Transcripts
1. About this course: If you want to deliver online professional presentations
that stand out, engage your audience, and deliver your message
with impact. Then you have to take your remote presentation
skills to the next level. What if you could add
to your resume or team calls, animations, overlay, graphics, second camera shots, media almost like
in a TV production. Well, you can do it
with OBS Studio. Obs is a completely free
software and in this course, I'll take you from
zero knowledge to becoming a remote
presentation here. Hi, my name is Erica Zimbardo. I'm a professional trainer, facilitator and YouTube
content creator to set the expectations. This is another course
for streamers are gamers. Instead, it is addressed to
those of you who want to use OBS to deliver online
professional presentations. You can do that
with Zoom Teams or your preferred
video-conferencing platform. Obs is continuously evolving
and we're now at version 28. This course contains all
the relevant features of this new version will be updated in the future with
all new releases. If you're new to
be as don't worry, you don't need any
prior knowledge as I will be guiding
you step-by-step. The first couple of lessons are addressed to absolute
beginners that we learn what OBS is in very simple terms with
a restaurant analogy. And then half an hour you'll
be already able to create your first presentation and
send it to Zoom or Teams. If you already have some
experience with OBS, then you can go quickly
through this first short part. The course is very
practical and you'll be working on a project
that is relevant to you. At the beginning we learn
everything you need an OBS, what are the
available elements or sources of the presentation? What effects are filters? Can we apply two sources? How we can transition from
one scene to the other? How to set up your Odeon
camera appropriately and then install a couple
of very useful plugins. So get on board and start. Now.
2. What is OBS Studio? The restaurant analogy: Let's now start from the basics. What is OBS, what are
you up for tonight? A quick bite or a
five-star restaurant. Don't worry, this
is not MasterChef. The reason why I've asked this question is because I want to introduce you to OBS with
the restaurant analogy. Let's say you own a restaurant. Where do you also
work as a chef? I'm choosing this nice
Italian territories in the restaurant we
have two main areas, dining room and the kitchen. In the dining room, you
have your guests sitting at the table and eating the
courses that you are preparing. In the kitchen, we find the raw ingredients that are needed. The courses of the
need to be assembled. So we need to cook impact
that you mix them, cook them, spies the knob until the course is ready to be served
on the plates. Last thing we miss is the waiter who's taken the meal
from the kitchen, bringing it to the
dining room and serving it to your
guests on the table. And obviously in the
kitchen there is you shaft. It's beginning
presentation terms. The restaurant is your
overarching project and OBS is the kitchen where you're preparing
your presentation. And obviously you are the shaft. You are the one who's
preparing the presentation. Ingredients are sources and media like your webcam, video, some text or overlay graphics that singularly
don't make a presentation. They need to be
assembled, cooked, spiced up a cooking pan where you're throwing them
in is called a scene. You can consider a sin as an empty slide in
PowerPoint or Keynote, whether you're adding
all the elements that will represent
your message. Similar to PowerPoint, where
you have multiple slides, but to a restaurant
menu where you have different forces in OBS, you can have multiple scenes. So once you've created all your scenes with
your ingredients, you're ready to serve the meal. You'll put the
presentation on the plate and it will serve
it to your guests. Guests are your audience, and the table is where the
presentation is served to Zoom or Teams or Google
Meet, but we need a waiter. How do we bring the
presentation from OBS to your video
conferencing platform? The waiter is called
virtual camera. It's a piece of software
that is already included in OBS and that
takes the content, the output from OBS and plays a trick on your video
conferencing platform. The trick is that it makes
it believed that the signal coming from OBS is actually
signal coming from a camera. But in reality it's
not a real camera. That's why it's called
virtual camera. Anyway, you're videoconferencing
software will see the OBS virtual camera as one of the cameras in
the video sources list. So if you selected everything,
there will be output. Obs will be shown in your
videoconferencing video frame. It's not difficult, isn't it? I told you.
3. Choose your project skillshare: This is a practical
course and they will have a much higher impact on you if you will work on something that is
relevant to your work, think about a simple session
that you're going to deliver in the next
couple of weeks. It can be a project update, the brainstorming session, or a weekly team meeting,
an alternative. You can consider a presentation that you've recently
given and that you would like to improve learning the OBS fundamentals with
your project in mind and creating scenes that are
relevant to you will make the learning more
fun and more effective. So choose your project, fasten your seat
belt, and let's go.
4. Download and install: Let's go download OBS. If this is your first time, just go to OBS project.com and download the
most recent version. You'll find the link in the
resources of this lesson. But before I show you
the different steps, there is a node I
want to share with those of you who
are already using OBS and our own version 27
before you decide to update, you should be careful, depending on when you're
watching this video, there are some plugins
that are not yet fully compatible with
the new version 28. So if you are relying
on those plug-ins for your presentations, then I would wait a little. There's a dedicated OBS page with the plugin up this status. I'll link it in the
resources of this lesson. So go have a look before
you decide to update. Let's assume now
you're downloading OBS for the first time. Select your operating system, download it, and then
run the installer. When you launch OBS
for the first time, the auto configuration wizard will start if you use OBS like I do for remote
professional presentations and to record videos, then I would choose the second option optimized
just for recording, I will not be streaming. If you don't know what to select the select this one for now, it'd be able to rerun the
auto configuration wizard at any point later on. You can do that just by going to Tools and then auto
configuration wizard. So back to where we were. Click on Next and then let's
choose the video settings. If you want to work with
the full HD quality here, choose the 1920 by ten ATP
FPS or the frame per second. You could choose 60 or 30. Click on Next. And now OBS recommends the setting
for your computer. Click on apply settings
and you're done. We're now ready to meet the
OVS graphic user interface.
5. Meet OBS: the Graphic User Interface: Obs version 28 has a new
graphic user interface. It's more modern and a bit less scary than
the previous one. It actually offers
different themes. So let's go look at what's available so you can
choose your preferred one. And the top left, you
see the file menu. Click on it, and
then go to settings. In alternative, you can reach the settings menu by going to the bottom right and clicking
on the Settings button. In the general settings, you can set your language. And the second
option is the theme. Yummy is the default one, is the one that you're
seeing right now. Let's have a look at
the other themes. There is dark, which is the
previous OBS, standard theme. Throughout the course,
you'll see me using yummy for all the new features, but for features that have not changed from version 27 to 28, I'll be using the previous
standard dark theme. Then we have gray light Rockne system. And now let's go back to yummy. Let's now get to know the
OBS graphic user interface. The first thing to
make OBS your friend is learn how not to
be scared of it. So let's explore it
a little by little. And let's start from
the big black window. That's the preview
and output window. These are your eyes looking at the cooking pan while you are
assembling the ingredients. The panel at the bottom
left is the scenes panel. Here you have your
empty cooking pans. By default, OBS opens with
one scene that's called seen. It'd be able to
rename it and create as many things as you
wish if that helps. That's again your PowerPoint
empty slides next to it. We find the sources panel. That's the cup word where you're storing all your ingredients. We need to open it, pick them, and put them into
the cooking pan. And these are all ingredients that are available
in the kitchen. We have the camera, text,
display, capture, audio, and also some new
sources that are available with the
new OBS version. Then we have the audio mixer, which is where you will find the meters of your
audio sources. Next to it, we find
scene transitions, which are basically the
animations that we can choose to transition from one scene to another one or from one slide, if you will, to another one. There are many settings
you can play with, but we'll look at them later. The kitchen is yours, so you can modify it by reorganizing the spaces
and moving the walls. You can resize all
the different panels and move them
around as you wish. The last small but
important thing I want to share with you now is where to find the
virtual camera button. This is at the bottom right. And since version 28, you'll also find a
cogwheel next to it. We'll look at it later. But what you have
to know for now is that this is the only
button that you have to press to send the output from OBS to your video
conferencing platform. And that's it. That's not so scary, right?
6. Create your first scene with camera, logo and lower third: Great, you've downloaded
and installed OVS. Now it's time to create our first presentation
in the previous videos, I've made a restaurant analogy. Today we're starting
preparing a very simple meal, like a sandwich with the hand. That will be your first
OBS presentation. By the end of this video, you will have a final
product that you can use already at your
next video call. Let's go do it. Let's rename the first scene
that comes by default with OBS and call it webcam
with logo and lower third, first ingredient that
we want to put in the cooking pan is our logo. So let's open the
cardboard by clicking Plus and then picking
an image source. Let's call it logo. And browse the computer
to select the file. If you don't have a logo, just pick whatever image you like. The second ingredient
is the lower third, that's a text with your name. So let's click again on
plus selected texts source. Give it a name like Lower Third. Click on Okay, and insert
your name in the text box. As you type, you see the text appearing in the preview window. We have plenty of
options to format it. I changed the font and
select Calibri bold. We can then select
the background color. Click on Select Color, and the color panel will open. Here. You can choose from
the basic colors or pick a string color. Insert the RGB or hex value
of your brand color, e.g. if you think this
is a color you're going to use many times, it's worth adding it to the custom colors will
always be available for you, like I've already done
here with yellow. Click on. Okay, wait a
second, nothing happened. That's because the
background opacity is set by default to zero. In order for the
background to appear, you have to use the slider. If you want it to be
completely opaque, just put it up to 100%. If the value is
below 100 per cent, the background will be
transparent it certain extent. So you'll be able to see
objects underneath it, a country wide on
yellow very well. So it will also
change the color of the text to color and then
click on Select Color. Same color dialog
box will appear, and I will choose black, e.g. now it looks better.
The text is now a little bit too close to
the background edges. So we'll add a space
before and after the text. When a source is selected, you see a red frame with
handles appearing around it. With a select the source. You can click on it
and drag and drop it around to move it on
your output screen. If you want to resize it, just click on any handle
and drag and drop it. So let's make the
text a little bit smaller and place it
at the bottom left. I will now take the logo and
place it at the top right, make it a little bit
bigger and that's it. Now the last
ingredient we have to throw in the cooking
pan is the camera. But let's open the
ingredient cupboard again, like lithium plus bs, camera source is called
video capture device. Let's click on it and name it. Webcam. Click on Okay, then
from the devices list, select the camera that
you intend to use. I'm using my mirrorless camera, but it can link capture cards. Come link for k is the
name of my camera. There we are. Now I see the camera
but the Logan lower third have disappeared. Well, that's because sources
in OBS work as layers. What is on top covers, what is underneath it? Well, we have to do is
to click on the source, drag it underneath the other
two, and then drop it. And voila, we have
the camera and on top of it the logo
and the lower third. Also the camera source as any other source can be resized. If we selected the red
frame will appear. We can simply drag the
handles to make it bigger. Now notice the diagonal stripes. That means that the source is larger than the output window. What your audience
will see is only what is contained
in your window. Anything that is outside of
it will not be broadcasted. Resizing the camera may
be useful if you want to hide any objects in
your background, e.g. let's reposition the graphic
elements so the logo is not hiding my lamp behind
me and I think we're good. You can also crop any source. You do that by pressing the
Alt key and then clicking on one of the handles on the
horizontal or vertical edges. Once cropped or resize, you can always go back. Our first presentation is ready
to go out of the kitchen. Let's call the
waiter. We do that by clicking on Start
virtual camera. Now let's open a video
conference meeting, e.g. a. Zoom meeting, but the same will apply to any other platform. And then from the list
of video devices, select OBS virtual camera. And that's it. You've built your
first OBS scene or your first course in the
restaurant menu, bone apathy.
7. Virtual Camera update in OBS 28: Obs 28 has brought something new also to
the virtual camera. So let's go have a look at it. Now we have a new cogwheel close to the star
virtual camera button. Here we find two options, output type and
output selection. My suggestion is to leave
this as is a less give a quick explanation of what
the other possibilities are. Let's start from
output selection. So by default, we have
the program output, meaning that the virtual
camera will show everything that is in
the output window. If we change it to
preview output, than the visual camera will not show what's in the
output window, but it will show what you're
doing in student mode. So let's say you have this selected and click
on studio mode. We'll learn later what
it is more in detail. What do you have
to know for now is that studio mode
allows you to edit your presentation
while you're alive in a way that the audience
is not noticing it. So if the output of the virtual camera is
set to program output, it will broadcast to
your Zoom or Teams call only what's in here. Whereas if it is set
to preview output, it will broadcast what you're
seeing in studio mode, which is the window
that you can use to edit your presentation. There's no big reason
why you should be using the previous
output option. I would stick to
the default one. And let's close the studio mode. And here I'll click
back to program output. The next option is to
select the output type. Internal is the default. But you can choose seen by
doing so, the virtual camera, we show a constant
seen regardless on the scene that you have chosen here, as I
told you before, let's keep the default
settings as these are the ones that you're going to use
in 99.9% of the cases. And that was it for the virtual
camera version 28 update.
