Draw Your Original Fantasy Character | Annie Parsons | Skillshare

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Draw Your Original Fantasy Character

teacher avatar Annie Parsons, Art and Creativity

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:17

    • 2.

      References

      2:59

    • 3.

      Sketch

      9:33

    • 4.

      Color

      3:26

    • 5.

      Shading

      4:46

    • 6.

      Details

      4:19

    • 7.

      More Examples: Ash

      4:53

    • 8.

      More Examples: Noori

      3:35

    • 9.

      More Examples: Naami

      4:48

    • 10.

      Conclusion

      0:35

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About This Class

Let’s draw fantasy characters together! We’ll learn:

  • How to take your original character concept and turn it into a drawing.
  • How to use reference images responsibly.
  • The full process for creating a character portrait: sketch, color, shading, line work, clothing, and hair!

If you’ve never drawn characters before, you may want to start with my classes “Learn to Draw Faces with Four Simple Shapes,” “Sketch Characters with Emotion,” and “Fearless Figure Drawing,” because we’re going to be taking the principles from all of those classes and mashing them together in this one. I’ll be drawing in Procreate on my iPad, but you can use these steps with any medium you’d like. So grab your character sheet and your favorite drawing tools, and let’s get started!

Meet Your Teacher

Teacher Profile Image

Annie Parsons

Art and Creativity

Teacher

I'm Annie Parsons, an illustrator based in a small town in the mountains of Virginia. I make artwork in a colorful, positive combination of traditional media (watercolor, gouache, and collage are my favorites!) and digital techniques. My sketchbook is full of princesses, fruits and veggies, and random hand-lettered words.

Children's books are my favorite context for creating art. I work in the Children's Department of my local public library, and I am constantly reading with kids of all ages. I love to learn what excites young readers (and their grown-ups) in storytelling, to see the latest and greatest artwork in the publishing industry, and to make images that encourage a lifelong reading practice.

I'm a follower of Jesus Christ, and the joy and hope I find in Him inform... See full profile

