Transcripts
1. Course overview: Welcome to this course. This course is divided
into three main chapters. In Chapter one, we will cover
the basics of Mid journey, including the key commands, parameters, and the new
Mid Journey editor. This chapter is
perfect for those who have never used Mid
journey before. However, if you are
already familiar with it, you can skip this section. After the first chapter, you will be ready to learn what I call the
ultimate formula. This is where the
real magic happens. In Chapter two, will
introduce this formula discussing what we need to create in order to
apply it effectively. In Chapter three, we will
dive into the formula. This formula will turn mid journey into our
own magaka or artist, making him takes everything
we tell him into consideration when creating
our images or comic panels. This includes aspects such
as image composition, character poses,
intense exhibitions, camera angles, art style, the scene where our
story unfolds and the other things that we can
do to create a new image. This formula will be used to
create a new image and more. Then we will learn how to refine and polish the images
mid journey created in Photoshop and how to enhance our workflow by creating both
dump assets and pro assets. Finally, we will put everything together and you will
learn how to create a full professional
looking comic page from scratch using Photoshop, including the speed lines and speech balloons
inside Clip Studio. In this course, you will have unlocked a
powerful new skill, the ability to create visually stunning comics without
needing to draw by hand, whether you are a
storyteller, your writer, or someone who is always dreamed of showing the word
your ideas visually. This course will empower you to bring your
vision to life. Your story deserves
to be seen and now and only now with
the power of AI. It can be I can't wait to show
you the ultimate formula, but before we jump into it, let's start first
with Chapter one. Mid journey basics.
Let's get started.
2. Why Midjourney: Y Mid journey. A lot of choices are available now when you want to
generate AI images. But for me personally, I found Mid journey to be the best choice for making a
comic book, and here is why. Reason number one, Mid journey
built in enhancements, one of the standout pros of Mid journey is its ability to automatically
beautify images, ensuring that your
images are always visually appealing
with minimal effort. This means you
don't have to spend time tweaking every
little detail. Reason number two, no need
to spend a ton of money. Unlike some other image
generation tools, mid journey doesn't
require you to have a high end expensive
computer setup, like in the case of
stable diffusion, where you need to invest in costly gear to get
the best results. But with mid journey, everything is handled online, you can create amazing images without breaking the
bank on a new machine. So while it's true
that stable diffusion offers more control over
specific details and images, I think mid journey has
the best of both worlds. It strikes a perfect
balance between ease of use and control
over the image, especially after
the recent updates like style reference and
character reference, which Go which we will talk
about them in depth later on. In a nutshell mid journey lets you create
stunning images fast. You can play around
with different styles without getting stuck in
all the technical stuff. This means you can focus
on what truly matters, telling your story
through visuals, while mid journey handles
the magic behind the scenes. Now let's dive in and start the journey of
learning mid journey. Yes, it's a journey
within a journey. See you in the next one.
3. Character Design Introduction FREE PREVIEW: Mid Journey had released
a game changing update introducing the
character reference feature. This tool is perfect for
storytellers looking to maintain consistent character
appearances across different scenes in
visual comic narratives. So if you are as excited as
I am, let's jump right in. We have hit a
critical milestone in AI comic creation by introducing
character references. We are getting closer to our ultimate formula guide for creating
compelling characters. First, let's talk about
character design. Understanding your character's
look and personality is crucial before letting
mid journey work its magic. Ask yourself, how does
my character look? Do I have any
inspirations or ideas? Don't be discouraged
if your character resembles an existing one? Inspiration from other works is a common practice and
enriches your creations. For example, did you
know that Mariam from Hunter Hunter was inspired
by Freezer from Dugan Ball? The key is to ensure your character reflects
your story and style, even if inspired by others. Infuse your personal touch
to create something unique. And there are several ways to design your character
in mid journey. One, using a text pro. This is the simplest method two, blending two character images, create a new design by combining elements from
different characters. Third advanced design with Photoshop for more control
and customization. Let's start with
the first method. Using a text prompt, you have two ways to
generate this prompt. The first way is
by using Chad GPT. The second way is by
using slash Describe. In the next lesson,
we will start generating our text with the first way using
Chad GPT, Cu there.
4. Midjourney Account Setup: To start using MD journey, you need a discord account. First, head over to discord.com. Once you are there,
you can choose to open discord in your browser
or download the app. But the browser is just fine. Next, register and
verify your account. Once you are inside discode, click the plus icon
on your left and join a server and paste the
invitation link you see here. Hit join server and boom,
you are in the channel. Now before we start
using Mid journey, we need to subscribe to apelanF. Visit midjourney.com
and log in using your verified
discord account and choose a subscription plan
that suits your needs. I had subscribed
to a basic plan. You can see now
after you subscribe, there are two
options to generate images with Mid journey, one on Discord or two
on the website itself, which is easier and have
more appealing interface. But there is a catch. There is a very important advantage in discord that we will
use in the AltuitFmula. Put that in mind for later. Now mid journey website
has no limitation. Before that, you
couldn't use the website before you have created at
least 100 discord generations. But recently, Anyone
can use the website now to know how much
images you have created, simply go to Discord and
open Mid journey boot, and then hit slash
Info and click Enter. You can see how many images I
have created in my account. Also, you can see how many
fast time remaining here. I have 355 minutes, which roughly equals to 355
images that I can create. Once you set up your discode account and
subscribe to mid journey plan, you are all set and ready to go. In the next lesson,
we will get hands on and create our first
image in mid journey. See you in the next one.
5. Basic Commands: All right, folks,
let's dive into discord and open up
mid journey channel. Go to any of these
newbies rooms. You can see other people,
generations and cool ideas. But if you decide to generate your images in
these public rooms, caution, it will get
messy very quickly. So to chat privately with Migo Nebot click on Mi Journey username on any
thread, then send a message. Now you are chatting with Miourn directly with
no distractions, but you should know that
your generations will still be showing publicly in
a random newbies rooms. Unless, of course, you have
subscribed to a pro plan or mega plant where you can create images in stealth mode. When you type slash, you will get these options. These are called commands. Don't make it hard for yourself. You don't need to learn
all of them at once. To make a comic book, the most important
commands and or used ones, you can see here on the right. Image is to generate
an image from text, then we have describe. It's the exact opposite. It gives you a text
from an image. We will talk about this
later and we have Berlin, which lets you mix
two images and create another one from
it with no text input. It's also great
for experimenting. Then we have slash Info, which as we saw before will give you information
about your subscription, including image count,
then your subscription, including image count, right? Then we have settings
to access settings. It's actually type
slash settings and you can see bunch of
mid journey settings. These will be applied by default to any
generation you create. First here, we have a bunch
of different versions, but you are only
going to need to use the best two version. One is Version 6.1 Alpha. This is the latest and
greatest from mid journey. It offers stunning realism and detail with improved color, accuracy, and texture quality. Then we have Mig six. This is ideal for anime style, manga style or webtoon. This version is ideal for
creating our comic book. But what if you don't
want an anime style? What if you want to create a visual story in say
three D Pixel style, then you should use Version 6.1 instead because it's better
at generating three D images. Like in this example, I have
generated the same prompt, but with different versions, a magical first with
glowing creatures, pixel style, you can see
in the Niagi example, the image don't look
like pixel style at all because Niagi is trained
on two D anime style. Where in the second example, where we use Version 6.1, we instantly got a
scene in pixel style. Choose whichever version you
like for your own project. In this course, as
we are going for more anime manga manhaa style, we will more likely
to use Niagi version. Next, in settings, we
move on to raw mood. We will experiment with this mood in depth in
the ultimate formula. But in summary for now, raw mode, as you can see, is not activated, which means mid journey
beautification mode is activated and will be
applied to every image. If you don't activate raw mode, this means that you don't
need to worry about typing a very detailed prompt
or add many parameters. In this way, mid journey will create beautiful images
with very few words. However, this beautification
also means that your text prompt has less
control over the text input. So eventually raw mood has advantages when you have
a very detailed action or scene that you want to
describe in detail and watch mid journey
to follow it more. If you want to generate an image in style row you don't need to open settings every
time you need to do so. Simply, you can
activate Style row by typing dash style row
after your text prompt. Now mid journey will
focus more on your text. Let's take a look at an
example that explains the difference with
and without raw mood. Let's hit slash Imagine space. Then the prompt is a
kid drawing of a cat. Then we write the same
exact text prompt, but with style raw. Which do you think
resembles a kid's drawing more with or
without style row? Without raw mood, Mid
journeys aesthetics gives us more of what we ask
for and this is a bad thing. But in the amod images, even though it's all colored, it's clearly very
simple drawing, we actually can expect a
kid to draw these images. In this case, with amod, I think mid journey gave us a better representation
of a kid drawing. There is without raw mood, these images are harder to draw except maybe
for number one, look at the image number three. No way, this is a key drawing. In another example,
my prompt here is a dramatic fight between
two rival warriors, swords clashing and
dash style raw. I'm using mid
journey version six. Then I created the same
text prompt without style. To be honest, I actually like the images without
Star ro this time. They are more artistic
and beautiful. However, there are
some cases and tricky manga panels
that you will need to activate Star o
to get better results. We will see more
examples later on. Now let's see these
stylized options and they are actually
related to style raw. Again, instead of the need
to open the settings, every time you want to
change the stylization, you can simply do that
directly by typing a then space and choose
a number 0-1 thousand. The default is 100. It's the same as setting
the style to media. This means every image
you generate will use s 100 and the higher values, then that result in
more stylization, but will follow
your prompt less. If you think about
it, low stylized is a close cousin to style raw. For example, space, zero, and style row are
doing the same thing. They both aim to reduce realistic and direct
interpretations of the prompt with minimal
artistic influence. We will go and dip about them
in the ultimate formula. Back to our settings,
we have turbo mode, which generates
your job very fast, but will cost twice as GPU
hours compared to fast mode. Then we have relaxed mode. It's slower, but it
won't consume GPU hours, but relaxed mode requires a
higher subscription plan. If you are still confused
about the settings menu, don't rarely would
need to open it. Need to open it if you
know what you're doing. If you understand, for example, that if you want to
activate style raw, you can simply type dash
style raw parameter after you tick scroll instead
of opening the settings. All right. Now that we have
created our first images inside Mid journey and learned some of the important commands
and the settings menu, except variation of course. In the next lesson, we will
create our first image, following what I call
a basic comic panel. Tick spond and we will learn the upscale and
variation tools as well. See you in the next one.
