Transcripts
1. Introduction to the Class: Hey, my name is Sam, and I'm a Belgian
illustrator and cartoonist. I love American comic books, especially the ones
from the 1880s and 90s. To me, that really was
the golden age of comics. And it's still inspires
me to this day. In this course. I
will take you through six styles from
the 1980s and 90s. And I'll show you a
few illustrators who use those styles and what
the common points are. And then we'll
practice those points. I'll also give you a
task after each lesson that you can practice
those points with. When I was a kid,
I didn't just draw Spider-Man or wanted to
be a comic book artist. I want it to be Spider-Man. And I actually did in a way, I became a professional dancer. During my dance career, I always kept drawing st
cartoons to magazines. I made posters for performances. But as an illustrator, I tried to give my characters
the most dynamic movements, the most graceful movements,
the strongest poses. In this course, I'll also
show you how to color comics digitally because we
want to color it in a way that when you
see the illustration, It's as if it came from
your cousins attic where you've found his stash
of eighties nineties comics. So that grainy texture, a little bit yellowish paper. That's my goal for this course. So at the end, you can draw superheroes in your
favorite style that will open that hatch in your soul and make all the nostalgic
feelings pour out. So let's get started. Sharpen that pencil,
dip deck brush, turn on your computer,
and let's go.
2. The Blocky Style: Thank you so much for
starting this course. I look forward to seeing all
the artwork that you make. For this first lesson, we'll start off with
the blocky style. Here are some good examples
of the blocky style genre mean a junior used it
a lot for a period. And then here you can
actually see how he does it. Can see the sketches, straight lines he uses
to create that effect. Joke with Stata has
the same thing here in these lakes and
other parts as well. Very straight lines. Jelly, very similar style. And in this drawing
you can see as well. Using these trade lines to Mike Mignola was an early
adopter of this style. And most artists were
influenced by him. So Frank Miller made it
very popular when he did comics like 346 styles. I thought it would be fun
to use the same character. So gambit from the X-Men
in a standing pose. But I wanted to use slightly
different standing poses that maybe fit
each style better. Finding poses is a fun process that you can do with
pencil or on a computer. Or you can even use photo
references if the Bose is a bit tricky to draw
well from your imagination, you can follow along with me
using a pencil and paper. But I would suggest using digital software just because that's what I'll be
using to show you. And it's much easier to edit. I chose this pose
because I wanted to pick a pose that would
look good in a silhouette. Since a lot of artists using this style work
with silhouettes. And then I changed
the arm a little bit. Yep, looks good. And then put the muscles in. Then you start adding
the blocky shapes. So make sure to keep
all the lines streets. Since this style
is not realistic, I felt after finishing
the lines that it didn't really look
spectacular enough. So I use the warp tool
to kind of tweak it. And I ended up making the
torso shorter and legs longer. And then the next step is actually inking on
a separate layer. Keeping the lines as
sharp as possible. Also, playing with
the line weight, make sure to turn
your pens pressure sensitivity on so you can play with the
thickness of the lines. And as you can see, my my underlying sketch
is pretty rough. So there's still
some decision-making involved in gang and that's
also the fun part of it. So I'm not just tracing,
I'm still drawing. Then the next step is
spotting the blacks. So on another separate layer, I use the thicker, thicker pencil to just
drop the shadows. The light will be coming
from the top-left. Everything on the bottom
right gets a shadow. This year is a little trick. Copy the line layer and fill the whole body
with one color. And then you can put a mask on that layer and you can easily
stay within the lines. So I use the lasso tool to get those really sharp,
crisp shadows. And then of course you delete
the other color later. That's why it's such
a bright color, so it's easy to select
and delete afterwards. Then we go and clean it up
and add that feathering more, I should say those
little stripes, the little blocky stubs that
people using this style use. And in some parts you
can even cross hatch, use thinner or thicker lines. The thought behind these is actually that you are
representing a fade. So if you would
have a picture, um, so the, the shadow would gradually turn into
the light parts. Since we have this really
graphic representation, the little blocks represent
the fade from black to white. The face is a very important
part because that, that's where your
eye goes to first. So I left that to last
so I could get a sense of the drawing and then
play with it a little bit. Also in this style,
hair is not just soft, you can make sharp,
blocky hair even. Finally, the coloring in
1980s and 90s comics, the color is pretty flat. So I kept it flat. Finally, just add the post staff and those little
mechanical gizmos on them. Let's check the silhouette. Yeah, it looks good. There you have it.
