Transcripts
1. Introduction: What was the last
thing you drew. If it was a sketch or a
line art illustration, I just know the best
tool to digitize it. In scape offers a free and
flexible vectographic solution to every illustrator. This course is all
about creating lineart. We start with understanding how tracing Bitmap works and how to trace your free hand drawings automatically to get
the best results. Then we learn and understand
the Basie tool and the path editor and create a
geometric city illustration. After this, we practice
these tools further by vectorizing a hand draw sketch about acute
cartoon character. Yes, it is a kitten. Later to achieve your mastery
with the Bezier tool, we turn a photo into a trendy
one line illustration. Finally, you will
learn to design your own custom
brushes and use them to create a free hand
illustration in scape. If you want to
digitize your line art or draw vector
illustrations from scratch, join me today and learn these fundamental
vector graphic tools. So what's the next
thing you will draw?
2. Trace bitmap - pros and cons: Okay. When people are thinking about digitizing
an image with scape, they think about having a fast and reliable and most of
all automatic solution, and this is the word
we are living now. Everyone is looking for a
fast solution, and why not? Inkscape can offer a
solution for that. That is called tracing Bitmap. This means automatic tracing, which is importing an image, hit a few buttons, and inscape
is doing the rest for you, creating a vector image out
of your hand drawn artwork. Now, first of all,
you need a drawing. Then you need to scan that
drawing or photo or made that digital bed map
and then import it into scape and let scape
do the work for you. So first, I have my drawing
and I scanned it, first, I go to import or control, which is opening my folder. I'm looking for this drawing
about the poppies I have. And I open it. When scape
is importing a BMP image, which means it's not vector, then it is asking if you want to embed the
image or link it. I usually keep ticked
because this means smaller file size and inscape
can work faster that way. On some machines, an
embedded file can be huge and slow down a
bit the work of scape. Image DPI, I also led on
front file DPI is per inch. Means the image resolution. And I'm looking for
high resolution images when I want to use the auto
tracing tool in scape. Image gendering mode
doesn't matter now because the image will be
only the source of the trace. Not included in
the final artwork, I mean. I hit okay. And this is my drawing here. You will get the same
drawing with the course, and I really hope you like it. It's just fast drawing about some poppies we saw on the field with my wife the other day, and I created it on a white
paper with a feel tip pen. And this was a brush pen. This is why if I zoom in, you see that some lines
are like brush stroke, thin on one end and
thick on the other, it's a very nice thing
to play with brush pens. I really really like them. So why I want to trace it? Because I want to recolor it, I want to clean image, I want to print it, or I want to use part of it in a vector image or redraw
or reshape it totally, which all of these
things I cannot really do with a small
image on a paper. So If my image is important, let me talk about
the two criteria for an image to be the source
of automatic tracing scape. There is two things
you have to take care. First of all, the image
has to be high contrast, and especially so
because in this course, we would like to make linear. So I'm focusing on
having images on white background with thick back lines and
clearly visible. I'm not talking
about I don't know, scanning watercolor paintings
now or pencil drawings. I'm talking about
line art, okay? So black and white line art. So high contrast. High contrast is helping
the algorithm in escape to recognize where are
the edges of your drawing, and this will rest in
much nicer crisper lines, closer to your original
brush strokes. Secondly, as I said
before at the importing, you need to have a
high resolution image for the out trays
to work perfectly, which means 150, 300 DPI, and a clean, a very
nice clean scan. For this image, I used
a flatbed scanner, which is built in
in our printer. So I didn't just take
a photo with my phone, as I will suggest in other
parts of the course. Of course, feel free
to do that when you just want to create
a base for a sketch, But this to work
for this to work, you need a high
resolution image. Okay, so how do we two
trace works in scape? I select my image and
I go to path because whatever is coming out after
the tracing will be a path, which means that
editable line in scape. I go to path and I
hit trace bitmap. And from here, I
have some options. Put it here. So I
have some options, and I have this preview window. And then if I'm happy
with everything, I just heat okay and the tracing happened.
It's very fast, really. Set your options, check
your preview he okay done. But first, let's go through
a bit what is here. We are focusing on single scans, because as I said,
on this course, we are not working with colors or different layers of paint. We are only working with
black and white linerts. So single scan and
brightness cutoff for tracing method
is great for us. There are some other
tracing method here or at the multiple scans. Of course, you see color grays. Et cetera, but what we
do is brightness cut, use the brightness cut of which is set by this
brightness threshold, which is telling the algorithm, what is black and
what is white for me, what is black and white
on my drawing and how I want it to be represented
in the vector image. So usually it comes about
400 500 originally, and what if I set
it down to 100? I at update and I
can check it here. Okay My image got brighter, but so much brighter
that a lot of my details are lost.
What if I set it to? I don't know, 800, I update. Now the black is black, but some details are lost
here because some of the originally white part of
the image also turned black. You know where I'm
getting with this, play with this and figure out what is good for your image. Somewhere in the middle
is great, I think. Hat update. You
see the lines are crisper closer to what
I had here originally. Now we have some options here. I can set The little spots, the little speckles, if they
should be ignored or not, if it should smooth
corners and optimize, I leave all of this
on because it's up to you to play with them
and do your own experiment. I usually leave this on because they are helping
with later editing. So everything is set up. My heat update, my
preview looks great. I heat okay. Let's see. I close this little window now. Seemingly nothing happened, but Tara this is my
traced vector part, and this is my Bitmap image. If I zoom in, in
my Bitmap image, you can see the texture of the paper shining through
the ink here and there, there are little lines and dirty speckles and
dots on the drawing, which are natural
for a paper drawing. And it looks nice, but
now here it is traced. The edges are
following the curves I drew on the paper very nicely, but it is black
and it is vector. As you can see, I can click
on it with the node tool. It's editable,
it's vector based. I can print it, I can
use it for later on. I will give you
this image as well. You can get it with the course, and you can try tracing
it and play with it, so you can get the same results as me or different,
have your experiments. But I highly encourage you and I know this
is why you are in the course to try
it and play with your drawings and have
your own results. In the next lecture, I will talk about a bit more about tracing and why I use it and why
I don't use it. Okay.
