Transcripts
1. Intro: Homes and
buildings can be a lot of fun to illustrate. From designing
interesting shapes and layouts to adding quirky
details and textures, there's loads of
room to play around with narrative and personality in order to design
a setting that is totally unique and
full of character. Hi, I'm Sarah Holliday and I'm an illustrator and top
teacher here on Skillshare. The work I like to make is very story-driven
and imaginative. That's why I really
enjoy illustrating houses because you
can get totally stuck into your imagination
and dream up something completely new
with its own sense of wonder and atmosphere. In this class, we're
going to be designing and illustrating houses
in Procreate, as well as introducing
you to some of my favourite Procreate tools, such as the Symmetry tool, QuickShape tool, Clipping
Masks, and much more, I'll show you how we can design unique, eye-catching homes
by playing with shape, colour, texture, and detail. We'll start off by
writing a short brief for ourselves and
finding inspiration before making quick
studies and moving on to explore rendering textures
and designing with shapes. I'll then walk you step-by-step
through my process for illustrating an interesting
characterful home, so that you'll be able to follow along and create your
own unique design. While this class is
beginner-friendly, it's also suitable for any
artist who wants to improve their illustration skills and gain more practice in Procreate. I'll be explaining how to
get started in Procreate and showing you how to use my
favourite tools as we go along. So even if you've never
used the app before, you'll be able to join in. To take this class, you'll need an iPad
with Procreate installed and an Apple Pencil. So if all that sounds
like fun and you're ready to draw some
imaginative homes with me, then let's get started.
2. Class Overview: [MUSIC] So I'll let you
in on a little secret. I used to find drawing houses
and architecture kind of boring. I'm someone who's most at
home drawing more organic, curving forms like characters
and natural scenes. So I used to think that buildings with all their
straight lines and angular shapes were just
not that exciting to draw. So what changed I hear you ask? Well, I basically realised
that what was lacking in my illustrations of
buildings wasn't necessarily technical ability or
architectural knowledge, but rather a focus on imagination, character,
and personality. So after I switched my focus from just drawing something
that looks technically sound to setting a scene
and telling a story, not only did my
drawings improve but the whole process became
much more fun and freeing. I was able to change
my mindset from one of constantly
worrying about what the final product
was going to look like and instead just enjoy the process of getting lost in my imagination and
exploring a narrative. So this is what I want us to
mainly focus on in this class. How do we get from drawing a big block of
bricks and doors and windows to creating
a unique home full of charm and personality? Obviously, we need to hone that technical
ability to be able to portray what we
want to portray. But we also want to
balance that with our more imaginative and
playful side as well. So I've tried to layout this class with that balance in mind. I am going to be showing you
a lot of technical tips and tricks to help you use Procreate and learn
to draw better. But then I also want
to encourage you to tap into your
imagination and try and express some kind of narrative or atmosphere
through this piece. So we'll begin by writing
out a short brief for ourselves just
as a starting point. We'll then go and find lots of relevant reference
photos to inspire us. After we've gathered a handful
of these reference images, we'll start off by
sketching small parts of these buildings that we find
unique and interesting. We'll then move on
to play around with rendering textures and
designing using shapes. Then once we've
explored and played around with some different
techniques there, we'll be ready to
begin our final piece. We'll start by creating some small thumbnail sketches to explore several ideas before taking our favourite
onto final by refining the sketch and adding
colour, texture, and detail. I'll also be showing
you how to get started using
Procreate as well as introducing you to lots
of my favourite tools and tricks that I use all
the time within the app. This is not a fully comprehensive guide
on everything that Procreate can do because we
only have so much time here. But I'll be explaining all the tools that I
use within the class. Something that I am
not going to cover in this class is perspective. I'll be demonstrating
this project in a mainly flat style so
that we can focus more on the overall design and feeling
of our house rather than worrying too much about creating a realistic looking image. However, if you are comfortable working
with perspective, then you're more than
welcome to add a bit more of a three-dimensional
look to your houses. That's completely dependent
on your skill level and what direction you want
to take your project in. I can't wait to see what
you create in this class, so do feel free to upload
your work in progress in the project section of
the class as you go along. If you have any questions or need a bit of help
with anything at all, then please leave a post in the discussion section
below and I'll get back to you
as soon as I can. If you're ready to begin, then I'll see you
in the next lesson.
3. Finding Inspiration: To begin with, we're going to
go straight in and write up a short brief for ourselves and then go find some inspiration. I've made up a little worksheet
to help us create a brief which you can find in the resources section of this class. You can think about the kind
of characters that might live in the house,
where it's located, whether that's a specific
geographic region or just a general idea of the kind of landscape it's situated in. You can also think about the materials that
the house is made of and if there are any specific features and details that you
want to include, and if you are really
stuck for your own ideas, then I've also made up a
few extra sample briefs that you're more than welcome to use for your own project. For my own project, I want to draw the house of a potion maker who lives
in the countryside. I'm thinking the
house is probably going to be made
primarily of stone, wood, and straw. I want to include a
big chimney somewhere, and maybe as a thatched roof, as well as lots of
plants and herbs growing in pots
around the place. So your brief doesn't need to be totally fleshed out and you can, of course, leave yourself some room to play
with different ideas. But once you have
a starting point, then we can go and
start searching for inspiration and make a moodboard
relating to this topic, featuring photos of houses
or parts of homes or objects with the
kind of vibe that you want to bring
together in your piece. For this mood board, you
can use photos found online from websites like
Unsplash or Pinterest, or you might want to go
straight to the source and take some photos of buildings
around your own area, or maybe you have
lots of pictures from a holiday destination
that you really enjoyed that you can use
as inspiration as well. I recommend choosing images that you're really
drawn towards, that have maybe some
particular charm to them. Often you'll find they have that charm because
there's something a little unique and different about them that intrigues you, and that's the kind of
feeling that we want to infuse later on in
our own illustration. Whether that's through all the unique little
details that we add, or perhaps it's the shape
and layout of the building. So those are all things to think about when
you're gathering your reference images
and making a moodboard. I like to bring my images
together all in one place, so that I have an easy
reference point and I don't have to switch between
different photos all the time. You can do this on whatever
program suits you, or if you use Pinterest, then I really recommend
that as an easy way to gather reference images
all in one place. So here I've pre-made this
fairy tale cottage moodboard, which I'm going to use as
inspiration for my piece today. So as you can see, I've
gathered images of houses that I think fit
this theme I'm going for, as well as collecting
references of different houses. I've also collected images for the extra little details
that I might want to include to help add to the story and character
of the house. I've gathered images of potion bottles and
different kinds of floral arrangements
and different styles of ornate doors and windows. Just go ahead and collect
images of houses and objects with different
features which interest you, and that you think that
your chosen theme. Then once you've gathered
a good amount of photo reference and you're feeling inspired to
begin the project, then let's move on
and start drawing.
4. Getting Started in Procreate: [MUSIC] In this lesson, I'm going to quickly go over how to create a custom Canvas in Procreate and get started sketching for anyone that's
totally new to the app. If you're already familiar with Procreate or you're using
a different medium, then feel free to just skip this lesson and go
straight to the next one. But if you are new to Procreate or you
want to refresh it, then I'll just quickly
show you how to set up your Canvas and begin
sketching within the app. Let's begin by opening
up the Procreate app. Let's create a new
Canvas by pressing this plus button in the top
right hand corner of the interface and selecting that little rectangle
with a plus in it to create a custom canvas. [NOISE] I'm going to
make my Canvas 4,000 times 4,000 pixels at 300 DPI. You'll see that the larger
you make your canvas, the less layers you'll
be allowed to work with. If you do want more layers, you will have to make
your Canvas a little bit smaller in terms
of its pixel size. Just bear that in mind
and you don't have to use the same dimensions
I'm using here. If you want to use different canvas
measurements and settings, that's totally up to you. But I would always
recommend keeping your DPI at 300 or above to retain a good quality of resolution in case you want
to print your artwork. Once you're happy
with those settings, we can then set
our color profile. I'm going to work
in RGB for now with this sRGB setting
underneath Display P3. Then you can also say wherever time lapse
settings you want, and the background color, etc. I'm going to leave those
as they are for now. Once you're happy with
your Canvas dimensions and other settings, we can just tap Create
and that'll bring you straight into the Canvas. Here in the canvas we've got our drawing tools up in
the right hand corner. We have our brush, smudge, eraser,
layers and color. We've got this sidebar
where we can increase the size of our brushstrokes
and the opacity. Up here in the left we've got our adjustment tools
which do a lot of useful and interesting things which we'll touch upon later on. If you tap on that Brush
symbol to start with, you'll see this brush
library open up, and this is where
we can choose from loads of different brushes. If you're new to
Procreate and you don't have any downloaded brushes, then you will probably just see these Procreate native brushes from the sketching
folder downwards. Let's tap on the sketching
folder to open it. I'm going to be using
the Derwent pencil from the sketching folder. But feel free to
use whatever brush you feel most comfortable
drawing with, or you can try out
different brushes to see what feels best for you. To change the brush color, we can tap on that
colored circle in the right hand corner. I'm going to change my color
to black just by sliding that circle down to the bottom of the
classic color picker. Then to close that window, I'll just tap the circle again. That means that our
brush color will appear black when we sketch
on the Canvas. If you want to undo quickly, you can either press
this little Undo button at the bottom of
the sidebar there, or you can tap on
the Canvas with two fingers to undo
your last stroke. If you want to read
your stroke you can tap with three fingers
to bring those back, one stroke at a time. That is a quick way
to easily undo or redo without disrupting
your flow too much. If we want to lower or raise
the size of our brush, then we can just use this top slider here
on the sidebar, and you'll see that changes
the thickness of our strokes. If you want to lower
the opacity to make your brush
more transparent, then you can play around with
that bottom slider there. This is really just scratching the surface of what that can do. But hopefully that's given
you a basic overview of where everything is that
you need to get started sketching
within Procreate. Have a play around
with that if you want and get familiar
with the interface. When you're ready, you can meet me in the next
lesson where we can start making
some rough studies of our reference images.
