view, right? So I simply select the clip here, and then I click on the other shot. Woof, that's it. So now, it's going to automatically switch video and audio as we reach that cut. Let's see if that's true. Whoo. You see what happened? So it switched automatically, both video and audio. That's the power of J Cut cuts, right? Okay. And then we can go back at any time to the full music video, for example, go in sync with one of the beats. Okay, for example, here, and we do a new cut, then select the next clip and double click on it and simply change to the full video. That's it. Let's go. Oh, that's it. Alright. So this is the first way to do the cuts with this method. Then let's actually do my ferret, which is actually the real time cut. This is especially powerful when you go with music videos, but also can be used for dialogue, switching, what we want. So let's restore just a full clip like this. So to do this, you simply enable this button here that we just added here. Okay, and simply play through, okay? And then on your keyboard, you can use the two numbers one and two to toggle between the cameras. If you have more cameras, you can obviously use higher numbers four, three, five, right? So, in this case, I'm gonna now press one and two on time with the music while I listen to the song. And let me show you what happens when I stop the playback, alright? He Alright. Fool see what happens. As soon as I stopped the playback, it registered all the cuts that I did using the number one and two on the keyboard and apply those both to the audio and video while also changing the actual point of views, right? So that's the power of combining el cuts, cuts, using the camera compositions in premiere. You know, becomes super easy and smooth and very fun to do, you know? So let's just play this back to verify what happened. We can disable this view. Oh. That's it. That's it, you know? And then at that point, if you want, you can add some additional cross fades between the cuts. So you can simply select everything like this. You unlink. So right click unlink and then select just the clips of the audio, right? And then simply press Shift D to do a cross fade that helps smoothing even more the switches between the full video and the room point of view, right? So that becomes even smoother. Let me show you. And Alright. Okay. So that's my present for you. So have fun. And finally, let's suppose that you accidentally forgot to record the room ambient sound when you recorded your second shot. I means that this video right now will be silent, right? So in that case, we cannot natively alternate the full music with the roomy version of the music because we didn't record it natively, right? So in that case, you need to simulate it later in premiere. So we should go back to the source composition of the multicam. So I can simply do it this way. We go anywhere here. I can just disable the multi camera mode for any of the clips here, Multi camera, disabled and then double click. Alright, now we're back. Now it's open. And then remember to re enable this immediately so you don't mess this up. Re enable it. Alright, okay. Now we can actually act directly on the source Multi cam here. So let's suppose that accidentally, this was not available, right? So this was completely silent, right? Okay. So in that case, well, in that case, you are in trouble in the sense that you need to, first of all, synchronize the videos, right? So, unfortunately, in that case, you need to have some visual cue that allows you to, you know, visually synchronize the videos as well, right? So to prevent that issue, make sure that you have also some kind of visual cue in your videos to synchronize all the shots in case the audio for some reason doesn't get recorded, right? So after you have fixed the synchronization of the video, you can do the music simply by duplicating the music track on the first lay in this time here. Okay? And then simply, we're going to process the four music separately, you know, on a separate channel, you know, so it kind of sounds as if it was in a room, right? So we solo the first lane here, okay? And then we go to the first. So as you can see, is an audio one. So we go to the mixer, audio one column, which is this one here, right? And then we go to the effects, and we use two effects. One is going to simulate the room effect. So we go to reverb to reverb. And then dry click here, edit, and simply choose one of the presets. So in this case, let's go with vocal reverb small. Okay. Let's see how it sounds, and then we reduce dramatically the dry level and we increase the wet level. So wet fundamentally is how the actual effect sound. Dry is the original, right? So we need to reduce this and increase this. Alright, let's see. Alright. And finally, we decrease the DK Wow, you see, now, it starts to sound actually as if we were listening the song in a room, right? So just tweak these three sliders in case you don't want to go to advance with these more sliders. Alright, that's one thing. Then we also use a filter. So we close this. We open a second effect here, and we go to filter and high pass. So high pass and low pass are very important effects. Fundamentally, low pass allows you to make something sound muffled. High pass makes something sound like it goes telephone, right? So let's use high pass in this case. Because when we listen stuffing through the speakers, we start to lose some low frequencies. So it makes sense to use the high pass in this case. Let's go with this. And then now it just gives us a quick control just this knob here. So the higher this knob is going to be, the more telephone is going to sound like. Let me show you. You see how? I always becomes an eyeball if I increase the Tumach, right? So when you find a sweet spot. You see it completely disappears if I increase the march. It's kind of a DJ effect, in a way. Alright, let's keep it around here. So it kind of sounds more telephony without too many bass frequencies. Alright, so then this is the minimum essential way to have at least a second version of the audio that you can alternate. And then make sure that the second video is synchronized, and at this point, we can simply unsolo everything, and the rest is history. So we can still go back to our main composition. All the edits are still intact. And let me show you the result. We go here. Condo Listen careful. All right. So that's a way to solve the issue. 10. Zoom in/out - Slide in/out: Alright, so to make camera movements in premiere, you have two options, right? So I'm going to show you a classic technique first, and then a slightly more advanced approach, right? So let's go with the first one. So first of all, let me show you here the footage. As you can see, I'm just moving the finger to the target, you know, around here in the first video and around here in the second video, and then I re check the finger. So let's work on this clip first. The first method consists of doing a cut slightly before you need to do the camera movement. So in this case, slightly here. So we start to chop here. And then one cut exactly after the movement is done. So actually, here is where we need to retract, right? So we start to do a second cut here. So at this point, let's go at the beginning of this chop that we have in between, okay? And then we go to the effect controls. Then click this nice button here, or simply click this button here, motion. All right. And then simply enable the scale here. Before doing anything, we need to make sure that we change the anchor point of our footage. You see this weird icon here. So when you select motion or this button, you're able to change where the Zoom or go to. So simply choose where you zoom chose. Two walls are want you zoom around this area here. Okay. And then it's ready to go. So now if I move the scale, let me show you So. You see what's happening. So now it's going automatically there. Alright, so at this point, let's start from 100%. Let's go slide before. Slide later, around seven frames later around here. And let's go all the way. L this, you know? And that's it. And then let's go where the moment ends. You know, we know that the end of this mini timeline is the end of that shop. So this is the end of the eclipse. We need to return to normal Zoom before the end of this mini timeline, right? So it means that around here, okay, down here, we can simply copy and paste these two keyframes, paste, and then flip them, right? Because we need to return to the original value. Let me show you, right? So we are now returning from the latest value, right, the Zoom in to the normal Zoom level. So let me show you. And then boom. Right? That's it. Okay, so that's the easiest way to use Zoom ins and outs, you know? That's it. Then if you want to make it more polished, you can simply write like the first two keyframes like this and then enable ease in. And then go to the second two. Go here, right click again, as in separately. Do it separately because if you do it all at once, it may screw up the automation. So let me show you now. It's going to look a little better right. It's kind of Voom, kind of a slight curve, you know, and then oom, right? So you can also study what is happening graphically when you use the curves by enabling the button here on a property that has automation and shows you graphically what is happening. You can also play around with these if you want, you know, you have specific behaviors like exponential curve, you know, or the posit or that like this. You can achieve all these things manual if you want, if you like. That's your choice. All right, and that's fundamentally the first method to do animations. The disadvantage of this first solution is it's kind of not that much flexible unless we copy manually these key frames, and then we go to the next clip where we need to apply to Zoom. So let's go to the first. One, let's go. Let's separate these two. So we have now a second clip that we need to do the Zoom to a certain point, right here, right? So if I select this clip here, then I go to affect controls and enable the scale. And if I paste, in theory, yes, as you can see, I can reuse the same keyframes that it did the bady, right? And then I can just retime I can just retime right at the moment where I return. So that's already one way to recycle the animation. But as you can see, it doesn't know where we need to zoom, too. So we need to change again the target by clicking motion, and then again, change the targets for this clip, and only then the Zoom will make sense, you know? So so it's kind of already kind of a little better solution to recycle animation. So why not? You know, if you like this method, you can do it. Then there's a third door, which is the way to make the camera movement a little more professional, right? So to do that, we need to actually use a type of layer called adjustment. So we go here on the project with you, and then we right click on an empty spot here. Okay? Or you can click this weird icon here, but I prefer going here. Right click anywhere, and then new item adjustment layer, alright? And then call this layer simply Zoomer. Alright? Okay. And then simply drag this layer into the timeline. So let's go here, drag it above the layers. Alright, so here. And then let's select this new layer here, the adjustment layer, and we go to the effects and then search transform, transform, right? And then drag this effect into our Zoomer here. All right, boom. Okay, at this point, we simply go at the beginning of the Zoomers exactly here, and then go to the effect controls. And before you do anything, throw all the way down and increase Shar angle to 36360. Alright, this number here. And then we simply you see here, we have fundamentally the scale ready to go. We start you already do. The Zoom here. Because we're going to be able to retime it later. That's the point. So we simply do a Zoom movement for now like this. So let's go around 400. If it does this glitch, when you change values manually here, you need to first, selack the footage and then click the adjustment icon. So let's go back here, click the clip and click this button here. When you do that, it will not do this weird glitch. So let me show you back here on fact controls. And now we're able to change this without issues. Exactly. You see that it's not jumping anymore. Alright, so at this point, let's choose the levels, 600. That should be fine. Zooming. So we make sure that this is fast enough. Okay, fo you see what it's doing starting to the speed lines. Alright? Okay. And finally, let's choose the position where we need to zoom, choo. So let's just enable position, and we choose where we need to go. So we need to zoom, for example, I don't know, maybe here, we can do it. So we go here. Let's go where need. Alright, so now we know that it's going there, zoom there. Just to recap, I simply change the scale and position separately, and that's it. So let me show you so you can see where here, normal. And make sure that now you shift the key frames at the beginning of the Zoomer here. Alright? And now you can probably guess why I did this. So let's before leaving this view, let's enable the easing. So right click easing Okay. And now, finally, we go back to timeline, and I see in guess, now we can re time this automation by simply snapping this wherever we want. We don't need to chop the clips anymore with this method. So we simply go where we need to zoom. We need to do it, and that's it. So for example, let's go here, okay? We go exactly around here and we can snap this exactly there, and we'll do the Zoom at that point in the timeline. Let's see? Poof. Alright, you see what's happening? So we're doing the Zoom but it looks better, thanks to the motion bu, you know, so we have the speed lines now, right? Boom. And then we can simply end the Zoom in two ways. We can simply go here the classic way, effect controls, and simply do the same thing I showed you earlier. So simply cover and paste these two and reverse or just create those manually, right? Or you can actually do the lazy way which it's crazy. You can simply chop the adjustment layer, interrupt it, right? So as you interrupt this, so let's suppose that we need to end the moment, here, here, we need to return normal, 100%, right? Simply chop the adjustment layer, and that way we'll interrupt the zoom level. You know, we just return normal. That's usually it's a preferable solution because it's super quick as a solution. Let me show you. So we zoom in. And then we're done, and then boom. It. That's it. You know? So, in many cases, that's good enough. It's better than manually going here, you know, copying and pasting these, swapping those. You know, it takes a long time, especially for a long projects. So this is a very quick solution, you simply go back, you know? That's it. You know. And finally, obviously, we use this zoom in other points of our timeline. So we can simply doble this guy with Alt and drag away like this. And now we can do a Zoom again on any new clip. If we need to zoom to a different level points, no problem. You can simply then select the adjustment layer and fast controls. Go to the second keyframe and change simply the position target, you know, because the scale at that point is already perfect. We initially change it. Usually, you know, unless you initial Zoom last. So in that case, reduce the level of Zoom and then just change the target. So maybe you want to zoom to the different side with this second Zoom. Yeah, let's do it. We'll go here. So just tweak these two keyframes if necessary. And then, obviously, that's it. Who, so we go there. And obviously, you can use these principles to also slide up, just inch the frame, right? For example, if you have an image like this, right, we have this weird image here with this logo. We put it above our footage like this. So we put it first in the initial position already. So it's ready there, ready to be slid in. So we make it smaller like this, we prepare it, right? And then we simply prepare. We put it exactly. We snap it in the spot where it should slide into the frame. So maybe in sync with a finger. So we go around here, let's remove this zoom for now. So we go here. Okay, we go here. So we know that this object now is going to slide into the frame, right? And at that point, you simply go to the fact controls of this layer, right, and simply animate the position. So you go here and make a second keyframe, slide it later, and it slides into the frame like this, you know, that's it. Boom, that's it. If you want motion blur, you need to use the effect here, transform, apply it on your element that you're moving here, right? So in the O, then it will actually have motion blur. So if we animate the position, now, it will make sense. So we put it outside like this, go slightly later and then drag it in and enable the shar angle 36. And now it will indeed have motion rollers. Just watch carefully here. Poof. You see that als blurred when it moves. Poof. So obviously, you can choose speed completely free. Alright, and then obviously, you can put it, you know, back outside later when you're done, you know, so I'm done talking about this weird thing, and then we need to slide it away, right? Boom. With these principles, you can start to do whatever you want. You can animate any property, and it's very flexible in the end. 11. Nesting: Oh. Alright, so let's talk about nesting for a second, right? So let's suppose that we make animation with one image or one video, whatever, and would you be able to reuse it more easily, right? So to do that, instead of applying the animation on the actual element directly, we'll first nest it, alright? So to do that, simply right click on the element, and simply nest. So let's go here, s. Just nest it like this. Alright? Okay. Let's call this item one. Alright? Okay, only then you actually do your animation. So for example, this guy is gonna scale in, fade in. So let's just do simple example animation, doesn't matter. So 0-100, maybe not that big. Maybe a little smaller. Yeah. Okay. And also, we make it fade out. So we just recycle copy and paste, swap, read all these things. Alright, so it kind of scales in, scales out. Alright, very simple, right? Okay, so let's suppose that we want to apply this to other objects, right? Well, to do that. You can simply double the guys. Then on the second item here, we simply go to the projects window. We have one of the element, another image. In this case, this image here, right? And we drag it into the second one like this, but hold all while doing that. And as you can see, we'll automatically detect the second nest and we'll automatically insert the second image inside. And the result is that now we're going to have Image one doing this animation, right? And then second image poofs going to the second image. You know, that's it. So this already is one of the uses of nesting. So you fundamentally you should create mini templates into your project, so you can reuse the same animation for different objects very quickly. You know, that's it. The second use of nesting is to apply different animations or different changes to the same object, actually, right? So, let's suppose that we were actually just duplicating this guy twice. And on the second nest, though, we apply a different animation. So instead of animating the scale, actually, we animate the position, so we actually make it. Alright, you know, simple stuff. The point is that way, we can apply two animations on the same object very quickly because now it's the same object used in two different ways. So at any time, then we can simply double click on any of the two nests and simply swap the source image, so we can turn off the image here and we insert the second one this time. So we go into item one here and insert the different image like this and make sure that it fills the screen completely. And then when you go back to the main timeline, now we have these two animations. Wow. You see what happened? I automatically changed. Both nests at the same time because right now we are using the net in a different way. So these are still synchronized. They are connected. So if we change the content on any of these two, it will apply to change all of these at once. You know, of. You see what's happening? So these are the two main ways to use nests. So you can make those independent to recycle the same animation or just keep those connected so you can change just the content inside and use the image on all those nests. 