Transcripts
1. Introduction: Hey, guys, I'm Ed
Fechuk and welcome to my how to color
digitally course. Now, this one's a little bit different than some
of my other courses. This one was taken from a workshop I did
with my students, and so it's a little abridged, a little short,
but very intense. I think you'll
like that. I think what this course does
is take you through a little bit of a crash course in the art of digital coloring. If you've ever wanted to
learn how to use that app on your iPad or the
tablet you've got or anything like that,
now is the time. I will teach you from the basics
2. Page Setup: All right. So what we're
going to do is get into it. And I'm going to keep an eye. I know this is live, so I'm keeping an eye on
the comments and I'm going to try to answer questions and stuff
when we get into it. We're going to joke
around a little bit. Today, I am not endorsing Pepsi. Today, I am endorsing whatever
the hell I've got to miss, and that's my mystery juice.
I'm not going to tell you. Alright, so we've
got a bigger screen here. You know what? I think I could go even
smaller. There you go. Yep. I think that's perfect. So what am I going to do here? Huh? Well, I'm going
to drag a file over. Let's take a look at this file. Damn. That's some kick *** work. I wonder who did
that. Who the hell would draw something so amazing? Who would draw
something that amazing? Alright, it's Clayton.
Um, it looks fantastic. He sent me over this, this sketch sample that he did a little while ago in a workshop, and I've decided to riff on
it for this live workshop. I am going to do
something here, though, and the reason I got
Clayton to send this to me is because he's like, Do
you want me to clean it up? Do you want me to have
cleaner lines on it? Do you want anything? I'm like, No. If anything, I kind of wish it was
a little sketchier and rougher because of what I'm going to show you
guys here, right? So, first off, I'm going
to open up a new document. And roughly the same
proportions with a resolution of a minimum 300 DPI. Now, I could bump
that around to 350. If I'm going for a
big print job, like, this is going to be a
poster that I'm going to print for my comicon or
something like that, I might go higher 600
DPI or something, but I'll admit something to you. My IMAC has been struggling
in the last year or so. And so I work within what it lets me work
within and stuff, right? So I think I'm
going to set a DPI 300 and do a basic color
expression here, right? Nothing else. Nothing strange. Nice and simple. And for
those who don't know, if we look up in the top corner, it's kind of almost
clipped a little bit, kind of pointing that away. I'm working in
Clip Studio Paint. But a lot of these approaches,
lessons, whatever. They'll translate into various different programs that
you're working on. I just realize I'm not looking
at the comments at all, so I should pop over
and just check it out. Hey, Arthur's in. Nice.
Welcome, man. Okay. Okay, so now that I've
got this blank canvas, I'm going to grab the
sample that I was given. I'll just select
it all, copy it, and bring it into
my blank canvas. It's a pretty good size, matches up, proportional.
Good stuff. Okay, so you can see I've got in the bottom, right,
I've got my layers. I've got my blank
paper in the bottom. I've got my line
sample from Clayton, and then I've got a working
layer on top of that. What I'm actually going to do is move this line sample
up to the top. Usually, when I'm
coloring digital, 90% of the layers that I'm
going to be coloring with are going to be under
my line art, okay? That means or below my line art, however phrasing we want to
use here or whatever, right? So bear in mind, that's kind of my approach
right now, right? Okay, so I've got color
sample or clay sample here, and I've got these lines, and let's take a look at the lines. This is not vector art, right? This is not the type
of clean lines that I might be able to blow up and shrink for logo
work or anything like that. You can see a lot of pixelization rasterization
here in these lines. And that's perfect
because that's how most of the time
when I'm coloring, this is what I've got
to deal with, right? So that's what I'm going to show you how to deal with this.
3. Flats: So there's a few
approaches that I want to show of how to
deal with this, okay? First one is going to be
using the fill bucket. Now, Hmm. Trying to think of how I want to what I want to
start with here. What I want to do is on
the layer section here, I'm going to hit
the little light the little lighthouse
thing or whatever that signifies that this layer is going to be my line
layer is going to be the layer that I reference everything towards
and stuff like that. So whenever I'm selecting
things or anything like that, it's going to be looking at
this line layer and saying, Okay, that's what we're
referencing off of. Just in case I'm
not on that layer for my selections and stuff, that's what that should
help me with, right? But I'm going to show
you something with the fill bucket
tool that will kind of explain why I don't
always use it or anything. So I'm just going to
grab a blue here. And this is not what
I'm going to do, but I'm going to do it anyways. I'm going to show you if I was to use my fill bucket
tool and I can come over here and just going to look in my tool
properties and stuff, I could see the tolerance,
the closed gap, the area scaling and stuff, referring to I'm going to refer to the
lighthouse over here. So everything should be
roughly working, right? And so I'm going
to fill this cape. Let's see how that
works. Oh, but I made a mistake.
