D5 Render + Blender Advance Rigging | Krishan Pathirana | Skillshare

Playback Speed


1.0x


  • 0.5x
  • 0.75x
  • 1x (Normal)
  • 1.25x
  • 1.5x
  • 1.75x
  • 2x

D5 Render + Blender Advance Rigging

teacher avatar Krishan Pathirana, Civil Engineer, 3D Designer

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Watch this class and thousands more

Get unlimited access to every class
Taught by industry leaders & working professionals
Topics include illustration, design, photography, and more

Lessons in This Class

    • 1.

      Introduction

      2:09

    • 2.

      Skethfab & Adobe Mixamo

      18:08

    • 3.

      Blender and D5 Render

      16:20

    • 4.

      Mixamo Plugins for Blender

      11:03

    • 5.

      Accu Rig- Character Rigging-part 1

      11:40

    • 6.

      Accu Rig- Character Rigging-part 2

      10:49

    • 7.

      Riga Car-Vehicle Rigging

      15:55

  • --
  • Beginner level
  • Intermediate level
  • Advanced level
  • All levels

Community Generated

The level is determined by a majority opinion of students who have reviewed this class. The teacher's recommendation is shown until at least 5 student responses are collected.

125

Students

--

Project

About This Class

Greetings, and a warm welcome to our Skillshare course on advanced 3D rigging and rendering techniques in D5 Render supported by Blender as the .abc file type, taught by me, Krishan Pathirana, a professional 3D artist and 3D rendering expert with over six years of experience.

During the course, we'll explore various topics, such as vehicle rigging using the Riga Car addon in Blender, human rigging with Adobe Mixamo, Accu Rig, and from Blender, exporting .abc files to D5 Render, and final rendering through D5 Render. You'll learn how to create intricate and detailed rigs for vehicles and characters, as well as gain knowledge on the .abc file format and the proper way to export your rigs from Blender to D5 Render for rendering.

The specialty of this course is that all the software and assets used will be free of charge except D5 Render pro version. Hence, you will not charge for anything. However, once you follow this course, you will know how easy to work with blender and d5 Render advanced level of rigging and rendering. 

If you're an animator, game developer, or someone who wants to enhance their 3D skills, this course has something for you. We'll be utilizing Blender and D5 Render, so you'll have the opportunity to learn about both software and see the entire workflow from beginning to end.

So, let's begin the journey of advanced rigging and rendering, and I'm eager to witness the incredible projects you create!

Following are the links for plugins used in this course

Links for CC blender tool

Meet Your Teacher

Teacher Profile Image

Krishan Pathirana

Civil Engineer, 3D Designer

Teacher


Hello, I'm Krishan



.

 

See full profile

Level: All Levels

Class Ratings

Expectations Met?
    Exceeded!
  • 0%
  • Yes
  • 0%
  • Somewhat
  • 0%
  • Not really
  • 0%

Why Join Skillshare?

Take award-winning Skillshare Original Classes

Each class has short lessons, hands-on projects

Your membership supports Skillshare teachers

Learn From Anywhere

Take classes on the go with the Skillshare app. Stream or download to watch on the plane, the subway, or wherever you learn best.

