Transcripts
1. Course Introduction: Are you interested in learning
a powerful design tool that can take your
user interface design skills to the next level. Then this Figma for beginners course is perfectly
for you to start. This course is designed for anyone with little to
no experience in Figma. Whether you're a complete
beginner looking to learn the basics or someone who wants to brush up on
their Figma knowledge, this course will
provide you with a solid foundation in
using Figma for UI design? There's no software
requirements for this course. However, basic
computer literacy and familiarity with design
principles will be very helpful? Over the course of this
comprehensive Figma training, we'll be covering a
wide range of topics, including what is Figma and its key benefits
for UI design. How to set up your Figma account and navigate the interface. We'll learn how to install Figma desktop app for
added functionality. In the same course, we will equally learn how
to create files, how to use the properties panel and the layering of elements. We'll also learn how to
design and work with frames, grids and guides, how to add and customize
various shapes, to use pen and parcel tools, we master how to use
boolean operations to manipulate and combine
shapes effectively. We learn to create
interactive buttons and reusable design components. In the same course, we'll
explore the vast library of Figma plugins to extend
your design capabilities. And at the end of it all,
we'll learn how to export and share your designs
for various uses. By the end of this course, you will be equipped with
the skills and knowledge to confidently use Figma to create professional
looking UI designs. I'm doctor Rashi, a
lecturer, a speaker, and a passionate YouTuber, and I'm going to be the
instructor for this course. So are you ready to dive into the world of Figma?
Let's get started.
2. What is Figma?: So what is Figma? FGMA is a cloud based design
tool for creating user interfaces and
user experiences, what we call the UI UX, right? In web design and
apps development. So it is similar to
programs like sketch, but with a focus and
collaboration, it foster collaboration
between teams between your partners,
or your colleagues. You can easily work on a
particular project in real time. And then it allows for
creating vector graphics, designing layouts, and
adding animations. One of the benefits of using Figma is that it
is easy to learn. It has a beginner
friendly interface, which makes it great for those that are new
to design software. And then we talk about the
real time collaboration. It's very, very
important and it's one of the key focus of Figma, can work with others on design simultaneously regardless
of your location. So wherever you
are in the globe, you can collaboratively work on a project or on a
particular file. In real time, you can
make changes directly. So we look at how to collaborate in this
particular course. And then we talk
about prototyping. You can build
interactive prototypes to test and refine
your design ideas. It's very easy with Figma. And then we talk about
the cloud based nature. In Figma, you have
access to files from any device with an
internet connection. So it's easy to synchronize things and you
can access them anywhere. The fact that it is cloud based, you don't need to save anything. It automatically saves it saves your work as you're working
directly on the Cloud. Even though you have
the desktop version, but it's easily synchronized the online version as
well. So it easily works. Once you have
internet connection, you can continue working
directly on Figma. And then lastly, we talk
about the handle features. You can seamlessly
transit your designs from concept into
development with Figma. It's very, very easy. This is an all in one
tool that you can use to develop apps,
to design websites, to design different kind
of interactive elements, and you can go to prototyping and you
enjoy your experience. I hope you enjoy this video. Thanks for watching,
and I look forward to seeing you in the next class. By
3. Creating an Account and Signing In: To start with, you can come
anywhere within your browser. You can open any
of your browser. You come to the search bar over here and just search for Google, and you can search for
Figma very easily. You can just search for Figma
and you see it over here. The collaborative
interface design tool and you can see it
with the first option. Or alternatively, you
can just go on to figma.com and it will bring you over to
the same platform. All right, so it will bring you over to this very platform. So this is the FGMA website. You can come either
directly to figma.com, like I said, or you can
follow the Google procedure. And once you're here,
how you design, align, and build really matters. So do it together with FDMA. So you can see this is just a collaboratively sample of what the platform is all about and what you
can use it for. So some of the features that you can study and just understand how the platform can be used to develop
different kind of apps, different kind of web related
things, and prototypes. So down here, you
can go on just to have another understanding
of some of the benefits and what are some
of the features that it offers that you can actually go through just to understand brief
about the platform. Now, once you're
done, you can kick start by creating an
account over here, and you can do that by just
getting to using get started here or you can use the guest started feature for
free over here. Alternatively, you can check out the link in
the description of this video and you'll be
able to find a link to join. So let's click on get
started for free, and then you have
this match options. You can log in directly
with your Google account. You can sign up directly
with your Google account, or you can use any e mail
that you have or password, and you can use it to
create an account directly. For this tutorial,
we're going to use one of my G mail account
just to log in, so we can click on
the Gmail account. Okay. So once you sign in, you'll be brought into
this very platform. Now, over here,
you'll have to answer some questions to have
access to the main platform. We have the option to skip at any given point
if you don't want. But I think advisably
is advisable to just answer the questions. Basically, they are
just basic questions, so you can just say,
what's your name? You can just write, and
then you can go ahead. What kind of work do you do? This is just for them to be able to prepare
the platform for you, just to have some
data about you. So, for example, we can
say student and educator, and then we can go to the next, and then we can say, do any
of these describe your work? Freelancer at a boot
camp, at a company, at an agency at school. Let's say at school,
for example. And then we can see what type of institution do you
attend or work for? Let's say higher
education, for example. And then you can see, who do you usually collaborate with? So let's say teammates. So you can say want to
invite some collaborators. At the moment, I
don't want to invite anybody so I can just
go ahead and skip this. And then what brings
you to Figma today, start a new job and project. So start a new job project. So that's my target for today. And have you used
FGMA products before? I can say, no, it's
my first time because this is the first time and car I'm taking you
along through this. So we just have an
understanding of what it is and what we can
use it for directly, so we'll learn
everything on the job. So which plan will do like, it is the startup plan, which has this match feature, or the professional plan, which has this match
feature as well. Well for this tutorial, we're just going to go
with the startup plan. So we can just go
ahead and select the startup plan and
go on with next. Now, what would you
like to do first, is it to use the Figma or to go on and use the white
board in fed jam. But for this at this moment, to focus on the
design with Figma, so I can select
the first option, and then I can just go
ahead and say finish. All right, so now you're
in the main platform. Okay? So you have
the option to kind of just follow
through this and is just going to show
you around so you can text a text layers
with your tool bars, move tools that you can
move your documents to your features to
different places, and so on. And down here, you have the formating in the design panel. You have the formating features, the design features over here. And you can just just showing you at a
glance, the properties. So you can just go ahead and
start a new file from that, and then you can
just go ahead and be welcome to the main platform. Okay, so this is the main
platform where you'll be brought in whenever
you sign up to Figma. Now, this concludes this class about how to create an
account and sign in to Figma. In the next class, we are
going to look at some of the basic things you should understand before using Figma. All of this general
overview of the interface. We're going to go
through some of the basic things here
that you need to understand before
you start creating files and start work seriously. Okay, but we're going
to cover some of the basic things you need to
understand at this stage. So until next time, thanks
for watching and I look forward to seeing you
in the next class. By
4. Basic Interface Overview: In the last class, we
talked about how to sign up and create an
account within Figma. And in this class, we are going
to talk about the basics, the general overview
of the interface, what you need to understand, and what are some of the things you should pay attention to. So the first thing is when you log into your Figma account, this is the main platform that you're going
to be brought in. At the top left over here, you have your account. You have the option to
change things directly. You can edit anything here. You can add your COV photo also, You can add anything.
And then you can change the theme of the entire
looks of the figma. This is light theme.
You can make it dark. Some people like it like this. But I think I prefer it
in the lights theme, so you can always use the theme and you can
change it directly. Or you can follow
the system design as well if you are interested. Now, again, you have the
desktop, the settings. Here, you have a bunch of settings that you can play
around with, for example, you can change the name, and then you can
change the language or the job title, the theme. Also, you can change from here. And other features. So you can just go ahead
and study them, and then you can understand the account
information from here. You can update or
delete or add anything. And then you can delete your
account even permanently if you're done with what you're doing and you want to delete. And then this is a community
for the Figma users. You can have your own can join the Figma community to publish files and plug ins and comment and see what
people are doing. You can follow members
and like what they use, and you can learn
from them as well. And then you can manage
notifications as well from here using
this very feature. So this is about the three dots. These are about settings. If you like, you can download
the deskstop version, which is actually what we're going to be using
for this tutorial. We're going to be using the
deskstop version of Figma. I'm going to show you how
to download and install it. It's very easy, and then you
can open it and start work. It automatically
synchronizes between the desktop version and
the online version, so you don't have to
worry about anything. And this is the
community profile. You can create a profile on your own and just join the community, and then you can share ideas. If you have any challenge, you can always
share it with them, and then you can communicate and add your own comments also to some people's challenge. And then over here,
you can choose the account that you
want to work on, which means you can work
with more than one account, and then you can sign out
if you're interested. So this is the first option. You can search for things
directly from here. You can search for files, you can search for projects, you can search for anything
using the search bar. Right? The next, you
have the recent. This outlines some of the key recent things that
you've touched within Figma. So if you have touched a particular project or a particular file that
you're working on, you can always find it
in the recent of here. And then at the top here, you
have the fig jam templates. If you want to work on template, you can easily check out and work on templates.
They are classified. This is all. You can
check brainstorms, you can check diagrams, you can check planning and meetings depending on what
you're trying to create. But then our target for this
is the recent views, okay. And then these are shared files. If you have shared files, if people or team
have shared files, you'll be able to
find it over here. Shared project as well. You can find projects
that are shared with you so you can
work on them directly. Now the next thing
is your teams. You can have multiple teams that you can work together on, and then you have the draft. Draft is actually one of the most important
places to be in Figma. This is where you can
create different kind of projects, different
kind of files. You can create and work
on directly from here. So you can add different kind of files from this draft
using this plus sign. So you can click
on the plus sign, and you can see you can
create new design file, new figma fi jam file. You can create from
here, and you can import media from here directly. I'll show you in detail
how to use this. And then down here,
you have the option to view your plan and
upgrade if you need to. Then over here, you have teams. So the first one is the
first thing you have. You can have multiple projects. You can add new projects
directly from here, or at any given project, you can come over here, you can hit on this plus sign to
kick start a project. This is also another way, but I always like to
start from the draft. From the draft is much
better and easier. So these are the basic ones. Over here, this
is the main thing where you can see your draft, and then you can see
deleted if you are working on draft or
deleted projects, you'll be able to
see them over here. Now, at the top right, this is where this is where
you can check out. You can add design files. You can create an
add design files by just hitting on
this design file, and it's just going to create a fresh design file for you. In the same way, you
can equally create fit jam board directly
from this top right. And then you have
the option to import media be an image B and video, you can import
directly from Pre. You can check out all files, design files, fi jump files, the arrangement, you can
check on the sorting. Is it alphabetical? Is it date created or last modified or days first
or newest first, you can arrange of
files accordingly, and then you can
change the looks. This is the grid view. You can change it to list view, which is
something like this. And I think specifically, I like it to be on the grid
view, which is my favorite. So down here, in cases, if you have any challenge
during your work, you can always
come over to this. And click on this, and
you have the option to enjoin the watch
their YouTube videos. You can check their
support forums, the release notes
and submit feedback if you have issues that you can share with the brand
with the company, and then you can contact
support directly as well. You can ask in the community. This tab is also going to take you to the same
community where you can interact with people and share your challenges and ideas. And then over here, we have the shortcut,
keyboard shortcut. And then down here you have,
you can reset on boarding. Everything goes back to
reset and you can change the keyboard layout and change the language
as well from here. So this is a very
important thing that you can always
click to have an understanding or to connect
with the other features. And then over here also, you can explore the community
if you're interested. So this concludes this class about understanding
the basics of Figma. The very basic
things you need to understand before we
start using Figma. In the next class, we are
going to learn how to create a project or a file that
we can work on directly. Okay? So we would create
a project and a file, and we're going to understand overview of the
interface as well, so you can have a clear
understanding what the platform is and what we
can use it for directly. So until next time, thanks
for watching and I look forward to seeing you in
the next class, right?
