Digital Character Design: Create Original Character Portraits using References | Gabriela Shel | Skillshare

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Digital Character Design: Create Original Character Portraits using References

teacher avatar Gabriela Shel, Illustrator and Concept Artist

Watch this class and thousands more

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Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:39

    • 2.

      Class Orientation

      2:26

    • 3.

      Character Design Intro

      2:54

    • 4.

      Working with References

      3:23

    • 5.

      Creating a Reference Board

      1:45

    • 6.

      Setting up the Canvas

      1:01

    • 7.

      Rough Sketch

      4:22

    • 8.

      Detailed Sketch

      3:58

    • 9.

      Base Color

      5:10

    • 10.

      Rendering the Color

      25:50

    • 11.

      Background

      3:17

    • 12.

      Details

      9:17

    • 13.

      Finishing Touches

      6:33

    • 14.

      Conclusion

      0:53

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About This Class

Have you ever admired fantastic character illustrations, that are full of expression and tell a story? 


Have you ever wondered what it takes to create beautiful portrait paintings digitally? 

Whether you want to create character portraits for videogames, for book illustrations or just for fun, this class will cover the most important aspects when it comes to creating professional-looking character portrait illustrations.


If you ever wanted to paint an expressive character portrait, yet struggled to know where to start, then this class is for you!

Join me in this class where together we will create a stunning character portrait illustration from start to finish.

You will learn:

  • The very basics of character design and what it takes to really bring a character to life. 
  • How to find the right reference photography and create reference boards. 
  • How to divide the illustration process into four easy steps
  • Some useful tips and finishing touches to bring your character to life

I will guide you through the whole character illustration process with easy-to-understand steps, which you will be able to apply to your own character for the class project. 

This class is for everyone who wants to learn to create digital character illustrations and who has some basic experience with any digital painting software. I will be working in Artstudio Pro on the Ipad Pro, but you are welcome to use any other digital painting software such as Photoshop, Procreate, or Clip Studio Paint.

 

 

Meet Your Teacher

Teacher Profile Image

Gabriela Shel

Illustrator and Concept Artist

Teacher

Hello, I'm Gabriela Shel, an illustrator and concept artist who loves all things fantasy.
I have a background in the entertainment industry and in publishing and have been working professionally for over 8 years.

I have created characters and concept art for projects such as Star Trek - Wrath of Gems for CBS, working on bookcovers and book illustrations with a variety of authors and also created art for NFT projects.


I'm passionate about creating beautiful fantasy illustrations and can't wait to share this knowledge with you.

You can see more of my works and what I do here:

