Drawing Demystified: Teach yourself to Draw! | Dingo Games | Skillshare
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Drawing Demystified: Teach yourself to Draw!

teacher avatar Dingo Games, I Draw Stuff.

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:40

    • 2.

      Setup

      3:31

    • 3.

      Using Krita

      5:07

    • 4.

      Line

      4:04

    • 5.

      Shape

      2:17

    • 6.

      Color

      3:22

    • 7.

      Value

      5:44

    • 8.

      Sketching

      5:57

    • 9.

      Ink & Color

      7:17

    • 10.

      Bonus Tips

      1:47

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About This Class

A class for people who’ve always wanted to be artists, but aren’t sure where to start.

I’ll teach you the building blocks of art and how to continue learning independently through fun experimentation.

You’ll learn about: 

- Line, shape, color & form

- Sketching, inking & coloring

- How to use the free digital art program, Krita

&

- How to analyze and learn from these concepts

By the end of the class, you'll understand what's happening in a drawing, and you'll be able to draw things from your imagination. You'll also have the foundation necessary to continue learning on your own!

RESOURCE LINKS

Krita: https://krita.org/en/

Art Terms: https://www.moma.org/learn/moma_learning/glossary/

Traditional Comic Inking: https://www.youtube.com/watch?v=cVT1CVKADIE

Drawing Apps:

Autodesk Sketchbook: https://www.sketchbook.com/

Tayasui Sketches: https://www.tayasui.com/sketches/

Paper: https://wetransfer.com/paper

Meet Your Teacher

Teacher Profile Image

Dingo Games

I Draw Stuff.

