Transcripts
1. Class Trailer: I was editing a TV commercial on Premiere Pro in my
small London flat, and it crashed again. The same day the
overprice subscription came out of my account
and I thought to myself, I really need to find
a different solution. As any filmmaker would know half your time is spent in YETI. Normally at about 2:00 AM in the morning with a
pints of coffee. Whether it is doing
captions and Instagram Reels or making your own
shorts of documentary. There's always a need for efficient and enjoyable editing, but that's often
easier said than done. I've used Premiere
Pro for a number of years as a
freelance filmmaker. But a couple of pain
points began to creep up and up over
and over again. Pain points such as not
really having the ability to control or really understand the color
grading workflow, the endless crashes that I
would face on my computer, the subscription-based model
of paying for Premiere Pro. The problem was that I was so stuck in a system I've
been using for years. The idea of having
to learn a new piece of software for something
that I can already do seemed like it just
wasn't worth the hustle. But the joke was
on me because ever since I fully made that switch, life has just been
so much easier, and more enjoyable when it
comes to post-production. I've been using DaVinci Resolve solely for the past
two years now. Whatever it has been that
I've thrown a resolve, it has handled it so easily
and I've actually come away enjoying having edited rather than bashing my
head against a wall. You might feel like how I felt before I moved on
to DaVinci Resolve. What this course is, a pain free guide
on how to do that. Rather than doing a step by step of everything
resolve can do, this class is all about the features that you are
going to want to use, and need to use on a daily basis when
working as a filmmaker. Should be able to get
you to editing as fast, if not faster than
you already do in Premiere Pro or Final
Cut within a day. Will go over cutting, adding transitions,
titles, mixing audio, editing MultiCam,
writing captions, as well as going
through resolves auto caption feature,
which is amazing. Editing from a transcription, and creating social
media aspect ratios. But more than that,
you'll be able to color grade to a level
and a consistency that you just haven't
been able to at least I wasn't able to
in Premiere Pro. Will cover color correction, matching camera's working
with raw footage, using and building lots, masking and tracking
using a color checker, and a whole bunch of
other cool tricks and things you can do
in the color page. We can actually learn how to repeatedly build a unique
look that we want, rather than stumbling on a look that we can
never repeat again. Of course, I'll show you how to export a variety of formats. You can take all of these
lessons and apply them to any footage so much so that you can do this course
with your own footage. But if you'd rather use
some of my footage so you can copy along
exactly and do what I'm doing then
there is some footage available that you
can download and use that in this course. Either jump in right now, get your feet wet and start
looking at how you can make your life easier
and more enjoyable. Or put a day aside, set aside a quiet
Sunday in the diary, set a reminder buy yourself
your own pints of coffee, and by the Monday, you will be able
to edit as fast, if not faster than
you currently do, as well as color grade to a
level you never have before. I can't wait to see you in class and see some of your
color grades and edit if you want to
share them with me in the projects of this course. I will see you in
the first lesson.
2. Download Da Vinci Resolve: Welcome to the cabin. First thing we're going to do is download DaVinci Resolve. Now, unlike Adobe, where
you have a whole suite and it's on a
subscription Cloud basis, what I love about
Resolve is it has one, an excellent free version, and two, if you want to
buy the full package, which I have, then you can
do that with a one-off fee. You pay for it once, and then you get every
upgrade automatically. In terms of value for money, it doesn't take long
until you've out paid your subscription to Adobe, especially if you also have other subscriptions
like Lightroom, maybe that you don't
really use that much. To do this is super easy. You're going to just
google DaVinci Resolve and then when you get to the
DaVinci Resolve homepage, you will see two clear options, free download now or buy
online now for $295. What I will say is you can do about 80% of what I'm
going to show you, if not all of it, using the free version. If you want to just try out, just get the free
version and then down the line when you need, buy the full version. If you're wondering what
the main differences are, the full version gives you a couple of different
export options, a couple of different
effects like film grain, and it also gives you some
different codecs I don't believe can be used through the lite version,
the free version. But by and large, you can do most things
in the free version. The one caveat is that
if you are shooting on the A7S3, or the FX3, their top codec, I'm not confident works
on the free ones. So I can't guarantee. But what I've done
is provided you some footage that you can
use in the free version. My suggestion is use the free version for
this lesson and then, like I say, when you want, upgrade to the paid version. Really obviously click on the link and then choose
the one that you want. Now, just get the
non-Beta versions, just get the stable version, so DaVinci Resolve 18, or if you do just want
to pay for it straight away then DaVinci
Resolve Studio 18. The Beta versions, depends when you're
watching this course, there may be new Beta
versions, different things. On the whole, it's better to wait until it's gone through that testing and it's been deemed stable enough that
it's no longer Beta. Right now, currently, at the
time of making this course, the Beta 18.5 allows you to do something
called relighting. But again, that is a
studio-only version. My suggestion, this
is the one you want, DaVinci Resolve 18, and then depending
on your system, just go ahead and download it. I will just click
on that for now, then just fill in your details
and register and download. Once you've downloaded it,
I'm sure you know how in your computer to open it up. If at some point that
you do decide you want to download or purchase
the full version, then there's a few steps
that you'll have to do, so you can't just add an activation key to
the free version. That's not quite how it works. The first thing
you'll need to do, which I will show you how
to do in an upcoming video, is to backup your database where all your
projects are stored. Then you would need to
uninstall the free version, go back to this page and install the studio version
and that's because the time that you add your
activation key happens within that opening
downloading situation, so that's the way
you would do that. But as I've said, it's not important
for this class. We can just go with
the free version. Once you've done
that, open it up, you might have to
search, it might not be in your task bar. I recommend putting
it in your task bar, depending on how
fast the machine is, changes how long it
would take to open up and then we'll
get to the database, which I will talk about
in the next video.
3. The Database: How to Find and Store Projects Within Resolve: The first thing that
you will notice that is different with Resolve
is unlike Premiere, where you create and store your projects within your
main folder structure, in Resolve, it has its
own folder structure. Initially, I was like, this is a bit dumb, and now
I think it's brilliant. Just took me a while to
get used to not having them all linked within the individual projects folder within my own hard drives,
but you can do that. So I'll show you how to
do that later on as well. Yours might not look quite like this because you won't
have any projects yet, but essentially what this is, is a place to store every
project you're working on, and you can add folders. So if you right-click
and hit new folder, then you will get a chance
to create a folder. Let's just say you want to
have a commercials folder, then you can click in there and then create a new project. Now before we do
that and we actually get stuck into using Resolve, when you want to
update your software, so Da Vinci Resolve puts
out a lot of updates, which is great, it is worthwhile backing
up your database. Now I've never had a
database go wrong on me, so it's a safety precaution
more than anything. But to do this, then
you would click on the eye where it says
details, and then hit backup. That gives you the
option to back up that database somewhere
on your machine. Just make sure that
you don't delete it before updating and making sure everything's working well. Should something go wrong, it's really easy to
restore that backup, so you come up to this button
here that says restore, and then you would go and
find it and choose it. Now, like I said, I've
never had that be an issue, so it shouldn't matter too much. Once you get used to
this way of working, you will prefer it,
I guarantee it. But if you do want to save your projects
to the file itself, to the folder itself of whatever project
you're working on, and that's actually
a really good thing to do at the end of the project, as a kind of archive, if you're going to store away
that hard drive somewhere, so you have everything
in the same place, then that is really easy. To go back, you can just use these breadcrumbs here and
just go back to that page. So I'm going to click on the projects that I have
created for this course, and you will see it
is currently empty. What I would do though, if I wanted to save
this as a project, is I would come up to
file export project, and then I can save that as exactly the same as you
would save a Premiere file. Really easy. But also if you're working with different
NLEs, different editors, and you want to
save it as an XML, perhaps on EDL file, then you have to have
something in the timeline. So for now, I'm just going
to drag some things in, and I'll just put
one clip in there. Then file, export, and you can see I could do
current frame as still, what I'm going to
do is hit timeline, and then here I can choose
how I want to save that, so XML here, that's probably
the one you want. So what we're going to do now is over the next few videos, I'm first going to get you
familiar with the layout. Then we're going to create
some shortcuts that are going to save you so much time, and please do not
skip this step. I didn't do this for the first like three months
of having Resolve, and I was like,
why is Resolve so slow? Because I was
being an idiot. So we're going to do that, and then we're going
to import the footage. So first off, let's learn
the layout of Resolve.
