Design Your Virtual Persona: Create a VR Avatar With Unreal Engine | Teflon Sega | Skillshare
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Design Your Virtual Persona: Create a VR Avatar With Unreal Engine

teacher avatar Teflon Sega, Musician, World Builder

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      1:47

    • 2.

      Getting Started

      2:47

    • 3.

      Preparing Your Software

      1:39

    • 4.

      Scanning Your Face

      7:26

    • 5.

      Styling Your Avatar

      6:46

    • 6.

      Adding Custom Props

      8:34

    • 7.

      Exploring Environments

      10:13

    • 8.

      Setting Up Lighting and Camera

      6:19

    • 9.

      Animating Your Avatar

      2:30

    • 10.

      Capturing Facial Movement

      3:14

    • 11.

      Livestreaming Your Avatar

      2:51

    • 12.

      Bonus: Metahuman Animator Tool

      8:09

    • 13.

      Final Thoughts

      0:58

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About This Class

Join megastar Teflon Sega in the virtual world and discover the fundamentals to creating a custom avatar that virtually represents you across your favorite platforms.

After being shelved by his record label, Teflon Sega started his career as a 2D/3D animated singer.  Starting simply out of the desire to keep creating music without breaching his contract, he taught himself 3D animation and created his VR avatar “Teflon Sega” as a loophole to keep doing what he loved. Since then, his music catalog has amassed nearly 100 million streams across Spotify and YouTube and has crafted a dedicated community of over 850K across social media, a number that continues to steadily grow. His successes have earned him features in Billboard and Forbes, and past collaborations with music superstars like Justin Bieber, the Weeknd, and Metallica, and most recently producing Fireboy DML’s “Beyond Worlds” music video, he can’t wait to reveal how easy and accessible it can be to create your own virtual avatar and take them to out-of-this-world heights.

Created for anyone curious about the world of VR, getting into VTubing, or just those looking to get a headstart on the rapidly growing metaverse, this class can help anybody create and customize their own 3D avatar. If you’ve always wanted to explore the unique process of making an avatar that represents you and how you can use it to discover the abundance of digital opportunities online, this is the class for you!

With Teflon as your virtual guide, you’ll:

  • Scan yourself into a realistic avatar and create a personalized environment
  • Adjust lighting and frame your avatar with a cinema camera
  • Animate your avatar in real-time using Unreal Engine
  • Start up your virtual camera and get ready to live-stream

Plus, Teflon will provide five downloadable animations you can add to your avatar that will help bring them to life. 

Whether you’re completely new to the metaverse and are looking for an exciting new medium to explore your creative expression or you’re a gamer looking to livestream your avatar on Twitch, bringing yourself into the world of VR will open you up to the creative and professional opportunities of the new digital age.

You don’t need any metaverse experience to take this class. You’ll need a computer, an iPhone, or a recent iPad to download the Live Link Face app, Unreal Engine, and OBS. A gaming computer is recommended, if possible. 

Meet Your Teacher

Teacher Profile Image

Teflon Sega

Musician, World Builder

Teacher

Teflon Sega is a 2D/3D animated singer who's been releasing a song a week over the last year, amassing 19 million plays on Spotify, 10 million plays on Soundcloud, and 15 million plays on YouTube. His avatar lives fully in the metaverse in locations he fully animates and creates. He is an absolute expert in the emerging worlds of the metaverse, NFTs, virtual avatars and can speak fluently on the topics while equally understanding and sensitive to the criticisms surrounding them, making him a well-rounded expert in the space. Teflon is also highly skilled in the technical side of what he does; animation, 3D animation, and the software he uses to achieve them such as Blender, Unreal Engine, and other modeling software. He is continually innovative and active in the spaces he moves in, oft... See full profile

