Transcripts
1. Introduction: Hey, how's it going? Welcome to drawing demystified. My name is Zach and I'm
a self-taught artist. I've been drawing
since I was a kid. And over the years I've
taught myself to paint, sculpt, sew, and make
primitive pottery. So I know the
process of teaching yourself art in this class is meant to give you
a headstart that will save you a lot of
time and frustration. Just so he doesn't spook you. This little guy will be popping up to say anything
I might forget. In this class, I'll teach you the fundamentals of
art that are most important for learning
to draw and how to use them to create things
from your imagination. The main concepts you'll
learn our line, shape, color, and value, and how to combine
these fundamentals to learn construction and the
basis for character design. You will also learn
how to analyze what makes different drawings
look the way they do, and how to combine
different elements to make your drawings look
the way you want them to. I'll teach you all the steps
to planning and creating a drawing and how to draw
without having an idea at all. And the final project, you'll use everything
you've learned to draw your own character
without needing health. By the end of this class, you'll know how to see the
different parts of a drawing, analyze them, and use that information to continue teaching yourself
new techniques. I'll be drawing digitally
for this class, but you can use paper and
a pencil if you want. Just keep in mind that
some things won't make sense for you if you're
using physical media, like layers and transparency. But I'll mention those
things when they pop up. Thanks for being here
and taking my class, put on some music that
makes you feel happy and relaxed and I hope you
have fun learning to draw. Let's get started.
2. Setup: Alright, so before
we get started, let's get everything
ready to go. I'll go over the digital
setup I'll be using first, followed by how to get ready. If you're using a
pencil and paper. For digital artwork, you'll need a drawing tablet or
touchscreen device with a compatible pen
and an art program. I use a tablet with my laptop. And as far as tablets go, you don't need a fancy one. The one I'll be
using cost me $50. I would recommend finding one with a pen that
doesn't need to be charged as it can
be annoying when you can't draw because
your pen is dead. You should also find one with at least some pressure
sensitivity so that you can press harder or lighter to change the marks
you're making. For the drawing program, I'll be using an awesome
free program called Krita. It has everything you need
to draw, anything you want. It's essentially free
unlimited art supplies. It also works on
both Mac and PC. To get Krita first, click the link in
the description, then click the good
Krita now button and download the installer. Once it's finished downloading, run it to install the program. Once you have Crito installed, we can start a new project. Alright, once you've
got it installed, open it up and it
will look like this. And right under
Start is new file. So whenever you want to start a new drawing, that's
where you're gonna go. So hit New File. And then these are
all the settings. A lot of them aren't
really important for you. All you need to worry
about is width and height. And that's, that's gonna be
the shape of your drawing. So set those both to 1,000. That'll give you a nice
square root of drill on and then go down and
hit Create right here. Then this is your canvas and you're ready to
start drawing on it. You can also draw on an iPad. There's a list of free drawing
apps and the description, but I can't vouch for them personally since I
haven't used them. If you're using
pencils and paper, make sure you have
a good eraser. You can check this by
drawing a line somewhat firmly so that there's a
clear line on the page. Try to erase that line. If it won't erase or the
graphite gets smudged around, you probably have a bad eraser. If the paper gets torn, you have bad paper. If you're unsure what
kind of pencil to use, even a number two
pencil will work. Look on the side for a letter. If it has an H or an H2, that means that the
graphite is hard and it won't leave
very dark lines. That's a good pencil
to learn with, since its lines are
easy to erase and it'll make sharp, precise marks. You can also buy a set
of drawing pencils. They're usually a
range of hard to soft pencils that are
made specifically for r. You will need to buy an
eraser separately for those. Most paper will work
fine for learning. I learned on computer paper. You just don't go overboard by m thick super smooth paper
when you're learning, you want to be able
to draw a lot of stuff you're not attached to. So you can learn quickly. If tossing it in the
trash would upset you. Don't use that paper. Once you have a pencil
eraser and paper, make sure you're in
a well-lit area. Direct sunlight on
the page is great, but a good desk
lamp will work too. The more you can see what
you're doing, the better. Lastly, make sure you have some music on that
makes you feel good. Being loose and
relaxed is important. Drawing isn't about
being stiff and perfect. The next step, so it will
be on how to use Krita. If you're using physical media, you can skip past that and go straight to the
one about line.