Website Artstation LinkedIn Twitter Instagram

<... See full profile

Level: All Levels

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Transcripts

1. Introduction: Have you always wanted to create unique character illustrations and bring fictional characters to life? Hi, I'm Gabriele Shell, and today I will teach you how to paint your own character portrait illustration. Ever since I was a small child, I love to create different characters and bring them to life. I was very fortunate to make this passion my career and I've been working as a professional illustrator since 2014. Since then, I've worked on a variety of projects in video games, creating character illustrations for games such as Star Trek, and work with many writers on their book covers in book illustrations. I'm super passionate about creating beautiful fantasy illustrations with expressive characters. I get a lot of inspiration from reading different books and traveling to new countries. Since 2020, I'm living a location-independent lifestyle, which allows me to get inspiration on my travels, which I can apply to my art. In this class, I will guide you through the process of creating your own character portrait illustration from start to finish. You will learn some basic character design principles and how to plan your illustration, which you'll be able to apply to a variety of different illustration techniques. You will also learn where to find good reference photos and how to create a reference board. This will help to make the illustration process more organized and easy to do. I will guide you through my illustration process, which I divided into easy-to-follow steps, which you can later apply to your own character for the class project. Lastly, I'll show you some tips and tricks on how to add some finishing touches to your character illustration and how to make the final image stand out. I'm super excited to teach this class today because bringing characters to life is so much fun and I'm very happy to share my knowledge with you. Can't wait to see all your beautiful character illustrations in the class project. When you're ready, let's get started. 2. Class Orientation: [MUSIC] When painting a character illustration, there are oftentimes lots of things to consider at the same time. In this class, I will help you to break it down into a few, very clear steps that will help you to apply to your own character painting. For the class project, we will create a character portrait illustration. Portraits are a lot of fun to paint, and being able to create your own character from imagination opens the doors to a variety of uses. Character paintings like these are often being used in video games, in publishing, in magazines, or as book covers. Painting a portrait gives us a unique way of expressing who that character is without having to create a full body illustration or adding unnecessary complexity. At the same time, since we only have up to the chest to visualize a character, we have to be much more precise in what elements we include in the painting to express who that character is. For the class project, I encourage you to choose a fictional character to illustrate such as a famous fairy tale character from old stories. Everyone is probably familiar with specific fairy tale characters as they have been depicted countless of times and have very characteristic visual traits. We associate white skin, dark hair, and red apples with Snow White, a red hood with forest or hot environments with the Red Riding Hood, and so on. Fairy tale characters are a good choice to start, if it's your first time creating a character illustration. At the same time, choosing a character from a fairy tale can be easier than choosing a character from an existing movie as a character isn't bound to a specific actor. That gives us much more flexibility and freedom when we create. That way, we can make our character as young, old, good, or evil as we want. I really like playing with that as it gives a new perspective to well-known characters. Some of my suggested fairy tale characters for you to illustrate are Red Riding Hood, oftentimes associated with a red hat or cold forest environments, wolves, hats, and baskets; Peter Pan with green clothing, elfish ears, red hair, and magical elements; Snow White with very light skin, red lips, dark hair, and red apples. You're also welcome to choose your own character or a character from a book or comic you like. I recommend choosing characters with very specific visual traits as it will make it easier to visualize in a portrait. For the demo, I will be painting Red Riding Hood. I decided to take a new approach to the famous character and instead of recreating the young, innocent girl bringing a basket to her grandma, create a strong femme fatale with the symbolism we usually associate with Red Riding Hood. Prepare your tablet and your digital painting software, Gravity, and let's dive into some fundamentals of character design. [MUSIC] 3. Character Design Intro: [MUSIC] Before we dive into painting, let's take some time to think about what actually matters when creating our characters. Before we continue with looking for references, it's important to ask yourself several questions about the character you're illustrating. As artists, especially when creating character portraits, we only have one picture to describe that character. Therefore, we must use as many visual cues as we can to describe the character to the viewer. For that, we have to define who our character is. Is he or she good or bad? Or maybe it's a morally gray character. What are the most remarkable traits this character has? Maybe it's a specific clothing style or accessory, or maybe it's a pet, or the colors he or she wears. What about the post? Even though we're going to focus mostly on the portrait, there's a great amount of information you can transmit by slightly changing the post or the position of the head. Your character can be depicted with shoulder straight, looking challengingly into the frame, or maybe she is standing in a 10 stance ready to defend herself with a weapon in her hand. The facial expression also plays an important role when bringing your character to life. A character portrait can be a frozen moment from the character's life. Therefore, the moment you choose to depict would tell a great deal