Transcripts
1. Introduction: Hello everyone, and
welcome to our course on advanced techniques in deeper
render with a blender. My name is Krishna and pattern, and I'm a professional. 3d are decent 3D rendering
expert in the field. More than five years
of experience. In this course, you'll
dive into the world of advanced 3D rigging
and rendering techniques. We'll also cover the
variety of topics, including critical rigging using a regular card on in Blender, human rigging using Adobe
Mixamo accurate and blender. Exploding dot abc
fancy in today if I render final rendering through
the D5 and the platform, all the software is using
these codes is free of charge to use except d
phi when the perversion. Hence, you don't have
anything to worry about. Especially in this course, will open new to
the next level of 3D designing platforms
like Blender. And ultimately, you will render it true that if
I run the software, you learn how to create complex and detailed reads
for vehicles and characters. You'll also learn about the ABC file format and how to correctly export your
ribs from Blender. Render for final rendering. Your animator, game developer, or just someone
who wants to take your 3D skills to
the next level. This course has
something for you. Everybody will using Blender, Adobe Mixamo, accurate
and diva render. So you will have the
opportunity to learn about all the software and see the complete workflow
from the start to finish. So if you're ready to dive into advanced rigging and
rendering, Let's get started. I can't wait to see what you
need projects you'll create.
2. Skethfab & Adobe Mixamo : Hello everybody. Welcome back again. So in this video we'll
just learn about how to recur human
or any character. You know that this human
rigging video collection will be divided into two. The first one we'll be
using Adobe Mixamo, and the second video set will
be on the acuity software. Just again, these
softwares are free. You can use unlimited Lee
only some functions, e.g. for accurate, there are
process you have to purchase through a credit
card or any other card. Other than that,
you have plenty of free poses for the human
Reagan, so you can use them. So I'll just teach you how
to use or utilize them, especially these Sketchfab, 3D, 3D models, as well as Adobe
Mixamo, also free software. You have to go to
Adobe Mixamo on the Google and just login from, if you have Adobe
existing account, you can login from
their account. Or maybe you can create
from the Google. With the support of Google, you can create a new account. Again, Sketchfab. It's better to have a login. Since I've been
using twin motion. I have the peacock account. I mean, it's a free I mean, there are a lot of 3D models. You can use them and
still I can use them. I mean, the the free version of Sketchfab still
I can use them. A lot of free models
are there currently. So I'll just teach
you how to do that. Again. I want to highlight my human
rigging video collection. The one we'll be
using Adobe Mixamo. And the second one we'll
be using the accurate. And again, I have to
remember remind you that you need to have Blender
installed in your computer. Just maybe you are wondering that it's very difficult
to learn blender, but follow up with me, you will be how
to quickly adapt. Lambda becomes a blender
is a very powerful engine. They have, I mean, similar
to the Unreal Engine, unity. The blend is very powerful for the 3D rendering
and 3D modeling. In order to link your model
with the DeFi render, you need to have blender because currently the
fire when they have plugins for the Live
plugins with the blender. So that's very easy. And the DeFi window also
support you for the ABC files. So that means that you
can import characters or any other vehicles rigging animation very easily
to the d If I render. So, I believe in the
next video we'll learn about how to download Blender and how to start
with the blender. And as well as In this video, we will learn about
the Mixamo and how we can download a character
from the Sketchfab and how you can import your
character them example. So again, this is the free
version of the Sketchfab. Just two, there are, you know, the
packages has failed, but I'll just since we're doing a character or
maybe human rigging, I'll just type a
superhero characters, especially I like this unmanned, so I'll just switch
them so you can see you will be getting this models. You know, since these
this logo means, that means you can
download these character and other, other models. You have to pay
them, but, you know, you can use the free
version really well. So I'll just download this one, and I'll just show
you how to do that. So it will be open a
window like this where you can rotate your 3D model and you can observe them
prior to downloading. That's a very good function. So you can see this is my model. It's a high-quality models
since these models can be downloaded free and Sketchfab is a fabulous place to
download 3D models. So I'll just, this
is a good model. So I'll just download from here. You'll have the option called the download 3D model
or just things. You can download 3D model from. Here. I have logged
in from my Google, one of my Google account. So just remember you have
to download either object, that means OBJ file
or maybe FBX file. So beta, you have to
just download this file. Just remember, currently with the DeFi render 2.3 version, some of the files we are
importing as adopt ABC file. Once we have completed all the mixed MO or maybe
they're Keurig class. Sometimes some files are not working with
the d If I render. So you have to experience it. Either. If you have a Pro license
for the d, If I run that, you can inform them to the, you know, the developing team. I also inform some
of the models that, you know, it's not working. So just remember, From until the end of this
video, this video. In the next video, we'll just see how
the how you can identify the files that are
working or not working. So we're really easily
you can identify. So currently do not worry about that now we have
downloaded the file. So just go to the file format. And again now we are moving
ahead with the Mixamo. That means you have to
go to the Mixamo file. I just type Adobe Mixamo. It's a complete free
website from the Adobe just type Adobe Mixamo
from the Google and you to login from