4. Workspace Overview: Let's take a little look
at the layout and we'll get really stuck into each page individually
throughout the course. But for now we're
just going to take a look at the overview. Effectively, in Premiere, you have everything in one page and you can
change the workspace, but it's all contained
there which is fine, but I've always found
that a little bit muddy. Whereas what we do in Resolve is we have a separate page or tab for every different aspects of your workflow in terms
of post-production. Personally, I think this
is brilliant and it helps you stay focused
on one area at a time. I know in Premiere I used
to get sidetracked by adding quick adjustment
grades here or there, and then before I knew it, the whole thing was a mess. in Resolve, I'm going to
show you the media page, edit, color, fairlights
briefly, and deliver. Cut, it's another
way of editing, but the edit page is so
similar to Premiere Pro. It's really nice and easy to quickly learn your way around and you can do everything in
edit that you need to do. Cut doesn't offer
too many advantages in terms of the initial stages. If down the line you
want to learn it, then you can, but
I never use it. Everything I want to do, I can do in the edit
page and it works great. Then Fusion is almost like a mini title After
Effects thing. To do that would be a
whole course in itself. We're not going to
look at Fusion. If you are really good and
use After Effects a lot, then my suggestion would be obviously keep working in there, export things and
bring it into Resolve. Unfortunately, the
dynamic link thing doesn't work across platform
as far as I'm aware. But if you're interested, then down the line
here, take a look at Fusion and things it can do. But we're going to start
off by understanding just the other pages. The first one is the media page. This is where we bring
in all of our footage. In the next video, we're
going to import some footage and I'm going to show you a few cool things you
can do on that area. Then we have the edit page, which as I said, is very similar to Premiere Pro. This is where you'll spend
a good 50 percent of your time just getting
things how you want them. The layout's very similar. We have our timeline
down the bottom, we have our folder structures
over here on the left. Then we have our source video
and our timeline video. Then over here on
the right, we have, if I dragged one clip and you will see what I'm talking about. Let's just bring in
a file from here. Over here on the right, then you get your transform options. You want to scale
things up or down, crop, all of that you
can do from this page. What's nice is you can
do very quick flip. I actually find
that really useful. You also can make audio
changes in the edit page. I actually do this a lot, much more than using the dedicated audio page
just because the work I'm doing doesn't require me to do a big audio work at the end. Most of those times, I'll be passing it onto a
sound designer anyway, but we'll get into using these
in one of the next videos. Then just something
to be mindful of, that if you can't see something, it's because you have to have these not grayed out basically. Don't panic. If I
ever talk about something and you can't
see it on your page, look up the top,
it's probably there. I always have my mixer on, I always have the
inspector there, and my media pool here. The effects, I'm hit or miss. It depends if I want
them there or not. Then we have the
most exciting page, I'm sure you all agree, it's the color page. We're going to get really into this in the second
half of this course. Effectively,
first-off same thing, be aware if you
can't see something, click up the top and
it will turn up. But what we have, the way
it works is you can create your same folder layout over here using these
buttons up here. That can just make it
feel nice and familiar. Then you can also drag things around if you want to
bit more realistic. Let's say you want to just
grade but a bit more room. But all of your grade will be created over here
using the nodes. This is a node. This is way better than
Premiere Pro for color grading. It is not in the same category. This is so powerful, so well organized, so intuitive. Once you've understood
the loose concept, you will really enjoy using it. We're going to get really
into this later on. Then down here, we have different scopes that are
really useful for grading, very similar to what you'll
find on a camera monitor. Let's get back to waveform,
my personal favorite. Then down the bottom, we have our different tools for
making these color changes, whether that's color wheels, curves, doing power windows, which is like a mask. We have many different
options here that we can use, which is great. Fairlight is our audio page. We have our main audio
editing timeline here with our reference
video over here. Then you'll notice as I
scrub through that we have the track levels in the top left and then we have the
masters on the right. Anytime you add a new track, let's just add
stereo track there, it will add it there. Then any changes that
we'll look at later, such as adding effects
are done here or EQ. We can pop that out and
start making changes here. We'll come to that
later as well. Then we have our deliver page, which is effectively the same as the Premiere Export pop out. I guess it's similar to
Media Encoder actually, where we can make all of our
changes in terms of formats, codecs, and then
check our timeline. We can do little selections
of what we actually want to export and
if we're going to do the entire timeline
or just the range. We have Subtitle options there and our Audio options here, choosing where we're
saving it here. Then let's say you
wanted to export, the final render queue
is on the right. It's a really nice workflow. It's a really lovely layout. What we're going to do now
is import some footage. You can either download
the footage that I provided or use your own
footage for this course. I don't mind which, if you want to use
your own footage, that's probably easier
and more personal. But if you want to use the
footage I've got so you can go ahead and copy it
exactly the same, then you're also
welcomed to do that. Download any footage you need, find any footage you need, and also find one complete
film that you have finished. Wherever you have
an exported film, find that and then in the next video,
we'll bring it all in.
5. Importing Footage, Timelines, and Films: The birds have just
started chirping away. Sounds coming out. Pretty nice. Hope it
doesn't bother you though. We're going to start
importing some footage. There's two main
ways we can do this. I'm also going to show
you how to import a film that you can then
very quickly cut up, which is really useful if you are going to be more of a
colorist than an editor. I'll also show you how to
bring in another timeline, which is great if you're working with XML is from
Premiere to Resolve. First off, let's start
with the media page. Very easily, you can go through your media storage and find the folder
you're looking for. If you can't see
this, then remember, you might have to click
these buttons here. You can go ahead
and I'm going to come down and find Skillshare. Then if I click here, all of these photage
turns up here, then anything I want to
bring into the project, I bring down here. If I wanted to bring
in all of this B-roll, I can drag the folder in here and happy to change
the frame rate, it doesn't bother me,
and then it comes here. Now, the problem with this is that then when I
come to the edit, you will see I just have
all the footage here. It's not organized. If I then wanted to organize
it, so right-clicking, hitting New been,
hitting video or whatever I was calling
it, I could do this. That is one way I could do it. But it's a little bit
long, a little bit boring. You could also bring it
straight down here on the left, and then you keep that
folder structure. Then when I come
to the Edit page, I have that folder
structure in place. It's a really small thing, but it makes a big difference. Now, my personal way
of doing it is because I'm lazy, I don't do that. I have the squeakiest
chair. I'm so sorry. What I do is in my documents
folder, my finder, whatever you want to call it, I find the folder I'm after and I drag it straight into the Master tab
on the Edit page. That way, I have it all there. It's really nice and easy. If I go back to media, it will still show up there. It's just a matter
of preference. If you want to do it here, you can, if you want to do
in the Edit page, you can. Now, something that is cool is if you want to
bring in a film, so this little film here I
shot on a tiny pocket camera, Sony RX100, something like that, years ago, talking like
very early versions. What you can do is
do Scene Cut Detect. You find it up here, right-click the film and
hit "Scene Cut Detect". This will bring up
this pop-up here. What you want to
do is come down to auto scene detect and
let it do its thing. Once it's done that,
add cuts to media pool. Then cross out of that. You see what I now have is
all those individual shots. If I then come to
the edit page and they're all still highlighted,
which is very nice, if I drag that
onto the timeline, if I just go between them, zoom in there, you can see
it's absolutely nailed it. I now have a film that
is re-cut for me. I made a short film
and we shot it in B-roll thinking how has the color is going
to want this as much information as possible. They wanted a 444 ProRes
one film, one file version. Actually, that's pretty
standard, it turns out. If you're going to be grading
and editing your own work, then it's really easy for you to shoot whatever format you want, RAW or ProRes or H265 and then grade
each clip individually. But if you are wanting to do coloring work for
other people who let's say they
haven't used Resolve or they just want to send you one film because
it's easiest, much less heavy in
terms of file size, sending one film versus
all the raw footage, if you do this, then when
you come to the color tab, if I just click on Clips, I now can work on these
clips individually. I can go in, whatever
change here, doesn't change
anything either side. Obviously, I wouldn't do that. The thing to be aware is if
you have fades in your film, it does struggle with that. It tends to treat each new shift in
exposure as a new clip. If you want to do
this, my suggestion is you ask who's ever
sending you that film, can you send it
without the fades, and then we will add
the fades in Resolve. That just streamlines
that problem. What I'm going to do now
is I'm actually going to right-click "New Bin" and I'm going to call this If
We Should Stumble, cut and then just click all of these apart from the timeline and drag
that over there. That is something worth
mentioning is I like to, in the edit page,
create a timeline bin. If I'm doing lots of
different cuts or vertical, horizontal, 30-second, three-minute, I keep
them all in there. If you want to
duplicate a timeline, you can right-click and
hit "Duplicate Timeline", and then you have two versions, or you can just go Create New Timeline or
Control N in my case. That's importing footage. But what if you want
to import an XML? What you want to do
is in the edit page in your timeline folder
if you have one, is right-click
timeline's import XML, EDF, yadi yada, and find it there. Then you should be able to
work with it in the timeline. I don't really have any
reason to do that anymore. I tend to be exporting XMLs
rather than importing XMLs. But there might be something, let's say you're
in the middle of a project and you want
to do that, then great. I personally would
suggest finish anything you're currently
working on a Premiere, start anything new in
Resolve that way is a little bit easier
rather than trying to cross platform your projects. The next video is the
final setup video before we actually start
editing some things. We're going to look at
creating some shortcuts. Do not skip this stage. You will absolutely regret
it. Trust me on this one.
6. Do NOT skip: Keyboard Shortcuts: You may want to buy one of those fancy color
grading machines or a Speed Editor device, but they're money and
you might not need it. But if you don't set up
shortcuts on your keyboard, it will just feel like
a real difficult, long process where you regret moving from Premiere
because you know the shortcuts and Premiere. Let's just set up a couple
of really key shortcuts. Now, this is super easy. Come to DaVinci, Resolve at the top, keyboard customization. Here, you have different shortcuts
you can add to different things in
each different page. The first thing to do to help you off is
come up to the top and go to whatever editing
software you've come from. If you come from Premiere Pro, set it as Premiere Pro, and then in theory, all of the shortcuts will
have carried across. I find it a little hit
and miss and there are some ones that I actually
wanted to change anyway, so I'm going to just show
you some really good ones to add or change
however you want. Let's start in the edit page because that's the
more useful one. If you want to make a change
to any particular page, you come here then you
make the key stroke here. If, for instance, let's just say I wanted
fit a fill to be N, I could do that, and
then if I come to nodes, I've labeled selected
nodes as N as well. You can have the
same shortcuts for different things in
each individual page. The most useful
one I will suggest is if you come to
view, I believe it is, and then down to zoom
or you can just search zoom is what it we'll probably
have is plus and minus, but a lot of
keyboards like mine, to hit "Plus", you have to hit "Shift" and that's
really annoying. I've actually changed
my zoom in and zoom out to the plus and minus
keys on my keyboard. If like these two here, but without needing
to hit this shift. It's actually equals and
hyphen or underscore, whichever one that is. Anything like that we can
move you need to have two hands to do one
function, perfect. As one, I definitely
recommend hovering. Another is enable
slash disabled. I'm just going to search for it. Let's have a look. Enable. Clip. It's in clip. Enabled between timeline and
clip are different things. You want to enable a
whole video track, whatever, great, but you can do that in so
many other ways. If you want to enable a clip, I find this really useful
sometimes just to be quicker. I have it as one. Because one being my hand
is naturally resting there. The Number 1 anyway
on my keyboard. I can very quickly just hit
"1" and it will enable it. If I just show you that, if I just come over here, hit "1", that is
no longer enabled. I could do a whole
bunch and do one. That has its time
and place and I've ended up using
that all the time. That is one I would
definitely recommend. I would change razor
to whatever you want. IUC, really nice and easy
because I think cut, so it's there again by my hand. Then transitions is a
really good one to have as well as Control D for add your default transition or Control Shift D for
your audio only. If you wanted to add a
dissolve really quickly, just going to do that so
that you actually have something to dissolve between. Get it on the middle, press Control D. Or if I did
Control Shift D or the only really great
because we all know that you should be dissolving
crosses over in your audio. I hope we all know that.