3. Using Krita: Now that you have Krita, let's go over how to use it. The first thing you should know about is how to use brushes. On the bottom right
of the screen will be the brush section. This is your toolbox of pencils, pens, brushes,
crayons, and erasers. The brush you have
selected will have its box tinted a bluish color. Brushes are all different shapes and allow you to draw
in different ways. I'll be using a basic round
brush for this class, but you can pick
whichever one you want or use as many as you want. Just below where it
says brush presets as a drop-down menu where you can look through different
categories of brushes. Once you have a
brush picked out, look at the top
right of the screen. That's the color selector area. You'll see a color wheel there. Click anywhere on
the color wheel to pick a color you like. You can also click
and drag around the wheel to experiment
with changing your color. Above the wheel is a slider that adjust the brightness of
the color you picked. There are also
three sliders below the wheel that let you
tweak the color even more. Once you like your
brush and color, look at the top of the screen. There are two sliders. Their opacity and size. Opacity changes how transparent
or opaque your lines will be letting you make faint lines or layer colors
on top of each other. Size changes how large your
brushes marks will be. So now you have a brush
with a color you chose. That's a size and
opacity that you want. Now try making some
marks on the Canvas. Don't worry about
making anything. Just doodle around and
put colors on the page. Next, try changing
the opacity to 50 and layering colors
on top of each other. Or making big shapes with a large brush size and drawing little things
inside of those shapes. Pause the video and try things out for a
couple of minutes. On the right side of the screen, right in the middle, you'll
see the layers section. Layers are what you draw on. A new file will
always start with one layer called the
Background layer. That's what you've been doing. Leon. Press the plus button
at the bottom of the layers section to
create another layer. You'll see it pop up
as paint layer one. When you have multiple
layers like this, the layer on top will override
the layers beneath it. To show you what I mean, make sure the new
layer is highlighted. Set your brushes opacity
to 100 and start drawing. You should see that
your new drawings are covering up your old ones. This is because the new layer is on top of the background layer. Next, click and drag the background layer
on top of a new life. Now your first doodles should be covering
up your new ones. By the way, if you
draw something with less than 100% opacity
on a higher layer, you'll be able to see the layer beneath it's showing through. Just so you know where it is. Select your eraser brush and erase some of the
layer you have on top. You can change its
size and opacity to. Another way to erase is to have your drawing brush
selected and press E. This will make
your brush into an eraser that's shaped
just like the brushes. Remember to press E again
to switch back to normal. Using this technique can
be convenient because you don't have to switch from your drawing brush to your eraser. You can also press
forward slash on your numpad to switch to your most recently used the brush. And if that most recently
used brush is your eraser, that saves you a lot of time. Try to remember though, not to erase anything on the bottom layer because
there's nothing beneath it, that part of the
image will become an empty void represented by
this checkerboard pattern. You can also undo things
that you don't like. Undo as a function that will
rewind what you've done in order to undo hold
control or command. If you're on a Mac and press Z, you can undo several
steps in a row or even hold down Control Z to
undo a lot of things. Keep in mind that undo also rewinds things like
creating new layers. Redo is the opposite. Hold control or command if
you're on a Mac and Shift and then press Z to
redo, it undoes, undo. Now spend some time doodling, making new layers, erasing, undoing, and redoing practice until it doesn't
feel super awkward. Lastly, you should know
how to save your projects. You can either save
through the menus, like in any other program, or you can press control or
command if you're on a Mac. And the file will be saved
in a format that Let's create a recognize
all the layers so you can continue
working on it later. If you want to save
your drawing is a finished image file. Go to the File menu
and click Export. Then you can name the file and choose a format and location. So those are the
basics of Krita. I'll only be using those
things in this class, but Krita has a lot more available when you're
ready to look into it. On the next episode, you'll learn about line.