Level: Intermediate

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Transcripts

1. Introduction : The fantasy genre allows us to create amazing characters who go on incredible adventures and does an artist. You can use your skills to bring those characters to life with fun and colorful character portraits. Hi, my name is Andy Parsons. I'm an illustrator and an art teacher, and I love playing fantasy games with my friends, like the really famous one that you can play by rolling the dice. Today, I'm going to take you through my full process for creating fantasy character portraits. From start to finish. We'll find some reference images that can inspire us and that we can use and responsible and ethical ways. Then we'll create a sketch that will be the roadmap for our illustration. We'll add some color, some shading, and finish off with some great detail, some line work. If you haven't seen my previous classes, learn to draw faces with four simple shapes, expressions, sketching characters with emotion or fearless figure drawing. I really recommend you check those out first because we're gonna be taking all of the principles from those and putting them together in this process. Now, my art style has changed a lot in the years since I made those classes. But the principles and ideas that I talk about are still the same. If you're ready, grab your character sheet and your favorite drawing medium, and let's get started. 2. References: Before we start drawing, we're going to be gathering some inspiration in the form of reference images. We're going to be looking up reference images in a few different categories, like pose, different articles of clothing and hair and facial features for your character. The really fun thing about drawing in the fantasy genre is that we can pull references from a wide variety of sources like history, the modern day, different trends and styles and fashions and mash them all together in a way that reflects the personality of your character. Now one thing we want to be really careful of is we don't want to be copying another artist's work. And the best way to prevent this is to diversify your references, to get references from a lot of different places and combine the different elements that speak to you the most. It's that act of pulling different bits and pieces from different places and choosing to combine those. That is your original choice as an artist. And that's where your originality and creativity are going to shine through. So for my class project, I'm going to be drawing my character Rosalind. She is a wizard. She is a high elf, and she's a detective. I love old-fashioned detective stories like Sherlock Holmes and the Christy's books. And so I wanted to reflect that in a magical way in the game that I'm playing with my friends. So for Rosalind, I have found a few really fun reference images. This first one is a picture of the actress Marlene Dietrich. She was an old Hollywood actress in the 1940s and '50s. Very famous for that film moire kind of genre. And I love the confident, relaxed pose that she has here, the way she's kinda just leaning against the wall and looking very confident with the head tilt there. I think that's gonna be a really great pose for Rosalind. And this is the really iconic Sherlock Holmes look. I think I'm going to take the little necktie and Cape from this outfit and ditch the pipe and the hat so that it says Detective, but it's not exactly a copy of Sherlock Holmes. I love this hat from the 130s. It very much speaks of that Golden Age detective era. But I think one change I'm going to make is I'm going to make the center of it tall and pointy like a traditional wizards hat. So we get that blend of like wizard detective. Then for hair and facial features, I was really inspired by another Golden Age Hollywood actress, Veronica Lake. She was also very active in the film noir mystery genre. She was very famous for this peekaboo hairstyle that kind of covers one of her eyes, which I think is a really great look for Rosalind, give that air of like coy mystery. I especially love this illustration of her for Cosmopolitan magazine. This is gonna be a huge inspiration for Rosalind. I've got all my reference images collected together and it's time to start my character portrait. We're going to begin with the base sketch 3. Sketch: Alright, it's time to begin my character sketch of Rosalind. For the sketch, I'm going to be moving through this process pretty quickly because my other Skillshare class, fearless figure drawing, is completely about this process of creating the base sketch for character illustrations. So if you want more detail, definitely check that class out, but I'll be narrating what I do as I go along. Again. I am in Procreate on my iPad, but this process works for whatever technology or medium you want to use. I'm just going to start by sketching out the stick figure that will be the base for my character sketch. So we've got the little oval, maybe that's a little bit more like tilted to the side. Then we've got the shoulders that are straight. The hips look like they're kinda tilted up. Then the action line curves like this and then go straight down. I want to make sure I leave enough room for her tall hat. Let me scale her down just a little bit. I think that should be fine. Alright. Then her right leg or the light that's on my right is supporting the weight. So that's going to come down to the middle of the action line. Then the foot. What kind of come towards the center like this. And then her other leg goes straight down, bends at the knee, and then straight down again. And her foot is pointed with her toe on the ground. Again, I'm trying to use long slow strokes on my pencil as much as I can because that ends up with a much smoother final product. So her left arm is also supporting some weight as she leans back. That's going to come straight down onto this wall or fence or something. We can decide what it is later. And then her right arm is bent and