Transcripts
1. Intro: As it happened that when you're trying to draw something
from imagination, you just don't know what to draw or how to start that idea. In this tutorial, I'm going to show you some techniques
that I learned, and they help me multiple
times when doing environment work for clients
throughout my career. Hi. My name is Petro. I am from Argentina, and I have been working as an environment
concept artist for games and animation for
the last nine years. Whether you are an
aspiring artist or an experienced illustrator, you will learn how to sketch your ideas into real drawings. This course will
cover the process from initial
composition examples, different exercise for you to design an environment
from scratch. And finally, I will
demonstrate how to pitch an idea for a client presenting a polish final composition. Join me on this course
and let's start drawing environments that
captivate and inspire.
2. Compositions : What I want to show here is that when you're
joining environments, you need to be aware of
this type of composition. For example, this one is the rule of thirds,
which is pretty common. Then this one is
pretty common also for architecture or things going
into the punishing point, normally here would
be the horizon line. The S shape for making
rivers or roots like roots going into the mountain with
cars, diagonal, the circle, Normally, for example,
for a circle, you could have a mountain here, then a mountain here far away with some small
mountains also, then another maybe
some rocks here, and that's how you slowly
create this shape. But the circle doesn't
have to be in the middle. The circle could
be exactly here, and then you start building your composition
based on that idea. But it doesn't have to
be exactly a circle. That's just an idea. The L shape, the golden spiral. Also again, you can
follow this path, but it doesn't have to be 100%. And the steel yard composition where you can have a big object, and then if you wouldn't
have this object, then the composition would be
falling on that direction. So in order to
restore the balance, you can just add a
smaller object or maybe a couple and that's going to help to
restore that balance. So In the project files, I'm going to add these images, so you can see, this is like
the diagonal composition, and also we have a
cross composition here. You can see how we add
balance to the image here, adding these clouds
on the right. Like adding these clouds following this
direction to the sun, it can help the whole
composition to have a balance. So that's the diagonal
rule of thirds here. A quick tip, if you want to see the rule of thirds
here in photoshop, you can just select the image, press Control T, and when
you press Control T, then just click
here, one click and you're going to have
the rule of thirds. Or if you want to have that rule of thirds on the
entire composition, you can just press C in the keyboard to go
into crop mode. Then you just click
here one time, and you're going to see
the rule of thirds. And also you're
going to be able to see many different
compositions here. But for example, I can go to golden spiral, and I
will have that one. If you want to use
the Rule of thirds and every time you go
outside of crop mode, then you're not going
to be able to see it. You can go ahead to go
it again like crop mode, then you go into rule of thirds and then
actually one click. Now I can press Control
R to bring the rules. From here, I will click
and drug, click and drug. One more time, one more time. Now I can just press
enter on the crop. You don't have to press enter, you can just press escape. Like if I do it again, a click
and escape. That's okay. Now you have those guides
for the composition. But if you don't
want to see this, you can just press Control H in the keyboard and you're
not going to see them. Every time they appear,
control, control. If you don't want to
see them ever again, you can just press B to go
into this move tool and now you click and you track and then this is
how you remove them. Here you have the cross,
different compositions, the S shape, the steel
yard composition, just a quick example. Yeah, I would suggest you
to check these images on the protecto files so you can have an idea before
you start sketching.
3. Excercise : Hi, everyone. The
first lesson would be to actually try to
understand what are we going to do when
we start sketching circles to make an image from imagination
on the next video. In order to understand,
what are we going to make? First, I think it's a good exercise to just take some photos
from the Internet. I mean, try to download photos that are different landscapes. Normally, when drawing circles, which is the thing
that I'm going to show you on the next video. When drawing circles, I don't usually use it for
making architecture. I mean, this is not a rule. If you draw circles and
that's good for you to create architecture
building from imagination, then that's great. But normally the circles, I will use them for
the nature landscapes, which is more because it has a more natural feel rather than making a square or
something like this, which is more like
for buildings. First, I would just
take five photos to show myself how this
exercise works. I would just lower the opacity. Now I will start I will
start tracing the image, trying to make the same image, but only based on circle. If I were you, I wouldn't
sing too much on the photo, try to keep it from this
distance, maybe even less. If you don't see
the image too much, then you can just increase the
opacity and start drawing. For example, for this one, by the way, I'm just
using a round brush, just a normal round brush with some pressure here,
just a little bit. Then the transfer may
maybe a little bit less. I don't have to put
a lot of pressure. We have a mountain. That
would be the old time, which is a circle like this. We could use, like that. You can see the circle
is going outside of this line. That's okay. We can erase that later. Now I'm going to make another
circle for the foreground, then another circle
for these rocks. Don't try to make
too many circles. Here I have a big rock,
that's okay. One circle. Then maybe there on the
back another circle, and then you can erase
if you feel that this should be on top or below, like this, like this. Then one shape here. Then you will have
another one going into perspective like this one. But actually, that one is a little bit confusing so
I'm not going to draw it. Maybe I would just
draw one here. Then another circle
falling from here. And now something like
that, which is there. You don't always have to finish the circles like this
because otherwise, if I finish this circle is
going to be too many lines, so I just do a half
circle like that. You also don't have to make small circles
for the pine trees, but if you do it,
that's going to help to gain some scale
on all the image. To feel how big all
these things are. This circle of the big mountain
is actually on the back, so I'm going to delete it. Then maybe for the lake, just two circles like that. That's going to be
enough, one more here, actually this rock on
the left on the right. Then for the background,
I'm going to make one more circle, one like that, like
this, one more. You can see the photos, you can see how I make the
image based on circles. I'm going to make
the same exercise with all of these images. I can understand better how to create this from imagination
on the next exercise. See how I'm drawing just like super simple circles for
making these huge islands. Just try to remember that in every moment that you're
doing this exercise, and also for the clouds, si, as the same. Remember that sometimes
you can make half circles, like for these kind of islands. And if you want to give
scale to the image, just adding small elements is going to help
having that feeling. If you want to make a
building to look huge, then you need to
add small windows, small people, small cars, and that's how the building
is going to look more bigger. So once you finish the exercise, you're going to end up
with something like this. If I turn off the photos, you can go ahead and
try this and once you're after doing five images, that probably is going to take you like less than 10 minutes. But it's going to help you to
understand how these shapes and how this thinking works in order to make an
image from imagination.