Before I do that. I've got to come to
my line layer and throw it on multiply so I
can see through this stuff. Okay? Now, coming
back to my layer, you can see I filled the
cape, filled the cape, filled the cape, fill the cape, and I could even hold it down
and try to fill this cape. And you can see I'm
kind of holding down and filling this
cape with blue, right? And this can sometimes work can sometimes
work really well. Do you think it's working
well? There's a problem. Look at all these
white spots, right? This is where it gets
really frustrating. So if I'm going to
use the fill bucket, what I often find is
sometimes I have to kind of go and select inside here, kind of fill this section
or whatever, right? And then that gets rid of all that ugly white little
missed parts and stuff. Does this work? Does
the fill bucket work? Yes. Do I love it? No. I'll occasionally
use it in my process, but it can also it has
a massive drawback. So you see how quick that was? I can see if I can
do it even quicker. I could just boom,
boom, boom, boom, boom, boom, boom, boom,
boom, boom, boom, boom. Hoo. I think I went out that
lines. That I did. You know, I can use it. ****, did it again. Trying to see where the
actual There we go. Okay. So is this fun and easy? Yes, it actually is kind
of fun and easy, right? But there's a lot of chance for things messing up with it. So I don't necessarily love it, so I'm going to junk
that for right now. I'm gonna create another layer, and I'm going to
say for this layer, I'm going to call it my flats. And this is how I'm actually
going to do this, okay? So when I'm coloring
a figure like this, I want to separate it
often from the background. And the easiest way I've found is selecting around the figure. There's two ways to do that. There's the magic wand, and with the magic wand, I want to click on Apply
connected pixels only. So that means I'm
going to be selecting everything that is
not this figure. I want to select around
the figure, right? Anything that's not the figure. And this can get a little hairy, literally, I have
to come in here. Start to add to the selection, selecting the hair
here, you know, and this could take
a little discerning. I'm trying to figure out which parts are actually hair here. Hard to tell sometimes,
right? I don't know what Clayton's got in his mind. Maybe that's not hair. Maybe it was. Hard to tell. That's okay. There's
this little clip here. Anywhere else? No, it looks like roughly that's where not the figure is, right? Okay. So what I'm going to
do is if I select like that, I can see that everything's dancing around
the edge here, right? You can see how my selection
is dancing around the edge. I like it, but when I fill, there's going to be a little bit of legacy pixels that are
picked up from this, right? So what I'm going
to do is expand, click on here and
expand my selection by one pixel and just see how
that looks. Oh, there you go. Now, so my selection brought myself more into
the line there, okay? It brought myself
more into line. And that's what I want, because
when you're dealing with this rough line art and
everything like that, you don't want to be
partially into it. You'll show up those
legacy whites or legacy whatever colors are hanging
out and stuff like that. So you want to be more
into the line art. And I could even expand
one more and see if I like that more. Yeah, maybe. It might get kind of ugly
around the hair here. Let's see. Yeah. No, m, n. Let's try that. So what
do I have selected again? I've got everything selected, but the figure, right? So I'm going to
inverse the selection. I'm going to inverse
that selection. And now in my flats, I'm going to pick kind of a gray tone here
and I'm going to fill. Now I'm going to take the
selection off and just say, Okay, what am I missing here? Did I mess up on anything? Number one thing
I can tell is it also selected this signature. So I'm going to cut that out. I don't want that. And
my magnetic glass, so I'm going to turn
off for a second year. That's a different lesson
for a different day. New feature on
Clip Studio Paint, the magnetic lasso.
Kind of interesting. Can't say I love it, but Okay, so I'm just going to kind of snoop around and see if there's anything any legacy
stuff that I don't like. I think these are
individual hairs, and I think they should have
been not in this selection. So what I'm going to do is
actually take my Lasso tool and come in here and select. So this is almost like drawing. There we go. And I'm
going to get rid of that. I kind of go around and make
sure that, like I said, everything that is colored
on this flat should be. And anything that I should
be seen through to see the background behind, I
should be able to see. Right now? Damn. Actually,
that looks pretty good. It's workable. Right now, this is a basic
flat background for this character without any actual colors
to it or whatever. But this here is what I'm
going to work off of. So before I go any further, I'm going to hit Save. Because how many times
have we been in a project? And I'll just write.
Uh my workshop. Yeah. So I want to
make sure I save just in case my computer
crashes in case things mess up, whatever it is, at certain
stages, save, save. Okay. Arthur, hope you're holding onto this and anybody
else who joins, guys. I'm not going super fast here. This is a nice smooth
lesson into digital color. Okay. So now that I've got this, I've shown you how to
use the Lasso tool. I've shown you how
to use that Sorry, how to use the magic
wand and the Lasso, right? I've got this flats. I could do a few
things off this flat, but what I'm going to do
is create a new layer. I'm going to go layer
layer settings, clip to layer below. I would advise you
put it into hot keys. But what that does, it means
that anytime now that I'm drawing on this
layer or coloring, it will not show anything else other than it's clip to
this flat layer, right? So I can go like this and it's just only going to
color on that figure. And that's what I want, right? I want everything
to be based off of that one flat character layer. So now that I've got this, what's the fastest way
to progress, right? Like what's the fastest
way I can get in here and get everything
going the way I want? Well, like I said, earlier, one is the bucket tool. I'm going to give this guy
kind of a reddish cape. So I'm going to do
the bucket tool. And remember, with this, I've got the lighthouse
reference for my line art. I'm just going to
see what this does. Okay. Mm. We can see there's
some bleed over, not necessarily
loving all of that. But it's not horrible. And at this point, I'm often looking for, what is the quickest
way to get things done? The bucket tool is bloody quick. It's got problems with it,
but it's still super quick. So we're trying
different techniques so I can show you a
few different ways. And like I said, when in doubt, clean it up, and I'm not doing
a good job cleaning here, I'll zoom in later and
clean it up a lot. But get rid of those whites. You do not want those whites. So whether you clean up with taso if that's what you feel you're relatively
fast with, right? And I'm decently fast here. And these are
decently clean lines, but not crazy clean
lines, right? Or if you feel like
even just coming in with a little pen and
just touching things up, these little sometimes you get these tiny little spots
that you feel like, Oh, I can just come
in here with my pen and touch things up
a little bit, right? Do that, too. This is
trying to give you different options for you to
explore with your workflow. Huh? There we go. So you can see if I
take the line away. Ah, that's a good way to check. See if there's still some of those legacy annoying little
white spots left, right? So that's another way is to
get rid of that line layer, come in, clean them up this way. And like I said, you