5. Installing the Figma Desktop App: In this class, we are going
to learn how to download and install the
Figma desktop app, which is very, very important if you have it installed
on your system, so it is your work,
and it is the process. And mind you, like
I said before, it is very easy to s to work
on the desktop version, and it is automatically synchronized with
the Cloud version. So whenever you login
in any computer, you'll still find
your work intact. It's just for ease of access that the desktop
version is made. So to access the
desktop version, all you need is just
to log in as we have login over here,
and you can come to the our top left over here,
this doctor sheet. You can click, like
we've shown earlier. You can see get the desktop app. This is where you
get the desktop app and download and install it. So you can click
and it's going to automatically detect what kind of operating system
you're using, whether it is a windows or it
is a mark operating system. It is going to automatically detect and it's going to give you the version for that
particular operating system. So in my own case, I'm using
Mark operating system, so it's going to give me the
mark version automatically. So once I come over here, it's going to save this file. It's very very small. You can see it. You can just
click and you can see it. Our FIG model DMG,
once you click, you'll be able to
see the location, and you can start
working on it directly. So you can double
click and start opening and start
installing directly. It's very easy to install. It's just a step
by step process. Like we do install things on software on mac
operating system. So you just need to drag
this and drop it here. And it's just going to give you the textop
version installed. So it has detected that have already have already
installed one. So is it going to replace this stop because I know
I have already installed. But that's the process
just drag and drop, and we're going to
have it installed. So once you install
it, you can just go ahead and open
it and to open, you can just come to the
launch part over here. You can just click and
you can see Figma. You don't see it,
you can search for Figma and you see it here Figma. So once you click,
it's going to open, so you can close on
this textop version and continue to work
on the online version. And you can continue to work
on the desstop version. Provided you just log in, you can continue with your work. So this is the desktop version, and I've just log in, and you can see there's
no difference between the desktop version and
the online version. So it's just for ease of access, so you can work everything
on the desktop. So basically, this is
how to download and install the desktop version
application for Figma. You can just go ahead
and follow through, download and install it on your system that we can
continue with the project. So in the next class,
we are going to look at how to create a
file and a project and then the overview of the main file platform,
on the main platform, so you can understand
what is what are some of the important
things you should pay attention to while using FICMA while creating a file and
managing it on FIGMA. So until next time, thanks for watching and see you
in the next class.
6. Creating a File and Interface Overview: In this class, we are going to learn how to create a file and the general overview of the interface within
a particular file. So to start with, like I said, you can be at the draft, which is the easiest, and
you can be at the team. So you can come
to the plus sign, and then you can kick start, whatever you want to kick start. Alternatively, you
can come to design file over here and it is going to start a fresh design file. For this tutorial, we're going
to start with the draft, you can come to
the draft and you can click on this plus sign. And again, you
have the option to design start from
new design file. Or from new fik jam file. For this class,
we're going to start new design file by just importing by just clicking
on new design file. And once you click on that, you'll be brought into
this very platform. So the first thing you
need to look at at the top is you have this draft, and then you have the
entitled project. So you have to name the project at the beginning.
That's the first step. So we can do that by
double clicking here, and let's say this
is our first class. On Figma. So you can click on. And now you have this
class this file, first class on Figma under
draft under the project draft. And you can now click on this small drop down and
you have the option to show version history to export this project and then to
change the file color profile, and you can duplicate the file. You can rename it
anytime you want, and you can move the
project to somewhere, and then you can severate this file or delete
the file as you swish. So this is the main thing
that you can do over here. This is the main canvas
where you do all of your addition and prototype
creation and so on. You do everything over here. Now on the left, you have the layers where you can
do search over here. You can search for
anything also within your layers or within
the other platforms. And then you have
the layers listed and you have assets,
and you have pages. Also, you can list pages and as you continue to
work on the project. We look at this in detail as
we move on with our project. So right now you
can be on layers. And you can see to the right
you have this design tab. This is where you have most
of the key things that you can play around with
such as the properties, and then you have this
prototype section. You can prototype, you can
create a new connection. You can run your
prototype also from here to see how it is going to
look at the finished point. So these are two
very important sits to the canvas that you must
understand how to use them. Now, to the top left, you have this drop down. Once you click on
this drop down. You can check out the quick
access to quick action. If you want to check
out quick action, you can check it out. And then you have the file. You have the opportunity
to create new design, new f jam file from here or you can place
an image or save a local copy of the project
that you're working on on your local machine or
on your computer directly. And you can save
to vision history, if you want or you can
show vision history. And so on, and you
can export frames to PDF and export your
project to local file. You have these basic
options like the editing, you can copy test and find
things to replace the about. You can find you can do
quite a lot from here. You can change the views. Also, you can insert gridlines, rulers and so just to help you with your work and
you can zoom in and out. You have a lot of Zoom
features directly down here. Okay. And then you can show and hide the user
interface directly. You can show outlines,
frame outlines, and so on. We learn how to use most
of these basic tools, basic things as we
navigate around. You have the object features, you have the text features, which we have quite a lot of them at the properties
panel over here, and then you have the
arranged feature. Which talks about the
arrangement in layering, which one comes first and
which one comes last. The vector feature,
the plug ins, the widgets, and
the preferences, you can enable or disable
anything over here to change the preference
as regards what happens or what shows
on the platform. So you can check or tie or
antique things from here. You can change the theme also
from dark to light mode, or from light to dark, or you can follow
the system theme. Using this method as well. Color profile, keyboard layout, and you can have quite a lot of controls from
here and libraries. You're free to check out the libraries and help an account, which we have shown
also from here. You can log out, you can
check the legal summary, video tutorials, also
keyboard shortcuts. Help page, you can check
out all of these from here. So this is the first option. The next item is
this move feature. You can click on this small
drop down and you can move Your content or your project. You can scale things, which we're going to look in details about how to use them. After this, we have the frame which you can activate
by using the letter F, or you have the section, you can create section,
you can create slices. We're going to learn
how to use all of these also in details together
with their shortcuts. The next over here, you have the shapes of different types, rectangle, have rectangle line, arrows, ellipses, and
polygons and so on. You can place images
and videos if you're interested with their
respective shortcuts. You can go ahead and
explore all of this. And then over here, the next one is we have the Pen tools. You have the pen and pencil depending on what you want to
use. We have both of them. And then the next one
is the text feature. You can click to start
writing anything. So you can just click and you can start writing your text, and you can see
it over here, Ca. You can double click on it to have the option to
change things around. As you move on. Okay, so we're going to look in detail
about all of this, so you can see, you can have the design
text editing features. We talk about all
of these features, how to use some of them, change the phone style, the layering, the regular
and the field style, the color, the
stroke, the effects. We're going to look at all of this in detail to this tutorial. And then you have
this resource page. You can check out anything. You can add plug ins, can add components, can a
widgets as you move on. So we look at in detail, how to use some of them, and then you have
the hand tool in case if you want to
pun things around, within the particular camas. You want to move things around. You want to zoom into some feature or to
some direct point. You can do that as well. And then over here,
you can add comments. You can add comments
at any given point, and someone can work on
that particular comment. You can add someone. You can use the add sign to call any particular
collaborator, and you can work collaboratively
with that person. You can give him instruction and he's going to work directly. So we're going to look at how to collaborate with people
within Figma by adding comments and
collaborative words or collaborative actions
so that you can work simultaneously
on the same project. So let's say color
this. All right. It's just a normal thing, just a normal feature, right? You can see we can
see it over here. So I'm just giving
an instruction. Now, this is the
most basic things. Over here, also you
have we can check this. Once you click, you are now
check the comment section. Now, over here, you have your
name Spotlight me showing that I'm no one adjusting working on this
particular frame. And then you can share your
files directly from here, you can share to people, you can create link and share, and you can give the
various respective controls to people you are
sharing the document with such as owners
of this link can view or they can
edit the project. Depending on what kind of
control you give to them, they can be able to access and it edit the project
directly. All right? You have the option to publish the community so
that people can see, you can view your work, and they can give you
comment as well. So this is the control. You can say anyone
with this link can view or can edit this
particular project. Okay? So this is about sharing. You can copy the link and
then you can share with them, or you can add the e mail
address of the person directly. For example, I can
say I want to add, and then you can just
go ahead and invite, and this is now going
to send in this message to invite this person
to work on this draft. Select a particular
project and say, we want to invite this person, and he's going to
receive the invitation, has been invited to edit
the first class in Figma, which is the project we're
working on at the moment. Okay, so this is the message
that you are going to receive once you
send the invitation. So this is the
message, the class that I invited you to edit the first class of Figma,
which is the project we are. So you can open
Figma and you can continue to work on
the project as well, because you are now
giving the permission. To start work on the project. You can see you have
the development mode. You can enable this,
and you can always pre play your prototype to
see the results directly. You can click on this and
you can present and preview your prototype directly to see the result of what
you are creating. We're going to look at
this in detail also to understand what it means or
what you can use it for. Now, we have the Zoom feature. You can zoom this 100%. You can zoom in and out
and you can pixelate, and it's in pixel
preview at rulers, layout grids and so on and
multiple also other things, which we're going to cover
and show how to use them in very detailed form as we
navigate through this tutorial. And lastly, we have
these three dots. Very, very important. Your recently closed
tabs will appear here. You can check out
from the three dots. So, lastly, you have this p s
as well at any given point. If you want to refer to the help center or you want to contact the support or you want to check out the videos
or thereabout. So this concludes this class about how to create
a file in Figma, and then the general overview of also the platform
of the file. I hope you enjoy this video. Thanks for watching, and I look forward to seeing you
in my next class.
7. The Properties Panel: Hello, and welcome back.
In the last class, we talked about how
to create a file and some of the overview of the platform while
creating files. We talked about some of
the basic tabs over here, how we can use them to
enhance our experience. So in this class,
we are going to look at the properties panel, which is what we have here. At the moment, because we don't have anything on our canvas, so the properties panel, we can virtually do
nothing from here. Except that you can change the background and change
the background color, by just coming over here
and clicking on this, and we can change it to
any color of our choice. So you can go ahead and
change it to any color of u. And if you have a cot, you can as well entire it. And then down here we
have the export feature, which we're going to cover also to move on with this tutorial. But for now, let me kind of do this so we have
a plain background. One thing you need
to understand is that this properties
panel is one of the most important thing
that we're going to be using throughout our
experience with Figma. All depends on what property, what element you
are dealing with this properties panel
is going to change. So, for example, let
let's take for example, if you come over
here to the shifts, and we can just click,
and let's say we select on this
ellipse or circle. If you want to draw a circle, you have to hold
down the shift key, and then you can draw a circle
just like so very easily. And by just mere
drawing the circle, you can see that the
properties panel has now been changed. Now, a lot of things have been introduced in that you can
change the positions of this circle from the x
axis x axis to y axis, and then the width
and the height. You can vary all of them. Even by clicking, you
can increase the number. Okay. By clicking and dragging, you can increase or decrease
the number accordingly. Even though this are
connected to the width and height are connected
are linked with this, you can link them and
you can vary them individually as you so you can see if you
vary them differently, the shape changes accordingly. I'll prefer them linked, and let me do this
at this moment. So this is one of the things. You can change the position, you can change the
layer position also, and you can change the field, which is one of the
most important things. You can click over here and
you can add different kind of coloration to this very shape
that you've just added. Let's say we can move
across to somewhere nice and we can select and just
give it a very nice color. Okay, let's say something like this, and we can click out. Okay. So while still
selecting the shape, we still have other
features like down there, you can add a stroke by just
clicking on this position. And you see now we have
a stroke added inside. Okay, you can change the
position of the stroke. We can make it center,
you can make it outside. So in this case, let's
make it outside. But because it's a
very small stroke. That's why you don't
see it visually. You can increase the size
also while coming here, you can increase and you can see right now you're
increasing the size. I think something like
this is quite okay. And if you want, you can change the color of the effect
of the stroke as well. But just clicking on this. You can make it something
like depending. You can make it something
like something like this. I think this is nice. So you can just an escape to escape this and you're back to the
same property spanel. You have other features that you can deal and deal with.