Blocky gambit. Okay, let's practice. This is the under
drawing you can use, you can take a screenshot of this or if you're
old school like me, you can even just
trace it by pausing, turning up the brightness of the screen and then
tracing it on paper. So a quick recap. We want to exaggerate
proportions, make the muscles blocky and
straightened curves that would normally be smooth like in this case the k, for example. Just a few tips. You can make the
point the bat ears way bigger or the muscles, the biceps huge but
the joints narrow. Just play with it to make it
more expressive and cooler. And always keep the
silhouette in mind. Enjoy, I can't wait to see your drawings and see
you in the next lesson.
3. The Cross Hatch Style: Thank you for starting
my second lesson. In this one, we're gonna do
the cross hatching style. It was a super popular style
in the early nineties. And it was used by a group of Marvel artists who then
are formed Image Comics. So let's take a look
at some examples. This is Will's potassium, and it's very clear to see
here how he goes from dark to light using two
directions of lines. So cross hatching. So Todd McFarlane, he took this to a whole
other level as you've seen, so many different directions. Also, thick lines,
very thin lines, dots here also you can see
all the different directions. He uses, different
thicknesses of lines. And Jim Lee took this also
do a whole other level where you can even play with light and make something
look very shiny. Just by using all these
different techniques. This is the theory
behind crosshatching. Body is made up of
different shapes. So let's take this
arm here for example. There are basically
three dimensional ovals, different types of shapes
that are put together. And if you think again
about our light source, then we have shadows that
fall on those muscles. For crosshatching. It's
also important to think about the even deeper shadows. So there's the soft shadow
in the very deep shadow. Of course. You blend those all
together and you get like a very realistic skin tone. But yes, we are working
with black and white. So that's why the cross
hatching was developed. So especially here like those areas where you
have three grades. Grade one grade to grade three, basically comes from having a white cross
hatching and black. But I want to show one more, which is the one where the deepest parts of
the black you highlight. And then you add cross
hatching in those as well. So it's basically cross hatching the darkest parts
with highlights. So let's say our main light
source is coming from here. But then what if there is a reflective surface and some of the light goes there and
hits those dark spots. Right? Especially like these. These areas is where
the light is getting reflected from bouncing
off of other surfaces. You can use any of these
three crosshatching ways. Yeah, let's put
that into practice. For this tie line,
narrowed the pose down to these four
poses and then chose the one on the right and fill in the muscles and start inking. Now this is just the outlines of the outside basically because the cross hatching will come
later on a separate layer. And note that I don't
really close the lines. Even leave spaces like
on this forearm here. And the hair is also
more realistic. So a lot of lines and just start at the bottom
and then the top, and in the middle we
can slightly crossover, but the space and the middle is basically the
reflection of the light. So the shirt goes on
another layer as well. Design of the pants, stripes goes according to
the curve of the muscles. Then again marking where
the shadows will drop. I did a first run of
the crosshatching but the pen was too thick
so I didn't like it. So I started again, made sure to use
the parallel lines, cross hatching and this
little teardrop thing that many of the artists use. And then you start
slowly adding the lines, making sure to apply pressure to the pen so they
start thick and thin. Q Rob crosshatching. And then over here, this is
what's called feathering. And this is used in most
other styles as well. And you'll often see the one
with the space in-between. I'm not sure if that's because
they just intake quickly, a little open space
in the middle, or if it's done for effect. Either way you can
use both of these. Then some final edits. I didn't like the
face crosshatching. So when delete it bad and the shadow color the eyes. Move the box a little. And here we go. Cross
hatched gambit. Okay, So for the
cross hatching task, let's use the Cape
Crusader again, I mapped out all the muscles. So this is also where the
shadow would fall it. So maybe you just focus on
the stomach, the picks, the stomach muscles in
the legs and try to see how many of those
different styles you can use. So a quick recap. We had the equally
spaced outlines, gradually spaced out lines, cross hatching, the
teardrop feathering. So the tip was to keep
the crosshatching lines themselves thinner than
the outlines of the body. Alright, so I look
forward to seeing your art and commenting
and giving you some tips. See you in the next lesson.