Teacher
Level: Beginner

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Transcripts

1. Introduction: Hey, how's it going? Welcome to drawing demystified. My name is Zach and I'm a self-taught artist. I've been drawing since I was a kid. And over the years I've taught myself to paint, sculpt, sew, and make primitive pottery. So I know the process of teaching yourself art in this class is meant to give you a headstart that will save you a lot of time and frustration. Just so he doesn't spook you. This little guy will be popping up to say anything I might forget. In this class, I'll teach you the fundamentals of art that are most important for learning to draw and how to use them to create things from your imagination. The main concepts you'll learn our line, shape, color, and value, and how to combine these fundamentals to learn construction and the basis for character design. You will also learn how to analyze what makes different drawings look the way they do, and how to combine different elements to make your drawings look the way you want them to. I'll teach you all the steps to planning and creating a drawing and how to draw without having an idea at all. And the final project, you'll use everything you've learned to draw your own character without needing health. By the end of this class, you'll know how to see the different parts of a drawing, analyze them, and use that information to continue teaching yourself new techniques. I'll be drawing digitally for this class, but you can use paper and a pencil if you want. Just keep in mind that some things won't make sense for you if you're using physical media, like layers and transparency. But I'll mention those things when they pop up. Thanks for being here and taking my class, put on some music that makes you feel happy and relaxed and I hope you have fun learning to draw. Let's get started. 2. Setup: Alright, so before we get started, let's get everything ready to go. I'll go over the digital setup I'll be using first, followed by how to get ready. If you're using a pencil and paper. For digital artwork, you'll need a drawing tablet or touchscreen device with a compatible pen and an art program. I use a tablet with my laptop. And as far as tablets go, you don't need a fancy one. The one I'll be using cost me $50. I would recommend finding one with a pen that doesn't need to be charged as it can be annoying when you can't draw because your pen is dead. You should also find one with at least some pressure sensitivity so that you can press harder or lighter to change the marks you're making. For the drawing program, I'll be using an awesome free program called Krita. It has everything you need to draw, anything you want. It's essentially free unlimited art supplies. It also works on both Mac and PC. To get Krita first, click the link in the description, then click the good Krita now button and download the installer. Once it's finished downloading, run it to install the program. Once you have Crito installed, we can start a new project. Alright, once you've got it installed, open it up and it will look like this. And right under Start is new file. So whenever you want to start a new drawing, that's where you're gonna go. So hit New File. And then these are all the settings. A lot of them aren't really important for you. All you need to worry about is width and height. And that's, that's gonna be the shape of your drawing. So set those both to 1,000. That'll give you a nice square root of drill on and then go down and hit Create right here. Then this is your canvas and you're ready to start drawing on it. You can also draw on an iPad. There's a list of free drawing apps and the description, but I can't vouch for them personally since I haven't used them. If you're using pencils and paper, make sure you have a good eraser. You can check this by drawing a line somewhat firmly so that there's a clear line on the page. Try to erase that line. If it won't erase or the graphite gets smudged around, you probably have a bad eraser. If the paper gets torn, you have bad paper. If you're unsure what kind of pencil to use, even a number two pencil will work. Look on the side for a letter. If it has an H or an H2, that means that the graphite is hard and it won't leave very dark lines. That's a good pencil to learn with, since its lines are easy to erase and it'll make sharp, precise marks. You can also buy a set of drawing pencils. They're usually a range of hard to soft pencils that are made specifically for r. You will need to buy an eraser separately for those. Most paper will work fine for learning. I learned on computer paper. You just don't go overboard by m thick super smooth paper when you're learning, you want to be able to draw a lot of stuff you're not attached to. So you can learn quickly. If tossing it in the trash would upset you. Don't use that paper. Once you have a pencil eraser and paper, make sure you're in a well-lit area. Direct sunlight on the page is great, but a good desk lamp will work too. The more you can see what you're doing, the better. Lastly, make sure you have some music on that makes you feel good. Being loose and relaxed is important. Drawing isn't about being stiff and perfect. The next step, so it will be on how to use Krita. If you're using physical media, you can skip past that and go straight to the one about line. 3. Using Krita: Now that you have Krita, let's go over how to use it. The first thing you should know about is how to use brushes. On the bottom right of the screen will be the brush section. This is your toolbox of pencils, pens, brushes, crayons, and erasers. The brush you have selected will have its box tinted a bluish color. Brushes are all different shapes and allow you to draw in different ways. I'll be using a basic round brush for this class, but you can pick whichever one you want or use as many as you want. Just below where it says brush presets as a drop-down menu where you can look through different categories of brushes. Once you have a brush picked out, look