could either do it with a pen or with a selection tool. Now, one thing that's
helped me here is Clayton has closed
a lot of his lines. I'm not sure if you guys
know what that means. Um, but closing the
lines means, like, there's no open lines
for when I'm filling, an example would be, and this is I hesitate to do this, but I'm
just going to do it quick. I Clayton, for example, had left this part open, when I'm filling, it might
spill into this area, right? So you've got to be careful about when you're inking
and everything like that or when you're
drawing to try to close out most of your major
forms and stuff, right? It just helps you
in the long run, helps you as you
flow through things. So that's I think I've
kind of done Ah, okay. Lost my color. So how
do I get it back? Well, one, I jumped
to the right layer. But I've messed up here, right? Where's my color? There we go. And if I didn't have it, all I have to do is grab
my color picker, grab it, and I've got it again. Okay. So now I've got to decide on the look for him as I'm just reading
through, any questions? No. Oh, the gaps in is
ponytail all hair, too. Don't. See? I missed
some of that. Oh, well, okay, well, I'm sticking with how it is now. Okay, so now I can go in and I'm gonna give him blue jeans. Faded blue jeans. There we go. And
my general process is the fill bucket tool. So I'll come in and do this. But like I said, instead, if you feel that coming around and doing something
like this is your jam, if you have that nice patience for the steady line as I just
draw around all of this, honestly, it's a really smart
way to go about things. Then we know that
everything inside of here is going to be
totally filled, right? I don't have those stupid
little white legacy things or anything like that, right? And I should almost show
you guys. Let's see. So now, in Lasso Tool, I'm still getting used to this, but in Lasso Tool, they've
added a magnetic part to it that Look at this. It's like you're
drawing on this, and I'm just going to
kind of come over here. And it helps to
stick to the line. It's guiding my hand just a
little bit to stick to line. And if I can show you something after you'll see when
I am not on the line, I don't know if you
caught it, but I'll maybe do it again
and show you guys. When I'm not on the line, I kind of did this already, but let me zoom in a
little bit better. So when I'm drawing this, it's that red when it
stays on the line, but if I miss the line,
it changes color. Okay? And if I go like, outside of a line,
it changes color. So it's an indicator that I'm off the line and
stuff like that. So that's one of the new
functions that Clip Studio Paint released, I don't know. A couple of months ago, I think, with their version four, right? Okay. The other cool
thing about, like I said, setting this that it doesn't that's its own layer
and it's linked to the flats here is that when I'm dealing with
something like this hair, what I can do is just
give a big selection. And this is where that magnetic
thing might piss me off. I'm kind of going out of bounds here and
doing my own thing. But I'm doing this
big selection, and I'm going to give
him So blonde hair. Okay, so that did that. And notice how there's nothing up here because like I said, it's clipped and locked to that underlying that
underlying layer, right? Okay, look at that. See that green that pops up there? That's
pretty interesting. I'm still getting used
to this clip studio paint new function when it
comes to the Lasso tool, but it's an interesting guide. Okay. So I'm gonna give them, you know, a skin tone. There we go. And you know what? When it comes to
sometimes smaller things, like, I might just come
in and do it by hand. And you can see how
that bleeds out, right? Like, I got to be
a little bit have a little bit more finesse
in what I'm doing here. There we go. His little
eye patch, right? And I might lighten it for these little clips
he's got going on. Do the whites of his eyes. Ah, I have no idea what
this character is, so give him funky blue eyes. What I'm going to do is
color pick his hair, and most people
their eyebrow is a few shades darker
than their hair. So that should roughly
translate. Okay. Yeah, not great, but
so far so good, right? So I'm going to
come back in here, select these little bits. And when you zoom out
and zoom back in, you can get a better
hand on sometimes, like if you're missing
something or whatever, right? So you'll find when I'm coloring, I'm
bouncing back and forth, bouncing in and out,
bouncing in and out, 'cause you'll miss things. Like, you get that tunnel vision when you're to up close
and everything like that, that you just get too focused on the minute
and got to peel back, look at the big picture, see
if anything's out of sorts, jump back into it
and stuff, right? Yeah, Clip Studio Paint has
Version four that's out. It was out this year.
I think in the spring. It's got some pretty
cool stuff to it. For me, the puppet mesh hinging is maybe one
of the coolest parts, but I'll be updating my
course with that stuff. Okay, so let's see what else I've got here. I've
got shoulder pads. I don't know if I wanted
these as necessarily red. So I'm going to use my
selection tool come in. See if I can I can kind of
see what Clayton did here. Like, you know, when you're not the original artist
of the linework, some of it is not guessing, but educated guessing what you think the artist was going for. Okay, let's say I mess up here and I don't
have this, right? What I could do is hold
down the Shift button, and I'll just add
to the selection. So that happens.
Sometimes I get a little tired as I'm doing a circle or
something like that, and I'm like, Okay,
I'll flesh it out, flesh it out, flesh it out, and add to the selection. So even this, like, I
could come in here and I could add in this part
or whatever, right? And just add to the selection. Um, You know what? This has got this kind of cool. I'm gonna give it a darker
red here. There we go. Yeah, I like how that looks. And as I bum around a little
bit, I noticed, like, Okay, I can color pick a little bit occasionally I miss little
pieces or whatever and stuff. One thing you can do if you want is and it gets really ugly, is you know how I did the
first flat layer in gray? Well, if you want, do it in, like, a neon green or
something like that. And then you'll notice anytime
anything is not colored, it will definitely punch all
the way through with a very, very stark contrasting
neon green, which is actually great
because then it'll help you, like, catch it a little bit
easier and stuff, right? Okay. So sometimes I like to just come in,
clean it up a little bit. And look at this. Already, this is pretty damn cool looking. Yeah. Um hm. Were we thinking any
questions so far? No. Hey, Joshua,
welcome to the party. I am going to come in here. And this is where I
get a little hinky. I think this is armor, so I'm going to kind of you can see how it's not totally closed in or anything
like that, right? It and watch this. I'm just going to loop
this. I don't care. It doesn't matter because
I'm going to go back and clean that up in a
little bit, right? So I'm just kind of getting
the form down of this figure. And I'm kind of presuming
that that is his skin. So I'm going to grab
the skin sample, come down here, fill it in. Okay? And you can see
this glove cuff thing. Don't worry. I'm going
to clean that up later. But like I said, as
I'm going along, sometimes I notice
where I messed up, especially because I'm live
here, I'm kind of, like, not doing as much attention to detail as I might
normally, but that's okay. Okay. So that's
skin on that side. I'm going to presume and say
this is skin on this side. And there's a bandana there, but it still goes into his form. And like I said, I could
go in here all I want. It doesn't matter.