4. Sketching : Now we did that,
and we can start doing sketches from imagination. I will just make this
quick square like this. If you don't know how to make a straight line with photoshop, you can just left
shift in the keyboard, and by pressing that, you can make straight lines
going horizontal or vertical. If if you hold a shift, then you can do
things like this. I will choose this
composition, but if you want, you can just do vertical, you can do square,
it depends on you. Or you can try different ones
like horizontal vertical, square, maybe I don't know, maybe if you want to make
an illustration that is inside a circle, then
you can also do it. It depends on you. Now that I make the drawings
on top of the photo. I know how to make work to make my brain start thinking
when doing these designs. If I want to make some
islands from imagination, then I would just make
the horizon line here. You know that when you
have an image like this one to find
the horizon line, you just need to follow
the perspective, which are these lines
going like this, and then this building, this roof, going like this. And that's where the punishing
point is going to be. But for this one,
I'm not going to make the ans of perspective. I just want to know that the horizon line is
going to be there. I'm going to lower the opacity and now I'm going to
start drawing circles. Let's say this is
going to be an island. I have a circle here. Try the less you think, the better because
the more you think, then you can just get lost
inside your own ideas. I know that sounds
really deep inception, like the movie, but it's not. Right now at this stage, you don't need to think how these are going to
be islands or how these are going to be rocks
in the mountain or just doing the
circles is going to be enough because later we are going to gather some photos in order to give the detail that we don't have
on this skate. Like this, You can try to think how this is going
to be read by the viewer. We're going to go like that. And then if I flip the image, image horizontal flip
comas horizontal. Then I know that I have
a empty space here, so I can just go and add some smaller islands.
This one is enough. I know the horizon line
is going to be there, and then these are
going to be islands or maybe rocks, or maybe trees. It can be anything. I'm
going to make three more. No, I'm going to make two more. If you want, you can
make three, four, five, you can choose how many. Once we are done with this, we are going to add some
detail on top of the sketches. You should know that right now, I have no idea what is this. No idea. I'm just drawing circles without
thinking what they are. You can see how in this cage, I start adding small
circles just to create the feeling that this
could be some path, going like this, this
would be a huge mountain. This would be small pine trees. If the pine trees have size, then the mountain here on
the bag is going to be u. That's a good way
of adding scale.
5. Define Shapes: So once you finish the sketches,
then you can choose one, like if you did three,
four, five, six, you can choose one, and then you can start adding detail
based on one of the images. It doesn't need to be the
images that you use to make the exercise that we did on the video
on the first video. You can just choose a landscape image from the
Internet that you like. And based on that image, you're going to start
adding detail on one of these sketches
that you did. So for me, I'm going
to choose this one. I'm going to just put it here, I'm going to lower the
opacity and I will choose one of the images that I used
before from the exercise. Let's say I was going
to choose this one, but actually, I think
I will go with rocks. On this new layer, I will
just start sketching on top. I have a big circle here, so this probably can
be just like a rock. I can just draw
seeing the image. It doesn't need to be
exactly like the image, but just use it as reference. You can see that we
have that small rock. Maybe I can just throw
something like that here and maybe adding a
small cave opening here, that's going to be
like a cave opening. Then here you can also complete these circles
adding more rocks. The rocks don't need
to be too detail, but just try to make something similar to the image that you're seeing on the left. Also, don't try to
make every circle that you draw to make
it look like a rock. Like for example, here, this circle is not
going to be a rock. My idea is going to
be more like sand, like a tune of sun
going like this. Then this is also going to be sand. This is going to be s. Maybe here on top
of these rocks. I'm going to have more
sun going like this, and maybe here we could
have some character. Or maybe like many characters, it depends on what
you want to do. Here, just like small rocks. Instead of doing pine trees on these shapes
that I did before, maybe you can just put small rocks that you don't
have to put a lot of detail. Maybe here below
behind this tune, there's going to
be another rock. This one is going
to be on the front. You can just make the line
a little bit more thick. Now you can see that we
have a big circle here, so how can I feel that? Maybe these ones can
be more huge rocks, like mountains mountains,
like rocky mountains. So maybe for this
part of the sketch, I should look for a new image, or if you want you can just keep copying this one,
the one that you have. But the thing is, if you want this to be like a
rocky mountain, maybe like the
mountains from Jordania maybe would be nice to have
one more image for reference. But still at this stage, you're not adding too much
detail because you're still not painting with
color or anything. So this would be enough. Later, you can just add
more refined details. So here, there's
going to be another mountain but more far away, so you cannot see it, maybe
here like a small rocks. Sometimes when you're
making the sketch, just try to flip the canvas. Like going here image, rotation, flip cavas horizontal, you're going to be able
to see which area of the drawing is
looking a little bit empty or maybe not balanced. That's why I flip it. Now
I'm seeing that here, maybe it's a little bit empty, so I could just add actually maybe like a rock
here on the distance, but the ones are
going to be clouds. For this clouds, I would also
look for reference images. But right now, I would just
draw them like this or maybe just keep them
with the circles, and later if I want to add details when I'm
doing the color, then maybe I can just go ahead and paint using the reference. Now if you don't know which
is the size of this sketch, then you can just add
a small guy here. And then you start drawing
based on that perspective. Maybe this rock will