5. Making Studies: [MUSIC] Now that I have my Procreate canvas
setup and ready to draw, I'm going to bring up my
Moodboard alongside that. So however you want to set
up your Moodboard is fine, just as long as you can see your reference images at the
same time as you're drawing. To do this, I'm just
swiping upwards with my finger from the bottom
of my iPad to bring up the dark bar and
then I'm going to tap and hold on the
Pinterest app and then keep my fingers held down on the app and I'll
drag it to the side of the screen so that I can use both apps at the same time. If you want, you can drag this little center
button to change the layer and space
that each app takes up and you can also
move the app to the other side of the screen using those three
dots at the top. This makes it really
easy for us to see our inspiration board
and reference photos alongside our Procreate
canvas so that we can start to make some
studies of these photos. Let's just start sketching from these images now and I'm
just starting off with that potion bottle
and roughly building up the basic shapes
here starting with a circle and then adding on some little rectangles to
make up that bottle shape. You might also want to
start off by drawing the simpler objects from
your Moodboard first to ease yourself in and just break down those
forms by identifying the main shapes first
and then adding on and flushing out
the extra details. I'm basically just looking at my references and identifying the parts of these houses and objects that I find
most interesting. I really like the style
of that door from the blue house and I'm just
going to draw that by itself, again, sketching out
the main shape first, so in this case it's
quite an arch shape. Then I'm roughly
sketching the pattern on the door by splitting
up the bigger sections first and then drawing in those lines as they appear
on the reference photo. I'm just drawing really quick and simple line sketches here, so not worrying at
all about shading or adding any really
detailed effects. I also quite like the look of those exposed breaks around
that door that I'm drawing. I'll just roughly
sketch those in as well just following along the arch shape of the door and roughly outlining that feature. Now I'm going to look for
another door to draw and again, it's the same idea of sketching out that
main shape first. So in this case, I'm
drawing a rectangle with a slightly curved top and then once I have that main
shape sketched out, I'm going in with all
the little details like this square window
and these brackets at the side of the door and then some lines
for the wood panels. I've gone over the
lines a bit there, so I'm just going to navigate to the eraser tool and I can select any brush that's in our brush library to raise with. Actually, I'm going to select a more solid brush
to erase with. But in general, I'd encourage
you to try and avoid using the eraser as much as
possible in this exercise. Just let yourself be messy and loose and make a few scribbles. I'll just speed through the
rest of these drawings now, but it's pretty much the
same idea each time. I'm just roughly blocking out the main shape of what
I'm drawing and then adding in any relevant details after I've drawn out
that main shape. I'm also not worrying about
drawing in perspective here. You can see I'm drawing
everything flat because we don't
want to worry too much about perspective
at the moment. It's just about identifying
design features and shapes. The aim of this
exercise is not to complete a page of perfect,
beautiful drawings. It's so that we can
collect a rough idea of how to draw a variety
of these structures and objects in our head so that when it comes to designing
our own unique house, we'll have more of an idea of what we want
to include and we'll be more confident at drawing all of these separate elements. As you can see, I'm keeping my sketches really quick
and rough and loose. They don't need to be super
detailed and accurate at all. This should just be a really
low pressure exercise to get us warmed up and into the groove and
also to kick-start our imagination ready for
designing our own house. At this stage I'm just drawing separate elements such as different styles of
doors and windows, as well as ornamental objects
such as plant parts and lamps and then we'll move on to sketch out more complex
house shapes very shortly. So once we've drawn a variety of different windows and
doors and objects, we can start drawing some of
these houses as a whole and looking at the
different kinds of shapes that they're made up off. I'm going to use the
transform tool by pressing this arrow symbol and make
sure I'm on uniform and then I can scale down those sketches by dragging
this blue node at the corner and that
gives me more space in the Canvas to keep
drawing more studies. Once we're finished scaling, we can just press
the arrow again to exit and then you can see we have this empty
space where we can start sketching
some house shapes. This time I'm looking
at the whole house instead of just one
part of it and again, trying to identify
and break down the main shapes that make
up the overall form. You can see here that
I started off by drawing that main shape of
the front of the house, just simplifying it down
to a wonky rectangle with an asymmetrical
sloped roof and then I added on this bigger shape behind it and just
kept adding on these simple shapes to build
up that more complex form. It makes the process
a lot easier if you can break things
down block-by-block, instead of trying to draw
the whole thing at once. Once you have the big
shapes blocked in, then it's much easier
to go in and add the little ornamental shapes
and details afterwards. Then it doesn't
matter too much if these measurements
are not absolutely spot on because we're just getting a rough idea
of the general shape. It doesn't need to be
mathematically accurate at all. Once you've sketched
out a rough idea of the general form, then let's just move on to the next study and
don't worry about adding textures or details
or anything at this stage, we're just focusing on
the form right now. So for my next study, I'm starting off
by sketching out that triangular roof shape on the left and then I'm adding on this rectangle to the
side of that to complete the bulk of that
roof and then just sketching out the rest
of the house shape, which is pretty
rectangular as well. Then again, I'm
just going in and further breaking down the shapes within those main shapes to flush out the
rest of this form, so just loosely blocking out the extra structural details
like windows and chimneys. I'm also going to
draw that pattern on this thatched roof there because I really like the look of that. That line is made up of these smooth curves and
then a more pointed shape. I'm just capturing that
not totally accurately, but just the general flow of it. I'll speed through
the next few studies again, but again, each time I'm just
breaking down and identifying the different
shapes that make up the whole house and
trying to study from a variety of different styles
of houses within my theme. If I come across any
more individual objects that I find really interesting
and want to study, then I'll just draw
them out as well. [MUSIC] By the end of this exercise, hopefully you've
filled up a page of these list studies and you've practiced drawing
different kinds of windows and doors and a variety of different
house shapes and you've got a feel for all the little details
that you can use to add story and character
to your illustration. Don't worry if your drawings
don't look perfect. It's not about how they look, it's about what we've learned
from making these studies. We learned so much by just looking at our references
with intention and picking out the
details that we like and trying to
replicate their structure. So hopefully you're feeling
warmed up and inspired to move on with your project
and once you're ready, you can meet me in the
next lesson where we'll practice rendering
materials and textures.
6. Materials & Textures: In this lesson, we're going to explore illustrating materials and
textures in Procreate. We'll be talking
more about using layers within Procreate as well as working with
clipping masks and Alpha Lock and other
fun techniques. I'll show you my process
for adding texture and rendering materials
in a stylized way. Let us begin by heading
to our layers panel, which you'll find by tapping on that overlapping
square symbol in the top right-hand
corner of the Canvas. Then we want to add a new layer by pressing up that
'Plus' button. Let's just rename our layers
to keep everything tidy. To rename a layer, we
can just tap on it and you'll see that selected
layer highlighted in blue. Then if we tap on
the layer again, you should see this list
up here to the side of it. Then we can just tap on rename and our
keyboard will pop up. I'm going to rename
this layer studies. We can then just tap out
of that and let's do the same on our new layer
by selecting it, tap on it, rename, and we'll name this materials. Tap out of that to exit. To hide a layer, you can see we've got these little visibility
checkboxes at the side here. If we uncheck that box
on the studies layer, then it hides it so that we can't see it on the
Canvas anymore. But it is still there
and we can bring it back anytime using that
visibility checkbox. But for this next stage we
want to keep that hidden, so I'll uncheck the box. Make sure you have your
new layer highlighted, the one called materials. Then let's tap out of the
layer panel and go to our brush tool by selecting
that brush symbol. Once you're in the
brush library, we can just navigate to the airbrushing folder and
select this hard brush. Then we can tap the
brush symbol again to exit and we'll use this top slider in
the sidebar to change our brush size to
something like 14 percent. Then if we tap down very
firmly on the Canvas, we can create four
little black blobs. If it comes out a
bit gray like this, just give that couple more
taps until it becomes black. Now we have four
evenly sized blobs that we can practice
rendering materials over. What we can do now
is make sure you're still on the materials
layer and then go to this little
magic wand symbol to open up the
adjustments panel. Let's head to the first tab
on this list, which is hue, saturation, and brightness
and just tap on that. You'll see all these
sliders appear, which we can use to edit the colors of our
selected layer. Using the brightness slider
we can just raise that up to maybe about 85 percent just so we have something a
bit lighter than the black. Actually I'll bring
that up to 90 percent to make it even lighter. Then I'll just tap on
the magic wand symbol again to exit. I'm now heading back
to my layers panel and I'm going to
create a new layer by selecting that plus
symbol and we're going to clip this layer
onto the one below. I'll just tap to bring
up that list again and this time I want to
select clipping mask. What a clipping mask
layer does is it sits on top of a specific layer, whichever layer we set it to. I'll just change my
brush quickly back to that Derwent pencil
here to demonstrate. Whatever we draw within that clipping mask
layer will only appear within the
pixel boundaries of the layer it's clipped to. If I just start making a few scribbles on this
clipping mask layer, you can see that these
scribbles only appear within the pixels of those blobs on the layer this is clipped to, which is that materials layer. Let's just rename this
clipping mask layer by tapping on it, selecting rename, and I'll
call this texture lines. Then make sure you have
this clipping mask layer selected and what we're going to do next is start sketching out some materials. Let's tap out of
that layer panel. Now let us go back to our
reference images again and look for a few different
materials to draw from. So depending on the
theme you've chosen, you might have different
types of materials and textures in your
reference photos. But generally in my mood
board I'm seeing a lot of stone and thatched
roofs and wood, so I think those
are the materials I'm going to try
and render here. So just have a look
through and see what catches your
eye and note if there are any particular
textures you want to try and render and stylize. I'll walk you through
this process. I'm going to start off with
this stone texture here. So once you've chosen your
first texture reference, then we can start
just sketching out the rough shapes and
patterns using lines. I don't want to copy
the texture exactly, but I'm trying to know what the main features
are of this texture. Noticing how these
stones are all pretty varied in
their shapes and sizes and I want
to capture that as well as an impression of how
they're laid out together, sorting in with each other like puzzle pieces but with
little gaps in-between. I also don't want to
draw every single stone. I just wanted to capture
an impression of this texture rather than
creating a realistic rendition. So as you can see here, I'm just drawing