Transcripts

1. Introduction: Hello everyone, and welcome to our course on advanced techniques in deeper render with a blender. My name is Krishna and pattern, and I'm a professional. 3d are decent 3D rendering expert in the field. More than five years of experience. In this course, you'll dive into the world of advanced 3D rigging and rendering techniques. We'll also cover the variety of topics, including critical rigging using a regular card on in Blender, human rigging using Adobe Mixamo accurate and blender. Exploding dot abc fancy in today if I render final rendering through the D5 and the platform, all the software is using these codes is free of charge to use except d phi when the perversion. Hence, you don't have anything to worry about. Especially in this course, will open new to the next level of 3D designing platforms like Blender. And ultimately, you will render it true that if I run the software, you learn how to create complex and detailed reads for vehicles and characters. You'll also learn about the ABC file format and how to correctly export your ribs from Blender. Render for final rendering. Your animator, game developer, or just someone who wants to take your 3D skills to the next level. This course has something for you. Everybody will using Blender, Adobe Mixamo, accurate and diva render. So you will have the opportunity to learn about all the software and see the complete workflow from the start to finish. So if you're ready to dive into advanced rigging and rendering, Let's get started. I can't wait to see what you need projects you'll create. 2. Skethfab & Adobe Mixamo : Hello everybody. Welcome back again. So in this video we'll just learn about how to recur human or any character. You know that this human rigging video collection will be divided into two. The first one we'll be using Adobe Mixamo, and the second video set will be on the acuity software. Just again, these softwares are free. You can use unlimited Lee only some functions, e.g. for accurate, there are process you have to purchase through a credit card or any other card. Other than that, you have plenty of free poses for the human Reagan, so you can use them. So I'll just teach you how to use or utilize them, especially these Sketchfab, 3D, 3D models, as well as Adobe Mixamo, also free software. You have to go to Adobe Mixamo on the Google and just login from, if you have Adobe existing account, you can login from their account. Or maybe you can create from the Google. With the support of Google, you can create a new account. Again, Sketchfab. It's better to have a login. Since I've been using twin motion. I have the peacock account. I mean, it's a free I mean, there are a lot of 3D models. You can use them and still I can use them. I mean, the the free version of Sketchfab still I can use them. A lot of free models are there currently. So I'll just teach you how to do that. Again. I want to highlight my human rigging video collection. The one we'll be using Adobe Mixamo. And the second one we'll be using the accurate. And again, I have to remember remind you that you need to have Blender installed in your computer. Just maybe you are wondering that it's very difficult to learn blender, but follow up with me, you will be how to quickly adapt. Lambda becomes a blender is a very powerful engine. They have, I mean, similar to the Unreal Engine, unity. The blend is very powerful for the 3D rendering and 3D modeling. In order to link your model with the DeFi render, you need to have blender because currently the fire when they have plugins for the Live plugins with the blender. So that's very easy. And the DeFi window also support you for the ABC files. So that means that you can import characters or any other vehicles rigging animation very easily to the d If I render. So, I believe in the next video we'll learn about how to download Blender and how to start with the blender. And as well as In this video, we will learn about the Mixamo and how we can download a character from the Sketchfab and how you can import your character them example. So again, this is the free version of the Sketchfab. Just two, there are, you know, the packages has failed, but I'll just since we're doing a character or maybe human rigging, I'll just type a superhero characters, especially I like this unmanned, so I'll just switch them so you can see you will be getting this models. You know, since these this logo means, that means you can download these character and other, other models. You have to pay them, but, you know, you can use the free version really well. So I'll just download this one, and I'll just show you how to do that. So it will be open a window like this where you can rotate your 3D model and you can observe them prior to downloading. That's a very good function. So you can see this is my model. It's a high-quality models since these models can be downloaded free and Sketchfab is a fabulous place to download 3D models. So I'll just, this is a good model. So I'll just download from here. You'll have the option called the download 3D model or just things. You can download 3D model from. Here. I have logged in from my Google, one of my Google account. So just remember you have to download either object, that means OBJ file or maybe FBX file. So beta, you have to just download this file. Just remember, currently with the DeFi render 2.3 version, some of the files we are importing as adopt ABC file. Once we have completed all the mixed MO or maybe they're Keurig class. Sometimes some files are not working with the d If I render. So you have to experience it. Either. If you have a Pro license for the d, If I run that, you can inform them to the, you know, the developing team. I also inform some of the models that, you know, it's not working. So just remember, From until the end of this video, this video. In the next video, we'll just see how the how you can identify the files that are working or not working. So we're really easily you can identify. So currently do not worry about that now we have downloaded the file. So just go to the file format. And again now we are moving ahead with the Mixamo. That means you have to go to the Mixamo file. I just type Adobe Mixamo. It's a complete free website from the Adobe just type Adobe Mixamo from the Google and you to login from the Adobe account. Or maybe you can login from the Google account as well. So I have currently logged into my account. So this is a previous character and have important. Now I'm going to upload the character you have downloaded from the Sketchfab. You have to just pinpoint the euro, the exact download location from the upload character. So if you are initially, you will be getting menu like this. E.g. I'll just show you and you just have to go to the browse character browse animation. Now, I'll just go to the browse animation. So here you have the motions. What you are getting at free, you can use them because these are all the motions are free currently. Here, you have to upload a character. So