What's gonna happen is I'm just gonna go clean
it up when I do that. Oops. When I do that glove. And there we go. And as
you're in each section, you can kind of
notice and say, Oh, there's some ugliness
happening in here. Honestly, there's a lot of different ways to
approach flatting. Find the groove that suits you. If you like the Lasso
tool, use that. Just constantly use it
and stuff like that. If you don't like it, use
something else. I don't care. It's like, some people will do their entire flats with
this, just coloring in. They like the coloring, right? So if that's the
name of your jam, do that, right? I'm
going to grab this. And for this
character, for today, I'm going to keep the
colors pretty simple, okay? Like, as in the
flats pretty simple. So I'm going to do the
selection tool of this glove. And you can see how
parts of this glove, the linework had holes in it. And that's how the bucket tool crept into it and filled some of it with that cape
reddish orange. So if I was to try to fill
it with a bucket now, it might spill back into the cape or something
like that, right? So not loving that. There we go. Nice and simple. If I was doing this for
a project, obviously, what I would be doing is
having the reference image off to the side or even
somewhere stuck within this showing me
previous color samples. So do you see how I kind of cut across there at the bottom? I did that because I was running out of room on my elbow stroke, and it's just as easy
for me to do that, cut it a little bit
short, come down. Jump back into it,
holding my shift key on a mac and just adding
to the selection. And that's all I
had to do there. I could even come
out here, right? Because remember, there's
nothing out here. Okay, there we go. Not bad. Um he's got this
bandana here, though. Any particular color? I
feel like I should be doing something different with this bandana, but I
can't think of anything. You guys got any
suggestions for me? You can see where the blue kicks in because it doesn't
love the linework. The linework's not strong enough in some of
those areas, right? So I'm gonna do
something grayish here, just as a bit of a contrast. Yep. Yeah, I'm trying to figure out what Clayton's
got going on there. I'm not too sure. And then I just realized over
here I'm missing I do this. Missing this part
of the cape behind the clothing in the elbow
or in the underarm. There we go. Okay, honestly,
flatting takes a while. Um, it really does. Like, this is gonna
take many minutes am I? Holy. Hot damn. I'm at 32 minutes already. Geez. And I'm pretty decently
fast at this, right? I'm also talking my face
off and stuff, right? But, like, flatting Okay, I'm trying to figure out
what where the belt is here. I feel like something's
coming out here. I'm going to go with
this as the belt. Now, Clayton might call me
wrong, and that's okay. I probably am. And what can
I do up here if I want? I could just do that.
I'm gonna go with a bit of a more golden belt. For now. And, if I was spending
a lot of time on this, each buckle would have
different colors and stuff. And depending on how
much time we have left, I might actually come in and add textures and
everything like that, right? Okay, so I'm going
to do this shirt and you can see how
in a lot of ways, I'm not really
being that careful. The kind of relying on the selection tool to
guide me a little bit here. But I can see how, I
kind of flub down here, so I'm going to come and
kind of clean it up. And he is going to have
more of a white shirt. Let's give him
something contrasting. There we go. Yeah. But
I do like that gold, so I think this chest
plate will be mostly gold. And again, like, if I was
doing this a certain way, what I would do is send it
off to Clayton and say, once I've got the flats done, before I do anything else, I might say, Hey, what do
you think of these flats? Any changes you want on this, anything you want adjusted
or anything like that? So why did I just cut
across like that? Honestly, my arm was
tired and I felt like my stroke was gonna
start to fade. So instead, I kind of reset
myself, and I can come back, start fresh, shake my
hand off a little bit, and redo the selection. So I'm going to come down here, select this gold
and fill on that. Okay. I don't like
that arm band. Clayton, post up if
you got any ideas. Um, actually, don't worry about me
running low on time, Clay. I'm I'm gonna do
this whole thing. Like, I'll show you guys
what my plan is with it. I'm gonna do uh gold booties. I don't know why, but it
seems like the thing. I feel like I need to have
more dad jokes in this. Like I'm kind of slipping. And you can see when I slip too, when that line that I'm
trying to follow turns blue, gives me a good indicator. And you see it did it up here and you can see how I'm
a little bit off, right? So I'm going to come
back, come and fill it. And I saw it went
blue down here, too. Gonna come back there.
That's what I wanted. I want that middle
of the line there. And then I'm going to come
down to the rest of the booty. I'm sure Clayton's
like it's not a booty. It's an armored
something something, something something, something,
something, something. Okay. And all I have to do is this
there. Yeah, that works. Kind of, that gold
is reminding me of Thor's special
armor or something. Okay, so do you see how this
knee plate is not connected? So if I tried to fill that,
that wouldn't work. So watch. I've got a blue I've got this selection.
It's nice and red. It's telling me
it's a good line, and then it'll disappear here, turn purple, and then I've got to kind of just
carry it on myself. There we go. And do
you see how now, it'll be even easier for me, I can just come
straight down here, draw this straight
across, fill that booty. Alright. So roughly
35 minutes in, and I've flatted this image, not with spectacular detail. Like, if I wanted to, what I would do is I could
come in and, for example, uh you know, do little details of nuts and bolts and rivets and all these
different things and stuff like that, and really just change
things up and stuff. But for time's sake
and everything, I like where this is at. So I'm going to maybe mostly
leave it where it is. If I got time at the end, I'll come in and
do some texturing. We'll see. But overall, my main concern was
just showing how to approach from
start to finish. Good enough. And what do I do? I it safe, right? Because Oh, the arm band should drop down to the top of his forearm armor. So take out that flesh,
but you've left the form the arm band. Looking
at the notes. The armband should drop down
to the top of his forearm. Oh, so here, maybe, take out this flesh part.
