EDM Mixing & Mastering Like A Pro (stock plugins only!) | Bram Fidder | Skillshare

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EDM Mixing & Mastering Like A Pro (stock plugins only!)

teacher avatar Bram Fidder, EDM Mixing & Mastering

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Course Intro

      2:37

    • 2.

      Mix & Master Session Planning

      15:58

    • 3.

      Kick Mixing

      12:07

    • 4.

      Bass Mixing

      17:58

    • 5.

      Drums Mixing

      26:07

    • 6.

      Instruments Mixing

      12:42

    • 7.

      FX Mixing

      10:24

    • 8.

      Vocal Mixing

      19:36

    • 9.

      Mastering The Track

      17:05

    • 10.

      Automation (bonus)

      9:34

    • 11.

      Course Outro

      2:01

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About This Class

You will learn to mix and master EDM like a pro with just using stock plug-ins in this course. It will walk you through handling an entire mix and master from start to finish. From session planning, to mixing the individual channels, mixing the groups to automation and mastering. It's here to enable you to mix and master EDM with stock plug-ins like a pro!

Keep in mind that if you're new to mixing & mastering EDM it's best to go and watch 'Fundamentals of EDM Mixing & Mastering' first that's available here for you on the Skillshare channel.

Meet Your Teacher

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Bram Fidder

EDM Mixing & Mastering

Teacher
Level: Intermediate

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Transcripts

1. Course Intro: What's up everybody here at this makes us sick. I am super, super truly hived. To bring you this course, we're going to mix and master EDM like a pro with just using stock plug-ins only. Why do I want to bring you this course? Well, of course, there's already the beginner course for EDM mixing and mastering with stock plug-ins, a failable here. And I wanted to level it up for you. This course is especially made for death. What you will learn is how we can make some moss or an EDM track, create your own workflow that works for you, brings you the results that you need and that is able for you to repeat. So you can have a workflow that works every time you're gonna get walked through the entire mixing process, from the kick to the base, to the kick and base, to the individual drums, to the drum group, through the phone calls, to an FX and Trudy instruments. This track that we're using is a dove one that is released through spinning records. It's called Map people, and it is produced by semi-colons and Alba breaker and myself. This drug is super dope because it's a banging club track with a big lead synth, while the drums are more in the deck as well. It's also super interesting track and it's out now through spendings. Hysteria label then for those who don't know me yet, I am brown fader. I'm an EDM mixing and mastering engineer. Here at this mix is sick and makes a monster hundreds of records. And you can book my mixing and mastering services through this makes us sick.com. That leads to sound better where I've had the honor of listing first in the total top mastering engineers list multiple times. Here in the studio, I make some master EDM tracks through the analog equipment and make them sounds as sick as possible for all of you. That obviously means that I'm using a lot of professional plug-ins as well. But for this course, we won't use any of those. We're going to stick with stock plug-ins because it starts with the basics. And I am going to try my ultimate best to make you as confident as possible. We're mixing a, mastering your next EDM track. 2. Mix & Master Session Planning : Welcome. In this session, we are here in the track. And before starting a mix, a couple things are really important to be handled. Why? Well, it's to get you in a good starting position to mix. And then it's very important to be effective and create a workflow for yourself where you can be focused on making the adjustments that you actually need to make. So it's very important, e.g. to have a clear few on your session. Know what's where, what color is, what element was the order of things. How loud is my gain stage? E.g. if you keep dose about the same for you in every session, you will quickly realize that it's a way of training yourself to be a better mixer. So right now in front of me, we see the entire session. Everything is one color. And you can already see that the stems are a bit loud. I did this on purpose, just to show you why it's important to get this bang on before you're starting. Otherwise, if you have too loud stamps and you're going to apply all kinds of processing. The processing won't work as good as it would with enough headroom. And you be basically wasting your time because you need enough headroom to begin your mix. So right now, if we look at the drop, It's totally clipping and it's absolutely not sounding good. So what I'll do is lower all stamps by ten dB. This is not an exact number, so sometimes your stamps even need to be pushed up. Sometimes they need to be pushed down five dB, then Db, Db. It really depends on the material. So don't keep this number in mind for exact amounts because what you want, Let's see where we're at now. So right now, it's still at about zero. So what we're gonna do is dial back another ten dB because I really want enough headroom so we can push things. So that might be a bit too much headroom. I'm gonna go with 7.5. Let's see where we're at. Right now. The stems are at the right for you. And what we're gonna do is create groups. Why? Because it gives us control over the entire group. We can easily call it a groups and assign that chosen color to all the stamps in the group. And groups are easily to order. So what you can do, e.g. and those easily follow your preferred way, create a way for yourself. But once you e.g. could do, is half the cake, always on top, the base, always under it, the drums under that. In this example, we're going to follow the order I love to use, which is really top down. We start with the full goal. Then we have the instruments followed by the drums, followed by the low end, which is gig em base. And to be specific with the kick, I love to have, if there's cake layers, I love to have the main gig as most down stem. If there's any top cakes, they will go above that. Then for baselines, if there is multiple layers, I always pick the most. So Obi-Wan to go on the bottom. So e.g. the sub bass and build it up from there with the base layer or even layers sometimes. Then what we're gonna do is already think ahead. Because if you mix, it's about the entire process, not only about the choices you make. E.g. if you want to add group processing, then it's important which elements are in that group. So if you e.g. have a lot of crashes, high adds all that sort of stuff, a new, saturate it a lot, then it will definitely shape the tone of those elements. And if you want that, then that's cool. But if you don't, then it's important to have control over these elements as well. Again, it's really about what do you want? Where do you think your sound, your element will sound at its best through the processing that you're going to apply on it. So e.g. I love to keep my effects bus clean. Why? Is because there's a lot of sounds that