3. Cleaning the traced image and other tips : So tracing is good. Tracing bit mapping
scape is so easy and fun and it helps you to
achieve your goals faster. So when do I use it, I use it when I want to
achieve fast results, and then my drawing is
something like this with brushes strokes and nice
organic lines and edges. I use this because
it's a bit hard to achieve this in kscape alone. I mean, it's easier
to do this and get this dynamic nice flow of lines on paper and
then trace it here, then try to build it in kscape. Scape is great for
creating linear, which is cleaner, also, you can do brush like
things like this, I will show you on the
end of the course. But sometimes it just flows easier on paper,
and that's good. So also, I am using it, as I said before, when I have
big plans for my drawings. So if I just want to have a
tiny drawing on paper, fine. But if I need it as a part of a bigger drawing or I know I want to recolor
it, for example, and this is not line ert but I give it a background,
and I make it white. I could print it as a card and Mother's Day
card or whatever. It's really opens up a lot of possibilities how
to edit this drawing. I just threw a square behind it a rectangle to
give it a background. Now, I delete the rectangle
and put this back into black. Also, I can clean up my drawing this way or
change it, as I said. I can take the editing tool, the node tool and move
some parts of my image. So if for example, I want to put this
flower a bit higher, then I select the path
and select these nodes, holding shift to select
additional nodes. And here is a part which
is not selected, I see. And I just grab it
here, and pull it up. I already changed the dynamic of the drawing and it's
a small change, but you cannot do that on paper. This is why we digitize. Also, what if I want
to clean this up? I like this little dots because it gives some movement
for my drawing, if I'm not satisfied? What if I don't want to
use this part at all? I want to lose this part. Then I take the pencil
too and I just a shape. Shape above the
piece I want to cut. Let's say this one
I want to cut. Then I select this shape I draw. I make it visible, make it red. It's a shape above here. We shift click, I select
the drawing itself, and then I go path difference. You see the part I
don't need is cut off. If it's a small
thing, for example, this little dot I don't want, I just select those
nodes and hit delete. It works very well if you
just want to change it. That's why you digitize it. I promise I will talk a bit
a bit more about tracing. Let's put these aside. And I show you one more
tick which I really like and sometimes can be used. And this is why I say sometimes because
you can only trace. Remember, you can only
trace if you have a good quality image, not small images, downloaded from the
Internet because they are very bad and
when you trace it, all the details are lost. Also it worse tracing when there are brush strokes like this and it's interesting. But when you want strict straight lines
or nice sharp curves, sharp edges, then it's
better to trace by hand, and the rest of the
course is about that. I will show you how
to trace and how to create original
line art in scape, following your sketches
or your own ideas, but not by automatic tracing. But still, first, I want to
show you something more. So let's go to import. There is this little guy. You know, the drill,
I just link it. You see it's quite
high resolution image. Now, this one I was
taking with my phone, you see there is a
big difference here, quality wise, this part is
darker, this part is lighter. Altogether, it's nice
and high quality, high resolution, the
background is not perfect. So if I want to trace it, to use this character
in a video game, for example, or printed
on a T shirt, you know. I go to path Trace Bitmap, and then from single scan, I can see it's nice. I need a bit maybe higher. What if it's lower? No, definitely higher. Here it's already
starting to darken up because this part
of the image was dark, but here are some nice
thickness around the lines. A bit lower Okay. So here is the original. Here is the traced one. Looks okay, has a lot of nodes. This is what happens
with tracing, and just to practice, we can clean these parts. I just select the
nodes I don't want. There is some dust
here and there. And I can go on and
clean it up and have this little
character, you know, in any cartoon or anything, but It's good only if I
want to have him like this, rough on the edges and have
this totally hand drawn feel. But if I want to edit it because I don't
like the edge here, it takes a huge effort
to not huge yeah, considerable effort
to move these parts, move them up and down, and like delete some
nodes, you know, Like it would be the
same amount of work, like it would be on the
poppy flowers before that, Yeah, I just need to work
a lot with the nodes. But what if it's
easier to do it. Here is this trace, there is a great stuff
in the new scape, which is tras Bitmap, single scan and this one. Center line racing. Now what I love about center
line racing, what it does. It does the same looks the same. But it goes with every line
and it gives you one path. Not the two edges, not like here, but it gives you one path. You
will see in a second. He, and here is what it is. I give it some more thickness. It looks weird I know. It has some parts because
center line racing, for example, with this one,
it cannot really work. Little bubbles, little
black shapes or this part, it cannot really
understand that, but still can delete Okay. Okay. I can delete all the little
parts I don't need, but also I can make it. Also, I can move
this part easier. Because it only has
one line in it. If I want to give him
one more little hair here or little horn or
whatever it is, I can. I just pull out a
node and edit it. It seems very complex now, but in the coming lectures, I will show you how
to edit it better. Also, you see where
tracing is working, and I hope you see
it now that it works on a lot of places,
but not everywhere. It's still a lot of
work to edit this. Sometimes it's just easier to delete the nodes and
do your own work. Another thing you could do after tracing is simplify the image, which means dility
the original now. Here is my center line. Here is my normal trace, and I can select it, and you see there is 1
million of nodes in here. And if you hit Control L, it will make it easier. It will make the nodes
simpler. It simplifies. Now, sadly, you cannot
set up how much more simpler you want your images because it's optimizing and it's
calculating the simplicity. But it seriously reduces
the amount of nodes. You lose a lot of
detail and it has this strange look here and
there, but it's easier. Let's see what happens if I
do it with the center line. The thickness of
the lines is there. I only have two nodes
here, for example. So here, I can edit it nicely. It's up to you to use it. I'm just showing it
because sometimes with lineart or handwritten text, if I want to digitize to
use it in some images. This $0.01 tracing is amazing. Again, what I say use tracing, but it's not the
solution for everything. And I hope I can cover the rest of the lineart needs in the following
part of the course and I hope that you will
see the point in each of the projects we will
accomplish together. Okay.
4. Hello Bezier tool! - icons for practice: To be able to create
line art in scape, you have to learn to
use the baser tool, which is a tool to create
curves and straight lines. You can select this pen icon, click somewhere,
click somewhere else, and you can create
a straight line. If you want a horizontal
line or a vertical one, click and hold Control,
and then click again. With the right click,
you let it go. Let's delete everything, and let me show you is this tool, the bezier tool or Pen tool, why is it so intimidating. So I'm creating a
line or another one. Just click click and right click to let it
go. Click, click. But what if I start to
use the tool first. When people start to use it, they keep holding, click and hold like drawing
with a pencil. No, you don't have to do that because it is not
very easy to use. Just click around like this
to create straight lines. And if you want
to create curves, well, there is another
tool for that, which is far less
intimidating, in my opinion, than using the bezier tool
or the pen tool straight on. Let me just delete these lines. And show you how to make
it so much faster and easier using the Pen tool
and the path editing tool. So I'm just clicking
around. I made a Zigzag. Okay. Now with the path
editing tool or node tool, how I usually call
it because they are little nodes
here on the path, you can edit the
nodes on a path. So you can edit the straight
lines or also curve them. Curve them by grabbing them
here with the little handles or grab the line in the middle of where the little
hand appears. And you can also
click on the nodes, control click them to
change them into curves. So you can decide if this
node is a curve or a corner. It is so much easier. You will see later,
this is what I will do during the whole course. It's much easier to
create curves like this. But first, let's go back to create something
very simple and straight. Using the square tool, we will create a
very simple shape. As you can see now,
this is different. This is not what we saw before. The nodes are different because
this is object a shape. So I have to go to path, object to path to turn it
into an editable path. Now I can do what I did
before with the line. Now I can select the nodes, I can scale them, move them around
whatever I want. Let's scale the whole
object down a bit. Now, if I select these
two nodes together, I can move them
together, you see. Also, I can clicking
this icon here, add a node in the middle. Why it is good because if I move it straight upwards
by holding control, I can make a little house shape. Now I draw a door. Again, we go and make the
line there that was huge. Now, what I want I have
the little house shape and this little door shape. You see it is two
different objects. I want to cut out this one
from here from the middle. Let's make it a bit smaller and the house a bit is too tall. Nice. Position it,
and I will select now both of them and go to path difference or control
minus on my keyboard. This is cutting
out a nice shape. I could handle this, but it's so much better, so much faster. Now I have a house. Let's create a tree, just a simple one. Start with a circle.
