Davinci Resolve Fusion course : Make a STARWARS scene | Kriss Norde | Skillshare

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Davinci Resolve Fusion course : Make a STARWARS scene

teacher avatar Kriss Norde, Video editor, VFX artist and colorist

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      The intro

      0:40

    • 2.

      The plan

      0:16

    • 3.

      The disclaimer

      0:25

    • 4.

      Navigating the 3d space

      3:45

    • 5.

      Find the link

      0:24

    • 6.

      The project

      0:45

    • 7.

      The import

      2:13

    • 8.

      Build the scene

      4:39

    • 9.

      Animate the scene

      3:56

    • 10.

      Light the scene

      1:46

    • 11.

      Refine

      1:55

    • 12.

      Motion blur

      1:14

    • 13.

      Reactor

      0:55

    • 14.

      Glow

      4:07

    • 15.

      The fight

      5:22

    • 16.

      The compositing

      5:03

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About This Class

Unlock Your Creativity: Recreate Iconic X-Fighter Space Scenes with DaVinci Fusion! 

Are you eager to explore the cosmos through your artistic lens? Immerse yourself in the art of crafting a stunning space scene featuring the legendary X-Fighter spacecraft. Welcome to my online course, where you'll discover how to use the 3D space of DaVinci Resolve Fusion!

Course Highlights:

Recreating Iconic Scenes: Embark on a journey through iconic space scenes and discover how to recreate any other scene you want!

Guided Hands-On Learning: Navigate the creative process step by step with this meticulously crafted tutorial. Gain hands-on experience as you breathe life into your imagination using DaVinci Fusion's powerful suite of tools.

Ignite Your Creative Spark: Develop an impeccable eye for detail, become a master of visual storytelling, and let your imagination roam free as you construct scenes that transport audiences across galaxies.

Expert Techniques: Acquire skills that are not just theoretical, but practical and applicable to real-world projects.

Who Can Benefit from This Course?

Aspiring Visual Artists: Whether you're a budding artist or a seasoned pro, this course adapts to all skill levels, enhancing your prowess in crafting captivating space scenes.

Video Editing Enthusiasts: For passionate video editors aiming to infuse cosmic allure into their projects, this course equips you with the skills to achieve just that.

Why Choose Our Course?

Our emphasis on practical learning guarantees you acquire skills that excel in your space scene endeavors.

Don't miss this chance to turn your artistic visions into reality. Enroll now and let your creativity shine as brightly as the stars!

If you're a young padawan, maybe a bit of training will be needed here: Davinci Resolve Fusion for beginners

Open the Gateway to Possibilities. Enroll Today!

