Transcripts
1. Introduction: Hello everybody. In this course, we are going to
learn my method for drawing heads and faces from all angles, from
the imagination. This is a method
which I stumbled upon while practicing
drawing heads myself. And I think it's a
pretty good method for beginners because it not only helps us get a fair
understanding of the major forms and
surfaces of the head. It is also full of useful meaningful
exercises which are generally used
for, for beginners. Like for example,
we are going to practice drawing cubes
from all angles. This is a great practice, not only if when it
comes to drawing faces, but when it comes
to helping us get a feel for volume
and orientation. In this course, we take the following approach
for each view, which start by drawing these nine cubes to
represent the head. Next, we use the cubes to construct the basic
forms of the head. And after that, we sketch
in the basic features too. After that, we move on by drawing in the
clean lines and we color it in with our base
colors and we shaded into. As a project, we will use this approach nine times
to fill up this grid. We will draw in the front view, the side view, the
three-quarters view, the side view looking up and
the side view looking down, the front view looking down and the front
view looking up. And the very challenging
three-quarters view looking down and frequently
view looking up. Also included in this course
are to reference images. One containing the cubes, all the given angle
in isometric, and the other with the cubes rendered in perspective views, these reference images will be indispensable when it comes to getting practice
drawing in the cubes. This course is suitable
for complete beginners. You can follow the course
with pencil and paper, or you can follow the
course on digital software. If you follow the course
with pencil and paper, make sure you sketch
in the cubes, forms and features very lightly so you can
easily erase them later. Also when it comes to
coloring and shading, you won't be able to follow
along with me exactly. Make sure you are familiar with feeding in pencil
before you get started. If on the other hand, you are a digital like me, you will be needing a stylus and any digital painting software
like Krita or Photoshop. I will be working
and Crito myself. You should also be familiar
with the basics of your software before
starting this course. For example, we will be
working a lot with layers. So that's it for
the introduction. Looking forward to
seeing you in class. See you soon. Bye for now.
2. Front View: Let's start with the easiest. Let's start with the front view. Obviously, the front view
is gonna be very simple. In the case of the front view, we just have these five squares. We go back to Krita. We split the canvas
into these nine parts. We create a new layer. And we will draw in
red the five blocks. You can use a square
to if you prefer. But I prefer to
eyeball it because it's pretty good
practice in general. Beginner's drawing
perfect cubes is a pretty good
practice because it helps us to eyeball proportions, which is going to
be useful all the time when we're
painting and sketching. Of course. When we're done, I'm going to use
this measuring tool to make sure I got it right. And Krita, you can find a
merger tool in the toolbox, doctor, and it looks like this. And in the Tool Options, you can see the distance and the angle which we're
measuring. In this case. We can see that I did
a reasonably good job. And these distances are pretty close to six pixels,
all of them. And these angles are close
to 90 degrees, all of them. I'm going to call
it good enough. And we're going to go
on to the next stage, which is to draw in
the basic forms. We're going to use
these cubes to help us construct the basic
forms of the head. We create a new layer. And on this layer we're
going to draw the forms. We start with the sides. Then we just need to do
the top of the head. This would be the cranium. If we look at the
jaw which see that approximately here
would be the lower jaw. If you look at the bone to draw would come
down over here. This is where the
hinge would be. Somewhere over a would be that hinge jaw would go about
1 third of the way down. This is about 1 third
of this square. Then when it comes
to the front view as easy to complete the
jaw just like this. So remember this is
for the skeleton when we're drawing the face,
including the flesh. This would be filled
up with flesh, muscle and draw the center line. And the brown line. What we've ended up with now is the basic shape of the head. And it actually
looks very similar to what we would get with
the luminous method. Those of you who know
about the Loomis method, you basically already
know how to continue. This method is actually quite similar to
the Loomis method. Instead of thinking
in terms of spheres like the ultimate method and
then coming up the sides. We actually think
in terms of cubes. And in my opinion, it's
much easier to think in terms of cubes,
especially for beginners. But the downside is it takes a little bit of extra time
to draw in those cubes, but that's okay because
we're still learning. We want to take a
times with things and make sure we properly understand everything
that's going on. But once we get more confidence, I want to understand the
face and the head better. We will be able to skip
drawing these cubes. And if you prefer, you can draw a sphere instead. And then just like in
the Lamaze method, or if we get really good, we can just drawing the center line and then
construct the phase from there. Okay, next we're
going to sketch in the locations of the
major features in blue. Features can be
placed quite easily. First of all, let's
start with the ear. The ear will be in
this over here. When it comes to the browse, we'd have two
eyebrows over here. This green is a brow line and the eyes itself
would fit in. Somewhere like that. Knows the bottom of the
nose would be over here. The mouth would be 1 third
of the way down here. What else do we have? We also have the hairline
which would be on this line. The sideburns coming down there. Those are basically
the features. Next, let's add. The line work. But before we continue
with the line work, Let's make these
layers which we've added so far,
