Drawing and Designing Beautiful Female Outfit: How to Draw Female Clothes - How to draw Clothes | Samuel Ben-Ezra | Skillshare

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Drawing and Designing Beautiful Female Outfit: How to Draw Female Clothes - How to draw Clothes

teacher avatar Samuel Ben-Ezra, Artist and IT Technician

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Class Trailer

      0:44

    • 2.

      Lesson 1: Drawing the First Outfit - Hippie Outfit

      20:45

    • 3.

      Lesson 2: Drawing the Second Outfit - Goth Outfit

      25:08

    • 4.

      Lesson 3: Drawing the Third Outfit - Tomboy Outfit

      17:58

    • 5.

      Final Lesson: Class Project

      1:17

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About This Class

Master the art of drawing and designing beautiful female outfits! Learn essential techniques, proportions, and styling tips in this Skillshare class. Unleash your creativity and create stunning fashion illustrations that capture the essence of femininity. Join now and ignite your fashion design skills.

Meet Your Teacher

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Samuel Ben-Ezra

Artist and IT Technician

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Level: Beginner

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Transcripts

1. Class Trailer: Hello Skillshare learners. My name is Sam or Sammy and welcome to my studio. In this video class series, we'll be going over how to draw outfits for your female characters. I'll go through my process in hydride, different pieces of clothing. This will be broken down into three real-time sessions, as well as the video detailing your class project. This video is designed for beginners as well as intermediate artists. After this course, you should have a good grounding of how to go about designing and drawing outfits for female characters. With that, please go ahead and join me for the love of art. 2. Lesson 1: Drawing the First Outfit - Hippie Outfit: Hello Skillshare learners. Thank you for joining us for less than one. Now what we're going to do over the course of this in the next two lessons, is we're going to go ahead and design outfits for these three characters. That let's go ahead and just jump right into it. I'm gonna go ahead and lower the opacity that I have for my characters. Should we get started on this one here? Now what I like to do before I start drawing is just pull up a combination of Google and Pinterest. Just start looking at outfits. Oftentimes what I'll do, I won't have the full outfit in mind by the time I've gotten started and I'll pick one piece of the outfit that I find really interesting. And I'll start to build the rest of the outfit around. So in this case, while I was looking through Pinterest, I found this really interesting shirt and over shirt combo that I thought it looked really interesting. So I'm going to start there. We'll slowly designed the rest of the outfit just around that starting. Go ahead. Just start sketching. Could have a shirt. Now, in this class, I won't go a bunch into how to place wrinkles. Then we'll go over it a little bit though. We just didn't have dedicated class and that just makes you let me know. And I'll get that added to my roster of classes on my list today. So company idea behind this outfit, at least this top or we're getting started, is we have started this tank top. And then we have this really loose over shirt kind of thing. It's kinda goes from one shoulder to just sort of like this. Now, it wasn't like this in the reference, but I actually want to make this more heavier material. I think that might look convinced or someone what that will mean as I draw it isn't just want to incorporate quite so many wrinkles and to help convey that nice thick luck. Actually because we're going to go for a secret. Look. How does the arm just a little bit more like that? Down. Again because we're doing a bit of a thicker material. The big difference it will find when doing thinner materials are thicker material. So the thinner material, say if we have a cloth that is draped over this sphere here, you'll start to have these points. The taper down from the top. Just like this. And then near the bottom, it will really start to all kinda gather up. You'll start to get a lot of these subfolders. On top of that. You get that with more of a thinner material. Now, you go for more of a thicker material. Then click on a woman, it's sweater. You didn't get a lot less of those phones. You'll still get some is still a clock, but it might look like this was more of a solid shape here at the bottom. So because we're going to do this shape is a thicker material. It will really hold its form. Unlock that. I'm going to go for and mostly fall asleep. Though it'll end here two-thirds of the way on the hearing here. Seems like a good place to go ahead and just start sketching in the sleeve. Now, one of the things to remember when drawing close is that the clothe isn't just going to end on this line here. You got to have some way. So if you think about t-shirts, special character, well, a t-shirt doesn't just end line. You get this little scene here around the end. Now if you offer a real cartoony look, something like this will suffice, but especially for more of the direction I'm going, It's