Meet Your Teacher

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Kriss Norde

Video editor, VFX artist and colorist

Teacher
Level: Intermediate

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Transcripts

1. The intro: This inevitable must destroy. In order to create, unlock the force of creativity with Davinci Resolve Fusion. Have you seen that the new STARWARS series is out because I've made a car, somebody in this course, we will use the exact same process that you can use to make every scene you want. Whether you want to Recreate Iconic scene. You want to read your own vision, life, joining me today and let's bins. Magic seems to bear 2. The plan: So what is the plan? First, we are looking for assets. Then we Impulse your assets into Fusion. We then walk on the animation, we refine it, and then we make the compositing to make it realistic. Are you ready Then? Let's go 3. The disclaimer: Disclaimer, Can you do a full 3D scene inefficient? Yes. Would it be better if you do it in a delicate 3D software? Yes. Then why do within Fusion instead? Because Fusion allow us to cheat a bit and make a quick scene without the need of opening a new software that you may or may not know how to use 4. Navigating the 3d space: Now let's dive in to the 3D space. Accessing it is a really easy each time you drop a 3d node into your composition, you accessing the 3d space. To navigate new 3D space. You will use the mouse with the combination of keys. The middle mouse button allows you to move left to right or up and down. Holding the Control key and scrolling the mouse button. Make your Zoom. Why along these crawling, make you go up and down. Middle mouse button and Alt allow you to rotate. You can also use only the mouse to navigate by combining the nose bouton, left, and middle mouse Make your Zoom. While rights and middle mouse make you rotate. That's another way to navigate the 3D space, and that's only up to you and your preference, you can access all your 3D tools and the effects tools and 3d. You also got specific folder for lights, Martell, and texture. In this video, we only cover the three most important nodes of the 3D space, which is the merge, the camera and the render. The nurse is only a place to put your 3D things in it. You don't have a lot of settings to manipulate. But there is one base, two lights, which is super important when you move flights and when you use multiple lights. We will cover that in the lights video and other things to mention is that merged 3D or not the same as the merge 2D. In ear, you can put as many objects 3D as you want are not limited by two. When you've got a 3D composition and you want to make a 2D image of it. You need to tell the computer what part of the 3D composition you want to exports. That's when the cameras, 3D nodes come in. We can simplify DID it's just a simple camera that we are using in 3D. And to export what the 3D camera sees, we need a renderer nodes. The pipeline is pretty simple. Everything is connected to the merged 3D and emerge 3D is connected to the renderer. To move things in 3D, you got a gizmo, three axis gizmo with Y, X, and Z axis. You can then position object by dragging these axis. You can switch the move tool to the rotation tool by clicking on the rotation button. When you build your 3D scene, you may want to switch the view of the viewers. You can switch it by right-clicking in and choose, for example, new camera 3D. That's the view your camera is seeing. That mean you can move your camera in here with the same movement as you do in the tree scenes. You can also switch to the top view or an iodo view you want. And when you are navigating your 3D space and you find a grid spots, a grid, anger, and you want to put your camera to face it instead of taking your camera and I'll reposition it, you can just right-click copy POV to camera. Another way of placing a camera into your 3d space is just taking your camera nodes and drop it on your 3D viewers. The camera will copy the POV of the viewer 5. Find the link: We link few website to find great free assets. And of course, if you want, it's up to you. You can go and check paid assets on your screen there is a link that gets you to the Google Drive where we can find all the assets you need and all the information. There is also a file with all the link to the website where we can find free assets 6. The project: If you already know me, you know that I love active participation instead of just giving you a bunch of information and leave you with it, I want something more. I want you to make your own 3D scene. Do that. I suggest that you first watch the wall course at your own pace. Then go back to the first module and you try to follow me with your own scene, module by module. That way, at the end of the course, you got your own cool 3D scene. You can use the assets I gave you all use human. It doesn't matter. And publish your project at each step of your journey. So we can help each other. And we can make the perfect 3D scene 7. The import: This is how to import your model to vision. This is the Fusion page. You go to Fusion, import an FBX scene. Or if you have a big scene, you go to Olympics. But if you have FBX objects or an OBJ object, you go to FBX scene. You get this screen. You click on ERG animation. If you have some animation and you click Okay. Usually file are way too big. So Let's see, and you can play with it like that. Let's see another example in this time on visions ten alone. You go on file imports, FBX, and as the same you can import. I know that you can use the skill file unit to shrink your model, but I prefer to leave it at one and modify the scale on the first root node because not all models are huge. Now, let's see some issue you may face. Sometimes when you import your model, you just only have a few nodes. That mean that all the