I can do that. Luckily, the dude who
drew it is in this chat. Good enough. Yep. Makes
more sense, roughly. Okay. So I've got flats. I'm good to go flats, and this is layer one
attached to those flats. Now, I take a breath and say, Cool, and usually
go get a drink. I didn't have to go far.
4. Shading: Now, the first thing I do is I'm going to do a shade layer. So I'm going to once again, create a new layer, go up here, layer layer settings. Op. Where am I now? Clip
the layer below. And one of these are going to be kind of a midline
dark tone color, and one of them is
gonna be white. Okay, so what I'm going to do is decide what kind of
shade I want to use. Now, most people, when they
start digitally coloring, what they do is they
drop it down to black, grab the freaking air
brush, and start shading. Look at me. I am shading now. Do you see the shade? Everybody, look at my shade. Here, I'll make it even better. I learn a new thing, and I
shall put it on multiply, and I'll shade even more with my black. And it
looks like ****. We do not want to
shade with pure black. I think it looks like crap. So instead, what I like to
see people do is shade. I'm going to do the shade layer, so I'll mark it as shade. Set it to multiply.
And I'm going to pick a color that I think
I sometimes adjusted. But let's say a darkish blue. I won't come over
here, I'll be on this end of my tonal
value spectrum, okay? So I'm going to grab it
somewhere around here, and I'm going to fill
the entire thing. Okay, that's actually kind
of funky looking, right? I don't think I want it at 100%, or if I was to just
show you what it looked like at normal,
this is normal, so I could actually work
with it being in normal, or I could work with
it being in multiply. I'm going to hit
multiply and I'm going to drop it down
to about 50% ish. Okay. So now I've
got 50% multiply. It's still a heavy shade, but it doesn't really show
anything yet until I start to add highlights or take
away some of the shade. So I'm going to go with an
overhead lighting scheme on this for this
particular picture. I just like how it
might look with the draping of the cape and
stuff and everything, right? So if I'm going to do
an overhead lighting, what I do is I use a lasso and I come in and I kind
of grab where I think. That light might hit. And sometimes I adjust,
and I'm like, Okay, the light would hit here, I'm looking at where
would that light hit? The light might hit
some of these creases, maybe this ridge line
here, maybe here. Light would definitely
hit somewhere out here. Light would probably
hit somewhere here. Like I'm thinking this light
is coming down, right? The light's going to hit some of the shoulder,
this bicep. And I'm doing this
quite rough right now. And there's a reason. It
would hit most of this chest. It would hit pieces of this
diaphragm and the abs, right? So I'm kind of
coming down. I would hit some of this bicep. It's hard because, like, here, it would actually be where
the light is touching. This flap, maybe,
maybe not, right? So I come in and I'm adding in light in a bunch
of different areas, And again, you know, we can
get a lot tighter with it. We can get a lot looser with it. But roughly, let's just say for this small section here,
this is what I would do. Now I take the white and fill. Okay, cool. Already. Huge step up, right? I might come in to the
abs a little bit more, maybe section off
some of this belt buckle that that's where
the light might be hitting. Right? And I just kind of
go through the figure, and I'm like, Okay,
well, where's all this? Where would the light
hit from above? Like, I'm constantly thinking, Where would it hit
from above, right? And I'm going to do
this very loose, very relatively fast without
care, but with some care? Partial care? Partial tear on the thumb here. And what helps is if you have a good understanding
of three D shapes in space that you can figure out, you know, where light
would be touching, where it wouldn't be touching, things like that, okay? So, roughly, like I said, this is just if this was a professional
printer or anything like that, I'd be spending way
more time on this, but I'm going to
show you how just with a few small changes, it will already look
very, very cool. So I'm going to do these knuckles Okay. Let's just leave it at
that for right now, up top here, right? Maybe here. Okay, now, I haven't
done the head yet, just dealing with this
kind of torso, right? What I don't like is this cape, where it's hanging, would have a nice massive cast shadow. So what I'm going
to do is the cape is right here and it's kind of casting a shadow over
top of the torso. Do you understand if everything
was falling this way, if the light was
falling this way, this cape would likely
be casting that shadow. Just like this plate of armor would cast this shadow here, and this plate of armor
let's see if I can do this. Would cast this
shadow here, right? And this Deltoid might cast a little bit more
of a shadow here. And his hair, now, I haven't even done the face
yet or anything like that, but his hair would definitely be casting
something there, right? So you can see I've do
a little bit of that, his head coming forward,
and even the hair, I might do a couple
little things here, and imagine the hair is projecting itself
just a little bit. Right? There we go. So you can see how
the drop shadow, the cast shadow from the cape, from his hair, all that
kind of stuff, right? So I'm going to
come into his face now and do the same
thing over here. So if I was to try
to follow that hair, this is what might be
seen by the light, right? A little bit of cast
from the hair there. But if I really want to and
sometimes I grab my pen, I come in, and I'm
like, Okay, well, this eyebrow would be casting
something here, right? This eye patch would have a little something,
something under it, right? The nose might have a
little bit of a shadow. This cheekbone would have
a little bit, right? And I can come in here, do the hair even with
just a brush, right? Look at that on the eye
there. That looks pretty cool. That kind of stuff, right? And there we go. Now, from a distance, this does not look anything spectacular, but the details are getting there, and how
cool does that look? Yeah. Um, Arthur, thanks for hanging
out, man. We'll catch. And you can watch these
recordings at a later date. Okay. So we've got the torso. We've got the face
roughly shaded. I can do one of a few
things with the hair. I can come in with a pen depending on how
confident I am with my strokes and start
to do this, right? Do individual mad strokes trying to hit the
highlights of choice. And that does work, right? And if sometimes, honestly, I right handed, so my
stroke is going this way. So this is a nice
easy way to do it. And especially if you really
want to finas the brush, it gives that nice
natural look to it. You might have to
come in and clean up a couple spots or whatever. But I like the tapered
look messing up there. Hmm. Sometimes it takes
a little Finneas to have the exact look that
you're looking for, right? Okay. Can I switch it up. So some people have, like, pivots on their tablets. I have to tap tap
tap tap tap tap Please forgive me.