the Adobe account. Or maybe you can login from
the Google account as well. So I have currently
logged into my account. So this is a previous
character and have important. Now I'm going to upload the character you have
downloaded from the Sketchfab. You have to just
pinpoint the euro, the exact download location
from the upload character. So if you are initially, you will be getting
menu like this. E.g. I'll just show you and you just have to go to the browse character
browse animation. Now, I'll just go to
the browse animation. So here you have the motions. What you are getting at free, you can use them because these are all the motions
are free currently. Here, you have to
upload a character. So what you can do is
just click this one. And here you can see that the file format
FBX object and the zip files that containing
FBX and the object file. So either you can
drag them or you can select the character
file from here. Now what I'm gonna do
is I'll just go to the one of the files I have downloaded
from the Sketchfab, The Iron Man one. So this is the zip file that contains all the
files from the Sketchfab. Just click this one and
you can just upload them. So now you can be
seeing our character will be uploaded to the
Adobe Mixamo engine. It will take while because it will depend upon your file size. Will just wait here
a couple of minutes. Now, you can see it has been
trying to load my model. Lot of models, 3D model from the Sketchfab bar,
highly realistic. I mean, they are
Animation ready, so it's really easy to download and upload
to the Adobe Mixamo. Now you can see this
is the model I have downloaded from
the UNO Sketchfab. So this is a very
high-quality one. So you can rotate it like
this if you want to. You can inspect your
model from here. Also. You can have the
rotate like this. You can see it's a very
high-quality object. And now what you have to do
is just click next here. Now it will be a communist
window like this. That means a place makers. That means you have
to pinpoint you are, you know, the venue or rigging. Rigging and model. The rigging engine have to know about what are the genes,
what are the risks? What are the elbows
nice and the groin? And those things are
really important because it will be
demonstrated in this image. That means change
should be here, and the elbows and the
wrist and the nice. Because pointing these
points will be really useful to identify all
the bones and sketches, I mean, from the model also. So now you have to
do is just drag your chin and you can see
you will be getting Zoom. Small window from here. You can see now it
has been disappeared because I have let go the chin. Again, this the
answer separation. A line here that means E.g. the wrist,
elbows and the knees, you know, all the things
you'd be symmetrical. That's why you have to place in one particular point and it will be reflected in the
other point as well. So now I'll just make
the wrist they are just checked the small window from the right-hand
upper corner. And you can find a very specific point that you can use, your wrist points. Now I'll just scrub them. Again. I'll just make for
the elbows as well. K Now I'll just
drop them here and the knees and the groin. And again, I need to clarify about the Adobe Mixamo
and the accuracy. Accuracy is a software
and it's not a website. In next couple of
videos we'll just address and they learn
about accuracy as well. One advantage over using
accurate over the Mixamo is, you know, Adobe Mixamo is very
limited to these kind of, you know, the pinpoints,
that means place-making. Only you can animate
these things. But you know, when you
are using accurate, you can customize
your model as per the accuracy engine because
it's a highly efficient. You can use fingers, you can use your toe. You can use almost any part of your body when
you're using accurate. And now I'll just
go the next year. Now it will be auto rigging. That means you are Adobe
Mixamo engineers now, caliber, calibrating your points
with related to your model. It will take time. But once it has been done, you can see the
results really well. It will mostly depending on your internet connection and the performance
of your computer. Okay, Now it has been completed
less than half a minute. That's really good. Now
you can see it's already currently it has been assigned to a post that is
a default pose. And now what you can do
is just go the next year. That means I have uploaded
their previous character, so I'll just click next one. So here you have
couple of options. From here, you will be having
different motions here. You can select one
of the motions here. So e.g. I'll just
click this one. Now, see what will
happen to our model. Now you can see it's like, you know, this is our model. This is the animation
motion that we have important from
the motion section. So what you can do is you can download this file as FBX file. Then you can import your
file into the blender. In the next video, we will
just discuss about that. But in this video we'll learn
about more motions here. It's like a talking positions. And if you just go to the moon, there are a couple
of Vienna until 52 more pages like this. So you can use, and you can utilize all the motions from
the Adobe Mixamo for this specific character
we have important for. Just make another key. You can search
from here as well. I'll just make fire. Or maybe I can use a comeback. Only the combat
motions will be there. Okay. I'll just use this one. That's better, I guess. Okay, that's better. So what you can do is
here you have only 55 s, 55 frames, and I'll just
download this file. Now, it will be asked what type of file format you need to have. Just use FBX, binary
and the skin. And this will ask the
frames per second, that will be 30,
that is no issue. And just download that one. So now it will be downloaded
as you are assets. So just remember, once
you have downloaded, you have to install
Blender to learn about the Adobe makes MOM
these files in. So we'll just close
this video and from the next video and we'll
just learn about how to download Blender and
how to install Blender, and how to utilize your
Adobe Mixamo file, which you have downloaded. And those things
will be entrance. And finally, ultimately, how you can utilize the blender
file into that if I render, those things will be addressed.