4. The Realistic Style: Hey, thanks for coming back. And today we're tackling one of the most
difficult styles. That realistic style. It was very popular
in the early 1980s. And before that, actually, most artists who started
off in those styles they developed under
styles as they went along. Specifically Frank Miller
started in that style. But today I'm kinda looking
at David mass of jelly. Yeah, I'll show
you some examples. So this is the early Frank
Miller I was talking about. You can see very realistic, especially this picture here. I always thought this
was a real person. Maybe he based it
off of a picture. Then another artist builds in cabbage in the early
eighties, very realistic. You can easily see
that it's Tom Selleck, John Travolta, sting, and Michael Jackson with
just a few lines. But like I said, I'm looking at David muscle belly for the for dropping
the shadows today. Mainly very basic feathering and spotting blacks
in big patches. Of course, striving for
that perfect anatomy. I didn't go off of photo
reference this time. I just took one of my
sketches because I really liked the weight of it. So leaning on the
both staff I think will give me a good chance
to make it a realistic pose. So I took this one, then made some digital sketches. Drop the shoulder a little. And then it's time for
our sequence. Here we go. So let's go through
the process again. Sketch ink, dropping the
colors on a separate layer. Then on another layer again, I think where you're going
to drop the shadows. In this case, for this style, we're going to use
mainly feathering, dropping the shadows
on the muscles, also on the clothes. And then always keep flipping your drawing
left and right. Because you'll notice
things that you usually don't see when you look
at it for a long time. So for example, I realized
the head was too big. So I made a new head, cropped it a little bit
on a separate layer. You see dropped the eyes, added some more
shadow, drop the hair. And here you have it.
Realistic gambit. For the task of this round, please use a photo of
yourself or of a celebrity. Reduce the opacity of the layer and on a separate layer,
trace the outline. Also trace the major
lines and the clothes. You don't have to
be too precise. Then another layer on top of that dropped a major shadows. Again, this can be pretty broad. Helpful trick is to squint
your eyes a little. That makes you able to recognize
the darker areas easily. I'm adding the hair in
a different color here. So now if you hide
the picture and reduce the opacity
of those layers, you have your under drawing. Then you proceed like I did with gambit with our three layers. First, the outlines. Below that, the color on top, the blacks with feathering
and the tip is, don't forget the light
source and remember that the feathering is a transition
from black to white. Already. Please
upload your drawings and I can't wait to
see them. Bye-bye.
5. The Clean Style: Welcome to the next
video and this time we're going to
look at clean style. Why do I call it clean? Well, because you basically only draw the outlines
of the characters. It's a style that became
popular when manga and anime from Japan
came to the West. Let's take a look
at some examples. These are some manga, anime examples from Katsura,
automobiles, academic. And you can see the
very crisp outlines in American comics. Paul Smith uses
this style so you see you delaying the line
on the leg, just one line. Even the blacks have
really crisp outlines, no feathering at all. And in later years, frank
quietly still uses this style. Basically the character
is just one outline. But of course you
make up for that with a lot of detail in the
backgrounds, for example. Okay, let's get
started with the post. Because this style is
mainly just an outline. The pose is very important. So it took me quite a long time to get the
dimensions right as well. I even cut the body
in three parts and rotated each part little bit to get
that graceful pose. Also made sure to keep
the head small and legs long, like in manga. And to get some of
that dynamic movement, I had the width
blow really hard, so the hair goes all
the way to the left. And even the t-shirt as well. Then made sure to keep the
face very clean and crisp. As few lines as possible. There we go. Here are our steps again, linework, color at the staff. Making sure to add some detail, like on the belt or
a t-shirt, the hair. And here is our clean gambit. So for this style is task, I thought it would be fun
to draw a woman this time. So since in general, for drawing women who use
less lines and for men. So he had the proportions
for a woman are different. If you oversimplify it. Broader, men have
broad shoulders, straight, straight hips. Women have narrower
shoulders and wider hips. Even more simplified,
it comes down to a triangle or an
hourglass figure. So you can screenshot
this figure or trace it, or come up with your own. And then basically
just draw the outline. Make it as clean as possible. Keep practicing and don't forget to upload some
of your drawings. I can't wait to see
them. See you next time. Bye bye.