what you can do is just click this one. And here you can see that the file format FBX object and the zip files that containing FBX and the object file. So either you can drag them or you can select the character file from here. Now what I'm gonna do is I'll just go to the one of the files I have downloaded from the Sketchfab, The Iron Man one. So this is the zip file that contains all the files from the Sketchfab. Just click this one and you can just upload them. So now you can be seeing our character will be uploaded to the Adobe Mixamo engine. It will take while because it will depend upon your file size. Will just wait here a couple of minutes. Now, you can see it has been trying to load my model. Lot of models, 3D model from the Sketchfab bar, highly realistic. I mean, they are Animation ready, so it's really easy to download and upload to the Adobe Mixamo. Now you can see this is the model I have downloaded from the UNO Sketchfab. So this is a very high-quality one. So you can rotate it like this if you want to. You can inspect your model from here. Also. You can have the rotate like this. You can see it's a very high-quality object. And now what you have to do is just click next here. Now it will be a communist window like this. That means a place makers. That means you have to pinpoint you are, you know, the venue or rigging. Rigging and model. The rigging engine have to know about what are the genes, what are the risks? What are the elbows nice and the groin? And those things are really important because it will be demonstrated in this image. That means change should be here, and the elbows and the wrist and the nice. Because pointing these points will be really useful to identify all the bones and sketches, I mean, from the model also. So now you have to do is just drag your chin and you can see you will be getting Zoom. Small window from here. You can see now it has been disappeared because I have let go the chin. Again, this the answer separation. A line here that means E.g. the wrist, elbows and the knees, you know, all the things you'd be symmetrical. That's why you have to place in one particular point and it will be reflected in the other point as well. So now I'll just make the wrist they are just checked the small window from the right-hand upper corner. And you can find a very specific point that you can use, your wrist points. Now I'll just scrub them. Again. I'll just make for the elbows as well. K Now I'll just drop them here and the knees and the groin. And again, I need to clarify about the Adobe Mixamo and the accuracy. Accuracy is a software and it's not a website. In next couple of videos we'll just address and they learn about accuracy as well. One advantage over using accurate over the Mixamo is, you know, Adobe Mixamo is very limited to these kind of, you know, the pinpoints, that means place-making. Only you can animate these things. But you know, when you are using accurate, you can customize your model as per the accuracy engine because it's a highly efficient. You can use fingers, you can use your toe. You can use almost any part of your body when you're using accurate. And now I'll just go the next year. Now it will be auto rigging. That means you are Adobe Mixamo engineers now, caliber, calibrating your points with related to your model. It will take time. But once it has been done, you can see the results really well. It will mostly depending on your internet connection and the performance of your computer. Okay, Now it has been completed less than half a minute. That's really good. Now you can see it's already currently it has been assigned to a post that is a default pose. And now what you can do is just go the next year. That means I have uploaded their previous character, so I'll just click next one. So here you have couple of options. From here, you will be having different motions here. You can select one of the motions here. So e.g. I'll just click this one. Now, see what will happen to our model. Now you can see it's like, you know, this is our model. This is the animation motion that we have important from the motion section. So what you can do is you can download this file as FBX file. Then you can import your file into the blender. In the next video, we will just discuss about that. But in this video we'll learn about more motions here. It's like a talking positions. And if you just go to the moon, there are a couple of Vienna until 52 more pages like this. So you can use, and you can utilize all the motions from the Adobe Mixamo for this specific character we have important for. Just make another key. You can search from here as well. I'll just make fire. Or maybe I can use a comeback. Only the combat motions will be there. Okay. I'll just use this one. That's better, I guess. Okay, that's better. So what you can do is here you have only 55 s, 55 frames, and I'll just download this file. Now, it will be asked what type of file format you need to have. Just use FBX, binary and the skin. And this will ask the frames per second, that will be 30, that is no issue. And just download that one. So now it will be downloaded as you are assets. So just remember, once you have downloaded, you have to install Blender to learn about the Adobe makes MOM these files in. So we'll just close this video and from the next video and we'll just learn about how to download Blender and how to install Blender, and how to utilize your Adobe Mixamo file, which you have downloaded. And those things will be entrance. And finally, ultimately, how you can utilize the blender file into that if I render, those things will be addressed. 3. Blender and D5 Render: Now we have downloaded Mixamo file. This file now what we have left is download the blender, just Google it, the blender.org. And you can see this is the blender default, the page or maybe the website. So what you have to do is just go to the download blender here and you will be having this menu. Cool. Download Blender 3.4, 0.1 currently the latest version. Maybe once you are seeing this tutorial up in the market and there will be new update, just a better to have new updates, stable versions rather than using an old version. So what you have to do is just go to the download blender here and you can see I have post currently. This is I'll download anyone. Now. It will be automatically downloaded new blender file. Now you can see it's around 158 and it's free of charge. You don't have to pay by using it. So just remember that term. I'll just make it pose currently I have downloaded it and install it. Once you have downloaded, you have to right-click and open. You know, similar to other applications, you can install the lender version. Once you have downloaded blender, but you have to do is I'll just close this file here now. Okay, I don't need, don't save it, and I'll just go over them. They stop here. Now you can see this is my blender default meal. You can see the small menu here from what type of file you need to general 2D animation or any other things. And