Transcripts
1. Lesson 1: Introduction: Hi everyone. My name is watching
Michael and I'll be your instructor for this class
on the elements of design. And elements of design, which I call they will
have threes are basically the artistic concepts
that serve as the fundamental building
blocks for many art forms. And there are several of them. And most of them come in threes. And that's why we'll have
threes is applied there. But what we'll be
looking at is which one is which and how to apply them. We'll begin with line, and
we'll talk about what lines are and how to use lungs
to help us emphasize. We want to emphasize and
communicate as artist. Then we'll talk about shapes, and I'll be telling you what
different shapes are out there and how to apply
shapes to your work. And what shapes are useful for which kind of
work you'll be doing. And then we'll be
talking about form. And we'll be talking
about what's the difference between
shape and form and how to communicate form
and wife form is important. Then that will lead us into
being medium and small, which is simply a way to
communicate variety and give more emphasis where
necessary within your work. Then that will lead us
into overlaps and in overlapping shapes
and forms we'll be talking about what
overlapping is, where it can be applied and
why that is useful as well. And that will lead us into
simple versus complex, which is also another
method of applying variety and
communicating emphasis. And I'll be talking
about what that is and how to apply that
to work as well. Then we'll also talk
about value control. And within widely controlled by looking at what
volume control is, what values are, and how
to use that as well. And that will lead us
into color theory. And within color theory will be basically looking at what color is the most important things to remember when
communicating with color. And that will lead us
into Edge Control. And I'll be talking about
the different types of edges where they can be applied and how
that is important as well. Which will then lead
us into composition. Tell me what composition is, the different ways
composition is applied, and why that's so, so important for
your work as well. And finally, we'll put all that together and look at how
the old masters did it. Look at their work and learn a thing or two from
now they apply these elements that will lead us into how the new
masters did it. Took about how the new
masters applied as elements. And what we can learn from that by looking at several biases
that are alive today. And then that will lead us
right into an assignment. Something just to help you
remember all that we've done. So if that sounds like something
you are interested in, see you in the first class.
2. Lesson 2: Lines: So let's talk about lines. Lines are basically marksmen
on a surface with an object. If you're working traditionally, you can probably have canvas, paper as your surface. Or let's say you are
painting copper. Like could be a surface. And then as an object, you could probably have
a paint brush or pencil or marker and
everything in between. Now, what that looks like is because I'm
working digitally, it's going to be digital
canvas and digital brushes. So if I go ahead and do
something like this, what I've done here is I have
made a mark, this surface, which is going to be my
line with that said, Let's move on to the next statement which
says that loans are used to define objects and
provide clarity to the viewer. Let's go ahead and see
what that would look like. Now, I'm going to
make it very basic. I feel look at drinks done by nursery or kindergarten
going kids. You realize that they draw their trees as
something like this. That would look like a tree. And they usually saying is, if I do this then
probably during the tree. Now what they've done is
they've literally just used lines to define an object
which is the tree, providing clarity to you, the viewer, by
making sure that you do not mistake
this for a bicycle or a book or anything
else that isn't a treat. So basically what they've
done is they have tried to communicate a tree to you. So that's what defining an object and providing
clarity would look like. And basically this
is going to keep coming up over and
over and over. Because as you draw, you're
going to progress into defining clarity
in very many ways. But having a foundation of
what it means is important. And all begins with
the lines were using. Then I go out to say that lines can be thick,
medium, or thin. What that looks
like is something like this whereby
we have thick line, this is kinda lines we should
go over more than once. Then the medium line could
be Something like that. Then the Finland could
definitely be this. Now what's happening
is it's aligned, going to be used in different places for
different reasons. For example, if you want to, let's say create emphasis, you're going to usually
use a thick line. If you want to just have a
basic outline of an object, you could use a medium line
if you want to let say, communicate details
in certain areas, you could use a thin line. So it brings us back to
the rule of threes again, very cool stuff onto this. They just have this kind of
idea placed out there clearly because they're obviously very many other ways
to classify lines. For example, you can have
spiraling lines where you could have horizontal lines or you
could have vertical lines. But the thing is, they can either be thick horizontal lines are thin horizontal lines
or medium horizontal lines. Same thing applies
to spiraling lines and even the whole
idea of zigzag lines. They can either be
one of the three, but it'll always
bring it back here. So it's only fair that you
understand these three then can use this opportunity
to talk about CSI, which is simply three
strokes that we can make using our lines that
we have chosen to use. For example, if we say
we're going to use thick or thin or medium, we're going to usually
be making CSI strokes. Sense that if it's C, it's going to be this kind
of stroke coming this way. This is going to be this kind of strokes going all the
way around like that. So this is the kind of strokes
that have this kind of see element to them as strokes are going to just be
like to see strokes, but to the more flow
or more rhythm. And again to be used
in different areas. So usually when you drink
something like a ribbon, just going to be a platelet. Very many other things usually find yourself using
this kind of strokes. Even gesture drawing has
a lot of strokes in it. Then I strokes, obviously
like the name suggests. They're going to be skinny,
lines going this way. Kinda lines going this way. So I struggled a bit more. Let's say more rugged. There's less to, let's
say rhythm to them. But they're very useful
loans to also remember. And so now you can
tell that you can either make them thick,
thin, or medium. But CSI is going to be very common and it's
the lowest come up. And I think there's
something very important for you to appreciate. So you can already tell
that these are three. Detroit here, three. So you're going to realize that things are going to
keep coming up in threes. And I think it's something
really useful to keep in mind. And I think with that said, I'll see you in the next one.
3. Lesson 3: Shapes: So let's talk about shapes. A shape is a
two-dimensional object created through line
texture or color. What that would look
like is obviously two-dimensional means you
can only see from the top, there is no other way around it. And so if we're
going to use lines, you could just look
at the basic circles. You can create that with a line. So we've just used our C strokes all the way
around to create this. So that's a line, fairly
medium or thin line. So if we go ahead
and use textures, textures can be
defined using lines. But I'm going to draw
kinda like a piece of hair or something that goes this way. This will work, this sort of done is I've used lines
to describe the texture, but to help me
communicate to shape. The shape that I've tried to
draw is something like this. But some huge textures to
kind of express that loosely. You can come back
and the whistle, you can just go ahead and
refine it just to communicate, that'll be better,
but you get the idea. We can use textures, not
going to be very common, but it's something that is worth considering in the sense that whenever you get the
chance to lead this, you will remember
that I can also use textures to describe
what the shape is. Then we also have color. This is quite straightforward
when it comes to Kyla. Only need to do is
we have color there. And that right there is a shape. This is going to be
very common if you're, let's say analyzing paintings. When you're trying to understand the shape language
that an artist used, even if you're trying to let
say paint, subject yourself, you realize that you can
break down different areas of the face if it's a portrait
into different shapes, for example, the shadow shape than the shape of the highlight, shape of the mid tones
and all that kinda stuff. So this is where
culture comes in. I think there's something really useful to consider there. Then when it comes to
the next statement here, and go ahead to say that
shapes can be geometric. And geometric shapes
are basically irregular shapes that have some kind of mathematical
element to them. So obviously we know what these kind of shapes
are going to be. This is going to be our circles. Just clean that up there. And then our triangles, squares have the
oval there as well. Kind of a cone there. Something like this.
So what we've done is we have drawn two-dimensional shapes
that are geometric. And you realize this
is basically what, what is taught in
kindergarten and all that. Now it's very fundamental, but it's going to make sense, eventually will have
put all this together. So when it comes
to organic shapes, we have shapes That's
a free-flowing. So you can choose what
that will look like. The limit is your imagination. Clean this up here like this. So basically this is what
a free-flowing shape will probably have rounded
edges, sorry. Probably how rounded edges? And we'll definitely be very, very far from geometric and
regular or mathematical. So here we have
geometric shapes. We have organic shapes. You want to be doing so
many geometric shapes, but every organic shape for
some reason or another, can be broken down into one
or two geometric shapes. So it's important
for us to know that, to appreciate them together. So the next thing I'd
like to talk about is the basic shapes. These are the shapes that make up very many of the artistic
design that we usually do. So we're going to say, is, these are the basic
shapes from which many of the objects in artistic
design are derived. So the first one
here is a square. So we have squares as
four-sided. Something like this. Equal signs. An essay here. It's
squares of stable. So could put an S there. Then triangles, three-sided. So you could put active
than circles a peaceful, so could just draw a
circle. Put a PDA. So I go ahead and say that
these shapes are used to communicate these
different feelings respectively across many
artistic disciplines. So you're going to notice
that very many things that are considered to be a stable or foam or balanced placenta will always have an
element of squish them. Even if it's not
expressly four-sided. It could appear in
different forms such as something like this, whereby obviously
this is cleaned up. But it's trying to just show you that this is a very stable
surface, something like this. Just trying to tell
you that this here is a very stable surface
of this here is a very stable object,
simple like that. But at the end of the day, it's always going to come up to the full idea of
this year is stable. And you'll always see an
element of a square box, a cuboid, very similar. All coming back to, it began with a square. Then when it comes to
triangles and activity, you're going to find a sense
of dynamism will always be illustrated by triangles
in one way or another. Such as something very useful
for us to keep in mind. So triangles usually can come
up as something like this, showing only the two sides. But this angle is
important because it helps us tell that this is
sense of movement, dynamism, or activity
going on there. This is how our triangles
can usually appear. And then listen a
little bit coming up in different forms. But for the most part, two sides in our shop, at least two sides in
one way or another. You'll always be able
to identify them. I think that's something
important for us to appreciate. Then when it comes to circles, obviously, a sense of peace, sense of gentleness and all this kinda stuff can be illustrated using C
curves like this. So for the most part, even if it's not
entirely circle, tool usually have
C curves to it. And you're going to find that many of the
things that come with seekers are one way or another. Gentle, elegant, peaceful, the carry that
kind of attributes. So it's going to come
up in so many ways, even if you're looking
at architecture, whenever our structure is
going to be sent around, Let's see, some kind
of gentle aesthetic. Usually there'll be a lot of rounded edges and
cubs and all that. If it's more of an
aggressive one, usually there'll be
lots of sharp edges. Triangles will be
very common there. So I just wanted to give you
that sense of idea about how everything will begin with triangles, circles and squares. And where these triangles, circles and squares come from is shapes which are geometric. So with that understanding, I think it's nice to end here. And I'll see you
in the next one.