8. Profiles and Scene Collections: Now that you've created
your first presentation, Let's start everything
from scratch. So far, we've just scratched the surface of what OBS can do. Now we want to
deep dive into it. And to do that, we'll
start with a clean canvas, which is the segway
into understanding what profiles and
sink collections are. So let's have a look into it. In order to start from scratch, we don't have to delete
what we've just done. We can save it as
a sin collection and open a new collection
where we can start from scratch back to our
restaurant analogy is sin collection while maybe your summer menu and single-action to
your Winter menu. Or with a more practical
example, Cinco election one, maybe your leadership
presentation template that you want to reuse over and over
for similar occasions, it's in collection to
maybe your project updates template
in the top menu, click on sync collection. You can create a new
scene collection, duplicate an existing
one. If e.g. we have a project that has
a similar scene sequence, but you want to add
different graphic elements. It can rename it or remove it if you want to
delete it completely, import or export and
import or export may be very useful if you want to exchange your sink collections
with your colleagues. So let's say you built a
scene collection template for a project update that he won the whole team to be
using to stay on brand. You can export it, send the file to your teammates, will then have to click on
import and select the file that you've sent
to them in order to have this working properly. It also have to send
them a folder with all the files and
sources you're seeing collections are
referring to e.g. if you have an image source, you'll also have to
provide the image. Otherwise, the link
will be broken. Also, if you have a camera or
source or an audio source, your colleagues will not have
the same camera or Odeo. They will have to go
into the properties of each source and
change the settings. As you see here, I have a full
list of sync collections. You can create as many as you
want for all your projects. By now, you will probably see only an untitled
scene collection. If you want to rename it with a specific sync
collection selected, click on Rename, and then
give it a name you wish. E.g. you can call what
you've just done. My first presentation
Scene Collection. Today's to start off with
a new scene collection. Let's click again on
the sink Collection Tab and then we'll be using the same collection to practice everything you
learned in this course. So let's call it e.g.
remote presentation here. And here we are starting
from a clean Canvas. The other thing I
want you to learn, the fact that you can
save different profiles. You'll find the Profile
tab in the top menu, right next to the sink
collection time on it. And you'll see the options
to create a new profile, duplicate them existing one, rename an existing one, remove, import or export. Similar to what we've seen
with seeing collections, what our profiles and when should you be creating
more than one? Well, let's say you use
OBS for two purposes. The first one is to do online
presentations on Zoom, and the second one is to
record video tutorials. You may want to choose
different settings for your live presentations or
your recorded videos, e.g. live presentations could
have a full HD resolution, whereas you may want to
record videos in for k or in vertical format
because your audience will consume the
content on mobile. So you can set two profiles
with two different settings, and you can switch between the two depending on your needs. Here I have a remote
presentation hero profile, tutorials profile
for the time being, let's keep just one profile. That is the existing one we
set up at the beginning. Can leave it untitled. Or if you prefer, you
can rename it e.g. to something like
live presentations. Okay, great. We're now working on the
live presentation profile. We've created our first
presentation sing collection, and now we're ready
to start from a clean new scene collection, the one that we will
be using to practice. Let's go and start
exploring the sources.
9. Video capture device source: The first source
we're going to look into the video capture device. In other words,
that's your camera. For each of the sources
that we're going to see, we will be creating
a dedicated scene. The reason why we're doing
this will become clear later. For now, I just asked
you to trust me. So let's rename the default
scene and call it camera. Now let's open the
food storage cardboard by going to the sources
panel and clicking on plus, Let's select video
capture device and let's pick a
name for the source. Well, we want to add the camera, so let's write the game camera. However, that's not possible. There's a warning message saying that the name already exists. It's the same name that
we've used for the scene. And in OBS in each
scene collection, you can use a name
only single time, regardless whether it's
a scene or a source. So we have to change it. As I'll be using my
Sony mirrorless camera, I'll name it Sony. But you can pick anything
you like if you intend in the future to add
multiple cameras sources, it would be good
practice to give it a name that is specific to the camera
or you intend to use. Let's say that if
you're going to work with a Logitech webcam now, you can call it Logitech. And if later you want e.g. to add your phone
as a second camera, you could call that second video capture device source mobile. You got the point. Soon
as you click on Okay, the first thing to do in here is to select the
appropriate device. By default, OBS takes
default computer camera, which in my case is the
integrated laptop webcam. This is another camera I want
to link to my Sony source. So I'll click on
the drop-down list until I find my camera. The mirror less camera needs a capture card in order to
be read by the computer. And I'm using a CAM link
for k capture card, which is the name
that appears in the list identifying
my Sony camera. So I'll pick candling for k, whereas you would pick the
camera you want to work with. If they come at a resolution is the same that you've set up in your OBS profile settings and the camera will perfectly fit the preview and output window. In my case, I have one ATP full HD settings for
the OBS profile, and I have the same one, ATP full HD resolution
set up in my camera. If instead I would use
the integrated webcam, this would have an HD
resolution that is 720 p, and as you see,
it will only fill a portion of the preview window. I would still be able to make it larger and fit the
preview window, but their solution
would stay the same. So even if you would be sending a full HD signal to your
video conferencing platform. The resolution of your
camera would be lower. Back to my Sony camera. Obs gives you the chance to adjust the appearance
of your video. To do that, click on Configure video from the new Properties
panel will appear. Here. You have many options, but only some may be active. And that will depend on how
much your camera allows, will be asked to
customize the video. Whatever settings you choose
here with non-modified the native camera
settings or will only apply to the OBS video
capture device source. So we can adjust the brightness
and make it brighter. If you don't have enough
light or less bright, increase or decrease the
contrast hue saturation. With other cameras.
It may also be able to change the settings of these other properties that are grayed out for my Sony camera. And that includes the exposure. You can play with the
settings until you are happy. Learning all these properties goes beyond the purpose
of this course. However, in the
description below, I'm linking one of
my YouTube videos where if you're interested, I'm covering this
topic more in detail. Okay, let's close
the properties. And as a recommendation, leave all other
settings as they are. The only two things and pointing out are the flip
vertically option, which can be useful
if you're using the camera as an overhead shot. Once your audience to see your handwritten notes,
flipping it vertically, if you've turned the
camera the wrong way, you can always flip the image vertically in order to
make your notes readable. The other thing to consider for later is the audio output mode. If you want to link
your camera to a microphone that is
connected to your computer, you can do it here in
the audio output mode. Let's click on Okay, and we're all set with the
camera or source. Let's now add a second
camera to the same scene. Click again on Plus video capture device and pick this time the
integrated webcam. And let's name this
camera, laptop camera. See, this webcam
allows me to play with more options, including
the exposure, going into the details of what these properties are and how they modify the video goes beyond the purpose
of this course. But if you're interested
to know more, I have a high level tutorial
on my YouTube channel that I'm Lincoln down here in the description of this lesson. Next row solution of my
webcam is seven, 20 ft. That is HD less. The reason why it's not feeling completely the full
HD preview window. So despite I cannot
increase the resolution, obviously, I can
always downscale it. So if I choose a
lower resolution, the camera frame
will become smaller. Again, I can make it larger
to fit the preview window, but the resolution
will still be 720. In other words,
that's like taking a low-resolution image
and zooming into it. The fact that you
make it bigger, want to increase its resolution, you will just see bigger
and more pixelated freight. And now we have our
two cameras sources. We can resize them by
dragging and dropping the red handles or by
right-clicking, going to transform. And if we want the source
to fit the preview window, then select fit to screen. Here you see other options like rotating 90 degrees clockwise
or counterclockwise, or 180 degrees flip
horizontal or vertical, stretch to screen, center to screen center vertically
or horizontally. You can experiment with them. I think they are
self-explanatory. You can also increase
the size of a source such that it is larger
than your preview window. The larger you make it more
pixelated, it will look like. Whereas the external part
that is here identified with this diagonal stripes won't be broadcasted to your video
conferencing platform. Some occasions that
may be useful, e.g. if you want to cut out a part of your background or if
you're not sitting exactly in the middle of the
camera and you want to reposition yourself at
the center of the screen, you will slightly
lose a resolution. But if you do that properly, your audience will
probably not notice. Another function that
we've already seen at the beginning of this
course is the cropping. You can do that by
pressing Alt on PC, option on Mac and
drag and drop one of the handles on the horizontal
or vertical sides. Keep only the Sony
camera for now. We can remove a source by right-clicking on it and
then selecting Remove. Let's see what other options we have to transform the source. Right-click on it
over or transform. And let's see what
we have rotated 90 degrees clockwise is
self-explanatory and you can figure it out
yourself if you do it counterclockwise per
180 degrees rotation. And we can flip the source
horizontally or vertically. If the source is smaller
than the preview window, we can center it to the screen, or just center it
vertically or horizontally. Let's fit it back to the screen. You have a few other
options for the source. If you have them, we
don't need to cover here, maybe the only thing
worth mentioning now is the full-screen mode, which will bring the preview
window in fullscreen, and a window projector mode, which will add a
popup window showing the preview and output
window that could be useful if you have OBS running
in the background and you only want to have a
small monitor to lie. You're keeping an
eye on what's going on on your preview
and output window. Let's now say we want to
create a second scene, e.g. a. Scene where we will be
showing a slideshow. Let's go to the scenes panel and rename the scene
to presentation. E.g. seen one camera. Maybe you're opening scene where you just show
yourself on camera. And then you want to switch to your presentation where you're
also showing your camera, but in smaller size with a
picture-in-picture effect. By the way, we'll cover all this in detail later in the course. But let's say I want to
add again my Sony camera. So let's add a
source by clicking and selecting video
capture device. And now you may
think just create a new source and call it Sony. Well, first of all, the names, Sony is already in use. And if you remember, you
can use a name only once. So then let's call
it Sony camera. If I select the
same can link for k Sony camera as before,
nothing appears. That's because the cam link for k camera is already used
by the Sony source. The device cannot be used simultaneously by
different sources. Let's delete this source and add a new video capture device. So instead of
creating new source, it could just add
an existing one. In the existing sources list. You will see that you
already have the source that you've created before available. So click on it and voila, we have the same
source in the scene. In the presentation scene. If you resize the source in the presentation scene
and move it around, this will not
influence the size and position of your source in
the other commonly seen. So despite the fact that
the source is the same, you can modify its size and
position from scene to scene. A good use case could be the
picture and picture effect, where we have the small
camera at the bottom right, on top of a slideshow that
we could add underneath. Since I'm showing you
what's new in version 28, I'm now using the yummy theme. I have my cameras scene and
the Sony camera source. The first improvement refers to the video capture
device source and to the fact that now when you change the settings
of the device, then this will be
memorized in OBS. So if we go to the
source and then click on properties and click
on Configure veto. If we change these parameters, then OBS, we have remember them the next time you started. This was not the case before, so just a little improvement. Let me go back to default. A big improvement is, a big improvement is
now the presence of positioning guides
with pixel distance. So if we take a source
and we make it smaller, now you see that there
are positioning guides. And so if we, if we take a source
and make it smaller, now you see that we have the pixel distance
to the borders. That's very useful if
you want to fine tune the position of your source
on your output window. The positioning on the source
can be further enhanced. Let's go to Settings. Scroll down until we find
source alignment, snapping. Click on Enable. And then select and then choose which of these
options you want to select. Snap sources to edge of screen, snap sources to other sources, and snap sources to horizontal
and vertical center. What do what do these
options do? Well, let's see. So now if I go
close to the edge, you see that when
I get close to it, this source will snap to
the border automatically. And the same if I do it
on the top or bottom, then the second
option would take was to snap to the center. So if I get close to the center, you see that this source
is automatically snapping. You could do that
before by going to Edit and then Transform, and then send it to screen. But now you have a button. But now you have a more
convenient option. The other nice news, the other nice new thing is that you can apply a rotation. The other interesting new
thing is that you can now apply a rotation
directly on the source. The other interesting new
thing is that you can now apply a rotation
directly on the source. Like this. You could, you could
do it before by going to Edit Transform. Then Edit Transform, and
choose the rotation. And choose the rotation. But now it's much easier. The other small new feature is that you can change the colors. The other small new feature
is that you can now change the colors of the
border of the source. You can do that by going to File Settings, Accessibility. And here you can choose
different colors. E.g. source board
their selection. Now the source is selected and
we can change it to green. Let's apply it. And now you see that it
changed to green source port, source border when
source border. Source border when we crop it, source border when we crop it, let's say one this pink. And then source border
when we hover over it. And a few options for the mixer. And the few options
for the audio mixer. So e.g. so e.g. if we want to change
this green color here, we can make it blue. E.g. let's apply it. And now the bar has
changed to blue. Nothing major but you
can, nothing major, but you can now customize
even more the look of OBS. So let's go back. Nothing major but you can know nothing major
but you can now. Nothing, nothing
major but you can now adopt even nothing made, nothing major but you can
now nothing major but you can now customize even
more the look of your OBS. Let's go back to
standard by clicking. Nothing major, but
you can now customize even more the look of your OBS. Let's go back to this term
that by clicking on default. That's it for, that's
it for the first. Let's set for the that's that's it for the first
new feature of OBS, 28 more to come later.
