Transcripts
1. Intro Edited: Hi, and welcome to the course. If you are a music
producer, composer, beatmaker or just
someone who loves exploring creative
tools inside Logic Pro, then this course is for you. In this class, I'll guide
you step by step through a focused creative workflow that transforms Logic Pro built
in loops into expressive, playable instruments
using the quick sampler. No third body sounds, no paid sample packs, logic's own content
creatively re imagined. Logic Pro Cam is packed with thousands of professional
quality loops, and Quick sampler is an
incredible, powerful, yet under used stool for turning those
loops into new sounds. In this course, I'll
show you exactly how to find inspiring loops and
prepare them for sampling. Chop, slice, and repeat oops
in musical or rhythmic ways. Turn drum loops into
custom drum kits, create meloding instruments
from vocal chops, textures or synth, shape your sound with filters,
envelopes and modulation. Build complete
beaten melody layers using only logic native tools. By the end of this course,
you'll not only have a better understanding of
logic's quick sampler, you'll also have a practical repeatable process for creating original music that doesn't rely on stock loops,
sounding stock. Whether you're walking
on low five bits, electronic music,
cinematic soundscapes, or hip hop instrumentals, this course gives you the
tools to sound unique, even if you are using the
same loops as everyone else. So what do you need? Just
logic Pro and nothing more. I've made this
course approachable with zero external plugins, no price sampling
knowledge required, and a clear focus on
creativity over complexity. Thanks for joining me.
I'm excited to show you how much you can do with
tools you already have. Let's get started, and I'll
see you in the first lesson.
2. Lesson 01 - Quick Sampler Overview: Welcome. I'm really
glad you're here. In this course, I'm
walking you through one of my absolute favorite tools in logic P for Mac.
The quick sampler. It's hands down one of the easiest and
most creative ways to turn a sound
into an instrument. So what exactly is it? Quick sampler lets me
take any audio file, drumhead, a synth stab, a vocal, chop, even a random
field recording, and instantly start
shaping it musically. I can pitch it, chop
it up, loop it up, sketch it, and then play it across my met keyboard
like any other instrument. And the best part is it takes just a few clicks
to get it going. Quick sampler is a software
instrument plugging. That means I just create a new
software instrument track, go into plug in list, and choose Quicksampler,
under the sampler section. It also works perfectly with live so if I ever want to jam out ideas
in a loop based way, quick sampler is
ready for that, too. Once I open it up, I
see two main parts. At the top, there's
the sample section. This is where the
audiophile leaves. I can drag in any sound, trim it, slice it, loop it, and pitch it from here. Below that, there are speech, filter, and am sections. This is where I start shaping the tone and dynamics
of the sample. And if I want to add
motion or texture, there are LFOs, envelopes,
and mod matrix. Now, if some of those terms
feel unfamiliar, don't worry. I'll take it step by
step and show you how I use these tools
in my own workflow. You don't need to
be a synth expert. I'll keep things
simple and practical. Over the next few lessons, I'll guide you through
everything from loading and trimming
a sample to looping, filtering, modulating, and
even creating an entire track. If you're ready to
load your first sound, let's jump into Lesson two.
3. Lesson 02 - Adding Audio: All right. In this lesson, I'll show you a
few different ways to load sounds into
quick sampler. What the differences between original and optimized
mode and how to save your instrument once you've built something you like. Let's dive in. So
I've already got to software instrument track
loaded with Quick sampler. And the simplest way
to bring a sound in is just drag and drop. I'm grabbing an audio file
from the finder here, and I'll drop it right into
the middle of quick Sampler. It's ready to play now. I can trigger it
with a meta keyboard or just use the piano roll. That's how quick this thing is. Now, let me show you
something important. When I drag a new file
in. Check this out. I get two drop zones, original the left and
optimized on the right. If I drop the file on
the original side, quick example keeps
it exactly as it is. The page, the loudness, any silence or looping,
all untouched. But if I drop it on
the optimized side, logic does some
prep work for me. I trims silence, fixes
tuning and gain, and if it's a rhythmic loop, it might even find loop
points automatically. I'll go ahead and drop this
loop into the optimized side, and now it's cleaned
up and ready to go. Alright, let's try
another method. At the top of the
quick sampler window, I'm clicking the sample name, and then selecting
Load audio file. This opens a Finder window. And in the bottom left corner, there is an options button. When I click that, I can choose between original
and optimized again. Same idea as before,
through the menu this time. I'll take optimized
and hit open. Now, here's a third way. You can drag an audio
file directly under the track header of the
quick sampler track. I'll drag this loop
here. And when I let go, logic asks how I
want to process it? I'll pick a regional this
time just to hear it raw. Now the sample replaces whatever was in Quick
sampler before. So all three methods work just
depends on your workflow. Okay, now let's
talk about saving. Say I found a sound I like, maybe twit it a bit,
and I want to keep it. From the menu in the top left
corner of the Quicksampler, I can choose Save to overwrite
the current instrument. Save as to make a
new version with a different name
or save a copy as, which is great for backing
things up somewhere else. There's also save as default. I want this setup to be my go to every time I
open Quick sampler. Now, if I want to save
this whole instrument and any effects or
pluggings on the track, I can save it as a patch. To do that, I'll open the
library by pressing Y. Or clicking the library
icon up at the top left. At the bottom of the
library, I click Save. Pick a folder, name the
patch, and hit safe. Now I've got it saved
in my library for quick access in other sessions. All right. That's
it for this one. You now know three
ways to load sounds into Quick Sampler and
how to save your work, either as an instrument
or as a full patch. In the next lesson,
we'll look at the different playback
modes inside Quicksampler. Classic, one shot and slice, and how each one gives you
different creative options. Let's keep going.