parts of your model are joined on one end lonely, and you cannot texture each parts about it or make some animation on some parts. You are only there with one big block of modal. So I will advice to stay away from This kind of model. Or you can send them to Blender or any 3D software. And then UF to separate each part individually. So to make your life easier, just keep models with each part separately 8. Build the scene: The first step is, of course, importing your assets. Pen. I love it that way. When importing assets, you will often face a big chunk of nodes. Three. Don't worry. If everything is correctly done in the assets creation, you just have to let every single link that, that way and Navigate the tweets and you take it and it's too large, so we'll make it a bit smaller than this. It seems. Okay. Hi also imports the planet texture and a star map. Let's build the scene. Take it shape. I put in immerse 3d. On the shape. I will put a sphere. Let's see it. Who is a big radius? Like 100. I plugged the stomach in 2D shape and I got my style mapping here. I take another shape. Again, sphere. I put the two key Jupiter in ear. And this, no, I just place it somewhere in here. Radius HIV and plotted the texture for the ship. I can see this is the bump map. This is the albedo diffuse. The albedo on the diffuse map is simply the color of your model. Then we want to add an extra level of details we sows impacting too much to performance of your computer. To do that, we use a normal or a bump map. A question that you may add is all to link the good texture with new good nodes. One way I do it, because sometimes it's not as easy as it sounds. One way I do it, it's simply changing the color of the materials inside Fusion. So I know exactly which texture go where I use. Creates bump map. I use the bath mat node and I can plug it in the map material. Let's see in here. This step is just to add another level of details on the ship. So it's not oblige. But didn't make it a little bit more details. You don't see each year because you need to in the shadows. So let's maybe a bit too much. And this, as you see, there is also a window materials we put and darker because I know it there is leather 123, this four, it can deactivated by Control P. I get the camera and get to render 3D. And of course, the camera. That's right. Let's recap. Find the best asset possible for your scene. Then import them into Fusion, texture them, and then place them into your scene to prepare your animation. 9. Animate the scene: So let's animate this one. A3x transform can put in here. I go into freeze-frame, set a keyframe, set to composition. Lend to this, I can go to the last frame. Let's make it this way. So now let's set the speed. When you are checking the speed of information, you need to remember that your mission needs to be rendered. That's often slow down the feel of it. So you need to let the animation cash to zero. We'll spin of it. This is too slow. Of course. Can go to keyframe in air. K on the render. Check OpenGL should be faster. Okay, let's put the camera in position. And because I don't want to animate, everything, will go to the camera, transform and use targets. I can reset the rotation. The target is this, so I only have two animate. This one. Go to frame at the end. This. Let's see now. Okay. I will expand the animation by going to transform in IR, going to frame. I want you weigh way we further to the camera and I go away for two. Now, I can take my sphere. If for some reason I want to make this rounded radius. Silhouette short are a great way to make your thin cinematics. So in case of note, in case you don't know what shot to make twice in one shot around to remove the jagged edge in here. So I will subdivision. So it will be a perfect sphere. So now let's see. Let's recap. We have seen O2 animate the ship, and I will try animate the camera 10. Light the scene: Okay. Grids. I can add lights, but I don't want to place it myself. I want light to be the sphere in here. So I can just take it and plug it into the shape. It will take this F02 please and added to the point light. So I need now take sphere lighting. I don't want it to be affected by light. I don't want the store to be affected by light. Now, this is only matter off enable lighting and shadow. I will take an ambient lights marriage. And to just crank up a bit. You see now that we have Highlights. Okay, I can remove debts. Make is, let's recap. We have seen O2 light the scene with both light and with an ambient light. 11. Refine: Quick advice. If you want to build an entire 3D scenes with advise you to make first big change, big blocks, and then slowly transitioning to the smaller details. That way you will see yourself going step-by-step. For the objective. The next step is just refine your animation, will make bit more and bit further. We take one. Now that you have your scene or at least the big blocks of it, refine each parts. You can refine position, we can refine animation, we can refine camera movement. We can refine everything ever really told detail that can enhance your animation. Okay, Great. Can we move that? 12. Motion blur: Now that one mission is nearly finished, we can focusing on the compositing parts. And we begin with the motion blur to add the extra details of realism. So I can go to the vendor. I can go to settings and apply motion blur. If for some reason your computer struggle, there is another way you can the activities. We go to Control 0 two-channel. We go with Victor. I will add the vector motion blur. This value is the vector paths of the render to make motion blur. So now we to time to design in which motion blur you want to use 13. Reactor: The next part you need to Ansel a reactor. Reactor is a library of plug-in with a lot of great, great stuff. You can go on the link I provided, or you can just take