Transcripts
1. Introduction to Creating Compelling Characters: Hi. My name is Joshua Corte. I'm a professional screenwriter. I also am a film director, producer, sometimes,
actor, and editor, and I also have over 16 years of experience teaching college
courses in screenwriting, directing for film and media, producing film and media, film history, international
cinema, and so on. In this course, we're
going to talk about something that's important
for any storyteller, and that is creating
compelling characters. Stories begin and end
with those characters. They are the audience's
window into the narrative. So whether you're writing a
novel or a short story or a play or an epic
poem or a screenplay, which is my specialty, knowing how to create those indelible characters
that will really connect with your audience is an absolutely essential
part of the process. Throughout this
course, we'll talk about how to build
character designs, how to think about goals and
motivations for characters, how to make characters
interesting and unique, how to make your cast of
characters work together. And ultimately, by the
end of the course, you'll be able to put together a character profile that
includes backstory, motivation, personality
traits, as well as a short monologue to get a sense of the
character's voice. That should give you a
nice template for building out the rest of your cast and creating more and
more characters. So I'm excited to get started on this journey
with you to talk about creating
compelling characters for your narrative fiction. I'm Joshua Corte.
Let's get started.
2. Course Project: Character Profile: The project that
you'll be doing for this course is a
character profile. Essentially, what you're
going to do is write a short biography
of your character, detailing elements
of their backstory. So getting into things
like family of origin, education, socioeconomic status, what career path
that they take in? What are the relationships like with family members or friends? Are they married,
single, divorced? All that kind of
stuff. As well as digging into the things
that drive the character. Is there a particular wound in their past that has created
some sort of a fear, some sort of motor that
drives them forward. In addition to writing
the short biography, which only needs to be
about a half a page. You're also going to
write a short monologue in the character's voice. Every human being
speaks uniquely. There are certain dialects or phrases that are
cultural or regional. But each individual still has their own
manner of speaking? The choices of what
words that they use, what phrases they use? Do they drop their Gs? Do they speak formally
or informally? Do they use complete sentences? Do they use fragments? Do they start something and then in the
middle of a sentence, just kind of stop and
cut themselves off. What kind of personality
comes across in their speech? Are they funny? Are
they flirtatious? Are they very serious? Are they very intellectual? Are they kind of snobby
and condescending? Are they fun and pleasant? So your character profile, is going to be a biography of your character and
a short monologue. Now, the length of the
monologue can vary depending on what medium
you're working in. If you're writing a
screenplay, for instance, the formatting for speech in a screenplay tends to bring
the margins in quite a bit. So a half a page is probably plenty for
something like that. If you're writing in
more of a prose format, like what you might
see in a short story or a novel where the margins go all the way to the
usual edges of the page, then you're probably writing
a speech that's, you know, a paragraph, maybe
four or five lines on the page, that kind of thing. Doesn't need to mean
anything massive. Just enough to really
get a sense of who your character is and
how they communicate. I've attached a questionnaire
onto this course that you can look at that has a bunch of prompts and questions
about your characters. Now, these prompts and
questions will make more sense as we go through the various lessons
in the course. So I would suggest
holding off on filling in everything until
we've covered each topic. So for instance, when we cover the topic of goals and conflict, then I would go back in and maybe fill in the goal
for your character. Or you can wait and do it all at the end after you've gone
through all the lessons. But the goal here is to think about all these
different aspects of your character ahead of time before you
write the profile, get your thoughts
organized and then compose the actual character profile with the monologue
and the biography. So that is the project
for this course. It's a fairly simple
straightforward project, but it does require
quite a bit of thought to process all of these different ideas and
to really think through your character and
their choices and how all of the different
pieces fit together. It seems very simple
on the surface, but it's a little bit more complicated once
you get into it. So take your time with it, don't rush it and have fun.
3. Stories Are About Characters: Think about your
favorite stories, your favorite books, movies, TV shows, plays, et cetera. My guess is, if you
were to make a list of your top ten or 20
favorite stories, a number of those
titles would have references to the
primary character, Hamlet, Henna gobbler,
Frankenstein, The Godfather, Barvie
Seinfeld, Iron Man. Why is this? Well, because character is fundamentally
what story is about. Now, we can get
into structure and all of those things as well. But all of that really derives from understanding a
sense of character. The audience connects with the story through
the characters. If the audience can
relate to the characters, you're going to have
a much easier time eliciting some sort
of an emotional response from your audience. Now, why are we telling stories? There are tons of
reasons why people tell stories and why
people consume stories. Part of it is to create a
shared cultural experience. If we look back at
the ancient Greeks, the iliate and the Odyssey
weren't just stories to them. They were their history. It was their culture.