4. Lesson 03 - Four Playback Modes: All right. Now that we've got a sample loaded
into quick sampler, let's exploit four
playback modes. Classic, one shot,
slice, and recorder. Each mode completely
changes how the sample behaves and each one has
a specific use case, depending on what
you're working on. Let's take a look. At the
top of quick sampler, you'll see the
four mode buttons. By default, we're
in classic mode. In classic mode, the sample plays only while you
hold a key down. The second, you release the key, playback stops unless
you've added looping. Let me play a note
so you can hear. This is great for
pitched instruments, pads or textures, basically anything you want to perform like a
traditional sampler. If I scroll down here, I can enable looping
underneath the waveform. That means the sample will
repeat while I hold the key, which is perfect way for
things like sustained strings, synths, or ambient sounds. Next up, one shot. In this mode,
pressing a key plays the entire sample from
beginning to end. No matter how long you hold
it, let me trigger it. Every time I press a key,
the full sample plays. I don't need to
hold anything down. This is perfect for drums, percussive heads, vocal
chops, or sound effects. Anything where you
just wanted to play through, quick and simple. And it's super consistent. I can tap the key repeatedly and it'll play
cleanly every time. As soon as I switch to slice, logic scans the sample and adds slice markers
and transients. Those are the natural heads
or attacks in the sound. For this demonstration, let me drag a loop from
the loop library. Each slice now gets mapped to a different key on
my media keyboard. So check this out.
I can now play individual pieces of the
sample like a custom drum kit. Super fun for chopping up
loops or mixing a performance. If I want to fine tune it, I can zoom into the Wave foam and move the slice
markers around. I can also add or delete
slices as needed. Down here, I've got gate mode. If it's on, playback stops
when I release the key. If it's off, the slice plays to the end, even if I let go. Slice mode is amazing
for sampling vocals, breaks or just slicing
gap inspiration and reworking it your own way. And finally, recorder mode. This turns Quick sampler into
a live audio capture tool. If I click the red button, I can record audio from
microphone, interface, or even internal sources
right into quick sampler. When I stop the recording, I can instantly
switch to classic, one shot or slice and start manipulating
what I just recorded. Rat for live ideas, walk on takes, grabbing
sounds on the fly. Let's quickly recap. Classic mode gives
you a keyboard style control with
optional looping. One shot places the
full sample with one keypress ready
for drums and hits. Slice, lets you
chop a sample into playable pieces and
rearrange them creatively. Recorder turns
quick sampler into Mic ready recorder ready
for instant sampling. Each one unlocks a
different way to walk, and switching between them
is literally just one click. In next lesson, we'll study each of these modes in detail.