finish here and then we have the sun going
up and then here, this is going to be the
size of a character, and then here, this is going to be the size
of the character. You follow those
ideas and then if this is the size
of one character, then there are going
to be a lot of small rocks next
to that character. So we can see the actual size of this one and the
actual size of this one. Now I'm going to start doing the same process with all the other sketches
I did with the circles, just like drawing on top. Because of course,
like many things, the more you do them, the better you're going to
be a doing those things. Don't don't expect to make a really nice sketch on the
first t. That could happen. But if you make a good
sketch on the first try, imagine if you make
ten or 20 sketches. You're going to start
seeing you're going to start focusing only on the big shapes and not on
super super tiny details, like you normally would
do on the first catch. Sometimes it's like that unless I inspire when I start
doing the first catch. Normally I grab my
pen too strong. After a couple of tries, I just get a little
bit more relaxed. Don't be afraid to change the composition if you see
something that you like, for example, right now,
I'm seeing clouds. So I just made the conversion a little bit
bigger on the top area. Always try to play with
them medium and big shapes. For example, here I have
the big one, medium, and then smaller shapes next to the medium
and bigger one, and then also small shapes
next to the big one. Try to play with
that at all time. Ba sometimes if you make
all the shapes big, then everything is going to look like the image is not
going to flap like a feeling, like a dynamic feeling. So this is what I end up
having after sketching on top of my on top of
three sketches that I did. If you have the problem
that I had here, that the sketch, it looks
a little bit similar to the image that I was
using as reference. For example, here, we have the big rocks in the foreground, then we have a lake,
then we have a mountain, then we have more mountains. Mine is quite similar, but not the same. The lake is bigger, then we
have a small mountain here, like rocks, huge rocks, mountain here, then mountain, and then we have
a huge mountain, which is going to
be the focal point. And then here on the foreground, I put some pine trees. Like here, the pine trees
are on the background here on mine are
in the foreground. But still I feel that
it looks similar. Like I said before,
the more you do this, the better you're
going to get at it drawing from imagination. For this one, if you don't
have to, but if you want, you can just create a new
layer here below the liner, and you can just paint with
gray, lower the opacity. Now you start painting and
this is going to help you to see which area is
going to be the sea. Because on some drawings, it's more easy to establish
which things are what things. But on some other, it's a
little bit more complicated. You can just do a quick black
and white sketch like this. You don't have to pay
everything, but with this, you're going to know
where is going to be separate by land or by sea. Like that. We have
a little bit here. Maybe if I didn't
paint this with gray, then you didn't know
that this is going to be part of the sea. This is helpful. But don't
go too crazy with this. You don't want to
lose too much time. You can see here, I change. My sketch actually was
everything nature, like islands. Here, I don't like that, so
I'm going to erase that, and I'm going to make
the sea to be like this. Right now I'm painting, I'm making the sketch with
painting and not with liner. You can also do this
sometimes if you want if it's easy to
visualize the idea. I'm joining an island here. But by painting or
erasing, not by drawing. So now that I have
this, I can just lower the opacity
a little bit more, and now it's more easy to see which is the
sea on the islands. So here you can see that
I did one more because I didn't like the ones I
did before too much. So I just went ahead and
I draw one more just to be happy with the
last sketch I did. On the rough sketch, I added some quick characters
that you can see here. My idea was like something
like this image, but also to add some camels walking into a distance,
next to the rocks. I add those camels because
I want these rocks to have the real feeling
that they're really huge. To be able to give
that sense of scale, I add these small rocks that you can see that
really help on the scale, but also adding a character, which is something that
we are familiar with because we know the size of a human being and we know
the size of a camel. So if you put these
three characters here, then suddenly these rocks
are much more huge. So it's not only
adding small rocks, you can also add characters. You could also add
some tens here. Maybe this is where
they sleep at night. You can choose which
things you can add. So to finish this lesson, I would tell you like my advice, it would be to just draw at least two sketches based
on your circle sketches. So two circle sketches and
two drawings on top of those circle sketches with images that you take
from the Internet. You don't have to use only
one, that would be the best, but if you need to
use one for the rocks and one for the rocky
mountains, that's okay. But try not to use too many reference like only
one maximum two or three.
6. Black and white sketches: So in this lesson, I will show you the black
and white technique, which is quite simple. Basically, you take the composition
that you want to make, if you want something
really white like this or maybe more like vertical. Maybe I can use one
like this right now. Put it here. So you can
fill it with black. I normally don't
like to use black because I feel that it
kills the painting. Even if it's black and white, I would just use a little bit more like a gray not a
gray but not so black. Fill it. Now I create a new layer clipping
and on that layer. Actually, that's not necessary. But if you want to erase
the white more easily, then it's going to help you. I put the clipping
with pressing left out and click, click. Now painting with white. I will just draw some shapes. I don't try to think
too much here. I just go with the
flow, see what happens. Now because I have
this on a new layer, I can just move it around
if I don't want it there because it's kind of in the middle and
I don't like that. So I will just put it
here on the left side. Once I have something like this, then I can go ahead
and create a new one. Late and hide that one, then I will create a different
composition for this one because normally I don't
like vertical compositions. I really like white.