Now with the pen tool, a vertical line, holding
control to keep it vertical. And some branches. If
you click on this, you will continue the line and then right
click to let it go. Now, you can continue
a line from the end, but not from here,
not from this corner, but I want to grow
a branch from here. I will draw a different line, a different path,
select both of them, and move them together. There are two different lines. Let's make it a bit longer here. Nice. That's a nice little tree. If I want to keep them
together, I select all of them, the circle and the two branches, and with control
G, I group it up. I have a tree, I have a house. Let's create
something different. Let's make a little car. I start with the rectangle. Make it a bit taller and round the edges by pulling this little node here.
Here is a little tip. If you want sharp corner again, click this icon, but now
we want them rounded. And again, we will
draw another square. It already remains
rounded corners. Now we have two little
squares on each other, and we go to path Union to merge them together into
this little car shape. Okay. Selecting the nodes, I can make them a
bit shorter here. I can make the
whole car longer if I select the nodes
only on this side. You see, I'm holding control, and I just drew a limousine. I'm holding control when
I'm moving it because I want to keep my lines
nice and straight. Let's create a circle
for the wheels. And let me share one more
important trick with you. If I scale it down, notice how the thickness of the stroke is also
getting smaller. So to correct that, I always have to type the number here how thick I want the nodes. But if I click this icon here, and I let it I turn it off. It means that whenever
I scale a path, the node will always
keep the same thickness. You see, I scale it
up he and it's again the same 1 millimeter line
because that one is unticked. This is great if
you are designing something with a constant
thickness of lines. With Control D, I duplicated the circles to have
two wheels for my car, and now I have an
issue because I have this horizontal line and
it's not looking very good. I could simply select this
circle and fill it with white. But what if I don't
want a white background for my image for my little car. So that's not a good solution. Instead, I select the car shape, double click here to
add another node. Let's remove this wheel
just for a second. I double click and now
I have two nodes here. I select them and
click this icon, which is creating a gap, deleting the connection between any selected two
nodes on a path. Now, I put it back
and it looks amazing. Now, I just grab the
node tool to make some adjustment and
repeat the same here. So I add the node,
select both of them, click the icon, and
make the adjustment. But this time, I just move
the wheel a bit to the left. Tara, now I have a little car. I select every part of the car, and with control
G, I group it up. So all the parts of the car are moving together when I want
them to move together. Now we have almost
everything here. House a tree car. What is missing is
only a little human. So let's draw simple square around it square for the body, add some lines for the arms. This one I bend to make it more interesting and a straight
line for the leg. Now, I want to cut
this shorter here, so I draw another
object over it, select both of them, and I go to path difference. This will cut it to
this half shape. I make the leg a bit taller, duplicate with control
D, and that's it. It's fast and simple. And you've created a little man. Just add a little circle for the head and select all
of them and group it up. Now you can even take
him for a little walk. I think he is too big, so let's scale him down a bit, holding control, and you see the thickness of the
stroke remaining the same. Let's go and use the icons and create something bigger
in the next lecture.
5. Drawing a cute geometric city - part 1: We created the
simple icons before. It's time to move forward and create something
more complex this time. Still using simple shapes as
a square circle and lines, we will draw a whole city
around these little icons. So let's start with the square. It has a bit of a
rounded corner. It's up to you to
keep it or make it back to Totally cornered. This is what I will do now. First, I go to path
and object to path. So now I can edit it.
I have four nodes. I select the two nodes on
the bottom and click on the icon to remove the
connection between them. Now I will draw a horizontal
line holding control. And I remove this little house on the side. I don't need it. And put this one, the
building on the line. These guys also go
over there until I finish my building because this will be a huge
apartment building. I'm drawing a few windows. Just a simple square. Let's make it a bit row. Now with Control
D, I duplicate it. I do this a few times. Nice. Now, I select
all of the windows. And with Shift Control A, you see, I opened a line
and distribute window. I can also do it from here. Objects, align and distribute
Shift Control A. I use this shortcut a lot because it's much easier
than to do it by hand. I just click this icon and it's sorting the
windows nicely for me. I don't have to do that by hand. Again, I pull them a bit more apart, put
them in the middle. Nice. Now I duplicate all of
the windows again and again, to have several rows, several levels for
my little building. Now, I select all of them, and with Control G,
I group them up. Now if I move it, it
will move as one unit. I duplicate the
building and the line, and click this icon
to send them to the back totally behind
the other building. Now it's easy because the inside of the building is a white. But I want to delete the
part which is hidden. I want to create true line art, so I don't want to use any feel. You see, if I turn
out the field, All the building is transparent, and I can see what is behind it. I could go easy and just keep the feel, but I
don't want to do that. I turn of the feel
for everything, the windows and the
buildings and everything, and delete those parts, I don't want to be there. I just holding shift and control in the same time to click click click and
select these windows, and then I delete them. Now I put back the
whole group behind, and you see there is
this line running down. I grab the node here, and by holding
control, I lift it up. Same goes here. This line is
cutting through my building. Do you remember what we did
with the wheels on the car? Exactly. Double click twice, add two nodes and empty the
line between them. Okay. Now if I draw a circle, don't do this, it's
just for testing. I draw a circle to
show what is behind. You see, there is
no field color, not in the windows,
not in the buildings. Great. This means
I can later add any color I want in the background or do
whatever I want with it. Okay, great. I have one house and one house
in the background, but I can do more. Let's select again the
line and the building. And duplicate it. So I can create some new
buildings for myself. I love to duplicate
things actually, because I don't have to redraw. I can always reuse
what I created before. So now let's position
this building. I like it, but it's too uniform compared
to the other one. Let's make it a bit
shorter, maybe. I just select these
two nodes on the top, pull the building down, and erase two floors of windows. I just click click. And delete. Now I have a few
lines I have to erase again. You know the drill already. I move this node up. I create two nodes on
this horizontal line, I select them and remove the connection
from between them. This one I make shorter and
we'll do the same here. Select remove the
connection nice. With this one, I created
the simple illusion that the things are behind or
in front of each other. Let's duplicate
this building again and make it sitting
on the same line. I can put it here. Let's see or delete
these windows. Now actually pull this aside.
It's much easier to work. Delete the six
windows. I said six. Then put it back. Let's delete one more and make the building
a bit more narrow. Our block houses are done, and in the next lecture, we finish the little city.