It was their religion. They shared those common
elements of culture, religion, history, and so on, through the sharing of stories. Stories let us know
that we're not alone, that the things that we feel and experience are common
to others as well. Stories, of course,
can be entertaining. We enjoy a story
simply because we want a fun way to pass the time or an engaging way
to pass the time. So if we want our audience
to connect with our stories, first we have to get
them emotionally. In order to do that, we need compelling characters, because, as I said,
the characters are the audience's
window into the story. If the audience is on
board with the characters, they start to identify
with the characters. They start to feel what the
characters are feeling. And now, as we put
our characters through the journey
of the story, The audience is now feeling
those things as well. Now, how do we create compelling, unique,
interesting characters? Well, there are a number
of ways to do that, and we're going to go through them throughout this course. I'll be referencing, you know, many different characters and stories from different medium. I'll probably tend to lean
a little heavier into movies because screenwriting
is my specialty, but I'll be
referencing plays and books and stories and all
of that stuff as well. Let's start with
the first couple of things that you can do to create characters that audiences will relate to or resonate
with or want to follow. Michael Hg, who's one of the
great screenwriting guru. He basically breaks down
into five elements. One of which is liability. Do we like the character? Looking at just about
any Tom Hanks role for that or any John
Candy character. You know, nowadays, Ryan Gosling plays a lot of very
likable characters. There are people
that we genuinely enjoy watching or reading
about, or whatever. It's not necessary to make
your character liable. Now, you'll hear all
kinds of people, especially people who are publishers or
producers or whatever. Talk about, you have to
have likable characters. I've been through that
situation as a screenwriter, where I've had screenplays
that have been in front of producers or executives at
studios where they've said, Well, the character
is not liable enough. That usually misses the point. It really doesn't matter whether the characters
are liable or not. What matters is, does the audience find them
compelling and interesting? Do we latch onto
them in some way. Think about the
movie taxi driver. Travis Bickle is not
a likable character. He's a horrible person. But the way Paul Schrader writes the character is such that he's interesting
and compelling, and we understand the
motivations that drive him. So even though the
actions that he takes are pretty reprehensible
throughout the film, especially by the
end of the film. We understand that
in a lot of cases, he's coming from a place of genuinely wanting to
do something good, right? He's going to rescue this teenage prostitute
from her life. But we also see
that Travis takes the worst possible approach
to this and does terrible, devastating monstrous things
in order to save her. He's not a likable character, but he's a fascinating
character. And that's the most
important part. Likability is just one of the
five ways that you can make your character interesting and make the audience
connect to them. Making your character
somehow sympathetic, meaning that they're
in some kind of a situation where we
feel bad for them. Think about Cinderella in any version of Cinderella
that you want to think of, right? She's very put upon. She's in a bad situation being somewhat oppressed
and repressed by her evil stepmother and the
step sisters, and so on. And so we feel bad for her. We want her to be
successful to get out of this life because
we feel bad for her being in this position
that she's in. Another level with
higher stakes, is just to put them
in jeopardy, right? Make it dangerous. If our
character is in peril, now we feel a sense of, uh oh, I hope they're
going to be okay. Think about the movie
Titanic, right? Jack and Rose are doomed on the As soon as
they go on the Titanic, we're like, Well,
they're in trouble now. And now we are invested in them because we
know that they're endangered. Is your character funny? That's another way to
make your character resonate with the audience. You can have a horrible,
miserable person, but if you make them funny, the audience is
going to connect. Think about a clockwork orange. Alex is a terrible person, does awful things, rapes, murders, beats up old people. Awful stuff. But
he's a funny guy. He's very witty. And so
even though he's doing these just absolutely
reproachul things, we're watching him or
reading him and thinking, you know, he's still
entertaining to us. We're still interested
in what he's doing. The fifth thing that
you can do to make your character compelling
or interesting or resonate for the
audience is to make them powerful or very skilled. They're really good
at what they do. Think, you know, Liam
Neeson in taken, right? I have a particular
set of skills. He's really good
at what he does, and that makes him interesting
to us because we want to be powerful and skilled
like our character is. Walter White in Breaking Bad is really good at what he does, even though, you know,
as the series goes on, he becomes a worse and
worse and worse person. Don Draper, in the show Madmen
not a great person, right? He lies about who he is
about his whole backstory. He cheats on his
family, on his wife. He's sexist misogynist. But we're fascinated
with Don Draper because he's really
good at advertising. He's great at what he does.
He's one of the best. So likability, sympathy,
are they in jeopardy? Are they funny? Are they
powerful or highly skilled? All right. So there's
lesson number one. As you start thinking about your character, especially
your protagonist, the main character
in your story, think about how you
can incorporate at least one or two of those elements into
your character.
4. Characterization: It's an old question
in psychology, whether human beings are shaped more by
nature or nurture. A are personality
traits inborn or are they shaped by our
experiences in the world. Many of us would probably argue that it's a
combination of the two, that's somewhere in the middle, that there are certain aspects of who we are that are probably genetic or probably passed
on through our parents. But a lot of the things that shape us are our experiences. And in storytelling,
that's especially true. The most common way to approach narrative storytelling
is through a sense of cause and effect. Something happens in the story, and there's a
consequence to that. And that is true of our
characters as well. Characters will experience
something they'll go through some kind of
a situation good or bad, and it will shape who they are. It will shape aspects
of their personality because they learn
things and they respond to those
things and they go, Alright, well, I'm
not going to do that again because I'm
going to get hurt. Oh, that turned out well for me, so I'm going to keep doing that. And the more that
they get reinforced through those
different experiences, the more it starts to
shape who they are. Now, this is true of the story itself as we watch
our narrative unfold, but it's also true of
what we call backstory. Backstory is the idea
that the character has already experienced
things before the beginning of the story
that you're telling. And that those things, those experiences in the past, have shaped who the
character is now. Now, different types of stories and different
types of characters require different degrees
of backstory complexity. Some characters, the audience learns very little or nothing
about their backstory. You can see this in almost
any heal Pinter play. We don't know who
these characters are, where they come from. It doesn't matter
to the viewer or what matters is what they're
doing in the story now. But from a writer's standpoint, it can be very helpful to have a sense of where the
character is coming from. The man with no name trilogy, starring Clint Eastwood,
the Sergio Leone films. In a fistful of dollars, we don't know anything about Eastwood's character
when he rides into town. We don't know who he is
or where he comes from. All we know is what he does, but something has shaped him to become the
man that he is. Like any real person, our character is shaped
by those experiences. So what you want to
start thinking about for your character is where
do they come from? What was their family
of origin like? In other words, who
were their parents? Did they have any siblings? Were their parents
together or separated? Were they raised
by their parents? Were they raised by stepparents? Were they raised by
adopted parents? Were they raised by
an aunt and uncle, by a complete stranger? Were they completely
homeless as a child and had to raise themselves
on the streets? What did that look like? For instance, did they have
a good relationship with their mother or father
or siblings or whoever? Are they close to them? Was
there a lot of conflict? Was there, competition, like
in the TV show Frazier? Frazier and Niles are
very close brothers, but they're also in tremendous conflict
because they're in competition with each
other all the time. They're both psychiatrists. Well, I went to Harvard,
Well, I went to Yale. Well, I have this many patients. Well, I have this many patients. Well, I believe this. I wrote this. I did this. I did that. And there's this constant
sort of back and forth of who's the
better sibling. So what is that family
of origin like? In addition to that,
think about it in terms of socioeconomic status. Did they grow up very poor? Did they grow up
very rich? Did they grow up middle class? Did they grew up in
a certain region of the country or a certain
country for that matter. Did that shape who they are? Do they have good old
Midwestern values? You know? Are they East Coast liberals? Are they farmers? Are they intellectuals?
Are they teachers? What does the family
believe in philosophically? How is the character raised? Did they have any religion
in their upbringing? If so, what's their
relationship with it now? Are they deeply religious? Have they rejected religion? Are they agnostic?