Now I will go again. I will just change my brush because that one didn't
like it too much. You can play around also. You can just take
a texture brush like this one and do this. For example, if you want, I can just fell everything with this. Let me erase those
shapes outside there. Yeah. I create a
new layer clipping. Now, if I go ahead and I play
around with these shapes, for example, I make the brush
a little bit, like this. Right now I have some
interesting shapes. I can play around
with the transfer. If you want, you
can just go ahead, take this control T, and now I will just play around with the
perspective a little bit. If you want also, you
can play around here. Know how you call these
two, but is this one. Yeah, p then you can play around with the shape of these things. Maybe here it will
go like that and maybe duplicate flip horizontal. Then play around again
with the perspective, making it a bit smaller. For this one, this is enough. Now, for example, if I want like the key on
this type of exercise, which you are drawing
with black and white, I would say not
looking at reference. I mean, you can try is your choice. You
can use reference. You can just draw from imagination completely
from imagination. Then based on the
shapes you have, you start drawing things looking at your
reference if you want. But right now, for example, I have an idea like
if I group those, I lower the opacity,
and I start drawing, for example, you
could say that these are country fields, right? Instead of drawing a lot of
tiny details like with trees. Instead of doing like
this with each tree, I will just draw you can go with the technique
that I showed before, which is circles, and those
are going to be trees. It is going to be a square like I showed before on
the other technique. Circles circles. Remember that
sometimes if you want to achieve a lot of
scale on your image, you just need to draw
some tiny things. For example, here, I'm
drawing like a tiny house. Actually, you don't have
to put too much detail, just doing a small
squares too much. Doing a small square,
it would be enough. Then try some circles
for the trees. Here we could have the
road where the cars drive. Here, we have an intersection. Actually here, they should
turn to the left, like that. Then you could continue
with this road going like this going
to the horizon. Maybe here you can have the sea, this is like a hue beach. One advice, it would
be to not try to fill every shape that you did on the black and white
sketch with align. If I have ts shape here, then don't try to make t
with every single shape. Like As you, to try to give some
functionality to your sketch. Like for example, here, I draw the road where the
cars are going to go. Here you have the house
and here you're going to have a small country road where they can enter this
barn or I don't know, whatever this place is. And then later we can
draw some clouds. Like the best thing would
be to see some reference. Maybe if the vanishing
point is here, then all the clouds are going
to go on that direction. Then lastly, you can just frame your sketch because
you didn't make that line at the
beginning, maybe like me. Then you can just
turn off the sketch. But you can use it later if you want to start
painting the sketch, you can use this as a guide for how the
lighting is going to work. Like maybe the strongest light is going to be on
the light area, like I did on the black
and white sketch. Then as you move far away, there's a lot of
clouds in the sky. That's why you have the shadows on the floor. But
you can play around. You don't need to be stick 100% to the to the
black and white sketch. Here you can see that I
draw the horizon line just to know the idea of how
the perspective could be, where are going to be
the banishing points. For this one, maybe the banishing point will go
far away in the distance. It's not going to
actually the other way. We are not going to be
able to see it here on the horizon line is
going to be far away. Right now, the squares
that I'm drawing. These are supposed
to be statues, which I'm not going to
draw in detail right now because I don't want
to lose too much time. You can just go like this. First I make the square, then
I make the quick shapes. Maybe they have some
s pointing out. Then here we have another punishing point
going inside like this. And we have some columns, or maybe it's just
like a gate where you can go inside the temple and
here we have the columns. Then here we have a big statue with two babies or
something like that. P. This is the size
of the people. Sometimes it's good to know how it's going to be the
size of this character, for example, in perspective. If this is the size of
the character here, then which one is
going to be the size of that same character
but placing here? Is it going to be
like this, like this, like this or like this? A good way to know that let me just change
this horizon line. I think it's too low, I
would just put it here. Now, actually, I would put it on the face of the character. Because that's
normally when we take a picture with our cell phones. Normally the faces are going
to be on the horizon line, crossing the horizon
line like perpendicular. That's why I'm putting the
horizon line on that part. Like If you see photos, many times this thing happens. Now I have this duplicate
control T. You can check here. You have the pivot point,
and now I will put the pivot point here and
now pressing left out. I can scale the
character and know which is the size of
the character here. Now I have that and I can start sketching based on
that character here. Maybe these are going to be some stairs going
up and then here, we have the same thing
like more stairs. You can notice that
this shape that I'm doing right now is
part of the stairs, of the architecture, but also is an arrow that is
pointing the character. That it is helping
the viewer to see what we want to show. For example, here is first, the character, and then
we go to the big temple. You can think when
you're drawing that these type of things are a good way to show the viewer things that we want them to see on the drawing. The reason why I'm adding
some small elements here, like some rocks that you can
see on many photos of Egypt, maybe there's like blocks of I don't know what
is the material, but there's different blocks through the landscapes of Egypt. Maybe there are like
ruins or something. But I add that because I felt
that the composition was falling on that direction
because here it was empty. So that's why I put that. Maybe here we can have some guy, which is sitting here just
selling some stuff, right? And here you have a carpet where he puts all his products, and this guy is actually trying to buy some
of those things. So we have the seller here, which is like a second
secondary focal point here, a primary focal point, and then on the background,
the huge temple. Et's see these circles
I'm drawing here, it would be like some
trees on the side of the big temple because I don't want to make everything
like a desert. You see on the photos of
Egypt, there's no grass. I want this temple to be
I really good temple. That palm trees,
they have water, they have developed things. Development structures. They have a big market,
a lot of people. A lot of life here,
they could have more sellers with
with the things. But of course, for
that, you should see some reference photo
reference of street markets, so you can draw all
of these things. And if you don't
like the sketch, then you can just start a new
one because as you can see, I'm not adding any detail. I'm not trying to
put too much detail. I'm just trying to
figure out which ones are going to be the big shapes, the smaller shapes, the
position of each thing. If I have that, if I'm happy, then I can just continue adding and keep adding
a lot of detail. Pantries like these pantries
are going into perspective, and that's going to help to make this structure more big
and also to lead the eye. Remember that I
was saying before, the eye is going to this guy, and then it's going here. But if you are going
this direction, you're going to be following
the shape of the paltres, like the position
of each paltry, going again into
the focal point. And maybe here that we
have this empty space, we could have maybe some
clouds in the background just to feel that thing which
is falling to the left. And then just some
clouds here. That's it. On this one, I did
the same technique, but I use reference just to have an idea of what kind of shapes could be the
black and white sketch. If I show you quickly, the black and white sketch, would be this one, which
I put the opacity at. But yes, something like this. You don't have to
make all the texture that I did here on
the background. I did that after I
finished the sketch, the linear sketch
that I did on top, I just put that just to make the sketch
a little bit nicer, but that's really not necessary. 34%, 32, 34 is the same. And then start
drawing some lines, some trees based like seeing the reference
that I have here. Also, I did the lines
of composition, this ones, the rule of thirds. Because when I did the
sketch at the beginning, everything was looking
in the middle, like this rock, This one, it was like here. If I wanted to add a character or something like a focal point, it would be better
to just trow it on these points of
interest of interest. Then these two are going to be a more secondary focal point, where you can see all
the big rocks and the trees among these rocks. Then just to finish the sketch, I put a small character, then add a highlight. Not a highlight, but
just like a light on the character because
I can see that here, there's a lot of
shadow on this area. If I put light here, then the silhouette of the
character is going to pop up. It's going to be more easy
to read by the viewer. Also to help with the focal point to help the
viewer see this character. I put these plants which are like an arrow like
pointing to the character, like this one, you see, like the crack on the
rock and the leaves. They are all going
to the character. Not only that, the shadow
here is like an arrow, also going to the character. This rock is going
in that direction. Everything is following a
direction through the forest. Through the rocks. You can
have that in mind when you sketch and when you start
designing your own ideas.