10. Object transform update with OBS 28: Obs 28 has brought something new also to
the virtual camera. So let's go have a look at it. Now we have a new cogwheel close to the star
virtual camera button. Here we find two options, output type and
output selection. My suggestion is to
leave this as is, but let's give a
quick explanation of what the other
possibilities are. Let's start from
output selection. So by default, we have
the program output, meaning that the virtual
camera will show everything that is in
the output window. If we change it to
preview output than the visual camera will not show what's in the output window, but it will show what you're
doing in student mode. So let's say you have this selected and click
on studio mode. We'll learn later what
it is more in detail. What do you have
to know for now is that studio mode
allows you to edit your presentation
while you're alive in a way that the audience
is not noticing it. So if the output of the virtual camera is
set to program output, it will broadcast to
your Zoom or Teams call only what's in here. Whereas if it is set
to preview output, it will broadcast what you're
seeing in studio mode, which is the window
that you can use to edit your presentation. There's no big reason
why you should be using the previous
output option. I would stick to
the default one. And let's close the studio mode. And here I'll click
back to program output. The next option is to
select the output type. So internal is the default. But you can choose
seen by doing so, the virtual camera will
show a constant seen regardless on the scene
that you have chosen here, as I told you before, let's keep the default settings
as these are the ones that you're going to
use in 99.9% of the cases. And that was it for the virtual
camera version 28 update. A big improvement is
now the presence of positioning guides
with pixel distance. So if we take a source
and make it smaller, now you see that we have the pixel distance
to the borders. That's very useful if
you want to fine tune the position of your source
on your output window, the positioning on the source
can be further enhanced. Let's go to Settings. Scroll down until we find
source alignment, snapping. Click on Enable, and then choose which of these options
you want to select. Snap sources to edge of screen, snap sources to other sources, and snap sources to horizontal
and vertical center. What do these options
do? Well, let's see. So now if I go
close to the edge, you see that when
I get close to it, this source will snap to
the border automatically. And the same if I do it
on the top or bottom. And the second
option with ticked was to snap to the center. If I get close to the center, you see that this source
is automatically snapping. You could do that
before by going to Edit and then Transform, and then sent it to screen. But now you have a more
convenient option. The other interesting
new thing is that you can now
apply a rotation directly on the
source. Like this. You could do it before by
going to Edit Transform, then Edit Transform, and
choose the rotation. But now it's much easier. The other small new feature
is that you can now change the colors of the
border of the source. You can do that by going to
File Settings, Accessibility. And here you can choose
different colors, e.g. source border selection. So now the source is
selected and we can change it to green.
That's applied. And now you see
that it changed to green source border
when we crop it, let's say one this thing. And then source border
when we hover over it. And a few options for
the audio mixer. So e.g. if we want to change
this green color here, we can make it blue. E.g. let's apply it. And now the bar has
changed to blue. Nothing major, but
you can now customize even more the look of your OBS. Let's go back to this standard
by clicking on default.
11. Text source: Let's now explore
the text source. We'll do that by using the same camera scene that we've created for the previous lesson. At a lower third with your
name by adding a text source, click on plus. And then taxed. Let's name the source lower third source dialog box that appears in find a black box where you'll be
able to insert the text. E.g. write your name here, is you write it, the name will appear on the output window. We have full flexibility
on the text format. The first option at the
top is to change the font. The default one is Arial. And you can change it to any font installed
on your computer. That's choose e.g. Calibri,
bold. Click on Okay. And then Okay, again, the default color is white. In order to see it better, Let's hide the camera source
by clicking on the icon. You can always go
back and access the text formatting options by right-clicking on the
source and clicking on properties that actually
applies to any kind of source. So the same dialog
boxes before appears. And here we could change
the text if needed, or the font again
and add e.g. a. Strikeout formatting. Or we can underline
the text pretty much the same as you can
do in any text editor. The next option is
the tax transform. We can choose uppercase,
lowercase, or star. Scrolling down, we'll find the next formatting option,
which is the color. Here you'll find a set of predefined colors
like this, red. Let's go back to white. You can pick a color
from the screen, like the red of the text-box. Colors can also be
saved as custom colors. And that's very handy
if you have branded colors that you
have to use often. And for now, let's
go back to light. The next option
you can play with is the opacity of the text. There's also the option
to add a gradient, tick the box, and
then pick a color. So now we have a gradient
from white to red. We can play with a
gradient opacity. And also the gradient direction. Let's swap the white
color for the yellow one. I'm obtaining this nice
kind of fire effect. I'll make the camera
source visible again. And I like it, but it's still
not very well readable. Something very useful is
the background option. This will add a color
background to the text, filling up all the area that
is included in the text box. Let's use white
e.g. and click on. Okay, nothing happens though. That's because by default, the background opacity
is set to zero. In order to see the background, you'll have to use the slider and they'll turn it up to 100%. I can change the
background to black, but actually I prefer
the white one. The background fill
start and the end of the texts are very close
to the edges of the box. So I always like to add a space before and
after the text. We can also select
the alignment. The next option we're going
to see is the outline. That also provides a
nice effect to the text. We can choose the outline, size, and color, like e.g. this black outline that
makes the text standing out. You can also choose
the outline opacity, but I will keep it to 100% here. Say we don't need to look at the other options for
now. Let's click on K. Make the camera visible again, resize and reposition the
text to the bottom left. So now we've made our
nice lower third. Let's say we want
to use the same tax source in another scene. So let's create a new scene
that we'll call presentation. Click on plus, and
select the tax source. If we want to add the
same lower third source, will find it in the list here and just select,
Add Existing. And then lower third, we can move and
resize the source and put it to the bottom
right of the scene. So let's say we want
to use the scene to share a PowerPoint slideshow. What do we want to
still show the name and the camera with a picture
and picture effect. So let's also add
the camera source again and position it
to the bottom right. We've now seen how to add
the same text source by clicking on plus and
add an existing source. Let's do the same
in another way, which will give us one
additional option. So let me remove the lower third source and
go back to the camera scene. Right-click on lower third. And then copied back to the presentation seen as
right-click in the source panel. And now we have two options, base reference and
paste duplicate. Base reference does exactly
the same as we did before. We're pasting the same source, can resize it and place
it underneath the camera. This will not influence the
size in the camera source. However, if we now change the
text in the camera source, like eat deltas and
borrow because we chose the paste reference option
in the presentation seen, the changes that we've made in the camera scene will be reflected also in
the presentation. So let's revert back to
the liquids on paradox. Let me delete the text source
in the presentation scene. Let's go back to
the camera scene. Right-click again
on lower third. And then copy again back
to the presentation scene. Right-click and less
now, paste a duplicate. As you see, now the name of
the text source is different. It's called Lower Third two. That means that it is a
different tech source. If I now change the text in the lower third source
in the cameras seen, again, E Dobson bottle. This will not be reflected in the duplicate source that we had created in
the presentation. Based in the reference
is useful if we want to keep consistent tech
source across the project. Whereas paste duplicate is very useful if we want to use
the same formatting, like in my case, the font, the gradient, and the outline. And use it as a template
for a new text source. E.g. instead of
writing the name, we could use the same formatting to write an agenda header. And in that case, I would rename the tech source from lower
third two to agenda. Another interesting option
in the texts source is that we can search the text
is read from a file. Let's click on glass. The ad and new texts source. Take the read from
file box and then browse your drive to look
for the tax document. I've already opened Word and
inserted some random text. I've saved the file
in Doc format. This actually doesn't work
because the text file needs to be in UTF-8 format. So we'd have to save the
file in plain text format. Let's now select this file. And here we go. The text appears on
the output window. Let's fit it to screen. As we change the
text in the file. This is updating also in OBS that can be very handy
in a situation where you're editing text on the
go and you want to display what you're writing through
your OBS output window. Let's take this text as an occasion to look
into another way, resize and reposition source, right-click on source, then go to transform and
then Edit Transform. Here you can define the
exact position, rotation, and size of a source, as well as the alignment. Bounding box type. Alignment in bounding
box, bounding box size. Instead of clicking on Alt and
then dragging the handles, you can crop the source also by inserting values in
this dialogue box. And let's make the text
again horizontally.
12. Display Capture and Window Capture sourcey vs window capture: We'll now look into the display capture and window
Capture sources. Let's create a new scene
and limit a screenshare. Go to the sources panel, click on plus and add a
display capture source. I want to capture the
display of my laptop. So I'll name the
source laptop display. In the dialog box. Live, the automatic
capture method, and select the display
you want to capture. I'm working with two monitors, and I choose display one. That is my laptop display. If you want the mouse
cursor to be displayed, when you hover over the screen. Then select capture cursor. Click on. Okay. And now I'm capturing the laptop display
where I have a blank Word document open. As for many other sources, also, the Display Capture can
be resized and cropped. E.g. if you want to cut off the windows bar or any other
sensitive information, if I now go to my laptop
monitor and switch from the Word document to
a PowerPoint templates. The PowerPoint will be captured. That's exactly the
same when you're sharing screen on Zoom or Teams, whatever is on the screen will be shared
with the audience. But what if you want to
share a specific application regardless whether that's
open or not on screen, exactly the same concept
that applies on Zoom. When you select the share
application function in OBS, you obtain this by adding
a window Capture source, go to plus and select
Window capture. The application I want to
capture is the Word document. So I'll name the
source Word doc. Click on Okay, and
then the window tab, you'll have a drop-down list
of all open applications. Here, select the one that
you want to capture. Now in the screen-share seen, I have two sources. The Word doc, that there's a window Capture source
and the laptop display. That is a display
capture source. At the moment, they're both
capturing the same thing. That's because the
Word document is opened on the laptop display. Since I have the Windows
taskbar on the laptop display, this will also be shown on
the laptop displays source, whereas this is not part
of the world application, and that's why it's not shown
in the Word doc source. If I now go to my laptop
display and switch from the Word document to the PowerPoint
template presentation. The PowerPoint will be shown on the laptop display source, but if I make the Word
doc source visible, this will keep showing
the Word document. So let's say you want to have both the Word document and the PowerPoint
slideshow available. You can either use
a display capture source switch from
one application to the other on the screen. Or you can create two
window Capture sources. The Word doc, one that
we have already created, an additional window Capture source that we can
call PowerPoint, where we will select the
PowerPoint application. Let's make it a little larger
and center it to screen. Let's demonstrate was,
I was just mentioning. I will hide the PowerPoint
and Word doc sources and then switch between the
PowerPoint and Word applications on
the laptop screen. Or I can do the same by toggling the icon for the PowerPoint
or Word doc sources.
13. Image and Image Slide Show sources: We'll now look at a couple
of ways to add images. Let's create a new scene
and call it image, and then add an image source. We're doing the remote
presentation hero course. So what better image
than a super hero image? Let's call this
source superhero. Click on Okay, then on
Browse and then select an image that I've
downloaded from taxes showing two Spider-Man. Let's click on Okay. Then as usual, right-click
on the source, transform and fit to screen. The image is in vertical mode, soft resize it to make it
fail the one ATP window. Let's now add another image
source and call it superhero. To click again on Browse and select the
similar Wonder Woman one. Superhero experts.
Please forgive me. And let's resize it. Great. We have our two
superheroes and as usual, we can toggle the visibility
by clicking on the I icon. The other option we
have to insert images, the image slideshow source. So let's click on plus and
select image slideshow, and I will rename it to
superheroes slideshow. The first thing to do here is
to select the image files. It will want to be part
of this slideshow. Click on plus. And then we can either add a single files or
a full directory. I'll select, Add files and pick again the Spider-Man
and one-to-one. And that will also add a
remote working here. Alright. Let's click on Okay, and hide the other
two image sources that we've inserted before. Just for clarity, let's right-click on the
superheroes slideshow source, transform and then
fit to screen. Great, we have a slideshow of three images playing
automatically. Let's have a look at what
options we can play with. Right-click on the
source properties. We can select the visibility. I'll leave this slide
mode to automatic. Then you can select the
type of transition between one image and the other one
and choose between cuts, fade, swipe or slide. You can then set the
time between slides. That is the time during which
a slide will be visible. Let's give it a try
and change it from 700 milliseconds in 3 s, and then try the
swipe transition. There are a few
additional options. Loop if you want a
slideshow to loop, hide when slideshow is done. If at the end of the slideshow you want to display black screen instead of having
the last image of the slideshow remaining
on the screen. And then you have the option to randomize the order
of the pictures. I leave the bounding size
aspect ratio to automatic. Actually, I think I prefer the fade transition
to let me set this back and also change the transition speed
to 250 milliseconds. That was it for the image source and image slideshow source.