4. Line: Hey there, welcome
to this episode, the episode where I
teach you about line. You probably understand
intuitively what lines are. But in case you
want a definition, a line as a visible path
created by a moving point. This could be the
point of a pencil or the point where your
brush touches the canvas. But there's a lot more
lines and most people think lines can have a lot of different qualities
like texture, rhythm, weight, and more. Today we'll go over
some of these. So when you look at drawings, you can see why the lines
look the way they do. Open a new creative file
or get your pencil ready. Slowly draw a horizontal line. Try to make it as
straight as you can and don't use any rulers
or anything like that. Now, draw another
line below that one. Don't worry about
making it perfect. Just quickly flick your
wrist in one motion. You can try it a few
times if you want. Odds are the second
line looks better. That's because the
second line as energy. When a line has no energy, it's just a flat dead shape. But when you draw a
line confidently, it takes on the energy
of your movement. The second line probably
has varying weight to weight is the term for
the thickness of a line. A line can be heavy or light, or its weight can change
along the length of the line. When you flipped out
the second line, it probably started
with a thin area, became thicker
toward the middle. Then thinned out again. Is your hand lifted away? So it's weight varied from thin to thick, and back to thin. Changing line weight
is almost always more interesting to look at
than uniform line weight. Lines can also have
quality and texture. Line quality is described by
a line being dirty or clean. A clean line is
neat and uniform. Clean lines are good for drawings that you want
to feel technical, sterile, professional, or safe. Dirty lines are rough
around the edges. It can be jagged,
grainy, sketchy, or even be made of
several smaller lines. Dirty lines are
good for emotional, scary, unstable, or
dynamic drawings. So think of dirty and
clean lines as brothers. Clean lines will get a safe, well-paying job and you can always count on them
to show up on time. Dirty lines have holes in their genes and
they smoke a lot, but they're fun
to hang out with. Texture can give the impression that if you touched a line, it would feel like
something particular. Lines can be fuzzy,
sharp, rough, smooth, silky, or anything
else you can think of. Different brushes and digital
art or different media and traditional art can help you accomplish
different textures. But for now, let's
try out sharp lines. Sharp lines are usually
accomplished with mostly straight marks that
create pointy angles. Flick out a line in whatever
direction you want. Now flick out another line that intersects
with the first one. Would you sit on the lines
you just made? Why not? The types of lines
you should use in a drawing depend on what
you're trying to accomplish. If you were illustrating
a medical journal, you wouldn't want dirty
expressive lines. Because your goal
would be to accurately convey important
technical information. If you are drawing your joyful, energetic dog using
clean uniform lines wouldn't express the
dog's personality. Now that you know some
of the anatomy of lines, you can put intention into using lines that communicate
what you want them to. From now on you'll have
homework after class. Your homework today is to practice for different
types of lines. Give me some clean
uniform lines, some clean weighted lines, some dirty uniform lines, and some dirty weighted lines. Several of each. If you have any questions
at all, please let me know. There'll be some more lines, terms below if you want to
do some independent study. And the next lesson
will be about shape.
5. Shape: Hey, welcome to the
episode about shapes. And later episodes we'll use shapes as a way
to create things. But to do that, you have to understand how shapes
can be changed, like lines to accomplish
different things. Let's use basic shapes to
illustrate what I mean. A drawing made of boring
shapes will be boring. So how can you make
shapes more interesting? One way is with line
varying line weight and quality can make even stiff
geometry looks stylish. Another way is to round
the edges of the shape. You can do this by changing the corners of the
shape. Two curves. The type of curve you use can change the
feeling of the shape. Fat, round edges make the shape field
bubbly and childlike. But smaller, tighter
curves can help if you just want the
shape to feel a little bit more organic. You can also deform
or mold shape. If I take a circle and flatten
out the curve's a little, I can start to give
it some sides. And it looks a little
like a ball of clay, which do you want
to look at longer, the perfect circle
or the ball of clay? A character drone with
this circle is much more interesting than
the same character drawn with a perfect circle. One more way to make basic shapes more fun
is to combine them. If I start with a circle, then smooth out four sides, I have a mix between a
circle and a square. Or I can do it with three sides and make a triangle circle. Cutting out sections of a shape will make entirely new shapes. Take a square, then draw a
circle in the bottom of it. Next, erase the circle and
anything inside of it. What you've done is
cut a circle out of a square to make a new shape. Next, try drawing one of those
funky clay balls circles. Then draw a line
through the middle and erase anything on one
side of the line. Try out different
experiments like this to make shapes you might not
have thought of before. Using these simple methods, you'll be able to
draw all kinds of characters later
on in this class. Your homework for today is
to practice creating shapes. Draw a rounded edge
Square with dirty lines, a clean line triangle
with the cutout, and a squared circle with
varying line weight. Be sure to ask me any
questions, I will answer them. And the next episode
we'll be about color.