4. Lesson 4: Form: So here we are
talking about for a full is a three
dimensional object. Now we move from 2D to 3D. Now, 3D means you can see
for more than just one side. We can appreciate more than just the length
and width of it. We can appreciate its
height. So here we are. We have formed as a
three-dimensional object. And then we're going to say here that phone
can be actual, such as sculptures which you can move around, touch, feel, and all that kinda
stuff or form can be implied such as
shapes and perspective. Because here we are
going to be looking at two-dimensional art
for the most part. We're going to be
working with shapes in perspective as our full. So we're going to go back to our triangle circle again and our square. Okay? So what you're going
to notice with these, is this a
two-dimensional because Euler can see is one side. You can turn it around until you have to add
some of the side to it. Which means we're going to
have to see the height of it. And a very interesting
way to see the height of it is by seeing in 3D. What's going to happen
is we're going to have these shapes here. Coming from these three shapes. Basically, we have a cone there, which is going to
be characterized by an ellipse, then a triangle. Now, that would look like
something like this. Obviously there'll be that
side which you cannot see, but it's important for us to
appreciate that it's there. Then maybe we can
just go ahead and make this a dotted line. Yeah, So that's it. We have a cone. Then we have a sphere. Spheres that basically circles. But you can't illustrate
them unless you render them, which we won't get into now. Then we have box. Box is basically a square. But in 3D. So one easy way to draw boxes is simply to remember that parallel lines are going
to be of much help. So we'll just go ahead
and draw these lines. It's okay for them to
cross. The end of the day. What's important is you made
sure that you drew a box. So these loans are going to
be parallel to one another. So find the parallel
line that side. Then find the parallel
line this side. Send that there. Then just clean up the edges. You have your cell phone box
that is quite believable. So what we've done is
we have simply just seen these fundamental shapes
we talked about in 3D. In other circles, they're
called primitives. These basic forms can be
called primitives as well. So whenever you find such a, such a phrase being used, do not feel intimidated. They refer to just these. So yeah, then we
have our cylinders. And obviously cylinders are simply rectangles and ellipses
at the top and the bottom. So we can disrupt this around
that. Something like this. Then clean that up there, then make this a dotted line. Down here. Yeah, So that's it. We have cylinders. So these are in 3D. And obviously if you want to
stress this a bit further, everything else has to
appear differently. But maybe we can talk about, let's say a prism, which is going to be a cone, but with a different
kind of bottom, likely either a square
or another triangle. But we'll just go ahead
and drawn like this. This should be enough to give us the basic idea of what
a prism would look like. So here we are. Now. This is not quite
where we go ahead and appreciate what we can see. We can see one side, but then there's a side at the bottom which is number two. On one side, two sides, definitely at the bucket. It's going to be
something like this. Something similar to that. So obviously we can tell that there is a third
side over there. Then a fourth side over that side down here,
which is 5123. Then we have a sign
at the bottom. And all these are the
signs we have here. One side which is going
to be a rounded side. Then we have another one up
that another one down here. So this could be 23. But
then here we have only one, which makes it different. So we can appreciate
from in that sense. And if you look at these, it basically illustrates
the same idea of this is a rounded edge. And then this is
also a rounded edge. So we can appreciate
their movement around. We're going to round. Then this here moves around that way than they seem moves around but
there's a top and bottom. So yeah. So it's going to be these basic stuff coming
from these basic shapes. So I'm going to mention
here that ribbons are simply bent rectangles under dimension ribbons here because it's important for
us to pay attention to them considering how useful ribbons are
in the long run. For example, if you
want to draw hair, you're going to need to
understand your buddies. So what I'm going to
just go ahead and do is just show you what
that would look like. Okay, we have a rectangle here. So that's okay. But if we go ahead and bend this rectangle alternate
to round this way, what would that look like? So maybe you can just go ahead and do something like this. Then what's going to happen is long and it's tender
on that way like this. It's good. Go ahead. We'll continue this
way like that. Then could do
something like this. So what's happened here
is we have literally turned our rectangle around. Then we can just clean
up this overlap here. And once we have for
ourselves as some kind of rebel or some kind of illustration of what a
ribbon would be doing. And obviously there's
so many other ways, but starting with an S curve
is a nice way to begin. Just to understand
how ribbons work. Then I can just go ahead
and do this as well. Yes. So what's happened here
is we are simply trying to see what happens if
we bend rectangles. Other people call them
arrows and all that. But at the end of the day, it's basically just a bent rectangle. And the way you see
it is going to be important because when you are, let's say trying to draw hair, going to draw one strand at the time of green top
to group they have, then just break off the edges of the hair to get
the whole idea of what the hair is doing. For example, if we had, let's say, strong leg
comes this way like this. You do notice that this
comes from the head, comes and then bends and
unfolds, then breaks up here. What we're gonna do is basically
break off those edges. Then continue to break off those edges until we are somewhere close to
what we're looking for, which is a believable
representation of hair. There's a more refined
way to draw this, but I just wanted to
give you a basic idea of what I'm talking about. So yeah, no one has to know that you
began with the rebel, but at the end of the day, because you began
with the ribbon, it's going to make it easier for you to know how
to draw the hair. Remember, it's always brings
us back to the square. So it's something very
nice to appreciate that. And I can also go
ahead and talk about one more thing which is
going to be contour lines. If you have appreciated the three-dimensionality
of this forms, you're going to
go ahead and also appreciate the whole
idea of contour lines. Because control and
to basically lines that are wrapped around a phone. For example, if I just
change the color there, contour lines are going
to go ahead and wrap around here this way, and go around that way. So it's like, let's say tire
rubber bands around a foam. Rubber bands around
a form like this. So the contour lines of, let's say a box are
going to be this way, that way, this way, coming back this way, just wrapping around that. So the ones of Corner going to wrap around that
way, we look cool. And I wanted you to notice
because when it comes to, let's say, foreshortening, you'll need to understand
how contour lines work and their fleet to be able
to implement foreshortening. So maybe if we could show you
something really cool here. So this here is our cylinder that's been wrapped
around by thinker ring. And it's trying to show us
what happens to the ellipse as it moves down
below eye level. So I level which is here, you can see the ellipse
as a flat line. But as it moves all the
way down the ellipse, that's to get wider and wider, and wider and wider. As it moves down, gets wider. And you can tell that it becomes a circle at the very bottom. Now what's important
for you to notice is if you look at
the corners here, it's important for you to be
able to represent this very carefully because if you
do something like this, that is not an ellipse. So you realize that it's
something like that. That's a much more
believable edge or corner when ellipse there. So it's important for you to notice how all this is happening because as this
turns away from us, it becomes wider and
wider and wider. Same thing applies to, let's say if we had a cone upside down, create a cone, let slam
on one floor like this. And it was wrapping
around this way. We'd have the same effect. So I just wanted to show you that because it's
important for you to have an idea of what that means and how we're going
to play it and feature. Because if you understand contour lines and
these right here, these rings here are
contours of the cylinder. It's going to be easier
for you to represent foreshortening and everything
that comes around. That whole idea of expanding your knowledge on the
firms that you've studied. So I think with that
took an end here. And I'll see you
in the next one.
5. Lesson 5: Big, Medium and Small: So here we are. We're going to be looking
at big, medium, and small. Another three here, you can tell really cool stuff
there, okay, so here we are. The best way to
communicate variety is to use the rule of
big, medium, and small. This shows the
difference between forms and the composition is done to prevent the viewer from being distracted while trying to
figure out what to look at, which makes for a more
interesting artwork. So basically, variety can
also mean, let's say, a more interesting
artwork in general, or contrast, or just something more
entertaining to look at. And so it comes in
different forms and is used in different ways. But the end of the day,
it's always going to be, Let's have something bigger than the other thing that a
frosted prevent ourselves from not having a focal point or the most important
thing to look at. You're going to
realize that for many, let's say for many
forms of drawing, this going to be this
kinda thing whereby you have the big picture, the medium and then small, big, medium and small. Then. Now very interesting
way to look at it is if you're looking at overlaps whereby we have these
here as our big, this here, as our medium. Then this right
here is our small. Then we can go ahead
and clean up all this. The same way we've been
doing from the start. Drawing out to the
lines helps with maintaining focus on the
final article instead of being so careful with
the present that you end up messing up before
you actually get to the end. So it also saves time. I think it's something
really useful to practice. But it's also very
subjective thing. But anyway, here we are. We
have big, medium and small. And you can tell
that smallest ahead, medium is in the middle and
then big is at the back. And this whole idea of
separating them this way helps also in communicating
perspective without all the line work
that is needed that. So I think it's just really
cool to talk about that. I wanted to mention it because it's going to come
up quite a number of terms. And you didn't notice
we have a couple of examples I want to
go through with you and we'll discuss
that in more detail. But another way you
could see big, medium, and small is if you
have something like this and this is
just a rectangle, it could be a wall or it
could be a piece of fabric. You're trying to design it. You're going to find
that many instances, it's always going
to be broken down into something like that. Whereby this in the
middle is the big, That right there is the medium, that right there is the small. For example, if you
look at patterns and on houses or buildings or
something like that, usually there is a sense of distinction in the way
they are represented. Or patterns and dresses
or fabric in general. Usually it's not like as though everything is the same size. Let's center dynamism in the arrangement
of the sizes also helped in communicating
more beautiful article. So many artists usually
use it as well. So I think with that said, I can just go ahead and show you something really
interesting about the golden ratio that I think is also useful for
us to appreciate. So when you look at this whole
idea of the golden ratio, fondness and Internet
onto just show you something really
interesting here. So what's happening here is that these are a couple
of boxes and all that. It's assuming they're a bit. So what's happening is if
you look at the bigger box, I'll just go ahead and
change the color there. If you look at this one here. This one here could be our big. Then this right next to
it could be a medium. Then this down here
will be a smooth. Very interesting. If you shift from the bigger one and come down to this one here. You'll notice that
the gray area. This here is going to be big. Then this right here. It's going to be on medium
than this here, right there. All of it basically
is going to be small. That's gonna be our small. And then breaks down all the way until you get to
the focal point, which is right in the
center there, right there. Because now it's
going to happen, is this here is going to be the big then that area that it
looks like a kind of a block. But they're up there so that there is going to be
the medium that right there, which is a very
interesting green. It's going to be small. So even in the Golden Ratio, big, medium, small applies. If the golden ratio is something very trusted over the years, then surely you can
believe that it makes a sense of
defending the big, medium, and small concept. So I think that's it. I
can just go ahead and show you a few things
that I find very interesting here.
So here we are. We're looking at, first of all, we have an example of a
portrait by photographer. So when it comes to
photography, even this applies. Let me show you. So this here is
going to be the big, the hair could be the
big than her face, could be the medium, and the
fishers could be the small. I'm sure he was
deliberate about making her hair be that much and then allow the rest to just fitting like that or
else he would have added, let's say, some flowers
in the background. Or maybe he would have made
the frame a bit wider. But he chose to have a decently expressed like
this for a reason. So if you're breaking it down, it could be something like that. Now, same thing applies
to every portrait. But you can draw with
something similar to this. Usually you will
have some elements being bigger than others. But obviously the hair
isn't always the big, but just the whole idea of this progressive breakdown of
if you look at that ratio, 1.1 and all that, it's going to be very expressed, very clearly detailed if you break down things in
big, medium, and small. Now another thing here is
if you look at this here by Maria dm over very
amazing artist, you're going to realize that
let's just look at the face. For example. The features
could be the medium, the shape of the
face convenient big. Then this tiny details
here could be small. And then if you look at the
hair, it could be the big. Then the flower
could be the medium. Then the E-ring here
could be the small. Even this can be the small. But you realize that
she is expressly made sure that flowers
or not this big, because now that would be
really competing for attention. So you do notice that even
makes it easier for us to know what to pay
attention to whenever we're looking at
artwork like this. So if we look here,
we have SpongeBob. He has no need for introduction. So here we are. And you realize with him, what's going to be very clear is that when it comes to the character we
have grown up seeing, we have the Big Bang, the shape, which is the box shape than the medium being
always are the features, the legs and hands, me the mouth and eyes. But then when you
look at the teeth, the teeth are very
deliberately made small. So he's the nose. Because if we had the teeth
coming this way like this, then he'd be a very
different character. If we add the nose coming
all the way this way, it could also be very different. So there were quite
deliberate about making sure that these two features, that small same applies to
the size of the holes here. It's no mistake
that we have them as medium and small.