6. Create our first story type text prompt: Now we are ready to generate our first story scene or
comic panel type image. To create an image,
type slash Imagine then Hit space, a
prompt will show up. Let's start with
just a text prompt without any preferences
or parameters. But be cautious. I'm not just going to give you
a simple text prompt. Remember, this course
is all about creating professional AI comics
with Mid journey. So even though this is our
first example of the course, I want to make sure
that I'll show you a structured text prompt that truly showcases what you can
expect from this course. A text prompt can be
literally anything. A paragraph, a sentence, a word, a letter,
or even an Imoge. Let's try something like
a cute elephant using his trunk to playfully spray water with a whimsical,
enchanted forest. Background. This text prompt follows a story prom formula. Most comic panels are structured into this
triangle formula, one, an object or more, two an act, and
three, a background. In our example, the object
is the cute elephant. The act is that it's
using its trunk to spray water and the background
is the enchanted forest. Now the problem with
this formula is that if you want to create, let's say, consistent
comic panel is that your artist is an AI. Suppose you are working with
a real person as a writer, and he is the Bengal
cow of your story. First, he will ask you how
this elephant looks like. Tell me its color,
features, body type, the style of the drawing, or any insignificant notes
about the elephant. Then he will ask you
how you want the style. Is it simple? Is it the cartoon, perhaps three D pixel style, or maybe even anime. Not only that, but he also needs to know what type
of story you have. Is it light hearted
for children, or maybe your story is more
dramatic and has deep themes, or is it a showing type
or even horror where your cute elephant might be a secret creepy monster
who transforms at night. Once you tell your Mangaka
all these information, he will always have
loose parameters, settings or whatever you wish
to call them in his mind. In every panel he draws. Now, back to AI. It's true that we
told mid journey by the text input that we
want a cute elephant, but which cute elephant will it create and in which style? AI is trained using large datasets containing thousands or even
millions of images. So unless you specify what
style or shape you want, AI is going to choose the
style and shape randomly, and random is a bad
word for a comic book. But don't worry
about all this now. We will make Mid journey act as if it's an actual Mangaka
drawing your comic. We will make him take all your considerations
in each panel. All this will be in
the ultimate formula. But for now, we need to learn
the basics of Mid journey. So now that we have created our first image
inside Mid Journey, in the next lesson, I'm going to show you an amazing example. I saw while I was
scrolling in one of these Newbies rooms, so
see you in the next one.
7. Upscale and Variation buttons: While I was scrolling
inside the Newbies room, I stumbled upon
this cool example. Someone used Mid
journey to create a comic book style illustration
of Norse good Odin, and it's amazing
example for using Mid journey in the
best easy way. I mean, look here. He just used a
simple text prompt without using any
references or anything. He simply typed an illustration
of Norse god Odin, wearing an ePatch in
dark comic book style. When you generate an
image in mid journey, it automatically gives
you four options. You can pick whichever
you like the most, or you can choose
them all if you like. Then below the images, you will see these
four U buttons. These are for upscale. You can upscale your image to
download it or to remix it. Then we have four V buttons. These are for variations. Suppose you like an
image from the grid. If you click on the
corresponding V button, you will get similar varied
image to the one you choose. Let's see together
what this guy did. First, out of all
these four images, he obviously like
this one the most, so he upscaled it. But which upscale
button did he click on to upscale this one?
Well, it's simple. These images are in
order like this. Top left is one, top right is two, and here is three,
and here is four. This guy liked image number one. He clicked on you one button. Then he got this image upscale, but there is still a
problem in this image. Can you spot it? The guy asked for the Norse god Odin
with an eye patch. And while he got the good Odin, he the ePatch was still missing. This is where the
variation buttons or V buttons come into play. That's what he did. After
he upscaled Image one, he clicked on Variation Strong as showing you can also
do the same thing. If you hit V one image on
Image one, but pay attention. This is only if you
set your variation to high variation mood
inside your settings. To show you real quick, we are back to settings. If you have variations
set to high, this means that you converted all your V buttons
to very strong. So in our example, to add an ePatch on the good Odin face, you need a strong variation
to give me journey more space for
altering your image. What happens when you hit V one, you will get this remix
prompt interface. If we go back to our settings, we will find that our
remix button is activated. So what exactly is remix?
It's simple as this. When remix mode is activated, when you click on variation
on any variation button, this remix window appears allowing you to
alter the text prom. Miji now will use this image
as the starting point. Then he will compare it with
the new refine ak new text prompt and see what
is the difference between the original image
and the new text prompt. You can even leave the
text prompt just as it is, and this is what
will happen now. Mijei will first look
at our text prompt. He will see this an
illustration of Norse god Odin. Then he will compare this
text with the original image. Metaphorically, of course, he will say yes, this
is just right. The image is an illustration
of Norse god Odin. Same for in dark
comic book style. He will go back to the
image and will say yes. This image actually in a
dark comic book style. So he will not change anything. But then only finally, when he gets to the
part of the eye patch, he will say, oops, this image
does not have an eye patch. So the text prompt doesn't match 100% the image that
I created earlier. This is where the remix will fix your image and we refine
your image even further. So whatever is missing
from the remix prompt, he would try to add. Now, here is our final result or should I say our
guy final result. Look, there is at
least three out of the four images that have a
God Odin wearing an eePatch. So with only two steps
inside my journey, this guy just got the
image he was asking for. In summary, he first
created a prompt. Then he noticed that
his favorite image is still missing an ePatch. He clicked a very strong
with remix mode activated. But of course, he did not change the remix text prompt anyway. As he wanted new journey
to look again at what is missing from the image by matching the text prompt
with the image better. In the next lesson, we will take a quick move
to learn some of the important
parameters that we are going to need in
the next chapter. See you in the next one.
8. Midjourney Parameters: Wondered how to create an image when you're
not sure about the style or how to generate multiple images
from a single prompt. Well, here are two fantastic
ways to do just that. By adding double dash
repeat after your prompt, followed by a
number, mid journey will generate that
prompt multiple times. For instance, if you
use repeat four, the same prompt will be
repeated four times. How many times you can repeat depends on your subscription. With the basic subscription, you can repeat up to four times. A standard subscription
lets you go up to ten and with the pro
or media subscription, you can repeat up to
40 times at once. As you can see, we get four different tasks
from one prompt only. It's great for experimenting with multiple versions
of the same prompt, but be mindful, it'll
consume four times your GPU. For example, you can also use C brackets and commas
for permutations. This lets you create
several different prompts by changing certain
parts of your prompt, but still just one
prompt overall. Let's say you want to
see how a warrior, a monster, a girl, or a samurai would look
in the same scene. You can do this with
just one prompt. Cool. This is just one of the many parameters
I'll be covering in this lesson.
Let's keep going. Next up is chaos. By adding chaos, followed
by a number 1-100, you can control
how much variation there is between the
images in your grid. A lower number means
less variation, while a higher
number means more. For example, chaos zero gives us a more consistent
image while chaos 100 makes the images in
the grid quite different. You can really see how chaotic the images become with
higher chaos values. However, be cautious. When using chaos 100, mid journey can completely
deviate from your prompt. For instance, I asked
for an enemy protagonist with a fierce expression in the style of my hero Academia, but none of the images
quite match the prompt. Chaos is great for experimenting and creating
unpredictable results, but it may not be
ideal for all styles, especially if you're aiming for a specific look
like a comic book. Maybe try using a
lower chaos value like 20 to get results that
are closer to the prompt. Here's the same prompt, but with Getc chaos 20, you can see the difference. You get four diverse images that still remain
closer to the prompt, but with more
variation than before. Moving on, we have a Bami weird. Adding Add weird
followed by a number 1-3 thousand to your prompt will create increasingly
bizarre results. For example, weird one
isn't very strange, but weird 3,000 produces
highly unusual images. Even at the highest
weirdness value of 3,000, I can still see
bamboo forests and characters holding katanas
in three out of four images. Despite the weird results, they still follow the
prompt better than chaos. The weirdness parameter is
great if you want to create a unique scene pose or moment is definitely a
fun tool to try out. Here's a look at the images, starting with the
lowest weird value and gradually increasing it. You can see how the same prompt evolves as the weirdness
score increases. Now, another powerful parameter
is double dash stylized. By adding Apple stylized, followed by a number 1-100, you can control how much
artistic styling mid journey applies to your image. A low stylized
value will give you simple basic images that
closely match the prompt. A higher value like 1,000 will make the
image more artistic. Let's try a child's drawing of a smiling sun with
different stylized values. As you can see, at
multi stylized zero, you get the most realistic
child's drawing of the sun. But as the stylized
value increases, mid journey adds more of its artistic touch veering
away from the realistic look. Here's the difference as we go through the different
stylized values. You can see that the
higher the stylized value, the more beautiful
the image becomes, but it's less true to
the original prompt. For the final example, I've pushed the
stylized value to the extreme to get the most accurate child's
drawing of a smiling son. By combining stylized zero with stylized 1,000,
this is what I got. It's hands down the most
realistic child's drawing of the sun among all
the other examples. This shows how the
stylized parameter and other parameters like double dash weird and
double dash chaos can affect the final result. You can experiment with
different combinations of these parameters to achieve
diverse and unique results. Speaking of combinations,
let's try an idea. I'll combine all
three parameters, Cal conta stylized zero
for realistic drawing, chaos 20 for more variation, and with 300 for something
a little different. What if this kid is a bit unusual and creates something
unexpected for his teacher? Check this out. We get stunning unique
drawings of the smiling sun, each one reflecting a
different imagination. It's like stepping into a child's drawing class where each kid's drawing
is a bit different, yet they're all based
on the same prompt. Understanding mid journeys,
aesthetic parameters, unlocks endless
creative possibilities. Master these tools
and you'll be able to push the boundaries of what you can create with mid journey. But if you want to adjust the aspect ratio of your
images, you can do that too. Just add AR followed by the width and
height ratio you want. For example, our one to one
will give you a square image. R 16 to nine will give
you a wide screen image and nine to 16 will create a portrait
image like a YouTube short. Now, let's talk
about speed modes, turbo fast and relaxed. These modes affect how quickly
your images are generated. We've talked before about selecting them in
the settings menu. But another way is by
adding double dash relaxed after your prompt
to use the slowest mode, which doesn't consume GPU time. It's only available with
at least a standard plan. First is the default speed and Turbo renders the prom four times faster
than the first mode, but it consumes twice
as many GPU minutes. You can see how
fast Turbo mode is. It only took about 12 seconds
to fully render impressive. We've covered a lot of mid
journey parameters today, but there are still
more to explore. In the next chapter,
we'll dive into the ultimate formula and discuss the differences
between this code and the mid journey website. See you in the next lesson.
