Efficient Environment Creation For Games | Nexttut | Skillshare
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Efficient Environment Creation For Games

teacher avatar Nexttut, A Specialist in CG Tutorials

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:52

    • 2.

      Download Project Files

      1:08

    • 3.

      Planning And References

      8:26

    • 4.

      Gaea Terrain Creation

      37:03

    • 5.

      Testing The Composition

      18:42

    • 6.

      Intro To Midpoly Modeling

      34:51

    • 7.

      Finishing The Mid Poly Phase

      38:41

    • 8.

      Intro To Kit Based Workflow

      26:12

    • 9.

      First Pass Of Wood Sculpt

      18:26

    • 10.

      Mid Level Wood Sculpt

      41:02

    • 11.

      Finishing Wood Sculpting

      39:23

    • 12.

      Unwrapping The Wood Meshes

      39:05

    • 13.

      Baking And Testing Textures

      26:34

    • 14.

      Start With Modular Kits

      36:33

    • 15.

      Attic And More Kits

      33:42

    • 16.

      Finish The First Building

      22:23

    • 17.

      Variation For Existing Kits

      31:47

    • 18.

      Finishing The First Level

      22:09

    • 19.

      Export Modular Kits To Ue5

      30:37

    • 20.

      Finishing Buildings In Ue5

      25:22

    • 21.

      Creating The Platform

      38:36

    • 22.

      Creating The Connections

      38:01

    • 23.

      The Stairs And Variations

      37:23

    • 24.

      Blockout The Bridge

      32:03

    • 25.

      Finishing The Bridge

      32:58

    • 26.

      Railings On The Platforms

      22:03

    • 27.

      Roof Shingles Kit Sculpting

      35:41

    • 28.

      Shingles Sculpt Finalized

      40:37

    • 29.

      Bake And Texture Shingles

      12:18

    • 30.

      Geometry Nodes For Rooftops

      27:02

    • 31.

      Rooftops Continued

      48:57

    • 32.

      Procedural Shadow Catchers

      46:38

    • 33.

      Variation In Modular Kits

      47:44

    • 34.

      More Variation For Building

      34:29

    • 35.

      Rooftop Variations

      37:03

    • 36.

      Finishing The Rooftops

      23:14

    • 37.

      Create The Building Frames

      38:35

    • 38.

      Wood Texture Completed

      38:47

    • 39.

      Master Material Creation

      46:54

    • 40.

      Material Instances

      37:50

    • 41.

      Second Uv Channel Explained

      31:31

    • 42.

      Second Uv Channel And Id

      24:07

    • 43.

      Testing Second Uvs In Ue5

      30:43

    • 44.

      Variations In The Materials

      47:33

    • 45.

      Completing The Setup

      31:05

    • 46.

      Creating The Rafts

      28:48

    • 47.

      Lantern And Rgb Masking

      43:33

    • 48.

      Water Material Surface

      29:21

    • 49.

      Water Color Blend

      13:58

    • 50.

      Initial Lighting Setup

      24:26

    • 51.

      Completing The Lighting

      10:33

    • 52.

      Thank You

      3:12

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Project

About This Class

Do you want to create environments for games without creating everything from scratch?

Then I welcome you to Efficient Environment Creation For Games.

About Me:

My name is Arash Aref and I teach 3d game environment art with a love for Lighting And Prop and Material creation. I have had lots of happy students who enjoy learning new techniques.

By the End Of This Class, You Will Be Able To:

  • Create Environments Efficiently
  • Re-use What You Have Already Created To Save Time
  • Learn Primitive Geometry Nodes Setup for Fast Procedural Meshes
  • Learn Primitive UE5 Blueprint for Fast Iteration

What You Will Learn:

  • Translate current day references to old environments
  • Kit-Based workflow for fast iteration
  • Modular environment creation
  • Re-using what you already have to save time and energy in production

Who is This Class For?

  • The class is for those who want to learn fast environment creation techniques.
  • The class is also for artists who want to speed up their workflow in environment art.

Who is Not The Ideal Student For This Class?

This class is not designed for absolute Blender beginners.

What Are The Requirements Or Prerequisites For Taking This Class?

  • I expect you to have some prior knowledge in game environment art

Join Me Now:

So if you want to learn more techniques to efficient environment creation, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the class.

Meet Your Teacher

Teacher Profile Image

Nexttut

A Specialist in CG Tutorials

Teacher

Welcome to Nexttut Education, We only create courses with highly talented professionals who has at least 5+ years off experience working in the film and game industry.

The single goal of Nexttut Education is to help students to become a production ready artist and get jobs wherever they want. We are committed to create high quality professional courses for 3d students. If you are a student learning from any local institution or a 3d artist who has just started working in the industry or an artist who has some years of experience, you have come to the right place.

We love you and your feedback. Please give us feedback on how we can make better courses for you and how we can help you in any ways.

See full profile

Level: Intermediate

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