are in the back. And these are not the main elements of the track. And mostly they are really high-quality down lift or samples sort of stuff. So I'm not going to apply a lot of group processing most of the times on them. For drugs, e.g. I. Definitely want them all in a group together high as collapse, because I love to use compression on the group or clipping or saturation mid-side EQ. It's important in which group you put your elements. So already start thinking I hat this early in the process. Well, now let's try and put everything in five groups, which is low-end drums, instruments, ethics, and Vogels. Then we're going to color those groups. And we're going to put it in the order that I just described. Kick on the bottom base. Above that, I was going into the low-end group. Shrimps above that, instruments above that affects above that. And on top we got the phone calls. So let me just do that right now. And then I'll see you back in a prep session. So we're here in the prep session. We can see in dark reds, we got the gigs, the baseline, the baseline on the drums. We got all the drum elements. The names are correct if you want to be able to be effective and focused on mixing creatively and powerfully, that it's really important to execute as many as possible factors which could be unclear, make's prep and clear naming, unclear order, all kinds of things that you can do that don't require any creative efficient. Because you can just do them without even listening to the music. But it's creates a session for you where you can really focus on what's important. So you can see here in red, the drums, in the green, we got all instruments. And white are all the effects than all the vocals in pink. And I got the lead vocal here on top because I always think it's good to have the lead vocal and any other follicles in this case, it's a lot of Vogel Schulz and affects. It could be a background vocal as well. Then this would be the G down here. So this way I really easily can tell what's going on in the project. So what I absolutely always do is export a version of the premix as well. What's the premix? The word already says it. It's the session pre mixing. So it's the moment that the production gets exported into stamps and I get into stem spool, I'm up in the session, then press play, that's the premix. Why is this important? I think is really important too. Be able to go back and forth between the premix and your mix. This way you can hear what you're changing. But as well, where elements, where positions in the prediction stage. So if you e.g. here that a focal effect is very much in the back then that's most likely indicates that the client or the artist who you work doesn't want that vocal effect to be super France. Sometimes the client sends a rough mix as well. That's their own version of the master. In this case. That was not what was going on. So what I did is I have loaded up the premix here, and then I have loaded up the preliminary here. This is the exact same file. The only thing we're gonna do here is add a limiter. So what this does is it gives us a fairly rough point of reference. This is what the premixed will sound like. Limited. It's really good to have because you can just get a super rough idea of how to mix with sound mastered. Absolutely no critical listening or something like that, just to have a premix and a mouth stick pre-mixed as well. This is a good moment to load in your reference mixes. This can be either way done through a plug-in or just by pulling them up in a references lane in your DAW. Keep in mind that you don't want to send your reference to your mastering chain. It's critical to listen to the file without any processing active. So now that the mix is perhaps, let me talk a bit more about deficient for the mix. We are mixing dance music hair. And I think this is very genre depending. But the principles are all fairy much alike. You need a powerful Foundation, which is in the kick in the bass, and you need a powerful groove, which is in the drums. Then the next super important thing is that the most important elements translate. Well. Why do I say only the most important elements? Because these are the USBs of the track. If you've gotta hook, if you've got a focal, if you've got anything that makes it stick in your mind than that needs to be upfront. That doesn't mean that's all other elements should be washed out. They should definitely find their place in the mix as well. But the most important elements needs to be extremely clearly hearable on all devices. So this is the order that we're going to do things here in this session. First, we're going to mix the kick, then we're going to mix the base. Then we're going to mix those together, mixing the low-end, the cake and the base. Then we're going to mix the drums, all individual elements first, then the drums as a group. If those sounds fire, we're going to mix those together. The gig, the base, and the drum group was. The next thing is the instruments refers going to focus on the lead synth. This can be a synth as in this track, but it can be, of course, anything that's a lead. So make sure to take the things away from this session and implement them on the individual track that you've got. Every track is different, so make sure to not copy paste, but put yourself in a position to decide what's the lead, to decide what's the most important elements. Every track is different. So keep that in mind. Then we're gonna make sure to kick base. And since work together in a great way, then we're going to add all the effects. Because effects can give the illusion that things are mixed as well. If there's lots of stuff happening with noises, it can really hides some problems. So if you just mute your effects until the cake base and instruments are mixed, I think you will get a better result. Then after that, as final stage, we're going to mix the focal. Why we are mixing the focal as last is because the focal is so important that when mixing it to a finished makes track, it will just fall into place at its best. And if you hear that there's things that needs to be changed in a mixed together folk, alright? You can do it as well still. But it makes it way more doable to get a really stunning record. And it's just amazing to mix a focal on a track that already sounds super dope. So this is the order that we're going to do things. And I want to just once more emphasized that it's so important to have your own fish and air. Just focus on what makes you feel the most confident in the studio. And no one will hear the order in which you mix things. No one will see the colors of your channels. So do whatever you need to make your mixes sound as best as they can. 3. Kick Mixing: So right now we're all set up and ready to go mix. We are going to start with the kick my advisors to loop the busiest drag, then you can just mix that Bart and take it from there onwards on to the rest of your song. So let's have a listen to the first buildup and drop into that big sense, which is I think a great starting points to just loop and mix the cake with. Let's go. The sequence of sounds already super dope. This drug is absolute fire and the gig is, as I recall correctly, from a malloc sample BEC. It's already a super goods powerful gig and the sample S, S is already powerful enough. But we want to optimize things for this