the hand is at the hip. Her hand is in her pocket in the photo. I don't know if I want her to be holding something that might be cool. We'll decide when we get there. I'm also just going to add a little line in a different color to remind me that there's some sort of something that is supporting her weight right there. Alright, so we've got our frame layer, which I'm just going to make a little bit lighter so I can sketch the shapes on top of it. So remember we've got frame, which is the stick figure, shapes, which is the outline of the body, and then details clothing, hair, facial features, et cetera. So right now we're going to be sketching out the shapes of her body. So torso kind of comes out like this, nips in at the waist and then comes down to the pelvis. The ears will be like that. Oh, but they're pointed because she's an elf. Will go up and then come back down. I don't know yet if her hair or hat will cover up the ears at all. I would like at least one of them to be visible because otherwise you wouldn't know just from looking at the drawing that. So we'll figure that out using really gently curving lines, almost completely straight to express her arms. And some of this may be covered up by the cape, but it's still really helpful to know what her arms are doing underneath there. The perspective on this bent leg is a little bit tricky. But don't worry if it's not completely perfect. This sketch won't even end up in the final drawing at all. It just needs to give you a clear roadmap of what you're doing in further layers of the drawing. Feel free to take it slow and erase or undo. You need to. Okay. Now it's time to decide what to do with her hands. I think I'm going to keep this left hand supporting her like it isn't a photo. And her knuckles are pretty much lined up with the edge of the wall that she's leaning on. And I think I'm actually going to deviate from the stick figure and have her arm extending out. Because one thing that I talk about with her in the game that I really enjoy is that she has, I'm just referencing her risk to the other risks to see if it's about the same length. She has a jeweled walking stick. That's actually a magic staff that she uses to cast spells. And I would love to include that in her drawing. So maybe it's like a cut diamond shape And this is rough. I don't have a reference for this. I'm just kinda figuring it out as I go along, but I can clean it up a little bit later. Yeah, I think that's a really fun element to include. I'm just going to scoot the whole drawing a little bit to the left now so that the whole drawing is kinda centered. Okay, so that's the second layer of our sketch. Now I'm gonna move on to the third, and we can go ahead and delete our original layer. And we'll add on the details. The colors I'm sketching and really don't matter right now. They're just so I can see the difference between the layers that I'm working on. If you're working traditionally, it may be helpful to use different colored pencils. We've got these amazing lapels, the kind of have some drama. The cape is going to hug her shoulder and then come out almost like a skirt. And it will just end at the elbow a little or maybe a little bit below with little V-shape like that. There's more code that comes down and her sleeves will end at the wrist. Maybe she has a little vest or something that comes down underneath and kind of mimics that v-shape. I imagined her pants will be pretty form fitting because the top of her outfit is really full. So the hand is high on one side and then angles down on another side. That's kinda cool, very jaunty. And that way we can still see this left ear. As I mentioned earlier, we're going to change this had a little bit and have a point coming up like a wizards hat. All that's left is to do her face and her hair. I make my brush a little bit smaller. And I'm just going to sketch out my construction lines for the center of the face and then the center of the face from ear to ear. Like but she's kinda looking off to the side like maybe she sees a clue over there. She's got these really thin like arched 1940s browse. This very thin like turnip knows. I don't want her to look exactly like Veronica Lake. I'm just using that as inspiration. And as I go, I'm just cleaning up my construction lines. I want her to be smiling because I think she's just a fun character. To draw, an, a fun character to play. She's always up for an adventure to crack the next case. I'm trying to decide which I want the hair to. I think we're gonna go with the direction of the hat and have the little peekaboo happening on this side. And it'll fall over her shoulder and kind of obscure that ear. Just got this really soft like old Hollywood waves going on. Alright, there she is. I'm just going to clean up my sketch a little bit or erase anything that's covered up by close or hair so that I don't get confused later on when I'm working. Alright, so there's our sketch. Let's move on to adding some color 4. Color: Alright, so it's time to start adding color. Right now. I'm not worrying about shading or texture or any of that. I'm just blocking in solid colors. And since I'm working digitally, I'm changing layers as I go. I've got my sketch layer at the top of the document. Everything else is going to be underneath. I'm going to turn its opacity down just a little bit so I can see what I'm doing underneath a little bit more clearly in the set my background color to this dusty lavender. And I usually start with skin and work my way up to clothing and hair. I'm not being particularly careful right now because I can always clean this up with an eraser and line art later. Surprise, Rosalind has pink hair. I think this is just a really fun detail about her that makes her feel more magical and fantasy games let you try out things that maybe you wouldn't do in real life. And I guess having pink hair is one of those things for me. I always like to, when I'm drawing hair at a few brush strokes that are kind of coming