at the top right of the screen. That's the color selector area. You'll see a color wheel there. Click anywhere on the color wheel to pick a color you like. You can also click and drag around the wheel to experiment with changing your color. Above the wheel is a slider that adjust the brightness of the color you picked. There are also three sliders below the wheel that let you tweak the color even more. Once you like your brush and color, look at the top of the screen. There are two sliders. Their opacity and size. Opacity changes how transparent or opaque your lines will be letting you make faint lines or layer colors on top of each other. Size changes how large your brushes marks will be. So now you have a brush with a color you chose. That's a size and opacity that you want. Now try making some marks on the Canvas. Don't worry about making anything. Just doodle around and put colors on the page. Next, try changing the opacity to 50 and layering colors on top of each other. Or making big shapes with a large brush size and drawing little things inside of those shapes. Pause the video and try things out for a couple of minutes. On the right side of the screen, right in the middle, you'll see the layers section. Layers are what you draw on. A new file will always start with one layer called the Background layer. That's what you've been doing. Leon. Press the plus button at the bottom of the layers section to create another layer. You'll see it pop up as paint layer one. When you have multiple layers like this, the layer on top will override the layers beneath it. To show you what I mean, make sure the new layer is highlighted. Set your brushes opacity to 100 and start drawing. You should see that your new drawings are covering up your old ones. This is because the new layer is on top of the background layer. Next, click and drag the background layer on top of a new life. Now your first doodles should be covering up your new ones. By the way, if you draw something with less than 100% opacity on a higher layer, you'll be able to see the layer beneath it's showing through. Just so you know where it is. Select your eraser brush and erase some of the layer you have on top. You can change its size and opacity to. Another way to erase is to have your drawing brush selected and press E. This will make your brush into an eraser that's shaped just like the brushes. Remember to press E again to switch back to normal. Using this technique can be convenient because you don't have to switch from your drawing brush to your eraser. You can also press forward slash on your numpad to switch to your most recently used the brush. And if that most recently used brush is your eraser, that saves you a lot of time. Try to remember though, not to erase anything on the bottom layer because there's nothing beneath it, that part of the image will become an empty void represented by this checkerboard pattern. You can also undo things that you don't like. Undo as a function that will rewind what you've done in order to undo hold control or command. If you're on a Mac and press Z, you can undo several steps in a row or even hold down Control Z to undo a lot of things. Keep in mind that undo also rewinds things like creating new layers. Redo is the opposite. Hold control or command if you're on a Mac and Shift and then press Z to redo, it undoes, undo. Now spend some time doodling, making new layers, erasing, undoing, and redoing practice until it doesn't feel super awkward. Lastly, you should know how to save your projects. You can either save through the menus, like in any other program, or you can press control or command if you're on a Mac. And the file will be saved in a format that Let's create a recognize all the layers so you can continue working on it later. If you want to save your drawing is a finished image file. Go to the File menu and click Export. Then you can name the file and choose a format and location. So those are the basics of Krita. I'll only be using those things in this class, but Krita has a lot more available when you're ready to look into it. On the next episode, you'll learn about line. 4. Line: Hey there, welcome to this episode, the episode where I teach you about line. You probably understand intuitively what lines are. But in case you want a definition, a line as a visible path created by a moving point. This could be the point of a pencil or the point where your brush touches the canvas. But there's a lot more lines and most people think lines can have a lot of different qualities like texture, rhythm, weight, and more. Today we'll go over some of these. So when you look at drawings, you can see why the lines look the way they do. Open a new creative file or get your pencil ready. Slowly draw a horizontal line. Try to make it as straight as you can and don't use any rulers or anything like that. Now, draw another line below that one. Don't worry about making it perfect. Just quickly flick your wrist in one motion. You can try it a few times if you want. Odds are the second line looks better. That's because the second line as energy. When a line has no energy, it's just a flat dead shape. But when you draw a line confidently, it takes on the energy of your movement. The second line probably has varying weight to weight is the term for the thickness of a line. A line can be heavy or light, or its weight can change along the length of the line. When you flipped out the second line, it probably started with a thin area, became thicker toward the middle. Then thinned out again. Is your hand lifted away? So it's weight varied from thin to thick, and back to thin. Changing line weight is almost always more interesting to look at than uniform line weight. Lines can also have quality and texture. Line quality is described by a line being dirty or clean. A clean line is neat and uniform. Clean lines are good for drawings that you want to feel technical, sterile, professional, or safe. Dirty lines are rough around the edges. It can be jagged, grainy, sketchy, or even be made