3. Blender and D5 Render: Now we have downloaded
Mixamo file. This file now what we have
left is download the blender, just Google it, the blender.org. And you can see this is
the blender default, the page or maybe the website. So what you have to do is just
go to the download blender here and you will be
having this menu. Cool. Download Blender 3.4, 0.1 currently the
latest version. Maybe once you are
seeing this tutorial up in the market and
there will be new update, just a better to
have new updates, stable versions rather
than using an old version. So what you have to
do is just go to the download blender here and you can see I have
post currently. This is I'll download anyone. Now. It will be automatically
downloaded new blender file. Now you can see it's around
158 and it's free of charge. You don't have to
pay by using it. So just remember that term. I'll just make it
pose currently I have downloaded it
and install it. Once you have downloaded, you have to
right-click and open. You know, similar to
other applications, you can install the
lender version. Once you have
downloaded blender, but you have to do is I'll
just close this file here now. Okay, I don't need, don't save it, and I'll just go over
them. They stop here. Now you can see this is
my blender default meal. You can see the small menu
here from what type of file you need to general 2D animation or
any other things. And again, this is the
view port of the blender. And here are some menus here, and this is the
properties as well. You can use several keys are usually I'll go with
the General tab here. I'll just make it here. Now you can see
from the mouthfeel, but now I'm just zooming
in, zooming out. This is how you can zoom in, zoom out in the
blender, the board. And again, just remember
by pressing U or mouthfeel button and you can
rotate your model like this. Again, if you want to
just have shipped. Also, you will be able
to pan around it. So you can see how you can
pan from this here as well. Okay, this is how you're gonna, I'm not gonna teach
very depth about the blender because it will
be a really lengthy one. But rather than just
teaching you to how to incorporate
blender for the d, If I render, It's really easy. Very small number of
things we have to do in the blender in order to get this animated file into
the deeper render. That's our ultimate goal here. So I'll just delete
this block box here. Just click the box
and delete button. You will be, it will
be disappeared. Now I'm going to
import the FBX file, which we have downloaded
from the Mixamo. But you have to do is
just go to the file here and just click Import here, and just click FBX file type. And now what I'm gonna do is I'm just go to
the downloads here. And here I have the reaction. I'll just import the FBX file. Now, you can see our
model has been important. Now I'm rotating from
the Shift button and the mouse wheel button can
use the mouse wheel as well. So this is our model. Can see you have the
option to play animation. Here. Just play this one. Now you can see this is the animated animation we have loaded during
the mix demo session. Now, as per our requirement, the total number of
frames will be around. Maybe, As I remember, it should be 30 or 40. It'll just make it to
the 50. That's better. Just type 50 year of K
Now we'll just play it. Sorry. It should be one to 50. Okay. Yeah, that's better. This is your animation. Now what you have is you have to load your animation
to the d Phi render. And again you will
have to install it. Now, what's left is we have
to import the material. That means these textures, we have the important because otherwise they will not identify this as a 3D file
with the textures. What you have to
do is just click this render options here. Now it's pure white. Now, zooming little bit. Sorry. Just pan around key. Now I'll just click this one. Now here you have the option. Just click this material type and now just click New here. And under the base color, just click the image textures. Now what you have
to do is you have to import the textures. And what I can do is
just go to my file. What does import this
albedo file here. Let's see what
will be happening. Okay, now it's been completed. So now it's all texture loaded. Now you can see all
the things sound fine. And again, I'll just
disable this, this top off. I think it's called
the armature. I'll just click this
Run and it will be, this is a bit like this. And here if you want to
have a clear render, now click this one. This is the actual render. Okay, now go back to here, because using this one will
consume you are GPU power. And now what to have
to do is there's a function that means
that you will have to go to here and you have the d Phi render plug-in
for the blender. Just stop tie beat blender. You can install it. Go back here, and this is the file from here,
from the plugin. You can download the latest plug-in for DD if I
render black blender. Now, just go to here and you can see the couple of options here. This is a blender. You can download it
like this and you can install them prior to
the two in this one. So now you have, you have the option to
lives in this, this file, but currently they don't
have any options to think QR this with their motion
to that effect, render e.g. if we just go to
here, you will have the d Phi option here. Prior to that, we
haven't saved the file. I'll just save the file here. I'll just go to D. And now I have saved my file. Now it's been enabled
the sinc function. Now what you can do
it, just sing it. Now, if I render will be open. Now, just press Okay here. It will be loaded. Now you can see it's only seeing the current
frame of the blender. Now. That's because for the
lab sinc function, you don't have the ability
to sync your animation. That's the shoe here. So what you can do is
you just go to the, go back to the blender. And here pile option, just export it as dot
abc or Alembic File tab. I'll just make it the Working
File Export as the limbic. Now it has been loaded. Now, just go to the
default render. And here you have the
option called Import. And what you can do is just go. It's actually more than
215 singular file. That is like now you can see, which I have told you once
we are starting the video. That means that there
are a couple of file types that is working
with the d If I render. And there are a couple
of files that is not working with the d.