7. Steal perspective from photo: Okay. So in this lesson, I will show you how to quickly steal the perspective
from a different photo. So first, I would just take the picture that I
want where I have, like I have buildings
going in perspective. Going to the right,
going to the left. The reason why I choose this photo is because we
have the building here. Then we have a bigger
building going to the top. Then we have a post here, which is in front
of the buildings, like the buildings
are in the back. Then we have this type of this bench that is also
in front of this post, and this post is in
front of the buildings. And this bench is in front
of this telephone post. And this thing is in
front of everything. I like when photo has these type of things
because we can play with the deaf much more
than if we didn't have any of these things and we only would have
the buildings, then this empty would be too this space
would be too empty. If we put some things in the
foreground, that's good. Now I'm going to start
setting the perspective because if later I
turn off this photo, I still want to see where
the picture is going from, like the banishing points. So going there. You can see how this
street is like turning. The banishing points are
going to be different. For this building,
the banishing point is here, for this building. The punishing point is here. For this one should be similar. Yeah, I think it's
almost the same. Once I have that, then
I will just lower the opacity of both layers, maybe a little bit more
of the perspective. There, 16 21 for the photo. Now I'm ready for start drawing. I put these three
photos here just to have an idea of how
the buildings are going to look because my idea is that this environment is
going to be medieval. I'm going to start
drawing some ideas here. I will start maybe with a little bit like a
rectangle that we have here the line of the
roof where the roof ends. You can also play
Like right now, the perspective is
going that direction. You can play around and take
something from the roof, which is going this direction to to make the shapes
more interesting. For example, I have
something going like this. Now this could be because
we have the window here. Maybe instead of being
a straight window, maybe it's going to be
something like that. Then because I have
this line in the photo, then I can just follow that same thing for
making second window. Remember that this line
that I'm doing right now, this one is following one
of these punishing points. Not exactly which one, but almost the same. So I'm not going to start
putting details right now. I only want big shapes, so we can our building here. You can see how I'm drawing the people here pretty quickly. Just to have a sense
of perspective. Actually, I'm going to
draw a quick one here again because we also have
people there walking. This thing, I don't
have a reference, but a good way would be to
just go to the Internet. If I go, for example, to Bing, I could just write
medieval assets, which I write here. And you will have
different things. For example, I already
have one here. It's a medial market or something like that.
I have more here. You can just check in the
Internet. You will have plenty. Then based on that reference, you can start
drawing this thing, which is maybe place where
the people is selling stuff. Don't be afraid to duplicate. We have a chimney here and I can just put it here to save time. Also, don't be afraid to
play with the height or, for example, this chimney,
maybe is a little bit lower. You can just put it here, and it's going to be a different chime
actually looks weird, but you can play
with the height. You can play with the
height, for example, in the photo, the buildings
have the same height. This one, two, you can
play with that and this one is going to be
higher than this one. Also the same with this one. Otherwise, it's going to
be like two like a city, for example, this one could
also be a bit more lower. I can play with that.
During the entire drawing, don't try to draw try to
draw drawing like this. I'm not trying to make them draw like this with two lines. Normally, when I have those
wooden planks or details, then I will just draw a
simple line like this one. That's going to be enough
because if I start drawing with two lines with a lot of detail and trying
to make it perfect, and then I realize that this
house is not what I like, then I just have to erase and I lost a lot of time
building that detail. You don't want to do
that. At least not now. Right now, for example,
you can see these horses. We don't have a lot
of detail on them. It's just like a
simple silhouette. You have a clue that here the
people will put the horses. Here, we have a set, I'm not doing the small things that the guy is going to sell, just like illusion of detail. Just pay attention. Sometimes right now, I was drawing from here, and this is too big. This is a sketch, so try to
keep it a little bit far, so you don't focus
on tiny details. But still, you will see me later that I start umm in a
little bit on the image. That's why because the buildings that are
going in perspective, they are getting smaller and smaller and they
have tiny details. But my advice is that always when you're
doing rough sketches, just try to keep it far away. So you can see the whole image. Also, you can see
how sometimes I draw outside of the composition because the photo is
just a reference. But if I want to
make the composition much more wide,
then I can do that, or maybe I can just
erase this part and then start drawing like a much more wide composition
on this area because I like that this horse is on
top is on the front, and these houses are
on the background, and maybe I can play with the shapes and create
something interesting here. I don't feel stuck to the photo. But for now, here is okay. Remember to follow
the perspective when things are going away, you can see on the photo. When they are going
into perspective, all the windows are
starting to look like much more stick to each other. You can try to pay
attention to that in detail when you draw
sketches from imagination. There's a big difference between drawing the window
like I did right now, or if I start doing these
same windows like this, then everything
will start losing the sense of perspective. It's going to look like
these windows are huge in the horizontal shape.