You can have the effects. You can click to add effects. You can add drop shadow
to this very shape. You can add drop shadow, and you can see you can see in shadow drop
shadow layer blow, or you can at the
background blow. In each case, you
can see the shape is changing in terms
of its properties. So, let's say we
have a drop shadow, and you can see visually we have a small drop
shadow over here. So you can remove any
of these features by just clicking on
this negative sign and introduce remove it and you can enable it or disable
it to this eye feature. So you can enable and disable. You can see the drop shadow, it's quite little,
but it's visible. The same thing over here, you can enable or disable this stroke with just this sign. And down here, you
have more features. Let's say I enable this. Down here, you have
more features. You can export if you're
interested and export, you have different format. You can default this PNG, but you can export
in P SVG and PDF. This is very basic
and you can preview, can check out the preview of
what you have just created. You can export. This
is without background, and you can use it
on other documents report writing or anything
that you're working with. So this is very basic. And this is one element out of the many
elements that we have. Let's try another element. For example, let's come to the text over here
and just click. You can enable the text by just clicking on the tab T over here, the text, or you can
use the letter T on your keyboard to kick
start the text command. So you can click anywhere, and let's say we
write something like welcome to my
channel, for example, And you can see right
now once you select, you do come on to
select everything. Depending on the counter
elements that you have, the effect over here changes, the properties
over here changes. So like this text, you can see you can deal
with the position as well. You can play around
with the position left or right on the x axis. You can play around with
it on the way axis, and you can play with
the rotation as well, can rotate it to any angle. The something here, you
have the rotation feature, but you can see at
any given point, you can rotate. Let me do this. And you can check out
the layer, which layer, you can play around
with the layer, and you can arrange
it accordingly. This is the opacity. And then down here, you have other text, basic text editing features, like you can change
the phone style. You can see different
kind of phone style. As you hover over,
you'll see that the text changes in
the phone style, and you can have
the phone sizes. You can have the different size. If you want, you can on
your own just directly, increase the size directly. So it's very easy. So
and then down here, you have the other features, like you can add
the line height and This is line spacing, line height, and line
spacing as regards the text, if you have multiple text, you can add the line
height in between them, and this is the vertical, this is letter spacing
in between them. You can add as well. And then this is the paragraph spacing. You can maybe make it two, the width of the paragraph, you can increase or
decrease accordingly. And this is auto height. This
is fixed size throughout. You can you can
adjust all of this. You have virtual controls. You can align left
right and center. You can do all sort of
alignment over here. And you have this align
top bottom middle. You can do all that from here. And one of the key
things you should pay attention to ist text feel. You can change that from here, you can click and you
can add the feel over here and you can change the color to any
color of our choice. Stra something like this blue, and you can add
stroke to it also, depending, you can add stroke
and increase the width, of it and you can
change the color, just like we have explained
in the other one, right? So let's say we have something
like this red color, and we can have it like that. And then you have
the effects as well. Drop shadow, you can
add drop shadow to it. And I can see you can see the difference
without and with. Let me just do this. This is without, this
is with drop shadow, and you can see the text is
kind of looking quite nice. So you have a bunch of
controls over here. Another thing you
should pay attention to you have other
controls over here. Like you can add a link to this, You can create a link out of this and you can on your own, create a component out of this. We'll talk about all
of this in detail as we navigate across
through this tutorial. And one thing you
should also take note of is that whatever element
you're dealing with, you can still find the
properties enabled over here. You can see welcome
to my channel. This is the text that we have,
and you can see the lips. This will discuss all
the arrangement and where are they here and how to take care of the
position issues. This concludes this tutorial
on the properties panel, what it is, and how to
understand the basic features. As regards adding some elements and playing around with
some of their features. I hope you enjoyed this video. Thanks for watching,
and I look forward to seeing you in
the next class. But
8. Layering of Elements in Figma: In the last class,
we talked about the basics of the properties
panel within Figma. And in this class,
we are going to talk about the layers basics. So whenever you have
created a project, throughout your
experience in Figma, you're going to be
using these layers features quite a lot because most of the things that
you're going to be most of the elements that
you're going to be arranging, are going to be
arranged over here. So the arrangement over here is very important to understand. So the first thing you
need to understand is that we can create duplicates of this by holding the option key or the old key on your windows. You can just select the
option key and then click and we can drag and you can see right now we
have a duplicate of this. So you can see right now we
have LPS one and LPS two. This is because both of them, they are two
different things. And another thing that
you should know is that the position really varies
in terms of the layering. So any object or any elements that you have
at the top here is going to focus or is going to
behave at the top of this LPS one because
it is on top of it, even in the ranking
here at the layering. And you can see this
text is above them all. So if I bring this
lesta for example, I select this and change the
color to something like red. And if I try to bring
this over to this, you can see right now
it is on top of it. This is because this layer
two is on top of this. So we can right click and
rename it if you want. We can rename this.
Okay, so let's call it the orange circle. And then let's rename this one to the green circle,
for example. So let's say this green circle
for ease of understanding. Okay. So we can see this is the orange circle, this
is the green circle. And when you try to
bring the text also, you can see the text
is above all of them. That's because its
position is really above all at this point. You can try to adjust. You can change them
by just dragging. For example, when you drag
and drop your orange, you can see it goes
below above the text, and you can drag the green
one also to the top, and you can see it
becomes the top. So the arrangement
is very, very easy. You can always adjust
if you're interested. So the text can always come back because we
want it at the top. You can see right now
we have it at the top. You can play around with the
very basic things from here, but the arrangement
is what is important. If you understand how
the layers are arranged, it will make your
work very, very easy. So you have quite a number
of things to look out for. So anything that
is above is above. Anything that is
below is really below that when you look at
the layering process, you have other bunch of
things which we're going to look at in this same panel. You have the assets panel, and we have the page panel, which you can create multiple
pages like we've said, we're going to look
at all of this in details through the
other tutorial. And you can lock
positions of elements. For example, you can
lock the position of this text with
just this click. So this is going to
remain at this position, and you can lock it directly by just clicking and you can use this feature equally
to enable or disable it from the
panel from the canvas. So it either becomes
visible or invisible. So depending on what
you're working on, You can always have some of these features and
play around with them. Okay, so this concludes this
class about layers basics, understanding the
layering in terms of the elements
arrangement in Figma. I hope you enjoyed this video. Thanks for watching and
see you in the next class.
9. Adding and Customizing Frames: In the last class,
we talked about the layering of
elements within Figma, and in this class,
we are going to talk about the basics of frames, how to add frames.
Now, what are frames? Frames are actually the elements that we do add properties
that we can have that help us to
separate elements and the properties within
different kind of pages, okay? If you build a phone app, the different pages
that you have in that particular app are
signified by frames. So the number of frames
that we have depending. So if you have ten pages
in a particular app, that means you have ten
frames arranged in that hope. We're going to learn how
to create them and how to link them and their
properties as we move on. For now to add a basic frame, you can come all the
way here and you can click on this frame feature, or you can use the letter F. You can hit on the letter F on your keyboard to
enable the frame tool. So you can just select anywhere
and you can drag and you can have your frame selected
or created just like. So this is 469 by 3408 size. We can just release,
and you can see right now we have this as a frame. Now, this is becoming a frame, you can see automatically
make sure that all of these elements
are now housed under it. You can collapse this and
you collapse it back, and all of these elements are now specifically under this. So particularly
frames can be used to categorize our elements
as well so that we can know exactly what portion
of these elements belong to this frame and what portion of these elements belong to
these frames as well. So again, when you
alternatively, if you are certain with the
kind of size that you want, if you don't you can
adjust the sizing directly of the frame
as you just drug, click and drag and
move it across, you can adjust it to any size. Or if you know the
size, specifically, you can come over here and you can change the
sizing accordingly. You can see we can
increase the size or decrease the height
in terms of height, as well as in the
position in x and y, you can play around
with the position. And at any given point, you can click and move it. But if you are setting with the kind of size that
you want to create, you can easily have
it, so for example, if you are trying to
create with the F key, and you enable the
frame creation, you can see the templates
that the Figma is giving you. So we have a bunch
of preset sizes for maybe phone if you
are dealing with phone, maybe if you are trying
to develop a phone app, You can see the
different sizes for iPhone 14 and 15 Pmax. You can see them.
This is the size. This is the standard
size for 15. This is the standard
size for iPhone SE, and phone h, you can see
this is the standard size. For Android, small,
this is the size, Android large, this is the size. So you can just go ahead
and select anyone. If you're dealing
with tablet also, these are preset sizes that you can just easily select depending on what you are
trying to create if you don't know the
specific size. If you're dealing with desktop, you can see different
sizes are using MT book or TV or desktop or thereabout or Map book pro
14 or thereabout. So you can just select re
creating presentation, you can see the different sizes. You're using 16 by
nine four by three, Oh, you can see if you're using watches as well,
is an apple watch. And if you want to
create sizes for paper, you can see most of them A A five A six and letter size and different social media. You can select on and
you can have the paper selected and you can you can have the precise
sizes attached. So for this case, let's
go with something simple. Let's select pon 14
plus, click on it, and you can see by default
the Figma has just given us this size
as our pon 14 size. Okay. So you can on your own, Hold down the command
the command key and use the scroll wheel on your mouse
to kind of pan around to zoom out so you can
have more details over here with the command holding down the command key
and scrolling down, you'll be able to
reduce the sizing, just like or increase it if
you scroll up, scroll down, you can use this
command key pan to with the letter H and inmove
these two sizes by the side. Another thing you can
notice is that in frames, so you can always escape to go back to the
selection tool. So you select any frame. You can be able to
duplicate it by just using the command D to duplicate
a particular frame. Or alternatively,
you can hold down the option key in mark
or the t key windows, and you can select
and drag and you can create the same copy of
this particular frame. So it's very easy to do that. As well, you can copy and paste this same frame somewhere. Now, let's hold down the
command key and zone this out a bit so that we
can see everything within. So another thing
that I want to show you is that you can
copy properties. You can align this accordingly. If you have them is aligned, you can align them directly by just directly selecting
all of them over here, and you can see down here, you have this icon, which enables you to align
them vertically. As you click, you'll see them, they are equally
aligned accordingly. You have equal
alignment vertically. And if you want them to if
you have them separated, for example, is aligned, and you want them
aligned vertically. You can select all of them. Ample, let's hold
down the Shift key. And we can command
key and scroll down, we can select everything, for example, and then
we can align this. This is going to make sure that they are
aligned vertically. And if you want to align
them horizontally, this is align horizontal. If you want to align
them vertically to be on the same size at the same level, you can just come
over here and you can see align vertical centers. So you can just with
just one click, you can see they're
equally aligned and they're aligned
at vertical center. So this is basically
how to deal with elements with frames and deal
we play around with them. Now, another thing is
you have to understand that elements that we have in a particular frame are easily, you can copy them easily and put them on
different frames. Okay. So, for example, if we have this frame, if you select this frame and
we select this text and just click and we can
just put in this. Let's write something. Welcome. And we have this welcome. What this means is if
you select this text and you hold down the command key and you hold down
the option key, it's going to show you
exactly the distribution. The size is from the left, from the top, from the sides, the arrangement from
the sides and from the right hand side and from the bottom. This is
the arrangement. So if you want to
copy this welcome, you copy it with Command or
Control C on your keyboard, you come to the second frame. You can do command V
to paste it and you can see that when you
hold down the option key, you're going to see that
It has been pasted at the exact position where you copied it from the
other property, from the other frame directly. And the same thing here, you can past it and it's going to maintain the same position
accordingly as you move on. Another thing that we
can learn as regards the frame is that when
you look at this, you'll notice that each of the
iPhone frame that we have, this is iPhone 14 plus, Phone 14 plus one, two, three, they are
arranged accordingly. You can rename them like we
have explained earlier on. You can just double click
and you'll be able to rename them so you
can see screen one, for example, and then
you can make it. No, this is screen three. For example, let's
say screen three, and this is screen one screen two, and this is screen one. C just double click and
call this screen one. So you can see the welcome
is now a subset of screen three because this is an item under
this frame three. This is an item under frame two. This is an item under frame. From one, in one. And then you have this, let me use letter H, and you can see on this
small one frame one, you can see all of these are
housed under this frame. And in each case, you can collapse the properties,
the elements, so you can be able
to see for clarity and ease of access
to other properties. Now, in each frame
that you've created, you can see that you
have this option, once you select on you
select that frame, you can see these properties. These are the frame properties
that you've just created. And you can play around
with the size as well in terms of the position,
the width and height. You can play around with
some of these properties, and you can invert it
from horizontal and make it from vertical and make it
horizontal or the aboard. And you can play around
with the corner radius. You can use I use
this quite a lot. So because when you play around, you can see you can
increase the corner radius. And everything now
becomes the radius now is no more steep
like you have before. So you can have this
much properties. The rotation angle, just like
we've explained earlier, you have the properties
to play around with irrotation as
well as the feel, you can change the feel color by just clicking on this and you can select the color and
vary it accordingly. Okay. So we cover all of
these basic elements, how to add elements
and deal with them within frames in details. But right now you have
the field option. You have the stroke option just like we've
explained earlier. You have the sect option. Also, if you want to add
drop shadow there about, you can see quite a lot. So we have these other
features as well. We have the mark as
ready for development and users mask and great
components out of this. This concludes this
class about how to add frames and customize them
accordingly within our canvas. I hope you enjoy this video. Thanks for watching, and I look forward to seeing you
in the next class. By
10. Adding Grids and Guides: Okay, so in the last class, we talked about how to add and customize frames within Figma. And in this class, we are
going to talk about how to add grids and guides
in our frames. So grids and guides are actually very important
to keep us organized and to make sure that we work
with precision throughout the process of
adding elements and removing them within our frames. So we can know exactly the sizes across throughout the sites, and so on as we move on
with our frame creation. So the first thing is we can add grides by just selecting
on a particular frame, and you can come over to the
properties panel over here, and you can see the
layout grid over here. So you can just click on this
plot sign to add a grid, and by default, this is the
grid that is being added. Now, I have a grid on this, and you can see it clearly
grid layout visible. You can hide it if you want. You can hide or show
it directly like we've explained this cut
across any element. If you want to have
more properties of this particular grid or play
around with it further, you can click on these
dots, this Seton. You can just click.