Then the main ones I use in the edit page, which you might find different commands or different
things you want to do, come under timeline,
or under edit, or under clip, so just go through and find the
ones that you like. Snapping is a good one to add. I mean if I put S,
then it will tell me it's already assigned
something else. I'm going to hit "Yes", and then I'm going to get rid of it on toggle slip
because I never use that one. Let's say I wanted to do Control Shift G and then
that should now have saved. If I go back and find
it and I don't want it, I could just hit that little
cross there and it's gone. The other one to make
is in the color page, and I mentioned this earlier. If you come to nodes, there's a few here that are good to get familiar with or
adjust to what you want. The first one is
label selected node. You might want to use
L to think label. I use N to think name. Then the two other ones that are really useful to be aware of is add serial node and add
cereal before current. I use Alt S and Shift S. If you set these two up
along with the name, then everything else we can
just do right clicking, but they're really
quick and easy. When I'm calibrating later on, you'll see I use
them quite a bit. The other one is, if you come to View, and then up the top
bypass color and fusion, and I have it selected as Shift E, put it
wherever you want, but you want to put
the same as me, put Shift E. I'm going to show you in a minute
what this does. There's that one
and the other one. In fact, the other
one is probably on the color page still, would be Control D, which is enabled
disabled selected nodes. In your color, make sure you have the labeled selected nodes, enabled disabled selected nodes, and add serial node, add zero before current. Make sure you have them
labeled something, assigned something
that you know. Then in View, bypass all grades, Shift D. What this
does, if I come here, let's say I made
a whole bunch of changes, separate nodes. I'm just spit balling here. Then if I do Control D, I can view them
just individually. Or if I do Shift E, I can do a before and after, which is the same as
this button up here. It's just nice
having a shortcut. Now we've done that, we're
good to start editing. If you haven't, now's the time to import all your footage. You might find the
footage that I provided, maybe there's a little bit less than what's here
because I just dragged everything in and I'll
be a bit more selective with the ones that
I share with you. But get it all into
your edit page, whether you do it directly in here or through the media tab. Once you've done that,
we'll start editing.
7. Editing: Using the core tools: With any luck you are
basically where I am now. There's two, three things that we should
just be aware of. If you want to just
crack on editing, then you can very easily just drag something
into the timeline. If your timeline isn't set
up to match the footage, it will pop up with a match. Do you want to match your
timeline to match the footage? I just always say yes because
that's often what I want. But you can create a new
timeline and then in here, you get the option to
use project settings. If you untick that, then you can come in
and you can change the different things that
you might be wanting to do. Let's say you are actually going to use vertical resolution. That's a nice little
tick box they've added there. Must be new actually. Then everything else I think
you can leave the same. The color space,
don't worry about. I'm going to show you another way of managing
color space later on, but be aware that is something
I will show you later on. This is another way of doing it, but we don't need to
worry about that now. If I hit "Create", then I've
got my vertical timeline. If I will drag that in, I'm now ready for socials. Then if you want to
rename your timeline, just slowly click it once and twice and
then you can name it. That's cool. Now you can, let's say I went into
ursa, do right-click, create new timeline using selected pin and let's call
this one ursa timeline. Hit "Create" and it will drag in everything or you can Control A, untick the timeline and drag everything in.
Do it like that. I don't tend to do that
though because then it puts your timeline at the same
folder as your footage. So I tend to do timeline, timeline, create new timeline. Then I'll name it. Let's call it edit lesson. There is one thing
where you can find, not even realizing that
you're actually editing in a HD timeline when
you want to edit in a 4K timeline or
something of that nature. What you might want to
do is come up to file project settings and
set your project as, let's go with ultra HD, but then still have
your timeline settings. If I do use project settings, If I untick that and do HD and then scale
entire image to fit. These are different
options on how it's going to control putting
that footage in. I'm going to do, yes, scale entire image
to fit. Hit "Okay". Then if I drag in
this clip here, what I now have is a 4K
clip in a 1080p timeline. Let's say I want to edit in this space when I come
to export and deliver this, if I come to the
timeline settings and then I hit "Use
Project Settings", it's now a 4K timeline. Just be mindful
because if you're, let's say using stock footage that is 720p and you're like, I can get away with this,
this goes up all right. Forgetting that you're
only in a HD timeline, and then when you want to
export it in a 4K timeline, then it comes out as tiny. It's all these different
managements of your resolution and
timelines to be aware of. I tend to just do this, I nine out of ten edit in a HD timeline and then if
I want to export as a 4K, which I don't necessarily
often want to do. I'm quite happy exporting
in HD for a lot of things. The last commercial
I directed for TV, I had to deliver it
in 720 interlaced, which is pretty heartbreaking.
I'm not going to lie. There is this choice to be made. Let's learn how we edit here. It is very similar to Premiere. If I click on, let's
say this shot here, this is playing over here and another shortcut if
you didn't have this set up or if it doesn't
automatically do it, is I for in and then O for out. Then I can drag it
down onto the timeline and depending where
I drag it will affect where it sits or you can drag just the video
in or just the audio in. Now you can also right-click
over here, add tracks. I might decide, I actually
want to add three audio tracks and I want to add them above
the first audio track here. Then maybe one video track below the first video track.
Then I would get this. I now have three
audio tracks to work with ahead of the synced
audio for this clip. It's a niche thing I want to do, but you
might want to do it. Now if I scrub through, you can see that this is
the timeline preview, this is the source preview. Again, super similar
to Premiere. You can always drag
things around if you want to resize things
and remembering, you can create space or reduce space using these different
extra tabs up here. Over here on the
left, just to go through this a little
bit more detail, we have the disabled
video track, or we can hit one now
that we've set that up and it will do the same
for both the video and audio. We can lock a tract
individually, or we can hit "Shift
Lock" and it will lock the whole video
or the whole audio. You can go in and
you can rename this, so you might call
it interview track. I never do this, but you may
be more organized than I am. Then this final one,
auto track selector. This effectively turns off you cutting that track
in the same way. If you set your razor up
as C, when you hit C, it will now only cut the ones that have this
auto track selected. If I turn this back on, you'll see I now have a cutting across both
the video and the audio. I never really use
this to be honest. It's just something
to be mindful of for that's what that does. Then you have your different
timelines here that you can scroll between
or drag and move around. Then we have all our different
ways of cutting up here. First off, we have
our zoom in and out. We can do this over
here like that or if you've set up your plus
and minus key like I have, then that's really easy. These are like zoom presets, they're something
I've never ever used. Here we have markers and flags. Markers are really useful. If you have nothing selected, then it will put it on the
timeline and you can change the color if you want to be
organized for some reason. Then you can just
move these around and overlay them if you want
and delete them that way. Or if you have a clip selected
and put a marker down, it will put it in the clip. Just depends what you want to
do and why you're doing it. Then just come up
here and clear all. The flags, I never use. I don't quite know what they do, so I wouldn't worry about it. Here we have lock the position, so that means you won't
be able to actually move anything in the timeline. This is more useful to
just be aware of in case you've accidentally selected
it and you're like, why can't I move anything? Just get rid of that one
and you can move again. This will allow you to move just one thing without
moving the other. That can be quite useful
actually in some occasions. You can also do
this though if you right-click and then de-select link or if you want to relink
them, right-click, link. You can link anything.
I could link these two together and now if I click one, it clicks them both. Then if I just Control
Z enough times, then it goes back
to being unlinked. Snapping really useful. I'm sure you know
what this does. If you don't have it turned
on, then doesn't snap. If I have this turned on, then it will just snap towards the end or
start or anything. I use that all the time. I tend to, when I'm editing, just drag things in and just go about it a
bit more organically. If you like these buttons or you want to use
their shortcuts which you might have to hit function or control
or something for, because they use the F keys. But what these do, let's find another clip. [APPLAUSE] Let's do
a little in and out, maybe make that a
little bit smaller. If I do inserts, then it chops up that
original clip and places the one I want right in the middle so you
don't lose anything, but you have broken
that clip up. The next one is overwrites. This one literally just
places it over the top. If you were just in the early stages and
you're just like, oh, I've got enough of that
clip I want to just throw this one in there,
overwrite, great. Now I could just maybe
delete this bit here. Then if you want to delete
any spaces, by the way, click on that space between
the tracks to the light gray, hit "Delete", job done. But the last one is
actually quite useful. I'm just going to
drag this one out. What replace clip does? Let's say you have an edit already quite tightly
locked and you want to just replace one section without
having to disrupt the edit. Then if you hit Replace, it will not affect the
length of your timeline, but it will take what it
can from that source and put it into that place
on the timeline instead. That's really good because
then you can go over and use the trim mode to place that exactly
where you may want it. This trim mode, you have to
be careful that you are in the top half of the
video where you have the brackets like
this, not like this. Because if we have this,
then you're moving the whole clip like that. If you have in the
top half though, you can move that placement of the clip to
where you want it. I use this one a lot. I
really like this one. Then if I just hit
the selection tool and that will disappear, so I'm back to normal. Then we have our blade which you can have your
blade if you prefer. I prefer to just use C
because it's quicker. The last one is a dynamic trims that I personally
wouldn't worry about it. It's not a very useful tool in my experience so don't bother. The final thing on this tab bar is this
timeline view option. This is a master way of deciding how your
whole project looks, rather than going
in and dragging things up and down one-by-one. If you just wanted to get
everything back to the same, it would do it like that. Then we also have
different ways of seeing how that timeline
looks. That's just preference. Whatever you really prefer
doesn't really matter. The other final things
to be aware of on the edit page is the
Effects tool over here. This is where you will
find things like text that you can drag in
and you drag that in and any changes you want to make will come up
over in the Inspector. You might want to
call it crochet. You can change out of Open Sans. Let's just put it in a papyrus. Getting a little Ryan
Gosling through back there. Change the color for whatever reason you
want it this color. You have some other
presets already here and you also have
this text with a plus. This is four, unlike this one which is
just your generic text, this one with a little
fusion thing here is telling you that it
can do different effects. Let's us change that color, make it a bit more
visible for us. What's going to be visible? There we go. It's one of those boys is visible.
