Transcripts
1. Introduction: Do you have a great idea for a product but no clue
how to get started? Maybe your idea is an app, or a physical product, or artwork, or even a novel. All of these are products
before you invest your time, money, and heart into
building your dream product. There are steps that
you can take to figure out if
people will buy it. Most successful products
are not how they start. The founders took an initial
idea and tested it with real users to find a version of their
idea that people love. In this class, you're
going to learn the product development process to build products
customers want. I'm Sandra Rosco. I'm the founder of the Academy
of Product Management. I've spent the last 17
years working in tech, and for more than a decade, I've been in product management. I was a product lead at Google, and I've worked at several
Unicorn Start Ups where I had a front row seat to see how
great products get built. Now I teach product management. I've created online courses. I launched a Youtube channel. I consult with
Start ups and I've even guest lectured at MT. But you might be wondering what even is product management? Product management
is the role that is responsible for the success
of a company's products. In this field, we figure out the most important
problems customers have. And then we work with
the technology teams to build the best products. To solve those problems, we use an experimental
product development process to quickly figure out
the best solutions. And I'll demo the steps
with both a technical and a non technical product
so that you can see how it can be applied to
various types of products. In this class, you're
going to learn why the best products
don't start with an idea and what to do instead, How to talk to customers
to get useful feedback. How to form a hypothesis, how to launch a minimum
viable product, or MVP, to learn what customers
want as fast as possible, and how to pivot or iterate on your MVP
based on user feedback. I am so excited to go on this entrepreneurial
journey with you. I'll see you in the class.
2. Class Orientation: Let's talk about
the class project. I am so excited about the project for this
class because it is super practical and it's
going to set you up on the right foot for your
entrepreneurial journey. For our class project, we're going to go through the
product development process to design your MVP. The process that
we'll use is short, but it's designed to be a loop. That means you can
repeat the process over and over until
you land on a version of your product that
people love that flies off the shelves because
people want it so badly. Once you learn this process, you're going to have an
incredibly valuable skill that you can use over and over again for any product ideas that you have now
or in the future. You can download
the workbook below. And as we go through
each lesson, you will complete the
project milestones. The workbook will
guide you through it. We're going to have six
milestones for the project. Milestone one is start
with the problem. Two is talk to users. Three, we're going to
form a hypothesis. Four, we're going to
design and build your MVP. Five, we're going to test
your MVP in real life. Yeah, that's right,
we're going to test it. Six is deciding whether
to pivot or carry on. In the lessons, I'm going to demonstrate each
milestone for you using two fictional
entrepreneurs as our examples. Let's meet them now. Their
names are Steve and Art. They are best friends
and they are both artists specializing
in six figure art. Steve and Art are also
both big dreamers. They are aspiring entrepreneurs but their product ideas
couldn't be more different. I don't know his last
name. Jobs, maybe. Anyway, Steve's product idea
is a very technical app. He has a big vision of an AI
powered app that generates custom stick figure
art that users can print and purchase with
next day delivery. Maybe we should have
named him Jeff. Now his buddy Art has an
equally ambitious vision, but a less technical one. Arts vision is a line of physical art pieces
that he wants to sell in his own brick
and mortar stores and mass produce all
across the country. Steve's product idea is an app. Arts is a physical product line. In this class, I'm going to
demonstrate how both Steve and Art can work through
their product ideas. We're going to learn
how to build, measure, and learn with MVP's, whether your idea is digital like Steve's or
physical like arts. We'll walk through the
course workbook for both examples you can follow
along with your own idea, whether it's something
just for fun or a proper business that you
would like to launch and grow. If you don't have an
idea of your own yet, feel free to use either
of mine, Steve's, or Arts as a starting point
and make it your own. Okay, If you're ready
to get started, here is what you will need. A bit of creativity, curiosity, and a willingness to get
out of the building and talk to real people
about your product idea. You're also going to need to use Google Docs to access a copy of the course workbook or you can download the PDF version
and print it out. Finally, to actually
launch your MVP, the materials and resources
that you're going to need will depend on the product
that you'd like to launch. For example, you
might need access to no code development tools
or to a software developer. We're going to talk
more about how to launch your MVP in the lessons. Are you ready? Let's do this. Download that
workbook and I will see you in the next lesson.