9. Vary region and other refinement options: Let's go over some of the
quick refinement options available in medi on decode before we move
on to the website. Let me show you how it works. First, I created this image. Don't worry about the SRIF
and the image length for now. When I generated the image, I received four grid options. I liked image three and four, so I upscale them when you hover over one of
the upscaled images. You will see two traditional
upscale options. Don't be confused. The first upscale
we have clicked on is not a true upscale. It simply allows
Mid Yoni to let you pick one of the four
images to view alone. Now you can refine them further and perform
an actual upscale. We have these two
upscale options, upscaled subtle, and
upscaled creative. If you want to retain
all the information in the image while upscaling, use the upscaled subtle. However, if your initial image has some distortion
or unclear objects, then upscaled creative is
the better option because A, I will regenerate
the unclear pixels and potentially fix them. In my case, I am satisfied
with the first image as it is, so I am choosing
upscaled subtle. We also have very
subtle and very strong, which we discussed previously
with the example of the god Odin with the
ePatch, if you remember. Additionally, you can zoom
out to expand the image. Mid journey will reimagine the scene as if we
move further back. This isn't always perfect, but you can customize
the Zoom by opening the remix tab and adjusting
the aspect ratio. You can even make
the image square. Instead of zooming out and creating new pixel information
in all directions, you can increase the image
in one direction only. You can pan left to
right, up or down, and you will get this remix
option allowing you to add a new text input
to help Mid n, feel the new areas that
you want to expand. For example, if I want to see more of the
elephant's body, I will click and write and
leave the remix prompt as is. As you can see,
this is our images. After we pan write, we can now see more of the
elephant and also favorite your image or re
open it on the website. Now let's talk about region. If you like most
of the image but want to change
just a part of it, I think the butterfly is cute. But what if we
want to remove it? Then we simply
click Very region. Now we have two drawing tools to select the target area
that mid Yoni will work on. We have a squared
tool or a lasso tool, similar to those
found in Photoshop. Let's select the butterfly. In the prompt, we add dash, no. Followed by the item
you want to remove, separated by a comma, if you want to remove
multiple items. You can add dash dash, no anywhere after you text prompt or anywhere
between other parameters. But make sure that every parameters are
separated by a space. For my example here, I will type dash dash, no space butterfly
and hit Enter. This will remove the
butterfly from the image. If it doesn't work
on the first try, you can rerun region
until it's fixed. You can see now the butterfly
is perfectly removed. Now, if you like any
of these images, you can upscale it and
refine them even further. Now, we are ready to move on to mid journey website where we will learn more advanced
parameters and references. Before we start our
ultimate formula and creating our
comic book assets, see you in the next one. I
10. Midjourney website , The chapter 1 finale: Why Mid journey website is a fantastic alternative
to using this code. If you have found this
code complicated, Mid journey website
offers some tools that make the process much
simpler and more intuitive. Now we will dive
into these features, but first, here is a quick note. As of now, you need
to have generated at least 100 images on this code before you can
use Mid journey website. Let's start with the basics. On the Mid journey website, you have a range of options that eliminate the need to
remember complex commands. Under the Create tab, you can set your
parameters without typing unnecessary
commands like slash Image. Everything you need is available on a user
friendly interface. So instead of typing dash dash before you
adjust any parameter, simply by opening
this setting step, you can adjust the aspect
ratio stylization values like stylize,
weirdness and variety, which is that if you are
unsure about the parameter, just hover of it to see
an explanation as shown, variety parameter is
also known as chaos. So here you have the three aesthetic
parameters and you can adjust them with
the sliders right here, of course, you can
reset them all back by clicking on
this reset button. You can also still use dash dash in the
creation tab itself, like you used to
do in this code, whichever is more suitable
to you and you can choose between standard or
style role effortlessly. But this is not why
you are moving to the website because
most importantly, image prompting, style
and character references are much easier in the website. These in specific,
we are going to use a lot in our
ultimate formula. One of the biggest advantages is the ease of image prompting. You can upload an
image or simply drag and drop one to
use as a reference, either from your device or from any image on the mid
journey website. Compared to this cord
where you have to copy the link of the image and
paste it in the prompt. And to create an image, simply type your prompt without slash Imagine
and hit Enter. For example, type a pirate on a huge ship and hit Enter to see your
image being created. You can easily re run
a previous job by simply re entering the prompt and getting different results. You can also copy options
like copying the prompt, job ID, image URL, and more are available
with just a click. You can customize the
interface to suit your needs, enable or disable various tools to keep your
workspace organized. Tools like repaint and reframe
and even more versatility. Repaint is equivalent to region. You select an area in
the image and modify it. And then we have a frame tool. You can change the aspect ratio and preview changes
in real time. I can adjust the image
with precise control. I can make it a wide screen, and I can I can choose
to either put the image at the start or the end to expand the image in
any direction I want, giving me a visual
representation of what it will
look like exactly, showing how much space will
be left around the image. This couldn't be
performed in this court. Look what I did in this
example in two steps. I have reframed twice to create a unique
composition of the image. I expanded the image to show the full body of the
girl and the elephant. To create a unique scene and composition with simple steps. These tools will
come in handy when we start to create assets
for our comic book. If I like an image and
want something similar, there is a search tool that finds similar images
created by others, whether in style, composition, or overall tone,
it's really handy. You can see how it's easy
to bounce around and create images on the mid journey
website with just a few clicks. Instead of remembering a bunch of parameters and typing
them into this code. But still, I recommend
using this code sometimes, especially if you are
generating on your phone. The website isn't
as mobile optimized yet and used in text in this
code can be more efficient. If you are paying attention
to what I'm doing right now, I found one of the similar
images that I liked, then I dragged it to my creation tab and used the
image as a style reference. My text prompt was a girl
in front of a cake shop and I wanted this image to
be in a certain style. Remember, when I said that A, I is trained on millions
of data and images. Unless I specify this style, mid journey will give the
image in a random style. So there are two ways of
specifying the style, either as a text prompt, just as we saw before, where we can write at
the end of the prompt, something like in the style of Disney or in the style
of Demonus layer enemy. Or you can type bunch of words that describes
the style of the image. This one way, but the
other more focused way without additional text is
using a style reference. This will make mid journey replicate the style of an image. You give it and provide
your image in that style. This is just a glimpse
of what we are going to learn in
the next chapter. I think we have talked enough
about mid journey basics. Oh my water relief. I won't lie to you. I found making Chapter two a
bit challenging because it's about basic mid journey lessons that many of you
might already know. But here is the exciting part. We are now moving to where things will get
spicy real quick. We will push Mid journey to its limits and create
our comic book assets. I will share my
little secrets and techniques to take Mid
journey to the next level. The next chapter is the real
beginning of our course, and I'm so excited to share everything I
have learned with you. Buckle up and get ready for the real magic to
happen in the next one.
11. The ultimate formula introduction: We should know before we
start the ultimate formula. We have talked about how to
create images from text, including some of
the parameters and options that will
alter the image. But text prompting, including the aesthetic parameters
is only one of the inputs you can give mid
journey to get the result. There are other three key
inputs that will help us create consistent common
panels in our story. The first is reference image and its image weight parameter. Second, the style reference and its style weight parameter, and finally, third, the character reference and its character weight parameters. We will talk about how
each of these inputs affect the output image
in terms of composition, style, character pose, and more, and how they affect the
image when combined. After that, we move to the
second thing we need to know how to get to
the desired results. If our first attempt
didn't work, and we will discover how
mid journey sees an image. In terms of the composition or style or everything
to learn from it, how to write the
perfect text prompt. Even if we are bad
at text prompting. All with the power
of the magic discord command slash describe
and then refine our image even further to get our desired
image for our story. Once we learn the other three
inputs and learn how to use a reference image and get text prompting insights
from mid journey, we will be ready to start
the ultimate formula. The ultimate formula is
the formula in which we take several steps
inside mid journey to create a bunch of organized
consistent images for our story and make
them ready for using in Photoshop to
make our comic book. In the next lesson,
we are diving into the three image inputs and seeing how the shape
of our final image. This is going to be awesome for creating all kinds of scenes and poses no matter
what direction or idea you have in
mind for your story, can't wait to see you there.
12. The second Input - Image prompt: Is an image reference
or image prompt? An image reference or image
prompt is part of the prompt that influences a job's
composition, style, and colors. You cannot start generating an image with only
one image link. You must either add multiple image links or a single image link along
with a text prompt. For example, you can
just copy an image link, paste it in the creation
tab and press Enter. You will get this error. You need to add
some text prompt, even if it's just
a single letter. Okay, so where to add
image links in our prompt. You can add it literally anywhere between or
after your text prompt, but it must be before
your parameters. Ideally, most of the time, you will add the image link at the start of the prompt
before your text. Of course, all this in
case of using this code. If you are using mid journey, you don't have to
worry about it. You can just paste
your image link and it will automatically be activated as an image
prompt aka image reference. You might now say, Well,
thank you very much, but you didn't answer
the big question, what is image prompt and how
the effect the output image. Well, thank you for reminding me about what this
course is all about. I can answer this question
in one full hour, maybe more or I can
give a simple answer without overwhelming us with
unnecessary information. We only want to get good at creating image for
our comic book. Based on my countless trials and errors with using image prompt, aka image reference, either by itself or
with other inputs, like style reference or
character reference. I will give you the
very simple answer for this question that you need to remember before you start creating any
image for your story. Based on my experience, image prompt at
the highest image weight influences the
final image as follows. 70% composition, 25% style
and color, and 5% character. Image weight is a
parameter which is IW. And it is used to adjust the importance of the image versus text portion
of your prompt. The default image weight is one, the highest value is three, and you can add a very low
value such as IW space, 0.25. Also, you can't add image weight parameter
without an image link, which makes sense because
these two belongs together. What is composition, the prompt position
in our comic book. Is the arrangement of
elements within a scene to create a visually appealing
and effective narrative. This includes the
placement of characters, backgrounds and other
visual elements to guide the viewer's eye, convey emotions, and
enhance the storytelling. Good composition helps
to focus attention on important parts of the scene and create a sense
of balance and flow. So you should ask yourself as a storyteller and
a comic creator. What do you want your viewer to see in the next panel
scene of your story? If you really want to see
how image prompt affects the composition of the image and how it works in
the prompt at all, I should answer this very
basic question first, which is how may journey or any other AI tool create an image. It's pretty
fascinating actually. Let's break it down.