Be careful with that. Remember to add smaller objects like the one I'm doing
right now, for example. Maybe this is some restaurant or something where they
put the menu outside, or maybe I don't know, it could be a
restaurant, it could be anything. Just play
with your mind. Don't get stuck with one idea. Because sometimes seeing the ph that we use to steal
the perspective, it can be a bit tricky. Sometimes the best
thing would be to hide the photo and you can keep seeing the
reference that you have. I was thinking that
here the photo was a little bit empty. This part. Even if I move everything, I can see that there's
only one sign here, and then all of
that area is empty. So I just like the
sketch of a market, which I don't like because it's all going the same direction. Maybe some of the
houses could be going like this when horizontal, and that's going to look
much more interesting. Anyway, this is just a sketch to get the idea, like the rest, once we are from here, we can just start looking for more reference and
start adding detail. Sometimes when you don't want to add too much
detail to an area, a good way to save the
time to do that is adding things on top of the place where you don't
want to add detail. For example, here, I
have this building, and I don't want to start adding more windows because I already
have a ton of windows. Maybe Here, they have some kind of chimi because
they are cooking something. So maybe from here, we are going to see
some kind of smoke, which is going to cover
some of that detail. And maybe here farther away,
they have the same thing. So we have more smoke, and that smoke is going
a little bit here. On this area. So we don't have
to add all of the windows. It can be just like
a more sketchy way of making the windows, you don't have to put so
much detail like I would do on this house here or
for example, this ones. This one, I would call it done, I would call it finish. Just the last touch I did, it was adding this outline to things that are in the front. That's it. If there are
places where you think you should do a
better rough sketch. Like the one I did here, like this thing, I don't
like the shape. I think it's two square and then suddenly it go like this. So if you don't like something, Then you can just
erase it completely. You can just take
this layer out, then take this thing, erase it and start drawing
again because it's so rough, so you don't have to
put a lot of detail.
8. Pitch idea for client: So for this lesson, I decided to go to Ju
KPT I get one idea. I mean, you can think of an
idea yourself or you can just go to Judge PT and for me, it was like I went
to Judge PT and I wrote if I have it here. Yeah, concept art idea 30 words. And I gout this one. Actually, first one, I got This one here, but
I didn't like it, so I just click
here on regenerate, and when I did that, I got the
second one, which is this. Now, what is the process? Once I have something like this? You can see that is a towering
castle perch on a click. I would gather
images from cliff, just like going to Google
or Bing or Pinterest. You can choose whatever where do you want to search
for the images. I got this two. Now, the thing
is that I didn't like it. Too much this one
because it has the sea. The description of my idea is in the sea. I
don't want that. I got a second one just to create some interesting shapes, not something so
simple like this one. For example, I will
like my idea is to use this and then to
use this one here. The foreground of this one, put it here and then
start using this cliff. But also here in the sea, I don't like that, so I'm going to use
something like this. I'm not going to copy
exactly as this photo is. I'm not going to start tracing doing a line art on top of this. I mean, I'm going to do
that, but it doesn't mean that it's going to look
exactly like the photo. I'm just going to use the photos to make the idea come alive, and then from the photos, I'm going to start
modifying the shape. For the twisted trees
that you can see here, ancient twisted trees line
the path to the gate, I will use this ones, which I just went to being
and I wrote twisted trees, and this is the first thing that appear and I
really like it. And then for the sky maybe something like this. I
will start from this. The first thing, it will be to cut what do I want
from this image, and that's the cliff. For cutting the cliff, I will just select the sky. I'm pressing W in the keyboard to go to
the magic one tool, and then here, I can
go with 25 maybe, you can play around
with that number. If you only want to select
the thing in the photo, you can check the sample layers and it's not only going to
select the thing in the photo. I want the sky and also I want the some of the C. I
can erase it later, but still maybe I can make this better if I select it
if I selected right now. Now I'm going to control
shift I to invert the selection and now
control x control C, control. Now I have that. It doesn't need to be perfect, just have the cliff. It doesn't need to be perfect. If I have something like this, then it's enough, then
I will cut this one. To cut the forgon I can
first select the C and then invert a selection
like I did before, selection, control C, control B. Now I have that, and
I will put it here. I will flip it. Remember while doing this thing, remember that you need to think also about
the composition. Right now I'm thinking
about the rule of thirds, how everything needs to be
in those points of interest. My idea is that here
there's going to be the twisted trees going up, and then here we will
go to a focal point. Maybe also I'm going to have
not only the rule of thirds, but also the golden
radio composition. Now that I have this, and
I will go with the sky. Just duplicate pressing left out and the click in the mouse. So it's going to look
maybe like that. That's going to be
the horizon line there maybe a bit lower, it could be also good. Then the trees. I think I
can go around with this one. Don't think that
you need to choose the right photo
on the first try. Sometimes you would
have to try a couple of different photos until you reach the one that you really like. I think maybe this
one is a bit far, can erase with a
round brush here. I can make the
edges a bit softer. Here we are going
to have more trees. Trees going up from below. These ones are going
to be a little bit more close to
the foreground. Or also I could
just use this ones, which on the photo,
they are already close. I don't have to scale them up like I just did
with the other photo. Trees, trees, then we have
the mountains that they are going far away
in the distance. Maybe I can use this here. We also have the horizon lines, so we can play with that
when we put it here. Now I can just place
that same thing there. But I feel that maybe
it's a bit too low, so I will put it here and
I'm going to cut the sky. If when you press
W and you go to the magic one tool and
you selecting too much, you can just lower
here the tolerance. Now with this, I could
start sketching ideas. I'm going to try one more
thing with these trees. For selecting, I have two ways. I can I can press W in the keyword and will
go to the Magic one tool, and I can play
with the tolerance here to select more or less. But for example, if I
want to select all the white, hold this white, and I press here and I
don't have this check, then it's going to select
everything that is similar inside this whole layer. But if I want to