6. Drawing a cute geometric city - part 2: Now, we have the buildings. Let's make this city alive. We can have some trees, cars, and little guys walking around. Let's start with the trees. I just duplicate them with control D and move them
around sitting on the lines. As the little icon
is still turned off. Whenever I scale a
tree to make them a bit different to make them bigger and smaller
than the other ones, to make them a bit
looking random. Whenever I scale them, the lines are still the same. I duplicate again. Okay. I have to remove this part
of the line if I want the tree to overlap and be
in front of the building. I do the same as I did before. This tree I can
make a bit smaller and with pushing age, I flip it. Now, I add some cars. I make this one a bit longer. Add two nodes, and
again, make a gap, duplicate a car again with
control D and sit it here. Now, let's put some
people here and there. This is the part
I love in vector because it's like playing
with little puppets. It's really like
building in legos. Maybe I put another
person here and flip it like they are shaking
hands or holding hands. You see, this is
what illustration is about, in my opinion, is about building stories, even if it's with such
simple things as these. I can put these aside now. Now I select everything
and make the lines a bit. So adjust the thickness
of the stroke. Maybe a bit too much. Nice. The only thing is
missing here is maybe a sun. I remove the field is
just a simple circle. Now I duplicate it, and withholding shift
and control, I grow it. Now I convert it to a path, select these nodes and
remove a part of the path. Again, double click to add the new node and remove
a part of the path. Again, here, I select even with three,
and it works still. Why I did this because I wanted to have circular sun rays, not the usual sun rays
we see on drawings. It's like a hot summer sun. I grouped it up
so I can move it, and now I create some little
clouds here and there, how we did with the car. These squares are
even more rounded, and then I go to path, union and merge them into one. Scale them and position them. I duplicate it and flip it with H. I flip it horizontally, and I can play with it making, making longer, just to create a different cloud from
the one I had before. I put a little circle here
and merge it together with path union to have a
different shape of a cloud. Nice. I have my little city. I'm fairly satisfied. I hope you like yours too. Now, I select all
of the objects and with control G, I group them up. It's a huge drawing. I scale it down a bit. But now the lines seem thicker, so I make them a bit lower. You see this can be also
applied to groups or a group of selected
objects. Great. Now it looks how I
want it to look, and this is a day scene. How about creating
one in the night? Let's duplicate it. And
we shift control G, I put the group apart, and my first move is
to remove the sun. Actually, I just remove
this outer ring, duplicate the sun,
make it smaller. Put the little circle
over the previous one. Zoom in, so you see it better. I select both of the circles and with path difference,
I cut it off. Now, I have a nice moon shape. I had some very little circles. Okay. When you hold an object and move it around
and push space, you can stamp it
around one by one. I just group
everything together, and we shift clicking. I color all the outlines white. Now, don't be afraid
they didn't disappear. They are just not visible
on the white background. Let's draw a blue square
behind a rectangle. Send it behind with this
icon or pushing the end key. Now my little night
city is visible. Let's select a few
of the windows. And light them up with
some right color. Now it's very interesting. My little people also are
white for some reason. Let's remove the
feel from there. Now I have a nice image about the same city in
daylight and in night. I enjoyed creating this
simple geometrical city. In the next lesson, we will make something even
more interesting.
7. Manual tracing - cartoon cat part 1: In this and the
following lecture, we will practice how to
digitize your own drawings. For this, you don't
have to scan them. It's enough to take a
photo with your camera or your phone and just import that photo and draw over
it here in inscape. We will use the pen tool mostly, and then the path tool, the node editing tool to achieve the effect what
we are looking for. First, we are importing file import and look for the drawing that
we want to draw over. We are going to
use it as linked. So it's linked into
the SVG file in scape. That's it. It's a
simple drawing. And if I zoom in, you can see that the lines
are not very straight because I was drawing it on a wide paper with a
simple felti pen. So if I want to draw
over it in scape, my idea is the drawing
is that I want these lines much
nicer and smoother. So I will use the pen tool and the path tool to
achieve that effect. I am clicking here and here. And as I told you earlier, I'm not looking into
curving that node. First, I just will
work with polygons. I will color this
stroke to orange now and make the opposity
lower around half. So I can make it a bit, so I can see the
line I'm drawing, and I can also see the line
I was drawn previously, so I see what is under it. So I could click click, click around here, you see, and create this polygonal line, and then delete these nodes
and then reshape them, but. What I can do, and I think
it's better to do is just if the curve is so nice
as this one at the head, I just click to the two end and then right
click to let it go. I have one straight line, and then I just bend
it with the path tool. If needed, add some additional
nodes here and there, like maybe here in the corner, double click and add the node, but still keep it
simple and curvy. Remember, that's the basic rule, I think for dynamic
line drawings in scape. The last node a path has, the more dynamic it appears because it's less wavy
and less distracting. Also curve this one with control click and just shape the ears. I pull it down and
added another node. I just want to follow
my original drawing. That's a nice curve there. Let's see the other ear. Click, click. I could click here and go or
go straight down, but I'm sure it will need at least one or two extra nodes. So I stop here. And with the path tool with the node
to double click on the top. To fix it. Control click
to curve it a bit. I'm pulling this
little node handles to achieve the curve
I'm looking for, and if it's not working,
I just add the new node. This one will be
quite easy as well. It's just a straight line, and I curve it here on the top to create this
little hook in the ear. Let's work a bit
more on this line, and follow the head. I like to keep these little gaps here and there because for me, that is making the drawing more alive and more interesting. I don't close the gaps
when I don't have to. This is just one nice node here, and I show you a trick. You can actually click here in the stroke style to decide which type of end you
want to have on your node. For this drawing, because it's a cute cartoon character,
I want it rounded. That's what I do. Let's
make the little eyebrows. We can make it, so it's still
a stroke, but it's thicker. With control D, I duplicate the eyebrow and pull
it over to the other one. I change the shape a bit, so it's not exactly the same. But if you want to
keep it the same, it's up to you. It's
also up to you. If you want to draw this
little kit and you can, I will give you the drawing. But if you want to start
with your own drawing, it's even better because you will have more fun
and you will see your own drawing coming to
light in a digital form. Just click click and doing a straight line and
pulling it down and that's the eyes and
also I doubling it here, duplicating with control
D and shaping it a bit more to the shape of the Now onto the nose and
the little mouth. Now, the only thing you cannot draw with the path is a fork. So you have to do
line till here. Draw the nose, you
can draw the nose and one of the lips like this. And the other side, the
left side of the lips, you have to draw later on. So a tree branch, you cannot draw this y shape
or a fork in a tree branch. You cannot do it here, so
it has to be two parts. The nose, I keep it
one part because. I could have the nose even
separate if I want to. Now I just click click
like with the eyes and I draw the separate shape
for this part of the mouth. I like this little character because he seems very content. Now, there is a tiny gap here. It's almost not visible, but I still double click the path and pull
it down to keep this line in flow with the vertical with the
vertical line above it. It's like when you
are drawing and aligning two lines
to each other. This is the same thing I
do. It's a small detail. But it was bugging me
so I was fixing it. Let's zoom out and see
what we have so far. We can go to view and switch to outline.
This is what we have. Obviously, the red square showing the beat Map
image which we imported. So it's not visible in
this view but I can see my lines are
nice and flexible, and obviously the strokes don't have the colors
and the thickness. So now I switch back to the normal view and
continue with my work. I click here as well,
just a few times. I only need like three four
nodes to create this shape. I have to add an additional node here on the neck for sure. Double click to add an
additional node. That's nice. And use the handlers
to the little node, the handles to perfectly
align this to the shape. Now let's do this with
the left part as well. Double click. I like this one, how it looks on the
left and align it here. This is great practice to
follow a line you drew before. This is a great practice
to work on the pen tool. Now I just draw the pull over. Just click and click here
as well for the arms, click and click and
the little sleeves. Now I have at least five
different shapes very squared, but I just fix them up. I'm control clicking here on this edge and pull
in the node handler, so it's not so baggy. I keep this little gap
here. I like that. Again, contra click that node. This is too straight.