6. Color: Wanna do, welcome to
the lesson about color. If you're drawing
with a pencil and you don't have a way to
call your drawings, you should still watch this
to learn about contrast, which applies even when
everything is gray. Let's go over some
basic color theory. This is a color wheel. Red, blue, and yellow
are the primary colors. Primary colors of the colors
that you can't create from mixing other colors there
like your starter colors. When you mix two of
the primary colors, you get a secondary color. These are orange,
green, and purple. Mixing primary and
secondary colors will create a tertiary color. From there, you can
continue mixing colors, making smaller and smaller
categories and varieties. Like line color has qualities
that can be manipulated. Colors can be cool or warm. Warm colors are
colors that feel hot, like red, orange, and yellow. But you can create a warm white by adding a small
amount of yellow, e.g. the same goes for cool
colors like blue and green. Compare this warm white
to this cool white, which has just a
bit of blue in it. When you look at a color, try to determine which colors were combined to
create that one. Trial, making a cool green
that leans toward blue, and a warm green that
leans toward yellow. Saturation as a way of
describing a color on a scale from gray and colorless to
as colorful as it can be. A saturated color might be so vibrant that it's hard
to look at for long. A desaturated color is
mild and easy to look at, but has a lot less energy. Too many saturated colors placed next to each other
look ridiculous, and too many desaturated
colors can be boring. But if you use them together, you can create
interesting combinations. Try to save saturated colors
for things in a drawing that are meant to draw attention
or have a lot of energy, like fire, a glowing I, or a laser beam being shot
toward a hero's heart. Contrast determines how
your eye sees color. A single color can
look completely different depending on
what it's surrounded by. These are both the same yellow, but which one pops out more? The one that contrasts more
with its surroundings. Contrast can be
created by putting colors that are very different
right next to each other. This could be done with
warm and cool colors, light and dark colors, or saturated and
desaturated colors. When you make an area
with high contrast, your eye will be
drawn toward it. And low contrast areas will
blend into the background, which is one way you can control where people look
at your drawings. Colors can also affect
the feeling of a drawing. Saturated colors create
a lot of energy. Desaturated colors can
feel calm or depressing. Light pastels are girly or cute. Deep dark colors can
feel Rod and brooding. Try to choose colors
that make you feel the way you want
the viewer to feel. Your homework today is to create some swatches to experiment
with color combinations. Make one swatch that has a desaturated cool square
and a saturated warm circle. One swatch that feels like
a day that went well, and a swatch that draws your eye towards the
upper left corner. Ask Me Anything
that comes to mind. And the next lesson is on value.