12. Masks & Tracking: Masking allows you to show or hide specific areas of a footage or to apply an effect on those specific areas, right? So let's do a simple example. Let's import this nice footage here. Let me show you. We have a simple person just doing simple movement. Alright. Okay. So let's suppose that we want to eliminate this sheet here, right? So to do that, we need to select the footage, and then we go to fat controls and then go to opacity here. And then as you can see, of these three icons here, you know, we have these icons. So in this case, we can use the free hand mode, so we use the pentel then simply zoom in here, and then simply click click, click. So we make a custom shape. And remember you call a shape? Whoo. You see what is happening? So by default, it does this. So this is called a Ed mask. So it will only show the area of the footage. And then we can simply tweak it. We can extend this in case we can feather it so it can smooth the edges, right, or we can expand it from here like this, right? So in this case, we actually want to remove this, right? So we need to invert by clicking invert here. Alright, so now fundamentally is cutting a hole in that part of the footage. It means that now, if we go to the main back to the timeline, fundamentally, we can place where we want behind the footage, and it will be shown there, because this right now is full transparency. So we just drag this nice image below the footage and it should show up there. So let's actually move it. Okay, there foo. You see what's happening? So it will kind of peek through there, you know? And right, so that's one use of this. Let's go a little more complex you know, alright? So let's suppose we want to actually center my phase. Alright? So in that case, we need to track the mask because obviously, as you can see, I do some movement with the face. So it's not a fixed object. So you're really lucky because the mask can be tracked automatically in premiere. So let's go we need to first create the initial mask. So we go to the footage here and then we need to apply first, one effect. So we go here to affax and let's apply a mosaic Okay, and then double click, and then let's go to the effect controls. Scroll down. As you can see, we have the mosaic here, so we can choose the level of censorship, like this. Okay. Then for now, let's disable the effect, elect so we can create the most precise mask as possible. So in this case, the phase is kind of ellipse shape. So it makes sense to make it simply an ellipse. So we click this tool here. And then as you can see will already create a default circle, and then we can tweak it like this. Alright, so fundamentally, by creating a mask inside and effect, it will only apply it there in that area. Let me show you. Poof, right? So, now the issue is obviously the face moves slightly, so it's gonna be as you can see, in this case, it's kind of use false steel, but as you can see, goes slightly off over time, right? So to kind of keep the mask completely attached to the face, we can simply track it, right? So to that, we need to press one of these buttons here. You see these four buttons. So this and this means track it only one frame forward or backwards. This will automatically track it until the end of the clip, which means that if you only need to apply tracking on a specific area of a long footage, make sure that you first cut it, right? So make sure that you just chop the video, you know, from here to here. And that way, you can only track this automatically. Only where you need it. Otherwise, if the video is super long, it may give issues or it may last down long that you don't need it, right? So, in this case, the video is short, so we don't need to do this. So we go back here and we simply track it forward. So press this button here and wait a couple of seconds. Woof. Alright. And you see all the keyframes already applied on the mask path. So the mask path in theory can be animated manually. So you can simply kind of apply one shape to this keyframe like this, and then you can go slightly forward like this and then you can apply different shape to the mask manually. So that's one manual approach, but this is the automatic one. You can simply automate the mask paths automatically. So we're going to do that, that's exactly what I did in this case. And sometimes you manage to increase the precision level of the tracking so you can press this button here, and you change between one of these three. So in this case, position scale and rotation will grant us the most precise tracking that's possible that premiere can do. And then simply track it. So we track it backwards and forwards. Alright. Let's do it also forwards. Okay, so now in theory, the mask should be fully tracked. Alright, W. You see what it's happening? So now when I turn my head slyly, the mask will follow through. Wow. You see what it's happening? So, the mask now is fully attached to my face. Alright? And that's the fundamental principle of tracking. Sometimes you may not be able to track successfully something because maybe the movement of your object is a little more complex. So, in that case, you need to escalate the situation using better software for tracking. For example, Apafax which is kind of the broader of premier. So make sure you have Arofrax installed when you use premiere. So in case you can escalate using Apefax. But for simple cases, you can simply use the tracking internally here. As you can see it does, it reasonably good job. And then you can simply tweak the mask, like this. You can shrink it like this. You can batter it in case like this. And yeah, and that's it. 13. Fades: Alright, so let's see how you can do fades, both for audio and video. Let's suppose that we have a pre edited video that we need to edit for a short version like 10 seconds out of 3 minutes, alright? To do that, there is a way to automatically extract the cut from a pre edited video by simply right clicking the video. And then you go to scene edit detection here. Alright, so we just click this button here. And then just apply a cut to each detected cut. Wait a couple seconds. So now we have the whole video already cut for us, right? So let's suppose that Windsh extract just ten cuts out of this. So we just randomly select for now these cuts here, here, here, here. Let's say that we jump all the way to this. All right, so let's just select couple of these. So we select this guy, this guy. All right, so just select very different parts of the video, right? So let's go here, then we jump here, all the way at the end here, and then one from here and one for the right end around here. Alright, so now we simply place everything on a separate lane, and we delete everything else like this. Alright. So then we simply delete all the gaps, obviously. So we just place everything close to each other, right? So we go here, we already know this. So select everything close gap. Alright. Okay. So here's the situation where we need to use fades, right? Because we're kind of merging different parts of a video that are very different, right? So we're kind of jumping around very different parts. You know, let's make it even shorter like this, right? So one solution for these things is to make it fade, right? So let me show you where we are so far. Uh huh. I don't to bring up that's better machine. All right? You see, it's very different. So to make all these jumps slightly smoother, we need to use fades. So first of all, to apply fades, there are two ways. You can select everything and just press Control D or Shift D. So, in this case, I'm gonna press Shift D, and it's gonna apply ready to default transitioner to both the audio and video at the same time. Let me show. You see what just what happened? So this is called crossfade. Fundamentally, will decrease the opacity and the volume of the music at the same time and increasing the one of the cut on the right, you know? And first of all, you can change the length of the crossfade like this. You know, these are very basic controls like this, right? Or you can double click the crossfade itself like this. You make it longer, you know, 1 second long, like this. Let me show you what is happening so far. Don't for to bring him up, you know, but there's thing. Let's give him some time to render. You know, there's. You look good. No shine. You see that now, it's really smoother, thanks to the cross fades. You can choose the exact type of fade that you want for the video by going to FX, and you just go to the video transitions folder and the s and then Dissolve, and it will give you all the options available. So you go all the way here. These are all the types of fades. You can make one of these become your default choice by right clicking it, and then set as default. In my case as you tea I use the crust the sole because it's very sip efficient. It will instantly apply and fade wherever I want. There is another choice that is sometimes does very good job, which is the morph cut. So this will actually morph between the e clips. Let me show you if I drag it between the we cuts for example here. I will now apply the morph cut. The disadvantage is that it's heavy for the CPO, so as you can see, we'll kind of do analysis first. But then when the job is done, it will actually do a full morph between the two, because, you know, So it's crazy, right? Better, see what he's doing. Better. So in some situations, this may be ideal, especially when the two frames are not too much different. You know, if it's someone talking in front of a camera, the morph cut may do some miracles. You kind of completely hide the cuts, you know? Or if there is so high movement, that's another situation. But if you want to stay super fast, use the classical cross the sole and that's it, you know? And yeah just tweak the speed in my case, by default, I chose to have the cross fades only chew frames long because that way it's super fast. Bail out. You know, and that's it. Got no **** got it. It's kind of instantaneous, but also very smooth. You know, choose a default length through the ure pads, simply go to the settings here. Where you did it at the beginning, but in case you skip that part, you go to the edit preferences and then go to the timeline. And here is where you can choose your default length for the transitions, you know, here and here. All right. So yeah, so normally, most people don't need to customize the fade too much, but in case you do, click the exact fade you need to customize more and go to the effect controls of it like this. And you can customize the exact behavior of the fade. But for most people, again, this is not necessary. So what's happening? Hey. Obviously, you can apply the fade also to just add something. You can fade it to black and fade to silence. So you don't need to have two clips always. So you can simply use the same shortcut to trigger the fade this way, and you can simply fade something, you know, in a smoother way, right? You know, That's it. 14. Attribute Pasting + Quick Keyframes: Okay, so let's suppose that we make a simple animation on one element. So, in this case, we are going to animate this image. Let's see what's happening so far. Alright, we have this weird animation, right? Let's say that we want to recycle this more easily on another layer, right? So what method is the nesting which already showed you, right? So, the only way to recycle streams of keyframes on another layer, right? So lily cab and pasting is you go to the timeline here. We're gonna paste our second image. So in this case, this guy here. All right. And you can simply right click on the element that already has all those animations. Copy, and then right click on the other element, and then simply right click paste attributes. Alright? So you paste attributes? We can choose to paste whatever we want from this other layer. Alright? In this case, we want you check everything on, everything that is available, motion, opacity. In case there were some effects, we can also paste the animations of those. We can transfer everything that we want. Alright, and then simply confirm. Let's see what's happening now in this image. Poof. So now it's doing exactly the same thing as this image, you know? The only difference is that right now this image, since it was a different original size is not matching, right? So the trick is to make it match. If the size is different, it's you nest the image first. So we nest the image. So right, Nest. And then here inside the composition, we make sure that the image is actually filling the screen completely, so we right click on the image, scroll all the way down and fit frame. Now, if we paste the attributes on the outside, so here, paste, confirm. Now, it will actually maintain the exact proportions as our actual image, Luc. Poof. You know, that's the trick. So the reason why this works using nesting is that we just normalized the parameters fundamentally. So fundamentally premiere believes that the image was actually bigger, you know, fundamentally. So that's the simplified version of what happened. Sometimes you may need to use this trick. There are two places where you can do animations in Premiere. You can do it from here, as I showed you multiple times. When you select a element, you can go to the effect controls. We have this mini timeline. You can do this. Or sometimes if you need to animate a single parameter in a simple way, you can do it from the timeline itself. As you can see, you can display one parameter keyframes just from the clip itself, you know, so it's pretty handy. And you can choose which property you want to show here. So we can for example right here here, scroll all the way down, and then show one property that you want. You know, so you go to the motion, opacity. So let's see the opacity. F example. We go here. Turn on the opacity. Hey, right now, this line is the opacity of this image, so we can automate search from here without having to go to the FI Controls. So as you can see, we can see the pad that we already had from the other layer. But then we can continue by just pressing Control and we can add two points, one here and one here, and then we drag the second spot back to zero, obviously. So we can close the layer. Oof. You know, that's it. You can do where we want. For example, we can animate the rotation. Why not? So we go to rotation like this, and that's it. You know, just go to spots like this and rotate it. And we just work. Let me show. Poof, you know, and then you can curve it in case like this. You can make exponential curves, wherever you need. That's completely your disposal. And then you can select multiple points in case you need that. So you select multiple like this, you can move those together. It's completely free, you know? You disadvantage of doing the quick controls here is that it's not that precise. So do this only for simple animations, unless you zoom in, like there's a lot. So if you mean you have bigger visuals, go through the fact controls. 15. Speedramping (3 Methods): All right, so in premiere, there are three main ways to make speed ramping, right? First of all, let's drag our clip into a timeline. So you are here and just drag it here. Alright. So suppose that we need to slow this down only from a specific spot to a specific spot of the video, right? So we don't need to change the speed for the entire video, but only from two spots, right? So the first method consists of exactly doing one cut where we need to change the speed of the video. So, for example, let's go around Let's go where the wave hits. Oh, alright, exactly here, for example, right? Okay, and we do one cut here. And then just go forward where you want the speed to reprise to be normal again, right? So for example, let's see how it's going to reprise again here. Alright, so we make a second cut. Okay, so at this point, you simply right click on the smaller clip that we have here now, and then you go to speed and duration here. And then it's gonna ell you, Okay, this clip currently is long four segons. Alright, so we can change it to any length that we want. So we want to make it to become faster, just type two or slower type eight, right? So let's make it become twice as slow. So eight segons. And then if you have the audio if the audio is important, you can slow the audio down as well. You can kind of maintain the pitch or make it become low pitch. And then simply confirm Okay, let me show you what is happening, so let me just make some space. So right now, this clip here just became slower. Let me show you. Alright. I see. It's happening. So just for this clip, now it's twice as slow. Let's go even slower. So actually, we right click here. You know, speed ratio. Let's go 25. Okay, let's see. Yeah, obviously, the audio doesn't matter, so let's just keep it very low. Doesn't matter. Let's go here. All right. Okay. And then let's say that from here, we want you to reprise the full speed of the video, right? So we simply make a cut here. And then here, you just right click again on this new clip, speed and duration and 100% on back like this, right? And then simply restore the original length of that clip like this. So this is super quick way to simply speed ramp stuff, so you can simply cuts. So now it slow down, and then it instantly reprises. Right? So if you want to quickly change the speed of a video, this is already a quick way. Alright, so before I show you the second method for speed ramping, let me show you intermediate method already that consists of doing already a one cut where we need to speed or slow down the footage. So for example, let me show you we have this footage here. Okay. So suppose I want to speed this up exactly where doing dam movement. So we go exactly there, first of all, around here, right? So I'm going to do one cut here. Okay, and then we go sly forward. Like this. So that's going to be the second cut. And then simply select this tool here, the rate stretch tool here. In case you don't see it, simply click this icon here until you see that specific icon here, rate stretch tool. And then this tool allows you simply choose the new speed of that clip so it can make it become slower or faster wherever we want. So in this case, let's go faster. So we simply need to compress it, right? Lectus. And then just close the gap. And obviously, now it's going to speed up only that part of the video, let's see. See what happened? So that's already a slightly more polished weight due speed ramping, so you can simply do it from the timeline. Let's go with Method two, which is slightly more advanced. For the second method, we need to, first of all, right click on the clip. Speed ramp, scroll all the way down and enable one of the quick controls for the speed of the video. So you go here, show clip keyframes, time remapping speed, right? So that way, we can control it straight from because in theory, we can do it from here from the effect controls. The speed is here, as you can see, but controlling it from here is going to be way more painful, right? So let's ignore this completely. Let's go straight to the timeline, and we have integrate it that way. The way it works is that you simply choose exactly like the first method where the speed ramping should start on, so Okay, let's say for example here, this to becomes slower. All right, so we simply control click in that spot in the line here. So this is a special keyframe. So this allows us to open the keyframe, like this and choose where the speed ramping will stop. So for example, let's choose, for example, this to end around here, okay? And then we can simply lower the value of the speed simply by dragging this horizontal line down or up, right? So let's go down to 50% speed. Okay. That's it. And then right now it's gonna reduce the speed of the video gradually until that spot that we chose of the video, right? Finally, let's just make that happen in a faster amount of time, right? So let's simply approach these two keyframes closer like this. So let me show you. So now, it comes slower and slower. So let's just make this happen pretty fast. Otherwise, it's not gonna be noticeable, alright. Okay. Sit down now, it starts to be slower. Let's go even lower, so it becomes fully noticeable to say, 20% on speed. Alright, that that was so slow that it's problematic. So obviously, if you make slow downs, you you shoot a double frame rate, you know, 5,100 frames per second, that's what we need for these type of things, right? Alright, so now is half speed. And then let's suppose that we want to reprise normal speed from this spot. So we simply control, click again here, and then expand it slightly and then just raise the line up again, you know, back to 100. That's it. Oof. So now, it's going to be slow from here to here and then reprise normal speed from here to here. Let's see if that's true. Wow. That's it. You see what happened? So, and it did it gradually. That's the point. So this is why this method is already a little more advanced. Instead of jumping straight, wish choose speeds, it will actually do a ramp, and that's why this technique is called speed ramping, right? And then the trick is simply to synchronize the moment where the speed ramp happens oh specific cues of the BDO, right? Or if there's a straw blight, you know, just synchronize it with a flash or a sound, whatever you want, whatever you need for your case. But the core technique is here. And finally, if the second method is still not enough for what you need, if you need ultimate pro smoothness, you may need to involve the Big Brother of premiere, which