of several smaller lines. Dirty lines are good for emotional, scary, unstable, or dynamic drawings. So think of dirty and clean lines as brothers. Clean lines will get a safe, well-paying job and you can always count on them to show up on time. Dirty lines have holes in their genes and they smoke a lot, but they're fun to hang out with. Texture can give the impression that if you touched a line, it would feel like something particular. Lines can be fuzzy, sharp, rough, smooth, silky, or anything else you can think of. Different brushes and digital art or different media and traditional art can help you accomplish different textures. But for now, let's try out sharp lines. Sharp lines are usually accomplished with mostly straight marks that create pointy angles. Flick out a line in whatever direction you want. Now flick out another line that intersects with the first one. Would you sit on the lines you just made? Why not? The types of lines you should use in a drawing depend on what you're trying to accomplish. If you were illustrating a medical journal, you wouldn't want dirty expressive lines. Because your goal would be to accurately convey important technical information. If you are drawing your joyful, energetic dog using clean uniform lines wouldn't express the dog's personality. Now that you know some of the anatomy of lines, you can put intention into using lines that communicate what you want them to. From now on you'll have homework after class. Your homework today is to practice for different types of lines. Give me some clean uniform lines, some clean weighted lines, some dirty uniform lines, and some dirty weighted lines. Several of each. If you have any questions at all, please let me know. There'll be some more lines, terms below if you want to do some independent study. And the next lesson will be about shape. 5. Shape: Hey, welcome to the episode about shapes. And later episodes we'll use shapes as a way to create things. But to do that, you have to understand how shapes can be changed, like lines to accomplish different things. Let's use basic shapes to illustrate what I mean. A drawing made of boring shapes will be boring. So how can you make shapes more interesting? One way is with line varying line weight and quality can make even stiff geometry looks stylish. Another way is to round the edges of the shape. You can do this by changing the corners of the shape. Two curves. The type of curve you use can change the feeling of the shape. Fat, round edges make the shape field bubbly and childlike. But smaller, tighter curves can help if you just want the shape to feel a little bit more organic. You can also deform or mold shape. If I take a circle and flatten out the curve's a little, I can start to give it some sides. And it looks a little like a ball of clay, which do you want to look at longer, the perfect circle or the ball of clay? A character drone with this circle is much more interesting than the same character drawn with a perfect circle. One more way to make basic shapes more fun is to combine them. If I start with a circle, then smooth out four sides, I have a mix between a circle and a square. Or I can do it with three sides and make a triangle circle. Cutting out sections of a shape will make entirely new shapes. Take a square, then draw a circle in the bottom of it. Next, erase the circle and anything inside of it. What you've done is cut a circle out of a square to make a new shape. Next, try drawing one of those funky clay balls circles. Then draw a line through the middle and erase anything on one side of the line. Try out different experiments like this to make shapes you might not have thought of before. Using these simple methods, you'll be able to draw all kinds of characters later on in this class. Your homework for today is to practice creating shapes. Draw a rounded edge Square with dirty lines, a clean line triangle with the cutout, and a squared circle with varying line weight. Be sure to ask me any questions, I will answer them. And the next episode we'll be about color. 6. Color: Wanna do, welcome to the lesson about color. If you're drawing with a pencil and you don't have a way to call your drawings, you should still watch this to learn about contrast, which applies even when everything is gray. Let's go over some basic color theory. This is a color wheel. Red, blue, and yellow are the primary colors. Primary colors of the colors that you can't create from mixing other colors there like your starter colors. When you mix two of the primary colors, you get a secondary color. These are orange, green, and purple. Mixing primary and secondary colors will create a tertiary color. From there, you can continue mixing colors, making smaller and smaller categories and varieties. Like line color has qualities that can be manipulated. Colors can be cool or warm. Warm colors are colors that feel hot, like red, orange, and yellow. But you can create a warm white by adding a small amount of yellow, e.g. the same goes for cool colors like blue and green. Compare this warm white to this cool white, which has just a bit of blue in it. When you look at a color, try to determine which colors were combined to create that one. Trial, making a cool green that leans toward blue, and a warm green that leans toward yellow. Saturation as a way of describing a color on a scale from gray and colorless to as colorful as it can be. A saturated color might be so vibrant that it's hard to look at for long. A desaturated color is mild and easy to look at, but has a lot less energy. Too many saturated colors placed next to each other look ridiculous, and too many desaturated colors can be boring. But if you use them together, you can create interesting combinations. Try to save saturated colors for things in a drawing that are meant to draw attention or have a lot of energy, like fire, a glowing I, or a laser beam being shot toward a hero's heart. Contrast determines how your eye sees color. A single color can look completely different depending on what it's