14. Browser source (with OBS 28 update): Let's now look at
the browser source. I'll create a new scene
and call it a browser. Click on plus, and then Browser. As an example, I will
choose my website, so I'll call the
source my website. And what you have to do
is just copy the URL of the website you want to share and then paste it
in the URL field. Here you can adjust the
width and the height. I want it to fill the
whole output window. So I'll choose one ATP. Besides sharing your website, there are much more
interesting uses of the browser source. There are various services
through which you can share content that
are web based. E.g. with H2, our graphics, you can create your
custom lower third, so take care and other
content that you can easily modify on the go in the web application
that you can include in your OBS presentation
as a web source. This is a free service that
I recommend you to check. Another great service is
provided by VD0 Ninja, where you can basically
send the content of the camera through a
web application and include the camera output in your OBS presentation
as a browser source, that's very handy if
you want to use e.g. your phone as a second camera, or if you want to
include the feed from a camera or
the remote person. If you're interested
in learning more about h bar graphics and video ninja, I'm including in the
description of this lesson, the link to my two
YouTube video tutorials in OBS version 28, there has been an improvement
also on the browser source. Let me add a scene with my website and show
you what I mean. Now I'm showing the website. However, I can't interact
with it if I wanted to do so before I had to
open a browser window. Now there is a new
interact button. By clicking on it. And new window will appear. That's a window that allows you to interact with the browser and change what's shown in
your OBS output window, e.g. if I click on the menu than the menu will also
display in OBS. And if I navigate the site than the new page will
also be opened in OBS. If you want to
refresh the web page, you can always click
on the Refresh button.
15. Media and VLC sources: In this lesson, we'll learn
how to add a media source. We've already looked at images, so we'll now focus
on videos and audio. I'll create a new scene
and call it media. Then I'll start by
adding a video. I've downloaded the video
of a rocket taking off, renamed the source
to rocket video. You can either
browse your computer and search for the file, or you can just drag and drop the file from the
folder into OBS. That's exactly the same. Now that we have the video, let's click on properties and see whether
we can play with. We can look the video. Restart when the source
becomes available. Today is e.g. if we are switching from one
scene to another one, we can have the video
starting from zero, or we can have it continue
playing in the background. So when I moved from
the browser scene to the media back-and-forth, the video is advancing. The option to show nothing
when the video ends. That means that if you
have this box and text, when the video and
the last frame of the video will
remain on screen. And we can choose to close
the file when it is inactive. Another option is
the playback speed. That can go from 1%
up to 200 per cent. Doesn't make a lot of sense to change the duration
of such a leader. That can be very
handy if you have an overlay animation and you wanted to play slowly or faster, we see an example later
on in the course. I put the video on loop, so it's easier to
move forward with the tutorial if a video has sound than the audio source will appear in the audio mixer. Again, we will look in detail at the audio in a dedicated
section of this course. In addition to a
video, we can also add an audio only source, click on Media and
call it a song, and then select an MP4 file. Like for the video media, we have the same options
for the audio file. Media can also be added with
another type of source. That is the VOC video source. Click on plus and select
VLC video source. Bse is a media software that you have to have installed
on your computer. It's very practical. So if you're interested,
just have a look at it. If you have it installed. And the nice thing is that it allows to add multiple files and create a
playlist that can be played in loop and shuffle. I will add three videos. Look them, and shuffle them. And that would work
also with audio files. That was it for the media
and VLC video sources.
16. Color source and Audio Input source: We've made great
progress so far. Let's move on to two
sources. Very simple. One color source and another
one that we'll just touch very briefly because we will cover it more in
detail later on. That is the audio source. So let's start from the source. As usual, let's create a new scene and call
it Hello Source. Click on Select Color source. Let's name it background. That's one of the main users
of their symbol source, as it will add a fill color
to the output window. The only options we have, we can change the size and choose the color
like this, right? This yellow. Now create a new scene
and name it audio. Then click on plus and
select audio input capture. If you want to add your
microphone to the scene, then choose the microphone
from the device list. In my case, is the
broadcaster Pro. Now that I've added it, you see the meter appearing
in the audio mixer. The only thing that I want
to make clear at this point is that when you add an
audio source leucine, it will only apply
to that scene. So my voice through my microphone will only be
included in the audio same. Whereas if I switch to
the color source sin, the microphone want to be there. We'll see later instead how
to add an audio source. The whole project.
17. Scenes as sources - Working with Nested Scenes: Now look at the last source type that is one of the
most overlooked, actually, one of the
most important ones. And that's the scene. One of the best practices of OBS is to work with
nested scenes. Let's make clear what
I'm talking about. Let's create a new scene and
haul it scenes as sources. Pick on plus and then select the scene source type list of all the available
sources will appear. So as you can see,
this list here contain all the scenes from the scenes panel in
alphabetical order. Let's now add Color source seen as a source in the
scenes, as sources seen. I know it may sound confusing, but stay with me for a second. The yellow color or
source will appear. So whatever we put in the color source scene will be reflected in the scenes
as sources scene. So if we change the color
of the background to red, this will automatically
change also in the scenes as sources seen. If we resize the background
in the color sourcing. That will also apply in the
scenes as sources seen. Me fit it back to screen. Why is that useful? Let's resize the color source. Let's add a second color source. Now you should remember that two sources cannot
have the same name, but actually I'm adding
the same thing as the same source here,
just two times. And that can make
one larger than the other and position
them differently. So I can create a
strange shape that's now also add the media
seen as a source. Let me toggle the visibility
of the rocket leader, resize it and put it on top
of this small rectangle. And then add another
duplicate of the media sourcing implicit on top
of the larger rectangle. Now whatever change we apply
to the original video in the media scene will
automatically apply the same sources in
the scenes as sources. Seen. If instead of using this method, I would have added two
new video sources, then I would have had
to modify them both. We'll see later on how
this is very handy, especially when using
the camera source.
18. Grid mode, Group sources, Color code source: The last three small things that I want to share with you in this large section dedicated to sources are first the grid node. That is a different way
of displaying the scenes. I'm used to working with
the list mode and you can give it a try and choose
what works best for you. The second thing is the
possibility of grouping sources. May decide to group all
the color sources, e.g. as well as the two
media sources. The last option
is the set color. This is helpful if
you're working with many sources and you
want to color-code them. So e.g. I. Can color code
with the larger sources. So the larger background and the larger video,
and with green, the smaller ones, which
actually makes me think that it would make much more sense to group
the sources differently. The two large ones together and the two
small ones together. Grouping sources is not just
for keeping things tidy, but it's very handy if you
want to hide or make visible all the sources in a group
by targeting the Group icon. If you've seen some
sources in my list that are not included in
your OBS version. Don't worry, that's
because I've installed some plugins that
have added to my OBS. A few extra sources will cover plug-ins later
on in the course. Congratulations,
you've now come to the end of the building
block section.
19. Intro to filters + create a custom camera shape: We can apply effects to
sources, scenes and audio. In OBS, effects are
called filters. Since we have not covered
audio in detail so far, we will be focusing for
now on sources and scenes. Filters can be applied
to any kind of source or seen as an example to guide you through
what filters can do, I will be using my camera source to apply a filter
to a source or sin, we can just right-click on it
and then click on Filters. In this new panel, the source will be
here in the middle. And then on the left
we will have two tabs, the audio video filters
and the effect filters. Now we will be looking
at the effect filters. To add a filter click on plus. And here you will see the
list of available filters. This list is longer than the one that you
see on your OBS. And that's because
I've installed new filters with plugins. We will be covering this
later in the course. So for now let's focus
on the standard filters, those that you have
in your list to add, present them in what I think
is the order of importance. As there are some that
you will be using all the time where we'll spend most of the time on and some others that you will
probably never use, which I will just mention. The first filter we're
going to look at, which is also one of
the coolest one for the camera is the
image mask blend. Click on it, and let's
leave the standard name. The image must blend
filter allows you to use the color or alpha
channel of an image as a mask or to blend an
image over your source or C. So let me first show you what I mean and then
we'll see how to do it. I've already created a
few masks that will be loading now that I
will browse on my PC. We can create this
round camera effect. For this painting effect
or a callout effect. These are just some
example and you can give your camera the
shape that you want. So back to the round camera. And here we are in the
description of this lesson, you will find a link
to download for free a few of the masks that
I've already made for you. Now let's see how you can create your own personalized mask. I suggest two methods. One is by using PowerPoint and another one is by
using canva.com. What I suggest is that
you take a screenshot of your camera because this
will become handy later. So let me actually go back
to my camera filters. Click on the filter and then remove it by clicking on minus. And let me take a screenshot
of the output window. And that's the screenshot
of my output window. Let's now open a blank
PowerPoint slideshow and paste a screenshot. I'll make it fit the slide. Let me make this smaller. This is my reference
image and I want to create a mask that cuts out
the shape of my webcam. The reason why I'm using
this reference image is to make sure that my face will actually be included
in the mask. Otherwise, you may
create a mask and realize only later that
it is too small, e.g. and your face is cut out. So let's now create
a random shape. E.g. this cloud one. I will center it
and make it large enough so that my face
is included in it, will change the color
of the shape to white and make the outline read e.g. a little bit thicker. So everything that it is now included underneath
the wide portion of the cloud will be the part of the camera that
will be displayed. Now we have to create
the part of the mask to cut the rest,
this portion here. To do that, let's
insert a rectangle. Make it black, send it to back. Now we can actually delete the image as we don't
need it anymore. Now, let's make sure
that the rectangle has the same proportions as the
16 by nine slide template. Great, we've now
created our mask. We can group it, copy it. Let's create a new slide
and paste the picture. Now we have to make
sure that the size of the image is correct, meaning that if
our camera is 90, 20 by 1080 pixels, the mask has to have
the same dimensions. So let's double-click
on the image. Let's open the size tab options. And less, right? 1080 peaks for the height. Click on Enter and PowerPoint. It will automatically
convert the value in centimeters or inches depending on what system
you're working with. The lock aspect
ratio option ticked, the width should have adjusted automatically to 1920 pixels. If you're unsure whether
your image as an exact 16 by nine ratio, then you can uncheck the box
and the width, right? 1920s. Let's close the
format picture tab. This is our ten, 80 ft, 16 by nine mask, which as you can see is larger
than the template slide. Right-click on the image
and then Save As picture. You can create a camera
mask folder and save it there as cloud mask
in PNG format. If you want to be
even more creative, you can go to canva.com. They can create a design that to Custom Size and then
type 1920 by one. Click on the canvas, and then choose a black
background color. Then go to elements. Here, you'll find tons of
very creative free images. So let's say we want
also to look for cloud. Here you can see
lots of options. Let's pick this one, e.g. and let's make it larger. If you want to make sure that the Cloud includes your face, then go to uploads and include your reference
picture in here. Once you're done, click on
Share and then download PNG. The size is correct, 1920 by 1080, and
then download it. So back to our camera in OBS, we now want to apply the mask
that we've just created. Right-click on the
camera filters, plus on effect filters, and then Image Mask
bland in the path. Let's browse for the file
that we've just created. And here it is, we have
a nice Cloud mask. Let's close this
tab and see how it looks like. Very nice. So the fact that we
have saved the mask in ten ADP resolution allows
it to perfectly fit the output window and
to have the face in the middle exactly as we planned with our
reference image. You may have noticed that this
borders that we defined in red color in our mask are now
gray and semi-transparent. That's because of the mask
blend mode that we're using. So let's go back to the
source and filters. Click on the filter. Now let's
look at the type options. Alpha mask Color channel
is the default one, gives exactly the result
that we've just seen. The second one is alpha
mask alpha channel, but we don't have
any alpha channel in the picture that
we've created. So if we select it, then no mask will be applied. The third one is blend multiply. By using this blend mode. Actually, we can
see the red border, which is at the same
time semi-transparent. Back to the filter. You can choose blend addition. And then blend subtraction is actually removes the
white part of the picture. It's not the purpose
of this course to explain what the different
land options are. And I'm by no means
an expert on it. So the most important thing
here is to know how to use the mask option to create
a nice camera shape. Let's go back to alpha
mask color channel. You can also play with
the opacity of the mask. Let's set it to
about 25 per cent. Close it. And if we turn on
the visibility of lower third and put it
underneath the camera, you see that the camera
is now semi-transparent. So it shows to some extent the lower third and
then back to 100% ten. Let me hide the
lower third again. You can also play
with the color. Let's choose e.g. red to give
a nice effect to the great. So now can we apply
the image must blend effect to
any other source. Well, yes, As we said at the beginning of this
lesson, Let's go e.g. to the media scene that we
have created earlier on. And right-click on
the launching of rocket MP4 source filter. Plus. Now no image mask blend. And let's choose
again the cloud mask. Click on Close. And that's it. We have applied the same
mask to a video source. Let me remove it. And obviously we can do the same also for the other sources, like the color source. As you notice,
there is something different with this source. That is, we only see the
effect filters panel, whereas we don't have the audio video options
that we saw before. And that's because
audio and video are associated to a
camera or to a video, whereas there is no audio or video associated to
the color source. So obviously there are no audio video filters
that can be applied to it. Same as before.