I can move it a tiny bit just to make
it more organic. This one, I have
to pull down and contra click those nodes
so they are curved on the end. Same here. Let's bend it and contra click the end,
so it's not very sharp. And here as well, let's fix this nice little curve at
the bottom of the jumper. I take care that the end of the nodes are not
hanging out like this. You see, so they are
overlapping, that's fine, but they are not hanging
out on the other side of the nodes next to
them. You see same here. So the nodes are hidden
behind the path. Okay. Let's fix the leg. It's basically the same
again, three little nodes, curve on the bottom, curve here to make it a bit
more interesting. Control click that one on
the bottom, and that's it. Now let's make this part, bend it a bit and this vertical line
between the two legs. Keep it behind the
path. Here as well. Let's see where we
are now. Do the feet. It's a few clicks, Contra
click here on the end to make it curved and
bend this one up. It's okay if it's not
following perfectly, but I like to pull
this one down. It's a nice curve here. Again, put the node
behind the path. Let's see where we are now. I like it. I hope
you like it too. Let's continue in
the next lecture.
8. Manual tracing - cartoon cat part 2: Let's continue with the
tail of the little cat. I could just click here on
the end and bend it nicely. As I always said,
creep it dynamic. Okay. I contro click the
nodes here on the end. Double click here, I think
to add another node. We will see in a second
how it works out. I'm constantly
experimenting, and you will do the same in the meantime get used to it and create dynamic little linear
drawings with less nodes. Why double clicked after
all here on the top, because I need that
to follow the curve. Now I want to do the same here. Double click there, pull it in, and fix that curve
here with this handle. Okay. You see, I can create the same exact line as I was drawing by hand, and if it's not the same, it's because I decided so. You should do the
same. So your sketch your drawing is
not set in stone. You can always draw
it in digital. That's why you digitize it. Okay, the tail is nice.
I really like the shape. As this little cat is
a cartoon character, I was drawing these little lines here to add some movement to it. I duplicate the tail
with Control D, add some extra nodes. Delete the nodes I don't
need here on this one on the end. This one as well. So I reduce this path as a part of the
original tail path. I reduce it to create
this little band. I can still shape it if I want, or I could draw it with a
few clicks from scratch. But I like it that I can
duplicate what I created before. With this one, this is so tiny, I just click and click and bend it a bit for good measure. Okay. Now let's see what we can do with the
hand and the luggage. The luggage is just a few clicks because the basic shape
of it is a square. So I'm contra click here
on the end here as well. Here as well, and
I fix the shape. You see when the handles
are horizontal or vertical, then the line is
vertical nicely. Here, I just double
click and add the node and pull the
node up to create the horizontal part
of the luggage and control click here and fix this part on the top
and on the side as well. As you see, I'm constantly zooming in and out
using the mouse wheel, hold control zoom in and out with rolling the
mouse wheel up and down. This is what I always
do because I want to check what is happening
on the big scale. I pull this one down and I do
the same on the left side, node up and pull the path down a bit to create this knife
curve at the handle. Now I can continue this line. If I select this
little node here. You see, it's here
by the pen tool, I can just continue it,
and this is the same. I bend this line, and I do
the same on the right side. Click here, draw it to the hand, bend it curve it, and play with the handles a bit
to keep this nice curve. Now, again, I click here to
continue my line and click here until here to make
this part of the handle. I contra click that node. Good. Now, draw this
little shape at the thumb. Okay. And this as well. I could draw the
whole hand in one, but why bother when the lines, the path are touching
each other so nicely. That's why I didn't
finish the part here as well at the handle because it's covered by the
line coming from the hand. Just a few clicks here
to finish off the fist. I put these two parts
of the path down, Contli the node in the middle and make
the path a bit bandy. There's one tiny line
missing here only. You see this part of
the trouser behind. Again, I'm fixing that no
line is out of the path. Now, I just have a few tiny
lines and the whiskers. I will skip my signature.
You don't need to draw that. I mean, if it's your
original drawing, please include your signature. For me, is just for helping
you to learn this process, so I will not bother
with that now. I just draw a little band and duplicated it
with control D, and then I shape it to this one, duplicate again and
rotate it here. And you see I'm not following the lines so tight down there. Okay. Here, I want to have a line which is very
parallel with the chest, like he is breathing
in and he is at ease. Here as well, I want to
curve which is loosely following the edge of the ears, and it's time to
draw the whiskers. I just create one,
bend it a bit, and I duplicate it with control D and rotate
it by holding shift. When you hold shift
with rotation, it will rotate
around one corner. Again, duplicate it
rotating it match one to the drawing and delete the node there if it's longer than it's needed. Or just grab the
node and resize it. Here, this one I want
to make different, I make it again to make it a bit more
curved, duplicate it, rotate it, And again, duplicated, rotated, and this one is a bit longer,
so I pull it up a bit. But I like it that they
are not all the same. So I like to put some
life into the drawings, making it longer
here shorter there, so it's not repeated. I repeat it and I
duplicate my elements, but I'm making them
a bit more random. And I pull this aside, so the original is
here on the left, and you can see that our drawing is coming together perfectly. Let's select all of
the elements and make the lines 100% opacity, so they are not transparent and click on this
dark color shift click on this dark color to make the lines look
like the original. With Control G, I group them up, so they are now one group, or you could right click the selected elements and
select group to group them up. If I move it here, you can see it is resembling the
original perfectly. Of course, the digital
lines are much cleaner, but still also we
kept it dynamic as the original felt drawing without these little
ragged edges. It's much cleaner,
but still dynamic. That was my original goal. I hope you enjoyed drawing this. Now I feeling like
a street gambler. Okay, which one is the original, which one is the digital? So I want to show
you why we were digitizing it because with
one click, I can make it red. With another click, I can
make the lines thicker. I can take it apart. I can make parts grow or shrink. I can pick another color, and that's the idea behind digitizing a
drawing with scape. I take the time to draw
over this little part. If I pick lines this thick, I can even plate, so delete some elements, move some elements
to keep these gaps. You can do that too,
and feel free to do that recolor reshape
your drawings because this was
the goal all along. You have full total control
over the lines you created. Congratulation. You just
digitize your artwork.