If I render now, as you can see, a small dot, orange color dot. That means the file is not capable of working
with the veranda. So it's actually we cannot solve it at this
moment because I D, If Artemis attended this
issue at this moment, but maybe in the future
we will be able to do it really well because
and live sync function will be available for
the animation as well. So I'll just show you
how I will be importing these files because you have to do it one-by-one manually. So I have couple of plans, so I'll just show
you how to do that. Just input here. Here one of the files
I have important, this is one of the ABC file from the important
from the DeFi render. Now you'll be seeing
that will be loaded. That means the file is
working really well. Now what you have to
do is just click here. And you can import
your file here. Now it's really
small, I believe. Yes. So what you can do is just maybe 5,000 K you have
a rotate it as well. Maybe 8,000. So this is the file
I have imported from the blender as
well as you can see, there's no, you
know, the textures. With the ABC file. What you have to do
is just click here, or maybe just press
i in your keyboard. Now, what you have to
do is just go here, display and it will be
freeze your model animation. Now, just click this one. Now, just go to
the base color map and you can upload your
texture from here. So this is sexually the mask. Now I will import like this. And you are face
like this. Okay? And the body will be
the torso and the cape. There'll be some errors with
the K because you know, when you are animating
from the Adobe Mixamo, it will not recognize that
as a cape, as a clothing. It will be, there will
be some malfunctions. Just remember, just ignore those things are
very small things. But it's better to have
the knowledge about this. And I'll just make it, but this is so I'll just
make it the K again. The final area for the cake. And this is for the legs. Yeah. Okay. Now what you do is just
go to the here and just make it real-time
to get the animation. Now you can see your
animation is really good. Now. Now again, I'll
just press this one. I'll just make it 12,000 to get bigger size and I'll just delete this model because we
don't need this one. Or maybe it's a live sync. So I'll just stop here and I'll just anyway. So since you live sync, you will be not able to
find this one, but 20,000. Okay, this is how a Batman
with our animation. So you can have any
type of animation. But currently, just
remember always this some, some file types will be
not working with that. If I render, if you're getting a similar adopt with
the orange color, that means you have
abc dot abc vial is not working with
the default render. Just remember that if your
file is loading and it will be 100% sure that the file that we'll be
working with the different, I hope you'll learn about a lot in this deeper
render because now we have advanced thoroughly
with a blender as well as, I hope you'll learn about Blender as well
from this course. Blender as well as d Phi render. There are a couple of
things I need to discuss. I will be up in the
upcoming video.
4. Mixamo Plugins for Blender: In this video, we'll learn
about how to do the, you know, how to install the mixer now plug into Blender and how you can utilize Mixamo
plugging in Blender. So in previous videos, we have talked about, you know, how to upload
characters to the Mixamo and those things will be
due in this video as well. But very briefly, I'll
just go through them. But I just want to show you the how the Mixamo plug-in words in the blender and how much work you can down through
the Mixamo plugin. So prior to that, you have to visit the site. Besides, so I'll just upload the link in the description
I in my course, you can go to this side and here the Mixamo add-on
for the blender, you can download from this one, get the add-on, and it will be automatically
download the zip file. And once you have
download the zip file, your score, the blender here. And here you have to
go to the preferences. And here you have the
add-on and you can click the Install button
where you have downloaded the mixer plugin. You can install them. Once you have installed, you can see make some on this
AC animation Mixamo rig. You have to click this one. And once you have
clicked that one, you will be getting here that makes them
are plugging in here. These are the controls, all the controls here. But now we'll just move
on to the process, how you can work on the
plug-in as well as a blender. I mean, the Mixamo side. How you can import the
characters to the blender, and how we can work
with the plug-in. So proud of that, you have to go to
the Sketchfab here. This is the Sketchfab,
my account. Usually you can download any modelling if you having
a counting Sketchfab. Now I'll just download this one. I'll just download
the object file here. Download 3D model. And here you will be
getting your model. Just download the
file and place it in your default location
where you can import. Once you have
downloaded that one, you have to go to Mixamo
and upload a character. Now I have uploaded
my character, you know how to do this, because in previous videos
we have done those things. Once you have upload that one. So this is my movements
and move animation. You can apply any
animations you want, but I'll just stick to this one. So once you have
uploaded your character, you know how to go through this. If you forget those
things and just go to my previous videos and go
through all the process. Again, you'll have to download the character if you wanted to, you know, and he mentioned, but currently I
don't I don't need any character because I have already downloaded my
character from the Sketchfab. Here only, I only
need the animations. That means this
movement animation. So here you have the
option call the skin. And without skin, you have to go with the
without skin option here. Once you have clicked this one without skin, just download it. Then you are if px model
there'll be downloaded. Without you, our model only
the animation will be there, animation armature or
skeleton will be there. So you just have to go back to the lender and I'll just
do it all the things. Now what I'm gonna do is
I'll just go to Import. Now, initially, this
step will be to, there will be two steps. The first step will
be you have to import the model where you
have downloaded from the Sketchfab or maybe make some or
without animation you how you have the option to take the animation button
when you are importing. I'll just show you in a while. But I prefer to have the
original FBX or maybe any other formats which you have
obtained from the sketchpad. Now I'll just call
the FBX file here. Now, you have to go to the location where you