Let's click on Plus. Image must blend. And again, our cloud mask. Nice.
20. Apply filters to scenes - working with nested scenes: Now that we have applied the
mask to the color source, and this source was also used in another scene that is the
scenes as sources scene. Then you notice that the
mask has been applied also to the color sources
here in this scene. Actually you don't
see it very much. So let's toggle the
visibility of the media. And as you can
see, we don't have a rectangle color source. But instead the Cloud must one just takes me to a
very important point, which is one of the main advantages of
working with nested scenes. During a presentation,
you'll probably want to use your camera across
multiple scenes. In one scene, you have your
full camera in another scene, you'll have a rounded camera. And in another scene you'll
have read blended camera. If we apply a filter
directly on a source, than this filter will be
applied to that source across the presentation.
Let me show what I mean. So we now have our cloud
mask on the camera source. Let's go to another scene, e.g. the color source. And let me remove the
filter just for clarity. And let's say I now want to add my camera with a circle mask. So go to plus and
video capture device. And I will add the
existing Sony camera. Well, it appears with
the mosque already. If I think okay, I
don't want this filter. I want to apply a circle one. Then right-click on it. Filters. Click on the filter. Remove this filter. And let's add a rounded
mask one. Okay, great. Do you think we now
have our rounded mask? But the problem is that
if we go back to camera, now, the same
rounded mask effect we'll have applied to
the source itself. So how can we apply
different masks or different filters
to the same camera? We can do that by working
with nested scenes and by applying filters to since
instead of sources. So let me make this clear. First thing, let's remove the mask filter from
the source itself. Let's now leave the
camera scene as it is with a clean version of
the camera source itself. I will create now a new scene where I will include
again the camera. I can do that by
clicking Plus and then adding the camera
source as usual. Or since the scene will be very similar to
the camera scene, I can just right-click on the cameras in and
then duplicate. The default name is Cameron two. Since in here I wanted to
include round mask camera. I will call it
rounded mass camera. You can move the order of the scenes just
by drag and drop. Or clicking these two arrows. Output it right underneath
the camera one, let me remove the lower third source because
I don't need it. So now we have two
identical scenes, except for the lower third, which is hidden at
this point anyway, to have a round
camera effect without actually compromising the
camera source itself, I can apply the
filter to the scene. So let's right-click. Filters. Plus image mask blend exactly as we did
before for the source. Perfect, we have our
round camera mask. Now since we have applied
the filter to the scene, if we go back to
the camera seen, the Sony camera source will not be impacted by the filter. So that's the trick. You can now apply any mask or
any filter you want just by creating new things and applying the filter to the scene
instead of the source. Since I have the
lower third source in this camera seen,
me put it on top. I will rename the
camera scene to full camera with lower third, let me duplicate this scene and call this Cloud Musk camera. I'll put it here. Let me
delete the lower third. Go to filters and add the cloud mask. Perfect. So now have full camera, run mass camera,
cloud mass camera. And let me do another one that
I'll just go full Cameron. And I will delete
the lower third. Let me position this underneath. So you see now how
these three scenes can be seen that we can use as sources throughout
the project. One occasion, I may need the full camera when
I start the meeting. Then when I present a
PowerPoint slideshow, I may want to have a picture, a picture in fact, round camera, then maybe in a brainstorming
scene using a whiteboard, I want the Cloud
thinking camera effect. So let's go to the image seen here where we have
built our slideshow. Click on plus and select seen. Let's look for the
round mask camera. You'll find the scenes here
in alphabetical order. Okay, now this scene is taking
the whole screen and I can just resize it and place
it to the bottom right. This is e.g. an image
slideshow that I want to comment with a
picture-in-picture effect. Now, let's go to Color source. Here we had included
the native Sony source, which I will now delete. And instead I will add the Cloud Musk cameras
seen as a source. And here we are. This time, I'll make it a
little bit larger. At the top left.
21. Scroll filter: The second filter we're
going to look at is the scroll filter that
is very handy, e.g. to create a live thicker
effect for texts. So let's create a new scene and call it camera with ticker. Let's add the full camera
as a nested scene. Now want to add text source that will be displaying
text here underneath. And I want this text
to scroll, e.g. this can be handy
for welcome scene where I'm asking the audience
to turn on the video, mute themselves and communicate any other housekeeping
information. So let's click on
plus and then text. And I will call it thicker. This is a source
that I would likely be using only in this scene. If you instead thing that
you will be using it across multiple scenes and
apply different effects, then it wouldn't make
sense to add the ticker in a separate scene and added
in here as a nested one. Okay, let's click on Okay. And let's add some
text. Welcome. Please turn on your video. Some space. Mute yourself. And then we'll have
a break at 10:30. I'll change the font and change
the background to yellow. Turn the opacity up to 100, and change the text
color to black. Okay, that's our ticker. Let's put it at the bottom to make it a little bit smaller. Now we want this text to scroll. So go to ticker,
right-click filters, the only see effect
filters since there is no video or audio
associated to the Source. Click on plus, and then scroll. Click on. Okay, here we have horizontal
speed and vertical speed. Let's try to play with this. Horizontal speed will make the text scrolling horizontally. The maximum. And
on the other side, it turns to the other side. Like this. And I'm probably good with the horizontal speed,
the scrolling text. I don't need the vertical
speed because this would create a
vertical scrolling that I don't need in this case. So let's put it back to zero. Let's go a little bit faster. So as you see, the
text is looping. But between the last
word and the first one, there is no space. Let me fix this. Go back to ticker properties. And here, at the end
of the last word, I will just add some space. See. Perfect. Afraid we
have the thicker. Let's see the other options
that we didn't cover so far. Limit width in case we want to have a limited width
in the text source. And we can increase this. Let's put this 500 e.g. or limit height. Same concept here. Back to full height and width. And let me place
this sin to the top, close to the other
scenes including camera. Now the scroll effect and also be applied to other sources. Let's see how we can apply it to the round camera source, e.g. let's create a new
scene and call it round mask with scroll effect. Let me put this more to the top, close to the other camera scenes at the round mask camera. Now let's apply the scroll
effect to this scene. E.g. horizontal effect. Now, let's go e.g. to color sores and add the
scene that we've just created. Let's make it smaller. And that's e.g. it used
that you can make of it. So up to you to be created.
22. Color correction filter: The next filter we're
going to look at is the color correction filter. Let's start by applying
it to a camera source. So right-click on
the camera filters. Plus and then color correction. Here we can play with
different parameters like gamma, contrast, brightness, saturation,
hue, and opacity. We can also use the color
Multiply and a color add. So back to the filter. If we want to go back
to the default values, Let's click on defaults. So if you remember,
we could also change the camera parameters directly
from the camera settings. We did that by right-clicking,
going to Properties. And then configure video. And this was the Control
tab that was appearing. Also in here we have brightness, contrast, hue and saturation. But if in this case
we're modifying the camera settings when
we are applying a filter, we're actually
applying an effect. If the effect is applied to the native video capture
device source itself, then the result will be
basically identical. But if we apply the
filter to a scene, we can keep the native
source clean and have the filter only
impacting the scene. So let's duplicate the
fluid camera scene and call it color
corrected camera. Move it to the top
and apply filter. Last, color correction. Let's play randomly
with values like this. If for whatever reason, I like to have a scene
with a blue camera, since we have applied
the filter to the scene than the native
source will remain clean. The color correction
filter is very useful if you want to add a
semi-transparent overlay. And let's duplicate again
the full camera scene. And call it full camera. With semi-transparent overlay. Let's move it more to the
top and add a color source. This will add a color
rectangle on top of my camera, and I'll make it black. So the camera is underneath the black rectangle to create
a semi-transparent overlay, let's right-click on
color source filters and apply color correction. The only thing that we need
to change now is the opacity. Here we go. We now have a
semi-transparent overlay. Let's see the difference. As we'll see later
on in the course. We will use this to create a welcome scene
with a countdown.
23. Color key and Chroma key filters: Next, we're going to explore
two very similar filters, the color key and
chroma key filters. They're both used to remove a certain color from the source
and make it transparent. The case where it's
mostly useful is probably when you're working
with a green screen. I don't have a green
screen behind me now, but I will simulate this effect. To do that, I will
open a Zoom meeting and use a green
virtual background. First, I'll create
a new scene to demonstrate what
I'm talking about. And I'll call it green screen. So I mean, a Zoom
meeting right now. And I will choose a
virtual background. I have uploaded a green image that I will use as green screen. Okay, good. It's not perfect, but
it will do the job. Back to OBS. Let's add a
display capture source. This is the display where I
have opened my Zoom meeting. Let me crop it and fit it to the window. Okay, I'm now working with
a virtual drain screen. Let's apply the filter
to the scene this time, meaning that all the sources that will be included
in this scene, we'll have a chroma key or color key filter
applied to them. So let's right-click on the
green screen scene filters. Plus. And then let's start
with chroma key. By default, green is selected, and green is also the color
of my virtual background. So it already works very well. If I lower the similarity than the green of my
background will appear. And that's because this
green values here are different from the green values
of my virtual background. If I want to pick
the exact color of my virtual background, then I can go to custom, Select Color and then
pick screen color over, over the green color. And that's it, the
similarity of one. Now the green is removed. There is a green contour
around my hair just because the green values are modified
by the Zoom software. So I'll increase the similarity until the green
border disappears. You can also play
with smoothness. Key colors, speed reduction of plasticity, contrast,
brightness, gamma. Basically all the
options that you can play with when you work with the chroma filter in
any other editing software. It's not the purpose
of this course to go through those details, but you can play
with them until you found a satisfactory result. By toggling the eye icon, we can actually temporarily hide an effect without
having to delete it. And let's now add a color
key effect. Same as before. We can play with the
similarity or pick a custom column. Big screen. And there we go. Do we see a different result? Well, it's pretty much the same. Also in the official
OBS support for them. They say that the
two filters are very similar and
that you will have to play with one or the other until you find
the best results. I honestly don't find
a big difference. If we now go back to the
caller source scene, we can add the scene
that we've just created, the green screen. So we're now having the camera
on transparent background. And obviously we can make this smaller and also use it as a
picture in picture effect. If you're working with
appropriate green screen instead of the Zoom
virtual background, than the effect
will be much nicer. However, this opens
up some possibilities for creativity when you're
doing a Zoom meeting. Because if you ask
your colleagues to put a virtual
green background, then you'll be able to
green screen them and include them into
your OBS scene. The color key or chroma
key filters can also be applied to other types of
image or video sources. So let's go e.g.
to our image sin. And I will hide for
now the slideshow. Let me also hide my
round camera and I will just toggle the visibility
of this super hero image. So let's say we now want
to remove the right color. Right-click on the
source filters. Let's apply a color key. We have read as a
standard color. And let's apply a custom color. Click on Select Color, and then pick a screen color. Sometimes for whatever reason, the screen color picker
doesn't work very well. Here it is. So play around with the cursor until you
find a sweet spot. Okay? And now let's play
with the similarity. If you lower the value to one, then only this exact
color will be keyed out. If you increase it.
An increasing range of colors similar to the
right one will be keyed out. Let's try it like this. If I now make the
superhero to image visible and place it underneath
the Spiderman image. You see that I've created
some transparency. And let me remove this into.
24. Crop, sharpen and LUT filters: The last standard filters that
we're going to look at are the crop sharpen
and lot filters. These are not very
important for us, So I'll just give you
a high-level overview. Let's start with crop. The function is self-explanatory and it allows you
to proper source. We have seen earlier
that we can crop the source with the
transform function, which is the one that
I'm usually using. The crop filter does
actually exactly the same. So let's go to the
image seen e.g. and select the superhero image. Right-click filters
plus and then crop pad. Here, we can add the
values as simple as that. Let me remove it. The other filter is the Sharpen. Let's click on plus
and then sharpen. It's gonna be applied
to an image but also to your camera if
it is a bit blurry. And you can increase
the sharpness value to make it sharper. Let me remove all this filter. The last filter is applied lot. That is LUT. Lot stands for look-up table. And it's a digital
file that transforms the color and tone of
an image or video. So think about an
Instagram filter, e.g. where you want to apply a vintage look to
all your images. You can create this
vintage digital file and applied to the video sources
across your project will always give a consistent
look and feel a lot files can be saved on your computer and then loaded when needed. Obs already have a few preset
loves. Let's look e.g. at the webcam presets. And let's try a preset, one. You see the color and
the tone have changed. It's probably better if I show you this on the camera source. Let me remove it from here and go back to
the full cameras seen. Right-click filters. Remove color correction. And we'll now add a lot. Go back to web cam presets. Let's try preset one presets to. Let's try a film a preset. So these are all the OBS
presets, but what you can do, you can create your own LUT and then applied to
your video sources.