Level: Beginner

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Transcripts

1. Introduction: I think a lot of us wear masks and in doing that, we sometimes inhibit ourselves from expressing our true self or being vulnerable. An avatar actually can be a great avenue to taking that metaphorical mask off and finding a deeper side of yourself and expressing yourself, Hey, every buddy, I'm Teflon Sega, a singer, producer, and multi verse native world builder. You might have heard me on Spotify, also, you might have seen some of my work on one of the newest Metallica music videos. I also performed a virtual concert alongside Justin Bieber and the weekend. This class will guide you through the process of creating a unique and personalized avatar that represents you. I'm going to be bringing all of you earthlings into my world, whether you're interested in V, tubing, gaming, or just want a new outlet for expression. I'll be walking you through step by step, scanning your face, creating your avatar from scratch, adding props and assets to your avatar, exploring some environments, setting up lighting and cameras, animating your avatar in real time. And then getting you set up with OBS so that you can stream on any app of your choice, from Youtube, Tiktok to Twitch. One of the best parts is the majority of this software we'll be using today is completely free. Whether you're a beginner or an experienced digital artist, this class definitely has something for everyone. I look forward to seeing what you guys create. Leska started. 2. Getting Started: Welcome to my world. I want to talk to you a bit about the virtual world and what we're about to dive into before we get started. To me, the avatar is a new form of expression. A lot of you will find ways to express yourself through an avatar that maybe never even have been done before. And I get a lot of comments like Teflon, why are you hiding? Or why don't you show us who you are? And for me, the reality and the irony is that I've been able to explore very vulnerable topics in my music like depression, recovery, sobriety, and unmask my true self. And a large part of that is because of the use of an avatar. So in a sense, for me, putting on one mask allows me to take a lifetime worth of masks off. And this is what I hope some of you can find. I wish I had this class starting out, because when I embarked on this journey during the pandemic of learning real time animation, I did it pretty much on my own. So we're writing the blueprint as we go. It's a brand new medium and I look forward to at least giving you some of the DNA, to pushing the envelope on top of gaming and a growing Youtube community, so many different forms of live streaming, as well as creating film and storytelling in more of a linear style. All of that will be relevant with the tool set I'll give you in this class. So to follow along. Ideally you'll have a PC. If you have a gaming PC even better, you'll want to download live link face, preferably for an iphone or a newer ipad. You'll want to have Unreal Engine. In addition, you'll want to have OBS, which will allow you to live stream Unreal Engine to Twitch or Tiktok or Youtube. I think the hardest part in general about what we're going to learn today and what I want you to take away from this class, is the amount of hats you're going to be wearing. You're going to be a sound engineer, you're going to be a live streaming broadcaster. You're going to be a lighting director. You're going to be running your camera. You're going to also, on top of all of that, be a personality, it's a lot. You're learning a few new programs. I would encourage you just to take baby steps. You know, it took me two years to get to a place where I'm comfortable with a lot of this stuff. And it is a new language and a lot of the tools are brand new. So I think just pacing yourself and committing a little bit of time every day. You'll come forward leaps and bounds. So now that we've discussed the philosophy, let's move on to preparing the first steps of creating our avatar. 3. Preparing Your Software: Okay, before we really get started, we're going to need to download and prepare some of the software and some of the programs that we'll need in order to build our avatars. So first we're going to go to Real Engine.com So here for free you're going to sign up and create a profile. And once you've done that, you're going to download Unreal Engine, which will give us this is the Epic Launch. Scroll down and click Download Launcher. In the meantime, you probably want to check and make sure that your PC or Mac is up to speed. Now on a ipad or an iphone, you want to go to the app store and download live link face, and that's how we're going to actually capture our facial expressions in real time. We're also going to want to download OBS Studio, so you can go ahead to OBS Project.com slash download. It's another free software that's going to allow us to do some live streaming. Once you've downloaded the Epic launcher, you're going to click on Library. And this is where we're going to install real engine. So you're going to click the little plus sign here, then we're going to specifically choose 5.2 0.1 So make sure you have that installed, that's going to take a minute. It's probably 20 gigs, so make sure you have some hard drive space. And once you're all set up, let's get it moving. So while Unreal Engine is downloading, take your time getting all your accounts ready and meet me in the next lesson. 