partially transparent. So that will be easier for
us to see what we're doing. And that's also a group
all these layers, and then select them and resize them and make
it nice and big. So this is one of the perks
of using digital software, digital painting
software, if you're old school and Penn on
pen and paper, bad luck. And you won't be able to resize your sketches after
you've drawn them. So make sure you draw them nice and big to start off with. It doesn't have to follow
these blocks perfectly. Just interpret things a bit. Remember this is red, green, and blue lines
is just a guide. And then let's add color layers. I'm going to use a base layer. I'm going to just fill it in. Now we've got the base. I'm going to add another layer
called the shading layer. Set it to multiply. Normally, I like to pick a very light blue color
and use that as a shading. This is going to be my shading
color, the original color. I'm just going to put it in the face layer that I will be able to refer
to this scalar again. And then I'm going to go back to my shading layer and I'm
going to click on this, which is the alpha inheritance. And if you click on
the Alpha inheritance, you don't need to worry about
coloring over the edges. Anyway, let's open the blocks, the forms to give us some guide. We can use block and
forms to help guide us and help us figure out where the major regions
of sharing our. Next, let's put in
our light source. I'm going to put it over here, above and to the left of the face and in
front of the face. This is supposed to be like a kind of 3-dimensional arrow. It's a cone. And we can see that
the cone is pointing into the paper and
downwards and to the left. If we were still thinking
in terms of cubes, will be lighting up
the front surfaces, top surfaces, and the left
side surfaces of the cubes. Of course, because
it's a front view, we can only see the front
faces of the cubes. But because it's a face, it's rounded so we will be able to see some
shading obviously. And obviously the
features like the nose and the brows custom shading to. Now we sketch in the
major regions of shading. We have the front
view. That's it. Thanks for watching. See you in the next video where we're going to
do the side view.
3. Side View: Okay, hello everybody. Welcome back here we had last video we did front
view and it is video. We're gonna do a side view. As usual, we're going to
start with sub-blocks. This is the front view, this is the side view. So just as a reminder, nine blocks from the front
view, it looks like this. From the side view
it looks like this. Let's continue. As usual, we're going
to start by drawing the cubes or because
we're in the side view, we can see them as squares. I'll just speed up the video
a bit so you don't have to sit and watch me draw
these boring cubes. Let me just check myself to make sure that I got two proportions
more or less, right? And if not, I'm gonna
make a correction. We can already see
the jaw too big. Remember that's okay
if you didn't get the proportions quite right, just make a correction. That's how we learn. That's good enough. The next step is
to use these cubes to reconstruct the
basic form of the head. I'm going to represent the
side of the head as this. Then we've got the
cranium top of the head. But we're going to draw the center line of
the top of the head, which passes per this
point and this point. And it ends up going
down to here somewhere. Impact of next, okay, like this. But I think I'm going to
make some corrections. I'm going to just narrow
it up a little bit. Then we've got the jaw. The jaw line goes
about down here. My distance of
approximately one part follows this line to buy a distance of approximately
one per hand, then we can connect it together. Now we're done with basic forms. Let's add in the features. Right now we're just placing
where the features are. We're not going to draw
in the future as exactly. We've got ear in this quadrant, if you've got the brown line. So this is where
the eyebrows go. Quite easy to remember. Right? Beneath the brown you
have this little dip. We've got the bottom
of the nose over here. We've got the nostrils here. And you got the tip of the nose. Of course. Some people have big noses, some people have small nose. The lips will be at about
one part of the way down. Upper lip, lower lip. And then this dip
below the lower lip and the chin sticks
out just a little bit, will also be centered
on this red line. Then the hairline is over here. We'll be looking at the side of the head, which is practice. You see the side
bands over here. Remember that when we
place the features, we don't need to follow
the forms precisely. We might have made a
mistake with the forms. So it's usually better to let
your gut feeling guide you. But don't get me wrong. Your gut feeling
makes mistakes too. But if you let yourself
make mistakes, not only where your
gut feeling improve, but also your muscle memory. And so while you are
conscious understanding of how to paint and sketch, we need to improve all three of these aspects
to help us better. Let's put that I'm transparent. And we're gonna move
on with finish line. Go back to coloring. As usual, we start
with the base colors. I pick the same base colors
as we had in the front view. And I'm going to color
in the base colors. First, we're just going to plug up these holes in the line art. And the way I'm going to
use the fill to fill it. Now that we've done
the base coloring, Let's move on to shading. Let's show the forms, but maybe a bit
more transparent. And these forms
are gonna help us figure out where to
put the shading. Remember the side of the face is flat for if you've got the
light coming from the side, it's going to either just catch this edge or it's gonna
be just in shadow. So it's either going
to look like this. If it's just in shadow, it would just catch the light
and the side of the space, this circle will be in the light and the shadow
will be behind it. Like this. I think I'll opt for
having the side of the face just
catching the light. You have the phase
from the side view. In fact, maybe just a
little bit here too. Thanks for watching. In the next video, we're going to draw the, those from the three-quarters view you in the next
video. Bye for now.