3. The Build-Measure-Learn Loop: Welcome to our first lesson. We are diving into the heart
of product development, the process that will transform your brilliant
ideas into reality. In my product
management courses, I teach a six step product
development process. It's based on the process that the best software companies use to develop new
features and products. The process is meant for
bigger teams and companies, so it can get a bit complicated. Luckily for us entrepreneurs, there is a simpler version of this process called the
build measure learn loop. This idea comes from the
lean start up methodology. It hits all the steps of the full product
development process that you'd see at a
big tech company. But it is streamlined for early products so that we can go through the process
as quickly as possible. Because when you're
launching a new product, you want to experiment and learn as quickly and as
cheaply as possible. The build measure learn loop is going to become your superpower. It is a simple but
powerful concept to minimize wasted time,
effort, and resources. What is the build
measure learned loop? Picture it as a
continuous cycle that starts with building a minimum
viable product, or MVP. The simplest version of your
product that allows you to start the process of learning
as quickly as possible. Your MVP is not a half baked, sloppy version of your product. It is a purposefully
simplified version that includes just
enough features to test your hypothesis. We're going to learn more
about developing MVP's and writing your hypothesis
in upcoming videos. Once you've built your MVP, it's time to measure. This means putting it to
the test, gathering data, and observing how users
interact with your product. Next comes the learn
part of the loop. Here you interpret
the data that you've collected to either prove or
disprove your hypothesis. You're going to answer
questions like, are users interacting with
your product as expected? Is it solving the problem
that you intended it to solve and our customers
finding value in it? Now, this is where
the magic happens. If your MVP is a hit. Awesome. You have validated your hypothesis and you can move forward with developing
your product further. If not, that's
actually great too. Yeah, you heard me right. If your MVP is a flop, you have learned a
valuable lesson. Not to mention,
you've saved yourself a ton of wasted
time and heartache. With this information, you
can figure out how to pivot. This means you'll
change direction a bit to get closer to a winning
version of your product. We're going to learn
how to do that in the last lesson of this course. Remember, every failure is
just an opportunity to learn. The quicker you learn
what doesn't work, the quicker you can
find what does. Why Is this experimental
process so important? It's all about reducing risk. When you have a product
idea, it is a bet. It is a guess. Even if you write a 20 page business
plan and think through every detail of your product
launch, it's still a guess. Actually, every detail in your
business plan is a guess. You can't know for
sure that it'll work because you
haven't done it before. The build measure learn
loop lets you bite off small parts of
your guesses and test them so that you can get more certainty
rather than diving headfirst into
development and spending all of your resources
on an untested idea. You're taking a
scientific approach, you're looking for evidence that your product is going to be valuable to customers before you invest heavily
in building it. To recap, the build
measure learn loop is how we will quickly
learn what customers want. You need to build an MVP, the smallest, fastest, cheapest
thing that you can test. Then measure it by collecting data to
see if the MVP works. Then you'll learn by evaluating the data
that we collected. We take the learnings
to start the loop. Again, it's all about
experimenting to see what works so that we can reduce risk and minimize wasted effort. For the rest of this course, we're going to go through the entire build measure learn loop. But there's one caveat. We're not starting with build, we're going to start with learn. I'll explain why in the next
video. I'll see you there.
4. Start With the Problem: I left you with a cliffhanger. In the last video,
we're learning the build measure learn
loop in this course. But we're starting the loop at the end with learn not build. It is a loop though, and circles don't have a start earn end. But anyway, let me explain why we start
with the learned step. Most people think starting a business begins
with a bright idea, but that's not exactly right. The most effective way
to start is by deeply understanding the problem
that you aim to solve. Your idea is a solution, but you should start
with the problem Now, don't worry if you're
starting with an idea. Entrepreneurial people
especially tend to start their journey with a big grand vision of what they want their business to
be. That's natural. Entrepreneurs are dreamers. The mistake many
entrepreneurs make though is they try to go build that
big grand vision right away. Worse, many of them
think that they need to protect their idea
and keep it a secret. They build in stealth mode, which means they're not getting any feedback about
what they're building. Then they launch
months or years later, only to find out
that no one needs their product in the first
place and no one buys it. This is a really sad
place to end up. And I have been there myself, I have made this mistake myself. But don't worry, there
is a better way. The build measure learn loop is designed to help you
avoid that fate. Now, the reason
why we're starting with the learn step is because we need to take your big idea and find the best
starting point. We have to figure out what is the smallest possible thing
that we can build to learn, that's going to be your MVP. To figure out the smallest
possible solution, we need to know the problem
that we're trying to solve. In the learned phase, we're
going to do three things. One, we're going to find
the problem to solve. Two, we're going to go talk to people to verify that
that problem is real. Three, we're going to form a hypothesis about how our product can
solve that problem. In this video, we're going to
talk about that first step, how to find a problem to solve. But first, why is it so important to start
with the problem? If you're solving a
real problem that people care about,
you're creating value. And creating value is the
heart of any business. If your product isn't
valuable to anyone, then it's not likely to succeed. We need to identify
a real problem that potential customers
have that they care enough about to pay for a solution, preferably
your solution. How do we do this? You already have an idea for your product. You're going to have to
take a little step back and pinpoint the problem that you are trying to
solve with that idea. Think back to what sparked
the idea in the first place. What struggle or stress
or challenge did you experience or witness that made you think of
this product idea? Defining a problem doesn't always have to be
something negative. For example, a user problem that Nefflix solves is boredom. When you are bored or
want to be entertained, Netflix is the product that you choose to solve the
problem of boredom. What is the problem that you are trying to solve for
your future customers? Once you've figured it out, open up your workbook to
milestone one and fill in the questions I'm going to
demo now how our friends, Steve and Art, worked