What religion? Christianity, some form of
Protestantism, Catholicism? Are they Hindu,
are they Buddhist? Are they Muslim?
Are they Jewish? Think about it in
terms of education? What kind of education
did your character have? Did they go to school? Did
they go to school for long? Did they finish high school?
Do they have a diploma? Do they have a GED? They
have a bachelor's degree? Do they have a master's
degree, a PhD? What kind of degree
do they have, if any? Did they drop out of school? Were they a good
student? Were they a bad student? Did
they like school? Did they hate school?
Did they like certain subjects and
hate other subjects? Did they go to a really
prestigious school? Did they go to an underfunded
inner city school? Did they go to a
state university or did they go to
community college? Was it a private institution? Was it a religious institution? Now, maybe your
character is a kid, and so these questions
are still kind of influx. But if your character is
an adult who has a job, what is that job? Is
that the job they want? Is that the career that they're in because it's what
they want to be doing, their passion, their vocation? Or is it just a day
job to make money to pay the bills? Are
they good at their job? Are they bad at their job? Do they like it?
Do they hate it? Do they like the co workers? All of those things
are worth considering. One of the other key things that I think you should
think about with characters that doesn't get talked about enough, but
I think it is important. What does your
character do for fun? What are their
interests? What are the hobbies and activities
that they engage in? Do they like to read?
Do they like boating? Do they like playing
video games? Is there certain kind of
music they like listening to? Do they like concerts, do they like sitting at
home and listening to a record or a CD
or the radio or what? Do they like watching
television or movies? Is it like an every now and then thing? Are they really into it? What? What kind of books? What kind of plays
are they into sports? What kind of sports do they like to go? Do they
watch at home? Do they hang out with friends?
What about their friends? Who are their friends? Have
a big group of friends? They have one or two
really close friends. A big part of that, of course, is that character's relationship
with other characters, whether those
characters are part of the story or part
of the backstory. What's the relationship
like with the co workers, their boss, their friends? What about romantic
relationships? Is your character single? Is the character married?
Are they divorced? Are they dating?
Do they have kids? What are those
relationships look like? So all of these things
are going to help shape your character's backstory and help to inform your
characters present?
5. Wants & Needs: If you're writing
a narrative story, you probably are
already aware that one of the fundamental elements of creating drama in
your story is conflict. Now, where does
conflict come from? Well, it comes from characters having goals that
they're pursuing, and then they run into
obstacles in that pursuit. So one of the most
critical elements of defining your
characters and developing your characters is
figuring out what do they want Every character in a
story should want something. For your major characters
that want might be big to save the galaxy or to rescue the princess
or to win the love of the love interest or to find their kidnapped child or to find the treasure
or whatever. But even minor
characters want things. Let's say your protagonist
gets into a taxi cab. The cab driver wants
to know where to. Where am I taking you? They want to do their job so
they can get paid. Every character wants something. The bigger the character, and the more central to
the plot the character is, the bigger that
want needs to be, because that big want,
that overall goal, what actors will call
the super objective is what drives the
entire narrative. Luke Skywalker wants to
defeat the empire, right? He wants to rescue the princess and
destroy the death star. That super objective is often complemented by a bunch of smaller objectives
along the way. So again, looking at Luke
Skywalker early in the film, he wants to go to
the station to get power converters and hang
out with his friends, right? And his uncle says, no. So then what does
Luke want to do? Well, next, his goal is to
get the droids operational so that they can be out working by the time that his uncle
wants them out working. Well, then Archie
Ditto runs away. So now Luke wants to go find Archie Detu that's
the goal. And so on. And in each scene and each
sequence of that story, we can follow what the
characters goals are. Well, those smaller goals, those scene goals
and sequence goals, build up to the larger goal. So, like a character like Rocky. In the first Rocky movie, his goal, ultimately,
by the end of the film, the goal that drives
the story is to go the distance with Apollo
Crete. Not to win. His goal isn't to win the fight. His goal is to still be on his feet at the
end of the fight, to not get knocked
out or defeated. Hamlet's goal is to get revenge for the
death of his father. He wants to expose
Claudius as a murderer. And get revenge on
him, ultimately, to kill Claudius for what
he's done to Hamlet's father. So different characters
are going to have different goals relative to
the story that they're in, but those goals are essential
in driving the story. Characters must want something. To clarify, characters wanting something is often different
than a character need. Characters will often
need things internally. The goals that they pursue
are external goals, right? It's something that we can
watch as a finish line. In Josh, Chief Brody has to kill the Shark.
That's the goal. And at the end of the film, when he kills the
Shark, we go, Oh, okay, he's achieved his goal. At the end of Star Wars, when Luke Skywalker
blows up the death star, we go Alright, he's
achieved his goal. So at the end of the
story, we need to know. At the end of Hamlet,
Hamlet has to either kill Claudius
or die trying. We need to know definitively whether that goal has
been reached or not. This is why internal
goals are so difficult with dramatic writing, things like screenplays
and stage plays. Novels, you can do that a little bit more easily because
you can get inside the character's head in the narration in a
book or a short story. With dramatic writing
that's much harder to do. But there should still be some some tangible external goal that the character is pursuing. The internal goal often is a reflection of the
character's needs. What is it that they need to do? They need to learn
to be selfless. They need to learn how to love. So Casablanca, the
character of Rick Blaine he has walled himself off from getting involved in
anything that might hurt him. He had his heart broken
in the backstory. And so now he's not going to
risk himself for anybody. People get arrested in his bar, and he says, I stick my
neck out from no one. He doesn't want to
get involved in the fight against the Nazis. He doesn't want to
get romantically involved with anybody
for more than, like, a one night stand. Rick is isolated. He needs through the course
of the story to learn how to love again, how to care, how to actually get
involved with other people, and how to help fight
against evil again, despite the idea that
he might get hurt. So, while his goal
in Casablanca might be the romantic story
of winning back LSA, which in the end of the film, there's a really great
ironic solution to that. It's wonderful ending. If you haven't seen Casablanca, please watch that film
and study that script. It's a brilliantly
written story. But in the end of the film, in order for Rick to achieve his external goal,
He has to learn. He has to address
his internal need, which is learning
to actually care, learning to get into the fight again and fight for
what he believes in. Now, sometimes the internal and external goals are in conflict, like, it's a wonderful
life, right? George Bailey in that story wants to leave town.