select only this area, then I can check that and I
will only select this one. If I want to select less, then I can put this at two, for example, and it's
going to select less. This is pretty good to
making quick selection. Now, let's say that I
want a different way to extrude to extract these trees. I can go ahead
here, double click. Now I can play around
with the white. If I want to erase
the white from the photo and only
keep the dark, which is the trees,
then I can go ahead and move this slide. And you can see the
background that I paint. I just paint like a quick just paint this
quick background. So I can see how the
selection is being made. So I I move the slide. That's how it's going to look. But you can see that now if I press left
control and click, I can swim in, and if you press left out,
you can swim out. You can see that the edge
is a little bit too sharp. You can press left
out and move one of these slides to make the
edges much more soften. Now, if I'm happy
with the result, right now, we have
a white edge here, and I don't want that, so I will just move the slide a bit more going in this direction. But also I want these trees
in the background, maybe. I can just move the
slide like that. That's how it's going to
look when you cut it. If I press okay, I can still
have that information. For example, I go
here, double click, and I move this light again, then I have all the photo again. If you want this, then
you can just go and create a new layer and
merge these two layers. Now you have all
those silhouettes. If you want to play
with a graphic shape, you could just make
everything dark, for example, just to give you an example, and now you have
those silhouette. I could also play around
with a banishing point. I can imagine that there's a banishing
point coming from below. So everything is being seen
from the top for the trees, which is not necessarily right because before
I was saying that the castle was going
to be on the top more on a higher ground. But also I could just make
the trees to go to the right, just to have the idea of a punishing point
coming from below. A bit. Maybe sorry. I can go like this. Then I take these
same trees. Yeah. Maybe these trees, they are not going to be exactly
on the same height. They are going to be a little
bit more low in the ground, they're not going
to reach so high, so we can play with the
perspective going that direction. Yeah, I think this
would be enough. Later, I would just
grab everything like all these photos like
this and I can create a group. Now I will make a selection that I want for the composition, which is going to be this one. On that group, I'm
going to create a mask. When I create a mask,
everything is inside. One quick thing, if you want
to go into black and white, like I just did,
pressing only one key, which is control y
in the keyboard. You can go here because
that's the CM IK mode. But to change it, you can go to w proof setup custom and
here when you hit custom, you can just go here on the bag to stimulate and
you can put it on 15%. If you put it on 2025 30, I think is exactly the same. If I put it right now 30, you can see nothing change. Now I can just do
it really easily. Now that I have the
sketch 5% opacity, I can start sketching the idea. What I'm doing right now,
it's not completely necessary because like I
showed you before, I cut this image, the trees, the shape. So I already have all
of them on a new layer. I mean, it's not a perfect
layer because if you see there's broken things from the image from the image
that I cut before. But it's already enough. If I want to start painting with this, I have the silhouette. Then the only remaining thing
it would be to start to start erasing all of those
things that look ugly. The thing is that
if these are trees, then probably they should
have some branches. For the branches, I think the most easy way would be to just take a brush like a branch. Let me see if I have
one here. That branch. Yeah, this one could be.
Let's say that I want to use the same value and I could just go ahead and do
something like this, or maybe a little
bigger, like that, and then take that
branch that I did. For example, let me
use another one. You can create a new layer, put the branch, then
rotate it, put it here. And then start
duplicating or even cut it because maybe it's
going to be the same, but you can just
go ahead cut this. Put it here. Now
you have flip it, then distort it a little bit, and now you have a new branch, and then you put it Here, you make it a little bit darker, and you start having
the idea that all of these trees are
full of branches. You continue doing
that until you have all of the branches
where you want it to be. Then if you want, you can just take the trees like the
layer of the trees, the layer of the
branches, you merge them, and then you start
duplicating and putting them here with the cooler
trees going far away. If you want to start
visualizing how this could look as
a paint sketch, I calling black and white, you can start
playing around with the values like the
levels right now. I'm trying to see how I
can make this look better. Right now, all of these
looks too bright. I can go press Control L and lower all the values
to make it more darker, but not so dark because it
is also on the distance. The more far away, the the
less dark is going to be. Usually it's going
to be like that. Now the sky looks
too dark for myself. I would just go again, Control L to play
with the values, make the darks not so dark and make the
bright not so bright. Just try to make everything a little bit more flat on the sky. The silhouette, the most
important silhouette would be here, the cliff with the castle
that I still didn't design. You can see how when
changing the values, I can start feeling
the image much more. Right now I can feel the trees. Here on the group, I
just put the opacity at 100% and I started
changing all the values. I can start seeing
the trees like the silhouette, the moon behind. Everything started looking more like a concept mode
and not like before. Now I can play with the
values on these mountains, which are super bright.
Play with the dark. Here you can see that
I'm start adding branches using
different brushes, just trying to mimic
the same value. If it's dark, then the branch
has to have the same value, otherwise it's going
to look weird. Just keep in mind every
time you add a new branch. Don't be afraid to just rotate the branch and play
around with the shape. Also, sometimes you can
refine the trees like I'm doing right now because
when I cut the image, there was some parts
that they were broken. I was just using a round
brush to fix that shape. Here I'm looking for an
image of misty Forest, which was the same
thing it was saying on the description from the text
that I took from Jad JBT. Like I was missing that
on my composition. So now that I added, I was much more happy with
how the result was going. Also to play around with the perspective and
death of the image, I started putting some
fog between the trees. That's a really good way
of playing with death. If you have many trees, maybe some of them they are going to be hided behind the mist. I was also using this brush
that you're seeing right now. I'm going to put that brush on the resources so you can
download and use it yourself. It's a pretty nice brush
for making fog or smoke, and then trying to keep
duplicating branches and always trying to mimic
the value of the tree.