again, this is the view port of the blender. And here are some menus here, and this is the properties as well. You can use several keys are usually I'll go with the General tab here. I'll just make it here. Now you can see from the mouthfeel, but now I'm just zooming in, zooming out. This is how you can zoom in, zoom out in the blender, the board. And again, just remember by pressing U or mouthfeel button and you can rotate your model like this. Again, if you want to just have shipped. Also, you will be able to pan around it. So you can see how you can pan from this here as well. Okay, this is how you're gonna, I'm not gonna teach very depth about the blender because it will be a really lengthy one. But rather than just teaching you to how to incorporate blender for the d, If I render, It's really easy. Very small number of things we have to do in the blender in order to get this animated file into the deeper render. That's our ultimate goal here. So I'll just delete this block box here. Just click the box and delete button. You will be, it will be disappeared. Now I'm going to import the FBX file, which we have downloaded from the Mixamo. But you have to do is just go to the file here and just click Import here, and just click FBX file type. And now what I'm gonna do is I'm just go to the downloads here. And here I have the reaction. I'll just import the FBX file. Now, you can see our model has been important. Now I'm rotating from the Shift button and the mouse wheel button can use the mouse wheel as well. So this is our model. Can see you have the option to play animation. Here. Just play this one. Now you can see this is the animated animation we have loaded during the mix demo session. Now, as per our requirement, the total number of frames will be around. Maybe, As I remember, it should be 30 or 40. It'll just make it to the 50. That's better. Just type 50 year of K Now we'll just play it. Sorry. It should be one to 50. Okay. Yeah, that's better. This is your animation. Now what you have is you have to load your animation to the d Phi render. And again you will have to install it. Now, what's left is we have to import the material. That means these textures, we have the important because otherwise they will not identify this as a 3D file with the textures. What you have to do is just click this render options here. Now it's pure white. Now, zooming little bit. Sorry. Just pan around key. Now I'll just click this one. Now here you have the option. Just click this material type and now just click New here. And under the base color, just click the image textures. Now what you have to do is you have to import the textures. And what I can do is just go to my file. What does import this albedo file here. Let's see what will be happening. Okay, now it's been completed. So now it's all texture loaded. Now you can see all the things sound fine. And again, I'll just disable this, this top off. I think it's called the armature. I'll just click this Run and it will be, this is a bit like this. And here if you want to have a clear render, now click this one. This is the actual render. Okay, now go back to here, because using this one will consume you are GPU power. And now what to have to do is there's a function that means that you will have to go to here and you have the d Phi render plug-in for the blender. Just stop tie beat blender. You can install it. Go back here, and this is the file from here, from the plugin. You can download the latest plug-in for DD if I render black blender. Now, just go to here and you can see the couple of options here. This is a blender. You can download it like this and you can install them prior to the two in this one. So now you have, you have the option to lives in this, this file, but currently they don't have any options to think QR this with their motion to that effect, render e.g. if we just go to here, you will have the d Phi option here. Prior to that, we haven't saved the file. I'll just save the file here. I'll just go to D. And now I have saved my file. Now it's been enabled the sinc function. Now what you can do it, just sing it. Now, if I render will be open. Now, just press Okay here. It will be loaded. Now you can see it's only seeing the current frame of the blender. Now. That's because for the lab sinc function, you don't have the ability to sync your animation. That's the shoe here. So what you can do is you just go to the, go back to the blender. And here pile option, just export it as dot abc or Alembic File tab. I'll just make it the Working File Export as the limbic. Now it has been loaded. Now, just go to the default render. And here you have the option called Import. And what you can do is just go. It's actually more than 215 singular file. That is like now you can see, which I have told you once we are starting the video. That means that there are a couple of file types that is working with the d If I render. And there are a couple of files that is not working with the d. If I render now, as you can see, a small dot, orange color dot. That means the file is not capable of working with the veranda. So it's actually we cannot solve it at this moment because I D, If Artemis attended this issue at this moment, but maybe in the future we will be able to do it really well because and live sync function will be available for the animation as well. So I'll just show you how I will be importing these files because you have to do it one-by-one manually. So I have couple of plans, so I'll just show you how to do that. Just input here. Here one of the files I have important, this is one of the ABC file from the important from the DeFi render. Now you'll be seeing that will be loaded. That means the file is working really well. Now what you have to do is just click here. And you can import your file here. Now it's really small, I believe. Yes. So what you can do is just maybe 5,000 K you have a rotate it as well. Maybe 8,000. So this is the file I have imported from the blender as well as you can see, there's no, you know, the textures. With the ABC file. What you have to do is just click here, or maybe just press i in your keyboard. Now, what you have to do is just go here, display and it will be freeze your model animation. Now, just click this one. Now, just go to the base color map and you can upload your texture from here. So this is sexually the mask. Now I will import like this. And you are face like this. Okay? And the body will be the torso and the cape. There'll be some errors with the K because you know, when you are animating from the Adobe Mixamo, it will not recognize that as a cape, as a clothing. It will be, there will be some malfunctions. Just remember, just ignore those things are very small things. But it's better to have the knowledge about this. And I'll just make it, but this is so I'll just make it the K again. The final area for the cake. And this is for the legs. Yeah. Okay. Now what you do is just go to the here and just make it real-time to get the animation. Now you can