9. One line portrait - straight lines (part 1): In the following two lectures. We will work on practicing
more with the Bazer tool, and to this, I will import
an image and draw over it. I Let's find the folder. And this is a free stop
photo from unsplash.com. I just link it, which means it will be not
part of the document. It's a very easy way to
import photos into scape. It's huge, so I zoom out, and then I scale it down a bit. Okay. And we will not use
this photo as a photo. We will draw over it. It doesn't make it less artsy. It's still your art. You can draw over
it with the pant. We will do what I was talking
about a few lectures ago, click click click straight lines to go around the edges to
go around the drawing. I could use instead of a photo, I could use a sketch or a
drawing as I will in other Uh, as I will in other lectures too. Now, I just pick a
point and start there. I think I will start around
the shoulders and the hand. That's very major,
and of course, very major part, and of
course, around the face. So I just plan my route around
the space of this lady. I do. One or two lines. What I want to do is just click. Click, click with the mouse. So don't hold it. Just
click and release, click and release,
straight lines. When we stop, then we can adjust the lines and
create curves out of them. These type of drawings
are very trendy now, if I may say, so you can create your own
portrays about yourself, about friends and families. So this is what we
try to achieve now. I will make a loop here. And row until the end of the
I'm taking address here. Come back around here, make some loops here and there
when I have to turn. I try not to straightly back
tracking the lines I did. This type of one
line drawings work because you have to
go and create loops. I'm cheating a bit
here on the top of the mug because I don't know
how to make it any cleaner, but it will look
good at the end. Let's color it to
something different. This red is more visible. Okay. And I can play
And just for now, let's clean this part here. In the same method
we use before, select the two nodes and
delete the part between them, and I continue the
line here on the left. Or I will decide it later. That's what I like in vector. You don't have to decide on
the spot what you want to do. Why? Because you can go back and continue the same line later on. Just click on the end of
the line with the pen tool or the node tool,
and it will work. I just went around
the head here. Come up here on the shoulder, and I will use this
line to go and zoom in a bit and create the
eyebrows and the eyes. Here I can make a
good amount of loops. I go around here. Nice. Let's draw the nose. I will make a loop here at the top of the nose to give you some structure and up here and
draw around the other eye. Remember, whatever you want to stop or take a break, just do. Right click to let go of the
line with the pen tool and then continue by clicking
on the end of the node. So very minor wrinkles she has. And then I go back down here. Okay. And I figure out
how the lips are looking. I'm not sure about this one. I just right click
and let it go. Last few nodes. I delete those few
parts of the line. Now, let's see where we are now. Maybe this one I can pull apart and you see just
elongate this one. Make a loop around here at the chin and use this opportunity to close
the line there and go up. Remove This is what we have so far and in the next
lecture, we continue.
10. One line portrait - adding curves (part 2): Now, continuing, we will work on this more
polygonal drawing now and practice more and more of how to
work with curves. I first make them a bit
thicker so we see what we do. Adjusted the thickness
of the stroke. Basically in this lecture, I will just click the nodes. Not all of them, though. I control click and fix them and align them
more to the drawing. I will work on the
nodes here and there, but have some corners. Okay. Because if you turn all the corners into curves like change
all the nodes, then you will lose
a lot of detail. Here I want to do this
because I want to work on the loops here and there. Even delete nodes, make
this one a bit shorter. Quantroclick this one,
but keep the node up there at just the
edge of this one, Seelect these nodes
and just delete them. Around the ears, and the face, I have to contro click to
create those moose shapes. And as you see, I delete
nodes here and there. Why? Because the less less
number of nodes path has, the smoother it will appear. If a line has several
little nodes, then it will look
bumpy and uneven. I try to have as
few as possible. I just contro click
around the eye to make those parts curvy here
at the nose as well. Now, this will be a nice
big loop here drawing the tip of the nose, Steel control clicking,
control clicking, bending the parts
where it needs. I'm removing some
of the overlaps. As you see this lecture or these two lectures
about drawing a face, it's a bit complex, but I don't want
you to follow it step by step, node by node. You can draw over the
same photo as me. You can pick any of
your drawings or anything to create this one
line type illustration. I just want you to practice
and have fun with curves, and don't be afraid to use these curvy lines to
express yourself. Okay, so just have fun. I still keep on clicking though, and bending this part and
moving nodes because here on the top of the mug
is a bit complex. There are too many loops. But it's okay I will have a
better hand drawn feel to it. I definitely bend the nodes here because I want to have a
curvy feeling on the hair. It cannot be straight, and it cannot have straight
corners in this drawing. Contro click here, and fix
the other eye as well. When the little hand appears, you can pull lines and
the edges as well, not just corners,
use that as well. You see contro clicking here
will create the waves of the ha have the shoulders here
and fix the top part. Okay. Let's see what we have. I'm quite satisfied.
It is smiling. It's definitely a human being. It is what I wanted to draw. There are still
some parts to fix. Let's make this tip of
the nose a bit smaller. Create some curves here. You see deleting nodes again, it's keeping it simple
but also more dynamic. The path is more dynamic, the less nodes it has. Let's see how to
fix here the hand. Just contro click and fix it. So the fingers are
not so blocky. As you see now, it's not about sheepishly following
the outlines of photo. It is about creating
illustrations. I'm pulling some parts up here, changing some proportions to
have a proper illustration. My next step towards that is
to fix the fix the lines, to create the illusion that
this was drawn with one line. First, I want to connect
these two parts. To that, I continue this line curve it a bit and
select the N nodes here. Okay. Okay. And join
them with this icon. It's the same what
we used before, but this time we
are joining instead of deleting a part of the path. Now I can even delete the nodes. You remember to make it more
dynamic and fix the shapes. Now I have some open ended nodes here and there, some
open ended lines. Let's work on this one here
on the top, can pull it down. But actually, I'm missing
this part of the head, so I have to fix that somehow. Let's continue and make
it longer here actually. Good. Let's delete
this node again. Nice. I want to add the node here and delete
the N node to create a gap. As you see, I have
three lines now. How to make them one again. I have to do something
about this part for sure. First, Let's delete some
nodes here and make it more dynamic and connect
this node to the other one. To create a loop here to
make the drawing continuous. I select the path, select the N nodes,
and connect them. No, I contro click these
nodes to create a curve. Don't be afraid to make
mistakes with the path. I always do just push control Z to undo your
mistake. Okay, looks nice. Now it's one line, and there is only one other line
here on the top, which is, at the
end of the lips, so I can do the same move these and select these
nodes and connect them. Now I can create a little
loop here or unop a bit. I will have it in a second. Great. If I zoom out
and move my lines, everything is one line now. Perfect. This was
my idea all along. It starts from the cup, goes around and finishing
at the hair line. I hope you enjoyed this
illustration and please if you did share your
drawing with me. Let's color it a
different color, so it's better visible. Yes. I'm very satisfied
with this one, and I hope you like this
exercise. Okay. Okay.
11. Create custom brushes in Inkscape: In this lecture, I will
show you how to create amazing unique brushes in scape using the pencil tool and how to use the
pencil tool in general. It's called the free hand tool or the pencil tool
as the icon shows, and you can just create
simple lines with it. I think the pencil tool is
the first tool people grab when they start to use scape
because it's so familiar. You just pull it and create a line with it, and that's it. Let me turn this into
a stroke and show you how amazingly smooth line I can row with my
mouse in scape. Okay. It's a bit of a lie, and I will tell you in a second. But first, I want to show
you how easy it is to edit. Because whatever you create
with the pencil tool, this line is already a path. You see it's nice and smooth and I can edit out the curse. So I don't have to
go to path object to path like I did before because
this is already a path. Okay. So why I said
that I was a bit of a lie when I said that I
can draw such smooth lines. It's because usually when we
draw with the pencil tool, you set the smoothing high. What is high, 20, 20
something is high. It means that it will
smooth out my lines. If I make it lower, you can see already some extra
nodes are appearing. What if I set it even lower? What if I said it
to absolutely down. You see, my drawing is
looking already a bit shaky, not as smooth and beautiful
as it did before. So whatever you draw with the pencil itulscape take
care about the smoothing. If you want to keep the
little details and shakiness, actually, the cursor following
your movements perfectly, then take down the smoothness. If you want beautiful
dynamic lines, take the smoothness up. But notice that
there is a lot of things that will disappear?