is After effats. So we simply write click on our clip. Actually, we trim it, so we actually choose already you know, about the area that we need to do speed ramping on otherwise it's going to be too long. So kind of trim it write a little bit like this. And then you right click on the clip that we need to do the speed ramping on. Right click, replace with Apefax composition. So sure have perfax installed, right? So let's do it. As you can see, we'll automatically transfer our specific clip into Afrofaxth advanced speed ramping, right? We need do that to make sure that you also select the music track, so you will also see the track here so you can synchronize it with the music, right? Let me show you how it works. You simply right click on the clip here, time enables time remapping. Okay. So at, nothing happens if we don't see I think, but we see one thing here, time remap with one keyframe already enabled. So the first thing that we need to make sure of is to place two keyframes. One where the clip starts and one where the clip ends. Alright, so exactly here. Two keyframes. So here, fundamentally what works is that the keyframe represents 100% that frame that we see on that point in time. Let's suppose that we have a music track here that you should synchronize our speed ramping on. So to see the peaks of the music, you should see the waveform. So you open it until you see the waveform here, right? So let's just listen the drop. While I listen, I'm going to press the asteris she plays markers right on the track. So those are going to become reference for perfect speed ramping, alright? Use. I'm so pissed. But I'm so in moss. No, I'm not even telling my close friends. You can Alright, so this is enough. As you can see, the markers are evenly distributed, and that's why music is math. Alright, so at this point, we know that here, we need to do a speed change here, no 101, right? So, and then we simply go here on our footage. And what works is that we simply place keyframes on each point like this, alright? Like this. And then you can simply compress or extend any of these points as you wish, you know, to do what you want. At this point, I can simply go to the graph editor of these points simply with this button here. And then I simply do you know what? Instead of going in a linear way, just enable nice busier with F Nine, like this. And then we can do a very precise type of speed ramping like this for every single piece of the footage. So we go slightly faster when there is a peak in the music and then slower and then accelerate. It's complete control once you are in Apha frax, you know? So that's why most people this may be a little scary for some people, but then at the same time, for those that surpass this resistance, then they realize the full control, you know? So let me show you. And now we can also enable a cool feature called frame blending here, right? So we can enable this thing here. That helps you have ultimate smoothness. So let's see what we have so far. Alright, so let me show you. So pissed. Found so pissed. Fan so pissed. FOF out. It's fully integrated with the music, with the sounds, right? Because every impulse of the kick drum makes the video become faster and then slow down waiting for the next beat that comes comes slightly later, you know? So that's the most advanced type of speed ramping that you can achieve in existence. You know, there is no such a thing like a better software than this. And that's why this may be intimidating, you know, personally. And finally, I didn't tell you that all of this is synchronized with premiere. If you remember, we achieved this by right clicking initially on a clip here. And when you are done with the speed ramping, you can simply jump back in Premiere, and you will see the result straight here. So you don't need to render that from Afrofax back here. It will already be synchronized here in real time. It means that you can change it at any time by reopening the project in Afrofax. You can even close Aprafax when you're done completely, and here it will still work, alright? That's the whole thing. 16. Color Grading Routine: Alright, so let me show you how to do color grading in the simplest way possible on Edit footage. First of all, we need to plut our footage in the timeline, so we simply create new timeline here. Okay. All right. So the simplest way to achieve a cinematic look in your footage or where we want is to apply one single effect called lumetri color. Alright? So you select your footage, and then you simply go here on effects and you search Lumtri color. Alright? And then you simply drag this effect into our footage like this. Alright? Boom. Okay, so then here we go to effect controls, and we start to customize this plugin. So this fundamentally is on around plug in that allows it to you every possible correction that you need. The first thing that you need to do is in case your footage is a log or last less footage, it's completely grade out. You need to decode it. And to do that, you need to have a lookup table, which is called LUT, right? Or it's amas a format called dot cube format. Alright? So in short, in case your footage is log, you need to decode it to make it look normal. And to do that, the simplest way to open simply window and then go to Lumetri color again. And then open the actual settings here on the right settings. And then if you are very lazy, if you don't feel like doing this manually, simply open this thing here, project, and then check this on, Autodtect log video color space. And this will automatically decode your footage. It will become normal. Alright? So yeah, so that's the in case you're more advanced, you can change these things manually. But if you're not, simply check this on and it will just take care of it for you, alright? Yeah, same thing here. So if you know what you're doing, just use the right lot should decode your footage correctly. You can download the lot for your camera. From the website. Alright? So they usually provide the lot for decode to decode your log footage. Z said. Let's just go here on our actual plugin here. And simply, what do we do would actually go to creative and choose one of the creative filters, first of all, so you go here and choose a lookup table for creative choices at this point. So for example, here, as you can see, there are so many, there are fundamentally cold ones, warm ones, and black and white ones. Alright? So in case you want your footage to become colder, just choose one of these. For example, blue and tents. Here. Boom. And. Is what happens and it just makes so many things all at once. Fundamentally, a filter is a color remapper, so fundamentally remaps a value of color into another color. That's all it is, you know? And simply che the intensity. So if you want the darker colors, more contrast, just increase the value here and just navigate these, you know, draw a list of your ferrets. You know, there's no right or wrong choice. It depends on what you need to convey with your footage, with your story, right? So just navigate these and learn what each one does. Alright? And, yeah, just play with the intensity, to see how much. You see how cool situations we can create very quickly, you know? So we can change the mood of the footage very quickly with the colors. It's very important to understand this. So let's take with a cold one f here, let's go with a blue moon. And then we choose a high enough intensity. Alright, let's go with something like this. Okay. So let's go forward, forward and video. Alright, let's go around here. Okay. So then after you choose the main filter for your footage, you can start to go to the basic correction in case there are some specific colors that are burnt. You can increase or decrease the contrast here. The contrast fundamentally is the dynamic range. So if you increase it or decrease it to see what's happening, it kind of compresses or washes out all the colors at once. So that's the main thing that it does. And then just play with all these things here. You know, the brighter colors and the darker colors can be tweaked progressively from here. Highlights shadows, white and black. You know, respectively. And I'm going to show you a layer what these do, but fundamentally these are the main things. And if you feel it should be more balanced, color wise, you can use the temperature. So if it's cold, just go the opposite way. So if it's cold, give it more warm, warped, increasing the temperature like this, right? Or the other way around. If it's warm, it needs to make it a little colder, right? That way becomes more flat, alright? So it depends again on what you need to do. Alright? And then there is the white band. The white banned is a very interesting thing. So, fundamentally, before you apply any filter, so you actually disable the creative for now, you should actually color pick something that was truly white in the scene. So in this case, we are lucky because we have the cloud, so we can click on the cloud. And now what it does is that it regulates all the colors according to white that we're giving it. Alright? Best way to get a right color balance in your footage is to calibrate it with a color balance card, right, which is fundamentally a card. So it looks like this. You know, usually the gray one, the white one, and the black one. And this depends on the specific scene that you need to do. And just play around with these, watch some tutorials for your specific cameras to set the white balance manually, right, and just learn what these do. You know, fundamentally, but fundamentally gives you the objective white. That's the point of this, right? And after you do that, you have the colors calibrated in the most flat way. And then you can apply your creative choices after that. So that is going to be obviously the creative filter here. And then, you know, when you apply a white balance, you will see the tint and temperature change automatically. That's the cool thing, right? And final tip, not everyone knows that when you use the color picker, you can actually hold control, and you see that it will become bigger here. So that allows you to sample a wider area, fundamentally, you know, sometimes it may give you better results. Alright? You see what is happening here. So now you just calibrated that with a wider area. Alright? So remember that. When you color pick something, you have two modes, small and big. Finally, I recommend you ignore a couple of things you can ignore completely the curves. These are very dangerous. They never really help because they just do more damage than other things, you know, unless you want to be super creative, don't use the curves. It's very dangerous. Color weirs can be interesting to tweak specifically the darker or the brighter parts of the spectrum, and you can tweak individually the brightness of that area of the spectrum, and also give a specific tone to those areas of the spectrum of the colors, right? So in case you don't know what you're doing, don't touch these things. That's the tick way. But the cool thing is that every single thing of these every single one of these things can be automated. So you can see there's a keyframe. The interior allows you to make a dynamic correction over time, which is pretty cool. But usually, you don't need to do that. Actually, what is interesting is the ability to do secondary color correction. So for example, if you want to tweak the color of the grass or the skin tones, right, you need to do it from here, HSL secondary. So you expand this amazing module. And then, first of all, you sample the color that we need to target, right? So in this case, let's start to target specifically the grass, right, and not me. So we go here, set color, and just click here. Again, we have the color picker, so you can use, again, control or normal. Let's go with normal. Okay? And then as you can see these three things start to move in the right range, you attempt isolating only the grass, right? So to verify it, we need to show the mask. So we click here. Alright, so, okay, we start to go there. But then what I recommend to do is to actually manually expand these slowly. You kind of verify if we could have, you know, just expanded this a little more. In fact, as you can see, this helps. And also, I'm now going to move this slowly to verify what was the most right range for this. Alright, okay. I just found the one for the H, which means hue. Then let's do the one for the saturation. So we expand it a little bit. We move around. Alright, so you can see the right spot was actually here. And actually, let's enable some feathering everywhere, like this. Okay. And finally, we do everything we do the third slider, which is lightness. So, right. You see what is happening? So by expanding this, we actually detect more and more grass. Boy, we need to be careful, obviously, because otherwise it will such you get things that we don't need. So what I recommend at the end you actually shrink back all these things a little bit. Alright, so we actually remain very specific for our target. Okay, okay, seems reasonably good. And finally, we start to disable this weird view, so just uncheck. Okay. And now, in short, whatever we do down here on the refine or the correction or wherever these things here is going to be specific for the detected area of those three sliders. In short, now we can change the brightness of the grass. Let me show you foo. You see what's happening? Or we can also change the color of the grass, so we can go like this, just diverge it in a weird way. Woof see what's happening? And then we can blur the edges, right? So we can blur it by increasing slightly this value here, blur. You see what's happening? So we can kind of give it dreamy, dreamy vibe, you know, as if the grass was kind of on drugs. I don't know, you know, what you want. So let's see. And then you can simply tweak the specific color. You know, or you can keep it flat, right? So you can simply reset this back to your zero, and then maybe just change the temperature, right? So you go here and kind of objectively make it become colder or warmer, like this. So let's make it become warmer, like this. Alright. And then you can increase at anytime the ranges like this. You see what is happening. So if you increase this, now, obviously, it will get more la grass. Right? And then you can do AAV comparison by disabling this back and forth. You see what it's doing? So now it's fundamentally targeting. The grass may be a little bit of the tree, but not me or the sky or whereever else, right? So how cool is that? And you can do this with one single plug in. So it's crazy, right? And then let me scroll all the way down. Every single footage usually has, at the end a vignette. So enable a vignette here and just decrease the amount slightly like this. So it kind of smooth the edges in a cool way, right? Right. And then we just increase the midpoint, decrease it, increase the roundness, kind sweet spot for case. And do this only on the very last lumetri. Don't do it if you're going to use more lumetris after the first one, right? Because obviously, you can use more than one if it's needed. So you simply close the first one like this. And simply copy and paste or duplicate it like this, copy and paste. Like this. Right? So in that case, in case you use multiple lumetris, disable the vignette on the other ones, right? And you can rename these, so you know, for example, the target of the first lumetri, right? So you can rename this. Maybe this for is the main plus grass, you know, so that way you can distinguish what each one is doing, what, right? And finally, let's suppose that you need to match multiple clips because maybe you shot your video in different days, different slight different conditions. For example, we have this second clip here, which as you can see, is slightly less saturated. The colors are less vivid, right? So to match our footage here to this scene here, we can simply go to our lumetry and our main clip here, fast controls, and then you need to go to the color wheels and match, right? So then check on the comparison view, first of all, and then here, as you can see now, we have a mini timeline here that allows us to go to the reference frame, right? So we move to where we have the reference frame. So this guy is this guy here, here. So keep it there. And then this is our current frame, simply need you if there is a phase in the footage that is detectable, enable this. In this case, it is not, so we can keep it off and then simply apply the match. This should usually be done before applying any grading. So actually, technically, we should first disable the secondary color correction here and also any grading. A here, disable the basic well, actually, the basic can stay on if you want. We need to disable the creative pressure. Okay, right. So now if we actually go to the match and we apply. Alright. So now, it starts you definitely feel a little more similar to this situation here on the left, right? So that's the point. And the only then start your grade, do what we want. So if you need to match, do the match before any grading. You know, if you want to have a more objective point of view for your colors, well, you need to simply enable the scopes. So let's go to the main timeline for a second, and we go to window, and then lumetri scopes. Alright? So let's keep these guys on here. So there are many scopes to represent the colors and lightness, but the easiest to understand is simply the parade. So we go here, right click, parade. Okay. Simply, the parade shows the three channels separated, red, green, and blues, alright? And the vertical axis is the intensity of each. As you can see, goes 0-255, because this is the eight bit color space, which is the standard for everything, you know? Unless you're working with HDR in case you do in case you have a loss loss footage fundamentally, which HDR, you need to change the vertical axis max to HDR. Alright, or whatever you have here. You know, if you have floating, use floating or HDR, you know, and this allows you because if you have HDR, fundamentally, you never really burn the colors. You know, they may look burnt, right? But you can actually you still have information that allows you to bring down the whites into the visible range, right? That's why it gives us this additional space. You know? In this case, this video was shot at eight bits, so we don't really have that information, so let's keep a bit. And that's it. So the color parade is very interesting because it allows you to understand what the lumetri does when you change the sliders. So if you go back to the Lumentr here, what I invite you to do is to study what happens when you change, for example, here, anything in the creative and the basic. So if I change the contrast, let me show you. You see what is happening? It's changing the dynamic range. In fact, it's compressing or expanding the difference between lows and highs in the spectrum, right? Same thing if we change the temperature. You see what's happening? This obviously changes the complete balance of the three dominant colors, right? And that's why the footage becomes darker, becomes warmer or colder, right? That's the reason. And same thing for everything else. You know, if you the saturation, the tint, the exposure, obviously will kind of kill completely the footage. So if you want to study these sliders in a more objective way, definitely watch carefully what they do on the scopes while you change those, right? But let me tell you the ultimate truth. The thing is that once you develop your own eye for your footage and your type of videos, you will never need to watch the scopes anymore. So you kind of end up closing this unless they ask you a specific standard to respect. If you do a very, like, TV broadcast job where you need to respect a specific standard of colors, normally you will not watch the scopes anymore too much. That's the point. But they are useful in the first stages when you need to understand more a little better the parameters, right to become more confident. That, for sure. 17. MOGRTS Motion Graphics Templates: Alright, so in the intro session, I already showed you that in premiere, when you don't have a lot of time to edit things manually, you can use motion graphics templates, right? So here we can access those from the graphics template tab, right? Remember that you can open it from here, window ends that's where it is, right? And then you can simply drag and drop these things. In the timeline, for example, in this case, we have a timer and we have a custom timer here, ready to go. I can overlay it to my footage, right? Like this, and I can also customize any aspect of this timer, right? So I can simply go to the properties window, and it's going to give me a specific set of features that I can change from the timer, right? So, so so for every single thing. So there are some Mgurts there are simpler, odors are more complex, but they're always going to have specific features that allow you to drag in