That's what he wants. He wants adventure. He wants to go out there and do things. That's his internal goal is, I want to live my life. I want to be the
person I want to be. The problem with that is he has a conflicting external goal, which is to keep Old Man Potter, from basically taking
over the whole town and turning it into these
slums that are overpriced, where people are getting
evicted and ending up homeless George's goal is to keep his father's
business running. And that goal of keeping his father's business running in order to keep Potter from ruining everybody's lives
in town conflicts with George's own goal of leaving town to go out
and have an adventure. He can't do both, and he
has to make a choice. So goals can be in conflict
within a character, as well as in conflict
with other character. So in the movie Black Panther, Chala wants to be king, But so does kill Monger. But they can't both be king. They both have the same goal
and they can't both have it. In Rangers lost arc, Indiana Jones wants to get
the arc of the covenant. And the villain Belch, also wants to get the
arc of the covenant. They can't both have the
arc of the covenant. So conflict comes in in that
the characters are both pursuing the same goal and
can't both have that goal. So, as you're developing
your character, think about what
is the goal that drives them throughout
the entire story, and then what are some
of the smaller goals that they're going
to pursue along the way from scene
to scene in order to achieve that super objective.
6. Character Design: If the pursuit of the super objective or
the primary goal is what drives the protagonist
of your story forward and drives the
story itself forward, then what we have to
think about is why this character is the
character to pursue that goal. What makes your
protagonist uniquely qualified to actually pursue
the goal of the story? So think about it like this. In a Sherlock homes story, Sherlock Holmes is the
protagonist of those stories, because there's really no one else who could solve
those mysteries. Those particular mysteries
are designed by the author, Sir Arthur Conan Doyle, in a way where Holmes and his particular
skills as a detective, his unique perspective
on these mysteries. Holmes is the only
character who could solve these mysteries because he's the only character in the story whose mind works that way. That's one of the
great hallmarks of just about any detective story is the detectives intellect. The TV show Colombo, for instance,
starring Peter Folk. Colombo has a really
particular skill set that allows him to solve all
of these murders. Right? His mind thinks in a
very peculiar way. He observes details
that others don't. But also the way he approaches interviewing his
suspects is fascinating. This sort of nonchalant, almost slob kind of approach of seeming kind of
scatter brained and bumbling, but using that as a mask of this brilliant mind that sees all these details
that other people don't. In the movie Rocky, why is Rocky the character who's
going to actually go the distance
with Apollo Creed? Because Rocky's unique skill, the thing that makes him who he is and different from
all the other fighters, all the other boxers,
is that Rocky can take a beating and still keep
standing and keep fighting. Rocky might not be
the best fighter. But he's a fighter
who doesn't go down. He stays on his feet.
He keeps getting up. He's driven, and he
can take a beating. In the movie, Superman, the 1978 Richard Donner
film starring Christopher. Superman is uniquely qualified to solve the crisis at
the end of the film when Lex Luther fires the
nuclear missiles because there's no one else
who has Superman's powers. Being able to fly, being able to move at super speed,
super strength. That's how he catches
up with the missle. There's no one else in the
story that could do that. Think about Hamlet. Why is
Hamlet uniquely qualified? Well, because Hamlet, first
of all is the prince, so he has access to all of these behind the scenes going
on in the castle. He also has the qualification
of being somewhat mad. He kind of goes crazy over
the course of the story, maybe or maybe not depends
on how you interpret it. But he's also very, very clever, and he's going to
outsmart Claudius and outfin him and
get his revenge. Just like every character has a unique skill
or unique strength, every character has a
weakness or a fatal flaw, the Achilles heel, if you will. For some characters,
that weakness might be pride, it
might be anger. It might be a lack
of self confidence. It might be that
they're so eager, they're constantly,
jumping the gun on things and screwing them up. It might be that they're
just not very bright, and so they mess things up. They could be clumsy. With Superman, we can
look at, you know, the idea of cryptnit, right? That's kind of the obvious one. But Superman has another
weakness as well. It's more of a character
weakness as opposed to, you know, this sort
of external weakness. Superman's character
weakness, which is also a strength is that he
genuinely cares about people. That's a good thing,
but it's something that his enemies
exploit constantly. If he watched the
film Superman two, when General Zod is fighting Superman in the
third act of the film, at some point he realizes, Oh, Superman cares
about these humans. Well, we can use that
against him then. If we attack the humans, we can distract Superman and we can fight him while he's
trying to save them. So, in that case, a strength
is also a weakness. James Bond has a number of particular strengths
as a character. But his biggest weakness
is that he's a womanizer. That's the thing that
often gets him in trouble. He's trying to seduce
some female counter spy, and he ends up getting captured or in some death trap
that now he's got to work his way
out of with one of his gadgets or
through his smarts. So, as you're
developing a character, a good template for
character design. Think about what is it that
the character wants, right? What's the goal?
The external goal? What is it that the
character needs? What's the great
weakness that they have? The thing that's
going to keep them from getting what their goal is, that's going to
prevent them from that often tied into their need. And then what is
their great strength? The thing that makes them unique that ultimately is
going to be the thing that allows them to resolve the conflict at the end of the story and achieve the goal. Think about those things
for your character. What do they want? What do they need? What's
their flaw or weakness, and what's their great strength?
7. True Character: Most narrative stories
are about change. They're about characters,
learning and growing, starting in one place and
ending in another place. And we've talked
before about how our backstory and
our experiences, both as humans and in
our characters can shape who we are and how
we perceive the world, how we react to things in the
world, how we make choices. The reality is that all the
backstory and the personality traits and the things
that we've used to define our characters are
somewhat superficial. They're important.