25. Adding filters with plugins: introduction to StreamFX plugin: There are many plug-ins that add sources or filters to your OBS, but covering them all would be out of the scope of this course. One that is definitely worth checking is the
stream FX plugin. You can download it from
the dedicated OBS page. And I'll put the link
in the description. And what it offers is a series
of filters and sources. The most significant
ones are 3D transform. Transform, any source
or seen in 3D, a blur filter to add a blur to any source to hide
unwanted content, create stunning new effects. And this can also be used to blur out your background in OBS, have a YouTube video
on this that I will link in the description
of this lesson. Then signed distance
field effects to add inner and outer shadow below and outlines to any source of
sin, the source mirror. To create a mirror of any
source without any overhead. And filter both video
and audio again. And then the virtual
green-screen. Be careful with using
too many filters. Because if you don't
have a powerful machine, then you may end up having
performance issues.
26. Add your microphone to one scene and understand the audio mixer: Let's start looking
at the audio and let's go to the
full cameras seen. Our focus will be on
the audio mixer panel. As you can see, I already
have two audio sources in here that have been added
automatically by OBS. What I want to do is to remove them so we can
start from scratch. So the first thing to do is
to go to settings audio. Then in the global
audio devices, make sure that all the
devices are set to disabled. Right? Click on Okay. And as you see now, the desktop audio
meter has disappeared. We're still left with
the Sony audio source, which is the microphone
of my camera. So I want to let it, but I will hide it for now by right-clicking and then
clicking on the height. Okay, we have a clean
audio mixer now, let's start by adding
our microphone. To do so, let's go to
sources, become plus, and then select audio input capture the one with
the microphone icon. Since you're probably use various audio sources
in your project, make sure you give it a
name that is recognizable. So for me, that would be the
road custom microphone input and I call it broadcaster. For you. If you're using the
headset microphone, just write headset mic or whatever the specific name
of your microphone is. Click on. Okay. And now here we have
to select the device. Default device is
the one that is by default associated
to your computer. And even if this is the one
that you intend to use, I recommend choosing
the specific name because if you change one day, the default device, then
it will automatically change in here and maybe
you'll forget about it. So go to Device. And then I will choose for me microphone broadcaster
Pro stereo. And you will choose whatever
microphone you want to use. Click on. Okay. And here we have the broadcaster audio input source appearing. This is the source audio meter. And as you speak, you see a
colored bar that appears. When I'm silent, the
bars slowly goes down. Still, you see a little
noise remaining here. That's the background
noise of the microphone. And we'll see later how
we can get rid of it. In the audiometer,
we see three errors, the green one, the yellow
one, and the red one. And we will have to
adjust our settings such that the bar is most
often in the yellow part, only occasionally go
into the right one, having the audio peaking at minus six or minus three
decibel is the standard. What do we absolutely
need to avoid is to always be in the red area, go into zero decibel. That would mean that
the audio is clipping, meaning that it is distorted.
27. Reduce noise, compress and listen to audio with audio monitor: Let's now see how we
can improve the audio. This is not meant to be
a comprehensive guide on all audio settings because
I'm not an audio experts, but at least I want to give you a few tips on how to
make your audio matter. So right-click on the source
and then go to Filters. This being an audio source only, then only the audio
filters will appear here. Click on plus. And let's see what we have. First thing you could do is to get rid of the background noise. You have two filters to do that, the noise gate and the
noise suppression. And make it clear. Let me close this
tab for a moment. And what I meant is that
a wants to get rid of the noise that remains
when I'm not speaking. You see this part here. So right-click on
the source again. Filters. Plus what is the difference between noise gate and
noise suppression? So let's start with noise gate. Those gate is a filter
that shuts down or open your microphone at
a defined threshold. By default, the close threshold
is set at -32 decibel. That means that when the
meter is below -32 db, the microphone will
shut and there will be complete silence
in your audio track. The microphone will open again as soon as the meter
goes above -26. So let's say you're working
in summer and you have a fan background noise
when you're not speaking, there would be no sound at all. As soon as you start speaking, the microphone will
capture all the audio, meaning it will capture
your voice fan as well. Personally, this isn't affected. I don't like because
it can go from complete silence
to a lot of noise. But I instead prefer using is the noise
suppression filter. The two plus and then
noise suppression. This filter uniformly
removes the noise to a certain extent
throughout your session. So you don't have this open,
close, annoying effect. You can test these two options. But if you don't want
to overload your CPU, you may decide to go for speaks. So how to choose the
right level while looking at your meter and make sure that when you don't talk, you don't see the little
bar appearing here. So with this -30 decibel level, you see that it already
removes the background noise. So I'll leave the default value. The third filter will
look at is the gain. In case your microphone
sounds too loud or too quiet, you can adjust the
gain slider to make sure that it will fall
in the yellow era. For me, actually, the
levels look good, so I will not modify the game. The last filter we're going
to look at is the compressor. Compressor does,
is that it boosts the lows and it
decreases the highest. So it compresses the audio. In other words, it makes it
sound more radio phonic. Just give it a try and play with the parameters and choose
whatever works best for you, unless you really know
what you're doing. I wouldn't play too
much with this effects. So I will remove the noise
gate because I don't like it. And live a little
noise suppression. For me. I don't need the gain because the levels are good already. So let me remove it and you can live a
little compression. And let's click on Close. My suggestion is
that less is more. Don't add too many
filters, too many effects. Otherwise you'll
mess up your audio. So how can you check how
you're sounding and what is the impact of the different filters
that you are applying? You can do it in two ways. The first one, which
is my preferred one, is to record a video
of yourself with the audio when you speak and you apply the different filters. So you can then listen back
with your headphones and decide which filters you
want to keep the record. Just go here and click
on Start Recording. And when you're done, click on the same button that
will say Stop recording. The second method for
listening to the audio, it takes us to exploring the
advanced audio properties. So you can click
on the cog here or just right-click and go to
Advanced Audio properties. In this tab, you
will see a list of all the audio sources
of your project. We have the road caster, which is my microphone. And here you will see the
name of your microphone. And I still have the
Sony Audio Source because I've hidden it and
not deleted it before, I recommend that you leave
all the default settings. But what I wanted to show
now is this option here. The audio monitoring. Let me take this down. Monitoring for Odeo means
that you're able to hear the audio of your microphone
or any other audio source. If you're monitoring the audio, it means that you will
be able to hear it. We will not go to the output, so you will not be
recording it or your audience on Zoom will
not be able to hear it. So e.g. if you want
to listen to music, but you don't want the people on your conference call
to hear that music. You have three options
for audio monitoring. Monitor off. That means that the audio
only goes to the output, but you're not hearing it. Then monitor only. That means that you are
only hearing the audio, but not the output. And then monitor and output, meaning that you are
hearing the audio and the audio goes to the
output to the same odor, the default is monitored off, but if you want to
listen to your voice and do a test on how you sound. Like. One of these
two options, e.g. monitor only. Take
your headphones and speak in the microphone. You will hear your voice. The issue with this
option that I have on my PC is that there
is a little delay. When you speak. You hear your voice a fraction
of second later. And that is very
confusing and it doesn't allow me to really listen
to my voice properly. That's why I prefer the
recording option to check the impact of the
different filters on my audio. Let's go back to monitor off. They come close and we're back
to the full cameras seen. After you've applied
all your filters, you can still adjust
the volume with the volume slider,
e.g. like this. But I will put it
back to 100 per cent. And if you want to mute
specific audio source, just click on the Mute icon. If you're muted, you
will still see the bar, but the color will be great. By the way, you're still
hearing me now and you have not heard the impact
of the different filters on my audio because I'm recording the audio
for this tutorial with a separate instance of OBS
and let's unmute myself.
28. Add audio sources across the project - Global audio sources: Great. We have added the microphone source
to the full cameras. See. So we're ready to go. Let's look at the other scenes. Color corrected cameras. Sin has no microphone. You're still hearing me
because I'm recording this tutorial with a
different instance of OBS. But if I would be using
this scene to go to my Zoom than the audience on Zoom would not be
able to hear me. So how can we fix this? Well, I could go to the
sources of this scene, the compressed
audio input capture at existing and then my
wrote Custer OD source. And now the meter is back, so full camera and
color corrected camera would display the odor. And that's the
solution to go for. If you have an audio
source that you want to be heard only on
specific scenes. But what if you want an audio source to be
heard across your project? Like it could be the case
for your microphone. While then there is a method
that is much more convenient than adding the same audio
source to all seeds. Let me first delete the broadcasters source or
your microphone source. So we're starting from a
clean audio mixer panel. And let's go to Settings. You can access settings by
clicking here or go into File. Then Settings. Then select the Audio tab. And let's go back to the
global audio devices we saw at the beginning
of this lesson. In OBS, you can add up
to four microphones. So go to the first one. And from the options,
select your microphone. In my case, again, the road caster
pro. Click on Okay. And that's it. The audio source has
appeared in the audio mixer. Well, let's check the other
scenes and you see that the audio mixer is
appearing in all scenes. But we had added the microphone source also to the color corrected cameras. And in fact here we
have two sources. One that is the mic
folks that we have enabled in the global
audio devices. And the other one that
is the broadcaster Pro, but these are the
same microphone, meaning that we have added
the microphone twice. And that is not
good because that's probably going to
generate some eco effect. So make sure that if you're
adding a global audio source, you don't have the same
audio input device selected in any other scene. An interesting thing to notice is that when I don't speak, one source shows some
background noise. This one. That's because we have applied noise suppression filters to the road caster audio source. Let's check them and
they're still active. Whereas this source, despite pointing to the same microphone, it's a different source. And we have not applied
any filter to it. It's very likely
that you will need your microphone across
all your scenes. So I recommend that you added as a global audio source and
delete the road caster source. But we have added before. Note that whatever you do on
a global audio source, e.g. lowering the volume
or mute in it. Even if you do it while you
are on a specific scene, it will apply to the same
source across all scenes. That's unmute and put the
volume back to 100 per cent. So let me add noise
suppression and compression to the global
audio microphone source. Or the other audio
sources that you want to be global
across your project. But sometimes you need your desktop audio to be used
across the presentation. If that's the case,
going into settings, audio, and then desktop audio. Here you can use default
if you want to capture your system Desktop Audio or any other device
from the list. So let's click on Default. You also have the option to
add a second desktop audio, but probably you won't need it. Click on Okay. And now we have the desktop
audio meter here. So if I go e.g. to
the screen-share seen in play one of my videos. Then the audio will
be captured by OBS. Actually, the desktop
audio is not captured only if I'm in the screen-share
scene where I see the video. But in any other scene, since the desktop audio
source is a global source, now an important
note for Mac users. I'm obesity and this
works smoothly. Mac doesn't seem to allow to include the desktop
audio source, so probably you won't be
able to follow this process. However, there is a work-around that shouldn't make it work. And I've put the
link to a couple of videos in the description
of this lesson. If you're having any trouble, please post a question
in the community.
29. Add audio media to specific scenes: Great, We have setup our
global audio sources. Now, go back to the specific
audio input capture sources. Adding an audio input capture
source to a specific scene is useful when you want the audio to play
only on that scene. That may be the case if you
have audio associated to video media like we had in the media scene and the
scene of the rocket. If Devito has sound
than this source, will be added automatically
together with the media. And if we hide the
video source than the associated audio source
will also be hidden. Let's turn this back
on the media scene. We have also added a song
was a pure audio file. So let's talk about
the visibility. And the audio meter
will appear as soon as we turn the eye icon on, will you be able
to hear the song? Well, the answer
is, it depends on what the audio
monitoring settings are. So let's click on Advanced
Audio properties. And the song source
has monitor off. That means that the
song is playing, but you're not hearing
it in your headphones. The song is only
going to the output, meaning that your
audience on Zoom, we'll be hearing
it. But you're not. If you want to hear
what your audience on Zoom is hearing, then you will have to
select monitor and outputs. Whereas if this is
relaxing music, you want to play only for you. Then choose monitor only. If you want to check the
advanced audio properties for all the audio sources
across your project, not just the active audio sources in this scene
as they are shown. Now, let's untick the
active sources only box. Here. You'll have a list of all the audio sources
in the project.
30. Application audio source - OBS 28 update: An important news
source that has been added with OBS version 28 is the application
Audio Capture source. That's a source that
allows you to capture the audio from a
specific application. You can apply filters to it, and you can control it as an independent audio source
from the audio mixer. Let's say I want
to create a scene where the PowerPoint
presentation. Here I can add a window Capture source to capture the visual part
of the presentation. Let's say I have audio
associated to it. I don't want to share
my food desktop audio because they may be
sound alerts coming in. So now I can go to plus. And at the very top here, I'll find application
Audio Capture. Let's name it PowerPoint Audio. And let's choose the
application that it refers to. That is our
PowerPoint slideshow. As soon as the source is added, an a new dedicated audio meter will appear in the audio mixer. Filters can also be
applied to this source.