have located there. I'll just call it here. This is the, you know, the original, the
model at the punching. So here you have the
option cool animation. If you don't wish to import
the original animation, just untick this one. But here I'll just, because this file
is imported from the Mixamo with the
animation of punching. But you can import the
original source file from. This is actually the
FBX file importation. If you just want to go
to any other format. This is how you can import. So actually this is my FBX file, which we have imported through
I'm exam or animation. You can just click this one. Can say this is my animation. Now what I'm gonna do is
just make it tan here. K. Now what you have to
do is this is C file. Without adding textures,
I have to apply textures. We'll see it does not
have any textures. I'll just apply some textures. But okay, this is my textures. So you can see this
animation now, just make it to be, Sorry. Okay, now I have important, my model now initially, but you have to do
is just go to here, go to the Mixamo plug-in. And here you have the option
called the source skeleton. That means you have to
select the armature. Now, just click this one here and just press this one here. Now it has been selected. I'll just go back to here. Okay, now I have
selected my amateur. So now what you
have to do is just click this create
control rig here. Just press this one, and I'll just take this
apply animation here. Just press this one, you will be clicking OK. Now you can see
you can, you know, this kind of a, you know, a routine control will
be appear on your model. So now what you have to do is just go to the postmodern here. Now, just press this one and
press G on your keyboard. And you can see it's not great, but yeah, this is how
we are going to do it. I mean, your model
will be this part. It's rigid but you
can move like this. But I will not go to
anything like that because I have animations in polar come
directly from the Mixamo. Now. Now again, you have
to do is you have a goal that edit and you have to import goal FBX file where you have downloaded. I'll just go through this one. Import it. This is my skeleton part. But you have to do is just
click this one. Sorry. I'll just click my
initial armature here. And I'll delete it. And I'll just pinpoint
the line next one. So here you have the coal apply animation to control Rick. But you have to do is
just click this one. Now, it will be
automatically linked. Okay, you can see now if
we just play this one, now you can see your model
will be getting up like this. So it's really like this. You can apply any
number of skins, or maybe you can
see without skins, that means they only the
animation you can do it. This is how we are
going to do it. And since you can
do these things, you can import your file to the dot abc file
as a d Phi render. That is how we are
going to do it. I hope this video will be fine. It well, in yeah. Okay. Now.
5. Accu Rig- Character Rigging-part 1: So here you have two options
for the custom character, important or maybe
animation plus term. It'll be in house. That means in your
computer you can import our FBX object file as
per this description. And again, you have option
for the surgeon Sketchfab. I'll just show you
how to do that. So it will ask to
Link account here. Now, what you can do is just
click this by accurate. That means, as I told you, most of the characters
here are paid versions. I haven't seen any free model that because it
starts around $3. So I usually do not
prefer this way. If you are if you have
any, any requirement, you can use very high-quality
assets from the Sketchfab, the paid as a paid member. But I'll usually go
with the Choose File. That means by manually I'll just go to the
sketch fare bene, download whichever model I want. And as FBX object file
I can import from here. I'll just show you
how to do that. I'll just choose, select
this Choose File here. This is the Iron Man file I have downloaded from the sketch tab. Now what I'm gonna do is just, I'll just go to the source here. And this is the 3D file. I'm going to import it. Now. You can say this is
the model I have imported. Now. The first one
will be asked, is symmetrical currently I
can say it highly accurate. Now I'll just go
to the rig body. Now, it will show the
pinpoint I'm in the points of the joints and you can customize it as
per your requirement. But usually the accurate rig is very accurate because it will automatically identify
all the points, joins very accurately. So I believe now it's
really highly accurate. Now what I'm gonna do is I'll just go to the read, write head. And it will ask the fingers
now, press F9 numbers. It will take a couple of seconds to identify
all the things. Precisely. As you can see, the interface is
really user-friendly. Now, you can see it has
not identified a bill. My hand here. So yes. Now, what you have to
do is just one-by-one, you will have to place them. It's not a humanoid actually, it's actually a metal suit. That's why it has
been like this. But you know, you can do it. Okay. I'll just
go the left hand. It will be similar like that. It does not identify it at all. Always remember you don't
have to be 100% accurate. Just finalizing character
and we'll just see how the settings will be
utilized from the Keurig. I hope you remember that
in previous videos, I have mentioned that why we are using a
Keurig more over than the Adobe Mixamo because this is Harry highly accurate rather than
using them example. Now we can see, we'll just check the body here. Oh, yeah, that's good. That's highly accurate. Yeah. Just check the hands here. Okay. Yeah. That's also
really good. Can see. But here the answer problem. Yeah, there's a problem
with the left-hand. I'm not sure what
happened there. Yeah, I think I have this cool. The Hambrick. And I'll just select the the answer is small mismatch there. Yeah. But however you know
this from the joint name, you can identify where
you have selected. Now, it should be a ring finger. Ring finger should be
around here, not from here. So you have to actually I have misread the whole scenario
here and I have adjusted it, but I'm not gonna do it because it will be
really difficult. And also you can see it will
be identified this one. But if you want, I
can do it as well. Shouldn't be here. This is for me. I have told me me. Just remove this one. Yeah, it's no good. Just finalize it. We'll
just see how it will work. Now, see how these things
are really easy if you just misread it or maybe
accidentally you change it. It will be notifying. You can see the beard animations from the previous emotions. Actually this occurring
or maybe the actor code. They have currently more than
1,000 pauses or motions. Most of them are paid version. So you can see
I'll just play it. Yeah, it's not bad.