AI image generation starts with something
called noise. Think of noise as a canvas covered in static like an
old TV with no signal, the AI then takes
this noisy canvas and bit by bit transforms it
into a recognizable image. Using the data and millions of images we
have talked before. It's like watching
a foggy picture slowly come into focus. Now here is where it
gets interesting. When you add an image prompt, you are essentially giving
the AI a head start. You are saying, Hey, start with this image instead
of a random noise. This influences the final
result significantly. Great news is that I
can literally show you the process in the early moments as my journey start
creating the image. I mean the noise part. We can use this by one of
these two parameters, stop or dash dash video, and I will choose
dash dash video, which will give us a video showing the initial image
grid being created. To see the video, we
must use this code. First, go to this code and
type any prompt you want, but add at the end video. Now, after the job is finished, go over to reaction and
press on the envelope icon. If you can't see it,
then simply type envelope and you
can favor it. A. Once you press on the icon, the video link will appear. Now I will show you several
examples of videos of the AI creating image grid
from noise in real time. We will show you
these videos with and without image prompt. To see how image prompt
significantly influences the starting noise
and guiding AI to create an image in a very
similar composition. Now, before we see those
examples, first remember, most of the time,
we are going to use image prompting
for composition. This is the main use and we are going to use the
highest image weight. So if you are serious about a specific
composition in your mind, IW space three is a must. In the next lesson,
we will look at examples with and
without image prompts. This will help you
see how they affect both the composition
and the style of the final image.
See you there.
13. Image prompt examples: Let's see this example. This is a detailed text prompt
without a reference image. The prompt is a screenshot
from the game Dark Souls, a bone character standing
in front of ancient runes, covered with moss and vines, a full body shot of the third person view
character holding a sword or shield facing the camera with dead trees and falling
leaves on the ground. In the style of
the unreal engine, a dark fantasy setting, don't get overwhelmed
by this long text. We can break it down as follows, a screenshot from
the game Dark Souls. In the style of
the unreal engine, a dark fantasy setting, these sentences specify
the style of the image. Then a bond character standing
holding a sword or shield. This is our object in front of ancient runes covered
with moss and vines, dead trees, and falling
leaves on the ground. This is our background
and finally, a full body shot of the third person view
character facing the camera. This part helps guide
mid journey towards a certain composition by typing that we want
a full body shot. Third person view will
instantly make Mid journey, give us straight composition
from a third person game. This detailed text prompt,
despite being complicated, actually has it all to give you an image that
you described very well as a text without the need to use any
other image inputs. I actually didn't need to use hAGIBT or spend time
thinking of this prompt. I simply give mid journey an image and use the
slash describe Command. This is in my opinion, the most underrated
feature in mid journey. As you can see, it gave me four full description of the
image and how mid journey breaks it down into text so that I have a rich
description of the same image. This is our result. It perfectly aligns
with what we type. But what if we
want more control, more guidance on the
image composition, for instance, I don't want my character to be standing
on the right or left. What if I want a similar
composition to this image, then I'm going to use
the exact text prompt. But I will add this image as an image prompt to guide mid journey towards
a similar composition, but pay attention to
what I said earlier. It's true that an image
prompt greatly helps with composition by as high as 70%. Unfortunately, though the
image prompt will also affect the style and
colors of the final image. What I mean by that is, let's say your comic
book is in the style of a web ton or cold
manga and you like the image composition
that you want to use as image input to get
a similar composition. But this image you're
going to use is in a different style or color
than your comic book. That means it will affect
your style by 25%. But we may get workable images, but you will have to use
a lower image weight than three because a realistic
image input set to image weight three
will most of the time create an image in
a realistic style. So in conclusion, it is
very important to use an image prompt that is very similar to the style
of your comic book. Now look at our final image
with using image prompt. We significantly guide
the grid journey to create a very similar
composition to our image link. And I will show you now both videos of the image
being created with and without image input to see how the image prompt
affects the initial noise. In the next lesson,
we will dive into the second type of image
input, style reference, we will explore how it shapes the final image and then move on to the most crucial
input for our comic book. Character reference,
the fun part is just getting started, so get ready for some exciting
stuff. See you there.
14. Style reference: All right, let's talk
style references. You can use images as style
references in your prompt to influence the style or aesthetics of images you
want Mid journey to make. To add style references
to a prompt, use the S ref parameter with the image link
URL after you text prompt. Style references only apply
to prompts that include text. They cannot be used with
image only prompts. You can use multiple
style references and just like image prompt, weight, IW, that ranges 0-3. You can also adjust
the style weight by adding SW and the
number 0-1 thousand. This W refers to style weight. You can also uses ref random to apply a random
style to your image. Did you know that actually some people try style
random countless times? Because when you mess around with the style random feature, you get this awesome
style reference code. Why is this cool? Because with that
cool, you can slap the same style onto
any image later on. No need to keep
describing the style or using down reference images. It's like having a magic
button for style consistency. While style references are cool, they aren't the MVP when
it comes to keeping your candles comic
panels consistent. And here is why when
you need to nail a tricky composition that
words alone can describe, image prompts are
your best friend. Imagine you are trying
to to set up a scene from an enemy or manga with
a specific composition. Image prompts will guide the
AI to get it just right. If you want your comic to
have a consistent look, make sure your image prompts match or close to the
style you are aiming for. And second reason is use text prompts to
back up your style. Now, don't worry about
style references just yet. You can use text prompts to
reinforce the style you want. Describe the style, the mood, and the details you are
going for in your prompts. This will help the AI
match your comics vibe without the potential clash that style references might bring. This lead us to
reason number three, avoiding style reference drama. Sometimes style references
can create a bit of chaos, contradicting with your image prompts or text descriptions. To avoid that, focus on crafting the perfect image prompt
and text prompts first. Sure. Style references
are awesome, but they are not
always necessary. Use them wisely and only when
you need to tweak things. I mean, look at this image. You can see that we get
a similar type shot. Nearly the girl is standing in the same bows as the girl
in the reference image. And this red flower turned to a butterfly at the same
place with the same color. So clearly, style reference also affects the
composition of the image, but less than image input. Style reference is the
least important input for making our
consistent comic book, but still is a very powerful
tool in our arsenal that we can use if things not
work quite well without it, and it's great to
know it's there and even try it in combination
with other inputs. But I just want to tell
you that most of the time, you might not need
style reference. What a ride, everyone. We have reached the peak of our course. I'm super excited because now
the real adventure begins. We have covered all essential
mid journey commands, parameters, and three
different inputs. Next, we will explore the final image input,
character reference. Then after that, we will be
officially ready and well equipped with the knowledge to start to learn the
ultimate formula. With various examples and tackle complex
scenarios to create consistent professional
comic panels and turn your ideas into stunning
polished works of art. See you in the next one.
15. Character design introduction: Mid Journey had released
a game changing update, introducing the character
reference feature. This tool is perfect for
storytellers looking to maintain consistent character
appearances across different scenes in
visual comic narratives. So if you are as
excited as I am, let's jump right in. We have hit a
critical milestone in AI comic creation by introducing
character references. We are getting closer to our ultimate formula guide for creating
compelling characters. First, let's talk about
character design. Understanding your character's
look and personality is crucial before letting
mid journey work its magic. Ask yourself, how does
my character look? Do I have any inspirations
or ideas and don't be discouraged if your character
resembles an existing one? Inspiration from other works is a common practice and
enriches your creations. For example, did you
know that Mariam from Hunter X Hunter was inspired
by Freezer from Dragon Ball? The key is to ensure your character reflects
your story and style, even if inspired by others. Infuse your personal touch
to create something unique. There are several ways to design your character
in mid journey. One, using a text pro. This is the simplest method. To blending two
character images, create a new design by combining elements from
different characters. Third, advanced design with Photoshop for more control
and customization. Let's start with
the first method. Using a text prompt. You have two ways to
generate these prompts. The first way is
by using Chad GPT. The second way is by
using slash Describe. In the next lesson,
we will start generating our text with the first way using Chad
GPT, see you there.
16. Charater design Method 1 with Chatgpt: Told HGPT to give me various character
design in the style of Bleach the Molisl my
hero Academia, and Naruto. I told him to make sure that each character must be
creative and not a replicate. Then I got these results. Now I told them that I want
each character design to use a mid journey as text prompt and ensure that you include
the character appearance, and that the characters are in full body and on
white background. This help us isolate the
characters a white background. In this tip, you can tell
me Johnny any note about your character personality or even if it is inspired
by existing characters. But now as I only want to see random character designs that
mid journey will give us, let's copy number four,
Sura Noto inspired. Let's see what this
prompt to give us. Let's paste it in Mid
journey creation tab. Actually, I will generate
the same prompt twice, first with the latest
mid journey version 6.1, then with Anime
version Niji six. You can go wrong with
either because you have included the style of the
image you want very well. You will also get an
anime look images. Even with Version 6.1. While the images
are being created, let's go back to Chat Gibt and let's also try
this character, the demonus layer
inspired character. Let's copy it and
paste it here and let's also create it with two
different versions as well. Let's see our examples. This is the Narrato inspired
text with Version 6.1. I really like the character, yet it's similar to Narrato somehow because this
character is blonde as well. Mid journey have predicted what a blonde character from
Narrato Anime would look like, and he is Narrato himself. To get a different character, you might want to change the hair color or other
appearance descriptions that doesn't exactly match and existing character narrato. But I will stick with
this character for now. Still, there is a
problem with this image. As you can see, the
character is not isolated for creating our character sheet
and multiple poses. It is preferred to
have a character isolated, a white background. Even that we said standing
a white background, we still got these wolf
spirits behind them. I can see why if we look
back at the prompt, this is actually
what Mid Journey gave us with Wolf
fang hanging around his neck and the character is accompanied by
ghostly spirit walls with swirling wind effects. I think this is very cool image. Mid Journey not only
gave us the character, but also his ability. This is a perfect character
for a shining type enemy. If you want this character
and it just as is, you can create a
character sheet for it by isolating the background
using Photoshop. There are actually
some free AI tools online that can remove background and
isolate the subject. Here I'm actually going
to try the same prompt, but without the
extra ghostly wolf, my instinct tells me that
the result character, despite it will more likely be isolated
a white background. I don't think we would
get the same cool shown in character
design like this one. I forgot something for creating a full character image
using portrait Asper ratio, aka R nine by six will give us better
full body character. Wow, check out our result image. This is Naruto inspired
character again. Generated from text only, we have used the
same text prompt without the wolf's
description and wind. You can see the character
now is perfectly isolated, even though I forgot to remove everything that triggers
the wolf background. If you see something you
want to fix, go to repaint. If the arrows in the
image are small enough and you're afraid to consume
too much GPU in mid journey, this can be fixed
easily in Photoshop, and I will show you how to
do that in Chapter three. But this is way
easier than drawing a character design from scratch. You can can see how AI already give us