4. Scanning Your Face: Now that all our software is installed, in this lesson, I'm going to show you how to get your avatar started by scanning your face with your phone. We're going to open up live link face on our phone. And we're actually going to select metahuman animator. And here is where we will do our calibration. Take scanning the face, You're going to make a video. It's going to be about ten or 15 seconds long. And you're going to start with a neutral pose, looking at the camera. Then you're going to do a three turn to the right, a three turn to the left. You're going to do a smile and show your teeth. You're going to look up, you're going to look down. And then you can click Stop. In the bottom left hand corner, we see the picture of a slate with a little magnifying glass. We click that, we're going to click our take that we just did, which was Katie's calibration here, and we are going to email that to ourself. We can either use e mail. I prefer to use Google Drive, it's way quicker. You can air drop, you can dropbox. Google Drive is my preference. Once we email that or get that file to our PC, we're going to download and unpack that. That can just remain in the downloads folder. That's fine. Now we will begin importing that calibration take into Unreal Engine so that we can scan our metahuman in Unreal engine. You're going to want to create a new folder. I'm calling this Metahuman, Katie, you can call it metahuman, whatever your name is, and that's where the scan is going to live. Once you've downloaded and unzipped the files that we transferred from our phone to our PC in this folder, we're going to create all the assets that we need to extract that. The first step is to right click, and then we're going to go to Metahuman animator. And we're going to click Capture Source. Here the source was an iphone and this was Katie. Just so that I know what it was, I will type Katie, we're going to double click on that. Under capture source type, we want to click live link Face Archives here on our storage path. This is where we're going to click in downloads and we're going to find the folder that we had for me, it was called Live link metahuman update. You can just click Select Folder I'm going to save. So the next step, we're going to click Tools and we're going to go to Capture Manager. And we're going to click iphone Katie. Here we can see it populates automatically, the takes that she did, We only need one click, Add to Q, and click Import. Once that's imported, we can go ahead and close this. And we're going to go back into the folder that we made which was metahuman Katie. I'm going to write, click back down to metahuman animator again and metahuman identity. I'm going to name this identity Katie. Double click up top where it says Create components from footage. I am going to find that calibration footage that we had which for me was called iphone Katie, it's going to process might take a little bit. Now that we have that footage in, we're going to first thing we do is select the body type. It's doing a little auto save right now. Wheel savior for us on the body, it's going to be a female normal. We will now select poses, and this is under neutral pose, where we will create key frames to scan the face. First you want to find a nice neutral pose. This one looks good. We press promote the frame. Then we're actually going to click the camera right here, which lets us find the next frame. I'm going to find a three quarters turn to the right. I'd like to have a little bit of cheek there, Promote the frame. And then we click the camera to get out again. We're going to do a 34, turn to the left, a little bit of cheek, promote the frame. Gives us the key frames on the face. Again, click the camera. Here's the look up, here is the look down. Now we're going to click Identity Solve, Metahuman Identity Solve at the top menu. Once this is done, you're going to click mesh to metahuman. Up in the top, you want to make sure you click the second option, auto rig identity, skeletal mesh plus full metahuman. Here you want to press. Okay. And the next step, we're actually going to add a pose and we're going to add teeth. We want to go to the frame where we're showing our teeth. We're going to promote that frame with the plus sign. Then we're going to click Fit Teeth. Once that's done, we're going to hit for performance. This is going to be pretty intensive. On the PC, it might take 5 minutes, it might take 10 minutes depending on what type of computer you have. But yeah, just make sure that all the other apps are closed and you have just on real engine ready to go here, we're going to prepare for performance. Okay, now that that's done, I think it's a good time to save. And we can go ahead and close that. Now that we've saved, we can move on to the artistic part. Next up we're going to add our meta humans, eyes, hair, clothes, skin tone, and much more. 5. Styling Your Avatar: In this lesson, we're going to style your avatar using Quiksol Bridge. Which is a plug in that comes installed with Real Engine and basically serves as a library for all of your scans plus pre made assets. Now we're going to click the square with the green sign up top here on the menu bar, and we're going to open Quisolbridge. Here's where it's going to ask us to sign into the Epic account that we made earlier. I'm already signed in. I'm going to navigate to my metahumans identity. Here we can see the most recent metahuman we made. Once we have metahuman open, we're going to click Start MHC first, which will pull up the website. If you're not logged in, you can use that Epic account login that you created earlier. Make sure the version says 5.2 and then you want to launch Metahuman Creator. Once that loads up, we can go ahead and click our new identity and click Edit Selected. So this is the face mesh that we scan. This is Katie's face. We're going to dress it up. Now I'm actually going to go for a bit of realism. You can get as creative as you want to be your own art director. But I'm going to actually make this look as much like Katie as I can. We can start with skin, see skin tone looks good. And you can click here. Different shades and textures. Eyes, she has green eyes, we'll go with that. You can actually click iris here. Make the size bigger iris saturation. So we're just going to tweak things how we get to a place. The vascularity is the amount of red veins in the eye. I like to actually pull that down so it looks completely white. All right. We'll move on to teeth. For some reason they think having plaque on teeth is cool. I actually like to turn that completely down teeth color to make those white. Why not? Now we'll move on to make up, apply some foundation here. Mostly it's affected under the eyes and you can actually increase the intensity or decrease to apply the foundation. Put it leaves somewhere in the middle. Get some eye make up. I see Katie in the video, likes to have some eye liner. Here we'll go a little bit of blush, maybe a make up color we want. Here's where it gets