Yeah, that's good. But there will be some change
in the pink giving anyway. This is how we are
going to do it. So you can see now it
has been improved. So likewise, you can do
that, this animation. The first one we will be, I'll just upload that taco
to get more motions here. Now I'm going to upload
it to the article and I will use some motion
from their motions. Okay, It has been
generated. Now. We'll see how it will be worked. Now, you can see that's
being generated like this. Okay, now we'll just
go to the motion here. And free. I'll just use
some of the free versions. Okay, I'll just use this one. You can see how
accurate is this. Now what you have to
do is just go lead to cardiac and go to
the checkout here. And now you can see it will be as like then I'll
just check out here. Now. I'll just go to
my inventory here. And now you can see
this is the one I have. I have to download it. So now you can do is now you can download the
motion pile here. And here it says
Export Motion only. That means when we are
dealing with the blender, the only the motion that
which which we have used in previously can be
applied to the blender. I'll just click Next, and here it will ask
the target application. There are a couple of
applications here, but I'll choose the blend and you should go with yesterday's. Now, I'll just download it. It will be downloaded like this. Now, this is how we
are going to download the motion from the article
or maybe the acute URI, which you can use
later on the blender. In the next video, we'll just learn how to
import blender file and you, how you can mix with the
motion file as well.
6. Accu Rig- Character Rigging-part 2: Okay, now we have
learned about how to export a motion
from the website. That means a Keurig. Now, what we have to do is we have to
import this is actually the software installing
the accurate software which you have installed in
your desktop or computer. So here you have a
couple of options. That means the export
upload practical, which we have talked about here, which now we have to
learn about the export. Here. I'll just click
the export FBX. Now, I'll just choose the
blender file here and original, and I'll just export it. And I'll just use the same file. I'll just make it a Keurig file. Okay. Just chain, I am man here. Now it has been uploaded. So now what you can do is
just go to the blender here. I'll just open the blender. Here you have the general, and I'll just delete this one. Just remember, don't do this. Just go to Import and
FBX and don't do, do, do that actually. But you have to do one thing. First thing is you have
to go to the link. I will be upload this link into the description of the project and you have to
download this plugin. Actually, this is an
add-on for the blender. The first thing is
you have to do it. It is just go to the link. And here you have the
option to download zip and just download the zip. And once you have
downloaded that one, just go to the edit
in the blender. And here you have the option
called the preferences. And here you have the name. You can see cc. This is the, you know, the things
you need to do. I need to find in the blender
and other thing is you need to enable the redefine. That means rigging here. That means usually it
will be like this, but you have to
ticket to enable it. Again, CC the characters as easy tools and you have
to click that as well. Once you have done that, just cancel this one. If they want to just
go to this arrow here. And you can see this is the
options will be unable. There was one will be CZ
create and this is pipeline. Those things will be
used for the animation. So now once you have
enabled this one, just call the CC IC I pipeline. That means I clone pipeline. Here you will have options
called an important character, but you have to do is
just click this one and just go to your file type here, which you have exported
from the accurate. Now we'll just go to the Sketchfab characters
and men too, and the accurate file, this is the file imported. Now you can see
this is the file, this is a t Pause. This is how the, all the animations will come. So now what you have to do is just click this one
and go below here. And here you will be having
a rigging and animation. And here you have the setup. Cool, the quick cat bonds. If I setup, but usually go with the quick
Can, it will be advanced. You can change your preferences, but here quick and just
click the 3D file. Now, wait a couple of seconds. Now you can see you can change
all the things from here. Now, this is how we organize. I'll just go the post mode here. And I'll just click this one, and I'll just press G. Now you can see your arm
can be moved like this. Any pose you want. Just press G on your keyboard, G, D from Google. So again, I'll just press Escape and I'll
just undo this one. Now you can see there are no material or textures
at this moment. Now again, what you do is just go to the object mode here. Now, click this one and just
go over the material here. Here you will have
couple of options. Again, what you can do is just click this one, base color. Just go to the top
and image texture. I'll just click this one. And I'll just open
this one again. I'll just go to my
file here. D here. I'll just go to the
Sketchfab characters and then two textures. Oh, okay, this is
the Albedo map. I'll just open. That is how we're going to import
the things I mean, which you have
done nine in which you are textures, belongings. So now it has been uploaded. Now what two remaining is, you will have to