7. Value: Hey, How you been, this is
the episode about value. Value is the term to describe how light or dark a color is. When combined with Hugh, a fancy word for
color and saturation, it can be used to create
all kinds of colors. When a color is surrounded
by different values, you see it differently. Which circle is darker? They're both the same color, but your eyes see them
differently because of the contrast in
values around them. A color with a dark
background will look lighter and a color with a light background
will look darker. Value can be used to create the illusion
of depth as well. Here's some shapes
with different values. When I put them together, they create the illusion
of a 3D object. The reason for that
is because your brain interprets lighter
values as being hit by more light and darker values as being
hit by less light. And the only way for that
to happen according to your noggin is for the object
to be three-dimensional. The term for using shape
and value together to create the illusion
of depth is formed. Let's draw something with form and make a new layer
and name it lines. If you're using an art program, you can rename layers by
double-clicking their names. First, draw a circle. If you're drawing on paper, keep your lines very
light by pressing softly. Try to get it pretty round. If this circle where a
three-dimensional object, it would be a sphere. Let's imagine for a second that there's light coming
from above this sphere. The light would make the
top of the sphere bright, but what would happen
to the bottom? It would be in shadow. So remember that
darker values trick your brain into thinking
that something is in shadow. Make another layer
and name it values. Put it underneath the
lines layer and select. The reason you should
put it underneath the lines layer is so that the lines will always show on top of the shadows
you're about to make. If you're working with paper, draw several circles to
try different things on. Either way, fill in the circle
with a very light value. The key to creating convincing
shadows is to treat the shape like a
three-dimensional object and to know where the
light is coming from. So let's imagine there's a light above and to the
left of the sphere, and slightly closer to
us than the sphere is. The sphere will be hit
with light on the top-left and a bit in front because of where the light
source is coming from. But as it curves
downward and away, the light won't hit it
anymore, leaving a shadow. And because the shape is curved, the shadow will be curved. So draw a light curved line to show where the
shadows edge will be. Filling the area with a slightly darker value
than the rest of this fear. Now the circle is
starting to look three-dimensional to make
the illusion better, Let's give the
shadow darker values as it gets further
from the light source. Try adding two more
values to your sphere. You can smooth the transitions
between the values. If you want to smooth the
transitions with a pencil, very lightly shade over the
area where the values mean. Press lighter than you
think you'll need to. You can always increase the pressure if nothing's happening. To do this digitally, you can either experiment
with a blender brush, which is a category of brush meant to blend or smear colors. Or you can make a value that's between the
two you're trying to blend and go over the
area using small circles. A highlight is the term
for a bright spot, where light is creating a small reflection or
glint on an object. To make a simple highlight, a racist small circle on the side of the sphere where
the light is hitting it. If you're using a pencil or draw a small white shape on the
value layer if your digital. Now let's treat this fear
like it's in an environment. Create a new layer and
name it horizon line. Horizon line is what
it sounds like. It's a line that
represents the horizon. Make sure this layer is beneath the line and value layers. So it doesn't show
up on top and draw a horizontal line about
midway through the sphere. Now the sphere isn't a feature lists White held dimension. So it should cast a
shadow on the ground. So if the light is on
this side of the sphere, the sphere is blocking the light from hitting the ground
on the other side. The shadow will be
mostly one value because the light can't
pass through the sphere. So now you know how to use
value to give a shape, form to make more realistic
shadows and lighting. Research, ambient
occlusion, reflected light. Your homework for today is to practice making
spheres like these. One lit from directly above, one from below and to the right, and one with a dark
colored sphere. On the next episode, I'll show you how to
use the things you've been learning to draw
a little goblins.
8. Sketching: Howdy neighbor. This is the episode where I
show you how to sketch. A sketch is a drawing that you don't put a lot of effort into. Sketching can be used to
loosen up before you draw, to help plan a more
involved drawing or to practice different
techniques quickly. Start a new project and create
a new layer called Sketch, or get some paper handy. If you're using paper, remember to keep your lines
light until I say otherwise. First let's do a sketch
where you follow along. Feel free to pause the video
between steps as the sketch. Draw a loose circle. Remember that it doesn't
need to be perfect and the little wobbles actually give the shape more character. So get the, I can't draw a circle nonsense out
of your head right now. What's important is that
your circle feels good. If you're scared, your
circle will feel scared. The circle will be the
body of a character. Draw two more wonky circles somewhere on that