They're not unimportant. But the way that
we really define true character in a deep
way is through choice. Characters must make choices. And the choices that they make, especially when
they're under pressure are how we define
true character. So, if your character is presented with what we
call an impossible choice, a choice between two equally
good or equally bad options, the option that they pick tells us something
about who they are. And it can't be
between a good and a bad because that's
not a choice, right? If you're picking between a good thing and a
bad thing, well, I can either have ice cream
or someone can break my arms. That's not a choice unless, you know, you're disturbed. It's got to be between two
good things or two bad things. Can't be between
a good and a bad, and there has to be pressure. Something needs to be at stake. They stand to lose or gain something based
on their choice. You've probably heard
of the trolley problem. You have a trolley that's out of control going out to track, and if it's not stopped, it's going to run
over five people. You are standing at the lever that will change
to a different track. And there's one person
on that track and it'll run over that one
person if you change it. Now, you can either do nothing. And five people get killed, or you can take action, and it saves those five
people, but it kills one. What's the right choice? There's a classic film and novel originally
called Sophie's Choice. And in Sophie's choice,
part of the character, Sophie's backstory that
comes out through flashbacks in the narrative is that when she was taken to
a concentration camp, the Nazis made her choose which of her two children would
live and which would die. It's a horrible thing
to have to choose. And Sophie has to make a choice or they'll
kill both children. So she has to pick one
of her kids to live. Otherwise, they both die. So there's a consequence. There's pressure. She
can't just dawdle. In Star Trek, too,
the Wrath of Khan, the villain Khan is about
to set off this weapon that's going to ultimately
destroy not only his ship, but also the enterprise, where all of our heroes are. And the enterprise
can't fly away because their warp
drive has been damaged. So Mr. Spock, being
a being of logic, makes the determination
that he must sacrifice himself in
order to save the ship. He is going to go into this chamber that has intense
radiation in order to fix the warp drive so that the
ship can get away so he can save everyone else even
at the cost of his own life. There's a negative
to that. Spock dies. But the positive is
everyone else is saved. Now, when you're
telling a story, Characters make choices
that build on each other. And a vital part
of creating growth through choice is by having
characters taking risks. If a character is in a situation where they have
to make a choice, at some point, they
have to risk something. This is that idea, again, that there's
something at stake. There's something
to win or lose. But if the character is
not risking anything. If there's nothing at stake, then they don't really learn
anything and they don't row. So think about back to
the future classic film. Marty has never played in
front of an audience before. At the beginning of
the movie, remember, he auditions for
the school dance, and he gets rejected and then he's like, Oh, what
if I never make it? I'm even going to send
my demo to the records. What if I get rejected
again? I can't take that. Well, now at the end
of the second act, Marty's parents need
to kiss at the dance. And if Marty doesn't
get them to kiss, then he will cease to exist. His future will be erased. In order for them to kiss,
they have to be able to dance, and there needs to
be music playing, but the guitarist
for the band had his hand injured in
a previous scene. Marty now has the opportunity
to play at the dance. He must take a risk by performing in
front of an audience, something he's
never done before, but he must take that
risk in order to achieve his goal of getting his parents together so that he'll
be born in the future. In that same film,
shortly before that, the character of George McFly, Marty's father in the future, has to also take a risk. He and Marty have concocted this scheme by which
George can see to be a hero by rescuing Lorraine from Marty who is putting
the moves on her. Marty, of course, doesn't get that far in the plan
because the bully, Biff shows up and legitimately
tries to rape Lorraine. Horrible moment.
Biff's a terrible guy. George McFly shows up
ready to confront Marty in this act and finds instead that a real assault
is happening. And Lorraine is looking at him. George, please help me. George McFly is a coward
who walks away from fights. He never stands up to
Biff or anybody else. In this moment, he
has a choice to make. He can take a risk and stand up to Biff in
order to save Lorraine, or he can walk away, not risk his own safety, but know that his
choice has left Lorraine to be sexually
assaulted by Biff. George, in that moment finds the strength to punch Biff out. And it changes the trajectory
of George's future, as we see in the climax
of the film when Marty finally returns
to the present of 1985, and his life, his parents, they're all different,
his family's different. So taking risk is
a vital part of character growth and a series of choices that involve risk lead to character growth by
the end of the film, because every time the
character takes a risk, as you the writer,
reward or punish them, they learn whether to continue that behavior or to change their approach
to something different. The cumulative effect
over the arc of the entire narrative is that the character grows and changes. And if the character
refuses to grow and change, as is sometimes the case, then often that ends in a
tragedy for the character, like in the classic
story of ipus. Who doesn't heed the
warnings of others. Consistently keeps
making bad choices and ends up finding out some terrible things
about himself and his history that ends
tragically in his, you know, blinding of himself. Or Chinatown, the
movie Chinatown, starring Jack Nicholson, written by the
great Robert Town. At the end of the film, Jack Nicholson's
character, Jake Gies, repeats the mistakes of his past by getting personally
involved with someone he's trying to protect and ends tragically because
he hasn't learned. So as you're developing your
characters and your stories, think about the choices
that your characters make and how that's going
to drive the narrative. There's an age old argument, you know, what's more important? Plot or character?
Well, the reality is, they're the same thing because the character's choices
are what shape the plot. As the character makes a choice, something happens, and there's
a consequence for that. So think about how are your character's choices going to shape the plot of your story? How will your character
take risks that ensure growth over the
arc of the narrative? That's how you build
character growth, and that's how you plot
your story. Okay. Okay.
8. Motivation: Okay. Narrative storytelling is about characters pursuing goals, tangible goals that
have finish lines, and it's about the
proactive pursuit. Characters shouldn't be passive.
They need to be active. At least your protagonist
needs to be active. At least at some
point in the story. Maybe they begin more passive like the dude in the Big Bows. He's a somewhat
passive character The first part of the movie. But as the story goes on, he becomes more
and more proactive as he pursues his goal
of solving this crazy, weird mystery that's
unfolding around him. So if a character needs
to pursue a goal. If that's what drives
Native Ford, well, what is it that motivates
the character to do that? They want something,
they need something, but there needs to be
something driving them. And this is, I think, a
really important thing that I talk about with
my students a lot, that often tends to get
overlooked in writing classes, and that is that motor, the engine that drives the character forward,
what motivates them. And it's often something fairly simple a simple concept
that comes out of the character's backstory or their upbringing or simply some aspect of
their personality. The character is
driven by greed. The character is driven by love, by a need to be loved, a need to be better
than someone else. So if we look at the TV show,
Frazier, Frazier's motor, The thing that drives
Frazier forward oftentimes is this sort of
pompous need that Frazier has in order to be better than his brother or to be
better than other people or to be elevated in the
high society of Seattle. He's got to have the
best seats at the opera. He's got to go to the new
play on opening night. He's got to know,
the best recording of any given symphony. He has to know the best wines. He wants to be the
wine club president. He can't have his father's tacky Christmas decorations
in the apartment because, Oh, my goodness, what
would people say? Frazier is driven
by his pomposity. Rick, in Casablanca,
is driven by the need to not be hurt.