We'll deal with that. What you can do is, these are your keyframes
over here and you can change how something
is written on. You might start over
here like this. Have a keyframe there, drag it over here, and then have your
keyframe there. Then now it will write it on. That's one thing you can do. Or you could just go through and pick one of these ones
that already have some animation naturally built in, which they're really nice. Have a play, have a little look. Then the other useful ones are in generators, solid color. That's obviously great for
many many different things. You can click on the Color type in the hex code if you want for brand colors and then if you want to place that
underneath something, so you might decide, okay, I want to crop half of this image and have my solid color underneath because be aware if
you have it on top, it covered the whole thing, and then you could put
on some text here. Now obviously this
growing text is on the opposite side
to what we might want. To change that you come
over into this back to tool again and come to
First of alignment, I might want to put
it on the right, but then we can go to Settings and reposition
this where we want it. I'm just going to drag that
over there a little bit. Let me see what else we've got knocked down around over here. Now you can see
this E is cut off. What might you going
to do is click on this "Anchor "and then
I get that E back. Then I'm going to actually
bring even more that way. Now I have a very
unattractive scrolling title. You might be able to see
that because it's so dark. Let's just put in black. Beautiful. Let's delete
them and get back to here. Other things that we
can do that are useful to know is, again, as I think I showed you earlier, is if you want to do transitions
like cross Dissolve. If it's the end of the clips, then you won't have
anything to do with. Whereas if I hit Trim clip, it will cut off both of those n bits to give me
that dissolves space. It'd be like that. I'm just
going to get back to there. Or you could come over to Video Transitions and
pick a different one. You might want, let's just
delete that. Put this on here. Lovely. Great. The last few
bits I'm going to cover it in this lesson are just some extra useful
thing to be aware of. The first one is if
your media is missing. Let's say CO40. If I was to delete that, then now it will come
up as a missing link. I mean, it's still playing
there but you can see here that it's no longer linked. Quite lucky that
so playing there. That's unusual. We want to re-link it, then the easiest thing to
do because you might have a whole bunch missing and not know where it
is in your folder, is right-click and go
find a media pool, and then it will find
it for you over here. Then right-click and
re-link selected clips. Lastly, let's just take a
quick look at keyframing. The first thing to do
is you're going to have to change something. Let's look at the video first. Let's say I want to
zoom in and zoom out. As soon as I've added that
different zoom effect there, it's given me this
keyframe option here. If I were to go to the
beginning of the clip, and then let's put this
back to one or near, if I click on this button, it creates a keyframe. If I then drag halfway along
and I zoom in a bit more, it creates a new keyframe. If I also did this on position, so I tweaked it
ever so slightly, you can see how it's
given me a new line but depending on what
I want to work on, I have a different
color thing to do. Then I can literally drag
this around if I want. I prefer to control
it from all up here. I feel it's a little
bit more accurate. But if you prefer to
do things within this, you can select this
button here and that will give you a
keyframe to work with. Some amount of
preference and then just do that and it goes away. It's [LAUGHTER], I mean, that's giving us a very weird
kind of handshake look, not too much of a fan of that. I'm just going to go ahead
and reset all of that. Then I'm going to give it just
a nice, gentle, easy Zoom. I've hit a keyframe up there. It's giving me this option here. I don't even have to open it to look at it and now I know I've created
a little zoom. You can tell my camera work with stellar when
doing this bit. In fact, if I wanted to make
this an introductory shots, you can add a cross
dissolve at the beginning, Control D, and then drag that
out if you want it longer. Or you can even drag these small little marks up here and they'll
do the same thing. But keyframing audio
is a lot more useful. Because as you'll be aware of when you are deciding
your audio levels, often you'll want to adjust things on the fly a little bit. Viruses study a very very
quick, something like that. Let's say you have a music
coming in or whatever. That's an option. That is your rundown of the edit
page and getting you through everything that you could
probably want a need to know to just get straight from
Premiere Pro into Resolve. There's nothing in there that
you shouldn't already be comfortable with doing in Premiere and now you know
how to do it in Resolve. In the next lesson, we're
going to look at captions, very useful for social.
8. Auto Captions, Writing Captions, and Transcribing: First off, I'm going
to show you how to do the automatic captions, which is currently
only available in DaVinci Resolve 18.5 beta. You can either go and
download that and try it, or if you're happy, just to wait until that
version has become stable, and then you just
wait until then. Great. Then I will show
you how to do it manually, which is obviously more annoying
but doesn't require you downloading and installing
a beta version of software. I've dragged in a clip
from the C200 here. You will have this clip exactly. If you have borrowed my footage, be aware that if you
scrub through it, you will hear the
sound of timecode, which I will explain in the next video what that
is, if you don't know. How to use timecode is
actually a really cool thing. I will explain that. But for now, just
solo the first track, once you've soloed
that first track, you won't hear that
timecode sound, which you will thank me for. What we're going to do is
we're going to come up to timeline and hit "Create
subtitles from audio". Here, we have our options
into how it's going to look. Take x Netflix
subtitle, default. Let's try Netflix and the
max characters per line. This is useful if you are going between different
formats that say a vertical. You want to keep
it nice and short, or you want a bit more longer. Let's try 30 just to see what that looks
like and hit create. What this is going to
do, is automatically, it's going to analyze
the audio from the clip and turn it into
captions for us, and then place it in the video, depending how you feel about AI. This is really useful. We can then scrub through here. If you want to make changes, if you want to make a blanket
change to the whole thing, let's say the style, the color. Then in our subtitle, if you click up here and its
newly formed subtitle track. Where you have the
track option you can make changes that
will affect everything. You might want to pick
a different font. You might want, let's
go something crazy. Let's go for that.
Let's put it in yellow. That feels like a
very YouTubey vibe. Now, that affects
the whole thing. But if you want to make a
change to one specific caption, let's say, it's got
something wrong. Let's pretend that
rather than Mike, I actually meant
to my mate Mike, so I can go in and I can make that change in the
caption rather than track in caption
that changes there. If you want to customize
that particular one, you want to stand out, then you could go in and
you could make that change. Now, when I play, you will see that one single
caption has been affected. I'm just going to put that
back so we don't have that. That is a massive time-saver, is really quick, it
works really easily. You can then disable
or enable that track. Something you want to
be aware of though, is when you come to
export your films, you want to make sure that you come down to
export subtitle. If you don't have that text, it won't work, and then
you have the options. Do you want to export
it as a separate file? Normally an SRT, in which
you can then upload to different like Facebook
or YouTube or whatever. Or do you want to burn
it into the video? Clients in my experience, will always want this. You may find you have to
export the same video, once ticked on, once ticked off, and then you will get that back. But it's easy to
forget because in the delivery page it doesn't hide it when you don't
have this ticked. Just be mindful that is
something you have to do. Now the other thing we can do, and this doesn't happen
in the timeline. This happens over here
in the media pool, is let's say I was
going to use this clip, but I wanted a transcript. What I can do is come up to this button here and
transcribe audio. What that is now going to do
is turn everything I've said into a document of words, that then I can play and
it will go through it. But I can go through,
and I can go, okay, this bit here, this is what I want
to talk about. I'm going to find that, I'm going to highlight
that section. Then it's going to automatically select the in and out for me, or I say actually this bit's
really interesting and let's drag in all of this. Now I can drag that
section in and then I can skip past all the
mistakes that I've made. Maybe pick a different
section here. Drag that in, then you can
edit from the transcription. Really cool tool is coming now. Now let me show you how to
do this yourself manually. To add your own manual subtitles above your highest video track, right-click and do
add subtitle track. Now you can do,
right-click, add subtitle, and then you can go in and
make those changes up here. Whatever I'm saying here,
let's have a quick listen. Okay, so I have a mic. [NOISE] I have that caption added here. Now to be very careful, don't hit customized caption, and then make the changes there, because that will only
affect this one caption. Then if you had another caption, which if you're wondering
how I did that, I hold Alt and then drag and it creates a new
one that I can then change. I could say hello, and I've got two
different captions. If you want to change
how they all appear, you come to the track tab. Now if I change that to blue teal, it will do
it to all of them. Then you can just drag and adjust where you
want these to go. It really is as simple as that. That's captions and that's
just a really cool tool that is coming into da Vinci more
and more loving to see that. What I want to show you now
is how to use timecode and multi-cam to work in a
different environment. Let's say you're
using two cameras to speed up your
workflow in that way. Then we'll look a
little bit more at the audio before we get really stuck into
the color grading, which I'm sure is probably why you want to move
to resolve anyway, maybe have a play
with the captions, and then when you're ready, move on to the next lesson.