Medium and small. We have those kind of tiny. You see, there's a progression in the wavelength gets smaller. There's a pattern at the fallen because if all of them
are the same size, it would look like
something else. But they are deliberate about making the holes a certain way. So yeah, something really cool to appreciate
there as well. Then we have miss my
data from alkane. This is a sculpt by JVM Denver 3D sculpture
of the character. What I want to just
appreciate here was one idea of how if
we look at the face, the features, like we said
earlier, could be the medium. Then even is a medium and the earrings
could be the small. Freckles here are small details. Very useful. The way
they broke that down, then if you look at the hair, can break it down into two
pieces. This could be big. That could be the medium. Then these accessories that wrap around could be the small. Otherwise, if this here was really wide
all the way up to, let's say this way, then it would be competing
for attention. But they were deliberate about making it that
small for a reason. Then here we are with
another character from Seoul, sculpt buy goods. Then you realize that the shape of the head
is obviously the big. Then the noise is the medium, the mouth is medium. Then the ears and eyes are slow. Very deliberate about the same. Honestly that the glasses
are also going to be medium and so is the hat. But just wanted to show you how the owner that
principle here as well. Then finally here we have a
painting by Michael focus. Now what's happening here
is we have a spaceship. And something very
interesting about this is that you can choose how to, how much detail you want to
go to in expressing this big, medium and small idea. Because like we've seen
with the golden ratio, this is something
actually happens. So what we're going
to be doing here is I'm just gonna show you how one way of doing
it, for example, we can break down this
shape here as our big. Then this here can be medium. Not that can be small. Or we can just say
this here is big. Then these two are medium. Then we can have all these
are the tiny details, this tiny details as our smooth, shiny details, but
it's the small. If even break it down further, you're going to realize
that if you pick up only this piece here as the big, then the shiny details
as the medium. You're going to find
that there is small. All of these are going
to be the smallest. It goes all the
way, all the way, all the way until
you're comfortable with whatever you're seeing. Then if we look at, let's say
the whole frame altogether, we have the spaceship
as the big, then maybe the moon, while the other planets in
the background is the medium. Then I think the stars
could be the small, or this here could be the small. The darkness. Space. Because it looks like
the moon occupies. The moon of the planet, occupies more space than the darkness. So yeah, basically
that's what the big, medium and small is all about. I think it gives us a basic
idea of how it's applied, where you see it and
why it's important. The golden ratio
box it up and it helps from one
variety or contrast. And these are just
some simple ways of how it's been done. We'll be seeing a couple
of other examples of masters and how they did it that way to help point
us in the right direction. And with that said, I'll see you in the next one.
6. Lesson 6: Overlapping Shapes And Forms: So here we are with
overlapping shapes and forms. And as a natural movement
into the next level. What this helps us
do is make sure that it helps us show
dimensioning artwork. And it's one of the
most important things because it's the secret
to foreshortening. So overlapping objects helps us show objects which
are nearer to us, an object which are
further away from us. So maybe you could
just go ahead and look at the shapes we
talked about earlier. We have our square. We can have our circle here. Then we can have
our triangle there. Now I'm going to go
ahead and just clean up the overlaps there just to make sure we see which is the
head, which means behind. And just see how best
to communicate that. So if we have
something like this, you can agree that the
triangle is ahead. The circle is right behind it, and then the square is
right behind the circle. So that, that whole idea of overlaps is very well
communicated there. And so remember we talked
about the squares, which came up with
this very well illustrated overlapping
concepts, something like this. So we talked about this
earlier in the big, medium and small conversation. And all that helped
us do is appreciate how we can place one object
in front of another. And bye nature
that helps us tell that one is further away from
us and one is nearer to us, even in aerial perspective. If you noticed
aerial perspective, which is usually what helps
us appreciate landscapes, you're going to realize
that each layer could look like one plane and another plane would be behind it and another totally behind it. And then the transition
between them would help us appreciate how far
one inch from another. But at the end of the date
or it looks like overlaps. This is another way
to look at overlaps. But all overlaps
are doing is just telling you that one
is on top of another. Another one is behind it and
another one is behind it. So I could also just show you
Very cool illustration that ISO by Will western. Western is an amazing artist. So he did this when he had a
two-sided rectangle there. Then he had another
rights ahead here. Then this side was flat and this was coming from the
bark and kinda perspective. So you had this kind of thing
going on here like this, trying to show that this
was a box and perspective. Then he had now this one
here, the very front. Communicating this kind of idea. Something like this. Choose that and just
make this parallel. Yes. So you had this drawing where he had three boxes if
I could call them. And all that he
was trying to say was we can appreciate how
fun one is from another. And also appreciate the
site we can see from each simply because of overlapping
one over the other. And the use cases
for this are going to be very different based off of what exactly you are trying
to address individually. But basically, I wanted to
just appreciate this as well. Because I find it
very interesting that this here is at eye
level, as you can tell. And for this one we
can see on top of it. So it's this kind of
stuff whereby we have one side to science
than 123 sides. Very cool illustration of
a very decent summary of shapes and sizes and all
informed and also overlaps. So just like that, I want to show you what that
would look like. Now, remember we talked
about contour lines. If we had ellipsis, then the ellipse gave us
some kind of cylinder. Then we'll have control land
the wrapper on the cylinder. The other way. Like this. The way that way. Yeah, something like that. Why this is important is
because I can show you this. Notice with this image
here, we have an arm. And this arm here is
obviously a cylinder. If you can tell, because
it's three-dimensional. And then now this here is
the contour line that wraps around it all the way
to the other side? That way. Yeah. So as it moves around, obviously this remains the same. But as it moves around, going to realize that
this cylinder here, green stuff pointing in
different directions. But then this is going to
have to come this way. This will have to come this way. And that will be like this. So if you wanted to communicate the sense of foreshortening, simply have to know
where this ellipses, that ellipse and how do
you connect the two? Same thing applies to here. If we had this, we know this ellipses right there.
There's an ellipse there. Then there is another ellipse around here where the wrist is. Then there is this. If we had the first ellipse and we knew that the last LSB for the
transition is this one. Connect the two like this. Then we know that the next election is probably
going to be that one. But then it's gonna be
somewhere up here like this. We can now know that if we
connect this like this, then we can just go
ahead and show this. Then we just have to find
a way to put these two together with all the
details of the muscles. Then we'll have a
foreshortened hand. Same thing applies to here. You just need to
know this ellipse, ellipse there and how those
wrap around connected to. Then you have yourself a
foreshortened hand straightaway. So I just wanted to show you how overlaps help us communicate. Foreshortening and Y
overlaps are important. And we'll be seeing how useful
this is when you look at the examples from movies and
other artists in the future. So I think with that, we can
move on to the next one. And I'll see you. There.
7. Lesson 7: Simple Versus Complex: Here we are looking at
simple versus complex. So the whole idea
with simple versus complex is just
like you hear it. It's one of those very basic
principles that's meant to just help us appreciate
how a sense, a variety can also be
implemented in our artwork. So he's saying that this is also a great way
to show variety by alternating the simple elements against the complex
elements in an artwork. So when we say simple, we simply mean less detail. When you say complex, seem to mean more detail. So one way to maybe basically illustrate that if we had the gentle
scientist's way, then we had more activity there. Could call this the simple side. Then it's going
to be the complex side because there's more going on here and this is
just a gentle lane. So basically this is what simple West complex
would look like. In the most simple sense. There will always
be the opposite of alternating simple
against the complex. Or just helping you appreciate how one side will always be. Let's say, less, less
noisy than the other. In the sense of how
much you doing there. Well, how much a
train to apply that. So without further ado, let me just show you a few examples from
other artists that I've seen that can just help
sell the idea a bit more. So here we're looking at drained by t and z is a painting by TMZ. So it's just sending
a bit there. What's going to happen
is simple side. Let's assign that simple. Then there's more detail. This side. There's more
activity going on. Her legs were in this
whale is the handle of the sword is a lot of work. This sparkles and her hair
is doing this kind of stuff. You can tell it's
moving this way, but then I'll have this
side is just gentle. So simple, complex. You can see the
alternation there. Then with this here,
we have simple. Then obviously
your hand is here, then this kind of
stuff, then complex. So you can tell the
whole alternation of simple versus complex. Then with this here by Andrew, you realize that here
we have less noise. Simple. Then we have a gun here. We have accessories here. Another accessory
here we have this, we have a gun this way. So you can tell that he balanced out where there's more
activity going on. Otherwise, he would
have made him look this way and made him look that. But he didn't do that. He
was deliberate about it. Something really
cool to appreciate. To finally with this one, we have study to concept
study by Dennis Chan. With this, there's
so much going on. But if you break this down, you're going to realize that there is more detail
on this side of the room. And the reason this
side of the room, simple against complex,
very deliberate. And it always goes down to even more detail and more
detail and more detail. So it's just like how we
talked about big, medium, and small, going all the way down to until
you're comfortable. Same thing applies to
simple versus complex. But in general, it's going to be something
you're going to notice in very many art forms. So I just wanted
you to notice how they have used it and we'll be seeing it in more examples. But I wanted us to
appreciate how it's very clear in these
few examples here. Because you can tell that
there's a poster here, there's another poster here, and there's so many
posters on the walls. So much these old TVs and
cameras and stuff and always kinda stuff here,
planets and always. And then he has just
TMC to run a bag with a box here and then
just a few details. So you can tell that there's more noise here then
the wrist is side. And that was very deliberate. Otherwise a frame would've
captured him somewhere here. But they trashed the
place them all the way this side deliberately. So I just wanted
you to know that you might look at this as well. It's obvious, but there is a sense of
thinking behind all this. And I wanted us to appreciate
that simple versus complex is going to
help us in the future. So as I said, fundamental
building block, meaning people use it even without knowing that
it's what they're using. But it's going to be very
useful to know that. Okay, so simple versus
complex is important. This is what I'm
supposed to do here and to help in the future. As we analyze more artwork, we see more artists use it. You realize that
it's important to appreciate this and
use it yourself. And I think that's
just refreshing. So with that said, I'll see you in the next one.
8. Lesson 8: Value Control: So let's talk about
value control. And valid control here is something that's going to
have another three in it. We have light, medium and dark. Gonna go ahead and talk
about what that is. So here we are with
the illusion of dimensionality can also
be achieved through contrast by controlling
how values of light and shadow effect a surface best and the
lighting condition. Let me go ahead and
explain what that is by looking at this
illustration here. Then what's going
to happen is if our light source is directly parallel to
where the highlighters, we have a light source that
should be somewhere this way, coming all the way
down onto the sphere. Now when it comes to the sphere, going to realize that we have what we're calling
here, the highlight. Then we have the light area. Then we have the
halftone render. Then we have the core shadow, then we have this shadow, then we have the
reflected light, because light bouncing off the surface in which
the object is. And we have what we
call the accent. Download. The duck aspire to
the shadow really. Some other, then we
have a cast shadow, the shadow that the object
casts on the surface. Now, this here is basically how everything
is affected by light. We have a light source, then the lightest does this
to the object. And then the object casts a
shadow on anything that is behind it or below it and
all that kinda stuff. This is also very
nice illustration of what that possibly
it looks like. He's actually going
ahead to Joe for us, some kind of bar to illustrate that even
more interestingly. So what's happening here is we have the light probably
coming from this side. So we have the highlight. We have the mid-tone, which is somewhere between half tone or light
here for that. Then we have the halftone
somewhere there. Then we have the core shadow. Then we have the reflected,
the reflective light. Reflected light, reflected light, very much the same thing. But you realize that this is light being reflected
from the light source, bouncing all the way
back to the object. So this is a very
interesting thing. So what we're saying
here is that we can control contrast by
managing the wave values. Being seen best on the way
light is affecting our object. So here we are
with light coming, bouncing off a surface,
hitting an object. Now we have to let say, render the object or
render that are objects. And so we have to make
sure that we use values. What are we going
to use valleys for? It's the communicates.
This relationship between the light, the object in which the
light is being bounced off, the object being leaked, which is this here. So what happens is we
have value scales. So here I say that for
simplicity's sake, we can use a three
or five value scale. So the whole idea
here is we want to just group our values. So that's why we have
three or five scales here. So what that means is this here is what
we call a value scale. It has the light, which is these three here. Then it has the halftone, which I usually call medium. The medium comes from.