You can just click, and you can see that
with this drop down, you have multiple types of
grid. This is normal grid. If you want to have column grid, you can click and you
have this column grid. You can make it 20, if
you want the number. Depending, if you make it 20, you can see we have 20 number, and you can play around
with the coloration can change the color to
any color your choice. Right now, you can see
we have this color, and you can hit and escape. And you have other
properties like the opacity. At the moment it is ten,
you can make it maybe two. So pave for your
elements to be visible. You can see right now it is two, but your elements
are very visible. If you don't want you can
increase it to maybe four, increase the visibility, so
you can see it right now. Elements are visible, but also the grids are also
visible as well. So you have down here
the type of grid. This is column grid. You can click to half
other have left grid, and you can have the right grid or centered grid depending if you're interested
in getting more spacing from the right
or from the left, depending on it all
depends on you and you can come over here and say
stretched, displaced across. So it all depends. You can play out with them. So right now, let's say
we want the left grid, and you can play out with the
with across the separation. You can have it to be maybe five the with now
becomes smaller. An less thicker.
And if you want, you can make it maybe seven
to increase the thickness. And the offset also
now it is set at zero, you can come over here
and increase the offset. If you make it six, see the offset has
been increased. Okay? So depending on what
do you want at the edge. If you want a bigger
offset at the edge, you can make this
probably maybe 15. Okay, so you can see now we have a bigger upset at the edges. Now, down here, you have the gotta number.
You can increase it. Maybe if we make it five, you can see right now you can increase or
decrease the number. Let's say we make this 30 fit, so you can see the gotta as you can now
increase it there. Now, you can add
other grid layout. If you are interested, you
can always escape on this, and you can add other
grid by coming to it on this plus sign,
and you can change. Now, you can add the gutta. If you want it to,
you can make it one, and you'll be able to see
that it's now much bigger. When you zoom in,
you'll now be able to see what you have
the separation, the gotta, but then
you can have this 20. I think, and now I
think this is good. Now you can add other grid
by just coming over here. You can escape this, and
you can add other grid by coming on this and
hitting on the plus side. So you can add other, so you can come over here also and play out
with the properties. Depending, this is column grid. You can make it row grid, and you can play out with
the features as well. You can change the
different portions. This is handy in cases
where you are trying to so let's make this
probably 15. Oh, 12. So this is handy sometimes
when you are dealing with the phone thing and you want to arrange your elements
accordingly. So if you have
this uniform size, it becomes very easy for you to arrange your elements
very nicely. And then you can go ahead
and peel with them. The other features
like we've explained, and you can enable or disable any of the grid
directly with this as well. And you can remove any grid by those hitting on
the negative sign. Well if you are interested,
you can just remove the grid. Now, another key feature that I want to share with
you that can help you to stay accurate and to maintain the spacing within your
frame is the guides. The guides can be attached
using the rulers, okay from the rulers. So you can double between
to show the rulers and show them across any kind of Sigma canvas by just using
the short cut the shift F shift r to enable the rulers at the sides and at the top over here and shift r again to this. So you can double the ruler with shift r and you can
double it on or off. So the guide that you can have here to help you in the
precision is you can come to the edges and until your coaster turns
into this horizontal sign. When you click and drag, you can see you have a
line that you can move inside the canvas to define maybe the starting
point of an element. If you want to know the
sizing of where you are, the moment, you can hold down the option key on your keyboard, and you can be able to hold
the t key on your windows and you're able to see the number
of the piece from the left. And the same thing also,
you can come down. Click again and you can put
another one on the right, if you're interested so you
can just for ease of clarity, you can still hold
down the option key to define the length
at the other edge. You can do the same
thing also at the top to have a horizontal guide by
just clicking over here, and you can just drag
and you'll have it. Let's say we hold this also
to define the exact position. You can bring in as
many as you want, depending on what
you want to create. You can bring in
different ones and to define a particular size that you want to add in elements during the process
the addition process. So to remove any can
of guide in a frame, you can just go over it, select it, click and hold it, and then you can
pull it back and you have removed that guide away. So you can see, just
remove this by just clicking and dragging
them back very easily. You can see just
remove all of them. So this is the basics
of how to add grids and guides to help us in
acquisition within our fms. So this concludes this
class about adding grids and guides in our
frame within Sigma. I hope you enjoy this video. Thanks for watching,
and I look forward to seeing you in the
next class. Bye.
11. Adding and Customizing Shapes: In the last class, we
talked about how to add grids and guides to our canvas. And in this class, we are going to learn how to add sheeps, different kind of sheeps and
customize them accordingly. Now, let's start
by clearing this. So let's use our pan tool with the letter H to
clear our canvas, and then we can start
bringing in different sheps. Now, to insert shapes, you can let it on cap to go
back to the selection tool. To insert shapes, you can come all the way
to the top here. You can see you can
click on this dropout and you have series
of different shapes. You can start from rectangle, which you can trigger
with the letter r, and you have line with
the letter L. You have arrow with the shift
letter L, and so on. Okay, you have lips
and polygon and star, and you can place
images and videos also into the same canvas
if you're interested. So let's start with importing something simple
like a rectangle. And once we click on the
dcgle you can draw it directly by just
dragging like this. So you can notice that
I'm drawing a rectangle, but when I hold
down the shift key, it's going to make it a square. It's going to make
it a square with both the length and the
width and the height equal. So if you want to
create a square, it's better you hold down the shift key during the equation. So you
can see right now, I have a square. But if I
want to draw a rectangle, I can raise my hand
from the shift key, and you can see right now I can go to any length of my choice. But let's say I'm going to go with a square of this length, since you can see now I've
just drawn my square. And let's add another one. Let's say I can draw
a polygon like this. I can easily draw. You can draw another
shape as well. Let's say we go
with the ellipse. And if you draw also, you're going to go with
ellipse like this. And if you want a
perfect circle, you can hold down the shaft key. So it becomes a perfect
circle very easily. Now, this is how to insert different shapes or to draw
any shape into the canvas. Now, whenever you
select on any of the shapes of the elements that you've just
imported or inserted, you can see it properties
appear over here. For example, the x position, you can come over
here and you can play around with the
position in the X. And in the y direction, you can vary them
directly like this. And you can alter the width and height if you want to alter
the width and height, even though they
are interconnected, so they increase or
decrease in the same way. If you want them to increase or decrease in different ways, then you have to
remove this linkage. So in that case, you
can increase the width, Okay, you can see it can
now increase or decrease the width on its own without
affecting the height. You can see it right
now or you can increase the height without
affecting the width. But I always prefer it
to be linked up so that we can have a uniform
increment or decrease. So let me do this to
have a perfect square. So another thing, while
still selecting the shape, you have the option
to rotate it, you can rotate it to any angle of your choice if
you're interested. Right? Let me do this also, and then you can play out
with the corner radius. Right now, it is sharp. If you want to reduce
or increase or bring some curve nature to
the radius of the corner. You can see right
now you've added some curve nature to the corner. Alternatively, if
you want to add the same course curve
to the corner radius, if you select the ship,
you can see these dots. If you select on any
of them, select, click and drag, and you can manually also add
the corner radius. Accordingly, you can
increase or decrease. This is another way of
adding the corner radius. Okay, so this is
this. Down here, you have the field option. You can add different kind
of field coloration to this. You can click and you can select on any color
of your choice. You're free to navigate
around and choose a very nice color for yourself.
This is a solid color. If you want a gradient color, you can always click on this, and now you can see you
have a gradient coloration. When you click on this,
you can add in the gradient from this side. You can use this
feature to control the location of the gradient. Okay, so you can
increase or decrease the location of the
gradient, so you can see. And over here, you can also
change the color of this. If you have another color,
if you want another color, you can also choose and you can see it changes accordingly. So down here, you
can add stroke, you can hit on this plot side. To add stroke to this,
you can see if added a stroke can make it inside
or outside or center. Right now, let's make it inside the thickness of the stroke. Right now is one, less
bumpy to something like 30, and you can see half its at 30, and you can click on this to change the coloration
of the stroke. For example, let's go with
something like white, a kind like white
color. So you can see, Right now we have
our stroke as white. And in each case, in each
of these properties, you can enable or
disable them from here, the coloration and the stroke. You can enable or
disable them using this, and you can remove them
also using the minus sins, as we've explained earlier. Then you have other effects. You can click to add
the drop shadow effect. You can add drop shadow, you can add inner shadow, you can add layer
blow or bag blow. You can add any of them. But for now, let's go with
drop shadow. All right? And then you can export
or if you are interested, which we're going to
cover in a later class. Now, we have added so much to this property to this shape. If you want to add
the same thing or similar property to this one, there's an easier way
to do it within Figma. The first thing is you
can come to the top. While selecting that shape, you can come over
to the top and you can select over here. You can come to edit and
you can come all the way down and come to copy
properties over here, and you can select on this
and you can go back and then come to edit and you
go to pest properties. Over here. You can do that
with the option command C, can paste the
properties directly, you can see option command V or option command C to copy an
option command V to paste. And right now you can
see you have added you have copied these
properties to this property without you having to recolor this and then add some of the features
that you've added. In each case in each shape, when you double click on
the sap, you have access. It means you have
access to the shape. You can do quite a lot. For example, you can
change the shape of this by just coming
to the sites. You can click on
this and you can extend this directly like this. You can come over here as well, and you can click and extend this and make it another
shape if you're interested. You can see, you can just
vary it by clicking, you are extending or
changing the shape. And if you like, you can
select to add another one, can just select and you
can play around with it. So let me do this, but just
to show you that this is giving you very much control
as regards what is here. If you want to change
the color of the fiel, you can see if you want to so you can change
the color of the field, can select, and then you can change it to
something like red. So I think this is okay. And you can click out. And if you want to change the
color of the stroke, also, you can click and then you can change the color
of the stroke, maybe to something
like blue this blue. And you can see right now
once you hear an escape, you can you have this color. So depending on what
you want to change. But then if you double
click on any of the sheats, you can have access
to that sheet, and you can play out
with it very easily. So I think basically this concludes this class
about how to add sheats and play around with their properties and
customize them accordingly. So, I hope you
enjoyed this video. Thanks for watching,
and I look forward to seeing you in the
next class, right?