about who that character is. Think about the era the character is living in. What kind of world is it? Are you painting a fantasy character set in a medieval town? Or is your character a citizen of a megapolis on a different planet? What does his or her background story and motivation? You don't have to plan a true in detail, but having a rough understanding of those questions will help you create a believable character illustration. Try to also keep the overall mood of the illustration in mind, whether you wanted to be colorful and bright or gradient mystical. Establishing those things beforehand will allow you to save time when looking for reference photos. You can also add some additional storytelling elements by adding moles, scars, dirts, traditional markings, and little imperfections to your character. Small details like that oftentimes make a more believable character. When deciding on your character's clothing, consider the social background, the profession, then financial status, and the tradition that could come into play. A wealthy character will probably use different materials than a poor one, and have richer decorated armor and clothing, or use different colors. Think about cultural elements as well. A character living in a big town will dress differently than a character living in a small community in a magical forest, for example. The overall design and the cut of the clothing can also tell a lot about the character. A sorcerer dressed in a high cut and ornamented gown will create a very different impression than a witch dressed and tatters cloth worn by use. Think about the story of the character needs to tell. Before we move to the next chapter of the class, take some time to really think about who that character is you want to depict and what makes him or her special. Decide on several fundamental traits you want your character to have before you start looking for references as it will allow you to save a lot of time later on. In the resource section, you will find a document with some basic points from this class section. Before we continue with selecting reference material in the next lessons, take a few moments to choose your character and even write a few points down about him or her. See you in the next lesson. [MUSIC] 4. Working with References: [MUSIC] In this section, we will take a closer look at references. References are an important part for all artists trying to achieve realistic or semi-realistic look. There still seems to be the misconception that using references is a form of cheating, but this couldn't be further from the truth. In a professional environment, for example, in video game development or in the movie industry, artists have to collect and use references all the time. It's fundamental to have a good collection of well-lit and detailed reference photos to use while you're creating your character. Spending some time researching the character you want to create can significantly help to save you some time later on in the illustration process. The best thing you can do is to create your own database of reference photos. You can visit museums, natural exhibitions, or just take a walk outside with your phone. The world is full of things and objects that can serve as reference photos for your next illustration. Asking your friends to pose for you is another great way to create unique illustrations adapted to your needs. You can even create reference photos yourself by using a tripod and a self-timer. If you plan to sell the artwork or use it commercially, make sure to only use reference photos marked for commercial use. Apart from that, there are many websites where you can buy specifically made reference photos for artists. Some of those websites are Gumroad, ArtStation, and DeviantArt. Here's an example of a great photo reference back from Gumroad by Howardlyon, made specifically for character artists in mind. You can also use license-free photo websites, such as Unsplash, Pixabay, or Pexels to find your photos. All photos on those websites are completely license-free and can be used in commercial projects, but many photographers ask to be credited in case of selling or publishing the artwork. Additionally, you can use Pinterest to research interesting subjects and create mood boards to be inspired for your illustration. Please keep in mind that photos from Pinterest oftentimes aren't allowed to be used commercially, so make sure not to make an exact copy. Getting inspirations oftentimes okay though, especially if you're using Pinterest to look for something specific or how a detail looks. That being said, if you need to find reference photos for a specific type of clothing, make sure to find several photos of them. That way, you don't copy the design to match and the design stays unique. I recommend finding one main photo for the pose and the face of your character that will serve as the base for your illustration. I am using Unsplash to find the main photo of the pose and face. I chose this particular one for her face, because I really like the expression and the lighting. Additionally to the main character reference, I was looking for some photo of her coat and her hat. All the photos you choose for your reference board should all have similar lighting. Otherwise, you might have very different lighting situations in your illustration, which can look weird. Make sure the photos are well-lit and in high enough resolution. Don't worry if you don't have all the needed references from the beginning, you could always look for them during the process if you get an idea for some additional things to add. Lastly, don't forget to consider the overall mood of the illustration. Oftentimes when I know I want my character to be in a grim, natural setting, I would look for photos of moody forest clearings and also download or screenshoot them to put them on my reference board. That way, I can keep the whole mood in mind when looking for specific character references. Now that you have an idea of where to find some good reference photos, take some time to browse the mentioned websites and find good reference photos for your character. You can download your reference photos, save them to Pinterest, or even just screenshot them. I use a little software called VizRef on my iPad to have all my photos in one place. But you can create a little photo board