some of these stones out in various shapes and sizes, in little clusters together. I'm just aiming to capture the general pattern and flow of the smaller stones amongst the bigger stones of
various shapes and sizes. If you want to create a more realistic rendition
of the material, that's totally up to you. This is just what I
like to do in my style. I don't like to overwhelm the
piece with too much detail. I just like to add enough
detail that's necessary to give an impression
of the material that I want to portray. Then I'm just adding
some smaller stones to these little clusters to add a bit more variety and
interest to this material. So once we've sketched out the rough shapes or lines
of our first material, let's just move on to the next. Up next, I'm going to draw
this thatched roof texture. As there are no clearly
defined shapes here, I'm just going to sketch
some lines following the same direction
as that thatching to give a subtle
impression of the texture. Again, not going into
too much detail, just drawing lots of
clusters of a couple of short lines and
keeping it simple. That just gives you an
idea of the flow of the texture without having
to add too much detail. Next, I want to draw
this wooden pattern. I'm going to first of all
break this shape down into thick vertical planks and then within the grain
of the wood there are all these lovely
carving lines, so I want to simplify those and replicate the pattern and
flow of those contours. Again, I'm keeping it simple, not copying every
detail and just trying to capture the essence
of this wood texture. I'm trying to
maintain a sense of flow and curve to these lines. Then I'm just going over those vertical
lines again to help make these wood planks stand
out from the green lines. Then for this last texture, I'm going to go
for these bricks. You can see how these bricks are very uniformly placed and even in size compared to the stones from
our first texture. I'm just drawing in rough
rectangular shapes of more or less the same
shape and size here. Again, not bothering to
drawing every brick, but just enough to give the
impression of this texture. Those two in the
middle are looking a bit too wonky for my liking, so I'll just erase those
and draw them in again. Whatever textures I'm drawing, I'm thinking about simplifying the shapes or lines and
trying to figure out a way that I can
create the impression of this material
without over-rendering. Then to fill in the gaps, I sometimes like to use
a few dots here and there just to add a little
bit more roughness and suggestion of texture so that it doesn't
feel like there's as much empty space but still doesn't overwhelm the
piece with detail. Now that we've roughly
drawn out those textures, we're going to
start a new layer, so tap the 'Plus' button. Then we can just
drag this new layer in-between our clipping mask
layer and materials layer. Then if we just release that, you can see this
new layer is also added to this
clipping mask group. That's an easy way to create another clipping
mask layer on top of the same layer without having to go through
too many steps. Let's just rename this
new layer texture shapes. Make sure you still have
that layer selected. Then let's go to our brushes and open up the inking folder. Change your brush to
something from this folder. You can choose whichever
brush you prefer, but I'm going to use this
tinderbox brush here. It's got quite a
nice flow to it. I love brushes which have
a slightly textured edge. I would encourage
you at this stage, especially if you're
new to Procreate, to just play around
with different brushes here and see how
they look and feel. Going back to our layers now, let's select that texture
lines layer again. We're going to lower the
opacity of this layer now. If we tap on the end symbol to bring up the opacity slider, then we can just drag that
down to around 30 percent. That way we can use these
lines as a guide for our shapes without them
interfering too much. Then make sure you
have your texture shapes layer selected now, and then we can just go to
our colors panel by tapping that blob in the top
right corner and we can either use this
classic color picker to choose whatever color you want by using these
three sliders below. Or you can choose the color
from within the panel itself. Or you can switch to the desk, which I personally
use more often. Then you can just play around
by adjusting the hue on the outside wheel
and then picking the preferred tool and
within the inside circle. I'm looking for a beige color
here to match those bricks. Then once I'm happy, I'll just tap that blob again
to close the color panel. Then I'll just lower the size of this brush and start
going in and blocking out the shapes of these bricks using those lines
above as a guide. What you can do with your shapes to speed things up a bit, is to just draw the outlines
of a few of them and make sure that the line is completely closed
without any gaps. Then you can drop the color inside of these
outlines by dragging that colored blob from the top right corner to the inside of these
closed outlines. Let's just finish off
coloring those and I'm not worrying too much about keeping
these shapes super neat. Then again, I'm just using
that color drop to fill in these last few shapes
and then adding in these little dots in-between. Then if we hide these little
textures lines above, we can see that brick texture
starting to take shape. Now I'm going to color the
gray circle underneath. Select your materials layer, which all this is
sitting on top of, and then tap on it again to
bring up the layer options. Then we're going to
select Alpha Lock. This means that any
transformations we make to that material's
layer will be confined to the
contents of that layer and will not affect
the transparent areas. It's very similar
to a clipping mask, except that you don't
need an extra layer. The benefit of the clipping mask is that you can turn it on and off and you don't have to commit to a certain
transformation, while Alpha Lock
saves you time and layers for making simple edits. I'm going to choose a
lighter color now to use as a base for
this brick texture, make sure I'm still on
the materials there, raise my brush size. Then you can see that with
that Alpha Lock turned on, I can draw directly
in the layer while staying within the boundaries
of those locked pixels. Another option here to make this step a bit
quicker is to just drop that color directly
within the shape to fill it. This way, we can try
out several options for colored backgrounds here
and see what works best. Let's turn those
texture lines back on. I'm going to choose a base color for each of these
gray blobs now. Again, just dragging
and dropping that color in to
fill each of them. I'm just choosing
the color depending on the material
that I'm rendering, but not worrying about being
a 100 percent realistic. It doesn't really matter
what colors you use here. Just have a play
around and experiment. Then going back to my
texture shapes layer, I'll show you how you can edit these colors using
yet another method. If you tap on the
magic one symbol, that takes you to adjustments, and you can use any of these top four options
to adjust the colors. But we're going to just use hue, saturation and
brightness for now. Let's tap on that. Then you'll see
these three sliders appear at the bottom
of the screen. Saturation adjusts the
vibrancy of the color, hue adjusts the color itself, and brightness adjusts how
light or dark the color is. Feel free to have a play around with that if you ever need to adjust your colors
and make small tweaks. Now I'm just going to
continue drawing out the shapes for each of
these remaining materials. I'm making a new
layer for each of these shapes and naming
them accordingly, just so that it's easier to edit the colors individually
later on if I want to. Another trick for picking colors is to hold
your finger down on that middle button in-between the two sliders on the sidebar. Then you can drag and hover your pencil over whichever
color you want to select. Then if you just let go of your pencil and the middle button, you'll see that color is
loaded onto our brush now. You'll be able to draw with the exact same color
you just picked. This can save us
a lot of time and frustration if you want to
match a specific color. Then I can use the color disk to adjust that color if I want, and in this case I'll
make it a little darker. Again, I'm just going
to go in and define the lines and shapes for
each of these materials now, using my line work
above as a guide. Defining the lines
for the wood grain, some short directional
lines for the thatching, and then blocking out
different size and shapes for the stonework and adding some variety in color with
these stones as well. If I turn that texture
lines layer off now, you can see how
those materials are really starting to take shape, even with only a few lines and shapes to suggest
the texture here. I'm just going to
add a little bit of variation to the color of these bricks by using the
Alpha Lock method again. Turning that Alpha Lock
on, on the bricks there, and then color picking the
current color of those bricks, adjusting that color
to something a little more saturated
within the color wheel, and then just drawing over
a few of those bricks with this new color to add a bit more variation
to this material. With those shapes and
lines blocked out, these materials are looking
quite recognizable, but what will really
bring them to life is adding various brush textures. Let's add a new layer again. I'll rename this brush textures. This is where we can just
have some fun playing with all the different
brushes within Procreate. If you have purchased
brushes that you want to use
for this exercise, then you're more than
welcome to use those. But for this lesson, I'm going to just use the
native Procreate brushes because there's so much you
can do with just these. If you're new to Procreate, you might not have any
custom brushes downloaded. I want to show you that
you can still create beautiful textures with
just these default brushes. We can go ahead and look
for different brushes that maybe reflect the texture
that you want to create. For example, for
the thatched roof, I want to indicate the
individual pieces of straw. This thylacine brush seems
quite a good fit for that. If I go back to the Canvas
now and just choose a bit of a darker color and play
around with my brush size, then I can just draw on a few of these brushstrokes in
that downwards direction, which helps add some
lovely texture. Then I can just play
around with lowering the opacity to
decrease the intensity of that texture so
that we can still see those lines that
we drew previously. We can also scroll through this list of blend
modes underneath that opacity slider
and you'll notice each of these options creates a
slightly different effect. Some of them make
the texture appear brighter upon that background and some make that
texture seem much darker or more vibrant. You can play around with those
and see what effect looks best depending on what
you're rendering. I'm going to make a new
texture layer for each of these three remaining materials now within this
clipping mask group, so that I can play around with different blend modes and opacity settings for each layer. I'll just rename my
layers accordingly. I'm just doing the
same thing as before, playing around with adding different brush textures that
I think suit the material, and then playing
with blend modes and opacity on that
textured layer. There is no set rule here. Just experiment and
play around with what you think works
and looks good and practice using these
different blend modes and different brush
textures and get used to working with
clipping masks and Alpha Lock and
color adjustments. Once you're done
rendering those textures, and you've had a
good practice with all these different
tools and techniques, we're going to
actually get rid of those texture lines by
deleting that first layer. If we select that layer and
we slide it to the left, then we can press
that red button that says Delete to just
get rid of that layer. Because we only have a
limited number of layers to use and we want to conserve as many as possible
for our final piece, we're actually going
to merge all of these layers from this
exercise together. Just make sure you're happy with everything before you merge. But remember, this is
just a practice exercise, so it doesn't need
to be perfect. But once you're
finished practicing, then we can just simply
merge everything by pinching all those layers together between your thumb
and index finger. Make sure you're not pinching your studies layer because
we don't want to merge that. Everything from
this top layer down to the first materials there. Then if we just pinch our thumb and index finger together, that merges all those
different layers into the one layer. You should just be left
with two layers now, from our first two exercises. Then once you're ready, let's move on to the next
lesson where I'll show you some handy Procreate tools
for creating shapes.