through this milestone. Let's start with
Steve's workbook. As a reminder, Steve's idea
is a very technical app. He has a big vision of an AI
powered app that generates custom stick figure
art that can then be printed on a whole number
of different products. Steve is starting with an idea
for this first milestone. He needs to figure out what is the user problem that that
idea is meant to solve? Steve thinks back
to the first time that this idea
sparked in his head, and he realizes that it's
all about gift giving. The problem that he
wants to solve is creating a way for people
to have thoughtful, personalized gifts that they can give to their
friends and family. That is the user problem. Next he has to figure out
who is his target customer? Who are the people that
have this problem, this gift giving problem? And Steve identifies families as a group that
have this problem, especially families that
have school aged kids, because they're often going
to lots of birthday parties. They have to find
personalized gifts for people throughout the year. He thinks that families are going to be his
target customer. Next let's look at
arts workbooks. Arts product idea
is very different. He wants to create a line of physical art pieces and he wants to sell them in his
own brick and mortar stores. He knows that investing
in real estate to have these stores is
going to be a huge endeavor. Art is so excited to use
the build measure learn loop to figure out the right
products to build and sell. He sits down with his
workbook to tackle milestone one and figure out what is the problem that
he is trying to solve. Art realizes that the problem
he's trying to solve is that he believes
people need artwork. They need photographs
and drawings and paintings to decorate
their homes and offices. People want cool artwork that represents their
unique personality, but those pieces are
really hard to find. That's a problem that art
is trying to solve next. Who is his target customer? Who are the people
that have trouble finding this art that
resonates with them? He believes it is trend setters. People who love artwork, who are cool and hip and trendy. They're the ones who have
this problem of having a hard time finding the
pieces that they really love. Now we've looked at
both Steve and Art's workbooks to see how they've
gone from a big idea, a big solution, back to the user problem that is at the core of what they're
trying to build. To recap, we need to start by pinpointing the problem that
our product aims to solve. Starting with the problem gives us the chance to verify if it's a real problem that future
customers care enough about. It will help us narrow
down the scope to design our MVP later.
Now it's your turn. Open up your workbook and answer the questions in the
milestone one section. In the next lesson,
we're going to learn how to talk to people to validate our understanding of the problem. I'll see you there.
5. Talk to Users: In this lesson, we
are diving into a crucial part of the
product development process. Talking to users. You know, those wonderful
people who will hopefully love and use your
product in the future. But before we can do that, we need to understand them, their needs and their problems. That's where user
interviews come in. You're probably thinking, I talk to people every day,
How hard could it be? Well, it's not about
just chatting, it's about asking
the right questions. And most importantly, listening. The goal of these
interviews is to verify that the problem that
you're trying to solve, the one that you pinpointed
in the last milestone, that that problem is real. And that it's something that
people care enough about that they could consider
your product as a solution. To make sure that these
conversations are productive, there are two important elements that you need to get right. They are your attitude
and your questions. Let's start with your attitude. You don't want to go into these user interviews
acting like an expert. You're not going
in as an expert. Think of yourself as
more of an investigator. You're there to learn,
and you're making no assumptions when you
start the conversation. Even though you have an awesome product idea and you probably are an expert in
that product space, you need to put that
expertise aside. Instead, you should go
in with an attitude of genuine curiosity and
active listening. The user interview is all about the person who you
are interviewing. You want to learn and
uncover as much as you can about the problem that
you think they are facing. Remember, this conversation
is not about you, it's not even about
your product, It's all about the customer. Next, let's talk
about your questions. Asking bad questions can
actually lead you astray. It can give you false
hope about your product. We need to ask good
questions to make sure that we get useful feedback from the person that
we're interviewing. Here, we're going to follow a simple but powerful
framework called The Mom Test from a book
by Rob Fitzpatrick. No, it's not about
testing your mom. The idea is when we focus our questions
too much on our idea, people tend to be really
nice, just like our moms. They might not give us the
raw truth that we need. They might be a little
bit overly supportive to be nice to us
with the mom test. There are three rules to ask good questions
during user interviews. Rule number one is to ask about their life instead of your idea. You're not pitching
your product. You're here to
understand their world. Two, ask about specifics in the past instead of
hypotheticals about the future. People are notoriously bad at predicting their
future behavior, but they can recall
real past experiences. Three, talk less
and listen more. It's tempting to fill in the silences with
more questions, but give them space to
share their stories. This book is really
great, by the way. It is a short, easy read
and full of examples. You should definitely
check it out. All right, so milestone two in your workbook
is where you can go to plan your interviews and take notes after
your interviews. Let's look at how Steve and Art plan to talk to their users. Milestone two is all
about talking to users. When Steve plans how he's
going to talk to users, he thinks about the people
in his community who he knows who have this problem
that he has identified. First, he thinks of
his sister Sally. And then next week he's
going to a PTA meeting. And he knows that Brenda, Carl, and Hugh might
have good insight, so he's going to talk to them. And then finally, he's going
to talk to his neighbor, Ken, who he runs
into all the time. Next, Steve is going to plan the questions
that he's going to ask and he's going to focus
on the user's problem, not ask them about his idea. Instead of asking if
they like his app idea, he's going to ask them
to tell him about the last time they bought
someone a personalized gift. If they have a story to tell, he's going to dig a
little deeper to find out how they chose that type
of personalization. After Steve does all
of his interviews, he's going to drop some
notes into his workbook. We can see here that
some of the people he talked to don't do
personalized gifts, but three of them have purchased personalized gifts recently. Steve now has some
more information about how people like
to personalize gifts. He has some validation
that this problem is real, that people do look for
personalization and gifts. This is awesome. In
the next lesson, we're going to figure out how Steve can use this information. Next, let's look at art. Art took a different approach. Remember he is looking