in the digital software of your choice. In the next section, I will show you how to create a reference board. Feel free to share your reference photos in the class project. [MUSIC] 5. Creating a Reference Board: [MUSIC] Now that you already have some reference photos, I will show you my favorite practice to work comfortably with references we found. In this section, I will show you how I create a photo reference board when I'm not using this ref. For that, I open a new file in the digital painting software I'm currently using, in this case, Artstudio Pro. Usually, 2,500 to 3,000 pixels is a good format, but you can always change that later on, should that one be too small. The DPI doesn't matter as we won't be printing anything. After opening the file, start either pulling in new photos which you previously saved to your desktop or looking for them via the photo input option of your software. In case of having many reference photos, you can also create a bigger canvas size. I like to arrange my references in a way that will help me to stay organized but since I'm not working with too many references here, I'm going to keep it simple. After you've finished adding all of your reference photos, just import your file as a JPEG. Most digital painting softwares nowadays have the function of reference panel. In Artstudio Pro, you can go to the reference panel tab and just input the recently saved reference board photo into that window. That way, you will always have your reference floating next to your painting and can zoom in and out whenever you need it. Save your references and create the board. In the next class section, we're going to be setting up our canvas. Don't forget to share your references in the class section. [MUSIC] 6. Setting up the Canvas: [MUSIC] Now that you have your reference board, it's time to set up the Canvas for painting. Canvas size is usually dependent on the needs of the illustration. For mobile game art, I usually work in a 2,500-3,000 pixel resolution with a DPI of 72 for smaller file sizes. For printing, I would recommend choosing standard printing sizes and a DPI of 300. DPI is important for printing. If you're unsure whether you would like to print your artwork, I recommend choosing a DPI of 300. You can also just use a standard paper size. For this class, I will be working in 2,500-3,000 pixel and 300 DPI RGB mode. I create a new Canvas with those dimensions and pay attention of having two layers sets, one for the background layer and one for the sketch layer as you really don't want to paint the whole illustration only on the background layer. Go ahead and set up the Canvas so we can dive right into the sketching process in the next class. [MUSIC] 7. Rough Sketch: [MUSIC] In this part, we start with the first rough sketch of our character. Sketching is a very important step in the illustration process as it allows you to quickly establish the whole composition and try things out easily. We already have our Canvas setup and our reference is ready. I have my references floating in the reference window next to the Canvas. This is super handy because we can see everything in the glance and work more efficiently. It is important that you have an empty layer above the background layer so that you don't draw directly on the background. I choose a darker red tone for the color. You might know this from traditional painting where the underpainting is done with a reddish tone. I use my favorite brush, which is basically a chalk brush. It has a little texture and it also allows me to draw and very softly without applying too much color. I start by drawing in the face and torso of my character. I start very roughly indicating the head with an oval and marking the center of the face with two lines, as well as the position of the eyes. I draw in the collarbone, her shoulders, the chest, and the rotation of the torso. You can move the figure around later and put her in the picture better if you want. I want to give her beautiful curls and draw in the outline of the hair. At the top, I leave some space for the hat that I want her to wear. Once I have the rough outline, I start drawing in her face. As a little tip the eyes sit about halfway down the face and the nose is halfway between the eyes and the mouth. I used a reference photos to get cues about light, shadow, and the different tones without painting from the image directly. When I'm happy with the face I draw in the fur. For me, the first meant to represent the wolf from the fairy tales. I roughly draw in the growing direction of the first hairs. The fur usually has a central line like the crown of the head, where the hairs fall in different directions. She need something to hold the fur on her shoulder. For that, I draw the belt that holds the whole thing together. I draw in the dress showing the direction of the fabric folds. In the middle, I want to draw her a little brooch. Just to add some little details. I decided to scale it down a bit so you can see more of her. As you can see, the sketch remains quite rough and simply so that we can see if she sits well in the picture. I will now give her the cap, for this I again observe my reference photos. It is important here that the light sources all match. Otherwise, this can quickly look funny if the light of the individual elements is different. Don't be afraid to try new things. The good thing about digital painting is that we can try things out easily and delete them again, if something doesn't fit, I add a few more hair strands and let that fall softly over the coat. One thing I like to do is to give the background a different tone. This serves to get us into the mood of the painting from the start. Also, it's often more pleasing to the eyes if you don't draw on a white background. To do this, I select the bluish gray tone with the bucket tool and color the background layer. Now we have to figure roughly sketched in at this point. You can see the position of the torso, the rough facial features, some details, and in the next step we move on to cleaning up the sketch. Start by roughly sketching in the outlines of your character, redefining the anatomy, the position of your character's head and arms and any add-ons the character might have. In the next section we will continue with defining the sketch. [MUSIC] 8. Detailed Sketch: [MUSIC] Now that I