9. Editing: Multicam and Using Timecode: Before we get into this lesson, the first thing
you need to do is drag in this clip here, and this clip here, which you will find in the URSA C200 folders
into their own folder. They have to be in
the same folder and make it that there's
nothing else in there, make it the multicam folder. I'm sure many of
you are familiar with multicam and timecode. But for those of you who aren't, multicam is basically
just multiple cameras. That's nice and easy. Timecode is a little
bit more complex. Every device has an internal
clock that counts upwards, but their clocks
are all different. They're all starting
at different times, ending at different times. Some drift, is as
if like the beats, the metronome, it's
like a batch is going flat and it slows down. Traditionally, when
we were going to sync up visuals and audio, we would use a clapper
board and we still do. But one of the easy ways now
is to sync up the timecodes. Both devices, your camera
and your sound mixer, or two cameras or
anything of the sort. We will align their
clocks to run parallel. They start at the same point and they end at the same point. Even if one of the devices cuts, both the clocks
are still running, so they will join
and always match up. Big cinema cameras like my URSA Mini Pro here
or my sound mixer here. They have dedicated inputs
for a timecode device. In my case, I use
tentacles sinks. What these do is they sync
up to my phone and then on my phone I can send out
a signal to both boxes. Both those boxes have
the same timecode and those boxes send it
out to their devices, so the camera and
the sand mixer. But it's quite a
high-end feature and not every device can. On other devices, such
as the Canon C200, which I have here. What we have to do is use one of the audio tracks to
create that timecode and it sounds
horrible because that audio track turns into
this robotic metal sound. If you don't know what
it is, is not pleasant. If you're handing off
footage to an editor, make sure that they're aware and that they know
that you've done that. If it's you, then just
you know what's coming. But when we're inside resolve, we have to tell resolve, don't use the timecode that has come in through the camera. Use the timecode that has come in through the audio track. In this example with the
clips that I've given you, the URSA Mini Pro, that timecode was automatically put in straight from the device. No problems. When I hit record, this was the starting timecode, and when I ended, that
was the end timecode. That's a horrible
frame to freeze on. Whereas the C200 for me to
get this timecode correct, which is here, I
have to right-click. On the media page, I right-click and go update
timecode from audio track. Now, that will tell it, I'm going to use that
really nasty sounding audio track to create
this time code. Now both these clips
are very aligned. You can see the start and
end are very similar time, which means that I'm
in the right ballpark. What I can do now,
either here or in the edit page is
select both of these. Right-click and do create new multicam clip
using selected clips. I'm going to just show you
in the edit page as well. Here I'm going to
right-click both of them. Do create new multi-camera
clip using selected clips and then here I'm going to name
it Skillshare Multicam. The frame rate is 24, that's what I shot
both of these up. Make sure that you have the
angle sink set timecode. Now if you don't have
timecode devices, you can still do it with sound and it will do a
pretty good job, as long as your sound
quality is good and clear. We have timecode and then do detect clips from
the same camera. Always is good practice
to have that selected. I'm going to hit Create,
and that creates this and now I have
my multicam clip. What we're going to do now is right-click and do
open and timeline. Then now I have it nice and synced up, really, super easy. Then I can just go ahead and
using our shortcuts media, I could disable the top track and then think actually there, I want to have a section
enable that and then now I have that synced
up nice and easy. That's how I prefer to do it. The other option is to do
it straight from here. If I was to drag this in. The other way that we
can edit is we change this window from
source to multicam. Then now when I play through, if I just click
on the other one, it will change to the other
angle and then I can click back and it's now done
that in the timeline. If you're very intuitive and you're guru in
those things I said, really lovely way of doing it. But you will notice
a problem is that the audio is swapping
between the two. To avoid this, what we
need to do is we're going to just undo all of that. What we're going to
do is in the audio. We're going to
right-click and do switch multicam clip angle to two. Because I know that the
audio of Camera 2 is better and to just make sure. You're here, if you're
on the same clip, you'll hear the multicam
the timecode going. We don't want that timecode. We're going to do right-click an open-end timeline just for a minute and in this
Camera 2 track, we are going to go
to clip attributes. Here I can choose what
audio track I'm using. I'm going to just select
all of these to Camera 1 or you could change this
to mono, and there you go. Now it should, if I then go back to the
multicam, that's the timeline. Here we go. Now I have the clean audio
without the timecode, and I have the Camera
A video over the top. I hope you're staying with me.
What we're going to do now is make sure this is
selected to multicam, can get back to the beginning. I'm going to select video only and then now as I go through, if I change back, you will see that I've kept
the clean audio, but I have swapped the video. This is how we do multicam. The steps we've
done is first off, we have told Da
Vinci Resolve to use the time code from the audio on the C200 because it needs to recognize that as
the correct timecode. Then we've created a multicam
timeline, selected clips. We could do that
in either edit or the media page and then you can either do as we've done here and edit using the
multicam selection. Just making sure that we are opening this up as
a inner timeline so we can then change
the clip attributes or we're just opening
in the timeline. Anyway, I'm just
going to edit it from here, but same again, you will need to
right-click change the clip attributes to get rid
of that timecode track. If you're also
doing it this way, then you will need to mute the other audio track
because we don't want that. There are two ways
of doing multi-cam. You might not need
more multi-cam, but it's good to have that in the locker if and
when you do need it. Now we've done that,
we're going to move on to the exciting bit. We're going to start
looking at the color page. What I would like you to do is once you've had a
play with multi-cam, you feel confident you are going to create a new timeline. A little recap of
things we've done. I'm going to call
this color timeline and then here you're
going to drag what ever footage you would like. You can drive all of it in or
something that you own in. Drag the footage in and then I'll start showing you
how to color grade.
10. Color Grading: Exposure and Contrast: We're on to the fun bit
now, so color grading. What we're going to do is show you how to change
things at a time. Rather than talking you through the color wheels and then the curves and
then this and that. I'm going to show you how
to change exposure in a few ways and how to change
saturation in a few ways. But before I do that, there are two things I want to
walk you through. The first one being the scopes, as these are super useful. If you can't see
your scopes at all, then it may be that you have
the keyframes tab selected. You just need to make
sure you have scopes on. here you have different ways of measuring your information, knowing where your exposure is, where your color
distribution is. The main ones that
you're going to probably use, will be waveform, which controls your
overall exposure or it shows your overexposure. You can't do anything in here, but whatever you change over this side will be reflected
over here in the scopes. The other one is Vector Scope. This is a way of showing you how your color is
being pulled apart. If I just boost up the saturation and you can see there where
it began to grow. If I change the hue, you notice how it flips around and goes in
different directions. You might not have the line indicator
that I have a mine, and if you don't is
because you need to select it on this
little toggle here. You come down to show
skin tone indicator. But we're going to
start with waveform. That's the one we're
going to focus on. The other key bit is your nodes. Your nodes are the foundation of color, grading and resolve. Unlike Premiere where you do
all messily and one thing, Amazon is all about creating
a sequence of order and having that ability to go back and be able to just work
on one thing at a time. To move a node, you can just
drag it and put it around. Or if you have loads of nodes, I'm just going to quickly
create a whole bunch, and you want to drag everything, and if you click on the scroll, on your mouse, drag, then you can move
around that way. You can also very
quickly tidy things up. Let's say you had,
for whatever reason, done something
obscenely unattractive. If you right-click on the gray space and do
cleanup node graph, it will give you some
form of organization. Then to reset, just right-click, reset all grades and nodes. Let's start off by looking
at exposure and contrast. What I'm going to do is I'm
going to label this node. You can either
right-click and do node label or you can
use that shortcut. In my case n. I'm going
to name this exposure. Now, we have a few ways
of controlling exposure. The first one being
the color wheels. The primary color wheels
not to be confused with the log wheels as the log
wheels are more fine tune. But actually, that's not necessarily a
good thing all the time. We want to start with working
with the left Gamma Gain, which is similar to shadow mids and highlights
but not quite. Gain is like the volume
of brightness, I guess. The Gamma we can control
the overall middle area, and lift does extend
it down the lower end. We're going to start
off by just looking at how we can push and
pull this image here, just by working on
these different things and you can see how it changes the contrast of the image and it's a really
nice way of doing it. You also have this
contrast tab up here, which just pushes and
pulls it out either way. Then what you can also
do is change the pivot, which basically moves the
whole thing up and down is changing on what point is that contrast really
setting us the middle? That's how you can do
it using color wheels. I know that's been quick,
but it's very easy, intuitive way of working. The other way, if
I just reset this, is to come up to this
curves tab here. This will open up this here. You might already
have this loaded in. This is your curves which
many of you will be familiar with and feel probably more comfortable with
for some of you, where you can start to
create a bit more of a non-linear type of contrast. You can also choose just
the individual channels. You could work on just the
red and then just the green. Not that, that's what we're
focusing on this node, but you understand
what I'm getting at. I'm going to reset that.
My personal preference is to actually use
the color wheels. I tend to try and
find the mid tones so you can see when I
scan over her face, I'm getting those
little wheels telling me that the midtones are sitting in actually quite a good
place, between 30-40. I'm happy with where
my exposure is. I just want to work
on that contrast. I'm going to start
just by pushing that contrast up a
little bit and then I'm going to pull the lift down
and raise the gain up. The offset, which is
basically the whole thing, I'm going to pull that
down a little bit. Now I quite like where
this is sitting, but something I want to do is bring that black a little
bit closer to zero, closer to a proper true black. This is when I will go to a log wheel and
then in the shadow, because it really does just
work that very low range, I'll bring it down to
list. Just touching. There we go. If you want to do full screen for
me, that is Control F, try it on yours might
be Alt F. If not, go into your shortcuts
and change that something that you like
makes it so much easier. That's my exposure. I'm going to leave
it at that for now. I might actually just
raise the lift little bit. We have our first
node, exposure. What we're going
to do now is hit Alt S and create a new node, and then we're going to
start looking at saturation.
11. Color Grading: Secrets of Saturation: Saturation. First step, label. A few ways we can do saturation and a few special
moves we can do. The first way is super obvious, we just boost that saturation as high as we want
and you can see there how it is a bit too much is
saturating the whole thing. That is one way we
can do saturation. You can put that back to 50. The next one is color boost. What this means is rather than raising the
whole thing up as it is, it will try to match the desaturated bits to the saturated bits first and
then increase everything. If I do that I tend to
prefer how this one looks. It gives you a little bit
more of a natural feel. You can use them in tandem
and get the look you want. Now, at this point
you might want to do a little before and after. That's where Control D
comes in really handy. Making sure I have
my notes selected, Control D. I can do a
little before and after. Now, it's very subtle
saturation I've done, maybe I'll boost
it up a bit more. Great, lovely. There is
a few other ways though, so what we could also do
if I just reset that one, you could push these wheels
to where you want them. You can straightaway start
giving it some grade. I tend not to like to
do this just yet and that is because with
color grading it is best to do a color
correction before we start pushing and changing the colors specifically
where we want them. I don't necessarily
recommend doing that one. What we can do though is
in these curves here, in this mini tab, we have these other
options through here. What these do is
allow us to select a hue and work within that hue. I might say this green I
want to make brighter. I'm going to come
to Hue versus Sats. Select the hue and if you
don't have that option there, it's just this little button
here and then you should be able to grab it.
Let's try that again. Then I can boost or pull
that saturation up or down. You could also and again, this is not what I would do at this stage but
whilst we're here, hue versus hue if you
did the same thing you would be able to change the
hue of what you're working. You might do at this point
just to give it a more natural standard true to
life color first. Let's leave it there for now. I wish my plants
look that healthy. But of course you can delete these just by right-clicking
on anything that you selected and if
you wanted to boost the whole saturation you
just lift it up like that. Then you can start to get
it to where you want. Maybe you decide,
I don't quite like this color here being so bright so I'm going
to select that, bring it down, but then notice how it starts
to affect her skin as well. There's always a balance and
a trade-off when it comes to working in the saturation and
the balance of the image. They're the main
ways I would do it. There is one extra way though that not too many
people do that is worth being aware
of because it's quite a powerful
way of doing it. If you right-click and come to color space and choose HSV, this is taking it out of
a standard RGB space and putting it into hue
saturation value space. But if we come down to
channels and turn off H, hue Channel 1 and then
come down to channels and turn off V, Channel 3. Now you see we only have
Channel 2 selected. For this node, all we are
doing is changing saturation. No matter what I do it will
only affect saturation. Whereas before in
this exposure though, if I change the Gamma it
will change the exposure. If I come now into this
node and change the Gamma, it changes the
saturation of the Gamma. I can do that on these
other ones as well. You have to be
careful because it can break the image
very quickly but you can also get a richer,
more fine saturation. I'm going to just boost the
highlights up a little bit, knock the saturation off
the lift down a bit. If I full screen you
can see where it has started to break
apart a little bit. Just make sure if you do that you make it obvious to yourself. I would actually change this personally to HSV saturation. What we're going to
look at now is how to actually start to process your color and
we're going to first off, understand color management
as in the way we set up our system to go into different computers and TVs and things and make sure it
looks okay on all of them. Then we're going to look
at doing what we've just done but a little
bit better in terms of a color balance as well to get a standard color correction and then we're going
to look at grades. We're actually going to design
some cool looks ourselves. What we need to do is
create five nodes, 1, 2, 3, 4, 5. Then in the middle of
three you're going to put exposure and saturation as we've just done and then color balance
and you're going to leave 105 blank and I'll
explain why in the next video.