surrounded by. These are both the same yellow, but which one pops out more? The one that contrasts more with its surroundings. Contrast can be created by putting colors that are very different right next to each other. This could be done with warm and cool colors, light and dark colors, or saturated and desaturated colors. When you make an area with high contrast, your eye will be drawn toward it. And low contrast areas will blend into the background, which is one way you can control where people look at your drawings. Colors can also affect the feeling of a drawing. Saturated colors create a lot of energy. Desaturated colors can feel calm or depressing. Light pastels are girly or cute. Deep dark colors can feel Rod and brooding. Try to choose colors that make you feel the way you want the viewer to feel. Your homework today is to create some swatches to experiment with color combinations. Make one swatch that has a desaturated cool square and a saturated warm circle. One swatch that feels like a day that went well, and a swatch that draws your eye towards the upper left corner. Ask Me Anything that comes to mind. And the next lesson is on value. 7. Value: Hey, How you been, this is the episode about value. Value is the term to describe how light or dark a color is. When combined with Hugh, a fancy word for color and saturation, it can be used to create all kinds of colors. When a color is surrounded by different values, you see it differently. Which circle is darker? They're both the same color, but your eyes see them differently because of the contrast in values around them. A color with a dark background will look lighter and a color with a light background will look darker. Value can be used to create the illusion of depth as well. Here's some shapes with different values. When I put them together, they create the illusion of a 3D object. The reason for that is because your brain interprets lighter values as being hit by more light and darker values as being hit by less light. And the only way for that to happen according to your noggin is for the object to be three-dimensional. The term for using shape and value together to create the illusion of depth is formed. Let's draw something with form and make a new layer and name it lines. If you're using an art program, you can rename layers by double-clicking their names. First, draw a circle. If you're drawing on paper, keep your lines very light by pressing softly. Try to get it pretty round. If this circle where a three-dimensional object, it would be a sphere. Let's imagine for a second that there's light coming from above this sphere. The light would make the top of the sphere bright, but what would happen to the bottom? It would be in shadow. So remember that darker values trick your brain into thinking that something is in shadow. Make another layer and name it values. Put it underneath the lines layer and select. The reason you should put it underneath the lines layer is so that the lines will always show on top of the shadows you're about to make. If you're working with paper, draw several circles to try different things on. Either way, fill in the circle with a very light value. The key to creating convincing shadows is to treat the shape like a three-dimensional object and to know where the light is coming from. So let's imagine there's a light above and to the left of the sphere, and slightly closer to us than the sphere is. The sphere will be hit with light on the top-left and a bit in front because of where the light source is coming from. But as it curves downward and away, the light won't hit it anymore, leaving a shadow. And because the shape is curved, the shadow will be curved. So draw a light curved line to show where the shadows edge will be. Filling the area with a slightly darker value than the rest of this fear. Now the circle is starting to look three-dimensional to make the illusion better, Let's give the shadow darker values as it gets further from the light source. Try adding two more values to your sphere. You can smooth the transitions between the values. If you want to smooth the transitions with a pencil, very lightly shade over the area where the values mean. Press lighter than you think you'll need to. You can always increase the pressure if nothing's happening. To do this digitally, you can either experiment with a blender brush, which is a category of brush meant to blend or smear colors. Or you can make a value that's between the two you're trying to blend and go over the area using small circles. A highlight is the term for a bright spot, where light is creating a small reflection or glint on an object. To make a simple highlight, a racist small circle on the side of the sphere where the light is hitting it. If you're using a pencil or draw a small white shape on the value layer if your digital. Now let's treat this fear like it's in an environment. Create a new layer and name it horizon line. Horizon line is what it sounds like. It's a line that represents the horizon. Make sure this layer is beneath the line and value layers. So it doesn't show up on top and draw a horizontal line about midway through the sphere. Now the sphere isn't a feature lists White held dimension. So it should cast a shadow on the ground. So if the light is on this side of the sphere, the sphere is blocking the light from hitting the ground on the other side. The shadow will be mostly one value because the light can't pass through the sphere. So now you know how to use value to give a shape, form to make more realistic shadows and lighting. Research, ambient occlusion, reflected light. Your homework for today is to practice making spheres like these. One lit from directly above, one from below and to the right, and one with a dark colored sphere. On the next episode, I'll show you how to use the things you've been learning to draw a little goblins. 