away from the main shape on the edges. Every now and then I like to check and see how things are looking without the sketch. Because remember eventually we won't have this sketch in here at all. I think I'm going to come in and use the same dark purple on the hat. The color feels kind of dull though. Can it be more saturated? Yeah, that feels better. I feel like her hat could be pointier at the top instead of rounded off the way I sketched it. You can always make changes as you go like that. Just cleaning up the edge of that shape, defining it a little bit more with I'm just grabbing a lighter version of this purple for the suit that she's got on underneath the cape. I think we could go even lighter than that. Let's try right in there. Yeah, that looks good. For her little necktie. I want to pop up something different. And Rosalind has a younger sister in the game played by my friend, who wears a lot of blues. So maybe let's try blue as an accent color just to tie the two sisters together. Alright, now we just need to add colors to the cane. Go grab this purple and pull it down into like almost ebony black. I'll make the little Jim blue as well and we can add some more definition to that later. Last but not least, she needs the whites of her eyes to actually be white. And last but not least, I'm going to make my brush really tiny because the whites of her eyes actually need to be white. Alright, there are solid colors. Now we're going to start bringing it to life with some texture and shading 5. Shading: Alright, we've got our solid colors on, and now we can start having some fun with shading texture pattern to start bringing this drawing to life. I'm going to start with the background. I've got a really big like paint brushy texture at a low opacity that I'm just going to brush over the background to give it some fun texture. Taking a darker color around the outsides, give it a vignette sort of feel. And don't worry, I'm going to turn down the opacity on all of this afterwards. So it'll be very subtle. You could totally render your background if you wanted to. I'm just going with a pretty simple background for this drawing. Let's turn the opacity down to about 45%. Yeah, I think that looks good. Now let's add in another layer and just block in this wall. I'm turning the opacity way back up and we'll grab a gray from this palette or help out. We grab the gray from this blue and get some grayish blue stones and they're behind her. I'm going to let this wall fade out into the background. Maybe we'll get some smaller bricks just in a few places to give the suggestion of a brick wall. And let's go ahead and resize this to make it a little bit smaller. I think I'd like her hair to be a little bit longer, so I'm just extending that here. You can always change your mind and make new decisions as you're going. Alright, so now I'm just taking a dusty or shade of the purple that I used for the suit. And I'm adding some shadows. So I'm just coming in underneath this cape shape. And filling in this shadow right underneath. It's time to start thinking about your drawing in a three-dimensional way. Like what is in front of other things, what's on top of other things, and what would be casting shadows onto the shape below it. Same thing up here. The lapel is just sitting on top of the rest of the code. So I'm coming underneath it in a slightly darker shade of purple and adding just a subtle little bit of shadow. You can definitely do more in the way of shading then I'm doing here. I tend to keep things pretty simple. But you could blend and add more gradients of shadow if you wanted to. For the face, I usually shade right underneath the jaw line on the inside of the ear and sometimes the eyelids and underneath the nose. I'm also thinking about her hair which is in front of her face and that peekaboo style that we talked about earlier. So that would be casting shadows on her face and definitely the brim of her hat here. And then we've got lipstick. I keep changing my mind about what color of lipstick I want to do. This is always kind of a fun stage. It feels like doing a character's make up for them. Alright, that looks okay. So now I will add some darker and lighter pinks into the hair just to give it some variation. Make it look like the light is hitting it in different ways. Just following those waves here with the brush. Alright, that is our shading done. So now all we have to do is details 6. Details: So we've done our color and we've done our shading. And the last step is to add some details and line work. I'm switching my brush over to the six B pencil in Procreate. If I were working traditionally, this is where I'd grab a colored pencil or a pen. And I'm coming into the eyes first. I like to do the eyes in a darker color. Then the rest of the skin maybe just a mimic the darkness of the eyelashes, but also so that they pull focus. And her eyes are blue. I'm pulling that blue from the neck tie that I did earlier. Then just coming in underneath for the bottom lash line. Those creases above and underneath the eyes look a little too dark. Let me grab a brown color from the same palette as Ruskin, using that same color on the nose here. And checking every so often to see how it looks without the sketch layer. Because remember we won't be using that in the final illustration. I'm noticing that some of my pencil lines look a bit patchy without the sketch layer on top of it. So I'm just going in and darkening those again. Eyebrows. Looking good without the sketch layer. And I'll come in and add a little bit of definition to the lips. Continuing to use this brown just as a linework color for her skin, Doing the jaw and the ear. And then we'll go in with a dark pink on the hair. Just adding a few pieces here and there. I used to feel the need to outline every single element of my drawing. And now I tried to pull back and be sparing with it just where it would be helpful and add a good amount of contrast. Here on the hat is a good example. I