big circle you drew. They could be close together
or they could be so far apart that they're halfway
outside. It's up to you. Those are your eyes. So put some pupils on your eyes. Again, they could be
close or far apart, or even different sizes. Now, draw a quick line
going across the face, somewhere beneath the eyes. That's a simple mouth. Sketch in some shapes for teeth. You could use rounded squares, semi-circles, or triangles. Try giving your
creature teeth that are spaced apart or even
only one tooth. Now you're a little goblin
needs some getaway sticks. Their legs could be all
kinds of different shapes. First try giving them just
regular old stick legs, just straight lines with
three toes at the bottom. You could give
them bent knees by starting the line at
an outward angle, then bending them back in
about halfway down the leg. Now erase those and draw a
curved line where they were. Draw another curved
line next to that one. Now lightly sketch in rectangle shapes at the ends
of the legs you just made. Cut two triangles out
of the rectangles. And your goblin should
have little pointy toes round the triangles
to give them fat. No vetoes. You can make arms just
like you made the legs. Try giving your goblin arms
that match their legs. Now let's give the goblin
some interesting features. Sketches, smallest
circle halfway off the head, somewhere on top. Erase the lines that are
inside of your goblins body. Now, draw two long
skinny triangles coming off of the circle. Draw a line parallel
to the head. And inside of the iron
band you just made, draw a little circle rivets. Now your goblin has
a Viking helmet. Let's give them ears. Draw a straight line at an angle coming off
the side of the head. Do the same on both sides. From the tip of that line, draw a big curve going
back to the head. So a triangle with
one curved side, basically from the
tip of the ear shape, draw a line that links
back to the head, but a little bit lower. Now your goblin has ears. If you want it to look
like someone bit one of their ears, draw three small, slightly overlapping
circles somewhere on one of your ears and
use those as a cutout. It should look like
little teeth marks. Lastly, draw a little
swirl somewhere on your goblins stomach to
make a little belly button. If you like how your
goblin looks now, erase any unnecessary lines and darken the ones
you want to keep. So as you can see, we use nothing but basic
shapes to make that character. And you had no idea what you are going to draw and neither did I. Your goblin probably looks
much different than mine. And anyone else's who's
taking this class. This is what drawing
without a plan is like. As you learn new ways to represent things
like circle bodies, triangle ears, and
cut out bite marks. You can put them together on the fly to make all kinds
of different things. So when you see a
drilling, you like try to determine which shapes were
put together to create it. Then try out doing it yourself. This will build a mental library that you can draw from at any time and combine different elements
to make new things. You have a big project
for homework today, I drew four of these goblins. Your job is to
replicate them and write down notes on
how they were drawn. Which shapes did you use? How are the designs different? Which did you like? And why? Try to reconstruct
them shape by shape, the same way we just
drew the goblin earlier. Then, use that
information to draw your own new Goblin and save
it for the next lesson, where I'll teach you about
inking and coloring.
9. Ink & Color: Dear viewer, welcome to the
episode about ink and color. Inking is the term for going
over your lines with ink and physical media or finalizing
your lines and digital art. Traditional comic books were
inked with pens and brushes. And modern comic books are
usually inked digitally. E.g. I'll be inking
digitally here. So if you're interested in traditional physical
linking techniques, There's a link to an informative video in the description. There is a lot of
crossover though. This video should
still be helpful to people using
pencils and paper. You should have the
goblin you drew as homework from
the last episode, ready, sketched lightly or
drawn in a light color. The first step to finalizing
a drawing is cleaning it up. Look for any lines
that aren't necessary, and adjust any shapes that
don't look quite right to you. Erase any marks that you don't want to show up
in the final drawing. Once you're drawing
looks neat and tidy, you can start to ink, create a new layer called ink, and make sure it's above the
layer that your sketches on. If you want to practice inking your physical drawing
multiple times, you can scan it or take a photo and print out
a bunch of copies. So you don't have to worry about drawing a whole new goblin. If you mess up,
make sure you're on your ink layer and choose a
brush that makes clean lines. Hopefully you've
played with some of the brushes and you know
a few that you like. But if not, just
pick the one I'm using and set its
size somewhere 3-5, depending on your preference. Set your opacity to 100% and
set your color to black, or any color that's
almost as dark as black, like dark midnight blue, or a deep crimson color. Which color you choose to ink with can affect the
feeling of the drawing. Black will provide
the most punched by standing out from
the white background. But a softer color can
make your drawings feel more relaxed,
mysterious or corky. Experiment with different
inking colors later. So the first thing you
should know is that inking isn't just
tracing over your lines. Inking lets you make those lines more emphatic or expressive. So start going over