8. Sketching: Howdy neighbor. This is the episode where I show you how to sketch. A sketch is a drawing that you don't put a lot of effort into. Sketching can be used to loosen up before you draw, to help plan a more involved drawing or to practice different techniques quickly. Start a new project and create a new layer called Sketch, or get some paper handy. If you're using paper, remember to keep your lines light until I say otherwise. First let's do a sketch where you follow along. Feel free to pause the video between steps as the sketch. Draw a loose circle. Remember that it doesn't need to be perfect and the little wobbles actually give the shape more character. So get the, I can't draw a circle nonsense out of your head right now. What's important is that your circle feels good. If you're scared, your circle will feel scared. The circle will be the body of a character. Draw two more wonky circles somewhere on that big circle you drew. They could be close together or they could be so far apart that they're halfway outside. It's up to you. Those are your eyes. So put some pupils on your eyes. Again, they could be close or far apart, or even different sizes. Now, draw a quick line going across the face, somewhere beneath the eyes. That's a simple mouth. Sketch in some shapes for teeth. You could use rounded squares, semi-circles, or triangles. Try giving your creature teeth that are spaced apart or even only one tooth. Now you're a little goblin needs some getaway sticks. Their legs could be all kinds of different shapes. First try giving them just regular old stick legs, just straight lines with three toes at the bottom. You could give them bent knees by starting the line at an outward angle, then bending them back in about halfway down the leg. Now erase those and draw a curved line where they were. Draw another curved line next to that one. Now lightly sketch in rectangle shapes at the ends of the legs you just made. Cut two triangles out of the rectangles. And your goblin should have little pointy toes round the triangles to give them fat. No vetoes. You can make arms just like you made the legs. Try giving your goblin arms that match their legs. Now let's give the goblin some interesting features. Sketches, smallest circle halfway off the head, somewhere on top. Erase the lines that are inside of your goblins body. Now, draw two long skinny triangles coming off of the circle. Draw a line parallel to the head. And inside of the iron band you just made, draw a little circle rivets. Now your goblin has a Viking helmet. Let's give them ears. Draw a straight line at an angle coming off the side of the head. Do the same on both sides. From the tip of that line, draw a big curve going back to the head. So a triangle with one curved side, basically from the tip of the ear shape, draw a line that links back to the head, but a little bit lower. Now your goblin has ears. If you want it to look like someone bit one of their ears, draw three small, slightly overlapping circles somewhere on one of your ears and use those as a cutout. It should look like little teeth marks. Lastly, draw a little swirl somewhere on your goblins stomach to make a little belly button. If you like how your goblin looks now, erase any unnecessary lines and darken the ones you want to keep. So as you can see, we use nothing but basic shapes to make that character. And you had no idea what you are going to draw and neither did I. Your goblin probably looks much different than mine. And anyone else's who's taking this class. This is what drawing without a plan is like. As you learn new ways to represent things like circle bodies, triangle ears, and cut out bite marks. You can put them together on the fly to make all kinds of different things. So when you see a drilling, you like try to determine which shapes were put together to create it. Then try out doing it yourself. This will build a mental library that you can draw from at any time and combine different elements to make new things. You have a big project for homework today, I drew four of these goblins. Your job is to replicate them and write down notes on how they were drawn. Which shapes did you use? How are the designs different? Which did you like? And why? Try to reconstruct them shape by shape, the same way we just drew the goblin earlier. Then, use that information to draw your own new Goblin and save it for the next lesson, where I'll teach you about inking and coloring. 9. Ink & Color: Dear viewer, welcome to the episode about ink and color. Inking is the term for going over your lines with ink and physical media or finalizing your lines and digital art. Traditional comic books were inked with pens and brushes. And modern comic books are usually inked digitally. E.g. I'll be inking digitally here. So if you're interested in traditional physical linking techniques, There's a link to an informative video in the description. There is a lot of crossover though. This video should still be helpful to people using pencils and paper. You should have the goblin you drew as homework from the last episode, ready, sketched lightly or drawn in a light color. The first step to finalizing a drawing is cleaning it up. Look for any lines that aren't necessary, and adjust any shapes that don't look quite right to you. Erase any marks that you don't want to show up in the final drawing. Once you're drawing looks neat and tidy, you can start to ink, create a new layer called ink, and make sure it's above the layer that your sketches on. If you want to practice inking your physical drawing multiple times, you can scan it or take a photo and print out a bunch of copies. So you don't have to worry about drawing a whole new goblin. If you mess up, make sure you're on your ink layer and choose a brush that makes clean lines. Hopefully you've played with some of the brushes and you know a few that you like. But if not, just pick the one I'm using and set its size somewhere 3-5, depending on your preference. Set your opacity to 100% and set your color to black, or any color that's almost as dark as black, like dark midnight blue, or a deep crimson color. Which color you choose to ink with can affect the feeling