am outlining the brim because that's going to pull focus towards her face. But I'm only going to outline one side of the hat because the dark purple really already has a nice contrast with the light purple background. Alright, a little definition here on the neck tie. And continuing to fill in the dual top on her walking stick. Here on the hands. I'm just taking my time and following my sketch really closely. Hands are still difficult for me. But with practice they're getting easier and easier. Continuing with this dark purple on the suit, again, I don't feel the need to outline every single part of it, just where it would help the viewer understand what's going on in the picture, especially with this funky little leg of the pose. I'm paying a little extra attention to that. Now I'm coming in and adding some detail to the cuffs. And I kinda like how the outline floats away a little bit from this leaf shape. And then I'm grabbing my same blue from the blue accent colors and adding a little bit of embroidered detail on the bottom of the cape. And this is just a little arrow heart shape that I doodle a lot. And adding that to the brim of the hat as well. I think it matches her eyes really nicely. And a tiny bit on the edge of the boots. And that is gonna be the last detail on my character portrait of Roslyn. Join me in the next one for some additional characters. 7. More Examples: Ash: So before we finish, I want to include a few more examples of different types of characters. So my friend Joshua kindly allowed me to draw his character, ash. He's a dark elf. He's a cleric. He's very mysterious and kind of scholarly and has a lot of motifs about his character related to stars in the night sky. So for his pose, I chose this painting called Portrait of a monk by a symphonies but angry Sola, who was a Renaissance painter. And I flipped it horizontally so that it's facing the other way. And it was a really fun reference to use because it was a painting that I didn't know anything about before. And it really captured ashes personality to me. One thing that this painting was really helpful for was the crossed hands. That was a huge challenge, but also something that I just think ash would do if he's thoughtful, maybe having his fingers crossed in front of him. So I definitely relied a lot on the painting when I was making this part of the sketch. The hair was also a lot of fun to draw. I got this reference photo from Pexels, which is an open source image website. But I decided to give him more prominent widow's peak, maybe because that reminds me of The Monsters. Other kind of spooky, mysterious characters. His hair is much straighter than Roslyn was. I'm barely curving my lines at all, just kinda doing a lot of parallel lines with my brush here. I kept ashes color palette really cool. I knew because he was a dark elf that he would have this dark charcoal gray skin. And then because he has the night sky motif, I chose a lot of blues and purples, which went really well with the gray, in my opinion. For the cloak, I chose a dark blue base color and then added a bunch of blobs in different colors. What I wanted to do was achieved a galaxy effect. So I made a clipping mask in Procreate and added a bunch of blobs of different blues and purples over top of the dark blue that I began with. And then I use the Liquify function in Procreate to swirl the colors around and make it look like a night sky. So it was very fun to manipulate those colors and get a cool, subtle texture, galaxy texture on his cloak. And after I finished swirling the colors around, I did turn down the opacity of this layer. So it was a very subtle effect. While I was drawing the hooded cow thing from the portrait of the monk that I showed you earlier. I had the idea because he's a cleric, so a warrior priest, that what if his little cow that were part of his priests rows were actually made of chainmail. This is another photo from Pexels of just some chain mail and the different ways that it reflects the light. So I started with a base gray layer on that and then added a bunch of tiny rings of light gray and dark gray to get some dimension of color. It was a tedious process, but the effect was worth it. Then it was just a matter of penciling in the details. Of course, we have some cool like white eyebrows. And I use the dark blue pencil for pretty much everything else, including his skin details. But especially here where the chain mail hoods sits on top of the cloak. He also has an amulet that is a symbol of the deity that he follows. And so I made that gold to contrast from the Silver of the chain mail hood. Using that same goal to add just a little bit of detail to the sleeves and to the bottom of the cloak. And just one tiny brush stroke there to make the amulet look shiny in a later gold and a little bit on the chain. All right, that is my finished portrait of ash. I'm going to attach the full time lapse, but keep watching. We're going to tackle a couple of other types of characters, including a known and a DragonBoard. 8. More Examples: Noori: Alright, for our next example character, I wanted to include a character that was part of a is short heritage. So she is the character of my friend Madeline. She's a known, she's a baker and an inventor, and she's really smart and carrying. She's kinda the mom of the group that we're playing with for the pose. This is a photo of a child, which I thought would be really helpful for the known proportions that she's still person, She's just a little bit smaller and more compressed. Proportion lies. For a clothing reference, I found this really cool apron from the Victoria and Albert Museum. They have a lot of great historical costume photos. And I thought this apron really reflected her as a baker, but I actually turned it into a jumpsuit overall situation which fits her as an adventure for her face. Whenever I imagine Norris face and my mind, I think of the British actress Masie Williams. And this is a photo of her from Wikimedia