4. 3/4 View: Hi everybody. So
next we're going to do a three-quarter
view from the side. This would be the front view. This is the side view. And then the three-quarters
view is right like this. You will see a little angle that's because of perspective, but because you can
include perspective, but because we're beginners, let's keep it simple. I'm going to remove
the prospective. We see that it's just
four rectangles. I think it makes
intuitive sense. So let's get started. As usual, we're gonna start
by drawing in the blocks. Let me just hide the other layers and put
this opacity back to a 100%. I'm just going to
temporarily make another temporary layer up here. And I'm going to draw from
the top view what we want, so it's still a square. We see that this distance is a bit less than
this distance. And this distance will be
equivalent to the height, the center line on the middle
gonna come down like this. Then these sides will
be down over here. This is going to
be the front face. Shared it. That's the side. And this now we can further subdivided into the four squares on the side. Foursquare's as well. Now we're going to put
in the jaw line two. Let's just put in
halfway over here too. It's gonna be halfway, halfway between here and here. Remember, though, these are only guidelines and they
don't have to be precise. As you can see, when the cubes
are rotated by 45 decrease the width of each cube
face appears to be less than the height
of the cube phase. This is an example
of foreshortening. So in other words, the side that turned
away from us gets narrower and narrower
the further it turns. We can use math to show
that at 45 degrees, the length of that distance, as we see it from the side, would be approximately 71%. It actually will night. In other words, the width of
in each rectangle has to be approximately 71% of the
height of the rectangle. Who knew maps could actually be useful when it comes to art. Now we know if you're somebody
who likes numbers like me, that might be helpful
for you just to remember when it's 45 degrees, it looks about 70% shorter
than it actually is. If you're somebody who
doesn't like numbers, don't worry, you don't need
to know all that stuff. You just need to get some
practice and you will get rather than
intuitive feel for it. Okay, so moving on, SC, I've actually been painting on the wrong layer by mistake. I just have to
rearrange these layers quickly a little bit
using the selection tool, Control X for cut. And I'm going to merge this
layer with the layer it's supposed to be and then move
it a bit more to the center. Next we're going to go have
a look at the basic forms. Starting with the
side of the face, we draw this circle. But since we are looking
at it from an angle, the side of the face
now appears to be an oval rather than a circle. Again, this is because
of foreshortening. As a circle rotates
away from us, it appears to get
narrower and narrower, but the height stays the same. Next we will draw the
top of the cranium. Then we would run the
central line of the face. And on the other
side of the face. Then we're going to start
working on the job. But before we continue on
our sketch now would be a good moment to explain
a bit more about the job. I'm gonna make another
temporary layer. I'm gonna go back to Blender. And I'm just going to
take a quick screenshot. John. Follow this front line. And then it will go
1 third of the way. In this way, the back of the jaw is going to be
over here approximately, and it's going to
follow this line down about 1 third of the way. Then you've got this
line connecting the two. That's an approximation
of the jaw line in three-dimensional
space in real life, it's a bit more complicated
than that, of course. Also for reference, let me
draw in the front of the jaw. The teeth would be up here. The upper jaw and cheekbones would go something like this. T for the lower jaw and the front of the lower
jaw would be over here. Now that we have a better idea of where the jaw bone is placed, let's apply this to our sketch. We start by drawing
a line down here, which represents where the
back of the jaw meets the ear. And this distance goes about
one part of the weight down. And now we've got the
front of the chin which follows the bottom line