Rick is closed off. He's an isolationist. Well, in his backstory,
he had his heart broken. Ilsa ran off and left him
with no real explanation. And so now Rick is
afraid to get involved. He closes himself off because he doesn't want
to get hurt again. As the story goes on, he has to heal that wound. And the story forces him into
a situation where he must confront his own flaw and that very motor
that drives him to act. And by the end of
the story, the motor of self preservation of isolationism shifts
into the motor of caring about other people. Not just love in
the romantic sense with LSA, but also, you know, joining the fight, fighting the Nazis in the movie Barbie, directed by Greta Gerwig. The main Barbie, played by Margot Robbie is driven
by this idea of, you know, I'm supposed
to be perfect, right? But now she's facing
this existential dread. What if I'm not perfect? My
feet are flat. I cellulite. What's going on? Why am I
plagued by thoughts of death? I'm not supposed to
have those things? I'm Barbie. She's driven by this idea first of I
want to be perfect. I don't want to have feelings
of existential dread. And as the movie goes on, she accepts those feelings as part of what it
is to be human. To have those fears, those insecurities,
to not be perfect. That the messiness is
part of what makes us human and part of what makes
us beautiful as humans. In Indiana Jones in
the Temple of Doom, Indiana Jones states
his own motor very, very clearly for the audience. Fortune and glory, kid. That's what he
wants in that film. That's the motor
that drives him. Fortune and glory
in breaking bad, the motor that drives Walter
White is his own ego. It's his need to be recognized
as being brilliant, as being smarter
than everyone else. We know that in his backstory, he started a chemical company
with two of his friends, and then he feels that he was squeezed out
of the company and all the credit went to
them, incentive to him. And now, as Walter is getting into his meth empire
throughout the show, we see that he's constantly sabotaging his own efforts
to remain anonymous. When his brother in law Hank, at the DEA thinks that he's finally caught the
infamous Eisenberg, and Walter is getting
off Scott free. Walter can't help but bring up the idea that this guy doesn't seem smart
enough to be Heisenberg. This guy couldn't be Heisenberg. And now Hank is going to
continue investigating. Because Walter's ego, his
need to go recognize as a brilliant genius
gets in the way of what his tangible goal is
building this drug empire. That's part of Walter's law, but it's also the
motor that drives him. At first, his motor seems to be, I want to take
care of my family. I have cancer, I'm dying. I'm on a teacher's
salary, which is garbage, and I need to be able to take care of my family
even after I'm gone. That's the motor that drives him at the beginning of the series. But as the series goes on, we see that the thing
that really drives him isn't his family It's his ego. And by the end in
the final episode, he finally admits that he
did it all for himself. So, what's your
character's motive? What's the engine that drives them forward
that makes them act? What's the thing that
motivates your character? Why? Do they want
what they want? Why do they need what they need? What makes them act that way? And if you can keep it simple, you can create a more
dynamic character. Wow, but I need a lot
of different things. I need to make my
character complex. Great. Hamlet is one of the most complex characters in
all of literature. One moment, he's pious. The next moment, he's profane. He loves aphelion, but then
he treats her like garbage. Loves his mother, but then
he treats her like garbage, makes ingenious decisions,
and then gets careless, is quick to action
and quick to anger, but then when it comes to certain moments slows down and takes too much time
to think about things. Hamlet is a very complex, very very dimensionalized
character. He's so dynamic, many, many different aspects
of his character. But at the core, the
motive that continues to drive him forward is
the need for revenge. Underneath all of
that complexity, it's a simple, simple motive. I think a great thing to study
for this is loony tunes. I think cartoons, especially
the classic cartoons made by brilliant filmmakers
like Chuck Jones, are wonderful to look
at for storytelling. Chuck Jones and
his usual writer, Michael Maltese were great at developing very simple motors
to drive the characters. Wiley coyote, he
just wants to eat. Peppa Pugh just
wants to be loved. Bugs Buddy wants to fight
back against bullies. Daffy Duck just wants glory. Very simple motivations that
drive these characters. So think about that
with your character. For all the complexity, everything that
drives your character to make choices should boil down to whatever that
motor is that drives them. Generally speaking,
in a narrative story, we see that characters
are usually driven by one motivating factor and
that pushes them forward. And if you keep that simple, you can develop complexity in the way that they behave
around that motivation.
9. Cast Design: Now, we've been talking about how to create a
compelling character, and probably most of
you have been thinking about these ideas in terms
of your protagonist, the main character who drives
the action of the story. Or maybe you've been thinking
about it in terms of your protagonist
and the antagonist, the primary opposition
to your protagonist. Maybe it's a villain,
maybe it's not a villain. But the reality is that
if you want to tell a good story and
if you want your character to be effective, then you need to
not just have one or two good compelling
characters, but a cast of
compelling characters. When you're designing your cast, You want to think
about how each of the characters is going
to reflect each other. Think about how your various
supporting characters can provide reflections
of your protagonist, either in terms of
different aspects of your protagonist personality or different paths your
protagonist could take. Each character should bring out something different in
each other character. Which is why sometimes it's fun to pair up characters that normally aren't together in a TV show or a book or whatever. You've spent half the story not seeing these two
characters together. What happens when you
put them together? Does something new
happen? Something fun. I remember when I
was in college, I had a playwriting
professor who said that anytime that he felt like
a scene was getting stale, he would bring another
character into it because that would change
the dynamic of the scene. So, what is it that each
character brings out in each other character
that's different and unique? But in addition to that, how do those characters represent
paths for each other? So, Luke Scott Walker
is our protagonist. He's the hero of the story. He's driving the story forward. Each character that he
encounters on his path, or at least each major character represents some path
that Luke could take. Princess Lea, for instance, represents the freedom fighter. She's, you know, a leader
in the Rebel alliance. Luke wants to fight the Empire. Once he rescues her, and they go back
to the Rebel base, Luke could join
the Rebellion and be a freedom fighter
like Princess Lea. Onsolo and Chubaka
represent the mercenaries. Onsolo even invites
Luke at one point. Why don't you come with us?
