Transcripts
1. Introduction: Well it's happening folks
and welcome back to another I paint creatures class. And today we're going to
explore character development. That is one of my specialties in the entertainment industry. Had the incredible
opportunity to work for such powerful
entertainment companies is Lucasfilm and broader been an Apple computers and all
the high-end digital stuff. And so I still like to
work traditionally. And so we're gonna go through the process of how
I draw and get all the different poses and different character emotions and how I basically make this
compilation character sheet. It's not necessarily
a model sheet. It's more of a sheet to show the different
personalities of a character. And this is a capa Yochai, and this comes from my
epic story called Matsui, and this character's
named Tycho. Tycho is a water Goblin. And I'll talk a lot about the different features and
how I bring them into form. But we're going to start
with the first video, which is drawing exercise. So just going to show
you a little bit of the fundamentals and
the basics and how I, what I pay attention to in the drawing fundamentals
to basically generate all these fun poses of this one character and
keep him on model. That's the term for keeping them looking exactly the way he does. But I also like to stretch that out a little bit
and do a little bit of exaggeration and the Disney
principles of animation. Basically then we will go
through a drawing lesson. All the fundamentals,
construction, all the things that
I think about, and all the things you need to consider to know to
basically bring it into the next realm of character creation
for your stories. I do mainly for storybooks and preparing them to maybe
be digital rigs and animation and used in comic strips and comic
books and picture books. Then we will go into inking. Show you how I bring
it all in the form and basically create a lot of the containers and outlines. And then we will end with
watercolor and conceptually sketching together a lot
of the colors laid in and stay pretty true
to the model of them. But my characters get
really powerful in their magic so they can go change the colors
and go beyond that. So I'll talk a little bit
about how to keep that in your story characters
and keep it all fresh and keep it all flowing. Of course, I will always review all my art supplies and all
the techniques I use and why. I use the sequence of
ways I lay things down. And I also throw it all out there and get really creative and move
kind of spontaneous. So a lot of my courses, this one is no exception, is here to inspire, influence, educate you enough. But most vi, really inspired, motivated to create your own
art and find your own style. Apply all the base
fundamentals to keep it. To get it in a professional
appealing level so you can get into your
storytelling or your comics or whatever
it is you do with characters and creatures
in a fantastical world. So definitely this thing
is always focused. A lot of my classes
are always focus on painting and drawing
from imagination. And if I don't cover some of
the things that you feel, you need to get to a
level where you can start creating your own
characters and have a confidence. You can go back to some
of my other courses and they're kinda
like prerequisites. I do some basic ones. If you don t think this
one really fulfills everything to get
you inspired and get you the skills to
get up and going and making fantastical creatures and characters in creating
original fantastical stories. And even if doing on
hobby level sharing with your friends
or getting good so you can go out and make a
living like I do and have so much fun and brings so
much joy to people's lives. So let's get going with Tyco and the character
development sheet. And I'll see you over
in the next video. In the next video is
the drawing exercise. So get out your ballpoint pen. I always like to use ballpoint
pens to draw and sketch. And I will definitely
go over that. Why use ballpoint pens and not graphite non
erasable mediums. So I'll see you over there
in the drawing exercises, then we'll move on to inking. Want to thank you all for
coming along for the ride.