see your animation is really good. Now. Now again, I'll just press this one. I'll just make it 12,000 to get bigger size and I'll just delete this model because we don't need this one. Or maybe it's a live sync. So I'll just stop here and I'll just anyway. So since you live sync, you will be not able to find this one, but 20,000. Okay, this is how a Batman with our animation. So you can have any type of animation. But currently, just remember always this some, some file types will be not working with that. If I render, if you're getting a similar adopt with the orange color, that means you have abc dot abc vial is not working with the default render. Just remember that if your file is loading and it will be 100% sure that the file that we'll be working with the different, I hope you'll learn about a lot in this deeper render because now we have advanced thoroughly with a blender as well as, I hope you'll learn about Blender as well from this course. Blender as well as d Phi render. There are a couple of things I need to discuss. I will be up in the upcoming video. 4. Mixamo Plugins for Blender: In this video, we'll learn about how to do the, you know, how to install the mixer now plug into Blender and how you can utilize Mixamo plugging in Blender. So in previous videos, we have talked about, you know, how to upload characters to the Mixamo and those things will be due in this video as well. But very briefly, I'll just go through them. But I just want to show you the how the Mixamo plug-in words in the blender and how much work you can down through the Mixamo plugin. So prior to that, you have to visit the site. Besides, so I'll just upload the link in the description I in my course, you can go to this side and here the Mixamo add-on for the blender, you can download from this one, get the add-on, and it will be automatically download the zip file. And once you have download the zip file, your score, the blender here. And here you have to go to the preferences. And here you have the add-on and you can click the Install button where you have downloaded the mixer plugin. You can install them. Once you have installed, you can see make some on this AC animation Mixamo rig. You have to click this one. And once you have clicked that one, you will be getting here that makes them are plugging in here. These are the controls, all the controls here. But now we'll just move on to the process, how you can work on the plug-in as well as a blender. I mean, the Mixamo side. How you can import the characters to the blender, and how we can work with the plug-in. So proud of that, you have to go to the Sketchfab here. This is the Sketchfab, my account. Usually you can download any modelling if you having a counting Sketchfab. Now I'll just download this one. I'll just download the object file here. Download 3D model. And here you will be getting your model. Just download the file and place it in your default location where you can import. Once you have downloaded that one, you have to go to Mixamo and upload a character. Now I have uploaded my character, you know how to do this, because in previous videos we have done those things. Once you have upload that one. So this is my movements and move animation. You can apply any animations you want, but I'll just stick to this one. So once you have uploaded your character, you know how to go through this. If you forget those things and just go to my previous videos and go through all the process. Again, you'll have to download the character if you wanted to, you know, and he mentioned, but currently I don't I don't need any character because I have already downloaded my character from the Sketchfab. Here only, I only need the animations. That means this movement animation. So here you have the option call the skin. And without skin, you have to go with the without skin option here. Once you have clicked this one without skin, just download it. Then you are if px model there'll be downloaded. Without you, our model only the animation will be there, animation armature or skeleton will be there. So you just have to go back to the lender and I'll just do it all the things. Now what I'm gonna do is I'll just go to Import. Now, initially, this step will be to, there will be two steps. The first step will be you have to import the model where you have downloaded from the Sketchfab or maybe make some or without animation you how you have the option to take the animation button when you are importing. I'll just show you in a while. But I prefer to have the original FBX or maybe any other formats which you have obtained from the sketchpad. Now I'll just call the FBX file here. Now, you have to go to the location where you have located there. I'll just call it here. This is the, you know, the original, the model at the punching. So here you have the option cool animation. If you don't wish to import the original animation, just untick this one. But here I'll just, because this file is imported from the Mixamo with the animation of punching. But you can import the original source file from. This is actually the FBX file importation. If you just want to go to any other format. This is how you can import. So actually this is my FBX file, which we have imported through I'm exam or animation. You can just click this one. Can say this is my animation. Now what I'm gonna do is just make it tan here. K. Now what you have to do is this is C file. Without adding textures, I have to apply textures. We'll see it does not have any textures. I'll just apply some textures. But okay, this is my textures. So you can see this animation now, just make it to be, Sorry. Okay, now I have important, my model now initially, but you have to do is just go to here, go to the Mixamo plug-in. And here you have the option called the source skeleton. That means you have to select the armature. Now, just click this one here and just press this one here. Now it has been selected. I'll just go back to here. Okay, now I have selected my amateur. So now what you have to do is just click this create control rig here. Just press this one, and I'll just take this apply animation here. Just press this one, you will be clicking OK. Now you can see you can, you know, this kind of a, you know, a routine control will be appear on your model. So now what you have to do is just go to the postmodern here. Now, just press this one and press G on your keyboard. And you can see it's not great, but yeah, this is how we are going to do it. I mean, your model will be this part. It's rigid but you can move like this. But I will not go to anything like that because I have animations in polar come directly from the Mixamo. Now. Now again, you have to do is you have a goal that edit and you have to import goal FBX file where you have downloaded. I'll just go through this one. Import it. This is my skeleton part. But you have to do is just click this one. Sorry. I'll just click my initial armature here. And I'll delete it. And I'll just pinpoint the line next one. So here you