have my rough sketch with the general shape and the form of the figure in position, it's time to clean it up a bit and add more details. This part is rather short, but I think it's just as important. In the second round, I duplicate the sketch first as a precaution so I can always go back to my first idea if I want to start again. I often draw right over my original sketch, but today I'll add a new layer for my cleaner sketch. I'll put a rough sketch under my nutrients parent layer and reduce the transparency so I can better see what I'm drawing. I start by redefining the facial features and drawing them a little cleaner. I draw in the eyes, nose, lips, eyebrows again, and define the neck, especially the muscles of the neck. I've stylized her neck a bit and drawn it a bit longer than it is in the photo. That's up to you to what extent you want to distort reality and how stylized you want to work. I draw in her hat and start to define her strengths a little better. I particularly like this one strand on her face, so I'll refine it a bit better. Additionally, I'll add some loose strands to it. A good way to draw here is to think of it as a silky ribbon. One part reflects the light back to your eyes while another part is in the shadow. Additionally, I add some more loose hair strands to make the whole thing more realistic. [MUSIC] I again defined her neckline and draw in some fabric folds at this point as well. I define her face again and give her a small birthmark. Slowly, I reduced the size of my brush to have finer lines. At the bottom, I roughly indicate her arm. The biggest detailing I usually do is when I go in with a color, but the drawing will help me later to see where I need to put the shadows. I keep both sketches and merge both layers. It's up to you if you want to keep just a clean sketch or use both sketches as a base. I like to erase places that determine, for example, lines for perspective, two-ticked strokes, places that overlap, and generally try to leave as much room as possible. The purpose of the sketch is to give us a guide for the color later. So at this point, I don't care if the sketch works on its own or it looks pretty. At this point, I'm happy with the sketch and I'm ready to move on to the color in the next part. A cleaner sketch can make the whole illustration process easier later on, but ultimately it depends on your preferences as to how clean you want to have it. Personally, I like to work with more rough sketches and prefer to quickly move on to the color phase, where I then further detail and define elements there. Ultimately it's up to you how you want to do it. Once you're happy with your sketch, we can move on to the next step. Blocking in the color. 9. Base Color: [MUSIC] Now that your sketch is ready, let's move on to the next phase. In the next step, we'll start painting in the base colors for the illustration. This part is great for trying out colors and color schemes and quickly deciding on what works and what doesn't. I oftentimes have a specific color scheme in mind at the beginning but realize during the creative process that other hues and colors might work well too. Don't worry if it's not perfect right off the bat. Since we work digitally, we can always change the colors. Also later, when you're done with the illustration, I will show you how to easily adjust the colors of your image. When choosing colors, you should also think about the background elements of your illustration. Even though we will be designing the background later, I still recommend having a rough idea of what you have in mind as they can affect the overall color scheme of your character's illustration. If you're not sure about the background, you can get some ideas in the class lesson 11 before you proceed with this color scheme of your figure. Before I start blocking the colors, I'll create a blank layer and move it below the sketch layer. This way, we can start painting while our sketch is on top of it. You can also feel free to lower the opacity of the sketch layer a bit so you can see the color layer better. For the color under-painting, I always choose the darkest mid-tone of all elements. I start with her skin and begin painting in the tone. As you can see, I always start with the body first, because hair and clothing always come on top of it. [MUSIC] I create additional layers for the clothes and repeat the process, painting in the clothing with a medium red tone. This color under-painting step is important because it allows us to quickly check if a particular color scheme is working. If I like the flat colors we chose for this figure, and if anything needs to be changed. Although it's tempting, don't add any color variations just yet as this will make the illustration process much easier later on. You really wanted to focus on the basic colors here. [MUSIC] I repeat the same with the fur coat she's wearing and her hair. I choose a bluish-gray tone for the fur. [MUSIC] It's really helpful to keep all the color layers separate at the beginning. That way, you can easily add clipping masks later on and thus try things out without fear of painting over other elements of the illustration. [MUSIC] Occasionally, I paint everything on one layer when I choose a painterly process. However, I only recommend this for personal work and not for client commissions because if you need to make changes, it can get quite complicated. For the hair, I pick a shade of brown that tends toward reddish and use it to paint the layer under the hair sketch. [MUSIC] After that, I paint the hat, which is on top of all the layers. Start applying the flat color. Look closely at your reference photos and pick the darkest mid-tone that you will use as the base for the image. You can do this on the same layer or on separate layers. As I mentioned earlier, I prefer to do this separately as it's much easier to make changes if needed that way. Here comes the belt for which I chose a cooler shade of brown with lots of gray. If you haven't done it yet, you can still try different color options for the background layer. If I'm not sure what color I want to use for the background, I oftentimes just go with a grayish tone, either light or dark, depending on the mood I want to achieve. If you're ready, we can move on to the fun part, at least for me, and work out the color variations and see our