fun. We can go head and we will choose hairstyle. I think a bun up makes sense. And she's a red head, so we will choose that there. Eyebrows, a little bit of red in the eyebrows. Let's give her some lashes. You can choose the top you want, Should be good. Give her some jeans, shoes. We'll give her some slip there. It's looking pretty good. So this is an example of trying to create realism in an avatar. And feel free to explore all the options, all the clothing get as creative as you want, mix and match. You can even go back to the face here and contour it. The world is your oyster here. You can do anything you want. So I encourage you to just mess around with all this stuff. Spend a lot of time in your now all of this auto, a lot of people ask me, how do you save this? Did I lose anything? I did. It's going to auto save when you're on the website. You can go ahead and close that. What we're going to do here is go back into Quil Bridge. If we go back to our my meta humans, we will see that there is a new identity here. We are going to always export at the highest quality. And we're going to add this tar project right now. You're going to click Add. Once you do, we'll go into our humans folder here, and here's the identity that we just made. We're going to drag it into our scene. There she is. When you initially drag your metahuman into the scene, one thing that's really important to remember is that you're going to get a lot of prompts down here in the bottom right hand corner that are going to say enable plug ins. Just make sure you enable all of those and then you're going to close on real engine or restart it. Now that we've created our metahuman and that's in on real engine, let's move on to adding some props and some assets to the metahuman. 6. Adding Custom Props: So here we're going to add props and some assets to the metahuman. And we're even going to create some stuff from scratch. So I noticed that Katie wears a nose ring, so why, let's explore how we can make one of those in on real engine. First, we actually want to go to edit and we're going to go to Project Plug Ins at the bottom here, Plug ins and then type in modeling tools. We want to make sure that modeling tools is enabled. If it's not, click Enable and then restart to take use of these modeling tools. We will click Selection mode and go to Modeling. Now, for a nose ring, I want to create a Taurus. We will drag that in. There is more, looks like a doughnut. We're going to tweak this, and this is all our little attributes for tweaking here. Major radius, I can make it a bit more big there and I can thin it out with the minor radius. I think that for me looks pretty good. We're going to accept these meshes, actually save in the content folder under generated. If you click generated, here is the object we just created and they called it a torus. We're going to actually rename this to Katie's nose ring. If we click on that, we're going to make a material. There's a material slot over here. We're just going to apply some of the default materials that come with meta humans. If you type in metal, here's a nice looking metal, we're going to use that. Now let's get into how do we add this object to Katie. You're going to click on Katie. We have Katie in the scene. We're going to click on Katie's blueprint, which is in the outliner here in the upper right hand corner. And make sure you're on viewport. Click Viewport, here's where we can see Katie. Let's get into how do we attach the ring that we just made to Katie's face. You're going to go into the content drawer on the bottom left hand corner of the screen here. We're going to navigate to the folder generated, which is an automatic folder of meshes that we are making in on real engine. We just made this ring, and we call it Katie's nose ring. We're going to drag it onto the face here. Here's Katie's nose ring. Click on the nose ring here in the components section. And we go to the right hand corner, we can see parent socket. In parent socket, we want to click nose. Where we're going to attach it to is facial. Nose is just for center, obviously this ring is way too big. So we can click scaling right here. I'm going to drop it probably to 0.05 maybe still too big. 0.01 still looking too big. 0.005 here. I can drag this around position how I want, but I still think it's looking a little big, so I'm going to go 0.03 Let's get that fitted to her nose. We're using the translate objects right here, we're just dragging that onto the noses. Pretty good. We can always tweak that later. But let me just position that a little higher. And we're going to compile in the upper left hand corner when we are done. And then we want to click Save. This is how it ended up looking here, there's our nose ring. We made that from scratch. Additionally, if we want to get a little more creative, let's say Katie's a warrior. She wants a sword. We're going to go to Quill Bridge. Clicking the square with the little green plus sign. Upper left hand corner, we're going to go back to our Quick Sil bridge, which is a great tool with tons of free assets. Free type in sword. That's one. We got a dagger. Let's see what we got. Sure, let's go with dagger. You can click on dagger. You can choose the quality you want. Maybe if you're doing a lot of live streaming, you want to go with a lower quality. If you do have a PC with a 30 90 or RTX 30 90 and above, I would keep it high quality. So you're going to click Download. And then you'll click Add to the Project. Again, we want to add this to Katie's body here, Attach it. We're going to click on Katie in the scene, and she'll show up here. And we want to click on her blueprint. We're going to edit her blueprint again. We go to Viewport, so that we're looking at Katie. Zoom in. We go back to the content drawer, which is where we have all of our stuff in on real engine. We want to look for anything we download from the Quiksil mega scans where we were is going to show up here under mega scans. If we click three D asset, we have the dagger here. I'm going to drag this onto her body. Sometimes it actually doesn't go onto the body the first time, So you want to manually grab that Jagger and click on Body. Where are we? Here's the dagger. I want it to look like a sword. I'm going to change its dimensions. We are going to attach this dagger to a bone. Now I want it to look like it's on her back, so I'm going to actually attach it to her spine. It defaulted by putting it in a perpendicular position, I'm going to rotate it is if she's carrying it around, we'll move that in place. That this is just an example of one asset you could add to your character. A lot of times I'll go to a G Trader or Sketchfab.com and these are websites that have endless three D objects that you can, you can get as creative as you want and add all kinds of stuff to your character. It's just an example of one thing you can bring in and let's save and compile and move on. Now that we've added some assets and some prop star meta human, let's check out some new environments. So come along with me and let's explore. 