A lot of details. Okay. And why am I talking
about the pencil tool? Because when you draw
with the pencil tool, you can set the line style, the stroke style to non, which is just a line. Or you can say triangle
in triangle out to create a line with a triangle
stretched along it. You see this looks
like a brush already. So the presets are
already great. I could really draw
something nice with it. I can using this ellipse, for example, I can
draw a little. I could ink a whole cartoon
character. I like it. But what I want to show you, I think is even more
creative and it can have a lot of fun. You can have a lot of
fun with it, actually, and it can have a lot
of impact on your art. So let's create rectangle
and turn it into a path, object to path, and then just select it and hit
Control C to copy it. Put it on the
clipboard. Control C. And then when I'm
using the pencil tool, select the shape,
select from clipboard. So whatever I draw now, it will be this
exact rectangle path of rectangle stretched
along the line. And if I edit it,
when I edit it, dit this path, it will move
with it. It's amazing. When I first learned about
this one in Inkscape, I was like, Wow, I can
create my own brushes. I can make anything for inking. And not just that,
if you look at this, there is a dot here,
here in the triangle, which is not there, the
first line. Also, it's here. I can set the
thickness of the line. Even after I was drawing it, I can edit the shape
of the line a bit, like how thick I want it, and I can do the same
with my drawing, the square I used here. Let me fix it a bit. Okay.
So I can edit the nodes. I can move the path up and down. I can reshape it a bit, and I can play with
the thickness of the drawing applied
along the path. Okay? And whatever I draw, it will be next
in the next line, it will apply the
same and same path, and also it will keep
the same thickness. So let's get back to zero, so don't use anything
and make a weird path, just a little puff
cloud, whatever it is. Let's make it a bit
even more rough. I delete it and I
make something even more wavy with less smoothing, nice, control C to put
it on the clipboard. And use the drawing from the
clipboard along the path. And here it is. This is our first stroke with
an applied brush. It's not called a brush officially, but this
is what we did. And I can play with
the thickness, I can play with the shape of it. And yeah, I can use
it in any drawing. Just imagine the possibilities. You have a sketch, and
you just want to paint it in this that style in
it in this that style. Then you just put it
into scape and create another brush. I will
show you another one. So let's go no. And zigzaggy path, a bit of the opposite
of what we did before. Copy it, obviously. Put it on the clipboard. Just control C, it's
on the clipboard, and then I go back to the pencil tool and ask scape to use what is
on the clipboard. That's it. It's a
different path. It looks different
than the previous one. It's the same shape of the line, but the brush is different. You see, I can play with it, I can create cartoon like effects of cartoon
boxes with this. I could in a whole comic
book if I really want to. So I scape has only a
few default brushes, this triangle in triangle, but you can do so much more. Let's again create
something different. And this is just me playing around and being
creative with this. I'm also experimenting, how would this line? How
would this line look? I'm just creating
now a little dots, and then I go to path union
to meagre them into one path because you can only select one path to be applied
on the pencil. And the pencil tool.
I select this one. Rotate it a bit, so I know that this will be applied when I pull the pencil
from left to right, control C and put
it on the path. If you don't believe me, is
it really the same shape? Let me draw a very,
very short path. You see, it is the same
path I did before, these little dots
merged together. That is the same object
stretched along this line. Let's just keep this one to show you how many different
path I can have. Again, I can play with
thethickness here. Even after I was
drawing the line, I can create different
thicknesses. I already have a
few line versions, but let's get back to this
and create some more. One of my favorite is this one. It's thick in the
middle and on the edge, it's has this brushy
splatter effect. And again, just be
creative with it. Let me make a little
hole here even. Just made a select both of them, and I go to path difference
to cut a hole in this, and then select all of
them and go path union. It's such an easy
shape, you know, I'm not sweating it, and
you shouldn't do either, because this is just fun and being creative
with the shape and then see how it behaves when you want to
use it as a brush. So you know the drill now, control C and put
it on the line. Nice. This is good
as a straight line. This is good as a
bend as a curve. I could imagine this could be the eyebrow character or use it on some very thin line here and there as a
shading as a face. Would be very, very nice. Let's move up with
the other ones. What else? What can I
do? What can you do? Let's create the
same slatory effect, but in triangle shape. That's a grand triangle
I created because I can do the same thing as they do with triangle in
and triangle out. But now it it's a brush. So it's more random looking. Let's put the
smoothness up a bit, so there are no little
wavy parts in here. You see, amazing, it looks like I'm really
just using a brush. This one already
looks like it could be part of a little
cartoon character. Okay, so this triangle is just a bit different
than this one. So when I'm using
triangle in triangle, it's using the same effect. It's just my triangle
is a bit, funky. Let's create something even
more different than combine this triangle with the
little dot things I made. Let's make it a splattery
grindy triangle. Just create some
dots here and there, but arrange them in a
shape of a triangle. So what I'm aiming
for and on the left, it's a bit thinner and on
the right is going thicker and thicker and how
it will splash. Now, select all of them and go path union to
measure them into one path because this effect is only working if you
select exactly one path. Okay? So just control C to
put it on the clipboard. And again, ask them to use
it from the clipboard, and this is how it looks. You see, you have the
triangle effect and it is a bit sketchy. Brushy, so it is not as sterile acids with the
triangular scape has. If I make it thinner, it looks like I'm using a filty pen even. This is how much I have now, and I think the possibilities
are really endless. You can play with so much. But this was my triangle in. If I duplicate the original
shape and flip it around, draw a bit on it still to
make it more interesting, Yes, like this, had some
corners here and there. Merge it together with control plus or path
union. You see? Now, I can control C, so copy it on the clipboard and try how it looks if I'm
drawing the same thing. You see, now the
triangle is flipped. It's coming from right to left
instead of left to right. Okay. So many possibilities. Let's do something with circles. You see this one is an ellipse. This is a basic form you
don't have to do it. But if you want to
play with ellipses, you can still create
this little puffy cloud. What if on the edges is
thiner in the middle, it has this puffy effect. I'm just drawing a few
eps circles on each other and I merge them
together with path union. Make it a bit smaller, control, and I'm eager to see
how it will look. From clipboard. Okay, Los nice enough. Hope you had fun created
these interesting brushes, and I hope you created yours, play with it and enjoy them and create new ones because
in the next lecture, we will put them to use.
12. Drawing a whale with the pencil tool using custom brushes - part 1: During the previous lecture, we created some
amazing brushes and I kept a few of them here so
we can put them into use. Let's see, first, I
import a drawing of mine. It's this one. It's a
sketch about the whale. I just link it, put it in here. As you can see, I can
rotate the image. As you can see, it's a very, very simple image about a
he and it's not scanned. It's nothing special. It's just a photo I
took with my phone. So to draw it over, you don't have to have
super high quality images. But the image has to
have some lines to draw over with these
amazing brushes we have. I will use these brushes
because they are a bit distorted, they
have splatters. They are not a simple
triangular or simple line, and they will help me
to follow the lines of the whe it would be
an ink painting, or if I would use a felt pen. Okay? Let's try it. Set the color first. Okay. I already copied
one of the elements, and let's see how it looks. The thickness is nice. I could be a bit thicker. But it would be
nice for the eyes. This is where we
start. Let's see. Nice, it's dice and dynamic.