It's an older tablet. So that's one way to do it. The other way is to come like this and highlight with the Lasso tool, which is also very,
very workable, right? You could see how
well this plays out, and I'm kind of getting myself
twisted up a little bit. Looking not bad, right? I think maybe if I look at it, the light is coming
from the top. So I might only have maybe this last section in here
to kind of highlight there. Okay. So there's the hair. And what am I going to do? I'm going to hit
Save again, right? Now, this is the
approach I would use for the entire body. I would come in here and what
I would do is come in and, like, hit some of
these folds in here, nice fabric folds, you
know, play around with it. Have a lot of fun, hit each
of these little details all in the mechanics
of it all, right? I might come in, do a better
line here, things like that. There's so much shirts I like that erratic back and
forth thing, right? Okay. There's so much fun interplay you can do
and stuff, right? That I'm going to leave most of this because the
time, almost at an hour. I'm not too too bad, but, uh, I want to get onto
some other things here. So what I'll do is just kind of have big sweeping
selections here. You can see I'm roughly
following the original linework. All right? For here maybe let me do a bit of a I'm guessing this is more
of a goldish medal, right? So if I really want to, I could do like a
little squiggle to give a little bit of that
reflective thing, right? Going on. And I could do it through this whole thing. And then to clean it up, though, what I would do is fill some
of these points with shade. I'm throwing shade.
That's right, people. Just to clean up a little
bit of those wiggles, right? Just to make it look
like it's actually part of whatever form
is going on here. Come down. Oops. See, that's why I got to turn off
that magnetic thing. Top of the boot. There we go. Honestly, this is
where it's fun. Like I said, when it
comes to the flatting, it can sometimes be
a little tedious. But once you start to get into this stuff, it gets even better. Okay, roughly,
there's a shade layer thrown down on this
fine figure, right? I don't love how
the gloves look. If I was to spend
more time on it, I would go in and clean it up a little bit and stuff, right? So, bear with me. This is going to be
just our first Oh, can I do this in coloring
scale for Black and White mag? Hell, yeah. It's easier in black
and white, man. Or I can convert to black and
white if I really want to. Yeah, absolutely.
Okay. So like I said, depending on how much
you want to get in here, you can get really fine and, like, just put in small details in the armor and
stuff like that. Like, it really depends on how much time you want to spend
in this and stuff, right? Okay. So there is
my flat shade one. And usually I do so I'm going to relabel that
and put it shade one. I'll be honest, in some
of my pieces that I do, sometimes I've got two
or three shade layers. It really, really
depends, right? Like, so it's not always clear and super
easy and cut and dry. Like we'll do it
layer by layer here. But I think you'll
see, like, there's so much room for more, more, more until you
overcook it, right?
5. Coloring Highs SS: The next one, I'm
going to come up here, I'm going to go layer settings, clip to layer below, and this one is going
to be high one. Now, there's a few different
ways of approaching this, but what I usually
do, remember how I had like a dark shade
and then a white, that white is going
to be black now, and that dark shade
is going to be instead somewhere up here
in the spectrum of things. Now, I could go blue, but I might go greenish. Redish? I don't know. Purplish. Let's go
greenish, my original salt. So I'm going to go this
as my highlight, okay? So I'm going to
select all and Oops. Didn't want that. Fill
the entire thing black. Looking mighty black. Come over here and go screen
color dodge or glow dodge. It depends on what I'm aiming
for here, or even lighten. Going to go with color
dodge right now. And you see remember
when I shaded, if I was to change this to normal and bump it
all the way up, you can see it's
blue and it's white. It's got two colors
to it, right? So if I want to, I
could come in here, select all the white. Now I'm going to switch
this back to multiple I didn't have to switch it
out or anything like that, drop it back down to
50% or so, right? Come over here, and now
I'm in high, right? So whether I have that
highlight on or not, I've now got selected all those white spaces that
the shade was not touching. So I've got two things I
can do here, two things. I can either fill with that highlight and have it
all blown out like that. Which sometimes that
can look kind of cool. And we'll see when I do
even more effects, right? Or what I can do as well
is take an airbrush, soft airbrush, low
medium hardness, brush density, 20%,
stabilization, so I want continuous spring. So what I'm going to do is take this and just kind
of go like this. Just touch on what
I think might be. Now, see, I didn't
like that. I'm going to back that away. I like this to an extent, right? And I like it in the hair. But I got to be
careful with this face here because I don't want
it going on to the face. So I'm just going to make
it a bit smaller there. There we go. Whoops. Don't mind the *****. Here we go. You can see how if the light
is coming right from above, I'm playing with that
a little bit, right? And I can make it even bigger
and just have fun with it. And it depends on the material. Maybe some material
is more reflective than others, but
how cool is that, Ca do the top of the feet
here actually. There. So pretty bad ***
looking, right? Like, I've done one
shade and one highlight, and it's already super
punchy, super cool, right? I can adjust the color dodge, bring it down a little bit,
so it's not so punchy. I can adjust to, like, something more reasonable
where it's not blowing out, but it's just kicking
a little bit, right? Like, there's a lot of room for adjustment there
and stuff, right? I can go back up and reselect. And if I don't like
how that looked, I can kind of come in
a little bit more. Oops. Now it's too powerful. I flow a little bit better. There we go. Okay,
so right away, you know, that's pretty
damn cool, right? You know, I've got one
shade, one highlight, and this is where a lot of people leave it. And
this is solid, right? So I want you to understand that when I'm
doing a piece like this, I might throw in Like I said, two or three shade layers, two or three highlight layers. Okay. Instead of doing that and just showing you
how deep you can go into it and how I might highlight more on the reflection of this than in the pants
and things like that. I think you guys can
kind of understand that that can change
things, right? I'm going to jump to
different types of effects that I think would
look pretty interesting.