5. Lesson 04 - Classic Mode: Today, I'm diving into classic
mode in Quick Sampler, my go to when I want to loop, trim, and play samples
across my keyboard. It's super intuitive
and gives me precise control over how a
sample behaves musically. First, I make sure a classic
is selected at the top of the quick sampler it's right next to one shot,
slice, and recorder. Just one click, and I'm in. Here on the right, I can see the name of the
sample I've loaded. If I haven't loaded one yet,
I'll drag something in. Maybe a percussion loop
or a vocal snippet. Once it's in, I see a few
controls, a snap setting. I usually keep this on beat for musical edits and a Zoom slider that helps me focus on
parts of the waveform. Now I'm looking at the big wave foam display in the
middle of the screen. That's where I do
most of my edits. To define the playback range, I drag the blue start
and end markers. I can zoom in and
get really precise. If I hold option and drag, either marker, both
move together. It's great for keeping the
overall length constant. Below the waveform, logic
shows me the marker values. So I always know exactly
where I am in the sample. How comes the looping magic? I see yellow loop
start and end markers. I can move them to define
the looped region. Once I place them, a
yellow shaded section appears. That's my loop. I can drag the whole loop by
grabbing that yellow area, and again, option drag moves
both markers as a unit. To clean up transitions,
I add fades. I drag the gray fade markers at the beginning and
end of the sample. Holding option lets me
move both fades at once. On the left side,
under the waveform, there is a root key pop up. I said this ta
logic Wat key plays the sample at its
original pitch and speed. It's usually around middle C, but I can change it
depending on the sound. Next to that is tune. I can fine tune the pitch
up or down in sens. Either I drag it up or down, or I just double click
and type a number in. Now I set how the sample plays. In the playback menu, I choose either
forward or reverse if I want to flip the sample
backward for a creative effect. Then under loop mode, I can choose no loop, plays through once, forward. It loops from start
to end, reverse, loops backward, alternate,
bounces back and forth. Play to end on release, keeps going to the end
even after I left the key. On the lower right,
I see a flex button. Once I enable this, the sample
keeps its original speed. No matter what key I press. It's perfect when I
want to change pitch without spitting things
up or slowing them down. With flex on, I can also
enable follow tempo, which gives the sample
synced to my project BPM. If it doesn't sound
right, I go to the action menu and choose
derive tempo from loop length. In this case, logic recalculates the tempo based on
the samples loop. Lastly, there's flex speed. This pop up lets me double or half the samples tempo in
musically relevant ways. It's great for experimenting. I can even assign this to modulation later if I want
to automate tempo changes. So to wrap up,
classic mode gives me everything I need to
shape a sample musically. I can loop just the part I want, pitch it across the keyboard, sync it to my track,
and fine tune every little detail all in
one clean interface. I'm feeling more confident every time I explore
these controls. With each sample I load, I've got endless creative
options to stretch, twist, or reshape it
into something new. If you're ready for the
next lesson, let's go.
6. Lesson 05 - One Shot Mode: Explore one shot mode
in a quick sampler. Click one shot. Above the
way phone to switch modes. This mode, place the sample
once from start to end. No matter how long
you hold the key, same marker behavior
as in classic mode. Rag to adjust, option drag
to move the hold section. Fade in and out also work the same for smoothing
the attack and tail. The root key, tune filled, flex, follow tempo and flex speed are identical to what we
covet in lesson four. One difference, loop
markers are ignored here. Also, under the waveform, use the playback
direction button to choose forward or reverse. That's it for one shot mode. Simple, but powerful.
7. Lesson 06 - Slice Mode: Quick sampler, slice mode
in Logic Pro allows you to divide your audio into
smaller segments called slices, which you can then trigger with different keys on your keyboard. This gives you full
control over playing individual hips or
parts of a sample, allowing you to completely
change the rhythm or pattern. For example, you could play
every second or third note in a sample to create a
pseudo gating effect. You can adjust each slice by dragging the
yellow slice markers, which determine
the start position and length of the
sample segment. When you strike the
corresponding key, the slice will play. If you move your pointer to the bottom of each slice marker, a play icon will appear. Clicking this icon, we'll
play that specific slice. The blue start and
end markers let you adjust the beginning and
end of the audio sample. By holding option, you
can drag both markers together to move the
entire audio section. Clicking any marker
handle will display the parameter values
below the waveform. If you opt for a
transient slicing, you can use the sensitivity
slider to control how many slice markers are placed based on
transient detection. A high sensitivity value
adds most slice markers. The division slider allows you to slice the
audio based on beats. And it enables equal divisions between the start
and end markers. The start key pop up menu lets you assign the key
for the first slice. And you can map
additional slices to keys using the start key
mapping pop up menu. You can choose chromatic, white or black key mappings, depending on your preference. If you enable the gate button, the slice will only play
while the key is held down, and it will stop
once you release it. If you turn on the
play to end button, the slice will play through to the end marker regardless of
when you release the key. Mode is a key feature
in slice mode, allowing you to preserve
the original timing and pitch across
different nodes. This is especially
useful when you want your slices to follow
the project's tempo. If you try on flax, the follow tempo button
ensures that the slices and just to measure
the project's tempo. Flex speed gives you
the ability to change the playback speed of the slice without
affecting their pitch. You can even modulate their
settings for creative effect. To insert a slice marker, simply click on the wave
fonm where you want it. You'll see a vertical line indicating where the
slice will be placed. Control clicking
opens a shortcut menu to create a slice marker
at the current position. To move a slice marker, drag it to a new location. If you want to delete a slice
marker, double click on it. Clicking the slice marker handle will show its parameters
below the wave foam, and you can click the X
icon to hide them again. If you lower the
sensitivity settings and notice that some slice
markers are disappearing, you can prevent this by
selecting the slice marker and choosing slice marker ignores sensitivity from
the action menu. Alternatively, Control
click the marker and select Ignore sensitivity. If you want the marker to
respond to sensitivity again, simply choose slice marker
response to sensitivity. With the flex mode enabled, you can ensure that the slices play in time with
the project's tempo, maintaining the original
timing and pitch, even if you change
the pitch of a slice. This gives you total control over your sample manipulation, whether you're
following the tempo or adjusting speed for a
more creative result.