your lines and think about which areas you'd
like to have more weight, which objects you want
to be more subtle, and which you should
draw more attention to. A good fallback if
you're not sure what you wanna do yet is to ink the outline of the
character with thick lines and make the
interior lines a little thinner. This gives us bold
paper cutout effect and pairs well with
colorful inking. Another trick is to
make your line weight slightly heavier on the
bottom of your shapes. This will make your
character feel heavier because there's a subconscious visual
pulled downward. You can also trace over
your lines normally. And once you're done at
stylistic touches like pointy, wavy or bubbly shapes. Think of thinking
like a paint job on a car, that is your drawing. While the car is shaped one way, a different paint job can make
it look totally different. Once you've linked your lines, create a layer called color and put it
beneath the ink layer. Click the little icon on the sketch layer to make your
rough lines and visible. Keep your opacity at 100 and start playing
with the color wheel. For a drawing done
in this style, I would suggest a
light color with medium saturation for
the color of the body. A little more vibrant
than a pastel color. But obviously you can
find the color that you like because your color layer
is beneath your ink layer, you can splat color wherever you want and it won't
mess up your lines. So now you can make your brush bigger and fill in
your goblins body. If you go outside of your lines, you can just use your
eraser to clean it up. Once you're finished
coloring in your goblin, you can add some color details. Make another layer
called color details, and put it above
the color layer. Set your brush opacity to around 25 and pick a red or pink color. Give the Godwin
some rosy cheeks. Then set your color to a blue or gray and add some little
bags under their eyes. Because these details
are on their own layer, you can erase them
or make the layer invisible to check if you
like the effect or not. Now we can shade the character, make another layer
called Shading and set it above the
color details layer. Set your opacity
to 20 or less and pick a dark blue
or black or gray. Choose a spot where you want
your light source to be. Now imagine you're goblin is a 3D object and determine where the
light wouldn't hit them. If you aren't comfortable
with that yet, put the light source
above them and shade around the bottom of
the shapes like eyes, under the nose and the
bottom of the body. Remember that because
this has its own layer, you don't have to be stressed
about ruining anything. You can try whatever you want. So now you've gone through all the steps of drawing
a simple character. Now that you understand
the basics of line, shape, color, value, and the steps you need to
take to create a drawing. You're ready to do
your final project. Your project will be to
create your own art. Maybe it can look however
you want it to look. It could be a dinosaur
with a diaper stitched up rag doll and
angel with a guitar. Whatever you can think of. Just use what you've learned
to create something that represents you and what
you like about art so far. Watch the next video for a
collection of new shapes and objects that you can use the diversify your mental library, which will help you with
your final project. Remember that each of the
different elements of drawing can be changed
and customized. Try to consciously affect
your line and shape styles using inking that helps reinforce your
drawing and choose colors that fuel the way you
want the viewer to feel. If you feel lost or frustrated, remember that you know what you need to know to accomplish this. Take your time, re-watch
videos if you need a refresher and please
ask me anything you want. When you're done, please post your project for
other people to see. Even if you end up not liking it or feeling self-conscious, someone else might see
something in your drawing that inspires them or helps
them learn something new. A big part of learning art is getting over the fear of
your work being seen. The more you do it,
the easier it gets. Eventually it won't
bother you at all. Thanks so much for being
here and taking this class. Remember to watch the next video for more ways to draw things. And I look forward to seeing
what you come up with. Have a good one. Bye.
10. Bonus Tips: Hey, This episode is gonna
be some more tips and ways to draw things that should help you with
your final project. First, the way to
teach yourself to draw specific objects is to break those objects
down into basic shapes. Your hand is a good example. You can see that it's basically a square with
elongated ovals on it. If you're thinking
two-dimensional. As you learn more advanced
drawing techniques, you'll learn to picture
things in three-dimensions. But for now, a square with long oval shapes with some curves where
those shapes meet. Now try it with this hat. It's a semicircle with
a curved rectangle coming off of it and a
smaller semi-circle on top. If you want your baby to
have or where something, but you don't know
how to draw it yet. Look at the object and break
it down into easy shapes. Remember, you can create the
shapes you need by using the cut-out technique like I did with the bill of this hat. Now we'll go over some ways. You can draw a simple
bodies and facial features, feel freedom, mix, match, and invent your own
variations on these to create the character you want to
create. Treat it like a Mr. Potato Head, but
with more options. Okay, I hope those things helped you guys looking
forward to seeing all your little weirdos on the Projects tab. And good luck.