12. Color Grading: Color Space & Color Balance: You may be familiar with Rec. 709 labs. Basically, Rec. 709 is a color space that a
lot of things use. Although it is moving a
lot more towards P3, DCP3, I want to say, I
might got that wrong, I'll leave the exact
phrasing up here. Because Apple devices use
them or beginning to if not historically and
cinemas use them. But Rec. 709 is more like
TVs and it's a lot closer to the sRGB that
a lot of laptops use. We're going to for now
work with the Rec. 709 space. But what we have to do is tell resolve what camera
have we shot this on? What are we bringing in? Then what do we want
it to go out as? I'm going to make all our
changes in the middle. I like to think of
this as a sandwich. We work on the filling, we
make the sandwich unique and beautiful with
how we fill it, but we are choosing what bread we are
putting on either side. We're going to come
up to Effects and come down to Color
Space transform. Bear in mind, if you search
is the American spelling, C-O-L-O-R, and
we're going to drag it onto the first
and the last node. If you're using the shots here, then I can tell you exactly
what it was filmed on. We're going to put that
in the input color space. This was shot on a Ursa
Mini Pro 4.6K in Gen 5. What we're going to
choose, and it's a little bit annoying
we have to do this, but we're going to choose Blackmagic Design
4.6K film Gen 3. The input Gamma, we will come down to
Blackmagic Design film Gen 5. That's automatically
doing like a Rec. 709 thing, but this is just
the first bit of bread. We want to tell it
almost like the butter. What are we putting
in-between what we've shot and what's going to
come out the other side, and we want to do all of that in DaVinci Wide Gamut and
DaVinci Intermediate. Now, I know you're
thinking that looks flat and horrible bandwidth. In the last node, in fact, what you can do is you can copy this and paste it
and then hit "Swap", and now you have DaVinci
Wide Gamut of the top of DaVinci Intermediate
input Gamma, and then we want to choose Rec. 709 because that's
where we're going out. What we have is what we shot on and then what we're
going to work in, we're going to work in
DaVinci's color management. Now the end we're saying, what have we worked
in and what are we going out as? We're
going out as Rec. 709 and then Gamma 2.4, that is pretty standard,
pretty normal. If you put those things, by-and-large, you will be fine. Then if I just do a
little before and after, you can see very
quickly I've got a nice basic Rec. 709 look. What's nice about Resolve
is it's all two-way. If you make a change,
you might say, oh, I've put that on and
it's made it really crunchy. Well, now in the exposure, we can bring all
that information back using that Contrast tab, we don't lose anything. Any change you make you can bring back in
a different node and it's not
compounding the effect, it's just reducing it. Now we've set up our proper sandwich,
our color management. We can now do our color balance. That is what these three
nodes here are for. It's really good
practice to have your color correction and
get it looking mutual, get it looking nice before then doing more nodes that
become your color grade. The reason for this is
let's say you did something like monstrous and you go, I really wish I
hadn't done that, you can just get rid of that
and then you'll still have everything all ready
in a good place because you're not
affecting these nodes here. Let's have a little look
at these nodes again. Let's get our exposure back to where we had it beforehand. I'm going to, as
I did last time, bring the shadow down. I'm going to actually raise
the Gamma a little bit, and the gain, yeah, I'm just going to creep
up over so slightly. We have our exposure. In the saturation I'm going to boost the color
boost a little bit, maybe it's about there, and now I get to color balance. This is where we create
the neutral look. Before you start
going orange and teal or whatever look you want, get it to a neutral place. The easiest way to
do this is using the offset wheel and what you're looking for is color separation. For instance, if you'd shot
at the wrong white balance, your image might come
out looking like that. We want to try and get that color separation so
the black looks black, greens look green,
white looks white, that's the purpose of this. This is like bi eye and you
can use the scopes here, you can tell if I do that. You're like, well, there's a
lot more red in that image so you could dial
that red back down, try and bring the blue
up and you'd get close. You can do it that way. Or if you find it easier, just pull it round until
you feel that you have it in a place that you are
happy is quite neutral. I'm going to do it
before and after. Even if you prefer the
look before, you go, I look nice and warm before, get it to that
neutral place first. To me, the walls look a
little bit more natural, she looks a little
bit more natural. I would say maybe
there's a tiny bit too much blue in this image perhaps, maybe I just have a society
try knocking that down. Happy. Cool. Now we can
get onto the grade.
13. Color Grading: Grade Faster: We're about to move
on to the grade. What I would like to do
though is before we do that, is almost save what we've done here so we can always
go back to it. This is super easy. If you right-click
and you grab still, then it will pop up
here in the gallery. You might not have Gallery, so you might have
to click "Gallery", and then you have this here. Now if I went on to
a different shot, I could drag this on and it gets me pretty much
to where I want to be. Bear in mind if you shot in a different location,
a different thing, you might have to do a
different color balance or tweak the exposure
and saturation. But it's a handy way of, let's say I made a whole
bunch of changes here, and if I have really
mess this up, I can just reset all of them, drag that on, back to the
color corrected neutral place. Then in here, you
can create folders, so you might want to add
a still album and just call this Color correct. Then if I drag that in
here, there we have it. We're about to use
this tool a lot, this frame dragon and use, so we can replicate
other grades. Because it's great to
build your own look, but it's really handy
to have some reference to go from and Resolve makes
that super easy for us. What we need to do is
find a Google image, or if you use Short Deck, grab something from Short Deck, you want to find an image and then bring it into the timeline. Let me demonstrate. I'm going to quickly save a new folder in the edit
called References and then earlier today I found
this shot from Ex Machina. I'm going to drag that
into the timeline, anywhere, it doesn't
really matter where, and then in the color page, when I come back, when it's down here so you can click
through and find it. In fact, let's create
a new folder and call this References and
drag it in there. Now I have this here. If you want, you can then go and delete it again
from your timeline. You will still have it
up there in the frame. Do that and then we will
start creating a grade.
14. Color Grading: Grade like a Pro: Hopefully now you have found
something that you like and whether you're using your
own footage or this footage, our goal is to turn
our footage to match at least the tone
and quality and feel of the other shots. First, lets give these one's
a little label as well. You can call this
whatever you want. I'm now going to create a
new node and drag it down and it's going to be our grade. I'm going to call
this G exposure. You can go ahead and just
start creating your look. You might just decide you
want a crunchy low look and messing around with the colors till you get
something that suits you. We're not going to do that. We're going to try and
replicate this look here. It's green tint, very
moody, low-level look. The way we do this as you can see, they're
quite different. Is make sure in your
gallery that you have the image selected, and then up here you're going
to click on Image Wipe. Now you can literally
just drag this across and you can do a
little before and after, just off and on or you
can have it there. You can still make changes. I can still go in and do all
of this and then will affect only my image but we can
still see that other one. You can also change
if this is going up or down or diagonal, really up to you.
Let's start with that. Let's go with that
to begin with. Then now if I change the
shot that I'm working in, I am still seeing the one
that I want to upfront. The first thing we should
look at is the levels. How does the exposure
and the contrast differ? What's really handy is if
you look down in the scope, you can see as I swipe, it changes what information
it's telling me. I can look at this
image and see that the highest part is less
than 70 whereas the mids, her face, are kind of sitting probably
around this area here, around the 40 area. I'm going to try and replicate
that with our grade here. Let's bring this
across like that. What I'm seeing here is that my mids are probably
a little bit high but then what will no doubt happen is when
I bring the mids down, I can push the gain
back up a bit. Let's have a look.
Bring the mids down to about there and push the
gain back, mids down again. Also my shadow is getting
crushed quite a bit, so I'm going to just lift that. I'm going to bring
the Gamma down a bit. Maybe, again down the touch. I do feel like there's a bit more contrast in the
image than I'm getting because just the way
the light has fallen. I'm actually going
to boost that Gamma up a little bit, and again, up a bit and then just
bring the offset down. It's like the whole thing. Try and keep some
of that contrast. I would say that's sitting
pretty similar in terms of bearing in mind that these are different shooting locations, different cameras, whole
bunch of differences. I would say the exposure and
the contrast is similar. If we do before and after, that's where we were before, that's where we are after. You can see it's very subtle
and not much change at all. But that change is there. Now I'm going to try to match
the color going on here. Looking at this image, we can see there's
quite a bit of green going on in the highlights. If I scroll this a bit more, there's definitely
a lot of green, like a yellowy green hue over her skin and somewhere
in the highlights. I'm going to first off
then trying just skew this in the skin tone. Then push the
offset the opposite way just to try and
keep a bit of contrast. Because if you look at the
shot from X MacIntyre, It's not like there's
a green wash. We still have color separation,
color detail. Whatever change I make
in one of these wheels, I'm going to try and
balance a little bit in another way just to try
and keep that separation. That's already looking
not too dissimilar. One of the issues
we have though, is just in terms
like the background. Whilst the face is a good level, I would say their background feels a lot darker than ours. I might come back to
fine-tuning the color. I'm just going to
label this G color. But I'm going to create
a new node and in here, I'm going to do a window. You come to this circle here and then you can
choose your shape. This is a gradient or I'm going to choose a circle as
it's more appropriate here. Then these are your
feather options. I'm going to bring this
over here like this. Now, if I make a change, let's say I change the offset, it's affecting the
center of the circle. But if I press
that button there, it changes it so it's
affecting the outside. Just going to try and soften
that off a little bit. Then now to not
see that anymore, I'm going to select
a different one and I'm going to
wipe across again, make sure that's selected. If I do it before
and after here, yes, it's a bit heavy, but it's getting closer to
that color, that level, that quality of exposure
in the overall image. I would say it's actually
looking pretty good. My highlights maybe
a little bit too blue rather than yellow, so I'm going to see if
I can just go back. Well, let's first off
label that vignette. Go back here and try and just
balance that highlights, make it a little
bit more yellow. Fine margins. Now a little fun
facts about Resolve. What you can see here is we have some nice bars on
top and bottom. In Resolve, we can
come to Timeline, Output Blanking, 2.35 and boom. We now have 2.35 Timeline. I believe there's might be
ever so slightly further. Let's try 2.39. There we go, 2.39. That carries across into your edit
timeline as well. It's not just in your grade. Cool. I'm just
going to find tune that vignette just
a touch just to make it not quite so in
your face. Where is it? Feather that out a
little bit more and maybe just try that. I'm going to come
to the Edit page, I'm going to click on that and now we can see side by side. One we have in the
source timeline, the other we have in
the project timeline. Personally, I don't
think that's too bad. I would buy that being in the same film,
in the same realm. That's the helpful part of using references to get the
look that you want, because otherwise we
can fall back into our preferred habits rather
than actually looking at maybe new looks, new grades. It's all about trying to match the exposure, match the colors, match the vibe whilst
bearing in mind, how far can you actually
take your footage. It's about finding the
quality and the tone, not just breaking your image to make it look
identical to theirs.