7. Exploring Environments: Who feels nice to get some sunshine after traveling through hyperspace? Welcome to the desert. Now that we've explored our avatars, appearance, and features, let's dive into some different environments. Open up the epic launcher that we downloaded earlier and click on Marketplace. I'm going to navigate you to some of my favorite free environments. First we're going to Typ Facility. We see this one here is free, and you're going to install this. And then we can go ahead and once it's installed, add it to our project. The project we're working on right now. It is called skill share, I'm going to add to the project. Boom. Next type in city park, city park environment collection. Click on that one. Here's nice, good place to skateboard, vibe out, sit on a park bench, do a live stream. We're going to install that and this one actually requires us to create in its own project, but that's fine. So choose a place you want to put that. And click Create. And I'll show you what we'll do with that later. Moving on to a art gallery. I got a few options here. I think my favorite one, it's type free, is this one here. Yeah, it's kind modern art gallery vibes. And what's great about these is you can actually customize the art. You could put your own art in there. I art, whatever you're into, install that, create a project, select the drive you want it to be in. This is a strange little thing that you're going to see every now and then. It says, project names may not contain the following characters. For some reason the creator of this has put commas. We just have to delete that. We're going to delete the comma here. And then we're going to create. Lastly, go to Browse in the store, click Mega Scans, and this is going to show you all kinds of ultra realistic projects that you can download. We're going to click on this one. This is the Norway maple forest, pretty beautiful. And we're going to do, we're going to add a project. My project was called Skill Share, I'm going to add it there. Boom. One thing I want to go over is when you download a project or something from the store, that does not allow you to add it to your project. And it says it wants to create its own project. For example, the Art Fashion Automated Gallery. It required me to create its own project. What I can do here is actually click on that and click on the contents folder. Then I'm going to command control C. I'm going to copy the Showcase folder inside the content folder. Then I'm going to go back to my Hero project, the project that I'm currently working in. I'm going to click on the content folder for that, and I'm just going to command V and paste that in there. That's going to take a minute that'll compile everything into one project. We've got our four new environments added to our hero project here, let's check them out. Here's our facility that we added. If we click on Polar and Maps, we can click on Overview. Let's see what it looks like. First time you open these projects, it's going to load all the shaders. Going to take a little bit. This right here looks like an actual overview of the meshes and the pieces that build the environment. We want to actually see the demonstration. Let's try example map, Sunset. That sounds nice. Here we are in our free environment, our facility. Pretty cool. You could make a short film here. You could live stream here. This is part of your escapism. I would probably make a music video here. That is a very cool view. Outside, looks like something blasted through or maybe just some urban decay going on. We can explore this. We got a few rooms here, something going on here. O test facility. Let's see what else we got. Let's. Explore the art gallery. We download it. So we're going to click on an art gallery. We're going to click on Maps. It looks like we've got a few different showcases. We have an art gallery, a car showcase fashion. Let's go Art gallery. Here we are in the art gallery. Sometimes when you download free projects, you're going to notice the lighting or something. Just feels not so right. A quick way to get around that, if you see a project like this that looks too dim would be to add a camera. We add cinematic camera actor and we are going to change our perspective to that camera that we just added. Camera actors zero, because it looks dark. You see in the bottom right here the details of the camera. I'm going to click exposure and then click exposure compensation and we can brighten it up, that looks a lot better. This right here, I feel like would be a great place to live stream if you're an artist or if you want to showcase some cool art behind you that you've purchased. Whether it's an NFT or whether it's some art that you made, or maybe some art. But this in general would look really cool. As a backdrop for a live stream, you can explore different backdrops or different areas that you would want to stream from, but it just gives you a cool almost highbrow vibe, if that's what you're going for. All right, let's see. We have some environments that are more nature driven. We're going to open up the Norway Maple Project that we download and click on Maps and click on Norway Maple Asset Zoo. This one took a while to load because those are Megascan trees, fairy hide poly. But this gives us the ability to do some live streaming outside or we could easily create a scene where there is a background of nature behind us. Free assets, brand new stuff. I'd encourage