have the coal apply animation to control Rick. But you have to do is just click this one. Now, it will be automatically linked. Okay, you can see now if we just play this one, now you can see your model will be getting up like this. So it's really like this. You can apply any number of skins, or maybe you can see without skins, that means they only the animation you can do it. This is how we are going to do it. And since you can do these things, you can import your file to the dot abc file as a d Phi render. That is how we are going to do it. I hope this video will be fine. It well, in yeah. Okay. Now. 5. Accu Rig- Character Rigging-part 1: So here you have two options for the custom character, important or maybe animation plus term. It'll be in house. That means in your computer you can import our FBX object file as per this description. And again, you have option for the surgeon Sketchfab. I'll just show you how to do that. So it will ask to Link account here. Now, what you can do is just click this by accurate. That means, as I told you, most of the characters here are paid versions. I haven't seen any free model that because it starts around $3. So I usually do not prefer this way. If you are if you have any, any requirement, you can use very high-quality assets from the Sketchfab, the paid as a paid member. But I'll usually go with the Choose File. That means by manually I'll just go to the sketch fare bene, download whichever model I want. And as FBX object file I can import from here. I'll just show you how to do that. I'll just choose, select this Choose File here. This is the Iron Man file I have downloaded from the sketch tab. Now what I'm gonna do is just, I'll just go to the source here. And this is the 3D file. I'm going to import it. Now. You can say this is the model I have imported. Now. The first one will be asked, is symmetrical currently I can say it highly accurate. Now I'll just go to the rig body. Now, it will show the pinpoint I'm in the points of the joints and you can customize it as per your requirement. But usually the accurate rig is very accurate because it will automatically identify all the points, joins very accurately. So I believe now it's really highly accurate. Now what I'm gonna do is I'll just go to the read, write head. And it will ask the fingers now, press F9 numbers. It will take a couple of seconds to identify all the things. Precisely. As you can see, the interface is really user-friendly. Now, you can see it has not identified a bill. My hand here. So yes. Now, what you have to do is just one-by-one, you will have to place them. It's not a humanoid actually, it's actually a metal suit. That's why it has been like this. But you know, you can do it. Okay. I'll just go the left hand. It will be similar like that. It does not identify it at all. Always remember you don't have to be 100% accurate. Just finalizing character and we'll just see how the settings will be utilized from the Keurig. I hope you remember that in previous videos, I have mentioned that why we are using a Keurig more over than the Adobe Mixamo because this is Harry highly accurate rather than using them example. Now we can see, we'll just check the body here. Oh, yeah, that's good. That's highly accurate. Yeah. Just check the hands here. Okay. Yeah. That's also really good. Can see. But here the answer problem. Yeah, there's a problem with the left-hand. I'm not sure what happened there. Yeah, I think I have this cool. The Hambrick. And I'll just select the the answer is small mismatch there. Yeah. But however you know this from the joint name, you can identify where you have selected. Now, it should be a ring finger. Ring finger should be around here, not from here. So you have to actually I have misread the whole scenario here and I have adjusted it, but I'm not gonna do it because it will be really difficult. And also you can see it will be identified this one. But if you want, I can do it as well. Shouldn't be here. This is for me. I have told me me. Just remove this one. Yeah, it's no good. Just finalize it. We'll just see how it will work. Now, see how these things are really easy if you just misread it or maybe accidentally you change it. It will be notifying. You can see the beard animations from the previous emotions. Actually this occurring or maybe the actor code. They have currently more than 1,000 pauses or motions. Most of them are paid version. So you can see I'll just play it. Yeah, it's not bad. Yeah, that's good. But there will be some change in the pink giving anyway. This is how we are going to do it. So you can see now it has been improved. So likewise, you can do that, this animation. The first one we will be, I'll just upload that taco to get more motions here. Now I'm going to upload it to the article and I will use some motion from their motions. Okay, It has been generated. Now. We'll see how it will be worked. Now, you can see that's being generated like this. Okay, now we'll just go to the motion here. And free. I'll just use some of the free versions. Okay, I'll just use this one. You can see how accurate is this. Now what you have to do is just go lead to cardiac and go to the checkout here. And now you can see it will be as like then I'll just check out here. Now. I'll just go to my inventory here. And now you can see this is the one I have. I have to download it. So now you can do is now you can download the motion pile here. And here it says Export Motion only. That means when we are dealing with the blender, the only the motion that which which we have used in previously can be applied to the blender. I'll just click Next, and here it will ask the target application. There are a couple of applications here, but I'll choose the blend and you should go with yesterday's. Now, I'll just download it. It will be downloaded like this. Now, this is how we are going to download the motion from the article or maybe the acute URI, which you can use later on the blender. In the next video, we'll just learn how to import blender file and you, how you can mix with the motion file as well. 6. Accu Rig- Character Rigging-part 2: Okay, now we have learned about how to export a motion from the website. That means a Keurig. Now, what we have to do is we have to import this is actually the software installing the accurate software which you have installed in your desktop or computer. So here you have a couple of options. That means the export upload practical, which we have talked about here, which now we have to learn about the export. Here. I'll just click the export FBX. Now, I'll just choose the blender file here and original, and I'll just export it. And I'll just use the same file. I'll just make it a Keurig file. Okay. Just chain, I am man here. Now it has been uploaded. So now what you can do is just go to the blender here. I'll just open the blender. Here you have the general, and I'll just delete this one. Just remember, don't do this. Just go to Import and FBX and don't do, do, do that actually. But