7. Shapes: [MUSIC] Now we're going to
explore playing with shapes, and I'll show you a couple
of tools we can use within procreate to make
those really fun and easy. Let's open up our layers panel and top on the plus button to add a new layer and just
rename this layer shapes. Then I'm going to hide
my materials there and go to my brush
and select that Darwin pencil from
the sketching folder and quickly change
my color to black. I'm going to get rid
of that mood board as well just by sliding
that tab all the way to the left so that procreate takes up the
whole screen here. We'll start off by showing you how to use the quick shape tool. If you draw a line, just freehand and
then keep your pencil held down on the canvas
for a moment afterwards, you can see that it creates
this perfectly straight line. If we keep that pencil held
down and just move it around then you can freely rotate this line to whatever
angle you like. Then if we hold our
finger down as well anywhere on that canvas and move the pencil around
again that line will stop to 15 degree increments. This can be a great
way to achieve a perfectly horizontal
or vertical line, or if you want to
draw a specific angle within those 15
degree increments. You can just release your
pencil to create that line, and if you tap Edit Shape
at the top of the canvas, you'll see these blue nodes appear at either
side of that line. You can then play around
with these nodes to stretch or move the line
to wherever you want it. You can also move
the line by dragging your finger around
anywhere on the canvas. If we want to commit
to this placement, you can just tap
anywhere on the canvas and that exits the
quick shape tool. I'll just tap with two
fingers to undo this line. Then we can practice using
that same method to help us draw many different
shapes such as squares, polylines, triangles, ellipses,
and quadrilateral shapes. For example, I can draw a rough circular shape and by keeping my pencil held down, it creates this perfect
ellipse which I can scale up or down and rotate
just as before. If I also hold my finger down, you can see that ellipse
becomes a perfect circle. I can then release
my pencil to create that shape, and again, that Edit Shape tab
appears above where we can further edit the shape
using these blue nodes, just as we did with
our line before. Because we've squashed a bit, this circle has become
an ellipse again. If we want to turn it
back into a circle, we can just tap that button
at the top that says circle, and you can see that
it snaps back to a perfect circular shape. Then just tap anywhere on the canvas to
confirm that shape, I'll just undo that by tapping
with two fingers again, and we can do the
same thing with lots of different shapes. I can try a triangle this time, and then we can play
with these options above to easily edit this form. If I tap on quadrilateral, you can see that
allows us to change this into a four-sided shape, and then polyline break
this up into a line with several angles that we
can then move around. This tool allows us to easily create lots of
interesting shapes, which can be really handy
when it comes to designing unique structures for our
houses later on in the class, and arcs can be really
fun to play with as well. Feel free to play around with this quick shape tool and
just see what it can do, and all the variety of shapes
that it can help you make. I'll just undo that
by tapping with two fingers on the canvas again. Next, I'll show you how
to use the symmetry tool. Let's head to this little
spanner icon up in the top left next to gallery and just tap on that to bring up
the Actions panel. Then tap on Canvas and
head down to drawing guide and just switch
on that toggle there. You might see this grid
appear on your Canvas. Then we'll go to Edit Drawing Guide and tap on that
to bring up this window. You'll see we have a few options of drawing guides
to choose between. We have 2D grid, isometric, perspective,
or symmetry. We're just going to
focus on symmetry today, and I won't bother going
through the others, but you can always have
a play around with them in your own
time if you want. Then there's the
option to change the opacity and the thickness of that guideline so that it's
more visible if you like, by using these sliders
at the bottom. You can also change the color of the line using the
slider at the top. But let's just keep
it black for now. We can also change
whether we want the guide to be horizontal, quadrant, radial, or if we
want rotational symmetry. But for this demonstration, we're just going to keep
the default settings with rotational symmetry switched
off and vertical selected. Make sure assisted
drawing is switched on, and then we can just select
Done at the top left here. You should see
that this line has appeared in the middle
of your canvas. If we head back to
our layer panel, you'll notice that
because we turned the drawing guide on while we
were in that shapes layer, a little assisted label has
appeared underneath it, which means that we can use the drawing guide
with this layer or with whatever layer shows
this assisted label. That means that while
we're drawing within that assisted layer and the symmetry drawing
guide is turned on, whatever we draw on one side of that symmetry
guideline will be mirrored on the other side to create a symmetrical drawing. This can be a really
fun way to have your drawing time and create
very aesthetically pleasing, appealing houses using symmetry. Just undo that by
tapping two fingers. Then if you want to turn off the symmetry drawing
guide on that layer, you can just tap on the layer and look for drawing assist, tap on it, and then
you'll be able to draw on that layer again without
any symmetry occurring. The same thing if you
want to turn it back on, just select Drawing Assist
again from that list. If you want to edit the
drawing guide at anytime, you can just go back to the
spanner and then to Canvas, edit drawing guide, and using this blue node, you can move the
drawing guide around the canvas to change the
placement of that symmetry. You can also use this green node above to rotate the guideline in case you want to create some symmetry at a
particular angle. I'll tap with two fingers until that guideline has
returned to where it was, and so if I move this over to the right side and click Done, you'll see that it's changed the placement of that symmetry. For example, if I turn the
drawing assist off again, I can then draw an
asymmetrically shaped house, and then maybe I then want to turn the drawing assist on, and draw one part of my
piece with symmetry. Rough example, but you
can see that this can be such a helpful and
effective tool to play with in your
drawings and designs. You might not even
need to use it at all for this project, but it's good to
have the option and know how to use it
if you want to. Just quickly undo
that drawing by tapping with two fingers again, and then to turn off
the drawing guide so that it's not
visible anymore, you can just go to
Actions, Canvas, Drawing Guide, and just
toggle that switch off. Then we'll tap out of that. Let's go back to our
layers and make sure we still have that shapes
there selected. Now we're going to practice using these tools
I've just shown you, and your task is to just draw as many random shapes as you can think of to fill up this page. Try using the quick shape tool, the symmetry tool, and drawing some freehand shapes as well. The purpose of
this is to help us get warmed up by drawing lots of individual shapes before
we come to bring these all together to build up our host
designs in the next lesson. I'm going to speed this part up because I've just shown you all the techniques that I'm
using to draw these shapes. Basically, I'm just playing
around and thinking about maybe different shapes
that I might want to use to build up my host design. Thinking of shapes that
might look good as a roof or one section
of the building, or even the whole
silhouette of the house. Just use your
imagination here and see what funky shapes you
can come up with, and just have fun
with this exercise. Try using that symmetry tool and that quick shape tool and see
how you get on with them. You can also try drawing more asymmetrical shapes
and really curvy ones, really angular ones, and obviously it also depends on the theme you're going for if you want to go for
something that's really modern and minimalists looking, you might want to use more angular and really
simplified shapes. Whereas if your theme is
a bit more decorative, then you might want to create more intricate looking shapes. Don't be afraid to just go
wild and experiment here. You'll probably find
that once you get all the basic obvious
shapes out of the way, you'll start to become a
bit more inventive with the different shapes you create. Once you've had a go at using
the quick shape tool and experimented with symmetry and creating a variety
of different shapes, then we're ready to
move on and start drafting ideas for
our final piece. I'll see you in the next lesson where we'll be building up several thumbnail ideas
for our illustration.