do the animation, you have to import
from the animation. Now. You have currently
downloaded animation. Now what to Leptis, just click here this
import animations here. I'll just go to the
Downloads here. As I remember, it should be. Okay, It's not downloaded yet. You have to click this one
dry like a button here. Now it has been downloaded. I'll just go here
and I'll just make a new folder because it has
been uploaded as a zip file, it will not recognize
unless I have rename it, I'll make it Iron
Man motion file. Okay. Now just cool here. Now on this one. Okay. Now motion file will be there. Yes. Now, again, go back
to the blender file. Now. Man, just unmanned
motion file a motion? Yes. This is important
Motion button. Now it has been
selected the rig. Now we'll just go back to the character settings
and all the settings. And here you have the option, couple of options you have here. But this one will be
really important. Now I will select this one and the option rigging and
animation controls. Now, this is the source file. And here you have the, you have to select all
these are the armature. That means that the motion
file just select it from here, this bridge cage and
the source action and the source armchair
should be equal. Now what you have to
really just click this Preview button and just
see how now it has been. This is how you animation
will look like. Now you know the drill, how you can import
to the different. I'm not going to teach you again about the d. If I render, just go to the File and Export and just click dot abc
or LN, big file type. And you will be getting
this, this animation. Most probably it fill unless
it will be shown as a, you know, the orange color dot. I hope you understand
about this one. I know this process
is a little bit tricky. You have to learn. I mean, you will have to
if you missed anything, just go back to my
video, just play. What I'm gonna do is do
the exact same thing. Because it will be really easy. Because rather than
learning by yourself, this process is a
little bit harder. I agree that, but
once you have done, you can generate marvelous
characters animations to D If I render, especially this kind of
a special animations, because you are
learning before I render as well as you are
learning Blender as well. Because if you're using
a blender in future, I mean, it should be, you should be learning Blender. So if you're using Blender
in future, I mean, it will be really helpful to learn these small
tricks as well. Because blender is not hard, like any other software
is really easy. You use interfaces in. Really easy. So you can see this is
how we are going to animate a human
rigging to D5 render. You have to learn about blender, you have learned about accurate. But finally, all will be.
7. Riga Car-Vehicle Rigging: Now here I'm going to
open Blender here. Now this is the default
view of the blender. I'll just go with
the general view. Now. I'll just delete this cube here from the delete
button in your keyboard. Now, the first thing you
have to do is you have to import your car model. I'll just import my
FBX true File Import. And here you have
the option call FBX. Just go to the
downloads. And FBX. This is the file
I have important. It's FBX file. Can say it's a Ferrari car. And you have couple of
rendering options as well. So this is the
final render view. It's a really good-looking car. I'll just click this
one because I want to save my GPU and CPU or memory. Because while you are
using this shady, It will be really useful
because you are a source will be utilized under utilized. So again, just click your middle mouse button and you can rotate
from this one. Now, first thing if you
want to make a car, but you have to do is you
have to make an empty. Now what I'm gonna do
is just click Shift a. And here you have the option
called empty and plane axes. Now I have created my plain x's. Now what you can do
is just press a on your keyboard to select all. Now again, just press Control P and keep
transform to make you, make you make this as a whole. Again, just score
the object here. You have the Apply
and click here. All transforms, k
are all good to go. But before that, you have
to do another one thing. Just shift a. And here under the Mesh, you need to check where the
monkey face has been located. Now you can see this
is a monkey face. Now just a little bit up. Now you can see
this is the axis, x-axis, and my cow model also
facing the same direction. That is a good thing because otherwise this will not work. You have to always remember, you have to check whether you are monkey
pay some which direction. Again, just go to
the inside here. Now, if you are a car
facing another direction, what you can do is just, I'll just delete this
monkey face Control a. And here you have the
option called transform, and here you have the rotate, and here you have the
move from these tools you can use like this, can rotate to a specific
monkey face direction. I'll just control Z. Okay? Now, I'll just make my car. This, okay? Okay. The first thing
you will have to do is just remember you
have to win him. You are playing axis. Click this one. Now, I will share this
notepad bit to 0. Otherwise you can
have a look can, you can type it
because I have given my car model name as a variety. This part you can give your own, maybe if you want
to put to a name or maybe a village
or maybe a tau, that is up to you can do it. But up until from this
part you have two types. Aim exact thing, e.g. this Ferrari, the front
wheel, left side. These things, you have to