a boost in creating several character designs even with shown inabilities
in few seconds. Now we are inside
repaint window again. The text prompt doesn't
have to be perfect. I will just remove most
of the long text prompt. As I want mid journey to
focus more on repaint, I will only leave full body
character design of soda in Osuka in the style of
this should work fine. We can even remove in the style of Naruto because
mid journey will analyze the whole
image and will do great job at regenerating
the selected area. So your text prompt here
doesn't need to be specific, especially in our
case because we don't want to add
a specific object. For example, I have
selected his hand place. Mid journey knows
that in this place, we should see this
character's hand. But what if our character
is holding knife? In this case, you must very clearly write that in
your repaint prompt. But in my case, I will
leave it like this. I imagine you should
fix the hand and legs. Now this is so great. The hands and legs are fixed, despite maybe an extra leg
finger that can be used. Fixed in Photoshop, I
think we can download this image actually
to use it for later. This is what I got with
the same text prop, but in Niji mode example,
I really like it. But you can see we didn't get the full body shot
as we asked for. One of the reason is that we didn't change the aspect ratio. Sometimes we get a full body
like in the previous job with version 6.1 with the
default square aspect ratio. Now we can regenerate
the same prompt and change the aspect ratio. Or if we like our character in this example and we want
to get the full body, we can try reframe
tool and then adjust the aspect ratio. Let's
actually do that. Let's adjust the aspect
ratio to nine by 16. Then put the image at the
dalmo start because we want to generate the bottom part of the character and hit submit. Right away, we get
stunning reframe with a full character shot with more of our character
wolf spirits. I really like this image and particularly this
one I like the most. It looks like the blue
flames were coming out of the wolves and
had tear up some of his. This is really creative
and impressive mean we can fix this burn if we
want, but I will leave it. I think this is an amazing
character design concept art that we got just by using
Cha gibt and Mid journey. As always, you can isolate the character from the
background in Photoshop, or we have second way to vary our image by using
the remix variation. First, if you don't see
the remix variation here, then go to more options
and activate remix option. Then we can remix subtle or strong and to remove
the background, remix subtle is not enough. Because you want to
give Mid journey more space to
change the picture. Remix means that mid journey will work from this
image and we tweak it. Remember our first
ever example about the god Orden with the ePatch. We used variations
strong in remix mode. The difference between vary
options and remix options despite the work
exactly the same. In remix mode, we get to
adjust the text prompt to tell me journey
to vary our image. But following our
new text prompt, right here in this example, I want to vary the image strong to move the background,
including the wolves. So in order to do that, we need to change the text word that triggered the wolves. That means options. In our case doesn't work. We have to choose remix
strong so that we can adjust our text SP to remove all the words that
triggered the background. You can see remix mode is
activated in creation tab. I'm going to remove
with wolfangs hanging around his neck. The character is accompanied by ghostly spirit wolves
with winds around him. I will also remove wind driven elements
around them and start. Now all the words that triggers the
background is removed. Now I will start the remix job
and now here's our result. We get a similar
character design, but without the wolves, yes, there is still some wind, but this is just traces. Because of our
original remix image, we can easily remove them. The only thing bothering me is that character's proportion
is not perfect in my opinion. His leg seems very
short and there is one of the examples where we
didn't even get the full body. This is because I forgot again
to change the aspec ratio. Please always remember
if you want to create a full body shot character
design in mid journey, it is advised to use
a space nine by 16 to get that portrait
aspect ratio so that you avoid mistakes
and refine jobs later. And here is our demons
layer inspired character. Again, I can believe how amazing this first generation
of our character is. You can see some minor defects
like her missing hand. But again, the
subtle description that she's holding a
Katana imbued with ice really give us sick
showing character design right away and to fix
her missing hand, let's try repaint tool here. If you are in this code, repaint is the same
as very region. Now we can select the areas we want mid journey to
fix or regenerate. In the first try, I'm going
to leave the prompt just as is and to see the other result in the same repaint window. In the second try, I'm
just going to remove all the text prompt and type
her hand is moving water. Leaving the text prompt in repaint window is also
a great way to fix things and you don't
need to retype the full text prompt that
generated the first image. Why? Because mid journey already can see the full picture and knows the style
and everything. By only selecting a
part of the image, you can type what you want to fix and you don't have to
rewrite the full problem. Now the job is submitted and I will use same
repaint text prompt, but with Version
96 instead of 6.1. To show you, it really
doesn't matter at this point. Repaint. Prompt can be very simple and straightforward to only describe the part
that you want to fix, whether it is in anime style
or even a realistic image. Here are our repaint results. We can see the hand got fixed
in both prompt versions. Now we have our
Demons layer inspired full body character
design concept art that we can use to create
a character sheet. We will do that in
the ultimate formula. Before we move to
the next method in designing our
character in mid journey, let's see what's happening here. I like this character, but
he's showing up as a boy. What if I want him to look
more mature or muscular? Or if our character ages
in our story to adjust, we can use the reframe tool
and make the image taller. A nine by 16 ratio
doesn't seem enough, so I will try a one by two or
maybe even a one by three. No, that's too much. I think one by two
ratio feels just right, and I'm moving him up to create more space
in the lower area, and I'll click Submit. This is just the first step. We have only reframed the
image to make it taller, creating more space for
mid journey to work with. Now I will do a repaint and
select the lower area if you. You think about it, we gave mid journey three inputs to
fix our body proportions. First, our remake sticks
prompt, and second, the part of the image
as information to help mid journey fill in the
selected areas we want to fix. And third, the extra space in the lower area that
we have selected. This encourages mid journey to expand the
character's lower part. Our refined character
will have longer legs, an extended lower part and
a more mature appearance. I think this looks stunning
compared the before and after the body adjustments, all we did was reframe to increase the space
below the character. Then in another step, we used repaint, giving me
Johnny new area to fill. Here are some more examples
I have created with H the same method using
Tubiti and mid journey. I will use some of these
images in our next method. Finally, in this example, this girl doesn't look like a high school girl as her
body is a bit childish. Let me demonstrate very quick on how fixed it. And that's it. We have designed our character's first concept art
in mid journey, letting Kat creatively describe our character and give
us the text prompt. This method is great
either if you don't have a specific design in mind
or for more control, you can also provide HBT with more details
about your character. If certain characters or
elements inspired your creation, sharing those will help generate a better text prompt and
more fitting to your story.
17. Charater design Method 2 and 3: Second way is using the slash describe
command in this code. Provide MD journey with an image of an existing
character you like. Type slash describe and upload an image from your
device or use a link. Let's use this image. Let's copy the image
link and paste it here. You will see you will have four different text prompt
descriptions for our image. MID Journey will give you four text prompts to
create your character. There is a similar tool
on Mid Journey's website, but I prefer the
disc code version. Here are some
examples of prompts I generated with slash Describe and the resulting characters. Moving to the second method of character design
inside Mid journey, which is pending images. This doesn't require
text prompts. You can blend two
character images to create something new. Like mere whim, the difference here is that Mid journey acts as our artist using these images to inspire an entirely
new character. Check out this example. I blended an elephant image with a monster to create a unique creature that
transforms at night. Here is our result. This method lets your imagination worldwide, offering countless possibilities
for experimentation. But if Aba you are serious about character design and
want something truly original, there is a more advanced
method using Photoshop. It requires some
refinement and drawing, which I use for my
own character design. Since I wanted more control
over my character's design, like the body, face, and expressions, I'm
going to show you the advanced character
design method that I took for the next method. I also showed you how to
create a new character and how I customize my
character using Mid journey, chat GBT, and Photoshop. First, I needed to get the body type and
clothing down first. Here is what I did. I started
with the body design. Step one, I typed in the
creation tab inside Mid journey. Imagine full body
turnaround of an arrogant, angry high school man in
the style of my academia, and I'm using the
NIGISix version. You can see that I didn't specify that clothing
as I wanted to give mid journey some freedom and see what he
would came up with. This is the image I got a
perfect full body shot. But unfortunately, it wasn't
a full body turnaround. Instead, I got some random cut out upper
body poses, but no worries. To get the full side and back
views, we move to step two. Here is where I use the pan write feature with
remix mode activated. Why pan right and lot left
and why in remix mode? Well, when extending
image journey image, the a boot follows patterns. For example, if I pan lift, I would likely get more of
those random upper body shots. But by panning right where my character's full
front body is, I am more likely to get a full body shot in
the extra space. N Y remix mode, it's because I
wanted to add view, side view to the prompt to guide mid journey further on what was missing and
should be added. Then I got more full
body images for my same character
from different angles and check out the result. Did you notice something? The side and back views are nearly perfect and matching
my front body shot? In terms of body dimensions
and even the clothes, isn't this mind blowing? This is where planning
and extending an image journey really excels for creating
AI comic assets. We can instantly get a consistent character
from different angles and poses without even specifying what our
character is wearing. This is because mid journey follows the pattern
in the image. He checks the text
prompt and thinks, we have a front view of this character and there
we mix prompt mentions, side and back views. There is a new area
I should fill in. Then I probably should fill the side and back views
of the same character. This is where some of
the magic in mid journey happens and we will show you more examples of these
techniques later. Now that I have got my characters front side
and back view images, it's time to create the face. These were my trials
until I found a face that really matched my
vision as a starting boy. Well, first I typed
character sheet, multiple facial expressions
of Kasuki Bakugo and the style of Naruto
on a white background. I tried mixing a
character from my hero Academia with the style of
another enemy like Naruto, hopefully to get a new character that still had
Bakugos exhibitions. But the result was too
similar to Bakugo, so I tried another way. On my second try, instead of naming
Katsuki Bakugo, I described an
arrogant young man. This description best fits my character when
you first see him. I like this image, but the quality and clarity of the character's
face weren't great, so I tried one more time. This is where things
began to click. I use Cha JBT to
create a text prompt by asking it for a
full description of my enemy character. I told him my
character's personality is similar to Katsuki Bakugo. But with that list,
my character's hair is spiky like fire, mimicking, his fiery temper, this is the prompt I got, and this is what meat
Journey gave me. Notice that I enabled dash dash style row
in this example. Why? Because the more detailed
and specific your text is, the better the results when
you activate style row. It follows your text more closely as we discussed
in an earlier chapter. This is where I am at now. I have got my
characters body images and a decent starting
point for the faces. The next step you
guessed it is Photoshop. With Photoshop, I combine
this body image with this one to create this and here is the same
steps inside view. And then finally, I
refine my character face further in mid journey
to get my final result. This is a very close
match to the character I envisioned when I
started creating it, since I am only giving
you a summary of my journey in designing
my first character. In the next lesson,
we will finally dive deeper into the ultimate
formula and we will apply everything we
have learned to create consistent AI comic
assets for our story. Including the type
of images you will need and how many reference
images are required. Also, how to achieve
different poses, expression and camera
angles in Mid journey. We will also tackle any problems that pop up along the way. By the end of the
ultimate formula chapter, we will be ready to assemble all the assets we
have created inside Mid journey and
start storyboarding our first professional
AI comic page. See you in the next one.