Then we have the duck, which is the dark
right there as well. So we have grouped our values into three,
which is important. Now, beyond grouping into three, we can go ahead and group
each of these three into one. If we wanted to, let say,
simplify this to another level because what's happening here is we have a nine value scale here. What usually happens
is you can break them down until we have five. Because there's usually
five value scales whereby we just find a way
to simplify this into one. Then we can just simplify
this here into one. Then we can have
another one here, then two from the side. But all that is done
by artists based on how they want to communicate
what they're seeing. For example, if you
look at this here, you are going to need
all the ten valleys, all the main valleys. You'll probably need
one for the highlight. So you need one here, two here, three here, four here, and then find C phi value scale. But then you could realize that maybe I can just make these 21. So I can eat just one
for the highlight, one for both of these hops
and a mid tone, that's two. And then maybe one for the core shadow and one for the reflected
light, which is four. Then maybe you could just
go ahead and make sure that the reflected light and the mid tones are
very much similar. So that makes it three
at the end of the day. So it's just about you knowing that what I'm trying to do is communicate what light is doing to an object
by using values. There should be a light side. A halftone side and a dark side. What does have to mean
basically means that we are moving away from the
light and into the shadow. But we're not yet
at the shadows, so we're almost get
into the shadow. Then. Once we appreciate that, then we can tell that once
we get to the shadow there, then we can just apply
that shadow value. Now the thing that separates
oneself from another is what we call transitions. Transitions. Very
interesting way to appreciate them as if we look at the video where we
talk about edges, we talk a lot about
transitions there. So what's happening here is the transition
from one violated another can be defined by the
way we control our edges. For example, if we go ahead and appreciate what's
going on here. Going to realize that
with these, we have, let's say one value here,
another value there, another one there, another
one there, then another here. Then we have one value here. So in moving from this value, which could probably
be a number one, then we move into a
number two or three. Then we move, let's
say this could be number two, this
could be number three. Then here could be a number
for best off the scale. Then this could be a number like six or seven, which is six. Then we come all the way
down to number four, then come all the way to a number like three
of that something. So what we're moving,
what we're doing is we're moving along here.
I'm transitioning. Now what we can do here is notice that we know
the values for these. Now that we know the
values for these, how do we move along them? We call that edge control. And as you can tell here, it's a gradation of movement
and you can't tell where one ends and one begins because of how soft
that transition is. It's a soft transition that is achieved by either
blending or smudging, which is what we call H control
in the sense of the word. And basically
that's it for this. I just wanted to show you
what that would look like and what were three or five value
scale would be achieving. It would be just simplifying how we go ahead to
represent these. So the best way to learn
this is by literally just see more and
practicing more. So get a bunch of spheres, bunch of polygons, a bunch of boxes, and
just render them. That way. It's going to help
you build the muscle of discernment for
this particular thing. So let me just show you
something else before we move on to the next step. So here we are. I'll just go ahead
and clean this up. So what's happening here
is I have two images. The first one is a
study done by someone. The second one is of
the reference image. Obviously there's
a few differences, but for the most part, it's quite well illustrated. Because I mean, look at this. This is, we have a
wireless scale here. We have, let's say this could
be 123456789 value scale, breaks it down into
12345. Phi value scale. Yeah. So what's happening here is even if they've broken
it down into five values. This here is a box. Yeah, we talked about the boxes. So what he's done, what
she's done is simply broken this box down
into 123 values. Obviously this here
is the shadow cast by the sphere on the box. So that's a, it's
close to the one. Maybe it could be
another value there. But basically what
I'm trying to say is as simplified everything
into just three values. And then try to ignite this value and that
value for the shadow. Basically trying to
communicate that. I understand what I'm saying and I'm choosing to
represent it this way. So what is done here is, is broken it down into values. Trying to communicate
what the light source probably this way. Yeah, the nicest
could be this side is doing to everything. Then this here is the sphere, broken it down into these. Remember we talked about
with visa, cost Shadow, mid-tone, half-tones, highlight, cast shadow there and all this kinda stuff there. Can find that this is simply what's going
on there as well. Very similar, but you can
tell that what is done is, even though there
are nine values, you can see so many of them
has chosen to make it five. For simplicity's sake.
It's what I've seen. For simplicity sake, we can
use three or five values. Obviously, three is
a bit too stretched, but then you can tell that there is a light side which is yes, there is a medium-sized
which is probably this, and there's a dark side. Same thing applies to the
light side. For here. Light side, medium
side, and a dark side. This could be the
medium side as well. Light side. Medium-sized than a dark side. Three, again, I just
want to get to tell that in the whole spirit
of controlling violence, we shall always have to
make sure that we break things down into what is
light, what is medium, and what is dark, don't get
carried away by so much of the details because obviously
there's so much going on. But just choose to see
only what is light, which is medium,
and what is dark. And then go to your
Wiley scalp and look for what is the best thing
that we'll communicate. That relationship is this light. I should pick number
one place that there is this medium than
number two would be good. Number three would
also work that dark. Then number five or number
four can come there. And someone should do that. Then you break it
down into values. Then you now realize that now that another wireless
for each of these, how do I get that
transitions to look believable enough to illustrate what I see in the
reference image. That's where H
control comes in and helps us make that relationship
a bit more believable. But first of all, you must
know the values of each of these different parts of the particular thing
that you're looking at. That way it's easier for you
to go ahead and say, Okay, now that amount of values, let me go ahead and
manage the edges. Then. I'll be able to see what I'm
actually trying to get to. So you can tell that
it's very important for us to appreciate
that kind of stuff. And I think that gets us to
the end of value control. I hope you can see what
it's trying to get to here. Giving you a very
basic summary of what value control actually is and how it can be summarized
as light, medium and dark. And these are one of the ways you can see
light, medium and dark. And I think that's it for now. I will see you in the next one.
9. Lesson 9: Color Theory : Let's talk about color theory. Now what I'm going to
do is take you through the most basic things you need to understand
when it comes to color. Color is another animal
that should be dealt with on a whole different
level of emphasis in detail that it wouldn't
be doing justice to kind of like if I just told you that this is all you need
to know about color. Now, what I'm doing
here is giving you the basics of how color works. And I'll color is such
that at that point, when we go ahead to discuss
color in more detail, in the future, we have
some way to start. And it also helps you
have a basic way of beginning to appreciate color when you look at it
in other artworks, or when you try to produce
or create your own artwork, it's easy for you to know how to apply color to it as well. So with that said, let's just go ahead and see
what we can talk about here. So we start with hue. Hue is the best color that
defines and contract. What do I mean by that? Have a very
interesting extra care from someone called now
one by tau gambled. So what happens here is
I like to just show you how perfectly illustrates this. The light is direct
light and yellow light. So the light source is yellow. So he did, he does
show the light source, but the best color is
gray for the cylinder, blue for the polygon. Then read for the box, and green for another
polygon, right? They're kind of very interesting
polygon, kind of circular, but then it has hard edges
which are more like squares. And all kinds of stuff going on. Now, what's happening here is
those are the best colors. These are the best colors, but doesn't look like this. Here is a blue polygon. It looks green, which is okay, but what happens here is he has told you that this here is blue, but then because of
the influence of the yellow light,
it looks different. So what's happening here is the hue is the best color
that defines an object. So here we are with these
are the best colors. Another way to appreciate
best colors is still, remember the whole
idea of, let's see, if you have a bug, you usually have a color that you associate
that bandwidth. For example, if it's a yellow
bag, it's a yellow bag. But obviously it
could be another kind of yellow or another kind of, let's say, yellow
mixes something else, but you choose to
call it a yellow box, so it's the best
color is yellow. If you have, let's
say a gray computer, maybe the MacBooks, usually you tell that it's a great computer, but obviously light will
affect the computer. So light will affect the object. It can be any object really. And so when you are
trying to render the object in a
particular environment, you're going to have to pay
attention to that light. So just like he has
published so well, it's yellow light and led
to the fact that a great object and made it look like it's something
in the yellows. Later the fact that
the blue object and it's made it look like
something in the greens. So yeah, the hue is basically the best color
that defines the object. If you know HSB sliders, it's going to be very easy for us to get across this quiz. And you look at HSB sliders in any program you're
using a the Photoshop, Procreate or Clip Studio
Paint or Krita or anything. You realize that edge is for the hue which
is the best color, which can either be
from red to red, but along this spectrum
of the rainbow colors. Yeah. So yeah, basically
that's what Q is. And when it come to saturation, saturation is basically
the intensity of a color, the dominance, a hue color. What I mean by this is
how much red is it, or how much blue is it, or how much green is it? Or how much orange is it? If it's red, how much red is it? If it's blue, how
much in blue is it? Green? How much green is it? For example, if we look at, let's say an apple, an apple is green, but it's not as green as, let's say a watermelon. There's a difference between the two, but they're all green. So you can tell that there's
a saturation variance there of one is more
green than another, but they are all green. And if you look at,
let's say these here, these different primitives here, you're going to realize
that this here is great, but how much greater is it? A difference between what we see here in the
illustration and what we see here best of the
lighter effects, it Very cool thing there. So the HSB slider helps us see
that by if we have chosen, let's say a, a blue here, which is what we
have chosen here, and we have chosen a red here. It shows us that the
intensity of a color, it's going to be
moving from 0 to 100. And what's happening
here is at a 100 we are extremely blue. And at 0 we are entirely
having no blue in it. That's why we have a white, as white as the absence
of that hue there. And the completion of that
hue is at 100 per cent. So we're going to be moving
along that saturation. Scale, which is something
very useful to remember. So if we look at, let's say here we have gray, okay, yes, we could
say this is great, but in all honesty, because of the yellow light, it looks like it's yellow. So when we say saturation, we're going to be
asking ourselves, how much yellow isn't it? If we're going to render it? Because now that's
what we're seeing. So brightness here comes go
ahead and look at brightness. Brightness of value is the lightness or
darkness of a color k. So what do we mean here? If we look at the
HSB slider again, now that we have agreed that we are looking at
blue, here we are. Now, you do notice
that brightness and saturation are literally
opposites of one another. And then if it were, let's say a line, we could have the blue here. Then we could have the
white and this end. Then you could have
C block there. We'd have a black on this end. So if you move this side, you moving along the
brightness scale. If you move this
side, you moving along the saturation scale. That's also another
way to look at it. But I just wanted
you to appreciate how it's the one
on the same thing. It's just that they are moving
in different directions. One is moving towards the darker side and move
into it the lightest site. But at the end of the day,
they're all describing one q, which is blue here, or which is red here. So if we move all the way down, it's less bright, less bright, less bright, until there's
barely any blue in it. Same thing applies to here. So basically that's
what it means. Same thing applies to the red. If we come and
look at this here, you're going to realize that. So when we say it's green, we agree that the hue
here is green to green. But then when you
come to saturation, we've talked about
the intensity of it. Is this more green than this? Or is this more green than this? If we know that the perfect
green is going to be here. And as it moves down, we're
going to get lighter. So we can agree that it's darker here and it gets lighter as you move
into this side. Is darker than it gets lighter, darker there then gets slightly darker, then gets lighter. Same thing applies to here. So this here is dark, then it gets light blue, but then it's kind of a green. So yeah, very interesting stuff because the
influence of the light, same thing applies to the red. This is red, but then
this is a very light red. And that the gender
column there, that there's a meat red to
dark red is a light red. So you can tell this here. If we look at brightness, this is kind of in the middle. If we're looking at brightness. This here is extremely saturated
all the way this site. And this here is brighter
towards kinda dark, so it's coming all the
way down this way. So that's what's going on there. Same thing applies to
this as we move on. So yeah, just wanted to
give you an idea of what HSB means and how this helps us understand
HSB and how we can know that it's important to reconcile what we've seen earlier to what
we're seeing now. For example, we
talked about values. We can break this down into
its respective values. Unfortunately, because of
the kind of edges it has, it's easier to see them values. If we let say, get
the eyedropper tool. And we can notice as the, as this get the slider here for Clip Studio
painted scenes, HLS, but it's very
much the same thing. So what's happening
here is if we top here, you can see how the slider is moving its remaining
in the same hue, but along the brightness
here it's called L, should be standing
for later thing. Along that you realize that it's somewhere
in the middle there, but in the same hue, then
move along this way. It's somewhere all the way that, but then there is
barely any saturation. And then still seats
remaining the same hue there. And then we come
all the way here. It remains the same here. There's barely any light. And then it gets
all the way there. For the S, it's very
much the same idea. There's not much changing here, but it's important for us to appreciate how all this comes together because that way
it helps us reconcile communicating as
artists in the future. So yes, the best color is green. This looks like green, and it also looks like
yellow because of the influence of
the yellow light. Now, one more thing I'd
like us to appreciate is how the transitions
are moving this way. But we have a very kind
of a soft edge here. And the tradition
from here to here, it's kind of a lost edge. We can Telehealth just such
a very gentle gradation or transition that you
would barely notice. But if you move from
this value here, from, uh, from this
value here to this, you can tell it's so abrupt. So that's something really
useful to appreciate that reflected light is
right there as well. We've talked about this earlier. Then this is the shadow cast by the box onto this polygon. We talked about
that idea as well, just something really
useful to appreciate. Now, another thing I would
like us to talk about is one virus code. Now, one is an attribute
given two colors that remind you of
fire, heat, light, cold, because energy, we're
given two colors that remind you of cool temperatures, ice and freezing stuff. Now, I found a very
interesting definition by someone was saying that the definition of warm is basically how much
yellows and the color. If there's more yellow in it, then it's more warm. And if there's less
yellow agonist, then it's less one, which means it's more cold. And that's just the
definition they had. And I found it
really interesting because really if you
come to think of it, you can tell that phase probably
a sense of yellow here. Kind of a yellow. The yellow
is what makes us later. And yeah, definitely there's more yellow here
than there is here. So if you can tell that
there's barely any yellow, there is no yellow that
I can trust a contrast. So you can tell that he's definition did
carry some weight. But this one is
very interesting. So key takeaway points from
what we've discussed here. Q is basically the best color. So we can tell that
this here is blue, gray, red, green saturation. How much of blue is it? How much it green is it. So the intensity of
color then brightness, or the value is the
lightness or darkness of it. So yeah, we talked
about that and we saw how this looks like. We'll talk about light. This is really light. It's kind of a mid-tone core
shadow, the reflected light. All this kinda stuff come
together in helping us. We call cell the
things you've said. So with that said, thank
you so much for joining me. I'll see you in the next one.