track. And normally I'm using third-party plug-ins, but in this course, I just want to basically mix and tire track with stock plug-ins. And we're gonna pull up three plug-ins here. First is an EQ, seconds is a simple compressor, and a third, a simple set generator. And now what I'm going to do is copy the AQ as well too after the compressor because the signal chain is going from left to right. So we first have some EQ compression. Another EQ into the saturation, That's first start and maybe feel how a high shelf Wood's work on this gig with sound. Sounds a bit more open and cake, just yet, gone through a bit more clearly. Let's listen and see if there's any other frequencies. That might be words boosting or cutting. Sounds, goods. It's got a little bit more oomph. It got a bit more presence. And the kick just sounds a bit less messy to me, a bit more clear. And the base already got a lot of mid-frequency, so yeah, just kick. Definitely benefits from a more smiley type girth. That next up is the compressor. We're going to try to blend in super extreme settings. But we're going to blend it in through the dry wet. But because I'm not a big fan of compressing the entire cake, not something I really do. Let's put it at limiting, and let's do a super-fast. Earliest time. Let's pull up a side chain of a hurts us all goods. And let's try to get a super techie sounding gig. If that's 100% So if we're at 100% now, the gig slabs so hard and it's not nice anymore. Right away, I've put the output at 10.5 because you could see in the yellow that the gain reduction was 10.5. So this gives you a quick way to gain stage in the plugin. Let's push in some of the wet signal and don't go too crazy here. You may be only want to do a couple of things. Sounds about right, for me. Let a and b before and after compressing and the EQ sounds though. Let's see if the EQ after the compressor can change the tone of the compressed signal in a pleasant way, or maybe it sounds really neat. We just leave the EQ here for a potential need for it after we apply the saturation. What does saturation though? It's creating harmonics. This makes the sound more full literally and creates a more dense signal, which is super important if you want to have high RMS and allowed mouse in the ads. Let's dial in same fish and as the compressor lives to dial in some extreme settings, see what it does. We might go back into a bit less extreme settings because it can really be, you know, only a little that we need. So it definitely adds character. Do the trick. But do we want to add character or do we want to make the track? That's a good question. I am definitely happy that we explored the sounds of these two plug-ins. But I think this will be the best decision. Why? Because I feel that these two plugins together get the gig exactly where we want it to be right now. Keep in mind every track is different. But don't be scared to just remove plugins if you don't feel that they are doing anything good to the signal, be willing to go back, be brave enough to say, Okay, I didn't make the best decision there. Shall I go one step back, two steps back, and do this throughout your entire mixing session, it's really important. So the gigabase we made it sounds from this into this. If this is active, it's on. Let's have a listen. Actually, I feel that the kid could be about the dB louder, so let's check that out. Yeah, 0.5 radio works good for this gig. Just a bit more. Fully room there. Nice. Let's go into the next bit, which is the baseline. 4. Bass Mixing: Alright, so next up is the baseline. Let's have a listen and focus on what we think is important to handle in this baseline. So the base that is coming in later is really high, so it's not really important to get that makes with the baseline we're going to do actually is put that into insurance group as I think it works better there that's focused on that. Let's start with a compressor and see if we can make the bass notes heads nice. And even. So what I did is bring back the peaks a bit of the base in a very gentle way and make sure to do it in parallel. My goal here is to decrease the dynamics of betas to baseline. So that's in the end. I'm thinking ahead already. If this truck is like boost it to the max after mastering, then you just need to have a super tight three master, you know, so if the base is super controls and hits at about the same peak level on every node, then that definitely will be beneficial for the mastery shield. Now that we've got to tighten under control, let's see if saturation does some magic here. So that definitely add some richness to the base. And keep in mind the order that I did this first, get it under control than saturated the control signal, not the other way around, because it's better like this, the saturation just brush more effectively if you do it after the compressor, it's the order that's really important. The main reason is that the saturated air. Reacts alike because the peaks are all controlled. If e.g. a. Beak will be super high than that we'd hit the saturated are way harder golf singer to create way more harmonics then if you have the next peak that's a lot less hot. So if you compress first than the peaks that go into the saturate or will be controlled here for creating a unified saturation zone. This specific base has no sides information here for we don't have to focus on getting it to translate well on base. If it does, it's really important to make sure that's the sub bass as a mono. How you can make sure that this is the case, is listen to the track. It's myths only like this. Or listen to the site's own it like this. You can hear in this base that all the sub and the whole signal is playing in the mid only. So, yeah, this will not create any issues. If it does create issues and if you hear that the subnet, e.g. a. Supervisor, then you can switch on bass mono, and just listen like that to the sub frequencies. Many times you will see videos where it's being sad. They should be a mono, but base is quite a broad definition. Base can be anywhere from, from all the way down on the spectrum, too quiet high up. It's yeah, not really true that you need to have your base all in mono, but your sub shoots definitely be a mono. But that's sad. Don't be scared to have sub in your side signal, but then it should definitely be intentional. So e.g. in a, in a house drag like this one, I don't advise it, but e.g. what really worked well in a slap house records or a super commercial radio type Trek, or a super atmospheric epic type of break. If you have your base and even a bit of the SOP a bit more wide than that could definitely work in the brakes. Just make sure that it's not overdone with stereo imaging. If you are out of phase, then that will mean that if you are playing the track on a mono system that you just literally don't hear the signal. So that's, that's a big novo. But focusing on this one, we have no issues here at all. So we leave it as is. What we're now going to do is make sure that the side-chain compression with the kick, which already has been done by the producer in this case. Let's just see if it needs any additional side chain. Compression with the cake will load up the kick hair. Let's just go superfast here. No, I don't think it's needed. If it's needed us definitely makes sure that you focus on the group, focus on