still more stylized. We do want some of the clothes that some detail in them. So we might see something like this. And we even add in a moment Stitch pattern on it. So as we draw our character, what to incorporate in similar kind of idea. So we'll start with just this little like color band. It's more elastic so it's sticking to her arm a bit more. And then we'll just start adding in the rest of the sleeve. Again because I'm going for a thicker material, a lot of the folds are going to be much bigger shapes. A lot less of these small wrinkles, you get a looser material. Additionally, because this is a thicker material, it's holding its shape a bit more. He's a seat. We have our arms silhouette here and we're actually coming in a decent bit off of that is we add in the shape Judah thicker material really holding. Go ahead and move down to the other sleeve. Make sure that we add in the same pill log mixture linked through it's the same. Alright. And just like that, sleeves there. Now, go ahead and continue the material now the ribcage down right here. I'll add one, Marjorie gray here. I'm past that. I'm just going to really try to keep the wrinkles to a minimum. Lending the silhouette, the thick shape really carry it. Here at the bottom of it. I also want to I want to do a similar thing that I did for the arms. Come down here and I'll add just this little elastic band here at the end, helps it keep its shape. Just like that. Then go ahead and find a source layer real quick, see what it's looking like. Looking pretty good though I want to add just a little bit more about ear. Feel like the shape of the breast is getting lost. Alright, perfect. Now again, because it's a thicker shape, we just want to be really subtle with those lines right there. Just enough to imply the shape without fully outlining it. Going back to our character, we can take a look. You can start to add in some little lines for the anatomy here. Well, we're not going to be adding a third and top. Just like some. I like to do this when I'm sketching. I like to add in just some lines that indicate the difference of the material on any indicated somewhere. There might be for the shirt here, under shirt. I'm actually just going to add just like some cross-section across the shirt. It works very similar to spring tones. Where even though I'm not coloring the whole thing in the continuous lines, give us almost the illusion of a darker color. It can just really helped the difference of color and different material. Really concise. Alright, perfect. Now starting with this as a beginning point, will go ahead and go from here as to what the next part of the outfit I'm thinking. Colleague flared out down here. So sketch it in right here. I'm going to start with the top here and I'm working my way down What I like to start with doing what I'm doing. Kansas specially though, really anything that has wrinkles in it is like to start with the bigger silhouette of the piece. And then from there I'll go through, I'll really try to define where the wrinkles that way as in defining the shape. I'm not needing to worry about that. These will get to you then. Actually layering. I don't like this. I don't know when the cease to be pretty popular style. More flared out chains. Then again here. Just go ahead at that shape. I see we got pretty decent. So what? Go ahead and go back through and start adding some details. So for instance, which button right here? That right along here. There would be a same pool already. Belt lives and the belt. Now let's character here she's not going to be wearing a belt. But we will need to add in the belt loops. Again, as you work in designing your characters, I made sure you're using reference. I know it can be easy to say y-naught James look like. But there's honestly a lot more detail you'll find within there that you'll have forgotten or never necessarily noticed until you're trying to make the drawing of them look as realistic as possible. So working through here, there's actually a seam on both sides of the genes here. Now only be able to see one seeing her leg. But we can go and start drawing. I'll start just a line for the scene. Makes sure it follows the contour first shape. Just like that leg. You only see just this little dip right here. Nanga with second line. Just a bit smaller. Sort of finish out that she had and just follow that all the way. Now, go ahead and start adding belt loops. Now, james will have chew belt loops here in front. Then we'll have one on each side here. Right after that is where you'll get the front pockets. So for this one over here, I actually want to go ahead and move that just this way a little bit. Make it a bit more room for the pocket. Pockets here. Then. Just like that, you can go ahead and add some fancy additions. So some buttons here. Some have smaller pocket watch pockets inside their pockets. Those just like some additional and you can even add in our phone in the pocket if you wanted to. That's looking pretty good. Alright, so let's go here and start adding some verb wrinkles to be. Now one of the main spots. You'll get wrinkles. Here. Joins. So it some name that is flaring out here. We can get some down here. Actually raise facts and the FirstName, we can get some down here now remember, denim is a pretty thick material. So what