10. Lesson 10: Edge Control: Let's talk about edge control. So here I define an edge as I transition
between two values. Or color's. Edges can be hard
or soft or lost. Another three right here. Three years. Well. So edges help define surfaces
of objects in space. That's just basically what
edges are meant to do. They help us make everything
look more complete, more believable, and help
us appreciate stuff. So let's go ahead and look at what soft heart and lost means. If we have a scale, height, let's say
height is here. Remove all the way to this site. And we have, let's say, lost in the middle, we're going to have soft. So what I'm going
to do is I'm going to just break down for
you what it looks like. Soft drinks like a
lost looks like. Hard edge is basically
like we defined edges. We talked about transitions
between values. So once I'm going to do is, I'm going to go ahead and
choose two values to look at. So we have this right here. And we could talk
about this word here. Now, a hard edge is this, this right here is a hard edge. You can tell that this is a different value and that is a different
value and there is nothing separating
the two hydrogens like a punch in the face. Straightforward, no negotiation. Right on top. So yeah, hard edges. Nothing to talk about really. Just this is who I am and I'm not going to change is what the height is
just trying to tell us here. Then when it comes
to soft edges, it's a bit more friendly. Soft edge going to be
something like this. Then we have this value here. Comes here, could just
increase this as well. Then what's going to happen
is we're going to find out the midterm or the value
in-between the two. What usually happens
is you can either use a blending brush or you
can use a smudge tool. Depends on the program
you're using or it can do. What am I going to do here? Because min blending brushes
are quite straightforward. Just get the brush,
then you just smudge until you're
comfortable. What you see here. So it gives you
something to appreciate. What you can tell here is that
What's the length of two? You can see that this kind
of a transition going on, which is okay, It's an
unbiased and a bad thing. We can go ahead and actually copy this side here. That's one way of looking at it. Or we can just go ahead
and do it another way, which is the way that I
would recommend you do it, is you get your value. This is why you have, get the second one you
that haven't here. Then what you do
is because many, many, many stylus and many tablets are
pressure sensitive. And you can use a
pressure sensitive brush. Just get very lightly
this value and then just rub it over. Paint over the other side. Do the same thing for this one. Paint over this side. You're going to get
another value there. Then just go ahead
and do the same here. Do this until you're comfortable with what you find is kinda
of a back-and-forth thing. But trust me, once you do that, you get some kind of
values in the middle. Then you can come in with
your blending brush. Then just do this whole
transitioning thing. In my opinion, this gives you much better results than this. And so what's going to
happen is that there is a soft edge, which is a key. Now, a lost edge is just an
edge that is extremely soft. You can barely tell
what happened. It's a very subtle kind of transition that you can barely notice how we moved
from one side to the other. But it's a very, very soft
transition is all I can say. Because it's very different
from the software. It's just extremely soft
that it becomes lost. That's why I told you it's
more like a spectrum. And that's basically
what the spectrum is. So yeah, so what, what's going to happen
is we're going to do the very same thing, get this value, bring the
rates over this side. This one year when
the ridge over there do the same thing, continues until it gets something that is extremely close to what we're looking for. We can go ahead and
do that as well. Well this kinda stuff,
then some people don't go ahead and get the blending brush and
then go ahead and smudge. But I find it to be
much quicker now that I know that table and instead
of violence in between, as compared to only these two, I can just go ahead
and blend these in. Smarter than me. Then
I'll have some kind of transition that is much fairer than I would
have had if I just blended them together. Unknown. Yes. So what's
happening with these is that much of a difference such between the
lost and the soft, but it's that they're more winding is
in-between these two. That's justify the transition
as compared to this. So you can really tell
that this kind of a difference there going on. So basically these are the
three different edges. And you realize
that a knowledge of values is important
in helping us address the whole
transition conversation whenever we are
creating artwork. And that's why it's important
to appreciate that. So now that we have seen
what these edges are, Let's go ahead and look
at a few things that I think are very
useful to consider. Let's go ahead and look at that. If you could just capture these, then shrink them to here. Then go ahead and
look at this here. Now, this here is basically
an image of three primitives, which is basically the fundamental shapes
we talked about. But now there's a forms
because in 3D it's one-to-one. Just to appreciate
the most here, is that if you look at this here, just
have a look at this. Generally. You're
going to notice that what we're seeing is
this, Here's one value. This is one. This is another movement
from this valley to the next one is a hard edge simply because this here
has only sharp edges. Move into, this violates, this one is a hard edge simply because this has sharp edges and that's
the background. Same thing applies
to this movement from his wine into the next one. Same thing applies to this
moving from this value to this one, hide
edge transition. But then you can tell that even if you look at only one edge, you can break it down
into different values. That this here feels
darker than this, and this fear feels
darker than that. So the movement
from this value up there is a transition as well. In my opinion, it looks soft. So soft that it almost
feels lost there. But it's just something really
useful to appreciate that. Then if you look at
this here sphere, It's a perfect example. It has a high light.
Then there's a value, there, is a valley
that value there. Then there's another vet. The movement from this value
to this value squared lost. But the movement from here
to here is a software. Say if we just clean that up, can tell that the movement from here up point,
It's kind of soft. But the movement from here
to this side is a lost one. And the movement from here to
the barcode is a hard one. There's a hard transitions, soft transition and
loss transition. Transition from the highlight to the mid tone could be
a soft transition. But you can barely
doubt the fact that having an understanding of these three edges is
going to definitely help you in rendering
stuff like this. So once you know
what the value is, in novices on the value
scale at some point, wireless killed some point. This is a hard edge, so I
don't need to do anything, be able to appreciate this
kind of stuff even more. So basically what I wanted
you to see from this was how these edges can be
seen in this image. Now with that, out of the way, we can just go ahead
and see something else which has clean this up. I wanted to show you
this painting here. This here is a painting by, unless it's called
Aaron Griffith. Griffith is an amazing artist and his work is also
very interestingly, kind of realistic, but with a bit of an abstract
element of it. So if we zoom in, you'll notice that this then
zooming in a bit there. Just to just appreciate how
obviously the transition from her head here to the
background is a hard one. Yeah. Granted. But then
the transition from, let's say this
side, the forehead, it's kind of really soft. The transition from her
hair into the head soft. But these are really
hard transitions. You can tell the transitions
are rounded shape, they're really soft transitions. This is a hard transition
obviously shown this one from this side of
the jaw all the way, this way, the values
are changing. But then you can
tell this is a very soft transitions as well. So you can really
see the transitions were saying because now
here he's using color. It's a bit more
interesting to look at, but it's the very
same principle of edge control because we
understand how things work. And because we know
how valid is work, then we can apply color to these values and make it
even more interesting. For example, if we look at this transition from
this year to that, It's kind of a hard
transition in my opinion because you can tell the difference between
these two lines clearly. But if you look at
the transition from, let's say, if we look at, let's see here to here. As we move this way, it's
going to win lost one because obviously he's using
really textured brushes, but you can tell
that this kind of transitions are still being
implemented within the work. And I just think it's very nice for us to appreciate that. Yeah, Basically
that's it for this. There's more to talk about, but I wanted you
to just see how he applied this transitions
to his work. So basically that's
it for edges. I just want you to
see how they work, how people use them. And we'll be talking about
more examples later. But with that said, I'll end here and then see the next one.