really ducking the baseline. And be aware that if you're using a plugin like kickstarts, then makes sure that you keep in mind what kind of cake you have. If you have a super long kick, your side-chain needs to duck a lot longer than if you have a really clicky short tilt gig. The kick is different. So that means that there's different amount of space available for the base to sit in. Don't think this works. Always, just always think, why does this work? What does this specific element needs? The kick and base before and after mixing. If I play this one as before, if I played this one, it's after and we didn't yet mix the group. But let's see what this already did. Slips way harder. You can feel that the base sits way more powerful in the mix. It's not that like India before. It's a bit plain and boring. The mixed version definitely has impact and power. That's what you want as early as possible in your mix. Now it gets super interesting when mixing the low end bus because we need to change our mindset here. We're not mixing the cake, we're not mixing the base. We're mixing the gig and base. We basically see it as one element. And this is super important mindset change. Because if you feel the kick should be loud and that's not something you should fix in mixing the low-end bus. You should make stats in the specific, gentle. But if you feel that your dad where you want to be and you want to mix the tone of these elements together, then that's where group processing comes into play. A great way to create a unified sounds in your group is saturation. Acid creates harmonics on these elements to get, and it's amazing if you want a unified sound. But any other plug-in really creates a tone on the bus. So it will automatically apply on all elements summed together. So let's start with an EQ. Let's start by cutting the super low frequencies to create some headroom for us. That sounds good. Let's try to bring out some more of the presence of the cake Embase together. Sounds slamming. I really like is, let's go and press good conveys bus to get there. So what I did is literally makes sure that there's no peaks going out of control with the compressor. So there's almost no compression happening. I think it was maximum at like sharepoint six or something. This felt goods pushed a bit of wet compressed signal in. Fast or really slow at Tech is just to really make sure that nothing spirals out of control. Then on the EQ, I decreased a little bit. High shelf, fell better like this. He brought out a bit too much dirt, I think. And I boosted the root node with a quite narrow Q. Because on the low cut, we shaved off a bit of the super low frequencies. But I was feeling that the base root node that's so important in this drop in this, in this track is so important here to really feel powerful and boosting it here instead of on the channel is nice because it will apply as well. And the kicks out here for the whole root node just gets emphasized more in this low-end makes SLS step. Let's see what saturation does on this group. I don't really feel that saturation does anything goods to this group. Honestly, it's a bit hard as well with stock plug-ins, a great saturation tool that I love using on a low-end bus, but only if it's needed is the ozone vintage tape, e.g. it's amazing where you need a bit of extra superpower. It's really good. The basic tools are a bit more difficult. I want to stay away as well from creating crazy rerouting stuff. Because I just want this course to be easy to understand them. Focus on the basics and show you that mixing a track with stock plug-ins is just 100% doable. And it's really all you need to get a super powerful results. But that's not saying that plug-ins are not super handy. Sometimes, understanding this first helps you so much to come up with a better result in yet. 5. Drums Mixing: Alright, so we're going to mix the drums. We're going to first mix all the individual elements of the drums. And then we're going to have a look at the drum group and see what we can do on that to even bring it further. Let's start with going over the most important elements which are to collapse and the hi-hats, I'll just go on and do the mix. I personally love soloing the kick and building it up from there. So let's get started. So quickly going over what I did on the clubs. The third club here is a nice white gloves, so I made it super wide because there was already sized information. So it went from this to dare. I made it louder and more wide than on the second club. I didn't do anything on the first club. I decided, okay, this is going to be the main clap and I dirty it up with the saturation to get her everything sounds like this. And why I did the compressor on the group of the clubs which are just made is because that's a great way to pull them together and make them sound like one sound. Because if you listen to this, you can still hear that they are three different clubs, but if I enable the compressor, I think it feels more like one clap. And now let's go over the high ads. So what I did is I made the dirty had sounded a bit more green sheets and open has a bit more areas that I've found that they were a bit too much in the same space. So I really subtly altered their banning. I don't prefer headset our bands. So extreme in house music or in EDM in general, that is really catches attention. But suddenly it can definitely add a bit more of a wide-field to your terms and hi-hats in this case. Let's go over why I didn't do any EQ on the clubs. That's because I didn't feel it was needed. I really liked the tone. And what I did do to adjust its own is boost the lower layer of the clubs, which is the white layer. So in my mixing fish in this already is a move that I made to get the tone a bit more as I wanted it to be. Then on the hi-hats I did a low gut as well to make them sound a bit more clean, I found that they were a bid to mid-range in dense. Let's see how the higher than clap sound and before and after mixing. This is the before. This is the after. Let's have a listen. Let me continue mixing the individual elements and sometimes talking about what I did and why I did it. It's a field thing as well. So I think they can you're with me in the process is a nice way to get you to understand my thoughts process and as well, my changes that I'm making a mix. So my thought process here on the right, I found that the right to sounded a bit too clean like this. I added a rarely little bit, only 7% of overdrive set duration. If I do it a lot, it sounds like this. To just give the sound a bit more definition. Alright, can really be dope in a drum group if it's color nice, and if it's just feels a bit defines, it's really nice. It's not only the sizzle that you want for the drum loops are started by EQ in the first loop. And I ended up actually by dropping the EQ on the entire group and grouping this drum loops together. Why? Tao a lot of loops. So if you make them all sound super different than it just creates a lot of gales. What I did here is just group them together and I found that this is a good way to do it because then the loops together, we'll get a more unified sound. And I even brought that further with a saturated. So let's listened to before and after in that regard. I don't compress these. The drum loops sound like they're already compressed and the movement