8. Thumbnail Sketches: [MUSIC] Now that we've
practiced making studies, rendering materials, and
drawing out different shapes, it's time to build upon
these skills and start sketching out several
ideas for our final piece. Let's begin a new layer by
pressing that plus button, and we'll rename this
layer Thumbnail Sketches. Just tap out of that, and then we can turn off the visibility of
the other layers. What we're going to do here is start sketching out lots of different ideas for
our final host design. If you want to go
back and reference any of your development
work up till now, such as your studies
and your shapes, or your mood board to
give you more ideas, then you're more than welcome
to use those and refer to them at anytime for
extra inspiration. For example, I want
to make a bit of a feature out of the
chimney in my piece. I'm seeing a couple
of shapes from our previous exercise
that might work well for that with the
wonkiness to them which I like. I also quite like
this bottle shape which I might try to incorporate somewhere to just
suggest more of the character of the host
and what it's used for. I also like the look of these rounded semicircle
shapes placed together, which I think might
work really nicely as a roof with different shapes
overlapping each other. We can also go back to our studies and take
inspiration from all the different shapes
that we studied from there and how those
houses are put together. But ultimately we want to create something that's unique
and imaginative. This is your chance to
really play and be creative, and see what combinations of shapes you can come up with to create really interesting
silhouettes for these houses. Let's hide those shapes
for now and we can refer back to them
again at anytime. If you want to bring
up your mood board again at any point for
extra inspiration, then you're more than
welcome to do that. I think I'm just going to
hide mine right now because I want to create something
that is unique. I don't want to be too influenced
by my reference images. If you're not as
confident and you want those reference
images to hand, that is totally fine. But just makes sure
you don't only take inspiration
from one source. Instead, try to mix
it up with lots of different references to
create something new. Let's finally start
sketching these out. You can start off anywhere
maybe with one main shape, and then start adding on
more shapes around it. You'll see I'm keeping my thumbnail drawings
quite small because we don't want to get too much
into the details right now. Here I've just started with a very basic wonky rectangle to build the base of the house, and then I'm going to add a semicircular roof shape on top. Then I'll just keep flashing
out the overall form with more shapes to add
interest and character. You might want to
use the same kind of shape or a couple
of shapes over and over again in your
design to create some uniformity in flow, or you might want
to use loads of different shapes for
a more chaotic look. You can see here
that I'm reusing that same semicircular
shape on top of rectangles, which helps to tie
everything together. But then I'm going to add this triangular shape to break up the pattern a bit and adds
a little extra interest. Then to help tie that
shape in further, I'm going to give a bit
of a bulky rounded roof. Then I'll use the eraser
tool to rub out some of these overlapping lines so that I can see these
shapes more clearly. I'm using the mercury
brush to erase with. Remember you can change your
eraser brush at any point as well by choosing any brush
from this brush library. I don't really have a plan here. I'm just trying things out and
seeing what works in terms of throwing shapes together
and seeing where it takes us. Then I'm adding in
a big chimney as well at the back
of the house here. I'm going to finish that off
with some smaller shapes at the top so that it
reads better as a chimney. Then I'm just exaggerating this roof shape here so that
it sticks out more from the main shape of
the house and adds extra interest to the
overall silhouette. I'm just keeping on adding
shapes and thinking of how I can make this design
look even more interesting. I'm adding even more of
those little rounded roofs at different heights. Then if you want to block out some rough shape for the doors, and windows, and any other structural features
you want to include. Then go ahead, but
don't bother going into any of the finer
details right now. This stage is all about just quickly blocking out
those main shapes. Once you're quite
happy with that, just move on to the next one. We don't want to be spending too long on each drawing here, so try to limit yourself to just a few minutes
on each thumbnail. This time I'm starting off with a roof shape and
then I'm building up a similar base to
my first drawing without wonky rectangular shape. But I'm being a bit
more playful and using more angular shapes this time and just trying out
different things here. Again, using the
eraser tool to get rid of some of these
overlapping lines. Then just building up
the form by adding more shapes and
structural features. Blocking out where the
windows and doors might go to make this look
more like a building. Then playing around with
adding a few more chimneys. Then here I'm not too happy with our main roof
shape anymore. I'm just using the
eraser tool to rub out some parts and then drawing on a new shape in place of that. Which I think it goes much better with the overall look of the house and creates more of an interesting
feature out of it. Then taking inspiration from the thatched roof
I studied earlier, I'm adding on that
curvy pattern shape to the bumps in this roof, which I think helps to
add even more character. Then lastly, just
tidying up some of these shapes and making
sure the overall form of the house is nicely balanced before moving on quickly
to the next thumbnail. The process is pretty much the same for the rest of
these drawings here, is just building up shapes and using your own eye
and imagination to come up with something
that you think looks unique and has some
character to it. I find the best way to tap into that imagination is to
picture the story of the person who lives
there or the history of the house and imagine
it within its setting. You don't have to
draw these things, but if you can create an
emotional connection around some kind of story or character
related to this house, then it becomes much easier to dream up something that looks really intriguing and
tells its own story. If you need to revisit
your mood board or one of our previous drawing exercises while you're working
on these thumbnails, I would encourage you to do so just to keep yourself inspired, and don't be afraid to try out some really weird and
unconventional structures here. This is a time to just experiment and let
your imagination flow. Your mood board is just there to kick-start your imagination, so don't be afraid to use it if you're ever feeling a bit stuck. Now that my page is
filling up more, I want to create
a bit of space to draw a few more of
these thumbnails. I'm just tapping that arrow icon and moving these into
the corner more, and then using the S icon to draw around and
individual hosts, and then tapping
the arrow again to move it closer to
the corner as well. I'm just repeating
this a few times, moving these houses
closer together to maximize the space
available on the page. Now I have a decent
amount of space left. I'm going to continue drawing
these thumbnail designs, trying to really vary my
structures and come up with something totally different
to what I've drawn so far. Hopefully after you draw
the first few designs, you'll build-up a bit of confidence and feel
more comfortable working with more complex
structures and shapes. Just challenge yourself
a bit here and also have fun experimenting. If one of your
drawings turns out a bit rubbish and
you don't like it. That's totally fine. That's the whole point
of experimenting and you'll learn so
much from that as well. Don't be afraid of
making bad drawings. That's all part of
the process here. You wouldn't be
experimenting if some of those experiments didn't
go wrong once in awhile. You'll see me here doing
a lot of editing of these shapes using the
selection tool to squash and enlarged certain features
and using the eraser to rub stuff and redraw
it in a different way. I'm just trying
different layouts and moving stuff around. I encourage you to do the same. If you don't like the
look of something or you think it could
be improved upon, just go for it and
make those changes. But also try not to be
too perfectionistic here. There's a fine
balance to be struck. You don't want to be
spending forever on a design if it's just
not working for you. If that happens, just leave it, move on, and start afresh. That is me finish drawing these designs and
I'm going to use the selection tool again
to space these drawings are evenly and just get
rid of that mood board. Again, just drawing
a circle around each house with the
selection tool, and using the arrow to move
it on the page and maybe resizing the designs
a little so that I can view them all
at the same size. This is a totally optional step, but it's just so that I
can more easily compare my designs to decide
which one I like best. Something else we
can do to help us view these designs
with a fresh eye is to first of all make
sure we still have the Thumbnail Sketches
layer selected. Then we can just go to
actions at that spanner icon, Canvas, and then
Flip horizontal. As you can see, that just flips our Canvas and helps
us to view these from a fresh perspective and guess better sense of the
balance of them. As we've been looking
at these sketches for quite a while now, so looking at your designs
now with a fresh eye, we're going to choose
the one that we want to develop further into
our final piece. I'm actually really drawn
to this central house here because I like
how the roof is in an awkward shape and I like that layout of the
multiple chimneys as well. I think overall it's
quite interesting as a design and it
looks quite unique. One last check that you can do, especially if you're struggling to choose between your designs, is to color them in black. If we just create a new layer above our thumbnail sketches, then go to our brush and
change it to something from the inking folder
like Tinderbox, and then what we can do
is really roughly and quickly color in the whole
shape of each thumbnail. I'll just raise my brush
size so that it doesn't take me as long because I
just want to be quick here, and I'm just really roughly
filling that shape in. This is totally
optional of course, but I find that the
more interesting and recognizable your
silhouettes are within whatever you're drawing, then the more interesting your overall
illustration will be. By coloring in our
drawings this way, it allows us to view
the overall forum without being distracted by any of the details or smaller
shapes within that design. You can see that
these silhouettes are all quite distinctive
from each other, and all these chimneys and bits of added shapes coming
out of the sides, all add interest and
character to the silhouette. If we just turn off and on
that silhouettes layer, you'll notice how that
step really helps us view these shapes
much more clearly. Doing that has just
confirmed to me that I like this middle
thumbnail the best, as I think it has the strongest, most distinctive silhouette. I'll just quickly rename
that layer to Silhouettes. When you're ready,
we'll move on to refine our chosen thumbnail
sketch in the next lesson.
9. Refined Sketch: [MUSIC] Once you've chosen the thumbnail that you want to develop into your final piece, just make sure you have that thumbnail sketches
layer selected. Then let's go to the
Selection tool by tapping the little "S" symbol to
the left of the arrow icon. Then making sure you
have freehand selected, we're just going to
draw a circle around our chosen thumbnail
and then tap that "Gray blob" to
complete the selection. Now that the house is selected, we can just go down
to where it says copy and paste and tap on that. Then if we go to our Layers, you can see that a
new layer has been created called from selection. If we hide our
thumbnail sketches now, you'll see the our
selected house has been copied and pasted
onto this new layer. I'm just going to rename
that layer sketch. Then I'll go to
the arrow symbol, make sure I'm on the
uniform selection. Just drag the corners
of this box to scale up the drawing until it takes up a good amount of
space on the page, but still leaving a bit of
breathing room around it. Then I'll tap that
"Arrow" again to confirm those changes and head
back to my Layers. I'm just going to drag
this new sketch layer above all the others. Then I'm going to make
a layer group with the remaining layers just to
keep them all in one place. Just select any one of these and then we can
add the other layers to the selection by
sliding to the right on each layer until everything
is highlighted in blue, apart from this sketch
there at the top. Then I'll just press "Group" at the top of the layer panel here. You can see this
organize these layers into a group which you
can then open and close. We can just rename that group something like
development sketches. That just helps us to keep
this layer panel organized, especially if we're going to be adding lots of layers later on. If we want to reference any of these developments
sketches at any point, we can easily find them. Now that we have our chosen
thumbnail sketch setup, we're going to flesh
this out a bit more by refining these shapes
and adding more details. Let's head back to
our layers again. I'm making sure you have
your sketch layer selected. Let's just tap on
the "N" at the left, which brings up the
opacity slider. We can just bring that opacity
down to about 30 percent. Then let's add a new layer using the Plus button and I'll
rename this refined sketch. I'm going to use
the direct pencil again and just raise
my brush size. Then I'm going to bring up
my mood board yet again and keep that other side while
I'm refining this design. Just to give me some
extra inspiration while I'm drawing all
the details of my house. I'm just going to
start by drawing over and defining the
lines that I want to keep. I'm being a little
bit neater than I was before when sketching
my thumbnails. I'm just taking my time here to define those shapes
a little more and drawing in lots of extra
details that are going to add character and
story to my house. Just taking more inspiration for these shapes and details
from my references, but trying to put
my own spin on them to create something
unique and imaginative. This stage, if you want to change anything
about your design, if you want to add any more
details or change the shapes, then you can just use your
under sketch as a base. But you don't need to
trace over exactly. You can still let
this piece evolve and change wherever you like
from the original sketch. You can use that quick
shape tool again if you want to create very
precise looking shapes. Or likewise, you can use
the Symmetry tool for any symmetrical elements
in your design. I'll just speed through
this next bit of the process and let
you watch this sketch evolve as I add more details
and refine these shapes. [MUSIC] I think that is me
done with this sketch. We can just get rid of
the mood board for now. I really like how
this is looking. I think it's got a lot of
character and there's a lot of scope to play with adding
color and texture as well. Once you have your
finalized sketch and you're happy with it, then meet me in the next
lesson where we'll talk about choosing a color scheme
for your illustration.