15. Color Grading: Tracking and Parallel Nodes: Now I want to show you
one of my favorite things to do on a different shot. This is what I like to do to lead the eye of the audience to where
I want them to look. Yes, in this shot
is pretty obvious as there's only one
face to look at, but in other shots or if you just want to
lead the eye somewhere, is a nice way of doing it. I've just copied that last
grade across onto this shot. It doesn't match
up quite as well, but it doesn't matter for what I'm about to show
you, if anything, it helps. I want to lead the
eye a little bit more to the face here. What I want to do is
rather than create another serial node, I'm going to right click on this vignette and I'm going
to add node at parallel. This means is
basically working at the same time as this one, but I like to use
it mostly just to organize my power
windows into one place. Any of these are power window. I'm going to draw
it over the face. Maybe feather it a little bit. I'm going to work on increasing the exposure
contrast and maybe the saturation just to really draw out that
face a little bit more. I might actually do it just
in the Gamma and again, bring the lift down. The color, just because
it's a different shot, I'm going to try and bring it away from that green a little bit more of a
realistic color there. Now if I click on
something else, we don't see that vignette. If I do before and after, that's before, that's after. Very easily I've
managed to capture back that color difference, that color separation, and I've just given a little
bit more life to the face. But obviously film
is not a photo. I mean, yes, it's not
maybe much in this shot, but in a shot where
someone is moving a lot. Maybe let's just copy that
across into this one. We want to move with the face and probably isn't
the best example, but what we do is we drag this cursor to the
start of the timeline, and then we come across
to this tracker. It looks like a target, next to the Windows. Now we have the option
to track in terms of pan-tilt-zoom rotate
perspective 3D. I personally like to
leave pan and tilt on, and if someone's moving towards the camera or
away from the camera, then I will have zoom on. Otherwise, I'm going
to turn it off. Rotate depends and perspective, I nearly always turn off. That means that by and large, if someone moves bends down
out of frame for a moment, it won't warp it too much. Then we just hit this Play button and it will
drive forward. The resolve tracker
is incredible. You could do whatever you
want within the circle. If we wanted to maybe soften
the look a little bit. If I went to soften and sharpen, and then I just tweak
that ever so slightly, you can see how it's
a very subtle change, but you can make it as
subtle or not subtle, as you want really,
you could really [LAUGHTER] make it a
very pixelated look. Now if I do a little
before and after, that's where we started, that's where we got to. It's a subtle thing that a lot of filmmakers won't
bother doing, but it will make your work, your shot stand out or the
people in it stand out. I definitely
recommend putting in that extra time to
do one of these.
16. Color Grading: Luts, NR, Grain, and Other Tools: We're going to take a look
in a bit you probably been waiting for, which is LUTs. How do we use LUTs within this
workflow with [inaudible]. Where do we even find
them or upload them? Up here, you have a LUTs tab. These are whole bunch of
LUTs that I've installed, I've created, I've found, and there will be some that resolve
automatically comes with, but then there are also some
you can upload yourself. For me, I love this Luts as my hands down favorite
LUT for Blackmagic cameras, but I think they do for
other cameras as well because it just gives such a nice natural
look to work with. I drag it straight
onto the image. This is a good lesson to
be aware of with LUTs. When you buy a LUTs it
should be for that camera. If you buy a LUT design
for S-Log3 on a Sony, that takes it into a Rec. 709 space, but you try putting it on a completely
different camera, it may work, it may look nice, but it might not, and it might also do really weird things. You should really try to have
the LUTs for the camera. Now, this is effectively a
Blackmagic to early LUTs, which is taking it into a 709 space to make it
look like an RE camera. I think it does a
pretty good job. You can almost treat this
as your final end node. Then in front of
it, do your look. I can easily see there's
a bit too much green, and if I look over here, it is popping around maybe a little bit
higher than I would have expected in a
largely wooden space. In this second one, I'm going to do colors. I might do green. I'm just going to
try and dial back some of that green
in the offset. Maybe we're going a bit far. You can very easily see now I've done that
it seems obvious. You go, look at how much skin
detail we've gotten back. Now, I'm going to go into
here and do my saturation. I'm going to first do the color boost just
to see where we land. Doesn't look too bad. In fact, I'm going to just
label this a LUT. Then over here, I'm
going to do my exposure. I'm going to do this
in S-curves today. Let's do a little top end and then bring that
lower end down a bit. I feel like I might have lifted that
little too high there. Maybe let's just try. Cool. Now using shift E, I'm going to do a whole
before and after. Nice. I would say that's
a pretty big difference. That's taken me like
no time at all. But looking at this image, I think I might actually
want to push the, let's the wood, maybe a slightly
different color. I'm going to come after that. I'm going to label this wood. In here, I'm going to
come to hue vs hue, select it, and just see what
colors I have to work with. There's always a limit to how far you can push these things. I was going to do very subtle
increase towards the red. Then in the saturation
I'm going to do the same thing, I'm
going to grab that. I'm going to bring
it down at such. Then we're going to
raise a saturation of the whole thing. Find where my balance is. If I do before and
after and this glass, you can barely see it
but it is happening. Then I'm also going to
demonstrate another tool here. This one is the color
warper and you can change how many points you have but I'm going to leave it as six. Here, I can grab something, so let's say I want
to grab my jumper, my shirt, I don't want to be
a slightly different color. I can now pull it around. If I bring it into the sensor, I'm basically stripping
that saturation out. If I push it away, I'm pumping it back in and you can see how it affects the color
as I go round. I'm just going to reset
that. Let's try that again. This is a little bit
more of greeny blue, you can see what
happens with the skin. In fact, let us look
at the retracroscope. You can see that, the
difference that I've made. Now I'm beginning to give
it a bit more of a look, maybe not the nicest
look, but a look. Just to emphasize how closely we can control
separate things, we're now going to focus
on these back windows. I'm going to create a new node. I'm going to call this windows, in fact, I'm going to
just label this skin. This one is a fun one. We're going to go
to the qualifier. I'm going to qualify
that window here. Now if you select this
highlight option, it will show you what areas
you are highlighting. Then you can try
and fine tune it using these different
tabs over here. It's done pretty
good job to be fair. Let's try that. Now, if I try bringing
the offset down, I would affect just
that on my eyes. Obviously, I'm being
very over-the-top here, but you can see how much
control you do have. I'm going to reset that
because that looks terrible. What I'm actually going
to do is just bring the gain to a bit
more of a blue. Maybe I'll do the gamma as well. I might knock the
saturation up a bit. Again, not the best look, but my point is to show
you the tools and then you can apply them in
the right situation. That is one way of selecting the area
and working with it. But you can see how that noise begins to break apart there. You might be able to
soften it a little bit, is possibly easier
said than done. But what we can do
is noise reduction. This I do believe is a
studio version only thing, so you might not be
able to do this. But I'm going to after the LUTs. This is the way I like to do it. I'm going to put two nodes. The first node, entity
noise reduction, I have neat video which
I'm sure you're used to, you can bring that in here
and use that or magic bullet. But just to show you
the inbuilt one. It's not particularly
great if I'm being honest, it can be very heavy handed depending on what
you're using it for, changes how much of
an issue that is. It doesn't really look like
it's doing too much though. It's doing something.
You can see how it's affecting my face as well. A way you can hide it
is to also use grain, which I think is another
studio or anything. These two bits, depending how
far you push your footage, changes if you really
even need these. You can always add film
overlays in the edit anyway, in your free version, you
don't necessarily need them. But if you just have a little tweak or try
the different presets, let's go for 35 mil. If you do the grain first and
then the noise reduction, what you're doing is
basically trying to reduce the artifacts
you've just added. Whereas if you do the
noise reduction first, you are trying to clean up the artifacts that have
come about in the image, and the grain you're
adding on top because this works
in a linear way. The grain on top
is trying to then add texture and hide some
of that noise reduction. That's why you should
always do it that way, noise reduction then grain. I'll just do a
little full-screen. You can see there is
a lot going on there. If I maybe just for argument's sake just boost
up this grain strength, maybe I'd have to be a
little bit more subtle with my window changes. Try and find the
bands where it feels natural with the grain as well. Then if you want, you can
always increase that grain, and let's say the shadows where there's nothing
really happening, and maybe fine tune it, drop it down in the
middle of the highlights. That's how you can use LUTs and then a couple of
other tools in there as well. But if you want to
create your own LUT. Let's say this look
here that we created. What I do, in the clips timeline
is I right-click and do generate LUTs
33 Point Cube LUT, and then save that
wherever you want. If you want this to
show up in here, there's two things
you have to do. One, you have to
come up to LUTs, right-click and do refresh. But it still won't show anything because you have to
save any LUTs that you want to see and resolve
in the root folder within the DaVinci Resolve
file structure where the application is saved. The easiest way to do that is to right-click Open File
Locations and then copy wherever you've
downloaded your LUT or created your LUT
and save it here. Let's do that then. Let's
do a generate LUTs 33 Cube. Save this on the
desktop for now. We'll call it green hue LUTs
and then we will find that. Then I'm going to save that
in, let's save it here. Now, if I do a refresh, it should turn up
here, green hue. Then if I was to get this
back to where I was, drag that in, then there we go. Then drag this onto any footage, and I have that
style going for me, so if I do that, cool. Just try on this one as well. Nice. What I consider
quite interesting look, if you want that
green sickly look. Perfect. The last thing I'm going to show you
in the color page before we look at
exporting is raw. How to work with Blackmagic
raw footage in resolve.