in them is nice. So I leave them as they are where derives, and let's continue mixing the order drum sounds. I found that this field is actually pretty important and it's unique sound. You don't hear this type of sound. A lot interacts. It's cool and I wanted to really add something to the character of the entire song. So what I did is I overdrive and really on the high end, so make the sound a bit more prescient than I blend in a little bit of Oddi because I wanted to hype this feel a bit. So it sounds from this to this. I think that's dope, That's continue mixing. Okay. So for some of you are maybe went a little bit fast. Orders might be used to make things super quickly. But if you're in the moment and if you feel that you feel in your minds and your mixing fish and where you want to push down it, then you just need to go with the flow. And what I did here is accentuated with compression, the percussion heads. Then afterwards I found that the DOM acted as a percussion head as well, made a group from it. So they got exactly the same compression settings. Of course our forums are different, but envelope is the same attack and release wise than the percussion hits. Two. Sounds a bit more accentuated as well on the percussion hit three. I just lowered it a bit. Cow bell sounds a bit louder. Nice balance. Dan with everything else, did some volume adjustment, and now we got this. So here's the drums before mixing. So what am I listening to unnecessarily, just to the premix and two, where we add, right now, I tried to focus on the low end and the drums because that's where we really mixed. What I can tell is that premix, the gig bass and drums, sounded a bit. All fouled up to each other. Right now it does better separation. The elements got more interesting. Bunch to them. They sound more separated and more crisp. And that's really what we want. What I'm going to do on the drum bus is first compress. Then I'm going to add some EQ, which then goes into a saturated. This way I will have control over the tone and I'm pushing into saturation. Not going to go crazy here. Let's start with compressing on a clue. Let's start with the compressor, which in this case is the glue compressor that's built into them. If you don't have to glue compressor build into your DAW, just use any compression. So what I just did is put the attack the tree. I find that it's shaves off the highest transients. And if I would use this compressor not in parallel, I wouldn't do this because then it would sound to muffled, but I'm using this in parallel, so I'm just shaping of the entire transients. So they're not harsh. And then I'm just blending in some of the compressed signal. So what I did is compressed the entire drum group, glue it a bit to get our dial back a bit with a super wide low shelf. On the low frequencies, put up a bit of the presence and mid-range into the saturate or which just creates a bit more color and just makes it even more unified. And that finalizes the gig em base. So now that we got the drums database and a gig absolutely slapping in the mix, we are moving forward to the instruments. 6. Instruments Mixing: My fishing here is to make sure that the most important element is mixed the first makes around this and make sure that you decides the relationship between the scenes, between the instruments, what sets in the top, and what sits in the mid-range. What needs to sit back of beds, what needs to sit up front. It basically comes down to having certain positions available in the frequency spectrum in the trek. Seeing those and making sure that you feel like, Okay, this range is going to be occupied a little bit by this elements and vice versa. It's really important to realize that you cannot just put everything on one big bow or crush everything together. Because then you won't have separation. You want to make sure that the song gets pushed forward. And this is so important. Listen, listen, and listen more. So you can actually hear what's the most important elements and focus on really bringing out the power where it needs to be brought out in the mix. Let's now listen to the drop and let's start right after mixing the main lead. So what I hear is that the stereo image could definitely be a bit more exciting. I think, that this synth could be a bit more full body in the mid-range. On the sides. Not too bad, but I think we can do something there. I think we can compress it and get it to hit a bit harder. Movements wise. The side chain that's already added into the stems and the prediction stage as I can here is sounding good. Let's get started. And to now blend in a bit of tone on the sides only, we can switch the built-in EQ to MS and just go to S. So you're adjusting the sides. Listen to the sites only, and see what it does. You can definitely hear that it's way more dimensional. There's more space and more of a 3D feel to the st. This is because we altered the side signal and here for it just makes it a bit more deep. It makes it less flat. It's a really powerful technique. Listen closely when doing mid-side EQ. Doesn't do the meds, listen to the sides and absolutely only use it if you feel that it's the right technique to use. Let's get it to hit a bit harder movements wise with some compression. Dove, descent is nice. Upfront sounds wide sounds nice and large. And I've put it a bit louder as well. It's such an important element. Now let's go over to other elements in the instrument group. The sequence. So what I did now is group all the elements that I feel are a bit less important than the lead synth. But I still want them to feel powerful in the mix. So what I'm going to do is create a group guards utmost. Since then I'm going to apply a little bit of processing on that subgroup to make sure that is actually feeling strong and as a unified sounds. Okay, so I'm happy where the scenes are at right now. I'm going to apply a little bit of group processing to make the group be glued together a bit more. And I'm going to compress the group a little bit. But just so that the peaks are controlled, then what I'm going to do is round it up on the instruments and then we're going into the effects. Mr. I'm Professor sir. Super heights on where we are at right now in this mix is a dope track. And I love how at the first part of the drop, the scent is really the most important elements. But at the extension of the drop, the sense go way back actually. And focal really is what pushes it forward. That's something I'm definitely going to focus on in the vocal mics in this track. But first up, the effects. 