9. Castle and last details: For the castle, normally, I would just start drawing on a different layer
like I'm doing right now, not worrying about
the perspective, just trying to paint
something that it looks completely
from the front view. Because if I worry
about the perspective and I try to draw it on
top of the composition, is going to be it's going
to be more complicated. Here I can just worry about the shape
from the front view, and then just put it on
top of the sketch and try to make it on three dimensional shapes
with perspective. You can see that I'm only using a reference that you
can see on the left. Always try to keep playing with the medium small and big shapes. You can see the trees that
are a little bit smaller, then the tower is big, then the house on the
front is smaller. If you're not happy with one of the castles
that you made, then just go ahead
and try another one. Here, I'm just focusing
on the front view and then slowly start
adding more shapes. Again, playing with the
medium, and big shapes. That's why I add
a small tower and then a big tower, small windows, big roof, Sometimes adding a small road or path
to the entrance, it can help you to
get more perspective. Now with that idea, I was able to get a new idea of a tower on front of everything like close
to the entrance. Only draw the building, but also things that are outside of the building
going into the environment, that maybe is going
to help you to make the idea more believable. So now you can see that I was doing like
a black and white sketch, playing a lot with
the lasso tool. And every time I was doing
a roof with the lacotol, then I was painting a gradient behind just to create the sense of death because I was not feeling the sense of death
when I was doing the liner. I was just not happy
with the designs, or maybe they were good designs, but I was just not
feeling the mood, if it's a fog environment, if it's a sunset, a night, and painting in black and white, it can help you to believe
more on your design. That's why I switched from
liner to black and white. Once I was happy with all the sketch that I was doing because I was not
adding any detail, as you can see,
it's just a sketch. I start doing a liner on top to add an extra layer of detail. Once you have
something like this, you can just paint really quickly with just a
simple brush here. If I put 100%, you will see that
it's not perfect. But it's already working
as a silhouette. If I put the silhouette
on top of the cliff, I will just copy that layer. Actually, no, I will
copy the linear because I'm going to paint
like lights coming from here, from here, just to give a little bit of three
dimensionality to the shapes, and I could put that silhouette. If you don't like how
it looks on one way, you can flip
horizontal the shape like I just did to
make it look better. Now I could start playing
with the value a little bit just too much the
value of the mountain, a little bit more dark. I
think that would be no. You can see that this is just a simple photo and then I start using a cloud brush to play around with this
fog coming from here. But let's focus on
the silhouette now. This wall that I paint, it doesn't need to be like
this, like the sketch I did. That was just an idea, but
now I'm going to erase that. I will keep it like
that. Then I'm going to play around with
the silhouette a little bit. If you feel that it's a
little bit too small, then you can just
make it bigger. It's more easily to be
read by the viewer. From now, I'm going to
start painting gradients or just trying to make this castle to look a little bit more finished
because right now it's just a silhouette
with a liner and it's not looking
completely natural. I can play around a little bit here with the def
also because this mountain it feels
like it's being cut all of a sudden and
it doesn't look natural. Maybe I can add 11 more
mountain in there in the back. Now maybe it looks a
little bit more natural. I feel that this is
completely flat. I think I'm going to
add some trees here. Then here I am adding some
detail inside the castle, some light with the
gradient tool just to have the feeling that
there's a lot of people living
inside that castle. These small towers,
my idea was just to add some security system
to the whole castle. That's why I put those. Don't try to only
draw a pretty castle. Also, try to gp some ideas to
make the castle more real. Maybe the towers are Protecting the castle from the people that comes
from the misty forests. The misty forest is
full of part people. That's why they have
that security system. The more you do this, the real, the more believable your
design is going to be. Now I'm switching to this last
to the polygonal lassoto, because I'm going to only work
on the shapes of the roof, so I can have the light of the moon being hit on top
of each one of these roof. If you don't know how
the lighting is going to work because you don't know what kind of shadows is going to be casting like
the moon on the structures, then you could just
search for reference. For me, I'm not going to do it. I would just do it by like ible, to see how it looks
to see how I do it. If it looks too ugly, then I would just
look for reference. You can see here I'm adding some small shapes and my idea is that those shapes
are going to be trees, but I didn't add any diesel. It was just a brush
stroke and that's it. Here, I'm trying to
break a little bit with the symmetry because
before like, when I was starting
to paint the castle, I was having a tower here
and two towers here. So if you go here, you have a tower and also two towers.
So I don't want that. I want to break
with that symmetry. Otherwise, it's
going to look weird, it's not going to look natural. So what I'm going
to do now is going to paint here to delete. You can see that I'm just painting with the
color of the cloud, like I'm just taking
the color of the cloud. Just remember that I'm
always using the control. So everything is in
color, actually, but I'm just working
on black and white because I don't care
about the color for this design this concept. Now the last thing would be to add some windows, that's it. Here, the last thing is that I changed how the clouds
were being positioned. They were too low on
the horizon line, so I just moved them a
little bit more high. This is how the image end
up looking at the end. For the trees, like
I showed before, it was just a quick
brush stroke, no detail, just the illusion of detail because we are
seeing from here, adding some different shapes is already feeling like there's
something going on here. But I don't want to
add too much detail. The biggest amount of
detail that I want is here. On this contrast between
the moon and the trees. That's why this is more dark. The dark that I
have here, if I use the color picker is around here. If I go here, you can see
that it's more bright. That's because this
area is more important, like the silhouette of the trees with the branches and the moon, and then the second focal
point would be the castle. The secondary focal point would be like the forest
with the mist, but that's not the
most important for me. That's why I make this part
darker and also the castle darker than the other
parts of the composition. Other thing that I add
is the quick shapes, quick brushtrok that I did, just to have the
illusion of tit. You can see that they
don't have any title. But when you put them here, this instantly looks a
little bit more title. And one more thing
is that I changed. And one more thing
that I changed is these mountains
in the background, like before I was having
those and I didn't like it. It was looking a little bit, I know, too pixelated,
you can see. So I took another image from the Internet and I put it
and I was thinking that it was looking better
because it has more depth and also more
mist between the mountains.
10. Outro: Hey, so you made it to the end. I really hope that you learn something new on this tutorial, I really hope that this is
going to help you to create environments from
imagination and help you on your career, every every time a
client comes to you and ask you to design
something from zero because I know
that sometimes to see Cvas and have a
complete blank cavas. I'm not having any idea
how to start the idea. It can be a little
bit challenging. So if you have any
question, if you want, you can go to these
tab discussions, and here you can
start a conversation, ask a question, or
share your project. You can also do it here,
project and resources. You can go here, submit project. If you can leave a review, I would really appreciate
because that would be helping me to keep creating tutorials to help people how to design art for concept art
and for their careers. Also, if you want to find
the files from the project, the PST that I use
on the composition, like the black and
white composition, and all the JPTs, all the sketches, all the
image reference that I use. You can also the brushes, like the branches,
brushes, and the trees. You can go here on
project and resources, and you're going to find
the files here to download. Any question, let me know, if you want to if
you want to stay tuned on future tutorials
that I'm going to apload, you can follow me on
my different accounts in Sam, R Station, Diviar, and you will see
when I apload it, or you can just follow
me here in Skillshare. So thank you for everything. Just stay creative. Keep trying new techniques. Don't stay only with one, and I will see you on
the next one. Cheers.