you to take advantage of all the Megascans. You can let us check out the city park and we're going to click on Maps. We're going to click on Showcase. Now we have opened up City Park, which I'm just now realizing is pretty accurate, maybe slightly derivative to Central Park. All you humans that have been in New York City would recognize this down here. I think this is usually like street musicians playing under this tunnel that goes up into the park. This is crazy. This would not be the best live streaming environment, but you could start a new level just because of how heavy this is In all these trees, you can always pull assets from here and kit bash and make your own environment, which is honestly what I do 99% of the time. I'll just create a new level and then pull from objects and meshes that are inside these free environments. I would encourage you to, again, go back on the marketplace, find any free environments that you're into, download them. I've probably downloaded a terabyte worth of free stuff on the marketplace and you can go into these projects. For example, you know, you see city park here, there's a meshes folder. You have all the stuff that makes up the city park, buildings, trees. You could create a new level. You can go file new level and start assembling your own stuff if you want to make a live streaming background or showcase something on a stream. If you want to make a Tiktok and assemble a quick back round dig in, dive in, have fun, explore around. Maybe figure out how you can apply them to what you're going to be creating with your avatar. Now that we've explored some environments and you've got your hands on some free ones. In the meantime, let's move on to lighting and camera set up and start getting you ready for a live stream. 8. Setting Up Lighting and Camera: All right, so for this lesson we're going to go over lighting and camera, the right lighting is everything. So let's dive in. The first thing we're going to do is go to file new and we're going to create an empty level. We can save this as our live stream level. You're going to want to go in to your meta humans and grab the one that you created. Ours was called Kate, identity. Here is her blueprint which I'm just going to drag into the scene. It's completely pitch black in here. So the first thing I want to do is add a rim light, which will be a wrecked light. This is called the three point light setup, which consists of a key light, a rim light, and a fill light. The first one is going to be the rim light, which is going to be right in the back of our character to get them to pop. This is my favorite light, and in final fantasy, they're big lighting their characters with rim light so you can see how it gets a character to pop. I'm going to angle that down just a little bit and we'll make the light blue. So it's a cool light, creating another rex light here, which will be our key light. This one we're going to shape a lot. So I'm going to drag this over in front of our character from up above and off center. I'm going to shine this one on the face and here under the details for the light, I'm going to set the width. It's pretty tiny. It's going to be like a little box light. And I'm going to set the door angle, I want to be long, that's the door length. The door angle, I'm going to close in completely. I'm going to shine this down on her face, probably come from even higher, further over. I want to tighten that up a little bit more. So I'm going to go 15. With 15 height, maybe even ten height, I'm going to shine this on her face, I'll make the intensity maybe six. Now we can see that there are some shadows on the left side. The last light we're going to add is a wreck light on the left hand side which will be called our fill light. And I'll make this perpendicular to her. It's going to be a very low intensity just to kill some of these shadows. Maybe even point Ward, there we go. There's some good studio looking lighting for our character. The next step is going to be to add a camera. We go down to add, we go down to cinematic. We go to camera actor. I like to change my perspective so that I'm actually viewing from the perspective of the camera. You click perspective here and you click camera Act. We can navigate this camera to be in front of our character. I'm going to actually decrease the speed of my camera so that I'm coming in real slow here. Framing here, real nice. Obviously, this is out of focus. We want to look for focus under focus settings for the camera. If you click Draw Debug Focus Plane, it'll give us this purple indicator of where our plane is focusing on, which is really handy. If I drag it, I want to focus probably around her eyes. Then I'll deselect focus plane. You can see here, the aperture is what creates the depth of field. Her hair in the back here is getting way too out of focus. I want to find aperture. I'm going to increase that probably to ten, even to 15. 15 looks good. I feel like now my rim light is way too bright. So I'm going to bring that down and it feels like it's catching those hairs a little too much. So I'm going to bring it even further up. Reposition that to the camera. It's still looking a little too bright. We'll go warned tensity. Here we have Katie, and I'm going to refocus that since I brought the camera in. Again, make sure you're always selecting the object you're trying to adjust. Camera. Here's your outliner. I'm selecting camera, I'm selecting focus. I'm going to drag that into touch. There's our metahuman, the nice camera, nice depth of field. One quick way to find different attributes from the camera is type them in the search bar here. I'm going to quickly go back to aperture and I think I'm going to change the depth of field a little more blurry on the back side of her hair there just to get it looking pretty cinematic. There we go we our rim light in the back. We've got our key light, which is brightening up the face there. We've got the fill light to kill some of the shadows. And we've got our camera nicely set up with the depth of field to look cinematic. I think it's time to change the vibe up and I head into the cable wonders. 