for a target customer, that is a hip trendsetting
person who loves artwork. To find those people art decides to approach
random people, strangers that he
doesn't know in his local coffee shop and
at a local art festival. When he speaks with them, he's going to ask them
to tell him about the last piece of artwork that they bought for
their home or office. He's going to dig
in a little bit more to find out
where they bought it, how they chose it,
and if it felt unique and special
to them in some way. After having these
conversations, Art puts the information
in his workbook. And in our next lesson, we're going to analyze this info to figure out his next steps. Now it's your turn. Use the
milestone two section of your workbook to
plan and document your user interviews with
at least three people. This part may feel scary or intimidating,
but you can do it. I believe in you. You got this. In the next lesson, we're
going to use the notes from your interviews to form your hypothesis.
I'll see you there.
6. Form Your Hypothesis: Hello, how did your
user interviews go? I hope you are brimming with tons of insights from
those conversations. And you now have a
deep understanding of the problem that
you're trying to solve. In this lesson, we're going to use the information
that you just gathered from those conversations to
form your value hypothesis. But before we do that, let's talk about what
a hypothesis is. In general, a hypothesis is an important part of
the scientific method. It's an idea or assumption that you state so that
you can test it. Scientists form hypotheses based on their observations
of the world, and then they designed
experiments to get evidence that either supports or invalidates their hypothesis. We are using the
scientific method to test your product idea. Launching your NVP
is your experiment. We need to form a hypothesis that we will test
with that experiment. Eric Reese in his book,
The Lean Start Up, introduces two
crucial hypotheses that every entrepreneur
bases their business on. These are called leap
of faith assumptions. In a start up scenario, these leaps of faith are
assumptions that you make about your business that have to hold true for your
business to succeed. The first of the two leap of faith assumptions is
the value hypothesis. This tests whether or
not people are going to find enough value in
your product to buy it. Essentially, you're testing
your product market fit. The second leap of
faith assumption is the growth hypothesis, which is testing
if you can build a sustainable business
around the product. For this course, we're going to focus on the value hypothesis. The growth hypothesis
is equally important, but it's outside the scope of this course because
it's something that you have to tackle only after you've nailed down your
value proposition. You need to get the value
hypothesis right first. That's usually going to
require you to go through the build measure learn loop
at least a couple of times. That's what we're focusing
on in this class. Back to the value hypothesis, how can you write your
own value hypothesis? Writing a hypothesis
involves making a clear, concise statement
that can be tested. A good hypothesis
typically includes the proposed
relationship between two variables and
predicts an outcome. For example, a value
hypothesis could be, customers in the X market will find enough value in our
product to purchase it. To write your own
value hypothesis, you can start with
a guess about why your customers will find
your product valuable, What is special about
your product and the way that it solves
the customer's problem? How does your solution
compare to your competitors? How will you know that your product solve the
customer's problem? Remember to write
your hypothesis so that it is a statement
that is testable because this value
hypothesis is going to be the basis for your MVP. And remember that
the sole purpose of your MVP is to test
this hypothesis. For the next milestone
of your class project, you're going to take
what you learn from your user interviews to form
your own value hypothesis. As an example, let's see
how Steve and Art did it. Let's look at Steve's first. The first question
is trying to figure out if the problem is real. Have you found
enough evidence that people actually have the problem that you're
trying to solve? In Steve's case, he's found
some evidence that it's real. Three out of the
five people that he talked to give
personalized gifts, and they seem open to
new creative options. There's also a really
interesting insight that he pulled out of one of
the conversations where somebody mentioned
that they give personalized gifts to the
grandparents every year. As their grandkids get older, they want updated
personalized gifts. Steve thinks this might
be a good place to focus. The next question is, do people actually care about
this problem? And if they care about it, how are they solving it or
coping with the problem today? Steve notes here that two
out of the five people that he talked to don't
personalize gifts at all. That might be negative evidence that doesn't support his idea. One person hand makes gifts
and the other two seem to be finding personalized
gifts online that could either be a
good thing or a bad thing. It either means that
there are enough options already out there that people don't really feel like
this is a problem, or it could mean that there is a market for this type
of personalized gifts. The next question is
trying to figure out what your unique value proposition is that you can bring to
solving this problem. In this case, it's
all about art, and Steve is an artist. He's been making this
type of art for decades, so he feels really confident in his abilities to
build this solution. Finally, Steve lands on
his value hypothesis that families will love creating personalized stick figure art, enough to purchase the
art that comes out of his app as gifts for
their loved ones. Next up is art. The first question is,
is this problem real? And art says maybe many
people buy art and at least one person doesn't know where to find
personalized artwork. He's found a bit of evidence, but he still has more work to do to validate that this
is a real problem. Next, how are people
solving this problem today? Two of the people that art
talked to seem to solve this problem in the past by
working with local artists. They found artwork that they like from local events
and local shops. Why is art the best person
to solve this problem? Because he's an artist and he connects to
the local community. He feels like he can create artwork that
resonates with them. Arts value hypothesis is this customers in local
communities will love artwork that is personalized to their community and
they will buy it. Art is drawing on an
insight that he uncovered. In his user interviews, he found that the
people who were really happy with
the artwork that they found found it from local
events and local artists. He's going to pull
on that thread and he's going to narrow in on local communities and artwork that resonates with
those local communities. His value hypothesis is now
a little bit more narrow. We're making progress. To recap, your value hypothesis is a short statement
that you can test to determine if your target
customers will find enough value in your
product to buy or use it. Your value hypothesis
is going to be the basis of your MVP. Now it's your turn, grab
your workbook and fill out milestone three to form
your own value hypothesis.