the file and drop it on your Fusion composition, either Fusion standalone, all the Fusion page inside Davinci Resolve. Then you choose if you want to have a custom path or simply installed. After that, you just need to open and let reactor do is think you then get access to multiple plugin. And the one we will use is the first expert glow. But you can choose whatever glow you want. But wait before installing. Don't forget to save your composition and close it. Then open a new Fusion page. If you don't do that, you may risk to lose your work 14. Glow: I want to make some glow. So I will use fast X-Fighter glow if you don't leave it to do, just have to excel reactor and activity. Of course, this is too much. Will you play between the settings? I want to add extra details. May mean vector for the ship. So I can go in here. I think there is engine fire. I put it to read. I want to add glow to the reactor part of the model, the tomb that's, I need to find a way to only mask these parts. You can do that with the material ID settings. I will go to the render, activate the material ID buys, Go. Engine fire national ID. This is the turkey hates. Take a bitmap. With the motion blur, it's better. Use material. This is a 38. So normally I just have reactor. I can take this this. So I plug in the base image in the first explore glow. That's, I've take the bitmap reactor to the glow mask. Look that way. I can see only glow Perkin back there. And I can go in your engine fire. I can take to you are there your don't forget to save. Fast, explore glow. Take a little bit more rituals. You can have the results with a sub glow. That's, for my experience, the first six by glow is more natural, more realistic than the soft glow. So that's why I use this one. 15. The fight: And what if we want to make a fight scene? Just take a picometer, a be a render. Let's check that. The perimeter go to velocity crime Kitab. You see that it's not the right way? If I plug it in here and just to see that way to face directly in the position of the ship. As they can't. We pay seats on the back. Outside. The scope of the camera. Velocity can go Layer Style, go to Glover, then crafting the size. You see it now, on the color, we say it's red. And on the fade we want to fade a bit. On the end. That is done. We say 25 bit more. You can leave it there amide. There is so much. So we go there. Bit of Iran's we will use motion blur to make it straight line. So if you see it's this, He's not so bad. But as you see, it makes some artifact. What you can do is just another scene. The camera, this one going here. We take the vector motion blur as well, and we even go higher. We can unplug lighting. Really use, again, a fast explore glow. And we merge it on top. So let's make longer. Go into expert glow 16. The compositing: It's no time to finishing the compositing parts by adding all the other layers of realism, you also need to decide, Oh, do you want to continue to walk? You can continue in the same node tree or you can decide to render a version of your work and continue with that. To understand the last step of compositing, you just need to think about, oh, a camera work. Is there a dirt on the front of the lens? Then you can add a texture to emulate that lens. Usually, this texture I use with a screen mode, is the lens using a filter. So you can use the glow node. You are probably wondering what is the difference with the glow we used earlier. It simple. The earlier glow was to emulate objects that emit lights. These new glow is to emulate a filter at place in front of the lens of the camera. Pay attention. This is not the same as this one. You see in year. That's the control are not the same atone. This one is the one that you find on the color page. And in Davinci Resolve, not Fusion. In Davinci Resolve. You can find it also on the Fusion page. This one, I will change the composite type to soft light. Shine thresholds all the way down. Now, with the opacity slider, I can manage my effects. What happened in the lens body? For my taste, I think the dirt lens is a bit too wavy and I tried to emulate a cleaner look. So I deactivate it. Next, we have our glow. Then we have what's happened inside of a lens. Inside of a lens, there is a bunch of glasses and it can desktop the image, can put some chromatic aberration, some lens flare, and we will try to emulate that. First we have lens distortion is not so EV is just to emulate the lens look, then we have chromatic aberration. Chromatic aberration can be found in the templates Fusion tools. This is one of tools that's not available on the Fusion Stan alone. But you can take it and copy paste it into a vision and then make it a macro. After the chromatic aberration, we have lens flare. We have four lens flare for reactor, we have one lens flare for planets. And after we've tried to emulate to lens behavior, now we need to emulate the sensor be ideal and there is not so much to do. We just need to add grain. And again, we can add grain by multiple way. We can use 3d found nodes. But I personally prefer the Film Grain one because it is the same, the exact same. You get on the color page and you also have more control of it. You can add more green into the shadow parts, which is better because grain are usually more present on the dark part of your INH. And another bonus is that these green don't use too much processing power. But if you like to try the other two, don't forget to use a remark here. Two key. Only the dark path of your image. To use as unmask folding grain. Grain only appear on the dark part of your image. But again, I prefer to use this one. This one already have the option. One more. So for the purpose of the demonstration, I've made all this setup jumping into your face. But now that you understand all these little settings, make it so you can just only feel it