character come to life. I'll see you in the next section. [MUSIC] 10. Rendering the Color: [MUSIC] We have finally reached the point where we start applying more colors on top of our base color. It's really important to stay rough at the beginning because we often tend to work on one particular element and completely neglect other parts and get lost in details. I work on the entire illustration at the same time without finishing one particular parts before the other. In this way, we avoid overworking parts while others are not finished yet. This also allows us to catch mistakes earlier. To get started, you can create a clipping mask over each flat color layer. Clipping masks allow you to create a new layer over a specific layer where you can only paint in the area of that layer below it. This way you don't accidentally paint other areas and you can work cleanly and precisely. As for the color and the painting, I'll start with the skin. For this, I'll select the newly created clipping mask layer. We will start by adding darker tones for the shadows and lighter tones for the areas where the flight false. I choose a dark brown for the shadow areas and the rosy base for the lighter areas of the skin. An easy way to select shades is to use the color picker again to select the base shade. I then move the dot on the color window a little further down to the darker and saturated tones. I opt for a warmer shadow tone as I want to make the light source a bit cooler. This contrast isn't a must, but it's a little tip if you're deciding on a color scheme. If the shadows are warm then it usually looks good to choose cooler tones for the lighter areas. I start by painting in the shadows to define the volume of the figure. Come on places are facial contours under the face, on the neck, between the chest and next to clothing that cast occlusion shadows. To draw in lighter areas I again, select the base tone and move the point up to the left to achieve a lighter beige tone. I roughly draw in all the places where the light falls. The forehead, nose, chin, and cheeks catch the most light. I base the on location on my reference photo and use it as my guide for the light situation in my illustration. I personally prefer to start with the skin and face, but it's up to you what you started with. I paint in the whites of the eyes by choosing a grayish white because the whites of the eyes are never entirely white. I continue with the clothing by choosing a darker shade of red and start drawing in the shadows of the dress. Places that are covered by other clothing or hair will be much darker than places like the chest where the most light falls. For the lighter tone, I choose a rosy red shades. If a color doesn't work for you, you can always just change it. [MUSIC] Just try different colors and see how it looks. You can also use separate layers for the shadows and highlights if you prefer that way. Next is the belt. I draw in a more grayish tone here in the lighter areas and leave the base tone as a shadow. At this point, I continue with the fir. Here I use a normal round brush and draw in the shadows in the direction of the fur. For the lighter tone, I choose a bluish, light gray tone. You don't necessarily have to choose the lightest tone because in the end we will add more tones and highlights so it makes more sense to work from dark to light. Moving on to the hair, I choose a darker tone and start drawing in the darker areas. The darkest parts of long hair are often right next to the hat. I draw in the strengths by placing the brush strokes in the direction of the hair and defining individual strands and the spaces between the strands. To select a lighter tone, I proceed in the same way as for the other parts. I start from the mid tone and go to the lighter parts, where I want to give her a blunder tone and therefore go a bit into the yellowish. Since the hair has a lot of volume, parts that face the light will be the lightest. I draw them in with short brush strokes in the direction of the hair. You define some new highlights at the same time and it looks more realistic. Let's continue with the cap. Here I want to choose a slightly different shade of red so that the difference from the dress. For the lighter tone, I choose a more grayish red, since I want to put my character in a gloomy environment later. I occasionally turn off the sketch layer to see what the image would look like without lines. As you can see, we need to better define the facial contours. I merged it clipping masks with the underlying layers to have the colors all on individual layers. Although I'm starting to mix the tone slightly now, I still try to leave everything as rough as possible. I try not to focus too much on one part of the illustration, but quickly move on to other parts like your clothes and hair. At this point, I'd like to add more color variation. Remember, the skin is never just two appreciates, we have an incredible variety of colors in our skin tones and adding different beige pinks yellows and even blues and greens can help create a more vibrant portraits. An easy way to add multiple tones is to use a soft brush and on a new layer, simply paint of reddish tones on the cheeks for example. I've reduced the visibility of the sketch a bit because I want to focus on the colors at this point. I start by defining her face. Faces are my favorite part of the illustration and also the part I spent the most time on. I aim for mix of realistic and stylized elements. How realistic or not you want to make it this up to you. Often, it's enough to work out certain elements that are most visible to make the image look completely finished. I start adding smaller highlights to the face. These immediately make the face look more lifelike. [MUSIC] At this point, I often change brushes from my chalk brush to a round wet brush that I can use to gently blend the colors as I paint over them, like a digital oil brush. Alternatively, you can layer colors on top of each other and select the resulting intermediate tone with the color picker, and paint over it again, which is very common when working in Photoshop. Especially if you work on a PC and use a keyboard, this technique is very convenient. Another option is the smudge tool, but use it with caution as the image can quickly become muddy and textureless. I painted by roughly drawing