7. What's an MVP?: Lesson, we're going to dive into a fundamental concept
in product management, the minimum viable product
or MVP. What's an MVP? It is the simplest version of a product that can still deliver
value to your customers. It's not about creating a
half baked, buggy mess. No, it is about focusing on the essential features that solve the core problem
for your users. It allows you to validate your product idea quickly
and with less risk. You don't want to spend months
or even years developing a full featured product only to discover that
no one wants it. Trust me, I learned
this one the hard way. Early in my career,
I neglected to validate an idea
with a simple MVP. My team instead spent
six months developing a full feature that unfortunately had
absolutely zero impact. Our customers just didn't
care about the feature. I could have learned that
with an MVP and saved myself a lot of wasted
time and effort. That's a mistake that
I'm not going to repeat, and I hope you won't either. Now let's look at some
real world examples of successful MVP's
first up Amazon. When Jeff Bezos founded Amazon, his enormous vision was to
build the everything store. That's definitely
what it is today, but that's not how he started. Amazon's MVP was books. The site only sold
books initially so that they could test if customers would
buy things online. E commerce wasn't the norm yet. That value hypothesis had to be tested with the MVP of
selling books online. Another example is Twitch the platform for
video livestreaming. That's really well known for
video game live streaming. It started as a site called
Justin TV where just one guy, Justin Live, streamed
himself 2047. Starting with an MVP of one
person and a simple website. They tested their
value hypothesis. Now MVP's don't have
to be that technical. Zappos was the first website
to sell shoes online, but inventory would
have been really expensive for the MVP. Whenever someone bought shoes
on their early website, the founder would go to
his local shoe store and buy the shoes
then and there, and then send them
to the customer. My favorite MVP
comes from Dropbox. Before they built their full featured cloud storage service, the founders posted a video with a demo of how
the service would. It was a hit. The video got thousands of
weightless sign ups, and they were able to use
that as evidence to help them get funding to build
the bigger product. Bonobos, a men's
clothing company that got acquired by Walmart, started with just one
pair of men's pants. Even bestselling
authors use MVP's. Blogging is an MVP. You can produce lots
of small posts and see which ones are popular before committing to
write a whole book. James Clear and Mark
Manson are examples of bestselling authors whose
books started out with a blog. These examples
demonstrate the power of starting with an MVP. It allows you to test
your value hypothesis, validate your ideas,
and learn about your users before investing heavily in product development. Now let's talk about
different types of MVPs. A wizard of Vas MVP is where you manually do the
work behind the scenes, but it appears automated
to your users. It's a really great way to test if a solution is
something that users want before you invest in building and
automating the solution. A concierge MVP is similar, but it doesn't pretend
to be automated. Your users are
interacting with you, and you provide a high
touch manual service to learn about their needs. Prototypes can also
be used as an MVP. Prototypes are interactive
mock ups of your product. They can be as
simple as sketches, or as complex as
clickable interfaces. Prototypes let you get early feedback from users without building
the full product. With all of the no code
tools that exist nowadays, building a prototype
is easier than ever. Finally, you can build
a lightweight version of the full product that
just has fewer features, focusing only on the
core functionality. Remember, the goal of an MVP is to learn as much as
possible about your users. With the least amount of effort you want to
build the smallest, cheapest, fastest thing that will let you test
your hypothesis. To recap, a minimum
viable product, or MVP, is the simplest version of
a product that can still deliver value to your customers by solving their core problem. We use MVPs to validate our ideas quickly
and with less risk. There are tons of examples of successful products that
started with an MVP. Vp's don't Have to be technical wizard of
Vasa, MVP's, concierge, MVPs and prototypes are
examples of ways that you can test your ideas without investing in expensive
product development. Now that we know what an MVP is, it's time to design
and build your own. That's what we're covering. In the next lesson, I
will see you there.