You're good in a fight. Towards the end of the
film, when Han is saying, I'm not going to go fight
in the death star battle, Luke saying, Oh, come fight. These people need
you. Han says, No, Han wants to go off and
continue doing his thing. He wants to be a
smuggler for hire, and he invites Luke to join him. Luke could go that path. He demonstrates
skills that would be valuable in Han's profession. But Luke rejects that idea. In fact, ends up going the
other way around where Han ends up coming back
at the end and joining the rebellion with Luke. Oviananob, the mentor character, represents another path
that Luke could take. Learn the ways of the force and be a Jedi like your father. Ultimately, at the
end of the film, Luke uses some of Oban's teachings in order to achieve the goal of
destroying the death star. He puts away his targeting
computer and uses the force to guide his
feelings as intuition. Luke combines those
elements with the freedom fighter
elements of Lea's path. The other character
who represents a major path for
Luke is Darth Bader. Luke and Vader don't
actually share any screen time in the
original Star Wars. There's a brief moment where
they see each other across a room just before
Oban's big climax. And then there's the
bit at the end where Vader's tie fighter is right on Luke's tail over the death star. But the two of them
don't really interact But Vader still
represents a path that Luke could take
because he also follow the path of the Jedi much
like Oban Konob had. Vader, however,
is a fallen Jedi. He represents what happens
when you go to the dark side. And we know from the
sequels later on that Luke is tempted by
the dark side at times. Now, there's one other
path that Luke could take that comes out through a
character in his orbit, and that's his uncle and aunt. Luke could just mind
his own business and be a moisture farmer here on
the desert planet tattoo. So each of those
major characters represents a different way go. In addition to representing the different paths the
character could take, the cast of characters can also represent different
thematic ideas. So for this, let's think about
the movie Batman Begins, which was directed
by Christopher Now. Batman Bruce Wayne is trying to figure out what's the
right path for me to take if I want to fight crime in a city with a
broken justice system. Gotham City, the police
force is corrupt, the local government is corrupt. So Bruce Wayne wants to figure
out how do I fight crime? His first real mentor
character was his father. Thomas Wayne used philanthropy. He tried to use economics in order to save Gotham City and restore a sense of justice to reduce poverty would
be to reduce crime. That was his approach to
that thematic question. Rachel, the love interest
in the story proposes, you know, let the justice
system do its job. Let the courts do their job. Bruce's reaction, that is
the courts don't work. The justice system is
broken, it's corrupt. That's a sense of idealism
that isn't realistic. Jim Gordon, who is, I think, a lieutenant at the
time in that story? He's not Commissioner
Gordon yet. His approach is, I'm going to
fight crime and corruption inside the broken
system and see if I can change the system
from the inside. The mentor character
that Liam Neeson plays, Ducard or Rasa gol depending on which part of
the story we're looking at. His perspective is
vigilantism, right? The idea that if someone
commits a crime, they should be punished
according to that crime. Somebody steals, it
chop their hands off. Somebody kills someone,
they get executed. And Bruce rejects
that as saying, well, but then we're just we're
no better than them, right? If we kill someone
who has killed, then what makes us different from that killer.
Now, we're killers. The other character
that comes into it is the mob boss mine Falcone, played by Tom Wilkinson, who essentially says that
justice is irrelevant. Real power doesn't come from
justice. It comes from fear. And so if you want to
control the system, then you control people's fear. You make them fear you and the person who's the most feared gets to decide what we call justice and
what we call crime. Bruce takes in all these
different perspectives and has to choose his own path. Based on all of those? So it's a reflection of
the action he takes, but also the ideology and
the theme of the story. So when you're developing your cast of characters,
you're supporting characters. Think about it in those terms. How does each character reflect a potential path for your
hero for your protagonist? And how does the
protagonist reflect a path for the other
characters as well? And then how do each of them contribute to the moral
argument of the story? What's happening
in terms of theme. Everybody brings their
own perspective. If multiple characters are
saying the exact same thing, then why do you need multiple characters to
make it one character. And cut down your cast that way. So think about how those
characters can make those reflections of the
protagonists journey, as well as their ideology.
10. Character Function: So we've been talking
about the cast of characters and how supporting characters
can reflect different aspects of
your protagonist. Well, there's another layer to developing your cast of characters that I think
is really important, and that's the idea of
character archetypes. Now, some of you may be familiar with the idea of
character archetypes. It goes back to
young in psychology, the idea of the
collective unconscious, and all kinds of stuff. The idea that hroughout history, throughout
various cultures, there are different
representations of kinds of characters that
show up either in dreams or in stories
that are common, even in stories
that are separated by generations and oceans. And so that's a lot of
kind of esoteric stuff to say to ultimately get to the point that what
we really want to think about here is
function of character. Characters serve functions. What are they there
to do in the story? Your protagonist in
mythic terms is a hero. The protagonist is the character who drives the story forward. They're the ones who make
the most important choices. Ultimately, they're the
one that has to resolve the primary conflict and
achieve the primary goal, the super objective
that ends the story. Heroes sometimes are
willing and gung ho. They want to jump right
in. Ryder's lost arc? Indiana Jones is ready to go. He wants to find that arc In the first Wonder Woman movie, Diana wants to go and, you know, try to save humanity
from the God of War. Most characters are what
we call reluctant heroes, which is a common thing
just in real life, right? When we're faced with a big
life changing situation, our first reaction is often, no, I don't want to do that.