2. Drawing Exercise: Welcome to the John
and exercise on doing this character sheet and character development
from your imagination. For storybooks,
comics for hobby, just to express
yourself and bring your imaginary
fantastical creatures and characters into the world. The first thing I always really concentrate on the
fundamentals of drawing. So you can start doing your
own characters and have them, have that Disney appeal or
just make yourself feel good. And like I always say, go on an art adventure in
our adventure means to me, is every time you draw
or paint or venture into a new skill or new area
of creativity and art, basically makes sure
you're successful. And so this is where I
do the ratio and there's all kinds of different construction methods
that are out there. And a lot of them pretty
much follow a standard. I break it every once while. And basically to get you to think for yourself and come up with your own
methods would work. So the first one is ratio. And usually a lot of
cartoon characters are built on the ratio of three heads sizes to make
up the whole body, right? And I'm kinda fallen that here. Usually I always like
to make up my own. So a lot of what I
always usually do is I use one head size for the
head shape up there, right? And then I'll make
the body a little bit smaller just to
make it a little more comical or
more fantastical, more stick out, especially if it's an animated character
that's gonna talk. So even pay attention
to his head more. So you can see how I stay within these
ratios and that will basically builds your body so it will look like a little
humanoid type creature. And of course, this can
be turned into an animal, can be a little bear or CAD, or in this case, I'm making a copy
of your cost is going to be a turtle you okay? Right. So you could
see how I use just the basic assembly things. I'm using the crosshair at the top right there where you
put a little crosshair on the circle so you
can determine which way your character is
looking and where the groin. And then I use
basically stick figure. If I'm confused at the pose I want to
get and I don't know exactly the direction or the ratio of the different
parts of the arm or anything. So I'll just use the little line and lot of times for
the elbow or the joint, I'll just use a little
circle and then I'll use circles for the hands. So you can see how I pretty much assembled a generic
type character there. And that comes from
a lot of Disney and Hannah Barbera and
all the Greek company, animation companies
that brought us amazing entertainment
and amazing characters and creatures and
their imagination. And here I'm showing you a little bit assembly
stick figure and not really have
any poses in mind. And that's kinda like how I like to do my character sheets. I just kinda just gets like
I'm in my sketchbook and then I'll kinda
just a lot of it. There's a kind of a strange trick I've
been using for years where you just feel the
pose and the emotion. And then it was very happy to smile a lot
where you John it and it just gets you in the flow of putting down the lines and lot of
time in two of the, you'll put the
lines exactly need. But you see how I use just
a little little circle to mark the joint part
and you could do it on the top on the shoulder
part if you want, on the top of the thigh. But I usually just
keep it simple. And more what I'm paying
attention more than anything right now is the
ratios like how, how much length is the top part of the arm compared to the lower
part of the arm. And of course there's
the cartoons. So a lot of times you always
want to exaggerate and kinda find your happy spot where
you exaggerate ****. And you can see
that it is totally in its level of doing
this and doing this. And she's a level
that is incredible of how when you start
adding the details, like I said, details
right there, then it becomes your character. But just using basic shapes. Once again, parallel
lines and basic shapes, the triangle, the square, right? A lot of the point drawing where you can
practice just making points and points on
the page and then doing your lines to them
and do parallel lines. And that's all it is. If you
really look at the base, it will always find it parsed
in a shift in a way that takes it to a whole nother level of making it easier and
they're fun to assemble. And I always like to give my method because
I don't really, I tried to really stay
loose even though I'm using construction and
assembly type methods and but I always try to mix it up like
this one right here. I didn't know I was gonna
get this kind of pose. I've gotten into kinda
fun pose, right? You gotta just go out on a limb. And I'm employing
this a little bit. I think I'm going to put it in some upcoming courses
and focus on it more. There's a thing that comes
from the Disney Camp, which is called the
line of action. And it's a great way
to put yours to create some poses that you may
not think of or, you know, because I think when you
use too much reference, so say you pulled
up a whole sheet of someone who took a bunch
of pictures for poses. I think you can
kinda stiff because you will lose a lot of your
character's attributes. You know, the kind of
the characteristics of your character, you know, like is it a sad character, as excited as like
the fall down a lot, like the sleep a lot rest
or is it just, you know, is it all over the place this
is jumping around and shift that whole nother level of beam and it keeps
the energy alive. So you can see a
lot of these are really rough sketches I'm
kinda doing on purpose to kinda slow down a
little bit and be a little mechanical just
to kinda show you how you can slow
down that level. But a lot of it is
just your confidence. So the more you do it, the more you observe
after you've done it. Like the greatest place is like a place
that were kids are playing or the skating
rink or some type of park. Just watch and they get in the most amazing poses because they're not thinking about,
they're just having fun. And I think you have to apply that same thing
when you're doing character creation
and development. Making different poses,
different emotions, make him do different things. You'll see on the
final sheet of Tycho. I have him doing all
kinds of things. And I love to do these character
sheets because it also gets me ready to fully start to do a lot of animation and
stuff and do a storytelling. So it gets it at a level
where I can freely just draw the character
and I don't really have to get to cognitive
and think about, I got to draw on the limbs
gotta be perfect this way. Because a lot of times in comics and fantastical storytelling, a lot of it is just the motion. So you can show characters
have said or excited or like that one trying to get over something
balanced, something. This one right here, next three, right, the next meet, he's
bending over and he's curious. And then this one,
I'm taking a risk. And sometimes you got to take a risk and sometimes
it might look a little wonky and you
might not have it. But the key is to get
it out on the page. Like I like to say, get
it out there first, don't sit there and think
because then you get in the mode of I can't do it or I don't have enough
skills or anything. I think a lot of
drawing is a least two. People like me is a lot like sculpting more than
getting the exact line. That's why I love doing
these real sketchy things. And once again, that's why I
love using a ballpoint pen and loved the big stick and
all the forms that comes in. And it's just a cheap
tool and you can get real sketchy and line
things up and make things are really
good at a level that allows you to play
and assemble everything. So you can just
endless possibilities, you just keep doing this. And then after you
have a whole bunch of these scribbles and
little doodles, you kinda know where it's
going, nowhere to assemble it. And then you can move over
to your other page and do your finalized pencils or inks
and just get it all ready. Then after you see, after you get and
get the pose and you see where the limbs are,
everything's supposed to go. You just start
adding the details and then it becomes
your character. We're going to move over to
the draw and exercise neck. I mean, the inking
exercise after the drawing and we're going
to lock in the drawing. That's what I meant to say. That's where you really
lock in the drawing. And sometimes there might be
some flaws, but once again, the goal and storytelling and fantastic co-creation is
get your character so they are communicating the mood and the action or what they're
doing to tell the story. All right, I'll see you
over in the inking portion.