of the bottom cube, which then takes an
abrupt right term, which continuous following
the bottom line of the cube. From this view, it looks
like just a straight line, but in our mind's eye, we know that it's
taken an abrupt turn. After that abrupt turn, it goes down again, only 1 third of the way of
the cube, more or less. And then we simply join
these two lines and that represents the jaw bone. But when it comes to the cheeks, we have to bear in mind
that we have a bunch of tissues and muscles
hanging over here. Next, one I like to do is I'd
like to run the brown line, which is just a center line
of this square, this cube. And then have me with the jaw
line, with the cheekbones. I just like to draw a line like this and goes down like that
and the same on this side. That's the basic forms. Next we're going to draw
on the features in blue. Remember this forms are only
a guideline at this stage. You have to use your
intuition a bit and a bit of trial and error
to get the right shapes. In fact, it usually
helps if we decrease the opacity of that, we can focus a bit more on the rough sketch
of the features. Remember that? There'll be a bit I don't
know how to call it. You know, it's just under have a bit of a cavity
over here like this, where the eye socket is. When it comes to
the nostrils there all the way back here, hugging against this
part of the face. Then you've got the mouth. We can use this corner to guide us about where the
cheekbones are. Now once we've done
the finish line, It's time to add the coloring. Next, it's time for usual. We will use the cubes
and the forms to help guide us when it comes to where to put it in a creative place to put the light source
just to experiment. Remember if we don't like this, we can easily change it later. This is again, another
perk of being digital. If you're on pencil
and paper, sorry, but you'd better be more careful than than being right
now because it would be much harder to make any kind of corrections to shading. Well, I've certainly
looks interesting, but I think I prefer a more conventional
approach after row. So let's put the light up here instead and
see what happens. So that's it for the
three-quarters view. In the next video, we are going to do two in one, we will go back
to the side view, but we're going to have
the face split it upwards and downwards.
Thanks for watching. I'm gonna see you in the
next video. Bye for now.
5. Side View Looking Up and Down: Next we're going to
draw the side view, looking up and looking down. To save time. I'm just going to
copy these layers. I'm going to move them to the
other squares in the grid. This is a bit cheating, but I'm doing it
just to save time. But if you feel like it, It's pretty good practice. If you want some extra practice
drawing the side profile, then in that case it's better to do the exercises instead
of cheating like me. The only layer which I didn't
copy was the shading layer. Let me just erase the neck. Also erase the lines. When it comes to features. I'm going to select all
these layers at once. Make a transform and
rotate it by 45 degrees. As you can see, from this rotating base up by 45 degrees is
actually quite a lot. Let's redraw the line work. Re-coloring the base. Then let's add in the shading. The shading is a little
different, even though, let's say we keep that light
source at the same angle, It's a bit different because
now the head is looking up. My cheating illustrates drawing
the side view looking up is exactly the same as drawing the side view
looking head on. There's only some differences
in where the shading. We can do the exact
same thing for the downwards facing side view. We just copy and merge
the appropriate layers. Rotate, then delete the neck, redraw it, then add the shading
grooming dam. But remember that now that
the basic forms have rotated, the shading is going to lie a bit differently than before. That's it for the side
view looking up and down. Thanks for watching. In the next video we're going to go back to the front view and we're gonna do the
front view looking down, which is a bit more challenging than the side view
you're looking down. I'm just going to
finish off over here. You can stay and watch if
you like or otherwise, I'll see you in the next
video. Bye for now.