8. Lesson 07 - Recording Mode: Quick samplers
recorder mode in Logic pro allows me to easily capture audio from any input source, which is perfect for
recording live sounds or other incoming signals
straight into the project. To get started, I just choose the audio input from
the input pop up menu. Once that's set, I hit the
record button to start. I can decide when I want
the recording to begin. Through the record
start pop up menu. If I select, start immediately. The recording begins as
soon as I click the button. If I prefer to wait
for the signal to reach a certain level, I can go with wait for
signal to pass threshold. If I choose the
threshold option, the recording starts only
when the input signal exceeds the level I set using
the level meter slider. While recording, the level meter shows the input signal level, so I can track whether it's
hitting the right threshold. Once I'm ready, I press the
record button to begin. Hey. When I'm done, I just click the record button again to stop. A A, A, A. In short, quick samples
recording mode gives me the flexibility to record
exactly when and how I want, whether it's immediately or once the signal reaches
a certain level. It's a straightforward
way to bring fresh audio directly
into my project.
9. Lesson 08 - Markers: Really want to fine tune how a sample plays
back in logic Pro. Markers are where it's at. They are like signposts. I can drop into the waveform to define where playback starts, ends, loops, fades, or slices. It all starts with the blue
start and end markers. These let me set where playback begins and ends
within the sample. If I hold Option and
drag one of them, I can move the entire
playback section at once, which is really handy
when I want to keep the length the same but shift the whole region
forward or backward. Just a heads up. This only works if I'm not using the
full length of the sample. Then there are the yellow loop, start and end markers. These define the looped portion. And if I hold down a key, a sample cycles
between those points. I can grab the yellow
shaded area between the two to move the
whole loop zone, a hold option and drag one of the markers to shift the loop
without changing the size. Sometimes I hear a little
pop when the loop cycles. This is where the gray
cross fade marker comes in. By dragging this, I can create a small overlap at
the loop edges, which smoothes out any
clicks or glitches. It's subtle, but it makes the loop feel a
lot more natural. I also use the fade in
and fade out markers, especially when I'm working with chopped vocals or
atmospheric samples. These are the small
gray markers at the beginning and end
of the playback range, and I can adjust them to create smoother entries and exits. If I hold option,
I can drag both of them at once to shift
the whole fade area. So in slice mode, yellow sl markers
show up instead. These divide my
sample into segments, and I can dig them
to reposition or just click between them to
create a new one on the fly. Lastly, while I usually zoom using the pinch gesture
or the zoom buttons, there is a quick
trick I use when I want to zoom in on
a specific part. I just hold control option and drag across the section
I want to focus on. It fills the entire
waveform display instantly, super useful when I'm trying to dial something in precisely. Once I got comfortable
with all these markers, editing became way more
intuitive and musical. It's like sculpting the sample instead of just playing it.
10. Lesson 09 - From Slice to Midi: One of my favorite
things to do in logic Pro is turn audio into something playable and
slice mode in quick sampler, makes that super fun. Once I have chopped up a
sample using slice markers, there are a bunch of ways I
can get creative with it. In slice mode, I
can fine tune where each slice begins by dragging
the slice handles around, adjusting start and end
points just the way I want. If I want to add a new
slice, somewhere specific, I just have to click, and if I want to delete it,
I'll double click. But here's where
the magic starts. I can actually drag the sliced audio straight
into a software instrument, a drum machine design, a track, or even a regular midi track. I just click to the right on the start marker in the
lower part of the waveform, and when that little
curved arrow shows up, I drag and drop it onto a truck. A new midi region
appears with notes for each slice that I can
edit like any other MDI. I also can create drum machine designer track by choosing this option
from the action menu. Logic analyzes the
audio, slices it up, and lays it out on pads in a new drum
machine designer track. Each pad gets its own slice, and I get a midi region
with notes for every hit. This is perfect when I want to rearrange or replace slices, add effects, or trigger them
with my midi controller. Sometimes I don't w the whole
track, the midi pattern. In this case, h. It copies the note events
for all the slices between the start and end
markers to the clipboard. Then I can paste that into any instrument or media track and build a synced pattern
from my original audio. It's great for drum
replacement or building rhythms from
natural recordings. This whole sliced media
workflow made sampling feel way more dynamic
and playable for me. Instead of just dropping
audio into the mix, I can now shape, re sequence, and remix it in real time. Okay.