in the shadows of the fruit coat with a texture brush. For this, I use a bluish-gray and on top of that, I layer some light gray strands of the fur. The sketch layer can still be seen at this point. Although I reduce the opacity of the layer so that it wouldn't interfere with my painting. After I've added all the shadow and light elements, I usually reduce the opacity of the sketch layer further and start defining more details. When you're happy with the result, you can merge the layer with the main layer you're painting on. Keep layering the colors, even if they don't look mixed yet. You can always mix later, but it's much harder to regain the overpaint and brush strokes. I also personally think that some texture looks better than overpolish and overworked illustrations. When I'm happy with the main colors, I start working out the small parts such as defining her eyes, nose, and lips more clearly. The detailing part of the illustration usually takes the longest and the level of detailing is up to each person. At some point, I turn off the sketch layer completely so that all we see is the color layer of the illustration. Even though it's very tempting, try not to go into very small detail too soon and try to keep the brush size larger. At this point, I'll continue with the detailing. The whole process of detailing took me several hours, which is why I increased the video speed. [MUSIC] I continue to work on the overall illustration at the same time, slowly getting into more details. If I know that something is off, I often use the lasso tool to quickly move the part of the face into place. [MUSIC] As you can see, I tend to flip the image from time to time. This is very helpful for spotting mistakes you might have missed. The more often you do it, the better. I choose a dark brown for the shadows of the dress and hat and some light reds for the lighter parts. [MUSIC] Now that I'm happy with the figure overall, [MUSIC] I start adding some additional shadows on the floor area and defining her hair strands more precisely. This is the part of the illustration process that usually can take the longest. I like to leave things painterly so that the different brushstrokes can still be seen. I define the different strengths of fur and add a few highlights now and then define the leather strap that holds the fur together and start defining the folds of the dress. A good and easy way to have more color variations to the skin is to take a soft brush with a very low opacity in the pink tone and painted over her cheeks, lips, and nose. I like to do this on a separate layer. At this point, I also add some cool shadows. To do this, I choose some blue tones and paint them into the shadow areas of her skin. You can immediately see how this makes the illustration look more real. I add some highlights on the face, paint in the light reflections on the nose, some shadow under her eyelids, and some light on her lips. At some point in illustration, I might even merge all the drawing layers together and leave only the background layer separate. That's why you have the character on one layer and the background separately on another. This is up to you. If you want to play it safe and change things later, you can leave all the elements on separate layers until the end. I also add some room light on her hut, hair, and fur. Later I want to create a brighter light source behind her back in the background, that highlights and outlines her silhouette nicely so that she stands out. Whenever I need additional references to see how light falls on a specific object, I use the reference websites I mentioned and often Pinterest. At this point, it's mostly about detail work. But if done well, it can really take the artwork to another level. Start adding more colors to your illustration and working out your character. Don't forget to share your process in the project section. [MUSIC] The next step, we'll look at some background options. 11. Background: [MUSIC] Now that you're nearly finished with your character illustration, let's take a look at some background options we have. You probably already have an idea of what elements you want to include in your background. In this class, I will show you some examples of other artists and what easy ways there are to create professional-looking backgrounds for your character portrait illustration. Depending on the type of illustration I do, I might have a very clear idea of what background I want for my painting before I even start sketching. Or I may develop a better idea during the process itself. Since we are focusing on the portrait itself in this class, I recommend keeping the background quite simple. Depending on what you want to do with illustration, you can add some elements to make the character stand out or give some additional cues about him or her. Some simple backgrounds that you can do and that always look good are some simple color gradients, gradients of several colors, and some simple textures. You can also go more complex and add some outlines, for example of trees, leaves, or even some architectural elements. Since we want to keep the focus on the protagonist, I wouldn't create an overly complicated background with too many elements. That being said, if you want to add other elements to your background, you can go for a more detailed background with fully rendered trees, houses, mountains, or even other characters and animals. Another good way to create depth and tell a story is to use natural elements. Fire, rain, snow, and even sparks look great and create visual interest. Keep in mind the direction of the light and the overall light situation when choosing a background as they have to match the overall tone of your character. From my Red Riding Hood character, I decided to create a forest environments, painting some rough and simple trees and some back light to illuminate the contour of the character. For that, I looked at some dead trees or trees you can find them in the winter without any leaves. After I paint them in and fill them with a dark gray color, I transformed them to match the perspective of the illustration and also create a better clearing in the middle. [MUSIC] I added several colors for the clearing section around her head to create a contrast with her hair and made the top of the illustration darker while I highlighted the lower