3. Inking: What's happening, folks? And now we're back
on the inking part. And you can see I already
rendered a lot of it. But that'll allow
me to go through all the techniques of inking and give you a
little insight on that. So I'm using the Tombow. It's basically a brush pen, but it's more of they call
it a synthetic brush pen. And you can just look up Tombow, that's the company from Japan. And they make a
synthetic brushes. If you look at the tip, it's not individual
little brushes. Synthetic brushes is kinda
like clump together. It's a little
plastic, little nib, but you can see I flick it
and that's part of the one, the number one technique you should learn from these pens is, is it's called flicking. And I kinda get those lines
and it goes thick to thin. I can kinda nestled in
dark part and then flick out and it kinda
gives a gradient of the line right where there's more light and more darkness. And it's a great
effect and appending are artist's been using
it for a long time. So it's very recognizable. You can see how, if you look kinda transparency in your mind back to
the drawing exercise. You can see how I kinda have underneath all
of my structure. You can see I was using a lot of those Assembly little points and I've been doing a long time, so a lot of times I don't use it and I got to remind myself
to use it because a lot of times it'll bring a little more more exact drawing into it. The anatomy you'll get closer
to making it more real. But, but sometimes
I kinda like kinda the Genki wacko
kinda lines and is not really explains it because it gets a little more emotional. And there's where I'm
using that worksheet. And again, you can
see it creates a beautiful texture
where the light is. I did a lot on this one because a lot of times I'm
rendering for story, right? So I basically want
to make it clear that what the elements are, and sometimes you need a
lot of darkness and shadows behind it and some gradients to really emphasize the form. You can see it adds to the motion and the
pose of the character. You can see where I put the darker your eyes kinda go there and then
it makes you wander around the rest of the
character and you can really tune in to what they're doing
or their emotion there. So I have all kinds of
motions from just cruising around with his laptop
to wearing the 3D shape, the drive in his little
snail more mobile to have in a can on his head to
being sick with this. Kinda like his sick utilities that have a lot of them playing
music and being dreary. And these are really fun and I really liked the
closet on the page. So it also makes you do a lot of ink work to separate
the elements, right? And so it gets a little crazy. But yeah, that was
thinking real quick. And basically, yeah, Just
make a lot of containers, apply a lot of pen
and ink techniques, but mainly you're outlining
making containers. And once again, this is
conceptual character story art. So all the shading and deeper, darker lines and shadows
you're putting in there to emphasize and communicate
the character and the form and
what it's doing. So I'll see you over
where we're going to add some watercolor piece.