6. Adding Details : So I am going to come
back down to the flats, and I'm going to create a
new layer about that flats, and I'm going to
say details. Okay. So in this, what I might
do is come in here, maybe even a bigger selection. So remember, I'm back below Oh, no, I want that above my normal
colors. Below my shades. I'm back below my shading, okay? And I'm going to come in here, grab a bit of an orange
or something like that. Go to grab my airbrush. Where's my airbrush right there. Here, really light. I'm going to put that there and maybe just a little bit
of blush on his cheek. And then I might even come and
back that up a little bit. Okay. So now, do you know what I mean? Like, I can come in
here and fade out this, but it just gives enough
that it gives a contrast. And if I want to You know, I could give that little
red nose or whatever that anime fans seem to
love or whatever, right? I can also do that, for example, if I'm going to
select all the skin, and I just selected
all the skin, well, what do people
have for skin sometimes? They have a tan, right? And the tan kind
of often falls on the outside of the arm,
something like that, right? So he might have a little
bit of a tan or outer arm. Then he does his
inner arm, right? So I can come in
and do something like that if I want, right? And that'll have
an impact, right? Okay? So I've done that for the skin tones a
little bit, right? And if you want, you
could even come up here. I'm going to re select again. And I'm going to go
back to airbrush and maybe something
even smaller. And put some freckles
in or something, put some texturing in, right? It depends. Like, I might use the spray here.
Holy ****, that's big. And then what I
would do is maybe use a bit of a smudge tool. And kind of smudge it out
or something like that. Depends on how detailed I want, but I can get to
the point where I'm drawing pores. You
know what I mean? Like, you can really get into it and be drawing pores
and stuff, right? Like, you can get so deep into
something with texturing. Another example would
be his pants, right? Now, maybe I want, I want to have some texturing on his pants or
something, right? So I'm going to come here and just put some of that
in there, right? And that can give just
that little bit of extra show that this is fabric compared to this
is metal armor, right? You know, I want to
differentiate between, like, more of a an fabric or something versus something sleek
and shiny, right? Okay? So details is another
one that you can do. Up to you, up to you how
much you want to add in.
7. Adding Whites: Another one that I
do often is white, but I do it above
the line layer. So I'm going to go
white above the lines. New layer above the lines? I'm going to save
because saving smart. And so white can be as simple as this coming in and adding
a punch to the eye. It could be a highlight to the nose, right? It can be if I wanted to, I could put it above the armor. The reason I put it above the line layer is because just in case I'm on top of some
blacks or something like that. I want to be able to punch
through those blacks, right? Okay, so you can see how
white can definitely have a pretty cool impact on how much it punches a highlight forward or some
metallic surface, right? So you can even you can
draw it in by hand. Right? Or you could clip it in by a selection tool
or something, right? And it depends on how far. When I say you can
overcook things, you definitely can punch
things too far, right? Like, you can make it look like the person just stepped out of the water or
something, right? Another place to put that would
be the hair There you go. Something like that, right? And of course, it just punches things even further
forward, right? Uh, no. This is what I would consider the basics for digital coloring.
8. Bounce Lighting: Uh, yeah, no. This is what I would consider the basics for digital coloring. You can do these
shade high is basics. Then you add details
and maybe some whites, and now I'm going to show you another one
that you could do. And this one can go above
or below the color layer. It really it's kind of an individual preference
thing and stuff, right? It's going to be a either a
rim light or a bounce light. Okay, so I'm going to create a new one and put rim bounce. This is where it
gets a little bit more slightly more advanced. You can do one of
two ways with this. If we've got one primary
light source here, right? It's coming from above, right? And that's kind of how I did it, even though I didn't
really flesh it out in the cape very well
or anything like that, but fundamentally, I've got
one light source from above, seems really, really strong. But if I want to add
a second light source in, that's also possible. So why don't I do a
second light source from the ground up? Let's say he's standing in on a freaking alien planet
and he's standing on a blue water surface or
something like that, right? So what I can do is take this and either add
do it this way. Yeah. And I can start to
ops I want to see. Now I forgot to clip it. Layer settings clip
to layer below. There we go. So he's
going to be standing on a blue surface or relatively
blue reflective surface. That means anything that's kind of that the surface
can bounce and touch, I'm going to give a blue a
bit of a blue rim light. Hi. So this is just going to be nice
and not overly powerful. But you can see how now this is starting to
bounce off the ground. So it's not going to
be all encompassing. I don't want it to wrap itself around him entirely or
anything like that. But you can see how cool
this would be, right? Where it's really
going to play out is to make these hands punch.
Look at how ugly that is. I really screwed up there.
If I was doing this again, I would go in and clean
this up a little bit here. That's okay. I should
have paid more attention. For now, I'm just
going to come in here. I do these knuckles
and stuff, right? You can see how That bounce light punches that hand forward, right? And what I would
do is come through and anything that kind of can be kind of seen
from looking up at him, I would do that exact
same thing too. I would come through and do to let it punch a
little bit harder. Look at that, right?