6. Front View Looking Down: Okay, Hi everybody.
Welcome back. In this video,
we're going to have a look at the head from the front view while
it's facing down. So we know that words like this. If we put that in
orthographic mode like this, to understand and
reconstruct these cubes when viewed from the front
and rotate downwards. Let's first open this
temporary layer and copy and paste the rotated
side view over here. Then we're gonna use both the rotated side view and front view to reconstruct
this new view, if you are a pen and paper, I'm going to recommend that you redraw this rotate
that side view, side view again over here. Make sure that just
sketch it in a very light so that you can easily
erase it again later. Once I am done with the
reconstruction of the front view, we will use the cubes
of the front view and the rotated side view to help us reconstruct like cubes
for the new view. For the resulting proportions. To make sense though, we need to make sure that the sizes of the squares in both the front and the side views
are consistent. In other words, this distance should be equal to
distance, distance. Here we have the cranium, let's put in the chat as well. Something like this. You can see it looks a little elongated compared to
how it was before. To make things a
bit less confusing, I'm going to shade
in the lower first. I think I'm going to hide
the temporary layer again. I've been coloring on the
wrong layer the whole time. Let me just correct
that quickly. Let's draw in the
basic forms in green. We know the sides
are flattened out. The hairline would be
something like this. Would be in the front and
the back of the head. Be a bit like this. This would be the top of
the head very roughly. Let's draw the brown line. So you can think of the
face as a kind of cylinder. Since the cylinder is rotated downwards to the surface
of the cylinder, at the front of
the cylinder forms a kind of U-shaped curve, recessionary later
we're going to place the features
on the surface. Then when it comes to the ears, if we look at the
temporary layer again, you would see that
the ears come around somewhere in this square, which corresponds to over
here, quite high up. Now let's look at the jaw line. Let's just keep it simple and
just connect these lines. Let's draw in the features. Starting with the hairline, the cranium. Let's have a look at the nose. The nose would come out
something like here. It would be covering the mouth. Most of them would
be behind the nose. When it comes to the
browse there over here. And the eyes would appear to be a bit closer to the brows because the
browser sticking out. So if we look at the side view, the brows stick out
in front of the ice, that the brush would be covering the top
part of the apps. And also since the base
is rotated downwards, we'd only see the
eyelids and we probably wouldn't see any of
the white of the eye. You may notice that
all these features follow a slight upwards curve. This is because the front of the face is actually
like a cylinder. And when you rotate
the cylinder, see the curves, it's an unknown. While if we were
looking at it head on, it would appear to be
more of a flat line. Okay, so that's it for
sketching and the features. Let's draw in the
line work next. Next we move on to coloring. The final step, we
move on to shading. As usual, we keep it simple. Pick a lighting position. I use a cubes and basic forms to sketch and the major regions of shadow and then use the
fill tool to fill it up. That's it for the front
view looking down. Thanks for watching. I'm just going to do
some final touch ups. In the next video, we'll
draw the front view looking up you then, Bye for now.
7. Front View Looking Up: Hello everybody. Welcome back. Ready to move on to
the next one and the next one we're gonna
do the front view again. But instead of looking down like we did last
time on the head, it going to be facing up. So it's going to end up
something like this. I'm going to take a screenshot
of this to help us out. Let's go back to Krita. And let's paste it in a
temporary layer somewhere. Let's just move it over here. Let's go to this blocks layer, and let's have a look at the side view because
it's going to help us. Once we get more practice, we'll be able to do it by
heart without all these aids. Now, because we're
still learning, we're going to use
all of these aids to help us drawing the blocks. And then use the blocks to
help us draw the basic forms. And I'll use a basic forms to
help us place the features. Then of course we'll
finish it up with lines. There is color and shading
color as we usually do. So without further ado, let's move on with blocks. I'm going to speed up this
part so you don't have to sit and watch me and
reconstruct these cubes. But as usual, I recommend that
you pause the video here. Try to construct
the cubes yourself. Because it's a pretty
good exercise, not only for drawing faces, but in all sorts of situations. To be able to draw a
cube from any angle. It's useful for all
sorts of things. So pause the video here, practice drawing the
cube at this angle. And then I'll see you
again in a little bit. By funnel. Literally
in the basic forums. We've got the front of the face test is gonna be
like a cylinder. Remember? Then it kind of flattens out. Then let's do the
chin actually first. Chin. Remember the jaw line, it will go about one part
of the way down here. In fact, let me add in
the midline over here. If we're thinking
about the bones, they will go about one
part of the way down here to will look
something like this. Outline. Would be around here. Then you'd have the nose
because you're looking up. Then we'd have the cranium,
something like this. The hairline with barely see it. So it would be much
less than this. But we'd have a little bit. Don't worry about the
hairline for now. We're gonna do that
in the feature. Then the ears would be, if you look at this
one for reference, roughly inline with the chin. These two red lines can guide us further
placing on the ears, logic and common sense, once you get the basic
blocks in that set, to get it right, can be quite tricky.
It needs practice. Maybe would draw lines which will help us
place the two problems. These lines will help us
shape the next features. We have the mouth up here. Let's move on to the line. Finally, we move on to
coloring and shading. That's it. Thanks for watching. In the next video, we're going to jump to the next section of
the grid and we're going to draw the
three-quarters view of the face looking upwards. See you in the next video. Bye for now.