Commons. She has these really cute like facial features around it knows these large like wide set eyes and these super thick eyebrows. I wasn't trying to copy her face necessarily, but I think her face just feels like no worries. Me if I could cast someone to play nori and a movie of our game, I think it would be Masie Williams. So I chose a light pink background for noise portrait just because she's really feminine and sweet and carrying. And then I struggled a lot with the colors on her clothing. You can see that I changed it five or six times until I landed on something that I finally liked. So I ended up going with light blue for her top and a darker, dusty or pink for her apron slash overalls. And then I used a clipping mask. I use a lot of clipping masks in my work in general, but in these drawings in particular, and used my big brush that I used for the background to create a plaid overlay on her apron. The details stage for Nohria was fun and kind of unique because in addition to her line art, I also got to come in and add some patches of flour all over her outfit. This is something that Madeline talks about a lot that Worry is always covered in flour. So I came in with this kind of spray paint brush and brushed some white flower onto her knee, onto her shoulder. And then also smudged on some mechanical oil onto her face and her clothing. So trying to capture that messy balance of being both a baker and an inventor, which is just adorable. I love this character. She's super fun to draw. So that is it for Norris portrait. Here is the full time lapse of everything that I did in our last example. I'm going to be drawing a DragonBoard and barbarian 9. More Examples: Naami: So this last character I'm going to draw belongs to my sister Katie. This is NAMI, she's a red dragon born. She's a barbarian, so she's really tough and impulsive. She's little bit haunted, and Katie plays her with an Eastern European accent. For the pose, I found this amazing photo from Wikimedia Commons of a female shot put athlete. And I love using reference photos of athletes. One, because the poses can be so active like this. You can see that she's standing on 1 ft and swinging out the other getting ready to throw this object, I decided to make it Iraq in the final drawing. And then she's also, you can tell just by looking at her that she's spent so much time honing her body and becoming so strong for this sport that she's participating in. And I think that's a really good modern-day equivalent for fantasy and venturers. For the face, I had a hard time finding some really good reference for dragons, but I ended up landing on this photo from Unsplash, which is an open source image website of a Komodo dragon. So we have the ai's vary widely set apart. This mouth that snakes all the way around the head. And this almost snout with the two slit like nostrils. And then I added a few spiky bits at the top of the head. That's a very technical term for them. Spiky bits to make her look a little more like a fantasy Dragon and less like a dragon that we have in the real-world. Because Katie plays NAMI with an Eastern European accent, I wanted nominees close to reflect some of the folk clothing from Eastern Europe. So this little embroidered vest is from Poland, and then this blouse and the stack of necklaces are from Ukraine. These two reference photos are both from Wikimedia Commons. And I love all the texture of the embroidery and the layers of jewelry and the bright colors. And I did end up making a few changes of my own as well. So on her blouse I decided to make it short sleeved rather than long-sleeved. Still a little bit goofy. I added some braces to her arms as well. I felt like that would make more sense that she would want her arms to be free because she's fighting and woman of action. And I did eventually decide to. You'll see this later in the video at the bottom of her vest where it is scalloped, I chose to make those edges pointy instead because she's a sharp, tough character. Tsunami is a red dragon born. I chose a lot of red and orange and brown, a lot of warm colors, kind of a contrast to the cool colors that I used for Ash. And then I got to come in and add some embroidery onto the vest. This is fun actually because Katie, my sister who plays NAMI, does embroidery in real life. So that's kind of a nod to her art. In mine. Her necklace is where some of the last details I added in, I went with more gold, one pop of these turquoise beads, and then chose the same white from her shirt for the necklace that is haunted and part of the story of our game. So I tried to keep it pretty simple. I just went with a brown like wooden pendant and a white skull on top of it so that even if you didn't know anything about the game, you could look at the drawing and say, Well, oh, there's something wrong with this necklace. Then the very last thing I did was to add a few subtle suggestions of scales. I didn't go all over the skin with this. Just I had to skin shades, essentially the light red and the darker red. And I added a few light red spots in the dark red shadows and vice versa to give the impression of texture. So that is going to finish this off for nominees drawing and also for our example characters. I could keep going all day because I love drawing fantasy characters, but enjoy the time-lapse of nominees drawing and then join me in the last lesson for a few more thoughts before you do your class project 10. Conclusion: Well, I had a ton of fun drawing my fantasy characters today and I hope that you did too. I would love to see how yours turned out. So please share your finished drawing in the project gallery with maybe a few notes about how you're drawing time went. And I'd be happy to follow up with some specific feedback for you. I'd also love to stay in touch. I am at any draws things on Instagram, Facebook and Pinterest. And you can find my blog and my newsletter over an anti Parsons ahrq.com. Thank you for watching this. You need to sell much