you have to do one thing. First thing is you have to go to the link. I will be upload this link into the description of the project and you have to download this plugin. Actually, this is an add-on for the blender. The first thing is you have to do it. It is just go to the link. And here you have the option to download zip and just download the zip. And once you have downloaded that one, just go to the edit in the blender. And here you have the option called the preferences. And here you have the name. You can see cc. This is the, you know, the things you need to do. I need to find in the blender and other thing is you need to enable the redefine. That means rigging here. That means usually it will be like this, but you have to ticket to enable it. Again, CC the characters as easy tools and you have to click that as well. Once you have done that, just cancel this one. If they want to just go to this arrow here. And you can see this is the options will be unable. There was one will be CZ create and this is pipeline. Those things will be used for the animation. So now once you have enabled this one, just call the CC IC I pipeline. That means I clone pipeline. Here you will have options called an important character, but you have to do is just click this one and just go to your file type here, which you have exported from the accurate. Now we'll just go to the Sketchfab characters and men too, and the accurate file, this is the file imported. Now you can see this is the file, this is a t Pause. This is how the, all the animations will come. So now what you have to do is just click this one and go below here. And here you will be having a rigging and animation. And here you have the setup. Cool, the quick cat bonds. If I setup, but usually go with the quick Can, it will be advanced. You can change your preferences, but here quick and just click the 3D file. Now, wait a couple of seconds. Now you can see you can change all the things from here. Now, this is how we organize. I'll just go the post mode here. And I'll just click this one, and I'll just press G. Now you can see your arm can be moved like this. Any pose you want. Just press G on your keyboard, G, D from Google. So again, I'll just press Escape and I'll just undo this one. Now you can see there are no material or textures at this moment. Now again, what you do is just go to the object mode here. Now, click this one and just go over the material here. Here you will have couple of options. Again, what you can do is just click this one, base color. Just go to the top and image texture. I'll just click this one. And I'll just open this one again. I'll just go to my file here. D here. I'll just go to the Sketchfab characters and then two textures. Oh, okay, this is the Albedo map. I'll just open. That is how we're going to import the things I mean, which you have done nine in which you are textures, belongings. So now it has been uploaded. Now what two remaining is, you will have to do the animation, you have to import from the animation. Now. You have currently downloaded animation. Now what to Leptis, just click here this import animations here. I'll just go to the Downloads here. As I remember, it should be. Okay, It's not downloaded yet. You have to click this one dry like a button here. Now it has been downloaded. I'll just go here and I'll just make a new folder because it has been uploaded as a zip file, it will not recognize unless I have rename it, I'll make it Iron Man motion file. Okay. Now just cool here. Now on this one. Okay. Now motion file will be there. Yes. Now, again, go back to the blender file. Now. Man, just unmanned motion file a motion? Yes. This is important Motion button. Now it has been selected the rig. Now we'll just go back to the character settings and all the settings. And here you have the option, couple of options you have here. But this one will be really important. Now I will select this one and the option rigging and animation controls. Now, this is the source file. And here you have the, you have to select all these are the armature. That means that the motion file just select it from here, this bridge cage and the source action and the source armchair should be equal. Now what you have to really just click this Preview button and just see how now it has been. This is how you animation will look like. Now you know the drill, how you can import to the different. I'm not going to teach you again about the d. If I render, just go to the File and Export and just click dot abc or LN, big file type. And you will be getting this, this animation. Most probably it fill unless it will be shown as a, you know, the orange color dot. I hope you understand about this one. I know this process is a little bit tricky. You have to learn. I mean, you will have to if you missed anything, just go back to my video, just play. What I'm gonna do is do the exact same thing. Because it will be really easy. Because rather than learning by yourself, this process is a little bit harder. I agree that, but once you have done, you can generate marvelous characters animations to D If I render, especially this kind of a special animations, because you are learning before I render as well as you are learning Blender as well. Because if you're using a blender in future, I mean, it should be, you should be learning Blender. So if you're using Blender in future, I mean, it will be really helpful to learn these small tricks as well. Because blender is not hard, like any other software is really easy. You use interfaces in. Really easy. So you can see this is how we are going to animate a human rigging to D5 render. You have to learn about blender, you have learned about accurate. But finally, all will be. 7. Riga Car-Vehicle Rigging: Now here I'm going to open Blender here. Now this is the default view of the blender. I'll just go with the general view. Now. I'll just delete this cube here from the delete button in your keyboard. Now, the first thing you have to do is you have to import your car model. I'll just import my FBX true File Import. And here you have the option call FBX. Just go to the downloads. And FBX. This is the file I have important. It's FBX file. Can say it's a Ferrari car. And you have couple of rendering options as well. So this is the final render view. It's a really good-looking car. I'll just click this one because I want to save my GPU and CPU or memory. Because while you are using this shady, It will be really useful because you are a source will be utilized under utilized. So again, just click your middle mouse button and you can rotate from this one. Now, first thing if you want to make a car, but you have to do is you have to make an empty. Now what I'm gonna do is just click Shift a. And here you have the option called empty and plane axes. Now I have created my plain x's. Now what you can do is just press a on your keyboard to select all. Now again, just press Control P and keep transform to make you, make you make this as a whole. Again, just score the