10. Choosing Colours: Now we're going to experiment with a few
different color schemes before we decide on the final
colors we want to work with. Let's go ahead and open
up our layers and make sure you have your
refined sketch selected. Then we can just duplicate this layer by
sliding to the left until these three
options appear and then press 'Duplicate'
in the middle. You'll see that that
duplicates the layer there. Then let's turn off
that lower layer by unchecking the
visibility box. Now with this top
layer selected, we can just go to the arrow
button and make sure you have this uniform option selected so that we can scale this
down in proportion. Then using one of these
blue nodes in the corner, just drag this to scale
the image down until it takes off about less
than a quarter of the page. Then I'll just
reposition this into the top-left corner by
dragging outside of that box. We're going to do the same thing again by duplicating this layer, so sliding to the left to
bring up those three options, press 'Duplicate', use the transform tool and just move that over to the side there. I'll do the same
thing twice more until I have four
little thumbnail versions of my refined sketch laid out neatly on the canvas. Then we can just merge these four thumbnails into
one layer by pinching our thumb and
forefinger together with those four duplicated
layers in-between. Make sure you still have that original full-sized
refined sketch there below because we're going to need that for
the next lesson. Then I'll quickly rename this
layer Refined Sketch X4, to make sure that I don't get
confused between the two. Then we can create a
new layer underneath those four sketches so that we can start
to add some color. I'll just rename
this layer, Colors. Then let's open up
our colors panel by tapping on the circle in
the top right-hand corner. You may have some specific
color palettes or colors in mind that you want to work with in your illustration. In which case you're more
than welcome to do what works for you in terms of
choosing a color scheme. But if you don't quite know
where to start with colors, then I'll show you just one
method that we can use here, which I find works well. To start with, we're going
to just use three colors for each house that we
think go together well, and then add on both the
light and dark tone for each of those three colors
to complete a palette. I'm using this disk
in the color panel to select my colors by adjusting the hue around the
outside and then choosing the specific tool that I
want from this inner circle. I'm going to change my brush to something hard from
the inking folder, so maybe something
like syrup or mercury. Then I can just draw
on these blobs of color next to the
corresponding house, and then go back to
that color panel to choose another
color to go with that. I really like the combination of a lime green with a turquoise. Then I'll go ahead and choose a third color to
complement those. Maybe something a lot warmer and contrasting like
this deep orange. I'll just continue on by picking three main colors for
each little thumbnail here and drawing them besides their designated house
within this same layer. You may already have
some particular colors in mind that you think
will fit your theme, but I also encourage you to play around with some
colors that you don't usually use here
and see if you can come up with something
fresh and unique. You can also think
about what kind of season you want
this to be set in. For example, if you're
portraying an autumnal scene, you might want to choose lots of oranges and warm colors, and if it's set
during the daytime, you might want to show bright, vibrant colors compared
to nighttime scenes, which will be less saturated and maybe on the cooler side. Or if you want to
create a really calm and tranquil scene, then maybe light pastel
colors are the way to go. Try to use your intuition
here and just let yourself play and experiment with different combinations
of colors. Then once you have four sets
of these three base colors, we can expand the
palette by selecting a dark and light tone
for each of these. Let's zoom in a bit and pick these colors from
our canvas now. To do this, we can just hold our finger down on
that middle button on the sidebar and place our pencil over the color that
we want to select. If you drag the pencil around, it will select whatever
color you hover over last. Then if we release the pencil
and go to our color panel, it'll show the exact color
within the color wheel. Then we can easily
choose a darker version of that same hue by just
dragging the selector. Then I'll draw a rough blob of that darker color to
expand this palette. Then I'll go back and select
a much lighter version of that here and draw it
on my palette as well. I'm going to repeat this with the rest of my
chosen colors now, firstly picking the color and then choosing a dark
tone of that hue, as well as a light version
of the same color. This gives us a good range of light and dark tones to
create contrast with, along with our chosen
range of hues. As you can see, I'm just
repeating these steps until I have four sets
of color palettes, each containing nine
different swatches. You can see that already by
using this simple method, we've got some nice varied color palettes
here to work with. I'm going to try applying
these to my houses now and see how they're
going to look in action. I'm just quickly going to move these color
palettes to the right a little so that they're not overlapping with the drawing. Then I'm going to
start a new layer and call this Color Roughs. Then starting with whatever
thumbnail you like, just zoom in on it and we can easily pick colors from
our palette at the site here by holding our finger
on that sidebar button and holding our pencil
over the color we want to select at the same time. Then you can just very
roughly start coloring this sketch in whatever
way makes sense to you. I just want to fill these
out really quickly and get a rough idea of how these colors might work together
within this piece. I'm not worrying about being neat or staying within
the lines here. I'm just making quick
decisions and staying loose. I also don't like to use
even amounts of my colors, so often I'll use a much
higher ratio of one color, like these orange tones. Then maybe I'll use a little
less of the other colors, like this turquoise,
which will make those few turquoise
areas stand out. Another stage, you might want to decide whether to
include a background, so I think I'm just
going to include a very simple background
with a little bit of grass for this house to sit on and then add a
bit of sky behind. Just something very
simple to give this house a little more context and
place it within a setting. You'll also want to
consider creating contrast by placing different values of these colors next to each other. For example, I'm using
a darker tone of that turquoise to further highlight those
windows and doors, which makes them more
easily recognizable. If you use too many similar
tones next to each other. For example; two very light
tones or two dark tones, there's the potential
for them to get lost within the scene. Just be aware of that
and try not to place too many similar tones
next to each other. If while you're
coloring in this rough, you realize that you want
to add another color to the palette or use a different tone of whatever
hues are in your palate, then that's absolutely fine. Just make this work for
you and try it out. Then if you want to add extra definition to
any of these shapes, then I recommend using
a darker tone of that specific color to help
out form and definition. You don't have to stick
to realistic colors here. Just feel free to be a bit
experimental with these. If you want to use colors
which focus more on the mood you wish to convey rather
than using life-like colors, then that can work really well. I absolutely encourage you to just experiment
and play around at this stage and see what you
feel works and what doesn't. When I'm coloring in the window
panes in a daytime scene, I usually use a lighter color that matches whatever color of the sky I've chosen as if that's being reflected
within the glass. That's just my
personal preference over using dark colors. But of course, you're
welcome to play around and see what
works for you. Notice, in this rough, I've used different
amounts of these colors, using that yellow and
purple quite predominantly. Then the red and pink
tones have been scattered around more sparsely
as an accent color. Then once I'm fairly
happy with those colors, just moving on quickly
to the next one. Again, blocking in those rough colors from
the corresponding palette, starting with those big shapes first and then adding
on from there. I'm trying out that
lighter pink color as a background to contrast
the teal house, maybe adding some pink grass
and violet window frames. I'm actually not sure about this teal-colored roof anymore. I want to see how it looks
in a darker blue color. What I can do is
just pick that dark blue from my color palette, and then I can use
the color drop tool by dragging that
selected color from the top right-hand
corner on top of that teal roof to
replace the color. Ideally, this new color
should stay within the boundaries of the color
you've just replaced. But if it's affecting
the surrounding colors, you may need to adjust
the color threshold, which you'll see at the
top of your screen here. To adjust this, just
keep your pencil held down after you
make that color drop. You can either
drag the pencil to the right to increase
the threshold, which if it's set too high, it may disrupt the
other colors around it. Whereas if you drag the
pencil to the left, it lowers the threshold so that it only affects
that one color. Then just release your pencil
to confirm the change. I'm going to use
that color drop tool again to change some more of these colors and just try out different combinations until I find something that I like. Sometimes you'll have to try a few different combinations before you find
something that works. That's one reason
for keeping these really rough so that we can make very quick changes and experiment in a low
pressure setting. With all these cool tones
working together now, this color rough is
starting to look a lot like a nighttime
scene to me. I'm going to lean into
that and stay away from too many
contrasting colors here. Then moving on to
the last palette, I'm again blocking
out these big shapes with the colors that I
feel make the most sense. This palette is a little bit
more of a challenge for me as there isn't
that much contrast between any of these hues, as they're all quite
warm, neutral colors. But I'll try to make
it work by focusing on the contrast between the light
and dark values instead. I've now finished roughing out all these color options
and notice how each of these color schemes
gives the whole house a completely
different look and feeling. This one feels to me
very spring-like. It looks quite natural
and bright and happy. In the second draft, I've used a bit more of an
unusual color palette for this subject with this purple
glass and pink foliage, which gives off a mysterious
and intriguing appearance. This next one is more
of a twilight scene. The colors are very
harmonious and I've used predominantly
blues and cool colors, which gives off a very
calming feeling to me. If I take this one onto final, I probably would
brighten the windows further and try to
create a glowing effect, which always looks really nice. If you compare the
colors I actually used here to my
starting color palette, we can say I ended up not
using any of those teal tones. Don't feel like you
absolutely have to use every color from your palette. This last rough
actually turned out better than I expected it to
while I was working on it. It reminds me a bit of an
old sepia colored photograph due to these warm,
neutral tones. It has a charming
historical look, but I wouldn't say it's
my favorite of the bunch. We can make some
further adjustments to these color schemes now, just to push these even more. Let's go back to
our layers panel and I'm going to hide
that colors layer containing our original
color palettes by unchecking the
visibility box. Then I'm going to add a
new layer by pressing the plus button and
I'm going to fill this layer in with a
completely gray color. Opening up the color panel
and sliding the selector to the very left side to pick
a completely gray tone. Then I'll just drag
that gray blob into this layer so that it
fills the whole Canvas. Then pressing the N on that gray layer and
scrolling down through this list until I land on the color settings
second from the bottom. As you can see, this drains
all of these color roughs of their hues and their saturation so that we can only
see the values. That's the difference between
our light and dark tones. If I hide those sketches above, you can see that
without those lines, we really rely so much on the contrast of these
values as it's what helps our composition
or are subject to be readable and recognizable. I want my host to
stand out well from the background here and
in some of these roughs, it isn't standing out
as well as I'd like. In this case, I think
it would help to either darken the house or lighten