stuff, PNGs, videos, We we want, fundamentally. So you can create your own Moga using per fax. If you don't have Arafax, if you don't want to use it, it's fine. There are some places that you have free Mogat that can be very useful, right? One of those is to use an extension called premier composer, this guy here. Alright? So this fundamentally Asi you have a pretty much decent set of free mogars that you can use right off the bat. And CNT is pretty handy. You can simply click here, Star Pack, and it shows you all things that we have for free. So let me just maximize this step here. Alright. So all these things are completely free. So as SCNT, you have tax presets, transitions, then we have some call to actions, things. Every aspect of these things can be customized. So you can simply drag in this into the timeline. You can customize with your PNG, with your logo, where we want. As you can see, we also have arrows, everything. So this is kind of a good quick solution to speed up your work throw, in case you need these things in your edits. And as you can see, we also have sound effects. This is just the free version. You know, the paid version is kind of 20 times bigger, you know? So, but the way it works is the same, the standard way as any standard mogart. So, for example, suppose I want to transition a different footage, so I snap these two clips together, right? So right now it's simply jumping to the different clip, right? And let's just use one of the transitions, for example. So we go here and we go to transitions. Else, let's use, for example, a shake shake transition. Let's see where here, there's one p. So simply drag it in, make sure that the point is the one so make sure that the line coincides with the cut. So this line here needs to coincide with the cut here, and that's it. Let me show you what is happening. Let's go. Let's see. Ooh. That's it. You know? So Alright. So also, if you want to repeat the same scene repeatedly, automatically simply select, you know, here, Mark in, mark out. Here. And then just enable the loop button here in case you don't have the loop you can add it from here from the set and then enable this, and we'll automatically play this area repeatedly, so you can evaluate what is happening, right? Wow, you know, and same thing for every single other preset, you know, so if you want to also add some texts, go here and just navigate the one that you liked more. So, for example, this one here, let's drag in again on top of everything. Why not? You go here. And you can customize every single aspect of this by just clicking it and go to the edit tab or premiere composer or the properties here in premiere. So you can tweak everything, you know. So just like this, just type something like, hello. Change the font, wherever you want. Completely free, you know, enable whatever feature you want. Chambleu. It's all here. So you can really go detail with the customization of every single one of these things, you know. Alright, let's enable this. Let's give it a time to render. Sometimes you may struggle playing the preview in real time because maybe it has additional effects like motion blur. In that case, you can simply pre render that area of the timeline by pressing Enter. Like this. Just wait a couple seconds and it'll become super fluid. Alright, Woof, you see what's happening? That's it. That's it. That's it. And the way to install this extension is to go to the website. So let me show you introduce website here, I'm going to leave you the link right now. Here, install it, follow the guide. So it's available for both systems here, Mac, Windows, and then install First, Mr. Horse manager, that's how it's called, right? Open the manager here. Once you have installed it, you go to Premiere Pro and then install the Star pack or the paid pack in case you do the full version, right? You just install all and reboot premiere, and you will have the extension ready to be opened from here. So you go back to premiere window extensions, premiere composer. And then you can simply dock the plug in window where we want. Mike as you can see, I integrated this on the right, right? And that's it. So that's how you use premiere composers. In case you want also other sources for Mogart. You can also go to Gumroad. Gumroad is a very interesting website. So you go here and you can simply search Mogart and you will find other more free resources to download. These are all $0 things. You can simply download and these work the same way. So you simply install those in premiere. So these are going to be probably Mogart files with this extension here. And the way you to install these in premiere here, go to the graphics template tab. And then just simply press this button here. Install Motion Graphics template. And then simply let all click on the file that you download from these websites, you know, so it's a dot moved file like this. Alright? So install that and it will appear here in the list, and then you can suddenly drag it in as if it was a normal template like this. You know, that's it. There's also a paid, cooler version of this of Gum Road, which is called motion v.com. So you go into this website in case, and this has cooler results fam, you know, in fact, it's the paid option. So you go here and you search simply where we want. As you can see, it will show you clean preview of what it does. And same way. You just install it, and then you can drag it in in your timeline, and you can customize all the things that you can do. So you can drag in your content, type up the text. You can have pretty much fun with Ida you can see 200 page. 18. Effect Presets: Is to use presets. So presets fundamentally are streams of keyframes that are already polished for you to use straight on any clip you want, alright? In one of the most common cases are just transitions presets. So those are accessible from here. You issue a fax, inch the preset folder, you will find additional you can install the preset. So normally you probably have this folder slightly empty. So I'm going to give you one of the packs that I have for free. So that contains 30 shake presets. So to install it, you need to simply open actually rightly on presets here. Import presets and then double click on the file that I just sent you, right? And then you will see the folder appearing here. And the way it works is dog you simply select the number of transition that we need. So as you can see, there are 30 there are many variations of the same type of transition. As you can see, there is many sub types here. And as you can see, each one has the same number twice in and out. So as you and yes, we need should drag out to the first clip because we're going out of the first clip, right? And then we're going into the second clip, it means that we should drag in one of the ends into the second clip. So let's choose this one type for the in for example, tubulint plus rotate. In 22 in, drag it into the second clip. All right. And you will notice that the clip now has something has effects busy by this icon changing. So if I go back, you see that this returns blank. So that means that now, again, we have anything. So let's go forward. Alright. Okay? So now, in theory, we should have a transition from this as we exit, and then one as we go into this, right? So let's see. Wo You see what happened? That's it. Alright. So, so because fundamentally, what happens is that we're combining this. Right? Boom plus this. Alright. And so you can see this presets, for example, goes automatically at the end of the clip or at the beginning, the new clip, right? So you can set these things up in premiere or use again, just preexisting presets like this. And using making cool transitions then become as easy as dragging these presets. In case you want to try out different ones just go back with Control Z until this returns blank, and then you can try different combinations. So again, for example, 18 out this time for the first clip. And then for the second one, let's try four te in like this. Okay? Let's see. Woo. You know, so so that's well, welcome to the presets world, right? So as you as you can find online so many packs of transitions that have this format. So you can just install those in the presets folder, and that way, you can apply those on your specific items in the timeline. 19. Full Captions Workflow: Yeah. Alright, so it's time to learn how to use captions, right? So first of all, let's drag in this amazing video, which is a take of a longer video, right? And here, fundamentally, I repeat the same thing. So we need to kind of filter out the bad takes. And also, I have a bad recording with a camera, so I have a second recording recorded with a good mic at the same time. So first of all, let's place this on a timeline. Okay. And as you can see, you have the bad recording, let me show you. It's very roomy, right. Sometimes, you do everything the right way. Okay, so first of all, let's synchronize this with a good recording, alright? So let's put this in the middle of the timeline like this and drag in the good recording like this, and just put it below and then right click on everything. Synchronize and then simply audio audio track channel, select this, and then simply confirm. This will automatically synchronize Pooh. The bad track with a good one, right? And at this point, we can simply delete the bad audio. So right click link and delete the bad one, then simply trim the good audio with a clip and then link them together so they become one thing. Link. Alright? Okay, so now we have bad the good audio linked and synchronized. Yeah, so ties, you did everything the right way. Alright, way better, right? Okay, so at this point, we need to, first of all, recognize the words of the video. To do that, you need to go to the text panel. If you don't see it, trigger it from here, Window and text. Okay? And then simply go to transcript. Premiere will detect automatically all the clips in your timeline. In this case, we have only one, as you can see here, and we simply recognize the words, first of all, right? So just click Transcript. The first time you will use this will take some time, maybe 30 minutes, maybe 1 hour, depending on how fast your Internet is because it's going to download the AI model to recognize this stuff. Then the second time on, as you can see it is going to be super fast. And yeah, then here, we're going to have the full transcript already recognized. So this is a what I'm saying in the video, right? And as I play, as you can see, there is a little highlight show. You do everything right way. So ties. You see what is happening? So the pauses are also indicated by these three dots, right? So those are the pauses where I stop talking. Alright? So times. You do everything the right way. You can also determine what is interpreted as a pause by going to the three dots here and then go to view options here. And then reduce this slider longer or shorter. So as you can see, if obviously the minimum pause length is higher, it's going to detect less pauses, right here, as you can see, they are decreasing, right? So in this case, I want you to be as fast as possible. So let me decrease the slider all the way to the left, minimum, like this confirmed. And you can jump at any point of the video. As you can see, when I click on any word, they will automatically jump with a playhead at the exact spot of the video. It's amazing, right? And also, I can select ranges of words by selecting the script itself like this, right? So it's going to automatically select that part of the video, right? And obviously, I can copy only that segment by really pressing Control, see? And then I can paste it elsewhere, like this. So I go here and I paste. So now we just extracted that section of the video where it says those words that I selected in the script, right? So this is called text based editing. It's crazy, right? So before we do anything else, let's remove for sure, the pauses. We don't need the pauses. So let's go back at the beginning. Here, select the clip, and then simply go here on the filter. Well, let's highlight all passes, and then click Lead and then lead all. Alright? Happened. So right now, let me show you before and after, we're already saved all the time, right? So now we start to remove all the useless pauses, right? So let's go here. Let's see Now the video should be ery already a little more smoother. Sometimes, you did everything the right way. Sometimes, maybe you think that maybe you think that you did everything the right way. Right. But for some reason that you don't see, you didn't close the deal. So it becomes already easier to remove the things that are clearly wrong in the video, right? So first, all these things at the beginning probably we can remove Sometimes, you did everything in the right way because they are kind of incomplete sentences, right? We can remove all these things like this. Let me remove this, okay? So we're working with this clip now, right? So let's suppose that don't you find a better alternative for these words, which is probably even worse. Which is probably even worse. We can really type that here, which is probably even worse. And it's gonna tell us, Okay, right now, you said that four times in the entire video, right? So it means that we have four versions of this. So we can really jump to each version. So the first one is the one we have in the clip. Let's go to the next one here, and we can watch it. Which is probably even worse. Right? That's version two. Let's do a cut here. Okay. And then let's go to the next one. Three, right? It's lily going there with display, so I can simply play back. Which is probably even worse. That's version three. And then let's go to the fourth one. Which is probably even worse. Okay, maybe number two is my favorite. Let's see. Which is probably even worse. Alright, so for example, it's suppose that won't choose. At that point, just cut it. You can cut it from here or there again by selecting this like this, right? So you select the script and then Control X, right? So it kind of removes it from there. And then just paste it. Just go back to the first one here. And here I can simply paste. You see what it did? It inserted the new one on top of it, right? So we remain fully in sync fundamentally fully like, which is probably even worse. You see what happened? And then just remove any debris that remain like this. And this is fundamentally how text bat editing works. So you can simply jump back and forth on any part of the clip. Copy and paste, multiple parts, remove. So you can remove parts that are needed by simply navigating the script, simply delete it as if you delete a word from a document file. That's it. Alright, so and then at this point, let's actually make it even tighter. So as you can see, this micropase didn't get detected because it's too fast. So they just manually close it. Like this right, fully like, which is probably even worse. Okay, let's see the flow. You didn't move this micropas. You didn't close the deal. Also, this here's Let's go slowly here. Let's do a cut. This spot Ant. One here? Let's just in a way you don't's a little faster. You didn't close the deal. Okay, here as well? Or you You didn't close the deal, or you closed it in a way that you don't fully like, which is probably even worse. Okay, Ant let's add a slight pause here for timing. Maybe it's better to add a couple of frames here between these words. Like, which is probably even worse. Alright, so at this point, let's actually add some fade, so we select everything on Link, and just shift D, and we automatically apply our default crossfit that already shows you the chapter. Alright, so at this point, we are ready to create the actual captions, right? Before you do that, do a favor to yourself. Double check the proof reading of your text. So just go back to the clip that you selected for the final cut and then simply double check everything is spelled correctly. So double click here, you know, double check everything is spelled. The right way, right? And only then you can proceed to generate those captions, right? So we simply go here on captions. In case you do the transcription with another software, you can simply import the caption file from the outside if necessary. In this case, since we generated this transcript from within Premiere, we simply proceed with creating the captions straight lets and in case you want faster, one word per caption, simply reduce the length like this to minimum and enable single mode here. These are the things that trigger that behavior. Or in case you want longer lines, increase the length like this, experiment with wherever you like more, you know, I this case, we want a very fast one word per character, like this right. And yeah, so I'm going to show you later what the sounds do, and simply just confirm, create Okay, wait a couple seconds. Alright, now we see these weird things at the top of the project. Let's just snap everything to the beginning. Alright. You didn't close the deal or you closed it in a way that you don't fully like, which is probably You see what is happening, full. So now we have exactly one word. Per object. Let's go here at the beginning. You didn't close the deal or you closed it in a way that you don't fully like, which is probably even worse. Alright, you totally close the deal. As you can see, the timings perfect. The only thing that is off right now is the style of the text, right? So we need to create our own style, okay? So you can use pre made styles by downloading those online, wherever you go to YouTube videos, whatever. I'm going to show you later. Or you can generate your own by selecting all the captions objects like this and then go to the properties here. And then here you can choose we can create our own first style, right? So first of all, let's make it bigger, alright? We chose our font. In, yeah, let's use the size, and then just choose whatever aspect you want of the text. As you can see, there's full freedom. You can center it the way you want. Let's keep it there. Ins then let's make a background. Let's make this maybe black. Let's round, customize every single aspect of the text that you want, you know, there's full freedom. Kayla's added some shadow, as well, like this. Then at that point, when you designed your style, you can save it, so you can reuse it later quickly when you generate the captions themselves, right? So let's save this at style four. Like Okay. And check on this usually is why you have these both on, and at that point, you can simply toggle between all your styles. You know, Let's make a second style, just to make a test. Let's suppose that we want to have a second choice, you know, for a smaller style like this, and then you can toggle, obviously, at any time, between these two, right? At this point, you have a choice. You can simply stick with this. If you simply need static captions, that's already what you need. You know. That's a deal or you closed it in a way that you don't fully like, which is probably even worse. Alright, and you can change the size of specific words if you want by going like this, you know, like this, you know, that's it. In case you want to animate the captions, right? We need should escalate this. So to do that, we need to go here, select all the caption objects and then go choose graphics and then upgrade, right? Boom. Okay, so at this point, we can delete the captions track here. Right, so far, nothing changed. We simply have still our caption. Close the deal or you lose it around that you don't fully like, which is probably so now we need to simply animate one of them, and then we apply the animation to every single older word. That's the way it works, okay? So let's go to the first word here. Let's make a loop here. Okay, I'm going to make a loop just for the first word. All the words at this point can still be edited by double clicking like this. As you can see in the properties, we can still edit the words, wherever we want, okay? So now we actually create one animation. So here we have two choices. You can make it manually, right, in case you need custom styles, very specific things. You can simply go to your effect controls at that point and apply wherever animation you desire for that word, right? As it was a simple object that I already showed you in the other chapters, right? You simply centre it like this, you know, change the anchor point in case you want this to maybe scale in a specific way or morph into something else, right? So you can apply animation to this. Let me just do it quickly, you know, so let's go here. Let's suppose that we want this to scale simply 0-100, you know, like this, right? And then we make it easy. Alright, okay. So and then you can simply and then we work as you simply copy. Just select a single word where you apply your custom animation, copy, and then select all the other ones. Simply just select all the other ones. And then Ri Click got any of them and paste attributes and then simply confirm, you know, that will automatically