18. The Dump Assets: The last lesson, we created these two images
for our character. As you can see, these are the minimum character
reference images you need before starting to generate countless images
for your character. We have a front
fold body shot on a white background and a side fold body shot
on a white background. Now let me answer some
questions you might have. One, why do we need
full body shot images for character
reference and two? Why do we need at least front and side angles
of our character? And finally, three, why should our character
reference images be on a white background? Let's start by answering
the first question with an example of how not to use
character reference images. Imagine using only a face shot as our character reference. Here is an image link, and I can either
copy the link or drag it into a mid
journey creation tab. Now let's say we want our character to strike
a particular pose. First, we need a text prom
that describes this pose. The best method
without a doubt is to use slash Describe
to minimize guesswork. You want mid journey to tell you how it
interprets this image, including the pose,
so you can create a solid text prom that
accurately captures it. After using dash, describe
and copying the link, we get four different
text prompts that describe the image. A great tip is to look for words that are repeated in
more than one prompt. These are often key to
achieving a similar image. For instance, full body shot
is mentioned multiple times. Let's copy that. We might also copy any email since
it's relevant. We also see side view repeated in three of
the four prompts, so we will use that as well. In fact, the fourth text prompt provides a clearer description, side view walking
post. I will use that. Now about the background
in the first prompt, it says no background, but simply typing no background
in the prompt is not perfect because mid journey interprets every
word individually, often leading to an
unintended background. And instead, you can specify
on a white background or blank background as the
fourth prompt suggests. You can also use the
negative prompt, dash, dash, no space
background. Let's try this. With these adjustments,
we now have a nearly perfect prompt
for achieving our pose. Looking at our
third text prompt, number three is the
most detailed one. It gives us cool
additional descriptions about our characters, clothing, hairstyle, shoes, and even the image style like
line art, et cetera. However, since I want mid journey more precisely
to achieve this pose, I will use this image
as an image prompt. Also, don't forget to sit your character image as
character reference, and we will increase our
image prompt weight to three. This will guide
the initial noise towards a very similar pose. By using this image
as our image prompt, you will notice it's in the same style as
our character image, both our enemy and
simple line art. We don't need to add
style references or type additional text
prompts about the style. We are using our text prom
to get a full body side view Walking post shot guided by this image prompt with
the highest weight. But here's the catch. We are using a character
reference image that isn't a full body shot. Let's see what this
prompt will do. Please don't laugh. Well, that's it for today. I hope you enjoyed
my course and see you in the next
time. Just kidding. This bad example actually
demonstrates how the character
reference image can affect our output image
composition as well. As you can clearly see our distorted
character appearance, even though we use this image with the highest weight
to guide the composition. But using only a face shot as a reference has ruined
our character's body. Now, let's use the
same exact prompt. But this time, we will use our full body side viewshot
as the character reference and remove the old
character reference image and set our new image
as character reference. Here are our results, much better dimensions, and
we get this exact pose. But with our
character, quick tip. In Ijimud I got even better
character body accuracy. However, for more complex poses, you should know that sometimes a character image reference can lock in your
character's pose, even if you guide it with both a text prompt
and an image prompt. If you are having trouble
achieving the desired pose, say you want your
character running, you might want to remove
the image prompt because our image prompt character
is working, not running. In this case, you
could rely solely on your character reference image to depict your
character running. If you want to see your character
running in a side view, then you should use the
character reference with the full body side view. I actually made a mistake
in the first two examples. Fortunately, I got a decent
result, but let's fix it now. Our character
reference image and image prompt were both
portrait images not square. It would be better
to use AR nine by 16 to help with the character
body accuracy. Let's do that. Let's see this example. Oops, as you can see, the result isn't too great. Why? Because our
character reference interfered with the text prompt
in terms of composition. We specified running
in the text prompt, but our character reference
image was standing. So you get a mix of
both to fix this, first use the character
weight parameter CW because when
you don't use CW, mid journey sits the
character reference weight to the default, which is 100. A 100 character weight
means mid journey will take both your character's face and clothing as references, giving you very similar clothing to your character as well. But the downside is that
this also locks in the pose. By using the lowest
character weight, let's say CW space zero. Mid journey will give
us a consistent phase, but not the clothing. This will free our
character's pose. To free our character's pose, we must lower the character
weight parameter 0-70. But what about our
character's clothing? We want consistency. Remember, because if we use
very low character weight, we won't get the same clothes. To fix this, let's go
back to our disc code. Hit slash describe and copy the image of your
character's full body. Why? Because we want to use
mid journeys description of our character's clothing in the text prompt to
maintain consistency. Here is Mid Journey
describing our image. What we care about is the
character's clothing. We will only pick the words that describes our
character's clothing, wearing a black jacket and
pants, comma, white shoes. Let's copy and paste that into our text prompt and
don't forget to include your text prompt before any parameters and press Enter. This should be much better. If you don't want the characters
hand in their pocket, you can describe the hand
pose in your text prompt. Or if you want different
results for running poses, you can always rerun the job and use style row for
different weird values. But I don't recommend using chaos values because chaos will produce very random results and deviate from our composition
and text prompt. By just adding style row while sitting the
character weight to zero and describing our
character's clothing in the text prompt, we get much better
running poses. You can always fix small
imperfections using either the repaint tool or Photoshop and you can even
extend the image if needed. This is an example I created
earlier for my own comic. The text prompt was a high
school boy is walking in a side view in the style
of Japanese animation. It's a full body shot
with no background. I also added with an angry expression
on his furious face. My text prompt here was
more refined and polished. Even though I use the same exact image prompt
and character reference, I got a better result with a more accurate
facial expression. Adding subtle descriptions
of your character's mood in your text will guide the output more towards
the desired image. Now, what if we want our
character in a different angle? As you can see here, I got my character
angry in a front view. I use these two
image references. Using two full body
image references from different angles will help create more variation and dynamic poses
for your character. By the way, all the
images we have created without an image prompt
are called dump assets. Why? Because we didn't
use an image prompt to direct M journey more
specifically into a pose. Instead, we let my
journey generate a random image based on our text prompt and
character reference. So let me show you how I created more dump assets
that will enhance your AI comic
creation workflow and innocently give you more options when designing your story. Keep in mind that if
you plan to change your character's clothing
in later scenes, you should create
dump assets for your character in
those other outfits. Now, let's create
more dump assets. I will generate multiple random facial expressions
for my character. We will need one or two very
good quality face images for reference and an
image prompt like this. I use KatsukiPakuku's
character, face sheet. You don't need
KatsukiPakuku specifically. We choose this image
to only trigger a certain initial
pose. Don't worry. You won't get
KatsukiPakuku at all. This just lets me journey. No, you want several faces with different expressions
by directing the initial noise as
we learned before. Now I will show you
several examples and many dump assets I have
created with this method. Again, you can even create more varying images by
using reframe tool as this. You can either extend
the image by changing the aspect ratio to let
Mjoury create more faces, or we can edit the text prompt by removing the character
reference images. And even the image
prompt to give Mi Johnny more freedom to get more
variations, don't worry, you will still get your same
character because M Jony has enough information about
your character face and style from the
rest of the image. In this way, you can
create countless assets for your character's face from different angles that you can instantly access and
blend into any body shot image to fill in your comic panels and
move your story forward. You can also create
more dump assets, full body shots for
your character. In this example, I have chosen three full body images
as character reference. You can play around with text
prompts, character weight, and style to get various full body poses
for your character. In this example, let
me actually try to set the character weight back
to 70 for more poses, freedom while still retaining
some of the clothes. I will tie back in
wearing white shirt, black jacket, pants,
comma white shoes. And this is the result. There are poses that
are flawless and we can crop it just as
is with Photoshop. But if there are
flaws in any image, we can always repaint, and if the face is
incorrect, for example, we can use any face
from our dump assets and blend it with any body
pose from dump assets. Really, you have
countless possibilities and I will actually
do this right now. Thank you. As you can see, we have learned how to
create our dump assets for full body and how to blend them to create
countless possibilities. Now, what if we want to create more directed
image for our story? What if your character
is doing a pose in your mind that you want to
visualize with mid journey. In the next lesson, we will learn how to take
image prompting to the next level to get our
desired pose. See you there.
19. The Dump Assets 2: Let's create more assays of a new character following
the ultimate formula. Step one, creating a front
fold body character design on a white background. I had choose to design
this character with only a text prompt that
I got from Chad GBT. Let's call him
Nishida and step two, upscale the image and save
it to our character folder. Step three, extend the
image to left or right, press on repaint and
change the aspect ratio. Then edit the prompt
to full body turnout, side view, then submit. Here, I got a very good
backview of Nishida. However, as I wanted to continue creating side view of him,
something weird happened. During recording my next lesson, mid June had released
this stunning update. The new image editor
say goodbye to reframe, repaint Very region and
Zoom because these all are combined into a
single unified interface the new image editor. In my opinion, this will
make refining our image way more seamless and is indeed
a huge step forward. Let's try the new
feature by creating a side and backshot of Nishida. Click on Editor and
this window will open. You can change the
aspect ratio of the canvas by pressing
on any of these default. Or you can drag this little line to increase your
canvas manually. What amazes me is that we can blaze our image anywhere
inside the canvas. Previously in reframe
interface, if you remember, we only could have
put our image at the start, center, or end. Now we can place our image
anywhere inside the canvas. And here are the repaint brush to select the areas you
want to regenerate. As we only want side
view and Baview, let's just click on the
default aspect ratio 16 by nine and place
our image at the start. Nothing crazy here.
We'll also add to the prompt back view
comma side view, and I will change the
full body shot to full body turn now and
submit and boom. I think I got a perfect
result first image. This image has the
best side view shot I ever got of Nishida. Also, I noticed we get different hand gestures and
both are nearly flawless. Could this be because
of the newest update? Anyway, I will upscale the
image and download it. Let's move on to the next step, step four, refine our
character using Photoshop. But before refining
our character, there is an extra step
to make before it. Let's call it step 3.5
because as you see, Nishida is wearing a
mask for some reason. So to refine our character
reference images, we need to see
Nishida's face, right? Unless you are planning to hide his face for the entire
layer of your story. Like Kakashi, what if Nishida would reveal his
face somewhere in the plot? So let's be prepared for that. First, I created this image with image prompt earlier and
I really like the hair. The face, however, is not clear. So I blended this
guy's face with this hair to create my
customized character face. Let me show you how I
blended them in Photoshop. U Now we have a decent Nishida phase. Let's put our new face. On our character,
full body images. With our new front nicht face, I was able to easily
generate more faces of him by using it in mid journey
as character reference. And I got this amazing
side view, face shot. So now we have front
and side face images that we can use as
character reference. Now step four, let's refine our full body character
images thirst before we blend our new faces
on the full body shots. Uh U Step five is to create dumb assets
for our character. Generate multiple random poses, expressions and angle
shots for your character. Here are the dumb
assets I created for Nishida literally
within 2 minutes. You can pause at
any image to see the text prompt parameters and the character or
style reference is used. We can at least pick ten
images already and edit them inside Mid journey or Photoshop and accessible
assets for our comic book. That's it for Nishida. Next, we will create characters with
background scenes and we will learn how to compose our characters on
any background. See you in the next one.