the background a little. I'll hide that gray layer
for now to bring back these colors and then
selecting my color roughs, I'm going to duplicate
this layer by sliding to the left and pressing duplicate. Now on this duplicated layer, I'm going to lighten
these backgrounds a little to create a bit
more contrast here. I'm picking the color of that sky background
by holding down the sidebar button and
my pencil and then opening up the color panel to
select a lighter version of that background color and
drawing it on near the horizon. Then if I turn that
gray layer back on, you can see that makes the
house stand out a little more. Turning that gray
layer off again and choosing a slightly darker
tone of that color, I'm going to darken
the top part of the sky background to
mimic a gradient effect, which always looks quite
nice within a sky. If I check my values again, I quite like the
look of that now. I'm going to try
the same thing on some of these other roughs by lightening the bottom
part of the sky and slightly darkening
the top part, which has a double benefit of increasing the contrast
between colors, while also providing more of a natural look by creating
a gradient in the sky. We can also make small
adjustments to each of these individual color
roughs by going to the selection tool at that
little s-shaped symbol. Then using the free hand option, we can just draw around any of these individual roughs with our pencil to create
a closed loop. Then we need to make
sure that we close that loop by pressing
the gray blob at the origin of
the selection to confirm the region that
we want to select. This allows us to edit
whatever is inside that selection without
affecting the other roughs. Then we can go to the
magic wand tool to bring up our adjustments and we can play around with
these top four options to tweak the colors
a little bit here. Let's try a hue saturation and brightness to start
with and then I can play around with these sliders
just to try things out and see if I can push these
colors further in any way. While you're in this
window if you tap outside of the canvas
with one finger, you'll bring up this panel here, which allows you to
preview your changes. If you hold down
that preview button in the middle and
then release it, it'll show you what your colors look like before and after these edits and then you
can either select apply, undo, reset or cancel. I think I quite like
these subtle changes. I'm going to select apply to
commit to these adjustments. Then I'm going to go back
to my adjustments panel at that magic wand and play around with the
color balance now. In this color balance window, you can change the balance
of your highlights, mid tones, and shadows
independently of each other. These sliders will only affect whichever range of
tone you've selected. I have highlight
selected just now. Moving these sliders will
change only the balance of my lightest tones
within this selection. We can decide between giving
those lighter tones more of a blue or yellow tint or
green versus magenta. Just play around with these
sliders and see if you think there are any
improvements to be made. Then we can also try adjusting the mid tones in the same
way by just playing with these sliders and seeing what you think works and the
same again with the shadows. Then if we go back
to adjustments, we can also play around
with these curves. Gamma affects the overall colors and you can just play
around with bending this curve in different
ways to see how that affects the brightness and
contrast in your image. We can also edit the individual curves
for the red, green, and blue color channels, which allows for further control and editing your
colors this way. Again, you can tap outside of the canvas with your
finger to bring up that little preview panel
and view these changes. The fourth color adjustment
we can try as gradient map. If you open up, you'll find all these presets at the
bottom and this works by mapping preset colors to the different tonal
values of your image. I tend not to use this feature as I like to have
more control over my colors but it can be an easy way to totally
transform your color scheme. If you open up any of these preset gradient
maps by tapping on one, you can easily
edit the colors of this gradient to
suit your needs. The right side of
that gradient map will affect the lighter tones in your image and the colors to the left will adjust
the darker tones. You can see how that
very quickly transforms the whole look and feeling
of that color scheme. But I don't like this too much, so I'll bring up
that panel again and select cancel to bring
me out of that window. Then I'll tap on the S button to tap out of that selection. I'll repeat this process with my other color roughs now by selecting each one individually. I'm playing around with these
color adjustments to see if I can make any
final improvements. Then once that's done, if we go back to
our layer panel and turn that top color
roughs layer on and off, you can see the difference
those little tweaks and adjustments have made to
these colors overall. It's just lifted
them and made them look a little more
alive and vibrant. Then if you want, you can turn those refined sketches back on to help visualize what
these roughs will look like with more details. We can also check our values again by turning on
that gray layer. I'm quite happy with these for now and I'll
probably try to push the values a little
farther when it comes to adding details and
texture later on, but for now these look
fine to work with. Then I'll just hide
that gray layer again and at this
stage you can go ahead and decide on which
color scheme you want to take on to your final piece. These two in the right here are definitely my joint
favorites at the moment. But if I have to choose one, I'm going to go with this more
fresh, spring-like scene. Let's export this
as an image now by opening up the actions
panel at this panel icon and then selecting
Share and you'll see all these different
options of file types appear. I'll just select jpeg and then save Image and that will save the image to our photos
gallery on the iPad so that we can export it back into
Procreate in the next lesson. Now we can just tidy
up our layers a little to keep things organized. I'll delete that original
color roughs layer because I don't need it anymore. I'll just slide that
layer to the left until these three options
appear and press Delete. I can also delete those original color pallets in the same way. Just slide to the
left and then delete. I'll delete those four
refined sketches as well just to keep everything
tidy and organized. When you're ready I'll meet you in the next lesson where we can start to block
out our layers using our chosen color scheme.
11. Colour Blocking: [MUSIC] Now it's time to block our shapes and layers using our
chosen color scheme. We've exported this image to our photo gallery in the last lesson and
now we're going to bring it in again
as a reference by going to Actions at
that spanner symbol, then Canvas and
down to Reference. Then turn on that little
reference button. You should see this panel pop-up in the middle of the screen. If you just select Image down below and then import image, this will open up
our photos gallery. We can just select the image
that we've just exported. Then let's zoom in on the specific color
scheme that we want to work with
within that panel. I'm going to work with this
top bright color palette, and I'm just
positioning it within that panel and then using
the little bar at the top, you can just reposition
this to the corner of your Canvas and resize that panel so that it's
not in the way as much. If you just hold down the pencil over any part of this
reference image, you'll be able to pick colors
from the image directly just by dragging the pencil around within the
reference panel. You don't need to bother
about holding down that button on the
sidebar at the same time. Let's add this
color roughs layer to our development
sketches folder just by dragging it over that folder until you see the
folder highlighted, and then just
release the pencil. Then within the folder you can reposition that to
the top if you want. I'm also going to drag in my sketch into that
folder as well. I'm going to keep
my refined sketch out because we'll be needing
this for the next step. I'll just rename
this gray layer as well and I'm going
to keep that at the top there so that
I can turn it on and off whenever I want
to check my values. I'm also going to turn the visibility of those
color roughs off now, just close that folder, then turn my refined sketch
layer back on and select it. Then I'll tap on the N
on that layer and lower the opacity to maybe
around 30 percent. Then I'm going to
start a new layer, so pressing that plus button and then just
drag that new layer underneath my refined sketch but above the development
sketches folder. What we can do now is just start to block out the
different shapes of our house using these colors
that we've roughed out. We're just going to focus on getting all of our
shapes blocked out so that we can then attach
textures to them later on. Let's open up our brush and choose a somewhat
hard brush for this, maybe from the inking folder and any of these top
few brushes will work, so maybe that syrup brush
or tinderbox or mercury. I'm going to use
this mercury brush and I have actually edited this brush very slightly
in the past and I can't remember the exact
settings I changed. Your default brush might
look a tiny bit different to mine but I do really
recommend this mercury brush. But feel free to use whatever
brush you prefer here. Now that we've got
that all set up, we can just pick a color from our reference panel just by
holding the pencil down on whatever color we want
to work with first and you'll see that that color
gets loaded onto our brush, then zooming into the Canvas so that I have more control, I'm just going to start to draw the outline of my first shape. I'm going to draw this roof as one whole shape with
this orange color. I'm just moving my hand quite slowly and steadily and rotating the Canvas so that I can draw these curves by
pivoting my hand, which gives me more control over drawing a smooth carving lane. I want to make sure
that there are no gaps in this outline as I'll be filling it in afterwards with the
color drop tool. You can see that I'm just
tracing over those lanes from my refined sketch until I
have a closed loop here, which I can then fill in to
block out this first shape. Once you've drawn the
outline for your shape and made sure that you've
created a closed loop here. We can just drag that color into this outline to fill that shape. If you want to increase
the color drop threshold, remember you can keep
your pencil held down after you make
that color drop and just drag towards the
left or the right to decrease or increase
the threshold, but in this case it
doesn't matter too much. Then moving on to the next one, I'll just start a new layer for each shape and I'll try to keep my layers named and
in some logical order. I'll drag that new
layer below this roof because I'm blocking out
the main house shape now. Again, just picking the
corresponding color from that reference image and then neatly drawing the
outlines of my shape, making sure any outlines of the areas I'm blocking out are completely closed
before I fill them in with that color drop. I'll just speed
through this next part because it's all the same idea. This time I'm drawing
out multiple shapes on the one layer instead
of just one big shape. Just do whatever makes sense
to you here depending on the layer of your house and your different
shapes and layers. You can also use the eraser
tool if you want to cut some smaller shapes out of
any of those big shapes. I'm always starting with the biggest shapes
first and then moving on to block out the smaller shapes in
details afterwards. I'm starting a new layer for each color and sometimes
that layer will only contain one shape such as
the grass area or sometimes it will contain a few shapes of the same
color and material. This just keeps everything
organized and ready to add individual textures
too in the next stage. If you feel you need to make any slight changes
or adjustments to any of these shapes or colors at this stage, then go ahead. Your refine sketch
on your color rough should just be there
as a guide to help you but if you feel
at any stage that these are being more
restrictive than useful, then don't be afraid to
mix things up a bit. You can occasionally
turn your refined sketch on and off and turn on that
gray layer just to check how well these values
and shapes are working together and make any
adjustments as needed. [MUSIC] You can also create clipping masks above certain objects if you want
to add a block of color within any particular shapes such as I'm doing with these
windows and doors here. [MUSIC] Once you've finished blocking
out all these shapes, let's go to our layers
panel and turn off that refined sketch
to see how this is all looking
without that gate. Once you're happy with all
these shapes and you have your layers organized
in a logical way, we can now move on
to adding textures and final details to bring
this illustration to life.