part. This will make your stand out even more. You can do that by using a soft brush on a different layer, painting in different tones. In the next class, I will continue working on some details of the characters. [MUSIC] 12. Details: [MUSIC] In this step, our illustration is almost finished. Now, it's time to add some small details and correct things that bother us to make the illustration even more beautiful. I will speed up the video significantly at this point. [MUSIC] At this stage, I once again add some more strength to the rim light marking the single strands of the fur. I also create a new layer into the fairly light color, paint in some separate hair strands so that they stand out in front of her hair. I also add some finishing details, correct what is still bothering me, and also add some highlights to the eyes and whatever else needed. [MUSIC] I take this opportunity to correct anything that still bothers me. Additionally, I add a few final details. This step is optional, but often I see some places that need improvement after I'm almost finished with the illustration. In the next section, we'll look at some cool options that are available to tidy our art work together nicely to make it stand out. 13. Finishing Touches: Now that you're nearly finished with the main painting part of your character, let's look at some final adjustments you can make to make your illustration look even better. There are still some small things that bother me in which I decide to improve. Once again, I will speed up the video significantly as this process took me quite a long time. I decided to adjust slightly the trees. I also add some more texture to the belt holding her coat together. Adding some little details such as little cuts and rough edges of pleasure can add to the feeling of realism. I also paint in a little scar above her eyebrow and you find some birthmarks in her face. For the hat, I use a soft texture brush to make the hat appear soft and fluffy. Once I'm satisfied with the illustration, I merge all layers, leaving only the character and the background on separate layers. When working with layers, always try out different layer profiles as they can greatly enhance the look of your illustration. In my Red Riding Hood illustration, I add some soft fog behind and around her. That way I achieve two things. I make the background softer and I make her blend in better with the environment. You can use specific fog brushes for that, which are easily available in ABR formats or even use a soft brush with lower transparency. Another thing I love to do is add in some particles and sparks. Depending on how magical your illustration is, you can go for very witchy-looking sparks or just simple dust particles. For that, I use some dust and particle brushes. Plenty are available freely on different platforms for your software of choice. Now when I'm happy with the illustration, I move to the part where I add some filters. As filters work only on one single layer, you have two options here. You can either compact all layers to create the whole painting on one single one, or my favorite option, to export the finished illustration as a PNG and import it right back on the Canvas on top of all layers. Two of my favorite filters to use are the noise filter and the chromatic aberration. Noise creates a soft texture which is very pleasing to the eye. It makes very flat-looking color patches look interesting and texturized. I use anything between 2 percent and 5 percent and play around between gray tone and color. You can find the noise filter in most of the digital painting softwares. Another filter I love using is chromatic aberration. In Photoshop, RStudio Pro, and Procreate, you can find them in the filter area of the software. I recommend first using the noise filter, as it will give the chromatic aberration filter more texture to interact with. Chromatic aberration is a color distortion often found in photography and cinema and makes the illustration look more real. There are usually two forms of filter of that type you can use; circular and linear. The circular will act as a lens and distort the edges of the artwork stronger than the middle, while the linear will separate the colors equally. I use a very small amount of that just enough to give a feeling of depth but without making it hard to recognize the details of the face. Personally, I first use the circular chromatic aberration to create a bit of distortion and then use the linear one to add some more colors in the middle of the image. The best thing you can do is to try it out and play with it until you find the option that suits you best. Once I'm satisfied with the overall look of my illustration, one thing I always do is play around with different color settings. In RStudio Pro and Photoshop, you can create adjustment layers, such as curves to enhance the overall look of your illustration. I tend to try different options for hue saturation, color balance, and temperature. For that, I create an adjustment layer on top of the illustration and play around with the setting to see what looks good. Well, in this part, I consider my illustration to be done. I'm super excited to see your illustrations in the class project. So don't forget to share them with me and also feel free to ask me any questions you might have. 14. Conclusion: [MUSIC] Congratulations on finishing this class. You can be really proud of yourself because painting characters can be quite challenging at times. But with those clearly divided steps, I hope I was able to make it easier for you to create your own character. We learned some basic character design skills, learned where to find good reference photos, and how to divide the illustration process into simple steps. We also learned how to use some details to really bring the character to life, and how to use effects and adjustment layers to edit the final image. I hope that the knowledge of this class helped you. You can tackle any character illustration you set your mind upon and create a world full of beautiful character illustrations. The most important thing though is to remember to have fun. Don't forget to share your illustration in the class project section. Ask me any questions you might have so I can give you feedback. [MUSIC] Thank you for joining me on this journey. I hope you had fun. Happy painting.