synchronize. You didn't close the D O S what happened closed it in a way that you don't fully like, which is probably even worse. See what's happening. You didn't So that's the quick way to create your own animation and then apply it on all your captions at once, right? So now let's go slide more advanced. So we can use pre made more advanced presets for animations, alright? So I'm going to give you right now a mini pack that is fantastic. Okay? So let me show you how to install it. We go to aft and then go through presets here and Richlikimport. And then double click on the file that I just sent you, and it will make a new folder appear called fin tax presets. Okay, so let me show you how it works. So just go back to when there was no animation. Didn't close the deal. So right now, there is no text yet. So at this point, to use the presets, the way it works is that you simply select all the text as once, Lcus and then you drag one of these into the text layers. So for example, let's use stretch length, co and release it. And then let's go at the beginning. Let's see what's happening. You didn't close the deal, or you close them in a way that you don't fully like, which is probably even worse. Alright, that's it. You know? And then, in case you want to try on at once, you can control Z again, try a different one, like, for example, rotate. Make sure you you can obviously apply to specific words or to all of them at once. Let's go with all of them, in this case. Alright, didn't close the seal or you close it. You know, whatever. And I didn't tell you that you can also stack multiple effects and change the style for specific words. For example, let's supose the second part of the word, you want these to use the second style, right? So when you make a style in premiere, you can simply go to the project and see and see if we have the styles that we created here, and you can simply drag the first one, the one that has the words bigger. Drag it issue the selected tax layers like this. Oh, and it will automatically. In a way why you don't fully like without screwing up the animations, you know, which is probably even worse. And let's suppose they want you to add a different additional animation on these bigger words. Well, we can go here. Fox, let's use the skew, for example, drag all on those like those. And let's see what exactly like, which is probably even worse. Oof, right? That's or you closed it in a way that you don't fully like, which is probably even worse. Suppose that okay, when I say which probably it's probably even worse. Let's say that for these words, I want you return small. So I simply go back here. Use the Style five, drag to those, and they were transma. That's it. The animation stays intact. Alright, it's see. You didn't close the deal or you closed it in a way that you don't fully like, which is probably even worse. Alright, oh. You don't close the deal? Alright, in a way that you don't fully like, which is probably even worse. I mean, what do you want more than this? Finally, in case all of this is very scary or you don't have time to build your own custom animations for captions, you need to install one of these extensions. So you can install submachine, which is fantastic is the option that gives you the highest flexibility because in case you also know how to use After effats, you can customize these templates and create your crazy systems, alright? For example, I know a guy that made one preset that build um, captions from the bottom to the top, right, which is crazy, right? And you can make those things with this plug in here or you can just use one of the templates they already give you. They are fantastic, very versatile. You know, you see what is happening here. And yeah, so that's the thing. Or you can go with Captioneer. Captioner does exactly the same things, maybe with slightly fewer options or flexibility, let's say, you know? And these are the two options for for premiere, you know, captioner or submachine. My recommendation is to use submachine. 20. Stabilization Methods: Alright, so to stabilize footage and in premiere, you have two major approaches. The first is to simply drag in effect called Werb stabilizer here, this guy here. So before we do that, let's watch the clip without stabilization. Let's actually loop only the first part of the video. Like those hour let's actually trim it. Okay, I just watch this part of the video. Enable loop. Yeah, so let's see what's happening. Okay, so this is without stabilization right now, okay? So now let's apply the web stabilizer, so just drag it in into the clip. We'll then analyze the clip. And this process takes usually 10 seconds, you know, 5 seconds. Alright. Okay, let's see what is happening. Poof. Alright. So now it's stabilized. So I see in D, there is no much anymore, too much shake on the grass, you know, let me show you. This was before. See that this area here is way more controlled, you know? Let me just return to stabilize. You know, I just return to be kind of kind of attempt to make the movement to become a smooth motion fundamentally. That's what this effect does. And the only cost of this is that I will sacrifice slightly the borders of the screen, so it will kind of zoom in a little bit. And it may introduce some slight artifacts on the borders, you know, here, here and here. I kind of form slightly the footage. So in case the artifacts are too high, you can go to the effect controls and reduce the smoothness level, you know, maybe to half, like this 25, and you can also go here to advanced and you can enable detailed analysis. Disabled fast analysis. And finally, you can do a trade off between let me show you. You have this slider here. So crock less versus smooth more, right? So, in this case, since we have some artifacts, maybe we can increase the smoothness. 70% smoothness. Let's see. Alright, way better. So now the tree behind doesn't change too much compared to before. Alright. In case you can change, again, the degree this even more 12. So find the sweet spot. This depends highly on your content on how much movement there is. So just play around with these things. But in most cases, you just need to apply this automatically and just choose the level of smoothness from here. You know, this kind of fundamentally the amount, the overall amount of work that we will do. And in case you need to escalate the situation because the smoothness by this is not enough. We need to use After efats. So we go to the clip actus and right click on the clip. Replace with Apafax. This will transfer the clip obviously in Apafax. And once we're here, we need to apply one effect called mocha. So we apply this effect here into the clip. So drag it into the clip like this. Okay. And then make sure that you are in quality, full quality here, enabled. Alright. So after that, simply go to the logo here, mocha. And this will transfer us to the software, so so with a couple of seconds. Okay, so this is how it looks like. So here we need to first simply apply a simple mask around the area where we need to kind of lock the footage on so we can make a big mask around this area here. We need to keep this area kind of locked in, like this. Alright, so just click a click and then close the mask with the right click. Okay. And then finally press this button here with the S. Like this double hat that rectangle is at the center of the focus area, you know, so just in this case, we need to lock on around this area like this, disable everything except translation. So just everything like this and increase pixels to 99%. Okay? And finally, simply just do track forward. So just press this button here and we'll track forward. Cream after the full video is tracked, we can simply close this weird window, so we close it, save. And here, finally, we can simply click on tracking data and then create data. Confirm, and then inert and finally, go here, just click Transform and then change the layer X for to the layer itself, so layer one in this case, and then simply apply. Alright, so now in theory should be stabilized more. So let's see what is happening. All right. Okay, so it's way more stable, but obviously, we need to sacrifice a little bit more footage, so we need to simply create a null object. So we simply right click down here, New null object. We call it controller, and then we connect the video the clip to the controller with the cable here, parent connect. And finally, scale the controller up using S, as you can see here, we can see the scale and then scale it up until we don't see the black bars anymore, like this. Okay, let's see what is happening. Just double check that it doesn't go out anymore. So as you can see, we need a little more scale here at the beginning, so we scale this up a little more. Alright, let's see what is happening. Now should be fully stabilized more, even better than premiere. That's the point. So let's see what is happening this way. Pooh, hin. That's even more stable now. He, that's the point. So as you can see, there are two levels of stabilization. So you can stay in premiere if it's enough. In case you need to escalate, you need to go with Aperfax. 21. Auto Reframe: Alright, so let's suppose that we have this video here is a horizontal composition, and we need to make a vertical version of this, right? So we did our edit, everything is done, right? So when that happens, you don't need to become crazy. Simply use this feature, select anywhere in your sequence. Then click on sequence. And then auto reframe sequence. This is the guy we need because then you can simply select your new aspect ratio that you want. So in this case, it's going to be a YouTube video going to IG, so it's going to become vertical, right, or square. In this case, vertical. And we simply choose how much motion there is. In this case, what they're doing the video is kind of ready fast. So let's select faster motion. And then just select Ded Nast clips. Usually it is the best option. And then simply, let's call this vertical crop. And then simply confirm, wait a couple seconds. And now when I will play the timeline, let me show you. Whoa. You see what's happening? I stay in frame automatically. So, fundamentally, premiere automatically tracked myself and stabilized, docked on the footage to keep me in frame, even if normally in the original, I move all the way around, right? If you remember, I just move like this, you know, left, right, left, right? So this then becomes automatically this, right? Otherwise, we would have had to do this manually, right? So with key frames, position, losing all the time, instead, boom, boom. 22. Auto Edit On The Beat: Alright, so let me show you a feature or premiere that is very interesting. Fundamentally, sometimes, especially if you work on a radio, I need to make edits very fast on time with the music. One of the most amazing techniques is called auto edit. So fundamentally, you have a music track. Let me show you. Auto. Alright, let's suppose that we want you to place some stock footage on time with the beats of a song, right? Let me show you the clips I'm going to use. I have so many clips here. You can download these from this amazing website I'm going to show you here. So that's an amazing way you have free materials to practice fundamentally, right? So we're going to integrate these in some kind of random order. It doesn't really matter, but it matters that they need to be on time with the music, right? Do that. We don't need to get crazy, you know, arranging those like this one by one. Instead, we can simply listen to music and press on time with the beats, first of all. Alright, so I'm gonna press while listening to the beats. Let's go. Watch. Alright. Okay, so you see what is happening? While I was listening to music, I was pressing on time. This is called tap tempo. Now, as you can see, obviously, the markers are evenly spaced in time because that's how music works. It's math in the end. So let's see how we can insert all the clips automatically on time with every one of these markers, right? So we can simply jump back at the beginning, and let's go to the project window. And then we simply select all our clips, so we can simply lily select everything, Control A, and let me just deselect the song and the timeline. Alright, so now I just selected all the clips I have all at once. As you can see. And then all we need to do is to press this weird button here and just press it. This button here. And then this is called Automatu sequence. Alright. So and then simply copy my settings. So, in this case, we need to insert these clips to the markers. You can insert the clips in the order of selection or the storing order, right? In this case, let's go with the selection order. Doesn't matter. And finally, let's make sure that they actually overwrite the edit exactly, because if we do insert edit, it will kind of make a hole in the song. We don't need that. We actually want overwrite. Okay? And finally, in this case, in case you use images, we can play with this with the length of each still image. In this case, there are videos so let's use in route range. And finally, we need to ignore the audio in case any of these clips has accidentally some audio, right? So let's ignore that. And finally, let's execute this. Whoo. You see what happens? Every one of these clips now is perfectly on time with music, right? So let me show you. Ooh. Alright. You see how amazing it is. So let's do a step back. Let me show you a couple of additional things. First of all, it's possible to trim the clips already from this view. So you even need to double click on the clips and open those and the source view. I mean, if you like doing that this way, you can still do it for like this, right? But the cool thing about this technique is that you can also trim clips from the thumbnail view. So if you click this and you see the thumbnails of all the clips, you can simply take your time to simply hover each clip with your mouse. As you can see, you can scrub through the clip, right? And then if you press I and Oh, you can already trim the clip. So for example, okay, I want you to use this clip from here, so I press I until here. Oh, I and O. That's it. So you can just do this very quickly on every clip like this, right? So so yeah, just so this obviously before doing the auto edit, right? That way, when you press finally this, it will actually use the in and out points that you pre selected on each clip, right? And then one trick you randomize the order these clips is to either, well, you can just attempt to select these randomly, right? Like, pick these in random order in case you make sort selection. Or if you want to use the actual sort order here, the sort order. You can randomize it by doing this. You go to the list view here, and then you change the sorting method. You know, you can use, for example, media duration, and that will kind of order the clips in a weird way that you cannot predict too much, right? So in only then, you can then select all the clips and then use the auto insertion here. Okay, so the second use of this technique is for storytelling situations. Alright, so let's just listen this sequence, first of all. Well, yo, I'm about to. We spent so much the first time Dig L. But now it's all over. There's only one thing to do. You know what it is, wife? Be right. Okay, so we have some kind of cathartic sequence, right? There is a voice telling this here, right? And then we have a music increasing the intensity, and then we have some kick drums, you know, ready that I just prepositioned. For for us, you play some quick editing of something, right, quick editing of clips, right? So she she kind of remind some specific scenes of flashbacks, right? So when we use this technique, you play markers in sync with these mini cuts, right, with this soundfft here. Right? So we can simply go, first of all, on each of these mini cuts and just press M. One, two, three, four, five, six, right? So we're going to do six clips, right? So instead of manually selecting the clips, if it kind of doesn't matter too much the order of the clips, you can simply go to your clips selection, right? Here. And for example, let's just select six randomly. So for example, the maybe just ones that show the face quick closer. One, two, three, What else? Four, five and six. Alright, so we have six clips. Okay. Remember just one thing. When you make the auto edit insertion of multiple clips, it will take account of where you are in the timeline with the playhead. So if we are here before inserting these clips, it will kind of ignore these markers, right? So it means that when you place, the play hadfe those markers. So here, and now it will work. So if we go here, and now everything is ready, so we simply insert and confirm. Now they should be exactly. Wow. You see what happened? So one, two, three, four, five, and then obviously the six is gonna be longer. And let's just fill this gap here and start out these clips on a different lane, and then we can place simply a first footage here. So it's going to be interrupted by these quick flashes, right? Something like this is very simple, that's very slow. So let's just fill the frame with everything. Right, click Fill frame automatically. Alright. Okay. So let's try. Let's see. We, um, I remember about you. We spent so much first time Digo. Right? So, and that's it. And then from here, you can start to you can simply integrate some transitions for every single clip. But the point is that this technique can also work with non musical things. 23. Double Speed Editing: Hey, I. Sometimes you may feel the need to play back your timeline faster than normal, right? So you can actually check faster if there's an error in your video in your edit, right? Or simply edit faster in the first place, right? So normally, when you press the spacebar, it will just play a normal speed, where you know it? Let's see. Right? But let's suppose that you already edited this or you want to playback faster, right? So to do that, you can simply press L. So when you press L, it will double the speed of playback. Let's see. I that's true. Right? So that way you can listen at double speed and quickly just scan through the content, right? So you can easily find errors, wherever, right? So, obviously, the way it works is that you play, you just start playing and then press L, and then simply stop the space bar, so it will return automatically a normal speed. Just stop and it'll just return normal. So let's pose out here, I found the need to do a cut. So do a cut here. And then I just continue. Okay, for example, here, I said, Okay, here, let's do another cut, right? And then continue. Right, so double speed. And the more times you press L, the faster it becomes. So almost reaches the point where it becomes useless. But just in case, if you press multiple times, it will become super fast, like times four. Four, eight, so obviously becomes so fast that it becomes useless. So it can become useful in case you're searching for a specific visual cue, right? That's and the use of this, right? So you can also go backwards in case you press J, but it's kind of more niche. But in case. So L back. So imagine this as if you have kind of a magic wheel that allows you to rotate and control the speed of playback of the timeline without changing the speed of the actual clip, right? If times two is too much of an increment, you can go 10% at a time by just pressing Shift L. So if I play back and then I press Shift L. Now it's going 10% faster. Then if I press. Every time you 10% faster, right? See what's happening? So it goes 10% faster every time I press Shift L. So that's my personal preference. I like to increase the speed maybe to 1.5, 1.3, not to faster than normal. That way I can still fully understand what is happening, and I still get the advantage of editing fundamentally on average faster. So that's the point. This is called shuttle playback. 