ever? Wrinkles, we get pretty understated. When you do almost like this triangle shape here. Being add-ins, crosshatching here to emphasize it, will do a similar shape on the other side. As far as the genes guts out all I'll do just some basic wrinkles here, but that's about it. Now from here we can add and basic things that a little bit of personalities. So these things like add bracelet up here. We had the other name. Some of the things to think about as you add stuff like watching. People, oftentimes where they're watch on their non-dominant hand. So you know what dominant hand your character is put on the non-dominant. Otherwise, you're basically saying what this character is dominant hand is. So in this case, now we've put the Watson her right hand, which means chances are that she's left-hand dominant. So especially if you're designing characters for your OSCEs, then that's a good thing to make sure, you know, as you choose things such as much armed watching. Right? Now. Lastly, we have the shoe. Now, I think I'm going to do just some simple slider to follow the contour of the foot. Just a little better than than just a little bit on the platform that it's on. Did the same sign comes to a point? This just makes sure that replicate it as closely as we can. Alright, perfect. In ways that we've created our first outfit. This point, you can go through, clean up any lines you want to. I think going to use this for your official liner. From here you can go ahead and add a color underneath it. Start painting. Otherwise, you can go ahead and move into your line art stage. Thinking things such as that. You've been enjoying going through the section, going through this outfit. Make sure to join us for the next lesson. Go over another. I hope to see you there 3. Lesson 2: Drawing the Second Outfit - Goth Outfit: Hello Skillshare learners. Thank you for tuning in for our second character, Lake last time what I'm going to do is I'm going to start with one sort of idea of an outfit, piece of the outfit. And then we'll go from there. Now, what I'm thinking for this character is maybe more of a goth, almost like alternative kinda look understated enough, but kinda going for that kind of thing. So we're going to start we're going to give her I'm thinking a crop pop with then like some fish least under it. Go and start with that, thinking a tank top, crop top. And then probably for the the fishnet. Look. We'll go ahead and have that have sleeves and will extend past the crop top. Now the big thing I want to make sure as you do, this character don't lose is these nice curves here. Some of it will get with these curves is actually we'll start seeing a lot of wrinkles start to gather. Since this is a bit of a tighter shirt. Just like that. So we'll have a wrinkle coming from here. Additionally, there'll be a bit of tension here. Press star, so we'll go ahead and just add some wrinkling there. And then we're just gonna go ahead and add in stitching here at the end. We'll keep relatively simple down. Alright, now is that in place? We can start adding in fish now, like I said, I think I want to do sleeves for it. Defining where the sleeves are going to. Go ahead and just add a bit of texture to this. Same on the other side. Make sure, especially as you're adding in the clothes, that it follows the perspective of the arm. So if we have cylinder like this, we can use this for our arm. We want to make sure that whatever closing we do is going to follow the same perspective. So if we do something like this and this is supposed to be the front of the sleeve. This, it's going to look all around. Want to make sure follow through with the perspective. As we enter. As we sketch. It. Just makes sure that you do that for those of you who follow. So my other courses, you might notice that I like to add these contour lines on my characters. On a lot of the reason I do that is to help me see the 3D shape. That way as I start giving the characters clothing, I'm able to keep that consistency there. Alright, now that I've placed in the sleeves, go ahead and fill in the rest of the silhouette shape here. And then I'm going to just depend on the color here. Where the rest of the undershirt that we'd start adding in the shape. Now there's a lot of ways that you can do a shirt like this. You could do straight lines, like less than, then. Go back through the other way round making sure to follow the curve, the shape. Additionally, you could do more curvy lines. That's almost creates like a Spider-Man type luck For this one, I want to go with these straight lines. I just kind of like the look and spacing of a print and make sure as you go through it, keep it consistent throughout your character. Like so it's the sketching phase, so don't worry about being too clean. I like to keep these just real loose like that. Now I'm actually going to go ahead and have it extend out just a little bit with the sort of like ripped look here at the end. Go back and forth that and then continue that pattern across like so. Now one of the big principles, it's really helpful when designing outfits is having areas of interests and having areas where the eyes can rest. So for instance, this pattern we have here is a good example of an area of interests. Especially if we hide this layer underneath. You can see the shirt here