of the drawing. Black will provide the most punched by standing out from the white background. But a softer color can make your drawings feel more relaxed, mysterious or corky. Experiment with different inking colors later. So the first thing you should know is that inking isn't just tracing over your lines. Inking lets you make those lines more emphatic or expressive. So start going over your lines and think about which areas you'd like to have more weight, which objects you want to be more subtle, and which you should draw more attention to. A good fallback if you're not sure what you wanna do yet is to ink the outline of the character with thick lines and make the interior lines a little thinner. This gives us bold paper cutout effect and pairs well with colorful inking. Another trick is to make your line weight slightly heavier on the bottom of your shapes. This will make your character feel heavier because there's a subconscious visual pulled downward. You can also trace over your lines normally. And once you're done at stylistic touches like pointy, wavy or bubbly shapes. Think of thinking like a paint job on a car, that is your drawing. While the car is shaped one way, a different paint job can make it look totally different. Once you've linked your lines, create a layer called color and put it beneath the ink layer. Click the little icon on the sketch layer to make your rough lines and visible. Keep your opacity at 100 and start playing with the color wheel. For a drawing done in this style, I would suggest a light color with medium saturation for the color of the body. A little more vibrant than a pastel color. But obviously you can find the color that you like because your color layer is beneath your ink layer, you can splat color wherever you want and it won't mess up your lines. So now you can make your brush bigger and fill in your goblins body. If you go outside of your lines, you can just use your eraser to clean it up. Once you're finished coloring in your goblin, you can add some color details. Make another layer called color details, and put it above the color layer. Set your brush opacity to around 25 and pick a red or pink color. Give the Godwin some rosy cheeks. Then set your color to a blue or gray and add some little bags under their eyes. Because these details are on their own layer, you can erase them or make the layer invisible to check if you like the effect or not. Now we can shade the character, make another layer called Shading and set it above the color details layer. Set your opacity to 20 or less and pick a dark blue or black or gray. Choose a spot where you want your light source to be. Now imagine you're goblin is a 3D object and determine where the light wouldn't hit them. If you aren't comfortable with that yet, put the light source above them and shade around the bottom of the shapes like eyes, under the nose and the bottom of the body. Remember that because this has its own layer, you don't have to be stressed about ruining anything. You can try whatever you want. So now you've gone through all the steps of drawing a simple character. Now that you understand the basics of line, shape, color, value, and the steps you need to take to create a drawing. You're ready to do your final project. Your project will be to create your own art. Maybe it can look however you want it to look. It could be a dinosaur with a diaper stitched up rag doll and angel with a guitar. Whatever you can think of. Just use what you've learned to create something that represents you and what you like about art so far. Watch the next video for a collection of new shapes and objects that you can use the diversify your mental library, which will help you with your final project. Remember that each of the different elements of drawing can be changed and customized. Try to consciously affect your line and shape styles using inking that helps reinforce your drawing and choose colors that fuel the way you want the viewer to feel. If you feel lost or frustrated, remember that you know what you need to know to accomplish this. Take your time, re-watch videos if you need a refresher and please ask me anything you want. When you're done, please post your project for other people to see. Even if you end up not liking it or feeling self-conscious, someone else might see something in your drawing that inspires them or helps them learn something new. A big part of learning art is getting over the fear of your work being seen. The more you do it, the easier it gets. Eventually it won't bother you at all. Thanks so much for being here and taking this class. Remember to watch the next video for more ways to draw things. And I look forward to seeing what you come up with. Have a good one. Bye. 10. Bonus Tips: Hey, This episode is gonna be some more tips and ways to draw things that should help you with your final project. First, the way to teach yourself to draw specific objects is to break those objects down into basic shapes. Your hand is a good example. You can see that it's basically a square with elongated ovals on it. If you're thinking two-dimensional. As you learn more advanced drawing techniques, you'll learn to picture things in three-dimensions. But for now, a square with long oval shapes with some curves where those shapes meet. Now try it with this hat. It's a semicircle with a curved rectangle coming off of it and a smaller semi-circle on top. If you want your baby to have or where something, but you don't know how to draw it yet. Look at the object and break it down into easy shapes. Remember, you can create the shapes you need by using the cut-out technique like I did with the bill of this hat. Now we'll go over some ways. You can draw a simple bodies and facial features, feel freedom, mix, match, and invent your own variations on these to create the character you want to create. Treat it like a Mr. Potato Head, but with more options. Okay, I hope those things helped you guys looking forward to seeing all your little weirdos on the Projects tab. And good luck.