24. Make Your Custom Mogrts: Step. Alright, so the only way to be able to create custom Mogers is to be able to use Afterefat, which is the source program that is able to export Custom Mbar for premiere, right? This means that if you're not able to do this, you need to skip this class for now or just stop this course, go to my other course about Afrofax so you become confident with that and then come back here so you can actually watch this class finally, right? If you're able to use Affrax, just stick around or we're going to continue with this, otherwise, just go to the next class. Alright, so three, two, one. Mbars are fundamentally after effects templates that you can use for premiere, alright? So to create one, simply go in Aftereft, design your animation, or wherever. So in this case, for example, let me show you have a wiggling shape. The scales in and then goes out. So we can use it to then make a placeholder where we can just drag in our image in premiere and we'll apply this animation to whatever element we want, right. So after you prepare your animation with key frames, expressions, first of all, you need to trim the composition to the desired length. So in this case, this animation ends pretty much here at 4 seconds. So let's go there with the work area and we trim the work area, right, trim here. This way, this is the length that will appear in our facts when we drag this into the timeline, right? Otherwise, it will be unnecessarily long, right? So after you do that, save, okay? And then let me show you. First of all, we need to design the interface. For how it will look like in premiere. So to do that, we go to Window and then essential graphics here. And here we can drag in the things that I want to see in premiere. So first of all, let's select the composition. It's called Main, okay? And let's also make a thumbnail so we know what it is. We set poster time, and then we give it a name. So let's call this scale in scale scale in one. Okay? And then we simply drag in the parameters that we want to regulate from premiere. So for example, we have a simple multiplicator for all the wiggles at once. So this is very simple. So double click on the property that you want to use in Premiere, double click, and we'll show it down here and then simply drag it from here to the interface here. Okay? And then here we can just rename it. So, for example, wiggle let's simplify it even more as a name. Wiggle, simple, like this. All right. And so this number by default is going to be one, but we can also constrain the maximum range of this slider, as you can see, for example, it's going to be 1-10 max, okay? We need to precompose. We need to precompose this shape layer, right? So we control shift seam, precompose it here. And we call this container. Again, just leave all and confirm. Okay, everything's still working, still fine. And simply at that point, drag the composition into the interface like this. Alright? So that way in premiere, we would just drag in our stuff here. Let's also disable the default shape at this point, height. And yeah, and that should be pretty much ready to go. These two things are enough. Let's keep those at the top. So you kind of design some kind of mini template, yeah, you know, second tea is very fun. And finally, we're ready. So we just export it from here, export. And at this point, you have two choices. If you need to send this to people, you need to export it as in the local drive. So you will just place the actual file into that position in the folder and send that file to people, the mogart, right? If you need to synchronize straight to your premiere, simply choose the first option, local templates, alright? And then don't use anything else, just keep everything disabled, and then just confirm. Okay, wait a couple seconds, then Let's go and premiere. Let's see. So in premiere, you just initially go to the Essential Graphics window here. If you may in some premiere versions, you may show this as a different name, but fundamentally it's just here. You know, find it. EccentralGraphics. And let me show you. Now if we go to the list of templates, we should see it. Let's see. Let's scroll down. Scale scale. It's called scale. Who, here's scale and one. Alright. So and then you use it, simply drag it into your timeline here. And then you access the editing. Just click it here. You can trim it as if it was a video like this, trim it, select, and see what happens? When I click it, it will show the option that we designed in Afro fax, right? So I can choose the wiggle amount, and I can drag in now any image I want. So let me just drag. Maybe one of these videos should be fine. So let's drag one of these videos itself into this container. See what happens? Just drag in like this. Boom. Alright. And then you can scale it in case it's stretch, design it, tweak the scaling from here, and seems fine for now. Then let's go back to the timeline. Let's give the time shoot update. Poof. That's it. So it's using my custom element, and then doing exactly the animation that I designed in Arterfax, right? And obviously, I can choose now the wiggle amount. So don't be misled by the fact that here you see on the integer numbers. As you see it only looks like it's jumping 0-1, but actually you can still use floating numbers. So if you input 0.1, it will still update, Alright. As you can see, it's still even though here is zero, the element is still shaking because it's actually doing 0.1. You see that it's moving? Al. And yeah, so you can control the amount. You can make a crazier wiggle or more subtle. Let's make crazier, for example, here. And obviously, now it will be out of control, yeah. So let's go maybe a little lower 2%. And finally, let's suppose you need to import Mogert back into Apefat because you want to reverse and engineer those or study or just edit those in a more advanced way. Well, in that case, you need to be in Afrofat obviously, and go to file and then go to open project, and then simply go to the file where you have the mogart. So in this case, I just export the die here, scale in one mogart. Double click the file. And it will unpack it. It will tell you, Okay, where do you want to save it? Okay, extract here. And, we have the actual source project ready you should go for our customization at this point, as you can see it looks exactly like the one that we created. As you can see everything is there. And I can then do a custom version of D Mogart in a more advanced way. Alright? 25. Dynamic Link With After Effects: Alright, so I already showed you that you transfer something in refrax from premiere. You simply need to trim the element that you need to treat in trafrax. So in this case, for example, let's suppose that this was a video and we want to treat this from here to here in Arafraxthow here, and then simply right click and replace it with frat composition. We already know this, right? And this will automatically transfer the clip or the image here, and then here we can treat it in whatever way we want. This is not a Afrofx course, but just to show you that here, then you can do crazy stuff. You can make stuff move right in special ways, special animations that otherwise would be completely impossible or very hard to achieve in premiere, you know, so we can make this thing rotate like this. And then all of the t is synchronized already with my premiere. So as soon as I go here, here, as you can see the clip changed color, and now has the animations that I'm doing in Aprofex. You see what's happening? So that's how easy the two softwares communicate. It's just a straight connection, you know? There's no need to export the BB It's amazing. This is called Dynamic Link. Alright? So, the second way to communicate with Aftereffx is to import Aftereffects projects straight into here. So, which is fundamentally the same thing. So let's suppose that this was not there. So suppose that I actually worked already here natively, you know, in Apropax, right? So I was doing here something. Let me make some crazier animation here. For example, let's make this wiggle, like this. Arnt nunc a little crazier, right? And then let's suppose, Okay, we want this to be available in premiere. Well, in that case, we can simply go in premiere here in the project panel. And I can simply drag in the actual after effects file project. Straight hint you here as if it was a video. So at this point, I simply do that. So I double click. I go to the folder, and here I can simply just import the project file, the AEP file like this. So confirm, double click. And now it will tell me, Okay, which composition do you want to import? Obviously, there is only one, so just double click. And that's it. So now here, I have one element that I can just drag it into straight into my main timeline, and fundamentally, guess what? Is going to be exactly the same thing as if we simply used replaced with Afrofax. But there are cases where you may need to do this, you know, especially for a template, right? Poof. That's it. And the coolest thing is that all of this, again, is still synchronized with Apraefx. So if I do any changes to that project file, for example, if I simply disable this weird wiggle, now, whoo. You still have it? It will it's still connected to that project file, right? So, so, so these are the two main ways you communicate with Apfats. Obviously, if you don't use Afrofax, you don't need to know this, but if you do, instead, you will understand the importance of this trick. 26. Best Export Settings: Alright, so when your video is complete, obviously, you need to export it. Alright? So I'm going to give you multiple options. First, the laziest option possible. You simply select everything in your project. So Control A, and then right look anywhere here in the time bar, Mark selection. Alright, and then just click on Export here. Wait a couple seconds and then just give a name to your file. So for example, export one, choose the location where this is going to go, and then don't change absolutely anything. So just make sure that you see here, Matt ore adaptive high bid rate, wherever here, and simply confirm. So here, just press export and it will export the file for us. Alright? Ooh, that's the first option. Then let's touch you go a little more advance. For example, let's suppose that you want you up control on the actual file size of the export. In that case, in open the video button here and then scroll all the way down more. And stall even more until you see this nice slider here. So this allows you to increase the quality of the final MP four fundamentally. So as you and see the highest is 50, you may see different settings in your specific premiere. But usually, anything that is above 25, some should be unnoticeable, you know. So if you want to make sure that it preserves the highest quality possible, just crank this up to at least 50, maybe even 100, you know. And most importantly, you can determine the final size here so you can see the actual final size right now is going to be 160 8 megabytes. Alright? So you can control the size specifically. Thank you to this slider here. You see that it's becoming smaller. Alright. Okay. And then finally here, these are kind of more dirty things, but fundamentally, CBR is going to grant you a faster export but slightly bigger file. VBR is going to do the opposite. So if you have time, use VBR to pass. Otherwise, just CBR, you know. And yeah, just crank these up completely 50 50 in that case. And that's it. So this case, let's stay with CBR and that will be fine. The export will be still pretty fast, let's see. Yep, took a couple seconds less. Alright. And finally, in case you want to preserve the last last quality instead because maybe you initial return into another software, so you're still not done with this export. You need to use the MOV format. So we go again, to export, and we change the container to QuickTime. So we go here format and change the container to QuickTime first of all, and then make sure do here on Karak you select animation. Don't be scared by the name. Even though it's called animation, it's a lstless compression it's completely versatile for everything. So just select animation. And this is going to be exporting the biggest lastless file fund mat, you know. So here we call this asless one ants. Just press export. Again, don't change anything else. In that case, you can upscale the material if you need to do that by just unchecking this guy here, frame size. And you can give it a custom size in case you need to upscale it or downscale the video to a specific size. Same from the frame rate, you can reduce it. Obviously, if you increase the frame rate, it will not magically create more frames. But you can go down and de, right? Okay, so in this case, let's keep it as is and confirm export. Let's see. And so now we're going to do a final comparison of the size of the files. Okay, so as you can see export one, which was the one at about ten k kilobytes per second is 30 megabytes big. The second export was obviously way higher bit, right? In fact, it's way bigger, but still pretty contained 170 2 megabytes. And the last list format, obviously is the big file, right? So full quality, but obviously makes a way bigger file 2 gigabytes, right? So for YouTube import or for IG, try to use MP four. In case you want to preserve full quality, you can do it. You can import in theory MOV files in YouTube, it will be able to encode it correctly. But make sure that's kind of risky, you know, So trach always stay with MP four. If you want to preserve the highest quality ads possible, you can try to use h65, which is a new dec. So you can go here. You select h65 instead. So let's go back to here. We see here. So format Hoxix five. And this fundamentally gives you a higher quality preservation per the same size, fundamentally, which is crazy, right? So you can then click match source and then just crank the slider up, obviously, so just crank this up as much as possible. And never use the slowest here. Use the higher. Otherwise it will take too long to export. And finally, one trick for YouTube is to upscale the video slightly. So even though the video is 1080 by 1080, if you upload a slightly bigger video than normal. So for example, 144, zero, it will kind of mislead YouTube to create a higher quality ten ADP version of the video, right? So do always this trick if you can, alright? And then just export. And finally, let's suppose that you continue editing while the program exports, right? So to do that, we need to have Media Encoder instald, right? In that case, you simply click. Just for the exports. So this software called Media Encoder allows you to simply export the video while keeping premiere free to work, right? So you can simply the change the settings again here in case you need to double check these. You go here. For example, let's go back to the slider. Let's see if we can crank this up even more. Okay, 20 is the max, in this case, and that's it. You know, we can simply export here. And while this export, we can return in premiere so we can work. You know? That's the point. That's the point. Finally, if you wonder if there is a way to have a MP four that still preserves the highest quality as possible, the answer is yes, but that will require slightly more nerdy solution. We need to install a specialized encoder called Wood Coder for Windows or handbrake for MAC. Alright? So they are exactly the same software fundatry. So you simply open it and drag in the MOV version of the export first, drag it here. And then it just needs to click this gear icon here. And then simply copy my settings, so let me just give you my preset for YouTube blslsEpot. So you here a container, just set MKV, and then go here, make sure that these settings are exactly the same on your side, make sure that the input and output match. Let's give it some upscaling by increasing the resolution here, right? Exactly. And then we go to video filters. They need to be all off. And then here, just copy exactly my settings, right? H two, 65, same source. Crack this to the left, collect this, enable grain, and this needs to be on this exact position. And finally type here, hyphen hyphen lstless. This is the trick for the ultimate lstless compression, right? And finally, just go here to audio and crank this up with flack format, which means that even the audio will not be compressed, which is crazy, right? So just enable this flat 24, and compression just increase to max. Compression is just the final size. It's not the loss in quality, right? And finally, you simply close. This weird window from here, top right, and simply confirm. So just press encode. In this now we'll probably create a MP four that is the biggest than the all ones that we created because actually, it's MKB file. So it's a very special format that Asa should useless MP four compression plus lossless and audio at the same time. So, which is the reason why this trick works only for ultimate YouTube compression. So you cannot do this. You cannot import MKV file in IG or TikTok, right? So this is for YouTube. And yeah, as you can see, is, um 800 megabyte final file. It's crazy, right? As you can see, it's the biggest than all the compressed versions of the X four that we did, but it's still significantly smaller than the pure MOV format, right? So, so these are this is kind of an optional thing in case you want to have the true lossless compression option for AB four, you know? 27. Share / Archive a Project: Let's suppose that you finish a big project, and now you need to kind of archive it or send that to a collaborator, right? So you need to make sure that the folder is as small as possible while also containing all the files that are necessary for the project to open correctly, right? So to usually.in short, you need to simply click anywhere in your project timeline. So in this case, here, and then click on File Project Manager. And then here, we can simply select all the sequences of the project that we need to include in the final export. In this case, I want you to include everything, you know, all the sequences of this project like this. Alright? You can calculate how big the final folder will be of this project. As you can see, it says 3.9 gigabytes, right? And make sure that these check boxes are all checked on like me, you know? So because, for example, if we disable exclude unused clips, the final size is going to increase, right? You see what's happening. Now it's going to be 6 gigabytes, because it's going to include things that I also didn't use. Right? There are cases where you may need to include those unused clips because maybe the project is still work in progress, right? But if instead, it's just a final version of the project and just tie archive it, right, you may need to enable this on, right? Like this. In my case, I use this feature mostly to do the final archival of my projects, or in general, I prefer this to be on, you know, then it's as easy as this. So then you simply select the destination of the final folder and then simply ask for it like this. A second D is pretty fast, you know, simply fundamentally copying all the files coming from different places all in one place. So that way, you will have a single project file that opens standalone fundamentally. So whenever you need to send the project to older people, you will be 100% sure that they will not have any missing file error. That's the purpose of this or simply to optimize the size before the final archival of a project that is complete, you know? So, okay, that's it. So and then obviously, here we have now simply a single folder that is about 4 gigabytes big and contains simply, all the medias and one single project file. Let me show you. So we have all the medias that have been included in the project. Don't touch anything, and we have a single project file that will be just opened and it will give zero missing file errors. Alright? That's the point of all this. 28. Proxy : I sub. Proxies are a lighter version of your files. The fundamental allow you to work when you faster and only then at the very end, you reenable the full quality file, and that's it. So fundamentally they simplify your life by making everything a little faster, right? So to create proxies, you should right click on the problematic clip. First of all, so here, right click. Then scroll all the way down and click on Reveal and Project. Okay. Then simply right click again on the clip you will see high it here. And then proxy and create proxies. Alright? So you will see this weird window open. You need to select P four, so h64. And then low resolution proxy. That's the cheapest, fastest proxy. So the lower it is, the higher the speed gain will be fundamentally. Alright, so in this case, we want the cheapest, fastest one. So we click Low resolution. And finally, simply confirm. So make sure that make sure that the proxies are created in a local drive. This is a general rule. All your medias normally should be in your local fastest drive. Don't use USB cables. Don't use external drives. Use the fastest drive, which is usually internally, right? So usually your local drive for everything. That's it. So just confirm wait a couple seconds. Okay. So at this point, we can recognize the fact that this clip has a proxy by the fact that if we go to the thumbnail view, we now see additional icon here. So as you can see now it's turned off. So to enable the proxy, you simply need to enable new button here. So click Plus in the program view, and just drag this to the set. So now we have this new button, the proxy toggle. And this now is simply the toggle. So we can enable the proxy by enabling this. So as you can see now is enabled, and now we're using the lighter version of the file. So let's go here, and as you can see, we can see the double confirmation from this icon here. And now we have a faster, we have a hybrid higher speed than the project. That's it, you know? That's it. And in case you're still having issues, try to decrease the preview quality to one fourth, 18, even lower, right? In case you still have issues, go to sequence settings and then decrease the preview quality to this format here, change the format video previews it needs to be on IFrame only here, and then change the resolution to 720, even lower. You know, half your normal resolution fundamentally, right? So, and then confirm. Yeah. And in theory, after all of this, you should start to experience some speed gain, you know? And finally, when you're ready for the export, remember to disable the toggles because they do not disable automatically, right? So when you're done with your project, simply toggle this off, and that's it. It will automatically use, again, the full quality version of all your files. 