8. Design and Build Your MVP: This lesson, we're going to
talk about how to design and build your minimum
viable product, your MVP. First, let's talk about
designing your MVP. The key to designing
an MVP is focusing on the minimum set of
functionality that you need to test your
value hypothesis. Think about the core value that your product offers and focus on that Resist the urge to add extra features or
to make it perfect. Remember, an MVP is not a
fully finished product. It's a version of your product
that allows you to test your assumptions and
learn from user feedback. Figure out first the
absolute bare minimum set of requirements for your MVP. With that list of requirements, we're going to figure out
the design for your MVP. What will the user
experience be? How will they need
to interact with your product to get the
value that you're offering? When your requirements
and design are complete, you can plan how
to build your MVP. Now you might be wondering, but I'm not a developer, how can I build an MVP? Don't worry, there are plenty
of scrappy ways to do it. Like we learned in
the last lesson, MVP's don't have
to be technical. You just had to figure
out how you can create the MVP user experience. Can you take the wizard of Vaz or concierge approach to create the experience
manually for your users? Or can you use a bunch of no code tools to stitch
together the user experience? There are incredible tools
like bubble, airtable, and zapier that let you create a user experience without coding a full
application at all. If you want to or need to
go for a technical build, you have some options. If you are technical or you have access to a
technical partner, then now is the time
to go build your MVP. If you don't have the
necessary technical expertise yourself or on your team, you can hire
freelance developers and designers on
sites like upwork. Remember, you do not need to build a full blown
application right away. You just need something
that works well enough to test your
value hypothesis. Don't get carried away
in the build stick to the bare minimum
requirements for your MVP. Let's get tactical now. Time to grab your workbook. Milestone four is where
you are going to design your MVP and start planning
how you will build it. Let's go back to
Steve and Art to see what they've got
planned for their MVP's. Now we get to the fun part. Let's take a look
at how Steve is planning to design
and build his MVP. First, we're answering
the first question, what is the minimum set of requirements to test
your hypothesis? And here, Steve has done a really good job of
narrowing it down. Remember his idea
was a huge app that could have been
really complicated and technical to build. But he has narrowed down to just two minimum requirements. The first is that a user
needs to be able to input personalization
instructions and get artwork that comes out
that matches those inputs. Then the second thing is the
user needs to be able to purchase gifts with that
personalized art on it. That is a very narrow
set of requirements. Steve has done a great
job narrowing it down. Now that he knows his
minimum set of requirements, he has sketched out what the user experience
might look like. First, they need a form, some way to fill out the instructions for
personalization. Then some magic is
going to happen. The art is going to
get made somehow, it's going to get
sent to the user, and then they can decide if
they love it or hate it. And from there, they
should be able to order some gifts that
have the art on it. So maybe they have an option to order a pillow or a
mug or something else. Somehow they're going to pay. Then Steve has to produce the actual gifts and
ship it to the user. Now Steve knows all of the steps that have to
happen for this MVP. He can figure out how to
build this user experience. Steve sits down to think, how can he build this in
the fastest, cheapest way? And he realizes that he can use the Wizard of Vas MVP approach. As a reminder, the Wizard of Vas MVP is when you do things
manually behind the scenes, but to the user, it feels
like it's automated. What Steve is going
to do is he's going to take a Google form. This is a free tool that you
can use to create forms, and that's going to be his app. That's where people
are going to tell him what personalization they
want out of the artwork. When he gets the form responses, he's going to draw the
art manually by hand. He's not going to incorporate any AI at this point,
not for the MVP. After he draws the art, he's going to e mail it
to the user and he's going to try to do this
in a short time window. So maybe the form is only
available from 09:00 A.M. to 05:00 P.M. when
he's in front of his computer to
get the responses. And then he's going to draw
the art as quick as he can and e mail it to the
user so that the user feels like it's an
automated process. In the e mail, the
user will be able to tell him what gifts they want, if they want to
purchase anything. If they say yes, he's
planning to send them a Paypal link
where they can pay. And then behind the scenes, he's going to take a few
days to actually order the products
from a local printer and ship it to the customer. So all of this, in this
wizard of Voz MVP is going to feel like a streamlined
experience for the user. Of course, it's not going to be perfect and it's not
going to be beautiful, but it's going to
get the job done. Hopefully it will solve
the problem for the user. That's what we're
trying to learn. Let's look at arts MVP next. His is going to be a little
bit different because he's building physical products. Here his minimum set of
requirements are that a customer can find artwork that connects with them
and they can buy it. When he designs his MVP, he's sketched out a
couple of pieces that he wants to create as his first
early set of products. He's narrowing it down
to just three pieces. Remember, Art's vision was to
build an entire store with all kinds of products
and all kinds of pieces of his art to narrow
it down to just three, this is quite an MVP. This is really good work. He hasn't just narrowed it down, he's also created a theme around the three pieces that
he's going to start with. Notice that they
all connect with the local community where he lives in Santa
Cruz, California. He identified that
insight about people resonating with artwork that
represents their community. Art is from Santa Cruz, California, which has a
very strong surf culture. And he wants to create pieces
that fit into that theme. That's the MVP, that's the starting point that
he's going to start with. These are just sketches, but these are pieces that
are about that surf culture. Next art is going to plan
what is the fastest, cheapest way that he can
get this out the door. But he's going to draw these three pieces and then he's going to have a small
batch of prints made. He's not going to go too big. He's going to start out small and he's going to
sell them locally. He's found a local printer that's going to produce
a small batch of prints. And he's found a
local gift shop owner who's willing to give him one shelf within the store to display and sell his prints. That is going to be
his starting point. He's gone from the big vision of having an entire
store for himself to just one shelf in an existing store selling
a small line of products. This way, art can learn from this small investment whether or not his product idea
is going to work. Now it's your turn for
your class project. I want you to design your MVP and figure out
how you can build it. Then go ahead and build it. Remember, the goal is
not to reach perfection, but to learn and iterate. Happy building. I will see
you in the next video.