11. Lesson 10 - Making Loops Fit: One of the coolest
things I discovered in Logic Pro is how
easy it is to make loops match the tempo
of the track I'm working on using flags
inside Quicksampl. It felt like unlocking
a secret weapon for making everything sit
tight rhythmically, especially when
dealing with Apple loops or bounced audio. Here's how I use it. I start by loading up a logic project with a few
tracks already playing. Then I open the loop browser. The shortcut is just okey. I found a nice
melodic Aber loop, something like
rhythmic guitar part, and I drag it straight into the original drop zone
in Quick Sampler. At first, if I play some
notes across my keyboard, the pitch and playback speed both change with the
key I'm playing. That's the default behavior. But once I click the flex button just below the waveform display, the loop starts to
act differently. Now the pitch still changes, but the playback
speed stays constant, no matter what key I hit. But here's the game changer. When I press play on the project
and start jamming again, I notice that although
the loop stays in tune, I still doesn't sink
perfectly to the tempo. That's where the follow
tempo button comes in. Once I turn it on, the loop locks in with the project tempo. No matter which
note I'm playing, it's such a satisfying moment. Sometimes if things still
don't fill quite right, I use the drive tempo from loop length from
the action menu. It recalculates the
loop's tempo based on how long it is and aligns
everything even better. This saved me when importing loops that didn't already
have tempo metadata. To spice things up, I also play with
speed pop up menu. It lets me double or half the loop's tempo without
messing up the sink, which is great when
I want a loop to play at half time
on double time, but still stay tight
with their truck. The For those who love automation, flex speed can
actually be modulated, so I can create
evolving textures and effects just by automating
that one parameter. So flex and Quick sampler made it so much easier for
me to treat loops like playable instruments while keeping everything
tight with a groove.
12. Lesson 11 - Mod Matrix: Once I've got my
sample loaded into quick sampler and Logic Pro, one of the first
places I go to explore movement and character
is the mod matrix. This is where modulation
comes to life. It's not just about twiking
aesthetic sound anymore. It's about making it dynamic,
expressive, and reactive. To begin shaping the tone, I decide to introduce some
subtle motion using an LFO. I sign LFO one as the source. And set the tuget
to filter cutoff. Then I adjust the amount
to around 30, 40%. This creates a smooth, sweep motion in the filter, given my sound and gentle pulse. I go into the LFO
setting and choose a triangle waveform which gives me an even up
and down motion. And I dial the rate to
something slow like 0.3 Hertz. So the filter sweeps gradually. It's a simple move,
but I instantly give life to what was
a flat, static sample. Next, I want to bring in a more noticeable
pitch movement. I use ALFO two as the source. This time, tagatinPitch. I push the amount up
to something more dramatic around 70 to 80, depending on the effect I want. Assign wave foam
works well here. Given a smooth vibrato, and I adjust the rate so
that it oscillates steadily, not too fast and not too slow, maybe around to hertz. This adds a kind of
wobble to the pitch, making the sound
feel alive as if it's being played with slight
intentional variation. And without. With foto. With just these two
LFO assignments, I have already added layers
of motion and depth. The filter movement brings
in tonal evolution, while the pitch
modulation introduces a natural instability
that catches the ear. What I love about
this process is how even small changes
can spark creativity. A little modulation
goes a long way, and by carefully choosing
my source, target, and amount, I can turn a simple sample into something
animated and expressive.
13. Lesson 12 - LFO: Let's talk about modulation. And specifically, how to
use LFOs in Quick Sampler. LFO stands for low
frequency oscillator, and in Quick Sampler, you've got two identical
LFOs to work with. You'll find them in the
modulation section. Just click the tab at the top to switch between L LFO
one and L LFO two. Elepos don't make
sound on their own. Instead, they used to modulate other
parameters over time, like pitch, filter,
cut off or pen. Let's break down how it works. Each LFO has an on off
button here at the top left. Below that is the rate nube. This controls how
fast the LFO moves. It's measured in hertz
or cycles per second. If you want the LFO to sync
with your project tempo, just click the singer
button right here. Now, the rate is shown
in musical divisions, like one fourth, one
eighth, and so on. Try changing the rate
and listening to how it affects your
modulation target. Oh, oh, oh, oh, oh. Oh, oh, oh, oh, oh. You can set that fo to fade in gradually or fade
out after studying. Just select the
mode here and use the fate time knobe to adjust
how long that fate lasts. Oh, oh, oh, oh, oh. This is great when you want
subtle modulation that evolves over time instead
of kicking in instantly. The phase control tells the APO where to start in its waveform each time a U key is played. It's super useful for
rhythmic consistency. Speaking of waveforms,
you can pick the ALPO shape from
the menu right here. It can be sine, triangle,
square, and more. Each shape creates
a different motion, smooth, sharp,
stepped, et cetera. Polarity. Let's you
choose between bipolar, modulating both above and below the neutral point or unipolar, modulating in just
one direction. You also have a few ways to
control how the LFO triggers. Polymode means each node you
play gets its own Apo cycle. It's great for layered,
evolving textures. Monomode uses one shared
fo across all nodes, which is ideal for
synced modulation, like vibrato or tremble. Key trigger, when enabled, restarts the LFO cycle every
time a U key is played. These modes help shape the fill and timing
of your modulation. Now, let's rule this LFO
to control something. From the target
menu, I chose pen. Next, I use the amount slider to set how strong that
modulation is. If I want more dynamic control, I use the Y system. You can choose a modulation
source from the Y menu, like velocity, modulation
wheel, or an envelope. So in LFO one menu, I set amount to around 35. And I select pen as a target. You'll also notice a
red arc around the pen. And when I press a key, you can see how the pen
position changes. Oh oh oh oh oh. So with just a few settings, a fos in a quick sampler
can bring motion, dynamics, and life to any sound from subtle shimmers
to bold rhythmic effects. Whether you are shaping
pitch, filtering, or any other parameter, these tools offer precise and flexible
control every time.