7. FX Mixing: So right now we're going to check out the effects and makes sure that they are absolutely mixed and ready to get pushed into mastering with the rest of the track indicates of this production, the effects are already at pretty amazing levels. I think they sounds fantastic. And we're just gonna do a rundown of all the effects and see what we can do to improve. Let's check it out. On a sequence, is a sequence on the sequence. More people under. This just makes it a little bit more mid-range heavy. Why? It needs to translate, and this is just a sound that won't really translate. So good on phones. You see that are sometimes swept stamps from one to another group. This is because initially I thought they would go somewhere. But then while mixing the track, I find out like I'm going to need some kind of color for this laser e.g. that I just put an instrument bus and I can definitely add a lot of individual processes on it, but by having it run through the interim bus, it gets the same process as all the other elements in that bus. And then it just creates a more unified sound instead of having all kinds of different tones and sounds. So now we are, we mix the FX, gobbled things that will be death, the breakdown. Live. There. Now is more Bresson and has a nice reverb, so it's a bit more airy in the break fields it nicely with noise without sounding too static than a down lift it like this one is dark because it has character. So I added some saturation to bring it out a bit more. And it's why it a bit louder as well. Then here it's really leveling. And if I think the sound is doped and I'm not really doing anything on the individual channel. Then on the snare rises group, it now has some saturation. I edited on the top one, but I decided that it sounds best on that entire group. So all the snares go through that. And then to close it off, the saturation on the entire effects group affects, group sounds, dope now. And one thing that came to mind, I listened to the mix overall as well, a lot. A being between what you're doing and what it sounds like in overall and the snare fill out a bit too loud for me. So I went back into the drums and I lowered it a little bit to make it sound more in the mix. Bresson, but not overpowering. This was the fixed mix on this track. Let's go into the next chapter, which is the focus. 8. Vocal Mixing: So now that we got a banging track of banging instrumental with mixed effects, saints, drums, a gig. I'm based at slap, and they all work together nicely. It's time to mix the focal in this specific records. The focal is already produced pretty effectively. There's lots of character in focal. So here for it to focus in the mixing process will be the focal sounds, clear, Loudon upfront, and is understandable at every position in the track. And asked to forego hair really is one of the biggest hooks in this track. The absolute most important focus point will be that the focal makes a track catchy and make it stick in your head. If you have a super catchy focal and it's blend in way too much, then you will definitely miss out on some sketchiness potential. So it's really important to decide in your mix what's important and what needs to be upfront, what needs to be down in the back to support other elements. And the focal in this situation is really important. Then let's go into the computer. I've put on LV, the lead vocal. And there's a lot of focus shifts in this track already. Quite good levels. So I'll just go over them. But the main focus will be the lead vocal. That's ever listen to the lead vocal and how it right now sounds to the track? Let's try a mix it. And in the meantime, check out what the focus shifts do and what we can do with the full go risers. And how we can make this entire group of four goals individually. Sounds excising the sequence. This one's for my people. Are Muslim quiz on the sequence. Jinx to boost on weekends. People I get wavy or more frequent disrupted heavy on the sequence that gains to boost on weekends. This one's for my people. I get wavy or my frequent disrupted here be honest. Sequence. And so what I just did is put the focus shot too in the lead fog group because yes, it's a focal showed where I'm going to treat it as one of the lead vocal elements is because these little elements really catches your attention before the drop, and it definitely needs to sit up front. Let's put it a bit louder. What I did as well with the entire lead vocal 0.5 dB. It's already super compressed into production, I can tell, but it just felt a bit more fluorescence at 0.5. Let's put the focus and a bit louder. And after we've leveled all the autofocus shields as well, I just go over them. Then we'll have a look on what needs to be done. And of course, if anything pops up, we'll definitely make sure to get it sorted because it's a process. Right now we're in the process of making the individual elements sound good. Before. So what I found out when mixing this element is that the reversed, since I was actually taking away a bit of space that the focal shield needed to really come through before the drop. Here for I lowered the reefer synth and I add a subtle side chain compression, where the side-chain detection signal is coming from the focal shield. It just makes it a bit more folks in the mix and a bit more separation between those elements. These little details really add up in the end. So I would definitely advise if you're mixing your track to make sure that you feel confidence when making these decisions. Why? Because they will add up. And in the end, when you mix a track and you have a specific fishing for it where you want certain parts should be highlighted. Certain parts to be supportive to the main elements. If you have a good overview of what you're trying to sonically achieve than I would definitely say that's the most important part of the mix. It's not what you do on the mix, but it's what you come up with doing. It's really the decisions that make or break a mix. Because we all have the same plugins and all that stuff. And that's why this course is super interesting. We're just dope logins the simplest of the symbols and just going over an entire track, mixing it from start to finish. And that's super dope. Let's now go over the autofocus shields, see what we got. And then after that, we'll go into the focal group. Once. We've equal monthly, monthly, monthly earnings to boost on weekends. To be a Muslim. Sound super dope. Of course, this track has not really a pope Vogel where we need to apply a vocal chain or we need to work with Dr. Vogels. I would love to do another course as well, just focused on only four goals where we go into a complicated, dry, full session with lots and lots of elements. That's definitely dope for another course and it requires a total different track. I think we are dealing here with a really saturated and even pitched Vogel for a club tract. So let's go into the group processing and see what we can do to make the group as a whole sound even better. Let's do it. On the sequence. Rubbed it could be a sequence in that game. So our first added to saturate, or it sounds though I checked a bit warmer setting because it's a very good preset. But I actually liked it a bit more gentle. And I went for a little bit of percentage. I tried to put it at 8.25. Sometimes you can go 0.25 on plugins. I tried it on this one, but ended up at 8.50. And it sounds good. Definitely add some color but doesn't change the entire don't it don't is already super dark, but we don't want to go ham on this one. It's a way to make sure that the group as a whole is optimized and ready for mastering within the tract. Let's see what we can do more to take this one even further. Sequence. Mr. On the sequence in games to lose, don't we kick this one off request, dropped it on the sequence and drinks to lose on weekends. This one must be this one. So my people, I get way V on my frequent disrupted heavy on the sequence in the games to boost on weekends. Kids, kids. This, this, this, this, this, this, this, this, this, this, this, this, this this this this this this, this, this, this this, this