is an area of rest. There's not any complex patterns that our brains seem to interpret. Just looking at it, you're able to see a plane look so it helps balance each other out. Because you design your outfits, made sure to kind of go with that in mind as you do them. So now, moving over here, I'm thinking, probably give her bracelet. Just to add some interest on this. I'll go ahead and add some crosshatching. And then I'm thinking actually at the little metal, just add a few lines, really accentuate that metal work with a bit of a highlight. Yep. Looks good. And these arms, the rest of them can add as additional plane space without anything happening. While things like this brace and the bracelet over here and serve as points of interests. Them. They'll had finished the silhouette there, like so. And we'll come back to the handover that alright, moving down to her bottoms, I'm thinking of going with I like jean shorts with tights underneath and then maybe some high heels. So we'll go and start with the genes. The genes almost always like to start here. Defining with a mill. The shape is just really working out the silhouette. Now, just like my previous character, I'm not going to go with a belt. It's kinda like for genes on women going without belts. I think it's got a nice stylish look to it. But unlike my previous character, where it's still much more, I've put together. I want to go for maybe more rich. Maybe the bottoms of the legging or the legs are ripped. Maybe there's some rip in the actual pant leg. Kinda look like that. Obviously here's a button via same right here. And same across bikes. Bill head. Add a little highlight to the button. Might not. Actually gonna go ahead and make this. Actually this is a light button. I think I want to make these Genes black. So we'll leave the button as some contrast. There. I'll start adding in the belt loops. If the squirrel simple doesn't need to be any complex shape. Just make sure that whatever you do for genes, that you make it the same on both sides. Alright, perfect. Now I think for these, we will have them write up pretty high. So make sure that you do this. You continue to follow the perspective of the legs. So for instance, this leg here on the left is raised and so we actually end up with shape that goes upwards like cell. Whereas on the other thing, was it being straight down and we end up with more of a downward shape. As you're creating characters, make sure you keep it a nine. So for instance, here this goes up, this goes down. If I were to try to make this go up, it just wouldn't look right. It would look weird. So make sure you're following. Foreshortening. As you do that. That'll be go ahead. We'll add in a bit of a shape to imply stomach is falling down, so we don't want it to be too much. Obviously, she's a bit of a a woman, so there is a bit of that stomach there but nothing too exact. You don't want that to be the emphasis of it. And look at this. I do actually think I want to ride the genes of action a little bit higher. Right here. I still want the belly button now. Just how many bit higher like that? We can provide just a bit of an additional empty space on the genes here. Alright, perfect. Now from here we can start adding in some of the details. For instance, the she'd be a seam down on the pant legs here. We'll have pockets on both sides. We'll make sure we give some good shapes these pockets and they can mess pocket. Thanks, going to have a phone sticking out. Like so it'll go here. Which will then push into the genes under it. Cranium bit of a shape will give us some wrinkles coming off. Go ahead and just make sure we defined in the shape appear but more. How can erase them if you want under that? Just like so. Now on the other side, Let's go ahead and add in some leaves. Seems a little button here. I think I'll leave that pocket everything. Hi. I'm looking at this. Tommy. I'm actually going to bring it up just a little bit. Since the gentleman will give decent support thing. Bring up just a bit. This will be great, especially because it means we get a bit more space to show off the legs So I don't want it to do a bit of a rift look when the genes will have the bottoms and the ribs, almost like she took just standard genes and cut them into shorts. So same, neither sign. Great thing about rips. They don't need to be too concrete a shape. Especially if you're end up, end up going for a much more painterly style. So theoretically I would even utilize this sketch and creating her as my final line art, depending on the style and up going for. If I end up going for more of a comic book style, when it goes through it with some black ink. Though, for something like this, I may just put the color under it and start painting. Alright, so we've got some good scenes. Bottom here. You can go ahead and try to add some additional interests to it now. So I'm thinkin bit of a rip here, sketch in shape. And I'm thinking one coming from the side here that way it's not too symmetrical. Just like so. Go ahead. Sketch in the belly button. There we go. That's looking pretty good. Now I mentioned I wanted to do tights for her, which is basically just skin tight and it's done. I have a difference in color. The way I like to show this with a sketch. Go ahead. Stand in the outline. Like so. Come back to