6. The Retro Animation Style: Next, we're looking at our
retro animation style. And we're talking about
the 1980s and 90s. So retro back then, it's kind of retro,
twice removed now. And what they were
looking at saying dose 1940s, Fleisher Studios, Superman cartoons,
specifically Bruce them made this style
really popular again with Batman,
the Animated Series. And I got some awesome style. So let's take a look. Not just bruce, Tim, but Darwin Cook and others use this style to great effect. The characteristics
are very few lines similar to the plain style
we looked at earlier. This comes from the
process of animation, where it's easier to animate a character if they
have less lines. Stick to very basic shapes and even merging
shapes into one. Like here, the
shoulder muscle and the triceps are basically
just one curve. And the haircuts can be
very 1940s and 50s as well. Like film Anwar or
**** Tracy style. This is the pose I chose. Honestly, this is a
very simple style, but that doesn't mean it's easy. It feels quicker to draw
in this style as well, because there are
less lines to draw. But finding that perfect line or arch can take time as well. This is also the only
style where I used the oval tool to create
perfect ovals for the knees. In this style, it just looks better if you have
a perfect shape. Dropping a two tone
shadow is easy digitally. If you draw completely
black shadow on a separate layer and then change the opacity to about 30%. It looks like you pick the
darker tone of each color, but actually it's just
all transparent black. And here is our GKE
animated gambit. This chapter is task. First, draw a figure with all the proper muscles in place, basically like a balloon
Marshmallow Man. And then start
tracing the outlines only using curved
or straight lines. Sometimes it looks really cool. Sometimes not like
this neck part, for example, I had to fix. And then you're
left with the under drawing of your retro
animation character. And you can use that to go
off of for your drawing. Remember to use as few lines as possible and to drop
a two tone shadow. I hope you have fun
drawing skills. I really look forward to
seeing these specific week. So she calls. Alright, see you
in the next video.
7. The Cartoony Style: Hey, welcome to the final style, which is the cartoony style, super fun one, and
maybe my favorite one. It's little bit difficult
to categorize cartoony. Basically it's
exaggerated characters and mostly for comic effect. Or to make it look really cute. Also the characters can
look like they're made out of petty or rubber. A good example is Hillary Bardot who made those
what their covers. And in the 80s he also had
spider ham, Spider-Man parody. I would say maybe even Sam Keith could be considered cartoony. But that leads already
into other areas as well. Because then you
might even consider parts of Todd
McFarlane cartoony. So, yeah, let's take
a look at how we can make exaggerated characters
in the cartoon style. You're basically just start sketching and see what comes up. I kind of wanted to go
off of that banana face, gambit kind of hair so
exaggerated even more. Then just standing wasn't
really funny enough to me. So I found a seated pose. Just kinda have him like
bounces foot up and down. In the cartoony style, you could use whatever type of shadowing,
crosshatching you want. It doesn't really
define the style. The fact that it's funny or disproportionate
is more important. So I'll just take you through the phases, sketch, line work, the coloring, and the staff, and then just thought
the mouth didn't fit. So change the math. There you have it. Funny little gambit. For this lesson's task. Drawing stick figures is the best way to find
funny characters. I mainly start with
the head and the hips, and then just try to move those two as far
apart as possible. Then the spine. And then just see if
you add the limbs, what kinda funny poses
you can come up with. So just fill pages and pages
of these stick figures. And when you feel like
you have a good one, just add some more volume. If you do this on
a different layer than you can always erase. The expression may be
changing into another one. Or try different body types like this is a skinny
one for example. And then just pick
one of them and start fleshing out
the body parts. Don't feel like you have
to stick to close to real anatomy because they can be kind of gamete in this style. So please have a go at it, fill a couple of
pages with circles, and pick a good pose, and then start fleshing it out. You can use any of the
other styles actually. So you can have a cartoony
crosshatched character. You can have a cartoony,
clean character. Anything is possible, Just
make it look gummy and funny. Thank you for trying out
the six styles with me. As I always say, I
can't wait to see your drawings,
especially this one. Cute, cartoony, funny drawings. There's one more episode
where I show you how to colorize your drawings
in a very retro style. So please check it out. Alright, see you there.