20. The Pro assets Creation Level 1: Let's create pro assets
for AI comic panels. For our cause, this lesson is the epics of our journey
that's cherry on top. The moment you have
been waiting for, name it as you wish because
now we are going to create AI comic panels at
three different levels. Level one, easy. At this level, the comic panel will future only the character without
a background scene. It may include a
fixed background, such as color gradients, speed lines or action lines. Level two medium. Here, the comic
panel will include both the character and a
random background scene. This can be achieved
either by using character and style
references or by combining all type
of image references. The pros of this method is minimal photoshop work
compared to Level three, and the character blends
seamlessly with the background. However, the cause
is less control over the final image and the
results can be inconsistent. Level three hard,
despite the name, level three isn't
particularly difficult. It just involves an
additional step. In this level, you will
create the character and the background separately
inside mid journey, then blend them in Photoshop. The pros of this method is greater control
over composition, style consistency, and
character continuity. And it's more likely to achieve a perfect result on the
first try in mid journey, reducing the need for
further extensive editing. In fact, level three might actually be
easier than Level two, as it often delivers better results with less
reliance on editing. I will guide you on which
level to choose based on the type of comic panel you
are planning to create. How do we get our character in a desired pose or create
a desired background? These are your best
friends for creating pro assets One Photoshop. No real skill needed. Even rough edits will do, I will explain later
to slash describe, we will use this command
most of the time. Be an inspiration image
for character poses or backgrounds and for character reference
images for body and face, as we have learned
to create before. That's it. With
these four friends, you will likely be
able to achieve any comic panel you
want for your story. Let's start with level one. The first example,
character only comic panel. This is Yusuke. What
if I want him to do a hand pose in meeting
fire? It's simple. Step one, we will do a low key
composition for our panel. It doesn't have to be perfect. In fact, it can be very rough. Let's see, we have this
image of Yusuke standing. What if I want him to emit fire? Here's a silly
photoshop composition where I have put around them hand here and assemble to defire even though this image
has poor photoshop work, it has enough information
to use as an image prompt. The purpose of this
method is to give me journey an image prompt that will trigger
the initial noise of our exact comic
panel we imagine. This leads us to step two. Let's copy our
composed image link and open me journey
in this code. Use slash Describe and
paste the image link. We get four nearly
perfect text prompts. Let's pick number two. Step three, paste
our text prompt, and then drag our image into the creation tab and I will activate it as image
and style reference. To show you how strong and
stunning this method is, insulating almost
perfect results, I won't even use a
character reference, but I will increase
the image weight to two for more direction. You can increase image weight
to the maximum value of three and I'm using NijiSik
and see the result. Unbelievable. We give Mid
journey a low key edited image from Photoshop and he created a perfect comic panel
that match our vision. This is why I create my AI bro
comic panels in two steps. First, for only the character, then second, for the
background. But why? Because giving Mid journey our low key composition
image for our character on a white background
makes mid journey focus only on the specific pose, expression, angle,
and type of shot. This allows us to get the best description
of our character in the comic panel and also help mid journey generate the
perfect character image. We already got perfect results without using
character reference, but I'm also going to
show you the result if we use our composed
image as image, style, and character reference. Another result by
adding style raw. As you see, you will most
likely get perfect results. This is why making a low
key composed image can literally achieve any character pose or scene you imagine. Let's move to our second
example. Look at this. I really like the
character pose, angle and type of shot. But what if we want use
K doing the same thing? Again, we will follow
the same example. Let's follow our
ultimate formula again. One low key Photoshop
composition work. We need to replace this
guy's face with use K space. But when I searched in my
dump assets for use K space, I didn't find a good low
angle face image of him. So I simply went to one of
my previous dump assets I created for use K and I just
added to the ticks prompt, low angle and from blow. These two help direct
the pose angle. You can even increase
the ticks to eight for low angle to direct
mid journey further, creating multiple phases for our character in a low
angle and check this out. We got a perfect result. Back to low key editing. Let's select our phase with
the object selection tool, free transform and roughly place our new pace Remember
the two D fire image. Let's select our file, right click and choose
Layer via Copy. We move it to our
main image and I use the eraser tool to remove
this unwanted white fell. Now with the fire
layer selected, I will make it
smaller and roughly place it here in
place of this ball. Now, all we have to do
is isolate the body from the background using the object and quick selection tools. Once we finished, right
click and layer via copy. Now we have the body face
and fire in separate layers. We can remove the
background layer and we will end up with a pretty solid composed image that is ready to
use in mid journey. Step two, use Describe to describe the
image we just made. Then we copy one of the prompts. Step three, paste the ticks
prompt and drag our image. Again, I will only
activate the image as image and style reference
without character reference. But this time, I will increase image weight
up to max value at three and I'm still
using Nijisix then submit. And I will generate more
variations with the same prompt. First variation is only
by adding style role. Second time by adding a
character reference image, make sure to use a full body
image as character reference because the composition
image we want to achieve is not a close up. Suppose your desired
composition is upper shot only. In that case, we can use an upper shot as
character reference. But this time, we must
use a full body image, and let's reduce the
character weight to 50 to give more
freedom to the pose. However, we can use the default character
weight if you want the same hair and
clothing and submit. Check out the result.
This is flawless. We get the same pose but better. Magarini basically refined and fixed our low key
composed image. This gives us countless
possibilities and ideas on how to execute
our comic panel. And here is our result with
character reference used. You can see that our character
hair is not perfect. That's because we use
lower character weight. In this case, we can always replace the face and hair with any image from our dump
assets for more professional, consistent looking characters
throughout our story. Moving to the third example, we can create a comic panel
with more than one character using dump assets and blend more than one character
using Photoshop. But what if we want more
specific comic panel that has more than
one character where each character is in a very specific post
perspective and expression. In that case, we
must use pro assets, and here is a great example to showcase it. Check this out. What if I want to achieve
this composition? But with my
characters, let's go. First thing is we can take this image as a
whole and generate a text prompt by slash describe or use
it as image prompt. Because when there is more than one character
in one image, especially when they are in very different perspective
or expression, mid journey will be very confused and this will
be clear if you try to generate text prompt using described command or when you use that image
as image prompt, the solution, very simple is to split each character
in a separate image, and now copy the
first image link and generate text prompts
with describe command. Now mid journey will
focus on generating a perfect text prompt
for each character. Now, let's create the first
image in Mid journey. Here is our character. I use front and back images
as character reference. You should add our
character back view image because it's similar to
the composition we want. Here is the image we
are going to use as image prompt and I will use style row because our composition
is very detailed. I need mid journey
to pay attention to the text prompt for better
following my character, facial expression and pose, I'm using Image way three, and this is what I got. Stunning, I got the
exact image I wanted. I will actually
dilute two images because I will do some
simple refine work to get the best character pose and
facial expressions from these two images into one
single image, as you see. Now moving to second image. Here is the prompt I got. I use this image as image
prompt with the highest weight, and this is my character
image as reference. I only used her Bview image because as you see the
image prompt, we want. We don't see that guy's face
at all, only his backside. And the fact that he's running, this might give us some clue. We only want a back view image
as a character reference. And it should be enough. Again, I'm using a text prompt that I got from Slash Describe, but I changed it slightly to
describe my new character. I have generated also
text prompt for this girl so that I know how mid journey both interpret this girl
look and clothes. She is a woman wearing a white button up shirt
and a navy blue skirt. I don't have to write what
she's wearing because I'm using the default
character weight 100, which also keep the
clothing consistent. But I did that anyway. If you wanted to
free the character pose and decided to
lower character weight to something like 70
or 50 or maybe zero, then writing our
character clothing in text prompt is a must. Look at the result image. Perfect pose, but her
shoes is missing. Let's easily fix that. Inside mid journey editor. Inside the editor, sometimes I like to remove any
image reference, especially character
reference because mid journey has enough information about your image style and character. And we'll generate
the selected areas. However, if your character has a very specific type of clothing or hair that
you want to regenerate, then you might want to keep your character reference image inside the remix text
prompt, and this is it. We have this image
and this image. It's time for some Photoshop. I think the boy is
missing some of his head. Let's fix that quickly
in mid journey. Now, let's open that
image inside Clip Studio. If you don't know Clip Studio, it's an art studio program
dedicated for animation, manga, and web tools. But in our course, we are just going to use it
for creating speed lines, focus lines, pitch,
and thinking bubbles. Then import those
back into Photoshop. To create focus lines, go over to this little
icon called figure or use the shortcut and you will see these different types of
focus and speed lines. I'm going to use focus lines. Let's try scattered focus lines. It lets you create a circle
around the focus object. In this case, it's the girl. We will draw circle around her. Once you created the focus line, if you want to adjust
the focus line, you must first select
the focus line layer. Then try different values
of our line properties. Now moving to the
second focus line, which is dark focus line. Instead of drawing a circle, this let you draw curved
lines around your target. I think I never needed to
use more than these two, but you can always try
other focus lines. Meanwhile, I think we can
get stunning results. With these two, the next
important icon for making AI comic pages is this balloon icon with
short cut T. Now, what are the types of
balloon in comic panel? One narration balloon. We can use these
rectangular balloons or slightly around it balloon with no tail for narration or
commentary from the author. Two speech balloons,
which is used for characters spoken dialogue, and it's typically around with a tail pointing to the speaker. In manga, the tail can vary in style depending on
the mood or emphasis. If your character is
yelling or screaming, then this is the balloon
you are looking for. You will find more
of these balloons in Clip Studio library where other
members share their work. Three thought balloons for
characters and tonal thoughts. It used to be cloud
like or a series of small bubbles leading
to the character's head, but with more modern manga. Cloud balloons are similar to speech balloons in
shape, but without tail. This new approach simplifies
the visual presentation and can help integrate thoughts more seamlessly into
the dialogue flow. But suppose your
protagonist is facing a dangerous situation
where he must think very quickly as
every second counts. In that case, you want to use spike balloons for f
internal thoughts. You also can find this in
Clip Studio library as well for there is also
sound effect balloons. But let's go back
to our comic panel. This kid is looking at the girl running. He
wants to stop her. We can use speech balloon, either rounded ellipse or curved balloon for his speech after you create the balloon. It's time for the tail. Click on balloon tail and while the balloon
layer is selected, draw the tail pointing
to the kid mouth. There are three types
of balloon tiles. You can experiment with them and see which is better
for each comment. But actually, I prefer
the boy yelling. Maybe the girl is
far away and he will speak very loudly
so she can hear him. In this case, I will use this imported spike
balloon and that's it. Now after we import the
focus lines and balloons, you can import them
in separate layers for flexibility
inside Photoshop. Now we finish refining
the panel, and that's it. We have created a Level one
comic panel using P assets and we have learned how to use Clip Studio in creating
focus lines and balloons. In the next lesson,
we will start creating Level two comic
panel. See you there.