So this is getting now into a little bit more advanced lighting techniques
and stuff, right? The cape would be hell of fun, but it would take me
hell a long time to do. Like, it would take
a lot of finsse. I would not bring it too far up. His face will not
be touched by it. Generally speaking, his face will not be touched
by it because the cape would be blocking anything from really
getting to his face, right? Okay. So this would be a rim bounce depending Like rim lights is usually
around the edges and stuff, a bounce is when it hits a
surface and reflects back. So actually, I'm going to
change this to rim right now, and I'm going to show
you a better bounce. Now, the next one,
I'm going to do, again, layer settings, clip to layer below is
going to be the bounce. So again, remember, he's
standing in water, right? I've got this blue
highlight going on, and I want to show
that he's kind of standing on this water
reflective surface. Maybe he's Moses, he's standing on water
or whatever, right? So what I'm going to do is take a gradient foreground
to transparent, come from the bottom
here and come up. And now it looks like he's standing in something and
it's reflecting, right? And then I'm going
to ease it out. I'm just going to have that
nice little slight taper. So it's not overpowering, maybe about 23 or
something like that. But you can tell
there's a difference between what's happening up here and what's going down here. Now, if I want to, I could play around with the layer
setting so I could go color I could go, like, a hard mix or
something like that. And I could really have
kind of a cool impact here, right, and just see what Like, it depends on my
overall vision for this for this piece and stuff, you know, like, am I looking to make it really, really funky? Am I looking to
bring it to print? Is it supposed to look
like a 1980s comic book? You know, this is where you
really kind of make a lot of choices of Finesse and how you want things to
look overall, right? Okay, so this would
be the bounce.
9. Color Overlay: One more is going
to be a color hue. I'm going to drop a color
over this entire thing. What color? I haven't quite figured out yet, but
let's start with this. There we go. I'm done. I hope you guys like this. Oh, can you guys still hear me? A. Okay, good. I'm
still rolling. Okay, so I've layered
this color hue on top. I'm going to drop it to color. And I'm going to kind of
play with it and say, Okay, well, I kind of like that. Look at that faded nature to it. I'm going to put that
at 50%, actually. I want it exactly at 50. And I like this original
orange hue to it. I think it's a cool vibe. It gives a very sepia
type of vibe to it. But I want to just double
check that that's what I want. So I'm going to go
tonal correction. Not that. Yeah, hue. I want hue and I want to
mess around with my hues. So I'm going to come all
the way over here and just start to play with my
hues and say, Okay, well, what what hue do I feel
truly matches the vibe? Now, I'm not going to
change this character. This character is
who it is, right? I don't know this character
or anything like that, right? But when I'm looking
to print, publish, put something out
there, I'm looking to express something, right? Looking to express a mood, a vibe or something
like that, right? And so this dropping a
color hue over top of the image can definitely
give vibes, right? Here is kind of a futuristic steam punk look or
something like that, right? That greenish blue. All of these have a
message behind them. Everything we've done has
had a message, right? The question is, what
message do I want to give? The message I like the
most is my original one, but I kind of like this
slightly red version. There we go. I think that's
exactly where I want. Right there is a bad
*** picture, okay? Now, if I want to, like I said, I could back this out even
more there it's zero, there it's a little bit,
there it's powerful, right? Depends what you want. The
other thing that I've done in the past has been to make this entire thing normal and there it gives that faded
comic look to it, right? So some type of color
overlay on top of the image played around
with a little bit can really have a huge impact
into the piece, right? And you can go through
and you can start to adjust things and, you
know, you can say, Okay, well, now that I've got that, maybe I want to bump this just a little bit more,
something like that. And you can play with
so many things here.
10. Wrap Up: Honestly, guys, I think at an
hour and 20 minutes or so, this gives everybody
a very, very, very good understanding of the principles of basic
digital coloring. Like I said, for some of you, this might be a review,
but for a lot of you, this is going to be pretty
new stuff and so hopefully I went along at a good
pace for all y'all. We started with flats, learn different ways of attacking flats through selection and fill tools
and stuff like that. We got into laying down the individual colors and
being careful with it. We could be more
and more careful, less and less
careful. All right. We added a basic shade layer, which you can add
more if you want. Like, I would come in
here and drop even. Here's an example as
what I mean by more. Just going to come
in here, multiply. Here's my blue
somewhere in there. I think I was somewhere
around there. I would come in and I would for sure if I was to
add another one, I would for sure put
another one right here. Okay. Because that needed
to be there, right? I would maybe come in here and I don't know if this is drawn right or if I
colored it wrong, but I would maybe come
in here and add another. Do you understand how
there's always ways to play with it to add more detail, more um more emphasis
on something. There's always room to do something more
when you're coloring. But be warned. You can definitely definitely
definitely overcook something. And just like a cake, when you overcook it, it's going to get really,
really ugly, right? So watch how much you go back and start to fiddle and stuff like that
and everything, right? Like, go in, add things, subtract things, play
around with it and stuff. But realize sometimes
done is done. Your cake is done, right?
So don't overcook the cake. But all that I've
shown you here from the shade shade two, as
well throw that in there. To the highlights, you
can do highlights one. Highlights two,
highlights three, right? Lots of options there. To the rim, to the bounce, and then to the overlays. Guys, if you get this down, and that was me coloring this
image in an hour, you know, like, I could've done it faster when I'm not
trying to teach it. I've done a lot slower when
I'm trying to be better. But yeah, that should be your
homework. Pick a figure. An entire figure, one
that you've drawn or grab one from your favorite
artist online or whatever. And actually, that's
a better challenge because then you're not
dealing with the clean, crisp digital lines
that you've drawn. You're dealing
with something you pulled off the
Internet and stuff, and that's why I chose
this one, right? And that's your assignment.
Color an entire figure using at least these
layer options. You don't have to go shade two, shade three, all
that kind of stuff. But at least these basics. And then let's see what you got. Okay, guys, at an
hour and a half, Ish, I think we did a
pretty good job with this. I actually really like how this looks. I think it turned out. Realty bad ***. So hopefully
you liked it, too. Not a lot of questions, but
that's okay because honestly, I wasn't really
paying attention. I yeah. I keep looking at it. I'm like, That's not bad. Not bad for how quickly I
did this and everything. Guys, it was really cool
hanging out with you. I'm going to try to do these live workshops
about once a month, and I love it that I get to hang out
with some people live, but I also love that
whoever wants to can look at these lessons at a later
date and get a lot from them. If you want to know more
about digital coloring, feel free to ask me, but here are the absolute
basics for you. Thanks for coming out, and
thanks for hanging out with all the people that make
How to draw comics. Very, very cool. Thanks
for everything, guys.