object here. You have the Apply and click here. All transforms, k are all good to go. But before that, you have to do another one thing. Just shift a. And here under the Mesh, you need to check where the monkey face has been located. Now you can see this is a monkey face. Now just a little bit up. Now you can see this is the axis, x-axis, and my cow model also facing the same direction. That is a good thing because otherwise this will not work. You have to always remember, you have to check whether you are monkey pay some which direction. Again, just go to the inside here. Now, if you are a car facing another direction, what you can do is just, I'll just delete this monkey face Control a. And here you have the option called transform, and here you have the rotate, and here you have the move from these tools you can use like this, can rotate to a specific monkey face direction. I'll just control Z. Okay? Now, I'll just make my car. This, okay? Okay. The first thing you will have to do is just remember you have to win him. You are playing axis. Click this one. Now, I will share this notepad bit to 0. Otherwise you can have a look can, you can type it because I have given my car model name as a variety. This part you can give your own, maybe if you want to put to a name or maybe a village or maybe a tau, that is up to you can do it. But up until from this part you have two types. Aim exact thing, e.g. this Ferrari, the front wheel, left side. These things, you have to type it really carefully. Same thing, you have to type it. Just remember. Now, I'll just rename my body Control C. And I'll just right-click this one on top of the axis. And here you have the name rename active object. Just click this one. And now you can see I have created a new name, Ferrari body. Again. If you want to read a car, the initial and the first step will be you have to isolate each and every wheel and you have to give them a specific plane to each wheel. That is how we are going to review a car. Again. Just follow my steps, how you can do it. Now, first thing is you have to say like this left side, front wheel here. Just click this one and press tab in your keyboard. Ok, now you have selected this one. Just sorry, because currently my S button in my keyboard is not working. Gender maintenance, so I have to use on-screen keyboard. But you don't have to. You don't. You can use your physical keyboard. I'll just press Shift and S here. It's not working because I have not selected. I'll just minimize it. I now just press Escape here. And now, okay, now what I'm gonna do is just click this one, press Tab again and Shift S. Kids not working, so I have to do it manually. So again, just go to your bill here. Just press L in your keyboard, L button in your keyboard like this, you have the selected manually, but I usually think that, okay. Okay, likewise, you have to manually do it. L button. Now Shift S and similar menu will appear. Just click this cursor to select it, and just press Tab ear. Now what you can do is just shift a and empty and a plane axis. We can see you have created a plane access to this specific wheel here. But you have to rename it, but we'll do it for the entire wheels. Then we'll rename it. Press this one and press Tab and Shift S cursor to select it. Again, press tab and shift a empty, shift a empty plane axes. Okay? Just remember if you have added 0, similarly to this kind of axis, it will be shown like this, this kind of a black axis type X. And why is it? So now we have three. We have entire model, and we have the left side, front, and the backfill. Now we'll move on to the right side. Just press this one. Tab. Shift S, cursor to selected press Tab again. Shift a, empty plain x's. Oh, okay. The final one, final piece. Click this one, Tab, Shift S to selected. Press Tab Shift a. Empty plain axis k. Now, principle is you have to create, if you have six wheels, you have to create six plane access like this. And just remember, the next step we're going to do is you have to hide to select all the items because it's otherwise, you have to select each item in a bill. It will be really difficult. So what you have to do is just click this one and press H in your keyboard like this. And again, click this one, H in your keyboard, H and H and H. Now you want to unhide it. Just press Alt on your keyboard and H button again. Now you have selected each and every item. That's how we're gonna. Tricky, I mean tricks and tips. You can select all the elements really easily. Now, press shift in your keyboard. Now press your axis like this. Now. But you have to do is just Control P and object. So, okay, now before that I have to rename it. So what I'm gonna do is I'll just click this one and I'll just rename object. Now, this is the left side Control Z, Control V, Okay? We name, this is backside, left side Control V, Okay? We name, this is right-side, V, key side. Okay, now you can see we have rename all the items. The body, the front pill backfill, wide-field, left heel, and everything. Okay. Now again, we'll go back to our step. Just press this one, H, H, H, H, H and H to unhide all them. And now press shifting your keyboard. Now press this axis as well and Control P to keep transform. That means you are grouping which each axis. So now again, shift here. Just press H. Now all the edge here. Now press Shift and Control P, keep transform. Similarly, you will have to do it for the other wheels as well. Edge select the access and control V, keep transform. Okay? The final piece here, H, H, H voltage shift and control B. Control B, keep transform. Now we have corrected all the wheels now. So now again, just scroll the x-axis here. Now select all the axis like this and Control V. Keep transform. And I have selected all the plane axes here. Now what you can do is shift a and here you have the armature and here car deformation, great. Just press this one. Now, you have selected this one. Now what you have to do is just go to the Carnegie. A car. Here you have the option called Generate. Now you can see your bill has been highlighted and the South patient had has been added. You just move other side. Similarly old things will be added like this. So here, initially you have to do is peels on price one in your keyboard, 0, k. Now, if we just click this one, this is how we are going to move your car. See, you can animate your car, can make a key frame from here, but it's another video. Again, this is assuming can see you are Bill has been moving like this. Okay. And again, if you want to draft your car, just press this white circular here. Now you can see your wheels as being turned. The front wheel has been turned like this. And again, if you just turn like this, that is how we are going to take your car. And the final pieces suspension. Just click this one. Top here. Then. Can do like this. You can see this is too much. Suspension has gone down. Now this is okay. So that is how we are going to read your car. In next video, we'll learn how to import these to the d Phi render.