9. Animating Your Avatar: Welcome to the cable wonders. We're going to work on animating your avatar in real time. So we're essentially going to apply one of five different animations that I'm giving you as a bonus to the class. And they'll loop continuously forever, so whether you're on a live stream or a zoom call as your avatar, you'll be able to use these animations so that your character doesn't just have a static form. So let's dive into that. First we want to click on our avatar, then you're going to click on body. Then you want to click where it says animation mode. You want to use animation asset. As far as animation to play, this is where you're going to use one of the animations that I've given you to download. I'll choose one of them. One's called Skill Share Idol. For us to see these previewed, we actually need to press play. That's where all the magic happens. When we press play, you can see the avatar is going to loop in an idle position and just have some life to it. Once you've downloaded my class animation pack and unzipped it, you're going to want to copy the folder into the contents folder of your Unreal Engine project. Have fun with these animations. You'll be able to use these animations that loop indefinitely as you live stream to give your avatar some life. Without needing to spend all the extra money on motion capture suits and some of that heavier technology. Feel free to play around with the different poses and animations and idols that I gave you. Some of them make your avatar look like it's laughing, there's a dancing one. There's some fun ones. But feel free to explore with all of these. And this is going to be key to bringing your character to life in a real time animation. Now that we're able to apply some animations that we will actually be able to use in real time and stream with our avatar. The next step is going to be capturing our face. We're going to move on with live link face, which is the app you downloaded on your iphone and get you up and running with the live streaming facial data. 10. Capturing Facial Movement: Now that we've set our avatar up to move, let's get live link face up and running so that we can live stream your face to your character. One thing to make sure is that your iphone is iphone X or newer. Or an ipad Pro Gen three or newer. The first thing we want to do is find our computers, IP. You're going to click in the search bar down here and you're going to type in CMD. And that's going to open up Command prompt. In command prompt, you want to type in IP config. This is going to give us access to the IP number. The IP address, which is specifically the one that we see IPV four address. We want to copy that one down. The next step is to open up live link face on our iphone and we're going to click on Live Link AR Kit and continue. Then we're going to go to Settings when under streaming. In the middle of the screen, you'll see Live link. You want to click on that. And here's where we're going to type in the IP that we found on our computer. Additionally, we just want to make sure that live link face is set up with our plug ins Unreal engine. Go to edit and then go to plug ins. We want to type in Apple AR kit that's already enabled so I'm okay. If not enable it and then restart with the metahuman in the scene. We want to click the metahuman under Details. We'll see AR Kit with live length face open. We should see AR Kit here. I'm going to click that under AR Kit face subject, where it says use AR Kit face. We want to enable that. This is going to give you access to controlling. And you can see now Katie is controlling in real time, her avatar. Now if you get an error up top, which you will see occasionally that says texture streaming pool, full or over budget in the console command down below and on real engine, you're going to type in streaming pool size space 8,000 Once you do that, that error should go away and the texture should be brought back on your metahuman. That concludes AR face kit. It's pretty straightforward and go ahead and just see all the crazy expressions and all the different ways you can maneuver the face. The next step is going to be getting OBS set up so that you can stream your metahuman into anywhere you want. Let's dive into that. 11. Livestreaming Your Avatar: Now we set up our avatar to move and be expressive. Let's pull up OBS and get it all set up. So the first thing we want to do is Capture and crop Unreal Engine and OBS, you're going to click on the plus sign and the sources for OBS and click on Window Capture. Sit down here. We're going to click on Display Capture. We'll call this Unreal Engine. That's okay, good to go. Getting a little bit of Infinity screen, but that's okay. Now we're going to open on Unreal Engine, and we're going to actually drag this so that, you know, honestly I recommend dual monitors if you can, but if you can't, you can actually stretch this to fit inside the OBS window. So I'm going to make the little bigger. There we go. Next thing we want to do is set up audio again, under sources, you're going to click audio input capture. You can add an existing, whatever mic you have. I have a little USB mic, it was like 20 bucks on Amazon. Sounds great. So now we got audio set up. The next step you're going to want to click Profile and you're going to click New Profile. You can name this what you want. It could be Unreal Engine live Stream. Once you do that, it's going to be a series of questions here. First question is, optimized for streaming, recording is secondary, I think that's the goal for me. Anyway, base canvas resolution, you can keep all of this. Default 1920 by 1080. Looks good. Your FPS 60, 30, but 61 possible. That's great. Here you're going to pick. I'm not going to actually do this now, but this is where you're going to sign in to Twitch or Youtube or Facebook. You can re stream or Twitter. And there are ways to stream into Tiktok and other applications like that, even Instagram. You'll link your accounts and use your streaming key from your Twitch account. If that's the case, before you do stream, you have to make sure that you hit Start Virtual Camera here. And then you'll be good to go now that you're all set up with OBS and you know how to live stream as your avatar, let's do a little added lesson, animating the avatar using unreal engines unbelievable tool called the metahuman animator. 