14. Lesson 13 - Pitch Controls: In this lesson, I want
to show you how I shape the pitch of a sample using quick samplers
pitch controls. These controls are right below the wavefoam and they
give me a lot of flexibility from simple
tuning adjustments to more creative pitch
movements over time. Let's break it
down. First, I use the core snope to shift the pitch up or down
in semitone steps. For example, if I want to
sample one octave higher, I just turn it up by 12. Then there is the fine knob, which adjusts pitch and
sense that's tiny steps, 100th of a semitone. I use this when I want to make
subtle tuning twigs or to tune a sample slightly to create a thicker
sound when layering. Next is the glide knob. I love this one for smooth
transitions between nodes. When I turn up glide, the pitch doesn't jump instantly from one
node to another. It slides. I use it a
lot for baselines or lead synth to give them
that flowing gliding fill. It works best when I play notes legato one after the other without
releasing the key. There is also a key
tracking button, which I switch on or off,
depending on what I want. When it's on, the sample
pitch follows the key I play. The higher keys play faster and the sample
sounds higher pitched. When it's off, no
matter which key I hit, the sample plays back
at the original pitch. I usually keep this off
for drum one shots or vocal chops that I want to
sound the same on every key. The band range in the pitch menu sets
how far the pitch will shift when you use pitch bend a media controllers pitch
bend wheel or automation. For example, if you
set the band range to, two, moving the pitch band we all the way up will raise
the pitch by two semitones. I'll step, and moving it all the way down will lower
it by two semitones. Set it to 12, and the pitch band will shift a full
octave up or down. It basically defines the
maximum pitch deviation in either direction
from the original node. Then comes the pitch
envelope section. This is where I control how
pitch changes over time. The NF depth controls how much the envelope
affects the pitch. When I turn it up, I can get
dramatic pitch movements. The actual movement depends on the shape I draw and
the envelope display. For example, if I
want a quick rise, then drop and pitch like
a classic laser effect. I use sharp attack
and fast decay. The envelope type gives me control over how
that motion happens. Let's look at a
simple AD envelope, which stands for
attack and decay. In this mode, there is no
sustain and no release, just two stages that shape the beginning of your
sounds pitch movement. I set the pitch envelope
amount to plus 300 $0.50. That means the pitch
will start 300 $0.50 higher than
the original sample. Then I set the attack to
around 50 milliseconds. This controls how quickly
the pitch rises from the original value up
to that 300 $0.50. It's a short glide upward, not instant, so it
feels smoother. Next, I set the decay to
about 300 milliseconds. This controls how
quickly the pitch falls back to the original node
after the attack phase. Since we are in AD mode, once it reaches the end
of the decay phase, the pitch just stays there. There is no sustain to hold
it or release to fade it out. The movement is fast, snappy, and it's over quickly. Ah. Mo Mo. In this way, I get a nice little upward swoop
at the start of the note. A kind of glide or pitch bend that gives the
sound some personality. It's perfect for things
like percussive hits, plugs or sound effects, where you want just a little
motion right at the start. You can flip it around, too. Send the amount to -500 cents. And now the beach stars slightly lower and then snaps
back up to normal. Ooh Ooh. Let me adjust attack. Oh Oh. The beauty of the AD
envelope is its simplicity. It shapes only the very
start of the note, giving it character without getting in the way of
the rest of the sound. Lastly, the val slider lets me link pitch movement
to how hard I hit the keys. At 0%, the pitch envelope
is always the same. At 100%, it reacts
to my playing. Softer notes might
barely move and pitch, while harder hits make the
envelope go full range. All of these pitch controls help me go beyond just tuning. They let me add
motion, dynamics, and shape to my samples, whether it's subtle tuning, dramatic drop or
gliding transition. This is where I start making
a static sample, feel alive.