31. Install the Audio Monitor Plugin and the Virtual Audio Cable: Perfect. We've set up all the audio
sources for the project. Now how do we send the
audio to the video code? For the video, it's quite easy. We just click on
star virtual camera. And then in the video
conferencing platform, which is the OBS, virtual camera video input
for the audio. Unfortunately, it's a
little bit trickier. So let's open Zoom
for the video. Just go to the list of your
video inputs and select OBS virtual camera and turn
this on for the audio. If you only want your audience
to hear your microphone, then you could actually
use the microphone itself. The road caster probe, or any other microphone, Huish, That could be an
easy, an okay solution. However, there may be some
disadvantages with that. First one is that OBS is processing the video but
will not process the audio. So there may be some slight
video audio sync issues. The second one is
that you are limited with what you can do with OBS, as your audience will
not be able to hear any audio that is associated with the
media in your project. So follow me and you'll
learn how to properly send your audio from OBS to your
videoconferencing platforms. We'll have to do two things. The first one is to install
the audio monitor plugin, and the second one is to
install a virtual audio cable. Don't worry, I'll guide
you step-by-step. Let's start by installing
the audio monitor plugin. You can follow the link
in the description of this lesson that will point
to exactly to this page. The current version is 0.8, 0.0. Depending on when you're
watching this lesson, there may be a more
recent release. Click on download, and then choose the file according
to your operating system. I select the Windows installer. Unzip the file, open the folder, and click on the installer. I've already
installed the plugin, so I will not re-install it. When you're done
with installation, you may have to
restart your OBS. After adding the plug-in, there will be new filter
available in the filters list. Right-click on the
audio source, filters. Plus, and here you'll
see audio monitor. Let's put this on hold for
the moment and not apply the filter as we first need
to complete the second step. The other thing that
we have to do is to install a virtual audio cable. So what is a virtual
audio cable? While you all know what a
real audio cable is like, this one that takes
the sound from the computer and brings
it to my headphones. If visual audio cable
is a software that takes audio from
one application. So instead of the computer, we have an application and send it to another application, not the headphones, but
another application. Here we want to send
the sound from OBS and application to Zoom or Teams. That is another application. So we need something
in between that communicates and send the audio from one application
to the other one. It's something similar
to the virtual camera. It's not a real camera, but it's a software that takes
the video signal from OBS, brings it to Zoom or Teams. Virtual camera software is
already built in, in OBS, whereas we need to install an additional software to create this virtual audio cable, there are a few
options available. The one that is
most used and known and the one that I
recommend is the one from VB Odeo go to VB iPhone audio.com and I'll put the
link in the description. And this is the homepage
that you'll see. One of their most
known products is the virtual audio
mixer for Windows. This is a software
that you had to use to send your audio from OBS to the video-conferencing
platform before the audio monitor plugin
was made available. Now things are much easier
and we don't need it anymore, at least for this application. What we need is the
visual audio cables. Go to audio apps, and then download the VB cable driver for Windows or for Mac. This is completely free, but if you want to
support the project and get two additional
audio cables, then you can donate to VB audio. For our purposes, however, we'll only need one audio
cable and on Windows, so I'll click on download
to install it for Windows, extract all files and run the setup program in
administrator mode, and then reboot
after installation. Whereas for Mac, it's
irregular package in DMD file. Macos 64-bits
version 10.10 to 12. After the installation
of the VB audio cable, you will see two new devices
in your audio devices list. If we go to the sound
settings of the computer, then you'll find a new
device in the output. And thus the cable input BB audio virtual
cable, as you see, I had installed also the additional digital audio
cables, which we don't need. Now, if we go in
the input section, you will also find a cable
output VB audiovisual cable. It may be a bit confusing that
if we look in the output, then we'll find
the cable inputs. Whereas if we look
at the input list, then we'll find a cable output. In a real cable,
this is the input, that's where the
sounds come from. And this is the
output of the cable, that is where the sound goes to. Now consider that we're
taking the sum from OBS using the virtual cable
inputs and taking it to zoom using the visual
audio cable output to the output of the cable
will go into Zoom. Zoom will see the cable
out as its input. Whereas for the OBS output will have to choose
the cable inputs.
32. Send audio to the videoconferencing platform: Okay, We have the two
elements that we need. Let's now go and
finish the setup. Right-click on the audio
source that we want to send to the video
conferencing platform, that is our microphone filters. Now let's add an
audio monitor filter. Here. Let's specify that this is the filter
that is sending the audio from OBS to the
video conferencing platform. In my case, that is Zoom. So I'll call it audio to zoom. Through this filter. We
want to send the sound from the microphone to
the VB audio cable. From the list of devices, Let's select the cable input, VB audio, virtual cable inputs. Again, if we have OBS here
with the microphone audio, we want to send the audio from OBS into the input of the cable. This is basically
everything you need to do. I recommend that when
you set up the audio, if you do a test on Zoom, record the Zoom session and then listen to you and then ask your colleagues to
give the feedback on the volume of your audio, as well as on the
synchronization of the audio with video. If you're experiencing
a delay in the video, you may use this value here to adjust the audio and
introduce an audio delay. And when you start
introducing delay, I recommend you
test in intervals of 50 or 100 milliseconds. Let me put this back to zero. If you're having troubles
fixing the delay, have a YouTube video that may
help you that I will link in the description of this
lesson and let's close it. Now the microphone
is set up to be sent to the video
conferencing platform. What about the other
audio sources? If we do nothing, then
the desktop audio as well as the rocket and the song that I have in the media source will not be sent to the video conference. What do we have to do is to
repeat the same process. So right-click on the
desktop audio filters plus audio monitor. And we can say again
audio to zoom in here, select again the same audio
cable, the cable input. That's because we want the
audio from the desktop to go through the same
input, same audio cable. Because this cable, we'll
take the information, the audio information to the video-conferencing
platform and all the all the information will pass through the same cable. In our case, it's virtual
audio cable from VB Odeon. Instead of repeating
the same procedure for all the audio sources, could just copy the filters from the microphone source and paste them to the source where we want the same filter
to be applied to. Let me first remove the
audio monitor filter from the desktop audio. Otherwise, if we placed it
another audio to Zoom filter, we would have the same
filter applied twice, resulting in the desktop
audio to be sent twice to zoom, probably
causing echoing. So let's remove it. Let's now go to the
microphone audio source, right-click copy filters. Now right-click on the desktop
audio and paste filters. Let's check it. Well, actually the microphone
had two other filters, that noise suppression
and the compressor. So the coffee filters and
paste filters function has pasted all the filters, but we don't want the
noise suppression and compressor applied to
the desktop audio, so let me remove them. So copy paste in filters is
very convenient provided that you know which filters
you're copying and pasting or the
other all your sources. I will not copy the filters
from the microphone. Otherwise, I wouldn't
have to delete for all of them the noise suppression
and compression filter. Instead, I would just copy the desktop audio filter and paste it because I
know that there is only one filter applied
to the desktop audio. That is the audio monitor filter that sense the sounds to Zoom. So let's go to the media. And here we have the song. Right-click on the
song and paste filter. Now also the song
is sent to zoom. Because if we check the filters, we have audio to zoom that
is sent to the cable inputs. Probably the volume of
the song is too high for the audience on Zoom as you want it to play more
in the background. You can play with
a volume slider, record your Zoom, or ask the audience whether
the volume is good. Then we close it. And let's apply also to
the launching of rockets. Let's check it again. Always good to check. Perfect. And let's see if we have
other audio sources. Obviously for the global
audio sources one, you only need to apply
the filter once. In the audio Satan, we had
added the microphone input, which we can now delete because
we don't need it anymore. As we've added the microphone in the global audio sources. I checked all the scenes and I have covered all
the audio sources.
33. Send audio to your headphones: Now of all the audio sources, do you want to
hear some of them? Probably you don't want
to hear your voice, but you still want to hear that desktop sound or the song
playing in the background, or the audio media associated
to the rocket video. So assuming you're
using your headphones, we now have also
to send the sound from OBS to the headphones, or at least the selected
sound that you want to hear. The process is exactly the same. We need to add an
audio monitor filter. I don't want to hear myself, so I won't be adding any additional audio
monitor filter to the microphone source. Whereas I want to hear
the desktop audio in case I'm sharing a YouTube
video with the audience, right-click on it, filters. And let's add another
audio monitor filter. And here we can call it
audio to headphones. From the device
list now will have to choose a proper
hardware device. And for me, it is my headphones
that are called casks. And I can also choose a
different volume, e.g. if I want to listen
to the desktop audio a little bit more quieter than what I'm sending
to the audience. I can put this to 50, whereas the same desktop audio is sent to the virtual cables, so to zoom at 100% volume. So what other audio do I want
to hear in my head phones? Oh, let's copy the filters
from the desktop audio and apply it to the
other sources that I want to listen
in my headphones. Go to media and go to
launching of rockets and paste filters.
Let's check it. While the audit to Zoom filter
has been applied twice, OBS didn't recognize that. I had pasted one of the
audio to Zoom failed. There's already
before, and it's now adding a second filter,
which is not good. So let me remove it. And here we go. For the song source. I want to use the Copy Paste
to avoid the same issue. I will just add a filter. Smarter way of doing
it is to select one source and apply all
the filters to that source. And then coping those
filters and pasting it to the sources that needs to
have the same filters. However, for the purpose
of this tutorial, it made more sense
for me to show you this steps in the
order that I've used.
34. Set up the audio in the videoconferencing platform: Great, We are almost done. The only thing to do is
that we have to tell the videoconferencing
software to take the audio from the
virtual audio cable. So let's open Zoom. From the list of
the audio devices, you'll have to choose
the cable output, VB audio virtual cable. I've activated the
OVS virtual cameras. So now I will show on Zoom
and I will now unmute myself. As I speak. You see the Zoom audio meter functioning and tell him that audio
is coming through. Let's now transition
to the media scene where I have the rocket
and the song plane. Now, if I shut up for a second, you will see the green
bar here still appearing. That means that the audio
from the rocket video, as well as the song are playing and they are
going from OBS to zoom. One recommendation that I have that I will repeat at the end of this course is that you should turn the original sound on. That's because if you have some background music
or desktop music, maybe at lower volume compared
to your microphone voice. Then if you have the
original sound off, it means that the sound
is created via Zoom. Zoom may identify the background
music as nice and may cancel it so your audience may not hear that sound properly. That's been a journey
with the audio, but you're done now, the good thing is
that you only have to set up your audio
appropriately once. So congratulations
for any trouble. Share your questions
in the community.
35. Standard scene transitions: cut, fade, slide, swipe, stingerr: Let's now look at transitions. Transitions are
animations that you can use to transition from
one scene to another one. You find the transition tab
close to the audio mixer. And by default, you have two
transitions, Cut and fade. Let's start with cut. Cut is the simplest one, and basically it's
no translation. When you go from one
scene to the other one, raise a cat. Like this. So when you go from full
camera to run mass camera, the transition happens with the cut and back to full comma. The second default
transition type is fade. So now if I go from full
camera to run mass camera, this happens with
a fade transition and same for all
other translations. Now we also have a second
parameter we can play with, that is the duration. Let's increase it e.g. to 1,000 milliseconds, 1 s. And let's try it again. You see that the
transition is much slower and much smoother. For me, the sweet spot
is at 350 milliseconds. Okay? You can access
transition properties by clicking on the cogwheel. But actually nothing
happens now for fade and not for cat because
there are no other options. Let's now look at
the more advanced transitions that will make your presentation so much more dynamic to access the
other transition types, let's click on the
drop-down list. And here we can add
new transactions with this add function
in your list, you're probably seeing
only the swipe, slide, stinger and luma
wipe transitions. I won't be covering
in this course the faith to color and
shade the transitions that come with the
stream effects plugin because I'm
never using them. Whereas we will be covering
the Move transition. For that transition, we have
to install a new plugin. So we will do that in
a separate lesson. So let's now start with a
simple slide transition. Let's leave slide as a name and now we get access
to the properties. There is not much that we can choose in a slight transition, only the direction,
the default is left. And let's preview it. We can choose right, up or down. So let's leave, left
and click on Okay. And let's see how it looks like. And also here we can change the duration at 1,000
milliseconds again. So it's much slower. Let's go back to 350
milliseconds again. The second type of
transition as swipe. Let's preview it. And we can select swap n. And we can choose the direction. It's similar to the
slide transition, but instead of having
the newsletter pushing away the
existence slide, now the new slide slides
over the existing one. And let's see again
the effect of a longer swap transition to 350. The next transition is
a stinger transition. We have to insert a
video file in here. What video file and what is a stinger transition
is thinker transition. You have three phases. Existence light
than a video that is played and that the
new appearance slide. Usually you want a
very short video displaying your logo
or your branding. You can find many
templates on the web, but I will now show
you how to make a simple stinger transition
for free with canva.com. Let me first show
you the end product. If this is something
that you want to try, then continue
watching the lesson. Otherwise you can
skip to the next one. We had already added a
stinger transition earlier. We didn't add any video. So if I go from one scene
to the other, finger, transitional will
be equivalent to a cat transition because
there is no veto plane. So let's now add the video. To modify a transition, click on the cogwheel, and then properties
and individual file, I will add the file that
I've just produced. Let's leave the other
settings as they are. Click on. Okay. Now let's go from full camera, the color corrected camera. So as you see, there is a video that plays from one
scene to the other. I've added my brand
colors and my logo. And you will be able
to do the same. So you're not going to
replicate exactly nice thinker, but you will be
able to do yours. So let's go see how to do it. Go to canva.com. If you don't have
an account yet, create a free one. At the top right, click
on, Create a design, then Custom Size, and then select the size
of your output window. One of the predefined
formats fits my needs. So I select video with 1920
by 1080 pixel resolution. You can start by selecting a background color.