The smoothing is good. Again, I just do what we did
in the previous lecture. I am drawing with
the pencil tool. I am drawing circles, ellipses, and little lines, and the pencil tool is
applying this brush. I copied onto the
clipboard. Start here. I'm not pretty sure on the shape here because
it's just a sketch. Maybe it's too thin on the end. Let's see. Yeah, it's maybe to wavy and too thin here
on the top of the mouth. So if I remove a few
elements to make it shorter, then it would be a bit better. Okay. Now, with Control C, I delete the line and
let's try with this one. With Control C, I
copied another shape. Yeah, it's a bit better. But now too straight. But hey, this is us being
artist and experimenting. I did it a few nodes
and adjust them. It's better because
the thickness is nice. Also I can bend this here. So this one could be still
working here. Let's see. Together with the mouse, and I will continue down here, and I stop here and there, so my brush can have
a start and the end. You know what I mean,
it's that I don't want to use just tiny strokes
or or very long ones. I try to stop here and there and restart my lines if needed. This one could pull over. But this one after the pins of the wheel it has to be
a huge stroke for sure. Let's copy this one and
use this brush next. Let's see how it looks. Not this one. I don't
need the color. I set back the color because
previously, accidentally, I picked up a gray
one from the paper. Okay, I looks nice,
but this part is. Okay. That one could be deleted, maybe or add the
node here actually. Using brushes like this is a great way to keep
your drawing organic. So I'm not looking for
the perfect perfect band. I redraw and experiment and play with the
brush is what I have. What I do now is I try to flip this stroke because I want
to pull from left to right. So I was actually
flipping the brush, control d to duplicate, flip it, and use it. So it's a triangle going
from the left to the right. The other way around. If I pull from this
direction, it's thicker here, rather, how to say, where the fin is
closer to the body. Same here. For me, playing with lines like this, this gives a feeling that
on the end of the fin, it's a bit thinner where the
thickness of the muscle is here under the fin or
closer to the body. It looks nice. It looks
like a little wing actually. Let's start from here. But with the pencil tool,
let's start from here. I stop there because I
know if I would like to do the tail as well
with one stroke, it would be very thin. So I will work on that
connection there a bit more. I pull this in here, so I want to keep the
rough edges on the brush, but I also want to
connect it there. Nice. Time to time I'm zooming in and zooming out to see
what I created. How does it look. With
control and the mouse wheel, I'm zooming in and
out constantly. Now, let's do this huge
thick line on the bottom. I want to keep the bottom lines. I want to keep thicker
than the ones on the top because for me, that is giving weight
to the drawing. This is a line where
there should be shadow. This is a line which
is on the bottom and is holding the
weight of the whe. It's leading the eye
of the viewer as well. I like to keep the
bottom part thicker. And by the way, I will
give you this sketch. If you think it's
good enough and you want to draw this
sketch, please go for it. But also, obviously,
please feel free to draw your own drawing ink your own sketching
scape. Okay, looks nice. It has a very nice
dynamic shape here and I really like that,
how it turns out. I can still work on the
thickness here and there. You see to make it even
heavier here on the bottom. In the next lecture, we will add the additional lines and do the tail and the
other fin. Okay. Okay.
13. Drawing a whale with the pencil tool using custom brushes - part 2: Okay. Let's continue
with the tail. Here the brushes will be very nice and visible
because these are quite short lines compared
to the long ones on the back and on the belly of the whale. I'm using this brush now. Let's see. Yes, much better. Again, like in the previous
video with the fin, this part is and then the line is getting
thinner on the end, closer to the edge of the tail. Should I merge them
together here somehow, I mean, not the path
just visually a bit? Yeah, maybe that's interesting. You see, I really like the dynamics and the
thickness there. Let's do this short
line. Make it a bit th. And this one is very nice. As I said here, you can
see the brush very nicely. Okay, I can make it even thicker
to make it more visible, and that's helping to create a little shadow
here on the edge. Okay still nice and visible. And now it's time to connect these lines or make
a visual connection, which again, means that
they don't have to touch, it just looks like
they are touching. So I start from here, and here it is a bit thicker, but on the end on the right
side is thinner again. Let's play with the
shape a bit more. Or actually, I can use this one because that's
thinner on both ends. Let's try this. Much better. Just let's make it thinner
and delete some of the nodes. Again, when you're
using an elliptical shape for your brush, then both of the edges will be thinner and the middle
will be thicker. So it's nice to know where
you want to use that brush. This is why I have
several triangles and ellipses just in my type, not the original ones
coming with ink. So I can play with them
and be creative with them because the whole process
here is a creative game. It's coming together nicely. I still have to
draw the fins and some more lines I would
like to add later. But if I move the
image aside a bit, you can see it's nice and clean and it's much cleaner
than my original sketch. The eye could be a bit smaller, was too big for me for
a he but I really like these lines and I have
to finish that lower one to finish the shape of the whale and make
it recognizable. I just grab whatever brush is in now and it's not really good. Okay. It's strike with the triangle out of my
own creation, actually. Let's see. I make little waves
here and there on purpose. What I do is it's thicker here on the edge
which is closer to us and on the edge is closer to the part or the
far away part of the blade. Remove some nodes
and fix the shape. Okay. This one I
move into the line. It's nice and clean. I like it. I hope you also are satisfied
with your own drawings. I will create a new
brush now, I think, because these lines, I want to have them a
different texture. Maybe this one would be nice, but I think I will need
a different brush. This time, I will create
one which is again, built from little pieces as we did in the
previous lecture, little dots and little
speckles here and there. But what makes this
brush different than the others is
that as you see, the top is smooth
and almost straight, it's curved, but it's like no little dust and
particles there. As on the bottom, I make a
lot of details, circles. And now I just select all
of them and merge them together with control
plus or path union. Now, this is one shape,
make it a bit smaller. So if I make a line with this, suppose it the top will
be nice smooth curve. A on the bottom, it
will be more rugged with little
particles. Let's see. More or less there. Not enough. I take yet another try on this, and I just cut in little pieces. I just do a zigzag select
both of the shape and I go path difference
and you see I'm cutting nudges here and there. Let's see how this looks. Because now I have a
shape like a sow blade. Let's see, control C
and put it on the path. Okay, much better.
This now looks like a real brush stroke
because those little cuts, the triangle shaped cuts I make are actually bent
over the whole line, and they are elongated
along the line, and they are very nice. You see, it's clearly a
different type of brush like the ones I used
elsewhere on the drawing. I said the thickness, and now I just
draw some lines or duplicate some of these to have the feeling I'm looking for for the value of the wheel. It could be much though. Yeah, so they are more visible. You can notice that
sometimes I'm drawing the line from left to right
and sometimes right to left, and that's also changing how the brush is applied
on the path. Altogether, I'm
satisfied with it. It looks like an old edge, an etching or a linlic
more of like copper edge. B nice fuzzy lines as well? And if you want, you can
row this veil, as I said, but you can also feel free
to create a portrait or create anything actually
with these lines. I really, really would
like to see your work. Let's work on the
shape a bit more. Maybe it's too circular,
but I'm okay with now. Maybe I can work on it later. But as a fast sketch, I'm satisfied because
I created something that looks like actually
painted with ink. And if I remove the square, I could select these
objects and group them up together and have something like I had in my mind when
I created the sketch. This will be not finished
now I see because I can keep adding little details
and little elements, but I let you do
it for yourself. I hope you enjoyed this
process of creating something more traditional looking
artwork line art in inscape, I just group them up and here is the finished
drawing for me, please share your artwork with me if you created your own.