15. Lesson 14 - Filter Controls: Now let's talk about filters, one of my favorite parts
of shaping a sound. In quick sampler, the filter
section is super powerful. I use it to scalp the tone
of a sample, removing hush, his, making things sound vomer, or even creating movement
with the envelope. Let me walk you through
how I use each control. First, I make sure the
filter is turned on. Without it, none of
the filter setting do anything. So easy to forget. Then I pick a filter
type from the menu. Each one has its own
wipe. Lowpass filter. This is the one I use most. It removes high frequencies
and keeps the lows. It's great for making
things sound smooth, round, or low fi. High pass filter is
opposite to low pass. It removes the lows
and keeps the highs. It's useful for
thin, bright sounds. Bend pass keeps just a
narrow band of frequencies. I use this when I want a
focused nasal kind of sound. We also have band reject
filter. It does the reverse. It removes a narrow band
and keeps everything else. It creates a hollow or
pazy effect sometimes. The cut off knob sets the main frequency point where the filter begins
to shape the sound. In quick sampler,
this is shown as a percentage rather than
a specific hertz value. For example, if I'm using a low pass filter and set
the cut off to around 30%, it means most of the high
frequencies are being reduced, and mainly the lower part of the sound spectrum
is coming through. As I increase the percentage, more of the high
frequencies are allowed to pass gradually
opening up the sound. Then there is resonance, reso, which boosts
the frequencies right at the cut off point. When I turn it up, I get a
sharper whistling sound. It's great for
reading character or turning a simple sample into
something more synth like. The drive knob adds some grid by over driving the
signal inside the filter. Depending on the filter type, this can go from warm saturation
to full on distortion. I use this when I want
the sound to be more aggressive or analyte sounding. Just like with pitch, there is an envelope that
controls how the filter moves over time and
the envelope in depth. Sets how much influence
that envelope has. The cutoff acts as
the starting point of the filter where it
begins shaping the sound. Envelope depth determines
how far the filter travels from that point at 100%, the envelope pushes a filter fully open from the
cutoff position. At lower values, the
movement is more restrained, keeping it closer to
the starting point. With envelope depth, I'm
not controlling the speed. I'm shaping the range
of the movement. The envelope itself
defines the timing. How fast or slow the filter
travels through the range. For example, a shot attack will snap the filter
open quickly, while the longer release will
is it back down gradually. The visual envelope display makes this easy to understand. It shows how fast the
movement happens, and with enveloped depth, I control how far it goes. Together, they give
me full control over the shape and character
of the filter motion. Key scale lets the filter respond to where I'm
playing on the keyboard. If it's at zero, the filter behaves the
same on every key. But when I raise it, say to 100, higher nodes will have a more open filter and
lower nodes more closed. That's great when I want to keep a natural fill
across the keyboard, especially for
instruments or pets. The velocity slider
controls how much the envelope responds to
the velocity of my playing. Basically, how hard or
soft I hit the keys. At 0%, the envelope always
plays at full strength, no matter how I press the key. At 100, the envelopes strength is entirely based on velocity. Soft notes trigger
a smaller envelope, while hard notes
trigger a full one. The filter section in Quick Sampler really
helps me carve out space in a mix or add movement to otherwise
static sounds. Whether it's warming
up a vocal chop, cleaning up a low end rumble, turning a boring loop into something dynamic
and expressive. Filters are a key
part of my toolkit.