11. Lesson 11: Composition: So let's talk about composition. Composition simply
means to put together. So in artistic design, composition refers to the
ability to put together different artistic
elements to create a cool, oh, good art piece. The word subjective
is in brackets because Cool, All good. I think that only you
that artists can tell, if it's cool to you,
then it's cool. You do not need anyone else
to tell you otherwise. So what I'm going to do is just take you through
a few things that I think are very useful for us to consider when
discussing composition. So there are these whole composition
tools such as shapes. Like we see. Here. This is an extract from one
under luminous his books. Shapes are there. The rule of thirds
is also there. And then the golden ratio. We talked about the
golden ratio already. And we said that the
golden ratio is basically a spiraling interesting idea of big medium and small
overweight. All the way. Just very interesting,
big medium and small ideas
continue, continue, continuing all the way until
the end of the spiral. So it's a very nice
thing to appreciate. We'll be looking at examples
of how that's being applied. And let's go ahead and look at something
really cool here, I want to tell you about certain ratios that are
found to be very useful. Now, obviously we
have the will offend, we can just start with that. And the rule of thirds
basically built on the idea that if we have a frame such as this one and we break it
down into thirds, access. Our focal point of our
composition should always be very close to these
intersections. So whatever we're doing should always be close
to these intersections. Same thing applies
to the golden ratio. You remember when we talked
about the golden ratio, what became very
clear for us was that just to go ahead and
duplicate this out here, then show you
something really cool. So we talked about the
golden ratio I layer. Once we agreed upon, was the fact that when we
look at the golden ratio, Let's go ahead and
zoom in there. So when you look at
the golden ratio here, going to realize that it's just built on the whole concept of
big medium and small, big medium and small, ETC. To see. Which is okay because it's also one of the things
we looked at it as very useful Foundations
of artillery create. But even more interestingly, the idea of the
golden ratio is that the focal point of your
composition should, in one way or another, be close to the
end of the spiral. That's what the whole idea of the golden ratio is all about. And if you look at the whole
idea of the rule of thirds, It's that your focal point or the thing that
you want to draw the most attention to
in your composition should always line up
with these intersections. So it's no coincidence
that these two have a very similar sentiment. But like we agreed, this is a very interesting
continuous idea of big, medium and small. And same thing applies
to this ministry you, because really what
happens is in order for your focal point to line up
with these intersections, you have to make sure
that it's either here, should be close to
these intersections. So it could be something
like around here, around there, somewhere there somewhere that what
does that mean? If it's gonna be there, then you're going to leave
all this best behind. You're going to leave if it's, let's say if it's this one. If this is your focal point, which just go ahead and shrink,
this is your focal point. That means all the spaces
being left behind. Or if your focal point is here, that means all the
specimen left behind. And if your focal point is, let's say here, because
it's close to that. All the space is
being left behind. If your focal point is, let's say here, all that
space is being left behind. If your focal point is, let's say down here, all that space up here
has been left behind. So you're going to realize that doesn't matter
what happens. You're going to have
space somewhere. And you can have a
focal point somewhere. You have to fill that
specific a few things. But at the end of the day, it's going to be this whole idea of if your focal point is here, that means it's
going to be small, then that's going to have a big, definitely a medium should be either within here or
maybe this is your medium, such that just smoke
could be the details. But you realize that it's
always going to bring us back to variety and contrast. Big, medium, and small. All that just keeps happening. Simple versus complex. And you realize
these things keep repeating themselves
over and over and over. And the golden ratio is
satisfied at the end of the day. So let me just show you a few. I call them percentage
ratios are just ratios that are very useful for you when trying to represent the
kind of work you create. Because what does is supposed to basically achieve is they're meant to help you be
able to, let's say, communicate the walk you're
creating by ensuring that you balance
out every elements in your composition that way. So I'll just go
ahead and copy this. Pick this over here,
bring it down here. Then let's go score, talk about those ratios
and telling you about, so we have the monarch rules, but then they are just the way of partitioning your workspace. If it's a frame, you're going to petitioners
a certain way. So this is just going to
be guideline to help you partition your frames
in one way or another. You can have 8020, You can have 6040. You could have 5050. Well, you could have a 1090 when you could have a
third to two-thirds. Now let me show you
what that looks like. So if we have an 8020, we have a frame
such as this one. What that means is you have 80 per cent on one side
and 20 per cent in another. So this could be 8020 or
could do it this way. 1820. Yeah, very same thing. So in summary, if we just
have something like this, so could just fight, should be something there,
something like that. So that's what the
8020 will look like. Very interestingly basic, but it's very useful
to appreciate. If it's 6040, it's just going to be add more detail
on the side of 20. So it could be
something like this 6040 or something like that. 6040 basically. So I could just go ahead and
have the very same thing. So it could be something like something like
this, I think. Sorry. So it could be something
like something like that. And you can just go
ahead and fill this up. Yes. So basically that's what
6040 would be looking like. Very simple, straightforward. And it helps communicate some kind of
coolness. In a sense. Then obviously 5050, just
like the name suggests, it's going to be perfect half
the composition, the frame. It's going to be a perfect
half of the frame like this or this way. Yeah. Something like that. So what that would
look like here would be right in the middle there. Just something like this. Then screen and fill that in. That way. Awesome. Yeah. Then 1090, it's going
to be 90101090. Very much the same
thing. That one is going to be a bit different, whereby we have
something like this. 1090. Very rare, but when you
see two on matters, 1090. So basically that's
what that looks like. Something applies to hear. All this is simply doing
is it's helping you know how best to partition your workspace for you to make sure you make the most out
of all the elements we've discussed so far and have a good or cool artwork
at the end of the day? Yes. So that's 1090, then a
third to two-thirds. The name says it all. It should break your
artwork down into thirds. There could be equal thirds. For a much more fair
representation. Something close to this. Then if you just
fill up 1 third, leave the two-thirds alone. It looks like 6040, but while they call
it a 30 two-thirds. But it's very much the
same thing really, to just fill up this third. They'd have all that going on. And usually you can also have this here in the
middle, fill them. Then you have two-thirds empty, which is where you find, let's say the main
characters here. Those are the tiny stuff
going on in the background, going on all the way there. You know, people
than or scan stuff. Usually that's how it happens, but theta2 fans is
also really cool. So we can have that as well. Break this down into three. Something like this. Then
we're coloring is two-thirds. Something like that.
Yeah. These are the basic ratios are
going to be using. You could consider
them as percentages, but I just wanted you to have a very basic understanding of how the rule of
thirds works and how they will have thirds
leads us to hear a golden ratio works and how the golden ratio is
part of the big, medium and small family. And how old is to
actually work together. Because at the end of
the day, agreeing to find beat medium and small, even in this kind of break down. So with that said,
let's go ahead and look at this extract
from Andrew Loomis. So what I want you
to talk about here is how he's using shapes. You can tell. Now, let's just go ahead
and zoom in a bit. More. Attention to that. Now, very interestingly here, you're going to realize
that go ahead and use a green that we have a trend. I speaking with
you, the skills we have chosen to use his
skills as a shape. We have a main character here, then, characters on the side. So you can tell the whole shape
elements. But not for me. What I usually like
to appreciate is how it's hard not to
see certain shapes. For example, this is a triangle. And also, if you break
this down into half, what do you see with
5050 kinda stuff, yeah, very cool there. Then if you look at this year, inevitably a triangle
as they said, up there. So he also goes on to talk about what each shape represents, balance, physical
stability, continuity. Gentlemen, as you remember,
we talked about that. Stability because well,
that's one way to say it. But obviously everything
here is simply a tool, so everyone has that luxury to shape it the way they want. Because for many
other places you're going to also find in
other books where they say physical stability
is represented by boxes. For here he's saying
triangles, which is also okay. Then here we have circle. So we have these here. And that now if we
look at this here, we can tell that everything
is here in the center. And that to me looks like a
20 kind of stuff or 6040. Because if you put
this together, for the most part, it makes
up something similar to that. And if you look at this
here, we have a crust. Obviously we have these
here, It's pillars. Then we have these
characters here. The most part it makes sense
that they use the course. But in a sense, easily, this is a bit
too much work to do. So just find something
that works for you. But I want you to notice
how he used these as well. For example, for
me, what RBC is, there's many characters here. In these two characters here. Then there's always stuff. So could just say that
this could be the big, then this could be the medium. These are the details
and this could be the small. One way to see it. Or if we go ahead and
separate everything in half, we can tell that this
here looks like a 6040. Kinda break down.
Then spire radii. Then read out here
is a focal point. Everybody's looking here. Basically. Then here's an S. What's happening here
is it's taking the pose of the character and he didn't have to describe
what's going on. Very interesting
stuff there then L, obviously this
looks like a pond. Then there's live
like trees and stuff. So pretty it looks like an L. But if you break this down like we've been
saying earlier, could tell but this
year could be ten. She or it could be a 90,
something like that. And here we have a
perspective clean. What's happening here
is we have 8020, we have a big, we have a medium, then there can be small,
something like that. Then we have another
perspective plane here whereby we have that going on, then we have a horizon line. Then we could say this
looks like a 5050, another perspective
plane dressing, and this is more of a triangle, I think considering the
way he tries to shape it. That kind of edges
there than this. Then here uses an oval
shape for the pond. Then again, you can tell that this year can be
broken down into more. So we have this had
been broken down into kind of like 8020. Then if you break it
down even further, you can still see scheme and ETS as kind of a
6040 along there. But it's all about
making sure that everything looks balanced
to you, the artist. And that's all that matters. To me. This looks like a 5050. And this here is the big. Everything else can fit
you in weight once, but then that is the
most important thing. And here we have bread, I again think meeting
together this way. Also we can see this ES, complex versus simple,
really nice stuff. That perspective line again, 5050, another perspective
mine, horizon this way. So that looks like an 1820. And this is not so clear, but you can tell
there's a sheep horizon right there background. So we can just say
that what he wanted to communicate to
the significant kind of a 6040 kinda thing. So yeah, that's basically
for composition shapes, which is what this is. Then there is the golden ratio, which is what we've
talked about. There will a third,
which is what this is. Then there is these. The best offer will have third. And basically this just
helps you learn to put things together perfectly for
you to see something cool, All good, according
to you, the artists. So just find a way
to use this stuff to satisfy your expectations as a creator at the end of the day, to going to look at it
and say, not so bad. Actually, I did something
really good here. So yeah, all the best
and the bad set. I'll see you in the next one.
12. Lesson 12: Learning From Old Masters: So here we are with
some old masters. And old masters. Obviously I'm talking
about artists that have moved before us
and the people who actually had work that
up to now Scylla means is that people have today
and we can learn from them. So we are beginning with
William adult bugger over here. And his work, you can tell that, that there's simple,
more detail this side. So simple versus complex,
perfectly represented here. And obviously even
if we go back and say simple versus complex, you can tell that
keeps happening. So just find that really
useful to appreciate there. Then. If you look at big,
medium, and small, we can tell the baby, obviously, it's going
to be the small. The lady is gonna be the medium. And probably the bed
could be the big. Or you could choose
how to place them. But then I wanted you to just
appreciate the fact that there is important in the
sizing of these characters. I mean, why isn't she
carrying a 20-year-old? Know, you have to make sure that she's carrying a baby that way. It's a much more
aesthetically appreciate it. Image and a beautiful picture. This is a very
interesting, deliberate decisions that the artist meant. And it's nice of us to learn that he was thinking
this kind of stuff. So we can just clean that up. A very interesting thing
about this kind of work is you can barely
see the line work, but you can appreciate the fact that he knows what
he is doing is just go ahead and zoom
in here and see some very interesting
edge control. The t used. So here we are. And what's happening here is
we can appreciate the fact that movement from here to
this way is very interesting. Soft transition. This, this right here looks
like a very lost transition. Kinda more or less soft. But then if you move from
the highlight around, from the highlight around it, more of a loss transition,
in my opinion, this year looks like a
loss transition as well. Highlight around
and loss transition this whereas a soft transition. And obviously we know that hard transitions are
going to be very clear. For example, this
one, high transition, they're really cool stuff. Then obviously we start
looking for things like management of values is greater than appreciate
the fact that we can tell that all this is in shadow. So we can see the shadows here. Then we can tell
this is in lights because the face of the baby and all this has
been lit. Also in shadow. Yeah. And then we can
agree that she is medially or that could be where the medium
is going to be, but then the shadow is here, and then light is at the top. And he has made sure
that using carla, he can show you that we can agree that his view
controllers right end point. And it's just important for us to notice
this kinda stuff. Because if you know that
all I'm looking for is the light, medium and dark. You have less work to
do than, Oh my God, this is a painting so
complicated. How do I even start? No, it's just break it
all down. Start slowly. Look for what is late, what is in the middle,
and when it's dark, we should break that
down like that. Then now go ahead and examine how do I achieve the medium? How many values are those? Hardware chip the dark,
how many values are those? Once in the light, and how
many values are those? It's much easier to get to the final end once you
break it down that way. And also, remember the
whole idea of focal points. The baby is a focal
point, obviously. So spiral. It's going to be showing this, this, if you remember
from the other side. And this to me looks like for breakfast down from around here. It looks like, moreover,
6040 kinda thing. If we break this
down even further, surely the baby is
near this focal point. So not so bad. And remember
how the whole idea of the golden ratio was to make sure that in one way or another, the focal point is near this intersection of where
if we were to let say, have this whole thing
going on and all that, we'd have this here
somewhere here. So yeah, golden ratio also
achieved simultaneously. Really cool stuff. Then if we move on to
this painting over here, obviously the baby is
the focal point again. And everyone is
looking at the baby. So remember the whole
idea of spiral that we saw earlier comes in again here. Really cool stuff, simple,
complex, very interesting. And with this, one can agree
that it's more of a 5050. There's a fair amount of
attention on both sides. But this is complex and
down here is simple. Very simply. And big, medium and
small is also here. Show you you can tell what
the baby's obviously small. The lady here is medium, and this group of angels is big, big, medium, small, cool
stuff here and finish. Really nice stuff to
appreciate because it's really shows that what we've been talking about is
happening and also overlaps. It took about it overlaps here. You can tell that the baby
overlaps the mom. Here. We assume this is a mom. The baby overlaps the mum. The mum overlaps the
angels at the back. Yeah. Then this NGO
overlaps that angel, that Andrew overlaps the other. And it just keeps going on.