12. Texture & Detail: Now that we've blocked
everything out and we have the basis of our
illustration down, we're going to bring
this to life by adding details and texture. I'm going to be using a
lot of clipping masks at this stage to add details and textures to all these shapes. Then I might add
a few layers for any extra details that
I want to include, such as flowers and clothes in the background and maybe some
smoke and stuff like that. Just to take this from being a plain illustration
of a house to something that can really spark the imagination
and tell a story. Again, let's start off with the big shapes
such as this roof. You can see that
I've already created a clipping mask over the
roof layer for that shadow. I'll just add another
clipping mask by making sure my new
layer is on top of whatever shape I
want to clip to or above another clipping
mask on that same shape. Then tap on that new layer again and select clipping mask. That just gets added to that previously
created clipping mask. Then we can just
go in with any of these brush textures
that we want to hear and start
playing around. Feel free to take
some time to explore these different brushes and
textures and try them out. I'm going to try using this
copper head brush from the drawing folder to add
texture to this roof shape. Just making several downward
strokes and leaving some little gaps for the color to shine through underneath. Then I can tap the N on that layer and play about with
this list of blend modes. Some of these will change
the color slightly and some will darken the colors and some will lighten them. I'm just scrolling
through to see if there are any
effects that I like. I can also lower the opacity
of this layer to just decrease the intensity
of this texture. I think I prefer the multiply
blend mode the most here. If I turn that layer
visibility on and off, I can check what effect this
is having on the piece. You can see that this texture
is not too overpowering, but it just helps to add a bit more interest
to this shape. You can layer over as many clipping masks with
different textures as you like. But be mindful that we only have a certain amount of
layers to work with here. If you want to merge
down your layers with two fingers at any point, just make sure
you're only emerging one main shape at a time, so that we can still edit these shapes independently
from each other. I'm just going to undo that
merge action by tapping two fingers in the canvas to bring back those
clipping mask layers, because I still
want to edit these. But if you're starting
to run out of layers, then you want to keep
merging and being decisive about your textures to
conserve your layer count. I'm going to go ahead now and do the same thing with all of
these different flat layers. Selecting the layer I
want to add texture to, adding a new layer on top, turning that layer
into a clipping mask, and then adding texture with
different brushes here. Feel free to play about
with any of these brushes. You don't have to use the
ones that I'm using at all. Just play around and
experiment with these. I'm probably going
to use a mixture of the default Procreate
brushes as well as some custom brushes
that I've purchased. Then you can try out
different blend modes and opacity settings
with these textures. You can also try adjusting
the colors if you want to. Then once you're happy with
how the texture is looking, you can just merge
those layers together. As well as adding texture here, you can also use these
clipping masks to add extra details by drawing
on lines or patterns, such as I'm doing here with
these little roof details. I'm just using my refined
sketch again as a guide here. But if you want to add in
any new details that you haven't already mapped out
in your refined sketch, then that's also fine. Feel free to turn your
refined sketch layer on at any stage if you need it to
help map out your details. But if not, you can just
keep it turned off. With these roof details, I can also try our different opacity settings
and blend modes, and see what effect
that creates. Remember, if you want to check your values at any point
throughout this process, you can just turn
on that gray layer. Something else you
can do to give yourself a fresh perspective now and then is
to go to Actions, Canvas, and then
Flip horizontal. That just gives us a
fresh view of this piece, so that we can more
easily recognize if there's anything
that looks a bit off and needs adjusting. Now I'm just going to go
ahead and keep adding texture and maybe adding in a few more shapes
in the background, as well as creating
a nice gradient there and adding lots of little details to enhance the interest and storytelling
of this illustration. Take your time here. Just try and really have fun and get lost in your imagination. Don't worry too much about
making things look perfect. Just think about the
kind of story and the atmosphere you want to convey
and let the rest follow. I'm basically just repeating those same steps
over and over here. I'm going to just speed through this next bit of my process, so that you can see this piece gradually evolving
as I add lots of extra texture and little details and make small adjustments
to the colors. [MUSIC] Once you're happy with
all these textures and details and you've checked your values are looking alright by turning
on that gray layer, we can then go and
make sure all of these layers are
all organized and just merge down any stray clipping masks onto their
corresponding shapes. Then if you feel like any of these colors need
a little tweaking, we can adjust the
colors at these layers individually by selecting
the layer you want to edit. Going to Adjustments at that magic wand tool and
then down too Curves. Then we can just
play around with those curves may be trying to push the contrast a little
more if you think it needs it, or editing any of these
individual color channels. It might just be a very
subtle change that you make, because ideally our piece is already pretty finished
at this point. This is just us making
those very final touches. Then once I'm done,
I can tap outside the canvas to bring up
that preview panel, and view the changes I've made
to decide whether they're an improvement or not.
I think they are. So I'll just select
"Apply" on that panel and tap off the
Adjustments window. I'll go ahead now and
do the same for any of these layers that I
think could do with pushing the contrast
a little bit more. Going to Adjustments, Curves, and just playing around
with these until I'm happy with the final result. [MUSIC] Then once I'm happy
with my colors and how everything's
working together, I like to add one last layer, and this will be for
our final details. I'll just rename that
layer, final details. Then using that mercury brush, I'm just going to pick colors directly from the
image and draw in any last details that I want to include all on the same layer. Drawing an outline
here and there on objects which I feel need
a little more definition, and also adding a small bit of detailing on certain objects. But trying to be careful
not to overdo it. I'm still keeping
these details fairly simple by just using
lines and dots, especially between adjacent
objects of similar values, which may just need
that extra outline to define the shape. Then I'm also adding in
little dots to suggest texture and a few
extra blades of grass. Then drawing in some symbol
details to these flowers, to help enhance the
charm and appeal of the image and bring
everything together. I think I'm pretty much
done with this piece. I'll just do one final check
by scaling this canvas right down really small to see if
it's still recognizable. Then flipping the
canvas horizontally, and turning that gray layer
back on to check the values. I'll just flip that
background again. I'm very happy with how
this has turned out. I think it's got just enough details to give
it that nice sense of charm. I like how these colors and
textures have come together. Once you're happy with
your final artwork, we can export this
image by heading to Actions at the spanner icon, selecting "Share," and then
choose either JPEG or PNG. I'm going to select
"JPEG" and then select "Save Image" to save this piece to your photo
gallery on the iPad. Then once you're
done, you can upload your project and your
development sketches into the class gallery below and show off your work on
social media as well.
13. Thank You!: Thank you so much for
joining me to learn about illustrating
houses in Procreate. I hope you've had fun with this project and I
can't wait to see your creations so make sure to share them in the
project section below. If you share your work on
Instagram then please tag me @sarahholliday so I can like and share
your work there too. If you have any
questions at all, you can ask me in the
discussion section below, and I'll make sure to get back to you as soon as possible. If you'd like to leave a
review and let me know what you liked about the class
that would be amazing. If you want to
learn more from me, then you can check
out my other classes on my Skillshare profile. At the moment I
have classes about character design and
environment illustration. I have a lot more planned, so you can follow me here
on Skillshare and over on Instagram @sarahholliday to stay updated with new classes. Thanks again for joining me and I hope to see you soon
in the next class.