type it really carefully. Same thing, you have to type it. Just remember. Now, I'll just rename
my body Control C. And I'll just right-click
this one on top of the axis. And here you have the name
rename active object. Just click this one. And now you can see I have created a new
name, Ferrari body. Again. If you want to read a car, the initial and the
first step will be you have to isolate each and every wheel and you have to give them a specific
plane to each wheel. That is how we are
going to review a car. Again. Just follow my steps, how you can do it. Now, first thing is
you have to say like this left side,
front wheel here. Just click this one and
press tab in your keyboard. Ok, now you have
selected this one. Just sorry, because currently my S button in my
keyboard is not working. Gender maintenance, so I have
to use on-screen keyboard. But you don't have
to. You don't. You can use your
physical keyboard. I'll just press
Shift and S here. It's not working because
I have not selected. I'll just minimize it. I now just press Escape here. And now, okay, now what I'm gonna do is
just click this one, press Tab again and Shift
S. Kids not working, so I have to do it manually. So again, just go
to your bill here. Just press L in your keyboard, L button in your
keyboard like this, you have the selected manually, but I usually think that, okay. Okay, likewise, you
have to manually do it. L button. Now Shift S and
similar menu will appear. Just click this
cursor to select it, and just press Tab ear. Now what you can
do is just shift a and empty and a plane axis. We can see you have created a plane access to this
specific wheel here. But you have to rename it, but we'll do it for
the entire wheels. Then we'll rename it. Press this one and press Tab and Shift S
cursor to select it. Again, press tab
and shift a empty, shift a empty plane axes. Okay? Just remember if
you have added 0, similarly to this kind of axis, it will be shown like this, this kind of a
black axis type X. And why is it? So
now we have three. We have entire model, and we have the left side, front, and the backfill. Now we'll move on
to the right side. Just press this one. Tab. Shift S, cursor to
selected press Tab again. Shift a, empty plain x's. Oh, okay. The final
one, final piece. Click this one, Tab, Shift S to selected. Press Tab Shift a. Empty plain axis k. Now, principle is
you have to create, if you have six wheels, you have to create six
plane access like this. And just remember, the next step we're going
to do is you have to hide to select all the
items because it's otherwise, you have to select
each item in a bill. It will be really difficult. So what you have to
do is just click this one and press H in
your keyboard like this. And again, click this one, H in your keyboard, H and H and H. Now you want to unhide it. Just press Alt on your
keyboard and H button again. Now you have selected
each and every item. That's how we're gonna. Tricky,
I mean tricks and tips. You can select all the
elements really easily. Now, press shift
in your keyboard. Now press your axis like this. Now. But you have to do is
just Control P and object. So, okay, now before that
I have to rename it. So what I'm gonna do is I'll
just click this one and I'll just rename object. Now, this is the left side
Control Z, Control V, Okay? We name, this is backside, left side Control V, Okay? We name, this is
right-side, V, key side. Okay, now you can see we
have rename all the items. The body, the front
pill backfill, wide-field, left
heel, and everything. Okay. Now again, we'll go
back to our step. Just press this one, H, H, H, H, H and H to
unhide all them. And now press shifting
your keyboard. Now press this axis as well and Control P to keep transform. That means you are
grouping which each axis. So now again, shift here. Just press H. Now all the edge here. Now press Shift and
Control P, keep transform. Similarly, you
will have to do it for the other wheels as well. Edge select the access and control V, keep transform. Okay? The final
piece here, H, H, H voltage shift and control B. Control B, keep transform. Now we have corrected
all the wheels now. So now again, just
scroll the x-axis here. Now select all the axis like this and Control
V. Keep transform. And I have selected all
the plane axes here. Now what you can do is
shift a and here you have the armature and here
car deformation, great. Just press this one. Now, you have selected this one. Now what you have
to do is just go to the Carnegie. A car. Here you have the
option called Generate. Now you can see
your bill has been highlighted and the South
patient had has been added. You just move other side. Similarly old things
will be added like this. So here, initially
you have to do is peels on price one
in your keyboard, 0, k. Now, if we just
click this one, this is how we are
going to move your car. See, you can animate your car, can make a key frame from here, but it's another video. Again, this is assuming can see you are Bill has
been moving like this. Okay. And again, if you
want to draft your car, just press this
white circular here. Now you can see your
wheels as being turned. The front wheel has
been turned like this. And again, if you
just turn like this, that is how we are
going to take your car. And the final pieces suspension. Just click this one. Top here. Then. Can do like this. You can see this is too much. Suspension has gone down. Now this is okay. So that is how we are
going to read your car. In next video,
we'll learn how to import these to
the d Phi render.