8. Colorizing in a Retro Style: Okay, thank you for joining
me in this bonus episode, how to colorize your
illustrations in a retro wave. You will need digital
software for this. I'm using Adobe Photoshop, especially because
I will explain it in the terms of that program. I'm sure other programs
can do it as well. But yeah, it'll be under different names and maybe
different ways of doing it. Okay. I'm gonna do this in real time, so bear with me. So what you need is these
layers to start off with. We have our background. Then one of the gambits drawing. Then I found this coffee cup, coffee cup illustration
on a PNG file. So the transparent background. And we need an old paper texture as well. Let's
start with this 1. First, go to mode and make sure your drawings is on CMYK, RGB, sometimes the
temperature we need CMY, then name our layer. **** big piece. It's a good idea to always name your layers because we'll
end up with about 30 layers. And then if they're
all just called copy, copy of, Copy of Copy,
be really complicated. So always name your leaves. Gambit base is just our normal. Again, I'm going to copy
that duplicate layer. And I'm going to call it black. But now I want to
select color range, the black fuzziness to where
it will pick up everything. Now we copied the black, but we want to delete
everything which is not black. So inverse the selection. And we have only the
black key idea for now. Now, duplicate the base again. Call it excuse me, color. Same thing as before. So we wanted to select
Color, Range, skin color. Use it so it's only the skin
color is inverse selection. Delete, check. Yes. This is only the skin. Right? Now, I want one
copy. Let's name it. Colors. Or colors will keep as
its height gambit base. Bye for now. Again, now. But I wanted to show
you is this scheme. First. Go to Filter Pixelate Color
Halftone and set it to false. So this is like what magazines actually used,
pack them to print. So instead of just a flat
color and it printed small mixtures of different
points to make up a color. Sorry, explanation. Yeah, that's that. When you look at an old comic
opera really close, it's just dots, right? That's what we're recreating. We want it for the skin
color and we want it. So again, Pixelate
Color, Halftone. Or if it's more than four, if you put it to eight, it becomes a really big dots in, it loses an effect. So that's why I want
to set it to four. We have those. Next one. Again, go to your gambit
base and make three copies. You call this one. See this again? One more game, at least. Let's go one-by-one.
Let's go to y. So we have our wind layer still looks like just
a regular gambit, but good to be. Click peak leg layer and
go to Blending Options. Now, this one is
the one right here. Unclick everything But why? Now it's only yellow,
only the yellows. If we go to M, you will save the
blending options. Unclick everything. But again, Blending Options
everything but see. Just the other one, the k is actually black. But since we already
have only Black, Black Sea, why altogether
makeup every color, but we have them separately. I am dividing it in these colors is because in old magazines, that's the process they
used for adding colors. So they have these multiple
layers with just one color. But sometimes because of
the printing process, they didn't line up accurately. And then you'd have
like misprints kind of indent that creates
this retro feeling. So that's what we're
going to recreate. Use, use the Move tool
and go do one of those. I'll show you in a close-up. So now let's say we go to the
cyan and I go down, down. You see two is already enough to nudges with the arrow key. Let's put the yellow
to the right. 1233 times. And then which one was three. When you zoom out, it's
barely noticeable, but now we have those
skin tone colors, starting their mom again. But this is a little
bit too much. So we want to reduce the
opacity, the skin one. Let's do it like 50%. Old colors, maybe 20%. Right? Now. Let's use this
one and duplicate it. The bottom as well. Now this, we want to, layover, wanted to use blending
modes to play. But it's quite strong. Maybe reduce the
opacity of this layer. This one. It's good or a coffee cup ring. It also can play with it, but reduce the infancy. It's also in old comics. You could kind of, the
paper was very thin. You can see through. So what's written two
on the other side, It's kind of peeking through. It's to that effect as well. Let's get one of
the other gametes. Okay, so I'm gonna morning
to be transparent. Let's try some blending new. It's always good to
duplicate the sphere. It's deeply. And then of course, on the other side of the
comic, there's some text. So lets me draw beaks queen. And automatically
they add some text. So it's more Excuse please, please, please,
please, please, please. Right. So now this is text, but I want to rasterize it
and make it into an actual. Now it's not selectable
as text anymore and because it's on the other side of the page, reverse sequence. But now I want to erase some stuff warm person, we want to keep
seeing these crimes. Let's maybe instead of a square portraits sheep. So, but I wanted everything
mistake septicaemia. So let's group all the
gametes into copywriting from gambit, the bleak names. Now, Excuse me. Yeah, you can experiment
with it a lot more. So some tears in the paper. It also looked better if you
have more of a background. So I'm not just gametes
standing there, but if you actually things in
the drawing behind him and then texture of the paper will drop in those
images as well. So, yeah, it looks good. Cool. Alright, thanks for
sticking with me. And yeah. Go and experiment
with it yourself, with your friends and
family and see if they can get it
really looks like it was made in the eighties or
nineties and get some tips from them. Thank you. Bye.