4. Coloring: All right. We're in the coloring section
and you just saw me just kinda finishing off a little
fine details with a micron, probably a really fine 0.01. And usually what I do
there is once again, I'm, that's why I like to crush everything together on
the character sheets. So it really forces
me to really figure out what the different elements and how I need to separate them, either with shading from pen and ink or using the
darker watercolors. But you can see I'm using my
classic Pentel aqua brush. And I love these brushes is a lot of brushes
out on the market, but this one really will hold up over time
if you take care of it. Number one rule with it is definitely when you
put the cap back on, make sure no fray
hairs are hanging out and because it will ruin it. And then like to use the
large because I discovered that it can come to a very fine tip at the
very, very thin lines. Plus you also have the
breadth and depth of the very thirsty
brush to add a lot of water and do a lot of
the effects of lifting and removing color and
then adding water effects. But you can see I'm basically using one of my go-to pallets, which has a lot of Daniel
Smith watercolors in it, and some Winsor Newton and a little bit of core
golden watercolors, which are very, very saturated. And I pick them all to
work with each other. I spend a lot of time figuring out if they work
together and some of the palate is all ready
to go so I can get my golds and my greens. Demonstrating my travel brush, watercolor brush kit,
which is incredible kit, and don't use it much. But this is reminding
me to use again, so it's quite pricey. There's a whole bunch of
different ones and that really going to recommend
that specific one. But it's pretty
cool how the handle comes out and it actually can
compact, very, very small, but then you can put
the long handle on it and sharp point and I think
they're Kolinsky hair, which is that Kaminsky squirrel, a type of animal and their
natural hair brushes. Pleasure. I got to maintain
these brushes like crazy different game than
using the aqua Pentel brush. But you can get classic watercolor techniques and
you definitely got to practice with expensive
real animal hair brush. But you can see use a lot of the basic watercolor technique, which is always preserving
your highlight. And then you can always go back and do what's called glazing. Just glaze it with water down. Pigment of color in watercolor. And you can keep that highlight. And so you start to
get dimension, right? Because the shadows and the highlights bring the
dimension to the flat drawing. And I do the classic
watercolor technique. That's why I also like to mesh them on one sheet like this because I treat it as
one whole composition, which is really good for these images because
they're headed toward employing for is it
story books and comics. And so they may be in complex backgrounds where
they have to punch out. And so I'm already doing that prelim work of knowing what what's gonna
make them punch out. I do a lot of observation. I stepped back every
once in awhile. Once again, the key in
rendering all this stuff is getting at a level where you are emphasizing
and communicating. What the characters do. You see it gets kinda
busy on this sheet because I got a lot
going on and I'm just like a detail
King because I can work so fast and confidence. But my main goal always, I will remind you as always
paying for the imagination, always telling a story. So I give a lot of techniques
how to paint and draw, but why I'm majorly different
than a lot of our diseases, because I render to
tell a story more than render to just have
a fantastic school, incredible, beautiful image, which is part of
a minute or two. And I think it's a part of, I think one of the
highest levels of doing conceptual or imaginative or creative folk or
modern folklore, art and comics and movies and stuff is storytelling, right? Because you have to do a
lot of sequence of images. You have to somewhat stay
on what's called stay on model so you can recognize the character in
the scene, right? So the story stays cohesive. But I'm also what I call
a radical watercolors. Since I do a lot of
fantastical art, can include color combinations
that are kinda surreal and not in tune with the
real reality of the world. But it also allows me to
saturate really quick. And a lot of watercolor
paintings don't do that. They work pretty
much light to dark. And lot of times I worked
saturated, too dark, right? So saturated means is really punching in really strong color. So you see how I
jump all around. And also another technique why I'm showing you
I put it on like, you know what, it would be a
traditional character sheet. But you see, I just kinda
ran and put them all over the place and sketch them
weird all over the place. But it allows me
to experiment with different colors and changing
the characters colors, which could work really well
in storytelling because it also can subtlety, very subliminal, change the mood of the
story or the character. But I stay pretty
much in the same. But I experimented a
little bit just to kinda give the interests and
look a little bit more. And then you'll see I bop
around and I'll bring a very dark color in
my watercolor palette, which I very suggest that
you always find some really, really dark color
on first because water cutting get really watery. So definitely get
it at that level. Make sure you have a dark
color because the dark is at the end to really bring the
watercolor hitting home. And I highly suggest it, but it's a lot of fun, but I'm one of those that
uses every color and really take a lot of fun and pride and joy my
work that I do that. But there's something
you said to work with an a monochrome
palette and also work more true to the colors and the environment of the character creature
to give that movie. But their overall is
to stay inspired, have tons of fun, and use all these techniques. And most of all, especially in I paint creatures
class, doing art venture, make sure you don't bite off
too much and you're super successful with what you do
and you love what you do. So thank you for
watching the course. Then come back, you
all leave feedback, share it with your friends, and let's keep going. Let me know if there's anything
I can bring to the table that would be unique and special and be a course or the viewing. Thank you very much. Talk to you. Soon. I pink creatures.