8. 3/4 View Looking Up: Hi there and welcome back. In today's lesson, we'll be
doing the three-quarter view. Looking up these last two
views are very challenging. So that's why I
left them to last, but the basic
method is the same. Start with the cubes, then use the cubes to
construct a forms. Then sketch in the features, and then the finish
lines, the base colors. And last but not
least, the shading. Let's start. We're going to draw the
three-quarters view, but not facing noun, but facing up like this. This is in perspective view, and this is in
upper graphic view. We take a quick screenshot and paste it onto the
temporary layer. Drawing deeds blocks
in perspective would probably give us
a bit better results, but I think let's keep it
simple for now. Tp don't know. Perspective basically
means that the further away something gets, the smaller it looks. And if you take
that into account, It's a bit more
realistic or a bit more in line with how
we really see things. Which is quite an
interesting topic to study. But if you are feeling like, I don't need to know about
perspective for now, let's just stick to this view, this isometric view.
If you're interested. I've also amongst the
course resources, I also have these cubes in perspective
instead of isometric. Let me check if I get
my proportions right. You can use the ruler or we can move the cubes over the reference
to see how well we did. We have to resize
it when resizing, remember to hold
down Shift to make sure that the aspect
ratio stays constant. In general, this is a pretty good practice
for beginners because it really gives us a lot of practice in drawing
from reference. We don't have to stick to cubes. We can draw anything. We've just drawn
the basic forms. And then we'd move it covered
original reference drawing. And then we see how well we did. And we can see where
we made mistakes. And this way, if we
do it often enough, we will assume be
able to reliably reproduce the basic forms from
a picture from reference. In this case, I
didn't do perfectly, but I think I did
well enough that we can continue with the
next step on the drawing, which is to construct
the basic forms. Okay, let's construct
the basic forms. We'll start off with
the side of the face, which is a circle, which is defined by this square. Next, let's move to the
other side of the face tool. And let's draw the
center line to the back of the head
is a bit tricky. But essentially we'd be
seeing the center line coming down and joining the base
of the neck over here. Brown line, jaw line. That's basically
it for the forms. I'm just gonna do a
couple of touch ups. Let's add in the major features, the position of the
major features next. That's it for features. Let's move on. We've
finished lines. Finally, moving on with
coloring and shading. There we have it. This is quite a challenging angle
to draw the head at. And we did it all basically
from the imagination. We only needed reference
images to draw in the cubes. But as we practiced drawing
cubes in more and more, we won't need those
reference images anymore. In the next video we have
another challenging one, the three-quarters view
but facing downwards. So I'll see you in the
next video. Bye for now.
9. 3/4 View Looking Down: Congratulations, You made
it to the very last video. Thanks for watching. I hope you enjoyed the course so far and I hope
you learned a lot. If you did like the course, why not help me out
and write a review? And you could also upload
a project that'll give the other students an idea of what they would get
out of this course. That also gives
me an opportunity to find out what you
got out of the course. And of course in this way, I'd also be able to give you some constructive feedback
anyway without further delay. Let's move on with
the final view, the three-quarters
view facing down. As usual, we start
with the blocks, and it's best to draw them
from reference because it's quite hard to draw them from
the head at this angle. You might want to consider
including perspective, but there's no hurry
learning about perspective. So I, for one, I'm going to keep
it nice and simple. Keep it in orthographic view. In this case, give me a little extra help
constructing the forms. I'm also going to drawing
the other side of the cubes, but in dotted lines. Next we add in the basic forms. We start with the center line, which starts all the way back here and moves
through this point, goes down proof that point, and goes through the
middle of the chin. Let's draw in the side circuit. And on the other side as well. The top and the
back of the head. And of course the
brow line, the chin. Now that we're done
with the basic forms, Let's move on to adding
in the features. Before I continue,
I'm just going to make these layers are more transparent so I can see the
feature layer a bit better. Let's add in the line work. Remember we don't have to
follow this precisely. In this case, my gut feeling is telling me that
we somehow ended up with the forehead being
significantly too big. So I'm going to
follow my gut and I'm going to make it a bit smaller when it comes
to the finished lines. I'm going to call it
good enough like this. And now I'm going
to color it in. Now we have it. It's not perfect,
but it's not bad, especially considering
that we did the whole thing from
the imagination. If you want to do
it really well, then it's a good idea to
practice from reference. Now that we have some
better understanding of basic forms and the basic
orientation of the head. Combining it with drawing
pictures from reference would improve our ability to draw the head at
these angles lot. So that's all for this course. I hope you enjoyed it and I
hope you found it useful. If you did please leave a
review and leave some feedback, and also it would help the course out a
lot if you uploaded the project and if you put some things in this
course could be better, please let me know in the
feedback and that way I will be able to make
better courses in the future. That's all from me. I have a good one.