12. The Pen and Pencil Tools: In this class, we are
going to learn how to use the pen and pencil
tool within Figma. Now, to start with, you can
come to the top over here, the top icons over here, and you can see pen and pencil. When you click on
this drop down, you'll be able to
see pen and pencil, which you can trigger with the command with the letter P on your keyboard or the Shift P
to enable the pencil tool. So whichever one you're whichever one you're
going to work on, you can easily trigger it
with the shortcut keys. Now, let's start with the pen by just clicking on letter P, or we can just click on P, and you're into the
pen tool over here. So you can go ahead and write and create
anything of your choice. You can just go ahead.
And as you notice, if you are freely moving, you're free you can move to
any angle of your choice. But when you hold
down the shift key, it's going to snap to maybe 45, 90 degrees, 45, 90
degrees like that. It makes snapping very easily
within these features. Let's say we're going to have
something like 45 degrees, I click here, and then we
still holding the same shift, you can see it automatically
tells me that I'm at a point where
these two are equal, so you can make a click also, and then probably we
can move over here, and until you get to this point, it's now showing you
that you are at the same at the same
point and location. You can just click
on this and then finally you can
close if you want. We can move out here. And make another click and
then finally to this point. But I want it to cover here
and it's just 45 degrees. I wanted to cover then. I may have to release the shift, then I can just click
and just cover this. So now this becomes perfect,
according to what I want. I can always hit on the command
key to get out of this. And now I have this shape
drawn with my own pin. When you select a particular
shape that you've drawn, you will equally see its
properties over here. By default, it adds
a stroke to this. And you can be able
to see the stroke. When you come over here,
you click and extend and you're able to see that
the stroke exists. You can see it exists. And if you want to
change the color, you can equally change the color just the way we did
in the other class, you can change it just like so. Now, another thing
that you can do with the shape that you've just created is you can always
double click inside. You can always double click inside to be inside the shape, and you can make some edits. For example, you may wish to add some points for the edit. Or you may wish to change
the shape of this. You can just click and
you can change the shape. We just may click. Just like that, you can see you can make
changes to the shape. You can extend it and you can change it to
however you want it. You can just play around
with this very easily. And if you want to color
some sections of this, for example, you want to put
in some feel inside this. So while you're still
in the edit mode, you can come over here and
click on this pen pocket. And once you click on it, you can color the
sections accordingly. You can now color
this section by just hitting on this and by default, it removes the
default color inside. And you can come over here, just click and you can
change now the coloration. You can change it maybe to
this red and an escape. And once you're done with this, you can go ahead and say done, and now you have a shape
that you've created with your pen and it has
this much detail. Now, if you want to
use the pencil tool, you can still use the Shift P. Shift a letter
P to trigger it, and you can come over here and write anything
that you want. Okay? So you can
come and you can see by default the figma will help you to streten
whatever you have. You can see right now and
just typing something. Okay, so you can
go ahead and just type whatever you want
to type over here. So you can see what you
have written in this layer good in detail on how to
arrange all of these layers, so you can be able to
understand what all this means. But for now, you can use this and you can be
able to create this. You can write as you so wish within this
ship or anywhere. And once you're done, you can always an escape to
get out of that, and you can see
you can select on any of these features
that you have written. And you can make edits
also if you're interested. But at the moment, I
don't want any of them, so I can I can select all of them and delete
if I want to delete. But this is the basics on how to use the pen tool
and the pencil tool within your canvas to write anything or to draw
anything of your choice. I hope you enjoy this video. Thanks for watching,
and I look forward to seeing you in
the next class. But
13. Boolean Operations + Assignment: So, welcome back. In this class, we are going to learn some
basics of boolean operations. Okay? So in Boolean operations, we're going to learn
how to combine one shape with another, and we're going to learn
probably sometimes how to separate one
shape from another. So we're going to start from a fresh I deleted everything, so I'm just going to bring in two shapes that we can
demonstrate this with. Let's say we come to
the shapes option, sept shape feature
over here and let's select something like and draw something like a rectangle. And if we want to have
that same circular edge around it edge, we can still come
over here and dli and drag and we have a circular
shape just like this. We will decide to change
the field color to something like something
like this is good. Let's try to add another shape. Let let's add this. We draw the circle like
we've shown earlier, you can hold down the shaft key. And you can draw a perfect
circle just like that, right? So let's change the
field of this as well to something like something like
this, can just click out. Now, in Boolean
operations, usually, you have to combine
two things together. So when we select drug and
select these two shapes, you will notice this
icon just appear. It is called Boolean groups. This one, you will learn to group these items
in different forms. So when you click
on this drop down, you'll see you can
have union selection, you'll have subtract selection, intersect selection, and exclude selection.
And then we have flatten selection. Okay? So we're going
to learn about all this at the
end of this class. Now, let's start with
the beginning one. Let's select our circle and
just drag it to this one. Okay. So we'll just sort
of insert this into this. Now, when you select
all of them by selecting all of
them just like that, and you can come to
the bullion groups, You can do union selection, which combines this feature and this feature
together, right? This and this is now combined. Now, in any case, if you want to have access to each of them, you can double
click on the shape, and you can see right
now you have two shapes, but they are combined
using the Boolean groups. And you're free to move
them around and change and interchange their position if this is what you want.
So this is combined, a bullion. So you just combine the two shapes
together. Now, you can do this. Let's say we do this
up to this point and then let's steel drag
and move them across, and then we can select. And now we want to do
subtract selection. So we do subtract selection. What this does is is simply subtract this portion that
the combined section a, I subtract from this
portion from this one. Right? So how do
we confirm that? We can double click here,
and you can see that that circle is
still there, right? It's still there, but
it's been subtracted, and you can change
the subtraction or the arrangement or the
behavior between the two by just moving
around, right? But right now, the default is it has been
subtracted and you can extend or play around with this feature,
however you want it. But it is now a single thing
that has been subtracted. That shape had been
subtracted from this. Now, another thing that
we can confirm is, so let's do this also. Since we have seen subtraction. Let's go back still while
selecting both of them, can come back to the
Boulan operation, we can say intersect selection. Now we select, what this gives us is the intersection point
between the selection. So, this is the intersection point
between the two of them. So let's do so that you can understand what
I'm trying to say. Okay, so this is just
the intersection that it has given us
between these two. Just this intersection is what it has given us.
So you get the message. That's the intersect selection. We can select again, and
we can do the last one, which is exclude selection. And what this is going to do, the intersection point
between these two shapes is what is going to be
excluded. So let's try that. And you can see the
intersection point has now been excluded. You can move also around. And when you double click, you can move around also to
change the intersection. But what is telling you is
that at any given point, these two shapes intersect is that section that is going
to be removed for you. You are free to play
around with this, however you want it depending on what you're trying to create. Now, the last feature, which is the flatting selection, whatever boolean
operation you've selected here and you
have the resolve, if you do flatting selection, it's now going to convert
this to a single shape. So now you have
only a single shape that behaves with the Boolean operation that
you've just selected. Basically, this is the
basics on how to use boolean operations player with ships and adding
different things, right? So you can go ahead and
try them however you want, depending on what
you're trying to create and depending
on your target, you can just do
subtraction addition or intersection or thereabout. And then at the end of it all, you can convert everything
into a single ship. Now, before we
finish this class, I want to give you
a simple assignment that you can try on your own, just to demonstrate the use of the Figma to create
the bulon operations. I want you to create this. Let me let me on the letter H to pan
around. So this ship. I want you to create this ship with the Boolean operation. This is just a triangle and these are circles on top of it, and we use the Boolean
operations to create it. So please do try and create something like
this so we can see if you don't have if you don't have the
opportunity to do it, we're going to solve
it in the next class. But just to get your hands
on the system and try to do what we are doing and
try to learn the basics, I want you to try this, but we'll solve it in
the next class anyway. Okay? So I hope you
enjoy this video. Thanks for watching,
and I look forward to seeing you in the
next class. Bye.
14. Solution to the Assignment: So in the last class, we give a simple assignment about how about you trying to
create something like this simple shape with
the Boolean operations. So in this class, we're
going to just reproduce it to see how we can do it quickly using the Boolean operations. So to start with, you
just come over to the shapes over here and
you can click on any shape. Right now, we can see
this one is a rectangle. Is a polygon, so we can just go ahead,
click on a polygon, and you can just click and drag and we can now see
we've created a poly. So we can select it while
selecting the polygon, we can still come back and
change the field to any color, can change it to
any color just to differentiate what we have. So let's select
something like this. And then these are small
small circles that we have. So to create those circles, we can just come
over here to ps, click and hold down the shift key to create
the circle, right? You can see we just
created a circle, and you can change the field as well to any color
that will match this. So let's go with
something like red. Yeah. So red to
differentiate and click out. Now we can select this
and copy and paste using Control C and ControV
control C and Control V, and then we can see we've
created them three times. We make three copies
one, two, three, right? So in each case, we can can drag each one of them and
put it in a position. Very easily, something
like this, very easily, something like this,
and very easily, something like this, right? So I think we have only three
needed for this, right? So we can sell like this and delete. So we don't need this. So once we have
these three shapes aligned or combined together, now we are going to apply
the Boolean operations as you have shown in the previous
class. So how to do that. To do that, we can
make selections of all the three features,
all the three shapes, and then we can come over to
the Bullion group over here, and then we can go on and
do sub track selection. So we can just click
on subtract selection and boom you have
your solution ready. Everything is being created just like the way we have this. So this is just the basic
solution to our assignment, little assignment that we just gave in the previous class. Please go ahead and
try to see how you can play around with most of these features and see
how you can move things around and see how you can
keep planning things together. I hope you enjoy this video. Thanks for watching,
and I look forward to seeing you in
the next class. But
15. Using the Alignment Tools: Okay, so in this class, we are going to learn the basics of alignment within Figma. Okay? So I have these shapes
that we have worked on. I've just added some few just to demonstrate some of
the applications. Okay? So let's say we have these shapes scattered
and we're going to learn how to align the
shapes alignment of shapes within a
particular frame. So you can see I
framed all of them, and this one is
going out of frame. This one also is
going out of frame. So how do we ensure
that they are aligned using this
alignment feature? So the first thing you
need to do whenever you want to start the
alignment is to make sure you select
all of the details or all of the elements
that you want to align. So in this case, I've
selected all of these ships, and I can come over here, you have different kind
of alignment options. For example, you can align left, and everything will be
aligned to the left, or you can align center
or you can align right. So let me do this,
and everything is going to be aligned
according to this box. Mind you, is according
to this box. So center left, it's going
to it has just aligned left. And to align center, you can just click
on align center, and everything would be aligned to the center just like this. So let me do this also
with controZ and you can align right and it will be
aligned right just like this. Okay, so you can
see everything is now being aligned right. Now, another thing
that you can do is you can this vertical alignment. You can do horizontal
alignment as well. So you can do top align top and everything is now going to be aligned to the top
according to this box, and you can align
center as well. Using the vertical feature. You can see everything
is now aligned, and you can equally align bottom just like the way we have
it at the vertical sign. Now, another key key
thing to note is that in addition to this very basic horizontal and
vertical alignment, you have the dots. You have more options
when you click on this, you have the tide then you have the distribute
vertical spacing, and then you have distributed
horizontal spacing. You can do that with all
of the key shortcut keys. Shortcut keys, you can use them. The tidy up make sure
that the features are enabled equally spaced in
the vertical direction. So you can see with this
pink sign pink line, it's been spaced in the
vertical direction. So you can alter this also if you're interested
when you hover over the pink color and your cursor turns into this vertical sign, you can click and
drag and you can see the pink color
directly showing, and you can increase or decrease the sign also
however you want it. The pacing in between the shapes in the vertical
direction, right? And you can do that
also from here. You can do that from
anywhere, right? So let me do this as well. And then you can
do the other way in the distributed
vertical spacing. You can see they've
been distributed equally in the vertical spacing, and you can do the same way in the horizontal
spacing as well. They've been distributed equally in the horizontal spacing. So this concludes this class about the basics of alignment, how to align left
right and center and within these ships
that we've just added. So until next time,
thanks for watching, and I look forward to seeing
you in the next class. Bye.