16. Lesson 15 - Amp Controls: When I'm shaping a sound
in quick sampler, logic P, the controls how I
manage its volume, padding, and how it
behaves over time. These settings are key to making a sample feel
dynamic, responsive, and musical, whether I
want it to hit hard, pay gently, or
react differently, depending on how I play. The amp section
not only controls the basic output level
and stereo position, but also includes a powerful
amplitude envelope, which allows me to shape
how the sound evolves from the moment I press a key to
the moment it fades out. First, I usually
start by adjusting the pen knob to place the
sample in the stereo field. For example, if I'm layering multiple high heads or
percussion elements, I'll spread them slightly
left and right using the pen control to give the
beat some width and space. It's a simple way to make a mix feel more alive and balanced. I might pen a vocal
chop slightly to the left and response chop
slightly to the right, given the filling of a back and forth conversation
in the stereo field. The polyphony setting lets me decide how many voices
can play at once. If I want to use the
sampler like a synth pad, I'll allow full polyphony, so I can play reach chords. But if I'm doing something like a chopped vocal or
eight oh eight, where I want each new note
to cut off the previous one, I'll set it to monophonic. One voice at a time. This is
especially useful for drum, one shots or bass lines where overlapping notes would
sound muddy or unrealistic. For instance, in a base patch, I set it to mono
with a bit of glide. So each node transitions smoothly to the next
without stacking up. The volume knob is
straightforward. It controls the
overall loudness. I often use it to balance the sampler's output against
the rest of the mix. If I've added a
filter that makes a sound quieter or used an envelope that
changes the dynamic shape, I may need to tweak the volume here to bring it back
to the level I want. The real magic happens
in the envelope section, where I can shape how
the sound behaves over time using an ADHSR envelope, attack, decay, hold,
sustain, and release. I can either drag
points on the envelope for visual tweaking or enter values directly for precision. Attack controls how quickly the sound reaches full
volume after I press a key. A fast attack gives me
a sharp, immediate hit. It's great for drums
or percussive samples. A slow attack creates
a fading effect, which I use for pets, reverse sounds, or
swelling effects. For example, when I
want a vocal sample to wash into the mix, I'll slowly attack to make it feel more
ambient and gentle. Hold determines how
long the full volume is held after the attack before
the sound starts to decay. It's useful when I
want the sound to stay loud for a brief
moment before fading, kind of like a plateau. If I'm working with a
snare that I want to ring out just a little longer
before the tail fades, I'll use hold to extend that peak without affecting
the attack or decay settings. Decay controls how long
it takes to fall from that peak volume after the hold face down to the
sustained level. If I want a quick, tight sound, I'll shut in the decay. For more natural or
expressive sounds like a plucked string
or vocal note, a slightly longer decay
helps it feel more livelie. Sustain sets the level, the sound holds while I'm
holding the key down. Unlike attack or decay, it's not a time based setting, just a volume level. If I set sustain to zero, the sound will decay to silence unless I
increase the release. If I raise the sustain, the sound will hold at the level as long as
I'm pressing the note. This is important
for sounds that need to stick around like organ, chords or lead melodies. Release is what happens
when I let go of the key. It sets how long it takes for the sound to fade to silence. A short release gives
me a clean stop, good for rhythmic
or staccato pads. A long release makes
the sound linger, which works beautifully for ambient textures or lash chords. For example, if I'm designing
a reverb heavy pad, I'll extend the release to
make the sound fade radially, even after I've
released the key. One of the more expressive tools in this section is
the velocity slider, which controls how responsive the amplitude envelope
is to how hard I play. At zero, every note is the same volume regardless of how soft or hard
I hit the keys. But if I want more expression, I erase the velocity slider. At full, it gives
me full control. Playing softly
produces a quiet sound and playing hard gives
me the full volume. Altogether, these controls allow me to shape not just
how loud a sound is, but how it behaves,
responds, and evolves. Whether I want a
plucky staccato sound, a slowly blooming bed or a punchy one shot drum head
that fades out quickly. This section gives me
all the tools I need. It's not just about volume. It's about fill. How the sound reacts
to each keystroke or midi message can make a massive difference in how musical and dynamic
the result is. By mastering the
amp envelope and understanding how each
parameter works together, I can make even a simple sample feel expressive and alive. This abiy quick sampler really starts to feel
like a full instrument, letting me shape
the character of each sound with
nuance and precision.
17. Lesson 16 - Final Project: Alright. Now that you've
gone through the course, it's time to pull
everything together. Here's your final project. Take one sample, any sample, and shape it using envelopes and modulation
in Quick sampler. You're not building
a full track, just transforming a single sound into something alive
and expressive. Let me show you what I did. I grabbed a vocal chop, dragged it into logic, and
loaded it into Quick sampler. Oh. You can use anything,
a synth note, voice memo, even a random
sound from the street. Step two, set the amp envelope. In the section, I
shaped it like this. A quick attack, round
six milliseconds, long hold and decay, a few
seconds, sustain at 100%. A short release
for a clean tail. This gave me a soft but stretched vocal with
some emotional weight. Step three at filter movement. In the MT matrix, I set LL one to modulate filter
cutoff at about 20%. The filter is set to
LP 12 to be creamy, and I chose a triangle
waveform at 1 Hertz. This adds a gentle
rhythmic sweep that keeps the sound evolving. Oh. Oh. Next step number
four, Modulate pitch. I use Llevo two to modulate
pitch by 100 cents. This adds a bubble like vibrato or tension that
brings more character. Try a sign in a random waveform and adjust the rate
for different flavors. Oh Oh. Step five, play and explore.
Now it's your turn. Tweak the envelope, try different LFO shapes
and more modulation. You'll find that
even small changes can unlock something unexpected. Your task is to upload a screenshot of your mod
matrix and envelope. Write a couple of lines. What sound did you start with? What did you change?
How did it turn out? If you can, share a
short audio clip. A link from SoundCloud
or YouTube works great. That's it. One sample, a few
thoughtful moves, and suddenly it's
something personal, shaped by your ear, your
choices, your vibe. I can't wait to hear
what you come up with.