It's important for you to know that this is behind
that, that's behind that. And that it's being
achieved through overlaps. Overlaps the helping us do that. No, it's obvious but it's not. So just bear with me. This is it for adult bugger
row, amazing artist. You can go ahead and study
his walk in more detail. Appreciated personally, even do master studies if
you have the time to do it. But I just wanted to show you how what had been talking about is being used by whom and how
his work is also amazing. So let's go ahead and look
at some of the milestones. Okay, so here we have
Norman Rockwell. Let's start with Norman
Rockwell over here. So norman Rockwell
as work is amazing, obviously, one of the
fathers of illustration. So here we are looking
at nominal coursework. So I think when Norman
Rockwell is work here is just like we've been
doing with all the others. We're going to be looking
for how he applied the stuff we have
been talking about. So let's begin with
appreciating the fact that if we look at the characters
within the composition, this here is the
bigger character, that there is a middle character
and the kittens are the small, really cool stuff right? Then overlaps. Obviously, we can already notice that these hands overlap the boy's hand as it
moves under his hand, overlap his face as it comes in. And he's had overlaps the
chair That's right behind. And he overlapped the
chapters right behind. That's really useful
for us to appreciate. And obviously, if we
go ahead and look for things like simple
versus complex, going to notice that if
we look at this side, there's simple, then
there is complexity side. There's more detail here
and there is this site. So if we break
this down, you can really tell that one side has less information
than the other side. So that is very deliberate. And then also maybe we can talk about something else here, which is going to be the idea
of how this is broken down. This looks like a
more 6040 again. I think that's really nice
stuff to appreciate that. And let's just leave it at that. I just wanted to show
you how he did that. There's more to talk
about obviously, but I think it's just fair
that we appreciate that for now and then move on to
something else down here. So here we have another
Norman Rockwell portraits. And if you look at his linework, because nice way we
started seeing lines. Like I said earlier. Thick lines are for emphasis. So he wanted to
emphasize the separation going on between the neck and the shirt. That's a thick line. Separate the shirt
from the background. That's kind of a thick
line there as well. We have a thick line
here as well for that edge is really cool stuff. Yeah. Obviously we start
looking for transitions. Now. We know that this
here is lost transition. That looks like a
soft transition. It looks like a soft
transition as well. That there's a very
believable hard transition. Transition. They're hard
transition down there, kind of a soft transition
through there. You can already tell that's
what we're doing here is comparing transitions,
light versus dark. You can tell that he
knows what he's doing. And I think that's it for that. Then here we are
with another one by this is John Singer Sargent. So what's happening here
is he's broken it down into shadow and light. Then it's further broken down
the shadow into handmade. Yeah. So we have dark,
medium and light. And within each of them
we can find even more. For example, you can
find this can be done, that can be light
compared to this. So we can always go ahead
and do all that kinda stuff. But then if you go in
and look for the edges, we can tell this is
a soft transition. Hard transition, lost transition,
their high transition, their soft transition
here, hard transition, their height again, kinda
soft moving this way. Soft here. Kind of
software as well. Because it's very
different from you. Also thick loans, you can
tell emphasis right there. Emphasis right there. These are very light. So it's going to be very thin. Line two is using to make
this kind of strokes there. So he was just trying
to clean that up there. This here is a thin line for
the edge of the moustache. So I just wanted to
show you how he did all that thick line
over there as well. Thick line obviously. This like an S curve
to think about it. Another S-curve there. Yes, so seek out there as well. I wanted to just see
what's happening here. So we have a C curve, C, The C here. And hope is seeing
how, what had been talking about is
actually being used by all these are the gains
have been seen and how they've been using
it and that fact that it's real and yeah,
really cool stuff. This is dancing
sergeant, for you. Now let's go ahead
and get someone else. So here we have finally
Alphonse mucho. Now, much as work
or Luca is amazing. He's one of the people who
had began this whole movement of very interesting artwork that had so many
floral patterns. Art Nouveau is
what they call it. So if you look at the work that's been done in
depiction of this, you'll find that
it's always having this kind of colorful drawings, flowers, and all this stuff. Really amazing work. Yeah. So if you look at his work, you're going to notice
that what's happening here is simple, obviously
was complex. There's a bit more work
happening this way. Simple, vast complex. This is no mistake. I'm sure it was very deliberate. And obviously it makes
for a very much, it's a much more
balanced composition if that's what you implement. Then, because now
this is more of a very simple
female composition. Can tell there's an S situation. There is also an
S going on here. Overlaps because
obviously the designs of the flowers at the
back, she's a head. Then there's all
this kinda stuff going on at the back there. If we zoom in, we can
even see the line work. For example, for the way he
represented the clothing. I can really see
why it's important for us to practice
how to draw ribbons. Because this here is a perfect tree been
flowing this way. This here is a perfect variable
flowing that way as well. So interesting way to see
ribbons and appreciate them. And yeah, really
cool stuff there. This is also ribbon
wrapping around. And there's a lot of
activity going on here. But what he's done is he's used lanes to
communicate this stuff. And I think in my opinion, that's something really
useful to appreciate. General. I think with that said, let's go ahead and
look at some of them you can appreciate
here what we can see. Obviously there's overlaps. She's a head of all
this stuff, bind her. And you can also see
the line work here. It looks like thin lines. Zoom out and just see the way he managed the big,
medium and small. For this lady over here, she's the big obviously. Then once she's
holding her hand, looks like it's medium
and she's wearing something that I had as well,
equally significant size. So that's the
transition with her. There's not much going on except heartbeat in
the picture obviously. So there's not much
to talk about that, but you can tell that when
we look at the colors, the major crime is really, you're going to find
that what's happening is the whole breakdown of light. Medium and dark is also
respected here as well. So there's obviously
more to talk about, but I think let's just
end here for now. And I'll see you
in the next one.
13. Lesson 13: Learning From New Masters: So let's talk about
some new masters and see what we can
learn from them and how they implement the stuff
we've been talking about. So what's happening here is we have arch from artists
that are alive today. That's what I call new masters. People that are alive today, people doing amazing work. And it's only fair,
we learn from them. So yeah, this is Alexey here and go ahead and see what he has to share.
What's happening here. You can tell is the first thing you can notice is we have
three characters, Spider-Man, Miles Morales,
and spider girl over there. So what's happening is we have a very interesting
depiction of simple as complex. Simple, more detail. You can tell. Very cool. There can be simple
that then more detail, more activity going on there. Same thing applies to here. There is kind of a simple than then this is just
kind of a curve. Then this going on. Basic stuff. But I think it's really cool. You might not have
done it intentionally, but the fact that
it happened means that it's actually cool, or maybe you didn't intend it. We will never know,
but you can tell that he did it here, so cool. Then another thing
we can look for here is the basic shapes. We talked about.
Triangles, yeah. So there are triangles
can be broken down into just the sharp edges. You mentioned. It's sharp edges that can take or something. So if you look at this here, we have a lot going on active that going
on active, active. Then we have this
with her legs active. So remember we
mentioned how triangles are always used to
communicate activity. And these are very
active causes. The whole triangle
thing I really cool. Then stability we talked
about squares can tell that everything about it and buildings just
communicating. Square shapes, boxes. You can see the box
in all the buildings. You can tell. Also, if we could just go ahead and appreciate
these overlaps. You can tell that she is ahead of the
building behind her. He's ahead of the
buildings behind him, and he's ahead of
the stuff binding. Also, something you can barely miss is this whole idea of, here's the big character, is the medium character, smallest at the back. So it helps you navigate
around the actual composition. Very interesting stuff, yeah. And I just really like how everything is
coming together really believably then maybe we just have to zoom
in a bit to see how he was shown to implement this whole
thing of edge control. Could just zoom in.
So you can tell that if you see the
transitions here, we have very
interesting soft edges like around these muscles
here on the legs. Then you can also tell that
this transitions here, very soft, obviously hard
edges into the background. Hydrogens into the background, but then there's a soft
transitions around the surface. Then we have soft transitions
along the back as well. So you can really tell that
mostly highlands here. So you can tell the situation from that rate all the
way to the highlight. Knows where to place which Edge and how to manipulate that. Then this, we have
this transient here. Look at the soft awesome overlap with the leg ahead of the
other leg at the back. Legs, the head here for shuttling
because it's happening. Also fortunately in
this own connectors to these two ellipses, then pull this out.
Really cool stuff there. Then I think we can see this highlight here,
transition over there. Interestingly blends
it all the way in. I just wanted us to notice that highlight there very
believable transitions. Then there's even less attention to detail for this character. The buck, more attention to detail for this character here. And then essentially
detail would use it until it's even less. So it's really nice to just
see this kind of stuff. Then obviously this
year ahead overlapping the legs coming from the back. Really cool stuff. They're
just wanted us to notice. I think that's it for this. If we notice this
here, this is by TB1. Tb2 is also really good
artist to buy tail. And this here is a soldier's
outfit, female soldier. So what's under this to
appreciate about this obviously is how we have also a
simple versus complex. I mean, if you think about it, the gun is here. There's nothing on this side. Very fair way of
depicting contrast. And also you notice that
she chose to put this here. And lots on this side. Because there was already there. So she's alternating the detail, failing to communicate
that kind of transition. That's really nice
stuff to appreciate. And also you can consider the
fact that these right here, I'm just going to
introduce up for zooming. They're going to notice that if you come all
the way up here, this right here is a box. Basically. Once you
place in this box, then you can go in and
add all this stuff. This here is a rectangle. But then there is
something on the inside. So this here overlaps
that thing on the inside. Then this here is kinda like a ribbon that wraps
around the character, but this year is on top
of it, so it overlaps it. Then this here is a box as well. 3d because it goes
at the back there. But then this here overlaps it. And talk more about boxes
in detail because this is, this is a very interesting
topic of subdivision. Okay, there's a lot more
detailed perspective and it's just very interesting to talk about boxes independently. And we'll have a class
and that neater, take a bite boxes. Specifically how to
manipulate boxes, because so much can
be derived from just one thing, a box. So we'll be talking about that. I'll see you can realize
that she has chosen to use thin lines for
these tiny details. Remember, talks
about land, yeah. So as something really cool to appreciate about that as well. Then if you look at
the value control, especially for this
one, you can tell, especially if the fabric, the material, when
you look at material, material has a lot of work to do with manipulation of
lights and shadows. And she's alternate
them really perfectly to help us sell the
illusion of a scarf. I think there's something
really important for us to appreciate as well. So yeah, basically TB
joins work is amazing. Shadow shapes are very clear. Color she has done really well, can really tell that she knows what she's
doing because this is a brown leather jacket and the fact that the
payment agree that it's lever is in itself something
to the whole so yeah, really cool stuff there. Then honestly for the hair. And we talked about has ribbons. So what she's done is
she's grouped it together, rendered this part, then
just broken the edges off. When a cluster for can
discuss that another time. But if you look at guns
really, it's just a box. It's well, then it's a box that can be broken down
and included two cylinders. Cylinder the cylinder, then obviously you break
the cylinder down even further into other more interesting
details. Here is sulfur. Yeah, so I just wanted you
to see that and think, well, if you compare
what we've been talking about to what
you're seeing here. You can really tell
that what I've been seeing is not something new, something people
are actually doing. And I think we can
describe them. Look at this other picture here. This series by C on Kim. His work is amazing. He was part of the team that
developed the boondocks. And what I wanted us
to appreciate about his work is basically
how he renders. So he's edge control. It's not the traditional kind of blending as we saw
in these other two. You realize that with him, what we can see is this is a hard edge as we
move all the way down. But within this hard
edge that transitions. So I think there's something
really cool secretions. Within the height age
we can see transition. Let's choose a color value. Can see transitions
within the downward, downward all the way. This way you can
really tell that he's moving gently and transitioning. But instead of blending is just increasing the mid tone
between one value and another by adding
another value in-between them and maintaining the
texture of the brushes using. So you can tell that even if
these are really hard edges, It's hard to miss. Within this. Shadow shapes can really tell that that
transitions in there. And it's only transitioning with mid tones without putting
so much walk into blending. But you can tell that this