21. The Pro assets Creation Level 2: Moving to level
two comic panels, let's create comic panels for our character with a background in one mid journey prompt. See this man walking
on a sidewalk in city will somehow cloudy
dusty mood in the background. What if I want my
character in this place? Here you can see my character
reference. So there we go. See this image link and generate a text prompt with
describe command. Look at number three, a
handsome eneme style character with green hair and black hoodie is standing on the street. His left hand is
holding the sleeve of his jacket in front of him while he looks
at the camera. We can ignore all that
because it describes the character that we want
to replace. Let's continue. The background features
building behind the fence in an anime inspired style with a side view angle and
cinematic steel shot. Let's copy all that and
the aspect ratio as well. So mid journey understood our image very well,
especially the background. Is building behind the fence, but I'm going to
refine it even more. My text prompt will be
a close up side view of a boy standing near our mesh fence with city
buildings behind him. Now we can add any more
detail about our character, expression, mood or pose. We can ignore our character
appearance because we are going to use
character reference images. I will add the scene captures a moment where he appears
to be deep in thought. Here is the result. Our character face is correct, but not the clothing because we lowered character weight and the image prompt had caused some unwanted clothing and
color from the old character. To fix that, we can
use the editor and remove the image prompt and face only
character reference, but only keep his full
body side view and set the character weight back
at 100 works every time. But if you really
want to prevent the clothing problem
from the start, then you should use the default character weight
like this prompt. But if you want
your character in more dynamic pose expression, then you might want to
lower character weight and fix the clothing
problem with the editor, whichever fits your goal. Now, as you see, I can even extend the image
further with the editor. I remove the image
prompt and let me join creatively expand
our background. Do whatever you like until you get the
composition you like. Now that we have put
our new character in a desired background
with one prompt only, what if we want a
background scene with only a text
without image prompt? This is a great example, but I only use that image as style reference because
that's the mood vibe and style I want
my character to be in. I want him taking a
photo of someone. He said in the style of Makutushin kai and the
result is phenomenal. This works great if your character is in a random
location in your story. We can use this
method by relying on a text prompt and
style reference to generate our character
on a background scene. Look at this example. Creating
comic panels in Level two works great if your background is only
a ground shot like this. This is a high angle shot of the boy and we only see
the ground behind him. This also works for
a sky background or any simple textual
background scene. I will leave here more examples with all the images I
used so that you see more ideas of creating
an image with our character and a
background in Makutushin. Here is a twist. What if we don't want
a similar background? Rather, we want a similar
character expression. You can use an image prompt for achieving an extreme
character expression as well. If text alone was not enough. See, I wanted my character in deep shock like
this man does, and as always, copy the image link and let me
journey describe it for you. I will use number one and
refine the text prompt, and I will use these two
images for my character. And now I have my character
in that extreme expression. Now let's move to level three comic panels
where we will create the character and background separately for more
control on our background, then blend them
inside Photoshop.
22. The Pro assets Creation Level 3: Suppose our story chapter takes place in a
setting like this, a misty first with towering trees next
to our wooden house. The atmosphere is mysterious. To generate a scene like this, let's copy the image link
and create our text prompts. Then copy any of the prompts
to our creation tab. For this example, I will use the image not only
as an image prompt, but also as a style and
character reference. You might be wondering why would a background image also serve
as a character reference? I discovered that using a character reference can also
help with the composition. Take a look at these
great examples created by this guy named Alan. He got the same building
structure using this image as only a
character reference. Using a character reference clearly helps with
the composition. This is why if you
remember when we choose a character image
as character reference, we get a similar composition
and we need to lower the character weight to free
our characters composition, allowing them to match
the desired pose guided by either a text prompt
or an image prompt. Now back to our creation tab, I will use image
weight three and the white screen aspect
ratio and then submit. See how we got the same mood and composition as
our initial image. If you want to create
more scene images that will occur near this one, you might want to select the image as only
a style reference. However, in that case, make sure your text describes
the scene very well. Next, let's open Photoshop. Here is the image I have
chosen as my background. Now it's time to add our
hero, Nishida, remember him. I already have a great
full body shot of him at an angle that fits
this background scene. If you don't have
one, you can generate your character in a
different angle that fits the background
scene you have created as we showed in
the previous lessons, but for now, I will just do a simple retouch to blend the character
well into the scene. Take note, I'm not a pro
at blending in Photoshop. If you really want to
master this skill, you can look up tutorials
on how to blend images and create
composites in Photoshop. But let me quickly
show you what I did. First, I did some cleaning work. Now we want to add his shadow. With the background
scene selected, we can select the
shadow area and lower its brightness as shown. A better method is to duplicate
the background scene, lower the brightness
of the full layer, then create an invert mask. While the mask is selected, brush the areas where we
want the shadow to appear. This method is more
flexible if you change your character's position and allows you to quickly
fix the shadow as well. Now I will do the
same for Nishida. I will duplicate the
character layer, lower the brightness,
and use a mask. This is a low key method to blend our character with
the background scene. To spice things up, let's imagine Nishida
is fighting a monster. Here is our creepy
monster seen from behind. At a low angle, I forgot to separate our monster layer
from the background. To fix that, we can do this
in Photoshop or faster. We can use Adobe's free
AI background removal. Now let's add our monster
back into the scene. This is already an epic scene. You can see how flexible
Level three comic panel are. We have more control over our characters
placement, angle, pose, and type of shot,
something that's much harder to achieve
with Level two panels. Now let's move to
our final lesson. Let's create a full
AI Comic page inside Photoshop using the assets that we learned how to
create. See you there.
23. Create A professional looking Comic Page: Let's create Comic
page in Photoshop. Four dimensions, a common
Japanese manga page is around 7.42 by 10.37 " and US standard comic page
is slightly different. It's 6.875 times 10.5 ". These dimensions include
the bleeding area. So what is the bleeding
in comic pages? The bleeding area is when you make your page a little
bigger than the paper, so that when you
cut it in printing, the color still
goes all the way to the edge with no white showing. So how much bleed? Well, the standard bleeding
thickness is about 0.125 times 10.25 times 10.25 times 10.25 times
10.25 times 1010. Let me show you real quick. It's actually simpler
than it sounds. In our example, I will create a page with US
standard dimension. So to do that,
create a new page. Now, make sure the color
mood selected is CMYK and the resolution is
300 and let's make the dimension 6.875 by 10.5. Now we need to know our
bleeding area to avoid adding any drawings or words in it
because it's not a live area. Click view the new guide layout. You don't need to
worry about columns or rows. We can uncheck those. We are only interested
in the margin here. Typically, we want to add
the bleeding thickness in all the edges to
0.125. Click this. But don't forget in comic book, there are left and right
pages and there is in between place called bending Area Margin or Gutter Margin. The last thing you want is your comic page panels
going to that bending area. We need to increase the
margin in the bending area. The right page will
have bending margin in left side and this page will have the bending
margin on the right side, and I'm creating a right page. I will add the bending
area margin in left side. And this margin, also known as the Gutter margin is
usually 0.5 to 0.75 ". I will choose 0.75 as a
standard bending area margin. Now you can see my page with the margin that is
outside the live area. Now we create a new layer
and with the guide showing, you will see Photoshop automatically snap to the
selected location for you. As you see, I'm selecting
all the outer margins, including the gutter margin and will create a solid color. I will change the color now to something like
bluish or greenish. This is just to visualize
your trimmed area. Eventually, after done
creating the beach, we will fill the
margins back to white, place another layer and
fill it with any color. Now it's very simple.
Select the brush. Make sure your brush is
white and are set to the highest hardness and
simply brush on any point, click Shift and then brush on another point and Photoshop will automatically
create a straight line. Now with the panel
lines layer selected, choose magic one tool to
select our first panel area. Then we can simply
create a new layer. Let's call it panel one and fill that layer with any color. Do the same for other panels. Now we have fill layers for all our panels that we
can use as clipping mask. Let's put our margin layer at the top and fill
it back to white. Let's say you want to
make the first panel, simply paste the panel
image and put it over the desired panel
layer we just created. In our case, it's
panel one layer. Hold Alt or Option key and click in this little
gap between the two layers. In this way, you create
a clipping mask, meaning your image will only appear in the fill
area of panel one. But with all that said, I actually prefer
creating my comic pages. In another way, let me
show you what I mean. Let's delete all that for now and only keep the margin
layer and fill it with back. Now here you can
see in my folder, these are the assets created in my journey that I
will use to make my comic panels in this page that I will use
to create my comic page. Let's grab Image one. Sometimes I do this trick, create a mask and
fade my picture edge. Or we can just extend our
picture inside mid journey. Then I assemble
all other images. In this way, I can
visualize where the story boarding or the panel composition
and lines will be. Now, I create the panel lines. Let's create a new layer. Again, let's make the straight
lines with white brush. Also, make sure to select hard round brush to avoid round bubbly
edges of your line. Let's adjust the brush size. Click here, hold
Shift and click here, and we instantly
get straight lines. However, in this
page in a specific, there is a vertical angle line. So let's fix that. Usually, you won't
need to do that if you are just creating
straight panel lines. Now finally, the remaining
is the speech and balloons. Again, before going to Clip Studio and create
the speech balloons. First, I create the text in the desired areas that
I want to put my balloons. Make sure the text is in the least interesting part of your image because the
balloons were covered up. I forgot to paste
the boy close shot. So let's put him in
this comic panel. And once I finish
align all my text, I exported this image
to Clip Studio. To know where I will
create the balloons, as I showed you earlier, then I only export the
balloons in a separate layer. And here I pasted
the balloon layer. But you can see I can easily resize each balloon to put
it in the right place. And see here, actually, this balloon edge is not showing because of our outer margin, so we know that we shouldn't
put the balloon this far. Let's move it slightly to the right and do the
same for the text. Uh, Now we are finally there. In less than 20 minutes, we created a professional looking comic panel
in Photoshop. With the help of mid journey, as we reach the
conclusion of our course, I want to say you have
unlocked a secret formula, one that allows you to blend
AI with your vision and creativity in ways that
were once unimaginable, opening doors to endless
storytelling possibilities. Remember, if the
image you create, every character you bring to life is a piece of
your unique vision. Keep experimenting, keep
pushing boundaries, and most importantly,
keep telling your story. Thank you for joining
me on this adventure. Now it's your turn to create
something extraordinary, happy creating, and as always,
see you in the next one.