this, this this this this this, this, this, this, this this, this, this, this, this, this, this, this, this, this, this, this, this, this, this one's for my people. I get wavy or more frequent disrupted heavy on the sequence. In fact, gains to boost on weekends. Hello. Press, press, press, press, press, press. So what I did is create some kind of a DSR on the group. The stock plug-ins don't have a DSLR. But what I did is focused the side chain detection signal on the range where it's sounds really harsh and it reacts on the entire channel. But with a fast attack, it's just dips down to ***** and makes it sounds a lot smoother. What I did next to that is just push it up a bit more envoy for the full goal has a bit more body and sound less harsh than on the high-pitched Vogel. I just dipped on this frequency because it felt a bit too overpowering. And now it sounds nice. Then what's really important is that I don't default on taking away every bit of base and every element because it will make it sound clinical as well. And if the base isn't really creating issues with the base arrangement wise, then it can even add so much more thickness to a track. And you just leave things if they work in a records, if it's not broken, you don't have to fix it. And that's a really important golden rule. Let's add one more listen and see if we can add anything on the Vogel bus. Or if we say, alright, This is it, and then we're going into mastering, Let's check it out. It sounds cool. I just altered the tone a little bit to create a bit more presence and a bit less of the dirt. In the low end. I think this track is absolutely ready to go into the next step, mastering this track with stock plug-ins only. That's exciting. So let's get started. 9. Mastering The Track: So we got this track, we got it banging, and now it's time for the mastering with stock plug-ins only. I'm going to be very honest. I usually don't use any stock plug-ins for processing except from the utility to lower signal, e.g. but actual plugins, I don't use that sad though. I think it's super important to be able to get great sounding results with stock plug-ins. Why? Because it's the basics. If you understand the basics, if you know what to do with the absolute least amount of help, then I think it's really powerful if you're going to develop in mixing, in mastering with actual third-party plug-ins or even with analog hardware that I use here everyday in the studio. It really starts with understanding the fundamentals, getting the basics to be internalized so you can get the best results. Let's get started by adding a simple logo to create some more headroom. Let's not go too crazy with it. So I didn't do the heavy slope is all the sounds a bit too much. We can use this in oversampled. This makes it sounds a bit better. Let's continue with compressing the master with the built in Glue Compressor enabled them. That's too fast enough attack to grab the track, but not too fast. So we don't smash all the trench and keep it nice and punchy at start by lowering the thresholds of beds until we got some nice movement going into 0 for all tracks. Grab, subtract to get our makes it sounds a bit more bone sheet. And what I focused on here is to grab the track pretty intense, but just blends in only a little of the wet signal. In this case, we ended up with 48. Don't really dig absolute numbers from any videos, but feel what feels good. Feel what does it need? Sometimes a track needs a lot and sometimes it really doesn't need anything or only needs a little. And it's really important to realize that every track is different. So make decisions based on your mics, fishing for it. A particular track that you're working on. I love that we've got the compressor now set up. Let's see how it sounds if we blend in some saturation before the compressor. So we're saturating into compression. Let's see how it sounds. A bit warmer in Ableton sounds pretty dope. So let's see what it does when we're blending it into the signal that goes in to the compressor. Definitely warms up the signal. I use only 16.7%. My advice, especially where mastering is, if you're using saturation, always use it to add something. Never use it to create something because the creation is really the trick is to individual channels. It's the mixing, It's the production. And when you're mastering, you're not creating a trek. Your polishing attract. And this mindset is extremely important because you want to have a track that after mastering sounds exactly like the same track, but just a lot better, but not changed. It doesn't need to feel like an entirely different track. Now that we did this, Let's see if we can alter the compression a bit. And let's then add another EQ to open up the tone of bids. I really like where are we going with this track? Sounds fast sounds Fools on spongy and aggressive. Let me talk you through what I did here. What I did is intensified compression a little bit, tweak some settings to just get an overall feel of what we're doing. And I've pushed up the dry wet a bit, so we're a bit more compressed than in the EQ. I opened up the dopends just a little bit, and I literally only gave a notch in the mid-range, upper mid-range to make the sense, feel a bit more the star of the show and what f did as well as boost the root node with a narrow q 1.5 dB. And this is the root node when the baseline hits. This is dope because when the base hits, it's just rarely has a lot of power. It's really in your gut. And in this particular track with this baseline, That's just a super extremely important frequency. This is very Treg dependent, but in this rack I felt that this is a good move to EQ moves we just did are in stereo. Now let's listen to the sides. Let's listen to the MIS. And let's see if we can add some nice mid-side EQ most here to make the track sounds even a bit more exciting. So we're adding a mid-side EQ as enabled a new gans do mid-side stereo EQ indices, EQ. That's not a problem. So let's add another EQ Eight here, and let's switch over to mid sides. We got myths only here and sites only. So we can just monitor only the myths or decides what is sides. Sides is everything that's different. On the right and left channel. Information on the right and left sides are identical, then that is midst information. It sounds narrowed and it's only playing in the myths when there's any subtle differences or any differences at all from the right and the left sides, then that's a difference and there is the site of inflammation. This is super interesting because if you alter death that you can really bring out or push away the sides, making the trek feel way bigger or way more focused to what you want in your mixing vision. Let's get started with the mid-side EQ in this track and see what we can do to bring it further. Let's go. Good afternoon. Hello. I love. It sounds super though. It's honestly a bit difficult because I'm used to the faithful to procure three. Or you can quickly make your moves. And this is definitely less fast and less good as well. It has no dynamic EQ. Honestly, it's amazing making this course because you are just even valuing third-party plugins a lot more. But the result is dope, powerful and it really adds up if we listen to the master genes so far. Let me do a quick before and after of what we've done. Big difference, way more present