is something really useful to use as a method of, let's say, communicating form. For example, if you look
at the chicks here, you can tell that they're
moving from dark to light. Lost transition there. Even though he didn't blender. Just something really
cool to appreciate that, but see on Kim's work
and I think just wanted you to just see how he
blends and how he's edges. A hard, really hard edges. There is really no
negotiation over there. But then at the end of
the day, if you zoom out, you can really tell the
picture is complete. It's like there's
something missing. It's just, it's a really
good concrete image. And I just think
that's something really interesting
to appreciate that. So I think that's
it for C and Q. These are the two
characters. Let's go ahead and get someone else. So here we are with
oranges ASU Martinez and earns ISO is an oil painter. How work is amazing as
well as you can see. This is really realistic
for oil painting. So what I want you
to appreciate, the cost of oil is
simple versus complex. Can you tell that's going on? Overlaps. Dracula is at the back. She's in front. Then when she noticed
that the knight can really start to see
this whole idea of the S, like we saw with Andrew
Loomis is sketches. Then we can now start to look for all these other ways
that they have applied. The simple things we've been talking about from
the beginning. The way they, the
lighting is done. If you notice this slide here, lights Dracula and the lady right there and says
something really cool to appreciate because
if you see that the now you can notice the way
the light affects the dress, her forehead, and the
room around them, and how it affects the cloth you do not aesthetic comes
all the way down. This is light. That is light. What's all this here? Shadow. Find that to
be very interesting. I'm just zooming then just
look at a few more details. K. So we start with up here. Now, when you look at this, you realize that
the transition from her forehead all the way
down this way it's lost. One way to hear the software can tell,
can have a soft edge. This transition from here to
here is kind of a hard edge. Mr. Hyde edge. This to the background
has a hard edge. Basically, I'm just
trying to show you how Also this is China's pursue. Show you how what we've
been talking about is applicable and you can apply to and it
can work for you. So Aaron sizes walk is amazing. It helps communicate
the same way gear. So we have a box
for a book here. Can break them down into a box. And then just go ahead and add all the other details
you want to add. Same thing applies
to this inbox. Amazing stuff here. So that's really cool. I think that's it for here. I just wanted to show you how she did what we've
been talking about. Obviously, we cannot
question how value control, because the best way to communicate color is by
manipulating values. And that's something
she's done perfectly. So here we have this here, and you can tell
that with this one, we have simple versus complex. Again, more detail to
this side and this side. If we're to break this down, this looks like 6040
kind of composition. Find it really cool. Yeah, and obviously
we can go into more detail and talk about
how She's minus edges. You can tell this is more of a lost edge on the
highlight to the back. But then for the buck
to the background, hard edge completely something a bit there for you to
appreciate that even better until what that
transition there is soft. But then this tradition
here is hide. Same thing applies to the hand, to the hair hard edge. Then we can appreciate how these here are
wrapping around home. So we should tell that this
here is coming through it. That way. Kind of obvious but not obvious. Then here, overlap of the
legs against the other side. Cool stuff there. And if we zoom out
onto just show you how this here
is an active pause. Yeah. So we look for triangles. Whenever we see active poisons, we know there is some kind
of imaginary line there. When imaginary line there. And we can fit this in
a triangle perfectly. If he was standing next to her. You wouldn't be so much
activity going on to be one of those average poisons. But then he's right down here, and that's no coincidence. I think that's
something really cool to appreciate as well. Overlaps, obviously
these are behind them. And that's something also
important to consider. And for value control, really, the best way to communicate
color is to use violins. And you can see the difference between
what we talked about, light, medium, and dark. And you can tell
that the highlight is light is
highlighted over here. If you think about it. The way she has chosen to
illustrate this highlight, you can tell that
highlighters light. And you can tell that
right around here is dark. You can tell that writer
and he was medium. Quite straightforward.
Yeah. And it's important for us to notice that we can tell that
this rope here is light. That there is. The medium around it to be dark. Basically that's the same way. So I think there's
something really cool to appreciate that. And I think we'll move
on to bluish right here. Now with this one, which is a very prominent artists
of our term as well. And you're going to
realize that with her. Obviously we can also
see simple, vast, complex than that really
cool stuff there. But also even more
interestingly, I like how she managed to edges. If you break this down, you
can tell this is also kind of a 6040 kind of arrangement. And big, medium and small. Obviously we can tell
that the character is, that the character is the
big flowers, the medium. The moon is small,
like how she did that. And then obviously if
we zoom into the face, we can see that the
hair is the big phases, the medium, flowers
or the small, or the moon, there's smoke. You can always choose
how to go with it. But then again, they
have to realize that these principles are going to one way or another
happen intuitively or not. But you knowing that
that's what's happening, helps you be able to
implement them even better. So yeah, basically
that's what it is. And if we go into
appreciating how she manages her edges, going to notice, I'm assuming here that the transitions between
the shadow shapes caused by the hair are mostly hard transition from here to here,
from here to there. That's a really hard transition. But then within here we find that there's loss transition, the shadow shapes caused by
the cloth hard transitions. But then along here we can
find loss transitions, soft transitions right there. The arm, kind of a
soft transition there. A software engine that is kind of a hard one as
well because of how largely speced is defined as all can have a soft
transition there. But basically you can
tell that that's so bad we've been talking about can stuff and you can
see them happening here. Let's just simply
really priceless and worth appreciating. Overlaps. If you notice, flowers are in front and she
is right behind that. So she's being overlapped
by the flowers, which is something really
important for us to remember. I know obviously is a cylinder, so there's a bit of
form there as well. This is one of those
situations where we have an interesting
foreshortening. So we haven't interesting for shirts and it will be on there. So this is how you
get that to work. You can make this
some kind of shape. They're basically really
interesting stuff going on. And with that said, I'll see you in the next one.
14. Lesson 14: Assignment : Thank you so much for sticking around up to the
end of the class. And this is a part where you go ahead and do some
work yourself or suggesting you do
one-page where you have the lines of
different types. We could try just that. You can keep yourself in the, let's say the mood and then just prepare yourself before you get into any serious
form of joint. It's a very nice thing
to do before drawing. Let's say if you wake
up in the morning, if you have an extra hour, just to keep yourself
in this flow of it, it really helps eventually
because it keeps your hand. I is coordinated. And then you can also
do one for shapes, whereby you're just trying to manipulate the shapes
that you've learned. Even if they're not
very detailed drawings, it just keeps you aware of these things and
whenever you see them, you'll always notice them. And you start looking at
everything around you and all you can see is the shapes. And it's a very nice thing
to do really just helps. And you can also go ahead
and practice with form. Remember we talked about all the three-dimensional ways
you can interpret shapes. So it's a very nice
thing to do as well. When we get the spare time, you can just go ahead
and try that and just get yourself warmed
up before you draw. Or if you get a spare minutes
whenever you somewhere, you can also go ahead
and do that as well. So it's a very nice thing to do. Because when you get to drawing, you start to see these
a lot more than that just improves your
drawings over time. And obviously, when it comes
to big, medium, and small, the best way to do this is to, let's say go ahead and play
around with the shapes. Really do this kind of stuff. Very simple stuff. Can do it with
cylinders as well. Just so you can know that one time when I'm
doing this and that one way to promote or communicate variety is by using
big, medium, and small. It might sound very
basic and very, let's say childish to do it. But at the end of the day and
notice how much it helps. Same thing applies for overlaps. I would suggest you
try and overlap simple shapes just to see
what that would look like. And that just keeps you aware
of the fact that overlaps. Very important. They need to do this every day, But whenever you can, it's a nice thing
to consider doing. So you can do that with
circles, triangles, boxes. And it'd be nice to
be to try to fill in those just to see what it would look like overlapping
cylinders because that's what happens when someone
crosses their hands. The hands are like cylinders. So when you're trying
to drill crossed hands, it's simply trying to draw
overlapping cylinders. So you really notice how this helps over time
than simple versus complex would also be nice if we just to do the
very same thing, religious trend, apply simple versus complex is
very basic shapes. For example, if you
look at the torso, let's say for
drawing the figure, we do realize that we have
a box for the rib-cage. Then we have a box
for the pelvis. So if you have noticed, very many books have this
kind of illustration. So it'd be nice to me to
also go ahead and try simple versus complex because we have the simple side than
the complex side there. These are boxes. You could try it. It's cylinders as well. And that just helps
you keep your eyes and hand in the idea of
this kind of stuff. Then when it comes
to these other, I tried to put them
separately because of the sense of detail
that don't command. When it comes to
these seven to ten, I would suggest that
you go ahead and do a five to three
values scale study. You can just go ahead
and try to apply yourself without using
palettes that come with the software you're
using or without, let's say, copying and pasting. Or if you're working
traditionally to be a very nice way to
actually do it. To be good for you to consider. Doing a 35 value scale. You can try traditionally, you can try it with
digital media. But try doing this because
it's going to help you keep yourself in the
idea of how this works. And then for the
fur color theory, if you get a chance to have, let's say, traditional
medium around, It's nice of you to try doing
a color wheel yourself. Because the best way
to interpret color is by understanding how it comes from, where it comes from. And doing color wheels
is an exercise that we used to we used to do when
I was still in school. And it's also a
very nice exercise for you to consider doing. Then for age control, I would suggest one
you could trace over. Your favorite artists
work just to see how they interpret edges and how
they manipulate transitions. Because that is also a
very nice way for you to learn how to
render in general. And you can copy one
of the people you appreciate the most and try
to replicate their work. There's also another
way to do it. You can also just simply try and my name's the transitions between your value
scale that you actually did and your color
wheel that you did, such that you can try and
see how best you can make these transitions soft or keep them hard to
make them lost. It's a very nice way to keep
yourself in the mood of understanding how
these elements work. Then finally, for composition, I would suggest doing thumbnails of various types of composition. Now, that could be
using a the shapes. You can either try and put
shapes there or you can just go ahead and put people in the compositions just to see
what that would look like. And it just helps you understand how you're going to play around with
all this kinda stuff, then put them in a kind of a rectangle because
that just gives us a frame of what
exactly is going on. Then maybe there's
a couple of people here. Maybe they similar. The very back is basically
a very decent way for you to keep yourself
understanding what's going on. And in my opinion, it's been nice for
you to let say, appreciate this stuff in detail. And I think with that said, it would be very
nice thing for you to consider these
kind of exercises. And I know there's
so many of them. You didn't have to
do all of them at once and you don't have
to do all of them. I just suggest that
you do these because they are very useful
exercises to do in order for you to
keep this off in the knowledge of these
elements and the kind of practice are going
to be doing is not just a one-off practice,
it's continuous. So I'd suggest, well, to be nice for you to share maybe your color wheel
or your value scale. And we can also learn
from one another if you can share your composition
thumbnails as well. Basically the end of all this is for all of us to
learn from one another and from each other get a
thing or two to help one of us improve their process and make the whole thing easier. And then that's it. Thank you so much. And I will
see you in the next one.
15. Lesson 15: Conclusion: I'd like to thank
you all so much for sticking around up
to the end of the class. I know it's been a bit of work. We have talked about
several things. And yeah, these are basically the building blocks of
artistic design of any kind. And they do not only
apply to join painting, they do apply to every other
form of art or design, architecture, sculpting,
and everything in-between. And even fashion design. It's just, this is what's really defines how every other
form of art is created. And then just felt
It's only necessary that we begin by
understanding them. And very interesting
thing you can consider is that each of them is much
bigger than what I've done. I've simply giving you a snippet of what's exactly it goes on and how exactly it
happens once a month. I was just to give
you a basic idea of what you need to pay
attention to if you ever want to get
into the whole idea, the whole process of developing and creating
your own artwork. And I want to submit to
you that in the future, it will be very
interesting if we go ahead and explore each one
of them in more detail, do a couple of demos and examples and just
try to, let's say, get the full meter to the whole thing and just get the spirit of each
of these elements. This will be a very fun
thing to do in the future. And I want to once again, thank you so much
for sticking around and I was surely see
you in the next one. Thank you.