the feet. So I'm looking at fancy shoes, so draw over that quite yet. Now, what I'll do here to show it in the sketch of this is gonna be my final line art. I won't do this, but with this just working as a sketch is without regard to the shape. Simply add in some crosshatching. Now for this, you won't actually follow the shape of the form. All we're doing here is signifying this is not skin, It's a bit of a darker color. Acting similar to how we would list screened. Go darker. Green cross hatch the other way lakes. So perfect. And then just around the joints you can add just some very subtle I really need me subtle very subtle wrinkled. It is still a material to type material, for the most part, is just going to hug your body's. There won't be much. But especially around the joints, there can be just a little bit. Just like so. All right. That's looking pretty good. I'm gonna go ahead and jump back up here again real quick. Just quickly sketch in. And like last time, simply be leaving the face and hear blank. You are interested in a class on the base, hair, all that. Let me know and I can see about doing a class on it. Then we'll move down to here. And I'm thinking high heels. So had a insurer still follow the general shape? Start to add nice shape. Like that. I like that It's a nice silhouette. Curve. Just a little bit more. Let's go out and work and getting the same on the other side. At that nice curve. Back out. Nice and concrete. On this invisible ground. Here we go. We can go ahead and extend the cross hatching tights that out left foot. Like so. In here we go, we can go ahead and hide this character c before outfit. You know, when it comes back, it's color here and I'm gonna go ahead and fill that in as a solid black. Doesn't have to be perfect. Let's just start to distinguish. Separate. Alright, perfect. So from here, what you would do, you would go head if you're inking, I eat anchor and then you'd move into the color phase. Now if you're interested in this last character, make sure to tune in for the next lesson. I'm thinking more of a sporting look. It's kind of got golfer know, kinda hippie look in this first one. More of a goth alternative in the second one. So finally, I think I'm going to end off with a sporty look, so make sure to stay tuned for that. I hope to see you there until next time. Keep John guys 4. Lesson 3: Drawing the Third Outfit - Tomboy Outfit: Hello Skillshare learners. Thank you for joining us for the third and final lesson. In this lesson, we'll go ahead and take on this last character and design a font output for her. No, I mentioned in the last lesson that I was thinking of going for more of a sporty look. I did a bit of looking between lessons, found some fun references. I really liked the idea with going with a sporty overall look like sneakers, a ball cap. So we'll go ahead and go that route. Should we get started? I'm just going to start designing her overalls. So I saw one that I really liked. It's kind of a style where you only have one strap and the other strap is often results in kinda look like this. You can even tell what I'm trying to do. They're a lot like the one flap hanging down. So that seems like it might be a fun way to go. So go ahead and start with just kinda the waist band. Even though their overall, I found some styles with waste man still that I thought looked really nice. It seems like it helps create a nice shape. So we'll go ahead and go with that. Than actual overall, overall part over here. Go across to about here. About here I figure folds over, tapers down just like that. Now we can add just a little buckle here for the other strap. The overall, the shoulder straps just go about the middle there and then taper back down. Now because it's denim, it won't hug the brass, but instead it will have about one standard seem right here where old band bit smoother than that, but just kinda like that. I think I'm actually going to this part, hug the outside of her more like this. Then sketch the strap, just adjusted their perfect. We'll come back to that more but later detail in a bit more, but that's a good starting point. I think you've seen in the previous videos, I like to get just a really solid silhouette first before I move into detail in it. So if I decide to change anything, it's a lot easier. Alright, so from here, let's go ahead and finish defining the shape overalls. So this won't actually have a button. So just kinda leave it. There wasn't a belt buckles either, but I am going to add just a few seam lines here kinda stylistically as if there were belt buckles. And then from there I'll put in some pockets on the pant leg here. And we can even put a pocket just up here. Alright. Continuing to follow the silhouette. Go ahead. Adding the legs. Right about here. I'll just put in some real simple wrinkles. Dislike. So we'll come back for some more of the detailing on it, like the seams and everything which will really give it just a much more realistic look. Make it look more like James. No head Just add some wrinkles here. Where next down to the bottom of the foot. Gout. Got a good base silhouette shape there. From there. Let's go ahead and move up to the shirt. Now. Now I'm thinking a tank top. I actually found some really nice. I like striped shirts, which I really liked the look of it. I think