already increased loudness while we didn't even use a limiter. But loudness really is in the dome, in density in the RMS. So the difference between loud and quiet, how compact your entire waveform is, is really important. So if you already have a solid loud premaster, than limiting will just bring it home basically. So let's start by doing that right now, we add a limiter to our chain. And let's a ceiling of 0.1. And let's begin pushing it up and see what it does to ourselves. So I just added the limiter and wished it's still a point where it sounds louder buds, nodes, these droids, it still sounds good. And it's just adding a bit of level and limiting to make it hits harder. I also did a quick utility at minus five, just so I can a be this entire chain for you. Let's see what we've done here, and let's see how it impacted the master. Dove love how it sounds. Let's have a listen right now and see where we're at right now with this track, Almost sequence in that game. And there we have it, our master track. I got a bonus chapter for you that's coming up right after this one about automating for improved mastering. That's checkout. What that does to the overall master right now. 10. Automation (bonus): Let's go ahead and add some automation to our master to see if we can improve the amount of impact that this will make a start by simply pulling down the level in the break. And I'm going to strategically positioned this before just saturate or why? Because then the goal or the separator makes is different. S wave hitting at a bit less heart. So let's just literally pull up a utility. Put it here, start with 1.5 dB. Let's activated here in the breaks. And let's see what difference it makes. The owners sequence. The sequence. The sequence. Super dope. It's really makes a lot of impact because the break fuels loud assets quite long and then the drop just feels way louder because the anti a dime, the break was actually a bit more quiet. It's really effective. I definitely advise doing this, especially when you strategically positioned to fully mode summation. This is just a simple 1.5 dB reduction. Of course, you can deal with in, with a slope as well, gradually increase or decrease certain things. In this case, I just did a super harsh or 1.5 dB gut because it really doesn't catch attention this way. It's just less loud. And here for your brain just gets used to it. And suddenly when it drops, it just hits you in the face. Then as well before the saturation, we're going to automate some sites information here for we're closing down the stereo image a bit. Let's listen. Sequence and sequences. Sequences. So what we just did is literally decrease the amount of high-end information on the sides here for making the sides a bit more dull and just switching it off on the drop. Here for the break. Just sounds more focused and a drop just sounds way wider than it actually is because the contrast is improved. So let's copy paste it as well on the other side. And make it even a bit more extreme over there. So I made it to the queue as well here for the shape even gets all be more extreme. And you can check it out on the first Rob, we got it like this, which is dope. And then on the second one we got it. So this is the extreme version. And this is a little bit more subtle first. Just mostly works, but again, listen to the track, listen to what attract needs and just do things that you feel are really adding something. Then automation wise. We now of course got this little guy here, the utility, let's call it breaks. So we can see what it does. We can use that on the groups now. And then we can lower or increase the entire group as well in breaks. So let's e.g. say that we want more focus on the phone calls in the breaks. Well, we could do is add the utility for the brakes on that sense and lower it by one dB. The automation already is in here because we added that on the master channel. And now the entire Instrument Bus is one dB less loud, which is super dope. Sequence. Adults as well, or db of reduction on the brakes for the effects. Out-of-focus are nice enough France and contrast with the brakes is even more extreme, which makes it hit a little bit harder as well. Then another super powerful methods we can use is just literally increasing the frequency of the high bars here. And let's start it around here. Let's build it up to about 50 hz. And CCO it sounds. I just want to focus on the initial drop. Sounds super dope at around 64. Again, I didn't focus on the number, but a focus on the feeling. It's really important to have a good feeling on the decision that you make. Sonically, what does it make you feel? And if you feel like that's the right setting, I would say go for it and don't really focus only on the numbers as well. It's about feeling the music on the sequence actually is weighed over if the automation just goes on until the cakes. Because it just almost sequence. Yeah, it's just a nice intro to the break and the cake just make the drop hit super hard. So definitely, let's not get the base on those. There. We have it. We got for your malformation. We got automation on the high frequencies of the sides and we got hi Boss automation on the brake. So now that we've got some nice break and drop out summation here, I think this master is ready to go. We did the total mix and master completely with free stock plug-ins enabled. Then this works, of course, in everyday a W for the glue compressor, I would suggest going with a normal compressor, it will work as well. Had a great time pushing this one with you. This was everything that we needed to do in the DAW. I'll see you in the outro. 11. Course Outro: So I absolutely loved mixing and mastering this track, which you want an exciting track. So much little things happening in the TREC, not an easy mix. That's a loads of elements. And I felt that that's why this track is absolutely perfect for this course. I hope that you've taken away a lot of valuable insights and that you can implement them in mixing and mastering your track. What's super important is that if you are mixing the trek, that no one will hear your process. No one will see the colors that you use, the order in which you do things. And that's sad. I think it's absolutely critical to create a workflow that works best for you. A flow that you love that makes you feel super confident in the studio and that you can use diamond and time again to make banging mixes. This brings us to the assignments. The assignment is super simple, big, a track that you want from yourself and go ahead and use the techniques that are shown in this course. So that means you're not using any third-party plug-ins. You're sticking just with the stock plug-ins in your DAW is works at every DAW. And then what you can do if you want is to pose the track Here in the discussion boards and then get feedback from myself and from other producers. And if you have any questions or things that you are not sure about, then you can ask them there as well. Because this course is here for you to get to the next level in your knowledge, closing it off here, if you need any EDM mixing or mastering done by me, and don't hesitate, go to this mixer.com to process your order and get started. Thank you so much for watching and make sure to follow me here on Skillshare if you want to stay updated when new courses drop.