29. Project Retrocompatibility: Suppose there is a premiere project file that has been saved with premiere 2030 or 2035, you know? But you need to open it with older version of premiere, maybe premiere 2024 or 2019, right? So to achieve that, you simply need to import your newer version of premiere project file into this amazing tool here. Let me show you. This guy here is called Premiere Pro downgrader and it will give you back a Premiere Pro file project that can be opened to older version of premiere. So again, if you have a newer version of premiere, and for some reason, if you open it from older premiere, you can do it with this tool here. Alright? 30. Where To Find Templates / Plugins: If you need specific templates that allow you to achieve very cool aesthetics with simply placeholders where you simply drag in PNGs or videos inside nested sequences or change the text of text layers, you can use motony.com. This is the paid option fundamentally. So here, same as subscribe, and then you can doload all these cool things. Here, you can search what we want. You know, if you do something for socials, you just search like reals like this, for example, there is literally everything you may imagine, you know, in this website, alright? Alternative to motion ray.com is gum Road. So here you can find, again, paid templates, but they are significantly cheaper, and they are just with a one time purchase option, right? And you can also find free stuff. So here, Motion Ray Li doesn't have almost nothing free. But here, Gum Road instead has an amazing catalog of free stuff. So if you just set up maximum price zero, we can find free stuff. And many of these things are pretty cool. You know, you can find presets, effects, templates. You know, you can load more, and there are so many things, you know. So remember, motion array and Gum Road are two amazing resources to find template projects or effect presets or mogers. Alright? Then if you really want to go a little more advanced, you can go to aescrips.com and go into the Premiere Pro category, and fundamentally here, you can install special plugins, right? You probably remember that we dedicated a class about premiere composer, right? A plugin looks like that. You know, they are additional windows that you can install into your premiere to simplify your wgflow, you know? And there are things for everything. You know, there are things for animation, automation, right? So you can explore this here to find where it may inspire you. Or if you want some accommodations, you can go, for example, with this. You know, this one of the most useful ones. It's called Drag Zoom Pro. So this fundamentally allows you Zoom in Zoom out into your projects very easily without using keyframes. You simply have additional interface, as you can see. And downloads you should move in, move out without key vans fametc, right? N also supports motion, which is very, very important. You see what is happening here? So this plugin is very cool. Finally, gives you a very big podcast, for example, and you need to automate the automation of specific ranges of markers in a specific way. You may like this a lot. So this is called automation blocks. So this plugin allows you to automate the actions in your redundant actions in your timeline by simply using a object based programming language, right? So, you don't need to learn any programming language. You simply use these objects select and you tell it, Okay, just export from this market to this marker, then do this, then do this. You can completely automate a routine that normally may take hours, right? So for some people, this may be a lifesaver, as well. If you want to maximize your captions, quality, use this plug in here, submachine. This is the ultimate way to achieve ultimate captions in your videos, you know, so if you do social things. Can definitely install this plug in, right? So this is amazing. There are so many options, and also these can be customized. Obviously, all these things I showed you have either a membership option or a single time purchase, which is amazing, right? And most of these things have also a trial you can try install right off the bat and see if that makes sense for you. Alright, in case you make a podcast sooner or later, you may need to try this out. It's called autopod, right? So this plugin I fundamentally use the separate audio tracks of your speakers to seamlessly switch between the video tracks of your speakers themselves. Right? So you just switch Speaker one, Speaker s, Speaker three, or just a general view. If you have fourth, fifth camera, it will do just do it for you. So definitely check out this plugin in case you allow podcast, right? 31. Full Audio Setup & Record: Premiere has a very powerful audio engine. So you can record mix and process audio within the software, if you can, right? Let's set it up to do that. First of all, make sure that you can see the mixer on the right of the program where we want. So the mixer looks like this, allows you to enable effects on the audio tracks like this. And on the very right, there is always an additional slider for the master, right? We already know that. If you don't see it on your premiere, make sure you trigger it from here, Window, and then click on the third Audio Track Mixer option. Just ignore this, never open. These, these are completely useless. Open the third one, and that's it. Alright? That's going to be the mixer of this timeline. Alright? Okay. So after that, let's set up the track that we're going to record VoiceOver or we're going to sing on. We can do what we want. We can play sound effects, music tracks. Regardless of that, we need to do this. So create new tracks in case you need more lanes by right clicking here and then add track or tracks like this tracks and make sure that, in this case, you create a mono track because we're going to record voice, right? So we need to create the zero beatle tracks and actually one audio track. And let's place it at the top automatically. And make sure that it's gonna be Mono. The main choices for main people are simply standard, which means stereo, left and right, or Mono track, which fundamentally has one channel. In this case, we can go with Mono. So let's go Mono because we need to record a voice. Usually to record voice, you need only one mic, right? Finally, just keep everything zero, zero, and only one. Alright, just to confirm, Okay, so now we're going to work with this track here. Okay? So if you don't see this meter here on your track, you need to enable it by right clicking anywhere in the track like this and then go to customize and just add this button here, the meter. Alright? So just add it to the set in your case, like this. Okay, so then let's name this track so we know what it is. Let's call it voice one. Okay, very simple. First of all, we need to tell this track that we are going to record the signal coming from our mic, right? So to do that, just right click once more on the track and then go to Voice Over record settings. And then simply select your physical input that is available in your case. So if you don't have any external mics, you're probably going to see at least one option, which is going to be your webcam mic, right? So, or if you have a audio card, a professional card, and then you have one of those big mics or you have a USB mic, those options are going to appear here, for sure. You know, Those are the physical inputs. In case they don't appear here, you should probably install the driver to make the system recognize you're mic, right? So that depends on you. Eventually, you will see the physical input available here. In this case, I'm going to use studio mic. In my case, this one here. Okay. And then you can have confirmation by the fact that when you talk, it's gonna react in real time here on the meter, right? So that's the confirmation that we're ready. Alright? So, okay, so then simply confirm. Okay. And now let's do a test recording, right? So we press simply the button. And it's ready recording. As you can see, automatically starts to play, and it's ready recording. So I can do well I want. Okay, let's see. Alright, that's it. So let's see. I can do well I want. All right. Okay. So, and that's it. So then you can simply start to edit to your truck, right? In case you want some kind of pre count before the recording to start, you can simply enable it from here. Right, click, go back to the voice record settings and enable the pre roll timer. So you can do, like, three, two, one, and then you know that you need to start talking, right? So in my case, I like this to start immediately, so I don't use it. But if you like it, just enable that and it will give you a pre timer on the video view. Let me show you. Right, three, two, one. R. Let's see. Okay, you know, very simple. On the mixer, we can see the corresponding channel moving as well, so that's a good sign. So we can start to regulate the volume, for example, like this, right? We can start to also pan it in case the voice should be specifically on one of the two channels, left or right. Let me show you. Right? So you can hear it. Let's just look this track like this. So we loop it with Mark selection, and let's loop let's loop from here. Loop playback. In case you have the loop playback, add it from the set. You know, it's simply a button that Los this button here. So, in case you have the loop, make sure that you add it to the set like this, alright? Okay, the same. So right now, the voice is only on the left. Now we can move it. Double click here to make it go back to the centre. Okay. So by default, premiere kind of place back the input of your mic back to your earphones while you record, right? That's called live monitoring, right? Sometimes you don't need premiere to do that because maybe your mic does already a live monitoring natively, right? So, in case you need to disable the live monitoring, just go here, edit preferences, audio. And then I simply check this on mute input during timeline recording, right? So in this case, I have this on because my card already plays back the input signal in my headphones, right? So I need you this I don't need a live monitoring of premiere. You know? Before we continue with more things, let's understand a very fundamental difference, the difference between a Mono track and a stereo track. So Mono track has a single channel here. As you can see, has one big lane like this of audio. Whereas a stereo track, as you can see, the track below here is a stereo track has two lanes, left and right. You see here. In fact, if I move the clip, which is a mono signal, if I move it down here on the stereo track, right now, it will kind of play normally. As you can see, still a mono track, it still has one signal at the center, but is going through two lanes. So that's called dual mono. And this comes with some big advantages later. I'm going to show you why. Actually, the big trick is going to be to record a mono track on a mono track first, but then shifting everything to a stereo track, even though this signal is mono, because that's going to create better reverb effects, right? At this point, you may think, Okay, why not recording natively on a stereo track, then? Well, in theory, you can, but only if you understand what you're doing. So if I record a mono signal to a stdio track, it's going to do something that may be a little annoying. Let me show you. One, two, three, four, five, six, seven, eight, Okay, you see what's happening? We just recorded the tracks. Boy, as you can see, it's only on one channel, only on the left. Let me show you. One, two, three, four, five, six, seven, eight. It's completely panned on the left, because this is a modus signal. And since we have two lanes, fundamentally goes by default only on one of those, which is very annoying. When you become more advanced, this doesn't really matter because you already know that at that point, you can simply right click on this track here. And then we go to audio channels and simply make sure that both have the same check box. So as you can see, the signal right now is on the left channel. So we simply tell the right channel to have the same signal as the left, like those check check, left, left. And obviously, now, it's going to mirror the signal on both. So we just converted this track to be a simple dual mono clip. One, two, three, four, five, six, seven, eight. A set now, it sounds like as we as if we just moved the natively mono track into a stereo track, right? So this is just to make you aware of all the possibilities. But if you want the simplest solution for now, just record natively on a mono track and only then shift through a stereo track unless your mic is natively dual mono or stereo. For example, I have right now a second microphone coming from the camera, which has indeed, a dual mono signal from the mic, right? So that means that you can simply change the input in the stereo track at that point. Like this, right? And we change our webcame like this. And as you can see now is engaging both channels. Who, right? So in these cases, if you have that, you win everything because you can simply record natively on a Sero track. But obviously, you may lose quality of recording, right? This microphone is not my best microphone, but it kind of allows us to skip one step. In fact, I can do this now. The thing? Wow. You see what's happening? We have natively occupying both channels on a serio track. In fact, you can see. Mm hm. But you and see the mike is more roomy, right? Now you're really aware of all the possibilities to fix the recording part of premiere. 32. Full Audio Repair & Processing: Now that we know how to record, let's see how we can improve the quality of our recordings. Alright? So, let's go with this. Let's go. Let's drag in a track that already has a problematic audio. So this trick is valid also for things that you record within premiere, obviously, this guy. Let's suppose that we have a problematic recording from the camera. Maybe it's too Romy, okay. Before we proceed, remember that you need to ignore. You need to always use stereo track for playback, okay? So as you can see, this track accidentally plays the audio on the Mono track. Right? But this is just for recording, if you remember, right? So, make sure that the audio of this track actually goes on a stereo track. Okay, like this. Okay. So and then let's see, first of all, let's listen to the problematic track. So we're going to mark the mark selection around the track and enable the loop so we can listen this. Literally clearer and more controlled. I don't know how to fully describe that, but right off the gate, I feel that it's more controlled, compared to the Irish one. Literally. Okay, so as you can see, we have a bunch of issues, okay? So let's see how we can improve it. First of all, make sure that you can see the essential sound tap. So, click on Window. Then go to essential sound here. Okay? This may have a slightly different name, but I'm pretty sure that's going to have essential in the name, okay? So let's go here. And we dock this new window on the very right of the program, okay? So let's make some space. Alright. So first of all, click on the click that we need to treat. So click this guy. And we're going to see a bunch of options available, okay? So let's scroll all the way up, I'm going to guide you completely one by one. So first of all, enhanced speech is one of the coolest ones. Fundamentally, it regenerates the audio using AI, and that comes with some advantages and disadvantages. The advantage is that I is able to eliminate the roominess completely. The disadvantage is that I may make the voice too robotic if we increase it too march. Fortunately, we can choose the amount, starting 0-100%. First of all, let's enable this enhance. Okay, with a couple seconds. And then we're gonna have a slider here. So we're going to start with very low, maybe 20%. Let's see. Let's also loop a low part of the audio so we can notice this more issuing. Let's go from here. Outside tube here. And then enable the loop in case you don't have a loop enable it from here? How to fully describe that. But I don't know how to. Okay, 20%. Let's see 50% fully describe that. But I don't know how to fully describe that, see what is happening? It's very changing to fully describe that. Let's go 75. But I don't know how to fully describe that, but I don't know how to fully describe that. And finally, wondered. I don't know how to fully describe that, but I don't know how to fully describe that. As you can see the reverb is completely gone. Woo. What you can see the voice is becoming too Robotic. Literally clear. What control. Completely unusable, completely destroyed. Why? So 100% is highly not recommended if you want to keep the audio professional. Maybe you stay around 50 or four or lower than that. That's my personal recommendation. So let's go, in this case, maybe around 40% seems to be doing a good job. Let's see. I don't know how to fully describe it. Alright, you know, right off the gate. I feel that if you put in told, compared to the ivory set you make it too robotic. So clearer. Let's keep it around 40%. So we can reduce the roominess while keeping the natural property of the boys. Okay, Luke. We're going to reduce the rear in all the ways. Okay, so that's the first passage. Then let's go to the next one, which is the loudness. So enable the loudness module, and just click on Automatch. This will simply take care of it. It will kind of optimize the volume of the track already. So let's just press this button, and that's it. Okay. Then let's go to the next module, which is the reaper button. So here, fundamentally, you have a series of mini effects to restore the clean audio gradually, right? So, how many of these you need depends on how problematic the audio itself is. So in this case, it's pretty problematic. So we're gonna probably use all these a little bit. So let's go with the denoising first by taking this. And let's go gradually increasing this to show you what is happening? I don't know how to fully describe that, but right off the gate, I feel that it's more controlled, compared to the resi one. See what this is doing, it's kind of reducing the microphone bear noise, right? So the typical right dance is going away. But if you increases too much, again, it may make some artifacts visible, audible, right? So let's keep it maybe medium. Literally clearer and more controlled. I don't know how to fully describe that, but right off the gate, I feel that it's more controlled. Okay, since this is good enough. And then let's reduce also the rumble. There's not too much rumble in this case, but let's keep a little bit of this. Maybe 10%. Compared to the or one, okay? No. Same for the D hum. There is no static noise sound. Let's not use this. And finally, dasing is very important. You will always need some dasing on the recordings, right? So let's enable this, and it will kind of reduce the sibilant sound which are very annoying for the audio. So let's blast this to the max. This is very important instead. Really clearer and more controlled. I don't know how to fully describe that, but right off the gate, I don't feel that. So this fundamentally takes account, reduces the volume only for the sibilant consonants, you know, the Ss, the F, the you know, or wherever else. Or the C, as well. That's also very problematic. Okay, then we have the D reverb module. So let's enable this to kill even more the roominess. So let's see. It's more controlled. What happened to be blasted more controlled. Okay, as you can see, if this is too high, it will eliminate the voice too much. So let's reduce it until we find the sweet spotter to the Irish O. Literally clearer and more controlled. I don't know how to fully describe that, but right off the gate, I feel that it's more controlled, compared to the IrisonO. Literally clearer and more controlled. I don't know how to Okay, in this case, we can say around 15%, not too much. Okay, and finally, let's enable clarity. So this fundamentally it makes the reduces the jumps from low volume to high volume, right? So if you have a recording that jumps too much between low intense voice and high intensity voice, this is kind of kind of flatten the dynamic range of the voice, which is usually a good thing. It makes it kind of feel like a radio voice, very constant. Let's use a little bit of this