actually how I could draw this. I don't know what the style of shirts called. But instead of connecting like normal tank top or t-shirt, just ties behind the neck. Like how that style looks. Just kinda creates for a tighter look on the strap, which I quite like. So we'll do like that. Just let it hug there and the overall strap obvious and we'll go over it on this side. And then we'll just do a super deep neck, but a bit of a deeper neck kind of accentuate that supporting look. And then I want to come to about here. Again, really going first 40 looks I want a bit of a midriff showing. Not much, just kinda like to get the idea across it, like a ventilating heat. And honestly it's summer here, it's super hot. So it's just kinda kind of outfit that's on the mind. Maybe come winter. I'll do another one of these. I'll create some winter outfits. Alright, let's go ahead and hide our initial sketch. Take a look. It's definitely look in solid. Let's go ahead and start adding in some of the detailing. So you can come in here stretching these pockets a bit more form. Obviously, she's holding her phones. No phone in the pocket, though. We could have like a key chain poking out this little tag ring on it. Just a bit of a bulge here to indicate something inside. But being her keys like that. Again, just a bit more sporty. We could give her a watch like a smartwatch she uses to track her miles, which swapped. Go ahead and do that here. Let's see what else can we do? Just really enhance it sporty look. Also for one, you can go head out at seen down here just like the genes look a bit more realistic. Don't really seem on this side. Looking pretty good. On I'm thinking IRR button. Now, obviously we're in the days of wireless. So give her a wireless earbuds really up to date with the newest things. It's nice probably not wearing a necklace. So we'll go ahead and forego that. Maybe she's got a tapped to over here. So let's go ahead and define in her arm. And I didn't plan for a tattoo when I was thinking of this character sounding references for that. But, you know, we did do some simple EB. Got some heart debt to Like that and maybe the whole thing. I was going to try the whole thing inside of a heart. I didn't like that though. Just a few hearts there and maybe Scott them banned as well. Something like this. And maybe it's a little scenery thing. So it could be mountains, sunset, something like that. Then this faded a bit. It looks more tattoo Lake Road, cactuses in the desert. Cool. I like that. It's kind of an attempt to, you can give it a little bit of color. Let it stand out as a tet to be the same up here, the heart's kind of cute. Alright, let's go ahead and finish adding in the rest of our shape here. We'll come back to the head. I'm thinking ball, ball cap is looking pretty good. If I do say so myself, which I do. Go ahead and just sketch in the phone. The camera right there. Looking good. Let's go ahead and do the ball cap. Alright, perfect. And last let's go ahead and do the shoes. I'm thinking probably sneakers. So we can go ahead and start adding in the silhouette of the shape. Adenylyl platform sneakers or you don't get that little bottom shape there. I'm thinking Velcro. Hold it on. Velcro. Velcro straps. It's a fun look. Hey, don't love how the shape and the front look. I'm just going to redraw that real quick. Okay, that looks better. All right. Let's go ahead and move to this one now. Again, let's just start with silhouette or the shape doesn't need to follow whatever foot you drew perfectly. Not a big deal. Alright, perfect. Looking good. I now I turned my Canvas all the time. I hope it's not too annoying to look at, but I think it's important to get the best line you can. Now oftentimes, rotating our canvas a bit will help us get that line. All right. Looks good. Last let's go ahead. I won't be doing any facial detailing. Let's go ahead and sketch in the shape of the face. Like so. Adding the directional lines. You can go ahead and hide our original sketch. And here you go, we have our third and final character. You enjoyed these. Make sure to stay tuned for the next video where I'll go ahead and line out with the class project is, I'll see you there. 5. Final Lesson: Class Project: Hello and welcome back, Skillshare Linares. Thank you very much for joining us through this class is we drew these three characters. If you've made it this far, then I want to go ahead and give you my class assignment. Your class assignment here is draw three characters and then to design outfits on them. If you're more interested in learning about the outfit aspect and practicing that, definitely feel free to grab some characters that have been drawn a line, draw the outfits over that. Anything right there. You can take old drawings they have for the outfits on there. But make sure you create three different outfits, if possible, styled differently as well. So different outfits, goth outfit, sporty, girly would have you go ahead and put some emphasis on that. And then make sure to post them in the assignment space down below or the project space. Let's take a look, give you a critique. Needed some fun visibility on that. If you enjoyed this class, make sure to take a look at my other classes on my profile, you might find something you enjoy and hope to see you guys around.