I'm too busy for that. Oh, I'm not good
enough for that. And so we see
characters doing that. Luke Skywalker makes excuses. He's been talking the whole
time about how he wants to leave toen and go off
and have adventures. And as soon as the opportunity comes up
to have an adventure. Oh, I got I got to go do work for my uncle. A human reaction. So the vast majority of characters tend to
be reluctant heroes. They aren't going to just
dive right into the story. They have to be coaxed or something happens
to motivate them. Hamlet isn't trying
to get revenge until the ghost of his
father shows up and says, Yeah, my brother killed me. Go get them. There are also what are called catalyst heroes. These are heroes who don't
really have much of an arc. They don't really
grow and change much, but they inspire growth
and change in others. Ferris Bueller is a
pretty good example of that from the movie
Ferris Bueller's Day Off. Or a really great example from the movie Beverly Hills coop, Axel Foley, played
by Eddie Murphy. He doesn't really change. He's still the same kind
of smart Alec at the end, who plays by his own rules, and he inspires
the other kind of uptight characters to loosen up over the course of the story. Heroes will have mentors. There will be characters who
are there to guide the hero, whether that's guiding them in wisdom in good
things, like, you know, Obi Wan or Gandolf or they
could also be dark mentors or fallen mentors like
the emperor in Star Wars, Emperor Palpate who
is a dark mentor for Luke Skywalker and the
prequels for Ankin Sky Walker. There are fallen mentors
like the Woody Harrison character in the hunger games, who was once a hero himself and has fallen from Grace and
is now kind of, you know, a drunken loser, but he's taking up the role of being a mentor now to the next
generation of heroes. So there are lots of different
was to approach a mentor, but mentors are characters who give advice,
who give guidance. Oftentimes, we'll
give the hero gifts. Obion gives Luke
the lightsaber in the James Bond movies C gives bond you know,
various devices. One of the big archetypes,
of course is the villain. The villain is an
antagonist that is there to oppose the hero outright often for evil or
sinister purposes. So Darth Vader, Simon,
and Lord of the Rings. Any of the bad guys in, like, a cop movie or a spy
movie, James Bond, that kind of thing, a superhero
the joker is a villain. The love interest is
another major archetype. This is the character
that the hero is either in love with or
is going to be in love with or is in
love with the hero. Part of what makes a love interest character
interesting is that they often know the hero better than the hero
knows themselves. They'll be there to kind of push the hero to be better
than who they are. In Casablanca, Ilsa knows
Rick better than anybody. Even though Rick has put up these walls of being
an isolationist, Ilsa is the one that's saying, This isn't really who you are. I know who you really
are. And there's conflict because she's pushing him to be something that he
on wasn't isn't anymore. She wants him to put
aside that mask that he's wearing and reveal the truth
of who his real essence is. Adrian serves that purpose
in the Rocky movies. Adrian's the love
interest for Rocky. She's the one that says Rocky, you're not a loser.
You're a good man. You don't have to prove
anything to anybody. Similar to the love interest is the buddy or ally character. These are characters who are
there to support the hero. They often will
challenge the hero. Ultimately, they're there
to be on the same side. In Star Trek, Kirk is the hero, and then we have Spock
and bones as the allies. But they represent very
different paths that Kirk could take the
logic and the emotion. In Star Wars, you know, Han
Solo is a buddy character, an ally for Luke Skywalker. In Casablanca, Sam, the
pianist is Rick's buddy. In Lord of the Rings, Sam
is Rodo's buddy character. They are also what are
called threshold guardians. Threshold guardians
are characters whose function is to block
the path of the hero. If you think of the
movie labyrinth. Jennifer Connolly's character is the protagonist of that film, and there's all these
different things along the way to block her from getting to her goal
of getting through the labyrinth and rescuing
her baby brother. So there's the door knockers, for instance, are
threshold guardians. They're not necessarily
good or bad. They're just there
to get in the way. In Star Wars, the storm troopers
are threshold guardians. In Jaws, the mayor is
a threshold guardian. He's not a villain,
but he does get in Chief Brody's way
as Chief Brodie is on admission to
defeat the Shark. In Monty Python and
the Holy Grail. The Black Knight is a
threshold guardian. In Hamlet, Rose and Crant and Gildenstern are
threshold guardians. They just are there
to get in the way. Another major type of
archetype is a shape shifter. This is a character who seems one way and then ends
up being another way. Shape shifters are characters whose allegiances will shift. Their true motives
might be hidden. In Batman, this would
be somebody like Harvey Dent, who
becomes two face. You know, is he a good guy? Is he a bad guy? He
shifts who he is. In the Harry Potter books, Snape is a shape shifter. Sometimes he seems
like a villain. Other times he
seems like an ally. Fun archetype is the trickster, someone who's there to provide mischief that creates conflict, r2d2 in Star Wars. Bugs Bunny is a trickster hero. You know, he causes mischief, but he's also the protagonist. Characters can serve multiple
functions, of course. Jareth in Labyrinth, the
Goblin king is a villain, but he's also a trickster.
He's very mischievous. He uses magic tricks. Mary and Pippin and Lord of the Rings, are trickster characters
in those books and movies. And finally, the Herald. A herald is a character who is there to provide information. So this might be a newscaster. Trinity in the matrix comes with information to tell Neo things at the
beginning of the film. Do the right thing.
The Spike Lee movie. Radio Rahim is a
herald character. He's there to proclaim things
and make announcements. S Trepo in Star Wars
is a herald character. He's there to
provide information. Those are just some of
the major archetypes that you're probably going to
run into in your stories. So what I want you to do is
to think about how each of your characters can fulfill one or more archetypes
in each scene. And that can change
from scene to scene. A character might be
a hero in this scene, and then the next scene,
they're doing trickster things. And then the next scene,
maybe we have a villain who turns out to be a shaphifter and shape shifts into an ally. We have a love
interest character. Maybe she's a fan fetal
like in old film noir. And she's a love interest, who's a shape shifter
and becomes a villain. Trinity in the matrix is both a love interest and sometimes a herald and
other times an ally. The point here is that your character should be fulfilling at least one archetype at any
given moment in your story. And if they're not,
then the question is, why are they in your story? If they're not
serving a narrative function, what's the point? Your character serves a
function in the story. They are there to do
something in the narrative. And that's what you should
be thinking about as you're developing your
cast of characters.
11. Epilogue: Well, we've come to the end of this course on creating
compelling characters. We've covered a lot of ground, talking about character
goals and motivations, talking about the
motor that drives the characters forward,
talking about their strengths, their weaknesses, what
they want, what they need, how to develop
impossible choices to create growth for your character and to move the story forward. We've talked about
creating casts of characters and archetypes
to serve functions. Now, it's your turn to create some compelling
characters to complete the character profile for at least one major character in the story that
you're developing, writing a profile with the back story and
a short monologue, and then repeat the process,
create more characters, fill in your whole cast, and then write your story, write your book or
your short story or your play or your
screenplay or whatever. Write your first draft. And if it's terrible, that's okay. It's a first draft, but you've
got to get it on the page. You can't do a revision
until something's there. And your characters will
continue to grow and evolve and get better and more interesting and
more compelling, the longer you work on them, and the more you develop them. So, jump in, write some stories, and then just keep writing. The more you practice,
the better you can. I hope you've
enjoyed this course, and I hope you've
learned something. I'm Joshua Corte.
Thanks for watching.