maybe 50% like that. But right off the gate, I feel that it's more, if you increase too much, it makes it too punchy. So let's simply maybe 50%. Controlled. Compared to the Irish. Maybe a little bit. Clearer. More controlled. I don't know how it hot. And then we start to equalize the voice. So the spectrum of the audio goes from low frequencies to high frequencies, right? So the low frequencies are like High frequencies are right? So we're going to fundamentally use one of the presets, so you need to get crazy with this search enable EQ, and then use one of the presets. Fundamentally, there's one for podcast. So let's go here. Vocal prestens or podcast voice usually are very good. So let's use this. And just use the amount of this to increase or decrease those equalization. Usually, 40% is good. You describe that, but right off the gate, I feel that it's more control. This helps the voice cut through the mix in case you have multiple tracks going on at the same time, right? If you have sound effects, music, this is going to be very important. And finally, let's here. We have some additional modules. Vocal Hanser is fundamentally, in this case, for the equalization. We don't really need too much of this. Let's not use it. We can actually add a generated reverb on purpose, right? Because maybe sometimes after all these processes, the voice becomes too dry. So paradoxically, make sound more natural if we add a fake reverb after everything, right on purpose. So let's actually use a little bit of this. Compared to the ivory? What, not too much. In this case, there is already the issue in the first place was the fact that it's roomy. So let's actually use just maybe 10% of this Oly clearer and more controlled. I don't know how to fully describe that, but right off the gate, I feel that it's more controlled. Okay. So in this case, if we want to keep the natural properties of the voice, this is as good as we can get. Because as soon as we increase the resynthesis too much, it will become robotic. Compared to the region. Clearer. Let's compare it to the original so we can see how much we improved. So we double click on the source, and we simply drag the audio only like this, alright? Okay. And, you know, let's create also a double track so add track. Okay. Let's keep a cheer below. Alright. Okay, so let's call this. Let's rename this track enhanced, and the one below is gonna be the original. So the yellow one is the process at one, okay? Let's watch. Let's listen to these carefully one by one. Right off the gate. I feel that it's more controlled. Right off the gate. I feel that it's more controlled. It's more controlled. It's more controlled. You can see the original is definitely way more roomy and it kind of it kind of feels a little more distant, right? So thanks to the treatments here, we kind of record the voice a little bit, right? We kind of make it more close to the listener, right? Right off the git. I feel that. It's more controlled. In theory, yeah, we can completely eliminate the roominess, but then again, becomes inatural. Right off the git. I feel that. It's more controlled. Right off the gait. I feel that. It's more controlled. That's obviously a kind of subjective thing. You may think that actually this is still very good. So in case, yeah, you can do it. Sometimes there's miracles. But this kind of a limit case. The performance of this depends highly on how bad the initial recording was. 33. Ultimate Repair Method (Advanced): It. So at this point, if you want, I can show you are even more advanced way should recover a bad recording quality voice. But this is gonna be slightly more advanced. So if you are advanced, definitely watch this, otherwise, skip this part, okay? So, let me just show you. First of all, we need to install a program called UVR. So I'm going to leave you the link right now here. So just install it on Windows or Mac, where, right? And then just open that program. So let's open that. Okay. And when you see that, you need to go to VR Architecture and click on the models list, okay? We're going to download this model here, D eco D reverb. Alright? So in this case, I already have this and download it. But in your case, you need to click here, download more models and then go to VR, open the list, scroll all the way down, and you will see the option available for you, right? So you will see in your case, the echo reverb or something, the reverb. And then simply download here. Alright, you will see a confirmation when the download is complete, like this. See the slider increasing. So download the D reverb model, and that will become available from here, right? So in this case, we select the model here, and you simply drag in the problematic audio or video recording straight here. As you can see you drag in MP four already with a problematic recording, right? And simply select the output folder, right? So right now I'm talking about the original audio recording, not the one that we just processed, right? So the most problematic version of the audio already? Okay, at that point, if you have a GP on your computer, definitely check this on. So that will take just a couple seconds. Otherwise, it will take slightly longer. Increase window size to 1024 and then check no reverb li and then increase the aggression to 50, okay? At that point, we can simply process this audio recording. So we just start processing. Wait a couple seconds. Whoo. Okay, son. So at this point, let's create a new tracking premiere. We're going to call this UVR. Okay, so now let's drag in the one that we just process it. So, fundamentally, this software allows you to completely remove just the roomy sound without resynttizing your voice. That's the important part, compared to the enhanced speech because this will actually use AI to also fundamentally make AI talk instead of you, right? Whereas this method allows us to use AI to remove only the roomy part, but then keep your original voice, the human voice intact. Okay? That's the point. So now we're gonna listen the one without reverb only, okay? Right off the gate. I feel that it's more controlled. Right off the gate. I feel that it's more control. Let's listen to the original. Right off the gate, I feel that it's more controlled. Oh, my gosh. You see how bad it was. And also, let's listen to the one processed by premiere. Right off the gate. I feel that it's more controlled right off the gate. I feel that now listen everything in order. The original. Right off the gate. I feel that it's more controlled premiere. Right off the gate. I feel that it's more controlled. UVR Right off the gate. I feel that It's more controlled. You see how clean it is. So that's the true way to have a truly clean voice completely restored with the weird artifacts that AI resynthesis does, okay? Obviously, that way, we need way less processing, you know? So we can simply go to the central sound for this. Here. And first of all, we don't need a speech, right? Because already it's so good that we don't need to involve AI, right? So we don't use it. So we simply go here. Maybe we just increase definitely use the day that's gonna be still important off the gate. I feel that. Okay, it's more controlled. What else? Then we can maybe use just a little bit of denoising, just a little bit, but it's already gone, right? Right off the gate. I feel that it's more controlled. Right off the gate. What else? Then reverb obviously is Dre so we don't need this. You know, D reverb has already gone, right? Maybe increase the loudness, for sure. Feel that it's more controlled. Right off the gate. I feel that it's more It's crazy, right? Because this is still my original performance, the original voice of a human being, right? And then we simply go here. Let's increase the spectrum. Cut off the gate. I feel that it's more controlled. Cut off the gate, I feel that it's more controlled. What else? And then finally, actually, in this case, since actually became too dry, we insert a fake reverb on purpose, okay? So to do that, we simply go here, reverb on and just use a little bit of this, let's see? Cut off the gate. I feel that it's more controlled. You know, so we just need to choose the reverb, for example, warm rum tridus right off the gate. I feel that it's more controlled. Cut off the gate. I feel that it's more. So it kind of opens the voice a little bit, right to make it sound more natural, right in the end. Kind of collocates the sound on the real environment and just and that's it. You know, that's the bigtor for us, you know? Me controlled. Cut off the gate. I feel that it's more controlled. So that's the way to have the ultimate restoration for audio, right? And at that point, you can simply delete all these weird things or disable, though, so we can simply like disable like those we're gonna use only this, right? And that's it. That's right off the gate. I feel that it's more controlled. In all your audio projects, remember to place a nice limiter on our master track. So on the very right here, plays a nice limiter here. So go to amplitude and then hard limiter. Always, one of these needs to be on your master track. That way, it will kind of prevent distortion. You know, you just need to know that. Remember just this. If you're more advanced, you're, you know, what this does in detail. If you're not, just play a limiter in all your project master track, one here, and that's it. And that's it. So then right off the gate. Now, everything's going to be safe. I feel that it's more controlled. Let me show you one of the most mind blowing features of premiere. You can natively use not only internal effects on the mixer like this, but you can install external plugins that you normally use in kind of professional production of music programs like DAWs like QBs or ProTools, FL Studio, Ableton Live. You can ally install VSDs, and Premiere becomes aware of those. To do that, simply install your VSDs on your system, first of all, or place the DLL. Format files on a folder, and then go to your edit preferences audio and then go to manage audio plug ins. And here you can simply choose the folders that contain the plugin files, right? In this case, I already placed these two amazing plugins here and just scan the folder, and that's it. Simply confirm and premiere becomes aware of those plugins. So let me show you two free word plugins that you need to absolutely have. Okay? So one is called OTT. Fundamentally is all around compressor increases the loudness of a voice like crazy, okay? So to make it sound very kind of more punchy, you know? So simply go here on the voice track channel, in this case. I feel that. Like this. In this case, let's disable the reverb on the essential sound because we're going to use reverb separately later. So we go here essential sound, click back on Auro Clip. Throw all the way down and disable the reaver for now. Okay. It's more. Okay, let's go back to the mixer. Controlled. Care off the gate. So let's go to the first channel here to the first insert slot. BSD Effect. And then you're going to see if you install this correctly, you will see this option available. So Xfer Records and OTT. We can also control the knob from here quickly, so click on the knob and just increase it. Listen. It's more controlled. Care of the gate. I feel that it's more controlled. Care of the gate. I feel that it's more controlled. Okay, so the advantage of this plugin is that I quickly make the voice more punchy and bright, but as you can see brings up some weird additional noise, right? So to remove that residual weird noise, we can simply use a plugin that takes care of that automatically without introducing any artifact. Okay? So we're going to use the second plug in that I'm gonna send you right now. Okay? That's the second one. So install that plugin in a folder where we want. Make sure that premiere the text that the same way you did for OTT. And finally, just go here. And add it the second effect after the OTT, where you're here via C effect, and we have this here. Were in and use the stereo version. Obviously, even if your track is just a voice, use always the stereo one. Okay? And see what it does? Now, let me just show you what it does without that. Cut off the gate. I feel that it's more controlled. So we have the additional noise, right? Let's see what happens if we have simply this plug in after that. Right off the gate. I feel that it's more controlled. Alright, Head of the gate. I feel that it's more controlled. Head of the gate. I feel that it's more controlled. Alright, so the additional noise now is gone, okay? So simply use one of these and in case it's problematic, disable it or use less OTT compression here. And that's it, you know. But usually, this is a very good thing, you know, to remove specifically the noise of our recording, right? So if you are close to a fan, right, this will automatically remove it, okay? And finally, the last issue of all of this is that obviously the recording is to dry. There is no room. So we need to introduce a fake ambient to make it more natural, right? So the most natural reverb of premiere is not the one that we used in the essential sound down here, but it's actually in the mixer. So we go here, and after all these things, we use a so called convolution reverb. So you go here, reverb convolution. This is fundamentally a real reverb of a real room in real life, okay? So the other reverbs that we use so far are just a algorithm called reverb, right simulation. And then let's right click edit. We're going to use the interface here. So first of all, let's select a preset. Okay, for example, let's try distance source. I feel that it's more control. Okay, it's too much, right? So let's then choose a impulse. So this chooses specifically the real room that we want to use. Okay, let's just place it in a living room. Okay? What about that? And finally, just choose the amount of this from the mixed slider here, slider, alright? So let's see. Put off the gate. I feel that it's more controlled. Put off the gate. I feel that it's more control. And also let's reduce the room size. Controlled. Pair of the gate, I feel that it's more controlled. Beat of the gate, I feel that it's more controlled. Bet of the gate, I feel that it's more controlled. Pair of the gate, I feel that it's more controlled. Okay, so just play around these things. Obviously, you don't need to use those at all costs. I'm just giving you the most amount of ideas, you know, to maximize the quality with the least steps possible, right? Right off the gate. I feel that it's more controlled. Considering that we started from this, let's see how bad the original was. Right off the gate. I feel that it's more controlled. Cat off the gate. I feel that it's more controlled. That's definitely a good job, right? Considering that we started from that bad recording, right? 34. Ducking: Alright, so docking is the ability to reduce the volume of the music automatically only when the voice talks, right? So this is fundamentally a way to increase the intelligibility of the voice itself. So it's very easy to use. First of all, drag in the voice track on your project, and then we have the music track just below it here. So and then we need to open the essential sound tab here. So, in case you don't see this, go to window and essential sound, and that's it. Okay? So first of all, make sure that every clip is tagged correctly. By default, premiere does it automatically for you. So as you can see, already recognized the fact that this is a voice track here, and this is the music track. In case you see the wrong tags, you can assign those correctly by selecting the clip. Go the very top, clear tag, and then select manual the ones. In this case, this is music, so it's going to be music. Okay, and then let's first of all, listen the issue. So right now, the music is going to be maybe too high. Let's see. I ever thing about you. We spent so much Soni gar. You see, what issue we're dealing with. So right now, the music is so high that kind of cobert kind of masks the voice a little bit, and we cannot fully read what the voice is telling us, okay? So to fix this, we can do it by simply decreasing the volume of the music. Okay, obviously, that's one way, so just let this, right? I'm about to we spent so much getting the guy. Then we. Okay, yeah, that's one solution. But let's suppose that you want to keep it a little higher. So you want to keep the music on average higher and all you decrease the music only when the voice talks. So that requires the docking, okay? So let's see how we can do it. Let's go to the central sound and make sure that you select the music clip here, this guy here. Let's give it a different color. All right. Okay, so we select the music here. And then scroll all the way down to the central sound features, and you will see this docking. Okay, so enable it. And then we need to just make sure that it docks against the dialogue here, in this case, right? So the dialog fundamentally is going to decrease the volume of this track. So that's why we select dialogue in this case. And then we just need to tweak sensitivity. So, on average, you need to keep it probably a little lower around here. And then let's go here. The doc amount is going to determine how much the volume is going to decrease when the voice stas. So let's not decrease too much. Maybe like this. -12, let's use that. And the phage duration should be a little lower, so it's going to be a little more reactive, maybe around 200 milliseconds. And that's it. So then just click Generate. Ooh. You see what's happened? So now only when the voice talks, it's going to decrease the volume of the music. As you can see, there's an issue with the sensitivity. Right now, it's not detecting one on one, only the times when the voice is talking. You see that it's not corresponding perfectly. So it means that we need to regulate the sensitivity. Let's go back here to the sensitivity, and let's just make it a little high. Okay, and then simply regenerate. Mm. Alright. Now is definitely way more precise. See what is happening. And let's increase the amount of docking here. So it just becomes apparent for now, like this -24. Regenerate? Okay, yeah, let's see. Mayo, I'm about to. We spent so beautiful time together, didn't we? You see what is happening? Now is obviously compressing too much the voice, right? So let's decrease the amount. So maybe -12, minus eight. So is gonna be a more subtle and also slow down a little bit. It's right let's see. Good. Oh, yeah. I remember about you. We spent so much good for Stan Diga, didn't we? Oh. Okay, yeah, that's good. And also, let's decrease it even more, maybe minus six, regenerate. Oh, yeah. I remember about two. We spent so much good for standiga. Only. Woof Okay, so fundamentally, it's gonna do this for us automatically. So that's the point. And usually, you don't need to decrease the volume too much. Otherwise, it may feel like a radio and not a story. So to keep it more subtle, play with minus six as an amount, you know, around that. You minus seven, minus nine. But that's kind of the range where it's gonna deliver some docking without being too apparent. 35. Loop Music Automatically: Sooner or later, you will have to deal with the issue of having a too short music track against a too long talking track, okay? So to top that, you have two ways. The manual way was you duplicate the music like this, like this, and then cross fading each copy, hoping to align the beats perfectly, right? So that is kind of advanced method, and you can only do it if you really know what you're doing. If you want a more automatic method, simply use the Remix tool in premiere. So you go here on the Ripple dditTol and you click LT until you see the music symbol like this. Alright. So when you see this, you simply extend your track to your desired length. So when you go about 2 minutes long, let's do it. Just extend it. Lets. It will automatically create perfectly aligned beat loops to make the track feel longer. That's it. So let's see how seamless the transition is. Here. Let's see. Is to make this music more integrated into the environment. Maybe let's add a nice convolution here. All right. Let's see. A So you see how seamless is the transition of every micro loop into the music. It's completely unnoticeable. That's the miracle that this tool is able to do, okay? And that way, we can cover a longer span of time. As you can see, in this case, we went from 26 seconds all the way to almost 2 minutes. This tool works also the other direction. Allows you to shrink a track by keeping it perfectly online with the beats. So just shrink it like this and skip it a couple seconds. And obviously, this case is even better because we have for the AI, it's easier to align by removing stuff that was already present instead of creating more stuff, right? So, in this case, you should be completely perfect, let's say. Be white. Bu. That's it. That's it. That's it. Also here. Here. Here whispers. Words closed eyes. Completely unarti. That's the point.