17. Color Grading: Raw and the Lum vs Sat Tool: Blackmagic RAW has
so much power, it's really, really great. If you use a Blackmagic camera, then you should try
this at some point. What you need to do though, is in the Camera Raw, until you change this to clip, you don't really
have any control. There is effectively no raw data there in terms of for
you to manipulate. But when you put it to clip, then you have all the
power in the world. I'm going to first off, drag that last onto a node. Then I can make any
changes I want in here. I'm not using up any nodes, I'm just getting it to
where I feel it's better. Maybe I've got my
white balance belong, and perhaps I showed it at 6,000. Well, doesn't
matter, does it? I can bring that back
down and maybe I want to re-introduce a bit of magenta away from that
green a little bit. Then also I'm getting a lot
of something going on here. Perhaps that saturation I should actually do
in the node instead. Let's try that. Let's try
bringing the color boost up. Just get the green out of
that Gamma a little bit. What have I done in that? I've done saturation. Then let's do blue shirts, some blue is popping. Let's get that right down. That is also popping a bit. Exhibiting that's a gray.
I'm quite surprised. That's another way that you can work with MSO is using
the rule options there. Then if at any point you
want to send it back, just hit "Reset", and it'll take you back
to where you were. Or you can go to Projects, and it will take you
back to that inability to edit anything. One final tool over here
I'd like to share with you, is the sat versus sat. This basically
allows you to focus the saturation on
different parts of the image a
little bit easier. Perhaps, I want to
just work on this bit. It's going to bring that
saturation down a bit. Then if I come into
lum versus sat, now I can affect the shadows
versus the highlights. If I were to do this, I'm stripping away
all the saturation from my highlights but
leaving them in the shadows. Equally, if I went
in the other way, I'm stripping away all of the saturation from the shadows, but leaving it in
the highlights. You would never want to
do that necessarily, but you can have some
fun trying to find a balance with where you want different levels
of things to sit. Maybe finding where
different parts of your image are saturated
or need saturation. For instance, the mids maybe need a little bit
more to pop out a bit, then perhaps that highlight
is a bit too heavy. If that was before and after, it's quite subtle,
but it definitely draws the eye to the
face a bit more. Because I've now put the color in me versus the background. I've done that with lum versus
sat and sat versus sat.
18. Color Grading: Matching Cameras and Color Checker: When it comes to
matching cameras I would do this
the same way that I matched to a reference image. To give you an example, I just going to throw on
this lot for now on the back magic shop and
I'm going to throw in the same lot onto the C200, which is only eight bits. It's a very different codec but they actually match
up pretty similar. If I just grab it still and
then walk between them, you can see that actually
they are very similar, which is lovely and
quite surprising. I would then just go ahead and, maybe let's for now just bump up the saturation on both and
see what that leaves us. Sometimes you don't
really get a flavor for things until the
saturation is in there. I was grabbing another
style of this, maybe not where my face
is sticking so stupid. Think what I would
do in this case, [LAUGHTER] is I see they
look really similar. That goes to show
you the benefit of getting it right in camera. Set your white
balance correct and everything and then it will
match up nice and easy. Perhaps I would, though, maybe just add a bit more on
the mid tones in the C200, it looks a little bit brighter. I might just bring it down a bit which is nicely effects
in the background as well. I do think it has a
bit more magenta in it on the C200 perhaps just in the hot
end in the shadow. This is bringing
that down a touch. But actually in the mids looks like it's a
bit more present. It's not quite that much. To be honest, [LAUGHTER]
I would buy that as being the same
camera, no question. If you, though, do use
color checkers for different things then
let me show you. I'm not going to match
these cameras via the color checker
because I don't use color checkers,
to be honest. Maybe I says something I
should learn a bit more about. But if you use
color checkers and want to know how to
use them in resolve then you would come to color
checker over here and then drag it onto the
appropriate corners. A really important
thing is making sure that when you come
here to color match, make sure you have the
right color checker selected because these
have different patterns. You may have an X color checker, it's going to look very
different to a spider checker. Then you can go ahead
and change whatever your source gamma was if you
show up black magic or C200. Let's just do it now
just for some like, I'm just going to do it at
the same node for a minute. Let's just hit "Match" and then I'm just left
all of that on auto. Now if you wanted to use your vector scope to check out the different
colors then you need to make sure you have Show 2x enabled if you really
want to make it a bit easier to see because what you
will probably do is create a square mask over the
appropriate channel, wherever your ones are
in your color checker. There, if I do on and off. Sorry for something. There we go. That's that one. Then you can see
a little bit more easily where they need to go. You can see that
overall it looks like the yellow is not quite right so I would come to hue versus hue and then maybe start having a little play getting the magenta bit more to
where it needs to be, the blue bit more to
where it needs to be, and so on and so forth. I'm actually aware that the spider checkers yellow is not correct, I don't believe. If I rotate it, you'll see it goes to
quite a strong yellow. But let's have a look. That is technically correct
in terms of a neutral color. Then from here you
might go on and then start creating your look, going back to the more
usual form of grading. That's how you use
color checkers and that's how you can match cameras and that's the way I
like to do it. There you go.
19. Delivery: Audio & Export: When it comes to audio, as I've mentioned before, I prefer to do all
within the edit page, and really the only edit
changes I'm making are the levels which I might
do here or up here, through keyframe just to get how that level
I want it to be. The EQ I might do here as well, but you don't get
as much control, whereas if you go into
the Fairlight page, then over here, if
you double-click EQ, you have up to six bands
that you can work with. Now you can work on EQing
it however you so choose. I'm sure you have your
own ways of EQing. What you have is the
ability to change the type of change
you're making. Is it a slope or is
it a knee thing? If I use this type, then with the frequency, I can move left and right. But again, I can
move up and down. In the Q Factor, I can change the intensity of that gradient, how precise is it being. You can also add effects. You might want to add a
high pass or a limiter, perhaps you might
use our compressor. Let's do the compressor. If you hit "Play", then you'll get a live representation
of how that's looking, and then you can go through and make any changes
that you want to make. If you don't understand
what Compressor is, then it's worth taking
some time to look that up. But this is a way
that you can do that. Then if you want to hear it
like a preview off and on, just move that little
toggle there left to right, or you can choose
different presets. This is only got
the one it seems. But different effects will have different presets
that you can use. I think the EQ has got
quite a few actually. You've got Air or
if you come here, you might have like
Dialogue Male. But what about exporting? Let's say we've edited a video, we've got our little edit together where
something like this. You can either do
a selection with I and O if you only want
to export a certain bit. Or if you don't do that, I have G set up as as the
clear in and out point. If you want to do that, then look up clear in and out points on the shortcut keyboard. Then in the deliver
page, again, same thing, you could set your
in and out points here if you'd prefer, or you could just not have them. You will always have it present, but it would either be the whole timeline or
selection of the timeline, and that changes how
much you're exporting. A thing that resolved yesterday, I believe it's fixed it now. If sometimes if you did a selection and then
you went through, added your render selection, did Render All, it would then not
render this selection. It would actually, this would
jump back to the beginning and you'd get a whole thing
done, a whole timeline. Don't think that's
a problem anymore, just be mindful of it. Also be aware that
if you've forgotten that you've chucked
in a lotus Bedford is down at the end
of your timeline. If you've got Entire
Timeline selected, you're going to export
that whole thing, even if there's a
five-minute empty space and then the one
random clip here. What we have then
is the file name and location, pretty
self-explanatory. Then we have our video
and audio controls. We've got a few
different options. The ones we're likely to use
would be MP4 as H265 or H264 or what I tend to use is
QuickTime more often than not and export things
as uncompressed, which will export it as a
nice high of 10 bit version. But for YouTube videos or quick, easy to share videos, I will go for MP4s. What you want to be aware of is, if you're finding your
video footage is coming out not quite as clean in
the export as you want, you might want to increase
this number here, this restrict to and set it to 90,000 or
anything like that. Otherwise, everything should be pretty self-explanatory in terms of the key
things as to what you need resolution framework. Most things you can
just leave as they are. I can't imagine
there's much here that you really want to change. But do be mindful that if you
want to export subtitles, you do need to select
that as an option, and over in audio
with the codec, it will often be set to AAC. I will sometimes change that to Linear PCM and then
change the bit depth. If you find your audio is
exporting and sounding a bit distorted, this is probably why
because you have your bit depth set too low, 32 sounds amazing, 24 normally always sounds fine. Then when you have your export settings
how you want them, you hit "Add to Render Queue", and if you already
have something there, you get the option to
rename or replace. I'm going to replace that,
get rid of that one, and then do render all. Let's rename. I'm just going
to name it two for now. If you have two and you want to render one, you
can do render one. But if you want
to render it all, then just highlight all of them, hit "Render All", and it will go through and export
everything there for you. This even works if you want to, let's say you did
that as a render, and then did that as a render, you would get those
two separate things. It will do one then the other, that selection would move, which is really handy, especially if you're
doing multiple exports of different formats or different sections of a
longer piece of content.
20. Giveaway: As a thank you for
watching this class, which I hope you've enjoyed, on one of my YouTube channels, there is a link to a producing template built
in notion that I created, which I use for all
my client work or my commercials and my
own narrative projects. If you use this code
on the screen below, then you will get
60 percent off. I really hope that helps and I really hope you've
enjoyed watching this and feel like you can move into resolve with a lot
less fear now. If you want to leave a
review and share this with other filmmakers or different Skillshare creatives out there, I'd really appreciate that. I'm always happy to have
a discussion here on Skillshare or anywhere really. Thank you so much
for watching and until next time. See you soon.