9. Launch Your MVP and Measure Success: Hello entrepreneurs.
In the last lesson, we learned how to design
and build your MVP. So did you do it? Did
you build your MVP? Whoa, whoa Sondra, the last video just ended
an autoplay to this one. I haven't had a chance
to build my MVP yet. Ah, yes, autoplay. No worries. If you haven't built your MVP yet, that's okay. This lesson is still
going to be relevant, but you might want to revisit this video once you
have your MVP in hand. In this lesson, we're
going to discuss a critical step in the
journey of your product. Launching your MVP and measuring how it
performs in the wild. This is where the
rubber meets the road. It's obviously not enough
to just build your MVP, you need to get it in
front of real users. That's the whole point,
Collecting feedback and data from real people to find out if your product idea
is worth pursuing. One thing we haven't talked
about yet is data collection. How will you actually measure if your NVP is working or not? We need to choose the
right metrics to measure and then figure out how
to track those metrics. For example, if you want to measure how many people
purchase your MVP, then you're going to need
some way to track that. Or if you want users
to click a button, you need to think
about how you're going to know that
they click the button. Well, you need to include
an automated way to track button clicks or are you planning to test
your MVP in person? So you can see if they
click the button. This is something that
you should plan ahead of time before you launch your MVP. You can also spend some
time to plan how you will get your MVP in front
of the right users, the people who you believe have the problem that
you're trying to solve. To make this a little
more concrete, let's see how Steve
and Art would launch their MVPs for Steve, the best way to
measure the success of his MVP is going to be
through sales data. He wants to know that people get enough value out of the artwork that they want to buy
personalized gifts with that art, sales data is going to be his
number one success metric. As another input, he can take a look at the
responses to e mails. Because his MVP is connecting him to his customers via e mail. He's going to pay
special attention to the responses that come
out of the e mails. How people talk about the
artwork that he produces, and how people answer
questions about whether or not they
want to buy the gifts. Next, he has to figure out how
he's going to actually get his MVP out in front of the people who have this
gift giving problem. He's planning to share the
link to the Google form with parents at his kids school
and on his kids soccer team. All of the data is
going to be an e mail, so he'll be able to easily keep track of how
the MVP is doing. Steve is ready to launch. Let's take a look at Art. Art is also planning
to look at sales data, but he's going to have to get that sales data from
the shop owner. He's not going to be able to
track that through e mails, so he will get that data
from the shop owner. He also wants to get some personal feedback
from customers. He's planning to hang out
at the shop to try to catch customers
who are looking at his artwork and
who are buying it. He's going to try to talk
to customers one on one. That is how art is planning
to launch his MVP. He's going to give the pieces
to the local shop owner, let it sit for a while to sell. And then he's also
going to hang out and try to catch customers
to talk to them. Art is ready to launch. Now it's your turn
in your workbook. You're going to
find milestone five with prompts for
planning your launch. Go plan and then
be sure to launch. Follow through on your launch
plan and collect that data. This part may feel scary, but it's an essential step
and I believe in you. You have come so far. You got this. Good luck.