I'll choose black. If you want to create it
from sparring background, you could choose green
color here and then apply a chroma key
filter later on in OBS. Stick to black for this example. I'll then go to
elements and choose a rectangle shape as fill color. I'll choose my brand one. Let me zoom out. Make the rectangle bigger, and rotate it such
that the long side of the rectangle corresponds to the diagonal of the
canvas like this. It's good. Now with this
correct orientation, let's make the
rectangle a little bit bigger so that it fully
covers the canvas. Now with the rectangle selected, let's click on animate
and I choose baseline. I will then add my logo. You can upload your own
images by clicking on upload media and then
select your image, and I will center it. So let's play the video. I actually want my
logo to pop in. So I'll select it,
click on animate, and then choose
the pop animation. Okay, that looks good. When additional thing I
want to do is to have the yellow animated rectangle to revert back to its
initial position. So I'll click on
plus to add a page. And by default, the rectangle
animation will revert back. Extinguished transition
should be a very short video. But now I have two
sections of 5 s each. So let's click on the timing. I can decrease the duration
of the first part, 5-2 s. And the duration of
the second part from 5 s to 0.1 s. Great, That's my simple
stinger transition. Click on Share, download. Choose MP4 video as a file type, and then click on Download. Save the file in
the folder where you keep all your OBS media. And this is the video that
you will have to browse for when setting up your
stinger transition in OBS. If you've created your personalized stinger
transition, congratulations.
36. Add movement with the Scene Transition plugin: The Move transition
deserves its own lesson. It will allow you not only to add a smooth transition
between scenes, but also to add movement to
the single scene elements. It will make your presentation
so much more dynamic. The first thing to
do is to install the transition plugin.
So let's go do it. You'll find the link
to the download page in the description
of this lesson. Click on Download and select the file according to
your operating system, I will download the
Windows installer, unzip the folder, and
click on the installer. After you've completed
the installation, you will probably have
to reboot your OBS. Now that you've
installed the plugin, we're ready to work
with milk transitions. Let's go to the scene
transition drop-down list, and click on, Add, Move. Click on Okay. And let me make the options
a little bit larger. Let's start by understanding
what meshed items, appearing items, and
disappearing items are. Same transition always involves two scenes seeing a
and C be matched. Items are sources that are
present in sin a, sin b. So if I go to full camera, I have the Sony source and the color
corrected cameras in. I also have the Sony source. And if I go to run
the mass camera, I also have the Sony source. So the sun is source
will be a matched items. We can tell OBS how to define match items because the source doesn't need to be
exactly the same. If we go to the top
of the options, we can choose how to
match the source name. If we live, all of these
options and ticked than two items will match only if they have
the exact same name. However, we can be a
little bit more flexible. And say that two items match if they contain the
other source name, or with numbers removed from n matches the
other source name, or with the last word removed, matches the other source name. If I had a Sony source and then another source called
Sony camera two, it's two items would match
because the Sony camera to source contains the other
source name, that is Sony. We had two sources
named Sony camera one and Sony camera
to it would still be matching items because we take these two options
appear in items are sources that are
present in sin B, but not in sync. If I go from full
camera to media. All these sources
in the media scene are appearing items
because they were not present in the food gamma source is appearing items
are items that are present in sin but
are not present in sin B. So again, if we go to
full camera to media, the Sony source is present
in the full cameras seen, but it is not present
in the media one. So it will be a disappearing
item when considering the transition from blue
camera to media scene. That's great okay for now. And select a couple of
things that will help us better understanding
the Move transition. So I'll be working
with full camera, then round mask camera, and just move it closer. And then with the image seen as well as with
camera with lower third. And I'll put it here
in second position. So let's go back to the
properties of the moon, transition, cogwheel
and properties. Let's make again this larger. Let me uncheck all
these options. Otherwise, I'll forget. Let's start looking
at all the options for the appearing items. I will use two scenes
to see the effect, the full camera and the
camera with lower third. Let me take this to the side. It will be easier to see the effect of each
single parameter. The first option is the easing. You can choose is in and out. Now the appearing item
is the lower third. Or no easing or only is n. Or only ease out. Our live is in and out. The second parameter
is easing function. By default, it's cubic, but you have a number
of options here. Let's start the bounds one. So as you see, it's bouncing. Let me put the duration
to 700 milliseconds, so it's clear if we have
a different effect. If noticed, if I
move to full camera. Now the bounds apply
also at the beginning, because we have
selected is in and out. If we only want to bounce
effect at the end, we would have to choose. Ease out. Let's try it. Okay, great. Elastic. Back. Okay, you can experiment
with all the options yourself and choose what
works best for you. So I will put it back to default values because
I'm happy with them. The third option is if it is activated than the
appearing item will have a zoom effect. Wasn't really activated. So let's see. Again, if you noticed eat Zimbardo appears
small and then bigger. If we uncheck this option, then the dimensions of
the text remain constant. The next option is positioned. And with it you can determine where items are appearing from. The default is centered left. So if we play the transition, the text is appearing
from the center left. Let's untick the Zoom. So the text is coming in
from the center left. If we select center right, you see that the text is coming in from the
center, right? And obviously the same from
center, from top, etc. You've got the points. Let's put it back
to center left. Before last option
is transition. You can apply a transition
to the Move transition. What does it mean? So basically the appearing items can come in with
a cut transition, fading or sliding, swiping, or with a stranger transition. Let's click on faith, e.g. and as you've seen,
the text moved, zoomed-in and faded
at the same time, swipe, and I will
put it back to none. Last parameter is curved. So far the item was appearing
with a straight line, either from the center
left, or center, right. It was coming in with
a straight line. So let's play it again. And let's put centered, right? So we have a longer pathway. With curve. We are telling the item that
it should actually take a curve from the starting
points center right, to the end point here. So let's try to give it
some positive values. One. So it went
down and then up. Let's try with two.
Went very much down. That almost we couldn't see it. And let's try one negative. It should go the
other side. Yes. So it went up and then down. So let's say we wanted to have a smoother curve
from center, right? I will apply a value
that is, let's say 0.7. There's still too much point to. That. Looks good. So if we live this curve, but we change the starting
point center left, as it was by default. Let's see what changes. Can't really see any
appreciable change. So let's try to
increase the value. Now you saw that actually
there was a curvature. Let's try to go negative. Okay, That's cool. Okay. You got to the point and you can experiment yourself, but these are all the parameters
that you need to know. Now we have to
apply them also to the other items,
disappearing ones, and then the matched ones and parameters don't
have to be the same, meaning that they
can appear from center-left and these
appear to center right. You can have a
bounce effect when appearing and then a fade
effect when disappearing, and apply a different curvature for appearing or
disappearing items. So let's play with
it a little bit. I live is in and out and cubic. I would also leave Zoom for
the disappearing items. And by default,
disappearing items disappear to the center, right? We played this
already many times, but the focus was
on appearing items. Let's now focus on
the disappearing one. Now, if I go to full camera with lower third to full camera, the text will disappear. Let's see where
it is appears to. These appearing to center right. So it appears from center-left
with the curvature. And this appears straight
line to center right. Let's add a curve also for
the disappearing item. It's going down. So let's see. If going up it
looks better, less. And e.g. you may
like it this way. The last items are
the matched ones. And this can be used to give
some movement to your items. So let me show you what I mean. I'll go to the image seen where I have a small camera here. I will duplicate this
scene and call it image with round camera
top right here. Let me also rename
the image seen to image with round
camera bottom, right. So now we want to put the camera at the top
right in the scene, letting me move it, and let me make it
bigger as well. This may be very useful if you're doing a
presentation, e.g. instead of having
a picture here, you have your PowerPoint
slideshow in one slide. Instead of having
the camera here. Since you have maybe
some content that is important and the
audience should see here, you want to move your
camera to the top. Also, you want to have
your camera a little bit larger because you want to
convey very important message. So you want to make
sure that people are also looking at your eyes. So let's go now to match items. And let's leave the
default properties. If I switch from one
scene to the other, you see how cool this effect
is with the camera moving from position a to position
B in a very smooth way. If you want to add some curve, maybe to the other side. As you wish, I personally
prefer living this to zero. Once you're happy with
all your settings, then click on, Okay.
37. Use different transitions in the same project: We have created a
few transitions. Let's have a look
at them, cutting feed where they're
already by default. And then we added a slide, swipe, stinger and move. Can we create a second or a third move transition
or state transition? The answer is yes. You just go to add and select the transition
that you want. So let's add a move one e.g. and it will be called move to. Here. We're free to play
with the parameters like we did before and
make it a bit larger. E.g. for this one, I don't want the zoom and a want items to appear from
the left with no curve. And these appear to the right. Okay, let's see
how it looks like. Lower third appears from the left and disappears
from the right. Actually, I prefer it if it
disappears back to the left, back to properties disappearing. We put it again to the left. So this is a transition that is very useful if you want e.g. to have taxed or
any other object appearing in and then disappearing back from
where it came from. The issue is that the
transition that appears here is the transition that will work globally for the whole project. So it will apply to all scenes. This new move transition
works great for the text. But actually, if I move
to image with Ron camera, it applies also to
all other sources. But I didn't want that. I wanted the new move to
transition to apply only to text wrap to keep the original Move transition
to the other items. So how can I do that? The first method is to
pick here that transition that you will mostly use
across your project. For me, it would be
the Move transition. Then go to the specific
scenes and override the transition by introducing
the transition moved to. So let's go to full
camera with lower third. Right-click and select transition
override from the list, I will pick moved to. Now if I go from full camera to full camera with lower third, but actually it
doesn't work for me. But for you it should
work and you should see the text coming
in from the left. I'll explain in a second why
this is not working for me. Now, if you also want the text
to disappear to the left, you also have to apply the same overwrite
transition to full camera. Now you should identify all the scenes where
you want to override the transition and repeat this process for
all those scenes. Now, why is the transition
override not working for me? Well, that's because I've
installed the plugin that's called a transition table that takes priority over the
transition override if you intend to work with different types of transitions
for different scenes. And probably this
will be the case. Once you get used to OBS, then I highly recommend you
to install this plugin. You'll find the
link to this page in the description
of this lesson. Click on Download. And it's usually select the file according to your
operating system. For me that would be select a
window right from the list. I will then install the plug-in. That's what we did for the
camera to fool them. Rebuild. Doesn't waver me. See, for each
transition table in the schools that have come
in from the Internet. Let me make this bigger. They transition table plugin
allows you to customize and defined scene transitions
for each specific scene, we have a from tab to tab from. You can pick one specific scene or Anniston and
the same for two. So from full camera to full
camera with lower third, I want to apply the
move to transition. And here I can also
pick the duration. Once you're done with it,
click on set, and that's it. So let me see whether it works. It does work, but
actually the text is disappearing with the
Move standard transition. So let's fix it back to the
transition table plug-in. What we have to do is also
to say that when we go from full camera to lower
third to full camera, back from the second scene to the first one and make
this bigger again. We also have to apply
the move to transition. And set. Always remember
to click on set. Otherwise the transition
will be saved. Now, full camera to
full camera with lower third text
appearing from the left. And it's appearing
again to the left. So the standard transition
is the Move transition. Let's go from full camera, two camera with ticker. From camera with thicker media. From media back to full camera. But from full camera to full
camera with lower third, we have the move to transition. As we'll see later
in the course, this is something
that you can define in your presentation
design process. So then when you know which transitions in want
to apply to which scene, you will have to go into the
transition table only once. Here, insert the transition
types all at once. But let's add another transition
just to do an exercise. And let's say that when I go
back to my full cameras sin, I always want a fade from
any scene to full camera. I want to fade and close. So if I go from
camera with ticker, full camera, there is a fade. But if I go back to
camera will take care of the standard Move
transition applies. Now we have defined that whenever we go back
to full camera, there should be a fade. What if we go from full camera with lower third to full camera? Actually, the move to
transition still applies. And that's because the order of priorities that
transitions get. Let's go back to the
transition table. If you live, this feels empty, then you will have a list of all the transitions
that you've set. So we have two conflicting
items and into food camera and full camera with lower third to full camera, one with a phase transition and one with the move to transition, the transition from
a specific scene to another specific scene, we'll get the priority over the any specific
scene transition.