16. Adding and Customizing Buttons: In this class, we're going
to learn how to create buttons and even make
them responsive. Now to create buttons, let's start by adding
something like a frame. So you can come over to the
frame section over here, which you can trigger also
with the letter F. You can just click and
let's select anyone. Let's say we go with F 14, F 13 mini, this one. So to add a button, you can come directly to
the shapes over here. You can click and you
can select a rectangle. You can just come down
here and click and drag. So this is now our button. But as you know, most buttons do have circular reds by the sides, so we can add circular reds. By coming to this end, we can just come over here until your cursor turns into
this horizontal sign. You can click and you can
create the circular nature. So you can see we have
the circular edges. So you can change the
coloration of this. You can just come over here. Let's change it to
something like blue. And we can select on this
color and click out, and now we have our
button created. So the next thing is we can
add a text on the button. We can do that by
coming to letter T over here or the text feature, or you can press
on the letter T on your keyboard to enable or
to trigger the text feature. Now we can click over here and we can just write anything. Okay, start and we can select. We can play around with
the sizing over here. Let's make it something
like 40, right? So we can hit an escape, and if you like, you can
align the two of them. So you can select this and
select this holding down the shift key or you can just select both of them together. And you can just go ahead
and come over here and see align center and
align center as well. So this is now perfectly
aligned to to your button. The text is now perfectly
aligned to your button. Now the next thing is, if you notice this is not responsive, what we mean by not responsive
is if we select on this and we try to change the
start menu to something like, let's try to create a
duplicate of this for example. Select and do come
and D, you're marked, to create a duplicate,
you can just double click and you
can say get started. You can see right now
it is not responsive in that as the length
of the text extends, the button still
remains where it is. So to create an extended
or a responsive button, all you need is just to
select both of them, the button and the text, right click and say
group selection, and then you can still
wire right click in. You can use the shift A on your keyboard to
make it responsive. What this means is, if
I double click on this, and instead of start, I try to make it get started, take a look at what happens. You can see the button extends also as I try
to extend my right top. Okay? So the button now becomes responsive based on what I
have written in the button. Okay. So if I decide to
change this as well, and to just call this menu, it just quickly turns into menu. Another thing that I want
to show you is that while still selecting the button
that we've just selected. One thing you should
pay attention to is this auto layout. Now, at the moment, you see that it is selected
horizontal layout. It has selected
horizontal layout. That's because all
of what we have here is aligned horizontally. Everything is horizontal.
If we add anything, it's going to be
to the horizontal. The increment and
decrement of the size, the responsive nature is to
the horizontal because it has detected automatically based
on the content that it has. Let's try to see how how it's going to automatically
detect this to be vertical. So let's create another
simple button, roughly. So let's say we have
this button like this, and we quickly come
over here and adjust the side corners and change the field to
something like red. And now we want to
add some elements, maybe let's say small circle. We just draw it and we change the color to
something like blue. Right? So something like this, and we kind of increase the
size a little bit, right? So let's say we
increase the size. Now, what we can do
is we can duplicate this maybe a few more times. Maybe we have three of these. So we can just drag and drop, drag and drop, and then
we can drag and drop. So we can select
everything like we did before and we
come to alignment. We can align everything
to the center. So everything is now
properly aligned. So while still
selecting everything, we can do the Shift A to make sure that everything
is now made responsive. So you can see by
Mor doing shift A, the auto layout has been
changed to the vertical layout, B it has detected the
increment of this. So let's say we cannot
duplicate this. So let's say we added some we want to add
something to this. You can come over to the circle, and let's say we'll
create another circle but this time around
of this color. So if you want to add
it to this feature, going to align it's
going to adjust and respond to the addition and it's going to be in
the vertical direction. So let's just come
over here and you can see with this blue line, it is just signifying
the position that it is going
to put our circle. So once we left, we release, you can see that it's been
added into our circle, right? So you can select this and let's kind of move it up
so we can see everything. Now, this is the duty of ad of making it responsive
to the vertical. So you can do that
however I want it. And you can double click
on this and remove. And the same button is going to respond to what you have added. So in this case, this
is very useful in cases if you want to add
some icons into this. For example, you can just
select and you can move this, maybe probably to here. And once you
release, you can see the button has just
adjusted accordingly. Let's change this color,
so it becomes visible. All right, so let's
make it white. All right, so you can
see, start here and this now becomes
responsive as we added it, and this one also becomes
responsive as we removed it. So this concludes
this class about adding buttons and
making them responsive, both in the horizontal and vertical using the
auto layout to. I hope you enjoy this video. Thanks for watching, and I look forward to seeing you
in the next class,
17. Adding and Customizing Components: In this class, we are going
to learn about components, how to add components, how to create components and
manage them within Sigma. So components are
specific behavior that you can assign to some group of
elements that you can have a specified
behavior across. So assuming I have
this start button, and I plan to create
ten or 15 more frames, and I want to have
this start button included in all of the frames. Now, ordinarily, if I'm to include this in different
frames, by example, let's say we select this frame, and we duplicate it. And let's say we have
this fresh frame, and we want to have this
tab menu included in all of this in all of the respective frames
that I want to have. What used to happen is we can
do that in different ways. We can copy this and we can come to this frame and paste it. And what happens now is if we change any of
the features of this, it's not going to affect this. All right. So if you decide to change the
coloration of this, it's not going to affect
this particular one. So in cases where
I'm dealing with more than ten to 15 five frames with this start menu included, it might become very difficult
for me to make changes. If I change a
particular one and I want it to effect on
all the other ones, it becomes very, very
difficult for me to do. So how do I make it easier? You can make it
easier by creating components out of the series
of elements that you have, or this particular
button, for example, So let me do this, or let
me select this and delete. And what I can do
to create component is I can select this
particular frame, which you can see
over here, frame one. And while selecting it, you can come to the
top to this top men. You can see create
components out of this. And you can do that
with the option key and command key and then key. It's going to help you
to create components. Now, we can click on this and automatically this
now becomes a component. You can see the edges have just turned to
this pink color, and you can see
also from here that this now becomes the
color of these changes, and it has this diamond sign, that this is now a component. So this is a sign
that this is now a component is a
combination of all of this, and it has the same
single property. Let me show you what you can do also to manage
this component. So let's call this let's rename this to make it main button. So you can call this
main button, right? And here don't
enter. And so let's try to duplicate this so that
I can show you something. Even duplicating it
alone is not enough. You can see if we
duplicated this. I'll probably will want to
have this duplicated copy. You can see it's a
duplicated component. It is here over here. You can see this one has the
two signs are different. This is an incense component
and this is a duplicated, this is the main
component, this one, this is the incense, just like a copy of the main component. Now, what happens
is if I try to copy this incense component and I come to this
frame and paste it. So if I change anything here, it is not still going to
affect my main component, just to show you that a
copy of the component cannot serve the function that a main component can serve. So let's try to do that. Let's change this, and
you can see nothing, no effect is shown on
the main component. Even though it's an
incense component, which is a copy just like a
copy of the main component. Okay, so if I make
a copy of this. So if I make so
let's delete this, and if I make a copy
of this, maybe, for example, I select, and I duplicate this
and move this to this. Okay. And probably I
have another frame. I duplicate this also, I duplicate this form so I
have three frames with this. So whenever I change any of this, nothing
is going to happen. But when I go back to
the main component, this one, and I change anything, it's going to affect the
rest of the component. Take a look at what happens. So if I come back to
the main component, and then I change this color to probably something like
this red and you can see, everything now changes and
it takes in the effect that I've just inserted to the master component, which
is the main component. And if I decide to
change the radius of the outer circle
radius, if I change it, it's going to equally
affect the whole component, the whole body that I have
in all of the different fms. So let's say I reduce I
increase this corner radius, It's still going to
affect the otherwise. You can see if I select
and add anything here, it is going to affect
the other ones. You can see very easily. So this becomes very easy for you to navigate
and to connect in between different
elements as you have them across the
different frames, no matter how many number
of frats you may have. So having creating
components, it becomes very, very easy for you to
kind of navigate across. Now, let me show you
how you can add in components very easily across
the different elements, the different frames, also. You can also always
come to assets here, iPhones and you'll
be able to see the main component here
that you've just created. So you can easily drag
and drop it here. You can easily drag and drop it wherever you want
to drag and drop. And whenever you make
changes to this also, it affects the whole thing. You see, very easily. I've affected the whole
thing to Changes on the main component will
definitely affect the others. Okay. So basically,
this is how to create components and
manage them within Figma. I hope you enjoy this video. In the next class, we are
going to look at variants, what are variants and how do
we manage them within Figma. So until next time, thanks
for watching and I look forward to seeing you
in the next class. By
18. How to Create and Manage Variants: In the last class,
we talked about how to add customized components. And in this class, we are going to learn how to create variants. So variance I cases
of components, you have to keep the property
of this the same across all the other platforms across all the other buttons
that you're going to create. But in variance, you're free to now have a different
version of this, and when you want to change
any of these, automatically, you can select which
of the variation of this that you want to create, and you can just
create it very easily. Now, let me give
you an example of what I'm talking about
as regards this. To start, let's try to adjust
something adjust this. So let me delete this
because we don't need it, and we equally don't need
this at this moment. Let's start by adjusting this. By selecting it, we can come to the properties
panel over here. The first thing is, let's say, I want to create a
variant of this. You can see by selecting, you have the properties. You can see properties,
so you can hit on this plus sign and you have
the different properties. You can see create
new properties. You have variant,
you have bullion, you have instance swap and text. For this case, we're going
to create a variant. So we can just click on variant and we can see
what we have here. The name is properties and the property is default.