10. Pivot or Carry On?: Welcome back entrepreneurs.
In this lesson, we are closing the loop that is the build
measure learn loop. We're diving into a
critical decision that you're going to have to make in your product building journey. To pivot or carry on in the
book, the lean start up. They actually say
pivot or persevere, but pivot or carry
on sounds more fun. Right? Back to the point you've launched
your MVP and you've started collecting
data and feedback from real users. So what's next? Now it's time to evaluate. You're going to look
at your usage data, your user feedback,
and see if it aligns with your
value hypothesis. Remember, your value hypothesis is the belief that
your product will provide value to
the customer and that they will be willing
to use or buy your product. If your data supports
your hypothesis, congratulations, you're
on the right track. You have data to back
up your hypothesis. That means you have more
certainty that there is a market for your product and you have just reduced the risk
of your business. You can continue with your hypothesis with
more confidence. That could mean iterating
on your current MVP design. Adding more functionality to
the MVP for further testing. That's right, I did
say further testing. You're not done with a build
measure learn loop yet. As you refine your product
and add to the MVP, you can keep taking lapse
through the build measure learn loop to test each
change that you're making. But what if the data does
not support your hypothesis? What if you are not seeing the user engagement or the
value that you expected? That's where the pivot comes in. In the lean start up world, pivot is not a dance move. It's a fundamental shift in strategy that
comes from learning. It's about changing
the course based on the data and feedback
that you've gathered. Pivoting isn't about
throwing everything away, it's about taking what
you've learned and using it to adjust your
hypothesis or your MVP. Just like in dance
or in basketball, when you pivot, you keep 1 ft planted while
changing direction. You make adjustments
to your plan and then go through the
build measure learn loop. Again, with your refined
hypothesis and MVP, there are different types
of start up pivots. For example, the zoom in pivot, where a single feature in a product becomes the
whole product because you discover that users only
need or love that one thing. Or the customer segment pivot, where you realize your
product is a great fit, But for a different
type of customer, remember, there is
no failure here. Only learning whether
you pivot or persevere, you're moving
forward, learning and getting closer to developing
a product people love. In both cases, you want
to take additional lapse through the build measure learn loop to really
refine your product. Quick side note, this is how product managers at great tech companies and
start ups operate too. The product development
process is a cycle. Even when a feature launch
is super successful, great product managers
will continue to monitor their products and
find ways to improve them. We loop through the product
development process over and over to keep
improving our products. Now let's visit Steve
and Art one last time to see what they're
going to do with their MVP's. We're down to the
final milestone, milestone six, deciding
to pivot or carry on. Steve unfortunately did not have a great turnout
for his MVP, but he learned a lot. He got very few gift orders, but there was a silver lining. He did get a few orders from graphic designers who didn't want to buy physical products, but who wanted the digital files because they wanted to use the custom artwork in their own digital and
web based products. Steve has learned a
really valuable lesson and it's a great thing
that he started with an MVP and didn't go out and build an expensive
AI mobile app. He now knows that the
personalized gift industry is pretty crowded
and competitive, but there is that silver lining. Steve is deciding to pivot, instead of going with
his original idea, he's going to
change it slightly. Instead of focusing on families who are buying
personalized gifts. He thinks there may be a
market for personalized art, for graphic designers
and digital marketers. Based on those few
responses that he got where people
didn't want the gifts, they wanted digital files, Steve is going to take a pivot. Now, in this lesson, we've
talked about two options, pivoting or carrying on. But there is a third option. Steve could decide here to
stop working on this idea. He doesn't need to pivot at all. Maybe this exercise
has shown him that this idea is no longer worth his time and
effort to pursue. Stopping here is a super
valid option and it's part of the entrepreneurial
process to figure out quickly what works
and what doesn't work, and to stop projects
that don't work. In this case though, Steve
is deciding to pivot. But remember this is a
fictional character, Steve isn't real, and the story is made up
for demo purposes only. Next, let's take a look
at art and how he did. He sold out art. Sold out all of his products. His MVP went really well. One interesting thing that
he learned was that it wasn't just locals who
bought his artwork. Tourists bought his artwork too. The tourists who were
visiting his town also wanted to connect and remember the community
that they visited. The target customer that art was going after is actually
a little bit bigger. There are more people in that target customer profile
that he can now think about. What is art planning to do? Well, he's going to carry on, but he is going to grow slowly. Remember, Art's
original vision was a huge store with all
kinds of products. But through this experience, he's learned the value of starting small and
experimenting. Even though he had a big
success with this MVP, he's going to continue
to grow slowly. He'll add a few more products
to this first store. And he's also going to look for another local community that has its own unique personality, something different from surf, maybe a snowy community
or an urban community, and he's going to
test the hypothesis in another location. Now it's your turn. As
you evaluate your data, think about whether
you are going to pivot or carry on. You got this.
11. Conclusion: Congratulations,
you have completed this course and if you've been following
along with the project, that means you've launched
your MVP too. That's huge. I'm so excited for you. I would love to see what
you've come up with. You can post your project
in the project gallery. Share a photo or
screenshots of your MVP, or even the designs of your
MVP from your workbook. You have a really
exciting journey ahead of you as an entrepreneur. Take these product management
lessons with you to continue to develop your
product and make it awesome. If you enjoyed this
course and want to learn more basics of product management and
product development, you can find me, Sandra Rosco at the Academy of
Product Management at Academy Pm.com I'm also
Academy of Pm on Youtube, linked in Instagram and Tiktok. And the best way
to stay in touch is to subscribe to
my newsletter at blog dot academy Pm.com I post two to three
times per month and every post has a
really fun video where I break down big lessons
about product management. Thanks again for
taking this course. It has been a blast building
with you. You got this.