12. Bonus: Metahuman Animator Tool: Now we're going to mess with one of my favorite tools and on real engine, but we're going to use it for more animations, less real time. First step again is to open up live link face on the phone. And once you have live link face open, you're going to select metahuman animator down below. For the first recording we're going to look with a neutral pose. We're going to look straight at the camera and then we're going to show our teeth. So this is about a five second recording recording. Then in the next recording, you're just going to show some facial expressions be about 10 seconds longer. So we're going to press record again. Show some facial expressions. You can see our model St. here, Mr. Pixel urge himself. It's just showing you some crazy facial expressions. And we're going to hit end record. And then like we did the last time, we're going to transfer these files again to our computers in the bottom left hand corner. We hit the slate and then we are going to select those two recordings, the one calibration and the one facial expressions, and we're going to send them to our PC again. Once we have those downloaded and extracted to a folder, we're going to go back into real engines. So here we are in on real engine and I'm going to make a new folder. I'm going to call this metahuman pixel urge because we have a slightly different model this time. First step is to create another capture source. We're right clicking and we're going to meta human animator. And we're going to capture source. And I'll call this iphone pixel urge. And I'm going to open that up under capture source type. We're going to go live length face archives. And I'm going to navigate to that folder that he sent me, which is right here. You're going to navigate to the recordings you made and downloaded on your PC. Once we have that saved, we're going to go up top to Tools, and then we are going to go to Capture Manager. And we're going to click on the iphone we just created. You'll should see the two videos that you have set up. We're going to click both of those and we're going to click Add to Q. Now that we've got those imported, we're going to go back to the new folder we created, we're going to write click. Then we're going to go to meta human animator. Then we are going to add identity. And I will call this identity pixel here up to where he says create components. We're going to add from footage and I'm going to search for that footage, the calibration performance specifically. We're going to add that. Cool. We got Mr. Pixel Urge. Here's a neutral. I'm going to capture that promote. That S okay. Then we want to click Meta Human Identity Solve up top. Once that's done, we can click on Body. And I want to apply these to the metahuman that we have. So I'm going to normal female, click on that one there. Then we're going to go mesh to metahuman. Click that up top and click auto rig identity, skeletal mesh plus full metahuman. Cool. Once that's done, last step is we're going to click on poses. We're going to add a pose and we're going to say add teeth. We want to scroll to where the model showing their teeth. There it is. We're going to promote that frame with the plus here, press okay. And then we click up to Cool. Let's do a little save. And we're going to now prepare for performance. So top and again, very hard on the computer. It takes a little while. So make sure you have other apps, other Windows, other programs closed, just on real engine, and we're going to prepare for performance. We're doing that now. All right. Sweet. So we are done. Back on quick save. Now that we have our performance prepared, we're going to go back to the metahuman folder we created with our new model. Here we're going to go right click again and metahuman animator. We are going to click metahuman performance. I'll name this performance Pixel Urge. Boom. In the upper right hand corner of the screen, we're going to see footage captured data. This is where I'm going to search for pixel urges actual take. So he did some facial expressions, looking awesome. We want to actually where it says meta human identity, that's where we want to find the identity that we had made for him. I called it pixel urge identity. And we're going to plug that in and we're going to process this. Now we can see the animation baked onto the face. And look at those curves. Smooth, smooth as butter. What you want to do here is export these animations that you create. Call it Katie face. And I'm going to find our meta human face. There it is. Do not enable head movement or your head for your meta human will actually fly off. Keep that off. And then then we're going to add a level sequence and I'll call this Kate New Anim. I'm going to apply her to the timeline. I'm going to add track, add actor to sequencer, add BP Kate Identity. You can delete these two. This is a control rig. You can delete both of these. Then under face, I'm going to add add an animation and find that Katie face animation that we just baked here. Now you can see St. is controlling our avatar saints pixel urge. By the way. He's got two names. He was our second model. You can see how great that looks. This isn't really a live streaming tool. This is more of an animation tool to get unbelievably realistic facial animations. And feel free to check out my Tiktok to see how I apply them to different avatars. 13. Final Thoughts: Congratulations. You know how to create your own custom meta human. You know how to add any type of funky little assets you want. You can download those. Again, feel free to use the marketplace whether this is just for a hobby or if you want to run up 1 million followers on Tiktok. There's so many opportunities to make money doing this, especially right now 'cause you're very early, you have all the tools you should need here to get started. So now you guys have your own avatars. You're up and running. Please share them with me in the project gallery. I can't wait to see what you make. I can't wait to see how you express yourselves. I'm excited for this new chapter and please experiment. Push the envelope, make it your own. It's been a ton of fun. I'm gonna see you in the multi verse. For now, I'm rolling out riding my dragon. I'll catch you guys later.