I set at default. The property is set at
default under this. So what we can do is this is
the main variant, all right? It's its name property and the property that
it has is default. So we can decide to rename this, call the main variant, and the property is
going to be default. We can keep it at default. But then we can create
mean we can create a variant from this by just coming down
to this plot sign, and we can click on add variant and we have
this second variant. Now, everything is going to be enclosed under
this dashed frame, something like a dash frame. Also. It is extendable. You can come over here
and you can click and extend it if you
want to extend it. So that's why we
say it is sort of like a dash dash frame. So now, this one,
this second one, let's try to see if we can change the properties
of the second one. All right, so let's
say we try to change this comp this property the properties of this
particular button. For example, we can decide
to remove this coloration, can decide to remove the color, and probably we can
make it this light. And then we can decide to
play with this border. So we can decide to play
the border the stroke by just adding the
stroke and probably extending it to maybe our five is speak, but
I think it's okay. So we can double
click on this text, and we can change the
properties of the text, also, especially the color, especially
the color of the text, and select it and let's
make it this red. And this icon also that we have, let's select it and change the color to probably
this pinkish color. All right, so we can see. Now we have this start with this color of the so
we can call this. We can double click on this and we can come over
to the properties. Now we change the main variant. We can call this variant
two, but we can call it. Let's call this
outline, for example, because it is different
from the main one because this one is
just the outline. Right? So right now, I want to show you how you can effect these two variants on these buttons that you have distributed across
the two frames. So when you select when you make a selection of the main
component of this button, you can see the same
properties coming up. So when you select this
particular button, you can see from
the main button. Oh, this is the name that
we've given the main button. That's what appears because
this is a component of this. It's just a copy of
the main component. You can see we've named
it to be in button, and you can see the
properties is a default. So when you click
on this drop down, you can see outline button,
which is for the variant. So once you click on this, you can now see that your button now change to this variant. So it becomes
really, really handy in cases where you
don't have to recreate this and you have multiple frames to just be
using different variations. So when you come
over this as well, if you want to change
it to the other one, you can just select
and see outline copy. Or if you want to go back
to this main variant, you can just select.
There's some changes. You can select, and you can come down and you
just say default, and it goes back
to the main one. Okay. So that's
basically how to add variant and create variant
and manage it across. Now, let me show you another
instance that's very, very important and that
you can enjoy using. So let's say with this one. Let's say with this
variant, this first one. I want to change something. For example, I give this
one. I give it another name. I call it icon, and I call it true here.
And I call it true. And I select this one
and I come over here. I give it an icon name also. But this time around,
I call this false. Okay. So what I'm trying to do. I'm going to do is while
selecting this one, I'm going to delete this icon, this one, which means this
one is without an icon, and this one is with an icon. I've just defined them. So whenever I click on this, this is now the name has now changed to an icon, but four. And then this one also
the name has changed to an icon, but true. So now, when I when I try to change the
faration across this, maybe I select on this, and I come to the main button. You can see right now
the name has changed to an icon or with this
on and off sign. So if I on this, it's going
to bring back this variation. And if I off it, it's going to go without the icon, just like
we have shown. Okay, so it's very,
very interesting. If I select this also
and I want to make it back to this button variant, I can just off the icon, so it now becomes this. So this is only
possible because I have added the true and
false command, okay? So if you come back to this
and you try to click on it. In this case, I define
the property as true, and in this one, I defined
the property as false. That's the only reason
why I'm able to get this two variation button
to toggle on and off. So just get the difference. This is if you use any text, you're not going to
get the same effect of this toggle on and
off of the icon issue, you can see, this variant. As you can see, also from the layers over here,
this first icon, it icon equals to false, and in this one icon equals to two. That's
the difference. So this concludes this class about understanding variants, how to create them, and how to manipulate them within Figma. I hope you enjoy this video. Thanks for watching, and I look forward to seeing you
in the next class.
19. Adding Plugins: So in this class, we
are going to learn how to add and run plug ins. Plug ins are third party
elements that we can applications that we can add into our Figma to
enhance our experiences. Sometimes you may have to employ some free third party
applications to add in creating our
content within Figma. Sometimes in website creation, or sometimes in
element creation. We may need to add in
one or two components or plug ins to be able to have
a better experience on it. So there are different
ways to add plug ins. But the easiest and
the fastest way to add plug ins is to come
over to this main menu. You can click on
the main menu and you can come down here,
you can see plug ins. You can come all
the way down here. You have this much option. You can create new plugging
in port plugin from manifest, or you can view the API
documentation about plug ins. You can show or hide
consul and so on. But for this, we're going to go to manage plugins over here, and you have the option to make search about any kind of
plugging that you want to use. You can see we have
components here. We have plug ins here,
we have widgets here. So we're going to go with plug ins and we can make our
search directly over here. So the first so let's
say I want to add this animated moges
I want to add animated moges You can just
search for any plugging. You can see this one animated
plugging animated images, and you can just
go ahead and on. It is now loading
animated plugging and you can see it
over here, right? So all you need is just to
select where you want to add the plugin and you can just
directly go ahead and add it. So let's say I want to add this. I can just click on it drag
and add it inside my frame. And you can see it's
been added in my frame, and I can go ahead
and resize it and put it anywhere that I want
within my within this. So maybe probably I want
to put it somewhere. Yeah. I can just select it, and you can see I've
inserted this MOG. And whenever you select
the G. You still have its properties
over here down here. If you want to change
any of its properties. You can click also to edit
different properties, and you can play it to have a preview also of what it does. And you have this much feature
as regards its opacity, can change it
directly from here. So this is the first plugin. You can have as many plugins
as you can as you want. All you need is just to
make sure you come back to plug in here, and
come to plug ins. These are the two I've used. You can add many.
Let's go to many. You can say, There's one
that is called content el. It's also very nice
and interesting. So you can just go
ahead and select it and you can go ahead and run. And right now you can see we've just added the content trial. So how do we use content? There are different
features that it has from advertised to full
name, date of date, full address, phone numbers, US currency, and so on so many things that
you can use this for. And it has the effect can
add the effect on text, Add effect on images, and it can add the
effects on icons. And then so let's try
to have an example into what we're talking about how
to use this content trial. So, for example, if we
have let's come to ships, and let's try to
add this ellipse, click and drag it
somewhere here, I can hold down the shift key, so we can have a perfect circle. And let's say inside here. I want to add a picture
and I don't have it, so I can add something
like this Avatar. I can just click
with just one click while selecting this ship, is going to add the
image of someone. And if you keep clicking, it's going to keep
changing the images that it has inside
the same ship. So depending on what
you want to create. You can equally have that selected and you can
have it created. So that is how to add this. If you want to add images also, if you want to add
different images, you can equally come over and you can use
different kind of image. You can use different
kind of image and you can see multiple images depending
on what you're creating. You can use check and
select one and just apply. So you can select an image and you can just change
it from here, right? The same thing with icons. You can have multiple icons,
fluent icons regular. These are created by Microsoft. You have fluent icons filled
by Microsoft as well. So you can click on any of them and you see multiple icons. Obviously, you can
see multiple icons that you can at least be using, throughout your
creation in Figma. So you can just select on any
of them, can select on any, can drag it and drop it, and you can easily add
it into your creations. So you can select and you can as well drag it
and drop it here. I have this feature to yourself, you can change any
of the features while still selecting the icon. You can change any
of its features. While still selecting the icons, you can change Iqu a lot
of things from here. This is about plug ins. You can manipulate any one of them that you
are interested in, and you can just go
ahead and explore, try to see how you can find other plug ins and adjust them, or start using them to start learning how to use
them because plugins are exceptional when it
comes to bringing in professionalism and ease of
access and work in Figma. So I hope you enjoy this video. Thanks for watching
and I look forward to seeing you in the
next class, but
20. Creating Designs from Templates: This class, we are going
to learn how to create some designs from
template within Figma. So let's start by coming back
to the home tab over here. All right. So once you're here, you can come down here to
explore the community. And you can see that
there are a bunch of different types of templates that you can access from here. You can search for
everything within the community from
here directly, or you can come to inspiration, what other people have created, team sinks and design
system, visual assets. You can check out
developments, icons, and accessibility, web,
mobile and were frame. Quite a number of that the
Figma users have created, and you can find quite a lot
of inspiration from here. You can even come down
here and discover what are the trading things
that are working on FDMA. So some of the trending
creations by FDMA users. You can see the quite
number of them. So on your own, you can just go ahead and search directly. For example, you can
search for anything. Let's try to search
for something simple like trouble up, right? So let's try to search
something like trouble up. Okay, so for this class, we're going to go with
something simple. Okay, let's select this trouble up 2.0. You can just click. And it will bring you to show you this and you can
just go ahead and say, open in Figma, you can
just click and it's going to open this as a fresh
project within Figma. Okay, so once you open, this is what you're going
to be welcomed with. The first st is you have
the main menu where you can click and you can select and
you can get to this point. This is the list image, and then this is
the detail page. So this is the detail page containing some of the
things that you can change. Now, to change any
of these features, you can just click
and just change it. For example, you can click
on this and you can see we've talked about the use
of frames and elements, how to add different
kind of things, layering of all of this. Once you select any kind of
elements, like, for example, if you're interested in
changing this image, you can click on this and
you select the image. You can see image over here, you can click and you can come over here and
see choose image. So you can navigate to wherever you have images
within your system. For example, in my own case, I have this Figma tutorial, I have it in this resource. And I can select any of the
images either this or this. Let's go something like this. And with just one click, you can see we've just
changed the image on this. Okay? So you're free to
use any of your images. You can escape on this and
you're now back to the new. So you can see right
now we've changed this. You can change the text as well, but just double
clicking on the text. Like we've explained, this could about the best
adventure for you. Enjoy your vacation
here, for example. You have this much option. You can double click and you can change anything from here. For example, you can change the sizing of the text, right? You can see you can
change the sizing of the text and exchange
the phone style. Okay. You can make it bold. You can make it utilize. You have this much features as so gas text editing
features as well. You can change the fill from this to maybe
probably red color. So it's very easy to alter and change some of these
elements as you move on. So another thing that you can play around with is this button. You can just click on
the button and you can be able to change
quite a lot of things. Also from here, you can
change the coloration. You can make it
something like this. I can see, and you see that we can see
that we'll change it. Now you can control the
corner radius also from here. We talked about the corner
radius. You can control it. And here by just double
clicking on the object. You can see double
click on it and you cannot change
the corner radius, increase or decrease it, however you want it, right? You can see let's say we
have something like this. And you can change
the text inside as well to start now. Join now. So you can do quite
a lot of things. You can change quite a lot here as regards the
content of this. You can as well change
this and just click and This was added using the plugin
that we've shown earlier. You can add different kind
of icons with the plug ins. So if, for example, you want to change this, you may want to come over to plug ins, like we've explained earlier, you can come to plug
ins and you can go to Public content real. We can find it come
to content real. And you can see you
can come to icons, if you have any kind of icon that you're interested,
let's select on this. Okay, so you can select
based on these icons, the ones that you're
interested in, you can just easily
select, for example, let's select
something like this, and you can see we've just added it to this particular, right? You can hold on the command key. You can easily drag this. So let's say we drag this
and you just insert it here. We can see if just added this. You can add it
anywhere interested. So this is how to bring in different elements and
change them accordingly. I can close on this and so let me use the
letter H to pan around. So this is actually how to
customize different things. You can change any of this. If you're interested,
you can change any of this accordingly if
you are so interested. So this concludes this
class about how to open a template and adjust any feature
from that template. The next class, we're going
to learn how to create a particular UI
design from scratch. Maybe we're going to
replicate this from scratch. We're going to create
this from scratch and see how we can play around
with some of the features. So until next time,
thanks for watching and I look forward to seeing you
in the next class, right?
21. Creating UI Design from Scratch: In this class, we are
going to learn how to create UI design
from scratch. We're just going to pick
any of these pages, and we're going to
create it using a different methods,
different methods. You can start by
creating a frame, so we can go ahead and
come to frames over here. We can t guide it with a
letter F, can just frames. And like we said earlier at the beginning
of the tutorial, we can select on any of these. So let's go on 14. Let's go fan this one, and I think we're lucky to
get this the same same size. So what we need to do
is we can just double click and can change the name
of this particular frame, can make it maybe aviging H. So can go ahead and add different features
as we have seen here. So the first one is we
can add this image. We can add images directly coming back to this
folder and you can use directly on your own and drag and drop any image
directly into the frame. Can see right now we've
inserted this image. You can go ahead and
resize it to shore up the entire verses say
we caracze like this. And carry size like this
as well. All right. So one thing we can
notice is that this one has this curve nature at the
bottom. So we can do that. We can replicate that also by
coming to the curve nature. We can select the image, and we can change
the curve feature from here, the corner radius. You can change the select this double click
here and maybe make this 25 and you can see if
added some corner radius, but it's not as pix so we can drag and make it
much more visible. Okay. This is one way to do it. Alternatively, we can come
to the independent corners. C just click. And if you notice at the top
here, there's no corner. So this is the top sign. The top button bottom corner. So let's go over here
and let's make this zero and make this
one zero as well. Okay. At once we click out, you can see that right
now we have this with the corners by the
top the slow corners. So we can select
alternatively as well, we can still create
the corners using this can track and you can make
this with the corners, just like we demonstrated at the beginning of this tutorial. So we've just created this. The next one is we
can add this text. Oh, we can add these elements, this one, it's just a rectangle
with this much features. So we can add the
rectangle on this. You can come to shapes here, click select a rectangle, and we can just select
and draw a rectangle. This one equally has
some circular ends, so we can come over
to the radius and just increase the
corner edges of this. We can have something like this. And we can change the color also to pure white this time around. Okay, so we have
something like this. But it's not everything. We
have to have a drop shadow. We can have come to effect until we have this drop shadow. And now we can see that we have our elements just like
this way we have here. Now, down here, we can add this different so we
can add this text. The text is easy. You
can just copy and paste. So let's do just copy
and can just come over. Let's say we add it with this, can come to the letter T, and we can just click and
write something. Travel. Details, for example,
and then we can click out and we can click
and move it somewhere here, and then we can have
this noble text, which we can still
trigger with this. And then we can select. Okay, and we can
have a text here. I just like we have
it over there. So you can just click is just a text box and you can past in different things I resize using the properties,
different properties. So the next one is the last
one is to add this button, and we've learned how
to add buttons by just coming to shapes over here. You can select a red tangle, and we can draw and
make it this big. So if you like, you
can zoom in to see the details and you can use the letterhead to
pan around as well. So you can select this and
we can come to change. You can resize it
also you can escape. You can resize this, and you
can change the You can add the corner radius from
here, just like that. And you can change
the color from here. You can see more colors. You can use the color
picker and pick the exact coloration
that we have here. So you can escape this unless trigger the text and
we can see join now, can just join now. And we can select
this and make bold, we come and, and we can
select select everything, select the text, as
well as the button, and then we can centralize center of both at the
horizontal and vertical. And now we have everything. So the next thing we can
have is this location, the star as well as the two. So this can be added
from the icon. So this requires us
to add a plugin. So how do we add a plugging come over here and we can search for a plugin called the
icon scout icon scout. So you can just search for icon, default you see
quite a number of different plug ins that
can give you icons. But for this oral,
we're going to use the icon scout, this one. So you can see on click, click on, and Explore. Got it. So it requires you to log in. So you can just go ahead
and search for any icon. So for example, we
can say back arrow. Let's say we search
for back arrow, and we can see different kind of back arrows we can easily use. So for example, for this one, you can see this back
arrow, this one, this one. Let's try to create it, so we can have different
kind of back arrows. We have this So we can go ahead and use that
as well. So let's use this. So let's use this. We
can drag and drop it. So we can resize.
Let's resize it. Let's escape this
let's resize this. So let's resize it and
put it somewhere here. So let's put it somewhere here. And we can change the
coloration also from here. Let's make it something like
white. I think that's it. You can have something like
this, so we can move back. So over here also, you
can add all of this. You can add this text on
location and this price tag. So you can still come
back to the same plugin. So you can just
search for location. Okay, so you just search
for location sign. And you can see them
of different types. You can drag and drop. And you can re size directly. You can roll down the shift key to get a perfect resizing. Okay, less, we'll resize it. Then we can search for the
other ones, price tag. You can always come back
to the work and continue. So this concludes this
class about how to create a fresh
design from scratch. Okay, so I hope you
enjoy this video. Thanks for watching,
and I look forward to seeing you in the next class.
22. Creating an Interractive Prototype of the App: In this class, we are going
to learn how to create an interactive design of this UI application that we're trying to
create within Figma. So to get started,
let's try to make this very something that
we can interact and move in from one
frame to another by carrying out some actions from the first frame that could
lead us to the second frame, and we can define
the behavior of each action based
on the prototype. So the prototype is just like
the demonstration of how the application that
you're trying to create is going to look
like in real life. And we're going
to do the preview directly here with this icon. Directly. So to get started, let's start with the
first frame here. Let's add a simple icon
or a simple button. Let's go back to the
selection mode and select to add a simple button
and less copy and pat it. Yeah, let's move it here. And let's rename
this as get started. Let's make it gets started, and we can add something here to demonstrate the impact of
what you're trying to create. Let's say we add
an image to this, we drag this image and paste
it inside this. All right. And you can see right now
it has covered everything. So let's try to arrange
it and bring this down. So we have this and can
bring it down here as well, so we can have the
other features abod. But then we can always select the image and we can
bring it over here, and we can reduce the opacity so it
becomes quite visible. The other features
cannot become visible, sot put it as a opacity of ten. That is to small. Let's make it maybe 40. Okay. I think this is okay. So we can see from here, we can get started and
link up to this place. But then let's add
probably my logo to this. We can just drag and
drop the logo as well, and we can also size
it by coming over here and liking and dragging so we
can make it a bit smaller. Holding down the Shift key, so we can have a
perfect arrangement, and then we can just select
and put it by the side. So we can add in some text, maybe to signify that something is going on here,
but I think it's okay. When you click,
you can get here. And then from here
when you click, you can see this detail.
So how do we do this? How do we link up the action, maybe on your phone that when
you click on get started, it will bring you
over to this frame. And then when you
click on this image, it's going to bring you
over to this mag detail. So the first thing
you need to do is to start by clicking
on get started, and you can come to the
prototype over here. And then you can go ahead
and come over here. You can see this plus sign. Okay. So once you click
on the plus sign, you can click on the plus sign, and you can just join
like this, all right? So you can see it just
navigates to the next action. It is linked to the next bridge. And how does it happen? Is it on click? You can see
the default is on click. So once you click
on get started, you're going to be linked
to the next frame. That's a default, but then you have other features
like you can make it a mouse enter or mouse leave
mouse down or mouse. Or after delay on Drac. You can select any of this
if you're interested. So for this class, we're going
to just stick by or click, which is a default, and we'll just make it navigate
to this page. If you have other option, like you can go ahead and select from Pre,
can have overlays, can have swap overlays or thereabout and the
other features, you can go ahead and select accordingly if you're
interested in. And this is the first
option. You have linked it. After this, it's going
to be linked here. So the next thing is we
can try to test run, and let's see how
the The action is going to be from this
frame to the next one. You know the transition between this frame
to the next one. We're going to test it live to see how it's going to happen. So we can start by
coming to the test run over here to the
preview button over here, where we can preview
the prototype and see what is going to happen
on our mobile phone. So can come here and click. And then we brought it into
this platform as we have it. And so you can go ahead
and click and get started, and on click, you can see it does takes us to
this point directly. Okay? So we can see by just
clicking and get started, we are here, and that's exactly what we are trying
to prove with this. So let's go back to the
Figma and let's continue with our linking or making the app interactive as a whole. Now, the next thing is I want us to connect this image
to the next slide. So when someone
clicks on this image, it's going to take over
to the next frame. So we can select this image, and then we can come
over to this plus sign, and we could just click and add and connect it just like so, and it's going to
link up to this. So how is this going to be? So we can select or move in. Because you have different
kind of options. You have instant,
you have dissolve, you have smart mate. So I'm going to select move in, which is going to show
you the previewle here and you can
change the ease out. And the other features as well. If you want it to move
in from left to right, or from right to left, you can see the preview
or from top to bottom, or from bottom to top, you can select as you so wish. So for this one, we're going
to go with right to left, and I think we can see update to this. And then we're done. Okay, so we can close on this, and then we can try to
test on this as well, so we can see the
transition from the first frame up
to the last frame. So we can just select
the first frame, and come over here. And click on start. Once you click on get started, it brings us to this point. And once you click on this, take a look at the
transition very fast and very interesting.
We'll get to this. So in a nutshell,
this is how to create an interactive UI design within Sigma and play around with it on
your mobile phone. So you can see, we've
shown the preview even of how you can see it
live on your mobile phone, the various action that
you're going to take and the various steps and click and how the interaction
is going to be. I hope you enjoy this video. Thanks for watching, and I look forward to seeing you
in the next class. Bye Okay.
23. Sharing and Exporting Designs: In the last class, we
talked about how to create an interactive
UI design within Sigma. And in this class,
we are going to talk about how to export or share our design with
colleagues or with our friends or anyone that we're interested in
sharing the document with. So to share a particular design, You can come all the way here to the share button
at the top right. You can just click on it, and you can invite the person directly by giving
his e mail address, and you can just go ahead and invite him. I can
invite someone. For example, let me
see mentorship, but I. So once you type the e mail
address of the person, you can as well change the permission that you're
going to give to this person. For example, the permission at the moment is that
he can only view, but he can click on this and you can make him an editor as well. To this very project. So you can go ahead and invite the person and he's
going to receive an e mail inviting him to comment or to edit this
particular project. Okay, so once you log
into your Gmail account, you can see that we've
received an e mail from Figma once you open. You can just go ahead
and click to open. Okay, at the same
time, you can record. You can download the project, can dowload any kind of can download any section
of the project, any of the frames by just
selecting the frame, and you can come all the
way back to the design, and you can come down down
here and you see export. If you click on export, you cannot define what kind of what kind of format
file format you want. You can see the default is PNG, but you can go to JPEG or
S V G of PDF depending. Let me go with JPEG, and I can just go
ahead and export. You can see the
default also is one X, which is going to maintain everything as
regards the quality. But if you are exporting
a very large project, it's better to go for two X, which would be less in the
quality during the export, but high in the quality during the preview
from the other end, maybe from your
client's point of view. So once you're done
here, you can say export the menu and you can define the location where
you want to export it. For example, in my case, I want to export it into
the Still Figma project, and I can just go ahead
and see safe to this. And this is now exported in
that particular location. If you want to export
the whole frames, you can click and select
a particular frame. Hold down the Shift key and
select the second frame. Hold on the shift key, and
select the third frame, and then you can go ahead and come over here and say export. Now you can define also
the default that you want. O JPG, and I can say
export the three layers. And define the same location. For example, I can create
another folder here and call it output
and click on create. And then I want to
export everything in this location so I see safe. And right now, it's
been exported, so let's check the folder and
see what we have exported. You can see we have exported all the three files
that we have. So we can just click on any to have a preview of what
you have just exported. So this concludes this class about how to share
your project within FGMA and even export it into your computer in
different formats. Hope you enjoyed this video. Thanks for watching,
and I look forward to seeing you in the
next class. Why?
24. Course Conclusion: Congratulations on
completing this course. You've reached the end of this Figma for
beginners crash course. Throughout this
journey, you've gained a comprehensive
understanding of Figma and its functionalities
for UI designs. You've learned how to
navigate the interface, create and manipulate elements, build interface prototypes, and ultimately share your
designs with the world. As you bid farewell to
this course, remember, Practice is key. The more you use Figma, the more comfortable and
confident you will become. Try and explore the
Figma community. I would like to
challenge you to check the project section
of this course for a simple project
for you to try and demonstrate your newly
acquired skills. Sincerely, I would like to thank you so much for being with me, and I wish you the
best of luck in your subsequent undertakings.
Keep designing.